// source: DEM binary file ../id1/thresh.dem

track "-1\n"; // default track
block {
 camera 49.2187500 292.500000 0.00000000;
 print 
  "\002\n\nThis demo file was recorded with\nFAQ-Proxy v1.04  Visit FAQ homepage\nhttp://www.modeemi.cs.tut.fi/quake/\n\n";
}
block {
 camera 49.2187500 292.500000 0.00000000;
 print "\002\nVERSION 1.09 SERVER (17055 CRC)";
 serverinfo {
  serverversion 15;
  maxclients 8;
  multi 1;
  mapname "Castle of the Damned";
  models "maps/e1m2.bsp" "*1" "*2" "*3" "*4" "*5" "*6" "*7" "*8" "*9" "*10" 
   "*11" "*12" "*13" "*14" "*15" "*16" "*17" "*18" "*19" "*20" "*21" "*22" 
   "*23" "*24" "*25" "*26" "*27" "*28" "*29" "*30" "*31" "*32" "*33" "*34" 
   "*35" "*36" "*37" "*38" "*39" "*40" "*41" "*42" "*43" "*44" "*45" "*46" 
   "*47" "*48" "*49" "*50" "*51" "*52" "*53" "*54" "*55" "*56" "*57" "*58" 
   "*59" "*60" "*61" "progs/player.mdl" "progs/eyes.mdl" "progs/h_player.mdl" 
   "progs/gib1.mdl" "progs/gib2.mdl" "progs/gib3.mdl" "progs/s_bubble.spr" 
   "progs/s_explod.spr" "progs/v_axe.mdl" "progs/v_shot.mdl" "progs/v_nail.mdl" 
   "progs/v_rock.mdl" "progs/v_shot2.mdl" "progs/v_nail2.mdl" 
   "progs/v_rock2.mdl" "progs/bolt.mdl" "progs/bolt2.mdl" "progs/bolt3.mdl" 
   "progs/lavaball.mdl" "progs/missile.mdl" "progs/grenade.mdl" 
   "progs/spike.mdl" "progs/s_spike.mdl" "progs/backpack.mdl" 
   "progs/zom_gib.mdl" "progs/v_light.mdl" "progs/flame.mdl" "maps/b_bh25.bsp" 
   "maps/b_shell0.bsp" "maps/b_bh10.bsp" "maps/b_shell1.bsp" "progs/flame2.mdl" 
   "progs/armor.mdl" "progs/g_shot.mdl" "progs/g_rock2.mdl" "progs/g_nail.mdl" 
   "progs/g_nail2.mdl" "maps/b_bh100.bsp" "maps/b_nail1.bsp" "maps/b_nail0.bsp" 
   "maps/b_rock0.bsp" "progs/g_rock.mdl" "maps/b_rock1.bsp";
  sounds "weapons/r_exp3.wav" "weapons/rocket1i.wav" "weapons/sgun1.wav" 
   "weapons/guncock.wav" "weapons/ric1.wav" "weapons/ric2.wav" 
   "weapons/ric3.wav" "weapons/spike2.wav" "weapons/tink1.wav" 
   "weapons/grenade.wav" "weapons/bounce.wav" "weapons/shotgn2.wav" 
   "demon/dland2.wav" "misc/h2ohit1.wav" "items/itembk2.wav" 
   "player/plyrjmp8.wav" "player/land.wav" "player/land2.wav" 
   "player/drown1.wav" "player/drown2.wav" "player/gasp1.wav" 
   "player/gasp2.wav" "player/h2odeath.wav" "misc/talk.wav" 
   "player/teledth1.wav" "misc/r_tele1.wav" "misc/r_tele2.wav" 
   "misc/r_tele3.wav" "misc/r_tele4.wav" "misc/r_tele5.wav" "weapons/lock4.wav" 
   "weapons/pkup.wav" "items/armor1.wav" "weapons/lhit.wav" 
   "weapons/lstart.wav" "items/damage3.wav" "misc/power.wav" "player/gib.wav" 
   "player/udeath.wav" "player/tornoff2.wav" "player/pain1.wav" 
   "player/pain2.wav" "player/pain3.wav" "player/pain4.wav" "player/pain5.wav" 
   "player/pain6.wav" "player/death1.wav" "player/death2.wav" 
   "player/death3.wav" "player/death4.wav" "player/death5.wav" 
   "weapons/ax1.wav" "player/axhit1.wav" "player/axhit2.wav" 
   "player/h2ojump.wav" "player/slimbrn2.wav" "player/inh2o.wav" 
   "player/inlava.wav" "misc/outwater.wav" "player/lburn1.wav" 
   "player/lburn2.wav" "misc/water1.wav" "misc/water2.wav" "ambience/fire1.wav" 
   "items/health1.wav" "items/r_item1.wav" "ambience/hum1.wav" 
   "doors/medtry.wav" "doors/meduse.wav" "doors/drclos4.wav" 
   "doors/doormv1.wav" "doors/stndr1.wav" "doors/stndr2.wav" 
   "buttons/switch21.wav" "plats/train2.wav" "plats/train1.wav" "misc/null.wav" 
   "items/r_item2.wav" "plats/medplat1.wav" "plats/medplat2.wav" 
   "misc/secret.wav" "doors/basesec1.wav" "doors/basesec2.wav" 
   "buttons/airbut1.wav" "ambience/drip1.wav" "ambience/swamp1.wav" 
   "ambience/swamp2.wav";
 }
 cdtrack {
  fromtrack 8;
  totrack 8;
 }
 setview 1;
 signonnum 1;
}
block {
 camera 49.2187500 292.500000 0.00000000;
 spawnstaticsound {
  origin 932.000000 640.000000 340.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 89; // progs/flame.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 932.000000 640.000000 340.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 1104.00000 812.000000 340.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 89; // progs/flame.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1104.00000 812.000000 340.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 1630.00000 -806.000000 428.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 89; // progs/flame.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1630.00000 -806.000000 428.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 1538.00000 182.000000 356.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 89; // progs/flame.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1538.00000 182.000000 356.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 470.000000 -1006.00000 468.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 89; // progs/flame.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 470.000000 -1006.00000 468.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 1866.00000 -564.000000 322.000000;
  soundnum 67; // ambience/hum1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 648.000000 -384.000000 430.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 94; // progs/flame2.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 648.000000 -384.000000 430.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 1104.00000 -224.000000 406.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 94; // progs/flame2.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1104.00000 -224.000000 406.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 1456.00000 -128.000000 406.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 94; // progs/flame2.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1456.00000 -128.000000 406.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 1616.00000 936.000000 310.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 94; // progs/flame2.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1616.00000 936.000000 310.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 1360.00000 936.000000 310.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 94; // progs/flame2.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1360.00000 936.000000 310.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 1792.00000 504.000000 390.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 94; // progs/flame2.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1792.00000 504.000000 390.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 880.000000 -328.000000 562.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 94; // progs/flame2.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 880.000000 -328.000000 562.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 1706.00000 -206.000000 316.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 89; // progs/flame.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1706.00000 -206.000000 316.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 2134.00000 -34.0000000 316.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 89; // progs/flame.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 2134.00000 -34.0000000 316.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 1152.00000 -296.000000 422.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 94; // progs/flame2.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1152.00000 -296.000000 422.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 1152.00000 -760.000000 422.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 94; // progs/flame2.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1152.00000 -760.000000 422.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 1528.00000 -556.000000 478.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 94; // progs/flame2.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1528.00000 -556.000000 478.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin -24.0000000 -232.000000 414.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 94; // progs/flame2.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin -24.0000000 -232.000000 414.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin -96.0000000 632.000000 406.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 94; // progs/flame2.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin -96.0000000 632.000000 406.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 261.000000 309.000000 356.000000;
  soundnum 67; // ambience/hum1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin -420.000000 304.000000 356.000000;
  soundnum 67; // ambience/hum1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 832.000000 1184.00000 294.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 94; // progs/flame2.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 832.000000 1184.00000 294.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 464.000000 536.000000 358.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 94; // progs/flame2.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 464.000000 536.000000 358.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 600.000000 704.000000 334.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 94; // progs/flame2.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 600.000000 704.000000 334.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 520.000000 -128.000000 406.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 94; // progs/flame2.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 520.000000 -128.000000 406.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 2134.00000 -474.000000 316.000000;
  soundnum 64; // ambience/fire1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstatic {
  default_modelindex 89; // progs/flame.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 2134.00000 -474.000000 316.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnstaticsound {
  origin 842.000000 978.000000 344.000000;
  soundnum 85; // ambience/drip1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 546.000000 330.000000 400.000000;
  soundnum 85; // ambience/drip1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 1810.00000 274.000000 200.000000;
  soundnum 85; // ambience/drip1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 1802.00000 -102.000000 200.000000;
  soundnum 85; // ambience/drip1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 2050.00000 -214.000000 200.000000;
  soundnum 85; // ambience/drip1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 2002.00000 -390.000000 200.000000;
  soundnum 85; // ambience/drip1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 1738.00000 -398.000000 200.000000;
  soundnum 85; // ambience/drip1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 1346.00000 -398.000000 200.000000;
  soundnum 85; // ambience/drip1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 1138.00000 -542.000000 200.000000;
  soundnum 85; // ambience/drip1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 882.000000 -494.000000 200.000000;
  soundnum 85; // ambience/drip1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 1722.00000 1090.00000 176.000000;
  soundnum 86; // ambience/swamp1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 1242.00000 1090.00000 176.000000;
  soundnum 86; // ambience/swamp1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 1106.00000 642.000000 192.000000;
  soundnum 87; // ambience/swamp2.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 1346.00000 242.000000 192.000000;
  soundnum 87; // ambience/swamp2.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 866.000000 210.000000 192.000000;
  soundnum 86; // ambience/swamp1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 1802.00000 90.0000000 192.000000;
  soundnum 86; // ambience/swamp1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 1546.00000 -398.000000 192.000000;
  soundnum 86; // ambience/swamp1.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 2042.00000 -310.000000 192.000000;
  soundnum 87; // ambience/swamp2.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 1178.00000 -398.000000 192.000000;
  soundnum 87; // ambience/swamp2.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnstaticsound {
  origin 1202.00000 -678.000000 192.000000;
  soundnum 87; // ambience/swamp2.wav
  vol 0.498039216;
  attenuation 3.00000000;
 }
 spawnbaseline {
  entity 0;
  default_modelindex 1; // maps/e1m2.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 1;
  default_modelindex 63; // progs/player.mdl
  default_frame 0;
  default_colormap 1;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 2;
  default_modelindex 63; // progs/player.mdl
  default_frame 0;
  default_colormap 2;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 3;
  default_modelindex 63; // progs/player.mdl
  default_frame 0;
  default_colormap 3;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 4;
  default_modelindex 63; // progs/player.mdl
  default_frame 0;
  default_colormap 4;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 5;
  default_modelindex 63; // progs/player.mdl
  default_frame 0;
  default_colormap 5;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 6;
  default_modelindex 63; // progs/player.mdl
  default_frame 0;
  default_colormap 6;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 7;
  default_modelindex 63; // progs/player.mdl
  default_frame 0;
  default_colormap 7;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 8;
  default_modelindex 63; // progs/player.mdl
  default_frame 0;
  default_colormap 8;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 17;
  default_modelindex 90; // maps/b_bh25.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 960.000000 704.000000 288.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 18;
  default_modelindex 91; // maps/b_shell0.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 952.000000 512.000000 288.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 21;
  default_modelindex 92; // maps/b_bh10.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1344.00000 -224.000000 296.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 22;
  default_modelindex 92; // maps/b_bh10.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1400.00000 -224.000000 296.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 23;
  default_modelindex 91; // maps/b_shell0.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1528.00000 192.000000 296.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 26;
  default_modelindex 93; // maps/b_shell1.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1056.00000 -648.000000 288.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 27;
  default_modelindex 90; // maps/b_bh25.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1184.00000 -736.000000 288.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 31;
  default_modelindex 91; // maps/b_shell0.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1616.00000 1280.00000 176.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 32;
  default_modelindex 92; // maps/b_bh10.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1056.00000 -840.000000 416.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 33;
  default_modelindex 92; // maps/b_bh10.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1104.00000 -840.000000 416.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 34;
  default_modelindex 90; // maps/b_bh25.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 136.000000 -296.000000 296.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 37;
  default_modelindex 91; // maps/b_shell0.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin -368.000000 -752.000000 456.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 38;
  default_modelindex 92; // maps/b_bh10.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin -16.0000000 -520.000000 360.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 39;
  default_modelindex 92; // maps/b_bh10.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin -16.0000000 -576.000000 360.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 41;
  default_modelindex 90; // maps/b_bh25.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 752.000000 168.000000 296.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 43;
  default_modelindex 90; // maps/b_bh25.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1712.00000 -568.000000 256.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 44;
  default_modelindex 3;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 45;
  default_modelindex 4;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 47;
  default_modelindex 95; // progs/armor.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 1;
  default_origin 1340.00000 -544.000000 384.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 48;
  default_modelindex 6;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 49;
  default_modelindex 7;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 54;
  default_modelindex 10;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 55;
  default_modelindex 11;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 -312.000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 56;
  default_modelindex 12;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 58;
  default_modelindex 14;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 59;
  default_modelindex 15;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 60;
  default_modelindex 16;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 64;
  default_modelindex 17;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 70;
  default_modelindex 18;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin -8.00000000 136.000000 -172.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 71;
  default_modelindex 19;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin -24.0000000 136.000000 -172.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 72;
  default_modelindex 20;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 78;
  default_modelindex 24;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 79;
  default_modelindex 25;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 80;
  default_modelindex 26;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 81;
  default_modelindex 27;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 82;
  default_modelindex 28;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 95;
  default_modelindex 92; // maps/b_bh10.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 352.000000 -752.000000 408.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 96;
  default_modelindex 92; // maps/b_bh10.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 352.000000 -792.000000 408.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 97;
  default_modelindex 92; // maps/b_bh10.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 352.000000 -832.000000 408.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 107;
  default_modelindex 90; // maps/b_bh25.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 40.0000000 -16.0000000 464.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 108;
  default_modelindex 90; // maps/b_bh25.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 80.0000000 -48.0000000 464.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 109;
  default_modelindex 91; // maps/b_shell0.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 520.000000 -72.0000000 296.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 110;
  default_modelindex 93; // maps/b_shell1.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin -424.000000 -216.000000 296.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 111;
  default_modelindex 90; // maps/b_bh25.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 264.000000 -96.0000000 300.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 112;
  default_modelindex 90; // maps/b_bh25.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 264.000000 -140.000000 300.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 113;
  default_modelindex 92; // maps/b_bh10.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1184.00000 1568.00000 240.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 114;
  default_modelindex 92; // maps/b_bh10.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1184.00000 1616.00000 240.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 115;
  default_modelindex 90; // maps/b_bh25.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 856.000000 592.000000 182.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 116;
  default_modelindex 90; // maps/b_bh25.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 824.000000 552.000000 182.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 127;
  default_modelindex 32;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 128;
  default_modelindex 33;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 129;
  default_modelindex 93; // maps/b_shell1.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 680.000000 832.000000 182.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 130;
  default_modelindex 96; // progs/g_shot.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1392.00000 240.000000 300.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 131;
  default_modelindex 93; // maps/b_shell1.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 520.000000 -1280.00000 408.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 132;
  default_modelindex 34;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 133;
  default_modelindex 35;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 136;
  default_modelindex 97; // progs/g_rock2.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 680.000000 728.000000 184.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 137;
  default_modelindex 98; // progs/g_nail.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1496.00000 1256.00000 176.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 138;
  default_modelindex 99; // progs/g_nail2.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin -96.0000000 -496.000000 360.000000;
  default_angles 0.00000000 -180.000000 0.00000000;
 }
 spawnbaseline {
  entity 139;
  default_modelindex 100; // maps/b_bh100.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin -112.000000 -8.00000000 464.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 140;
  default_modelindex 101; // maps/b_nail1.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin -112.000000 -568.000000 360.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 141;
  default_modelindex 102; // maps/b_nail0.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1616.00000 1424.00000 176.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 142;
  default_modelindex 102; // maps/b_nail0.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1656.00000 1424.00000 176.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 143;
  default_modelindex 102; // maps/b_nail0.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1696.00000 1424.00000 176.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 148;
  default_modelindex 90; // maps/b_bh25.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1936.00000 -96.0000000 289.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 149;
  default_modelindex 92; // maps/b_bh10.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1040.00000 -1200.00000 417.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 152;
  default_modelindex 38;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 157;
  default_modelindex 43;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 159;
  default_modelindex 95; // progs/armor.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 784.000000 56.0000000 304.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 160;
  default_modelindex 45;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 -212.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 167;
  default_modelindex 49;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 168;
  default_modelindex 101; // maps/b_nail1.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1480.00000 1104.00000 68.0000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 169;
  default_modelindex 101; // maps/b_nail1.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1760.00000 -568.000000 256.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 170;
  default_modelindex 102; // maps/b_nail0.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1232.00000 -1200.00000 416.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 177;
  default_modelindex 103; // maps/b_rock0.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin -264.000000 -24.0000000 464.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 178;
  default_modelindex 52;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 184;
  default_modelindex 91; // maps/b_shell0.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1416.00000 224.000000 300.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 189;
  default_modelindex 102; // maps/b_nail0.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin -336.000000 -80.0000000 470.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 194;
  default_modelindex 57;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 195;
  default_modelindex 91; // maps/b_shell0.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 772.000000 -856.000000 420.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 196;
  default_modelindex 104; // progs/g_rock.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 1248.00000 -1128.00000 420.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 197;
  default_modelindex 105; // maps/b_rock1.bsp
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 864.000000 -312.000000 440.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 199;
  default_modelindex 59;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 200;
  default_modelindex 60;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 203;
  default_modelindex 99; // progs/g_nail2.mdl
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 880.000000 -616.000000 192.000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 spawnbaseline {
  entity 209;
  default_modelindex 62;
  default_frame 0;
  default_colormap 0;
  default_skin 0;
  default_origin 0.00000000 0.00000000 0.00000000;
  default_angles 0.00000000 0.00000000 0.00000000;
 }
 signonnum 2;
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 updatename {
  player 0;
  netname "observer1";
 }
 updatefrags {
  player 0;
  frags 0;
 }
 updatecolors {
  player 0;
  colors 0 0;
 }
 updatename {
  player 1;
  netname "observer2";
 }
 updatefrags {
  player 1;
  frags 0;
 }
 updatecolors {
  player 1;
  colors 0 0;
 }
 updatename {
  player 2;
  netname "Entropy";
 }
 updatefrags {
  player 2;
  frags 0;
 }
 updatecolors {
  player 2;
  colors 4 4;
 }
 updatename {
  player 3;
  netname " hres";
 }
 updatefrags {
  player 3;
  frags 0;
 }
 updatecolors {
  player 3;
  colors 1 1;
 }
 updatename {
  player 4;
  netname "";
 }
 updatefrags {
  player 4;
  frags 0;
 }
 updatecolors {
  player 4;
  colors 0 0;
 }
 updatename {
  player 5;
  netname "";
 }
 updatefrags {
  player 5;
  frags 0;
 }
 updatecolors {
  player 5;
  colors 0 0;
 }
 updatename {
  player 6;
  netname "";
 }
 updatefrags {
  player 6;
  frags 0;
 }
 updatecolors {
  player 6;
  colors 0 0;
 }
 updatename {
  player 7;
  netname "";
 }
 updatefrags {
  player 7;
  frags 0;
 }
 updatecolors {
  player 7;
  colors 0 0;
 }
 lightstyle {
  style 0;
  string "m";
 }
 lightstyle {
  style 1;
  string "mmnmmommommnonmmonqnmmo";
 }
 lightstyle {
  style 2;
  string "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba";
 }
 lightstyle {
  style 3;
  string "mmmmmaaaaammmmmaaaaaabcdefgabcdefg";
 }
 lightstyle {
  style 4;
  string "mamamamamama";
 }
 lightstyle {
  style 5;
  string "jklmnopqrstuvwxyzyxwvutsrqponmlkj";
 }
 lightstyle {
  style 6;
  string "nmonqnmomnmomomno";
 }
 lightstyle {
  style 7;
  string "mmmaaaabcdefgmmmmaaaammmaamm";
 }
 lightstyle {
  style 8;
  string "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa";
 }
 lightstyle {
  style 9;
  string "aaaaaaaazzzzzzzz";
 }
 lightstyle {
  style 10;
  string "mmamammmmammamamaaamammma";
 }
 lightstyle {
  style 11;
  string "abcdefghijklmnopqrrqponmlkjihgfedcba";
 }
 lightstyle {
  style 12;
  string "";
 }
 lightstyle {
  style 13;
  string "";
 }
 lightstyle {
  style 14;
  string "";
 }
 lightstyle {
  style 15;
  string "";
 }
 lightstyle {
  style 16;
  string "";
 }
 lightstyle {
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 lightstyle {
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 lightstyle {
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 lightstyle {
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 lightstyle {
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 lightstyle {
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 lightstyle {
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  string "a";
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 lightstyle {
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 lightstyle {
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 lightstyle {
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  index 11;
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 updatestat {
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 updatestat {
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 updatestat {
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  vel_y 0.00000000;
  vel_z 0.00000000;
  weapons 1 2;
  ammotype 1;
  weaponframe 0;
  armorvalue 0;
  weaponmodel 72; // progs/v_shot.mdl
  health 100;
  currentammo 25;
  ammo_shells 25;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 2;
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 setview 1;
 signonnum 3;
}
block {
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 clientdata {
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 updateentity {
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block {
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 time 38:58.45532227m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 49.2187500 292.500000 0.00000000;
 time 38:58.50537109m;
 setangle -32.3437500 -135.000000 0.00000000;
 clientdata {
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 }
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 updateentity {
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block {
 camera 327.656250 225.000000 0.00000000;
 time 38:58.55541992m;
 setangle -32.3437500 -135.000000 0.00000000;
 clientdata {
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  ammo_cells 0;
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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block {
 camera 327.656250 225.000000 0.00000000;
 time 38:58.60546875m;
 setangle -32.3437500 -135.000000 0.00000000;
 clientdata {
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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block {
 camera 327.656250 225.000000 0.00000000;
 time 38:58.65551758m;
 setangle -32.3437500 -135.000000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 329.062500 225.000000 0.00000000;
 time 38:58.70556641m;
 setangle -32.3437500 -136.406250 0.00000000;
 clientdata {
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block {
 camera 329.062500 225.000000 0.00000000;
 time 38:58.75561523m;
 setangle -29.5312500 -147.656250 0.00000000;
 clientdata {
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  ammo_cells 0;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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}
block {
 camera 2.81250000 105.468750 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 2.81250000 105.468750 0.00000000;
 time 38:59.40649414m;
 setangle 7.03125000 102.656250 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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  entity 3;
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}
block {
 camera 7.03125000 101.250000 0.00000000;
 time 38:59.45678711m;
 setangle 5.62500000 104.062500 0.00000000;
 clientdata {
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 updateentity {
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block {
 camera 7.03125000 101.250000 0.00000000;
 time 38:59.50683594m;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 7.03125000 101.250000 0.00000000;
 time 38:59.55688477m;
 setangle 4.21875000 102.656250 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 time 38:59.60693359m;
 setangle 2.81250000 97.0312500 0.00000000;
 clientdata {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 time 38:59.65698242m;
 setangle 2.81250000 95.6250000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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  angles_2 95.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 101.250000 0.00000000;
 time 38:59.70703125m;
 setangle 1.40625000 95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 265.500000;
  origin_y -332.500000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 1;
  origin_x 222.750000;
  origin_y 287.875000;
  origin_z 320.000000;
  angles_1 -7.03125000;
  angles_2 59.0625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 5;
  origin_x 254.750000;
  origin_y -245.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 94.2187500 0.00000000;
 time 38:59.75708008m;
 setangle 1.40625000 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 263.750000;
  origin_y -348.875000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  origin_x 255.125000;
  origin_y -261.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 11;
  origin 229.375000 287.875000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 1.40625000 94.2187500 0.00000000;
 time 38:59.80712891m;
 setangle 1.40625000 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 264.250000;
  origin_y -364.875000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  origin_x 255.625000;
  origin_y -277.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 92.8125000 0.00000000;
 time 38:59.85717773m;
 setangle 4.21875000 95.6250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 269.250000;
  origin_y -381.250000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 119;
  origin_x 258.500000;
  origin_y -294.375000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 52; // weapons/ax1.wav
  origin 258.500000 -294.375000 330.000000;
 }
}
block {
 camera 0.00000000 92.8125000 0.00000000;
 time 38:59.90722656m;
 setangle 5.62500000 95.6250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 272.125000;
  origin_y -397.875000;
  origin_z 364.750000;
  angles_1 5.62500000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 120;
  origin_x 261.375000;
  origin_y -311.250000;
  origin_z 322.000000;
  angles_1 -1.40625000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 26; // misc/r_tele1.wav
  origin 229.375000 287.875000 320.000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 28; // misc/r_tele3.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 2.81250000 94.2187500 0.00000000;
 time 38:59.95727539m;
 setangle 5.62500000 95.6250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -21.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 275.000000;
  origin_y -414.875000;
  origin_z 358.750000;
  angles_1 5.62500000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 120;
  origin_x 264.375000;
  origin_y -328.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 94.2187500 0.00000000;
 time 39:0.00756836m;
 setangle 5.62500000 95.6250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 285.250000;
  origin_y -427.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 121;
  origin_x 274.625000;
  origin_y -340.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
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 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 94.2187500 0.00000000;
 time 39:0.05761719m;
 setangle 0.00000000 -32.3437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 205.125000;
  origin_y -308.500000;
  origin_z 350.000000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 121;
  origin_x 278.375000;
  origin_y -357.375000;
  origin_z 320.000000;
  angles_2 -32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 94.2187500 0.00000000;
 time 39:0.10766602m;
 setangle 0.00000000 -52.0312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 228.750000;
  origin_y -303.000000;
  origin_z 350.000000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 122;
  origin_x 281.125000;
  origin_y -373.750000;
  origin_z 320.000000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
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 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
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 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
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 }
 updateentity {
  entity 189;
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 }
 sound {
  channel 2;
  entity 158;
  soundnum 29; // misc/r_tele4.wav
  origin 241.375000 286.250000 320.000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 30; // misc/r_tele5.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:2.46093750m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 184;
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 }
 updateentity {
  entity 189;
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 }
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:2.51098633m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:2.56103516m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 184;
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 }
 updateentity {
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 }
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:2.61132813m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 184;
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 }
 updateentity {
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 }
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:2.66137695m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:2.71142578m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:2.76147461m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:2.81152344m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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  health 998;
  currentammo 1;
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  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:2.86157227m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:2.91162109m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
  entity 189;
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:3.86303711m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
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 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 184;
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 }
 updateentity {
  entity 189;
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:3.91308594m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
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 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 152;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 sound {
  channel 2;
  entity 158;
  soundnum 29; // misc/r_tele4.wav
  origin -386.375000 275.750000 320.000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 26; // misc/r_tele1.wav
  origin 132.000000 -160.000000 503.000000;
 }
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:3.96313477m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
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 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:4.01318359m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 print "Match begins in T-Minus\n";
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:4.06323242m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:4.11328125m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:4.16333008m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:4.21362305m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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  weapon 0x80;
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:4.26367188m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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block {
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block {
 camera 357.187500 334.687500 0.00000000;
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block {
 camera 357.187500 334.687500 0.00000000;
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 clientdata {
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block {
 camera 357.187500 334.687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 100\n";
}
block {
 camera 357.187500 334.687500 0.00000000;
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 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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block {
 camera 357.187500 334.687500 0.00000000;
 print "14";
 print " seconds\n";
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:5.06469727m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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  weaponmodel 0;
  health 998;
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  ammo_cells 0;
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 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 58.7500000 209.625000 324.000000;
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:5.11474609m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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block {
 camera 357.187500 334.687500 0.00000000;
 time 39:5.16479492m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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block {
 camera 357.187500 334.687500 0.00000000;
 time 39:5.21484375m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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  weaponmodel 0;
  health 998;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 357.187500 334.687500 0.00000000;
 time 39:5.71557617m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:5.76562500m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:5.81591797m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:5.86596680m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:5.91601563m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:5.96606445m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:6.01611328m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 print "13";
 print " seconds\n";
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:6.06616211m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:6.11621094m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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  health 998;
  currentammo 1;
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  weapon 0x80;
 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 334.687500 0.00000000;
 print "12";
 print " seconds\n";
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:7.06762695m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 432.375000;
  origin_y -441.000000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 3;
  frame 3;
  origin_x 226.000000;
  origin_y -122.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 26;
  origin_x 511.625000;
  origin_y -478.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
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 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
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 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
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 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
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 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:7.11767578m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 432.375000;
  origin_y -441.000000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 3;
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  angles_1 -2.81250000;
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  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 27;
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  origin_z 320.000000;
  angles_1 0.00000000;
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 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
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 }
 updateentity {
  entity 60;
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 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
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 }
 updateentity {
  entity 72;
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 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
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 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:7.16772461m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 432.375000;
  origin_y -441.000000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 3;
  frame 4;
  origin_x 234.875000;
  origin_y -156.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 27;
  origin_x 511.625000;
  origin_y -478.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
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 }
 updateentity {
  entity 59;
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 }
 updateentity {
  entity 60;
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 }
 updateentity {
  entity 64;
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  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
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  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
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 }
 updateentity {
  entity 72;
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 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
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 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:7.21777344m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 432.375000;
  origin_y -441.000000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 3;
  frame 4;
  origin_x 242.750000;
  origin_y -172.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 28;
  origin_x 511.625000;
  origin_y -478.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
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 }
 updateentity {
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 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
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 }
 updateentity {
  entity 59;
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 }
 updateentity {
  entity 60;
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 }
 updateentity {
  entity 64;
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  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
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  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
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 }
 updateentity {
  entity 72;
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 }
 updateentity {
  entity 107;
 }
 updateentity {
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 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
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 }
 updateentity {
  entity 112;
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 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
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 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
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 }
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:7.26782227m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 432.375000;
  origin_y -441.000000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 3;
  frame 5;
  origin_x 249.750000;
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  angles_1 -4.21875000;
  angles_2 -71.7187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 28;
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  angles_1 0.00000000;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 59;
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 }
 updateentity {
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 }
 updateentity {
  entity 64;
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 }
 updateentity {
  entity 70;
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 }
 updateentity {
  entity 71;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 184;
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 }
 updateentity {
  entity 189;
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 }
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:7.31787109m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 432.375000;
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  angles_1 -4.21875000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 3;
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  angles_1 -4.21875000;
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  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 184;
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 }
 updateentity {
  entity 189;
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 }
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:7.36816406m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 432.375000;
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  angles_1 -4.21875000;
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 }
 updateentity {
  entity 3;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:7.41821289m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 432.375000;
  origin_y -441.000000;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:7.46826172m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:8.92016602m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:8.97045898m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:9.02050781m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 print "10";
 print " seconds\n";
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:9.07055664m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:9.12060547m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:9.17065430m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 357.187500 334.687500 0.00000000;
 time 39:9.22070313m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:9.27075195m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:9.32080078m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:9.82153320m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:9.87158203m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:9.92163086m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:9.97167969m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:10.02197266m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 print "9";
 print " seconds\n";
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:10.07202148m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:10.12207031m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:10.17211914m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:10.22216797m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:11.77441406m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:11.82446289m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:11.87451172m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:11.92456055m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:11.97460938m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:12.02465820m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 print "7";
 print " seconds\n";
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:12.07470703m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:12.12500000m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:12.17504883m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:12.67578125m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:12.72583008m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:12.77587891m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:12.82592773m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:12.87597656m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:12.92602539m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:12.97607422m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:13.02612305m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
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 }
 updateentity {
  entity 112;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
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 }
}
block {
 camera 357.187500 334.687500 0.00000000;
 print "6";
 print " seconds\n";
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:13.07617188m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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  weaponmodel 0;
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:13.12622070m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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block {
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block {
 camera 357.187500 334.687500 0.00000000;
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block {
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block {
 camera 357.187500 334.687500 0.00000000;
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block {
 camera 357.187500 334.687500 0.00000000;
 time 39:13.97753906m;
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block {
 camera 357.187500 334.687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 100\n";
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:14.02758789m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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block {
 camera 357.187500 334.687500 0.00000000;
 print "5";
 print " seconds\n";
}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:14.07763672m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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block {
 camera 357.187500 334.687500 0.00000000;
 time 39:14.12768555m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 time 39:14.67846680m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:14.72851562m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:14.77880859m;
 setangle -4.21875000 -23.9062500 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:14.82885742m;
 setangle -5.62500000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 357.187500 334.687500 0.00000000;
 time 39:14.87890625m;
 setangle -8.43750000 -22.5000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 355.781250 334.687500 0.00000000;
 time 39:14.92895508m;
 setangle -8.43750000 -21.0937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 355.781250 334.687500 0.00000000;
 time 39:14.97900391m;
 setangle -8.43750000 -21.0937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 355.781250 334.687500 0.00000000;
 print "4";
 print " seconds\n";
}
block {
 camera 352.968750 336.093750 0.00000000;
 time 39:15.02905273m;
 setangle -8.43750000 -19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
}
block {
 camera 352.968750 337.500000 0.00000000;
 time 39:15.07910156m;
 setangle -5.62500000 -19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 430.125000;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 sound {
  channel 1;
  entity 3;
  soundnum 52; // weapons/ax1.wav
  origin 1542.12500 -898.125000 444.000000;
 }
}
block {
 camera 352.968750 338.906250 0.00000000;
 time 39:15.12915039m;
 setangle -5.62500000 -19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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block {
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block {
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block {
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block {
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block {
 camera 345.937500 341.718750 0.00000000;
 print "3";
 print " seconds\n";
}
block {
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block {
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block {
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block {
 camera 14.0625000 352.968750 0.00000000;
 print "1";
 print " seconds\n";
}
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  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 348.750000 0.00000000;
 time 39:18.73437500m;
 setangle 15.4687500 -9.84375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 429.000000;
  origin_y -462.000000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 23;
  origin_x 511.625000;
  origin_y -478.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 348.750000 0.00000000;
 time 39:18.78442383m;
 setangle 15.4687500 -9.84375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 429.000000;
  origin_y -462.000000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 23;
  origin_x 511.625000;
  origin_y -478.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 348.750000 0.00000000;
 time 39:18.83447266m;
 setangle 15.4687500 -9.84375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 429.000000;
  origin_y -462.000000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 24;
  origin_x 511.625000;
  origin_y -478.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1199.00000 -727.500000 316.000000;
 }
}
block {
 camera 14.0625000 348.750000 0.00000000;
 time 39:18.88452148m;
 setangle 15.4687500 -9.84375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 429.000000;
  origin_y -462.000000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 24;
  origin_x 511.625000;
  origin_y -478.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 348.750000 0.00000000;
 time 39:18.93457031m;
 setangle 15.4687500 -9.84375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 429.000000;
  origin_y -462.000000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 25;
  origin_x 511.625000;
  origin_y -478.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 348.750000 0.00000000;
 time 39:18.98486328m;
 setangle 15.4687500 -9.84375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 429.000000;
  origin_y -462.000000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 511.625000;
  origin_y -478.375000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 521.250000;
  origin_y -475.750000;
  origin_z 320.125000;
  angles_1 2.81250000;
  angles_2 23.9062500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 515.750000;
  origin_y -477.750000;
  origin_z 323.625000;
  angles_1 19.6875000;
  angles_2 23.9062500;
  angles_3 28.1250000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 516.750000;
  origin_y -476.375000;
  origin_z 323.875000;
  angles_1 23.9062500;
  angles_2 18.2812500;
  angles_3 2.81250000;
 }
 sound {
  attenuation 0.00000000;
  channel 2;
  entity 3;
  soundnum 39; // player/udeath.wav
  origin 1199.00000 -727.500000 350.000000;
 }
 sound {
  attenuation 0.00000000;
  channel 2;
  entity 4;
  soundnum 38; // player/gib.wav
  origin 511.625000 -478.375000 324.000000;
 }
}
block {
 camera 14.0625000 348.750000 0.00000000;
 print "Entropy";
 print " died\n";
 print " hres";
 print " died\n";
 print "All frags reset to 0\n";
 print "The match has begun!\n";
 print "Match ends in ";
 print "20";
 print " minutes\n";
}
block {
 camera 14.0625000 348.750000 0.00000000;
 time 39:19.03491211m;
 setangle 15.4687500 -9.84375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 10.0000000;
  vel_z 36.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 427.250000;
  origin_y -453.500000;
  origin_z 380.750000;
  angles_1 15.4687500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 509.875000;
  origin_y -469.875000;
  origin_z 323.250000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 531.000000;
  origin_y -473.125000;
  origin_z 342.250000;
  angles_1 8.43750000;
  angles_2 47.8125000;
  angles_3 16.8750000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 519.875000;
  origin_y -477.000000;
  origin_z 349.250000;
  angles_1 40.7812500;
  angles_2 49.2187500;
  angles_3 57.6562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 521.750000;
  origin_y -474.375000;
  origin_z 349.875000;
  angles_1 47.8125000;
  angles_2 37.9687500;
  angles_3 7.03125000;
 }
}
block {
 camera 14.0625000 348.750000 0.00000000;
 time 39:19.08496094m;
 setangle 15.4687500 -9.84375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 10.0000000;
  vel_z 34.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 425.500000;
  origin_y -445.000000;
  origin_z 406.000000;
  angles_1 15.4687500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 790.250000;
  origin_y -199.375000;
  origin_z 346.125000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 508.125000;
  origin_y -461.375000;
  origin_z 348.500000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 540.750000;
  origin_y -470.500000;
  origin_z 362.500000;
  angles_1 12.6562500;
  angles_2 71.7187500;
  angles_3 26.7187500;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 523.875000;
  origin_y -476.250000;
  origin_z 372.750000;
  angles_1 60.4687500;
  angles_2 74.5312500;
  angles_3 88.5937500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 526.875000;
  origin_y -472.375000;
  origin_z 373.750000;
  angles_1 71.7187500;
  angles_2 56.2500000;
  angles_3 12.6562500;
 }
 temp_entity {
  entitytype 11;
  origin 806.125000 -193.750000 321.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 14.0625000 348.750000 0.00000000;
 time 39:19.13500977m;
 setangle 15.4687500 -9.84375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 10.0000000;
  vel_z 31.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 736.125000;
  origin_y -180.500000;
  origin_z 406.875000;
  angles_1 15.4687500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 113;
  effects 2;
  origin_x 788.500000;
  origin_y -191.000000;
  origin_z 369.375000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 506.375000;
  origin_y -452.875000;
  origin_z 371.750000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 550.375000;
  origin_y -467.875000;
  origin_z 380.625000;
  angles_1 16.8750000;
  angles_2 95.6250000;
  angles_3 36.5625000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 528.000000;
  origin_y -475.625000;
  origin_z 394.375000;
  angles_1 81.5625000;
  angles_2 99.8437500;
  angles_3 118.125000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 532.000000;
  origin_y -470.375000;
  origin_z 395.625000;
  angles_1 95.6250000;
  angles_2 75.9375000;
  angles_3 16.8750000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 4; // weapons/guncock.wav
  origin 788.500000 -191.000000 373.375000;
 }
 temp_entity {
  entitytype 2;
  origin 1000.75000 -231.250000 321.125000;
 }
 temp_entity {
  entitytype 2;
  origin 993.750000 -231.125000 326.000000;
 }
 temp_entity {
  entitytype 2;
  origin 1003.75000 -231.250000 326.500000;
 }
 temp_entity {
  entitytype 2;
  origin 1012.37500 -231.250000 317.250000;
 }
 temp_entity {
  entitytype 2;
  origin 1033.37500 -231.250000 320.250000;
 }
 temp_entity {
  entitytype 2;
  origin 955.500000 -231.000000 329.875000;
 }
}
block {
 camera 14.0625000 348.750000 0.00000000;
 time 39:19.18505859m;
 setangle 0.00000000 42.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 10.0000000;
  vel_z 29.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 745.125000;
  origin_y -222.000000;
  origin_z 412.500000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 113;
  origin_x 786.750000;
  origin_y -182.500000;
  origin_z 390.625000;
  angles_1 0.00000000;
  angles_2 42.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 504.625000;
  origin_y -444.375000;
  origin_z 393.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 560.125000;
  origin_y -465.250000;
  origin_z 396.750000;
  angles_1 21.0937500;
  angles_2 120.937500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 532.125000;
  origin_y -474.875000;
  origin_z 414.000000;
  angles_1 101.250000;
  angles_2 123.750000;
  angles_3 147.656250;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 537.125000;
  origin_y -468.375000;
  origin_z 415.625000;
  angles_1 119.531250;
  angles_2 95.6250000;
  angles_3 21.0937500;
 }
 temp_entity {
  entitytype 11;
  origin -416.000000 -124.000000 321.000000;
 }
}
block {
 camera 14.0625000 348.750000 0.00000000;
 time 39:19.23510742m;
 setangle 0.00000000 42.1875000 0.00000000;
 clientdata {
  vel_y 10.0000000;
  vel_z 26.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 744.000000;
  origin_y -213.250000;
  origin_z 420.250000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 114;
  origin_x 785.000000;
  origin_y -174.000000;
  origin_z 409.875000;
  angles_1 0.00000000;
  angles_2 42.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 502.875000;
  origin_y -435.875000;
  origin_z 412.125000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 569.750000;
  origin_y -462.625000;
  origin_z 410.875000;
  angles_1 26.7187500;
  angles_2 144.843750;
  angles_3 54.8437500;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 536.250000;
  origin_y -474.125000;
  origin_z 431.625000;
  angles_1 122.343750;
  angles_2 149.062500;
  angles_3 178.593750;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 542.250000;
  origin_y -466.375000;
  origin_z 433.500000;
  angles_1 143.437500;
  angles_2 113.906250;
  angles_3 25.3125000;
 }
 sound {
  channel 2;
  entity 251;
  soundnum 28; // misc/r_tele3.wav
  origin 806.125000 -193.750000 321.000000;
 }
}
block {
 camera 14.0625000 348.750000 0.00000000;
 time 39:19.28515625m;
 setangle 0.00000000 42.1875000 0.00000000;
 clientdata {
  vel_y 10.0000000;
  vel_z 24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 744.000000;
  origin_y -204.000000;
  origin_z 428.375000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 115;
  origin_x 783.250000;
  origin_y -165.500000;
  origin_z 427.125000;
  angles_1 0.00000000;
  angles_2 42.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 502.625000;
  origin_y -434.375000;
  origin_z 415.250000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 579.500000;
  origin_y -460.000000;
  origin_z 423.000000;
  angles_1 30.9375000;
  angles_2 170.156250;
  angles_3 64.6875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 540.375000;
  origin_y -473.500000;
  origin_z 447.125000;
  angles_1 142.031250;
  angles_2 174.375000;
  angles_3 -151.875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 547.250000;
  origin_y -464.375000;
  origin_z 449.375000;
  angles_1 167.343750;
  angles_2 133.593750;
  angles_3 30.9375000;
 }
}
block {
 camera 14.0625000 348.750000 0.00000000;
 time 39:19.33520508m;
 setangle 0.00000000 42.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 10.0000000;
  vel_z 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 747.875000;
  origin_y -189.000000;
  origin_z 436.625000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 115;
  origin_x 781.500000;
  origin_y -157.000000;
  origin_z 442.375000;
  angles_2 42.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 500.875000;
  origin_y -420.500000;
  origin_z 409.250000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 589.125000;
  origin_y -457.375000;
  origin_z 433.125000;
  angles_1 35.1562500;
  angles_2 -165.937500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 544.500000;
  origin_y -472.750000;
  origin_z 460.750000;
  angles_1 163.125000;
  angles_2 -160.312500;
  angles_3 -122.343750;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 552.375000;
  origin_y -462.250000;
  origin_z 463.250000;
  angles_1 -168.750000;
  angles_2 151.875000;
  angles_3 33.7500000;
 }
 sound {
  channel 2;
  entity 253;
  soundnum 29; // misc/r_tele4.wav
  origin -416.000000 -124.000000 321.000000;
 }
}
block {
 camera 0.00000000 40.7812500 0.00000000;
 time 39:19.38525391m;
 setangle 0.00000000 40.7812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 10.0000000;
  vel_z 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 750.500000;
  origin_y -175.000000;
  origin_z 446.375000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 116;
  origin_x 779.750000;
  origin_y -148.500000;
  origin_z 455.500000;
  angles_2 40.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 499.125000;
  origin_y -406.750000;
  origin_z 401.125000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 598.875000;
  origin_y -454.750000;
  origin_z 441.250000;
  angles_1 39.3750000;
  angles_2 -140.625000;
  angles_3 82.9687500;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 548.625000;
  origin_y -472.000000;
  origin_z 472.375000;
  angles_1 -177.187500;
  angles_2 -135.000000;
  angles_3 -91.4062500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 557.500000;
  origin_y -460.250000;
  origin_z 475.125000;
  angles_1 -144.843750;
  angles_2 172.968750;
  angles_3 39.3750000;
 }
}
block {
 camera 0.00000000 40.7812500 0.00000000;
 time 39:19.43530273m;
 setangle 0.00000000 40.7812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 10.0000000;
  vel_z 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 752.750000;
  origin_y -162.875000;
  origin_z 454.125000;
  angles_1 0.00000000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 116;
  origin_x 778.000000;
  origin_y -140.000000;
  origin_z 466.750000;
  angles_1 0.00000000;
  angles_2 40.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 497.375000;
  origin_y -392.875000;
  origin_z 391.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 608.625000;
  origin_y -452.125000;
  origin_z 447.375000;
  angles_1 45.0000000;
  angles_2 -116.718750;
  angles_3 92.8125000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 552.750000;
  origin_y -471.375000;
  origin_z 481.875000;
  angles_1 -156.093750;
  angles_2 -111.093750;
  angles_3 -61.8750000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 562.625000;
  origin_y -458.250000;
  origin_z 485.000000;
  angles_1 -119.531250;
  angles_2 -168.750000;
  angles_3 43.5937500;
 }
}
block {
 camera 0.00000000 40.7812500 0.00000000;
 time 39:19.48535156m;
 setangle 4.21875000 39.3750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 10.0000000;
  vel_z 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 752.750000;
  origin_y -151.750000;
  origin_z 462.875000;
  angles_1 4.21875000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 117;
  origin_x 776.375000;
  origin_y -131.500000;
  origin_z 476.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 495.625000;
  origin_y -379.125000;
  origin_z 378.875000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 618.250000;
  origin_y -449.375000;
  origin_z 451.500000;
  angles_1 47.8125000;
  angles_2 -91.4062500;
  angles_3 102.656250;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 556.000000;
  origin_y -470.750000;
  origin_z 487.875000;
  angles_1 -135.000000;
  angles_2 -85.7812500;
  angles_3 -32.3437500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 564.500000;
  origin_y -457.500000;
  origin_z 487.875000;
  angles_1 -95.6250000;
  angles_2 -149.062500;
  angles_3 47.8125000;
 }
}
block {
 camera 0.00000000 40.7812500 0.00000000;
 time 39:19.53564453m;
 setangle 5.62500000 36.5625000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 10.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 750.500000;
  origin_y -141.750000;
  origin_z 473.500000;
  angles_1 5.62500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 117;
  origin_x 774.625000;
  origin_y -123.000000;
  origin_z 483.000000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 494.000000;
  origin_y -365.250000;
  origin_z 364.750000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 628.000000;
  origin_y -446.750000;
  origin_z 453.625000;
  angles_1 53.4375000;
  angles_2 -67.5000000;
  angles_3 111.093750;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 560.125000;
  origin_y -470.125000;
  origin_z 482.125000;
  angles_1 -115.312500;
  angles_2 -60.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 569.500000;
  origin_y -455.500000;
  origin_z 482.000000;
  angles_1 -71.7187500;
  angles_2 -130.781250;
  angles_3 52.0312500;
 }
}
block {
 camera 0.00000000 39.3750000 0.00000000;
 time 39:19.58569336m;
 setangle 15.4687500 5.62500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 747.250000;
  origin_y -125.625000;
  origin_z 484.250000;
  angles_1 15.4687500;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 118;
  origin_x 776.000000;
  origin_y -122.000000;
  origin_z 480.375000;
  angles_1 -4.21875000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 492.250000;
  origin_y -351.375000;
  origin_z 348.625000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 637.625000;
  origin_y -444.125000;
  origin_z 453.750000;
  angles_1 57.6562500;
  angles_2 -42.1875000;
  angles_3 120.937500;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 564.250000;
  origin_y -469.375000;
  origin_z 474.375000;
  angles_1 -94.2187500;
  angles_2 -35.1562500;
  angles_3 26.7187500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 574.625000;
  origin_y -453.500000;
  origin_z 474.000000;
  angles_1 -47.8125000;
  angles_2 -111.093750;
  angles_3 57.6562500;
 }
}
block {
 camera 4.21875000 35.1562500 0.00000000;
 time 39:19.63574219m;
 setangle 16.8750000 0.00000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 747.375000;
  origin_y -121.000000;
  origin_z 482.250000;
  angles_1 16.8750000;
 }
 updateentity {
  entity 4;
  frame 118;
  origin_x 777.500000;
  origin_y -121.000000;
  origin_z 475.750000;
  angles_1 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 490.500000;
  origin_y -337.625000;
  origin_z 330.500000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 647.375000;
  origin_y -441.500000;
  origin_z 451.875000;
  angles_1 61.8750000;
  angles_2 -18.2812500;
  angles_3 130.781250;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 568.375000;
  origin_y -468.625000;
  origin_z 464.500000;
  angles_1 -73.1250000;
  angles_2 -11.2500000;
  angles_3 57.6562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 579.750000;
  origin_y -451.500000;
  origin_z 464.000000;
  angles_1 -23.9062500;
  angles_2 -91.4062500;
  angles_3 61.8750000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 4.21875000 35.1562500 0.00000000;
 time 39:19.68579102m;
 setangle 16.8750000 1.40625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 747.375000;
  origin_y -121.500000;
  origin_z 480.250000;
  angles_1 16.8750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 779.000000;
  origin_y -120.000000;
  origin_z 469.000000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 488.750000;
  origin_y -323.750000;
  origin_z 310.375000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 655.875000;
  origin_y -439.250000;
  origin_z 448.375000;
  angles_1 67.5000000;
  angles_2 5.62500000;
  angles_3 139.218750;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 572.375000;
  origin_y -468.000000;
  origin_z 452.750000;
  angles_1 -53.4375000;
  angles_2 14.0625000;
  angles_3 87.1875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 584.875000;
  origin_y -449.500000;
  origin_z 452.125000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
  angles_3 66.0937500;
 }
}
block {
 camera 15.4687500 0.00000000 0.00000000;
 time 39:19.73583984m;
 setangle 16.8750000 22.5000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 747.250000;
  origin_y -133.625000;
  origin_z 478.250000;
  angles_1 16.8750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 780.500000;
  origin_y -118.875000;
  origin_z 460.375000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 487.625000;
  origin_y -314.750000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 651.000000;
  origin_y -436.625000;
  origin_z 442.500000;
  angles_1 71.7187500;
  angles_2 30.9375000;
  angles_3 149.062500;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 576.500000;
  origin_y -467.250000;
  origin_z 438.875000;
  angles_1 -32.3437500;
  angles_2 39.3750000;
  angles_3 116.718750;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 590.000000;
  origin_y -447.500000;
  origin_z 438.125000;
  angles_1 23.9062500;
  angles_2 -53.4375000;
  angles_3 70.3125000;
 }
}
block {
 camera 15.4687500 0.00000000 0.00000000;
 time 39:19.78588867m;
 setangle 18.2812500 30.9375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 747.000000;
  origin_y -140.000000;
  origin_z 471.125000;
  angles_1 18.2812500;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 782.000000;
  origin_y -117.875000;
  origin_z 449.625000;
  angles_1 -5.62500000;
  angles_2 30.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 485.875000;
  origin_y -301.000000;
  origin_z 305.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 646.250000;
  origin_y -434.000000;
  origin_z 434.500000;
  angles_1 75.9375000;
  angles_2 54.8437500;
  angles_3 158.906250;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 580.625000;
  origin_y -466.500000;
  origin_z 423.125000;
  angles_1 -12.6562500;
  angles_2 64.6875000;
  angles_3 147.656250;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 595.000000;
  origin_y -445.500000;
  origin_z 422.125000;
  angles_1 47.8125000;
  angles_2 -33.7500000;
  angles_3 75.9375000;
 }
}
block {
 camera 15.4687500 0.00000000 0.00000000;
 time 39:19.83593750m;
 setangle 18.2812500 30.9375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 747.000000;
  origin_y -139.875000;
  origin_z 470.375000;
  angles_1 18.2812500;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 783.500000;
  origin_y -116.875000;
  origin_z 437.000000;
  angles_1 -5.62500000;
  angles_2 30.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 484.125000;
  origin_y -287.125000;
  origin_z 312.125000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 641.375000;
  origin_y -431.250000;
  origin_z 424.625000;
  angles_1 80.1562500;
  angles_2 78.7500000;
  angles_3 167.343750;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 584.750000;
  origin_y -465.875000;
  origin_z 405.250000;
  angles_1 8.43750000;
  angles_2 90.0000000;
  angles_3 177.187500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 600.125000;
  origin_y -443.500000;
  origin_z 404.125000;
  angles_1 71.7187500;
  angles_2 -14.0625000;
  angles_3 78.7500000;
 }
}
block {
 camera 15.4687500 0.00000000 0.00000000;
 time 39:19.88598633m;
 setangle 18.2812500 49.2187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 746.625000;
  origin_y -162.500000;
  origin_z 444.625000;
  angles_1 18.2812500;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 785.000000;
  origin_y -115.750000;
  origin_z 422.250000;
  angles_1 -5.62500000;
  angles_2 49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 482.375000;
  origin_y -273.250000;
  origin_z 317.125000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 636.500000;
  origin_y -428.625000;
  origin_z 412.625000;
  angles_1 85.7812500;
  angles_2 104.062500;
  angles_3 177.187500;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 588.875000;
  origin_y -465.125000;
  origin_z 385.500000;
  angles_1 28.1250000;
  angles_2 113.906250;
  angles_3 -153.281250;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 605.250000;
  origin_y -441.375000;
  origin_z 384.250000;
  angles_1 97.0312500;
  angles_2 4.21875000;
  angles_3 84.3750000;
 }
}
block {
 camera 16.8750000 29.5312500 0.00000000;
 time 39:19.93603516m;
 setangle 21.0937500 102.656250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 2.00000000;
  vel_z -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 805.625000;
  origin_y -190.875000;
  origin_z 437.375000;
  angles_1 21.0937500;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 786.250000;
  origin_y -113.875000;
  origin_z 405.625000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 482.250000;
  origin_y -272.000000;
  origin_z 317.500000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 631.625000;
  origin_y -426.000000;
  origin_z 398.750000;
  angles_1 90.0000000;
  angles_2 127.968750;
  angles_3 -174.375000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 593.000000;
  origin_y -464.375000;
  origin_z 363.625000;
  angles_1 49.2187500;
  angles_2 139.218750;
  angles_3 -122.343750;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 610.375000;
  origin_y -439.375000;
  origin_z 362.250000;
  angles_1 120.937500;
  angles_2 23.9062500;
  angles_3 88.5937500;
 }
}
block {
 camera 16.8750000 47.8125000 0.00000000;
 time 39:19.98608398m;
 setangle 26.7187500 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 3.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 841.625000;
  origin_y -166.125000;
  origin_z 460.375000;
  angles_1 26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 786.750000;
  origin_y -111.250000;
  origin_z 386.875000;
  angles_1 -8.43750000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 480.500000;
  origin_y -278.875000;
  origin_z 318.500000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 626.875000;
  origin_y -423.375000;
  origin_z 382.750000;
  angles_1 94.2187500;
  angles_2 153.281250;
  angles_3 -163.125000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 597.125000;
  origin_y -463.750000;
  origin_z 339.750000;
  angles_1 68.9062500;
  angles_2 164.531250;
  angles_3 -92.8125000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 615.500000;
  origin_y -437.375000;
  origin_z 338.250000;
  angles_1 144.843750;
  angles_2 42.1875000;
  angles_3 92.8125000;
 }
}
block {
 camera 16.8750000 47.8125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 100\n";
}
block {
 camera 16.8750000 47.8125000 0.00000000;
 time 39:20.03637695m;
 setangle 25.3125000 101.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 3.00000000;
  vel_z -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 804.500000;
  origin_y -185.375000;
  origin_z 437.750000;
  angles_1 25.3125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 787.375000;
  origin_y -108.625000;
  origin_z 366.125000;
  angles_1 -7.03125000;
  angles_2 101.250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 478.750000;
  origin_y -285.750000;
  origin_z 317.500000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 622.000000;
  origin_y -420.750000;
  origin_z 364.875000;
  angles_1 98.4375000;
  angles_2 177.187500;
  angles_3 -154.687500;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 601.250000;
  origin_y -463.000000;
  origin_z 314.000000;
  angles_1 90.0000000;
  angles_2 -170.156250;
  angles_3 -63.2812500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 620.500000;
  origin_y -435.375000;
  origin_z 312.250000;
  angles_1 168.750000;
  angles_2 61.8750000;
  angles_3 97.0312500;
 }
}
block {
 camera 19.6875000 101.250000 0.00000000;
 time 39:20.08642578m;
 setangle 23.9062500 99.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 3.00000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 803.375000;
  origin_y -184.000000;
  origin_z 413.125000;
  angles_1 23.9062500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 787.875000;
  origin_y -106.000000;
  origin_z 343.500000;
  angles_1 -7.03125000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 477.000000;
  origin_y -292.750000;
  origin_z 314.500000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 617.125000;
  origin_y -418.125000;
  origin_z 344.875000;
  angles_1 102.656250;
  angles_2 -157.500000;
  angles_3 -146.250000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 603.875000;
  origin_y -462.500000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -146.250000;
  angles_3 -33.7500000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 623.500000;
  origin_y -434.250000;
  origin_z 296.000000;
  angles_1 -167.343750;
  angles_2 81.5625000;
  angles_3 102.656250;
 }
}
block {
 camera 19.6875000 101.250000 0.00000000;
 time 39:20.13647461m;
 setangle 23.9062500 99.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 3.00000000;
  vel_z -28.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 803.875000;
  origin_y -181.375000;
  origin_z 388.375000;
  angles_1 23.9062500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 788.375000;
  origin_y -103.375000;
  origin_z 320.000000;
  angles_1 -7.03125000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 475.250000;
  origin_y -299.625000;
  origin_z 309.625000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 612.250000;
  origin_y -415.500000;
  origin_z 322.875000;
  angles_1 108.281250;
  angles_2 -133.593750;
  angles_3 -135.000000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 608.000000;
  origin_y -461.875000;
  origin_z 307.875000;
  angles_1 130.781250;
  angles_2 -120.937500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 628.625000;
  origin_y -432.250000;
  origin_z 308.000000;
  angles_1 -142.031250;
  angles_2 99.8437500;
  angles_3 106.875000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 788.375000 -103.375000 324.000000;
 }
}
block {
 camera 23.9062500 99.8437500 0.00000000;
 time 39:20.18652344m;
 setangle 23.9062500 99.8437500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 797.875000;
  origin_y -174.875000;
  origin_z 387.625000;
  angles_1 23.9062500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 782.250000;
  origin_y -96.8750000;
  origin_z 320.000000;
  angles_1 -7.03125000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 473.625000;
  origin_y -306.500000;
  origin_z 302.625000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 607.375000;
  origin_y -412.875000;
  origin_z 299.000000;
  angles_1 112.500000;
  angles_2 -109.687500;
  angles_3 -126.562500;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 612.125000;
  origin_y -461.125000;
  origin_z 317.750000;
  angles_1 151.875000;
  angles_2 -95.6250000;
  angles_3 26.7187500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 633.750000;
  origin_y -430.125000;
  origin_z 318.000000;
  angles_1 -118.125000;
  angles_2 119.531250;
  angles_3 111.093750;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin -384.500000 -108.875000 324.000000;
 }
}
block {
 camera 22.5000000 98.4375000 0.00000000;
 time 39:20.23657227m;
 setangle 29.5312500 111.093750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 799.125000;
  origin_y -157.875000;
  origin_z 395.250000;
  angles_1 29.5312500;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 770.250000;
  origin_y -88.1250000;
  origin_z 320.000000;
  angles_1 -9.84375000;
  angles_2 111.093750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 472.250000;
  origin_y -311.625000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 606.875000;
  origin_y -412.500000;
  origin_z 296.000000;
  angles_1 116.718750;
  angles_2 -84.3750000;
  angles_3 -116.718750;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 616.250000;
  origin_y -460.375000;
  origin_z 325.750000;
  angles_1 172.968750;
  angles_2 -70.3125000;
  angles_3 56.2500000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 638.750000;
  origin_y -428.125000;
  origin_z 326.000000;
  angles_1 -94.2187500;
  angles_2 139.218750;
  angles_3 115.312500;
 }
}
block {
 camera 22.5000000 98.4375000 0.00000000;
 time 39:20.28662109m;
 setangle 29.5312500 130.781250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 805.750000;
  origin_y -136.375000;
  origin_z 395.250000;
  angles_1 29.5312500;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 755.000000;
  origin_y -80.3750000;
  origin_z 328.000000;
  angles_1 -9.84375000;
  angles_2 130.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 470.500000;
  origin_y -318.500000;
  origin_z 298.500000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 602.000000;
  origin_y -409.875000;
  origin_z 307.000000;
  angles_1 120.937500;
  angles_2 -60.4687500;
  angles_3 -108.281250;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 620.250000;
  origin_y -459.750000;
  origin_z 331.625000;
  angles_1 -167.343750;
  angles_2 -45.0000000;
  angles_3 85.7812500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 643.875000;
  origin_y -426.125000;
  origin_z 331.875000;
  angles_1 -70.3125000;
  angles_2 158.906250;
  angles_3 120.937500;
 }
}
block {
 camera 22.5000000 98.4375000 0.00000000;
 time 39:20.33666992m;
 setangle 26.7187500 140.625000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 799.875000;
  origin_y -122.250000;
  origin_z 399.500000;
  angles_1 26.7187500;
  angles_2 140.625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 752.000000;
  origin_y -80.0000000;
  origin_z 328.000000;
  angles_1 -8.43750000;
  angles_2 140.625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 468.875000;
  origin_y -325.500000;
  origin_z 299.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 597.125000;
  origin_y -407.250000;
  origin_z 315.875000;
  angles_1 126.562500;
  angles_2 -35.1562500;
  angles_3 -98.4375000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 624.375000;
  origin_y -459.000000;
  origin_z 335.500000;
  angles_1 -146.250000;
  angles_2 -21.0937500;
  angles_3 116.718750;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 649.000000;
  origin_y -424.125000;
  origin_z 335.875000;
  angles_1 -45.0000000;
  angles_2 177.187500;
  angles_3 123.750000;
 }
}
block {
 camera 28.1250000 129.375000 0.00000000;
 time 39:20.38671875m;
 setangle 26.7187500 154.687500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 815.250000;
  origin_y -113.875000;
  origin_z 399.500000;
  angles_1 26.7187500;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 752.000000;
  origin_y -82.3750000;
  origin_z 328.000000;
  angles_1 -8.43750000;
  angles_2 154.687500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 467.125000;
  origin_y -332.375000;
  origin_z 297.375000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 592.375000;
  origin_y -404.625000;
  origin_z 322.875000;
  angles_1 130.781250;
  angles_2 -11.2500000;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 628.500000;
  origin_y -458.250000;
  origin_z 337.375000;
  angles_1 -125.156250;
  angles_2 4.21875000;
  angles_3 146.250000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 654.125000;
  origin_y -422.125000;
  origin_z 337.875000;
  angles_1 -21.0937500;
  angles_2 -163.125000;
  angles_3 129.375000;
 }
}
block {
 camera 25.3125000 139.218750 0.00000000;
 time 39:20.43676758m;
 setangle 26.7187500 156.093750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 816.125000;
  origin_y -115.375000;
  origin_z 399.500000;
  angles_1 26.7187500;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 752.000000;
  origin_y -85.7500000;
  origin_z 328.000000;
  angles_1 -8.43750000;
  angles_2 156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 587.500000;
  origin_y -402.000000;
  origin_z 327.875000;
  angles_1 135.000000;
  angles_2 12.6562500;
  angles_3 -80.1562500;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 632.625000;
  origin_y -457.625000;
  origin_z 337.250000;
  angles_1 -105.468750;
  angles_2 29.5312500;
  angles_3 175.781250;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 655.875000;
  origin_y -421.375000;
  origin_z 337.875000;
  angles_1 2.81250000;
  angles_2 -143.437500;
  angles_3 133.593750;
 }
}
block {
 camera 25.3125000 153.281250 0.00000000;
 time 39:20.48681641m;
 setangle 25.3125000 158.906250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 818.500000;
  origin_y -116.375000;
  origin_z 397.500000;
  angles_1 25.3125000;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 752.000000;
  origin_y -89.8750000;
  origin_z 328.000000;
  angles_1 -7.03125000;
  angles_2 158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 582.625000;
  origin_y -399.375000;
  origin_z 330.875000;
  angles_1 139.218750;
  angles_2 37.9687500;
  angles_3 -70.3125000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 636.750000;
  origin_y -456.875000;
  origin_z 335.125000;
  angles_1 -84.3750000;
  angles_2 54.8437500;
  angles_3 -153.281250;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 653.375000;
  origin_y -419.375000;
  origin_z 335.875000;
  angles_1 26.7187500;
  angles_2 -125.156250;
  angles_3 137.812500;
 }
}
block {
 camera 25.3125000 153.281250 0.00000000;
 time 39:20.53686523m;
 setangle 25.3125000 160.312500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 819.250000;
  origin_y -119.500000;
  origin_z 397.500000;
  angles_1 25.3125000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 744.625000;
  origin_y -94.8750000;
  origin_z 328.000000;
  angles_1 -7.03125000;
  angles_2 160.312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 577.750000;
  origin_y -396.750000;
  origin_z 331.750000;
  angles_1 144.843750;
  angles_2 61.8750000;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 640.875000;
  origin_y -456.125000;
  origin_z 331.000000;
  angles_1 -64.6875000;
  angles_2 78.7500000;
  angles_3 -123.750000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 650.750000;
  origin_y -417.375000;
  origin_z 331.750000;
  angles_1 50.6250000;
  angles_2 -105.468750;
  angles_3 142.031250;
 }
}
block {
 camera 23.9062500 157.500000 0.00000000;
 time 39:20.58715820m;
 setangle 22.5000000 167.343750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 810.625000;
  origin_y -118.500000;
  origin_z 393.625000;
  angles_1 22.5000000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 731.750000;
  origin_y -102.750000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 167.343750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 572.875000;
  origin_y -394.125000;
  origin_z 330.750000;
  angles_1 147.656250;
  angles_2 85.7812500;
  angles_3 -52.0312500;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 645.000000;
  origin_y -455.500000;
  origin_z 324.875000;
  angles_1 -43.5937500;
  angles_2 104.062500;
  angles_3 -94.2187500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 648.250000;
  origin_y -415.375000;
  origin_z 325.750000;
  angles_1 74.5312500;
  angles_2 -87.1875000;
  angles_3 147.656250;
 }
}
block {
 camera 23.9062500 158.906250 0.00000000;
 time 39:20.63720703m;
 setangle 22.5000000 168.750000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 793.875000;
  origin_y -121.625000;
  origin_z 393.625000;
  angles_1 22.5000000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 714.625000;
  origin_y -107.875000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 568.125000;
  origin_y -391.500000;
  origin_z 327.625000;
  angles_1 153.281250;
  angles_2 111.093750;
  angles_3 -42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 649.125000;
  origin_y -454.750000;
  origin_z 316.750000;
  angles_1 -23.9062500;
  angles_2 129.375000;
  angles_3 -64.6875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 645.750000;
  origin_y -413.375000;
  origin_z 317.625000;
  angles_1 98.4375000;
  angles_2 -66.0937500;
  angles_3 151.875000;
 }
}
block {
 camera 23.9062500 158.906250 0.00000000;
 time 39:20.68725586m;
 setangle 25.3125000 108.281250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 730.375000;
  origin_y -178.625000;
  origin_z 397.500000;
  angles_1 25.3125000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 703.875000;
  origin_y -104.625000;
  origin_z 328.000000;
  angles_1 -7.03125000;
  angles_2 108.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 563.250000;
  origin_y -388.875000;
  origin_z 322.625000;
  angles_1 157.500000;
  angles_2 135.000000;
  angles_3 -32.3437500;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 653.250000;
  origin_y -454.000000;
  origin_z 306.625000;
  angles_1 -2.81250000;
  angles_2 154.687500;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 643.125000;
  origin_y -411.375000;
  origin_z 307.625000;
  angles_1 122.343750;
  angles_2 -47.8125000;
  angles_3 156.093750;
 }
}
block {
 camera 21.0937500 165.937500 0.00000000;
 time 39:20.73730469m;
 setangle 25.3125000 49.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 653.375000;
  origin_y -161.500000;
  origin_z 397.500000;
  angles_1 25.3125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 703.250000;
  origin_y -100.750000;
  origin_z 328.000000;
  angles_1 -7.03125000;
  angles_2 49.2187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 558.375000;
  origin_y -386.250000;
  origin_z 315.500000;
  angles_1 161.718750;
  angles_2 160.312500;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 655.875000;
  origin_y -453.625000;
  origin_z 298.625000;
  angles_1 16.8750000;
  angles_2 -180.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 640.750000;
  origin_y -409.375000;
  origin_z 296.000000;
  angles_1 146.250000;
  angles_2 -28.1250000;
  angles_3 160.312500;
 }
}
block {
 camera 23.9062500 106.875000 0.00000000;
 time 39:20.78735352m;
 setangle 23.9062500 45.0000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 654.500000;
  origin_y -153.625000;
  origin_z 395.625000;
  angles_1 23.9062500;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 710.750000;
  origin_y -97.3750000;
  origin_z 328.000000;
  angles_1 -7.03125000;
  angles_2 45.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 553.500000;
  origin_y -383.625000;
  origin_z 306.500000;
  angles_1 167.343750;
  angles_2 -175.781250;
  angles_3 -14.0625000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 655.500000;
  origin_y -453.500000;
  origin_z 296.000000;
  angles_1 37.9687500;
  angles_2 -156.093750;
  angles_3 25.3125000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 638.125000;
  origin_y -407.375000;
  origin_z 300.000000;
  angles_1 171.562500;
  angles_2 -9.84375000;
  angles_3 165.937500;
 }
}
block {
 camera 23.9062500 106.875000 0.00000000;
 time 39:20.83740234m;
 setangle 23.9062500 39.3750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 664.625000;
  origin_y -146.625000;
  origin_z 395.625000;
  angles_1 23.9062500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 724.875000;
  origin_y -94.7500000;
  origin_z 328.000000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 549.000000;
  origin_y -381.125000;
  origin_z 296.000000;
  angles_1 171.562500;
  angles_2 -150.468750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 653.500000;
  origin_y -452.750000;
  origin_z 301.000000;
  angles_1 57.6562500;
  angles_2 -129.375000;
  angles_3 54.8437500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 635.625000;
  origin_y -405.375000;
  origin_z 302.000000;
  angles_1 -164.531250;
  angles_2 9.84375000;
  angles_3 168.750000;
 }
}
block {
 camera 23.9062500 47.8125000 0.00000000;
 time 39:20.88745117m;
 setangle 21.0937500 18.2812500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 665.375000;
  origin_y -122.250000;
  origin_z 391.625000;
  angles_1 21.0937500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 742.000000;
  origin_y -94.8750000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 18.2812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 544.125000;
  origin_y -378.375000;
  origin_z 299.500000;
  angles_1 175.781250;
  angles_2 -126.562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 651.375000;
  origin_y -452.000000;
  origin_z 304.125000;
  angles_1 78.7500000;
  angles_2 -104.062500;
  angles_3 85.7812500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 633.000000;
  origin_y -403.375000;
  origin_z 302.000000;
  angles_1 -140.625000;
  angles_2 29.5312500;
  angles_3 174.375000;
 }
}
block {
 camera 22.5000000 37.9687500 0.00000000;
 time 39:20.93750000m;
 setangle 18.2812500 14.0625000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 679.000000;
  origin_y -118.750000;
  origin_z 387.625000;
  angles_1 18.2812500;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 758.875000;
  origin_y -96.6250000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 14.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 539.250000;
  origin_y -375.750000;
  origin_z 301.000000;
  angles_1 -180.000000;
  angles_2 -101.250000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 649.375000;
  origin_y -451.375000;
  origin_z 305.125000;
  angles_1 99.8437500;
  angles_2 -80.1562500;
  angles_3 115.312500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 630.500000;
  origin_y -401.375000;
  origin_z 300.000000;
  angles_1 -116.718750;
  angles_2 47.8125000;
  angles_3 178.593750;
 }
}
block {
 camera 22.5000000 37.9687500 0.00000000;
 time 39:20.98754883m;
 setangle 18.2812500 14.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 695.500000;
  origin_y -121.500000;
  origin_z 387.625000;
  angles_1 18.2812500;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 775.375000;
  origin_y -99.3750000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 14.0625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 534.375000;
  origin_y -373.125000;
  origin_z 300.500000;
  angles_1 -174.375000;
  angles_2 -77.3437500;
  angles_3 23.9062500;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 647.250000;
  origin_y -450.625000;
  origin_z 304.250000;
  angles_1 120.937500;
  angles_2 -54.8437500;
  angles_3 144.843750;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 628.000000;
  origin_y -399.375000;
  origin_z 296.000000;
  angles_1 -92.8125000;
  angles_2 67.5000000;
  angles_3 -177.187500;
 }
}
block {
 camera 19.6875000 16.8750000 0.00000000;
 time 39:21.03759766m;
 setangle 18.2812500 14.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 711.500000;
  origin_y -125.000000;
  origin_z 387.625000;
  angles_1 18.2812500;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 791.375000;
  origin_y -103.000000;
  origin_z 326.000000;
  angles_1 -5.62500000;
  angles_2 14.0625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 529.500000;
  origin_y -370.500000;
  origin_z 298.125000;
  angles_1 -170.156250;
  angles_2 -52.0312500;
  angles_3 33.7500000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 645.250000;
  origin_y -449.875000;
  origin_z 301.250000;
  angles_1 140.625000;
  angles_2 -29.5312500;
  angles_3 175.781250;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 19.6875000 16.8750000 0.00000000;
 time 39:21.08789062m;
 setangle 18.2812500 14.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 727.625000;
  origin_y -128.625000;
  origin_z 383.625000;
  angles_1 18.2812500;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 807.375000;
  origin_y -106.500000;
  origin_z 322.000000;
  angles_1 -5.62500000;
  angles_2 14.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 643.250000;
  origin_y -449.250000;
  origin_z 296.375000;
  angles_1 161.718750;
  angles_2 -4.21875000;
  angles_3 -154.687500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 16.8750000 12.6562500 0.00000000;
 time 39:21.13793945m;
 setangle 18.2812500 15.4687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 744.125000;
  origin_y -134.125000;
  origin_z 377.625000;
  angles_1 18.2812500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 823.500000;
  origin_y -110.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 643.125000;
  origin_y -449.125000;
  origin_z 296.000000;
  angles_1 -178.593750;
  angles_2 19.6875000;
  angles_3 -125.156250;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 16.8750000 12.6562500 0.00000000;
 time 39:21.18798828m;
 setangle 18.2812500 15.4687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 761.375000;
  origin_y -135.750000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 840.625000;
  origin_y -111.625000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 641.000000;
  origin_y -448.500000;
  origin_z 297.500000;
  angles_1 -157.500000;
  angles_2 45.0000000;
  angles_3 -95.6250000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 16.8750000 14.0625000 0.00000000;
 time 39:21.23803711m;
 setangle 18.2812500 15.4687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 778.250000;
  origin_y -136.000000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 857.500000;
  origin_y -112.000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 639.000000;
  origin_y -447.750000;
  origin_z 296.875000;
  angles_1 -137.812500;
  angles_2 70.3125000;
  angles_3 -66.0937500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 16.8750000 14.0625000 0.00000000;
 time 39:21.28808594m;
 setangle 16.8750000 15.4687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 794.125000;
  origin_y -135.500000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 874.000000;
  origin_y -111.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 16.8750000 14.0625000 0.00000000;
 time 39:21.33813477m;
 setangle 16.8750000 15.4687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 810.375000;
  origin_y -134.000000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 890.375000;
  origin_y -109.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 15.4687500 14.0625000 0.00000000;
 time 39:21.38818359m;
 setangle 16.8750000 15.4687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 826.500000;
  origin_y -131.875000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 906.375000;
  origin_y -107.625000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 15.4687500 14.0625000 0.00000000;
 time 39:21.43823242m;
 setangle 15.4687500 15.4687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 841.750000;
  origin_y -129.500000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 922.375000;
  origin_y -105.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 15.4687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
 temp_entity {
  entitytype 11;
  origin -399.875000 271.625000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin 132.000000 -160.000000 503.000000;
 }
}
block {
 camera 15.4687500 14.0625000 0.00000000;
 time 39:21.48828125m;
 setangle 15.4687500 16.8750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 859.875000;
  origin_y -131.375000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 939.875000;
  origin_y -104.875000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 15.4687500 14.0625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 100\n";
}
block {
 camera 15.4687500 14.0625000 0.00000000;
 time 39:21.53833008m;
 setangle 15.4687500 16.8750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 876.750000;
  origin_y -132.500000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 956.750000;
  origin_y -106.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 16.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 14.0625000 14.0625000 0.00000000;
 time 39:21.58837891m;
 setangle 15.4687500 18.2812500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 894.375000;
  origin_y -134.125000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 973.625000;
  origin_y -105.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
 sound {
  channel 2;
  entity 251;
  soundnum 26; // misc/r_tele1.wav
  origin -399.875000 271.625000 320.000000;
 }
 sound {
  channel 2;
  entity 252;
  soundnum 26; // misc/r_tele1.wav
  origin 132.000000 -160.000000 503.000000;
 }
}
block {
 camera 14.0625000 15.4687500 0.00000000;
 time 39:21.63867188m;
 setangle 15.4687500 25.3125000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 915.375000;
  origin_y -141.625000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 990.625000;
  origin_y -103.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 25.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
 sound {
  channel 0;
  entity 166;
  soundnum 14; // misc/h2ohit1.wav
  origin 1312.37500 -598.500000 144.000000;
 }
}
block {
 camera 14.0625000 15.4687500 0.00000000;
 time 39:21.68872070m;
 setangle 15.4687500 29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 935.000000;
  origin_y -143.625000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1007.25000;
  origin_y -100.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 29.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 14.0625000 16.8750000 0.00000000;
 time 39:21.73876953m;
 setangle 14.0625000 36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 956.750000;
  origin_y -147.500000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1023.50000;
  origin_y -95.2500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 36.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 14.0625000 16.8750000 0.00000000;
 time 39:21.78881836m;
 setangle 12.6562500 46.4062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 982.125000;
  origin_y -151.250000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1039.50000;
  origin_y -88.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 14.0625000 28.1250000 0.00000000;
 time 39:21.83886719m;
 setangle 11.2500000 54.8437500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1005.87500;
  origin_y -145.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1053.62500;
  origin_y -74.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 54.8437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 39:21.88891602m;
 setangle 11.2500000 61.8750000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1024.25000;
  origin_y -132.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1062.87500;
  origin_y -55.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 39:21.93896484m;
 setangle 11.2500000 64.6875000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1034.25000;
  origin_y -115.500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1069.12500;
  origin_y -37.0000000;
  origin_z 318.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 9.84375000 53.4375000 0.00000000;
 time 39:21.98901367m;
 setangle 11.2500000 66.0937500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 23.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1042.50000;
  origin_y -97.5000000;
  origin_z 365.250000;
  angles_1 11.2500000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1075.37500;
  origin_y -18.1250000;
  origin_z 314.500000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 9.84375000 63.2812500 0.00000000;
 time 39:22.03906250m;
 setangle 9.84375000 68.9062500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1051.25000;
  origin_y -84.2500000;
  origin_z 359.750000;
  angles_1 9.84375000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1080.37500;
  origin_y -2.62500000;
  origin_z 312.500000;
  angles_1 -2.81250000;
  angles_2 68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 9.84375000 63.2812500 0.00000000;
 time 39:22.08911133m;
 setangle 9.84375000 68.9062500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1056.25000;
  origin_y -68.7500000;
  origin_z 358.000000;
  angles_1 9.84375000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1085.37500;
  origin_y 12.6250000;
  origin_z 310.500000;
  angles_1 -2.81250000;
  angles_2 68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 9.84375000 64.6875000 0.00000000;
 time 39:22.13940430m;
 setangle 9.84375000 68.9062500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1061.37500;
  origin_y -53.2500000;
  origin_z 356.000000;
  angles_1 9.84375000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1090.37500;
  origin_y 28.0000000;
  origin_z 308.500000;
  angles_1 -2.81250000;
  angles_2 68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 8.43750000 67.5000000 0.00000000;
 time 39:22.18945312m;
 setangle 9.84375000 68.9062500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1066.37500;
  origin_y -37.8750000;
  origin_z 354.000000;
  angles_1 9.84375000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1095.50000;
  origin_y 43.5000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 8.43750000 67.5000000 0.00000000;
 time 39:22.23950195m;
 setangle 11.2500000 71.7187500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1075.50000;
  origin_y -23.3750000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1100.37500;
  origin_y 58.7500000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 8.43750000 67.5000000 0.00000000;
 time 39:22.28955078m;
 setangle 11.2500000 78.7500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1085.62500;
  origin_y -7.00000000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1100.37500;
  origin_y 77.5000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 9.84375000 70.3125000 0.00000000;
 time 39:22.33959961m;
 setangle 15.4687500 98.4375000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1109.62500;
  origin_y 13.6250000;
  origin_z 363.500000;
  angles_1 15.4687500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1095.25000;
  origin_y 96.6250000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 9.84375000 70.3125000 0.00000000;
 time 39:22.38964844m;
 setangle 15.4687500 99.8437500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1104.75000;
  origin_y 31.3750000;
  origin_z 363.500000;
  angles_1 15.4687500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1088.37500;
  origin_y 114.000000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 9.84375000 77.3437500 0.00000000;
 time 39:22.43969727m;
 setangle 15.4687500 101.250000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1101.00000;
  origin_y 46.8750000;
  origin_z 363.500000;
  angles_1 15.4687500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1082.62500;
  origin_y 129.125000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 14.0625000 98.4375000 0.00000000;
 time 39:22.48974609m;
 setangle 15.4687500 101.250000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1095.75000;
  origin_y 62.1250000;
  origin_z 363.500000;
  angles_1 15.4687500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1077.25000;
  origin_y 144.375000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 78; // items/r_item2.wav
  origin -51.1250000 -4.50000000 492.000000;
 }
}
block {
 camera 14.0625000 98.4375000 0.00000000;
 time 39:22.53979492m;
 setangle 15.4687500 102.656250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1092.75000;
  origin_y 77.8750000;
  origin_z 363.500000;
  angles_1 15.4687500;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1072.25000;
  origin_y 159.625000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 time 39:22.58984375m;
 setangle 15.4687500 105.468750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1090.00000;
  origin_y 94.3750000;
  origin_z 363.500000;
  angles_1 15.4687500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1065.62500;
  origin_y 175.000000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 14.0625000 101.250000 0.00000000;
 time 39:22.63989258m;
 setangle 15.4687500 115.312500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1092.12500;
  origin_y 114.375000;
  origin_z 363.500000;
  angles_1 15.4687500;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1054.25000;
  origin_y 189.625000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 14.0625000 104.062500 0.00000000;
 time 39:22.69018555m;
 setangle 16.8750000 118.125000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1083.00000;
  origin_y 129.875000;
  origin_z 365.625000;
  angles_1 16.8750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1041.75000;
  origin_y 202.625000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 118.125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 14.0625000 104.062500 0.00000000;
 time 39:22.74023438m;
 setangle 16.8750000 119.531250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1071.12500;
  origin_y 140.625000;
  origin_z 365.625000;
  angles_1 16.8750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1028.12500;
  origin_y 212.375000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 14.0625000 113.906250 0.00000000;
 time 39:22.79028320m;
 setangle 16.8750000 119.531250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1056.75000;
  origin_y 148.500000;
  origin_z 365.625000;
  angles_1 16.8750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1013.87500;
  origin_y 220.125000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 119.531250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 15.4687500 118.125000 0.00000000;
 time 39:22.84033203m;
 setangle 16.8750000 119.531250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1044.25000;
  origin_y 159.750000;
  origin_z 365.625000;
  angles_1 16.8750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1001.37500;
  origin_y 231.375000;
  origin_z 306.000000;
  angles_1 -5.62500000;
  angles_2 119.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 15.4687500 118.125000 0.00000000;
 time 39:22.89038086m;
 setangle 18.2812500 118.125000 0.00000000;
 clientdata {
  vel_x -15.0000000;
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  weaponmodel 0;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
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  entity 1;
  frame 8;
  origin_x 1029.75000;
  origin_y 170.500000;
  origin_z 363.625000;
  angles_1 18.2812500;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
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  origin_x 988.875000;
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  origin_z 302.000000;
  angles_1 -5.62500000;
  angles_2 118.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 118.125000 0.00000000;
 time 39:22.94042969m;
 setangle 18.2812500 108.281250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 13.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1004.37500;
  origin_y 175.750000;
  origin_z 357.625000;
  angles_1 18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 976.375000;
  origin_y 253.750000;
  origin_z 295.875000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 118.125000 0.00000000;
 time 39:22.99047852m;
 setangle 19.6875000 91.4062500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 13.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 968.000000;
  origin_y 183.000000;
  origin_z 351.625000;
  angles_1 19.6875000;
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 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 964.000000;
  origin_y 265.000000;
  origin_z 287.875000;
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 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -216.875000 -23.8750000 492.000000;
 }
}
block {
 camera 15.4687500 118.125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 100\n";
}
block {
 camera 16.8750000 106.875000 0.00000000;
 time 39:23.04052734m;
 setangle 21.0937500 77.3437500 0.00000000;
 clientdata {
  vel_x -15.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 935.625000;
  origin_y 196.500000;
  origin_z 343.625000;
  angles_1 21.0937500;
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 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 951.500000;
  origin_y 276.250000;
  origin_z 277.875000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 18.2812500 90.0000000 0.00000000;
 time 39:23.09057617m;
 setangle 22.5000000 47.8125000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 15.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 887.250000;
  origin_y 227.375000;
  origin_z 333.500000;
  angles_1 22.5000000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 939.750000;
  origin_y 288.375000;
  origin_z 265.875000;
  angles_1 -5.62500000;
  angles_2 47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 18.2812500 90.0000000 0.00000000;
 time 39:23.14062500m;
 setangle 21.0937500 45.0000000 0.00000000;
 clientdata {
  vel_y 16.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 872.000000;
  origin_y 243.750000;
  origin_z 317.500000;
  angles_1 21.0937500;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 928.875000;
  origin_y 301.250000;
  origin_z 251.750000;
  angles_1 -5.62500000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 19.6875000 75.9375000 0.00000000;
 time 39:23.19091797m;
 setangle 18.2812500 39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 866.250000;
  origin_y 247.125000;
  origin_z 311.500000;
  angles_1 18.2812500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 919.000000;
  origin_y 315.000000;
  origin_z 235.750000;
  angles_1 -5.62500000;
  angles_2 39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -285.375000 -44.6250000 492.000000;
 }
}
block {
 camera 19.6875000 45.0000000 0.00000000;
 time 39:23.24096680m;
 setangle 15.4687500 35.1562500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 18.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 864.625000;
  origin_y 295.750000;
  origin_z 257.375000;
  angles_1 15.4687500;
  angles_2 35.1562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 910.125000;
  origin_y 329.500000;
  origin_z 217.750000;
  angles_1 -4.21875000;
  angles_2 35.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 19.6875000 45.0000000 0.00000000;
 time 39:23.29101562m;
 setangle 14.0625000 33.7500000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 18.0000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 854.375000;
  origin_y 311.000000;
  origin_z 201.875000;
  angles_1 14.0625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 901.625000;
  origin_y 344.250000;
  origin_z 197.625000;
  angles_1 -4.21875000;
  angles_2 33.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 37.9687500 0.00000000;
 time 39:23.34106445m;
 setangle 9.84375000 29.5312500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 19.0000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 820.125000;
  origin_y 315.375000;
  origin_z 199.875000;
  angles_1 9.84375000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 894.125000;
  origin_y 359.750000;
  origin_z 175.625000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 32.3437500 0.00000000;
 time 39:23.39111328m;
 setangle 8.43750000 29.5312500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 19.0000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 812.250000;
  origin_y 330.500000;
  origin_z 198.625000;
  angles_1 8.43750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 886.625000;
  origin_y 375.125000;
  origin_z 151.500000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 32.3437500 0.00000000;
 time 39:23.44116211m;
 setangle 8.43750000 26.7187500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 19.0000000;
  vel_z -30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 803.375000;
  origin_y 350.000000;
  origin_z 172.500000;
  angles_1 8.43750000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 886.625000 375.125000 155.500000;
 }
}
block {
 camera 7.03125000 28.1250000 0.00000000;
 time 39:23.49121094m;
 setangle 8.43750000 25.3125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_z -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 797.500000;
  origin_y 340.875000;
  origin_z 155.000000;
  angles_1 8.43750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 875.375000;
  origin_y 379.875000;
  origin_z 111.375000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 25.3125000 0.00000000;
 time 39:23.54125977m;
 setangle 8.43750000 25.3125000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_z -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 794.125000;
  origin_y 340.875000;
  origin_z 142.875000;
  angles_1 8.43750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 872.000000;
  origin_y 379.875000;
  origin_z 99.5000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 23.9062500 0.00000000;
 time 39:23.59130859m;
 setangle 4.21875000 21.0937500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 789.625000;
  origin_y 346.875000;
  origin_z 128.375000;
  angles_1 4.21875000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 870.750000;
  origin_y 379.875000;
  origin_z 90.8750000;
  angles_1 0.00000000;
  angles_2 21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 7.03125000 23.9062500 0.00000000;
 time 39:23.64135742m;
 setangle 4.21875000 18.2812500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 0.00000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 791.500000;
  origin_y 350.125000;
  origin_z 122.375000;
  angles_1 4.21875000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 873.625000;
  origin_y 379.625000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 7.03125000 23.9062500 0.00000000;
 time 39:23.69140625m;
 setangle 4.21875000 18.2812500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 798.625000;
  origin_y 347.875000;
  origin_z 126.125000;
  angles_1 4.21875000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 880.125000;
  origin_y 377.625000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 7.03125000 23.9062500 0.00000000;
 time 39:23.74169922m;
 setangle 4.21875000 18.2812500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 808.125000;
  origin_y 344.500000;
  origin_z 126.125000;
  angles_1 4.21875000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 889.375000;
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 updateentity {
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block {
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 updateentity {
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block {
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block {
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block {
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block {
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 updateentity {
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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block {
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block {
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block {
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 updateentity {
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}
block {
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block {
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 updateentity {
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block {
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 updateentity {
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block {
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 updateentity {
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block {
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 updateentity {
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block {
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 updateentity {
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block {
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 updateentity {
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 sound {
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  entity 3;
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  origin 282.875000 -91.1250000 324.000000;
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}
block {
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block {
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}
block {
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block {
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block {
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 updateentity {
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}
block {
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 centerprint 
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block {
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  origin_y 638.375000;
  origin_z 112.500000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 357.187500 135.000000 0.00000000;
 time 39:26.09497070m;
 setangle -2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 8.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1053.75000;
  origin_y 589.875000;
  origin_z 138.750000;
  angles_1 -2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 986.875000;
  origin_y 644.750000;
  origin_z 114.875000;
  angles_1 0.00000000;
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  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 357.187500 135.000000 0.00000000;
 time 39:26.14501953m;
 setangle -2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x -10.0000000;
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  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1046.50000;
  origin_y 596.250000;
  origin_z 140.625000;
  angles_1 -2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 979.625000;
  origin_y 651.000000;
  origin_z 116.875000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 357.187500 135.000000 0.00000000;
 time 39:26.19506836m;
 setangle -2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 8.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1039.12500;
  origin_y 602.500000;
  origin_z 142.250000;
  angles_1 -2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 972.250000;
  origin_y 657.375000;
  origin_z 118.500000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 358.593750 137.812500 0.00000000;
 time 39:26.24511719m;
 setangle -2.81250000 140.625000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 8.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1032.87500;
  origin_y 610.500000;
  origin_z 143.500000;
  angles_1 -2.81250000;
  angles_2 140.625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 964.750000;
  origin_y 663.625000;
  origin_z 119.750000;
  angles_1 0.00000000;
  angles_2 140.625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 358.593750 137.812500 0.00000000;
 time 39:26.29516602m;
 setangle -2.81250000 143.437500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 8.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1027.75000;
  origin_y 620.000000;
  origin_z 144.625000;
  angles_1 -2.81250000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 957.250000;
  origin_y 669.625000;
  origin_z 121.250000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 358.593750 137.812500 0.00000000;
 time 39:26.34545898m;
 setangle -2.81250000 146.250000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 8.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1023.50000;
  origin_y 629.250000;
  origin_z 149.250000;
  angles_1 -2.81250000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 950.375000;
  origin_y 675.375000;
  origin_z 125.250000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 358.593750 137.812500 0.00000000;
 time 39:26.39550781m;
 setangle -2.81250000 147.656250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 7.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1017.50000;
  origin_y 636.375000;
  origin_z 153.500000;
  angles_1 -2.81250000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 943.250000;
  origin_y 680.750000;
  origin_z 129.375000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 358.593750 142.031250 0.00000000;
 time 39:26.44555664m;
 setangle -2.81250000 153.281250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 6.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1014.25000;
  origin_y 648.750000;
  origin_z 158.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 358.593750 142.031250 0.00000000;
 time 39:26.49560547m;
 setangle -2.81250000 154.687500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 6.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1007.25000;
  origin_y 655.375000;
  origin_z 161.125000;
  angles_1 -2.81250000;
  angles_2 154.687500;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 358.593750 146.250000 0.00000000;
 time 39:26.54565430m;
 setangle -4.21875000 154.687500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 6.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 998.750000;
  origin_y 659.875000;
  origin_z 161.500000;
  angles_1 -4.21875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 919.875000;
  origin_y 694.750000;
  origin_z 140.000000;
  angles_1 0.00000000;
  angles_2 154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 358.593750 153.281250 0.00000000;
 time 39:26.59570312m;
 setangle -4.21875000 154.687500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 6.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 990.625000;
  origin_y 664.250000;
  origin_z 164.750000;
  angles_1 -4.21875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 912.125000;
  origin_y 699.125000;
  origin_z 143.875000;
  angles_1 0.00000000;
  angles_2 154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 357.187500 153.281250 0.00000000;
 time 39:26.64575195m;
 setangle -4.21875000 154.687500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 6.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 982.875000;
  origin_y 668.500000;
  origin_z 168.625000;
  angles_1 -4.21875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 904.375000;
  origin_y 703.375000;
  origin_z 147.750000;
  angles_1 0.00000000;
  angles_2 154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 357.187500 153.281250 0.00000000;
 time 39:26.69580078m;
 setangle -2.81250000 164.531250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 5.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 980.000000;
  origin_y 686.375000;
  origin_z 174.625000;
  angles_1 -2.81250000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 896.500000;
  origin_y 707.250000;
  origin_z 151.750000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
 sound {
  channel 2;
  entity 165;
  soundnum 81; // misc/secret.wav
  origin 732.000000 812.000000 188.000000;
 }
}
block {
 camera 357.187500 153.281250 0.00000000;
 foundsecret;
}
block {
 camera 357.187500 153.281250 0.00000000;
 time 39:26.74584961m;
 setangle -2.81250000 167.343750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 4.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 972.750000;
  origin_y 693.750000;
  origin_z 178.625000;
  angles_1 -2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 888.375000;
  origin_y 710.500000;
  origin_z 155.750000;
  angles_1 0.00000000;
  angles_2 167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 358.593750 163.125000 0.00000000;
 time 39:26.79589844m;
 setangle -2.81250000 170.156250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 3.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 965.250000;
  origin_y 700.625000;
  origin_z 182.750000;
  angles_1 -2.81250000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 879.750000;
  origin_y 713.250000;
  origin_z 160.000000;
  angles_1 0.00000000;
  angles_2 170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 21; // player/gasp1.wav
  origin 888.375000 710.500000 159.750000;
 }
}
block {
 camera 358.593750 165.937500 0.00000000;
 time 39:26.84594727m;
 setangle -2.81250000 170.156250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 3.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 956.500000;
  origin_y 703.250000;
  origin_z 187.250000;
  angles_1 -2.81250000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 871.000000;
  origin_y 715.875000;
  origin_z 164.375000;
  angles_1 0.00000000;
  angles_2 170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 358.593750 165.937500 0.00000000;
 time 39:26.89624023m;
 setangle -2.81250000 171.562500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 3.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 948.000000;
  origin_y 707.500000;
  origin_z 191.625000;
  angles_1 -2.81250000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 862.250000;
  origin_y 718.125000;
  origin_z 168.875000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 358.593750 168.750000 0.00000000;
 time 39:26.94628906m;
 setangle -1.40625000 172.968750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 2.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 939.500000;
  origin_y 711.500000;
  origin_z 198.125000;
  angles_1 -1.40625000;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 854.250000;
  origin_y 720.000000;
  origin_z 172.875000;
  angles_1 0.00000000;
  angles_2 172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 358.593750 170.156250 0.00000000;
 time 39:26.99633789m;
 setangle -1.40625000 174.375000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 2.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 927.375000;
  origin_y 715.625000;
  origin_z 201.750000;
  angles_1 -1.40625000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 842.750000;
  origin_y 722.000000;
  origin_z 178.625000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 171.562500 0.00000000;
 time 39:27.04638672m;
 setangle 0.00000000 -177.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 914.625000;
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  origin_z 211.000000;
  angles_1 0.00000000;
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 }
 updateentity {
  entity 4;
  frame 8;
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  origin_z 185.250000;
  angles_1 0.00000000;
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  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
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 }
 updateentity {
  entity 116;
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 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 171.562500 0.00000000;
 time 39:27.09643555m;
 setangle 0.00000000 -175.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 901.250000;
  origin_y 728.625000;
  origin_z 220.625000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 815.750000;
  origin_y 724.250000;
  origin_z 192.000000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
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 }
 updateentity {
  entity 116;
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 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 time 39:27.14648438m;
 setangle 0.00000000 -175.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
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  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
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 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 802.125000;
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  origin_z 198.875000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 time 39:27.19653320m;
 setangle 0.00000000 -175.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 874.000000;
  origin_y 729.000000;
  origin_z 234.250000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 788.625000;
  origin_y 724.750000;
  origin_z 205.625000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 182.812500 0.00000000;
 time 39:27.24658203m;
 setangle 0.00000000 -172.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 860.125000;
  origin_y 732.875000;
  origin_z 241.125000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 772.500000;
  origin_y 724.250000;
  origin_z 209.125000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
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 }
 updateentity {
  entity 116;
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 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 788.625000 724.750000 209.625000;
 }
}
block {
 camera 0.00000000 182.812500 0.00000000;
 time 39:27.29663086m;
 setangle 0.00000000 -172.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
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  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 844.000000;
  origin_y 732.375000;
  origin_z 242.500000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 756.500000;
  origin_y 723.750000;
  origin_z 210.500000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 39:27.34667969m;
 setangle 0.00000000 -172.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 828.000000;
  origin_y 731.875000;
  origin_z 242.000000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 740.375000;
  origin_y 723.250000;
  origin_z 210.000000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 39:27.39672852m;
 setangle 0.00000000 -172.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 811.875000;
  origin_y 731.500000;
  origin_z 239.375000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 724.375000;
  origin_y 722.875000;
  origin_z 207.375000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 32; // weapons/pkup.wav
  origin 724.375000 722.875000 211.375000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 39:27.44702148m;
 setangle 1.40625000 -168.750000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 794.875000;
  origin_y 737.375000;
  origin_z 239.125000;
  angles_1 1.40625000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 708.250000;
  origin_y 722.375000;
  origin_z 202.750000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
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 }
 updateentity {
  entity 116;
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 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 39:27.49707031m;
 setangle 2.81250000 -143.437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 764.000000;
  origin_y 772.375000;
  origin_z 234.625000;
  angles_1 2.81250000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 692.250000;
  origin_y 721.875000;
  origin_z 200.000000;
  angles_1 0.00000000;
  angles_2 -143.437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
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 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 100\n";
}
block {
 camera 0.00000000 189.843750 0.00000000;
 time 39:27.54711914m;
 setangle 9.84375000 -85.7812500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 680.750000;
  origin_y 802.000000;
  origin_z 247.125000;
  angles_1 9.84375000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 685.000000;
  origin_y 715.750000;
  origin_z 200.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 189.843750 0.00000000;
 time 39:27.59716797m;
 setangle 9.84375000 -84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 678.500000;
  origin_y 791.250000;
  origin_z 247.125000;
  angles_1 9.84375000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 684.875000;
  origin_y 705.250000;
  origin_z 200.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 1.40625000 215.156250 0.00000000;
 time 39:27.64721680m;
 setangle 8.43750000 -84.3750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 684.125000;
  origin_y 777.625000;
  origin_z 245.000000;
  angles_1 8.43750000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 690.500000;
  origin_y 691.125000;
  origin_z 200.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 8.43750000 274.218750 0.00000000;
 time 39:27.69726562m;
 setangle 8.43750000 -84.3750000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 689.000000;
  origin_y 761.875000;
  origin_z 245.000000;
  angles_1 8.43750000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 695.375000;
  origin_y 675.500000;
  origin_z 200.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 7.03125000 274.218750 0.00000000;
 time 39:27.74731445m;
 setangle 8.43750000 -84.3750000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 693.125000;
  origin_y 746.125000;
  origin_z 245.000000;
  angles_1 8.43750000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 699.500000;
  origin_y 659.625000;
  origin_z 200.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 7.03125000 274.218750 0.00000000;
 time 39:27.79736328m;
 setangle 8.43750000 -84.3750000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 696.625000;
  origin_y 730.375000;
  origin_z 245.000000;
  angles_1 8.43750000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 703.000000;
  origin_y 643.875000;
  origin_z 216.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 7.03125000 274.218750 0.00000000;
 time 39:27.84741211m;
 setangle 8.43750000 -84.3750000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 699.750000;
  origin_y 714.500000;
  origin_z 261.000000;
  angles_1 8.43750000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 706.125000;
  origin_y 628.000000;
  origin_z 216.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 7.03125000 274.218750 0.00000000;
 time 39:27.89746094m;
 setangle 8.43750000 -102.656250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 725.000000;
  origin_y 693.500000;
  origin_z 261.000000;
  angles_1 8.43750000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 703.875000;
  origin_y 609.500000;
  origin_z 232.000000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 7.03125000 274.218750 0.00000000;
 time 39:27.94775391m;
 setangle 5.62500000 -113.906250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 732.250000;
  origin_y 670.375000;
  origin_z 272.750000;
  angles_1 5.62500000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 694.875000;
  origin_y 591.375000;
  origin_z 248.000000;
  angles_1 -1.40625000;
  angles_2 -113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 7.03125000 274.218750 0.00000000;
 time 39:27.99780273m;
 setangle 5.62500000 -113.906250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 721.625000;
  origin_y 654.375000;
  origin_z 288.750000;
  angles_1 5.62500000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 684.250000;
  origin_y 575.500000;
  origin_z 248.000000;
  angles_1 -1.40625000;
  angles_2 -113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 7.03125000 255.937500 0.00000000;
 time 39:28.04785156m;
 setangle 5.62500000 -113.906250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 710.250000;
  origin_y 640.500000;
  origin_z 288.750000;
  angles_1 5.62500000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 672.875000;
  origin_y 561.500000;
  origin_z 248.000000;
  angles_1 -1.40625000;
  angles_2 -113.906250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 4.21875000 244.687500 0.00000000;
 time 39:28.09790039m;
 setangle 5.62500000 -113.906250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 698.250000;
  origin_y 628.000000;
  origin_z 288.750000;
  angles_1 5.62500000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 660.875000;
  origin_y 549.000000;
  origin_z 264.000000;
  angles_1 -1.40625000;
  angles_2 -113.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 4.21875000 244.687500 0.00000000;
 time 39:28.14794922m;
 setangle 5.62500000 -113.906250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 687.375000;
  origin_y 615.375000;
  origin_z 304.750000;
  angles_1 5.62500000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 650.000000;
  origin_y 536.500000;
  origin_z 264.000000;
  angles_1 -1.40625000;
  angles_2 -113.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 4.21875000 244.687500 0.00000000;
 time 39:28.19799805m;
 setangle 5.62500000 -113.906250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 677.250000;
  origin_y 602.500000;
  origin_z 304.750000;
  angles_1 5.62500000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 639.875000;
  origin_y 523.500000;
  origin_z 264.000000;
  angles_1 -1.40625000;
  angles_2 -113.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 4.21875000 244.687500 0.00000000;
 time 39:28.24804688m;
 setangle 5.62500000 -118.125000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 672.250000;
  origin_y 587.125000;
  origin_z 304.750000;
  angles_1 5.62500000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 629.250000;
  origin_y 511.125000;
  origin_z 264.000000;
  angles_1 -1.40625000;
  angles_2 -118.125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 4.21875000 244.687500 0.00000000;
 time 39:28.29809570m;
 setangle 5.62500000 -136.406250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 678.125000;
  origin_y 559.750000;
  origin_z 304.750000;
  angles_1 5.62500000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 613.375000;
  origin_y 501.000000;
  origin_z 264.000000;
  angles_1 -1.40625000;
  angles_2 -136.406250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 4.21875000 240.468750 0.00000000;
 time 39:28.34814453m;
 setangle 4.21875000 -137.812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 663.625000;
  origin_y 550.250000;
  origin_z 302.625000;
  angles_1 4.21875000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 597.250000;
  origin_y 493.000000;
  origin_z 264.000000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
}
block {
 camera 4.21875000 240.468750 0.00000000;
 time 39:28.39819336m;
 setangle 4.21875000 -136.406250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 646.250000;
  origin_y 545.375000;
  origin_z 302.625000;
  angles_1 4.21875000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 581.375000;
  origin_y 486.625000;
  origin_z 264.000000;
  angles_1 0.00000000;
  angles_2 -136.406250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
}
block {
 camera 4.21875000 222.187500 0.00000000;
 time 39:28.44824219m;
 setangle 5.62500000 -136.406250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 630.125000;
  origin_y 540.000000;
  origin_z 304.750000;
  angles_1 5.62500000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 565.500000;
  origin_y 481.375000;
  origin_z 264.000000;
  angles_1 -1.40625000;
  angles_2 -136.406250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
}
block {
 camera 2.81250000 222.187500 0.00000000;
 time 39:28.49853516m;
 setangle 5.62500000 -135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 611.500000;
  origin_y 538.750000;
  origin_z 304.750000;
  angles_1 5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 549.750000;
  origin_y 477.000000;
  origin_z 264.000000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
}
block {
 camera 4.21875000 222.187500 0.00000000;
 time 39:28.54858398m;
 setangle 8.43750000 -120.937500 0.00000000;
 clientdata {
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 592.000000;
  origin_y 541.375000;
  origin_z 309.000000;
  angles_1 8.43750000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 533.750000;
  origin_y 468.125000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
}
block {
 camera 4.21875000 222.187500 0.00000000;
 time 39:28.59863281m;
 setangle 8.43750000 -106.875000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 543.750000;
  origin_y 529.875000;
  origin_z 304.500000;
  angles_1 8.43750000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 519.250000;
  origin_y 456.000000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
}
block {
 camera 4.21875000 225.000000 0.00000000;
 time 39:28.64868164m;
 setangle 8.43750000 -102.656250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 527.875000;
  origin_y 526.750000;
  origin_z 309.000000;
  angles_1 8.43750000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 506.875000;
  origin_y 442.625000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
}
block {
 camera 7.03125000 251.718750 0.00000000;
 time 39:28.69873047m;
 setangle 8.43750000 -102.656250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 517.125000;
  origin_y 512.875000;
  origin_z 309.000000;
  angles_1 8.43750000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 496.000000;
  origin_y 428.750000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
}
block {
 camera 7.03125000 255.937500 0.00000000;
 time 39:28.74877930m;
 setangle 8.43750000 -102.656250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 507.750000;
  origin_y 498.750000;
  origin_z 309.000000;
  angles_1 8.43750000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 486.625000;
  origin_y 414.625000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
}
block {
 camera 7.03125000 255.937500 0.00000000;
 time 39:28.79882812m;
 setangle 8.43750000 -102.656250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 499.500000;
  origin_y 484.250000;
  origin_z 309.000000;
  angles_1 8.43750000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 478.375000;
  origin_y 400.125000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
}
block {
 camera 7.03125000 255.937500 0.00000000;
 time 39:28.84887695m;
 setangle 8.43750000 -99.8437500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 488.000000;
  origin_y 470.375000;
  origin_z 309.000000;
  angles_1 8.43750000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 471.125000;
  origin_y 385.250000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
}
block {
 camera 7.03125000 255.937500 0.00000000;
 time 39:28.89892578m;
 setangle 8.43750000 -92.8125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 472.625000;
  origin_y 456.000000;
  origin_z 309.000000;
  angles_1 8.43750000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 466.250000;
  origin_y 369.625000;
  origin_z 275.500000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 471.125000 385.250000 268.000000;
 }
}
block {
 camera 7.03125000 258.750000 0.00000000;
 time 39:28.94897461m;
 setangle 8.43750000 -92.8125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 467.750000;
  origin_y 440.375000;
  origin_z 332.000000;
  angles_1 8.43750000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 461.375000;
  origin_y 353.875000;
  origin_z 285.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 7.03125000 258.750000 0.00000000;
 time 39:28.99926758m;
 setangle 7.03125000 -90.0000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 458.625000;
  origin_y 425.250000;
  origin_z 337.375000;
  angles_1 7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 456.500000;
  origin_y 338.125000;
  origin_z 292.500000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 7.03125000 258.750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 100\n";
}
block {
 camera 7.03125000 265.781250 0.00000000;
 time 39:29.04931641m;
 setangle 5.62500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 451.625000;
  origin_y 409.750000;
  origin_z 340.750000;
  angles_1 5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 451.625000;
  origin_y 322.500000;
  origin_z 298.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 5.62500000 270.000000 0.00000000;
 time 39:29.09936523m;
 setangle 5.62500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 446.750000;
  origin_y 394.125000;
  origin_z 344.250000;
  angles_1 5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 446.750000;
  origin_y 306.750000;
  origin_z 301.500000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 4.21875000 270.000000 0.00000000;
 time 39:29.14941406m;
 setangle 5.62500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 441.875000;
  origin_y 378.375000;
  origin_z 345.750000;
  angles_1 5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 441.875000;
  origin_y 291.000000;
  origin_z 303.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 4.21875000 270.000000 0.00000000;
 time 39:29.19946289m;
 setangle 5.62500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 437.000000;
  origin_y 362.625000;
  origin_z 345.250000;
  angles_1 5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 437.000000;
  origin_y 275.375000;
  origin_z 302.500000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 4.21875000 270.000000 0.00000000;
 time 39:29.24951172m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 432.125000;
  origin_y 347.250000;
  origin_z 340.500000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 432.125000;
  origin_y 259.625000;
  origin_z 299.875000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 4.21875000 270.000000 0.00000000;
 time 39:29.29956055m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 427.250000;
  origin_y 331.500000;
  origin_z 336.000000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 427.250000;
  origin_y 243.875000;
  origin_z 295.375000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 39:29.34960938m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 422.375000;
  origin_y 315.750000;
  origin_z 329.500000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 422.375000;
  origin_y 228.250000;
  origin_z 288.875000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 39:29.39965820m;
 setangle 7.03125000 -85.7812500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 413.250000;
  origin_y 299.500000;
  origin_z 325.250000;
  angles_1 7.03125000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 417.500000;
  origin_y 212.500000;
  origin_z 280.250000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 39:29.44970703m;
 setangle 7.03125000 -85.7812500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 408.375000;
  origin_y 283.750000;
  origin_z 314.625000;
  angles_1 7.03125000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 412.625000;
  origin_y 196.750000;
  origin_z 269.750000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 5.62500000 272.812500 0.00000000;
 time 39:29.49975586m;
 setangle 7.03125000 -82.9687500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 399.250000;
  origin_y 267.750000;
  origin_z 302.125000;
  angles_1 7.03125000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 407.875000;
  origin_y 181.125000;
  origin_z 257.250000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 5.62500000 272.812500 0.00000000;
 time 39:29.55004883m;
 setangle 7.03125000 -80.1562500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 390.125000;
  origin_y 251.500000;
  origin_z 287.500000;
  angles_1 7.03125000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 403.000000;
  origin_y 165.375000;
  origin_z 242.625000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 5.62500000 272.812500 0.00000000;
 time 39:29.60009766m;
 setangle 4.21875000 -77.3437500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  vel_z -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 381.000000;
  origin_y 235.625000;
  origin_z 266.750000;
  angles_1 4.21875000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 398.125000;
  origin_y 149.625000;
  origin_z 226.125000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 5.62500000 275.625000 0.00000000;
 time 39:29.65014648m;
 setangle 4.21875000 -75.9375000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 374.000000;
  origin_y 219.375000;
  origin_z 248.125000;
  angles_1 4.21875000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 393.250000;
  origin_y 134.000000;
  origin_z 207.500000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 2.81250000 281.250000 0.00000000;
 time 39:29.70019531m;
 setangle 2.81250000 -73.1250000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  vel_z -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 368.000000;
  origin_y 202.875000;
  origin_z 225.375000;
  angles_1 2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 388.375000;
  origin_y 118.250000;
  origin_z 186.875000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 2.81250000 282.656250 0.00000000;
 time 39:29.75024414m;
 setangle 2.81250000 -63.2812500 0.00000000;
 clientdata {
  vel_y -19.0000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 368.000000;
  origin_y 143.875000;
  origin_z 185.625000;
  angles_1 2.81250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 384.000000;
  origin_y 102.500000;
  origin_z 164.375000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 1.40625000 285.468750 0.00000000;
 time 39:29.80029297m;
 setangle 2.81250000 -56.2500000 0.00000000;
 clientdata {
  vel_z -28.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 369.000000;
  origin_y 118.625000;
  origin_z 153.750000;
  angles_1 2.81250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 384.000000;
  origin_y 87.5000000;
  origin_z 142.625000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 384.000000 102.500000 168.375000;
 }
}
block {
 camera 1.40625000 285.468750 0.00000000;
 time 39:29.85034180m;
 setangle 2.81250000 -56.2500000 0.00000000;
 clientdata {
  vel_z -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 369.000000;
  origin_y 103.500000;
  origin_z 137.375000;
  angles_1 2.81250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 384.000000;
  origin_y 78.1250000;
  origin_z 129.500000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 160;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 55; // player/h2ojump.wav
  origin 384.000000 78.1250000 133.500000;
 }
}
block {
 camera 1.40625000 302.343750 0.00000000;
 time 39:29.90039062m;
 setangle 0.00000000 -56.2500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -6.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 372.000000;
  origin_y 96.3750000;
  origin_z 140.375000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 386.625000;
  origin_y 74.6250000;
  origin_z 131.625000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 1.40625000 302.343750 0.00000000;
 time 39:29.95043945m;
 setangle 0.00000000 -56.2500000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -9.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 374.125000;
  origin_y 94.8750000;
  origin_z 145.625000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 576.500000;
  origin_y -1205.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 391.125000;
  origin_y 69.2500000;
  origin_z 135.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 1.40625000 302.343750 0.00000000;
 time 39:30.00048828m;
 setangle 1.40625000 -56.2500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -11.0000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 371.875000;
  origin_y 95.0000000;
  origin_z 154.000000;
  angles_1 1.40625000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 593.000000;
  origin_y -1209.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 393.625000;
  origin_y 62.5000000;
  origin_z 139.375000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 302.343750 0.00000000;
 time 39:30.05078125m;
 setangle 0.00000000 -61.8750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -12.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 369.750000;
  origin_y 101.875000;
  origin_z 163.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 609.375000;
  origin_y -1212.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 394.375000;
  origin_y 55.0000000;
  origin_z 144.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 302.343750 0.00000000;
 time 39:30.10083008m;
 setangle 0.00000000 -71.7187500 0.00000000;
 clientdata {
  vel_y -12.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 368.000000;
  origin_y 129.500000;
  origin_z 175.750000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 625.750000;
  origin_y -1214.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 393.375000;
  origin_y 47.3750000;
  origin_z 148.875000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 302.343750 0.00000000;
 time 39:30.15087891m;
 setangle -1.40625000 -71.7187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 368.875000;
  origin_y 119.500000;
  origin_z 178.000000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 642.000000;
  origin_y -1215.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 393.750000;
  origin_y 39.5000000;
  origin_z 153.750000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 302.343750 0.00000000;
 time 39:30.20092773m;
 setangle -1.40625000 -71.7187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -12.0000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 369.875000;
  origin_y 112.750000;
  origin_z 183.375000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 658.125000;
  origin_y -1216.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 395.000000;
  origin_y 31.6250000;
  origin_z 158.750000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 286.875000 0.00000000;
 time 39:30.25097656m;
 setangle -1.40625000 -71.7187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -12.0000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 371.500000;
  origin_y 105.875000;
  origin_z 188.625000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 674.250000;
  origin_y -1216.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 396.875000;
  origin_y 23.5000000;
  origin_z 163.875000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 286.875000 0.00000000;
 time 39:30.30102539m;
 setangle -2.81250000 -74.5312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -12.0000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 377.875000;
  origin_y 98.7500000;
  origin_z 191.875000;
  angles_1 -2.81250000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 690.375000;
  origin_y -1216.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 399.000000;
  origin_y 15.2500000;
  origin_z 169.125000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 286.875000 0.00000000;
 time 39:30.35107422m;
 setangle -2.81250000 -74.5312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -12.0000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 380.125000;
  origin_y 90.6250000;
  origin_z 197.000000;
  angles_1 -2.81250000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 706.750000;
  origin_y -1215.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 401.250000;
  origin_y 7.87500000;
  origin_z 173.750000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 286.875000 0.00000000;
 time 39:30.40112305m;
 setangle -2.81250000 -74.5312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -17.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 383.750000;
  origin_y 79.3750000;
  origin_z 201.000000;
  angles_1 -2.81250000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 723.250000;
  origin_y -1212.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 404.875000;
  origin_y -2.00000000;
  origin_z 180.125000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 284.062500 0.00000000;
 time 39:30.45117188m;
 setangle -2.81250000 -74.5312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 382.750000;
  origin_y 67.7500000;
  origin_z 208.750000;
  angles_1 -2.81250000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 739.500000;
  origin_y -1209.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 26.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 404.125000;
  origin_y -13.7500000;
  origin_z 187.500000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 284.062500 0.00000000;
 time 39:30.50122070m;
 setangle -2.81250000 -75.9375000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 380.750000;
  origin_y 55.7500000;
  origin_z 216.875000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 755.375000;
  origin_y -1204.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 400.125000;
  origin_y -26.3750000;
  origin_z 195.500000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 284.062500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 100\n";
}
block {
 camera 358.593750 284.062500 0.00000000;
 time 39:30.55126953m;
 setangle -2.81250000 -77.3437500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 377.000000;
  origin_y 44.5000000;
  origin_z 225.375000;
  angles_1 -2.81250000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 771.000000;
  origin_y -1198.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 37.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 394.375000;
  origin_y -38.6250000;
  origin_z 203.125000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 284.062500 0.00000000;
 time 39:30.60156250m;
 setangle -2.81250000 -78.7500000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 376.000000;
  origin_y 30.8750000;
  origin_z 232.750000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 786.125000;
  origin_y -1190.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 391.000000;
  origin_y -52.5000000;
  origin_z 211.875000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 394.375000 -38.6250000 207.125000;
 }
}
block {
 camera 358.593750 281.250000 0.00000000;
 time 39:30.65161133m;
 setangle -2.81250000 -78.7500000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 374.125000;
  origin_y 17.2500000;
  origin_z 242.500000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 800.500000;
  origin_y -1181.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 50.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 389.125000;
  origin_y -66.6250000;
  origin_z 220.750000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 279.843750 0.00000000;
 time 39:30.70166016m;
 setangle -2.81250000 -78.7500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 373.625000;
  origin_y 3.37500000;
  origin_z 251.500000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 814.000000;
  origin_y -1170.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 56.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 388.625000;
  origin_y -80.6250000;
  origin_z 229.625000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 279.843750 0.00000000;
 time 39:30.75170898m;
 setangle -2.81250000 -78.7500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 374.125000;
  origin_y -10.3750000;
  origin_z 260.250000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 826.500000;
  origin_y -1159.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 60.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 389.125000;
  origin_y -94.5000000;
  origin_z 238.375000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 279.843750 0.00000000;
 time 39:30.80175781m;
 setangle -2.81250000 -80.1562500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 377.250000;
  origin_y -23.7500000;
  origin_z 268.875000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 837.875000;
  origin_y -1147.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 60.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 390.125000;
  origin_y -108.250000;
  origin_z 247.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 279.843750 0.00000000;
 time 39:30.85180664m;
 setangle -2.81250000 -81.5625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 380.875000;
  origin_y -37.1250000;
  origin_z 277.500000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 848.625000;
  origin_y -1134.75000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 61.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 391.625000;
  origin_y -121.875000;
  origin_z 255.625000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 278.437500 0.00000000;
 time 39:30.90185547m;
 setangle -2.81250000 -81.5625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 382.750000;
  origin_y -50.6250000;
  origin_z 286.000000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 393.500000;
  origin_y -135.500000;
  origin_z 264.250000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -5.00000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
 sound {
  channel 2;
  entity 152;
  soundnum 71; // doors/doormv1.wav
  origin 432.000000 -248.000000 344.000000;
 }
}
block {
 camera 358.593750 277.031250 0.00000000;
 time 39:30.95190430m;
 setangle -2.81250000 -81.5625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 384.750000;
  origin_y -64.2500000;
  origin_z 294.625000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 395.500000;
  origin_y -149.000000;
  origin_z 272.750000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -10.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 277.031250 0.00000000;
 time 39:31.00195312m;
 setangle -2.81250000 -81.5625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -13.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 386.375000;
  origin_y -72.7500000;
  origin_z 303.125000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 397.125000;
  origin_y -159.000000;
  origin_z 279.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -15.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 277.031250 0.00000000;
 time 39:31.05200195m;
 setangle -2.81250000 -81.5625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -9.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 387.750000;
  origin_y -79.7500000;
  origin_z 307.500000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 398.500000;
  origin_y -166.000000;
  origin_z 283.500000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -20.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 277.031250 0.00000000;
 time 39:31.10229492m;
 setangle -2.81250000 -81.5625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -7.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 388.750000;
  origin_y -84.5000000;
  origin_z 310.500000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 399.500000;
  origin_y -170.750000;
  origin_z 286.375000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -25.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 277.031250 0.00000000;
 time 39:31.15234375m;
 setangle -2.81250000 -81.5625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -4.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 389.625000;
  origin_y -87.3750000;
  origin_z 312.250000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 400.375000;
  origin_y -173.500000;
  origin_z 288.250000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -30.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 277.031250 0.00000000;
 time 39:31.20239258m;
 setangle -2.81250000 -81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 390.125000;
  origin_y -88.3750000;
  origin_z 312.875000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 400.875000;
  origin_y -174.500000;
  origin_z 288.875000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -35.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 277.031250 0.00000000;
 time 39:31.25244141m;
 setangle -2.81250000 -80.1562500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 396.000000;
  origin_y -86.6250000;
  origin_z 312.375000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 408.875000;
  origin_y -172.875000;
  origin_z 287.750000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -40.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 277.031250 0.00000000;
 time 39:31.30249023m;
 setangle -1.40625000 -80.1562500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 10.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 406.750000;
  origin_y -77.8750000;
  origin_z 312.625000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 419.625000;
  origin_y -164.750000;
  origin_z 285.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -45.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 277.031250 0.00000000;
 time 39:31.35253906m;
 setangle -2.81250000 -84.3750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 10.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 423.875000;
  origin_y -69.2500000;
  origin_z 305.625000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 430.375000;
  origin_y -156.750000;
  origin_z 280.125000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -50.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 278.437500 0.00000000;
 time 39:31.40258789m;
 setangle -2.81250000 -84.3750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 10.0000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 434.625000;
  origin_y -61.1250000;
  origin_z 298.750000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 441.000000;
  origin_y -148.625000;
  origin_z 273.250000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -55.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 274.218750 0.00000000;
 time 39:31.45263672m;
 setangle -1.40625000 -84.3750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 10.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 445.250000;
  origin_y -52.8750000;
  origin_z 292.125000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 451.750000;
  origin_y -139.250000;
  origin_z 266.500000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -60.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 274.218750 0.00000000;
 time 39:31.50268555m;
 setangle -1.40625000 -84.3750000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 9.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 453.875000;
  origin_y -43.7500000;
  origin_z 287.375000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 460.250000;
  origin_y -130.500000;
  origin_z 261.125000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -65.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 358.593750 274.218750 0.00000000;
 time 39:31.55273438m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 8.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 462.875000;
  origin_y -35.6250000;
  origin_z 284.500000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 467.125000;
  origin_y -122.625000;
  origin_z 256.125000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -70.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 274.218750 0.00000000;
 time 39:31.60278320m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -2.00000000;
  vel_z -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 472.625000;
  origin_y -36.3750000;
  origin_z 282.125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 472.625000;
  origin_y -121.125000;
  origin_z 255.125000;
  angles_2 -90.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -75.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 39:31.65307617m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -8.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 477.000000;
  origin_y -40.0000000;
  origin_z 284.375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 477.000000;
  origin_y -124.750000;
  origin_z 257.500000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -80.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 39:31.70312500m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 479.250000;
  origin_y -47.0000000;
  origin_z 289.375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 477.125000;
  origin_y -132.000000;
  origin_z 262.000000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -85.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 39:31.75317383m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -14.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 478.000000;
  origin_y -55.7500000;
  origin_z 295.625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 471.500000;
  origin_y -141.000000;
  origin_z 267.625000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -90.1250000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 39:31.80322266m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -15.0000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 467.875000;
  origin_y -65.7500000;
  origin_z 302.125000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 461.500000;
  origin_y -151.125000;
  origin_z 274.000000;
  angles_2 -92.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
 sound {
  channel 2;
  entity 152;
  soundnum 70; // doors/drclos4.wav
  origin 432.000000 -248.000000 252.000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 39:31.85327148m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -14.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 456.625000;
  origin_y -74.7500000;
  origin_z 309.125000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 450.125000;
  origin_y -160.625000;
  origin_z 280.000000;
  angles_2 -92.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 39:31.90332031m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -19.0000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 447.000000;
  origin_y -88.2500000;
  origin_z 314.875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 440.500000;
  origin_y -172.875000;
  origin_z 287.750000;
  angles_2 -92.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 39:31.95336914m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -19.0000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 438.875000;
  origin_y -100.625000;
  origin_z 324.000000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 432.375000;
  origin_y -185.875000;
  origin_z 296.000000;
  angles_2 -92.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 39:32.00341797m;
 setangle 0.00000000 -94.2187500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 434.125000;
  origin_y -113.750000;
  origin_z 334.625000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 425.500000;
  origin_y -198.875000;
  origin_z 304.250000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 100\n";
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 39:32.05346680m;
 setangle 0.00000000 -94.2187500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 428.000000;
  origin_y -126.875000;
  origin_z 343.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 419.375000;
  origin_y -212.000000;
  origin_z 312.500000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 39:32.10351562m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 420.625000;
  origin_y -140.000000;
  origin_z 351.250000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 414.125000;
  origin_y -227.750000;
  origin_z 324.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 39:32.15356445m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 412.000000;
  origin_y -155.750000;
  origin_z 356.125000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 409.875000;
  origin_y -243.625000;
  origin_z 324.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 39:32.20385742m;
 setangle 1.40625000 -85.7812500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 402.250000;
  origin_y -172.125000;
  origin_z 358.250000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 408.000000;
  origin_y -259.875000;
  origin_z 324.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 39:32.25390625m;
 setangle 7.03125000 -57.6562500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 376.625000;
  origin_y -210.250000;
  origin_z 361.375000;
  angles_1 7.03125000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 415.625000;
  origin_y -275.250000;
  origin_z 324.000000;
  angles_1 -1.40625000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 39:32.30395508m;
 setangle 8.43750000 -47.8125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 407.250000;
  origin_y -259.250000;
  origin_z 342.125000;
  angles_1 8.43750000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 429.625000;
  origin_y -288.750000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 39:32.35400391m;
 setangle 8.43750000 -46.4062500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 407.375000;
  origin_y -262.000000;
  origin_z 348.375000;
  angles_1 8.43750000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 443.750000;
  origin_y -302.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 1211.50000 -1132.12500 444.000000;
 }
}
block {
 camera 5.62500000 300.937500 0.00000000;
 time 39:32.40405273m;
 setangle 8.43750000 -45.0000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 404.875000;
  origin_y -267.125000;
  origin_z 357.125000;
  angles_1 8.43750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 455.250000;
  origin_y -317.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 7.03125000 312.187500 0.00000000;
 time 39:32.45410156m;
 setangle 8.43750000 -42.1875000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 402.000000;
  origin_y -272.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 464.750000;
  origin_y -332.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -42.1875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 7.03125000 315.000000 0.00000000;
 time 39:32.50415039m;
 setangle 8.43750000 -42.1875000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 411.125000;
  origin_y -286.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 473.875000;
  origin_y -346.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -42.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 7.03125000 315.000000 0.00000000;
 time 39:32.55419922m;
 setangle 8.43750000 -52.0312500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 436.000000;
  origin_y -289.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 487.625000;
  origin_y -358.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 7.03125000 316.406250 0.00000000;
 time 39:32.60424805m;
 setangle 8.43750000 -146.250000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 569.625000;
  origin_y -329.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 496.375000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -146.250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 7.03125000 306.562500 0.00000000;
 time 39:32.65429688m;
 setangle 8.43750000 -147.656250 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 577.875000;
  origin_y -345.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 503.500000;
  origin_y -390.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 7.03125000 306.562500 0.00000000;
 time 39:32.70458984m;
 setangle 8.43750000 -147.656250 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 585.250000;
  origin_y -360.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 510.875000;
  origin_y -404.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 7.03125000 212.343750 0.00000000;
 time 39:32.75463867m;
 setangle 8.43750000 -151.875000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 601.500000;
  origin_y -379.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 524.000000;
  origin_y -418.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 7.03125000 210.937500 0.00000000;
 time 39:32.80468750m;
 setangle 8.43750000 -174.375000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 622.000000;
  origin_y -423.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 535.500000;
  origin_y -429.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 7.03125000 206.718750 0.00000000;
 time 39:32.85473633m;
 setangle 8.43750000 151.875000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 623.750000;
  origin_y -481.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 546.250000;
  origin_y -442.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 7.03125000 206.718750 0.00000000;
 time 39:32.90478516m;
 setangle 8.43750000 151.875000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 635.625000;
  origin_y -493.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 558.125000;
  origin_y -454.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 7.03125000 184.218750 0.00000000;
 time 39:32.95483398m;
 setangle 8.43750000 151.875000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 648.000000;
  origin_y -504.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 570.500000;
  origin_y -465.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 7.03125000 150.468750 0.00000000;
 time 39:33.00488281m;
 setangle 8.43750000 151.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 655.875000;
  origin_y -511.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 582.000000;
  origin_y -478.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 7.03125000 150.468750 0.00000000;
 time 39:33.05493164m;
 setangle 8.43750000 157.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 655.875000;
  origin_y -511.875000;
  origin_z 368.125000;
  angles_1 8.43750000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 592.500000;
  origin_y -490.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 157.500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 67; // progs/gib2.mdl
  origin_x 638.250000;
  origin_y -447.500000;
  origin_z 296.000000;
  angles_1 -116.718750;
  angles_2 95.6250000;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 7.03125000 150.468750 0.00000000;
 time 39:33.10498047m;
 setangle 7.03125000 -126.562500 0.00000000;
 clientdata {
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 655.875000;
  origin_y -434.000000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -126.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 603.375000;
  origin_y -502.625000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -126.562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 7.03125000 156.093750 0.00000000;
 time 39:33.15502930m;
 setangle 4.21875000 -109.687500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 647.625000;
  origin_y -432.250000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 616.125000;
  origin_y -513.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 7.03125000 156.093750 0.00000000;
 time 39:33.20507812m;
 setangle 4.21875000 -109.687500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.000000;
  origin_y -448.750000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 623.500000;
  origin_y -530.375000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 5.62500000 232.031250 0.00000000;
 time 39:33.25537109m;
 setangle 4.21875000 -109.687500 0.00000000;
 clientdata {
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -467.375000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -549.000000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 2.81250000 248.906250 0.00000000;
 time 39:33.30541992m;
 setangle 4.21875000 -108.281250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 652.750000;
  origin_y -483.375000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.250000;
  origin_y -565.875000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 2.81250000 248.906250 0.00000000;
 time 39:33.35546875m;
 setangle 4.21875000 -108.281250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 637.625000;
  origin_y -537.500000;
  origin_z 381.250000;
  angles_1 4.21875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 621.625000;
  origin_y -582.250000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 2.81250000 248.906250 0.00000000;
 time 39:33.40551758m;
 setangle 4.21875000 -108.281250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 636.875000;
  origin_y -549.125000;
  origin_z 383.250000;
  angles_1 4.21875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 619.250000;
  origin_y -598.375000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 39:33.45556641m;
 setangle 4.21875000 -123.750000 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 635.250000;
  origin_y -587.250000;
  origin_z 391.375000;
  angles_1 4.21875000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 614.875000;
  origin_y -614.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -123.750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 39:33.50561523m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 630.875000;
  origin_y -627.375000;
  origin_z 387.000000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 606.750000;
  origin_y -621.500000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 100\n";
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 39:33.55566406m;
 setangle 8.43750000 123.750000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 633.125000;
  origin_y -664.250000;
  origin_z 405.125000;
  angles_1 8.43750000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 601.125000;
  origin_y -618.875000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 123.750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 2.81250000 234.843750 0.00000000;
 time 39:33.60571289m;
 setangle 12.6562500 82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 594.125000;
  origin_y -696.125000;
  origin_z 427.375000;
  angles_1 12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 602.500000;
  origin_y -611.125000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 7.03125000 122.343750 0.00000000;
 time 39:33.65576172m;
 setangle 12.6562500 82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 596.000000;
  origin_y -682.000000;
  origin_z 427.375000;
  angles_1 12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 604.375000;
  origin_y -597.125000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 7.03125000 122.343750 0.00000000;
 time 39:33.70581055m;
 setangle 12.6562500 82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 597.875000;
  origin_y -666.125000;
  origin_z 427.375000;
  angles_1 12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 606.250000;
  origin_y -581.125000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 992.875000 -937.125000 444.000000;
 }
}
block {
 camera 11.2500000 81.5625000 0.00000000;
 time 39:33.75610352m;
 setangle 12.6562500 82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 599.750000;
  origin_y -650.250000;
  origin_z 427.375000;
  angles_1 12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 608.125000;
  origin_y -565.250000;
  origin_z 374.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 11.2500000 81.5625000 0.00000000;
 time 39:33.80615234m;
 setangle 12.6562500 82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 601.625000;
  origin_y -634.250000;
  origin_z 423.375000;
  angles_1 12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 610.000000;
  origin_y -549.375000;
  origin_z 370.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 11.2500000 81.5625000 0.00000000;
 time 39:33.85620117m;
 setangle 12.6562500 82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 603.500000;
  origin_y -618.375000;
  origin_z 417.375000;
  angles_1 12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 611.875000;
  origin_y -533.375000;
  origin_z 363.875000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 11.2500000 81.5625000 0.00000000;
 time 39:33.90625000m;
 setangle 14.0625000 82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 605.500000;
  origin_y -601.875000;
  origin_z 411.375000;
  angles_1 14.0625000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 613.750000;
  origin_y -517.500000;
  origin_z 355.875000;
  angles_1 -4.21875000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 11.2500000 81.5625000 0.00000000;
 time 39:33.95629883m;
 setangle 11.2500000 82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 607.250000;
  origin_y -587.000000;
  origin_z 397.125000;
  angles_1 11.2500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 615.625000;
  origin_y -501.625000;
  origin_z 345.875000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 updateentity {
  entity 250;
  modelindex 68; // progs/gib3.mdl
  origin_x 627.875000;
  origin_y -399.250000;
  origin_z 296.000000;
  angles_1 -68.9062500;
  angles_2 85.7812500;
  angles_3 -172.968750;
 }
}
block {
 camera 12.6562500 81.5625000 0.00000000;
 time 39:34.00634766m;
 setangle 11.2500000 82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 19.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 609.125000;
  origin_y -571.125000;
  origin_z 385.125000;
  angles_1 11.2500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 617.500000;
  origin_y -485.625000;
  origin_z 333.875000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 864.125000 -1106.37500 416.000000;
 }
}
block {
 camera 9.84375000 81.5625000 0.00000000;
 time 39:34.05639648m;
 setangle 11.2500000 81.5625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 19.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 608.875000;
  origin_y -555.000000;
  origin_z 371.125000;
  angles_1 11.2500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 619.375000;
  origin_y -469.750000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 9.84375000 81.5625000 0.00000000;
 time 39:34.10644531m;
 setangle 9.84375000 81.5625000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 606.750000;
  origin_y -537.500000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 617.375000;
  origin_y -451.750000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 826.000000;
  origin_y -1156.50000;
  origin_z 419.750000;
  angles_1 140.625000;
  angles_2 7.03125000;
  angles_3 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 9.84375000 81.5625000 0.00000000;
 time 39:34.15649414m;
 setangle 9.84375000 81.5625000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 22.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 604.750000;
  origin_y -519.500000;
  origin_z 371.125000;
  angles_1 9.84375000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 615.250000;
  origin_y -433.875000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 807.000000;
  origin_y -1181.50000;
  origin_z 418.625000;
  angles_1 156.093750;
  angles_2 22.5000000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 8.43750000 80.1562500 0.00000000;
 time 39:34.20654297m;
 setangle 9.84375000 81.5625000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 22.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 602.625000;
  origin_y -501.500000;
  origin_z 365.125000;
  angles_1 9.84375000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 613.250000;
  origin_y -415.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 787.875000;
  origin_y -1206.62500;
  origin_z 415.500000;
  angles_1 171.562500;
  angles_2 37.9687500;
  angles_3 164.531250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 8.43750000 80.1562500 0.00000000;
 time 39:34.25659180m;
 setangle 9.84375000 80.1562500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 597.250000;
  origin_y -484.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 610.000000;
  origin_y -398.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 80.1562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 768.875000;
  origin_y -1231.62500;
  origin_z 410.375000;
  angles_1 -174.375000;
  angles_2 52.0312500;
  angles_3 -180.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 832.000000 -854.500000 444.000000;
 }
}
block {
 camera 8.43750000 80.1562500 0.00000000;
 time 39:34.30688477m;
 setangle 8.43750000 70.3125000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 572.500000;
  origin_y -465.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 599.750000;
  origin_y -382.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 70.3125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 762.500000;
  origin_y -1240.00000;
  origin_z 408.000000;
  angles_1 -158.906250;
  angles_2 67.5000000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 819.750000 -843.625000 444.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 762.500000 -1240.00000 408.000000;
 }
}
block {
 camera 8.43750000 80.1562500 0.00000000;
 time 39:34.35693359m;
 setangle 0.00000000 -22.5000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 514.125000;
  origin_y -327.375000;
  origin_z 350.000000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 594.625000;
  origin_y -363.000000;
  origin_z 320.000000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 743.500000;
  origin_y -1265.00000;
  origin_z 409.500000;
  angles_1 -143.437500;
  angles_2 82.9687500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 7.03125000 68.9062500 0.00000000;
 time 39:34.40698242m;
 setangle -5.62500000 -75.9375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 573.250000;
  origin_y -258.500000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 592.375000;
  origin_y -343.750000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 726.000000;
  origin_y -1287.87500;
  origin_z 409.125000;
  angles_1 -129.375000;
  angles_2 97.0312500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 726.000000 -1287.87500 409.125000;
 }
}
block {
 camera 0.00000000 336.093750 0.00000000;
 time 39:34.45703125m;
 setangle -8.43750000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 584.750000;
  origin_y -238.250000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 593.250000;
  origin_y -324.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 717.000000;
  origin_y -1282.00000;
  origin_z 408.000000;
  angles_1 -113.906250;
  angles_2 112.500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 717.000000 -1282.00000 408.000000;
 }
}
block {
 camera 0.00000000 336.093750 0.00000000;
 time 39:34.50708008m;
 setangle -8.43750000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 585.250000;
  origin_y -222.125000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 593.750000;
  origin_y -308.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 717.000000;
  origin_y -1282.00000;
  origin_z 408.000000;
  angles_1 -113.906250;
  angles_2 112.500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 355.781250 282.656250 0.00000000;
 time 39:34.55712891m;
 setangle -8.43750000 -82.9687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 588.875000;
  origin_y -205.000000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 597.375000;
  origin_y -291.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 717.000000;
  origin_y -1282.00000;
  origin_z 408.000000;
  angles_1 -113.906250;
  angles_2 112.500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 355.781250 282.656250 0.00000000;
 time 39:34.60717773m;
 setangle -8.43750000 -82.9687500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 593.500000;
  origin_y -188.625000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 602.000000;
  origin_y -274.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 717.000000;
  origin_y -1282.00000;
  origin_z 408.000000;
  angles_1 -113.906250;
  angles_2 112.500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 824.000000 -1043.12500 416.000000;
 }
}
block {
 camera 352.968750 275.625000 0.00000000;
 time 39:34.65722656m;
 setangle -8.43750000 -82.9687500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 599.000000;
  origin_y -172.875000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 607.500000;
  origin_y -259.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 717.000000;
  origin_y -1282.00000;
  origin_z 408.000000;
  angles_1 -113.906250;
  angles_2 112.500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 352.968750 275.625000 0.00000000;
 time 39:34.70727539m;
 setangle 0.00000000 -64.6875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 577.125000;
  origin_y -163.625000;
  origin_z 350.000000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 612.875000;
  origin_y -244.125000;
  origin_z 320.000000;
  angles_2 -64.6875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 717.000000;
  origin_y -1282.00000;
  origin_z 408.000000;
  angles_1 -113.906250;
  angles_2 112.500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 352.968750 275.625000 0.00000000;
 time 39:34.75732422m;
 setangle 9.84375000 8.43750000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 531.250000;
  origin_y -242.000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 616.250000;
  origin_y -227.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 717.000000;
  origin_y -1282.00000;
  origin_z 408.000000;
  angles_1 -113.906250;
  angles_2 112.500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 352.968750 275.625000 0.00000000;
 time 39:34.80761719m;
 setangle 11.2500000 15.4687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 535.750000;
  origin_y -235.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 617.875000;
  origin_y -210.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 717.000000;
  origin_y -1282.00000;
  origin_z 408.000000;
  angles_1 -113.906250;
  angles_2 112.500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 826.625000;
  origin_y -1169.50000;
  origin_z 416.875000;
  angles_1 170.156250;
  angles_2 75.9375000;
  angles_3 164.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 0.00000000 293.906250 0.00000000;
 time 39:34.85766602m;
 setangle 11.2500000 15.4687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 539.125000;
  origin_y -218.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 621.250000;
  origin_y -193.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 717.000000;
  origin_y -1282.00000;
  origin_z 408.000000;
  angles_1 -113.906250;
  angles_2 112.500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 827.375000;
  origin_y -1201.12500;
  origin_z 412.000000;
  angles_1 -174.375000;
  angles_2 91.4062500;
  angles_3 -180.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 9.84375000 14.0625000 0.00000000;
 time 39:34.90771484m;
 setangle 11.2500000 15.4687500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 549.375000;
  origin_y -202.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 631.625000;
  origin_y -177.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 717.000000;
  origin_y -1282.00000;
  origin_z 408.000000;
  angles_1 -113.906250;
  angles_2 112.500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 827.750000;
  origin_y -1220.00000;
  origin_z 408.000000;
  angles_1 -160.312500;
  angles_2 106.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 827.750000 -1220.00000 408.000000;
 }
}
block {
 camera 9.84375000 14.0625000 0.00000000;
 time 39:34.95776367m;
 setangle 11.2500000 15.4687500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 561.875000;
  origin_y -188.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 644.125000;
  origin_y -163.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 717.000000;
  origin_y -1282.00000;
  origin_z 408.000000;
  angles_1 -113.906250;
  angles_2 112.500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 828.375000;
  origin_y -1251.62500;
  origin_z 409.375000;
  angles_1 -144.843750;
  angles_2 120.937500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 9.84375000 14.0625000 0.00000000;
 time 39:35.00781250m;
 setangle 11.2500000 15.4687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 579.250000;
  origin_y -180.500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 661.375000;
  origin_y -155.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 717.000000;
  origin_y -1282.00000;
  origin_z 408.000000;
  angles_1 -113.906250;
  angles_2 112.500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 829.000000;
  origin_y -1283.25000;
  origin_z 408.750000;
  angles_1 -129.375000;
  angles_2 136.406250;
  angles_3 -135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 9.84375000 14.0625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 100\n";
}
block {
 camera 9.84375000 14.0625000 0.00000000;
 time 39:35.05786133m;
 setangle 11.2500000 15.4687500 0.00000000;
 clientdata {
  vel_x 24.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 598.500000;
  origin_y -176.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 680.750000;
  origin_y -151.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 717.000000;
  origin_y -1282.00000;
  origin_z 408.000000;
  angles_1 -113.906250;
  angles_2 112.500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 829.125000;
  origin_y -1287.87500;
  origin_z 408.375000;
  angles_1 -115.312500;
  angles_2 151.875000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 829.125000 -1287.87500 408.375000;
 }
}
block {
 camera 9.84375000 14.0625000 0.00000000;
 time 39:35.10791016m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 611.000000;
  origin_y -163.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 696.500000;
  origin_y -148.750000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 717.000000;
  origin_y -1282.00000;
  origin_z 408.000000;
  angles_1 -113.906250;
  angles_2 112.500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 829.250000;
  origin_y -1286.50000;
  origin_z 408.000000;
  angles_1 -99.8437500;
  angles_2 165.937500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 829.250000 -1286.50000 408.000000;
 }
}
block {
 camera 9.84375000 14.0625000 0.00000000;
 time 39:35.15795898m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 626.750000;
  origin_y -160.625000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 703.875000;
  origin_y -145.750000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 717.000000;
  origin_y -1282.00000;
  origin_z 408.000000;
  angles_1 -113.906250;
  angles_2 112.500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 829.250000;
  origin_y -1286.50000;
  origin_z 408.000000;
  angles_1 -99.8437500;
  angles_2 165.937500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 9.84375000 14.0625000 0.00000000;
 time 39:35.20800781m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 626.375000;
  origin_y -158.625000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 703.875000;
  origin_y -143.750000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 717.000000;
  origin_y -1282.00000;
  origin_z 408.000000;
  angles_1 -113.906250;
  angles_2 112.500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 829.250000;
  origin_y -1286.50000;
  origin_z 408.000000;
  angles_1 -99.8437500;
  angles_2 165.937500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 7.03125000 7.03125000 0.00000000;
 time 39:35.25805664m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 626.375000;
  origin_y -157.250000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 703.875000;
  origin_y -142.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 717.000000;
  origin_y -1282.00000;
  origin_z 408.000000;
  angles_1 -113.906250;
  angles_2 112.500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 829.250000;
  origin_y -1286.50000;
  origin_z 408.000000;
  angles_1 -99.8437500;
  angles_2 165.937500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 7.03125000 7.03125000 0.00000000;
 time 39:35.30810547m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 626.375000;
  origin_y -155.875000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 711.750000;
  origin_y -141.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 717.000000;
  origin_y -1282.00000;
  origin_z 408.000000;
  angles_1 -113.906250;
  angles_2 112.500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 829.250000;
  origin_y -1286.50000;
  origin_z 408.000000;
  angles_1 -99.8437500;
  angles_2 165.937500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 7.03125000 7.03125000 0.00000000;
 time 39:35.35839844m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 640.625000;
  origin_y -153.375000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 726.000000;
  origin_y -138.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 717.000000;
  origin_y -1282.00000;
  origin_z 408.000000;
  angles_1 -113.906250;
  angles_2 112.500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 829.250000;
  origin_y -1286.50000;
  origin_z 408.000000;
  angles_1 -99.8437500;
  angles_2 165.937500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 7.03125000 7.03125000 0.00000000;
 time 39:35.40844727m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 656.375000;
  origin_y -150.625000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 741.875000;
  origin_y -135.750000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 717.000000;
  origin_y -1282.00000;
  origin_z 408.000000;
  angles_1 -113.906250;
  angles_2 112.500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 829.250000;
  origin_y -1286.50000;
  origin_z 408.000000;
  angles_1 -99.8437500;
  angles_2 165.937500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 7.03125000 7.03125000 0.00000000;
 time 39:35.45849609m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 672.125000;
  origin_y -147.875000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 757.625000;
  origin_y -133.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 7.03125000 7.03125000 0.00000000;
 time 39:35.50854492m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 690.250000;
  origin_y -149.000000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 775.750000;
  origin_y -134.250000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 7.03125000 7.03125000 0.00000000;
 time 39:35.55859375m;
 setangle 8.43750000 9.84375000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 707.750000;
  origin_y -153.500000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 792.750000;
  origin_y -136.625000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 7.03125000 7.03125000 0.00000000;
 time 39:35.60864258m;
 setangle 8.43750000 11.2500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -3.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 725.250000;
  origin_y -158.000000;
  origin_z 369.000000;
  angles_1 8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 809.875000;
  origin_y -139.000000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 7.03125000 8.43750000 0.00000000;
 time 39:35.65869141m;
 setangle 8.43750000 11.2500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -3.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 742.375000;
  origin_y -160.500000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 827.000000;
  origin_y -141.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 7.03125000 9.84375000 0.00000000;
 time 39:35.70874023m;
 setangle 8.43750000 14.0625000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 760.250000;
  origin_y -165.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 843.875000;
  origin_y -142.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 7.03125000 9.84375000 0.00000000;
 time 39:35.75878906m;
 setangle 8.43750000 15.4687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 777.625000;
  origin_y -167.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 860.625000;
  origin_y -142.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 7.03125000 9.84375000 0.00000000;
 time 39:35.80883789m;
 setangle 8.43750000 18.2812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 795.500000;
  origin_y -170.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 877.125000;
  origin_y -141.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 7.03125000 14.0625000 0.00000000;
 time 39:35.85913086m;
 setangle 9.84375000 22.5000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 814.625000;
  origin_y -173.625000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 893.625000;
  origin_y -138.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 7.03125000 16.8750000 0.00000000;
 time 39:35.90917969m;
 setangle 7.03125000 22.5000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 830.125000;
  origin_y -170.750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 909.625000;
  origin_y -135.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 22.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 7.03125000 16.8750000 0.00000000;
 time 39:35.95922852m;
 setangle 5.62500000 22.5000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 845.625000;
  origin_y -166.875000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 925.500000;
  origin_y -131.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 22.5000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 8.43750000 21.0937500 0.00000000;
 time 39:36.00927734m;
 setangle 7.03125000 22.5000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 861.500000;
  origin_y -162.375000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 941.000000;
  origin_y -127.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 22.5000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 852.250000 -406.250000 436.000000;
 }
}
block {
 camera 4.21875000 21.0937500 0.00000000;
 time 39:36.05932617m;
 setangle 7.03125000 25.3125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 878.750000;
  origin_y -161.250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 956.500000;
  origin_y -122.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 5.62500000 21.0937500 0.00000000;
 time 39:36.10937500m;
 setangle 7.03125000 29.5312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 897.000000;
  origin_y -161.125000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 971.750000;
  origin_y -116.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 5.62500000 21.0937500 0.00000000;
 time 39:36.15942383m;
 setangle 8.43750000 40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 923.375000;
  origin_y -169.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 987.625000;
  origin_y -111.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 40.7812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 858.125000 -341.875000 470.000000;
 }
 temp_entity {
  entitytype 3;
  origin 717.000000 -1282.00000 408.000000;
 }
}
block {
 camera 5.62500000 23.9062500 0.00000000;
 time 39:36.20947266m;
 setangle 8.43750000 46.4062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 945.000000;
  origin_y -171.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1003.25000;
  origin_y -107.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 7.03125000 39.3750000 0.00000000;
 time 39:36.25952148m;
 setangle 8.43750000 50.6250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 965.500000;
  origin_y -172.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1018.87500;
  origin_y -103.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 7.03125000 39.3750000 0.00000000;
 time 39:36.30957031m;
 setangle 9.84375000 56.2500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 988.250000;
  origin_y -172.625000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1034.37500;
  origin_y -99.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 39:36.35961914m;
 setangle 11.2500000 71.7187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1025.12500;
  origin_y -176.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1050.00000;
  origin_y -94.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 8.43750000 54.8437500 0.00000000;
 time 39:36.40991211m;
 setangle 12.6562500 90.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1065.50000;
  origin_y -172.000000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1065.50000;
  origin_y -86.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 9.84375000 70.3125000 0.00000000;
 time 39:36.45996094m;
 setangle 14.0625000 109.687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1110.50000;
  origin_y -154.000000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1080.00000;
  origin_y -74.8750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 9.84375000 70.3125000 0.00000000;
 time 39:36.51000977m;
 setangle 14.0625000 115.312500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1130.62500;
  origin_y -137.125000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1092.50000;
  origin_y -61.3750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 9.84375000 70.3125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 100\n";
}
block {
 camera 12.6562500 108.281250 0.00000000;
 time 39:36.56005859m;
 setangle 14.0625000 119.531250 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1146.75000;
  origin_y -119.750000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1103.25000;
  origin_y -47.0000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 12.6562500 113.906250 0.00000000;
 time 39:36.61010742m;
 setangle 14.0625000 122.343750 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1159.25000;
  origin_y -102.500000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1112.12500;
  origin_y -32.0000000;
  origin_z 318.000000;
  angles_1 -4.21875000;
  angles_2 122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 12.6562500 113.906250 0.00000000;
 time 39:36.66015625m;
 setangle 14.0625000 129.375000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1176.50000;
  origin_y -81.1250000;
  origin_z 369.375000;
  angles_1 14.0625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1121.12500;
  origin_y -16.8750000;
  origin_z 314.375000;
  angles_1 -4.21875000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 12.6562500 118.125000 0.00000000;
 time 39:36.71020508m;
 setangle 14.0625000 139.218750 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 15.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1193.87500;
  origin_y -58.3750000;
  origin_z 366.250000;
  angles_1 14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1128.25000;
  origin_y -4.37500000;
  origin_z 312.750000;
  angles_1 -4.21875000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 12.6562500 127.968750 0.00000000;
 time 39:36.76025391m;
 setangle 14.0625000 153.281250 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 12.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1210.62500;
  origin_y -30.6250000;
  origin_z 364.875000;
  angles_1 14.0625000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1134.00000;
  origin_y 5.75000000;
  origin_z 311.375000;
  angles_1 -4.21875000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 temp_entity {
  entitytype 3;
  origin 829.250000 -1286.50000 408.000000;
 }
}
block {
 camera 12.6562500 127.968750 0.00000000;
 time 39:36.81030273m;
 setangle 12.6562500 160.312500 0.00000000;
 clientdata {
  vel_y 10.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1167.87500;
  origin_y 3.37500000;
  origin_z 331.000000;
  angles_1 12.6562500;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1138.62500;
  origin_y 14.2500000;
  origin_z 310.250000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 12.6562500 137.812500 0.00000000;
 time 39:36.86035156m;
 setangle 11.2500000 167.343750 0.00000000;
 clientdata {
  vel_y 8.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1167.87500;
  origin_y 15.5000000;
  origin_z 325.875000;
  angles_1 11.2500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1142.25000;
  origin_y 21.2500000;
  origin_z 309.375000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 11.2500000 158.906250 0.00000000;
 time 39:36.91064453m;
 setangle 11.2500000 167.343750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1169.87500;
  origin_y 22.0000000;
  origin_z 323.500000;
  angles_1 11.2500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1145.12500;
  origin_y 27.1250000;
  origin_z 308.625000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 11.2500000 158.906250 0.00000000;
 time 39:36.96069336m;
 setangle 9.84375000 168.750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1209.87500;
  origin_y 21.0000000;
  origin_z 342.750000;
  angles_1 9.84375000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1147.50000;
  origin_y 32.1250000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 168.750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 60;
  colormap 3;
  origin_x 1936.00000;
  origin_y -136.000000;
  origin_z 312.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 9.84375000 165.937500 0.00000000;
 time 39:37.01074219m;
 setangle 9.84375000 168.750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1234.37500;
  origin_y 21.2500000;
  origin_z 354.625000;
  angles_1 9.84375000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1149.37500;
  origin_y 36.0000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 168.750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 60;
  colormap 3;
  origin_x 1936.00000;
  origin_y -136.000000;
  origin_z 312.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 8.43750000 167.343750 0.00000000;
 time 39:37.06079102m;
 setangle 9.84375000 170.156250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1228.25000;
  origin_y 27.6250000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1142.87500;
  origin_y 40.2500000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 170.156250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 60;
  colormap 3;
  origin_x 1936.00000;
  origin_y -136.000000;
  origin_z 312.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 8.43750000 167.343750 0.00000000;
 time 39:37.11083984m;
 setangle 9.84375000 171.562500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1215.37500;
  origin_y 34.1250000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1129.75000;
  origin_y 44.6250000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 60;
  colormap 3;
  origin_x 1936.00000;
  origin_y -136.000000;
  origin_z 312.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 8.43750000 167.343750 0.00000000;
 time 39:37.16088867m;
 setangle 8.43750000 174.375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1200.50000;
  origin_y 42.1250000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1114.00000;
  origin_y 48.5000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 60;
  colormap 3;
  origin_x 1936.00000;
  origin_y -136.000000;
  origin_z 312.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 8.43750000 170.156250 0.00000000;
 time 39:37.21093750m;
 setangle 8.43750000 174.375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1184.62500;
  origin_y 45.5000000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1098.12500;
  origin_y 51.8750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 8.43750000 170.156250 0.00000000;
 time 39:37.26098633m;
 setangle 8.43750000 175.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1168.87500;
  origin_y 50.5000000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1082.25000;
  origin_y 54.7500000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 7.03125000 172.968750 0.00000000;
 time 39:37.31103516m;
 setangle 7.03125000 -180.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1153.25000;
  origin_y 57.0000000;
  origin_z 350.875000;
  angles_1 7.03125000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1066.25000;
  origin_y 57.0000000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 891.250000 -563.250000 436.000000;
 }
}
block {
 camera 7.03125000 174.375000 0.00000000;
 time 39:37.36108398m;
 setangle 7.03125000 -180.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1137.25000;
  origin_y 58.7500000;
  origin_z 350.875000;
  angles_1 7.03125000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1050.25000;
  origin_y 58.7500000;
  origin_z 319.500000;
  angles_1 -1.40625000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1066.25000 57.0000000 312.000000;
 }
}
block {
 camera 7.03125000 174.375000 0.00000000;
 time 39:37.41113281m;
 setangle 5.62500000 -180.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1121.50000;
  origin_y 60.6250000;
  origin_z 371.750000;
  angles_1 5.62500000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1034.12500;
  origin_y 60.6250000;
  origin_z 329.000000;
  angles_1 -1.40625000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 5.62500000 180.000000 0.00000000;
 time 39:37.46142578m;
 setangle 4.21875000 -180.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1105.75000;
  origin_y 62.3750000;
  origin_z 377.125000;
  angles_1 4.21875000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1018.12500;
  origin_y 62.3750000;
  origin_z 336.500000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 4.21875000 180.000000 0.00000000;
 time 39:37.51147461m;
 setangle 4.21875000 -180.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1089.75000;
  origin_y 64.2500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1002.12500;
  origin_y 64.2500000;
  origin_z 342.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 2.81250000 180.000000 0.00000000;
 time 39:37.56152344m;
 setangle 5.62500000 -180.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1073.50000;
  origin_y 66.0000000;
  origin_z 388.250000;
  angles_1 5.62500000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 986.125000;
  origin_y 66.0000000;
  origin_z 345.500000;
  angles_1 -1.40625000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 2.81250000 180.000000 0.00000000;
 time 39:37.61157227m;
 setangle 5.62500000 -180.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1057.37500;
  origin_y 67.8750000;
  origin_z 389.750000;
  angles_1 5.62500000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 970.125000;
  origin_y 67.8750000;
  origin_z 347.000000;
  angles_1 -1.40625000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 2.81250000 180.000000 0.00000000;
 time 39:37.66162109m;
 setangle 5.62500000 -180.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1041.37500;
  origin_y 69.6250000;
  origin_z 389.250000;
  angles_1 5.62500000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 954.125000;
  origin_y 69.6250000;
  origin_z 346.375000;
  angles_1 -1.40625000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 66; // progs/gib1.mdl
  origin_x 527.250000;
  origin_y -369.250000;
  origin_z 296.000000;
  angles_1 -165.937500;
  angles_2 -28.1250000;
  angles_3 42.1875000;
 }
}
block {
 camera 4.21875000 180.000000 0.00000000;
 time 39:37.71166992m;
 setangle 7.03125000 177.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1025.00000;
  origin_y 69.2500000;
  origin_z 388.875000;
  angles_1 7.03125000;
  angles_2 177.187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 938.000000;
  origin_y 71.3750000;
  origin_z 343.875000;
  angles_1 -1.40625000;
  angles_2 177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 180.000000 0.00000000;
 time 39:37.76220703m;
 setangle 7.03125000 167.343750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1007.25000;
  origin_y 56.2500000;
  origin_z 384.250000;
  angles_1 7.03125000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 921.875000;
  origin_y 73.2500000;
  origin_z 339.250000;
  angles_1 -1.40625000;
  angles_2 167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 867.000000 -860.375000 416.000000;
 }
}
block {
 camera 5.62500000 175.781250 0.00000000;
 time 39:37.82177734m;
 setangle 7.03125000 153.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 981.500000;
  origin_y 38.2500000;
  origin_z 376.750000;
  angles_1 7.03125000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 902.750000;
  origin_y 75.3750000;
  origin_z 331.000000;
  angles_1 -1.40625000;
  angles_2 153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 175.781250 0.00000000;
 time 39:37.87182617m;
 setangle 7.03125000 144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 959.125000;
  origin_y 28.8750000;
  origin_z 367.000000;
  angles_1 7.03125000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 886.750000;
  origin_y 77.2500000;
  origin_z 322.125000;
  angles_1 -1.40625000;
  angles_2 144.843750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 165.937500 0.00000000;
 time 39:37.92187500m;
 setangle 8.43750000 123.750000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  vel_z -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 912.750000;
  origin_y 19.3750000;
  origin_z 351.125000;
  angles_1 8.43750000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 870.750000;
  origin_y 79.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 123.750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 927.500000 -760.000000 444.000000;
 }
}
block {
 camera 5.62500000 143.437500 0.00000000;
 time 39:37.97216797m;
 setangle 8.43750000 90.0000000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 852.625000;
  origin_y 16.0000000;
  origin_z 351.875000;
  angles_1 8.43750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 852.625000;
  origin_y 74.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 122.343750 0.00000000;
 time 39:38.02221680m;
 setangle 8.43750000 36.5625000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 768.000000;
  origin_y 17.5000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 836.375000;
  origin_y 70.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 856.500000 -990.500000 416.000000;
 }
}
block {
 camera 7.03125000 122.343750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 100\n";
}
block {
 camera 7.03125000 122.343750 0.00000000;
 time 39:38.07226562m;
 setangle 8.43750000 32.3437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 747.875000;
  origin_y 20.2500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 819.875000;
  origin_y 68.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 819.875000 68.5000000 324.000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 39:38.12231445m;
 setangle 8.43750000 29.5312500 0.00000000;
 clientdata {
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 744.000000;
  origin_y 22.6250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 803.375000;
  origin_y 67.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 39:38.17236328m;
 setangle 8.43750000 25.3125000 0.00000000;
 clientdata {
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 744.000000;
  origin_y 44.2500000;
  origin_z 353.625000;
  angles_1 8.43750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 786.625000;
  origin_y 73.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 time 39:38.22241211m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 744.000000;
  origin_y 60.1250000;
  origin_z 343.500000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 773.250000;
  origin_y 78.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 time 39:38.27246094m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 744.000000;
  origin_y 70.0000000;
  origin_z 336.000000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 762.500000;
  origin_y 82.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 23.9062500 0.00000000;
 time 39:38.32250977m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 744.000000;
  origin_y 79.8750000;
  origin_z 330.000000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 760.000000;
  origin_y 87.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 39:38.37255859m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 745.750000;
  origin_y 81.0000000;
  origin_z 328.625000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 767.250000;
  origin_y 94.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 39:38.42260742m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 751.250000;
  origin_y 94.2500000;
  origin_z 332.750000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 780.500000;
  origin_y 103.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 916.375000 -1065.87500 416.000000;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 39:38.47265625m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 759.500000;
  origin_y 97.1250000;
  origin_z 340.125000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 794.125000;
  origin_y 112.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 39:38.52294922m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 759.625000;
  origin_y 99.3750000;
  origin_z 347.750000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 808.000000;
  origin_y 120.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 39:38.57299805m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 759.750000;
  origin_y 101.125000;
  origin_z 355.500000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 822.000000;
  origin_y 128.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 39:38.62304688m;
 setangle 8.43750000 21.0937500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 760.000000;
  origin_y 104.625000;
  origin_z 362.875000;
  angles_1 8.43750000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 836.250000;
  origin_y 136.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 39:38.67309570m;
 setangle 8.43750000 19.6875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 769.750000;
  origin_y 112.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 850.625000;
  origin_y 143.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 39:38.72314453m;
 setangle 8.43750000 15.4687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 782.375000;
  origin_y 125.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 865.375000;
  origin_y 150.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 18.2812500 0.00000000;
 time 39:38.77319336m;
 setangle 9.84375000 14.0625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 797.250000;
  origin_y 133.000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 880.375000;
  origin_y 156.000000;
  origin_z 331.500000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 865.375000 150.250000 324.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 908.875000 -1273.87500 408.000000;
 }
}
block {
 camera 7.03125000 18.2812500 0.00000000;
 time 39:38.82324219m;
 setangle 11.2500000 8.43750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 810.875000;
  origin_y 147.125000;
  origin_z 392.250000;
  angles_1 11.2500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 895.375000;
  origin_y 161.750000;
  origin_z 341.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 908.375000 -1287.87500 408.750000;
 }
}
block {
 camera 7.03125000 14.0625000 0.00000000;
 time 39:38.87329102m;
 setangle 11.2500000 4.21875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 825.000000;
  origin_y 159.125000;
  origin_z 399.750000;
  angles_1 11.2500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 910.500000;
  origin_y 167.500000;
  origin_z 348.500000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 7.03125000 0.00000000;
 time 39:38.92333984m;
 setangle 11.2500000 2.81250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 839.875000;
  origin_y 167.000000;
  origin_z 405.250000;
  angles_1 11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 925.500000;
  origin_y 173.250000;
  origin_z 354.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 907.000000 -1269.87500 408.000000;
 }
}
block {
 camera 9.84375000 7.03125000 0.00000000;
 time 39:38.97338867m;
 setangle 11.2500000 2.81250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 854.875000;
  origin_y 172.750000;
  origin_z 408.750000;
  angles_1 11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 940.500000;
  origin_y 179.000000;
  origin_z 357.500000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 2.81250000 0.00000000;
 time 39:39.02343750m;
 setangle 11.2500000 2.81250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 869.875000;
  origin_y 178.500000;
  origin_z 410.250000;
  angles_1 11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 955.500000;
  origin_y 184.750000;
  origin_z 359.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 2.81250000 0.00000000;
 time 39:39.07373047m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 884.875000;
  origin_y 186.375000;
  origin_z 409.750000;
  angles_1 11.2500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 970.625000;
  origin_y 190.500000;
  origin_z 358.500000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 1.40625000 0.00000000;
 time 39:39.12377930m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 899.750000;
  origin_y 196.250000;
  origin_z 407.250000;
  angles_1 11.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 985.625000;
  origin_y 196.250000;
  origin_z 355.875000;
  angles_1 -2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 39:39.17382812m;
 setangle 11.2500000 -18.2812500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 919.750000;
  origin_y 231.000000;
  origin_z 402.625000;
  angles_1 11.2500000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1000.62500;
  origin_y 202.125000;
  origin_z 351.375000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 39:39.22387695m;
 setangle 11.2500000 -26.7187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 940.500000;
  origin_y 246.750000;
  origin_z 396.125000;
  angles_1 11.2500000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1016.25000;
  origin_y 206.375000;
  origin_z 344.875000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 39:39.27392578m;
 setangle 11.2500000 -37.9687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 966.000000;
  origin_y 262.000000;
  origin_z 387.625000;
  angles_1 11.2500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1032.37500;
  origin_y 207.500000;
  origin_z 336.250000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 39:39.32397461m;
 setangle 8.43750000 -52.0312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 996.500000;
  origin_y 274.375000;
  origin_z 372.750000;
  angles_1 8.43750000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1048.12500;
  origin_y 204.750000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 331.875000 0.00000000;
 time 39:39.37402344m;
 setangle 8.43750000 -57.6562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1019.12500;
  origin_y 274.750000;
  origin_z 360.250000;
  angles_1 8.43750000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1063.62500;
  origin_y 200.375000;
  origin_z 313.250000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 306.562500 0.00000000;
 time 39:39.42407227m;
 setangle 8.43750000 -61.8750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1039.87500;
  origin_y 272.375000;
  origin_z 345.625000;
  angles_1 8.43750000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1078.87500;
  origin_y 194.875000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 306.562500 0.00000000;
 time 39:39.47412109m;
 setangle 7.03125000 -67.5000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1057.00000;
  origin_y 264.250000;
  origin_z 350.875000;
  angles_1 7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1088.25000;
  origin_y 183.000000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 -67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 300.937500 0.00000000;
 time 39:39.52416992m;
 setangle 8.43750000 -74.5312500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1076.00000;
  origin_y 252.750000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1097.00000;
  origin_y 168.625000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -74.5312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 300.937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 100\n";
}
block {
 camera 5.62500000 291.093750 0.00000000;
 time 39:39.57446289m;
 setangle 8.43750000 -78.7500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1089.87500;
  origin_y 239.125000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1104.62500;
  origin_y 153.750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 284.062500 0.00000000;
 time 39:39.62451172m;
 setangle 8.43750000 -84.3750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1104.62500;
  origin_y 224.625000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1111.00000;
  origin_y 138.125000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 284.062500 0.00000000;
 time 39:39.67456055m;
 setangle 7.03125000 -85.7812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1112.00000;
  origin_y 209.250000;
  origin_z 350.875000;
  angles_1 7.03125000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1116.25000;
  origin_y 122.375000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 279.843750 0.00000000;
 time 39:39.72460938m;
 setangle 7.03125000 -85.7812500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1116.25000;
  origin_y 193.500000;
  origin_z 350.875000;
  angles_1 7.03125000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1120.62500;
  origin_y 106.500000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 272.812500 0.00000000;
 time 39:39.77465820m;
 setangle 7.03125000 -85.7812500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1119.87500;
  origin_y 177.625000;
  origin_z 350.875000;
  angles_1 7.03125000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1124.25000;
  origin_y 90.6250000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 856.500000 -990.500000 416.000000;
 }
}
block {
 camera 5.62500000 272.812500 0.00000000;
 time 39:39.82470703m;
 setangle 5.62500000 -87.1875000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1125.00000;
  origin_y 162.000000;
  origin_z 348.750000;
  angles_1 5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1127.12500;
  origin_y 74.6250000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 -87.1875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 272.812500 0.00000000;
 time 39:39.87475586m;
 setangle 4.21875000 -95.6250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1139.87500;
  origin_y 145.250000;
  origin_z 346.625000;
  angles_1 4.21875000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1129.12500;
  origin_y 58.2500000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 272.812500 0.00000000;
 time 39:39.92480469m;
 setangle 5.62500000 -102.656250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1151.00000;
  origin_y 126.375000;
  origin_z 348.750000;
  angles_1 5.62500000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1129.75000;
  origin_y 41.6250000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 -102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 262.968750 0.00000000;
 time 39:39.97485352m;
 setangle 7.03125000 -122.343750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1164.37500;
  origin_y 79.3750000;
  origin_z 341.000000;
  angles_1 7.03125000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1127.37500;
  origin_y 24.1250000;
  origin_z 309.000000;
  angles_1 -1.40625000;
  angles_2 -122.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 255.937500 0.00000000;
 time 39:40.02490234m;
 setangle 7.03125000 -135.000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1186.87500;
  origin_y 69.7500000;
  origin_z 353.750000;
  angles_1 7.03125000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1125.37500;
  origin_y 8.50000000;
  origin_z 311.000000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 255.937500 0.00000000;
 time 39:40.07495117m;
 setangle 5.62500000 -135.000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1185.25000;
  origin_y 54.2500000;
  origin_z 353.375000;
  angles_1 5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1123.50000;
  origin_y -7.00000000;
  origin_z 313.125000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 236.250000 0.00000000;
 time 39:40.12524414m;
 setangle 5.62500000 -136.406250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1186.25000;
  origin_y 35.6250000;
  origin_z 355.500000;
  angles_1 5.62500000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1121.50000;
  origin_y -22.6250000;
  origin_z 315.125000;
  angles_1 -1.40625000;
  angles_2 -136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 225.000000 0.00000000;
 time 39:40.17529297m;
 setangle 5.62500000 -137.812500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -21.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1181.00000;
  origin_y 17.5000000;
  origin_z 357.500000;
  angles_1 5.62500000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1114.87500;
  origin_y -39.1250000;
  origin_z 317.250000;
  angles_1 -1.40625000;
  angles_2 -137.812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 225.000000 0.00000000;
 time 39:40.22534180m;
 setangle 5.62500000 -137.812500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -19.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1158.50000;
  origin_y -10.1250000;
  origin_z 350.875000;
  angles_1 5.62500000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1107.12500;
  origin_y -54.2500000;
  origin_z 319.250000;
  angles_1 -1.40625000;
  angles_2 -137.812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 222.187500 0.00000000;
 time 39:40.27539062m;
 setangle 5.62500000 -137.812500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -17.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1157.62500;
  origin_y -17.3750000;
  origin_z 357.500000;
  angles_1 5.62500000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1098.25000;
  origin_y -68.2500000;
  origin_z 321.000000;
  angles_1 -1.40625000;
  angles_2 -137.812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 222.187500 0.00000000;
 time 39:40.32543945m;
 setangle 5.62500000 -137.812500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -16.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1154.75000;
  origin_y -24.6250000;
  origin_z 363.250000;
  angles_1 5.62500000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1088.62500;
  origin_y -81.6250000;
  origin_z 320.500000;
  angles_1 -1.40625000;
  angles_2 -137.812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 220.781250 0.00000000;
 time 39:40.37548828m;
 setangle 5.62500000 -144.843750 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -16.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1151.62500;
  origin_y -46.5000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1079.00000;
  origin_y -95.1250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -144.843750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 907.000000 -1269.87500 408.000000;
 }
}
block {
 camera 4.21875000 220.781250 0.00000000;
 time 39:40.42553711m;
 setangle 5.62500000 -151.875000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1145.50000;
  origin_y -68.5000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1067.50000;
  origin_y -107.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -151.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 220.781250 0.00000000;
 time 39:40.47558594m;
 setangle 5.62500000 -153.281250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1134.12500;
  origin_y -82.0000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1055.25000;
  origin_y -119.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -153.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 206.718750 0.00000000;
 time 39:40.52563477m;
 setangle 5.62500000 -153.281250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1121.50000;
  origin_y -92.5000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1042.50000;
  origin_y -129.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -153.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 205.312500 0.00000000;
 time 39:40.57568359m;
 setangle 5.62500000 -154.687500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1104.50000;
  origin_y -100.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1024.62500;
  origin_y -136.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -154.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 205.312500 0.00000000;
 time 39:40.62597656m;
 setangle 5.62500000 -154.687500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1086.62500;
  origin_y -104.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1006.75000;
  origin_y -139.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 205.312500 0.00000000;
 time 39:40.67602539m;
 setangle 5.62500000 -154.687500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1069.12500;
  origin_y -106.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 989.375000;
  origin_y -141.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -154.687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 203.906250 0.00000000;
 time 39:40.72607422m;
 setangle 5.62500000 -154.687500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1052.25000;
  origin_y -107.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 972.375000;
  origin_y -142.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -154.687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 203.906250 0.00000000;
 time 39:40.77612305m;
 setangle 4.21875000 -156.093750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1036.50000;
  origin_y -108.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 955.625000;
  origin_y -141.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 203.906250 0.00000000;
 time 39:40.82617188m;
 setangle 4.21875000 -156.093750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1020.12500;
  origin_y -107.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 939.250000;
  origin_y -140.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 203.906250 0.00000000;
 time 39:40.87622070m;
 setangle 4.21875000 -156.093750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1004.00000;
  origin_y -104.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 923.000000;
  origin_y -138.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 202.500000 0.00000000;
 time 39:40.92626953m;
 setangle 4.21875000 -154.687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 987.125000;
  origin_y -100.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 907.125000;
  origin_y -135.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 202.500000 0.00000000;
 time 39:40.97631836m;
 setangle 4.21875000 -156.093750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 972.125000;
  origin_y -99.0000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 891.250000;
  origin_y -132.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 203.906250 0.00000000;
 time 39:41.02636719m;
 setangle 4.21875000 -156.093750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 954.625000;
  origin_y -98.6250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 873.750000;
  origin_y -132.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 203.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 100\n";
}
block {
 camera 2.81250000 203.906250 0.00000000;
 time 39:41.07641602m;
 setangle 4.21875000 -157.500000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 938.500000;
  origin_y -101.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 856.750000;
  origin_y -132.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -157.500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 202.500000 0.00000000;
 time 39:41.12646484m;
 setangle 4.21875000 -160.312500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 923.000000;
  origin_y -104.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 839.750000;
  origin_y -131.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 201.093750 0.00000000;
 time 39:41.17675781m;
 setangle 4.21875000 -160.312500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 906.375000;
  origin_y -102.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 823.250000;
  origin_y -130.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 198.281250 0.00000000;
 time 39:41.22680664m;
 setangle 4.21875000 -158.906250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 889.500000;
  origin_y -97.7500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 807.125000;
  origin_y -127.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 2.81250000 198.281250 0.00000000;
 time 39:41.27685547m;
 setangle 5.62500000 -158.906250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 873.375000;
  origin_y -94.5000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 791.250000;
  origin_y -123.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -158.906250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 198.281250 0.00000000;
 time 39:41.32690430m;
 setangle 4.21875000 -158.906250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 858.000000;
  origin_y -90.6250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 775.500000;
  origin_y -120.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 199.687500 0.00000000;
 time 39:41.37695312m;
 setangle 4.21875000 -158.906250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 840.500000;
  origin_y -89.3750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 758.000000;
  origin_y -118.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 199.687500 0.00000000;
 time 39:41.42700195m;
 setangle 4.21875000 -156.093750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 821.750000;
  origin_y -85.6250000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 752.000000;
  origin_y -119.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 199.687500 0.00000000;
 time 39:41.47705078m;
 setangle 4.21875000 -150.468750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 822.125000;
  origin_y -81.6250000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 744.875000;
  origin_y -122.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 199.687500 0.00000000;
 time 39:41.52709961m;
 setangle 2.81250000 -140.625000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 800.375000;
  origin_y -71.5000000;
  origin_z 364.500000;
  angles_1 2.81250000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 731.250000;
  origin_y -125.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -140.625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 208.125000 0.00000000;
 time 39:41.57714844m;
 setangle 0.00000000 -126.562500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 768.125000;
  origin_y -53.2500000;
  origin_z 360.125000;
  angles_1 0.00000000;
  angles_2 -126.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 714.000000;
  origin_y -122.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -126.562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 217.968750 0.00000000;
 time 39:41.62719727m;
 setangle 0.00000000 -118.125000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 716.375000;
  origin_y -87.8750000;
  origin_z 341.250000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 697.625000;
  origin_y -118.875000;
  origin_z 328.000000;
  angles_2 -118.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 217.968750 0.00000000;
 time 39:41.67749023m;
 setangle 0.00000000 -116.718750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 701.375000;
  origin_y -77.7500000;
  origin_z 343.750000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 680.000000;
  origin_y -117.625000;
  origin_z 328.000000;
  angles_2 -116.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 232.031250 0.00000000;
 time 39:41.72753906m;
 setangle 0.00000000 -113.906250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 693.750000;
  origin_y -52.5000000;
  origin_z 352.875000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 662.750000;
  origin_y -118.125000;
  origin_z 326.000000;
  angles_2 -113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 241.875000 0.00000000;
 time 39:41.77758789m;
 setangle 0.00000000 -111.093750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 679.125000;
  origin_y -37.2500000;
  origin_z 354.000000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 645.375000;
  origin_y -118.500000;
  origin_z 322.000000;
  angles_2 -111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 0.00000000 244.687500 0.00000000;
 time 39:41.82763672m;
 setangle 0.00000000 -109.687500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 659.750000;
  origin_y -36.8750000;
  origin_z 348.000000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 628.125000;
  origin_y -119.000000;
  origin_z 320.000000;
  angles_2 -109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 244.687500 0.00000000;
 time 39:41.87768555m;
 setangle 0.00000000 -109.687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 643.000000;
  origin_y -44.7500000;
  origin_z 350.000000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 611.375000;
  origin_y -126.875000;
  origin_z 320.000000;
  angles_2 -109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 247.500000 0.00000000;
 time 39:41.92773438m;
 setangle 0.00000000 -109.687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 627.750000;
  origin_y -56.0000000;
  origin_z 350.000000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 596.000000;
  origin_y -138.125000;
  origin_z 320.000000;
  angles_2 -109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 248.906250 0.00000000;
 time 39:41.97778320m;
 setangle 0.00000000 -109.687500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 614.375000;
  origin_y -68.0000000;
  origin_z 350.000000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 582.625000;
  origin_y -150.125000;
  origin_z 320.000000;
  angles_2 -109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 248.906250 0.00000000;
 time 39:42.02783203m;
 setangle 0.00000000 -108.281250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 604.500000;
  origin_y -84.3750000;
  origin_z 350.000000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 574.875000;
  origin_y -167.250000;
  origin_z 320.000000;
  angles_2 -108.281250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 248.906250 0.00000000;
 time 39:42.07788086m;
 setangle 0.00000000 -106.875000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 598.500000;
  origin_y -102.750000;
  origin_z 350.000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 570.875000;
  origin_y -186.250000;
  origin_z 320.000000;
  angles_2 -106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 248.906250 0.00000000;
 time 39:42.12792969m;
 setangle 0.00000000 -106.875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 596.625000;
  origin_y -120.875000;
  origin_z 350.000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 569.000000;
  origin_y -204.500000;
  origin_z 320.000000;
  angles_2 -106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 251.718750 0.00000000;
 time 39:42.17822266m;
 setangle 0.00000000 -106.875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 596.250000;
  origin_y -138.375000;
  origin_z 350.000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 568.750000;
  origin_y -222.000000;
  origin_z 320.000000;
  angles_2 -106.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 251.718750 0.00000000;
 time 39:42.22827148m;
 setangle 0.00000000 -123.750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 619.375000;
  origin_y -166.125000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 568.750000;
  origin_y -238.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -123.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 251.718750 0.00000000;
 time 39:42.27832031m;
 setangle 2.81250000 -180.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 653.875000;
  origin_y -254.125000;
  origin_z 355.375000;
  angles_1 2.81250000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 568.625000;
  origin_y -254.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 251.718750 0.00000000;
 time 39:42.32836914m;
 setangle 2.81250000 -180.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 653.875000;
  origin_y -270.125000;
  origin_z 355.375000;
  angles_1 2.81250000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 568.625000;
  origin_y -270.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 180.000000 0.00000000;
 time 39:42.37841797m;
 setangle 2.81250000 -180.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 653.875000;
  origin_y -286.125000;
  origin_z 355.375000;
  angles_1 2.81250000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 568.625000;
  origin_y -286.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 180.000000 0.00000000;
 time 39:42.42846680m;
 setangle 2.81250000 -180.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 653.875000;
  origin_y -302.125000;
  origin_z 355.375000;
  angles_1 2.81250000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 568.625000;
  origin_y -302.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 180.000000 0.00000000;
 time 39:42.47851562m;
 setangle 2.81250000 -180.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 653.875000;
  origin_y -318.125000;
  origin_z 355.500000;
  angles_1 2.81250000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 568.500000;
  origin_y -318.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 180.000000 0.00000000;
 time 39:42.52880859m;
 setangle 2.81250000 -149.062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 643.500000;
  origin_y -291.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 567.125000;
  origin_y -334.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 180.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 100\n";
}
block {
 camera 1.40625000 180.000000 0.00000000;
 time 39:42.58862305m;
 setangle 4.21875000 -95.6250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 580.750000;
  origin_y -269.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 570.000000;
  origin_y -355.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 180.000000 0.00000000;
 time 39:42.63891602m;
 setangle 4.21875000 -95.6250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 582.375000;
  origin_y -285.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 571.625000;
  origin_y -372.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 209.531250 0.00000000;
 time 39:42.68872070m;
 setangle 2.81250000 -95.6250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 583.375000;
  origin_y -301.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 572.625000;
  origin_y -388.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 262.968750 0.00000000;
 time 39:42.73901367m;
 setangle 2.81250000 -95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 583.625000;
  origin_y -317.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 573.000000;
  origin_y -404.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 262.968750 0.00000000;
 time 39:42.78906250m;
 setangle 2.81250000 -95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 583.500000;
  origin_y -333.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 572.875000;
  origin_y -420.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 262.968750 0.00000000;
 time 39:42.83911133m;
 setangle 1.40625000 -95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 583.125000;
  origin_y -349.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 572.375000;
  origin_y -436.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 262.968750 0.00000000;
 time 39:42.88916016m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 578.125000;
  origin_y -365.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 571.750000;
  origin_y -453.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 39:42.93920898m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 581.375000;
  origin_y -383.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 574.875000;
  origin_y -470.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 39:42.98925781m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 585.750000;
  origin_y -399.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 579.375000;
  origin_y -487.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 4; // weapons/guncock.wav
  origin 1382.00000 -673.125000 316.000000;
 }
 particle {
  origin 1540.75000 -550.375000 337.500000;
  vel -7.43750000 3.31250000 2.12500000;
  color 8;
  count 73;
 }
 particle {
  origin 1540.75000 -552.250000 333.375000;
  vel -7.18750000 3.87500000 0.187500000;
  color 8;
  count 73;
 }
 particle {
  origin 1540.62500 -558.375000 329.375000;
  vel -4.00000000 0.00000000 -0.125000000;
  color 8;
  count 73;
 }
 particle {
  origin 1540.62500 -563.500000 328.125000;
  vel -4.06250000 -0.562500000 0.687500000;
  color 8;
  count 73;
 }
 particle {
  origin 1540.62500 -557.750000 332.125000;
  vel -4.37500000 1.75000000 0.00000000;
  color 8;
  count 73;
 }
 particle {
  origin 1540.62500 -560.500000 335.250000;
  vel -6.75000000 3.62500000 -1.00000000;
  color 8;
  count 73;
 }
 sound {
  channel 2;
  entity 194;
  soundnum 84; // buttons/airbut1.wav
  origin 1546.00000 -552.000000 328.000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 39:43.03930664m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 591.250000;
  origin_y -415.625000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 584.750000;
  origin_y -503.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 48;
  soundnum 71; // doors/doormv1.wav
  origin 1340.00000 -612.000000 430.000000;
 }
 sound {
  channel 2;
  entity 49;
  soundnum 71; // doors/doormv1.wav
  origin 1340.00000 -476.000000 430.000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 39:43.08935547m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 595.375000;
  origin_y -432.000000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 588.875000;
  origin_y -519.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 39:43.13940430m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 598.375000;
  origin_y -448.250000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 592.000000;
  origin_y -535.875000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 39:43.18945312m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 600.625000;
  origin_y -464.500000;
  origin_z 378.250000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 594.125000;
  origin_y -552.125000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 39:43.23974609m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 602.125000;
  origin_y -480.625000;
  origin_z 378.250000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 595.750000;
  origin_y -568.375000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 39:43.28979492m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 603.125000;
  origin_y -496.750000;
  origin_z 394.250000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 596.625000;
  origin_y -584.500000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 39:43.33984375m;
 setangle 2.81250000 -101.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 615.875000;
  origin_y -515.250000;
  origin_z 396.500000;
  angles_1 2.81250000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 596.625000;
  origin_y -600.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 39:43.38989258m;
 setangle 4.21875000 -109.687500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 626.875000;
  origin_y -535.875000;
  origin_z 386.750000;
  angles_1 4.21875000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 595.375000;
  origin_y -617.500000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -109.687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 39:43.43994141m;
 setangle 4.21875000 -109.687500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 624.625000;
  origin_y -552.125000;
  origin_z 387.500000;
  angles_1 4.21875000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 593.125000;
  origin_y -633.875000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -109.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 248.906250 0.00000000;
 time 39:43.48999023m;
 setangle 4.21875000 -109.687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 624.375000;
  origin_y -569.250000;
  origin_z 430.625000;
  angles_1 4.21875000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 592.750000;
  origin_y -651.000000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -109.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 248.906250 0.00000000;
 time 39:43.54003906m;
 setangle 4.21875000 -109.687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 625.125000;
  origin_y -586.000000;
  origin_z 430.625000;
  angles_1 4.21875000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 593.625000;
  origin_y -667.750000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -109.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 248.906250 0.00000000;
 time 39:43.59008789m;
 setangle 5.62500000 -111.093750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 626.250000;
  origin_y -604.000000;
  origin_z 448.750000;
  angles_1 5.62500000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 592.875000;
  origin_y -684.750000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 -111.093750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 248.906250 0.00000000;
 time 39:43.64038086m;
 setangle 8.43750000 -113.906250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 627.750000;
  origin_y -623.125000;
  origin_z 453.000000;
  angles_1 8.43750000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 590.750000;
  origin_y -701.500000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 -113.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 247.500000 0.00000000;
 time 39:43.70019531m;
 setangle 9.84375000 -115.312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 625.500000;
  origin_y -643.875000;
  origin_z 471.125000;
  angles_1 9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 586.625000;
  origin_y -720.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -115.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 244.687500 0.00000000;
 time 39:43.75024414m;
 setangle 14.0625000 -106.875000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 609.625000;
  origin_y -656.125000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 583.000000;
  origin_y -736.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -106.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 244.687500 0.00000000;
 time 39:43.80053711m;
 setangle 14.0625000 -102.656250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 603.625000;
  origin_y -672.375000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 583.000000;
  origin_y -754.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 251.718750 0.00000000;
 time 39:43.85058594m;
 setangle 14.0625000 -104.062500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 606.875000;
  origin_y -690.125000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 584.250000;
  origin_y -771.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -104.062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 255.937500 0.00000000;
 time 39:43.90063477m;
 setangle 14.0625000 -104.062500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 609.250000;
  origin_y -706.750000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 586.625000;
  origin_y -788.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -104.062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 255.937500 0.00000000;
 time 39:43.95068359m;
 setangle 14.0625000 -104.062500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 610.125000;
  origin_y -723.625000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 587.625000;
  origin_y -805.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -104.062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1322.12500 -656.000000 316.000000;
 }
}
block {
 camera 12.6562500 254.531250 0.00000000;
 time 39:44.00073242m;
 setangle 11.2500000 -104.062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 610.375000;
  origin_y -739.125000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 587.500000;
  origin_y -821.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -104.062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 254.531250 0.00000000;
 time 39:44.05078125m;
 setangle 11.2500000 -102.656250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 607.500000;
  origin_y -754.875000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 586.625000;
  origin_y -838.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 254.531250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 100\n";
}
block {
 camera 9.84375000 254.531250 0.00000000;
 time 39:44.10083008m;
 setangle 11.2500000 -102.656250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 606.000000;
  origin_y -771.125000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 585.125000;
  origin_y -854.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 254.531250 0.00000000;
 time 39:44.15087891m;
 setangle 11.2500000 -102.656250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 604.000000;
  origin_y -787.125000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 583.125000;
  origin_y -870.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 255.937500 0.00000000;
 time 39:44.20092773m;
 setangle 11.2500000 -101.250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 599.750000;
  origin_y -802.500000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 580.875000;
  origin_y -886.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 255.937500 0.00000000;
 time 39:44.25097656m;
 setangle 11.2500000 -95.6250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 589.250000;
  origin_y -817.000000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 578.750000;
  origin_y -902.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 257.343750 0.00000000;
 time 39:44.30126953m;
 setangle 12.6562500 -84.3750000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 571.000000;
  origin_y -833.250000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 577.250000;
  origin_y -918.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 257.343750 0.00000000;
 time 39:44.35131836m;
 setangle 12.6562500 -75.9375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 555.375000;
  origin_y -851.625000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 574.125000;
  origin_y -934.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 262.968750 0.00000000;
 time 39:44.40136719m;
 setangle 12.6562500 -73.1250000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 547.500000;
  origin_y -868.500000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 570.250000;
  origin_y -950.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 282.656250 0.00000000;
 time 39:44.45141602m;
 setangle 15.4687500 -61.8750000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 528.625000;
  origin_y -891.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 566.500000;
  origin_y -966.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -61.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1344.12500 -645.125000 344.000000;
 }
}
block {
 camera 11.2500000 285.468750 0.00000000;
 time 39:44.50146484m;
 setangle 15.4687500 -61.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 528.500000;
  origin_y -909.250000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 566.250000;
  origin_y -984.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -61.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 296.718750 0.00000000;
 time 39:44.55151367m;
 setangle 15.4687500 -61.8750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 529.750000;
  origin_y -926.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 567.625000;
  origin_y -1001.75000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -61.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 296.718750 0.00000000;
 time 39:44.60156250m;
 setangle 15.4687500 -61.8750000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 532.250000;
  origin_y -943.250000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 570.000000;
  origin_y -1018.37500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -61.8750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 296.718750 0.00000000;
 time 39:44.65161133m;
 setangle 15.4687500 -63.2812500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 537.375000;
  origin_y -958.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 573.375000;
  origin_y -1034.62500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -63.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 296.718750 0.00000000;
 time 39:44.70166016m;
 setangle 15.4687500 -59.0625000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 536.250000;
  origin_y -977.250000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 577.750000;
  origin_y -1050.50000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -59.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 48;
  soundnum 70; // doors/drclos4.wav
  origin 1340.00000 -612.000000 594.000000;
 }
 sound {
  channel 2;
  entity 49;
  soundnum 70; // doors/drclos4.wav
  origin 1340.00000 -476.000000 594.000000;
 }
}
block {
 camera 14.0625000 295.312500 0.00000000;
 time 39:44.75170898m;
 setangle 14.0625000 -57.6562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 539.250000;
  origin_y -993.375000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 582.875000;
  origin_y -1066.12500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -57.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 295.312500 0.00000000;
 time 39:44.80175781m;
 setangle 14.0625000 -49.2187500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 534.000000;
  origin_y -1015.75000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 587.875000;
  origin_y -1081.37500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -49.2187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 14.0625000 299.531250 0.00000000;
 time 39:44.85205078m;
 setangle 14.0625000 -45.0000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 533.500000;
  origin_y -1035.75000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 591.875000;
  origin_y -1097.25000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 309.375000 0.00000000;
 time 39:44.90209961m;
 setangle 14.0625000 -40.7812500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 532.750000;
  origin_y -1056.00000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 595.625000;
  origin_y -1112.87500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -40.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1347.62500 -624.250000 376.000000;
 }
}
block {
 camera 12.6562500 315.000000 0.00000000;
 time 39:44.95214844m;
 setangle 12.6562500 -23.9062500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 522.750000;
  origin_y -1092.00000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 599.875000;
  origin_y -1128.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 315.000000 0.00000000;
 time 39:45.00219727m;
 setangle 12.6562500 -12.6562500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 522.625000;
  origin_y -1123.50000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 605.500000;
  origin_y -1144.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 317.812500 0.00000000;
 time 39:45.05224609m;
 setangle 11.2500000 8.43750000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 530.375000;
  origin_y -1174.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 614.875000;
  origin_y -1159.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 345.937500 0.00000000;
 time 39:45.10229492m;
 setangle 9.84375000 21.0937500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 547.500000;
  origin_y -1206.62500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 627.250000;
  origin_y -1173.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 345.937500 0.00000000;
 time 39:45.15234375m;
 setangle 9.84375000 23.9062500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 562.500000;
  origin_y -1222.50000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 640.500000;
  origin_y -1185.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 7.03125000 0.00000000;
 time 39:45.20239258m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 574.750000;
  origin_y -1231.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 654.000000;
  origin_y -1196.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 22.5000000 0.00000000;
 time 39:45.25244141m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 593.000000;
  origin_y -1236.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 672.250000;
  origin_y -1201.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 39:45.30249023m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 611.500000;
  origin_y -1238.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 690.750000;
  origin_y -1203.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 39:45.35278320m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 629.250000;
  origin_y -1239.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 708.625000;
  origin_y -1204.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 39:45.40283203m;
 setangle 9.84375000 25.3125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 647.750000;
  origin_y -1244.12500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 724.875000;
  origin_y -1205.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 1337.25000 -589.500000 404.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 39:45.45288086m;
 setangle 9.84375000 29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 666.875000;
  origin_y -1251.00000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 740.875000;
  origin_y -1206.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 23.9062500 0.00000000;
 time 39:45.50292969m;
 setangle 9.84375000 35.1562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 687.500000;
  origin_y -1259.25000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 756.875000;
  origin_y -1207.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 28.1250000 0.00000000;
 time 39:45.55297852m;
 setangle 9.84375000 45.0000000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 714.000000;
  origin_y -1264.50000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 775.125000;
  origin_y -1203.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 28.1250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 100\n";
}
block {
 camera 8.43750000 28.1250000 0.00000000;
 time 39:45.60302734m;
 setangle 9.84375000 47.8125000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 735.750000;
  origin_y -1262.37500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 792.125000;
  origin_y -1197.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 33.7500000 0.00000000;
 time 39:45.65307617m;
 setangle 9.84375000 56.2500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 762.000000;
  origin_y -1261.12500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 808.125000;
  origin_y -1188.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 46.4062500 0.00000000;
 time 39:45.70312500m;
 setangle 9.84375000 56.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 776.500000;
  origin_y -1251.37500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 822.625000;
  origin_y -1178.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 46.4062500 0.00000000;
 time 39:45.75317383m;
 setangle 9.84375000 57.6562500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 791.625000;
  origin_y -1241.75000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 836.000000;
  origin_y -1167.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 54.8437500 0.00000000;
 time 39:45.80322266m;
 setangle 9.84375000 57.6562500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 800.875000;
  origin_y -1225.25000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 845.250000;
  origin_y -1151.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 56.2500000 0.00000000;
 time 39:45.85327148m;
 setangle 9.84375000 57.6562500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 807.375000;
  origin_y -1207.87500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 851.750000;
  origin_y -1133.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 56.2500000 0.00000000;
 time 39:45.90356445m;
 setangle 9.84375000 56.2500000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 810.375000;
  origin_y -1189.75000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 856.625000;
  origin_y -1116.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 56.2500000 0.00000000;
 time 39:45.95361328m;
 setangle 9.84375000 56.2500000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 815.625000;
  origin_y -1174.12500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 861.750000;
  origin_y -1101.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 56.2500000 0.00000000;
 time 39:46.00366211m;
 setangle 9.84375000 56.2500000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 821.500000;
  origin_y -1158.87500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 867.625000;
  origin_y -1085.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 54.8437500 0.00000000;
 time 39:46.05371094m;
 setangle 9.84375000 57.6562500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 829.500000;
  origin_y -1145.00000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 873.875000;
  origin_y -1071.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 54.8437500 0.00000000;
 time 39:46.10375977m;
 setangle 9.84375000 57.6562500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 836.250000;
  origin_y -1130.37500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 880.625000;
  origin_y -1056.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 54.8437500 0.00000000;
 time 39:46.15380859m;
 setangle 9.84375000 45.0000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 826.125000;
  origin_y -1102.75000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 887.125000;
  origin_y -1041.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 56.2500000 0.00000000;
 time 39:46.20385742m;
 setangle 9.84375000 15.4687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 816.750000;
  origin_y -1050.50000;
  origin_z 484.125000;
  angles_1 9.84375000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 894.125000;
  origin_y -1027.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 45.0000000 0.00000000;
 time 39:46.25390625m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 818.750000;
  origin_y -1012.75000;
  origin_z 483.750000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 902.875000;
  origin_y -1012.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 14.0625000 0.00000000;
 time 39:46.30395508m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 825.625000;
  origin_y -999.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 912.250000;
  origin_y -999.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 1407.50000 -739.000000 316.000000;
 }
}
block {
 camera 8.43750000 14.0625000 0.00000000;
 time 39:46.35400391m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 841.125000;
  origin_y -988.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 927.875000;
  origin_y -988.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 39:46.40429688m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 857.125000;
  origin_y -979.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 943.875000;
  origin_y -979.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 39:46.45434570m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 1.40625000 0.00000000;
 time 39:48.00659180m;
 setangle 5.62500000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1143.87500;
  origin_y -954.000000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1230.75000;
  origin_y -945.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 1.40625000 0.00000000;
 time 39:48.05664062m;
 setangle 5.62500000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1159.87500;
  origin_y -952.625000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1246.75000;
  origin_y -944.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 2.81250000 0.00000000;
 time 39:48.10668945m;
 setangle 5.62500000 4.21875000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1172.62500;
  origin_y -951.625000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1259.50000;
  origin_y -943.000000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 2.81250000 0.00000000;
 time 39:48.15673828m;
 setangle 5.62500000 4.21875000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1182.87500;
  origin_y -950.750000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1269.75000;
  origin_y -942.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 55; // player/h2ojump.wav
  origin 1432.25000 -419.875000 172.000000;
 }
}
block {
 camera 4.21875000 2.81250000 0.00000000;
 time 39:48.20678711m;
 setangle 5.62500000 4.21875000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1191.00000;
  origin_y -950.000000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1277.87500;
  origin_y -941.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1432.25000 -419.875000 172.000000;
 }
}
block {
 camera 4.21875000 2.81250000 0.00000000;
 time 39:48.25683594m;
 setangle 7.03125000 4.21875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1197.87500;
  origin_y -949.500000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1284.50000;
  origin_y -940.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 2.81250000 0.00000000;
 time 39:48.30688477m;
 setangle 7.03125000 4.21875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1203.00000;
  origin_y -949.000000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1289.62500;
  origin_y -940.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 2.81250000 0.00000000;
 time 39:48.35693359m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1207.62500;
  origin_y -948.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1293.87500;
  origin_y -940.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 2.81250000 0.00000000;
 time 39:48.40698242m;
 setangle 8.43750000 5.62500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1211.00000;
  origin_y -950.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1297.00000;
  origin_y -939.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 2.81250000 0.00000000;
 time 39:48.45703125m;
 setangle 8.43750000 7.03125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1213.50000;
  origin_y -952.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1299.25000;
  origin_y -939.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 4.21875000 0.00000000;
 time 39:48.50708008m;
 setangle 8.43750000 7.03125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1214.62500;
  origin_y -952.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1300.37500;
  origin_y -939.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 4.21875000 0.00000000;
 time 39:48.55737305m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1215.12500;
  origin_y -954.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1300.62500;
  origin_y -939.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 4.21875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 100\n";
}
block {
 camera 7.03125000 5.62500000 0.00000000;
 time 39:48.60742188m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1215.12500;
  origin_y -954.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1300.62500;
  origin_y -939.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 7.03125000 0.00000000;
 time 39:48.65747070m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1220.12500;
  origin_y -953.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1305.50000;
  origin_y -938.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 7.03125000 0.00000000;
 time 39:48.70751953m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1231.87500;
  origin_y -951.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1317.37500;
  origin_y -936.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
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  origin_x 1568.50000;
  origin_y -885.375000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 11.2500000 12.6562500 0.00000000;
 time 39:49.55859375m;
 setangle 15.4687500 18.2812500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1507.00000;
  origin_y -912.500000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1586.25000;
  origin_y -884.125000;
  origin_z 438.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 11.2500000 14.0625000 0.00000000;
 time 39:49.60888672m;
 setangle 15.4687500 32.3437500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 1.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1534.00000;
  origin_y -929.750000;
  origin_z 491.500000;
  angles_1 15.4687500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1604.00000;
  origin_y -882.875000;
  origin_z 434.000000;
  angles_1 -4.21875000;
  angles_2 32.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 16.8750000 0.00000000;
 time 39:49.65893555m;
 setangle 15.4687500 80.1562500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1609.37500;
  origin_y -965.000000;
  origin_z 485.500000;
  angles_1 15.4687500;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1621.75000;
  origin_y -881.750000;
  origin_z 427.875000;
  angles_1 -4.21875000;
  angles_2 80.1562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 30.9375000 0.00000000;
 time 39:49.70898438m;
 setangle 15.4687500 95.6250000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 1.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1649.75000;
  origin_y -964.125000;
  origin_z 477.500000;
  angles_1 15.4687500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1639.37500;
  origin_y -880.500000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 30.9375000 0.00000000;
 time 39:49.75903320m;
 setangle 15.4687500 98.4375000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1672.00000;
  origin_y -955.625000;
  origin_z 479.500000;
  angles_1 15.4687500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1657.62500;
  origin_y -872.750000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 78.7500000 0.00000000;
 time 39:49.80908203m;
 setangle 14.0625000 116.718750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1713.62500;
  origin_y -934.625000;
  origin_z 477.500000;
  angles_1 14.0625000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1673.75000;
  origin_y -859.875000;
  origin_z 422.000000;
  angles_1 -4.21875000;
  angles_2 116.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 39:49.85913086m;
 setangle 14.0625000 132.187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1748.25000;
  origin_y -908.500000;
  origin_z 473.375000;
  angles_1 14.0625000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1689.75000;
  origin_y -847.000000;
  origin_z 418.000000;
  angles_1 -4.21875000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 39:49.90917969m;
 setangle 12.6562500 135.000000 0.00000000;
 clientdata {
  vel_y 16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -892.000000;
  origin_z 464.500000;
  angles_1 12.6562500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1705.75000;
  origin_y -834.250000;
  origin_z 411.875000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 12.6562500 115.312500 0.00000000;
 time 39:49.95922852m;
 setangle 12.6562500 137.812500 0.00000000;
 clientdata {
  vel_y 16.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.87500;
  origin_y -859.875000;
  origin_z 441.625000;
  angles_1 12.6562500;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1721.87500;
  origin_y -821.375000;
  origin_z 403.875000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 11.2500000 135.000000 0.00000000;
 time 39:50.00927734m;
 setangle 12.6562500 140.625000 0.00000000;
 clientdata {
  vel_y 16.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.87500;
  origin_y -830.750000;
  origin_z 418.000000;
  angles_1 12.6562500;
  angles_2 140.625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1735.87500;
  origin_y -808.500000;
  origin_z 393.875000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 11.2500000 135.000000 0.00000000;
 time 39:50.05932617m;
 setangle 12.6562500 144.843750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1750.25000;
  origin_y -818.125000;
  origin_z 404.875000;
  angles_1 12.6562500;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1735.87500;
  origin_y -795.750000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 11.2500000 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 100\n";
}
block {
 camera 11.2500000 136.406250 0.00000000;
 time 39:50.10961914m;
 setangle 11.2500000 146.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1750.25000;
  origin_y -804.750000;
  origin_z 402.250000;
  angles_1 11.2500000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1729.12500;
  origin_y -781.125000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 11.2500000 143.437500 0.00000000;
 time 39:50.15966797m;
 setangle 9.84375000 146.250000 0.00000000;
 clientdata {
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1745.12500;
  origin_y -780.125000;
  origin_z 406.125000;
  angles_1 9.84375000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1719.25000;
  origin_y -766.750000;
  origin_z 390.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 11.2500000 143.437500 0.00000000;
 time 39:50.20971680m;
 setangle 9.84375000 146.250000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1740.37500;
  origin_y -771.875000;
  origin_z 408.375000;
  angles_1 9.84375000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1709.50000;
  origin_y -752.250000;
  origin_z 386.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 9.84375000 144.843750 0.00000000;
 time 39:50.25976562m;
 setangle 9.84375000 146.250000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1740.37500;
  origin_y -763.750000;
  origin_z 408.625000;
  angles_1 9.84375000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1699.62500;
  origin_y -737.875000;
  origin_z 379.875000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 144.843750 0.00000000;
 time 39:50.30981445m;
 setangle 9.84375000 149.062500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 18.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1740.37500;
  origin_y -752.125000;
  origin_z 405.875000;
  angles_1 9.84375000;
  angles_2 149.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1689.87500;
  origin_y -723.500000;
  origin_z 371.875000;
  angles_1 -2.81250000;
  angles_2 149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 144.843750 0.00000000;
 time 39:50.35986328m;
 setangle 9.84375000 157.500000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 18.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1740.25000;
  origin_y -732.250000;
  origin_z 399.375000;
  angles_1 9.84375000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1680.00000;
  origin_y -709.000000;
  origin_z 361.875000;
  angles_1 -2.81250000;
  angles_2 157.500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 144.843750 0.00000000;
 time 39:50.40991211m;
 setangle 9.84375000 158.906250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 18.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1740.25000;
  origin_y -719.625000;
  origin_z 392.625000;
  angles_1 9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1670.12500;
  origin_y -694.625000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 158.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 156.093750 0.00000000;
 time 39:50.45996094m;
 setangle 9.84375000 158.906250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1734.75000;
  origin_y -714.625000;
  origin_z 406.375000;
  angles_1 9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1654.87500;
  origin_y -686.000000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 158.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 156.093750 0.00000000;
 time 39:50.51000977m;
 setangle 9.84375000 158.906250 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1717.25000;
  origin_y -710.875000;
  origin_z 407.125000;
  angles_1 9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1635.87500;
  origin_y -681.750000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 158.906250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 157.500000 0.00000000;
 time 39:50.56005859m;
 setangle 9.84375000 158.906250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1699.12500;
  origin_y -708.625000;
  origin_z 407.125000;
  angles_1 9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1617.87500;
  origin_y -679.500000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 157.500000 0.00000000;
 time 39:50.61010742m;
 setangle 9.84375000 160.312500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1682.25000;
  origin_y -706.125000;
  origin_z 407.125000;
  angles_1 9.84375000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1600.25000;
  origin_y -679.125000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 157.500000 0.00000000;
 time 39:50.66040039m;
 setangle 9.84375000 158.906250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1664.62500;
  origin_y -708.875000;
  origin_z 407.125000;
  angles_1 9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1583.37500;
  origin_y -679.750000;
  origin_z 358.000000;
  angles_1 -2.81250000;
  angles_2 158.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 157.500000 0.00000000;
 time 39:50.71044922m;
 setangle 11.2500000 151.875000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1643.12500;
  origin_y -719.125000;
  origin_z 405.250000;
  angles_1 11.2500000;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1566.37500;
  origin_y -680.500000;
  origin_z 354.000000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 157.500000 0.00000000;
 time 39:50.76049805m;
 setangle 15.4687500 143.437500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1618.37500;
  origin_y -729.750000;
  origin_z 405.500000;
  angles_1 15.4687500;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1549.50000;
  origin_y -681.250000;
  origin_z 347.875000;
  angles_1 -4.21875000;
  angles_2 143.437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 9.84375000 150.468750 0.00000000;
 time 39:50.81054688m;
 setangle 16.8750000 135.000000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1591.62500;
  origin_y -741.125000;
  origin_z 399.500000;
  angles_1 16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1532.62500;
  origin_y -682.000000;
  origin_z 339.875000;
  angles_1 -5.62500000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 9.84375000 150.468750 0.00000000;
 time 39:50.86059570m;
 setangle 18.2812500 119.531250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1558.25000;
  origin_y -753.875000;
  origin_z 391.500000;
  angles_1 18.2812500;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1515.62500;
  origin_y -682.750000;
  origin_z 329.875000;
  angles_1 -5.62500000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 14.0625000 142.031250 0.00000000;
 time 39:50.91064453m;
 setangle 22.5000000 105.468750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1522.12500;
  origin_y -760.500000;
  origin_z 385.500000;
  angles_1 22.5000000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1498.75000;
  origin_y -683.500000;
  origin_z 317.875000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 118.125000 0.00000000;
 time 39:50.96069336m;
 setangle 23.9062500 98.4375000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1495.50000;
  origin_y -762.625000;
  origin_z 373.500000;
  angles_1 23.9062500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1481.87500;
  origin_y -684.250000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 118.125000 0.00000000;
 time 39:51.01074219m;
 setangle 25.3125000 94.2187500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1473.50000;
  origin_y -763.250000;
  origin_z 381.500000;
  angles_1 25.3125000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1465.87500;
  origin_y -685.000000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 104.062500 0.00000000;
 time 39:51.06079102m;
 setangle 25.3125000 90.0000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1451.75000;
  origin_y -764.250000;
  origin_z 381.500000;
  angles_1 25.3125000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1449.87500;
  origin_y -685.750000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 92.8125000 0.00000000;
 time 39:51.11083984m;
 setangle 25.3125000 82.9687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1426.00000;
  origin_y -764.000000;
  origin_z 381.500000;
  angles_1 25.3125000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1433.62500;
  origin_y -685.750000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 90.0000000 0.00000000;
 time 39:51.16113281m;
 setangle 25.3125000 73.1250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1396.25000;
  origin_y -760.625000;
  origin_z 381.500000;
  angles_1 25.3125000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1417.25000;
  origin_y -684.875000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 73.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 90.0000000 0.00000000;
 time 39:51.21118164m;
 setangle 25.3125000 63.2812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1367.00000;
  origin_y -753.375000;
  origin_z 381.500000;
  angles_1 25.3125000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1400.62500;
  origin_y -682.250000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 81.5625000 0.00000000;
 time 39:51.26123047m;
 setangle 25.3125000 59.0625000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1348.50000;
  origin_y -748.625000;
  origin_z 381.500000;
  angles_1 25.3125000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1387.25000;
  origin_y -680.250000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 59.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 61.8750000 0.00000000;
 time 39:51.31127930m;
 setangle 25.3125000 49.2187500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1326.75000;
  origin_y -739.375000;
  origin_z 381.500000;
  angles_1 25.3125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1376.62500;
  origin_y -678.625000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 57.6562500 0.00000000;
 time 39:51.36132812m;
 setangle 23.9062500 42.1875000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1310.50000;
  origin_y -732.250000;
  origin_z 379.625000;
  angles_1 23.9062500;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1368.12500;
  origin_y -677.375000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 42.1875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 57.6562500 0.00000000;
 time 39:51.41137695m;
 setangle 22.5000000 40.7812500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1301.62500;
  origin_y -730.375000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1361.25000;
  origin_y -676.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 40.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 47.8125000 0.00000000;
 time 39:51.46142578m;
 setangle 22.5000000 39.3750000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1294.87500;
  origin_y -728.000000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1355.87500;
  origin_y -675.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 39.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 39.3750000 0.00000000;
 time 39:51.51147461m;
 setangle 22.5000000 33.7500000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1285.75000;
  origin_y -721.125000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1351.50000;
  origin_y -674.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 33.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 37.9687500 0.00000000;
 time 39:51.56152344m;
 setangle 22.5000000 32.3437500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1281.25000;
  origin_y -719.000000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1348.12500;
  origin_y -674.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 32.3437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 37.9687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 100\n";
}
block {
 camera 21.0937500 37.9687500 0.00000000;
 time 39:51.61157227m;
 setangle 19.6875000 29.5312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1275.37500;
  origin_y -716.125000;
  origin_z 373.625000;
  angles_1 19.6875000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1345.75000;
  origin_y -674.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 32.3437500 0.00000000;
 time 39:51.66186523m;
 setangle 18.2812500 28.1250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1272.25000;
  origin_y -714.625000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1344.37500;
  origin_y -673.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 28.1250000 0.00000000;
 time 39:51.71191406m;
 setangle 18.2812500 28.1250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1271.87500;
  origin_y -714.500000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1344.00000;
  origin_y -673.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 26.7187500 0.00000000;
 time 39:51.76196289m;
 setangle 18.2812500 26.7187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1270.87500;
  origin_y -712.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1344.00000;
  origin_y -673.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 26.7187500 0.00000000;
 time 39:51.81201172m;
 setangle 18.2812500 26.7187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1270.87500;
  origin_y -712.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1344.00000;
  origin_y -673.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 26.7187500 0.00000000;
 time 39:51.86206055m;
 setangle 18.2812500 25.3125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1270.00000;
  origin_y -711.000000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1344.00000;
  origin_y -673.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 25.3125000 0.00000000;
 time 39:51.91210938m;
 setangle 18.2812500 25.3125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1270.00000;
  origin_y -711.000000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1344.00000;
  origin_y -673.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 23.9062500 0.00000000;
 time 39:51.96215820m;
 setangle 18.2812500 25.3125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1270.00000;
  origin_y -711.000000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1344.00000;
  origin_y -673.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 23.9062500 0.00000000;
 time 39:52.01220703m;
 setangle 16.8750000 25.3125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1269.37500;
  origin_y -711.250000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1344.00000;
  origin_y -673.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 23.9062500 0.00000000;
 time 39:52.06225586m;
 setangle 16.8750000 25.3125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1269.37500;
  origin_y -711.250000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1344.00000;
  origin_y -673.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 23.9062500 0.00000000;
 time 39:52.11230469m;
 setangle 16.8750000 25.3125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1269.37500;
  origin_y -711.250000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1344.00000;
  origin_y -673.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 23.9062500 0.00000000;
 time 39:52.16235352m;
 setangle 16.8750000 25.3125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1269.37500;
  origin_y -711.250000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1344.00000;
  origin_y -673.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 23.9062500 0.00000000;
 time 39:52.21264648m;
 setangle 16.8750000 25.3125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1269.37500;
  origin_y -711.250000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1344.00000;
  origin_y -673.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 23.9062500 0.00000000;
 time 39:52.26269531m;
 setangle 16.8750000 29.5312500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1268.00000;
  origin_y -719.250000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1339.75000;
  origin_y -676.250000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 23.9062500 0.00000000;
 time 39:52.31274414m;
 setangle 18.2812500 67.5000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1303.62500;
  origin_y -763.125000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1333.37500;
  origin_y -685.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 28.1250000 0.00000000;
 time 39:52.36279297m;
 setangle 19.6875000 126.562500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1378.37500;
  origin_y -759.875000;
  origin_z 373.625000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1327.87500;
  origin_y -701.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 28.1250000 0.00000000;
 time 39:52.41284180m;
 setangle 19.6875000 126.562500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1367.75000;
  origin_y -759.875000;
  origin_z 366.375000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1323.25000;
  origin_y -717.250000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 66.0937500 0.00000000;
 time 39:52.46289062m;
 setangle 19.6875000 126.562500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1353.62500;
  origin_y -767.875000;
  origin_z 359.000000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1315.12500;
  origin_y -733.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 125.156250 0.00000000;
 time 39:52.51293945m;
 setangle 19.6875000 126.562500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1332.12500;
  origin_y -767.875000;
  origin_z 344.000000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1306.12500;
  origin_y -747.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 125.156250 0.00000000;
 time 39:52.56298828m;
 setangle 19.6875000 122.343750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1303.37500;
  origin_y -767.875000;
  origin_z 329.250000;
  angles_1 19.6875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1290.87500;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 125.156250 0.00000000;
 time 39:52.61303711m;
 setangle 19.6875000 102.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1294.50000;
  origin_y -766.125000;
  origin_z 323.500000;
  angles_1 19.6875000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1273.75000;
  origin_y -748.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 120.937500 0.00000000;
 time 39:52.66308594m;
 setangle 19.6875000 80.1562500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1254.00000;
  origin_y -764.375000;
  origin_z 325.875000;
  angles_1 19.6875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1256.62500;
  origin_y -740.250000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 101.250000 0.00000000;
 time 39:52.71313477m;
 setangle 19.6875000 75.9375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1235.37500;
  origin_y -756.125000;
  origin_z 332.375000;
  angles_1 19.6875000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1241.25000;
  origin_y -730.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 101.250000 0.00000000;
 time 39:52.76342773m;
 setangle 19.6875000 63.2812500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1210.50000;
  origin_y -753.375000;
  origin_z 342.125000;
  angles_1 19.6875000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1227.50000;
  origin_y -717.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 78.7500000 0.00000000;
 time 39:52.81347656m;
 setangle 21.0937500 47.8125000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1173.50000;
  origin_y -755.625000;
  origin_z 362.750000;
  angles_1 21.0937500;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1215.75000;
  origin_y -706.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 78.7500000 0.00000000;
 time 39:52.86352539m;
 setangle 21.0937500 45.0000000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1146.62500;
  origin_y -753.000000;
  origin_z 356.875000;
  angles_1 21.0937500;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1204.12500;
  origin_y -695.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 61.8750000 0.00000000;
 time 39:52.91357422m;
 setangle 21.0937500 36.5625000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1128.75000;
  origin_y -734.000000;
  origin_z 375.625000;
  angles_1 21.0937500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1192.87500;
  origin_y -684.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 45.0000000 0.00000000;
 time 39:52.96362305m;
 setangle 22.5000000 36.5625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1114.00000;
  origin_y -723.750000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1177.37500;
  origin_y -674.250000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 19.6875000 35.1562500 0.00000000;
 time 39:53.01367188m;
 setangle 22.5000000 36.5625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1098.50000;
  origin_y -715.875000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1161.87500;
  origin_y -666.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 35.1562500 0.00000000;
 time 39:53.06372070m;
 setangle 22.5000000 36.5625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1082.75000;
  origin_y -709.375000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1146.25000;
  origin_y -659.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 35.1562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 100\n";
}
block {
 camera 21.0937500 35.1562500 0.00000000;
 time 39:53.11376953m;
 setangle 22.5000000 36.5625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1067.12500;
  origin_y -703.875000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1130.50000;
  origin_y -654.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 35.1562500 0.00000000;
 time 39:53.16381836m;
 setangle 18.2812500 29.5312500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1043.87500;
  origin_y -687.500000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1115.00000;
  origin_y -644.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin 1115.00000 -644.875000 316.000000;
 }
 sound {
  channel 2;
  entity 189;
  soundnum 15; // items/itembk2.wav
  origin -320.000000 -64.0000000 492.000000;
 }
}
block {
 camera 21.0937500 35.1562500 0.00000000;
 time 39:53.21386719m;
 setangle 15.4687500 18.2812500 0.00000000;
 clientdata {
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1024.00000;
  origin_y -661.125000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1101.00000;
  origin_y -632.750000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 35.1562500 0.00000000;
 time 39:53.26416016m;
 setangle 14.0625000 16.8750000 0.00000000;
 clientdata {
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1024.00000;
  origin_y -644.625000;
  origin_z 362.000000;
  angles_1 14.0625000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1088.75000;
  origin_y -619.750000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 28.1250000 0.00000000;
 time 39:53.31420898m;
 setangle 14.0625000 15.4687500 0.00000000;
 clientdata {
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1024.00000;
  origin_y -625.250000;
  origin_z 353.625000;
  angles_1 14.0625000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1078.12500;
  origin_y -606.250000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 15.4687500 0.00000000;
 time 39:53.36425781m;
 setangle 14.0625000 11.2500000 0.00000000;
 clientdata {
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1024.00000;
  origin_y -603.500000;
  origin_z 346.000000;
  angles_1 14.0625000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1068.75000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 15.4687500 0.00000000;
 time 39:53.41430664m;
 setangle 14.0625000 9.84375000 0.00000000;
 clientdata {
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1032.00000;
  origin_y -583.875000;
  origin_z 334.750000;
  angles_1 14.0625000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1060.75000;
  origin_y -577.000000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 14.0625000 0.00000000;
 time 39:53.46435547m;
 setangle 14.0625000 8.43750000 0.00000000;
 clientdata {
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1032.00000;
  origin_y -566.500000;
  origin_z 329.625000;
  angles_1 14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1053.75000;
  origin_y -561.875000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 8.43750000 0.00000000;
 time 39:53.51440430m;
 setangle 14.0625000 8.43750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1025.37500;
  origin_y -548.375000;
  origin_z 330.250000;
  angles_1 14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1053.25000;
  origin_y -543.625000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 8.43750000 0.00000000;
 time 39:53.56445312m;
 setangle 14.0625000 8.43750000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1028.62500;
  origin_y -529.875000;
  origin_z 330.000000;
  angles_1 14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1056.12500;
  origin_y -525.125000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 7.03125000 0.00000000;
 time 39:53.61450195m;
 setangle 14.0625000 8.43750000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1030.12500;
  origin_y -513.125000;
  origin_z 331.750000;
  angles_1 14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1060.37500;
  origin_y -507.875000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 7.03125000 0.00000000;
 time 39:53.66455078m;
 setangle 14.0625000 8.43750000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1031.37500;
  origin_y -497.625000;
  origin_z 334.375000;
  angles_1 14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1065.75000;
  origin_y -491.625000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 7.03125000 0.00000000;
 time 39:53.71459961m;
 setangle 14.0625000 8.43750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1032.25000;
  origin_y -483.125000;
  origin_z 337.875000;
  angles_1 14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1072.25000;
  origin_y -476.125000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 7.03125000 0.00000000;
 time 39:53.76464844m;
 setangle 14.0625000 4.21875000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1033.50000;
  origin_y -465.750000;
  origin_z 341.625000;
  angles_1 14.0625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1079.75000;
  origin_y -461.250000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 7.03125000 0.00000000;
 time 39:53.81494141m;
 setangle 14.0625000 -2.81250000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1035.25000;
  origin_y -448.000000;
  origin_z 346.250000;
  angles_1 14.0625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1089.00000;
  origin_y -446.875000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 2.81250000 0.00000000;
 time 39:53.86499023m;
 setangle 12.6562500 -4.21875000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1044.12500;
  origin_y -428.000000;
  origin_z 345.500000;
  angles_1 12.6562500;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1099.25000;
  origin_y -433.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 2.81250000 0.00000000;
 time 39:53.91503906m;
 setangle 12.6562500 -4.21875000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1042.50000;
  origin_y -411.875000;
  origin_z 351.625000;
  angles_1 12.6562500;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1107.87500;
  origin_y -418.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 355.781250 0.00000000;
 time 39:53.96508789m;
 setangle 12.6562500 -5.62500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1033.25000;
  origin_y -393.000000;
  origin_z 361.750000;
  angles_1 12.6562500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1115.12500;
  origin_y -403.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 354.375000 0.00000000;
 time 39:54.01513672m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1037.00000;
  origin_y -375.375000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1121.50000;
  origin_y -387.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 352.968750 0.00000000;
 time 39:54.06518555m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1042.12500;
  origin_y -363.125000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1126.50000;
  origin_y -375.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 352.968750 0.00000000;
 time 39:54.11523438m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1046.12500;
  origin_y -353.500000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1130.62500;
  origin_y -366.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:54.16528320m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1049.37500;
  origin_y -345.625000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1133.87500;
  origin_y -358.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:54.21533203m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1052.00000;
  origin_y -339.500000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1136.37500;
  origin_y -352.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:54.26538086m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1054.00000;
  origin_y -334.500000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1138.50000;
  origin_y -347.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:54.31542969m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1055.75000;
  origin_y -330.500000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1140.12500;
  origin_y -343.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:54.36572266m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1057.00000;
  origin_y -327.500000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1141.37500;
  origin_y -340.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:54.41577148m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1057.87500;
  origin_y -325.250000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1142.25000;
  origin_y -337.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:54.46582031m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1058.37500;
  origin_y -324.125000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1142.87500;
  origin_y -336.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:54.51586914m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:54.56591797m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 100\n";
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:54.61596680m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:54.66601562m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:54.71606445m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:54.76611328m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:54.81616211m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:54.86645508m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:54.91650391m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:54.96655273m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:55.01660156m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:55.06665039m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:55.11669922m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:55.16674805m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:55.21679688m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:55.26684570m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:55.31689453m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:55.36694336m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:55.41723633m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:55.46728516m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:55.51733398m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:55.56738281m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:55.61743164m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:55.66748047m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:55.71752930m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:55.76757812m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:55.81762695m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:55.86767578m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:55.91796875m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:55.96801758m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:56.01806641m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1058.50000;
  origin_y -323.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1142.87500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:56.06811523m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1066.37500;
  origin_y -325.000000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1150.87500;
  origin_y -337.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 100\n";
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:56.11816406m;
 setangle 11.2500000 -11.2500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1081.25000;
  origin_y -321.375000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1165.00000;
  origin_y -340.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 39:56.16821289m;
 setangle 11.2500000 -12.6562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1097.50000;
  origin_y -322.625000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1180.75000;
  origin_y -343.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 347.343750 0.00000000;
 time 39:56.21826172m;
 setangle 11.2500000 -12.6562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1113.12500;
  origin_y -326.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1196.37500;
  origin_y -346.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 347.343750 0.00000000;
 time 39:56.26831055m;
 setangle 11.2500000 -12.6562500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1131.12500;
  origin_y -325.875000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1214.37500;
  origin_y -346.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 345.937500 0.00000000;
 time 39:56.31835938m;
 setangle 11.2500000 -12.6562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1148.25000;
  origin_y -324.375000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1231.62500;
  origin_y -345.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 345.937500 0.00000000;
 time 39:56.36840820m;
 setangle 11.2500000 -12.6562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1164.87500;
  origin_y -321.750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1248.25000;
  origin_y -342.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 345.937500 0.00000000;
 time 39:56.41845703m;
 setangle 11.2500000 -33.7500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1193.87500;
  origin_y -290.750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1264.12500;
  origin_y -340.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 345.937500 0.00000000;
 time 39:56.46875000m;
 setangle 11.2500000 -85.7812500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1274.25000;
  origin_y -288.000000;
  origin_z 341.125000;
  angles_1 11.2500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1276.75000;
  origin_y -338.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 345.937500 0.00000000;
 time 39:56.51879883m;
 setangle 11.2500000 -99.8437500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1296.50000;
  origin_y -288.375000;
  origin_z 340.625000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1286.87500;
  origin_y -336.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 272.812500 0.00000000;
 time 39:56.56884766m;
 setangle 11.2500000 -99.8437500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1304.37500;
  origin_y -288.625000;
  origin_z 339.750000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1295.00000;
  origin_y -335.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 272.812500 0.00000000;
 time 39:56.61889648m;
 setangle 9.84375000 -99.8437500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1310.62500;
  origin_y -288.875000;
  origin_z 337.750000;
  angles_1 9.84375000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1301.50000;
  origin_y -334.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 258.750000 0.00000000;
 time 39:56.66894531m;
 setangle 8.43750000 -95.6250000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1312.25000;
  origin_y -289.125000;
  origin_z 335.625000;
  angles_1 8.43750000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1306.75000;
  origin_y -333.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 258.750000 0.00000000;
 time 39:56.71899414m;
 setangle 7.03125000 -90.0000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1310.87500;
  origin_y -289.375000;
  origin_z 333.875000;
  angles_1 7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1310.87500;
  origin_y -333.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 262.968750 0.00000000;
 time 39:56.76904297m;
 setangle 5.62500000 -84.3750000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1310.87500;
  origin_y -289.500000;
  origin_z 332.500000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1314.00000;
  origin_y -332.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 262.968750 0.00000000;
 time 39:56.81909180m;
 setangle 5.62500000 -84.3750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1313.00000;
  origin_y -289.625000;
  origin_z 332.250000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1316.12500;
  origin_y -332.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 270.000000 0.00000000;
 time 39:56.86914062m;
 setangle 5.62500000 -84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1314.25000;
  origin_y -289.750000;
  origin_z 332.125000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1317.37500;
  origin_y -332.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 274.218750 0.00000000;
 time 39:56.91918945m;
 setangle 5.62500000 -84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1314.37500;
  origin_y -289.875000;
  origin_z 332.125000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1317.50000;
  origin_y -332.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 274.218750 0.00000000;
 time 39:56.96948242m;
 setangle 5.62500000 -84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1315.00000;
  origin_y -298.000000;
  origin_z 332.000000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1318.12500;
  origin_y -340.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 274.218750 0.00000000;
 time 39:57.01953125m;
 setangle 5.62500000 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1316.50000;
  origin_y -304.375000;
  origin_z 335.750000;
  angles_1 5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1319.00000;
  origin_y -354.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 274.218750 0.00000000;
 time 39:57.06958008m;
 setangle 5.62500000 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1316.75000;
  origin_y -306.000000;
  origin_z 342.375000;
  angles_1 5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1319.87500;
  origin_y -370.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 274.218750 0.00000000;
 time 39:57.11962891m;
 setangle 5.62500000 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1316.87500;
  origin_y -306.000000;
  origin_z 349.625000;
  angles_1 5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1320.75000;
  origin_y -386.500000;
  origin_z 323.500000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1319.87500 -370.500000 316.000000;
 }
}
block {
 camera 4.21875000 272.812500 0.00000000;
 time 39:57.16967773m;
 setangle 5.62500000 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1317.37500;
  origin_y -315.250000;
  origin_z 375.750000;
  angles_1 5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1321.62500;
  origin_y -402.500000;
  origin_z 333.000000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 272.812500 0.00000000;
 time 39:57.21972656m;
 setangle 5.62500000 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1318.25000;
  origin_y -331.250000;
  origin_z 383.250000;
  angles_1 5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1322.50000;
  origin_y -418.500000;
  origin_z 340.500000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 272.812500 0.00000000;
 time 39:57.26977539m;
 setangle 5.62500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1323.37500;
  origin_y -347.250000;
  origin_z 388.750000;
  angles_1 5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1323.37500;
  origin_y -434.500000;
  origin_z 346.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 272.812500 0.00000000;
 time 39:57.31982422m;
 setangle 5.62500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1324.37500;
  origin_y -363.250000;
  origin_z 392.250000;
  angles_1 5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1324.37500;
  origin_y -450.500000;
  origin_z 349.500000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 272.812500 0.00000000;
 time 39:57.36987305m;
 setangle 5.62500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1325.25000;
  origin_y -379.125000;
  origin_z 393.750000;
  angles_1 5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1325.25000;
  origin_y -455.875000;
  origin_z 351.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 136;
  soundnum 15; // items/itembk2.wav
  origin 680.000000 728.000000 204.000000;
 }
}
block {
 camera 4.21875000 270.000000 0.00000000;
 time 39:57.41992188m;
 setangle 7.03125000 -91.4062500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1330.25000;
  origin_y -370.500000;
  origin_z 395.375000;
  angles_1 7.03125000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1326.00000;
  origin_y -455.875000;
  origin_z 350.500000;
  angles_1 -1.40625000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 270.000000 0.00000000;
 time 39:57.46997070m;
 setangle 8.43750000 -92.8125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1333.25000;
  origin_y -369.375000;
  origin_z 395.000000;
  angles_1 8.43750000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1326.87500;
  origin_y -455.875000;
  origin_z 347.875000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 270.000000 0.00000000;
 time 39:57.52026367m;
 setangle 8.43750000 -92.8125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1334.00000;
  origin_y -369.375000;
  origin_z 390.375000;
  angles_1 8.43750000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1327.62500;
  origin_y -455.875000;
  origin_z 343.375000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 267.187500 0.00000000;
 time 39:57.57031250m;
 setangle 8.43750000 -92.8125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1334.87500;
  origin_y -369.375000;
  origin_z 383.875000;
  angles_1 8.43750000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1328.50000;
  origin_y -455.875000;
  origin_z 340.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 267.187500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 100\n";
}
block {
 camera 7.03125000 265.781250 0.00000000;
 time 39:57.62036133m;
 setangle 8.43750000 -92.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1334.87500;
  origin_y -369.375000;
  origin_z 385.000000;
  angles_1 8.43750000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1328.50000;
  origin_y -455.875000;
  origin_z 340.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 265.781250 0.00000000;
 time 39:57.67041016m;
 setangle 8.43750000 -91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1332.75000;
  origin_y -369.250000;
  origin_z 385.000000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1328.50000;
  origin_y -455.875000;
  origin_z 340.000000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 265.781250 0.00000000;
 time 39:57.72045898m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1330.62500;
  origin_y -369.250000;
  origin_z 385.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1328.50000;
  origin_y -455.875000;
  origin_z 340.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 265.781250 0.00000000;
 time 39:57.77050781m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1330.50000;
  origin_y -374.250000;
  origin_z 385.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1328.37500;
  origin_y -455.875000;
  origin_z 340.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 39:57.82055664m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1330.25000;
  origin_y -377.250000;
  origin_z 385.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1328.12500;
  origin_y -455.875000;
  origin_z 340.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 39:57.87060547m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1330.12500;
  origin_y -377.250000;
  origin_z 385.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1328.00000;
  origin_y -455.875000;
  origin_z 340.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 39:57.92065430m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1329.87500;
  origin_y -377.250000;
  origin_z 385.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1327.75000;
  origin_y -455.875000;
  origin_z 351.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1328.00000 -455.875000 344.000000;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 39:57.97070312m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1327.50000;
  origin_y -370.750000;
  origin_z 408.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1327.50000;
  origin_y -455.875000;
  origin_z 361.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 39:58.02099609m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1327.37500;
  origin_y -370.750000;
  origin_z 415.500000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1327.37500;
  origin_y -455.875000;
  origin_z 368.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 39:58.07104492m;
 setangle 9.84375000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1323.00000;
  origin_y -371.250000;
  origin_z 423.125000;
  angles_1 9.84375000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1327.25000;
  origin_y -455.875000;
  origin_z 374.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 159;
  soundnum 15; // items/itembk2.wav
  origin 784.000000 56.0000000 324.000000;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 39:58.12109375m;
 setangle 11.2500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1318.87500;
  origin_y -372.000000;
  origin_z 428.750000;
  angles_1 11.2500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1327.25000;
  origin_y -457.375000;
  origin_z 377.500000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 39:58.17114258m;
 setangle 9.84375000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1318.87500;
  origin_y -373.000000;
  origin_z 428.125000;
  angles_1 9.84375000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1327.25000;
  origin_y -458.875000;
  origin_z 379.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 275.625000 0.00000000;
 time 39:58.22119141m;
 setangle 9.84375000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1318.87500;
  origin_y -374.500000;
  origin_z 427.625000;
  angles_1 9.84375000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1327.25000;
  origin_y -460.375000;
  origin_z 378.500000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 275.625000 0.00000000;
 time 39:58.27124023m;
 setangle 9.84375000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1318.87500;
  origin_y -376.000000;
  origin_z 425.125000;
  angles_1 9.84375000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1327.37500;
  origin_y -461.875000;
  origin_z 375.875000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 275.625000 0.00000000;
 time 39:58.32128906m;
 setangle 11.2500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1318.87500;
  origin_y -378.000000;
  origin_z 422.625000;
  angles_1 11.2500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1327.37500;
  origin_y -463.500000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 275.625000 0.00000000;
 time 39:58.37133789m;
 setangle 11.2500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1319.00000;
  origin_y -378.500000;
  origin_z 421.250000;
  angles_1 11.2500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1327.37500;
  origin_y -464.000000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 275.625000 0.00000000;
 time 39:58.42138672m;
 setangle 11.2500000 -82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1319.00000;
  origin_y -378.500000;
  origin_z 421.250000;
  angles_1 11.2500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1327.37500;
  origin_y -464.000000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 275.625000 0.00000000;
 time 39:58.47143555m;
 setangle 11.2500000 -82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1319.00000;
  origin_y -378.500000;
  origin_z 421.250000;
  angles_1 11.2500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1327.37500;
  origin_y -464.000000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 275.625000 0.00000000;
 time 39:58.52148438m;
 setangle 11.2500000 -82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1319.00000;
  origin_y -378.500000;
  origin_z 421.250000;
  angles_1 11.2500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1327.37500;
  origin_y -464.000000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 275.625000 0.00000000;
 time 39:58.57177734m;
 setangle 11.2500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1319.75000;
  origin_y -386.500000;
  origin_z 421.250000;
  angles_1 11.2500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1328.12500;
  origin_y -471.875000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 275.625000 0.00000000;
 time 39:58.62182617m;
 setangle 11.2500000 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1325.00000;
  origin_y -400.625000;
  origin_z 421.250000;
  angles_1 11.2500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1329.12500;
  origin_y -479.875000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 275.625000 0.00000000;
 time 39:58.67187500m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1329.12500;
  origin_y -402.125000;
  origin_z 421.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1329.12500;
  origin_y -479.875000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 272.812500 0.00000000;
 time 39:58.72192383m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1329.12500;
  origin_y -402.125000;
  origin_z 421.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1329.12500;
  origin_y -479.875000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 272.812500 0.00000000;
 time 39:58.77197266m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1329.12500;
  origin_y -402.125000;
  origin_z 421.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1329.12500;
  origin_y -479.875000;
  origin_z 383.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1329.12500 -479.875000 376.000000;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 39:58.82202148m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1329.12500;
  origin_y -395.500000;
  origin_z 444.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1329.12500;
  origin_y -479.875000;
  origin_z 393.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 39:58.87207031m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1329.12500;
  origin_y -395.500000;
  origin_z 451.750000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1329.12500;
  origin_y -479.875000;
  origin_z 400.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 39:58.92211914m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1329.12500;
  origin_y -395.500000;
  origin_z 457.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1329.12500;
  origin_y -481.375000;
  origin_z 406.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 39:58.97216797m;
 setangle 11.2500000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1327.12500;
  origin_y -397.125000;
  origin_z 460.750000;
  angles_1 11.2500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1329.12500;
  origin_y -482.875000;
  origin_z 409.500000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 39:59.02221680m;
 setangle 14.0625000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1325.00000;
  origin_y -399.750000;
  origin_z 466.500000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1329.12500;
  origin_y -484.375000;
  origin_z 411.000000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 271.406250 0.00000000;
 time 39:59.07226562m;
 setangle 16.8750000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1321.00000;
  origin_y -402.750000;
  origin_z 470.000000;
  angles_1 16.8750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1329.12500;
  origin_y -485.875000;
  origin_z 410.500000;
  angles_1 -5.62500000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 271.406250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 100\n";
}
block {
 camera 9.84375000 271.406250 0.00000000;
 time 39:59.12255859m;
 setangle 18.2812500 -80.1562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1317.00000;
  origin_y -405.500000;
  origin_z 469.625000;
  angles_1 18.2812500;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1329.12500;
  origin_y -487.500000;
  origin_z 407.875000;
  angles_1 -5.62500000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 272.812500 0.00000000;
 time 39:59.17260742m;
 setangle 21.0937500 -75.9375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1311.37500;
  origin_y -409.625000;
  origin_z 469.125000;
  angles_1 21.0937500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1329.12500;
  origin_y -489.000000;
  origin_z 403.375000;
  angles_1 -5.62500000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 278.437500 0.00000000;
 time 39:59.22265625m;
 setangle 22.5000000 -71.7187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1305.87500;
  origin_y -413.500000;
  origin_z 464.500000;
  angles_1 22.5000000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1329.12500;
  origin_y -490.500000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 282.656250 0.00000000;
 time 39:59.27270508m;
 setangle 22.5000000 -68.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1302.12500;
  origin_y -415.250000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1329.12500;
  origin_y -491.000000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 282.656250 0.00000000;
 time 39:59.32275391m;
 setangle 23.9062500 -64.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1297.00000;
  origin_y -418.375000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1329.12500;
  origin_y -491.000000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 286.875000 0.00000000;
 time 39:59.37280273m;
 setangle 25.3125000 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.00000;
  origin_y -434.125000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1329.12500;
  origin_y -491.000000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 293.906250 0.00000000;
 time 39:59.42285156m;
 setangle 26.7187500 -1.40625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1251.62500;
  origin_y -487.250000;
  origin_z 471.500000;
  angles_1 26.7187500;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1329.12500;
  origin_y -491.000000;
  origin_z 400.000000;
  angles_1 -8.43750000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 293.906250 0.00000000;
 time 39:59.47290039m;
 setangle 26.7187500 7.03125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1252.37500;
  origin_y -502.500000;
  origin_z 471.500000;
  angles_1 26.7187500;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1329.12500;
  origin_y -491.000000;
  origin_z 400.000000;
  angles_1 -8.43750000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 315.000000 0.00000000;
 time 39:59.52294922m;
 setangle 26.7187500 8.43750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1252.75000;
  origin_y -504.375000;
  origin_z 471.500000;
  angles_1 26.7187500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1329.12500;
  origin_y -491.000000;
  origin_z 400.000000;
  angles_1 -8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 5.62500000 0.00000000;
 time 39:59.57299805m;
 setangle 26.7187500 8.43750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1252.75000;
  origin_y -504.375000;
  origin_z 471.500000;
  angles_1 26.7187500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1329.12500;
  origin_y -491.000000;
  origin_z 400.000000;
  angles_1 -8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 7.03125000 0.00000000;
 time 39:59.62329102m;
 setangle 25.3125000 8.43750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1251.75000;
  origin_y -504.500000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1329.12500;
  origin_y -491.000000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 21; // player/gasp1.wav
  origin 883.875000 711.125000 162.000000;
 }
}
block {
 camera 25.3125000 7.03125000 0.00000000;
 time 39:59.67333984m;
 setangle 25.3125000 4.21875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1251.00000;
  origin_y -498.750000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1329.12500;
  origin_y -491.000000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 7.03125000 0.00000000;
 time 39:59.72338867m;
 setangle 22.5000000 -40.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1269.62500;
  origin_y -437.000000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1329.12500;
  origin_y -491.000000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 2.81250000 0.00000000;
 time 39:59.77343750m;
 setangle 22.5000000 -92.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1335.12500;
  origin_y -410.875000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1329.12500;
  origin_y -491.000000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 2.81250000 0.00000000;
 time 39:59.82348633m;
 setangle 21.0937500 -99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1345.00000;
  origin_y -411.375000;
  origin_z 463.625000;
  angles_1 21.0937500;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1329.12500;
  origin_y -491.000000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 317.812500 0.00000000;
 time 39:59.87353516m;
 setangle 18.2812500 -108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1357.12500;
  origin_y -413.000000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1329.12500;
  origin_y -491.000000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 258.750000 0.00000000;
 time 39:59.92358398m;
 setangle 18.2812500 -109.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1359.00000;
  origin_y -413.750000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1329.12500;
  origin_y -491.000000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 258.750000 0.00000000;
 time 39:59.97363281m;
 setangle 18.2812500 -108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1357.12500;
  origin_y -413.000000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1329.12500;
  origin_y -491.000000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 250.312500 0.00000000;
 time 40:0.02368164m;
 setangle 18.2812500 -105.468750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1351.75000;
  origin_y -416.500000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1327.75000;
  origin_y -495.875000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 250.312500 0.00000000;
 time 40:0.07373047m;
 setangle 18.2812500 -92.8125000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1332.12500;
  origin_y -425.000000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1326.00000;
  origin_y -507.625000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 782.750000 724.125000 208.125000;
 }
}
block {
 camera 16.8750000 253.125000 0.00000000;
 time 40:0.12402344m;
 setangle 18.2812500 -74.5312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1304.50000;
  origin_y -436.750000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1324.62500;
  origin_y -517.125000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 253.125000 0.00000000;
 time 40:0.17407227m;
 setangle 18.2812500 -70.3125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1297.50000;
  origin_y -446.000000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1323.50000;
  origin_y -524.625000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 265.781250 0.00000000;
 time 40:0.22412109m;
 setangle 18.2812500 -68.9062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1294.62500;
  origin_y -452.625000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1322.62500;
  origin_y -530.625000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -68.9062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 721.500000 730.375000 204.000000;
 }
}
block {
 camera 16.8750000 288.281250 0.00000000;
 time 40:0.27416992m;
 setangle 18.2812500 -68.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1294.00000;
  origin_y -457.500000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1321.87500;
  origin_y -535.500000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -68.9062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 288.281250 0.00000000;
 time 40:0.32421875m;
 setangle 18.2812500 -66.0937500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1289.62500;
  origin_y -462.750000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1321.25000;
  origin_y -539.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 289.687500 0.00000000;
 time 40:0.37426758m;
 setangle 18.2812500 -64.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1287.25000;
  origin_y -466.375000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1320.87500;
  origin_y -542.125000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 292.500000 0.00000000;
 time 40:0.42431641m;
 setangle 18.2812500 -64.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1287.00000;
  origin_y -468.250000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1320.62500;
  origin_y -544.000000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 293.906250 0.00000000;
 time 40:0.47436523m;
 setangle 18.2812500 -64.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1286.87500;
  origin_y -469.125000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1320.50000;
  origin_y -544.875000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 293.906250 0.00000000;
 time 40:0.52441406m;
 setangle 23.9062500 -50.6250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1271.50000;
  origin_y -482.125000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1320.50000;
  origin_y -544.875000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 293.906250 0.00000000;
 time 40:0.57446289m;
 setangle 25.3125000 -29.5312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1253.12500;
  origin_y -504.500000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1320.50000;
  origin_y -544.875000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 293.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 100\n";
}
block {
 camera 22.5000000 307.968750 0.00000000;
 time 40:0.62451172m;
 setangle 23.9062500 -22.5000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1247.75000;
  origin_y -512.625000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1320.50000;
  origin_y -544.875000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 307.968750 0.00000000;
 time 40:0.67480469m;
 setangle 23.9062500 -22.5000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1247.75000;
  origin_y -512.625000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1320.50000;
  origin_y -544.875000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 329.062500 0.00000000;
 time 40:0.72485352m;
 setangle 23.9062500 -21.0937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1247.00000;
  origin_y -514.500000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1320.50000;
  origin_y -544.875000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 336.093750 0.00000000;
 time 40:0.77490234m;
 setangle 23.9062500 -19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1246.25000;
  origin_y -516.250000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1320.50000;
  origin_y -544.875000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 337.500000 0.00000000;
 time 40:0.82495117m;
 setangle 23.9062500 -19.6875000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1250.87500;
  origin_y -518.000000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1325.12500;
  origin_y -546.625000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 337.500000 0.00000000;
 time 40:0.87500000m;
 setangle 23.9062500 -19.6875000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1254.62500;
  origin_y -519.500000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1328.75000;
  origin_y -548.125000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 338.906250 0.00000000;
 time 40:0.92504883m;
 setangle 23.9062500 -19.6875000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1257.37500;
  origin_y -520.500000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1331.62500;
  origin_y -549.125000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 338.906250 0.00000000;
 time 40:0.97509766m;
 setangle 23.9062500 -19.6875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1259.12500;
  origin_y -521.250000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1333.37500;
  origin_y -549.875000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 338.906250 0.00000000;
 time 40:1.02514648m;
 setangle 23.9062500 -19.6875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1260.00000;
  origin_y -521.625000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1334.25000;
  origin_y -550.250000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 338.906250 0.00000000;
 time 40:1.07519531m;
 setangle 23.9062500 -19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1260.00000;
  origin_y -521.625000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1334.25000;
  origin_y -550.250000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 338.906250 0.00000000;
 time 40:1.12524414m;
 setangle 23.9062500 -21.0937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1260.75000;
  origin_y -519.750000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1334.25000;
  origin_y -550.250000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 338.906250 0.00000000;
 time 40:1.17553711m;
 setangle 23.9062500 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1262.37500;
  origin_y -516.250000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1334.25000;
  origin_y -550.250000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 879.125000 736.250000 191.875000;
 }
}
block {
 camera 22.5000000 337.500000 0.00000000;
 time 40:1.22558594m;
 setangle 23.9062500 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1262.37500;
  origin_y -516.250000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1334.25000;
  origin_y -550.250000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 337.500000 0.00000000;
 time 40:1.27563477m;
 setangle 23.9062500 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1262.37500;
  origin_y -516.250000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1334.25000;
  origin_y -550.250000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 879.875000 753.500000 204.000000;
 }
}
block {
 camera 22.5000000 334.687500 0.00000000;
 time 40:1.32568359m;
 setangle 23.9062500 -25.3125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1263.25000;
  origin_y -514.500000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1334.25000;
  origin_y -550.250000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 334.687500 0.00000000;
 time 40:1.37573242m;
 setangle 23.9062500 -26.7187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1266.12500;
  origin_y -508.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1336.37500;
  origin_y -546.375000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 333.281250 0.00000000;
 time 40:1.42578125m;
 setangle 23.9062500 -28.1250000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1272.75000;
  origin_y -497.250000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1342.00000;
  origin_y -536.375000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -28.1250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 333.281250 0.00000000;
 time 40:1.47583008m;
 setangle 23.9062500 -29.5312500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1278.25000;
  origin_y -487.625000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1346.50000;
  origin_y -528.500000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 331.875000 0.00000000;
 time 40:1.52587891m;
 setangle 23.9062500 -29.5312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1281.75000;
  origin_y -481.250000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1350.00000;
  origin_y -522.125000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 329.062500 0.00000000;
 time 40:1.57592773m;
 setangle 23.9062500 -32.3437500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1286.75000;
  origin_y -472.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1352.87500;
  origin_y -517.000000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -32.3437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 879.875000 710.625000 191.875000;
 }
}
block {
 camera 22.5000000 329.062500 0.00000000;
 time 40:1.62597656m;
 setangle 23.9062500 -50.6250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1306.25000;
  origin_y -450.250000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1355.25000;
  origin_y -513.000000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -50.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 329.062500 0.00000000;
 time 40:1.67602539m;
 setangle 23.9062500 -59.0625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1317.75000;
  origin_y -440.625000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1357.00000;
  origin_y -509.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -59.0625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 326.250000 0.00000000;
 time 40:1.72631836m;
 setangle 23.9062500 -66.0937500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1327.37500;
  origin_y -434.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1357.75000;
  origin_y -508.375000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -66.0937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 299.531250 0.00000000;
 time 40:1.77636719m;
 setangle 22.5000000 -70.3125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1332.62500;
  origin_y -432.000000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1357.75000;
  origin_y -508.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 292.500000 0.00000000;
 time 40:1.82641602m;
 setangle 22.5000000 -71.7187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1334.50000;
  origin_y -431.375000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1357.75000;
  origin_y -508.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 288.281250 0.00000000;
 time 40:1.87646484m;
 setangle 22.5000000 -73.1250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1336.37500;
  origin_y -430.875000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1357.75000;
  origin_y -508.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 288.281250 0.00000000;
 time 40:1.92651367m;
 setangle 22.5000000 -90.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1357.75000;
  origin_y -427.875000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1357.75000;
  origin_y -508.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 285.468750 0.00000000;
 time 40:1.97656250m;
 setangle 22.5000000 -95.6250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1367.62500;
  origin_y -428.500000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1357.75000;
  origin_y -508.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 270.000000 0.00000000;
 time 40:2.02661133m;
 setangle 22.5000000 -99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1373.50000;
  origin_y -429.500000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1357.75000;
  origin_y -508.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 270.000000 0.00000000;
 time 40:2.07666016m;
 setangle 22.5000000 -105.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1381.12500;
  origin_y -431.375000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1357.75000;
  origin_y -508.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 270.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 100\n";
}
block {
 camera 21.0937500 262.968750 0.00000000;
 time 40:2.12670898m;
 setangle 22.5000000 -105.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1381.12500;
  origin_y -431.375000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1357.75000;
  origin_y -508.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 253.125000 0.00000000;
 time 40:2.17675781m;
 setangle 22.5000000 -106.875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1380.50000;
  origin_y -439.625000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1355.25000;
  origin_y -516.000000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 253.125000 0.00000000;
 time 40:2.22680664m;
 setangle 22.5000000 -106.875000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1376.00000;
  origin_y -453.250000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1350.75000;
  origin_y -529.625000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 251.718750 0.00000000;
 time 40:2.27709961m;
 setangle 22.5000000 -106.875000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1372.37500;
  origin_y -464.250000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1347.12500;
  origin_y -540.625000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 251.718750 0.00000000;
 time 40:2.32714844m;
 setangle 22.5000000 -106.875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1369.50000;
  origin_y -473.000000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1344.25000;
  origin_y -549.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 196;
  soundnum 15; // items/itembk2.wav
  origin 1248.00000 -1128.00000 444.000000;
 }
}
block {
 camera 21.0937500 251.718750 0.00000000;
 time 40:2.37719727m;
 setangle 22.5000000 -105.468750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1365.25000;
  origin_y -479.500000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1341.87500;
  origin_y -556.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 251.718750 0.00000000;
 time 40:2.42724609m;
 setangle 25.3125000 -75.9375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1322.87500;
  origin_y -485.375000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1340.12500;
  origin_y -562.000000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 251.718750 0.00000000;
 time 40:2.47729492m;
 setangle 26.7187500 -26.7187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1270.12500;
  origin_y -529.875000;
  origin_z 471.500000;
  angles_1 26.7187500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1338.62500;
  origin_y -566.500000;
  origin_z 400.000000;
  angles_1 -8.43750000;
  angles_2 -26.7187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 253.125000 0.00000000;
 time 40:2.52734375m;
 setangle 25.3125000 -22.5000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1265.62500;
  origin_y -538.250000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1337.37500;
  origin_y -570.000000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -22.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 331.875000 0.00000000;
 time 40:2.57739258m;
 setangle 23.9062500 -19.6875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1262.37500;
  origin_y -544.000000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1336.62500;
  origin_y -572.625000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -19.6875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 331.875000 0.00000000;
 time 40:2.62744141m;
 setangle 22.5000000 -19.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1261.00000;
  origin_y -545.250000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1336.00000;
  origin_y -574.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -19.6875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 336.093750 0.00000000;
 time 40:2.67749023m;
 setangle 22.5000000 -18.2812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1260.12500;
  origin_y -547.875000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1335.87500;
  origin_y -574.875000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 338.906250 0.00000000;
 time 40:2.72753906m;
 setangle 22.5000000 -18.2812500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1262.75000;
  origin_y -540.250000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1338.50000;
  origin_y -567.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 340.312500 0.00000000;
 time 40:2.77783203m;
 setangle 22.5000000 -18.2812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1267.75000;
  origin_y -526.750000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1343.50000;
  origin_y -553.875000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 340.312500 0.00000000;
 time 40:2.82788086m;
 setangle 22.5000000 -18.2812500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1271.75000;
  origin_y -515.875000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1347.50000;
  origin_y -543.000000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 340.312500 0.00000000;
 time 40:2.87792969m;
 setangle 22.5000000 -16.8750000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1274.25000;
  origin_y -509.125000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1350.62500;
  origin_y -534.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 340.312500 0.00000000;
 time 40:2.92797852m;
 setangle 22.5000000 -16.8750000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1276.75000;
  origin_y -502.125000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1353.12500;
  origin_y -527.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -16.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 341.718750 0.00000000;
 time 40:2.97802734m;
 setangle 22.5000000 -16.8750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1278.87500;
  origin_y -496.625000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1355.25000;
  origin_y -521.875000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -16.8750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 341.718750 0.00000000;
 time 40:3.02807617m;
 setangle 22.5000000 -21.0937500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1282.50000;
  origin_y -486.625000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1356.87500;
  origin_y -517.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 341.718750 0.00000000;
 time 40:3.07812500m;
 setangle 23.9062500 -47.8125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1306.12500;
  origin_y -453.625000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1358.12500;
  origin_y -513.875000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 337.500000 0.00000000;
 time 40:3.12817383m;
 setangle 22.5000000 -67.5000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1330.12500;
  origin_y -436.250000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1359.00000;
  origin_y -511.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -67.5000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 310.781250 0.00000000;
 time 40:3.17822266m;
 setangle 22.5000000 -68.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1332.25000;
  origin_y -435.000000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1359.25000;
  origin_y -510.750000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 291.093750 0.00000000;
 time 40:3.22827148m;
 setangle 23.9062500 -78.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1345.75000;
  origin_y -432.375000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1359.25000;
  origin_y -510.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 291.093750 0.00000000;
 time 40:3.27832031m;
 setangle 23.9062500 -102.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1378.62500;
  origin_y -433.500000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1359.25000;
  origin_y -510.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 289.687500 0.00000000;
 time 40:3.32861328m;
 setangle 23.9062500 -108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1386.12500;
  origin_y -435.750000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1359.25000;
  origin_y -510.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 255.937500 0.00000000;
 time 40:3.37866211m;
 setangle 23.9062500 -111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1389.75000;
  origin_y -437.250000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1359.25000;
  origin_y -510.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 255.937500 0.00000000;
 time 40:3.42871094m;
 setangle 23.9062500 -112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1391.50000;
  origin_y -438.000000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1359.25000;
  origin_y -510.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 250.312500 0.00000000;
 time 40:3.47875977m;
 setangle 23.9062500 -112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1391.50000;
  origin_y -438.000000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1359.25000;
  origin_y -510.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 246.093750 0.00000000;
 time 40:3.52880859m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1393.37500;
  origin_y -438.750000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1359.25000;
  origin_y -510.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 246.093750 0.00000000;
 time 40:3.57885742m;
 setangle 23.9062500 -116.718750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1393.00000;
  origin_y -447.625000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1355.50000;
  origin_y -517.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 246.093750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 100\n";
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 40:3.62890625m;
 setangle 23.9062500 -116.718750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1390.00000;
  origin_y -453.250000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1352.50000;
  origin_y -523.375000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 40:3.67895508m;
 setangle 23.9062500 -116.718750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1387.62500;
  origin_y -457.750000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1350.12500;
  origin_y -528.000000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 241.875000 0.00000000;
 time 40:3.72900391m;
 setangle 23.9062500 -116.718750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1385.62500;
  origin_y -461.375000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1348.12500;
  origin_y -531.625000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 241.875000 0.00000000;
 time 40:3.77905273m;
 setangle 25.3125000 -109.687500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1375.00000;
  origin_y -461.000000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1346.62500;
  origin_y -534.250000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 241.875000 0.00000000;
 time 40:3.82934570m;
 setangle 25.3125000 -64.6875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1313.87500;
  origin_y -464.250000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1345.75000;
  origin_y -536.125000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 241.875000 0.00000000;
 time 40:3.87939453m;
 setangle 26.7187500 -40.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1287.62500;
  origin_y -485.000000;
  origin_z 471.500000;
  angles_1 26.7187500;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1345.12500;
  origin_y -537.125000;
  origin_z 400.000000;
  angles_1 -8.43750000;
  angles_2 -40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 293.906250 0.00000000;
 time 40:3.92944336m;
 setangle 25.3125000 -37.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1284.37500;
  origin_y -487.375000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 293.906250 0.00000000;
 time 40:3.97949219m;
 setangle 25.3125000 -33.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1280.87500;
  origin_y -492.000000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 317.812500 0.00000000;
 time 40:4.02954102m;
 setangle 23.9062500 -33.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1280.12500;
  origin_y -491.375000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 324.843750 0.00000000;
 time 40:4.07958984m;
 setangle 22.5000000 -30.9375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1277.12500;
  origin_y -494.125000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 324.843750 0.00000000;
 time 40:4.12963867m;
 setangle 22.5000000 -30.9375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1277.12500;
  origin_y -494.125000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 324.843750 0.00000000;
 time 40:4.17968750m;
 setangle 19.6875000 -29.5312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1274.75000;
  origin_y -495.000000;
  origin_z 461.625000;
  angles_1 19.6875000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 327.656250 0.00000000;
 time 40:4.22973633m;
 setangle 19.6875000 -29.5312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1274.75000;
  origin_y -495.000000;
  origin_z 461.625000;
  angles_1 19.6875000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 195;
  soundnum 15; // items/itembk2.wav
  origin 788.000000 -840.000000 444.000000;
 }
}
block {
 camera 18.2812500 329.062500 0.00000000;
 time 40:4.27978516m;
 setangle 19.6875000 -28.1250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1273.75000;
  origin_y -496.750000;
  origin_z 461.625000;
  angles_1 19.6875000;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 329.062500 0.00000000;
 time 40:4.32983398m;
 setangle 18.2812500 -28.1250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1273.00000;
  origin_y -496.375000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 330.468750 0.00000000;
 time 40:4.38012695m;
 setangle 18.2812500 -28.1250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1273.00000;
  origin_y -496.375000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 330.468750 0.00000000;
 time 40:4.43017578m;
 setangle 18.2812500 -26.7187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1272.00000;
  origin_y -498.125000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 330.468750 0.00000000;
 time 40:4.48022461m;
 setangle 21.0937500 -5.62500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1264.50000;
  origin_y -527.250000;
  origin_z 463.625000;
  angles_1 21.0937500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 331.875000 0.00000000;
 time 40:4.53027344m;
 setangle 22.5000000 18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1269.37500;
  origin_y -564.250000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 331.875000 0.00000000;
 time 40:4.58032227m;
 setangle 22.5000000 19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1270.12500;
  origin_y -566.125000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 352.968750 0.00000000;
 time 40:4.63037109m;
 setangle 22.5000000 19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1270.12500;
  origin_y -566.125000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 18.2812500 0.00000000;
 time 40:4.68041992m;
 setangle 22.5000000 19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1270.12500;
  origin_y -566.125000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 18.2812500 0.00000000;
 time 40:4.73046875m;
 setangle 22.5000000 19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1270.12500;
  origin_y -566.125000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 18.2812500 0.00000000;
 time 40:4.78051758m;
 setangle 22.5000000 18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1269.37500;
  origin_y -564.250000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 18.2812500 0.00000000;
 time 40:4.83056641m;
 setangle 22.5000000 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1288.25000;
  origin_y -480.375000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 18.2812500 0.00000000;
 time 40:4.88085938m;
 setangle 22.5000000 -78.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1331.37500;
  origin_y -458.000000;
  origin_z 444.875000;
  angles_1 22.5000000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 315.000000 0.00000000;
 time 40:4.93090820m;
 setangle 22.5000000 -78.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1331.37500;
  origin_y -458.000000;
  origin_z 444.875000;
  angles_1 22.5000000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 315.000000 0.00000000;
 time 40:4.98095703m;
 setangle 22.5000000 -78.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1331.37500;
  origin_y -458.000000;
  origin_z 444.875000;
  angles_1 22.5000000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 279.843750 0.00000000;
 time 40:5.03100586m;
 setangle 22.5000000 -78.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1331.37500;
  origin_y -458.000000;
  origin_z 444.875000;
  angles_1 22.5000000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 279.843750 0.00000000;
 time 40:5.08105469m;
 setangle 22.5000000 -78.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1331.37500;
  origin_y -458.000000;
  origin_z 444.875000;
  angles_1 22.5000000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 279.843750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 100\n";
}
block {
 camera 21.0937500 279.843750 0.00000000;
 time 40:5.13110352m;
 setangle 22.5000000 -78.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1331.37500;
  origin_y -458.000000;
  origin_z 444.875000;
  angles_1 22.5000000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 279.843750 0.00000000;
 time 40:5.18115234m;
 setangle 21.0937500 -78.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1331.25000;
  origin_y -457.125000;
  origin_z 444.875000;
  angles_1 21.0937500;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 279.843750 0.00000000;
 time 40:5.23120117m;
 setangle 18.2812500 -63.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1309.75000;
  origin_y -462.250000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 279.843750 0.00000000;
 time 40:5.28125000m;
 setangle 18.2812500 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1286.50000;
  origin_y -478.625000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 295.312500 0.00000000;
 time 40:5.33129883m;
 setangle 18.2812500 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1286.50000;
  origin_y -478.625000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 295.312500 0.00000000;
 time 40:5.38134766m;
 setangle 18.2812500 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1286.50000;
  origin_y -478.625000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 16.8750000 315.000000 0.00000000;
 time 40:5.43164063m;
 setangle 18.2812500 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1286.50000;
  origin_y -478.625000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 1345.12500 -537.250000 404.000000;
 }
}
block {
 camera 16.8750000 315.000000 0.00000000;
 time 40:5.48168945m;
 setangle 18.2812500 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1286.50000;
  origin_y -478.625000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 315.000000 0.00000000;
 time 40:5.53173828m;
 setangle 18.2812500 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1286.50000;
  origin_y -478.625000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 315.000000 0.00000000;
 time 40:5.58178711m;
 setangle 18.2812500 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1286.50000;
  origin_y -478.625000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 315.000000 0.00000000;
 time 40:5.63183594m;
 setangle 18.2812500 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1286.50000;
  origin_y -478.625000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 315.000000 0.00000000;
 time 40:5.68188477m;
 setangle 18.2812500 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1286.50000;
  origin_y -478.625000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 315.000000 0.00000000;
 time 40:5.73193359m;
 setangle 18.2812500 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1286.50000;
  origin_y -478.625000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 315.000000 0.00000000;
 time 40:5.78198242m;
 setangle 18.2812500 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1286.50000;
  origin_y -478.625000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1345.12500;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 315.000000 0.00000000;
 time 40:5.83203125m;
 setangle 18.2812500 -45.0000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1292.25000;
  origin_y -484.250000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1350.75000;
  origin_y -542.875000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 315.000000 0.00000000;
 time 40:5.88208008m;
 setangle 18.2812500 -45.0000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1302.37500;
  origin_y -494.500000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1361.00000;
  origin_y -553.125000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 315.000000 0.00000000;
 time 40:5.93237305m;
 setangle 18.2812500 -45.0000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1313.75000;
  origin_y -505.875000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1372.37500;
  origin_y -564.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 315.000000 0.00000000;
 time 40:5.98242188m;
 setangle 18.2812500 -45.0000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1325.12500;
  origin_y -517.125000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1383.62500;
  origin_y -575.750000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 315.000000 0.00000000;
 time 40:6.03247070m;
 setangle 18.2812500 -45.0000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1336.37500;
  origin_y -528.500000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1395.00000;
  origin_y -587.125000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 315.000000 0.00000000;
 time 40:6.08251953m;
 setangle 18.2812500 -45.0000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1347.75000;
  origin_y -539.875000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1406.37500;
  origin_y -598.375000;
  origin_z 398.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 315.000000 0.00000000;
 time 40:6.13256836m;
 setangle 16.8750000 -45.0000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1358.62500;
  origin_y -550.625000;
  origin_z 453.500000;
  angles_1 16.8750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1417.62500;
  origin_y -609.750000;
  origin_z 394.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 197;
  soundnum 15; // items/itembk2.wav
  origin 880.000000 -296.000000 468.000000;
 }
}
block {
 camera 16.8750000 315.000000 0.00000000;
 time 40:6.18261719m;
 setangle 16.8750000 -45.0000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1371.37500;
  origin_y -560.500000;
  origin_z 447.500000;
  angles_1 16.8750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1429.00000;
  origin_y -621.125000;
  origin_z 387.875000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 315.000000 0.00000000;
 time 40:6.23266602m;
 setangle 16.8750000 -45.0000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1382.75000;
  origin_y -571.875000;
  origin_z 439.500000;
  angles_1 16.8750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1440.37500;
  origin_y -632.375000;
  origin_z 379.875000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 315.000000 0.00000000;
 time 40:6.28271484m;
 setangle 16.8750000 -42.1875000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1391.12500;
  origin_y -586.125000;
  origin_z 429.500000;
  angles_1 16.8750000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1451.62500;
  origin_y -643.750000;
  origin_z 369.875000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 315.000000 0.00000000;
 time 40:6.33276367m;
 setangle 15.4687500 -40.7812500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1400.62500;
  origin_y -598.500000;
  origin_z 415.375000;
  angles_1 15.4687500;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1463.00000;
  origin_y -655.000000;
  origin_z 357.875000;
  angles_1 -4.21875000;
  angles_2 -40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 315.000000 0.00000000;
 time 40:6.38281250m;
 setangle 11.2500000 -32.3437500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1402.87500;
  origin_y -618.750000;
  origin_z 395.125000;
  angles_1 11.2500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1474.37500;
  origin_y -666.375000;
  origin_z 343.750000;
  angles_1 -2.81250000;
  angles_2 -32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 316.406250 0.00000000;
 time 40:6.43286133m;
 setangle 8.43750000 -28.1250000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1410.25000;
  origin_y -635.000000;
  origin_z 374.750000;
  angles_1 8.43750000;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1485.62500;
  origin_y -677.750000;
  origin_z 327.750000;
  angles_1 -2.81250000;
  angles_2 -28.1250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 326.250000 0.00000000;
 time 40:6.48315430m;
 setangle 8.43750000 -26.7187500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1420.50000;
  origin_y -648.125000;
  origin_z 356.750000;
  angles_1 8.43750000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1497.00000;
  origin_y -689.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 1497.00000 -689.000000 316.000000;
 }
}
block {
 camera 7.03125000 330.468750 0.00000000;
 time 40:6.53320313m;
 setangle 5.62500000 -28.1250000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1437.87500;
  origin_y -653.500000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1513.87500;
  origin_y -696.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -28.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 330.468750 0.00000000;
 time 40:6.58325195m;
 setangle 5.62500000 -28.1250000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1455.37500;
  origin_y -658.625000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1531.37500;
  origin_y -701.625000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -28.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 330.468750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 331.875000 0.00000000;
 time 40:6.63330078m;
 setangle 8.43750000 -29.5312500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1473.87500;
  origin_y -660.625000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1548.25000;
  origin_y -705.250000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -29.5312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 330.468750 0.00000000;
 time 40:6.68334961m;
 setangle 8.43750000 -30.9375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1491.62500;
  origin_y -661.250000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1564.87500;
  origin_y -707.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 329.062500 0.00000000;
 time 40:6.73339844m;
 setangle 8.43750000 -37.9687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1514.62500;
  origin_y -657.375000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1581.62500;
  origin_y -712.375000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 329.062500 0.00000000;
 time 40:6.78344727m;
 setangle 8.43750000 -40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1533.37500;
  origin_y -660.375000;
  origin_z 389.000000;
  angles_1 8.43750000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1597.62500;
  origin_y -718.625000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 327.656250 0.00000000;
 time 40:6.83349609m;
 setangle 8.43750000 -47.8125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1556.37500;
  origin_y -658.250000;
  origin_z 389.000000;
  angles_1 8.43750000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1613.00000;
  origin_y -724.000000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 40:6.88354492m;
 setangle 7.03125000 -71.7187500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1603.25000;
  origin_y -647.875000;
  origin_z 402.250000;
  angles_1 7.03125000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1628.12500;
  origin_y -730.000000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 310.781250 0.00000000;
 time 40:6.93359375m;
 setangle 5.62500000 -80.1562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1630.25000;
  origin_y -650.875000;
  origin_z 400.750000;
  angles_1 5.62500000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1643.12500;
  origin_y -737.250000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 286.875000 0.00000000;
 time 40:6.98364258m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1651.12500;
  origin_y -655.375000;
  origin_z 398.625000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1659.62500;
  origin_y -742.625000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 286.875000 0.00000000;
 time 40:7.03393555m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1681.87500;
  origin_y -659.750000;
  origin_z 398.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1675.37500;
  origin_y -747.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 278.437500 0.00000000;
 time 40:7.08398438m;
 setangle 2.81250000 -99.8437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1708.00000;
  origin_y -665.125000;
  origin_z 396.500000;
  angles_1 2.81250000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1690.87500;
  origin_y -751.250000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 40:7.13403320m;
 setangle 2.81250000 -113.906250 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1739.00000;
  origin_y -691.000000;
  origin_z 393.000000;
  angles_1 2.81250000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1705.50000;
  origin_y -762.250000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 40:7.18408203m;
 setangle 2.81250000 -120.937500 0.00000000;
 clientdata {
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -714.125000;
  origin_z 406.750000;
  angles_1 2.81250000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1717.87500;
  origin_y -776.625000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -120.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 258.750000 0.00000000;
 time 40:7.23413086m;
 setangle 2.81250000 -123.750000 0.00000000;
 clientdata {
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -745.000000;
  origin_z 399.875000;
  angles_1 2.81250000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1728.25000;
  origin_y -791.750000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -123.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 237.656250 0.00000000;
 time 40:7.28417969m;
 setangle 4.21875000 -130.781250 0.00000000;
 clientdata {
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.87500;
  origin_y -785.000000;
  origin_z 391.125000;
  angles_1 4.21875000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1731.12500;
  origin_y -809.750000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 234.843750 0.00000000;
 time 40:7.33422852m;
 setangle 2.81250000 -135.000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1747.50000;
  origin_y -810.000000;
  origin_z 403.875000;
  angles_1 2.81250000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1728.12500;
  origin_y -829.375000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 234.843750 0.00000000;
 time 40:7.38427734m;
 setangle 2.81250000 -135.000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1745.87500;
  origin_y -825.000000;
  origin_z 405.625000;
  angles_1 2.81250000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1723.37500;
  origin_y -847.375000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 227.812500 0.00000000;
 time 40:7.43432617m;
 setangle 2.81250000 -135.000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1744.50000;
  origin_y -837.000000;
  origin_z 424.250000;
  angles_1 2.81250000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1717.37500;
  origin_y -864.000000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 225.000000 0.00000000;
 time 40:7.48437500m;
 setangle 8.43750000 -136.406250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1743.00000;
  origin_y -849.750000;
  origin_z 431.500000;
  angles_1 8.43750000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1710.00000;
  origin_y -879.750000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 -136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 225.000000 0.00000000;
 time 40:7.53466797m;
 setangle 7.03125000 -156.093750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1738.87500;
  origin_y -877.875000;
  origin_z 429.625000;
  angles_1 7.03125000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1698.75000;
  origin_y -894.500000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 -156.093750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 225.000000 0.00000000;
 time 40:7.58471680m;
 setangle 7.03125000 -161.718750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1733.75000;
  origin_y -887.500000;
  origin_z 434.625000;
  angles_1 7.03125000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1682.50000;
  origin_y -903.000000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 -161.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 202.500000 0.00000000;
 time 40:7.63476563m;
 setangle 5.62500000 -161.718750 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1730.62500;
  origin_y -886.375000;
  origin_z 441.000000;
  angles_1 5.62500000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1663.12500;
  origin_y -906.875000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 -161.718750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 202.500000 0.00000000;
 time 40:7.68481445m;
 setangle 5.62500000 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1730.87500;
  origin_y -884.750000;
  origin_z 448.750000;
  angles_1 5.62500000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1647.37500;
  origin_y -910.125000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 196.875000 0.00000000;
 time 40:7.73486328m;
 setangle 5.62500000 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1715.25000;
  origin_y -888.250000;
  origin_z 448.750000;
  angles_1 5.62500000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1631.62500;
  origin_y -913.625000;
  origin_z 424.000000;
  angles_1 -1.40625000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 196.875000 0.00000000;
 time 40:7.78491211m;
 setangle 5.62500000 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1699.62500;
  origin_y -892.000000;
  origin_z 464.750000;
  angles_1 5.62500000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1616.12500;
  origin_y -917.375000;
  origin_z 424.000000;
  angles_1 -1.40625000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 196.875000 0.00000000;
 time 40:7.83496094m;
 setangle 5.62500000 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1684.12500;
  origin_y -896.000000;
  origin_z 464.750000;
  angles_1 5.62500000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1600.50000;
  origin_y -921.375000;
  origin_z 424.000000;
  angles_1 -1.40625000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 196.875000 0.00000000;
 time 40:7.88500977m;
 setangle 5.62500000 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1668.62500;
  origin_y -900.000000;
  origin_z 464.750000;
  angles_1 5.62500000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1585.00000;
  origin_y -925.375000;
  origin_z 424.000000;
  angles_1 -1.40625000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 196.875000 0.00000000;
 time 40:7.93505859m;
 setangle 4.21875000 -167.343750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1655.37500;
  origin_y -912.125000;
  origin_z 462.625000;
  angles_1 4.21875000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1569.50000;
  origin_y -929.250000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 196.875000 0.00000000;
 time 40:7.98510742m;
 setangle 4.21875000 -168.750000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1640.12500;
  origin_y -918.000000;
  origin_z 462.625000;
  angles_1 4.21875000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1553.87500;
  origin_y -932.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 191.250000 0.00000000;
 time 40:8.03540039m;
 setangle 4.21875000 -168.750000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1624.50000;
  origin_y -921.375000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1538.12500;
  origin_y -936.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 191.250000 0.00000000;
 time 40:8.08544922m;
 setangle 4.21875000 -168.750000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1608.12500;
  origin_y -928.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1521.87500;
  origin_y -943.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 191.250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 2.81250000 189.843750 0.00000000;
 time 40:8.13549805m;
 setangle 4.21875000 -168.750000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1593.12500;
  origin_y -937.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1506.87500;
  origin_y -952.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 189.843750 0.00000000;
 time 40:8.18554688m;
 setangle 4.21875000 -168.750000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1579.00000;
  origin_y -946.500000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1492.75000;
  origin_y -961.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 189.843750 0.00000000;
 time 40:8.23559570m;
 setangle 4.21875000 -168.750000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1565.75000;
  origin_y -956.375000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1479.50000;
  origin_y -971.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 189.843750 0.00000000;
 time 40:8.28564453m;
 setangle 4.21875000 -168.750000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1551.00000;
  origin_y -965.000000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1464.75000;
  origin_y -980.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 189.843750 0.00000000;
 time 40:8.33569336m;
 setangle 4.21875000 -168.750000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1536.00000;
  origin_y -972.375000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1449.75000;
  origin_y -987.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 189.843750 0.00000000;
 time 40:8.38574219m;
 setangle 5.62500000 -168.750000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1521.50000;
  origin_y -979.875000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1435.50000;
  origin_y -994.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -168.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 189.843750 0.00000000;
 time 40:8.43579102m;
 setangle 5.62500000 -168.750000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1507.50000;
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block {
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 sound {
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}
block {
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block {
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block {
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 centerprint 
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block {
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block {
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block {
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block {
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 clientdata {
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block {
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block {
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block {
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block {
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block {
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block {
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block {
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block {
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 sound {
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block {
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block {
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block {
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 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 40:15.70629883m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1078.37500;
  origin_y -926.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1006.25000;
  origin_y -974.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 11;
  origin 1837.50000 -599.875000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 40:15.75634766m;
 setangle 8.43750000 -142.031250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1063.62500;
  origin_y -915.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 994.000000;
  origin_y -967.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -142.031250;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 40:15.80639648m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1045.50000;
  origin_y -900.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 984.125000;
  origin_y -961.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 216.562500 0.00000000;
 time 40:15.85644531m;
 setangle 8.43750000 -127.968750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1031.25000;
  origin_y -889.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 976.250000;
  origin_y -956.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 28; // misc/r_tele3.wav
  origin 1837.50000 -599.875000 280.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 27; // misc/r_tele2.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 40:15.90649414m;
 setangle 8.43750000 -126.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 40:15.95654297m;
 setangle 8.43750000 -115.312500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
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}
block {
 camera 7.03125000 230.625000 0.00000000;
 time 40:16.00683594m;
 setangle 11.2500000 -35.1562500 0.00000000;
 clientdata {
  vel_x 13.0000000;
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  uk_bit_b10;
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  currentammo 1;
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  ammo_nails 0;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 925.125000;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 243.281250 0.00000000;
 time 40:16.05688477m;
 setangle 12.6562500 -14.0625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
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  uk_bit_b10;
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  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
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}
block {
 camera 7.03125000 243.281250 0.00000000;
 time 40:16.10693359m;
 setangle 12.6562500 -14.0625000 0.00000000;
 clientdata {
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  uk_bit_b10;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 323.437500 0.00000000;
 time 40:16.15698242m;
 setangle 12.6562500 -14.0625000 0.00000000;
 clientdata {
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 948.500000;
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  angles_1 12.6562500;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 344.531250 0.00000000;
 time 40:16.20703125m;
 setangle 12.6562500 -14.0625000 0.00000000;
 clientdata {
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  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 966.750000;
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  origin_z 491.375000;
  angles_1 12.6562500;
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 }
 updateentity {
  entity 4;
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  origin_z 440.000000;
  angles_1 -2.81250000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
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 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 344.531250 0.00000000;
 time 40:16.25708008m;
 setangle 11.2500000 -16.8750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
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 }
}
block {
 camera 11.2500000 344.531250 0.00000000;
 time 40:16.30712891m;
 setangle 9.84375000 -16.8750000 0.00000000;
 clientdata {
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  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
  ammo_shells 0;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1002.37500;
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  origin_z 487.125000;
  angles_1 9.84375000;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
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 }
}
block {
 camera 9.84375000 341.718750 0.00000000;
 time 40:16.35717773m;
 setangle 9.84375000 -16.8750000 0.00000000;
 clientdata {
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1019.37500;
  origin_y -890.250000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -16.8750000;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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  origin_x 1574.37500;
  origin_y -975.000000;
  origin_z 487.000000;
  angles_1 12.6562500;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1589.50000;
  origin_y -898.375000;
  origin_z 438.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 57.6562500 0.00000000;
 time 40:17.91943359m;
 setangle 12.6562500 84.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1600.12500;
  origin_y -975.000000;
  origin_z 481.625000;
  angles_1 12.6562500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1605.62500;
  origin_y -899.375000;
  origin_z 434.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 67.5000000 0.00000000;
 time 40:17.96948242m;
 setangle 14.0625000 101.250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1638.50000;
  origin_y -975.000000;
  origin_z 478.250000;
  angles_1 14.0625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1621.75000;
  origin_y -900.375000;
  origin_z 427.875000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 82.9687500 0.00000000;
 time 40:18.01953125m;
 setangle 14.0625000 115.312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1675.00000;
  origin_y -975.125000;
  origin_z 474.000000;
  angles_1 14.0625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1637.87500;
  origin_y -901.375000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 99.8437500 0.00000000;
 time 40:18.06982422m;
 setangle 14.0625000 119.531250 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1695.37500;
  origin_y -968.500000;
  origin_z 477.500000;
  angles_1 14.0625000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1655.37500;
  origin_y -899.375000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 99.8437500 0.00000000;
 time 40:18.11987305m;
 setangle 12.6562500 122.343750 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1709.62500;
  origin_y -954.125000;
  origin_z 470.250000;
  angles_1 12.6562500;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1672.37500;
  origin_y -895.750000;
  origin_z 422.000000;
  angles_1 -2.81250000;
  angles_2 122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 113.906250 0.00000000;
 time 40:18.16992188m;
 setangle 12.6562500 122.343750 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 12.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1721.25000;
  origin_y -942.500000;
  origin_z 460.500000;
  angles_1 12.6562500;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1689.25000;
  origin_y -892.125000;
  origin_z 418.000000;
  angles_1 -2.81250000;
  angles_2 122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 113.906250 0.00000000;
 time 40:18.21997070m;
 setangle 12.6562500 122.343750 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 12.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1732.87500;
  origin_y -931.000000;
  origin_z 448.750000;
  angles_1 12.6562500;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1706.25000;
  origin_y -888.375000;
  origin_z 411.875000;
  angles_1 -2.81250000;
  angles_2 122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 120.937500 0.00000000;
 time 40:18.27001953m;
 setangle 12.6562500 120.937500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 12.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1743.62500;
  origin_y -920.250000;
  origin_z 435.250000;
  angles_1 12.6562500;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1723.12500;
  origin_y -884.750000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 120.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 120.937500 0.00000000;
 time 40:18.32006836m;
 setangle 15.4687500 126.562500 0.00000000;
 clientdata {
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.87500;
  origin_y -905.500000;
  origin_z 433.375000;
  angles_1 15.4687500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1731.75000;
  origin_y -875.500000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 119.531250 0.00000000;
 time 40:18.37011719m;
 setangle 16.8750000 136.406250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.37500;
  origin_y -879.750000;
  origin_z 425.875000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1732.62500;
  origin_y -862.750000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 119.531250 0.00000000;
 time 40:18.42016602m;
 setangle 16.8750000 139.218750 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1748.75000;
  origin_y -862.000000;
  origin_z 424.250000;
  angles_1 16.8750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1727.25000;
  origin_y -847.500000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 125.156250 0.00000000;
 time 40:18.47021484m;
 setangle 16.8750000 143.437500 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1743.25000;
  origin_y -848.375000;
  origin_z 427.875000;
  angles_1 16.8750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1718.37500;
  origin_y -832.125000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 143.437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 125.156250 0.00000000;
 time 40:18.52026367m;
 setangle 16.8750000 147.656250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1740.12500;
  origin_y -837.000000;
  origin_z 433.875000;
  angles_1 16.8750000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1708.25000;
  origin_y -817.875000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 147.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 137.812500 0.00000000;
 time 40:18.57031250m;
 setangle 16.8750000 147.656250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1739.37500;
  origin_y -830.125000;
  origin_z 442.000000;
  angles_1 16.8750000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1697.37500;
  origin_y -805.000000;
  origin_z 406.000000;
  angles_1 -5.62500000;
  angles_2 147.656250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 146.250000 0.00000000;
 time 40:18.62060547m;
 setangle 16.8750000 149.062500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1739.37500;
  origin_y -821.875000;
  origin_z 446.000000;
  angles_1 16.8750000;
  angles_2 149.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1686.50000;
  origin_y -792.000000;
  origin_z 402.000000;
  angles_1 -5.62500000;
  angles_2 149.062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 146.250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 15.4687500 146.250000 0.00000000;
 time 40:18.67065430m;
 setangle 18.2812500 150.468750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1739.37500;
  origin_y -813.125000;
  origin_z 450.125000;
  angles_1 18.2812500;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1675.50000;
  origin_y -779.000000;
  origin_z 395.875000;
  angles_1 -5.62500000;
  angles_2 150.468750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 146.250000 0.00000000;
 time 40:18.72070312m;
 setangle 18.2812500 150.468750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 16.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1737.75000;
  origin_y -805.000000;
  origin_z 449.625000;
  angles_1 18.2812500;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1664.62500;
  origin_y -766.000000;
  origin_z 387.875000;
  angles_1 -5.62500000;
  angles_2 150.468750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 146.250000 0.00000000;
 time 40:18.77075195m;
 setangle 18.2812500 153.281250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 16.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1728.62500;
  origin_y -788.375000;
  origin_z 439.500000;
  angles_1 18.2812500;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1653.75000;
  origin_y -753.000000;
  origin_z 377.875000;
  angles_1 -5.62500000;
  angles_2 153.281250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 149.062500 0.00000000;
 time 40:18.82080078m;
 setangle 18.2812500 154.687500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 16.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1718.62500;
  origin_y -773.625000;
  origin_z 427.500000;
  angles_1 18.2812500;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1642.87500;
  origin_y -740.000000;
  origin_z 365.875000;
  angles_1 -5.62500000;
  angles_2 154.687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 151.875000 0.00000000;
 time 40:18.87084961m;
 setangle 18.2812500 157.500000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 16.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1709.25000;
  origin_y -756.875000;
  origin_z 413.500000;
  angles_1 18.2812500;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1632.00000;
  origin_y -727.000000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 157.500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 16.8750000 151.875000 0.00000000;
 time 40:18.92089844m;
 setangle 18.2812500 157.500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1693.00000;
  origin_y -749.250000;
  origin_z 419.625000;
  angles_1 18.2812500;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1615.75000;
  origin_y -719.500000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 157.500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 16.8750000 153.281250 0.00000000;
 time 40:18.97094727m;
 setangle 18.2812500 157.500000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1674.50000;
  origin_y -745.250000;
  origin_z 419.625000;
  angles_1 18.2812500;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1597.12500;
  origin_y -715.500000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 157.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 16.8750000 156.093750 0.00000000;
 time 40:19.02099609m;
 setangle 18.2812500 157.500000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1656.62500;
  origin_y -743.125000;
  origin_z 419.625000;
  angles_1 18.2812500;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1579.37500;
  origin_y -713.375000;
  origin_z 358.000000;
  angles_1 -5.62500000;
  angles_2 157.500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 16.8750000 156.093750 0.00000000;
 print "Match ends in ";
 print "19";
 print " minutes\n";
}
block {
 camera 16.8750000 156.093750 0.00000000;
 time 40:19.07104492m;
 setangle 18.2812500 146.250000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 2.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1631.50000;
  origin_y -755.625000;
  origin_z 415.625000;
  angles_1 18.2812500;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1561.50000;
  origin_y -711.250000;
  origin_z 354.000000;
  angles_1 -5.62500000;
  angles_2 146.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 16.8750000 156.093750 0.00000000;
 time 40:19.12109375m;
 setangle 18.2812500 91.4062500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 2.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1546.37500;
  origin_y -763.875000;
  origin_z 389.625000;
  angles_1 18.2812500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1543.62500;
  origin_y -709.125000;
  origin_z 347.875000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 16.8750000 144.843750 0.00000000;
 time 40:19.17138672m;
 setangle 18.2812500 85.7812500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 2.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1523.00000;
  origin_y -763.875000;
  origin_z 383.125000;
  angles_1 18.2812500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1525.75000;
  origin_y -707.000000;
  origin_z 339.875000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 144.843750 0.00000000;
 time 40:19.22143555m;
 setangle 18.2812500 85.7812500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 2.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1505.12500;
  origin_y -763.875000;
  origin_z 374.625000;
  angles_1 18.2812500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1508.00000;
  origin_y -705.000000;
  origin_z 329.875000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 40:19.27148438m;
 setangle 18.2812500 85.7812500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 2.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1487.12500;
  origin_y -763.875000;
  origin_z 364.000000;
  angles_1 18.2812500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1490.12500;
  origin_y -702.875000;
  origin_z 317.875000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 84.3750000 0.00000000;
 time 40:19.32153320m;
 setangle 18.2812500 85.7812500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 2.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1469.25000;
  origin_y -763.875000;
  origin_z 351.500000;
  angles_1 18.2812500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1472.25000;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 84.3750000 0.00000000;
 time 40:19.37158203m;
 setangle 18.2812500 85.7812500 0.00000000;
 clientdata {
  vel_x -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1449.75000;
  origin_y -767.875000;
  origin_z 359.125000;
  angles_1 18.2812500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1453.00000;
  origin_y -704.250000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 84.3750000 0.00000000;
 time 40:19.42163086m;
 setangle 18.2812500 84.3750000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1430.75000;
  origin_y -767.875000;
  origin_z 356.750000;
  angles_1 18.2812500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1435.37500;
  origin_y -709.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 84.3750000 0.00000000;
 time 40:19.47167969m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1413.50000;
  origin_y -767.875000;
  origin_z 353.250000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1419.00000;
  origin_y -715.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 82.9687500 0.00000000;
 time 40:19.52172852m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1401.00000;
  origin_y -767.875000;
  origin_z 349.000000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1406.00000;
  origin_y -720.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:19.57177734m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1392.00000;
  origin_y -767.875000;
  origin_z 345.625000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1395.62500;
  origin_y -723.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:19.62182617m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1383.87500;
  origin_y -759.875000;
  origin_z 337.500000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1387.25000;
  origin_y -726.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:19.67211914m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1377.50000;
  origin_y -759.875000;
  origin_z 335.000000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1380.62500;
  origin_y -729.250000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:19.72216797m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1372.37500;
  origin_y -759.875000;
  origin_z 333.250000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1375.25000;
  origin_y -731.250000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:19.77221680m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1368.37500;
  origin_y -759.625000;
  origin_z 331.750000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1371.00000;
  origin_y -732.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:19.82226562m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1365.12500;
  origin_y -759.250000;
  origin_z 330.625000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1367.62500;
  origin_y -734.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:19.87231445m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1362.12500;
  origin_y -766.875000;
  origin_z 335.500000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1365.25000;
  origin_y -734.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:19.92236328m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1360.75000;
  origin_y -766.500000;
  origin_z 334.875000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1363.87500;
  origin_y -735.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:19.97241211m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1360.37500;
  origin_y -766.250000;
  origin_z 334.500000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:20.02246094m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:20.07250977m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:20.12255859m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:20.17260742m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:20.22290039m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:20.27294922m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:20.32299805m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:20.37304688m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:20.42309570m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:20.47314453m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:20.52319336m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:20.57324219m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:20.62329102m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:20.67333984m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:20.72363281m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:20.77368164m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:20.82373047m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:20.87377930m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:20.92382812m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:20.97387695m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:21.02392578m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:21.07397461m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:21.12402344m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:21.17407227m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:21.22412109m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:21.27441406m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1360.37500;
  origin_y -766.000000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1363.37500;
  origin_y -735.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:21.32446289m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1367.87500;
  origin_y -766.875000;
  origin_z 334.375000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1371.37500;
  origin_y -736.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:21.37451172m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1383.62500;
  origin_y -759.375000;
  origin_z 328.125000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1385.75000;
  origin_y -737.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:21.42456055m;
 setangle 18.2812500 80.1562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1398.62500;
  origin_y -759.625000;
  origin_z 327.250000;
  angles_1 18.2812500;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1401.62500;
  origin_y -739.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:21.47460938m;
 setangle 18.2812500 74.5312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1410.87500;
  origin_y -767.875000;
  origin_z 332.250000;
  angles_1 18.2812500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1417.62500;
  origin_y -741.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:21.52465820m;
 setangle 18.2812500 74.5312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1427.37500;
  origin_y -767.875000;
  origin_z 330.750000;
  angles_1 18.2812500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1433.50000;
  origin_y -743.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 40:21.57470703m;
 setangle 18.2812500 74.5312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1443.75000;
  origin_y -767.875000;
  origin_z 329.000000;
  angles_1 18.2812500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1449.37500;
  origin_y -746.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 73.1250000 0.00000000;
 time 40:21.62475586m;
 setangle 18.2812500 73.1250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1459.75000;
  origin_y -767.875000;
  origin_z 327.125000;
  angles_1 18.2812500;
  angles_2 73.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1465.12500;
  origin_y -749.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 73.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 73.1250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 16.8750000 73.1250000 0.00000000;
 time 40:21.67480469m;
 setangle 18.2812500 67.5000000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1476.62500;
  origin_y -765.625000;
  origin_z 325.500000;
  angles_1 18.2812500;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1483.00000;
  origin_y -748.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 73.1250000 0.00000000;
 time 40:21.72485352m;
 setangle 12.6562500 -42.1875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1436.37500;
  origin_y -697.625000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1498.12500;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -42.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 71.7187500 0.00000000;
 time 40:21.77514648m;
 setangle 11.2500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1457.37500;
  origin_y -693.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1513.50000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 316.406250 0.00000000;
 time 40:21.82519531m;
 setangle 11.2500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1471.87500;
  origin_y -693.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1528.00000;
  origin_y -751.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 310.781250 0.00000000;
 time 40:21.87524414m;
 setangle 11.2500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1486.00000;
  origin_y -693.000000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1542.12500;
  origin_y -751.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 310.781250 0.00000000;
 time 40:21.92529297m;
 setangle 11.2500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1499.87500;
  origin_y -693.000000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1555.87500;
  origin_y -751.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 310.781250 0.00000000;
 time 40:21.97534180m;
 setangle 11.2500000 -46.4062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1514.00000;
  origin_y -691.625000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1571.62500;
  origin_y -751.875000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 -46.4062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 310.781250 0.00000000;
 time 40:22.02539062m;
 setangle 11.2500000 -46.4062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1530.00000;
  origin_y -689.000000;
  origin_z 393.250000;
  angles_1 11.2500000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1587.75000;
  origin_y -751.875000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 -46.4062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 312.187500 0.00000000;
 time 40:22.07543945m;
 setangle 9.84375000 -40.7812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1539.75000;
  origin_y -694.125000;
  origin_z 391.125000;
  angles_1 9.84375000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1603.75000;
  origin_y -751.875000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 312.187500 0.00000000;
 time 40:22.12548828m;
 setangle 9.84375000 -39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1554.50000;
  origin_y -689.500000;
  origin_z 391.125000;
  angles_1 9.84375000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1619.75000;
  origin_y -745.875000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 9.84375000 312.187500 0.00000000;
 time 40:22.17553711m;
 setangle 8.43750000 -37.9687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1568.25000;
  origin_y -682.875000;
  origin_z 405.000000;
  angles_1 8.43750000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1635.25000;
  origin_y -737.875000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 319.218750 0.00000000;
 time 40:22.22558594m;
 setangle 8.43750000 -39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1585.62500;
  origin_y -674.875000;
  origin_z 405.000000;
  angles_1 8.43750000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1651.25000;
  origin_y -731.500000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 7.03125000 320.625000 0.00000000;
 time 40:22.27563477m;
 setangle 8.43750000 -47.8125000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1612.75000;
  origin_y -666.875000;
  origin_z 405.000000;
  angles_1 8.43750000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1669.37500;
  origin_y -732.500000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 7.03125000 319.218750 0.00000000;
 time 40:22.32592773m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1683.75000;
  origin_y -654.625000;
  origin_z 405.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1683.75000;
  origin_y -741.375000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 7.03125000 319.218750 0.00000000;
 time 40:22.37597656m;
 setangle 7.03125000 -106.875000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1718.37500;
  origin_y -678.625000;
  origin_z 400.250000;
  angles_1 7.03125000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1692.87500;
  origin_y -756.000000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 -106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 7.03125000 310.781250 0.00000000;
 time 40:22.42602539m;
 setangle 7.03125000 -115.312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1732.75000;
  origin_y -702.750000;
  origin_z 415.875000;
  angles_1 7.03125000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1696.50000;
  origin_y -774.875000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 -115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 5.62500000 251.718750 0.00000000;
 time 40:22.47607422m;
 setangle 7.03125000 -122.343750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1747.75000;
  origin_y -718.250000;
  origin_z 418.875000;
  angles_1 7.03125000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1699.37500;
  origin_y -790.625000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 -122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 5.62500000 251.718750 0.00000000;
 time 40:22.52612305m;
 setangle 5.62500000 -123.750000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -735.125000;
  origin_z 416.750000;
  angles_1 5.62500000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1702.12500;
  origin_y -806.500000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 -123.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 5.62500000 243.281250 0.00000000;
 time 40:22.57617188m;
 setangle 5.62500000 -123.750000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -753.250000;
  origin_z 431.375000;
  angles_1 5.62500000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1704.62500;
  origin_y -822.375000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 -123.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 234.843750 0.00000000;
 time 40:22.62622070m;
 setangle 5.62500000 -123.750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1748.87500;
  origin_y -775.000000;
  origin_z 429.500000;
  angles_1 5.62500000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1702.62500;
  origin_y -840.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 -123.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 234.843750 0.00000000;
 time 40:22.67626953m;
 setangle 7.03125000 -125.156250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1747.12500;
  origin_y -793.125000;
  origin_z 447.750000;
  angles_1 7.03125000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1699.12500;
  origin_y -857.875000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 -125.156250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 234.843750 0.00000000;
 time 40:22.72631836m;
 setangle 5.62500000 -130.781250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1745.12500;
  origin_y -817.750000;
  origin_z 443.875000;
  angles_1 5.62500000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1693.62500;
  origin_y -874.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 -130.781250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 234.843750 0.00000000;
 time 40:22.77636719m;
 setangle 5.62500000 -135.000000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1738.12500;
  origin_y -831.625000;
  origin_z 445.500000;
  angles_1 5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1681.25000;
  origin_y -888.500000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 227.812500 0.00000000;
 time 40:22.82666016m;
 setangle 4.21875000 -136.406250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1730.37500;
  origin_y -840.875000;
  origin_z 446.625000;
  angles_1 4.21875000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1665.50000;
  origin_y -899.750000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 225.000000 0.00000000;
 time 40:22.87670898m;
 setangle 0.00000000 -151.875000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1725.50000;
  origin_y -867.625000;
  origin_z 440.125000;
  angles_1 0.00000000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1647.00000;
  origin_y -907.125000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -151.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 225.000000 0.00000000;
 time 40:22.92675781m;
 setangle 1.40625000 -158.906250 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1710.87500;
  origin_y -881.875000;
  origin_z 442.250000;
  angles_1 1.40625000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1628.00000;
  origin_y -911.500000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 222.187500 0.00000000;
 time 40:22.97680664m;
 setangle 1.40625000 -156.093750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1691.50000;
  origin_y -880.500000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1610.25000;
  origin_y -914.125000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 199.687500 0.00000000;
 time 40:23.02685547m;
 setangle 1.40625000 -156.093750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1674.25000;
  origin_y -881.500000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1593.00000;
  origin_y -915.125000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 202.500000 0.00000000;
 time 40:23.07690430m;
 setangle 1.40625000 -154.687500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1656.25000;
  origin_y -873.000000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1576.00000;
  origin_y -908.625000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 202.500000 0.00000000;
 time 40:23.12695312m;
 setangle 1.40625000 -154.687500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1641.12500;
  origin_y -866.625000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1560.75000;
  origin_y -902.250000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 26;
  soundnum 15; // items/itembk2.wav
  origin 1072.00000 -632.000000 316.000000;
 }
}
block {
 camera 0.00000000 202.500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 202.500000 0.00000000;
 time 40:23.17700195m;
 setangle 1.40625000 -154.687500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1626.12500;
  origin_y -860.750000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1545.75000;
  origin_y -896.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
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 sound {
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block {
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block {
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 sound {
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}
block {
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block {
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block {
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 sound {
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block {
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block {
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 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
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  origin_x 997.000000;
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  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 952.500000;
  origin_y -958.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 11;
  origin 236.000000 296.000000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 7.03125000 239.062500 0.00000000;
 time 40:26.23144531m;
 setangle 8.43750000 -120.937500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 994.750000;
  origin_y -892.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 948.375000;
  origin_y -965.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 239.062500 0.00000000;
 time 40:26.28149414m;
 setangle 8.43750000 -123.750000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 990.375000;
  origin_y -906.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 940.375000;
  origin_y -977.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 237.656250 0.00000000;
 time 40:26.33154297m;
 setangle 8.43750000 -123.750000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 981.375000;
  origin_y -920.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 931.500000;
  origin_y -991.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 27; // misc/r_tele2.wav
  origin 236.000000 296.000000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 29; // misc/r_tele4.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 7.03125000 234.843750 0.00000000;
 time 40:26.38159180m;
 setangle 8.43750000 -123.750000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 972.500000;
  origin_y -933.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 922.500000;
  origin_y -1004.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 234.843750 0.00000000;
 time 40:26.43164062m;
 setangle 8.43750000 -123.750000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 963.500000;
  origin_y -946.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 913.500000;
  origin_y -1017.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 234.843750 0.00000000;
 time 40:26.48168945m;
 setangle 8.43750000 -127.968750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 961.500000;
  origin_y -966.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 906.500000;
  origin_y -1033.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -305.500000 -104.875000 492.000000;
 }
}
block {
 camera 7.03125000 234.843750 0.00000000;
 time 40:26.53198242m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 962.000000;
  origin_y -988.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 900.750000;
  origin_y -1049.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 230.625000 0.00000000;
 time 40:26.58203125m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 963.000000;
  origin_y -1006.50000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 901.750000;
  origin_y -1067.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 40:26.63208008m;
 setangle 8.43750000 -143.437500 0.00000000;
 clientdata {
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 951.875000;
  origin_y -1051.12500;
  origin_z 471.000000;
  angles_1 8.43750000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 904.500000;
  origin_y -1085.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 40:26.68212891m;
 setangle 8.43750000 -154.687500 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 951.875000;
  origin_y -1081.12500;
  origin_z 466.125000;
  angles_1 8.43750000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 907.750000;
  origin_y -1101.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -268.750000 -47.0000000 492.000000;
 }
}
block {
 camera 7.03125000 215.156250 0.00000000;
 time 40:26.73217773m;
 setangle 8.43750000 -157.500000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 951.875000;
  origin_y -1100.75000;
  origin_z 463.875000;
  angles_1 8.43750000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 911.375000;
  origin_y -1117.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 203.906250 0.00000000;
 time 40:26.78222656m;
 setangle 8.43750000 -158.906250 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 951.875000;
  origin_y -1118.87500;
  origin_z 461.625000;
  angles_1 8.43750000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 915.250000;
  origin_y -1132.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 201.093750 0.00000000;
 time 40:26.83227539m;
 setangle 8.43750000 -168.750000 0.00000000;
 clientdata {
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 951.875000;
  origin_y -1139.12500;
  origin_z 458.625000;
  angles_1 8.43750000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 918.375000;
  origin_y -1145.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 201.093750 0.00000000;
 time 40:26.88232422m;
 setangle 8.43750000 -168.750000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 952.500000;
  origin_y -1149.75000;
  origin_z 457.000000;
  angles_1 8.43750000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 921.000000;
  origin_y -1155.12500;
  origin_z 438.000000;
  angles_1 -2.81250000;
  angles_2 -168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 189.843750 0.00000000;
 time 40:26.93237305m;
 setangle 8.43750000 -168.750000 0.00000000;
 clientdata {
  vel_y -12.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 983.875000;
  origin_y -1154.62500;
  origin_z 468.375000;
  angles_1 8.43750000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 923.500000;
  origin_y -1165.12500;
  origin_z 434.000000;
  angles_1 -2.81250000;
  angles_2 -168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 189.843750 0.00000000;
 time 40:26.98242188m;
 setangle 8.43750000 172.968750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -11.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 979.500000;
  origin_y -1180.37500;
  origin_z 460.625000;
  angles_1 8.43750000;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 921.000000;
  origin_y -1174.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 189.843750 0.00000000;
 time 40:27.03247070m;
 setangle 8.43750000 171.562500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 972.000000;
  origin_y -1188.75000;
  origin_z 464.000000;
  angles_1 8.43750000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 911.125000;
  origin_y -1181.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 189.843750 0.00000000;
 time 40:27.08276367m;
 setangle 8.43750000 167.343750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 976.375000;
  origin_y -1205.37500;
  origin_z 473.750000;
  angles_1 8.43750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 897.500000;
  origin_y -1189.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 170.156250 0.00000000;
 time 40:27.13281250m;
 setangle 5.62500000 160.312500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 966.500000;
  origin_y -1225.25000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 883.500000;
  origin_y -1197.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 170.156250 0.00000000;
 time 40:27.18286133m;
 setangle 5.62500000 160.312500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 952.250000;
  origin_y -1232.87500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 869.375000;
  origin_y -1205.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 165.937500 0.00000000;
 time 40:27.23291016m;
 setangle 5.62500000 160.312500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 938.000000;
  origin_y -1240.37500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 855.125000;
  origin_y -1212.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 158.906250 0.00000000;
 time 40:27.28295898m;
 setangle 5.62500000 160.312500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 919.875000;
  origin_y -1244.00000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 837.000000;
  origin_y -1216.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 158.906250 0.00000000;
 time 40:27.33300781m;
 setangle 7.03125000 160.312500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 902.125000;
  origin_y -1245.87500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 819.500000;
  origin_y -1218.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 160.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 158.906250 0.00000000;
 time 40:27.38305664m;
 setangle 7.03125000 160.312500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 885.125000;
  origin_y -1246.50000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 802.375000;
  origin_y -1219.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 160.312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 158.906250 0.00000000;
 time 40:27.43310547m;
 setangle 7.03125000 160.312500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 869.000000;
  origin_y -1247.12500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 786.375000;
  origin_y -1219.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 160.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 158.906250 0.00000000;
 time 40:27.48315430m;
 setangle 7.03125000 142.031250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 840.250000;
  origin_y -1272.50000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 770.375000;
  origin_y -1220.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 142.031250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 158.906250 0.00000000;
 time 40:27.53320312m;
 setangle 7.03125000 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 810.875000;
  origin_y -1286.50000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 754.125000;
  origin_y -1220.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 158.906250 0.00000000;
 time 40:27.58349609m;
 setangle 7.03125000 127.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 791.875000;
  origin_y -1285.87500;
  origin_z 473.875000;
  angles_1 7.03125000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 738.000000;
  origin_y -1220.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 140.625000 0.00000000;
 time 40:27.63354492m;
 setangle 5.62500000 125.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 770.750000;
  origin_y -1285.25000;
  origin_z 470.375000;
  angles_1 5.62500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 721.750000;
  origin_y -1219.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 140.625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 5.62500000 126.562500 0.00000000;
 time 40:27.68359375m;
 setangle 5.62500000 119.531250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 745.750000;
  origin_y -1284.25000;
  origin_z 468.500000;
  angles_1 5.62500000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 705.625000;
  origin_y -1217.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 126.562500 0.00000000;
 time 40:27.73364258m;
 setangle 5.62500000 111.093750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 717.750000;
  origin_y -1282.87500;
  origin_z 466.875000;
  angles_1 5.62500000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 689.250000;
  origin_y -1214.00000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 123.750000 0.00000000;
 time 40:27.78369141m;
 setangle 5.62500000 108.281250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 699.125000;
  origin_y -1281.75000;
  origin_z 467.750000;
  angles_1 5.62500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 673.250000;
  origin_y -1209.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 109.687500 0.00000000;
 time 40:27.83374023m;
 setangle 5.62500000 105.468750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 680.750000;
  origin_y -1280.75000;
  origin_z 469.250000;
  angles_1 5.62500000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 657.625000;
  origin_y -1204.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 109.687500 0.00000000;
 time 40:27.88378906m;
 setangle 5.62500000 101.250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 660.625000;
  origin_y -1279.75000;
  origin_z 471.000000;
  angles_1 5.62500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 642.250000;
  origin_y -1198.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 106.875000 0.00000000;
 time 40:27.93383789m;
 setangle 5.62500000 97.0312500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.375000;
  origin_y -1280.25000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 625.500000;
  origin_y -1193.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 97.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 99.8437500 0.00000000;
 time 40:27.98388672m;
 setangle 5.62500000 95.6250000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 622.750000;
  origin_y -1277.00000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 612.125000;
  origin_y -1190.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 95.6250000 0.00000000;
 time 40:28.03393555m;
 setangle 5.62500000 95.6250000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 612.000000;
  origin_y -1274.25000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 601.375000;
  origin_y -1187.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 95.6250000 0.00000000;
 time 40:28.08398438m;
 setangle 5.62500000 95.6250000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 603.375000;
  origin_y -1272.00000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 592.750000;
  origin_y -1185.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 94.2187500 0.00000000;
 time 40:28.13427734m;
 setangle 5.62500000 95.6250000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 596.500000;
  origin_y -1270.25000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 585.875000;
  origin_y -1183.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 95.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 94.2187500 0.00000000;
 time 40:28.18432617m;
 setangle 5.62500000 101.250000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 599.500000;
  origin_y -1267.37500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 580.375000;
  origin_y -1182.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 94.2187500 0.00000000;
 time 40:28.23437500m;
 setangle 9.84375000 144.843750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 654.375000;
  origin_y -1233.37500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 582.625000;
  origin_y -1185.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 99.8437500 0.00000000;
 time 40:28.28442383m;
 setangle 11.2500000 151.875000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 664.000000;
  origin_y -1234.00000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 587.375000;
  origin_y -1195.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 99.8437500 0.00000000;
 time 40:28.33447266m;
 setangle 11.2500000 151.875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 670.500000;
  origin_y -1248.62500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 593.875000;
  origin_y -1210.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 150.468750 0.00000000;
 time 40:28.38452148m;
 setangle 11.2500000 151.875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 672.000000;
  origin_y -1267.50000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 595.375000;
  origin_y -1228.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 150.468750 0.00000000;
 time 40:28.43457031m;
 setangle 11.2500000 151.875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 673.250000;
  origin_y -1282.50000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 596.500000;
  origin_y -1244.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 150.468750 0.00000000;
 time 40:28.48461914m;
 setangle 11.2500000 151.875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 674.250000;
  origin_y -1287.87500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 597.500000;
  origin_y -1256.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 150.468750 0.00000000;
 time 40:28.53466797m;
 setangle 11.2500000 146.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 647.125000;
  origin_y -1287.87500;
  origin_z 465.375000;
  angles_1 11.2500000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 598.250000;
  origin_y -1265.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 150.468750 0.00000000;
 time 40:28.58471680m;
 setangle 9.84375000 120.937500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 612.000000;
  origin_y -1287.87500;
  origin_z 445.750000;
  angles_1 9.84375000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 598.875000;
  origin_y -1271.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 120.937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 144.843750 0.00000000;
 time 40:28.63500977m;
 setangle 8.43750000 111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 604.750000;
  origin_y -1286.12500;
  origin_z 440.500000;
  angles_1 8.43750000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 595.875000;
  origin_y -1264.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 111.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 287.875000 -117.625000 324.000000;
 }
}
block {
 camera 9.84375000 144.843750 0.00000000;
 time 40:28.68505859m;
 setangle 8.43750000 109.687500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 598.875000;
  origin_y -1280.50000;
  origin_z 444.500000;
  angles_1 8.43750000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 590.500000;
  origin_y -1251.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 119.531250 0.00000000;
 time 40:28.73510742m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 597.250000;
  origin_y -1271.12500;
  origin_z 451.625000;
  angles_1 8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 584.750000;
  origin_y -1236.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 108.281250 0.00000000;
 time 40:28.78515625m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 596.875000;
  origin_y -1271.12500;
  origin_z 459.750000;
  angles_1 8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 579.000000;
  origin_y -1221.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin 579.000000 -1221.12500 436.000000;
 }
}
block {
 camera 7.03125000 108.281250 0.00000000;
 time 40:28.83520508m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 596.625000;
  origin_y -1271.00000;
  origin_z 467.875000;
  angles_1 8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 573.375000;
  origin_y -1206.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 106.875000 0.00000000;
 time 40:28.88525391m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 596.375000;
  origin_y -1271.00000;
  origin_z 476.125000;
  angles_1 8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 567.750000;
  origin_y -1191.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 106.875000 0.00000000;
 time 40:28.93530273m;
 setangle 8.43750000 116.718750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 602.625000;
  origin_y -1252.62500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 561.750000;
  origin_y -1176.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 106.875000 0.00000000;
 time 40:28.98535156m;
 setangle 8.43750000 -171.562500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 635.375000;
  origin_y -1151.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 549.250000;
  origin_y -1162.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 115.312500 0.00000000;
 time 40:29.03540039m;
 setangle 9.84375000 -147.656250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 609.125000;
  origin_y -1105.50000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 535.125000;
  origin_y -1149.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 115.312500 0.00000000;
 time 40:29.08544922m;
 setangle 9.84375000 -142.031250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 589.125000;
  origin_y -1088.50000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 519.750000;
  origin_y -1139.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 187.031250 0.00000000;
 time 40:29.13549805m;
 setangle 8.43750000 -127.968750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 557.250000;
  origin_y -1065.75000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 502.250000;
  origin_y -1132.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 187.031250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 8.43750000 216.562500 0.00000000;
 time 40:29.18579102m;
 setangle 8.43750000 -91.4062500 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 486.375000;
  origin_y -1058.12500;
  origin_z 471.000000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 482.750000;
  origin_y -1133.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 230.625000 0.00000000;
 time 40:29.23583984m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 463.375000;
  origin_y -1062.37500;
  origin_z 471.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 463.375000;
  origin_y -1137.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 230.625000 0.00000000;
 time 40:29.28588867m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 447.875000;
  origin_y -1054.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 447.875000;
  origin_y -1141.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 267.187500 0.00000000;
 time 40:29.33593750m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 435.500000;
  origin_y -1057.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 435.500000;
  origin_y -1143.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 40:29.38598633m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 433.625000;
  origin_y -1059.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 433.625000;
  origin_y -1146.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 40:29.43603516m;
 setangle 9.84375000 -67.5000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 408.500000;
  origin_y -1070.75000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 439.500000;
  origin_y -1151.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 40:29.48608398m;
 setangle 12.6562500 0.00000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 366.875000;
  origin_y -1153.50000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 452.250000;
  origin_y -1155.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 291.093750 0.00000000;
 time 40:29.53613281m;
 setangle 15.4687500 18.2812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 388.750000;
  origin_y -1187.87500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 468.125000;
  origin_y -1159.50000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 0.00000000 0.00000000;
 time 40:29.58618164m;
 setangle 14.0625000 23.9062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 407.000000;
  origin_y -1199.62500;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 483.625000;
  origin_y -1163.37500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 23.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 0.00000000 0.00000000;
 time 40:29.63623047m;
 setangle 14.0625000 23.9062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 422.500000;
  origin_y -1203.62500;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 499.125000;
  origin_y -1167.37500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 16.8750000 0.00000000;
 time 40:29.68652344m;
 setangle 14.0625000 23.9062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 438.000000;
  origin_y -1207.62500;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 514.625000;
  origin_y -1171.37500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 22.5000000 0.00000000;
 time 40:29.73657227m;
 setangle 14.0625000 23.9062500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 456.000000;
  origin_y -1208.25000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 532.625000;
  origin_y -1172.00000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 22.5000000 0.00000000;
 time 40:29.78662109m;
 setangle 18.2812500 29.5312500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 479.375000;
  origin_y -1213.00000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 550.375000;
  origin_y -1170.37500;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 22.5000000 0.00000000;
 time 40:29.83666992m;
 setangle 15.4687500 50.6250000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 521.625000;
  origin_y -1224.12500;
  origin_z 482.250000;
  angles_1 15.4687500;
  angles_2 50.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 568.500000;
  origin_y -1164.25000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 22.5000000 0.00000000;
 time 40:29.88671875m;
 setangle 12.6562500 84.3750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 577.250000;
  origin_y -1236.37500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 459.750000;
  origin_y -423.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 583.500000;
  origin_y -1151.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 49.2187500 0.00000000;
 time 40:29.93676758m;
 setangle 12.6562500 90.0000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 595.500000;
  origin_y -1220.50000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 474.250000;
  origin_y -431.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 595.500000;
  origin_y -1135.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 49.2187500 0.00000000;
 time 40:29.98681641m;
 setangle 12.6562500 90.0000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 607.250000;
  origin_y -1204.25000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 488.375000;
  origin_y -438.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 605.125000;
  origin_y -1118.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 82.9687500 0.00000000;
 time 40:30.03686523m;
 setangle 11.2500000 91.4062500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 616.750000;
  origin_y -1188.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 502.000000;
  origin_y -450.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 612.500000;
  origin_y -1102.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 90.0000000 0.00000000;
 time 40:30.08691406m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 620.500000;
  origin_y -1172.12500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 513.875000;
  origin_y -463.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 618.500000;
  origin_y -1086.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 90.0000000 0.00000000;
 time 40:30.13696289m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 625.125000;
  origin_y -1156.00000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 524.500000;
  origin_y -476.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 623.125000;
  origin_y -1070.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 40:30.18701172m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 626.750000;
  origin_y -1140.00000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 534.125000;
  origin_y -490.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 626.750000;
  origin_y -1054.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 136;
  soundnum 15; // items/itembk2.wav
  origin 680.000000 728.000000 204.000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 40:30.23730469m;
 setangle 11.2500000 85.7812500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 625.625000;
  origin_y -1124.00000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 542.875000;
  origin_y -504.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 629.875000;
  origin_y -1038.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 40:30.28735352m;
 setangle 11.2500000 87.1875000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 630.375000;
  origin_y -1108.12500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 550.875000;
  origin_y -518.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 632.500000;
  origin_y -1022.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 84.3750000 0.00000000;
 time 40:30.33740234m;
 setangle 11.2500000 87.1875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 632.500000;
  origin_y -1092.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 558.375000;
  origin_y -532.750000;
  origin_z 344.000000;
  angles_2 -70.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 634.625000;
  origin_y -1006.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 84.3750000 0.00000000;
 time 40:30.38745117m;
 setangle 11.2500000 87.1875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 634.250000;
  origin_y -1076.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 564.375000;
  origin_y -548.875000;
  origin_z 344.000000;
  angles_2 -70.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 636.375000;
  origin_y -990.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 time 40:30.43750000m;
 setangle 11.2500000 87.1875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 635.750000;
  origin_y -1060.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 566.750000;
  origin_y -567.125000;
  origin_z 360.000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 637.875000;
  origin_y -974.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 time 40:30.48754883m;
 setangle 11.2500000 85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 635.000000;
  origin_y -1044.12500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 569.000000;
  origin_y -583.000000;
  origin_z 360.000000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 639.250000;
  origin_y -958.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 time 40:30.53759766m;
 setangle 11.2500000 85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 636.250000;
  origin_y -1028.12500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 571.125000;
  origin_y -598.875000;
  origin_z 376.000000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 639.875000;
  origin_y -942.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 time 40:30.58764648m;
 setangle 11.2500000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 637.875000;
  origin_y -1012.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 573.375000;
  origin_y -614.750000;
  origin_z 376.000000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 639.875000;
  origin_y -926.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 84.3750000 0.00000000;
 time 40:30.63769531m;
 setangle 11.2500000 87.1875000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 633.875000;
  origin_y -994.625000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 575.625000;
  origin_y -630.625000;
  origin_z 392.000000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 636.000000;
  origin_y -908.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 84.3750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 time 40:30.68774414m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 630.625000;
  origin_y -978.125000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 577.875000;
  origin_y -646.500000;
  origin_z 392.000000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 630.625000;
  origin_y -892.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 time 40:30.73803711m;
 setangle 11.2500000 91.4062500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 630.375000;
  origin_y -962.250000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 581.625000;
  origin_y -662.750000;
  origin_z 408.000000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 626.125000;
  origin_y -876.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 time 40:30.78808594m;
 setangle 11.2500000 94.2187500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 630.750000;
  origin_y -946.125000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 587.625000;
  origin_y -679.000000;
  origin_z 408.000000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 622.250000;
  origin_y -860.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 40:30.83813477m;
 setangle 12.6562500 97.0312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 631.250000;
  origin_y -929.500000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 97.0312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 594.750000;
  origin_y -694.375000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 618.750000;
  origin_y -845.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 92.8125000 0.00000000;
 time 40:30.88818359m;
 setangle 14.0625000 98.4375000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 629.875000;
  origin_y -912.875000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 602.500000;
  origin_y -709.000000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 615.375000;
  origin_y -829.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 95.6250000 0.00000000;
 time 40:30.93823242m;
 setangle 12.6562500 95.6250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 623.125000;
  origin_y -901.500000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 609.000000;
  origin_y -724.375000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 612.750000;
  origin_y -816.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 95.6250000 0.00000000;
 time 40:30.98828125m;
 setangle 14.0625000 95.6250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 621.000000;
  origin_y -891.000000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 614.250000;
  origin_y -736.750000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 610.500000;
  origin_y -806.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 604.875000;
  origin_y -760.500000;
  origin_z 435.000000;
  angles_1 -15.4687500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 610.500000 -806.750000 436.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 53; // player/axhit1.wav
  origin 614.250000 -736.750000 436.000000;
 }
 temp_entity {
  entitytype 3;
  origin 604.875000 -760.500000 435.000000;
 }
}
block {
 camera 12.6562500 97.0312500 0.00000000;
 time 40:31.03833008m;
 setangle 15.4687500 97.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 623.500000;
  origin_y -900.125000;
  origin_z 487.250000;
  angles_1 15.4687500;
  angles_2 97.0312500;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 623.875000;
  origin_y -718.375000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 611.125000;
  origin_y -816.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 604.875000;
  origin_y -760.500000;
  origin_z 435.000000;
  angles_1 -15.4687500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 97.0312500 0.00000000;
 time 40:31.08837891m;
 setangle 18.2812500 97.0312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 619.375000;
  origin_y -913.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 97.0312500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 615.875000;
  origin_y -704.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 607.250000;
  origin_y -831.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 604.875000;
  origin_y -760.500000;
  origin_z 435.000000;
  angles_1 -15.4687500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 618.750000;
  origin_y -761.750000;
  origin_z 442.250000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 615.875000 -704.000000 436.000000;
 }
}
block {
 camera 12.6562500 94.2187500 0.00000000;
 time 40:31.13842773m;
 setangle 19.6875000 91.4062500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 605.125000;
  origin_y -929.125000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 601.500000;
  origin_y -692.875000;
  origin_z 430.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 601.125000;
  origin_y -847.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 604.875000;
  origin_y -760.500000;
  origin_z 435.000000;
  angles_1 -15.4687500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 621.125000;
  origin_y -811.500000;
  origin_z 437.375000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 94.2187500 0.00000000;
 time 40:31.18847656m;
 setangle 18.2812500 74.5312500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 568.250000;
  origin_y -937.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 587.000000;
  origin_y -681.875000;
  origin_z 426.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 588.375000;
  origin_y -857.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 74.5312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 604.875000;
  origin_y -760.500000;
  origin_z 435.000000;
  angles_1 -15.4687500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 623.625000;
  origin_y -861.250000;
  origin_z 432.500000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 95.6250000 0.00000000;
 time 40:31.23852539m;
 setangle 18.2812500 70.3125000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 544.625000;
  origin_y -941.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 572.625000;
  origin_y -670.750000;
  origin_z 419.875000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 570.625000;
  origin_y -863.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 604.875000;
  origin_y -760.500000;
  origin_z 435.000000;
  angles_1 -15.4687500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 626.125000;
  origin_y -911.000000;
  origin_z 427.500000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 95.6250000 0.00000000;
 time 40:31.28881836m;
 setangle 15.4687500 60.4687500 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 511.625000;
  origin_y -939.250000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 60.4687500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 558.250000;
  origin_y -659.750000;
  origin_z 411.875000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 551.375000;
  origin_y -865.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 604.875000;
  origin_y -760.500000;
  origin_z 435.000000;
  angles_1 -15.4687500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 628.500000;
  origin_y -960.750000;
  origin_z 422.625000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 73.1250000 0.00000000;
 time 40:31.33886719m;
 setangle 15.4687500 59.0625000 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 490.375000;
  origin_y -932.750000;
  origin_z 480.500000;
  angles_1 15.4687500;
  angles_2 59.0625000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 542.000000;
  origin_y -651.500000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 531.875000;
  origin_y -859.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 59.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 604.875000;
  origin_y -760.500000;
  origin_z 435.000000;
  angles_1 -15.4687500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 631.000000;
  origin_y -1010.50000;
  origin_z 417.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 73.1250000 0.00000000;
 time 40:31.38891602m;
 setangle 14.0625000 59.0625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 474.250000;
  origin_y -928.625000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 528.000000;
  origin_y -652.000000;
  origin_z 406.000000;
  angles_1 -4.21875000;
  angles_2 -81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 516.125000;
  origin_y -854.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 59.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 604.875000;
  origin_y -760.500000;
  origin_z 435.000000;
  angles_1 -15.4687500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 633.375000;
  origin_y -1060.37500;
  origin_z 412.875000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 59.0625000 0.00000000;
 time 40:31.43896484m;
 setangle 12.6562500 56.2500000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 454.625000;
  origin_y -923.125000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 528.000000;
  origin_y -653.375000;
  origin_z 402.000000;
  angles_1 -4.21875000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 500.250000;
  origin_y -851.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 604.875000;
  origin_y -760.500000;
  origin_z 435.000000;
  angles_1 -15.4687500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 635.375000;
  origin_y -1101.62500;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 635.375000 -1101.62500 408.750000;
 }
}
block {
 camera 14.0625000 59.0625000 0.00000000;
 time 40:31.48901367m;
 setangle 12.6562500 54.8437500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 435.750000;
  origin_y -920.000000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 54.8437500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 528.000000;
  origin_y -655.000000;
  origin_z 395.875000;
  angles_1 -4.21875000;
  angles_2 -70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 483.125000;
  origin_y -849.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 604.875000;
  origin_y -760.500000;
  origin_z 435.000000;
  angles_1 -15.4687500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 635.375000;
  origin_y -1101.62500;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 57.6562500 0.00000000;
 time 40:31.53906250m;
 setangle 9.84375000 22.5000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 388.125000;
  origin_y -881.750000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 528.000000;
  origin_y -655.875000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 467.125000;
  origin_y -846.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 635.375000;
  origin_y -1101.62500;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 57.6562500 0.00000000;
 time 40:31.58911133m;
 setangle 9.84375000 22.5000000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 370.750000;
  origin_y -882.000000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 528.000000;
  origin_y -658.250000;
  origin_z 408.000000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 449.625000;
  origin_y -847.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 635.375000;
  origin_y -1101.62500;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 53.4375000 0.00000000;
 time 40:31.63916016m;
 setangle 9.84375000 22.5000000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 353.875000;
  origin_y -883.500000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 528.000000;
  origin_y -661.750000;
  origin_z 408.000000;
  angles_2 -73.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 432.750000;
  origin_y -848.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 635.375000;
  origin_y -1101.62500;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 21.0937500 0.00000000;
 time 40:31.68920898m;
 setangle 9.84375000 22.5000000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 336.250000;
  origin_y -889.125000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 528.000000;
  origin_y -661.250000;
  origin_z 408.000000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 415.125000;
  origin_y -854.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 635.375000;
  origin_y -1101.62500;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 66; // items/r_item1.wav
  origin 415.125000 -854.125000 436.000000;
 }
}
block {
 camera 8.43750000 21.0937500 0.00000000;
 time 40:31.73925781m;
 setangle 9.84375000 22.5000000 0.00000000;
 clientdata {
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 320.000000;
  origin_y -899.000000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 528.875000;
  origin_y -653.250000;
  origin_z 408.000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 398.625000;
  origin_y -864.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 635.375000;
  origin_y -1101.62500;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 21.0937500 0.00000000;
 time 40:31.78955078m;
 setangle 9.84375000 22.5000000 0.00000000;
 clientdata {
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 320.000000;
  origin_y -909.000000;
  origin_z 477.875000;
  angles_1 9.84375000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 533.875000;
  origin_y -640.125000;
  origin_z 406.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 384.000000;
  origin_y -875.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 635.375000;
  origin_y -1101.62500;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 21.0937500 0.00000000;
 time 40:31.83959961m;
 setangle 9.84375000 22.5000000 0.00000000;
 clientdata {
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 320.000000;
  origin_y -914.125000;
  origin_z 469.250000;
  angles_1 9.84375000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 538.875000;
  origin_y -626.875000;
  origin_z 402.000000;
  angles_1 0.00000000;
  angles_2 -101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 370.875000;
  origin_y -886.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 635.375000;
  origin_y -1101.62500;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 21.0937500 0.00000000;
 time 40:31.88964844m;
 setangle 9.84375000 23.9062500 0.00000000;
 clientdata {
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 320.000000;
  origin_y -922.250000;
  origin_z 462.000000;
  angles_1 9.84375000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 543.875000;
  origin_y -613.750000;
  origin_z 395.875000;
  angles_1 -5.62500000;
  angles_2 -101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 359.125000;
  origin_y -899.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 23.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 635.375000;
  origin_y -1101.62500;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 532.125000;
  origin_y -666.125000;
  origin_z 389.750000;
  angles_1 -22.5000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 543.875000 -613.750000 399.875000;
 }
}
block {
 camera 8.43750000 21.0937500 0.00000000;
 time 40:31.93969727m;
 setangle 9.84375000 25.3125000 0.00000000;
 clientdata {
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 320.000000;
  origin_y -934.875000;
  origin_z 455.250000;
  angles_1 9.84375000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 548.875000;
  origin_y -600.625000;
  origin_z 387.875000;
  angles_1 -5.62500000;
  angles_2 -101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 353.375000;
  origin_y -916.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 635.375000;
  origin_y -1101.62500;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 530.750000;
  origin_y -672.375000;
  origin_z 387.000000;
  angles_1 -22.5000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 530.750000 -672.375000 387.000000;
 }
}
block {
 camera 8.43750000 21.0937500 0.00000000;
 time 40:31.98974609m;
 setangle 9.84375000 25.3125000 0.00000000;
 clientdata {
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 320.000000;
  origin_y -951.000000;
  origin_z 451.750000;
  angles_1 9.84375000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 557.750000;
  origin_y -572.125000;
  origin_z 378.625000;
  angles_1 -5.62500000;
  angles_2 -101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 351.625000;
  origin_y -935.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 530.750000;
  origin_y -672.375000;
  origin_z 387.000000;
  angles_1 -22.5000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 22.5000000 0.00000000;
 time 40:32.03979492m;
 setangle 9.84375000 25.3125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 321.750000;
  origin_y -968.000000;
  origin_z 450.625000;
  angles_1 9.84375000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 566.625000;
  origin_y -543.625000;
  origin_z 367.375000;
  angles_1 -5.62500000;
  angles_2 -99.8437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 351.500000;
  origin_y -953.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 530.750000;
  origin_y -672.375000;
  origin_z 387.000000;
  angles_1 -22.5000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 22.5000000 0.00000000;
 time 40:32.08984375m;
 setangle 8.43750000 25.3125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 323.125000;
  origin_y -985.250000;
  origin_z 449.750000;
  angles_1 8.43750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 575.500000;
  origin_y -515.125000;
  origin_z 354.125000;
  angles_1 -5.62500000;
  angles_2 -99.8437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 353.000000;
  origin_y -970.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 530.750000;
  origin_y -672.375000;
  origin_z 387.000000;
  angles_1 -22.5000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 23.9062500 0.00000000;
 time 40:32.13989258m;
 setangle 8.43750000 30.9375000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 330.750000;
  origin_y -1005.12500;
  origin_z 451.625000;
  angles_1 8.43750000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 579.125000;
  origin_y -485.625000;
  origin_z 338.875000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 362.125000;
  origin_y -985.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 530.750000;
  origin_y -672.375000;
  origin_z 387.000000;
  angles_1 -22.5000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 23.9062500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 122  : 100\n";
}
block {
 camera 7.03125000 23.9062500 0.00000000;
 time 40:32.18994141m;
 setangle 7.03125000 39.3750000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 330.250000;
  origin_y -1034.00000;
  origin_z 458.750000;
  angles_1 7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 582.750000;
  origin_y -456.250000;
  origin_z 321.500000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 370.875000;
  origin_y -998.875000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 414.375000;
  origin_y -961.375000;
  origin_z 439.500000;
  angles_1 -8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 530.750000;
  origin_y -672.375000;
  origin_z 387.000000;
  angles_1 -22.5000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 370.875000 -998.875000 436.000000;
 }
}
block {
 camera 7.03125000 23.9062500 0.00000000;
 time 40:32.23999023m;
 setangle 5.62500000 46.4062500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 329.375000;
  origin_y -1067.75000;
  origin_z 466.500000;
  angles_1 5.62500000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 586.250000;
  origin_y -426.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 378.875000;
  origin_y -1013.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 451.875000;
  origin_y -929.000000;
  origin_z 432.125000;
  angles_1 -8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 530.750000;
  origin_y -672.375000;
  origin_z 387.000000;
  angles_1 -22.5000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 586.250000 -426.750000 324.000000;
 }
}
block {
 camera 7.03125000 29.5312500 0.00000000;
 time 40:32.29003906m;
 setangle 7.03125000 50.6250000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 332.000000;
  origin_y -1097.37500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 589.125000;
  origin_y -403.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 385.625000;
  origin_y -1028.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 489.375000;
  origin_y -896.625000;
  origin_z 424.750000;
  angles_1 -8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 530.750000;
  origin_y -672.375000;
  origin_z 387.000000;
  angles_1 -22.5000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 29.5312500 0.00000000;
 time 40:32.34033203m;
 setangle 7.03125000 50.6250000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 337.625000;
  origin_y -1113.12500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 591.375000;
  origin_y -384.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 391.125000;
  origin_y -1044.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 526.875000;
  origin_y -864.375000;
  origin_z 417.375000;
  angles_1 -8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 530.750000;
  origin_y -672.375000;
  origin_z 387.000000;
  angles_1 -22.5000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 45.0000000 0.00000000;
 time 40:32.39038086m;
 setangle 8.43750000 50.6250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 342.375000;
  origin_y -1128.75000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 593.250000;
  origin_y -368.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 395.750000;
  origin_y -1060.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 564.375000;
  origin_y -832.000000;
  origin_z 410.000000;
  angles_1 -8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 530.750000;
  origin_y -672.375000;
  origin_z 387.000000;
  angles_1 -22.5000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 45.0000000 0.00000000;
 time 40:32.44042969m;
 setangle 8.43750000 50.6250000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 350.375000;
  origin_y -1144.62500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 590.750000;
  origin_y -350.250000;
  origin_z 320.000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 403.625000;
  origin_y -1076.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 569.000000;
  origin_y -828.000000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 530.750000;
  origin_y -672.375000;
  origin_z 387.000000;
  angles_1 -22.5000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 569.000000 -828.000000 409.125000;
 }
}
block {
 camera 5.62500000 49.2187500 0.00000000;
 time 40:32.49047852m;
 setangle 8.43750000 50.6250000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 359.250000;
  origin_y -1159.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 586.750000;
  origin_y -333.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 412.625000;
  origin_y -1091.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 569.000000;
  origin_y -828.000000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 49.2187500 0.00000000;
 time 40:32.54052734m;
 setangle 8.43750000 52.0312500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 370.750000;
  origin_y -1174.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 52.0312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 581.625000;
  origin_y -316.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 422.375000;
  origin_y -1104.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 569.000000;
  origin_y -828.000000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 49.2187500 0.00000000;
 time 40:32.59057617m;
 setangle 8.43750000 52.0312500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 381.250000;
  origin_y -1187.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 52.0312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 577.250000;
  origin_y -301.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 432.875000;
  origin_y -1117.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 569.000000;
  origin_y -828.000000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 49.2187500 0.00000000;
 time 40:32.64062500m;
 setangle 8.43750000 52.0312500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 396.125000;
  origin_y -1198.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 52.0312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 572.750000;
  origin_y -285.500000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 447.750000;
  origin_y -1128.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 569.000000;
  origin_y -828.000000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 50.6250000 0.00000000;
 time 40:32.69067383m;
 setangle 8.43750000 53.4375000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 416.250000;
  origin_y -1206.62500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 561.125000;
  origin_y -273.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 466.125000;
  origin_y -1135.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 569.000000;
  origin_y -828.000000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 563.875000;
  origin_y -331.250000;
  origin_z 341.625000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 561.125000 -273.625000 324.000000;
 }
}
block {
 camera 7.03125000 50.6250000 0.00000000;
 time 40:32.74072266m;
 setangle 7.03125000 56.2500000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 437.750000;
  origin_y -1214.00000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 544.625000;
  origin_y -264.375000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 484.250000;
  origin_y -1140.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 569.000000;
  origin_y -828.000000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 566.375000;
  origin_y -381.125000;
  origin_z 346.625000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 50.6250000 0.00000000;
 time 40:32.79077148m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 472.375000;
  origin_y -1227.37500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 528.000000;
  origin_y -261.875000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 499.875000;
  origin_y -1144.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 569.000000;
  origin_y -828.000000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 568.875000;
  origin_y -430.875000;
  origin_z 351.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 50.6250000 0.00000000;
 time 40:32.84082031m;
 setangle 5.62500000 74.5312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 494.125000;
  origin_y -1231.87500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 528.000000;
  origin_y -267.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 515.375000;
  origin_y -1148.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 569.000000;
  origin_y -828.000000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 571.250000;
  origin_y -480.625000;
  origin_z 356.375000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 54.8437500 0.00000000;
 time 40:32.89111328m;
 setangle 5.62500000 80.1562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 519.250000;
  origin_y -1231.87500;
  origin_z 470.500000;
  angles_1 5.62500000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 528.000000;
  origin_y -278.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 531.375000;
  origin_y -1157.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 569.000000;
  origin_y -828.000000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 573.750000;
  origin_y -530.375000;
  origin_z 361.250000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 54.8437500 0.00000000;
 time 40:32.94116211m;
 setangle 4.21875000 82.9687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 537.125000;
  origin_y -1253.87500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 523.500000;
  origin_y -293.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 545.750000;
  origin_y -1166.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 569.000000;
  origin_y -828.000000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 576.125000;
  origin_y -580.125000;
  origin_z 366.250000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 73.1250000 0.00000000;
 time 40:32.99121094m;
 setangle 4.21875000 82.9687500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 550.625000;
  origin_y -1264.00000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 517.875000;
  origin_y -308.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 559.125000;
  origin_y -1176.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 578.625000;
  origin_y -630.000000;
  origin_z 371.125000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 564.875000;
  origin_y -1119.25000;
  origin_z 442.250000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 559.125000 -1176.75000 436.000000;
 }
}
block {
 camera 4.21875000 73.1250000 0.00000000;
 time 40:33.04125977m;
 setangle 4.21875000 82.9687500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 563.250000;
  origin_y -1274.62500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 513.375000;
  origin_y -321.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 571.750000;
  origin_y -1187.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 580.250000;
  origin_y -664.000000;
  origin_z 374.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 569.750000;
  origin_y -1069.75000;
  origin_z 437.375000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 580.250000 -664.000000 374.500000;
 }
}
block {
 camera 2.81250000 81.5625000 0.00000000;
 time 40:33.09130859m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 577.250000;
  origin_y -1285.87500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 514.125000;
  origin_y -331.000000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 583.750000;
  origin_y -1198.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 580.250000;
  origin_y -664.000000;
  origin_z 374.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 574.625000;
  origin_y -1020.12500;
  origin_z 432.500000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 81.5625000 0.00000000;
 time 40:33.14135742m;
 setangle 4.21875000 85.7812500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 590.875000;
  origin_y -1287.87500;
  origin_z 470.500000;
  angles_1 4.21875000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 522.750000;
  origin_y -338.375000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 595.250000;
  origin_y -1209.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 580.250000;
  origin_y -664.000000;
  origin_z 374.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 579.500000;
  origin_y -970.500000;
  origin_z 427.500000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 81.5625000 0.00000000;
 time 40:33.19140625m;
 setangle 4.21875000 85.7812500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 602.625000;
  origin_y -1287.87500;
  origin_z 465.625000;
  angles_1 4.21875000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 537.625000;
  origin_y -344.000000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -87.1875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 606.375000;
  origin_y -1221.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 580.250000;
  origin_y -664.000000;
  origin_z 374.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 584.375000;
  origin_y -920.875000;
  origin_z 422.625000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 81.5625000 0.00000000;
 time 40:33.24145508m;
 setangle 4.21875000 85.7812500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 614.125000;
  origin_y -1287.87500;
  origin_z 460.625000;
  angles_1 4.21875000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 553.750000;
  origin_y -348.375000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 617.375000;
  origin_y -1233.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 580.250000;
  origin_y -664.000000;
  origin_z 374.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 589.250000;
  origin_y -871.375000;
  origin_z 417.750000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 84.3750000 0.00000000;
 time 40:33.29150391m;
 setangle 4.21875000 87.1875000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 626.875000;
  origin_y -1287.87500;
  origin_z 455.500000;
  angles_1 4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 566.750000;
  origin_y -345.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 628.125000;
  origin_y -1245.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 87.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 580.250000;
  origin_y -664.000000;
  origin_z 374.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 594.125000;
  origin_y -821.750000;
  origin_z 412.875000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 84.3750000 0.00000000;
 time 40:33.34155273m;
 setangle 4.21875000 87.1875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 643.000000;
  origin_y -1287.87500;
  origin_z 450.250000;
  angles_1 4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 577.250000;
  origin_y -335.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 644.000000;
  origin_y -1254.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 87.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 580.250000;
  origin_y -664.000000;
  origin_z 374.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 598.250000;
  origin_y -780.500000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 598.250000 -780.500000 408.750000;
 }
}
block {
 camera 2.81250000 84.3750000 0.00000000;
 time 40:33.39184570m;
 setangle 4.21875000 90.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 660.000000;
  origin_y -1287.87500;
  origin_z 446.125000;
  angles_1 4.21875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 586.250000;
  origin_y -320.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -92.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 660.000000;
  origin_y -1262.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 580.250000;
  origin_y -664.000000;
  origin_z 374.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 598.250000;
  origin_y -780.500000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 84.3750000 0.00000000;
 time 40:33.44189453m;
 setangle 4.21875000 90.0000000 0.00000000;
 clientdata {
  vel_x 24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 679.750000;
  origin_y -1287.87500;
  origin_z 442.750000;
  angles_1 4.21875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 593.625000;
  origin_y -304.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -92.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 679.750000;
  origin_y -1264.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 580.250000;
  origin_y -664.000000;
  origin_z 374.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 598.250000;
  origin_y -780.500000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 85.7812500 0.00000000;
 time 40:33.49194336m;
 setangle 4.21875000 81.5625000 0.00000000;
 clientdata {
  vel_x 24.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 697.000000;
  origin_y -1284.00000;
  origin_z 441.875000;
  angles_1 4.21875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 600.000000;
  origin_y -289.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -99.8437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 699.625000;
  origin_y -1262.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 588.875000;
  origin_y -345.500000;
  origin_z 345.875000;
  angles_1 8.43750000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 580.250000;
  origin_y -664.000000;
  origin_z 374.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 598.250000;
  origin_y -780.500000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 600.000000 -289.375000 324.000000;
 }
}
block {
 camera 2.81250000 85.7812500 0.00000000;
 time 40:33.54199219m;
 setangle 4.21875000 60.4687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 703.625000;
  origin_y -1284.37500;
  origin_z 444.125000;
  angles_1 4.21875000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 605.875000;
  origin_y -274.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -101.250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 716.125000;
  origin_y -1260.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 579.250000;
  origin_y -393.875000;
  origin_z 354.500000;
  angles_1 8.43750000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 580.250000;
  origin_y -664.000000;
  origin_z 374.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 598.250000;
  origin_y -780.500000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 time 40:33.59204102m;
 setangle 4.21875000 56.2500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 717.375000;
  origin_y -1278.25000;
  origin_z 445.625000;
  angles_1 4.21875000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 611.250000;
  origin_y -259.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 733.375000;
  origin_y -1252.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 569.625000;
  origin_y -442.250000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 598.250000;
  origin_y -780.500000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 time 40:33.64208984m;
 setangle 4.21875000 56.2500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 727.875000;
  origin_y -1277.12500;
  origin_z 449.750000;
  angles_1 4.21875000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 616.250000;
  origin_y -243.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 749.000000;
  origin_y -1243.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 560.000000;
  origin_y -490.625000;
  origin_z 371.625000;
  angles_1 8.43750000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 598.250000;
  origin_y -780.500000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 122  : 100\n";
}
block {
 camera 2.81250000 59.0625000 0.00000000;
 time 40:33.69213867m;
 setangle 4.21875000 56.2500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 736.375000;
  origin_y -1276.25000;
  origin_z 454.375000;
  angles_1 4.21875000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 620.250000;
  origin_y -231.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 763.125000;
  origin_y -1233.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 56.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 550.375000;
  origin_y -539.000000;
  origin_z 380.125000;
  angles_1 8.43750000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 598.250000;
  origin_y -780.500000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 54.8437500 0.00000000;
 time 40:33.74218750m;
 setangle 4.21875000 59.0625000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 746.625000;
  origin_y -1275.12500;
  origin_z 458.750000;
  angles_1 4.21875000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 623.500000;
  origin_y -221.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 776.250000;
  origin_y -1222.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 59.0625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 540.750000;
  origin_y -587.500000;
  origin_z 388.750000;
  angles_1 8.43750000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 598.250000;
  origin_y -780.500000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 54.8437500 0.00000000;
 time 40:33.79223633m;
 setangle 5.62500000 74.5312500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 769.500000;
  origin_y -1269.25000;
  origin_z 462.500000;
  angles_1 5.62500000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 626.000000;
  origin_y -213.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 785.375000;
  origin_y -1206.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 531.125000;
  origin_y -635.875000;
  origin_z 397.250000;
  angles_1 8.43750000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 598.250000;
  origin_y -780.500000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 54.8437500 0.00000000;
 time 40:33.84228516m;
 setangle 12.6562500 153.281250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 866.375000;
  origin_y -1236.50000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 628.125000;
  origin_y -207.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 789.250000;
  origin_y -1200.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 521.500000;
  origin_y -684.250000;
  origin_z 405.875000;
  angles_1 8.43750000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 598.250000;
  origin_y -780.500000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 54.8437500 0.00000000;
 time 40:33.89233398m;
 setangle 12.6562500 153.281250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 866.125000;
  origin_y -1238.87500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 629.750000;
  origin_y -202.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 789.000000;
  origin_y -1202.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 513.500000;
  origin_y -724.375000;
  origin_z 412.875000;
  angles_1 8.43750000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 513.500000 -724.375000 412.875000;
 }
}
block {
 camera 4.21875000 73.1250000 0.00000000;
 time 40:33.94262695m;
 setangle 11.2500000 151.875000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 857.750000;
  origin_y -1244.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 151.875000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 631.000000;
  origin_y -198.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 781.000000;
  origin_y -1205.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 513.500000;
  origin_y -724.375000;
  origin_z 412.875000;
  angles_1 8.43750000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 73.1250000 0.00000000;
 time 40:33.99267578m;
 setangle 11.2500000 147.656250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 840.500000;
  origin_y -1254.00000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 630.500000;
  origin_y -203.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 766.875000;
  origin_y -1209.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 147.656250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 513.500000;
  origin_y -724.375000;
  origin_z 412.875000;
  angles_1 8.43750000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 151.875000 0.00000000;
 time 40:34.04272461m;
 setangle 8.43750000 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 806.875000;
  origin_y -1278.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 629.000000;
  origin_y -215.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 750.250000;
  origin_y -1212.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 513.500000;
  origin_y -724.375000;
  origin_z 412.875000;
  angles_1 8.43750000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 146.250000 0.00000000;
 time 40:34.09277344m;
 setangle 8.43750000 125.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 785.250000;
  origin_y -1283.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 627.125000;
  origin_y -231.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 733.500000;
  origin_y -1213.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 513.500000;
  origin_y -724.375000;
  origin_z 412.875000;
  angles_1 8.43750000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 146.250000 0.00000000;
 time 40:34.14282227m;
 setangle 5.62500000 113.906250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 750.625000;
  origin_y -1285.37500;
  origin_z 469.375000;
  angles_1 5.62500000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 623.750000;
  origin_y -247.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 716.375000;
  origin_y -1213.00000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 513.500000;
  origin_y -724.375000;
  origin_z 412.875000;
  angles_1 8.43750000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 127.968750 0.00000000;
 time 40:34.19287109m;
 setangle 2.81250000 99.8437500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 713.250000;
  origin_y -1282.37500;
  origin_z 463.000000;
  angles_1 2.81250000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 613.125000;
  origin_y -259.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 698.750000;
  origin_y -1209.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 513.500000;
  origin_y -724.375000;
  origin_z 412.875000;
  angles_1 8.43750000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 127.968750 0.00000000;
 time 40:34.24291992m;
 setangle 2.81250000 99.8437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 697.375000;
  origin_y -1281.12500;
  origin_z 464.500000;
  angles_1 2.81250000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 596.750000;
  origin_y -268.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 682.250000;
  origin_y -1204.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 513.500000;
  origin_y -724.375000;
  origin_z 412.875000;
  angles_1 8.43750000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 112.500000 0.00000000;
 time 40:34.29296875m;
 setangle 1.40625000 99.8437500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 685.125000;
  origin_y -1282.12500;
  origin_z 464.375000;
  angles_1 1.40625000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 579.750000;
  origin_y -274.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 669.000000;
  origin_y -1200.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 513.500000;
  origin_y -724.375000;
  origin_z 412.875000;
  angles_1 8.43750000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 572.750000;
  origin_y -331.125000;
  origin_z 345.875000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 579.750000 -274.375000 324.000000;
 }
}
block {
 camera 4.21875000 112.500000 0.00000000;
 time 40:34.34301758m;
 setangle 1.40625000 98.4375000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 673.125000;
  origin_y -1282.87500;
  origin_z 465.750000;
  angles_1 1.40625000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 566.125000;
  origin_y -279.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 658.375000;
  origin_y -1197.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 513.500000;
  origin_y -724.375000;
  origin_z 412.875000;
  angles_1 8.43750000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 566.750000;
  origin_y -380.125000;
  origin_z 354.500000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 98.4375000 0.00000000;
 time 40:34.39306641m;
 setangle 1.40625000 98.4375000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 664.875000;
  origin_y -1281.87500;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 555.250000;
  origin_y -283.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 649.875000;
  origin_y -1195.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 513.500000;
  origin_y -724.375000;
  origin_z 412.875000;
  angles_1 8.43750000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 560.625000;
  origin_y -429.000000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 97.0312500 0.00000000;
 time 40:34.44335938m;
 setangle 1.40625000 95.6250000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 653.875000;
  origin_y -1280.50000;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 546.625000;
  origin_y -286.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 643.125000;
  origin_y -1193.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 554.625000;
  origin_y -478.000000;
  origin_z 371.625000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 97.0312500 0.00000000;
 time 40:34.49340820m;
 setangle 0.00000000 94.2187500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 646.250000;
  origin_y -1279.25000;
  origin_z 464.125000;
  angles_1 0.00000000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 544.000000;
  origin_y -289.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -87.1875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 637.625000;
  origin_y -1191.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 548.625000;
  origin_y -527.000000;
  origin_z 380.125000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 97.0312500 0.00000000;
 time 40:34.54345703m;
 setangle 0.00000000 94.2187500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 642.000000;
  origin_y -1278.00000;
  origin_z 464.125000;
  angles_1 0.00000000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 550.125000;
  origin_y -290.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -87.1875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 633.375000;
  origin_y -1190.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 542.500000;
  origin_y -575.875000;
  origin_z 388.750000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 92.8125000 0.00000000;
 time 40:34.59350586m;
 setangle 0.00000000 94.2187500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.625000;
  origin_y -1277.12500;
  origin_z 464.125000;
  angles_1 0.00000000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 563.125000;
  origin_y -291.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -87.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 630.000000;
  origin_y -1189.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 536.500000;
  origin_y -624.875000;
  origin_z 397.250000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 92.8125000 0.00000000;
 time 40:34.64355469m;
 setangle 0.00000000 94.2187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 636.125000;
  origin_y -1276.37500;
  origin_z 464.125000;
  angles_1 0.00000000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 573.375000;
  origin_y -292.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 627.500000;
  origin_y -1188.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 530.500000;
  origin_y -673.875000;
  origin_z 405.875000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 92.8125000 0.00000000;
 time 40:34.69360352m;
 setangle 1.40625000 95.6250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 641.250000;
  origin_y -1275.12500;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 581.625000;
  origin_y -285.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 630.500000;
  origin_y -1187.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 524.375000;
  origin_y -722.875000;
  origin_z 414.375000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 92.8125000 0.00000000;
 time 40:34.74365234m;
 setangle 1.40625000 95.6250000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 650.625000;
  origin_y -1277.50000;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 588.500000;
  origin_y -271.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 639.750000;
  origin_y -1190.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 518.375000;
  origin_y -771.750000;
  origin_z 423.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 632.750000;
  origin_y -1132.75000;
  origin_z 445.125000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 639.750000 -1190.37500 436.000000;
 }
}
block {
 camera 0.00000000 92.8125000 0.00000000;
 time 40:34.79370117m;
 setangle 2.81250000 95.6250000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 664.000000;
  origin_y -1284.75000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 594.375000;
  origin_y -256.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 653.250000;
  origin_y -1197.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 512.375000;
  origin_y -820.750000;
  origin_z 431.500000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 626.625000;
  origin_y -1083.12500;
  origin_z 442.625000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 92.8125000 0.00000000;
 time 40:34.84375000m;
 setangle 2.81250000 95.6250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 680.750000;
  origin_y -1287.87500;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 599.375000;
  origin_y -240.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 670.000000;
  origin_y -1202.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 506.250000;
  origin_y -869.750000;
  origin_z 440.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 620.500000;
  origin_y -1033.50000;
  origin_z 440.250000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 94.2187500 0.00000000;
 time 40:34.89379883m;
 setangle 2.81250000 95.6250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 696.875000;
  origin_y -1287.87500;
  origin_z 466.875000;
  angles_1 2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 602.375000;
  origin_y -223.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 686.625000;
  origin_y -1206.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 500.250000;
  origin_y -918.625000;
  origin_z 448.625000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 614.375000;
  origin_y -983.875000;
  origin_z 437.750000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 94.2187500 0.00000000;
 time 40:34.94384766m;
 setangle 2.81250000 95.6250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 713.000000;
  origin_y -1287.87500;
  origin_z 465.375000;
  angles_1 2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 602.375000;
  origin_y -205.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 703.125000;
  origin_y -1209.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 498.125000;
  origin_y -936.125000;
  origin_z 451.625000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 608.250000;
  origin_y -934.250000;
  origin_z 435.250000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 498.125000 -936.125000 451.625000;
 }
}
block {
 camera 1.40625000 94.2187500 0.00000000;
 time 40:34.99414062m;
 setangle 2.81250000 95.6250000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 731.125000;
  origin_y -1283.87500;
  origin_z 464.250000;
  angles_1 2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 601.125000;
  origin_y -188.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 721.750000;
  origin_y -1206.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 498.125000;
  origin_y -936.125000;
  origin_z 451.625000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 602.125000;
  origin_y -884.625000;
  origin_z 432.875000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 94.2187500 0.00000000;
 time 40:35.04418945m;
 setangle 2.81250000 92.8125000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 745.875000;
  origin_y -1279.62500;
  origin_z 465.000000;
  angles_1 2.81250000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 600.375000;
  origin_y -171.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -97.0312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 740.000000;
  origin_y -1200.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 498.125000;
  origin_y -936.125000;
  origin_z 451.625000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 596.000000;
  origin_y -835.000000;
  origin_z 430.375000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 94.2187500 0.00000000;
 time 40:35.09423828m;
 setangle 5.62500000 56.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 708.500000;
  origin_y -1269.12500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 600.250000;
  origin_y -155.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -97.0312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 755.125000;
  origin_y -1195.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 591.875000;
  origin_y -212.000000;
  origin_z 345.875000;
  angles_1 8.43750000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 498.125000;
  origin_y -936.125000;
  origin_z 451.625000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 589.875000;
  origin_y -785.250000;
  origin_z 427.875000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 600.250000 -155.500000 324.000000;
 }
}
block {
 camera 1.40625000 94.2187500 0.00000000;
 time 40:35.14428711m;
 setangle 5.62500000 50.6250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 716.875000;
  origin_y -1259.37500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 600.625000;
  origin_y -139.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -97.0312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 770.500000;
  origin_y -1190.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 584.625000;
  origin_y -260.875000;
  origin_z 354.500000;
  angles_1 8.43750000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 498.125000;
  origin_y -936.125000;
  origin_z 451.625000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 583.750000;
  origin_y -735.625000;
  origin_z 425.500000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 94.2187500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 122  : 100\n";
}
block {
 camera 1.40625000 91.4062500 0.00000000;
 time 40:35.19433594m;
 setangle 5.62500000 52.0312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 733.875000;
  origin_y -1256.12500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 52.0312500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 601.500000;
  origin_y -123.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 786.000000;
  origin_y -1186.00000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 52.0312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 577.375000;
  origin_y -309.625000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 498.125000;
  origin_y -936.125000;
  origin_z 451.625000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 577.625000;
  origin_y -686.000000;
  origin_z 423.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 91.4062500 0.00000000;
 time 40:35.24438477m;
 setangle 7.03125000 53.4375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 751.625000;
  origin_y -1248.62500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 602.500000;
  origin_y -107.250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 801.750000;
  origin_y -1177.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 53.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 570.125000;
  origin_y -358.500000;
  origin_z 371.625000;
  angles_1 8.43750000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 498.125000;
  origin_y -936.125000;
  origin_z 451.625000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 571.500000;
  origin_y -636.375000;
  origin_z 420.500000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 49.2187500 0.00000000;
 time 40:35.29443359m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 769.750000;
  origin_y -1240.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 603.625000;
  origin_y -91.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 816.250000;
  origin_y -1167.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 562.875000;
  origin_y -407.250000;
  origin_z 380.125000;
  angles_1 8.43750000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 498.125000;
  origin_y -936.125000;
  origin_z 451.625000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 565.375000;
  origin_y -586.750000;
  origin_z 418.125000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 52.0312500 0.00000000;
 time 40:35.34448242m;
 setangle 8.43750000 57.6562500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 784.875000;
  origin_y -1231.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 604.750000;
  origin_y -75.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 829.500000;
  origin_y -1157.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 555.625000;
  origin_y -456.000000;
  origin_z 388.750000;
  angles_1 8.43750000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 498.125000;
  origin_y -936.125000;
  origin_z 451.625000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 559.250000;
  origin_y -537.125000;
  origin_z 415.625000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 52.0312500 0.00000000;
 time 40:35.39453125m;
 setangle 8.43750000 61.8750000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 799.125000;
  origin_y -1218.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 605.625000;
  origin_y -62.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 838.125000;
  origin_y -1140.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 548.500000;
  origin_y -504.875000;
  origin_z 397.250000;
  angles_1 8.43750000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 498.125000;
  origin_y -936.125000;
  origin_z 451.625000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 553.125000;
  origin_y -487.500000;
  origin_z 413.125000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 54.8437500 0.00000000;
 time 40:35.44458008m;
 setangle 8.43750000 63.2812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 806.500000;
  origin_y -1200.75000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 606.375000;
  origin_y -52.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 843.500000;
  origin_y -1122.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 541.250000;
  origin_y -553.625000;
  origin_z 405.875000;
  angles_1 8.43750000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 498.125000;
  origin_y -936.125000;
  origin_z 451.625000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 547.000000;
  origin_y -437.875000;
  origin_z 410.750000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 60.4687500 0.00000000;
 time 40:35.49487305m;
 setangle 8.43750000 63.2812500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 811.250000;
  origin_y -1185.37500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 607.000000;
  origin_y -48.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 848.375000;
  origin_y -1107.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 534.000000;
  origin_y -602.500000;
  origin_z 414.375000;
  angles_1 8.43750000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 540.875000;
  origin_y -388.250000;
  origin_z 408.250000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 60.4687500 0.00000000;
 time 40:35.54492188m;
 setangle 8.43750000 63.2812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 816.500000;
  origin_y -1170.12500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 611.375000;
  origin_y -48.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 853.500000;
  origin_y -1091.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 526.750000;
  origin_y -651.250000;
  origin_z 423.000000;
  angles_1 8.43750000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 534.750000;
  origin_y -338.625000;
  origin_z 405.750000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 61.8750000 0.00000000;
 time 40:35.59497070m;
 setangle 8.43750000 61.8750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 820.125000;
  origin_y -1154.00000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 622.750000;
  origin_y -48.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 859.125000;
  origin_y -1076.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 519.500000;
  origin_y -700.000000;
  origin_z 431.500000;
  angles_1 8.43750000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 528.625000;
  origin_y -289.000000;
  origin_z 403.375000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 61.8750000 0.00000000;
 time 40:35.64501953m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 822.250000;
  origin_y -1071.62500;
  origin_z 466.250000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 871.500000;
  origin_y -1063.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 195;
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 updateentity {
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 updateentity {
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block {
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 sound {
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block {
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 time 40:35.89526367m;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 updateentity {
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block {
 camera 5.62500000 2.81250000 0.00000000;
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 clientdata {
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 updateentity {
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block {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 time 40:36.14575195m;
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block {
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block {
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 updateentity {
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 updateentity {
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 sound {
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}
block {
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 time 40:36.29589844m;
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block {
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block {
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block {
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 centerprint 
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block {
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block {
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block {
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block {
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block {
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  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 226.406250 0.00000000;
 time 40:37.14721680m;
 setangle 8.43750000 -129.375000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 957.250000;
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  angles_1 8.43750000;
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 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 900.625000;
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  angles_3 -4.21875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 227.812500 0.00000000;
 time 40:37.19726562m;
 setangle 8.43750000 -129.375000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 953.750000;
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  angles_1 8.43750000;
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 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 897.125000;
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  angles_3 -4.21875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 229.218750 0.00000000;
 time 40:37.24731445m;
 setangle 8.43750000 -129.375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 950.875000;
  origin_y -905.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 894.250000;
  origin_y -970.625000;
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  angles_3 -5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 229.218750 0.00000000;
 time 40:37.29736328m;
 setangle 7.03125000 -130.781250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 950.375000;
  origin_y -922.125000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 892.000000;
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  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -130.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 229.218750 0.00000000;
 time 40:37.34741211m;
 setangle 5.62500000 -130.781250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 948.750000;
  origin_y -937.875000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 890.000000;
  origin_y -1002.62500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -130.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 227.812500 0.00000000;
 time 40:37.39746094m;
 setangle 5.62500000 -130.781250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 947.125000;
  origin_y -953.875000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 888.500000;
  origin_y -1018.62500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -130.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 227.812500 0.00000000;
 time 40:37.44750977m;
 setangle 8.43750000 -130.781250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 945.250000;
  origin_y -970.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 887.125000;
  origin_y -1034.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -130.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 227.812500 0.00000000;
 time 40:37.49755859m;
 setangle 8.43750000 -132.187500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 951.500000;
  origin_y -990.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 891.625000;
  origin_y -1052.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -132.187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 227.812500 0.00000000;
 time 40:37.54760742m;
 setangle 8.43750000 -137.812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 962.625000;
  origin_y -1012.75000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 897.000000;
  origin_y -1069.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
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 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 226.406250 0.00000000;
 time 40:37.59790039m;
 setangle 8.43750000 -151.875000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 951.875000;
  origin_y -1057.87500;
  origin_z 471.125000;
  angles_1 8.43750000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 902.250000;
  origin_y -1084.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 226.406250 0.00000000;
 time 40:37.64794922m;
 setangle 8.43750000 -161.718750 0.00000000;
 clientdata {
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 951.875000;
  origin_y -1085.37500;
  origin_z 466.250000;
  angles_1 8.43750000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 907.250000;
  origin_y -1099.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 220.781250 0.00000000;
 time 40:37.69799805m;
 setangle 8.43750000 -163.125000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 951.875000;
  origin_y -1103.37500;
  origin_z 463.375000;
  angles_1 8.43750000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 912.125000;
  origin_y -1115.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 196.875000 0.00000000;
 time 40:37.74804688m;
 setangle 7.03125000 -172.968750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 951.125000;
  origin_y -1129.62500;
  origin_z 459.000000;
  angles_1 7.03125000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 913.375000;
  origin_y -1133.37500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 195.468750 0.00000000;
 time 40:37.79809570m;
 setangle 5.62500000 172.968750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 944.375000;
  origin_y -1156.12500;
  origin_z 457.500000;
  angles_1 5.62500000;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 907.750000;
  origin_y -1152.50000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 185.625000 0.00000000;
 time 40:37.84814453m;
 setangle 5.62500000 168.750000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 973.750000;
  origin_y -1182.87500;
  origin_z 475.250000;
  angles_1 5.62500000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 899.625000;
  origin_y -1170.00000;
  origin_z 438.000000;
  angles_1 -1.40625000;
  angles_2 168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 185.625000 0.00000000;
 time 40:37.89819336m;
 setangle 5.62500000 164.531250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 976.125000;
  origin_y -1208.75000;
  origin_z 476.750000;
  angles_1 5.62500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 891.375000;
  origin_y -1187.50000;
  origin_z 434.000000;
  angles_1 -1.40625000;
  angles_2 164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 167.343750 0.00000000;
 time 40:37.94824219m;
 setangle 4.21875000 161.718750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -21.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 967.000000;
  origin_y -1230.50000;
  origin_z 468.625000;
  angles_1 4.21875000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 883.250000;
  origin_y -1205.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 1320.25000 -192.500000 324.000000;
 }
}
block {
 camera 4.21875000 167.343750 0.00000000;
 time 40:37.99829102m;
 setangle 4.21875000 160.312500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 955.625000;
  origin_y -1248.37500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 872.375000;
  origin_y -1220.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 163.125000 0.00000000;
 time 40:38.04833984m;
 setangle 4.21875000 156.093750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 941.000000;
  origin_y -1268.25000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 860.125000;
  origin_y -1234.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 156.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 158.906250 0.00000000;
 time 40:38.09838867m;
 setangle 4.21875000 150.468750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 923.625000;
  origin_y -1287.87500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 846.375000;
  origin_y -1246.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 1370.25000 -183.125000 324.000000;
 }
}
block {
 camera 2.81250000 154.687500 0.00000000;
 time 40:38.14868164m;
 setangle 4.21875000 144.843750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 891.625000;
  origin_y -1287.87500;
  origin_z 464.000000;
  angles_1 4.21875000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 831.500000;
  origin_y -1256.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 154.687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 122  : 100\n";
}
block {
 camera 2.81250000 154.687500 0.00000000;
 time 40:38.19873047m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 852.250000;
  origin_y -1287.87500;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 815.625000;
  origin_y -1264.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 149.062500 0.00000000;
 time 40:38.24877930m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 823.500000;
  origin_y -1287.87500;
  origin_z 446.750000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 799.500000;
  origin_y -1271.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 40:38.29882812m;
 setangle 4.21875000 132.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 797.500000;
  origin_y -1291.25000;
  origin_z 441.750000;
  angles_1 4.21875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 782.875000;
  origin_y -1271.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 40:38.34887695m;
 setangle 4.21875000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 796.750000;
  origin_y -1286.50000;
  origin_z 441.375000;
  angles_1 4.21875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 766.875000;
  origin_y -1271.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 40:38.39892578m;
 setangle 4.21875000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 781.000000;
  origin_y -1286.50000;
  origin_z 441.500000;
  angles_1 4.21875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 750.750000;
  origin_y -1271.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 40:38.44897461m;
 setangle 7.03125000 127.968750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 763.375000;
  origin_y -1286.37500;
  origin_z 442.250000;
  angles_1 7.03125000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 734.750000;
  origin_y -1270.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 130.781250 0.00000000;
 time 40:38.49902344m;
 setangle 4.21875000 115.312500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 726.375000;
  origin_y -1286.12500;
  origin_z 440.375000;
  angles_1 4.21875000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 718.250000;
  origin_y -1267.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 130.781250 0.00000000;
 time 40:38.54907227m;
 setangle 4.21875000 105.468750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 707.375000;
  origin_y -1283.87500;
  origin_z 440.875000;
  angles_1 4.21875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 701.875000;
  origin_y -1263.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 126.562500 0.00000000;
 time 40:38.59912109m;
 setangle 4.21875000 102.656250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 691.375000;
  origin_y -1280.87500;
  origin_z 442.500000;
  angles_1 4.21875000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 685.875000;
  origin_y -1258.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 104.062500 0.00000000;
 time 40:38.64916992m;
 setangle 4.21875000 101.250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 676.500000;
  origin_y -1279.87500;
  origin_z 444.750000;
  angles_1 4.21875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 670.375000;
  origin_y -1252.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 104.062500 0.00000000;
 time 40:38.69946289m;
 setangle 4.21875000 101.250000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 660.625000;
  origin_y -1282.12500;
  origin_z 447.375000;
  angles_1 4.21875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 653.125000;
  origin_y -1249.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 101.250000 0.00000000;
 time 40:38.74951172m;
 setangle 4.21875000 99.8437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 643.750000;
  origin_y -1283.50000;
  origin_z 449.000000;
  angles_1 4.21875000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 636.375000;
  origin_y -1246.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 101.250000 0.00000000;
 time 40:38.79956055m;
 setangle 4.21875000 98.4375000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 629.750000;
  origin_y -1284.00000;
  origin_z 450.000000;
  angles_1 4.21875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 622.875000;
  origin_y -1244.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 99.8437500 0.00000000;
 time 40:38.84960938m;
 setangle 4.21875000 98.4375000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 619.375000;
  origin_y -1284.37500;
  origin_z 450.875000;
  angles_1 4.21875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 612.125000;
  origin_y -1243.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 97.0312500 0.00000000;
 time 40:38.89965820m;
 setangle 4.21875000 98.4375000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 611.000000;
  origin_y -1284.75000;
  origin_z 451.500000;
  angles_1 4.21875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 603.625000;
  origin_y -1241.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 97.0312500 0.00000000;
 time 40:38.94970703m;
 setangle 4.21875000 97.0312500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 602.500000;
  origin_y -1280.00000;
  origin_z 452.000000;
  angles_1 4.21875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 596.000000;
  origin_y -1235.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 97.0312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 196;
  soundnum 15; // items/itembk2.wav
  origin 1248.00000 -1128.00000 444.000000;
 }
}
block {
 camera 2.81250000 97.0312500 0.00000000;
 time 40:38.99975586m;
 setangle 4.21875000 97.0312500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 596.125000;
  origin_y -1273.25000;
  origin_z 454.625000;
  angles_1 4.21875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 588.750000;
  origin_y -1223.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 97.0312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 95.6250000 0.00000000;
 time 40:39.04980469m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 591.625000;
  origin_y -1268.12500;
  origin_z 460.000000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 585.375000;
  origin_y -1205.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 95.6250000 0.00000000;
 time 40:39.09985352m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 594.125000;
  origin_y -1266.87500;
  origin_z 467.750000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 586.250000;
  origin_y -1186.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 95.6250000 0.00000000;
 time 40:39.14990234m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 597.375000;
  origin_y -1255.50000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 588.750000;
  origin_y -1168.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 40:39.20019531m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 601.250000;
  origin_y -1238.62500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 592.625000;
  origin_y -1151.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 40:39.25024414m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 604.375000;
  origin_y -1225.00000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 595.750000;
  origin_y -1137.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 40:39.30029297m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 606.750000;
  origin_y -1214.25000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 598.250000;
  origin_y -1127.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 40:39.35034180m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 608.750000;
  origin_y -1205.62500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 600.250000;
  origin_y -1118.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 40:39.40039062m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 610.375000;
  origin_y -1198.62500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 601.750000;
  origin_y -1111.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 40:39.45043945m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 611.625000;
  origin_y -1193.12500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 603.000000;
  origin_y -1106.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 40:39.50048828m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 612.625000;
  origin_y -1188.75000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 604.125000;
  origin_y -1101.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 40:39.55053711m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 613.500000;
  origin_y -1185.25000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 604.875000;
  origin_y -1098.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 40:39.60058594m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 614.000000;
  origin_y -1182.75000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 605.375000;
  origin_y -1095.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 40:39.65063477m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 614.375000;
  origin_y -1181.37500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 605.750000;
  origin_y -1094.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 122  : 100\n";
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 40:39.70068359m;
 setangle 5.62500000 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 613.625000;
  origin_y -1172.62500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 605.125000;
  origin_y -1085.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 40:39.75097656m;
 setangle 5.62500000 94.2187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 612.375000;
  origin_y -1157.75000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 603.750000;
  origin_y -1070.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 40:39.80102539m;
 setangle 8.43750000 95.6250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 612.875000;
  origin_y -1141.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 602.250000;
  origin_y -1054.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 92.8125000 0.00000000;
 time 40:39.85107422m;
 setangle 9.84375000 95.6250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 615.000000;
  origin_y -1122.75000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 604.500000;
  origin_y -1037.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 7.03125000 94.2187500 0.00000000;
 time 40:39.90112305m;
 setangle 9.84375000 97.0312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 620.500000;
  origin_y -1105.62500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 607.875000;
  origin_y -1020.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 94.2187500 0.00000000;
 time 40:39.95117188m;
 setangle 8.43750000 95.6250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 623.000000;
  origin_y -1090.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 612.500000;
  origin_y -1004.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 94.2187500 0.00000000;
 time 40:40.00122070m;
 setangle 8.43750000 95.6250000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 628.500000;
  origin_y -1074.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 617.875000;
  origin_y -988.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 94.2187500 0.00000000;
 time 40:40.05126953m;
 setangle 8.43750000 97.0312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 634.375000;
  origin_y -1057.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 621.625000;
  origin_y -971.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 94.2187500 0.00000000;
 time 40:40.10131836m;
 setangle 11.2500000 98.4375000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.750000;
  origin_y -1039.50000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 624.125000;
  origin_y -954.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 94.2187500 0.00000000;
 time 40:40.15136719m;
 setangle 11.2500000 98.4375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 640.125000;
  origin_y -1023.00000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 625.500000;
  origin_y -938.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 95.6250000 0.00000000;
 time 40:40.20141602m;
 setangle 12.6562500 98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 640.625000;
  origin_y -1006.12500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 626.000000;
  origin_y -922.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 97.0312500 0.00000000;
 time 40:40.25170898m;
 setangle 14.0625000 99.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 642.375000;
  origin_y -989.000000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 625.875000;
  origin_y -905.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 99.8437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 97.0312500 0.00000000;
 time 40:40.30175781m;
 setangle 14.0625000 101.250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 643.500000;
  origin_y -972.250000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 625.000000;
  origin_y -889.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 97.0312500 0.00000000;
 time 40:40.35180664m;
 setangle 15.4687500 101.250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 642.000000;
  origin_y -955.625000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.500000;
  origin_y -873.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 98.4375000 0.00000000;
 time 40:40.40185547m;
 setangle 15.4687500 101.250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 640.125000;
  origin_y -939.625000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 621.750000;
  origin_y -857.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 time 40:40.45190430m;
 setangle 15.4687500 101.250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 638.000000;
  origin_y -923.625000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 619.625000;
  origin_y -841.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 time 40:40.50195312m;
 setangle 16.8750000 101.250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 635.500000;
  origin_y -907.125000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 617.125000;
  origin_y -825.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 time 40:40.55200195m;
 setangle 16.8750000 101.250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 632.750000;
  origin_y -891.250000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 614.500000;
  origin_y -809.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 time 40:40.60205078m;
 setangle 16.8750000 101.250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 630.625000;
  origin_y -878.625000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 612.375000;
  origin_y -797.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 99.8437500 0.00000000;
 time 40:40.65209961m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 628.875000;
  origin_y -867.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 610.625000;
  origin_y -787.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 99.8437500 0.00000000;
 time 40:40.70214844m;
 setangle 19.6875000 101.250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 627.375000;
  origin_y -859.000000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 609.375000;
  origin_y -778.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 99.8437500 0.00000000;
 time 40:40.75244141m;
 setangle 19.6875000 104.062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 630.125000;
  origin_y -851.500000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 608.250000;
  origin_y -772.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 40:40.80249023m;
 setangle 19.6875000 106.875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 633.875000;
  origin_y -837.250000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 608.125000;
  origin_y -759.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 102.656250 0.00000000;
 time 40:40.85253906m;
 setangle 19.6875000 108.281250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.000000;
  origin_y -820.250000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 610.375000;
  origin_y -742.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 105.468750 0.00000000;
 time 40:40.90258789m;
 setangle 18.2812500 108.281250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 641.250000;
  origin_y -804.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 613.250000;
  origin_y -726.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 105.468750 0.00000000;
 time 40:40.95263672m;
 setangle 18.2812500 109.687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 643.750000;
  origin_y -786.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 613.875000;
  origin_y -709.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 106.875000 0.00000000;
 time 40:41.00268555m;
 setangle 18.2812500 111.093750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 646.000000;
  origin_y -772.125000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 614.375000;
  origin_y -695.500000;
  origin_z 430.000000;
  angles_1 -5.62500000;
  angles_2 111.093750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 108.281250 0.00000000;
 time 40:41.05273438m;
 setangle 18.2812500 112.500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 648.375000;
  origin_y -757.375000;
  origin_z 487.625000;
  angles_1 18.2812500;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 614.750000;
  origin_y -681.625000;
  origin_z 426.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 109.687500 0.00000000;
 time 40:41.10278320m;
 setangle 18.2812500 115.312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 17.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.500000;
  origin_y -715.875000;
  origin_z 461.000000;
  angles_1 18.2812500;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 615.250000;
  origin_y -667.750000;
  origin_z 419.875000;
  angles_1 -5.62500000;
  angles_2 115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 109.687500 0.00000000;
 time 40:41.15283203m;
 setangle 18.2812500 116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 17.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.500000;
  origin_y -698.250000;
  origin_z 450.500000;
  angles_1 18.2812500;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 615.750000;
  origin_y -653.750000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 116.718750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 16.8750000 109.687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 122  : 100\n";
}
block {
 camera 16.8750000 111.093750 0.00000000;
 time 40:41.20288086m;
 setangle 16.8750000 119.531250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 17.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.375000;
  origin_y -678.625000;
  origin_z 435.250000;
  angles_1 16.8750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 616.250000;
  origin_y -639.875000;
  origin_z 401.875000;
  angles_1 -5.62500000;
  angles_2 119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 115.312500 0.00000000;
 time 40:41.25292969m;
 setangle 15.4687500 122.343750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 17.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.250000;
  origin_y -659.875000;
  origin_z 419.125000;
  angles_1 15.4687500;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 616.625000;
  origin_y -626.000000;
  origin_z 392.000000;
  angles_1 -4.21875000;
  angles_2 122.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 118.125000 0.00000000;
 time 40:41.30322266m;
 setangle 15.4687500 126.562500 0.00000000;
 clientdata {
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -638.125000;
  origin_z 416.000000;
  angles_1 15.4687500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 760.500000;
  origin_y -120.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.250000;
  origin_y -609.875000;
  origin_z 392.000000;
  angles_1 -4.21875000;
  angles_2 126.562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 118.125000 0.00000000;
 time 40:41.35327148m;
 setangle 12.6562500 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -625.875000;
  origin_z 406.125000;
  angles_1 12.6562500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 752.000000;
  origin_y -126.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -146.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.875000;
  origin_y -594.625000;
  origin_z 390.000000;
  angles_1 -2.81250000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 120.937500 0.00000000;
 time 40:41.40332031m;
 setangle 11.2500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.500000;
  origin_y -608.500000;
  origin_z 402.000000;
  angles_1 11.2500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 744.000000;
  origin_y -129.500000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 -144.843750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -579.500000;
  origin_z 386.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 129.375000 0.00000000;
 time 40:41.45336914m;
 setangle 9.84375000 137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.375000;
  origin_y -592.000000;
  origin_z 397.000000;
  angles_1 9.84375000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 729.500000;
  origin_y -131.750000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 -144.843750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -564.250000;
  origin_z 379.875000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 129.375000 0.00000000;
 time 40:41.50341797m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.375000;
  origin_y -576.125000;
  origin_z 390.125000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 713.500000;
  origin_y -133.375000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 -144.843750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.875000;
  origin_y -549.125000;
  origin_z 371.875000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 135.000000 0.00000000;
 time 40:41.55346680m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.375000;
  origin_y -561.000000;
  origin_z 382.125000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 696.750000;
  origin_y -137.250000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.875000;
  origin_y -533.875000;
  origin_z 361.875000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 40:41.60351562m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 638.375000;
  origin_y -545.750000;
  origin_z 372.125000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 680.500000;
  origin_y -142.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.875000;
  origin_y -518.750000;
  origin_z 349.875000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 40:41.65356445m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_y 18.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 638.375000;
  origin_y -515.375000;
  origin_z 348.125000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 664.625000;
  origin_y -151.875000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.875000;
  origin_y -503.500000;
  origin_z 335.750000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 40:41.70361328m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 11.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 633.375000;
  origin_y -506.500000;
  origin_z 332.000000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 648.875000;
  origin_y -160.750000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 -112.500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 618.875000;
  origin_y -494.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 40:41.75366211m;
 setangle 8.43750000 143.437500 0.00000000;
 clientdata {
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 634.875000;
  origin_y -510.250000;
  origin_z 343.000000;
  angles_1 8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 633.000000;
  origin_y -169.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -108.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 610.250000;
  origin_y -494.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 40:41.80371094m;
 setangle 8.43750000 167.343750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 645.500000;
  origin_y -510.125000;
  origin_z 351.500000;
  angles_1 8.43750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 618.875000;
  origin_y -182.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 601.750000;
  origin_y -501.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 40:41.85400391m;
 setangle 8.43750000 -154.687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 650.500000;
  origin_y -491.500000;
  origin_z 358.000000;
  angles_1 8.43750000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 606.625000;
  origin_y -195.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 598.125000;
  origin_y -514.750000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 40:41.90405273m;
 setangle 5.62500000 -135.000000 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 655.875000;
  origin_y -474.625000;
  origin_z 365.250000;
  angles_1 5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 595.500000;
  origin_y -207.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -104.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 600.875000;
  origin_y -531.000000;
  origin_z 344.000000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 165.937500 0.00000000;
 time 40:41.95410156m;
 setangle 5.62500000 -135.000000 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 655.875000;
  origin_y -493.625000;
  origin_z 379.375000;
  angles_1 5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 585.750000;
  origin_y -222.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 602.875000;
  origin_y -547.250000;
  origin_z 344.000000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 165.937500 0.00000000;
 time 40:42.00415039m;
 setangle 5.62500000 -135.000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 650.500000;
  origin_y -511.875000;
  origin_z 378.125000;
  angles_1 5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 582.250000;
  origin_y -240.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 598.875000;
  origin_y -565.875000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 225.000000 0.00000000;
 time 40:42.05419922m;
 setangle 7.03125000 -136.406250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 635.125000;
  origin_y -545.750000;
  origin_z 386.625000;
  angles_1 7.03125000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 579.375000;
  origin_y -256.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 595.500000;
  origin_y -581.625000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 -136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 225.000000 0.00000000;
 time 40:42.10424805m;
 setangle 5.62500000 177.187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 635.125000;
  origin_y -598.625000;
  origin_z 380.125000;
  angles_1 5.62500000;
  angles_2 177.187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 569.125000;
  origin_y -269.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 592.750000;
  origin_y -597.500000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 177.187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 225.000000 0.00000000;
 time 40:42.15429688m;
 setangle 4.21875000 98.4375000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 597.500000;
  origin_y -697.875000;
  origin_z 414.625000;
  angles_1 4.21875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 553.125000;
  origin_y -279.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 582.625000;
  origin_y -611.625000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 553.125000;
  origin_y -336.875000;
  origin_z 326.000000;
  angles_1 -9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 553.125000 -279.625000 324.000000;
 }
}
block {
 camera 5.62500000 222.187500 0.00000000;
 time 40:42.20434570m;
 setangle 4.21875000 74.5312500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 548.250000;
  origin_y -703.875000;
  origin_z 414.625000;
  angles_1 4.21875000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 537.250000;
  origin_y -287.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 569.500000;
  origin_y -624.250000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 553.125000;
  origin_y -386.125000;
  origin_z 317.500000;
  angles_1 -9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 222.187500 0.00000000;
 time 40:42.25439453m;
 setangle 4.21875000 74.5312500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 536.375000;
  origin_y -720.375000;
  origin_z 430.625000;
  angles_1 4.21875000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 521.250000;
  origin_y -294.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 557.625000;
  origin_y -635.375000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 74.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 553.125000;
  origin_y -435.500000;
  origin_z 308.875000;
  angles_1 -9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 97.0312500 0.00000000;
 time 40:42.30444336m;
 setangle 4.21875000 74.5312500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 525.750000;
  origin_y -727.875000;
  origin_z 430.625000;
  angles_1 4.21875000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 505.125000;
  origin_y -299.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 547.000000;
  origin_y -649.250000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 74.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 553.125000;
  origin_y -484.875000;
  origin_z 300.375000;
  angles_1 -9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 97.0312500 0.00000000;
 time 40:42.35473633m;
 setangle 4.21875000 74.5312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 525.750000;
  origin_y -734.125000;
  origin_z 430.625000;
  angles_1 4.21875000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 489.125000;
  origin_y -304.000000;
  origin_z 320.000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 542.125000;
  origin_y -667.375000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 74.5312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 553.125000;
  origin_y -480.000000;
  origin_z 301.250000;
  angles_1 -9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 553.125000 -480.000000 301.250000;
 }
}
block {
 camera 2.81250000 73.1250000 0.00000000;
 time 40:42.40478516m;
 setangle 11.2500000 57.6562500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 515.875000;
  origin_y -734.625000;
  origin_z 440.625000;
  angles_1 11.2500000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 473.125000;
  origin_y -307.375000;
  origin_z 320.000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 545.000000;
  origin_y -686.125000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 553.125000;
  origin_y -480.000000;
  origin_z 301.250000;
  angles_1 -9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 73.1250000 0.00000000;
 time 40:42.45483398m;
 setangle 18.2812500 -12.6562500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 515.750000;
  origin_y -695.250000;
  origin_z 431.500000;
  angles_1 18.2812500;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 457.125000;
  origin_y -310.125000;
  origin_z 320.000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 546.875000;
  origin_y -703.000000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 -12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 553.125000;
  origin_y -480.000000;
  origin_z 301.250000;
  angles_1 -9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 73.1250000 0.00000000;
 time 40:42.50488281m;
 setangle 18.2812500 -2.81250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 515.250000;
  origin_y -716.750000;
  origin_z 448.250000;
  angles_1 18.2812500;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 440.375000;
  origin_y -318.625000;
  origin_z 320.000000;
  angles_2 -85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 548.250000;
  origin_y -719.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 553.125000;
  origin_y -480.000000;
  origin_z 301.250000;
  angles_1 -9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 56.2500000 0.00000000;
 time 40:42.55493164m;
 setangle 18.2812500 4.21875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 515.250000;
  origin_y -738.500000;
  origin_z 457.250000;
  angles_1 18.2812500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 425.125000;
  origin_y -329.500000;
  origin_z 320.000000;
  angles_2 -77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 549.750000;
  origin_y -735.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 553.125000;
  origin_y -480.000000;
  origin_z 301.250000;
  angles_1 -9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 355.781250 0.00000000;
 time 40:42.61499023m;
 setangle 22.5000000 71.7187500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 538.750000;
  origin_y -829.750000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 407.875000;
  origin_y -340.250000;
  origin_z 320.000000;
  angles_2 -75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 562.125000;
  origin_y -752.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 553.125000;
  origin_y -480.000000;
  origin_z 301.250000;
  angles_1 -9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 355.781250 0.00000000;
 time 40:42.66503906m;
 setangle 23.9062500 82.9687500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 563.500000;
  origin_y -845.125000;
  origin_z 499.625000;
  angles_1 23.9062500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 394.000000;
  origin_y -348.375000;
  origin_z 320.000000;
  angles_2 -63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 571.375000;
  origin_y -765.875000;
  origin_z 432.000000;
  angles_1 -7.03125000;
  angles_2 82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 553.125000;
  origin_y -480.000000;
  origin_z 301.250000;
  angles_1 -9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 355.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 122  : 100\n";
}
block {
 camera 16.8750000 2.81250000 0.00000000;
 time 40:42.71508789m;
 setangle 23.9062500 82.9687500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 572.125000;
  origin_y -859.125000;
  origin_z 499.625000;
  angles_1 23.9062500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 379.125000;
  origin_y -355.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -42.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 579.875000;
  origin_y -780.000000;
  origin_z 432.000000;
  angles_1 -7.03125000;
  angles_2 82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 553.125000;
  origin_y -480.000000;
  origin_z 301.250000;
  angles_1 -9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 2.81250000 0.00000000;
 time 40:42.76513672m;
 setangle 25.3125000 82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 573.250000;
  origin_y -875.000000;
  origin_z 501.500000;
  angles_1 25.3125000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 360.875000;
  origin_y -356.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 581.000000;
  origin_y -796.750000;
  origin_z 432.000000;
  angles_1 -7.03125000;
  angles_2 82.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 553.125000;
  origin_y -480.000000;
  origin_z 301.250000;
  angles_1 -9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 22.5000000 81.5625000 0.00000000;
 time 40:42.81518555m;
 setangle 25.3125000 84.3750000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 570.875000;
  origin_y -893.625000;
  origin_z 501.500000;
  angles_1 25.3125000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 342.500000;
  origin_y -354.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 576.625000;
  origin_y -815.250000;
  origin_z 432.000000;
  angles_1 -7.03125000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 553.125000;
  origin_y -480.000000;
  origin_z 301.250000;
  angles_1 -9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 23.9062500 81.5625000 0.00000000;
 time 40:42.86523438m;
 setangle 23.9062500 85.7812500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 569.250000;
  origin_y -909.375000;
  origin_z 499.625000;
  angles_1 23.9062500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 325.125000;
  origin_y -345.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -35.1562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 573.125000;
  origin_y -830.000000;
  origin_z 432.000000;
  angles_1 -7.03125000;
  angles_2 85.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 553.125000;
  origin_y -480.000000;
  origin_z 301.250000;
  angles_1 -9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 23.9062500 81.5625000 0.00000000;
 time 40:42.91552734m;
 setangle 23.9062500 85.7812500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 566.500000;
  origin_y -921.250000;
  origin_z 499.625000;
  angles_1 23.9062500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 309.875000;
  origin_y -333.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -35.1562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 570.375000;
  origin_y -841.750000;
  origin_z 432.000000;
  angles_1 -7.03125000;
  angles_2 85.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 23.9062500 82.9687500 0.00000000;
 time 40:42.96557617m;
 setangle 22.5000000 85.7812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 564.500000;
  origin_y -926.625000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 568.375000;
  origin_y -846.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 342.750000;
  origin_y -355.125000;
  origin_z 344.500000;
  angles_1 7.03125000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 296.625000 -321.000000 324.000000;
 }
 sound {
  channel 2;
  entity 197;
  soundnum 15; // items/itembk2.wav
  origin 880.000000 -296.000000 468.000000;
 }
}
block {
 camera 22.5000000 84.3750000 0.00000000;
 time 40:43.01562500m;
 setangle 22.5000000 85.7812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 563.250000;
  origin_y -922.250000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 567.250000;
  origin_y -841.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 382.625000;
  origin_y -384.625000;
  origin_z 351.875000;
  angles_1 7.03125000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 22.5000000 84.3750000 0.00000000;
 time 40:43.06567383m;
 setangle 22.5000000 85.7812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 562.375000;
  origin_y -918.750000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 566.250000;
  origin_y -838.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 422.375000;
  origin_y -414.125000;
  origin_z 359.125000;
  angles_1 7.03125000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 84.3750000 0.00000000;
 time 40:43.11572266m;
 setangle 21.0937500 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 561.625000;
  origin_y -917.125000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 565.625000;
  origin_y -835.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 462.125000;
  origin_y -443.625000;
  origin_z 366.500000;
  angles_1 7.03125000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 84.3750000 0.00000000;
 time 40:43.16577148m;
 setangle 21.0937500 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 561.250000;
  origin_y -915.500000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 565.250000;
  origin_y -834.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 501.875000;
  origin_y -473.125000;
  origin_z 373.875000;
  angles_1 7.03125000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 84.3750000 0.00000000;
 time 40:43.21582031m;
 setangle 21.0937500 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 561.125000;
  origin_y -915.000000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 565.125000;
  origin_y -833.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 541.750000;
  origin_y -502.625000;
  origin_z 381.250000;
  angles_1 7.03125000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 84.3750000 0.00000000;
 time 40:43.26586914m;
 setangle 21.0937500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 565.125000;
  origin_y -907.000000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 565.125000;
  origin_y -825.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 581.500000;
  origin_y -532.250000;
  origin_z 388.625000;
  angles_1 7.03125000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 84.3750000 0.00000000;
 time 40:43.31591797m;
 setangle 21.0937500 90.0000000 0.00000000;
 clientdata {
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 565.125000;
  origin_y -900.625000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 565.125000;
  origin_y -819.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 621.250000;
  origin_y -561.750000;
  origin_z 395.875000;
  angles_1 7.03125000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 84.3750000 0.00000000;
 time 40:43.36596680m;
 setangle 21.0937500 90.0000000 0.00000000;
 clientdata {
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 565.125000;
  origin_y -895.500000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 565.125000;
  origin_y -814.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 633.500000;
  origin_y -570.750000;
  origin_z 398.125000;
  angles_1 7.03125000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 633.500000 -570.750000 398.125000;
 }
}
block {
 camera 19.6875000 90.0000000 0.00000000;
 time 40:43.41625977m;
 setangle 19.6875000 90.0000000 0.00000000;
 clientdata {
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 565.125000;
  origin_y -892.250000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 565.125000;
  origin_y -810.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 633.500000;
  origin_y -570.750000;
  origin_z 398.125000;
  angles_1 7.03125000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 90.0000000 0.00000000;
 time 40:43.46630859m;
 setangle 19.6875000 91.4062500 0.00000000;
 clientdata {
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 569.125000;
  origin_y -889.000000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 565.125000;
  origin_y -807.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 633.500000;
  origin_y -570.750000;
  origin_z 398.125000;
  angles_1 7.03125000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 90.0000000 0.00000000;
 time 40:43.51635742m;
 setangle 19.6875000 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 569.375000;
  origin_y -891.875000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 565.250000;
  origin_y -809.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 633.500000;
  origin_y -570.750000;
  origin_z 398.125000;
  angles_1 7.03125000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 90.0000000 0.00000000;
 time 40:43.56640625m;
 setangle 19.6875000 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 569.875000;
  origin_y -901.750000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 565.875000;
  origin_y -819.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 633.500000;
  origin_y -570.750000;
  origin_z 398.125000;
  angles_1 7.03125000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 90.0000000 0.00000000;
 time 40:43.61645508m;
 setangle 19.6875000 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 570.375000;
  origin_y -909.625000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 566.250000;
  origin_y -827.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 633.500000;
  origin_y -570.750000;
  origin_z 398.125000;
  angles_1 7.03125000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 90.0000000 0.00000000;
 time 40:43.66650391m;
 setangle 19.6875000 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 570.750000;
  origin_y -916.000000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 566.625000;
  origin_y -834.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 633.500000;
  origin_y -570.750000;
  origin_z 398.125000;
  angles_1 7.03125000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 90.0000000 0.00000000;
 time 40:43.71655273m;
 setangle 18.2812500 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 571.000000;
  origin_y -921.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 567.000000;
  origin_y -839.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 633.500000;
  origin_y -570.750000;
  origin_z 398.125000;
  angles_1 7.03125000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 90.0000000 0.00000000;
 time 40:43.76660156m;
 setangle 18.2812500 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 570.875000;
  origin_y -917.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 566.750000;
  origin_y -835.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 633.500000;
  origin_y -570.750000;
  origin_z 398.125000;
  angles_1 7.03125000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 90.0000000 0.00000000;
 time 40:43.81665039m;
 setangle 18.2812500 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 570.375000;
  origin_y -906.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 566.250000;
  origin_y -824.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 633.500000;
  origin_y -570.750000;
  origin_z 398.125000;
  angles_1 7.03125000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 90.0000000 0.00000000;
 time 40:43.86669922m;
 setangle 18.2812500 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 569.500000;
  origin_y -890.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 565.500000;
  origin_y -808.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 633.500000;
  origin_y -570.750000;
  origin_z 398.125000;
  angles_1 7.03125000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 40:43.91699219m;
 setangle 18.2812500 92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 571.000000;
  origin_y -877.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 564.875000;
  origin_y -795.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 40:43.96704102m;
 setangle 18.2812500 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 572.500000;
  origin_y -867.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 564.375000;
  origin_y -785.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 40:44.01708984m;
 setangle 18.2812500 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 572.125000;
  origin_y -859.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 564.000000;
  origin_y -776.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 92.8125000 0.00000000;
 time 40:44.06713867m;
 setangle 18.2812500 95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 573.750000;
  origin_y -852.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 563.625000;
  origin_y -770.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 92.8125000 0.00000000;
 time 40:44.11718750m;
 setangle 18.2812500 97.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 575.625000;
  origin_y -847.000000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 563.375000;
  origin_y -765.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 92.8125000 0.00000000;
 time 40:44.16723633m;
 setangle 18.2812500 97.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 575.375000;
  origin_y -842.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 563.250000;
  origin_y -760.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 92.8125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 122  : 100\n";
}
block {
 camera 16.8750000 94.2187500 0.00000000;
 time 40:44.21728516m;
 setangle 18.2812500 97.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 575.250000;
  origin_y -839.625000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 563.125000;
  origin_y -757.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 95.6250000 0.00000000;
 time 40:44.26733398m;
 setangle 18.2812500 97.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 575.125000;
  origin_y -837.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 563.000000;
  origin_y -755.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 95.6250000 0.00000000;
 time 40:44.31738281m;
 setangle 18.2812500 97.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 575.000000;
  origin_y -836.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 562.875000;
  origin_y -754.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 95.6250000 0.00000000;
 time 40:44.36743164m;
 setangle 18.2812500 98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 577.000000;
  origin_y -835.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 562.875000;
  origin_y -754.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 95.6250000 0.00000000;
 time 40:44.41748047m;
 setangle 19.6875000 98.4375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 578.250000;
  origin_y -843.000000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 564.250000;
  origin_y -762.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 555.000000;
  origin_y -708.750000;
  origin_z 427.125000;
  angles_1 -21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 564.250000 -762.125000 436.000000;
 }
}
block {
 camera 16.8750000 97.0312500 0.00000000;
 time 40:44.46777344m;
 setangle 21.0937500 98.4375000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 580.625000;
  origin_y -856.375000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 566.750000;
  origin_y -776.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 547.000000;
  origin_y -662.625000;
  origin_z 409.000000;
  angles_1 -21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 97.0312500 0.00000000;
 time 40:44.51782227m;
 setangle 22.5000000 98.4375000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 583.250000;
  origin_y -871.375000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 569.500000;
  origin_y -792.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 539.000000;
  origin_y -616.625000;
  origin_z 391.000000;
  angles_1 -21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 97.0312500 0.00000000;
 time 40:44.56787109m;
 setangle 21.0937500 98.4375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 585.500000;
  origin_y -884.875000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 571.625000;
  origin_y -804.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 531.000000;
  origin_y -570.625000;
  origin_z 373.000000;
  angles_1 -21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 97.0312500 0.00000000;
 time 40:44.61791992m;
 setangle 19.6875000 97.0312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 585.500000;
  origin_y -896.000000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 573.375000;
  origin_y -814.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 523.000000;
  origin_y -524.625000;
  origin_z 355.000000;
  angles_1 -21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 97.0312500 0.00000000;
 time 40:44.66796875m;
 setangle 19.6875000 97.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 586.125000;
  origin_y -899.125000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 574.125000;
  origin_y -818.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 515.125000;
  origin_y -478.500000;
  origin_z 337.000000;
  angles_1 -21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 95.6250000 0.00000000;
 time 40:44.71801758m;
 setangle 19.6875000 97.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 585.375000;
  origin_y -893.375000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 573.375000;
  origin_y -812.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 507.125000;
  origin_y -432.500000;
  origin_z 319.000000;
  angles_1 -21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 18.2812500 95.6250000 0.00000000;
 time 40:44.76806641m;
 setangle 21.0937500 98.4375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 585.375000;
  origin_y -879.750000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 571.375000;
  origin_y -799.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 499.125000;
  origin_y -386.500000;
  origin_z 300.875000;
  angles_1 -21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 95.6250000 0.00000000;
 time 40:44.81811523m;
 setangle 21.0937500 98.4375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 582.750000;
  origin_y -864.000000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 568.875000;
  origin_y -783.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 498.125000;
  origin_y -381.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 498.125000 -381.125000 298.875000;
 }
}
block {
 camera 19.6875000 97.0312500 0.00000000;
 time 40:44.86816406m;
 setangle 21.0937500 98.4375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 580.125000;
  origin_y -848.125000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 566.250000;
  origin_y -768.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 498.125000;
  origin_y -381.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 97.0312500 0.00000000;
 time 40:44.91845703m;
 setangle 21.0937500 98.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 579.125000;
  origin_y -831.375000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 565.250000;
  origin_y -751.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 498.125000;
  origin_y -381.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 97.0312500 0.00000000;
 time 40:44.96826172m;
 setangle 21.0937500 99.8437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 582.625000;
  origin_y -813.375000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 566.750000;
  origin_y -733.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 498.125000;
  origin_y -381.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 97.0312500 0.00000000;
 time 40:45.01855469m;
 setangle 19.6875000 101.250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 587.500000;
  origin_y -797.000000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 569.500000;
  origin_y -716.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 498.125000;
  origin_y -381.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 97.0312500 0.00000000;
 time 40:45.06860352m;
 setangle 19.6875000 105.468750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 596.750000;
  origin_y -779.500000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 572.875000;
  origin_y -700.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 498.125000;
  origin_y -381.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 99.8437500 0.00000000;
 time 40:45.11865234m;
 setangle 18.2812500 109.687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 606.375000;
  origin_y -762.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 576.625000;
  origin_y -685.125000;
  origin_z 430.000000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 498.125000;
  origin_y -381.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 99.8437500 0.00000000;
 time 40:45.16870117m;
 setangle 18.2812500 113.906250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 615.750000;
  origin_y -744.375000;
  origin_z 487.625000;
  angles_1 18.2812500;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 580.250000;
  origin_y -669.500000;
  origin_z 426.000000;
  angles_1 -5.62500000;
  angles_2 113.906250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 498.125000;
  origin_y -381.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 169;
  soundnum 15; // items/itembk2.wav
  origin 1776.00000 -552.000000 284.000000;
 }
}
block {
 camera 18.2812500 104.062500 0.00000000;
 time 40:45.21875000m;
 setangle 16.8750000 116.718750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 623.375000;
  origin_y -727.500000;
  origin_z 479.500000;
  angles_1 16.8750000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 584.000000;
  origin_y -653.750000;
  origin_z 419.875000;
  angles_1 -5.62500000;
  angles_2 116.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 498.125000;
  origin_y -381.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 104.062500 0.00000000;
 time 40:45.26879883m;
 setangle 15.4687500 122.343750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 634.500000;
  origin_y -708.125000;
  origin_z 469.500000;
  angles_1 15.4687500;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 587.750000;
  origin_y -638.125000;
  origin_z 411.875000;
  angles_1 -4.21875000;
  angles_2 122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 498.125000;
  origin_y -381.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 112.500000 0.00000000;
 time 40:45.31884766m;
 setangle 12.6562500 126.562500 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -687.750000;
  origin_z 453.750000;
  angles_1 12.6562500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 591.500000;
  origin_y -622.375000;
  origin_z 401.875000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 498.125000;
  origin_y -381.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 14.0625000 120.937500 0.00000000;
 time 40:45.36889648m;
 setangle 11.2500000 130.781250 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -658.750000;
  origin_z 432.250000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 595.125000;
  origin_y -606.750000;
  origin_z 389.875000;
  angles_1 -2.81250000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 11;
  origin 239.875000 282.625000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 14.0625000 120.937500 0.00000000;
 time 40:45.41894531m;
 setangle 8.43750000 135.000000 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -634.375000;
  origin_z 409.875000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 598.875000;
  origin_y -591.000000;
  origin_z 375.750000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 125.156250 0.00000000;
 time 40:45.46899414m;
 setangle 7.03125000 136.406250 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -611.250000;
  origin_z 388.375000;
  angles_1 7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 602.625000;
  origin_y -575.375000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 125.156250 0.00000000;
 time 40:45.51928711m;
 setangle 5.62500000 137.812500 0.00000000;
 clientdata {
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -593.625000;
  origin_z 382.375000;
  angles_1 5.62500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 605.625000;
  origin_y -562.750000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 561.875000;
  origin_y -525.125000;
  origin_z 368.875000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 605.625000 -562.750000 364.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 27; // misc/r_tele2.wav
  origin 239.875000 282.625000 320.000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 29; // misc/r_tele4.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 40:45.56933594m;
 setangle 5.62500000 137.812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.000000;
  origin_y -584.375000;
  origin_z 380.500000;
  angles_1 5.62500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 605.125000;
  origin_y -556.125000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 524.250000;
  origin_y -492.750000;
  origin_z 362.750000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 136.406250 0.00000000;
 time 40:45.61938477m;
 setangle 5.62500000 137.812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 636.500000;
  origin_y -587.250000;
  origin_z 380.750000;
  angles_1 5.62500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 603.250000;
  origin_y -558.500000;
  origin_z 358.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 486.625000;
  origin_y -460.250000;
  origin_z 356.625000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 136.406250 0.00000000;
 time 40:45.66943359m;
 setangle 5.62500000 137.812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -3.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 636.500000;
  origin_y -591.375000;
  origin_z 377.875000;
  angles_1 5.62500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 601.375000;
  origin_y -559.875000;
  origin_z 354.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 449.000000;
  origin_y -427.750000;
  origin_z 350.500000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 136.406250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 122  : 100\n";
}
block {
 camera 4.21875000 136.406250 0.00000000;
 time 40:45.71948242m;
 setangle 5.62500000 137.812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -2.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 636.750000;
  origin_y -593.625000;
  origin_z 373.000000;
  angles_1 5.62500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 599.750000;
  origin_y -559.875000;
  origin_z 347.875000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 411.375000;
  origin_y -395.250000;
  origin_z 344.375000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 136.406250 0.00000000;
 time 40:45.76953125m;
 setangle 5.62500000 137.812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -2.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 637.000000;
  origin_y -595.000000;
  origin_z 366.000000;
  angles_1 5.62500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 598.375000;
  origin_y -559.875000;
  origin_z 344.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 373.750000;
  origin_y -362.875000;
  origin_z 338.250000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 136.406250 0.00000000;
 time 40:45.81958008m;
 setangle 5.62500000 137.812500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 632.750000;
  origin_y -600.500000;
  origin_z 368.875000;
  angles_1 5.62500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 592.750000;
  origin_y -566.000000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 336.125000;
  origin_y -330.375000;
  origin_z 332.125000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 136.406250 0.00000000;
 time 40:45.86962891m;
 setangle 7.03125000 137.812500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 633.875000;
  origin_y -610.250000;
  origin_z 389.875000;
  angles_1 7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 588.250000;
  origin_y -570.875000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 298.500000;
  origin_y -297.875000;
  origin_z 326.000000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 136.406250 0.00000000;
 time 40:45.91967773m;
 setangle 7.03125000 137.812500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 634.750000;
  origin_y -618.000000;
  origin_z 392.750000;
  angles_1 7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 584.625000;
  origin_y -574.750000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 260.875000;
  origin_y -265.500000;
  origin_z 319.875000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 136.406250 0.00000000;
 time 40:45.96972656m;
 setangle 7.03125000 137.812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 637.125000;
  origin_y -616.375000;
  origin_z 395.125000;
  angles_1 7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 583.375000;
  origin_y -570.000000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 223.250000;
  origin_y -233.000000;
  origin_z 313.750000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 136.406250 0.00000000;
 time 40:46.01977539m;
 setangle 8.43750000 136.406250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 636.500000;
  origin_y -608.125000;
  origin_z 398.750000;
  angles_1 8.43750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 581.375000;
  origin_y -558.250000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 185.625000;
  origin_y -200.500000;
  origin_z 307.625000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 136.406250 0.00000000;
 time 40:46.07006836m;
 setangle 8.43750000 136.406250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 636.125000;
  origin_y -594.125000;
  origin_z 400.125000;
  angles_1 8.43750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 579.000000;
  origin_y -542.375000;
  origin_z 358.000000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  origin_x 182.000000;
  origin_y -197.375000;
  origin_z 307.000000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 182.000000 -197.375000 307.000000;
 }
}
block {
 camera 5.62500000 136.406250 0.00000000;
 time 40:46.12011719m;
 setangle 8.43750000 136.406250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 636.125000;
  origin_y -580.375000;
  origin_z 397.750000;
  angles_1 8.43750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 576.625000;
  origin_y -526.500000;
  origin_z 354.000000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 182.000000;
  origin_y -197.375000;
  origin_z 307.000000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 40:46.17016602m;
 setangle 7.03125000 136.406250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 636.125000;
  origin_y -566.750000;
  origin_z 391.125000;
  angles_1 7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 574.250000;
  origin_y -510.625000;
  origin_z 347.875000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 182.000000;
  origin_y -197.375000;
  origin_z 307.000000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 40:46.22021484m;
 setangle 7.03125000 136.406250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 636.125000;
  origin_y -553.000000;
  origin_z 384.625000;
  angles_1 7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -160.625000;
  origin_y -16.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 571.875000;
  origin_y -494.750000;
  origin_z 339.875000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 182.000000;
  origin_y -197.375000;
  origin_z 307.000000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 40:46.27026367m;
 setangle 7.03125000 136.406250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 634.000000;
  origin_y -537.375000;
  origin_z 374.750000;
  angles_1 7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -144.625000;
  origin_y -14.2500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 569.500000;
  origin_y -478.875000;
  origin_z 329.875000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 182.000000;
  origin_y -197.375000;
  origin_z 307.000000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 40:46.32031250m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 632.000000;
  origin_y -521.875000;
  origin_z 358.500000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -128.750000;
  origin_y -12.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 567.125000;
  origin_y -463.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 182.000000;
  origin_y -197.375000;
  origin_z 307.000000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 40:46.37036133m;
 setangle 0.00000000 136.406250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 622.375000;
  origin_y -509.375000;
  origin_z 358.000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -112.625000;
  origin_y -11.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 557.250000;
  origin_y -450.250000;
  origin_z 326.000000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 182.000000;
  origin_y -197.375000;
  origin_z 307.000000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 40:46.42041016m;
 setangle 0.00000000 136.406250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 612.500000;
  origin_y -496.500000;
  origin_z 351.750000;
  angles_1 0.00000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -96.2500000;
  origin_y -11.2500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 547.250000;
  origin_y -437.375000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 182.000000;
  origin_y -197.375000;
  origin_z 307.000000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 40:46.47045898m;
 setangle -2.81250000 136.406250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 602.375000;
  origin_y -483.500000;
  origin_z 341.500000;
  angles_1 -2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -79.8750000;
  origin_y -11.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 537.375000;
  origin_y -424.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 182.000000;
  origin_y -197.375000;
  origin_z 307.000000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 40:46.52050781m;
 setangle -4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 587.375000;
  origin_y -480.375000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -63.1250000;
  origin_y -10.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 523.875000;
  origin_y -420.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 182.000000;
  origin_y -197.375000;
  origin_z 307.000000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 40:46.57055664m;
 setangle -5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 570.875000;
  origin_y -482.500000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -46.6250000;
  origin_y -9.00000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 507.625000;
  origin_y -422.250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 182.000000;
  origin_y -197.375000;
  origin_z 307.000000;
  angles_1 -7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 135.000000 0.00000000;
 time 40:46.62084961m;
 setangle -7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 552.250000;
  origin_y -489.625000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -30.0000000;
  origin_y -8.50000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 490.625000;
  origin_y -428.000000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 135.000000 0.00000000;
 time 40:46.67089844m;
 setangle -9.84375000 135.000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 538.125000;
  origin_y -493.750000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -13.5000000;
  origin_y -8.75000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 477.125000;
  origin_y -432.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 355.781250 135.000000 0.00000000;
 time 40:46.72094727m;
 setangle -11.2500000 132.187500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 525.500000;
  origin_y -498.625000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 3.00000000;
  origin_y -10.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 466.250000;
  origin_y -436.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 135.000000 0.00000000;
 time 40:46.77099609m;
 setangle -11.2500000 132.187500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 516.750000;
  origin_y -501.500000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 19.5000000;
  origin_y -13.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -26.7187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 457.625000;
  origin_y -439.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 130.781250 0.00000000;
 time 40:46.82104492m;
 setangle -12.6562500 132.187500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 509.500000;
  origin_y -503.500000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 35.6250000;
  origin_y -15.7500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -30.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 450.625000;
  origin_y -441.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 132.187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 130.781250 0.00000000;
 time 40:46.87109375m;
 setangle -12.6562500 132.187500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 504.000000;
  origin_y -505.375000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 51.7500000;
  origin_y -17.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -30.9375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 445.125000;
  origin_y -443.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 132.187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 130.781250 0.00000000;
 time 40:46.92114258m;
 setangle -14.0625000 132.187500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 499.125000;
  origin_y -506.500000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 67.7500000;
  origin_y -19.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 440.625000;
  origin_y -445.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 132.187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 130.781250 0.00000000;
 time 40:46.97119141m;
 setangle -15.4687500 132.187500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 495.250000;
  origin_y -507.250000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 84.7500000;
  origin_y -23.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 437.250000;
  origin_y -446.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 132.187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 130.781250 0.00000000;
 time 40:47.02124023m;
 setangle -15.4687500 132.187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 492.750000;
  origin_y -508.125000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 100.875000;
  origin_y -29.6250000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -40.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 434.625000;
  origin_y -447.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 132.187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 130.781250 0.00000000;
 time 40:47.07128906m;
 setangle -16.8750000 132.187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 490.750000;
  origin_y -508.250000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 116.250000;
  origin_y -36.7500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 433.125000;
  origin_y -447.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 132.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 130.781250 0.00000000;
 time 40:47.12158203m;
 setangle -16.8750000 132.187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 490.000000;
  origin_y -508.500000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 128.500000;
  origin_y -42.3750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 432.500000;
  origin_y -447.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 132.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 130.781250 0.00000000;
 time 40:47.17163086m;
 setangle -16.8750000 132.187500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 498.000000;
  origin_y -509.125000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 138.250000;
  origin_y -47.0000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -46.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 440.375000;
  origin_y -448.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 132.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 402.375000;
  origin_y -408.750000;
  origin_z 354.125000;
  angles_1 16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 440.375000 -448.625000 324.000000;
 }
}
block {
 camera 344.531250 130.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 122  : 100\n";
}
block {
 camera 344.531250 130.781250 0.00000000;
 time 40:47.22167969m;
 setangle -16.8750000 132.187500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 512.375000;
  origin_y -510.500000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 146.125000;
  origin_y -50.6250000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -46.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 454.875000;
  origin_y -450.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 132.187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 369.625000;
  origin_y -374.250000;
  origin_z 369.875000;
  angles_1 16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 130.781250 0.00000000;
 time 40:47.27172852m;
 setangle -16.8750000 132.187500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 520.125000;
  origin_y -503.750000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 150.875000;
  origin_y -52.7500000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -46.4062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 470.750000;
  origin_y -451.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 132.187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 336.875000;
  origin_y -339.875000;
  origin_z 385.625000;
  angles_1 16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 130.781250 0.00000000;
 time 40:47.32177734m;
 setangle -16.8750000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 528.375000;
  origin_y -512.000000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 153.625000;
  origin_y -54.1250000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 486.750000;
  origin_y -452.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 304.000000;
  origin_y -305.375000;
  origin_z 401.250000;
  angles_1 16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 130.781250 0.00000000;
 time 40:47.37182617m;
 setangle -16.8750000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 544.375000;
  origin_y -513.500000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 154.625000;
  origin_y -54.5000000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 502.625000;
  origin_y -454.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 271.250000;
  origin_y -271.000000;
  origin_z 417.000000;
  angles_1 16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 130.781250 0.00000000;
 time 40:47.42187500m;
 setangle -15.4687500 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 560.750000;
  origin_y -515.500000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 154.625000;
  origin_y -54.5000000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 518.625000;
  origin_y -456.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 238.500000;
  origin_y -236.500000;
  origin_z 432.750000;
  angles_1 16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 130.781250 0.00000000;
 time 40:47.47192383m;
 setangle -15.4687500 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 576.625000;
  origin_y -517.000000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 154.625000;
  origin_y -54.5000000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 534.625000;
  origin_y -457.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 205.750000;
  origin_y -202.125000;
  origin_z 448.375000;
  angles_1 16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 183.125000;
  origin_y -97.1250000;
  origin_z 476.625000;
  angles_1 -28.1250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 154.625000 -54.5000000 492.000000;
 }
}
block {
 camera 344.531250 130.781250 0.00000000;
 time 40:47.52197266m;
 setangle -15.4687500 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 592.625000;
  origin_y -518.500000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 147.625000;
  origin_y -58.3750000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 550.500000;
  origin_y -459.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 181.250000;
  origin_y -176.375000;
  origin_z 460.125000;
  angles_1 16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 207.625000;
  origin_y -133.875000;
  origin_z 453.000000;
  angles_1 -28.1250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 181.250000 -176.375000 460.125000;
 }
}
block {
 camera 345.937500 130.781250 0.00000000;
 time 40:47.57202148m;
 setangle -15.4687500 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 608.625000;
  origin_y -520.125000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 134.875000;
  origin_y -65.2500000;
  origin_z 488.000000;
  angles_1 -9.84375000;
  angles_2 -60.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 566.500000;
  origin_y -460.625000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.250000;
  origin_y -176.375000;
  origin_z 460.125000;
  angles_1 16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 232.125000;
  origin_y -170.500000;
  origin_z 429.375000;
  angles_1 -28.1250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 130.781250 0.00000000;
 time 40:47.62207031m;
 setangle -12.6562500 135.000000 0.00000000;
 clientdata {
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.875000;
  origin_y -526.625000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 120.875000;
  origin_y -73.0000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 583.500000;
  origin_y -466.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.250000;
  origin_y -176.375000;
  origin_z 460.125000;
  angles_1 16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 256.750000;
  origin_y -207.250000;
  origin_z 405.750000;
  angles_1 -28.1250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 130.781250 0.00000000;
 time 40:47.67236328m;
 setangle -11.2500000 135.000000 0.00000000;
 clientdata {
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.875000;
  origin_y -532.125000;
  origin_z 329.750000;
  angles_1 -11.2500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 107.000000;
  origin_y -81.0000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 599.750000;
  origin_y -477.125000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.250000;
  origin_y -176.375000;
  origin_z 460.125000;
  angles_1 16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 281.250000;
  origin_y -244.000000;
  origin_z 382.125000;
  angles_1 -28.1250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 130.781250 0.00000000;
 time 40:47.72241211m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -531.125000;
  origin_z 337.625000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 99.0000000;
  origin_y -86.1250000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 613.125000;
  origin_y -492.375000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.250000;
  origin_y -176.375000;
  origin_z 460.125000;
  angles_1 16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 305.750000;
  origin_y -280.750000;
  origin_z 358.625000;
  angles_1 -28.1250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 135.000000 0.00000000;
 time 40:47.77246094m;
 setangle -4.21875000 135.000000 0.00000000;
 clientdata {
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -529.875000;
  origin_z 337.125000;
  angles_1 -4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 99.3750000;
  origin_y -86.8750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.750000;
  origin_y -504.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.250000;
  origin_y -176.375000;
  origin_z 460.125000;
  angles_1 16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 330.250000;
  origin_y -317.375000;
  origin_z 335.000000;
  angles_1 -28.1250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 135.000000 0.00000000;
 time 40:47.82250977m;
 setangle -1.40625000 135.000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 647.000000;
  origin_y -528.875000;
  origin_z 334.625000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 95.8750000;
  origin_y -79.7500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.875000;
  origin_y -514.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.250000;
  origin_y -176.375000;
  origin_z 460.125000;
  angles_1 16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 354.875000;
  origin_y -354.125000;
  origin_z 311.375000;
  angles_1 -28.1250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 time 40:47.87255859m;
 setangle -1.40625000 135.000000 0.00000000;
 clientdata {
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.500000;
  origin_y -535.750000;
  origin_z 334.375000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 89.5000000;
  origin_y -67.0000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.875000;
  origin_y -521.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.250000;
  origin_y -176.375000;
  origin_z 460.125000;
  angles_1 16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 366.875000;
  origin_y -372.250000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 366.875000 -372.250000 299.750000;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 time 40:47.92260742m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.500000;
  origin_y -542.000000;
  origin_z 334.875000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 82.2500000;
  origin_y -52.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 623.875000;
  origin_y -528.125000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.250000;
  origin_y -176.375000;
  origin_z 460.125000;
  angles_1 16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 366.875000;
  origin_y -372.250000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 time 40:47.97265625m;
 setangle 0.00000000 136.406250 0.00000000;
 clientdata {
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.375000;
  origin_y -546.250000;
  origin_z 351.125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 74.2500000;
  origin_y -38.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 623.875000;
  origin_y -533.125000;
  origin_z 344.000000;
  angles_2 136.406250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 181.250000;
  origin_y -176.375000;
  origin_z 460.125000;
  angles_1 16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 366.875000;
  origin_y -372.250000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 40:48.02270508m;
 setangle 0.00000000 137.812500 0.00000000;
 clientdata {
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.375000;
  origin_y -549.625000;
  origin_z 351.000000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 65.5000000;
  origin_y -24.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -46.4062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -537.125000;
  origin_z 344.000000;
  angles_2 137.812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 181.250000;
  origin_y -176.375000;
  origin_z 460.125000;
  angles_1 16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 366.875000;
  origin_y -372.250000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 40:48.07275391m;
 setangle 1.40625000 137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.375000;
  origin_y -549.625000;
  origin_z 352.000000;
  angles_1 1.40625000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 58.6250000;
  origin_y -13.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -46.4062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -540.000000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 366.875000;
  origin_y -372.250000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 40:48.12280273m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.375000;
  origin_y -551.875000;
  origin_z 352.750000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 53.1250000;
  origin_y -4.62500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 623.875000;
  origin_y -542.000000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 366.875000;
  origin_y -372.250000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 579.250000;
  origin_y -505.375000;
  origin_z 354.250000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 623.875000 -542.000000 348.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 40:48.17309570m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 642.250000;
  origin_y -558.000000;
  origin_z 352.750000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 53.8750000;
  origin_y -3.62500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 623.875000;
  origin_y -546.125000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 366.875000;
  origin_y -372.250000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 540.750000;
  origin_y -473.750000;
  origin_z 349.375000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 136.406250 0.00000000;
 time 40:48.22314453m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 644.625000;
  origin_y -566.250000;
  origin_z 352.750000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 59.3750000;
  origin_y -9.50000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 623.875000;
  origin_y -554.375000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 366.875000;
  origin_y -372.250000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 502.250000;
  origin_y -442.125000;
  origin_z 344.500000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 136.406250 0.00000000;
 time 40:48.27319336m;
 setangle 4.21875000 140.625000 0.00000000;
 clientdata {
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 638.375000;
  origin_y -572.250000;
  origin_z 352.625000;
  angles_1 4.21875000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 68.8750000;
  origin_y -20.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 623.875000;
  origin_y -560.875000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 140.625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 366.875000;
  origin_y -372.250000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 463.625000;
  origin_y -410.500000;
  origin_z 339.500000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 136.406250 0.00000000;
 time 40:48.32324219m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.375000;
  origin_y -578.125000;
  origin_z 368.750000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 79.5000000;
  origin_y -32.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 623.875000;
  origin_y -566.250000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 366.875000;
  origin_y -372.250000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 425.125000;
  origin_y -378.875000;
  origin_z 334.625000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 40:48.37329102m;
 setangle 2.81250000 137.812500 0.00000000;
 clientdata {
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.375000;
  origin_y -582.875000;
  origin_z 368.500000;
  angles_1 2.81250000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 93.2500000;
  origin_y -43.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 623.875000;
  origin_y -570.375000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 366.875000;
  origin_y -372.250000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 386.625000;
  origin_y -347.250000;
  origin_z 329.750000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 40:48.42333984m;
 setangle 2.81250000 137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.375000;
  origin_y -582.875000;
  origin_z 368.500000;
  angles_1 2.81250000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 110.375000;
  origin_y -46.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 623.875000;
  origin_y -573.625000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 348.125000;
  origin_y -315.625000;
  origin_z 324.875000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 40:48.47338867m;
 setangle 2.81250000 137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.375000;
  origin_y -586.125000;
  origin_z 368.500000;
  angles_1 2.81250000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 124.125000;
  origin_y -49.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.875000;
  origin_y -575.750000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 309.625000;
  origin_y -284.000000;
  origin_z 319.875000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 40:48.52343750m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.375000;
  origin_y -587.625000;
  origin_z 368.250000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 135.000000;
  origin_y -51.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.875000;
  origin_y -577.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 271.125000;
  origin_y -252.500000;
  origin_z 315.000000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 171.000000;
  origin_y -93.6250000;
  origin_z 485.750000;
  angles_1 -18.2812500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 135.000000 -51.8750000 492.000000;
 }
}
block {
 camera 1.40625000 136.406250 0.00000000;
 time 40:48.57348633m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.375000;
  origin_y -588.875000;
  origin_z 368.750000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 143.750000;
  origin_y -53.7500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 623.875000;
  origin_y -577.250000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 232.500000;
  origin_y -220.875000;
  origin_z 310.125000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 202.125000;
  origin_y -129.625000;
  origin_z 470.000000;
  angles_1 -18.2812500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 136.406250 0.00000000;
 time 40:48.62353516m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.375000;
  origin_y -589.125000;
  origin_z 368.750000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 149.000000;
  origin_y -54.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 623.875000;
  origin_y -577.250000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 194.000000;
  origin_y -189.250000;
  origin_z 305.250000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 233.125000;
  origin_y -165.625000;
  origin_z 454.375000;
  angles_1 -18.2812500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 40:48.67358398m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.375000;
  origin_y -589.125000;
  origin_z 368.750000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 152.125000;
  origin_y -55.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 622.875000;
  origin_y -570.625000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 182.125000;
  origin_y -179.500000;
  origin_z 303.625000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 264.250000;
  origin_y -201.625000;
  origin_z 438.625000;
  angles_1 -18.2812500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 182.125000 -179.500000 303.625000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 122  : 100\n";
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 40:48.72387695m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.375000;
  origin_y -583.375000;
  origin_z 369.375000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 620.625000;
  origin_y -557.500000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 182.125000;
  origin_y -179.500000;
  origin_z 303.625000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 295.250000;
  origin_y -237.625000;
  origin_z 422.875000;
  angles_1 -18.2812500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 40:48.77392578m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 636.625000;
  origin_y -556.250000;
  origin_z 370.625000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 618.000000;
  origin_y -541.625000;
  origin_z 358.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 182.125000;
  origin_y -179.500000;
  origin_z 303.625000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 299.000000;
  origin_y -242.000000;
  origin_z 421.125000;
  angles_1 -18.2812500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 299.000000 -242.000000 421.125000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 40:48.82397461m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 635.750000;
  origin_y -542.625000;
  origin_z 368.125000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 615.250000;
  origin_y -525.875000;
  origin_z 354.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 182.125000;
  origin_y -179.500000;
  origin_z 303.625000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 299.000000;
  origin_y -242.000000;
  origin_z 421.125000;
  angles_1 -18.2812500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 40:48.87402344m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 635.750000;
  origin_y -529.000000;
  origin_z 363.500000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 612.625000;
  origin_y -510.000000;
  origin_z 347.875000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 182.125000;
  origin_y -179.500000;
  origin_z 303.625000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 299.000000;
  origin_y -242.000000;
  origin_z 421.125000;
  angles_1 -18.2812500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 40:48.92407227m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 635.750000;
  origin_y -515.375000;
  origin_z 357.000000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 610.000000;
  origin_y -494.250000;
  origin_z 339.875000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 182.125000;
  origin_y -179.500000;
  origin_z 303.625000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 299.000000;
  origin_y -242.000000;
  origin_z 421.125000;
  angles_1 -18.2812500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 40:48.98413086m;
 setangle 4.21875000 140.625000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 635.125000;
  origin_y -497.500000;
  origin_z 346.500000;
  angles_1 4.21875000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 606.750000;
  origin_y -475.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 182.125000;
  origin_y -179.500000;
  origin_z 303.625000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 299.000000;
  origin_y -242.000000;
  origin_z 421.125000;
  angles_1 -18.2812500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 40:49.03417969m;
 setangle 4.21875000 142.031250 0.00000000;
 clientdata {
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 655.875000;
  origin_y -492.250000;
  origin_z 354.250000;
  angles_1 4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 608.875000;
  origin_y -456.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 182.125000;
  origin_y -179.500000;
  origin_z 303.625000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 299.000000;
  origin_y -242.000000;
  origin_z 421.125000;
  angles_1 -18.2812500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 40:49.08422852m;
 setangle 4.21875000 143.437500 0.00000000;
 clientdata {
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -471.750000;
  origin_z 352.750000;
  angles_1 4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 612.250000;
  origin_y -439.750000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 182.125000;
  origin_y -179.500000;
  origin_z 303.625000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 299.000000;
  origin_y -242.000000;
  origin_z 421.125000;
  angles_1 -18.2812500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 40:49.13427734m;
 setangle 4.21875000 146.250000 0.00000000;
 clientdata {
  vel_y 21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -449.250000;
  origin_z 346.125000;
  angles_1 4.21875000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 615.625000;
  origin_y -422.625000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 182.125000;
  origin_y -179.500000;
  origin_z 303.625000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 299.000000;
  origin_y -242.000000;
  origin_z 421.125000;
  angles_1 -18.2812500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 140.625000 0.00000000;
 time 40:49.18432617m;
 setangle 2.81250000 150.468750 0.00000000;
 clientdata {
  vel_y 21.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.875000;
  origin_y -426.000000;
  origin_z 336.375000;
  angles_1 2.81250000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 619.000000;
  origin_y -405.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 182.125000;
  origin_y -179.500000;
  origin_z 303.625000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 299.000000;
  origin_y -242.000000;
  origin_z 421.125000;
  angles_1 -18.2812500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 140.625000 0.00000000;
 time 40:49.23461914m;
 setangle 2.81250000 153.281250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.000000;
  origin_y -412.250000;
  origin_z 336.500000;
  angles_1 2.81250000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 619.875000;
  origin_y -395.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 299.000000;
  origin_y -242.000000;
  origin_z 421.125000;
  angles_1 -18.2812500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 144.843750 0.00000000;
 time 40:49.28466797m;
 setangle 2.81250000 153.281250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 651.375000;
  origin_y -411.250000;
  origin_z 336.125000;
  angles_1 2.81250000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 617.125000;
  origin_y -395.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 153.281250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 299.000000;
  origin_y -242.000000;
  origin_z 421.125000;
  angles_1 -18.2812500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 144.843750 0.00000000;
 time 40:49.33471680m;
 setangle 2.81250000 153.281250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 649.000000;
  origin_y -419.375000;
  origin_z 337.250000;
  angles_1 2.81250000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 612.000000;
  origin_y -402.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 183.750000;
  origin_y -101.250000;
  origin_z 484.375000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 153.375000 -55.7500000 492.000000;
 }
}
block {
 camera 1.40625000 151.875000 0.00000000;
 time 40:49.38476562m;
 setangle 2.81250000 153.281250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 646.500000;
  origin_y -434.625000;
  origin_z 339.625000;
  angles_1 2.81250000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 604.375000;
  origin_y -414.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 153.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 210.000000;
  origin_y -140.375000;
  origin_z 467.500000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 151.875000 0.00000000;
 time 40:49.43481445m;
 setangle 2.81250000 151.875000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 648.375000;
  origin_y -456.125000;
  origin_z 343.375000;
  angles_1 2.81250000;
  angles_2 151.875000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 598.750000;
  origin_y -431.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 236.125000;
  origin_y -179.625000;
  origin_z 450.625000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 151.875000 0.00000000;
 time 40:49.48486328m;
 setangle 2.81250000 143.437500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 650.750000;
  origin_y -487.625000;
  origin_z 348.375000;
  angles_1 2.81250000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 595.125000;
  origin_y -448.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 262.375000;
  origin_y -218.750000;
  origin_z 433.750000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 151.875000 0.00000000;
 time 40:49.53491211m;
 setangle 2.81250000 142.031250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 652.125000;
  origin_y -509.125000;
  origin_z 350.625000;
  angles_1 2.81250000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 593.000000;
  origin_y -465.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 288.500000;
  origin_y -258.000000;
  origin_z 416.875000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 150.468750 0.00000000;
 time 40:49.58496094m;
 setangle 2.81250000 140.625000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 649.375000;
  origin_y -511.875000;
  origin_z 350.750000;
  angles_1 2.81250000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 591.250000;
  origin_y -478.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 314.750000;
  origin_y -297.125000;
  origin_z 400.000000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 150.468750 0.00000000;
 time 40:49.63500977m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 637.000000;
  origin_y -528.250000;
  origin_z 353.500000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 589.875000;
  origin_y -489.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 340.875000;
  origin_y -336.375000;
  origin_z 383.125000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 140.625000 0.00000000;
 time 40:49.68505859m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 637.250000;
  origin_y -538.000000;
  origin_z 354.250000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 588.750000;
  origin_y -498.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 367.125000;
  origin_y -375.625000;
  origin_z 366.375000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 140.625000 0.00000000;
 time 40:49.73535156m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 637.500000;
  origin_y -545.875000;
  origin_z 354.750000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 587.875000;
  origin_y -505.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 393.375000;
  origin_y -414.875000;
  origin_z 349.375000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 40:49.79541016m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -560.125000;
  origin_z 355.250000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 596.000000;
  origin_y -518.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 424.750000;
  origin_y -461.875000;
  origin_z 329.250000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 40:49.84545898m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -566.500000;
  origin_z 351.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 606.125000;
  origin_y -531.750000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 450.875000;
  origin_y -501.000000;
  origin_z 312.375000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 40:49.89550781m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -570.500000;
  origin_z 361.625000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 616.750000;
  origin_y -544.125000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 454.000000;
  origin_y -505.625000;
  origin_z 310.375000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 454.000000 -505.625000 310.375000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 40:49.94555664m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -573.750000;
  origin_z 356.125000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -556.000000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 454.000000;
  origin_y -505.625000;
  origin_z 310.375000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 40:49.99560547m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.375000;
  origin_y -577.375000;
  origin_z 352.250000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.875000;
  origin_y -565.500000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 454.000000;
  origin_y -505.625000;
  origin_z 310.375000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 40:50.04565430m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.375000;
  origin_y -585.000000;
  origin_z 368.250000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.875000;
  origin_y -573.250000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 454.000000;
  origin_y -505.625000;
  origin_z 310.375000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 40:50.09570312m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.375000;
  origin_y -591.125000;
  origin_z 368.250000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.875000;
  origin_y -579.250000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 454.000000;
  origin_y -505.625000;
  origin_z 310.375000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 40:50.14575195m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.375000;
  origin_y -596.000000;
  origin_z 368.250000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.875000;
  origin_y -584.125000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 454.000000;
  origin_y -505.625000;
  origin_z 310.375000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 171.375000;
  origin_y -81.5000000;
  origin_z 484.875000;
  angles_1 12.6562500;
  angles_2 -40.7812500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 153.375000 -55.7500000 492.000000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 40:50.19580078m;
 setangle 4.21875000 137.812500 0.00000000;
 clientdata {
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.375000;
  origin_y -600.625000;
  origin_z 368.875000;
  angles_1 4.21875000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 623.875000;
  origin_y -588.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 454.000000;
  origin_y -505.625000;
  origin_z 310.375000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 189.500000;
  origin_y -107.375000;
  origin_z 479.750000;
  angles_1 28.1250000;
  angles_2 -25.3125000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 122  : 100\n";
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 40:50.24609375m;
 setangle 4.21875000 137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.375000;
  origin_y -600.625000;
  origin_z 368.875000;
  angles_1 4.21875000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 623.875000;
  origin_y -591.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 454.000000;
  origin_y -505.625000;
  origin_z 310.375000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 207.500000;
  origin_y -133.250000;
  origin_z 472.625000;
  angles_1 43.5937500;
  angles_2 -11.2500000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 40:50.29614258m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 638.375000;
  origin_y -604.125000;
  origin_z 369.125000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -592.750000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 454.000000;
  origin_y -505.625000;
  origin_z 310.375000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 225.625000;
  origin_y -159.000000;
  origin_z 463.500000;
  angles_1 57.6562500;
  angles_2 4.21875000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 40:50.34619141m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 638.375000;
  origin_y -606.000000;
  origin_z 385.125000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -593.625000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 454.000000;
  origin_y -505.625000;
  origin_z 310.375000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 243.625000;
  origin_y -184.875000;
  origin_z 452.375000;
  angles_1 73.1250000;
  angles_2 19.6875000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 136.406250 0.00000000;
 time 40:50.39624023m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.500000;
  origin_y -607.500000;
  origin_z 385.375000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 623.875000;
  origin_y -593.625000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 454.000000;
  origin_y -505.625000;
  origin_z 310.375000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 261.625000;
  origin_y -210.750000;
  origin_z 439.250000;
  angles_1 88.5937500;
  angles_2 33.7500000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 136.406250 0.00000000;
 time 40:50.44628906m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.500000;
  origin_y -608.250000;
  origin_z 385.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 623.875000;
  origin_y -593.625000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 279.750000;
  origin_y -236.500000;
  origin_z 424.125000;
  angles_1 102.656250;
  angles_2 49.2187500;
  angles_3 104.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 40:50.49633789m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 638.500000;
  origin_y -608.250000;
  origin_z 385.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 623.875000;
  origin_y -593.625000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 297.750000;
  origin_y -262.375000;
  origin_z 407.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 40:50.54638672m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 638.500000;
  origin_y -608.250000;
  origin_z 385.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 623.875000;
  origin_y -593.625000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 315.875000;
  origin_y -288.250000;
  origin_z 387.875000;
  angles_1 133.593750;
  angles_2 78.7500000;
  angles_3 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 40:50.59643555m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.000000;
  origin_y -614.875000;
  origin_z 385.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -600.375000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 333.875000;
  origin_y -314.000000;
  origin_z 366.750000;
  angles_1 147.656250;
  angles_2 94.2187500;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 40:50.64648438m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.000000;
  origin_y -628.250000;
  origin_z 385.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -613.625000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 352.000000;
  origin_y -339.875000;
  origin_z 343.500000;
  angles_1 163.125000;
  angles_2 109.687500;
  angles_3 164.531250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 40:50.69653320m;
 setangle 4.21875000 132.187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.750000;
  origin_y -645.000000;
  origin_z 385.875000;
  angles_1 4.21875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.875000;
  origin_y -629.625000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 370.000000;
  origin_y -365.750000;
  origin_z 318.375000;
  angles_1 178.593750;
  angles_2 123.750000;
  angles_3 -180.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 40:50.74658203m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.625000;
  origin_y -661.875000;
  origin_z 402.125000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.875000;
  origin_y -645.750000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 384.875000;
  origin_y -387.000000;
  origin_z 296.000000;
  angles_1 -167.343750;
  angles_2 139.218750;
  angles_3 -165.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 153.375000 -55.7500000 492.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 384.875000 -387.000000 296.000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 40:50.79687500m;
 setangle 5.62500000 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.875000;
  origin_y -671.875000;
  origin_z 403.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -663.250000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 402.875000;
  origin_y -412.875000;
  origin_z 307.500000;
  angles_1 -151.875000;
  angles_2 154.687500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 40:50.84692383m;
 setangle 7.03125000 126.562500 0.00000000;
 clientdata {
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.875000;
  origin_y -700.250000;
  origin_z 420.250000;
  angles_1 7.03125000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -681.250000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 421.000000;
  origin_y -438.750000;
  origin_z 317.125000;
  angles_1 -136.406250;
  angles_2 168.750000;
  angles_3 -135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 40:50.89697266m;
 setangle 11.2500000 116.718750 0.00000000;
 clientdata {
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -726.750000;
  origin_z 426.750000;
  angles_1 11.2500000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 153.375000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.875000;
  origin_y -698.625000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 439.000000;
  origin_y -464.500000;
  origin_z 324.750000;
  angles_1 -122.343750;
  angles_2 -175.781250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 125.156250 0.00000000;
 time 40:50.94702148m;
 setangle 11.2500000 116.718750 0.00000000;
 clientdata {
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -744.000000;
  origin_z 442.750000;
  angles_1 11.2500000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.875000;
  origin_y -715.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 457.125000;
  origin_y -490.375000;
  origin_z 330.250000;
  angles_1 -106.875000;
  angles_2 -160.312500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 125.156250 0.00000000;
 time 40:50.99707031m;
 setangle 11.2500000 116.718750 0.00000000;
 clientdata {
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.000000;
  origin_y -787.750000;
  origin_z 470.000000;
  angles_1 11.2500000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.875000;
  origin_y -729.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 472.125000;
  origin_y -511.875000;
  origin_z 333.250000;
  angles_1 -91.4062500;
  angles_2 -146.250000;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 472.125000 -511.875000 333.250000;
 }
}
block {
 camera 9.84375000 115.312500 0.00000000;
 time 40:51.04711914m;
 setangle 11.2500000 116.718750 0.00000000;
 clientdata {
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.000000;
  origin_y -798.750000;
  origin_z 470.000000;
  angles_1 11.2500000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.875000;
  origin_y -740.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 490.250000;
  origin_y -499.000000;
  origin_z 334.750000;
  angles_1 -77.3437500;
  angles_2 -130.781250;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 115.312500 0.00000000;
 time 40:51.09716797m;
 setangle 11.2500000 116.718750 0.00000000;
 clientdata {
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.000000;
  origin_y -807.500000;
  origin_z 470.000000;
  angles_1 11.2500000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 623.875000;
  origin_y -749.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 508.250000;
  origin_y -486.125000;
  origin_z 334.375000;
  angles_1 -61.8750000;
  angles_2 -115.312500;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 115.312500 0.00000000;
 time 40:51.14721680m;
 setangle 11.2500000 116.718750 0.00000000;
 clientdata {
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.000000;
  origin_y -814.500000;
  origin_z 470.000000;
  angles_1 11.2500000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 623.875000;
  origin_y -756.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 526.250000;
  origin_y -473.125000;
  origin_z 331.875000;
  angles_1 -46.4062500;
  angles_2 -101.250000;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 319.000000;
  origin_y -288.500000;
  origin_z 393.500000;
  angles_1 135.000000;
  angles_2 80.1562500;
  angles_3 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 115.312500 0.00000000;
 time 40:51.19726562m;
 setangle 11.2500000 116.718750 0.00000000;
 clientdata {
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.000000;
  origin_y -820.125000;
  origin_z 470.000000;
  angles_1 11.2500000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -762.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 544.375000;
  origin_y -460.250000;
  origin_z 327.375000;
  angles_1 -32.3437500;
  angles_2 -85.7812500;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 337.375000;
  origin_y -314.375000;
  origin_z 373.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 115.312500 0.00000000;
 time 40:51.24731445m;
 setangle 11.2500000 116.718750 0.00000000;
 clientdata {
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.000000;
  origin_y -824.625000;
  origin_z 470.000000;
  angles_1 11.2500000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -766.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 562.375000;
  origin_y -447.375000;
  origin_z 320.875000;
  angles_1 -16.8750000;
  angles_2 -70.3125000;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 355.750000;
  origin_y -340.250000;
  origin_z 350.500000;
  angles_1 164.531250;
  angles_2 109.687500;
  angles_3 164.531250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 115.312500 0.00000000;
 time 40:51.29736328m;
 setangle 11.2500000 115.312500 0.00000000;
 clientdata {
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 655.000000;
  origin_y -831.875000;
  origin_z 471.875000;
  angles_1 11.2500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.875000;
  origin_y -770.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 580.500000;
  origin_y -434.375000;
  origin_z 312.375000;
  angles_1 -1.40625000;
  angles_2 -56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 374.125000;
  origin_y -366.125000;
  origin_z 326.000000;
  angles_1 -180.000000;
  angles_2 125.156250;
  angles_3 -180.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 115.312500 0.00000000;
 time 40:51.34765625m;
 setangle 11.2500000 115.312500 0.00000000;
 clientdata {
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 655.000000;
  origin_y -834.375000;
  origin_z 471.875000;
  angles_1 11.2500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.875000;
  origin_y -772.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 598.500000;
  origin_y -421.500000;
  origin_z 302.000000;
  angles_1 12.6562500;
  angles_2 -40.7812500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 392.500000;
  origin_y -392.000000;
  origin_z 299.500000;
  angles_1 -165.937500;
  angles_2 140.625000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 113.906250 0.00000000;
 time 40:51.39770508m;
 setangle 11.2500000 115.312500 0.00000000;
 clientdata {
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 655.000000;
  origin_y -835.875000;
  origin_z 471.875000;
  angles_1 11.2500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -774.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 607.125000;
  origin_y -415.250000;
  origin_z 296.000000;
  angles_1 28.1250000;
  angles_2 -25.3125000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 394.750000;
  origin_y -395.125000;
  origin_z 296.000000;
  angles_1 -150.468750;
  angles_2 154.687500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 607.125000 -415.250000 296.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 394.750000 -395.125000 296.000000;
 }
}
block {
 camera 9.84375000 113.906250 0.00000000;
 time 40:51.44775391m;
 setangle 11.2500000 115.312500 0.00000000;
 clientdata {
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 655.000000;
  origin_y -836.375000;
  origin_z 471.875000;
  angles_1 11.2500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 625.250000;
  origin_y -402.375000;
  origin_z 300.250000;
  angles_1 43.5937500;
  angles_2 -11.2500000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 413.125000;
  origin_y -421.000000;
  origin_z 308.250000;
  angles_1 -135.000000;
  angles_2 170.156250;
  angles_3 -135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 153.375000 -55.7500000 492.000000;
 }
 sound {
  channel 2;
  entity 139;
  soundnum 15; // items/itembk2.wav
  origin -96.0000000 8.00000000 492.000000;
 }
}
block {
 camera 9.84375000 113.906250 0.00000000;
 time 40:51.49780273m;
 setangle 11.2500000 115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 655.000000;
  origin_y -836.375000;
  origin_z 471.875000;
  angles_1 11.2500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 643.250000;
  origin_y -389.500000;
  origin_z 302.500000;
  angles_1 57.6562500;
  angles_2 4.21875000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 431.625000;
  origin_y -446.875000;
  origin_z 318.500000;
  angles_1 -120.937500;
  angles_2 -174.375000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 113.906250 0.00000000;
 time 40:51.54785156m;
 setangle 11.2500000 113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 655.125000;
  origin_y -840.375000;
  origin_z 473.875000;
  angles_1 11.2500000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 113.906250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 655.875000;
  origin_y -380.375000;
  origin_z 302.625000;
  angles_1 73.1250000;
  angles_2 19.6875000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 450.000000;
  origin_y -472.750000;
  origin_z 326.750000;
  angles_1 -105.468750;
  angles_2 -160.312500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 655.875000 -380.375000 302.625000;
 }
}
block {
 camera 9.84375000 113.906250 0.00000000;
 time 40:51.59790039m;
 setangle 15.4687500 105.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 648.375000;
  origin_y -855.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 646.875000;
  origin_y -367.500000;
  origin_z 300.875000;
  angles_1 88.5937500;
  angles_2 33.7500000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 468.375000;
  origin_y -498.625000;
  origin_z 333.000000;
  angles_1 -90.0000000;
  angles_2 -144.843750;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 112.500000 0.00000000;
 time 40:51.64794922m;
 setangle 16.8750000 102.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 644.250000;
  origin_y -855.500000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 637.875000;
  origin_y -354.625000;
  origin_z 297.000000;
  angles_1 102.656250;
  angles_2 49.2187500;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 477.750000;
  origin_y -511.875000;
  origin_z 335.125000;
  angles_1 -75.9375000;
  angles_2 -129.375000;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 97;
  soundnum 15; // items/itembk2.wav
  origin 368.000000 -816.000000 436.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 477.750000 -511.875000 335.125000;
 }
}
block {
 camera 9.84375000 112.500000 0.00000000;
 time 40:51.69799805m;
 setangle 16.8750000 102.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 644.250000;
  origin_y -855.500000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 320.625000;
  origin_y -293.125000;
  origin_z 400.000000;
  angles_1 -19.6875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 496.125000;
  origin_y -499.000000;
  origin_z 337.375000;
  angles_1 -60.4687500;
  angles_2 -115.312500;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 636.125000 -352.250000 296.000000;
 }
}
block {
 camera 9.84375000 112.500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 122  : 100\n";
}
block {
 camera 15.4687500 101.250000 0.00000000;
 time 40:51.74804688m;
 setangle 16.8750000 101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 642.250000;
  origin_y -856.000000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 347.750000;
  origin_y -331.750000;
  origin_z 383.125000;
  angles_1 -19.6875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 514.625000;
  origin_y -486.000000;
  origin_z 337.625000;
  angles_1 -45.0000000;
  angles_2 -99.8437500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 101.250000 0.00000000;
 time 40:51.79809570m;
 setangle 16.8750000 101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 642.250000;
  origin_y -856.000000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 374.875000;
  origin_y -370.250000;
  origin_z 366.375000;
  angles_1 -19.6875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 533.000000;
  origin_y -473.125000;
  origin_z 335.875000;
  angles_1 -30.9375000;
  angles_2 -84.3750000;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 99.8437500 0.00000000;
 time 40:51.84814453m;
 setangle 16.8750000 101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 642.250000;
  origin_y -856.000000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 402.000000;
  origin_y -408.750000;
  origin_z 349.500000;
  angles_1 -19.6875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 551.375000;
  origin_y -460.125000;
  origin_z 332.125000;
  angles_1 -15.4687500;
  angles_2 -70.3125000;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 99.8437500 0.00000000;
 time 40:51.89843750m;
 setangle 16.8750000 101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 642.250000;
  origin_y -856.000000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 429.125000;
  origin_y -447.375000;
  origin_z 332.625000;
  angles_1 -19.6875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 569.750000;
  origin_y -447.250000;
  origin_z 326.250000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 99.8437500 0.00000000;
 time 40:51.94848633m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 642.000000;
  origin_y -855.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 456.375000;
  origin_y -485.875000;
  origin_z 315.750000;
  angles_1 -19.6875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 588.125000;
  origin_y -434.250000;
  origin_z 318.500000;
  angles_1 14.0625000;
  angles_2 -39.3750000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 99.8437500 0.00000000;
 time 40:51.99853516m;
 setangle 21.0937500 101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 641.750000;
  origin_y -853.875000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 470.375000;
  origin_y -505.750000;
  origin_z 307.000000;
  angles_1 -19.6875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 606.500000;
  origin_y -421.375000;
  origin_z 308.750000;
  angles_1 29.5312500;
  angles_2 -25.3125000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 470.375000 -505.750000 307.000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 40:52.04858398m;
 setangle 19.6875000 101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 641.875000;
  origin_y -854.625000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 470.375000;
  origin_y -505.750000;
  origin_z 307.000000;
  angles_1 -19.6875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 625.000000;
  origin_y -408.375000;
  origin_z 296.875000;
  angles_1 45.0000000;
  angles_2 -9.84375000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 40:52.09863281m;
 setangle 19.6875000 101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 641.875000;
  origin_y -854.625000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 470.375000;
  origin_y -505.750000;
  origin_z 307.000000;
  angles_1 -19.6875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 626.250000;
  origin_y -407.500000;
  origin_z 296.000000;
  angles_1 59.0625000;
  angles_2 5.62500000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 626.250000 -407.500000 296.000000;
 }
}
block {
 camera 18.2812500 99.8437500 0.00000000;
 time 40:52.14868164m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 642.000000;
  origin_y -855.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 470.375000;
  origin_y -505.750000;
  origin_z 307.000000;
  angles_1 -19.6875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 644.625000;
  origin_y -394.625000;
  origin_z 300.875000;
  angles_1 74.5312500;
  angles_2 19.6875000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 99.8437500 0.00000000;
 time 40:52.19873047m;
 setangle 19.6875000 101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 641.875000;
  origin_y -854.625000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 470.375000;
  origin_y -505.750000;
  origin_z 307.000000;
  angles_1 -19.6875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 655.875000;
  origin_y -386.625000;
  origin_z 302.625000;
  angles_1 90.0000000;
  angles_2 35.1562500;
  angles_3 90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 655.875000 -386.625000 302.625000;
 }
}
block {
 camera 18.2812500 99.8437500 0.00000000;
 time 40:52.24877930m;
 setangle 21.0937500 102.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 643.625000;
  origin_y -853.375000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 470.375000;
  origin_y -505.750000;
  origin_z 307.000000;
  angles_1 -19.6875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 646.750000;
  origin_y -373.750000;
  origin_z 303.500000;
  angles_1 104.062500;
  angles_2 50.6250000;
  angles_3 104.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 99.8437500 0.00000000;
 time 40:52.29882812m;
 setangle 22.5000000 104.062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 645.375000;
  origin_y -852.000000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 470.375000;
  origin_y -505.750000;
  origin_z 307.000000;
  angles_1 -19.6875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 637.500000;
  origin_y -360.750000;
  origin_z 302.375000;
  angles_1 119.531250;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 99.8437500 0.00000000;
 time 40:52.34887695m;
 setangle 22.5000000 104.062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 645.375000;
  origin_y -852.000000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 470.375000;
  origin_y -505.750000;
  origin_z 307.000000;
  angles_1 -19.6875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 628.250000;
  origin_y -347.875000;
  origin_z 299.250000;
  angles_1 135.000000;
  angles_2 80.1562500;
  angles_3 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 102.656250 0.00000000;
 time 40:52.39916992m;
 setangle 22.5000000 104.062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 645.375000;
  origin_y -852.000000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 470.375000;
  origin_y -505.750000;
  origin_z 307.000000;
  angles_1 -19.6875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 622.375000 -339.500000 296.000000;
 }
}
block {
 camera 21.0937500 102.656250 0.00000000;
 time 40:52.44921875m;
 setangle 22.5000000 104.062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 645.375000;
  origin_y -852.000000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 470.375000;
  origin_y -505.750000;
  origin_z 307.000000;
  angles_1 -19.6875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 102.656250 0.00000000;
 time 40:52.49926758m;
 setangle 22.5000000 104.062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 645.375000;
  origin_y -852.000000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 470.375000;
  origin_y -505.750000;
  origin_z 307.000000;
  angles_1 -19.6875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 102.656250 0.00000000;
 time 40:52.54931641m;
 setangle 22.5000000 104.062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 645.375000;
  origin_y -852.000000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 623.875000;
  origin_y -774.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 102.656250 0.00000000;
 time 40:52.59936523m;
 setangle 22.5000000 104.062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 643.250000;
  origin_y -844.250000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 621.750000;
  origin_y -766.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 636.125000 -352.250000 296.000000;
 }
}
block {
 camera 21.0937500 102.656250 0.00000000;
 time 40:52.64941406m;
 setangle 22.5000000 104.062500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.375000;
  origin_y -830.375000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 617.875000;
  origin_y -752.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 102.656250 0.00000000;
 time 40:52.69946289m;
 setangle 21.0937500 102.656250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 634.625000;
  origin_y -820.625000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 614.875000;
  origin_y -741.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 102.656250 0.00000000;
 time 40:52.74951172m;
 setangle 21.0937500 101.250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 630.125000;
  origin_y -812.125000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 612.375000;
  origin_y -732.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 78; // items/r_item2.wav
  origin -58.3750000 1.00000000 492.000000;
 }
}
block {
 camera 19.6875000 101.250000 0.00000000;
 time 40:52.79956055m;
 setangle 19.6875000 101.250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 628.375000;
  origin_y -805.750000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 610.375000;
  origin_y -725.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 101.250000 0.00000000;
 time 40:52.84960938m;
 setangle 19.6875000 101.250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 626.875000;
  origin_y -800.125000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 608.875000;
  origin_y -720.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 99.8437500 0.00000000;
 time 40:52.89965820m;
 setangle 19.6875000 101.250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 625.500000;
  origin_y -795.625000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 607.625000;
  origin_y -715.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 99.8437500 0.00000000;
 time 40:52.94995117m;
 setangle 22.5000000 104.062500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 630.125000;
  origin_y -797.125000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 608.750000;
  origin_y -719.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 99.8437500 0.00000000;
 time 40:53.00000000m;
 setangle 22.5000000 104.062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 633.250000;
  origin_y -808.000000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 611.750000;
  origin_y -730.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 102.656250 0.00000000;
 time 40:53.05004883m;
 setangle 22.5000000 104.062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 635.625000;
  origin_y -816.750000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 614.125000;
  origin_y -739.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 102.656250 0.00000000;
 time 40:53.10009766m;
 setangle 22.5000000 104.062500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 637.500000;
  origin_y -823.750000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 616.125000;
  origin_y -746.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 102.656250 0.00000000;
 time 40:53.15014648m;
 setangle 22.5000000 104.062500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.125000;
  origin_y -829.375000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 617.625000;
  origin_y -751.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 636.125000;
  origin_y -352.250000;
  origin_z 296.000000;
  angles_1 118.125000;
  angles_2 64.6875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 102.656250 0.00000000;
 time 40:53.20019531m;
 setangle 22.5000000 104.062500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 640.375000;
  origin_y -833.750000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 618.875000;
  origin_y -756.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 622.375000 -339.500000 296.000000;
 }
}
block {
 camera 21.0937500 102.656250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 122  : 100\n";
}
block {
 camera 21.0937500 102.656250 0.00000000;
 time 40:53.25024414m;
 setangle 22.5000000 104.062500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 641.250000;
  origin_y -837.250000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 619.875000;
  origin_y -759.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 102.656250 0.00000000;
 time 40:53.30029297m;
 setangle 22.5000000 104.062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 642.000000;
  origin_y -839.875000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 620.500000;
  origin_y -762.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 102.656250 0.00000000;
 time 40:53.35034180m;
 setangle 19.6875000 104.062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 641.500000;
  origin_y -838.250000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 619.625000;
  origin_y -759.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 102.656250 0.00000000;
 time 40:53.40039062m;
 setangle 19.6875000 104.062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.750000;
  origin_y -828.250000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 616.875000;
  origin_y -749.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 102.656250 0.00000000;
 time 40:53.45068359m;
 setangle 19.6875000 104.062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 636.500000;
  origin_y -820.250000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 614.625000;
  origin_y -741.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 102.656250 0.00000000;
 time 40:53.50073242m;
 setangle 21.0937500 105.468750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 636.500000;
  origin_y -812.500000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 612.875000;
  origin_y -734.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 102.656250 0.00000000;
 time 40:53.55078125m;
 setangle 22.5000000 106.875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 636.750000;
  origin_y -806.000000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 611.500000;
  origin_y -729.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 104.062500 0.00000000;
 time 40:53.60083008m;
 setangle 22.5000000 106.875000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 633.000000;
  origin_y -794.250000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 607.875000;
  origin_y -717.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 104.062500 0.00000000;
 time 40:53.65087891m;
 setangle 22.5000000 106.875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 630.125000;
  origin_y -784.875000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 604.875000;
  origin_y -708.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 105.468750 0.00000000;
 time 40:53.70092773m;
 setangle 22.5000000 106.875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 627.750000;
  origin_y -777.375000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 602.625000;
  origin_y -701.000000;
  origin_z 430.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 105.468750 0.00000000;
 time 40:53.75097656m;
 setangle 22.5000000 106.875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 9.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 626.750000;
  origin_y -769.500000;
  origin_z 493.625000;
  angles_1 22.5000000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 601.500000;
  origin_y -693.125000;
  origin_z 426.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 622.375000;
  origin_y -339.500000;
  origin_z 296.000000;
  angles_1 149.062500;
  angles_2 95.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 105.468750 0.00000000;
 time 40:53.80102539m;
 setangle 22.5000000 106.875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 9.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 625.750000;
  origin_y -761.625000;
  origin_z 487.625000;
  angles_1 22.5000000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 600.500000;
  origin_y -685.125000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 105.468750 0.00000000;
 time 40:53.85107422m;
 setangle 22.5000000 108.281250 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 634.375000;
  origin_y -751.875000;
  origin_z 489.625000;
  angles_1 22.5000000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 607.250000;
  origin_y -676.125000;
  origin_z 422.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 105.468750 0.00000000;
 time 40:53.90112305m;
 setangle 22.5000000 112.500000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 11.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 646.500000;
  origin_y -740.625000;
  origin_z 485.625000;
  angles_1 22.5000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 613.875000;
  origin_y -667.125000;
  origin_z 418.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 105.468750 0.00000000;
 time 40:53.95117188m;
 setangle 19.6875000 115.312500 0.00000000;
 clientdata {
  vel_y 11.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -708.000000;
  origin_z 456.125000;
  angles_1 19.6875000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 260.875000;
  origin_y -42.5000000;
  origin_z 431.750000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 620.625000;
  origin_y -658.000000;
  origin_z 412.000000;
  angles_1 -5.62500000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 111.093750 0.00000000;
 time 40:54.00146484m;
 setangle 15.4687500 129.375000 0.00000000;
 clientdata {
  vel_y 11.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.875000;
  origin_y -669.875000;
  origin_z 424.625000;
  angles_1 15.4687500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 276.250000;
  origin_y -49.6250000;
  origin_z 415.750000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -649.000000;
  origin_z 403.875000;
  angles_1 -4.21875000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 111.093750 0.00000000;
 time 40:54.05151367m;
 setangle 15.4687500 129.375000 0.00000000;
 clientdata {
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.625000;
  origin_y -665.000000;
  origin_z 411.250000;
  angles_1 15.4687500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 287.875000;
  origin_y -61.0000000;
  origin_z 397.750000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -639.875000;
  origin_z 393.875000;
  angles_1 -4.21875000;
  angles_2 129.375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 111.093750 0.00000000;
 time 40:54.10156250m;
 setangle 12.6562500 129.375000 0.00000000;
 clientdata {
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.625000;
  origin_y -655.875000;
  origin_z 397.875000;
  angles_1 12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 287.875000;
  origin_y -72.3750000;
  origin_z 377.625000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.875000;
  origin_y -630.875000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 113.906250 0.00000000;
 time 40:54.15161133m;
 setangle 12.6562500 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.625000;
  origin_y -646.875000;
  origin_z 406.000000;
  angles_1 12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 287.875000;
  origin_y -83.7500000;
  origin_z 355.625000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.875000;
  origin_y -623.625000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 127.968750 0.00000000;
 time 40:54.20166016m;
 setangle 12.6562500 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 638.625000;
  origin_y -639.625000;
  origin_z 405.625000;
  angles_1 12.6562500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 287.875000;
  origin_y -95.1250000;
  origin_z 331.500000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.875000;
  origin_y -617.875000;
  origin_z 390.000000;
  angles_1 -2.81250000;
  angles_2 130.781250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 127.968750 0.00000000;
 time 40:54.25170898m;
 setangle 11.2500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 638.500000;
  origin_y -632.375000;
  origin_z 402.375000;
  angles_1 11.2500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 287.875000;
  origin_y -106.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.875000;
  origin_y -612.000000;
  origin_z 386.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 287.875000 -106.500000 324.000000;
 }
}
block {
 camera 11.2500000 127.968750 0.00000000;
 time 40:54.30175781m;
 setangle 9.84375000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.500000;
  origin_y -625.875000;
  origin_z 397.500000;
  angles_1 9.84375000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 287.375000;
  origin_y -122.625000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 623.875000;
  origin_y -606.250000;
  origin_z 379.875000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 135.000000 0.00000000;
 time 40:54.35180664m;
 setangle 7.03125000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.500000;
  origin_y -619.375000;
  origin_z 390.125000;
  angles_1 7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 286.750000;
  origin_y -138.625000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 623.875000;
  origin_y -600.500000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 135.000000 0.00000000;
 time 40:54.40185547m;
 setangle 5.62500000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.375000;
  origin_y -613.625000;
  origin_z 385.625000;
  angles_1 5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 286.000000;
  origin_y -154.625000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -595.750000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 135.000000 0.00000000;
 time 40:54.45190430m;
 setangle 5.62500000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.375000;
  origin_y -609.000000;
  origin_z 385.625000;
  angles_1 5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 285.125000;
  origin_y -170.625000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -592.125000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 40:54.50219727m;
 setangle 5.62500000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.375000;
  origin_y -605.375000;
  origin_z 385.625000;
  angles_1 5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 284.250000;
  origin_y -186.625000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.875000;
  origin_y -589.500000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 40:54.55224609m;
 setangle 5.62500000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.375000;
  origin_y -602.750000;
  origin_z 385.625000;
  angles_1 5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 283.500000;
  origin_y -202.625000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.875000;
  origin_y -587.875000;
  origin_z 374.000000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 40:54.60229492m;
 setangle 5.62500000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.375000;
  origin_y -601.125000;
  origin_z 383.625000;
  angles_1 5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 283.000000;
  origin_y -218.625000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -586.250000;
  origin_z 370.000000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 40:54.65234375m;
 setangle 5.62500000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.375000;
  origin_y -599.500000;
  origin_z 379.625000;
  angles_1 5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 280.125000;
  origin_y -235.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -584.750000;
  origin_z 363.875000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 40:54.70239258m;
 setangle 5.62500000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.375000;
  origin_y -597.875000;
  origin_z 373.625000;
  angles_1 5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 276.750000;
  origin_y -251.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -77.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 623.875000;
  origin_y -586.125000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 581.250000;
  origin_y -547.500000;
  origin_z 368.875000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 623.875000 -586.125000 364.000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 122  : 100\n";
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 40:54.75244141m;
 setangle 5.62500000 136.406250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.375000;
  origin_y -607.750000;
  origin_z 369.625000;
  angles_1 5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 276.250000;
  origin_y -269.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 623.875000;
  origin_y -594.625000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 544.375000;
  origin_y -514.125000;
  origin_z 362.750000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 40:54.80249023m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.250000;
  origin_y -623.250000;
  origin_z 385.875000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 278.375000;
  origin_y -287.250000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 623.875000;
  origin_y -609.375000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 507.500000;
  origin_y -480.750000;
  origin_z 356.625000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 40:54.85253906m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 638.750000;
  origin_y -640.000000;
  origin_z 386.125000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 287.375000;
  origin_y -304.750000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 623.875000;
  origin_y -625.375000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 470.750000;
  origin_y -447.375000;
  origin_z 350.500000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 40:54.90258789m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.750000;
  origin_y -656.000000;
  origin_z 402.125000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 296.500000;
  origin_y -322.125000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 623.875000;
  origin_y -641.375000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 433.875000;
  origin_y -414.000000;
  origin_z 344.375000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 40:54.95263672m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.750000;
  origin_y -672.000000;
  origin_z 402.125000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 305.500000;
  origin_y -339.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 623.875000;
  origin_y -657.500000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 397.125000;
  origin_y -380.625000;
  origin_z 338.250000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 40:55.00268555m;
 setangle 7.03125000 132.187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.625000;
  origin_y -688.875000;
  origin_z 418.875000;
  angles_1 7.03125000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 320.500000;
  origin_y -354.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 623.875000;
  origin_y -673.500000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 360.250000;
  origin_y -347.250000;
  origin_z 332.125000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 40:55.05297852m;
 setangle 8.43750000 126.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.500000;
  origin_y -703.875000;
  origin_z 421.000000;
  angles_1 8.43750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 337.375000;
  origin_y -359.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.750000;
  origin_y -689.500000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 323.500000;
  origin_y -313.875000;
  origin_z 326.000000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 40:55.10302734m;
 setangle 12.6562500 113.906250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 637.875000;
  origin_y -738.375000;
  origin_z 446.000000;
  angles_1 12.6562500;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 353.125000;
  origin_y -360.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 622.625000;
  origin_y -705.875000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 40:55.15307617m;
 setangle 14.0625000 112.500000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 654.250000;
  origin_y -792.375000;
  origin_z 474.625000;
  angles_1 14.0625000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 360.750000;
  origin_y -368.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 621.625000;
  origin_y -719.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 112.500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 125.156250 0.00000000;
 time 40:55.20312500m;
 setangle 15.4687500 108.281250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 649.250000;
  origin_y -808.625000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 362.250000;
  origin_y -380.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 620.875000;
  origin_y -729.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 125.156250 0.00000000;
 time 40:55.25317383m;
 setangle 15.4687500 108.281250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 648.750000;
  origin_y -817.000000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 361.500000;
  origin_y -397.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -15.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 620.375000;
  origin_y -737.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 125.156250 0.00000000;
 time 40:55.30322266m;
 setangle 16.8750000 108.281250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 648.000000;
  origin_y -823.125000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 359.500000;
  origin_y -413.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 619.875000;
  origin_y -744.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 181.875000 -185.500000 302.375000;
 }
}
block {
 camera 12.6562500 111.093750 0.00000000;
 time 40:55.35327148m;
 setangle 16.8750000 106.875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 645.750000;
  origin_y -829.125000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 356.625000;
  origin_y -429.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 619.500000;
  origin_y -749.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 106.875000 0.00000000;
 time 40:55.40332031m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 645.125000;
  origin_y -832.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 353.125000;
  origin_y -445.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 619.250000;
  origin_y -754.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 106.875000 0.00000000;
 time 40:55.45336914m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 645.000000;
  origin_y -836.000000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 349.125000;
  origin_y -461.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 619.000000;
  origin_y -757.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 105.468750 0.00000000;
 time 40:55.50341797m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 644.750000;
  origin_y -838.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 344.625000;
  origin_y -476.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 618.750000;
  origin_y -759.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 40:55.55371094m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 644.750000;
  origin_y -839.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 339.750000;
  origin_y -492.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 618.750000;
  origin_y -760.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 601.500000;
  origin_y -709.000000;
  origin_z 428.375000;
  angles_1 -19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 618.750000 -760.875000 436.000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 40:55.60375977m;
 setangle 21.0937500 106.875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 645.750000;
  origin_y -843.000000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 337.500000;
  origin_y -495.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 620.250000;
  origin_y -765.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 586.750000;
  origin_y -664.125000;
  origin_z 411.500000;
  angles_1 -19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 40:55.65380859m;
 setangle 21.0937500 106.875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 643.875000;
  origin_y -854.375000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 342.125000;
  origin_y -495.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 618.375000;
  origin_y -777.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 572.000000;
  origin_y -619.375000;
  origin_z 394.625000;
  angles_1 -19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 40:55.70385742m;
 setangle 21.0937500 106.875000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.500000;
  origin_y -870.000000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 353.625000;
  origin_y -494.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 614.000000;
  origin_y -792.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 557.250000;
  origin_y -574.625000;
  origin_z 377.750000;
  angles_1 -19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 40:55.75390625m;
 setangle 19.6875000 105.468750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 633.000000;
  origin_y -886.750000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 369.500000;
  origin_y -492.375000;
  origin_z 320.000000;
  angles_2 -23.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 609.125000;
  origin_y -808.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 542.375000;
  origin_y -529.875000;
  origin_z 360.875000;
  angles_1 -19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 105.468750 0.00000000;
 time 40:55.80395508m;
 setangle 18.2812500 105.468750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 628.000000;
  origin_y -902.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 385.625000;
  origin_y -490.875000;
  origin_z 320.000000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 604.000000;
  origin_y -823.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 527.625000;
  origin_y -485.125000;
  origin_z 344.000000;
  angles_1 -19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 105.468750 0.00000000;
 time 40:55.85400391m;
 setangle 18.2812500 104.062500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 620.500000;
  origin_y -918.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 402.500000;
  origin_y -486.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 598.375000;
  origin_y -838.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 512.875000;
  origin_y -440.375000;
  origin_z 327.250000;
  angles_1 -19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 104.062500 0.00000000;
 time 40:55.90405273m;
 setangle 18.2812500 104.062500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 614.625000;
  origin_y -933.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 418.500000;
  origin_y -482.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 592.500000;
  origin_y -853.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 498.000000;
  origin_y -395.625000;
  origin_z 310.375000;
  angles_1 -19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 104.062500 0.00000000;
 time 40:55.95410156m;
 setangle 18.2812500 104.062500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 608.500000;
  origin_y -948.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 434.750000;
  origin_y -478.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 586.500000;
  origin_y -868.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 487.875000;
  origin_y -364.625000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 44; // player/pain4.wav
  origin 434.750000 -478.250000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 487.875000 -364.625000 298.625000;
 }
}
block {
 camera 16.8750000 102.656250 0.00000000;
 time 40:56.00415039m;
 setangle 16.8750000 102.656250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 603.250000;
  origin_y -966.875000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 445.875000;
  origin_y -492.750000;
  origin_z 321.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 583.000000;
  origin_y -885.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 487.875000;
  origin_y -364.625000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 102.656250 0.00000000;
 time 40:56.05419922m;
 setangle 15.4687500 101.250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 599.250000;
  origin_y -984.875000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 457.000000;
  origin_y -495.875000;
  origin_z 320.125000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 580.875000;
  origin_y -902.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 487.875000;
  origin_y -364.625000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 102.656250 0.00000000;
 time 40:56.10449219m;
 setangle 15.4687500 101.250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 598.250000;
  origin_y -1001.50000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 468.000000;
  origin_y -495.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -66.0937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 579.875000;
  origin_y -919.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 487.875000;
  origin_y -364.625000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 102.656250 0.00000000;
 time 40:56.15454102m;
 setangle 15.4687500 99.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 596.125000;
  origin_y -1018.37500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 484.125000;
  origin_y -494.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 579.625000;
  origin_y -935.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 487.875000;
  origin_y -364.625000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 time 40:56.20458984m;
 setangle 14.0625000 98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 594.500000;
  origin_y -1035.50000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 500.125000;
  origin_y -492.125000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 580.000000;
  origin_y -951.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 487.875000;
  origin_y -364.625000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 122  : 100\n";
}
block {
 camera 14.0625000 98.4375000 0.00000000;
 time 40:56.25463867m;
 setangle 14.0625000 98.4375000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 597.625000;
  origin_y -1052.62500;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 516.000000;
  origin_y -489.750000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 583.125000;
  origin_y -969.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 487.875000;
  origin_y -364.625000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 98.4375000 0.00000000;
 time 40:56.30468750m;
 setangle 11.2500000 97.0312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 598.500000;
  origin_y -1069.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 531.750000;
  origin_y -487.125000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 585.875000;
  origin_y -984.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 487.875000;
  origin_y -364.625000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 97.0312500 0.00000000;
 time 40:56.35473633m;
 setangle 9.84375000 94.2187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 596.875000;
  origin_y -1086.62500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 546.000000;
  origin_y -477.125000;
  origin_z 328.000000;
  angles_1 4.21875000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 588.500000;
  origin_y -1000.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 487.875000;
  origin_y -364.625000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 95.6250000 0.00000000;
 time 40:56.40478516m;
 setangle 8.43750000 94.2187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 599.250000;
  origin_y -1102.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 40;
  origin_x 558.500000;
  origin_y -463.375000;
  origin_z 328.000000;
  angles_1 4.21875000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 590.750000;
  origin_y -1016.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 487.875000;
  origin_y -364.625000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 32;
  soundnum 15; // items/itembk2.wav
  origin 1072.00000 -824.000000 444.000000;
 }
}
block {
 camera 9.84375000 95.6250000 0.00000000;
 time 40:56.45483398m;
 setangle 7.03125000 94.2187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 603.250000;
  origin_y -1119.37500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 569.250000;
  origin_y -449.500000;
  origin_z 326.000000;
  angles_1 5.62500000;
  angles_2 -67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 594.625000;
  origin_y -1032.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 588.875000;
  origin_y -500.500000;
  origin_z 361.500000;
  angles_1 18.2812500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 487.875000;
  origin_y -364.625000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 589.000000;
  origin_y -975.625000;
  origin_z 439.500000;
  angles_1 -8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 569.250000 -449.500000 330.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 594.625000 -1032.75000 436.000000;
 }
 sound {
  channel 2;
  entity 189;
  soundnum 15; // items/itembk2.wav
  origin -320.000000 -64.0000000 492.000000;
 }
}
block {
 camera 8.43750000 92.8125000 0.00000000;
 time 40:56.50488281m;
 setangle 7.03125000 94.2187500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 609.875000;
  origin_y -1135.75000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 580.000000;
  origin_y -435.625000;
  origin_z 322.000000;
  angles_1 5.62500000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 601.375000;
  origin_y -1049.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 605.875000;
  origin_y -544.500000;
  origin_z 378.375000;
  angles_1 18.2812500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 584.125000;
  origin_y -926.375000;
  origin_z 432.125000;
  angles_1 -8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 92.8125000 0.00000000;
 time 40:56.55493164m;
 setangle 7.03125000 94.2187500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 617.500000;
  origin_y -1151.00000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 590.750000;
  origin_y -421.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 609.000000;
  origin_y -1064.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 94.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 622.875000;
  origin_y -588.500000;
  origin_z 395.250000;
  angles_1 18.2812500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 579.375000;
  origin_y -877.000000;
  origin_z 424.750000;
  angles_1 -8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 92.8125000 0.00000000;
 time 40:56.60522461m;
 setangle 5.62500000 94.2187500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 626.000000;
  origin_y -1165.62500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 604.250000;
  origin_y -409.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 617.500000;
  origin_y -1078.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 94.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 639.875000;
  origin_y -632.500000;
  origin_z 412.125000;
  angles_1 18.2812500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 574.500000;
  origin_y -827.750000;
  origin_z 417.375000;
  angles_1 -8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 92.8125000 0.00000000;
 time 40:56.65527344m;
 setangle 5.62500000 94.2187500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 635.125000;
  origin_y -1179.37500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 618.250000;
  origin_y -398.875000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 626.625000;
  origin_y -1092.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 94.2187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 637.250000;
  origin_y -625.750000;
  origin_z 409.500000;
  angles_1 18.2812500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 569.625000;
  origin_y -778.500000;
  origin_z 410.000000;
  angles_1 -8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 637.250000 -625.750000 409.500000;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 5.62500000 92.8125000 0.00000000;
 time 40:56.70532227m;
 setangle 5.62500000 94.2187500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 644.750000;
  origin_y -1192.50000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 631.000000;
  origin_y -388.750000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 636.250000;
  origin_y -1105.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 94.2187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 637.250000;
  origin_y -625.750000;
  origin_z 409.500000;
  angles_1 18.2812500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 569.000000;
  origin_y -772.375000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 569.000000 -772.375000 409.125000;
 }
}
block {
 camera 4.21875000 92.8125000 0.00000000;
 time 40:56.75537109m;
 setangle 5.62500000 94.2187500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 654.750000;
  origin_y -1205.25000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 639.500000;
  origin_y -372.750000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 639.875000;
  origin_y -1118.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 94.2187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 637.250000;
  origin_y -625.750000;
  origin_z 409.500000;
  angles_1 18.2812500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 569.000000;
  origin_y -772.375000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 92.8125000 0.00000000;
 time 40:56.80541992m;
 setangle 5.62500000 94.2187500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 654.375000;
  origin_y -1220.87500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 639.875000;
  origin_y -355.500000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 639.875000;
  origin_y -1134.00000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 637.250000;
  origin_y -625.750000;
  origin_z 409.500000;
  angles_1 18.2812500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 569.000000;
  origin_y -772.375000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 92.8125000 0.00000000;
 time 40:56.85546875m;
 setangle 8.43750000 -42.1875000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 572.250000;
  origin_y -1091.75000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 639.500000;
  origin_y -339.375000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -78.7500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 635.125000;
  origin_y -1151.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 637.250000;
  origin_y -625.750000;
  origin_z 409.500000;
  angles_1 18.2812500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 569.000000;
  origin_y -772.375000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 92.8125000 0.00000000;
 time 40:56.90551758m;
 setangle 8.43750000 -45.0000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 569.625000;
  origin_y -1105.75000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 639.000000;
  origin_y -323.250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 630.875000;
  origin_y -1167.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 637.250000;
  origin_y -625.750000;
  origin_z 409.500000;
  angles_1 18.2812500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 569.000000;
  origin_y -772.375000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 316.406250 0.00000000;
 time 40:56.95556641m;
 setangle 8.43750000 -45.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 566.500000;
  origin_y -1122.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 638.375000;
  origin_y -307.250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 627.750000;
  origin_y -1183.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 637.250000;
  origin_y -625.750000;
  origin_z 409.500000;
  angles_1 18.2812500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 569.000000;
  origin_y -772.375000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 315.000000 0.00000000;
 time 40:57.00561523m;
 setangle 8.43750000 -45.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 564.250000;
  origin_y -1138.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 635.000000;
  origin_y -290.250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 625.625000;
  origin_y -1199.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 637.250000;
  origin_y -625.750000;
  origin_z 409.500000;
  angles_1 18.2812500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 569.000000;
  origin_y -772.375000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 315.000000 0.00000000;
 time 40:57.05566406m;
 setangle 8.43750000 -45.0000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 568.125000;
  origin_y -1156.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 630.625000;
  origin_y -273.875000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 629.500000;
  origin_y -1218.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 637.250000;
  origin_y -625.750000;
  origin_z 409.500000;
  angles_1 18.2812500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 569.000000;
  origin_y -772.375000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 315.000000 0.00000000;
 time 40:57.10571289m;
 setangle 8.43750000 -42.1875000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 572.250000;
  origin_y -1175.75000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 625.375000;
  origin_y -258.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 635.125000;
  origin_y -1235.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -42.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 637.250000;
  origin_y -625.750000;
  origin_z 409.500000;
  angles_1 18.2812500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 569.000000;
  origin_y -772.375000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 315.000000 0.00000000;
 time 40:57.15600586m;
 setangle 8.43750000 -21.0937500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 565.625000;
  origin_y -1218.75000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 619.375000;
  origin_y -243.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 645.625000;
  origin_y -1251.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 637.250000;
  origin_y -625.750000;
  origin_z 409.500000;
  angles_1 18.2812500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 569.000000;
  origin_y -772.375000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 316.406250 0.00000000;
 time 40:57.20605469m;
 setangle 12.6562500 25.3125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 591.375000;
  origin_y -1287.87500;
  origin_z 479.125000;
  angles_1 12.6562500;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 614.625000;
  origin_y -226.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 661.250000;
  origin_y -1261.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 569.000000;
  origin_y -772.375000;
  origin_z 409.125000;
  angles_1 -8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 316.406250 0.00000000;
 time 40:57.25610352m;
 setangle 11.2500000 28.1250000 0.00000000;
 clientdata {
  vel_x 24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 635.625000;
  origin_y -1287.87500;
  origin_z 462.000000;
  angles_1 11.2500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 611.000000;
  origin_y -210.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 680.750000;
  origin_y -1265.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 609.500000;
  origin_y -267.875000;
  origin_z 345.875000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 611.000000 -210.750000 324.000000;
 }
}
block {
 camera 7.03125000 337.500000 0.00000000;
 time 40:57.30615234m;
 setangle 11.2500000 30.9375000 0.00000000;
 clientdata {
  vel_x 24.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 665.500000;
  origin_y -1287.37500;
  origin_z 455.750000;
  angles_1 11.2500000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 608.125000;
  origin_y -194.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 700.000000;
  origin_y -1265.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 608.375000;
  origin_y -317.250000;
  origin_z 354.500000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 26.7187500 0.00000000;
 time 40:57.35620117m;
 setangle 11.2500000 33.7500000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 688.250000;
  origin_y -1285.12500;
  origin_z 453.500000;
  angles_1 11.2500000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 605.875000;
  origin_y -178.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 718.500000;
  origin_y -1263.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 607.125000;
  origin_y -366.500000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 29.5312500 0.00000000;
 time 40:57.40625000m;
 setangle 11.2500000 45.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 712.875000;
  origin_y -1285.00000;
  origin_z 450.375000;
  angles_1 11.2500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 605.750000;
  origin_y -161.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 734.500000;
  origin_y -1262.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 605.875000;
  origin_y -415.875000;
  origin_z 371.625000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 29.5312500 0.00000000;
 time 40:57.45629883m;
 setangle 11.2500000 53.4375000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 735.375000;
  origin_y -1287.87500;
  origin_z 449.250000;
  angles_1 11.2500000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 608.625000;
  origin_y -143.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 752.250000;
  origin_y -1264.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 604.750000;
  origin_y -465.250000;
  origin_z 380.125000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 32.3437500 0.00000000;
 time 40:57.50634766m;
 setangle 11.2500000 57.6562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 756.000000;
  origin_y -1287.87500;
  origin_z 446.875000;
  angles_1 11.2500000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 619.000000;
  origin_y -129.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 769.000000;
  origin_y -1268.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 603.500000;
  origin_y -514.500000;
  origin_z 388.750000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 52.0312500 0.00000000;
 time 40:57.55639648m;
 setangle 9.84375000 63.2812500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 778.125000;
  origin_y -1286.75000;
  origin_z 443.500000;
  angles_1 9.84375000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 633.750000;
  origin_y -117.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 786.750000;
  origin_y -1268.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 602.250000;
  origin_y -563.875000;
  origin_z 397.250000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 52.0312500 0.00000000;
 time 40:57.60644531m;
 setangle 9.84375000 63.2812500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 795.625000;
  origin_y -1285.37500;
  origin_z 443.125000;
  angles_1 9.84375000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 652.625000;
  origin_y -111.500000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 803.875000;
  origin_y -1267.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 601.125000;
  origin_y -613.125000;
  origin_z 405.875000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 9.84375000 56.2500000 0.00000000;
 time 40:57.65673828m;
 setangle 8.43750000 63.2812500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 812.375000;
  origin_y -1283.75000;
  origin_z 443.000000;
  angles_1 8.43750000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 821.125000;
  origin_y -1259.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 599.875000;
  origin_y -662.500000;
  origin_z 414.375000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 56.2500000 0.00000000;
 time 40:57.70678711m;
 setangle 8.43750000 63.2812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 824.250000;
  origin_y -1275.87500;
  origin_z 447.500000;
  angles_1 8.43750000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 836.750000;
  origin_y -1249.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 598.625000;
  origin_y -711.750000;
  origin_z 423.000000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 56.2500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 122  : 100\n";
}
block {
 camera 8.43750000 61.8750000 0.00000000;
 time 40:57.75683594m;
 setangle 8.43750000 63.2812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 833.250000;
  origin_y -1275.00000;
  origin_z 453.375000;
  angles_1 8.43750000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 850.625000;
  origin_y -1238.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 597.500000;
  origin_y -761.125000;
  origin_z 431.500000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 61.8750000 0.00000000;
 time 40:57.80688477m;
 setangle 7.03125000 63.2812500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 840.500000;
  origin_y -1274.25000;
  origin_z 458.250000;
  angles_1 7.03125000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 863.000000;
  origin_y -1226.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 63.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 596.250000;
  origin_y -810.500000;
  origin_z 440.125000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 61.8750000 0.00000000;
 time 40:57.85693359m;
 setangle 7.03125000 63.2812500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 842.625000;
  origin_y -1269.00000;
  origin_z 464.625000;
  angles_1 7.03125000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 870.750000;
  origin_y -1209.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 63.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 595.000000;
  origin_y -859.750000;
  origin_z 448.625000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 61.8750000 0.00000000;
 time 40:57.90698242m;
 setangle 7.03125000 63.2812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 839.500000;
  origin_y -1268.00000;
  origin_z 473.875000;
  angles_1 7.03125000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 875.750000;
  origin_y -1191.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 593.750000;
  origin_y -909.125000;
  origin_z 457.125000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 21;
  soundnum 15; // items/itembk2.wav
  origin 1360.00000 -208.000000 324.000000;
 }
}
block {
 camera 5.62500000 61.8750000 0.00000000;
 time 40:57.95703125m;
 setangle 4.21875000 63.2812500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 841.500000;
  origin_y -1252.87500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 878.875000;
  origin_y -1173.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 592.625000;
  origin_y -958.375000;
  origin_z 465.750000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 61.8750000 0.00000000;
 time 40:58.00708008m;
 setangle 4.21875000 63.2812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 843.125000;
  origin_y -1235.87500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 880.500000;
  origin_y -1156.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 591.375000;
  origin_y -1007.75000;
  origin_z 474.250000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 61.8750000 0.00000000;
 time 40:58.05712891m;
 setangle 4.21875000 63.2812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 843.500000;
  origin_y -1219.00000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 880.875000;
  origin_y -1139.87500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 590.125000;
  origin_y -1057.00000;
  origin_z 482.875000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 22;
  soundnum 15; // items/itembk2.wav
  origin 1416.00000 -208.000000 324.000000;
 }
}
block {
 camera 2.81250000 61.8750000 0.00000000;
 time 40:58.10717773m;
 setangle 4.21875000 63.2812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 845.375000;
  origin_y -1202.25000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 882.875000;
  origin_y -1123.12500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 589.000000;
  origin_y -1106.37500;
  origin_z 491.375000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 61.8750000 0.00000000;
 time 40:58.15722656m;
 setangle 4.21875000 63.2812500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 848.375000;
  origin_y -1185.87500;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 885.750000;
  origin_y -1106.75000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 587.750000;
  origin_y -1155.62500;
  origin_z 500.000000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 2.81250000 61.8750000 0.00000000;
 time 40:58.20751953m;
 setangle 4.21875000 64.6875000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 853.875000;
  origin_y -1170.87500;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 889.375000;
  origin_y -1090.87500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 64.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 586.500000;
  origin_y -1205.00000;
  origin_z 508.500000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 61.8750000 0.00000000;
 time 40:58.25756836m;
 setangle 4.21875000 64.6875000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 858.125000;
  origin_y -1155.25000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 893.625000;
  origin_y -1075.12500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 64.6875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 585.375000;
  origin_y -1254.37500;
  origin_z 517.125000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 61.8750000 0.00000000;
 time 40:58.30761719m;
 setangle 4.21875000 64.6875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 860.000000;
  origin_y -1137.87500;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 895.500000;
  origin_y -1057.75000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 64.6875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 584.750000;
  origin_y -1280.00000;
  origin_z 521.625000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 584.750000 -1280.00000 521.625000;
 }
}
block {
 camera 2.81250000 63.2812500 0.00000000;
 time 40:58.35766602m;
 setangle 4.21875000 63.2812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 858.625000;
  origin_y -1120.12500;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 896.125000;
  origin_y -1041.00000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 584.750000;
  origin_y -1280.00000;
  origin_z 521.625000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 63.2812500 0.00000000;
 time 40:58.40771484m;
 setangle 5.62500000 39.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 830.875000;
  origin_y -1082.00000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 897.000000;
  origin_y -1024.87500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 584.750000;
  origin_y -1280.00000;
  origin_z 521.625000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 63.2812500 0.00000000;
 time 40:58.45776367m;
 setangle 5.62500000 4.21875000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 818.750000;
  origin_y -1019.87500;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 905.750000;
  origin_y -1011.25000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 584.750000;
  origin_y -1280.00000;
  origin_z 521.625000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 61.8750000 0.00000000;
 time 40:58.50781250m;
 setangle 5.62500000 4.21875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 833.750000;
  origin_y -1008.12500;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 920.625000;
  origin_y -999.625000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 584.750000;
  origin_y -1280.00000;
  origin_z 521.625000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 61.8750000 0.00000000;
 time 40:58.55786133m;
 setangle 5.62500000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 849.000000;
  origin_y -994.375000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 936.250000;
  origin_y -990.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 584.750000;
  origin_y -1280.00000;
  origin_z 521.625000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 2.81250000 0.00000000;
 time 40:58.60791016m;
 setangle 5.62500000 -2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 865.750000;
  origin_y -976.375000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 952.750000;
  origin_y -982.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 584.750000;
  origin_y -1280.00000;
  origin_z 521.625000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 0.00000000 0.00000000;
 time 40:58.65795898m;
 setangle 5.62500000 -9.84375000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 884.500000;
  origin_y -960.625000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 970.125000;
  origin_y -977.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -9.84375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 584.750000;
  origin_y -1280.00000;
  origin_z 521.625000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 0.00000000 0.00000000;
 time 40:58.70825195m;
 setangle 5.62500000 -11.2500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 902.125000;
  origin_y -955.250000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 987.250000;
  origin_y -974.375000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -11.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 584.750000;
  origin_y -1280.00000;
  origin_z 521.625000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 355.781250 0.00000000;
 time 40:58.75830078m;
 setangle 5.62500000 -16.8750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 921.750000;
  origin_y -945.625000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1004.62500;
  origin_y -973.000000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 584.750000;
  origin_y -1280.00000;
  origin_z 521.625000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 131;
  soundnum 15; // items/itembk2.wav
  origin 536.000000 -1264.00000 436.000000;
 }
}
block {
 camera 4.21875000 347.343750 0.00000000;
 time 40:58.80834961m;
 setangle 5.62500000 -19.6875000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 940.250000;
  origin_y -941.625000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1021.75000;
  origin_y -973.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -19.6875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 584.750000;
  origin_y -1280.00000;
  origin_z 521.625000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 347.343750 0.00000000;
 time 40:58.85839844m;
 setangle 5.62500000 -21.0937500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 957.875000;
  origin_y -941.000000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1038.62500;
  origin_y -974.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -21.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 341.718750 0.00000000;
 time 40:58.90844727m;
 setangle 5.62500000 -23.9062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 976.250000;
  origin_y -945.625000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1055.12500;
  origin_y -982.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -23.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 337.500000 0.00000000;
 time 40:58.95849609m;
 setangle 5.62500000 -23.9062500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 991.375000;
  origin_y -956.500000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1070.25000;
  origin_y -993.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 334.687500 0.00000000;
 time 40:59.00854492m;
 setangle 5.62500000 -23.9062500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1004.62500;
  origin_y -968.125000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1083.62500;
  origin_y -1005.50000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -23.9062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 334.687500 0.00000000;
 time 40:59.05859375m;
 setangle 5.62500000 -23.9062500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1017.50000;
  origin_y -978.500000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1096.50000;
  origin_y -1015.87500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -23.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 334.687500 0.00000000;
 time 40:59.10864258m;
 setangle 5.62500000 -23.9062500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1030.62500;
  origin_y -988.125000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1109.62500;
  origin_y -1025.50000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -23.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 334.687500 0.00000000;
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block {
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block {
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block {
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 36.5625000 0.00000000;
 time 41:0.56079102m;
 setangle 11.2500000 40.7812500 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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}
block {
 camera 9.84375000 37.9687500 0.00000000;
 time 41:0.61083984m;
 setangle 12.6562500 45.0000000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 33;
 }
 updateentity {
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 updateentity {
  entity 45;
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 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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}
block {
 camera 9.84375000 39.3750000 0.00000000;
 time 41:0.66088867m;
 setangle 12.6562500 82.9687500 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 39.3750000 0.00000000;
 time 41:0.71093750m;
 setangle 12.6562500 139.218750 0.00000000;
 clientdata {
  vel_x 14.0000000;
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 updateentity {
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 updateentity {
  entity 4;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 39.3750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 122  : 100\n";
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 41:0.76098633m;
 setangle 12.6562500 144.843750 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 22.0000000;
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  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1599.12500;
  origin_y -956.625000;
  origin_z 486.250000;
  angles_1 12.6562500;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1535.25000;
  origin_y -914.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 41:0.81103516m;
 setangle 12.6562500 146.250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1611.87500;
  origin_y -941.625000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1539.75000;
  origin_y -895.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 801.375000 91.7500000 324.000000;
 }
}
block {
 camera 11.2500000 137.812500 0.00000000;
 time 41:0.86132813m;
 setangle 12.6562500 146.250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 23.0000000;
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  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1608.75000;
  origin_y -922.750000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1536.62500;
  origin_y -877.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 144.843750 0.00000000;
 time 41:0.91137695m;
 setangle 12.6562500 130.781250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1597.00000;
  origin_y -920.125000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
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  origin_x 1539.62500;
  origin_y -864.000000;
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  angles_1 -2.81250000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 144.843750 0.00000000;
 time 41:0.96142578m;
 setangle 18.2812500 40.7812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1485.12500;
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  angles_1 18.2812500;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
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  origin_z 440.000000;
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  angles_2 40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 129.375000 0.00000000;
 time 41:1.01147461m;
 setangle 18.2812500 8.43750000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1471.75000;
  origin_y -896.750000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1553.37500;
  origin_y -882.500000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 129.375000 0.00000000;
 time 41:1.06152344m;
 setangle 18.2812500 9.84375000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1478.75000;
  origin_y -913.625000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1560.00000;
  origin_y -897.500000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 39.3750000 0.00000000;
 time 41:1.11157227m;
 setangle 18.2812500 11.2500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1489.50000;
  origin_y -930.375000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1570.37500;
  origin_y -912.125000;
  origin_z 438.000000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 8.43750000 0.00000000;
 time 41:1.16162109m;
 setangle 18.2812500 18.2812500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1502.62500;
  origin_y -954.750000;
  origin_z 495.625000;
  angles_1 18.2812500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1580.62500;
  origin_y -926.875000;
  origin_z 434.000000;
  angles_1 -5.62500000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 16.8750000 9.84375000 0.00000000;
 time 41:1.21166992m;
 setangle 18.2812500 36.5625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1525.75000;
  origin_y -992.500000;
  origin_z 489.625000;
  angles_1 18.2812500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1591.00000;
  origin_y -941.500000;
  origin_z 427.875000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 9.84375000 0.00000000;
 time 41:1.26171875m;
 setangle 18.2812500 49.2187500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1578.25000;
  origin_y -975.875000;
  origin_z 452.875000;
  angles_1 18.2812500;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1605.37500;
  origin_y -951.375000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
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 }
}
block {
 camera 16.8750000 16.8750000 0.00000000;
 time 41:1.31176758m;
 setangle 18.2812500 71.7187500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1612.25000;
  origin_y -974.250000;
  origin_z 441.625000;
  angles_1 18.2812500;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1619.12500;
  origin_y -951.500000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 47.8125000 0.00000000;
 time 41:1.36206055m;
 setangle 21.0937500 87.1875000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1629.75000;
  origin_y -967.500000;
  origin_z 442.125000;
  angles_1 21.0937500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1630.37500;
  origin_y -943.625000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 87.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 70.3125000 0.00000000;
 time 41:1.41210938m;
 setangle 21.0937500 87.1875000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1638.75000;
  origin_y -959.750000;
  origin_z 448.250000;
  angles_1 21.0937500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1639.50000;
  origin_y -929.250000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 87.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 70.3125000 0.00000000;
 time 41:1.46215820m;
 setangle 19.6875000 90.0000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1648.50000;
  origin_y -960.625000;
  origin_z 457.875000;
  angles_1 19.6875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1648.50000;
  origin_y -915.875000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 85.7812500 0.00000000;
 time 41:1.51220703m;
 setangle 19.6875000 90.0000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1659.12500;
  origin_y -960.875000;
  origin_z 467.875000;
  angles_1 19.6875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1657.75000;
  origin_y -902.750000;
  origin_z 422.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 85.7812500 0.00000000;
 time 41:1.56225586m;
 setangle 19.6875000 94.2187500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1674.00000;
  origin_y -960.875000;
  origin_z 473.875000;
  angles_1 19.6875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1667.00000;
  origin_y -889.625000;
  origin_z 418.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 90.0000000 0.00000000;
 time 41:1.61230469m;
 setangle 18.2812500 105.468750 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1700.25000;
  origin_y -955.750000;
  origin_z 473.625000;
  angles_1 18.2812500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1676.12500;
  origin_y -876.375000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 92.8125000 0.00000000;
 time 41:1.66235352m;
 setangle 16.8750000 119.531250 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1726.12500;
  origin_y -931.125000;
  origin_z 460.500000;
  angles_1 16.8750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1685.37500;
  origin_y -863.250000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 104.062500 0.00000000;
 time 41:1.71240234m;
 setangle 15.4687500 126.562500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1737.12500;
  origin_y -909.625000;
  origin_z 460.875000;
  angles_1 15.4687500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1687.87500;
  origin_y -846.375000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 104.062500 0.00000000;
 time 41:1.76245117m;
 setangle 15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1743.75000;
  origin_y -886.875000;
  origin_z 463.500000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1684.25000;
  origin_y -827.375000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 15.4687500 118.125000 0.00000000;
 time 41:1.81250000m;
 setangle 15.4687500 139.218750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1743.25000;
  origin_y -862.875000;
  origin_z 463.500000;
  angles_1 15.4687500;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1678.12500;
  origin_y -809.500000;
  origin_z 406.000000;
  angles_1 -4.21875000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 135.000000 0.00000000;
 time 41:1.86254883m;
 setangle 14.0625000 139.218750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 22.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1737.62500;
  origin_y -845.500000;
  origin_z 457.375000;
  angles_1 14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1672.00000;
  origin_y -791.625000;
  origin_z 402.000000;
  angles_1 -4.21875000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 135.000000 0.00000000;
 time 41:1.91284180m;
 setangle 14.0625000 139.218750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 22.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1731.50000;
  origin_y -827.625000;
  origin_z 451.375000;
  angles_1 14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1666.00000;
  origin_y -773.750000;
  origin_z 395.875000;
  angles_1 -4.21875000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 137.812500 0.00000000;
 time 41:1.96289063m;
 setangle 14.0625000 139.218750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 22.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1725.37500;
  origin_y -809.750000;
  origin_z 443.375000;
  angles_1 14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1659.87500;
  origin_y -756.000000;
  origin_z 387.875000;
  angles_1 -4.21875000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 137.812500 0.00000000;
 time 41:2.01293945m;
 setangle 15.4687500 140.625000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 22.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1720.12500;
  origin_y -789.875000;
  origin_z 435.375000;
  angles_1 15.4687500;
  angles_2 140.625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1653.75000;
  origin_y -738.125000;
  origin_z 377.875000;
  angles_1 -4.21875000;
  angles_2 140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 137.812500 0.00000000;
 time 41:2.06298828m;
 setangle 15.4687500 150.468750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 22.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1722.00000;
  origin_y -760.000000;
  origin_z 423.375000;
  angles_1 15.4687500;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1647.75000;
  origin_y -720.250000;
  origin_z 365.875000;
  angles_1 -4.21875000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1036.12500 267.375000 167.500000;
 }
}
block {
 camera 14.0625000 139.218750 0.00000000;
 time 41:2.11303711m;
 setangle 15.4687500 153.281250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 22.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1717.12500;
  origin_y -738.625000;
  origin_z 409.375000;
  angles_1 15.4687500;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1641.00000;
  origin_y -702.625000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 149.062500 0.00000000;
 time 41:2.16308594m;
 setangle 15.4687500 157.500000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1706.75000;
  origin_y -721.500000;
  origin_z 415.500000;
  angles_1 15.4687500;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1628.25000;
  origin_y -691.250000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 157.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 149.062500 0.00000000;
 time 41:2.21313477m;
 setangle 15.4687500 158.906250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1689.75000;
  origin_y -713.500000;
  origin_z 415.500000;
  angles_1 15.4687500;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1610.50000;
  origin_y -685.125000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 158.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 149.062500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 122  : 100\n";
}
block {
 camera 14.0625000 151.875000 0.00000000;
 time 41:2.26318359m;
 setangle 15.4687500 158.906250 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1671.25000;
  origin_y -710.375000;
  origin_z 415.500000;
  angles_1 15.4687500;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1592.00000;
  origin_y -682.000000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 157.500000 0.00000000;
 time 41:2.31323242m;
 setangle 15.4687500 160.312500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1654.00000;
  origin_y -707.125000;
  origin_z 415.500000;
  angles_1 15.4687500;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1574.12500;
  origin_y -680.750000;
  origin_z 358.000000;
  angles_1 -4.21875000;
  angles_2 160.312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 157.500000 0.00000000;
 time 41:2.36328125m;
 setangle 15.4687500 160.312500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 1.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1636.12500;
  origin_y -705.875000;
  origin_z 411.500000;
  angles_1 15.4687500;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1556.12500;
  origin_y -679.500000;
  origin_z 354.000000;
  angles_1 -4.21875000;
  angles_2 160.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 157.500000 0.00000000;
 time 41:2.41357422m;
 setangle 16.8750000 160.312500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1617.62500;
  origin_y -704.500000;
  origin_z 407.500000;
  angles_1 16.8750000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1538.25000;
  origin_y -678.250000;
  origin_z 347.875000;
  angles_1 -5.62500000;
  angles_2 160.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 158.906250 0.00000000;
 time 41:2.46362305m;
 setangle 19.6875000 154.687500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 1.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1595.37500;
  origin_y -710.375000;
  origin_z 403.625000;
  angles_1 19.6875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1520.37500;
  origin_y -677.125000;
  origin_z 339.875000;
  angles_1 -5.62500000;
  angles_2 154.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 158.906250 0.00000000;
 time 41:2.51367188m;
 setangle 21.0937500 151.875000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 1.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1575.00000;
  origin_y -712.375000;
  origin_z 395.625000;
  angles_1 21.0937500;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1502.37500;
  origin_y -675.875000;
  origin_z 329.875000;
  angles_1 -5.62500000;
  angles_2 151.875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 15.4687500 158.906250 0.00000000;
 time 41:2.56372070m;
 setangle 21.0937500 150.468750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 1.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1556.25000;
  origin_y -713.000000;
  origin_z 383.500000;
  angles_1 21.0937500;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1484.50000;
  origin_y -674.625000;
  origin_z 317.875000;
  angles_1 -5.62500000;
  angles_2 150.468750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 19.6875000 150.468750 0.00000000;
 time 41:2.61376953m;
 setangle 19.6875000 150.468750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 1.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1539.00000;
  origin_y -712.125000;
  origin_z 367.500000;
  angles_1 19.6875000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1466.62500;
  origin_y -673.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 150.468750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 150.468750 0.00000000;
 time 41:2.66381836m;
 setangle 18.2812500 147.656250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1521.25000;
  origin_y -715.375000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1450.25000;
  origin_y -672.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 147.656250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 149.062500 0.00000000;
 time 41:2.71386719m;
 setangle 18.2812500 135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1494.25000;
  origin_y -729.250000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1434.25000;
  origin_y -672.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 146.250000 0.00000000;
 time 41:2.76391602m;
 setangle 18.2812500 126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1469.12500;
  origin_y -736.375000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1418.12500;
  origin_y -671.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 135.000000 0.00000000;
 time 41:2.81396484m;
 setangle 18.2812500 122.343750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1446.50000;
  origin_y -742.000000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1400.37500;
  origin_y -673.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 135.000000 0.00000000;
 time 41:2.86401367m;
 setangle 16.8750000 113.906250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1422.00000;
  origin_y -750.375000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1386.25000;
  origin_y -674.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 125.156250 0.00000000;
 time 41:2.91406250m;
 setangle 16.8750000 104.062500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1397.25000;
  origin_y -756.750000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1375.00000;
  origin_y -676.250000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 112.500000 0.00000000;
 time 41:2.96435547m;
 setangle 16.8750000 102.656250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1386.25000;
  origin_y -758.375000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1366.00000;
  origin_y -677.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 112.500000 0.00000000;
 time 41:3.01440430m;
 setangle 15.4687500 101.250000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1376.87500;
  origin_y -758.875000;
  origin_z 366.500000;
  angles_1 15.4687500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1358.75000;
  origin_y -678.250000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 102.656250 0.00000000;
 time 41:3.06445313m;
 setangle 15.4687500 98.4375000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1366.75000;
  origin_y -758.750000;
  origin_z 365.375000;
  angles_1 15.4687500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1353.00000;
  origin_y -679.000000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 time 41:3.11450195m;
 setangle 14.0625000 95.6250000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1358.12500;
  origin_y -758.750000;
  origin_z 365.500000;
  angles_1 14.0625000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1347.75000;
  origin_y -674.625000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 95.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 41:3.16455078m;
 setangle 12.6562500 92.8125000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1349.25000;
  origin_y -748.250000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1342.87500;
  origin_y -663.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 94.2187500 0.00000000;
 time 41:3.21459961m;
 setangle 12.6562500 91.4062500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1343.00000;
  origin_y -732.500000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1338.75000;
  origin_y -656.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 94.2187500 0.00000000;
 time 41:3.26464844m;
 setangle 12.6562500 91.4062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1341.37500;
  origin_y -733.250000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1337.25000;
  origin_y -656.000000;
  origin_z 323.500000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1338.75000 -656.000000 316.000000;
 }
}
block {
 camera 11.2500000 90.0000000 0.00000000;
 time 41:3.31469727m;
 setangle 11.2500000 87.1875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 1.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1333.50000;
  origin_y -740.250000;
  origin_z 384.250000;
  angles_1 11.2500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1335.62500;
  origin_y -656.000000;
  origin_z 333.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 90.0000000 0.00000000;
 time 41:3.36474609m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 2.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1327.87500;
  origin_y -740.000000;
  origin_z 391.750000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1334.25000;
  origin_y -656.000000;
  origin_z 340.500000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 90.0000000 0.00000000;
 time 41:3.41479492m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 2.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1326.62500;
  origin_y -740.000000;
  origin_z 397.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1332.87500;
  origin_y -654.375000;
  origin_z 346.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 time 41:3.46508789m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 2.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1325.25000;
  origin_y -738.375000;
  origin_z 400.750000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1331.62500;
  origin_y -652.750000;
  origin_z 349.500000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 41:3.51513672m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 2.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1323.87500;
  origin_y -736.750000;
  origin_z 402.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1330.25000;
  origin_y -651.125000;
  origin_z 351.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 41:3.56518555m;
 setangle 11.2500000 85.7812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 2.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1324.75000;
  origin_y -735.375000;
  origin_z 401.750000;
  angles_1 11.2500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1328.87500;
  origin_y -649.500000;
  origin_z 350.500000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 41:3.61523438m;
 setangle 11.2500000 87.1875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1325.50000;
  origin_y -733.750000;
  origin_z 399.250000;
  angles_1 11.2500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1327.62500;
  origin_y -648.000000;
  origin_z 347.875000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 41:3.66528320m;
 setangle 11.2500000 87.1875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 2.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1324.25000;
  origin_y -732.125000;
  origin_z 394.625000;
  angles_1 11.2500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1326.25000;
  origin_y -646.375000;
  origin_z 343.375000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 time 41:3.71533203m;
 setangle 11.2500000 87.1875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 2.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1322.87500;
  origin_y -730.625000;
  origin_z 388.125000;
  angles_1 11.2500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1325.00000;
  origin_y -644.750000;
  origin_z 340.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 122  : 100\n";
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 time 41:3.76538086m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1325.00000;
  origin_y -722.500000;
  origin_z 389.250000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1325.00000;
  origin_y -636.625000;
  origin_z 340.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 time 41:3.81542969m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1324.87500;
  origin_y -708.000000;
  origin_z 389.250000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1324.87500;
  origin_y -632.000000;
  origin_z 351.500000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1325.00000 -636.625000 344.000000;
 }
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 time 41:3.86547852m;
 setangle 11.2500000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1322.75000;
  origin_y -716.250000;
  origin_z 412.250000;
  angles_1 11.2500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1324.87500;
  origin_y -632.000000;
  origin_z 361.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 41:3.91552734m;
 setangle 11.2500000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1320.75000;
  origin_y -716.250000;
  origin_z 419.750000;
  angles_1 11.2500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1325.00000;
  origin_y -632.000000;
  origin_z 368.500000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 time 41:3.96557617m;
 setangle 11.2500000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1320.87500;
  origin_y -716.250000;
  origin_z 425.250000;
  angles_1 11.2500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1325.12500;
  origin_y -632.000000;
  origin_z 374.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 time 41:4.01586914m;
 setangle 11.2500000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1321.12500;
  origin_y -716.250000;
  origin_z 428.750000;
  angles_1 11.2500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1325.37500;
  origin_y -630.500000;
  origin_z 377.500000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 84.3750000 0.00000000;
 time 41:4.06591797m;
 setangle 11.2500000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1321.37500;
  origin_y -714.750000;
  origin_z 430.250000;
  angles_1 11.2500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1325.62500;
  origin_y -629.000000;
  origin_z 379.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 84.3750000 0.00000000;
 time 41:4.11596680m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1319.37500;
  origin_y -713.625000;
  origin_z 427.625000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1325.75000;
  origin_y -627.500000;
  origin_z 378.500000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 84.3750000 0.00000000;
 time 41:4.16601563m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1319.62500;
  origin_y -712.125000;
  origin_z 425.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1326.00000;
  origin_y -626.000000;
  origin_z 375.875000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 84.3750000 0.00000000;
 time 41:4.21606445m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1319.87500;
  origin_y -710.125000;
  origin_z 422.625000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1326.25000;
  origin_y -624.500000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 41:4.26611328m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1320.62500;
  origin_y -701.625000;
  origin_z 421.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1326.87500;
  origin_y -616.000000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 41:4.31616211m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1321.75000;
  origin_y -686.875000;
  origin_z 421.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1328.00000;
  origin_y -608.000000;
  origin_z 383.500000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1326.87500 -616.000000 376.000000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 41:4.36621094m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1322.87500;
  origin_y -692.125000;
  origin_z 444.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1329.25000;
  origin_y -608.000000;
  origin_z 393.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 41:4.41625977m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1324.25000;
  origin_y -692.250000;
  origin_z 451.750000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1330.62500;
  origin_y -608.000000;
  origin_z 400.500000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 41:4.46630859m;
 setangle 14.0625000 81.5625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1321.62500;
  origin_y -690.875000;
  origin_z 461.500000;
  angles_1 14.0625000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1332.00000;
  origin_y -606.625000;
  origin_z 406.000000;
  angles_1 -4.21875000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 41:4.51660156m;
 setangle 18.2812500 77.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1317.37500;
  origin_y -686.625000;
  origin_z 471.125000;
  angles_1 18.2812500;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1333.50000;
  origin_y -605.250000;
  origin_z 409.500000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 80.1562500 0.00000000;
 time 41:4.56665039m;
 setangle 18.2812500 77.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1318.87500;
  origin_y -685.250000;
  origin_z 472.625000;
  angles_1 18.2812500;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1335.00000;
  origin_y -604.000000;
  origin_z 411.000000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 80.1562500 0.00000000;
 time 41:4.61669922m;
 setangle 18.2812500 77.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1320.37500;
  origin_y -683.875000;
  origin_z 472.125000;
  angles_1 18.2812500;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1336.50000;
  origin_y -602.625000;
  origin_z 410.500000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 75.9375000 0.00000000;
 time 41:4.66674805m;
 setangle 19.6875000 77.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1322.00000;
  origin_y -681.875000;
  origin_z 471.625000;
  angles_1 19.6875000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1338.00000;
  origin_y -601.375000;
  origin_z 407.875000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 75.9375000 0.00000000;
 time 41:4.71679688m;
 setangle 19.6875000 75.9375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1321.50000;
  origin_y -680.125000;
  origin_z 467.125000;
  angles_1 19.6875000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1339.50000;
  origin_y -600.000000;
  origin_z 403.375000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 75.9375000 0.00000000;
 time 41:4.76684570m;
 setangle 21.0937500 75.9375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1323.25000;
  origin_y -678.000000;
  origin_z 462.500000;
  angles_1 21.0937500;
  angles_2 75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1341.00000;
  origin_y -598.625000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 75.9375000 0.00000000;
 time 41:4.81689453m;
 setangle 21.0937500 74.5312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1324.00000;
  origin_y -669.125000;
  origin_z 463.625000;
  angles_1 21.0937500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1343.75000;
  origin_y -590.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 1343.75000 -590.250000 404.000000;
 }
}
block {
 camera 18.2812500 74.5312500 0.00000000;
 time 41:4.86694336m;
 setangle 22.5000000 74.5312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1326.37500;
  origin_y -661.500000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1345.87500;
  origin_y -583.500000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 73.1250000 0.00000000;
 time 41:4.91699219m;
 setangle 25.3125000 15.4687500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1274.75000;
  origin_y -608.625000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1349.87500;
  origin_y -585.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 73.1250000 0.00000000;
 time 41:4.96704102m;
 setangle 26.7187500 -29.5312500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1289.00000;
  origin_y -555.250000;
  origin_z 471.500000;
  angles_1 26.7187500;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1355.50000;
  origin_y -595.125000;
  origin_z 400.000000;
  angles_1 -8.43750000;
  angles_2 -29.5312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 73.1250000 0.00000000;
 time 41:5.01708984m;
 setangle 23.9062500 -32.3437500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1295.87500;
  origin_y -565.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1362.00000;
  origin_y -610.000000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -32.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 14.0625000 0.00000000;
 time 41:5.06738281m;
 setangle 19.6875000 -35.1562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1301.37500;
  origin_y -576.375000;
  origin_z 461.625000;
  angles_1 19.6875000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1367.37500;
  origin_y -625.250000;
  origin_z 398.000000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 326.250000 0.00000000;
 time 41:5.11743164m;
 setangle 19.6875000 -35.1562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1306.62500;
  origin_y -591.625000;
  origin_z 457.625000;
  angles_1 19.6875000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1372.62500;
  origin_y -640.500000;
  origin_z 394.000000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 326.250000 0.00000000;
 time 41:5.16748047m;
 setangle 19.6875000 -35.1562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1312.00000;
  origin_y -606.875000;
  origin_z 451.625000;
  angles_1 19.6875000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1377.87500;
  origin_y -655.750000;
  origin_z 387.875000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 323.437500 0.00000000;
 time 41:5.21752930m;
 setangle 15.4687500 -19.6875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1304.62500;
  origin_y -640.625000;
  origin_z 437.500000;
  angles_1 15.4687500;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1383.25000;
  origin_y -671.000000;
  origin_z 379.875000;
  angles_1 -4.21875000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 323.437500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 18.2812500 323.437500 0.00000000;
 time 41:5.26757813m;
 setangle 15.4687500 -5.62500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -14.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1309.62500;
  origin_y -672.625000;
  origin_z 427.375000;
  angles_1 15.4687500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1393.25000;
  origin_y -683.000000;
  origin_z 369.875000;
  angles_1 -4.21875000;
  angles_2 -5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 338.906250 0.00000000;
 time 41:5.31762695m;
 setangle 15.4687500 -4.21875000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -14.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1319.75000;
  origin_y -686.500000;
  origin_z 415.375000;
  angles_1 15.4687500;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1403.62500;
  origin_y -694.750000;
  origin_z 357.875000;
  angles_1 -4.21875000;
  angles_2 -4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 338.906250 0.00000000;
 time 41:5.36767578m;
 setangle 12.6562500 -2.81250000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1329.12500;
  origin_y -700.000000;
  origin_z 397.250000;
  angles_1 12.6562500;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1414.25000;
  origin_y -706.250000;
  origin_z 343.750000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 352.968750 0.00000000;
 time 41:5.41772461m;
 setangle 12.6562500 -2.81250000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1339.62500;
  origin_y -711.625000;
  origin_z 381.125000;
  angles_1 12.6562500;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1424.87500;
  origin_y -717.875000;
  origin_z 327.750000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 355.781250 0.00000000;
 time 41:5.46777344m;
 setangle 12.6562500 -2.81250000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1350.25000;
  origin_y -723.125000;
  origin_z 363.125000;
  angles_1 12.6562500;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1435.37500;
  origin_y -729.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 1435.37500 -729.375000 316.000000;
 }
}
block {
 camera 11.2500000 355.781250 0.00000000;
 time 41:5.51782227m;
 setangle 12.6562500 -2.81250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1365.25000;
  origin_y -727.625000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1450.37500;
  origin_y -733.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 355.781250 0.00000000;
 time 41:5.56811523m;
 setangle 12.6562500 -2.81250000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1383.50000;
  origin_y -726.250000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1468.62500;
  origin_y -732.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 355.781250 0.00000000;
 time 41:5.61816406m;
 setangle 11.2500000 -2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1399.12500;
  origin_y -725.250000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1484.75000;
  origin_y -731.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 355.781250 0.00000000;
 time 41:5.66821289m;
 setangle 8.43750000 -4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1414.62500;
  origin_y -722.625000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1500.87500;
  origin_y -731.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 355.781250 0.00000000;
 time 41:5.71826172m;
 setangle 7.03125000 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1430.62500;
  origin_y -720.500000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1517.00000;
  origin_y -731.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 354.375000 0.00000000;
 time 41:5.76831055m;
 setangle 7.03125000 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1446.75000;
  origin_y -721.000000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1533.12500;
  origin_y -731.625000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 354.375000 0.00000000;
 time 41:5.81835938m;
 setangle 7.03125000 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1462.75000;
  origin_y -721.750000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1549.25000;
  origin_y -732.375000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 352.968750 0.00000000;
 time 41:5.86840820m;
 setangle 7.03125000 -5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1478.87500;
  origin_y -722.750000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1565.25000;
  origin_y -733.375000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 352.968750 0.00000000;
 time 41:5.91845703m;
 setangle 7.03125000 -23.9062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1503.12500;
  origin_y -695.875000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1581.75000;
  origin_y -733.125000;
  origin_z 344.000000;
  angles_1 -1.40625000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 352.968750 0.00000000;
 time 41:5.96850586m;
 setangle 5.62500000 -56.2500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1551.62500;
  origin_y -660.000000;
  origin_z 384.750000;
  angles_1 5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1598.25000;
  origin_y -733.875000;
  origin_z 344.000000;
  angles_1 -1.40625000;
  angles_2 -56.2500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 5.62500000 352.968750 0.00000000;
 time 41:6.01855469m;
 setangle 5.62500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1607.37500;
  origin_y -651.625000;
  origin_z 384.750000;
  angles_1 5.62500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1615.87500;
  origin_y -738.625000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 302.343750 0.00000000;
 time 41:6.06860352m;
 setangle 5.62500000 -99.8437500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1649.87500;
  origin_y -661.750000;
  origin_z 400.750000;
  angles_1 5.62500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1632.75000;
  origin_y -747.375000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 -99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 275.625000 0.00000000;
 time 41:6.11889648m;
 setangle 5.62500000 -108.281250 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1677.37500;
  origin_y -676.500000;
  origin_z 400.750000;
  angles_1 5.62500000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1648.00000;
  origin_y -751.875000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 -108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 258.750000 0.00000000;
 time 41:6.16894531m;
 setangle 5.62500000 -112.500000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1692.50000;
  origin_y -679.750000;
  origin_z 400.750000;
  angles_1 5.62500000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1657.12500;
  origin_y -759.625000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 -112.500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 258.750000 0.00000000;
 time 41:6.21899414m;
 setangle 5.62500000 -125.156250 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1717.12500;
  origin_y -703.625000;
  origin_z 416.750000;
  angles_1 5.62500000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1665.12500;
  origin_y -773.750000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 -125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 246.093750 0.00000000;
 time 41:6.26904297m;
 setangle 5.62500000 -137.812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1736.75000;
  origin_y -733.625000;
  origin_z 416.750000;
  angles_1 5.62500000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1670.62500;
  origin_y -790.750000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 -137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 233.437500 0.00000000;
 time 41:6.31909180m;
 setangle 5.62500000 -149.062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1749.50000;
  origin_y -765.750000;
  origin_z 416.750000;
  angles_1 5.62500000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1673.50000;
  origin_y -808.750000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 -149.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 233.437500 0.00000000;
 time 41:6.36914063m;
 setangle 7.03125000 -154.687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1750.62500;
  origin_y -792.750000;
  origin_z 433.375000;
  angles_1 7.03125000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1674.00000;
  origin_y -826.750000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 -154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 220.781250 0.00000000;
 time 41:6.41918945m;
 setangle 5.62500000 -168.750000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1747.12500;
  origin_y -832.000000;
  origin_z 428.000000;
  angles_1 5.62500000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1671.25000;
  origin_y -845.125000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 -168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 220.781250 0.00000000;
 time 41:6.46923828m;
 setangle 5.62500000 -168.750000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1739.75000;
  origin_y -847.625000;
  origin_z 445.375000;
  angles_1 5.62500000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1661.00000;
  origin_y -861.250000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 -168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 203.906250 0.00000000;
 time 41:6.51928711m;
 setangle 5.62500000 -168.750000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1733.25000;
  origin_y -860.125000;
  origin_z 448.750000;
  angles_1 5.62500000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1647.12500;
  origin_y -875.125000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 -168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 189.843750 0.00000000;
 time 41:6.56933594m;
 setangle 4.21875000 -174.375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1719.25000;
  origin_y -880.000000;
  origin_z 446.625000;
  angles_1 4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1631.87500;
  origin_y -886.500000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 189.843750 0.00000000;
 time 41:6.61962891m;
 setangle 2.81250000 174.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1702.75000;
  origin_y -901.750000;
  origin_z 460.500000;
  angles_1 2.81250000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1615.25000;
  origin_y -895.250000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 189.843750 0.00000000;
 time 41:6.66967773m;
 setangle 1.40625000 174.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1686.37500;
  origin_y -908.500000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1598.62500;
  origin_y -902.000000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 21; // player/gasp1.wav
  origin 1728.87500 104.500000 158.875000;
 }
}
block {
 camera 1.40625000 172.968750 0.00000000;
 time 41:6.71972656m;
 setangle 1.40625000 174.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1669.87500;
  origin_y -913.750000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1582.25000;
  origin_y -907.250000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 172.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 1.40625000 172.968750 0.00000000;
 time 41:6.76977539m;
 setangle 1.40625000 174.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1653.50000;
  origin_y -917.625000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1565.87500;
  origin_y -911.125000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 time 41:6.81982422m;
 setangle 1.40625000 174.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1637.25000;
  origin_y -920.500000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1549.62500;
  origin_y -914.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 time 41:6.86987305m;
 setangle 1.40625000 177.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1621.37500;
  origin_y -918.375000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 177.187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1533.50000;
  origin_y -916.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 177.187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 time 41:6.91992188m;
 setangle 1.40625000 -174.375000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1604.25000;
  origin_y -915.625000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1516.62500;
  origin_y -922.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 time 41:6.96997070m;
 setangle 1.40625000 -174.375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1588.50000;
  origin_y -922.625000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1500.87500;
  origin_y -929.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
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  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 41:13.62963867m;
 setangle 12.6562500 5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1371.25000;
  origin_y -893.500000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1456.00000;
  origin_y -883.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 41:13.67968750m;
 setangle 15.4687500 18.2812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1392.50000;
  origin_y -914.875000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1471.87500;
  origin_y -886.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 41:13.72973633m;
 setangle 15.4687500 22.5000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1410.50000;
  origin_y -924.375000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1487.50000;
  origin_y -890.250000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 4.21875000 0.00000000;
 time 41:13.77978516m;
 setangle 15.4687500 23.9062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1426.87500;
  origin_y -930.000000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1503.00000;
  origin_y -894.000000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 23.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 21.0937500 0.00000000;
 time 41:13.82983398m;
 setangle 15.4687500 32.3437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1448.75000;
  origin_y -944.250000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1518.75000;
  origin_y -897.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 21.0937500 0.00000000;
 time 41:13.87988281m;
 setangle 18.2812500 47.8125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1481.12500;
  origin_y -962.375000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1535.25000;
  origin_y -899.625000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 22.5000000 0.00000000;
 time 41:13.92993164m;
 setangle 18.2812500 53.4375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1504.25000;
  origin_y -968.250000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1552.00000;
  origin_y -900.500000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 53.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 46.4062500 0.00000000;
 time 41:13.97998047m;
 setangle 18.2812500 59.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1528.00000;
  origin_y -972.000000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1568.87500;
  origin_y -899.875000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 52.0312500 0.00000000;
 time 41:14.03027344m;
 setangle 18.2812500 73.1250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1564.75000;
  origin_y -974.375000;
  origin_z 485.875000;
  angles_1 18.2812500;
  angles_2 73.1250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1585.25000;
  origin_y -900.250000;
  origin_z 438.000000;
  angles_1 -5.62500000;
  angles_2 73.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 57.6562500 0.00000000;
 time 41:14.08032227m;
 setangle 22.5000000 91.4062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1605.37500;
  origin_y -974.375000;
  origin_z 496.375000;
  angles_1 22.5000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1601.75000;
  origin_y -900.500000;
  origin_z 434.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 57.6562500 0.00000000;
 time 41:14.13037109m;
 setangle 22.5000000 95.6250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1627.25000;
  origin_y -974.375000;
  origin_z 490.500000;
  angles_1 22.5000000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1068.50000;
  origin_y -413.125000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1618.25000;
  origin_y -900.875000;
  origin_z 427.875000;
  angles_1 -5.62500000;
  angles_2 95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 90.0000000 0.00000000;
 time 41:14.18041992m;
 setangle 22.5000000 95.6250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1643.75000;
  origin_y -974.375000;
  origin_z 482.125000;
  angles_1 22.5000000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1059.87500;
  origin_y -426.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1634.75000;
  origin_y -901.250000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 94.2187500 0.00000000;
 time 41:14.23046875m;
 setangle 22.5000000 95.6250000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1661.37500;
  origin_y -970.875000;
  origin_z 484.000000;
  angles_1 22.5000000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1051.62500;
  origin_y -439.250000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1652.37500;
  origin_y -898.000000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 94.2187500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 21.0937500 94.2187500 0.00000000;
 time 41:14.28051758m;
 setangle 22.5000000 98.4375000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1683.12500;
  origin_y -965.875000;
  origin_z 487.125000;
  angles_1 22.5000000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1048.00000;
  origin_y -452.500000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1670.00000;
  origin_y -889.750000;
  origin_z 422.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 94.2187500 0.00000000;
 time 41:14.33056641m;
 setangle 22.5000000 108.281250 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1710.75000;
  origin_y -953.000000;
  origin_z 485.000000;
  angles_1 22.5000000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1048.00000;
  origin_y -468.250000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1687.50000;
  origin_y -881.625000;
  origin_z 418.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 97.0312500 0.00000000;
 time 41:14.38061523m;
 setangle 21.0937500 112.500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1729.87500;
  origin_y -933.875000;
  origin_z 468.875000;
  angles_1 21.0937500;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1046.00000;
  origin_y -484.375000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1705.00000;
  origin_y -873.375000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 106.875000 0.00000000;
 time 41:14.43066406m;
 setangle 21.0937500 119.531250 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 16.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1750.12500;
  origin_y -913.625000;
  origin_z 453.500000;
  angles_1 21.0937500;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1043.00000;
  origin_y -500.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1722.50000;
  origin_y -865.125000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 106.875000 0.00000000;
 time 41:14.48071289m;
 setangle 21.0937500 126.562500 0.00000000;
 clientdata {
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.87500;
  origin_y -886.875000;
  origin_z 444.250000;
  angles_1 21.0937500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1040.00000;
  origin_y -515.250000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1735.87500;
  origin_y -850.625000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 118.125000 0.00000000;
 time 41:14.53076172m;
 setangle 21.0937500 130.781250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1750.50000;
  origin_y -866.625000;
  origin_z 425.625000;
  angles_1 21.0937500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1040.00000;
  origin_y -531.250000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1735.75000;
  origin_y -834.625000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 130.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 125.156250 0.00000000;
 time 41:14.58105469m;
 setangle 19.6875000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1750.50000;
  origin_y -846.625000;
  origin_z 422.750000;
  angles_1 19.6875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1040.00000;
  origin_y -547.375000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1735.12500;
  origin_y -818.500000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 125.156250 0.00000000;
 time 41:14.63110352m;
 setangle 19.6875000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1750.37500;
  origin_y -829.125000;
  origin_z 422.500000;
  angles_1 19.6875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1047.12500;
  origin_y -559.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1733.75000;
  origin_y -802.250000;
  origin_z 406.000000;
  angles_1 -5.62500000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 129.375000 0.00000000;
 time 41:14.68115234m;
 setangle 19.6875000 153.281250 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1749.75000;
  origin_y -793.875000;
  origin_z 418.125000;
  angles_1 19.6875000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1058.12500;
  origin_y -570.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1732.37500;
  origin_y -786.125000;
  origin_z 402.000000;
  angles_1 -5.62500000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 129.375000 0.00000000;
 time 41:14.73120117m;
 setangle 19.6875000 153.281250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1748.87500;
  origin_y -778.375000;
  origin_z 413.250000;
  angles_1 19.6875000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1068.37500;
  origin_y -582.000000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 -25.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1731.00000;
  origin_y -769.875000;
  origin_z 395.875000;
  angles_1 -5.62500000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 142.031250 0.00000000;
 time 41:14.78125000m;
 setangle 19.6875000 156.093750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1748.87500;
  origin_y -761.625000;
  origin_z 406.000000;
  angles_1 19.6875000;
  angles_2 156.093750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1078.00000;
  origin_y -594.125000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 -23.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1729.75000;
  origin_y -753.750000;
  origin_z 387.875000;
  angles_1 -5.62500000;
  angles_2 156.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 151.875000 0.00000000;
 time 41:14.83129883m;
 setangle 19.6875000 157.500000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1748.75000;
  origin_y -745.375000;
  origin_z 396.875000;
  angles_1 19.6875000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1083.12500;
  origin_y -610.875000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 -15.4687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1728.37500;
  origin_y -737.500000;
  origin_z 377.875000;
  angles_1 -5.62500000;
  angles_2 157.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 18.2812500 151.875000 0.00000000;
 time 41:14.88134766m;
 setangle 19.6875000 158.906250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1748.75000;
  origin_y -729.125000;
  origin_z 385.750000;
  angles_1 19.6875000;
  angles_2 158.906250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1086.12500;
  origin_y -627.500000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 -12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1727.00000;
  origin_y -721.375000;
  origin_z 365.875000;
  angles_1 -5.62500000;
  angles_2 158.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 18.2812500 154.687500 0.00000000;
 time 41:14.93139648m;
 setangle 19.6875000 160.312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1748.75000;
  origin_y -712.875000;
  origin_z 372.625000;
  angles_1 19.6875000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1088.75000;
  origin_y -642.750000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1723.37500;
  origin_y -707.375000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 18.2812500 154.687500 0.00000000;
 time 41:14.98144531m;
 setangle 19.6875000 160.312500 0.00000000;
 clientdata {
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1739.37500;
  origin_y -707.000000;
  origin_z 381.625000;
  angles_1 19.6875000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1092.37500;
  origin_y -658.000000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1709.50000;
  origin_y -698.125000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 18.2812500 157.500000 0.00000000;
 time 41:15.03149414m;
 setangle 19.6875000 160.312500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1731.75000;
  origin_y -707.375000;
  origin_z 392.375000;
  angles_1 19.6875000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1098.12500;
  origin_y -673.250000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1691.12500;
  origin_y -693.875000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 18.2812500 158.906250 0.00000000;
 time 41:15.08178711m;
 setangle 19.6875000 160.312500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1731.87500;
  origin_y -711.500000;
  origin_z 406.750000;
  angles_1 19.6875000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1105.25000;
  origin_y -687.750000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 42.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1672.87500;
  origin_y -692.000000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 18.2812500 158.906250 0.00000000;
 time 41:15.13183594m;
 setangle 19.6875000 161.718750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1732.50000;
  origin_y -715.250000;
  origin_z 420.625000;
  angles_1 19.6875000;
  angles_2 161.718750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1113.25000;
  origin_y -701.375000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1655.25000;
  origin_y -691.875000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 161.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 18.2812500 158.906250 0.00000000;
 time 41:15.18188477m;
 setangle 21.0937500 163.125000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1716.50000;
  origin_y -714.875000;
  origin_z 423.625000;
  angles_1 21.0937500;
  angles_2 163.125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1120.12500;
  origin_y -715.625000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1638.12500;
  origin_y -693.250000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 163.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 18.2812500 160.312500 0.00000000;
 time 41:15.23193359m;
 setangle 22.5000000 163.125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1699.75000;
  origin_y -723.500000;
  origin_z 425.625000;
  angles_1 22.5000000;
  angles_2 163.125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1124.75000;
  origin_y -731.875000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1622.25000;
  origin_y -702.000000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 163.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 18.2812500 160.312500 0.00000000;
 time 41:15.28198242m;
 setangle 22.5000000 149.062500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1677.75000;
  origin_y -751.625000;
  origin_z 425.625000;
  angles_1 22.5000000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1127.87500;
  origin_y -747.750000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1607.75000;
  origin_y -712.000000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 149.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 19.6875000 161.718750 0.00000000;
 time 41:15.33203125m;
 setangle 23.9062500 122.343750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1638.62500;
  origin_y -787.250000;
  origin_z 427.625000;
  angles_1 23.9062500;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1129.75000;
  origin_y -751.875000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1594.50000;
  origin_y -721.125000;
  origin_z 358.000000;
  angles_1 -7.03125000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 147.656250 0.00000000;
 time 41:15.38208008m;
 setangle 25.3125000 116.718750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1605.37500;
  origin_y -767.875000;
  origin_z 401.625000;
  angles_1 25.3125000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1129.62500;
  origin_y -751.875000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1581.25000;
  origin_y -730.125000;
  origin_z 354.000000;
  angles_1 -7.03125000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 21.0937500 147.656250 0.00000000;
 time 41:15.43212891m;
 setangle 25.3125000 115.312500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1586.25000;
  origin_y -767.875000;
  origin_z 386.125000;
  angles_1 25.3125000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1124.50000;
  origin_y -751.875000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1568.00000;
  origin_y -739.125000;
  origin_z 347.875000;
  angles_1 -7.03125000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 22.5000000 120.937500 0.00000000;
 time 41:15.48217773m;
 setangle 25.3125000 113.906250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1567.62500;
  origin_y -767.875000;
  origin_z 368.875000;
  angles_1 25.3125000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1115.50000;
  origin_y -751.875000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1554.75000;
  origin_y -748.250000;
  origin_z 339.875000;
  angles_1 -7.03125000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 23.9062500 113.906250 0.00000000;
 time 41:15.53222656m;
 setangle 23.9062500 112.500000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1549.50000;
  origin_y -767.875000;
  origin_z 349.125000;
  angles_1 23.9062500;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1103.62500;
  origin_y -751.875000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 47.8125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1541.50000;
  origin_y -751.875000;
  origin_z 329.875000;
  angles_1 -7.03125000;
  angles_2 112.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 23.9062500 112.500000 0.00000000;
 time 41:15.58227539m;
 setangle 22.5000000 108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1546.62500;
  origin_y -766.125000;
  origin_z 342.750000;
  angles_1 22.5000000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1089.50000;
  origin_y -751.875000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 49.2187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1528.25000;
  origin_y -751.875000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 23.9062500 112.500000 0.00000000;
 time 41:15.63256836m;
 setangle 22.5000000 105.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1532.62500;
  origin_y -766.125000;
  origin_z 340.625000;
  angles_1 22.5000000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1074.50000;
  origin_y -751.875000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1512.12500;
  origin_y -750.500000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 111.093750 0.00000000;
 time 41:15.68261719m;
 setangle 22.5000000 102.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1516.00000;
  origin_y -766.125000;
  origin_z 341.625000;
  angles_1 22.5000000;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1058.12500;
  origin_y -749.000000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1495.25000;
  origin_y -746.625000;
  origin_z 326.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 104.062500 0.00000000;
 time 41:15.73266602m;
 setangle 22.5000000 101.250000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1482.75000;
  origin_y -762.750000;
  origin_z 340.750000;
  angles_1 22.5000000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1042.62500;
  origin_y -744.750000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1478.37500;
  origin_y -742.750000;
  origin_z 322.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 104.062500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 21.0937500 101.250000 0.00000000;
 time 41:15.78271484m;
 setangle 21.0937500 101.250000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 4.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1466.75000;
  origin_y -762.250000;
  origin_z 337.125000;
  angles_1 21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1040.00000;
  origin_y -739.750000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1461.50000;
  origin_y -738.875000;
  origin_z 315.875000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 101.250000 0.00000000;
 time 41:15.83276367m;
 setangle 21.0937500 101.250000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 4.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1450.75000;
  origin_y -762.250000;
  origin_z 332.125000;
  angles_1 21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1040.00000;
  origin_y -731.625000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 56.2500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1444.62500;
  origin_y -735.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 99.8437500 0.00000000;
 time 41:15.88281250m;
 setangle 21.0937500 101.250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1435.50000;
  origin_y -761.000000;
  origin_z 337.375000;
  angles_1 21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1040.00000;
  origin_y -721.375000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 56.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1428.50000;
  origin_y -729.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 99.8437500 0.00000000;
 time 41:15.93286133m;
 setangle 21.0937500 106.875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1425.12500;
  origin_y -760.625000;
  origin_z 342.250000;
  angles_1 21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1040.00000;
  origin_y -713.500000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 50.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1413.12500;
  origin_y -724.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 99.8437500 0.00000000;
 time 41:15.98291016m;
 setangle 22.5000000 119.531250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1423.12500;
  origin_y -761.000000;
  origin_z 352.125000;
  angles_1 22.5000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1040.00000;
  origin_y -707.500000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 40.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1398.00000;
  origin_y -719.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 99.8437500 0.00000000;
 time 41:16.03295898m;
 setangle 22.5000000 119.531250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1411.25000;
  origin_y -761.000000;
  origin_z 357.250000;
  angles_1 22.5000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1040.00000;
  origin_y -702.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1382.87500;
  origin_y -713.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 118.125000 0.00000000;
 time 41:16.08300781m;
 setangle 22.5000000 120.937500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1401.00000;
  origin_y -761.125000;
  origin_z 363.000000;
  angles_1 22.5000000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1040.00000;
  origin_y -699.375000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1367.75000;
  origin_y -708.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 120.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 118.125000 0.00000000;
 time 41:16.13330078m;
 setangle 22.5000000 120.937500 0.00000000;
 clientdata {
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1392.00000;
  origin_y -761.250000;
  origin_z 367.875000;
  angles_1 22.5000000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1040.00000;
  origin_y -697.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1352.50000;
  origin_y -703.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 120.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 118.125000 0.00000000;
 time 41:16.18334961m;
 setangle 22.5000000 118.125000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1368.37500;
  origin_y -753.125000;
  origin_z 363.500000;
  angles_1 22.5000000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1040.00000;
  origin_y -695.625000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1337.37500;
  origin_y -698.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 119.531250 0.00000000;
 time 41:16.23339844m;
 setangle 22.5000000 99.8437500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1335.62500;
  origin_y -759.625000;
  origin_z 368.500000;
  angles_1 22.5000000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1040.00000;
  origin_y -695.375000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 28.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1322.12500;
  origin_y -691.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 116.718750 0.00000000;
 time 41:16.28344727m;
 setangle 21.0937500 92.8125000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1311.25000;
  origin_y -761.125000;
  origin_z 370.375000;
  angles_1 21.0937500;
  angles_2 92.8125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1040.00000;
  origin_y -695.375000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 28.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1305.75000;
  origin_y -686.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 92.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 98.4375000 0.00000000;
 time 41:16.33349609m;
 setangle 21.0937500 91.4062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1293.50000;
  origin_y -762.125000;
  origin_z 374.125000;
  angles_1 21.0937500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1042.00000;
  origin_y -699.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1289.62500;
  origin_y -682.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 98.4375000 0.00000000;
 time 41:16.38354492m;
 setangle 22.5000000 70.3125000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1245.87500;
  origin_y -759.375000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1047.12500;
  origin_y -708.500000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 26.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1271.12500;
  origin_y -683.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 91.4062500 0.00000000;
 time 41:16.43359375m;
 setangle 22.5000000 56.2500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1211.62500;
  origin_y -751.500000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1054.50000;
  origin_y -722.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1254.62500;
  origin_y -683.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 68.9062500 0.00000000;
 time 41:16.48364258m;
 setangle 22.5000000 56.2500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1195.37500;
  origin_y -752.875000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1061.62500;
  origin_y -735.625000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1238.37500;
  origin_y -684.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 54.8437500 0.00000000;
 time 41:16.53369141m;
 setangle 22.5000000 50.6250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1172.87500;
  origin_y -749.875000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1068.75000;
  origin_y -749.250000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1222.37500;
  origin_y -686.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 54.8437500 0.00000000;
 time 41:16.58374023m;
 setangle 21.0937500 49.2187500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1152.62500;
  origin_y -746.000000;
  origin_z 375.625000;
  angles_1 21.0937500;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1075.75000;
  origin_y -751.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1204.12500;
  origin_y -683.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 54.8437500 0.00000000;
 time 41:16.63378906m;
 setangle 21.0937500 49.2187500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1135.62500;
  origin_y -741.250000;
  origin_z 375.625000;
  angles_1 21.0937500;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1084.62500;
  origin_y -751.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1187.12500;
  origin_y -678.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 47.8125000 0.00000000;
 time 41:16.68408203m;
 setangle 21.0937500 50.6250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1121.12500;
  origin_y -736.750000;
  origin_z 375.625000;
  angles_1 21.0937500;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1094.87500;
  origin_y -751.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1171.12500;
  origin_y -672.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 47.8125000 0.00000000;
 time 41:16.73413086m;
 setangle 21.0937500 46.4062500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1101.12500;
  origin_y -725.875000;
  origin_z 375.625000;
  angles_1 21.0937500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1106.12500;
  origin_y -751.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1155.75000;
  origin_y -665.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 47.8125000 0.00000000;
 time 41:16.78417969m;
 setangle 19.6875000 39.3750000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1078.87500;
  origin_y -710.750000;
  origin_z 373.625000;
  angles_1 19.6875000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1118.25000;
  origin_y -751.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1141.00000;
  origin_y -657.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 49.2187500 0.00000000;
 time 41:16.83422852m;
 setangle 19.6875000 37.9687500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1067.12500;
  origin_y -694.500000;
  origin_z 373.625000;
  angles_1 19.6875000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1131.12500;
  origin_y -751.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1130.62500;
  origin_y -642.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 37.9687500 0.00000000;
 time 41:16.88427734m;
 setangle 18.2812500 32.3437500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1055.25000;
  origin_y -670.000000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1146.75000;
  origin_y -751.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1124.12500;
  origin_y -624.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 36.5625000 0.00000000;
 time 41:16.93432617m;
 setangle 18.2812500 25.3125000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1046.62500;
  origin_y -642.375000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1162.25000;
  origin_y -751.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1120.62500;
  origin_y -605.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 36.5625000 0.00000000;
 time 41:16.98437500m;
 setangle 16.8750000 22.5000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1043.00000;
  origin_y -620.625000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1172.75000;
  origin_y -747.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 28.1250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1119.37500;
  origin_y -586.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 23.9062500 0.00000000;
 time 41:17.03442383m;
 setangle 16.8750000 19.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1042.12500;
  origin_y -599.125000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1183.62500;
  origin_y -736.125000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1120.12500;
  origin_y -569.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 21.0937500 0.00000000;
 time 41:17.08447266m;
 setangle 15.4687500 12.6562500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1041.25000;
  origin_y -571.875000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 12.6562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1192.00000;
  origin_y -720.750000;
  origin_z 168.000000;
  angles_2 53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1123.00000;
  origin_y -551.500000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 21.0937500 0.00000000;
 time 41:17.13452148m;
 setangle 15.4687500 11.2500000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1045.12500;
  origin_y -553.125000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1198.37500;
  origin_y -705.250000;
  origin_z 168.000000;
  angles_2 54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1127.37500;
  origin_y -534.750000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 11.2500000 0.00000000;
 time 41:17.18481445m;
 setangle 15.4687500 9.84375000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1050.25000;
  origin_y -535.125000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 9.84375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1203.25000;
  origin_y -689.750000;
  origin_z 168.000000;
  angles_2 54.8437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1132.87500;
  origin_y -518.625000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 9.84375000 0.00000000;
 time 41:17.23486328m;
 setangle 15.4687500 8.43750000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1056.37500;
  origin_y -517.750000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1206.75000;
  origin_y -674.375000;
  origin_z 168.000000;
  angles_2 54.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1139.37500;
  origin_y -503.250000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 9.84375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 14.0625000 8.43750000 0.00000000;
 time 41:17.28491211m;
 setangle 15.4687500 4.21875000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1063.25000;
  origin_y -496.750000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1203.12500;
  origin_y -658.125000;
  origin_z 168.000000;
  angles_2 54.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1147.00000;
  origin_y -488.500000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 8.43750000 0.00000000;
 time 41:17.33496094m;
 setangle 15.4687500 4.21875000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1071.50000;
  origin_y -482.500000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1200.12500;
  origin_y -643.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1155.37500;
  origin_y -474.250000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 7.03125000 0.00000000;
 time 41:17.38500977m;
 setangle 15.4687500 0.00000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1080.37500;
  origin_y -462.625000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1196.50000;
  origin_y -628.000000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 71.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1164.62500;
  origin_y -460.625000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 0.00000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 2.81250000 0.00000000;
 time 41:17.43505859m;
 setangle 15.4687500 -2.81250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1090.87500;
  origin_y -441.375000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1191.87500;
  origin_y -613.000000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 82.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1174.87500;
  origin_y -447.500000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 41:17.48510742m;
 setangle 15.4687500 -2.81250000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1101.62500;
  origin_y -429.000000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1186.50000;
  origin_y -598.375000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1185.62500;
  origin_y -435.125000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 41:17.53515625m;
 setangle 15.4687500 -9.84375000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1114.87500;
  origin_y -407.000000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1180.50000;
  origin_y -584.000000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 84.3750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1197.50000;
  origin_y -423.500000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 355.781250 0.00000000;
 time 41:17.58520508m;
 setangle 16.8750000 -18.2812500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1131.87500;
  origin_y -384.625000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1174.12500;
  origin_y -569.875000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 81.5625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1210.50000;
  origin_y -412.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 348.750000 0.00000000;
 time 41:17.63525391m;
 setangle 16.8750000 -22.5000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1148.00000;
  origin_y -369.250000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1168.12500;
  origin_y -555.750000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 74.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1224.37500;
  origin_y -403.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 340.312500 0.00000000;
 time 41:17.68530273m;
 setangle 16.8750000 -22.5000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1162.12500;
  origin_y -360.750000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1163.25000;
  origin_y -540.625000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 56.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1238.50000;
  origin_y -394.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 340.312500 0.00000000;
 time 41:17.73559570m;
 setangle 21.0937500 -14.0625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1174.00000;
  origin_y -364.750000;
  origin_z 375.625000;
  angles_1 21.0937500;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1154.37500;
  origin_y -525.750000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1252.37500;
  origin_y -386.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 336.093750 0.00000000;
 time 41:17.78564453m;
 setangle 21.0937500 -26.7187500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1195.50000;
  origin_y -340.875000;
  origin_z 375.625000;
  angles_1 21.0937500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1146.75000;
  origin_y -512.000000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1267.12500;
  origin_y -379.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 19.6875000 344.531250 0.00000000;
 time 41:17.83569336m;
 setangle 21.0937500 -67.5000000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1256.75000;
  origin_y -301.250000;
  origin_z 375.625000;
  angles_1 21.0937500;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1138.75000;
  origin_y -498.625000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1286.12500;
  origin_y -377.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 19.6875000 331.875000 0.00000000;
 time 41:17.88574219m;
 setangle 21.0937500 -95.6250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1312.37500;
  origin_y -295.000000;
  origin_z 375.625000;
  angles_1 21.0937500;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1130.62500;
  origin_y -485.625000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 33.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1302.50000;
  origin_y -375.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 19.6875000 331.875000 0.00000000;
 time 41:17.93579102m;
 setangle 19.6875000 -97.0312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1330.87500;
  origin_y -293.750000;
  origin_z 373.625000;
  angles_1 19.6875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1123.12500;
  origin_y -471.875000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1318.75000;
  origin_y -375.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -97.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 19.6875000 262.968750 0.00000000;
 time 41:17.98583984m;
 setangle 19.6875000 -98.4375000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1341.62500;
  origin_y -292.750000;
  origin_z 373.625000;
  angles_1 19.6875000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1116.50000;
  origin_y -457.500000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1327.62500;
  origin_y -373.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 261.562500 0.00000000;
 time 41:18.03588867m;
 setangle 19.6875000 -98.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1340.75000;
  origin_y -290.250000;
  origin_z 373.625000;
  angles_1 19.6875000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1117.25000;
  origin_y -441.250000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1326.75000;
  origin_y -371.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -98.4375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 261.562500 0.00000000;
 time 41:18.08593750m;
 setangle 19.6875000 -98.4375000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1332.37500;
  origin_y -288.000000;
  origin_z 373.625000;
  angles_1 19.6875000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1117.50000;
  origin_y -425.750000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1318.37500;
  origin_y -368.250000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 260.156250 0.00000000;
 time 41:18.13598633m;
 setangle 19.6875000 -98.4375000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1319.00000;
  origin_y -292.500000;
  origin_z 371.750000;
  angles_1 19.6875000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1120.50000;
  origin_y -409.500000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 1.40625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1305.37500;
  origin_y -371.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -98.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 260.156250 0.00000000;
 time 41:18.18603516m;
 setangle 19.6875000 -99.8437500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1305.87500;
  origin_y -296.625000;
  origin_z 373.625000;
  angles_1 19.6875000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1123.37500;
  origin_y -394.375000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1289.87500;
  origin_y -377.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 260.156250 0.00000000;
 time 41:18.23632812m;
 setangle 19.6875000 -99.8437500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1291.00000;
  origin_y -303.625000;
  origin_z 373.625000;
  angles_1 19.6875000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1126.50000;
  origin_y -379.250000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1275.00000;
  origin_y -384.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 260.156250 0.00000000;
 time 41:18.28637695m;
 setangle 19.6875000 -102.656250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1280.50000;
  origin_y -311.750000;
  origin_z 373.625000;
  angles_1 19.6875000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1130.25000;
  origin_y -364.125000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1260.50000;
  origin_y -391.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -102.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 258.750000 0.00000000;
 time 41:18.33642578m;
 setangle 19.6875000 -102.656250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1266.25000;
  origin_y -319.500000;
  origin_z 373.625000;
  angles_1 19.6875000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1134.75000;
  origin_y -349.250000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1246.37500;
  origin_y -399.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -102.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 255.937500 0.00000000;
 time 41:18.38647461m;
 setangle 19.6875000 -99.8437500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1248.50000;
  origin_y -326.875000;
  origin_z 373.625000;
  angles_1 19.6875000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1139.87500;
  origin_y -334.625000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1232.37500;
  origin_y -407.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 255.937500 0.00000000;
 time 41:18.43652344m;
 setangle 19.6875000 -78.7500000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1203.50000;
  origin_y -333.750000;
  origin_z 373.625000;
  angles_1 19.6875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1151.37500;
  origin_y -322.500000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1217.50000;
  origin_y -414.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 255.937500 0.00000000;
 time 41:18.48657227m;
 setangle 19.6875000 -68.9062500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1175.25000;
  origin_y -344.125000;
  origin_z 373.625000;
  angles_1 19.6875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1165.62500;
  origin_y -312.375000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1203.00000;
  origin_y -421.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -68.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 258.750000 0.00000000;
 time 41:18.53662109m;
 setangle 19.6875000 -66.0937500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1157.00000;
  origin_y -352.250000;
  origin_z 373.625000;
  angles_1 19.6875000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1180.12500;
  origin_y -304.250000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1188.37500;
  origin_y -428.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 289.687500 0.00000000;
 time 41:18.58666992m;
 setangle 18.2812500 -60.4687500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1134.87500;
  origin_y -362.000000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1194.75000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1173.87500;
  origin_y -435.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 292.500000 0.00000000;
 time 41:18.63671875m;
 setangle 18.2812500 -45.0000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1102.50000;
  origin_y -383.375000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1210.25000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -26.7187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1159.62500;
  origin_y -443.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 292.500000 0.00000000;
 time 41:18.68676758m;
 setangle 15.4687500 -33.7500000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1077.00000;
  origin_y -404.875000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1225.62500;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -26.7187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1145.87500;
  origin_y -453.375000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 298.125000 0.00000000;
 time 41:18.73681641m;
 setangle 15.4687500 -28.1250000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1059.75000;
  origin_y -423.125000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1241.12500;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -26.7187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1133.00000;
  origin_y -464.625000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -28.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 298.125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 14.0625000 324.843750 0.00000000;
 time 41:18.78710938m;
 setangle 15.4687500 -26.7187500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1047.00000;
  origin_y -436.875000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1256.62500;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -26.7187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1121.25000;
  origin_y -476.500000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 324.843750 0.00000000;
 time 41:18.83715820m;
 setangle 15.4687500 -25.3125000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1035.12500;
  origin_y -451.250000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1272.00000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -26.7187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1110.37500;
  origin_y -489.125000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 330.468750 0.00000000;
 time 41:18.88720703m;
 setangle 14.0625000 -16.8750000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1025.25000;
  origin_y -479.375000;
  origin_z 365.500000;
  angles_1 14.0625000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1287.37500;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -29.5312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1105.87500;
  origin_y -506.000000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -16.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 333.281250 0.00000000;
 time 41:18.93725586m;
 setangle 14.0625000 -15.4687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1025.75000;
  origin_y -500.750000;
  origin_z 364.750000;
  angles_1 14.0625000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1302.87500;
  origin_y -304.250000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1105.75000;
  origin_y -525.000000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 333.281250 0.00000000;
 time 41:18.98730469m;
 setangle 12.6562500 -11.2500000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1028.00000;
  origin_y -525.500000;
  origin_z 361.250000;
  angles_1 12.6562500;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1318.25000;
  origin_y -304.750000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1107.87500;
  origin_y -543.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 333.281250 0.00000000;
 print "Match ends in ";
 print "18";
 print " minutes\n";
}
block {
 camera 12.6562500 343.125000 0.00000000;
 time 41:19.03735352m;
 setangle 12.6562500 -11.2500000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1029.50000;
  origin_y -542.250000;
  origin_z 362.625000;
  angles_1 12.6562500;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1333.62500;
  origin_y -305.375000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1111.62500;
  origin_y -560.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 343.125000 0.00000000;
 time 41:19.08740234m;
 setangle 11.2500000 -5.62500000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1031.87500;
  origin_y -566.750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1349.00000;
  origin_y -306.000000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1117.12500;
  origin_y -577.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 347.343750 0.00000000;
 time 41:19.13745117m;
 setangle 11.2500000 -2.81250000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1038.37500;
  origin_y -586.750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1364.37500;
  origin_y -306.875000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1124.00000;
  origin_y -593.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 347.343750 0.00000000;
 time 41:19.18750000m;
 setangle 11.2500000 -1.40625000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1046.12500;
  origin_y -603.750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1379.62500;
  origin_y -307.750000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1131.87500;
  origin_y -607.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 352.968750 0.00000000;
 time 41:19.23754883m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1055.00000;
  origin_y -622.125000;
  origin_z 361.250000;
  angles_1 11.2500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1395.00000;
  origin_y -308.750000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1140.87500;
  origin_y -622.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 357.187500 0.00000000;
 time 41:19.28784180m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1065.00000;
  origin_y -639.750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1410.37500;
  origin_y -309.750000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1150.75000;
  origin_y -635.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 41:19.33789062m;
 setangle 9.84375000 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1080.50000;
  origin_y -652.000000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1425.75000;
  origin_y -311.375000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1166.62500;
  origin_y -645.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 41:19.38793945m;
 setangle 8.43750000 5.62500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1097.62500;
  origin_y -663.875000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1442.87500;
  origin_y -309.000000;
  origin_z 168.000000;
  angles_1 7.03125000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1183.62500;
  origin_y -653.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 41:19.43798828m;
 setangle 7.03125000 8.43750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1112.62500;
  origin_y -674.750000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1458.12500;
  origin_y -307.000000;
  origin_z 168.000000;
  angles_1 9.84375000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1198.37500;
  origin_y -659.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 8.43750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 1.40625000 0.00000000;
 time 41:19.48803711m;
 setangle 7.03125000 8.43750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1127.12500;
  origin_y -681.750000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1474.00000;
  origin_y -306.250000;
  origin_z 168.000000;
  angles_1 9.84375000;
  angles_2 -101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1212.87500;
  origin_y -666.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 8.43750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 7.03125000 0.00000000;
 time 41:19.53808594m;
 setangle 7.03125000 8.43750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1141.37500;
  origin_y -689.000000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1489.50000;
  origin_y -306.125000;
  origin_z 168.000000;
  angles_1 9.84375000;
  angles_2 -130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1227.25000;
  origin_y -674.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 8.43750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 7.03125000 0.00000000;
 time 41:19.58813477m;
 setangle 7.03125000 8.43750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1155.62500;
  origin_y -696.500000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1505.00000;
  origin_y -306.375000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1241.37500;
  origin_y -681.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 8.43750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 7.03125000 0.00000000;
 time 41:19.63818359m;
 setangle 7.03125000 8.43750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1169.75000;
  origin_y -704.125000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1520.37500;
  origin_y -307.125000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -151.875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1255.50000;
  origin_y -689.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 8.43750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 7.03125000 0.00000000;
 time 41:19.68823242m;
 setangle 4.21875000 8.43750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1186.37500;
  origin_y -709.250000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1535.75000;
  origin_y -308.250000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -151.875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1272.62500;
  origin_y -694.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 7.03125000 0.00000000;
 time 41:19.73828125m;
 setangle 4.21875000 8.43750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1203.25000;
  origin_y -712.750000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1551.12500;
  origin_y -309.625000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -151.875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1289.50000;
  origin_y -697.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 7.03125000 0.00000000;
 time 41:19.78833008m;
 setangle 4.21875000 8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1219.87500;
  origin_y -715.000000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1566.37500;
  origin_y -311.125000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -151.875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1306.25000;
  origin_y -700.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 7.03125000 0.00000000;
 time 41:19.83862305m;
 setangle 5.62500000 9.84375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1237.12500;
  origin_y -718.250000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1581.75000;
  origin_y -312.750000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -151.875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1322.75000;
  origin_y -701.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 7.03125000 0.00000000;
 time 41:19.88867188m;
 setangle 5.62500000 8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1253.00000;
  origin_y -716.500000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1597.00000;
  origin_y -314.625000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -153.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1339.12500;
  origin_y -701.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 8.43750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 8.43750000 0.00000000;
 time 41:19.93872070m;
 setangle 4.21875000 -14.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1271.00000;
  origin_y -679.375000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1612.25000;
  origin_y -317.125000;
  origin_z 168.000000;
  angles_1 9.84375000;
  angles_2 -158.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1355.37500;
  origin_y -702.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -14.0625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 8.43750000 0.00000000;
 time 41:19.98876953m;
 setangle 4.21875000 -15.4687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1287.75000;
  origin_y -679.250000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1627.50000;
  origin_y -320.000000;
  origin_z 168.000000;
  angles_1 9.84375000;
  angles_2 -161.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1371.50000;
  origin_y -704.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -15.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 7.03125000 0.00000000;
 time 41:20.03881836m;
 setangle 4.21875000 -15.4687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1303.75000;
  origin_y -681.750000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1642.62500;
  origin_y -323.500000;
  origin_z 168.000000;
  angles_1 9.84375000;
  angles_2 -161.718750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1387.50000;
  origin_y -707.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -15.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 343.125000 0.00000000;
 time 41:20.08886719m;
 setangle 4.21875000 -15.4687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1321.25000;
  origin_y -681.625000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1657.50000;
  origin_y -327.000000;
  origin_z 168.000000;
  angles_1 8.43750000;
  angles_2 -160.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1405.00000;
  origin_y -707.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 343.125000 0.00000000;
 time 41:20.13891602m;
 setangle 4.21875000 -15.4687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1338.12500;
  origin_y -680.125000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1672.50000;
  origin_y -330.625000;
  origin_z 168.000000;
  angles_1 7.03125000;
  angles_2 -157.500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1422.00000;
  origin_y -705.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -15.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 343.125000 0.00000000;
 time 41:20.18896484m;
 setangle 1.40625000 -15.4687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1354.37500;
  origin_y -677.625000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1689.75000;
  origin_y -330.375000;
  origin_z 168.000000;
  angles_1 7.03125000;
  angles_2 -150.468750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1438.37500;
  origin_y -703.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -15.4687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 343.125000 0.00000000;
 time 41:20.23901367m;
 setangle 1.40625000 -15.4687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1370.37500;
  origin_y -674.250000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1706.12500;
  origin_y -328.375000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -150.468750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1454.50000;
  origin_y -699.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -15.4687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 343.125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 343.125000 0.00000000;
 time 41:20.28906250m;
 setangle 1.40625000 -12.6562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1386.25000;
  origin_y -676.875000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1721.50000;
  origin_y -326.500000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -150.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1471.50000;
  origin_y -698.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -12.6562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 343.125000 0.00000000;
 time 41:20.33911133m;
 setangle 1.40625000 -12.6562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1402.87500;
  origin_y -676.375000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1737.00000;
  origin_y -325.500000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -150.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1488.12500;
  origin_y -697.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 343.125000 0.00000000;
 time 41:20.38940430m;
 setangle 1.40625000 -16.8750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1421.25000;
  origin_y -670.875000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1752.62500;
  origin_y -325.250000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -150.468750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1504.75000;
  origin_y -698.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 345.937500 0.00000000;
 time 41:20.43945312m;
 setangle 0.00000000 -21.0937500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1440.00000;
  origin_y -666.625000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1764.50000;
  origin_y -325.000000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -150.468750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1521.25000;
  origin_y -700.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -21.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 41:20.48950195m;
 setangle 0.00000000 -26.7187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1460.37500;
  origin_y -659.625000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1773.62500;
  origin_y -324.750000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -151.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1537.87500;
  origin_y -701.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -26.7187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 337.500000 0.00000000;
 time 41:20.53955078m;
 setangle 0.00000000 -33.7500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1482.12500;
  origin_y -650.625000;
  origin_z 360.125000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1780.62500;
  origin_y -324.625000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -151.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1554.00000;
  origin_y -701.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 331.875000 0.00000000;
 time 41:20.58959961m;
 setangle 0.00000000 -45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1507.87500;
  origin_y -639.625000;
  origin_z 358.000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1786.12500;
  origin_y -324.500000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -151.875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1570.12500;
  origin_y -701.750000;
  origin_z 344.000000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 331.875000 0.00000000;
 time 41:20.63964844m;
 setangle 0.00000000 -60.4687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1554.50000;
  origin_y -643.500000;
  origin_z 367.375000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1586.50000;
  origin_y -703.625000;
  origin_z 344.000000;
  angles_2 -60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 41:20.68969727m;
 setangle 0.00000000 -68.9062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1581.00000;
  origin_y -645.125000;
  origin_z 366.500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1603.12500;
  origin_y -706.875000;
  origin_z 344.000000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 298.125000 0.00000000;
 time 41:20.73974609m;
 setangle 0.00000000 -81.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1611.62500;
  origin_y -647.625000;
  origin_z 366.500000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1619.62500;
  origin_y -712.500000;
  origin_z 360.000000;
  angles_2 -81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 298.125000 0.00000000;
 time 41:20.78979492m;
 setangle 0.00000000 -94.2187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1642.50000;
  origin_y -650.375000;
  origin_z 386.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1635.50000;
  origin_y -720.875000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 sound {
  channel 2;
  entity 159;
  soundnum 15; // items/itembk2.wav
  origin 784.000000 56.0000000 324.000000;
 }
}
block {
 camera 0.00000000 289.687500 0.00000000;
 time 41:20.83984375m;
 setangle 2.81250000 -104.062500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1672.12500;
  origin_y -652.625000;
  origin_z 394.000000;
  angles_1 2.81250000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1650.25000;
  origin_y -731.625000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -104.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 41:20.89013672m;
 setangle 1.40625000 -137.812500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1729.75000;
  origin_y -684.250000;
  origin_z 394.250000;
  angles_1 1.40625000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1663.12500;
  origin_y -741.625000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 1.40625000 254.531250 0.00000000;
 time 41:20.94018555m;
 setangle 1.40625000 -137.812500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1742.00000;
  origin_y -694.875000;
  origin_z 394.125000;
  angles_1 1.40625000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1675.62500;
  origin_y -752.000000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 1.40625000 254.531250 0.00000000;
 time 41:20.99023438m;
 setangle 1.40625000 -137.812500 0.00000000;
 clientdata {
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -706.500000;
  origin_z 409.625000;
  angles_1 1.40625000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1687.62500;
  origin_y -762.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 220.781250 0.00000000;
 time 41:21.04028320m;
 setangle 1.40625000 -137.812500 0.00000000;
 clientdata {
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.87500;
  origin_y -719.750000;
  origin_z 408.375000;
  angles_1 1.40625000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1699.37500;
  origin_y -773.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 220.781250 0.00000000;
 time 41:21.09033203m;
 setangle 2.81250000 -144.843750 0.00000000;
 clientdata {
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.87500;
  origin_y -751.625000;
  origin_z 401.625000;
  angles_1 2.81250000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1710.62500;
  origin_y -785.625000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 220.781250 0.00000000;
 time 41:21.14038086m;
 setangle 1.40625000 -154.687500 0.00000000;
 clientdata {
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1751.87500;
  origin_y -781.000000;
  origin_z 393.125000;
  angles_1 1.40625000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1721.25000;
  origin_y -798.500000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 220.781250 0.00000000;
 time 41:21.19042969m;
 setangle 1.40625000 -157.500000 0.00000000;
 clientdata {
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1751.87500;
  origin_y -800.875000;
  origin_z 404.500000;
  angles_1 1.40625000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1730.87500;
  origin_y -812.000000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 203.906250 0.00000000;
 time 41:21.24047852m;
 setangle 1.40625000 -161.718750 0.00000000;
 clientdata {
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.87500;
  origin_y -820.250000;
  origin_z 400.250000;
  angles_1 1.40625000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1735.87500;
  origin_y -826.000000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 203.906250 0.00000000;
 time 41:21.29052734m;
 setangle 1.40625000 -163.125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1750.00000;
  origin_y -822.125000;
  origin_z 398.250000;
  angles_1 1.40625000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1735.87500;
  origin_y -837.375000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 201.093750 0.00000000;
 time 41:21.34057617m;
 setangle 1.40625000 -163.125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1750.00000;
  origin_y -833.500000;
  origin_z 414.250000;
  angles_1 1.40625000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1735.87500;
  origin_y -846.375000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 41:21.39062500m;
 setangle 1.40625000 -163.125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1750.00000;
  origin_y -842.500000;
  origin_z 414.250000;
  angles_1 1.40625000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1733.75000;
  origin_y -845.875000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 41:21.44091797m;
 setangle 1.40625000 -163.125000 0.00000000;
 clientdata {
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1749.87500;
  origin_y -833.375000;
  origin_z 415.125000;
  angles_1 1.40625000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1730.50000;
  origin_y -837.875000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 41:21.49096680m;
 setangle 1.40625000 -163.125000 0.00000000;
 clientdata {
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1746.50000;
  origin_y -818.250000;
  origin_z 416.375000;
  angles_1 1.40625000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1725.75000;
  origin_y -823.625000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 41:21.54101562m;
 setangle 1.40625000 -163.125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1745.00000;
  origin_y -801.750000;
  origin_z 418.250000;
  angles_1 1.40625000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1544.37500;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1720.75000;
  origin_y -808.375000;
  origin_z 406.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 41:21.59106445m;
 setangle 1.40625000 -163.125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1745.00000;
  origin_y -785.125000;
  origin_z 416.250000;
  angles_1 1.40625000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1529.00000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1715.87500;
  origin_y -793.125000;
  origin_z 402.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 41:21.64111328m;
 setangle 1.40625000 -163.125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1745.00000;
  origin_y -768.500000;
  origin_z 412.125000;
  angles_1 1.40625000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1513.62500;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1710.87500;
  origin_y -777.875000;
  origin_z 395.875000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 41:21.69116211m;
 setangle 1.40625000 -163.125000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 9.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1747.25000;
  origin_y -759.625000;
  origin_z 406.125000;
  angles_1 1.40625000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1498.25000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1708.12500;
  origin_y -770.375000;
  origin_z 387.875000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 41:21.74121094m;
 setangle 1.40625000 -163.125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1749.37500;
  origin_y -759.000000;
  origin_z 397.125000;
  angles_1 1.40625000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1482.75000;
  origin_y -304.125000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1707.50000;
  origin_y -770.625000;
  origin_z 377.875000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 41:21.79125977m;
 setangle 1.40625000 -163.125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1749.75000;
  origin_y -760.500000;
  origin_z 385.375000;
  angles_1 1.40625000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1467.37500;
  origin_y -304.750000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1707.25000;
  origin_y -772.250000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 41:21.84130859m;
 setangle 1.40625000 -163.125000 0.00000000;
 clientdata {
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.87500;
  origin_y -768.750000;
  origin_z 393.625000;
  angles_1 1.40625000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1452.00000;
  origin_y -305.875000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1709.37500;
  origin_y -780.500000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 41:21.89135742m;
 setangle 1.40625000 -163.125000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1747.12500;
  origin_y -782.625000;
  origin_z 392.750000;
  angles_1 1.40625000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1436.50000;
  origin_y -307.750000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1706.50000;
  origin_y -793.875000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 41:21.94165039m;
 setangle 1.40625000 -163.125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1744.50000;
  origin_y -797.500000;
  origin_z 409.875000;
  angles_1 1.40625000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1421.12500;
  origin_y -310.250000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1701.00000;
  origin_y -809.500000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 41:21.99169922m;
 setangle 1.40625000 -163.125000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1743.75000;
  origin_y -811.125000;
  origin_z 412.125000;
  angles_1 1.40625000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1406.00000;
  origin_y -313.125000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1694.87500;
  origin_y -824.625000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 41:22.04174805m;
 setangle 1.40625000 -164.531250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1743.12500;
  origin_y -825.625000;
  origin_z 414.375000;
  angles_1 1.40625000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1390.87500;
  origin_y -316.375000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1688.00000;
  origin_y -839.375000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 41:22.09179688m;
 setangle 1.40625000 -168.750000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1742.37500;
  origin_y -843.125000;
  origin_z 432.750000;
  angles_1 1.40625000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1375.87500;
  origin_y -320.250000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1680.37500;
  origin_y -853.875000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 41:22.14184570m;
 setangle 1.40625000 -170.156250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1741.75000;
  origin_y -857.625000;
  origin_z 435.500000;
  angles_1 1.40625000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1361.00000;
  origin_y -325.000000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1672.12500;
  origin_y -868.000000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -170.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 189.843750 0.00000000;
 time 41:22.19189453m;
 setangle 1.40625000 -170.156250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1735.62500;
  origin_y -868.750000;
  origin_z 438.750000;
  angles_1 1.40625000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1346.37500;
  origin_y -330.375000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1657.75000;
  origin_y -880.375000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -170.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 189.843750 0.00000000;
 time 41:22.24194336m;
 setangle 1.40625000 -170.156250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1730.12500;
  origin_y -877.875000;
  origin_z 442.250000;
  angles_1 1.40625000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1332.12500;
  origin_y -336.375000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1643.12500;
  origin_y -890.750000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -170.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 188.437500 0.00000000;
 time 41:22.29199219m;
 setangle 1.40625000 -171.562500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1715.25000;
  origin_y -888.625000;
  origin_z 442.250000;
  angles_1 1.40625000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1318.00000;
  origin_y -342.875000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1628.12500;
  origin_y -899.500000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 188.437500 0.00000000;
 time 41:22.34204102m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1700.12500;
  origin_y -898.125000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1304.12500;
  origin_y -349.500000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1612.75000;
  origin_y -906.750000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 187.031250 0.00000000;
 time 41:22.39208984m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1684.62500;
  origin_y -904.250000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1290.37500;
  origin_y -356.500000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1597.25000;
  origin_y -912.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 187.031250 0.00000000;
 time 41:22.44213867m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1665.75000;
  origin_y -904.500000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1276.75000;
  origin_y -363.625000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1578.25000;
  origin_y -913.125000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 41:22.49243164m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1647.37500;
  origin_y -902.500000;
  origin_z 460.500000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1263.12500;
  origin_y -370.875000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1560.00000;
  origin_y -911.125000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 41:22.54248047m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1630.12500;
  origin_y -899.000000;
  origin_z 460.500000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1249.62500;
  origin_y -378.250000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1542.87500;
  origin_y -907.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 41:22.59252930m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1613.75000;
  origin_y -894.375000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1526.50000;
  origin_y -903.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 41:22.64257812m;
 setangle 2.81250000 -171.562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1597.87500;
  origin_y -886.875000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1510.75000;
  origin_y -897.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 41:22.69262695m;
 setangle 4.21875000 -165.937500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1581.12500;
  origin_y -872.625000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1495.75000;
  origin_y -891.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -165.937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 187.031250 0.00000000;
 time 41:22.74267578m;
 setangle 4.21875000 -156.093750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1561.62500;
  origin_y -852.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1480.62500;
  origin_y -886.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 187.031250 0.00000000;
 time 41:22.79272461m;
 setangle 4.21875000 -153.281250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1544.75000;
  origin_y -848.000000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1465.50000;
  origin_y -880.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 192.656250 0.00000000;
 time 41:22.84277344m;
 setangle 5.62500000 -151.875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1526.87500;
  origin_y -837.250000;
  origin_z 480.000000;
  angles_1 5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1450.25000;
  origin_y -875.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 205.312500 0.00000000;
 time 41:22.89282227m;
 setangle 5.62500000 -149.062500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1510.87500;
  origin_y -828.125000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1434.87500;
  origin_y -871.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 206.718750 0.00000000;
 time 41:22.94287109m;
 setangle 5.62500000 -137.812500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1485.00000;
  origin_y -810.375000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1418.87500;
  origin_y -867.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 206.718750 0.00000000;
 time 41:22.99316406m;
 setangle 8.43750000 -94.2187500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1406.62500;
  origin_y -804.500000;
  origin_z 474.375000;
  angles_1 8.43750000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1400.25000;
  origin_y -870.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 209.531250 0.00000000;
 time 41:23.04321289m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1382.25000;
  origin_y -807.625000;
  origin_z 477.250000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1382.25000;
  origin_y -875.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 264.375000 0.00000000;
 time 41:23.09326172m;
 setangle 9.84375000 -87.1875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1363.87500;
  origin_y -809.125000;
  origin_z 480.375000;
  angles_1 9.84375000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1365.62500;
  origin_y -882.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 41:23.14331055m;
 setangle 9.84375000 -85.7812500 0.00000000;
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 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 244.687500 0.00000000;
 time 41:26.09741211m;
 setangle 11.2500000 -99.8437500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 933.625000;
  origin_y -932.750000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 916.875000;
  origin_y -1016.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 244.687500 0.00000000;
 time 41:26.14770508m;
 setangle 11.2500000 -99.8437500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 921.875000;
  origin_y -946.750000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 905.125000;
  origin_y -1030.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 250.312500 0.00000000;
 time 41:26.19775391m;
 setangle 11.2500000 -98.4375000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 912.125000;
  origin_y -964.750000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 897.500000;
  origin_y -1049.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 258.750000 0.00000000;
 time 41:26.24780273m;
 setangle 11.2500000 -98.4375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 909.625000;
  origin_y -985.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 894.875000;
  origin_y -1069.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 258.750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 260.156250 0.00000000;
 time 41:26.29785156m;
 setangle 11.2500000 -98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 909.125000;
  origin_y -1004.12500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 894.500000;
  origin_y -1088.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 260.156250 0.00000000;
 time 41:26.34790039m;
 setangle 9.84375000 -127.968750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 948.875000;
  origin_y -1038.00000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 894.125000;
  origin_y -1104.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 260.156250 0.00000000;
 time 41:26.39794922m;
 setangle 8.43750000 177.187500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 943.750000;
  origin_y -1123.87500;
  origin_z 469.125000;
  angles_1 8.43750000;
  angles_2 177.187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 888.000000;
  origin_y -1122.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 177.187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 230.625000 0.00000000;
 time 41:26.44799805m;
 setangle 8.43750000 167.343750 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 940.875000;
  origin_y -1151.25000;
  origin_z 473.000000;
  angles_1 8.43750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 878.875000;
  origin_y -1139.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 175.781250 0.00000000;
 time 41:26.49804688m;
 setangle 8.43750000 167.343750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 953.875000;
  origin_y -1170.62500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 868.875000;
  origin_y -1153.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 175.781250 0.00000000;
 time 41:26.54809570m;
 setangle 8.43750000 167.343750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 943.000000;
  origin_y -1184.00000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 858.000000;
  origin_y -1167.12500;
  origin_z 438.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 165.937500 0.00000000;
 time 41:26.59814453m;
 setangle 8.43750000 164.531250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 931.250000;
  origin_y -1201.62500;
  origin_z 481.000000;
  angles_1 8.43750000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 847.125000;
  origin_y -1180.50000;
  origin_z 434.000000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 165.937500 0.00000000;
 time 41:26.64819336m;
 setangle 8.43750000 157.500000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 917.250000;
  origin_y -1225.12500;
  origin_z 475.000000;
  angles_1 8.43750000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 836.375000;
  origin_y -1193.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 165.937500 0.00000000;
 time 41:26.69848633m;
 setangle 8.43750000 156.093750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 903.625000;
  origin_y -1239.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 823.500000;
  origin_y -1206.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 156.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 156.093750 0.00000000;
 time 41:26.74853516m;
 setangle 8.43750000 153.281250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 888.125000;
  origin_y -1253.62500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 809.750000;
  origin_y -1216.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 154.687500 0.00000000;
 time 41:26.79858398m;
 setangle 7.03125000 146.250000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 868.500000;
  origin_y -1272.25000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 794.875000;
  origin_y -1225.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 151.875000 0.00000000;
 time 41:26.84863281m;
 setangle 7.03125000 146.250000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 853.375000;
  origin_y -1280.00000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 779.875000;
  origin_y -1233.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 151.875000 0.00000000;
 time 41:26.89868164m;
 setangle 7.03125000 146.250000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 838.250000;
  origin_y -1286.62500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 764.625000;
  origin_y -1240.00000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 144.843750 0.00000000;
 time 41:26.94873047m;
 setangle 8.43750000 146.250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 822.625000;
  origin_y -1287.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 749.375000;
  origin_y -1245.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 144.843750 0.00000000;
 time 41:26.99877930m;
 setangle 8.43750000 137.812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 780.625000;
  origin_y -1287.87500;
  origin_z 464.625000;
  angles_1 8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 733.250000;
  origin_y -1250.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 144.843750 0.00000000;
 time 41:27.04882812m;
 setangle 8.43750000 125.156250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 742.875000;
  origin_y -1287.87500;
  origin_z 455.500000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 716.250000;
  origin_y -1253.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 136.406250 0.00000000;
 time 41:27.09887695m;
 setangle 8.43750000 120.937500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 720.750000;
  origin_y -1287.87500;
  origin_z 452.625000;
  angles_1 8.43750000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 699.875000;
  origin_y -1257.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 120.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 123.750000 0.00000000;
 time 41:27.14892578m;
 setangle 8.43750000 119.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 701.500000;
  origin_y -1287.87500;
  origin_z 450.000000;
  angles_1 8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 684.000000;
  origin_y -1261.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 123.750000 0.00000000;
 time 41:27.19897461m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 680.875000;
  origin_y -1287.87500;
  origin_z 446.500000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 668.625000;
  origin_y -1267.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 119.531250 0.00000000;
 time 41:27.24926758m;
 setangle 8.43750000 106.875000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 659.750000;
  origin_y -1287.87500;
  origin_z 442.875000;
  angles_1 8.43750000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 653.500000;
  origin_y -1271.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 41:27.29931641m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 657.750000;
  origin_y -1286.00000;
  origin_z 440.125000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 641.250000;
  origin_y -1271.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 41:27.34936523m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 645.625000;
  origin_y -1286.00000;
  origin_z 440.125000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 639.250000;
  origin_y -1269.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 105.468750 0.00000000;
 time 41:27.39941406m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 650.500000;
  origin_y -1285.62500;
  origin_z 441.375000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 645.625000;
  origin_y -1265.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 41:27.44946289m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 664.375000;
  origin_y -1280.62500;
  origin_z 443.500000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 658.250000;
  origin_y -1260.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 41:27.49951172m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 681.000000;
  origin_y -1280.12500;
  origin_z 446.375000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 673.250000;
  origin_y -1254.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 41:27.54956055m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 697.875000;
  origin_y -1280.37500;
  origin_z 449.500000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 688.250000;
  origin_y -1248.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 41:27.59960938m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 711.500000;
  origin_y -1281.50000;
  origin_z 452.500000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 700.250000;
  origin_y -1244.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 41:27.64965820m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 714.875000;
  origin_y -1284.75000;
  origin_z 454.875000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 702.250000;
  origin_y -1243.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 41:27.69970703m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 708.625000;
  origin_y -1287.62500;
  origin_z 455.625000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 695.625000;
  origin_y -1244.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 41:27.75000000m;
 setangle 8.43750000 106.875000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 696.375000;
  origin_y -1287.87500;
  origin_z 454.875000;
  angles_1 8.43750000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 682.750000;
  origin_y -1248.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 106.875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1236.50000 -516.500000 172.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1221.87500 -521.375000 183.500000;
 }
 temp_entity {
  entitytype 3;
  origin 1213.62500 -524.125000 151.875000;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 41:27.80004883m;
 setangle 8.43750000 106.875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 678.375000;
  origin_y -1287.75000;
  origin_z 452.750000;
  angles_1 8.43750000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 666.000000;
  origin_y -1250.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 41:27.85009766m;
 setangle 8.43750000 106.875000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 660.000000;
  origin_y -1284.62500;
  origin_z 451.875000;
  angles_1 8.43750000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 648.125000;
  origin_y -1248.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 105.468750 0.00000000;
 time 41:27.90014648m;
 setangle 8.43750000 106.875000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 643.375000;
  origin_y -1283.25000;
  origin_z 452.625000;
  angles_1 8.43750000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 631.125000;
  origin_y -1246.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1204.25000 -527.250000 235.250000;
 }
}
block {
 camera 7.03125000 105.468750 0.00000000;
 time 41:27.95019531m;
 setangle 8.43750000 106.875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 627.875000;
  origin_y -1282.25000;
  origin_z 454.125000;
  angles_1 8.43750000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 614.750000;
  origin_y -1242.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 105.468750 0.00000000;
 time 41:28.00024414m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 612.125000;
  origin_y -1281.12500;
  origin_z 456.000000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 598.875000;
  origin_y -1237.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 105.468750 0.00000000;
 time 41:28.05029297m;
 setangle 8.43750000 106.875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 599.625000;
  origin_y -1274.50000;
  origin_z 458.750000;
  angles_1 8.43750000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 583.625000;
  origin_y -1226.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 41:28.10034180m;
 setangle 8.43750000 167.343750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.875000;
  origin_y -1233.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 570.750000;
  origin_y -1216.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 105.468750 0.00000000;
 time 41:28.15039062m;
 setangle 11.2500000 -168.750000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 642.375000;
  origin_y -1192.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 557.750000;
  origin_y -1207.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -168.750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 105.468750 0.00000000;
 time 41:28.20043945m;
 setangle 8.43750000 -137.812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 607.375000;
  origin_y -1142.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 541.750000;
  origin_y -1199.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 165.937500 0.00000000;
 time 41:28.25048828m;
 setangle 8.43750000 -99.8437500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 543.500000;
  origin_y -1108.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 526.625000;
  origin_y -1193.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 220.781250 0.00000000;
 time 41:28.30078125m;
 setangle 8.43750000 -92.8125000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 529.000000;
  origin_y -1102.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 522.625000;
  origin_y -1188.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 220.781250 0.00000000;
 time 41:28.35083008m;
 setangle 8.43750000 -70.3125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 499.750000;
  origin_y -1099.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 527.000000;
  origin_y -1182.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 258.750000 0.00000000;
 time 41:28.40087891m;
 setangle 11.2500000 -39.3750000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 473.375000;
  origin_y -1121.12500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 538.500000;
  origin_y -1177.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 288.281250 0.00000000;
 time 41:28.45092773m;
 setangle 16.8750000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 470.875000;
  origin_y -1175.00000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 554.375000;
  origin_y -1173.00000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 0.00000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 319.218750 0.00000000;
 time 41:28.50097656m;
 setangle 18.2812500 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 487.625000;
  origin_y -1177.50000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 570.125000;
  origin_y -1169.37500;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 319.218750 0.00000000;
 time 41:28.55102539m;
 setangle 15.4687500 1.40625000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 504.875000;
  origin_y -1175.62500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 589.000000;
  origin_y -1171.37500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 0.00000000 0.00000000;
 time 41:28.60107422m;
 setangle 15.4687500 1.40625000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 522.375000;
  origin_y -1179.25000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 606.500000;
  origin_y -1175.12500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 41:28.65112305m;
 setangle 15.4687500 1.40625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 536.875000;
  origin_y -1190.12500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 621.000000;
  origin_y -1186.00000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 41:28.70117188m;
 setangle 15.4687500 1.40625000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 548.875000;
  origin_y -1205.37500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 633.000000;
  origin_y -1201.25000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 41:28.75122070m;
 setangle 15.4687500 4.21875000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 559.125000;
  origin_y -1224.50000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 642.875000;
  origin_y -1216.25000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 41:28.80151367m;
 setangle 15.4687500 29.5312500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 584.750000;
  origin_y -1272.62500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 656.875000;
  origin_y -1229.37500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 41:28.85156250m;
 setangle 15.4687500 39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 609.250000;
  origin_y -1287.87500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 673.000000;
  origin_y -1239.75000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 28.1250000 0.00000000;
 time 41:28.90161133m;
 setangle 15.4687500 39.3750000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 637.500000;
  origin_y -1287.87500;
  origin_z 479.375000;
  angles_1 15.4687500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 691.875000;
  origin_y -1242.87500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 37.9687500 0.00000000;
 time 41:28.95166016m;
 setangle 15.4687500 39.3750000 0.00000000;
 clientdata {
  vel_x 24.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 660.875000;
  origin_y -1285.12500;
  origin_z 476.250000;
  angles_1 15.4687500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 711.625000;
  origin_y -1241.37500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 37.9687500 0.00000000;
 time 41:29.00170898m;
 setangle 15.4687500 39.3750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 677.375000;
  origin_y -1283.25000;
  origin_z 477.875000;
  angles_1 15.4687500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 730.000000;
  origin_y -1238.00000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 37.9687500 0.00000000;
 time 41:29.05175781m;
 setangle 15.4687500 39.3750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 690.500000;
  origin_y -1281.87500;
  origin_z 481.250000;
  angles_1 15.4687500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 747.000000;
  origin_y -1233.25000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 37.9687500 0.00000000;
 time 41:29.10180664m;
 setangle 12.6562500 39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 701.125000;
  origin_y -1280.75000;
  origin_z 481.250000;
  angles_1 12.6562500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 763.000000;
  origin_y -1227.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 37.9687500 0.00000000;
 time 41:29.15185547m;
 setangle 12.6562500 39.3750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 713.625000;
  origin_y -1276.25000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 778.250000;
  origin_y -1220.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 37.9687500 0.00000000;
 time 41:29.20190430m;
 setangle 12.6562500 39.3750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 728.375000;
  origin_y -1268.62500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 793.000000;
  origin_y -1212.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 37.9687500 0.00000000;
 time 41:29.25195312m;
 setangle 12.6562500 45.0000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 746.750000;
  origin_y -1264.75000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 807.125000;
  origin_y -1204.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 37.9687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 11.2500000 37.9687500 0.00000000;
 time 41:29.30224609m;
 setangle 14.0625000 47.8125000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 765.375000;
  origin_y -1259.12500;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 820.750000;
  origin_y -1195.00000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 47.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 41:29.35229492m;
 setangle 12.6562500 50.6250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 778.625000;
  origin_y -1246.75000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 50.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 831.125000;
  origin_y -1179.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 50.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 41:29.40234375m;
 setangle 12.6562500 52.0312500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 788.250000;
  origin_y -1231.25000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 52.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 839.125000;
  origin_y -1162.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 52.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 46.4062500 0.00000000;
 time 41:29.45239258m;
 setangle 12.6562500 53.4375000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 796.000000;
  origin_y -1215.75000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 845.125000;
  origin_y -1146.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 50.6250000 0.00000000;
 time 41:29.50244141m;
 setangle 12.6562500 53.4375000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 802.125000;
  origin_y -1200.50000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 851.250000;
  origin_y -1130.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 52.0312500 0.00000000;
 time 41:29.55249023m;
 setangle 12.6562500 53.4375000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 808.875000;
  origin_y -1185.62500;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 858.000000;
  origin_y -1115.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 196;
  soundnum 15; // items/itembk2.wav
  origin 1248.00000 -1128.00000 444.000000;
 }
}
block {
 camera 11.2500000 52.0312500 0.00000000;
 time 41:29.60253906m;
 setangle 12.6562500 53.4375000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 816.125000;
  origin_y -1171.12500;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 865.250000;
  origin_y -1101.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 52.0312500 0.00000000;
 time 41:29.65258789m;
 setangle 12.6562500 53.4375000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 822.625000;
  origin_y -1156.12500;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 871.750000;
  origin_y -1086.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 52.0312500 0.00000000;
 time 41:29.70263672m;
 setangle 12.6562500 52.0312500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 825.750000;
  origin_y -1138.37500;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 52.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 876.625000;
  origin_y -1069.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 52.0312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 52.0312500 0.00000000;
 time 41:29.75268555m;
 setangle 11.2500000 45.0000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 821.375000;
  origin_y -1116.12500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 880.625000;
  origin_y -1054.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 52.0312500 0.00000000;
 time 41:29.80273438m;
 setangle 11.2500000 42.1875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 825.250000;
  origin_y -1097.12500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 887.375000;
  origin_y -1037.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 42.1875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 41:29.85302734m;
 setangle 11.2500000 40.7812500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 831.625000;
  origin_y -1080.37500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 895.250000;
  origin_y -1022.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 40.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 40.7812500 0.00000000;
 time 41:29.90307617m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 828.000000;
  origin_y -1043.25000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 906.500000;
  origin_y -1008.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 39.3750000 0.00000000;
 time 41:29.95312500m;
 setangle 9.84375000 8.43750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 835.625000;
  origin_y -1011.00000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 920.625000;
  origin_y -996.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 39.3750000 0.00000000;
 time 41:30.00317383m;
 setangle 9.84375000 7.03125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 849.875000;
  origin_y -998.500000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 935.250000;
  origin_y -985.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 21.0937500 0.00000000;
 time 41:30.05322266m;
 setangle 9.84375000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 865.000000;
  origin_y -977.625000;
  origin_z 487.125000;
  angles_1 9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 951.375000;
  origin_y -977.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 5.62500000 0.00000000;
 time 41:30.10327148m;
 setangle 9.84375000 -2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 881.750000;
  origin_y -964.875000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 967.875000;
  origin_y -971.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 5.62500000 0.00000000;
 time 41:30.15332031m;
 setangle 9.84375000 -2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
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block {
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 updateentity {
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 sound {
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block {
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block {
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block {
 camera 8.43750000 355.781250 0.00000000;
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block {
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block {
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 sound {
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  soundnum 16; // player/plyrjmp8.wav
  origin 1361.62500 -645.625000 344.000000;
 }
}
block {
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 time 41:30.75415039m;
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block {
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 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 14.0625000 14.0625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 14.0625000 15.4687500 0.00000000;
 time 41:32.30639648m;
 setangle 15.4687500 18.2812500 0.00000000;
 clientdata {
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  entity 1;
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 }
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  entity 4;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 170;
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 updateentity {
  entity 195;
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 updateentity {
  entity 196;
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}
block {
 camera 14.0625000 15.4687500 0.00000000;
 time 41:32.35644531m;
 setangle 15.4687500 18.2812500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1408.50000;
  origin_y -962.875000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1487.75000;
  origin_y -934.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
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  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 15.4687500 0.00000000;
 time 41:32.40649414m;
 setangle 15.4687500 18.2812500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1393.37500;
  origin_y -968.250000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1472.75000;
  origin_y -939.875000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 16.8750000 0.00000000;
 time 41:32.45654297m;
 setangle 14.0625000 16.8750000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1377.00000;
  origin_y -971.750000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1457.62500;
  origin_y -945.125000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
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 updateentity {
  entity 44;
  origin_z -152.000000;
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 updateentity {
  entity 45;
  origin_z -152.000000;
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 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 16.8750000 0.00000000;
 time 41:32.50683594m;
 setangle 14.0625000 16.8750000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1367.50000;
  origin_y -983.625000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1448.00000;
  origin_y -957.000000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 15.4687500 0.00000000;
 time 41:32.55688477m;
 setangle 15.4687500 16.8750000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1363.00000;
  origin_y -1000.50000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1443.00000;
  origin_y -974.125000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 16.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 15.4687500 0.00000000;
 time 41:32.60693359m;
 setangle 15.4687500 -15.4687500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1357.87500;
  origin_y -965.000000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1438.37500;
  origin_y -989.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 15.4687500 0.00000000;
 time 41:32.65698242m;
 setangle 15.4687500 -33.7500000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1363.75000;
  origin_y -956.500000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1432.62500;
  origin_y -1005.00000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 343.125000 0.00000000;
 time 41:32.70703125m;
 setangle 15.4687500 -30.9375000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1356.87500;
  origin_y -972.250000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1428.00000;
  origin_y -1015.87500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 55; // player/h2ojump.wav
  origin 1519.87500 -538.125000 172.000000;
 }
}
block {
 camera 14.0625000 343.125000 0.00000000;
 time 41:32.75708008m;
 setangle 15.4687500 -29.5312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1352.25000;
  origin_y -972.625000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1424.50000;
  origin_y -1015.87500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
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 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1519.87500 -538.125000 172.000000;
 }
}
block {
 camera 14.0625000 324.843750 0.00000000;
 time 41:32.80712891m;
 setangle 15.4687500 -26.7187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
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  currentammo 1;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1347.62500;
  origin_y -976.250000;
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  angles_1 15.4687500;
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 }
 updateentity {
  entity 4;
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  origin_y -1015.87500;
  origin_z 440.000000;
  angles_1 -4.21875000;
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 updateentity {
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
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 }
 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
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 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 329.062500 0.00000000;
 time 41:32.85717773m;
 setangle 14.0625000 -22.5000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1342.75000;
  origin_y -981.500000;
  origin_z 493.500000;
  angles_1 14.0625000;
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 }
 updateentity {
  entity 4;
  frame 11;
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 updateentity {
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 updateentity {
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 updateentity {
  entity 195;
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 updateentity {
  entity 196;
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 updateentity {
  entity 203;
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}
block {
 camera 14.0625000 331.875000 0.00000000;
 time 41:32.90722656m;
 setangle 14.0625000 -21.0937500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1341.37500;
  origin_y -983.500000;
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  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
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  origin_y -1015.87500;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 updateentity {
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 updateentity {
  entity 55;
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 updateentity {
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 updateentity {
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 updateentity {
  entity 196;
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 updateentity {
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}
block {
 camera 14.0625000 331.875000 0.00000000;
 time 41:32.95727539m;
 setangle 14.0625000 -19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1340.62500;
  origin_y -985.375000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1419.75000;
  origin_y -1015.87500;
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 196;
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 updateentity {
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}
block {
 camera 12.6562500 336.093750 0.00000000;
 time 41:33.00756836m;
 setangle 14.0625000 -19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 196;
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 updateentity {
  entity 203;
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}
block {
 camera 12.6562500 338.906250 0.00000000;
 time 41:33.05761719m;
 setangle 14.0625000 -16.8750000 0.00000000;
 clientdata {
  uk_bit_b10;
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 updateentity {
  entity 1;
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  origin_x 1339.25000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 196;
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 }
 updateentity {
  entity 203;
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}
block {
 camera 12.6562500 338.906250 0.00000000;
 time 41:33.10766602m;
 setangle 14.0625000 1.40625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
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  ammo_cells 0;
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 203;
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 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1597.00000 -529.875000 211.750000;
 }
}
block {
 camera 12.6562500 338.906250 0.00000000;
 time 41:33.15771484m;
 setangle 14.0625000 14.0625000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 196;
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 updateentity {
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}
block {
 camera 12.6562500 341.718750 0.00000000;
 time 41:33.20776367m;
 setangle 14.0625000 14.0625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 196;
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 }
 updateentity {
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}
block {
 camera 12.6562500 12.6562500 0.00000000;
 time 41:33.25781250m;
 setangle 14.0625000 14.0625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1338.00000;
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 12.6562500 12.6562500 0.00000000;
 time 41:33.30786133m;
 setangle 14.0625000 14.0625000 0.00000000;
 clientdata {
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  weaponmodel 0;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 12.6562500 12.6562500 0.00000000;
 time 41:33.35791016m;
 setangle 14.0625000 14.0625000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 12.6562500 12.6562500 0.00000000;
 time 41:33.40795898m;
 setangle 14.0625000 15.4687500 0.00000000;
 clientdata {
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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  origin_x 1338.62500;
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 12.6562500 12.6562500 0.00000000;
 time 41:33.45800781m;
 setangle 14.0625000 45.0000000 0.00000000;
 clientdata {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 12.6562500 14.0625000 0.00000000;
 time 41:33.50805664m;
 setangle 15.4687500 109.687500 0.00000000;
 clientdata {
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  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 12.6562500 45.0000000 0.00000000;
 time 41:33.55834961m;
 setangle 15.4687500 115.312500 0.00000000;
 clientdata {
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  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 1730.37500 -528.000000 300.000000;
 }
}
block {
 camera 12.6562500 45.0000000 0.00000000;
 time 41:33.60839844m;
 setangle 14.0625000 136.406250 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 14.0625000 108.281250 0.00000000;
 time 41:33.65844727m;
 setangle 14.0625000 142.031250 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 14.0625000 108.281250 0.00000000;
 time 41:33.70849609m;
 setangle 12.6562500 157.500000 0.00000000;
 clientdata {
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1471.62500;
  origin_y -972.250000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
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  origin_x 1392.00000;
  origin_y -941.500000;
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  angles_1 -2.81250000;
  angles_2 157.500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 135.000000 0.00000000;
 time 41:33.75854492m;
 setangle 14.0625000 -127.968750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
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  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1431.25000;
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 }
 updateentity {
  entity 4;
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 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
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 }
}
block {
 camera 12.6562500 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 11.2500000 156.093750 0.00000000;
 time 41:33.80859375m;
 setangle 14.0625000 -125.156250 0.00000000;
 clientdata {
  vel_x -13.0000000;
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  currentammo 1;
  ammo_shells 0;
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  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1417.00000;
  origin_y -872.500000;
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  angles_1 14.0625000;
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 }
 updateentity {
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  origin_x 1366.50000;
  origin_y -940.625000;
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  angles_2 -125.156250;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 156.093750 0.00000000;
 time 41:33.85864258m;
 setangle 11.2500000 -123.750000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -13.0000000;
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  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1408.12500;
  origin_y -881.500000;
  origin_z 489.250000;
  angles_1 11.2500000;
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 }
 updateentity {
  entity 4;
  frame 10;
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  origin_y -951.750000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
  origin_z 416.000000;
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}
block {
 camera 12.6562500 230.625000 0.00000000;
 time 41:33.90869141m;
 setangle 11.2500000 -123.750000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1402.62500;
  origin_y -898.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1353.12500;
  origin_y -968.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 11;
  origin 1843.87500 -537.125000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 9.84375000 234.843750 0.00000000;
 time 41:33.95874023m;
 setangle 11.2500000 -123.750000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1398.50000;
  origin_y -914.750000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1349.12500;
  origin_y -985.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 234.843750 0.00000000;
 time 41:34.00878906m;
 setangle 11.2500000 -123.750000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1401.87500;
  origin_y -932.625000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1352.37500;
  origin_y -1002.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 234.843750 0.00000000;
 time 41:34.05908203m;
 setangle 12.6562500 -122.343750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1403.37500;
  origin_y -948.000000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 -122.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1355.87500;
  origin_y -1019.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 30; // misc/r_tele5.wav
  origin 1843.87500 -537.125000 280.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 27; // misc/r_tele2.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 9.84375000 234.843750 0.00000000;
 time 41:34.10913086m;
 setangle 12.6562500 -122.343750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1402.25000;
  origin_y -966.625000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 -122.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1354.87500;
  origin_y -1037.62500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -122.343750;
  angles_3 -7.03125000;
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 updateentity {
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 }
 updateentity {
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 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
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 updateentity {
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 236.250000 0.00000000;
 time 41:34.15917969m;
 setangle 12.6562500 -127.968750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1405.62500;
  origin_y -989.500000;
  origin_z 499.375000;
  angles_1 12.6562500;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 7;
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 }
 updateentity {
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 updateentity {
  entity 33;
 }
 updateentity {
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 updateentity {
  entity 45;
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 updateentity {
  entity 56;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 11.2500000 236.250000 0.00000000;
 time 41:34.20922852m;
 setangle 12.6562500 -140.625000 0.00000000;
 clientdata {
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  currentammo 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 11.2500000 236.250000 0.00000000;
 time 41:34.25927734m;
 setangle 12.6562500 -167.343750 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 11.2500000 217.968750 0.00000000;
 time 41:34.30932617m;
 setangle 12.6562500 -167.343750 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 11.2500000 191.250000 0.00000000;
 time 41:34.35937500m;
 setangle 12.6562500 -167.343750 0.00000000;
 clientdata {
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  ammo_nails 0;
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  weapon 0x80;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 41:34.40942383m;
 setangle 12.6562500 -168.750000 0.00000000;
 clientdata {
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  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 32; // weapons/pkup.wav
  origin 1290.37500 -1127.75000 444.000000;
 }
}
block {
 camera 11.2500000 191.250000 0.00000000;
 time 41:34.45947266m;
 setangle 14.0625000 167.343750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1355.50000;
  origin_y -1153.37500;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1272.25000;
  origin_y -1136.75000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 868.625000 231.000000 324.000000;
 }
}
block {
 camera 11.2500000 189.843750 0.00000000;
 time 41:34.50952148m;
 setangle 14.0625000 149.062500 0.00000000;
 clientdata {
  vel_x -25.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1325.50000;
  origin_y -1182.37500;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 149.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1251.75000;
  origin_y -1140.62500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 149.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 165.937500 0.00000000;
 time 41:34.55957031m;
 setangle 14.0625000 149.062500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1306.50000;
  origin_y -1177.87500;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 149.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1232.62500;
  origin_y -1136.00000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 149.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 165.937500 0.00000000;
 time 41:34.60986328m;
 setangle 12.6562500 143.437500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1285.37500;
  origin_y -1173.75000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1215.50000;
  origin_y -1124.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 147.656250 0.00000000;
 time 41:34.65991211m;
 setangle 12.6562500 142.031250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1270.37500;
  origin_y -1166.25000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1201.87500;
  origin_y -1115.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 142.031250 0.00000000;
 time 41:34.70996094m;
 setangle 12.6562500 142.031250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1257.12500;
  origin_y -1157.25000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1188.62500;
  origin_y -1106.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 140.625000 0.00000000;
 time 41:34.76000977m;
 setangle 14.0625000 142.031250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1243.50000;
  origin_y -1147.87500;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1175.37500;
  origin_y -1097.25000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 142.031250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 140.625000 0.00000000;
 time 41:34.81005859m;
 setangle 14.0625000 142.031250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1231.62500;
  origin_y -1134.00000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1163.50000;
  origin_y -1083.50000;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 142.031250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 140.625000 0.00000000;
 time 41:34.86010742m;
 setangle 14.0625000 142.031250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1221.37500;
  origin_y -1119.87500;
  origin_z 501.500000;
  angles_1 14.0625000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1153.25000;
  origin_y -1069.25000;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 142.031250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 140.625000 0.00000000;
 time 41:34.91015625m;
 setangle 14.0625000 142.031250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1211.00000;
  origin_y -1106.87500;
  origin_z 501.500000;
  angles_1 14.0625000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1142.87500;
  origin_y -1056.37500;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 142.031250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 140.625000 0.00000000;
 time 41:34.96020508m;
 setangle 14.0625000 142.031250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1200.12500;
  origin_y -1094.62500;
  origin_z 501.500000;
  angles_1 14.0625000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1132.00000;
  origin_y -1044.12500;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 142.031250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 140.625000 0.00000000;
 time 41:35.01025391m;
 setangle 12.6562500 143.437500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1190.50000;
  origin_y -1081.50000;
  origin_z 499.375000;
  angles_1 12.6562500;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1120.62500;
  origin_y -1032.37500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 140.625000 0.00000000;
 time 41:35.06030273m;
 setangle 12.6562500 146.250000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1180.87500;
  origin_y -1066.87500;
  origin_z 499.375000;
  angles_1 12.6562500;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1108.75000;
  origin_y -1021.25000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 142.031250 0.00000000;
 time 41:35.11035156m;
 setangle 12.6562500 153.281250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1173.12500;
  origin_y -1047.25000;
  origin_z 499.375000;
  angles_1 12.6562500;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1096.00000;
  origin_y -1010.87500;
  origin_z 446.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 144.843750 0.00000000;
 time 41:35.16064453m;
 setangle 12.6562500 161.718750 0.00000000;
 clientdata {
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  entity 1;
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 updateentity {
  entity 195;
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 updateentity {
  entity 203;
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}
block {
 camera 11.2500000 144.843750 0.00000000;
 time 41:35.21069336m;
 setangle 11.2500000 -175.781250 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
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}
block {
 camera 11.2500000 151.875000 0.00000000;
 time 41:35.26074219m;
 setangle 11.2500000 -163.125000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1135.25000;
  origin_y -960.750000;
  origin_z 489.250000;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1161.00000 254.500000 312.000000;
 }
}
block {
 camera 11.2500000 151.875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 182.812500 0.00000000;
 time 41:35.31079102m;
 setangle 11.2500000 -161.718750 0.00000000;
 clientdata {
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  entity 1;
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  entity 4;
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
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 updateentity {
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
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}
block {
 camera 9.84375000 195.468750 0.00000000;
 time 41:35.36083984m;
 setangle 9.84375000 -158.906250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 2.00000000;
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  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1098.12500;
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 updateentity {
  entity 4;
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 updateentity {
  entity 195;
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 updateentity {
  entity 203;
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}
block {
 camera 9.84375000 195.468750 0.00000000;
 time 41:35.41088867m;
 setangle 9.84375000 -158.906250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
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  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1080.87500;
  origin_y -948.375000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -158.906250;
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 updateentity {
  entity 4;
  frame 8;
  origin_x 999.625000;
  origin_y -977.500000;
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 updateentity {
  entity 195;
  origin_z 416.000000;
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 updateentity {
  entity 203;
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}
block {
 camera 9.84375000 196.875000 0.00000000;
 time 41:35.46093750m;
 setangle 9.84375000 -158.906250 0.00000000;
 clientdata {
  vel_x -20.0000000;
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  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
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  entity 1;
  frame 8;
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  origin_y -949.125000;
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 }
 updateentity {
  entity 4;
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 updateentity {
  entity 203;
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}
block {
 camera 8.43750000 199.687500 0.00000000;
 time 41:35.51098633m;
 setangle 8.43750000 -157.500000 0.00000000;
 clientdata {
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1047.25000;
  origin_y -948.750000;
  origin_z 485.000000;
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 updateentity {
  entity 4;
  frame 9;
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  origin_y -980.000000;
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
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 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 199.687500 0.00000000;
 time 41:35.56103516m;
 setangle 9.84375000 -150.468750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1026.50000;
  origin_y -948.250000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 950.375000;
  origin_y -988.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
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  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
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}
block {
 camera 7.03125000 201.093750 0.00000000;
 time 41:35.61108398m;
 setangle 12.6562500 -126.562500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 990.625000;
  origin_y -936.750000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 -126.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 938.125000;
  origin_y -1004.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 201.093750 0.00000000;
 time 41:35.66137695m;
 setangle 11.2500000 -116.718750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 970.125000;
  origin_y -946.750000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
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  angles_2 -116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
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}
block {
 camera 11.2500000 232.031250 0.00000000;
 time 41:35.71142578m;
 setangle 11.2500000 -115.312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
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  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 966.000000;
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  origin_z 489.250000;
  angles_1 11.2500000;
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 195;
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 updateentity {
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}
block {
 camera 9.84375000 241.875000 0.00000000;
 time 41:35.76147461m;
 setangle 11.2500000 -115.312500 0.00000000;
 clientdata {
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  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 966.250000;
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  origin_z 489.250000;
  angles_1 11.2500000;
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 }
 updateentity {
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  angles_3 0.00000000;
 }
 updateentity {
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 updateentity {
  entity 33;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 195;
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 }
 updateentity {
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}
block {
 camera 9.84375000 243.281250 0.00000000;
 time 41:35.81152344m;
 setangle 11.2500000 -115.312500 0.00000000;
 clientdata {
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  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 967.625000;
  origin_y -969.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 929.000000;
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  angles_3 -4.21875000;
 }
 updateentity {
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
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 updateentity {
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 updateentity {
  entity 55;
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 updateentity {
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 1353.37500 233.625000 324.000000;
 }
}
block {
 camera 9.84375000 243.281250 0.00000000;
 time 41:35.86157227m;
 setangle 11.2500000 -115.312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 966.500000;
  origin_y -986.500000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 927.875000;
  origin_y -1063.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -115.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 243.281250 0.00000000;
 time 41:35.91162109m;
 setangle 11.2500000 -127.968750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 946.750000;
  origin_y -1053.00000;
  origin_z 461.000000;
  angles_1 11.2500000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 924.000000;
  origin_y -1080.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 1386.62500 220.500000 324.000000;
 }
}
block {
 camera 9.84375000 243.281250 0.00000000;
 time 41:35.96166992m;
 setangle 9.84375000 -147.656250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 941.875000;
  origin_y -1082.25000;
  origin_z 457.125000;
  angles_1 9.84375000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 915.625000;
  origin_y -1098.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 243.281250 0.00000000;
 time 41:36.01171875m;
 setangle 9.84375000 -150.468750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 940.250000;
  origin_y -1095.00000;
  origin_z 461.750000;
  angles_1 9.84375000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 905.750000;
  origin_y -1113.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 230.625000 0.00000000;
 time 41:36.06176758m;
 setangle 8.43750000 -153.281250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 939.000000;
  origin_y -1106.37500;
  origin_z 465.750000;
  angles_1 8.43750000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 894.625000;
  origin_y -1127.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -153.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 208.125000 0.00000000;
 time 41:36.11181641m;
 setangle 8.43750000 -158.906250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 937.500000;
  origin_y -1119.87500;
  origin_z 470.750000;
  angles_1 8.43750000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 882.000000;
  origin_y -1139.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 205.312500 0.00000000;
 time 41:36.16186523m;
 setangle 8.43750000 -165.937500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 938.750000;
  origin_y -1136.12500;
  origin_z 476.250000;
  angles_1 8.43750000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 870.750000;
  origin_y -1151.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -165.937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 199.687500 0.00000000;
 time 41:36.21215820m;
 setangle 9.84375000 -180.000000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 945.625000;
  origin_y -1162.62500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 859.375000;
  origin_y -1162.62500;
  origin_z 438.000000;
  angles_1 -2.81250000;
  angles_2 -180.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 199.687500 0.00000000;
 time 41:36.26220703m;
 setangle 9.84375000 164.531250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -14.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 931.750000;
  origin_y -1194.87500;
  origin_z 483.125000;
  angles_1 9.84375000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 848.000000;
  origin_y -1174.00000;
  origin_z 434.000000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 192.656250 0.00000000;
 time 41:36.31225586m;
 setangle 11.2500000 163.125000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -14.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 919.375000;
  origin_y -1208.25000;
  origin_z 479.250000;
  angles_1 11.2500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 836.625000;
  origin_y -1185.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 163.125000 0.00000000;
 time 41:36.36230469m;
 setangle 11.2500000 157.500000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 903.500000;
  origin_y -1226.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 823.375000;
  origin_y -1195.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 163.125000 0.00000000;
 time 41:36.41235352m;
 setangle 9.84375000 154.687500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 888.375000;
  origin_y -1240.25000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 809.500000;
  origin_y -1205.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 161.718750 0.00000000;
 time 41:36.46240234m;
 setangle 9.84375000 154.687500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 874.125000;
  origin_y -1248.62500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 795.250000;
  origin_y -1213.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 153.281250 0.00000000;
 time 41:36.51245117m;
 setangle 11.2500000 154.687500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 855.125000;
  origin_y -1252.00000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 776.625000;
  origin_y -1217.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 153.281250 0.00000000;
 time 41:36.56250000m;
 setangle 12.6562500 156.093750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 837.500000;
  origin_y -1251.37500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 758.625000;
  origin_y -1218.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 156.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 153.281250 0.00000000;
 time 41:36.61254883m;
 setangle 12.6562500 156.093750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 820.125000;
  origin_y -1251.50000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 741.250000;
  origin_y -1218.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 156.093750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 153.281250 0.00000000;
 time 41:36.66259766m;
 setangle 11.2500000 154.687500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 802.875000;
  origin_y -1252.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 724.375000;
  origin_y -1217.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 154.687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 154.687500 0.00000000;
 time 41:36.71289062m;
 setangle 11.2500000 144.843750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 778.750000;
  origin_y -1261.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 707.375000;
  origin_y -1214.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 153.281250 0.00000000;
 time 41:36.76293945m;
 setangle 9.84375000 127.968750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 745.125000;
  origin_y -1274.00000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 690.375000;
  origin_y -1207.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 127.968750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 153.281250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 143.437500 0.00000000;
 time 41:36.81298828m;
 setangle 9.84375000 125.156250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 726.125000;
  origin_y -1268.25000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 674.625000;
  origin_y -1198.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 125.156250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 143.437500 0.00000000;
 time 41:36.86303711m;
 setangle 8.43750000 119.531250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 704.750000;
  origin_y -1263.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 660.125000;
  origin_y -1189.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 123.750000 0.00000000;
 time 41:36.91308594m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 676.125000;
  origin_y -1258.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 647.000000;
  origin_y -1176.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 123.750000 0.00000000;
 time 41:36.96313477m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 664.500000;
  origin_y -1245.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 635.375000;
  origin_y -1163.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 118.125000 0.00000000;
 time 41:37.01318359m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 650.250000;
  origin_y -1233.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 625.000000;
  origin_y -1150.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 106.875000 0.00000000;
 time 41:37.06323242m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 641.000000;
  origin_y -1219.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 615.875000;
  origin_y -1136.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 41:37.11328125m;
 setangle 8.43750000 104.062500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 630.750000;
  origin_y -1205.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 607.625000;
  origin_y -1121.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 41:37.16333008m;
 setangle 8.43750000 104.062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 627.750000;
  origin_y -1186.75000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 604.625000;
  origin_y -1103.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 41:37.21337891m;
 setangle 7.03125000 104.062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 626.875000;
  origin_y -1168.87500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 603.625000;
  origin_y -1084.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1196.50000 431.875000 167.500000;
 }
}
block {
 camera 7.03125000 102.656250 0.00000000;
 time 41:37.26367188m;
 setangle 7.03125000 102.656250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 623.750000;
  origin_y -1153.12500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 602.500000;
  origin_y -1068.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 102.656250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 102.656250 0.00000000;
 time 41:37.31372070m;
 setangle 7.03125000 102.656250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 622.000000;
  origin_y -1137.00000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 600.875000;
  origin_y -1052.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 102.656250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 102.656250 0.00000000;
 time 41:37.36376953m;
 setangle 7.03125000 104.062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 621.875000;
  origin_y -1120.50000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 598.625000;
  origin_y -1036.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 101.250000 0.00000000;
 time 41:37.41381836m;
 setangle 8.43750000 104.062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 619.125000;
  origin_y -1104.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 596.000000;
  origin_y -1020.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 102.656250 0.00000000;
 time 41:37.46386719m;
 setangle 9.84375000 94.2187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 602.125000;
  origin_y -1090.75000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 593.625000;
  origin_y -1004.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 102.656250 0.00000000;
 time 41:37.51391602m;
 setangle 11.2500000 91.4062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 595.750000;
  origin_y -1074.62500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 591.500000;
  origin_y -988.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 102.656250 0.00000000;
 time 41:37.56396484m;
 setangle 11.2500000 91.4062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 593.875000;
  origin_y -1058.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 589.625000;
  origin_y -972.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 41:37.61401367m;
 setangle 12.6562500 91.4062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 592.250000;
  origin_y -1042.25000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 588.125000;
  origin_y -957.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 41:37.66406250m;
 setangle 14.0625000 91.4062500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 586.750000;
  origin_y -1024.62500;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 582.625000;
  origin_y -939.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 41:37.71411133m;
 setangle 12.6562500 90.0000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 580.375000;
  origin_y -1009.37500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 578.250000;
  origin_y -924.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 90.0000000 0.00000000;
 time 41:37.76440430m;
 setangle 12.6562500 90.0000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 576.750000;
  origin_y -993.375000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 574.625000;
  origin_y -908.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 90.0000000 0.00000000;
 time 41:37.81445312m;
 setangle 12.6562500 90.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 573.750000;
  origin_y -977.500000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 571.625000;
  origin_y -892.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 90.0000000 0.00000000;
 time 41:37.86450195m;
 setangle 14.0625000 90.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 571.250000;
  origin_y -960.875000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 569.250000;
  origin_y -876.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 90.0000000 0.00000000;
 time 41:37.91455078m;
 setangle 14.0625000 90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 567.250000;
  origin_y -945.000000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 567.250000;
  origin_y -860.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 90.0000000 0.00000000;
 time 41:37.96459961m;
 setangle 14.0625000 87.1875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 563.750000;
  origin_y -928.875000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 565.750000;
  origin_y -844.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 41:38.01464844m;
 setangle 14.0625000 85.7812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 560.625000;
  origin_y -912.625000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 564.750000;
  origin_y -828.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 85.7812500 0.00000000;
 time 41:38.06469727m;
 setangle 14.0625000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 559.875000;
  origin_y -896.625000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 564.125000;
  origin_y -811.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 85.7812500 0.00000000;
 time 41:38.11474609m;
 setangle 14.0625000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 559.500000;
  origin_y -880.500000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 563.750000;
  origin_y -795.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 84.3750000 0.00000000;
 time 41:38.16479492m;
 setangle 14.0625000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 559.375000;
  origin_y -864.500000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 563.625000;
  origin_y -779.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 84.3750000 0.00000000;
 time 41:38.21484375m;
 setangle 14.0625000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 559.500000;
  origin_y -848.500000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 563.625000;
  origin_y -763.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 84.3750000 0.00000000;
 time 41:38.26489258m;
 setangle 14.0625000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 557.625000;
  origin_y -832.250000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 563.875000;
  origin_y -747.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 84.3750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 12.6562500 84.3750000 0.00000000;
 time 41:38.31518555m;
 setangle 14.0625000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 558.125000;
  origin_y -816.250000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 564.375000;
  origin_y -731.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 84.3750000 0.00000000;
 time 41:38.36523438m;
 setangle 14.0625000 82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 556.750000;
  origin_y -800.000000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 565.000000;
  origin_y -715.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 82.9687500 0.00000000;
 time 41:38.41528320m;
 setangle 14.0625000 82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 557.625000;
  origin_y -784.000000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 565.875000;
  origin_y -699.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 81.5625000 0.00000000;
 time 41:38.46533203m;
 setangle 14.0625000 82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 558.625000;
  origin_y -768.000000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 566.875000;
  origin_y -683.625000;
  origin_z 430.000000;
  angles_1 -4.21875000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 81.5625000 0.00000000;
 time 41:38.51538086m;
 setangle 15.4687500 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 561.750000;
  origin_y -751.625000;
  origin_z 483.500000;
  angles_1 15.4687500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 567.875000;
  origin_y -667.625000;
  origin_z 426.000000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 81.5625000 0.00000000;
 time 41:38.56542969m;
 setangle 15.4687500 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 562.750000;
  origin_y -735.625000;
  origin_z 477.500000;
  angles_1 15.4687500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 568.875000;
  origin_y -651.625000;
  origin_z 419.875000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 82.9687500 0.00000000;
 time 41:38.61547852m;
 setangle 15.4687500 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 563.750000;
  origin_y -719.625000;
  origin_z 469.500000;
  angles_1 15.4687500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 569.875000;
  origin_y -635.625000;
  origin_z 411.875000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 82.9687500 0.00000000;
 time 41:38.66552734m;
 setangle 15.4687500 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 564.750000;
  origin_y -703.625000;
  origin_z 459.375000;
  angles_1 15.4687500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 570.875000;
  origin_y -619.625000;
  origin_z 401.875000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 82.9687500 0.00000000;
 time 41:38.71557617m;
 setangle 15.4687500 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 565.750000;
  origin_y -687.625000;
  origin_z 447.375000;
  angles_1 15.4687500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 571.875000;
  origin_y -603.625000;
  origin_z 389.875000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 82.9687500 0.00000000;
 time 41:38.76562500m;
 setangle 15.4687500 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 566.750000;
  origin_y -671.625000;
  origin_z 433.375000;
  angles_1 15.4687500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 572.875000;
  origin_y -587.625000;
  origin_z 375.750000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 82.9687500 0.00000000;
 time 41:38.81591797m;
 setangle 15.4687500 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 567.750000;
  origin_y -655.625000;
  origin_z 417.250000;
  angles_1 15.4687500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 573.875000;
  origin_y -571.625000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 82.9687500 0.00000000;
 time 41:38.86596680m;
 setangle 15.4687500 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 568.500000;
  origin_y -642.750000;
  origin_z 415.500000;
  angles_1 15.4687500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 574.750000;
  origin_y -558.750000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 82.9687500 0.00000000;
 time 41:38.91601562m;
 setangle 15.4687500 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 569.125000;
  origin_y -632.500000;
  origin_z 415.500000;
  angles_1 15.4687500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 575.375000;
  origin_y -548.625000;
  origin_z 358.000000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 82.9687500 0.00000000;
 time 41:38.96606445m;
 setangle 15.4687500 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 569.750000;
  origin_y -622.375000;
  origin_z 411.500000;
  angles_1 15.4687500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 576.000000;
  origin_y -538.375000;
  origin_z 354.000000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 82.9687500 0.00000000;
 time 41:39.01611328m;
 setangle 12.6562500 82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 568.250000;
  origin_y -613.000000;
  origin_z 401.375000;
  angles_1 12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 576.625000;
  origin_y -528.125000;
  origin_z 347.875000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 82.9687500 0.00000000;
 time 41:39.06616211m;
 setangle 12.6562500 82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 568.875000;
  origin_y -602.875000;
  origin_z 393.250000;
  angles_1 12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 577.250000;
  origin_y -517.875000;
  origin_z 339.875000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 82.9687500 0.00000000;
 time 41:39.11621094m;
 setangle 12.6562500 82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 569.500000;
  origin_y -592.625000;
  origin_z 383.250000;
  angles_1 12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 577.875000;
  origin_y -507.625000;
  origin_z 329.875000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 81.5625000 0.00000000;
 time 41:39.16625977m;
 setangle 12.6562500 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 572.250000;
  origin_y -582.500000;
  origin_z 371.250000;
  angles_1 12.6562500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 578.500000;
  origin_y -497.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 81.5625000 0.00000000;
 time 41:39.21630859m;
 setangle 12.6562500 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 572.750000;
  origin_y -574.375000;
  origin_z 379.375000;
  angles_1 12.6562500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 579.000000;
  origin_y -489.250000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 82.9687500 0.00000000;
 time 41:39.26635742m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 573.125000;
  origin_y -568.250000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 579.500000;
  origin_y -482.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 82.9687500 0.00000000;
 time 41:39.31640625m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 573.500000;
  origin_y -563.000000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 579.750000;
  origin_y -477.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 82.9687500 0.00000000;
 time 41:39.36669922m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 573.750000;
  origin_y -558.875000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 580.000000;
  origin_y -473.250000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 41:39.41674805m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 573.875000;
  origin_y -556.125000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 580.250000;
  origin_y -470.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 41:39.46679688m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 574.000000;
  origin_y -554.375000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 580.375000;
  origin_y -467.875000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 41:39.51684570m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 574.125000;
  origin_y -552.125000;
  origin_z 369.000000;
  angles_1 8.43750000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 580.500000;
  origin_y -465.750000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 41:39.56689453m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 2.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 572.750000;
  origin_y -549.875000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 579.125000;
  origin_y -463.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 41:39.61694336m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 564.000000;
  origin_y -547.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 570.375000;
  origin_y -461.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 41:39.66699219m;
 setangle 8.43750000 80.1562500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 542.625000;
  origin_y -544.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 555.375000;
  origin_y -458.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 80.1562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 41:39.71704102m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 512.000000;
  origin_y -535.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 539.625000;
  origin_y -454.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 78.7500000 0.00000000;
 time 41:39.76708984m;
 setangle 8.43750000 64.6875000 0.00000000;
 clientdata {
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 512.000000;
  origin_y -511.000000;
  origin_z 354.500000;
  angles_1 8.43750000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 524.000000;
  origin_y -450.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 78.7500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 66.0937500 0.00000000;
 time 41:39.81713867m;
 setangle 7.03125000 60.4687500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 479.625000;
  origin_y -506.625000;
  origin_z 353.500000;
  angles_1 7.03125000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 511.500000;
  origin_y -446.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 63.2812500 0.00000000;
 time 41:39.86743164m;
 setangle 5.62500000 54.8437500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 459.250000;
  origin_y -507.500000;
  origin_z 355.625000;
  angles_1 5.62500000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 501.500000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 63.2812500 0.00000000;
 time 41:39.91748047m;
 setangle 5.62500000 54.8437500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 449.375000;
  origin_y -508.000000;
  origin_z 357.125000;
  angles_1 5.62500000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 493.625000;
  origin_y -441.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 54.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 59.0625000 0.00000000;
 time 41:39.96752930m;
 setangle 5.62500000 54.8437500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 441.500000;
  origin_y -508.500000;
  origin_z 358.375000;
  angles_1 5.62500000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 487.125000;
  origin_y -440.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 54.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 53.4375000 0.00000000;
 time 41:40.01757812m;
 setangle 4.21875000 54.8437500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 435.125000;
  origin_y -508.875000;
  origin_z 357.250000;
  angles_1 4.21875000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 482.125000;
  origin_y -438.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 54.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 53.4375000 0.00000000;
 time 41:40.06762695m;
 setangle 4.21875000 54.8437500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 430.125000;
  origin_y -509.125000;
  origin_z 358.000000;
  angles_1 4.21875000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 478.000000;
  origin_y -437.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 54.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 53.4375000 0.00000000;
 time 41:40.11767578m;
 setangle 4.21875000 54.8437500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 426.250000;
  origin_y -509.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 474.875000;
  origin_y -436.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 54.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 53.4375000 0.00000000;
 time 41:40.16772461m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 422.250000;
  origin_y -507.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 472.750000;
  origin_y -436.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 53.4375000 0.00000000;
 time 41:40.21777344m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 421.125000;
  origin_y -507.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 471.500000;
  origin_y -435.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 53.4375000 0.00000000;
 time 41:40.26782227m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 425.500000;
  origin_y -500.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 476.000000;
  origin_y -429.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:40.31787109m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 433.625000;
  origin_y -488.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 484.125000;
  origin_y -417.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:40.36791992m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 440.125000;
  origin_y -479.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 490.625000;
  origin_y -407.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 789.750000 725.250000 209.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:40.41821289m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 445.375000;
  origin_y -471.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 495.750000;
  origin_y -400.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:40.46826172m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 449.500000;
  origin_y -465.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 500.000000;
  origin_y -394.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 197;
  soundnum 15; // items/itembk2.wav
  origin 880.000000 -296.000000 468.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:40.51831055m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 452.875000;
  origin_y -460.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 503.250000;
  origin_y -389.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 725.125000 746.500000 210.625000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:40.56835938m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 455.500000;
  origin_y -456.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 506.000000;
  origin_y -385.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:40.61840820m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 457.625000;
  origin_y -453.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 508.000000;
  origin_y -382.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:40.66845703m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 459.125000;
  origin_y -451.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 509.625000;
  origin_y -380.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:40.71850586m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 460.125000;
  origin_y -450.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 510.500000;
  origin_y -378.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:40.76855469m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 460.500000;
  origin_y -449.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 510.875000;
  origin_y -378.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:40.81860352m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 460.500000;
  origin_y -449.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 510.875000;
  origin_y -378.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:40.86865234m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 460.500000;
  origin_y -449.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 510.875000;
  origin_y -378.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:40.91870117m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 460.500000;
  origin_y -449.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 510.875000;
  origin_y -378.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:40.96899414m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 460.500000;
  origin_y -449.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 510.875000;
  origin_y -378.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:41.01904297m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 460.500000;
  origin_y -449.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 510.875000;
  origin_y -378.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:41.06909180m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 460.500000;
  origin_y -449.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 510.875000;
  origin_y -378.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:41.11914062m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 460.500000;
  origin_y -449.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 510.875000;
  origin_y -378.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:41.16918945m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 460.500000;
  origin_y -449.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 510.875000;
  origin_y -378.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:41.21923828m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 460.500000;
  origin_y -449.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 510.875000;
  origin_y -378.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:41.26928711m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 460.500000;
  origin_y -449.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 510.875000;
  origin_y -378.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:41.31933594m;
 setangle 7.03125000 80.1562500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 490.250000;
  origin_y -463.000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 503.000000;
  origin_y -376.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:41.36938477m;
 setangle 9.84375000 112.500000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 524.250000;
  origin_y -458.000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 489.250000;
  origin_y -379.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 112.500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 78.7500000 0.00000000;
 time 41:41.41943359m;
 setangle 9.84375000 112.500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 508.000000;
  origin_y -459.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 473.000000;
  origin_y -380.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 112.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 78.7500000 0.00000000;
 time 41:41.46972656m;
 setangle 9.84375000 112.500000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 490.750000;
  origin_y -458.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 455.750000;
  origin_y -379.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 112.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 881.250000 708.625000 191.875000;
 }
}
block {
 camera 8.43750000 111.093750 0.00000000;
 time 41:41.51977539m;
 setangle 9.84375000 112.500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 474.125000;
  origin_y -456.000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 439.125000;
  origin_y -377.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 112.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 111.093750 0.00000000;
 time 41:41.56982422m;
 setangle 9.84375000 102.656250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 443.375000;
  origin_y -456.750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 422.375000;
  origin_y -373.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 111.093750 0.00000000;
 time 41:41.61987305m;
 setangle 2.81250000 45.0000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 347.000000;
  origin_y -431.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 409.000000;
  origin_y -369.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 101.250000 0.00000000;
 time 41:41.66992188m;
 setangle 2.81250000 36.5625000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 329.250000;
  origin_y -421.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 398.375000;
  origin_y -367.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 45.0000000 0.00000000;
 time 41:41.71997070m;
 setangle 2.81250000 36.5625000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 320.625000;
  origin_y -418.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 389.875000;
  origin_y -364.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 45.0000000 0.00000000;
 time 41:41.77001953m;
 setangle 2.81250000 36.5625000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 318.750000;
  origin_y -423.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 387.875000;
  origin_y -369.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 35.1562500 0.00000000;
 time 41:41.82006836m;
 setangle 2.81250000 36.5625000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 325.250000;
  origin_y -427.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 394.375000;
  origin_y -373.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 35.1562500 0.00000000;
 time 41:41.87011719m;
 setangle 2.81250000 36.5625000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 338.375000;
  origin_y -431.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 407.625000;
  origin_y -377.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 35.1562500 0.00000000;
 time 41:41.92016602m;
 setangle 2.81250000 37.9687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 350.375000;
  origin_y -436.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 418.125000;
  origin_y -380.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 35.1562500 0.00000000;
 time 41:41.97021484m;
 setangle 2.81250000 39.3750000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 360.125000;
  origin_y -440.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 426.625000;
  origin_y -382.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 36.5625000 0.00000000;
 time 41:42.02050781m;
 setangle 2.81250000 39.3750000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 366.875000;
  origin_y -442.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 433.375000;
  origin_y -384.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 37.9687500 0.00000000;
 time 41:42.07055664m;
 setangle 2.81250000 39.3750000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 372.250000;
  origin_y -443.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 438.750000;
  origin_y -386.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 37.9687500 0.00000000;
 time 41:42.12060547m;
 setangle 2.81250000 39.3750000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 376.625000;
  origin_y -444.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 443.125000;
  origin_y -387.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 37.9687500 0.00000000;
 time 41:42.17065430m;
 setangle 2.81250000 39.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 376.125000;
  origin_y -449.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 442.625000;
  origin_y -391.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 37.9687500 0.00000000;
 time 41:42.22070312m;
 setangle 2.81250000 39.3750000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 367.750000;
  origin_y -452.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 434.250000;
  origin_y -395.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 37.9687500 0.00000000;
 time 41:42.27075195m;
 setangle 2.81250000 39.3750000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 353.125000;
  origin_y -454.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 419.625000;
  origin_y -397.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 37.9687500 0.00000000;
 time 41:42.32080078m;
 setangle 4.21875000 50.6250000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 347.625000;
  origin_y -463.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 401.500000;
  origin_y -394.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 50.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 37.9687500 0.00000000;
 time 41:42.37084961m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 422.375000;
  origin_y -471.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 383.375000;
  origin_y -394.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 49.2187500 0.00000000;
 time 41:42.42089844m;
 setangle 9.84375000 126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 420.250000;
  origin_y -461.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 367.250000;
  origin_y -393.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 41:42.47094727m;
 setangle 9.84375000 126.562500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 402.625000;
  origin_y -454.625000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 349.625000;
  origin_y -386.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 41:42.52124023m;
 setangle 9.84375000 126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 386.625000;
  origin_y -446.875000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 333.500000;
  origin_y -378.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 125.156250 0.00000000;
 time 41:42.57128906m;
 setangle 9.84375000 126.562500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 371.875000;
  origin_y -438.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 318.750000;
  origin_y -370.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 125.156250 0.00000000;
 time 41:42.62133789m;
 setangle 9.84375000 126.562500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 358.000000;
  origin_y -428.500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 304.875000;
  origin_y -360.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 125.156250 0.00000000;
 time 41:42.67138672m;
 setangle 8.43750000 122.343750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 343.125000;
  origin_y -417.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 294.875000;
  origin_y -344.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 122.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 125.156250 0.00000000;
 time 41:42.72143555m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 327.375000;
  origin_y -404.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 288.375000;
  origin_y -326.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 120.937500 0.00000000;
 time 41:42.77148438m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 323.000000;
  origin_y -386.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 284.000000;
  origin_y -309.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 120.937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 120.937500 0.00000000;
 time 41:42.82153320m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 320.250000;
  origin_y -369.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 281.250000;
  origin_y -291.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 41:42.87158203m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 316.875000;
  origin_y -353.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 277.875000;
  origin_y -275.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 41:42.92163086m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 314.000000;
  origin_y -337.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 275.000000;
  origin_y -259.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 41:42.97167969m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 312.750000;
  origin_y -320.250000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 273.750000;
  origin_y -242.750000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 41:43.02172852m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 312.500000;
  origin_y -303.625000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 273.500000;
  origin_y -226.250000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 41:43.07202148m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 310.500000;
  origin_y -286.750000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 271.500000;
  origin_y -209.250000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 41:43.12207031m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 307.500000;
  origin_y -270.375000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 268.500000;
  origin_y -192.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 41:43.17211914m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 303.625000;
  origin_y -256.000000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 264.625000;
  origin_y -176.875000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 41:43.22216797m;
 setangle 8.43750000 116.718750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 299.125000;
  origin_y -232.750000;
  origin_z 366.250000;
  angles_1 8.43750000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 260.750000;
  origin_y -160.875000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 41:43.27221680m;
 setangle 8.43750000 116.718750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 297.750000;
  origin_y -221.375000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 256.875000;
  origin_y -144.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 115.312500 0.00000000;
 time 41:43.32226562m;
 setangle 8.43750000 118.125000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 297.250000;
  origin_y -203.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 254.500000;
  origin_y -128.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 115.312500 0.00000000;
 time 41:43.37231445m;
 setangle 8.43750000 118.125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 296.125000;
  origin_y -187.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 253.375000;
  origin_y -111.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 115.312500 0.00000000;
 time 41:43.42236328m;
 setangle 8.43750000 118.125000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 293.125000;
  origin_y -170.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 250.500000;
  origin_y -94.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 115.312500 0.00000000;
 time 41:43.47241211m;
 setangle 7.03125000 119.531250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 291.125000;
  origin_y -153.125000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 246.375000;
  origin_y -78.5000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 119.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 116.718750 0.00000000;
 time 41:43.52246094m;
 setangle 5.62500000 120.937500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 289.500000;
  origin_y -136.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 242.750000;
  origin_y -62.8750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 118.125000 0.00000000;
 time 41:43.57275391m;
 setangle 1.40625000 129.375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 297.250000;
  origin_y -113.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 239.875000;
  origin_y -46.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 118.125000 0.00000000;
 time 41:43.62280273m;
 setangle -1.40625000 147.656250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 298.875000;
  origin_y -68.3750000;
  origin_z 341.375000;
  angles_1 -1.40625000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 236.625000;
  origin_y -31.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 41:43.67285156m;
 setangle -7.03125000 157.500000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 297.750000;
  origin_y -40.5000000;
  origin_z 333.875000;
  angles_1 -7.03125000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 232.250000;
  origin_y -15.1250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 157.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 41:43.72290039m;
 setangle -14.0625000 168.750000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 296.000000;
  origin_y -11.5000000;
  origin_z 325.500000;
  angles_1 -14.0625000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 226.250000;
  origin_y 0.500000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 168.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 146.250000 0.00000000;
 time 41:43.77294922m;
 setangle -15.4687500 171.562500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 297.875000;
  origin_y 7.87500000;
  origin_z 324.125000;
  angles_1 -15.4687500;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 222.125000;
  origin_y 17.2500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 171.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 167.343750 0.00000000;
 time 41:43.82299805m;
 setangle -18.2812500 -180.000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 298.750000;
  origin_y 33.2500000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 218.750000;
  origin_y 33.2500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -180.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 167.343750 0.00000000;
 time 41:43.87304688m;
 setangle -18.2812500 -175.781250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 298.750000;
  origin_y 53.2500000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 216.000000;
  origin_y 49.2500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -175.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 343.125000 180.000000 0.00000000;
 time 41:43.92309570m;
 setangle -21.0937500 -167.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 294.250000;
  origin_y 64.7500000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 -167.343750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 213.250000;
  origin_y 65.0000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -167.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 343.125000 180.000000 0.00000000;
 time 41:43.97314453m;
 setangle -22.5000000 -163.125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 287.625000;
  origin_y 85.6250000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 210.250000;
  origin_y 80.7500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -163.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 343.125000 182.812500 0.00000000;
 time 41:44.02319336m;
 setangle -22.5000000 -161.718750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 284.125000;
  origin_y 103.125000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 207.000000;
  origin_y 96.5000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -161.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 343.125000 182.812500 0.00000000;
 time 41:44.07324219m;
 setangle -22.5000000 -150.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 275.000000;
  origin_y 132.875000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 202.750000;
  origin_y 112.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 338.906250 195.468750 0.00000000;
 time 41:44.12353516m;
 setangle -21.0937500 -146.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 270.125000;
  origin_y 155.000000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 -146.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 197.500000;
  origin_y 127.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 338.906250 208.125000 0.00000000;
 time 41:44.17358398m;
 setangle -21.0937500 -144.843750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 263.875000;
  origin_y 172.250000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 191.625000;
  origin_y 143.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 338.906250 208.125000 0.00000000;
 time 41:44.22363281m;
 setangle -19.6875000 -140.625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 256.625000;
  origin_y 193.875000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 184.750000;
  origin_y 158.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 340.312500 212.343750 0.00000000;
 time 41:44.27368164m;
 setangle -18.2812500 -140.625000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 247.250000;
  origin_y 217.500000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 182.000000;
  origin_y 166.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 340.312500 212.343750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 341.718750 217.968750 0.00000000;
 time 41:44.32373047m;
 setangle -18.2812500 -140.625000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 249.875000;
  origin_y 217.875000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 184.500000;
  origin_y 166.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -140.625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 341.718750 217.968750 0.00000000;
 time 41:44.37377930m;
 setangle -18.2812500 -140.625000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 252.625000;
  origin_y 210.250000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 187.375000;
  origin_y 159.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -140.625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 343.125000 217.968750 0.00000000;
 time 41:44.42382812m;
 setangle -18.2812500 -140.625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 253.375000;
  origin_y 196.125000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 188.125000;
  origin_y 145.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -140.625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 343.125000 217.968750 0.00000000;
 time 41:44.47387695m;
 setangle -16.8750000 -139.218750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 252.500000;
  origin_y 182.000000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 -139.218750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 187.875000;
  origin_y 129.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 343.125000 217.968750 0.00000000;
 time 41:44.52392578m;
 setangle -2.81250000 -116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 229.875000;
  origin_y 190.125000;
  origin_z 343.500000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 188.500000;
  origin_y 112.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 344.531250 219.375000 0.00000000;
 time 41:44.57397461m;
 setangle 12.6562500 -71.7187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 165.125000;
  origin_y 178.125000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 190.000000;
  origin_y 96.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 344.531250 219.375000 0.00000000;
 time 41:44.62426758m;
 setangle 12.6562500 -68.9062500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 163.500000;
  origin_y 160.500000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 192.250000;
  origin_y 80.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 358.593750 241.875000 0.00000000;
 time 41:44.67431641m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 166.250000;
  origin_y 145.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 195.250000;
  origin_y 64.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 289.687500 0.00000000;
 time 41:44.72436523m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 169.750000;
  origin_y 129.250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 198.625000;
  origin_y 48.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 time 41:44.77441406m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 173.500000;
  origin_y 113.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 202.500000;
  origin_y 32.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 time 41:44.82446289m;
 setangle 11.2500000 -71.7187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 181.500000;
  origin_y 99.3750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 206.375000;
  origin_y 17.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 time 41:44.87451172m;
 setangle 11.2500000 -75.9375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 191.500000;
  origin_y 85.5000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 210.250000;
  origin_y 1.62500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 286.875000 0.00000000;
 time 41:44.92456055m;
 setangle 11.2500000 -75.9375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 191.375000;
  origin_y 67.2500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 210.250000;
  origin_y -16.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 282.656250 0.00000000;
 time 41:44.97460938m;
 setangle 11.2500000 -75.9375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 189.875000;
  origin_y 49.8750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 208.625000;
  origin_y -33.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 282.656250 0.00000000;
 time 41:45.02465820m;
 setangle 11.2500000 -75.9375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 187.125000;
  origin_y 33.1250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 205.875000;
  origin_y -50.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 282.656250 0.00000000;
 time 41:45.07470703m;
 setangle 11.2500000 -75.9375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 185.625000;
  origin_y 16.3750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 204.375000;
  origin_y -67.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 282.656250 0.00000000;
 time 41:45.12475586m;
 setangle 11.2500000 -75.9375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 185.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 204.000000;
  origin_y -83.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 282.656250 0.00000000;
 time 41:45.17504883m;
 setangle 11.2500000 -73.1250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 181.625000;
  origin_y -17.5000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 204.500000;
  origin_y -100.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 282.656250 0.00000000;
 time 41:45.22509766m;
 setangle 9.84375000 -68.9062500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 177.000000;
  origin_y -35.5000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 206.125000;
  origin_y -116.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 282.656250 0.00000000;
 time 41:45.27514648m;
 setangle 9.84375000 -60.4687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 168.500000;
  origin_y -57.1250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 209.125000;
  origin_y -133.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -60.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 289.687500 0.00000000;
 time 41:45.32519531m;
 setangle 11.2500000 -53.4375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 164.375000;
  origin_y -79.3750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 213.875000;
  origin_y -149.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -53.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 298.125000 0.00000000;
 time 41:45.37524414m;
 setangle 8.43750000 -50.6250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 170.875000;
  origin_y -106.125000;
  origin_z 359.375000;
  angles_1 8.43750000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 217.375000;
  origin_y -165.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 298.125000 0.00000000;
 time 41:45.42529297m;
 setangle 8.43750000 -52.0312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 173.625000;
  origin_y -118.500000;
  origin_z 361.000000;
  angles_1 8.43750000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 220.000000;
  origin_y -182.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 305.156250 0.00000000;
 time 41:45.47534180m;
 setangle 8.43750000 -52.0312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 178.375000;
  origin_y -137.500000;
  origin_z 359.125000;
  angles_1 8.43750000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 221.750000;
  origin_y -198.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 306.562500 0.00000000;
 time 41:45.52539062m;
 setangle 8.43750000 -52.0312500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 181.375000;
  origin_y -154.875000;
  origin_z 359.000000;
  angles_1 8.43750000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 226.125000;
  origin_y -215.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 306.562500 0.00000000;
 time 41:45.57543945m;
 setangle 8.43750000 -49.2187500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 182.875000;
  origin_y -171.625000;
  origin_z 368.000000;
  angles_1 8.43750000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 231.750000;
  origin_y -231.125000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 306.562500 0.00000000;
 time 41:45.62548828m;
 setangle 8.43750000 -46.4062500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 184.125000;
  origin_y -186.500000;
  origin_z 370.125000;
  angles_1 8.43750000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 238.500000;
  origin_y -246.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -46.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 306.562500 0.00000000;
 time 41:45.67553711m;
 setangle 7.03125000 -40.7812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 185.625000;
  origin_y -206.000000;
  origin_z 368.625000;
  angles_1 7.03125000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 246.750000;
  origin_y -261.375000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 312.187500 0.00000000;
 time 41:45.72583008m;
 setangle 7.03125000 -32.3437500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 187.500000;
  origin_y -229.250000;
  origin_z 369.000000;
  angles_1 7.03125000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 256.625000;
  origin_y -275.500000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -32.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 317.812500 0.00000000;
 time 41:45.77587891m;
 setangle 7.03125000 -29.5312500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 191.125000;
  origin_y -243.875000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 265.750000;
  origin_y -288.625000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 -29.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 317.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 5.62500000 317.812500 0.00000000;
 time 41:45.82592773m;
 setangle 7.03125000 -22.5000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 195.500000;
  origin_y -266.375000;
  origin_z 366.875000;
  angles_1 7.03125000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 275.000000;
  origin_y -301.750000;
  origin_z 322.000000;
  angles_1 -1.40625000;
  angles_2 -22.5000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 326.250000 0.00000000;
 time 41:45.87597656m;
 setangle 7.03125000 0.00000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 197.250000;
  origin_y -314.750000;
  origin_z 360.875000;
  angles_1 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 284.250000;
  origin_y -314.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 336.093750 0.00000000;
 time 41:45.92602539m;
 setangle 7.03125000 8.43750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 209.500000;
  origin_y -342.375000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 295.250000;
  origin_y -327.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 336.093750 0.00000000;
 time 41:45.97607422m;
 setangle 8.43750000 19.6875000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 227.250000;
  origin_y -370.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 308.125000;
  origin_y -339.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 41:46.02612305m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 242.500000;
  origin_y -384.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 321.750000;
  origin_y -349.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 18.2812500 0.00000000;
 time 41:46.07617188m;
 setangle 8.43750000 29.5312500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 260.125000;
  origin_y -405.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 334.500000;
  origin_y -360.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 18.2812500 0.00000000;
 time 41:46.12622070m;
 setangle 8.43750000 35.1562500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 276.625000;
  origin_y -423.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 346.250000;
  origin_y -371.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 41:46.17626953m;
 setangle 8.43750000 42.1875000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 295.000000;
  origin_y -442.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 357.875000;
  origin_y -382.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 42.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 33.7500000 0.00000000;
 time 41:46.22656250m;
 setangle 8.43750000 46.4062500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 311.250000;
  origin_y -457.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 369.500000;
  origin_y -393.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 40.7812500 0.00000000;
 time 41:46.27661133m;
 setangle 8.43750000 49.2187500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 326.375000;
  origin_y -471.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 381.375000;
  origin_y -404.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 40.7812500 0.00000000;
 time 41:46.32666016m;
 setangle 8.43750000 49.2187500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 338.375000;
  origin_y -482.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 393.375000;
  origin_y -415.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 41:46.37670898m;
 setangle 8.43750000 46.4062500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 349.500000;
  origin_y -489.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 407.625000;
  origin_y -424.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 47.8125000 0.00000000;
 time 41:46.42675781m;
 setangle 0.00000000 -23.9062500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 341.750000;
  origin_y -395.750000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 421.250000;
  origin_y -433.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 41:46.47680664m;
 setangle 0.00000000 -42.1875000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 370.875000;
  origin_y -382.000000;
  origin_z 350.000000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 434.625000;
  origin_y -442.625000;
  origin_z 320.000000;
  angles_2 -42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 41:46.52685547m;
 setangle 0.00000000 -45.0000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 385.375000;
  origin_y -390.125000;
  origin_z 350.000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 447.625000;
  origin_y -452.375000;
  origin_z 320.000000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 334.687500 0.00000000;
 time 41:46.57690430m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 406.625000;
  origin_y -392.250000;
  origin_z 350.000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 460.750000;
  origin_y -461.625000;
  origin_z 320.000000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 41:46.62695312m;
 setangle 0.00000000 -52.0312500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 423.000000;
  origin_y -399.250000;
  origin_z 350.000000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 475.375000;
  origin_y -469.875000;
  origin_z 320.000000;
  angles_2 -52.0312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 41:46.67700195m;
 setangle 0.00000000 -54.8437500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 441.125000;
  origin_y -404.125000;
  origin_z 350.000000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 490.000000;
  origin_y -477.375000;
  origin_z 320.000000;
  angles_2 -54.8437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 41:46.72705078m;
 setangle 0.00000000 -59.0625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 460.750000;
  origin_y -411.125000;
  origin_z 350.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 504.125000;
  origin_y -487.750000;
  origin_z 328.000000;
  angles_2 -59.0625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 79; // plats/medplat1.wav
  origin 1272.00000 36.0000000 -34.0000000;
 }
}
block {
 camera 0.00000000 306.562500 0.00000000;
 time 41:46.77734375m;
 setangle 0.00000000 -75.9375000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 497.375000;
  origin_y -415.500000;
  origin_z 358.000000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 516.625000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_2 -75.9375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 299.531250 0.00000000;
 time 41:46.82739258m;
 setangle 0.00000000 -75.9375000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 504.375000;
  origin_y -417.875000;
  origin_z 358.000000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 523.750000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_2 -75.9375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 282.656250 0.00000000;
 time 41:46.87744141m;
 setangle 0.00000000 -75.9375000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 513.625000;
  origin_y -414.750000;
  origin_z 358.000000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 532.875000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_2 -75.9375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 282.656250 0.00000000;
 time 41:46.92749023m;
 setangle 0.00000000 -75.9375000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 523.875000;
  origin_y -414.750000;
  origin_z 358.000000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 543.125000;
  origin_y -500.625000;
  origin_z 328.000000;
  angles_2 -75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 282.656250 0.00000000;
 time 41:46.97753906m;
 setangle 0.00000000 -77.3437500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 535.750000;
  origin_y -426.000000;
  origin_z 358.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1289.75000;
  origin_y 49.8750000;
  origin_z 145.000000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 552.875000;
  origin_y -512.250000;
  origin_z 328.000000;
  angles_2 -77.3437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 282.656250 0.00000000;
 time 41:47.02758789m;
 setangle -1.40625000 -82.9687500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 552.625000;
  origin_y -440.125000;
  origin_z 353.625000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1290.25000;
  origin_y 48.8750000;
  origin_z 152.500000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 561.250000;
  origin_y -527.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 281.250000 0.00000000;
 time 41:47.07763672m;
 setangle -1.40625000 -82.9687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 559.750000;
  origin_y -455.500000;
  origin_z 353.625000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1290.62500;
  origin_y 48.0000000;
  origin_z 160.000000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 568.375000;
  origin_y -543.000000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 281.250000 0.00000000;
 time 41:47.12768555m;
 setangle -1.40625000 -82.9687500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 565.625000;
  origin_y -471.000000;
  origin_z 369.625000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1290.87500;
  origin_y 47.5000000;
  origin_z 167.625000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 574.250000;
  origin_y -558.500000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 21; // player/gasp1.wav
  origin 1290.62500 48.0000000 164.000000;
 }
}
block {
 camera 0.00000000 275.625000 0.00000000;
 time 41:47.17773438m;
 setangle 0.00000000 -81.5625000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 568.625000;
  origin_y -486.625000;
  origin_z 374.000000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1291.00000;
  origin_y 47.1250000;
  origin_z 175.125000;
  angles_2 -170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 579.375000;
  origin_y -574.000000;
  origin_z 360.000000;
  angles_2 -81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 275.625000 0.00000000;
 time 41:47.22778320m;
 setangle 0.00000000 -82.9687500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 575.250000;
  origin_y -502.125000;
  origin_z 390.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1291.12500;
  origin_y 46.7500000;
  origin_z 182.625000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 583.875000;
  origin_y -589.625000;
  origin_z 360.000000;
  angles_2 -82.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 277.031250 0.00000000;
 time 41:47.27807617m;
 setangle 5.62500000 -154.687500 0.00000000;
 clientdata {
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -578.125000;
  origin_z 387.875000;
  angles_1 5.62500000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 587.375000;
  origin_y -602.250000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 -154.687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 277.031250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 277.031250 0.00000000;
 time 41:47.32812500m;
 setangle 8.43750000 125.156250 0.00000000;
 clientdata {
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -681.500000;
  origin_z 420.750000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 590.250000;
  origin_y -612.250000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 275.625000 0.00000000;
 time 41:47.37817383m;
 setangle 9.84375000 119.531250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 636.875000;
  origin_y -694.250000;
  origin_z 423.125000;
  angles_1 9.84375000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 592.500000;
  origin_y -620.250000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 123.750000 0.00000000;
 time 41:47.42822266m;
 setangle 11.2500000 116.718750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 634.750000;
  origin_y -702.375000;
  origin_z 425.250000;
  angles_1 11.2500000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 594.250000;
  origin_y -626.625000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1291.12500 46.7500000 209.125000;
 }
}
block {
 camera 7.03125000 123.750000 0.00000000;
 time 41:47.47827148m;
 setangle 11.2500000 115.312500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 634.375000;
  origin_y -708.500000;
  origin_z 441.250000;
  angles_1 11.2500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 595.750000;
  origin_y -631.750000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 118.125000 0.00000000;
 time 41:47.52832031m;
 setangle 11.2500000 113.906250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 633.625000;
  origin_y -713.500000;
  origin_z 441.250000;
  angles_1 11.2500000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 596.875000;
  origin_y -635.875000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 118.125000 0.00000000;
 time 41:47.57836914m;
 setangle 12.6562500 105.468750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 622.500000;
  origin_y -720.625000;
  origin_z 443.375000;
  angles_1 12.6562500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 597.750000;
  origin_y -639.000000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 113.906250 0.00000000;
 time 41:47.62841797m;
 setangle 12.6562500 105.468750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 623.125000;
  origin_y -722.875000;
  origin_z 443.375000;
  angles_1 12.6562500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 598.375000;
  origin_y -641.125000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 104.062500 0.00000000;
 time 41:47.67846680m;
 setangle 14.0625000 102.656250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 619.375000;
  origin_y -724.625000;
  origin_z 445.500000;
  angles_1 14.0625000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 598.750000;
  origin_y -642.375000;
  origin_z 392.000000;
  angles_1 -4.21875000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 104.062500 0.00000000;
 time 41:47.72851562m;
 setangle 12.6562500 101.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 617.500000;
  origin_y -725.875000;
  origin_z 443.375000;
  angles_1 12.6562500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 598.750000;
  origin_y -642.625000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 104.062500 0.00000000;
 time 41:47.77856445m;
 setangle 11.2500000 97.0312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 611.375000;
  origin_y -727.500000;
  origin_z 441.250000;
  angles_1 11.2500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 598.750000;
  origin_y -642.625000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 101.250000 0.00000000;
 time 41:47.82885742m;
 setangle 11.2500000 94.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 607.250000;
  origin_y -728.000000;
  origin_z 441.250000;
  angles_1 11.2500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 598.750000;
  origin_y -642.625000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 95.6250000 0.00000000;
 time 41:47.87890625m;
 setangle 11.2500000 94.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 607.250000;
  origin_y -728.000000;
  origin_z 441.250000;
  angles_1 11.2500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 598.750000;
  origin_y -642.625000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 92.8125000 0.00000000;
 time 41:47.92895508m;
 setangle 11.2500000 94.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 607.250000;
  origin_y -728.000000;
  origin_z 441.250000;
  angles_1 11.2500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 598.750000;
  origin_y -642.625000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 92.8125000 0.00000000;
 time 41:47.97900391m;
 setangle 11.2500000 91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 603.000000;
  origin_y -728.375000;
  origin_z 441.250000;
  angles_1 11.2500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 598.750000;
  origin_y -642.625000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 92.8125000 0.00000000;
 time 41:48.02905273m;
 setangle 11.2500000 91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 603.000000;
  origin_y -728.375000;
  origin_z 441.250000;
  angles_1 11.2500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 598.750000;
  origin_y -642.625000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 41:48.07910156m;
 setangle 11.2500000 91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 603.000000;
  origin_y -728.375000;
  origin_z 441.250000;
  angles_1 11.2500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 598.750000;
  origin_y -642.625000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 41:48.12915039m;
 setangle 11.2500000 91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 603.000000;
  origin_y -728.375000;
  origin_z 441.250000;
  angles_1 11.2500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 598.750000;
  origin_y -642.625000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 80; // plats/medplat2.wav
  origin 1272.00000 36.0000000 178.000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 41:48.17919922m;
 setangle 11.2500000 91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 603.000000;
  origin_y -728.375000;
  origin_z 441.250000;
  angles_1 11.2500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 598.750000;
  origin_y -642.625000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 41:48.22924805m;
 setangle 14.0625000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 598.750000;
  origin_y -722.375000;
  origin_z 445.500000;
  angles_1 14.0625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 598.750000;
  origin_y -637.625000;
  origin_z 392.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 41:48.27929688m;
 setangle 9.84375000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 596.875000;
  origin_y -711.875000;
  origin_z 439.125000;
  angles_1 9.84375000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 599.000000;
  origin_y -625.625000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 41:48.32958984m;
 setangle 9.84375000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 597.125000;
  origin_y -695.875000;
  origin_z 439.125000;
  angles_1 9.84375000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 599.250000;
  origin_y -609.625000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 41:48.37963867m;
 setangle 9.84375000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 597.500000;
  origin_y -679.875000;
  origin_z 439.125000;
  angles_1 9.84375000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 599.625000;
  origin_y -593.500000;
  origin_z 390.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 85.7812500 0.00000000;
 time 41:48.42968750m;
 setangle 9.84375000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 597.875000;
  origin_y -663.875000;
  origin_z 435.125000;
  angles_1 9.84375000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 600.000000;
  origin_y -577.500000;
  origin_z 386.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 85.7812500 0.00000000;
 time 41:48.47973633m;
 setangle 11.2500000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 596.125000;
  origin_y -647.250000;
  origin_z 431.250000;
  angles_1 11.2500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 600.250000;
  origin_y -561.500000;
  origin_z 379.875000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 85.7812500 0.00000000;
 time 41:48.52978516m;
 setangle 11.2500000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 596.375000;
  origin_y -631.250000;
  origin_z 423.250000;
  angles_1 11.2500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 600.625000;
  origin_y -545.500000;
  origin_z 371.875000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 85.7812500 0.00000000;
 time 41:48.57983398m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 594.625000;
  origin_y -615.125000;
  origin_z 413.125000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 601.000000;
  origin_y -529.500000;
  origin_z 361.875000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 84.3750000 0.00000000;
 time 41:48.62988281m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 595.000000;
  origin_y -599.125000;
  origin_z 401.125000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 601.250000;
  origin_y -513.500000;
  origin_z 349.875000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 41:48.67993164m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 595.250000;
  origin_y -583.500000;
  origin_z 385.000000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 601.625000;
  origin_y -497.375000;
  origin_z 335.750000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 41:48.72998047m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 595.625000;
  origin_y -567.500000;
  origin_z 369.000000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 601.875000;
  origin_y -481.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 41:48.78002930m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 595.875000;
  origin_y -554.625000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 602.250000;
  origin_y -468.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 41:48.83032227m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 596.000000;
  origin_y -544.375000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 602.375000;
  origin_y -458.375000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 41:48.88037109m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 596.250000;
  origin_y -534.250000;
  origin_z 371.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 602.625000;
  origin_y -448.125000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 41:48.93041992m;
 setangle 11.2500000 82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 594.375000;
  origin_y -523.375000;
  origin_z 367.250000;
  angles_1 11.2500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 602.875000;
  origin_y -437.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 41:48.98046875m;
 setangle 11.2500000 82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 594.625000;
  origin_y -515.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1010.37500;
  origin_y -67.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -165.937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 603.000000;
  origin_y -429.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 41:49.03051758m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 588.875000;
  origin_y -508.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 992.125000;
  origin_y -69.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 595.125000;
  origin_y -422.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 81.5625000 0.00000000;
 time 41:49.08056641m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 574.500000;
  origin_y -502.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 974.625000;
  origin_y -70.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 580.875000;
  origin_y -416.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 41:49.13061523m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 563.125000;
  origin_y -497.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 958.375000;
  origin_y -71.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -165.937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 569.375000;
  origin_y -411.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 41:49.18066406m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 553.875000;
  origin_y -493.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 940.875000;
  origin_y -77.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -165.937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 560.250000;
  origin_y -407.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 79; // plats/medplat1.wav
  origin 1272.00000 36.0000000 178.000000;
 }
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 41:49.23071289m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 546.625000;
  origin_y -489.875000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 924.750000;
  origin_y -84.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 553.000000;
  origin_y -403.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -7.50000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 41:49.28076172m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 548.750000;
  origin_y -487.875000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 909.750000;
  origin_y -90.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -165.937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 555.125000;
  origin_y -401.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -15.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 41:49.33081055m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 547.500000;
  origin_y -487.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 894.625000;
  origin_y -95.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 564.375000;
  origin_y -402.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -22.5000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 41:49.38110352m;
 setangle 8.43750000 74.5312500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 558.625000;
  origin_y -488.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 878.125000;
  origin_y -100.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -164.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 579.625000;
  origin_y -404.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -30.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 41:49.43115234m;
 setangle 8.43750000 74.5312500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 570.750000;
  origin_y -490.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 860.375000;
  origin_y -101.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -164.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 591.750000;
  origin_y -405.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -37.5000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 41:49.48120117m;
 setangle 8.43750000 74.5312500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 580.500000;
  origin_y -491.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 844.375000;
  origin_y -103.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -164.531250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 601.500000;
  origin_y -407.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -45.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 73.1250000 0.00000000;
 time 41:49.53125000m;
 setangle 8.43750000 74.5312500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 588.250000;
  origin_y -492.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 828.375000;
  origin_y -105.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -164.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 609.375000;
  origin_y -408.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -52.5000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 73.1250000 0.00000000;
 time 41:49.58129883m;
 setangle 8.43750000 74.5312500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 594.500000;
  origin_y -493.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 815.625000;
  origin_y -107.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 615.500000;
  origin_y -409.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -60.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 73.1250000 0.00000000;
 time 41:49.63134766m;
 setangle 8.43750000 74.5312500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 599.500000;
  origin_y -493.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 805.375000;
  origin_y -108.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 620.500000;
  origin_y -409.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -67.5000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 7.03125000 73.1250000 0.00000000;
 time 41:49.68139648m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 599.750000;
  origin_y -493.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 797.125000;
  origin_y -109.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 616.625000;
  origin_y -408.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -75.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 73.1250000 0.00000000;
 time 41:49.73144531m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 588.875000;
  origin_y -491.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 790.625000;
  origin_y -110.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 605.875000;
  origin_y -406.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -82.5000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 41:49.78149414m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 580.250000;
  origin_y -489.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 785.375000;
  origin_y -111.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 597.250000;
  origin_y -404.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -90.1250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 41:49.83154297m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 573.375000;
  origin_y -488.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 781.250000;
  origin_y -111.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 590.375000;
  origin_y -403.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -97.6250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 41:49.88159180m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 567.875000;
  origin_y -487.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 778.000000;
  origin_y -112.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 584.750000;
  origin_y -402.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -105.125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 41:49.93188477m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 563.500000;
  origin_y -486.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 775.875000;
  origin_y -112.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 580.375000;
  origin_y -401.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -112.625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 41:49.98193359m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 560.000000;
  origin_y -485.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 774.625000;
  origin_y -112.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -147.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 577.000000;
  origin_y -400.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 41:50.03198242m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 557.625000;
  origin_y -484.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 774.500000;
  origin_y -112.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 574.500000;
  origin_y -399.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 41:50.08203125m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 556.125000;
  origin_y -484.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 766.500000;
  origin_y -113.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 573.000000;
  origin_y -399.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 41:50.13208008m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 555.625000;
  origin_y -484.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 752.250000;
  origin_y -116.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 572.500000;
  origin_y -399.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 41:50.18212891m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 555.625000;
  origin_y -484.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 736.500000;
  origin_y -118.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 572.500000;
  origin_y -399.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 41:50.23217773m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 555.625000;
  origin_y -484.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 720.750000;
  origin_y -121.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -132.187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 572.500000;
  origin_y -399.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 41:50.28222656m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 555.625000;
  origin_y -484.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 702.125000;
  origin_y -118.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -130.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 572.500000;
  origin_y -399.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 41:50.33227539m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 555.625000;
  origin_y -484.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 684.875000;
  origin_y -114.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 572.500000;
  origin_y -399.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 41:50.38232422m;
 setangle 7.03125000 77.3437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 555.625000;
  origin_y -484.750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 668.750000;
  origin_y -108.500000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 -127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 572.500000;
  origin_y -399.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 41:50.43261719m;
 setangle 7.03125000 77.3437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 555.625000;
  origin_y -484.750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 652.625000;
  origin_y -103.000000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 -122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 572.500000;
  origin_y -399.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 41:50.48266602m;
 setangle 7.03125000 77.3437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 555.625000;
  origin_y -484.750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 636.500000;
  origin_y -97.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 572.500000;
  origin_y -399.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 75.9375000 0.00000000;
 time 41:50.53271484m;
 setangle 5.62500000 77.3437500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 559.875000;
  origin_y -485.875000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 621.375000;
  origin_y -92.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 576.875000;
  origin_y -400.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 75.9375000 0.00000000;
 time 41:50.58276367m;
 setangle 5.62500000 77.3437500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 567.125000;
  origin_y -493.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 606.250000;
  origin_y -86.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 584.125000;
  origin_y -407.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 595.375000;
  origin_y -351.250000;
  origin_z 328.875000;
  angles_1 -7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 584.125000 -407.750000 324.000000;
 }
}
block {
 camera 4.21875000 75.9375000 0.00000000;
 time 41:50.63281250m;
 setangle 7.03125000 77.3437500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 577.000000;
  origin_y -506.000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 594.250000;
  origin_y -82.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -102.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 594.000000;
  origin_y -420.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 605.125000;
  origin_y -302.500000;
  origin_z 322.750000;
  angles_1 -7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 80; // plats/medplat2.wav
  origin 1272.00000 36.0000000 -34.0000000;
 }
}
block {
 camera 4.21875000 75.9375000 0.00000000;
 time 41:50.68286133m;
 setangle 7.03125000 77.3437500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 586.375000;
  origin_y -519.125000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 584.625000;
  origin_y -78.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -102.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 603.375000;
  origin_y -433.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 614.875000;
  origin_y -253.750000;
  origin_z 316.625000;
  angles_1 -7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 75.9375000 0.00000000;
 time 41:50.73291016m;
 setangle 8.43750000 78.7500000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 597.750000;
  origin_y -532.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 581.250000;
  origin_y -76.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 612.500000;
  origin_y -446.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 624.500000;
  origin_y -205.000000;
  origin_z 310.500000;
  angles_1 -7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 581.250000 -76.2500000 324.000000;
 }
}
block {
 camera 4.21875000 75.9375000 0.00000000;
 time 41:50.78295898m;
 setangle 8.43750000 81.5625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 603.250000;
  origin_y -548.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 586.750000;
  origin_y -74.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 613.875000;
  origin_y -462.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 634.250000;
  origin_y -156.250000;
  origin_z 304.375000;
  angles_1 -7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 586.750000;
  origin_y -132.125000;
  origin_z 330.250000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 586.750000 -74.3750000 324.000000;
 }
}
block {
 camera 5.62500000 75.9375000 0.00000000;
 time 41:50.83300781m;
 setangle 8.43750000 81.5625000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 596.375000;
  origin_y -560.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 599.125000;
  origin_y -73.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 607.000000;
  origin_y -474.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 643.875000;
  origin_y -107.500000;
  origin_z 298.250000;
  angles_1 -7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 586.750000;
  origin_y -182.000000;
  origin_z 325.375000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 75.9375000 0.00000000;
 time 41:50.88305664m;
 setangle 8.43750000 81.5625000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 583.000000;
  origin_y -569.125000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 615.125000;
  origin_y -72.1250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 593.625000;
  origin_y -483.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 645.875000;
  origin_y -97.5000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 586.750000;
  origin_y -231.875000;
  origin_z 320.500000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 645.875000 -97.5000000 297.000000;
 }
}
block {
 camera 7.03125000 80.1562500 0.00000000;
 time 41:50.93310547m;
 setangle 8.43750000 82.9687500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 567.875000;
  origin_y -571.375000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 611.500000;
  origin_y -63.7500000;
  origin_z 334.875000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 576.375000;
  origin_y -485.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 645.875000;
  origin_y -97.5000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 586.750000;
  origin_y -281.625000;
  origin_z 315.500000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 80.1562500 0.00000000;
 time 41:50.98339844m;
 setangle 8.43750000 82.9687500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 549.500000;
  origin_y -566.375000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 613.375000;
  origin_y -61.3750000;
  origin_z 347.875000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 558.000000;
  origin_y -480.125000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 645.875000;
  origin_y -97.5000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 586.750000;
  origin_y -331.500000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 80.1562500 0.00000000;
 time 41:51.03344727m;
 setangle 8.43750000 82.9687500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 532.250000;
  origin_y -558.875000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 616.500000;
  origin_y -61.1250000;
  origin_z 358.750000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 540.750000;
  origin_y -472.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 645.875000;
  origin_y -97.5000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 586.750000;
  origin_y -381.250000;
  origin_z 305.750000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 80.1562500 0.00000000;
 time 41:51.08349609m;
 setangle 8.43750000 82.9687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 516.625000;
  origin_y -550.250000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 619.625000;
  origin_y -60.8750000;
  origin_z 367.750000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 525.125000;
  origin_y -464.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 645.875000;
  origin_y -97.5000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 586.750000;
  origin_y -431.125000;
  origin_z 300.875000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 81.5625000 0.00000000;
 time 41:51.13354492m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 512.000000;
  origin_y -518.125000;
  origin_z 362.250000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 622.750000;
  origin_y -60.5000000;
  origin_z 374.625000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 35;
  origin_x 510.750000;
  origin_y -453.750000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 645.875000;
  origin_y -97.5000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 586.750000;
  origin_y -472.500000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 43; // player/pain3.wav
  origin 510.750000 -453.750000 330.000000;
 }
 temp_entity {
  entitytype 3;
  origin 586.750000 -472.500000 296.750000;
 }
}
block {
 camera 7.03125000 81.5625000 0.00000000;
 time 41:51.18359375m;
 setangle 8.43750000 68.9062500 0.00000000;
 clientdata {
  vel_x -51.0000000;
  vel_y 24.0000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 449.250000;
  origin_y -490.250000;
  origin_z 365.875000;
  angles_1 8.43750000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 626.000000;
  origin_y -60.2500000;
  origin_z 379.625000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 35;
  origin_x 469.375000;
  origin_y -433.875000;
  origin_z 332.625000;
  angles_1 -2.81250000;
  angles_2 68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 645.875000;
  origin_y -97.5000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 586.750000;
  origin_y -472.500000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 81.5625000 0.00000000;
 time 41:51.23364258m;
 setangle 5.62500000 60.4687500 0.00000000;
 clientdata {
  vel_x -51.0000000;
  vel_y 24.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 387.250000;
  origin_y -490.375000;
  origin_z 379.625000;
  angles_1 5.62500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 629.125000;
  origin_y -60.0000000;
  origin_z 382.500000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 428.000000;
  origin_y -414.125000;
  origin_z 337.250000;
  angles_1 -1.40625000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 645.875000;
  origin_y -97.5000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 586.750000;
  origin_y -472.500000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 81.5625000 0.00000000;
 time 41:51.28369141m;
 setangle 4.21875000 56.2500000 0.00000000;
 clientdata {
  vel_x -51.0000000;
  vel_y 24.0000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 339.750000;
  origin_y -468.375000;
  origin_z 380.500000;
  angles_1 4.21875000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 632.250000;
  origin_y -59.6250000;
  origin_z 383.375000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 386.500000;
  origin_y -394.375000;
  origin_z 339.875000;
  angles_1 0.00000000;
  angles_2 56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 645.875000;
  origin_y -97.5000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 586.750000;
  origin_y -472.500000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 81.5625000 0.00000000;
 time 41:51.33374023m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  vel_x -51.0000000;
  vel_y 24.0000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 294.750000;
  origin_y -446.125000;
  origin_z 381.250000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 635.375000;
  origin_y -59.3750000;
  origin_z 382.375000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 345.125000;
  origin_y -374.500000;
  origin_z 340.625000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 645.875000;
  origin_y -97.5000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 586.750000;
  origin_y -472.500000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
 }
}
block {
 camera 7.03125000 67.5000000 0.00000000;
 time 41:51.38378906m;
 setangle 1.40625000 49.2187500 0.00000000;
 clientdata {
  vel_x -51.0000000;
  vel_y 24.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 248.000000;
  origin_y -422.750000;
  origin_z 375.500000;
  angles_1 1.40625000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 638.625000;
  origin_y -59.1250000;
  origin_z 379.250000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 303.750000;
  origin_y -354.750000;
  origin_z 339.250000;
  angles_1 0.00000000;
  angles_2 49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 645.875000;
  origin_y -97.5000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 586.750000;
  origin_y -472.500000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 340.500000;
  origin_y -310.000000;
  origin_z 352.375000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 303.750000 -354.750000 343.250000;
 }
}
block {
 camera 7.03125000 67.5000000 0.00000000;
 time 41:51.43383789m;
 setangle 1.40625000 46.4062500 0.00000000;
 clientdata {
  vel_x -44.0000000;
  vel_y 17.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 209.250000;
  origin_y -405.500000;
  origin_z 372.125000;
  angles_1 1.40625000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 641.750000;
  origin_y -58.7500000;
  origin_z 374.125000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 268.250000;
  origin_y -340.375000;
  origin_z 335.875000;
  angles_1 0.00000000;
  angles_2 46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 586.750000;
  origin_y -472.500000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 372.250000;
  origin_y -271.250000;
  origin_z 349.875000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:51.48388672m;
 setangle 1.40625000 40.7812500 0.00000000;
 clientdata {
  vel_x -37.0000000;
  vel_y 10.0000000;
  vel_z -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 173.125000;
  origin_y -391.000000;
  origin_z 366.750000;
  angles_1 1.40625000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 644.875000;
  origin_y -58.5000000;
  origin_z 367.000000;
  angles_1 -2.81250000;
  angles_2 -97.0312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 238.250000;
  origin_y -331.875000;
  origin_z 330.500000;
  angles_1 0.00000000;
  angles_2 40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 586.750000;
  origin_y -472.500000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 379.750000;
  origin_y -262.125000;
  origin_z 349.375000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 379.750000 -262.125000 349.375000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:51.53417969m;
 setangle 2.81250000 37.9687500 0.00000000;
 clientdata {
  vel_x -31.0000000;
  vel_y 2.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 145.375000;
  origin_y -385.375000;
  origin_z 361.500000;
  angles_1 2.81250000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 648.000000;
  origin_y -58.1250000;
  origin_z 357.875000;
  angles_1 -2.81250000;
  angles_2 -130.781250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 213.125000;
  origin_y -329.750000;
  origin_z 323.125000;
  angles_1 0.00000000;
  angles_2 37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 586.750000;
  origin_y -472.500000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 379.750000;
  origin_y -262.125000;
  origin_z 349.375000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 41:51.58422852m;
 setangle 4.21875000 37.9687500 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y -4.00000000;
  vel_z -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 125.500000;
  origin_y -389.250000;
  origin_z 354.375000;
  angles_1 4.21875000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 651.250000;
  origin_y -57.8750000;
  origin_z 346.750000;
  angles_1 -1.40625000;
  angles_2 -130.781250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 193.250000;
  origin_y -333.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 586.750000;
  origin_y -472.500000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 379.750000;
  origin_y -262.125000;
  origin_z 349.375000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 612.500000;
  origin_y -100.625000;
  origin_z 355.625000;
  angles_1 -7.03125000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 651.250000 -57.8750000 350.750000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 41:51.63427734m;
 setangle 4.21875000 37.9687500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 117.125000;
  origin_y -395.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 654.375000;
  origin_y -57.6250000;
  origin_z 333.625000;
  angles_1 -1.40625000;
  angles_2 -130.781250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 184.750000;
  origin_y -339.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 586.750000;
  origin_y -472.500000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 379.750000;
  origin_y -262.125000;
  origin_z 349.375000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 579.125000;
  origin_y -137.375000;
  origin_z 349.500000;
  angles_1 -7.03125000;
  angles_2 -132.187500;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 41:51.68432617m;
 setangle 4.21875000 36.5625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 117.000000;
  origin_y -399.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 657.500000;
  origin_y -57.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -129.375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 186.000000;
  origin_y -345.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 379.750000;
  origin_y -262.125000;
  origin_z 349.375000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 545.750000;
  origin_y -174.250000;
  origin_z 343.375000;
  angles_1 -7.03125000;
  angles_2 -132.187500;
 }
}
block {
 camera 2.81250000 36.5625000 0.00000000;
 time 41:51.73437500m;
 setangle 2.81250000 37.9687500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 127.125000;
  origin_y -405.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 665.875000;
  origin_y -62.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 195.000000;
  origin_y -349.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 37.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 379.750000;
  origin_y -262.125000;
  origin_z 349.375000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 512.375000;
  origin_y -211.000000;
  origin_z 337.250000;
  angles_1 -7.03125000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 36.5625000 0.00000000;
 time 41:51.78442383m;
 setangle 2.81250000 39.3750000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 141.875000;
  origin_y -405.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 678.750000;
  origin_y -71.1250000;
  origin_z 320.000000;
  angles_2 -127.968750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 208.250000;
  origin_y -347.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 379.750000;
  origin_y -262.125000;
  origin_z 349.375000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 517.250000;
  origin_y -205.625000;
  origin_z 338.125000;
  angles_1 -7.03125000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 517.250000 -205.625000 338.125000;
 }
}
block {
 camera 2.81250000 36.5625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 104  : 70\n";
}
block {
 camera 2.81250000 35.1562500 0.00000000;
 time 41:51.83447266m;
 setangle 2.81250000 39.3750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 157.875000;
  origin_y -399.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 691.750000;
  origin_y -80.6250000;
  origin_z 320.000000;
  angles_2 -127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 224.375000;
  origin_y -341.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 379.750000;
  origin_y -262.125000;
  origin_z 349.375000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 517.250000;
  origin_y -205.625000;
  origin_z 338.125000;
  angles_1 -7.03125000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 35.1562500 0.00000000;
 time 41:51.88452148m;
 setangle 2.81250000 35.1562500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 166.625000;
  origin_y -389.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 702.250000;
  origin_y -88.1250000;
  origin_z 328.000000;
  angles_2 -126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 237.125000;
  origin_y -337.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 35.1562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 379.750000;
  origin_y -262.125000;
  origin_z 349.375000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 517.250000;
  origin_y -205.625000;
  origin_z 338.125000;
  angles_1 -7.03125000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 37.9687500 0.00000000;
 time 41:51.93457031m;
 setangle 2.81250000 22.5000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 168.875000;
  origin_y -372.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 710.500000;
  origin_y -94.1250000;
  origin_z 328.000000;
  angles_2 -127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 249.125000;
  origin_y -337.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 379.750000;
  origin_y -262.125000;
  origin_z 349.375000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 517.250000;
  origin_y -205.625000;
  origin_z 338.125000;
  angles_1 -7.03125000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 37.9687500 0.00000000;
 time 41:51.98461914m;
 setangle 2.81250000 11.2500000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 173.125000;
  origin_y -356.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 717.500000;
  origin_y -99.2500000;
  origin_z 328.000000;
  angles_2 -130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 258.750000;
  origin_y -337.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 379.750000;
  origin_y -262.125000;
  origin_z 349.375000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 517.250000;
  origin_y -205.625000;
  origin_z 338.125000;
  angles_1 -7.03125000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 37.9687500 0.00000000;
 time 41:52.03491211m;
 setangle 2.81250000 9.84375000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 175.500000;
  origin_y -355.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 728.250000;
  origin_y -109.625000;
  origin_z 328.000000;
  angles_2 -139.218750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 261.500000;
  origin_y -338.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 517.250000;
  origin_y -205.625000;
  origin_z 338.125000;
  angles_1 -7.03125000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 33.7500000 0.00000000;
 time 41:52.08496094m;
 setangle 2.81250000 9.84375000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 170.375000;
  origin_y -352.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 736.875000;
  origin_y -117.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 256.375000;
  origin_y -335.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 517.250000;
  origin_y -205.625000;
  origin_z 338.125000;
  angles_1 -7.03125000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 33.7500000 0.00000000;
 time 41:52.13500977m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 159.500000;
  origin_y -345.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 743.750000;
  origin_y -124.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 245.375000;
  origin_y -328.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 517.250000;
  origin_y -205.625000;
  origin_z 338.125000;
  angles_1 -7.03125000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 8.43750000 0.00000000;
 time 41:52.18505859m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 145.625000;
  origin_y -337.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 747.875000;
  origin_y -128.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -143.437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 231.500000;
  origin_y -320.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 288.250000;
  origin_y -309.250000;
  origin_z 330.250000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 517.250000;
  origin_y -205.625000;
  origin_z 338.125000;
  angles_1 -7.03125000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 231.500000 -320.500000 324.000000;
 }
}
block {
 camera 1.40625000 8.43750000 0.00000000;
 time 41:52.23510742m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 133.250000;
  origin_y -323.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 751.375000;
  origin_y -130.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -143.437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 219.125000;
  origin_y -306.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 337.125000;
  origin_y -299.500000;
  origin_z 325.375000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 517.250000;
  origin_y -205.625000;
  origin_z 338.125000;
  angles_1 -7.03125000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 41:52.28515625m;
 setangle 4.21875000 8.43750000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 122.250000;
  origin_y -307.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 754.000000;
  origin_y -133.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 208.500000;
  origin_y -292.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 386.000000;
  origin_y -289.750000;
  origin_z 320.500000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 517.250000;
  origin_y -205.625000;
  origin_z 338.125000;
  angles_1 -7.03125000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 41:52.33520508m;
 setangle 4.21875000 8.43750000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 116.625000;
  origin_y -288.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 202.875000;
  origin_y -273.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 434.875000;
  origin_y -280.000000;
  origin_z 315.500000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 41:52.38525391m;
 setangle 1.40625000 4.21875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 26.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 116.375000;
  origin_y -260.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 203.875000;
  origin_y -252.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 483.750000;
  origin_y -270.375000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 708.875000;
  origin_y -167.500000;
  origin_z 338.250000;
  angles_1 -5.62500000;
  angles_2 -146.250000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 756.875000 -135.375000 332.000000;
 }
}
block {
 camera 2.81250000 7.03125000 0.00000000;
 time 41:52.43530273m;
 setangle 0.00000000 2.81250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 181.250000;
  origin_y -234.500000;
  origin_z 337.250000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 207.125000;
  origin_y -232.625000;
  origin_z 328.000000;
  angles_2 2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 532.625000;
  origin_y -260.625000;
  origin_z 305.750000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 7.03125000 0.00000000;
 time 41:52.48535156m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 183.125000;
  origin_y -216.250000;
  origin_z 338.375000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 212.250000;
  origin_y -214.750000;
  origin_z 328.000000;
  angles_2 1.40625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 2.81250000 0.00000000;
 time 41:52.53564453m;
 setangle 0.00000000 2.81250000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 184.125000;
  origin_y -200.875000;
  origin_z 340.125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 218.500000;
  origin_y -198.375000;
  origin_z 328.000000;
  angles_2 2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 622.125000;
  origin_y -242.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 622.125000 -242.875000 296.750000;
 }
}
block {
 camera 0.00000000 2.81250000 0.00000000;
 time 41:52.58569336m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 183.000000;
  origin_y -182.375000;
  origin_z 343.125000;
  angles_1 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 223.500000;
  origin_y -182.375000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 622.125000;
  origin_y -242.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 543.125000;
  origin_y -278.250000;
  origin_z 318.625000;
  angles_1 -5.62500000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 41:52.63574219m;
 setangle 2.81250000 -42.1875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 182.375000;
  origin_y -122.500000;
  origin_z 350.625000;
  angles_1 2.81250000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 228.500000;
  origin_y -166.375000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 -42.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 622.125000;
  origin_y -242.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 501.625000;
  origin_y -305.875000;
  origin_z 313.750000;
  angles_1 -5.62500000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 41:52.68579102m;
 setangle 4.21875000 -54.8437500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 184.750000;
  origin_y -77.5000000;
  origin_z 356.625000;
  angles_1 4.21875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 233.375000;
  origin_y -150.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 622.125000;
  origin_y -242.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 460.250000;
  origin_y -333.625000;
  origin_z 308.875000;
  angles_1 -5.62500000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 65; // items/health1.wav
  origin 233.375000 -150.250000 324.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 41:52.73583984m;
 setangle 4.21875000 -54.8437500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 193.500000;
  origin_y -61.6250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 242.125000;
  origin_y -134.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 622.125000;
  origin_y -242.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 418.750000;
  origin_y -361.250000;
  origin_z 303.875000;
  angles_1 -5.62500000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 316.406250 0.00000000;
 time 41:52.78588867m;
 setangle 4.21875000 -60.4687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 211.250000;
  origin_y -42.6250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 252.500000;
  origin_y -119.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 622.125000;
  origin_y -242.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 377.375000;
  origin_y -389.000000;
  origin_z 299.000000;
  angles_1 -5.62500000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 65; // items/health1.wav
  origin 252.500000 -119.875000 324.000000;
 }
}
block {
 camera 1.40625000 316.406250 0.00000000;
 time 41:52.83593750m;
 setangle 4.21875000 -60.4687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 212.500000;
  origin_y -34.6250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 253.750000;
  origin_y -111.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 622.125000;
  origin_y -242.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 358.250000;
  origin_y -401.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 358.250000 -401.750000 296.750000;
 }
}
block {
 camera 2.81250000 303.750000 0.00000000;
 time 41:52.88598633m;
 setangle 4.21875000 -60.4687500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 206.375000;
  origin_y -32.1250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 247.625000;
  origin_y -109.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 622.125000;
  origin_y -242.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 358.250000;
  origin_y -401.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 298.125000 0.00000000;
 time 41:52.93603516m;
 setangle 5.62500000 -59.0625000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 198.125000;
  origin_y -39.2500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 241.250000;
  origin_y -115.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -59.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 622.125000;
  origin_y -242.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 358.250000;
  origin_y -401.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 298.125000 0.00000000;
 time 41:52.98608398m;
 setangle 7.03125000 -57.6562500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 189.875000;
  origin_y -53.1250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 234.625000;
  origin_y -127.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -57.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 622.125000;
  origin_y -242.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 358.250000;
  origin_y -401.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 298.125000 0.00000000;
 time 41:53.03613281m;
 setangle 7.03125000 -54.8437500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 180.375000;
  origin_y -70.7500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 228.750000;
  origin_y -143.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 622.125000;
  origin_y -242.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 358.250000;
  origin_y -401.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 298.125000 0.00000000;
 time 41:53.08642578m;
 setangle 7.03125000 -52.0312500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 171.875000;
  origin_y -89.0000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 223.750000;
  origin_y -158.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 358.250000;
  origin_y -401.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 300.937500 0.00000000;
 time 41:53.13647461m;
 setangle 8.43750000 -49.2187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 170.500000;
  origin_y -106.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 219.625000;
  origin_y -174.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 358.250000;
  origin_y -401.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 306.562500 0.00000000;
 time 41:53.18652344m;
 setangle 8.43750000 -47.8125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 178.625000;
  origin_y -138.625000;
  origin_z 354.875000;
  angles_1 8.43750000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 216.375000;
  origin_y -190.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 358.250000;
  origin_y -401.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 757.125000 -135.625000 332.000000;
 }
}
block {
 camera 5.62500000 306.562500 0.00000000;
 time 41:53.23657227m;
 setangle 7.03125000 -40.7812500 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 176.000000;
  origin_y -171.750000;
  origin_z 346.125000;
  angles_1 7.03125000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 210.625000;
  origin_y -207.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 358.250000;
  origin_y -401.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 309.375000 0.00000000;
 time 41:53.28662109m;
 setangle 4.21875000 -33.7500000 0.00000000;
 clientdata {
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 176.000000;
  origin_y -196.875000;
  origin_z 338.125000;
  angles_1 4.21875000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 206.125000;
  origin_y -220.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 358.250000;
  origin_y -401.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 309.375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 104  : 100\n";
}
block {
 camera 7.03125000 309.375000 0.00000000;
 time 41:53.33666992m;
 setangle 4.21875000 -33.7500000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 176.375000;
  origin_y -207.000000;
  origin_z 343.750000;
  angles_1 4.21875000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 204.875000;
  origin_y -227.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 358.250000;
  origin_y -401.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 252.125000;
  origin_y -260.375000;
  origin_z 338.250000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 204.875000 -227.125000 332.000000;
 }
}
block {
 camera 5.62500000 317.812500 0.00000000;
 time 41:53.38671875m;
 setangle 4.21875000 -33.7500000 0.00000000;
 clientdata {
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 176.000000;
  origin_y -205.625000;
  origin_z 343.125000;
  angles_1 4.21875000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 202.000000;
  origin_y -224.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 292.875000;
  origin_y -289.125000;
  origin_z 333.375000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 324.843750 0.00000000;
 time 41:53.43676758m;
 setangle 4.21875000 -33.7500000 0.00000000;
 clientdata {
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 176.000000;
  origin_y -198.250000;
  origin_z 341.625000;
  angles_1 4.21875000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 198.000000;
  origin_y -215.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 483.000000;
  origin_y -273.625000;
  origin_z 313.750000;
  angles_1 -5.62500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 333.625000;
  origin_y -317.750000;
  origin_z 328.500000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 324.843750 0.00000000;
 time 41:53.48681641m;
 setangle 0.00000000 -40.7812500 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 176.000000;
  origin_y -181.250000;
  origin_z 337.875000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 193.875000;
  origin_y -199.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 438.500000;
  origin_y -296.000000;
  origin_z 308.875000;
  angles_1 -5.62500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 374.375000;
  origin_y -346.500000;
  origin_z 323.500000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 324.843750 0.00000000;
 time 41:53.53686523m;
 setangle 0.00000000 -45.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 179.750000;
  origin_y -165.250000;
  origin_z 335.875000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 196.250000;
  origin_y -181.750000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 394.000000;
  origin_y -318.500000;
  origin_z 303.875000;
  angles_1 -5.62500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 415.125000;
  origin_y -375.125000;
  origin_z 318.625000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 324.843750 0.00000000;
 time 41:53.58691406m;
 setangle 0.00000000 -42.1875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 22.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 179.750000;
  origin_y -145.750000;
  origin_z 333.375000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 198.625000;
  origin_y -163.625000;
  origin_z 322.000000;
  angles_2 -42.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 349.500000;
  origin_y -340.875000;
  origin_z 299.000000;
  angles_1 -5.62500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 455.875000;
  origin_y -403.875000;
  origin_z 313.750000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 317.812500 0.00000000;
 time 41:53.63720703m;
 setangle 0.00000000 -42.1875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 22.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 179.750000;
  origin_y -125.375000;
  origin_z 328.375000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 201.000000;
  origin_y -145.625000;
  origin_z 320.000000;
  angles_2 -42.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 329.000000;
  origin_y -351.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 496.625000;
  origin_y -432.500000;
  origin_z 308.875000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 329.000000 -351.125000 296.750000;
 }
}
block {
 camera 0.00000000 317.812500 0.00000000;
 time 41:53.68725586m;
 setangle 0.00000000 -45.0000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 184.125000;
  origin_y -101.250000;
  origin_z 333.500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 210.750000;
  origin_y -129.250000;
  origin_z 320.000000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 329.000000;
  origin_y -351.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 537.375000;
  origin_y -461.250000;
  origin_z 303.875000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 316.406250 0.00000000;
 time 41:53.73730469m;
 setangle 0.00000000 -49.2187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 178.125000;
  origin_y -58.6250000;
  origin_z 346.000000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 226.375000;
  origin_y -117.500000;
  origin_z 320.000000;
  angles_2 -49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 329.000000;
  origin_y -351.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 568.625000;
  origin_y -483.375000;
  origin_z 300.125000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 568.625000 -483.375000 300.125000;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 41:53.78735352m;
 setangle 0.00000000 -53.4375000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 184.750000;
  origin_y -38.6250000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 235.375000;
  origin_y -110.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 329.000000;
  origin_y -351.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 568.625000;
  origin_y -483.375000;
  origin_z 300.125000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 41:53.83740234m;
 setangle 0.00000000 -53.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 185.375000;
  origin_y -37.7500000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 236.000000;
  origin_y -109.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 329.000000;
  origin_y -351.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 568.625000;
  origin_y -483.375000;
  origin_z 300.125000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 305.156250 0.00000000;
 time 41:53.88745117m;
 setangle 0.00000000 -53.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 184.500000;
  origin_y -45.7500000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 235.125000;
  origin_y -117.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 329.000000;
  origin_y -351.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 568.625000;
  origin_y -483.375000;
  origin_z 300.125000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 305.156250 0.00000000;
 time 41:53.93750000m;
 setangle 0.00000000 -53.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 183.000000;
  origin_y -60.0000000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 233.750000;
  origin_y -132.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 329.000000;
  origin_y -351.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 568.625000;
  origin_y -483.375000;
  origin_z 300.125000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 305.156250 0.00000000;
 time 41:53.98754883m;
 setangle 0.00000000 -53.4375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 181.375000;
  origin_y -76.0000000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 232.125000;
  origin_y -147.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 329.000000;
  origin_y -351.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 568.625000;
  origin_y -483.375000;
  origin_z 300.125000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 757.125000 -135.625000 332.000000;
 }
}
block {
 camera 0.00000000 305.156250 0.00000000;
 time 41:54.03759766m;
 setangle 2.81250000 -50.6250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 176.625000;
  origin_y -94.6250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 230.625000;
  origin_y -163.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 329.000000;
  origin_y -351.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 568.625000;
  origin_y -483.375000;
  origin_z 300.125000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 305.156250 0.00000000;
 time 41:54.08764648m;
 setangle 4.21875000 -50.6250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 175.375000;
  origin_y -110.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 229.250000;
  origin_y -179.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 329.000000;
  origin_y -351.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 568.625000;
  origin_y -483.375000;
  origin_z 300.125000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 307.968750 0.00000000;
 time 41:54.13793945m;
 setangle 4.21875000 -49.2187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 175.875000;
  origin_y -127.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 228.125000;
  origin_y -195.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 329.000000;
  origin_y -351.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 568.625000;
  origin_y -483.375000;
  origin_z 300.125000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 307.968750 0.00000000;
 time 41:54.18798828m;
 setangle 4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 176.500000;
  origin_y -157.875000;
  origin_z 351.750000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 227.250000;
  origin_y -208.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 530.375000;
  origin_y -256.875000;
  origin_z 318.625000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 568.625000;
  origin_y -483.375000;
  origin_z 300.125000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 309.375000 0.00000000;
 time 41:54.23803711m;
 setangle 5.62500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 176.750000;
  origin_y -173.750000;
  origin_z 359.500000;
  angles_1 5.62500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 226.500000;
  origin_y -218.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 486.500000;
  origin_y -280.375000;
  origin_z 313.750000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 269.250000;
  origin_y -257.500000;
  origin_z 336.875000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 568.625000;
  origin_y -483.375000;
  origin_z 300.125000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 226.500000 -218.875000 332.000000;
 }
}
block {
 camera 2.81250000 309.375000 0.00000000;
 time 41:54.28808594m;
 setangle 7.03125000 -40.7812500 0.00000000;
 clientdata {
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 176.000000;
  origin_y -174.625000;
  origin_z 360.750000;
  angles_1 7.03125000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 225.000000;
  origin_y -219.125000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 442.500000;
  origin_y -303.875000;
  origin_z 308.875000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 306.000000;
  origin_y -290.875000;
  origin_z 330.750000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 315.000000 0.00000000;
 time 41:54.33813477m;
 setangle 7.03125000 -40.7812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 176.000000;
  origin_y -168.125000;
  origin_z 359.750000;
  angles_1 7.03125000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 223.500000;
  origin_y -211.125000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 398.500000;
  origin_y -327.375000;
  origin_z 303.875000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 342.875000;
  origin_y -324.375000;
  origin_z 324.625000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 317.812500 0.00000000;
 time 41:54.38818359m;
 setangle 4.21875000 -42.1875000 0.00000000;
 clientdata {
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 176.000000;
  origin_y -153.000000;
  origin_z 356.250000;
  angles_1 4.21875000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 221.500000;
  origin_y -196.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -42.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 354.625000;
  origin_y -350.750000;
  origin_z 299.000000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 379.625000;
  origin_y -357.625000;
  origin_z 318.500000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 317.812500 0.00000000;
 time 41:54.43823242m;
 setangle 4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 176.000000;
  origin_y -134.500000;
  origin_z 356.375000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 219.875000;
  origin_y -180.875000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 334.375000;
  origin_y -361.625000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 416.500000;
  origin_y -391.000000;
  origin_z 312.375000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 334.375000 -361.625000 296.750000;
 }
}
block {
 camera 5.62500000 317.812500 0.00000000;
 time 41:54.48828125m;
 setangle 4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 175.625000;
  origin_y -120.375000;
  origin_z 351.375000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 218.125000;
  origin_y -165.000000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 334.375000;
  origin_y -361.625000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 453.250000;
  origin_y -424.375000;
  origin_z 306.250000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 317.812500 0.00000000;
 time 41:54.53833008m;
 setangle 4.21875000 -47.8125000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 171.375000;
  origin_y -96.8750000;
  origin_z 348.500000;
  angles_1 4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 216.375000;
  origin_y -149.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 334.375000;
  origin_y -361.625000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 490.125000;
  origin_y -457.750000;
  origin_z 300.125000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 315.000000 0.00000000;
 time 41:54.58837891m;
 setangle 4.21875000 -47.8125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 166.875000;
  origin_y -77.1250000;
  origin_z 352.625000;
  angles_1 4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 215.000000;
  origin_y -133.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 334.375000;
  origin_y -361.625000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 509.000000;
  origin_y -474.875000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 509.000000 -474.875000 297.000000;
 }
}
block {
 camera 2.81250000 315.000000 0.00000000;
 time 41:54.63842773m;
 setangle 4.21875000 -47.8125000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 158.375000;
  origin_y -55.7500000;
  origin_z 355.000000;
  angles_1 4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 210.250000;
  origin_y -115.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 334.375000;
  origin_y -361.625000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 509.000000;
  origin_y -474.875000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 310.781250 0.00000000;
 time 41:54.68872070m;
 setangle 4.21875000 -49.2187500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 145.125000;
  origin_y -31.6250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 200.750000;
  origin_y -99.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 334.375000;
  origin_y -361.625000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 509.000000;
  origin_y -474.875000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 310.781250 0.00000000;
 time 41:54.73876953m;
 setangle 4.21875000 -50.6250000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 133.250000;
  origin_y -15.8750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 187.125000;
  origin_y -84.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 334.375000;
  origin_y -361.625000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 509.000000;
  origin_y -474.875000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 310.781250 0.00000000;
 time 41:54.78881836m;
 setangle 4.21875000 -49.2187500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 129.375000;
  origin_y -10.3750000;
  origin_z 354.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 181.625000;
  origin_y -70.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 334.375000;
  origin_y -361.625000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 509.000000;
  origin_y -474.875000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 310.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 104  : 100\n";
}
block {
 camera 2.81250000 307.968750 0.00000000;
 time 41:54.83886719m;
 setangle 4.21875000 -49.2187500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 115.250000;
  origin_y 10.0000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 177.875000;
  origin_y -55.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 334.375000;
  origin_y -361.625000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 509.000000;
  origin_y -474.875000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 307.968750 0.00000000;
 time 41:54.88891602m;
 setangle 4.21875000 -49.2187500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 116.250000;
  origin_y 27.5000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 173.875000;
  origin_y -39.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 334.375000;
  origin_y -361.625000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 509.000000;
  origin_y -474.875000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 309.375000 0.00000000;
 time 41:54.93896484m;
 setangle 4.21875000 -50.6250000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 116.750000;
  origin_y 42.3750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 170.625000;
  origin_y -26.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 334.375000;
  origin_y -361.625000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 509.000000;
  origin_y -474.875000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 309.375000 0.00000000;
 time 41:54.98901367m;
 setangle 4.21875000 -50.6250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 114.125000;
  origin_y 52.7500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 168.000000;
  origin_y -16.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 509.000000;
  origin_y -474.875000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 309.375000 0.00000000;
 time 41:55.03906250m;
 setangle 2.81250000 -53.4375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 115.375000;
  origin_y 63.7500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 166.000000;
  origin_y -7.87500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 509.000000;
  origin_y -474.875000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 307.968750 0.00000000;
 time 41:55.08911133m;
 setangle 1.40625000 -57.6562500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 119.125000;
  origin_y 74.0000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 574.375000;
  origin_y -303.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 164.250000;
  origin_y -1.25000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 509.000000;
  origin_y -474.875000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 516.625000;
  origin_y -298.125000;
  origin_z 333.125000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 574.375000 -303.750000 324.000000;
 }
}
block {
 camera 1.40625000 305.156250 0.00000000;
 time 41:55.13916016m;
 setangle 1.40625000 -59.0625000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 119.625000;
  origin_y 80.3750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 576.750000;
  origin_y -320.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 163.000000;
  origin_y 3.87500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 466.875000;
  origin_y -293.250000;
  origin_z 330.625000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 300.937500 0.00000000;
 time 41:55.18945312m;
 setangle 1.40625000 -59.0625000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 118.625000;
  origin_y 84.6250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 583.000000;
  origin_y -338.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 161.875000;
  origin_y 8.12500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 417.125000;
  origin_y -288.250000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 300.937500 0.00000000;
 time 41:55.23950195m;
 setangle 1.40625000 -59.0625000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 117.750000;
  origin_y 87.8750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 587.750000;
  origin_y -354.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 161.125000;
  origin_y 11.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 367.375000;
  origin_y -283.375000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 299.531250 0.00000000;
 time 41:55.28955078m;
 setangle 1.40625000 -59.0625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 117.250000;
  origin_y 90.2500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 591.125000;
  origin_y -371.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 160.500000;
  origin_y 13.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 317.500000;
  origin_y -278.500000;
  origin_z 323.250000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 299.531250 0.00000000;
 time 41:55.33959961m;
 setangle 2.81250000 -59.0625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 116.875000;
  origin_y 91.3750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 593.625000;
  origin_y -387.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 160.125000;
  origin_y 15.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 267.750000;
  origin_y -273.625000;
  origin_z 320.875000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 299.531250 0.00000000;
 time 41:55.38964844m;
 setangle 2.81250000 -60.4687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 118.750000;
  origin_y 92.8750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 595.250000;
  origin_y -404.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 160.125000;
  origin_y 15.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 218.000000;
  origin_y -268.625000;
  origin_z 318.375000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 299.531250 0.00000000;
 time 41:55.43969727m;
 setangle 2.81250000 -61.8750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 120.625000;
  origin_y 93.8750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 596.000000;
  origin_y -420.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 170.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 160.125000;
  origin_y 15.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 168.250000;
  origin_y -263.750000;
  origin_z 315.875000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 298.125000 0.00000000;
 time 41:55.48974609m;
 setangle 2.81250000 -61.8750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 120.625000;
  origin_y 93.8750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 595.375000;
  origin_y -437.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 160.125000;
  origin_y 15.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 298.125000 0.00000000;
 time 41:55.53979492m;
 setangle 2.81250000 -63.2812500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 116.500000;
  origin_y 97.3750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 593.625000;
  origin_y -453.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 154.000000;
  origin_y 18.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 178.750000;
  origin_y -34.1250000;
  origin_z 331.750000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 111.875000;
  origin_y -258.250000;
  origin_z 313.125000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 154.000000 18.1250000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 111.875000 -258.250000 313.125000;
 }
}
block {
 camera 1.40625000 296.718750 0.00000000;
 time 41:55.58984375m;
 setangle 2.81250000 -63.2812500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 104.250000;
  origin_y 102.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 141.750000;
  origin_y 23.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 200.125000;
  origin_y -79.2500000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 111.875000;
  origin_y -258.250000;
  origin_z 313.125000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 296.718750 0.00000000;
 time 41:55.63989258m;
 setangle 2.81250000 -63.2812500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 89.5000000;
  origin_y 109.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 127.000000;
  origin_y 29.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 221.500000;
  origin_y -124.375000;
  origin_z 324.375000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 111.875000;
  origin_y -258.250000;
  origin_z 313.125000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 295.312500 0.00000000;
 time 41:55.68994141m;
 setangle 2.81250000 -63.2812500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 74.8750000;
  origin_y 115.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 112.375000;
  origin_y 36.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 242.750000;
  origin_y -169.625000;
  origin_z 320.625000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 111.875000;
  origin_y -258.250000;
  origin_z 313.125000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 295.312500 0.00000000;
 time 41:55.74023438m;
 setangle 1.40625000 -63.2812500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 60.1250000;
  origin_y 122.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 595.375000;
  origin_y -521.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 97.7500000;
  origin_y 42.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 264.125000;
  origin_y -214.750000;
  origin_z 317.000000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 111.875000;
  origin_y -258.250000;
  origin_z 313.125000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 295.312500 0.00000000;
 time 41:55.79028320m;
 setangle 1.40625000 -64.6875000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 47.3750000;
  origin_y 129.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 602.500000;
  origin_y -538.375000;
  origin_z 344.000000;
  angles_1 -1.40625000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 83.0000000;
  origin_y 49.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 285.500000;
  origin_y -259.875000;
  origin_z 313.250000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 111.875000;
  origin_y -258.250000;
  origin_z 313.125000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 295.312500 0.00000000;
 time 41:55.84033203m;
 setangle 2.81250000 -63.2812500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 30.8750000;
  origin_y 135.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 610.750000;
  origin_y -553.625000;
  origin_z 344.000000;
  angles_1 -1.40625000;
  angles_2 139.218750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 68.3750000;
  origin_y 55.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 306.875000;
  origin_y -305.000000;
  origin_z 309.625000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 111.875000;
  origin_y -258.250000;
  origin_z 313.125000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 295.312500 0.00000000;
 time 41:55.89038086m;
 setangle 2.81250000 -63.2812500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 16.2500000;
  origin_y 141.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 618.500000;
  origin_y -567.750000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 53.7500000;
  origin_y 62.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 328.250000;
  origin_y -350.125000;
  origin_z 305.875000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 111.875000;
  origin_y -258.250000;
  origin_z 313.125000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 295.312500 0.00000000;
 time 41:55.94042969m;
 setangle 2.81250000 -63.2812500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 4.50000000;
  origin_y 146.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 623.875000;
  origin_y -582.500000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 42.0000000;
  origin_y 67.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 349.500000;
  origin_y -395.250000;
  origin_z 302.250000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 111.875000;
  origin_y -258.250000;
  origin_z 313.125000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 295.312500 0.00000000;
 time 41:55.99047852m;
 setangle 2.81250000 -63.2812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 2.37500000;
  origin_y 154.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 619.250000;
  origin_y -599.625000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 39.8750000;
  origin_y 74.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 370.875000;
  origin_y -440.375000;
  origin_z 298.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 111.875000;
  origin_y -258.250000;
  origin_z 313.125000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 295.312500 0.00000000;
 time 41:56.04052734m;
 setangle 2.81250000 -63.2812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 7.87500000;
  origin_y 163.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 613.625000;
  origin_y -615.625000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 45.3750000;
  origin_y 84.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 382.375000;
  origin_y -464.750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 111.875000;
  origin_y -258.250000;
  origin_z 313.125000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 382.375000 -464.750000 296.500000;
 }
}
block {
 camera 1.40625000 295.312500 0.00000000;
 time 41:56.09057617m;
 setangle 2.81250000 -61.8750000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 18.3750000;
  origin_y 169.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 608.750000;
  origin_y -631.125000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 170.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 57.8750000;
  origin_y 91.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 382.375000;
  origin_y -464.750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 295.312500 0.00000000;
 time 41:56.14062500m;
 setangle 2.81250000 -61.8750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 35.7500000;
  origin_y 172.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 603.750000;
  origin_y -646.375000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 -163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 75.2500000;
  origin_y 94.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 382.375000;
  origin_y -464.750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 295.312500 0.00000000;
 time 41:56.19067383m;
 setangle 2.81250000 -61.8750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 53.3750000;
  origin_y 173.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 598.500000;
  origin_y -661.500000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 -146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 92.8750000;
  origin_y 94.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 382.375000;
  origin_y -464.750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 296.718750 0.00000000;
 time 41:56.24096680m;
 setangle 1.40625000 -61.8750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 70.3750000;
  origin_y 172.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 109.875000;
  origin_y 94.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 382.375000;
  origin_y -464.750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 296.718750 0.00000000;
 time 41:56.29101562m;
 setangle 1.40625000 -61.8750000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 84.0000000;
  origin_y 171.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 123.500000;
  origin_y 93.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 382.375000;
  origin_y -464.750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 296.718750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 104  : 100\n";
}
block {
 camera 0.00000000 296.718750 0.00000000;
 time 41:56.34106445m;
 setangle 1.40625000 -63.2812500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 96.7500000;
  origin_y 172.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 580.750000;
  origin_y -707.625000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 -139.218750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 134.375000;
  origin_y 92.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 382.375000;
  origin_y -464.750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 296.718750 0.00000000;
 time 41:56.39111328m;
 setangle 1.40625000 -64.6875000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 103.500000;
  origin_y 171.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 571.625000;
  origin_y -722.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -142.031250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 139.125000;
  origin_y 90.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 382.375000;
  origin_y -464.750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 162.625000;
  origin_y 37.7500000;
  origin_z 333.125000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 139.125000 90.7500000 324.000000;
 }
}
block {
 camera 0.00000000 296.718750 0.00000000;
 time 41:56.44116211m;
 setangle 2.81250000 -67.5000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 104.125000;
  origin_y 174.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 560.500000;
  origin_y -735.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -151.875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 135.750000;
  origin_y 92.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 382.375000;
  origin_y -464.750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 182.875000;
  origin_y -7.87500000;
  origin_z 330.625000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 296.718750 0.00000000;
 time 41:56.49121094m;
 setangle 2.81250000 -67.5000000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 94.6250000;
  origin_y 179.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 126.250000;
  origin_y 98.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 382.375000;
  origin_y -464.750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 203.125000;
  origin_y -53.6250000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 293.906250 0.00000000;
 time 41:56.54125977m;
 setangle 2.81250000 -67.5000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 80.5000000;
  origin_y 187.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 112.125000;
  origin_y 105.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 382.375000;
  origin_y -464.750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 223.375000;
  origin_y -99.3750000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 293.906250 0.00000000;
 time 41:56.59130859m;
 setangle 2.81250000 -67.5000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 66.3750000;
  origin_y 195.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 98.0000000;
  origin_y 113.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 243.625000;
  origin_y -145.000000;
  origin_z 323.250000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 291.093750 0.00000000;
 time 41:56.64135742m;
 setangle 2.81250000 -67.5000000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 47.8750000;
  origin_y 198.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 79.5000000;
  origin_y 116.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 263.875000;
  origin_y -190.750000;
  origin_z 320.875000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 291.093750 0.00000000;
 time 41:56.69140625m;
 setangle 2.81250000 -67.5000000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 33.1250000;
  origin_y 200.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 64.7500000;
  origin_y 119.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 284.125000;
  origin_y -236.500000;
  origin_z 318.375000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 291.093750 0.00000000;
 time 41:56.74145508m;
 setangle 2.81250000 -61.8750000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 20.6250000;
  origin_y 203.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 60.1250000;
  origin_y 124.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 304.500000;
  origin_y -282.250000;
  origin_z 315.875000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 291.093750 0.00000000;
 time 41:56.79174805m;
 setangle 4.21875000 -37.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -6.12500000;
  origin_y 191.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 61.3750000;
  origin_y 135.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 324.750000;
  origin_y -327.875000;
  origin_z 313.500000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 291.093750 0.00000000;
 time 41:56.84179688m;
 setangle 8.43750000 11.2500000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -17.1250000;
  origin_y 131.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 67.2500000;
  origin_y 150.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 345.000000;
  origin_y -373.625000;
  origin_z 311.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 296.718750 0.00000000;
 time 41:56.89184570m;
 setangle 8.43750000 11.2500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -4.62500000;
  origin_y 145.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 79.7500000;
  origin_y 164.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 365.250000;
  origin_y -419.375000;
  origin_z 308.500000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 296.718750 0.00000000;
 time 41:56.94189453m;
 setangle 8.43750000 11.2500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 9.00000000;
  origin_y 157.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 93.6250000;
  origin_y 176.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 385.500000;
  origin_y -465.125000;
  origin_z 306.125000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 9.84375000 0.00000000;
 time 41:56.99194336m;
 setangle 8.43750000 9.84375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 22.8750000;
  origin_y 169.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 107.875000;
  origin_y 186.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 405.750000;
  origin_y -510.875000;
  origin_z 303.625000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 9.84375000 0.00000000;
 time 41:57.04199219m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 40.7500000;
  origin_y 175.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 126.125000;
  origin_y 190.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 403.000000;
  origin_y -504.625000;
  origin_z 304.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 403.000000 -504.625000 304.000000;
 }
}
block {
 camera 7.03125000 9.84375000 0.00000000;
 time 41:57.09204102m;
 setangle 8.43750000 -1.40625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 53.7500000;
  origin_y 189.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 140.375000;
  origin_y 185.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 403.000000;
  origin_y -504.625000;
  origin_z 304.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 9.84375000 0.00000000;
 time 41:57.14208984m;
 setangle 4.21875000 -35.1562500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 81.5000000;
  origin_y 233.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 151.750000;
  origin_y 181.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -35.1562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 403.000000;
  origin_y -504.625000;
  origin_z 304.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 404.500000 -841.500000 436.000000;
 }
}
block {
 camera 7.03125000 7.03125000 0.00000000;
 time 41:57.19213867m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 167.375000;
  origin_y 265.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 160.875000;
  origin_y 178.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 403.000000;
  origin_y -504.625000;
  origin_z 304.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 323.437500 0.00000000;
 time 41:57.24218750m;
 setangle 2.81250000 -94.2187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 172.500000;
  origin_y 263.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 163.875000;
  origin_y 176.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 403.000000;
  origin_y -504.625000;
  origin_z 304.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 323.437500 0.00000000;
 time 41:57.29248047m;
 setangle 2.81250000 -94.2187500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 167.250000;
  origin_y 259.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 158.625000;
  origin_y 171.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 403.000000;
  origin_y -504.625000;
  origin_z 304.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 41:57.34252930m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 155.250000;
  origin_y 250.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 148.750000;
  origin_y 162.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 403.000000;
  origin_y -504.625000;
  origin_z 304.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 347.125000 -813.250000 436.000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 41:57.39257812m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 143.750000;
  origin_y 238.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 137.250000;
  origin_y 151.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 403.000000;
  origin_y -504.625000;
  origin_z 304.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 264.375000 0.00000000;
 time 41:57.44262695m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 128.000000;
  origin_y 227.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 125.875000;
  origin_y 139.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 403.000000;
  origin_y -504.625000;
  origin_z 304.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 41:57.49267578m;
 setangle 2.81250000 -75.9375000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 97.6250000;
  origin_y 216.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 116.750000;
  origin_y 130.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 403.000000;
  origin_y -504.625000;
  origin_z 304.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 371.375000 -775.375000 436.000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 41:57.54272461m;
 setangle 4.21875000 -68.9062500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 80.0000000;
  origin_y 206.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 109.500000;
  origin_y 123.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 403.000000;
  origin_y -504.625000;
  origin_z 304.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 282.656250 0.00000000;
 time 41:57.59277344m;
 setangle 4.21875000 -66.0937500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 70.2500000;
  origin_y 198.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 103.750000;
  origin_y 117.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -66.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 282.656250 0.00000000;
 time 41:57.64282227m;
 setangle 4.21875000 -64.6875000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 63.6250000;
  origin_y 193.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 99.0000000;
  origin_y 113.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 289.687500 0.00000000;
 time 41:57.69287109m;
 setangle 4.21875000 -64.6875000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 59.8750000;
  origin_y 189.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 95.3750000;
  origin_y 109.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 293.906250 0.00000000;
 time 41:57.74291992m;
 setangle 4.21875000 -63.2812500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 54.8750000;
  origin_y 185.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 92.3750000;
  origin_y 106.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 293.906250 0.00000000;
 time 41:57.79296875m;
 setangle 4.21875000 -61.8750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 50.7500000;
  origin_y 182.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 90.1250000;
  origin_y 104.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 293.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 104  : 100\n";
}
block {
 camera 2.81250000 295.312500 0.00000000;
 time 41:57.84326172m;
 setangle 2.81250000 -61.8750000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 49.1250000;
  origin_y 181.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 88.5000000;
  origin_y 102.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 295.312500 0.00000000;
 time 41:57.89331055m;
 setangle 2.81250000 -60.4687500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 46.3750000;
  origin_y 179.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 87.7500000;
  origin_y 101.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 296.718750 0.00000000;
 time 41:57.94335938m;
 setangle 2.81250000 -60.4687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 46.2500000;
  origin_y 179.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 87.6250000;
  origin_y 101.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 298.125000 0.00000000;
 time 41:57.99340820m;
 setangle 2.81250000 -59.0625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 44.2500000;
  origin_y 178.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 87.6250000;
  origin_y 101.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 298.125000 0.00000000;
 time 41:58.04345703m;
 setangle 2.81250000 -59.0625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 44.2500000;
  origin_y 178.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 87.6250000;
  origin_y 101.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 1.40625000 298.125000 0.00000000;
 time 41:58.09350586m;
 setangle 2.81250000 -57.6562500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 45.0000000;
  origin_y 172.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 90.1250000;
  origin_y 97.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 299.531250 0.00000000;
 time 41:58.14355469m;
 setangle 2.81250000 -57.6562500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 51.2500000;
  origin_y 162.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 96.3750000;
  origin_y 87.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 300.937500 0.00000000;
 time 41:58.19360352m;
 setangle 2.81250000 -57.6562500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 59.5000000;
  origin_y 148.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 104.625000;
  origin_y 73.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 300.937500 0.00000000;
 time 41:58.24365234m;
 setangle 2.81250000 -57.6562500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 67.6250000;
  origin_y 134.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 112.750000;
  origin_y 59.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 300.937500 0.00000000;
 time 41:58.29370117m;
 setangle 2.81250000 -57.6562500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 75.8750000;
  origin_y 121.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 121.000000;
  origin_y 45.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 607.625000 -872.875000 436.000000;
 }
}
block {
 camera 1.40625000 300.937500 0.00000000;
 time 41:58.34399414m;
 setangle 4.21875000 -57.6562500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 84.2500000;
  origin_y 107.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 129.250000;
  origin_y 32.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 300.937500 0.00000000;
 time 41:58.39404297m;
 setangle 7.03125000 -57.6562500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 91.1250000;
  origin_y 95.7500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 135.875000;
  origin_y 21.1250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 584.250000 -738.000000 410.125000;
 }
}
block {
 camera 2.81250000 300.937500 0.00000000;
 time 41:58.44409180m;
 setangle 7.03125000 -57.6562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 96.3750000;
  origin_y 87.0000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 141.125000;
  origin_y 12.3750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 300.937500 0.00000000;
 time 41:58.49414062m;
 setangle 7.03125000 -59.0625000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 102.500000;
  origin_y 81.1250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 146.125000;
  origin_y 6.75000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 300.937500 0.00000000;
 time 41:58.54418945m;
 setangle 8.43750000 -60.4687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 107.875000;
  origin_y 84.7500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 148.750000;
  origin_y 8.25000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -60.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 299.531250 0.00000000;
 time 41:58.59423828m;
 setangle 8.43750000 -60.4687500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 105.750000;
  origin_y 92.8750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 146.625000;
  origin_y 16.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -60.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 298.125000 0.00000000;
 time 41:58.64428711m;
 setangle 8.43750000 -60.4687500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 104.125000;
  origin_y 99.3750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 145.000000;
  origin_y 23.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 298.125000 0.00000000;
 time 41:58.69433594m;
 setangle 8.43750000 -60.4687500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 102.875000;
  origin_y 104.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 143.750000;
  origin_y 28.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 298.125000 0.00000000;
 time 41:58.74438477m;
 setangle 7.03125000 -60.4687500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 101.625000;
  origin_y 109.125000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 142.625000;
  origin_y 32.3750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 298.125000 0.00000000;
 time 41:58.79443359m;
 setangle 7.03125000 -60.4687500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 100.750000;
  origin_y 112.250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 141.875000;
  origin_y 35.5000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 298.125000 0.00000000;
 time 41:58.84472656m;
 setangle 5.62500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 102.000000;
  origin_y 115.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 141.250000;
  origin_y 37.7500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 298.125000 0.00000000;
 time 41:58.89477539m;
 setangle 4.21875000 -61.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 101.625000;
  origin_y 117.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 141.000000;
  origin_y 39.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 298.125000 0.00000000;
 time 41:58.94482422m;
 setangle 4.21875000 -61.8750000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 105.125000;
  origin_y 110.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 144.500000;
  origin_y 32.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 296.718750 0.00000000;
 time 41:58.99487305m;
 setangle 5.62500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 111.625000;
  origin_y 97.5000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 150.875000;
  origin_y 19.3750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 296.718750 0.00000000;
 time 41:59.04492188m;
 setangle 5.62500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 118.875000;
  origin_y 83.1250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 158.125000;
  origin_y 5.12500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 296.718750 0.00000000;
 time 41:59.09497070m;
 setangle 4.21875000 -61.8750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 126.000000;
  origin_y 69.1250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 165.375000;
  origin_y -9.00000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 296.718750 0.00000000;
 time 41:59.14501953m;
 setangle 4.21875000 -61.8750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 133.250000;
  origin_y 54.7500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 172.625000;
  origin_y -23.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 296.718750 0.00000000;
 time 41:59.19506836m;
 setangle 4.21875000 -61.8750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 140.500000;
  origin_y 40.5000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 179.875000;
  origin_y -37.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 296.718750 0.00000000;
 time 41:59.24511719m;
 setangle 4.21875000 -61.8750000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 144.625000;
  origin_y 22.8750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 184.000000;
  origin_y -55.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 296.718750 0.00000000;
 time 41:59.29516602m;
 setangle 4.21875000 -60.4687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 145.375000;
  origin_y 4.75000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 186.625000;
  origin_y -72.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 296.718750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 104  : 100\n";
}
block {
 camera 2.81250000 296.718750 0.00000000;
 time 41:59.34521484m;
 setangle 4.21875000 -59.0625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 145.000000;
  origin_y -12.7500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 188.250000;
  origin_y -89.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 298.125000 0.00000000;
 time 41:59.39550781m;
 setangle 4.21875000 -57.6562500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 144.375000;
  origin_y -27.2500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 189.500000;
  origin_y -102.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 299.531250 0.00000000;
 time 41:59.44555664m;
 setangle 4.21875000 -57.6562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 150.125000;
  origin_y -42.5000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 195.125000;
  origin_y -117.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 299.531250 0.00000000;
 time 41:59.49560547m;
 setangle 4.21875000 -56.2500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 157.750000;
  origin_y -60.0000000;
  origin_z 357.250000;
  angles_1 4.21875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 200.125000;
  origin_y -133.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 300.937500 0.00000000;
 time 41:59.54565430m;
 setangle 4.21875000 -54.8437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 168.125000;
  origin_y -96.6250000;
  origin_z 348.250000;
  angles_1 4.21875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 203.500000;
  origin_y -149.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 302.343750 0.00000000;
 time 41:59.59570312m;
 setangle 4.21875000 -47.8125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 176.750000;
  origin_y -130.875000;
  origin_z 340.500000;
  angles_1 4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 206.250000;
  origin_y -165.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 302.343750 0.00000000;
 time 41:59.64575195m;
 setangle 4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 179.750000;
  origin_y -152.625000;
  origin_z 338.375000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 208.625000;
  origin_y -181.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 303.750000 0.00000000;
 time 41:59.69580078m;
 setangle 4.21875000 -40.7812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 179.750000;
  origin_y -169.125000;
  origin_z 338.875000;
  angles_1 4.21875000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 211.000000;
  origin_y -197.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 315.000000 0.00000000;
 time 41:59.74584961m;
 setangle 4.21875000 -40.7812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 179.625000;
  origin_y -182.875000;
  origin_z 340.250000;
  angles_1 4.21875000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 213.250000;
  origin_y -213.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 315.000000 0.00000000;
 time 41:59.79589844m;
 setangle 4.21875000 -35.1562500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 180.125000;
  origin_y -202.750000;
  origin_z 347.875000;
  angles_1 4.21875000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 215.750000;
  origin_y -229.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 317.812500 0.00000000;
 time 41:59.84594727m;
 setangle 4.21875000 -30.9375000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 180.625000;
  origin_y -220.875000;
  origin_z 348.125000;
  angles_1 4.21875000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 218.625000;
  origin_y -245.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 323.437500 0.00000000;
 time 41:59.89599609m;
 setangle 4.21875000 -26.7187500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 187.125000;
  origin_y -239.500000;
  origin_z 348.750000;
  angles_1 4.21875000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 228.000000;
  origin_y -261.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 327.656250 0.00000000;
 time 41:59.94628906m;
 setangle 4.21875000 -19.6875000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 189.375000;
  origin_y -256.750000;
  origin_z 352.000000;
  angles_1 4.21875000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 239.625000;
  origin_y -276.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 327.656250 0.00000000;
 time 41:59.99633789m;
 setangle 4.21875000 -16.8750000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 190.500000;
  origin_y -268.625000;
  origin_z 356.750000;
  angles_1 4.21875000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 252.250000;
  origin_y -289.000000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 331.875000 0.00000000;
 time 42:0.04638672m;
 setangle 4.21875000 -5.62500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 177.875000;
  origin_y -291.125000;
  origin_z 362.625000;
  angles_1 4.21875000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 264.875000;
  origin_y -301.875000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 341.718750 0.00000000;
 time 42:0.09643555m;
 setangle 4.21875000 -2.81250000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 190.125000;
  origin_y -308.250000;
  origin_z 356.625000;
  angles_1 4.21875000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 277.500000;
  origin_y -314.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 341.718750 0.00000000;
 time 42:0.14648438m;
 setangle 4.21875000 -1.40625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 199.750000;
  origin_y -326.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 287.250000;
  origin_y -331.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 352.968750 0.00000000;
 time 42:0.19653320m;
 setangle 4.21875000 0.00000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 207.500000;
  origin_y -344.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 295.125000;
  origin_y -344.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 357.187500 0.00000000;
 time 42:0.24658203m;
 setangle 4.21875000 1.40625000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 213.875000;
  origin_y -359.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 301.375000;
  origin_y -354.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 0.00000000 0.00000000;
 time 42:0.29663086m;
 setangle 4.21875000 8.43750000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 228.000000;
  origin_y -377.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 314.375000;
  origin_y -362.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 0.00000000 0.00000000;
 time 42:0.34667969m;
 setangle 4.21875000 12.6562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 246.875000;
  origin_y -387.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 331.875000;
  origin_y -365.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 0.00000000 0.00000000;
 time 42:0.39672852m;
 setangle 4.21875000 15.4687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 265.375000;
  origin_y -393.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 349.125000;
  origin_y -367.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 11.2500000 0.00000000;
 time 42:0.44677734m;
 setangle 4.21875000 21.0937500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 282.125000;
  origin_y -403.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 363.000000;
  origin_y -369.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 21.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 11.2500000 0.00000000;
 time 42:0.49707031m;
 setangle 4.21875000 22.5000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 294.125000;
  origin_y -406.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 374.125000;
  origin_y -370.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 2.81250000 14.0625000 0.00000000;
 time 42:0.54711914m;
 setangle 5.62500000 25.3125000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 305.000000;
  origin_y -411.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 383.000000;
  origin_y -371.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 25.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 2.81250000 21.0937500 0.00000000;
 time 42:0.59716797m;
 setangle 5.62500000 25.3125000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 312.125000;
  origin_y -412.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 390.125000;
  origin_y -372.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 25.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 21.0937500 0.00000000;
 time 42:0.64721680m;
 setangle 5.62500000 25.3125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 317.875000;
  origin_y -412.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 395.875000;
  origin_y -373.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 25.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 23.9062500 0.00000000;
 time 42:0.69726563m;
 setangle 5.62500000 -7.03125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 314.000000;
  origin_y -361.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 400.375000;
  origin_y -373.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -7.03125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 23.9062500 0.00000000;
 time 42:0.74731445m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 412.000000;
  origin_y -287.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 412.000000;
  origin_y -374.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 139;
  soundnum 15; // items/itembk2.wav
  origin -96.0000000 8.00000000 492.000000;
 }
}
block {
 camera 4.21875000 351.562500 0.00000000;
 time 42:0.79736328m;
 setangle 7.03125000 -90.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 428.000000;
  origin_y -287.625000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 428.000000;
  origin_y -374.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 351.562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 104  : 100\n";
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 42:0.84741211m;
 setangle 5.62500000 -91.4062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 448.250000;
  origin_y -288.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 444.000000;
  origin_y -375.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 42:0.89746094m;
 setangle 4.21875000 -94.2187500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 470.000000;
  origin_y -295.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 461.375000;
  origin_y -382.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 270.000000 0.00000000;
 time 42:0.94750977m;
 setangle 2.81250000 -98.4375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 492.500000;
  origin_y -304.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 477.500000;
  origin_y -391.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 264.375000 0.00000000;
 time 42:0.99780273m;
 setangle 0.00000000 -106.875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 519.625000;
  origin_y -319.000000;
  origin_z 350.000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 492.000000;
  origin_y -402.500000;
  origin_z 320.000000;
  angles_2 -106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 260.156250 0.00000000;
 time 42:1.04785156m;
 setangle 0.00000000 -102.656250 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 527.500000;
  origin_y -326.750000;
  origin_z 350.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 506.125000;
  origin_y -412.125000;
  origin_z 331.500000;
  angles_2 -102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 492.000000 -402.500000 324.000000;
 }
}
block {
 camera 1.40625000 260.156250 0.00000000;
 time 42:1.09790039m;
 setangle 0.00000000 -95.6250000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 531.000000;
  origin_y -334.500000;
  origin_z 373.000000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 520.125000;
  origin_y -421.875000;
  origin_z 341.000000;
  angles_2 -95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 251.718750 0.00000000;
 time 42:1.14794922m;
 setangle 0.00000000 -95.6250000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 545.000000;
  origin_y -344.125000;
  origin_z 380.500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 534.250000;
  origin_y -431.500000;
  origin_z 348.500000;
  angles_2 -95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 42:1.19799805m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 548.375000;
  origin_y -353.125000;
  origin_z 386.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 548.375000;
  origin_y -441.125000;
  origin_z 354.000000;
  angles_2 -90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 42:1.24804688m;
 setangle -1.40625000 -87.1875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 560.375000;
  origin_y -363.000000;
  origin_z 385.125000;
  angles_1 -1.40625000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 562.500000;
  origin_y -450.875000;
  origin_z 357.500000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 42:1.29809570m;
 setangle -2.81250000 -85.7812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -4.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 566.750000;
  origin_y -367.000000;
  origin_z 384.500000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 571.000000;
  origin_y -454.750000;
  origin_z 359.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 42:1.34814453m;
 setangle -4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 2.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 565.125000;
  origin_y -365.875000;
  origin_z 381.875000;
  angles_1 -4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 573.750000;
  origin_y -453.000000;
  origin_z 358.500000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 272.812500 0.00000000;
 time 42:1.39819336m;
 setangle -4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 566.125000;
  origin_y -362.625000;
  origin_z 379.250000;
  angles_1 -4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 574.750000;
  origin_y -449.875000;
  origin_z 355.875000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 275.625000 0.00000000;
 time 42:1.44824219m;
 setangle -5.62500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 4.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 567.125000;
  origin_y -359.625000;
  origin_z 372.625000;
  angles_1 -5.62500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 575.625000;
  origin_y -446.625000;
  origin_z 351.375000;
  angles_1 1.40625000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 581.375000;
  origin_y -504.000000;
  origin_z 374.500000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 575.625000 -446.625000 355.375000;
 }
}
block {
 camera 357.187500 275.625000 0.00000000;
 time 42:1.49829102m;
 setangle -5.62500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 4.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 568.125000;
  origin_y -356.375000;
  origin_z 366.125000;
  angles_1 -5.62500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 576.625000;
  origin_y -443.375000;
  origin_z 344.875000;
  angles_1 1.40625000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 586.250000;
  origin_y -553.375000;
  origin_z 380.625000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 275.625000 0.00000000;
 time 42:1.54858398m;
 setangle -7.03125000 -84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 4.00000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 571.250000;
  origin_y -353.250000;
  origin_z 355.375000;
  angles_1 -7.03125000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 577.625000;
  origin_y -440.125000;
  origin_z 336.250000;
  angles_1 2.81250000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 591.125000;
  origin_y -602.875000;
  origin_z 386.750000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 355.781250 275.625000 0.00000000;
 time 42:1.59863281m;
 setangle -7.03125000 -84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 4.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 572.250000;
  origin_y -350.000000;
  origin_z 344.875000;
  angles_1 -7.03125000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 578.625000;
  origin_y -436.875000;
  origin_z 325.750000;
  angles_1 1.40625000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 596.000000;
  origin_y -652.250000;
  origin_z 392.875000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 355.781250 275.625000 0.00000000;
 time 42:1.64868164m;
 setangle -7.03125000 -84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 4.00000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 573.250000;
  origin_y -346.750000;
  origin_z 332.250000;
  angles_1 -7.03125000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 579.625000;
  origin_y -433.625000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 600.875000;
  origin_y -701.750000;
  origin_z 399.000000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 274.218750 0.00000000;
 time 42:1.69873047m;
 setangle -7.03125000 -84.3750000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 568.125000;
  origin_y -338.875000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 574.625000;
  origin_y -425.750000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 600.250000;
  origin_y -696.000000;
  origin_z 398.250000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 896.625000 -667.000000 444.000000;
 }
 temp_entity {
  entitytype 3;
  origin 600.250000 -696.000000 398.250000;
 }
}
block {
 camera 354.375000 274.218750 0.00000000;
 time 42:1.74877930m;
 setangle -7.03125000 -84.3750000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 558.375000;
  origin_y -326.875000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 564.875000;
  origin_y -413.750000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -84.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 600.250000;
  origin_y -696.000000;
  origin_z 398.250000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 274.218750 0.00000000;
 time 42:1.79882813m;
 setangle -7.03125000 -84.3750000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 548.000000;
  origin_y -314.750000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 554.375000;
  origin_y -401.500000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -84.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 600.250000;
  origin_y -696.000000;
  origin_z 398.250000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 274.218750 0.00000000;
 time 42:1.84887695m;
 setangle -5.62500000 -84.3750000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 544.500000;
  origin_y -298.250000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 550.875000;
  origin_y -385.375000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -84.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 600.250000;
  origin_y -696.000000;
  origin_z 398.250000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 274.218750 0.00000000;
 time 42:1.89892578m;
 setangle -4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 547.500000;
  origin_y -284.375000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 556.000000;
  origin_y -371.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 600.250000;
  origin_y -696.000000;
  origin_z 398.250000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 355.781250 274.218750 0.00000000;
 time 42:1.94897461m;
 setangle -1.40625000 -57.6562500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 520.875000;
  origin_y -281.750000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 566.000000;
  origin_y -357.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 600.250000;
  origin_y -696.000000;
  origin_z 398.250000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 355.781250 274.218750 0.00000000;
 time 42:1.99902344m;
 setangle 8.43750000 33.7500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 502.625000;
  origin_y -390.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 573.500000;
  origin_y -340.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 33.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 600.250000;
  origin_y -696.000000;
  origin_z 398.250000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 275.625000 0.00000000;
 time 42:2.04931641m;
 setangle 8.43750000 33.7500000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 511.500000;
  origin_y -375.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 582.375000;
  origin_y -325.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 33.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 600.250000;
  origin_y -696.000000;
  origin_z 398.250000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 275.625000 0.00000000;
 time 42:2.09936523m;
 setangle 8.43750000 33.7500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 521.125000;
  origin_y -360.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 592.000000;
  origin_y -311.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 33.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 600.250000;
  origin_y -696.000000;
  origin_z 398.250000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 32.3437500 0.00000000;
 time 42:2.14941406m;
 setangle 8.43750000 33.7500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 531.500000;
  origin_y -347.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 602.375000;
  origin_y -297.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 33.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 600.250000;
  origin_y -696.000000;
  origin_z 398.250000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 32.3437500 0.00000000;
 time 42:2.19946289m;
 setangle 8.43750000 33.7500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 542.375000;
  origin_y -335.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 613.250000;
  origin_y -285.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 33.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 600.250000;
  origin_y -696.000000;
  origin_z 398.250000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 32.3437500 0.00000000;
 time 42:2.24951172m;
 setangle 8.43750000 33.7500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 552.750000;
  origin_y -322.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.625000;
  origin_y -273.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 33.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 32.3437500 0.00000000;
 time 42:2.29956055m;
 setangle 8.43750000 33.7500000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 562.000000;
  origin_y -308.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 632.875000;
  origin_y -258.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 33.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 1172.25000 -1214.75000 471.000000;
 }
}
block {
 camera 7.03125000 32.3437500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 104  : 100\n";
}
block {
 camera 7.03125000 32.3437500 0.00000000;
 time 42:2.34960938m;
 setangle 8.43750000 35.1562500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 571.375000;
  origin_y -295.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 639.875000;
  origin_y -244.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 32.3437500 0.00000000;
 time 42:2.39965820m;
 setangle 8.43750000 28.1250000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 560.500000;
  origin_y -271.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 636.000000;
  origin_y -228.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 32.3437500 0.00000000;
 time 42:2.44970703m;
 setangle 0.00000000 -78.7500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 624.000000;
  origin_y -124.750000;
  origin_z 350.000000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 639.000000;
  origin_y -211.500000;
  origin_z 320.000000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 33.7500000 0.00000000;
 time 42:2.49975586m;
 setangle 0.00000000 -101.250000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 665.500000;
  origin_y -108.250000;
  origin_z 350.000000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 639.875000;
  origin_y -194.125000;
  origin_z 320.000000;
  angles_2 -101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 33.7500000 0.00000000;
 time 42:2.54980469m;
 setangle 0.00000000 -104.062500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 670.125000;
  origin_y -91.0000000;
  origin_z 350.000000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 646.625000;
  origin_y -175.875000;
  origin_z 320.000000;
  angles_2 -104.062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 42:2.60009766m;
 setangle 0.00000000 -104.062500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 678.375000;
  origin_y -74.5000000;
  origin_z 350.000000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 654.875000;
  origin_y -159.250000;
  origin_z 320.000000;
  angles_2 -104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 254.531250 0.00000000;
 time 42:2.65014648m;
 setangle 0.00000000 -105.468750 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 690.000000;
  origin_y -60.0000000;
  origin_z 350.000000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 664.375000;
  origin_y -144.250000;
  origin_z 320.000000;
  angles_2 -105.468750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 254.531250 0.00000000;
 time 42:2.70019531m;
 setangle 0.00000000 -105.468750 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 700.250000;
  origin_y -46.3750000;
  origin_z 350.000000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 674.750000;
  origin_y -130.500000;
  origin_z 320.000000;
  angles_2 -105.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 253.125000 0.00000000;
 time 42:2.75024414m;
 setangle 0.00000000 -105.468750 0.00000000;
 clientdata {
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 711.875000;
  origin_y -37.6250000;
  origin_z 350.000000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 690.625000;
  origin_y -121.875000;
  origin_z 320.000000;
  angles_2 -105.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 253.125000 0.00000000;
 time 42:2.80029297m;
 setangle 0.00000000 -106.875000 0.00000000;
 clientdata {
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 711.875000;
  origin_y -54.5000000;
  origin_z 342.500000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 703.875000;
  origin_y -116.875000;
  origin_z 328.000000;
  angles_2 -106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 253.125000 0.00000000;
 time 42:2.85034180m;
 setangle 0.00000000 -106.875000 0.00000000;
 clientdata {
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 719.250000;
  origin_y -66.3750000;
  origin_z 345.000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 703.875000;
  origin_y -112.875000;
  origin_z 328.000000;
  angles_2 -106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 251.718750 0.00000000;
 time 42:2.90039063m;
 setangle 1.40625000 -99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 713.250000;
  origin_y -64.0000000;
  origin_z 347.000000;
  angles_1 1.40625000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 703.875000;
  origin_y -109.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 251.718750 0.00000000;
 time 42:2.95043945m;
 setangle 1.40625000 -95.6250000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 703.750000;
  origin_y -44.0000000;
  origin_z 352.875000;
  angles_1 1.40625000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 696.000000;
  origin_y -106.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 251.718750 0.00000000;
 time 42:3.00048828m;
 setangle 1.40625000 -95.6250000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 691.125000;
  origin_y -34.7500000;
  origin_z 356.750000;
  angles_1 1.40625000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 682.125000;
  origin_y -107.625000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 42:3.05053711m;
 setangle 1.40625000 -95.6250000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 677.500000;
  origin_y -34.7500000;
  origin_z 353.125000;
  angles_1 1.40625000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 668.375000;
  origin_y -108.375000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 42:3.10083008m;
 setangle 1.40625000 -94.2187500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 0.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 662.000000;
  origin_y -34.7500000;
  origin_z 347.250000;
  angles_1 1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 654.625000;
  origin_y -109.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 42:3.15087891m;
 setangle 0.00000000 -91.4062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 642.250000;
  origin_y -34.3750000;
  origin_z 345.750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 638.625000;
  origin_y -109.500000;
  origin_z 320.000000;
  angles_2 -91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 42:3.20092773m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 625.750000;
  origin_y -34.2500000;
  origin_z 345.875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 625.750000;
  origin_y -109.875000;
  origin_z 320.000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 267.187500 0.00000000;
 time 42:3.25097656m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 615.500000;
  origin_y -34.2500000;
  origin_z 345.875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 615.500000;
  origin_y -110.000000;
  origin_z 320.000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 42:3.30102539m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 607.250000;
  origin_y -39.1250000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 607.250000;
  origin_y -115.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 42:3.35107422m;
 setangle -1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 600.750000;
  origin_y -46.1250000;
  origin_z 343.750000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 600.750000;
  origin_y -127.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 42:3.40112305m;
 setangle -2.81250000 -87.1875000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 593.500000;
  origin_y -55.8750000;
  origin_z 343.500000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 595.625000;
  origin_y -143.625000;
  origin_z 331.500000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 898.750000 -451.500000 436.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 600.750000 -127.375000 324.000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 42:3.45117188m;
 setangle -4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 586.250000;
  origin_y -72.2500000;
  origin_z 364.375000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 590.500000;
  origin_y -159.750000;
  origin_z 341.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 271.406250 0.00000000;
 time 42:3.50122070m;
 setangle -4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 581.125000;
  origin_y -88.3750000;
  origin_z 371.875000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 585.375000;
  origin_y -175.875000;
  origin_z 348.500000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 271.406250 0.00000000;
 time 42:3.55126953m;
 setangle -4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 576.000000;
  origin_y -104.500000;
  origin_z 377.375000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 580.375000;
  origin_y -192.000000;
  origin_z 354.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 583.125000;
  origin_y -249.750000;
  origin_z 375.625000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 580.375000 -192.000000 358.000000;
 }
 sound {
  channel 2;
  entity 169;
  soundnum 15; // items/itembk2.wav
  origin 1776.00000 -552.000000 284.000000;
 }
}
block {
 camera 357.187500 272.812500 0.00000000;
 time 42:3.60131836m;
 setangle -4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 571.000000;
  origin_y -120.750000;
  origin_z 380.875000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 575.250000;
  origin_y -208.125000;
  origin_z 357.500000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 585.625000;
  origin_y -299.500000;
  origin_z 380.625000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 272.812500 0.00000000;
 time 42:3.65161133m;
 setangle -4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 565.875000;
  origin_y -136.875000;
  origin_z 382.375000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 570.125000;
  origin_y -224.375000;
  origin_z 359.000000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 588.000000;
  origin_y -349.250000;
  origin_z 385.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 272.812500 0.00000000;
 time 42:3.70166016m;
 setangle -4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 560.750000;
  origin_y -153.000000;
  origin_z 381.875000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 565.000000;
  origin_y -240.500000;
  origin_z 358.500000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 590.500000;
  origin_y -399.000000;
  origin_z 390.375000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 883.625000 -341.125000 474.500000;
 }
}
block {
 camera 357.187500 272.812500 0.00000000;
 time 42:3.75170898m;
 setangle -4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 555.625000;
  origin_y -169.125000;
  origin_z 379.250000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 560.000000;
  origin_y -256.625000;
  origin_z 355.875000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 593.000000;
  origin_y -448.875000;
  origin_z 395.250000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 272.812500 0.00000000;
 time 42:3.80175781m;
 setangle -4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 550.500000;
  origin_y -185.375000;
  origin_z 374.750000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 554.875000;
  origin_y -272.750000;
  origin_z 351.375000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 595.375000;
  origin_y -498.625000;
  origin_z 400.250000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 272.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 104  : 100\n";
}
block {
 camera 357.187500 272.812500 0.00000000;
 time 42:3.85180664m;
 setangle -4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 545.500000;
  origin_y -201.500000;
  origin_z 368.250000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 549.750000;
  origin_y -289.000000;
  origin_z 344.875000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 597.875000;
  origin_y -548.375000;
  origin_z 405.125000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 272.812500 0.00000000;
 time 42:3.90185547m;
 setangle -1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 544.625000;
  origin_y -217.250000;
  origin_z 364.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 544.625000;
  origin_y -305.125000;
  origin_z 336.250000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 600.250000;
  origin_y -598.125000;
  origin_z 410.000000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 272.812500 0.00000000;
 time 42:3.95190430m;
 setangle 0.00000000 -108.281250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 569.250000;
  origin_y -238.375000;
  origin_z 357.750000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 539.625000;
  origin_y -321.250000;
  origin_z 325.750000;
  angles_2 -108.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 602.750000;
  origin_y -647.875000;
  origin_z 415.000000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 272.812500 0.00000000;
 time 42:4.00195313m;
 setangle 2.81250000 175.781250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 622.125000;
  origin_y -341.750000;
  origin_z 351.625000;
  angles_1 2.81250000;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 534.500000;
  origin_y -337.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 605.125000;
  origin_y -697.750000;
  origin_z 419.875000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 272.812500 0.00000000;
 time 42:4.05200195m;
 setangle 4.21875000 165.937500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 610.250000;
  origin_y -372.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 524.875000;
  origin_y -353.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 165.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 607.625000;
  origin_y -747.500000;
  origin_z 424.750000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 250.312500 0.00000000;
 time 42:4.10205078m;
 setangle 4.21875000 153.281250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 591.250000;
  origin_y -404.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 512.125000;
  origin_y -367.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 610.125000;
  origin_y -797.250000;
  origin_z 429.625000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 250.312500 0.00000000;
 time 42:4.15234375m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 560.000000;
  origin_y -444.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 501.250000;
  origin_y -379.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 612.500000;
  origin_y -847.000000;
  origin_z 434.625000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 164.531250 0.00000000;
 time 42:4.20239258m;
 setangle 4.21875000 129.375000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 547.250000;
  origin_y -457.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 490.125000;
  origin_y -390.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 615.000000;
  origin_y -896.750000;
  origin_z 439.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 42:4.25244141m;
 setangle 4.21875000 129.375000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 536.000000;
  origin_y -468.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 478.750000;
  origin_y -402.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 617.375000;
  origin_y -946.500000;
  origin_z 444.375000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 42:4.30249023m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 511.625000;
  origin_y -488.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 466.625000;
  origin_y -413.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 619.875000;
  origin_y -996.375000;
  origin_z 449.250000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 127.968750 0.00000000;
 time 42:4.35253906m;
 setangle 2.81250000 71.7187500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 425.875000;
  origin_y -500.125000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 451.375000;
  origin_y -416.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 622.250000;
  origin_y -1046.12500;
  origin_z 454.250000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 42:4.40258789m;
 setangle 2.81250000 67.5000000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 405.000000;
  origin_y -492.750000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 436.500000;
  origin_y -410.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 624.750000;
  origin_y -1095.87500;
  origin_z 459.125000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 196;
  soundnum 15; // items/itembk2.wav
  origin 1248.00000 -1128.00000 444.000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 42:4.45263672m;
 setangle 2.81250000 67.5000000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 390.375000;
  origin_y -481.000000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 422.000000;
  origin_y -399.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 627.125000;
  origin_y -1145.62500;
  origin_z 464.000000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 42:4.50268555m;
 setangle 2.81250000 67.5000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 377.125000;
  origin_y -470.875000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 408.625000;
  origin_y -389.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 629.625000;
  origin_y -1195.37500;
  origin_z 468.875000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 66.0937500 0.00000000;
 time 42:4.55273438m;
 setangle 2.81250000 67.5000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 363.500000;
  origin_y -461.750000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 395.000000;
  origin_y -379.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 632.125000;
  origin_y -1245.12500;
  origin_z 473.875000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 66.0937500 0.00000000;
 time 42:4.60278320m;
 setangle 1.40625000 63.2812500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 343.875000;
  origin_y -450.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 381.375000;
  origin_y -371.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 633.750000;
  origin_y -1280.00000;
  origin_z 477.250000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 633.750000 -1280.00000 477.250000;
 }
}
block {
 camera 1.40625000 66.0937500 0.00000000;
 time 42:4.65283203m;
 setangle 1.40625000 63.2812500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 330.000000;
  origin_y -442.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 367.625000;
  origin_y -362.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 633.750000;
  origin_y -1280.00000;
  origin_z 477.250000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 61.8750000 0.00000000;
 time 42:4.70312500m;
 setangle 1.40625000 63.2812500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 316.625000;
  origin_y -432.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 354.125000;
  origin_y -352.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 633.750000;
  origin_y -1280.00000;
  origin_z 477.250000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 61.8750000 0.00000000;
 time 42:4.75317383m;
 setangle 1.40625000 63.2812500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 304.375000;
  origin_y -419.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 342.000000;
  origin_y -339.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 0.00000000 61.8750000 0.00000000;
 time 42:4.80322266m;
 setangle 2.81250000 71.7187500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 305.750000;
  origin_y -410.750000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 331.250000;
  origin_y -326.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 0.00000000 61.8750000 0.00000000;
 time 42:4.85327148m;
 setangle 7.03125000 119.531250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 363.000000;
  origin_y -389.750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 318.250000;
  origin_y -315.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 633.750000;
  origin_y -1280.00000;
  origin_z 477.250000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 61.8750000 0.00000000;
 time 42:4.90332031m;
 setangle 7.03125000 120.937500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 351.125000;
  origin_y -378.250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 304.625000;
  origin_y -304.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 120.937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 633.750000;
  origin_y -1280.00000;
  origin_z 477.250000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 70.3125000 0.00000000;
 time 42:4.95336914m;
 setangle 7.03125000 122.343750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 340.250000;
  origin_y -366.250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 291.875000;
  origin_y -293.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 122.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 633.750000;
  origin_y -1280.00000;
  origin_z 477.250000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 70.3125000 0.00000000;
 time 42:5.00341797m;
 setangle 7.03125000 122.343750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 328.375000;
  origin_y -355.000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 280.000000;
  origin_y -282.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 122.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 633.750000;
  origin_y -1280.00000;
  origin_z 477.250000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 119.531250 0.00000000;
 time 42:5.05346680m;
 setangle 7.03125000 122.343750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 317.125000;
  origin_y -343.250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 268.750000;
  origin_y -270.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 122.343750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 633.750000;
  origin_y -1280.00000;
  origin_z 477.250000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 120.937500 0.00000000;
 time 42:5.10351563m;
 setangle 7.03125000 122.343750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 306.250000;
  origin_y -331.250000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 257.875000;
  origin_y -258.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 122.343750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 120.937500 0.00000000;
 time 42:5.15356445m;
 setangle 7.03125000 116.718750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 292.125000;
  origin_y -318.125000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 251.125000;
  origin_y -241.375000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 120.937500 0.00000000;
 time 42:5.20385742m;
 setangle 7.03125000 115.312500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 285.750000;
  origin_y -301.375000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 246.625000;
  origin_y -223.625000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 115.312500 0.00000000;
 time 42:5.25390625m;
 setangle 7.03125000 115.312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 283.000000;
  origin_y -284.125000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 243.875000;
  origin_y -206.375000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 113.906250 0.00000000;
 time 42:5.30395508m;
 setangle 7.03125000 115.312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 281.500000;
  origin_y -267.250000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 242.375000;
  origin_y -189.500000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 113.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 104  : 100\n";
}
block {
 camera 5.62500000 113.906250 0.00000000;
 time 42:5.35400391m;
 setangle 7.03125000 115.312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 280.125000;
  origin_y -250.375000;
  origin_z 366.875000;
  angles_1 7.03125000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 240.875000;
  origin_y -172.625000;
  origin_z 322.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 113.906250 0.00000000;
 time 42:5.40405273m;
 setangle 7.03125000 115.312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 21.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 278.625000;
  origin_y -233.500000;
  origin_z 360.875000;
  angles_1 7.03125000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 239.500000;
  origin_y -155.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 113.906250 0.00000000;
 time 42:5.45410156m;
 setangle 5.62500000 115.312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 276.000000;
  origin_y -217.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 236.750000;
  origin_y -139.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 113.906250 0.00000000;
 time 42:5.50415039m;
 setangle 5.62500000 115.312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 272.500000;
  origin_y -201.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 233.250000;
  origin_y -123.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 113.906250 0.00000000;
 time 42:5.55419922m;
 setangle 5.62500000 115.312500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 268.125000;
  origin_y -185.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 228.875000;
  origin_y -107.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 113.906250 0.00000000;
 time 42:5.60424805m;
 setangle 5.62500000 116.718750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 267.625000;
  origin_y -167.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 226.375000;
  origin_y -90.2500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 116.718750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 113.906250 0.00000000;
 time 42:5.65429688m;
 setangle 5.62500000 116.718750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 266.375000;
  origin_y -150.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 225.250000;
  origin_y -73.5000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 115.312500 0.00000000;
 time 42:5.70434570m;
 setangle 5.62500000 118.125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 267.875000;
  origin_y -133.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 224.875000;
  origin_y -57.1250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 118.125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 115.312500 0.00000000;
 time 42:5.75463867m;
 setangle 5.62500000 119.531250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 267.125000;
  origin_y -114.875000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 222.125000;
  origin_y -40.0000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 115.312500 0.00000000;
 time 42:5.80468750m;
 setangle 1.40625000 126.562500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 271.625000;
  origin_y -92.5000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 217.625000;
  origin_y -23.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 130;
  soundnum 15; // items/itembk2.wav
  origin 1392.00000 240.000000 324.000000;
 }
}
block {
 camera 4.21875000 115.312500 0.00000000;
 time 42:5.85473633m;
 setangle 0.00000000 137.812500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 280.250000;
  origin_y -65.1250000;
  origin_z 350.000000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 213.625000;
  origin_y -7.62500000;
  origin_z 320.000000;
  angles_2 137.812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 118.125000 0.00000000;
 time 42:5.90478516m;
 setangle -4.21875000 153.281250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 288.375000;
  origin_y -29.5000000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 209.125000;
  origin_y 7.75000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 153.281250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 184;
  soundnum 15; // items/itembk2.wav
  origin 1432.00000 240.000000 324.000000;
 }
}
block {
 camera 0.00000000 136.406250 0.00000000;
 time 42:5.95483398m;
 setangle -14.0625000 -167.343750 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 283.000000;
  origin_y 40.1250000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 199.750000;
  origin_y 23.6250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -167.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 136.406250 0.00000000;
 time 42:6.00488281m;
 setangle -21.0937500 -151.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 271.000000;
  origin_y 59.3750000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 191.625000;
  origin_y 37.5000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 151.875000 0.00000000;
 time 42:6.05493164m;
 setangle -23.9062500 -151.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 258.125000;
  origin_y 70.8750000;
  origin_z 314.750000;
  angles_1 -23.9062500;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 183.750000;
  origin_y 51.5000000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 -151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 151.875000 0.00000000;
 time 42:6.10498047m;
 setangle -25.3125000 -147.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 245.375000;
  origin_y 88.3750000;
  origin_z 313.750000;
  angles_1 -25.3125000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 175.875000;
  origin_y 65.3750000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 -147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 340.312500 206.718750 0.00000000;
 time 42:6.15502930m;
 setangle -26.7187500 -147.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 235.375000;
  origin_y 101.000000;
  origin_z 313.000000;
  angles_1 -26.7187500;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 168.000000;
  origin_y 79.3750000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 336.093750 210.937500 0.00000000;
 time 42:6.20507813m;
 setangle -26.7187500 -147.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 227.500000;
  origin_y 115.000000;
  origin_z 313.000000;
  angles_1 -26.7187500;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 160.125000;
  origin_y 93.2500000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1010.75000 -915.875000 444.000000;
 }
}
block {
 camera 336.093750 210.937500 0.00000000;
 time 42:6.25537109m;
 setangle -26.7187500 -144.843750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 217.750000;
  origin_y 131.750000;
  origin_z 313.000000;
  angles_1 -26.7187500;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 152.125000;
  origin_y 107.125000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 334.687500 210.937500 0.00000000;
 time 42:6.30541992m;
 setangle -25.3125000 -143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 210.875000;
  origin_y 148.500000;
  origin_z 313.750000;
  angles_1 -25.3125000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 143.875000;
  origin_y 121.000000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 -143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 334.687500 210.937500 0.00000000;
 time 42:6.35546875m;
 setangle -22.5000000 -137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 202.250000;
  origin_y 171.375000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 135.125000;
  origin_y 134.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 334.687500 213.750000 0.00000000;
 time 42:6.40551758m;
 setangle -21.0937500 -135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 192.875000;
  origin_y 189.500000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 126.000000;
  origin_y 147.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 338.906250 220.781250 0.00000000;
 time 42:6.45556641m;
 setangle -21.0937500 -135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 183.750000;
  origin_y 202.875000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 116.500000;
  origin_y 160.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 338.906250 220.781250 0.00000000;
 time 42:6.50561523m;
 setangle -21.0937500 -135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 172.875000;
  origin_y 217.250000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 108.875000;
  origin_y 171.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 340.312500 225.000000 0.00000000;
 time 42:6.55566406m;
 setangle -19.6875000 -135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 167.125000;
  origin_y 229.500000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 102.750000;
  origin_y 179.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 340.312500 225.000000 0.00000000;
 time 42:6.60571289m;
 setangle -18.2812500 -130.781250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 153.500000;
  origin_y 247.625000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 97.8750000;
  origin_y 186.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 340.312500 225.000000 0.00000000;
 time 42:6.65576172m;
 setangle -14.0625000 -118.125000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 135.750000;
  origin_y 265.375000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 94.0000000;
  origin_y 191.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -118.125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 739.625000 -1281.50000 411.125000;
 }
}
block {
 camera 343.125000 227.812500 0.00000000;
 time 42:6.70581055m;
 setangle 8.43750000 -15.4687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 13.6250000;
  origin_y 226.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 96.6250000;
  origin_y 201.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -15.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 343.125000 227.812500 0.00000000;
 time 42:6.75585938m;
 setangle 7.03125000 -14.0625000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 22.1250000;
  origin_y 235.750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 106.000000;
  origin_y 212.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 240.468750 0.00000000;
 time 42:6.80615234m;
 setangle 5.62500000 -15.4687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 37.6250000;
  origin_y 244.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 121.250000;
  origin_y 219.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 240.468750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 104  : 100\n";
}
block {
 camera 347.343750 240.468750 0.00000000;
 time 42:6.85620117m;
 setangle 5.62500000 -15.4687500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 55.5000000;
  origin_y 248.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 139.125000;
  origin_y 222.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 344.531250 0.00000000;
 time 42:6.90625000m;
 setangle 5.62500000 -15.4687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 71.5000000;
  origin_y 251.875000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 155.000000;
  origin_y 226.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -15.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 343.125000 0.00000000;
 time 42:6.95629883m;
 setangle 8.43750000 -14.0625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 87.1250000;
  origin_y 253.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 170.750000;
  origin_y 230.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 343.125000 0.00000000;
 time 42:7.00634766m;
 setangle 7.03125000 -11.2500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 101.250000;
  origin_y 254.875000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 186.250000;
  origin_y 235.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -11.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 343.125000 0.00000000;
 time 42:7.05639648m;
 setangle 9.84375000 7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 116.375000;
  origin_y 230.875000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 201.750000;
  origin_y 243.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 344.531250 0.00000000;
 time 42:7.10644531m;
 setangle 9.84375000 12.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 132.750000;
  origin_y 231.875000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 216.500000;
  origin_y 252.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 5.62500000 0.00000000;
 time 42:7.15649414m;
 setangle 9.84375000 14.0625000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 146.875000;
  origin_y 240.000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 230.000000;
  origin_y 263.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 11.2500000 0.00000000;
 time 42:7.20654297m;
 setangle 9.84375000 15.4687500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 160.000000;
  origin_y 249.000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -328.000000;
  origin_y -196.000000;
  origin_z 503.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 11;
  origin 239.875000 274.125000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 8.43750000 12.6562500 0.00000000;
 time 42:7.25659180m;
 setangle 0.00000000 90.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -328.000000;
  origin_y -212.000000;
  origin_z 512.250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -328.000000;
  origin_y -180.875000;
  origin_z 500.875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 12.6562500 0.00000000;
 time 42:7.30664063m;
 setangle 0.00000000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -328.000000;
  origin_y -206.875000;
  origin_z 513.250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -328.000000;
  origin_y -165.875000;
  origin_z 496.875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 1201.50000 -1126.75000 446.000000;
 }
}
block {
 camera 8.43750000 12.6562500 0.00000000;
 time 42:7.35693359m;
 setangle 0.00000000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -328.000000;
  origin_y -206.875000;
  origin_z 512.250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -328.000000;
  origin_y -150.875000;
  origin_z 492.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 29; // misc/r_tele4.wav
  origin 239.875000 274.125000 320.000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 27; // misc/r_tele2.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 42:7.40698242m;
 setangle 0.00000000 90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -324.375000;
  origin_y -205.375000;
  origin_z 516.375000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -326.125000;
  origin_y -134.375000;
  origin_z 492.000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 42:7.45703125m;
 setangle 5.62500000 81.5625000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -330.750000;
  origin_y -203.750000;
  origin_z 532.750000;
  angles_1 5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -320.000000;
  origin_y -117.000000;
  origin_z 490.000000;
  angles_1 -1.40625000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 42:7.50708008m;
 setangle 9.84375000 74.5312500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -335.000000;
  origin_y -183.500000;
  origin_z 535.125000;
  angles_1 9.84375000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -314.000000;
  origin_y -99.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin -314.000000 -99.7500000 492.000000;
 }
}
block {
 camera 4.21875000 80.1562500 0.00000000;
 time 42:7.55712891m;
 setangle 9.84375000 74.5312500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -326.750000;
  origin_y -167.250000;
  origin_z 535.125000;
  angles_1 9.84375000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -305.750000;
  origin_y -83.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 4.21875000 80.1562500 0.00000000;
 time 42:7.60717773m;
 setangle 11.2500000 64.6875000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -329.875000;
  origin_y -147.125000;
  origin_z 537.250000;
  angles_1 11.2500000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -295.000000;
  origin_y -68.6250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 8.43750000 73.1250000 0.00000000;
 time 42:7.65722656m;
 setangle 14.0625000 52.0312500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -332.000000;
  origin_y -123.750000;
  origin_z 541.500000;
  angles_1 14.0625000;
  angles_2 52.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -281.500000;
  origin_y -55.6250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 52.0312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin -281.500000 -55.6250000 492.000000;
 }
}
block {
 camera 9.84375000 63.2812500 0.00000000;
 time 42:7.70727539m;
 setangle 15.4687500 35.1562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -332.250000;
  origin_y -95.8750000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 35.1562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -264.625000;
  origin_y -45.7500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 35.1562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 9.84375000 63.2812500 0.00000000;
 time 42:7.75732422m;
 setangle 15.4687500 32.3437500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -320.750000;
  origin_y -84.3750000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -250.750000;
  origin_y -37.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 12.6562500 50.6250000 0.00000000;
 time 42:7.80737305m;
 setangle 15.4687500 32.3437500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -307.000000;
  origin_y -76.0000000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -237.000000;
  origin_y -29.2500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 14.0625000 30.9375000 0.00000000;
 time 42:7.85766602m;
 setangle 15.4687500 25.3125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -298.375000;
  origin_y -59.0000000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -223.125000;
  origin_y -21.1250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 14.0625000 30.9375000 0.00000000;
 time 42:7.90771484m;
 setangle 15.4687500 21.0937500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -286.875000;
  origin_y -45.6250000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -209.000000;
  origin_y -13.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 14.0625000 30.9375000 0.00000000;
 time 42:7.95776367m;
 setangle 15.4687500 19.6875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -273.250000;
  origin_y -36.3750000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -194.750000;
  origin_y -6.12500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 14.0625000 19.6875000 0.00000000;
 time 42:8.00781250m;
 setangle 15.4687500 19.6875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -258.750000;
  origin_y -29.3750000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -180.250000;
  origin_y 0.875000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 14.0625000 18.2812500 0.00000000;
 time 42:8.05786133m;
 setangle 15.4687500 19.6875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -244.250000;
  origin_y -22.6250000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -165.625000;
  origin_y 7.62500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 14.0625000 18.2812500 0.00000000;
 time 42:8.10791016m;
 setangle 15.4687500 21.0937500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -228.875000;
  origin_y -17.8750000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -151.125000;
  origin_y 14.2500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 14.0625000 18.2812500 0.00000000;
 time 42:8.15795898m;
 setangle 16.8750000 11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -218.125000;
  origin_y 5.12500000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -136.500000;
  origin_y 23.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 78; // items/r_item2.wav
  origin -136.500000 23.5000000 492.000000;
 }
}
block {
 camera 14.0625000 19.6875000 0.00000000;
 time 42:8.20800781m;
 setangle 19.6875000 -2.81250000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -205.000000;
  origin_y 38.2500000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -123.125000;
  origin_y 32.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 14.0625000 19.6875000 0.00000000;
 time 42:8.25805664m;
 setangle 23.9062500 -9.84375000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -187.625000;
  origin_y 56.3750000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -109.500000;
  origin_y 40.8750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -9.84375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 15.4687500 9.84375000 0.00000000;
 time 42:8.30810547m;
 setangle 22.5000000 -12.6562500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -173.750000;
  origin_y 68.5000000;
  origin_z 553.625000;
  angles_1 22.5000000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -95.6250000;
  origin_y 48.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 15.4687500 9.84375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 104  : 200\n";
}
block {
 camera 22.5000000 348.750000 0.00000000;
 time 42:8.35839844m;
 setangle 22.5000000 -12.6562500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -159.625000;
  origin_y 76.1250000;
  origin_z 553.625000;
  angles_1 22.5000000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -81.6250000;
  origin_y 56.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 21.0937500 345.937500 0.00000000;
 time 42:8.40844727m;
 setangle 22.5000000 -12.6562500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -145.500000;
  origin_y 83.6250000;
  origin_z 553.625000;
  angles_1 22.5000000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -67.5000000;
  origin_y 64.1250000;
  origin_z 486.000000;
  angles_1 -5.62500000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 1423.75000 -961.125000 444.000000;
 }
}
block {
 camera 21.0937500 345.937500 0.00000000;
 time 42:8.45849609m;
 setangle 22.5000000 -18.2812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -129.000000;
  origin_y 98.6250000;
  origin_z 549.625000;
  angles_1 22.5000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -53.2500000;
  origin_y 71.6250000;
  origin_z 482.000000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 21.0937500 345.937500 0.00000000;
 time 42:8.50854492m;
 setangle 22.5000000 -32.3437500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -106.000000;
  origin_y 123.750000;
  origin_z 543.625000;
  angles_1 22.5000000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -39.1250000;
  origin_y 79.1250000;
  origin_z 475.875000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 21.0937500 340.312500 0.00000000;
 time 42:8.55859375m;
 setangle 22.5000000 -40.7812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -84.5000000;
  origin_y 140.625000;
  origin_z 535.625000;
  angles_1 22.5000000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -24.8750000;
  origin_y 86.6250000;
  origin_z 467.875000;
  angles_1 -5.62500000;
  angles_2 -40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 21.0937500 326.250000 0.00000000;
 time 42:8.60864258m;
 setangle 21.0937500 -45.0000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -68.2500000;
  origin_y 151.500000;
  origin_z 523.625000;
  angles_1 21.0937500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -10.7500000;
  origin_y 94.0000000;
  origin_z 457.875000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 21.0937500 326.250000 0.00000000;
 time 42:8.65869141m;
 setangle 19.6875000 -45.0000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -54.6250000;
  origin_y 159.625000;
  origin_z 509.500000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 3.25000000;
  origin_y 101.500000;
  origin_z 445.875000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 21.0937500 317.812500 0.00000000;
 time 42:8.70874023m;
 setangle 19.6875000 -45.0000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -40.5000000;
  origin_y 167.125000;
  origin_z 495.500000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 17.5000000;
  origin_y 109.000000;
  origin_z 431.750000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 18.2812500 315.000000 0.00000000;
 time 42:8.75878906m;
 setangle 19.6875000 -45.0000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -26.3750000;
  origin_y 174.625000;
  origin_z 479.500000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 31.6250000;
  origin_y 116.500000;
  origin_z 415.750000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 18.2812500 315.000000 0.00000000;
 time 42:8.80883789m;
 setangle 19.6875000 -45.0000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -12.1250000;
  origin_y 182.125000;
  origin_z 461.375000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 45.7500000;
  origin_y 124.000000;
  origin_z 397.750000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 18.2812500 315.000000 0.00000000;
 time 42:8.85888672m;
 setangle 19.6875000 -45.0000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 0.00000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 2.37500000;
  origin_y 181.625000;
  origin_z 441.375000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 60.3750000;
  origin_y 123.500000;
  origin_z 377.625000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1133.62500 -993.750000 416.000000;
 }
}
block {
 camera 18.2812500 315.000000 0.00000000;
 time 42:8.90917969m;
 setangle 12.6562500 -56.2500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -4.00000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 28.8750000;
  origin_y 191.875000;
  origin_z 409.000000;
  angles_1 12.6562500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 74.6250000;
  origin_y 119.750000;
  origin_z 355.625000;
  angles_1 -2.81250000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 18.2812500 315.000000 0.00000000;
 time 42:8.95922852m;
 setangle 11.2500000 -57.6562500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -5.00000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 44.5000000;
  origin_y 189.375000;
  origin_z 382.750000;
  angles_1 11.2500000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 88.6250000;
  origin_y 115.625000;
  origin_z 331.500000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 11.2500000 302.343750 0.00000000;
 time 42:9.00927734m;
 setangle 8.43750000 -59.0625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -5.00000000;
  vel_z -30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 59.8750000;
  origin_y 186.750000;
  origin_z 352.500000;
  angles_1 8.43750000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 102.625000;
  origin_y 111.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -59.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 1619.50000 -922.125000 431.875000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 102.625000 111.250000 324.000000;
 }
}
block {
 camera 11.2500000 302.343750 0.00000000;
 time 42:9.05932617m;
 setangle 8.43750000 -59.0625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 74.7500000;
  origin_y 176.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 117.500000;
  origin_y 101.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -59.0625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 300.937500 0.00000000;
 time 42:9.10937500m;
 setangle 8.43750000 -59.0625000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 88.2500000;
  origin_y 165.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 131.000000;
  origin_y 90.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -59.0625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 984.125000 -1010.62500 416.000000;
 }
}
block {
 camera 7.03125000 299.531250 0.00000000;
 time 42:9.15942383m;
 setangle 12.6562500 -57.6562500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 99.5000000;
  origin_y 152.375000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 143.375000;
  origin_y 79.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 299.531250 0.00000000;
 time 42:9.20947266m;
 setangle 11.2500000 -57.6562500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 110.750000;
  origin_y 141.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 154.875000;
  origin_y 67.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 11.2500000 300.937500 0.00000000;
 time 42:9.25952148m;
 setangle 11.2500000 -57.6562500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 121.625000;
  origin_y 128.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 165.750000;
  origin_y 55.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 11.2500000 300.937500 0.00000000;
 time 42:9.30957031m;
 setangle 11.2500000 -57.6562500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 132.000000;
  origin_y 116.500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 176.125000;
  origin_y 42.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 300.937500 0.00000000;
 time 42:9.35961914m;
 setangle 11.2500000 -60.4687500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 148.375000;
  origin_y 106.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 188.875000;
  origin_y 31.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -60.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 300.937500 0.00000000;
 time 42:9.40966797m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 172.375000;
  origin_y 101.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 201.250000;
  origin_y 20.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 298.125000 0.00000000;
 time 42:9.45996094m;
 setangle 11.2500000 -85.7812500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 209.125000;
  origin_y 95.6250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 213.250000;
  origin_y 9.87500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 298.125000 0.00000000;
 time 42:9.51000977m;
 setangle 11.2500000 -85.7812500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 219.000000;
  origin_y 80.1250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 223.250000;
  origin_y -5.50000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1316.12500 -952.000000 416.000000;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 time 42:9.56005859m;
 setangle 11.2500000 -85.7812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 227.125000;
  origin_y 64.5000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 231.375000;
  origin_y -21.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 272.812500 0.00000000;
 time 42:9.61010742m;
 setangle 11.2500000 -85.7812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 233.875000;
  origin_y 48.7500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 238.000000;
  origin_y -36.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 272.812500 0.00000000;
 time 42:9.66015625m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 245.375000;
  origin_y 32.6250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 243.250000;
  origin_y -53.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 272.812500 0.00000000;
 time 42:9.71020508m;
 setangle 9.84375000 -99.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 259.875000;
  origin_y 12.1250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 243.000000;
  origin_y -72.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 272.812500 0.00000000;
 time 42:9.76025391m;
 setangle 9.84375000 -99.8437500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 254.500000;
  origin_y -7.12500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 237.625000;
  origin_y -91.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 8.43750000 258.750000 0.00000000;
 time 42:9.81030273m;
 setangle 9.84375000 -99.8437500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 247.750000;
  origin_y -24.5000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 230.875000;
  origin_y -109.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1166.50000 -966.750000 416.000000;
 }
}
block {
 camera 8.43750000 258.750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 104  : 200\n";
}
block {
 camera 8.43750000 258.750000 0.00000000;
 time 42:9.86035156m;
 setangle 9.84375000 -99.8437500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 242.000000;
  origin_y -39.7500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 225.125000;
  origin_y -124.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 8.43750000 258.750000 0.00000000;
 time 42:9.91040039m;
 setangle 9.84375000 -95.6250000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 230.750000;
  origin_y -54.2500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 220.250000;
  origin_y -140.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 8.43750000 258.750000 0.00000000;
 time 42:9.96069336m;
 setangle 9.84375000 -94.2187500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 224.375000;
  origin_y -69.7500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 215.875000;
  origin_y -155.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1106.62500 -972.625000 416.000000;
 }
}
block {
 camera 8.43750000 262.968750 0.00000000;
 time 42:10.01074219m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 212.500000;
  origin_y -85.3750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 212.500000;
  origin_y -171.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 8.43750000 264.375000 0.00000000;
 time 42:10.06079102m;
 setangle 8.43750000 -47.8125000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 176.000000;
  origin_y -146.750000;
  origin_z 348.250000;
  angles_1 8.43750000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 209.750000;
  origin_y -187.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 8.43750000 264.375000 0.00000000;
 time 42:10.11083984m;
 setangle 8.43750000 -40.7812500 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 176.000000;
  origin_y -174.750000;
  origin_z 343.000000;
  angles_1 8.43750000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 208.000000;
  origin_y -204.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 42:10.16088867m;
 setangle 8.43750000 -33.7500000 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 176.000000;
  origin_y -199.375000;
  origin_z 339.625000;
  angles_1 8.43750000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 204.000000;
  origin_y -220.750000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 42:10.21093750m;
 setangle 7.03125000 -26.7187500 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 176.000000;
  origin_y -222.500000;
  origin_z 343.125000;
  angles_1 7.03125000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 199.625000;
  origin_y -236.500000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 324.843750 0.00000000;
 time 42:10.26098633m;
 setangle 7.03125000 -25.3125000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 176.000000;
  origin_y -241.000000;
  origin_z 340.500000;
  angles_1 7.03125000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 194.625000;
  origin_y -252.000000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 324.843750 0.00000000;
 time 42:10.31103516m;
 setangle 5.62500000 -19.6875000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 176.000000;
  origin_y -260.750000;
  origin_z 336.875000;
  angles_1 5.62500000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 192.000000;
  origin_y -267.250000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 331.875000 0.00000000;
 time 42:10.36108398m;
 setangle 5.62500000 -9.84375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 133.875000;
  origin_y -272.125000;
  origin_z 332.875000;
  angles_1 5.62500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 195.875000;
  origin_y -284.500000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 338.906250 0.00000000;
 time 42:10.41113281m;
 setangle 5.62500000 -2.81250000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 114.875000;
  origin_y -294.625000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 201.875000;
  origin_y -301.125000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 4.21875000 338.906250 0.00000000;
 time 42:10.46118164m;
 setangle 5.62500000 -1.40625000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 120.750000;
  origin_y -313.500000;
  origin_z 364.750000;
  angles_1 5.62500000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 208.000000;
  origin_y -317.750000;
  origin_z 322.000000;
  angles_1 -1.40625000;
  angles_2 -1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 348.750000 0.00000000;
 time 42:10.51147461m;
 setangle 5.62500000 0.00000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 126.625000;
  origin_y -332.250000;
  origin_z 358.750000;
  angles_1 5.62500000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 214.000000;
  origin_y -334.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 136;
  soundnum 15; // items/itembk2.wav
  origin 680.000000 728.000000 204.000000;
 }
}
block {
 camera 4.21875000 357.187500 0.00000000;
 time 42:10.56152344m;
 setangle 5.62500000 0.00000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 139.500000;
  origin_y -345.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 226.750000;
  origin_y -347.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 0.00000000 0.00000000;
 time 42:10.61157227m;
 setangle 5.62500000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 155.750000;
  origin_y -360.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 243.125000;
  origin_y -358.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 0.00000000 0.00000000;
 time 42:10.66162109m;
 setangle 7.03125000 4.21875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 170.500000;
  origin_y -375.875000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 257.125000;
  origin_y -367.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 0.00000000 0.00000000;
 time 42:10.71166992m;
 setangle 7.03125000 8.43750000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 184.875000;
  origin_y -390.750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 270.625000;
  origin_y -375.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 2.81250000 0.00000000;
 time 42:10.76171875m;
 setangle 7.03125000 9.84375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 199.000000;
  origin_y -401.250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 284.375000;
  origin_y -384.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 2.81250000 0.00000000;
 time 42:10.81176758m;
 setangle 7.03125000 12.6562500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 217.625000;
  origin_y -410.375000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 302.125000;
  origin_y -389.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 7.03125000 0.00000000;
 time 42:10.86181641m;
 setangle 7.03125000 14.0625000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 235.625000;
  origin_y -415.500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 319.625000;
  origin_y -392.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 14.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 984.125000 -1010.62500 416.000000;
 }
}
block {
 camera 5.62500000 11.2500000 0.00000000;
 time 42:10.91186523m;
 setangle 7.03125000 15.4687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 253.500000;
  origin_y -419.125000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 336.750000;
  origin_y -393.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 15.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 12.6562500 0.00000000;
 time 42:10.96191406m;
 setangle 7.03125000 22.5000000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 274.500000;
  origin_y -428.750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 354.125000;
  origin_y -393.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 22.5000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 12.6562500 0.00000000;
 time 42:11.01220703m;
 setangle 7.03125000 23.9062500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 292.375000;
  origin_y -428.875000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 371.000000;
  origin_y -391.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 14.0625000 0.00000000;
 time 42:11.06225586m;
 setangle 7.03125000 28.1250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 311.875000;
  origin_y -431.375000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 387.625000;
  origin_y -388.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 28.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 22.5000000 0.00000000;
 time 42:11.11230469m;
 setangle 7.03125000 30.9375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 330.250000;
  origin_y -430.750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 403.875000;
  origin_y -384.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 26.7187500 0.00000000;
 time 42:11.16235352m;
 setangle 7.03125000 32.3437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 347.750000;
  origin_y -423.875000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 420.125000;
  origin_y -375.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 26.7187500 0.00000000;
 time 42:11.21240234m;
 setangle 4.21875000 7.03125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 348.000000;
  origin_y -379.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 434.625000;
  origin_y -366.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 29.5312500 0.00000000;
 time 42:11.26245117m;
 setangle 0.00000000 -60.4687500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 407.000000;
  origin_y -281.125000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 448.375000;
  origin_y -358.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 5.62500000 0.00000000;
 time 42:11.31250000m;
 setangle 0.00000000 -60.4687500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 420.875000;
  origin_y -273.125000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 462.250000;
  origin_y -350.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 5.62500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 104  : 200\n";
}
block {
 camera 2.81250000 5.62500000 0.00000000;
 time 42:11.36254883m;
 setangle 0.00000000 -60.4687500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 434.750000;
  origin_y -265.125000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 476.250000;
  origin_y -342.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1333.75000 -669.125000 316.000000;
 }
}
block {
 camera 0.00000000 298.125000 0.00000000;
 time 42:11.41259766m;
 setangle 0.00000000 -61.8750000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 449.625000;
  origin_y -250.875000;
  origin_z 350.000000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 489.125000;
  origin_y -329.500000;
  origin_z 320.000000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 298.125000 0.00000000;
 time 42:11.46264648m;
 setangle 0.00000000 -61.8750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 460.625000;
  origin_y -237.125000;
  origin_z 350.000000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 500.250000;
  origin_y -315.750000;
  origin_z 320.000000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 1106.62500 -972.625000 416.000000;
 }
}
block {
 camera 0.00000000 296.718750 0.00000000;
 time 42:11.51269531m;
 setangle 0.00000000 -61.8750000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 470.375000;
  origin_y -223.125000;
  origin_z 350.000000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 509.875000;
  origin_y -301.625000;
  origin_z 320.000000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 296.718750 0.00000000;
 time 42:11.56298828m;
 setangle 0.00000000 -57.6562500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 494.375000;
  origin_y -256.000000;
  origin_z 337.750000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 520.750000;
  origin_y -288.625000;
  origin_z 320.000000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 296.718750 0.00000000;
 time 42:11.61303711m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 449.625000;
  origin_y -244.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 530.500000;
  origin_y -275.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 300.937500 0.00000000;
 time 42:11.66308594m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 455.125000;
  origin_y -245.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 540.250000;
  origin_y -262.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 300.937500 0.00000000;
 time 42:11.71313477m;
 setangle 8.43750000 -8.43750000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 516.375000;
  origin_y -256.000000;
  origin_z 338.875000;
  angles_1 8.43750000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 551.500000;
  origin_y -250.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 42:11.76318359m;
 setangle 8.43750000 -5.62500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 530.875000;
  origin_y -236.500000;
  origin_z 340.000000;
  angles_1 8.43750000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 568.500000;
  origin_y -241.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 352.968750 0.00000000;
 time 42:11.81323242m;
 setangle 8.43750000 -5.62500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 530.875000;
  origin_y -227.750000;
  origin_z 348.750000;
  angles_1 8.43750000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 585.500000;
  origin_y -234.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 352.968750 0.00000000;
 time 42:11.86328125m;
 setangle 8.43750000 -4.21875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 529.000000;
  origin_y -221.000000;
  origin_z 357.375000;
  angles_1 8.43750000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 600.500000;
  origin_y -228.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 352.968750 0.00000000;
 time 42:11.91333008m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 528.625000;
  origin_y -220.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 615.250000;
  origin_y -220.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1342.37500 -636.875000 344.000000;
 }
}
block {
 camera 7.03125000 354.375000 0.00000000;
 time 42:11.96337891m;
 setangle 8.43750000 5.62500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 543.500000;
  origin_y -222.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 629.500000;
  origin_y -211.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 354.375000 0.00000000;
 time 42:12.01342773m;
 setangle 8.43750000 5.62500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 557.000000;
  origin_y -213.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 643.125000;
  origin_y -202.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 7.03125000 4.21875000 0.00000000;
 time 42:12.06372070m;
 setangle 8.43750000 5.62500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 570.000000;
  origin_y -203.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 656.125000;
  origin_y -192.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 4.21875000 0.00000000;
 time 42:12.11376953m;
 setangle 8.43750000 5.62500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 582.625000;
  origin_y -193.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 668.625000;
  origin_y -182.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 4.21875000 0.00000000;
 time 42:12.16381836m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 591.625000;
  origin_y -174.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 677.875000;
  origin_y -166.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 4.21875000 0.00000000;
 time 42:12.21386719m;
 setangle 8.43750000 -12.6562500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 601.250000;
  origin_y -132.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 685.375000;
  origin_y -153.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 2.81250000 0.00000000;
 time 42:12.26391602m;
 setangle 8.43750000 -30.9375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 613.875000;
  origin_y -93.7500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 687.125000;
  origin_y -140.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 345.937500 0.00000000;
 time 42:12.31396484m;
 setangle 8.43750000 -32.3437500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 608.375000;
  origin_y -82.6250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 680.500000;
  origin_y -130.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 345.937500 0.00000000;
 time 42:12.36401367m;
 setangle 8.43750000 -32.3437500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 595.125000;
  origin_y -76.0000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 667.250000;
  origin_y -124.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -32.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1345.00000 -624.500000 376.000000;
 }
}
block {
 camera 7.03125000 327.656250 0.00000000;
 time 42:12.41406250m;
 setangle 8.43750000 -33.7500000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 581.125000;
  origin_y -75.6250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 652.125000;
  origin_y -125.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 326.250000 0.00000000;
 time 42:12.46411133m;
 setangle 4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 631.750000;
  origin_y -39.3750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 636.125000;
  origin_y -126.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 324.843750 0.00000000;
 time 42:12.51416016m;
 setangle 2.81250000 -111.093750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 653.750000;
  origin_y -47.2500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 620.125000;
  origin_y -128.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 324.843750 0.00000000;
 time 42:12.56420898m;
 setangle 2.81250000 -111.093750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 637.250000;
  origin_y -50.2500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 603.750000;
  origin_y -131.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 2.81250000 272.812500 0.00000000;
 time 42:12.61450195m;
 setangle 2.81250000 -111.093750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 621.125000;
  origin_y -60.0000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 587.500000;
  origin_y -141.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 247.500000 0.00000000;
 time 42:12.66455078m;
 setangle 2.81250000 -109.687500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 604.625000;
  origin_y -70.8750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 573.125000;
  origin_y -152.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 112;
  soundnum 15; // items/itembk2.wav
  origin 280.000000 -124.000000 324.000000;
 }
}
block {
 camera 1.40625000 247.500000 0.00000000;
 time 42:12.71459961m;
 setangle 2.81250000 -111.093750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 594.000000;
  origin_y -83.7500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 560.375000;
  origin_y -164.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -111.093750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 247.500000 0.00000000;
 time 42:12.76464844m;
 setangle 2.81250000 -111.093750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 582.625000;
  origin_y -96.3750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 549.000000;
  origin_y -177.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -111.093750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 111;
  soundnum 15; // items/itembk2.wav
  origin 280.000000 -80.0000000 324.000000;
 }
}
block {
 camera 1.40625000 247.500000 0.00000000;
 time 42:12.81469727m;
 setangle 2.81250000 -111.093750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 576.125000;
  origin_y -114.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 542.500000;
  origin_y -195.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -111.093750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 247.500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 104  : 200\n";
}
block {
 camera 1.40625000 247.500000 0.00000000;
 time 42:12.86474609m;
 setangle 2.81250000 -109.687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 570.375000;
  origin_y -131.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 538.750000;
  origin_y -213.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 1340.75000 -590.000000 404.000000;
 }
}
block {
 camera 1.40625000 247.500000 0.00000000;
 time 42:12.91479492m;
 setangle 2.81250000 -108.281250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 566.625000;
  origin_y -148.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 537.125000;
  origin_y -231.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 248.906250 0.00000000;
 time 42:12.96484375m;
 setangle 4.21875000 -97.0312500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 551.125000;
  origin_y -163.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 538.250000;
  origin_y -249.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 250.312500 0.00000000;
 time 42:13.01489258m;
 setangle 5.62500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 539.250000;
  origin_y -178.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 539.250000;
  origin_y -265.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 261.562500 0.00000000;
 time 42:13.06494141m;
 setangle 5.62500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 540.000000;
  origin_y -194.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 540.000000;
  origin_y -281.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 261.562500 0.00000000;
 time 42:13.11523438m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 540.625000;
  origin_y -210.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 540.625000;
  origin_y -297.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 270.000000 0.00000000;
 time 42:13.16528320m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 541.125000;
  origin_y -226.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 541.125000;
  origin_y -313.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 42:13.21533203m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 543.125000;
  origin_y -242.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 543.125000;
  origin_y -330.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 42:13.26538086m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 548.125000;
  origin_y -259.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 548.125000;
  origin_y -347.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 42:13.31542969m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 554.125000;
  origin_y -275.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 554.125000;
  origin_y -363.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 42:13.36547852m;
 setangle 8.43750000 -85.7812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 554.750000;
  origin_y -292.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 559.000000;
  origin_y -379.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 42:13.41552734m;
 setangle 8.43750000 -85.7812500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 558.875000;
  origin_y -308.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 563.125000;
  origin_y -395.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 42:13.46557617m;
 setangle 8.43750000 -87.1875000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 564.375000;
  origin_y -324.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 566.500000;
  origin_y -411.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 272.812500 0.00000000;
 time 42:13.51562500m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 569.250000;
  origin_y -340.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 569.250000;
  origin_y -427.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 271.406250 0.00000000;
 time 42:13.56567383m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 571.375000;
  origin_y -356.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 571.375000;
  origin_y -443.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 42:13.61572266m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 573.125000;
  origin_y -372.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 573.125000;
  origin_y -459.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 42:13.66601562m;
 setangle 8.43750000 -87.1875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 572.500000;
  origin_y -388.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 574.625000;
  origin_y -475.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 42:13.71606445m;
 setangle 8.43750000 -87.1875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 573.750000;
  origin_y -404.375000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 575.875000;
  origin_y -491.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 271.406250 0.00000000;
 time 42:13.76611328m;
 setangle 9.84375000 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 572.750000;
  origin_y -420.875000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 577.000000;
  origin_y -507.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 271.406250 0.00000000;
 time 42:13.81616211m;
 setangle 9.84375000 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 573.875000;
  origin_y -436.750000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 578.125000;
  origin_y -523.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 1443.87500 -710.125000 316.000000;
 }
}
block {
 camera 7.03125000 271.406250 0.00000000;
 time 42:13.86621094m;
 setangle 9.84375000 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 574.875000;
  origin_y -452.750000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 579.125000;
  origin_y -539.000000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 272.812500 0.00000000;
 time 42:13.91625977m;
 setangle 9.84375000 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 575.875000;
  origin_y -468.750000;
  origin_z 391.125000;
  angles_1 9.84375000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 580.125000;
  origin_y -555.000000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 272.812500 0.00000000;
 time 42:13.96630859m;
 setangle 9.84375000 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 576.750000;
  origin_y -484.750000;
  origin_z 391.125000;
  angles_1 9.84375000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 581.000000;
  origin_y -571.000000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 272.812500 0.00000000;
 time 42:14.01635742m;
 setangle 12.6562500 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 577.750000;
  origin_y -501.750000;
  origin_z 411.375000;
  angles_1 12.6562500;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 581.875000;
  origin_y -587.000000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 272.812500 0.00000000;
 time 42:14.06640625m;
 setangle 12.6562500 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 578.625000;
  origin_y -517.750000;
  origin_z 411.375000;
  angles_1 12.6562500;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 582.750000;
  origin_y -603.000000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 272.812500 0.00000000;
 time 42:14.11645508m;
 setangle 12.6562500 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 579.500000;
  origin_y -533.750000;
  origin_z 396.875000;
  angles_1 12.6562500;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 583.625000;
  origin_y -619.000000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 272.812500 0.00000000;
 time 42:14.16650391m;
 setangle 12.6562500 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 580.375000;
  origin_y -549.750000;
  origin_z 396.875000;
  angles_1 12.6562500;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 584.500000;
  origin_y -635.000000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 272.812500 0.00000000;
 time 42:14.21679688m;
 setangle 12.6562500 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 581.125000;
  origin_y -565.750000;
  origin_z 443.375000;
  angles_1 12.6562500;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 585.375000;
  origin_y -651.000000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 272.812500 0.00000000;
 time 42:14.26684570m;
 setangle 14.0625000 -84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 580.000000;
  origin_y -582.375000;
  origin_z 445.500000;
  angles_1 14.0625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 586.250000;
  origin_y -667.000000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 272.812500 0.00000000;
 time 42:14.31689453m;
 setangle 14.0625000 -84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 581.000000;
  origin_y -598.375000;
  origin_z 461.500000;
  angles_1 14.0625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 587.250000;
  origin_y -683.000000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 272.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 104  : 200\n";
}
block {
 camera 12.6562500 274.218750 0.00000000;
 time 42:14.36694336m;
 setangle 12.6562500 -84.3750000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 577.875000;
  origin_y -615.625000;
  origin_z 459.375000;
  angles_1 12.6562500;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 584.250000;
  origin_y -700.750000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 274.218750 0.00000000;
 time 42:14.41699219m;
 setangle 12.6562500 -84.3750000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 573.625000;
  origin_y -632.500000;
  origin_z 475.375000;
  angles_1 12.6562500;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 579.875000;
  origin_y -717.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 274.218750 0.00000000;
 time 42:14.46704102m;
 setangle 12.6562500 -84.3750000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 570.375000;
  origin_y -648.750000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 576.625000;
  origin_y -733.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 274.218750 0.00000000;
 time 42:14.51708984m;
 setangle 14.0625000 -84.3750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 568.000000;
  origin_y -665.500000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 574.250000;
  origin_y -750.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 274.218750 0.00000000;
 time 42:14.56713867m;
 setangle 15.4687500 -84.3750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 566.375000;
  origin_y -682.375000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 572.625000;
  origin_y -766.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 274.218750 0.00000000;
 time 42:14.61718750m;
 setangle 15.4687500 -82.9687500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 563.375000;
  origin_y -698.750000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 571.625000;
  origin_y -782.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -82.9687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 274.218750 0.00000000;
 time 42:14.66723633m;
 setangle 15.4687500 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 562.875000;
  origin_y -714.875000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 571.125000;
  origin_y -798.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -82.9687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 275.625000 0.00000000;
 time 42:14.71752930m;
 setangle 14.0625000 -82.9687500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 567.875000;
  origin_y -732.250000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 576.250000;
  origin_y -816.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 275.625000 0.00000000;
 time 42:14.76757812m;
 setangle 12.6562500 -82.9687500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 572.000000;
  origin_y -747.375000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 580.375000;
  origin_y -832.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 275.625000 0.00000000;
 time 42:14.81762695m;
 setangle 12.6562500 -82.9687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 575.750000;
  origin_y -763.125000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 584.125000;
  origin_y -848.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 275.625000 0.00000000;
 time 42:14.86767578m;
 setangle 12.6562500 -82.9687500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 574.250000;
  origin_y -781.875000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 582.625000;
  origin_y -866.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 275.625000 0.00000000;
 time 42:14.91772461m;
 setangle 14.0625000 -82.9687500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 571.375000;
  origin_y -799.875000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 579.625000;
  origin_y -884.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -82.9687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 275.625000 0.00000000;
 time 42:14.96777344m;
 setangle 14.0625000 -81.5625000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 567.125000;
  origin_y -816.625000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 577.500000;
  origin_y -900.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -81.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 275.625000 0.00000000;
 time 42:15.01782227m;
 setangle 14.0625000 -80.1562500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 563.875000;
  origin_y -833.250000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 576.250000;
  origin_y -917.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -80.1562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 275.625000 0.00000000;
 time 42:15.06787109m;
 setangle 14.0625000 -78.7500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 561.375000;
  origin_y -849.875000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 575.875000;
  origin_y -933.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -78.7500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 277.031250 0.00000000;
 time 42:15.11791992m;
 setangle 12.6562500 -78.7500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 561.500000;
  origin_y -865.625000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 576.125000;
  origin_y -949.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 279.843750 0.00000000;
 time 42:15.16796875m;
 setangle 12.6562500 -78.7500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 560.875000;
  origin_y -881.875000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 575.500000;
  origin_y -966.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 279.843750 0.00000000;
 time 42:15.21801758m;
 setangle 12.6562500 -78.7500000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 558.000000;
  origin_y -898.875000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 572.625000;
  origin_y -983.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 279.843750 0.00000000;
 time 42:15.26831055m;
 setangle 15.4687500 -75.9375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 552.500000;
  origin_y -917.625000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 571.000000;
  origin_y -999.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -75.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 279.843750 0.00000000;
 time 42:15.31835938m;
 setangle 15.4687500 -73.1250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 548.125000;
  origin_y -935.375000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 570.625000;
  origin_y -1016.50000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 282.656250 0.00000000;
 time 42:15.36840820m;
 setangle 15.4687500 -60.4687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 532.625000;
  origin_y -959.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 572.375000;
  origin_y -1033.75000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -60.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 285.468750 0.00000000;
 time 42:15.41845703m;
 setangle 15.4687500 -50.6250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 521.875000;
  origin_y -983.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 573.625000;
  origin_y -1049.87500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 285.468750 0.00000000;
 time 42:15.46850586m;
 setangle 15.4687500 -47.8125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 519.625000;
  origin_y -1002.12500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 574.625000;
  origin_y -1065.87500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 298.125000 0.00000000;
 time 42:15.51855469m;
 setangle 14.0625000 -37.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 514.875000;
  origin_y -1031.62500;
  origin_z 482.000000;
  angles_1 14.0625000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 576.125000;
  origin_y -1081.87500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -37.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 310.781250 0.00000000;
 time 42:15.56860352m;
 setangle 14.0625000 -23.9062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 516.375000;
  origin_y -1068.75000;
  origin_z 475.625000;
  angles_1 14.0625000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 578.750000;
  origin_y -1098.25000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 12.6562500 320.625000 0.00000000;
 time 42:15.61865234m;
 setangle 14.0625000 2.81250000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 501.500000;
  origin_y -1121.50000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 586.125000;
  origin_y -1115.25000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 320.625000 0.00000000;
 time 42:15.66870117m;
 setangle 14.0625000 4.21875000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 510.375000;
  origin_y -1139.00000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 594.875000;
  origin_y -1130.75000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 334.687500 0.00000000;
 time 42:15.71875000m;
 setangle 12.6562500 1.40625000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 518.750000;
  origin_y -1149.12500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 604.125000;
  origin_y -1144.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 2.81250000 0.00000000;
 time 42:15.76904297m;
 setangle 12.6562500 1.40625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 528.750000;
  origin_y -1162.37500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 614.000000;
  origin_y -1158.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 0.00000000 0.00000000;
 time 42:15.81909180m;
 setangle 11.2500000 4.21875000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 539.250000;
  origin_y -1179.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 624.750000;
  origin_y -1170.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 0.00000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 104  : 200\n";
}
block {
 camera 11.2500000 0.00000000 0.00000000;
 time 42:15.86914062m;
 setangle 11.2500000 8.43750000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 551.750000;
  origin_y -1197.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 636.250000;
  origin_y -1182.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 0.00000000 0.00000000;
 time 42:15.91918945m;
 setangle 11.2500000 9.84375000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 564.250000;
  origin_y -1210.62500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 648.375000;
  origin_y -1193.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 7.03125000 0.00000000;
 time 42:15.96923828m;
 setangle 9.84375000 19.6875000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 581.250000;
  origin_y -1235.12500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1320.62500;
  origin_y -874.000000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -170.156250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 661.750000;
  origin_y -1204.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 8.43750000 0.00000000;
 time 42:16.01928711m;
 setangle 8.43750000 32.3437500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 604.750000;
  origin_y -1260.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1304.37500;
  origin_y -873.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -168.750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 676.875000;
  origin_y -1212.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 8.43750000 0.00000000;
 time 42:16.06933594m;
 setangle 8.43750000 33.7500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 621.375000;
  origin_y -1270.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1288.12500;
  origin_y -874.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -165.937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 692.250000;
  origin_y -1220.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 18.2812500 0.00000000;
 time 42:16.11938477m;
 setangle 8.43750000 39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 642.625000;
  origin_y -1282.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1271.87500;
  origin_y -875.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -164.531250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 708.250000;
  origin_y -1225.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 32.3437500 0.00000000;
 time 42:16.16943359m;
 setangle 8.43750000 46.4062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 670.000000;
  origin_y -1287.87500;
  origin_z 474.500000;
  angles_1 8.43750000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1255.50000;
  origin_y -877.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 724.875000;
  origin_y -1230.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 7.03125000 37.9687500 0.00000000;
 time 42:16.21948242m;
 setangle 8.43750000 49.2187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 695.375000;
  origin_y -1287.87500;
  origin_z 470.000000;
  angles_1 8.43750000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1239.12500;
  origin_y -879.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -151.875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 741.625000;
  origin_y -1232.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 37.9687500 0.00000000;
 time 42:16.26953125m;
 setangle 8.43750000 49.2187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 714.250000;
  origin_y -1287.87500;
  origin_z 468.125000;
  angles_1 8.43750000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1222.87500;
  origin_y -880.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -149.062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 758.250000;
  origin_y -1234.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 42:16.31982422m;
 setangle 8.43750000 49.2187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 732.000000;
  origin_y -1287.12500;
  origin_z 467.000000;
  angles_1 8.43750000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1206.87500;
  origin_y -880.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 774.625000;
  origin_y -1235.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 47.8125000 0.00000000;
 time 42:16.36987305m;
 setangle 8.43750000 52.0312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 753.125000;
  origin_y -1286.25000;
  origin_z 465.250000;
  angles_1 8.43750000;
  angles_2 52.0312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1190.75000;
  origin_y -881.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 791.000000;
  origin_y -1235.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 47.8125000 0.00000000;
 time 42:16.41992188m;
 setangle 8.43750000 59.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 778.625000;
  origin_y -1284.87500;
  origin_z 462.750000;
  angles_1 8.43750000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1173.62500;
  origin_y -884.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -143.437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 807.500000;
  origin_y -1233.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 47.8125000 0.00000000;
 time 42:16.46997070m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 804.000000;
  origin_y -1283.12500;
  origin_z 461.375000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1157.00000;
  origin_y -889.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 824.125000;
  origin_y -1230.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 50.6250000 0.00000000;
 time 42:16.52001953m;
 setangle 8.43750000 70.3125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 822.250000;
  origin_y -1282.00000;
  origin_z 462.375000;
  angles_1 8.43750000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1141.25000;
  origin_y -893.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 840.375000;
  origin_y -1226.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 66.0937500 0.00000000;
 time 42:16.57006836m;
 setangle 8.43750000 73.1250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 839.875000;
  origin_y -1280.87500;
  origin_z 464.125000;
  angles_1 8.43750000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1125.37500;
  origin_y -896.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 856.250000;
  origin_y -1221.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 73.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 66.0937500 0.00000000;
 time 42:16.62011719m;
 setangle 7.03125000 77.3437500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 856.125000;
  origin_y -1281.87500;
  origin_z 464.500000;
  angles_1 7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1109.50000;
  origin_y -899.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 868.875000;
  origin_y -1217.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 68.9062500 0.00000000;
 time 42:16.67016602m;
 setangle 7.03125000 78.7500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 867.125000;
  origin_y -1282.62500;
  origin_z 466.375000;
  angles_1 7.03125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1093.50000;
  origin_y -902.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 879.000000;
  origin_y -1214.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 75.9375000 0.00000000;
 time 42:16.72021484m;
 setangle 7.03125000 81.5625000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 878.250000;
  origin_y -1283.25000;
  origin_z 467.750000;
  angles_1 7.03125000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1077.62500;
  origin_y -904.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 887.125000;
  origin_y -1211.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 81.5625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 75.9375000 0.00000000;
 time 42:16.77026367m;
 setangle 7.03125000 82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 882.000000;
  origin_y -1283.37500;
  origin_z 468.875000;
  angles_1 7.03125000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1061.75000;
  origin_y -906.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 889.250000;
  origin_y -1209.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 82.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 77.3437500 0.00000000;
 time 42:16.82055664m;
 setangle 7.03125000 84.3750000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 877.125000;
  origin_y -1283.62500;
  origin_z 470.000000;
  angles_1 7.03125000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1045.87500;
  origin_y -908.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 882.750000;
  origin_y -1206.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 81.5625000 0.00000000;
 time 42:16.87060547m;
 setangle 7.03125000 84.3750000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 871.750000;
  origin_y -1284.12500;
  origin_z 471.125000;
  angles_1 7.03125000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1029.87500;
  origin_y -910.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -136.406250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 877.500000;
  origin_y -1204.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 84.3750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 82.9687500 0.00000000;
 time 42:16.92065430m;
 setangle 7.03125000 84.3750000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 867.375000;
  origin_y -1284.50000;
  origin_z 472.125000;
  angles_1 7.03125000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1014.00000;
  origin_y -912.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 873.375000;
  origin_y -1203.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 82.9687500 0.00000000;
 time 42:16.97070312m;
 setangle 7.03125000 84.3750000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 864.000000;
  origin_y -1284.75000;
  origin_z 472.750000;
  angles_1 7.03125000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 997.125000;
  origin_y -918.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -130.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 870.125000;
  origin_y -1202.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 82.9687500 0.00000000;
 time 42:17.02075195m;
 setangle 8.43750000 74.5312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 846.875000;
  origin_y -1285.12500;
  origin_z 476.875000;
  angles_1 8.43750000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 981.250000;
  origin_y -927.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -122.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 867.875000;
  origin_y -1201.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 82.9687500 0.00000000;
 time 42:17.07080078m;
 setangle 8.43750000 74.5312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 845.500000;
  origin_y -1285.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 966.750000;
  origin_y -937.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 866.500000;
  origin_y -1201.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 73.1250000 0.00000000;
 time 42:17.12084961m;
 setangle 8.43750000 74.5312500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 846.250000;
  origin_y -1280.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 953.500000;
  origin_y -948.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -113.906250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 867.375000;
  origin_y -1196.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 97;
  soundnum 15; // items/itembk2.wav
  origin 368.000000 -816.000000 436.000000;
 }
}
block {
 camera 7.03125000 73.1250000 0.00000000;
 time 42:17.17089844m;
 setangle 8.43750000 74.5312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 848.875000;
  origin_y -1268.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 941.500000;
  origin_y -961.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -111.093750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 870.000000;
  origin_y -1184.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 73.1250000 0.00000000;
 time 42:17.22094727m;
 setangle 8.43750000 68.9062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 839.875000;
  origin_y -1249.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 930.750000;
  origin_y -974.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -111.093750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 869.125000;
  origin_y -1167.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 73.1250000 0.00000000;
 time 42:17.27099609m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 836.125000;
  origin_y -1231.75000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 923.875000;
  origin_y -992.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -111.093750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 867.375000;
  origin_y -1150.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 67.5000000 0.00000000;
 time 42:17.32104492m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 833.625000;
  origin_y -1215.62500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 919.000000;
  origin_y -1009.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -111.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 864.875000;
  origin_y -1134.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 96;
  soundnum 15; // items/itembk2.wav
  origin 368.000000 -776.000000 436.000000;
 }
}
block {
 camera 7.03125000 67.5000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 104  : 200\n";
}
block {
 camera 7.03125000 67.5000000 0.00000000;
 time 42:17.37133789m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 830.625000;
  origin_y -1199.75000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 915.625000;
  origin_y -1026.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 861.750000;
  origin_y -1118.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 882.375000;
  origin_y -1065.37500;
  origin_z 446.000000;
  angles_1 -9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 861.750000 -1118.87500 444.000000;
 }
}
block {
 camera 7.03125000 66.0937500 0.00000000;
 time 42:17.42138672m;
 setangle 9.84375000 67.5000000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 820.875000;
  origin_y -1183.62500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 920.000000;
  origin_y -1043.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 851.875000;
  origin_y -1103.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 900.125000;
  origin_y -1019.37500;
  origin_z 437.500000;
  angles_1 -9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 893.500000;
  origin_y -1093.37500;
  origin_z 441.875000;
  angles_1 -14.0625000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 920.000000 -1043.75000 444.000000;
 }
}
block {
 camera 7.03125000 66.0937500 0.00000000;
 time 42:17.47143555m;
 setangle 11.2500000 67.5000000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 809.375000;
  origin_y -1169.25000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 929.625000;
  origin_y -1060.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 840.250000;
  origin_y -1089.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 917.875000;
  origin_y -973.375000;
  origin_z 428.875000;
  angles_1 -9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 870.625000;
  origin_y -1136.25000;
  origin_z 429.750000;
  angles_1 -14.0625000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 95;
  soundnum 15; // items/itembk2.wav
  origin 368.000000 -736.000000 436.000000;
 }
}
block {
 camera 7.03125000 66.0937500 0.00000000;
 time 42:17.52148438m;
 setangle 12.6562500 64.6875000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 795.375000;
  origin_y -1154.75000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 64.6875000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 933.500000;
  origin_y -1072.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 830.000000;
  origin_y -1076.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 935.625000;
  origin_y -927.375000;
  origin_z 420.375000;
  angles_1 -9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 847.750000;
  origin_y -1179.00000;
  origin_z 417.500000;
  angles_1 -14.0625000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 66.0937500 0.00000000;
 time 42:17.57153320m;
 setangle 12.6562500 49.2187500 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 808.000000;
  origin_y -1086.25000;
  origin_z 460.125000;
  angles_1 12.6562500;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 929.375000;
  origin_y -1077.75000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -113.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 824.000000;
  origin_y -1060.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 941.875000;
  origin_y -911.125000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 833.375000;
  origin_y -1205.87500;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 941.875000 -911.125000 417.375000;
 }
 temp_entity {
  entitytype 3;
  origin 833.375000 -1205.87500 409.875000;
 }
}
block {
 camera 9.84375000 66.0937500 0.00000000;
 time 42:17.62158203m;
 setangle 14.0625000 29.5312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 34.0000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 811.875000;
  origin_y -1042.12500;
  origin_z 453.875000;
  angles_1 14.0625000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 918.750000;
  origin_y -1078.87500;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 826.250000;
  origin_y -1033.50000;
  origin_z 440.750000;
  angles_1 -4.21875000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 941.875000;
  origin_y -911.125000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 833.375000;
  origin_y -1205.87500;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 47.8125000 0.00000000;
 time 42:17.67163086m;
 setangle 14.0625000 28.1250000 0.00000000;
 clientdata {
  vel_y 34.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 810.125000;
  origin_y -1015.37500;
  origin_z 454.000000;
  angles_1 14.0625000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 903.000000;
  origin_y -1076.50000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -113.906250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 828.500000;
  origin_y -1006.00000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 28.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 941.875000;
  origin_y -911.125000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 833.375000;
  origin_y -1205.87500;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 47.8125000 0.00000000;
 time 42:17.72167969m;
 setangle 14.0625000 16.8750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 778.000000;
  origin_y -1001.37500;
  origin_z 474.875000;
  angles_1 14.0625000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 886.875000;
  origin_y -1073.12500;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 830.250000;
  origin_y -984.125000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 941.875000;
  origin_y -911.125000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 833.375000;
  origin_y -1205.87500;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 47.8125000 0.00000000;
 time 42:17.77172852m;
 setangle 14.0625000 4.21875000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 772.875000;
  origin_y -970.750000;
  origin_z 478.375000;
  angles_1 14.0625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 871.250000;
  origin_y -1069.00000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 833.250000;
  origin_y -964.875000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 941.875000;
  origin_y -911.125000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 833.375000;
  origin_y -1205.87500;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 26.7187500 0.00000000;
 time 42:17.82177734m;
 setangle 11.2500000 -18.2812500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 771.750000;
  origin_y -921.000000;
  origin_z 483.625000;
  angles_1 11.2500000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 858.625000;
  origin_y -1065.75000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 843.250000;
  origin_y -946.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 941.875000;
  origin_y -911.125000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 833.375000;
  origin_y -1205.87500;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 26.7187500 0.00000000;
 time 42:17.87207031m;
 setangle 9.84375000 -19.6875000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 774.000000;
  origin_y -899.625000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 846.500000;
  origin_y -1055.37500;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -164.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 854.500000;
  origin_y -930.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 941.875000;
  origin_y -911.125000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 833.375000;
  origin_y -1205.87500;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 2.81250000 0.00000000;
 time 42:17.92211914m;
 setangle 9.84375000 -22.5000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 785.000000;
  origin_y -882.375000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 840.375000;
  origin_y -1039.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 864.000000;
  origin_y -917.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 941.875000;
  origin_y -911.125000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 833.375000;
  origin_y -1205.87500;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 2.81250000 0.00000000;
 time 42:17.97216797m;
 setangle 11.2500000 -54.8437500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 827.000000;
  origin_y -833.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 839.750000;
  origin_y -1020.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 874.750000;
  origin_y -904.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 941.875000;
  origin_y -911.125000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 833.375000;
  origin_y -1205.87500;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 338.906250 0.00000000;
 time 42:18.02221680m;
 setangle 9.84375000 -101.250000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 906.875000;
  origin_y -808.750000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 845.875000;
  origin_y -1001.12500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 888.000000;
  origin_y -893.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 941.875000;
  origin_y -911.125000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 833.375000;
  origin_y -1205.87500;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 338.906250 0.00000000;
 time 42:18.07226562m;
 setangle 8.43750000 -102.656250 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 921.250000;
  origin_y -798.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 856.750000;
  origin_y -983.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 106.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 900.125000;
  origin_y -882.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 941.875000;
  origin_y -911.125000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 833.375000;
  origin_y -1205.87500;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 257.343750 0.00000000;
 time 42:18.12231445m;
 setangle 8.43750000 -102.656250 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 933.625000;
  origin_y -788.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 869.000000;
  origin_y -968.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 912.625000;
  origin_y -872.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 257.343750 0.00000000;
 time 42:18.17236328m;
 setangle 8.43750000 -106.875000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 957.375000;
  origin_y -784.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 882.000000;
  origin_y -955.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 930.125000;
  origin_y -866.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 912.250000;
  origin_y -921.125000;
  origin_z 446.000000;
  angles_1 -9.84375000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 930.125000 -866.750000 444.000000;
 }
}
block {
 camera 7.03125000 255.937500 0.00000000;
 time 42:18.22241211m;
 setangle 8.43750000 -106.875000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 975.375000;
  origin_y -781.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 895.750000;
  origin_y -943.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 948.125000;
  origin_y -863.625000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 912.500000;
  origin_y -920.250000;
  origin_z 446.250000;
  angles_1 -9.84375000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 883.375000;
  origin_y -888.750000;
  origin_z 441.875000;
  angles_1 -14.0625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 895.750000 -943.750000 444.000000;
 }
 temp_entity {
  entitytype 3;
  origin 912.500000 -920.250000 446.250000;
 }
}
block {
 camera 7.03125000 255.937500 0.00000000;
 time 42:18.27246094m;
 setangle 9.84375000 -108.281250 0.00000000;
 clientdata {
  vel_y 16.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 991.875000;
  origin_y -768.875000;
  origin_z 486.250000;
  angles_1 9.84375000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 890.875000;
  origin_y -961.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 970.125000;
  origin_y -850.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 912.500000;
  origin_y -920.250000;
  origin_z 446.250000;
  angles_1 -9.84375000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 872.750000;
  origin_y -841.375000;
  origin_z 429.750000;
  angles_1 -14.0625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 251.718750 0.00000000;
 time 42:18.32250977m;
 setangle 9.84375000 -109.687500 0.00000000;
 clientdata {
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 991.875000;
  origin_y -791.000000;
  origin_z 472.125000;
  angles_1 9.84375000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 894.875000;
  origin_y -975.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 992.750000;
  origin_y -845.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 912.500000;
  origin_y -920.250000;
  origin_z 446.250000;
  angles_1 -9.84375000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 862.125000;
  origin_y -794.000000;
  origin_z 417.500000;
  angles_1 -14.0625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 251.718750 0.00000000;
 time 42:18.37255859m;
 setangle 18.2812500 -119.531250 0.00000000;
 clientdata {
  vel_x 24.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1038.62500;
  origin_y -805.875000;
  origin_z 477.125000;
  angles_1 18.2812500;
  angles_2 -119.531250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 906.000000;
  origin_y -988.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1012.25000;
  origin_y -849.750000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 912.500000;
  origin_y -920.250000;
  origin_z 446.250000;
  angles_1 -9.84375000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 862.500000;
  origin_y -795.500000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 862.500000 -795.500000 417.875000;
 }
}
block {
 camera 8.43750000 250.312500 0.00000000;
 time 42:18.42285156m;
 setangle 19.6875000 -119.531250 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1058.12500;
  origin_y -812.875000;
  origin_z 482.375000;
  angles_1 19.6875000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 922.250000;
  origin_y -996.375000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1029.12500;
  origin_y -861.125000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 912.500000;
  origin_y -920.250000;
  origin_z 446.250000;
  angles_1 -9.84375000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 862.500000;
  origin_y -795.500000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 250.312500 0.00000000;
 time 42:18.47290039m;
 setangle 19.6875000 -116.718750 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1075.37500;
  origin_y -814.750000;
  origin_z 490.750000;
  angles_1 19.6875000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 941.375000;
  origin_y -997.125000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1043.62500;
  origin_y -874.250000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 912.500000;
  origin_y -920.250000;
  origin_z 446.250000;
  angles_1 -9.84375000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 862.500000;
  origin_y -795.500000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 239.062500 0.00000000;
 time 42:18.52294922m;
 setangle 22.5000000 -123.750000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1101.87500;
  origin_y -819.375000;
  origin_z 505.625000;
  angles_1 22.5000000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 960.375000;
  origin_y -994.375000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1055.50000;
  origin_y -885.125000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -123.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 912.500000;
  origin_y -920.250000;
  origin_z 446.250000;
  angles_1 -9.84375000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 862.500000;
  origin_y -795.500000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 239.062500 0.00000000;
 time 42:18.57299805m;
 setangle 25.3125000 -153.281250 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1138.75000;
  origin_y -862.125000;
  origin_z 509.500000;
  angles_1 25.3125000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 977.875000;
  origin_y -990.125000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1067.75000;
  origin_y -895.625000;
  origin_z 440.000000;
  angles_1 -7.03125000;
  angles_2 -153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 912.500000;
  origin_y -920.250000;
  origin_z 446.250000;
  angles_1 -9.84375000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 862.500000;
  origin_y -795.500000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 241.875000 0.00000000;
 time 42:18.62304688m;
 setangle 25.3125000 -158.906250 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1155.00000;
  origin_y -879.125000;
  origin_z 509.500000;
  angles_1 25.3125000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 994.375000;
  origin_y -984.625000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1081.00000;
  origin_y -905.500000;
  origin_z 440.000000;
  angles_1 -7.03125000;
  angles_2 -158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 912.500000;
  origin_y -920.250000;
  origin_z 446.250000;
  angles_1 -9.84375000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 862.500000;
  origin_y -795.500000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 241.875000 0.00000000;
 time 42:18.67309570m;
 setangle 22.5000000 -160.312500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1170.87500;
  origin_y -889.500000;
  origin_z 505.625000;
  angles_1 22.5000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1009.87500;
  origin_y -978.250000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 73.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1094.50000;
  origin_y -914.750000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 912.500000;
  origin_y -920.250000;
  origin_z 446.250000;
  angles_1 -9.84375000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 862.500000;
  origin_y -795.500000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 23.9062500 205.312500 0.00000000;
 time 42:18.72314453m;
 setangle 22.5000000 -160.312500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1189.25000;
  origin_y -894.250000;
  origin_z 505.625000;
  angles_1 22.5000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1027.37500;
  origin_y -974.250000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1112.87500;
  origin_y -919.500000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 912.500000;
  origin_y -920.250000;
  origin_z 446.250000;
  angles_1 -9.84375000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 862.500000;
  origin_y -795.500000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 23.9062500 205.312500 0.00000000;
 time 42:18.77319336m;
 setangle 21.0937500 -161.718750 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1208.37500;
  origin_y -898.875000;
  origin_z 503.625000;
  angles_1 21.0937500;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1044.37500;
  origin_y -971.875000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1130.50000;
  origin_y -922.500000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -161.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 862.500000;
  origin_y -795.500000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 198.281250 0.00000000;
 time 42:18.82324219m;
 setangle 18.2812500 -164.531250 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1227.87500;
  origin_y -904.000000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 -164.531250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1062.12500;
  origin_y -972.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1147.50000;
  origin_y -924.125000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -164.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 862.500000;
  origin_y -795.500000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 198.281250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 53  : 170\n";
}
block {
 camera 21.0937500 198.281250 0.00000000;
 time 42:18.87329102m;
 setangle 16.8750000 -161.718750 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1245.25000;
  origin_y -894.375000;
  origin_z 497.625000;
  angles_1 16.8750000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1080.87500;
  origin_y -978.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1165.25000;
  origin_y -918.625000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -161.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 862.500000;
  origin_y -795.500000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 196.875000 0.00000000;
 time 42:18.92333984m;
 setangle 15.4687500 -167.343750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1264.50000;
  origin_y -894.750000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -167.343750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1097.75000;
  origin_y -986.375000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1181.87500;
  origin_y -911.125000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 196.875000 0.00000000;
 time 42:18.97363281m;
 setangle 16.8750000 -165.937500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1278.62500;
  origin_y -884.125000;
  origin_z 497.625000;
  angles_1 16.8750000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1113.12500;
  origin_y -997.000000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1197.12500;
  origin_y -902.375000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -165.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1143.37500;
  origin_y -914.500000;
  origin_z 437.750000;
  angles_1 -18.2812500;
  angles_2 -167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1197.12500 -902.375000 444.000000;
 }
}
block {
 camera 15.4687500 196.875000 0.00000000;
 time 42:19.02368164m;
 setangle 19.6875000 -158.906250 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1288.62500;
  origin_y -864.250000;
  origin_z 501.625000;
  angles_1 19.6875000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1126.87500;
  origin_y -1009.00000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1211.25000;
  origin_y -891.875000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -158.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1097.00000;
  origin_y -924.875000;
  origin_z 422.000000;
  angles_1 -18.2812500;
  angles_2 -167.343750;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1179.12500;
  origin_y -990.250000;
  origin_z 439.125000;
  angles_1 -16.8750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1126.87500 -1009.00000 444.000000;
 }
}
block {
 camera 15.4687500 196.875000 0.00000000;
 print "Match ends in ";
 print "17";
 print " minutes\n";
}
block {
 camera 15.4687500 196.875000 0.00000000;
 time 42:19.07373047m;
 setangle 19.6875000 -151.875000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1292.25000;
  origin_y -839.500000;
  origin_z 501.625000;
  angles_1 19.6875000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 1139.12500;
  origin_y -1019.50000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1219.00000;
  origin_y -876.375000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1086.37500;
  origin_y -927.250000;
  origin_z 418.500000;
  angles_1 -18.2812500;
  angles_2 -167.343750;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1224.25000;
  origin_y -974.125000;
  origin_z 424.625000;
  angles_1 -16.8750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1086.37500 -927.250000 418.500000;
 }
}
block {
 camera 15.4687500 192.656250 0.00000000;
 time 42:19.12377930m;
 setangle 19.6875000 -151.875000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 27.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1301.25000;
  origin_y -817.500000;
  origin_z 502.750000;
  angles_1 19.6875000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1160.62500;
  origin_y -1044.37500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1227.87500;
  origin_y -854.375000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1086.37500;
  origin_y -927.250000;
  origin_z 418.500000;
  angles_1 -18.2812500;
  angles_2 -167.343750;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1243.75000;
  origin_y -967.125000;
  origin_z 418.250000;
  angles_1 -16.8750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1243.75000 -967.125000 418.250000;
 }
}
block {
 camera 15.4687500 192.656250 0.00000000;
 time 42:19.17382812m;
 setangle 16.8750000 -127.968750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1266.50000;
  origin_y -800.000000;
  origin_z 491.500000;
  angles_1 16.8750000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1173.87500;
  origin_y -1076.62500;
  origin_z 448.875000;
  angles_1 -1.40625000;
  angles_2 46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1223.12500;
  origin_y -819.250000;
  origin_z 442.125000;
  angles_1 -5.62500000;
  angles_2 -127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1086.37500;
  origin_y -927.250000;
  origin_z 418.500000;
  angles_1 -18.2812500;
  angles_2 -167.343750;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1243.75000;
  origin_y -967.125000;
  origin_z 418.250000;
  angles_1 -16.8750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 206.718750 0.00000000;
 time 42:19.22387695m;
 setangle 16.8750000 -116.718750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1220.25000;
  origin_y -800.000000;
  origin_z 458.500000;
  angles_1 16.8750000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1187.25000;
  origin_y -1108.75000;
  origin_z 447.875000;
  angles_1 -1.40625000;
  angles_2 46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1210.87500;
  origin_y -816.000000;
  origin_z 442.250000;
  angles_1 -5.62500000;
  angles_2 -116.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1086.37500;
  origin_y -927.250000;
  origin_z 418.500000;
  angles_1 -18.2812500;
  angles_2 -167.343750;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1243.75000;
  origin_y -967.125000;
  origin_z 418.250000;
  angles_1 -16.8750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 206.718750 0.00000000;
 time 42:19.27392578m;
 setangle 16.8750000 -116.718750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1218.50000;
  origin_y -801.625000;
  origin_z 454.000000;
  angles_1 16.8750000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1200.50000;
  origin_y -1141.00000;
  origin_z 444.750000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1198.62500;
  origin_y -816.000000;
  origin_z 440.375000;
  angles_1 -5.62500000;
  angles_2 -116.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1086.37500;
  origin_y -927.250000;
  origin_z 418.500000;
  angles_1 -18.2812500;
  angles_2 -167.343750;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1243.75000;
  origin_y -967.125000;
  origin_z 418.250000;
  angles_1 -16.8750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 206.718750 0.00000000;
 time 42:19.32397461m;
 setangle 12.6562500 -99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1201.37500;
  origin_y -801.875000;
  origin_z 449.625000;
  angles_1 12.6562500;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1213.75000;
  origin_y -1173.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1186.25000;
  origin_y -816.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1086.37500;
  origin_y -927.250000;
  origin_z 418.500000;
  angles_1 -18.2812500;
  angles_2 -167.343750;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1243.75000;
  origin_y -967.125000;
  origin_z 418.250000;
  angles_1 -16.8750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 1213.75000 -1173.25000 444.000000;
 }
}
block {
 camera 15.4687500 230.625000 0.00000000;
 time 42:19.37402344m;
 setangle 11.2500000 -95.6250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1188.00000;
  origin_y -801.875000;
  origin_z 448.625000;
  angles_1 11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1226.75000;
  origin_y -1191.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1175.50000;
  origin_y -823.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1086.37500;
  origin_y -927.250000;
  origin_z 418.500000;
  angles_1 -18.2812500;
  angles_2 -167.343750;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1243.75000;
  origin_y -967.125000;
  origin_z 418.250000;
  angles_1 -16.8750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 230.625000 0.00000000;
 time 42:19.42407227m;
 setangle 11.2500000 -94.2187500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1168.25000;
  origin_y -807.875000;
  origin_z 453.125000;
  angles_1 11.2500000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1230.62500;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1166.12500;
  origin_y -838.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1086.37500;
  origin_y -927.250000;
  origin_z 418.500000;
  angles_1 -18.2812500;
  angles_2 -167.343750;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1243.75000;
  origin_y -967.125000;
  origin_z 418.250000;
  angles_1 -16.8750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 258.750000 0.00000000;
 time 42:19.47436523m;
 setangle 11.2500000 -92.8125000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1161.00000;
  origin_y -817.375000;
  origin_z 461.250000;
  angles_1 11.2500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1226.50000;
  origin_y -1188.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1158.25000;
  origin_y -853.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1086.37500;
  origin_y -927.250000;
  origin_z 418.500000;
  angles_1 -18.2812500;
  angles_2 -167.343750;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1243.75000;
  origin_y -967.125000;
  origin_z 418.250000;
  angles_1 -16.8750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 258.750000 0.00000000;
 time 42:19.52441406m;
 setangle 11.2500000 -85.7812500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1148.00000;
  origin_y -816.250000;
  origin_z 470.000000;
  angles_1 11.2500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1215.37500;
  origin_y -1182.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1150.50000;
  origin_y -868.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1086.37500;
  origin_y -927.250000;
  origin_z 418.500000;
  angles_1 -18.2812500;
  angles_2 -167.343750;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1243.75000;
  origin_y -967.125000;
  origin_z 418.250000;
  angles_1 -16.8750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 264.375000 0.00000000;
 time 42:19.57446289m;
 setangle 11.2500000 -84.3750000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1137.62500;
  origin_y -815.875000;
  origin_z 478.250000;
  angles_1 11.2500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1199.87500;
  origin_y -1177.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1142.50000;
  origin_y -882.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1086.37500;
  origin_y -927.250000;
  origin_z 418.500000;
  angles_1 -18.2812500;
  angles_2 -167.343750;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1243.75000;
  origin_y -967.125000;
  origin_z 418.250000;
  angles_1 -16.8750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 264.375000 0.00000000;
 time 42:19.62451172m;
 setangle 11.2500000 -84.3750000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1122.12500;
  origin_y -813.750000;
  origin_z 486.125000;
  angles_1 11.2500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1183.87500;
  origin_y -1173.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1128.00000;
  origin_y -893.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1243.75000;
  origin_y -967.125000;
  origin_z 418.250000;
  angles_1 -16.8750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 272.812500 0.00000000;
 time 42:19.67456055m;
 setangle 11.2500000 -78.7500000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1098.87500;
  origin_y -819.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1167.75000;
  origin_y -1170.62500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1113.50000;
  origin_y -903.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 272.812500 0.00000000;
 time 42:19.72460938m;
 setangle 8.43750000 -66.0937500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1063.37500;
  origin_y -831.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1151.62500;
  origin_y -1168.25000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1096.50000;
  origin_y -911.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 274.218750 0.00000000;
 time 42:19.77465820m;
 setangle 8.43750000 -66.0937500 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1044.00000;
  origin_y -834.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1135.37500;
  origin_y -1166.75000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1077.12500;
  origin_y -914.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1099.00000;
  origin_y -967.000000;
  origin_z 446.000000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1077.12500 -914.125000 444.000000;
 }
}
block {
 camera 9.84375000 274.218750 0.00000000;
 time 42:19.82470703m;
 setangle 8.43750000 -64.6875000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1023.75000;
  origin_y -836.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1119.12500;
  origin_y -1165.75000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1058.87500;
  origin_y -915.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1117.87500;
  origin_y -1012.62500;
  origin_z 437.500000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1113.50000;
  origin_y -1108.12500;
  origin_z 453.125000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1119.12500 -1165.75000 444.000000;
 }
}
block {
 camera 7.03125000 292.500000 0.00000000;
 time 42:19.87475586m;
 setangle 7.03125000 -60.4687500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1000.75000;
  origin_y -838.500000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1102.37500;
  origin_y -1162.75000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1041.75000;
  origin_y -915.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1136.75000;
  origin_y -1058.25000;
  origin_z 428.875000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1108.62500;
  origin_y -1058.25000;
  origin_z 450.625000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 1102.37500 -1162.75000 444.000000;
 }
}
block {
 camera 7.03125000 292.500000 0.00000000;
 time 42:19.92480469m;
 setangle 8.43750000 -61.8750000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 985.750000;
  origin_y -839.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1086.00000;
  origin_y -1160.75000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1024.62500;
  origin_y -917.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1155.62500;
  origin_y -1103.75000;
  origin_z 420.375000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1103.62500;
  origin_y -1008.50000;
  origin_z 448.250000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 293.906250 0.00000000;
 time 42:19.97509766m;
 setangle 8.43750000 -67.5000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 977.250000;
  origin_y -838.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 3;
  frame 94;
  origin_x 1069.75000;
  origin_y -1159.37500;
  origin_z 440.000000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1008.37500;
  origin_y -919.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1162.37500;
  origin_y -1119.87500;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1098.75000;
  origin_y -958.750000;
  origin_z 445.750000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1068.62500;
  origin_y -1159.25000;
  origin_z 429.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  attenuation 0.00000000;
  channel 2;
  entity 3;
  soundnum 51; // player/death5.wav
  origin 1069.75000 -1159.37500 444.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1162.37500 -1119.87500 417.375000;
 }
}
block {
 camera 7.03125000 293.906250 0.00000000;
 print "Entropy";
 print " rides ";
 print " hres";
 print "'s rocket\n";
 updatefrags {
  player 3;
  frags 1;
 }
}
block {
 camera 7.03125000 293.906250 0.00000000;
 time 42:20.02514648m;
 setangle 8.43750000 -67.5000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 961.250000;
  origin_y -841.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 1040.00000;
  origin_y -1164.50000;
  origin_z 443.000000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 992.375000;
  origin_y -922.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1162.37500;
  origin_y -1119.87500;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1093.87500;
  origin_y -909.000000;
  origin_z 443.250000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1067.50000;
  origin_y -1159.12500;
  origin_z 440.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 296.718750 0.00000000;
 time 42:20.07519531m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 946.625000;
  origin_y -847.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 1040.00000;
  origin_y -1171.62500;
  origin_z 445.250000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 975.750000;
  origin_y -929.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1162.37500;
  origin_y -1119.87500;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1089.00000;
  origin_y -859.250000;
  origin_z 440.875000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1066.37500;
  origin_y -1159.12500;
  origin_z 449.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 296.718750 0.00000000;
 time 42:20.12524414m;
 setangle 8.43750000 -71.7187500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 935.125000;
  origin_y -857.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 1040.00000;
  origin_y -1178.75000;
  origin_z 445.625000;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 960.250000;
  origin_y -940.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1162.37500;
  origin_y -1119.87500;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1084.12500;
  origin_y -809.500000;
  origin_z 438.375000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1065.37500;
  origin_y -1159.00000;
  origin_z 456.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 291.093750 0.00000000;
 time 42:20.17529297m;
 setangle 8.43750000 -71.7187500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 921.375000;
  origin_y -868.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 1040.00000;
  origin_y -1185.87500;
  origin_z 443.875000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 946.625000;
  origin_y -951.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1162.37500;
  origin_y -1119.87500;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 1083.87500;
  origin_y -807.875000;
  origin_z 438.250000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1064.25000;
  origin_y -1158.87500;
  origin_z 461.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1083.87500 -807.875000 438.250000;
 }
}
block {
 camera 7.03125000 291.093750 0.00000000;
 time 42:20.22534180m;
 setangle 8.43750000 -71.7187500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 909.125000;
  origin_y -880.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.625000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 934.375000;
  origin_y -963.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1162.37500;
  origin_y -1119.87500;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 1083.87500;
  origin_y -807.875000;
  origin_z 438.250000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1063.12500;
  origin_y -1158.75000;
  origin_z 464.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 291.093750 0.00000000;
 time 42:20.27539062m;
 setangle 8.43750000 -71.7187500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 898.000000;
  origin_y -893.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 923.250000;
  origin_y -976.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1162.37500;
  origin_y -1119.87500;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1083.87500;
  origin_y -807.875000;
  origin_z 438.250000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1062.00000;
  origin_y -1158.62500;
  origin_z 465.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 286.875000 0.00000000;
 time 42:20.32543945m;
 setangle 8.43750000 -66.0937500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 884.250000;
  origin_y -913.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 917.375000;
  origin_y -993.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1162.37500;
  origin_y -1119.87500;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1083.87500;
  origin_y -807.875000;
  origin_z 438.250000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1060.87500;
  origin_y -1158.50000;
  origin_z 463.875000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 286.875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 1  : 130\n";
}
block {
 camera 7.03125000 286.875000 0.00000000;
 time 42:20.37548828m;
 setangle 11.2500000 -54.8437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 871.750000;
  origin_y -931.750000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 919.375000;
  origin_y -1003.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1162.37500;
  origin_y -1119.87500;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1083.87500;
  origin_y -807.875000;
  origin_z 438.250000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1059.75000;
  origin_y -1158.50000;
  origin_z 460.875000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 286.875000 0.00000000;
 time 42:20.42553711m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 862.750000;
  origin_y -947.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 926.375000;
  origin_y -1004.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1162.37500;
  origin_y -1119.87500;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1083.87500;
  origin_y -807.875000;
  origin_z 438.250000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1058.62500;
  origin_y -1158.37500;
  origin_z 455.875000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 286.875000 0.00000000;
 time 42:20.47558594m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 853.875000;
  origin_y -967.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 934.750000;
  origin_y -998.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1162.37500;
  origin_y -1119.87500;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1083.87500;
  origin_y -807.875000;
  origin_z 438.250000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1057.50000;
  origin_y -1158.25000;
  origin_z 448.875000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 303.750000 0.00000000;
 time 42:20.52587891m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 863.625000;
  origin_y -955.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 944.500000;
  origin_y -986.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1083.87500;
  origin_y -807.875000;
  origin_z 438.250000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1056.37500;
  origin_y -1158.12500;
  origin_z 439.750000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 303.750000 0.00000000;
 time 42:20.57592773m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 876.500000;
  origin_y -943.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 957.375000;
  origin_y -974.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1083.87500;
  origin_y -807.875000;
  origin_z 438.250000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1055.37500;
  origin_y -1158.00000;
  origin_z 428.750000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 42:20.62597656m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 894.125000;
  origin_y -936.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 975.125000;
  origin_y -968.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1083.87500;
  origin_y -807.875000;
  origin_z 438.250000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1054.25000;
  origin_y -1157.87500;
  origin_z 416.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 42:20.67602539m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 912.750000;
  origin_y -933.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 993.625000;
  origin_y -964.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1083.87500;
  origin_y -807.875000;
  origin_z 438.250000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1054.25000;
  origin_y -1157.87500;
  origin_z 416.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 42:20.72607422m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 930.500000;
  origin_y -931.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1011.37500;
  origin_y -962.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1054.25000;
  origin_y -1157.87500;
  origin_z 416.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 109;
  soundnum 15; // items/itembk2.wav
  origin 536.000000 -56.0000000 324.000000;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 42:20.77612305m;
 setangle 8.43750000 -23.9062500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 950.625000;
  origin_y -926.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1029.00000;
  origin_y -963.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1054.25000;
  origin_y -1157.87500;
  origin_z 416.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 42:20.82617188m;
 setangle 8.43750000 -29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 970.750000;
  origin_y -918.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1045.12500;
  origin_y -963.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -29.5312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1054.25000;
  origin_y -1157.87500;
  origin_z 416.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 11;
  origin 1916.00000 -136.000000 313.000000;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 7.03125000 334.687500 0.00000000;
 time 42:20.87622070m;
 setangle 8.43750000 -50.6250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1007.87500;
  origin_y -896.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1061.25000;
  origin_y -964.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1054.25000;
  origin_y -1157.87500;
  origin_z 416.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 4; // weapons/guncock.wav
  origin 1936.00000 -136.000000 316.000000;
 }
 temp_entity {
  entitytype 2;
  origin 1700.00000 -133.375000 329.875000;
 }
 temp_entity {
  entitytype 2;
  origin 1700.00000 -140.625000 317.875000;
 }
 temp_entity {
  entitytype 2;
  origin 1700.00000 -141.000000 321.000000;
 }
 temp_entity {
  entitytype 2;
  origin 1700.00000 -132.375000 320.625000;
 }
 temp_entity {
  entitytype 2;
  origin 1700.00000 -129.875000 334.125000;
 }
 temp_entity {
  entitytype 2;
  origin 1700.00000 -131.375000 320.375000;
 }
}
block {
 camera 7.03125000 334.687500 0.00000000;
 time 42:20.92626953m;
 setangle 11.2500000 -73.1250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1053.37500;
  origin_y -890.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1076.25000;
  origin_y -973.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1054.25000;
  origin_y -1157.87500;
  origin_z 416.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 329.062500 0.00000000;
 time 42:20.97631836m;
 setangle 11.2500000 -75.9375000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1071.00000;
  origin_y -902.625000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1089.75000;
  origin_y -986.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1054.25000;
  origin_y -1157.87500;
  origin_z 416.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 30; // misc/r_tele5.wav
  origin 1916.00000 -136.000000 313.000000;
 }
}
block {
 camera 9.84375000 285.468750 0.00000000;
 time 42:21.02636719m;
 setangle 11.2500000 -77.3437500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1079.87500;
  origin_y -919.875000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1096.62500;
  origin_y -1004.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -77.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1054.25000;
  origin_y -1157.87500;
  origin_z 416.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 285.468750 0.00000000;
 time 42:21.07666016m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1096.75000;
  origin_y -938.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1096.75000;
  origin_y -1024.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1054.25000;
  origin_y -1157.87500;
  origin_z 416.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 282.656250 0.00000000;
 time 42:21.12670898m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1094.12500;
  origin_y -957.500000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1094.12500;
  origin_y -1043.37500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1054.25000;
  origin_y -1157.87500;
  origin_z 416.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 42:21.17675781m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1094.25000;
  origin_y -973.500000;
  origin_z 497.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1092.12500;
  origin_y -1059.37500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1054.25000;
  origin_y -1157.87500;
  origin_z 416.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 42:21.22680664m;
 setangle 11.2500000 -92.8125000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1096.62500;
  origin_y -989.625000;
  origin_z 497.250000;
  angles_1 11.2500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1090.25000;
  origin_y -1075.25000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1054.25000;
  origin_y -1157.87500;
  origin_z 416.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 42:21.27685547m;
 setangle 11.2500000 -92.8125000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1090.87500;
  origin_y -1006.62500;
  origin_z 497.250000;
  angles_1 11.2500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1084.50000;
  origin_y -1092.25000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1054.25000;
  origin_y -1157.87500;
  origin_z 416.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 265.781250 0.00000000;
 time 42:21.32690430m;
 setangle 11.2500000 -94.2187500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1085.87500;
  origin_y -1022.62500;
  origin_z 497.250000;
  angles_1 11.2500000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1077.37500;
  origin_y -1108.12500;
  origin_z 446.000000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1054.25000;
  origin_y -1157.87500;
  origin_z 416.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 265.781250 0.00000000;
 time 42:21.37695312m;
 setangle 11.2500000 -85.7812500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1066.12500;
  origin_y -1038.25000;
  origin_z 493.250000;
  angles_1 11.2500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1070.37500;
  origin_y -1124.00000;
  origin_z 442.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin 1070.37500 -1124.00000 446.000000;
 }
}
block {
 camera 9.84375000 264.375000 0.00000000;
 time 42:21.42700195m;
 setangle 18.2812500 -15.4687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -15.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1026.00000;
  origin_y -1123.00000;
  origin_z 471.750000;
  angles_1 18.2812500;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1070.62500;
  origin_y -1136.50000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -15.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 264.375000 0.00000000;
 time 42:21.47705078m;
 setangle 22.5000000 35.1562500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1032.00000;
  origin_y -1175.25000;
  origin_z 486.000000;
  angles_1 22.5000000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1077.25000;
  origin_y -1141.75000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 343.125000 0.00000000;
 time 42:21.52709961m;
 setangle 22.5000000 36.5625000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1037.00000;
  origin_y -1181.37500;
  origin_z 493.750000;
  angles_1 22.5000000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1088.87500;
  origin_y -1141.00000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 33.7500000 0.00000000;
 time 42:21.57739258m;
 setangle 19.6875000 37.9687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1040.87500;
  origin_y -1187.37500;
  origin_z 501.625000;
  angles_1 19.6875000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1104.37500;
  origin_y -1135.25000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 37.9687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 33.7500000 0.00000000;
 time 42:21.62744141m;
 setangle 18.2812500 35.1562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1052.87500;
  origin_y -1178.12500;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 35.1562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1119.37500;
  origin_y -1128.75000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 35.1562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 21.0937500 35.1562500 0.00000000;
 time 42:21.67749023m;
 setangle 18.2812500 35.1562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1068.00000;
  origin_y -1172.12500;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 35.1562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1134.50000;
  origin_y -1122.75000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 35.1562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 16.8750000 33.7500000 0.00000000;
 time 42:21.72753906m;
 setangle 18.2812500 35.1562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1084.37500;
  origin_y -1167.75000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 35.1562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1150.87500;
  origin_y -1118.37500;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 35.1562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 33.7500000 0.00000000;
 time 42:21.77758789m;
 setangle 18.2812500 36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1101.87500;
  origin_y -1166.00000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1167.12500;
  origin_y -1115.12500;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 33.7500000 0.00000000;
 time 42:21.82763672m;
 setangle 18.2812500 36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1118.00000;
  origin_y -1163.50000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1183.37500;
  origin_y -1112.50000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 33.7500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 1  : 130\n";
}
block {
 camera 16.8750000 35.1562500 0.00000000;
 time 42:21.87768555m;
 setangle 18.2812500 32.3437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1130.75000;
  origin_y -1157.00000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1199.62500;
  origin_y -1111.00000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 35.1562500 0.00000000;
 time 42:21.92773438m;
 setangle 18.2812500 32.3437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1147.00000;
  origin_y -1156.12500;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1215.87500;
  origin_y -1110.12500;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 16.8750000 30.9375000 0.00000000;
 time 42:21.97778320m;
 setangle 18.2812500 32.3437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1163.25000;
  origin_y -1155.87500;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1232.12500;
  origin_y -1109.87500;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 30.9375000 0.00000000;
 time 42:22.02783203m;
 setangle 19.6875000 33.7500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1181.12500;
  origin_y -1157.12500;
  origin_z 501.625000;
  angles_1 19.6875000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1248.25000;
  origin_y -1109.87500;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 33.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 30.9375000 0.00000000;
 time 42:22.07788086m;
 setangle 19.6875000 33.7500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1198.50000;
  origin_y -1154.00000;
  origin_z 501.625000;
  angles_1 19.6875000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1265.62500;
  origin_y -1106.75000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 33.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 32.3437500 0.00000000;
 time 42:22.12817383m;
 setangle 19.6875000 33.7500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1215.00000;
  origin_y -1149.75000;
  origin_z 501.625000;
  angles_1 19.6875000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1282.12500;
  origin_y -1104.00000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 33.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 32.3437500 0.00000000;
 time 42:22.17822266m;
 setangle 19.6875000 35.1562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1233.62500;
  origin_y -1149.37500;
  origin_z 501.625000;
  angles_1 19.6875000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1299.50000;
  origin_y -1104.00000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 35.1562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 32.3437500 0.00000000;
 time 42:22.22827148m;
 setangle 18.2812500 35.1562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1247.75000;
  origin_y -1145.50000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 35.1562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1314.37500;
  origin_y -1096.12500;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 35.1562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 32.3437500 0.00000000;
 time 42:22.27832031m;
 setangle 18.2812500 37.9687500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1263.37500;
  origin_y -1134.62500;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1327.37500;
  origin_y -1082.00000;
  origin_z 448.000000;
  angles_1 -5.62500000;
  angles_2 37.9687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 33.7500000 0.00000000;
 time 42:22.32836914m;
 setangle 16.8750000 37.9687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1273.75000;
  origin_y -1120.62500;
  origin_z 505.625000;
  angles_1 16.8750000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1338.37500;
  origin_y -1067.62500;
  origin_z 448.000000;
  angles_1 -5.62500000;
  angles_2 37.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 36.5625000 0.00000000;
 time 42:22.37841797m;
 setangle 15.4687500 36.5625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1282.37500;
  origin_y -1106.62500;
  origin_z 503.500000;
  angles_1 15.4687500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1348.75000;
  origin_y -1054.75000;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 36.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 36.5625000 0.00000000;
 time 42:22.42846680m;
 setangle 15.4687500 36.5625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1293.25000;
  origin_y -1094.50000;
  origin_z 503.500000;
  angles_1 15.4687500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1359.62500;
  origin_y -1042.62500;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 36.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 14.0625000 35.1562500 0.00000000;
 time 42:22.47851562m;
 setangle 15.4687500 36.5625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1304.37500;
  origin_y -1082.75000;
  origin_z 503.500000;
  angles_1 15.4687500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1370.75000;
  origin_y -1030.87500;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 36.5625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 14.0625000 35.1562500 0.00000000;
 time 42:22.52856445m;
 setangle 18.2812500 36.5625000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1316.87500;
  origin_y -1070.50000;
  origin_z 507.625000;
  angles_1 18.2812500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1382.25000;
  origin_y -1019.62500;
  origin_z 446.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 35.1562500 0.00000000;
 time 42:22.57861328m;
 setangle 18.2812500 37.9687500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1329.62500;
  origin_y -1060.75000;
  origin_z 503.625000;
  angles_1 18.2812500;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1393.75000;
  origin_y -1008.25000;
  origin_z 442.000000;
  angles_1 -5.62500000;
  angles_2 37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 35.1562500 0.00000000;
 time 42:22.62890625m;
 setangle 18.2812500 37.9687500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1341.12500;
  origin_y -1049.50000;
  origin_z 497.625000;
  angles_1 18.2812500;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1405.12500;
  origin_y -996.875000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 35.1562500 0.00000000;
 time 42:22.67895508m;
 setangle 18.2812500 37.9687500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1352.75000;
  origin_y -1038.37500;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1416.75000;
  origin_y -985.750000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 36.5625000 0.00000000;
 time 42:22.72900391m;
 setangle 18.2812500 37.9687500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1364.50000;
  origin_y -1027.50000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1428.62500;
  origin_y -974.875000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 16.8750000 36.5625000 0.00000000;
 time 42:22.77905273m;
 setangle 18.2812500 37.9687500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1376.37500;
  origin_y -1016.75000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1440.50000;
  origin_y -964.125000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 36.5625000 0.00000000;
 time 42:22.82910156m;
 setangle 18.2812500 37.9687500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1388.37500;
  origin_y -1006.00000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1452.50000;
  origin_y -953.500000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 36.5625000 0.00000000;
 time 42:22.87915039m;
 setangle 18.2812500 36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1403.75000;
  origin_y -996.375000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1469.00000;
  origin_y -945.375000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 36.5625000 0.00000000;
 time 42:22.92919922m;
 setangle 18.2812500 36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1420.12500;
  origin_y -990.125000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1485.37500;
  origin_y -939.125000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 35.1562500 0.00000000;
 time 42:22.97924805m;
 setangle 18.2812500 36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1436.37500;
  origin_y -985.250000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1501.75000;
  origin_y -934.250000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 35.1562500 0.00000000;
 time 42:23.02929688m;
 setangle 18.2812500 36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1452.62500;
  origin_y -981.500000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1518.00000;
  origin_y -930.500000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 35.1562500 0.00000000;
 time 42:23.07934570m;
 setangle 18.2812500 37.9687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1470.12500;
  origin_y -977.500000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1534.12500;
  origin_y -925.000000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 37.9687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 35.1562500 0.00000000;
 time 42:23.12939453m;
 setangle 19.6875000 39.3750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1487.37500;
  origin_y -972.000000;
  origin_z 501.625000;
  angles_1 19.6875000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1549.62500;
  origin_y -918.375000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 39.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 36.5625000 0.00000000;
 time 42:23.17968750m;
 setangle 19.6875000 39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1503.50000;
  origin_y -966.750000;
  origin_z 501.625000;
  angles_1 19.6875000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1565.62500;
  origin_y -913.125000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 39.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 36.5625000 0.00000000;
 time 42:23.22973633m;
 setangle 18.2812500 46.4062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1525.62500;
  origin_y -969.875000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1581.25000;
  origin_y -908.500000;
  origin_z 438.000000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 18.2812500 37.9687500 0.00000000;
 time 42:23.27978516m;
 setangle 18.2812500 56.2500000 0.00000000;
 clientdata {
  vel_y 5.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1543.87500;
  origin_y -974.000000;
  origin_z 495.625000;
  angles_1 18.2812500;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1596.75000;
  origin_y -904.000000;
  origin_z 434.000000;
  angles_1 -5.62500000;
  angles_2 56.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 16.8750000 45.0000000 0.00000000;
 time 42:23.32983398m;
 setangle 18.2812500 61.8750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1577.00000;
  origin_y -969.625000;
  origin_z 486.625000;
  angles_1 18.2812500;
  angles_2 61.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1612.37500;
  origin_y -899.375000;
  origin_z 427.875000;
  angles_1 -5.62500000;
  angles_2 61.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 45.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 1  : 130\n";
}
block {
 camera 16.8750000 54.8437500 0.00000000;
 time 42:23.37988281m;
 setangle 18.2812500 67.5000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1599.12500;
  origin_y -969.625000;
  origin_z 479.625000;
  angles_1 18.2812500;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1628.00000;
  origin_y -894.875000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 54.8437500 0.00000000;
 time 42:23.42993164m;
 setangle 18.2812500 74.5312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1623.62500;
  origin_y -968.250000;
  origin_z 482.750000;
  angles_1 18.2812500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1643.50000;
  origin_y -889.000000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 60.4687500 0.00000000;
 time 42:23.47998047m;
 setangle 18.2812500 84.3750000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1650.37500;
  origin_y -959.000000;
  origin_z 483.625000;
  angles_1 18.2812500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1656.50000;
  origin_y -876.375000;
  origin_z 422.000000;
  angles_1 -5.62500000;
  angles_2 84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 73.1250000 0.00000000;
 time 42:23.53002930m;
 setangle 18.2812500 99.8437500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 15.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1685.75000;
  origin_y -945.000000;
  origin_z 479.625000;
  angles_1 18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1669.50000;
  origin_y -863.750000;
  origin_z 418.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 16.8750000 82.9687500 0.00000000;
 time 42:23.58007812m;
 setangle 16.8750000 115.312500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 15.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1720.12500;
  origin_y -925.750000;
  origin_z 471.500000;
  angles_1 16.8750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1682.50000;
  origin_y -851.125000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 82.9687500 0.00000000;
 time 42:23.63012695m;
 setangle 15.4687500 120.937500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 15.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1740.62500;
  origin_y -909.625000;
  origin_z 461.500000;
  angles_1 15.4687500;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1695.50000;
  origin_y -838.500000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 120.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 98.4375000 0.00000000;
 time 42:23.68041992m;
 setangle 15.4687500 125.156250 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1751.37500;
  origin_y -889.625000;
  origin_z 463.500000;
  angles_1 15.4687500;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1701.12500;
  origin_y -822.000000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 125.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 119.531250 0.00000000;
 time 42:23.73046875m;
 setangle 15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1749.37500;
  origin_y -852.500000;
  origin_z 454.125000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1700.00000;
  origin_y -803.000000;
  origin_z 406.000000;
  angles_1 -4.21875000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 119.531250 0.00000000;
 time 42:23.78051758m;
 setangle 15.4687500 142.031250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 23.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1749.25000;
  origin_y -821.500000;
  origin_z 445.500000;
  angles_1 15.4687500;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1698.75000;
  origin_y -784.125000;
  origin_z 402.000000;
  angles_1 -4.21875000;
  angles_2 142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 123.750000 0.00000000;
 time 42:23.83056641m;
 setangle 15.4687500 143.437500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 23.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1746.75000;
  origin_y -801.750000;
  origin_z 439.750000;
  angles_1 15.4687500;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1695.25000;
  origin_y -765.500000;
  origin_z 395.875000;
  angles_1 -4.21875000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 140.625000 0.00000000;
 time 42:23.88061523m;
 setangle 14.0625000 144.843750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 23.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1746.25000;
  origin_y -783.625000;
  origin_z 431.750000;
  angles_1 14.0625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1691.25000;
  origin_y -746.875000;
  origin_z 387.875000;
  angles_1 -4.21875000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 140.625000 0.00000000;
 time 42:23.93066406m;
 setangle 14.0625000 147.656250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 22.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1745.37500;
  origin_y -763.875000;
  origin_z 423.375000;
  angles_1 14.0625000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1686.37500;
  origin_y -728.500000;
  origin_z 377.875000;
  angles_1 -4.21875000;
  angles_2 147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1724.87500 169.000000 316.000000;
 }
}
block {
 camera 14.0625000 142.031250 0.00000000;
 time 42:23.98071289m;
 setangle 12.6562500 150.468750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 22.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1744.37500;
  origin_y -744.375000;
  origin_z 411.500000;
  angles_1 12.6562500;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1680.50000;
  origin_y -710.250000;
  origin_z 365.875000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
}
block {
 camera 12.6562500 146.250000 0.00000000;
 time 42:24.03076172m;
 setangle 12.6562500 150.468750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 22.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1744.37500;
  origin_y -729.250000;
  origin_z 401.375000;
  angles_1 12.6562500;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1674.75000;
  origin_y -692.000000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
}
block {
 camera 12.6562500 146.250000 0.00000000;
 time 42:24.08081055m;
 setangle 12.6562500 150.468750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1737.62500;
  origin_y -719.500000;
  origin_z 411.375000;
  angles_1 12.6562500;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1662.25000;
  origin_y -679.375000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 11.2500000 149.062500 0.00000000;
 time 42:24.13085938m;
 setangle 12.6562500 150.468750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1719.75000;
  origin_y -711.250000;
  origin_z 411.375000;
  angles_1 12.6562500;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1644.50000;
  origin_y -671.000000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
}
block {
 camera 11.2500000 149.062500 0.00000000;
 time 42:24.18090820m;
 setangle 12.6562500 147.656250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1699.37500;
  origin_y -715.000000;
  origin_z 411.375000;
  angles_1 12.6562500;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1626.12500;
  origin_y -671.125000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 147.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
}
block {
 camera 11.2500000 149.062500 0.00000000;
 time 42:24.23120117m;
 setangle 12.6562500 143.437500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1677.00000;
  origin_y -726.375000;
  origin_z 411.375000;
  angles_1 12.6562500;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1607.25000;
  origin_y -677.250000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
}
block {
 camera 11.2500000 149.062500 0.00000000;
 time 42:24.28125000m;
 setangle 14.0625000 139.218750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1656.00000;
  origin_y -737.875000;
  origin_z 413.500000;
  angles_1 14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1590.50000;
  origin_y -684.125000;
  origin_z 358.000000;
  angles_1 -4.21875000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
}
block {
 camera 11.2500000 142.031250 0.00000000;
 time 42:24.33129883m;
 setangle 15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -8.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1633.25000;
  origin_y -750.375000;
  origin_z 411.500000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1573.62500;
  origin_y -690.875000;
  origin_z 354.000000;
  angles_1 -4.21875000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
}
block {
 camera 12.6562500 137.812500 0.00000000;
 time 42:24.38134766m;
 setangle 15.4687500 126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -8.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1608.62500;
  origin_y -764.125000;
  origin_z 405.500000;
  angles_1 15.4687500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1556.87500;
  origin_y -697.750000;
  origin_z 347.875000;
  angles_1 -4.21875000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
}
block {
 camera 12.6562500 137.812500 0.00000000;
 time 42:24.43139648m;
 setangle 15.4687500 111.093750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1568.50000;
  origin_y -767.875000;
  origin_z 390.875000;
  angles_1 15.4687500;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1540.12500;
  origin_y -704.500000;
  origin_z 339.875000;
  angles_1 -4.21875000;
  angles_2 111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
}
block {
 camera 14.0625000 135.000000 0.00000000;
 time 42:24.48144531m;
 setangle 15.4687500 101.250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1537.12500;
  origin_y -767.875000;
  origin_z 373.625000;
  angles_1 15.4687500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1523.25000;
  origin_y -711.375000;
  origin_z 329.875000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 109.687500 0.00000000;
 time 42:24.53149414m;
 setangle 16.8750000 81.5625000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1499.75000;
  origin_y -767.875000;
  origin_z 358.125000;
  angles_1 16.8750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1506.50000;
  origin_y -718.125000;
  origin_z 317.875000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 time 42:24.58154297m;
 setangle 16.8750000 81.5625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1484.87500;
  origin_y -764.875000;
  origin_z 339.375000;
  angles_1 16.8750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1490.75000;
  origin_y -717.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 time 42:24.63159180m;
 setangle 16.8750000 81.5625000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1473.00000;
  origin_y -757.125000;
  origin_z 346.250000;
  angles_1 16.8750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1479.12500;
  origin_y -708.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 80.1562500 0.00000000;
 time 42:24.68164062m;
 setangle 16.8750000 81.5625000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1463.62500;
  origin_y -751.000000;
  origin_z 352.375000;
  angles_1 16.8750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1470.75000;
  origin_y -693.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 80.1562500 0.00000000;
 time 42:24.73168945m;
 setangle 16.8750000 81.5625000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1455.62500;
  origin_y -749.125000;
  origin_z 362.750000;
  angles_1 16.8750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1464.62500;
  origin_y -676.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 80.1562500 0.00000000;
 time 42:24.78198242m;
 setangle 16.8750000 81.5625000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1450.00000;
  origin_y -742.375000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1460.25000;
  origin_y -659.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 80.1562500 0.00000000;
 time 42:24.83203125m;
 setangle 16.8750000 81.5625000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1446.75000;
  origin_y -725.875000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1457.00000;
  origin_y -642.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 80.1562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 1  : 130\n";
}
block {
 camera 15.4687500 80.1562500 0.00000000;
 time 42:24.88208008m;
 setangle 16.8750000 81.5625000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1445.62500;
  origin_y -709.500000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1455.87500;
  origin_y -626.625000;
  origin_z 323.500000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1457.00000 -642.875000 316.000000;
 }
}
block {
 camera 15.4687500 80.1562500 0.00000000;
 time 42:24.93212891m;
 setangle 16.8750000 77.3437500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1438.50000;
  origin_y -692.250000;
  origin_z 392.625000;
  angles_1 16.8750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1454.75000;
  origin_y -610.375000;
  origin_z 333.000000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 80.1562500 0.00000000;
 time 42:24.98217773m;
 setangle 15.4687500 64.6875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1419.50000;
  origin_y -671.000000;
  origin_z 398.000000;
  angles_1 15.4687500;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1453.62500;
  origin_y -594.125000;
  origin_z 340.500000;
  angles_1 -4.21875000;
  angles_2 64.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 80.1562500 0.00000000;
 time 42:25.03222656m;
 setangle 15.4687500 63.2812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1416.50000;
  origin_y -653.875000;
  origin_z 403.500000;
  angles_1 15.4687500;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1452.50000;
  origin_y -577.750000;
  origin_z 346.000000;
  angles_1 -4.21875000;
  angles_2 63.2812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 75.9375000 0.00000000;
 time 42:25.08227539m;
 setangle 15.4687500 61.8750000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1413.62500;
  origin_y -636.750000;
  origin_z 407.000000;
  angles_1 15.4687500;
  angles_2 61.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1451.37500;
  origin_y -561.500000;
  origin_z 349.500000;
  angles_1 -4.21875000;
  angles_2 61.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 61.8750000 0.00000000;
 time 42:25.13232422m;
 setangle 14.0625000 49.2187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1396.50000;
  origin_y -610.750000;
  origin_z 406.500000;
  angles_1 14.0625000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1450.37500;
  origin_y -545.250000;
  origin_z 351.000000;
  angles_1 -4.21875000;
  angles_2 49.2187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 60.4687500 0.00000000;
 time 42:25.18237305m;
 setangle 14.0625000 42.1875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1387.75000;
  origin_y -587.375000;
  origin_z 405.875000;
  angles_1 14.0625000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1449.25000;
  origin_y -529.000000;
  origin_z 350.500000;
  angles_1 -4.21875000;
  angles_2 42.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 60.4687500 0.00000000;
 time 42:25.23242188m;
 setangle 14.0625000 37.9687500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1382.50000;
  origin_y -566.500000;
  origin_z 403.375000;
  angles_1 14.0625000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1448.12500;
  origin_y -512.625000;
  origin_z 347.875000;
  angles_1 -4.21875000;
  angles_2 37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 47.8125000 0.00000000;
 time 42:25.28271484m;
 setangle 11.2500000 28.1250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1373.37500;
  origin_y -555.000000;
  origin_z 397.250000;
  angles_1 11.2500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1447.00000;
  origin_y -496.375000;
  origin_z 343.375000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 36.5625000 0.00000000;
 time 42:25.33276367m;
 setangle 11.2500000 26.7187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1371.25000;
  origin_y -536.875000;
  origin_z 392.625000;
  angles_1 11.2500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1445.87500;
  origin_y -480.125000;
  origin_z 336.875000;
  angles_1 -2.81250000;
  angles_2 26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 26.7187500 0.00000000;
 time 42:25.38281250m;
 setangle 11.2500000 25.3125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1368.00000;
  origin_y -502.375000;
  origin_z 379.625000;
  angles_1 11.2500000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1444.75000;
  origin_y -463.750000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 26.7187500 0.00000000;
 time 42:25.43286133m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1365.12500;
  origin_y -482.375000;
  origin_z 369.000000;
  angles_1 11.2500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1443.62500;
  origin_y -447.500000;
  origin_z 317.750000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 25.3125000 0.00000000;
 time 42:25.48291016m;
 setangle 11.2500000 18.2812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1361.62500;
  origin_y -460.125000;
  origin_z 356.500000;
  angles_1 11.2500000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1442.50000;
  origin_y -431.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 21.0937500 0.00000000;
 time 42:25.53295898m;
 setangle 11.2500000 18.2812500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1353.25000;
  origin_y -444.250000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1434.12500;
  origin_y -415.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 16.8750000 0.00000000;
 time 42:25.58300781m;
 setangle 11.2500000 8.43750000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1336.50000;
  origin_y -415.625000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1421.12500;
  origin_y -401.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 16.8750000 0.00000000;
 time 42:25.63305664m;
 setangle 12.6562500 -53.4375000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1358.50000;
  origin_y -319.000000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1407.75000;
  origin_y -388.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 16.8750000 0.00000000;
 time 42:25.68310547m;
 setangle 12.6562500 -67.5000000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1364.50000;
  origin_y -298.375000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1395.25000;
  origin_y -378.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 305.156250 0.00000000;
 time 42:25.73315430m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1348.75000;
  origin_y -291.500000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1377.62500;
  origin_y -372.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 305.156250 0.00000000;
 time 42:25.78320312m;
 setangle 11.2500000 -71.7187500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1334.87500;
  origin_y -288.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1359.75000;
  origin_y -368.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 291.093750 0.00000000;
 time 42:25.83349609m;
 setangle 11.2500000 -71.7187500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1321.50000;
  origin_y -288.000000;
  origin_z 359.375000;
  angles_1 11.2500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1345.50000;
  origin_y -366.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 286.875000 0.00000000;
 time 42:25.88354492m;
 setangle 11.2500000 -71.7187500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1310.87500;
  origin_y -288.000000;
  origin_z 357.750000;
  angles_1 11.2500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1334.12500;
  origin_y -364.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 286.875000 0.00000000;
 time 42:25.93359375m;
 setangle 11.2500000 -71.7187500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1302.50000;
  origin_y -288.125000;
  origin_z 356.500000;
  angles_1 11.2500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1324.87500;
  origin_y -362.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 286.875000 0.00000000;
 time 42:25.98364258m;
 setangle 11.2500000 -73.1250000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1297.62500;
  origin_y -288.500000;
  origin_z 355.125000;
  angles_1 11.2500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1317.62500;
  origin_y -360.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 286.875000 0.00000000;
 time 42:26.03369141m;
 setangle 9.84375000 -75.9375000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1295.87500;
  origin_y -288.750000;
  origin_z 351.875000;
  angles_1 9.84375000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1311.75000;
  origin_y -359.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 286.875000 0.00000000;
 time 42:26.08374023m;
 setangle 8.43750000 -75.9375000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1291.37500;
  origin_y -289.000000;
  origin_z 349.250000;
  angles_1 8.43750000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1307.12500;
  origin_y -358.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 285.468750 0.00000000;
 time 42:26.13378906m;
 setangle 8.43750000 -75.9375000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1287.87500;
  origin_y -289.250000;
  origin_z 348.750000;
  angles_1 8.43750000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1303.37500;
  origin_y -358.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 282.656250 0.00000000;
 time 42:26.18383789m;
 setangle 8.43750000 -75.9375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1285.37500;
  origin_y -289.375000;
  origin_z 348.375000;
  angles_1 8.43750000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1300.75000;
  origin_y -357.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 282.656250 0.00000000;
 time 42:26.23388672m;
 setangle 8.43750000 -75.9375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1285.50000;
  origin_y -297.375000;
  origin_z 348.125000;
  angles_1 8.43750000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1300.75000;
  origin_y -365.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 282.656250 0.00000000;
 time 42:26.28393555m;
 setangle 7.03125000 -75.9375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1285.62500;
  origin_y -303.750000;
  origin_z 350.000000;
  angles_1 7.03125000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1302.50000;
  origin_y -379.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 282.656250 0.00000000;
 time 42:26.33422852m;
 setangle 7.03125000 -77.3437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1288.00000;
  origin_y -309.375000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1304.87500;
  origin_y -394.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 282.656250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 1  : 120\n";
}
block {
 camera 5.62500000 282.656250 0.00000000;
 time 42:26.38427734m;
 setangle 5.62500000 -80.1562500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1294.50000;
  origin_y -324.250000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1307.25000;
  origin_y -410.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 281.250000 0.00000000;
 time 42:26.43432617m;
 setangle 5.62500000 -80.1562500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1296.87500;
  origin_y -340.125000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1309.62500;
  origin_y -426.500000;
  origin_z 323.500000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1307.25000 -410.625000 316.000000;
 }
}
block {
 camera 5.62500000 281.250000 0.00000000;
 time 42:26.48437500m;
 setangle 5.62500000 -80.1562500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1299.25000;
  origin_y -356.000000;
  origin_z 375.750000;
  angles_1 5.62500000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1312.00000;
  origin_y -431.875000;
  origin_z 333.000000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 278.437500 0.00000000;
 time 42:26.53442383m;
 setangle 5.62500000 -80.1562500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1301.75000;
  origin_y -346.625000;
  origin_z 383.250000;
  angles_1 5.62500000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1314.62500;
  origin_y -431.875000;
  origin_z 340.500000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 278.437500 0.00000000;
 time 42:26.58447266m;
 setangle 5.62500000 -80.1562500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1304.50000;
  origin_y -346.625000;
  origin_z 388.750000;
  angles_1 5.62500000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1317.25000;
  origin_y -433.000000;
  origin_z 346.000000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 278.437500 0.00000000;
 time 42:26.63452148m;
 setangle 5.62500000 -81.5625000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1309.37500;
  origin_y -347.500000;
  origin_z 392.250000;
  angles_1 5.62500000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1320.00000;
  origin_y -434.250000;
  origin_z 349.500000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 278.437500 0.00000000;
 time 42:26.68457031m;
 setangle 5.62500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1314.12500;
  origin_y -348.500000;
  origin_z 393.750000;
  angles_1 5.62500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1322.75000;
  origin_y -435.500000;
  origin_z 351.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 278.437500 0.00000000;
 time 42:26.73461914m;
 setangle 5.62500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1316.87500;
  origin_y -349.750000;
  origin_z 393.250000;
  angles_1 5.62500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1325.50000;
  origin_y -436.625000;
  origin_z 350.500000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 275.625000 0.00000000;
 time 42:26.78466797m;
 setangle 5.62500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1319.62500;
  origin_y -351.000000;
  origin_z 390.750000;
  angles_1 5.62500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1328.12500;
  origin_y -437.875000;
  origin_z 347.875000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 275.625000 0.00000000;
 time 42:26.83471680m;
 setangle 5.62500000 -84.3750000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1324.50000;
  origin_y -352.125000;
  origin_z 386.125000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1330.87500;
  origin_y -439.250000;
  origin_z 343.375000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 275.625000 0.00000000;
 time 42:26.88500977m;
 setangle 7.03125000 -85.7812500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1329.37500;
  origin_y -353.625000;
  origin_z 381.750000;
  angles_1 7.03125000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1333.62500;
  origin_y -440.625000;
  origin_z 340.000000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 275.625000 0.00000000;
 time 42:26.93505859m;
 setangle 9.84375000 -87.1875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1333.50000;
  origin_y -363.250000;
  origin_z 387.125000;
  angles_1 9.84375000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1335.62500;
  origin_y -449.500000;
  origin_z 340.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 272.812500 0.00000000;
 time 42:26.98510742m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1337.25000;
  origin_y -378.000000;
  origin_z 385.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1337.25000;
  origin_y -455.875000;
  origin_z 351.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1335.62500 -449.500000 344.000000;
 }
}
block {
 camera 8.43750000 271.406250 0.00000000;
 time 42:27.03515625m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1338.87500;
  origin_y -370.750000;
  origin_z 408.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1338.87500;
  origin_y -455.875000;
  origin_z 361.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 271.406250 0.00000000;
 time 42:27.08520508m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1340.50000;
  origin_y -370.750000;
  origin_z 415.500000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1340.50000;
  origin_y -455.875000;
  origin_z 368.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 42:27.13525391m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1342.12500;
  origin_y -370.750000;
  origin_z 421.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1342.12500;
  origin_y -455.875000;
  origin_z 374.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 42:27.18530273m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1343.75000;
  origin_y -370.750000;
  origin_z 424.500000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1343.75000;
  origin_y -457.375000;
  origin_z 377.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 42:27.23535156m;
 setangle 8.43750000 -87.1875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1343.25000;
  origin_y -372.250000;
  origin_z 426.000000;
  angles_1 8.43750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1345.37500;
  origin_y -458.875000;
  origin_z 379.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 42:27.28540039m;
 setangle 8.43750000 -87.1875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1344.87500;
  origin_y -373.750000;
  origin_z 425.500000;
  angles_1 8.43750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1347.00000;
  origin_y -460.375000;
  origin_z 378.500000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 42:27.33544922m;
 setangle 8.43750000 -87.1875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1346.50000;
  origin_y -375.250000;
  origin_z 423.000000;
  angles_1 8.43750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1348.62500;
  origin_y -461.875000;
  origin_z 375.875000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 271.406250 0.00000000;
 time 42:27.38574219m;
 setangle 8.43750000 -87.1875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1348.12500;
  origin_y -376.750000;
  origin_z 418.375000;
  angles_1 8.43750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1350.25000;
  origin_y -463.375000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 271.406250 0.00000000;
 time 42:27.43579102m;
 setangle 8.43750000 -87.1875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1349.25000;
  origin_y -385.625000;
  origin_z 417.000000;
  angles_1 8.43750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1351.37500;
  origin_y -472.250000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 271.406250 0.00000000;
 time 42:27.48583984m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1352.25000;
  origin_y -400.625000;
  origin_z 417.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1352.25000;
  origin_y -479.875000;
  origin_z 383.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1351.37500 -472.250000 376.000000;
 }
}
block {
 camera 7.03125000 271.406250 0.00000000;
 time 42:27.53588867m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1353.12500;
  origin_y -394.750000;
  origin_z 440.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1353.12500;
  origin_y -479.875000;
  origin_z 393.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 42:27.58593750m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1354.00000;
  origin_y -394.750000;
  origin_z 447.500000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1354.00000;
  origin_y -479.875000;
  origin_z 400.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 42:27.63598633m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1356.87500;
  origin_y -395.125000;
  origin_z 455.125000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1354.75000;
  origin_y -481.375000;
  origin_z 406.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 42:27.68603516m;
 setangle 9.84375000 -92.8125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1362.00000;
  origin_y -396.875000;
  origin_z 458.625000;
  angles_1 9.84375000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1355.62500;
  origin_y -483.000000;
  origin_z 409.500000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 42:27.73608398m;
 setangle 11.2500000 -92.8125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1362.75000;
  origin_y -398.875000;
  origin_z 462.250000;
  angles_1 11.2500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1356.37500;
  origin_y -484.625000;
  origin_z 411.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 1349.50000 267.125000 324.000000;
 }
}
block {
 camera 8.43750000 265.781250 0.00000000;
 time 42:27.78613281m;
 setangle 12.6562500 -92.8125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1363.50000;
  origin_y -401.000000;
  origin_z 463.875000;
  angles_1 12.6562500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1357.25000;
  origin_y -486.125000;
  origin_z 410.500000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 265.781250 0.00000000;
 time 42:27.83618164m;
 setangle 12.6562500 -94.2187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1366.50000;
  origin_y -402.750000;
  origin_z 461.250000;
  angles_1 12.6562500;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1358.12500;
  origin_y -487.750000;
  origin_z 407.875000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 265.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 1  : 120\n";
}
block {
 camera 9.84375000 265.781250 0.00000000;
 time 42:27.88647461m;
 setangle 14.0625000 -94.2187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1367.25000;
  origin_y -404.875000;
  origin_z 458.875000;
  angles_1 14.0625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1358.87500;
  origin_y -489.250000;
  origin_z 403.375000;
  angles_1 -4.21875000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 1388.75000 234.250000 324.000000;
 }
}
block {
 camera 11.2500000 265.781250 0.00000000;
 time 42:27.93652344m;
 setangle 15.4687500 -94.2187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1368.00000;
  origin_y -407.125000;
  origin_z 454.375000;
  angles_1 15.4687500;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1359.75000;
  origin_y -490.875000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 264.375000 0.00000000;
 time 42:27.98657227m;
 setangle 15.4687500 -94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1367.50000;
  origin_y -415.750000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1359.25000;
  origin_y -499.625000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 264.375000 0.00000000;
 time 42:28.03662109m;
 setangle 16.8750000 -95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1369.25000;
  origin_y -423.625000;
  origin_z 457.625000;
  angles_1 16.8750000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1359.00000;
  origin_y -506.500000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 264.375000 0.00000000;
 time 42:28.08666992m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1392.75000;
  origin_y -440.125000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1358.75000;
  origin_y -512.125000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 264.375000 0.00000000;
 time 42:28.13671875m;
 setangle 32.3437500 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1410.25000;
  origin_y -568.250000;
  origin_z 478.875000;
  angles_1 32.3437500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1358.50000;
  origin_y -516.500000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:28.18676758m;
 setangle 32.3437500 118.125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1394.37500;
  origin_y -583.625000;
  origin_z 478.875000;
  angles_1 32.3437500;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1358.25000;
  origin_y -520.000000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 118.125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:28.23681641m;
 setangle 29.5312500 111.093750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1387.12500;
  origin_y -592.125000;
  origin_z 475.250000;
  angles_1 29.5312500;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1358.25000;
  origin_y -522.375000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 111.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 30.9375000 135.000000 0.00000000;
 time 42:28.28686523m;
 setangle 29.5312500 109.687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1385.25000;
  origin_y -594.250000;
  origin_z 475.250000;
  angles_1 29.5312500;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1358.12500;
  origin_y -523.875000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 109.687500 0.00000000;
 time 42:28.33691406m;
 setangle 29.5312500 109.687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1385.25000;
  origin_y -594.750000;
  origin_z 475.250000;
  angles_1 29.5312500;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 108.281250 0.00000000;
 time 42:28.38696289m;
 setangle 29.5312500 109.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1385.25000;
  origin_y -594.750000;
  origin_z 475.250000;
  angles_1 29.5312500;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 108.281250 0.00000000;
 time 42:28.43725586m;
 setangle 29.5312500 109.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1385.25000;
  origin_y -594.750000;
  origin_z 475.250000;
  angles_1 29.5312500;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 109.687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 108.281250 0.00000000;
 time 42:28.48730469m;
 setangle 32.3437500 105.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1379.37500;
  origin_y -594.250000;
  origin_z 478.875000;
  angles_1 32.3437500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 105.468750;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 108.281250 0.00000000;
 time 42:28.53735352m;
 setangle 35.1562500 54.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1318.87500;
  origin_y -583.000000;
  origin_z 482.375000;
  angles_1 35.1562500;
  angles_2 54.8437500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1328.12500 89.3750000 324.000000;
 }
}
block {
 camera 28.1250000 108.281250 0.00000000;
 time 42:28.58740234m;
 setangle 32.3437500 37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1301.50000;
  origin_y -570.750000;
  origin_z 478.875000;
  angles_1 32.3437500;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 30.9375000 104.062500 0.00000000;
 time 42:28.63745117m;
 setangle 30.9375000 19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1288.75000;
  origin_y -551.000000;
  origin_z 477.000000;
  angles_1 30.9375000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 30.9375000 36.5625000 0.00000000;
 time 42:28.68750000m;
 setangle 30.9375000 18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1288.12500;
  origin_y -549.375000;
  origin_z 477.000000;
  angles_1 30.9375000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 29.5312500 18.2812500 0.00000000;
 time 42:28.73754883m;
 setangle 30.9375000 18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1288.12500;
  origin_y -549.375000;
  origin_z 477.000000;
  angles_1 30.9375000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 29.5312500 18.2812500 0.00000000;
 time 42:28.78759766m;
 setangle 29.5312500 15.4687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1285.87500;
  origin_y -546.250000;
  origin_z 475.250000;
  angles_1 29.5312500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 29.5312500 16.8750000 0.00000000;
 time 42:28.83764648m;
 setangle 29.5312500 14.0625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1285.37500;
  origin_y -544.375000;
  origin_z 475.250000;
  angles_1 29.5312500;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 14.0625000 0.00000000;
 time 42:28.88769531m;
 setangle 29.5312500 14.0625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1285.37500;
  origin_y -544.375000;
  origin_z 475.250000;
  angles_1 29.5312500;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 12.6562500 0.00000000;
 time 42:28.93774414m;
 setangle 29.5312500 14.0625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1285.37500;
  origin_y -544.375000;
  origin_z 475.250000;
  angles_1 29.5312500;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 12.6562500 0.00000000;
 time 42:28.98803711m;
 setangle 29.5312500 14.0625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1285.37500;
  origin_y -544.375000;
  origin_z 475.250000;
  angles_1 29.5312500;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 12.6562500 0.00000000;
 time 42:29.03808594m;
 setangle 29.5312500 0.00000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1282.62500;
  origin_y -524.250000;
  origin_z 475.250000;
  angles_1 29.5312500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -9.84375000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 12.6562500 0.00000000;
 time 42:29.08813477m;
 setangle 26.7187500 -75.9375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1341.12500;
  origin_y -448.500000;
  origin_z 444.875000;
  angles_1 26.7187500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -8.43750000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 0.00000000 0.00000000;
 time 42:29.13818359m;
 setangle 26.7187500 -98.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1371.37500;
  origin_y -447.750000;
  origin_z 471.500000;
  angles_1 26.7187500;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -8.43750000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 0.00000000 0.00000000;
 time 42:29.18823242m;
 setangle 26.7187500 -98.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1371.37500;
  origin_y -447.750000;
  origin_z 471.500000;
  angles_1 26.7187500;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -8.43750000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 282.656250 0.00000000;
 time 42:29.23828125m;
 setangle 25.3125000 -99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1373.37500;
  origin_y -447.125000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 260.156250 0.00000000;
 time 42:29.28833008m;
 setangle 23.9062500 -99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1373.62500;
  origin_y -446.250000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 258.750000 0.00000000;
 time 42:29.33837891m;
 setangle 23.9062500 -99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1373.62500;
  origin_y -446.250000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 258.750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 1  : 120\n";
}
block {
 camera 23.9062500 258.750000 0.00000000;
 time 42:29.38842773m;
 setangle 23.9062500 -99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1373.62500;
  origin_y -446.250000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1074.75000 47.2500000 312.000000;
 }
}
block {
 camera 22.5000000 258.750000 0.00000000;
 time 42:29.43847656m;
 setangle 25.3125000 -102.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1377.25000;
  origin_y -448.000000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 258.750000 0.00000000;
 time 42:29.48876953m;
 setangle 25.3125000 -105.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1380.87500;
  origin_y -449.000000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1358.12500;
  origin_y -524.250000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 255.937500 0.00000000;
 time 42:29.53881836m;
 setangle 25.3125000 -112.500000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1386.75000;
  origin_y -459.750000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1354.87500;
  origin_y -531.625000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 255.937500 0.00000000;
 time 42:29.58886719m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1386.25000;
  origin_y -465.625000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1352.25000;
  origin_y -537.500000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 253.125000 0.00000000;
 time 42:29.63891602m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1384.12500;
  origin_y -470.250000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1350.12500;
  origin_y -542.125000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:29.68896484m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1382.50000;
  origin_y -474.000000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1348.50000;
  origin_y -545.875000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:29.73901367m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1381.25000;
  origin_y -476.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1347.25000;
  origin_y -548.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:29.78906250m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1380.37500;
  origin_y -478.750000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1346.37500;
  origin_y -550.625000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:29.83911133m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1380.00000;
  origin_y -479.750000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1346.00000;
  origin_y -551.625000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:29.88916016m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1379.87500;
  origin_y -479.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:29.93920898m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1379.87500;
  origin_y -479.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:29.98925781m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1379.87500;
  origin_y -479.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:30.03955078m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1379.87500;
  origin_y -479.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:30.08959961m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1379.87500;
  origin_y -479.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:30.13964844m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1379.87500;
  origin_y -479.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:30.18969727m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1379.87500;
  origin_y -479.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:30.23974609m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1379.87500;
  origin_y -479.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:30.28979492m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1379.87500;
  origin_y -479.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:30.33984375m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1379.87500;
  origin_y -479.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:30.38989258m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1379.87500;
  origin_y -479.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 888.000000 96.0000000 161.125000;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:30.43994141m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1379.87500;
  origin_y -479.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:30.48999023m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1379.87500;
  origin_y -479.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:30.54028320m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1379.87500;
  origin_y -479.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:30.59033203m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1379.87500;
  origin_y -479.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:30.64038086m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1379.87500;
  origin_y -479.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:30.69042969m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1379.87500;
  origin_y -479.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:30.74047852m;
 setangle 23.9062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1379.87500;
  origin_y -479.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:30.79052734m;
 setangle 26.7187500 -165.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1421.62500;
  origin_y -534.750000;
  origin_z 471.500000;
  angles_1 26.7187500;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -8.43750000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 time 42:30.84057617m;
 setangle 26.7187500 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1396.62500;
  origin_y -610.500000;
  origin_z 471.500000;
  angles_1 26.7187500;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 244.687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 1  : 120\n";
}
block {
 camera 25.3125000 192.656250 0.00000000;
 time 42:30.89062500m;
 setangle 26.7187500 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1393.62500;
  origin_y -613.000000;
  origin_z 471.500000;
  angles_1 26.7187500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -8.43750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 127.968750 0.00000000;
 time 42:30.94067383m;
 setangle 26.7187500 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1393.62500;
  origin_y -613.000000;
  origin_z 471.500000;
  angles_1 26.7187500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -8.43750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 127.968750 0.00000000;
 time 42:30.99072266m;
 setangle 26.7187500 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1393.62500;
  origin_y -613.000000;
  origin_z 471.500000;
  angles_1 26.7187500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -8.43750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 125.156250 0.00000000;
 time 42:31.04077148m;
 setangle 26.7187500 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1393.62500;
  origin_y -613.000000;
  origin_z 471.500000;
  angles_1 26.7187500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -8.43750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 125.156250 0.00000000;
 time 42:31.09106445m;
 setangle 28.1250000 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1395.87500;
  origin_y -609.750000;
  origin_z 473.375000;
  angles_1 28.1250000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 125.156250 0.00000000;
 time 42:31.14111328m;
 setangle 29.5312500 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1396.62500;
  origin_y -607.625000;
  origin_z 475.250000;
  angles_1 29.5312500;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1345.87500;
  origin_y -551.750000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 130.781250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 125.156250 0.00000000;
 time 42:31.19116211m;
 setangle 29.5312500 130.781250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1391.25000;
  origin_y -601.750000;
  origin_z 475.250000;
  angles_1 29.5312500;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1340.50000;
  origin_y -545.750000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 130.781250;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 129.375000 0.00000000;
 time 42:31.24121094m;
 setangle 29.5312500 129.375000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1385.50000;
  origin_y -598.250000;
  origin_z 475.250000;
  angles_1 29.5312500;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1336.25000;
  origin_y -541.000000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 129.375000 0.00000000;
 time 42:31.29125977m;
 setangle 29.5312500 120.937500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1373.12500;
  origin_y -601.000000;
  origin_z 475.250000;
  angles_1 29.5312500;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1332.75000;
  origin_y -537.250000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 129.375000 0.00000000;
 time 42:31.34130859m;
 setangle 36.5625000 70.3125000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1308.25000;
  origin_y -600.125000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1330.00000;
  origin_y -534.250000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 127.968750 0.00000000;
 time 42:31.39135742m;
 setangle 42.1875000 11.2500000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1265.75000;
  origin_y -545.875000;
  origin_z 490.625000;
  angles_1 42.1875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1328.00000;
  origin_y -531.875000;
  origin_z 400.000000;
  angles_1 -12.6562500;
  angles_2 11.2500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 68.9062500 0.00000000;
 time 42:31.44140625m;
 setangle 45.0000000 -25.3125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1271.00000;
  origin_y -502.375000;
  origin_z 492.250000;
  angles_1 45.0000000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1326.50000;
  origin_y -530.375000;
  origin_z 400.000000;
  angles_1 -14.0625000;
  angles_2 -25.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 40.7812500 9.84375000 0.00000000;
 time 42:31.49145508m;
 setangle 45.0000000 -19.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1267.75000;
  origin_y -507.125000;
  origin_z 492.250000;
  angles_1 45.0000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1325.75000;
  origin_y -529.500000;
  origin_z 400.000000;
  angles_1 -14.0625000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 40.7812500 9.84375000 0.00000000;
 time 42:31.54150391m;
 setangle 42.1875000 -19.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1266.25000;
  origin_y -506.500000;
  origin_z 490.625000;
  angles_1 42.1875000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1325.75000;
  origin_y -529.500000;
  origin_z 400.000000;
  angles_1 -12.6562500;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 45.0000000 333.281250 0.00000000;
 time 42:31.59179688m;
 setangle 42.1875000 -19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1266.25000;
  origin_y -506.500000;
  origin_z 490.625000;
  angles_1 42.1875000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1325.75000;
  origin_y -529.500000;
  origin_z 400.000000;
  angles_1 -12.6562500;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 40.7812500 338.906250 0.00000000;
 time 42:31.64184570m;
 setangle 42.1875000 -19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1266.25000;
  origin_y -506.500000;
  origin_z 490.625000;
  angles_1 42.1875000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1325.75000;
  origin_y -529.500000;
  origin_z 400.000000;
  angles_1 -12.6562500;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 40.7812500 338.906250 0.00000000;
 time 42:31.69189453m;
 setangle 39.3750000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1274.25000;
  origin_y -487.250000;
  origin_z 487.500000;
  angles_1 39.3750000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1325.75000;
  origin_y -529.500000;
  origin_z 400.000000;
  angles_1 -12.6562500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 40.7812500 338.906250 0.00000000;
 time 42:31.74194336m;
 setangle 39.3750000 -40.7812500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1282.25000;
  origin_y -490.125000;
  origin_z 487.500000;
  angles_1 39.3750000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1331.62500;
  origin_y -534.875000;
  origin_z 400.000000;
  angles_1 -12.6562500;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 37.9687500 320.625000 0.00000000;
 time 42:31.79199219m;
 setangle 39.3750000 -40.7812500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1287.00000;
  origin_y -494.375000;
  origin_z 487.500000;
  angles_1 39.3750000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1336.37500;
  origin_y -539.125000;
  origin_z 400.000000;
  angles_1 -12.6562500;
  angles_2 -40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 37.9687500 317.812500 0.00000000;
 time 42:31.84204102m;
 setangle 37.9687500 -40.7812500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1289.87500;
  origin_y -497.000000;
  origin_z 485.750000;
  angles_1 37.9687500;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1340.25000;
  origin_y -542.625000;
  origin_z 400.000000;
  angles_1 -12.6562500;
  angles_2 -40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 37.9687500 317.812500 0.00000000;
 time 42:31.89208984m;
 setangle 37.9687500 -37.9687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1290.75000;
  origin_y -502.250000;
  origin_z 485.750000;
  angles_1 37.9687500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1343.25000;
  origin_y -545.375000;
  origin_z 400.000000;
  angles_1 -12.6562500;
  angles_2 -37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 36.5625000 317.812500 0.00000000;
 time 42:31.94213867m;
 setangle 37.9687500 -32.3437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1289.00000;
  origin_y -509.625000;
  origin_z 485.750000;
  angles_1 37.9687500;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1345.62500;
  origin_y -547.500000;
  origin_z 400.000000;
  angles_1 -12.6562500;
  angles_2 -32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 36.5625000 320.625000 0.00000000;
 time 42:31.99218750m;
 setangle 37.9687500 -28.1250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1288.00000;
  origin_y -515.375000;
  origin_z 485.750000;
  angles_1 37.9687500;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1347.12500;
  origin_y -548.875000;
  origin_z 400.000000;
  angles_1 -12.6562500;
  angles_2 -28.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 36.5625000 326.250000 0.00000000;
 time 42:32.04223633m;
 setangle 37.9687500 -25.3125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1287.12500;
  origin_y -519.000000;
  origin_z 485.750000;
  angles_1 37.9687500;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -12.6562500;
  angles_2 -25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 36.5625000 326.250000 0.00000000;
 time 42:32.09228516m;
 setangle 37.9687500 -19.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1284.50000;
  origin_y -525.250000;
  origin_z 485.750000;
  angles_1 37.9687500;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -12.6562500;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 36.5625000 330.468750 0.00000000;
 time 42:32.14257812m;
 setangle 37.9687500 0.00000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1280.00000;
  origin_y -549.625000;
  origin_z 485.750000;
  angles_1 37.9687500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 36.5625000 338.906250 0.00000000;
 time 42:32.19262695m;
 setangle 37.9687500 1.40625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1280.12500;
  origin_y -553.000000;
  origin_z 485.750000;
  angles_1 37.9687500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -12.6562500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 36.5625000 0.00000000 0.00000000;
 time 42:32.24267578m;
 setangle 36.5625000 1.40625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1278.75000;
  origin_y -553.125000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 36.5625000 0.00000000 0.00000000;
 time 42:32.29272461m;
 setangle 36.5625000 2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1278.87500;
  origin_y -554.750000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 36.5625000 0.00000000 0.00000000;
 time 42:32.34277344m;
 setangle 36.5625000 2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1278.87500;
  origin_y -554.750000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 36.5625000 0.00000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 1  : 120\n";
}
block {
 camera 35.1562500 1.40625000 0.00000000;
 time 42:32.39282227m;
 setangle 36.5625000 2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1278.87500;
  origin_y -554.750000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 1.40625000 0.00000000;
 time 42:32.44287109m;
 setangle 36.5625000 2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1278.87500;
  origin_y -554.750000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 1.40625000 0.00000000;
 time 42:32.49291992m;
 setangle 36.5625000 2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1278.87500;
  origin_y -554.750000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 1.40625000 0.00000000;
 time 42:32.54296875m;
 setangle 36.5625000 2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1278.87500;
  origin_y -554.750000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 1.40625000 0.00000000;
 time 42:32.59301758m;
 setangle 36.5625000 2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1278.87500;
  origin_y -554.750000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 1.40625000 0.00000000;
 time 42:32.64331055m;
 setangle 36.5625000 2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1278.87500;
  origin_y -554.750000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 1.40625000 0.00000000;
 time 42:32.69335938m;
 setangle 36.5625000 2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1278.87500;
  origin_y -554.750000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 1.40625000 0.00000000;
 time 42:32.74340820m;
 setangle 36.5625000 2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1278.87500;
  origin_y -554.750000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 1.40625000 0.00000000;
 time 42:32.79345703m;
 setangle 36.5625000 2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1278.87500;
  origin_y -554.750000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 1.40625000 0.00000000;
 time 42:32.84350586m;
 setangle 36.5625000 2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1278.87500;
  origin_y -554.750000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 35.1562500 1.40625000 0.00000000;
 time 42:32.89355469m;
 setangle 36.5625000 2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1278.87500;
  origin_y -554.750000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 1348.00000 -549.625000 404.000000;
 }
}
block {
 camera 35.1562500 1.40625000 0.00000000;
 time 42:32.94360352m;
 setangle 36.5625000 2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1278.87500;
  origin_y -554.750000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 1.40625000 0.00000000;
 time 42:32.99365234m;
 setangle 36.5625000 2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1278.87500;
  origin_y -554.750000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 1.40625000 0.00000000;
 time 42:33.04370117m;
 setangle 36.5625000 2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1278.87500;
  origin_y -554.750000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 1.40625000 0.00000000;
 time 42:33.09375000m;
 setangle 36.5625000 2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1278.87500;
  origin_y -554.750000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 1.40625000 0.00000000;
 time 42:33.14379883m;
 setangle 36.5625000 2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1278.87500;
  origin_y -554.750000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 1.40625000 0.00000000;
 time 42:33.19409180m;
 setangle 36.5625000 2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1278.87500;
  origin_y -554.750000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1348.00000;
  origin_y -549.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 1.40625000 0.00000000;
 time 42:33.24414062m;
 setangle 36.5625000 2.81250000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1286.87500;
  origin_y -554.125000;
  origin_z 484.125000;
  angles_1 36.5625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1356.00000;
  origin_y -549.125000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 1.40625000 0.00000000;
 time 42:33.29418945m;
 setangle 37.9687500 1.40625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1302.50000;
  origin_y -551.500000;
  origin_z 485.750000;
  angles_1 37.9687500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1370.37500;
  origin_y -548.250000;
  origin_z 400.000000;
  angles_1 -12.6562500;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 1.40625000 0.00000000;
 time 42:33.34423828m;
 setangle 39.3750000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1319.75000;
  origin_y -547.750000;
  origin_z 487.500000;
  angles_1 39.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1386.50000;
  origin_y -547.750000;
  origin_z 400.000000;
  angles_1 -12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 36.5625000 0.00000000 0.00000000;
 time 42:33.39428711m;
 setangle 42.1875000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1338.75000;
  origin_y -547.375000;
  origin_z 490.625000;
  angles_1 42.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1402.50000;
  origin_y -547.375000;
  origin_z 400.000000;
  angles_1 -12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 37.9687500 0.00000000 0.00000000;
 time 42:33.44433594m;
 setangle 45.0000000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1356.25000;
  origin_y -547.250000;
  origin_z 492.250000;
  angles_1 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1418.50000;
  origin_y -547.250000;
  origin_z 398.000000;
  angles_1 -14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 37.9687500 0.00000000 0.00000000;
 time 42:33.49438477m;
 setangle 45.0000000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1372.25000;
  origin_y -547.000000;
  origin_z 488.125000;
  angles_1 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1434.50000;
  origin_y -547.000000;
  origin_z 394.000000;
  angles_1 -14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 40.7812500 0.00000000 0.00000000;
 time 42:33.54443359m;
 setangle 45.0000000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1388.25000;
  origin_y -546.875000;
  origin_z 482.125000;
  angles_1 45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1450.50000;
  origin_y -546.875000;
  origin_z 387.875000;
  angles_1 -14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 45.0000000 0.00000000 0.00000000;
 time 42:33.59448242m;
 setangle 45.0000000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1404.37500;
  origin_y -545.125000;
  origin_z 474.125000;
  angles_1 45.0000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1466.50000;
  origin_y -546.625000;
  origin_z 379.875000;
  angles_1 -14.0625000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 45.0000000 0.00000000 0.00000000;
 time 42:33.64453125m;
 setangle 45.0000000 -2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1420.50000;
  origin_y -541.875000;
  origin_z 464.125000;
  angles_1 45.0000000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1482.62500;
  origin_y -546.500000;
  origin_z 369.875000;
  angles_1 -14.0625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 45.0000000 0.00000000 0.00000000;
 time 42:33.69458008m;
 setangle 42.1875000 -2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1435.00000;
  origin_y -541.625000;
  origin_z 450.500000;
  angles_1 42.1875000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1498.62500;
  origin_y -546.250000;
  origin_z 357.875000;
  angles_1 -12.6562500;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 197;
  soundnum 15; // items/itembk2.wav
  origin 880.000000 -296.000000 468.000000;
 }
}
block {
 camera 45.0000000 0.00000000 0.00000000;
 time 42:33.74487305m;
 setangle 42.1875000 -2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1451.12500;
  origin_y -541.375000;
  origin_z 436.500000;
  angles_1 42.1875000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1514.62500;
  origin_y -546.125000;
  origin_z 343.750000;
  angles_1 -12.6562500;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 40.7812500 355.781250 0.00000000;
 time 42:33.79492188m;
 setangle 42.1875000 -2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1467.12500;
  origin_y -541.250000;
  origin_z 420.500000;
  angles_1 42.1875000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1519.87500;
  origin_y -545.875000;
  origin_z 327.750000;
  angles_1 -12.6562500;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 40.7812500 355.781250 0.00000000;
 time 42:33.84497070m;
 setangle 42.1875000 -2.81250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1457.87500;
  origin_y -541.125000;
  origin_z 402.375000;
  angles_1 42.1875000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1519.87500;
  origin_y -545.875000;
  origin_z 309.750000;
  angles_1 -12.6562500;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 40.7812500 355.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 120\n";
}
block {
 camera 40.7812500 355.781250 0.00000000;
 time 42:33.89501953m;
 setangle 39.3750000 -4.21875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1455.12500;
  origin_y -539.375000;
  origin_z 379.125000;
  angles_1 39.3750000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1519.87500;
  origin_y -545.875000;
  origin_z 289.625000;
  angles_1 -12.6562500;
  angles_2 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 40.7812500 355.781250 0.00000000;
 time 42:33.94506836m;
 setangle 29.5312500 -5.62500000 0.00000000;
 clientdata {
  vel_y 0.00000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1445.00000;
  origin_y -536.750000;
  origin_z 344.875000;
  angles_1 29.5312500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1519.87500;
  origin_y -546.000000;
  origin_z 267.625000;
  angles_1 -9.84375000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 37.9687500 354.375000 0.00000000;
 time 42:33.99511719m;
 setangle 22.5000000 -5.62500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1441.50000;
  origin_y -536.375000;
  origin_z 311.250000;
  angles_1 22.5000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1519.87500;
  origin_y -546.250000;
  origin_z 243.500000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 28.1250000 352.968750 0.00000000;
 time 42:34.04516602m;
 setangle 22.5000000 -5.62500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  vel_z -30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1441.50000;
  origin_y -536.750000;
  origin_z 285.125000;
  angles_1 22.5000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1519.87500;
  origin_y -546.625000;
  origin_z 217.500000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 28.1250000 352.968750 0.00000000;
 time 42:34.09521484m;
 setangle 22.5000000 -5.62500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  vel_z -32.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1441.50000;
  origin_y -537.375000;
  origin_z 257.000000;
  angles_1 22.5000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1521.37500;
  origin_y -547.250000;
  origin_z 189.375000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 352.968750 0.00000000;
 time 42:34.14526367m;
 setangle 22.5000000 -5.62500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  vel_z -35.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1442.87500;
  origin_y -538.000000;
  origin_z 227.000000;
  angles_1 22.5000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1522.75000;
  origin_y -547.875000;
  origin_z 174.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 55; // player/h2ojump.wav
  origin 1522.75000 -547.875000 178.000000;
 }
}
block {
 camera 21.0937500 352.968750 0.00000000;
 time 42:34.19531250m;
 setangle 12.6562500 -2.81250000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1446.12500;
  origin_y -542.375000;
  origin_z 225.375000;
  angles_1 12.6562500;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1531.00000;
  origin_y -548.625000;
  origin_z 174.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 1522.75000 -547.875000 178.000000;
 }
}
block {
 camera 21.0937500 352.968750 0.00000000;
 time 42:34.24560547m;
 setangle 9.84375000 -2.81250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1459.37500;
  origin_y -543.500000;
  origin_z 221.125000;
  angles_1 9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1544.87500;
  origin_y -549.875000;
  origin_z 176.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 352.968750 0.00000000;
 time 42:34.29565430m;
 setangle 8.43750000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1474.37500;
  origin_y -544.750000;
  origin_z 221.000000;
  angles_1 8.43750000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1560.25000;
  origin_y -551.000000;
  origin_z 176.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 355.781250 0.00000000;
 time 42:34.34570312m;
 setangle 7.03125000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1489.37500;
  origin_y -545.875000;
  origin_z 218.875000;
  angles_1 7.03125000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1569.25000;
  origin_y -552.250000;
  origin_z 183.250000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 355.781250 0.00000000;
 time 42:34.39575195m;
 setangle 5.62500000 -2.81250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -1.00000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1497.00000;
  origin_y -547.375000;
  origin_z 230.125000;
  angles_1 5.62500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1579.12500;
  origin_y -553.750000;
  origin_z 192.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 355.781250 0.00000000;
 time 42:34.44580078m;
 setangle 5.62500000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1508.00000;
  origin_y -549.125000;
  origin_z 239.750000;
  angles_1 5.62500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1590.12500;
  origin_y -555.500000;
  origin_z 201.625000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 355.781250 0.00000000;
 time 42:34.49584961m;
 setangle 5.62500000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1518.87500;
  origin_y -551.000000;
  origin_z 250.125000;
  angles_1 5.62500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1601.37500;
  origin_y -557.250000;
  origin_z 211.625000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 355.781250 0.00000000;
 time 42:34.54589844m;
 setangle 4.21875000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1530.00000;
  origin_y -552.875000;
  origin_z 258.125000;
  angles_1 4.21875000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1613.25000;
  origin_y -559.250000;
  origin_z 222.125000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 1601.37500 -557.250000 215.625000;
 }
}
block {
 camera 4.21875000 355.781250 0.00000000;
 time 42:34.59594727m;
 setangle 2.81250000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1541.62500;
  origin_y -554.875000;
  origin_z 267.000000;
  angles_1 2.81250000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1625.37500;
  origin_y -561.250000;
  origin_z 232.750000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 355.781250 0.00000000;
 time 42:34.64599609m;
 setangle 1.40625000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1564.12500;
  origin_y -557.750000;
  origin_z 237.375000;
  angles_1 1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1637.62500;
  origin_y -563.375000;
  origin_z 243.500000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 355.781250 0.00000000;
 time 42:34.69604492m;
 setangle 1.40625000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1585.87500;
  origin_y -560.500000;
  origin_z 278.750000;
  angles_1 1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1649.75000;
  origin_y -565.500000;
  origin_z 254.375000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 355.781250 0.00000000;
 time 42:34.74609375m;
 setangle 1.40625000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1585.87500;
  origin_y -561.750000;
  origin_z 294.250000;
  angles_1 1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1662.00000;
  origin_y -567.750000;
  origin_z 265.125000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 355.781250 0.00000000;
 time 42:34.79638672m;
 setangle 4.21875000 -1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1590.50000;
  origin_y -565.375000;
  origin_z 312.375000;
  angles_1 4.21875000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1674.25000;
  origin_y -569.750000;
  origin_z 275.875000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 355.781250 0.00000000;
 time 42:34.84643555m;
 setangle 7.03125000 -1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1603.25000;
  origin_y -567.375000;
  origin_z 327.500000;
  angles_1 7.03125000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1686.50000;
  origin_y -571.625000;
  origin_z 286.750000;
  angles_1 -1.40625000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 21; // player/gasp1.wav
  origin 885.125000 714.750000 161.375000;
 }
}
block {
 camera 0.00000000 355.781250 0.00000000;
 time 42:34.89648438m;
 setangle 8.43750000 -1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1615.87500;
  origin_y -569.250000;
  origin_z 340.500000;
  angles_1 8.43750000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1702.50000;
  origin_y -573.500000;
  origin_z 293.375000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 357.187500 0.00000000;
 time 42:34.94653320m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1632.62500;
  origin_y -575.375000;
  origin_z 349.375000;
  angles_1 11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1718.50000;
  origin_y -575.375000;
  origin_z 298.000000;
  angles_1 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 357.187500 0.00000000;
 time 42:34.99658203m;
 setangle 14.0625000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1649.62500;
  origin_y -579.250000;
  origin_z 356.125000;
  angles_1 14.0625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1734.37500;
  origin_y -577.125000;
  origin_z 300.625000;
  angles_1 -4.21875000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 42:35.04663086m;
 setangle 15.4687500 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1666.25000;
  origin_y -583.125000;
  origin_z 358.875000;
  angles_1 15.4687500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1750.37500;
  origin_y -579.000000;
  origin_z 301.250000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 42:35.09667969m;
 setangle 15.4687500 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1682.25000;
  origin_y -585.000000;
  origin_z 357.500000;
  angles_1 15.4687500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1766.25000;
  origin_y -580.875000;
  origin_z 299.875000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 42:35.14672852m;
 setangle 15.4687500 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1698.12500;
  origin_y -586.750000;
  origin_z 354.125000;
  angles_1 15.4687500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1782.25000;
  origin_y -582.625000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 42:35.19677734m;
 setangle 15.4687500 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1714.12500;
  origin_y -588.625000;
  origin_z 348.625000;
  angles_1 15.4687500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1798.25000;
  origin_y -584.500000;
  origin_z 291.125000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 42:35.24682617m;
 setangle 18.2812500 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1731.37500;
  origin_y -590.375000;
  origin_z 345.375000;
  angles_1 18.2812500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1814.12500;
  origin_y -586.375000;
  origin_z 283.750000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 42:35.29711914m;
 setangle 18.2812500 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1747.37500;
  origin_y -592.250000;
  origin_z 336.000000;
  angles_1 18.2812500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1830.12500;
  origin_y -588.250000;
  origin_z 280.000000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 790.375000 677.750000 204.000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 42:35.34716797m;
 setangle 22.5000000 4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1766.25000;
  origin_y -597.250000;
  origin_z 345.625000;
  angles_1 22.5000000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 11;
  origin 1843.87500 -589.375000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 120\n";
}
block {
 camera 16.8750000 0.00000000 0.00000000;
 time 42:35.39721680m;
 setangle 25.3125000 4.21875000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 748.750000;
  origin_y 347.875000;
  origin_z 387.375000;
  angles_1 25.3125000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 802.875000;
  origin_y 353.250000;
  origin_z 336.875000;
  angles_1 -7.03125000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 21.0937500 2.81250000 0.00000000;
 time 42:35.44726562m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 808.000000;
  origin_y 426.500000;
  origin_z 364.875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 805.875000;
  origin_y 338.500000;
  origin_z 332.875000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 21.0937500 2.81250000 0.00000000;
 time 42:35.49731445m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 811.000000;
  origin_y 411.750000;
  origin_z 358.875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 808.875000;
  origin_y 323.750000;
  origin_z 326.875000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 716.875000 712.625000 204.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 26; // misc/r_tele1.wav
  origin 1843.87500 -589.375000 280.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 27; // misc/r_tele2.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 23.9062500 2.81250000 0.00000000;
 time 42:35.54736328m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -18.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 814.000000;
  origin_y 397.000000;
  origin_z 350.875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 811.750000;
  origin_y 309.000000;
  origin_z 320.000000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 23.9062500 2.81250000 0.00000000;
 time 42:35.59741211m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 808.875000;
  origin_y 379.125000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 808.875000;
  origin_y 291.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
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  entity 4;
  frame 9;
  origin_x 890.500000;
  origin_y 34.0000000;
  origin_z 341.000000;
  angles_1 -2.81250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 42:36.59887695m;
 setangle 12.6562500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 821.125000;
  origin_y 29.7500000;
  origin_z 401.875000;
  angles_1 12.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 906.500000;
  origin_y 32.0000000;
  origin_z 348.500000;
  angles_1 -2.81250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 0.00000000 0.00000000;
 time 42:36.64892578m;
 setangle 12.6562500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 837.125000;
  origin_y 32.0000000;
  origin_z 407.375000;
  angles_1 12.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 922.500000;
  origin_y 32.0000000;
  origin_z 354.000000;
  angles_1 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 0.00000000 0.00000000;
 time 42:36.69897461m;
 setangle 12.6562500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 853.250000;
  origin_y 32.0000000;
  origin_z 410.875000;
  angles_1 12.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 938.625000;
  origin_y 32.0000000;
  origin_z 357.500000;
  angles_1 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 0.00000000 0.00000000;
 time 42:36.74902344m;
 setangle 12.6562500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 869.250000;
  origin_y 32.0000000;
  origin_z 412.375000;
  angles_1 12.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 954.625000;
  origin_y 32.0000000;
  origin_z 359.000000;
  angles_1 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 833.875000 1017.25000 161.875000;
 }
}
block {
 camera 11.2500000 0.00000000 0.00000000;
 time 42:36.79907227m;
 setangle 12.6562500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 885.250000;
  origin_y 32.0000000;
  origin_z 411.875000;
  angles_1 12.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 970.625000;
  origin_y 32.0000000;
  origin_z 358.500000;
  angles_1 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 0.00000000 0.00000000;
 time 42:36.84912109m;
 setangle 12.6562500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 901.250000;
  origin_y 32.0000000;
  origin_z 409.250000;
  angles_1 12.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 986.625000;
  origin_y 32.0000000;
  origin_z 355.875000;
  angles_1 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 0.00000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 110\n";
}
block {
 camera 11.2500000 0.00000000 0.00000000;
 time 42:36.89941406m;
 setangle 14.0625000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 917.875000;
  origin_y 32.0000000;
  origin_z 406.875000;
  angles_1 14.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1002.62500;
  origin_y 32.0000000;
  origin_z 351.375000;
  angles_1 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 0.00000000 0.00000000;
 time 42:36.94946289m;
 setangle 15.4687500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 934.500000;
  origin_y 32.0000000;
  origin_z 402.375000;
  angles_1 15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1018.62500;
  origin_y 32.0000000;
  origin_z 344.875000;
  angles_1 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 0.00000000 0.00000000;
 time 42:36.99951172m;
 setangle 16.8750000 -39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 971.375000;
  origin_y 86.5000000;
  origin_z 395.875000;
  angles_1 16.8750000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1034.75000;
  origin_y 32.0000000;
  origin_z 336.250000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 42:37.04956055m;
 setangle 16.8750000 -85.7812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1047.75000;
  origin_y 93.2500000;
  origin_z 370.750000;
  angles_1 16.8750000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1050.75000;
  origin_y 32.0000000;
  origin_z 325.750000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 319.218750 0.00000000;
 time 42:37.09960938m;
 setangle 15.4687500 -97.0312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1078.62500;
  origin_y 111.500000;
  origin_z 370.750000;
  angles_1 15.4687500;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1066.25000;
  origin_y 32.0000000;
  origin_z 313.250000;
  angles_1 -4.21875000;
  angles_2 -97.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 272.812500 0.00000000;
 time 42:37.14965820m;
 setangle 14.0625000 -123.750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -8.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1126.00000;
  origin_y 94.7500000;
  origin_z 354.125000;
  angles_1 14.0625000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1077.12500;
  origin_y 26.7500000;
  origin_z 308.625000;
  angles_1 -4.21875000;
  angles_2 -123.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 272.812500 0.00000000;
 time 42:37.19970703m;
 setangle 14.0625000 -157.500000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1161.12500;
  origin_y 46.5000000;
  origin_z 362.625000;
  angles_1 14.0625000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1082.00000;
  origin_y 16.3750000;
  origin_z 310.000000;
  angles_1 -4.21875000;
  angles_2 -157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 261.562500 0.00000000;
 time 42:37.24975586m;
 setangle 12.6562500 -172.968750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -17.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1165.37500;
  origin_y 10.6250000;
  origin_z 362.500000;
  angles_1 12.6562500;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1080.37500;
  origin_y 2.62500000;
  origin_z 311.750000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 201.093750 0.00000000;
 time 42:37.29980469m;
 setangle 11.2500000 -177.187500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -20.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1159.00000;
  origin_y -11.2500000;
  origin_z 362.375000;
  angles_1 11.2500000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1073.37500;
  origin_y -13.0000000;
  origin_z 313.875000;
  angles_1 -2.81250000;
  angles_2 -177.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 196;
  soundnum 15; // items/itembk2.wav
  origin 1248.00000 -1128.00000 444.000000;
 }
}
block {
 camera 12.6562500 201.093750 0.00000000;
 time 42:37.34985352m;
 setangle 11.2500000 171.562500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -18.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1149.37500;
  origin_y -38.6250000;
  origin_z 364.750000;
  angles_1 11.2500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1064.25000;
  origin_y -27.8750000;
  origin_z 315.750000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 185.625000 0.00000000;
 time 42:37.40014648m;
 setangle 11.2500000 157.500000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -16.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1132.12500;
  origin_y -72.2500000;
  origin_z 366.625000;
  angles_1 11.2500000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1052.00000;
  origin_y -41.0000000;
  origin_z 317.500000;
  angles_1 -2.81250000;
  angles_2 157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 185.625000 0.00000000;
 time 42:37.45019531m;
 setangle 9.84375000 149.062500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -14.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1113.00000;
  origin_y -95.0000000;
  origin_z 366.000000;
  angles_1 9.84375000;
  angles_2 149.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1038.00000;
  origin_y -52.2500000;
  origin_z 319.000000;
  angles_1 -2.81250000;
  angles_2 149.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 170.156250 0.00000000;
 time 42:37.50024414m;
 setangle 9.84375000 127.968750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -9.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1075.12500;
  origin_y -126.750000;
  origin_z 367.250000;
  angles_1 9.84375000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1020.37500;
  origin_y -59.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 189;
  soundnum 15; // items/itembk2.wav
  origin -320.000000 -64.0000000 492.000000;
 }
}
block {
 camera 8.43750000 147.656250 0.00000000;
 time 42:37.55029297m;
 setangle 11.2500000 129.375000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1059.37500;
  origin_y -130.375000;
  origin_z 370.000000;
  angles_1 11.2500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1003.25000;
  origin_y -65.1250000;
  origin_z 320.625000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 147.656250 0.00000000;
 time 42:37.60034180m;
 setangle 11.2500000 132.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1046.00000;
  origin_y -131.375000;
  origin_z 370.500000;
  angles_1 11.2500000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 986.750000;
  origin_y -69.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 126.562500 0.00000000;
 time 42:37.65039062m;
 setangle 9.84375000 132.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1029.87500;
  origin_y -134.625000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 970.375000;
  origin_y -72.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 9.84375000 130.781250 0.00000000;
 time 42:37.70043945m;
 setangle 9.84375000 135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1015.25000;
  origin_y -135.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 954.125000;
  origin_y -74.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 130.781250 0.00000000;
 time 42:37.75048828m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1022.87500;
  origin_y -98.7500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 937.875000;
  origin_y -77.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 130.781250 0.00000000;
 time 42:37.80053711m;
 setangle 4.21875000 -175.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1008.87500;
  origin_y -79.1250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 921.375000;
  origin_y -83.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 163.125000 0.00000000;
 time 42:37.85058594m;
 setangle 4.21875000 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 989.375000;
  origin_y -67.0000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 905.625000;
  origin_y -92.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 182.812500 0.00000000;
 time 42:37.90087891m;
 setangle 4.21875000 -158.906250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 973.625000;
  origin_y -73.2500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 891.250000;
  origin_y -102.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 182.812500 0.00000000;
 time 42:37.95092773m;
 setangle 4.21875000 -156.093750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 959.000000;
  origin_y -80.6250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 878.125000;
  origin_y -114.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 196.875000 0.00000000;
 time 42:38.00097656m;
 setangle 4.21875000 -156.093750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 947.125000;
  origin_y -92.6250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 866.250000;
  origin_y -126.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 202.500000 0.00000000;
 time 42:38.05102539m;
 setangle 4.21875000 -156.093750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 936.250000;
  origin_y -105.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 855.375000;
  origin_y -138.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 202.500000 0.00000000;
 time 42:38.10107422m;
 setangle 4.21875000 -156.093750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 923.625000;
  origin_y -116.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 842.750000;
  origin_y -150.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 202.500000 0.00000000;
 time 42:38.15112305m;
 setangle 4.21875000 -163.125000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 913.375000;
  origin_y -137.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 829.000000;
  origin_y -160.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 202.500000 0.00000000;
 time 42:38.20117188m;
 setangle 4.21875000 167.343750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 899.000000;
  origin_y -179.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 813.125000;
  origin_y -162.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 167.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 2.81250000 195.468750 0.00000000;
 time 42:38.25122070m;
 setangle 4.21875000 144.843750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 871.125000;
  origin_y -204.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 798.250000;
  origin_y -156.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 165.937500 0.00000000;
 time 42:38.30126953m;
 setangle 5.62500000 146.250000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 858.000000;
  origin_y -190.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 784.250000;
  origin_y -143.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 146.250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 165.937500 0.00000000;
 time 42:38.35131836m;
 setangle 5.62500000 147.656250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 846.750000;
  origin_y -177.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 771.875000;
  origin_y -132.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 147.656250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 165.937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 110\n";
}
block {
 camera 2.81250000 143.437500 0.00000000;
 time 42:38.40136719m;
 setangle 5.62500000 157.500000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 840.000000;
  origin_y -154.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 758.500000;
  origin_y -122.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 157.500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 146.250000 0.00000000;
 time 42:38.45166016m;
 setangle 5.62500000 163.125000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 828.500000;
  origin_y -137.250000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 752.000000;
  origin_y -114.000000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 163.125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 156.093750 0.00000000;
 time 42:38.50170898m;
 setangle 5.62500000 164.531250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 828.875000;
  origin_y -129.500000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 744.125000;
  origin_y -113.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 164.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 156.093750 0.00000000;
 time 42:38.55175781m;
 setangle 8.43750000 175.781250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 824.500000;
  origin_y -118.125000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 738.000000;
  origin_y -113.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 161.718750 0.00000000;
 time 42:38.60180664m;
 setangle 12.6562500 -135.000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 796.500000;
  origin_y -56.6250000;
  origin_z 379.375000;
  angles_1 12.6562500;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 736.125000;
  origin_y -117.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 174.375000 0.00000000;
 time 42:38.65185547m;
 setangle 12.6562500 -82.9687500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 738.875000;
  origin_y -90.3750000;
  origin_z 347.875000;
  angles_1 12.6562500;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 742.000000;
  origin_y -122.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 174.375000 0.00000000;
 time 42:38.70190430m;
 setangle 14.0625000 -7.03125000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 669.750000;
  origin_y -110.250000;
  origin_z 381.500000;
  angles_1 14.0625000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 753.625000;
  origin_y -122.625000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -7.03125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 225.000000 0.00000000;
 time 42:38.75195312m;
 setangle 14.0625000 22.5000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 688.625000;
  origin_y -149.750000;
  origin_z 381.500000;
  angles_1 14.0625000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 766.125000;
  origin_y -115.375000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 12.6562500 351.562500 0.00000000;
 time 42:38.80200195m;
 setangle 12.6562500 19.6875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 700.875000;
  origin_y -138.750000;
  origin_z 379.375000;
  angles_1 12.6562500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 780.500000;
  origin_y -108.000000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 351.562500 0.00000000;
 time 42:38.85205078m;
 setangle 12.6562500 19.6875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 715.125000;
  origin_y -131.375000;
  origin_z 375.375000;
  angles_1 12.6562500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 794.875000;
  origin_y -100.625000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 21.0937500 0.00000000;
 time 42:38.90209961m;
 setangle 12.6562500 19.6875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 729.500000;
  origin_y -124.000000;
  origin_z 369.375000;
  angles_1 12.6562500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 809.125000;
  origin_y -93.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 11.2500000 18.2812500 0.00000000;
 time 42:38.95214844m;
 setangle 12.6562500 19.6875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 743.875000;
  origin_y -116.875000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 823.625000;
  origin_y -86.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 18.2812500 0.00000000;
 time 42:39.00244141m;
 setangle 12.6562500 22.5000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 760.000000;
  origin_y -113.750000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 838.000000;
  origin_y -79.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 18.2812500 0.00000000;
 time 42:39.05249023m;
 setangle 14.0625000 23.9062500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 775.750000;
  origin_y -108.500000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 852.500000;
  origin_y -72.2500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 18.2812500 0.00000000;
 time 42:39.10253906m;
 setangle 12.6562500 23.9062500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 793.000000;
  origin_y -105.000000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 870.250000;
  origin_y -68.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 4; // weapons/guncock.wav
  origin 1095.37500 1141.50000 85.0000000;
 }
 particle {
  origin 1155.87500 1142.50000 91.5000000;
  vel -5.56250000 1.68750000 -2.62500000;
  color 8;
  count 73;
 }
 particle {
  origin 1155.87500 1141.00000 91.8750000;
  vel -5.25000000 2.18750000 1.87500000;
  color 8;
  count 73;
 }
 particle {
  origin 1155.87500 1139.75000 90.6250000;
  vel -4.62500000 -0.437500000 -2.06250000;
  color 8;
  count 73;
 }
 particle {
  origin 1155.87500 1142.12500 91.1250000;
  vel -4.56250000 2.00000000 -0.187500000;
  color 8;
  count 73;
 }
 particle {
  origin 1155.87500 1140.50000 91.8750000;
  vel -5.68750000 2.00000000 -2.50000000;
  color 8;
  count 73;
 }
 particle {
  origin 1155.87500 1140.75000 89.8750000;
  vel -5.31250000 -0.125000000 -3.00000000;
  color 8;
  count 73;
 }
 sound {
  channel 2;
  entity 167;
  soundnum 83; // doors/basesec2.wav
  origin 1168.00000 1152.00000 88.0000000;
 }
 sound {
  channel 2;
  entity 167;
  soundnum 82; // doors/basesec1.wav
  origin 1168.00000 1152.00000 88.0000000;
 }
}
block {
 camera 12.6562500 22.5000000 0.00000000;
 time 42:39.15258789m;
 setangle 12.6562500 25.3125000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 811.125000;
  origin_y -104.625000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 887.375000;
  origin_y -66.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 22.5000000 0.00000000;
 time 42:39.20263672m;
 setangle 15.4687500 30.9375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 832.625000;
  origin_y -109.875000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 903.750000;
  origin_y -64.8750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 30.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 22.5000000 0.00000000;
 time 42:39.25268555m;
 setangle 15.4687500 32.3437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 850.000000;
  origin_y -110.875000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 920.000000;
  origin_y -64.1250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 29.5312500 0.00000000;
 time 42:39.30273438m;
 setangle 15.4687500 32.3437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 866.125000;
  origin_y -110.750000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 936.125000;
  origin_y -64.0000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 30.9375000 0.00000000;
 time 42:39.35278320m;
 setangle 15.4687500 32.3437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 882.250000;
  origin_y -111.000000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 952.250000;
  origin_y -64.2500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 30.9375000 0.00000000;
 time 42:39.40283203m;
 setangle 15.4687500 32.3437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 898.375000;
  origin_y -111.625000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 968.375000;
  origin_y -64.7500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 167;
  soundnum 83; // doors/basesec2.wav
  origin 1152.00000 1152.00000 88.0000000;
 }
}
block {
 camera 14.0625000 30.9375000 0.00000000;
 time 42:39.45288086m;
 setangle 15.4687500 35.1562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 916.750000;
  origin_y -115.625000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 35.1562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 984.375000;
  origin_y -65.5000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 35.1562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 30.9375000 0.00000000;
 time 42:39.50317383m;
 setangle 14.0625000 37.9687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 934.875000;
  origin_y -120.000000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1000.37500;
  origin_y -66.1250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 33.7500000 0.00000000;
 time 42:39.55322266m;
 setangle 14.0625000 50.6250000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 966.000000;
  origin_y -127.250000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1018.12500;
  origin_y -60.3750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 36.5625000 0.00000000;
 time 42:39.60327148m;
 setangle 15.4687500 59.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 993.250000;
  origin_y -124.625000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1034.75000;
  origin_y -51.3750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 36.5625000 0.00000000;
 time 42:39.65332031m;
 setangle 15.4687500 61.8750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1011.87500;
  origin_y -116.125000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 61.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1049.75000;
  origin_y -40.8750000;
  origin_z 318.000000;
  angles_1 -4.21875000;
  angles_2 61.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 49.2187500 0.00000000;
 time 42:39.70336914m;
 setangle 15.4687500 63.2812500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 13.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1028.62500;
  origin_y -106.625000;
  origin_z 371.500000;
  angles_1 15.4687500;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1064.62500;
  origin_y -30.2500000;
  origin_z 316.125000;
  angles_1 -4.21875000;
  angles_2 63.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 49.2187500 0.00000000;
 time 42:39.75341797m;
 setangle 15.4687500 66.0937500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 14.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1045.75000;
  origin_y -96.2500000;
  origin_z 370.500000;
  angles_1 15.4687500;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1077.87500;
  origin_y -18.2500000;
  origin_z 314.500000;
  angles_1 -4.21875000;
  angles_2 66.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 60.4687500 0.00000000;
 time 42:39.80346680m;
 setangle 15.4687500 67.5000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 15.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1059.37500;
  origin_y -84.1250000;
  origin_z 368.875000;
  angles_1 15.4687500;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1089.75000;
  origin_y -5.37500000;
  origin_z 312.875000;
  angles_1 -4.21875000;
  angles_2 67.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 64.6875000 0.00000000;
 time 42:39.85351562m;
 setangle 16.8750000 70.3125000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 16.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1074.00000;
  origin_y -71.2500000;
  origin_z 369.125000;
  angles_1 16.8750000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1100.12500;
  origin_y 8.12500000;
  origin_z 311.125000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 149;
  soundnum 15; // items/itembk2.wav
  origin 1056.00000 -1184.00000 444.000000;
 }
}
block {
 camera 14.0625000 64.6875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 110\n";
}
block {
 camera 14.0625000 64.6875000 0.00000000;
 time 42:39.90356445m;
 setangle 15.4687500 70.3125000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 17.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1083.12500;
  origin_y -57.8750000;
  origin_z 365.250000;
  angles_1 15.4687500;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1109.50000;
  origin_y 22.1250000;
  origin_z 309.250000;
  angles_1 -4.21875000;
  angles_2 70.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 66.0937500 0.00000000;
 time 42:39.95361328m;
 setangle 15.4687500 70.3125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 23.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1087.37500;
  origin_y -39.1250000;
  origin_z 363.375000;
  angles_1 15.4687500;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1113.87500;
  origin_y 40.8750000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 70.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 68.9062500 0.00000000;
 time 42:40.00366211m;
 setangle 16.8750000 70.3125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1089.62500;
  origin_y -20.1250000;
  origin_z 365.625000;
  angles_1 16.8750000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1115.87500;
  origin_y 59.1250000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 68.9062500 0.00000000;
 time 42:40.05395508m;
 setangle 16.8750000 77.3437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1099.12500;
  origin_y -4.50000000;
  origin_z 365.625000;
  angles_1 16.8750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1115.37500;
  origin_y 77.3750000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 68.9062500 0.00000000;
 time 42:40.10400391m;
 setangle 18.2812500 91.4062500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1115.50000;
  origin_y 13.0000000;
  origin_z 367.625000;
  angles_1 18.2812500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1111.37500;
  origin_y 95.7500000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 75.9375000 0.00000000;
 time 42:40.15405273m;
 setangle 21.0937500 97.0312500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1117.00000;
  origin_y 32.6250000;
  origin_z 371.625000;
  angles_1 21.0937500;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1105.00000;
  origin_y 113.000000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 42:40.20410156m;
 setangle 21.0937500 98.4375000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1111.25000;
  origin_y 48.8750000;
  origin_z 371.625000;
  angles_1 21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1097.37500;
  origin_y 129.000000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 42:40.25415039m;
 setangle 22.5000000 98.4375000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1102.50000;
  origin_y 64.6250000;
  origin_z 373.625000;
  angles_1 22.5000000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1088.75000;
  origin_y 143.875000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 19.6875000 95.6250000 0.00000000;
 time 42:40.30419922m;
 setangle 25.3125000 101.250000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1099.00000;
  origin_y 79.0000000;
  origin_z 377.500000;
  angles_1 25.3125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1081.87500;
  origin_y 155.625000;
  origin_z 308.000000;
  angles_1 -7.03125000;
  angles_2 101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 21.0937500 97.0312500 0.00000000;
 time 42:40.35424805m;
 setangle 26.7187500 101.250000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1093.25000;
  origin_y 89.3750000;
  origin_z 379.500000;
  angles_1 26.7187500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1076.25000;
  origin_y 165.125000;
  origin_z 308.000000;
  angles_1 -8.43750000;
  angles_2 101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 23.9062500 99.8437500 0.00000000;
 time 42:40.40429688m;
 setangle 28.1250000 102.656250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1090.50000;
  origin_y 98.3750000;
  origin_z 381.375000;
  angles_1 28.1250000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1071.87500;
  origin_y 172.750000;
  origin_z 308.000000;
  angles_1 -8.43750000;
  angles_2 102.656250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 167;
  soundnum 82; // doors/basesec1.wav
  origin 1152.00000 1152.00000 88.0000000;
 }
}
block {
 camera 23.9062500 99.8437500 0.00000000;
 time 42:40.45434570m;
 setangle 32.3437500 108.281250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1093.00000;
  origin_y 109.875000;
  origin_z 386.875000;
  angles_1 32.3437500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1068.37500;
  origin_y 178.750000;
  origin_z 308.000000;
  angles_1 -9.84375000;
  angles_2 108.281250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 25.3125000 99.8437500 0.00000000;
 time 42:40.50439453m;
 setangle 32.3437500 109.687500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1091.87500;
  origin_y 115.375000;
  origin_z 386.875000;
  angles_1 32.3437500;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1065.50000;
  origin_y 183.625000;
  origin_z 308.000000;
  angles_1 -9.84375000;
  angles_2 109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 30.9375000 106.875000 0.00000000;
 time 42:40.55444336m;
 setangle 32.3437500 111.093750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1091.25000;
  origin_y 119.875000;
  origin_z 386.875000;
  angles_1 32.3437500;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1063.25000;
  origin_y 187.500000;
  origin_z 308.000000;
  angles_1 -9.84375000;
  angles_2 111.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 30.9375000 108.281250 0.00000000;
 time 42:40.60473633m;
 setangle 35.1562500 113.906250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1091.75000;
  origin_y 126.625000;
  origin_z 390.375000;
  angles_1 35.1562500;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1061.50000;
  origin_y 190.500000;
  origin_z 308.000000;
  angles_1 -11.2500000;
  angles_2 113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 30.9375000 108.281250 0.00000000;
 time 42:40.65478516m;
 setangle 35.1562500 116.718750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1093.62500;
  origin_y 130.250000;
  origin_z 390.375000;
  angles_1 35.1562500;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1060.25000;
  origin_y 192.625000;
  origin_z 308.000000;
  angles_1 -11.2500000;
  angles_2 116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 30.9375000 109.687500 0.00000000;
 time 42:40.70483398m;
 setangle 35.1562500 120.937500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1097.37500;
  origin_y 134.125000;
  origin_z 390.375000;
  angles_1 35.1562500;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1059.50000;
  origin_y 193.875000;
  origin_z 308.000000;
  angles_1 -11.2500000;
  angles_2 120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 33.7500000 115.312500 0.00000000;
 time 42:40.75488281m;
 setangle 35.1562500 123.750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1100.00000;
  origin_y 136.500000;
  origin_z 390.375000;
  angles_1 35.1562500;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1059.25000;
  origin_y 194.250000;
  origin_z 308.000000;
  angles_1 -11.2500000;
  angles_2 123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 33.7500000 115.312500 0.00000000;
 time 42:40.80493164m;
 setangle 35.1562500 125.156250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1101.37500;
  origin_y 137.500000;
  origin_z 390.375000;
  angles_1 35.1562500;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1059.25000;
  origin_y 194.250000;
  origin_z 308.000000;
  angles_1 -11.2500000;
  angles_2 125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 33.7500000 119.531250 0.00000000;
 time 42:40.85498047m;
 setangle 35.1562500 125.156250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1101.37500;
  origin_y 137.500000;
  origin_z 390.375000;
  angles_1 35.1562500;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1059.25000;
  origin_y 194.250000;
  origin_z 308.000000;
  angles_1 -11.2500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 33.7500000 123.750000 0.00000000;
 time 42:40.90502930m;
 setangle 29.5312500 108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1084.75000;
  origin_y 123.250000;
  origin_z 383.250000;
  angles_1 29.5312500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1059.25000;
  origin_y 194.250000;
  origin_z 308.000000;
  angles_1 -9.84375000;
  angles_2 108.281250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 33.7500000 123.750000 0.00000000;
 time 42:40.95507812m;
 setangle 18.2812500 84.3750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1058.87500;
  origin_y 117.250000;
  origin_z 367.625000;
  angles_1 18.2812500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1065.00000;
  origin_y 199.875000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 33.7500000 123.750000 0.00000000;
 time 42:41.00512695m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1062.25000;
  origin_y 129.875000;
  origin_z 367.625000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1070.37500;
  origin_y 212.375000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 28.1250000 106.875000 0.00000000;
 time 42:41.05517578m;
 setangle 16.8750000 82.9687500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1067.00000;
  origin_y 144.875000;
  origin_z 365.625000;
  angles_1 16.8750000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1075.25000;
  origin_y 228.000000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 42:41.10546875m;
 setangle 16.8750000 82.9687500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1071.25000;
  origin_y 160.500000;
  origin_z 365.625000;
  angles_1 16.8750000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1079.37500;
  origin_y 243.625000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 81.5625000 0.00000000;
 time 42:41.15551758m;
 setangle 15.4687500 82.9687500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1070.00000;
  origin_y 178.750000;
  origin_z 363.500000;
  angles_1 15.4687500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1078.25000;
  origin_y 262.500000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 82.9687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 81.5625000 0.00000000;
 time 42:41.20556641m;
 setangle 14.0625000 81.5625000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1065.25000;
  origin_y 196.000000;
  origin_z 361.500000;
  angles_1 14.0625000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1075.62500;
  origin_y 280.125000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 81.5625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 81.5625000 0.00000000;
 time 42:41.25561523m;
 setangle 12.6562500 81.5625000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1063.25000;
  origin_y 211.750000;
  origin_z 359.375000;
  angles_1 12.6562500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1073.75000;
  origin_y 296.500000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 80.1562500 0.00000000;
 time 42:41.30566406m;
 setangle 12.6562500 81.5625000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1062.25000;
  origin_y 228.000000;
  origin_z 359.375000;
  angles_1 12.6562500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1072.62500;
  origin_y 312.750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 80.1562500 0.00000000;
 time 42:41.35571289m;
 setangle 11.2500000 78.7500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1057.75000;
  origin_y 244.500000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1072.37500;
  origin_y 329.125000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 78.7500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 80.1562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 110\n";
}
block {
 camera 11.2500000 80.1562500 0.00000000;
 time 42:41.40576172m;
 setangle 9.84375000 73.1250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1050.12500;
  origin_y 262.375000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1073.12500;
  origin_y 345.500000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 73.1250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 80.1562500 0.00000000;
 time 42:41.45581055m;
 setangle 9.84375000 70.3125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1047.62500;
  origin_y 279.875000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1074.75000;
  origin_y 361.875000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 70.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 71.7187500 0.00000000;
 time 42:41.50585938m;
 setangle 9.84375000 67.5000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1046.12500;
  origin_y 297.500000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1077.25000;
  origin_y 378.000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 68.9062500 0.00000000;
 time 42:41.55590820m;
 setangle 9.84375000 67.5000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1049.37500;
  origin_y 313.500000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1080.37500;
  origin_y 394.000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 68.9062500 0.00000000;
 time 42:41.60595703m;
 setangle 9.84375000 70.3125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1056.87500;
  origin_y 327.750000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1083.87500;
  origin_y 409.750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 70.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 66.0937500 0.00000000;
 time 42:41.65625000m;
 setangle 9.84375000 70.3125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1060.62500;
  origin_y 343.375000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1087.75000;
  origin_y 425.375000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 68.9062500 0.00000000;
 time 42:41.70629883m;
 setangle 9.84375000 70.3125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1064.75000;
  origin_y 358.875000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1091.75000;
  origin_y 440.875000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 68.9062500 0.00000000;
 time 42:41.75634766m;
 setangle 9.84375000 70.3125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1069.00000;
  origin_y 374.375000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1096.00000;
  origin_y 456.375000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 8.43750000 68.9062500 0.00000000;
 time 42:41.80639648m;
 setangle 11.2500000 68.9062500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1071.62500;
  origin_y 390.875000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1100.50000;
  origin_y 471.750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.8750000;
 }
 updateentity {
  entity 128;
  origin_y -50.8750000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 68.9062500 0.00000000;
 time 42:41.85644531m;
 setangle 11.2500000 45.0000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1046.75000;
  origin_y 426.750000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1107.50000;
  origin_y 487.500000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.8750000;
 }
 updateentity {
  entity 128;
  origin_y -45.8750000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 67.5000000 0.00000000;
 time 42:41.90649414m;
 setangle 11.2500000 29.5312500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1043.50000;
  origin_y 447.875000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1117.12500;
  origin_y 502.500000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.8750000;
 }
 updateentity {
  entity 128;
  origin_y -40.8750000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 42:41.95654297m;
 setangle 11.2500000 29.5312500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1054.00000;
  origin_y 472.000000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1127.62500;
  origin_y 516.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 42:42.00659180m;
 setangle 11.2500000 29.5312500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1065.12500;
  origin_y 484.625000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1138.75000;
  origin_y 528.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 21; // player/gasp1.wav
  origin 836.000000 1019.12500 136.500000;
 }
 sound {
  channel 2;
  entity 167;
  soundnum 83; // doors/basesec2.wav
  origin 1152.00000 1072.00000 88.0000000;
 }
}
block {
 camera 9.84375000 28.1250000 0.00000000;
 time 42:42.05664062m;
 setangle 11.2500000 29.5312500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1075.62500;
  origin_y 496.750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1149.25000;
  origin_y 540.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 28.1250000 0.00000000;
 time 42:42.10668945m;
 setangle 11.2500000 28.1250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1084.25000;
  origin_y 512.125000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1159.00000;
  origin_y 554.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 28.1250000 0.00000000;
 time 42:42.15698242m;
 setangle 11.2500000 28.1250000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1095.37500;
  origin_y 525.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1170.12500;
  origin_y 567.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 28.1250000 0.00000000;
 time 42:42.20703125m;
 setangle 11.2500000 28.1250000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1107.12500;
  origin_y 536.750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1181.87500;
  origin_y 579.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 26.7187500 0.00000000;
 time 42:42.25708008m;
 setangle 11.2500000 29.5312500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1120.25000;
  origin_y 546.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1193.87500;
  origin_y 590.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 26.7187500 0.00000000;
 time 42:42.30712891m;
 setangle 11.2500000 29.5312500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1132.62500;
  origin_y 556.500000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1206.25000;
  origin_y 600.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 26.7187500 0.00000000;
 time 42:42.35717773m;
 setangle 11.2500000 29.5312500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1145.37500;
  origin_y 566.500000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1219.00000;
  origin_y 610.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 9.84375000 28.1250000 0.00000000;
 time 42:42.40722656m;
 setangle 11.2500000 29.5312500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1158.25000;
  origin_y 576.250000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1231.87500;
  origin_y 620.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 819.625000 935.125000 184.125000;
 }
}
block {
 camera 9.84375000 28.1250000 0.00000000;
 time 42:42.45727539m;
 setangle 11.2500000 29.5312500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1175.62500;
  origin_y 582.625000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1249.25000;
  origin_y 626.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 28.1250000 0.00000000;
 time 42:42.50732422m;
 setangle 12.6562500 32.3437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1195.12500;
  origin_y 584.125000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1266.12500;
  origin_y 631.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 28.1250000 0.00000000;
 time 42:42.55737305m;
 setangle 15.4687500 42.1875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1221.00000;
  origin_y 577.375000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1282.00000;
  origin_y 635.500000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 42.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 28.1250000 0.00000000;
 time 42:42.60766602m;
 setangle 15.4687500 49.2187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1244.25000;
  origin_y 574.000000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1297.62500;
  origin_y 639.125000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 49.2187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 40.7812500 0.00000000;
 time 42:42.66748047m;
 setangle 16.8750000 53.4375000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1287.37500;
  origin_y 592.000000;
  origin_z 350.625000;
  angles_1 16.8750000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1319.50000;
  origin_y 637.250000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 53.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 31;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 47.8125000 0.00000000;
 time 42:42.71777344m;
 setangle 16.8750000 56.2500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1309.00000;
  origin_y 592.000000;
  origin_z 347.875000;
  angles_1 16.8750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1336.62500;
  origin_y 634.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 31;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 141;
 }
 updateentity {
  entity 142;
 }
 updateentity {
  entity 143;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 47.8125000 0.00000000;
 time 42:42.76782227m;
 setangle 16.8750000 59.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  uk_bit_b10;
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 }
 updateentity {
  entity 137;
 }
 updateentity {
  entity 141;
 }
 updateentity {
  entity 142;
 }
 updateentity {
  entity 143;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 42:43.61889648m;
 setangle 14.0625000 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1498.75000;
  origin_y 620.250000;
  origin_z 315.250000;
  angles_1 14.0625000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1494.75000;
  origin_y 701.500000;
  origin_z 264.000000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 31;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 113;
 }
 updateentity {
  entity 114;
 }
 updateentity {
  entity 137;
 }
 updateentity {
  entity 141;
 }
 updateentity {
  entity 142;
 }
 updateentity {
  entity 143;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 42:43.66894531m;
 setangle 14.0625000 92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1501.12500;
  origin_y 633.000000;
  origin_z 317.500000;
  angles_1 14.0625000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1494.87500;
  origin_y 717.500000;
  origin_z 264.000000;
  angles_1 -4.21875000;
  angles_2 92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 31;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 113;
 }
 updateentity {
  entity 114;
 }
 updateentity {
  entity 137;
 }
 updateentity {
  entity 141;
 }
 updateentity {
  entity 142;
 }
 updateentity {
  entity 143;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 874.875000 705.750000 191.875000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 42:43.71899414m;
 setangle 14.0625000 95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1505.00000;
  origin_y 649.500000;
  origin_z 317.500000;
  angles_1 14.0625000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1494.62500;
  origin_y 733.625000;
  origin_z 264.000000;
  angles_1 -4.21875000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 31;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 113;
 }
 updateentity {
  entity 114;
 }
 updateentity {
  entity 137;
 }
 updateentity {
  entity 141;
 }
 updateentity {
  entity 142;
 }
 updateentity {
  entity 143;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 42:43.76928711m;
 setangle 12.6562500 95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1504.50000;
  origin_y 665.000000;
  origin_z 315.375000;
  angles_1 12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1494.00000;
  origin_y 749.750000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 31;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 113;
 }
 updateentity {
  entity 114;
 }
 updateentity {
  entity 137;
 }
 updateentity {
  entity 141;
 }
 updateentity {
  entity 142;
 }
 updateentity {
  entity 143;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 94.2187500 0.00000000;
 time 42:43.81933594m;
 setangle 12.6562500 95.6250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1503.50000;
  origin_y 681.000000;
  origin_z 315.375000;
  angles_1 12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1493.12500;
  origin_y 765.750000;
  origin_z 262.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 31;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 113;
 }
 updateentity {
  entity 114;
 }
 updateentity {
  entity 137;
 }
 updateentity {
  entity 141;
 }
 updateentity {
  entity 142;
 }
 updateentity {
  entity 143;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 94.2187500 0.00000000;
 time 42:43.86938477m;
 setangle 14.0625000 95.6250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1502.62500;
  origin_y 697.625000;
  origin_z 313.375000;
  angles_1 14.0625000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1492.25000;
  origin_y 781.750000;
  origin_z 258.000000;
  angles_1 -4.21875000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 31;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 113;
 }
 updateentity {
  entity 114;
 }
 updateentity {
  entity 137;
 }
 updateentity {
  entity 141;
 }
 updateentity {
  entity 142;
 }
 updateentity {
  entity 143;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 94.2187500 0.00000000;
 time 42:43.91943359m;
 setangle 15.4687500 98.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1505.75000;
  origin_y 714.875000;
  origin_z 309.500000;
  angles_1 15.4687500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1491.37500;
  origin_y 797.875000;
  origin_z 251.875000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 31;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 113;
 }
 updateentity {
  entity 114;
 }
 updateentity {
  entity 137;
 }
 updateentity {
  entity 141;
 }
 updateentity {
  entity 142;
 }
 updateentity {
  entity 143;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 94.2187500 0.00000000;
 time 42:43.96948242m;
 setangle 15.4687500 101.250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1508.87500;
  origin_y 731.750000;
  origin_z 301.500000;
  angles_1 15.4687500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1490.50000;
  origin_y 813.875000;
  origin_z 243.875000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 31;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 113;
 }
 updateentity {
  entity 114;
 }
 updateentity {
  entity 137;
 }
 updateentity {
  entity 141;
 }
 updateentity {
  entity 142;
 }
 updateentity {
  entity 143;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 42:44.01953125m;
 setangle 15.4687500 101.250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1508.00000;
  origin_y 747.750000;
  origin_z 291.375000;
  angles_1 15.4687500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1489.62500;
  origin_y 829.875000;
  origin_z 233.875000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 31;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 113;
 }
 updateentity {
  entity 114;
 }
 updateentity {
  entity 137;
 }
 updateentity {
  entity 141;
 }
 updateentity {
  entity 142;
 }
 updateentity {
  entity 143;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 time 42:44.06958008m;
 setangle 15.4687500 106.875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1515.12500;
  origin_y 766.000000;
  origin_z 279.375000;
  angles_1 15.4687500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1488.62500;
  origin_y 845.875000;
  origin_z 221.875000;
  angles_1 -4.21875000;
  angles_2 106.875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 31;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 113;
 }
 updateentity {
  entity 114;
 }
 updateentity {
  entity 137;
 }
 updateentity {
  entity 141;
 }
 updateentity {
  entity 142;
 }
 updateentity {
  entity 143;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 time 42:44.11962891m;
 setangle 15.4687500 108.281250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1516.12500;
  origin_y 782.625000;
  origin_z 265.375000;
  angles_1 15.4687500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1487.75000;
  origin_y 862.000000;
  origin_z 216.000000;
  angles_1 -4.21875000;
  angles_2 108.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 31;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 113;
 }
 updateentity {
  entity 114;
 }
 updateentity {
  entity 137;
 }
 updateentity {
  entity 141;
 }
 updateentity {
  entity 142;
 }
 updateentity {
  entity 143;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 time 42:44.16967773m;
 setangle 15.4687500 108.281250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1515.50000;
  origin_y 795.500000;
  origin_z 271.500000;
  angles_1 15.4687500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 8;
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  origin_y 874.750000;
  origin_z 216.000000;
  angles_1 -4.21875000;
  angles_2 108.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 31;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 113;
 }
 updateentity {
  entity 114;
 }
 updateentity {
  entity 137;
 }
 updateentity {
  entity 141;
 }
 updateentity {
  entity 142;
 }
 updateentity {
  entity 143;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 106.875000 0.00000000;
 time 42:44.21972656m;
 setangle 15.4687500 111.093750 0.00000000;
 clientdata {
  vel_x 0.00000000;
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  uk_bit_b10;
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  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_y 807.250000;
  origin_z 271.500000;
  angles_1 15.4687500;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
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  origin_y 885.000000;
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  angles_1 -4.21875000;
  angles_2 111.093750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 31;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 113;
 }
 updateentity {
  entity 114;
 }
 updateentity {
  entity 137;
 }
 updateentity {
  entity 141;
 }
 updateentity {
  entity 142;
 }
 updateentity {
  entity 143;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 106.875000 0.00000000;
 time 42:44.27001953m;
 setangle 14.0625000 115.312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
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  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_z 265.375000;
  angles_1 14.0625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
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  origin_z 210.000000;
  angles_1 -4.21875000;
  angles_2 115.312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
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 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 113;
 }
 updateentity {
  entity 114;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 142;
 }
 updateentity {
  entity 143;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 106.875000 0.00000000;
 time 42:44.32006836m;
 setangle 14.0625000 115.312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1523.50000;
  origin_y 829.750000;
  origin_z 259.375000;
  angles_1 14.0625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1485.37500;
  origin_y 905.500000;
  origin_z 203.875000;
  angles_1 -4.21875000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 31;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 113;
 }
 updateentity {
  entity 114;
 }
 updateentity {
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 }
 updateentity {
  entity 141;
 }
 updateentity {
  entity 142;
 }
 updateentity {
  entity 143;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 109.687500 0.00000000;
 time 42:44.37011719m;
 setangle 14.0625000 116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
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  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1524.75000;
  origin_y 841.000000;
  origin_z 251.375000;
  angles_1 14.0625000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
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  origin_y 915.750000;
  origin_z 200.000000;
  angles_1 -4.21875000;
  angles_2 116.718750;
  angles_3 2.81250000;
 }
 updateentity {
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 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 31;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 114;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 142;
 }
 updateentity {
  entity 143;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
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  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 226.406250 0.00000000;
 time 42:47.87500000m;
 setangle 9.84375000 -120.937500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1142.87500;
  origin_y 510.875000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1096.62500;
  origin_y 438.000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 232.031250 0.00000000;
 time 42:47.92529297m;
 setangle 9.84375000 -118.125000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1134.87500;
  origin_y 495.750000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1092.25000;
  origin_y 420.625000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -118.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 237.656250 0.00000000;
 time 42:47.97534180m;
 setangle 9.84375000 -118.125000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1132.00000;
  origin_y 478.875000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1089.50000;
  origin_y 403.750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -118.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 237.656250 0.00000000;
 time 42:48.02539062m;
 setangle 9.84375000 -118.125000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1130.37500;
  origin_y 462.125000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1087.87500;
  origin_y 387.125000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -118.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 240.468750 0.00000000;
 time 42:48.07543945m;
 setangle 9.84375000 -118.125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1129.75000;
  origin_y 445.625000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1087.12500;
  origin_y 370.625000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -118.125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 240.468750 0.00000000;
 time 42:48.12548828m;
 setangle 9.84375000 -118.125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1129.75000;
  origin_y 429.375000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1087.25000;
  origin_y 354.250000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -118.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 240.468750 0.00000000;
 time 42:48.17553711m;
 setangle 9.84375000 -118.125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1130.50000;
  origin_y 413.125000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1088.00000;
  origin_y 338.125000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -118.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 240.468750 0.00000000;
 time 42:48.22558594m;
 setangle 11.2500000 -129.375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1144.62500;
  origin_y 387.000000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1088.50000;
  origin_y 322.000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -129.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 240.468750 0.00000000;
 time 42:48.27563477m;
 setangle 11.2500000 -136.406250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1152.12500;
  origin_y 363.500000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1088.50000;
  origin_y 305.875000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 229.218750 0.00000000;
 time 42:48.32568359m;
 setangle 11.2500000 -136.406250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1151.87500;
  origin_y 347.500000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1088.25000;
  origin_y 289.750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 79; // plats/medplat1.wav
  origin 1272.00000 36.0000000 -34.0000000;
 }
}
block {
 camera 9.84375000 222.187500 0.00000000;
 time 42:48.37573242m;
 setangle 11.2500000 -136.406250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1151.12500;
  origin_y 331.375000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1087.50000;
  origin_y 273.750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 222.187500 0.00000000;
 time 42:48.42578125m;
 setangle 11.2500000 -136.406250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1150.12500;
  origin_y 315.375000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1086.50000;
  origin_y 257.750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 222.187500 0.00000000;
 time 42:48.47607422m;
 setangle 11.2500000 -129.375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1141.87500;
  origin_y 306.750000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1085.75000;
  origin_y 241.625000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 222.187500 0.00000000;
 time 42:48.52612305m;
 setangle 11.2500000 -116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1126.50000;
  origin_y 301.000000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1086.00000;
  origin_y 225.250000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 229.218750 0.00000000;
 time 42:48.57617188m;
 setangle 11.2500000 -116.718750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1127.37500;
  origin_y 284.750000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1279.00000;
  origin_y 39.6250000;
  origin_z 145.000000;
  angles_1 0.00000000;
  angles_2 177.187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1086.87500;
  origin_y 209.125000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 229.218750 0.00000000;
 time 42:48.62622070m;
 setangle 11.2500000 -116.718750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1128.75000;
  origin_y 268.625000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1279.50000;
  origin_y 37.3750000;
  origin_z 152.500000;
  angles_1 0.00000000;
  angles_2 177.187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1088.25000;
  origin_y 193.000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 241.875000 0.00000000;
 time 42:48.67626953m;
 setangle 11.2500000 -116.718750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1130.50000;
  origin_y 252.625000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1280.00000;
  origin_y 35.7500000;
  origin_z 160.000000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1090.12500;
  origin_y 177.000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 241.875000 0.00000000;
 time 42:48.72631836m;
 setangle 11.2500000 -116.718750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1132.75000;
  origin_y 236.750000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1280.25000;
  origin_y 34.5000000;
  origin_z 167.625000;
  angles_1 4.21875000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1092.25000;
  origin_y 161.000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 21; // player/gasp1.wav
  origin 1280.00000 35.7500000 164.000000;
 }
}
block {
 camera 9.84375000 241.875000 0.00000000;
 time 42:48.77636719m;
 setangle 11.2500000 -116.718750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1131.75000;
  origin_y 219.000000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1280.50000;
  origin_y 33.6250000;
  origin_z 175.125000;
  angles_1 5.62500000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1091.37500;
  origin_y 143.375000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 241.875000 0.00000000;
 time 42:48.82641602m;
 setangle 11.2500000 -116.718750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1129.50000;
  origin_y 202.125000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1280.62500;
  origin_y 33.0000000;
  origin_z 182.625000;
  angles_1 5.62500000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1089.12500;
  origin_y 126.375000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 241.875000 0.00000000;
 time 42:48.87646484m;
 setangle 11.2500000 -116.718750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1126.25000;
  origin_y 185.625000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 1280.62500;
  origin_y 33.0000000;
  origin_z 190.125000;
  angles_1 5.62500000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1085.75000;
  origin_y 110.000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 241.875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 241.875000 0.00000000;
 time 42:48.92675781m;
 setangle 11.2500000 -116.718750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1124.50000;
  origin_y 168.750000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 1280.62500;
  origin_y 33.0000000;
  origin_z 197.625000;
  angles_1 5.62500000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1084.00000;
  origin_y 93.1250000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -114.250000;
 }
}
block {
 camera 9.84375000 241.875000 0.00000000;
 time 42:48.97656250m;
 setangle 11.2500000 -125.156250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1133.87500;
  origin_y 145.875000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 1280.62500;
  origin_y 33.0000000;
  origin_z 205.125000;
  angles_1 5.62500000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1082.75000;
  origin_y 76.8750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -125.156250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -106.750000;
 }
}
block {
 camera 9.84375000 241.875000 0.00000000;
 time 42:49.02685547m;
 setangle 11.2500000 -151.875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1160.62500;
  origin_y 98.2500000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 1280.62500;
  origin_y 33.0000000;
  origin_z 212.625000;
  angles_1 5.62500000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1084.00000;
  origin_y 59.6250000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -151.875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -99.2500000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1280.62500 33.0000000 209.125000;
 }
}
block {
 camera 9.84375000 241.875000 0.00000000;
 time 42:49.07690430m;
 setangle 9.84375000 170.156250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1169.87500;
  origin_y 30.6250000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 170.156250;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 1280.62500;
  origin_y 33.0000000;
  origin_z 220.125000;
  angles_1 5.62500000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1084.50000;
  origin_y 43.3750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 170.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -91.7500000;
 }
}
block {
 camera 9.84375000 206.718750 0.00000000;
 time 42:49.12695312m;
 setangle 9.84375000 160.312500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1167.12500;
  origin_y 0.250000000;
  origin_z 354.875000;
  angles_1 9.84375000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 1280.62500;
  origin_y 33.0000000;
  origin_z 227.625000;
  angles_1 5.62500000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1085.50000;
  origin_y 27.2500000;
  origin_z 308.625000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -84.2500000;
 }
}
block {
 camera 8.43750000 168.750000 0.00000000;
 time 42:49.17700195m;
 setangle 9.84375000 66.0937500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -20.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1046.12500;
  origin_y -68.5000000;
  origin_z 357.375000;
  angles_1 9.84375000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 1280.62500;
  origin_y 33.0000000;
  origin_z 235.125000;
  angles_1 5.62500000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1079.25000;
  origin_y 11.3750000;
  origin_z 310.625000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -76.7500000;
 }
}
block {
 camera 8.43750000 168.750000 0.00000000;
 time 42:49.22705078m;
 setangle 8.43750000 15.4687500 0.00000000;
 clientdata {
  vel_y -15.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1040.00000;
  origin_y -12.5000000;
  origin_z 333.000000;
  angles_1 8.43750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 1280.62500;
  origin_y 33.0000000;
  origin_z 242.625000;
  angles_1 5.62500000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1074.12500;
  origin_y -1.00000000;
  origin_z 312.250000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -69.2500000;
 }
}
block {
 camera 8.43750000 64.6875000 0.00000000;
 time 42:49.27709961m;
 setangle 5.62500000 15.4687500 0.00000000;
 clientdata {
  vel_y -12.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1040.00000;
  origin_y -20.7500000;
  origin_z 329.750000;
  angles_1 5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 1280.62500;
  origin_y 33.0000000;
  origin_z 250.125000;
  angles_1 5.62500000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1070.00000;
  origin_y -10.7500000;
  origin_z 313.500000;
  angles_1 -1.40625000;
  angles_2 15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -61.7500000;
 }
 sound {
  channel 2;
  entity 170;
  soundnum 15; // items/itembk2.wav
  origin 1232.00000 -1202.00000 416.000000;
 }
}
block {
 camera 8.43750000 64.6875000 0.00000000;
 time 42:49.32714844m;
 setangle 5.62500000 12.6562500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -9.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 982.125000;
  origin_y -39.7500000;
  origin_z 355.375000;
  angles_1 5.62500000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 1274.50000;
  origin_y 33.5000000;
  origin_z 257.750000;
  angles_1 5.62500000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1066.75000;
  origin_y -18.2500000;
  origin_z 314.500000;
  angles_1 -1.40625000;
  angles_2 12.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -54.2500000;
 }
}
block {
 camera 4.21875000 14.0625000 0.00000000;
 time 42:49.37719727m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 978.750000;
  origin_y -43.3750000;
  origin_z 353.875000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1261.50000;
  origin_y 34.5000000;
  origin_z 265.250000;
  angles_1 5.62500000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1064.25000;
  origin_y -24.0000000;
  origin_z 315.250000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -46.7500000;
 }
}
block {
 camera 4.21875000 14.0625000 0.00000000;
 time 42:49.42724609m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 976.250000;
  origin_y -45.6250000;
  origin_z 354.500000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1251.12500;
  origin_y 35.2500000;
  origin_z 272.750000;
  angles_1 2.81250000;
  angles_2 175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1062.12500;
  origin_y -28.2500000;
  origin_z 315.875000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -39.2500000;
 }
}
block {
 camera 4.21875000 11.2500000 0.00000000;
 time 42:49.47729492m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -14.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 976.125000;
  origin_y -56.7500000;
  origin_z 354.875000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1242.37500;
  origin_y 40.1250000;
  origin_z 280.250000;
  angles_1 2.81250000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1062.00000;
  origin_y -39.2500000;
  origin_z 317.250000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -31.6250000;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 42:49.52734375m;
 setangle 5.62500000 8.43750000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -16.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 982.875000;
  origin_y -67.0000000;
  origin_z 359.125000;
  angles_1 5.62500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1233.87500;
  origin_y 52.0000000;
  origin_z 287.750000;
  angles_1 2.81250000;
  angles_2 -167.343750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1068.87500;
  origin_y -51.7500000;
  origin_z 318.875000;
  angles_1 -1.40625000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -24.1250000;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 42:49.57763672m;
 setangle 8.43750000 9.84375000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 994.875000;
  origin_y -81.7500000;
  origin_z 365.250000;
  angles_1 8.43750000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1233.25000;
  origin_y 62.6250000;
  origin_z 295.250000;
  angles_1 1.40625000;
  angles_2 -168.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1079.87500;
  origin_y -64.6250000;
  origin_z 320.625000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -16.6250000;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 42:49.62768555m;
 setangle 8.43750000 11.2500000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1007.12500;
  origin_y -95.5000000;
  origin_z 367.000000;
  angles_1 8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1240.37500;
  origin_y 73.3750000;
  origin_z 302.750000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1091.62500;
  origin_y -76.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -9.12500000;
 }
}
block {
 camera 4.21875000 7.03125000 0.00000000;
 time 42:49.67773438m;
 setangle 8.43750000 12.6562500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1020.00000;
  origin_y -108.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1252.50000;
  origin_y 77.7500000;
  origin_z 310.250000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1104.12500;
  origin_y -87.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -1.62500000;
 }
}
block {
 camera 7.03125000 9.84375000 0.00000000;
 time 42:49.72778320m;
 setangle 8.43750000 18.2812500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1035.75000;
  origin_y -126.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1267.37500;
  origin_y 78.2500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1117.37500;
  origin_y -97.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 80; // plats/medplat2.wav
  origin 1272.00000 36.0000000 178.000000;
 }
}
block {
 camera 7.03125000 11.2500000 0.00000000;
 time 42:49.77783203m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1052.12500;
  origin_y -141.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1283.75000;
  origin_y 77.5000000;
  origin_z 312.000000;
  angles_2 -157.500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1131.37500;
  origin_y -106.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 7.03125000 11.2500000 0.00000000;
 time 42:49.82788086m;
 setangle 7.03125000 23.9062500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1067.00000;
  origin_y -152.000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1299.87500;
  origin_y 76.2500000;
  origin_z 312.000000;
  angles_2 -157.500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1145.75000;
  origin_y -114.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 7.03125000 16.8750000 0.00000000;
 time 42:49.87792969m;
 setangle 4.21875000 25.3125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1081.25000;
  origin_y -165.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1316.75000;
  origin_y 76.6250000;
  origin_z 312.000000;
  angles_2 -158.906250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1159.50000;
  origin_y -125.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1262.12500;
  origin_y 57.0000000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1316.75000 76.6250000 316.000000;
 }
}
block {
 camera 5.62500000 22.5000000 0.00000000;
 time 42:49.92797852m;
 setangle 4.21875000 26.7187500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1094.75000;
  origin_y -178.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1333.37500;
  origin_y 78.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1172.00000;
  origin_y -137.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1215.00000;
  origin_y 40.1250000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1223.00000;
  origin_y -110.000000;
  origin_z 330.250000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1172.00000 -137.250000 324.000000;
 }
}
block {
 camera 5.62500000 22.5000000 0.00000000;
 time 42:49.97802734m;
 setangle 4.21875000 28.1250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1105.75000;
  origin_y -189.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1349.62500;
  origin_y 80.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1181.87500;
  origin_y -146.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 28.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1167.87500;
  origin_y 23.2500000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1266.87500;
  origin_y -86.5000000;
  origin_z 325.375000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 2.81250000 23.9062500 0.00000000;
 time 42:50.02807617m;
 setangle 4.21875000 29.5312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1106.87500;
  origin_y -197.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1365.62500;
  origin_y 83.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1182.00000;
  origin_y -152.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1120.75000;
  origin_y 6.37500000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1310.87500;
  origin_y -63.0000000;
  origin_z 320.500000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 2.81250000 23.9062500 0.00000000;
 time 42:50.07836914m;
 setangle 4.21875000 32.3437500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1101.25000;
  origin_y -204.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1377.37500;
  origin_y 89.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -165.937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1174.12500;
  origin_y -156.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1073.50000;
  origin_y -10.3750000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1354.75000;
  origin_y -39.5000000;
  origin_z 315.500000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 2.81250000 26.7187500 0.00000000;
 time 42:50.12841797m;
 setangle 5.62500000 35.1562500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1089.62500;
  origin_y -210.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1389.12500;
  origin_y 102.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 161.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1159.75000;
  origin_y -158.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 35.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1026.37500;
  origin_y -27.2500000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1398.75000;
  origin_y -16.0000000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 2.81250000 30.9375000 0.00000000;
 time 42:50.17846680m;
 setangle 7.03125000 39.3750000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1077.25000;
  origin_y -211.125000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1399.87500;
  origin_y 114.500000;
  origin_z 320.000000;
  angles_1 -7.03125000;
  angles_2 142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1143.12500;
  origin_y -154.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 979.250000;
  origin_y -44.1250000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1442.62500;
  origin_y 7.37500000;
  origin_z 305.750000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 2.81250000 30.9375000 0.00000000;
 time 42:50.22851562m;
 setangle 7.03125000 45.0000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1065.25000;
  origin_y -209.375000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1407.75000;
  origin_y 131.250000;
  origin_z 320.000000;
  angles_1 -9.84375000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1126.75000;
  origin_y -147.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 932.125000;
  origin_y -61.0000000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1448.87500;
  origin_y 10.6250000;
  origin_z 305.000000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 temp_entity {
  entitytype 3;
  origin 1448.87500 10.6250000 305.000000;
 }
}
block {
 camera 4.21875000 33.7500000 0.00000000;
 time 42:50.27856445m;
 setangle 7.03125000 45.0000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1050.00000;
  origin_y -202.000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1407.37500;
  origin_y 161.125000;
  origin_z 320.125000;
  angles_1 -9.84375000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1111.50000;
  origin_y -140.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 885.000000;
  origin_y -77.8750000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1448.87500;
  origin_y 10.6250000;
  origin_z 305.000000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 4.21875000 33.7500000 0.00000000;
 time 42:50.32861328m;
 setangle 7.03125000 45.0000000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1043.37500;
  origin_y -190.375000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1406.87500;
  origin_y 190.875000;
  origin_z 320.000000;
  angles_1 -9.84375000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1104.87500;
  origin_y -128.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 837.875000;
  origin_y -94.6250000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1448.87500;
  origin_y 10.6250000;
  origin_z 305.000000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 4.21875000 33.7500000 0.00000000;
 time 42:50.37866211m;
 setangle 7.03125000 45.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1043.75000;
  origin_y -175.375000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1400.50000;
  origin_y 217.250000;
  origin_z 320.000000;
  angles_1 -9.84375000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1105.37500;
  origin_y -113.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 790.625000;
  origin_y -111.500000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1448.87500;
  origin_y 10.6250000;
  origin_z 305.000000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 4.21875000 33.7500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 5.62500000 45.0000000 0.00000000;
 time 42:50.42871094m;
 setangle 7.03125000 45.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1047.25000;
  origin_y -160.500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1387.50000;
  origin_y 237.375000;
  origin_z 320.000000;
  angles_1 -7.03125000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1107.25000;
  origin_y -97.5000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 743.500000;
  origin_y -128.375000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1448.87500;
  origin_y 10.6250000;
  origin_z 305.000000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 5.62500000 45.0000000 0.00000000;
 time 42:50.47875977m;
 setangle 7.03125000 45.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1049.00000;
  origin_y -144.625000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1369.25000;
  origin_y 251.500000;
  origin_z 320.000000;
  angles_1 -7.03125000;
  angles_2 157.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1109.00000;
  origin_y -81.5000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 743.500000;
  origin_y -128.375000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1448.87500;
  origin_y 10.6250000;
  origin_z 305.000000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 temp_entity {
  entitytype 3;
  origin 743.500000 -128.375000 328.000000;
 }
}
block {
 camera 5.62500000 45.0000000 0.00000000;
 time 42:50.52880859m;
 setangle 7.03125000 45.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1050.50000;
  origin_y -128.625000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1347.62500;
  origin_y 258.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 171.562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1110.50000;
  origin_y -65.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 743.500000;
  origin_y -128.375000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1448.87500;
  origin_y 10.6250000;
  origin_z 305.000000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 5.62500000 45.0000000 0.00000000;
 time 42:50.57885742m;
 setangle 7.03125000 45.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1051.87500;
  origin_y -112.625000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1328.12500;
  origin_y 258.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -180.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1111.87500;
  origin_y -49.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 743.500000;
  origin_y -128.375000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1448.87500;
  origin_y 10.6250000;
  origin_z 305.000000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 5.62500000 45.0000000 0.00000000;
 time 42:50.62915039m;
 setangle 7.03125000 45.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1051.75000;
  origin_y -95.1250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1311.12500;
  origin_y 254.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1113.25000;
  origin_y -33.6250000;
  origin_z 318.000000;
  angles_1 -1.40625000;
  angles_2 45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 743.500000;
  origin_y -128.375000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1448.87500;
  origin_y 10.6250000;
  origin_z 305.000000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 5.62500000 45.0000000 0.00000000;
 time 42:50.67919922m;
 setangle 7.03125000 39.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1048.62500;
  origin_y -74.5000000;
  origin_z 358.875000;
  angles_1 7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1295.87500;
  origin_y 248.000000;
  origin_z 331.500000;
  angles_1 -5.62500000;
  angles_2 -175.781250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1114.62500;
  origin_y -17.6250000;
  origin_z 314.500000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 743.500000;
  origin_y -128.375000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1448.87500;
  origin_y 10.6250000;
  origin_z 305.000000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1311.12500 254.500000 324.000000;
 }
}
block {
 camera 5.62500000 45.0000000 0.00000000;
 time 42:50.72924805m;
 setangle 5.62500000 39.3750000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 22.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1045.12500;
  origin_y -56.5000000;
  origin_z 353.500000;
  angles_1 5.62500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1280.62500;
  origin_y 241.500000;
  origin_z 341.000000;
  angles_1 -5.62500000;
  angles_2 -175.781250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1111.25000;
  origin_y 0.625000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 743.500000;
  origin_y -128.375000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1448.87500;
  origin_y 10.6250000;
  origin_z 305.000000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1154.87500;
  origin_y 38.2500000;
  origin_z 321.000000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1111.25000 0.625000000 316.000000;
 }
}
block {
 camera 5.62500000 45.0000000 0.00000000;
 time 42:50.77929688m;
 setangle 7.03125000 35.1562500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 9.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1034.50000;
  origin_y -43.3750000;
  origin_z 353.000000;
  angles_1 7.03125000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1265.37500;
  origin_y 235.000000;
  origin_z 348.500000;
  angles_1 -5.62500000;
  angles_2 -175.781250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1104.50000;
  origin_y 8.75000000;
  origin_z 311.000000;
  angles_1 -1.40625000;
  angles_2 35.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 743.500000;
  origin_y -128.375000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1192.50000;
  origin_y 70.7500000;
  origin_z 314.875000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
}
block {
 camera 5.62500000 37.9687500 0.00000000;
 time 42:50.82934570m;
 setangle 7.03125000 32.3437500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -1.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1024.62500;
  origin_y -40.7500000;
  origin_z 353.125000;
  angles_1 7.03125000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1250.12500;
  origin_y 228.625000;
  origin_z 354.000000;
  angles_1 -5.62500000;
  angles_2 -175.781250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1097.00000;
  origin_y 7.87500000;
  origin_z 311.125000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 743.500000;
  origin_y -128.375000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1230.12500;
  origin_y 103.250000;
  origin_z 308.625000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
}
block {
 camera 5.62500000 37.9687500 0.00000000;
 time 42:50.87939453m;
 setangle 7.03125000 32.3437500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -10.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1016.50000;
  origin_y -48.8750000;
  origin_z 354.125000;
  angles_1 7.03125000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1234.87500;
  origin_y 222.125000;
  origin_z 357.500000;
  angles_1 -1.40625000;
  angles_2 168.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1088.87500;
  origin_y -0.125000000;
  origin_z 312.125000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 743.500000;
  origin_y -128.375000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1267.75000;
  origin_y 135.625000;
  origin_z 302.500000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
}
block {
 camera 5.62500000 33.7500000 0.00000000;
 time 42:50.92944336m;
 setangle 7.03125000 32.3437500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -17.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1007.87500;
  origin_y -62.6250000;
  origin_z 355.875000;
  angles_1 7.03125000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1219.62500;
  origin_y 215.625000;
  origin_z 359.000000;
  angles_2 91.4062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1080.25000;
  origin_y -13.8750000;
  origin_z 314.000000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 743.500000;
  origin_y -128.375000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1305.37500;
  origin_y 168.125000;
  origin_z 296.375000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
}
block {
 camera 5.62500000 30.9375000 0.00000000;
 time 42:50.97949219m;
 setangle 7.03125000 32.3437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -22.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1005.62500;
  origin_y -79.8750000;
  origin_z 358.375000;
  angles_1 7.03125000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 94;
  origin_x 1203.37500;
  origin_y 212.875000;
  origin_z 358.500000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1078.00000;
  origin_y -31.2500000;
  origin_z 316.250000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 743.500000;
  origin_y -128.375000;
  origin_z 328.000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1329.87500;
  origin_y 189.250000;
  origin_z 292.375000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1201.50000;
  origin_y 216.875000;
  origin_z 347.500000;
 }
 sound {
  attenuation 0.00000000;
  channel 2;
  entity 3;
  soundnum 48; // player/death2.wav
  origin 1203.37500 212.875000 362.500000;
 }
 temp_entity {
  entitytype 3;
  origin 1329.87500 189.250000 292.375000;
 }
}
block {
 camera 5.62500000 30.9375000 0.00000000;
 print "Entropy";
 print " rides ";
 print " hres";
 print "'s rocket\n";
 updatefrags {
  player 3;
  frags 2;
 }
}
block {
 camera 5.62500000 30.9375000 0.00000000;
 time 42:51.02954102m;
 setangle 7.03125000 32.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -23.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1006.87500;
  origin_y -98.0000000;
  origin_z 361.000000;
  angles_1 7.03125000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 1171.37500;
  origin_y 212.250000;
  origin_z 363.875000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1079.25000;
  origin_y -49.3750000;
  origin_z 318.625000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1329.87500;
  origin_y 189.250000;
  origin_z 292.375000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1199.50000;
  origin_y 220.875000;
  origin_z 358.500000;
 }
}
block {
 camera 5.62500000 30.9375000 0.00000000;
 time 42:51.07958984m;
 setangle 7.03125000 32.3437500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -21.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1009.75000;
  origin_y -115.125000;
  origin_z 363.375000;
  angles_1 7.03125000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 1139.50000;
  origin_y 211.750000;
  origin_z 367.250000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1082.12500;
  origin_y -66.3750000;
  origin_z 320.875000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1329.87500;
  origin_y 189.250000;
  origin_z 292.375000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1197.62500;
  origin_y 225.000000;
  origin_z 367.500000;
 }
}
block {
 camera 5.62500000 30.9375000 0.00000000;
 time 42:51.12988281m;
 setangle 7.03125000 35.1562500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1016.87500;
  origin_y -134.875000;
  origin_z 365.500000;
  angles_1 7.03125000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 1107.50000;
  origin_y 211.125000;
  origin_z 368.625000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1086.75000;
  origin_y -83.0000000;
  origin_z 320.625000;
  angles_1 -1.40625000;
  angles_2 35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1329.87500;
  origin_y 189.250000;
  origin_z 292.375000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1195.75000;
  origin_y 229.000000;
  origin_z 374.500000;
 }
}
block {
 camera 5.62500000 30.9375000 0.00000000;
 time 42:51.17993164m;
 setangle 7.03125000 37.9687500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1024.00000;
  origin_y -154.875000;
  origin_z 363.250000;
  angles_1 7.03125000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 1075.62500;
  origin_y 210.500000;
  origin_z 368.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1091.37500;
  origin_y -99.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1329.87500;
  origin_y 189.250000;
  origin_z 292.375000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1193.75000;
  origin_y 233.000000;
  origin_z 379.500000;
 }
}
block {
 camera 5.62500000 30.9375000 0.00000000;
 time 42:51.22998047m;
 setangle 7.03125000 39.3750000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1037.12500;
  origin_y -169.750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 1043.62500;
  origin_y 210.000000;
  origin_z 365.375000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1103.00000;
  origin_y -112.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1329.87500;
  origin_y 189.250000;
  origin_z 292.375000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1191.87500;
  origin_y 237.000000;
  origin_z 382.500000;
 }
}
block {
 camera 5.62500000 30.9375000 0.00000000;
 time 42:51.28002930m;
 setangle 7.03125000 39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1053.12500;
  origin_y -180.375000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 1011.62500;
  origin_y 209.375000;
  origin_z 360.750000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1119.00000;
  origin_y -123.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1329.87500;
  origin_y 189.250000;
  origin_z 292.375000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1190.00000;
  origin_y 241.125000;
  origin_z 383.375000;
 }
}
block {
 camera 5.62500000 36.5625000 0.00000000;
 time 42:51.33007812m;
 setangle 7.03125000 45.0000000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1075.87500;
  origin_y -194.625000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 979.750000;
  origin_y 208.750000;
  origin_z 354.125000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1135.87500;
  origin_y -131.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1329.87500;
  origin_y 189.250000;
  origin_z 292.375000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1188.12500;
  origin_y 245.125000;
  origin_z 382.375000;
 }
}
block {
 camera 5.62500000 37.9687500 0.00000000;
 time 42:51.38012695m;
 setangle 7.03125000 70.3125000 0.00000000;
 clientdata {
  vel_x 25.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1128.75000;
  origin_y -216.750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 947.750000;
  origin_y 208.250000;
  origin_z 345.500000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1156.12500;
  origin_y -134.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1329.87500;
  origin_y 189.250000;
  origin_z 292.375000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1186.12500;
  origin_y 249.125000;
  origin_z 379.375000;
 }
}
block {
 camera 5.62500000 37.9687500 0.00000000;
 time 42:51.43017578m;
 setangle 7.03125000 75.9375000 0.00000000;
 clientdata {
  vel_x 24.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1156.62500;
  origin_y -218.500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 915.875000;
  origin_y 207.625000;
  origin_z 334.875000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1175.62500;
  origin_y -133.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1329.87500;
  origin_y 189.250000;
  origin_z 292.375000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1184.25000;
  origin_y 253.125000;
  origin_z 374.375000;
 }
}
block {
 camera 5.62500000 68.9062500 0.00000000;
 time 42:51.48022461m;
 setangle 5.62500000 81.5625000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1172.62500;
  origin_y -218.875000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 883.875000;
  origin_y 207.000000;
  origin_z 322.250000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1183.25000;
  origin_y -132.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1329.87500;
  origin_y 189.250000;
  origin_z 292.375000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1182.37500;
  origin_y 257.125000;
  origin_z 367.250000;
 }
}
block {
 camera 5.62500000 68.9062500 0.00000000;
 time 42:51.53027344m;
 setangle 4.21875000 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1184.50000;
  origin_y -214.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1182.37500;
  origin_y -127.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1180.50000;
  origin_y 261.250000;
  origin_z 358.250000;
 }
}
block {
 camera 4.21875000 80.1562500 0.00000000;
 time 42:51.58032227m;
 setangle 4.21875000 90.0000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1178.37500;
  origin_y -205.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1176.25000;
  origin_y -117.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1178.50000;
  origin_y 265.250000;
  origin_z 347.250000;
 }
}
block {
 camera 4.21875000 80.1562500 0.00000000;
 time 42:51.63037109m;
 setangle 4.21875000 90.0000000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1168.75000;
  origin_y -192.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1166.62500;
  origin_y -104.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1176.62500;
  origin_y 269.250000;
  origin_z 334.125000;
 }
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 time 42:51.68066406m;
 setangle 4.21875000 90.0000000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1158.87500;
  origin_y -179.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1156.75000;
  origin_y -91.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1174.75000;
  origin_y 273.250000;
  origin_z 319.125000;
 }
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 time 42:51.73071289m;
 setangle 7.03125000 82.9687500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1141.00000;
  origin_y -161.625000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1149.62500;
  origin_y -75.0000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 82.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1172.87500;
  origin_y 277.375000;
  origin_z 302.000000;
 }
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 time 42:51.78076172m;
 setangle 8.43750000 66.0937500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1112.87500;
  origin_y -136.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1146.00000;
  origin_y -56.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1171.00000;
  origin_y 281.125000;
  origin_z 284.000000;
 }
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 time 42:51.83081055m;
 setangle 8.43750000 64.6875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1107.87500;
  origin_y -119.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1143.00000;
  origin_y -40.3750000;
  origin_z 318.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1171.00000;
  origin_y 281.125000;
  origin_z 284.000000;
 }
}
block {
 camera 7.03125000 64.6875000 0.00000000;
 time 42:51.88085938m;
 setangle 8.43750000 64.6875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1104.75000;
  origin_y -103.750000;
  origin_z 361.000000;
  angles_1 8.43750000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1139.87500;
  origin_y -24.3750000;
  origin_z 315.375000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1171.00000;
  origin_y 281.125000;
  origin_z 284.000000;
 }
 temp_entity {
  entitytype 11;
  origin 1100.00000 -720.000000 313.000000;
 }
}
block {
 camera 7.03125000 64.6875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 64.6875000 0.00000000;
 time 42:51.93090820m;
 setangle 9.84375000 63.2812500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1099.75000;
  origin_y -86.6250000;
  origin_z 360.875000;
  angles_1 9.84375000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1136.62500;
  origin_y -8.37500000;
  origin_z 313.250000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1171.00000;
  origin_y 281.125000;
  origin_z 284.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 4; // weapons/guncock.wav
  origin 1080.00000 -720.000000 316.000000;
 }
 temp_entity {
  entitytype 2;
  origin 1257.75000 -677.250000 288.875000;
 }
 temp_entity {
  entitytype 2;
  origin 1237.62500 -679.625000 288.875000;
 }
 temp_entity {
  entitytype 2;
  origin 1212.75000 -688.625000 289.125000;
 }
 temp_entity {
  entitytype 2;
  origin 1243.75000 -674.500000 288.875000;
 }
 temp_entity {
  entitytype 2;
  origin 1243.62500 -677.125000 288.875000;
 }
 temp_entity {
  entitytype 2;
  origin 1236.62500 -681.500000 288.875000;
 }
}
block {
 camera 7.03125000 63.2812500 0.00000000;
 time 42:51.98095703m;
 setangle 9.84375000 63.2812500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1096.37500;
  origin_y -70.7500000;
  origin_z 358.750000;
  angles_1 9.84375000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1133.25000;
  origin_y 7.37500000;
  origin_z 311.125000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1171.00000;
  origin_y 281.125000;
  origin_z 284.000000;
 }
}
block {
 camera 8.43750000 61.8750000 0.00000000;
 time 42:52.03100586m;
 setangle 9.84375000 60.4687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1089.12500;
  origin_y -53.0000000;
  origin_z 356.625000;
  angles_1 9.84375000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1129.87500;
  origin_y 23.2500000;
  origin_z 309.125000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1171.00000;
  origin_y 281.125000;
  origin_z 284.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 27; // misc/r_tele2.wav
  origin 1100.00000 -720.000000 313.000000;
 }
}
block {
 camera 8.43750000 61.8750000 0.00000000;
 time 42:52.08105469m;
 setangle 9.84375000 60.4687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1085.75000;
  origin_y -37.1250000;
  origin_z 354.625000;
  angles_1 9.84375000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1126.50000;
  origin_y 39.1250000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1171.00000;
  origin_y 281.125000;
  origin_z 284.000000;
 }
}
block {
 camera 8.43750000 61.8750000 0.00000000;
 time 42:52.13110352m;
 setangle 9.84375000 60.4687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1082.50000;
  origin_y -21.2500000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1123.12500;
  origin_y 54.7500000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1171.00000;
  origin_y 281.125000;
  origin_z 284.000000;
 }
}
block {
 camera 8.43750000 59.0625000 0.00000000;
 time 42:52.18139648m;
 setangle 11.2500000 60.4687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1079.25000;
  origin_y -5.12500000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1119.75000;
  origin_y 70.3750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1171.00000;
  origin_y 281.125000;
  origin_z 284.000000;
 }
}
block {
 camera 8.43750000 59.0625000 0.00000000;
 time 42:52.23144531m;
 setangle 11.2500000 60.4687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1079.50000;
  origin_y 12.7500000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1120.00000;
  origin_y 88.5000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1171.00000;
  origin_y 281.125000;
  origin_z 284.000000;
 }
}
block {
 camera 8.43750000 59.0625000 0.00000000;
 time 42:52.28149414m;
 setangle 11.2500000 60.4687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1081.25000;
  origin_y 30.0000000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1121.62500;
  origin_y 105.750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1171.00000;
  origin_y 281.125000;
  origin_z 284.000000;
 }
}
block {
 camera 9.84375000 59.0625000 0.00000000;
 time 42:52.33154297m;
 setangle 11.2500000 60.4687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1084.12500;
  origin_y 46.6250000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1124.50000;
  origin_y 122.375000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1171.00000;
  origin_y 281.125000;
  origin_z 284.000000;
 }
}
block {
 camera 9.84375000 59.0625000 0.00000000;
 time 42:52.38159180m;
 setangle 11.2500000 60.4687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1087.87500;
  origin_y 62.7500000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1128.37500;
  origin_y 138.500000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1171.00000;
  origin_y 281.125000;
  origin_z 284.000000;
 }
}
block {
 camera 9.84375000 59.0625000 0.00000000;
 time 42:52.43164062m;
 setangle 11.2500000 60.4687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1090.00000;
  origin_y 79.7500000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1130.50000;
  origin_y 155.375000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1171.00000;
  origin_y 281.125000;
  origin_z 284.000000;
 }
}
block {
 camera 9.84375000 59.0625000 0.00000000;
 time 42:52.48168945m;
 setangle 11.2500000 60.4687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1091.00000;
  origin_y 96.3750000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1131.50000;
  origin_y 172.125000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1171.00000;
  origin_y 281.125000;
  origin_z 284.000000;
 }
}
block {
 camera 9.84375000 59.0625000 0.00000000;
 time 42:52.53173828m;
 setangle 11.2500000 53.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1082.50000;
  origin_y 118.000000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1132.00000;
  origin_y 188.250000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1171.00000;
  origin_y 281.125000;
  origin_z 284.000000;
 }
}
block {
 camera 9.84375000 59.0625000 0.00000000;
 time 42:52.58178711m;
 setangle 11.2500000 45.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1071.87500;
  origin_y 143.500000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1132.62500;
  origin_y 204.250000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1171.00000;
  origin_y 281.125000;
  origin_z 284.000000;
 }
}
block {
 camera 9.84375000 52.0312500 0.00000000;
 time 42:52.63183594m;
 setangle 11.2500000 42.1875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1071.25000;
  origin_y 161.125000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1133.37500;
  origin_y 220.250000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 42.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1171.00000;
  origin_y 281.125000;
  origin_z 284.000000;
 }
}
block {
 camera 9.84375000 52.0312500 0.00000000;
 time 42:52.68188477m;
 setangle 12.6562500 39.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1069.87500;
  origin_y 180.500000;
  origin_z 359.375000;
  angles_1 12.6562500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1134.50000;
  origin_y 236.250000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin 1134.50000 236.250000 312.000000;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 42:52.73217773m;
 setangle 14.0625000 26.7187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1060.62500;
  origin_y 209.125000;
  origin_z 361.500000;
  angles_1 14.0625000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1135.50000;
  origin_y 249.125000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 79; // plats/medplat1.wav
  origin 1272.00000 36.0000000 178.000000;
 }
}
block {
 camera 11.2500000 37.9687500 0.00000000;
 time 42:52.78222656m;
 setangle 14.0625000 -45.0000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1071.87500;
  origin_y 315.375000;
  origin_z 361.500000;
  angles_1 14.0625000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1130.25000;
  origin_y 253.875000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -7.50000000;
 }
}
block {
 camera 11.2500000 37.9687500 0.00000000;
 time 42:52.83227539m;
 setangle 12.6562500 -87.1875000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1119.00000;
  origin_y 336.875000;
  origin_z 359.375000;
  angles_1 12.6562500;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1121.00000;
  origin_y 251.625000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -15.0000000;
 }
}
block {
 camera 12.6562500 25.3125000 0.00000000;
 time 42:52.88232422m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1108.37500;
  origin_y 329.500000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1108.37500;
  origin_y 243.625000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -22.5000000;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 12.6562500 25.3125000 0.00000000;
 time 42:52.93237305m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1095.25000;
  origin_y 319.625000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1095.25000;
  origin_y 233.750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -30.0000000;
 }
}
block {
 camera 11.2500000 271.406250 0.00000000;
 time 42:52.99243164m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1083.25000;
  origin_y 300.500000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1083.25000;
  origin_y 214.625000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -39.0000000;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 42:53.04248047m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1075.25000;
  origin_y 284.375000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1075.25000;
  origin_y 198.625000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -46.5000000;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 42:53.09252930m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1068.87500;
  origin_y 268.375000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1068.87500;
  origin_y 182.500000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -54.0000000;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 42:53.14257812m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1069.12500;
  origin_y 249.625000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1069.12500;
  origin_y 163.750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -61.5000000;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 42:53.19262695m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1072.25000;
  origin_y 231.000000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1072.25000;
  origin_y 145.250000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -69.0000000;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 42:53.24291992m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1077.00000;
  origin_y 214.250000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1077.00000;
  origin_y 128.000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -76.5000000;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 42:53.29296875m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1080.62500;
  origin_y 198.250000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1080.62500;
  origin_y 112.000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -84.0000000;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 42:53.34301758m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1083.62500;
  origin_y 182.250000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1083.62500;
  origin_y 95.8750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -91.6250000;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 42:53.39306641m;
 setangle 8.43750000 -98.4375000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1101.62500;
  origin_y 165.625000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1086.75000;
  origin_y 80.2500000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -99.1250000;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 42:53.44311523m;
 setangle 7.03125000 -127.968750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1144.50000;
  origin_y 131.500000;
  origin_z 350.875000;
  angles_1 7.03125000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1089.37500;
  origin_y 64.2500000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 -127.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -106.625000;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 42:53.49316406m;
 setangle 7.03125000 -130.781250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1149.75000;
  origin_y 112.625000;
  origin_z 350.875000;
  angles_1 7.03125000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1091.25000;
  origin_y 48.1250000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 -130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -114.125000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1346.50000 -701.375000 316.000000;
 }
}
block {
 camera 7.03125000 260.156250 0.00000000;
 time 42:53.54321289m;
 setangle 7.03125000 -132.187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1152.75000;
  origin_y 95.1250000;
  origin_z 350.875000;
  angles_1 7.03125000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1092.75000;
  origin_y 32.0000000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 -132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 227.812500 0.00000000;
 time 42:53.59326172m;
 setangle 7.03125000 -139.218750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1160.50000;
  origin_y 70.8750000;
  origin_z 350.875000;
  angles_1 7.03125000;
  angles_2 -139.218750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1093.25000;
  origin_y 16.2500000;
  origin_z 310.000000;
  angles_1 -1.40625000;
  angles_2 -139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 226.406250 0.00000000;
 time 42:53.64331055m;
 setangle 7.03125000 -161.718750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -21.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1174.00000;
  origin_y 24.1250000;
  origin_z 354.625000;
  angles_1 7.03125000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1090.75000;
  origin_y -0.625000000;
  origin_z 312.250000;
  angles_1 -1.40625000;
  angles_2 -161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 226.406250 0.00000000;
 time 42:53.69335938m;
 setangle 8.43750000 122.343750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -21.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1131.12500;
  origin_y -90.1250000;
  origin_z 359.000000;
  angles_1 8.43750000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1082.87500;
  origin_y -17.7500000;
  origin_z 314.500000;
  angles_1 -2.81250000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 196.875000 0.00000000;
 time 42:53.74340820m;
 setangle 11.2500000 105.468750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -19.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1095.62500;
  origin_y -115.250000;
  origin_z 365.500000;
  angles_1 11.2500000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1070.75000;
  origin_y -32.8750000;
  origin_z 316.375000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 196.875000 0.00000000;
 time 42:53.79370117m;
 setangle 7.03125000 105.468750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -16.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1083.12500;
  origin_y -129.125000;
  origin_z 360.875000;
  angles_1 7.03125000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1057.87500;
  origin_y -45.5000000;
  origin_z 318.125000;
  angles_1 -1.40625000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 120.937500 0.00000000;
 time 42:53.84375000m;
 setangle 7.03125000 105.468750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -7.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1066.12500;
  origin_y -134.750000;
  origin_z 362.375000;
  angles_1 7.03125000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1040.75000;
  origin_y -51.2500000;
  origin_z 318.875000;
  angles_1 -1.40625000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 104.062500 0.00000000;
 time 42:53.89379883m;
 setangle 7.03125000 105.468750 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1046.50000;
  origin_y -135.375000;
  origin_z 362.375000;
  angles_1 7.03125000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1021.37500;
  origin_y -51.8750000;
  origin_z 319.125000;
  angles_1 -1.40625000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 104.062500 0.00000000;
 time 42:53.94384766m;
 setangle 7.03125000 106.875000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 1.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1030.62500;
  origin_y -133.375000;
  origin_z 364.500000;
  angles_1 7.03125000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1003.75000;
  origin_y -50.7500000;
  origin_z 322.000000;
  angles_1 -1.40625000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 104.062500 0.00000000;
 time 42:53.99389648m;
 setangle 7.03125000 139.218750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1055.00000;
  origin_y -105.125000;
  origin_z 367.250000;
  angles_1 7.03125000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 987.625000;
  origin_y -49.8750000;
  origin_z 322.375000;
  angles_1 -1.40625000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1364.62500 -644.750000 344.000000;
 }
}
block {
 camera 5.62500000 105.468750 0.00000000;
 time 42:54.04394531m;
 setangle 5.62500000 174.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1058.75000;
  origin_y -55.3750000;
  origin_z 363.500000;
  angles_1 5.62500000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 971.625000;
  origin_y -49.0000000;
  origin_z 320.625000;
  angles_1 -1.40625000;
  angles_2 174.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 105.468750 0.00000000;
 time 42:54.09399414m;
 setangle 4.21875000 -180.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1043.12500;
  origin_y -48.1250000;
  origin_z 357.625000;
  angles_1 4.21875000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 955.625000;
  origin_y -48.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 137.812500 0.00000000;
 time 42:54.14404297m;
 setangle 4.21875000 -180.000000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1025.25000;
  origin_y -51.8750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 937.625000;
  origin_y -51.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 180.000000 0.00000000;
 time 42:54.19409180m;
 setangle 4.21875000 -177.187500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1008.25000;
  origin_y -55.0000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 920.750000;
  origin_y -57.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -177.187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 80; // plats/medplat2.wav
  origin 1272.00000 36.0000000 -34.0000000;
 }
}
block {
 camera 2.81250000 180.000000 0.00000000;
 time 42:54.24414062m;
 setangle 4.21875000 -172.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 991.875000;
  origin_y -55.5000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 904.750000;
  origin_y -64.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 181.406250 0.00000000;
 time 42:54.29443359m;
 setangle 4.21875000 -164.531250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 974.500000;
  origin_y -51.7500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 889.625000;
  origin_y -73.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 185.625000 0.00000000;
 time 42:54.34448242m;
 setangle 5.62500000 -157.500000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 957.000000;
  origin_y -52.3750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 875.500000;
  origin_y -83.7500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -157.500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 185.625000 0.00000000;
 time 42:54.39453125m;
 setangle 2.81250000 -158.906250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 944.500000;
  origin_y -63.6250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 861.875000;
  origin_y -93.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 201.093750 0.00000000;
 time 42:54.44458008m;
 setangle 2.81250000 -160.312500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 931.250000;
  origin_y -74.2500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 847.875000;
  origin_y -101.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1356.75000 -625.625000 376.000000;
 }
}
block {
 camera 1.40625000 199.687500 0.00000000;
 time 42:54.49462891m;
 setangle 1.40625000 -161.718750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 917.625000;
  origin_y -84.1250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 833.500000;
  origin_y -109.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 198.281250 0.00000000;
 time 42:54.54467773m;
 setangle 1.40625000 -161.718750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 898.750000;
  origin_y -87.1250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 814.750000;
  origin_y -112.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 198.281250 0.00000000;
 time 42:54.59472656m;
 setangle 2.81250000 -161.718750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 880.625000;
  origin_y -88.1250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 796.625000;
  origin_y -113.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 0.00000000 196.875000 0.00000000;
 time 42:54.64477539m;
 setangle 2.81250000 -161.718750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 864.375000;
  origin_y -89.5000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 780.375000;
  origin_y -115.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 196.875000 0.00000000;
 time 42:54.69482422m;
 setangle 2.81250000 -161.718750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 848.250000;
  origin_y -91.5000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 764.250000;
  origin_y -117.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 196.875000 0.00000000;
 time 42:54.74487305m;
 setangle 2.81250000 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 832.250000;
  origin_y -94.1250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 752.000000;
  origin_y -119.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 196.875000 0.00000000;
 time 42:54.79492188m;
 setangle 2.81250000 -161.718750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 828.250000;
  origin_y -96.8750000;
  origin_z 364.500000;
  angles_1 2.81250000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 752.000000;
  origin_y -122.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 196.875000 0.00000000;
 time 42:54.84521484m;
 setangle 2.81250000 -161.718750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 828.250000;
  origin_y -99.6250000;
  origin_z 364.500000;
  angles_1 2.81250000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 744.250000;
  origin_y -125.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 196.875000 0.00000000;
 time 42:54.89526367m;
 setangle 2.81250000 -161.718750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 814.500000;
  origin_y -104.250000;
  origin_z 364.500000;
  angles_1 2.81250000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 730.500000;
  origin_y -129.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 196.875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 1.40625000 196.875000 0.00000000;
 time 42:54.94531250m;
 setangle 4.21875000 -158.906250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 797.750000;
  origin_y -105.375000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 715.250000;
  origin_y -134.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 1336.87500 -589.375000 404.000000;
 }
}
block {
 camera 1.40625000 196.875000 0.00000000;
 time 42:54.99536133m;
 setangle 4.21875000 -157.500000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 781.875000;
  origin_y -108.625000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 700.125000;
  origin_y -140.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -157.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 199.687500 0.00000000;
 time 42:55.04541016m;
 setangle 5.62500000 -151.875000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 763.125000;
  origin_y -106.500000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 685.125000;
  origin_y -145.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -151.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 201.093750 0.00000000;
 time 42:55.09545898m;
 setangle 8.43750000 -84.3750000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 667.250000;
  origin_y -71.8750000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 673.625000;
  origin_y -158.375000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 201.093750 0.00000000;
 time 42:55.14550781m;
 setangle 8.43750000 -70.3125000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -15.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 635.000000;
  origin_y -88.6250000;
  origin_z 369.000000;
  angles_1 8.43750000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 662.125000;
  origin_y -170.875000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 4.21875000 206.718750 0.00000000;
 time 42:55.19555664m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -15.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 621.500000;
  origin_y -101.875000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 650.750000;
  origin_y -183.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 288.281250 0.00000000;
 time 42:55.24560547m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 611.125000;
  origin_y -115.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 640.375000;
  origin_y -196.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 288.281250 0.00000000;
 time 42:55.29565430m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 601.625000;
  origin_y -128.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 630.875000;
  origin_y -210.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 time 42:55.34594727m;
 setangle 8.43750000 -67.5000000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 591.000000;
  origin_y -143.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 622.250000;
  origin_y -224.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 time 42:55.39599609m;
 setangle 7.03125000 -67.5000000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 582.875000;
  origin_y -157.125000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 614.250000;
  origin_y -238.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 291.093750 0.00000000;
 time 42:55.44604492m;
 setangle 7.03125000 -67.5000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 579.250000;
  origin_y -175.625000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 610.625000;
  origin_y -256.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 291.093750 0.00000000;
 time 42:55.49609375m;
 setangle 7.03125000 -67.5000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 576.000000;
  origin_y -191.500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 607.375000;
  origin_y -272.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 291.093750 0.00000000;
 time 42:55.54614258m;
 setangle 7.03125000 -67.5000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 572.375000;
  origin_y -207.250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 603.625000;
  origin_y -288.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -67.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 291.093750 0.00000000;
 time 42:55.59619141m;
 setangle 7.03125000 -67.5000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 568.375000;
  origin_y -222.750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 599.625000;
  origin_y -304.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -67.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 291.093750 0.00000000;
 time 42:55.64624023m;
 setangle 7.03125000 -68.9062500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 565.875000;
  origin_y -237.500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 595.250000;
  origin_y -319.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -68.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 291.093750 0.00000000;
 time 42:55.69628906m;
 setangle 4.21875000 -73.1250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 569.750000;
  origin_y -252.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 593.125000;
  origin_y -336.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 291.093750 0.00000000;
 time 42:55.74633789m;
 setangle 2.81250000 -75.9375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 572.750000;
  origin_y -267.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 592.000000;
  origin_y -353.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 285.468750 0.00000000;
 time 42:55.79638672m;
 setangle 2.81250000 -77.3437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 574.625000;
  origin_y -283.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 591.750000;
  origin_y -369.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 1411.12500 -732.125000 316.000000;
 }
}
block {
 camera 1.40625000 282.656250 0.00000000;
 time 42:55.84643555m;
 setangle 2.81250000 -77.3437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 575.000000;
  origin_y -299.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 592.125000;
  origin_y -386.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 282.656250 0.00000000;
 time 42:55.89672852m;
 setangle 2.81250000 -77.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 576.000000;
  origin_y -316.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 593.125000;
  origin_y -402.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 281.250000 0.00000000;
 time 42:55.94677734m;
 setangle 2.81250000 -77.3437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 574.125000;
  origin_y -333.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 591.250000;
  origin_y -419.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 281.250000 0.00000000;
 time 42:55.99682617m;
 setangle 5.62500000 -73.1250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 565.375000;
  origin_y -351.875000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 588.625000;
  origin_y -436.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 281.250000 0.00000000;
 time 42:56.04687500m;
 setangle 5.62500000 -71.7187500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 559.875000;
  origin_y -368.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 585.250000;
  origin_y -452.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 281.250000 0.00000000;
 time 42:56.09692383m;
 setangle 5.62500000 -71.7187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 558.375000;
  origin_y -385.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 583.750000;
  origin_y -469.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 285.468750 0.00000000;
 time 42:56.14697266m;
 setangle 5.62500000 -71.7187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 558.250000;
  origin_y -402.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 583.625000;
  origin_y -486.000000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 286.875000 0.00000000;
 time 42:56.19702148m;
 setangle 5.62500000 -71.7187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 559.000000;
  origin_y -419.000000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 584.375000;
  origin_y -502.625000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 286.875000 0.00000000;
 time 42:56.24707031m;
 setangle 7.03125000 -71.7187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 560.625000;
  origin_y -435.500000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 585.875000;
  origin_y -518.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 286.875000 0.00000000;
 time 42:56.29711914m;
 setangle 5.62500000 -74.5312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 563.625000;
  origin_y -451.625000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 584.875000;
  origin_y -536.250000;
  origin_z 344.000000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 286.875000 0.00000000;
 time 42:56.34716797m;
 setangle 5.62500000 -74.5312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 561.375000;
  origin_y -468.375000;
  origin_z 384.750000;
  angles_1 5.62500000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 582.625000;
  origin_y -553.125000;
  origin_z 344.000000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 284.062500 0.00000000;
 time 42:56.39746094m;
 setangle 5.62500000 -74.5312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 558.125000;
  origin_y -484.750000;
  origin_z 384.750000;
  angles_1 5.62500000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 579.375000;
  origin_y -569.375000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 284.062500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 4.21875000 284.062500 0.00000000;
 time 42:56.44750977m;
 setangle 5.62500000 -74.5312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 556.500000;
  origin_y -501.625000;
  origin_z 400.750000;
  angles_1 5.62500000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 577.625000;
  origin_y -586.375000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 284.062500 0.00000000;
 time 42:56.49755859m;
 setangle 8.43750000 -73.1250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 554.125000;
  origin_y -519.500000;
  origin_z 405.000000;
  angles_1 8.43750000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 577.250000;
  origin_y -603.125000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 284.062500 0.00000000;
 time 42:56.54760742m;
 setangle 5.62500000 -74.5312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 556.375000;
  origin_y -534.750000;
  origin_z 396.875000;
  angles_1 5.62500000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 577.625000;
  origin_y -619.500000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 285.468750 0.00000000;
 time 42:56.59765625m;
 setangle 5.62500000 -74.5312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 554.750000;
  origin_y -551.875000;
  origin_z 396.875000;
  angles_1 5.62500000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 576.000000;
  origin_y -636.625000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 284.062500 0.00000000;
 time 42:56.64770508m;
 setangle 5.62500000 -74.5312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 551.875000;
  origin_y -568.500000;
  origin_z 432.750000;
  angles_1 5.62500000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 573.125000;
  origin_y -653.125000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 284.062500 0.00000000;
 time 42:56.69775391m;
 setangle 5.62500000 -74.5312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 548.250000;
  origin_y -584.500000;
  origin_z 432.750000;
  angles_1 5.62500000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 569.375000;
  origin_y -669.250000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 284.062500 0.00000000;
 time 42:56.74780273m;
 setangle 5.62500000 -74.5312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 546.250000;
  origin_y -601.500000;
  origin_z 448.750000;
  angles_1 5.62500000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 567.500000;
  origin_y -686.250000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 284.062500 0.00000000;
 time 42:56.79785156m;
 setangle 5.62500000 -74.5312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 545.500000;
  origin_y -618.250000;
  origin_z 448.750000;
  angles_1 5.62500000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 566.750000;
  origin_y -703.000000;
  origin_z 424.000000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 284.062500 0.00000000;
 time 42:56.84790039m;
 setangle 5.62500000 -74.5312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 545.625000;
  origin_y -634.750000;
  origin_z 464.750000;
  angles_1 5.62500000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 566.875000;
  origin_y -719.500000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 55; // player/h2ojump.wav
  origin 1497.00000 -628.750000 172.000000;
 }
}
block {
 camera 4.21875000 284.062500 0.00000000;
 time 42:56.89794922m;
 setangle 5.62500000 -74.5312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 543.875000;
  origin_y -651.750000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 565.000000;
  origin_y -736.500000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1497.00000 -628.750000 172.000000;
 }
}
block {
 camera 4.21875000 284.062500 0.00000000;
 time 42:56.94824219m;
 setangle 7.03125000 -74.5312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 541.000000;
  origin_y -668.625000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 562.125000;
  origin_y -753.000000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 284.062500 0.00000000;
 time 42:56.99829102m;
 setangle 8.43750000 -73.1250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 537.750000;
  origin_y -686.375000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 560.875000;
  origin_y -770.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 284.062500 0.00000000;
 time 42:57.04833984m;
 setangle 8.43750000 -73.1250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 537.500000;
  origin_y -703.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 560.625000;
  origin_y -786.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 284.062500 0.00000000;
 time 42:57.09838867m;
 setangle 8.43750000 -73.1250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 538.250000;
  origin_y -719.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 561.375000;
  origin_y -803.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 285.468750 0.00000000;
 time 42:57.14843750m;
 setangle 8.43750000 -73.1250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 539.750000;
  origin_y -735.750000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 562.875000;
  origin_y -819.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 285.468750 0.00000000;
 time 42:57.19848633m;
 setangle 8.43750000 -73.1250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 541.750000;
  origin_y -751.875000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 564.875000;
  origin_y -835.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 285.468750 0.00000000;
 time 42:57.24853516m;
 setangle 8.43750000 -71.7187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 542.250000;
  origin_y -768.375000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 567.375000;
  origin_y -851.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 285.468750 0.00000000;
 time 42:57.29858398m;
 setangle 9.84375000 -70.3125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 543.375000;
  origin_y -785.250000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 570.375000;
  origin_y -867.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 285.468750 0.00000000;
 time 42:57.34863281m;
 setangle 9.84375000 -70.3125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 546.750000;
  origin_y -801.000000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 573.875000;
  origin_y -883.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 288.281250 0.00000000;
 time 42:57.39868164m;
 setangle 11.2500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 523.625000;
  origin_y -834.125000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 579.750000;
  origin_y -899.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 288.281250 0.00000000;
 time 42:57.44897461m;
 setangle 21.0937500 46.4062500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 532.250000;
  origin_y -964.625000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 586.875000;
  origin_y -904.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 310.781250 0.00000000;
 time 42:57.49902344m;
 setangle 19.6875000 78.7500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 574.375000;
  origin_y -982.625000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 588.375000;
  origin_y -901.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 78.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1600.50000 -558.000000 214.875000;
 }
}
block {
 camera 9.84375000 310.781250 0.00000000;
 time 42:57.54907227m;
 setangle 19.6875000 112.500000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 615.375000;
  origin_y -971.750000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 582.125000;
  origin_y -896.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 45.0000000 0.00000000;
 time 42:57.59912109m;
 setangle 19.6875000 113.906250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 608.750000;
  origin_y -959.625000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 573.625000;
  origin_y -885.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 113.906250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 111.093750 0.00000000;
 time 42:57.64916992m;
 setangle 19.6875000 113.906250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 599.875000;
  origin_y -946.125000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 564.750000;
  origin_y -871.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 113.906250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 111.093750 0.00000000;
 time 42:57.69921875m;
 setangle 19.6875000 113.906250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 591.500000;
  origin_y -932.375000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 556.375000;
  origin_y -858.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 130;
  soundnum 15; // items/itembk2.wav
  origin 1392.00000 240.000000 324.000000;
 }
}
block {
 camera 18.2812500 112.500000 0.00000000;
 time 42:57.74926758m;
 setangle 19.6875000 113.906250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 583.250000;
  origin_y -918.500000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 548.250000;
  origin_y -844.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 112.500000 0.00000000;
 time 42:57.79931641m;
 setangle 19.6875000 112.500000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 575.000000;
  origin_y -903.375000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 541.625000;
  origin_y -828.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 112.500000 0.00000000;
 time 42:57.84936523m;
 setangle 19.6875000 109.687500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 568.000000;
  origin_y -886.625000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 538.500000;
  origin_y -810.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 184;
  soundnum 15; // items/itembk2.wav
  origin 1432.00000 240.000000 324.000000;
 }
}
block {
 camera 18.2812500 112.500000 0.00000000;
 time 42:57.89941406m;
 setangle 19.6875000 109.687500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 566.500000;
  origin_y -869.000000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 537.000000;
  origin_y -792.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 112.500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 18.2812500 111.093750 0.00000000;
 time 42:57.94946289m;
 setangle 22.5000000 87.1875000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 538.250000;
  origin_y -854.000000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 540.250000;
  origin_y -773.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 1735.12500 -544.125000 305.250000;
 }
}
block {
 camera 18.2812500 108.281250 0.00000000;
 time 42:57.99975586m;
 setangle 22.5000000 68.9062500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 521.375000;
  origin_y -831.125000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 548.375000;
  origin_y -755.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 68.9062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 85.7812500 0.00000000;
 time 42:58.04980469m;
 setangle 21.0937500 68.9062500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 530.375000;
  origin_y -815.875000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 557.875000;
  origin_y -739.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 67.5000000 0.00000000;
 time 42:58.09985352m;
 setangle 21.0937500 70.3125000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 540.250000;
  origin_y -802.250000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 565.750000;
  origin_y -725.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 67.5000000 0.00000000;
 time 42:58.14990234m;
 setangle 21.0937500 73.1250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 547.000000;
  origin_y -784.750000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 73.1250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 568.625000;
  origin_y -706.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 73.1250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 19.6875000 68.9062500 0.00000000;
 time 42:58.19995117m;
 setangle 21.0937500 74.5312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 549.375000;
  origin_y -767.000000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 569.125000;
  origin_y -688.125000;
  origin_z 430.000000;
  angles_1 -5.62500000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 71.7187500 0.00000000;
 time 42:58.25000000m;
 setangle 21.0937500 75.9375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 551.875000;
  origin_y -749.125000;
  origin_z 491.625000;
  angles_1 21.0937500;
  angles_2 75.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 569.625000;
  origin_y -669.875000;
  origin_z 426.000000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 71.7187500 0.00000000;
 time 42:58.30004883m;
 setangle 19.6875000 77.3437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 554.125000;
  origin_y -732.125000;
  origin_z 483.625000;
  angles_1 19.6875000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 570.125000;
  origin_y -651.500000;
  origin_z 419.875000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 73.1250000 0.00000000;
 time 42:58.35009766m;
 setangle 19.6875000 77.3437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 554.625000;
  origin_y -713.750000;
  origin_z 475.625000;
  angles_1 19.6875000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 570.625000;
  origin_y -633.250000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 75.9375000 0.00000000;
 time 42:58.40014648m;
 setangle 19.6875000 77.3437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 555.125000;
  origin_y -695.500000;
  origin_z 465.500000;
  angles_1 19.6875000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 571.125000;
  origin_y -615.000000;
  origin_z 401.875000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 75.9375000 0.00000000;
 time 42:58.45019531m;
 setangle 21.0937500 77.3437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 555.875000;
  origin_y -676.375000;
  origin_z 455.500000;
  angles_1 21.0937500;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 571.750000;
  origin_y -596.750000;
  origin_z 389.875000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 75.9375000 0.00000000;
 time 42:58.50024414m;
 setangle 19.6875000 77.3437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 556.125000;
  origin_y -658.875000;
  origin_z 439.500000;
  angles_1 19.6875000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 572.250000;
  origin_y -578.375000;
  origin_z 375.750000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 75.9375000 0.00000000;
 time 42:58.55053711m;
 setangle 19.6875000 77.3437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 556.750000;
  origin_y -640.625000;
  origin_z 423.500000;
  angles_1 19.6875000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 572.750000;
  origin_y -560.125000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 15.8750000;
 }
 updateentity {
  entity 128;
  origin_y -15.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 75.9375000 0.00000000;
 time 42:58.60058594m;
 setangle 19.6875000 77.3437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 557.375000;
  origin_y -624.500000;
  origin_z 421.625000;
  angles_1 19.6875000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 573.375000;
  origin_y -543.875000;
  origin_z 358.000000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 10.8750000;
 }
 updateentity {
  entity 128;
  origin_y -10.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 75.9375000 0.00000000;
 time 42:58.65063477m;
 setangle 19.6875000 78.7500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 560.125000;
  origin_y -608.625000;
  origin_z 417.625000;
  angles_1 19.6875000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 574.125000;
  origin_y -527.750000;
  origin_z 354.000000;
  angles_1 -5.62500000;
  angles_2 78.7500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 5.87500000;
 }
 updateentity {
  entity 128;
  origin_y -5.87500000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 75.9375000 0.00000000;
 time 42:58.70068359m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 564.750000;
  origin_y -593.750000;
  origin_z 409.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 574.875000;
  origin_y -511.500000;
  origin_z 347.875000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 0.875000000;
 }
 updateentity {
  entity 128;
  origin_y -0.875000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 75.9375000 0.00000000;
 time 42:58.75073242m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 565.500000;
  origin_y -577.625000;
  origin_z 401.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 575.625000;
  origin_y -495.375000;
  origin_z 339.875000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 42:58.80078125m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 568.250000;
  origin_y -561.625000;
  origin_z 391.500000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 576.375000;
  origin_y -479.125000;
  origin_z 329.875000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 42:58.85083008m;
 setangle 18.2812500 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 571.000000;
  origin_y -545.625000;
  origin_z 379.500000;
  angles_1 18.2812500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 577.000000;
  origin_y -463.000000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 42:58.90087891m;
 setangle 18.2812500 85.7812500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 569.625000;
  origin_y -527.875000;
  origin_z 387.625000;
  angles_1 18.2812500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 573.750000;
  origin_y -445.125000;
  origin_z 326.000000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 42:58.95092773m;
 setangle 16.8750000 87.1875000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 22.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 568.375000;
  origin_y -510.750000;
  origin_z 381.500000;
  angles_1 16.8750000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 570.375000;
  origin_y -427.250000;
  origin_z 322.000000;
  angles_1 -5.62500000;
  angles_2 87.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 84.3750000 0.00000000;
 time 42:59.00097656m;
 setangle 16.8750000 87.1875000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 22.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 565.000000;
  origin_y -493.000000;
  origin_z 375.500000;
  angles_1 16.8750000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 567.125000;
  origin_y -409.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 87.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 1577.37500 -568.375000 194.375000;
 }
}
block {
 camera 15.4687500 85.7812500 0.00000000;
 time 42:59.05126953m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 562.125000;
  origin_y -476.750000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 562.125000;
  origin_y -392.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 85.7812500 0.00000000;
 time 42:59.10131836m;
 setangle 15.4687500 95.6250000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 565.375000;
  origin_y -459.875000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 555.125000;
  origin_y -376.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 95.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1565.75000 -560.625000 184.875000;
 }
}
block {
 camera 15.4687500 85.7812500 0.00000000;
 time 42:59.15136719m;
 setangle 15.4687500 102.656250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 566.750000;
  origin_y -442.750000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 546.250000;
  origin_y -361.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 94.2187500 0.00000000;
 time 42:59.20141602m;
 setangle 15.4687500 104.062500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 558.750000;
  origin_y -428.125000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 536.375000;
  origin_y -347.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 104.062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 101.250000 0.00000000;
 time 42:59.25146484m;
 setangle 15.4687500 104.062500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 548.250000;
  origin_y -415.125000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 525.750000;
  origin_y -333.875000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 104.062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 101.250000 0.00000000;
 time 42:59.30151367m;
 setangle 15.4687500 104.062500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 537.000000;
  origin_y -402.875000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 514.625000;
  origin_y -321.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 104.062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 102.656250 0.00000000;
 time 42:59.35156250m;
 setangle 15.4687500 104.062500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 525.500000;
  origin_y -391.375000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 503.000000;
  origin_y -310.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 104.062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 102.656250 0.00000000;
 time 42:59.40161133m;
 setangle 15.4687500 104.062500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 513.500000;
  origin_y -380.375000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 491.125000;
  origin_y -299.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 104.062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 102.656250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 14.0625000 102.656250 0.00000000;
 time 42:59.45166016m;
 setangle 15.4687500 102.656250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 499.375000;
  origin_y -370.250000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 479.000000;
  origin_y -288.625000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 102.656250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 102.656250 0.00000000;
 time 42:59.50170898m;
 setangle 15.4687500 98.4375000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 476.000000;
  origin_y -364.375000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 461.500000;
  origin_y -281.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 101.250000 0.00000000;
 time 42:59.55175781m;
 setangle 18.2812500 68.9062500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 419.750000;
  origin_y -353.625000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 447.625000;
  origin_y -275.625000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 42:59.60205078m;
 setangle 18.2812500 19.6875000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 360.750000;
  origin_y -304.875000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 438.000000;
  origin_y -275.000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 42:59.65209961m;
 setangle 14.0625000 -9.84375000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 345.500000;
  origin_y -265.875000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 428.750000;
  origin_y -282.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 18.2812500 0.00000000;
 time 42:59.70214844m;
 setangle 14.0625000 -9.84375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 343.000000;
  origin_y -278.125000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 426.250000;
  origin_y -294.625000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 18.2812500 0.00000000;
 time 42:59.75219727m;
 setangle 14.0625000 -8.43750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 348.625000;
  origin_y -291.375000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 432.125000;
  origin_y -305.875000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 348.750000 0.00000000;
 time 42:59.80224609m;
 setangle 12.6562500 -8.43750000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 360.625000;
  origin_y -301.625000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 444.750000;
  origin_y -316.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 350.156250 0.00000000;
 time 42:59.85229492m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 374.875000;
  origin_y -324.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 460.750000;
  origin_y -324.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 350.156250 0.00000000;
 time 42:59.90234375m;
 setangle 11.2500000 8.43750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 394.000000;
  origin_y -339.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 478.625000;
  origin_y -324.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 350.156250 0.00000000;
 time 42:59.95239258m;
 setangle 9.84375000 8.43750000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 412.375000;
  origin_y -334.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 497.500000;
  origin_y -319.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 7.03125000 0.00000000;
 time 43:0.00244141m;
 setangle 8.43750000 11.2500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 430.125000;
  origin_y -331.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 514.750000;
  origin_y -312.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 7.03125000 0.00000000;
 time 43:0.05249023m;
 setangle 8.43750000 15.4687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 447.500000;
  origin_y -328.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 530.500000;
  origin_y -303.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 7.03125000 0.00000000;
 time 43:0.10278320m;
 setangle 8.43750000 21.0937500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 464.750000;
  origin_y -325.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 544.875000;
  origin_y -292.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 9.84375000 0.00000000;
 time 43:0.15283203m;
 setangle 8.43750000 23.9062500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 479.375000;
  origin_y -317.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 557.750000;
  origin_y -280.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 23.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 19.6875000 0.00000000;
 time 43:0.20288086m;
 setangle 8.43750000 25.3125000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 491.875000;
  origin_y -306.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 569.375000;
  origin_y -267.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 22.5000000 0.00000000;
 time 43:0.25292969m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 500.625000;
  origin_y -290.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 579.875000;
  origin_y -255.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 22.5000000 0.00000000;
 time 43:0.30297852m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 510.375000;
  origin_y -277.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 589.750000;
  origin_y -242.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 23.9062500 0.00000000;
 time 43:0.35302734m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 519.625000;
  origin_y -263.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 598.875000;
  origin_y -228.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 43:0.40307617m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 531.500000;
  origin_y -251.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 610.750000;
  origin_y -216.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 43:0.45312500m;
 setangle 11.2500000 28.1250000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 545.625000;
  origin_y -248.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 620.250000;
  origin_y -205.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 43:0.50317383m;
 setangle 12.6562500 42.1875000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 566.125000;
  origin_y -256.500000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 627.875000;
  origin_y -197.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 42.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 43:0.55322266m;
 setangle 15.4687500 136.406250 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 667.500000;
  origin_y -221.500000;
  origin_z 344.875000;
  angles_1 15.4687500;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 639.875000;
  origin_y -196.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 40.7812500 0.00000000;
 time 43:0.60327148m;
 setangle 15.4687500 143.437500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 682.250000;
  origin_y -223.875000;
  origin_z 350.375000;
  angles_1 15.4687500;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 645.000000;
  origin_y -202.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 143.437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 14.0625000 135.000000 0.00000000;
 time 43:0.65356445m;
 setangle 12.6562500 156.093750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 696.500000;
  origin_y -223.875000;
  origin_z 353.125000;
  angles_1 12.6562500;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 646.000000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 142.031250 0.00000000;
 time 43:0.70361328m;
 setangle 11.2500000 160.312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 690.000000;
  origin_y -223.875000;
  origin_z 348.375000;
  angles_1 11.2500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 643.500000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 142.031250 0.00000000;
 time 43:0.75366211m;
 setangle 11.2500000 161.718750 0.00000000;
 clientdata {
  vel_x -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 685.500000;
  origin_y -223.875000;
  origin_z 350.750000;
  angles_1 11.2500000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 634.625000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 154.687500 0.00000000;
 time 43:0.80371094m;
 setangle 11.2500000 163.125000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 676.250000;
  origin_y -223.875000;
  origin_z 353.500000;
  angles_1 11.2500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 620.375000;
  origin_y -211.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 163.125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 160.312500 0.00000000;
 time 43:0.85375977m;
 setangle 11.2500000 163.125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 648.250000;
  origin_y -223.875000;
  origin_z 346.125000;
  angles_1 11.2500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 604.875000;
  origin_y -216.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 163.125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 161.718750 0.00000000;
 time 43:0.90380859m;
 setangle 11.2500000 163.125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.750000;
  origin_y -234.875000;
  origin_z 349.500000;
  angles_1 11.2500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 589.625000;
  origin_y -221.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 163.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 161.718750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 161.718750 0.00000000;
 time 43:0.95385742m;
 setangle 11.2500000 164.531250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.875000;
  origin_y -243.000000;
  origin_z 358.250000;
  angles_1 11.2500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 574.500000;
  origin_y -226.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 161.718750 0.00000000;
 time 43:1.00390625m;
 setangle 12.6562500 -161.718750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 646.250000;
  origin_y -214.250000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 564.625000;
  origin_y -239.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -161.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 163.125000 0.00000000;
 time 43:1.05395508m;
 setangle 14.0625000 -144.843750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 631.625000;
  origin_y -208.375000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 561.125000;
  origin_y -255.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -144.843750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 196.875000 0.00000000;
 time 43:1.10400391m;
 setangle 14.0625000 -146.250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 630.000000;
  origin_y -226.250000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 558.375000;
  origin_y -271.625000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 196.875000 0.00000000;
 time 43:1.15429688m;
 setangle 12.6562500 -147.656250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 628.500000;
  origin_y -243.500000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 555.250000;
  origin_y -287.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 12.6562500 213.750000 0.00000000;
 time 43:1.20434570m;
 setangle 12.6562500 146.250000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 617.000000;
  origin_y -346.875000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 544.875000;
  origin_y -301.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 210.937500 0.00000000;
 time 43:1.25439453m;
 setangle 11.2500000 109.687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 560.250000;
  origin_y -388.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 529.375000;
  origin_y -308.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 210.937500 0.00000000;
 time 43:1.30444336m;
 setangle 8.43750000 66.0937500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 477.500000;
  origin_y -391.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 510.625000;
  origin_y -311.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 144.843750 0.00000000;
 time 43:1.35449219m;
 setangle 8.43750000 45.0000000 0.00000000;
 clientdata {
  vel_x -25.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 429.250000;
  origin_y -370.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 490.625000;
  origin_y -309.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 64.6875000 0.00000000;
 time 43:1.40454102m;
 setangle 8.43750000 45.0000000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 411.000000;
  origin_y -365.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 472.250000;
  origin_y -304.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 64.6875000 0.00000000;
 time 43:1.45458984m;
 setangle 8.43750000 32.3437500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 382.750000;
  origin_y -344.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 454.875000;
  origin_y -296.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 43:1.50463867m;
 setangle 8.43750000 32.3437500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 367.125000;
  origin_y -336.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 439.250000;
  origin_y -287.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 43:1.55468750m;
 setangle 8.43750000 32.3437500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 352.875000;
  origin_y -326.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 424.875000;
  origin_y -278.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 time 43:1.60473633m;
 setangle 8.43750000 36.5625000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 346.750000;
  origin_y -315.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 415.000000;
  origin_y -262.375000;
  origin_z 324.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 time 43:1.65478516m;
 setangle 12.6562500 49.2187500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 352.875000;
  origin_y -312.500000;
  origin_z 375.375000;
  angles_1 12.6562500;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 408.000000;
  origin_y -246.500000;
  origin_z 324.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 35.1562500 0.00000000;
 time 43:1.70507813m;
 setangle 12.6562500 56.2500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 365.125000;
  origin_y -301.500000;
  origin_z 375.375000;
  angles_1 12.6562500;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 410.875000;
  origin_y -229.375000;
  origin_z 324.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 35.1562500 0.00000000;
 time 43:1.75512695m;
 setangle 12.6562500 61.8750000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 376.000000;
  origin_y -289.500000;
  origin_z 375.375000;
  angles_1 12.6562500;
  angles_2 61.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 414.375000;
  origin_y -213.250000;
  origin_z 324.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 47.8125000 0.00000000;
 time 43:1.80517578m;
 setangle 14.0625000 68.9062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 388.375000;
  origin_y -276.875000;
  origin_z 377.500000;
  angles_1 14.0625000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 416.875000;
  origin_y -197.000000;
  origin_z 322.000000;
  angles_1 -4.21875000;
  angles_2 68.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 60.4687500 0.00000000;
 time 43:1.85522461m;
 setangle 14.0625000 70.3125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 392.875000;
  origin_y -261.250000;
  origin_z 373.375000;
  angles_1 14.0625000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 419.500000;
  origin_y -180.750000;
  origin_z 318.000000;
  angles_1 -4.21875000;
  angles_2 70.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 67.5000000 0.00000000;
 time 43:1.90527344m;
 setangle 14.0625000 73.1250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 399.375000;
  origin_y -246.250000;
  origin_z 367.375000;
  angles_1 14.0625000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 422.000000;
  origin_y -164.500000;
  origin_z 311.875000;
  angles_1 -4.21875000;
  angles_2 73.1250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 12.6562500 68.9062500 0.00000000;
 time 43:1.95532227m;
 setangle 14.0625000 73.1250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 402.000000;
  origin_y -230.000000;
  origin_z 350.875000;
  angles_1 14.0625000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 424.625000;
  origin_y -148.250000;
  origin_z 303.875000;
  angles_1 -4.21875000;
  angles_2 73.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 12.6562500 68.9062500 0.00000000;
 time 43:2.00537109m;
 setangle 14.0625000 71.7187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 402.625000;
  origin_y -213.125000;
  origin_z 349.375000;
  angles_1 14.0625000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 427.250000;
  origin_y -132.000000;
  origin_z 293.875000;
  angles_1 -4.21875000;
  angles_2 71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 12.6562500 68.9062500 0.00000000;
 time 43:2.05541992m;
 setangle 14.0625000 71.7187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 405.125000;
  origin_y -197.000000;
  origin_z 337.375000;
  angles_1 14.0625000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 429.750000;
  origin_y -115.750000;
  origin_z 281.875000;
  angles_1 -4.21875000;
  angles_2 71.7187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 12.6562500 71.7187500 0.00000000;
 time 43:2.10546875m;
 setangle 14.0625000 71.7187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 407.750000;
  origin_y -180.750000;
  origin_z 323.250000;
  angles_1 14.0625000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 432.375000;
  origin_y -99.5000000;
  origin_z 267.750000;
  angles_1 -4.21875000;
  angles_2 71.7187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 12.6562500 70.3125000 0.00000000;
 time 43:2.15551758m;
 setangle 14.0625000 73.1250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 412.375000;
  origin_y -165.000000;
  origin_z 307.250000;
  angles_1 14.0625000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 435.000000;
  origin_y -83.2500000;
  origin_z 251.750000;
  angles_1 -4.21875000;
  angles_2 73.1250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 12.6562500 70.3125000 0.00000000;
 time 43:2.20581055m;
 setangle 14.0625000 74.5312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 416.875000;
  origin_y -149.375000;
  origin_z 289.125000;
  angles_1 14.0625000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 437.500000;
  origin_y -67.1250000;
  origin_z 233.750000;
  angles_1 -4.21875000;
  angles_2 74.5312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 12.6562500 70.3125000 0.00000000;
 time 43:2.25585938m;
 setangle 14.0625000 74.5312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 419.500000;
  origin_y -133.125000;
  origin_z 269.125000;
  angles_1 14.0625000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 440.125000;
  origin_y -50.8750000;
  origin_z 213.625000;
  angles_1 -4.21875000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 12.6562500 71.7187500 0.00000000;
 time 43:2.30590820m;
 setangle 15.4687500 81.5625000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 432.375000;
  origin_y -118.125000;
  origin_z 249.125000;
  angles_1 15.4687500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 442.625000;
  origin_y -30.5000000;
  origin_z 198.000000;
  angles_1 -4.21875000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 442.625000 -30.5000000 202.000000;
 }
}
block {
 camera 12.6562500 73.1250000 0.00000000;
 time 43:2.35595703m;
 setangle 14.0625000 84.3750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 21.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 438.500000;
  origin_y -97.8750000;
  origin_z 240.625000;
  angles_1 14.0625000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 444.750000;
  origin_y -12.3750000;
  origin_z 186.625000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 14.0625000 80.1562500 0.00000000;
 time 43:2.40600586m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 23.0000000;
  vel_z -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 436.750000;
  origin_y -80.0000000;
  origin_z 222.500000;
  angles_1 8.43750000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 443.125000;
  origin_y 6.37500000;
  origin_z 175.375000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 14.0625000 80.1562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 14.0625000 80.1562500 0.00000000;
 time 43:2.45605469m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 23.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 435.125000;
  origin_y -61.1250000;
  origin_z 209.375000;
  angles_1 8.43750000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 441.625000;
  origin_y 24.7500000;
  origin_z 163.125000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 443.125000 6.37500000 179.375000;
 }
}
block {
 camera 12.6562500 82.9687500 0.00000000;
 time 43:2.50610352m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 21.0000000;
  vel_z -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 432.000000;
  origin_y -44.0000000;
  origin_z 198.750000;
  angles_1 8.43750000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 438.500000;
  origin_y 41.6250000;
  origin_z 154.125000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 43:2.55615234m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 16.0000000;
  vel_z -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 429.625000;
  origin_y -31.2500000;
  origin_z 191.875000;
  angles_1 8.43750000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 436.125000;
  origin_y 54.0000000;
  origin_z 147.375000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 43:2.60620117m;
 setangle 8.43750000 85.7812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 12.0000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 430.125000;
  origin_y -22.5000000;
  origin_z 187.125000;
  angles_1 8.43750000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 434.500000;
  origin_y 63.2500000;
  origin_z 142.500000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 43:2.65625000m;
 setangle 8.43750000 85.7812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 12.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 429.000000;
  origin_y -13.2500000;
  origin_z 183.250000;
  angles_1 8.43750000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 43:2.70629883m;
 setangle 8.43750000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 428.500000;
  origin_y -3.87500000;
  origin_z 180.000000;
  angles_1 8.43750000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 84.3750000 0.00000000;
 time 43:2.75659180m;
 setangle 8.43750000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 428.250000;
  origin_y 5.37500000;
  origin_z 177.375000;
  angles_1 8.43750000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 84.3750000 0.00000000;
 time 43:2.80664063m;
 setangle 8.43750000 82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 424.125000;
  origin_y 15.2500000;
  origin_z 174.875000;
  angles_1 8.43750000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 84.3750000 0.00000000;
 time 43:2.85668945m;
 setangle 7.03125000 80.1562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 420.375000;
  origin_y 25.0000000;
  origin_z 170.625000;
  angles_1 7.03125000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 81.5625000 0.00000000;
 time 43:2.90673828m;
 setangle 7.03125000 78.7500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 13.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 419.250000;
  origin_y 35.0000000;
  origin_z 168.750000;
  angles_1 7.03125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 5.62500000 78.7500000 0.00000000;
 time 43:2.95678711m;
 setangle 7.03125000 78.7500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 13.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 420.375000;
  origin_y 44.6250000;
  origin_z 166.875000;
  angles_1 7.03125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 5.62500000 78.7500000 0.00000000;
 time 43:3.00683594m;
 setangle 7.03125000 73.1250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 13.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 413.625000;
  origin_y 56.0000000;
  origin_z 165.250000;
  angles_1 7.03125000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 5.62500000 77.3437500 0.00000000;
 time 43:3.05688477m;
 setangle 7.03125000 63.2812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 399.625000;
  origin_y 70.7500000;
  origin_z 163.750000;
  angles_1 7.03125000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 5.62500000 71.7187500 0.00000000;
 time 43:3.10693359m;
 setangle 7.03125000 60.4687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 395.250000;
  origin_y 82.3750000;
  origin_z 162.375000;
  angles_1 7.03125000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 5.62500000 61.8750000 0.00000000;
 time 43:3.15698242m;
 setangle 5.62500000 56.2500000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 13.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 388.625000;
  origin_y 95.1250000;
  origin_z 159.000000;
  angles_1 5.62500000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 5.62500000 61.8750000 0.00000000;
 time 43:3.20703125m;
 setangle 5.62500000 46.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 376.250000;
  origin_y 114.000000;
  origin_z 157.750000;
  angles_1 5.62500000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1772.37500;
  origin_y 107.375000;
  origin_z 164.000000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 435.000000;
  origin_y 177.375000;
  origin_z 117.125000;
  angles_1 -1.40625000;
  angles_2 46.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 5.62500000 59.0625000 0.00000000;
 time 43:3.25732422m;
 setangle 5.62500000 40.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 370.250000;
  origin_y 129.875000;
  origin_z 156.750000;
  angles_1 5.62500000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1770.37500;
  origin_y 118.125000;
  origin_z 162.625000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 434.875000;
  origin_y 187.125000;
  origin_z 116.125000;
  angles_1 -1.40625000;
  angles_2 40.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 4.21875000 45.0000000 0.00000000;
 time 43:3.30737305m;
 setangle 5.62500000 39.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 369.875000;
  origin_y 141.750000;
  origin_z 155.250000;
  angles_1 5.62500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1769.62500;
  origin_y 128.125000;
  origin_z 161.375000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 435.250000;
  origin_y 196.875000;
  origin_z 115.125000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 4.21875000 39.3750000 0.00000000;
 time 43:3.35742188m;
 setangle 4.21875000 35.1562500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 13.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 370.500000;
  origin_y 159.250000;
  origin_z 150.125000;
  angles_1 4.21875000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1769.75000;
  origin_y 138.250000;
  origin_z 160.250000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 436.125000;
  origin_y 206.625000;
  origin_z 114.125000;
  angles_1 0.00000000;
  angles_2 35.1562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 4.21875000 37.9687500 0.00000000;
 time 43:3.40747070m;
 setangle 4.21875000 28.1250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 13.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 371.500000;
  origin_y 180.000000;
  origin_z 146.875000;
  angles_1 4.21875000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1770.75000;
  origin_y 148.375000;
  origin_z 159.250000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 437.750000;
  origin_y 216.250000;
  origin_z 113.250000;
  angles_1 0.00000000;
  angles_2 28.1250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 4.21875000 37.9687500 0.00000000;
 time 43:3.45751953m;
 setangle 4.21875000 25.3125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 13.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 372.250000;
  origin_y 192.875000;
  origin_z 145.875000;
  angles_1 4.21875000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1772.25000;
  origin_y 158.500000;
  origin_z 158.250000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 439.875000;
  origin_y 225.875000;
  origin_z 112.375000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 2.81250000 26.7187500 0.00000000;
 time 43:3.50756836m;
 setangle 2.81250000 22.5000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 370.250000;
  origin_y 205.500000;
  origin_z 143.750000;
  angles_1 2.81250000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1774.25000;
  origin_y 168.625000;
  origin_z 157.250000;
  angles_1 -1.40625000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 440.250000;
  origin_y 235.250000;
  origin_z 111.750000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 2.81250000 26.7187500 0.00000000;
 time 43:3.55761719m;
 setangle 2.81250000 21.0937500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 368.750000;
  origin_y 217.000000;
  origin_z 143.125000;
  angles_1 2.81250000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1776.50000;
  origin_y 178.500000;
  origin_z 156.125000;
  angles_1 -1.40625000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 439.250000;
  origin_y 244.875000;
  origin_z 111.375000;
  angles_1 0.00000000;
  angles_2 21.0937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 2.81250000 23.9062500 0.00000000;
 time 43:3.60766602m;
 setangle 1.40625000 14.0625000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 368.125000;
  origin_y 236.625000;
  origin_z 139.250000;
  angles_1 1.40625000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1777.50000;
  origin_y 188.500000;
  origin_z 154.875000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 437.750000;
  origin_y 254.625000;
  origin_z 111.125000;
  angles_1 0.00000000;
  angles_2 14.0625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 2.81250000 23.9062500 0.00000000;
 time 43:3.65771484m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 370.625000;
  origin_y 248.125000;
  origin_z 138.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1777.37500;
  origin_y 198.500000;
  origin_z 153.500000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 438.375000;
  origin_y 263.875000;
  origin_z 110.750000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 1.40625000 19.6875000 0.00000000;
 time 43:3.70776367m;
 setangle 1.40625000 9.84375000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 12.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 372.750000;
  origin_y 260.625000;
  origin_z 137.750000;
  angles_1 1.40625000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1776.37500;
  origin_y 208.625000;
  origin_z 151.875000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 440.875000;
  origin_y 273.000000;
  origin_z 110.375000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 1.40625000 19.6875000 0.00000000;
 time 43:3.75781250m;
 setangle 1.40625000 7.03125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 12.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 374.250000;
  origin_y 272.500000;
  origin_z 138.125000;
  angles_1 1.40625000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1774.75000;
  origin_y 218.500000;
  origin_z 150.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 444.625000;
  origin_y 281.875000;
  origin_z 110.125000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 43:3.80810547m;
 setangle 1.40625000 7.03125000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 12.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 375.250000;
  origin_y 280.500000;
  origin_z 139.250000;
  angles_1 1.40625000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1772.75000;
  origin_y 228.375000;
  origin_z 147.875000;
  angles_1 -4.21875000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 449.375000;
  origin_y 290.500000;
  origin_z 109.750000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 43:3.85815430m;
 setangle 1.40625000 2.81250000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 11.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 376.125000;
  origin_y 293.875000;
  origin_z 140.375000;
  angles_1 1.40625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1770.37500;
  origin_y 238.125000;
  origin_z 145.375000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 454.750000;
  origin_y 298.625000;
  origin_z 109.375000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 5.62500000 0.00000000;
 time 43:3.90820313m;
 setangle 1.40625000 2.81250000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 8.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 377.625000;
  origin_y 299.125000;
  origin_z 142.125000;
  angles_1 1.40625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1767.75000;
  origin_y 247.250000;
  origin_z 142.750000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 461.500000;
  origin_y 304.625000;
  origin_z 108.875000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 5.62500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 1.40625000 0.00000000;
 time 43:3.95825195m;
 setangle 1.40625000 2.81250000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 6.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 383.250000;
  origin_y 303.125000;
  origin_z 142.750000;
  angles_1 1.40625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1764.87500;
  origin_y 256.250000;
  origin_z 140.125000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 469.750000;
  origin_y 309.000000;
  origin_z 108.500000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 1.40625000 0.00000000;
 time 43:4.00830078m;
 setangle 1.40625000 2.81250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 392.375000;
  origin_y 306.375000;
  origin_z 142.250000;
  angles_1 1.40625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1761.87500;
  origin_y 265.250000;
  origin_z 137.250000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 478.750000;
  origin_y 312.375000;
  origin_z 108.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 1.40625000 0.00000000;
 time 43:4.05834961m;
 setangle 1.40625000 2.81250000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 401.875000;
  origin_y 308.875000;
  origin_z 141.750000;
  angles_1 1.40625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1758.87500;
  origin_y 274.125000;
  origin_z 134.375000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 488.250000;
  origin_y 315.000000;
  origin_z 107.500000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 1.40625000 0.00000000;
 time 43:4.10839844m;
 setangle 1.40625000 1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 411.375000;
  origin_y 313.000000;
  origin_z 141.250000;
  angles_1 1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1755.62500;
  origin_y 283.000000;
  origin_z 131.375000;
  angles_1 -5.62500000;
  angles_2 111.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 497.750000;
  origin_y 317.000000;
  origin_z 107.000000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 1.40625000 0.00000000;
 time 43:4.15844727m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 421.000000;
  origin_y 318.625000;
  origin_z 140.750000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1752.00000;
  origin_y 291.625000;
  origin_z 128.375000;
  angles_1 -5.62500000;
  angles_2 116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 507.500000;
  origin_y 318.375000;
  origin_z 106.500000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:4.20849609m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 430.750000;
  origin_y 319.500000;
  origin_z 140.250000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1747.87500;
  origin_y 300.000000;
  origin_z 125.250000;
  angles_1 -5.62500000;
  angles_2 122.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 517.250000;
  origin_y 319.375000;
  origin_z 106.000000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:4.25854492m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 440.625000;
  origin_y 320.125000;
  origin_z 139.750000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1743.00000;
  origin_y 307.875000;
  origin_z 122.250000;
  angles_1 -5.62500000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 527.125000;
  origin_y 320.000000;
  origin_z 105.500000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:4.30883789m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 450.375000;
  origin_y 320.625000;
  origin_z 139.250000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1736.75000;
  origin_y 314.375000;
  origin_z 119.250000;
  angles_1 -4.21875000;
  angles_2 157.500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 537.000000;
  origin_y 320.500000;
  origin_z 105.000000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:4.35888672m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 460.250000;
  origin_y 320.875000;
  origin_z 138.875000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1729.50000;
  origin_y 319.875000;
  origin_z 116.125000;
  angles_1 -4.21875000;
  angles_2 160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 546.875000;
  origin_y 320.875000;
  origin_z 104.625000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:4.40893555m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 470.125000;
  origin_y 321.125000;
  origin_z 138.375000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1721.50000;
  origin_y 324.375000;
  origin_z 113.125000;
  angles_1 -4.21875000;
  angles_2 167.343750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 556.625000;
  origin_y 321.125000;
  origin_z 104.125000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:4.45898438m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 480.000000;
  origin_y 321.250000;
  origin_z 137.875000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1713.00000;
  origin_y 328.125000;
  origin_z 110.125000;
  angles_1 -4.21875000;
  angles_2 168.750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 566.500000;
  origin_y 321.250000;
  origin_z 103.625000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:4.50903320m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 489.875000;
  origin_y 321.375000;
  origin_z 137.375000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1704.12500;
  origin_y 331.125000;
  origin_z 107.000000;
  angles_1 -4.21875000;
  angles_2 168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 576.375000;
  origin_y 321.375000;
  origin_z 103.125000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:4.55908203m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 498.875000;
  origin_y 319.250000;
  origin_z 136.875000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1695.12500;
  origin_y 332.750000;
  origin_z 104.125000;
  angles_1 -4.21875000;
  angles_2 168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 585.500000;
  origin_y 319.500000;
  origin_z 102.625000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:4.60913086m;
 setangle 1.40625000 -1.40625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 507.750000;
  origin_y 319.750000;
  origin_z 136.500000;
  angles_1 1.40625000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1686.12500;
  origin_y 332.625000;
  origin_z 101.375000;
  angles_1 -4.21875000;
  angles_2 168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 594.250000;
  origin_y 316.000000;
  origin_z 102.250000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:4.65917969m;
 setangle 0.00000000 -1.40625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -6.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 516.125000;
  origin_y 314.875000;
  origin_z 134.000000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1677.00000;
  origin_y 331.000000;
  origin_z 98.6250000;
  angles_1 -4.21875000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 602.750000;
  origin_y 311.250000;
  origin_z 101.875000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 660.750000;
  origin_y 308.375000;
  origin_z 116.375000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 160;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 602.750000 311.250000 105.875000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:4.70922852m;
 setangle 1.40625000 -1.40625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 525.250000;
  origin_y 311.625000;
  origin_z 135.750000;
  angles_1 1.40625000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1668.00000;
  origin_y 328.250000;
  origin_z 96.1250000;
  angles_1 -2.81250000;
  angles_2 172.968750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 611.750000;
  origin_y 307.750000;
  origin_z 101.500000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 710.750000;
  origin_y 305.875000;
  origin_z 115.250000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:4.75927734m;
 setangle 1.40625000 -1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 534.625000;
  origin_y 309.125000;
  origin_z 135.250000;
  angles_1 1.40625000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1659.12500;
  origin_y 324.875000;
  origin_z 93.8750000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 621.125000;
  origin_y 305.125000;
  origin_z 101.000000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 760.750000;
  origin_y 303.500000;
  origin_z 114.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 160;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 0.00000000 357.187500 0.00000000;
 time 43:4.80932617m;
 setangle 1.40625000 -1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 544.250000;
  origin_y 307.250000;
  origin_z 134.750000;
  angles_1 1.40625000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1650.00000;
  origin_y 322.625000;
  origin_z 91.7500000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 630.750000;
  origin_y 303.125000;
  origin_z 100.500000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 810.750000;
  origin_y 301.000000;
  origin_z 112.750000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 357.187500 0.00000000;
 time 43:4.85961914m;
 setangle 1.40625000 -1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 553.750000;
  origin_y 307.125000;
  origin_z 134.375000;
  angles_1 1.40625000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1640.50000;
  origin_y 321.375000;
  origin_z 89.7500000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 640.250000;
  origin_y 302.875000;
  origin_z 100.125000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 860.750000;
  origin_y 298.500000;
  origin_z 111.500000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 357.187500 0.00000000;
 time 43:4.90966797m;
 setangle 1.40625000 -1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 562.875000;
  origin_y 309.125000;
  origin_z 133.875000;
  angles_1 1.40625000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1630.87500;
  origin_y 320.625000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 649.500000;
  origin_y 304.500000;
  origin_z 99.6250000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 910.750000;
  origin_y 296.125000;
  origin_z 110.250000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 357.187500 0.00000000;
 time 43:4.95971680m;
 setangle 1.40625000 -1.40625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 572.000000;
  origin_y 312.625000;
  origin_z 133.500000;
  angles_1 1.40625000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1621.12500;
  origin_y 320.375000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 658.500000;
  origin_y 307.875000;
  origin_z 99.2500000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 960.750000;
  origin_y 293.625000;
  origin_z 109.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 357.187500 0.00000000;
 time 43:5.00976563m;
 setangle 1.40625000 -1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 581.500000;
  origin_y 314.500000;
  origin_z 133.000000;
  angles_1 1.40625000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1611.25000;
  origin_y 320.375000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 668.000000;
  origin_y 310.000000;
  origin_z 98.7500000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1010.75000;
  origin_y 291.125000;
  origin_z 107.875000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 357.187500 0.00000000;
 time 43:5.05981445m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 591.125000;
  origin_y 313.750000;
  origin_z 132.625000;
  angles_1 1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1601.50000;
  origin_y 320.625000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 677.625000;
  origin_y 311.375000;
  origin_z 98.3750000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1060.75000;
  origin_y 288.750000;
  origin_z 106.625000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 357.187500 0.00000000;
 time 43:5.10986328m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 600.000000;
  origin_y 312.375000;
  origin_z 132.125000;
  angles_1 1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1591.62500;
  origin_y 321.000000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 686.625000;
  origin_y 310.375000;
  origin_z 97.8750000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1110.75000;
  origin_y 286.250000;
  origin_z 105.375000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 357.187500 0.00000000;
 time 43:5.15991211m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 608.875000;
  origin_y 309.000000;
  origin_z 131.750000;
  angles_1 1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1584.75000;
  origin_y 321.250000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 695.500000;
  origin_y 307.375000;
  origin_z 97.5000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1160.75000;
  origin_y 283.875000;
  origin_z 104.125000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:5.20996094m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 618.500000;
  origin_y 304.875000;
  origin_z 131.250000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1579.87500;
  origin_y 321.375000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 705.000000;
  origin_y 305.125000;
  origin_z 97.0000000;
  angles_1 0.00000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1210.75000;
  origin_y 281.375000;
  origin_z 102.875000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:5.26000977m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 628.125000;
  origin_y 303.375000;
  origin_z 130.750000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1576.75000;
  origin_y 326.500000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 714.750000;
  origin_y 303.625000;
  origin_z 96.5000000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1260.75000;
  origin_y 278.875000;
  origin_z 101.625000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:5.31005859m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 637.625000;
  origin_y 301.125000;
  origin_z 130.250000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1575.00000;
  origin_y 335.000000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 724.250000;
  origin_y 301.375000;
  origin_z 96.0000000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1310.75000;
  origin_y 276.500000;
  origin_z 100.500000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:5.36010742m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 646.500000;
  origin_y 295.250000;
  origin_z 127.750000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1574.00000;
  origin_y 344.625000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 733.250000;
  origin_y 297.875000;
  origin_z 95.6250000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1360.75000;
  origin_y 274.000000;
  origin_z 99.2500000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:5.41040039m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -6.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 655.125000;
  origin_y 290.750000;
  origin_z 127.375000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1573.62500;
  origin_y 354.500000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 741.875000;
  origin_y 293.500000;
  origin_z 95.3750000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1410.75000;
  origin_y 271.500000;
  origin_z 98.0000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:5.46044922m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 663.500000;
  origin_y 285.625000;
  origin_z 127.125000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1575.12500;
  origin_y 359.875000;
  origin_z 88.2500000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 750.375000;
  origin_y 288.375000;
  origin_z 95.0000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1460.75000;
  origin_y 269.125000;
  origin_z 96.7500000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 808.375000;
  origin_y 289.875000;
  origin_z 109.625000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 750.375000 288.375000 99.0000000;
 }
 sound {
  channel 2;
  entity 136;
  soundnum 15; // items/itembk2.wav
  origin 680.000000 728.000000 204.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:5.51049805m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 671.750000;
  origin_y 280.125000;
  origin_z 126.875000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1581.00000;
  origin_y 359.500000;
  origin_z 89.2500000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 758.500000;
  origin_y 288.000000;
  origin_z 94.7500000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1510.75000;
  origin_y 266.625000;
  origin_z 95.5000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 858.375000;
  origin_y 291.125000;
  origin_z 108.375000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:5.56054688m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 681.500000;
  origin_y 284.000000;
  origin_z 126.625000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1589.75000;
  origin_y 357.500000;
  origin_z 90.8750000;
  angles_1 -2.81250000;
  angles_2 177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 768.125000;
  origin_y 288.000000;
  origin_z 94.5000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1560.75000;
  origin_y 264.125000;
  origin_z 94.2500000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 908.500000;
  origin_y 292.375000;
  origin_z 107.125000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:5.61059570m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 690.500000;
  origin_y 283.500000;
  origin_z 126.375000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 1598.87500;
  origin_y 354.250000;
  origin_z 92.3750000;
  angles_1 -1.40625000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 777.250000;
  origin_y 286.000000;
  origin_z 94.2500000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1556.75000;
  origin_y 264.375000;
  origin_z 94.3750000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 958.500000;
  origin_y 293.500000;
  origin_z 105.875000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 20; // player/drown2.wav
  origin 1598.87500 354.250000 96.3750000;
 }
 temp_entity {
  entitytype 3;
  origin 1556.75000 264.375000 94.3750000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:5.66064453m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 699.500000;
  origin_y 279.750000;
  origin_z 126.125000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 1612.37500;
  origin_y 359.875000;
  origin_z 93.0000000;
  angles_1 -1.40625000;
  angles_2 -175.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 786.250000;
  origin_y 282.500000;
  origin_z 94.0000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1556.75000;
  origin_y 264.375000;
  origin_z 94.3750000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1008.50000;
  origin_y 294.750000;
  origin_z 104.750000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1612.37500;
  origin_y 359.875000;
  origin_z 117.750000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:5.71069336m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -6.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 708.125000;
  origin_y 275.250000;
  origin_z 125.875000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 1622.12500;
  origin_y 359.750000;
  origin_z 93.5000000;
  angles_1 -1.40625000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 794.875000;
  origin_y 278.000000;
  origin_z 93.7500000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1556.75000;
  origin_y 264.375000;
  origin_z 94.3750000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1058.62500;
  origin_y 296.000000;
  origin_z 103.500000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1612.37500;
  origin_y 359.875000;
  origin_z 118.500000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:5.76074219m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 717.250000;
  origin_y 272.375000;
  origin_z 125.750000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 1631.50000;
  origin_y 358.000000;
  origin_z 94.1250000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 804.000000;
  origin_y 274.875000;
  origin_z 93.6250000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1556.75000;
  origin_y 264.375000;
  origin_z 94.3750000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1108.62500;
  origin_y 297.250000;
  origin_z 102.250000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1612.37500;
  origin_y 359.875000;
  origin_z 119.250000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:5.81079102m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 726.875000;
  origin_y 272.000000;
  origin_z 117.000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 1640.75000;
  origin_y 355.125000;
  origin_z 94.7500000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 813.500000;
  origin_y 272.875000;
  origin_z 93.3750000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1556.75000;
  origin_y 264.375000;
  origin_z 94.3750000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1158.62500;
  origin_y 298.500000;
  origin_z 101.000000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1612.37500;
  origin_y 359.875000;
  origin_z 120.000000;
 }
 sound {
  channel 2;
  entity 129;
  soundnum 15; // items/itembk2.wav
  origin 696.000000 848.000000 204.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:5.86083984m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 757.000000;
  origin_y 269.625000;
  origin_z 117.875000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 1649.87500;
  origin_y 351.500000;
  origin_z 95.5000000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 823.250000;
  origin_y 271.500000;
  origin_z 93.1250000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1556.75000;
  origin_y 264.375000;
  origin_z 94.3750000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1208.75000;
  origin_y 299.625000;
  origin_z 99.7500000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1612.37500;
  origin_y 359.875000;
  origin_z 120.750000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:5.91113281m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 757.125000;
  origin_y 268.500000;
  origin_z 121.125000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 113;
  effects 2;
  origin_x 1656.37500;
  origin_y 346.000000;
  origin_z 96.0000000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 833.000000;
  origin_y 270.500000;
  origin_z 92.8750000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1556.75000;
  origin_y 264.375000;
  origin_z 94.3750000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1258.75000;
  origin_y 300.875000;
  origin_z 98.5000000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1612.37500;
  origin_y 359.875000;
  origin_z 121.500000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 4; // weapons/guncock.wav
  origin 1656.37500 346.000000 100.000000;
 }
 temp_entity {
  entitytype 2;
  origin 936.500000 303.375000 64.2500000;
 }
 temp_entity {
  entitytype 2;
  origin 1202.62500 308.125000 64.3750000;
 }
 temp_entity {
  entitytype 2;
  origin 1216.25000 308.125000 64.3750000;
 }
 temp_entity {
  entitytype 2;
  origin 1227.25000 327.250000 64.3750000;
 }
 temp_entity {
  entitytype 2;
  origin 1251.50000 321.875000 64.3750000;
 }
 temp_entity {
  entitytype 2;
  origin 1303.25000 315.000000 64.5000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:5.96118164m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 756.875000;
  origin_y 266.375000;
  origin_z 124.375000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 114;
  origin_x 1661.12500;
  origin_y 338.250000;
  origin_z 96.3750000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 842.625000;
  origin_y 268.750000;
  origin_z 92.6250000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1556.75000;
  origin_y 264.375000;
  origin_z 94.3750000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1308.75000;
  origin_y 302.125000;
  origin_z 97.3750000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1612.37500;
  origin_y 359.875000;
  origin_z 122.250000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:6.01123047m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 765.000000;
  origin_y 263.125000;
  origin_z 124.500000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 114;
  origin_x 1664.62500;
  origin_y 329.375000;
  origin_z 96.6250000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 851.625000;
  origin_y 265.625000;
  origin_z 92.3750000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1556.75000;
  origin_y 264.375000;
  origin_z 94.3750000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1358.87500;
  origin_y 303.375000;
  origin_z 96.1250000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1612.37500;
  origin_y 359.875000;
  origin_z 123.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:6.06127930m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 773.750000;
  origin_y 258.750000;
  origin_z 124.250000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 115;
  origin_x 1667.50000;
  origin_y 320.000000;
  origin_z 96.7500000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 860.500000;
  origin_y 261.500000;
  origin_z 92.1250000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1556.75000;
  origin_y 264.375000;
  origin_z 94.3750000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1408.87500;
  origin_y 304.625000;
  origin_z 94.8750000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1612.37500;
  origin_y 359.875000;
  origin_z 123.750000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:6.11132813m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 783.000000;
  origin_y 254.000000;
  origin_z 124.125000;
  angles_1 0.00000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 115;
  origin_x 1670.00000;
  origin_y 310.375000;
  origin_z 96.8750000;
  angles_1 0.00000000;
  angles_2 -167.343750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 869.625000;
  origin_y 258.625000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1556.75000;
  origin_y 264.375000;
  origin_z 94.3750000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1458.87500;
  origin_y 305.875000;
  origin_z 93.6250000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1612.37500;
  origin_y 359.875000;
  origin_z 124.500000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:6.16137695m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 792.625000;
  origin_y 252.250000;
  origin_z 123.875000;
  angles_1 0.00000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 116;
  origin_x 1673.00000;
  origin_y 301.000000;
  origin_z 97.0000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 879.250000;
  origin_y 256.875000;
  origin_z 91.7500000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1509.00000;
  origin_y 307.000000;
  origin_z 92.3750000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1612.37500;
  origin_y 360.250000;
  origin_z 126.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:6.21142578m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 802.000000;
  origin_y 252.625000;
  origin_z 123.625000;
  angles_1 0.00000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 116;
  origin_x 1676.75000;
  origin_y 292.000000;
  origin_z 97.0000000;
  angles_1 0.00000000;
  angles_2 -143.437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 888.625000;
  origin_y 256.875000;
  origin_z 91.5000000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1559.00000;
  origin_y 308.250000;
  origin_z 91.1250000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1612.25000;
  origin_y 360.625000;
  origin_z 127.500000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:6.26147461m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 811.625000;
  origin_y 254.250000;
  origin_z 123.375000;
  angles_1 0.00000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 117;
  origin_x 1679.75000;
  origin_y 282.750000;
  origin_z 96.8750000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 898.125000;
  origin_y 258.375000;
  origin_z 91.2500000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1609.00000;
  origin_y 309.500000;
  origin_z 90.0000000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 956.125000;
  origin_y 261.250000;
  origin_z 105.875000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1612.25000;
  origin_y 361.000000;
  origin_z 129.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 898.125000 258.375000 95.2500000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:6.31152344m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 820.625000;
  origin_y 253.000000;
  origin_z 123.125000;
  angles_1 0.00000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 117;
  origin_x 1683.50000;
  origin_y 273.625000;
  origin_z 96.6250000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 907.250000;
  origin_y 257.500000;
  origin_z 91.0000000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1659.12500;
  origin_y 310.750000;
  origin_z 88.7500000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1006.12500;
  origin_y 263.625000;
  origin_z 104.625000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1612.25000;
  origin_y 361.375000;
  origin_z 130.500000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:6.36157227m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 830.625000;
  origin_y 252.625000;
  origin_z 122.875000;
  angles_1 0.00000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 118;
  origin_x 1688.25000;
  origin_y 265.250000;
  origin_z 96.5000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 917.125000;
  origin_y 257.000000;
  origin_z 90.7500000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1709.12500;
  origin_y 312.000000;
  origin_z 87.5000000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1056.12500;
  origin_y 266.125000;
  origin_z 103.375000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1612.25000;
  origin_y 361.750000;
  origin_z 132.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:6.41162109m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 840.375000;
  origin_y 252.500000;
  origin_z 120.625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 118;
  origin_x 1694.12500;
  origin_y 257.625000;
  origin_z 96.2500000;
  angles_1 0.00000000;
  angles_2 -66.0937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 927.000000;
  origin_y 256.875000;
  origin_z 90.6250000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1759.12500;
  origin_y 313.250000;
  origin_z 86.2500000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1106.12500;
  origin_y 268.625000;
  origin_z 102.125000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1612.25000;
  origin_y 362.000000;
  origin_z 133.500000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:6.46191406m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 850.250000;
  origin_y 252.625000;
  origin_z 120.500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1701.25000;
  origin_y 251.250000;
  origin_z 95.7500000;
  angles_1 -1.40625000;
  angles_2 -54.8437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 936.875000;
  origin_y 256.875000;
  origin_z 90.5000000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1809.25000;
  origin_y 314.375000;
  origin_z 85.0000000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1156.12500;
  origin_y 271.000000;
  origin_z 100.875000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1612.25000;
  origin_y 362.375000;
  origin_z 135.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:6.51196289m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 859.250000;
  origin_y 254.875000;
  origin_z 120.375000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 1709.12500;
  origin_y 246.625000;
  origin_z 97.6250000;
  angles_1 -1.40625000;
  angles_2 -53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 945.875000;
  origin_y 259.000000;
  origin_z 90.3750000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1828.00000;
  origin_y 314.875000;
  origin_z 84.6250000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1206.12500;
  origin_y 273.500000;
  origin_z 99.6250000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1612.25000;
  origin_y 362.750000;
  origin_z 136.500000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 19; // player/drown1.wav
  origin 1709.12500 246.625000 101.625000;
 }
 temp_entity {
  entitytype 3;
  origin 1828.00000 314.875000 84.6250000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:6.56201172m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 868.000000;
  origin_y 258.875000;
  origin_z 120.375000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 1703.00000;
  origin_y 237.625000;
  origin_z 101.250000;
  angles_1 -1.40625000;
  angles_2 -53.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 954.625000;
  origin_y 262.750000;
  origin_z 90.3750000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1828.00000;
  origin_y 314.875000;
  origin_z 84.6250000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1256.12500;
  origin_y 276.000000;
  origin_z 98.5000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1612.25000;
  origin_y 363.125000;
  origin_z 138.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:6.61206055m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 877.375000;
  origin_y 261.625000;
  origin_z 120.250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 1699.62500;
  origin_y 230.000000;
  origin_z 104.250000;
  angles_1 -1.40625000;
  angles_2 -53.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 964.000000;
  origin_y 265.500000;
  origin_z 90.2500000;
  angles_2 1.40625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1828.00000;
  origin_y 314.875000;
  origin_z 84.6250000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1306.12500;
  origin_y 278.375000;
  origin_z 97.2500000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1612.25000;
  origin_y 363.500000;
  origin_z 139.500000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1699.62500;
  origin_y 230.000000;
  origin_z 129.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:6.66210938m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 887.000000;
  origin_y 263.625000;
  origin_z 120.250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 1699.37500;
  origin_y 222.375000;
  origin_z 107.375000;
  angles_1 -1.40625000;
  angles_2 -53.4375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 973.500000;
  origin_y 267.625000;
  origin_z 90.2500000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1828.00000;
  origin_y 314.875000;
  origin_z 84.6250000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1356.12500;
  origin_y 280.875000;
  origin_z 96.0000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1611.87500;
  origin_y 363.875000;
  origin_z 140.750000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1699.62500;
  origin_y 230.000000;
  origin_z 129.750000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:6.71215820m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 896.625000;
  origin_y 265.125000;
  origin_z 120.250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 1701.12500;
  origin_y 213.875000;
  origin_z 110.875000;
  angles_2 -60.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 983.250000;
  origin_y 269.250000;
  origin_z 90.2500000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1828.00000;
  origin_y 314.875000;
  origin_z 84.6250000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1406.12500;
  origin_y 283.375000;
  origin_z 94.7500000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1611.37500;
  origin_y 364.375000;
  origin_z 142.000000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1699.62500;
  origin_y 230.000000;
  origin_z 130.500000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:6.76220703m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 906.500000;
  origin_y 266.375000;
  origin_z 120.250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 1704.00000;
  origin_y 205.375000;
  origin_z 114.250000;
  angles_2 -59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 993.000000;
  origin_y 270.625000;
  origin_z 90.2500000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1828.00000;
  origin_y 314.875000;
  origin_z 84.6250000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1456.12500;
  origin_y 285.750000;
  origin_z 93.5000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1610.87500;
  origin_y 364.750000;
  origin_z 143.250000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1699.62500;
  origin_y 230.000000;
  origin_z 131.250000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:6.81225586m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 916.250000;
  origin_y 267.500000;
  origin_z 120.250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 1707.62500;
  origin_y 197.125000;
  origin_z 117.500000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1002.75000;
  origin_y 271.625000;
  origin_z 90.2500000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1828.00000;
  origin_y 314.875000;
  origin_z 84.6250000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1506.12500;
  origin_y 288.250000;
  origin_z 92.2500000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1610.50000;
  origin_y 365.125000;
  origin_z 144.500000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1699.62500;
  origin_y 230.000000;
  origin_z 132.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:6.86230469m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 926.125000;
  origin_y 268.375000;
  origin_z 120.250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 1711.87500;
  origin_y 189.125000;
  origin_z 120.750000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1012.62500;
  origin_y 272.500000;
  origin_z 90.2500000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1828.00000;
  origin_y 314.875000;
  origin_z 84.6250000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1556.12500;
  origin_y 290.625000;
  origin_z 91.1250000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1610.00000;
  origin_y 365.625000;
  origin_z 145.750000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1699.62500;
  origin_y 230.000000;
  origin_z 132.750000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:6.91235352m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 935.875000;
  origin_y 269.125000;
  origin_z 120.250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 1716.75000;
  origin_y 181.375000;
  origin_z 123.875000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1022.50000;
  origin_y 273.250000;
  origin_z 90.2500000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1828.00000;
  origin_y 314.875000;
  origin_z 84.6250000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1606.12500;
  origin_y 293.125000;
  origin_z 89.8750000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1609.62500;
  origin_y 366.000000;
  origin_z 147.000000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1699.62500;
  origin_y 230.000000;
  origin_z 133.500000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:6.96264648m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 945.750000;
  origin_y 269.750000;
  origin_z 120.250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 40;
  origin_x 1722.12500;
  origin_y 173.875000;
  origin_z 126.875000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1032.37500;
  origin_y 274.000000;
  origin_z 90.2500000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1828.00000;
  origin_y 314.875000;
  origin_z 84.6250000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1656.12500;
  origin_y 295.625000;
  origin_z 88.6250000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1609.12500;
  origin_y 366.375000;
  origin_z 148.250000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1699.62500;
  origin_y 230.000000;
  origin_z 134.250000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:7.01269531m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 955.500000;
  origin_y 272.500000;
  origin_z 120.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 40;
  origin_x 1727.75000;
  origin_y 166.500000;
  origin_z 129.875000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1042.12500;
  origin_y 274.500000;
  origin_z 90.2500000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1828.00000;
  origin_y 314.875000;
  origin_z 84.6250000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1706.12500;
  origin_y 298.000000;
  origin_z 87.3750000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1608.62500;
  origin_y 366.875000;
  origin_z 149.500000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1699.62500;
  origin_y 230.000000;
  origin_z 135.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:7.06274414m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 964.625000;
  origin_y 270.625000;
  origin_z 120.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1733.25000;
  origin_y 159.000000;
  origin_z 132.875000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1051.37500;
  origin_y 273.000000;
  origin_z 90.2500000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1109.37500;
  origin_y 274.500000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1756.12500;
  origin_y 300.500000;
  origin_z 86.1250000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1608.25000;
  origin_y 367.250000;
  origin_z 150.750000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1700.00000;
  origin_y 229.875000;
  origin_z 136.375000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1051.37500 273.000000 94.2500000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:7.11279297m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 973.625000;
  origin_y 267.250000;
  origin_z 120.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1737.25000;
  origin_y 151.250000;
  origin_z 136.000000;
  angles_2 -66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1060.37500;
  origin_y 269.875000;
  origin_z 90.2500000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1159.50000;
  origin_y 275.750000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1806.12500;
  origin_y 303.000000;
  origin_z 84.8750000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1607.75000;
  origin_y 367.625000;
  origin_z 152.000000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1700.37500;
  origin_y 229.750000;
  origin_z 137.750000;
 }
 sound {
  channel 2;
  entity 139;
  soundnum 15; // items/itembk2.wav
  origin -96.0000000 8.00000000 492.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:7.16284180m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 983.250000;
  origin_y 265.250000;
  origin_z 122.250000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1739.12500;
  origin_y 143.000000;
  origin_z 139.375000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1069.87500;
  origin_y 267.750000;
  origin_z 90.1250000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1209.50000;
  origin_y 276.875000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1827.50000;
  origin_y 304.000000;
  origin_z 84.3750000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1607.37500;
  origin_y 367.875000;
  origin_z 153.250000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1700.87500;
  origin_y 229.625000;
  origin_z 139.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1827.50000 304.000000 84.3750000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:7.21289063m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 992.875000;
  origin_y 263.875000;
  origin_z 122.125000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1739.12500;
  origin_y 134.500000;
  origin_z 142.750000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1079.50000;
  origin_y 266.250000;
  origin_z 90.0000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1259.62500;
  origin_y 278.125000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1827.50000;
  origin_y 304.000000;
  origin_z 84.3750000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1607.00000;
  origin_y 368.125000;
  origin_z 154.500000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1701.25000;
  origin_y 229.500000;
  origin_z 140.375000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:7.26293945m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1002.75000;
  origin_y 263.000000;
  origin_z 122.000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1738.00000;
  origin_y 125.750000;
  origin_z 146.250000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1089.37500;
  origin_y 265.375000;
  origin_z 89.8750000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1309.62500;
  origin_y 279.375000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1827.50000;
  origin_y 304.000000;
  origin_z 84.3750000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1606.62500;
  origin_y 368.375000;
  origin_z 155.750000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1701.62500;
  origin_y 229.375000;
  origin_z 141.625000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:7.31298828m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1012.62500;
  origin_y 262.500000;
  origin_z 121.750000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1737.87500;
  origin_y 116.875000;
  origin_z 149.875000;
  angles_2 -74.5312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1099.12500;
  origin_y 264.750000;
  origin_z 89.6250000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1359.75000;
  origin_y 280.625000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1827.50000;
  origin_y 304.000000;
  origin_z 84.3750000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1606.12500;
  origin_y 368.625000;
  origin_z 157.000000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1702.00000;
  origin_y 229.375000;
  origin_z 143.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:7.36303711m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1022.12500;
  origin_y 265.625000;
  origin_z 121.625000;
  angles_1 0.00000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1738.62500;
  origin_y 108.000000;
  origin_z 153.375000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1108.75000;
  origin_y 265.500000;
  origin_z 89.5000000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1409.75000;
  origin_y 281.875000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1827.50000;
  origin_y 304.000000;
  origin_z 84.3750000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1605.75000;
  origin_y 368.875000;
  origin_z 158.250000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1702.37500;
  origin_y 229.250000;
  origin_z 144.375000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:7.41308594m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1031.25000;
  origin_y 268.375000;
  origin_z 123.500000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1740.00000;
  origin_y 99.2500000;
  origin_z 157.000000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1117.87500;
  origin_y 268.125000;
  origin_z 89.2500000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1459.75000;
  origin_y 283.125000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1827.50000;
  origin_y 304.000000;
  origin_z 84.3750000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1605.37500;
  origin_y 369.125000;
  origin_z 159.500000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1702.75000;
  origin_y 229.125000;
  origin_z 145.625000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:7.46313477m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1040.00000;
  origin_y 272.500000;
  origin_z 123.125000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1741.87500;
  origin_y 90.0000000;
  origin_z 160.625000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1126.62500;
  origin_y 272.000000;
  origin_z 88.8750000;
  angles_1 0.00000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1509.87500;
  origin_y 284.250000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1827.50000;
  origin_y 304.000000;
  origin_z 84.3750000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1605.00000;
  origin_y 369.375000;
  origin_z 160.750000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1703.12500;
  origin_y 229.000000;
  origin_z 147.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 21; // player/gasp1.wav
  origin 1740.00000 99.2500000 161.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:7.51342773m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1049.37500;
  origin_y 275.125000;
  origin_z 122.750000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1136.00000;
  origin_y 274.750000;
  origin_z 88.5000000;
  angles_1 0.00000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1559.87500;
  origin_y 285.500000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1827.50000;
  origin_y 304.000000;
  origin_z 84.3750000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1604.50000;
  origin_y 369.625000;
  origin_z 162.000000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1703.50000;
  origin_y 228.875000;
  origin_z 148.250000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:7.56347656m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1059.00000;
  origin_y 279.000000;
  origin_z 122.375000;
  angles_1 1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1145.50000;
  origin_y 276.625000;
  origin_z 88.1250000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1610.00000;
  origin_y 286.750000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1827.50000;
  origin_y 304.000000;
  origin_z 84.3750000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1604.12500;
  origin_y 369.875000;
  origin_z 163.250000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1703.50000;
  origin_y 228.625000;
  origin_z 149.500000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:7.61352539m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1068.75000;
  origin_y 280.250000;
  origin_z 122.000000;
  angles_1 1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1155.25000;
  origin_y 277.875000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1660.00000;
  origin_y 288.000000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1827.50000;
  origin_y 304.000000;
  origin_z 84.3750000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1603.75000;
  origin_y 370.125000;
  origin_z 164.500000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1703.37500;
  origin_y 228.375000;
  origin_z 150.750000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:7.66357422m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1078.50000;
  origin_y 281.000000;
  origin_z 122.125000;
  angles_1 1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1165.00000;
  origin_y 278.625000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1710.12500;
  origin_y 289.250000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1603.75000;
  origin_y 370.125000;
  origin_z 164.500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1827.50000;
  origin_y 304.000000;
  origin_z 84.3750000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1703.25000;
  origin_y 228.125000;
  origin_z 152.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:7.71362305m;
 setangle 2.81250000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1088.50000;
  origin_y 281.375000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1174.87500;
  origin_y 279.125000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1760.12500;
  origin_y 290.500000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1603.37500;
  origin_y 370.375000;
  origin_z 165.750000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1703.25000;
  origin_y 227.875000;
  origin_z 153.250000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:7.76367188m;
 setangle 2.81250000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1098.37500;
  origin_y 281.625000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1184.75000;
  origin_y 279.500000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1810.25000;
  origin_y 291.625000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1602.87500;
  origin_y 370.625000;
  origin_z 167.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1703.12500;
  origin_y 227.625000;
  origin_z 154.500000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:7.81372070m;
 setangle 2.81250000 -1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1108.25000;
  origin_y 283.750000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1194.62500;
  origin_y 279.500000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1860.25000;
  origin_y 292.875000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1602.50000;
  origin_y 370.875000;
  origin_z 168.250000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1703.12500;
  origin_y 227.375000;
  origin_z 155.750000;
 }
}
block {
 camera 1.40625000 0.00000000 0.00000000;
 time 43:7.86376953m;
 setangle 2.81250000 -1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1118.12500;
  origin_y 283.625000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1204.50000;
  origin_y 279.375000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1882.12500;
  origin_y 293.375000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1602.12500;
  origin_y 371.125000;
  origin_z 169.500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1703.00000;
  origin_y 227.125000;
  origin_z 157.125000;
 }
 temp_entity {
  entitytype 3;
  origin 1882.12500 293.375000 106.250000;
 }
}
block {
 camera 1.40625000 0.00000000 0.00000000;
 time 43:7.91381836m;
 setangle 2.81250000 -1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1128.00000;
  origin_y 283.500000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1214.25000;
  origin_y 279.125000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1882.12500;
  origin_y 293.375000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1601.75000;
  origin_y 371.375000;
  origin_z 170.750000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1703.00000;
  origin_y 226.875000;
  origin_z 158.375000;
 }
}
block {
 camera 1.40625000 357.187500 0.00000000;
 time 43:7.96386719m;
 setangle 2.81250000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1137.75000;
  origin_y 281.125000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1224.12500;
  origin_y 279.000000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1882.12500;
  origin_y 293.375000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1601.25000;
  origin_y 371.625000;
  origin_z 172.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1702.87500;
  origin_y 226.625000;
  origin_z 159.625000;
 }
}
block {
 camera 1.40625000 357.187500 0.00000000;
 time 43:8.01416016m;
 setangle 2.81250000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1147.62500;
  origin_y 280.875000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1234.00000;
  origin_y 278.750000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1882.12500;
  origin_y 293.375000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1600.87500;
  origin_y 371.875000;
  origin_z 173.250000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1702.87500;
  origin_y 226.375000;
  origin_z 160.875000;
 }
}
block {
 camera 1.40625000 357.187500 0.00000000;
 time 43:8.06420898m;
 setangle 2.81250000 -1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1157.62500;
  origin_y 282.625000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1243.87500;
  origin_y 278.375000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1882.12500;
  origin_y 293.375000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1600.50000;
  origin_y 372.125000;
  origin_z 174.500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1703.00000;
  origin_y 226.250000;
  origin_z 162.125000;
 }
}
block {
 camera 1.40625000 357.187500 0.00000000;
 time 43:8.11425781m;
 setangle 1.40625000 -12.6562500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1169.75000;
  origin_y 298.750000;
  origin_z 122.125000;
  angles_1 1.40625000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1253.62500;
  origin_y 277.500000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1882.12500;
  origin_y 293.375000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1600.12500;
  origin_y 372.375000;
  origin_z 175.750000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1703.12500;
  origin_y 226.125000;
  origin_z 163.375000;
 }
}
block {
 camera 1.40625000 0.00000000 0.00000000;
 time 43:8.16430664m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1219.12500;
  origin_y 331.000000;
  origin_z 112.750000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1847.75000;
  origin_y -53.3750000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1262.37500;
  origin_y 274.500000;
  origin_z 88.0000000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1882.12500;
  origin_y 293.375000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1600.12500;
  origin_y 372.750000;
  origin_z 177.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1703.37500;
  origin_y 226.000000;
  origin_z 164.625000;
 }
}
block {
 camera 1.40625000 0.00000000 0.00000000;
 time 43:8.21435547m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1218.50000;
  origin_y 337.125000;
  origin_z 117.375000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1858.87500;
  origin_y -64.2500000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1270.50000;
  origin_y 269.750000;
  origin_z 88.0000000;
  angles_2 -50.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1882.12500;
  origin_y 293.375000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1600.12500;
  origin_y 373.125000;
  origin_z 178.250000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1703.50000;
  origin_y 225.875000;
  origin_z 165.875000;
 }
}
block {
 camera 0.00000000 345.937500 0.00000000;
 time 43:8.26440430m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1225.25000;
  origin_y 332.375000;
  origin_z 118.000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1870.12500;
  origin_y -74.8750000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1278.25000;
  origin_y 263.875000;
  origin_z 88.0000000;
  angles_2 -50.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1882.12500;
  origin_y 293.375000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1600.12500;
  origin_y 373.375000;
  origin_z 179.500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1703.62500;
  origin_y 225.750000;
  origin_z 167.125000;
 }
}
block {
 camera 0.00000000 345.937500 0.00000000;
 time 43:8.31445313m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1233.75000;
  origin_y 327.875000;
  origin_z 118.000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1881.62500;
  origin_y -85.1250000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1286.75000;
  origin_y 259.125000;
  origin_z 88.0000000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1882.12500;
  origin_y 293.375000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1600.25000;
  origin_y 373.750000;
  origin_z 180.750000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1703.87500;
  origin_y 225.625000;
  origin_z 168.375000;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 43:8.36450195m;
 setangle 0.00000000 -49.2187500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1241.12500;
  origin_y 322.875000;
  origin_z 118.000000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1893.25000;
  origin_y -95.2500000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1295.62500;
  origin_y 255.375000;
  origin_z 88.0000000;
  angles_2 -49.2187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1882.12500;
  origin_y 293.375000;
  origin_z 106.250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1704.00000;
  origin_y 225.500000;
  origin_z 169.625000;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 43:8.41455078m;
 setangle 0.00000000 -30.9375000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1231.87500;
  origin_y 299.875000;
  origin_z 118.000000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1305.00000;
  origin_y 253.125000;
  origin_z 88.0000000;
  angles_2 -30.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1704.25000;
  origin_y 225.375000;
  origin_z 170.875000;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 43:8.46459961m;
 setangle 2.81250000 -5.62500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1228.25000;
  origin_y 264.125000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1314.12500;
  origin_y 253.250000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1704.37500;
  origin_y 225.250000;
  origin_z 172.125000;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 43:8.51464844m;
 setangle 2.81250000 -5.62500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1237.50000;
  origin_y 266.375000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1323.37500;
  origin_y 255.375000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 69; // progs/s_bubble.spr
  origin_x 1704.50000;
  origin_y 225.125000;
  origin_z 173.375000;
 }
}
block {
 camera 0.00000000 327.656250 0.00000000;
 time 43:8.56494141m;
 setangle 2.81250000 -4.21875000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1246.37500;
  origin_y 267.750000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1332.50000;
  origin_y 258.750000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1704.50000;
  origin_y 225.125000;
  origin_z 173.375000;
 }
}
block {
 camera 0.00000000 327.656250 0.00000000;
 time 43:8.61499023m;
 setangle 2.81250000 -2.81250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1255.00000;
  origin_y 269.875000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1341.37500;
  origin_y 262.875000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1704.75000;
  origin_y 225.000000;
  origin_z 174.625000;
 }
}
block {
 camera 1.40625000 352.968750 0.00000000;
 time 43:8.66503906m;
 setangle 2.81250000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 6.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1263.25000;
  origin_y 270.500000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1349.87500;
  origin_y 267.750000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1704.87500;
  origin_y 224.875000;
  origin_z 175.875000;
 }
}
block {
 camera 1.40625000 355.781250 0.00000000;
 time 43:8.71508789m;
 setangle 2.81250000 0.00000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1271.50000;
  origin_y 275.875000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1358.12500;
  origin_y 273.000000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1705.00000;
  origin_y 224.750000;
  origin_z 177.125000;
 }
}
block {
 camera 1.40625000 355.781250 0.00000000;
 time 43:8.76513672m;
 setangle 2.81250000 0.00000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1279.50000;
  origin_y 281.625000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1366.12500;
  origin_y 278.625000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1705.25000;
  origin_y 224.625000;
  origin_z 178.375000;
 }
}
block {
 camera 1.40625000 0.00000000 0.00000000;
 time 43:8.81518555m;
 setangle 2.81250000 0.00000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 8.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1287.50000;
  origin_y 287.500000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1374.12500;
  origin_y 284.500000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1705.37500;
  origin_y 224.500000;
  origin_z 179.625000;
 }
}
block {
 camera 1.40625000 0.00000000 0.00000000;
 time 43:8.86523438m;
 setangle 2.81250000 0.00000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 8.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1295.25000;
  origin_y 291.375000;
  origin_z 124.250000;
  angles_1 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1381.87500;
  origin_y 290.500000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1705.50000;
  origin_y 224.375000;
  origin_z 180.875000;
 }
}
block {
 camera 1.40625000 0.00000000 0.00000000;
 time 43:8.91528320m;
 setangle 2.81250000 0.00000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 6.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1303.75000;
  origin_y 295.375000;
  origin_z 124.250000;
  angles_1 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1390.25000;
  origin_y 294.750000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 1.40625000 0.00000000 0.00000000;
 time 43:8.96533203m;
 setangle 2.81250000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1313.00000;
  origin_y 298.250000;
  origin_z 124.125000;
  angles_1 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1399.50000;
  origin_y 297.750000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 1.40625000 0.00000000 0.00000000;
 time 43:9.01538086m;
 setangle 2.81250000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1322.50000;
  origin_y 300.125000;
  origin_z 124.125000;
  angles_1 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1409.00000;
  origin_y 299.875000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 1.40625000 0.00000000 0.00000000;
 time 43:9.06567383m;
 setangle 2.81250000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1332.25000;
  origin_y 303.625000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1418.62500;
  origin_y 301.250000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 1.40625000 0.00000000 0.00000000;
 time 43:9.11572266m;
 setangle 2.81250000 -2.81250000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1342.25000;
  origin_y 308.625000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1428.50000;
  origin_y 302.125000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 1.40625000 0.00000000 0.00000000;
 time 43:9.16577148m;
 setangle 2.81250000 -2.81250000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1351.50000;
  origin_y 311.125000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1437.75000;
  origin_y 304.375000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 1.40625000 0.00000000 0.00000000;
 time 43:9.21582031m;
 setangle 2.81250000 -5.62500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1361.00000;
  origin_y 319.000000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1446.87500;
  origin_y 307.750000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 1.40625000 355.781250 0.00000000;
 time 43:9.26586914m;
 setangle 2.81250000 -9.84375000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1371.00000;
  origin_y 329.375000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1455.87500;
  origin_y 311.750000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -9.84375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 1.40625000 352.968750 0.00000000;
 time 43:9.31591797m;
 setangle 1.40625000 -11.2500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1380.25000;
  origin_y 335.750000;
  origin_z 122.125000;
  angles_1 1.40625000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1464.75000;
  origin_y 315.875000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -11.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 1.40625000 352.968750 0.00000000;
 time 43:9.36596680m;
 setangle 1.40625000 -12.6562500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 6.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1389.62500;
  origin_y 342.125000;
  origin_z 122.125000;
  angles_1 1.40625000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1473.62500;
  origin_y 320.125000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 1.40625000 348.750000 0.00000000;
 time 43:9.41601563m;
 setangle 0.00000000 -21.0937500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1402.62500;
  origin_y 358.250000;
  origin_z 120.125000;
  angles_1 0.00000000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1482.75000;
  origin_y 324.125000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -21.0937500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 1.40625000 348.750000 0.00000000;
 time 43:9.46606445m;
 setangle 0.00000000 -26.7187500 0.00000000;
 clientdata {
  vel_x 13.0000000;
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  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1415.62500;
  origin_y 369.500000;
  origin_z 120.125000;
  angles_1 0.00000000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1491.87500;
  origin_y 327.500000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -26.7187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 345.937500 0.00000000;
 time 43:9.51611328m;
 setangle 0.00000000 -28.1250000 0.00000000;
 clientdata {
  vel_x 13.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1426.00000;
  origin_y 374.375000;
  origin_z 118.000000;
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 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1501.25000;
  origin_y 330.500000;
  origin_z 88.0000000;
  angles_2 -28.1250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 331.875000 0.00000000;
 time 43:9.56616211m;
 setangle 0.00000000 -30.9375000 0.00000000;
 clientdata {
  vel_x 13.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1437.75000;
  origin_y 380.500000;
  origin_z 118.000000;
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 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1510.75000;
  origin_y 333.125000;
  origin_z 88.0000000;
  angles_2 -30.9375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 331.875000 0.00000000;
 time 43:9.61645508m;
 setangle 0.00000000 -35.1562500 0.00000000;
 clientdata {
  vel_x 13.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1451.00000;
  origin_y 387.875000;
  origin_z 118.000000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1520.37500;
  origin_y 335.125000;
  origin_z 88.0000000;
  angles_2 -35.1562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 330.468750 0.00000000;
 time 43:9.66650391m;
 setangle 0.00000000 -40.7812500 0.00000000;
 clientdata {
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  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
  ammo_shells 0;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1488.00000;
  origin_y 375.875000;
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 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1869.37500;
  origin_y -352.250000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1530.12500;
  origin_y 336.500000;
  origin_z 88.0000000;
  angles_2 -40.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 330.468750 0.00000000;
 time 43:9.71655273m;
 setangle 0.00000000 -45.0000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1503.25000;
  origin_y 375.375000;
  origin_z 106.500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1854.00000;
  origin_y -352.500000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1539.87500;
  origin_y 337.375000;
  origin_z 88.0000000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 323.437500 0.00000000;
 time 43:9.76660156m;
 setangle 0.00000000 -45.0000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1513.87500;
  origin_y 374.875000;
  origin_z 106.125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1837.37500;
  origin_y -356.625000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1549.75000;
  origin_y 337.625000;
  origin_z 88.0000000;
  angles_2 -45.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 43:9.81665039m;
 setangle 0.00000000 -45.0000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1524.12500;
  origin_y 374.500000;
  origin_z 106.000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1822.00000;
  origin_y -362.000000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1559.62500;
  origin_y 337.750000;
  origin_z 88.0000000;
  angles_2 -45.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 43:9.86669922m;
 setangle 0.00000000 -47.8125000 0.00000000;
 clientdata {
  vel_x 13.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1539.12500;
  origin_y 374.000000;
  origin_z 104.750000;
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 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1807.37500;
  origin_y -368.375000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1569.50000;
  origin_y 337.375000;
  origin_z 88.0000000;
  angles_2 -47.8125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 43:9.91674805m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 13.0000000;
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  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1551.75000;
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 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1792.25000;
  origin_y -373.500000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1579.25000;
  origin_y 336.500000;
  origin_z 88.0000000;
  angles_2 -50.6250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 43:9.96679688m;
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 clientdata {
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  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1563.75000;
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  origin_z 104.000000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 3;
  frame 11;
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  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
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  angles_3 -4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 43:10.01684570m;
 setangle 0.00000000 -60.4687500 0.00000000;
 clientdata {
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  uk_bit_b10;
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 3;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 305.156250 0.00000000;
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 setangle 0.00000000 -60.4687500 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 3;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 305.156250 0.00000000;
 time 43:10.11718750m;
 setangle 0.00000000 -61.8750000 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 3;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 298.125000 0.00000000;
 time 43:10.16723633m;
 setangle 0.00000000 -64.6875000 0.00000000;
 clientdata {
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  uk_bit_b10;
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  ammo_cells 0;
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 3;
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 }
 updateentity {
  entity 4;
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  origin_x 1627.00000;
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 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 298.125000 0.00000000;
 time 43:10.21728516m;
 setangle 0.00000000 -64.6875000 0.00000000;
 clientdata {
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  uk_bit_b10;
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  currentammo 1;
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  ammo_rockets 0;
  ammo_cells 0;
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 }
 updateentity {
  entity 1;
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  origin_x 1603.25000;
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  origin_z 116.750000;
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 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1701.00000;
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  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1636.12500;
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  origin_z 88.0000000;
  angles_2 -64.6875000;
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 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 296.718750 0.00000000;
 time 43:10.26733398m;
 setangle 0.00000000 -64.6875000 0.00000000;
 clientdata {
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  uk_bit_b10;
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  currentammo 1;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1610.87500;
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  origin_z 118.000000;
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 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1685.75000;
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  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1645.25000;
  origin_y 317.750000;
  origin_z 88.0000000;
  angles_2 -64.6875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 293.906250 0.00000000;
 time 43:10.31738281m;
 setangle 0.00000000 -67.5000000 0.00000000;
 clientdata {
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1623.87500;
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 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1670.50000;
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  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1654.37500;
  origin_y 313.750000;
  origin_z 88.0000000;
  angles_2 -67.5000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 293.906250 0.00000000;
 time 43:10.36743164m;
 setangle 0.00000000 -73.1250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
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  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1640.87500;
  origin_y 393.500000;
  origin_z 115.875000;
  angles_1 0.00000000;
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 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1655.12500;
  origin_y -396.500000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1663.12500;
  origin_y 309.375000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 293.906250 0.00000000;
 time 43:10.41748047m;
 setangle -1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -7.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1674.25000;
  origin_y 391.375000;
  origin_z 115.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1639.87500;
  origin_y -398.750000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1671.12500;
  origin_y 304.125000;
  origin_z 89.1250000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 293.906250 0.00000000;
 time 43:10.46752930m;
 setangle -1.40625000 -91.4062500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -8.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1683.75000;
  origin_y 385.250000;
  origin_z 117.125000;
  angles_1 -1.40625000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1624.75000;
  origin_y -401.500000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1678.50000;
  origin_y 298.250000;
  origin_z 91.2500000;
  angles_1 0.00000000;
  angles_2 -91.4062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 285.468750 0.00000000;
 time 43:10.51757812m;
 setangle -1.40625000 -91.4062500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -9.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1690.62500;
  origin_y 378.750000;
  origin_z 119.875000;
  angles_1 -1.40625000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1608.50000;
  origin_y -402.375000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1685.37500;
  origin_y 291.875000;
  origin_z 93.7500000;
  angles_1 0.00000000;
  angles_2 -91.4062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 267.187500 0.00000000;
 time 43:10.56762695m;
 setangle -2.81250000 -87.1875000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -9.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1690.87500;
  origin_y 372.250000;
  origin_z 120.750000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1593.12500;
  origin_y -402.875000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
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  origin_x 1692.12500;
  origin_y 285.375000;
  origin_z 96.7500000;
  angles_1 0.00000000;
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  angles_3 -4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 267.187500 0.00000000;
 time 43:10.61767578m;
 setangle -2.81250000 -75.9375000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -8.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1680.75000;
  origin_y 364.000000;
  origin_z 124.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1576.25000;
  origin_y -399.250000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1699.12500;
  origin_y 279.250000;
  origin_z 100.125000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 267.187500 0.00000000;
 time 43:10.66796875m;
 setangle -2.81250000 -75.9375000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -8.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1687.87500;
  origin_y 358.125000;
  origin_z 127.625000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1561.25000;
  origin_y -396.000000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1706.12500;
  origin_y 273.250000;
  origin_z 103.625000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 267.187500 0.00000000;
 time 43:10.71801758m;
 setangle -2.81250000 -75.9375000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -9.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1693.25000;
  origin_y 351.375000;
  origin_z 131.500000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1544.87500;
  origin_y -394.875000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1711.62500;
  origin_y 266.625000;
  origin_z 107.500000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 358.593750 282.656250 0.00000000;
 time 43:10.76806641m;
 setangle -2.81250000 -74.5312500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -10.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1695.50000;
  origin_y 343.375000;
  origin_z 135.875000;
  angles_1 -2.81250000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1527.25000;
  origin_y -399.750000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1716.25000;
  origin_y 259.250000;
  origin_z 111.875000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 358.593750 282.656250 0.00000000;
 time 43:10.81811523m;
 setangle -1.40625000 -71.7187500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -10.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1695.25000;
  origin_y 334.500000;
  origin_z 142.625000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1720.25000;
  origin_y 251.500000;
  origin_z 116.375000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1598.87500;
  origin_y 380.375000;
  origin_z 243.375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1721.12500;
  origin_y 227.250000;
  origin_z 229.625000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 358.593750 282.656250 0.00000000;
 time 43:10.86816406m;
 setangle -1.40625000 -71.7187500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -11.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1698.75000;
  origin_y 326.625000;
  origin_z 147.250000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1723.75000;
  origin_y 243.625000;
  origin_z 121.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1599.12500;
  origin_y 380.125000;
  origin_z 244.625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1721.50000;
  origin_y 227.125000;
  origin_z 230.875000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 358.593750 284.062500 0.00000000;
 time 43:10.91821289m;
 setangle -1.40625000 -71.7187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -11.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1702.00000;
  origin_y 318.500000;
  origin_z 151.875000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1727.00000;
  origin_y 235.500000;
  origin_z 125.625000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1599.50000;
  origin_y 379.875000;
  origin_z 245.875000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1722.00000;
  origin_y 227.000000;
  origin_z 232.125000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 358.593750 284.062500 0.00000000;
 time 43:10.96826172m;
 setangle 0.00000000 -71.7187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -11.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1705.00000;
  origin_y 310.500000;
  origin_z 158.750000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1599.87500;
  origin_y 379.625000;
  origin_z 247.125000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1722.50000;
  origin_y 226.875000;
  origin_z 233.375000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 286.875000 0.00000000;
 time 43:11.01831055m;
 setangle 0.00000000 -71.7187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -11.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1707.87500;
  origin_y 302.250000;
  origin_z 165.500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1600.25000;
  origin_y 379.375000;
  origin_z 248.375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1722.87500;
  origin_y 226.750000;
  origin_z 234.625000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 286.875000 0.00000000;
 time 43:11.06835938m;
 setangle 0.00000000 -73.1250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -11.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1712.62500;
  origin_y 294.500000;
  origin_z 170.000000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1735.75000;
  origin_y 210.750000;
  origin_z 139.375000;
  angles_2 -73.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1600.62500;
  origin_y 379.125000;
  origin_z 249.625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1723.37500;
  origin_y 226.500000;
  origin_z 235.875000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 286.875000 0.00000000;
 time 43:11.11840820m;
 setangle 0.00000000 -74.5312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -11.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1717.25000;
  origin_y 286.625000;
  origin_z 174.500000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1738.25000;
  origin_y 202.375000;
  origin_z 143.875000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1600.87500;
  origin_y 378.875000;
  origin_z 250.875000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1723.87500;
  origin_y 226.250000;
  origin_z 237.125000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 285.468750 0.00000000;
 time 43:11.16845703m;
 setangle 0.00000000 -74.5312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -11.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1719.62500;
  origin_y 278.125000;
  origin_z 179.000000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1740.75000;
  origin_y 194.000000;
  origin_z 148.375000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1600.75000;
  origin_y 378.625000;
  origin_z 252.125000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1724.25000;
  origin_y 226.000000;
  origin_z 238.375000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 284.062500 0.00000000;
 time 43:11.21875000m;
 setangle 0.00000000 -74.5312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -12.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1722.00000;
  origin_y 269.625000;
  origin_z 183.375000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1743.12500;
  origin_y 185.500000;
  origin_z 152.750000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1600.62500;
  origin_y 378.375000;
  origin_z 253.375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1724.75000;
  origin_y 225.750000;
  origin_z 239.625000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 284.062500 0.00000000;
 time 43:11.26879883m;
 setangle 0.00000000 -74.5312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -12.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1724.25000;
  origin_y 261.125000;
  origin_z 187.875000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1745.37500;
  origin_y 177.000000;
  origin_z 157.250000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1600.50000;
  origin_y 378.125000;
  origin_z 254.625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1725.25000;
  origin_y 225.500000;
  origin_z 240.875000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 284.062500 0.00000000;
 time 43:11.31884766m;
 setangle 0.00000000 -74.5312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -12.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1726.62500;
  origin_y 252.250000;
  origin_z 190.750000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1747.75000;
  origin_y 167.750000;
  origin_z 160.500000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1600.37500;
  origin_y 377.875000;
  origin_z 255.875000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1725.75000;
  origin_y 225.250000;
  origin_z 242.125000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 21; // player/gasp1.wav
  origin 1745.37500 177.000000 161.250000;
 }
}
block {
 camera 0.00000000 284.062500 0.00000000;
 time 43:11.36889648m;
 setangle 0.00000000 -74.5312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -13.0000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1729.12500;
  origin_y 242.625000;
  origin_z 193.125000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1750.25000;
  origin_y 158.125000;
  origin_z 162.875000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1600.25000;
  origin_y 377.625000;
  origin_z 257.125000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1726.12500;
  origin_y 225.000000;
  origin_z 243.375000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 284.062500 0.00000000;
 time 43:11.41894531m;
 setangle 0.00000000 -74.5312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -13.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1731.62500;
  origin_y 232.875000;
  origin_z 194.875000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1752.75000;
  origin_y 148.375000;
  origin_z 164.625000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1600.12500;
  origin_y 377.375000;
  origin_z 258.375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1726.62500;
  origin_y 224.750000;
  origin_z 244.750000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 284.062500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 284.062500 0.00000000;
 time 43:11.46899414m;
 setangle 0.00000000 -74.5312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -13.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1734.12500;
  origin_y 223.000000;
  origin_z 196.125000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1755.37500;
  origin_y 138.500000;
  origin_z 166.000000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1599.87500;
  origin_y 377.125000;
  origin_z 259.625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1727.12500;
  origin_y 224.500000;
  origin_z 246.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 284.062500 0.00000000;
 time 43:11.51904297m;
 setangle 0.00000000 -73.1250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -13.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1734.62500;
  origin_y 212.500000;
  origin_z 197.000000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1757.87500;
  origin_y 128.500000;
  origin_z 167.000000;
  angles_2 -73.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1599.75000;
  origin_y 376.750000;
  origin_z 260.875000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1727.62500;
  origin_y 224.250000;
  origin_z 247.250000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 284.062500 0.00000000;
 time 43:11.56909180m;
 setangle 0.00000000 -71.7187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1735.25000;
  origin_y 202.000000;
  origin_z 197.750000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1760.62500;
  origin_y 118.625000;
  origin_z 167.625000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1599.62500;
  origin_y 376.500000;
  origin_z 262.125000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1727.62500;
  origin_y 224.375000;
  origin_z 248.500000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 285.468750 0.00000000;
 time 43:11.61914062m;
 setangle 0.00000000 -70.3125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1736.12500;
  origin_y 191.375000;
  origin_z 198.250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1763.50000;
  origin_y 108.750000;
  origin_z 168.125000;
  angles_2 -70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1599.50000;
  origin_y 376.250000;
  origin_z 263.375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1727.75000;
  origin_y 224.375000;
  origin_z 249.750000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 285.468750 0.00000000;
 time 43:11.66918945m;
 setangle 0.00000000 -67.5000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1735.12500;
  origin_y 180.125000;
  origin_z 200.625000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1766.50000;
  origin_y 98.8750000;
  origin_z 166.500000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1599.00000;
  origin_y 375.875000;
  origin_z 264.625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1727.75000;
  origin_y 224.500000;
  origin_z 251.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 286.875000 0.00000000;
 time 43:11.71948242m;
 setangle 1.40625000 -63.2812500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -12.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1732.00000;
  origin_y 168.500000;
  origin_z 199.125000;
  angles_1 1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1769.50000;
  origin_y 89.5000000;
  origin_z 164.875000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1598.50000;
  origin_y 375.500000;
  origin_z 265.875000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1727.87500;
  origin_y 224.500000;
  origin_z 252.250000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 291.093750 0.00000000;
 time 43:11.76953125m;
 setangle 1.40625000 -63.2812500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -13.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1735.62500;
  origin_y 158.500000;
  origin_z 197.750000;
  angles_1 1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1772.87500;
  origin_y 80.2500000;
  origin_z 164.625000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1598.00000;
  origin_y 375.125000;
  origin_z 267.125000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1727.87500;
  origin_y 224.500000;
  origin_z 253.500000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1596.62500 -559.750000 211.375000;
 }
}
block {
 camera 0.00000000 295.312500 0.00000000;
 time 43:11.81958008m;
 setangle 1.40625000 -63.2812500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -12.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1739.75000;
  origin_y 150.000000;
  origin_z 201.250000;
  angles_1 1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1777.00000;
  origin_y 71.7500000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1597.50000;
  origin_y 374.625000;
  origin_z 268.375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1728.00000;
  origin_y 224.625000;
  origin_z 254.750000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 295.312500 0.00000000;
 time 43:11.86962891m;
 setangle 1.40625000 -61.8750000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -12.0000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1742.12500;
  origin_y 140.625000;
  origin_z 204.875000;
  angles_1 1.40625000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1781.25000;
  origin_y 62.8750000;
  origin_z 168.375000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1597.00000;
  origin_y 374.250000;
  origin_z 269.625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1728.12500;
  origin_y 224.625000;
  origin_z 256.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 295.312500 0.00000000;
 time 43:11.91967773m;
 setangle 1.40625000 -61.8750000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -11.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1746.12500;
  origin_y 132.625000;
  origin_z 203.125000;
  angles_1 1.40625000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1785.50000;
  origin_y 54.3750000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1596.50000;
  origin_y 373.875000;
  origin_z 270.875000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1728.12500;
  origin_y 224.750000;
  origin_z 257.250000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 296.718750 0.00000000;
 time 43:11.96972656m;
 setangle 1.40625000 -61.8750000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1752.87500;
  origin_y 119.000000;
  origin_z 202.250000;
  angles_1 1.40625000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1792.12500;
  origin_y 41.0000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1596.00000;
  origin_y 373.375000;
  origin_z 272.125000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1728.25000;
  origin_y 224.750000;
  origin_z 258.500000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 296.718750 0.00000000;
 time 43:12.01977539m;
 setangle 4.21875000 -139.218750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1857.12500;
  origin_y 86.1250000;
  origin_z 206.625000;
  angles_1 4.21875000;
  angles_2 -139.218750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1789.50000;
  origin_y 30.8750000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1595.50000;
  origin_y 373.000000;
  origin_z 273.375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1728.25000;
  origin_y 224.875000;
  origin_z 259.750000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 296.718750 0.00000000;
 time 43:12.06982422m;
 setangle 5.62500000 149.062500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1860.75000;
  origin_y -12.5000000;
  origin_z 208.750000;
  angles_1 5.62500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1785.00000;
  origin_y 30.5000000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 149.062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1595.00000;
  origin_y 372.625000;
  origin_z 274.625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1727.87500;
  origin_y 225.125000;
  origin_z 261.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 1682.50000 -567.500000 287.250000;
 }
}
block {
 camera 0.00000000 296.718750 0.00000000;
 time 43:12.11987305m;
 setangle 5.62500000 146.250000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1853.00000;
  origin_y -8.75000000;
  origin_z 208.750000;
  angles_1 5.62500000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1779.37500;
  origin_y 37.5000000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 146.250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1594.62500;
  origin_y 372.250000;
  origin_z 275.875000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1727.37500;
  origin_y 225.375000;
  origin_z 262.250000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 147.656250 0.00000000;
 time 43:12.16992188m;
 setangle 5.62500000 146.250000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1846.37500;
  origin_y 4.12500000;
  origin_z 208.750000;
  angles_1 5.62500000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1772.87500;
  origin_y 50.3750000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 146.250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1594.12500;
  origin_y 372.000000;
  origin_z 277.125000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1727.00000;
  origin_y 225.625000;
  origin_z 263.500000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 144.843750 0.00000000;
 time 43:12.22021484m;
 setangle 5.62500000 146.250000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1836.25000;
  origin_y 17.1250000;
  origin_z 208.750000;
  angles_1 5.62500000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1763.00000;
  origin_y 63.2500000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 146.250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1593.62500;
  origin_y 371.750000;
  origin_z 278.375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1726.62500;
  origin_y 225.875000;
  origin_z 264.750000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 144.843750 0.00000000;
 time 43:12.27026367m;
 setangle 5.62500000 146.250000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1825.62500;
  origin_y 29.0000000;
  origin_z 208.750000;
  angles_1 5.62500000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1752.25000;
  origin_y 75.2500000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 146.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1593.12500;
  origin_y 371.500000;
  origin_z 279.625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1726.12500;
  origin_y 226.125000;
  origin_z 266.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 144.843750 0.00000000;
 time 43:12.32031250m;
 setangle 5.62500000 146.250000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1814.37500;
  origin_y 40.0000000;
  origin_z 208.750000;
  angles_1 5.62500000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1741.00000;
  origin_y 86.2500000;
  origin_z 166.000000;
  angles_1 -1.40625000;
  angles_2 146.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1592.62500;
  origin_y 371.250000;
  origin_z 280.875000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1725.75000;
  origin_y 226.375000;
  origin_z 267.250000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 144.843750 0.00000000;
 time 43:12.37036133m;
 setangle 5.62500000 147.656250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 13.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1804.75000;
  origin_y 52.3750000;
  origin_z 204.750000;
  angles_1 5.62500000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1730.25000;
  origin_y 96.8750000;
  origin_z 164.000000;
  angles_1 -1.40625000;
  angles_2 147.656250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1592.12500;
  origin_y 371.000000;
  origin_z 282.125000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1725.25000;
  origin_y 226.625000;
  origin_z 268.500000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 144.843750 0.00000000;
 time 43:12.42041016m;
 setangle 5.62500000 149.062500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 10.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1797.62500;
  origin_y 62.2500000;
  origin_z 203.250000;
  angles_1 5.62500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1722.37500;
  origin_y 104.625000;
  origin_z 162.625000;
  angles_1 -1.40625000;
  angles_2 149.062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1591.75000;
  origin_y 370.750000;
  origin_z 283.375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1724.87500;
  origin_y 226.875000;
  origin_z 269.750000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 144.843750 0.00000000;
 time 43:12.47045898m;
 setangle 5.62500000 147.656250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 9.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1789.00000;
  origin_y 67.1250000;
  origin_z 202.000000;
  angles_1 5.62500000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1714.75000;
  origin_y 111.375000;
  origin_z 161.375000;
  angles_1 -1.40625000;
  angles_2 147.656250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1591.25000;
  origin_y 370.500000;
  origin_z 284.625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1724.50000;
  origin_y 227.125000;
  origin_z 271.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 147.656250 0.00000000;
 time 43:12.52050781m;
 setangle 5.62500000 144.843750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 8.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1778.87500;
  origin_y 70.0000000;
  origin_z 200.750000;
  angles_1 5.62500000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1706.87500;
  origin_y 118.000000;
  origin_z 160.000000;
  angles_1 -1.40625000;
  angles_2 144.843750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1590.75000;
  origin_y 370.250000;
  origin_z 285.875000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1724.00000;
  origin_y 227.375000;
  origin_z 272.250000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 146.250000 0.00000000;
 time 43:12.57055664m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 10.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1763.75000;
  origin_y 65.7500000;
  origin_z 197.375000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 800.000000;
  origin_y 368.000000;
  origin_z 339.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1700.87500;
  origin_y 125.500000;
  origin_z 158.875000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1590.25000;
  origin_y 370.000000;
  origin_z 287.125000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1723.62500;
  origin_y 227.625000;
  origin_z 273.500000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 11;
  origin 1843.87500 -530.000000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 4.21875000 143.437500 0.00000000;
 time 43:12.62084961m;
 setangle 4.21875000 125.156250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 11.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1748.50000;
  origin_y 64.6250000;
  origin_z 196.375000;
  angles_1 4.21875000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 800.000000;
  origin_y 352.875000;
  origin_z 336.875000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1696.75000;
  origin_y 134.125000;
  origin_z 157.750000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1589.75000;
  origin_y 369.750000;
  origin_z 288.375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1723.25000;
  origin_y 228.000000;
  origin_z 274.750000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 143.437500 0.00000000;
 time 43:12.68066406m;
 setangle 2.81250000 122.343750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 12.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1742.25000;
  origin_y 73.6250000;
  origin_z 193.000000;
  angles_1 2.81250000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 800.000000;
  origin_y 334.875000;
  origin_z 331.625000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1693.75000;
  origin_y 145.500000;
  origin_z 156.625000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1722.87500;
  origin_y 228.375000;
  origin_z 276.250000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 123.750000 0.00000000;
 time 43:12.73071289m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 13.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1737.50000;
  origin_y 81.2500000;
  origin_z 194.250000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 800.000000;
  origin_y 319.875000;
  origin_z 325.250000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1692.62500;
  origin_y 155.500000;
  origin_z 155.750000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1722.50000;
  origin_y 228.750000;
  origin_z 277.500000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 27; // misc/r_tele2.wav
  origin 1843.87500 -530.000000 280.000000;
 }
 sound {
  channel 2;
  entity 165;
  soundnum 26; // misc/r_tele1.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 1.40625000 120.937500 0.00000000;
 time 43:12.78100586m;
 setangle 5.62500000 115.312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 13.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1729.50000;
  origin_y 88.2500000;
  origin_z 195.375000;
  angles_1 5.62500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1690.37500;
  origin_y 165.375000;
  origin_z 154.750000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1722.12500;
  origin_y 229.000000;
  origin_z 278.750000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 43:12.83105469m;
 setangle 5.62500000 113.906250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 13.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1724.75000;
  origin_y 97.1250000;
  origin_z 194.250000;
  angles_1 5.62500000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1687.62500;
  origin_y 175.125000;
  origin_z 153.625000;
  angles_1 -1.40625000;
  angles_2 113.906250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1721.75000;
  origin_y 229.375000;
  origin_z 280.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 43:12.88110352m;
 setangle 5.62500000 113.906250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 13.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1721.50000;
  origin_y 106.750000;
  origin_z 193.125000;
  angles_1 5.62500000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1684.37500;
  origin_y 184.875000;
  origin_z 152.500000;
  angles_1 -1.40625000;
  angles_2 113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1721.37500;
  origin_y 229.750000;
  origin_z 281.250000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 113.906250 0.00000000;
 time 43:12.93115234m;
 setangle 5.62500000 113.906250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 13.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1717.87500;
  origin_y 116.375000;
  origin_z 192.000000;
  angles_1 5.62500000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1680.87500;
  origin_y 194.500000;
  origin_z 151.250000;
  angles_1 -1.40625000;
  angles_2 113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1721.00000;
  origin_y 230.000000;
  origin_z 282.500000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 113.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 4.21875000 112.500000 0.00000000;
 time 43:12.98120117m;
 setangle 5.62500000 113.906250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 12.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1714.12500;
  origin_y 125.875000;
  origin_z 190.750000;
  angles_1 5.62500000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1677.12500;
  origin_y 204.000000;
  origin_z 150.125000;
  angles_1 -1.40625000;
  angles_2 113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1720.62500;
  origin_y 230.375000;
  origin_z 283.750000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 112.500000 0.00000000;
 time 43:13.03125000m;
 setangle 7.03125000 115.312500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 12.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1711.87500;
  origin_y 136.500000;
  origin_z 191.625000;
  angles_1 7.03125000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1673.12500;
  origin_y 213.375000;
  origin_z 148.750000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1720.37500;
  origin_y 230.750000;
  origin_z 285.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 785.250000 224.250000 324.000000;
 }
}
block {
 camera 4.21875000 112.500000 0.00000000;
 time 43:13.08129883m;
 setangle 8.43750000 116.718750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 12.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1709.37500;
  origin_y 147.000000;
  origin_z 192.250000;
  angles_1 8.43750000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 781.500000;
  origin_y 208.625000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -66.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1668.87500;
  origin_y 222.750000;
  origin_z 147.375000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1720.25000;
  origin_y 231.000000;
  origin_z 286.250000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 112.500000 0.00000000;
 time 43:13.13134766m;
 setangle 8.43750000 116.718750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 12.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1705.00000;
  origin_y 156.250000;
  origin_z 190.750000;
  angles_1 8.43750000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 777.750000;
  origin_y 193.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1664.75000;
  origin_y 231.500000;
  origin_z 146.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1720.12500;
  origin_y 231.250000;
  origin_z 287.500000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 115.312500 0.00000000;
 time 43:13.18139648m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 12.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1698.87500;
  origin_y 164.125000;
  origin_z 189.250000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 774.625000;
  origin_y 177.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -57.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1660.50000;
  origin_y 240.375000;
  origin_z 144.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1720.00000;
  origin_y 231.500000;
  origin_z 288.750000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 115.312500 0.00000000;
 time 43:13.23144531m;
 setangle 8.43750000 113.906250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 12.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1692.75000;
  origin_y 171.875000;
  origin_z 187.750000;
  angles_1 8.43750000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 772.125000;
  origin_y 161.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1656.25000;
  origin_y 249.125000;
  origin_z 142.875000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1720.00000;
  origin_y 231.750000;
  origin_z 290.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 115.312500 0.00000000;
 time 43:13.28173828m;
 setangle 8.43750000 113.906250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 12.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1688.62500;
  origin_y 180.750000;
  origin_z 186.125000;
  angles_1 8.43750000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 774.500000;
  origin_y 142.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1652.12500;
  origin_y 257.875000;
  origin_z 141.250000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1719.87500;
  origin_y 232.000000;
  origin_z 291.250000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 43:13.33178711m;
 setangle 8.43750000 113.906250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 12.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1684.37500;
  origin_y 189.500000;
  origin_z 184.500000;
  angles_1 8.43750000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1647.87500;
  origin_y 266.625000;
  origin_z 139.625000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1719.75000;
  origin_y 232.250000;
  origin_z 292.500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 112.500000 0.00000000;
 time 43:13.38183594m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 12.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1682.12500;
  origin_y 199.125000;
  origin_z 182.750000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1719.62500;
  origin_y 232.500000;
  origin_z 293.750000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 112.500000 0.00000000;
 time 43:13.43188477m;
 setangle 8.43750000 119.531250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 12.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1683.12500;
  origin_y 210.875000;
  origin_z 181.125000;
  angles_1 8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1719.50000;
  origin_y 232.750000;
  origin_z 295.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 43:13.48193359m;
 setangle 12.6562500 139.218750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 11.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1699.12500;
  origin_y 238.875000;
  origin_z 185.625000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1719.50000;
  origin_y 233.000000;
  origin_z 296.250000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 43:13.53198242m;
 setangle 15.4687500 157.500000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 9.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1705.12500;
  origin_y 269.125000;
  origin_z 187.500000;
  angles_1 15.4687500;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 822.375000;
  origin_y 66.7500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -5.62500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 1719.37500;
  origin_y 233.250000;
  origin_z 297.500000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 118.125000 0.00000000;
 time 43:13.58203125m;
 setangle 15.4687500 157.500000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 8.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1697.50000;
  origin_y 274.750000;
  origin_z 185.000000;
  angles_1 15.4687500;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 839.125000;
  origin_y 57.6250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 156.093750 0.00000000;
 time 43:13.63208008m;
 setangle 15.4687500 157.500000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 7.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1689.50000;
  origin_y 279.750000;
  origin_z 182.375000;
  angles_1 15.4687500;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 856.625000;
  origin_y 51.0000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 156.093750 0.00000000;
 time 43:13.68212891m;
 setangle 15.4687500 158.906250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 6.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1682.00000;
  origin_y 286.125000;
  origin_z 179.625000;
  angles_1 15.4687500;
  angles_2 158.906250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 856.625000 51.0000000 324.000000;
 }
}
block {
 camera 14.0625000 156.093750 0.00000000;
 time 43:13.73217773m;
 setangle 15.4687500 164.531250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 5.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1675.75000;
  origin_y 297.875000;
  origin_z 176.875000;
  angles_1 15.4687500;
  angles_2 164.531250;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 156.093750 0.00000000;
 time 43:13.78222656m;
 setangle 14.0625000 170.156250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 4.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1669.00000;
  origin_y 308.875000;
  origin_z 172.000000;
  angles_1 14.0625000;
  angles_2 170.156250;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 163.125000 0.00000000;
 time 43:13.83251953m;
 setangle 11.2500000 177.187500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 3.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1661.87500;
  origin_y 321.375000;
  origin_z 165.250000;
  angles_1 11.2500000;
  angles_2 177.187500;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 168.750000 0.00000000;
 time 43:13.88256836m;
 setangle 8.43750000 -172.968750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1652.87500;
  origin_y 333.250000;
  origin_z 158.750000;
  angles_1 8.43750000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
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  origin 1340.00000 -544.000000 404.000000;
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 sound {
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 sound {
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 sound {
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 camera 358.593750 161.718750 0.00000000;
 time 43:18.38891602m;
 setangle -2.81250000 171.562500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 4.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 984.500000;
  origin_y 705.750000;
  origin_z 173.250000;
  angles_1 -2.81250000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 899.125000;
  origin_y 716.000000;
  origin_z 150.375000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 358.593750 167.343750 0.00000000;
 time 43:18.43896484m;
 setangle -2.81250000 174.375000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 3.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 976.625000;
  origin_y 712.125000;
  origin_z 177.375000;
  angles_1 -2.81250000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 890.750000;
  origin_y 718.250000;
  origin_z 154.500000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 358.593750 167.343750 0.00000000;
 time 43:18.48901367m;
 setangle -4.21875000 174.375000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 2.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 968.000000;
  origin_y 714.000000;
  origin_z 179.625000;
  angles_1 -4.21875000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 882.000000;
  origin_y 720.250000;
  origin_z 159.000000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 21; // player/gasp1.wav
  origin 890.750000 718.250000 158.500000;
 }
}
block {
 camera 358.593750 172.968750 0.00000000;
 time 43:18.53906250m;
 setangle -4.21875000 174.375000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 2.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 959.125000;
  origin_y 715.500000;
  origin_z 184.125000;
  angles_1 -4.21875000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 873.000000;
  origin_y 721.875000;
  origin_z 163.375000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 357.187500 172.968750 0.00000000;
 time 43:18.58935547m;
 setangle -4.21875000 174.375000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 950.125000;
  origin_y 716.875000;
  origin_z 188.625000;
  angles_1 -4.21875000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 864.000000;
  origin_y 723.250000;
  origin_z 167.875000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 357.187500 172.968750 0.00000000;
 time 43:18.63940430m;
 setangle -1.40625000 174.375000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 941.375000;
  origin_y 718.125000;
  origin_z 197.375000;
  angles_1 -1.40625000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 855.125000;
  origin_y 724.500000;
  origin_z 172.375000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 357.187500 172.968750 0.00000000;
 time 43:18.68945312m;
 setangle -1.40625000 174.375000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 932.500000;
  origin_y 719.250000;
  origin_z 201.750000;
  angles_1 -1.40625000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 847.000000;
  origin_y 725.625000;
  origin_z 176.500000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 time 43:18.73950195m;
 setangle -1.40625000 174.375000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 920.125000;
  origin_y 720.625000;
  origin_z 205.375000;
  angles_1 -1.40625000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 835.375000;
  origin_y 727.000000;
  origin_z 182.250000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 time 43:18.78955078m;
 setangle -1.40625000 175.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 907.125000;
  origin_y 724.250000;
  origin_z 212.625000;
  angles_1 -1.40625000;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 822.125000;
  origin_y 728.500000;
  origin_z 188.875000;
  angles_1 0.00000000;
  angles_2 175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 time 43:18.83959961m;
 setangle 0.00000000 -180.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 894.125000;
  origin_y 729.625000;
  origin_z 194.250000;
  angles_1 0.00000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 808.625000;
  origin_y 729.500000;
  origin_z 195.625000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 time 43:18.88964844m;
 setangle 0.00000000 -175.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 877.875000;
  origin_y 734.375000;
  origin_z 230.250000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 795.000000;
  origin_y 730.125000;
  origin_z 202.500000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 180.000000 0.00000000;
 time 43:18.93969727m;
 setangle 0.00000000 -172.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 866.500000;
  origin_y 738.750000;
  origin_z 237.875000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 778.875000;
  origin_y 730.125000;
  origin_z 205.875000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 795.000000 730.125000 206.500000;
 }
}
block {
 camera 0.00000000 180.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 180.000000 0.00000000;
 time 43:18.98974609m;
 setangle 0.00000000 -172.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 850.375000;
  origin_y 738.625000;
  origin_z 239.375000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 762.750000;
  origin_y 730.000000;
  origin_z 207.375000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 182.812500 0.00000000;
 time 43:19.03979492m;
 setangle 0.00000000 -171.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 834.000000;
  origin_y 740.750000;
  origin_z 238.750000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 746.625000;
  origin_y 730.000000;
  origin_z 206.750000;
  angles_2 -171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 0.00000000 182.812500 0.00000000;
 print "Match ends in ";
 print "16";
 print " minutes\n";
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 43:19.09008789m;
 setangle 2.81250000 -160.312500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 813.875000;
  origin_y 757.500000;
  origin_z 242.625000;
  angles_1 2.81250000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 730.625000;
  origin_y 730.000000;
  origin_z 204.125000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 187.031250 0.00000000;
 time 43:19.14013672m;
 setangle 5.62500000 -136.406250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 779.125000;
  origin_y 788.625000;
  origin_z 242.375000;
  angles_1 5.62500000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 714.500000;
  origin_y 729.875000;
  origin_z 200.000000;
  angles_1 -1.40625000;
  angles_2 -136.406250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 32; // weapons/pkup.wav
  origin 714.500000 729.875000 204.000000;
 }
}
block {
 camera 0.00000000 187.031250 0.00000000;
 time 43:19.19018555m;
 setangle 4.21875000 -99.8437500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 722.625000;
  origin_y 808.875000;
  origin_z 238.625000;
  angles_1 4.21875000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 705.625000;
  origin_y 723.000000;
  origin_z 200.000000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 1.40625000 198.281250 0.00000000;
 time 43:19.24023438m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 709.750000;
  origin_y 798.250000;
  origin_z 238.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 703.250000;
  origin_y 711.000000;
  origin_z 200.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 2.81250000 258.750000 0.00000000;
 time 43:19.29028320m;
 setangle 2.81250000 -92.8125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 712.750000;
  origin_y 782.500000;
  origin_z 236.500000;
  angles_1 2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 706.250000;
  origin_y 694.875000;
  origin_z 200.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 43:19.34033203m;
 setangle 2.81250000 -92.8125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 714.875000;
  origin_y 766.250000;
  origin_z 236.500000;
  angles_1 2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 708.375000;
  origin_y 678.750000;
  origin_z 200.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 43:19.39038086m;
 setangle 2.81250000 -92.8125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 716.375000;
  origin_y 750.000000;
  origin_z 236.500000;
  angles_1 2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 709.875000;
  origin_y 662.500000;
  origin_z 200.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 1.40625000 265.781250 0.00000000;
 time 43:19.44042969m;
 setangle 2.81250000 -95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 721.375000;
  origin_y 733.375000;
  origin_z 236.500000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 710.625000;
  origin_y 646.250000;
  origin_z 216.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 1.40625000 265.781250 0.00000000;
 time 43:19.49047852m;
 setangle 8.43750000 -95.6250000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 716.000000;
  origin_y 714.125000;
  origin_z 261.000000;
  angles_1 8.43750000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 705.500000;
  origin_y 628.125000;
  origin_z 216.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 1.40625000 262.968750 0.00000000;
 time 43:19.54052734m;
 setangle 8.43750000 -95.6250000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 709.500000;
  origin_y 697.500000;
  origin_z 261.000000;
  angles_1 8.43750000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 698.875000;
  origin_y 611.375000;
  origin_z 232.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 7.03125000 262.968750 0.00000000;
 time 43:19.59057617m;
 setangle 8.43750000 -95.6250000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 701.875000;
  origin_y 682.000000;
  origin_z 277.000000;
  angles_1 8.43750000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 691.250000;
  origin_y 595.875000;
  origin_z 232.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 7.03125000 262.968750 0.00000000;
 time 43:19.64086914m;
 setangle 8.43750000 -95.6250000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 693.375000;
  origin_y 667.500000;
  origin_z 277.000000;
  angles_1 8.43750000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 682.750000;
  origin_y 581.375000;
  origin_z 248.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 7.03125000 262.968750 0.00000000;
 time 43:19.69091797m;
 setangle 8.43750000 -95.6250000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 686.125000;
  origin_y 652.250000;
  origin_z 293.000000;
  angles_1 8.43750000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 675.500000;
  origin_y 566.125000;
  origin_z 248.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 7.03125000 262.968750 0.00000000;
 time 43:19.74096680m;
 setangle 8.43750000 -95.6250000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 679.875000;
  origin_y 636.750000;
  origin_z 293.000000;
  angles_1 8.43750000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 669.375000;
  origin_y 550.750000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 7.03125000 262.968750 0.00000000;
 time 43:19.79101562m;
 setangle 8.43750000 -99.8437500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 680.750000;
  origin_y 620.500000;
  origin_z 309.000000;
  angles_1 8.43750000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 663.750000;
  origin_y 535.500000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 7.03125000 262.968750 0.00000000;
 time 43:19.84106445m;
 setangle 8.43750000 -106.875000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 681.375000;
  origin_y 602.625000;
  origin_z 309.000000;
  angles_1 8.43750000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 654.125000;
  origin_y 520.250000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 7.03125000 262.968750 0.00000000;
 time 43:19.89111328m;
 setangle 8.43750000 -113.906250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 679.875000;
  origin_y 584.875000;
  origin_z 309.000000;
  angles_1 8.43750000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 642.750000;
  origin_y 506.375000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -113.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 7.03125000 251.718750 0.00000000;
 time 43:19.94116211m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 688.750000;
  origin_y 556.250000;
  origin_z 309.000000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 627.500000;
  origin_y 495.000000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 7.03125000 244.687500 0.00000000;
 time 43:19.99121094m;
 setangle 8.43750000 -136.406250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 675.875000;
  origin_y 543.875000;
  origin_z 309.000000;
  angles_1 8.43750000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 611.625000;
  origin_y 485.750000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -136.406250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 244.687500 0.00000000;
 time 43:20.04125977m;
 setangle 8.43750000 -136.406250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 660.000000;
  origin_y 536.500000;
  origin_z 309.000000;
  angles_1 8.43750000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 595.750000;
  origin_y 478.250000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -136.406250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 43:20.09130859m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 642.750000;
  origin_y 531.875000;
  origin_z 309.000000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 580.000000;
  origin_y 472.125000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 222.187500 0.00000000;
 time 43:20.14160156m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 626.000000;
  origin_y 526.000000;
  origin_z 309.000000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 564.750000;
  origin_y 464.625000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 222.187500 0.00000000;
 time 43:20.19165039m;
 setangle 8.43750000 -127.968750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 605.250000;
  origin_y 522.875000;
  origin_z 309.000000;
  angles_1 8.43750000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 550.250000;
  origin_y 455.875000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 43:20.24169922m;
 setangle 11.2500000 -123.750000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 586.000000;
  origin_y 516.125000;
  origin_z 313.250000;
  angles_1 11.2500000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 536.625000;
  origin_y 445.875000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 230.625000 0.00000000;
 time 43:20.29174805m;
 setangle 11.2500000 -120.937500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 569.750000;
  origin_y 507.500000;
  origin_z 313.250000;
  angles_1 11.2500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 523.875000;
  origin_y 435.000000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 234.843750 0.00000000;
 time 43:20.34179688m;
 setangle 11.2500000 -108.281250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 541.125000;
  origin_y 503.000000;
  origin_z 313.250000;
  angles_1 11.2500000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 512.125000;
  origin_y 422.125000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -108.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 234.843750 0.00000000;
 time 43:20.39184570m;
 setangle 11.2500000 -98.4375000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 516.750000;
  origin_y 492.250000;
  origin_z 313.250000;
  angles_1 11.2500000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 502.125000;
  origin_y 407.625000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 237.656250 0.00000000;
 time 43:20.44189453m;
 setangle 8.43750000 -92.8125000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 500.125000;
  origin_y 478.625000;
  origin_z 309.000000;
  angles_1 8.43750000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 493.750000;
  origin_y 392.125000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 237.656250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 260.156250 0.00000000;
 time 43:20.49194336m;
 setangle 5.62500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 488.750000;
  origin_y 463.500000;
  origin_z 304.750000;
  angles_1 5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 488.750000;
  origin_y 376.125000;
  origin_z 264.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 265.781250 0.00000000;
 time 43:20.54199219m;
 setangle 5.62500000 -87.1875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 483.750000;
  origin_y 447.375000;
  origin_z 304.750000;
  angles_1 5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 485.875000;
  origin_y 360.125000;
  origin_z 275.500000;
  angles_1 -1.40625000;
  angles_2 -87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 488.750000 376.125000 268.000000;
 }
}
block {
 camera 7.03125000 265.781250 0.00000000;
 time 43:20.59204102m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 480.875000;
  origin_y 431.500000;
  origin_z 325.625000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 483.125000;
  origin_y 344.000000;
  origin_z 285.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 4.21875000 270.000000 0.00000000;
 time 43:20.64208984m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 478.125000;
  origin_y 415.375000;
  origin_z 333.125000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 480.250000;
  origin_y 327.875000;
  origin_z 292.500000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 43:20.69238281m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 477.375000;
  origin_y 399.375000;
  origin_z 338.625000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 477.375000;
  origin_y 311.750000;
  origin_z 298.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 43:20.74243164m;
 setangle 2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 474.500000;
  origin_y 383.375000;
  origin_z 340.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 474.500000;
  origin_y 295.625000;
  origin_z 301.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 43:20.79248047m;
 setangle 2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 471.750000;
  origin_y 367.375000;
  origin_z 341.500000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 471.750000;
  origin_y 279.625000;
  origin_z 303.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 43:20.84252930m;
 setangle 2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 468.875000;
  origin_y 351.250000;
  origin_z 340.875000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 468.875000;
  origin_y 263.500000;
  origin_z 302.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 1.40625000 270.000000 0.00000000;
 time 43:20.89257812m;
 setangle 2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 466.000000;
  origin_y 335.125000;
  origin_z 338.375000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 466.000000;
  origin_y 247.375000;
  origin_z 299.875000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 1.40625000 270.000000 0.00000000;
 time 43:20.94262695m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 463.250000;
  origin_y 318.875000;
  origin_z 336.000000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 463.250000;
  origin_y 231.250000;
  origin_z 295.375000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 1.40625000 270.000000 0.00000000;
 time 43:20.99267578m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 458.250000;
  origin_y 302.750000;
  origin_z 329.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 460.375000;
  origin_y 215.250000;
  origin_z 288.875000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 1.40625000 270.000000 0.00000000;
 time 43:21.04272461m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 455.375000;
  origin_y 286.625000;
  origin_z 320.875000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 457.500000;
  origin_y 199.125000;
  origin_z 280.250000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 43:21.09277344m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 452.500000;
  origin_y 270.500000;
  origin_z 310.375000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 454.625000;
  origin_y 183.000000;
  origin_z 269.750000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 43:21.14306641m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 449.750000;
  origin_y 254.375000;
  origin_z 297.875000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 451.875000;
  origin_y 166.875000;
  origin_z 257.125000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 43:21.19311523m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 446.875000;
  origin_y 238.375000;
  origin_z 283.250000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 449.000000;
  origin_y 150.750000;
  origin_z 242.625000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 43:21.24316406m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  vel_z -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 444.000000;
  origin_y 222.250000;
  origin_z 266.750000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 446.125000;
  origin_y 134.750000;
  origin_z 226.125000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 43:21.29321289m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 441.125000;
  origin_y 206.125000;
  origin_z 248.125000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 443.375000;
  origin_y 118.625000;
  origin_z 207.500000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 43:21.34326172m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  vel_z -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 438.375000;
  origin_y 190.000000;
  origin_z 227.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 440.500000;
  origin_y 102.500000;
  origin_z 186.875000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 43:21.39331055m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 437.625000;
  origin_y 174.375000;
  origin_z 198.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 437.625000;
  origin_y 86.3750000;
  origin_z 164.375000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 43:21.44335938m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  vel_z -28.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 434.750000;
  origin_y 158.250000;
  origin_z 173.875000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 434.875000;
  origin_y 71.0000000;
  origin_z 142.625000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 437.625000 86.3750000 168.375000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:21.49340820m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -15.0000000;
  vel_z -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 432.750000;
  origin_y 146.625000;
  origin_z 157.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 432.875000;
  origin_y 66.1250000;
  origin_z 137.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 55; // player/h2ojump.wav
  origin 432.875000 66.1250000 141.000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:21.54345703m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 431.375000;
  origin_y 147.750000;
  origin_z 169.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 431.500000;
  origin_y 62.0000000;
  origin_z 139.625000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:21.59350586m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -11.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 428.375000;
  origin_y 141.000000;
  origin_z 173.750000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 430.625000;
  origin_y 55.6250000;
  origin_z 143.625000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:21.64355469m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 427.875000;
  origin_y 133.250000;
  origin_z 179.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 430.125000;
  origin_y 47.8750000;
  origin_z 148.500000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:21.69360352m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 427.625000;
  origin_y 125.750000;
  origin_z 182.375000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 429.875000;
  origin_y 40.0000000;
  origin_z 153.500000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 1209.00000 -1154.87500 444.000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 43:21.74389648m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 427.625000;
  origin_y 117.875000;
  origin_z 187.500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 429.750000;
  origin_y 32.1250000;
  origin_z 158.500000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 43:21.79394531m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 427.625000;
  origin_y 110.000000;
  origin_z 192.500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 429.750000;
  origin_y 23.7500000;
  origin_z 163.750000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 43:21.84399414m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 427.750000;
  origin_y 101.750000;
  origin_z 197.875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 429.875000;
  origin_y 15.5000000;
  origin_z 169.000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 43:21.89404297m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 427.875000;
  origin_y 93.5000000;
  origin_z 203.125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 430.000000;
  origin_y 8.12500000;
  origin_z 173.625000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 43:21.94409180m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -17.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 428.125000;
  origin_y 82.1250000;
  origin_z 207.375000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 430.250000;
  origin_y -2.12500000;
  origin_z 180.125000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 43:21.99414062m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 428.500000;
  origin_y 69.7500000;
  origin_z 215.375000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 430.625000;
  origin_y -14.5000000;
  origin_z 187.875000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 43:22.04418945m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 431.000000;
  origin_y 57.3750000;
  origin_z 224.125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 431.000000;
  origin_y -27.2500000;
  origin_z 196.000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 43:22.09423828m;
 setangle -1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 433.250000;
  origin_y 44.5000000;
  origin_z 228.125000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 431.125000;
  origin_y -40.1250000;
  origin_z 204.125000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:22.14428711m;
 setangle -1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 433.250000;
  origin_y 31.5000000;
  origin_z 236.250000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 431.000000;
  origin_y -53.6250000;
  origin_z 212.625000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 431.125000 -40.1250000 208.125000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:22.19433594m;
 setangle -1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 433.000000;
  origin_y 18.1250000;
  origin_z 245.125000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 430.875000;
  origin_y -67.2500000;
  origin_z 221.250000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:22.24438477m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 430.750000;
  origin_y 4.62500000;
  origin_z 258.125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 430.750000;
  origin_y -81.0000000;
  origin_z 229.875000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:22.29467773m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 428.625000;
  origin_y -9.00000000;
  origin_z 266.750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 430.750000;
  origin_y -94.6250000;
  origin_z 238.500000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:22.34472656m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 428.750000;
  origin_y -22.6250000;
  origin_z 275.375000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 430.875000;
  origin_y -108.250000;
  origin_z 247.125000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:22.39477539m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 429.000000;
  origin_y -36.3750000;
  origin_z 284.000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 431.125000;
  origin_y -122.000000;
  origin_z 255.625000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 43:22.44482422m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 429.250000;
  origin_y -50.0000000;
  origin_z 292.625000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 431.375000;
  origin_y -135.625000;
  origin_z 264.250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 43:22.49487305m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 429.625000;
  origin_y -63.6250000;
  origin_z 301.250000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 431.750000;
  origin_y -149.250000;
  origin_z 272.875000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 43:22.54492188m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 430.125000;
  origin_y -77.3750000;
  origin_z 309.750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 432.250000;
  origin_y -163.000000;
  origin_z 281.500000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 43:22.59497070m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 430.500000;
  origin_y -91.0000000;
  origin_z 318.375000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 432.625000;
  origin_y -176.625000;
  origin_z 290.125000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 43:22.64501953m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 431.000000;
  origin_y -104.625000;
  origin_z 327.000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 433.125000;
  origin_y -190.250000;
  origin_z 298.750000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 43:22.69506836m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 431.500000;
  origin_y -118.375000;
  origin_z 335.625000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 433.750000;
  origin_y -204.000000;
  origin_z 307.375000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 43:22.74511719m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 432.125000;
  origin_y -132.000000;
  origin_z 344.250000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 434.250000;
  origin_y -217.625000;
  origin_z 316.000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 43:22.79541016m;
 setangle 1.40625000 -101.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 452.750000;
  origin_y -148.125000;
  origin_z 357.250000;
  angles_1 1.40625000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 433.500000;
  origin_y -233.875000;
  origin_z 324.000000;
  angles_1 0.00000000;
  angles_2 -101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 43:22.84545898m;
 setangle 5.62500000 -140.625000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 495.750000;
  origin_y -197.750000;
  origin_z 364.750000;
  angles_1 5.62500000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 426.875000;
  origin_y -251.500000;
  origin_z 324.000000;
  angles_1 -1.40625000;
  angles_2 -140.625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 43:22.89550781m;
 setangle 7.03125000 -153.281250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 496.500000;
  origin_y -231.000000;
  origin_z 365.000000;
  angles_1 7.03125000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 421.250000;
  origin_y -266.500000;
  origin_z 324.000000;
  angles_1 -1.40625000;
  angles_2 -153.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 4.21875000 217.968750 0.00000000;
 time 43:22.94555664m;
 setangle 7.03125000 -174.375000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 500.500000;
  origin_y -275.250000;
  origin_z 366.875000;
  angles_1 7.03125000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 413.750000;
  origin_y -281.625000;
  origin_z 324.000000;
  angles_1 -1.40625000;
  angles_2 -174.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 205.312500 0.00000000;
 time 43:22.99560547m;
 setangle 8.43750000 149.062500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 475.500000;
  origin_y -337.875000;
  origin_z 369.000000;
  angles_1 8.43750000;
  angles_2 149.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 400.000000;
  origin_y -295.125000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 149.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 205.312500 0.00000000;
 time 43:23.04565430m;
 setangle 8.43750000 143.437500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 457.250000;
  origin_y -358.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 386.375000;
  origin_y -308.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 184.218750 0.00000000;
 time 43:23.09570312m;
 setangle 8.43750000 137.812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 436.000000;
  origin_y -376.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 370.375000;
  origin_y -319.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 184.218750 0.00000000;
 time 43:23.14575195m;
 setangle 8.43750000 135.000000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 414.500000;
  origin_y -382.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 351.750000;
  origin_y -322.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 142.031250 0.00000000;
 time 43:23.19580078m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x -25.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 393.250000;
  origin_y -381.625000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 331.750000;
  origin_y -320.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 43:23.24584961m;
 setangle 7.03125000 132.187500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 373.375000;
  origin_y -378.500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 313.250000;
  origin_y -315.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 43:23.29589844m;
 setangle 5.62500000 129.375000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 353.250000;
  origin_y -375.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 296.250000;
  origin_y -309.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 43:23.34619141m;
 setangle 4.21875000 129.375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 337.625000;
  origin_y -367.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 280.500000;
  origin_y -301.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 43:23.39624023m;
 setangle 2.81250000 125.156250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 318.000000;
  origin_y -363.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 265.625000;
  origin_y -292.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 127.968750 0.00000000;
 time 43:23.44628906m;
 setangle 0.00000000 112.500000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 291.875000;
  origin_y -358.125000;
  origin_z 350.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 256.250000;
  origin_y -277.625000;
  origin_z 320.000000;
  angles_2 112.500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 127.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 1.40625000 123.750000 0.00000000;
 time 43:23.49633789m;
 setangle 0.00000000 112.500000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 286.375000;
  origin_y -339.625000;
  origin_z 350.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 250.750000;
  origin_y -259.125000;
  origin_z 328.000000;
  angles_2 112.500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 123.750000 0.00000000;
 time 43:23.54638672m;
 setangle 0.00000000 111.093750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 281.125000;
  origin_y -322.375000;
  origin_z 358.000000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 247.375000;
  origin_y -241.125000;
  origin_z 328.000000;
  angles_2 111.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 43:23.59643555m;
 setangle 0.00000000 112.500000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 281.375000;
  origin_y -304.250000;
  origin_z 358.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 245.625000;
  origin_y -223.750000;
  origin_z 328.000000;
  angles_2 112.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 109.687500 0.00000000;
 time 43:23.64648438m;
 setangle 0.00000000 112.500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 280.875000;
  origin_y -287.375000;
  origin_z 358.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 245.250000;
  origin_y -206.875000;
  origin_z 328.000000;
  angles_2 112.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 109.687500 0.00000000;
 time 43:23.69653320m;
 setangle 0.00000000 116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 287.000000;
  origin_y -268.125000;
  origin_z 355.750000;
  angles_1 0.00000000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 245.500000;
  origin_y -190.500000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 43:23.74658203m;
 setangle 0.00000000 123.750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 296.500000;
  origin_y -246.125000;
  origin_z 351.750000;
  angles_1 0.00000000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 245.875000;
  origin_y -174.125000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 123.750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 115.312500 0.00000000;
 time 43:23.79663086m;
 setangle 0.00000000 126.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 300.250000;
  origin_y -227.125000;
  origin_z 345.750000;
  angles_1 0.00000000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 246.125000;
  origin_y -157.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 115.312500 0.00000000;
 time 43:23.84692383m;
 setangle 0.00000000 129.375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 302.875000;
  origin_y -207.250000;
  origin_z 347.375000;
  angles_1 0.00000000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 246.375000;
  origin_y -141.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 122.343750 0.00000000;
 time 43:23.89697266m;
 setangle 0.00000000 132.187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 302.625000;
  origin_y -184.750000;
  origin_z 345.750000;
  angles_1 0.00000000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 246.375000;
  origin_y -125.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 43:23.94702148m;
 setangle 0.00000000 136.406250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 302.125000;
  origin_y -160.375000;
  origin_z 345.875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 246.000000;
  origin_y -109.625000;
  origin_z 320.000000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 43:23.99707031m;
 setangle 0.00000000 137.812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 301.625000;
  origin_y -142.125000;
  origin_z 345.375000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 245.250000;
  origin_y -93.5000000;
  origin_z 320.000000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 43:24.04711914m;
 setangle -1.40625000 144.843750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 300.750000;
  origin_y -115.375000;
  origin_z 340.125000;
  angles_1 -1.40625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 243.750000;
  origin_y -77.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 43:24.09716797m;
 setangle -1.40625000 147.656250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 300.000000;
  origin_y -96.2500000;
  origin_z 340.000000;
  angles_1 -1.40625000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 241.500000;
  origin_y -61.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 136.406250 0.00000000;
 time 43:24.14721680m;
 setangle -1.40625000 149.062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 299.250000;
  origin_y -79.6250000;
  origin_z 340.500000;
  angles_1 -1.40625000;
  angles_2 149.062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 238.625000;
  origin_y -45.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 146.250000 0.00000000;
 time 43:24.19726562m;
 setangle -1.40625000 150.468750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 298.625000;
  origin_y -63.3750000;
  origin_z 341.125000;
  angles_1 -1.40625000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 235.125000;
  origin_y -29.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 146.250000 0.00000000;
 time 43:24.24731445m;
 setangle -4.21875000 160.312500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 297.375000;
  origin_y -35.6250000;
  origin_z 337.250000;
  angles_1 -4.21875000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 230.500000;
  origin_y -13.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 43:24.29736328m;
 setangle -11.2500000 177.187500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 298.375000;
  origin_y 0.750000000;
  origin_z 329.000000;
  angles_1 -11.2500000;
  angles_2 177.187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 226.875000;
  origin_y 2.50000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 177.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 43:24.34741211m;
 setangle -15.4687500 -175.781250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 299.000000;
  origin_y 22.1250000;
  origin_z 324.000000;
  angles_1 -15.4687500;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 223.875000;
  origin_y 18.3750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -175.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 158.906250 0.00000000;
 time 43:24.39770508m;
 setangle -25.3125000 -157.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 290.875000;
  origin_y 44.2500000;
  origin_z 313.750000;
  angles_1 -25.3125000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 220.375000;
  origin_y 34.1250000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 -157.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 896.125000 -459.125000 436.000000;
 }
}
block {
 camera 345.937500 182.812500 0.00000000;
 time 43:24.44775391m;
 setangle -26.7187500 -154.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 283.750000;
  origin_y 62.2500000;
  origin_z 313.000000;
  angles_1 -26.7187500;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 216.375000;
  origin_y 49.8750000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 345.937500 182.812500 0.00000000;
 time 43:24.49780273m;
 setangle -28.1250000 -153.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 276.625000;
  origin_y 78.3750000;
  origin_z 312.250000;
  angles_1 -28.1250000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 211.750000;
  origin_y 65.3750000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 334.687500 203.906250 0.00000000;
 time 43:24.54785156m;
 setangle -28.1250000 -147.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 269.000000;
  origin_y 99.6250000;
  origin_z 312.250000;
  angles_1 -28.1250000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 206.375000;
  origin_y 80.7500000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 334.687500 203.906250 0.00000000;
 time 43:24.59790039m;
 setangle -28.1250000 -146.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 262.750000;
  origin_y 116.375000;
  origin_z 312.250000;
  angles_1 -28.1250000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 203.750000;
  origin_y 98.2500000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 333.281250 205.312500 0.00000000;
 time 43:24.64794922m;
 setangle -28.1250000 -140.625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 256.250000;
  origin_y 139.375000;
  origin_z 312.250000;
  angles_1 -28.1250000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 202.125000;
  origin_y 115.000000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 333.281250 205.312500 0.00000000;
 time 43:24.69799805m;
 setangle -25.3125000 -135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 252.875000;
  origin_y 165.750000;
  origin_z 313.750000;
  angles_1 -25.3125000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 201.000000;
  origin_y 131.125000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 -135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 333.281250 212.343750 0.00000000;
 time 43:24.74804688m;
 setangle -22.5000000 -129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 251.375000;
  origin_y 189.500000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 200.125000;
  origin_y 147.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 895.750000 -335.875000 471.875000;
 }
}
block {
 camera 336.093750 225.000000 0.00000000;
 time 43:24.79809570m;
 setangle -22.5000000 -127.968750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 249.125000;
  origin_y 206.750000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 194.000000;
  origin_y 164.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 336.093750 225.000000 0.00000000;
 time 43:24.84814453m;
 setangle -21.0937500 -126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 243.125000;
  origin_y 227.500000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 -126.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 186.500000;
  origin_y 180.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 338.906250 229.218750 0.00000000;
 time 43:24.89843750m;
 setangle -19.6875000 -125.156250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 235.500000;
  origin_y 246.875000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 180.375000;
  origin_y 193.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -125.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 340.312500 232.031250 0.00000000;
 time 43:24.94848633m;
 setangle -8.43750000 -105.468750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 200.750000;
  origin_y 286.875000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 175.500000;
  origin_y 203.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 340.312500 232.031250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 340.312500 232.031250 0.00000000;
 time 43:24.99853516m;
 setangle -4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 167.375000;
  origin_y 299.625000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 171.750000;
  origin_y 212.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 352.968750 253.125000 0.00000000;
 time 43:25.04858398m;
 setangle 1.40625000 -33.7500000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 96.7500000;
  origin_y 269.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 168.625000;
  origin_y 218.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 272.812500 0.00000000;
 time 43:25.09863281m;
 setangle 8.43750000 5.62500000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 88.0000000;
  origin_y 214.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 174.125000;
  origin_y 225.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 272.812500 0.00000000;
 time 43:25.14868164m;
 setangle 8.43750000 5.62500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 100.375000;
  origin_y 220.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 186.500000;
  origin_y 231.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 4.21875000 0.00000000;
 time 43:25.19873047m;
 setangle 8.43750000 5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 115.875000;
  origin_y 225.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 201.875000;
  origin_y 236.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 4.21875000 0.00000000;
 time 43:25.24877930m;
 setangle 8.43750000 5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 131.375000;
  origin_y 230.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 217.500000;
  origin_y 241.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 4.21875000 0.00000000;
 time 43:25.29882812m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 146.875000;
  origin_y 236.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 233.125000;
  origin_y 245.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 4.21875000 0.00000000;
 time 43:25.34887695m;
 setangle 8.43750000 5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 162.750000;
  origin_y 238.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 239.875000;
  origin_y 249.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 2.81250000 0.00000000;
 time 43:25.39892578m;
 setangle 8.43750000 7.03125000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 162.125000;
  origin_y 238.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 239.875000;
  origin_y 251.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 4.21875000 0.00000000;
 time 43:25.44921875m;
 setangle 12.6562500 30.9375000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 174.625000;
  origin_y 209.875000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 239.875000;
  origin_y 255.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 4.21875000 0.00000000;
 time 43:25.49926758m;
 setangle 14.0625000 39.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 176.750000;
  origin_y 210.125000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 239.875000;
  origin_y 265.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 39.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 5.62500000 0.00000000;
 time 43:25.54931641m;
 setangle 14.0625000 39.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 176.875000;
  origin_y 224.125000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -328.000000;
  origin_y -196.000000;
  origin_z 503.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 11;
  origin 239.875000 279.625000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 12.6562500 37.9687500 0.00000000;
 time 43:25.59936523m;
 setangle 14.0625000 39.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -358.875000;
  origin_y -207.625000;
  origin_z 529.125000;
  angles_1 14.0625000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -328.000000;
  origin_y -180.875000;
  origin_z 500.875000;
  angles_1 -4.21875000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 37.9687500 0.00000000;
 time 43:25.64941406m;
 setangle 0.00000000 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -333.000000;
  origin_y -206.875000;
  origin_z 513.375000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -328.000000;
  origin_y -165.875000;
  origin_z 496.875000;
  angles_2 81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 37.9687500 0.00000000;
 time 43:25.69946289m;
 setangle 0.00000000 63.2812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -354.500000;
  origin_y -207.125000;
  origin_z 514.250000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -328.000000;
  origin_y -150.875000;
  origin_z 492.000000;
  angles_2 63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 27; // misc/r_tele2.wav
  origin 239.875000 279.625000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 28; // misc/r_tele3.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 12.6562500 37.9687500 0.00000000;
 time 43:25.74951172m;
 setangle 0.00000000 57.6562500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -363.000000;
  origin_y -207.750000;
  origin_z 520.375000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -320.250000;
  origin_y -136.375000;
  origin_z 492.000000;
  angles_2 57.6562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 37.9687500 0.00000000;
 time 43:25.79956055m;
 setangle 0.00000000 56.2500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -354.625000;
  origin_y -197.125000;
  origin_z 524.125000;
  angles_1 0.00000000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -307.625000;
  origin_y -122.875000;
  origin_z 490.000000;
  angles_1 0.00000000;
  angles_2 56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 61.8750000 0.00000000;
 time 43:25.84960938m;
 setangle 1.40625000 56.2500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -341.875000;
  origin_y -183.500000;
  origin_z 522.250000;
  angles_1 1.40625000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -304.000000;
  origin_y -109.250000;
  origin_z 488.000000;
  angles_1 0.00000000;
  angles_2 56.2500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 61.8750000 0.00000000;
 time 43:25.89965820m;
 setangle 5.62500000 45.0000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -357.750000;
  origin_y -159.750000;
  origin_z 528.750000;
  angles_1 5.62500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -296.750000;
  origin_y -97.5000000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 45.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 54.8437500 0.00000000;
 time 43:25.94995117m;
 setangle 12.6562500 15.4687500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -366.250000;
  origin_y -115.750000;
  origin_z 539.375000;
  angles_1 12.6562500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -291.750000;
  origin_y -87.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 45.0000000 0.00000000;
 time 43:26.00000000m;
 setangle 12.6562500 15.4687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -362.875000;
  origin_y -109.125000;
  origin_z 539.375000;
  angles_1 12.6562500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -288.375000;
  origin_y -80.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 45.0000000 0.00000000;
 time 43:26.05004883m;
 setangle 12.6562500 15.4687500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -360.250000;
  origin_y -99.0000000;
  origin_z 539.375000;
  angles_1 12.6562500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -283.750000;
  origin_y -71.6250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 14.0625000 0.00000000;
 time 43:26.10009766m;
 setangle 12.6562500 14.0625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -355.375000;
  origin_y -86.3750000;
  origin_z 539.375000;
  angles_1 12.6562500;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -278.500000;
  origin_y -60.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 14.0625000 0.00000000;
 time 43:26.15014648m;
 setangle 14.0625000 9.84375000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -350.500000;
  origin_y -69.2500000;
  origin_z 541.500000;
  angles_1 14.0625000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -268.000000;
  origin_y -52.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin -268.000000 -52.0000000 492.000000;
 }
}
block {
 camera 11.2500000 12.6562500 0.00000000;
 time 43:26.20019531m;
 setangle 14.0625000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -337.250000;
  origin_y -48.2500000;
  origin_z 541.500000;
  angles_1 14.0625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -256.375000;
  origin_y -40.2500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 12.6562500 0.00000000;
 time 43:26.25024414m;
 setangle 14.0625000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -325.375000;
  origin_y -36.1250000;
  origin_z 541.500000;
  angles_1 14.0625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -240.750000;
  origin_y -32.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 8.43750000 0.00000000;
 time 43:26.30029297m;
 setangle 14.0625000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -309.625000;
  origin_y -27.2500000;
  origin_z 541.500000;
  angles_1 14.0625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -224.875000;
  origin_y -25.2500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 0.00000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 43:26.35034180m;
 setangle 14.0625000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -293.750000;
  origin_y -21.7500000;
  origin_z 541.500000;
  angles_1 14.0625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -209.000000;
  origin_y -19.7500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 0.00000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 43:26.40039062m;
 setangle 14.0625000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -277.875000;
  origin_y -17.3750000;
  origin_z 541.500000;
  angles_1 14.0625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -193.000000;
  origin_y -15.2500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 0.00000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 43:26.45043945m;
 setangle 14.0625000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -261.875000;
  origin_y -13.6250000;
  origin_z 541.500000;
  angles_1 14.0625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -177.125000;
  origin_y -11.6250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 0.00000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 43:26.50073242m;
 setangle 14.0625000 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -245.625000;
  origin_y -9.50000000;
  origin_z 541.500000;
  angles_1 14.0625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -160.875000;
  origin_y -5.37500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 43:26.55078125m;
 setangle 14.0625000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -230.250000;
  origin_y -2.25000000;
  origin_z 541.500000;
  angles_1 14.0625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -145.625000;
  origin_y 1.75000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 43:26.60083008m;
 setangle 15.4687500 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -213.875000;
  origin_y 5.62500000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -129.750000;
  origin_y 7.62500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 0.00000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 78; // items/r_item2.wav
  origin -129.750000 7.62500000 492.000000;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 43:26.65087891m;
 setangle 15.4687500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -197.875000;
  origin_y 12.3750000;
  origin_z 543.500000;
  angles_1 15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -113.750000;
  origin_y 12.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 43:26.70092773m;
 setangle 15.4687500 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -180.750000;
  origin_y 25.8750000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -97.1250000;
  origin_y 15.6250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 43:26.75097656m;
 setangle 16.8750000 -7.03125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -163.250000;
  origin_y 30.0000000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -80.6250000;
  origin_y 17.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -7.03125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 352.968750 0.00000000;
 time 43:26.80102539m;
 setangle 16.8750000 -7.03125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -146.875000;
  origin_y 31.2500000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -64.2500000;
  origin_y 19.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -7.03125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 351.562500 0.00000000;
 time 43:26.85107422m;
 setangle 16.8750000 -7.03125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -130.625000;
  origin_y 31.7500000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -48.0000000;
  origin_y 19.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -7.03125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 351.562500 0.00000000;
 time 43:26.90112305m;
 setangle 16.8750000 -8.43750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -113.250000;
  origin_y 36.7500000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -31.0000000;
  origin_y 22.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -8.43750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 351.562500 0.00000000;
 time 43:26.95117188m;
 setangle 18.2812500 -16.8750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -93.6250000;
  origin_y 51.7500000;
  origin_z 540.875000;
  angles_1 18.2812500;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -15.0000000;
  origin_y 25.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 350.156250 0.00000000;
 time 43:27.00146484m;
 setangle 18.2812500 -21.0937500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -75.7500000;
  origin_y 61.0000000;
  origin_z 540.875000;
  angles_1 18.2812500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 0.625000000;
  origin_y 29.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 341.718750 0.00000000;
 time 43:27.05151367m;
 setangle 18.2812500 -23.9062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -58.5000000;
  origin_y 68.3750000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 16.2500000;
  origin_y 33.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 341.718750 0.00000000;
 time 43:27.10156250m;
 setangle 18.2812500 -29.5312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -39.0000000;
  origin_y 78.8750000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 31.8750000;
  origin_y 36.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 337.500000 0.00000000;
 time 43:27.15161133m;
 setangle 19.6875000 -45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -8.37500000;
  origin_y 97.1250000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 48.1250000;
  origin_y 37.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 329.062500 0.00000000;
 time 43:27.20166016m;
 setangle 22.5000000 -71.7187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 41.2500000;
  origin_y 111.125000;
  origin_z 553.625000;
  angles_1 22.5000000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 64.6250000;
  origin_y 34.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 18.2812500 315.000000 0.00000000;
 time 43:27.25170898m;
 setangle 22.5000000 -78.7500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 66.2500000;
  origin_y 106.750000;
  origin_z 553.625000;
  angles_1 22.5000000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 80.0000000;
  origin_y 27.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 18.2812500 315.000000 0.00000000;
 time 43:27.30175781m;
 setangle 22.5000000 -78.7500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 80.3750000;
  origin_y 98.7500000;
  origin_z 553.625000;
  angles_1 22.5000000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 94.1250000;
  origin_y 19.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 279.843750 0.00000000;
 time 43:27.35180664m;
 setangle 22.5000000 -78.7500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 93.7500000;
  origin_y 89.8750000;
  origin_z 553.625000;
  angles_1 22.5000000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 107.500000;
  origin_y 10.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 279.843750 0.00000000;
 time 43:27.40185547m;
 setangle 22.5000000 -78.7500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 106.875000;
  origin_y 80.5000000;
  origin_z 553.625000;
  angles_1 22.5000000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 120.625000;
  origin_y 1.25000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 279.843750 0.00000000;
 time 43:27.45190430m;
 setangle 22.5000000 -81.5625000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 123.250000;
  origin_y 71.1250000;
  origin_z 553.625000;
  angles_1 22.5000000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 133.125000;
  origin_y -8.62500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 279.843750 0.00000000;
 time 43:27.50195312m;
 setangle 23.9062500 -84.3750000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 139.375000;
  origin_y 60.0000000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 145.250000;
  origin_y -19.2500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 277.031250 0.00000000;
 time 43:27.55224609m;
 setangle 23.9062500 -85.7812500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 153.000000;
  origin_y 49.1250000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 157.000000;
  origin_y -30.2500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 274.218750 0.00000000;
 time 43:27.60229492m;
 setangle 23.9062500 -85.7812500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 164.500000;
  origin_y 37.8750000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 168.375000;
  origin_y -41.5000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 272.812500 0.00000000;
 time 43:27.65234375m;
 setangle 23.9062500 -85.7812500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 175.750000;
  origin_y 26.5000000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 179.625000;
  origin_y -52.8750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 272.812500 0.00000000;
 time 43:27.70239258m;
 setangle 23.9062500 -85.7812500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 186.875000;
  origin_y 15.0000000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 190.750000;
  origin_y -64.3750000;
  origin_z 486.000000;
  angles_1 -7.03125000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 272.812500 0.00000000;
 time 43:27.75244141m;
 setangle 23.9062500 -85.7812500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 198.125000;
  origin_y 3.50000000;
  origin_z 551.625000;
  angles_1 23.9062500;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 202.000000;
  origin_y -75.7500000;
  origin_z 482.000000;
  angles_1 -7.03125000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 272.812500 0.00000000;
 time 43:27.80249023m;
 setangle 23.9062500 -85.7812500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 209.250000;
  origin_y -7.87500000;
  origin_z 545.625000;
  angles_1 23.9062500;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 213.125000;
  origin_y -87.2500000;
  origin_z 475.875000;
  angles_1 -7.03125000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 272.812500 0.00000000;
 time 43:27.85253906m;
 setangle 23.9062500 -87.1875000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 222.375000;
  origin_y -19.2500000;
  origin_z 537.500000;
  angles_1 23.9062500;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 224.375000;
  origin_y -98.7500000;
  origin_z 467.875000;
  angles_1 -7.03125000;
  angles_2 -87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 272.812500 0.00000000;
 time 43:27.90258789m;
 setangle 22.5000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 235.250000;
  origin_y -30.1250000;
  origin_z 525.500000;
  angles_1 22.5000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 235.250000;
  origin_y -110.500000;
  origin_z 457.875000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 169;
  soundnum 15; // items/itembk2.wav
  origin 1776.00000 -552.000000 284.000000;
 }
}
block {
 camera 22.5000000 272.812500 0.00000000;
 time 43:27.95263672m;
 setangle 22.5000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 246.250000;
  origin_y -41.8750000;
  origin_z 513.500000;
  angles_1 22.5000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 246.250000;
  origin_y -122.250000;
  origin_z 445.875000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 272.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 21.0937500 270.000000 0.00000000;
 time 43:28.00268555m;
 setangle 22.5000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -14.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 249.125000;
  origin_y -53.3750000;
  origin_z 499.500000;
  angles_1 22.5000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 249.125000;
  origin_y -133.875000;
  origin_z 431.750000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 270.000000 0.00000000;
 time 43:28.05297852m;
 setangle 22.5000000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -14.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 247.500000;
  origin_y -65.0000000;
  origin_z 483.375000;
  angles_1 22.5000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 247.500000;
  origin_y -145.375000;
  origin_z 415.750000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 270.000000 0.00000000;
 time 43:28.10302734m;
 setangle 22.5000000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -14.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 245.875000;
  origin_y -76.5000000;
  origin_z 465.375000;
  angles_1 22.5000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 245.875000;
  origin_y -157.000000;
  origin_z 397.750000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 270.000000 0.00000000;
 time 43:28.15307617m;
 setangle 25.3125000 -84.3750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -14.0000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 238.500000;
  origin_y -90.1250000;
  origin_z 449.250000;
  angles_1 25.3125000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 244.250000;
  origin_y -168.500000;
  origin_z 377.625000;
  angles_1 -7.03125000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 270.000000 0.00000000;
 time 43:28.20312500m;
 setangle 22.5000000 -81.5625000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -14.0000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 232.875000;
  origin_y -100.250000;
  origin_z 423.250000;
  angles_1 22.5000000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 242.625000;
  origin_y -180.125000;
  origin_z 355.625000;
  angles_1 -5.62500000;
  angles_2 -81.5625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 23.9062500 274.218750 0.00000000;
 time 43:28.25317383m;
 setangle 22.5000000 -71.7187500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -14.0000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 217.750000;
  origin_y -114.625000;
  origin_z 399.250000;
  angles_1 22.5000000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 241.000000;
  origin_y -191.625000;
  origin_z 331.500000;
  angles_1 -5.62500000;
  angles_2 -71.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 23.9062500 274.218750 0.00000000;
 time 43:28.30322266m;
 setangle 18.2812500 -50.6250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -14.0000000;
  vel_z -30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 188.500000;
  origin_y -137.875000;
  origin_z 367.125000;
  angles_1 18.2812500;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 239.500000;
  origin_y -203.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 239.500000 -203.125000 324.000000;
 }
}
block {
 camera 21.0937500 277.031250 0.00000000;
 time 43:28.35327148m;
 setangle 16.8750000 -40.7812500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 182.125000;
  origin_y -161.625000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 244.125000;
  origin_y -217.750000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 -40.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 307.968750 0.00000000;
 time 43:28.40332031m;
 setangle 16.8750000 -28.1250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 187.500000;
  origin_y -195.250000;
  origin_z 380.750000;
  angles_1 16.8750000;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 253.875000;
  origin_y -232.875000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 -28.1250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 317.812500 0.00000000;
 time 43:28.45336914m;
 setangle 16.8750000 -23.9062500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 187.000000;
  origin_y -211.000000;
  origin_z 385.625000;
  angles_1 16.8750000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 262.500000;
  origin_y -246.625000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 317.812500 0.00000000;
 time 43:28.50341797m;
 setangle 15.4687500 -18.2812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 191.625000;
  origin_y -232.000000;
  origin_z 383.500000;
  angles_1 15.4687500;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 270.875000;
  origin_y -260.375000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -18.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 330.468750 0.00000000;
 time 43:28.55346680m;
 setangle 15.4687500 -14.0625000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 198.250000;
  origin_y -251.500000;
  origin_z 383.500000;
  angles_1 15.4687500;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 279.375000;
  origin_y -273.875000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -14.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 340.312500 0.00000000;
 time 43:28.60375977m;
 setangle 15.4687500 -8.43750000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 205.250000;
  origin_y -273.000000;
  origin_z 383.500000;
  angles_1 15.4687500;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 288.250000;
  origin_y -287.375000;
  origin_z 326.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 344.531250 0.00000000;
 time 43:28.65380859m;
 setangle 15.4687500 -4.21875000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 213.375000;
  origin_y -292.500000;
  origin_z 379.500000;
  angles_1 15.4687500;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 297.125000;
  origin_y -300.750000;
  origin_z 322.000000;
  angles_1 -4.21875000;
  angles_2 -4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 344.531250 0.00000000;
 time 43:28.70385742m;
 setangle 14.0625000 4.21875000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 221.625000;
  origin_y -322.500000;
  origin_z 371.375000;
  angles_1 14.0625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 306.000000;
  origin_y -314.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 350.156250 0.00000000;
 time 43:28.75390625m;
 setangle 11.2500000 21.0937500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 239.375000;
  origin_y -359.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 318.750000;
  origin_y -326.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 2.81250000 0.00000000;
 time 43:28.80395508m;
 setangle 9.84375000 39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 269.375000;
  origin_y -393.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 334.750000;
  origin_y -336.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 2.81250000 0.00000000;
 time 43:28.85400391m;
 setangle 9.84375000 46.4062500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 293.875000;
  origin_y -408.375000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 351.875000;
  origin_y -344.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 19.6875000 0.00000000;
 time 43:28.90405273m;
 setangle 9.84375000 49.2187500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 312.000000;
  origin_y -418.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 366.750000;
  origin_y -351.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 45.0000000 0.00000000;
 time 43:28.95410156m;
 setangle 8.43750000 57.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 336.625000;
  origin_y -432.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 381.250000;
  origin_y -358.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 45.0000000 0.00000000;
 time 43:29.00415039m;
 setangle 8.43750000 63.2812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 358.500000;
  origin_y -443.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 395.625000;
  origin_y -365.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 47.8125000 0.00000000;
 time 43:29.05419922m;
 setangle 8.43750000 66.0937500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 377.000000;
  origin_y -452.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 410.125000;
  origin_y -372.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 47.8125000 0.00000000;
 time 43:29.10424805m;
 setangle 8.43750000 66.0937500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 391.500000;
  origin_y -459.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 424.750000;
  origin_y -379.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 61.8750000 0.00000000;
 time 43:29.15454102m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 408.250000;
  origin_y -466.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 439.500000;
  origin_y -385.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 64.6875000 0.00000000;
 time 43:29.20458984m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 425.125000;
  origin_y -470.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 456.375000;
  origin_y -389.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 64.6875000 0.00000000;
 time 43:29.25463867m;
 setangle 8.43750000 49.2187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 418.125000;
  origin_y -459.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 473.125000;
  origin_y -392.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 66.0937500 0.00000000;
 time 43:29.30468750m;
 setangle 7.03125000 -59.0625000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 442.125000;
  origin_y -327.125000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 485.000000;
  origin_y -402.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 47.8125000 0.00000000;
 time 43:29.35473633m;
 setangle 7.03125000 -90.0000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 494.500000;
  origin_y -331.875000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 494.500000;
  origin_y -418.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 47.8125000 0.00000000;
 time 43:29.40478516m;
 setangle 7.03125000 -90.0000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 502.000000;
  origin_y -347.875000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 502.000000;
  origin_y -434.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 299.531250 0.00000000;
 time 43:29.45483398m;
 setangle 7.03125000 -90.0000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 508.125000;
  origin_y -363.875000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 508.125000;
  origin_y -451.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 299.531250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 5.62500000 270.000000 0.00000000;
 time 43:29.50488281m;
 setangle 7.03125000 -90.0000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 512.875000;
  origin_y -379.875000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 512.875000;
  origin_y -467.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 270.000000 0.00000000;
 time 43:29.55493164m;
 setangle 5.62500000 -92.8125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 523.000000;
  origin_y -396.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 516.500000;
  origin_y -483.250000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 270.000000 0.00000000;
 time 43:29.60498047m;
 setangle 4.21875000 -116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 558.000000;
  origin_y -424.250000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 516.625000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 270.000000 0.00000000;
 time 43:29.65527344m;
 setangle 4.21875000 -106.875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 541.625000;
  origin_y -420.375000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 514.125000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 241.875000 0.00000000;
 time 43:29.70532227m;
 setangle 7.03125000 -91.4062500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 523.000000;
  origin_y -415.250000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 518.750000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 251.718750 0.00000000;
 time 43:29.75537109m;
 setangle 4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 521.375000;
  origin_y -414.250000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 525.625000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 251.718750 0.00000000;
 time 43:29.80541992m;
 setangle 4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 529.375000;
  origin_y -414.250000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 533.750000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 267.187500 0.00000000;
 time 43:29.85546875m;
 setangle 4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 538.125000;
  origin_y -414.250000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 542.375000;
  origin_y -501.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 272.812500 0.00000000;
 time 43:29.90551758m;
 setangle 2.81250000 -91.4062500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 553.250000;
  origin_y -426.625000;
  origin_z 364.500000;
  angles_1 2.81250000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 548.875000;
  origin_y -514.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -91.4062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 272.812500 0.00000000;
 time 43:29.95556641m;
 setangle 1.40625000 -95.6250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 564.000000;
  origin_y -443.750000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 553.250000;
  origin_y -531.000000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 272.812500 0.00000000;
 time 43:30.00561523m;
 setangle 1.40625000 -97.0312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 569.250000;
  origin_y -460.750000;
  origin_z 378.250000;
  angles_1 1.40625000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 556.375000;
  origin_y -547.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 267.187500 0.00000000;
 time 43:30.05566406m;
 setangle 1.40625000 -97.0312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 571.125000;
  origin_y -477.250000;
  origin_z 378.250000;
  angles_1 1.40625000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 558.250000;
  origin_y -564.125000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 261.562500 0.00000000;
 time 43:30.10571289m;
 setangle 1.40625000 -97.0312500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 572.250000;
  origin_y -493.500000;
  origin_z 394.250000;
  angles_1 1.40625000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 559.375000;
  origin_y -580.500000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 261.562500 0.00000000;
 time 43:30.15600586m;
 setangle 1.40625000 -97.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 572.625000;
  origin_y -509.875000;
  origin_z 394.250000;
  angles_1 1.40625000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 559.750000;
  origin_y -596.750000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 261.562500 0.00000000;
 time 43:30.20605469m;
 setangle 1.40625000 -97.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 572.500000;
  origin_y -526.000000;
  origin_z 410.250000;
  angles_1 1.40625000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 559.625000;
  origin_y -612.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 261.562500 0.00000000;
 time 43:30.25610352m;
 setangle 1.40625000 -97.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 571.875000;
  origin_y -542.125000;
  origin_z 396.875000;
  angles_1 1.40625000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 559.000000;
  origin_y -629.000000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 261.562500 0.00000000;
 time 43:30.30615234m;
 setangle 1.40625000 -97.0312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 571.000000;
  origin_y -558.125000;
  origin_z 396.875000;
  angles_1 1.40625000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 558.125000;
  origin_y -645.125000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 261.562500 0.00000000;
 time 43:30.35620117m;
 setangle 2.81250000 -98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 573.250000;
  origin_y -575.125000;
  origin_z 428.500000;
  angles_1 2.81250000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 558.250000;
  origin_y -661.625000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 261.562500 0.00000000;
 time 43:30.40625000m;
 setangle 4.21875000 -99.8437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 577.625000;
  origin_y -592.750000;
  origin_z 446.625000;
  angles_1 4.21875000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 560.625000;
  origin_y -678.625000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 261.562500 0.00000000;
 time 43:30.45629883m;
 setangle 4.21875000 -99.8437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 581.125000;
  origin_y -609.250000;
  origin_z 446.625000;
  angles_1 4.21875000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 564.125000;
  origin_y -695.125000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 258.750000 0.00000000;
 time 43:30.50634766m;
 setangle 4.21875000 -99.8437500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 585.500000;
  origin_y -625.250000;
  origin_z 462.625000;
  angles_1 4.21875000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 568.500000;
  origin_y -711.125000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 258.750000 0.00000000;
 time 43:30.55639648m;
 setangle 4.21875000 -101.250000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 592.625000;
  origin_y -641.125000;
  origin_z 462.625000;
  angles_1 4.21875000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 573.500000;
  origin_y -726.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -101.250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1351.25000 -659.250000 316.000000;
 }
}
block {
 camera 2.81250000 258.750000 0.00000000;
 time 43:30.60644531m;
 setangle 5.62500000 -106.875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 606.000000;
  origin_y -658.875000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 578.625000;
  origin_y -741.875000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -106.875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 258.750000 0.00000000;
 time 43:30.65649414m;
 setangle 11.2500000 -147.656250 0.00000000;
 clientdata {
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -723.750000;
  origin_z 472.000000;
  angles_1 11.2500000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 580.875000;
  origin_y -759.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 251.718750 0.00000000;
 time 43:30.70678711m;
 setangle 12.6562500 171.562500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 649.125000;
  origin_y -787.000000;
  origin_z 476.375000;
  angles_1 12.6562500;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 576.125000;
  origin_y -778.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 210.937500 0.00000000;
 time 43:30.75683594m;
 setangle 14.0625000 167.343750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 650.000000;
  origin_y -809.000000;
  origin_z 482.125000;
  angles_1 14.0625000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 572.125000;
  origin_y -793.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 210.937500 0.00000000;
 time 43:30.80688477m;
 setangle 15.4687500 143.437500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 635.375000;
  origin_y -857.750000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 566.500000;
  origin_y -809.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 170.156250 0.00000000;
 time 43:30.85693359m;
 setangle 15.4687500 139.218750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 627.750000;
  origin_y -879.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 562.750000;
  origin_y -826.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 142.031250 0.00000000;
 time 43:30.90698242m;
 setangle 15.4687500 139.218750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 625.250000;
  origin_y -896.250000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 560.250000;
  origin_y -842.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 142.031250 0.00000000;
 time 43:30.95703125m;
 setangle 15.4687500 139.218750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 623.750000;
  origin_y -912.625000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 558.750000;
  origin_y -859.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 142.031250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 14.0625000 137.812500 0.00000000;
 time 43:31.00708008m;
 setangle 15.4687500 139.218750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 623.125000;
  origin_y -929.000000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 558.000000;
  origin_y -875.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 137.812500 0.00000000;
 time 43:31.05712891m;
 setangle 15.4687500 140.625000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 620.375000;
  origin_y -944.750000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 140.625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 554.000000;
  origin_y -893.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1317.25000 -644.625000 344.000000;
 }
}
block {
 camera 14.0625000 137.812500 0.00000000;
 time 43:31.10717773m;
 setangle 12.6562500 171.562500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 635.375000;
  origin_y -919.125000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 550.625000;
  origin_y -908.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 137.812500 0.00000000;
 time 43:31.15747070m;
 setangle 11.2500000 -104.062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 576.375000;
  origin_y -844.250000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 553.500000;
  origin_y -927.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -104.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 139.218750 0.00000000;
 time 43:31.20727539m;
 setangle 11.2500000 -92.8125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 563.750000;
  origin_y -858.375000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 557.500000;
  origin_y -944.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 254.531250 0.00000000;
 time 43:31.25756836m;
 setangle 11.2500000 -91.4062500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 567.000000;
  origin_y -874.375000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 562.750000;
  origin_y -960.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 254.531250 0.00000000;
 time 43:31.30761719m;
 setangle 11.2500000 -91.4062500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 573.250000;
  origin_y -889.875000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 569.000000;
  origin_y -975.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 265.781250 0.00000000;
 time 43:31.35766602m;
 setangle 11.2500000 -91.4062500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 580.125000;
  origin_y -904.875000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 576.000000;
  origin_y -990.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 267.187500 0.00000000;
 time 43:31.40771484m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 585.750000;
  origin_y -919.250000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 583.625000;
  origin_y -1005.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 267.187500 0.00000000;
 time 43:31.45776367m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 591.875000;
  origin_y -933.250000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 591.875000;
  origin_y -1019.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 267.187500 0.00000000;
 time 43:31.50781250m;
 setangle 11.2500000 -85.7812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 594.500000;
  origin_y -949.000000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 598.625000;
  origin_y -1034.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1318.37500 -624.750000 376.000000;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 43:31.55786133m;
 setangle 11.2500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 593.875000;
  origin_y -967.375000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 602.375000;
  origin_y -1052.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 272.812500 0.00000000;
 time 43:31.60791016m;
 setangle 11.2500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 593.375000;
  origin_y -986.750000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 601.750000;
  origin_y -1072.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 275.625000 0.00000000;
 time 43:31.65795898m;
 setangle 11.2500000 -75.9375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 581.500000;
  origin_y -1005.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 600.250000;
  origin_y -1089.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 275.625000 0.00000000;
 time 43:31.70800781m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 569.125000;
  origin_y -1025.12500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 598.125000;
  origin_y -1105.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 275.625000 0.00000000;
 time 43:31.75830078m;
 setangle 11.2500000 -50.6250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 547.750000;
  origin_y -1056.62500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 600.500000;
  origin_y -1124.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 282.656250 0.00000000;
 time 43:31.80834961m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 542.375000;
  origin_y -1084.62500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 606.000000;
  origin_y -1142.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 307.968750 0.00000000;
 time 43:31.85839844m;
 setangle 11.2500000 -32.3437500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 542.625000;
  origin_y -1111.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 614.000000;
  origin_y -1159.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 307.968750 0.00000000;
 time 43:31.90844727m;
 setangle 11.2500000 -23.9062500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 546.875000;
  origin_y -1137.62500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 624.500000;
  origin_y -1174.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 43:31.95849609m;
 setangle 11.2500000 -5.62500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 549.875000;
  origin_y -1177.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 635.125000;
  origin_y -1187.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 334.687500 0.00000000;
 time 43:32.00854492m;
 setangle 11.2500000 11.2500000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 562.875000;
  origin_y -1219.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 646.625000;
  origin_y -1200.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 1336.12500 -584.000000 404.000000;
 }
}
block {
 camera 9.84375000 352.968750 0.00000000;
 time 43:32.05859375m;
 setangle 9.84375000 12.6562500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 575.000000;
  origin_y -1232.87500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 658.750000;
  origin_y -1211.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 43;
  soundnum 15; // items/itembk2.wav
  origin 1728.00000 -552.000000 284.000000;
 }
}
block {
 camera 9.84375000 352.968750 0.00000000;
 time 43:32.10864258m;
 setangle 9.84375000 12.6562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 592.500000;
  origin_y -1240.00000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 676.250000;
  origin_y -1219.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 9.84375000 0.00000000;
 time 43:32.15869141m;
 setangle 9.84375000 12.6562500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 610.250000;
  origin_y -1244.87500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 694.000000;
  origin_y -1223.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 11.2500000 0.00000000;
 time 43:32.20874023m;
 setangle 9.84375000 12.6562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 627.625000;
  origin_y -1248.00000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 711.250000;
  origin_y -1227.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 12.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 11.2500000 0.00000000;
 time 43:32.25878906m;
 setangle 9.84375000 12.6562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 644.500000;
  origin_y -1249.62500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 728.250000;
  origin_y -1228.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 12.6562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 11.2500000 0.00000000;
 time 43:32.30908203m;
 setangle 9.84375000 14.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 661.875000;
  origin_y -1252.12500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 745.000000;
  origin_y -1229.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 11.2500000 0.00000000;
 time 43:32.35913086m;
 setangle 11.2500000 25.3125000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 685.500000;
  origin_y -1266.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 762.125000;
  origin_y -1227.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 11.2500000 0.00000000;
 time 43:32.40917969m;
 setangle 9.84375000 50.6250000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 734.125000;
  origin_y -1279.87500;
  origin_z 472.750000;
  angles_1 9.84375000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 780.000000;
  origin_y -1221.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 50.6250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 23.9062500 0.00000000;
 time 43:32.45922852m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 755.125000;
  origin_y -1277.62500;
  origin_z 472.000000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 796.375000;
  origin_y -1212.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 23.9062500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 9.84375000 23.9062500 0.00000000;
 time 43:32.50927734m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 764.875000;
  origin_y -1276.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 811.250000;
  origin_y -1203.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 49.2187500 0.00000000;
 time 43:32.55932617m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 778.375000;
  origin_y -1266.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 824.750000;
  origin_y -1192.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 54.8437500 0.00000000;
 time 43:32.60937500m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 791.000000;
  origin_y -1255.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 837.375000;
  origin_y -1181.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 54.8437500 0.00000000;
 time 43:32.65942383m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 802.750000;
  origin_y -1243.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 849.125000;
  origin_y -1170.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 54.8437500 0.00000000;
 time 43:32.70947266m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 811.000000;
  origin_y -1226.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 857.375000;
  origin_y -1153.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 54.8437500 0.00000000;
 time 43:32.75952148m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 817.000000;
  origin_y -1209.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 863.375000;
  origin_y -1135.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 54.8437500 0.00000000;
 time 43:32.80981445m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 821.250000;
  origin_y -1192.25000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 867.625000;
  origin_y -1119.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 54.8437500 0.00000000;
 time 43:32.85986328m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 824.250000;
  origin_y -1175.62500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 870.625000;
  origin_y -1102.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 54.8437500 0.00000000;
 time 43:32.90991211m;
 setangle 8.43750000 54.8437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 824.375000;
  origin_y -1158.00000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 872.625000;
  origin_y -1086.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 54.8437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 54.8437500 0.00000000;
 time 43:32.95996094m;
 setangle 9.84375000 45.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 814.750000;
  origin_y -1132.50000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 874.250000;
  origin_y -1070.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 53.4375000 0.00000000;
 time 43:33.01000977m;
 setangle 9.84375000 25.3125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 812.500000;
  origin_y -1086.37500;
  origin_z 479.625000;
  angles_1 9.84375000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 877.125000;
  origin_y -1053.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 41;
  soundnum 15; // items/itembk2.wav
  origin 768.000000 184.000000 324.000000;
 }
}
block {
 camera 7.03125000 53.4375000 0.00000000;
 time 43:33.06005859m;
 setangle 9.84375000 22.5000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 813.375000;
  origin_y -1067.62500;
  origin_z 480.250000;
  angles_1 9.84375000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 880.750000;
  origin_y -1037.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 45.0000000 0.00000000;
 time 43:33.11010742m;
 setangle 9.84375000 8.43750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 815.500000;
  origin_y -1034.00000;
  origin_z 479.375000;
  angles_1 9.84375000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 886.375000;
  origin_y -1021.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 55; // player/h2ojump.wav
  origin 1519.87500 -619.250000 172.000000;
 }
}
block {
 camera 8.43750000 21.0937500 0.00000000;
 time 43:33.16015625m;
 setangle 9.84375000 4.21875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 816.875000;
  origin_y -1013.75000;
  origin_z 482.000000;
  angles_1 9.84375000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 893.375000;
  origin_y -1006.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1519.87500 -619.250000 172.000000;
 }
}
block {
 camera 8.43750000 7.03125000 0.00000000;
 time 43:33.21020508m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 814.875000;
  origin_y -1000.12500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 901.250000;
  origin_y -991.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 7.03125000 0.00000000;
 time 43:33.26025391m;
 setangle 8.43750000 2.81250000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 829.000000;
  origin_y -985.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 915.500000;
  origin_y -979.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 2.81250000 0.00000000;
 time 43:33.31030273m;
 setangle 8.43750000 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 844.375000;
  origin_y -975.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 930.750000;
  origin_y -969.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 43:33.36059570m;
 setangle 8.43750000 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 859.750000;
  origin_y -967.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 946.250000;
  origin_y -960.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 43:33.41064453m;
 setangle 8.43750000 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 875.375000;
  origin_y -960.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 961.750000;
  origin_y -953.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 43:33.46069336m;
 setangle 7.03125000 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 890.625000;
  origin_y -954.375000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 977.375000;
  origin_y -948.000000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 43:33.51074219m;
 setangle 7.03125000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 906.250000;
  origin_y -947.500000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 993.250000;
  origin_y -943.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 1.40625000 0.00000000;
 time 43:33.56079102m;
 setangle 7.03125000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 922.125000;
  origin_y -943.500000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1009.12500;
  origin_y -939.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 43:33.61083984m;
 setangle 7.03125000 1.40625000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 941.125000;
  origin_y -945.375000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1028.00000;
  origin_y -941.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 43:33.66088867m;
 setangle 7.03125000 1.40625000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 958.750000;
  origin_y -948.750000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1045.75000;
  origin_y -944.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 43:33.71093750m;
 setangle 7.03125000 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 975.500000;
  origin_y -953.500000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1062.37500;
  origin_y -949.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 43:33.76098633m;
 setangle 7.03125000 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 991.750000;
  origin_y -957.250000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1078.62500;
  origin_y -952.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1594.00000 -537.375000 209.000000;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 43:33.81103516m;
 setangle 7.03125000 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1007.87500;
  origin_y -960.000000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1094.75000;
  origin_y -955.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 43:33.86108398m;
 setangle 7.03125000 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1024.00000;
  origin_y -962.000000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1111.00000;
  origin_y -957.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 43:33.91137695m;
 setangle 7.03125000 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1040.12500;
  origin_y -963.500000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1127.12500;
  origin_y -959.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 43:33.96142578m;
 setangle 7.03125000 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1056.25000;
  origin_y -964.500000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1143.12500;
  origin_y -960.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 43:34.01147461m;
 setangle 7.03125000 5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1073.00000;
  origin_y -971.375000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1159.37500;
  origin_y -960.625000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 43:34.06152344m;
 setangle 11.2500000 111.093750 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1198.00000;
  origin_y -1036.75000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1165.12500;
  origin_y -957.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 111.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 43:34.11157227m;
 setangle 12.6562500 153.281250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1239.12500;
  origin_y -993.625000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1162.00000;
  origin_y -957.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 109.687500 0.00000000;
 time 43:34.16162109m;
 setangle 12.6562500 156.093750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1231.12500;
  origin_y -992.125000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1152.25000;
  origin_y -959.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 109.687500 0.00000000;
 time 43:34.21166992m;
 setangle 12.6562500 156.093750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1215.75000;
  origin_y -996.500000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1136.87500;
  origin_y -963.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 156.093750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 151.875000 0.00000000;
 time 43:34.26171875m;
 setangle 12.6562500 156.093750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1197.87500;
  origin_y -997.750000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1119.00000;
  origin_y -965.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 156.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 1743.00000 -568.250000 298.625000;
 }
}
block {
 camera 11.2500000 154.687500 0.00000000;
 time 43:34.31176758m;
 setangle 12.6562500 156.093750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1180.62500;
  origin_y -997.500000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1101.87500;
  origin_y -964.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 156.093750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 154.687500 0.00000000;
 time 43:34.36181641m;
 setangle 12.6562500 156.093750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1163.87500;
  origin_y -996.125000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1085.12500;
  origin_y -963.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 156.093750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 154.687500 0.00000000;
 time 43:34.41210938m;
 setangle 12.6562500 146.250000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1140.37500;
  origin_y -1005.75000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1068.25000;
  origin_y -960.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 154.687500 0.00000000;
 time 43:34.46215820m;
 setangle 14.0625000 73.1250000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1037.50000;
  origin_y -1019.62500;
  origin_z 485.875000;
  angles_1 14.0625000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1056.87500;
  origin_y -949.750000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 73.1250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 144.843750 0.00000000;
 time 43:34.51220703m;
 setangle 14.0625000 25.3125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 979.750000;
  origin_y -981.500000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1055.50000;
  origin_y -943.375000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 144.843750 0.00000000;
 time 43:34.56225586m;
 setangle 14.0625000 22.5000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 984.625000;
  origin_y -975.125000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1062.12500;
  origin_y -940.750000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 11;
  origin 1841.37500 -580.125000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 12.6562500 71.7187500 0.00000000;
 time 43:34.61230469m;
 setangle 12.6562500 21.0937500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 996.125000;
  origin_y -974.000000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1075.00000;
  origin_y -941.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 71.7187500 0.00000000;
 time 43:34.66235352m;
 setangle 12.6562500 19.6875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1011.50000;
  origin_y -974.500000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1091.12500;
  origin_y -943.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 21.0937500 0.00000000;
 time 43:34.71240234m;
 setangle 12.6562500 19.6875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1027.50000;
  origin_y -977.625000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1107.12500;
  origin_y -946.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 28; // misc/r_tele3.wav
  origin 1841.37500 -580.125000 280.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 29; // misc/r_tele4.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 11.2500000 18.2812500 0.00000000;
 time 43:34.76245117m;
 setangle 12.6562500 19.6875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1043.25000;
  origin_y -981.125000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1122.87500;
  origin_y -950.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 18.2812500 0.00000000;
 time 43:34.81250000m;
 setangle 11.2500000 18.2812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1057.62500;
  origin_y -983.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1138.50000;
  origin_y -954.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 18.2812500 0.00000000;
 time 43:34.86254883m;
 setangle 11.2500000 18.2812500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1075.12500;
  origin_y -984.750000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1156.00000;
  origin_y -955.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 18.2812500 0.00000000;
 time 43:34.91259766m;
 setangle 11.2500000 18.2812500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1092.25000;
  origin_y -984.875000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1173.00000;
  origin_y -955.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 16.8750000 0.00000000;
 time 43:34.96289062m;
 setangle 11.2500000 18.2812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1108.87500;
  origin_y -983.750000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1189.62500;
  origin_y -954.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 16.8750000 0.00000000;
 time 43:35.01293945m;
 setangle 11.2500000 18.2812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1125.12500;
  origin_y -981.875000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1206.00000;
  origin_y -953.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 16.8750000 0.00000000;
 time 43:35.06298828m;
 setangle 11.2500000 16.8750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1140.50000;
  origin_y -977.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1222.00000;
  origin_y -950.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 16.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 16.8750000 0.00000000;
 time 43:35.11303711m;
 setangle 11.2500000 15.4687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1155.75000;
  origin_y -972.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1237.87500;
  origin_y -947.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 15.4687500 0.00000000;
 time 43:35.16308594m;
 setangle 11.2500000 16.8750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1172.12500;
  origin_y -971.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1253.62500;
  origin_y -944.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 14.0625000 0.00000000;
 time 43:35.21313477m;
 setangle 11.2500000 18.2812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1188.50000;
  origin_y -969.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1269.37500;
  origin_y -940.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 15.4687500 0.00000000;
 time 43:35.26318359m;
 setangle 11.2500000 18.2812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1204.00000;
  origin_y -965.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1284.87500;
  origin_y -936.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 15.4687500 0.00000000;
 time 43:35.31323242m;
 setangle 11.2500000 18.2812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1219.50000;
  origin_y -960.875000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1300.37500;
  origin_y -931.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 16.8750000 0.00000000;
 time 43:35.36328125m;
 setangle 11.2500000 16.8750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1234.25000;
  origin_y -954.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1315.75000;
  origin_y -927.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 16.8750000 0.00000000;
 time 43:35.41333008m;
 setangle 11.2500000 16.8750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1249.50000;
  origin_y -949.750000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1331.12500;
  origin_y -922.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 15.4687500 0.00000000;
 time 43:35.46362305m;
 setangle 11.2500000 16.8750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1264.87500;
  origin_y -945.000000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1346.37500;
  origin_y -918.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 15.4687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 9.84375000 15.4687500 0.00000000;
 time 43:35.51367188m;
 setangle 11.2500000 16.8750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1282.87500;
  origin_y -943.750000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1364.37500;
  origin_y -916.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 15.4687500 0.00000000;
 time 43:35.56372070m;
 setangle 12.6562500 16.8750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1300.62500;
  origin_y -943.750000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1381.62500;
  origin_y -917.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 16.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 15.4687500 0.00000000;
 time 43:35.61376953m;
 setangle 12.6562500 18.2812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1318.00000;
  origin_y -944.875000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1398.37500;
  origin_y -916.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 15.4687500 0.00000000;
 time 43:35.66381836m;
 setangle 14.0625000 18.2812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1334.87500;
  origin_y -942.875000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1414.75000;
  origin_y -914.250000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 15.4687500 0.00000000;
 time 43:35.71386719m;
 setangle 14.0625000 18.2812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1351.00000;
  origin_y -940.375000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1430.87500;
  origin_y -911.750000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 16.8750000 0.00000000;
 time 43:35.76391602m;
 setangle 14.0625000 18.2812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1367.00000;
  origin_y -937.250000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1446.75000;
  origin_y -908.750000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 16.8750000 0.00000000;
 time 43:35.81396484m;
 setangle 14.0625000 18.2812500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1384.37500;
  origin_y -936.625000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1464.25000;
  origin_y -908.125000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 16.8750000 0.00000000;
 time 43:35.86401367m;
 setangle 14.0625000 18.2812500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1401.37500;
  origin_y -937.375000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1481.25000;
  origin_y -908.750000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 16.8750000 0.00000000;
 time 43:35.91406250m;
 setangle 14.0625000 18.2812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1417.87500;
  origin_y -939.000000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1497.75000;
  origin_y -910.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1035.87500 431.875000 167.500000;
 }
}
block {
 camera 12.6562500 16.8750000 0.00000000;
 time 43:35.96411133m;
 setangle 14.0625000 18.2812500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1434.87500;
  origin_y -939.125000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1514.75000;
  origin_y -910.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 16.8750000 0.00000000;
 time 43:36.01440430m;
 setangle 14.0625000 19.6875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1452.37500;
  origin_y -939.875000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1531.50000;
  origin_y -909.250000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 19.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 16.8750000 0.00000000;
 time 43:36.06445312m;
 setangle 15.4687500 21.0937500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1470.12500;
  origin_y -939.250000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1547.87500;
  origin_y -907.125000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 21.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 16.8750000 0.00000000;
 time 43:36.11450195m;
 setangle 15.4687500 23.9062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1488.00000;
  origin_y -939.875000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1564.12500;
  origin_y -903.875000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 23.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 18.2812500 0.00000000;
 time 43:36.16455078m;
 setangle 15.4687500 26.7187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1505.75000;
  origin_y -939.375000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1580.00000;
  origin_y -899.625000;
  origin_z 438.000000;
  angles_1 -4.21875000;
  angles_2 26.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 22.5000000 0.00000000;
 time 43:36.21459961m;
 setangle 18.2812500 36.5625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1530.62500;
  origin_y -946.500000;
  origin_z 495.625000;
  angles_1 18.2812500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1596.00000;
  origin_y -895.500000;
  origin_z 434.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 25.3125000 0.00000000;
 time 43:36.26464844m;
 setangle 19.6875000 56.2500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1568.00000;
  origin_y -960.750000;
  origin_z 486.375000;
  angles_1 19.6875000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1611.87500;
  origin_y -891.375000;
  origin_z 427.875000;
  angles_1 -5.62500000;
  angles_2 56.2500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 25.3125000 0.00000000;
 time 43:36.31469727m;
 setangle 19.6875000 80.1562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1615.75000;
  origin_y -968.375000;
  origin_z 483.625000;
  angles_1 19.6875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1627.87500;
  origin_y -887.125000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 35.1562500 0.00000000;
 time 43:36.36474609m;
 setangle 19.6875000 90.0000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1642.37500;
  origin_y -957.875000;
  origin_z 485.625000;
  angles_1 19.6875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1640.37500;
  origin_y -875.750000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 78.7500000 0.00000000;
 time 43:36.41479492m;
 setangle 19.6875000 97.0312500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1661.25000;
  origin_y -940.000000;
  origin_z 485.625000;
  angles_1 19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1649.25000;
  origin_y -858.750000;
  origin_z 422.000000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 78.7500000 0.00000000;
 time 43:36.46484375m;
 setangle 19.6875000 105.468750 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1682.00000;
  origin_y -920.375000;
  origin_z 481.625000;
  angles_1 19.6875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1658.12500;
  origin_y -841.750000;
  origin_z 418.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 90.0000000 0.00000000;
 time 43:36.51513672m;
 setangle 19.6875000 105.468750 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 21.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1690.75000;
  origin_y -903.375000;
  origin_z 475.625000;
  angles_1 19.6875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1667.00000;
  origin_y -824.750000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 104.062500 0.00000000;
 time 43:36.56518555m;
 setangle 19.6875000 105.468750 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 21.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1699.62500;
  origin_y -886.250000;
  origin_z 467.625000;
  angles_1 19.6875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1675.87500;
  origin_y -807.750000;
  origin_z 403.875000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 104.062500 0.00000000;
 time 43:36.61523438m;
 setangle 19.6875000 105.468750 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 21.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1708.50000;
  origin_y -869.250000;
  origin_z 457.500000;
  angles_1 19.6875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1684.62500;
  origin_y -790.750000;
  origin_z 393.875000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 104.062500 0.00000000;
 time 43:36.66528320m;
 setangle 21.0937500 115.312500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 21.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1730.12500;
  origin_y -846.375000;
  origin_z 447.500000;
  angles_1 21.0937500;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1693.50000;
  origin_y -773.750000;
  origin_z 381.875000;
  angles_1 -5.62500000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 104.062500 0.00000000;
 time 43:36.71533203m;
 setangle 21.0937500 126.562500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 22.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1745.37500;
  origin_y -819.500000;
  origin_z 433.500000;
  angles_1 21.0937500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1695.37500;
  origin_y -755.375000;
  origin_z 376.000000;
  angles_1 -5.62500000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 113.906250 0.00000000;
 time 43:36.76538086m;
 setangle 21.0937500 129.375000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1742.00000;
  origin_y -801.250000;
  origin_z 439.625000;
  angles_1 21.0937500;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1688.87500;
  origin_y -739.625000;
  origin_z 376.000000;
  angles_1 -5.62500000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 125.156250 0.00000000;
 time 43:36.81542969m;
 setangle 19.6875000 142.031250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1737.25000;
  origin_y -773.375000;
  origin_z 433.500000;
  angles_1 19.6875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1675.75000;
  origin_y -727.875000;
  origin_z 374.000000;
  angles_1 -5.62500000;
  angles_2 142.031250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 125.156250 0.00000000;
 time 43:36.86547852m;
 setangle 19.6875000 156.093750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 14.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1737.00000;
  origin_y -746.750000;
  origin_z 432.500000;
  angles_1 19.6875000;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1662.50000;
  origin_y -716.000000;
  origin_z 370.000000;
  angles_1 -5.62500000;
  angles_2 156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 19.6875000 127.968750 0.00000000;
 time 43:36.91552734m;
 setangle 18.2812500 160.312500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 14.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1728.00000;
  origin_y -730.125000;
  origin_z 425.625000;
  angles_1 18.2812500;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1649.37500;
  origin_y -704.125000;
  origin_z 363.875000;
  angles_1 -5.62500000;
  angles_2 160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 18.2812500 154.687500 0.00000000;
 time 43:36.96557617m;
 setangle 18.2812500 164.531250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 14.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1716.62500;
  origin_y -712.375000;
  origin_z 417.500000;
  angles_1 18.2812500;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1636.25000;
  origin_y -692.250000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 164.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 18.2812500 154.687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 18.2812500 154.687500 0.00000000;
 time 43:37.01562500m;
 setangle 18.2812500 164.531250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1698.87500;
  origin_y -706.625000;
  origin_z 419.625000;
  angles_1 18.2812500;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1618.50000;
  origin_y -686.500000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 164.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 16.8750000 158.906250 0.00000000;
 time 43:37.06591797m;
 setangle 18.2812500 164.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1683.62500;
  origin_y -701.625000;
  origin_z 419.625000;
  angles_1 18.2812500;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1603.25000;
  origin_y -681.500000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 164.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 16.8750000 163.125000 0.00000000;
 time 43:37.11596680m;
 setangle 18.2812500 164.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1668.25000;
  origin_y -697.000000;
  origin_z 419.625000;
  angles_1 18.2812500;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1587.87500;
  origin_y -676.875000;
  origin_z 358.000000;
  angles_1 -5.62500000;
  angles_2 164.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 16.8750000 163.125000 0.00000000;
 time 43:37.16601562m;
 setangle 19.6875000 144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1640.87500;
  origin_y -717.750000;
  origin_z 417.625000;
  angles_1 19.6875000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1572.62500;
  origin_y -672.125000;
  origin_z 354.000000;
  angles_1 -5.62500000;
  angles_2 144.843750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 16.8750000 163.125000 0.00000000;
 time 43:37.21606445m;
 setangle 21.0937500 137.812500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1618.75000;
  origin_y -720.500000;
  origin_z 413.625000;
  angles_1 21.0937500;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1557.25000;
  origin_y -667.375000;
  origin_z 347.875000;
  angles_1 -5.62500000;
  angles_2 137.812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 18.2812500 143.437500 0.00000000;
 time 43:37.26611328m;
 setangle 21.0937500 136.406250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1602.12500;
  origin_y -717.250000;
  origin_z 405.625000;
  angles_1 21.0937500;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1541.87500;
  origin_y -662.625000;
  origin_z 339.875000;
  angles_1 -5.62500000;
  angles_2 136.406250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 18.2812500 143.437500 0.00000000;
 time 43:37.31616211m;
 setangle 22.5000000 135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1583.50000;
  origin_y -714.875000;
  origin_z 397.500000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1526.62500;
  origin_y -658.000000;
  origin_z 329.875000;
  angles_1 -5.62500000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 19.6875000 136.406250 0.00000000;
 time 43:37.36621094m;
 setangle 22.5000000 127.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1562.25000;
  origin_y -715.375000;
  origin_z 385.500000;
  angles_1 22.5000000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1511.25000;
  origin_y -656.000000;
  origin_z 317.875000;
  angles_1 -5.62500000;
  angles_2 127.968750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 21.0937500 135.000000 0.00000000;
 time 43:37.41625977m;
 setangle 25.3125000 122.343750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1539.50000;
  origin_y -721.375000;
  origin_z 375.375000;
  angles_1 25.3125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1495.87500;
  origin_y -656.000000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 126.562500 0.00000000;
 time 43:37.46630859m;
 setangle 28.1250000 108.281250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1506.75000;
  origin_y -720.500000;
  origin_z 385.375000;
  angles_1 28.1250000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1480.87500;
  origin_y -648.375000;
  origin_z 312.000000;
  angles_1 -8.43750000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 126.562500 0.00000000;
 time 43:37.51635742m;
 setangle 29.5312500 84.3750000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1464.00000;
  origin_y -709.625000;
  origin_z 387.250000;
  angles_1 29.5312500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1469.50000;
  origin_y -634.375000;
  origin_z 312.000000;
  angles_1 -9.84375000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 120.937500 0.00000000;
 time 43:37.56665039m;
 setangle 29.5312500 74.5312500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1446.37500;
  origin_y -691.375000;
  origin_z 387.250000;
  angles_1 29.5312500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1464.62500;
  origin_y -618.125000;
  origin_z 312.000000;
  angles_1 -9.84375000;
  angles_2 74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 82.9687500 0.00000000;
 time 43:37.61669922m;
 setangle 30.9375000 33.7500000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1407.50000;
  origin_y -646.625000;
  origin_z 389.000000;
  angles_1 30.9375000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1468.25000;
  origin_y -603.875000;
  origin_z 310.000000;
  angles_1 -9.84375000;
  angles_2 33.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 28.1250000 73.1250000 0.00000000;
 time 43:37.66674805m;
 setangle 30.9375000 11.2500000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1399.37500;
  origin_y -605.750000;
  origin_z 385.000000;
  angles_1 30.9375000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1472.00000;
  origin_y -589.500000;
  origin_z 306.000000;
  angles_1 -9.84375000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 28.1250000 73.1250000 0.00000000;
 time 43:37.71679688m;
 setangle 29.5312500 4.21875000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 12.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1406.12500;
  origin_y -586.750000;
  origin_z 377.125000;
  angles_1 29.5312500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1481.25000;
  origin_y -579.375000;
  origin_z 299.875000;
  angles_1 -9.84375000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 29.5312500 32.3437500 0.00000000;
 time 43:37.76684570m;
 setangle 26.7187500 4.21875000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 12.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1413.37500;
  origin_y -576.875000;
  origin_z 365.375000;
  angles_1 26.7187500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1490.62500;
  origin_y -569.250000;
  origin_z 291.875000;
  angles_1 -8.43750000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 28.1250000 2.81250000 0.00000000;
 time 43:37.81689453m;
 setangle 26.7187500 4.21875000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 12.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1422.75000;
  origin_y -566.750000;
  origin_z 355.375000;
  angles_1 26.7187500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1500.00000;
  origin_y -559.125000;
  origin_z 281.875000;
  angles_1 -8.43750000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 25.3125000 2.81250000 0.00000000;
 time 43:37.86694336m;
 setangle 26.7187500 4.21875000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 12.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1432.00000;
  origin_y -556.625000;
  origin_z 343.375000;
  angles_1 26.7187500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1509.25000;
  origin_y -549.000000;
  origin_z 269.875000;
  angles_1 -8.43750000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 25.3125000 2.81250000 0.00000000;
 time 43:37.91699219m;
 setangle 26.7187500 4.21875000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 12.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1441.37500;
  origin_y -546.500000;
  origin_z 329.250000;
  angles_1 26.7187500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1518.62500;
  origin_y -538.875000;
  origin_z 255.750000;
  angles_1 -8.43750000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 25.3125000 2.81250000 0.00000000;
 time 43:37.96704102m;
 setangle 23.9062500 2.81250000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 12.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1448.87500;
  origin_y -534.750000;
  origin_z 309.375000;
  angles_1 23.9062500;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1519.87500;
  origin_y -528.875000;
  origin_z 239.750000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 25.3125000 2.81250000 0.00000000;
 time 43:38.01708984m;
 setangle 16.8750000 0.00000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 6.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1442.37500;
  origin_y -526.000000;
  origin_z 281.375000;
  angles_1 16.8750000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1519.87500;
  origin_y -524.000000;
  origin_z 221.750000;
  angles_1 -5.62500000;
  angles_2 0.00000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 22.5000000 1.40625000 0.00000000;
 time 43:38.06713867m;
 setangle 14.0625000 0.00000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 2.00000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1438.62500;
  origin_y -522.250000;
  origin_z 257.125000;
  angles_1 14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1519.87500;
  origin_y -522.250000;
  origin_z 201.625000;
  angles_1 -4.21875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 0.00000000 0.00000000;
 time 43:38.11743164m;
 setangle 9.84375000 0.00000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 0.00000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1435.62500;
  origin_y -520.250000;
  origin_z 228.750000;
  angles_1 9.84375000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1519.87500;
  origin_y -522.250000;
  origin_z 179.625000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 0.00000000 0.00000000;
 time 43:38.16748047m;
 setangle 2.81250000 -2.81250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1433.37500;
  origin_y -517.000000;
  origin_z 194.000000;
  angles_1 2.81250000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1519.87500;
  origin_y -523.375000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 55; // player/h2ojump.wav
  origin 1519.87500 -523.375000 172.000000;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 43:38.21752930m;
 setangle 0.00000000 -2.81250000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1437.75000;
  origin_y -522.625000;
  origin_z 200.125000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1519.87500;
  origin_y -528.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 1519.87500 -523.375000 172.000000;
 }
}
block {
 camera 1.40625000 355.781250 0.00000000;
 time 43:38.26757812m;
 setangle 0.00000000 -2.81250000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1437.75000;
  origin_y -529.875000;
  origin_z 198.000000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1525.37500;
  origin_y -536.000000;
  origin_z 174.000000;
  angles_2 -2.81250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 355.781250 0.00000000;
 time 43:38.31762695m;
 setangle 0.00000000 -2.81250000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1449.87500;
  origin_y -535.875000;
  origin_z 204.000000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1537.12500;
  origin_y -542.125000;
  origin_z 174.000000;
  angles_2 -2.81250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 355.781250 0.00000000;
 time 43:38.36767578m;
 setangle 0.00000000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1465.12500;
  origin_y -541.000000;
  origin_z 204.000000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1552.25000;
  origin_y -547.250000;
  origin_z 176.000000;
  angles_2 -2.81250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 355.781250 0.00000000;
 time 43:38.41772461m;
 setangle 0.00000000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1480.12500;
  origin_y -545.125000;
  origin_z 206.000000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1564.50000;
  origin_y -551.375000;
  origin_z 179.125000;
  angles_2 -2.81250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 355.781250 0.00000000;
 time 43:38.46777344m;
 setangle 0.00000000 -1.40625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -4.00000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1491.50000;
  origin_y -550.875000;
  origin_z 215.125000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1574.37500;
  origin_y -555.000000;
  origin_z 187.750000;
  angles_2 -1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 355.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 0.00000000 355.781250 0.00000000;
 time 43:38.51782227m;
 setangle 0.00000000 -1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1502.37500;
  origin_y -553.875000;
  origin_z 224.750000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1585.25000;
  origin_y -558.125000;
  origin_z 197.375000;
  angles_2 -1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 355.781250 0.00000000;
 time 43:38.56787109m;
 setangle 0.00000000 -1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1513.25000;
  origin_y -556.625000;
  origin_z 235.125000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1596.50000;
  origin_y -560.875000;
  origin_z 207.375000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 357.187500 0.00000000;
 time 43:38.61816406m;
 setangle 0.00000000 -1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1524.50000;
  origin_y -559.125000;
  origin_z 245.250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1608.37500;
  origin_y -563.375000;
  origin_z 217.875000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 1596.50000 -560.875000 211.375000;
 }
}
block {
 camera 0.00000000 357.187500 0.00000000;
 time 43:38.66821289m;
 setangle 0.00000000 -1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1536.50000;
  origin_y -561.375000;
  origin_z 256.250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1620.50000;
  origin_y -565.750000;
  origin_z 228.500000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 357.187500 0.00000000;
 time 43:38.71826172m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1548.50000;
  origin_y -565.625000;
  origin_z 267.125000;
  angles_2 0.00000000;
 }
}
block {
 camera 0.00000000 357.187500 0.00000000;
 time 43:38.76831055m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1585.37500;
  origin_y -568.000000;
  origin_z 237.500000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1645.00000;
  origin_y -569.500000;
  origin_z 250.125000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 357.187500 0.00000000;
 time 43:38.81835938m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1586.00000;
  origin_y -569.250000;
  origin_z 284.500000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1657.37500;
  origin_y -571.125000;
  origin_z 261.000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:38.86840820m;
 setangle 4.21875000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1586.00000;
  origin_y -570.375000;
  origin_z 308.250000;
  angles_1 4.21875000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1669.62500;
  origin_y -572.500000;
  origin_z 271.875000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 787.125000 734.625000 210.375000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:38.91845703m;
 setangle 5.62500000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1598.37500;
  origin_y -571.625000;
  origin_z 321.250000;
  angles_1 5.62500000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1682.00000;
  origin_y -573.750000;
  origin_z 282.750000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 43:38.96850586m;
 setangle 7.03125000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1610.87500;
  origin_y -574.750000;
  origin_z 334.250000;
  angles_1 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1698.00000;
  origin_y -574.750000;
  origin_z 289.375000;
  angles_1 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 0.00000000 0.00000000;
 time 43:39.01855469m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1627.25000;
  origin_y -575.875000;
  origin_z 341.125000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1714.00000;
  origin_y -575.875000;
  origin_z 294.000000;
  angles_1 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 43:39.06860352m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1643.37500;
  origin_y -576.875000;
  origin_z 343.750000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1730.00000;
  origin_y -576.875000;
  origin_z 296.750000;
  angles_1 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 43:39.11865234m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1659.37500;
  origin_y -577.875000;
  origin_z 344.375000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1746.00000;
  origin_y -577.875000;
  origin_z 297.375000;
  angles_1 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 43:39.16894531m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1675.37500;
  origin_y -578.875000;
  origin_z 343.125000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1762.12500;
  origin_y -578.875000;
  origin_z 296.000000;
  angles_1 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 43:39.21899414m;
 setangle 9.84375000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1691.75000;
  origin_y -579.875000;
  origin_z 341.875000;
  angles_1 9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1778.12500;
  origin_y -579.875000;
  origin_z 292.625000;
  angles_1 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 43:39.26904297m;
 setangle 9.84375000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1707.75000;
  origin_y -580.875000;
  origin_z 336.500000;
  angles_1 9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1794.12500;
  origin_y -580.875000;
  origin_z 287.375000;
  angles_1 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 0.00000000 0.00000000;
 time 43:39.31909180m;
 setangle 12.6562500 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1724.87500;
  origin_y -586.125000;
  origin_z 333.375000;
  angles_1 12.6562500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1810.12500;
  origin_y -582.000000;
  origin_z 280.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 0.00000000 0.00000000;
 time 43:39.36914062m;
 setangle 14.0625000 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1741.50000;
  origin_y -587.125000;
  origin_z 326.125000;
  angles_1 14.0625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1826.12500;
  origin_y -583.000000;
  origin_z 280.000000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 0.00000000 0.00000000;
 time 43:39.41918945m;
 setangle 14.0625000 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1757.50000;
  origin_y -587.750000;
  origin_z 333.375000;
  angles_1 14.0625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 11;
  origin 1842.25000 -583.625000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 43:39.46923828m;
 setangle 15.4687500 1.40625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 748.125000;
  origin_y 350.375000;
  origin_z 374.875000;
  angles_1 15.4687500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 802.125000;
  origin_y 353.000000;
  origin_z 336.875000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 43:39.51928711m;
 setangle 1.40625000 -87.1875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 802.250000;
  origin_y 426.000000;
  origin_z 369.250000;
  angles_1 1.40625000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 804.375000;
  origin_y 338.125000;
  origin_z 332.875000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 43:39.56933594m;
 setangle 2.81250000 -85.7812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 802.375000;
  origin_y 410.875000;
  origin_z 365.375000;
  angles_1 2.81250000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 806.625000;
  origin_y 323.250000;
  origin_z 326.875000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 29; // misc/r_tele4.wav
  origin 1842.25000 -583.625000 280.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 26; // misc/r_tele1.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 43:39.61938477m;
 setangle 2.81250000 -85.7812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -18.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 804.625000;
  origin_y 396.000000;
  origin_z 357.375000;
  angles_1 2.81250000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 808.875000;
  origin_y 308.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 43:39.66967773m;
 setangle 4.21875000 -81.5625000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 795.875000;
  origin_y 377.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 806.625000;
  origin_y 290.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 272.812500 0.00000000;
 time 43:39.71972656m;
 setangle 14.0625000 -54.8437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 757.500000;
  origin_y 345.000000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 804.625000;
  origin_y 274.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -54.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 272.812500 0.00000000;
 time 43:39.76977539m;
 setangle 15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 744.000000;
  origin_y 317.750000;
  origin_z 375.375000;
  angles_1 15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 803.375000;
  origin_y 258.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 277.031250 0.00000000;
 time 43:39.81982422m;
 setangle 15.4687500 -37.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 745.000000;
  origin_y 289.500000;
  origin_z 369.375000;
  angles_1 15.4687500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 802.875000;
  origin_y 242.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 315.000000 0.00000000;
 time 43:39.86987305m;
 setangle 15.4687500 -22.5000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 752.625000;
  origin_y 251.000000;
  origin_z 361.375000;
  angles_1 15.4687500;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 809.750000;
  origin_y 225.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 315.000000 0.00000000;
 time 43:39.91992188m;
 setangle 16.8750000 -11.2500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 758.875000;
  origin_y 225.375000;
  origin_z 365.375000;
  angles_1 16.8750000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 822.875000;
  origin_y 211.000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 320.625000 0.00000000;
 time 43:39.96997070m;
 setangle 16.8750000 -8.43750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 764.125000;
  origin_y 214.500000;
  origin_z 373.875000;
  angles_1 16.8750000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 841.125000;
  origin_y 201.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 320.625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 14.0625000 320.625000 0.00000000;
 time 43:40.02001953m;
 setangle 16.8750000 -5.62500000 0.00000000;
 clientdata {
  vel_x 26.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 779.500000;
  origin_y 208.000000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 862.375000;
  origin_y 197.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 347.343750 0.00000000;
 time 43:40.07006836m;
 setangle 15.4687500 0.00000000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 796.750000;
  origin_y 202.625000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 880.875000;
  origin_y 200.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 347.343750 0.00000000;
 time 43:40.12011719m;
 setangle 15.4687500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 812.750000;
  origin_y 206.500000;
  origin_z 375.500000;
  angles_1 15.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 897.000000;
  origin_y 206.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 352.968750 0.00000000;
 time 43:40.17041016m;
 setangle 15.4687500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 828.750000;
  origin_y 210.125000;
  origin_z 375.500000;
  angles_1 15.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 913.000000;
  origin_y 210.125000;
  origin_z 331.500000;
  angles_1 -4.21875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 897.000000 206.500000 324.000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 43:40.22045898m;
 setangle 15.4687500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 844.750000;
  origin_y 213.750000;
  origin_z 398.500000;
  angles_1 15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 929.000000;
  origin_y 213.750000;
  origin_z 341.000000;
  angles_1 -4.21875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 43:40.27050781m;
 setangle 15.4687500 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 861.500000;
  origin_y 227.625000;
  origin_z 406.000000;
  angles_1 15.4687500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 945.000000;
  origin_y 217.375000;
  origin_z 348.500000;
  angles_1 -4.21875000;
  angles_2 -5.62500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 43:40.32055664m;
 setangle 15.4687500 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 877.500000;
  origin_y 231.250000;
  origin_z 411.500000;
  angles_1 15.4687500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 961.000000;
  origin_y 221.000000;
  origin_z 354.000000;
  angles_1 -4.21875000;
  angles_2 -5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 352.968750 0.00000000;
 time 43:40.37060547m;
 setangle 15.4687500 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 893.500000;
  origin_y 234.875000;
  origin_z 415.000000;
  angles_1 15.4687500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 977.125000;
  origin_y 224.625000;
  origin_z 357.500000;
  angles_1 -4.21875000;
  angles_2 -5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 352.968750 0.00000000;
 time 43:40.42065430m;
 setangle 16.8750000 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 910.125000;
  origin_y 238.375000;
  origin_z 418.625000;
  angles_1 16.8750000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 993.125000;
  origin_y 228.125000;
  origin_z 359.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 352.968750 0.00000000;
 time 43:40.47070312m;
 setangle 18.2812500 -12.6562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 928.750000;
  origin_y 251.875000;
  origin_z 420.125000;
  angles_1 18.2812500;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1009.12500;
  origin_y 231.750000;
  origin_z 358.500000;
  angles_1 -5.62500000;
  angles_2 -12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 352.968750 0.00000000;
 time 43:40.52075195m;
 setangle 21.0937500 -73.1250000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 999.875000;
  origin_y 306.500000;
  origin_z 421.625000;
  angles_1 21.0937500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1021.62500;
  origin_y 228.125000;
  origin_z 355.875000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 352.968750 0.00000000;
 time 43:40.57080078m;
 setangle 21.0937500 -75.9375000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -9.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1014.12500;
  origin_y 300.000000;
  origin_z 417.125000;
  angles_1 21.0937500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1032.00000;
  origin_y 220.750000;
  origin_z 351.375000;
  angles_1 -5.62500000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 19.6875000 285.468750 0.00000000;
 time 43:40.62084961m;
 setangle 19.6875000 -78.7500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -9.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1028.00000;
  origin_y 293.625000;
  origin_z 408.500000;
  angles_1 19.6875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1042.00000;
  origin_y 212.750000;
  origin_z 344.875000;
  angles_1 -5.62500000;
  angles_2 -78.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 19.6875000 282.656250 0.00000000;
 time 43:40.67089844m;
 setangle 18.2812500 -92.8125000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -12.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1055.87500;
  origin_y 285.250000;
  origin_z 398.000000;
  angles_1 18.2812500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1049.75000;
  origin_y 202.625000;
  origin_z 336.250000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 19.6875000 282.656250 0.00000000;
 time 43:40.72094727m;
 setangle 16.8750000 -98.4375000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -12.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1071.87500;
  origin_y 274.750000;
  origin_z 385.375000;
  angles_1 16.8750000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1057.62500;
  origin_y 192.500000;
  origin_z 325.750000;
  angles_1 -5.62500000;
  angles_2 -98.4375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 18.2812500 279.843750 0.00000000;
 time 43:40.77124023m;
 setangle 15.4687500 -101.250000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -12.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1083.87500;
  origin_y 264.500000;
  origin_z 370.750000;
  angles_1 15.4687500;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1065.37500;
  origin_y 182.375000;
  origin_z 313.250000;
  angles_1 -4.21875000;
  angles_2 -101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 260.156250 0.00000000;
 time 43:40.82128906m;
 setangle 15.4687500 -101.250000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -12.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1091.62500;
  origin_y 254.375000;
  origin_z 356.125000;
  angles_1 15.4687500;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1073.25000;
  origin_y 172.125000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 -101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 260.156250 0.00000000;
 time 43:40.87133789m;
 setangle 15.4687500 -102.656250 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1102.62500;
  origin_y 240.375000;
  origin_z 363.500000;
  angles_1 15.4687500;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1082.12500;
  origin_y 158.750000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 -102.656250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 257.343750 0.00000000;
 time 43:40.92138672m;
 setangle 15.4687500 -151.875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1162.62500;
  origin_y 189.750000;
  origin_z 363.500000;
  angles_1 15.4687500;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1087.37500;
  origin_y 151.875000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 -151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 255.937500 0.00000000;
 time 43:40.97143555m;
 setangle 21.0937500 132.187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1147.37500;
  origin_y 95.5000000;
  origin_z 371.625000;
  angles_1 21.0937500;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1091.25000;
  origin_y 154.375000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 132.187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 255.937500 0.00000000;
 time 43:41.02148438m;
 setangle 23.9062500 119.531250 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1136.62500;
  origin_y 96.0000000;
  origin_z 375.625000;
  angles_1 23.9062500;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1095.75000;
  origin_y 164.250000;
  origin_z 308.000000;
  angles_1 -7.03125000;
  angles_2 119.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 206.718750 0.00000000;
 time 43:41.07153320m;
 setangle 15.4687500 113.906250 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1137.37500;
  origin_y 103.250000;
  origin_z 363.500000;
  angles_1 15.4687500;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1101.37500;
  origin_y 179.375000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 113.906250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 206.718750 0.00000000;
 time 43:41.12158203m;
 setangle 15.4687500 113.906250 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1142.62500;
  origin_y 118.375000;
  origin_z 363.500000;
  angles_1 15.4687500;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1106.62500;
  origin_y 194.500000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 22.5000000 118.125000 0.00000000;
 time 43:41.17187500m;
 setangle 15.4687500 113.906250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1144.00000;
  origin_y 136.750000;
  origin_z 363.500000;
  angles_1 15.4687500;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1108.00000;
  origin_y 212.875000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 112.500000 0.00000000;
 time 43:41.22167969m;
 setangle 16.8750000 113.906250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1143.37500;
  origin_y 154.875000;
  origin_z 365.625000;
  angles_1 16.8750000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1107.62500;
  origin_y 230.500000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 113.906250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 112.500000 0.00000000;
 time 43:41.27197266m;
 setangle 16.8750000 113.906250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1141.75000;
  origin_y 171.875000;
  origin_z 365.625000;
  angles_1 16.8750000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1106.00000;
  origin_y 247.375000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 113.906250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 112.500000 0.00000000;
 time 43:41.32202148m;
 setangle 18.2812500 115.312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1140.50000;
  origin_y 189.875000;
  origin_z 367.625000;
  angles_1 18.2812500;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1103.25000;
  origin_y 263.875000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 112.500000 0.00000000;
 time 43:41.37207031m;
 setangle 18.2812500 113.906250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1135.00000;
  origin_y 205.000000;
  origin_z 367.625000;
  angles_1 18.2812500;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1099.62500;
  origin_y 280.000000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 113.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 113.906250 0.00000000;
 time 43:41.42211914m;
 setangle 18.2812500 113.906250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1130.87500;
  origin_y 220.750000;
  origin_z 367.625000;
  angles_1 18.2812500;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1095.37500;
  origin_y 295.625000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 113.906250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 112.500000 0.00000000;
 time 43:41.47216797m;
 setangle 18.2812500 113.906250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1128.75000;
  origin_y 238.000000;
  origin_z 367.625000;
  angles_1 18.2812500;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1093.37500;
  origin_y 312.875000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 113.906250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 112.500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 190\n";
}
block {
 camera 16.8750000 112.500000 0.00000000;
 time 43:41.52221680m;
 setangle 18.2812500 115.312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1129.75000;
  origin_y 255.625000;
  origin_z 367.625000;
  angles_1 18.2812500;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1092.50000;
  origin_y 329.750000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 112.500000 0.00000000;
 time 43:41.57226562m;
 setangle 18.2812500 118.125000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1130.62500;
  origin_y 274.500000;
  origin_z 367.625000;
  angles_1 18.2812500;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1089.75000;
  origin_y 346.625000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 118.125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 113.906250 0.00000000;
 time 43:41.62231445m;
 setangle 18.2812500 118.125000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1126.87500;
  origin_y 290.750000;
  origin_z 367.625000;
  angles_1 18.2812500;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1086.00000;
  origin_y 362.875000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 118.125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 116.718750 0.00000000;
 time 43:41.67236328m;
 setangle 22.5000000 126.562500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1130.12500;
  origin_y 315.625000;
  origin_z 373.625000;
  angles_1 22.5000000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1080.62500;
  origin_y 379.000000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 126.562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 116.718750 0.00000000;
 time 43:41.72241211m;
 setangle 33.7500000 140.625000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1125.12500;
  origin_y 347.125000;
  origin_z 388.625000;
  angles_1 33.7500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1068.37500;
  origin_y 391.375000;
  origin_z 308.000000;
  angles_1 -9.84375000;
  angles_2 140.625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 116.718750 0.00000000;
 time 43:41.77246094m;
 setangle 37.9687500 146.250000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1108.12500;
  origin_y 363.375000;
  origin_z 393.750000;
  angles_1 37.9687500;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1050.62500;
  origin_y 399.875000;
  origin_z 308.000000;
  angles_1 -12.6562500;
  angles_2 146.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 21.0937500 125.156250 0.00000000;
 time 43:41.82275391m;
 setangle 37.9687500 147.656250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1091.87500;
  origin_y 368.750000;
  origin_z 393.750000;
  angles_1 37.9687500;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1033.62500;
  origin_y 403.625000;
  origin_z 308.000000;
  angles_1 -12.6562500;
  angles_2 147.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 36.5625000 144.843750 0.00000000;
 time 43:41.87280273m;
 setangle 39.3750000 146.250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1073.50000;
  origin_y 369.375000;
  origin_z 395.500000;
  angles_1 39.3750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1017.12500;
  origin_y 405.000000;
  origin_z 308.000000;
  angles_1 -12.6562500;
  angles_2 146.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 36.5625000 146.250000 0.00000000;
 time 43:41.92285156m;
 setangle 52.0312500 99.8437500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1009.87500;
  origin_y 366.625000;
  origin_z 394.000000;
  angles_1 52.0312500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1001.12500;
  origin_y 410.500000;
  origin_z 306.000000;
  angles_1 -16.8750000;
  angles_2 99.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 36.5625000 146.250000 0.00000000;
 time 43:41.97290039m;
 setangle 63.2812500 28.1250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 8.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 952.875000;
  origin_y 398.750000;
  origin_z 413.500000;
  angles_1 63.2812500;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 985.625000;
  origin_y 417.375000;
  origin_z 302.000000;
  angles_1 -19.6875000;
  angles_2 28.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 50.6250000 98.4375000 0.00000000;
 time 43:42.02294922m;
 setangle 66.0937500 -12.6562500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 13.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 944.625000;
  origin_y 436.125000;
  origin_z 409.250000;
  angles_1 66.0937500;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 977.250000;
  origin_y 427.875000;
  origin_z 295.875000;
  angles_1 -21.0937500;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 61.8750000 26.7187500 0.00000000;
 time 43:42.07299805m;
 setangle 57.6562500 -54.8437500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 960.500000;
  origin_y 447.875000;
  origin_z 343.875000;
  angles_1 57.6562500;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 973.375000;
  origin_y 431.875000;
  origin_z 287.875000;
  angles_1 -18.2812500;
  angles_2 -54.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 64.6875000 345.937500 0.00000000;
 time 43:42.12304688m;
 setangle 53.4375000 -54.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 963.250000;
  origin_y 447.000000;
  origin_z 324.875000;
  angles_1 53.4375000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 973.250000;
  origin_y 430.000000;
  origin_z 277.875000;
  angles_1 -16.8750000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 64.6875000 345.937500 0.00000000;
 time 43:42.17309570m;
 setangle 49.2187500 -54.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 961.875000;
  origin_y 446.000000;
  origin_z 303.875000;
  angles_1 49.2187500;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 973.250000;
  origin_y 428.125000;
  origin_z 265.875000;
  angles_1 -15.4687500;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 56.2500000 303.750000 0.00000000;
 time 43:42.22314453m;
 setangle 46.4062500 -53.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 960.500000;
  origin_y 444.625000;
  origin_z 291.000000;
  angles_1 46.4062500;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 973.625000;
  origin_y 426.000000;
  origin_z 251.750000;
  angles_1 -14.0625000;
  angles_2 -53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 47.8125000 303.750000 0.00000000;
 time 43:42.27319336m;
 setangle 40.7812500 -45.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -2.00000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 954.125000;
  origin_y 444.625000;
  origin_z 278.500000;
  angles_1 40.7812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 975.000000;
  origin_y 423.750000;
  origin_z 235.750000;
  angles_1 -12.6562500;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 45.0000000 305.156250 0.00000000;
 time 43:42.32348633m;
 setangle 36.5625000 -37.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -2.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 948.500000;
  origin_y 444.750000;
  origin_z 264.250000;
  angles_1 36.5625000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 976.625000;
  origin_y 421.500000;
  origin_z 217.750000;
  angles_1 -11.2500000;
  angles_2 -37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 45.0000000 305.156250 0.00000000;
 time 43:42.37353516m;
 setangle 29.5312500 -26.7187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -2.00000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 930.875000;
  origin_y 445.000000;
  origin_z 253.875000;
  angles_1 29.5312500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 978.750000;
  origin_y 419.500000;
  origin_z 197.625000;
  angles_1 -9.84375000;
  angles_2 -26.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 39.3750000 315.000000 0.00000000;
 time 43:42.42358398m;
 setangle 25.3125000 -25.3125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -2.00000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 925.875000;
  origin_y 445.000000;
  origin_z 232.125000;
  angles_1 25.3125000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 980.750000;
  origin_y 417.375000;
  origin_z 175.625000;
  angles_1 -7.03125000;
  angles_2 -25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 28.1250000 331.875000 0.00000000;
 time 43:42.47363281m;
 setangle 7.03125000 9.84375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -2.00000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 897.500000;
  origin_y 398.250000;
  origin_z 196.375000;
  angles_1 7.03125000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 982.875000;
  origin_y 415.250000;
  origin_z 151.500000;
  angles_1 -1.40625000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 28.1250000 331.875000 0.00000000;
 time 43:42.52368164m;
 setangle 7.03125000 11.2500000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -2.00000000;
  vel_z -30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 900.000000;
  origin_y 394.125000;
  origin_z 170.375000;
  angles_1 7.03125000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 982.875000 415.250000 155.500000;
 }
}
block {
 camera 23.9062500 333.281250 0.00000000;
 time 43:42.57373047m;
 setangle 5.62500000 11.2500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -2.00000000;
  vel_z -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 901.125000;
  origin_y 392.500000;
  origin_z 150.750000;
  angles_1 5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 986.250000;
  origin_y 411.750000;
  origin_z 111.375000;
  angles_1 -1.40625000;
  angles_2 11.2500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 9.84375000 0.00000000;
 time 43:42.62377930m;
 setangle 2.81250000 15.4687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 903.375000;
  origin_y 385.125000;
  origin_z 134.250000;
  angles_1 2.81250000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 987.250000;
  origin_y 410.750000;
  origin_z 99.5000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 4.21875000 9.84375000 0.00000000;
 time 43:42.67382812m;
 setangle 1.40625000 18.2812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 0.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 906.750000;
  origin_y 380.750000;
  origin_z 124.125000;
  angles_1 1.40625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 989.250000;
  origin_y 410.500000;
  origin_z 91.0000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 4.21875000 9.84375000 0.00000000;
 time 43:42.72387695m;
 setangle 1.40625000 21.0937500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 1.00000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 913.625000;
  origin_y 378.250000;
  origin_z 118.250000;
  angles_1 1.40625000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 994.125000;
  origin_y 411.625000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 1.40625000 14.0625000 0.00000000;
 time 43:42.77392578m;
 setangle 4.21875000 40.7812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 937.250000;
  origin_y 357.625000;
  origin_z 126.000000;
  angles_1 4.21875000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1001.25000;
  origin_y 415.875000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 19.6875000 0.00000000;
 time 43:42.82397461m;
 setangle 4.21875000 37.9687500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 942.750000;
  origin_y 366.625000;
  origin_z 126.125000;
  angles_1 4.21875000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1009.37500;
  origin_y 421.375000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 19.6875000 0.00000000;
 time 43:42.87426758m;
 setangle 4.21875000 39.3750000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 8.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 952.000000;
  origin_y 370.750000;
  origin_z 126.250000;
  angles_1 4.21875000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1017.25000;
  origin_y 427.125000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 2.81250000 39.3750000 0.00000000;
 time 43:42.92431641m;
 setangle 4.21875000 39.3750000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 8.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 959.875000;
  origin_y 376.750000;
  origin_z 126.250000;
  angles_1 4.21875000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1025.12500;
  origin_y 431.875000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 2.81250000 39.3750000 0.00000000;
 time 43:42.97436523m;
 setangle 4.21875000 39.3750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 969.750000;
  origin_y 374.625000;
  origin_z 126.125000;
  angles_1 4.21875000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1034.75000;
  origin_y 431.875000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 2.81250000 39.3750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 190\n";
}
block {
 camera 2.81250000 37.9687500 0.00000000;
 time 43:43.02441406m;
 setangle 8.43750000 46.4062500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 987.625000;
  origin_y 368.000000;
  origin_z 132.500000;
  angles_1 8.43750000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1044.50000;
  origin_y 431.875000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 2.81250000 37.9687500 0.00000000;
 time 43:43.07446289m;
 setangle 8.43750000 47.8125000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 999.000000;
  origin_y 366.875000;
  origin_z 132.375000;
  angles_1 8.43750000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1054.25000;
  origin_y 431.875000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 2.81250000 37.9687500 0.00000000;
 time 43:43.12451172m;
 setangle 8.43750000 59.0625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1025.37500;
  origin_y 363.375000;
  origin_z 129.250000;
  angles_1 8.43750000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1063.87500;
  origin_y 431.875000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 43:43.17456055m;
 setangle 4.21875000 73.1250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1050.12500;
  origin_y 350.625000;
  origin_z 126.125000;
  angles_1 4.21875000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1072.37500;
  origin_y 434.625000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 43:43.22460938m;
 setangle 4.21875000 92.8125000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1089.62500;
  origin_y 349.750000;
  origin_z 126.625000;
  angles_1 4.21875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1081.87500;
  origin_y 436.750000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 92.8125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 7.03125000 57.6562500 0.00000000;
 time 43:43.27465820m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1132.12500;
  origin_y 361.500000;
  origin_z 120.125000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1091.25000;
  origin_y 439.625000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 2.81250000 91.4062500 0.00000000;
 time 43:43.32470703m;
 setangle 0.00000000 120.937500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1146.37500;
  origin_y 370.875000;
  origin_z 118.000000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1098.37500;
  origin_y 444.625000;
  origin_z 88.0000000;
  angles_2 120.937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 2.81250000 91.4062500 0.00000000;
 time 43:43.37500000m;
 setangle -1.40625000 125.156250 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 10.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1156.75000;
  origin_y 382.250000;
  origin_z 113.750000;
  angles_1 -1.40625000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1103.62500;
  origin_y 451.875000;
  origin_z 88.1250000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 43:43.42504883m;
 setangle -2.81250000 126.562500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 12.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1162.00000;
  origin_y 392.500000;
  origin_z 112.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1107.50000;
  origin_y 460.500000;
  origin_z 88.3750000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 43:43.47509766m;
 setangle -4.21875000 132.187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1170.87500;
  origin_y 407.625000;
  origin_z 110.250000;
  angles_1 -4.21875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1110.12500;
  origin_y 469.750000;
  origin_z 88.8750000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 43:43.52514648m;
 setangle -5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1173.75000;
  origin_y 418.875000;
  origin_z 108.750000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1111.87500;
  origin_y 479.375000;
  origin_z 89.5000000;
  angles_1 1.40625000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 357.187500 130.781250 0.00000000;
 time 43:43.57519531m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 13.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1174.25000;
  origin_y 429.125000;
  origin_z 105.375000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1112.75000;
  origin_y 489.125000;
  origin_z 90.2500000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 357.187500 130.781250 0.00000000;
 time 43:43.62524414m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1174.75000;
  origin_y 438.875000;
  origin_z 106.250000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1113.37500;
  origin_y 498.875000;
  origin_z 91.2500000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 355.781250 135.000000 0.00000000;
 time 43:43.67529297m;
 setangle -11.2500000 137.812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1166.37500;
  origin_y 464.125000;
  origin_z 101.375000;
  angles_1 -11.2500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1113.37500;
  origin_y 508.625000;
  origin_z 92.3750000;
  angles_1 2.81250000;
  angles_2 137.812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 355.781250 135.000000 0.00000000;
 time 43:43.72534180m;
 setangle -11.2500000 137.812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1166.00000;
  origin_y 473.875000;
  origin_z 102.750000;
  angles_1 -11.2500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1113.00000;
  origin_y 518.375000;
  origin_z 93.6250000;
  angles_1 2.81250000;
  angles_2 137.812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 time 43:43.77539062m;
 setangle -14.0625000 139.218750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1165.62500;
  origin_y 485.500000;
  origin_z 100.750000;
  angles_1 -14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1112.25000;
  origin_y 528.125000;
  origin_z 95.1250000;
  angles_1 4.21875000;
  angles_2 139.218750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1069.00000;
  origin_y 563.625000;
  origin_z 126.625000;
  angles_1 14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 160;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1112.25000 528.125000 99.1250000;
 }
}
block {
 camera 350.156250 136.406250 0.00000000;
 time 43:43.82543945m;
 setangle -14.0625000 139.218750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 13.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1168.37500;
  origin_y 492.250000;
  origin_z 102.750000;
  angles_1 -14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1111.37500;
  origin_y 537.750000;
  origin_z 96.7500000;
  angles_1 4.21875000;
  angles_2 139.218750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1031.75000;
  origin_y 594.250000;
  origin_z 140.000000;
  angles_1 14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 350.156250 136.406250 0.00000000;
 time 43:43.87548828m;
 setangle -14.0625000 139.218750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 13.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1175.75000;
  origin_y 494.875000;
  origin_z 105.375000;
  angles_1 -14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1110.25000;
  origin_y 547.375000;
  origin_z 98.5000000;
  angles_1 4.21875000;
  angles_2 139.218750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 994.375000;
  origin_y 624.875000;
  origin_z 153.375000;
  angles_1 14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 347.343750 137.812500 0.00000000;
 time 43:43.92578125m;
 setangle -14.0625000 139.218750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 13.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1174.50000;
  origin_y 504.500000;
  origin_z 107.125000;
  angles_1 -14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1109.12500;
  origin_y 557.000000;
  origin_z 100.375000;
  angles_1 4.21875000;
  angles_2 139.218750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 957.125000;
  origin_y 655.375000;
  origin_z 166.750000;
  angles_1 14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 347.343750 137.812500 0.00000000;
 time 43:43.97583008m;
 setangle -14.0625000 139.218750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 13.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1173.25000;
  origin_y 514.125000;
  origin_z 109.000000;
  angles_1 -14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1107.87500;
  origin_y 566.625000;
  origin_z 102.250000;
  angles_1 4.21875000;
  angles_2 139.218750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 347.343750 137.812500 0.00000000;
 time 43:44.02587891m;
 setangle -11.2500000 142.031250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 13.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1175.25000;
  origin_y 526.375000;
  origin_z 115.000000;
  angles_1 -11.2500000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1106.50000;
  origin_y 576.250000;
  origin_z 104.000000;
  angles_1 2.81250000;
  angles_2 142.031250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 347.343750 137.812500 0.00000000;
 time 43:44.07592773m;
 setangle -11.2500000 143.437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 13.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1174.75000;
  origin_y 537.625000;
  origin_z 116.750000;
  angles_1 -11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1104.75000;
  origin_y 585.750000;
  origin_z 105.750000;
  angles_1 2.81250000;
  angles_2 143.437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 347.343750 137.812500 0.00000000;
 time 43:44.12597656m;
 setangle -9.84375000 143.437500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 11.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1171.37500;
  origin_y 545.625000;
  origin_z 120.625000;
  angles_1 -9.84375000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1101.25000;
  origin_y 594.125000;
  origin_z 107.625000;
  angles_1 2.81250000;
  angles_2 143.437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 347.343750 137.812500 0.00000000;
 time 43:44.17602539m;
 setangle -9.84375000 144.843750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 10.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1167.12500;
  origin_y 555.000000;
  origin_z 122.625000;
  angles_1 -9.84375000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1096.12500;
  origin_y 601.875000;
  origin_z 109.500000;
  angles_1 2.81250000;
  angles_2 144.843750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 350.156250 142.031250 0.00000000;
 time 43:44.22607422m;
 setangle -9.84375000 147.656250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 9.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1162.87500;
  origin_y 565.500000;
  origin_z 124.625000;
  angles_1 -9.84375000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1089.75000;
  origin_y 609.000000;
  origin_z 111.500000;
  angles_1 2.81250000;
  angles_2 147.656250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 350.156250 142.031250 0.00000000;
 time 43:44.27612305m;
 setangle -8.43750000 153.281250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 10.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1161.75000;
  origin_y 580.625000;
  origin_z 128.500000;
  angles_1 -8.43750000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1084.12500;
  origin_y 616.625000;
  origin_z 113.250000;
  angles_1 2.81250000;
  angles_2 153.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 351.562500 143.437500 0.00000000;
 time 43:44.32617188m;
 setangle -8.43750000 156.093750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 11.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1158.25000;
  origin_y 592.750000;
  origin_z 130.125000;
  angles_1 -8.43750000;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1078.87500;
  origin_y 624.875000;
  origin_z 114.875000;
  angles_1 2.81250000;
  angles_2 156.093750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 160;
 }
 temp_entity {
  entitytype 3;
  origin 684.625000 879.000000 264.250000;
 }
}
block {
 camera 352.968750 151.875000 0.00000000;
 time 43:44.37622070m;
 setangle -8.43750000 157.500000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 11.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1154.00000;
  origin_y 603.125000;
  origin_z 131.625000;
  angles_1 -8.43750000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1073.75000;
  origin_y 633.125000;
  origin_z 116.375000;
  angles_1 2.81250000;
  angles_2 157.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 352.968750 151.875000 0.00000000;
 time 43:44.42651367m;
 setangle -8.43750000 167.343750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 12.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1155.37500;
  origin_y 626.125000;
  origin_z 132.625000;
  angles_1 -8.43750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1070.75000;
  origin_y 641.875000;
  origin_z 117.500000;
  angles_1 2.81250000;
  angles_2 167.343750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 352.968750 156.093750 0.00000000;
 time 43:44.47656250m;
 setangle -8.43750000 168.750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 13.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1154.50000;
  origin_y 637.750000;
  origin_z 133.375000;
  angles_1 -8.43750000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1069.25000;
  origin_y 651.250000;
  origin_z 118.250000;
  angles_1 2.81250000;
  angles_2 168.750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 352.968750 156.093750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 190\n";
}
block {
 camera 352.968750 156.093750 0.00000000;
 time 43:44.52661133m;
 setangle -8.43750000 171.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1154.50000;
  origin_y 651.750000;
  origin_z 133.875000;
  angles_1 -8.43750000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1068.50000;
  origin_y 661.000000;
  origin_z 118.750000;
  angles_1 2.81250000;
  angles_2 171.562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 352.968750 165.937500 0.00000000;
 time 43:44.57666016m;
 setangle -9.84375000 174.375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1154.37500;
  origin_y 665.875000;
  origin_z 132.000000;
  angles_1 -9.84375000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1068.25000;
  origin_y 670.875000;
  origin_z 119.125000;
  angles_1 2.81250000;
  angles_2 174.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 352.968750 165.937500 0.00000000;
 time 43:44.62670898m;
 setangle -9.84375000 177.187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1154.37500;
  origin_y 680.000000;
  origin_z 132.250000;
  angles_1 -9.84375000;
  angles_2 177.187500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1068.12500;
  origin_y 680.750000;
  origin_z 119.375000;
  angles_1 2.81250000;
  angles_2 177.187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1011.25000;
  origin_y 682.125000;
  origin_z 146.750000;
  angles_1 9.84375000;
  angles_2 177.187500;
 }
 updateentity {
  entity 160;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1068.12500 680.750000 123.375000;
 }
}
block {
 camera 352.968750 170.156250 0.00000000;
 time 43:44.67675781m;
 setangle -9.84375000 177.187500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1152.75000;
  origin_y 689.375000;
  origin_z 132.750000;
  angles_1 -9.84375000;
  angles_2 177.187500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1066.75000;
  origin_y 690.250000;
  origin_z 119.875000;
  angles_1 2.81250000;
  angles_2 177.187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 962.125000;
  origin_y 683.375000;
  origin_z 156.500000;
  angles_1 9.84375000;
  angles_2 177.187500;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 352.968750 170.156250 0.00000000;
 time 43:44.72680664m;
 setangle -9.84375000 -177.187500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 12.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1149.25000;
  origin_y 702.250000;
  origin_z 133.625000;
  angles_1 -9.84375000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1063.37500;
  origin_y 698.875000;
  origin_z 120.625000;
  angles_1 2.81250000;
  angles_2 -177.187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 913.000000;
  origin_y 684.500000;
  origin_z 166.250000;
  angles_1 9.84375000;
  angles_2 177.187500;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 351.562500 175.781250 0.00000000;
 time 43:44.77685547m;
 setangle -9.84375000 -177.187500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 11.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1144.12500;
  origin_y 710.375000;
  origin_z 134.750000;
  angles_1 -9.84375000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1058.50000;
  origin_y 707.125000;
  origin_z 121.750000;
  angles_1 2.81250000;
  angles_2 -177.187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 351.562500 175.781250 0.00000000;
 time 43:44.82690430m;
 setangle -9.84375000 -177.187500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 11.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1138.25000;
  origin_y 718.125000;
  origin_z 135.875000;
  angles_1 -9.84375000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1052.75000;
  origin_y 714.875000;
  origin_z 122.875000;
  angles_1 2.81250000;
  angles_2 -177.187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 351.562500 181.406250 0.00000000;
 time 43:44.87695312m;
 setangle -9.84375000 -177.187500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 7.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1131.12500;
  origin_y 723.125000;
  origin_z 137.375000;
  angles_1 -9.84375000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1045.75000;
  origin_y 720.250000;
  origin_z 124.375000;
  angles_1 2.81250000;
  angles_2 -177.187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 351.562500 181.406250 0.00000000;
 time 43:44.92700195m;
 setangle -9.84375000 -177.187500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 5.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1122.50000;
  origin_y 726.625000;
  origin_z 139.125000;
  angles_1 -9.84375000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1037.37500;
  origin_y 724.000000;
  origin_z 126.000000;
  angles_1 2.81250000;
  angles_2 -177.187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 351.562500 181.406250 0.00000000;
 time 43:44.97729492m;
 setangle -9.84375000 -177.187500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 0.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1114.25000;
  origin_y 726.625000;
  origin_z 140.750000;
  angles_1 -9.84375000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1029.00000;
  origin_y 724.375000;
  origin_z 127.750000;
  angles_1 2.81250000;
  angles_2 -177.187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 351.562500 181.406250 0.00000000;
 time 43:45.02734375m;
 setangle -4.21875000 -172.968750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -3.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1106.50000;
  origin_y 730.125000;
  origin_z 150.750000;
  angles_1 -4.21875000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 879.875000;
  origin_y 560.000000;
  origin_z 200.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1020.50000;
  origin_y 721.875000;
  origin_z 129.125000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 618.500000;
  origin_y 691.750000;
  origin_z 224.875000;
  angles_1 9.84375000;
  angles_2 177.187500;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 351.562500 181.406250 0.00000000;
 time 43:45.07739258m;
 setangle -5.62500000 -171.562500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -3.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1096.50000;
  origin_y 730.000000;
  origin_z 150.000000;
  angles_1 -5.62500000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 879.875000;
  origin_y 560.000000;
  origin_z 200.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1011.12500;
  origin_y 719.625000;
  origin_z 130.625000;
  angles_1 1.40625000;
  angles_2 -171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 599.875000;
  origin_y 692.250000;
  origin_z 228.625000;
  angles_1 9.84375000;
  angles_2 177.187500;
 }
 updateentity {
  entity 160;
 }
 temp_entity {
  entitytype 3;
  origin 599.875000 692.250000 228.625000;
 }
}
block {
 camera 351.562500 181.406250 0.00000000;
 time 43:45.12744141m;
 setangle -8.43750000 -170.156250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -2.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1086.00000;
  origin_y 730.000000;
  origin_z 147.375000;
  angles_1 -8.43750000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 879.875000;
  origin_y 560.000000;
  origin_z 200.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1001.50000;
  origin_y 717.625000;
  origin_z 132.125000;
  angles_1 2.81250000;
  angles_2 -170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 599.875000;
  origin_y 692.250000;
  origin_z 228.625000;
  angles_1 9.84375000;
  angles_2 177.187500;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 357.187500 185.625000 0.00000000;
 time 43:45.17749023m;
 setangle -8.43750000 -165.937500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -2.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1075.25000;
  origin_y 734.250000;
  origin_z 148.875000;
  angles_1 -8.43750000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 879.875000;
  origin_y 560.000000;
  origin_z 200.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 992.000000;
  origin_y 715.500000;
  origin_z 133.750000;
  angles_1 2.81250000;
  angles_2 -165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 599.875000;
  origin_y 692.250000;
  origin_z 228.625000;
  angles_1 9.84375000;
  angles_2 177.187500;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 357.187500 185.625000 0.00000000;
 time 43:45.23754883m;
 setangle -9.84375000 -161.718750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 0.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1061.87500;
  origin_y 740.625000;
  origin_z 148.625000;
  angles_1 -9.84375000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 879.875000;
  origin_y 560.000000;
  origin_z 200.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 981.125000;
  origin_y 715.500000;
  origin_z 135.500000;
  angles_1 2.81250000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 599.875000;
  origin_y 692.250000;
  origin_z 228.625000;
  angles_1 9.84375000;
  angles_2 177.187500;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 352.968750 188.437500 0.00000000;
 time 43:45.28759766m;
 setangle -11.2500000 -160.312500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -1.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1051.87500;
  origin_y 741.250000;
  origin_z 148.250000;
  angles_1 -11.2500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 879.875000;
  origin_y 560.000000;
  origin_z 200.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 971.625000;
  origin_y 714.500000;
  origin_z 137.375000;
  angles_1 2.81250000;
  angles_2 -160.312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 599.875000;
  origin_y 692.250000;
  origin_z 228.625000;
  angles_1 9.84375000;
  angles_2 177.187500;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 351.562500 196.875000 0.00000000;
 time 43:45.33764648m;
 setangle -12.6562500 -158.906250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -2.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1041.25000;
  origin_y 741.375000;
  origin_z 148.250000;
  angles_1 -12.6562500;
  angles_2 -158.906250;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 879.875000;
  origin_y 560.000000;
  origin_z 200.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 962.250000;
  origin_y 712.750000;
  origin_z 139.375000;
  angles_1 2.81250000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 599.875000;
  origin_y 692.250000;
  origin_z 228.625000;
  angles_1 9.84375000;
  angles_2 177.187500;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 351.562500 196.875000 0.00000000;
 time 43:45.38769531m;
 setangle -15.4687500 -157.500000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -1.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1030.00000;
  origin_y 741.875000;
  origin_z 146.250000;
  angles_1 -15.4687500;
  angles_2 -157.500000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 879.875000;
  origin_y 560.000000;
  origin_z 200.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 952.750000;
  origin_y 711.750000;
  origin_z 141.500000;
  angles_1 4.21875000;
  angles_2 -157.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 872.750000;
  origin_y 590.875000;
  origin_z 198.875000;
  angles_1 15.4687500;
  angles_2 116.718750;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 599.875000;
  origin_y 692.250000;
  origin_z 228.625000;
  angles_1 9.84375000;
  angles_2 177.187500;
 }
 updateentity {
  entity 160;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 879.875000 560.000000 204.000000;
 }
}
block {
 camera 350.156250 198.281250 0.00000000;
 time 43:45.43774414m;
 setangle -15.4687500 -157.500000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 0.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1020.62500;
  origin_y 742.375000;
  origin_z 148.500000;
  angles_1 -15.4687500;
  angles_2 -157.500000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 872.125000;
  origin_y 560.000000;
  origin_z 200.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 943.250000;
  origin_y 712.125000;
  origin_z 143.750000;
  angles_1 4.21875000;
  angles_2 -157.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 865.625000;
  origin_y 621.625000;
  origin_z 195.750000;
  angles_1 30.9375000;
  angles_2 132.187500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 599.875000;
  origin_y 692.250000;
  origin_z 228.625000;
  angles_1 9.84375000;
  angles_2 177.187500;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 891.500000;
  origin_y 692.125000;
  origin_z 176.625000;
  angles_1 15.4687500;
  angles_2 -158.906250;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 943.250000 712.125000 147.750000;
 }
}
block {
 camera 345.937500 201.093750 0.00000000;
 time 43:45.48803711m;
 setangle -15.4687500 -157.500000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 1.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1011.12500;
  origin_y 743.875000;
  origin_z 150.750000;
  angles_1 -15.4687500;
  angles_2 -157.500000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 858.000000;
  origin_y 560.000000;
  origin_z 200.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 933.875000;
  origin_y 713.375000;
  origin_z 146.000000;
  angles_1 5.62500000;
  angles_2 -157.500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 858.375000;
  origin_y 652.500000;
  origin_z 190.750000;
  angles_1 45.0000000;
  angles_2 147.656250;
  angles_3 45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 599.875000;
  origin_y 692.250000;
  origin_z 228.625000;
  angles_1 9.84375000;
  angles_2 177.187500;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 846.750000;
  origin_y 674.875000;
  origin_z 191.125000;
  angles_1 15.4687500;
  angles_2 -158.906250;
 }
}
block {
 camera 345.937500 201.093750 0.00000000;
 time 43:45.53808594m;
 setangle -15.4687500 -157.500000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 2.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1001.87500;
  origin_y 746.000000;
  origin_z 152.875000;
  angles_1 -15.4687500;
  angles_2 -157.500000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 841.875000;
  origin_y 560.000000;
  origin_z 200.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 924.500000;
  origin_y 715.375000;
  origin_z 148.125000;
  angles_1 4.21875000;
  angles_2 -157.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 851.250000;
  origin_y 683.375000;
  origin_z 183.625000;
  angles_1 60.4687500;
  angles_2 161.718750;
  angles_3 59.0625000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 599.875000;
  origin_y 692.250000;
  origin_z 228.625000;
  angles_1 9.84375000;
  angles_2 177.187500;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 802.000000;
  origin_y 657.625000;
  origin_z 205.625000;
  angles_1 15.4687500;
  angles_2 -158.906250;
 }
}
block {
 camera 345.937500 201.093750 0.00000000;
 time 43:45.58813477m;
 setangle -12.6562500 -153.281250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 5.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 992.750000;
  origin_y 756.500000;
  origin_z 158.500000;
  angles_1 -12.6562500;
  angles_2 -153.281250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 825.125000;
  origin_y 561.625000;
  origin_z 200.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 916.750000;
  origin_y 719.500000;
  origin_z 149.750000;
  angles_1 2.81250000;
  angles_2 -153.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 844.125000;
  origin_y 714.250000;
  origin_z 174.500000;
  angles_1 75.9375000;
  angles_2 177.187500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 599.875000;
  origin_y 692.250000;
  origin_z 228.625000;
  angles_1 9.84375000;
  angles_2 177.187500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 757.375000;
  origin_y 640.375000;
  origin_z 220.250000;
  angles_1 15.4687500;
  angles_2 -158.906250;
 }
}
block {
 camera 345.937500 201.093750 0.00000000;
 time 43:45.63818359m;
 setangle -12.6562500 -150.468750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 8.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 983.875000;
  origin_y 766.500000;
  origin_z 159.625000;
  angles_1 -12.6562500;
  angles_2 -150.468750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 807.625000;
  origin_y 567.000000;
  origin_z 200.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 909.500000;
  origin_y 725.500000;
  origin_z 150.875000;
  angles_1 2.81250000;
  angles_2 -150.468750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 712.625000;
  origin_y 623.125000;
  origin_z 234.750000;
  angles_1 15.4687500;
  angles_2 -158.906250;
 }
}
block {
 camera 345.937500 201.093750 0.00000000;
 time 43:45.68823242m;
 setangle -11.2500000 -146.250000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 8.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 973.125000;
  origin_y 778.000000;
  origin_z 162.750000;
  angles_1 -11.2500000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 791.625000;
  origin_y 571.375000;
  origin_z 216.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 901.625000;
  origin_y 731.250000;
  origin_z 151.875000;
  angles_1 2.81250000;
  angles_2 -146.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 667.875000;
  origin_y 605.875000;
  origin_z 249.250000;
  angles_1 15.4687500;
  angles_2 -158.906250;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 833.500000 759.875000 157.125000;
 }
}
block {
 camera 345.937500 201.093750 0.00000000;
 time 43:45.73828125m;
 setangle -8.43750000 -132.187500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 5.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 933.125000;
  origin_y 778.750000;
  origin_z 163.750000;
  angles_1 -8.43750000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 776.125000;
  origin_y 575.500000;
  origin_z 216.000000;
  angles_1 -5.62500000;
  angles_2 73.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 892.875000;
  origin_y 735.250000;
  origin_z 153.500000;
  angles_1 2.81250000;
  angles_2 -132.187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 623.250000;
  origin_y 588.625000;
  origin_z 263.750000;
  angles_1 15.4687500;
  angles_2 -158.906250;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 21; // player/gasp1.wav
  origin 901.625000 731.250000 155.875000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 831.250000 755.000000 152.375000;
 }
}
block {
 camera 348.750000 208.125000 0.00000000;
 time 43:45.78833008m;
 setangle -7.03125000 -127.968750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 3.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 932.875000;
  origin_y 798.375000;
  origin_z 172.375000;
  angles_1 -7.03125000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 760.375000;
  origin_y 582.125000;
  origin_z 216.000000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 884.500000;
  origin_y 737.625000;
  origin_z 157.625000;
  angles_1 1.40625000;
  angles_2 -127.968750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 599.125000;
  origin_y 579.250000;
  origin_z 271.625000;
  angles_1 15.4687500;
  angles_2 -158.906250;
 }
 temp_entity {
  entitytype 3;
  origin 599.125000 579.250000 271.625000;
 }
}
block {
 camera 348.750000 208.125000 0.00000000;
 time 43:45.83837891m;
 setangle -4.21875000 -120.937500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 887.500000;
  origin_y 759.125000;
  origin_z 167.750000;
  angles_1 -4.21875000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 745.125000;
  origin_y 587.875000;
  origin_z 232.000000;
  angles_1 -5.62500000;
  angles_2 42.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 875.750000;
  origin_y 738.500000;
  origin_z 162.000000;
  angles_1 0.00000000;
  angles_2 -120.937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 599.125000;
  origin_y 579.250000;
  origin_z 271.625000;
  angles_1 15.4687500;
  angles_2 -158.906250;
 }
}
block {
 camera 348.750000 208.125000 0.00000000;
 time 43:45.88842773m;
 setangle -1.40625000 -111.093750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 873.875000;
  origin_y 757.250000;
  origin_z 172.375000;
  angles_1 -1.40625000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 727.250000;
  origin_y 587.000000;
  origin_z 248.000000;
  angles_1 -5.62500000;
  angles_2 42.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 867.125000;
  origin_y 737.750000;
  origin_z 166.375000;
  angles_1 0.00000000;
  angles_2 -111.093750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 599.125000;
  origin_y 579.250000;
  origin_z 271.625000;
  angles_1 15.4687500;
  angles_2 -158.906250;
 }
}
block {
 camera 352.968750 226.406250 0.00000000;
 time 43:45.93847656m;
 setangle -1.40625000 -109.687500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -2.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 865.000000;
  origin_y 755.875000;
  origin_z 176.875000;
  angles_1 -1.40625000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 709.125000;
  origin_y 582.750000;
  origin_z 248.000000;
  angles_1 -5.62500000;
  angles_2 42.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 858.375000;
  origin_y 735.750000;
  origin_z 170.750000;
  angles_1 0.00000000;
  angles_2 -109.687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 599.125000;
  origin_y 579.250000;
  origin_z 271.625000;
  angles_1 15.4687500;
  angles_2 -158.906250;
 }
}
block {
 camera 0.00000000 247.500000 0.00000000;
 time 43:45.98876953m;
 setangle 0.00000000 -116.718750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 0.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 885.125000;
  origin_y 804.000000;
  origin_z 200.750000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 692.500000;
  origin_y 577.250000;
  origin_z 248.000000;
  angles_1 -5.62500000;
  angles_2 40.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 850.750000;
  origin_y 735.625000;
  origin_z 174.625000;
  angles_2 -116.718750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 599.125000;
  origin_y 579.250000;
  origin_z 271.625000;
  angles_1 15.4687500;
  angles_2 -158.906250;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 715.875000;
  origin_y 598.625000;
  origin_z 243.125000;
  angles_1 9.84375000;
  angles_2 56.2500000;
  angles_3 14.0625000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 692.500000 577.250000 252.000000;
 }
}
block {
 camera 0.00000000 247.500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 190\n";
}
block {
 camera 0.00000000 247.500000 0.00000000;
 time 43:46.04882812m;
 setangle -1.40625000 -154.687500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 894.000000;
  origin_y 759.875000;
  origin_z 195.250000;
  angles_1 -1.40625000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 673.875000;
  origin_y 569.250000;
  origin_z 248.000000;
  angles_1 -5.62500000;
  angles_2 40.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 843.250000;
  origin_y 741.125000;
  origin_z 178.375000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 599.125000;
  origin_y 579.250000;
  origin_z 271.625000;
  angles_1 15.4687500;
  angles_2 -158.906250;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 743.875000;
  origin_y 624.125000;
  origin_z 234.500000;
  angles_1 26.7187500;
  angles_2 74.5312500;
  angles_3 32.3437500;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 853.125000 672.000000 156.875000;
 }
}
block {
 camera 0.00000000 248.906250 0.00000000;
 time 43:46.09887695m;
 setangle -1.40625000 -154.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 894.125000;
  origin_y 763.625000;
  origin_z 194.875000;
  angles_1 -1.40625000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 659.125000;
  origin_y 557.500000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 33.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 844.625000;
  origin_y 740.000000;
  origin_z 178.750000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 599.125000;
  origin_y 579.250000;
  origin_z 271.625000;
  angles_1 15.4687500;
  angles_2 -158.906250;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 767.250000;
  origin_y 645.500000;
  origin_z 225.250000;
  angles_1 42.1875000;
  angles_2 90.0000000;
  angles_3 47.8125000;
 }
}
block {
 camera 0.00000000 248.906250 0.00000000;
 time 43:46.14892578m;
 setangle -1.40625000 -154.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 894.125000;
  origin_y 761.875000;
  origin_z 194.750000;
  angles_1 -1.40625000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 646.250000;
  origin_y 545.500000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 30.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 846.000000;
  origin_y 739.000000;
  origin_z 177.125000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 599.125000;
  origin_y 579.250000;
  origin_z 271.625000;
  angles_1 15.4687500;
  angles_2 -158.906250;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 790.625000;
  origin_y 666.750000;
  origin_z 214.125000;
  angles_1 57.6562500;
  angles_2 104.062500;
  angles_3 61.8750000;
 }
}
block {
 camera 0.00000000 203.906250 0.00000000;
 time 43:46.19897461m;
 setangle -9.84375000 -161.718750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 930.000000;
  origin_y 763.000000;
  origin_z 188.250000;
  angles_1 -9.84375000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 634.750000;
  origin_y 532.875000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 30.9375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 848.500000;
  origin_y 738.000000;
  origin_z 175.750000;
  angles_1 2.81250000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 599.125000;
  origin_y 579.250000;
  origin_z 271.625000;
  angles_1 15.4687500;
  angles_2 -158.906250;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 813.875000;
  origin_y 688.125000;
  origin_z 200.875000;
  angles_1 71.7187500;
  angles_2 119.531250;
  angles_3 77.3437500;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 862.625000 690.250000 136.625000;
 }
}
block {
 camera 0.00000000 203.906250 0.00000000;
 time 43:46.24902344m;
 setangle -9.84375000 -161.718750 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 939.875000;
  origin_y 759.125000;
  origin_z 187.750000;
  angles_1 -9.84375000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 623.125000;
  origin_y 521.375000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 30.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 857.000000;
  origin_y 734.250000;
  origin_z 173.000000;
  angles_1 2.81250000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 802.500000;
  origin_y 717.625000;
  origin_z 200.250000;
  angles_1 9.84375000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 599.125000;
  origin_y 579.250000;
  origin_z 271.625000;
  angles_1 15.4687500;
  angles_2 -158.906250;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 837.250000;
  origin_y 709.375000;
  origin_z 185.625000;
  angles_1 87.1875000;
  angles_2 135.000000;
  angles_3 92.8125000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 857.000000 734.250000 177.000000;
 }
}
block {
 camera 0.00000000 203.906250 0.00000000;
 time 43:46.29907227m;
 setangle -9.84375000 -160.312500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -4.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 947.375000;
  origin_y 757.500000;
  origin_z 183.000000;
  angles_1 -9.84375000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 613.875000;
  origin_y 512.000000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 32.3437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 865.125000;
  origin_y 730.625000;
  origin_z 168.375000;
  angles_1 2.81250000;
  angles_2 -160.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 755.500000;
  origin_y 703.375000;
  origin_z 210.125000;
  angles_1 9.84375000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 599.125000;
  origin_y 579.250000;
  origin_z 271.625000;
  angles_1 15.4687500;
  angles_2 -158.906250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 849.125000;
  origin_y 720.250000;
  origin_z 176.875000;
  angles_1 102.656250;
  angles_2 149.062500;
  angles_3 106.875000;
 }
 temp_entity {
  entitytype 3;
  origin 849.125000 720.250000 176.875000;
 }
}
block {
 camera 351.562500 196.875000 0.00000000;
 time 43:46.34912109m;
 setangle -9.84375000 -160.312500 0.00000000;
 clientdata {
  vel_x 52.0000000;
  vel_y 22.0000000;
  vel_z -28.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 989.000000;
  origin_y 775.875000;
  origin_z 158.375000;
  angles_1 -9.84375000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 606.375000;
  origin_y 504.625000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 905.375000;
  origin_y 743.875000;
  origin_z 147.250000;
  angles_1 2.81250000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 708.500000;
  origin_y 689.125000;
  origin_z 219.875000;
  angles_1 9.84375000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 849.125000;
  origin_y 720.250000;
  origin_z 176.875000;
  angles_1 102.656250;
  angles_2 149.062500;
  angles_3 106.875000;
 }
}
block {
 camera 351.562500 198.281250 0.00000000;
 time 43:46.39916992m;
 setangle -8.43750000 -158.906250 0.00000000;
 clientdata {
  vel_x 40.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1019.25000;
  origin_y 773.125000;
  origin_z 162.250000;
  angles_1 -8.43750000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 604.250000;
  origin_y 496.625000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 936.250000;
  origin_y 743.875000;
  origin_z 147.250000;
  angles_1 2.81250000;
  angles_2 -158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 661.500000;
  origin_y 674.875000;
  origin_z 229.625000;
  angles_1 9.84375000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 849.125000;
  origin_y 720.250000;
  origin_z 176.875000;
  angles_1 102.656250;
  angles_2 149.062500;
  angles_3 106.875000;
 }
}
block {
 camera 351.562500 198.281250 0.00000000;
 time 43:46.44921875m;
 setangle -5.62500000 -158.906250 0.00000000;
 clientdata {
  vel_x 30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1043.25000;
  origin_y 773.375000;
  origin_z 166.500000;
  angles_1 -5.62500000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 609.750000;
  origin_y 486.500000;
  origin_z 264.000000;
  angles_1 -4.21875000;
  angles_2 60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 958.000000;
  origin_y 743.875000;
  origin_z 147.250000;
  angles_1 1.40625000;
  angles_2 -158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 614.500000;
  origin_y 660.625000;
  origin_z 239.375000;
  angles_1 9.84375000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 849.125000;
  origin_y 720.250000;
  origin_z 176.875000;
  angles_1 102.656250;
  angles_2 149.062500;
  angles_3 106.875000;
 }
}
block {
 camera 351.562500 198.281250 0.00000000;
 time 43:46.49951172m;
 setangle -4.21875000 -154.687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1055.50000;
  origin_y 779.375000;
  origin_z 168.625000;
  angles_1 -4.21875000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 621.000000;
  origin_y 474.250000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 973.375000;
  origin_y 743.875000;
  origin_z 147.250000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 599.500000;
  origin_y 656.125000;
  origin_z 242.500000;
  angles_1 9.84375000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 849.125000;
  origin_y 720.250000;
  origin_z 176.875000;
  angles_1 102.656250;
  angles_2 149.062500;
  angles_3 106.875000;
 }
 temp_entity {
  entitytype 3;
  origin 599.500000 656.125000 242.500000;
 }
}
block {
 camera 351.562500 198.281250 0.00000000;
 time 43:46.54956055m;
 setangle -2.81250000 -154.687500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1065.75000;
  origin_y 779.500000;
  origin_z 170.750000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 631.375000;
  origin_y 461.375000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 984.125000;
  origin_y 743.875000;
  origin_z 147.250000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 599.500000;
  origin_y 656.125000;
  origin_z 242.500000;
  angles_1 9.84375000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 849.125000;
  origin_y 720.250000;
  origin_z 176.875000;
  angles_1 102.656250;
  angles_2 149.062500;
  angles_3 106.875000;
 }
}
block {
 camera 355.781250 199.687500 0.00000000;
 time 43:46.59960938m;
 setangle -2.81250000 -154.687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1075.37500;
  origin_y 778.750000;
  origin_z 170.625000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 640.000000;
  origin_y 448.000000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 993.875000;
  origin_y 743.250000;
  origin_z 147.125000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 599.500000;
  origin_y 656.125000;
  origin_z 242.500000;
  angles_1 9.84375000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 849.125000;
  origin_y 720.250000;
  origin_z 176.875000;
  angles_1 102.656250;
  angles_2 149.062500;
  angles_3 106.875000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 656.250000;
  origin_y 475.000000;
  origin_z 265.125000;
  angles_1 19.6875000;
  angles_2 73.1250000;
  angles_3 14.0625000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 640.000000 448.000000 268.000000;
 }
}
block {
 camera 358.593750 203.906250 0.00000000;
 time 43:46.64965820m;
 setangle -2.81250000 -154.687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1085.12500;
  origin_y 777.250000;
  origin_z 170.375000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 647.625000;
  origin_y 448.000000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1003.62500;
  origin_y 741.875000;
  origin_z 146.875000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 599.500000;
  origin_y 656.125000;
  origin_z 242.500000;
  angles_1 9.84375000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 849.125000;
  origin_y 720.250000;
  origin_z 176.875000;
  angles_1 102.656250;
  angles_2 149.062500;
  angles_3 106.875000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 672.375000;
  origin_y 502.125000;
  origin_z 264.375000;
  angles_1 33.7500000;
  angles_2 88.5937500;
  angles_3 29.5312500;
 }
}
block {
 camera 358.593750 203.906250 0.00000000;
 time 43:46.69970703m;
 setangle -2.81250000 -153.281250 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1093.87500;
  origin_y 777.375000;
  origin_z 170.000000;
  angles_1 -2.81250000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 660.500000;
  origin_y 448.000000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1013.25000;
  origin_y 740.125000;
  origin_z 146.500000;
  angles_1 0.00000000;
  angles_2 -153.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 599.500000;
  origin_y 656.125000;
  origin_z 242.500000;
  angles_1 9.84375000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 849.125000;
  origin_y 720.250000;
  origin_z 176.875000;
  angles_1 102.656250;
  angles_2 149.062500;
  angles_3 106.875000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 688.500000;
  origin_y 529.125000;
  origin_z 261.625000;
  angles_1 49.2187500;
  angles_2 102.656250;
  angles_3 45.0000000;
 }
}
block {
 camera 358.593750 203.906250 0.00000000;
 time 43:46.74975586m;
 setangle -2.81250000 -154.687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1104.37500;
  origin_y 773.250000;
  origin_z 169.625000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 670.875000;
  origin_y 448.000000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1022.87500;
  origin_y 738.000000;
  origin_z 146.125000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 599.500000;
  origin_y 656.125000;
  origin_z 242.500000;
  angles_1 9.84375000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 849.125000;
  origin_y 720.250000;
  origin_z 176.875000;
  angles_1 102.656250;
  angles_2 149.062500;
  angles_3 106.875000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 704.625000;
  origin_y 556.250000;
  origin_z 256.750000;
  angles_1 64.6875000;
  angles_2 118.125000;
  angles_3 59.0625000;
 }
}
block {
 camera 358.593750 203.906250 0.00000000;
 time 43:46.79980469m;
 setangle -5.62500000 -156.093750 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1114.37500;
  origin_y 768.625000;
  origin_z 164.750000;
  angles_1 -5.62500000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 679.125000;
  origin_y 448.000000;
  origin_z 264.000000;
  angles_1 -4.21875000;
  angles_2 63.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1032.37500;
  origin_y 735.500000;
  origin_z 145.625000;
  angles_1 1.40625000;
  angles_2 -156.093750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 599.500000;
  origin_y 656.125000;
  origin_z 242.500000;
  angles_1 9.84375000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 849.125000;
  origin_y 720.250000;
  origin_z 176.875000;
  angles_1 102.656250;
  angles_2 149.062500;
  angles_3 106.875000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 720.750000;
  origin_y 583.375000;
  origin_z 250.000000;
  angles_1 78.7500000;
  angles_2 133.593750;
  angles_3 74.5312500;
 }
}
block {
 camera 358.593750 205.312500 0.00000000;
 time 43:46.84985352m;
 setangle -8.43750000 -158.906250 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -1.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1124.75000;
  origin_y 763.875000;
  origin_z 159.500000;
  angles_1 -8.43750000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 678.375000;
  origin_y 451.375000;
  origin_z 264.000000;
  angles_1 -4.21875000;
  angles_2 63.2812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1041.87500;
  origin_y 734.750000;
  origin_z 144.625000;
  angles_1 2.81250000;
  angles_2 -158.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 599.500000;
  origin_y 656.125000;
  origin_z 242.500000;
  angles_1 9.84375000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 736.875000;
  origin_y 610.375000;
  origin_z 241.125000;
  angles_1 94.2187500;
  angles_2 147.656250;
  angles_3 90.0000000;
 }
}
block {
 camera 355.781250 202.500000 0.00000000;
 time 43:46.89990234m;
 setangle -8.43750000 -160.312500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1135.12500;
  origin_y 762.500000;
  origin_z 158.250000;
  angles_1 -8.43750000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 670.625000;
  origin_y 457.125000;
  origin_z 264.000000;
  angles_1 -4.21875000;
  angles_2 63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1051.37500;
  origin_y 735.250000;
  origin_z 143.500000;
  angles_1 2.81250000;
  angles_2 -160.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 599.500000;
  origin_y 656.125000;
  origin_z 242.500000;
  angles_1 9.84375000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 753.000000;
  origin_y 637.500000;
  origin_z 230.375000;
  angles_1 109.687500;
  angles_2 163.125000;
  angles_3 104.062500;
 }
}
block {
 camera 355.781250 202.500000 0.00000000;
 time 43:46.94995117m;
 setangle -8.43750000 -168.750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 1.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1147.87500;
  origin_y 751.000000;
  origin_z 156.875000;
  angles_1 -8.43750000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 657.250000;
  origin_y 465.375000;
  origin_z 264.000000;
  angles_1 -4.21875000;
  angles_2 63.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1061.12500;
  origin_y 736.000000;
  origin_z 142.125000;
  angles_1 2.81250000;
  angles_2 -168.750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 862.625000;
  origin_y 690.250000;
  origin_z 136.625000;
  angles_1 -101.250000;
  angles_2 0.00000000;
  angles_3 -102.656250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 599.500000;
  origin_y 656.125000;
  origin_z 242.500000;
  angles_1 9.84375000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 769.125000;
  origin_y 664.500000;
  origin_z 217.500000;
  angles_1 123.750000;
  angles_2 178.593750;
  angles_3 119.531250;
 }
}
block {
 camera 352.968750 199.687500 0.00000000;
 time 43:47.00000000m;
 setangle -8.43750000 -168.750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -1.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1157.12500;
  origin_y 749.750000;
  origin_z 155.625000;
  angles_1 -8.43750000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 645.375000;
  origin_y 479.625000;
  origin_z 264.000000;
  angles_1 -4.21875000;
  angles_2 63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1070.50000;
  origin_y 735.125000;
  origin_z 140.875000;
  angles_1 2.81250000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 862.625000;
  origin_y 690.250000;
  origin_z 136.625000;
  angles_1 -101.250000;
  angles_2 0.00000000;
  angles_3 -102.656250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 599.500000;
  origin_y 656.125000;
  origin_z 242.500000;
  angles_1 9.84375000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 785.250000;
  origin_y 691.625000;
  origin_z 202.625000;
  angles_1 139.218750;
  angles_2 -167.343750;
  angles_3 135.000000;
 }
}
block {
 camera 352.968750 189.843750 0.00000000;
 time 43:47.05004883m;
 setangle -8.43750000 -168.750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -3.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1166.37500;
  origin_y 747.250000;
  origin_z 154.250000;
  angles_1 -8.43750000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 639.750000;
  origin_y 498.000000;
  origin_z 264.000000;
  angles_1 -4.21875000;
  angles_2 59.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1079.75000;
  origin_y 732.750000;
  origin_z 139.500000;
  angles_1 2.81250000;
  angles_2 -168.750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 862.625000;
  origin_y 690.250000;
  origin_z 136.625000;
  angles_1 -101.250000;
  angles_2 0.00000000;
  angles_3 -102.656250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1023.37500;
  origin_y 723.000000;
  origin_z 165.375000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 801.375000;
  origin_y 718.750000;
  origin_z 185.875000;
  angles_1 154.687500;
  angles_2 -151.875000;
  angles_3 149.062500;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1079.75000 732.750000 143.500000;
 }
}
block {
 camera 352.968750 189.843750 0.00000000;
 time 43:47.10034180m;
 setangle -7.03125000 -168.750000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -4.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1175.87500;
  origin_y 744.000000;
  origin_z 155.125000;
  angles_1 -7.03125000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 635.250000;
  origin_y 512.750000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1088.87500;
  origin_y 729.500000;
  origin_z 138.250000;
  angles_1 2.81250000;
  angles_2 -168.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 862.625000;
  origin_y 690.250000;
  origin_z 136.625000;
  angles_1 -101.250000;
  angles_2 0.00000000;
  angles_3 -102.656250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 974.750000;
  origin_y 714.500000;
  origin_z 174.000000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 817.500000;
  origin_y 745.750000;
  origin_z 167.000000;
  angles_1 168.750000;
  angles_2 -136.406250;
  angles_3 164.531250;
 }
}
block {
 camera 352.968750 189.843750 0.00000000;
 time 43:47.15039062m;
 setangle -7.03125000 -168.750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -7.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1182.50000;
  origin_y 738.500000;
  origin_z 154.250000;
  angles_1 -7.03125000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 631.625000;
  origin_y 524.500000;
  origin_z 264.000000;
  angles_1 -7.03125000;
  angles_2 42.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1095.75000;
  origin_y 724.250000;
  origin_z 137.250000;
  angles_1 2.81250000;
  angles_2 -168.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 862.625000;
  origin_y 690.250000;
  origin_z 136.625000;
  angles_1 -101.250000;
  angles_2 0.00000000;
  angles_3 -102.656250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 926.125000;
  origin_y 706.125000;
  origin_z 182.500000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.875000;
  origin_y 759.875000;
  origin_z 156.125000;
  angles_1 -175.781250;
  angles_2 -122.343750;
  angles_3 -180.000000;
 }
 sound {
  channel 1;
  entity 166;
  soundnum 11; // weapons/bounce.wav
  origin 825.875000 759.875000 156.125000;
 }
}
block {
 camera 354.375000 189.843750 0.00000000;
 time 43:47.20043945m;
 setangle -7.03125000 -168.750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -10.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1187.87500;
  origin_y 730.750000;
  origin_z 153.625000;
  angles_1 -7.03125000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 622.375000;
  origin_y 529.000000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1101.25000;
  origin_y 716.875000;
  origin_z 136.625000;
  angles_1 1.40625000;
  angles_2 -168.750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 862.625000;
  origin_y 690.250000;
  origin_z 136.625000;
  angles_1 -101.250000;
  angles_2 0.00000000;
  angles_3 -102.656250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 877.500000;
  origin_y 697.750000;
  origin_z 191.125000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 827.125000;
  origin_y 758.875000;
  origin_z 154.375000;
  angles_1 -160.312500;
  angles_2 -106.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 647.125000;
  origin_y 548.500000;
  origin_z 258.875000;
  angles_1 9.84375000;
  angles_2 52.0312500;
  angles_3 14.0625000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 622.375000 529.000000 268.000000;
 }
 sound {
  channel 1;
  entity 166;
  soundnum 11; // weapons/bounce.wav
  origin 827.125000 758.875000 154.375000;
 }
}
block {
 camera 354.375000 189.843750 0.00000000;
 time 43:47.25048828m;
 setangle -5.62500000 -165.937500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -11.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1188.62500;
  origin_y 727.125000;
  origin_z 155.750000;
  angles_1 -5.62500000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 608.125000;
  origin_y 528.375000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1103.25000;
  origin_y 709.000000;
  origin_z 136.500000;
  angles_1 1.40625000;
  angles_2 -165.937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 862.625000;
  origin_y 690.250000;
  origin_z 136.625000;
  angles_1 -101.250000;
  angles_2 0.00000000;
  angles_3 -102.656250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 829.000000;
  origin_y 689.250000;
  origin_z 199.625000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 827.125000;
  origin_y 758.875000;
  origin_z 154.375000;
  angles_1 -160.312500;
  angles_2 -106.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 671.750000;
  origin_y 568.000000;
  origin_z 251.750000;
  angles_1 23.9062500;
  angles_2 67.5000000;
  angles_3 29.5312500;
 }
}
block {
 camera 354.375000 189.843750 0.00000000;
 time 43:47.30053711m;
 setangle -1.40625000 -129.375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1162.12500;
  origin_y 764.500000;
  origin_z 162.250000;
  angles_1 -1.40625000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 608.000000;
  origin_y 524.875000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 780.375000;
  origin_y 680.875000;
  origin_z 208.250000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 696.500000;
  origin_y 587.625000;
  origin_z 242.625000;
  angles_1 39.3750000;
  angles_2 82.9687500;
  angles_3 45.0000000;
 }
}
block {
 camera 355.781250 192.656250 0.00000000;
 time 43:47.35058594m;
 setangle 0.00000000 -95.6250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1118.37500;
  origin_y 776.125000;
  origin_z 168.750000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 608.000000;
  origin_y 522.375000;
  origin_z 264.000000;
  angles_1 -4.21875000;
  angles_2 29.5312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 731.750000;
  origin_y 672.375000;
  origin_z 216.750000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 721.125000;
  origin_y 607.125000;
  origin_z 231.375000;
  angles_1 54.8437500;
  angles_2 97.0312500;
  angles_3 59.0625000;
 }
}
block {
 camera 355.781250 192.656250 0.00000000;
 time 43:47.40063477m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -12.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1117.87500;
  origin_y 767.500000;
  origin_z 170.750000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 608.000000;
  origin_y 520.750000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 683.125000;
  origin_y 664.000000;
  origin_z 225.375000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 745.875000;
  origin_y 626.625000;
  origin_z 218.250000;
  angles_1 68.9062500;
  angles_2 112.500000;
  angles_3 74.5312500;
 }
}
block {
 camera 0.00000000 229.218750 0.00000000;
 time 43:47.45068359m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1120.12500;
  origin_y 758.125000;
  origin_z 170.500000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 608.000000;
  origin_y 520.250000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 634.500000;
  origin_y 655.500000;
  origin_z 233.875000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 770.500000;
  origin_y 646.125000;
  origin_z 203.125000;
  angles_1 84.3750000;
  angles_2 127.968750;
  angles_3 90.0000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 43:47.50073242m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1121.37500;
  origin_y 748.375000;
  origin_z 170.125000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 608.000000;
  origin_y 520.250000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 599.750000;
  origin_y 649.500000;
  origin_z 240.000000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 795.250000;
  origin_y 665.750000;
  origin_z 186.000000;
  angles_1 99.8437500;
  angles_2 142.031250;
  angles_3 104.062500;
 }
 temp_entity {
  entitytype 3;
  origin 599.750000 649.500000 240.000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 83  : 140\n";
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 43:47.55078125m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1122.12500;
  origin_y 738.625000;
  origin_z 169.750000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 610.125000;
  origin_y 503.250000;
  origin_z 265.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 599.750000;
  origin_y 649.500000;
  origin_z 240.000000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 43:47.60107422m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1122.37500;
  origin_y 728.750000;
  origin_z 169.375000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 612.250000;
  origin_y 486.375000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 599.750000;
  origin_y 649.500000;
  origin_z 240.000000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 43:47.65112305m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1122.37500;
  origin_y 718.875000;
  origin_z 169.000000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 614.375000;
  origin_y 469.375000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 599.750000;
  origin_y 649.500000;
  origin_z 240.000000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
 sound {
  channel 1;
  entity 182;
  soundnum 11; // weapons/bounce.wav
  origin 844.625000 704.750000 145.625000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 43:47.70117188m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1122.12500;
  origin_y 709.125000;
  origin_z 168.500000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 616.000000;
  origin_y 455.750000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 599.750000;
  origin_y 649.500000;
  origin_z 240.000000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 43:47.75122070m;
 setangle 1.40625000 -91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1119.75000;
  origin_y 699.375000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 617.375000;
  origin_y 448.000000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 599.750000;
  origin_y 649.500000;
  origin_z 240.000000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 43:47.80126953m;
 setangle 1.40625000 -91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1119.37500;
  origin_y 689.500000;
  origin_z 167.625000;
  angles_1 1.40625000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 617.750000;
  origin_y 448.000000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 643.500000;
  origin_y 466.125000;
  origin_z 261.625000;
  angles_1 14.0625000;
  angles_2 49.2187500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 599.750000;
  origin_y 649.500000;
  origin_z 240.000000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 617.750000 448.000000 268.000000;
 }
}
block {
 camera 0.00000000 267.187500 0.00000000;
 time 43:47.85131836m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1116.87500;
  origin_y 679.750000;
  origin_z 167.125000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 617.750000;
  origin_y 448.000000;
  origin_z 264.000000;
  angles_1 -4.21875000;
  angles_2 45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 669.250000;
  origin_y 484.250000;
  origin_z 257.250000;
  angles_1 29.5312500;
  angles_2 64.6875000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 599.750000;
  origin_y 649.500000;
  origin_z 240.000000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
 temp_entity {
  entitytype 3;
  origin 862.625000 690.250000 136.625000;
 }
}
block {
 camera 0.00000000 267.187500 0.00000000;
 time 43:47.90136719m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1116.62500;
  origin_y 669.875000;
  origin_z 166.625000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 617.750000;
  origin_y 448.000000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 695.125000;
  origin_y 502.375000;
  origin_z 250.875000;
  angles_1 45.0000000;
  angles_2 78.7500000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 599.750000;
  origin_y 649.500000;
  origin_z 240.000000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:47.95141602m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1116.37500;
  origin_y 660.000000;
  origin_z 166.125000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 617.750000;
  origin_y 448.000000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 711.875000;
  origin_y 514.250000;
  origin_z 245.375000;
  angles_1 59.0625000;
  angles_2 94.2187500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 599.750000;
  origin_y 649.500000;
  origin_z 240.000000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 711.875000 514.250000 245.375000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:48.00146484m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1116.00000;
  origin_y 650.125000;
  origin_z 165.625000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 617.750000;
  origin_y 448.000000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 705.125000;
  origin_y 523.750000;
  origin_z 240.000000;
  angles_1 74.5312500;
  angles_2 109.687500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 599.750000;
  origin_y 649.500000;
  origin_z 240.000000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 705.125000 523.750000 240.000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:48.05151367m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1115.75000;
  origin_y 640.250000;
  origin_z 165.125000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 614.000000;
  origin_y 450.375000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 692.250000;
  origin_y 541.875000;
  origin_z 243.125000;
  angles_1 90.0000000;
  angles_2 123.750000;
  angles_3 90.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:48.10156250m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1115.50000;
  origin_y 630.500000;
  origin_z 164.750000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 611.250000;
  origin_y 452.125000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 679.375000;
  origin_y 560.125000;
  origin_z 244.375000;
  angles_1 104.062500;
  angles_2 139.218750;
  angles_3 104.062500;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:48.15185547m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1115.25000;
  origin_y 620.625000;
  origin_z 164.250000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 612.750000;
  origin_y 458.500000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 666.500000;
  origin_y 578.250000;
  origin_z 243.500000;
  angles_1 119.531250;
  angles_2 154.687500;
  angles_3 119.531250;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:48.20190430m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1115.00000;
  origin_y 610.750000;
  origin_z 163.750000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 618.625000;
  origin_y 470.125000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 653.625000;
  origin_y 596.375000;
  origin_z 240.625000;
  angles_1 135.000000;
  angles_2 168.750000;
  angles_3 135.000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:48.25195312m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1114.75000;
  origin_y 600.875000;
  origin_z 163.250000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 626.625000;
  origin_y 484.125000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 640.750000;
  origin_y 614.500000;
  origin_z 235.875000;
  angles_1 149.062500;
  angles_2 -175.781250;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:48.30200195m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1112.50000;
  origin_y 591.125000;
  origin_z 162.750000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 635.125000;
  origin_y 497.875000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 627.875000;
  origin_y 632.625000;
  origin_z 229.000000;
  angles_1 164.531250;
  angles_2 -160.312500;
  angles_3 164.531250;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:48.35205078m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1112.37500;
  origin_y 581.250000;
  origin_z 162.250000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 642.000000;
  origin_y 508.875000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 614.875000;
  origin_y 650.875000;
  origin_z 220.125000;
  angles_1 -180.000000;
  angles_2 -146.250000;
  angles_3 -180.000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:48.40209961m;
 setangle 1.40625000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1108.12500;
  origin_y 571.250000;
  origin_z 161.750000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 647.375000;
  origin_y 517.750000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 37.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.000000;
  origin_y 669.000000;
  origin_z 209.250000;
  angles_1 -165.937500;
  angles_2 -130.781250;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 672.125000;
  origin_y 537.750000;
  origin_z 261.750000;
  angles_1 14.0625000;
  angles_2 52.0312500;
  angles_3 14.0625000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 647.375000 517.750000 268.000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 43:48.45214844m;
 setangle 1.40625000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1108.37500;
  origin_y 561.375000;
  origin_z 161.250000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 651.750000;
  origin_y 524.750000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 592.000000;
  origin_y 683.125000;
  origin_z 199.250000;
  angles_1 -150.468750;
  angles_2 -115.312500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 696.875000;
  origin_y 557.750000;
  origin_z 257.500000;
  angles_1 29.5312500;
  angles_2 67.5000000;
  angles_3 29.5312500;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 592.000000 683.125000 199.250000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 43:48.50219727m;
 setangle 1.40625000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1108.62500;
  origin_y 551.500000;
  origin_z 160.875000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 655.250000;
  origin_y 530.375000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 598.375000;
  origin_y 701.375000;
  origin_z 184.375000;
  angles_1 -135.000000;
  angles_2 -101.250000;
  angles_3 -135.000000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 721.625000;
  origin_y 577.750000;
  origin_z 251.125000;
  angles_1 45.0000000;
  angles_2 82.9687500;
  angles_3 45.0000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 43:48.55224609m;
 setangle 1.40625000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1109.00000;
  origin_y 541.750000;
  origin_z 160.375000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 658.000000;
  origin_y 534.875000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 601.625000;
  origin_y 710.375000;
  origin_z 176.000000;
  angles_1 -120.937500;
  angles_2 -85.7812500;
  angles_3 -120.937500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 746.375000;
  origin_y 597.750000;
  origin_z 242.875000;
  angles_1 59.0625000;
  angles_2 97.0312500;
  angles_3 59.0625000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 601.625000 710.375000 176.000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 43:48.60229492m;
 setangle 1.40625000 -120.937500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1158.75000;
  origin_y 518.875000;
  origin_z 159.875000;
  angles_1 1.40625000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 660.250000;
  origin_y 538.500000;
  origin_z 264.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 608.000000;
  origin_y 728.500000;
  origin_z 182.375000;
  angles_1 -105.468750;
  angles_2 -70.3125000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 771.125000;
  origin_y 617.750000;
  origin_z 232.625000;
  angles_1 74.5312500;
  angles_2 112.500000;
  angles_3 74.5312500;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 43:48.65258789m;
 setangle 8.43750000 -172.968750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -9.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1154.50000;
  origin_y 442.625000;
  origin_z 117.375000;
  angles_1 8.43750000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1107.87500;
  origin_y 439.000000;
  origin_z 124.750000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 827.125000;
  origin_y 758.875000;
  origin_z 154.375000;
  angles_1 -160.312500;
  angles_2 -106.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 237.656250 0.00000000;
 time 43:48.70263672m;
 setangle 25.3125000 81.5625000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1095.50000;
  origin_y 359.625000;
  origin_z 191.375000;
  angles_1 25.3125000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 237.656250 0.00000000;
 time 43:48.75268555m;
 setangle 18.2812500 45.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 3.00000000;
  vel_z -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1050.12500;
  origin_y 380.625000;
  origin_z 178.000000;
  angles_1 18.2812500;
  angles_2 45.0000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 237.656250 0.00000000;
 time 43:48.80273438m;
 setangle 18.2812500 45.0000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 7.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1054.75000;
  origin_y 386.250000;
  origin_z 173.750000;
  angles_1 18.2812500;
  angles_2 45.0000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 185.625000 0.00000000;
 time 43:48.85278320m;
 setangle 18.2812500 46.4062500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 9.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1062.12500;
  origin_y 391.750000;
  origin_z 169.375000;
  angles_1 18.2812500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 45.0000000 0.00000000;
 time 43:48.90283203m;
 setangle 15.4687500 53.4375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 6.00000000;
  vel_z -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1073.12500;
  origin_y 388.625000;
  origin_z 162.500000;
  angles_1 15.4687500;
  angles_2 53.4375000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 45.0000000 0.00000000;
 time 43:48.95288086m;
 setangle 9.84375000 60.4687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 4.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1083.62500;
  origin_y 384.500000;
  origin_z 152.000000;
  angles_1 9.84375000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1123.87500;
  origin_y 460.125000;
  origin_z 105.125000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 944.250000;
  origin_y 757.875000;
  origin_z 104.500000;
  angles_1 -180.000000;
  angles_2 -142.031250;
  angles_3 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 827.125000;
  origin_y 758.875000;
  origin_z 154.375000;
  angles_1 -160.312500;
  angles_2 -106.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 649.125000 844.250000 176.000000;
 }
}
block {
 camera 14.0625000 52.0312500 0.00000000;
 time 43:49.00292969m;
 setangle 7.03125000 64.6875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 3.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1090.87500;
  origin_y 383.250000;
  origin_z 146.375000;
  angles_1 7.03125000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1125.87500;
  origin_y 462.500000;
  origin_z 103.625000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 966.625000;
  origin_y 775.875000;
  origin_z 80.7500000;
  angles_1 -165.937500;
  angles_2 -127.968750;
  angles_3 -165.937500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 827.125000;
  origin_y 758.875000;
  origin_z 154.375000;
  angles_1 -160.312500;
  angles_2 -106.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 966.625000 775.875000 80.7500000;
 }
}
block {
 camera 14.0625000 52.0312500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 83  : 140\n";
}
block {
 camera 8.43750000 59.0625000 0.00000000;
 time 43:49.05297852m;
 setangle 5.62500000 67.5000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 2.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1096.12500;
  origin_y 382.875000;
  origin_z 143.250000;
  angles_1 5.62500000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1127.37500;
  origin_y 464.125000;
  origin_z 102.625000;
  angles_1 -1.40625000;
  angles_2 67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 981.250000;
  origin_y 770.000000;
  origin_z 64.0000000;
  angles_1 -150.468750;
  angles_2 -112.500000;
  angles_3 -150.468750;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  origin_x 827.125000;
  origin_y 758.875000;
  origin_z 154.375000;
  angles_1 -160.312500;
  angles_2 -106.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 658.500000 870.375000 177.625000;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 981.250000 770.000000 64.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 827.125000 758.875000 154.375000;
 }
}
block {
 camera 5.62500000 63.2812500 0.00000000;
 time 43:49.10302734m;
 setangle 0.00000000 78.7500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1113.37500;
  origin_y 378.750000;
  origin_z 131.625000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1128.37500;
  origin_y 465.250000;
  origin_z 101.750000;
  angles_2 78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1006.00000;
  origin_y 760.000000;
  origin_z 76.1250000;
  angles_1 -135.000000;
  angles_2 -97.0312500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  origin_x 827.125000;
  origin_y 758.875000;
  origin_z 154.375000;
  angles_1 -160.312500;
  angles_2 -106.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 sound {
  channel 2;
  entity 136;
  soundnum 15; // items/itembk2.wav
  origin 680.000000 728.000000 204.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 670.250000 877.625000 176.000000;
 }
}
block {
 camera 5.62500000 63.2812500 0.00000000;
 time 43:49.15307617m;
 setangle 0.00000000 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1118.37500;
  origin_y 378.875000;
  origin_z 130.250000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1129.00000;
  origin_y 466.125000;
  origin_z 100.500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1030.75000;
  origin_y 750.000000;
  origin_z 86.2500000;
  angles_1 -120.937500;
  angles_2 -82.9687500;
  angles_3 -120.937500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 827.125000;
  origin_y 758.875000;
  origin_z 154.375000;
  angles_1 -160.312500;
  angles_2 -106.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 4.21875000 66.0937500 0.00000000;
 time 43:49.20336914m;
 setangle 0.00000000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1127.50000;
  origin_y 378.750000;
  origin_z 126.500000;
  angles_1 0.00000000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1129.50000;
  origin_y 466.625000;
  origin_z 98.8750000;
  angles_1 0.00000000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1055.50000;
  origin_y 740.000000;
  origin_z 94.3750000;
  angles_1 -105.468750;
  angles_2 -67.5000000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 827.125000;
  origin_y 758.875000;
  origin_z 154.375000;
  angles_1 -160.312500;
  angles_2 -106.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 4.21875000 66.0937500 0.00000000;
 time 43:49.25341797m;
 setangle 0.00000000 101.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1149.25000;
  origin_y 381.250000;
  origin_z 124.750000;
  angles_1 0.00000000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1129.87500;
  origin_y 467.000000;
  origin_z 97.1250000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1080.25000;
  origin_y 730.000000;
  origin_z 100.625000;
  angles_1 -90.0000000;
  angles_2 -52.0312500;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 827.125000;
  origin_y 758.875000;
  origin_z 154.375000;
  angles_1 -160.312500;
  angles_2 -106.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 80.1562500 0.00000000;
 time 43:49.30346680m;
 setangle 0.00000000 102.656250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1151.50000;
  origin_y 382.000000;
  origin_z 123.000000;
  angles_1 0.00000000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1130.12500;
  origin_y 467.375000;
  origin_z 95.3750000;
  angles_1 0.00000000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1104.87500;
  origin_y 720.000000;
  origin_z 104.750000;
  angles_1 -75.9375000;
  angles_2 -37.9687500;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 827.125000;
  origin_y 758.875000;
  origin_z 154.375000;
  angles_1 -160.312500;
  angles_2 -106.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 80.1562500 0.00000000;
 time 43:49.35351562m;
 setangle -4.21875000 116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1171.62500;
  origin_y 390.375000;
  origin_z 114.625000;
  angles_1 -4.21875000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1130.25000;
  origin_y 467.500000;
  origin_z 93.5000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1129.62500;
  origin_y 709.875000;
  origin_z 106.875000;
  angles_1 -60.4687500;
  angles_2 -22.5000000;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 827.125000;
  origin_y 758.875000;
  origin_z 154.375000;
  angles_1 -160.312500;
  angles_2 -106.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 99.8437500 0.00000000;
 time 43:49.40356445m;
 setangle -4.21875000 116.718750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 7.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1173.00000;
  origin_y 395.875000;
  origin_z 113.875000;
  angles_1 -4.21875000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1131.50000;
  origin_y 472.500000;
  origin_z 92.6250000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1154.37500;
  origin_y 699.875000;
  origin_z 107.000000;
  angles_1 -45.0000000;
  angles_2 -7.03125000;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 827.125000;
  origin_y 758.875000;
  origin_z 154.375000;
  angles_1 -160.312500;
  angles_2 -106.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 99.8437500 0.00000000;
 time 43:49.45361328m;
 setangle -4.21875000 120.937500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1179.37500;
  origin_y 402.375000;
  origin_z 113.250000;
  angles_1 -4.21875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1132.37500;
  origin_y 476.000000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1179.12500;
  origin_y 689.875000;
  origin_z 105.125000;
  angles_1 -30.9375000;
  angles_2 7.03125000;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 827.125000;
  origin_y 758.875000;
  origin_z 154.375000;
  angles_1 -160.312500;
  angles_2 -106.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 663.875000 544.375000 268.000000;
 }
}
block {
 camera 357.187500 115.312500 0.00000000;
 time 43:49.50366211m;
 setangle -5.62500000 123.750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1183.37500;
  origin_y 407.375000;
  origin_z 110.750000;
  angles_1 -5.62500000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1133.00000;
  origin_y 478.375000;
  origin_z 91.5000000;
  angles_1 1.40625000;
  angles_2 123.750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1203.87500;
  origin_y 679.875000;
  origin_z 101.250000;
  angles_1 -15.4687500;
  angles_2 22.5000000;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 827.125000;
  origin_y 758.875000;
  origin_z 154.375000;
  angles_1 -160.312500;
  angles_2 -106.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 357.187500 115.312500 0.00000000;
 time 43:49.55371094m;
 setangle -5.62500000 125.156250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1185.50000;
  origin_y 410.250000;
  origin_z 110.375000;
  angles_1 -5.62500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1133.50000;
  origin_y 480.125000;
  origin_z 91.1250000;
  angles_1 1.40625000;
  angles_2 125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1228.62500;
  origin_y 669.875000;
  origin_z 95.2500000;
  angles_1 0.00000000;
  angles_2 37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 827.125000;
  origin_y 758.875000;
  origin_z 154.375000;
  angles_1 -160.312500;
  angles_2 -106.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 357.187500 119.531250 0.00000000;
 time 43:49.60375977m;
 setangle -5.62500000 126.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1187.50000;
  origin_y 412.625000;
  origin_z 109.500000;
  angles_1 -5.62500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1133.75000;
  origin_y 481.375000;
  origin_z 90.3750000;
  angles_1 1.40625000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1253.37500;
  origin_y 659.875000;
  origin_z 87.3750000;
  angles_1 14.0625000;
  angles_2 52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 827.125000;
  origin_y 758.875000;
  origin_z 154.375000;
  angles_1 -160.312500;
  angles_2 -106.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 357.187500 119.531250 0.00000000;
 time 43:49.65380859m;
 setangle -5.62500000 126.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1187.75000;
  origin_y 413.375000;
  origin_z 108.000000;
  angles_1 -5.62500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1134.00000;
  origin_y 482.125000;
  origin_z 89.0000000;
  angles_1 1.40625000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1263.87500;
  origin_y 655.625000;
  origin_z 83.1250000;
  angles_1 29.5312500;
  angles_2 67.5000000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1263.87500 655.625000 83.1250000;
 }
 temp_entity {
  entitytype 3;
  origin 844.625000 704.750000 145.625000;
 }
}
block {
 camera 355.781250 123.750000 0.00000000;
 time 43:49.70410156m;
 setangle -5.62500000 126.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1187.87500;
  origin_y 414.000000;
  origin_z 108.875000;
  angles_1 -5.62500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1134.12500;
  origin_y 482.750000;
  origin_z 89.5000000;
  angles_1 1.40625000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1251.50000;
  origin_y 645.625000;
  origin_z 71.2500000;
  angles_1 45.0000000;
  angles_2 82.9687500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 355.781250 123.750000 0.00000000;
 time 43:49.75415039m;
 setangle -5.62500000 126.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1188.00000;
  origin_y 414.375000;
  origin_z 112.750000;
  angles_1 -5.62500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1134.25000;
  origin_y 483.250000;
  origin_z 93.0000000;
  angles_1 1.40625000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1245.00000;
  origin_y 640.375000;
  origin_z 64.0000000;
  angles_1 59.0625000;
  angles_2 97.0312500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1245.00000 640.375000 64.0000000;
 }
}
block {
 camera 355.781250 125.156250 0.00000000;
 time 43:49.80419922m;
 setangle -5.62500000 126.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1188.00000;
  origin_y 414.625000;
  origin_z 118.500000;
  angles_1 -5.62500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1134.37500;
  origin_y 483.500000;
  origin_z 98.5000000;
  angles_1 1.40625000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1232.62500;
  origin_y 630.375000;
  origin_z 68.8750000;
  angles_1 74.5312500;
  angles_2 112.500000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 355.781250 125.156250 0.00000000;
 time 43:49.85424805m;
 setangle -5.62500000 126.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1188.12500;
  origin_y 414.875000;
  origin_z 124.750000;
  angles_1 -5.62500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1134.37500;
  origin_y 483.750000;
  origin_z 104.750000;
  angles_1 1.40625000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 892.625000;
  origin_y 712.875000;
  origin_z 165.250000;
  angles_1 133.593750;
  angles_2 170.156250;
  angles_3 135.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1220.25000;
  origin_y 620.375000;
  origin_z 71.8750000;
  angles_1 90.0000000;
  angles_2 127.968750;
  angles_3 90.0000000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 355.781250 125.156250 0.00000000;
 time 43:49.90429688m;
 setangle -5.62500000 126.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1188.12500;
  origin_y 415.000000;
  origin_z 131.000000;
  angles_1 -5.62500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1134.37500;
  origin_y 483.875000;
  origin_z 110.875000;
  angles_1 1.40625000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 918.000000;
  origin_y 731.625000;
  origin_z 144.250000;
  angles_1 147.656250;
  angles_2 -174.375000;
  angles_3 149.062500;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1207.87500;
  origin_y 610.375000;
  origin_z 72.7500000;
  angles_1 104.062500;
  angles_2 142.031250;
  angles_3 104.062500;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 355.781250 125.156250 0.00000000;
 time 43:49.95434570m;
 setangle -5.62500000 129.375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1191.50000;
  origin_y 417.875000;
  origin_z 137.125000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1134.37500;
  origin_y 484.000000;
  origin_z 117.000000;
  angles_1 1.40625000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 943.375000;
  origin_y 750.250000;
  origin_z 121.250000;
  angles_1 163.125000;
  angles_2 -160.312500;
  angles_3 164.531250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1195.62500;
  origin_y 600.375000;
  origin_z 71.7500000;
  angles_1 119.531250;
  angles_2 157.500000;
  angles_3 119.531250;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 355.781250 125.156250 0.00000000;
 time 43:50.00439453m;
 setangle -4.21875000 129.375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1191.62500;
  origin_y 417.750000;
  origin_z 145.375000;
  angles_1 -4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1134.50000;
  origin_y 484.000000;
  origin_z 123.250000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 968.875000;
  origin_y 769.000000;
  origin_z 96.2500000;
  angles_1 178.593750;
  angles_2 -144.843750;
  angles_3 -180.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1183.25000;
  origin_y 590.375000;
  origin_z 68.6250000;
  angles_1 135.000000;
  angles_2 172.968750;
  angles_3 135.000000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 355.781250 125.156250 0.00000000;
 time 43:50.05444336m;
 setangle -4.21875000 132.187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1164.12500;
  origin_y 453.000000;
  origin_z 122.875000;
  angles_1 -4.21875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1134.50000;
  origin_y 484.125000;
  origin_z 127.500000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 994.250000;
  origin_y 787.750000;
  origin_z 69.1250000;
  angles_1 -167.343750;
  angles_2 -129.375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1171.75000 581.125000 64.0000000;
 }
}
block {
 camera 355.781250 127.968750 0.00000000;
 time 43:50.10449219m;
 setangle -4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1160.87500;
  origin_y 457.625000;
  origin_z 121.875000;
  angles_1 -4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1133.62500;
  origin_y 484.125000;
  origin_z 129.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 998.875000;
  origin_y 791.125000;
  origin_z 64.0000000;
  angles_1 -151.875000;
  angles_2 -115.312500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 998.875000 791.125000 64.0000000;
 }
}
block {
 camera 355.781250 127.968750 0.00000000;
 time 43:50.15454102m;
 setangle -4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1158.87500;
  origin_y 458.000000;
  origin_z 118.000000;
  angles_1 -4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1132.87500;
  origin_y 484.125000;
  origin_z 128.500000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1010.75000;
  origin_y 799.875000;
  origin_z 69.8750000;
  angles_1 -136.406250;
  angles_2 -99.8437500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1092.00000;
  origin_y 525.000000;
  origin_z 150.250000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1132.87500 484.125000 132.500000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1010.75000 799.875000 69.8750000;
 }
}
block {
 camera 357.187500 130.781250 0.00000000;
 time 43:50.20458984m;
 setangle -4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1159.50000;
  origin_y 456.750000;
  origin_z 116.375000;
  angles_1 -4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1132.25000;
  origin_y 484.125000;
  origin_z 126.750000;
  angles_1 1.40625000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1036.12500;
  origin_y 790.500000;
  origin_z 80.3750000;
  angles_1 -122.343750;
  angles_2 -84.3750000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1056.75000;
  origin_y 560.250000;
  origin_z 155.125000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 844.625000;
  origin_y 704.750000;
  origin_z 145.625000;
  angles_1 144.843750;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 357.187500 130.781250 0.00000000;
 time 43:50.25488281m;
 setangle -4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -4.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1157.62500;
  origin_y 451.375000;
  origin_z 114.000000;
  angles_1 -4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1128.75000;
  origin_y 481.125000;
  origin_z 122.875000;
  angles_1 1.40625000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1061.62500;
  origin_y 781.125000;
  origin_z 88.8750000;
  angles_1 -106.875000;
  angles_2 -70.3125000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1021.50000;
  origin_y 595.500000;
  origin_z 160.125000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 46; // player/pain6.wav
  origin 627.875000 734.250000 204.000000;
 }
 temp_entity {
  entitytype 3;
  origin 670.250000 877.625000 176.000000;
 }
}
block {
 camera 357.187500 135.000000 0.00000000;
 time 43:50.30493164m;
 setangle -4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -7.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1186.12500;
  origin_y 414.750000;
  origin_z 138.500000;
  angles_1 -4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1123.37500;
  origin_y 475.875000;
  origin_z 117.875000;
  angles_1 1.40625000;
  angles_2 135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1087.00000;
  origin_y 771.875000;
  origin_z 95.3750000;
  angles_1 -91.4062500;
  angles_2 -54.8437500;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 986.250000;
  origin_y 630.750000;
  origin_z 165.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 643.875000 738.750000 204.000000;
 }
}
block {
 camera 357.187500 135.000000 0.00000000;
 time 43:50.35498047m;
 setangle -4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -8.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1180.12500;
  origin_y 408.875000;
  origin_z 133.125000;
  angles_1 -4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1117.50000;
  origin_y 470.000000;
  origin_z 112.500000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1112.37500;
  origin_y 762.500000;
  origin_z 99.7500000;
  angles_1 -77.3437500;
  angles_2 -39.3750000;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 951.000000;
  origin_y 666.000000;
  origin_z 169.875000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 357.187500 135.000000 0.00000000;
 time 43:50.40502930m;
 setangle -2.81250000 135.000000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -8.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1174.37500;
  origin_y 402.750000;
  origin_z 130.125000;
  angles_1 -2.81250000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1111.62500;
  origin_y 464.000000;
  origin_z 107.250000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1137.87500;
  origin_y 753.125000;
  origin_z 102.250000;
  angles_1 -61.8750000;
  angles_2 -25.3125000;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 357.187500 135.000000 0.00000000;
 time 43:50.45507812m;
 setangle -2.81250000 136.406250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -5.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1168.75000;
  origin_y 400.375000;
  origin_z 125.625000;
  angles_1 -2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1104.75000;
  origin_y 459.875000;
  origin_z 102.750000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1163.25000;
  origin_y 743.750000;
  origin_z 102.750000;
  angles_1 -46.4062500;
  angles_2 -9.84375000;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 357.187500 135.000000 0.00000000;
 time 43:50.50512695m;
 setangle 0.00000000 143.437500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -4.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1167.50000;
  origin_y 405.500000;
  origin_z 127.750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1096.75000;
  origin_y 456.625000;
  origin_z 98.3750000;
  angles_2 143.437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1188.62500;
  origin_y 734.375000;
  origin_z 101.250000;
  angles_1 -32.3437500;
  angles_2 5.62500000;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 357.187500 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 83  : 140\n";
}
block {
 camera 357.187500 135.000000 0.00000000;
 time 43:50.55517578m;
 setangle 7.03125000 -156.093750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -6.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1169.37500;
  origin_y 484.500000;
  origin_z 136.250000;
  angles_1 7.03125000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1089.87500;
  origin_y 451.875000;
  origin_z 94.0000000;
  angles_1 -1.40625000;
  angles_2 -156.093750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1214.12500;
  origin_y 725.000000;
  origin_z 97.6250000;
  angles_1 -16.8750000;
  angles_2 19.6875000;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 358.593750 135.000000 0.00000000;
 time 43:50.60522461m;
 setangle 8.43750000 -125.156250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -8.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1136.37500;
  origin_y 514.500000;
  origin_z 133.750000;
  angles_1 8.43750000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1085.37500;
  origin_y 445.625000;
  origin_z 89.3750000;
  angles_1 -2.81250000;
  angles_2 -125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1239.50000;
  origin_y 715.625000;
  origin_z 92.1250000;
  angles_1 -1.40625000;
  angles_2 35.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 358.593750 135.000000 0.00000000;
 time 43:50.65527344m;
 setangle 8.43750000 -123.750000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -10.0000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1132.00000;
  origin_y 508.000000;
  origin_z 128.875000;
  angles_1 8.43750000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1082.50000;
  origin_y 438.125000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1263.87500;
  origin_y 706.625000;
  origin_z 84.8750000;
  angles_1 12.6562500;
  angles_2 50.6250000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1263.87500 706.625000 84.8750000;
 }
}
block {
 camera 5.62500000 202.500000 0.00000000;
 time 43:50.70532227m;
 setangle 8.43750000 -115.312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -12.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1120.25000;
  origin_y 505.500000;
  origin_z 130.875000;
  angles_1 8.43750000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1081.50000;
  origin_y 429.250000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 -115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1251.25000;
  origin_y 697.250000;
  origin_z 75.3750000;
  angles_1 28.1250000;
  angles_2 64.6875000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 temp_entity {
  entitytype 3;
  origin 738.625000 878.250000 199.500000;
 }
}
block {
 camera 5.62500000 202.500000 0.00000000;
 time 43:50.75561523m;
 setangle 7.03125000 -115.312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1120.75000;
  origin_y 496.000000;
  origin_z 130.375000;
  angles_1 7.03125000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1081.62500;
  origin_y 419.500000;
  origin_z 88.0000000;
  angles_1 -1.40625000;
  angles_2 -115.312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1238.75000;
  origin_y 688.125000;
  origin_z 64.0000000;
  angles_1 43.5937500;
  angles_2 80.1562500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1238.75000 688.125000 64.0000000;
 }
}
block {
 camera 7.03125000 234.843750 0.00000000;
 time 43:50.80566406m;
 setangle 4.21875000 -113.906250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1120.12500;
  origin_y 487.625000;
  origin_z 126.375000;
  angles_1 4.21875000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1082.62500;
  origin_y 409.750000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -113.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1226.00000;
  origin_y 678.750000;
  origin_z 67.7500000;
  angles_1 57.6562500;
  angles_2 95.6250000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 7.03125000 234.843750 0.00000000;
 time 43:50.85571289m;
 setangle 4.21875000 -113.906250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1121.75000;
  origin_y 477.875000;
  origin_z 126.375000;
  angles_1 4.21875000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1084.12500;
  origin_y 400.125000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -113.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1213.25000;
  origin_y 669.375000;
  origin_z 69.5000000;
  angles_1 73.1250000;
  angles_2 109.687500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 temp_entity {
  entitytype 3;
  origin 1171.75000 581.125000 64.0000000;
 }
}
block {
 camera 5.62500000 243.281250 0.00000000;
 time 43:50.90576172m;
 setangle 4.21875000 -113.906250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1123.62500;
  origin_y 468.250000;
  origin_z 126.375000;
  angles_1 4.21875000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1085.87500;
  origin_y 390.375000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -113.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1200.62500;
  origin_y 660.000000;
  origin_z 69.2500000;
  angles_1 88.5937500;
  angles_2 125.156250;
  angles_3 90.0000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 5.62500000 243.281250 0.00000000;
 time 43:50.95581055m;
 setangle 1.40625000 -101.250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1108.25000;
  origin_y 465.500000;
  origin_z 122.125000;
  angles_1 1.40625000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1088.62500;
  origin_y 381.000000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1187.87500;
  origin_y 650.625000;
  origin_z 67.0000000;
  angles_1 102.656250;
  angles_2 140.625000;
  angles_3 104.062500;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 244.687500 0.00000000;
 time 43:51.00585938m;
 setangle 1.40625000 -53.4375000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -10.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1046.62500;
  origin_y 440.250000;
  origin_z 120.125000;
  angles_1 1.40625000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1093.50000;
  origin_y 373.750000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 806.125000 588.250000 230.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1178.75000 643.875000 64.0000000;
 }
}
block {
 camera 2.81250000 244.687500 0.00000000;
 time 43:51.05590820m;
 setangle 1.40625000 -50.6250000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -8.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1047.37500;
  origin_y 436.375000;
  origin_z 122.125000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1100.50000;
  origin_y 367.875000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 824.875000 584.875000 223.875000;
 }
}
block {
 camera 0.00000000 257.343750 0.00000000;
 time 43:51.10595703m;
 setangle 1.40625000 -50.6250000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -9.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1054.50000;
  origin_y 429.375000;
  origin_z 122.125000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1107.50000;
  origin_y 361.125000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 257.343750 0.00000000;
 time 43:51.15600586m;
 setangle 1.40625000 -50.6250000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -10.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1061.25000;
  origin_y 422.250000;
  origin_z 122.125000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1114.37500;
  origin_y 354.000000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 43:51.20605469m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -10.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1067.75000;
  origin_y 415.000000;
  origin_z 120.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1121.00000;
  origin_y 346.625000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 43:51.25610352m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -8.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1075.37500;
  origin_y 409.500000;
  origin_z 120.125000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1128.50000;
  origin_y 340.875000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 43:51.30639648m;
 setangle 0.00000000 -47.8125000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -6.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1080.62500;
  origin_y 402.375000;
  origin_z 120.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1136.87500;
  origin_y 336.375000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 43:51.35644531m;
 setangle 0.00000000 -47.8125000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1088.62500;
  origin_y 396.750000;
  origin_z 120.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1145.00000;
  origin_y 330.875000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 43:51.40649414m;
 setangle 1.40625000 -40.7812500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -8.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1088.75000;
  origin_y 383.250000;
  origin_z 122.125000;
  angles_1 1.40625000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1151.87500;
  origin_y 325.000000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1171.75000;
  origin_y 581.125000;
  origin_z 64.0000000;
  angles_1 149.062500;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 43:51.45654297m;
 setangle 2.81250000 -37.9687500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -8.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1088.37500;
  origin_y 373.500000;
  origin_z 124.000000;
  angles_1 2.81250000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1151.87500;
  origin_y 318.750000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 43:51.50659180m;
 setangle 2.81250000 -37.9687500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -9.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1088.37500;
  origin_y 367.125000;
  origin_z 124.000000;
  angles_1 2.81250000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1151.87500;
  origin_y 312.375000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 43:51.55664062m;
 setangle 2.81250000 -33.7500000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -8.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1084.75000;
  origin_y 356.000000;
  origin_z 124.000000;
  angles_1 2.81250000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1151.87500;
  origin_y 306.250000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 1.40625000 320.625000 0.00000000;
 time 43:51.60668945m;
 setangle 2.81250000 -30.9375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1082.50000;
  origin_y 346.875000;
  origin_z 124.000000;
  angles_1 2.81250000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1151.87500;
  origin_y 300.750000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -30.9375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 1.40625000 320.625000 0.00000000;
 time 43:51.65673828m;
 setangle 1.40625000 -29.5312500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -6.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1080.87500;
  origin_y 340.375000;
  origin_z 124.625000;
  angles_1 1.40625000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1155.75000;
  origin_y 295.875000;
  origin_z 90.0000000;
  angles_1 0.00000000;
  angles_2 -29.5312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
 }
 sound {
  channel 2;
  entity 196;
  soundnum 15; // items/itembk2.wav
  origin 1248.00000 -1128.00000 444.000000;
 }
}
block {
 camera 1.40625000 324.843750 0.00000000;
 time 43:51.70678711m;
 setangle 0.00000000 -33.7500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -8.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1091.12500;
  origin_y 339.625000;
  origin_z 126.250000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1162.12500;
  origin_y 289.750000;
  origin_z 93.5000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 329.062500 0.00000000;
 time 43:51.75683594m;
 setangle 0.00000000 -35.1562500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -8.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1099.12500;
  origin_y 335.500000;
  origin_z 128.000000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 828.125000;
  origin_y 721.125000;
  origin_z 194.000000;
  angles_1 -5.62500000;
  angles_2 0.00000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1168.87500;
  origin_y 283.875000;
  origin_z 97.5000000;
  angles_2 -35.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 329.062500 0.00000000;
 time 43:51.80712891m;
 setangle 0.00000000 -64.6875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -9.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1139.87500;
  origin_y 356.875000;
  origin_z 132.125000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 841.375000;
  origin_y 731.375000;
  origin_z 187.875000;
  angles_1 -5.62500000;
  angles_2 0.00000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1174.75000;
  origin_y 277.250000;
  origin_z 101.625000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 324.843750 0.00000000;
 time 43:51.85717773m;
 setangle 0.00000000 -66.0937500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -10.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1147.00000;
  origin_y 350.500000;
  origin_z 136.375000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 854.125000;
  origin_y 741.250000;
  origin_z 180.125000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1179.87500;
  origin_y 270.125000;
  origin_z 105.875000;
  angles_2 -66.0937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 841.375000 731.375000 191.875000;
 }
}
block {
 camera 0.00000000 324.843750 0.00000000;
 time 43:51.90722656m;
 setangle 0.00000000 -66.0937500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -10.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1151.50000;
  origin_y 342.875000;
  origin_z 140.750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 867.125000;
  origin_y 743.875000;
  origin_z 170.625000;
  angles_1 -2.81250000;
  angles_2 -15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1184.62500;
  origin_y 262.625000;
  origin_z 110.125000;
  angles_2 -66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
 }
 temp_entity {
  entitytype 3;
  origin 1178.75000 643.875000 64.0000000;
 }
}
block {
 camera 0.00000000 293.906250 0.00000000;
 time 43:51.95727539m;
 setangle 0.00000000 -66.0937500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -10.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1155.75000;
  origin_y 335.125000;
  origin_z 145.125000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 879.875000;
  origin_y 743.875000;
  origin_z 160.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1188.87500;
  origin_y 254.875000;
  origin_z 114.500000;
  angles_2 -66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 292.500000 0.00000000;
 time 43:52.00732422m;
 setangle 0.00000000 -66.0937500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -11.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1159.75000;
  origin_y 327.250000;
  origin_z 149.500000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 895.250000;
  origin_y 737.500000;
  origin_z 154.375000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1192.87500;
  origin_y 247.000000;
  origin_z 118.875000;
  angles_2 -66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 0.00000000 292.500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 83  : 140\n";
}
block {
 camera 0.00000000 292.500000 0.00000000;
 time 43:52.05737305m;
 setangle 0.00000000 -66.0937500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -11.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1163.50000;
  origin_y 319.250000;
  origin_z 153.875000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 906.625000;
  origin_y 732.750000;
  origin_z 150.375000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1196.75000;
  origin_y 239.125000;
  origin_z 123.250000;
  angles_2 -66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1178.75000;
  origin_y 643.875000;
  origin_z 64.0000000;
  angles_1 118.125000;
  angles_2 154.687500;
  angles_3 119.531250;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 292.500000 0.00000000;
 time 43:52.10742188m;
 setangle 0.00000000 -66.0937500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -11.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1167.25000;
  origin_y 311.250000;
  origin_z 158.250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 292.500000 0.00000000;
 time 43:52.15747070m;
 setangle 0.00000000 -66.0937500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -11.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1170.87500;
  origin_y 303.250000;
  origin_z 162.625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 292.500000 0.00000000;
 time 43:52.20751953m;
 setangle 0.00000000 -66.0937500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -11.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1174.37500;
  origin_y 295.125000;
  origin_z 167.125000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 292.500000 0.00000000;
 time 43:52.25756836m;
 setangle 0.00000000 -64.6875000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -11.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1175.87500;
  origin_y 286.125000;
  origin_z 171.500000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1211.12500;
  origin_y 206.875000;
  origin_z 140.875000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 292.500000 0.00000000;
 time 43:52.30761719m;
 setangle 0.00000000 -64.6875000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -11.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1179.50000;
  origin_y 278.125000;
  origin_z 175.875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1214.62500;
  origin_y 198.750000;
  origin_z 145.250000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 292.500000 0.00000000;
 time 43:52.35791016m;
 setangle 0.00000000 -63.2812500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -11.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1181.12500;
  origin_y 269.125000;
  origin_z 180.375000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1218.25000;
  origin_y 190.750000;
  origin_z 149.750000;
  angles_2 -63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 293.906250 0.00000000;
 time 43:52.40795898m;
 setangle 0.00000000 -63.2812500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -11.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1185.00000;
  origin_y 260.875000;
  origin_z 183.250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1222.12500;
  origin_y 182.375000;
  origin_z 152.875000;
  angles_2 -63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 295.312500 0.00000000;
 time 43:52.45800781m;
 setangle 4.21875000 -68.9062500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -12.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1196.75000;
  origin_y 255.000000;
  origin_z 193.625000;
  angles_1 4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1225.75000;
  origin_y 173.625000;
  origin_z 154.750000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 295.312500 0.00000000;
 time 43:52.50805664m;
 setangle 15.4687500 -84.3750000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -11.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1225.00000;
  origin_y 248.375000;
  origin_z 211.000000;
  angles_1 15.4687500;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1230.75000;
  origin_y 165.125000;
  origin_z 155.375000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 21; // player/gasp1.wav
  origin 1225.75000 173.625000 158.750000;
 }
}
block {
 camera 0.00000000 295.312500 0.00000000;
 time 43:52.55810547m;
 setangle 18.2812500 -87.1875000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -11.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1235.00000;
  origin_y 238.875000;
  origin_z 214.750000;
  angles_1 18.2812500;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1236.50000;
  origin_y 156.750000;
  origin_z 155.125000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 289.687500 0.00000000;
 time 43:52.60815430m;
 setangle 18.2812500 -90.0000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -11.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1243.12500;
  origin_y 230.625000;
  origin_z 213.750000;
  angles_1 18.2812500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1242.62500;
  origin_y 148.500000;
  origin_z 154.250000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 271.406250 0.00000000;
 time 43:52.65820312m;
 setangle 18.2812500 -90.0000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -10.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1249.37500;
  origin_y 222.750000;
  origin_z 212.375000;
  angles_1 18.2812500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1248.87500;
  origin_y 140.500000;
  origin_z 152.875000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 270.000000 0.00000000;
 time 43:52.70825195m;
 setangle 18.2812500 -90.0000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -10.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1255.62500;
  origin_y 215.125000;
  origin_z 209.750000;
  angles_1 18.2812500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1255.12500;
  origin_y 133.000000;
  origin_z 150.375000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 270.000000 0.00000000;
 time 43:52.75830078m;
 setangle 18.2812500 -90.0000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -10.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1260.00000;
  origin_y 207.375000;
  origin_z 205.875000;
  angles_1 18.2812500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1259.62500;
  origin_y 125.250000;
  origin_z 146.500000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 270.000000 0.00000000;
 time 43:52.80834961m;
 setangle 18.2812500 -90.0000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -10.0000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1265.25000;
  origin_y 199.375000;
  origin_z 200.875000;
  angles_1 18.2812500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1263.00000;
  origin_y 117.250000;
  origin_z 141.750000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 270.000000 0.00000000;
 time 43:52.85864258m;
 setangle 18.2812500 -97.0312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -11.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1277.37500;
  origin_y 190.375000;
  origin_z 195.250000;
  angles_1 18.2812500;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 270.000000 0.00000000;
 time 43:52.90869141m;
 setangle 15.4687500 -102.656250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -11.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1286.37500;
  origin_y 182.250000;
  origin_z 185.375000;
  angles_1 15.4687500;
  angles_2 -102.656250;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 270.000000 0.00000000;
 time 43:52.95874023m;
 setangle 15.4687500 -106.875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1292.00000;
  origin_y 172.875000;
  origin_z 179.375000;
  angles_1 15.4687500;
  angles_2 -106.875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 261.562500 0.00000000;
 time 43:53.00878906m;
 setangle 15.4687500 -106.875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -11.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1292.25000;
  origin_y 165.000000;
  origin_z 173.375000;
  angles_1 15.4687500;
  angles_2 -106.875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 251.718750 0.00000000;
 time 43:53.05883789m;
 setangle 15.4687500 -108.281250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -11.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1295.37500;
  origin_y 156.500000;
  origin_z 167.750000;
  angles_1 15.4687500;
  angles_2 -108.281250;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 251.718750 0.00000000;
 time 43:53.10888672m;
 setangle 15.4687500 -113.906250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -11.0000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1304.75000;
  origin_y 145.000000;
  origin_z 163.125000;
  angles_1 15.4687500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 79; // plats/medplat1.wav
  origin 1272.00000 36.0000000 -34.0000000;
 }
}
block {
 camera 14.0625000 250.312500 0.00000000;
 time 43:53.15893555m;
 setangle 18.2812500 -149.062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -12.0000000;
  vel_z -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1343.62500;
  origin_y 101.250000;
  origin_z 164.125000;
  angles_1 18.2812500;
  angles_2 -149.062500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 250.312500 0.00000000;
 time 43:53.20898438m;
 setangle 18.2812500 -151.875000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1349.12500;
  origin_y 88.2500000;
  origin_z 174.625000;
  angles_1 18.2812500;
  angles_2 -151.875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 244.687500 0.00000000;
 time 43:53.25903320m;
 setangle 12.6562500 160.312500 0.00000000;
 clientdata {
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1335.87500;
  origin_y 22.1250000;
  origin_z 160.750000;
  angles_1 12.6562500;
  angles_2 160.312500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 206.718750 0.00000000;
 time 43:53.30908203m;
 setangle 8.43750000 135.000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1315.37500;
  origin_y 8.00000000;
  origin_z 156.250000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1078.50000;
  origin_y 644.875000;
  origin_z 116.250000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1279.75000;
  origin_y 36.3750000;
  origin_z 138.125000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -174.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 206.718750 0.00000000;
 time 43:53.35913086m;
 setangle 8.43750000 135.000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1309.87500;
  origin_y 8.00000000;
  origin_z 159.125000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1281.25000;
  origin_y 32.0000000;
  origin_z 145.875000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 206.718750 0.00000000;
 time 43:53.40942383m;
 setangle 4.21875000 126.562500 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1292.50000;
  origin_y 17.5000000;
  origin_z 161.875000;
  angles_1 4.21875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1282.25000;
  origin_y 32.0000000;
  origin_z 152.625000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 158.906250 0.00000000;
 time 43:53.45947266m;
 setangle 4.21875000 126.562500 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1293.50000;
  origin_y 17.5000000;
  origin_z 168.750000;
  angles_1 4.21875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1283.00000;
  origin_y 32.0000000;
  origin_z 160.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 125.156250 0.00000000;
 time 43:53.50952148m;
 setangle 4.21875000 126.562500 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1294.25000;
  origin_y 17.5000000;
  origin_z 176.125000;
  angles_1 4.21875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1283.50000;
  origin_y 32.0000000;
  origin_z 167.625000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 125.156250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 83  : 140\n";
}
block {
 camera 2.81250000 125.156250 0.00000000;
 time 43:53.55957031m;
 setangle 4.21875000 126.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_z -1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1301.50000;
  origin_y 9.50000000;
  origin_z 179.500000;
  angles_1 4.21875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1284.00000;
  origin_y 32.0000000;
  origin_z 175.125000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 125.156250 0.00000000;
 time 43:53.60961914m;
 setangle 0.00000000 105.468750 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1288.25000;
  origin_y 17.8750000;
  origin_z 188.500000;
  angles_1 0.00000000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1284.25000;
  origin_y 32.0000000;
  origin_z 182.625000;
  angles_1 0.00000000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 125.156250 0.00000000;
 time 43:53.65966797m;
 setangle 0.00000000 85.7812500 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1283.50000;
  origin_y 18.0000000;
  origin_z 195.125000;
  angles_1 0.00000000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1284.25000;
  origin_y 32.0000000;
  origin_z 190.125000;
  angles_1 0.00000000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 125.156250 0.00000000;
 time 43:53.70971680m;
 setangle 0.00000000 85.7812500 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1283.50000;
  origin_y 18.0000000;
  origin_z 202.625000;
  angles_1 0.00000000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1284.25000;
  origin_y 32.0000000;
  origin_z 197.625000;
  angles_1 0.00000000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -114.250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 104.062500 0.00000000;
 time 43:53.75976562m;
 setangle -1.40625000 84.3750000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1283.25000;
  origin_y 18.0000000;
  origin_z 209.750000;
  angles_1 -1.40625000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1284.25000;
  origin_y 32.0000000;
  origin_z 205.125000;
  angles_1 0.00000000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -106.750000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 104.062500 0.00000000;
 time 43:53.80981445m;
 setangle 0.00000000 73.1250000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1280.37500;
  origin_y 17.8750000;
  origin_z 218.125000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1284.25000;
  origin_y 32.0000000;
  origin_z 212.625000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -99.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 1284.25000 32.0000000 209.125000;
 }
}
block {
 camera 0.00000000 82.9687500 0.00000000;
 time 43:53.85986328m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1270.37500;
  origin_y 17.3750000;
  origin_z 227.500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1284.25000;
  origin_y 32.0000000;
  origin_z 220.125000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -91.7500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 82.9687500 0.00000000;
 time 43:53.90991211m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1270.37500;
  origin_y 17.3750000;
  origin_z 235.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1284.25000;
  origin_y 32.0000000;
  origin_z 227.625000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -84.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 71.7187500 0.00000000;
 time 43:53.96020508m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1270.37500;
  origin_y 17.3750000;
  origin_z 242.500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1284.25000;
  origin_y 32.0000000;
  origin_z 235.125000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -76.7500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 43:54.01025391m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1270.37500;
  origin_y 17.3750000;
  origin_z 250.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1284.25000;
  origin_y 32.0000000;
  origin_z 242.625000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -69.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 43:54.06030273m;
 setangle 0.00000000 46.4062500 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1271.12500;
  origin_y 17.5000000;
  origin_z 257.375000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1284.25000;
  origin_y 32.0000000;
  origin_z 250.125000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -61.7500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 43:54.11035156m;
 setangle 0.00000000 46.4062500 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1271.12500;
  origin_y 17.5000000;
  origin_z 264.875000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1284.25000;
  origin_y 32.0000000;
  origin_z 257.750000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -54.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 43:54.16040039m;
 setangle 0.00000000 46.4062500 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1271.12500;
  origin_y 17.5000000;
  origin_z 272.375000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1289.62500;
  origin_y 37.8750000;
  origin_z 265.250000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -46.7500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 43:54.21044922m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1280.00000;
  origin_y 21.8750000;
  origin_z 275.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1299.50000;
  origin_y 48.5000000;
  origin_z 272.750000;
  angles_2 45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -39.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 43:54.26049805m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 14.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1280.87500;
  origin_y 29.1250000;
  origin_z 287.625000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1310.37500;
  origin_y 60.1250000;
  origin_z 280.250000;
  angles_2 45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -31.6250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 43:54.31054688m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 14.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1280.75000;
  origin_y 29.1250000;
  origin_z 300.625000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1319.87500;
  origin_y 71.8750000;
  origin_z 287.750000;
  angles_2 45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -24.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 63; // misc/water2.wav
  origin 1101.00000 464.125000 128.375000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 43:54.36059570m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 10.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1275.50000;
  origin_y 26.2500000;
  origin_z 313.500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1319.87500;
  origin_y 80.6250000;
  origin_z 295.250000;
  angles_2 45.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -16.6250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 43:54.41064453m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 6.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1267.75000;
  origin_y 22.3750000;
  origin_z 325.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1319.87500;
  origin_y 85.6250000;
  origin_z 302.750000;
  angles_2 45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -9.12500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 43:54.46093750m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 3.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1265.75000;
  origin_y 26.0000000;
  origin_z 334.875000;
  angles_1 0.00000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1327.87500;
  origin_y 88.2500000;
  origin_z 327.500000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -1.62500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 43:54.51098633m;
 setangle 1.40625000 45.0000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 3.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1280.12500;
  origin_y 28.7500000;
  origin_z 361.750000;
  angles_1 1.40625000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1108.12500;
  origin_y 419.125000;
  origin_z 140.875000;
  angles_1 8.43750000;
  angles_2 -21.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1342.37500;
  origin_y 90.8750000;
  origin_z 325.500000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 80; // plats/medplat2.wav
  origin 1272.00000 36.0000000 178.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 43:54.56103516m;
 setangle 2.81250000 42.1875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 3.00000000;
  vel_z -2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1293.12500;
  origin_y 33.0000000;
  origin_z 360.000000;
  angles_1 2.81250000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1109.62500;
  origin_y 410.625000;
  origin_z 145.875000;
  angles_1 9.84375000;
  angles_2 -16.8750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1356.75000;
  origin_y 93.5000000;
  origin_z 321.500000;
  angles_1 0.00000000;
  angles_2 42.1875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 43:54.61108398m;
 setangle 2.81250000 42.1875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 3.00000000;
  vel_z -5.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1307.62500;
  origin_y 35.5000000;
  origin_z 353.875000;
  angles_1 2.81250000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1110.62500;
  origin_y 404.625000;
  origin_z 150.875000;
  angles_1 9.84375000;
  angles_2 -7.03125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1371.12500;
  origin_y 96.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 42.1875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 40.7812500 0.00000000;
 time 43:54.66113281m;
 setangle 2.81250000 42.1875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1323.50000;
  origin_y 37.8750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1111.37500;
  origin_y 400.375000;
  origin_z 155.875000;
  angles_1 9.84375000;
  angles_2 -7.03125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1387.12500;
  origin_y 98.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 42.1875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 40.7812500 0.00000000;
 time 43:54.71118164m;
 setangle 4.21875000 46.4062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1344.12500;
  origin_y 35.6250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1111.87500;
  origin_y 397.250000;
  origin_z 161.000000;
  angles_1 9.84375000;
  angles_2 -7.03125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1403.00000;
  origin_y 100.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 46.4062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 197;
  soundnum 15; // items/itembk2.wav
  origin 880.000000 -296.000000 468.000000;
 }
}
block {
 camera 1.40625000 40.7812500 0.00000000;
 time 43:54.76123047m;
 setangle 5.62500000 81.5625000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 10.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1400.50000;
  origin_y 22.3750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1112.25000;
  origin_y 395.000000;
  origin_z 166.000000;
  angles_1 9.84375000;
  angles_2 -7.03125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1411.12500;
  origin_y 109.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 40.7812500 0.00000000;
 time 43:54.81127930m;
 setangle 5.62500000 84.3750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 16.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1406.50000;
  origin_y 35.0000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1112.50000;
  origin_y 393.250000;
  origin_z 171.000000;
  angles_1 9.84375000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1412.87500;
  origin_y 122.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 84.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 80.1562500 0.00000000;
 time 43:54.86132812m;
 setangle 5.62500000 90.0000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1409.00000;
  origin_y 51.3750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1112.75000;
  origin_y 392.125000;
  origin_z 174.000000;
  angles_1 9.84375000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1409.00000;
  origin_y 138.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 80.1562500 0.00000000;
 time 43:54.91137695m;
 setangle 5.62500000 91.4062500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1410.00000;
  origin_y 67.3750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1113.00000;
  origin_y 390.875000;
  origin_z 174.875000;
  angles_1 9.84375000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1405.75000;
  origin_y 154.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 82.9687500 0.00000000;
 time 43:54.96142578m;
 setangle 5.62500000 94.2187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1411.37500;
  origin_y 83.5000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1113.12500;
  origin_y 389.750000;
  origin_z 173.625000;
  angles_1 9.84375000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1402.87500;
  origin_y 170.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 90.0000000 0.00000000;
 time 43:55.01171875m;
 setangle 5.62500000 94.2187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1408.75000;
  origin_y 99.2500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1113.37500;
  origin_y 388.625000;
  origin_z 170.500000;
  angles_1 9.84375000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1400.25000;
  origin_y 186.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 90.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 83  : 140\n";
}
block {
 camera 4.21875000 90.0000000 0.00000000;
 time 43:55.06176758m;
 setangle 5.62500000 94.2187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1406.37500;
  origin_y 115.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1113.50000;
  origin_y 387.625000;
  origin_z 165.500000;
  angles_1 9.84375000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1397.75000;
  origin_y 202.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 32; // weapons/pkup.wav
  origin 1397.75000 202.125000 324.000000;
 }
}
block {
 camera 4.21875000 92.8125000 0.00000000;
 time 43:55.11181641m;
 setangle 5.62500000 92.8125000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1402.00000;
  origin_y 130.875000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1113.75000;
  origin_y 386.625000;
  origin_z 160.750000;
  angles_1 9.84375000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1395.62500;
  origin_y 218.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 92.8125000 0.00000000;
 time 43:55.16186523m;
 setangle 8.43750000 68.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1366.25000;
  origin_y 153.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1113.87500;
  origin_y 385.875000;
  origin_z 165.750000;
  angles_1 9.84375000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1395.37500;
  origin_y 235.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 92.8125000 0.00000000;
 time 43:55.21191406m;
 setangle 8.43750000 46.4062500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 22.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1341.12500;
  origin_y 188.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1113.87500;
  origin_y 385.250000;
  origin_z 170.750000;
  angles_1 9.84375000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1399.25000;
  origin_y 253.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 91.4062500 0.00000000;
 time 43:55.26196289m;
 setangle 8.43750000 46.4062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1344.25000;
  origin_y 204.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1114.00000;
  origin_y 384.875000;
  origin_z 173.750000;
  angles_1 9.84375000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1402.50000;
  origin_y 269.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 43:55.31201172m;
 setangle 8.43750000 46.4062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1346.75000;
  origin_y 220.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1114.00000;
  origin_y 384.500000;
  origin_z 174.625000;
  angles_1 9.84375000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1405.00000;
  origin_y 285.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 43:55.36206055m;
 setangle 8.43750000 42.1875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1344.62500;
  origin_y 241.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1114.12500;
  origin_y 384.125000;
  origin_z 173.500000;
  angles_1 9.84375000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1407.37500;
  origin_y 301.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 42.1875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 43:55.41210938m;
 setangle 8.43750000 35.1562500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1340.37500;
  origin_y 265.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1114.12500;
  origin_y 383.750000;
  origin_z 170.375000;
  angles_1 9.84375000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1410.00000;
  origin_y 316.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 43:55.46215820m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1334.37500;
  origin_y 297.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1114.25000;
  origin_y 383.500000;
  origin_z 165.375000;
  angles_1 8.43750000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1413.62500;
  origin_y 332.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 40.7812500 0.00000000;
 time 43:55.51245117m;
 setangle 8.43750000 2.81250000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 20.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1333.62500;
  origin_y 342.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1114.25000;
  origin_y 383.125000;
  origin_z 160.500000;
  angles_1 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1420.00000;
  origin_y 349.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 43:55.56250000m;
 setangle 9.84375000 -5.62500000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1343.25000;
  origin_y 375.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1114.37500;
  origin_y 382.875000;
  origin_z 165.500000;
  angles_1 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1429.00000;
  origin_y 364.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 62; // misc/water1.wav
  origin 1114.25000 383.125000 164.500000;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 43:55.61254883m;
 setangle 11.2500000 -37.9687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 15.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1377.75000;
  origin_y 431.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1114.37500;
  origin_y 382.750000;
  origin_z 170.500000;
  angles_1 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1444.12500;
  origin_y 377.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 43:55.66259766m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 12.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1396.75000;
  origin_y 444.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1114.37500;
  origin_y 382.625000;
  origin_z 173.500000;
  angles_1 8.43750000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1460.37500;
  origin_y 387.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1164.87500;
  origin_y 385.000000;
  origin_z 218.125000;
  angles_1 28.1250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1114.37500 382.625000 177.500000;
 }
}
block {
 camera 8.43750000 352.968750 0.00000000;
 time 43:55.71264648m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1413.00000;
  origin_y 447.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 1114.37500;
  origin_y 382.500000;
  origin_z 174.375000;
  angles_1 9.84375000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1476.62500;
  origin_y 395.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1208.37500;
  origin_y 387.250000;
  origin_z 242.875000;
  angles_1 28.1250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 43:55.76269531m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1436.00000;
  origin_y 447.875000;
  origin_z 364.125000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1114.37500;
  origin_y 382.375000;
  origin_z 173.250000;
  angles_1 9.84375000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1492.75000;
  origin_y 401.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1251.87500;
  origin_y 389.375000;
  origin_z 267.500000;
  angles_1 28.1250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 43:55.81274414m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1459.00000;
  origin_y 447.875000;
  origin_z 358.875000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1114.50000;
  origin_y 382.250000;
  origin_z 170.125000;
  angles_1 8.43750000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1509.00000;
  origin_y 406.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1295.37500;
  origin_y 391.500000;
  origin_z 292.250000;
  angles_1 28.1250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 43:55.86279297m;
 setangle 11.2500000 -39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1478.12500;
  origin_y 447.875000;
  origin_z 355.625000;
  angles_1 11.2500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1114.50000;
  origin_y 382.125000;
  origin_z 165.125000;
  angles_1 7.03125000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1525.00000;
  origin_y 410.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1338.87500;
  origin_y 393.625000;
  origin_z 316.875000;
  angles_1 28.1250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 43:55.91284180m;
 setangle 12.6562500 -37.9687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1496.37500;
  origin_y 447.875000;
  origin_z 341.500000;
  angles_1 12.6562500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1114.50000;
  origin_y 382.000000;
  origin_z 160.375000;
  angles_1 7.03125000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1540.87500;
  origin_y 413.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1382.37500;
  origin_y 395.750000;
  origin_z 341.625000;
  angles_1 28.1250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 43:55.96289062m;
 setangle 12.6562500 -37.9687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1513.37500;
  origin_y 451.625000;
  origin_z 354.000000;
  angles_1 12.6562500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1114.50000;
  origin_y 381.875000;
  origin_z 165.375000;
  angles_1 7.03125000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1556.87500;
  origin_y 416.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1426.00000;
  origin_y 397.875000;
  origin_z 366.250000;
  angles_1 28.1250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 43:56.01318359m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -4.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1516.12500;
  origin_y 466.625000;
  origin_z 366.125000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1114.50000;
  origin_y 381.875000;
  origin_z 170.375000;
  angles_1 7.03125000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1575.62500;
  origin_y 412.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1469.50000;
  origin_y 400.000000;
  origin_z 390.875000;
  angles_1 28.1250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 320.625000 0.00000000;
 time 43:56.06323242m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -5.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1529.25000;
  origin_y 465.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1114.62500;
  origin_y 379.875000;
  origin_z 173.375000;
  angles_1 7.03125000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 35;
  origin_x 1592.87500;
  origin_y 408.000000;
  origin_z 318.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1464.25000;
  origin_y 399.750000;
  origin_z 388.000000;
  angles_1 28.1250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 41; // player/pain1.wav
  origin 1592.87500 408.000000 322.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1464.25000 399.750000 388.000000;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 43:56.11328125m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 42.0000000;
  vel_y -4.00000000;
  vel_z -15.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1563.62500;
  origin_y 462.000000;
  origin_z 354.875000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1114.62500;
  origin_y 378.000000;
  origin_z 174.250000;
  angles_1 5.62500000;
  angles_2 -7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 35;
  origin_x 1627.25000;
  origin_y 404.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1464.25000;
  origin_y 399.750000;
  origin_z 388.000000;
  angles_1 28.1250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 43:56.16333008m;
 setangle 11.2500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 34.0000000;
  vel_y -3.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1598.50000;
  origin_y 466.375000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1114.62500;
  origin_y 376.125000;
  origin_z 173.000000;
  angles_1 5.62500000;
  angles_2 -7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 1654.62500;
  origin_y 401.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1464.25000;
  origin_y 399.750000;
  origin_z 388.000000;
  angles_1 28.1250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 43:56.21337891m;
 setangle 11.2500000 -113.906250 0.00000000;
 clientdata {
  vel_x 27.0000000;
  vel_y -2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1713.25000;
  origin_y 476.750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1114.75000;
  origin_y 374.375000;
  origin_z 169.875000;
  angles_1 2.81250000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 1676.62500;
  origin_y 399.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1464.25000;
  origin_y 399.750000;
  origin_z 388.000000;
  angles_1 28.1250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 43:56.26342773m;
 setangle 11.2500000 -142.031250 0.00000000;
 clientdata {
  vel_x 24.0000000;
  vel_y -6.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1765.50000;
  origin_y 445.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1114.75000;
  origin_y 372.625000;
  origin_z 164.875000;
  angles_1 2.81250000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 1696.62500;
  origin_y 393.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1464.25000;
  origin_y 399.750000;
  origin_z 388.000000;
  angles_1 28.1250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 310.781250 0.00000000;
 time 43:56.31347656m;
 setangle 11.2500000 -156.093750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1792.62500;
  origin_y 422.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1114.75000;
  origin_y 371.000000;
  origin_z 160.125000;
  angles_1 2.81250000;
  angles_2 -29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 38;
  origin_x 1713.25000;
  origin_y 389.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1464.25000;
  origin_y 399.750000;
  origin_z 388.000000;
  angles_1 28.1250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 310.781250 0.00000000;
 time 43:56.36352539m;
 setangle 11.2500000 -158.906250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1809.50000;
  origin_y 413.375000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1119.12500;
  origin_y 367.125000;
  origin_z 165.125000;
  angles_1 2.81250000;
  angles_2 -30.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 38;
  origin_x 1728.62500;
  origin_y 384.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1464.25000;
  origin_y 399.750000;
  origin_z 388.000000;
  angles_1 28.1250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 216.562500 0.00000000;
 time 43:56.41357422m;
 setangle 9.84375000 -158.906250 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -14.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1824.87500;
  origin_y 402.250000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1125.87500;
  origin_y 361.250000;
  origin_z 170.125000;
  angles_1 2.81250000;
  angles_2 -37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 39;
  origin_x 1743.62500;
  origin_y 373.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1464.25000;
  origin_y 399.750000;
  origin_z 388.000000;
  angles_1 28.1250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 216.562500 0.00000000;
 time 43:56.46362305m;
 setangle 9.84375000 -161.718750 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -16.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1839.25000;
  origin_y 385.375000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1132.87500;
  origin_y 355.250000;
  origin_z 173.125000;
  angles_1 2.81250000;
  angles_2 -39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 39;
  origin_x 1756.75000;
  origin_y 360.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1464.25000;
  origin_y 399.750000;
  origin_z 388.000000;
  angles_1 28.1250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 199.687500 0.00000000;
 time 43:56.51367188m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -22.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1850.12500;
  origin_y 321.000000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1139.75000;
  origin_y 349.375000;
  origin_z 174.000000;
  angles_1 1.40625000;
  angles_2 -39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 40;
  origin_x 1765.25000;
  origin_y 342.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1464.25000;
  origin_y 399.750000;
  origin_z 388.000000;
  angles_1 28.1250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 199.687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 53  : 120\n";
}
block {
 camera 9.84375000 199.687500 0.00000000;
 time 43:56.56396484m;
 setangle 4.21875000 161.718750 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -23.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1854.50000;
  origin_y 298.375000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 161.718750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1146.25000;
  origin_y 343.750000;
  origin_z 172.875000;
  angles_1 1.40625000;
  angles_2 -39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1770.75000;
  origin_y 323.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1464.25000;
  origin_y 399.750000;
  origin_z 388.000000;
  angles_1 28.1250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1715.50000;
  origin_y 340.625000;
  origin_z 322.250000;
  angles_1 -5.62500000;
  angles_2 161.718750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1770.75000 323.875000 316.000000;
 }
}
block {
 camera 8.43750000 196.875000 0.00000000;
 time 43:56.61401367m;
 setangle 0.00000000 158.906250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -22.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1856.87500;
  origin_y 276.000000;
  origin_z 342.000000;
  angles_2 158.906250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1151.87500;
  origin_y 338.375000;
  origin_z 169.750000;
  angles_1 1.40625000;
  angles_2 -40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1774.00000;
  origin_y 305.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1667.75000;
  origin_y 355.125000;
  origin_z 317.375000;
  angles_1 -5.62500000;
  angles_2 161.718750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 196.875000 0.00000000;
 time 43:56.66406250m;
 setangle 0.00000000 158.906250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1859.62500;
  origin_y 260.250000;
  origin_z 342.000000;
  angles_2 158.906250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1151.87500;
  origin_y 333.250000;
  origin_z 164.750000;
  angles_1 1.40625000;
  angles_2 -46.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1776.75000;
  origin_y 289.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1620.12500;
  origin_y 369.500000;
  origin_z 312.500000;
  angles_1 -5.62500000;
  angles_2 161.718750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 160.312500 0.00000000;
 time 43:56.71411133m;
 setangle 0.00000000 158.906250 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1863.75000;
  origin_y 244.250000;
  origin_z 342.000000;
  angles_2 158.906250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1151.87500;
  origin_y 328.250000;
  origin_z 159.875000;
  angles_1 1.40625000;
  angles_2 -57.6562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1781.00000;
  origin_y 273.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1572.37500;
  origin_y 384.000000;
  origin_z 307.500000;
  angles_1 -5.62500000;
  angles_2 161.718750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 160.312500 0.00000000;
 time 43:56.76416016m;
 setangle 0.00000000 157.500000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1867.87500;
  origin_y 226.625000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1151.50000;
  origin_y 319.500000;
  origin_z 164.875000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1785.75000;
  origin_y 258.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1524.75000;
  origin_y 398.500000;
  origin_z 302.625000;
  angles_1 -5.62500000;
  angles_2 161.718750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 62; // misc/water1.wav
  origin 1151.87500 328.250000 163.875000;
 }
}
block {
 camera 2.81250000 160.312500 0.00000000;
 time 43:56.81420898m;
 setangle 1.40625000 157.500000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1873.12500;
  origin_y 211.375000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1151.87500;
  origin_y 310.625000;
  origin_z 169.875000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1791.12500;
  origin_y 243.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1477.00000;
  origin_y 413.000000;
  origin_z 297.750000;
  angles_1 -5.62500000;
  angles_2 161.718750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 157.500000 0.00000000;
 time 43:56.86425781m;
 setangle 1.40625000 157.500000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1878.87500;
  origin_y 196.250000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1151.87500;
  origin_y 301.750000;
  origin_z 172.875000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1796.87500;
  origin_y 227.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1467.50000;
  origin_y 415.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 161.718750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1467.50000 415.875000 296.750000;
 }
}
block {
 camera 0.00000000 156.093750 0.00000000;
 time 43:56.91430664m;
 setangle 1.40625000 157.500000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -22.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1881.12500;
  origin_y 178.250000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1151.87500;
  origin_y 293.250000;
  origin_z 173.750000;
  angles_2 -49.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1799.12500;
  origin_y 209.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1467.50000;
  origin_y 415.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 161.718750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 156.093750 0.00000000;
 time 43:56.96435547m;
 setangle 1.40625000 160.312500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1883.50000;
  origin_y 165.125000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1151.87500;
  origin_y 285.125000;
  origin_z 172.625000;
  angles_2 -49.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1800.12500;
  origin_y 192.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1467.50000;
  origin_y 415.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 161.718750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 156.093750 0.00000000;
 time 43:57.01440430m;
 setangle 4.21875000 172.968750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1887.75000;
  origin_y 167.875000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1800.62500;
  origin_y 176.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1467.50000;
  origin_y 415.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 161.718750;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 156.093750 0.00000000;
 time 43:57.06445312m;
 setangle 11.2500000 -140.625000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -17.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1866.75000;
  origin_y 215.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1151.87500;
  origin_y 269.750000;
  origin_z 164.500000;
  angles_2 -49.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1799.12500;
  origin_y 162.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1467.50000;
  origin_y 415.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 161.718750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 171.562500 0.00000000;
 time 43:57.11474609m;
 setangle 11.2500000 -130.781250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -20.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1851.12500;
  origin_y 209.250000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1151.87500;
  origin_y 262.500000;
  origin_z 159.750000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1793.37500;
  origin_y 145.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1467.50000;
  origin_y 415.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 161.718750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 171.562500 0.00000000;
 time 43:57.16479492m;
 setangle 11.2500000 -123.750000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1836.75000;
  origin_y 200.500000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1155.62500;
  origin_y 255.875000;
  origin_z 164.750000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1787.37500;
  origin_y 130.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1467.50000;
  origin_y 415.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 161.718750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 217.968750 0.00000000;
 time 43:57.21484375m;
 setangle 11.2500000 -120.937500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -18.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1826.75000;
  origin_y 188.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1780.87500;
  origin_y 115.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1467.50000;
  origin_y 415.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 161.718750;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 234.843750 0.00000000;
 time 43:57.26489258m;
 setangle 11.2500000 -120.937500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -18.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1819.87500;
  origin_y 173.375000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1774.00000;
  origin_y 100.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1467.50000;
  origin_y 415.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 161.718750;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 234.843750 0.00000000;
 time 43:57.31494141m;
 setangle 11.2500000 -119.531250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -17.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1811.00000;
  origin_y 160.125000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1766.75000;
  origin_y 86.5000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1467.50000;
  origin_y 415.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 161.718750;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 237.656250 0.00000000;
 time 43:57.36499023m;
 setangle 11.2500000 -97.0312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -22.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1778.00000;
  origin_y 153.125000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1765.37500;
  origin_y 68.2500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1467.50000;
  origin_y 415.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 161.718750;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 239.062500 0.00000000;
 time 43:57.41503906m;
 setangle 11.2500000 -50.6250000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -20.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1719.37500;
  origin_y 119.875000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1772.25000;
  origin_y 52.1250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 261.562500 0.00000000;
 time 43:57.46508789m;
 setangle 11.2500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -17.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1729.50000;
  origin_y 103.125000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1195.37500;
  origin_y 224.375000;
  origin_z 164.250000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1785.50000;
  origin_y 38.1250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 261.562500 0.00000000;
 time 43:57.51513672m;
 setangle 11.2500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1740.50000;
  origin_y 91.5000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1201.37500;
  origin_y 219.875000;
  origin_z 159.500000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1796.62500;
  origin_y 26.5000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 79; // plats/medplat1.wav
  origin 1272.00000 36.0000000 178.000000;
 }
}
block {
 camera 9.84375000 307.968750 0.00000000;
 time 43:57.56518555m;
 setangle 11.2500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.50000;
  origin_y 79.8750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1207.87500;
  origin_y 213.500000;
  origin_z 164.500000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1807.62500;
  origin_y 14.8750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 160;
  origin_z -7.50000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 310.781250 0.00000000;
 time 43:57.61547852m;
 setangle 11.2500000 -46.4062500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1760.87500;
  origin_y 66.7500000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1214.00000;
  origin_y 206.500000;
  origin_z 169.500000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1818.50000;
  origin_y 3.12500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 160;
  origin_z -15.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 310.781250 0.00000000;
 time 43:57.66552734m;
 setangle 11.2500000 -46.4062500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1771.75000;
  origin_y 54.8750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1829.37500;
  origin_y -8.62500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 310.781250 0.00000000;
 time 43:57.71557617m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1781.00000;
  origin_y 41.7500000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1840.25000;
  origin_y -20.2500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -73.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 9.84375000 312.187500 0.00000000;
 time 43:57.76562500m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1790.50000;
  origin_y 28.6250000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1851.25000;
  origin_y -32.0000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -98.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 43:57.81567383m;
 setangle 11.2500000 -42.1875000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1800.37500;
  origin_y 15.7500000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1862.50000;
  origin_y -43.3750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -123.000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 43:57.86572266m;
 setangle 11.2500000 -42.1875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1814.00000;
  origin_y 6.37500000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1876.12500;
  origin_y -52.7500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -148.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 43:57.91577148m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -9.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1831.00000;
  origin_y 0.125000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1891.75000;
  origin_y -60.5000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -173.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 316.406250 0.00000000;
 time 43:57.96582031m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -8.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1846.62500;
  origin_y -6.25000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1907.37500;
  origin_y -67.0000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -198.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 62; // misc/water1.wav
  origin 1246.12500 167.000000 163.250000;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 43:58.01586914m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1861.62500;
  origin_y -13.8750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1922.37500;
  origin_y -74.6250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -223.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 53  : 110\n";
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 43:58.06591797m;
 setangle 12.6562500 -45.0000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1876.25000;
  origin_y -22.6250000;
  origin_z 328.875000;
  angles_1 12.6562500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1936.62500;
  origin_y -83.0000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -248.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 43:58.11596680m;
 setangle 11.2500000 -54.8437500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1911.87500;
  origin_y -35.7500000;
  origin_z 328.875000;
  angles_1 11.2500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1950.25000;
  origin_y -93.1250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -273.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 43:58.16625977m;
 setangle 11.2500000 -64.6875000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -14.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1933.00000;
  origin_y -37.6250000;
  origin_z 328.875000;
  angles_1 11.2500000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1962.87500;
  origin_y -105.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -298.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 315.000000 0.00000000;
 time 43:58.21630859m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -16.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1945.87500;
  origin_y -38.7500000;
  origin_z 328.875000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1974.25000;
  origin_y -118.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -323.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 293.906250 0.00000000;
 time 43:58.26635742m;
 setangle 9.84375000 -73.1250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -17.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1961.25000;
  origin_y -48.7500000;
  origin_z 328.875000;
  angles_1 9.84375000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1984.25000;
  origin_y -131.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -348.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 time 43:58.31640625m;
 setangle 9.84375000 -85.7812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1988.25000;
  origin_y -61.3750000;
  origin_z 328.875000;
  angles_1 9.84375000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1992.50000;
  origin_y -147.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -373.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 time 43:58.36645508m;
 setangle 9.84375000 -85.7812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1995.00000;
  origin_y -77.0000000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1999.25000;
  origin_y -163.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -398.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 272.812500 0.00000000;
 time 43:58.41650391m;
 setangle 9.84375000 -87.1875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 2002.62500;
  origin_y -92.8750000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 2004.75000;
  origin_y -179.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -423.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 272.812500 0.00000000;
 time 43:58.46655273m;
 setangle 8.43750000 -92.8125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 2017.37500;
  origin_y -108.000000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 2011.00000;
  origin_y -194.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -448.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 272.812500 0.00000000;
 time 43:58.51660156m;
 setangle 8.43750000 -94.2187500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 2026.37500;
  origin_y -122.875000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 2017.87500;
  origin_y -209.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -73.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -473.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 8.43750000 271.406250 0.00000000;
 time 43:58.56665039m;
 setangle 8.43750000 -95.6250000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 2033.37500;
  origin_y -139.875000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 2022.75000;
  origin_y -226.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -98.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 7.03125000 264.375000 0.00000000;
 time 43:58.61669922m;
 setangle 8.43750000 -106.875000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 2052.50000;
  origin_y -161.375000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 2025.25000;
  origin_y -243.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -123.000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 262.968750 0.00000000;
 time 43:58.66674805m;
 setangle 8.43750000 -116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -22.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 2066.00000;
  origin_y -185.250000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 35;
  origin_x 2025.12500;
  origin_y -261.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -148.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
 particle {
  origin 2040.75000 -255.875000 332.000000;
  vel -3.87500000 0.375000000 0.812500000;
  color 18;
  count 73;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 44; // player/pain4.wav
  origin 2025.12500 -261.750000 316.000000;
 }
 particle {
  origin 2040.75000 -255.875000 332.000000;
  vel -3.87500000 0.250000000 0.875000000;
  color 36;
  count 73;
 }
}
block {
 camera 7.03125000 262.968750 0.00000000;
 time 43:58.71704102m;
 setangle 8.43750000 -118.125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  vel_z -8.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 2062.50000;
  origin_y -202.750000;
  origin_z 350.375000;
  angles_1 8.43750000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 2019.75000;
  origin_y -278.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -118.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -173.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 251.718750 0.00000000;
 time 43:58.76708984m;
 setangle 9.84375000 -120.937500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 2053.87500;
  origin_y -220.625000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 2007.75000;
  origin_y -293.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -198.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 240.468750 0.00000000;
 time 43:58.81713867m;
 setangle 8.43750000 -127.968750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -13.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 2048.25000;
  origin_y -236.875000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 1993.25000;
  origin_y -303.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -223.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 8.43750000 237.656250 0.00000000;
 time 43:58.86718750m;
 setangle 8.43750000 -129.375000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 2034.75000;
  origin_y -245.500000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 1978.12500;
  origin_y -311.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -129.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -248.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 237.656250 0.00000000;
 time 43:58.91723633m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 2023.62500;
  origin_y -254.500000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 38;
  origin_x 1962.37500;
  origin_y -315.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -273.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 230.625000 0.00000000;
 time 43:58.96728516m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 2017.87500;
  origin_y -271.000000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 38;
  origin_x 1945.75000;
  origin_y -319.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -298.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 80; // plats/medplat2.wav
  origin 1272.00000 36.0000000 -34.0000000;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 43:59.01733398m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 2001.37500;
  origin_y -273.250000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 39;
  origin_x 1929.37500;
  origin_y -321.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -323.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 79; // plats/medplat1.wav
  origin 1272.00000 36.0000000 -34.0000000;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 43:59.06738281m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1985.12500;
  origin_y -274.625000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 43:59.11743164m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1947.25000;
  origin_y -289.750000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 40;
  origin_x 1896.75000;
  origin_y -323.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -373.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 43:59.16748047m;
 setangle 7.03125000 -144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1932.25000;
  origin_y -289.250000;
  origin_z 328.875000;
  angles_1 7.03125000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 40;
  origin_x 1880.62500;
  origin_y -323.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -398.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 63; // misc/water2.wav
  origin 1319.87500 40.3750000 162.625000;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 43:59.21777344m;
 setangle 5.62500000 -147.656250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -3.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1921.37500;
  origin_y -291.625000;
  origin_z 328.875000;
  angles_1 5.62500000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1863.50000;
  origin_y -326.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -147.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -423.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 43:59.26782227m;
 setangle 4.21875000 -147.656250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1909.37500;
  origin_y -292.750000;
  origin_z 328.875000;
  angles_1 4.21875000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1847.12500;
  origin_y -330.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -147.656250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -448.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 43:59.31787109m;
 setangle 4.21875000 -147.656250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1900.00000;
  origin_y -292.375000;
  origin_z 328.875000;
  angles_1 4.21875000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1831.37500;
  origin_y -333.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -147.656250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -473.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -73.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 43:59.36791992m;
 setangle 4.21875000 -147.656250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1888.87500;
  origin_y -291.000000;
  origin_z 328.875000;
  angles_1 4.21875000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1814.75000;
  origin_y -335.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -147.656250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -98.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 2.81250000 210.937500 0.00000000;
 time 43:59.41796875m;
 setangle 4.21875000 -147.656250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1873.37500;
  origin_y -291.375000;
  origin_z 328.875000;
  angles_1 4.21875000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1798.25000;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -147.656250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -123.000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 210.937500 0.00000000;
 time 43:59.46801758m;
 setangle 7.03125000 -149.062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1857.62500;
  origin_y -293.625000;
  origin_z 328.875000;
  angles_1 7.03125000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1781.87500;
  origin_y -336.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -148.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 210.937500 0.00000000;
 time 43:59.51806641m;
 setangle 5.62500000 -151.875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1843.62500;
  origin_y -296.625000;
  origin_z 328.875000;
  angles_1 5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1765.50000;
  origin_y -335.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -151.875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -173.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 210.937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 36  : 100\n";
}
block {
 camera 2.81250000 210.937500 0.00000000;
 time 43:59.56811523m;
 setangle 4.21875000 -154.687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1829.37500;
  origin_y -298.750000;
  origin_z 328.875000;
  angles_1 4.21875000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1749.25000;
  origin_y -334.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -198.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 209.531250 0.00000000;
 time 43:59.61816406m;
 setangle 4.21875000 -154.687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1813.25000;
  origin_y -296.625000;
  origin_z 328.875000;
  angles_1 4.21875000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1733.12500;
  origin_y -332.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -223.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 2.81250000 203.906250 0.00000000;
 time 43:59.66821289m;
 setangle 4.21875000 -154.687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1797.25000;
  origin_y -294.000000;
  origin_z 328.875000;
  angles_1 4.21875000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1717.25000;
  origin_y -329.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -248.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 203.906250 0.00000000;
 time 43:59.71850586m;
 setangle 4.21875000 -151.875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1779.62500;
  origin_y -288.000000;
  origin_z 328.875000;
  angles_1 4.21875000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1701.50000;
  origin_y -326.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -151.875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -273.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1319.87500 38.7500000 209.125000;
 }
}
block {
 camera 2.81250000 203.906250 0.00000000;
 time 43:59.76855469m;
 setangle 4.21875000 -151.875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1760.50000;
  origin_y -288.000000;
  origin_z 328.875000;
  angles_1 4.21875000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1685.75000;
  origin_y -323.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -151.875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -298.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 206.718750 0.00000000;
 time 43:59.81860352m;
 setangle 4.21875000 -151.875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1738.62500;
  origin_y -288.000000;
  origin_z 328.875000;
  angles_1 4.21875000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1670.00000;
  origin_y -320.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -151.875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -323.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 206.718750 0.00000000;
 time 43:59.86865234m;
 setangle 4.21875000 -147.656250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1706.25000;
  origin_y -288.000000;
  origin_z 328.875000;
  angles_1 4.21875000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1654.25000;
  origin_y -317.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -147.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -348.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 206.718750 0.00000000;
 time 43:59.91870117m;
 setangle 4.21875000 -146.250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1682.75000;
  origin_y -288.000000;
  origin_z 328.875000;
  angles_1 4.21875000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1638.50000;
  origin_y -314.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -373.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 206.718750 0.00000000;
 time 43:59.96875000m;
 setangle 4.21875000 -144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1660.37500;
  origin_y -288.000000;
  origin_z 332.375000;
  angles_1 4.21875000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1622.62500;
  origin_y -311.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -398.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 206.718750 0.00000000;
 time 44:0.01879883m;
 setangle 4.21875000 -143.437500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1639.00000;
  origin_y -288.000000;
  origin_z 329.750000;
  angles_1 4.21875000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1606.75000;
  origin_y -309.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -423.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 212.343750 0.00000000;
 time 44:0.06884766m;
 setangle 4.21875000 -142.031250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1618.62500;
  origin_y -288.000000;
  origin_z 327.625000;
  angles_1 4.21875000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1590.87500;
  origin_y -308.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -448.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 212.343750 0.00000000;
 time 44:0.11889648m;
 setangle 4.21875000 -137.812500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1596.50000;
  origin_y -288.250000;
  origin_z 325.125000;
  angles_1 4.21875000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1574.75000;
  origin_y -307.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -473.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 212.343750 0.00000000;
 time 44:0.16894531m;
 setangle 4.21875000 -137.812500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1579.25000;
  origin_y -288.625000;
  origin_z 324.375000;
  angles_1 4.21875000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1558.75000;
  origin_y -306.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 2.81250000 215.156250 0.00000000;
 time 44:0.21899414m;
 setangle 4.21875000 -135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1560.62500;
  origin_y -289.250000;
  origin_z 323.375000;
  angles_1 4.21875000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1542.75000;
  origin_y -306.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 215.156250 0.00000000;
 time 44:0.26928711m;
 setangle 4.21875000 -135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1543.62500;
  origin_y -289.750000;
  origin_z 323.000000;
  angles_1 4.21875000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1526.75000;
  origin_y -306.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 220.781250 0.00000000;
 time 44:0.31933594m;
 setangle 4.21875000 -130.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1526.37500;
  origin_y -290.500000;
  origin_z 322.750000;
  angles_1 4.21875000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1510.75000;
  origin_y -307.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 225.000000 0.00000000;
 time 44:0.36938477m;
 setangle 4.21875000 -127.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1509.75000;
  origin_y -291.250000;
  origin_z 322.875000;
  angles_1 4.21875000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1494.75000;
  origin_y -309.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 225.000000 0.00000000;
 time 44:0.41943359m;
 setangle 5.62500000 -120.937500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1491.37500;
  origin_y -292.625000;
  origin_z 323.375000;
  angles_1 5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1478.87500;
  origin_y -312.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -120.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 80; // plats/medplat2.wav
  origin 1272.00000 36.0000000 178.000000;
 }
}
block {
 camera 2.81250000 227.812500 0.00000000;
 time 44:0.46948242m;
 setangle 5.62500000 -118.125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1476.12500;
  origin_y -293.625000;
  origin_z 324.625000;
  angles_1 5.62500000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1463.25000;
  origin_y -316.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -118.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 227.812500 0.00000000;
 time 44:0.51953125m;
 setangle 5.62500000 -109.687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1457.87500;
  origin_y -294.625000;
  origin_z 325.750000;
  angles_1 5.62500000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1447.62500;
  origin_y -321.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 237.656250 0.00000000;
 time 44:0.56958008m;
 setangle 5.62500000 -106.875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1442.62500;
  origin_y -295.375000;
  origin_z 327.750000;
  angles_1 5.62500000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1432.37500;
  origin_y -326.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -106.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 248.906250 0.00000000;
 time 44:0.61962891m;
 setangle 7.03125000 -104.062500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1427.50000;
  origin_y -296.250000;
  origin_z 331.250000;
  angles_1 7.03125000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1417.25000;
  origin_y -333.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 248.906250 0.00000000;
 time 44:0.66967773m;
 setangle 7.03125000 -102.656250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -4.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1410.75000;
  origin_y -293.625000;
  origin_z 334.250000;
  angles_1 7.03125000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1399.87500;
  origin_y -336.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -102.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 254.531250 0.00000000;
 time 44:0.71972656m;
 setangle 7.03125000 -102.656250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -3.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1397.75000;
  origin_y -292.875000;
  origin_z 336.125000;
  angles_1 7.03125000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1386.00000;
  origin_y -339.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -102.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 254.531250 0.00000000;
 time 44:0.76977539m;
 setangle 7.03125000 -99.8437500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1384.75000;
  origin_y -292.250000;
  origin_z 337.375000;
  angles_1 7.03125000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1374.87500;
  origin_y -342.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 255.937500 0.00000000;
 time 44:0.82006836m;
 setangle 5.62500000 -95.6250000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1372.37500;
  origin_y -291.875000;
  origin_z 336.875000;
  angles_1 5.62500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1366.00000;
  origin_y -344.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 258.750000 0.00000000;
 time 44:0.87011719m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1362.87500;
  origin_y -291.500000;
  origin_z 336.125000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1358.87500;
  origin_y -345.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 262.968750 0.00000000;
 time 44:0.92016602m;
 setangle 4.21875000 -91.4062500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1355.87500;
  origin_y -291.125000;
  origin_z 336.750000;
  angles_1 4.21875000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1353.12500;
  origin_y -346.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -91.4062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 262.968750 0.00000000;
 time 44:0.97021484m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1348.62500;
  origin_y -291.000000;
  origin_z 337.250000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1348.62500;
  origin_y -347.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 44:1.02026367m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -10.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1345.00000;
  origin_y -298.750000;
  origin_z 337.750000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1345.00000;
  origin_y -356.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 36  : 100\n";
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 44:1.07031250m;
 setangle 2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -18.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1342.12500;
  origin_y -305.000000;
  origin_z 339.875000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1342.12500;
  origin_y -371.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 44:1.12036133m;
 setangle 2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1339.87500;
  origin_y -306.000000;
  origin_z 346.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1339.87500;
  origin_y -387.750000;
  origin_z 323.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1342.12500 -371.750000 316.000000;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 44:1.17041016m;
 setangle 2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z 14.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1337.62500;
  origin_y -316.000000;
  origin_z 371.500000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1337.62500;
  origin_y -403.750000;
  origin_z 333.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 270.000000 0.00000000;
 time 44:1.22045898m;
 setangle 2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z 11.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1335.25000;
  origin_y -332.000000;
  origin_z 379.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1335.25000;
  origin_y -419.750000;
  origin_z 340.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 270.000000 0.00000000;
 time 44:1.27050781m;
 setangle 2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z 9.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1333.00000;
  origin_y -348.000000;
  origin_z 384.500000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1333.00000;
  origin_y -435.750000;
  origin_z 346.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 270.000000 0.00000000;
 time 44:1.32080078m;
 setangle 2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z 6.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1330.75000;
  origin_y -364.125000;
  origin_z 388.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1330.75000;
  origin_y -451.875000;
  origin_z 349.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 270.000000 0.00000000;
 time 44:1.37084961m;
 setangle 2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z 4.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1328.50000;
  origin_y -380.125000;
  origin_z 389.500000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1328.50000;
  origin_y -455.875000;
  origin_z 351.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 270.000000 0.00000000;
 time 44:1.42089844m;
 setangle 2.81250000 -87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1324.00000;
  origin_y -369.750000;
  origin_z 388.875000;
  angles_1 2.81250000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1326.25000;
  origin_y -455.875000;
  origin_z 350.500000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 270.000000 0.00000000;
 time 44:1.47094727m;
 setangle 2.81250000 -85.7812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1319.75000;
  origin_y -369.875000;
  origin_z 386.375000;
  angles_1 2.81250000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1324.00000;
  origin_y -455.875000;
  origin_z 347.875000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 271.406250 0.00000000;
 time 44:1.52099609m;
 setangle 2.81250000 -84.3750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -2.00000000;
  vel_z -3.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1315.50000;
  origin_y -370.000000;
  origin_z 381.875000;
  angles_1 2.81250000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1322.00000;
  origin_y -455.875000;
  origin_z 343.375000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 271.406250 0.00000000;
 time 44:1.57104492m;
 setangle 2.81250000 -82.9687500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -2.00000000;
  vel_z -5.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1311.50000;
  origin_y -370.250000;
  origin_z 375.375000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1320.12500;
  origin_y -455.875000;
  origin_z 340.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 272.812500 0.00000000;
 time 44:1.62109375m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -9.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1312.37500;
  origin_y -376.750000;
  origin_z 378.625000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1320.87500;
  origin_y -455.875000;
  origin_z 351.500000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1320.12500 -455.875000 344.000000;
 }
}
block {
 camera 1.40625000 275.625000 0.00000000;
 time 44:1.67114258m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 14.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1313.25000;
  origin_y -370.125000;
  origin_z 401.625000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1321.87500;
  origin_y -455.875000;
  origin_z 361.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 44:1.72119141m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 11.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1314.25000;
  origin_y -370.125000;
  origin_z 409.125000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1322.87500;
  origin_y -455.875000;
  origin_z 368.500000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 44:1.77124023m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1315.50000;
  origin_y -370.125000;
  origin_z 414.625000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1324.12500;
  origin_y -455.875000;
  origin_z 374.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 44:1.82128906m;
 setangle 4.21875000 -84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 6.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1319.00000;
  origin_y -370.000000;
  origin_z 418.125000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1325.37500;
  origin_y -457.375000;
  origin_z 377.500000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 44:1.87158203m;
 setangle 4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 4.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1322.37500;
  origin_y -371.250000;
  origin_z 419.625000;
  angles_1 4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1326.75000;
  origin_y -458.750000;
  origin_z 379.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 274.218750 0.00000000;
 time 44:1.92163086m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1325.87500;
  origin_y -372.625000;
  origin_z 419.125000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1328.00000;
  origin_y -460.250000;
  origin_z 378.500000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 274.218750 0.00000000;
 time 44:1.97167969m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1327.12500;
  origin_y -374.125000;
  origin_z 416.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1329.37500;
  origin_y -461.750000;
  origin_z 375.875000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 272.812500 0.00000000;
 time 44:2.02172852m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1328.50000;
  origin_y -375.625000;
  origin_z 412.000000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1330.62500;
  origin_y -463.125000;
  origin_z 372.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 44:2.07177734m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -10.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1329.25000;
  origin_y -384.375000;
  origin_z 410.625000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1331.50000;
  origin_y -471.875000;
  origin_z 383.500000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1330.62500 -463.125000 376.000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 44:2.12182617m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -10.0000000;
  vel_z 14.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1332.25000;
  origin_y -393.125000;
  origin_z 433.625000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1332.25000;
  origin_y -479.875000;
  origin_z 393.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 44:2.17187500m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 11.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1333.12500;
  origin_y -393.875000;
  origin_z 441.125000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1333.12500;
  origin_y -479.875000;
  origin_z 400.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 44:2.22192383m;
 setangle 5.62500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1336.12500;
  origin_y -394.125000;
  origin_z 448.750000;
  angles_1 5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1333.87500;
  origin_y -481.375000;
  origin_z 406.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 44:2.27197266m;
 setangle 8.43750000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 6.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1341.12500;
  origin_y -396.500000;
  origin_z 456.500000;
  angles_1 8.43750000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1334.75000;
  origin_y -483.000000;
  origin_z 409.500000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 270.000000 0.00000000;
 time 44:2.32202148m;
 setangle 9.84375000 -95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z 4.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1346.12500;
  origin_y -399.000000;
  origin_z 460.125000;
  angles_1 9.84375000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1335.50000;
  origin_y -484.625000;
  origin_z 411.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 270.000000 0.00000000;
 time 44:2.37231445m;
 setangle 9.84375000 -98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z 1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1351.12500;
  origin_y -401.250000;
  origin_z 459.625000;
  angles_1 9.84375000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1336.25000;
  origin_y -486.250000;
  origin_z 410.500000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 265.781250 0.00000000;
 time 44:2.42236328m;
 setangle 9.84375000 -98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1351.87500;
  origin_y -402.875000;
  origin_z 457.125000;
  angles_1 9.84375000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1337.12500;
  origin_y -487.875000;
  origin_z 407.875000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 260.156250 0.00000000;
 time 44:2.47241211m;
 setangle 9.84375000 -97.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z -3.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1350.50000;
  origin_y -404.250000;
  origin_z 452.500000;
  angles_1 9.84375000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1337.87500;
  origin_y -489.625000;
  origin_z 403.375000;
  angles_1 -2.81250000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 260.156250 0.00000000;
 time 44:2.52246094m;
 setangle 11.2500000 -97.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z -5.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1351.25000;
  origin_y -406.375000;
  origin_z 448.125000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1338.62500;
  origin_y -491.250000;
  origin_z 400.000000;
  angles_1 -2.81250000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 260.156250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 36  : 100\n";
}
block {
 camera 8.43750000 260.156250 0.00000000;
 time 44:2.57250977m;
 setangle 15.4687500 -105.468750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -10.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1361.12500;
  origin_y -419.125000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1336.62500;
  origin_y -499.625000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 1336.62500 -499.625000 404.000000;
 }
}
block {
 camera 8.43750000 261.562500 0.00000000;
 time 44:2.62255859m;
 setangle 19.6875000 -115.312500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -17.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1368.37500;
  origin_y -440.250000;
  origin_z 461.625000;
  angles_1 19.6875000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1331.50000;
  origin_y -513.625000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 253.125000 0.00000000;
 time 44:2.67260742m;
 setangle 25.3125000 -135.000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1382.62500;
  origin_y -473.750000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1327.12500;
  origin_y -529.375000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 253.125000 0.00000000;
 time 44:2.72265625m;
 setangle 25.3125000 -135.000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1378.87500;
  origin_y -489.625000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1323.25000;
  origin_y -545.125000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 243.281250 0.00000000;
 time 44:2.77270508m;
 setangle 25.3125000 -147.656250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1386.75000;
  origin_y -520.250000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1319.25000;
  origin_y -560.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -147.656250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 225.000000 0.00000000;
 time 44:2.82275391m;
 setangle 29.5312500 -165.937500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1387.25000;
  origin_y -559.875000;
  origin_z 475.250000;
  angles_1 29.5312500;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1313.62500;
  origin_y -576.500000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 -165.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 225.000000 0.00000000;
 time 44:2.87280273m;
 setangle 30.9375000 -180.000000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -17.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1379.12500;
  origin_y -590.625000;
  origin_z 477.000000;
  angles_1 30.9375000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1304.75000;
  origin_y -590.625000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 -180.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 210.937500 0.00000000;
 time 44:2.92309570m;
 setangle 30.9375000 171.562500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -15.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1367.50000;
  origin_y -612.125000;
  origin_z 477.000000;
  angles_1 30.9375000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1293.75000;
  origin_y -603.000000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 171.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 29.5312500 180.000000 0.00000000;
 time 44:2.97314453m;
 setangle 32.3437500 136.406250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1333.25000;
  origin_y -659.375000;
  origin_z 478.875000;
  angles_1 32.3437500;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1279.12500;
  origin_y -610.250000;
  origin_z 398.000000;
  angles_1 -9.84375000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 29.5312500 170.156250 0.00000000;
 time 44:3.02319336m;
 setangle 32.3437500 119.531250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  vel_z -2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1302.00000;
  origin_y -680.125000;
  origin_z 474.875000;
  angles_1 32.3437500;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1264.37500;
  origin_y -617.375000;
  origin_z 394.000000;
  angles_1 -9.84375000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 29.5312500 170.156250 0.00000000;
 time 44:3.07324219m;
 setangle 30.9375000 95.6250000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  vel_z -5.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1258.87500;
  origin_y -698.375000;
  origin_z 467.000000;
  angles_1 30.9375000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1249.75000;
  origin_y -624.625000;
  origin_z 387.875000;
  angles_1 -9.84375000;
  angles_2 95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 30.9375000 135.000000 0.00000000;
 time 44:3.12329102m;
 setangle 26.7187500 56.2500000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  vel_z -7.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1193.62500;
  origin_y -697.375000;
  origin_z 453.375000;
  angles_1 26.7187500;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1235.12500;
  origin_y -631.750000;
  origin_z 379.875000;
  angles_1 -8.43750000;
  angles_2 56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 29.5312500 94.2187500 0.00000000;
 time 44:3.17333984m;
 setangle 22.5000000 46.4062500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  vel_z -10.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1166.50000;
  origin_y -698.500000;
  origin_z 437.500000;
  angles_1 22.5000000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1220.50000;
  origin_y -639.000000;
  origin_z 369.875000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 29.5312500 94.2187500 0.00000000;
 time 44:3.22338867m;
 setangle 18.2812500 46.4062500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -15.0000000;
  vel_z -12.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1155.62500;
  origin_y -712.500000;
  origin_z 419.500000;
  angles_1 18.2812500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1211.25000;
  origin_y -651.125000;
  origin_z 357.875000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 54.8437500 0.00000000;
 time 44:3.27343750m;
 setangle 18.2812500 46.4062500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -15.0000000;
  vel_z -15.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1146.50000;
  origin_y -724.875000;
  origin_z 405.500000;
  angles_1 18.2812500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1202.12500;
  origin_y -663.500000;
  origin_z 343.750000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 45.0000000 0.00000000;
 time 44:3.32348633m;
 setangle 18.2812500 46.4062500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -15.0000000;
  vel_z -17.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1137.37500;
  origin_y -737.125000;
  origin_z 389.375000;
  angles_1 18.2812500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1193.12500;
  origin_y -675.750000;
  origin_z 327.750000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 65; // items/health1.wav
  origin 1193.12500 -675.750000 331.750000;
 }
}
block {
 camera 16.8750000 45.0000000 0.00000000;
 time 44:3.37353516m;
 setangle 16.8750000 47.8125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -13.0000000;
  vel_z -20.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1137.37500;
  origin_y -750.250000;
  origin_z 369.375000;
  angles_1 16.8750000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1191.87500;
  origin_y -687.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 1191.87500 -687.000000 316.000000;
 }
}
block {
 camera 16.8750000 45.0000000 0.00000000;
 time 44:3.42382813m;
 setangle 14.0625000 45.0000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -10.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1140.50000;
  origin_y -756.625000;
  origin_z 365.500000;
  angles_1 14.0625000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1199.00000;
  origin_y -695.250000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 45.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 79; // plats/medplat1.wav
  origin 1272.00000 36.0000000 178.000000;
 }
}
block {
 camera 15.4687500 46.4062500 0.00000000;
 time 44:3.47387695m;
 setangle 8.43750000 29.5312500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -3.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1137.12500;
  origin_y -742.250000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1211.50000;
  origin_y -697.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 45.0000000 0.00000000;
 time 44:3.52392578m;
 setangle 4.21875000 26.7187500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1151.37500;
  origin_y -737.125000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1228.62500;
  origin_y -695.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 26.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 45.0000000 0.00000000;
 time 44:3.57397461m;
 setangle 4.21875000 26.7187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1168.00000;
  origin_y -734.125000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1245.25000;
  origin_y -692.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 26.7187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 28.1250000 0.00000000;
 time 44:3.62402344m;
 setangle 4.21875000 22.5000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1181.12500;
  origin_y -724.750000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1261.12500;
  origin_y -689.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 25.3125000 0.00000000;
 time 44:3.67407227m;
 setangle 7.03125000 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1191.00000;
  origin_y -700.750000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1276.75000;
  origin_y -685.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 8.43750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 25.3125000 0.00000000;
 time 44:3.72412109m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1206.12500;
  origin_y -683.125000;
  origin_z 357.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1292.87500;
  origin_y -683.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -73.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 2.81250000 21.0937500 0.00000000;
 time 44:3.77416992m;
 setangle 5.62500000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1221.62500;
  origin_y -678.875000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1308.87500;
  origin_y -681.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -98.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 44:3.82421875m;
 setangle 5.62500000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1237.62500;
  origin_y -677.250000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1325.00000;
  origin_y -679.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -123.000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 0.00000000 0.00000000;
 time 44:3.87426758m;
 setangle 5.62500000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1253.75000;
  origin_y -676.125000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1341.00000;
  origin_y -678.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -148.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 0.00000000 0.00000000;
 time 44:3.92431641m;
 setangle 5.62500000 -2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1270.00000;
  origin_y -671.125000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1357.12500;
  origin_y -677.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -173.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 0.00000000 0.00000000;
 time 44:3.97460938m;
 setangle 5.62500000 -2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1286.12500;
  origin_y -670.750000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1373.25000;
  origin_y -677.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -198.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 355.781250 0.00000000;
 time 44:4.02465820m;
 setangle 5.62500000 -2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1302.25000;
  origin_y -670.750000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1389.37500;
  origin_y -677.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -223.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 4.21875000 355.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 4.21875000 355.781250 0.00000000;
 time 44:4.07470703m;
 setangle 5.62500000 -2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1318.25000;
  origin_y -671.000000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1405.37500;
  origin_y -677.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -248.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 355.781250 0.00000000;
 time 44:4.12475586m;
 setangle 5.62500000 -2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1334.25000;
  origin_y -671.375000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1421.37500;
  origin_y -677.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -273.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 355.781250 0.00000000;
 time 44:4.17480469m;
 setangle 4.21875000 -15.4687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1353.87500;
  origin_y -653.750000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1437.75000;
  origin_y -679.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -298.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 355.781250 0.00000000;
 time 44:4.22485352m;
 setangle 4.21875000 -26.7187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1377.00000;
  origin_y -640.875000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1454.25000;
  origin_y -682.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -26.7187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -323.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 169;
  soundnum 15; // items/itembk2.wav
  origin 1776.00000 -552.000000 284.000000;
 }
}
block {
 camera 2.81250000 343.125000 0.00000000;
 time 44:4.27490234m;
 setangle 1.40625000 -33.7500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1398.75000;
  origin_y -633.625000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1470.62500;
  origin_y -684.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -348.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 343.125000 0.00000000;
 time 44:4.32495117m;
 setangle 0.00000000 -33.7500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1414.87500;
  origin_y -634.875000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1989.37500;
  origin_y -179.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1486.87500;
  origin_y -685.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -373.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 331.875000 0.00000000;
 time 44:4.37500000m;
 setangle 0.00000000 -33.7500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1431.12500;
  origin_y -635.625000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 2001.62500;
  origin_y -191.875000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -67.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1503.00000;
  origin_y -686.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -398.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 324.843750 0.00000000;
 time 44:4.42504883m;
 setangle 0.00000000 -33.7500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1447.25000;
  origin_y -635.875000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 2012.25000;
  origin_y -205.875000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -75.9375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1519.12500;
  origin_y -686.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -423.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 324.843750 0.00000000;
 time 44:4.47534180m;
 setangle 1.40625000 -39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1468.62500;
  origin_y -629.375000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 2021.37500;
  origin_y -220.625000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -78.7500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1535.25000;
  origin_y -686.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -39.3750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -448.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 324.843750 0.00000000;
 time 44:4.52539063m;
 setangle 5.62500000 -149.062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -8.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1627.87500;
  origin_y -650.875000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1551.87500;
  origin_y -694.000000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -149.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 0.00000000 324.843750 0.00000000;
 time 44:4.57543945m;
 setangle 8.43750000 146.250000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -15.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1634.25000;
  origin_y -752.875000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1561.00000;
  origin_y -706.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 4.21875000 209.531250 0.00000000;
 time 44:4.62548828m;
 setangle 8.43750000 143.437500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -12.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1639.12500;
  origin_y -766.375000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1568.12500;
  origin_y -716.375000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 209.531250 0.00000000;
 time 44:4.67553711m;
 setangle 8.43750000 143.437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -10.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1636.87500;
  origin_y -775.125000;
  origin_z 389.000000;
  angles_1 8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1566.00000;
  origin_y -725.250000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 144.843750 0.00000000;
 time 44:4.72558594m;
 setangle 9.84375000 143.437500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -9.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1626.75000;
  origin_y -782.750000;
  origin_z 391.125000;
  angles_1 9.84375000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1556.25000;
  origin_y -733.000000;
  origin_z 342.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 142.031250 0.00000000;
 time 44:4.77563477m;
 setangle 9.84375000 139.218750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_z -2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1587.50000;
  origin_y -767.875000;
  origin_z 369.125000;
  angles_1 9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1546.50000;
  origin_y -740.875000;
  origin_z 338.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 142.031250 0.00000000;
 time 44:4.82568359m;
 setangle 12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_z -5.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1558.75000;
  origin_y -767.875000;
  origin_z 354.625000;
  angles_1 12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1536.75000;
  origin_y -748.750000;
  origin_z 331.875000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 8.43750000 142.031250 0.00000000;
 time 44:4.87573242m;
 setangle 22.5000000 78.7500000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_z -7.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1522.37500;
  origin_y -767.875000;
  origin_z 340.875000;
  angles_1 22.5000000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 2001.12500;
  origin_y -354.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1525.37500;
  origin_y -751.875000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 80; // plats/medplat2.wav
  origin 1272.00000 36.0000000 -34.0000000;
 }
}
block {
 camera 8.43750000 142.031250 0.00000000;
 time 44:4.92578125m;
 setangle 22.5000000 77.3437500 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1522.50000;
  origin_y -766.125000;
  origin_z 340.375000;
  angles_1 22.5000000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1986.25000;
  origin_y -366.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1512.25000;
  origin_y -744.875000;
  origin_z 326.000000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 137.812500 0.00000000;
 time 44:4.97583008m;
 setangle 22.5000000 77.3437500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_z -2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1495.00000;
  origin_y -761.000000;
  origin_z 342.125000;
  angles_1 22.5000000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1971.12500;
  origin_y -376.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1499.25000;
  origin_y -737.875000;
  origin_z 322.000000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 75.9375000 0.00000000;
 time 44:5.02612305m;
 setangle 16.8750000 75.9375000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 8.00000000;
  vel_z -5.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1479.87500;
  origin_y -759.125000;
  origin_z 338.250000;
  angles_1 16.8750000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1955.62500;
  origin_y -385.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1486.12500;
  origin_y -731.000000;
  origin_z 315.875000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 75.9375000 0.00000000;
 time 44:5.07617188m;
 setangle 12.6562500 73.1250000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 8.00000000;
  vel_z -7.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1463.37500;
  origin_y -759.000000;
  origin_z 332.250000;
  angles_1 12.6562500;
  angles_2 73.1250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1936.37500;
  origin_y -387.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1473.12500;
  origin_y -724.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 73.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 75.9375000 0.00000000;
 time 44:5.12622070m;
 setangle 12.6562500 73.1250000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 6.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1451.00000;
  origin_y -760.500000;
  origin_z 338.625000;
  angles_1 12.6562500;
  angles_2 73.1250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1917.75000;
  origin_y -387.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1462.62500;
  origin_y -718.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 73.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 75.9375000 0.00000000;
 time 44:5.17626953m;
 setangle 9.84375000 73.1250000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 5.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1441.12500;
  origin_y -761.500000;
  origin_z 339.250000;
  angles_1 9.84375000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1901.62500;
  origin_y -387.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1454.25000;
  origin_y -713.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 73.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 71.7187500 0.00000000;
 time 44:5.22631836m;
 setangle 8.43750000 73.1250000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 4.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1433.12500;
  origin_y -762.375000;
  origin_z 340.250000;
  angles_1 8.43750000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1885.62500;
  origin_y -388.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1447.62500;
  origin_y -710.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 73.1250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 71.7187500 0.00000000;
 time 44:5.27636719m;
 setangle 7.03125000 73.1250000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 3.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1426.87500;
  origin_y -763.125000;
  origin_z 340.625000;
  angles_1 7.03125000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1869.50000;
  origin_y -388.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1442.25000;
  origin_y -707.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 73.1250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -448.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 71.7187500 0.00000000;
 time 44:5.32641602m;
 setangle 5.62500000 73.1250000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1421.75000;
  origin_y -763.750000;
  origin_z 340.500000;
  angles_1 5.62500000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1853.50000;
  origin_y -389.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1438.00000;
  origin_y -705.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 73.1250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 7.03125000 71.7187500 0.00000000;
 time 44:5.37646484m;
 setangle 5.62500000 71.7187500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1416.12500;
  origin_y -764.250000;
  origin_z 341.875000;
  angles_1 5.62500000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1837.50000;
  origin_y -390.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1434.62500;
  origin_y -703.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 71.7187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 5.62500000 71.7187500 0.00000000;
 time 44:5.42651367m;
 setangle 5.62500000 71.7187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1413.12500;
  origin_y -764.625000;
  origin_z 342.625000;
  angles_1 5.62500000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1821.37500;
  origin_y -392.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1432.12500;
  origin_y -702.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 71.7187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 70.3125000 0.00000000;
 time 44:5.47656250m;
 setangle 5.62500000 71.7187500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1411.00000;
  origin_y -765.125000;
  origin_z 343.375000;
  angles_1 5.62500000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1805.37500;
  origin_y -394.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1430.50000;
  origin_y -701.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 71.7187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 70.3125000 0.00000000;
 time 44:5.52685547m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1408.25000;
  origin_y -765.625000;
  origin_z 344.000000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1789.50000;
  origin_y -396.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1429.75000;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 70.3125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 4.21875000 70.3125000 0.00000000;
 time 44:5.57690430m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1408.12500;
  origin_y -766.000000;
  origin_z 344.125000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1773.62500;
  origin_y -399.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1429.75000;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 70.3125000 0.00000000;
 time 44:5.62695313m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1408.12500;
  origin_y -766.000000;
  origin_z 344.125000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1756.50000;
  origin_y -400.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1429.75000;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 44:5.67700195m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1408.12500;
  origin_y -766.000000;
  origin_z 344.125000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1739.75000;
  origin_y -400.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -161.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1429.75000;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 44:5.72705078m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1408.12500;
  origin_y -766.000000;
  origin_z 344.125000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1723.25000;
  origin_y -399.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -161.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1429.75000;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 44:5.77709961m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1408.12500;
  origin_y -766.000000;
  origin_z 344.125000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1707.12500;
  origin_y -397.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1429.75000;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 44:5.82714844m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1408.12500;
  origin_y -766.000000;
  origin_z 344.125000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1691.12500;
  origin_y -395.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1429.75000;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 44:5.87719727m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1408.12500;
  origin_y -766.000000;
  origin_z 344.125000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1675.25000;
  origin_y -393.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -146.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1429.75000;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 44:5.92724609m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1408.12500;
  origin_y -766.000000;
  origin_z 344.125000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1659.12500;
  origin_y -392.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1429.75000;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 44:5.97729492m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1408.12500;
  origin_y -766.000000;
  origin_z 344.125000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1642.00000;
  origin_y -387.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1429.75000;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 44:6.02758789m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1408.12500;
  origin_y -766.000000;
  origin_z 344.125000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1626.00000;
  origin_y -382.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1429.75000;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 44:6.07763672m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1408.12500;
  origin_y -766.000000;
  origin_z 344.125000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1610.75000;
  origin_y -376.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1429.75000;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -448.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 44:6.12768555m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1408.12500;
  origin_y -766.000000;
  origin_z 344.125000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1595.75000;
  origin_y -370.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1429.75000;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 44:6.17773438m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1408.12500;
  origin_y -766.000000;
  origin_z 344.125000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1581.00000;
  origin_y -364.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1429.75000;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 44:6.22778320m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1408.12500;
  origin_y -766.000000;
  origin_z 344.125000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1566.37500;
  origin_y -357.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1429.75000;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 44:6.27783203m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1408.12500;
  origin_y -766.000000;
  origin_z 344.125000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1551.75000;
  origin_y -351.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -112.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1429.75000;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 44:6.32788086m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1408.12500;
  origin_y -766.000000;
  origin_z 344.125000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1537.00000;
  origin_y -344.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1429.75000;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 44:6.37792969m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1408.12500;
  origin_y -766.000000;
  origin_z 344.125000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1522.25000;
  origin_y -338.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1429.75000;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 44:6.42797852m;
 setangle 4.21875000 70.3125000 0.00000000;
 clientdata {
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1408.12500;
  origin_y -766.000000;
  origin_z 342.375000;
  angles_1 4.21875000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1507.50000;
  origin_y -332.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1429.75000;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1447.87500;
  origin_y -645.875000;
  origin_z 322.250000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1429.75000 -700.750000 316.000000;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 44:6.47802734m;
 setangle 4.21875000 70.3125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 9.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1410.75000;
  origin_y -758.375000;
  origin_z 342.375000;
  angles_1 4.21875000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1492.75000;
  origin_y -326.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1432.25000;
  origin_y -693.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1463.50000;
  origin_y -598.625000;
  origin_z 317.375000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 44:6.52807617m;
 setangle 4.21875000 71.7187500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 17.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1414.50000;
  origin_y -752.250000;
  origin_z 345.625000;
  angles_1 4.21875000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1477.87500;
  origin_y -320.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1436.62500;
  origin_y -679.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1479.12500;
  origin_y -551.250000;
  origin_z 312.500000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 68.9062500 0.00000000;
 time 44:6.57836914m;
 setangle 7.03125000 71.7187500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 12.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1419.00000;
  origin_y -753.000000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1462.50000;
  origin_y -315.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1444.25000;
  origin_y -669.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1494.75000;
  origin_y -504.000000;
  origin_z 307.500000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 70.3125000 0.00000000;
 time 44:6.62841797m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 6.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1430.62500;
  origin_y -747.250000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1446.62500;
  origin_y -312.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1458.00000;
  origin_y -664.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1510.37500;
  origin_y -456.625000;
  origin_z 302.625000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 70.3125000 0.00000000;
 time 44:6.67846680m;
 setangle 5.62500000 71.7187500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1450.12500;
  origin_y -745.625000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1430.50000;
  origin_y -310.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1475.37500;
  origin_y -662.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1526.00000;
  origin_y -409.375000;
  origin_z 297.750000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1430.50000;
  origin_y -367.000000;
  origin_z 316.625000;
  angles_1 -11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1430.50000 -310.125000 316.000000;
 }
}
block {
 camera 5.62500000 70.3125000 0.00000000;
 time 44:6.72851563m;
 setangle 7.03125000 73.1250000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -4.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1471.37500;
  origin_y -749.375000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 1414.50000;
  origin_y -309.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1494.62500;
  origin_y -665.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 73.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1541.62500;
  origin_y -362.000000;
  origin_z 292.875000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1430.50000;
  origin_y -416.125000;
  origin_z 306.875000;
  angles_1 -11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 70.3125000 0.00000000;
 time 44:6.77856445m;
 setangle 8.43750000 81.5625000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -8.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1502.25000;
  origin_y -758.500000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1398.50000;
  origin_y -308.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1512.87500;
  origin_y -672.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1557.25000;
  origin_y -314.750000;
  origin_z 287.875000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1430.50000;
  origin_y -465.250000;
  origin_z 297.125000;
  angles_1 -11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 70.3125000 0.00000000;
 time 44:6.82861328m;
 setangle 9.84375000 101.250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1547.12500;
  origin_y -762.875000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1382.50000;
  origin_y -308.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -87.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1528.25000;
  origin_y -678.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1563.62500;
  origin_y -295.500000;
  origin_z 285.875000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1430.50000;
  origin_y -514.375000;
  origin_z 287.375000;
  angles_1 -11.2500000;
  angles_2 -90.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 1563.62500 -295.500000 285.875000;
 }
}
block {
 camera 4.21875000 70.3125000 0.00000000;
 time 44:6.87866211m;
 setangle 9.84375000 101.250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1562.00000;
  origin_y -767.875000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1366.50000;
  origin_y -308.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -87.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1543.12500;
  origin_y -685.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1563.62500;
  origin_y -295.500000;
  origin_z 285.875000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1430.50000;
  origin_y -563.500000;
  origin_z 277.625000;
  angles_1 -11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 80.1562500 0.00000000;
 time 44:6.92871094m;
 setangle 8.43750000 102.656250 0.00000000;
 clientdata {
  vel_x 18.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1577.75000;
  origin_y -767.875000;
  origin_z 371.125000;
  angles_1 8.43750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1350.37500;
  origin_y -308.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -87.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1557.62500;
  origin_y -692.750000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1563.62500;
  origin_y -295.500000;
  origin_z 285.875000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1430.50000;
  origin_y -612.625000;
  origin_z 267.750000;
  angles_1 -11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 99.8437500 0.00000000;
 time 44:6.97875977m;
 setangle 8.43750000 102.656250 0.00000000;
 clientdata {
  vel_x 17.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1590.12500;
  origin_y -767.875000;
  origin_z 367.250000;
  angles_1 8.43750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1334.37500;
  origin_y -309.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1571.87500;
  origin_y -702.000000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1563.62500;
  origin_y -295.500000;
  origin_z 285.875000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1430.50000;
  origin_y -661.750000;
  origin_z 258.000000;
  angles_1 -11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 99.8437500 0.00000000;
 time 44:7.02880859m;
 setangle 7.03125000 101.250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1589.75000;
  origin_y -767.875000;
  origin_z 376.500000;
  angles_1 7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1318.25000;
  origin_y -309.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1575.37500;
  origin_y -711.125000;
  origin_z 344.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1563.62500;
  origin_y -295.500000;
  origin_z 285.875000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1430.50000;
  origin_y -710.875000;
  origin_z 248.250000;
  angles_1 -11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 99.8437500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 101.250000 0.00000000;
 time 44:7.07885742m;
 setangle 5.62500000 101.250000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1582.75000;
  origin_y -767.875000;
  origin_z 370.375000;
  angles_1 5.62500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1302.25000;
  origin_y -312.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1570.50000;
  origin_y -720.375000;
  origin_z 344.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1563.62500;
  origin_y -295.500000;
  origin_z 285.875000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1430.50000;
  origin_y -759.875000;
  origin_z 238.500000;
  angles_1 -11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 101.250000 0.00000000;
 time 44:7.12915039m;
 setangle 5.62500000 99.8437500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1568.00000;
  origin_y -767.875000;
  origin_z 366.000000;
  angles_1 5.62500000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1292.62500;
  origin_y -313.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1558.87500;
  origin_y -725.000000;
  origin_z 344.000000;
  angles_1 -1.40625000;
  angles_2 99.8437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1563.62500;
  origin_y -295.500000;
  origin_z 285.875000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1430.50000;
  origin_y -760.000000;
  origin_z 238.500000;
  angles_1 -11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1430.50000 -760.000000 238.500000;
 }
}
block {
 camera 5.62500000 99.8437500 0.00000000;
 time 44:7.17919922m;
 setangle 5.62500000 99.8437500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1551.37500;
  origin_y -764.750000;
  origin_z 363.750000;
  angles_1 5.62500000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1294.12500;
  origin_y -310.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1543.25000;
  origin_y -723.875000;
  origin_z 342.000000;
  angles_1 -1.40625000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1563.62500;
  origin_y -295.500000;
  origin_z 285.875000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1430.50000;
  origin_y -760.000000;
  origin_z 238.500000;
  angles_1 -11.2500000;
  angles_2 -90.0000000;
 }
}
block {
 camera 4.21875000 98.4375000 0.00000000;
 time 44:7.22924805m;
 setangle 5.62500000 101.250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  vel_z -2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1537.12500;
  origin_y -764.875000;
  origin_z 360.375000;
  angles_1 5.62500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1301.75000;
  origin_y -306.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1527.75000;
  origin_y -722.750000;
  origin_z 338.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1563.62500;
  origin_y -295.500000;
  origin_z 285.875000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1430.50000;
  origin_y -760.000000;
  origin_z 238.500000;
  angles_1 -11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1515.12500;
  origin_y -666.500000;
  origin_z 346.875000;
  angles_1 -7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1527.75000 -722.750000 342.000000;
 }
}
block {
 camera 4.21875000 98.4375000 0.00000000;
 time 44:7.27929688m;
 setangle 8.43750000 106.875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  vel_z -5.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1526.50000;
  origin_y -764.875000;
  origin_z 358.000000;
  angles_1 8.43750000;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1313.50000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1512.12500;
  origin_y -721.625000;
  origin_z 331.875000;
  angles_1 -1.40625000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1563.62500;
  origin_y -295.500000;
  origin_z 285.875000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1430.50000;
  origin_y -760.000000;
  origin_z 238.500000;
  angles_1 -11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1504.25000;
  origin_y -618.000000;
  origin_z 340.750000;
  angles_1 -7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 98.4375000 0.00000000;
 time 44:7.32934570m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  vel_z -7.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1512.50000;
  origin_y -764.875000;
  origin_z 350.750000;
  angles_1 8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1329.75000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1496.62500;
  origin_y -720.375000;
  origin_z 323.875000;
  angles_1 -1.40625000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1563.62500;
  origin_y -295.500000;
  origin_z 285.875000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1430.50000;
  origin_y -760.000000;
  origin_z 238.500000;
  angles_1 -11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1493.37500;
  origin_y -569.500000;
  origin_z 334.625000;
  angles_1 -7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 98.4375000 0.00000000;
 time 44:7.37939453m;
 setangle 8.43750000 109.687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  vel_z -10.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1498.62500;
  origin_y -764.875000;
  origin_z 341.625000;
  angles_1 8.43750000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1346.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1481.00000;
  origin_y -719.250000;
  origin_z 313.875000;
  angles_1 -2.81250000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1430.50000;
  origin_y -760.000000;
  origin_z 238.500000;
  angles_1 -11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1482.37500;
  origin_y -521.000000;
  origin_z 328.500000;
  angles_1 -7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 105.468750 0.00000000;
 time 44:7.42944336m;
 setangle 8.43750000 109.687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  vel_z -12.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1483.50000;
  origin_y -764.875000;
  origin_z 330.250000;
  angles_1 8.43750000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1363.75000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1465.37500;
  origin_y -718.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1430.50000;
  origin_y -760.000000;
  origin_z 238.500000;
  angles_1 -11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1471.50000;
  origin_y -472.500000;
  origin_z 322.375000;
  angles_1 -7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 105.468750 0.00000000;
 time 44:7.47949219m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1465.75000;
  origin_y -766.625000;
  origin_z 338.750000;
  angles_1 8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1380.12500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1448.62500;
  origin_y -718.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1430.50000;
  origin_y -760.000000;
  origin_z 238.500000;
  angles_1 -11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1460.62500;
  origin_y -424.000000;
  origin_z 316.250000;
  angles_1 -7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1406.25000;
  origin_y -355.875000;
  origin_z 328.000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1380.12500 -304.000000 316.000000;
 }
}
block {
 camera 7.03125000 108.281250 0.00000000;
 time 44:7.52954102m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1449.12500;
  origin_y -767.625000;
  origin_z 338.375000;
  angles_1 8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1396.12500;
  origin_y -305.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1432.25000;
  origin_y -720.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1430.50000;
  origin_y -760.000000;
  origin_z 238.500000;
  angles_1 -11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1449.75000;
  origin_y -375.500000;
  origin_z 310.125000;
  angles_1 -7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1428.75000;
  origin_y -400.625000;
  origin_z 328.000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 108.281250 0.00000000;
 time 44:7.57958984m;
 setangle 8.43750000 109.687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1433.50000;
  origin_y -766.750000;
  origin_z 337.750000;
  angles_1 8.43750000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1412.12500;
  origin_y -310.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1415.87500;
  origin_y -720.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1430.50000;
  origin_y -760.000000;
  origin_z 238.500000;
  angles_1 -11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1438.87500;
  origin_y -327.125000;
  origin_z 303.875000;
  angles_1 -7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1451.25000;
  origin_y -445.250000;
  origin_z 328.000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 106.875000 0.00000000;
 time 44:7.62988281m;
 setangle 8.43750000 111.093750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1417.37500;
  origin_y -764.625000;
  origin_z 337.625000;
  angles_1 8.43750000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1426.62500;
  origin_y -318.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -77.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1398.62500;
  origin_y -719.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1430.50000;
  origin_y -760.000000;
  origin_z 238.500000;
  angles_1 -11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1429.75000;
  origin_y -286.375000;
  origin_z 298.750000;
  angles_1 -7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1473.75000;
  origin_y -490.000000;
  origin_z 328.000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 3;
  origin 1429.75000 -286.375000 298.750000;
 }
}
block {
 camera 7.03125000 106.875000 0.00000000;
 time 44:7.67993164m;
 setangle 8.43750000 109.687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1400.00000;
  origin_y -763.250000;
  origin_z 338.250000;
  angles_1 8.43750000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1445.12500;
  origin_y -353.625000;
  origin_z 320.625000;
  angles_1 -2.81250000;
  angles_2 -77.3437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1382.00000;
  origin_y -716.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1429.75000;
  origin_y -286.375000;
  origin_z 298.750000;
  angles_1 -7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1496.25000;
  origin_y -534.750000;
  origin_z 328.000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 108.281250 0.00000000;
 time 44:7.72998047m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
  vel_y 4.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1392.00000;
  origin_y -762.125000;
  origin_z 339.500000;
  angles_1 8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1463.62500;
  origin_y -388.750000;
  origin_z 327.375000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1365.75000;
  origin_y -712.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1429.75000;
  origin_y -286.375000;
  origin_z 298.750000;
  angles_1 -7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1518.75000;
  origin_y -579.500000;
  origin_z 328.000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 108.281250 0.00000000;
 time 44:7.78002930m;
 setangle 8.43750000 101.250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1360.00000;
  origin_y -752.625000;
  origin_z 336.375000;
  angles_1 8.43750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1482.12500;
  origin_y -423.875000;
  origin_z 332.125000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1349.75000;
  origin_y -707.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1429.75000;
  origin_y -286.375000;
  origin_z 298.750000;
  angles_1 -7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 1532.25000;
  origin_y -606.375000;
  origin_z 328.000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 3;
  origin 1532.25000 -606.375000 328.000000;
 }
}
block {
 camera 7.03125000 108.281250 0.00000000;
 time 44:7.83007813m;
 setangle 8.43750000 99.8437500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 4.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1344.50000;
  origin_y -762.500000;
  origin_z 343.250000;
  angles_1 8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1500.62500;
  origin_y -459.000000;
  origin_z 334.750000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1332.75000;
  origin_y -703.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1429.75000;
  origin_y -286.375000;
  origin_z 298.750000;
  angles_1 -7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 1532.25000;
  origin_y -606.375000;
  origin_z 328.000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 108.281250 0.00000000;
 time 44:7.88012695m;
 setangle 8.43750000 94.2187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1322.62500;
  origin_y -763.375000;
  origin_z 344.500000;
  angles_1 8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1519.12500;
  origin_y -494.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1316.50000;
  origin_y -701.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1429.75000;
  origin_y -286.375000;
  origin_z 298.750000;
  angles_1 -7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1532.25000;
  origin_y -606.375000;
  origin_z 328.000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 99.8437500 0.00000000;
 time 44:7.93017578m;
 setangle 8.43750000 87.1875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 5.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1298.62500;
  origin_y -761.875000;
  origin_z 345.625000;
  angles_1 8.43750000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1519.87500;
  origin_y -529.250000;
  origin_z 334.125000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1300.12500;
  origin_y -697.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1429.75000;
  origin_y -286.375000;
  origin_z 298.750000;
  angles_1 -7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1532.25000;
  origin_y -606.375000;
  origin_z 328.000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 99.8437500 0.00000000;
 time 44:7.98022461m;
 setangle 7.03125000 78.7500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 11.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1271.87500;
  origin_y -757.125000;
  origin_z 346.375000;
  angles_1 7.03125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1519.87500;
  origin_y -564.375000;
  origin_z 330.750000;
  angles_1 -1.40625000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1283.75000;
  origin_y -688.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1429.75000;
  origin_y -286.375000;
  origin_z 298.750000;
  angles_1 -7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1532.25000;
  origin_y -606.375000;
  origin_z 328.000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 92.8125000 0.00000000;
 time 44:8.03027344m;
 setangle 4.21875000 67.5000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 9.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1239.50000;
  origin_y -758.500000;
  origin_z 348.625000;
  angles_1 4.21875000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1519.87500;
  origin_y -599.500000;
  origin_z 325.500000;
  angles_1 0.00000000;
  angles_2 -109.687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1269.50000;
  origin_y -681.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1429.75000;
  origin_y -286.375000;
  origin_z 298.750000;
  angles_1 -7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1532.25000;
  origin_y -606.375000;
  origin_z 328.000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 92.8125000 0.00000000;
 time 44:8.08032227m;
 setangle 4.21875000 67.5000000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 7.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1226.50000;
  origin_y -756.750000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1519.87500;
  origin_y -630.875000;
  origin_z 318.125000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1258.00000;
  origin_y -675.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1429.75000;
  origin_y -286.375000;
  origin_z 298.750000;
  angles_1 -7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1532.25000;
  origin_y -606.375000;
  origin_z 328.000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 77.3437500 0.00000000;
 time 44:8.13037109m;
 setangle 4.21875000 57.6562500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1210.75000;
  origin_y -749.500000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1519.87500;
  origin_y -658.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1255.75000;
  origin_y -674.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1429.75000;
  origin_y -286.375000;
  origin_z 298.750000;
  angles_1 -7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1532.25000;
  origin_y -606.375000;
  origin_z 328.000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 77.3437500 0.00000000;
 time 44:8.18066406m;
 setangle 4.21875000 57.6562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -4.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1216.37500;
  origin_y -753.250000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1527.62500;
  origin_y -678.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1261.37500;
  origin_y -678.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1532.25000;
  origin_y -606.375000;
  origin_z 328.000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 66.0937500 0.00000000;
 time 44:8.23071289m;
 setangle 4.21875000 57.6562500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -8.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1227.75000;
  origin_y -760.375000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1538.50000;
  origin_y -687.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1272.75000;
  origin_y -685.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 57.6562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1532.25000;
  origin_y -606.375000;
  origin_z 328.000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 66.0937500 0.00000000;
 time 44:8.28076172m;
 setangle 5.62500000 56.2500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1242.75000;
  origin_y -762.375000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1552.12500;
  origin_y -689.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1289.50000;
  origin_y -688.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1497.12500;
  origin_y -707.125000;
  origin_z 339.750000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1532.25000;
  origin_y -606.375000;
  origin_z 328.000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1552.12500 -689.000000 332.000000;
 }
}
block {
 camera 2.81250000 56.2500000 0.00000000;
 time 44:8.33081055m;
 setangle 5.62500000 50.6250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1252.50000;
  origin_y -759.500000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 1567.87500;
  origin_y -683.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1306.25000;
  origin_y -690.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1449.75000;
  origin_y -722.750000;
  origin_z 336.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 56.2500000 0.00000000;
 time 44:8.38085938m;
 setangle 5.62500000 47.8125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1265.50000;
  origin_y -757.875000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1583.00000;
  origin_y -678.250000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1322.62500;
  origin_y -691.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1402.37500;
  origin_y -738.500000;
  origin_z 332.375000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 54.8437500 0.00000000;
 time 44:8.43090820m;
 setangle 7.03125000 49.2187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1283.75000;
  origin_y -759.500000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1598.25000;
  origin_y -673.125000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1338.87500;
  origin_y -692.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1354.87500;
  origin_y -754.125000;
  origin_z 328.625000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 54.8437500 0.00000000;
 time 44:8.48095703m;
 setangle 9.84375000 50.6250000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 7.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1303.87500;
  origin_y -754.125000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1613.50000;
  origin_y -666.875000;
  origin_z 360.000000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 35;
  origin_x 1356.87500;
  origin_y -686.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1320.75000;
  origin_y -765.375000;
  origin_z 326.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 44; // player/pain4.wav
  origin 1356.87500 -686.125000 316.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1320.75000 -765.375000 326.000000;
 }
}
block {
 camera 4.21875000 46.4062500 0.00000000;
 time 44:8.53100586m;
 setangle 15.4687500 50.6250000 0.00000000;
 clientdata {
  vel_x 31.0000000;
  vel_y 31.0000000;
  vel_z -4.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1330.50000;
  origin_y -727.125000;
  origin_z 364.125000;
  angles_1 15.4687500;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1628.50000;
  origin_y -658.250000;
  origin_z 360.000000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 1382.25000;
  origin_y -660.750000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 50.6250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1320.75000;
  origin_y -765.375000;
  origin_z 326.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 46.4062500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 105  : 80\n";
}
block {
 camera 4.21875000 46.4062500 0.00000000;
 time 44:8.58105469m;
 setangle 18.2812500 50.6250000 0.00000000;
 clientdata {
  vel_x 25.0000000;
  vel_y 25.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1351.62500;
  origin_y -705.875000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1642.37500;
  origin_y -656.000000;
  origin_z 360.000000;
  angles_2 -161.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 1402.62500;
  origin_y -640.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 50.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1320.75000;
  origin_y -765.375000;
  origin_z 326.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 49.2187500 0.00000000;
 time 44:8.63110352m;
 setangle 21.0937500 47.8125000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 20.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1361.62500;
  origin_y -685.875000;
  origin_z 375.625000;
  angles_1 21.0937500;
  angles_2 47.8125000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1651.37500;
  origin_y -656.000000;
  origin_z 360.000000;
  angles_2 -163.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 1414.62500;
  origin_y -624.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 47.8125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1320.75000;
  origin_y -765.375000;
  origin_z 326.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 49.2187500 0.00000000;
 time 44:8.68115234m;
 setangle 22.5000000 42.1875000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 19.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1364.12500;
  origin_y -664.375000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1656.25000;
  origin_y -656.000000;
  origin_z 360.000000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 1422.37500;
  origin_y -608.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1320.75000;
  origin_y -765.375000;
  origin_z 326.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 49.2187500 0.00000000;
 time 44:8.73144531m;
 setangle 29.5312500 21.0937500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1354.37500;
  origin_y -621.125000;
  origin_z 387.250000;
  angles_1 29.5312500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1657.25000;
  origin_y -656.000000;
  origin_z 360.000000;
  angles_2 -157.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1424.12500;
  origin_y -592.250000;
  origin_z 310.000000;
  angles_1 -9.84375000;
  angles_2 21.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1320.75000;
  origin_y -765.375000;
  origin_z 326.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1470.12500;
  origin_y -573.125000;
  origin_z 296.125000;
  angles_1 -30.9375000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1424.12500 -592.250000 314.000000;
 }
}
block {
 camera 21.0937500 40.7812500 0.00000000;
 time 44:8.78149414m;
 setangle 29.5312500 14.0625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1353.00000;
  origin_y -595.625000;
  origin_z 383.250000;
  angles_1 29.5312500;
  angles_2 14.0625000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1650.25000;
  origin_y -656.000000;
  origin_z 360.000000;
  angles_2 -151.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1425.75000;
  origin_y -575.500000;
  origin_z 306.000000;
  angles_1 -8.43750000;
  angles_2 14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1320.75000;
  origin_y -765.375000;
  origin_z 326.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1509.75000;
  origin_y -556.750000;
  origin_z 270.375000;
  angles_1 -30.9375000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 40.7812500 0.00000000;
 time 44:8.83154297m;
 setangle 32.3437500 4.21875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1378.87500;
  origin_y -563.625000;
  origin_z 354.750000;
  angles_1 32.3437500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1636.50000;
  origin_y -656.375000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1427.50000;
  origin_y -558.875000;
  origin_z 299.875000;
  angles_1 -9.84375000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1320.75000;
  origin_y -765.375000;
  origin_z 326.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1549.50000;
  origin_y -540.250000;
  origin_z 244.625000;
  angles_1 -30.9375000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 28.1250000 19.6875000 0.00000000;
 time 44:8.88159180m;
 setangle 35.1562500 4.21875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z -7.00000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1379.12500;
  origin_y -547.125000;
  origin_z 352.750000;
  angles_1 35.1562500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1620.50000;
  origin_y -657.000000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1429.12500;
  origin_y -542.125000;
  origin_z 291.875000;
  angles_1 -11.2500000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1320.75000;
  origin_y -765.375000;
  origin_z 326.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1589.12500;
  origin_y -523.875000;
  origin_z 218.875000;
  angles_1 -30.9375000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 28.1250000 19.6875000 0.00000000;
 time 44:8.93164063m;
 setangle 35.1562500 4.21875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z -10.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1374.00000;
  origin_y -531.125000;
  origin_z 316.875000;
  angles_1 35.1562500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1602.75000;
  origin_y -656.000000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 -140.625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1430.87500;
  origin_y -525.500000;
  origin_z 281.875000;
  angles_1 -11.2500000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1320.75000;
  origin_y -765.375000;
  origin_z 326.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1611.62500;
  origin_y -514.625000;
  origin_z 204.375000;
  angles_1 -30.9375000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1611.62500 -514.625000 204.375000;
 }
}
block {
 camera 30.9375000 2.81250000 0.00000000;
 time 44:8.98168945m;
 setangle 35.1562500 4.21875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z -12.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1367.00000;
  origin_y -515.250000;
  origin_z 314.875000;
  angles_1 35.1562500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1588.50000;
  origin_y -656.000000;
  origin_z 358.000000;
  angles_1 -1.40625000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1432.50000;
  origin_y -508.750000;
  origin_z 269.875000;
  angles_1 -11.2500000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1320.75000;
  origin_y -765.375000;
  origin_z 326.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1611.62500;
  origin_y -514.625000;
  origin_z 204.375000;
  angles_1 -30.9375000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 33.7500000 2.81250000 0.00000000;
 time 44:9.03173828m;
 setangle 22.5000000 1.40625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_z -15.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1353.87500;
  origin_y -504.000000;
  origin_z 312.875000;
  angles_1 22.5000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1579.50000;
  origin_y -656.000000;
  origin_z 354.000000;
  angles_1 -2.81250000;
  angles_2 -146.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1434.25000;
  origin_y -492.125000;
  origin_z 255.750000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1611.62500;
  origin_y -514.625000;
  origin_z 204.375000;
  angles_1 -30.9375000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 33.7500000 2.81250000 0.00000000;
 time 44:9.08178711m;
 setangle 5.62500000 -50.6250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 20.0000000;
  vel_z -17.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1405.75000;
  origin_y -433.500000;
  origin_z 267.250000;
  angles_1 5.62500000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1577.50000;
  origin_y -656.000000;
  origin_z 347.875000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1439.00000;
  origin_y -476.000000;
  origin_z 239.750000;
  angles_1 -1.40625000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1611.62500;
  origin_y -514.625000;
  origin_z 204.375000;
  angles_1 -30.9375000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 33.7500000 2.81250000 0.00000000;
 time 44:9.13183594m;
 setangle 0.00000000 -75.9375000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 10.0000000;
  vel_z -20.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1426.37500;
  origin_y -382.750000;
  origin_z 220.875000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1578.50000;
  origin_y -656.000000;
  origin_z 344.000000;
  angles_1 -4.21875000;
  angles_2 -153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1445.50000;
  origin_y -467.750000;
  origin_z 221.750000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1611.62500;
  origin_y -514.625000;
  origin_z 204.375000;
  angles_1 -30.9375000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 33.7500000 2.81250000 0.00000000;
 time 44:9.18188477m;
 setangle -1.40625000 -75.9375000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 0.00000000;
  vel_z -22.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1434.37500;
  origin_y -381.625000;
  origin_z 218.875000;
  angles_1 -1.40625000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1586.25000;
  origin_y -657.875000;
  origin_z 344.000000;
  angles_1 -5.62500000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1453.62500;
  origin_y -467.375000;
  origin_z 201.625000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1611.62500;
  origin_y -514.625000;
  origin_z 204.375000;
  angles_1 -30.9375000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 307.968750 0.00000000;
 time 44:9.23217773m;
 setangle -14.0625000 -85.7812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 0.00000000;
  vel_z -25.0000000;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1457.75000;
  origin_y -382.250000;
  origin_z 188.125000;
  angles_1 -14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1598.62500;
  origin_y -664.500000;
  origin_z 344.000000;
  angles_1 -8.43750000;
  angles_2 174.375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1461.87500;
  origin_y -466.875000;
  origin_z 179.625000;
  angles_1 4.21875000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1611.62500;
  origin_y -514.625000;
  origin_z 204.375000;
  angles_1 -30.9375000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 282.656250 0.00000000;
 time 44:9.28222656m;
 setangle -15.4687500 -87.1875000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1468.12500;
  origin_y -382.250000;
  origin_z 168.000000;
  angles_1 -15.4687500;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1612.50000;
  origin_y -673.000000;
  origin_z 360.000000;
  angles_1 -8.43750000;
  angles_2 174.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1470.12500;
  origin_y -466.500000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1611.62500;
  origin_y -514.625000;
  origin_z 204.375000;
  angles_1 -30.9375000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 1;
  soundnum 17; // player/land.wav
  origin 1468.12500 -382.250000 144.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 55; // player/h2ojump.wav
  origin 1470.12500 -466.500000 172.000000;
 }
}
block {
 camera 0.00000000 282.656250 0.00000000;
 time 44:9.33227539m;
 setangle -15.4687500 -90.0000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1476.75000;
  origin_y -381.875000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1625.87500;
  origin_y -682.000000;
  origin_z 360.000000;
  angles_1 -8.43750000;
  angles_2 172.968750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1476.50000;
  origin_y -466.125000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1611.62500;
  origin_y -514.625000;
  origin_z 204.375000;
  angles_1 -30.9375000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 1470.12500 -466.500000 172.000000;
 }
}
block {
 camera 347.343750 272.812500 0.00000000;
 time 44:9.38232422m;
 setangle -15.4687500 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1479.25000;
  origin_y -381.625000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1638.62500;
  origin_y -694.125000;
  origin_z 360.000000;
  angles_1 -8.43750000;
  angles_2 146.250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1477.12500;
  origin_y -465.875000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1611.62500;
  origin_y -514.625000;
  origin_z 204.375000;
  angles_1 -30.9375000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 347.343750 272.812500 0.00000000;
 time 44:9.43237305m;
 setangle -19.6875000 -91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1481.25000;
  origin_y -383.500000;
  origin_z 166.125000;
  angles_1 -19.6875000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1649.87500;
  origin_y -707.625000;
  origin_z 360.000000;
  angles_1 -9.84375000;
  angles_2 139.218750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1477.50000;
  origin_y -458.125000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1611.62500;
  origin_y -514.625000;
  origin_z 204.375000;
  angles_1 -30.9375000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 345.937500 270.000000 0.00000000;
 time 44:9.48242188m;
 setangle -22.5000000 -92.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1483.25000;
  origin_y -381.250000;
  origin_z 163.750000;
  angles_1 -22.5000000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1659.75000;
  origin_y -721.625000;
  origin_z 360.000000;
  angles_1 -9.84375000;
  angles_2 139.218750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1478.37500;
  origin_y -444.500000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 341.718750 267.187500 0.00000000;
 time 44:9.53247070m;
 setangle -26.7187500 -91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1481.75000;
  origin_y -375.375000;
  origin_z 161.000000;
  angles_1 -26.7187500;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1668.50000;
  origin_y -735.875000;
  origin_z 360.000000;
  angles_1 -8.43750000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1479.25000;
  origin_y -429.125000;
  origin_z 168.000000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1476.75000;
  origin_y -480.375000;
  origin_z 211.375000;
  angles_1 26.7187500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1479.25000 -429.125000 172.000000;
 }
}
block {
 camera 341.718750 267.187500 0.00000000;
 time 44:9.58251953m;
 setangle -28.1250000 -91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1482.62500;
  origin_y -362.625000;
  origin_z 160.250000;
  angles_1 -28.1250000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1675.37500;
  origin_y -747.250000;
  origin_z 360.000000;
  angles_1 -7.03125000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1482.00000;
  origin_y -413.375000;
  origin_z 168.000000;
  angles_1 9.84375000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1474.62500;
  origin_y -524.500000;
  origin_z 235.000000;
  angles_1 26.7187500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 338.906250 265.781250 0.00000000;
 time 44:9.63256836m;
 setangle -26.7187500 -91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1485.37500;
  origin_y -344.125000;
  origin_z 161.000000;
  angles_1 -26.7187500;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1681.00000;
  origin_y -756.375000;
  origin_z 376.000000;
  angles_1 -7.03125000;
  angles_2 142.031250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1487.75000;
  origin_y -397.500000;
  origin_z 168.000000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1472.50000;
  origin_y -568.500000;
  origin_z 258.500000;
  angles_1 26.7187500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 333.281250 267.187500 0.00000000;
 time 44:9.68261719m;
 setangle -23.9062500 -91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1491.37500;
  origin_y -323.125000;
  origin_z 162.750000;
  angles_1 -23.9062500;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1685.50000;
  origin_y -763.625000;
  origin_z 376.000000;
  angles_1 -7.03125000;
  angles_2 142.031250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1494.62500;
  origin_y -382.750000;
  origin_z 168.000000;
  angles_1 7.03125000;
  angles_2 -91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1470.25000;
  origin_y -612.625000;
  origin_z 282.125000;
  angles_1 26.7187500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 333.281250 267.187500 0.00000000;
 time 44:9.73266602m;
 setangle -12.6562500 -91.4062500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1512.37500;
  origin_y -288.000000;
  origin_z 176.625000;
  angles_1 -12.6562500;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1694.00000;
  origin_y -773.000000;
  origin_z 376.000000;
  angles_1 -7.03125000;
  angles_2 143.437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1507.62500;
  origin_y -371.750000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -91.4062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1468.12500;
  origin_y -656.750000;
  origin_z 305.750000;
  angles_1 26.7187500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 334.687500 267.187500 0.00000000;
 time 44:9.78295898m;
 setangle -12.6562500 -92.8125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1530.25000;
  origin_y -288.000000;
  origin_z 176.250000;
  angles_1 -12.6562500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1706.87500;
  origin_y -783.375000;
  origin_z 376.000000;
  angles_1 -7.03125000;
  angles_2 153.281250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1523.50000;
  origin_y -363.625000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -92.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1466.00000;
  origin_y -700.875000;
  origin_z 329.375000;
  angles_1 26.7187500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 334.687500 267.187500 0.00000000;
 time 44:9.83300781m;
 setangle -12.6562500 -92.8125000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1546.50000;
  origin_y -289.875000;
  origin_z 175.500000;
  angles_1 -12.6562500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1540.37500;
  origin_y -363.625000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -92.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1463.75000;
  origin_y -745.000000;
  origin_z 353.000000;
  angles_1 26.7187500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 348.750000 267.187500 0.00000000;
 time 44:9.88305664m;
 setangle -11.2500000 -84.3750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1553.00000;
  origin_y -294.375000;
  origin_z 177.250000;
  angles_1 -11.2500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1557.75000;
  origin_y -367.875000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1463.00000;
  origin_y -760.875000;
  origin_z 361.500000;
  angles_1 26.7187500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1463.00000 -760.875000 361.500000;
 }
}
block {
 camera 348.750000 265.781250 0.00000000;
 time 44:9.93310547m;
 setangle -7.03125000 -90.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1576.37500;
  origin_y -296.875000;
  origin_z 183.375000;
  angles_1 -7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1573.87500;
  origin_y -374.500000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1463.00000;
  origin_y -760.875000;
  origin_z 361.500000;
  angles_1 26.7187500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 348.750000 265.781250 0.00000000;
 time 44:9.98315430m;
 setangle -5.62500000 -102.656250 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1610.12500;
  origin_y -295.750000;
  origin_z 187.125000;
  angles_1 -5.62500000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1588.25000;
  origin_y -380.125000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 -102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1463.00000;
  origin_y -760.875000;
  origin_z 361.500000;
  angles_1 26.7187500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 350.156250 274.218750 0.00000000;
 time 44:10.03320312m;
 setangle -4.21875000 -112.500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1638.62500;
  origin_y -306.000000;
  origin_z 189.375000;
  angles_1 -4.21875000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1602.62500;
  origin_y -385.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -112.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1463.00000;
  origin_y -760.875000;
  origin_z 361.500000;
  angles_1 26.7187500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 350.156250 274.218750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 105  : 80\n";
}
block {
 camera 355.781250 255.937500 0.00000000;
 time 44:10.08325195m;
 setangle -4.21875000 -116.718750 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1648.25000;
  origin_y -309.375000;
  origin_z 189.375000;
  angles_1 -4.21875000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1606.75000;
  origin_y -386.625000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1463.00000;
  origin_y -760.875000;
  origin_z 361.500000;
  angles_1 26.7187500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 355.781250 255.937500 0.00000000;
 time 44:10.13330078m;
 setangle -4.21875000 -116.718750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1644.12500;
  origin_y -306.125000;
  origin_z 189.375000;
  angles_1 -4.21875000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1603.00000;
  origin_y -383.500000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1463.00000;
  origin_y -760.875000;
  origin_z 361.500000;
  angles_1 26.7187500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 246.093750 0.00000000;
 time 44:10.18334961m;
 setangle -5.62500000 -116.718750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1633.75000;
  origin_y -306.875000;
  origin_z 187.250000;
  angles_1 -5.62500000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1593.00000;
  origin_y -384.000000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 -116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1463.00000;
  origin_y -760.875000;
  origin_z 361.500000;
  angles_1 26.7187500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 241.875000 0.00000000;
 time 44:10.23339844m;
 setangle -7.03125000 -115.312500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1616.62500;
  origin_y -309.500000;
  origin_z 185.000000;
  angles_1 -7.03125000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1578.12500;
  origin_y -387.125000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 -115.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1463.00000;
  origin_y -760.875000;
  origin_z 361.500000;
  angles_1 26.7187500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 355.781250 241.875000 0.00000000;
 time 44:10.28369141m;
 setangle -8.43750000 -113.906250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1599.50000;
  origin_y -313.000000;
  origin_z 182.875000;
  angles_1 -8.43750000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1563.12500;
  origin_y -391.250000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1463.00000;
  origin_y -760.875000;
  origin_z 361.500000;
  angles_1 26.7187500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 354.375000 243.281250 0.00000000;
 time 44:10.33374023m;
 setangle -11.2500000 -111.093750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1580.50000;
  origin_y -316.750000;
  origin_z 178.750000;
  angles_1 -11.2500000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1548.25000;
  origin_y -395.875000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1463.00000;
  origin_y -760.875000;
  origin_z 361.500000;
  angles_1 26.7187500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 354.375000 243.281250 0.00000000;
 time 44:10.38378906m;
 setangle -14.0625000 -104.062500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1555.62500;
  origin_y -320.125000;
  origin_z 174.500000;
  angles_1 -14.0625000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1533.62500;
  origin_y -401.625000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1463.00000;
  origin_y -760.875000;
  origin_z 361.500000;
  angles_1 26.7187500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 350.156250 247.500000 0.00000000;
 time 44:10.43383789m;
 setangle -16.8750000 -99.8437500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1532.75000;
  origin_y -323.125000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1618.25000;
  origin_y -921.125000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 -171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1517.12500;
  origin_y -405.000000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 347.343750 254.531250 0.00000000;
 time 44:10.48388672m;
 setangle -18.2812500 -98.4375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1514.62500;
  origin_y -325.250000;
  origin_z 168.375000;
  angles_1 -18.2812500;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1501.12500;
  origin_y -406.875000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -98.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 258.750000 0.00000000;
 time 44:10.53393555m;
 setangle -22.5000000 -92.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1506.87500;
  origin_y -330.000000;
  origin_z 163.750000;
  angles_1 -22.5000000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1485.62500;
  origin_y -408.000000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 258.750000 0.00000000;
 time 44:10.58398438m;
 setangle -25.3125000 -90.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1485.62500;
  origin_y -336.125000;
  origin_z 161.750000;
  angles_1 -25.3125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1470.25000;
  origin_y -408.750000;
  origin_z 168.000000;
  angles_1 7.03125000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1470.25000;
  origin_y -460.625000;
  origin_z 210.125000;
  angles_1 25.3125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1470.25000 -408.750000 172.000000;
 }
}
block {
 camera 338.906250 265.781250 0.00000000;
 time 44:10.63403320m;
 setangle -25.3125000 -90.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1470.25000;
  origin_y -336.875000;
  origin_z 161.750000;
  angles_1 -25.3125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1453.37500;
  origin_y -403.500000;
  origin_z 168.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1470.25000;
  origin_y -505.375000;
  origin_z 232.625000;
  angles_1 25.3125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 338.906250 265.781250 0.00000000;
 time 44:10.68408203m;
 setangle -23.9062500 -90.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1453.37500;
  origin_y -329.125000;
  origin_z 162.750000;
  angles_1 -23.9062500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1437.87500;
  origin_y -396.625000;
  origin_z 168.000000;
  angles_1 7.03125000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1470.25000;
  origin_y -550.125000;
  origin_z 255.125000;
  angles_1 25.3125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 336.093750 270.000000 0.00000000;
 time 44:10.73413086m;
 setangle -19.6875000 -87.1875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1435.87500;
  origin_y -314.250000;
  origin_z 166.125000;
  angles_1 -19.6875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1422.50000;
  origin_y -391.250000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -87.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1470.25000;
  origin_y -594.750000;
  origin_z 277.625000;
  angles_1 25.3125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 336.093750 270.000000 0.00000000;
 time 44:10.78417969m;
 setangle -19.6875000 -85.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1418.37500;
  origin_y -309.000000;
  origin_z 166.125000;
  angles_1 -19.6875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1407.00000;
  origin_y -387.250000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1470.25000;
  origin_y -639.500000;
  origin_z 300.125000;
  angles_1 25.3125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 337.500000 270.000000 0.00000000;
 time 44:10.83447266m;
 setangle -19.6875000 -87.1875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1404.87500;
  origin_y -304.875000;
  origin_z 166.125000;
  angles_1 -19.6875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1390.12500;
  origin_y -390.125000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -87.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1470.25000;
  origin_y -684.250000;
  origin_z 322.625000;
  angles_1 25.3125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 337.500000 270.000000 0.00000000;
 time 44:10.88452148m;
 setangle -18.2812500 -85.7812500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1368.87500;
  origin_y -314.125000;
  origin_z 168.375000;
  angles_1 -18.2812500;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1373.62500;
  origin_y -396.625000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1470.25000;
  origin_y -729.000000;
  origin_z 345.125000;
  angles_1 25.3125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 341.718750 272.812500 0.00000000;
 time 44:10.93457031m;
 setangle -15.4687500 -75.9375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1339.62500;
  origin_y -324.250000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1358.62500;
  origin_y -406.000000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1470.25000;
  origin_y -760.750000;
  origin_z 361.125000;
  angles_1 25.3125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1470.25000 -760.750000 361.125000;
 }
}
block {
 camera 343.125000 272.812500 0.00000000;
 time 44:10.98461914m;
 setangle -15.4687500 -63.2812500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1308.75000;
  origin_y -338.125000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1345.37500;
  origin_y -414.000000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1470.25000;
  origin_y -760.750000;
  origin_z 361.125000;
  angles_1 25.3125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 116;
  soundnum 15; // items/itembk2.wav
  origin 840.000000 568.000000 204.000000;
 }
}
block {
 camera 343.125000 272.812500 0.00000000;
 time 44:11.03466797m;
 setangle -15.4687500 -56.2500000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1286.62500;
  origin_y -351.125000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1332.25000;
  origin_y -421.875000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1470.25000;
  origin_y -760.750000;
  origin_z 361.125000;
  angles_1 25.3125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 115;
  soundnum 15; // items/itembk2.wav
  origin 872.000000 608.000000 204.000000;
 }
}
block {
 camera 345.937500 282.656250 0.00000000;
 time 44:11.08471680m;
 setangle -16.8750000 -54.8437500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1275.25000;
  origin_y -358.750000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1322.12500;
  origin_y -428.000000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1470.25000;
  origin_y -760.750000;
  origin_z 361.125000;
  angles_1 25.3125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 345.937500 302.343750 0.00000000;
 time 44:11.13476562m;
 setangle -16.8750000 -54.8437500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1267.62500;
  origin_y -363.375000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1314.37500;
  origin_y -432.625000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1470.25000;
  origin_y -760.750000;
  origin_z 361.125000;
  angles_1 25.3125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 345.937500 302.343750 0.00000000;
 time 44:11.18481445m;
 setangle -18.2812500 -53.4375000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1260.37500;
  origin_y -368.750000;
  origin_z 168.375000;
  angles_1 -18.2812500;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1308.37500;
  origin_y -436.250000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -53.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1470.25000;
  origin_y -760.750000;
  origin_z 361.125000;
  angles_1 25.3125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 303.750000 0.00000000;
 time 44:11.23486328m;
 setangle -19.6875000 -52.0312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1259.25000;
  origin_y -370.125000;
  origin_z 166.125000;
  angles_1 -19.6875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1303.75000;
  origin_y -439.000000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -52.0312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1470.25000;
  origin_y -760.750000;
  origin_z 361.125000;
  angles_1 25.3125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 303.750000 0.00000000;
 time 44:11.28491211m;
 setangle -21.0937500 -49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1253.25000;
  origin_y -377.375000;
  origin_z 164.875000;
  angles_1 -21.0937500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1300.25000;
  origin_y -441.125000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -49.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1470.25000;
  origin_y -760.750000;
  origin_z 361.125000;
  angles_1 25.3125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 343.125000 305.156250 0.00000000;
 time 44:11.33520508m;
 setangle -22.5000000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1249.87500;
  origin_y -382.750000;
  origin_z 163.750000;
  angles_1 -22.5000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1297.75000;
  origin_y -442.750000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -47.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1470.25000;
  origin_y -760.750000;
  origin_z 361.125000;
  angles_1 25.3125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 340.312500 309.375000 0.00000000;
 time 44:11.38525391m;
 setangle -22.5000000 -46.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1246.00000;
  origin_y -385.625000;
  origin_z 163.750000;
  angles_1 -22.5000000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1299.37500;
  origin_y -447.250000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -46.4062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1470.25000;
  origin_y -760.750000;
  origin_z 361.125000;
  angles_1 25.3125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 340.312500 309.375000 0.00000000;
 time 44:11.43530273m;
 setangle -23.9062500 -42.1875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1245.37500;
  origin_y -395.875000;
  origin_z 162.750000;
  angles_1 -23.9062500;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1306.12500;
  origin_y -455.875000;
  origin_z 168.000000;
  angles_1 7.03125000;
  angles_2 -42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1344.12500;
  origin_y -492.125000;
  origin_z 208.750000;
  angles_1 23.9062500;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1470.25000;
  origin_y -760.750000;
  origin_z 361.125000;
  angles_1 25.3125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1306.12500 -455.875000 172.000000;
 }
}
block {
 camera 338.906250 312.187500 0.00000000;
 time 44:11.48535156m;
 setangle -23.9062500 -40.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1250.87500;
  origin_y -405.875000;
  origin_z 162.750000;
  angles_1 -23.9062500;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1316.50000;
  origin_y -467.375000;
  origin_z 168.000000;
  angles_1 7.03125000;
  angles_2 -40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1376.87500;
  origin_y -523.375000;
  origin_z 230.250000;
  angles_1 23.9062500;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 338.906250 312.187500 0.00000000;
 time 44:11.53540039m;
 setangle -23.9062500 -40.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1261.37500;
  origin_y -417.375000;
  origin_z 162.750000;
  angles_1 -23.9062500;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1329.25000;
  origin_y -477.750000;
  origin_z 168.000000;
  angles_1 7.03125000;
  angles_2 -40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1409.62500;
  origin_y -554.625000;
  origin_z 251.625000;
  angles_1 23.9062500;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 338.906250 312.187500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 105  : 80\n";
}
block {
 camera 337.500000 316.406250 0.00000000;
 time 44:11.58544922m;
 setangle -23.9062500 -39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1272.87500;
  origin_y -429.125000;
  origin_z 162.750000;
  angles_1 -23.9062500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1344.75000;
  origin_y -485.625000;
  origin_z 168.000000;
  angles_1 7.03125000;
  angles_2 -39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1442.50000;
  origin_y -585.750000;
  origin_z 273.000000;
  angles_1 23.9062500;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 337.500000 316.406250 0.00000000;
 time 44:11.63549805m;
 setangle -22.5000000 -39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1286.37500;
  origin_y -435.250000;
  origin_z 163.750000;
  angles_1 -22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1358.50000;
  origin_y -493.250000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -39.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1475.25000;
  origin_y -617.000000;
  origin_z 294.375000;
  angles_1 23.9062500;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 1293.25000 -1127.25000 444.000000;
 }
}
block {
 camera 337.500000 317.812500 0.00000000;
 time 44:11.68554688m;
 setangle -21.0937500 -39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1298.12500;
  origin_y -441.125000;
  origin_z 164.875000;
  angles_1 -21.0937500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1371.75000;
  origin_y -501.375000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -39.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1508.00000;
  origin_y -648.250000;
  origin_z 315.875000;
  angles_1 23.9062500;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 337.500000 317.812500 0.00000000;
 time 44:11.73559570m;
 setangle -19.6875000 -39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1309.37500;
  origin_y -447.625000;
  origin_z 166.125000;
  angles_1 -19.6875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1384.62500;
  origin_y -510.000000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1540.75000;
  origin_y -679.375000;
  origin_z 337.250000;
  angles_1 23.9062500;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 338.906250 319.218750 0.00000000;
 time 44:11.78564453m;
 setangle -18.2812500 -37.9687500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1333.75000;
  origin_y -466.750000;
  origin_z 168.375000;
  angles_1 -18.2812500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1397.25000;
  origin_y -518.875000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1573.62500;
  origin_y -710.625000;
  origin_z 358.625000;
  angles_1 23.9062500;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 341.718750 319.218750 0.00000000;
 time 44:11.83569336m;
 setangle -9.84375000 -25.3125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1335.75000;
  origin_y -487.500000;
  origin_z 180.750000;
  angles_1 -9.84375000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1412.25000;
  origin_y -526.000000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1606.37500;
  origin_y -741.875000;
  origin_z 380.125000;
  angles_1 23.9062500;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 341.718750 319.218750 0.00000000;
 time 44:11.88598633m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1348.12500;
  origin_y -499.500000;
  origin_z 191.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1430.00000;
  origin_y -529.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1639.12500;
  origin_y -773.000000;
  origin_z 401.500000;
  angles_1 23.9062500;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 343.125000 320.625000 0.00000000;
 time 44:11.93603516m;
 setangle -1.40625000 -16.8750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1362.37500;
  origin_y -504.375000;
  origin_z 193.625000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1445.25000;
  origin_y -531.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1672.00000;
  origin_y -804.250000;
  origin_z 422.875000;
  angles_1 23.9062500;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 343.125000 320.625000 0.00000000;
 time 44:11.98608398m;
 setangle -1.40625000 -16.8750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1377.50000;
  origin_y -507.750000;
  origin_z 193.625000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1460.37500;
  origin_y -535.125000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1704.75000;
  origin_y -835.500000;
  origin_z 444.250000;
  angles_1 23.9062500;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 44:12.03613281m;
 setangle -1.40625000 -16.8750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1392.50000;
  origin_y -511.375000;
  origin_z 193.625000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1475.37500;
  origin_y -538.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1737.50000;
  origin_y -866.625000;
  origin_z 465.750000;
  angles_1 23.9062500;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 44:12.08618164m;
 setangle 0.00000000 -16.8750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1407.37500;
  origin_y -515.375000;
  origin_z 195.750000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1490.25000;
  origin_y -542.750000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1746.62500;
  origin_y -875.375000;
  origin_z 471.625000;
  angles_1 23.9062500;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1746.62500 -875.375000 471.625000;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 44:12.13623047m;
 setangle 0.00000000 -18.2812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1422.87500;
  origin_y -517.500000;
  origin_z 198.000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1505.00000;
  origin_y -547.000000;
  origin_z 168.000000;
  angles_2 -18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1746.62500;
  origin_y -875.375000;
  origin_z 471.625000;
  angles_1 23.9062500;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 44:12.18627930m;
 setangle 0.00000000 -19.6875000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1440.50000;
  origin_y -516.625000;
  origin_z 198.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1521.87500;
  origin_y -548.250000;
  origin_z 174.000000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1746.62500;
  origin_y -875.375000;
  origin_z 471.625000;
  angles_1 23.9062500;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 340.312500 0.00000000;
 time 44:12.23632812m;
 setangle -1.40625000 -50.6250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1483.87500;
  origin_y -480.375000;
  origin_z 199.625000;
  angles_1 -1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1537.25000;
  origin_y -549.625000;
  origin_z 174.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1746.62500;
  origin_y -875.375000;
  origin_z 471.625000;
  angles_1 23.9062500;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 1089.50000 -1164.50000 444.000000;
 }
}
block {
 camera 0.00000000 340.312500 0.00000000;
 time 44:12.28637695m;
 setangle -4.21875000 -129.375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1585.25000;
  origin_y -518.500000;
  origin_z 185.875000;
  angles_1 -4.21875000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1553.37500;
  origin_y -554.500000;
  origin_z 176.000000;
  angles_1 0.00000000;
  angles_2 -129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 338.906250 0.00000000;
 time 44:12.33642578m;
 setangle -1.40625000 -154.687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1645.87500;
  origin_y -531.000000;
  origin_z 200.500000;
  angles_1 -1.40625000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1565.25000;
  origin_y -564.500000;
  origin_z 179.750000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 229.218750 0.00000000;
 time 44:12.38671875m;
 setangle 0.00000000 -163.125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1645.75000;
  origin_y -552.125000;
  origin_z 207.625000;
  angles_1 0.00000000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1575.00000;
  origin_y -570.125000;
  origin_z 188.375000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 229.218750 0.00000000;
 time 44:12.43676758m;
 setangle 0.00000000 -163.125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1656.50000;
  origin_y -554.375000;
  origin_z 217.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1585.75000;
  origin_y -572.500000;
  origin_z 197.750000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 203.906250 0.00000000;
 time 44:12.48681641m;
 setangle -1.40625000 -165.937500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1664.62500;
  origin_y -558.500000;
  origin_z 224.250000;
  angles_1 -1.40625000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1597.12500;
  origin_y -572.500000;
  origin_z 207.875000;
  angles_1 0.00000000;
  angles_2 -165.937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 44:12.53686523m;
 setangle -1.40625000 -165.937500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1675.75000;
  origin_y -557.000000;
  origin_z 234.875000;
  angles_1 -1.40625000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1609.12500;
  origin_y -571.000000;
  origin_z 218.500000;
  angles_1 0.00000000;
  angles_2 -165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 1597.12500 -572.500000 211.875000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 44:12.58691406m;
 setangle -1.40625000 -165.937500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1687.62500;
  origin_y -554.375000;
  origin_z 245.875000;
  angles_1 -1.40625000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1621.25000;
  origin_y -568.375000;
  origin_z 229.125000;
  angles_1 0.00000000;
  angles_2 -165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 192.656250 0.00000000;
 time 44:12.63696289m;
 setangle -1.40625000 -165.937500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1699.50000;
  origin_y -551.000000;
  origin_z 256.625000;
  angles_1 -1.40625000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1633.37500;
  origin_y -565.000000;
  origin_z 239.750000;
  angles_1 0.00000000;
  angles_2 -165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 192.656250 0.00000000;
 time 44:12.68701172m;
 setangle -1.40625000 -167.343750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1735.12500;
  origin_y -544.000000;
  origin_z 271.875000;
  angles_1 -1.40625000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1645.37500;
  origin_y -561.125000;
  origin_z 250.375000;
  angles_1 0.00000000;
  angles_2 -167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 192.656250 0.00000000;
 time 44:12.73706055m;
 setangle -1.40625000 -167.343750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1747.00000;
  origin_y -539.625000;
  origin_z 284.500000;
  angles_1 -1.40625000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1657.25000;
  origin_y -556.875000;
  origin_z 260.875000;
  angles_1 0.00000000;
  angles_2 -167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 192.656250 0.00000000;
 time 44:12.78710938m;
 setangle -1.40625000 -167.343750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1758.87500;
  origin_y -535.000000;
  origin_z 295.000000;
  angles_1 -1.40625000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1669.00000;
  origin_y -552.250000;
  origin_z 271.375000;
  angles_1 0.00000000;
  angles_2 -167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 191.250000 0.00000000;
 time 44:12.83715820m;
 setangle -1.40625000 -167.343750 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 4.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1764.75000;
  origin_y -531.375000;
  origin_z 305.375000;
  angles_1 -1.40625000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1677.50000;
  origin_y -548.500000;
  origin_z 278.750000;
  angles_1 0.00000000;
  angles_2 -167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 191.250000 0.00000000;
 time 44:12.88720703m;
 setangle -1.40625000 -167.343750 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 3.00000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1770.50000;
  origin_y -528.375000;
  origin_z 310.500000;
  angles_1 -1.40625000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1683.37500;
  origin_y -545.500000;
  origin_z 283.875000;
  angles_1 0.00000000;
  angles_2 -167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 65; // items/health1.wav
  origin 1683.37500 -545.500000 287.875000;
 }
}
block {
 camera 0.00000000 191.250000 0.00000000;
 time 44:12.93750000m;
 setangle -1.40625000 -168.750000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 1.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1766.62500;
  origin_y -529.500000;
  origin_z 313.625000;
  angles_1 -1.40625000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1680.00000;
  origin_y -544.625000;
  origin_z 286.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 191.250000 0.00000000;
 time 44:12.98754883m;
 setangle 0.00000000 -168.750000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 1.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1763.37500;
  origin_y -528.500000;
  origin_z 315.875000;
  angles_1 0.00000000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1676.75000;
  origin_y -543.625000;
  origin_z 286.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 191.250000 0.00000000;
 time 44:13.03759766m;
 setangle 0.00000000 -167.343750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1759.75000;
  origin_y -525.375000;
  origin_z 314.000000;
  angles_1 0.00000000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1673.50000;
  origin_y -542.625000;
  origin_z 284.125000;
  angles_1 0.00000000;
  angles_2 -167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 191.250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 105  : 100\n";
}
block {
 camera 0.00000000 189.843750 0.00000000;
 time 44:13.08764648m;
 setangle 0.00000000 -167.343750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 1.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1756.50000;
  origin_y -524.500000;
  origin_z 310.000000;
  angles_1 0.00000000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1670.25000;
  origin_y -541.625000;
  origin_z 280.125000;
  angles_1 0.00000000;
  angles_2 -167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 191.250000 0.00000000;
 time 44:13.13769531m;
 setangle 0.00000000 -167.343750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 1.00000000;
  vel_z -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1753.25000;
  origin_y -523.500000;
  origin_z 306.250000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1666.87500;
  origin_y -540.625000;
  origin_z 274.250000;
  angles_2 -167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 191.250000 0.00000000;
 time 44:13.18774414m;
 setangle 0.00000000 -165.937500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 1.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1749.50000;
  origin_y -520.375000;
  origin_z 298.250000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1663.50000;
  origin_y -539.625000;
  origin_z 266.375000;
  angles_2 -165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 191.250000 0.00000000;
 time 44:13.23779297m;
 setangle 0.00000000 -165.937500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 5.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1737.62500;
  origin_y -515.750000;
  origin_z 292.375000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1651.75000;
  origin_y -535.000000;
  origin_z 260.375000;
  angles_2 -165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 192.656250 0.00000000;
 time 44:13.28784180m;
 setangle 0.00000000 -165.937500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1726.00000;
  origin_y -512.000000;
  origin_z 284.250000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1640.12500;
  origin_y -530.375000;
  origin_z 252.250000;
  angles_2 -165.937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 1077.37500 -867.125000 444.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 1077.37500 -867.125000 444.000000;
 }
}
block {
 camera 0.00000000 192.656250 0.00000000;
 time 44:13.33789062m;
 setangle 0.00000000 -165.937500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1708.50000;
  origin_y -512.000000;
  origin_z 280.000000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1628.50000;
  origin_y -528.000000;
  origin_z 242.125000;
  angles_2 -165.937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 192.656250 0.00000000;
 time 44:13.38793945m;
 setangle 0.00000000 -164.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1690.37500;
  origin_y -512.500000;
  origin_z 262.500000;
  angles_1 0.00000000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1616.75000;
  origin_y -528.000000;
  origin_z 230.000000;
  angles_1 0.00000000;
  angles_2 -164.531250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 192.656250 0.00000000;
 time 44:13.43798828m;
 setangle 0.00000000 -160.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1663.25000;
  origin_y -512.625000;
  origin_z 245.750000;
  angles_1 0.00000000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1605.12500;
  origin_y -528.000000;
  origin_z 215.875000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 192.656250 0.00000000;
 time 44:13.48828125m;
 setangle -1.40625000 -157.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1644.75000;
  origin_y -512.750000;
  origin_z 228.625000;
  angles_1 -1.40625000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1591.00000;
  origin_y -528.000000;
  origin_z 202.500000;
  angles_1 0.00000000;
  angles_2 -157.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 194.062500 0.00000000;
 time 44:13.53833008m;
 setangle -1.40625000 -151.875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1604.75000;
  origin_y -512.000000;
  origin_z 202.375000;
  angles_1 -1.40625000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1574.75000;
  origin_y -528.000000;
  origin_z 190.125000;
  angles_1 0.00000000;
  angles_2 -151.875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 201.093750 0.00000000;
 time 44:13.58837891m;
 setangle -4.21875000 -146.250000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1589.37500;
  origin_y -513.000000;
  origin_z 186.875000;
  angles_1 -4.21875000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1558.50000;
  origin_y -528.000000;
  origin_z 176.000000;
  angles_1 0.00000000;
  angles_2 -146.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 201.093750 0.00000000;
 time 44:13.63842773m;
 setangle -7.03125000 -136.406250 0.00000000;
 clientdata {
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1574.62500;
  origin_y -513.375000;
  origin_z 180.750000;
  angles_1 -7.03125000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1543.12500;
  origin_y -528.000000;
  origin_z 176.000000;
  angles_1 1.40625000;
  angles_2 -136.406250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 1558.50000 -528.000000 180.000000;
 }
}
block {
 camera 0.00000000 206.718750 0.00000000;
 time 44:13.68847656m;
 setangle -12.6562500 -123.750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1553.37500;
  origin_y -513.500000;
  origin_z 178.250000;
  angles_1 -12.6562500;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1527.62500;
  origin_y -529.000000;
  origin_z 174.000000;
  angles_1 2.81250000;
  angles_2 -123.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 354.375000 222.187500 0.00000000;
 time 44:13.73852539m;
 setangle -14.0625000 -120.937500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -1.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1521.75000;
  origin_y -514.500000;
  origin_z 173.875000;
  angles_1 -14.0625000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1512.62500;
  origin_y -529.875000;
  origin_z 174.000000;
  angles_1 4.21875000;
  angles_2 -120.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 348.750000 234.843750 0.00000000;
 time 44:13.78857422m;
 setangle -22.5000000 -95.6250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1505.87500;
  origin_y -453.500000;
  origin_z 169.750000;
  angles_1 -22.5000000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1497.00000;
  origin_y -530.000000;
  origin_z 172.000000;
  angles_1 5.62500000;
  angles_2 -95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 348.750000 234.843750 0.00000000;
 time 44:13.83862305m;
 setangle -29.5312500 -74.5312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1481.50000;
  origin_y -467.750000;
  origin_z 163.500000;
  angles_1 -29.5312500;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1482.12500;
  origin_y -530.125000;
  origin_z 168.000000;
  angles_1 9.84375000;
  angles_2 -74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 347.343750 237.656250 0.00000000;
 time 44:13.88867188m;
 setangle -32.3437500 -40.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1438.25000;
  origin_y -490.375000;
  origin_z 158.500000;
  angles_1 -32.3437500;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1467.75000;
  origin_y -530.250000;
  origin_z 168.000000;
  angles_1 9.84375000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 331.875000 284.062500 0.00000000;
 time 44:13.93872070m;
 setangle -33.7500000 -40.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1425.75000;
  origin_y -492.125000;
  origin_z 158.000000;
  angles_1 -33.7500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1452.37500;
  origin_y -530.250000;
  origin_z 168.000000;
  angles_1 9.84375000;
  angles_2 -40.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 331.875000 284.062500 0.00000000;
 time 44:13.98901367m;
 setangle -33.7500000 -40.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1410.37500;
  origin_y -492.125000;
  origin_z 158.000000;
  angles_1 -33.7500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1437.00000;
  origin_y -530.125000;
  origin_z 168.000000;
  angles_1 9.84375000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 327.656250 317.812500 0.00000000;
 time 44:14.03906250m;
 setangle -32.3437500 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1391.25000;
  origin_y -492.625000;
  origin_z 158.500000;
  angles_1 -32.3437500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1421.62500;
  origin_y -530.125000;
  origin_z 168.000000;
  angles_1 9.84375000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 327.656250 317.812500 0.00000000;
 time 44:14.08911133m;
 setangle -30.9375000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1374.00000;
  origin_y -491.000000;
  origin_z 159.000000;
  angles_1 -30.9375000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1405.00000;
  origin_y -526.125000;
  origin_z 168.000000;
  angles_1 9.84375000;
  angles_2 -37.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 327.656250 317.812500 0.00000000;
 time 44:14.13916016m;
 setangle -28.1250000 -35.1562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1351.37500;
  origin_y -486.500000;
  origin_z 160.250000;
  angles_1 -28.1250000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1389.50000;
  origin_y -521.125000;
  origin_z 168.000000;
  angles_1 8.43750000;
  angles_2 -35.1562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 327.656250 317.812500 0.00000000;
 time 44:14.18920898m;
 setangle -28.1250000 -35.1562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1336.00000;
  origin_y -481.375000;
  origin_z 160.250000;
  angles_1 -28.1250000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1374.87500;
  origin_y -515.125000;
  origin_z 168.000000;
  angles_1 8.43750000;
  angles_2 -35.1562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 330.468750 320.625000 0.00000000;
 time 44:14.23925781m;
 setangle -28.1250000 -35.1562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1321.25000;
  origin_y -475.500000;
  origin_z 160.250000;
  angles_1 -28.1250000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 920.875000;
  origin_y -653.750000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1360.62500;
  origin_y -508.500000;
  origin_z 168.000000;
  angles_1 8.43750000;
  angles_2 -35.1562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 333.281250 323.437500 0.00000000;
 time 44:14.28930664m;
 setangle -26.7187500 -35.1562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1305.00000;
  origin_y -467.250000;
  origin_z 161.000000;
  angles_1 -26.7187500;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 919.375000;
  origin_y -637.750000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1346.87500;
  origin_y -501.125000;
  origin_z 168.000000;
  angles_1 8.43750000;
  angles_2 -35.1562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 333.281250 323.437500 0.00000000;
 time 44:14.33935547m;
 setangle -26.7187500 -35.1562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1291.25000;
  origin_y -459.875000;
  origin_z 161.000000;
  angles_1 -26.7187500;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 916.250000;
  origin_y -621.125000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1336.37500;
  origin_y -495.625000;
  origin_z 168.000000;
  angles_1 8.43750000;
  angles_2 -35.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 333.281250 323.437500 0.00000000;
 time 44:14.38940430m;
 setangle -26.7187500 -35.1562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1280.75000;
  origin_y -454.375000;
  origin_z 161.000000;
  angles_1 -26.7187500;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 910.250000;
  origin_y -604.500000;
  origin_z 438.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1328.25000;
  origin_y -491.250000;
  origin_z 168.000000;
  angles_1 8.43750000;
  angles_2 -35.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 334.687500 323.437500 0.00000000;
 time 44:14.43945312m;
 setangle -25.3125000 -35.1562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1270.50000;
  origin_y -448.500000;
  origin_z 161.750000;
  angles_1 -25.3125000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 904.250000;
  origin_y -587.875000;
  origin_z 434.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1322.00000;
  origin_y -488.000000;
  origin_z 168.000000;
  angles_1 7.03125000;
  angles_2 -35.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 334.687500 323.437500 0.00000000;
 time 44:14.48950195m;
 setangle -23.9062500 -35.1562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1262.25000;
  origin_y -443.625000;
  origin_z 162.750000;
  angles_1 -23.9062500;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 898.250000;
  origin_y -571.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1317.25000;
  origin_y -485.500000;
  origin_z 168.000000;
  angles_1 7.03125000;
  angles_2 -35.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 334.687500 323.437500 0.00000000;
 time 44:14.53979492m;
 setangle -23.9062500 -36.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1258.50000;
  origin_y -439.625000;
  origin_z 162.750000;
  angles_1 -23.9062500;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 893.125000;
  origin_y -555.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1313.62500;
  origin_y -483.500000;
  origin_z 168.000000;
  angles_1 7.03125000;
  angles_2 -36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 334.687500 323.437500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 105  : 100\n";
}
block {
 camera 336.093750 323.437500 0.00000000;
 time 44:14.58984375m;
 setangle -23.9062500 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1256.00000;
  origin_y -436.250000;
  origin_z 162.750000;
  angles_1 -23.9062500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 888.375000;
  origin_y -540.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1310.87500;
  origin_y -482.125000;
  origin_z 168.000000;
  angles_1 7.03125000;
  angles_2 -37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 337.500000 322.031250 0.00000000;
 time 44:14.63989258m;
 setangle -23.9062500 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1253.37500;
  origin_y -434.875000;
  origin_z 162.750000;
  angles_1 -23.9062500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 884.125000;
  origin_y -524.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1309.25000;
  origin_y -481.250000;
  origin_z 168.000000;
  angles_1 7.03125000;
  angles_2 -37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 337.500000 320.625000 0.00000000;
 time 44:14.68994141m;
 setangle -23.9062500 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1251.62500;
  origin_y -434.000000;
  origin_z 162.750000;
  angles_1 -23.9062500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 880.250000;
  origin_y -509.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1308.37500;
  origin_y -480.750000;
  origin_z 168.000000;
  angles_1 7.03125000;
  angles_2 -37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 337.500000 320.625000 0.00000000;
 time 44:14.73999023m;
 setangle -22.5000000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1248.87500;
  origin_y -431.875000;
  origin_z 163.750000;
  angles_1 -22.5000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 876.875000;
  origin_y -493.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1308.37500;
  origin_y -480.750000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 337.500000 320.625000 0.00000000;
 time 44:14.79003906m;
 setangle -22.5000000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1248.87500;
  origin_y -431.875000;
  origin_z 163.750000;
  angles_1 -22.5000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 874.125000;
  origin_y -477.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1308.37500;
  origin_y -480.750000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 338.906250 320.625000 0.00000000;
 time 44:14.84008789m;
 setangle -22.5000000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1248.87500;
  origin_y -431.875000;
  origin_z 163.750000;
  angles_1 -22.5000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 872.000000;
  origin_y -461.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1308.37500;
  origin_y -480.750000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 338.906250 320.625000 0.00000000;
 time 44:14.89013672m;
 setangle -22.5000000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1248.87500;
  origin_y -431.875000;
  origin_z 163.750000;
  angles_1 -22.5000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 870.625000;
  origin_y -445.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1308.37500;
  origin_y -480.750000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 338.906250 320.625000 0.00000000;
 time 44:14.94018555m;
 setangle -22.5000000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1248.87500;
  origin_y -431.875000;
  origin_z 163.750000;
  angles_1 -22.5000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 870.000000;
  origin_y -428.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1308.37500;
  origin_y -480.750000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 338.906250 320.625000 0.00000000;
 time 44:14.99023438m;
 setangle -22.5000000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1248.87500;
  origin_y -431.875000;
  origin_z 163.750000;
  angles_1 -22.5000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 870.250000;
  origin_y -412.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1308.37500;
  origin_y -480.750000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 338.906250 320.625000 0.00000000;
 time 44:15.04052734m;
 setangle -22.5000000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1248.87500;
  origin_y -431.875000;
  origin_z 163.750000;
  angles_1 -22.5000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 871.375000;
  origin_y -396.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 73.1250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1308.37500;
  origin_y -480.750000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 338.906250 320.625000 0.00000000;
 time 44:15.09057617m;
 setangle -22.5000000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1248.87500;
  origin_y -431.875000;
  origin_z 163.750000;
  angles_1 -22.5000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 873.125000;
  origin_y -380.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 73.1250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1308.37500;
  origin_y -480.750000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 338.906250 320.625000 0.00000000;
 time 44:15.14062500m;
 setangle -22.5000000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1248.87500;
  origin_y -431.875000;
  origin_z 163.750000;
  angles_1 -22.5000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 875.375000;
  origin_y -364.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 73.1250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1308.37500;
  origin_y -480.750000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 338.906250 320.625000 0.00000000;
 time 44:15.19067383m;
 setangle -22.5000000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1248.87500;
  origin_y -431.875000;
  origin_z 163.750000;
  angles_1 -22.5000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 878.000000;
  origin_y -348.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1308.37500;
  origin_y -480.750000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1349.50000;
  origin_y -514.500000;
  origin_z 207.500000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1308.37500 -480.750000 172.000000;
 }
}
block {
 camera 338.906250 320.625000 0.00000000;
 time 44:15.24072266m;
 setangle -21.0937500 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1246.75000;
  origin_y -430.250000;
  origin_z 164.875000;
  angles_1 -21.0937500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 880.750000;
  origin_y -336.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1302.50000;
  origin_y -475.875000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1384.87500;
  origin_y -543.500000;
  origin_z 227.750000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 880.750000 -336.000000 436.000000;
 }
}
block {
 camera 338.906250 320.625000 0.00000000;
 time 44:15.29077148m;
 setangle -21.0937500 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1240.87500;
  origin_y -425.250000;
  origin_z 164.875000;
  angles_1 -21.0937500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 883.125000;
  origin_y -336.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1292.00000;
  origin_y -467.250000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1420.25000;
  origin_y -572.500000;
  origin_z 248.125000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 338.906250 320.625000 0.00000000;
 time 44:15.34082031m;
 setangle -22.5000000 -40.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1234.87500;
  origin_y -415.500000;
  origin_z 163.750000;
  angles_1 -22.5000000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 884.750000;
  origin_y -336.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1281.37500;
  origin_y -455.125000;
  origin_z 168.000000;
  angles_1 7.03125000;
  angles_2 -40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1455.62500;
  origin_y -601.625000;
  origin_z 268.375000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 338.906250 320.625000 0.00000000;
 time 44:15.39086914m;
 setangle -23.9062500 -49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1234.12500;
  origin_y -397.500000;
  origin_z 162.750000;
  angles_1 -23.9062500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 884.750000;
  origin_y -336.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1273.50000;
  origin_y -439.500000;
  origin_z 168.000000;
  angles_1 7.03125000;
  angles_2 -49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1491.00000;
  origin_y -630.625000;
  origin_z 288.625000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 340.312500 320.625000 0.00000000;
 time 44:15.44091797m;
 setangle -22.5000000 -49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1224.62500;
  origin_y -379.875000;
  origin_z 163.750000;
  angles_1 -22.5000000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 884.750000;
  origin_y -336.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1267.62500;
  origin_y -423.875000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -49.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1526.37500;
  origin_y -659.625000;
  origin_z 309.000000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 340.312500 320.625000 0.00000000;
 time 44:15.49096680m;
 setangle -19.6875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1213.75000;
  origin_y -361.500000;
  origin_z 166.125000;
  angles_1 -19.6875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 884.750000;
  origin_y -336.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1263.12500;
  origin_y -411.875000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1561.75000;
  origin_y -688.750000;
  origin_z 329.250000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 337.500000 309.375000 0.00000000;
 time 44:15.54125977m;
 setangle -18.2812500 -49.2187500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1206.87500;
  origin_y -338.250000;
  origin_z 168.375000;
  angles_1 -18.2812500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 883.000000;
  origin_y -343.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1259.62500;
  origin_y -402.750000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -49.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1597.12500;
  origin_y -717.750000;
  origin_z 349.500000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 337.500000 309.375000 0.00000000;
 time 44:15.59130859m;
 setangle -16.8750000 -50.6250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1205.37500;
  origin_y -329.500000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 877.000000;
  origin_y -356.750000;
  origin_z 432.000000;
  angles_1 -8.43750000;
  angles_2 -33.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1256.87500;
  origin_y -395.625000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -50.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1632.50000;
  origin_y -746.750000;
  origin_z 369.875000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 341.718750 310.781250 0.00000000;
 time 44:15.64135742m;
 setangle -16.8750000 -50.6250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1203.37500;
  origin_y -324.125000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 875.125000;
  origin_y -374.500000;
  origin_z 432.000000;
  angles_1 -8.43750000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1254.87500;
  origin_y -390.250000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1667.87500;
  origin_y -775.875000;
  origin_z 390.125000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 307.968750 0.00000000;
 time 44:15.69140625m;
 setangle -16.8750000 -50.6250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1201.75000;
  origin_y -320.000000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 880.000000;
  origin_y -393.375000;
  origin_z 432.000000;
  angles_1 -8.43750000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1253.25000;
  origin_y -386.125000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1703.37500;
  origin_y -804.875000;
  origin_z 410.375000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 307.968750 0.00000000;
 time 44:15.74145508m;
 setangle -16.8750000 -50.6250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1200.62500;
  origin_y -317.000000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 887.375000;
  origin_y -410.750000;
  origin_z 432.000000;
  angles_1 -8.43750000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1252.12500;
  origin_y -383.000000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1738.75000;
  origin_y -833.875000;
  origin_z 430.750000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 307.968750 0.00000000;
 time 44:15.79150391m;
 setangle -16.8750000 -50.6250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1199.87500;
  origin_y -315.000000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 895.000000;
  origin_y -426.250000;
  origin_z 432.000000;
  angles_1 -7.03125000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1251.37500;
  origin_y -381.000000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1746.25000;
  origin_y -840.125000;
  origin_z 435.000000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1746.25000 -840.125000 435.000000;
 }
}
block {
 camera 344.531250 307.968750 0.00000000;
 time 44:15.84155273m;
 setangle -16.8750000 -50.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1199.50000;
  origin_y -314.000000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 901.625000;
  origin_y -441.000000;
  origin_z 432.000000;
  angles_1 -7.03125000;
  angles_2 -53.4375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1250.87500;
  origin_y -379.875000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1746.25000;
  origin_y -840.125000;
  origin_z 435.000000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 307.968750 0.00000000;
 time 44:15.89160156m;
 setangle -16.8750000 -50.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1199.50000;
  origin_y -313.875000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 907.000000;
  origin_y -457.000000;
  origin_z 432.000000;
  angles_1 -7.03125000;
  angles_2 -53.4375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1250.87500;
  origin_y -379.750000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1746.25000;
  origin_y -840.125000;
  origin_z 435.000000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 307.968750 0.00000000;
 time 44:15.94165039m;
 setangle -16.8750000 -49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1197.87500;
  origin_y -315.125000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 911.375000;
  origin_y -473.000000;
  origin_z 432.000000;
  angles_1 -7.03125000;
  angles_2 -53.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1250.87500;
  origin_y -379.750000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1746.25000;
  origin_y -840.125000;
  origin_z 435.000000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 307.968750 0.00000000;
 time 44:15.99169922m;
 setangle -16.8750000 -47.8125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1199.50000;
  origin_y -320.250000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 914.750000;
  origin_y -489.125000;
  origin_z 432.000000;
  angles_1 -7.03125000;
  angles_2 -54.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1254.00000;
  origin_y -383.375000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1746.25000;
  origin_y -840.125000;
  origin_z 435.000000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 307.968750 0.00000000;
 time 44:16.04174805m;
 setangle -16.8750000 -47.8125000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1207.12500;
  origin_y -329.000000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 910.125000;
  origin_y -505.250000;
  origin_z 432.000000;
  angles_1 -9.84375000;
  angles_2 -66.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1261.37500;
  origin_y -392.000000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1746.25000;
  origin_y -840.125000;
  origin_z 435.000000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 307.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 105  : 100\n";
}
block {
 camera 344.531250 310.781250 0.00000000;
 time 44:16.09204102m;
 setangle -16.8750000 -47.8125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1212.75000;
  origin_y -335.500000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 905.750000;
  origin_y -520.750000;
  origin_z 432.000000;
  angles_1 -9.84375000;
  angles_2 -66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1267.12500;
  origin_y -398.500000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1746.25000;
  origin_y -840.125000;
  origin_z 435.000000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 310.781250 0.00000000;
 time 44:16.14208984m;
 setangle -16.8750000 -47.8125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1217.00000;
  origin_y -340.500000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 901.625000;
  origin_y -536.125000;
  origin_z 432.000000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1271.37500;
  origin_y -403.625000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1746.25000;
  origin_y -840.125000;
  origin_z 435.000000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 310.781250 0.00000000;
 time 44:16.19213867m;
 setangle -16.8750000 -46.4062500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1218.75000;
  origin_y -345.750000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 900.250000;
  origin_y -553.875000;
  origin_z 432.000000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1274.75000;
  origin_y -407.500000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1746.25000;
  origin_y -840.125000;
  origin_z 435.000000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 310.781250 0.00000000;
 time 44:16.24218750m;
 setangle -18.2812500 -46.4062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1221.87500;
  origin_y -349.250000;
  origin_z 168.375000;
  angles_1 -18.2812500;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 900.375000;
  origin_y -571.000000;
  origin_z 432.000000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1277.37500;
  origin_y -410.500000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1746.25000;
  origin_y -840.125000;
  origin_z 435.000000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 310.781250 0.00000000;
 time 44:16.29223633m;
 setangle -18.2812500 -45.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1222.12500;
  origin_y -352.625000;
  origin_z 168.375000;
  angles_1 -18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 901.625000;
  origin_y -587.625000;
  origin_z 432.000000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1279.25000;
  origin_y -412.625000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1746.25000;
  origin_y -840.125000;
  origin_z 435.000000;
  angles_1 22.5000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 312.187500 0.00000000;
 time 44:16.34228516m;
 setangle -19.6875000 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1220.87500;
  origin_y -354.375000;
  origin_z 166.125000;
  angles_1 -19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 903.750000;
  origin_y -604.000000;
  origin_z 432.000000;
  angles_1 -8.43750000;
  angles_2 -67.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1280.37500;
  origin_y -413.875000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 343.125000 315.000000 0.00000000;
 time 44:16.39233398m;
 setangle -19.6875000 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1222.00000;
  origin_y -355.625000;
  origin_z 166.125000;
  angles_1 -19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 904.625000;
  origin_y -620.750000;
  origin_z 432.000000;
  angles_1 -8.43750000;
  angles_2 -67.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1280.75000;
  origin_y -414.500000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1319.12500;
  origin_y -452.750000;
  origin_z 204.875000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1280.75000 -414.500000 172.000000;
 }
}
block {
 camera 341.718750 315.000000 0.00000000;
 time 44:16.44238281m;
 setangle -18.2812500 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1222.25000;
  origin_y -355.875000;
  origin_z 168.375000;
  angles_1 -18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 904.500000;
  origin_y -637.125000;
  origin_z 440.000000;
  angles_1 -8.43750000;
  angles_2 -66.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1280.75000;
  origin_y -414.500000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1352.12500;
  origin_y -485.750000;
  origin_z 222.875000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 341.718750 315.000000 0.00000000;
 time 44:16.49243164m;
 setangle -18.2812500 -45.0000000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1214.25000;
  origin_y -355.375000;
  origin_z 168.375000;
  angles_1 -18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 903.875000;
  origin_y -653.375000;
  origin_z 440.000000;
  angles_1 -8.43750000;
  angles_2 -64.6875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1273.12500;
  origin_y -414.000000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1385.12500;
  origin_y -518.875000;
  origin_z 240.875000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 341.718750 315.000000 0.00000000;
 time 44:16.54248047m;
 setangle -16.8750000 -45.0000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1199.87500;
  origin_y -354.000000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 903.250000;
  origin_y -669.375000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -57.6562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1259.50000;
  origin_y -413.000000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1418.25000;
  origin_y -551.875000;
  origin_z 258.875000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 343.125000 315.000000 0.00000000;
 time 44:16.59252930m;
 setangle -16.8750000 -45.0000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1185.87500;
  origin_y -351.375000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 903.000000;
  origin_y -685.500000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1244.12500;
  origin_y -411.875000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -45.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1451.25000;
  origin_y -584.875000;
  origin_z 277.000000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 343.125000 315.000000 0.00000000;
 time 44:16.64282227m;
 setangle -16.8750000 -49.2187500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1178.87500;
  origin_y -346.375000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 903.625000;
  origin_y -701.750000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1232.37500;
  origin_y -411.000000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1484.25000;
  origin_y -617.875000;
  origin_z 295.000000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 315.000000 0.00000000;
 time 44:16.69287109m;
 setangle -16.8750000 -50.6250000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1171.62500;
  origin_y -344.375000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 910.625000;
  origin_y -719.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1223.37500;
  origin_y -410.250000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1517.25000;
  origin_y -651.000000;
  origin_z 313.000000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 315.000000 0.00000000;
 time 44:16.74291992m;
 setangle -16.8750000 -50.6250000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1164.75000;
  origin_y -343.875000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 920.500000;
  origin_y -735.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1216.37500;
  origin_y -409.750000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -50.6250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1550.37500;
  origin_y -684.000000;
  origin_z 331.000000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 309.375000 0.00000000;
 time 44:16.79296875m;
 setangle -11.2500000 -50.6250000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1158.00000;
  origin_y -341.625000;
  origin_z 178.750000;
  angles_1 -11.2500000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 929.250000;
  origin_y -749.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1211.12500;
  origin_y -409.375000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -50.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1583.37500;
  origin_y -717.000000;
  origin_z 349.000000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 307.968750 0.00000000;
 time 44:16.84301758m;
 setangle -11.2500000 -49.2187500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1152.37500;
  origin_y -342.625000;
  origin_z 178.750000;
  angles_1 -11.2500000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 938.000000;
  origin_y -763.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1207.00000;
  origin_y -409.000000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -49.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1616.37500;
  origin_y -750.000000;
  origin_z 367.000000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 307.968750 0.00000000;
 time 44:16.89306641m;
 setangle -11.2500000 -47.8125000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1147.87500;
  origin_y -343.750000;
  origin_z 178.750000;
  angles_1 -11.2500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 946.875000;
  origin_y -776.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1204.00000;
  origin_y -408.875000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -47.8125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1649.50000;
  origin_y -783.125000;
  origin_z 385.125000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 350.156250 309.375000 0.00000000;
 time 44:16.94311523m;
 setangle -11.2500000 -46.4062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1144.37500;
  origin_y -345.000000;
  origin_z 178.750000;
  angles_1 -11.2500000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 955.750000;
  origin_y -789.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1202.12500;
  origin_y -408.625000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1682.50000;
  origin_y -816.125000;
  origin_z 403.125000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 350.156250 310.781250 0.00000000;
 time 44:16.99316406m;
 setangle -11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1140.50000;
  origin_y -347.875000;
  origin_z 178.750000;
  angles_1 -11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 964.875000;
  origin_y -803.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1201.25000;
  origin_y -408.625000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1715.50000;
  origin_y -849.125000;
  origin_z 421.125000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 350.156250 310.781250 0.00000000;
 time 44:17.04321289m;
 setangle -11.2500000 -42.1875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1139.12500;
  origin_y -349.375000;
  origin_z 178.750000;
  angles_1 -11.2500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 974.000000;
  origin_y -816.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1201.25000;
  origin_y -408.625000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1748.50000;
  origin_y -882.250000;
  origin_z 439.125000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 350.156250 312.187500 0.00000000;
 time 44:17.09326172m;
 setangle -12.6562500 -40.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1138.00000;
  origin_y -351.250000;
  origin_z 176.625000;
  angles_1 -12.6562500;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 983.375000;
  origin_y -829.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1201.25000;
  origin_y -408.625000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1746.62500;
  origin_y -880.250000;
  origin_z 438.125000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1746.62500 -880.250000 438.125000;
 }
}
block {
 camera 350.156250 316.406250 0.00000000;
 time 44:17.14355469m;
 setangle -12.6562500 -39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1136.62500;
  origin_y -352.875000;
  origin_z 176.625000;
  angles_1 -12.6562500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 992.875000;
  origin_y -842.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1201.25000;
  origin_y -408.625000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1746.62500;
  origin_y -880.250000;
  origin_z 438.125000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 350.156250 316.406250 0.00000000;
 time 44:17.19360352m;
 setangle -12.6562500 -39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1136.62500;
  origin_y -352.875000;
  origin_z 176.625000;
  angles_1 -12.6562500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1002.62500;
  origin_y -854.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1201.25000;
  origin_y -408.625000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1746.62500;
  origin_y -880.250000;
  origin_z 438.125000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 348.750000 317.812500 0.00000000;
 time 44:17.24365234m;
 setangle -14.0625000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1135.75000;
  origin_y -354.750000;
  origin_z 174.500000;
  angles_1 -14.0625000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1201.25000;
  origin_y -408.625000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1746.62500;
  origin_y -880.250000;
  origin_z 438.125000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 348.750000 319.218750 0.00000000;
 time 44:17.29370117m;
 setangle -14.0625000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1135.75000;
  origin_y -354.750000;
  origin_z 174.500000;
  angles_1 -14.0625000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1201.25000;
  origin_y -408.625000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1746.62500;
  origin_y -880.250000;
  origin_z 438.125000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 348.750000 319.218750 0.00000000;
 time 44:17.34375000m;
 setangle -15.4687500 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1136.25000;
  origin_y -355.250000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1201.25000;
  origin_y -408.625000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1746.62500;
  origin_y -880.250000;
  origin_z 438.125000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 347.343750 320.625000 0.00000000;
 time 44:17.39379883m;
 setangle -15.4687500 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1136.25000;
  origin_y -355.250000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1201.25000;
  origin_y -408.625000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1244.25000;
  origin_y -443.875000;
  origin_z 200.875000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1746.62500;
  origin_y -880.250000;
  origin_z 438.125000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1201.25000 -408.625000 172.000000;
 }
}
block {
 camera 345.937500 320.625000 0.00000000;
 time 44:17.44384766m;
 setangle -15.4687500 -37.9687500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1131.12500;
  origin_y -361.375000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1196.37500;
  origin_y -414.625000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1281.25000;
  origin_y -474.250000;
  origin_z 215.375000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1746.62500;
  origin_y -880.250000;
  origin_z 438.125000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 345.937500 320.625000 0.00000000;
 time 44:17.49389648m;
 setangle -15.4687500 -37.9687500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1122.25000;
  origin_y -372.000000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1187.75000;
  origin_y -425.000000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1318.37500;
  origin_y -504.625000;
  origin_z 229.875000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1746.62500;
  origin_y -880.250000;
  origin_z 438.125000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 345.937500 320.625000 0.00000000;
 time 44:17.54394531m;
 setangle -15.4687500 -37.9687500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1115.62500;
  origin_y -380.000000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1181.00000;
  origin_y -433.125000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1355.37500;
  origin_y -535.125000;
  origin_z 244.375000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1746.62500;
  origin_y -880.250000;
  origin_z 438.125000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 345.937500 320.625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 105  : 100\n";
}
block {
 camera 345.937500 320.625000 0.00000000;
 time 44:17.59399414m;
 setangle -15.4687500 -39.3750000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1111.87500;
  origin_y -384.500000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1175.87500;
  origin_y -439.250000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1392.37500;
  origin_y -565.500000;
  origin_z 259.000000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1746.62500;
  origin_y -880.250000;
  origin_z 438.125000;
  angles_1 19.6875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 345.937500 320.625000 0.00000000;
 time 44:17.64404297m;
 setangle -15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1112.25000;
  origin_y -384.625000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1172.00000;
  origin_y -444.000000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1429.50000;
  origin_y -595.875000;
  origin_z 273.500000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 345.937500 319.218750 0.00000000;
 time 44:17.69433594m;
 setangle -15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1109.25000;
  origin_y -388.250000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1169.00000;
  origin_y -447.625000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1466.50000;
  origin_y -626.250000;
  origin_z 288.000000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 345.937500 319.218750 0.00000000;
 time 44:17.74438477m;
 setangle -15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1107.00000;
  origin_y -390.875000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1166.62500;
  origin_y -450.375000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1503.50000;
  origin_y -656.625000;
  origin_z 302.625000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 345.937500 315.000000 0.00000000;
 time 44:17.79443359m;
 setangle -15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1105.50000;
  origin_y -392.750000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1165.12500;
  origin_y -452.250000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1540.62500;
  origin_y -687.000000;
  origin_z 317.125000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 345.937500 315.000000 0.00000000;
 time 44:17.84448242m;
 setangle -16.8750000 -42.1875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1103.62500;
  origin_y -395.750000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1164.12500;
  origin_y -453.375000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1577.62500;
  origin_y -717.500000;
  origin_z 331.625000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 345.937500 315.000000 0.00000000;
 time 44:17.89453125m;
 setangle -16.8750000 -42.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1103.37500;
  origin_y -396.000000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1163.87500;
  origin_y -453.625000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1614.62500;
  origin_y -747.875000;
  origin_z 346.125000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 316.406250 0.00000000;
 time 44:17.94458008m;
 setangle -16.8750000 -42.1875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1103.37500;
  origin_y -396.000000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1163.87500;
  origin_y -453.625000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1651.75000;
  origin_y -778.250000;
  origin_z 360.750000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 316.406250 0.00000000;
 time 44:17.99462891m;
 setangle -16.8750000 -42.1875000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1106.37500;
  origin_y -392.875000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1166.87500;
  origin_y -450.625000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1688.75000;
  origin_y -808.625000;
  origin_z 375.250000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 316.406250 0.00000000;
 time 44:18.04467773m;
 setangle -16.8750000 -42.1875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1108.50000;
  origin_y -390.625000;
  origin_z 170.375000;
  angles_1 -16.8750000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1169.00000;
  origin_y -448.375000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -42.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1725.75000;
  origin_y -839.000000;
  origin_z 389.750000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 316.406250 0.00000000;
 time 44:18.09472656m;
 setangle -15.4687500 -42.1875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1109.37500;
  origin_y -388.750000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1170.37500;
  origin_y -446.875000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -42.1875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1746.00000;
  origin_y -855.625000;
  origin_z 397.750000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1746.00000 -855.625000 397.750000;
 }
}
block {
 camera 344.531250 316.406250 0.00000000;
 time 44:18.14477539m;
 setangle -15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1111.50000;
  origin_y -386.625000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1171.00000;
  origin_y -446.250000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1746.00000;
  origin_y -855.625000;
  origin_z 397.750000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 344.531250 316.406250 0.00000000;
 time 44:18.19506836m;
 setangle -15.4687500 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1111.50000;
  origin_y -386.625000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1171.00000;
  origin_y -446.250000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1746.00000;
  origin_y -855.625000;
  origin_z 397.750000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 345.937500 315.000000 0.00000000;
 time 44:18.24511719m;
 setangle -15.4687500 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1111.50000;
  origin_y -386.625000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1171.00000;
  origin_y -446.250000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1746.00000;
  origin_y -855.625000;
  origin_z 397.750000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 345.937500 315.000000 0.00000000;
 time 44:18.29516602m;
 setangle -15.4687500 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1111.50000;
  origin_y -386.625000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1171.00000;
  origin_y -446.250000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1746.00000;
  origin_y -855.625000;
  origin_z 397.750000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 345.937500 315.000000 0.00000000;
 time 44:18.34521484m;
 setangle -14.0625000 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1111.00000;
  origin_y -386.250000;
  origin_z 174.500000;
  angles_1 -14.0625000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1171.00000;
  origin_y -446.250000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1746.00000;
  origin_y -855.625000;
  origin_z 397.750000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 345.937500 315.000000 0.00000000;
 time 44:18.39526367m;
 setangle -14.0625000 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1111.00000;
  origin_y -386.250000;
  origin_z 174.500000;
  angles_1 -14.0625000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1171.00000;
  origin_y -446.250000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1746.00000;
  origin_y -855.625000;
  origin_z 397.750000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 347.343750 315.000000 0.00000000;
 time 44:18.44531250m;
 setangle -11.2500000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1114.87500;
  origin_y -381.250000;
  origin_z 178.750000;
  angles_1 -11.2500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1171.00000;
  origin_y -446.250000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1746.00000;
  origin_y -855.625000;
  origin_z 397.750000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 347.343750 315.000000 0.00000000;
 time 44:18.49536133m;
 setangle -8.43750000 -50.6250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1117.62500;
  origin_y -377.875000;
  origin_z 182.875000;
  angles_1 -8.43750000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1171.00000;
  origin_y -446.250000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1746.00000;
  origin_y -855.625000;
  origin_z 397.750000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 347.343750 315.000000 0.00000000;
 time 44:18.54541016m;
 setangle -7.03125000 -52.0312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1119.12500;
  origin_y -376.375000;
  origin_z 185.000000;
  angles_1 -7.03125000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1171.00000;
  origin_y -446.250000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1746.00000;
  origin_y -855.625000;
  origin_z 397.750000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 352.968750 307.968750 0.00000000;
 time 44:18.59545898m;
 setangle -5.62500000 -52.0312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1119.00000;
  origin_y -376.125000;
  origin_z 187.250000;
  angles_1 -5.62500000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1171.00000;
  origin_y -446.250000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1746.00000;
  origin_y -855.625000;
  origin_z 397.750000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 352.968750 307.968750 0.00000000;
 time 44:18.64550781m;
 setangle -5.62500000 -52.0312500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1123.75000;
  origin_y -382.500000;
  origin_z 187.250000;
  angles_1 -5.62500000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1175.62500;
  origin_y -452.375000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 354.375000 306.562500 0.00000000;
 time 44:18.69555664m;
 setangle -1.40625000 -53.4375000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1133.25000;
  origin_y -392.125000;
  origin_z 193.625000;
  angles_1 -1.40625000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1183.50000;
  origin_y -463.500000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 355.781250 306.562500 0.00000000;
 time 44:18.74584961m;
 setangle 39.3750000 -67.5000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1167.87500;
  origin_y -415.250000;
  origin_z 236.875000;
  angles_1 39.3750000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1191.50000;
  origin_y -476.875000;
  origin_z 168.000000;
  angles_1 -12.6562500;
  angles_2 -67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 305.156250 0.00000000;
 time 44:18.79589844m;
 setangle 77.3437500 -113.906250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1201.00000;
  origin_y -481.250000;
  origin_z 236.875000;
  angles_1 77.3437500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1194.37500;
  origin_y -494.125000;
  origin_z 168.000000;
  angles_1 -25.3125000;
  angles_2 -113.906250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1191.62500;
  origin_y -499.875000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1194.37500 -494.125000 172.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1191.62500 -499.875000 151.875000;
 }
}
block {
 camera 37.9687500 291.093750 0.00000000;
 time 44:18.84594727m;
 setangle 77.3437500 -132.187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -18.0000000;
  vel_z 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1205.25000;
  origin_y -496.500000;
  origin_z 300.250000;
  angles_1 77.3437500;
  angles_2 -132.187500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1193.50000;
  origin_y -508.375000;
  origin_z 194.875000;
  angles_1 -23.9062500;
  angles_2 -132.187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1191.62500;
  origin_y -499.875000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1194.37500 -494.125000 172.000000;
 }
}
block {
 camera 75.9375000 244.687500 0.00000000;
 time 44:18.89599609m;
 setangle 77.3437500 -132.187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -17.0000000;
  vel_z 33.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1204.37500;
  origin_y -510.125000;
  origin_z 338.125000;
  angles_1 77.3437500;
  angles_2 -132.187500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1192.50000;
  origin_y -522.000000;
  origin_z 218.750000;
  angles_1 -23.9062500;
  angles_2 -132.187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1191.62500;
  origin_y -499.875000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 75.9375000 244.687500 0.00000000;
 time 44:18.94604492m;
 setangle 74.5312500 -130.781250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -17.0000000;
  vel_z 29.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1206.00000;
  origin_y -519.750000;
  origin_z 357.875000;
  angles_1 74.5312500;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1191.62500;
  origin_y -535.000000;
  origin_z 239.500000;
  angles_1 -23.9062500;
  angles_2 -130.781250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1191.62500;
  origin_y -499.875000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 75.9375000 226.406250 0.00000000;
 time 44:18.99609375m;
 setangle 71.7187500 -130.781250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -16.0000000;
  vel_z 26.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1208.00000;
  origin_y -529.250000;
  origin_z 374.625000;
  angles_1 71.7187500;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1190.87500;
  origin_y -548.125000;
  origin_z 258.375000;
  angles_1 -23.9062500;
  angles_2 -130.781250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1191.62500;
  origin_y -499.875000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 1191.62500 -535.000000 243.500000;
 }
}
block {
 camera 75.9375000 226.406250 0.00000000;
 print "Red Team ";
 print "Score is ";
 print "0";
 print "\n";
 print "Brown Team ";
 print "Score is ";
 print "2";
 print "\n";
 print "Match ends in ";
 print "15";
 print " minutes\n";
}
block {
 camera 73.1250000 227.812500 0.00000000;
 time 44:19.04614258m;
 setangle 71.7187500 -130.781250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -16.0000000;
  vel_z 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1207.12500;
  origin_y -542.250000;
  origin_z 391.500000;
  angles_1 71.7187500;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1190.00000;
  origin_y -561.250000;
  origin_z 275.250000;
  angles_1 -23.9062500;
  angles_2 -130.781250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1191.62500;
  origin_y -499.875000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 73.1250000 227.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 73  : 80\n";
}
block {
 camera 73.1250000 227.812500 0.00000000;
 time 44:19.09619141m;
 setangle 50.6250000 -116.718750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -16.0000000;
  vel_z 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1214.62500;
  origin_y -526.625000;
  origin_z 391.500000;
  angles_1 50.6250000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1189.12500;
  origin_y -574.375000;
  origin_z 290.125000;
  angles_1 -16.8750000;
  angles_2 -116.718750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1191.62500;
  origin_y -499.875000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 70.3125000 227.812500 0.00000000;
 time 44:19.14624023m;
 setangle 29.5312500 -94.2187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -16.0000000;
  vel_z 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1195.62500;
  origin_y -512.250000;
  origin_z 380.125000;
  angles_1 29.5312500;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1191.87500;
  origin_y -583.750000;
  origin_z 302.875000;
  angles_1 -9.84375000;
  angles_2 -94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1191.62500;
  origin_y -499.875000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 70.3125000 227.812500 0.00000000;
 time 44:19.19628906m;
 setangle 29.5312500 -91.4062500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -8.00000000;
  vel_z 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1200.62500;
  origin_y -515.500000;
  origin_z 391.000000;
  angles_1 29.5312500;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1198.00000;
  origin_y -589.875000;
  origin_z 313.750000;
  angles_1 -9.84375000;
  angles_2 -91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1191.62500;
  origin_y -499.875000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 49.2187500 241.875000 0.00000000;
 time 44:19.24658203m;
 setangle 28.1250000 -90.0000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -8.00000000;
  vel_z 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1203.37500;
  origin_y -520.250000;
  origin_z 398.000000;
  angles_1 28.1250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1203.37500;
  origin_y -596.750000;
  origin_z 322.625000;
  angles_1 -8.43750000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1191.62500;
  origin_y -499.875000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 28.1250000 267.187500 0.00000000;
 time 44:19.29663086m;
 setangle 26.7187500 -85.7812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -8.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1205.00000;
  origin_y -526.125000;
  origin_z 402.875000;
  angles_1 26.7187500;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1208.87500;
  origin_y -603.625000;
  origin_z 329.375000;
  angles_1 -8.43750000;
  angles_2 -85.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1191.62500;
  origin_y -499.875000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 28.1250000 267.187500 0.00000000;
 time 44:19.34667969m;
 setangle 30.9375000 -73.1250000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -8.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1194.37500;
  origin_y -538.875000;
  origin_z 413.250000;
  angles_1 30.9375000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1214.25000;
  origin_y -610.500000;
  origin_z 334.250000;
  angles_1 -9.84375000;
  angles_2 -73.1250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 26.7187500 270.000000 0.00000000;
 time 44:19.39672852m;
 setangle 30.9375000 -56.2500000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -8.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1179.87500;
  origin_y -554.625000;
  origin_z 416.125000;
  angles_1 30.9375000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1219.62500;
  origin_y -617.500000;
  origin_z 337.000000;
  angles_1 -9.84375000;
  angles_2 -56.2500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 29.5312500 285.468750 0.00000000;
 time 44:19.44677734m;
 setangle 23.9062500 -16.8750000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -8.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1149.62500;
  origin_y -599.375000;
  origin_z 407.500000;
  angles_1 23.9062500;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1225.12500;
  origin_y -624.375000;
  origin_z 337.875000;
  angles_1 -7.03125000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 29.5312500 285.468750 0.00000000;
 time 44:19.49682617m;
 setangle 18.2812500 -5.62500000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -8.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1148.25000;
  origin_y -621.125000;
  origin_z 398.250000;
  angles_1 18.2812500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1230.50000;
  origin_y -631.250000;
  origin_z 336.625000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 29.5312500 302.343750 0.00000000;
 time 44:19.54687500m;
 setangle 15.4687500 -4.21875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -8.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1152.12500;
  origin_y -629.875000;
  origin_z 391.000000;
  angles_1 15.4687500;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1236.00000;
  origin_y -638.125000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -4.21875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 352.968750 0.00000000;
 time 44:19.59692383m;
 setangle 11.2500000 -4.21875000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -9.00000000;
  vel_z -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1154.37500;
  origin_y -637.625000;
  origin_z 379.500000;
  angles_1 11.2500000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1239.87500;
  origin_y -646.125000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 139;
  soundnum 15; // items/itembk2.wav
  origin -96.0000000 8.00000000 492.000000;
 }
}
block {
 camera 14.0625000 354.375000 0.00000000;
 time 44:19.64697266m;
 setangle 9.84375000 -2.81250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -9.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1157.62500;
  origin_y -647.750000;
  origin_z 370.125000;
  angles_1 9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1243.75000;
  origin_y -654.125000;
  origin_z 321.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 354.375000 0.00000000;
 time 44:19.69702148m;
 setangle 8.43750000 -2.81250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -9.00000000;
  vel_z -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1155.25000;
  origin_y -655.250000;
  origin_z 358.750000;
  angles_1 8.43750000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1241.75000;
  origin_y -661.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 355.781250 0.00000000;
 time 44:19.74707031m;
 setangle 5.62500000 -2.81250000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1145.87500;
  origin_y -657.500000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1232.87500;
  origin_y -663.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 355.781250 0.00000000;
 time 44:19.79736328m;
 setangle 1.40625000 -4.21875000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1133.00000;
  origin_y -651.375000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1220.50000;
  origin_y -659.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 355.781250 0.00000000;
 time 44:19.84741211m;
 setangle 1.40625000 -4.21875000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1118.25000;
  origin_y -643.125000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1205.75000;
  origin_y -651.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 355.781250 0.00000000;
 time 44:19.89746094m;
 setangle 0.00000000 -4.21875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1102.75000;
  origin_y -636.250000;
  origin_z 339.750000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1190.37500;
  origin_y -644.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1248.12500;
  origin_y -650.500000;
  origin_z 329.375000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1190.37500 -644.875000 316.000000;
 }
}
block {
 camera 0.00000000 354.375000 0.00000000;
 time 44:19.94750977m;
 setangle 0.00000000 -4.21875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1087.25000;
  origin_y -630.375000;
  origin_z 339.750000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1174.87500;
  origin_y -639.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1297.87500;
  origin_y -655.375000;
  origin_z 330.625000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 354.375000 0.00000000;
 time 44:19.99755859m;
 setangle 0.00000000 -4.21875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1071.62500;
  origin_y -625.375000;
  origin_z 339.750000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1159.25000;
  origin_y -634.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1347.75000;
  origin_y -660.375000;
  origin_z 331.875000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 354.375000 0.00000000;
 time 44:20.04760742m;
 setangle 0.00000000 -4.21875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1056.00000;
  origin_y -621.000000;
  origin_z 342.000000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1143.50000;
  origin_y -629.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1397.62500;
  origin_y -665.250000;
  origin_z 333.125000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 354.375000 0.00000000;
 time 44:20.09765625m;
 setangle 0.00000000 -4.21875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1040.25000;
  origin_y -617.250000;
  origin_z 342.000000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1613.00000;
  origin_y -885.750000;
  origin_z 427.875000;
  angles_1 -5.62500000;
  angles_2 45.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1127.75000;
  origin_y -625.875000;
  origin_z 312.000000;
  angles_2 -4.21875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1447.37500;
  origin_y -670.125000;
  origin_z 334.250000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 354.375000 0.00000000;
 time 44:20.14770508m;
 setangle 0.00000000 -4.21875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1024.12500;
  origin_y -610.500000;
  origin_z 342.000000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1629.12500;
  origin_y -879.625000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 49.2187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1111.62500;
  origin_y -619.125000;
  origin_z 312.000000;
  angles_2 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1497.25000;
  origin_y -675.000000;
  origin_z 335.500000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 354.375000 0.00000000;
 time 44:20.19775391m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1024.00000;
  origin_y -616.375000;
  origin_z 341.250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1646.50000;
  origin_y -875.875000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 74.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1096.75000;
  origin_y -612.125000;
  origin_z 312.000000;
  angles_2 1.40625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1547.00000;
  origin_y -680.000000;
  origin_z 336.750000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 354.375000 0.00000000;
 time 44:20.24780273m;
 setangle 1.40625000 29.5312500 0.00000000;
 clientdata {
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1024.00000;
  origin_y -644.750000;
  origin_z 344.375000;
  angles_1 1.40625000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1662.62500;
  origin_y -872.875000;
  origin_z 422.000000;
  angles_1 -5.62500000;
  angles_2 84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1082.25000;
  origin_y -602.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1596.87500;
  origin_y -684.875000;
  origin_z 338.000000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 354.375000 0.00000000;
 time 44:20.29785156m;
 setangle 1.40625000 29.5312500 0.00000000;
 clientdata {
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1024.00000;
  origin_y -625.250000;
  origin_z 337.875000;
  angles_1 1.40625000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1678.87500;
  origin_y -870.000000;
  origin_z 418.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1069.00000;
  origin_y -591.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1646.62500;
  origin_y -689.750000;
  origin_z 339.250000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 136;
  soundnum 15; // items/itembk2.wav
  origin 680.000000 728.000000 204.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:20.34814453m;
 setangle 1.40625000 29.5312500 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1024.00000;
  origin_y -601.500000;
  origin_z 332.000000;
  angles_1 1.40625000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1695.12500;
  origin_y -867.000000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 116.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1058.25000;
  origin_y -575.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1696.50000;
  origin_y -694.625000;
  origin_z 340.500000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:20.39819336m;
 setangle 1.40625000 29.5312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1032.00000;
  origin_y -573.375000;
  origin_z 323.625000;
  angles_1 1.40625000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1711.25000;
  origin_y -864.125000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1056.62500;
  origin_y -558.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1746.25000;
  origin_y -699.625000;
  origin_z 341.625000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 28.1250000 0.00000000;
 time 44:20.44824219m;
 setangle 1.40625000 29.5312500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1035.12500;
  origin_y -557.250000;
  origin_z 324.625000;
  angles_1 1.40625000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1724.25000;
  origin_y -861.750000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1062.12500;
  origin_y -541.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1739.75000;
  origin_y -698.875000;
  origin_z 341.500000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 3;
  origin 1739.75000 -698.875000 341.500000;
 }
}
block {
 camera 0.00000000 28.1250000 0.00000000;
 time 44:20.49829102m;
 setangle 1.40625000 29.5312500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1034.37500;
  origin_y -546.375000;
  origin_z 328.875000;
  angles_1 1.40625000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1734.62500;
  origin_y -859.875000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1070.87500;
  origin_y -524.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1739.75000;
  origin_y -698.875000;
  origin_z 341.500000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 28.1250000 0.00000000;
 time 44:20.54833984m;
 setangle 1.40625000 29.5312500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1035.37500;
  origin_y -536.625000;
  origin_z 332.750000;
  angles_1 1.40625000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1735.87500;
  origin_y -858.375000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1080.50000;
  origin_y -509.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1739.75000;
  origin_y -698.875000;
  origin_z 341.500000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 28.1250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 73  : 80\n";
}
block {
 camera 0.00000000 28.1250000 0.00000000;
 time 44:20.59838867m;
 setangle 1.40625000 25.3125000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1034.25000;
  origin_y -523.375000;
  origin_z 336.125000;
  angles_1 1.40625000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1735.87500;
  origin_y -857.875000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1089.12500;
  origin_y -495.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1739.75000;
  origin_y -698.875000;
  origin_z 341.500000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 28.1250000 0.00000000;
 time 44:20.64843750m;
 setangle 1.40625000 19.6875000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1034.12500;
  origin_y -506.375000;
  origin_z 338.625000;
  angles_1 1.40625000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 1735.87500;
  origin_y -857.875000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1097.37500;
  origin_y -482.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 19.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1739.75000;
  origin_y -698.875000;
  origin_z 341.500000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 28.1250000 0.00000000;
 time 44:20.69848633m;
 setangle 4.21875000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1035.62500;
  origin_y -466.750000;
  origin_z 343.625000;
  angles_1 4.21875000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 1735.87500;
  origin_y -857.875000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1107.00000;
  origin_y -468.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1739.75000;
  origin_y -698.875000;
  origin_z 341.500000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 28.1250000 0.00000000;
 time 44:20.74853516m;
 setangle 4.21875000 -12.6562500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1038.50000;
  origin_y -448.000000;
  origin_z 348.375000;
  angles_1 4.21875000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 1735.87500;
  origin_y -857.875000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1118.50000;
  origin_y -455.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1739.75000;
  origin_y -698.875000;
  origin_z 341.500000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 18.2812500 0.00000000;
 time 44:20.79858398m;
 setangle 4.21875000 -14.0625000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1046.37500;
  origin_y -420.875000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 1735.87500;
  origin_y -857.875000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1130.75000;
  origin_y -444.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1739.75000;
  origin_y -698.875000;
  origin_z 341.500000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 18.2812500 0.00000000;
 time 44:20.84887695m;
 setangle 5.62500000 -16.8750000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1060.75000;
  origin_y -406.250000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 1735.87500;
  origin_y -857.875000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1143.75000;
  origin_y -433.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1739.75000;
  origin_y -698.875000;
  origin_z 341.500000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 345.937500 0.00000000;
 time 44:20.89892578m;
 setangle 4.21875000 -22.5000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1077.50000;
  origin_y -388.625000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 1735.87500;
  origin_y -857.875000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1157.62500;
  origin_y -424.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1739.75000;
  origin_y -698.875000;
  origin_z 341.500000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 345.937500 0.00000000;
 time 44:20.94897461m;
 setangle 4.21875000 -25.3125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1093.75000;
  origin_y -376.250000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 1735.87500;
  origin_y -857.875000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1172.00000;
  origin_y -415.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1739.75000;
  origin_y -698.875000;
  origin_z 341.500000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 341.718750 0.00000000;
 time 44:20.99902344m;
 setangle 4.21875000 -25.3125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1108.37500;
  origin_y -368.750000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 1735.87500;
  origin_y -857.875000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1186.62500;
  origin_y -408.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 341.718750 0.00000000;
 time 44:21.04907227m;
 setangle 4.21875000 -23.9062500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1122.12500;
  origin_y -363.750000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1735.87500;
  origin_y -857.875000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1201.37500;
  origin_y -401.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1699.87500;
  origin_y -816.125000;
  origin_z 405.750000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1735.87500 -857.875000 412.000000;
 }
}
block {
 camera 2.81250000 333.281250 0.00000000;
 time 44:21.09912109m;
 setangle 7.03125000 -25.3125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1138.50000;
  origin_y -355.750000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1735.87500;
  origin_y -857.875000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1216.25000;
  origin_y -394.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1668.87500;
  origin_y -780.125000;
  origin_z 390.000000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 334.687500 0.00000000;
 time 44:21.14916992m;
 setangle 7.03125000 -40.7812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1167.87500;
  origin_y -331.500000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1735.87500;
  origin_y -857.875000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1232.37500;
  origin_y -390.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1637.75000;
  origin_y -744.125000;
  origin_z 374.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 334.687500 0.00000000;
 time 44:21.19921875m;
 setangle 7.03125000 -63.2812500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1208.12500;
  origin_y -307.375000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1735.87500;
  origin_y -857.875000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1245.37500;
  origin_y -386.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1606.75000;
  origin_y -708.125000;
  origin_z 358.625000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 333.281250 0.00000000;
 time 44:21.24926758m;
 setangle 5.62500000 -68.9062500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1226.25000;
  origin_y -300.625000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1735.87500;
  origin_y -857.875000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1255.62500;
  origin_y -382.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1575.62500;
  origin_y -672.125000;
  origin_z 342.875000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 333.281250 0.00000000;
 time 44:21.29931641m;
 setangle 5.62500000 -73.1250000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1240.62500;
  origin_y -296.250000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1735.87500;
  origin_y -857.875000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1263.87500;
  origin_y -380.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -73.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1552.87500;
  origin_y -645.750000;
  origin_z 331.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1552.87500 -645.750000 331.375000;
 }
}
block {
 camera 5.62500000 295.312500 0.00000000;
 time 44:21.34936523m;
 setangle 5.62500000 -73.1250000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1247.25000;
  origin_y -294.250000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1735.87500;
  origin_y -857.875000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1270.50000;
  origin_y -378.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -73.1250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1552.87500;
  origin_y -645.750000;
  origin_z 331.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 295.312500 0.00000000;
 time 44:21.39965820m;
 setangle 5.62500000 -74.5312500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1254.62500;
  origin_y -292.000000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1735.87500;
  origin_y -857.875000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1275.75000;
  origin_y -376.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1552.87500;
  origin_y -645.750000;
  origin_z 331.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 285.468750 0.00000000;
 time 44:21.44970703m;
 setangle 5.62500000 -75.9375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1260.87500;
  origin_y -290.250000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1730.50000;
  origin_y -863.750000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1280.00000;
  origin_y -375.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1552.87500;
  origin_y -645.750000;
  origin_z 331.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 285.468750 0.00000000;
 time 44:21.49975586m;
 setangle 5.62500000 -75.9375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1264.12500;
  origin_y -289.250000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1720.75000;
  origin_y -874.500000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1283.25000;
  origin_y -374.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1552.87500;
  origin_y -645.750000;
  origin_z 331.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 284.062500 0.00000000;
 time 44:21.54980469m;
 setangle 5.62500000 -75.9375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1266.62500;
  origin_y -289.250000;
  origin_z 352.500000;
  angles_1 5.62500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1709.75000;
  origin_y -886.125000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1285.62500;
  origin_y -373.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -75.9375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1552.87500;
  origin_y -645.750000;
  origin_z 331.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 284.062500 0.00000000;
 time 44:21.59985352m;
 setangle 5.62500000 -75.9375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1268.12500;
  origin_y -289.500000;
  origin_z 352.125000;
  angles_1 5.62500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1698.75000;
  origin_y -897.750000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1287.00000;
  origin_y -373.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1552.87500;
  origin_y -645.750000;
  origin_z 331.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 282.656250 0.00000000;
 time 44:21.64990234m;
 setangle 1.40625000 -68.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1257.75000;
  origin_y -290.500000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1684.12500;
  origin_y -907.875000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1552.87500;
  origin_y -645.750000;
  origin_z 331.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 282.656250 0.00000000;
 time 44:21.69995117m;
 setangle 0.00000000 -56.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1240.25000;
  origin_y -298.875000;
  origin_z 342.000000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1666.50000;
  origin_y -915.000000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_2 -56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1552.87500;
  origin_y -645.750000;
  origin_z 331.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 282.656250 0.00000000;
 time 44:21.75000000m;
 setangle 0.00000000 -52.0312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1234.87500;
  origin_y -302.625000;
  origin_z 339.750000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1649.62500;
  origin_y -920.250000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1552.87500;
  origin_y -645.750000;
  origin_z 331.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 282.656250 0.00000000;
 time 44:21.80004883m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1233.25000;
  origin_y -303.875000;
  origin_z 339.750000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1633.75000;
  origin_y -924.500000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1552.87500;
  origin_y -645.750000;
  origin_z 331.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 302.343750 0.00000000;
 time 44:21.85009766m;
 setangle -1.40625000 -50.6250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1233.25000;
  origin_y -304.000000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1615.62500;
  origin_y -925.375000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 302.343750 0.00000000;
 time 44:21.90039062m;
 setangle -1.40625000 -49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1231.62500;
  origin_y -305.250000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 44:21.95043945m;
 setangle -1.40625000 -49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1231.62500;
  origin_y -305.250000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 44:22.00048828m;
 setangle -1.40625000 -49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1231.62500;
  origin_y -305.250000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 309.375000 0.00000000;
 time 44:22.05053711m;
 setangle -1.40625000 -49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1231.62500;
  origin_y -305.250000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1324.12500;
  origin_y -418.125000;
  origin_z 330.875000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1287.37500 -373.250000 316.000000;
 }
}
block {
 camera 0.00000000 309.375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 73  : 80\n";
}
block {
 camera 0.00000000 309.375000 0.00000000;
 time 44:22.10058594m;
 setangle -1.40625000 -49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1231.62500;
  origin_y -305.250000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1355.87500;
  origin_y -456.750000;
  origin_z 333.250000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 309.375000 0.00000000;
 time 44:22.15063477m;
 setangle -1.40625000 -49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1231.62500;
  origin_y -305.250000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1387.62500;
  origin_y -495.375000;
  origin_z 335.750000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 309.375000 0.00000000;
 time 44:22.20068359m;
 setangle -1.40625000 -49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1231.62500;
  origin_y -305.250000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1419.37500;
  origin_y -534.125000;
  origin_z 338.250000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 309.375000 0.00000000;
 time 44:22.25073242m;
 setangle -1.40625000 -49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1231.62500;
  origin_y -305.250000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1451.00000;
  origin_y -572.750000;
  origin_z 340.625000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 309.375000 0.00000000;
 time 44:22.30078125m;
 setangle -1.40625000 -49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1231.62500;
  origin_y -305.250000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1482.75000;
  origin_y -611.375000;
  origin_z 343.125000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 309.375000 0.00000000;
 time 44:22.35083008m;
 setangle -1.40625000 -49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1231.62500;
  origin_y -305.250000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1514.50000;
  origin_y -650.000000;
  origin_z 345.500000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 309.375000 0.00000000;
 time 44:22.40087891m;
 setangle -1.40625000 -49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1231.62500;
  origin_y -305.250000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1617.62500;
  origin_y -924.000000;
  origin_z 427.875000;
  angles_1 -5.62500000;
  angles_2 53.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1546.25000;
  origin_y -688.750000;
  origin_z 348.000000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 309.375000 0.00000000;
 time 44:22.45117188m;
 setangle -1.40625000 -49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1231.62500;
  origin_y -305.250000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1633.75000;
  origin_y -921.375000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1578.00000;
  origin_y -727.375000;
  origin_z 350.500000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 309.375000 0.00000000;
 time 44:22.50122070m;
 setangle -2.81250000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1230.00000;
  origin_y -306.750000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1646.62500;
  origin_y -919.250000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1609.62500;
  origin_y -766.000000;
  origin_z 352.875000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 309.375000 0.00000000;
 time 44:22.55126953m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1230.12500;
  origin_y -307.000000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1656.87500;
  origin_y -917.500000;
  origin_z 422.000000;
  angles_1 -5.62500000;
  angles_2 87.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1606.12500;
  origin_y -761.750000;
  origin_z 352.625000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1606.12500 -761.750000 352.625000;
 }
}
block {
 camera 0.00000000 309.375000 0.00000000;
 time 44:22.60131836m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1230.12500;
  origin_y -307.000000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1667.25000;
  origin_y -915.875000;
  origin_z 418.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1606.12500;
  origin_y -761.750000;
  origin_z 352.625000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 310.781250 0.00000000;
 time 44:22.65136719m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1230.12500;
  origin_y -307.000000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1677.50000;
  origin_y -914.125000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1606.12500;
  origin_y -761.750000;
  origin_z 352.625000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 310.781250 0.00000000;
 time 44:22.70141602m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1230.12500;
  origin_y -307.000000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1687.87500;
  origin_y -912.500000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1606.12500;
  origin_y -761.750000;
  origin_z 352.625000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 44:22.75146484m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1230.12500;
  origin_y -307.000000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1696.00000;
  origin_y -911.125000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1606.12500;
  origin_y -761.750000;
  origin_z 352.625000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 44:22.80151367m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1230.12500;
  origin_y -307.000000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1702.62500;
  origin_y -910.000000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 132.187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1606.12500;
  origin_y -761.750000;
  origin_z 352.625000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 44:22.85156250m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1230.12500;
  origin_y -307.000000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1707.87500;
  origin_y -909.125000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 132.187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1606.12500;
  origin_y -761.750000;
  origin_z 352.625000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1325.12500;
  origin_y -417.000000;
  origin_z 333.625000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1287.37500 -373.250000 316.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 44:22.90161133m;
 setangle -4.21875000 -46.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1228.50000;
  origin_y -308.375000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1712.12500;
  origin_y -908.500000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 132.187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1606.12500;
  origin_y -761.750000;
  origin_z 352.625000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1357.62500;
  origin_y -454.750000;
  origin_z 338.625000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 44:22.95190430m;
 setangle -4.21875000 -46.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1228.50000;
  origin_y -308.375000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1721.12500;
  origin_y -902.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 132.187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1606.12500;
  origin_y -761.750000;
  origin_z 352.625000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1390.12500;
  origin_y -492.500000;
  origin_z 343.500000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 44:23.00195312m;
 setangle -4.21875000 -46.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1228.50000;
  origin_y -308.375000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1733.50000;
  origin_y -892.125000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1606.12500;
  origin_y -761.750000;
  origin_z 352.625000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1422.75000;
  origin_y -530.250000;
  origin_z 348.375000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 44:23.05200195m;
 setangle -4.21875000 -46.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1228.50000;
  origin_y -308.375000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1735.87500;
  origin_y -880.375000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1606.12500;
  origin_y -761.750000;
  origin_z 352.625000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1455.25000;
  origin_y -568.000000;
  origin_z 353.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 312.187500 0.00000000;
 time 44:23.10205078m;
 setangle -2.81250000 -46.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1228.37500;
  origin_y -308.250000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1735.87500;
  origin_y -864.125000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1487.87500;
  origin_y -605.625000;
  origin_z 358.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 312.187500 0.00000000;
 time 44:23.15209961m;
 setangle -2.81250000 -46.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1228.37500;
  origin_y -308.250000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1735.87500;
  origin_y -847.375000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1287.37500;
  origin_y -373.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1520.37500;
  origin_y -643.375000;
  origin_z 363.125000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 312.187500 0.00000000;
 time 44:23.20214844m;
 setangle -1.40625000 -47.8125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1233.25000;
  origin_y -303.875000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1735.87500;
  origin_y -830.500000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1290.62500;
  origin_y -370.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1552.87500;
  origin_y -681.125000;
  origin_z 368.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 312.187500 0.00000000;
 time 44:23.25219727m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1245.37500;
  origin_y -293.875000;
  origin_z 342.000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1735.87500;
  origin_y -813.875000;
  origin_z 406.000000;
  angles_1 -2.81250000;
  angles_2 158.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1299.50000;
  origin_y -363.250000;
  origin_z 312.000000;
  angles_2 -50.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1585.50000;
  origin_y -718.875000;
  origin_z 372.875000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 44:23.30224609m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1258.00000;
  origin_y -288.000000;
  origin_z 342.000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1735.87500;
  origin_y -797.250000;
  origin_z 402.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1312.12500;
  origin_y -353.250000;
  origin_z 312.000000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1618.00000;
  origin_y -756.625000;
  origin_z 377.875000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 27;
  soundnum 15; // items/itembk2.wav
  origin 1200.00000 -720.000000 316.000000;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 44:23.35229492m;
 setangle 0.00000000 -57.6562500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1284.00000;
  origin_y -288.000000;
  origin_z 337.375000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1735.87500;
  origin_y -780.750000;
  origin_z 395.875000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1322.12500;
  origin_y -345.250000;
  origin_z 312.000000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1650.62500;
  origin_y -794.375000;
  origin_z 382.750000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 44:23.40234375m;
 setangle 0.00000000 -78.7500000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1320.50000;
  origin_y -288.000000;
  origin_z 332.750000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1734.00000;
  origin_y -771.875000;
  origin_z 387.875000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1330.12500;
  origin_y -339.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1683.12500;
  origin_y -832.125000;
  origin_z 387.625000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 44:23.45239258m;
 setangle 0.00000000 -80.1562500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1329.25000;
  origin_y -288.000000;
  origin_z 330.375000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1729.50000;
  origin_y -770.750000;
  origin_z 377.875000;
  angles_1 -2.81250000;
  angles_2 158.906250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1336.62500;
  origin_y -333.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1715.62500;
  origin_y -869.750000;
  origin_z 392.500000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1675.62500;
  origin_y -751.375000;
  origin_z 384.000000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1729.50000 -770.750000 381.875000;
 }
}
block {
 camera 0.00000000 300.937500 0.00000000;
 time 44:23.50268555m;
 setangle 0.00000000 -80.1562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1335.25000;
  origin_y -288.000000;
  origin_z 328.500000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1724.62500;
  origin_y -770.500000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1341.75000;
  origin_y -329.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1748.25000;
  origin_y -907.500000;
  origin_z 397.500000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1629.12500;
  origin_y -734.750000;
  origin_z 375.375000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 300.937500 0.00000000;
 time 44:23.55273438m;
 setangle 0.00000000 -80.1562500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1339.87500;
  origin_y -288.000000;
  origin_z 327.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1718.00000;
  origin_y -778.000000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1345.87500;
  origin_y -326.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1746.75000;
  origin_y -905.750000;
  origin_z 397.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1582.75000;
  origin_y -718.125000;
  origin_z 366.875000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1746.75000 -905.750000 397.250000;
 }
}
block {
 camera 0.00000000 300.937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 73  : 80\n";
}
block {
 camera 0.00000000 278.437500 0.00000000;
 time 44:23.60278320m;
 setangle 0.00000000 -80.1562500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1343.62500;
  origin_y -288.000000;
  origin_z 325.000000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1706.12500;
  origin_y -776.000000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 158.906250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1349.12500;
  origin_y -323.875000;
  origin_z 312.000000;
  angles_2 -80.1562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1746.75000;
  origin_y -905.750000;
  origin_z 397.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1536.25000;
  origin_y -701.500000;
  origin_z 358.250000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 278.437500 0.00000000;
 time 44:23.65283203m;
 setangle 0.00000000 -80.1562500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1342.25000;
  origin_y -288.625000;
  origin_z 324.125000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1694.12500;
  origin_y -782.125000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1347.25000;
  origin_y -322.625000;
  origin_z 312.000000;
  angles_2 -80.1562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1746.75000;
  origin_y -905.750000;
  origin_z 397.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1489.75000;
  origin_y -684.875000;
  origin_z 349.750000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 278.437500 0.00000000;
 time 44:23.70288086m;
 setangle 0.00000000 -78.7500000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1332.62500;
  origin_y -290.500000;
  origin_z 323.625000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1682.12500;
  origin_y -794.625000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 161.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1338.37500;
  origin_y -323.250000;
  origin_z 312.000000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1746.75000;
  origin_y -905.750000;
  origin_z 397.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1443.37500;
  origin_y -668.375000;
  origin_z 341.125000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 278.437500 0.00000000;
 time 44:23.75292969m;
 setangle 0.00000000 -78.7500000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1317.50000;
  origin_y -291.750000;
  origin_z 323.875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1671.37500;
  origin_y -808.000000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1323.25000;
  origin_y -325.000000;
  origin_z 312.000000;
  angles_2 -78.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1746.75000;
  origin_y -905.750000;
  origin_z 397.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1396.87500;
  origin_y -651.750000;
  origin_z 332.625000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 278.437500 0.00000000;
 time 44:23.80297852m;
 setangle 0.00000000 -78.7500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1300.62500;
  origin_y -295.125000;
  origin_z 324.500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1662.87500;
  origin_y -818.750000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1306.75000;
  origin_y -330.250000;
  origin_z 312.000000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1746.75000;
  origin_y -905.750000;
  origin_z 397.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1350.50000;
  origin_y -635.125000;
  origin_z 324.000000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 278.437500 0.00000000;
 time 44:23.85302734m;
 setangle 1.40625000 -75.9375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1281.62500;
  origin_y -299.500000;
  origin_z 328.500000;
  angles_1 1.40625000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1656.00000;
  origin_y -827.375000;
  origin_z 392.000000;
  angles_1 -4.21875000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1290.75000;
  origin_y -339.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1746.75000;
  origin_y -905.750000;
  origin_z 397.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1304.00000;
  origin_y -618.500000;
  origin_z 315.500000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 44:23.90307617m;
 setangle 1.40625000 -75.9375000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1265.12500;
  origin_y -300.375000;
  origin_z 332.250000;
  angles_1 1.40625000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1650.50000;
  origin_y -834.250000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1276.37500;
  origin_y -350.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1746.75000;
  origin_y -905.750000;
  origin_z 397.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1257.50000;
  origin_y -601.875000;
  origin_z 306.875000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 44:23.95312500m;
 setangle 1.40625000 -71.7187500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1244.00000;
  origin_y -299.000000;
  origin_z 336.875000;
  angles_1 1.40625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1641.75000;
  origin_y -846.625000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 146.250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1262.37500;
  origin_y -359.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1746.75000;
  origin_y -905.750000;
  origin_z 397.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1211.12500;
  origin_y -585.250000;
  origin_z 298.375000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 282.656250 0.00000000;
 time 44:24.00317383m;
 setangle 1.40625000 -71.7187500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1227.00000;
  origin_y -298.125000;
  origin_z 340.500000;
  angles_1 1.40625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1640.00000;
  origin_y -859.750000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1248.12500;
  origin_y -367.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1746.75000;
  origin_y -905.750000;
  origin_z 397.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1164.62500;
  origin_y -568.625000;
  origin_z 289.750000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 282.656250 0.00000000;
 time 44:24.05346680m;
 setangle 2.81250000 -68.9062500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1206.00000;
  origin_y -297.500000;
  origin_z 346.375000;
  angles_1 2.81250000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1640.00000;
  origin_y -873.750000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 146.250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1233.87500;
  origin_y -375.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1746.75000;
  origin_y -905.750000;
  origin_z 397.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1159.37500;
  origin_y -566.750000;
  origin_z 288.875000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1159.37500 -566.750000 288.875000;
 }
}
block {
 camera 0.00000000 286.875000 0.00000000;
 time 44:24.10351562m;
 setangle 2.81250000 -68.9062500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1189.87500;
  origin_y -299.875000;
  origin_z 348.500000;
  angles_1 2.81250000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1635.62500;
  origin_y -888.125000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 146.250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1219.37500;
  origin_y -382.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1159.37500;
  origin_y -566.750000;
  origin_z 288.875000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 286.875000 0.00000000;
 time 44:24.15356445m;
 setangle 2.81250000 -68.9062500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1175.25000;
  origin_y -306.750000;
  origin_z 348.500000;
  angles_1 2.81250000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1629.75000;
  origin_y -903.500000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1204.87500;
  origin_y -389.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1159.37500;
  origin_y -566.750000;
  origin_z 288.875000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 289.687500 0.00000000;
 time 44:24.20361328m;
 setangle 2.81250000 -67.5000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1169.12500;
  origin_y -310.000000;
  origin_z 348.500000;
  angles_1 2.81250000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1617.00000;
  origin_y -916.000000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1200.62500;
  origin_y -391.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1221.50000;
  origin_y -446.000000;
  origin_z 323.750000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1159.37500;
  origin_y -566.750000;
  origin_z 288.875000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1200.62500 -391.875000 316.000000;
 }
}
block {
 camera 1.40625000 289.687500 0.00000000;
 time 44:24.25366211m;
 setangle 2.81250000 -67.5000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1170.87500;
  origin_y -305.875000;
  origin_z 348.500000;
  angles_1 2.81250000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1202.37500;
  origin_y -387.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1239.50000;
  origin_y -492.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1159.37500;
  origin_y -566.750000;
  origin_z 288.875000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 289.687500 0.00000000;
 time 44:24.30371094m;
 setangle 4.21875000 -67.5000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1175.00000;
  origin_y -295.250000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1206.50000;
  origin_y -376.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1257.50000;
  origin_y -539.125000;
  origin_z 316.375000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1159.37500;
  origin_y -566.750000;
  origin_z 288.875000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 289.687500 0.00000000;
 time 44:24.35375977m;
 setangle 4.21875000 -67.5000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1185.75000;
  origin_y -288.000000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1217.25000;
  origin_y -365.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1275.37500;
  origin_y -585.750000;
  origin_z 312.625000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1159.37500;
  origin_y -566.750000;
  origin_z 288.875000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 289.687500 0.00000000;
 time 44:24.40380859m;
 setangle 4.21875000 -67.5000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1201.12500;
  origin_y -288.000000;
  origin_z 347.750000;
  angles_1 4.21875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1230.37500;
  origin_y -354.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1293.37500;
  origin_y -632.250000;
  origin_z 309.000000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1159.37500;
  origin_y -566.750000;
  origin_z 288.875000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 291.093750 0.00000000;
 time 44:24.45385742m;
 setangle 2.81250000 -64.6875000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1214.75000;
  origin_y -288.000000;
  origin_z 341.500000;
  angles_1 2.81250000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1243.50000;
  origin_y -344.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1311.37500;
  origin_y -678.875000;
  origin_z 305.250000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1159.37500;
  origin_y -566.750000;
  origin_z 288.875000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 291.093750 0.00000000;
 time 44:24.50390625m;
 setangle 2.81250000 -56.2500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1221.62500;
  origin_y -288.000000;
  origin_z 339.250000;
  angles_1 2.81250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1256.50000;
  origin_y -335.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1329.37500;
  origin_y -725.500000;
  origin_z 301.625000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1159.37500;
  origin_y -566.750000;
  origin_z 288.875000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 291.093750 0.00000000;
 time 44:24.55419922m;
 setangle 2.81250000 -56.2500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1238.00000;
  origin_y -288.000000;
  origin_z 334.625000;
  angles_1 2.81250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1266.87500;
  origin_y -327.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1342.87500;
  origin_y -760.500000;
  origin_z 298.875000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1159.37500;
  origin_y -566.750000;
  origin_z 288.875000;
  angles_1 -9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1342.87500 -760.500000 298.875000;
 }
}
block {
 camera 2.81250000 291.093750 0.00000000;
 time 44:24.60424805m;
 setangle 2.81250000 -56.2500000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1249.00000;
  origin_y -288.000000;
  origin_z 331.000000;
  angles_1 2.81250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1273.00000;
  origin_y -323.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1342.87500;
  origin_y -760.500000;
  origin_z 298.875000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 302.343750 0.00000000;
 time 44:24.65429688m;
 setangle 1.40625000 -56.2500000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1255.62500;
  origin_y -288.000000;
  origin_z 327.750000;
  angles_1 1.40625000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1276.75000;
  origin_y -320.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1342.87500;
  origin_y -760.500000;
  origin_z 298.875000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 302.343750 0.00000000;
 time 44:24.70434570m;
 setangle 1.40625000 -56.2500000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1259.37500;
  origin_y -288.125000;
  origin_z 326.500000;
  angles_1 1.40625000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1278.87500;
  origin_y -318.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1342.87500;
  origin_y -760.500000;
  origin_z 298.875000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 302.343750 0.00000000;
 time 44:24.75439453m;
 setangle 1.40625000 -56.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1260.87500;
  origin_y -289.250000;
  origin_z 325.875000;
  angles_1 1.40625000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1279.37500;
  origin_y -318.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1342.87500;
  origin_y -760.500000;
  origin_z 298.875000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 302.343750 0.00000000;
 time 44:24.80444336m;
 setangle 0.00000000 -54.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1260.12500;
  origin_y -289.625000;
  origin_z 324.250000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1279.37500;
  origin_y -318.500000;
  origin_z 312.000000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1342.87500;
  origin_y -760.500000;
  origin_z 298.875000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 302.343750 0.00000000;
 time 44:24.85449219m;
 setangle 0.00000000 -54.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1260.12500;
  origin_y -289.625000;
  origin_z 324.250000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1279.37500;
  origin_y -318.500000;
  origin_z 312.000000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1342.87500;
  origin_y -760.500000;
  origin_z 298.875000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 302.343750 0.00000000;
 time 44:24.90454102m;
 setangle 0.00000000 -54.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1260.12500;
  origin_y -289.625000;
  origin_z 324.250000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1279.37500;
  origin_y -318.500000;
  origin_z 312.000000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1342.87500;
  origin_y -760.500000;
  origin_z 298.875000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 303.750000 0.00000000;
 time 44:24.95458984m;
 setangle 0.00000000 -54.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1260.12500;
  origin_y -289.625000;
  origin_z 323.375000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1279.37500;
  origin_y -318.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1342.87500;
  origin_y -760.500000;
  origin_z 298.875000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 303.750000 0.00000000;
 time 44:25.00463867m;
 setangle -1.40625000 -53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1259.00000;
  origin_y -289.625000;
  origin_z 322.750000;
  angles_1 -1.40625000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1279.37500;
  origin_y -318.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1342.87500;
  origin_y -760.500000;
  origin_z 298.875000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 303.750000 0.00000000;
 time 44:25.05493164m;
 setangle -1.40625000 -53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1259.00000;
  origin_y -289.625000;
  origin_z 322.750000;
  angles_1 -1.40625000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1279.37500;
  origin_y -318.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1342.87500;
  origin_y -760.500000;
  origin_z 298.875000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 130;
  soundnum 15; // items/itembk2.wav
  origin 1392.00000 240.000000 324.000000;
 }
}
block {
 camera 0.00000000 303.750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 73  : 80\n";
}
block {
 camera 0.00000000 303.750000 0.00000000;
 time 44:25.10498047m;
 setangle -1.40625000 -52.0312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1257.87500;
  origin_y -289.625000;
  origin_z 322.875000;
  angles_1 -1.40625000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1279.37500;
  origin_y -318.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 305.156250 0.00000000;
 time 44:25.15502930m;
 setangle -2.81250000 -52.0312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1257.87500;
  origin_y -289.625000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1279.37500;
  origin_y -318.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 306.562500 0.00000000;
 time 44:25.20507812m;
 setangle -4.21875000 -50.6250000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1261.75000;
  origin_y -295.875000;
  origin_z 321.375000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1284.37500;
  origin_y -324.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1319.87500;
  origin_y -370.375000;
  origin_z 333.625000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1284.37500 -324.875000 316.000000;
 }
}
block {
 camera 0.00000000 306.562500 0.00000000;
 time 44:25.25512695m;
 setangle -4.21875000 -50.6250000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1265.62500;
  origin_y -300.875000;
  origin_z 323.250000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1293.25000;
  origin_y -336.250000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1350.50000;
  origin_y -409.625000;
  origin_z 338.625000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 306.562500 0.00000000;
 time 44:25.30517578m;
 setangle -4.21875000 -50.6250000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1263.87500;
  origin_y -298.625000;
  origin_z 326.625000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1300.25000;
  origin_y -345.250000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1381.25000;
  origin_y -449.000000;
  origin_z 343.500000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 306.562500 0.00000000;
 time 44:25.35522461m;
 setangle -4.21875000 -50.6250000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1262.50000;
  origin_y -296.875000;
  origin_z 329.375000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1306.00000;
  origin_y -352.625000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1411.87500;
  origin_y -488.250000;
  origin_z 348.375000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 307.968750 0.00000000;
 time 44:25.40527344m;
 setangle -4.21875000 -50.6250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1261.37500;
  origin_y -295.375000;
  origin_z 331.500000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1310.50000;
  origin_y -358.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1442.50000;
  origin_y -527.500000;
  origin_z 353.250000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 307.968750 0.00000000;
 time 44:25.45532227m;
 setangle -2.81250000 -52.0312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1263.12500;
  origin_y -294.250000;
  origin_z 335.000000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1314.12500;
  origin_y -363.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1473.12500;
  origin_y -566.750000;
  origin_z 358.250000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 307.968750 0.00000000;
 time 44:25.50537109m;
 setangle 0.00000000 -66.0937500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1286.75000;
  origin_y -293.500000;
  origin_z 339.125000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1317.12500;
  origin_y -366.750000;
  origin_z 312.000000;
  angles_2 -66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1503.87500;
  origin_y -606.125000;
  origin_z 363.125000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 307.968750 0.00000000;
 time 44:25.55541992m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1311.75000;
  origin_y -292.875000;
  origin_z 346.125000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1319.37500;
  origin_y -369.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1534.50000;
  origin_y -645.375000;
  origin_z 368.000000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 306.562500 0.00000000;
 time 44:25.60571289m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1313.12500;
  origin_y -292.125000;
  origin_z 347.375000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1321.00000;
  origin_y -371.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1565.12500;
  origin_y -684.625000;
  origin_z 372.875000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 306.562500 0.00000000;
 time 44:25.65576172m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1314.75000;
  origin_y -299.250000;
  origin_z 348.250000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1322.87500;
  origin_y -381.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1595.75000;
  origin_y -724.000000;
  origin_z 377.875000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 44:25.70581055m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1316.50000;
  origin_y -309.500000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1325.12500;
  origin_y -396.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1626.50000;
  origin_y -763.250000;
  origin_z 382.750000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 44:25.75585938m;
 setangle 4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1322.87500;
  origin_y -325.125000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1327.12500;
  origin_y -412.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1657.12500;
  origin_y -802.500000;
  origin_z 387.625000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 44:25.80590820m;
 setangle 4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1324.50000;
  origin_y -341.125000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1328.87500;
  origin_y -428.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1687.75000;
  origin_y -841.750000;
  origin_z 392.500000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 272.812500 0.00000000;
 time 44:25.85595703m;
 setangle 4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1326.12500;
  origin_y -357.000000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1330.37500;
  origin_y -431.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1718.37500;
  origin_y -881.125000;
  origin_z 397.500000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 272.812500 0.00000000;
 time 44:25.90600586m;
 setangle 4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1326.50000;
  origin_y -352.500000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1330.75000;
  origin_y -431.875000;
  origin_z 323.500000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1741.75000;
  origin_y -910.875000;
  origin_z 401.250000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1330.37500 -431.875000 316.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1741.75000 -910.875000 401.250000;
 }
}
block {
 camera 2.81250000 272.812500 0.00000000;
 time 44:25.95605469m;
 setangle 4.21875000 -84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1324.87500;
  origin_y -346.000000;
  origin_z 373.625000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1331.25000;
  origin_y -431.875000;
  origin_z 333.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1741.75000;
  origin_y -910.875000;
  origin_z 401.250000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 272.812500 0.00000000;
 time 44:26.00610352m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1323.37500;
  origin_y -346.250000;
  origin_z 381.125000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1332.00000;
  origin_y -431.875000;
  origin_z 340.500000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1741.75000;
  origin_y -910.875000;
  origin_z 401.250000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 272.812500 0.00000000;
 time 44:26.05615234m;
 setangle 4.21875000 -81.5625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1322.00000;
  origin_y -346.375000;
  origin_z 386.625000;
  angles_1 4.21875000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1332.75000;
  origin_y -433.375000;
  origin_z 346.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1741.75000;
  origin_y -910.875000;
  origin_z 401.250000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 44:26.10644531m;
 setangle 2.81250000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1325.00000;
  origin_y -347.375000;
  origin_z 388.000000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1333.62500;
  origin_y -434.750000;
  origin_z 349.500000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1741.75000;
  origin_y -910.875000;
  origin_z 401.250000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 44:26.15649414m;
 setangle 2.81250000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1325.75000;
  origin_y -348.875000;
  origin_z 389.500000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1334.37500;
  origin_y -436.125000;
  origin_z 351.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1741.75000;
  origin_y -910.875000;
  origin_z 401.250000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 277.031250 0.00000000;
 time 44:26.20654297m;
 setangle 2.81250000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1326.62500;
  origin_y -350.250000;
  origin_z 388.875000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1335.25000;
  origin_y -437.625000;
  origin_z 350.500000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1741.75000;
  origin_y -910.875000;
  origin_z 401.250000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 1105.25000 -1037.37500 452.000000;
 }
}
block {
 camera 1.40625000 275.625000 0.00000000;
 time 44:26.25659180m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1327.50000;
  origin_y -351.875000;
  origin_z 388.500000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1336.00000;
  origin_y -439.000000;
  origin_z 347.875000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1741.75000;
  origin_y -910.875000;
  origin_z 401.250000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 275.625000 0.00000000;
 time 44:26.30664062m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1328.25000;
  origin_y -353.250000;
  origin_z 384.000000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1336.87500;
  origin_y -440.500000;
  origin_z 343.375000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1741.75000;
  origin_y -910.875000;
  origin_z 401.250000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 275.625000 0.00000000;
 time 44:26.35668945m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1329.12500;
  origin_y -354.750000;
  origin_z 377.500000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1337.75000;
  origin_y -441.875000;
  origin_z 340.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1741.75000;
  origin_y -910.875000;
  origin_z 401.250000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 44:26.40673828m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1330.25000;
  origin_y -363.250000;
  origin_z 378.625000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1338.75000;
  origin_y -450.375000;
  origin_z 351.500000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1741.75000;
  origin_y -910.875000;
  origin_z 401.250000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1337.75000 -441.875000 344.000000;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 44:26.45678711m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -10.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1331.37500;
  origin_y -371.875000;
  origin_z 401.625000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1339.87500;
  origin_y -455.875000;
  origin_z 361.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 44:26.50683594m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1332.62500;
  origin_y -370.125000;
  origin_z 409.125000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1341.12500;
  origin_y -455.875000;
  origin_z 368.500000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1286.37500 -966.125000 416.000000;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 44:26.55688477m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1334.00000;
  origin_y -370.125000;
  origin_z 414.625000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1342.50000;
  origin_y -455.875000;
  origin_z 374.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 73  : 80\n";
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 44:26.60693359m;
 setangle 4.21875000 -84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1337.62500;
  origin_y -370.000000;
  origin_z 418.125000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1344.00000;
  origin_y -457.250000;
  origin_z 377.500000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 44:26.65722656m;
 setangle 4.21875000 -84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1339.00000;
  origin_y -371.375000;
  origin_z 419.625000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1345.50000;
  origin_y -458.750000;
  origin_z 379.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 44:26.70727539m;
 setangle 4.21875000 -84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1340.50000;
  origin_y -372.750000;
  origin_z 419.125000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1347.00000;
  origin_y -460.125000;
  origin_z 378.500000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 274.218750 0.00000000;
 time 44:26.75732422m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1339.87500;
  origin_y -374.375000;
  origin_z 416.500000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1348.50000;
  origin_y -461.500000;
  origin_z 375.875000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1432.12500 -908.875000 416.000000;
 }
}
block {
 camera 2.81250000 274.218750 0.00000000;
 time 44:26.80737305m;
 setangle 5.62500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1341.37500;
  origin_y -376.000000;
  origin_z 414.125000;
  angles_1 5.62500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1350.00000;
  origin_y -462.875000;
  origin_z 372.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 926.375000 -952.375000 444.000000;
 }
}
block {
 camera 2.81250000 274.218750 0.00000000;
 time 44:26.85742188m;
 setangle 5.62500000 -84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1344.87500;
  origin_y -384.500000;
  origin_z 412.750000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1351.25000;
  origin_y -471.625000;
  origin_z 383.500000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1350.00000 -462.875000 376.000000;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 44:26.90747070m;
 setangle 5.62500000 -84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -10.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1346.25000;
  origin_y -393.250000;
  origin_z 435.750000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1352.62500;
  origin_y -479.875000;
  origin_z 393.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 274.218750 0.00000000;
 time 44:26.95751953m;
 setangle 5.62500000 -84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1347.62500;
  origin_y -394.250000;
  origin_z 443.250000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1354.12500;
  origin_y -479.875000;
  origin_z 400.500000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 274.218750 0.00000000;
 time 44:27.00756836m;
 setangle 5.62500000 -84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1349.25000;
  origin_y -394.250000;
  origin_z 448.750000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1355.62500;
  origin_y -481.250000;
  origin_z 406.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 274.218750 0.00000000;
 time 44:27.05761719m;
 setangle 7.03125000 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1352.87500;
  origin_y -395.750000;
  origin_z 454.375000;
  angles_1 7.03125000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1357.12500;
  origin_y -482.750000;
  origin_z 409.500000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 274.218750 0.00000000;
 time 44:27.10766602m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1360.87500;
  origin_y -397.625000;
  origin_z 458.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1358.75000;
  origin_y -484.250000;
  origin_z 411.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 274.218750 0.00000000;
 time 44:27.15795898m;
 setangle 8.43750000 -91.4062500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1364.50000;
  origin_y -399.250000;
  origin_z 457.500000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1360.25000;
  origin_y -485.875000;
  origin_z 410.500000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 44:27.20800781m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1363.87500;
  origin_y -400.750000;
  origin_z 455.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1361.75000;
  origin_y -487.375000;
  origin_z 407.875000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 267.187500 0.00000000;
 time 44:27.25805664m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1365.50000;
  origin_y -402.750000;
  origin_z 452.500000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1363.37500;
  origin_y -489.000000;
  origin_z 403.375000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 267.187500 0.00000000;
 time 44:27.30810547m;
 setangle 11.2500000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1370.12500;
  origin_y -406.000000;
  origin_z 448.125000;
  angles_1 11.2500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1363.87500;
  origin_y -491.625000;
  origin_z 400.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 44:27.35815430m;
 setangle 12.6562500 -95.6250000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1368.62500;
  origin_y -413.875000;
  origin_z 451.375000;
  angles_1 12.6562500;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1358.12500;
  origin_y -498.625000;
  origin_z 400.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 1358.12500 -498.625000 404.000000;
 }
}
block {
 camera 9.84375000 265.781250 0.00000000;
 time 44:27.40820312m;
 setangle 14.0625000 -95.6250000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1363.00000;
  origin_y -428.000000;
  origin_z 453.500000;
  angles_1 14.0625000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1352.62500;
  origin_y -512.125000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -95.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 262.968750 0.00000000;
 time 44:27.45825195m;
 setangle 14.0625000 -94.2187500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1356.00000;
  origin_y -443.375000;
  origin_z 453.500000;
  angles_1 14.0625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1347.75000;
  origin_y -527.750000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -94.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1633.37500;
  origin_y -900.250000;
  origin_z 456.000000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 262.968750 0.00000000;
 time 44:27.50830078m;
 setangle 15.4687500 -102.656250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1362.00000;
  origin_y -461.500000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1341.50000;
  origin_y -543.250000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -102.656250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1683.37500;
  origin_y -896.500000;
  origin_z 456.000000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 264.375000 0.00000000;
 time 44:27.55834961m;
 setangle 16.8750000 -120.937500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1373.75000;
  origin_y -487.125000;
  origin_z 457.625000;
  angles_1 16.8750000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1329.12500;
  origin_y -557.750000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1733.25000;
  origin_y -892.875000;
  origin_z 456.000000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 255.937500 0.00000000;
 time 44:27.60839844m;
 setangle 16.8750000 -120.937500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1363.37500;
  origin_y -499.625000;
  origin_z 457.625000;
  angles_1 16.8750000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1318.62500;
  origin_y -570.125000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1743.87500;
  origin_y -892.125000;
  origin_z 456.000000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 3;
  origin 1743.87500 -892.125000 456.000000;
 }
}
block {
 camera 14.0625000 255.937500 0.00000000;
 time 44:27.65844727m;
 setangle 18.2812500 -120.937500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1353.00000;
  origin_y -512.750000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1308.62500;
  origin_y -582.750000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1743.87500;
  origin_y -892.125000;
  origin_z 456.000000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 237.656250 0.00000000;
 time 44:27.70874023m;
 setangle 18.2812500 -120.937500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1339.25000;
  origin_y -522.625000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1294.87500;
  origin_y -592.625000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1743.87500;
  origin_y -892.125000;
  origin_z 456.000000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 237.656250 0.00000000;
 time 44:27.75878906m;
 setangle 19.6875000 -120.937500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1324.37500;
  origin_y -531.000000;
  origin_z 461.625000;
  angles_1 19.6875000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1280.50000;
  origin_y -600.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1743.87500;
  origin_y -892.125000;
  origin_z 456.000000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 237.656250 0.00000000;
 time 44:27.80883789m;
 setangle 19.6875000 -119.531250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1308.00000;
  origin_y -536.500000;
  origin_z 461.625000;
  angles_1 19.6875000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1265.87500;
  origin_y -607.000000;
  origin_z 398.000000;
  angles_1 -5.62500000;
  angles_2 -119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1743.87500;
  origin_y -892.125000;
  origin_z 456.000000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 237.656250 0.00000000;
 time 44:27.85888672m;
 setangle 22.5000000 -116.718750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1289.00000;
  origin_y -542.625000;
  origin_z 461.625000;
  angles_1 22.5000000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1251.12500;
  origin_y -613.625000;
  origin_z 394.000000;
  angles_1 -5.62500000;
  angles_2 -116.718750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1743.87500;
  origin_y -892.125000;
  origin_z 456.000000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 239.062500 0.00000000;
 time 44:27.90893555m;
 setangle 22.5000000 -113.906250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1270.87500;
  origin_y -547.500000;
  origin_z 455.625000;
  angles_1 22.5000000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1236.50000;
  origin_y -620.250000;
  origin_z 387.875000;
  angles_1 -5.62500000;
  angles_2 -113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1743.87500;
  origin_y -892.125000;
  origin_z 456.000000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 241.875000 0.00000000;
 time 44:27.95898438m;
 setangle 23.9062500 -109.687500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1250.37500;
  origin_y -552.625000;
  origin_z 449.500000;
  angles_1 23.9062500;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1221.75000;
  origin_y -626.875000;
  origin_z 379.875000;
  angles_1 -7.03125000;
  angles_2 -109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1743.87500;
  origin_y -892.125000;
  origin_z 456.000000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 241.875000 0.00000000;
 time 44:28.00903320m;
 setangle 28.1250000 -95.6250000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1216.50000;
  origin_y -557.500000;
  origin_z 445.250000;
  angles_1 28.1250000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1207.12500;
  origin_y -633.500000;
  origin_z 369.875000;
  angles_1 -8.43750000;
  angles_2 -95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1743.87500;
  origin_y -892.125000;
  origin_z 456.000000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 248.906250 0.00000000;
 time 44:28.05908203m;
 setangle 30.9375000 -75.9375000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -14.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1182.62500;
  origin_y -572.125000;
  origin_z 436.875000;
  angles_1 30.9375000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1198.87500;
  origin_y -644.750000;
  origin_z 357.875000;
  angles_1 -9.84375000;
  angles_2 -75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1743.87500;
  origin_y -892.125000;
  origin_z 456.000000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 248.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 80\n";
}
block {
 camera 26.7187500 262.968750 0.00000000;
 time 44:28.10913086m;
 setangle 26.7187500 -47.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -15.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1148.00000;
  origin_y -598.250000;
  origin_z 417.250000;
  angles_1 26.7187500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1198.75000;
  origin_y -657.000000;
  origin_z 343.750000;
  angles_1 -8.43750000;
  angles_2 -47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1743.87500;
  origin_y -892.125000;
  origin_z 456.000000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 29.5312500 282.656250 0.00000000;
 time 44:28.15917969m;
 setangle 18.2812500 7.03125000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -7.00000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1121.75000;
  origin_y -675.250000;
  origin_z 389.375000;
  angles_1 18.2812500;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1203.75000;
  origin_y -663.125000;
  origin_z 327.750000;
  angles_1 -5.62500000;
  angles_2 7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 29.5312500 282.656250 0.00000000;
 time 44:28.20922852m;
 setangle 11.2500000 21.0937500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -7.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1129.37500;
  origin_y -702.125000;
  origin_z 361.000000;
  angles_1 11.2500000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1208.75000;
  origin_y -669.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 1208.75000 -669.250000 316.000000;
 }
}
block {
 camera 16.8750000 5.62500000 0.00000000;
 time 44:28.25952148m;
 setangle 11.2500000 21.0937500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1140.75000;
  origin_y -704.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1220.12500;
  origin_y -671.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 5.62500000 0.00000000;
 time 44:28.30957031m;
 setangle 11.2500000 21.0937500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1157.37500;
  origin_y -702.375000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1236.62500;
  origin_y -669.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 19.6875000 0.00000000;
 time 44:28.35961914m;
 setangle 11.2500000 21.0937500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1174.25000;
  origin_y -702.375000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1253.50000;
  origin_y -669.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 19.6875000 0.00000000;
 time 44:28.40966797m;
 setangle 11.2500000 21.0937500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1190.75000;
  origin_y -703.375000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1270.12500;
  origin_y -670.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 19.6875000 0.00000000;
 time 44:28.45971680m;
 setangle 11.2500000 14.0625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1202.75000;
  origin_y -701.875000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1285.62500;
  origin_y -679.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 19.6875000 0.00000000;
 time 44:28.50976562m;
 setangle 8.43750000 1.40625000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1211.75000;
  origin_y -698.125000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1298.37500;
  origin_y -693.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 12.6562500 0.00000000;
 time 44:28.55981445m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1222.00000;
  origin_y -709.750000;
  origin_z 357.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1308.62500;
  origin_y -709.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 44:28.60986328m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1224.12500;
  origin_y -727.750000;
  origin_z 357.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1310.87500;
  origin_y -727.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 44:28.65991211m;
 setangle 7.03125000 0.00000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1217.50000;
  origin_y -742.250000;
  origin_z 354.875000;
  angles_1 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1304.50000;
  origin_y -742.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 3;
  origin 1432.12500 -908.875000 416.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 44:28.70996094m;
 setangle 4.21875000 2.81250000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1204.25000;
  origin_y -759.875000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1291.50000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 44:28.76025391m;
 setangle 2.81250000 4.21875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1196.25000;
  origin_y -759.875000;
  origin_z 345.125000;
  angles_1 2.81250000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1275.50000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 1.40625000 0.00000000;
 time 44:28.81030273m;
 setangle 1.40625000 4.21875000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1178.87500;
  origin_y -756.500000;
  origin_z 343.125000;
  angles_1 1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1258.12500;
  origin_y -748.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 1.40625000 0.00000000;
 time 44:28.86035156m;
 setangle 1.40625000 2.81250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1153.87500;
  origin_y -750.500000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1241.50000;
  origin_y -744.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 65; // items/health1.wav
  origin 1241.50000 -744.000000 316.000000;
 }
}
block {
 camera 1.40625000 2.81250000 0.00000000;
 time 44:28.91040039m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1140.37500;
  origin_y -742.500000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1228.25000;
  origin_y -740.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 1.40625000 0.00000000;
 time 44:28.96044922m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1129.62500;
  origin_y -737.375000;
  origin_z 342.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1217.62500;
  origin_y -737.375000;
  origin_z 312.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 1.40625000 0.00000000;
 time 44:29.01049805m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1129.25000;
  origin_y -735.000000;
  origin_z 342.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1217.25000;
  origin_y -735.000000;
  origin_z 312.000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:29.06054688m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1137.00000;
  origin_y -733.625000;
  origin_z 342.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1225.00000;
  origin_y -733.625000;
  origin_z 312.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:29.11059570m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1151.25000;
  origin_y -732.625000;
  origin_z 339.750000;
  angles_1 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1239.25000;
  origin_y -732.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:29.16064453m;
 setangle -1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1167.87500;
  origin_y -727.125000;
  origin_z 337.625000;
  angles_1 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1255.75000;
  origin_y -727.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:29.21069336m;
 setangle -1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1183.50000;
  origin_y -720.750000;
  origin_z 337.625000;
  angles_1 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1271.37500;
  origin_y -720.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1329.37500;
  origin_y -720.750000;
  origin_z 330.875000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1271.37500 -720.750000 316.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:29.26074219m;
 setangle -1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1199.50000;
  origin_y -715.625000;
  origin_z 337.625000;
  angles_1 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1287.37500;
  origin_y -715.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1379.37500;
  origin_y -720.750000;
  origin_z 333.250000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:29.31103516m;
 setangle -1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1215.62500;
  origin_y -711.500000;
  origin_z 337.625000;
  angles_1 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1303.50000;
  origin_y -711.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1429.50000;
  origin_y -720.750000;
  origin_z 335.750000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:29.36108398m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1231.50000;
  origin_y -710.250000;
  origin_z 339.750000;
  angles_1 0.00000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1319.37500;
  origin_y -708.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1479.50000;
  origin_y -720.750000;
  origin_z 338.250000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:29.41113281m;
 setangle 0.00000000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1247.62500;
  origin_y -713.750000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1335.25000;
  origin_y -705.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1529.50000;
  origin_y -720.750000;
  origin_z 340.625000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:29.46118164m;
 setangle 2.81250000 8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1265.25000;
  origin_y -712.875000;
  origin_z 348.500000;
  angles_1 2.81250000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1351.75000;
  origin_y -697.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1579.50000;
  origin_y -720.750000;
  origin_z 343.125000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:29.51123047m;
 setangle 15.4687500 25.3125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1291.87500;
  origin_y -724.750000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1367.12500;
  origin_y -686.875000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 25.3125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1629.50000;
  origin_y -720.750000;
  origin_z 345.500000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:29.56127930m;
 setangle 23.9062500 35.1562500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1316.50000;
  origin_y -720.625000;
  origin_z 379.625000;
  angles_1 23.9062500;
  angles_2 35.1562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1380.50000;
  origin_y -673.250000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 35.1562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1679.50000;
  origin_y -720.750000;
  origin_z 348.000000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 1.40625000 7.03125000 0.00000000;
 time 44:29.61132812m;
 setangle 29.5312500 36.5625000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1332.25000;
  origin_y -705.500000;
  origin_z 387.250000;
  angles_1 29.5312500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1391.75000;
  origin_y -659.125000;
  origin_z 312.000000;
  angles_1 -9.84375000;
  angles_2 36.5625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1729.50000;
  origin_y -720.750000;
  origin_z 350.500000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 33.7500000 0.00000000;
 time 44:29.66137695m;
 setangle 29.5312500 36.5625000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1341.75000;
  origin_y -691.000000;
  origin_z 387.250000;
  angles_1 29.5312500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1401.37500;
  origin_y -644.625000;
  origin_z 312.000000;
  angles_1 -9.84375000;
  angles_2 36.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1743.87500;
  origin_y -720.750000;
  origin_z 351.125000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 3;
  origin 1743.87500 -720.750000 351.125000;
 }
}
block {
 camera 22.5000000 33.7500000 0.00000000;
 time 44:29.71142578m;
 setangle 29.5312500 36.5625000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1348.75000;
  origin_y -676.125000;
  origin_z 387.250000;
  angles_1 29.5312500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1408.25000;
  origin_y -629.625000;
  origin_z 312.000000;
  angles_1 -9.84375000;
  angles_2 36.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1743.87500;
  origin_y -720.750000;
  origin_z 351.125000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 35.1562500 0.00000000;
 time 44:29.76147461m;
 setangle 29.5312500 36.5625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1358.62500;
  origin_y -662.625000;
  origin_z 387.250000;
  angles_1 29.5312500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1418.12500;
  origin_y -616.250000;
  origin_z 312.000000;
  angles_1 -9.84375000;
  angles_2 36.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1743.87500;
  origin_y -720.750000;
  origin_z 351.125000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 35.1562500 0.00000000;
 time 44:29.81176758m;
 setangle 28.1250000 29.5312500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1364.25000;
  origin_y -644.000000;
  origin_z 385.375000;
  angles_1 28.1250000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1429.87500;
  origin_y -604.625000;
  origin_z 310.000000;
  angles_1 -8.43750000;
  angles_2 29.5312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1743.87500;
  origin_y -720.750000;
  origin_z 351.125000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 35.1562500 0.00000000;
 time 44:29.86181641m;
 setangle 22.5000000 -1.40625000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1362.12500;
  origin_y -592.000000;
  origin_z 373.625000;
  angles_1 22.5000000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1442.50000;
  origin_y -594.000000;
  origin_z 306.000000;
  angles_1 -5.62500000;
  angles_2 -1.40625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1743.87500;
  origin_y -720.750000;
  origin_z 351.125000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 26.7187500 28.1250000 0.00000000;
 time 44:29.91186523m;
 setangle 21.0937500 -8.43750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 11.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1389.62500;
  origin_y -573.250000;
  origin_z 320.875000;
  angles_1 21.0937500;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1456.37500;
  origin_y -584.875000;
  origin_z 299.875000;
  angles_1 -5.62500000;
  angles_2 -8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1743.87500;
  origin_y -720.750000;
  origin_z 351.125000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 26.7187500 28.1250000 0.00000000;
 time 44:29.96191406m;
 setangle 21.0937500 -8.43750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 11.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1391.62500;
  origin_y -562.125000;
  origin_z 356.375000;
  angles_1 21.0937500;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1470.25000;
  origin_y -575.750000;
  origin_z 291.875000;
  angles_1 -5.62500000;
  angles_2 -8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1743.87500;
  origin_y -720.750000;
  origin_z 351.125000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 357.187500 0.00000000;
 time 44:30.01196289m;
 setangle 16.8750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 11.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1402.37500;
  origin_y -550.500000;
  origin_z 341.500000;
  angles_1 16.8750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1484.37500;
  origin_y -566.875000;
  origin_z 281.875000;
  angles_1 -5.62500000;
  angles_2 -9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1743.87500;
  origin_y -720.750000;
  origin_z 351.125000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 357.187500 0.00000000;
 time 44:30.06201172m;
 setangle 16.8750000 -11.2500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1417.12500;
  origin_y -540.000000;
  origin_z 329.500000;
  angles_1 16.8750000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1498.62500;
  origin_y -558.375000;
  origin_z 269.875000;
  angles_1 -5.62500000;
  angles_2 -11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1743.87500;
  origin_y -720.750000;
  origin_z 351.125000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 19.6875000 350.156250 0.00000000;
 time 44:30.11206055m;
 setangle 14.0625000 -11.2500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1430.25000;
  origin_y -531.250000;
  origin_z 311.250000;
  angles_1 14.0625000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1513.00000;
  origin_y -549.875000;
  origin_z 255.750000;
  angles_1 -4.21875000;
  angles_2 -11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1743.87500;
  origin_y -720.750000;
  origin_z 351.125000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 347.343750 0.00000000;
 time 44:30.16210938m;
 setangle 11.2500000 -9.84375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1443.12500;
  origin_y -524.500000;
  origin_z 291.000000;
  angles_1 11.2500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1519.87500;
  origin_y -541.250000;
  origin_z 239.750000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1743.87500;
  origin_y -720.750000;
  origin_z 351.125000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 347.343750 0.00000000;
 time 44:30.21215820m;
 setangle 11.2500000 -9.84375000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 2.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1440.62500;
  origin_y -522.375000;
  origin_z 273.000000;
  angles_1 11.2500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1519.87500;
  origin_y -539.125000;
  origin_z 221.750000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 347.343750 0.00000000;
 time 44:30.26220703m;
 setangle 7.03125000 -2.81250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 0.00000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1435.25000;
  origin_y -532.750000;
  origin_z 246.625000;
  angles_1 7.03125000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1522.00000;
  origin_y -539.125000;
  origin_z 201.625000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 348.750000 0.00000000;
 time 44:30.31225586m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 0.00000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1436.12500;
  origin_y -539.125000;
  origin_z 211.625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1524.12500;
  origin_y -539.125000;
  origin_z 179.625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 355.781250 0.00000000;
 time 44:30.36254883m;
 setangle -2.81250000 1.40625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 0.00000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1438.62500;
  origin_y -543.500000;
  origin_z 181.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1526.25000;
  origin_y -539.125000;
  origin_z 174.000000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 55; // player/h2ojump.wav
  origin 1526.25000 -539.125000 178.000000;
 }
}
block {
 camera 5.62500000 355.781250 0.00000000;
 time 44:30.41259766m;
 setangle -4.21875000 1.40625000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1448.00000;
  origin_y -543.125000;
  origin_z 195.375000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1535.12500;
  origin_y -538.750000;
  origin_z 174.000000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 1526.25000 -539.125000 178.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:30.46264648m;
 setangle -5.62500000 1.40625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1462.87500;
  origin_y -542.375000;
  origin_z 193.250000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1549.50000;
  origin_y -538.125000;
  origin_z 176.000000;
  angles_1 1.40625000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 0.00000000 0.00000000;
 time 44:30.51269531m;
 setangle -5.62500000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1478.25000;
  origin_y -541.625000;
  origin_z 195.250000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1563.12500;
  origin_y -537.375000;
  origin_z 177.875000;
  angles_1 1.40625000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 355.781250 0.00000000 0.00000000;
 time 44:30.56274414m;
 setangle -5.62500000 1.40625000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -5.00000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1489.12500;
  origin_y -546.125000;
  origin_z 203.250000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1572.25000;
  origin_y -541.625000;
  origin_z 185.875000;
  angles_1 1.40625000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 355.781250 0.00000000 0.00000000;
 time 44:30.61279297m;
 setangle -5.62500000 1.40625000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -10.0000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1498.50000;
  origin_y -554.250000;
  origin_z 211.500000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1581.50000;
  origin_y -549.750000;
  origin_z 194.125000;
  angles_1 1.40625000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 355.781250 0.00000000 0.00000000;
 time 44:30.66284180m;
 setangle -5.62500000 1.40625000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -12.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1506.62500;
  origin_y -564.250000;
  origin_z 219.875000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1590.37500;
  origin_y -559.500000;
  origin_z 201.875000;
  angles_1 1.40625000;
  angles_2 1.40625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 355.781250 0.00000000 0.00000000;
 time 44:30.71289062m;
 setangle -5.62500000 1.40625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1518.12500;
  origin_y -571.250000;
  origin_z 227.250000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1600.37500;
  origin_y -566.750000;
  origin_z 210.750000;
  angles_1 1.40625000;
  angles_2 1.40625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 355.781250 0.00000000 0.00000000;
 time 44:30.76293945m;
 setangle -4.21875000 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1529.00000;
  origin_y -576.375000;
  origin_z 239.250000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1612.00000;
  origin_y -572.125000;
  origin_z 221.000000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 1600.37500 -566.750000 214.750000;
 }
}
block {
 camera 355.781250 0.00000000 0.00000000;
 time 44:30.81298828m;
 setangle -1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1540.25000;
  origin_y -578.375000;
  origin_z 254.750000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1624.12500;
  origin_y -576.125000;
  origin_z 231.625000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 355.781250 0.00000000 0.00000000;
 time 44:30.86328125m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1552.87500;
  origin_y -579.500000;
  origin_z 237.500000;
  angles_1 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1636.37500;
  origin_y -579.500000;
  origin_z 242.500000;
  angles_1 0.00000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 0.00000000 0.00000000;
 time 44:30.91333008m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1586.00000;
  origin_y -582.125000;
  origin_z 273.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1648.62500;
  origin_y -582.125000;
  origin_z 253.250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:30.96337891m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1586.00000;
  origin_y -582.375000;
  origin_z 288.875000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1661.00000;
  origin_y -584.375000;
  origin_z 264.125000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:31.01342773m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1589.00000;
  origin_y -584.125000;
  origin_z 302.875000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1673.25000;
  origin_y -586.250000;
  origin_z 275.000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:31.06347656m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1601.25000;
  origin_y -585.875000;
  origin_z 313.625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1685.50000;
  origin_y -588.000000;
  origin_z 285.875000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:31.11352539m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1613.50000;
  origin_y -587.375000;
  origin_z 324.500000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1701.50000;
  origin_y -589.500000;
  origin_z 292.500000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:31.16357422m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1629.62500;
  origin_y -591.000000;
  origin_z 333.500000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1717.50000;
  origin_y -591.000000;
  origin_z 297.250000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:31.21362305m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1645.62500;
  origin_y -594.750000;
  origin_z 336.125000;
  angles_1 1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1733.50000;
  origin_y -592.625000;
  origin_z 299.875000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:31.26367188m;
 setangle 2.81250000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1661.87500;
  origin_y -598.375000;
  origin_z 339.000000;
  angles_1 2.81250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1749.50000;
  origin_y -594.125000;
  origin_z 300.500000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:31.31372070m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1677.62500;
  origin_y -595.625000;
  origin_z 335.500000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1765.50000;
  origin_y -595.625000;
  origin_z 299.125000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 0.00000000 0.00000000;
 time 44:31.36376953m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1693.62500;
  origin_y -597.125000;
  origin_z 332.125000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1781.50000;
  origin_y -597.125000;
  origin_z 295.750000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:31.41406250m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  vel_z -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1709.62500;
  origin_y -598.625000;
  origin_z 326.750000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1797.50000;
  origin_y -598.625000;
  origin_z 290.500000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:31.46411133m;
 setangle 7.03125000 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1726.62500;
  origin_y -606.625000;
  origin_z 328.000000;
  angles_1 7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1813.50000;
  origin_y -599.875000;
  origin_z 283.125000;
  angles_1 -1.40625000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 44:31.51416016m;
 setangle 7.03125000 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_z -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1742.62500;
  origin_y -606.250000;
  origin_z 318.625000;
  angles_1 7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1829.50000;
  origin_y -599.875000;
  origin_z 280.000000;
  angles_1 -1.40625000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 1.40625000 0.00000000;
 time 44:31.56420898m;
 setangle 11.2500000 8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1761.00000;
  origin_y -614.000000;
  origin_z 329.250000;
  angles_1 11.2500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 11;
  origin 1843.87500 -599.375000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 5.62500000 1.40625000 0.00000000;
 time 44:31.61425781m;
 setangle 14.0625000 15.4687500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 751.375000;
  origin_y 338.250000;
  origin_z 374.875000;
  angles_1 14.0625000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 805.500000;
  origin_y 354.625000;
  origin_z 336.875000;
  angles_1 -4.21875000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 7.03125000 0.00000000;
 time 44:31.66430664m;
 setangle 0.00000000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 796.750000;
  origin_y 428.250000;
  origin_z 367.125000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 805.375000;
  origin_y 340.750000;
  origin_z 332.875000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 7.03125000 0.00000000;
 time 44:31.71435547m;
 setangle 0.00000000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -17.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 796.625000;
  origin_y 414.375000;
  origin_z 361.125000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 805.250000;
  origin_y 326.875000;
  origin_z 326.875000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 26; // misc/r_tele1.wav
  origin 1843.87500 -599.375000 280.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 28; // misc/r_tele3.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 0.00000000 275.625000 0.00000000;
 time 44:31.76440430m;
 setangle 0.00000000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -17.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 796.500000;
  origin_y 400.500000;
  origin_z 353.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 805.125000;
  origin_y 313.000000;
  origin_z 324.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 275.625000 0.00000000;
 time 44:31.81445312m;
 setangle 1.40625000 -75.9375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 782.875000;
  origin_y 382.125000;
  origin_z 358.250000;
  angles_1 1.40625000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 802.125000;
  origin_y 296.375000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 275.625000 0.00000000;
 time 44:31.86450195m;
 setangle 1.40625000 -74.5312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 777.625000;
  origin_y 365.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 799.000000;
  origin_y 279.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 282.656250 0.00000000;
 time 44:31.91455078m;
 setangle 2.81250000 -66.0937500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 762.125000;
  origin_y 345.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 795.750000;
  origin_y 264.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -66.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 284.062500 0.00000000;
 time 44:31.96484375m;
 setangle 4.21875000 -61.8750000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 752.875000;
  origin_y 326.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 792.250000;
  origin_y 248.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 284.062500 0.00000000;
 time 44:32.01489258m;
 setangle 4.21875000 -59.0625000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 745.750000;
  origin_y 308.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 788.875000;
  origin_y 232.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 292.500000 0.00000000;
 time 44:32.06494141m;
 setangle 5.62500000 -56.2500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 746.000000;
  origin_y 283.625000;
  origin_z 358.250000;
  angles_1 5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 789.875000;
  origin_y 214.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 299.531250 0.00000000;
 time 44:32.11499023m;
 setangle 5.62500000 -53.4375000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 748.000000;
  origin_y 260.375000;
  origin_z 356.375000;
  angles_1 5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 792.750000;
  origin_y 196.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -53.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 302.343750 0.00000000;
 time 44:32.16503906m;
 setangle 8.43750000 -45.0000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 750.750000;
  origin_y 227.000000;
  origin_z 355.000000;
  angles_1 8.43750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 798.250000;
  origin_y 179.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 302.343750 0.00000000;
 time 44:32.21508789m;
 setangle 8.43750000 -42.1875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 752.250000;
  origin_y 213.750000;
  origin_z 358.000000;
  angles_1 8.43750000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 805.000000;
  origin_y 163.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -42.1875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 149;
  soundnum 15; // items/itembk2.wav
  origin 1056.00000 -1184.00000 444.000000;
 }
}
block {
 camera 4.21875000 305.156250 0.00000000;
 time 44:32.26513672m;
 setangle 8.43750000 -40.7812500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 753.375000;
  origin_y 202.250000;
  origin_z 361.750000;
  angles_1 8.43750000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 812.875000;
  origin_y 148.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 316.406250 0.00000000;
 time 44:32.31518555m;
 setangle 8.43750000 -37.9687500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 754.875000;
  origin_y 189.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 821.875000;
  origin_y 134.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 243.750000 -167.375000 326.000000;
 }
}
block {
 camera 7.03125000 316.406250 0.00000000;
 time 44:32.36523438m;
 setangle 9.84375000 -35.1562500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 762.500000;
  origin_y 172.000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 831.875000;
  origin_y 120.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -35.1562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 44:32.41528320m;
 setangle 11.2500000 -15.4687500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 762.750000;
  origin_y 133.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 844.875000;
  origin_y 108.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -15.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 323.437500 0.00000000;
 time 44:32.46557617m;
 setangle 11.2500000 -9.84375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 774.875000;
  origin_y 114.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 859.125000;
  origin_y 97.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 323.437500 0.00000000;
 time 44:32.51562500m;
 setangle 11.2500000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 789.750000;
  origin_y 106.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 874.000000;
  origin_y 90.0000000;
  origin_z 331.500000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 859.125000 97.6250000 324.000000;
 }
}
block {
 camera 9.84375000 343.125000 0.00000000;
 time 44:32.56567383m;
 setangle 11.2500000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 804.500000;
  origin_y 99.1250000;
  origin_z 392.250000;
  angles_1 11.2500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 888.750000;
  origin_y 82.3750000;
  origin_z 341.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 343.125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 348.750000 0.00000000;
 time 44:32.61572266m;
 setangle 11.2500000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 819.375000;
  origin_y 91.6250000;
  origin_z 399.750000;
  angles_1 11.2500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 903.625000;
  origin_y 74.8750000;
  origin_z 348.500000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 348.750000 0.00000000;
 time 44:32.66577148m;
 setangle 11.2500000 -11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 834.625000;
  origin_y 86.0000000;
  origin_z 405.250000;
  angles_1 11.2500000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 918.375000;
  origin_y 67.2500000;
  origin_z 354.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 348.750000 0.00000000;
 time 44:32.71582031m;
 setangle 11.2500000 -11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 849.500000;
  origin_y 78.3750000;
  origin_z 408.750000;
  angles_1 11.2500000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 933.250000;
  origin_y 59.6250000;
  origin_z 357.500000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 347.343750 0.00000000;
 time 44:32.76586914m;
 setangle 12.6562500 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 864.375000;
  origin_y 68.6250000;
  origin_z 412.375000;
  angles_1 12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 948.000000;
  origin_y 52.0000000;
  origin_z 359.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 347.343750 0.00000000;
 time 44:32.81591797m;
 setangle 12.6562500 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 879.125000;
  origin_y 61.0000000;
  origin_z 411.875000;
  angles_1 12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 962.875000;
  origin_y 44.3750000;
  origin_z 358.500000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 347.343750 0.00000000;
 time 44:32.86596680m;
 setangle 12.6562500 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 894.000000;
  origin_y 53.5000000;
  origin_z 409.250000;
  angles_1 12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 977.750000;
  origin_y 36.7500000;
  origin_z 355.875000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 43;
  soundnum 15; // items/itembk2.wav
  origin 1728.00000 -552.000000 284.000000;
 }
}
block {
 camera 11.2500000 348.750000 0.00000000;
 time 44:32.91601562m;
 setangle 12.6562500 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 908.750000;
  origin_y 45.8750000;
  origin_z 404.750000;
  angles_1 12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 992.500000;
  origin_y 32.0000000;
  origin_z 351.375000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 348.750000 0.00000000;
 time 44:32.96630859m;
 setangle 12.6562500 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 923.625000;
  origin_y 48.6250000;
  origin_z 398.250000;
  angles_1 12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1007.37500;
  origin_y 32.0000000;
  origin_z 344.875000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 348.750000 0.00000000;
 time 44:33.01635742m;
 setangle 12.6562500 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 938.500000;
  origin_y 48.6250000;
  origin_z 389.750000;
  angles_1 12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1022.12500;
  origin_y 32.0000000;
  origin_z 336.250000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 348.750000 0.00000000;
 time 44:33.06640625m;
 setangle 12.6562500 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 953.250000;
  origin_y 48.6250000;
  origin_z 379.125000;
  angles_1 12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1037.00000;
  origin_y 32.0000000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 348.750000 0.00000000;
 time 44:33.11645508m;
 setangle 14.0625000 -16.8750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 971.250000;
  origin_y 58.6250000;
  origin_z 368.625000;
  angles_1 14.0625000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1051.87500;
  origin_y 32.0000000;
  origin_z 313.250000;
  angles_1 -4.21875000;
  angles_2 -16.8750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 348.750000 0.00000000;
 time 44:33.16650391m;
 setangle 14.0625000 -37.9687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1001.12500;
  origin_y 85.7500000;
  origin_z 354.125000;
  angles_1 14.0625000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1066.62500;
  origin_y 32.0000000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 -37.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 341.718750 0.00000000;
 time 44:33.21655273m;
 setangle 7.03125000 -113.906250 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1117.87500;
  origin_y 102.875000;
  origin_z 350.875000;
  angles_1 7.03125000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1080.62500;
  origin_y 24.6250000;
  origin_z 308.875000;
  angles_1 -1.40625000;
  angles_2 -113.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 341.718750 0.00000000;
 time 44:33.26660156m;
 setangle 4.21875000 -125.156250 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -17.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1144.62500;
  origin_y 81.1250000;
  origin_z 348.375000;
  angles_1 4.21875000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1092.37500;
  origin_y 11.1250000;
  origin_z 310.625000;
  angles_1 0.00000000;
  angles_2 -125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 32;
  soundnum 15; // items/itembk2.wav
  origin 1072.00000 -824.000000 444.000000;
 }
 sound {
  channel 2;
  entity 33;
  soundnum 15; // items/itembk2.wav
  origin 1120.00000 -824.000000 444.000000;
 }
}
block {
 camera 12.6562500 320.625000 0.00000000;
 time 44:33.31665039m;
 setangle 4.21875000 -127.968750 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -19.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1157.50000;
  origin_y 63.0000000;
  origin_z 350.750000;
  angles_1 4.21875000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1102.00000;
  origin_y -4.12500000;
  origin_z 312.750000;
  angles_1 0.00000000;
  angles_2 -127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 233.437500 0.00000000;
 time 44:33.36669922m;
 setangle 2.81250000 -135.000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -22.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1166.00000;
  origin_y 39.7500000;
  origin_z 350.750000;
  angles_1 2.81250000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1104.00000;
  origin_y -21.8750000;
  origin_z 315.000000;
  angles_1 0.00000000;
  angles_2 -135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 233.437500 0.00000000;
 time 44:33.41674805m;
 setangle 1.40625000 -137.812500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -24.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1166.00000;
  origin_y 16.1250000;
  origin_z 351.125000;
  angles_1 1.40625000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1099.50000;
  origin_y -40.8750000;
  origin_z 317.500000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 225.000000 0.00000000;
 time 44:33.46679688m;
 setangle 1.40625000 -149.062500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -22.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1157.87500;
  origin_y -21.0000000;
  origin_z 349.500000;
  angles_1 1.40625000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1091.25000;
  origin_y -58.3750000;
  origin_z 319.750000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 225.000000 0.00000000;
 time 44:33.51708984m;
 setangle 1.40625000 -157.500000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -14.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1159.00000;
  origin_y -38.1250000;
  origin_z 355.875000;
  angles_1 1.40625000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1077.00000;
  origin_y -69.5000000;
  origin_z 321.250000;
  angles_1 0.00000000;
  angles_2 -157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 220.781250 0.00000000;
 time 44:33.56713867m;
 setangle 1.40625000 -157.500000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -7.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1140.12500;
  origin_y -44.0000000;
  origin_z 356.750000;
  angles_1 1.40625000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1058.12500;
  origin_y -75.6250000;
  origin_z 320.375000;
  angles_1 0.00000000;
  angles_2 -157.500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 201.093750 0.00000000;
 time 44:33.61718750m;
 setangle 2.81250000 -158.906250 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -7.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1121.87500;
  origin_y -52.2500000;
  origin_z 356.000000;
  angles_1 2.81250000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1039.25000;
  origin_y -81.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 201.093750 0.00000000;
 time 44:33.66723633m;
 setangle 2.81250000 -158.906250 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1103.25000;
  origin_y -55.7500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1020.62500;
  origin_y -85.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 201.093750 0.00000000;
 time 44:33.71728516m;
 setangle 2.81250000 -158.906250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1087.37500;
  origin_y -58.8750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1004.75000;
  origin_y -88.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 11;
  origin 238.875000 286.625000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 1.40625000 199.687500 0.00000000;
 time 44:33.76733398m;
 setangle 2.81250000 -160.312500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1072.37500;
  origin_y -64.5000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 989.125000;
  origin_y -92.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 199.687500 0.00000000;
 time 44:33.81738281m;
 setangle 2.81250000 -160.312500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1056.75000;
  origin_y -68.3750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 973.500000;
  origin_y -95.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 199.687500 0.00000000;
 time 44:33.86743164m;
 setangle 2.81250000 -160.312500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1041.25000;
  origin_y -72.3750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 957.875000;
  origin_y -99.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 26; // misc/r_tele1.wav
  origin 238.875000 286.625000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 26; // misc/r_tele1.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 1.40625000 198.281250 0.00000000;
 time 44:33.91748047m;
 setangle 2.81250000 -160.312500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1025.75000;
  origin_y -76.6250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 942.500000;
  origin_y -104.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 198.281250 0.00000000;
 time 44:33.96752930m;
 setangle 2.81250000 -160.312500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1010.37500;
  origin_y -81.1250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 927.000000;
  origin_y -108.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 198.281250 0.00000000;
 time 44:34.01757812m;
 setangle 2.81250000 -161.718750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 993.000000;
  origin_y -84.1250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 909.000000;
  origin_y -109.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 198.281250 0.00000000;
 time 44:34.06787109m;
 setangle 1.40625000 -161.718750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 975.750000;
  origin_y -83.5000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 891.750000;
  origin_y -109.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -297.250000 -97.1250000 492.000000;
 }
}
block {
 camera 1.40625000 198.281250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 1.40625000 196.875000 0.00000000;
 time 44:34.11791992m;
 setangle 1.40625000 -161.718750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 959.250000;
  origin_y -83.8750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 875.125000;
  origin_y -109.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 196.875000 0.00000000;
 time 44:34.16796875m;
 setangle 1.40625000 -161.718750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 942.875000;
  origin_y -85.1250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 858.750000;
  origin_y -110.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 196.875000 0.00000000;
 time 44:34.21801758m;
 setangle 4.21875000 -161.718750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 926.375000;
  origin_y -87.1250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 842.500000;
  origin_y -112.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -273.500000 -50.8750000 492.000000;
 }
}
block {
 camera 0.00000000 196.875000 0.00000000;
 time 44:34.26806641m;
 setangle 4.21875000 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 910.375000;
  origin_y -89.6250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 826.625000;
  origin_y -115.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 196.875000 0.00000000;
 time 44:34.31811523m;
 setangle 4.21875000 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 894.500000;
  origin_y -92.6250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 810.750000;
  origin_y -118.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 2.81250000 196.875000 0.00000000;
 time 44:34.36816406m;
 setangle 4.21875000 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 878.750000;
  origin_y -95.8750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 795.000000;
  origin_y -121.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 196.875000 0.00000000;
 time 44:34.41821289m;
 setangle 4.21875000 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 863.125000;
  origin_y -99.3750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 779.250000;
  origin_y -124.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 196.875000 0.00000000;
 time 44:34.46826172m;
 setangle 4.21875000 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 847.500000;
  origin_y -103.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 763.625000;
  origin_y -128.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 196.875000 0.00000000;
 time 44:34.51831055m;
 setangle 4.21875000 -161.718750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 831.000000;
  origin_y -105.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 747.250000;
  origin_y -131.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 196.875000 0.00000000;
 time 44:34.56860352m;
 setangle 4.21875000 -160.312500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 812.875000;
  origin_y -103.875000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 729.750000;
  origin_y -131.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 196.875000 0.00000000;
 time 44:34.61865234m;
 setangle 5.62500000 -154.687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 793.000000;
  origin_y -95.2500000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 713.250000;
  origin_y -130.625000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -154.687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 196.875000 0.00000000;
 time 44:34.66870117m;
 setangle 5.62500000 -137.812500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 763.250000;
  origin_y -73.1250000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 697.125000;
  origin_y -130.125000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -137.812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 78; // items/r_item2.wav
  origin -139.625000 8.37500000 492.000000;
 }
}
block {
 camera 2.81250000 198.281250 0.00000000;
 time 44:34.71875000m;
 setangle 5.62500000 -120.937500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 706.375000;
  origin_y -90.2500000;
  origin_z 350.625000;
  angles_1 5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 680.625000;
  origin_y -130.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -120.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 220.781250 0.00000000;
 time 44:34.76879883m;
 setangle 5.62500000 -120.937500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 702.500000;
  origin_y -72.0000000;
  origin_z 361.375000;
  angles_1 5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 664.375000;
  origin_y -132.375000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 -120.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 237.656250 0.00000000;
 time 44:34.81884766m;
 setangle 5.62500000 -119.531250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 693.000000;
  origin_y -59.0000000;
  origin_z 364.750000;
  angles_1 5.62500000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 648.125000;
  origin_y -133.875000;
  origin_z 322.000000;
  angles_1 -1.40625000;
  angles_2 -119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 237.656250 0.00000000;
 time 44:34.86889648m;
 setangle 5.62500000 -118.125000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 674.875000;
  origin_y -59.3750000;
  origin_z 358.750000;
  angles_1 5.62500000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 631.750000;
  origin_y -135.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -118.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 4.21875000 237.656250 0.00000000;
 time 44:34.91894531m;
 setangle 5.62500000 -113.906250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 652.625000;
  origin_y -64.8750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 615.375000;
  origin_y -143.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 240.468750 0.00000000;
 time 44:34.96899414m;
 setangle 5.62500000 -111.093750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.125000;
  origin_y -77.5000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 604.750000;
  origin_y -158.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 244.687500 0.00000000;
 time 44:35.01904297m;
 setangle 4.21875000 -112.500000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 634.000000;
  origin_y -96.8750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 598.500000;
  origin_y -176.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -112.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 244.687500 0.00000000;
 time 44:35.06933594m;
 setangle 1.40625000 -113.906250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 631.875000;
  origin_y -115.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 594.375000;
  origin_y -194.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 247.500000 0.00000000;
 time 44:35.11938477m;
 setangle 1.40625000 -113.906250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 629.500000;
  origin_y -132.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 591.875000;
  origin_y -212.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -113.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 244.687500 0.00000000;
 time 44:35.16943359m;
 setangle 2.81250000 -113.906250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 628.250000;
  origin_y -149.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 590.750000;
  origin_y -229.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -113.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 244.687500 0.00000000;
 time 44:35.21948242m;
 setangle 4.21875000 -116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 631.875000;
  origin_y -168.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 590.625000;
  origin_y -245.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 244.687500 0.00000000;
 time 44:35.26953125m;
 setangle 4.21875000 -149.062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 665.375000;
  origin_y -218.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 589.250000;
  origin_y -262.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 244.687500 0.00000000;
 time 44:35.31958008m;
 setangle 1.40625000 -177.187500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 648.125000;
  origin_y -278.000000;
  origin_z 345.375000;
  angles_1 1.40625000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 69.1250000;
  origin_y -7.50000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -37.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 583.500000;
  origin_y -279.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -177.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 209.531250 0.00000000;
 time 44:35.36962891m;
 setangle 1.40625000 174.375000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 646.125000;
  origin_y -301.125000;
  origin_z 347.750000;
  angles_1 1.40625000;
  angles_2 174.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 84.0000000;
  origin_y -15.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -40.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 575.625000;
  origin_y -295.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 181.406250 0.00000000;
 time 44:35.41967773m;
 setangle 0.00000000 171.562500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 644.750000;
  origin_y -320.625000;
  origin_z 348.875000;
  angles_1 0.00000000;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 98.2500000;
  origin_y -22.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 566.500000;
  origin_y -310.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 181.406250 0.00000000;
 time 44:35.46972656m;
 setangle -1.40625000 163.125000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 640.000000;
  origin_y -348.250000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 163.125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 112.875000;
  origin_y -29.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 555.250000;
  origin_y -324.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 time 44:35.51977539m;
 setangle -4.21875000 160.312500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 626.250000;
  origin_y -364.750000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 127.750000;
  origin_y -35.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 543.125000;
  origin_y -337.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 time 44:35.56982422m;
 setangle -5.62500000 160.312500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 613.375000;
  origin_y -375.750000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 142.500000;
  origin_y -41.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 530.500000;
  origin_y -348.375000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 161.718750 0.00000000;
 time 44:35.62011719m;
 setangle -8.43750000 156.093750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 597.000000;
  origin_y -391.625000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 156.093750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 157.250000;
  origin_y -48.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 517.000000;
  origin_y -358.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 156.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 355.781250 158.906250 0.00000000;
 time 44:35.67016602m;
 setangle -11.2500000 150.468750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 580.125000;
  origin_y -410.500000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 171.750000;
  origin_y -54.7500000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -61.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 504.375000;
  origin_y -370.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 194.750000;
  origin_y -100.625000;
  origin_z 476.625000;
  angles_1 -28.1250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 171.750000 -54.7500000 492.000000;
 }
}
block {
 camera 355.781250 158.906250 0.00000000;
 time 44:35.72021484m;
 setangle -11.2500000 150.468750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 570.000000;
  origin_y -419.625000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 187.625000;
  origin_y -55.3750000;
  origin_z 488.000000;
  angles_1 -11.2500000;
  angles_2 -60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 494.250000;
  origin_y -379.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 214.625000;
  origin_y -140.000000;
  origin_z 453.000000;
  angles_1 -28.1250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 154.687500 0.00000000;
 time 44:35.77026367m;
 setangle -11.2500000 149.062500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 560.875000;
  origin_y -428.875000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 204.000000;
  origin_y -52.2500000;
  origin_z 486.000000;
  angles_1 -11.2500000;
  angles_2 -60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 486.250000;
  origin_y -386.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 149.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 234.500000;
  origin_y -179.500000;
  origin_z 429.375000;
  angles_1 -28.1250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 149.062500 0.00000000;
 time 44:35.82031250m;
 setangle -11.2500000 147.656250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 553.375000;
  origin_y -436.625000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 220.375000;
  origin_y -49.1250000;
  origin_z 482.000000;
  angles_1 -11.2500000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 479.750000;
  origin_y -392.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 254.375000;
  origin_y -218.875000;
  origin_z 405.750000;
  angles_1 -28.1250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 149.062500 0.00000000;
 time 44:35.87036133m;
 setangle -11.2500000 143.437500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 544.875000;
  origin_y -446.625000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 236.750000;
  origin_y -46.1250000;
  origin_z 475.875000;
  angles_1 -11.2500000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 474.625000;
  origin_y -397.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 143.437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 274.250000;
  origin_y -258.375000;
  origin_z 382.125000;
  angles_1 -28.1250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 147.656250 0.00000000;
 time 44:35.92041016m;
 setangle -9.84375000 139.218750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 537.250000;
  origin_y -455.625000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 253.125000;
  origin_y -43.0000000;
  origin_z 467.875000;
  angles_1 -12.6562500;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 470.500000;
  origin_y -400.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 294.125000;
  origin_y -297.750000;
  origin_z 358.625000;
  angles_1 -28.1250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 147.656250 0.00000000;
 time 44:35.97045898m;
 setangle -11.2500000 139.218750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 533.625000;
  origin_y -458.375000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 269.500000;
  origin_y -40.0000000;
  origin_z 457.875000;
  angles_1 -12.6562500;
  angles_2 -63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 467.250000;
  origin_y -403.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 313.875000;
  origin_y -337.250000;
  origin_z 335.000000;
  angles_1 -28.1250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 142.031250 0.00000000;
 time 44:36.02050781m;
 setangle -12.6562500 139.218750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 533.375000;
  origin_y -457.000000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 285.750000;
  origin_y -36.8750000;
  origin_z 445.875000;
  angles_1 -12.6562500;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 467.375000;
  origin_y -402.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 333.750000;
  origin_y -376.625000;
  origin_z 311.375000;
  angles_1 -28.1250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 142.031250 0.00000000;
 time 44:36.07055664m;
 setangle -12.6562500 139.218750 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 541.500000;
  origin_y -456.625000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 287.875000;
  origin_y -33.7500000;
  origin_z 431.750000;
  angles_1 -12.6562500;
  angles_2 -80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 475.500000;
  origin_y -402.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 343.500000;
  origin_y -396.125000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 431.875000;
  origin_y -366.750000;
  origin_z 350.125000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 475.500000 -402.500000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 343.500000 -396.125000 299.750000;
 }
}
block {
 camera 350.156250 137.812500 0.00000000;
 time 44:36.12060547m;
 setangle -12.6562500 140.625000 0.00000000;
 clientdata {
  vel_x 29.0000000;
  vel_y 0.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 566.250000;
  origin_y -454.750000;
  origin_z 331.750000;
  angles_1 -12.6562500;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 287.875000;
  origin_y -30.7500000;
  origin_z 415.750000;
  angles_1 -12.6562500;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 498.875000;
  origin_y -402.250000;
  origin_z 321.125000;
  angles_1 4.21875000;
  angles_2 140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 343.500000;
  origin_y -396.125000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 394.375000;
  origin_y -336.000000;
  origin_z 362.250000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 137.812500 0.00000000;
 time 44:36.17089844m;
 setangle -8.43750000 143.437500 0.00000000;
 clientdata {
  vel_x 29.0000000;
  vel_y 0.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 593.250000;
  origin_y -451.875000;
  origin_z 337.250000;
  angles_1 -8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 287.875000;
  origin_y -27.6250000;
  origin_z 397.750000;
  angles_1 -11.2500000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 522.375000;
  origin_y -402.000000;
  origin_z 320.250000;
  angles_1 2.81250000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 343.500000;
  origin_y -396.125000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 356.875000;
  origin_y -305.125000;
  origin_z 374.375000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 137.812500 0.00000000;
 time 44:36.22094727m;
 setangle -4.21875000 146.250000 0.00000000;
 clientdata {
  vel_x 29.0000000;
  vel_y 0.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 619.875000;
  origin_y -448.625000;
  origin_z 340.875000;
  angles_1 -4.21875000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 287.875000;
  origin_y -24.6250000;
  origin_z 377.625000;
  angles_1 -9.84375000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 545.875000;
  origin_y -401.750000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 343.500000;
  origin_y -396.125000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 319.250000;
  origin_y -274.375000;
  origin_z 386.625000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 137.812500 0.00000000;
 time 44:36.27099609m;
 setangle 0.00000000 147.656250 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 640.125000;
  origin_y -446.750000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 287.500000;
  origin_y -26.0000000;
  origin_z 355.625000;
  angles_1 -7.03125000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 564.625000;
  origin_y -401.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 343.500000;
  origin_y -396.125000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 281.750000;
  origin_y -243.500000;
  origin_z 398.750000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 137.812500 0.00000000;
 time 44:36.32104492m;
 setangle 0.00000000 147.656250 0.00000000;
 clientdata {
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 655.875000;
  origin_y -446.375000;
  origin_z 350.000000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 287.000000;
  origin_y -27.5000000;
  origin_z 331.500000;
  angles_1 -5.62500000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 580.875000;
  origin_y -401.125000;
  origin_z 320.000000;
  angles_2 147.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 343.500000;
  origin_y -396.125000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 244.125000;
  origin_y -212.750000;
  origin_z 410.875000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 142.031250 0.00000000;
 time 44:36.37109375m;
 setangle 0.00000000 149.062500 0.00000000;
 clientdata {
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 655.875000;
  origin_y -441.750000;
  origin_z 348.750000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 286.625000;
  origin_y -29.0000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 597.000000;
  origin_y -400.250000;
  origin_z 320.000000;
  angles_2 149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 343.500000;
  origin_y -396.125000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 206.625000;
  origin_y -181.875000;
  origin_z 423.125000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 286.625000 -29.0000000 324.000000;
 }
}
block {
 camera 352.968750 142.031250 0.00000000;
 time 44:36.42114258m;
 setangle 0.00000000 149.062500 0.00000000;
 clientdata {
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -435.625000;
  origin_z 342.500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 285.625000;
  origin_y -37.5000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 607.750000;
  origin_y -403.250000;
  origin_z 320.000000;
  angles_2 149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 343.500000;
  origin_y -396.125000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 182.000000;
  origin_y -161.625000;
  origin_z 431.125000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 182.000000 -161.625000 431.125000;
 }
}
block {
 camera 0.00000000 146.250000 0.00000000;
 time 44:36.47119141m;
 setangle 0.00000000 149.062500 0.00000000;
 clientdata {
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -438.875000;
  origin_z 338.375000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 284.125000;
  origin_y -52.2500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 612.500000;
  origin_y -412.625000;
  origin_z 320.000000;
  angles_2 149.062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 343.500000;
  origin_y -396.125000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 182.000000;
  origin_y -161.625000;
  origin_z 431.125000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 146.250000 0.00000000;
 time 44:36.52124023m;
 setangle 0.00000000 149.062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 654.000000;
  origin_y -450.750000;
  origin_z 336.625000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 282.875000;
  origin_y -64.0000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 612.250000;
  origin_y -427.125000;
  origin_z 320.000000;
  angles_2 149.062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 343.500000;
  origin_y -396.125000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 182.000000;
  origin_y -161.625000;
  origin_z 431.125000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 147.656250 0.00000000;
 time 44:36.57128906m;
 setangle 0.00000000 149.062500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 647.125000;
  origin_y -466.625000;
  origin_z 336.750000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 281.875000;
  origin_y -73.5000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 605.125000;
  origin_y -442.750000;
  origin_z 320.000000;
  angles_2 149.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 343.500000;
  origin_y -396.125000;
  origin_z 299.750000;
  angles_1 -28.1250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 182.000000;
  origin_y -161.625000;
  origin_z 431.125000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 147.656250 0.00000000;
 time 44:36.62133789m;
 setangle 0.00000000 149.062500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 640.625000;
  origin_y -484.750000;
  origin_z 339.375000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 281.125000;
  origin_y -74.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 591.625000;
  origin_y -456.875000;
  origin_z 320.000000;
  angles_2 149.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 182.000000;
  origin_y -161.625000;
  origin_z 431.125000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 147.656250 0.00000000;
 time 44:36.67163086m;
 setangle 0.00000000 147.656250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 640.000000;
  origin_y -506.250000;
  origin_z 345.000000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 280.875000;
  origin_y -67.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 577.375000;
  origin_y -468.750000;
  origin_z 320.000000;
  angles_2 147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 182.000000;
  origin_y -161.625000;
  origin_z 431.125000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 280.875000;
  origin_y -125.250000;
  origin_z 333.125000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 280.875000 -67.2500000 324.000000;
 }
}
block {
 camera 0.00000000 147.656250 0.00000000;
 time 44:36.72167969m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 631.500000;
  origin_y -511.875000;
  origin_z 346.875000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 280.625000;
  origin_y -53.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 565.000000;
  origin_y -479.875000;
  origin_z 328.000000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 182.000000;
  origin_y -161.625000;
  origin_z 431.125000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 280.875000;
  origin_y -175.250000;
  origin_z 330.625000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 147.656250 0.00000000;
 time 44:36.77172852m;
 setangle 1.40625000 144.843750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 626.500000;
  origin_y -540.250000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 280.375000;
  origin_y -37.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 553.375000;
  origin_y -491.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 182.000000;
  origin_y -161.625000;
  origin_z 431.125000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 280.875000;
  origin_y -225.250000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 146.250000 0.00000000;
 time 44:36.82177734m;
 setangle 4.21875000 129.375000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 601.250000;
  origin_y -573.750000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 280.250000;
  origin_y -21.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 544.125000;
  origin_y -507.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 182.000000;
  origin_y -161.625000;
  origin_z 431.125000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 280.875000;
  origin_y -275.250000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 143.437500 0.00000000;
 time 44:36.87182617m;
 setangle 4.21875000 129.375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 599.125000;
  origin_y -592.500000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 280.125000;
  origin_y -5.00000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 541.875000;
  origin_y -526.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 182.000000;
  origin_y -161.625000;
  origin_z 431.125000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 280.875000;
  origin_y -325.250000;
  origin_z 323.250000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 504.125000;
  origin_y -482.500000;
  origin_z 338.250000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 541.875000 -526.250000 332.000000;
 }
}
block {
 camera 0.00000000 143.437500 0.00000000;
 time 44:36.92187500m;
 setangle 2.81250000 129.375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 601.125000;
  origin_y -607.875000;
  origin_z 364.500000;
  angles_1 2.81250000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 280.125000;
  origin_y 10.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 543.875000;
  origin_y -545.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 182.000000;
  origin_y -161.625000;
  origin_z 431.125000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 280.875000;
  origin_y -375.250000;
  origin_z 320.875000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 471.625000;
  origin_y -444.750000;
  origin_z 333.375000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 127.968750 0.00000000;
 time 44:36.97192383m;
 setangle 4.21875000 129.375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 604.750000;
  origin_y -630.000000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 280.000000;
  origin_y 26.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 547.500000;
  origin_y -563.625000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 280.875000;
  origin_y -425.250000;
  origin_z 318.375000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 439.000000;
  origin_y -407.000000;
  origin_z 328.500000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 127.968750 0.00000000;
 time 44:37.02197266m;
 setangle 1.40625000 129.375000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 610.000000;
  origin_y -647.000000;
  origin_z 394.250000;
  angles_1 1.40625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 280.000000;
  origin_y 42.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 552.625000;
  origin_y -580.500000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 280.875000;
  origin_y -475.250000;
  origin_z 315.875000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 406.500000;
  origin_y -369.250000;
  origin_z 323.500000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 127.968750 0.00000000;
 time 44:37.07202148m;
 setangle 0.00000000 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 606.750000;
  origin_y -649.875000;
  origin_z 390.000000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 279.875000;
  origin_y 58.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 558.375000;
  origin_y -596.250000;
  origin_z 376.000000;
  angles_2 126.562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 280.875000;
  origin_y -503.875000;
  origin_z 314.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 373.875000;
  origin_y -331.500000;
  origin_z 318.625000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 280.875000 -503.875000 314.500000;
 }
}
block {
 camera 1.40625000 127.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 117  : 80\n";
}
block {
 camera 1.40625000 127.968750 0.00000000;
 time 44:37.12207031m;
 setangle 0.00000000 126.562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 617.875000;
  origin_y -671.875000;
  origin_z 406.000000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 276.750000;
  origin_y 76.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 563.750000;
  origin_y -611.375000;
  origin_z 376.000000;
  angles_2 126.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 280.875000;
  origin_y -503.875000;
  origin_z 314.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 341.375000;
  origin_y -293.875000;
  origin_z 313.750000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 44:37.17211914m;
 setangle 0.00000000 126.562500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 621.875000;
  origin_y -697.000000;
  origin_z 408.125000;
  angles_1 0.00000000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 272.000000;
  origin_y 92.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 567.750000;
  origin_y -627.625000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 280.875000;
  origin_y -503.875000;
  origin_z 314.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 308.875000;
  origin_y -256.125000;
  origin_z 308.875000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 44:37.22241211m;
 setangle 1.40625000 125.156250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 623.125000;
  origin_y -714.625000;
  origin_z 426.250000;
  angles_1 1.40625000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 265.750000;
  origin_y 108.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 570.750000;
  origin_y -644.000000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 280.875000;
  origin_y -503.875000;
  origin_z 314.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 313.875000;
  origin_y -262.000000;
  origin_z 309.625000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 313.875000 -262.000000 309.625000;
 }
}
block {
 camera 0.00000000 125.156250 0.00000000;
 time 44:37.27246094m;
 setangle 4.21875000 122.343750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 621.750000;
  origin_y -727.875000;
  origin_z 430.625000;
  angles_1 4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 260.375000;
  origin_y 124.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 573.125000;
  origin_y -657.000000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 280.875000;
  origin_y -503.875000;
  origin_z 314.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 313.875000;
  origin_y -262.000000;
  origin_z 309.625000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 44:37.32250977m;
 setangle 4.21875000 120.937500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 621.875000;
  origin_y -741.500000;
  origin_z 446.625000;
  angles_1 4.21875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 575.000000;
  origin_y -667.500000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 313.875000;
  origin_y -262.000000;
  origin_z 309.625000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 44:37.37255859m;
 setangle 5.62500000 119.531250 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 625.375000;
  origin_y -743.750000;
  origin_z 448.750000;
  angles_1 5.62500000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 580.500000;
  origin_y -668.875000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 313.875000;
  origin_y -262.000000;
  origin_z 309.625000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 120.937500 0.00000000;
 time 44:37.42260742m;
 setangle 5.62500000 119.531250 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 631.125000;
  origin_y -736.875000;
  origin_z 448.750000;
  angles_1 5.62500000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 586.250000;
  origin_y -662.000000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 119.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 313.875000;
  origin_y -262.000000;
  origin_z 309.625000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 120.937500 0.00000000;
 time 44:37.47265625m;
 setangle 5.62500000 120.937500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.750000;
  origin_y -722.375000;
  origin_z 448.750000;
  angles_1 5.62500000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 234.375000;
  origin_y 184.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 592.125000;
  origin_y -648.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 120.937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 244.375000;
  origin_y 127.375000;
  origin_z 334.500000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 280.875000;
  origin_y -503.875000;
  origin_z 314.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 313.875000;
  origin_y -262.000000;
  origin_z 309.625000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 234.375000 184.500000 324.000000;
 }
}
block {
 camera 4.21875000 118.125000 0.00000000;
 time 44:37.52270508m;
 setangle 5.62500000 122.343750 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -703.000000;
  origin_z 447.250000;
  angles_1 5.62500000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 225.625000;
  origin_y 198.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 597.375000;
  origin_y -633.125000;
  origin_z 406.000000;
  angles_1 -1.40625000;
  angles_2 122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 252.875000;
  origin_y 78.0000000;
  origin_z 333.375000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 280.875000;
  origin_y -503.875000;
  origin_z 314.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 313.875000;
  origin_y -262.000000;
  origin_z 309.625000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 119.531250 0.00000000;
 time 44:37.57275391m;
 setangle 5.62500000 125.156250 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -673.375000;
  origin_z 436.500000;
  angles_1 5.62500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 602.625000;
  origin_y -617.625000;
  origin_z 402.000000;
  angles_1 -1.40625000;
  angles_2 125.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 261.500000;
  origin_y 28.6250000;
  origin_z 332.125000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 280.875000;
  origin_y -503.875000;
  origin_z 314.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 313.875000;
  origin_y -262.000000;
  origin_z 309.625000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 119.531250 0.00000000;
 time 44:37.62280273m;
 setangle 7.03125000 126.562500 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.875000;
  origin_y -648.375000;
  origin_z 427.125000;
  angles_1 7.03125000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 607.750000;
  origin_y -602.125000;
  origin_z 395.875000;
  angles_1 -1.40625000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 270.000000;
  origin_y -20.5000000;
  origin_z 330.875000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 313.875000;
  origin_y -262.000000;
  origin_z 309.625000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 120.937500 0.00000000;
 time 44:37.67285156m;
 setangle 7.03125000 127.968750 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.875000;
  origin_y -624.250000;
  origin_z 414.125000;
  angles_1 7.03125000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 613.000000;
  origin_y -586.625000;
  origin_z 387.875000;
  angles_1 -1.40625000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 278.625000;
  origin_y -69.8750000;
  origin_z 329.625000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 313.875000;
  origin_y -262.000000;
  origin_z 309.625000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 120.937500 0.00000000;
 time 44:37.72290039m;
 setangle 7.03125000 132.187500 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -597.875000;
  origin_z 398.500000;
  angles_1 7.03125000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 618.250000;
  origin_y -571.125000;
  origin_z 377.875000;
  angles_1 -1.40625000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 287.125000;
  origin_y -119.125000;
  origin_z 328.375000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 313.875000;
  origin_y -262.000000;
  origin_z 309.625000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 125.156250 0.00000000;
 time 44:37.77319336m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  vel_y 15.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -578.875000;
  origin_z 381.625000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 620.500000;
  origin_y -558.750000;
  origin_z 365.875000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 295.750000;
  origin_y -168.500000;
  origin_z 327.125000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 579.750000;
  origin_y -518.000000;
  origin_z 374.750000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 620.500000 -558.750000 369.875000;
 }
}
block {
 camera 5.62500000 130.781250 0.00000000;
 time 44:37.82324219m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 5.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.625000;
  origin_y -572.125000;
  origin_z 366.125000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 620.625000;
  origin_y -554.125000;
  origin_z 351.750000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 302.500000;
  origin_y -207.875000;
  origin_z 326.250000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 544.625000;
  origin_y -482.875000;
  origin_z 368.625000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 302.500000 -207.875000 326.250000;
 }
}
block {
 camera 5.62500000 130.781250 0.00000000;
 time 44:37.87329102m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.250000;
  origin_y -571.625000;
  origin_z 348.875000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 621.500000;
  origin_y -555.500000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 302.500000;
  origin_y -207.875000;
  origin_z 326.250000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 509.500000;
  origin_y -447.625000;
  origin_z 362.500000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 44:37.92333984m;
 setangle 2.81250000 136.406250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.625000;
  origin_y -575.875000;
  origin_z 354.000000;
  angles_1 2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 622.750000;
  origin_y -564.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 50.8750000;
 }
 updateentity {
  entity 128;
  origin_y -50.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 302.500000;
  origin_y -207.875000;
  origin_z 326.250000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 474.250000;
  origin_y -412.500000;
  origin_z 356.375000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 44:37.97338867m;
 setangle 1.40625000 136.406250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 640.375000;
  origin_y -593.000000;
  origin_z 368.750000;
  angles_1 1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 130.875000;
  origin_y 185.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 623.875000;
  origin_y -578.750000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 45.8750000;
 }
 updateentity {
  entity 128;
  origin_y -45.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 302.500000;
  origin_y -207.875000;
  origin_z 326.250000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 439.125000;
  origin_y -377.375000;
  origin_z 350.250000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:38.02343750m;
 setangle 1.40625000 136.406250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.875000;
  origin_y -608.000000;
  origin_z 368.125000;
  angles_1 1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 129.500000;
  origin_y 169.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 623.875000;
  origin_y -594.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 40.8750000;
 }
 updateentity {
  entity 128;
  origin_y -40.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 302.500000;
  origin_y -207.875000;
  origin_z 326.250000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 404.000000;
  origin_y -342.250000;
  origin_z 344.125000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:38.07348633m;
 setangle 1.40625000 136.406250 0.00000000;
 clientdata {
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.375000;
  origin_y -620.875000;
  origin_z 384.125000;
  angles_1 1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 134.250000;
  origin_y 150.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 623.875000;
  origin_y -607.750000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 35.8750000;
 }
 updateentity {
  entity 128;
  origin_y -35.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 302.500000;
  origin_y -207.875000;
  origin_z 326.250000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 368.875000;
  origin_y -307.125000;
  origin_z 338.000000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:38.12353516m;
 setangle 1.40625000 136.406250 0.00000000;
 clientdata {
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.375000;
  origin_y -631.125000;
  origin_z 384.125000;
  angles_1 1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 145.875000;
  origin_y 137.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.875000;
  origin_y -618.000000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 30.8750000;
 }
 updateentity {
  entity 128;
  origin_y -30.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 302.500000;
  origin_y -207.875000;
  origin_z 326.250000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 333.750000;
  origin_y -272.000000;
  origin_z 331.875000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 44:38.17358398m;
 setangle 1.40625000 136.406250 0.00000000;
 clientdata {
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.375000;
  origin_y -639.375000;
  origin_z 384.125000;
  angles_1 1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 163.000000;
  origin_y 128.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.875000;
  origin_y -626.250000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 25.8750000;
 }
 updateentity {
  entity 128;
  origin_y -25.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 302.500000;
  origin_y -207.875000;
  origin_z 326.250000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 323.375000;
  origin_y -261.625000;
  origin_z 330.000000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 323.375000 -261.625000 330.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 44:38.22363281m;
 setangle 1.40625000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 638.375000;
  origin_y -639.375000;
  origin_z 400.125000;
  angles_1 1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 180.875000;
  origin_y 123.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 623.125000;
  origin_y -626.250000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 20.8750000;
 }
 updateentity {
  entity 128;
  origin_y -20.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 302.500000;
  origin_y -207.875000;
  origin_z 326.250000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 323.375000;
  origin_y -261.625000;
  origin_z 330.000000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 44:38.27392578m;
 setangle 1.40625000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 638.375000;
  origin_y -640.125000;
  origin_z 400.500000;
  angles_1 1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 198.375000;
  origin_y 119.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 622.250000;
  origin_y -618.250000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 15.8750000;
 }
 updateentity {
  entity 128;
  origin_y -15.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 302.500000;
  origin_y -207.875000;
  origin_z 326.250000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 323.375000;
  origin_y -261.625000;
  origin_z 330.000000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 212.500000;
  origin_y 63.1250000;
  origin_z 333.125000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 198.375000 119.375000 324.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 44:38.32397461m;
 setangle 1.40625000 136.406250 0.00000000;
 clientdata {
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.250000;
  origin_y -618.625000;
  origin_z 401.000000;
  angles_1 1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 215.125000;
  origin_y 116.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 620.500000;
  origin_y -603.875000;
  origin_z 390.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 10.8750000;
 }
 updateentity {
  entity 128;
  origin_y -10.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 302.500000;
  origin_y -207.875000;
  origin_z 326.250000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 323.375000;
  origin_y -261.625000;
  origin_z 330.000000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 224.625000;
  origin_y 14.5000000;
  origin_z 330.625000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 44:38.37402344m;
 setangle 1.40625000 136.406250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 636.750000;
  origin_y -605.750000;
  origin_z 397.875000;
  angles_1 1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 231.750000;
  origin_y 115.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 618.875000;
  origin_y -589.500000;
  origin_z 386.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 5.87500000;
 }
 updateentity {
  entity 128;
  origin_y -5.87500000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 323.375000;
  origin_y -261.625000;
  origin_z 330.000000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 236.750000;
  origin_y -33.8750000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 44:38.42407227m;
 setangle 1.40625000 136.406250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 17.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 636.750000;
  origin_y -593.000000;
  origin_z 392.750000;
  angles_1 1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 248.250000;
  origin_y 112.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 617.125000;
  origin_y -575.250000;
  origin_z 379.875000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 0.875000000;
 }
 updateentity {
  entity 128;
  origin_y -0.875000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 323.375000;
  origin_y -261.625000;
  origin_z 330.000000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 248.875000;
  origin_y -82.3750000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 44:38.47412109m;
 setangle 2.81250000 137.812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 17.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 636.750000;
  origin_y -579.125000;
  origin_z 386.000000;
  angles_1 2.81250000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 263.000000;
  origin_y 103.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 615.500000;
  origin_y -560.875000;
  origin_z 371.875000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 323.375000;
  origin_y -261.625000;
  origin_z 330.000000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 261.000000;
  origin_y -130.875000;
  origin_z 323.250000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 44:38.52416992m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 17.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 636.625000;
  origin_y -565.250000;
  origin_z 376.625000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 275.875000;
  origin_y 89.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 613.750000;
  origin_y -546.500000;
  origin_z 361.875000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 323.375000;
  origin_y -261.625000;
  origin_z 330.000000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 273.250000;
  origin_y -179.375000;
  origin_z 320.875000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 44:38.57421875m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 9.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 637.875000;
  origin_y -558.875000;
  origin_z 365.500000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 286.875000;
  origin_y 74.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 613.250000;
  origin_y -538.750000;
  origin_z 349.875000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 323.375000;
  origin_y -261.625000;
  origin_z 330.000000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 285.375000;
  origin_y -227.875000;
  origin_z 318.375000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 568.500000;
  origin_y -502.000000;
  origin_z 361.625000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 613.250000 -538.750000 353.875000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 117  : 80\n";
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 44:38.62426758m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.125000;
  origin_y -559.500000;
  origin_z 351.750000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 287.875000;
  origin_y 60.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 614.000000;
  origin_y -538.875000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 323.375000;
  origin_y -261.625000;
  origin_z 330.000000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 297.500000;
  origin_y -276.375000;
  origin_z 315.875000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 529.875000;
  origin_y -470.375000;
  origin_z 357.875000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 44:38.67431641m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.625000;
  origin_y -566.750000;
  origin_z 357.500000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 287.125000;
  origin_y 44.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 615.375000;
  origin_y -546.750000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 323.375000;
  origin_y -261.625000;
  origin_z 330.000000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 309.625000;
  origin_y -324.875000;
  origin_z 313.500000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 491.250000;
  origin_y -438.625000;
  origin_z 354.250000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 44:38.72436523m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -575.875000;
  origin_z 356.750000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 284.750000;
  origin_y 27.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 617.750000;
  origin_y -561.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 321.750000;
  origin_y -373.375000;
  origin_z 311.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 452.625000;
  origin_y -407.000000;
  origin_z 350.500000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 44:38.77441406m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -593.750000;
  origin_z 371.500000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 283.125000;
  origin_y 11.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 620.375000;
  origin_y -576.875000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 334.000000;
  origin_y -421.875000;
  origin_z 308.500000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 414.125000;
  origin_y -375.250000;
  origin_z 346.875000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 44:38.82470703m;
 setangle 1.40625000 136.406250 0.00000000;
 clientdata {
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.875000;
  origin_y -605.750000;
  origin_z 370.000000;
  angles_1 1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 282.000000;
  origin_y -2.00000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 622.500000;
  origin_y -589.500000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 346.125000;
  origin_y -470.500000;
  origin_z 306.125000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 375.500000;
  origin_y -343.625000;
  origin_z 343.125000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 44:38.87475586m;
 setangle 1.40625000 136.406250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 640.125000;
  origin_y -614.000000;
  origin_z 368.875000;
  angles_1 1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 287.875000;
  origin_y -11.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 623.875000;
  origin_y -599.500000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 354.500000;
  origin_y -504.125000;
  origin_z 304.375000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 336.875000;
  origin_y -311.875000;
  origin_z 339.500000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 354.500000 -504.125000 304.375000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 44:38.92480469m;
 setangle 2.81250000 136.406250 0.00000000;
 clientdata {
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.375000;
  origin_y -620.750000;
  origin_z 384.625000;
  angles_1 2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 287.875000;
  origin_y -19.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.875000;
  origin_y -607.625000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 354.500000;
  origin_y -504.125000;
  origin_z 304.375000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 298.250000;
  origin_y -280.250000;
  origin_z 335.750000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 44:38.97485352m;
 setangle 2.81250000 136.406250 0.00000000;
 clientdata {
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.375000;
  origin_y -627.250000;
  origin_z 384.625000;
  angles_1 2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 287.875000;
  origin_y -17.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.875000;
  origin_y -614.125000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 354.500000;
  origin_y -504.125000;
  origin_z 304.375000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 259.625000;
  origin_y -248.500000;
  origin_z 332.125000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 44:39.02490234m;
 setangle 2.81250000 136.406250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 641.375000;
  origin_y -629.250000;
  origin_z 384.625000;
  angles_1 2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 287.875000;
  origin_y -8.87500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 623.875000;
  origin_y -616.000000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 354.500000;
  origin_y -504.125000;
  origin_z 304.375000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 221.125000;
  origin_y -216.875000;
  origin_z 328.375000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 44:39.07495117m;
 setangle 2.81250000 136.406250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 640.125000;
  origin_y -622.250000;
  origin_z 384.625000;
  angles_1 2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 287.875000;
  origin_y 6.12500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 623.875000;
  origin_y -609.125000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 286.500000;
  origin_y -51.5000000;
  origin_z 330.250000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 354.500000;
  origin_y -504.125000;
  origin_z 304.375000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 182.500000;
  origin_y -185.250000;
  origin_z 324.750000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 287.875000 6.12500000 324.000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 44:39.12500000m;
 setangle 2.81250000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.375000;
  origin_y -622.250000;
  origin_z 384.625000;
  angles_1 2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 287.875000;
  origin_y 22.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 623.000000;
  origin_y -595.625000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 285.250000;
  origin_y -101.375000;
  origin_z 325.375000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 354.500000;
  origin_y -504.125000;
  origin_z 304.375000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 182.125000;
  origin_y -184.875000;
  origin_z 324.750000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 182.125000 -184.875000 324.750000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 44:39.17504883m;
 setangle 2.81250000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.375000;
  origin_y -609.625000;
  origin_z 385.125000;
  angles_1 2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 287.875000;
  origin_y 38.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 622.250000;
  origin_y -584.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 284.000000;
  origin_y -151.125000;
  origin_z 320.500000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 354.500000;
  origin_y -504.125000;
  origin_z 304.375000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 182.125000;
  origin_y -184.875000;
  origin_z 324.750000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 44:39.22509766m;
 setangle 2.81250000 136.406250 0.00000000;
 clientdata {
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.250000;
  origin_y -590.875000;
  origin_z 385.625000;
  angles_1 2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 287.875000;
  origin_y 54.2500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 621.625000;
  origin_y -576.250000;
  origin_z 374.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 282.875000;
  origin_y -201.000000;
  origin_z 315.500000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 354.500000;
  origin_y -504.125000;
  origin_z 304.375000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 182.125000;
  origin_y -184.875000;
  origin_z 324.750000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 44:39.27514648m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 637.875000;
  origin_y -582.875000;
  origin_z 382.500000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 287.875000;
  origin_y 70.2500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 621.000000;
  origin_y -567.625000;
  origin_z 370.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 281.625000;
  origin_y -250.750000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 354.500000;
  origin_y -504.125000;
  origin_z 304.375000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 182.125000;
  origin_y -184.875000;
  origin_z 324.750000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 44:39.32543945m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 637.875000;
  origin_y -574.750000;
  origin_z 376.750000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 287.875000;
  origin_y 86.2500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 620.375000;
  origin_y -559.000000;
  origin_z 363.875000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 280.375000;
  origin_y -300.625000;
  origin_z 305.750000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 354.500000;
  origin_y -504.125000;
  origin_z 304.375000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 182.125000;
  origin_y -184.875000;
  origin_z 324.750000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 44:39.37548828m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_y 6.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -570.000000;
  origin_z 369.125000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 287.875000;
  origin_y 99.0000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 623.500000;
  origin_y -553.750000;
  origin_z 355.875000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 279.125000;
  origin_y -350.375000;
  origin_z 300.875000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 580.750000;
  origin_y -514.875000;
  origin_z 366.250000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 354.500000;
  origin_y -504.125000;
  origin_z 304.375000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 182.125000;
  origin_y -184.875000;
  origin_z 324.750000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 623.500000 -553.750000 359.875000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:39.42553711m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 0.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 643.625000;
  origin_y -566.500000;
  origin_z 357.250000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 287.875000;
  origin_y 111.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 623.875000;
  origin_y -553.000000;
  origin_z 345.875000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 278.125000;
  origin_y -391.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 543.750000;
  origin_y -481.375000;
  origin_z 361.250000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 182.125000;
  origin_y -184.875000;
  origin_z 324.750000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 278.125000 -391.750000 296.750000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:39.47558594m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 638.625000;
  origin_y -567.625000;
  origin_z 345.000000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 285.500000;
  origin_y 127.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 623.875000;
  origin_y -554.500000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 278.125000;
  origin_y -391.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 506.875000;
  origin_y -448.000000;
  origin_z 356.375000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 182.125000;
  origin_y -184.875000;
  origin_z 324.750000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:39.52563477m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 633.000000;
  origin_y -574.125000;
  origin_z 353.125000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 283.625000;
  origin_y 143.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 618.500000;
  origin_y -560.875000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 278.125000;
  origin_y -391.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 469.875000;
  origin_y -414.500000;
  origin_z 351.500000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 182.125000;
  origin_y -184.875000;
  origin_z 324.750000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:39.57568359m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 634.125000;
  origin_y -584.125000;
  origin_z 372.250000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 282.000000;
  origin_y 159.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 614.250000;
  origin_y -566.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 278.125000;
  origin_y -391.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 433.000000;
  origin_y -381.000000;
  origin_z 346.625000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 182.125000;
  origin_y -184.875000;
  origin_z 324.750000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:39.62573242m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 635.000000;
  origin_y -592.125000;
  origin_z 374.750000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 279.375000;
  origin_y 175.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 610.750000;
  origin_y -570.125000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 278.125000;
  origin_y -391.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 396.125000;
  origin_y -347.625000;
  origin_z 341.625000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 182.125000;
  origin_y -184.875000;
  origin_z 324.750000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:39.67578125m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 635.625000;
  origin_y -598.500000;
  origin_z 376.875000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 274.500000;
  origin_y 192.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 608.000000;
  origin_y -573.500000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 278.125000;
  origin_y -391.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 359.125000;
  origin_y -314.125000;
  origin_z 336.750000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:39.72583008m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 636.375000;
  origin_y -603.500000;
  origin_z 378.375000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 605.875000;
  origin_y -576.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 278.125000;
  origin_y -391.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 322.250000;
  origin_y -280.625000;
  origin_z 331.875000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:39.77587891m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 633.250000;
  origin_y -603.875000;
  origin_z 379.625000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 600.750000;
  origin_y -574.375000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 278.125000;
  origin_y -391.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 285.375000;
  origin_y -247.125000;
  origin_z 327.000000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:39.82592773m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 628.375000;
  origin_y -601.875000;
  origin_z 382.750000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 590.625000;
  origin_y -567.625000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 278.125000;
  origin_y -391.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 248.375000;
  origin_y -213.750000;
  origin_z 322.000000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:39.87622070m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 630.375000;
  origin_y -605.625000;
  origin_z 388.625000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 582.500000;
  origin_y -562.375000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 278.125000;
  origin_y -391.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 211.500000;
  origin_y -180.250000;
  origin_z 317.125000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 229.000000;
  origin_y 165.875000;
  origin_z 334.500000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 223.375000 223.625000 324.000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:39.92626953m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 632.000000;
  origin_y -611.250000;
  origin_z 394.125000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 576.125000;
  origin_y -558.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 278.125000;
  origin_y -391.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 181.875000;
  origin_y -153.375000;
  origin_z 313.250000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 233.875000;
  origin_y 116.000000;
  origin_z 333.375000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 181.875000 -153.375000 313.250000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:39.97631836m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 633.250000;
  origin_y -614.000000;
  origin_z 398.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 571.000000;
  origin_y -554.625000;
  origin_z 358.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 181.875000;
  origin_y -153.375000;
  origin_z 313.250000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 238.875000;
  origin_y 66.2500000;
  origin_z 332.125000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:40.02636719m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 4.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 629.250000;
  origin_y -611.625000;
  origin_z 394.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 565.750000;
  origin_y -551.250000;
  origin_z 354.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.875000;
  origin_y -153.375000;
  origin_z 313.250000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 243.750000;
  origin_y 16.3750000;
  origin_z 330.875000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:40.07641602m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 4.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 622.500000;
  origin_y -609.750000;
  origin_z 388.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 560.625000;
  origin_y -547.750000;
  origin_z 347.875000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.875000;
  origin_y -153.375000;
  origin_z 313.250000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 248.625000;
  origin_y -33.2500000;
  origin_z 329.625000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 117  : 80\n";
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:40.12646484m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 4.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 617.375000;
  origin_y -606.250000;
  origin_z 380.500000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 555.500000;
  origin_y -544.375000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.875000;
  origin_y -153.375000;
  origin_z 313.250000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 253.500000;
  origin_y -83.1250000;
  origin_z 328.375000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:40.17651367m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 613.250000;
  origin_y -603.625000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 551.375000;
  origin_y -541.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.875000;
  origin_y -153.375000;
  origin_z 313.250000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 510.500000;
  origin_y -500.750000;
  origin_z 354.250000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 258.500000;
  origin_y -132.875000;
  origin_z 327.125000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 551.375000 -541.625000 348.000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:40.22656250m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 610.000000;
  origin_y -601.375000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 548.000000;
  origin_y -539.500000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.875000;
  origin_y -153.375000;
  origin_z 313.250000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 475.250000;
  origin_y -465.500000;
  origin_z 349.375000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 263.375000;
  origin_y -182.750000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:40.27661133m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 611.125000;
  origin_y -603.375000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 549.125000;
  origin_y -541.375000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.875000;
  origin_y -153.375000;
  origin_z 313.250000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 440.000000;
  origin_y -430.250000;
  origin_z 344.500000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 268.250000;
  origin_y -232.500000;
  origin_z 324.750000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:40.32666016m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 611.625000;
  origin_y -604.375000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 549.750000;
  origin_y -542.375000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.875000;
  origin_y -153.375000;
  origin_z 313.250000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 404.750000;
  origin_y -395.125000;
  origin_z 339.500000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 273.125000;
  origin_y -282.375000;
  origin_z 323.500000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:40.37695312m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 611.750000;
  origin_y -604.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 63.6250000;
  origin_y 209.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 181.875000;
  origin_y -153.375000;
  origin_z 313.250000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 369.500000;
  origin_y -359.875000;
  origin_z 334.625000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 278.125000;
  origin_y -332.250000;
  origin_z 322.250000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:40.42700195m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 611.750000;
  origin_y -604.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 47.7500000;
  origin_y 207.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 181.875000;
  origin_y -153.375000;
  origin_z 313.250000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 334.250000;
  origin_y -324.625000;
  origin_z 329.750000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 283.000000;
  origin_y -382.000000;
  origin_z 321.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:40.47705078m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 611.750000;
  origin_y -604.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 35.1250000;
  origin_y 205.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 299.000000;
  origin_y -289.375000;
  origin_z 324.875000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 287.875000;
  origin_y -431.875000;
  origin_z 319.750000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:40.52709961m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 611.750000;
  origin_y -604.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 24.8750000;
  origin_y 203.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 263.875000;
  origin_y -254.125000;
  origin_z 319.875000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 292.750000;
  origin_y -481.625000;
  origin_z 318.625000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:40.57714844m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 611.750000;
  origin_y -604.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 16.8750000;
  origin_y 202.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 228.625000;
  origin_y -218.875000;
  origin_z 315.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  origin_x 295.000000;
  origin_y -504.000000;
  origin_z 318.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 295.000000 -504.000000 318.000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:40.62719727m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 611.750000;
  origin_y -604.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 10.3750000;
  origin_y 201.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 193.375000;
  origin_y -183.625000;
  origin_z 310.125000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 295.000000;
  origin_y -504.000000;
  origin_z 318.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:40.67724609m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 611.750000;
  origin_y -604.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 5.12500000;
  origin_y 200.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 181.625000;
  origin_y -171.875000;
  origin_z 308.500000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 295.000000;
  origin_y -504.000000;
  origin_z 318.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 181.625000 -171.875000 308.500000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:40.72729492m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 611.750000;
  origin_y -604.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 5.00000000;
  origin_y 201.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.625000;
  origin_y -171.875000;
  origin_z 308.500000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 295.000000;
  origin_y -504.000000;
  origin_z 318.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:40.77734375m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 611.750000;
  origin_y -604.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 12.1250000;
  origin_y 205.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.625000;
  origin_y -171.875000;
  origin_z 308.500000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 295.000000;
  origin_y -504.000000;
  origin_z 318.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:40.82739258m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 611.750000;
  origin_y -604.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 25.0000000;
  origin_y 212.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.625000;
  origin_y -171.875000;
  origin_z 308.500000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 295.000000;
  origin_y -504.000000;
  origin_z 318.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:40.87744141m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 611.750000;
  origin_y -604.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 35.2500000;
  origin_y 217.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.625000;
  origin_y -171.875000;
  origin_z 308.500000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 295.000000;
  origin_y -504.000000;
  origin_z 318.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:40.92773438m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 611.750000;
  origin_y -604.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 43.5000000;
  origin_y 221.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.625000;
  origin_y -171.875000;
  origin_z 308.500000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 295.000000;
  origin_y -504.000000;
  origin_z 318.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:40.97778320m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 611.750000;
  origin_y -604.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 50.1250000;
  origin_y 225.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.625000;
  origin_y -171.875000;
  origin_z 308.500000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 295.000000;
  origin_y -504.000000;
  origin_z 318.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:41.02783203m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 611.750000;
  origin_y -604.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 55.3750000;
  origin_y 227.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.625000;
  origin_y -171.875000;
  origin_z 308.500000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 295.000000;
  origin_y -504.000000;
  origin_z 318.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:41.07788086m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 611.750000;
  origin_y -604.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 59.5000000;
  origin_y 230.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.625000;
  origin_y -171.875000;
  origin_z 308.500000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 295.000000;
  origin_y -504.000000;
  origin_z 318.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:41.12792969m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 611.750000;
  origin_y -604.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 62.8750000;
  origin_y 231.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 181.625000;
  origin_y -171.875000;
  origin_z 308.500000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:41.17797852m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 611.750000;
  origin_y -604.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 65.2500000;
  origin_y 232.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 181.625000;
  origin_y -171.875000;
  origin_z 308.500000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:41.22802734m;
 setangle 4.21875000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 610.250000;
  origin_y -606.000000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 66.8750000;
  origin_y 233.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:41.27807617m;
 setangle 4.21875000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 610.250000;
  origin_y -606.000000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 67.5000000;
  origin_y 234.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 44:41.32812500m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 67.5000000;
  origin_y 234.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 130.781250 0.00000000;
 time 44:41.37817383m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 67.5000000;
  origin_y 234.000000;
  origin_z 320.000000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 67.5000000 234.000000 324.000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:41.42846680m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 60.1250000;
  origin_y 230.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 111.250000;
  origin_y 135.250000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:41.47851562m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 47.0000000;
  origin_y 225.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 131.625000;
  origin_y 89.3750000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:41.52856445m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 32.2500000;
  origin_y 218.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 151.875000;
  origin_y 43.6250000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:41.57861328m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 20.3750000;
  origin_y 213.625000;
  origin_z 320.000000;
  angles_2 -67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 172.250000;
  origin_y -2.00000000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 117  : 80\n";
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:41.62866211m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 11.0000000;
  origin_y 209.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 192.500000;
  origin_y -47.7500000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 196;
  soundnum 15; // items/itembk2.wav
  origin 1248.00000 -1128.00000 444.000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:41.67871094m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 3.37500000;
  origin_y 206.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 212.750000;
  origin_y -93.6250000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:41.72875977m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x -2.50000000;
  origin_y 203.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 233.000000;
  origin_y -139.375000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:41.77880859m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x -3.25000000;
  origin_y 203.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 253.375000;
  origin_y -185.125000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:41.82885742m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 3.87500000;
  origin_y 206.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 273.625000;
  origin_y -230.875000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:41.87890625m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 9.75000000;
  origin_y 209.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 293.875000;
  origin_y -276.625000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:41.92895508m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 14.5000000;
  origin_y 211.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 314.250000;
  origin_y -322.500000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:41.97924805m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 18.2500000;
  origin_y 213.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 334.500000;
  origin_y -368.250000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:42.02929688m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 21.0000000;
  origin_y 214.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 354.750000;
  origin_y -414.000000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:42.07934570m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 23.0000000;
  origin_y 215.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 375.125000;
  origin_y -459.750000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:42.12939453m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 24.0000000;
  origin_y 215.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 395.375000;
  origin_y -505.500000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:42.17944336m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 24.0000000;
  origin_y 215.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 398.500000;
  origin_y -512.625000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 398.500000 -512.625000 336.000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:42.22949219m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 24.0000000;
  origin_y 215.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 398.500000;
  origin_y -512.625000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:42.27954102m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 24.0000000;
  origin_y 215.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 398.500000;
  origin_y -512.625000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:42.32958984m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 31.2500000;
  origin_y 219.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 398.500000;
  origin_y -512.625000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:42.37963867m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 44.1250000;
  origin_y 225.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 398.500000;
  origin_y -512.625000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:42.42968750m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 54.5000000;
  origin_y 231.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 398.500000;
  origin_y -512.625000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 54.5000000 231.000000 324.000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:42.47998047m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 66.2500000;
  origin_y 228.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 398.500000;
  origin_y -512.625000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:42.53002930m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 398.500000;
  origin_y -512.625000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 125.500000;
  origin_y 89.7500000;
  origin_z 332.125000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:42.58007812m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 398.500000;
  origin_y -512.625000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 148.125000;
  origin_y 45.0000000;
  origin_z 330.875000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:42.63012695m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 103.250000;
  origin_y 194.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 398.500000;
  origin_y -512.625000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 170.500000;
  origin_y 0.250000000;
  origin_z 329.625000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:42.68017578m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 112.375000;
  origin_y 184.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 398.500000;
  origin_y -512.625000;
  origin_z 336.000000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 193.125000;
  origin_y -44.2500000;
  origin_z 328.375000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:42.73022461m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 126.875000;
  origin_y 180.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 215.625000;
  origin_y -89.0000000;
  origin_z 327.125000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:42.78027344m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 144.750000;
  origin_y 180.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 238.125000;
  origin_y -133.750000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:42.83032227m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 161.625000;
  origin_y 180.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 260.625000;
  origin_y -178.375000;
  origin_z 324.750000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:42.88037109m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 178.125000;
  origin_y 182.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 283.125000;
  origin_y -223.125000;
  origin_z 323.500000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:42.93041992m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 191.375000;
  origin_y 183.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 305.625000;
  origin_y -267.875000;
  origin_z 322.250000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:42.98046875m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 202.000000;
  origin_y 185.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 328.125000;
  origin_y -312.500000;
  origin_z 321.000000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:43.03076172m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 210.375000;
  origin_y 185.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 350.625000;
  origin_y -357.250000;
  origin_z 319.750000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:43.08081055m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 217.125000;
  origin_y 186.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 373.125000;
  origin_y -402.000000;
  origin_z 318.625000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 117  : 80\n";
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:43.13085938m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 222.500000;
  origin_y 187.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 395.625000;
  origin_y -446.750000;
  origin_z 317.375000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:43.18090820m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 226.875000;
  origin_y 187.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 418.125000;
  origin_y -491.375000;
  origin_z 316.125000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:43.23095703m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 230.125000;
  origin_y 187.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 424.875000;
  origin_y -504.750000;
  origin_z 315.750000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 424.875000 -504.750000 315.750000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:43.28100586m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 232.500000;
  origin_y 188.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 424.875000;
  origin_y -504.750000;
  origin_z 315.750000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:43.33105469m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 233.875000;
  origin_y 188.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 424.875000;
  origin_y -504.750000;
  origin_z 315.750000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:43.38110352m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 234.125000;
  origin_y 188.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 424.875000;
  origin_y -504.750000;
  origin_z 315.750000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:43.43115234m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 234.125000;
  origin_y 188.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 424.875000;
  origin_y -504.750000;
  origin_z 315.750000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:43.48120117m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 234.125000;
  origin_y 188.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 424.875000;
  origin_y -504.750000;
  origin_z 315.750000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:43.53149414m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 234.125000;
  origin_y 188.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 424.875000;
  origin_y -504.750000;
  origin_z 315.750000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:43.58154297m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 234.125000;
  origin_y 188.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 424.875000;
  origin_y -504.750000;
  origin_z 315.750000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:43.63159180m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 234.875000;
  origin_y 182.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 424.875000;
  origin_y -504.750000;
  origin_z 315.750000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:43.68164062m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 235.500000;
  origin_y 177.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 424.875000;
  origin_y -504.750000;
  origin_z 315.750000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:43.73168945m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 236.000000;
  origin_y 173.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 424.875000;
  origin_y -504.750000;
  origin_z 315.750000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:43.78173828m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 236.375000;
  origin_y 170.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:43.83178711m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 236.625000;
  origin_y 168.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:43.88183594m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 236.750000;
  origin_y 167.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:43.93188477m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 236.750000;
  origin_y 167.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 511.000000;
  origin_y -499.750000;
  origin_z 354.250000;
  angles_1 -5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 549.875000 -542.625000 348.000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:43.98193359m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 608.625000;
  origin_y -607.500000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 236.750000;
  origin_y 167.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 549.875000;
  origin_y -542.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 477.500000;
  origin_y -462.875000;
  origin_z 349.375000;
  angles_1 -5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:44.03198242m;
 setangle 4.21875000 129.375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 609.375000;
  origin_y -616.625000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 236.750000;
  origin_y 167.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 552.250000;
  origin_y -550.250000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 444.125000;
  origin_y -426.000000;
  origin_z 344.500000;
  angles_1 -5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 129.375000 0.00000000;
 time 44:44.08227539m;
 setangle 4.21875000 129.375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 611.250000;
  origin_y -630.750000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 236.750000;
  origin_y 167.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 554.000000;
  origin_y -564.375000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 410.625000;
  origin_y -389.000000;
  origin_z 339.500000;
  angles_1 -5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 127.968750 0.00000000;
 time 44:44.13232422m;
 setangle 4.21875000 129.375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 612.625000;
  origin_y -646.750000;
  origin_z 398.625000;
  angles_1 4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 236.750000;
  origin_y 167.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 555.500000;
  origin_y -580.500000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 377.125000;
  origin_y -352.125000;
  origin_z 334.625000;
  angles_1 -5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 127.968750 0.00000000;
 time 44:44.18237305m;
 setangle 4.21875000 129.375000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 607.750000;
  origin_y -664.875000;
  origin_z 398.625000;
  angles_1 4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 236.750000;
  origin_y 167.125000;
  origin_z 331.500000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 550.500000;
  origin_y -598.500000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 343.750000;
  origin_y -315.125000;
  origin_z 329.750000;
  angles_1 -5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 236.750000 167.125000 324.000000;
 }
}
block {
 camera 2.81250000 127.968750 0.00000000;
 time 44:44.23242188m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 607.875000;
  origin_y -675.250000;
  origin_z 416.750000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 236.750000;
  origin_y 167.125000;
  origin_z 341.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 544.500000;
  origin_y -615.000000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 310.250000;
  origin_y -278.250000;
  origin_z 324.875000;
  angles_1 -5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 127.968750 0.00000000;
 time 44:44.28247070m;
 setangle 12.6562500 -144.843750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 610.250000;
  origin_y -582.750000;
  origin_z 427.375000;
  angles_1 12.6562500;
  angles_2 -144.843750;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 236.750000;
  origin_y 167.125000;
  origin_z 348.500000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 539.250000;
  origin_y -630.125000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 276.750000;
  origin_y -241.375000;
  origin_z 319.875000;
  angles_1 -5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 127.968750 0.00000000;
 time 44:44.33251953m;
 setangle 12.6562500 -137.812500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 599.125000;
  origin_y -589.875000;
  origin_z 443.375000;
  angles_1 12.6562500;
  angles_2 -137.812500;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 236.750000;
  origin_y 167.125000;
  origin_z 354.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 534.500000;
  origin_y -645.625000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 243.250000;
  origin_y -204.375000;
  origin_z 315.000000;
  angles_1 -5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 44:44.38256836m;
 setangle 12.6562500 -137.812500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 594.875000;
  origin_y -605.500000;
  origin_z 443.375000;
  angles_1 12.6562500;
  angles_2 -137.812500;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 236.750000;
  origin_y 167.125000;
  origin_z 357.500000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 530.250000;
  origin_y -661.250000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 209.875000;
  origin_y -167.500000;
  origin_z 310.125000;
  angles_1 -5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 220.781250 0.00000000;
 time 44:44.43261719m;
 setangle 11.2500000 -136.406250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 586.625000;
  origin_y -619.500000;
  origin_z 457.250000;
  angles_1 11.2500000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 236.750000;
  origin_y 167.125000;
  origin_z 359.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 528.000000;
  origin_y -677.125000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 -136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 176.375000;
  origin_y -130.625000;
  origin_z 305.250000;
  angles_1 -5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 220.781250 0.00000000;
 time 44:44.48266602m;
 setangle 11.2500000 -136.406250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 585.625000;
  origin_y -634.750000;
  origin_z 457.250000;
  angles_1 11.2500000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 236.750000;
  origin_y 167.125000;
  origin_z 358.500000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 528.000000;
  origin_y -692.375000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 -136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 181.375000;
  origin_y -136.000000;
  origin_z 305.875000;
  angles_1 -5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 181.375000 -136.000000 305.875000;
 }
}
block {
 camera 11.2500000 220.781250 0.00000000;
 time 44:44.53271484m;
 setangle 11.2500000 -136.406250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 585.625000;
  origin_y -649.625000;
  origin_z 473.250000;
  angles_1 11.2500000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 236.750000;
  origin_y 167.125000;
  origin_z 355.875000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 528.000000;
  origin_y -707.250000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 -136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.375000;
  origin_y -136.000000;
  origin_z 305.875000;
  angles_1 -5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 222.187500 0.00000000;
 time 44:44.58300781m;
 setangle 11.2500000 -136.406250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 585.625000;
  origin_y -664.250000;
  origin_z 473.250000;
  angles_1 11.2500000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 236.750000;
  origin_y 167.125000;
  origin_z 351.375000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 528.000000;
  origin_y -721.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.375000;
  origin_y -136.000000;
  origin_z 305.875000;
  angles_1 -5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 222.187500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 117  : 80\n";
}
block {
 camera 9.84375000 222.187500 0.00000000;
 time 44:44.63305664m;
 setangle 11.2500000 -136.406250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 585.625000;
  origin_y -678.750000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 236.750000;
  origin_y 167.125000;
  origin_z 344.875000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 528.000000;
  origin_y -736.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.375000;
  origin_y -136.000000;
  origin_z 305.875000;
  angles_1 -5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 222.187500 0.00000000;
 time 44:44.68310547m;
 setangle 11.2500000 -136.406250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 585.625000;
  origin_y -693.125000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 236.750000;
  origin_y 168.625000;
  origin_z 336.250000;
  angles_1 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 528.000000;
  origin_y -750.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.375000;
  origin_y -136.000000;
  origin_z 305.875000;
  angles_1 -5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 222.187500 0.00000000;
 time 44:44.73315430m;
 setangle 11.2500000 -136.406250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 590.750000;
  origin_y -709.125000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 236.125000;
  origin_y 170.500000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 528.000000;
  origin_y -766.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.375000;
  origin_y -136.000000;
  origin_z 305.875000;
  angles_1 -5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 222.187500 0.00000000;
 time 44:44.78320312m;
 setangle 11.2500000 -142.031250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 595.500000;
  origin_y -731.750000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 528.000000;
  origin_y -782.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -142.031250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 222.187500 0.00000000;
 time 44:44.83325195m;
 setangle 11.2500000 -163.125000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 606.250000;
  origin_y -775.875000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 528.000000;
  origin_y -798.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -163.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 222.187500 0.00000000;
 time 44:44.88330078m;
 setangle 11.2500000 -174.375000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 607.875000;
  origin_y -805.250000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 522.250000;
  origin_y -811.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 195.468750 0.00000000;
 time 44:44.93334961m;
 setangle 9.84375000 167.343750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 594.500000;
  origin_y -837.125000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 509.875000;
  origin_y -820.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 184.218750 0.00000000;
 time 44:44.98339844m;
 setangle 9.84375000 164.531250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 575.875000;
  origin_y -846.250000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 492.250000;
  origin_y -825.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 184.218750 0.00000000;
 time 44:45.03344727m;
 setangle 8.43750000 163.125000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 558.250000;
  origin_y -851.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 474.750000;
  origin_y -828.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 163.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 165.937500 0.00000000;
 time 44:45.08374023m;
 setangle 8.43750000 156.093750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 537.250000;
  origin_y -856.750000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 457.250000;
  origin_y -823.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 156.093750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 161.718750 0.00000000;
 time 44:45.13378906m;
 setangle 8.43750000 153.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 518.750000;
  origin_y -850.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 440.375000;
  origin_y -813.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 154.687500 0.00000000;
 time 44:45.18383789m;
 setangle 8.43750000 150.468750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 502.125000;
  origin_y -842.750000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 425.750000;
  origin_y -801.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 151.875000 0.00000000;
 time 44:45.23388672m;
 setangle 8.43750000 150.468750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 489.250000;
  origin_y -832.875000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 412.750000;
  origin_y -792.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 11;
  origin 230.125000 287.750000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 66; // items/r_item1.wav
  origin 412.750000 -792.000000 436.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 66; // items/r_item1.wav
  origin 412.750000 -792.000000 436.000000;
 }
 sound {
  channel 2;
  entity 197;
  soundnum 15; // items/itembk2.wav
  origin 880.000000 -296.000000 468.000000;
 }
}
block {
 camera 7.03125000 151.875000 0.00000000;
 time 44:45.28393555m;
 setangle 8.43750000 149.062500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 475.125000;
  origin_y -825.250000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 149.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 399.750000;
  origin_y -782.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 149.062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 149.062500 0.00000000;
 time 44:45.33398438m;
 setangle 8.43750000 153.281250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 460.000000;
  origin_y -814.250000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 381.625000;
  origin_y -777.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 147.656250 0.00000000;
 time 44:45.38403320m;
 setangle 15.4687500 -135.000000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 426.000000;
  origin_y -721.375000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 366.500000;
  origin_y -780.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -135.000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 29; // misc/r_tele4.wav
  origin 230.125000 287.750000 320.000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 27; // misc/r_tele2.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 7.03125000 151.875000 0.00000000;
 time 44:45.43408203m;
 setangle 19.6875000 5.62500000 0.00000000;
 clientdata {
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 320.000000;
  origin_y -783.375000;
  origin_z 466.125000;
  angles_1 19.6875000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 359.750000;
  origin_y -777.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 5.62500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 151.875000 0.00000000;
 time 44:45.48413086m;
 setangle 19.6875000 8.43750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 321.500000;
  origin_y -775.750000;
  origin_z 461.250000;
  angles_1 19.6875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 359.375000;
  origin_y -769.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
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  origin_y -875.375000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 475.250000;
  origin_y -847.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 334.687500 0.00000000;
 time 44:46.53564453m;
 setangle 15.4687500 32.3437500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 420.000000;
  origin_y -904.750000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 490.000000;
  origin_y -858.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 16.8750000 0.00000000;
 time 44:46.58569336m;
 setangle 15.4687500 33.7500000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 439.625000;
  origin_y -910.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 508.500000;
  origin_y -862.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 30.9375000 0.00000000;
 time 44:46.63574219m;
 setangle 15.4687500 37.9687500 0.00000000;
 clientdata {
  vel_x 24.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 463.250000;
  origin_y -914.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 528.375000;
  origin_y -861.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 30.9375000 0.00000000;
 time 44:46.68579102m;
 setangle 15.4687500 49.2187500 0.00000000;
 clientdata {
  vel_x 24.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 494.250000;
  origin_y -921.250000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 547.625000;
  origin_y -856.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 32.3437500 0.00000000;
 time 44:46.73608398m;
 setangle 16.8750000 63.2812500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 529.875000;
  origin_y -922.500000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 565.625000;
  origin_y -847.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 47.8125000 0.00000000;
 time 44:46.78613281m;
 setangle 16.8750000 64.6875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 547.500000;
  origin_y -912.750000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 581.375000;
  origin_y -836.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 61.8750000 0.00000000;
 time 44:46.83618164m;
 setangle 18.2812500 75.9375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 576.875000;
  origin_y -903.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 75.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 595.125000;
  origin_y -823.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 61.8750000 0.00000000;
 time 44:46.88623047m;
 setangle 18.2812500 80.1562500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 594.500000;
  origin_y -890.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 606.625000;
  origin_y -808.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 74.5312500 0.00000000;
 time 44:46.93627930m;
 setangle 18.2812500 80.1562500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 603.625000;
  origin_y -879.000000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 615.875000;
  origin_y -797.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 80.1562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 78.7500000 0.00000000;
 time 44:46.98632812m;
 setangle 18.2812500 80.1562500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 611.000000;
  origin_y -869.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.250000;
  origin_y -787.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 80.1562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 78.7500000 0.00000000;
 time 44:47.03637695m;
 setangle 18.2812500 80.1562500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 618.125000;
  origin_y -854.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 630.250000;
  origin_y -772.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 80.1562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 78.7500000 0.00000000;
 time 44:47.08642578m;
 setangle 18.2812500 90.0000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 635.875000;
  origin_y -839.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 635.875000;
  origin_y -756.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 78.7500000 0.00000000;
 time 44:47.13647461m;
 setangle 16.8750000 98.4375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 654.000000;
  origin_y -822.000000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 639.625000;
  origin_y -752.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 44:47.18652344m;
 setangle 16.8750000 102.656250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 654.625000;
  origin_y -807.125000;
  origin_z 476.875000;
  angles_1 16.8750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 638.875000;
  origin_y -752.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 97.0312500 0.00000000;
 time 44:47.23681641m;
 setangle 15.4687500 105.468750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 653.000000;
  origin_y -798.625000;
  origin_z 469.625000;
  angles_1 15.4687500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 636.500000;
  origin_y -752.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 97.0312500 0.00000000;
 time 44:47.28686523m;
 setangle 15.4687500 105.468750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 652.625000;
  origin_y -806.375000;
  origin_z 474.875000;
  angles_1 15.4687500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 633.875000;
  origin_y -752.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 101.250000 0.00000000;
 time 44:47.33691406m;
 setangle 15.4687500 105.468750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 652.500000;
  origin_y -815.250000;
  origin_z 480.875000;
  angles_1 15.4687500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 631.000000;
  origin_y -752.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 14.0625000 104.062500 0.00000000;
 time 44:47.38696289m;
 setangle 15.4687500 105.468750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 652.375000;
  origin_y -824.750000;
  origin_z 487.375000;
  angles_1 15.4687500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 627.875000;
  origin_y -752.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 104.062500 0.00000000;
 time 44:47.43701172m;
 setangle 15.4687500 105.468750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 649.250000;
  origin_y -824.875000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 624.875000;
  origin_y -752.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 104.062500 0.00000000;
 time 44:47.48706055m;
 setangle 15.4687500 105.468750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 646.125000;
  origin_y -824.875000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 621.750000;
  origin_y -752.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 238.625000 96.2500000 324.000000;
 }
}
block {
 camera 14.0625000 104.062500 0.00000000;
 time 44:47.53710938m;
 setangle 15.4687500 105.468750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 643.000000;
  origin_y -824.875000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 618.500000;
  origin_y -744.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 104.062500 0.00000000;
 time 44:47.58715820m;
 setangle 15.4687500 106.875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 643.250000;
  origin_y -810.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 616.750000;
  origin_y -730.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 104.062500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 117  : 100\n";
}
block {
 camera 14.0625000 104.062500 0.00000000;
 time 44:47.63720703m;
 setangle 15.4687500 108.281250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 646.000000;
  origin_y -792.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 617.625000;
  origin_y -713.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 108.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 104.062500 0.00000000;
 time 44:47.68725586m;
 setangle 15.4687500 108.281250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 647.750000;
  origin_y -776.000000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 619.375000;
  origin_y -696.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 108.281250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 105.468750 0.00000000;
 time 44:47.73730469m;
 setangle 15.4687500 113.906250 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 655.875000;
  origin_y -756.250000;
  origin_z 487.000000;
  angles_1 15.4687500;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 621.625000;
  origin_y -680.750000;
  origin_z 430.000000;
  angles_1 -4.21875000;
  angles_2 113.906250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 106.875000 0.00000000;
 time 44:47.78759766m;
 setangle 15.4687500 119.531250 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -693.625000;
  origin_z 450.500000;
  angles_1 15.4687500;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 284.625000;
  origin_y 7.87500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -664.750000;
  origin_z 426.000000;
  angles_1 -4.21875000;
  angles_2 119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 112.500000 0.00000000;
 time 44:47.83764648m;
 setangle 15.4687500 119.531250 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.875000;
  origin_y -673.875000;
  origin_z 441.750000;
  angles_1 15.4687500;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 287.875000;
  origin_y -8.62500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -648.750000;
  origin_z 419.875000;
  angles_1 -4.21875000;
  angles_2 119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 112.500000 0.00000000;
 time 44:47.88769531m;
 setangle 15.4687500 122.343750 0.00000000;
 clientdata {
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.875000;
  origin_y -664.750000;
  origin_z 432.125000;
  angles_1 15.4687500;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 287.500000;
  origin_y -24.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.875000;
  origin_y -632.750000;
  origin_z 411.875000;
  angles_1 -4.21875000;
  angles_2 122.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 112.500000 0.00000000;
 time 44:47.93774414m;
 setangle 14.0625000 123.750000 0.00000000;
 clientdata {
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.750000;
  origin_y -648.750000;
  origin_z 420.625000;
  angles_1 14.0625000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 286.875000;
  origin_y -40.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.875000;
  origin_y -616.750000;
  origin_z 401.875000;
  angles_1 -4.21875000;
  angles_2 123.750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 118.125000 0.00000000;
 time 44:47.98779297m;
 setangle 12.6562500 125.156250 0.00000000;
 clientdata {
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.750000;
  origin_y -632.750000;
  origin_z 407.375000;
  angles_1 12.6562500;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 286.000000;
  origin_y -56.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -600.625000;
  origin_z 389.875000;
  angles_1 -2.81250000;
  angles_2 125.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 118.125000 0.00000000;
 time 44:48.03784180m;
 setangle 11.2500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 638.500000;
  origin_y -615.250000;
  origin_z 402.250000;
  angles_1 11.2500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 281.375000;
  origin_y -74.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -584.625000;
  origin_z 375.750000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 122.343750 0.00000000;
 time 44:48.08789062m;
 setangle 9.84375000 136.406250 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 638.500000;
  origin_y -581.875000;
  origin_z 373.000000;
  angles_1 9.84375000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 275.750000;
  origin_y -90.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.875000;
  origin_y -568.625000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 135.000000 0.00000000;
 time 44:48.13793945m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.375000;
  origin_y -580.500000;
  origin_z 370.250000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 269.250000;
  origin_y -105.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 623.875000;
  origin_y -555.875000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 579.625000;
  origin_y -519.500000;
  origin_z 366.000000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 623.875000 -555.875000 364.000000;
 }
}
block {
 camera 9.84375000 135.000000 0.00000000;
 time 44:48.18798828m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 642.000000;
  origin_y -564.625000;
  origin_z 370.250000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 262.500000;
  origin_y -120.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 623.875000;
  origin_y -552.750000;
  origin_z 358.000000;
  angles_1 -1.40625000;
  angles_2 139.218750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 541.500000;
  origin_y -488.250000;
  origin_z 357.500000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 135.000000 0.00000000;
 time 44:48.23803711m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.375000;
  origin_y -564.625000;
  origin_z 368.250000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 257.500000;
  origin_y -136.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 623.875000;
  origin_y -554.125000;
  origin_z 354.000000;
  angles_1 -1.40625000;
  angles_2 139.218750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 503.375000;
  origin_y -457.000000;
  origin_z 348.875000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 135.000000 0.00000000;
 time 44:48.28833008m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.375000;
  origin_y -566.000000;
  origin_z 364.250000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 254.000000;
  origin_y -153.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 623.875000;
  origin_y -555.625000;
  origin_z 347.875000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 465.250000;
  origin_y -425.625000;
  origin_z 340.375000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 44:48.33837891m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.375000;
  origin_y -567.500000;
  origin_z 358.125000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 250.750000;
  origin_y -169.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 623.875000;
  origin_y -557.125000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 427.125000;
  origin_y -394.375000;
  origin_z 331.750000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 44:48.38842773m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.375000;
  origin_y -569.000000;
  origin_z 354.250000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 247.625000;
  origin_y -185.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 623.875000;
  origin_y -557.750000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 389.000000;
  origin_y -363.125000;
  origin_z 323.250000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 44:48.43847656m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.375000;
  origin_y -569.500000;
  origin_z 354.250000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 245.000000;
  origin_y -200.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 623.875000;
  origin_y -557.750000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 350.875000;
  origin_y -331.750000;
  origin_z 314.625000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 44:48.48852539m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.375000;
  origin_y -569.500000;
  origin_z 354.250000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 242.875000;
  origin_y -216.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.875000;
  origin_y -557.750000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 312.750000;
  origin_y -300.500000;
  origin_z 306.125000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 44:48.53857422m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 638.375000;
  origin_y -569.500000;
  origin_z 354.250000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 241.625000;
  origin_y -233.250000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.875000;
  origin_y -557.750000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 274.625000;
  origin_y -269.125000;
  origin_z 297.500000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 44:48.58862305m;
 setangle 8.43750000 137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 638.375000;
  origin_y -570.125000;
  origin_z 354.375000;
  angles_1 8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 241.625000;
  origin_y -249.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 623.875000;
  origin_y -557.750000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 273.625000;
  origin_y -268.375000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 44; // player/pain4.wav
  origin 241.625000 -249.875000 332.000000;
 }
 temp_entity {
  entitytype 3;
  origin 273.625000 -268.375000 297.375000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 44:48.63867188m;
 setangle 8.43750000 137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 638.375000;
  origin_y -570.125000;
  origin_z 354.375000;
  angles_1 8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 226.250000;
  origin_y -261.000000;
  origin_z 348.875000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 623.875000;
  origin_y -557.750000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 273.625000;
  origin_y -268.375000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 44:48.68872070m;
 setangle 8.43750000 137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 638.375000;
  origin_y -570.125000;
  origin_z 354.375000;
  angles_1 8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 210.875000;
  origin_y -272.000000;
  origin_z 367.750000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 623.875000;
  origin_y -557.750000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 273.625000;
  origin_y -268.375000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 136.406250 0.00000000;
 time 44:48.73876953m;
 setangle 8.43750000 137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 638.375000;
  origin_y -570.125000;
  origin_z 354.375000;
  angles_1 8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 195.500000;
  origin_y -283.125000;
  origin_z 384.750000;
  angles_1 -1.40625000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 623.875000;
  origin_y -557.750000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 273.625000;
  origin_y -268.375000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 136.406250 0.00000000;
 time 44:48.78881836m;
 setangle 8.43750000 137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 638.375000;
  origin_y -570.125000;
  origin_z 354.375000;
  angles_1 8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 180.000000;
  origin_y -294.250000;
  origin_z 399.625000;
  angles_1 -1.40625000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 623.875000;
  origin_y -557.750000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 273.625000;
  origin_y -268.375000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 136.406250 0.00000000;
 time 44:48.83911133m;
 setangle 7.03125000 137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 638.375000;
  origin_y -570.125000;
  origin_z 353.875000;
  angles_1 7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 164.625000;
  origin_y -305.250000;
  origin_z 412.500000;
  angles_1 -1.40625000;
  angles_2 -29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 623.875000;
  origin_y -557.750000;
  origin_z 344.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 273.625000;
  origin_y -268.375000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 27;
  soundnum 15; // items/itembk2.wav
  origin 1200.00000 -720.000000 316.000000;
 }
}
block {
 camera 7.03125000 136.406250 0.00000000;
 time 44:48.88916016m;
 setangle 5.62500000 137.812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 639.375000;
  origin_y -576.750000;
  origin_z 353.375000;
  angles_1 5.62500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 149.250000;
  origin_y -316.375000;
  origin_z 423.375000;
  angles_1 -1.40625000;
  angles_2 -29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -564.250000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 273.625000;
  origin_y -268.375000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 198.750000;
  origin_y -346.000000;
  origin_z 432.250000;
  angles_1 -7.03125000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 149.250000 -316.375000 427.375000;
 }
}
block {
 camera 7.03125000 136.406250 0.00000000;
 time 44:48.93920898m;
 setangle 7.03125000 137.812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.500000;
  origin_y -590.000000;
  origin_z 369.875000;
  angles_1 7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 133.875000;
  origin_y -327.500000;
  origin_z 432.250000;
  angles_1 0.00000000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 623.875000;
  origin_y -577.500000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 273.625000;
  origin_y -268.375000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 241.375000;
  origin_y -371.500000;
  origin_z 426.125000;
  angles_1 -7.03125000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 580.500000;
  origin_y -540.000000;
  origin_z 367.500000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 623.875000 -577.500000 364.000000;
 }
}
block {
 camera 7.03125000 136.406250 0.00000000;
 time 44:48.98925781m;
 setangle 11.2500000 137.812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.250000;
  origin_y -606.125000;
  origin_z 371.500000;
  angles_1 11.2500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 120.000000;
  origin_y -338.500000;
  origin_z 439.125000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 623.875000;
  origin_y -593.625000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 273.625000;
  origin_y -268.375000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 284.000000;
  origin_y -397.125000;
  origin_z 420.000000;
  angles_1 -7.03125000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 542.875000;
  origin_y -507.625000;
  origin_z 360.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 136.406250 0.00000000;
 time 44:49.03930664m;
 setangle 11.2500000 136.406250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.875000;
  origin_y -622.875000;
  origin_z 387.750000;
  angles_1 11.2500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 120.000000;
  origin_y -349.750000;
  origin_z 443.375000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 623.875000;
  origin_y -609.625000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 273.625000;
  origin_y -268.375000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 326.625000;
  origin_y -422.625000;
  origin_z 413.875000;
  angles_1 -7.03125000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 505.375000;
  origin_y -475.250000;
  origin_z 352.750000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 136.406250 0.00000000;
 time 44:49.08935547m;
 setangle 11.2500000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.750000;
  origin_y -639.625000;
  origin_z 388.000000;
  angles_1 11.2500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 120.000000;
  origin_y -361.375000;
  origin_z 444.250000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 623.875000;
  origin_y -625.750000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 273.625000;
  origin_y -268.375000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 369.250000;
  origin_y -448.250000;
  origin_z 407.750000;
  angles_1 -7.03125000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 467.875000;
  origin_y -442.875000;
  origin_z 345.375000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 136.406250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 117  : 100\n";
}
block {
 camera 9.84375000 136.406250 0.00000000;
 time 44:49.13940430m;
 setangle 12.6562500 130.781250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.625000;
  origin_y -657.875000;
  origin_z 405.625000;
  angles_1 12.6562500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 120.000000;
  origin_y -372.875000;
  origin_z 443.125000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 623.875000;
  origin_y -641.750000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 411.875000;
  origin_y -473.750000;
  origin_z 401.625000;
  angles_1 -7.03125000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 430.375000;
  origin_y -410.625000;
  origin_z 338.000000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 136.406250 0.00000000;
 time 44:49.18945312m;
 setangle 12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 632.750000;
  origin_y -671.875000;
  origin_z 406.000000;
  angles_1 12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 120.000000;
  origin_y -384.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 618.000000;
  origin_y -659.625000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 454.500000;
  origin_y -499.250000;
  origin_z 395.500000;
  angles_1 -7.03125000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 392.875000;
  origin_y -378.250000;
  origin_z 330.750000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 135.000000 0.00000000;
 time 44:49.23950195m;
 setangle 14.0625000 125.156250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 634.000000;
  origin_y -701.750000;
  origin_z 430.375000;
  angles_1 14.0625000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 120.000000;
  origin_y -396.000000;
  origin_z 434.875000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 613.250000;
  origin_y -673.875000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 468.750000;
  origin_y -507.875000;
  origin_z 393.500000;
  angles_1 -7.03125000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 355.375000;
  origin_y -345.875000;
  origin_z 323.375000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 468.750000 -507.875000 393.500000;
 }
}
block {
 camera 9.84375000 135.000000 0.00000000;
 time 44:49.28955078m;
 setangle 15.4687500 122.343750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 635.000000;
  origin_y -723.500000;
  origin_z 438.625000;
  angles_1 15.4687500;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 120.000000;
  origin_y -407.625000;
  origin_z 427.750000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 609.500000;
  origin_y -685.250000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 468.750000;
  origin_y -507.875000;
  origin_z 393.500000;
  angles_1 -7.03125000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 317.875000;
  origin_y -313.500000;
  origin_z 316.000000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 127.968750 0.00000000;
 time 44:49.33984375m;
 setangle 15.4687500 119.531250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 651.125000;
  origin_y -758.625000;
  origin_z 463.500000;
  angles_1 15.4687500;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 607.875000;
  origin_y -686.375000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 119.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 468.750000;
  origin_y -507.875000;
  origin_z 393.500000;
  angles_1 -7.03125000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 127.968750 0.00000000;
 time 44:49.38989258m;
 setangle 15.4687500 119.531250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 651.875000;
  origin_y -751.375000;
  origin_z 463.500000;
  angles_1 15.4687500;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 608.500000;
  origin_y -679.125000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 468.750000;
  origin_y -507.875000;
  origin_z 393.500000;
  angles_1 -7.03125000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 257.125000 -261.125000 304.125000;
 }
}
block {
 camera 14.0625000 120.937500 0.00000000;
 time 44:49.43994141m;
 setangle 15.4687500 119.531250 0.00000000;
 clientdata {
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -716.125000;
  origin_z 447.125000;
  angles_1 15.4687500;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 120.250000;
  origin_y -438.000000;
  origin_z 394.250000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 610.500000;
  origin_y -665.375000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 119.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 468.750000;
  origin_y -507.875000;
  origin_z 393.500000;
  angles_1 -7.03125000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 257.125000;
  origin_y -261.125000;
  origin_z 304.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 120.937500 0.00000000;
 time 44:49.48999023m;
 setangle 15.4687500 119.531250 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -697.000000;
  origin_z 444.625000;
  angles_1 15.4687500;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 121.000000;
  origin_y -437.250000;
  origin_z 379.125000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 612.875000;
  origin_y -649.625000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 468.750000;
  origin_y -507.875000;
  origin_z 393.500000;
  angles_1 -7.03125000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 257.125000;
  origin_y -261.125000;
  origin_z 304.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 118.125000 0.00000000;
 time 44:49.54003906m;
 setangle 15.4687500 120.937500 0.00000000;
 clientdata {
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -678.000000;
  origin_z 440.250000;
  angles_1 15.4687500;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 121.750000;
  origin_y -435.750000;
  origin_z 362.000000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 614.875000;
  origin_y -636.875000;
  origin_z 406.000000;
  angles_1 -4.21875000;
  angles_2 120.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 468.750000;
  origin_y -507.875000;
  origin_z 393.500000;
  angles_1 -7.03125000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 257.125000;
  origin_y -261.125000;
  origin_z 304.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 118.125000 0.00000000;
 time 44:49.59008789m;
 setangle 16.8750000 120.937500 0.00000000;
 clientdata {
  vel_y 15.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -662.250000;
  origin_z 435.250000;
  angles_1 16.8750000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 122.625000;
  origin_y -434.250000;
  origin_z 342.750000;
  angles_1 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 616.750000;
  origin_y -624.250000;
  origin_z 402.000000;
  angles_1 -5.62500000;
  angles_2 120.937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 468.750000;
  origin_y -507.875000;
  origin_z 393.500000;
  angles_1 -7.03125000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 257.125000;
  origin_y -261.125000;
  origin_z 304.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 118.125000 0.00000000;
 time 44:49.64013672m;
 setangle 16.8750000 120.937500 0.00000000;
 clientdata {
  vel_y 15.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -646.500000;
  origin_z 426.750000;
  angles_1 16.8750000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 123.375000;
  origin_y -432.750000;
  origin_z 321.625000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 618.750000;
  origin_y -611.625000;
  origin_z 395.875000;
  angles_1 -5.62500000;
  angles_2 120.937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 468.750000;
  origin_y -507.875000;
  origin_z 393.500000;
  angles_1 -7.03125000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 257.125000;
  origin_y -261.125000;
  origin_z 304.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 119.531250 0.00000000;
 time 44:49.69018555m;
 setangle 18.2812500 120.937500 0.00000000;
 clientdata {
  vel_y 10.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -635.000000;
  origin_z 417.500000;
  angles_1 18.2812500;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 123.750000;
  origin_y -430.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.250000;
  origin_y -603.125000;
  origin_z 387.875000;
  angles_1 -5.62500000;
  angles_2 120.937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 181.625000;
  origin_y -430.625000;
  origin_z 331.750000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 468.750000;
  origin_y -507.875000;
  origin_z 393.500000;
  angles_1 -7.03125000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 257.125000;
  origin_y -261.125000;
  origin_z 304.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 2;
  soundnum 17; // player/land.wav
  origin 106.375000 -430.625000 296.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 123.750000 -430.625000 324.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 123.750000 -430.625000 324.000000;
 }
}
block {
 camera 15.4687500 119.531250 0.00000000;
 time 44:49.74023438m;
 setangle 18.2812500 120.937500 0.00000000;
 clientdata {
  vel_y 0.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.875000;
  origin_y -627.250000;
  origin_z 401.375000;
  angles_1 18.2812500;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 123.875000;
  origin_y -421.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 623.875000;
  origin_y -602.625000;
  origin_z 377.875000;
  angles_1 -5.62500000;
  angles_2 120.937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 231.625000;
  origin_y -430.625000;
  origin_z 328.000000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 468.750000;
  origin_y -507.875000;
  origin_z 393.500000;
  angles_1 -7.03125000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 257.125000;
  origin_y -261.125000;
  origin_z 304.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 594.625000;
  origin_y -556.375000;
  origin_z 374.375000;
  angles_1 -19.6875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 623.875000 -602.625000 381.875000;
 }
}
block {
 camera 15.4687500 119.531250 0.00000000;
 time 44:49.79028320m;
 setangle 18.2812500 120.937500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.625000;
  origin_y -627.750000;
  origin_z 388.500000;
  angles_1 18.2812500;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 120.000000;
  origin_y -407.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 623.625000;
  origin_y -604.000000;
  origin_z 376.000000;
  angles_1 -5.62500000;
  angles_2 120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 281.500000;
  origin_y -430.625000;
  origin_z 324.375000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 257.125000;
  origin_y -261.125000;
  origin_z 304.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 569.375000;
  origin_y -516.625000;
  origin_z 357.500000;
  angles_1 -19.6875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 119.531250 0.00000000;
 time 44:49.84033203m;
 setangle 18.2812500 120.937500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 637.500000;
  origin_y -636.625000;
  origin_z 397.000000;
  angles_1 18.2812500;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 120.875000;
  origin_y -391.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 622.250000;
  origin_y -612.500000;
  origin_z 376.000000;
  angles_1 -5.62500000;
  angles_2 120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 331.500000;
  origin_y -430.625000;
  origin_z 320.625000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 257.125000;
  origin_y -261.125000;
  origin_z 304.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 544.250000;
  origin_y -476.750000;
  origin_z 340.625000;
  angles_1 -19.6875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 119.531250 0.00000000;
 time 44:49.89062500m;
 setangle 18.2812500 120.937500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 636.500000;
  origin_y -653.500000;
  origin_z 398.875000;
  angles_1 18.2812500;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 122.000000;
  origin_y -375.250000;
  origin_z 320.000000;
  angles_2 -8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 619.875000;
  origin_y -627.125000;
  origin_z 392.000000;
  angles_1 -5.62500000;
  angles_2 120.937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 381.375000;
  origin_y -430.625000;
  origin_z 317.000000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 257.125000;
  origin_y -261.125000;
  origin_z 304.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 519.000000;
  origin_y -436.875000;
  origin_z 323.750000;
  angles_1 -19.6875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 119.531250 0.00000000;
 time 44:49.94067383m;
 setangle 16.8750000 122.343750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 636.375000;
  origin_y -671.375000;
  origin_z 415.875000;
  angles_1 16.8750000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 130.250000;
  origin_y -359.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 617.375000;
  origin_y -643.000000;
  origin_z 392.000000;
  angles_1 -5.62500000;
  angles_2 122.343750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 431.375000;
  origin_y -430.625000;
  origin_z 313.250000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 493.750000;
  origin_y -397.125000;
  origin_z 306.875000;
  angles_1 -19.6875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 119.531250 0.00000000;
 time 44:49.99072266m;
 setangle 16.8750000 122.343750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 636.500000;
  origin_y -690.875000;
  origin_z 419.000000;
  angles_1 16.8750000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 141.125000;
  origin_y -344.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 615.000000;
  origin_y -658.750000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 481.250000;
  origin_y -430.625000;
  origin_z 309.625000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 481.500000;
  origin_y -377.750000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 481.500000 -377.750000 298.625000;
 }
}
block {
 camera 16.8750000 119.531250 0.00000000;
 time 44:50.04077148m;
 setangle 16.8750000 122.343750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 636.500000;
  origin_y -710.375000;
  origin_z 437.875000;
  angles_1 16.8750000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 152.625000;
  origin_y -331.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 612.625000;
  origin_y -674.625000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 531.250000;
  origin_y -430.625000;
  origin_z 305.875000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 481.500000;
  origin_y -377.750000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 120.937500 0.00000000;
 time 44:50.09082031m;
 setangle 16.8750000 119.531250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 637.000000;
  origin_y -731.125000;
  origin_z 443.375000;
  angles_1 16.8750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 610.750000;
  origin_y -687.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 581.125000;
  origin_y -430.625000;
  origin_z 302.250000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 481.500000;
  origin_y -377.750000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 120.937500 0.00000000;
 time 44:50.14086914m;
 setangle 16.8750000 115.312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 646.875000;
  origin_y -772.125000;
  origin_z 465.625000;
  angles_1 16.8750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 609.250000;
  origin_y -697.500000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 115.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 631.125000;
  origin_y -430.625000;
  origin_z 298.500000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 481.500000;
  origin_y -377.750000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 120.937500 0.00000000;
 time 44:50.19091797m;
 setangle 16.8750000 112.500000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 642.000000;
  origin_y -782.000000;
  origin_z 481.625000;
  angles_1 16.8750000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 608.125000;
  origin_y -705.625000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 647.875000;
  origin_y -430.625000;
  origin_z 297.250000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 481.500000;
  origin_y -377.750000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 647.875000 -430.625000 297.250000;
 }
}
block {
 camera 15.4687500 120.937500 0.00000000;
 time 44:50.24096680m;
 setangle 16.8750000 112.500000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 641.000000;
  origin_y -788.500000;
  origin_z 481.625000;
  angles_1 16.8750000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 607.125000;
  origin_y -712.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 647.875000;
  origin_y -430.625000;
  origin_z 297.250000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 481.500000;
  origin_y -377.750000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 113.906250 0.00000000;
 time 44:50.29101562m;
 setangle 18.2812500 109.687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 636.250000;
  origin_y -794.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 606.375000;
  origin_y -717.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 647.875000;
  origin_y -430.625000;
  origin_z 297.250000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 481.500000;
  origin_y -377.750000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 113.906250 0.00000000;
 time 44:50.34106445m;
 setangle 18.2812500 109.687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 635.625000;
  origin_y -798.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 605.750000;
  origin_y -721.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 647.875000;
  origin_y -430.625000;
  origin_z 297.250000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 481.500000;
  origin_y -377.750000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 111.093750 0.00000000;
 time 44:50.39135742m;
 setangle 18.2812500 108.281250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 633.250000;
  origin_y -802.625000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 605.250000;
  origin_y -724.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 647.875000;
  origin_y -430.625000;
  origin_z 297.250000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 481.500000;
  origin_y -377.750000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 111.093750 0.00000000;
 time 44:50.44140625m;
 setangle 18.2812500 108.281250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 632.875000;
  origin_y -804.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 605.000000;
  origin_y -726.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 647.875000;
  origin_y -430.625000;
  origin_z 297.250000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 481.500000;
  origin_y -377.750000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 108.281250 0.00000000;
 time 44:50.49145508m;
 setangle 18.2812500 108.281250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 632.750000;
  origin_y -805.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 604.875000;
  origin_y -727.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 647.875000;
  origin_y -430.625000;
  origin_z 297.250000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 481.500000;
  origin_y -377.750000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 238.875000 -209.375000 332.000000;
 }
}
block {
 camera 16.8750000 106.875000 0.00000000;
 time 44:50.54150391m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 630.750000;
  origin_y -806.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 604.750000;
  origin_y -728.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 647.875000;
  origin_y -430.625000;
  origin_z 297.250000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 322.375000;
  origin_y -277.875000;
  origin_z 338.625000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 106.875000 0.00000000;
 time 44:50.59155273m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 630.750000;
  origin_y -806.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 604.750000;
  origin_y -728.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 647.875000;
  origin_y -430.625000;
  origin_z 297.250000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 361.125000;
  origin_y -309.625000;
  origin_z 336.250000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 106.875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 117  : 100\n";
}
block {
 camera 16.8750000 106.875000 0.00000000;
 time 44:50.64160156m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 630.750000;
  origin_y -806.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 604.750000;
  origin_y -728.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 647.875000;
  origin_y -430.625000;
  origin_z 297.250000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 399.750000;
  origin_y -341.375000;
  origin_z 333.750000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 44:50.69165039m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 630.750000;
  origin_y -806.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 604.750000;
  origin_y -728.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 647.875000;
  origin_y -430.625000;
  origin_z 297.250000;
  angles_1 -4.21875000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 438.375000;
  origin_y -373.125000;
  origin_z 331.250000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 44:50.74169922m;
 setangle 19.6875000 106.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 630.500000;
  origin_y -806.000000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 604.750000;
  origin_y -728.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 477.000000;
  origin_y -404.875000;
  origin_z 328.875000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 44:50.79174805m;
 setangle 19.6875000 106.875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 628.000000;
  origin_y -812.125000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 602.125000;
  origin_y -734.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 515.750000;
  origin_y -436.625000;
  origin_z 326.375000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 585.250000;
  origin_y -682.750000;
  origin_z 427.125000;
  angles_1 -21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 602.125000 -734.125000 436.000000;
 }
}
block {
 camera 18.2812500 105.468750 0.00000000;
 time 44:50.84179688m;
 setangle 19.6875000 106.875000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 622.750000;
  origin_y -824.375000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 597.000000;
  origin_y -746.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 554.375000;
  origin_y -468.250000;
  origin_z 323.875000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 570.500000;
  origin_y -638.375000;
  origin_z 409.000000;
  angles_1 -21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 105.468750 0.00000000;
 time 44:50.89184570m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 616.625000;
  origin_y -839.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 590.625000;
  origin_y -761.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 593.000000;
  origin_y -500.000000;
  origin_z 321.500000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 555.875000;
  origin_y -594.000000;
  origin_z 391.000000;
  angles_1 -21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 105.468750 0.00000000;
 time 44:50.94213867m;
 setangle 18.2812500 104.062500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 606.250000;
  origin_y -855.625000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 584.125000;
  origin_y -775.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 631.750000;
  origin_y -531.750000;
  origin_z 319.000000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 541.250000;
  origin_y -549.625000;
  origin_z 373.000000;
  angles_1 -21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 105.468750 0.00000000;
 time 44:50.99218750m;
 setangle 18.2812500 104.062500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 593.375000;
  origin_y -869.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 571.250000;
  origin_y -789.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 633.750000;
  origin_y -533.375000;
  origin_z 318.875000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 526.625000;
  origin_y -505.250000;
  origin_z 355.000000;
  angles_1 -21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 633.750000 -533.375000 318.875000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 44:51.04223633m;
 setangle 18.2812500 104.062500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 583.000000;
  origin_y -880.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 560.875000;
  origin_y -800.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 633.750000;
  origin_y -533.375000;
  origin_z 318.875000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 511.875000;
  origin_y -460.875000;
  origin_z 337.000000;
  angles_1 -21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 44:51.09228516m;
 setangle 18.2812500 105.468750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 580.875000;
  origin_y -887.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 556.875000;
  origin_y -808.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 633.750000;
  origin_y -533.375000;
  origin_z 318.875000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 497.250000;
  origin_y -416.500000;
  origin_z 319.000000;
  angles_1 -21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 102.656250 0.00000000;
 time 44:51.14233398m;
 setangle 18.2812500 105.468750 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 585.250000;
  origin_y -891.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 561.250000;
  origin_y -812.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 633.750000;
  origin_y -533.375000;
  origin_z 318.875000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 482.625000;
  origin_y -372.250000;
  origin_z 300.875000;
  angles_1 -21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 104.062500 0.00000000;
 time 44:51.19238281m;
 setangle 18.2812500 105.468750 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 594.375000;
  origin_y -888.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 570.250000;
  origin_y -809.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 633.750000;
  origin_y -533.375000;
  origin_z 318.875000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 480.875000;
  origin_y -367.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 480.875000 -367.125000 298.875000;
 }
}
block {
 camera 16.8750000 104.062500 0.00000000;
 time 44:51.24243164m;
 setangle 18.2812500 104.062500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 603.000000;
  origin_y -879.625000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 581.000000;
  origin_y -799.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 633.750000;
  origin_y -533.375000;
  origin_z 318.875000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 480.875000;
  origin_y -367.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 104.062500 0.00000000;
 time 44:51.29248047m;
 setangle 18.2812500 104.062500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 613.875000;
  origin_y -867.000000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 591.875000;
  origin_y -787.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 633.750000;
  origin_y -533.375000;
  origin_z 318.875000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 480.875000;
  origin_y -367.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 239.000000 -246.375000 332.000000;
 }
}
block {
 camera 16.8750000 104.062500 0.00000000;
 time 44:51.34252930m;
 setangle 18.2812500 104.062500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 622.625000;
  origin_y -857.000000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 600.500000;
  origin_y -777.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 322.125000;
  origin_y -314.625000;
  origin_z 354.625000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 633.750000;
  origin_y -533.375000;
  origin_z 318.875000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 480.875000;
  origin_y -367.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 102.656250 0.00000000;
 time 44:51.39257812m;
 setangle 18.2812500 104.062500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 629.625000;
  origin_y -848.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 607.500000;
  origin_y -769.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 360.625000;
  origin_y -346.250000;
  origin_z 359.500000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 633.750000;
  origin_y -533.375000;
  origin_z 318.875000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 480.875000;
  origin_y -367.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 102.656250 0.00000000;
 time 44:51.44287109m;
 setangle 18.2812500 104.062500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 635.125000;
  origin_y -842.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 613.000000;
  origin_y -762.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 399.250000;
  origin_y -377.875000;
  origin_z 364.375000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 633.750000;
  origin_y -533.375000;
  origin_z 318.875000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 480.875000;
  origin_y -367.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 102.656250 0.00000000;
 time 44:51.49291992m;
 setangle 18.2812500 104.062500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.625000;
  origin_y -837.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 617.500000;
  origin_y -757.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 437.750000;
  origin_y -409.500000;
  origin_z 369.250000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 633.750000;
  origin_y -533.375000;
  origin_z 318.875000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 480.875000;
  origin_y -367.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 102.656250 0.00000000;
 time 44:51.54296875m;
 setangle 18.2812500 105.468750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 645.125000;
  origin_y -832.625000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 621.000000;
  origin_y -753.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 476.250000;
  origin_y -441.125000;
  origin_z 374.250000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 480.875000;
  origin_y -367.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 102.656250 0.00000000;
 time 44:51.59301758m;
 setangle 18.2812500 105.468750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 648.000000;
  origin_y -829.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.875000;
  origin_y -750.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 514.750000;
  origin_y -472.750000;
  origin_z 379.125000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 480.875000;
  origin_y -367.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 104.062500 0.00000000;
 time 44:51.64306641m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 653.625000;
  origin_y -830.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.875000;
  origin_y -752.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 553.250000;
  origin_y -504.250000;
  origin_z 384.000000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 480.875000;
  origin_y -367.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 104.062500 0.00000000;
 time 44:51.69311523m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 652.375000;
  origin_y -839.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 626.375000;
  origin_y -761.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 591.750000;
  origin_y -535.875000;
  origin_z 388.875000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 480.875000;
  origin_y -367.125000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 104.062500 0.00000000;
 time 44:51.74316406m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 654.375000;
  origin_y -846.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 628.375000;
  origin_y -768.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 630.250000;
  origin_y -567.500000;
  origin_z 393.875000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 104.062500 0.00000000;
 time 44:51.79321289m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 655.875000;
  origin_y -852.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 630.000000;
  origin_y -773.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 633.750000;
  origin_y -570.375000;
  origin_z 394.250000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 633.750000 -570.375000 394.250000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 44:51.84326172m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -854.750000;
  origin_z 490.000000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 631.375000;
  origin_y -778.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 633.750000;
  origin_y -570.375000;
  origin_z 394.250000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 44:51.89331055m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -854.375000;
  origin_z 487.000000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 632.375000;
  origin_y -781.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 633.750000;
  origin_y -570.375000;
  origin_z 394.250000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 44:51.94335938m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.875000;
  origin_y -853.875000;
  origin_z 484.750000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 633.125000;
  origin_y -784.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 633.750000;
  origin_y -570.375000;
  origin_z 394.250000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 44:51.99365234m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.750000;
  origin_y -853.250000;
  origin_z 483.125000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 309.250000;
  origin_y -429.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -26.7187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 633.500000;
  origin_y -786.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 633.750000;
  origin_y -570.375000;
  origin_z 394.250000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 44:52.04370117m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.500000;
  origin_y -852.500000;
  origin_z 482.000000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 325.500000;
  origin_y -431.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -30.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 633.750000;
  origin_y -786.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 633.750000;
  origin_y -570.375000;
  origin_z 394.250000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 44:52.09375000m;
 setangle 16.8750000 108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.250000;
  origin_y -846.875000;
  origin_z 476.250000;
  angles_1 16.8750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 343.250000;
  origin_y -427.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -36.5625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 633.750000;
  origin_y -786.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 633.750000;
  origin_y -570.375000;
  origin_z 394.250000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 117  : 100\n";
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 44:52.14379883m;
 setangle 16.8750000 108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 655.250000;
  origin_y -846.875000;
  origin_z 476.250000;
  angles_1 16.8750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 360.000000;
  origin_y -420.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 633.750000;
  origin_y -786.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 633.750000;
  origin_y -570.375000;
  origin_z 394.250000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 44:52.19384766m;
 setangle 15.4687500 108.281250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 652.500000;
  origin_y -839.250000;
  origin_z 474.250000;
  angles_1 15.4687500;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 375.500000;
  origin_y -413.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 631.000000;
  origin_y -779.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 633.750000;
  origin_y -570.375000;
  origin_z 394.250000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 106.875000 0.00000000;
 time 44:52.24389648m;
 setangle 15.4687500 108.281250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 650.375000;
  origin_y -833.250000;
  origin_z 479.500000;
  angles_1 15.4687500;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 392.875000;
  origin_y -409.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 626.125000;
  origin_y -765.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 633.750000;
  origin_y -570.375000;
  origin_z 394.250000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 106.875000 0.00000000;
 time 44:52.29394531m;
 setangle 15.4687500 109.687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 651.375000;
  origin_y -830.000000;
  origin_z 485.250000;
  angles_1 15.4687500;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 409.875000;
  origin_y -405.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 622.250000;
  origin_y -754.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 633.750000;
  origin_y -570.375000;
  origin_z 394.250000;
  angles_1 4.21875000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 112;
  soundnum 15; // items/itembk2.wav
  origin 280.000000 -124.000000 324.000000;
 }
}
block {
 camera 14.0625000 106.875000 0.00000000;
 time 44:52.34399414m;
 setangle 16.8750000 111.093750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 651.125000;
  origin_y -823.125000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 426.625000;
  origin_y -404.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 619.125000;
  origin_y -745.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 111.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 598.000000;
  origin_y -695.000000;
  origin_z 429.750000;
  angles_1 -18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 619.125000 -745.875000 436.000000;
 }
}
block {
 camera 14.0625000 108.281250 0.00000000;
 time 44:52.39404297m;
 setangle 18.2812500 112.500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 653.500000;
  origin_y -822.000000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 443.750000;
  origin_y -399.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 619.875000;
  origin_y -746.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 579.875000;
  origin_y -651.000000;
  origin_z 414.000000;
  angles_1 -18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 482.000000;
  origin_y -441.250000;
  origin_z 347.250000;
  angles_1 9.84375000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 443.750000 -399.000000 324.000000;
 }
}
block {
 camera 14.0625000 108.281250 0.00000000;
 time 44:52.44409180m;
 setangle 18.2812500 112.500000 0.00000000;
 clientdata {
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 655.875000;
  origin_y -829.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 459.875000;
  origin_y -392.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 623.125000;
  origin_y -753.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 561.625000;
  origin_y -607.125000;
  origin_z 398.375000;
  angles_1 -18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 515.000000;
  origin_y -477.625000;
  origin_z 357.125000;
  angles_1 9.84375000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 109.687500 0.00000000;
 time 44:52.49414062m;
 setangle 18.2812500 112.500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 655.375000;
  origin_y -839.250000;
  origin_z 488.750000;
  angles_1 18.2812500;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 475.000000;
  origin_y -385.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 623.375000;
  origin_y -767.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 543.500000;
  origin_y -563.250000;
  origin_z 382.625000;
  angles_1 -18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 548.000000;
  origin_y -514.000000;
  origin_z 366.875000;
  angles_1 9.84375000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 109.687500 0.00000000;
 time 44:52.54443359m;
 setangle 18.2812500 112.500000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 653.500000;
  origin_y -855.125000;
  origin_z 488.500000;
  angles_1 18.2812500;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 489.625000;
  origin_y -378.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -52.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 621.750000;
  origin_y -783.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 525.250000;
  origin_y -519.250000;
  origin_z 366.875000;
  angles_1 -18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 581.000000;
  origin_y -550.375000;
  origin_z 376.625000;
  angles_1 9.84375000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 111.093750 0.00000000;
 time 44:52.59448242m;
 setangle 18.2812500 111.093750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 653.875000;
  origin_y -877.125000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 503.750000;
  origin_y -370.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 622.250000;
  origin_y -800.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 111.093750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 507.125000;
  origin_y -475.375000;
  origin_z 351.250000;
  angles_1 -18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 613.875000;
  origin_y -586.750000;
  origin_z 386.375000;
  angles_1 9.84375000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 111.093750 0.00000000;
 time 44:52.64453125m;
 setangle 18.2812500 111.093750 0.00000000;
 clientdata {
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -887.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 517.250000;
  origin_y -358.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 630.000000;
  origin_y -811.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 111.093750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 488.875000;
  origin_y -431.375000;
  origin_z 335.500000;
  angles_1 -18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 634.625000;
  origin_y -609.625000;
  origin_z 392.500000;
  angles_1 9.84375000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 634.625000 -609.625000 392.500000;
 }
}
block {
 camera 16.8750000 111.093750 0.00000000;
 time 44:52.69458008m;
 setangle 16.8750000 53.4375000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 593.000000;
  origin_y -891.625000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 528.375000;
  origin_y -343.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 639.875000;
  origin_y -823.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 53.4375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 470.750000;
  origin_y -387.500000;
  origin_z 319.750000;
  angles_1 -18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 634.625000;
  origin_y -609.625000;
  origin_z 392.500000;
  angles_1 9.84375000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 109.687500 0.00000000;
 time 44:52.74462891m;
 setangle 11.2500000 -64.6875000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 597.750000;
  origin_y -757.375000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 537.750000;
  origin_y -329.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 632.625000;
  origin_y -835.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 452.500000;
  origin_y -343.625000;
  origin_z 304.125000;
  angles_1 -18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 634.625000;
  origin_y -609.625000;
  origin_z 392.500000;
  angles_1 9.84375000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 109.687500 0.00000000;
 time 44:52.79467773m;
 setangle 11.2500000 -71.7187500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 600.000000;
  origin_y -767.750000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 546.250000;
  origin_y -315.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 624.875000;
  origin_y -850.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 446.000000;
  origin_y -327.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 634.625000;
  origin_y -609.625000;
  origin_z 392.500000;
  angles_1 9.84375000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 446.000000 -327.875000 298.500000;
 }
}
block {
 camera 15.4687500 52.0312500 0.00000000;
 time 44:52.84472656m;
 setangle 11.2500000 -71.7187500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 592.500000;
  origin_y -782.000000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 573.875000;
  origin_y -303.500000;
  origin_z 322.750000;
  angles_1 2.81250000;
  angles_2 -84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 617.500000;
  origin_y -864.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 446.000000;
  origin_y -327.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 634.625000;
  origin_y -609.625000;
  origin_z 392.500000;
  angles_1 9.84375000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 286.875000 0.00000000;
 time 44:52.89477539m;
 setangle 11.2500000 -71.7187500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 588.625000;
  origin_y -800.000000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 601.375000;
  origin_y -291.375000;
  origin_z 323.625000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 613.500000;
  origin_y -882.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 446.000000;
  origin_y -327.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 634.625000;
  origin_y -609.625000;
  origin_z 392.500000;
  angles_1 9.84375000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 286.875000 0.00000000;
 time 44:52.94482422m;
 setangle 9.84375000 -70.3125000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 584.375000;
  origin_y -817.750000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 629.000000;
  origin_y -279.250000;
  origin_z 322.375000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 611.375000;
  origin_y -899.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 446.000000;
  origin_y -327.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 634.625000;
  origin_y -609.625000;
  origin_z 392.500000;
  angles_1 9.84375000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 286.875000 0.00000000;
 time 44:52.99487305m;
 setangle 9.84375000 -68.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 581.750000;
  origin_y -835.625000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 639.875000;
  origin_y -267.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 610.875000;
  origin_y -916.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 446.000000;
  origin_y -327.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 634.625000;
  origin_y -609.625000;
  origin_z 392.500000;
  angles_1 9.84375000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 288.281250 0.00000000;
 time 44:53.04516602m;
 setangle 9.84375000 -68.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 582.375000;
  origin_y -852.375000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 639.875000;
  origin_y -251.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -101.250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 611.500000;
  origin_y -933.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 446.000000;
  origin_y -327.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 634.625000;
  origin_y -609.625000;
  origin_z 392.500000;
  angles_1 9.84375000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 288.281250 0.00000000;
 time 44:53.09521484m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 581.375000;
  origin_y -869.000000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 639.875000;
  origin_y -234.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -101.250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 610.625000;
  origin_y -950.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 446.000000;
  origin_y -327.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 634.625000;
  origin_y -609.625000;
  origin_z 392.500000;
  angles_1 9.84375000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 289.687500 0.00000000;
 time 44:53.14526367m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 579.625000;
  origin_y -885.375000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 639.875000;
  origin_y -218.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -98.4375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 608.750000;
  origin_y -967.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 446.000000;
  origin_y -327.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 634.625000;
  origin_y -609.625000;
  origin_z 392.500000;
  angles_1 9.84375000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 289.687500 0.00000000;
 time 44:53.19531250m;
 setangle 8.43750000 -70.3125000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 578.875000;
  origin_y -901.000000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 639.875000;
  origin_y -201.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 606.125000;
  origin_y -983.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 632.875000;
  origin_y -258.500000;
  origin_z 345.875000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 446.000000;
  origin_y -327.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 639.875000 -201.750000 324.000000;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 time 44:53.24536133m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 573.500000;
  origin_y -917.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 643.875000;
  origin_y -183.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 602.750000;
  origin_y -999.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 626.875000;
  origin_y -307.500000;
  origin_z 354.500000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 446.000000;
  origin_y -327.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 time 44:53.29541016m;
 setangle 8.43750000 -45.0000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 535.250000;
  origin_y -954.250000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 649.250000;
  origin_y -167.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 596.500000;
  origin_y -1015.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 620.875000;
  origin_y -356.500000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 446.000000;
  origin_y -327.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 288.281250 0.00000000;
 time 44:53.34545898m;
 setangle 15.4687500 75.9375000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 580.875000;
  origin_y -1112.37500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 75.9375000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 655.750000;
  origin_y -151.250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -95.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 599.375000;
  origin_y -1030.25000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 614.750000;
  origin_y -405.375000;
  origin_z 371.625000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 315.000000 0.00000000;
 time 44:53.39550781m;
 setangle 15.4687500 84.3750000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 601.750000;
  origin_y -1130.25000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 663.000000;
  origin_y -136.250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -95.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 608.000000;
  origin_y -1046.25000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 608.750000;
  origin_y -454.375000;
  origin_z 380.125000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 315.000000 0.00000000;
 time 44:53.44555664m;
 setangle 11.2500000 104.062500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 640.500000;
  origin_y -1143.50000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 670.500000;
  origin_y -121.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 617.625000;
  origin_y -1060.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 602.750000;
  origin_y -503.375000;
  origin_z 388.750000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 74.5312500 0.00000000;
 time 44:53.49560547m;
 setangle 11.2500000 108.281250 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.000000;
  origin_y -1155.62500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 684.625000;
  origin_y -110.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 626.125000;
  origin_y -1074.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 596.625000;
  origin_y -552.250000;
  origin_z 397.250000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 74.5312500 0.00000000;
 time 44:53.54565430m;
 setangle 11.2500000 108.281250 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 662.875000;
  origin_y -1169.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 697.875000;
  origin_y -100.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 634.000000;
  origin_y -1089.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 590.625000;
  origin_y -601.250000;
  origin_z 405.875000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 102.656250 0.00000000;
 time 44:53.59594727m;
 setangle 11.2500000 108.281250 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 670.375000;
  origin_y -1184.12500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 639.875000;
  origin_y -1103.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 584.625000;
  origin_y -650.250000;
  origin_z 414.375000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 102.656250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 117  : 100\n";
}
block {
 camera 9.84375000 106.875000 0.00000000;
 time 44:53.64599609m;
 setangle 9.84375000 106.875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 668.625000;
  origin_y -1201.62500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 639.875000;
  origin_y -1119.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 106.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 578.500000;
  origin_y -699.250000;
  origin_z 423.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 106.875000 0.00000000;
 time 44:53.69604492m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 666.125000;
  origin_y -1219.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 639.875000;
  origin_y -1136.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 572.500000;
  origin_y -748.125000;
  origin_z 431.500000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 106.875000 0.00000000;
 time 44:53.74609375m;
 setangle 4.21875000 98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 655.375000;
  origin_y -1238.50000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 639.875000;
  origin_y -1152.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 566.500000;
  origin_y -797.125000;
  origin_z 440.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 44:53.79614258m;
 setangle 4.21875000 97.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 653.250000;
  origin_y -1255.00000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 639.875000;
  origin_y -1168.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 97.0312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 560.375000;
  origin_y -846.125000;
  origin_z 448.625000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 44:53.84619141m;
 setangle 4.21875000 97.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 653.250000;
  origin_y -1271.12500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 640.375000;
  origin_y -1184.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 554.375000;
  origin_y -895.000000;
  origin_z 457.125000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 631.875000;
  origin_y -1127.37500;
  origin_z 442.250000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 640.375000 -1184.50000 436.000000;
 }
}
block {
 camera 2.81250000 95.6250000 0.00000000;
 time 44:53.89624023m;
 setangle 4.21875000 97.0312500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 659.250000;
  origin_y -1287.87500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 646.375000;
  origin_y -1202.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 548.375000;
  origin_y -944.000000;
  origin_z 465.750000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 624.625000;
  origin_y -1078.12500;
  origin_z 437.375000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 95.6250000 0.00000000;
 time 44:53.94628906m;
 setangle 4.21875000 97.0312500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 666.000000;
  origin_y -1287.87500;
  origin_z 469.375000;
  angles_1 4.21875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 653.625000;
  origin_y -1218.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 97.0312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 542.375000;
  origin_y -993.000000;
  origin_z 474.250000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 617.250000;
  origin_y -1028.75000;
  origin_z 432.500000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 95.6250000 0.00000000;
 time 44:53.99633789m;
 setangle 4.21875000 98.4375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 679.000000;
  origin_y -1287.87500;
  origin_z 462.375000;
  angles_1 4.21875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 667.375000;
  origin_y -1230.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 536.250000;
  origin_y -1042.00000;
  origin_z 482.875000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 610.000000;
  origin_y -979.500000;
  origin_z 427.500000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 95.6250000 0.00000000;
 time 44:54.04638672m;
 setangle 4.21875000 98.4375000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 694.750000;
  origin_y -1287.87500;
  origin_z 457.250000;
  angles_1 4.21875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 685.000000;
  origin_y -1238.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 530.250000;
  origin_y -1090.87500;
  origin_z 491.375000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 602.625000;
  origin_y -930.250000;
  origin_z 422.625000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 95.6250000 0.00000000;
 time 44:54.09667969m;
 setangle 4.21875000 98.4375000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 710.625000;
  origin_y -1287.87500;
  origin_z 453.750000;
  angles_1 4.21875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 702.375000;
  origin_y -1244.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 524.250000;
  origin_y -1139.87500;
  origin_z 500.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 595.375000;
  origin_y -880.875000;
  origin_z 417.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 95.6250000 0.00000000;
 time 44:54.14672852m;
 setangle 5.62500000 95.6250000 0.00000000;
 clientdata {
  vel_x 25.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 727.625000;
  origin_y -1285.87500;
  origin_z 452.125000;
  angles_1 5.62500000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 722.500000;
  origin_y -1243.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 518.125000;
  origin_y -1188.87500;
  origin_z 508.500000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 588.000000;
  origin_y -831.625000;
  origin_z 412.875000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 97.0312500 0.00000000;
 time 44:54.19677734m;
 setangle 8.43750000 74.5312500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 730.375000;
  origin_y -1284.25000;
  origin_z 454.875000;
  angles_1 8.43750000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 740.875000;
  origin_y -1242.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 512.125000;
  origin_y -1237.75000;
  origin_z 517.125000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 582.000000;
  origin_y -790.625000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 582.000000 -790.625000 408.750000;
 }
}
block {
 camera 4.21875000 94.2187500 0.00000000;
 time 44:54.24682617m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 731.500000;
  origin_y -1279.00000;
  origin_z 459.250000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 759.375000;
  origin_y -1235.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 512.875000;
  origin_y -1231.25000;
  origin_z 516.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 582.000000;
  origin_y -790.625000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 512.875000 -1231.25000 516.000000;
 }
}
block {
 camera 4.21875000 94.2187500 0.00000000;
 time 44:54.29687500m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 743.375000;
  origin_y -1277.75000;
  origin_z 463.750000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 775.875000;
  origin_y -1226.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 512.875000;
  origin_y -1231.25000;
  origin_z 516.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 582.000000;
  origin_y -790.625000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 54.8437500 0.00000000;
 time 44:54.34692383m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 752.875000;
  origin_y -1276.75000;
  origin_z 468.875000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 790.750000;
  origin_y -1216.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 512.875000;
  origin_y -1231.25000;
  origin_z 516.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 582.000000;
  origin_y -790.625000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 54.8437500 0.00000000;
 time 44:54.39697266m;
 setangle 7.03125000 56.2500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 760.500000;
  origin_y -1275.87500;
  origin_z 472.500000;
  angles_1 7.03125000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 804.375000;
  origin_y -1206.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 56.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 512.875000;
  origin_y -1231.25000;
  origin_z 516.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 582.000000;
  origin_y -790.625000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 54.8437500 0.00000000;
 time 44:54.44702148m;
 setangle 7.03125000 56.2500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 770.375000;
  origin_y -1269.12500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 817.000000;
  origin_y -1195.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 56.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 512.875000;
  origin_y -1231.25000;
  origin_z 516.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 582.000000;
  origin_y -790.625000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 54.8437500 0.00000000;
 time 44:54.49707031m;
 setangle 5.62500000 56.2500000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 782.125000;
  origin_y -1257.87500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 828.750000;
  origin_y -1184.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 56.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 512.875000;
  origin_y -1231.25000;
  origin_z 516.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 582.000000;
  origin_y -790.625000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 54.8437500 0.00000000;
 time 44:54.54711914m;
 setangle 5.62500000 57.6562500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 795.000000;
  origin_y -1247.00000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 840.000000;
  origin_y -1172.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 57.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 512.875000;
  origin_y -1231.25000;
  origin_z 516.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 582.000000;
  origin_y -790.625000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 54.8437500 0.00000000;
 time 44:54.59741211m;
 setangle 5.62500000 59.0625000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 806.375000;
  origin_y -1233.00000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 849.375000;
  origin_y -1157.00000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 59.0625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 512.875000;
  origin_y -1231.25000;
  origin_z 516.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 582.000000;
  origin_y -790.625000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 54.8437500 0.00000000;
 time 44:54.64746094m;
 setangle 5.62500000 59.0625000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 812.750000;
  origin_y -1215.25000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 855.875000;
  origin_y -1139.25000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 512.875000;
  origin_y -1231.25000;
  origin_z 516.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 582.000000;
  origin_y -790.625000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 56.2500000 0.00000000;
 time 44:54.69750977m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 815.250000;
  origin_y -1197.25000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 861.750000;
  origin_y -1124.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 512.875000;
  origin_y -1231.25000;
  origin_z 516.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 582.000000;
  origin_y -790.625000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 56.2500000 0.00000000;
 time 44:54.74755859m;
 setangle 8.43750000 54.8437500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 820.000000;
  origin_y -1181.12500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 868.125000;
  origin_y -1109.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 54.8437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 512.875000;
  origin_y -1231.25000;
  origin_z 516.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 57.6562500 0.00000000;
 time 44:54.79760742m;
 setangle 7.03125000 53.4375000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 825.125000;
  origin_y -1165.62500;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 875.250000;
  origin_y -1094.50000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 53.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 53.4375000 0.00000000;
 time 44:54.84765625m;
 setangle 7.03125000 53.4375000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 832.625000;
  origin_y -1151.37500;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 882.750000;
  origin_y -1080.12500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 53.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 53.4375000 0.00000000;
 time 44:54.89770508m;
 setangle 8.43750000 54.8437500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 839.875000;
  origin_y -1135.37500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 888.000000;
  origin_y -1063.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 52.0312500 0.00000000;
 time 44:54.94775391m;
 setangle 11.2500000 54.8437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 844.250000;
  origin_y -1118.00000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 891.875000;
  origin_y -1046.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 54.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 53.4375000 0.00000000;
 time 44:54.99780273m;
 setangle 11.2500000 53.4375000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 847.500000;
  origin_y -1100.75000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 896.875000;
  origin_y -1030.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 53.4375000 0.00000000;
 time 44:55.04785156m;
 setangle 9.84375000 45.0000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 844.125000;
  origin_y -1077.37500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 903.625000;
  origin_y -1014.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 53.4375000 0.00000000;
 time 44:55.09790039m;
 setangle 12.6562500 -5.62500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 832.250000;
  origin_y -992.875000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 917.000000;
  origin_y -1003.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 53.4375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 117  : 100\n";
}
block {
 camera 9.84375000 52.0312500 0.00000000;
 time 44:55.14819336m;
 setangle 12.6562500 -16.8750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 854.250000;
  origin_y -969.750000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 935.250000;
  origin_y -996.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 352.968750 0.00000000;
 time 44:55.19824219m;
 setangle 11.2500000 -19.6875000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 873.750000;
  origin_y -961.750000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 953.875000;
  origin_y -992.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 352.968750 0.00000000;
 time 44:55.24829102m;
 setangle 9.84375000 -35.1562500 0.00000000;
 clientdata {
  vel_x 24.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 904.250000;
  origin_y -941.750000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 973.500000;
  origin_y -993.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -35.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 341.718750 0.00000000;
 time 44:55.29833984m;
 setangle 7.03125000 -45.0000000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 931.000000;
  origin_y -935.250000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 992.625000;
  origin_y -996.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 323.437500 0.00000000;
 time 44:55.34838867m;
 setangle 7.03125000 -45.0000000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 948.500000;
  origin_y -940.375000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1010.00000;
  origin_y -1002.00000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 323.437500 0.00000000;
 time 44:55.39843750m;
 setangle 7.03125000 -45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 964.750000;
  origin_y -946.875000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1026.25000;
  origin_y -1007.87500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 315.000000 0.00000000;
 time 44:55.44848633m;
 setangle 7.03125000 -45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 980.750000;
  origin_y -946.750000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1042.37500;
  origin_y -1007.87500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 315.000000 0.00000000;
 time 44:55.49853516m;
 setangle 7.03125000 -45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 996.750000;
  origin_y -946.750000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1058.37500;
  origin_y -1008.37500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 315.000000 0.00000000;
 time 44:55.54858398m;
 setangle 7.03125000 -45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1012.87500;
  origin_y -947.375000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1074.37500;
  origin_y -1008.87500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 315.000000 0.00000000;
 time 44:55.59863281m;
 setangle 7.03125000 -46.4062500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1033.50000;
  origin_y -950.125000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1092.00000;
  origin_y -1014.62500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 315.000000 0.00000000;
 time 44:55.64868164m;
 setangle 5.62500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1051.12500;
  origin_y -955.625000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1108.25000;
  origin_y -1021.75000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 1322.62500 -202.125000 324.000000;
 }
}
block {
 camera 5.62500000 312.187500 0.00000000;
 time 44:55.69897461m;
 setangle 7.03125000 -47.8125000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1064.25000;
  origin_y -969.500000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1121.12500;
  origin_y -1035.50000;
  origin_z 448.000000;
  angles_1 -1.40625000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 310.781250 0.00000000;
 time 44:55.74902344m;
 setangle 7.03125000 -46.4062500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1073.12500;
  origin_y -986.750000;
  origin_z 490.875000;
  angles_1 7.03125000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1131.62500;
  origin_y -1051.25000;
  origin_z 448.000000;
  angles_1 -1.40625000;
  angles_2 -46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 310.781250 0.00000000;
 time 44:55.79907227m;
 setangle 7.03125000 -45.0000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1080.00000;
  origin_y -1004.00000;
  origin_z 490.875000;
  angles_1 7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1140.12500;
  origin_y -1067.00000;
  origin_z 448.000000;
  angles_1 -1.40625000;
  angles_2 -45.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 1373.25000 -188.750000 324.000000;
 }
}
block {
 camera 5.62500000 310.781250 0.00000000;
 time 44:55.84912109m;
 setangle 8.43750000 -30.9375000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1076.62500;
  origin_y -1035.00000;
  origin_z 493.000000;
  angles_1 8.43750000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1149.87500;
  origin_y -1081.50000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 315.000000 0.00000000;
 time 44:55.89916992m;
 setangle 11.2500000 -21.0937500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1082.37500;
  origin_y -1061.75000;
  origin_z 497.250000;
  angles_1 11.2500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1161.75000;
  origin_y -1094.62500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 327.656250 0.00000000;
 time 44:55.94921875m;
 setangle 11.2500000 -19.6875000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1094.25000;
  origin_y -1075.50000;
  origin_z 497.250000;
  angles_1 11.2500000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1174.37500;
  origin_y -1106.50000;
  origin_z 446.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 327.656250 0.00000000;
 time 44:55.99926758m;
 setangle 11.2500000 -16.8750000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -14.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1105.50000;
  origin_y -1091.25000;
  origin_z 493.250000;
  angles_1 11.2500000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1187.00000;
  origin_y -1118.25000;
  origin_z 442.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 337.500000 0.00000000;
 time 44:56.04931641m;
 setangle 11.2500000 -16.8750000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -14.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1118.12500;
  origin_y -1103.12500;
  origin_z 487.250000;
  angles_1 11.2500000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1199.62500;
  origin_y -1130.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 341.718750 0.00000000;
 time 44:56.09936523m;
 setangle 11.2500000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1129.37500;
  origin_y -1133.50000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1215.00000;
  origin_y -1139.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 32; // weapons/pkup.wav
  origin 1215.00000 -1139.87500 444.000000;
 }
}
block {
 camera 9.84375000 341.718750 0.00000000;
 time 44:56.14941406m;
 setangle 16.8750000 63.2812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1195.50000;
  origin_y -1214.75000;
  origin_z 496.625000;
  angles_1 16.8750000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1230.62500;
  origin_y -1140.50000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 63.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 341.718750 0.00000000;
 time 44:56.19970703m;
 setangle 18.2812500 70.3125000 0.00000000;
 clientdata {
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1215.87500;
  origin_y -1212.00000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1245.75000;
  origin_y -1133.25000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 355.781250 0.00000000;
 time 44:56.24975586m;
 setangle 16.8750000 70.3125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1235.87500;
  origin_y -1193.87500;
  origin_z 492.875000;
  angles_1 16.8750000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1260.00000;
  origin_y -1121.12500;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 68.9062500 0.00000000;
 time 44:56.29980469m;
 setangle 16.8750000 70.3125000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1246.12500;
  origin_y -1187.62500;
  origin_z 497.625000;
  angles_1 16.8750000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1272.25000;
  origin_y -1108.37500;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 68.9062500 0.00000000;
 time 44:56.34985352m;
 setangle 16.8750000 70.3125000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1257.00000;
  origin_y -1174.37500;
  origin_z 497.625000;
  angles_1 16.8750000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1283.12500;
  origin_y -1104.00000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 68.9062500 0.00000000;
 time 44:56.39990234m;
 setangle 16.8750000 70.3125000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1264.75000;
  origin_y -1175.75000;
  origin_z 497.625000;
  angles_1 16.8750000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1290.87500;
  origin_y -1104.00000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 68.9062500 0.00000000;
 time 44:56.44995117m;
 setangle 16.8750000 70.3125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1270.87500;
  origin_y -1175.75000;
  origin_z 497.625000;
  angles_1 16.8750000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1297.00000;
  origin_y -1104.00000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 68.9062500 0.00000000;
 time 44:56.50000000m;
 setangle 16.8750000 81.5625000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1290.50000;
  origin_y -1178.87500;
  origin_z 497.625000;
  angles_1 16.8750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1300.75000;
  origin_y -1096.00000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 68.9062500 0.00000000;
 time 44:56.55004883m;
 setangle 16.8750000 82.9687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1296.25000;
  origin_y -1164.75000;
  origin_z 497.625000;
  angles_1 16.8750000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1304.37500;
  origin_y -1081.62500;
  origin_z 448.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 80.1562500 0.00000000;
 time 44:56.60009766m;
 setangle 15.4687500 85.7812500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1303.50000;
  origin_y -1149.87500;
  origin_z 503.500000;
  angles_1 15.4687500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1307.62500;
  origin_y -1065.75000;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 80.1562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 117  : 100\n";
}
block {
 camera 15.4687500 80.1562500 0.00000000;
 time 44:56.65014648m;
 setangle 15.4687500 98.4375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1323.87500;
  origin_y -1132.12500;
  origin_z 503.500000;
  angles_1 15.4687500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1309.50000;
  origin_y -1049.12500;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 81.5625000 0.00000000;
 time 44:56.70019531m;
 setangle 15.4687500 98.4375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1324.75000;
  origin_y -1115.75000;
  origin_z 503.500000;
  angles_1 15.4687500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1310.37500;
  origin_y -1032.75000;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 44:56.75048828m;
 setangle 15.4687500 101.250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1331.62500;
  origin_y -1098.12500;
  origin_z 503.500000;
  angles_1 15.4687500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1313.12500;
  origin_y -1016.00000;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 44:56.80053711m;
 setangle 15.4687500 108.281250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1344.62500;
  origin_y -1079.37500;
  origin_z 503.500000;
  angles_1 15.4687500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1316.25000;
  origin_y -1000.00000;
  origin_z 446.000000;
  angles_1 -4.21875000;
  angles_2 108.281250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 44:56.85058594m;
 setangle 15.4687500 112.500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1353.62500;
  origin_y -1061.12500;
  origin_z 499.500000;
  angles_1 15.4687500;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1319.50000;
  origin_y -984.125000;
  origin_z 442.000000;
  angles_1 -4.21875000;
  angles_2 112.500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 time 44:56.90063477m;
 setangle 15.4687500 112.500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1356.75000;
  origin_y -1045.12500;
  origin_z 493.500000;
  angles_1 15.4687500;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1322.62500;
  origin_y -968.125000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 112.500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 111.093750 0.00000000;
 time 44:56.95068359m;
 setangle 12.6562500 32.3437500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1262.12500;
  origin_y -1003.75000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1333.12500;
  origin_y -956.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 111.093750 0.00000000;
 time 44:57.00073242m;
 setangle 11.2500000 15.4687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1266.75000;
  origin_y -975.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1348.87500;
  origin_y -950.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 1442.75000 200.500000 324.000000;
 }
}
block {
 camera 14.0625000 111.093750 0.00000000;
 time 44:57.05078125m;
 setangle 11.2500000 14.0625000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1284.87500;
  origin_y -971.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1367.62500;
  origin_y -948.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 30.9375000 0.00000000;
 time 44:57.10083008m;
 setangle 11.2500000 14.0625000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1302.62500;
  origin_y -971.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1385.37500;
  origin_y -948.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 12.6562500 0.00000000;
 time 44:57.15087891m;
 setangle 11.2500000 14.0625000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1319.87500;
  origin_y -972.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1402.62500;
  origin_y -949.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 12.6562500 0.00000000;
 time 44:57.20092773m;
 setangle 11.2500000 14.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1336.50000;
  origin_y -974.750000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1419.25000;
  origin_y -951.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 12.6562500 0.00000000;
 time 44:57.25122070m;
 setangle 11.2500000 14.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1352.62500;
  origin_y -978.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1435.37500;
  origin_y -955.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 12.6562500 0.00000000;
 time 44:57.30126953m;
 setangle 11.2500000 14.0625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1368.50000;
  origin_y -982.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1451.25000;
  origin_y -959.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 12.6562500 0.00000000;
 time 44:57.35131836m;
 setangle 11.2500000 15.4687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1386.37500;
  origin_y -985.875000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1468.50000;
  origin_y -961.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 12.6562500 0.00000000;
 time 44:57.40136719m;
 setangle 12.6562500 30.9375000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1414.50000;
  origin_y -1005.37500;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1486.62500;
  origin_y -959.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 9.84375000 12.6562500 0.00000000;
 time 44:57.45141602m;
 setangle 15.4687500 46.4062500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1448.25000;
  origin_y -1017.00000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1504.87500;
  origin_y -954.625000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 46.4062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 29.5312500 0.00000000;
 time 44:57.50146484m;
 setangle 15.4687500 47.8125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1466.62500;
  origin_y -1011.62500;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1521.62500;
  origin_y -947.875000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 45.0000000 0.00000000;
 time 44:57.55151367m;
 setangle 15.4687500 50.6250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1485.50000;
  origin_y -1006.12500;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 50.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1537.25000;
  origin_y -939.750000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 46.4062500 0.00000000;
 time 44:57.60156250m;
 setangle 15.4687500 53.4375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1503.50000;
  origin_y -1001.62500;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1552.00000;
  origin_y -932.750000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 53.4375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 46.4062500 0.00000000;
 time 44:57.65161133m;
 setangle 15.4687500 56.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1521.75000;
  origin_y -997.375000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1566.75000;
  origin_y -926.125000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 56.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 49.2187500 0.00000000;
 time 44:57.70166016m;
 setangle 15.4687500 77.3437500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1574.37500;
  origin_y -969.750000;
  origin_z 472.375000;
  angles_1 15.4687500;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1583.87500;
  origin_y -921.875000;
  origin_z 438.000000;
  angles_1 -4.21875000;
  angles_2 77.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 54.8437500 0.00000000;
 time 44:57.75170898m;
 setangle 15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 5.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1653.62500;
  origin_y -970.250000;
  origin_z 485.125000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1601.00000;
  origin_y -917.625000;
  origin_z 434.000000;
  angles_1 -4.21875000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 54.8437500 0.00000000;
 time 44:57.80200195m;
 setangle 15.4687500 156.093750 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 5.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1695.87500;
  origin_y -945.625000;
  origin_z 485.500000;
  angles_1 15.4687500;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1618.00000;
  origin_y -913.375000;
  origin_z 427.875000;
  angles_1 -4.21875000;
  angles_2 156.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 75.9375000 0.00000000;
 time 44:57.85205078m;
 setangle 15.4687500 156.093750 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 5.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1713.00000;
  origin_y -941.375000;
  origin_z 477.500000;
  angles_1 15.4687500;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1635.12500;
  origin_y -909.125000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 156.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 75.9375000 0.00000000;
 time 44:57.90209961m;
 setangle 15.4687500 157.500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1728.87500;
  origin_y -935.000000;
  origin_z 479.500000;
  angles_1 15.4687500;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1650.75000;
  origin_y -905.000000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 157.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 154.687500 0.00000000;
 time 44:57.95214844m;
 setangle 15.4687500 157.500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1741.12500;
  origin_y -922.625000;
  origin_z 477.875000;
  angles_1 15.4687500;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1666.00000;
  origin_y -894.250000;
  origin_z 422.000000;
  angles_1 -4.21875000;
  angles_2 157.500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 154.687500 0.00000000;
 time 44:58.00219727m;
 setangle 15.4687500 160.312500 0.00000000;
 clientdata {
  vel_y 16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1751.87500;
  origin_y -907.625000;
  origin_z 472.875000;
  angles_1 15.4687500;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1681.25000;
  origin_y -883.500000;
  origin_z 418.000000;
  angles_1 -4.21875000;
  angles_2 160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 156.093750 0.00000000;
 time 44:58.05224609m;
 setangle 15.4687500 160.312500 0.00000000;
 clientdata {
  vel_y 13.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.87500;
  origin_y -895.375000;
  origin_z 461.875000;
  angles_1 15.4687500;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1696.37500;
  origin_y -872.625000;
  origin_z 411.875000;
  angles_1 -4.21875000;
  angles_2 160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 156.093750 0.00000000;
 time 44:58.10229492m;
 setangle 14.0625000 150.468750 0.00000000;
 clientdata {
  vel_y 13.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.87500;
  origin_y -890.625000;
  origin_z 444.500000;
  angles_1 14.0625000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1711.62500;
  origin_y -861.875000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 156.093750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 117  : 100\n";
}
block {
 camera 14.0625000 158.906250 0.00000000;
 time 44:58.15234375m;
 setangle 14.0625000 143.437500 0.00000000;
 clientdata {
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -875.750000;
  origin_z 438.125000;
  angles_1 14.0625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1717.25000;
  origin_y -848.625000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 149.062500 0.00000000;
 time 44:58.20239258m;
 setangle 14.0625000 143.437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1748.25000;
  origin_y -856.625000;
  origin_z 433.750000;
  angles_1 14.0625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1715.25000;
  origin_y -833.375000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 149.062500 0.00000000;
 time 44:58.25244141m;
 setangle 14.0625000 143.437500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1742.37500;
  origin_y -841.500000;
  origin_z 435.375000;
  angles_1 14.0625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1707.37500;
  origin_y -816.750000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 142.031250 0.00000000;
 time 44:58.30273438m;
 setangle 14.0625000 144.843750 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1741.12500;
  origin_y -830.375000;
  origin_z 440.750000;
  angles_1 14.0625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1698.25000;
  origin_y -801.625000;
  origin_z 406.000000;
  angles_1 -4.21875000;
  angles_2 144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 142.031250 0.00000000;
 time 44:58.35278320m;
 setangle 14.0625000 147.656250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1741.12500;
  origin_y -817.625000;
  origin_z 442.375000;
  angles_1 14.0625000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1689.00000;
  origin_y -786.500000;
  origin_z 402.000000;
  angles_1 -4.21875000;
  angles_2 147.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 142.031250 0.00000000;
 time 44:58.40283203m;
 setangle 14.0625000 149.062500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1741.12500;
  origin_y -806.000000;
  origin_z 442.375000;
  angles_1 14.0625000;
  angles_2 149.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1679.87500;
  origin_y -771.375000;
  origin_z 395.875000;
  angles_1 -4.21875000;
  angles_2 149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 146.250000 0.00000000;
 time 44:58.45288086m;
 setangle 14.0625000 150.468750 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 18.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1741.00000;
  origin_y -793.750000;
  origin_z 440.250000;
  angles_1 14.0625000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1670.75000;
  origin_y -756.125000;
  origin_z 387.875000;
  angles_1 -4.21875000;
  angles_2 150.468750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 146.250000 0.00000000;
 time 44:58.50292969m;
 setangle 12.6562500 153.281250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 18.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1738.75000;
  origin_y -777.500000;
  origin_z 431.250000;
  angles_1 12.6562500;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1661.62500;
  origin_y -741.000000;
  origin_z 377.875000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 147.656250 0.00000000;
 time 44:58.55297852m;
 setangle 12.6562500 163.125000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 18.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1734.75000;
  origin_y -748.625000;
  origin_z 419.250000;
  angles_1 12.6562500;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1652.50000;
  origin_y -725.875000;
  origin_z 365.875000;
  angles_1 -2.81250000;
  angles_2 163.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 11.2500000 151.875000 0.00000000;
 time 44:58.60302734m;
 setangle 12.6562500 167.343750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 18.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1726.00000;
  origin_y -728.000000;
  origin_z 405.250000;
  angles_1 12.6562500;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1642.25000;
  origin_y -711.250000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 11.2500000 151.875000 0.00000000;
 time 44:58.65307617m;
 setangle 12.6562500 167.343750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1711.00000;
  origin_y -720.375000;
  origin_z 411.375000;
  angles_1 12.6562500;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1627.25000;
  origin_y -703.625000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 11.2500000 161.718750 0.00000000;
 time 44:58.70312500m;
 setangle 11.2500000 167.343750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1692.50000;
  origin_y -718.375000;
  origin_z 409.250000;
  angles_1 11.2500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1608.25000;
  origin_y -701.625000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 11.2500000 165.937500 0.00000000;
 time 44:58.75317383m;
 setangle 11.2500000 167.343750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1674.00000;
  origin_y -718.500000;
  origin_z 409.250000;
  angles_1 11.2500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1589.87500;
  origin_y -701.750000;
  origin_z 358.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 11.2500000 165.937500 0.00000000;
 time 44:58.80322266m;
 setangle 11.2500000 167.343750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1655.62500;
  origin_y -718.750000;
  origin_z 405.250000;
  angles_1 11.2500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1571.50000;
  origin_y -702.000000;
  origin_z 354.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 9.84375000 165.937500 0.00000000;
 time 44:58.85351562m;
 setangle 11.2500000 167.343750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1637.25000;
  origin_y -718.875000;
  origin_z 399.250000;
  angles_1 11.2500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1553.12500;
  origin_y -702.125000;
  origin_z 347.875000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 9.84375000 165.937500 0.00000000;
 time 44:58.90356445m;
 setangle 11.2500000 165.937500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1618.50000;
  origin_y -721.125000;
  origin_z 391.250000;
  angles_1 11.2500000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1534.62500;
  origin_y -702.250000;
  origin_z 339.875000;
  angles_1 -2.81250000;
  angles_2 165.937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 9.84375000 165.937500 0.00000000;
 time 44:58.95361328m;
 setangle 11.2500000 164.531250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1599.62500;
  origin_y -723.375000;
  origin_z 381.125000;
  angles_1 11.2500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1516.25000;
  origin_y -702.500000;
  origin_z 329.875000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 9.84375000 165.937500 0.00000000;
 time 44:59.00366211m;
 setangle 11.2500000 160.312500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1579.37500;
  origin_y -729.625000;
  origin_z 369.125000;
  angles_1 11.2500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1497.87500;
  origin_y -702.625000;
  origin_z 317.875000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 9.84375000 165.937500 0.00000000;
 time 44:59.05371094m;
 setangle 12.6562500 139.218750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1545.50000;
  origin_y -757.000000;
  origin_z 357.250000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1479.50000;
  origin_y -702.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 9.84375000 163.125000 0.00000000;
 time 44:59.10375977m;
 setangle 12.6562500 127.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1515.37500;
  origin_y -766.250000;
  origin_z 361.500000;
  angles_1 12.6562500;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1463.25000;
  origin_y -702.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 137.812500 0.00000000;
 time 44:59.15380859m;
 setangle 12.6562500 125.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1494.25000;
  origin_y -765.500000;
  origin_z 359.750000;
  angles_1 12.6562500;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1447.00000;
  origin_y -701.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 137.812500 0.00000000;
 time 44:59.20385742m;
 setangle 12.6562500 122.343750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1473.87500;
  origin_y -764.750000;
  origin_z 358.625000;
  angles_1 12.6562500;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1430.87500;
  origin_y -700.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 126.562500 0.00000000;
 time 44:59.25390625m;
 setangle 12.6562500 119.531250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1454.25000;
  origin_y -764.000000;
  origin_z 358.250000;
  angles_1 12.6562500;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1414.75000;
  origin_y -698.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 126.562500 0.00000000;
 time 44:59.30395508m;
 setangle 14.0625000 113.906250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1430.87500;
  origin_y -762.875000;
  origin_z 359.500000;
  angles_1 14.0625000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1398.62500;
  origin_y -694.750000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 120.937500 0.00000000;
 time 44:59.35424805m;
 setangle 15.4687500 105.468750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1403.12500;
  origin_y -764.625000;
  origin_z 361.250000;
  angles_1 15.4687500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1381.50000;
  origin_y -693.375000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 112.500000 0.00000000;
 time 44:59.40429688m;
 setangle 15.4687500 101.250000 0.00000000;
 clientdata {
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1392.00000;
  origin_y -764.875000;
  origin_z 361.125000;
  angles_1 15.4687500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1367.87500;
  origin_y -692.250000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 104.062500 0.00000000;
 time 44:59.45434570m;
 setangle 12.6562500 94.2187500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1363.37500;
  origin_y -757.125000;
  origin_z 351.875000;
  angles_1 12.6562500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1357.00000;
  origin_y -691.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 time 44:59.50439453m;
 setangle 12.6562500 94.2187500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1355.62500;
  origin_y -765.250000;
  origin_z 357.125000;
  angles_1 12.6562500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1348.25000;
  origin_y -690.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 time 44:59.55444336m;
 setangle 11.2500000 91.4062500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1344.87500;
  origin_y -765.375000;
  origin_z 355.375000;
  angles_1 11.2500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1341.25000;
  origin_y -690.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 92.8125000 0.00000000;
 time 44:59.60449219m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1337.37500;
  origin_y -760.500000;
  origin_z 355.625000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1335.50000;
  origin_y -684.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 92.8125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 117  : 100\n";
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 44:59.65454102m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1332.75000;
  origin_y -753.625000;
  origin_z 358.750000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1330.75000;
  origin_y -672.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 44:59.70458984m;
 setangle 9.84375000 87.1875000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1325.00000;
  origin_y -742.375000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1327.12500;
  origin_y -656.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -98.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 44:59.75463867m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1318.12500;
  origin_y -726.000000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1324.37500;
  origin_y -656.000000;
  origin_z 323.500000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -123.000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1327.12500 -656.125000 316.000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 44:59.80468750m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 2.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1315.50000;
  origin_y -740.750000;
  origin_z 380.000000;
  angles_1 8.43750000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1321.87500;
  origin_y -656.000000;
  origin_z 333.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -148.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 44:59.85473633m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 2.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1313.12500;
  origin_y -740.750000;
  origin_z 387.500000;
  angles_1 8.43750000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1319.50000;
  origin_y -656.000000;
  origin_z 340.500000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -173.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 44:59.90502930m;
 setangle 8.43750000 81.5625000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 2.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1306.62500;
  origin_y -740.250000;
  origin_z 393.000000;
  angles_1 8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1317.25000;
  origin_y -654.125000;
  origin_z 346.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -198.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 1904.50000 -92.0000000 316.000000;
 }
}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 44:59.95507812m;
 setangle 8.43750000 81.5625000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 2.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1304.37500;
  origin_y -738.500000;
  origin_z 396.500000;
  angles_1 8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1315.00000;
  origin_y -652.375000;
  origin_z 349.500000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -223.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 45:0.00512695m;
 setangle 8.43750000 80.1562500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 2.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1300.12500;
  origin_y -736.375000;
  origin_z 398.000000;
  angles_1 8.43750000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1312.87500;
  origin_y -650.500000;
  origin_z 351.000000;
  angles_1 -2.81250000;
  angles_2 80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -248.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 80.1562500 0.00000000;
 time 45:0.05517578m;
 setangle 8.43750000 78.7500000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 2.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1295.87500;
  origin_y -734.125000;
  origin_z 397.500000;
  angles_1 8.43750000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1310.62500;
  origin_y -648.625000;
  origin_z 350.500000;
  angles_1 -2.81250000;
  angles_2 78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -273.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 78.7500000 0.00000000;
 time 45:0.10522461m;
 setangle 8.43750000 78.7500000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1293.62500;
  origin_y -732.125000;
  origin_z 395.000000;
  angles_1 8.43750000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1308.50000;
  origin_y -646.750000;
  origin_z 347.875000;
  angles_1 -2.81250000;
  angles_2 78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -298.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 78.7500000 0.00000000;
 time 45:0.15527344m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 2.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1289.37500;
  origin_y -729.875000;
  origin_z 390.375000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1983.62500;
  origin_y -118.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1306.25000;
  origin_y -644.750000;
  origin_z 343.375000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -323.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 77.3437500 0.00000000;
 time 45:0.20532227m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 2.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1287.25000;
  origin_y -727.875000;
  origin_z 383.875000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1990.25000;
  origin_y -121.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1304.12500;
  origin_y -642.875000;
  origin_z 340.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -348.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 45:0.25537109m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1288.12500;
  origin_y -719.375000;
  origin_z 385.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1988.25000;
  origin_y -120.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -112.500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1305.00000;
  origin_y -634.375000;
  origin_z 351.500000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -373.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1304.12500 -642.875000 344.000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 45:0.30541992m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 10.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1289.00000;
  origin_y -710.875000;
  origin_z 408.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1305.87500;
  origin_y -632.000000;
  origin_z 361.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -398.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 45:0.35546875m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1290.12500;
  origin_y -715.750000;
  origin_z 415.500000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1307.00000;
  origin_y -632.000000;
  origin_z 368.500000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -423.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 45:0.40551758m;
 setangle 7.03125000 77.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1291.50000;
  origin_y -716.125000;
  origin_z 418.875000;
  angles_1 7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1308.37500;
  origin_y -632.000000;
  origin_z 374.000000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -448.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 45:0.45581055m;
 setangle 7.03125000 75.9375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1291.00000;
  origin_y -715.750000;
  origin_z 422.375000;
  angles_1 7.03125000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1310.12500;
  origin_y -630.750000;
  origin_z 377.500000;
  angles_1 -1.40625000;
  angles_2 75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -73.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 45:0.50585938m;
 setangle 5.62500000 74.5312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1290.50000;
  origin_y -714.375000;
  origin_z 421.750000;
  angles_1 5.62500000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1311.75000;
  origin_y -629.625000;
  origin_z 379.000000;
  angles_1 -1.40625000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -98.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 5.62500000 75.9375000 0.00000000;
 time 45:0.55590820m;
 setangle 5.62500000 74.5312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1292.12500;
  origin_y -713.125000;
  origin_z 421.250000;
  angles_1 5.62500000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1313.37500;
  origin_y -628.500000;
  origin_z 378.500000;
  angles_1 -1.40625000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -123.000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 73.1250000 0.00000000;
 time 45:0.60595703m;
 setangle 5.62500000 74.5312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1293.75000;
  origin_y -712.000000;
  origin_z 418.750000;
  angles_1 5.62500000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1315.00000;
  origin_y -627.250000;
  origin_z 375.875000;
  angles_1 -1.40625000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -148.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 73.1250000 0.00000000;
 time 45:0.65600586m;
 setangle 5.62500000 74.5312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1295.50000;
  origin_y -710.875000;
  origin_z 414.125000;
  angles_1 5.62500000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1316.62500;
  origin_y -626.125000;
  origin_z 372.000000;
  angles_1 -1.40625000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -173.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 73.1250000 0.00000000;
 time 45:0.70605469m;
 setangle 7.03125000 77.3437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1302.12500;
  origin_y -703.000000;
  origin_z 414.875000;
  angles_1 7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1319.12500;
  origin_y -617.625000;
  origin_z 383.500000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -198.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1316.62500 -626.125000 376.000000;
 }
}
block {
 camera 4.21875000 73.1250000 0.00000000;
 time 45:0.75610352m;
 setangle 8.43750000 78.7500000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 10.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1306.62500;
  origin_y -694.625000;
  origin_z 440.000000;
  angles_1 8.43750000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1321.50000;
  origin_y -609.250000;
  origin_z 393.000000;
  angles_1 -2.81250000;
  angles_2 78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 5.62500000 75.9375000 0.00000000;
 time 45:0.80615234m;
 setangle 8.43750000 78.7500000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 10.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1309.00000;
  origin_y -686.125000;
  origin_z 447.500000;
  angles_1 8.43750000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1323.87500;
  origin_y -608.000000;
  origin_z 400.500000;
  angles_1 -2.81250000;
  angles_2 78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 77.3437500 0.00000000;
 time 45:0.85620117m;
 setangle 8.43750000 78.7500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1311.62500;
  origin_y -692.375000;
  origin_z 453.000000;
  angles_1 8.43750000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1326.50000;
  origin_y -606.875000;
  origin_z 406.000000;
  angles_1 -2.81250000;
  angles_2 78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 77.3437500 0.00000000;
 time 45:0.90625000m;
 setangle 9.84375000 77.3437500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1312.25000;
  origin_y -690.500000;
  origin_z 458.625000;
  angles_1 9.84375000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1329.00000;
  origin_y -605.875000;
  origin_z 409.500000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 77.3437500 0.00000000;
 time 45:0.95654297m;
 setangle 12.6562500 59.0625000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1289.62500;
  origin_y -678.875000;
  origin_z 464.375000;
  angles_1 12.6562500;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1331.62500;
  origin_y -604.625000;
  origin_z 411.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 75.9375000 0.00000000;
 time 45:1.00659180m;
 setangle 15.4687500 39.3750000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1270.50000;
  origin_y -658.375000;
  origin_z 468.000000;
  angles_1 15.4687500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1334.25000;
  origin_y -603.375000;
  origin_z 410.500000;
  angles_1 -4.21875000;
  angles_2 39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 57.6562500 0.00000000;
 time 45:1.05664063m;
 setangle 15.4687500 39.3750000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1273.12500;
  origin_y -657.125000;
  origin_z 465.500000;
  angles_1 15.4687500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1336.87500;
  origin_y -602.125000;
  origin_z 407.875000;
  angles_1 -4.21875000;
  angles_2 39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 57.6562500 0.00000000;
 time 45:1.10668945m;
 setangle 15.4687500 32.3437500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1269.37500;
  origin_y -647.625000;
  origin_z 460.875000;
  angles_1 15.4687500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1339.50000;
  origin_y -600.875000;
  origin_z 403.375000;
  angles_1 -4.21875000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -398.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 57.6562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 117  : 100\n";
}
block {
 camera 14.0625000 37.9687500 0.00000000;
 time 45:1.15673828m;
 setangle 15.4687500 25.3125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1266.87500;
  origin_y -637.500000;
  origin_z 454.375000;
  angles_1 15.4687500;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1342.00000;
  origin_y -599.625000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -423.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 37.9687500 0.00000000;
 time 45:1.20678711m;
 setangle 15.4687500 21.0937500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1269.50000;
  origin_y -623.750000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1347.25000;
  origin_y -591.625000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -448.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 1347.25000 -591.625000 404.000000;
 }
}
block {
 camera 14.0625000 30.9375000 0.00000000;
 time 45:1.25683594m;
 setangle 15.4687500 18.2812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1276.12500;
  origin_y -606.500000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1355.37500;
  origin_y -578.125000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 19.6875000 0.00000000;
 time 45:1.30688477m;
 setangle 15.4687500 18.2812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1284.37500;
  origin_y -592.750000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1363.62500;
  origin_y -564.375000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 14.0625000 16.8750000 0.00000000;
 time 45:1.35693359m;
 setangle 14.0625000 18.2812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1291.87500;
  origin_y -579.125000;
  origin_z 453.500000;
  angles_1 14.0625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1371.75000;
  origin_y -550.625000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 16.8750000 0.00000000;
 time 45:1.40698242m;
 setangle 12.6562500 18.2812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1299.50000;
  origin_y -565.500000;
  origin_z 451.375000;
  angles_1 12.6562500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1379.87500;
  origin_y -536.750000;
  origin_z 411.500000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1371.75000 -550.625000 404.000000;
 }
}
block {
 camera 14.0625000 16.8750000 0.00000000;
 time 45:1.45703125m;
 setangle 12.6562500 18.2812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1307.50000;
  origin_y -551.625000;
  origin_z 474.375000;
  angles_1 12.6562500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1387.87500;
  origin_y -522.875000;
  origin_z 421.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 16.8750000 0.00000000;
 time 45:1.50732422m;
 setangle 12.6562500 16.8750000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1314.87500;
  origin_y -535.875000;
  origin_z 481.875000;
  angles_1 12.6562500;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1395.87500;
  origin_y -509.000000;
  origin_z 428.500000;
  angles_1 -2.81250000;
  angles_2 16.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 16.8750000 0.00000000;
 time 45:1.55737305m;
 setangle 12.6562500 15.4687500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1322.25000;
  origin_y -520.000000;
  origin_z 487.375000;
  angles_1 12.6562500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1404.00000;
  origin_y -495.250000;
  origin_z 434.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 15.4687500 0.00000000;
 time 45:1.60742188m;
 setangle 14.0625000 15.4687500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 18.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1328.00000;
  origin_y -504.750000;
  origin_z 493.000000;
  angles_1 14.0625000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1409.25000;
  origin_y -480.125000;
  origin_z 437.500000;
  angles_1 -4.21875000;
  angles_2 15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1462.75000;
  origin_y -463.875000;
  origin_z 438.000000;
  angles_1 -15.4687500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1409.25000 -480.125000 441.500000;
 }
}
block {
 camera 11.2500000 15.4687500 0.00000000;
 time 45:1.65747070m;
 setangle 15.4687500 15.4687500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 18.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1333.87500;
  origin_y -489.375000;
  origin_z 496.500000;
  angles_1 15.4687500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1414.50000;
  origin_y -464.875000;
  origin_z 439.000000;
  angles_1 -4.21875000;
  angles_2 15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1509.00000;
  origin_y -449.875000;
  origin_z 424.625000;
  angles_1 -15.4687500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 14.0625000 0.00000000;
 time 45:1.70751953m;
 setangle 15.4687500 16.8750000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1339.37500;
  origin_y -476.125000;
  origin_z 478.375000;
  angles_1 15.4687500;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1419.37500;
  origin_y -449.625000;
  origin_z 438.500000;
  angles_1 -4.21875000;
  angles_2 16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1528.50000;
  origin_y -443.875000;
  origin_z 419.000000;
  angles_1 -15.4687500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 3;
  origin 1528.50000 -443.875000 419.000000;
 }
}
block {
 camera 12.6562500 14.0625000 0.00000000;
 time 45:1.75756836m;
 setangle 15.4687500 16.8750000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1353.75000;
  origin_y -454.500000;
  origin_z 446.625000;
  angles_1 15.4687500;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1412.37500;
  origin_y -435.125000;
  origin_z 438.125000;
  angles_1 -4.21875000;
  angles_2 16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1528.50000;
  origin_y -443.875000;
  origin_z 419.000000;
  angles_1 -15.4687500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 14.0625000 0.00000000;
 time 45:1.80761719m;
 setangle 15.4687500 16.8750000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1346.37500;
  origin_y -440.250000;
  origin_z 444.625000;
  angles_1 15.4687500;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1405.37500;
  origin_y -420.750000;
  origin_z 435.750000;
  angles_1 -4.21875000;
  angles_2 16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1528.50000;
  origin_y -443.875000;
  origin_z 419.000000;
  angles_1 -15.4687500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 14.0625000 0.00000000;
 time 45:1.85766602m;
 setangle 15.4687500 16.8750000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1318.50000;
  origin_y -432.625000;
  origin_z 489.000000;
  angles_1 15.4687500;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1398.50000;
  origin_y -406.250000;
  origin_z 431.375000;
  angles_1 -4.21875000;
  angles_2 16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1528.50000;
  origin_y -443.875000;
  origin_z 419.000000;
  angles_1 -15.4687500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 15.4687500 0.00000000;
 time 45:1.90771484m;
 setangle 15.4687500 16.8750000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1311.62500;
  origin_y -418.125000;
  origin_z 482.625000;
  angles_1 15.4687500;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1391.50000;
  origin_y -391.750000;
  origin_z 425.125000;
  angles_1 -4.21875000;
  angles_2 16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1528.50000;
  origin_y -443.875000;
  origin_z 419.000000;
  angles_1 -15.4687500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 15.4687500 0.00000000;
 time 45:1.95776367m;
 setangle 15.4687500 15.4687500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1304.00000;
  origin_y -401.750000;
  origin_z 474.250000;
  angles_1 15.4687500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1384.62500;
  origin_y -377.250000;
  origin_z 416.750000;
  angles_1 -4.21875000;
  angles_2 15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1528.50000;
  origin_y -443.875000;
  origin_z 419.000000;
  angles_1 -15.4687500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 15.4687500 0.00000000;
 time 45:2.00805664m;
 setangle 14.0625000 8.43750000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1294.12500;
  origin_y -377.250000;
  origin_z 461.875000;
  angles_1 14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1377.62500;
  origin_y -362.750000;
  origin_z 406.375000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1528.50000;
  origin_y -443.875000;
  origin_z 419.000000;
  angles_1 -15.4687500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 15.4687500 0.00000000;
 time 45:2.05810547m;
 setangle 11.2500000 4.21875000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1285.25000;
  origin_y -356.750000;
  origin_z 445.250000;
  angles_1 11.2500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1370.75000;
  origin_y -348.375000;
  origin_z 394.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1528.50000;
  origin_y -443.875000;
  origin_z 419.000000;
  angles_1 -15.4687500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 14.0625000 0.00000000;
 time 45:2.10815430m;
 setangle 9.84375000 2.81250000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1277.62500;
  origin_y -340.250000;
  origin_z 428.750000;
  angles_1 9.84375000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1363.75000;
  origin_y -333.875000;
  origin_z 379.625000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1528.50000;
  origin_y -443.875000;
  origin_z 419.000000;
  angles_1 -15.4687500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 14.0625000 0.00000000;
 time 45:2.15820313m;
 setangle 8.43750000 1.40625000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1270.25000;
  origin_y -323.625000;
  origin_z 410.250000;
  angles_1 8.43750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1356.75000;
  origin_y -319.375000;
  origin_z 363.250000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1528.50000;
  origin_y -443.875000;
  origin_z 419.000000;
  angles_1 -15.4687500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 2.81250000 0.00000000;
 time 45:2.20825195m;
 setangle 7.03125000 0.00000000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 12.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1262.87500;
  origin_y -311.375000;
  origin_z 389.750000;
  angles_1 7.03125000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1349.87500;
  origin_y -309.250000;
  origin_z 344.875000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1528.50000;
  origin_y -443.875000;
  origin_z 419.000000;
  angles_1 -15.4687500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 2.81250000 0.00000000;
 time 45:2.25830078m;
 setangle 5.62500000 0.00000000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 9.00000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1253.37500;
  origin_y -303.375000;
  origin_z 367.250000;
  angles_1 5.62500000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1340.62500;
  origin_y -304.000000;
  origin_z 324.500000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 45:2.30834961m;
 setangle 4.21875000 0.00000000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1243.87500;
  origin_y -304.000000;
  origin_z 342.625000;
  angles_1 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1331.37500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 1331.37500 -304.000000 316.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 45:2.35839844m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1231.87500;
  origin_y -307.000000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1319.75000;
  origin_y -309.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 0.00000000 0.00000000;
 time 45:2.40844727m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1218.62500;
  origin_y -315.125000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1306.50000;
  origin_y -317.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1364.50000;
  origin_y -318.750000;
  origin_z 325.125000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1306.50000 -317.250000 316.000000;
 }
}
block {
 camera 4.21875000 0.00000000 0.00000000;
 time 45:2.45849609m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1205.25000;
  origin_y -324.125000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1293.12500;
  origin_y -326.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1414.50000;
  origin_y -320.000000;
  origin_z 322.625000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 45:2.50854492m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1192.00000;
  origin_y -333.250000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1279.87500;
  origin_y -335.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1464.50000;
  origin_y -321.125000;
  origin_z 320.250000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 45:2.55883789m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1179.00000;
  origin_y -342.625000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1266.87500;
  origin_y -344.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1514.50000;
  origin_y -322.375000;
  origin_z 317.750000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 45:2.60888672m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1166.12500;
  origin_y -352.250000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1254.00000;
  origin_y -354.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1564.50000;
  origin_y -323.625000;
  origin_z 315.250000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 131  : 90\n";
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 45:2.65893555m;
 setangle 1.40625000 -2.81250000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1153.50000;
  origin_y -357.500000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1241.12500;
  origin_y -363.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1614.50000;
  origin_y -324.875000;
  origin_z 312.875000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 45:2.70898438m;
 setangle 1.40625000 -40.7812500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1163.37500;
  origin_y -315.125000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1228.50000;
  origin_y -374.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1664.50000;
  origin_y -326.125000;
  origin_z 310.375000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 45:2.75903320m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1218.12500;
  origin_y -297.625000;
  origin_z 345.000000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1211.87500;
  origin_y -381.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1714.50000;
  origin_y -327.375000;
  origin_z 307.875000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 355.781250 0.00000000;
 time 45:2.80908203m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1201.87500;
  origin_y -300.375000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1195.37500;
  origin_y -387.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1764.50000;
  origin_y -328.500000;
  origin_z 305.500000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 355.781250 0.00000000;
 time 45:2.85913086m;
 setangle 2.81250000 -92.8125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1186.37500;
  origin_y -307.375000;
  origin_z 348.500000;
  angles_1 2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1179.87500;
  origin_y -394.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1814.50000;
  origin_y -329.750000;
  origin_z 303.000000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 45:2.90917969m;
 setangle 2.81250000 -94.2187500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1173.87500;
  origin_y -315.375000;
  origin_z 348.500000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1165.25000;
  origin_y -402.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1864.50000;
  origin_y -331.000000;
  origin_z 300.500000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 265.781250 0.00000000;
 time 45:2.95922852m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1157.62500;
  origin_y -323.875000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1151.12500;
  origin_y -411.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1914.50000;
  origin_y -332.250000;
  origin_z 298.125000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 265.781250 0.00000000;
 time 45:3.00927734m;
 setangle 4.21875000 -74.5312500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1120.62500;
  origin_y -341.000000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1141.87500;
  origin_y -425.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1964.50000;
  origin_y -333.500000;
  origin_z 295.625000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 264.375000 0.00000000;
 time 45:3.05957031m;
 setangle 7.03125000 -64.6875000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1102.37500;
  origin_y -365.375000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1137.62500;
  origin_y -445.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 2014.50000;
  origin_y -334.625000;
  origin_z 293.125000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 284.062500 0.00000000;
 time 45:3.10961914m;
 setangle 8.43750000 -57.6562500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1089.62500;
  origin_y -386.250000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1134.25000;
  origin_y -460.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 2064.50000;
  origin_y -335.875000;
  origin_z 290.750000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 284.062500 0.00000000;
 time 45:3.15966797m;
 setangle 8.43750000 -52.0312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1079.62500;
  origin_y -406.875000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1131.25000;
  origin_y -476.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 2114.50000;
  origin_y -337.125000;
  origin_z 288.250000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 293.906250 0.00000000;
 time 45:3.20971680m;
 setangle 8.43750000 -45.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1069.25000;
  origin_y -429.875000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1129.00000;
  origin_y -492.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 2135.87500;
  origin_y -337.625000;
  origin_z 287.250000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 3;
  origin 2135.87500 -337.625000 287.250000;
 }
}
block {
 camera 7.03125000 306.562500 0.00000000;
 time 45:3.25976563m;
 setangle 8.43750000 -45.0000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1062.00000;
  origin_y -448.250000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1123.37500;
  origin_y -509.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 2135.87500;
  origin_y -337.625000;
  origin_z 287.250000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 306.562500 0.00000000;
 time 45:3.30981445m;
 setangle 8.43750000 -36.5625000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1048.87500;
  origin_y -471.750000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1117.25000;
  origin_y -525.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 2135.87500;
  origin_y -337.625000;
  origin_z 287.250000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 315.000000 0.00000000;
 time 45:3.35986328m;
 setangle 8.43750000 -33.7500000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1039.75000;
  origin_y -490.000000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1110.62500;
  origin_y -540.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 2135.87500;
  origin_y -337.625000;
  origin_z 287.250000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 315.000000 0.00000000;
 time 45:3.40991211m;
 setangle 8.43750000 -32.3437500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1034.87500;
  origin_y -509.500000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1107.00000;
  origin_y -557.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 2135.87500;
  origin_y -337.625000;
  origin_z 287.250000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 322.031250 0.00000000;
 time 45:3.45996094m;
 setangle 8.43750000 -30.9375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1031.75000;
  origin_y -528.625000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1105.00000;
  origin_y -575.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 2135.87500;
  origin_y -337.625000;
  origin_z 287.250000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 326.250000 0.00000000;
 time 45:3.51000977m;
 setangle 8.43750000 -28.1250000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1035.00000;
  origin_y -550.000000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1110.37500;
  origin_y -592.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -28.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 2135.87500;
  origin_y -337.625000;
  origin_z 287.250000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 326.250000 0.00000000;
 time 45:3.56005859m;
 setangle 8.43750000 -26.7187500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1043.12500;
  origin_y -568.750000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1119.62500;
  origin_y -609.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 2135.87500;
  origin_y -337.625000;
  origin_z 287.250000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 330.468750 0.00000000;
 time 45:3.61035156m;
 setangle 8.43750000 -26.7187500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1053.25000;
  origin_y -583.750000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1129.75000;
  origin_y -624.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 2135.87500;
  origin_y -337.625000;
  origin_z 287.250000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 330.468750 0.00000000;
 time 45:3.66040039m;
 setangle 8.43750000 -26.7187500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1064.25000;
  origin_y -597.250000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1140.62500;
  origin_y -638.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 2135.87500;
  origin_y -337.625000;
  origin_z 287.250000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 331.875000 0.00000000;
 time 45:3.71044922m;
 setangle 8.43750000 -26.7187500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1075.75000;
  origin_y -609.500000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1152.25000;
  origin_y -650.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 2135.87500;
  origin_y -337.625000;
  origin_z 287.250000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 331.875000 0.00000000;
 time 45:3.76049805m;
 setangle 8.43750000 -25.3125000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1087.00000;
  origin_y -622.750000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1164.50000;
  origin_y -661.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -25.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 331.875000 0.00000000;
 time 45:3.81054688m;
 setangle 8.43750000 -25.3125000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1099.75000;
  origin_y -633.250000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1177.12500;
  origin_y -672.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -25.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 65; // items/health1.wav
  origin 1177.12500 -672.250000 316.000000;
 }
}
block {
 camera 7.03125000 331.875000 0.00000000;
 time 45:3.86059570m;
 setangle 8.43750000 -26.7187500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1113.62500;
  origin_y -641.250000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1190.00000;
  origin_y -682.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 333.281250 0.00000000;
 time 45:3.91064453m;
 setangle 8.43750000 -26.7187500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1126.75000;
  origin_y -650.625000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1203.12500;
  origin_y -691.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 331.875000 0.00000000;
 time 45:3.96069336m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1132.75000;
  origin_y -701.125000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1219.37500;
  origin_y -699.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1364.87500 401.250000 324.000000;
 }
}
block {
 camera 7.03125000 331.875000 0.00000000;
 time 45:4.01074219m;
 setangle 7.03125000 11.2500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1152.00000;
  origin_y -722.875000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1236.87500;
  origin_y -703.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 11.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 331.875000 0.00000000;
 time 45:4.06079102m;
 setangle 7.03125000 12.6562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1169.75000;
  origin_y -728.125000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1254.25000;
  origin_y -706.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 12.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 189;
  soundnum 15; // items/itembk2.wav
  origin -320.000000 -64.0000000 492.000000;
 }
}
block {
 camera 5.62500000 9.84375000 0.00000000;
 time 45:4.11108398m;
 setangle 7.03125000 14.0625000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1187.37500;
  origin_y -731.750000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1271.25000;
  origin_y -708.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 14.0625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 9.84375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 131  : 100\n";
}
block {
 camera 5.62500000 9.84375000 0.00000000;
 time 45:4.16113281m;
 setangle 7.03125000 14.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1204.12500;
  origin_y -732.125000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1288.00000;
  origin_y -708.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 14.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 11.2500000 0.00000000;
 time 45:4.21118164m;
 setangle 7.03125000 14.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1220.62500;
  origin_y -731.625000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1304.50000;
  origin_y -708.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 14.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 5.62500000 12.6562500 0.00000000;
 time 45:4.26123047m;
 setangle 7.03125000 14.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1236.87500;
  origin_y -730.250000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1320.75000;
  origin_y -707.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 14.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 12.6562500 0.00000000;
 time 45:4.31127930m;
 setangle 2.81250000 -9.84375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1251.12500;
  origin_y -689.625000;
  origin_z 348.500000;
  angles_1 2.81250000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1337.12500;
  origin_y -706.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -9.84375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 12.6562500 0.00000000;
 time 45:4.36132813m;
 setangle 1.40625000 -59.0625000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1310.87500;
  origin_y -637.000000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1354.25000;
  origin_y -713.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 12.6562500 0.00000000;
 time 45:4.41137695m;
 setangle 1.40625000 -57.6562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1325.00000;
  origin_y -647.125000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1370.12500;
  origin_y -722.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 299.531250 0.00000000;
 time 45:4.46142578m;
 setangle 1.40625000 -57.6562500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1339.25000;
  origin_y -655.000000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1384.50000;
  origin_y -730.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 300.937500 0.00000000;
 time 45:4.51147461m;
 setangle 1.40625000 -57.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1353.75000;
  origin_y -662.250000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1398.87500;
  origin_y -737.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 300.937500 0.00000000;
 time 45:4.56152344m;
 setangle 1.40625000 -56.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1366.62500;
  origin_y -670.125000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1413.62500;
  origin_y -744.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 300.937500 0.00000000;
 time 45:4.61181641m;
 setangle 1.40625000 -52.0312500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1376.37500;
  origin_y -679.875000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1428.75000;
  origin_y -750.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 302.343750 0.00000000;
 time 45:4.66186523m;
 setangle 1.40625000 -45.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1382.25000;
  origin_y -693.500000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1444.37500;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 306.562500 0.00000000;
 time 45:4.71191406m;
 setangle 1.40625000 -32.3437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1387.37500;
  origin_y -702.250000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1460.50000;
  origin_y -751.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 306.562500 0.00000000;
 time 45:4.76196289m;
 setangle 1.40625000 -29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1401.12500;
  origin_y -704.750000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1476.50000;
  origin_y -750.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 45:4.81201172m;
 setangle 1.40625000 -29.5312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1417.12500;
  origin_y -703.250000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1492.50000;
  origin_y -748.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 329.062500 0.00000000;
 time 45:4.86206055m;
 setangle 1.40625000 -29.5312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1433.12500;
  origin_y -701.500000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1508.50000;
  origin_y -746.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 329.062500 0.00000000;
 time 45:4.91210938m;
 setangle 1.40625000 -29.5312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1449.00000;
  origin_y -699.625000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1524.37500;
  origin_y -744.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1060.37500 418.250000 312.000000;
 }
}
block {
 camera 0.00000000 329.062500 0.00000000;
 time 45:4.96215820m;
 setangle 1.40625000 -29.5312500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1466.75000;
  origin_y -701.000000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1542.25000;
  origin_y -746.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 329.062500 0.00000000;
 time 45:5.01220703m;
 setangle 1.40625000 -29.5312500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1483.75000;
  origin_y -703.875000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1559.12500;
  origin_y -749.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 329.062500 0.00000000;
 time 45:5.06225586m;
 setangle 1.40625000 -35.1562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1505.25000;
  origin_y -701.250000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1575.75000;
  origin_y -751.875000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -35.1562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 329.062500 0.00000000;
 time 45:5.11230469m;
 setangle 1.40625000 -42.1875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1528.12500;
  origin_y -691.500000;
  origin_z 378.250000;
  angles_1 1.40625000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1591.87500;
  origin_y -751.875000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -42.1875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 329.062500 0.00000000;
 time 45:5.16259766m;
 setangle 2.81250000 -64.6875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1572.62500;
  origin_y -674.500000;
  origin_z 380.500000;
  angles_1 2.81250000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1608.25000;
  origin_y -751.875000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 323.437500 0.00000000;
 time 45:5.21264648m;
 setangle 2.81250000 -68.9062500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1593.37500;
  origin_y -673.250000;
  origin_z 396.500000;
  angles_1 2.81250000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1622.87500;
  origin_y -751.875000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 sound {
  channel 2;
  entity 96;
  soundnum 15; // items/itembk2.wav
  origin 368.000000 -776.000000 436.000000;
 }
 sound {
  channel 2;
  entity 97;
  soundnum 15; // items/itembk2.wav
  origin 368.000000 -816.000000 436.000000;
 }
}
block {
 camera 1.40625000 293.906250 0.00000000;
 time 45:5.26269531m;
 setangle 1.40625000 -78.7500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1620.75000;
  origin_y -670.375000;
  origin_z 394.250000;
  angles_1 1.40625000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1635.75000;
  origin_y -751.875000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 1.40625000 289.687500 0.00000000;
 time 45:5.31274414m;
 setangle 1.40625000 -84.3750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1640.25000;
  origin_y -669.875000;
  origin_z 394.250000;
  angles_1 1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1646.75000;
  origin_y -751.875000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 1.40625000 289.687500 0.00000000;
 time 45:5.36279297m;
 setangle 1.40625000 -108.281250 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1683.62500;
  origin_y -676.625000;
  origin_z 394.250000;
  angles_1 1.40625000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1654.00000;
  origin_y -759.375000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 45:5.41284180m;
 setangle 0.00000000 -122.343750 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1709.75000;
  origin_y -700.125000;
  origin_z 408.125000;
  angles_1 0.00000000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1660.87500;
  origin_y -773.250000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -122.343750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 250.312500 0.00000000;
 time 45:5.46289063m;
 setangle 0.00000000 -135.000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1728.25000;
  origin_y -727.500000;
  origin_z 406.000000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1666.00000;
  origin_y -789.750000;
  origin_z 376.000000;
  angles_2 -135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 236.250000 0.00000000;
 time 45:5.51293945m;
 setangle 0.00000000 -147.656250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1744.12500;
  origin_y -762.250000;
  origin_z 406.000000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1668.62500;
  origin_y -807.500000;
  origin_z 392.000000;
  angles_2 -147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 236.250000 0.00000000;
 time 45:5.56298828m;
 setangle 0.00000000 -156.093750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1750.12500;
  origin_y -791.750000;
  origin_z 422.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1668.87500;
  origin_y -825.500000;
  origin_z 392.000000;
  angles_2 -156.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 225.000000 0.00000000;
 time 45:5.61303711m;
 setangle 0.00000000 -157.500000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1748.62500;
  origin_y -811.500000;
  origin_z 421.625000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1667.37500;
  origin_y -842.875000;
  origin_z 408.000000;
  angles_2 -157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 225.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 131  : 100\n";
}
block {
 camera 0.00000000 202.500000 0.00000000;
 time 45:5.66333008m;
 setangle 0.00000000 -158.906250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1741.25000;
  origin_y -829.875000;
  origin_z 437.875000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1658.62500;
  origin_y -859.375000;
  origin_z 408.000000;
  angles_2 -158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 202.500000 0.00000000;
 time 45:5.71337891m;
 setangle 0.00000000 -164.531250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1731.12500;
  origin_y -852.750000;
  origin_z 440.125000;
  angles_1 0.00000000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1645.87500;
  origin_y -874.125000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 199.687500 0.00000000;
 time 45:5.76342773m;
 setangle 1.40625000 -164.531250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1717.75000;
  origin_y -865.375000;
  origin_z 442.250000;
  angles_1 1.40625000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1632.50000;
  origin_y -886.750000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 194.062500 0.00000000;
 time 45:5.81347656m;
 setangle 0.00000000 -163.125000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1703.62500;
  origin_y -874.125000;
  origin_z 456.125000;
  angles_1 0.00000000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1618.87500;
  origin_y -897.625000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 194.062500 0.00000000;
 time 45:5.86352539m;
 setangle 0.00000000 -163.125000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1689.62500;
  origin_y -883.625000;
  origin_z 456.125000;
  angles_1 0.00000000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1604.87500;
  origin_y -907.125000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 194.062500 0.00000000;
 time 45:5.91357422m;
 setangle 0.00000000 -163.125000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1675.37500;
  origin_y -892.125000;
  origin_z 456.125000;
  angles_1 0.00000000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1590.62500;
  origin_y -915.625000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 45:5.96362305m;
 setangle 1.40625000 -161.718750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1660.25000;
  origin_y -897.750000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1576.12500;
  origin_y -923.250000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 45:6.01367188m;
 setangle 1.40625000 -161.718750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1645.62500;
  origin_y -904.875000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1561.50000;
  origin_y -930.375000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 45:6.06372070m;
 setangle 1.40625000 -161.718750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1630.87500;
  origin_y -911.500000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1546.87500;
  origin_y -937.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 775.375000 218.500000 324.000000;
 }
}
block {
 camera 0.00000000 196.875000 0.00000000;
 time 45:6.11376953m;
 setangle 1.40625000 -163.125000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1612.75000;
  origin_y -915.500000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1528.12500;
  origin_y -938.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 196.875000 0.00000000;
 time 45:6.16381836m;
 setangle 1.40625000 -163.125000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1595.00000;
  origin_y -915.625000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1510.25000;
  origin_y -939.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 196.875000 0.00000000;
 time 45:6.21411133m;
 setangle 1.40625000 -161.718750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1577.75000;
  origin_y -906.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1493.62500;
  origin_y -931.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 45:6.26416016m;
 setangle 1.40625000 -161.718750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1563.12500;
  origin_y -899.375000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1479.00000;
  origin_y -924.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 196.875000 0.00000000;
 time 45:6.31420898m;
 setangle 1.40625000 -161.718750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1548.50000;
  origin_y -892.875000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1464.37500;
  origin_y -918.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 196.875000 0.00000000;
 time 45:6.36425781m;
 setangle 1.40625000 -161.718750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1530.75000;
  origin_y -889.375000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1446.62500;
  origin_y -914.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 196.875000 0.00000000;
 time 45:6.41430664m;
 setangle 1.40625000 -161.718750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1513.50000;
  origin_y -887.625000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1429.37500;
  origin_y -913.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 768.125000 103.625000 324.000000;
 }
}
block {
 camera 0.00000000 196.875000 0.00000000;
 time 45:6.46435547m;
 setangle 1.40625000 -161.718750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1496.50000;
  origin_y -887.125000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1412.50000;
  origin_y -912.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 196.875000 0.00000000;
 time 45:6.51440430m;
 setangle 1.40625000 -164.531250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1481.25000;
  origin_y -891.500000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1396.00000;
  origin_y -912.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -164.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 196.875000 0.00000000;
 time 45:6.56445313m;
 setangle 1.40625000 -165.937500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1465.50000;
  origin_y -893.375000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1379.75000;
  origin_y -912.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -165.937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 196.875000 0.00000000;
 time 45:6.61450195m;
 setangle 1.40625000 -165.937500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1448.62500;
  origin_y -890.875000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1362.87500;
  origin_y -910.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -165.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 194.062500 0.00000000;
 time 45:6.66455078m;
 setangle 2.81250000 -165.937500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1432.12500;
  origin_y -887.500000;
  origin_z 476.375000;
  angles_1 2.81250000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1346.50000;
  origin_y -906.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -165.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 192.656250 0.00000000;
 time 45:6.71459961m;
 setangle 4.21875000 -164.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1415.62500;
  origin_y -881.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1330.62500;
  origin_y -902.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -164.531250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 192.656250 0.00000000;
 time 45:6.76489258m;
 setangle 4.21875000 -164.531250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1398.50000;
  origin_y -879.000000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1313.50000;
  origin_y -900.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -164.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 192.656250 0.00000000;
 time 45:6.81494141m;
 setangle 4.21875000 -164.531250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1381.75000;
  origin_y -878.000000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1296.75000;
  origin_y -899.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -164.531250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 852.750000 33.3750000 324.000000;
 }
}
block {
 camera 2.81250000 194.062500 0.00000000;
 time 45:6.86499023m;
 setangle 4.21875000 -163.125000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1364.62500;
  origin_y -876.000000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1280.12500;
  origin_y -899.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 194.062500 0.00000000;
 time 45:6.91503906m;
 setangle 4.21875000 -163.125000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1347.62500;
  origin_y -874.375000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1263.25000;
  origin_y -897.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 195.468750 0.00000000;
 time 45:6.96508789m;
 setangle 4.21875000 -163.125000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1331.12500;
  origin_y -871.625000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1246.75000;
  origin_y -895.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 195.468750 0.00000000;
 time 45:7.01513672m;
 setangle 4.21875000 -163.125000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1315.12500;
  origin_y -868.000000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1230.75000;
  origin_y -891.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 195.468750 0.00000000;
 time 45:7.06518555m;
 setangle 4.21875000 -163.125000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1298.00000;
  origin_y -866.375000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1213.62500;
  origin_y -889.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 195.468750 0.00000000;
 time 45:7.11523438m;
 setangle 4.21875000 -163.125000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1281.25000;
  origin_y -865.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1196.87500;
  origin_y -889.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 195.468750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 131  : 100\n";
}
block {
 camera 2.81250000 195.468750 0.00000000;
 time 45:7.16528320m;
 setangle 4.21875000 -161.718750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1264.12500;
  origin_y -864.375000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1180.25000;
  origin_y -889.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 195.468750 0.00000000;
 time 45:7.21533203m;
 setangle 4.21875000 -161.718750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1247.12500;
  origin_y -863.125000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1163.25000;
  origin_y -888.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 196.875000 0.00000000;
 time 45:7.26538086m;
 setangle 4.21875000 -161.718750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1230.62500;
  origin_y -860.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1146.75000;
  origin_y -886.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 196.875000 0.00000000;
 time 45:7.31567383m;
 setangle 4.21875000 -161.718750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1213.62500;
  origin_y -860.125000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1129.75000;
  origin_y -885.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 196.875000 0.00000000;
 time 45:7.36572266m;
 setangle 7.03125000 -174.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1200.50000;
  origin_y -878.750000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1113.75000;
  origin_y -885.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -174.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 196.875000 0.00000000;
 time 45:7.41577148m;
 setangle 7.03125000 156.093750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1177.50000;
  origin_y -916.625000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1097.12500;
  origin_y -883.375000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 196.875000 0.00000000;
 time 45:7.46582031m;
 setangle 7.03125000 151.875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1158.50000;
  origin_y -919.375000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1080.75000;
  origin_y -880.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 151.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 154.687500 0.00000000;
 time 45:7.51586914m;
 setangle 7.03125000 150.468750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1140.75000;
  origin_y -919.750000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1063.87500;
  origin_y -878.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 150.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 150.468750 0.00000000;
 time 45:7.56591797m;
 setangle 8.43750000 129.375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1104.62500;
  origin_y -942.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1048.00000;
  origin_y -877.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 150.468750 0.00000000;
 time 45:7.61596680m;
 setangle 8.43750000 122.343750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1080.12500;
  origin_y -947.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1032.00000;
  origin_y -874.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 149.062500 0.00000000;
 time 45:7.66601563m;
 setangle 8.43750000 120.937500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1061.37500;
  origin_y -939.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1015.00000;
  origin_y -866.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 120.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 120.937500 0.00000000;
 time 45:7.71606445m;
 setangle 8.43750000 109.687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1030.87500;
  origin_y -936.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 999.750000;
  origin_y -855.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 119.531250 0.00000000;
 time 45:7.76611328m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1011.50000;
  origin_y -925.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 986.375000;
  origin_y -842.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 119.531250 0.00000000;
 time 45:7.81640625m;
 setangle 8.43750000 104.062500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 997.875000;
  origin_y -912.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 974.750000;
  origin_y -829.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 108.281250 0.00000000;
 time 45:7.86645508m;
 setangle 7.03125000 102.656250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 985.750000;
  origin_y -899.625000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 964.625000;
  origin_y -815.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 102.656250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 102.656250 0.00000000;
 time 45:7.91650391m;
 setangle 7.03125000 101.250000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 974.875000;
  origin_y -885.750000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 955.875000;
  origin_y -800.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 101.250000 0.00000000;
 time 45:7.96655273m;
 setangle 7.03125000 101.250000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 967.125000;
  origin_y -871.000000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 948.125000;
  origin_y -786.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 101.250000 0.00000000;
 time 45:8.01660156m;
 setangle 7.03125000 101.250000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 960.250000;
  origin_y -856.125000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 941.250000;
  origin_y -771.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 99.8437500 0.00000000;
 time 45:8.06665039m;
 setangle 7.03125000 101.250000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 954.125000;
  origin_y -841.125000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 935.000000;
  origin_y -756.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 99.8437500 0.00000000;
 time 45:8.11669922m;
 setangle 7.03125000 101.250000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 948.375000;
  origin_y -826.000000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 929.375000;
  origin_y -741.000000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 99.8437500 0.00000000;
 time 45:8.16674805m;
 setangle 7.03125000 101.250000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 943.125000;
  origin_y -810.750000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 924.125000;
  origin_y -725.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 99.8437500 0.00000000;
 time 45:8.21679688m;
 setangle 7.03125000 101.250000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 938.250000;
  origin_y -795.375000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 919.125000;
  origin_y -710.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 99.8437500 0.00000000;
 time 45:8.26684570m;
 setangle 7.03125000 99.8437500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 931.625000;
  origin_y -780.500000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 914.625000;
  origin_y -695.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 99.8437500 0.00000000;
 time 45:8.31689453m;
 setangle 5.62500000 98.4375000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 925.375000;
  origin_y -765.625000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 910.500000;
  origin_y -679.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 98.4375000 0.00000000;
 time 45:8.36718750m;
 setangle 5.62500000 98.4375000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 921.500000;
  origin_y -750.000000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 906.500000;
  origin_y -664.000000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 98.4375000 0.00000000;
 time 45:8.41723633m;
 setangle 5.62500000 98.4375000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 917.750000;
  origin_y -734.375000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 902.875000;
  origin_y -648.375000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 97.0312500 0.00000000;
 time 45:8.46728516m;
 setangle 5.62500000 98.4375000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 914.375000;
  origin_y -718.750000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 899.375000;
  origin_y -632.625000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 97.0312500 0.00000000;
 time 45:8.51733398m;
 setangle 7.03125000 98.4375000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 911.000000;
  origin_y -702.750000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 896.125000;
  origin_y -617.000000;
  origin_z 438.000000;
  angles_1 -1.40625000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 97.0312500 0.00000000;
 time 45:8.56738281m;
 setangle 8.43750000 101.250000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 911.750000;
  origin_y -685.875000;
  origin_z 481.000000;
  angles_1 8.43750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 892.750000;
  origin_y -601.250000;
  origin_z 433.875000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 97.0312500 0.00000000;
 time 45:8.61743164m;
 setangle 8.43750000 101.250000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 908.375000;
  origin_y -670.250000;
  origin_z 475.000000;
  angles_1 8.43750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 889.375000;
  origin_y -585.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 4.21875000 97.0312500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 131  : 100\n";
}
block {
 camera 5.62500000 97.0312500 0.00000000;
 time 45:8.66748047m;
 setangle 8.43750000 101.250000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 905.000000;
  origin_y -654.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 886.000000;
  origin_y -570.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 99.8437500 0.00000000;
 time 45:8.71752930m;
 setangle 8.43750000 101.250000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 901.625000;
  origin_y -638.875000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 882.625000;
  origin_y -554.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 99.8437500 0.00000000;
 time 45:8.76757813m;
 setangle 8.43750000 101.250000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 898.250000;
  origin_y -623.250000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 879.250000;
  origin_y -538.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 99.8437500 0.00000000;
 time 45:8.81762695m;
 setangle 8.43750000 102.656250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 896.750000;
  origin_y -607.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 875.750000;
  origin_y -523.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 99.8437500 0.00000000;
 time 45:8.86791992m;
 setangle 8.43750000 104.062500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 895.125000;
  origin_y -591.000000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 872.000000;
  origin_y -507.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 101.250000 0.00000000;
 time 45:8.91796875m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 896.625000;
  origin_y -572.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 871.500000;
  origin_y -489.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 102.656250 0.00000000;
 time 45:8.96801758m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 897.625000;
  origin_y -555.375000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 872.375000;
  origin_y -472.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 102.656250 0.00000000;
 time 45:9.01806641m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 897.375000;
  origin_y -538.625000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 872.250000;
  origin_y -455.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 45:9.06811523m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 896.375000;
  origin_y -522.250000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 871.125000;
  origin_y -439.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 45:9.11816406m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 897.250000;
  origin_y -505.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 872.125000;
  origin_y -422.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 45:9.16821289m;
 setangle 7.03125000 105.468750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 899.375000;
  origin_y -488.750000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 874.125000;
  origin_y -405.500000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 45:9.21826172m;
 setangle 7.03125000 105.468750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 902.375000;
  origin_y -472.625000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 877.125000;
  origin_y -389.250000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 105.468750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 45:9.26831055m;
 setangle 7.03125000 106.875000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 908.000000;
  origin_y -456.125000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 880.750000;
  origin_y -373.375000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 106.875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 104.062500 0.00000000;
 time 45:9.31835938m;
 setangle 7.03125000 108.281250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 914.000000;
  origin_y -439.750000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 884.750000;
  origin_y -357.750000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 108.281250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 105.468750 0.00000000;
 time 45:9.36840820m;
 setangle 8.43750000 109.687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 917.125000;
  origin_y -421.000000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 885.875000;
  origin_y -340.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin 885.875000 -340.125000 436.000000;
 }
}
block {
 camera 5.62500000 106.875000 0.00000000;
 time 45:9.41870117m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 924.125000;
  origin_y -400.000000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 885.125000;
  origin_y -336.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 106.875000 0.00000000;
 time 45:9.46875000m;
 setangle 19.6875000 -142.031250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 924.750000;
  origin_y -313.250000;
  origin_z 470.750000;
  angles_1 19.6875000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 883.500000;
  origin_y -343.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -142.031250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 108.281250 0.00000000;
 time 45:9.51879883m;
 setangle 21.0937500 -95.6250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 895.250000;
  origin_y -286.750000;
  origin_z 487.250000;
  angles_1 21.0937500;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 886.625000;
  origin_y -356.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -95.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 216.562500 0.00000000;
 time 45:9.56884766m;
 setangle 21.0937500 -92.8125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 898.875000;
  origin_y -291.000000;
  origin_z 484.875000;
  angles_1 21.0937500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 892.875000;
  origin_y -372.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 216.562500 0.00000000;
 time 45:9.61889648m;
 setangle 21.0937500 -92.8125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 903.625000;
  origin_y -307.375000;
  origin_z 484.875000;
  angles_1 21.0937500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 897.625000;
  origin_y -388.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 19.6875000 262.968750 0.00000000;
 time 45:9.66894531m;
 setangle 19.6875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 907.250000;
  origin_y -322.875000;
  origin_z 484.875000;
  angles_1 19.6875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 901.125000;
  origin_y -404.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 19.6875000 262.968750 0.00000000;
 time 45:9.71899414m;
 setangle 19.6875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 909.750000;
  origin_y -339.125000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 903.750000;
  origin_y -421.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 19.6875000 265.781250 0.00000000;
 time 45:9.76904297m;
 setangle 19.6875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 911.625000;
  origin_y -355.375000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 905.625000;
  origin_y -437.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 265.781250 0.00000000;
 time 45:9.81909180m;
 setangle 16.8750000 -95.6250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 916.875000;
  origin_y -370.625000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 906.625000;
  origin_y -453.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -95.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 265.781250 0.00000000;
 time 45:9.86914063m;
 setangle 15.4687500 -97.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 919.375000;
  origin_y -386.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 907.000000;
  origin_y -469.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -97.0312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 265.781250 0.00000000;
 time 45:9.91943359m;
 setangle 15.4687500 -97.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 919.125000;
  origin_y -402.625000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 906.875000;
  origin_y -486.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -97.0312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 261.562500 0.00000000;
 time 45:9.96948242m;
 setangle 15.4687500 -98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 920.500000;
  origin_y -419.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 906.125000;
  origin_y -502.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 261.562500 0.00000000;
 time 45:10.01953125m;
 setangle 14.0625000 -98.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 919.500000;
  origin_y -434.625000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 905.000000;
  origin_y -518.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 261.562500 0.00000000;
 time 45:10.06958008m;
 setangle 12.6562500 -99.8437500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 920.125000;
  origin_y -450.500000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 903.500000;
  origin_y -534.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 260.156250 0.00000000;
 time 45:10.11962891m;
 setangle 12.6562500 -99.8437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 918.250000;
  origin_y -466.500000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 901.625000;
  origin_y -550.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 260.156250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 131  : 100\n";
}
block {
 camera 11.2500000 258.750000 0.00000000;
 time 45:10.16967773m;
 setangle 12.6562500 -99.8437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 916.250000;
  origin_y -482.375000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 899.500000;
  origin_y -566.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 258.750000 0.00000000;
 time 45:10.21972656m;
 setangle 12.6562500 -99.8437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 913.875000;
  origin_y -498.250000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 897.250000;
  origin_y -582.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 258.750000 0.00000000;
 time 45:10.26977539m;
 setangle 12.6562500 -99.8437500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 911.500000;
  origin_y -514.125000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 894.750000;
  origin_y -597.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1047.00000 55.5000000 312.000000;
 }
}
block {
 camera 11.2500000 258.750000 0.00000000;
 time 45:10.31982422m;
 setangle 11.2500000 -99.8437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 912.625000;
  origin_y -531.500000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 895.875000;
  origin_y -615.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 258.750000 0.00000000;
 time 45:10.36987305m;
 setangle 9.84375000 -99.8437500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 915.125000;
  origin_y -548.125000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 898.250000;
  origin_y -632.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 258.750000 0.00000000;
 time 45:10.41992188m;
 setangle 9.84375000 -99.8437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 918.625000;
  origin_y -564.625000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 901.750000;
  origin_y -649.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 258.750000 0.00000000;
 time 45:10.47021484m;
 setangle 9.84375000 -99.8437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 920.750000;
  origin_y -581.375000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 903.875000;
  origin_y -666.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 258.750000 0.00000000;
 time 45:10.52026367m;
 setangle 11.2500000 -98.4375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 919.750000;
  origin_y -597.875000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 905.000000;
  origin_y -682.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 258.750000 0.00000000;
 time 45:10.57031250m;
 setangle 11.2500000 -98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 920.125000;
  origin_y -614.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 905.375000;
  origin_y -698.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 258.750000 0.00000000;
 time 45:10.62036133m;
 setangle 11.2500000 -98.4375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 921.125000;
  origin_y -630.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 906.500000;
  origin_y -715.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 260.156250 0.00000000;
 time 45:10.67041016m;
 setangle 11.2500000 -98.4375000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 924.375000;
  origin_y -647.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 909.625000;
  origin_y -731.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 260.156250 0.00000000;
 time 45:10.72045898m;
 setangle 11.2500000 -98.4375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 928.500000;
  origin_y -663.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 913.875000;
  origin_y -748.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 260.156250 0.00000000;
 time 45:10.77050781m;
 setangle 11.2500000 -97.0312500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 931.625000;
  origin_y -678.750000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 919.000000;
  origin_y -763.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -97.0312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 260.156250 0.00000000;
 time 45:10.82055664m;
 setangle 11.2500000 -95.6250000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 935.500000;
  origin_y -693.875000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 925.000000;
  origin_y -779.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 260.156250 0.00000000;
 time 45:10.87060547m;
 setangle 11.2500000 -95.6250000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 942.000000;
  origin_y -708.750000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 931.500000;
  origin_y -794.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 262.968750 0.00000000;
 time 45:10.92065430m;
 setangle 11.2500000 -95.6250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 946.625000;
  origin_y -725.500000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 936.125000;
  origin_y -810.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 262.968750 0.00000000;
 time 45:10.97094727m;
 setangle 11.2500000 -95.6250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 950.000000;
  origin_y -742.000000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 939.500000;
  origin_y -827.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 262.968750 0.00000000;
 time 45:11.02099609m;
 setangle 11.2500000 -99.8437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 958.125000;
  origin_y -759.750000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 941.375000;
  origin_y -844.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 262.968750 0.00000000;
 time 45:11.07104492m;
 setangle 9.84375000 -104.062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 965.000000;
  origin_y -777.625000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 942.000000;
  origin_y -860.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -104.062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 258.750000 0.00000000;
 time 45:11.12109375m;
 setangle 9.84375000 -104.062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 964.750000;
  origin_y -794.125000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 941.625000;
  origin_y -877.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -104.062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 254.531250 0.00000000;
 time 45:11.17114258m;
 setangle 9.84375000 -104.062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 963.500000;
  origin_y -810.375000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 940.500000;
  origin_y -893.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -104.062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 254.531250 0.00000000;
 time 45:11.22119141m;
 setangle 11.2500000 -104.062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 961.625000;
  origin_y -827.000000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 938.750000;
  origin_y -909.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -104.062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 254.531250 0.00000000;
 time 45:11.27124023m;
 setangle 11.2500000 -104.062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 959.375000;
  origin_y -843.000000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 936.500000;
  origin_y -925.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -104.062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 901.250000 217.500000 161.125000;
 }
}
block {
 camera 9.84375000 254.531250 0.00000000;
 time 45:11.32128906m;
 setangle 9.84375000 -115.312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 971.750000;
  origin_y -864.750000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 933.000000;
  origin_y -941.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 254.531250 0.00000000;
 time 45:11.37133789m;
 setangle 8.43750000 -137.812500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 994.500000;
  origin_y -901.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 928.750000;
  origin_y -957.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 254.531250 0.00000000;
 time 45:11.42138672m;
 setangle 8.43750000 -137.812500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 990.625000;
  origin_y -916.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 925.000000;
  origin_y -973.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 243.281250 0.00000000;
 time 45:11.47143555m;
 setangle 8.43750000 -137.812500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 987.125000;
  origin_y -932.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 921.500000;
  origin_y -989.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 220.781250 0.00000000;
 time 45:11.52172852m;
 setangle 8.43750000 -137.812500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 983.875000;
  origin_y -948.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 918.250000;
  origin_y -1004.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 220.781250 0.00000000;
 time 45:11.57177734m;
 setangle 8.43750000 -140.625000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 983.375000;
  origin_y -967.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 915.000000;
  origin_y -1020.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 220.781250 0.00000000;
 time 45:11.62182617m;
 setangle 5.62500000 -142.031250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 981.875000;
  origin_y -984.000000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 911.750000;
  origin_y -1036.12500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 220.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 131  : 100\n";
}
block {
 camera 7.03125000 220.781250 0.00000000;
 time 45:11.67187500m;
 setangle 5.62500000 -142.031250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 978.500000;
  origin_y -999.750000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 908.375000;
  origin_y -1051.75000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 217.968750 0.00000000;
 time 45:11.72192383m;
 setangle 5.62500000 -142.031250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 975.125000;
  origin_y -1015.37500;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 905.000000;
  origin_y -1067.37500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 216.562500 0.00000000;
 time 45:11.77197266m;
 setangle 7.03125000 -144.843750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 946.750000;
  origin_y -1052.87500;
  origin_z 467.000000;
  angles_1 7.03125000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 901.500000;
  origin_y -1083.00000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 216.562500 0.00000000;
 time 45:11.82202148m;
 setangle 8.43750000 -150.468750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 946.125000;
  origin_y -1072.62500;
  origin_z 468.875000;
  angles_1 8.43750000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 897.375000;
  origin_y -1098.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 216.562500 0.00000000;
 time 45:11.87207031m;
 setangle 7.03125000 -158.906250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 945.000000;
  origin_y -1095.37500;
  origin_z 467.750000;
  angles_1 7.03125000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 892.375000;
  origin_y -1114.25000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 213.750000 0.00000000;
 time 45:11.92211914m;
 setangle 7.03125000 -168.750000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 943.500000;
  origin_y -1119.75000;
  origin_z 469.000000;
  angles_1 7.03125000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 886.000000;
  origin_y -1129.75000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 199.687500 0.00000000;
 time 45:11.97216797m;
 setangle 7.03125000 -180.000000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 941.750000;
  origin_y -1144.75000;
  origin_z 471.625000;
  angles_1 7.03125000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 877.750000;
  origin_y -1144.75000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -180.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 189.843750 0.00000000;
 time 45:12.02221680m;
 setangle 7.03125000 168.750000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 953.375000;
  origin_y -1173.75000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 867.625000;
  origin_y -1158.87500;
  origin_z 438.000000;
  angles_1 -1.40625000;
  angles_2 168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 180.000000 0.00000000;
 time 45:12.07250977m;
 setangle 5.62500000 165.937500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 942.625000;
  origin_y -1192.12500;
  origin_z 476.750000;
  angles_1 5.62500000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 857.375000;
  origin_y -1173.00000;
  origin_z 434.000000;
  angles_1 -1.40625000;
  angles_2 165.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 180.000000 0.00000000;
 time 45:12.12255859m;
 setangle 5.62500000 160.312500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -17.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 930.125000;
  origin_y -1214.62500;
  origin_z 470.750000;
  angles_1 5.62500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 847.250000;
  origin_y -1187.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 164.531250 0.00000000;
 time 45:12.17260742m;
 setangle 5.62500000 156.093750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 915.250000;
  origin_y -1233.37500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 834.500000;
  origin_y -1200.00000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 156.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 4.21875000 164.531250 0.00000000;
 time 45:12.22265625m;
 setangle 5.62500000 156.093750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 902.125000;
  origin_y -1244.62500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 821.375000;
  origin_y -1211.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 156.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 158.906250 0.00000000;
 time 45:12.27270508m;
 setangle 5.62500000 154.687500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 887.500000;
  origin_y -1256.62500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 807.750000;
  origin_y -1221.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 154.687500 0.00000000;
 time 45:12.32275391m;
 setangle 7.03125000 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 847.750000;
  origin_y -1287.87500;
  origin_z 474.375000;
  angles_1 7.03125000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 791.500000;
  origin_y -1223.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 153.281250 0.00000000;
 time 45:12.37280273m;
 setangle 7.03125000 102.656250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 795.625000;
  origin_y -1279.62500;
  origin_z 464.125000;
  angles_1 7.03125000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 779.875000;
  origin_y -1216.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 153.281250 0.00000000;
 time 45:12.42285156m;
 setangle 7.03125000 92.8125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 783.625000;
  origin_y -1280.25000;
  origin_z 466.250000;
  angles_1 7.03125000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 778.500000;
  origin_y -1211.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 92.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 127.968750 0.00000000;
 time 45:12.47290039m;
 setangle 7.03125000 91.4062500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 787.875000;
  origin_y -1277.12500;
  origin_z 469.000000;
  angles_1 7.03125000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 784.250000;
  origin_y -1202.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 91.4062500 0.00000000;
 time 45:12.52294922m;
 setangle 7.03125000 91.4062500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 797.625000;
  origin_y -1272.87500;
  origin_z 473.250000;
  angles_1 7.03125000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 793.500000;
  origin_y -1189.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 91.4062500 0.00000000;
 time 45:12.57324219m;
 setangle 7.03125000 91.4062500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 807.250000;
  origin_y -1263.12500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 803.000000;
  origin_y -1176.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 90.0000000 0.00000000;
 time 45:12.62329102m;
 setangle 8.43750000 85.7812500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 808.500000;
  origin_y -1250.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 812.750000;
  origin_y -1163.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 90.0000000 0.00000000;
 time 45:12.67382812m;
 setangle 8.43750000 70.3125000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 797.000000;
  origin_y -1233.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 824.125000;
  origin_y -1160.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 70.3125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 90.0000000 0.00000000;
 time 45:12.73339844m;
 setangle 9.84375000 59.0625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 798.125000;
  origin_y -1231.25000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 840.750000;
  origin_y -1156.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 7.03125000 84.3750000 0.00000000;
 time 45:12.78344727m;
 setangle 8.43750000 59.0625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 813.000000;
  origin_y -1222.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 855.750000;
  origin_y -1146.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 57.6562500 0.00000000;
 time 45:12.83349609m;
 setangle 8.43750000 59.0625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 826.750000;
  origin_y -1211.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 869.500000;
  origin_y -1136.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 57.6562500 0.00000000;
 time 45:12.88354492m;
 setangle 8.43750000 59.0625000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 836.125000;
  origin_y -1195.12500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 878.875000;
  origin_y -1119.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 57.6562500 0.00000000;
 time 45:12.93359375m;
 setangle 8.43750000 60.4687500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 844.375000;
  origin_y -1178.25000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 885.250000;
  origin_y -1101.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 57.6562500 0.00000000;
 time 45:12.98364258m;
 setangle 8.43750000 60.4687500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 848.750000;
  origin_y -1160.75000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 889.625000;
  origin_y -1084.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 57.6562500 0.00000000;
 time 45:13.03369141m;
 setangle 8.43750000 60.4687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 851.500000;
  origin_y -1143.62500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 892.375000;
  origin_y -1067.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 59.0625000 0.00000000;
 time 45:13.08398438m;
 setangle 9.84375000 39.3750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 833.375000;
  origin_y -1106.37500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 898.625000;
  origin_y -1050.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 59.0625000 0.00000000;
 time 45:13.13403320m;
 setangle 9.84375000 11.2500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 827.375000;
  origin_y -1053.37500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 911.625000;
  origin_y -1034.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 59.0625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 131  : 100\n";
}
block {
 camera 7.03125000 59.0625000 0.00000000;
 time 45:13.18408203m;
 setangle 9.84375000 11.2500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 840.875000;
  origin_y -1040.25000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 925.000000;
  origin_y -1021.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 37.9687500 0.00000000;
 time 45:13.23413086m;
 setangle 9.84375000 11.2500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 854.750000;
  origin_y -1029.12500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 935.875000;
  origin_y -1010.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 9.84375000 0.00000000;
 time 45:13.28417969m;
 setangle 9.84375000 9.84375000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 859.125000;
  origin_y -1020.62500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 935.875000;
  origin_y -1003.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 9.84375000 0.00000000;
 time 45:13.33422852m;
 setangle 9.84375000 8.43750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 858.750000;
  origin_y -1014.62500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 943.750000;
  origin_y -999.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 8.43750000 0.00000000;
 time 45:13.38427734m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 872.625000;
  origin_y -1010.25000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 958.000000;
  origin_y -995.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 7.03125000 0.00000000;
 time 45:13.43432617m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 888.125000;
  origin_y -1006.00000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 973.500000;
  origin_y -991.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 7.03125000 0.00000000;
 time 45:13.48437500m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 903.750000;
  origin_y -1002.12500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 989.125000;
  origin_y -987.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 7.03125000 0.00000000;
 time 45:13.53442383m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 919.375000;
  origin_y -998.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1004.75000;
  origin_y -983.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 7.03125000 0.00000000;
 time 45:13.58447266m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 935.000000;
  origin_y -994.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1020.37500;
  origin_y -980.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 7.03125000 0.00000000;
 time 45:13.63476562m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 950.625000;
  origin_y -991.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1036.12500;
  origin_y -976.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 139;
  soundnum 15; // items/itembk2.wav
  origin -96.0000000 8.00000000 492.000000;
 }
}
block {
 camera 7.03125000 7.03125000 0.00000000;
 time 45:13.68481445m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 966.125000;
  origin_y -978.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1052.37500;
  origin_y -970.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 7.03125000 0.00000000;
 time 45:13.73486328m;
 setangle 8.43750000 -25.3125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 990.000000;
  origin_y -925.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1067.37500;
  origin_y -964.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -25.3125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 2.81250000 0.00000000;
 time 45:13.78491211m;
 setangle 7.03125000 -56.2500000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1038.50000;
  origin_y -887.625000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1085.12500;
  origin_y -961.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 333.281250 0.00000000;
 time 45:13.83496094m;
 setangle 7.03125000 -57.6562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1056.75000;
  origin_y -882.750000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1101.50000;
  origin_y -957.375000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 302.343750 0.00000000;
 time 45:13.88500977m;
 setangle 7.03125000 -57.6562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1072.62500;
  origin_y -878.125000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1117.37500;
  origin_y -952.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 302.343750 0.00000000;
 time 45:13.93505859m;
 setangle 7.03125000 -57.6562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1088.00000;
  origin_y -872.750000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1132.75000;
  origin_y -947.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 300.937500 0.00000000;
 time 45:13.98510742m;
 setangle 7.03125000 -57.6562500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1105.75000;
  origin_y -870.250000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1150.50000;
  origin_y -945.000000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 300.937500 0.00000000;
 time 45:14.03515625m;
 setangle 7.03125000 -54.8437500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1119.12500;
  origin_y -871.375000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1167.50000;
  origin_y -943.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 300.937500 0.00000000;
 time 45:14.08520508m;
 setangle 11.2500000 -9.84375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1100.12500;
  origin_y -924.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1184.25000;
  origin_y -940.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 300.937500 0.00000000;
 time 45:14.13549805m;
 setangle 11.2500000 7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1115.12500;
  origin_y -950.875000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1200.12500;
  origin_y -938.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 303.750000 0.00000000;
 time 45:14.18554688m;
 setangle 11.2500000 7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1131.00000;
  origin_y -948.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1215.87500;
  origin_y -935.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 5.62500000 0.00000000;
 time 45:14.23559570m;
 setangle 11.2500000 7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1146.87500;
  origin_y -945.875000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1231.75000;
  origin_y -933.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 5.62500000 0.00000000;
 time 45:14.28564453m;
 setangle 11.2500000 7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1162.62500;
  origin_y -943.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1247.62500;
  origin_y -930.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 5.62500000 0.00000000;
 time 45:14.33569336m;
 setangle 11.2500000 7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1178.50000;
  origin_y -940.875000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1263.37500;
  origin_y -928.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 5.62500000 0.00000000;
 time 45:14.38574219m;
 setangle 11.2500000 7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1194.37500;
  origin_y -938.500000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1279.25000;
  origin_y -925.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 5.62500000 0.00000000;
 time 45:14.43579102m;
 setangle 11.2500000 7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1210.12500;
  origin_y -936.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1295.12500;
  origin_y -923.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 5.62500000 0.00000000;
 time 45:14.48583984m;
 setangle 11.2500000 7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1226.00000;
  origin_y -933.625000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1310.87500;
  origin_y -921.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 5.62500000 0.00000000;
 time 45:14.53588867m;
 setangle 11.2500000 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1242.12500;
  origin_y -933.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1326.75000;
  origin_y -918.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 5.62500000 0.00000000;
 time 45:14.58593750m;
 setangle 15.4687500 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1259.62500;
  origin_y -930.500000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1342.62500;
  origin_y -916.125000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 7.03125000 0.00000000;
 time 45:14.63598633m;
 setangle 15.4687500 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1275.37500;
  origin_y -927.875000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1358.37500;
  origin_y -913.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 7.03125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 131  : 100\n";
}
block {
 camera 14.0625000 7.03125000 0.00000000;
 time 45:14.68627930m;
 setangle 15.4687500 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1291.25000;
  origin_y -925.375000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1374.25000;
  origin_y -910.875000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 7.03125000 0.00000000;
 time 45:14.73632812m;
 setangle 15.4687500 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1307.00000;
  origin_y -922.625000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1390.00000;
  origin_y -908.250000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 7.03125000 0.00000000;
 time 45:14.78637695m;
 setangle 15.4687500 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1322.87500;
  origin_y -920.000000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1405.87500;
  origin_y -905.625000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 7.03125000 0.00000000;
 time 45:14.83642578m;
 setangle 15.4687500 7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1338.37500;
  origin_y -915.375000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1421.62500;
  origin_y -903.000000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 7.03125000 0.00000000;
 time 45:14.88647461m;
 setangle 18.2812500 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1355.75000;
  origin_y -914.625000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1437.50000;
  origin_y -900.375000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 5.62500000 0.00000000;
 time 45:14.93652344m;
 setangle 18.2812500 8.43750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1373.87500;
  origin_y -915.750000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1455.50000;
  origin_y -901.625000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 5.62500000 0.00000000;
 time 45:14.98657227m;
 setangle 18.2812500 8.43750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1391.00000;
  origin_y -918.500000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1472.62500;
  origin_y -904.250000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 7.03125000 0.00000000;
 time 45:15.03662109m;
 setangle 18.2812500 8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1407.50000;
  origin_y -920.000000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1489.25000;
  origin_y -905.875000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 7.03125000 0.00000000;
 time 45:15.08666992m;
 setangle 18.2812500 8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1424.00000;
  origin_y -920.750000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1505.62500;
  origin_y -906.625000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 7.03125000 0.00000000;
 time 45:15.13671875m;
 setangle 18.2812500 11.2500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1441.12500;
  origin_y -924.625000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1522.00000;
  origin_y -906.500000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 7.03125000 0.00000000;
 time 45:15.18701172m;
 setangle 19.6875000 16.8750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1460.50000;
  origin_y -931.000000;
  origin_z 501.625000;
  angles_1 19.6875000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1538.50000;
  origin_y -905.250000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 16.8750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 7.03125000 0.00000000;
 time 45:15.23706055m;
 setangle 21.0937500 22.5000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1480.62500;
  origin_y -935.750000;
  origin_z 503.625000;
  angles_1 21.0937500;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1554.87500;
  origin_y -902.875000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 15.4687500 0.00000000;
 time 45:15.28710938m;
 setangle 21.0937500 29.5312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1501.00000;
  origin_y -942.375000;
  origin_z 503.625000;
  angles_1 21.0937500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1570.75000;
  origin_y -900.500000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 21.0937500 0.00000000;
 time 45:15.33715820m;
 setangle 22.5000000 39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1525.87500;
  origin_y -951.250000;
  origin_z 505.625000;
  angles_1 22.5000000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1586.75000;
  origin_y -898.750000;
  origin_z 438.000000;
  angles_1 -5.62500000;
  angles_2 39.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 21.0937500 0.00000000;
 time 45:15.38720703m;
 setangle 22.5000000 47.8125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1550.25000;
  origin_y -957.875000;
  origin_z 501.625000;
  angles_1 22.5000000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1602.87500;
  origin_y -896.875000;
  origin_z 434.000000;
  angles_1 -5.62500000;
  angles_2 47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 37.9687500 0.00000000;
 time 45:15.43725586m;
 setangle 22.5000000 53.4375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1572.50000;
  origin_y -960.875000;
  origin_z 487.500000;
  angles_1 22.5000000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1618.87500;
  origin_y -895.125000;
  origin_z 427.875000;
  angles_1 -5.62500000;
  angles_2 53.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 46.4062500 0.00000000;
 time 45:15.48730469m;
 setangle 22.5000000 63.2812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1600.50000;
  origin_y -966.000000;
  origin_z 487.625000;
  angles_1 22.5000000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1634.87500;
  origin_y -893.250000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 46.4062500 0.00000000;
 time 45:15.53735352m;
 setangle 22.5000000 67.5000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1622.25000;
  origin_y -965.000000;
  origin_z 489.625000;
  angles_1 22.5000000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1651.25000;
  origin_y -889.875000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 52.0312500 0.00000000;
 time 45:15.58740234m;
 setangle 21.0937500 74.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1647.62500;
  origin_y -963.875000;
  origin_z 487.625000;
  angles_1 21.0937500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1667.50000;
  origin_y -885.000000;
  origin_z 422.000000;
  angles_1 -5.62500000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 66.0937500 0.00000000;
 time 45:15.63745117m;
 setangle 19.6875000 90.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1683.62500;
  origin_y -962.250000;
  origin_z 481.625000;
  angles_1 19.6875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1683.62500;
  origin_y -880.250000;
  origin_z 418.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 21;
  soundnum 15; // items/itembk2.wav
  origin 1360.00000 -208.000000 324.000000;
 }
}
block {
 camera 19.6875000 73.1250000 0.00000000;
 time 45:15.68750000m;
 setangle 18.2812500 105.468750 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 13.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1718.62500;
  origin_y -945.250000;
  origin_z 470.375000;
  angles_1 18.2812500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1699.37500;
  origin_y -873.875000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 73.1250000 0.00000000;
 time 45:15.73779297m;
 setangle 18.2812500 113.906250 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1740.50000;
  origin_y -923.250000;
  origin_z 453.750000;
  angles_1 18.2812500;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1714.00000;
  origin_y -865.250000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 90.0000000 0.00000000;
 time 45:15.78784180m;
 setangle 18.2812500 129.375000 0.00000000;
 clientdata {
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -894.750000;
  origin_z 448.625000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1720.50000;
  origin_y -852.250000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 22;
  soundnum 15; // items/itembk2.wav
  origin 1416.00000 -208.000000 324.000000;
 }
}
block {
 camera 16.8750000 112.500000 0.00000000;
 time 45:15.83789062m;
 setangle 18.2812500 136.406250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1749.75000;
  origin_y -863.750000;
  origin_z 437.500000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1719.75000;
  origin_y -836.500000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 127.968750 0.00000000;
 time 45:15.88793945m;
 setangle 18.2812500 136.406250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1744.62500;
  origin_y -847.000000;
  origin_z 438.125000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1713.87500;
  origin_y -819.125000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 127.968750 0.00000000;
 time 45:15.93798828m;
 setangle 18.2812500 136.406250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1739.00000;
  origin_y -836.250000;
  origin_z 443.875000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1702.37500;
  origin_y -803.000000;
  origin_z 406.000000;
  angles_1 -5.62500000;
  angles_2 136.406250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 135.000000 0.00000000;
 time 45:15.98803711m;
 setangle 18.2812500 136.406250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1739.00000;
  origin_y -830.500000;
  origin_z 450.875000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1690.87500;
  origin_y -786.875000;
  origin_z 402.000000;
  angles_1 -5.62500000;
  angles_2 136.406250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 135.000000 0.00000000;
 time 45:16.03808594m;
 setangle 19.6875000 143.437500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1738.87500;
  origin_y -812.625000;
  origin_z 452.625000;
  angles_1 19.6875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1679.37500;
  origin_y -770.750000;
  origin_z 395.875000;
  angles_1 -5.62500000;
  angles_2 143.437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 135.000000 0.00000000;
 time 45:16.08813477m;
 setangle 21.0937500 153.281250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1738.75000;
  origin_y -788.000000;
  origin_z 451.375000;
  angles_1 21.0937500;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1667.87500;
  origin_y -754.500000;
  origin_z 387.875000;
  angles_1 -5.62500000;
  angles_2 153.281250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 142.031250 0.00000000;
 time 45:16.13818359m;
 setangle 21.0937500 153.281250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1729.87500;
  origin_y -773.125000;
  origin_z 443.500000;
  angles_1 21.0937500;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1656.37500;
  origin_y -738.375000;
  origin_z 377.875000;
  angles_1 -5.62500000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 142.031250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 131  : 100\n";
}
block {
 camera 18.2812500 142.031250 0.00000000;
 time 45:16.18823242m;
 setangle 21.0937500 153.281250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1718.37500;
  origin_y -757.000000;
  origin_z 431.500000;
  angles_1 21.0937500;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1644.87500;
  origin_y -722.250000;
  origin_z 365.875000;
  angles_1 -5.62500000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 19.6875000 151.875000 0.00000000;
 time 45:16.23828125m;
 setangle 21.0937500 153.281250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 20.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1706.87500;
  origin_y -740.875000;
  origin_z 417.500000;
  angles_1 21.0937500;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1633.37500;
  origin_y -706.000000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 19.6875000 151.875000 0.00000000;
 time 45:16.28857422m;
 setangle 21.0937500 154.687500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1690.87500;
  origin_y -728.500000;
  origin_z 423.625000;
  angles_1 21.0937500;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1616.50000;
  origin_y -695.625000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 154.687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 19.6875000 151.875000 0.00000000;
 time 45:16.33862305m;
 setangle 21.0937500 154.687500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1677.12500;
  origin_y -720.000000;
  origin_z 423.625000;
  angles_1 21.0937500;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1602.75000;
  origin_y -687.000000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 154.687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 21; // player/gasp1.wav
  origin 485.000000 33.7500000 161.500000;
 }
}
block {
 camera 19.6875000 151.875000 0.00000000;
 time 45:16.38867188m;
 setangle 21.0937500 154.687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1661.12500;
  origin_y -713.250000;
  origin_z 423.625000;
  angles_1 21.0937500;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1586.75000;
  origin_y -680.250000;
  origin_z 358.000000;
  angles_1 -5.62500000;
  angles_2 154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 19.6875000 153.281250 0.00000000;
 time 45:16.43872070m;
 setangle 21.0937500 154.687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 8.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1645.12500;
  origin_y -706.375000;
  origin_z 419.625000;
  angles_1 21.0937500;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1570.75000;
  origin_y -673.375000;
  origin_z 354.000000;
  angles_1 -5.62500000;
  angles_2 154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 19.6875000 153.281250 0.00000000;
 time 45:16.48876953m;
 setangle 21.0937500 153.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 7.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1627.87500;
  origin_y -702.125000;
  origin_z 413.625000;
  angles_1 21.0937500;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1554.37500;
  origin_y -667.375000;
  origin_z 347.875000;
  angles_1 -5.62500000;
  angles_2 153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 19.6875000 153.281250 0.00000000;
 time 45:16.53881836m;
 setangle 22.5000000 119.531250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 7.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1579.37500;
  origin_y -730.250000;
  origin_z 407.625000;
  angles_1 22.5000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1538.00000;
  origin_y -661.250000;
  origin_z 339.875000;
  angles_1 -5.62500000;
  angles_2 119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 19.6875000 151.875000 0.00000000;
 time 45:16.58886719m;
 setangle 25.3125000 84.3750000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 7.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1515.87500;
  origin_y -733.625000;
  origin_z 401.500000;
  angles_1 25.3125000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1521.62500;
  origin_y -656.000000;
  origin_z 329.875000;
  angles_1 -7.03125000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 118.125000 0.00000000;
 time 45:16.63891602m;
 setangle 25.3125000 67.5000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1477.00000;
  origin_y -729.250000;
  origin_z 389.375000;
  angles_1 25.3125000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1505.37500;
  origin_y -656.000000;
  origin_z 317.875000;
  angles_1 -7.03125000;
  angles_2 67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 118.125000 0.00000000;
 time 45:16.68896484m;
 setangle 25.3125000 66.0937500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1458.87500;
  origin_y -728.625000;
  origin_z 375.375000;
  angles_1 25.3125000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1489.00000;
  origin_y -656.000000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 82.9687500 0.00000000;
 time 45:16.73901367m;
 setangle 25.3125000 63.2812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1438.62500;
  origin_y -728.625000;
  origin_z 381.500000;
  angles_1 25.3125000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1472.25000;
  origin_y -657.500000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 64.6875000 0.00000000;
 time 45:16.78930664m;
 setangle 25.3125000 60.4687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1419.00000;
  origin_y -729.125000;
  origin_z 381.500000;
  angles_1 25.3125000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1456.00000;
  origin_y -659.750000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 64.6875000 0.00000000;
 time 45:16.83935547m;
 setangle 23.9062500 60.4687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1402.50000;
  origin_y -732.875000;
  origin_z 379.625000;
  angles_1 23.9062500;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1440.00000;
  origin_y -662.750000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 410.500000 -38.5000000 207.000000;
 }
}
block {
 camera 23.9062500 61.8750000 0.00000000;
 time 45:16.88940430m;
 setangle 23.9062500 60.4687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1386.00000;
  origin_y -742.250000;
  origin_z 379.625000;
  angles_1 23.9062500;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1423.50000;
  origin_y -672.000000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 59.0625000 0.00000000;
 time 45:16.93945312m;
 setangle 23.9062500 60.4687500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1371.75000;
  origin_y -750.000000;
  origin_z 379.625000;
  angles_1 23.9062500;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1409.25000;
  origin_y -679.875000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 60.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 59.0625000 0.00000000;
 time 45:16.98950195m;
 setangle 23.9062500 60.4687500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1357.37500;
  origin_y -757.375000;
  origin_z 379.625000;
  angles_1 23.9062500;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1394.87500;
  origin_y -687.250000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 60.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 59.0625000 0.00000000;
 time 45:17.03955078m;
 setangle 23.9062500 60.4687500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1342.87500;
  origin_y -764.375000;
  origin_z 379.625000;
  angles_1 23.9062500;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1380.37500;
  origin_y -694.250000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 60.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 59.0625000 0.00000000;
 time 45:17.08959961m;
 setangle 22.5000000 60.4687500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1327.87500;
  origin_y -767.875000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1365.75000;
  origin_y -700.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 60.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 59.0625000 0.00000000;
 time 45:17.13989258m;
 setangle 22.5000000 60.4687500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1316.12500;
  origin_y -767.875000;
  origin_z 372.500000;
  angles_1 22.5000000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1351.12500;
  origin_y -707.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 60.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 59.0625000 0.00000000;
 time 45:17.19970703m;
 setangle 23.9062500 63.2812500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1305.62500;
  origin_y -767.875000;
  origin_z 367.500000;
  angles_1 23.9062500;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1333.50000;
  origin_y -715.125000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 63.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 59.0625000 0.00000000;
 time 45:17.24975586m;
 setangle 23.9062500 67.5000000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1295.37500;
  origin_y -767.875000;
  origin_z 358.750000;
  angles_1 23.9062500;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1315.12500;
  origin_y -717.500000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 59.0625000 0.00000000;
 time 45:17.30004883m;
 setangle 22.5000000 70.3125000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1281.75000;
  origin_y -767.125000;
  origin_z 354.000000;
  angles_1 22.5000000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1297.87500;
  origin_y -718.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 61.8750000 0.00000000;
 time 45:17.35009766m;
 setangle 22.5000000 70.3125000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1265.12500;
  origin_y -765.875000;
  origin_z 353.250000;
  angles_1 22.5000000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1280.87500;
  origin_y -718.250000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 68.9062500 0.00000000;
 time 45:17.40014648m;
 setangle 22.5000000 70.3125000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1248.50000;
  origin_y -764.875000;
  origin_z 353.375000;
  angles_1 22.5000000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1264.37500;
  origin_y -717.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 68.9062500 0.00000000;
 time 45:17.45019531m;
 setangle 22.5000000 70.3125000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1231.87500;
  origin_y -757.750000;
  origin_z 354.500000;
  angles_1 22.5000000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1248.12500;
  origin_y -708.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 68.9062500 0.00000000;
 time 45:17.50024414m;
 setangle 22.5000000 70.3125000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1214.25000;
  origin_y -755.000000;
  origin_z 361.750000;
  angles_1 22.5000000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1233.25000;
  origin_y -697.250000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 68.9062500 0.00000000;
 time 45:17.55029297m;
 setangle 22.5000000 68.9062500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1198.37500;
  origin_y -746.000000;
  origin_z 364.875000;
  angles_1 22.5000000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1220.12500;
  origin_y -685.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 68.9062500 0.00000000;
 time 45:17.60034180m;
 setangle 22.5000000 56.2500000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1165.87500;
  origin_y -738.625000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1209.00000;
  origin_y -670.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 67.5000000 0.00000000;
 time 45:17.65039062m;
 setangle 22.5000000 53.4375000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1152.12500;
  origin_y -723.625000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1198.50000;
  origin_y -657.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 67.5000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 131  : 100\n";
}
block {
 camera 21.0937500 67.5000000 0.00000000;
 time 45:17.70043945m;
 setangle 22.5000000 53.4375000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1141.12500;
  origin_y -711.500000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1187.50000;
  origin_y -645.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 54.8437500 0.00000000;
 time 45:17.75048828m;
 setangle 22.5000000 49.2187500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1125.37500;
  origin_y -696.250000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1176.37500;
  origin_y -634.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 52.0312500 0.00000000;
 time 45:17.80053711m;
 setangle 21.0937500 46.4062500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1110.62500;
  origin_y -682.750000;
  origin_z 375.625000;
  angles_1 21.0937500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1165.12500;
  origin_y -622.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 47.8125000 0.00000000;
 time 45:17.85083008m;
 setangle 19.6875000 42.1875000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1094.62500;
  origin_y -667.625000;
  origin_z 373.625000;
  angles_1 19.6875000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1154.12500;
  origin_y -611.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 42.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 47.8125000 0.00000000;
 time 45:17.90087891m;
 setangle 19.6875000 40.7812500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1082.25000;
  origin_y -654.500000;
  origin_z 373.625000;
  angles_1 19.6875000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1143.12500;
  origin_y -599.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 45.0000000 0.00000000;
 time 45:17.95092773m;
 setangle 19.6875000 37.9687500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1068.75000;
  origin_y -639.625000;
  origin_z 373.625000;
  angles_1 19.6875000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1132.25000;
  origin_y -587.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 39.3750000 0.00000000;
 time 45:18.00097656m;
 setangle 18.2812500 33.7500000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1054.00000;
  origin_y -623.000000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1121.75000;
  origin_y -575.250000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 33.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 36.5625000 0.00000000;
 time 45:18.05102539m;
 setangle 18.2812500 33.7500000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1047.50000;
  origin_y -605.375000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1115.25000;
  origin_y -557.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 33.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 36.5625000 0.00000000;
 time 45:18.10107422m;
 setangle 18.2812500 33.7500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1049.00000;
  origin_y -586.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1116.75000;
  origin_y -539.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 33.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 32.3437500 0.00000000;
 time 45:18.15112305m;
 setangle 18.2812500 33.7500000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1055.37500;
  origin_y -568.125000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1123.12500;
  origin_y -520.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 33.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 32.3437500 0.00000000;
 time 45:18.20117188m;
 setangle 18.2812500 32.3437500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1062.25000;
  origin_y -549.500000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1131.12500;
  origin_y -503.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 32.3437500 0.00000000;
 time 45:18.25122070m;
 setangle 18.2812500 29.5312500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1069.62500;
  origin_y -530.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1140.62500;
  origin_y -488.250000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 32.3437500 0.00000000;
 time 45:18.30126953m;
 setangle 18.2812500 25.3125000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1077.62500;
  origin_y -511.500000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1151.62500;
  origin_y -474.250000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 25.3125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 30.9375000 0.00000000;
 time 45:18.35131836m;
 setangle 16.8750000 25.3125000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1088.50000;
  origin_y -499.250000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1163.12500;
  origin_y -461.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 25.3125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 23.9062500 0.00000000;
 time 45:18.40161133m;
 setangle 16.8750000 23.9062500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1098.12500;
  origin_y -484.500000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1173.75000;
  origin_y -448.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 23.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 23.9062500 0.00000000;
 time 45:18.45166016m;
 setangle 16.8750000 19.6875000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1105.50000;
  origin_y -466.000000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1183.50000;
  origin_y -435.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 19.6875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 23.9062500 0.00000000;
 time 45:18.50170898m;
 setangle 16.8750000 16.8750000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1113.62500;
  origin_y -449.000000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1193.00000;
  origin_y -422.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 16.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 22.5000000 0.00000000;
 time 45:18.55175781m;
 setangle 16.8750000 16.8750000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1122.87500;
  origin_y -435.875000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1202.12500;
  origin_y -409.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 16.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 15.4687500 0.00000000;
 time 45:18.60180664m;
 setangle 16.8750000 15.4687500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1131.25000;
  origin_y -420.750000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1211.25000;
  origin_y -396.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 15.4687500 0.00000000;
 time 45:18.65185547m;
 setangle 16.8750000 15.4687500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1140.25000;
  origin_y -407.500000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1220.25000;
  origin_y -383.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 15.4687500 0.00000000;
 time 45:18.70190430m;
 setangle 16.8750000 14.0625000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1148.62500;
  origin_y -392.250000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1229.12500;
  origin_y -369.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 14.0625000 0.00000000;
 time 45:18.75195312m;
 setangle 16.8750000 11.2500000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1156.75000;
  origin_y -375.000000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1238.25000;
  origin_y -356.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 12.6562500 0.00000000;
 time 45:18.80200195m;
 setangle 16.8750000 8.43750000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1165.25000;
  origin_y -357.875000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1247.62500;
  origin_y -343.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 9.84375000 0.00000000;
 time 45:18.85205078m;
 setangle 18.2812500 8.43750000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1175.50000;
  origin_y -344.875000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1257.12500;
  origin_y -330.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 9.84375000 0.00000000;
 time 45:18.90234375m;
 setangle 18.2812500 5.62500000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1179.75000;
  origin_y -325.125000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1261.87500;
  origin_y -315.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 7.03125000 0.00000000;
 time 45:18.95239258m;
 setangle 18.2812500 4.21875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1181.87500;
  origin_y -306.875000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1264.25000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 4.21875000 0.00000000;
 time 45:19.00244141m;
 setangle 18.2812500 4.21875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1182.12500;
  origin_y -312.125000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 4.21875000 0.00000000;
 print "Match ends in ";
 print "14";
 print " minutes\n";
}
block {
 camera 16.8750000 2.81250000 0.00000000;
 time 45:19.05249023m;
 setangle 18.2812500 4.21875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1182.12500;
  origin_y -312.125000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 2.81250000 0.00000000;
 time 45:19.10253906m;
 setangle 18.2812500 4.21875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1182.12500;
  origin_y -312.125000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 2.81250000 0.00000000;
 time 45:19.15258789m;
 setangle 18.2812500 4.21875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1182.12500;
  origin_y -312.125000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 2.81250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 131  : 100\n";
}
block {
 camera 16.8750000 2.81250000 0.00000000;
 time 45:19.20263672m;
 setangle 18.2812500 4.21875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1182.12500;
  origin_y -312.125000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 2.81250000 0.00000000;
 time 45:19.25268555m;
 setangle 18.2812500 4.21875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1182.12500;
  origin_y -312.125000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 2.81250000 0.00000000;
 time 45:19.30273438m;
 setangle 18.2812500 2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1182.00000;
  origin_y -310.125000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 2.81250000 0.00000000;
 time 45:19.35278320m;
 setangle 18.2812500 1.40625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1181.87500;
  origin_y -308.000000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 1.40625000 0.00000000;
 time 45:19.40283203m;
 setangle 16.8750000 1.40625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1181.12500;
  origin_y -308.125000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 0.00000000 0.00000000;
 time 45:19.45312500m;
 setangle 16.8750000 0.00000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1181.12500;
  origin_y -306.000000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 0.00000000 0.00000000;
 time 45:19.50317383m;
 setangle 16.8750000 -2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1181.25000;
  origin_y -297.875000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 0.00000000 0.00000000;
 time 45:19.55322266m;
 setangle 15.4687500 -2.81250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1180.62500;
  origin_y -297.750000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 355.781250 0.00000000;
 time 45:19.60327148m;
 setangle 15.4687500 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1221.75000;
  origin_y -288.625000;
  origin_z 342.375000;
  angles_1 15.4687500;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 355.781250 0.00000000;
 time 45:19.65332031m;
 setangle 12.6562500 -67.5000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1259.12500;
  origin_y -289.750000;
  origin_z 321.625000;
  angles_1 12.6562500;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 355.781250 0.00000000;
 time 45:19.70336914m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1259.50000;
  origin_y -289.750000;
  origin_z 321.125000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 340.312500 0.00000000;
 time 45:19.75341797m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1259.50000;
  origin_y -289.750000;
  origin_z 321.125000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 time 45:19.80346680m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1259.50000;
  origin_y -289.750000;
  origin_z 321.125000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 time 45:19.85351562m;
 setangle 11.2500000 -67.5000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1259.12500;
  origin_y -289.750000;
  origin_z 321.250000;
  angles_1 11.2500000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 time 45:19.90356445m;
 setangle 9.84375000 -57.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1256.00000;
  origin_y -289.625000;
  origin_z 321.625000;
  angles_1 9.84375000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 148;
  soundnum 15; // items/itembk2.wav
  origin 1952.00000 -80.0000000 316.000000;
 }
}
block {
 camera 9.84375000 291.093750 0.00000000;
 time 45:19.95385742m;
 setangle 8.43750000 -25.3125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1234.62500;
  origin_y -288.875000;
  origin_z 329.875000;
  angles_1 8.43750000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 291.093750 0.00000000;
 time 45:20.00390625m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1225.00000;
  origin_y -288.625000;
  origin_z 334.375000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 300.937500 0.00000000;
 time 45:20.05395508m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1225.00000;
  origin_y -288.625000;
  origin_z 334.375000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1264.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 11;
  origin 239.875000 282.750000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 45:20.10400391m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1226.50000;
  origin_y -288.000000;
  origin_z 334.375000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1266.12500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 45:20.15405273m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1229.37500;
  origin_y -288.000000;
  origin_z 334.375000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1269.12500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 45:20.20410156m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1233.25000;
  origin_y -288.000000;
  origin_z 334.375000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1272.87500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 28; // misc/r_tele3.wav
  origin 239.875000 282.750000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 26; // misc/r_tele1.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 45:20.25415039m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1237.87500;
  origin_y -288.000000;
  origin_z 334.375000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1277.50000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 45:20.30419922m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1240.50000;
  origin_y -288.625000;
  origin_z 334.375000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1280.12500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 45:20.35424805m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1241.25000;
  origin_y -288.625000;
  origin_z 334.375000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1280.87500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 45:20.40429688m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1241.25000;
  origin_y -288.625000;
  origin_z 334.375000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1280.87500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -304.000000 -97.3750000 492.000000;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 45:20.45434570m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1241.25000;
  origin_y -288.625000;
  origin_z 334.375000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1280.87500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 45:20.50463867m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1241.25000;
  origin_y -288.625000;
  origin_z 334.375000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1280.87500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 45:20.55468750m;
 setangle 5.62500000 -30.9375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1257.25000;
  origin_y -289.000000;
  origin_z 325.500000;
  angles_1 5.62500000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1280.87500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 45:20.60473633m;
 setangle 4.21875000 -35.1562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1260.87500;
  origin_y -289.125000;
  origin_z 323.375000;
  angles_1 4.21875000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1280.87500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -262.750000 -46.6250000 492.000000;
 }
}
block {
 camera 4.21875000 327.656250 0.00000000;
 time 45:20.65478516m;
 setangle 4.21875000 -33.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1259.75000;
  origin_y -289.125000;
  origin_z 323.875000;
  angles_1 4.21875000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1280.87500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 327.656250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 131  : 100\n";
}
block {
 camera 4.21875000 327.656250 0.00000000;
 time 45:20.70483398m;
 setangle 4.21875000 -33.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1259.75000;
  origin_y -289.125000;
  origin_z 323.875000;
  angles_1 4.21875000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1280.87500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 323.437500 0.00000000;
 time 45:20.75488281m;
 setangle 4.21875000 -32.3437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1258.50000;
  origin_y -289.125000;
  origin_z 324.250000;
  angles_1 4.21875000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1280.87500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 324.843750 0.00000000;
 time 45:20.80493164m;
 setangle 4.21875000 -32.3437500 0.00000000;
 clientdata {
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1264.75000;
  origin_y -288.000000;
  origin_z 324.250000;
  angles_1 4.21875000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1288.75000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 324.843750 0.00000000;
 time 45:20.85498047m;
 setangle 4.21875000 -32.3437500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1275.75000;
  origin_y -288.000000;
  origin_z 324.250000;
  angles_1 4.21875000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1298.00000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 326.250000 0.00000000;
 time 45:20.90502930m;
 setangle 4.21875000 -32.3437500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1281.25000;
  origin_y -289.125000;
  origin_z 324.250000;
  angles_1 4.21875000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1303.62500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 326.250000 0.00000000;
 time 45:20.95507812m;
 setangle 4.21875000 -32.3437500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1285.75000;
  origin_y -289.125000;
  origin_z 324.250000;
  angles_1 4.21875000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1308.00000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 326.250000 0.00000000;
 time 45:21.00537109m;
 setangle 4.21875000 -32.3437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1289.12500;
  origin_y -289.125000;
  origin_z 324.250000;
  angles_1 4.21875000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1311.37500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 78; // items/r_item2.wav
  origin -131.375000 -17.8750000 492.000000;
 }
}
block {
 camera 2.81250000 326.250000 0.00000000;
 time 45:21.05541992m;
 setangle 4.21875000 -32.3437500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1291.62500;
  origin_y -289.125000;
  origin_z 324.250000;
  angles_1 4.21875000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1313.87500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 326.250000 0.00000000;
 time 45:21.10546875m;
 setangle 4.21875000 -32.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1293.00000;
  origin_y -289.125000;
  origin_z 324.250000;
  angles_1 4.21875000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1315.25000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 326.250000 0.00000000;
 time 45:21.15551758m;
 setangle 4.21875000 -32.3437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1293.37500;
  origin_y -289.125000;
  origin_z 324.250000;
  angles_1 4.21875000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1315.75000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 326.250000 0.00000000;
 time 45:21.20556641m;
 setangle 4.21875000 -32.3437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1293.37500;
  origin_y -289.125000;
  origin_z 324.250000;
  angles_1 4.21875000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1315.75000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 2.81250000 326.250000 0.00000000;
 time 45:21.25561523m;
 setangle 4.21875000 -33.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1294.62500;
  origin_y -289.125000;
  origin_z 323.875000;
  angles_1 4.21875000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1315.75000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 326.250000 0.00000000;
 time 45:21.30566406m;
 setangle 4.21875000 -77.3437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1312.87500;
  origin_y -289.875000;
  origin_z 318.875000;
  angles_1 4.21875000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1315.75000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 326.250000 0.00000000;
 time 45:21.35571289m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1314.25000;
  origin_y -290.000000;
  origin_z 318.750000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1315.75000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 281.250000 0.00000000;
 time 45:21.40576172m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1314.25000;
  origin_y -290.000000;
  origin_z 318.750000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1315.75000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 281.250000 0.00000000;
 time 45:21.45581055m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1314.25000;
  origin_y -290.000000;
  origin_z 318.750000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1315.75000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 45:21.50585938m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1314.25000;
  origin_y -290.000000;
  origin_z 318.750000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1315.75000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 45:21.55615234m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1314.25000;
  origin_y -290.000000;
  origin_z 318.750000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1316.50000;
  origin_y -312.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 45:21.60620117m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1315.75000;
  origin_y -295.875000;
  origin_z 322.250000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1317.87500;
  origin_y -326.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 45:21.65625000m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1315.87500;
  origin_y -305.875000;
  origin_z 328.500000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1319.50000;
  origin_y -342.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 45:21.70629883m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1315.87500;
  origin_y -305.875000;
  origin_z 335.375000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1321.00000;
  origin_y -358.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 45:21.75634766m;
 setangle 2.81250000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1315.87500;
  origin_y -305.875000;
  origin_z 340.625000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1322.62500;
  origin_y -374.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 45:21.80639648m;
 setangle 2.81250000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1315.87500;
  origin_y -305.875000;
  origin_z 347.125000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1324.12500;
  origin_y -390.125000;
  origin_z 323.500000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1322.62500 -374.125000 316.000000;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 45:21.85644531m;
 setangle 2.81250000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1317.12500;
  origin_y -318.750000;
  origin_z 371.500000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1325.75000;
  origin_y -406.000000;
  origin_z 333.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 275.625000 0.00000000;
 time 45:21.90649414m;
 setangle 2.81250000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1318.75000;
  origin_y -334.625000;
  origin_z 379.000000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1327.37500;
  origin_y -422.000000;
  origin_z 340.500000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 275.625000 0.00000000;
 time 45:21.95654297m;
 setangle 0.00000000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1320.25000;
  origin_y -350.375000;
  origin_z 380.125000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1328.87500;
  origin_y -438.000000;
  origin_z 346.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 275.625000 0.00000000;
 time 45:22.00659180m;
 setangle 0.00000000 -84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1324.00000;
  origin_y -366.125000;
  origin_z 383.625000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1330.50000;
  origin_y -453.875000;
  origin_z 349.500000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 275.625000 0.00000000;
 time 45:22.05688477m;
 setangle 0.00000000 -84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1325.50000;
  origin_y -382.125000;
  origin_z 385.125000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1332.00000;
  origin_y -455.875000;
  origin_z 351.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 274.218750 0.00000000;
 time 45:22.10693359m;
 setangle 0.00000000 -84.3750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1327.25000;
  origin_y -369.500000;
  origin_z 384.625000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1333.75000;
  origin_y -455.875000;
  origin_z 350.500000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 274.218750 0.00000000;
 time 45:22.15698242m;
 setangle 1.40625000 -84.3750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1329.00000;
  origin_y -369.625000;
  origin_z 384.250000;
  angles_1 1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1335.50000;
  origin_y -455.875000;
  origin_z 347.875000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 274.218750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 131  : 100\n";
}
block {
 camera 0.00000000 274.218750 0.00000000;
 time 45:22.20703125m;
 setangle 1.40625000 -85.7812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1333.00000;
  origin_y -369.500000;
  origin_z 379.750000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1337.37500;
  origin_y -455.875000;
  origin_z 343.375000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 274.218750 0.00000000;
 time 45:22.25708008m;
 setangle 1.40625000 -85.7812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1334.87500;
  origin_y -369.500000;
  origin_z 373.125000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1339.25000;
  origin_y -455.875000;
  origin_z 340.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 45:22.30712891m;
 setangle 1.40625000 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1336.25000;
  origin_y -376.125000;
  origin_z 374.250000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1340.50000;
  origin_y -455.875000;
  origin_z 340.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 241.875000 23.0000000 324.000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 45:22.35717773m;
 setangle 1.40625000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1338.62500;
  origin_y -376.000000;
  origin_z 374.250000;
  angles_1 1.40625000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1340.75000;
  origin_y -455.875000;
  origin_z 351.500000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1340.50000 -455.875000 344.000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 45:22.40722656m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1340.87500;
  origin_y -369.500000;
  origin_z 397.375000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1340.87500;
  origin_y -455.875000;
  origin_z 361.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 45:22.45727539m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1341.12500;
  origin_y -369.500000;
  origin_z 404.875000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1341.12500;
  origin_y -455.875000;
  origin_z 368.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:22.50732422m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1341.37500;
  origin_y -369.500000;
  origin_z 410.375000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1341.37500;
  origin_y -455.875000;
  origin_z 374.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:22.55737305m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1341.50000;
  origin_y -369.500000;
  origin_z 413.750000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1341.50000;
  origin_y -457.375000;
  origin_z 377.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:22.60766602m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1341.75000;
  origin_y -370.875000;
  origin_z 413.125000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1341.75000;
  origin_y -458.875000;
  origin_z 379.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:22.65771484m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1341.87500;
  origin_y -372.500000;
  origin_z 412.625000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1341.87500;
  origin_y -460.375000;
  origin_z 378.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:22.70776367m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1342.12500;
  origin_y -374.000000;
  origin_z 410.125000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1342.12500;
  origin_y -461.875000;
  origin_z 375.875000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:22.75781250m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1342.25000;
  origin_y -375.500000;
  origin_z 405.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1342.25000;
  origin_y -463.375000;
  origin_z 372.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:22.80786133m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1342.37500;
  origin_y -384.000000;
  origin_z 404.125000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1342.37500;
  origin_y -472.000000;
  origin_z 372.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:22.85791016m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1342.37500;
  origin_y -398.875000;
  origin_z 404.125000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1342.37500;
  origin_y -479.875000;
  origin_z 372.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:22.90795898m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1342.37500;
  origin_y -400.000000;
  origin_z 406.250000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1342.37500;
  origin_y -479.875000;
  origin_z 383.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1342.37500 -479.875000 376.000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:22.95800781m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1342.37500;
  origin_y -393.500000;
  origin_z 429.375000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1342.37500;
  origin_y -479.875000;
  origin_z 393.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:23.00805664m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1342.37500;
  origin_y -393.500000;
  origin_z 436.875000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1342.37500;
  origin_y -479.875000;
  origin_z 400.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:23.05810547m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1342.37500;
  origin_y -393.500000;
  origin_z 442.250000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1342.37500;
  origin_y -481.375000;
  origin_z 406.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:23.10839844m;
 setangle 2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1342.37500;
  origin_y -395.125000;
  origin_z 448.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1342.37500;
  origin_y -482.875000;
  origin_z 409.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:23.15844727m;
 setangle 5.62500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1342.37500;
  origin_y -397.125000;
  origin_z 453.750000;
  angles_1 5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1342.37500;
  origin_y -484.375000;
  origin_z 411.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:23.20849609m;
 setangle 7.03125000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1342.37500;
  origin_y -398.875000;
  origin_z 455.375000;
  angles_1 7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1342.37500;
  origin_y -485.875000;
  origin_z 410.500000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 270.000000 0.00000000;
 time 45:23.25854492m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1342.37500;
  origin_y -400.750000;
  origin_z 455.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1342.37500;
  origin_y -487.375000;
  origin_z 407.875000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 270.000000 0.00000000;
 time 45:23.30859375m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1342.37500;
  origin_y -402.250000;
  origin_z 450.375000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1342.37500;
  origin_y -488.875000;
  origin_z 403.375000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 45:23.35864258m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1342.37500;
  origin_y -403.750000;
  origin_z 443.875000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1342.37500;
  origin_y -490.375000;
  origin_z 400.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 45:23.40869141m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1342.37500;
  origin_y -412.625000;
  origin_z 447.125000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1342.37500;
  origin_y -499.000000;
  origin_z 400.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 1342.37500 -499.000000 404.000000;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 45:23.45874023m;
 setangle 15.4687500 -71.7187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1317.00000;
  origin_y -433.125000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1341.50000;
  origin_y -513.750000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 45:23.50878906m;
 setangle 18.2812500 -45.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1282.37500;
  origin_y -471.250000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1341.00000;
  origin_y -529.875000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 286.875000 0.00000000;
 time 45:23.55883789m;
 setangle 18.2812500 -29.5312500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1270.75000;
  origin_y -503.875000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1341.87500;
  origin_y -546.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 286.875000 0.00000000;
 time 45:23.60888672m;
 setangle 16.8750000 -25.3125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1269.25000;
  origin_y -525.375000;
  origin_z 457.625000;
  angles_1 16.8750000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1343.87500;
  origin_y -562.875000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 315.000000 0.00000000;
 time 45:23.65917969m;
 setangle 15.4687500 -23.9062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1270.75000;
  origin_y -543.125000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1346.87500;
  origin_y -579.125000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 315.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 15.4687500 333.281250 0.00000000;
 time 45:23.70922852m;
 setangle 15.4687500 -23.9062500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1274.37500;
  origin_y -559.000000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1350.50000;
  origin_y -595.000000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 333.281250 0.00000000;
 time 45:23.75927734m;
 setangle 14.0625000 -22.5000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1283.25000;
  origin_y -576.625000;
  origin_z 453.500000;
  angles_1 14.0625000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1360.75000;
  origin_y -611.000000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 334.687500 0.00000000;
 time 45:23.80932617m;
 setangle 12.6562500 -22.5000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1294.87500;
  origin_y -588.625000;
  origin_z 451.375000;
  angles_1 12.6562500;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1372.87500;
  origin_y -623.250000;
  origin_z 398.000000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 27;
  soundnum 15; // items/itembk2.wav
  origin 1200.00000 -720.000000 316.000000;
 }
}
block {
 camera 12.6562500 336.093750 0.00000000;
 time 45:23.85937500m;
 setangle 11.2500000 -21.0937500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -15.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1305.75000;
  origin_y -602.625000;
  origin_z 445.250000;
  angles_1 11.2500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1385.00000;
  origin_y -635.375000;
  origin_z 394.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 336.093750 0.00000000;
 time 45:23.90942383m;
 setangle 11.2500000 -21.0937500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -15.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1317.87500;
  origin_y -614.750000;
  origin_z 439.250000;
  angles_1 11.2500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1397.12500;
  origin_y -647.625000;
  origin_z 387.875000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 336.093750 0.00000000;
 time 45:23.95947266m;
 setangle 11.2500000 -14.0625000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -15.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1326.50000;
  origin_y -637.000000;
  origin_z 431.250000;
  angles_1 11.2500000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1409.25000;
  origin_y -659.875000;
  origin_z 379.875000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 337.500000 0.00000000;
 time 45:24.00952148m;
 setangle 9.84375000 -8.43750000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -15.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1336.37500;
  origin_y -657.250000;
  origin_z 419.000000;
  angles_1 9.84375000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1421.37500;
  origin_y -672.125000;
  origin_z 369.875000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 344.531250 0.00000000;
 time 45:24.05957031m;
 setangle 8.43750000 -5.62500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -15.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1347.37500;
  origin_y -673.625000;
  origin_z 404.875000;
  angles_1 8.43750000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1433.50000;
  origin_y -684.250000;
  origin_z 357.875000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 344.531250 0.00000000;
 time 45:24.10961914m;
 setangle 8.43750000 -2.81250000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -5.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1359.62500;
  origin_y -682.125000;
  origin_z 390.875000;
  angles_1 8.43750000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1446.12500;
  origin_y -688.500000;
  origin_z 343.750000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 350.156250 0.00000000;
 time 45:24.15991211m;
 setangle 7.03125000 -2.81250000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 0.00000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1372.25000;
  origin_y -681.500000;
  origin_z 372.625000;
  angles_1 7.03125000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1459.12500;
  origin_y -687.875000;
  origin_z 327.750000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 355.781250 0.00000000;
 time 45:24.20996094m;
 setangle 4.21875000 -2.81250000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 0.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1384.75000;
  origin_y -680.875000;
  origin_z 350.375000;
  angles_1 4.21875000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1472.12500;
  origin_y -687.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 1472.12500 -687.250000 316.000000;
 }
}
block {
 camera 5.62500000 355.781250 0.00000000;
 time 45:24.26000977m;
 setangle 4.21875000 -2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1400.75000;
  origin_y -680.750000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1488.12500;
  origin_y -687.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 355.781250 0.00000000;
 time 45:24.31005859m;
 setangle 4.21875000 -2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1416.87500;
  origin_y -681.000000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1504.25000;
  origin_y -687.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 355.781250 0.00000000;
 time 45:24.36010742m;
 setangle 4.21875000 -4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1433.12500;
  origin_y -679.250000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1520.25000;
  origin_y -687.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 355.781250 0.00000000;
 time 45:24.41015625m;
 setangle 1.40625000 -16.8750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1453.12500;
  origin_y -661.875000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1536.62500;
  origin_y -689.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 354.375000 0.00000000;
 time 45:24.46020508m;
 setangle 1.40625000 -23.9062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1473.87500;
  origin_y -652.000000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1553.37500;
  origin_y -689.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 354.375000 0.00000000;
 time 45:24.51025391m;
 setangle 1.40625000 -33.7500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1497.62500;
  origin_y -638.875000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1569.37500;
  origin_y -689.500000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:24.56030273m;
 setangle 1.40625000 -45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1523.37500;
  origin_y -627.500000;
  origin_z 378.250000;
  angles_1 1.40625000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1585.50000;
  origin_y -689.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 324.843750 0.00000000;
 time 45:24.61035156m;
 setangle 1.40625000 -71.7187500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1588.12500;
  origin_y -644.750000;
  origin_z 363.750000;
  angles_1 1.40625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1602.62500;
  origin_y -692.500000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 45:24.66040039m;
 setangle 1.40625000 -91.4062500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1622.37500;
  origin_y -648.750000;
  origin_z 364.000000;
  angles_1 1.40625000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1619.87500;
  origin_y -699.375000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 286.875000 0.00000000;
 time 45:24.71069336m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1640.00000;
  origin_y -650.125000;
  origin_z 382.625000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1635.75000;
  origin_y -707.500000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 286.875000 0.00000000;
 time 45:24.76074219m;
 setangle 0.00000000 -95.6250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1658.50000;
  origin_y -651.375000;
  origin_z 382.625000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1650.37500;
  origin_y -717.000000;
  origin_z 360.000000;
  angles_2 -95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 267.187500 0.00000000;
 time 45:24.81079102m;
 setangle 0.00000000 -95.6250000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1673.12500;
  origin_y -652.250000;
  origin_z 385.875000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1663.87500;
  origin_y -727.250000;
  origin_z 360.000000;
  angles_2 -95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 45:24.86083984m;
 setangle 0.00000000 -95.6250000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1687.00000;
  origin_y -652.750000;
  origin_z 389.250000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1676.50000;
  origin_y -738.000000;
  origin_z 360.000000;
  angles_2 -95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 45:24.91088867m;
 setangle 0.00000000 -102.656250 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1709.62500;
  origin_y -664.750000;
  origin_z 390.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1688.25000;
  origin_y -750.125000;
  origin_z 360.000000;
  angles_2 -102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 45:24.96093750m;
 setangle 0.00000000 -125.156250 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1743.62500;
  origin_y -704.000000;
  origin_z 386.125000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1698.12500;
  origin_y -765.375000;
  origin_z 376.000000;
  angles_2 -125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 45:25.01098633m;
 setangle 0.00000000 -142.031250 0.00000000;
 clientdata {
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.87500;
  origin_y -744.500000;
  origin_z 398.250000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1704.75000;
  origin_y -783.250000;
  origin_z 376.000000;
  angles_2 -142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 233.437500 0.00000000;
 time 45:25.06103516m;
 setangle 0.00000000 -153.281250 0.00000000;
 clientdata {
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -780.750000;
  origin_z 393.375000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1707.87500;
  origin_y -802.250000;
  origin_z 392.000000;
  angles_2 -153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 233.437500 0.00000000;
 time 45:25.11108398m;
 setangle 0.00000000 -154.687500 0.00000000;
 clientdata {
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1710.50000;
  origin_y -817.375000;
  origin_z 392.000000;
  angles_2 -154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 216.562500 0.00000000;
 time 45:25.16113281m;
 setangle 0.00000000 -157.500000 0.00000000;
 clientdata {
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -814.250000;
  origin_z 406.750000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1712.62500;
  origin_y -829.500000;
  origin_z 392.000000;
  angles_2 -157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 216.562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 203.906250 0.00000000;
 time 45:25.21142578m;
 setangle 0.00000000 -158.906250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.62500;
  origin_y -825.750000;
  origin_z 405.875000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1714.25000;
  origin_y -839.125000;
  origin_z 408.000000;
  angles_2 -158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 203.906250 0.00000000;
 time 45:25.26147461m;
 setangle 0.00000000 -158.906250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.37500;
  origin_y -834.125000;
  origin_z 421.250000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1715.62500;
  origin_y -846.875000;
  origin_z 408.000000;
  angles_2 -158.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 199.687500 0.00000000;
 time 45:25.31152344m;
 setangle 0.00000000 -160.312500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.12500;
  origin_y -841.750000;
  origin_z 420.750000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1716.62500;
  origin_y -853.125000;
  origin_z 408.000000;
  angles_2 -160.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 199.687500 0.00000000;
 time 45:25.36157227m;
 setangle 0.00000000 -160.312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1748.37500;
  origin_y -839.375000;
  origin_z 420.375000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1715.00000;
  origin_y -850.375000;
  origin_z 408.000000;
  angles_2 -160.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 199.687500 0.00000000;
 time 45:25.41162109m;
 setangle 0.00000000 -160.312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1746.37500;
  origin_y -829.375000;
  origin_z 420.875000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1711.37500;
  origin_y -841.000000;
  origin_z 408.000000;
  angles_2 -160.312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 198.281250 0.00000000;
 time 45:25.46166992m;
 setangle 0.00000000 -160.312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1747.12500;
  origin_y -820.625000;
  origin_z 422.250000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1708.37500;
  origin_y -833.500000;
  origin_z 408.000000;
  angles_2 -160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 198.281250 0.00000000;
 time 45:25.51171875m;
 setangle 0.00000000 -160.312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1749.00000;
  origin_y -817.875000;
  origin_z 423.250000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1707.50000;
  origin_y -831.625000;
  origin_z 408.000000;
  angles_2 -160.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 198.281250 0.00000000;
 time 45:25.56176758m;
 setangle 0.00000000 -160.312500 0.00000000;
 clientdata {
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.87500;
  origin_y -824.125000;
  origin_z 423.625000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1709.50000;
  origin_y -838.125000;
  origin_z 408.000000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 198.281250 0.00000000;
 time 45:25.61181641m;
 setangle 0.00000000 -161.718750 0.00000000;
 clientdata {
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.87500;
  origin_y -832.500000;
  origin_z 422.750000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1711.50000;
  origin_y -844.750000;
  origin_z 408.000000;
  angles_2 -161.718750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 198.281250 0.00000000;
 time 45:25.66186523m;
 setangle 0.00000000 -161.718750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1747.37500;
  origin_y -845.250000;
  origin_z 422.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1708.75000;
  origin_y -856.875000;
  origin_z 408.000000;
  angles_2 -161.718750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 196.875000 0.00000000;
 time 45:25.71191406m;
 setangle 0.00000000 -165.937500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1743.62500;
  origin_y -862.875000;
  origin_z 422.750000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1702.50000;
  origin_y -872.125000;
  origin_z 408.000000;
  angles_2 -165.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 196.875000 0.00000000;
 time 45:25.76220703m;
 setangle 0.00000000 -168.750000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1737.00000;
  origin_y -877.500000;
  origin_z 425.875000;
  angles_1 0.00000000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1689.62500;
  origin_y -885.750000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 196.875000 0.00000000;
 time 45:25.81225586m;
 setangle 1.40625000 -171.562500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1735.25000;
  origin_y -889.750000;
  origin_z 431.875000;
  angles_1 1.40625000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1674.87500;
  origin_y -897.250000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 189.843750 0.00000000;
 time 45:25.86230469m;
 setangle 1.40625000 -174.375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1734.50000;
  origin_y -901.000000;
  origin_z 437.500000;
  angles_1 1.40625000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1659.50000;
  origin_y -906.625000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 189.843750 0.00000000;
 time 45:25.91235352m;
 setangle 0.00000000 -175.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1731.75000;
  origin_y -910.000000;
  origin_z 440.125000;
  angles_1 0.00000000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1643.87500;
  origin_y -914.250000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 187.031250 0.00000000;
 time 45:25.96240234m;
 setangle 0.00000000 -175.781250 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1712.87500;
  origin_y -911.125000;
  origin_z 440.125000;
  angles_1 0.00000000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1625.00000;
  origin_y -915.375000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 182.812500 0.00000000;
 time 45:26.01245117m;
 setangle 0.00000000 -175.781250 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1694.00000;
  origin_y -909.125000;
  origin_z 456.125000;
  angles_1 0.00000000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1606.12500;
  origin_y -913.375000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 182.812500 0.00000000;
 time 45:26.06250000m;
 setangle 1.40625000 -175.781250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1676.37500;
  origin_y -905.500000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1588.62500;
  origin_y -909.750000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 41;
  soundnum 15; // items/itembk2.wav
  origin 768.000000 184.000000 324.000000;
 }
 sound {
  channel 2;
  entity 196;
  soundnum 15; // items/itembk2.wav
  origin 1248.00000 -1128.00000 444.000000;
 }
}
block {
 camera 0.00000000 182.812500 0.00000000;
 time 45:26.11254883m;
 setangle 1.40625000 -174.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1659.75000;
  origin_y -898.625000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1572.12500;
  origin_y -905.000000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 182.812500 0.00000000;
 time 45:26.16259766m;
 setangle 1.40625000 -167.343750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1642.75000;
  origin_y -882.750000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1556.62500;
  origin_y -899.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -167.343750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 184.218750 0.00000000;
 time 45:26.21264648m;
 setangle 2.81250000 -153.281250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1620.62500;
  origin_y -857.500000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1541.37500;
  origin_y -895.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -153.281250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 184.218750 0.00000000;
 time 45:26.26269531m;
 setangle 4.21875000 -140.625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1584.25000;
  origin_y -848.000000;
  origin_z 472.875000;
  angles_1 4.21875000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1525.50000;
  origin_y -890.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 191.250000 0.00000000;
 time 45:26.31298828m;
 setangle 5.62500000 -135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1550.75000;
  origin_y -848.000000;
  origin_z 467.625000;
  angles_1 5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1509.25000;
  origin_y -887.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 191.250000 0.00000000;
 time 45:26.36303711m;
 setangle 5.62500000 -130.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1527.75000;
  origin_y -847.500000;
  origin_z 464.500000;
  angles_1 5.62500000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1492.87500;
  origin_y -885.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 217.968750 0.00000000;
 time 45:26.41308594m;
 setangle 5.62500000 -125.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1526.00000;
  origin_y -814.375000;
  origin_z 479.125000;
  angles_1 5.62500000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1476.12500;
  origin_y -881.625000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -125.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 159;
  soundnum 15; // items/itembk2.wav
  origin 784.000000 56.0000000 324.000000;
 }
}
block {
 camera 4.21875000 227.812500 0.00000000;
 time 45:26.46313477m;
 setangle 5.62500000 -118.125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1503.37500;
  origin_y -801.000000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1460.37500;
  origin_y -877.000000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -118.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 227.812500 0.00000000;
 time 45:26.51318359m;
 setangle 8.43750000 -112.500000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1478.37500;
  origin_y -800.000000;
  origin_z 482.750000;
  angles_1 8.43750000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1445.00000;
  origin_y -872.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -112.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 233.437500 0.00000000;
 time 45:26.56323242m;
 setangle 8.43750000 -111.093750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1458.87500;
  origin_y -800.000000;
  origin_z 479.500000;
  angles_1 8.43750000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1429.87500;
  origin_y -866.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 246.093750 0.00000000;
 time 45:26.61328125m;
 setangle 8.43750000 -109.687500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1439.75000;
  origin_y -800.000000;
  origin_z 476.375000;
  angles_1 8.43750000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1414.62500;
  origin_y -861.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 247.500000 0.00000000;
 time 45:26.66333008m;
 setangle 8.43750000 -108.281250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1420.87500;
  origin_y -800.000000;
  origin_z 473.125000;
  angles_1 8.43750000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1399.50000;
  origin_y -856.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -108.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 247.500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 248.906250 0.00000000;
 time 45:26.71337891m;
 setangle 8.43750000 -106.875000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1413.12500;
  origin_y -800.125000;
  origin_z 470.000000;
  angles_1 8.43750000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1395.12500;
  origin_y -854.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 248.906250 0.00000000;
 time 45:26.76342773m;
 setangle 8.43750000 -102.656250 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1412.50000;
  origin_y -802.375000;
  origin_z 468.500000;
  angles_1 8.43750000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1399.37500;
  origin_y -855.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 251.718750 0.00000000;
 time 45:26.81372070m;
 setangle 8.43750000 -98.4375000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1419.75000;
  origin_y -803.750000;
  origin_z 468.250000;
  angles_1 8.43750000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1410.50000;
  origin_y -857.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 255.937500 0.00000000;
 time 45:26.86376953m;
 setangle 8.43750000 -95.6250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1433.12500;
  origin_y -804.250000;
  origin_z 469.000000;
  angles_1 8.43750000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1426.37500;
  origin_y -859.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 260.156250 0.00000000;
 time 45:26.91381836m;
 setangle 8.43750000 -95.6250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1450.25000;
  origin_y -810.000000;
  origin_z 470.250000;
  angles_1 8.43750000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1443.12500;
  origin_y -867.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 260.156250 0.00000000;
 time 45:26.96386719m;
 setangle 8.43750000 -115.312500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1486.00000;
  origin_y -815.375000;
  origin_z 478.250000;
  angles_1 8.43750000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1453.00000;
  origin_y -881.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 184;
  soundnum 15; // items/itembk2.wav
  origin 1432.00000 240.000000 324.000000;
 }
}
block {
 camera 7.03125000 262.968750 0.00000000;
 time 45:27.01391602m;
 setangle 8.43750000 -126.562500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1509.25000;
  origin_y -829.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -126.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1455.87500;
  origin_y -898.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 243.281250 0.00000000;
 time 45:27.06396484m;
 setangle 8.43750000 -126.562500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1507.50000;
  origin_y -848.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -126.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1454.12500;
  origin_y -917.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 232.031250 0.00000000;
 time 45:27.11401367m;
 setangle 8.43750000 -126.562500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1499.50000;
  origin_y -867.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -126.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1446.12500;
  origin_y -935.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 232.031250 0.00000000;
 time 45:27.16406250m;
 setangle 8.43750000 -125.156250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1484.87500;
  origin_y -882.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1433.25000;
  origin_y -952.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -125.156250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 232.031250 0.00000000;
 time 45:27.21411133m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1417.25000;
  origin_y -879.125000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1417.25000;
  origin_y -965.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 233.437500 0.00000000;
 time 45:27.26416016m;
 setangle 11.2500000 -70.3125000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1377.00000;
  origin_y -895.750000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1403.87500;
  origin_y -977.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 45:27.31420898m;
 setangle 11.2500000 -70.3125000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1365.00000;
  origin_y -908.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1392.00000;
  origin_y -989.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 45:27.36450195m;
 setangle 11.2500000 -70.3125000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1354.25000;
  origin_y -921.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1381.25000;
  origin_y -1002.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 288.281250 0.00000000;
 time 45:27.41455078m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1346.37500;
  origin_y -939.625000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1375.37500;
  origin_y -1020.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 288.281250 0.00000000;
 time 45:27.46459961m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1343.12500;
  origin_y -957.875000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1372.00000;
  origin_y -1038.62500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 288.281250 0.00000000;
 time 45:27.51464844m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1345.37500;
  origin_y -977.625000;
  origin_z 497.250000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1374.37500;
  origin_y -1058.50000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 time 45:27.56469727m;
 setangle 11.2500000 -85.7812500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1374.37500;
  origin_y -991.000000;
  origin_z 497.250000;
  angles_1 11.2500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1378.50000;
  origin_y -1076.75000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 time 45:27.61474609m;
 setangle 9.84375000 -130.781250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1439.87500;
  origin_y -1028.87500;
  origin_z 495.125000;
  angles_1 9.84375000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1381.87500;
  origin_y -1092.87500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -130.781250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 272.812500 0.00000000;
 time 45:27.66479492m;
 setangle 8.43750000 168.750000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1463.12500;
  origin_y -1124.62500;
  origin_z 493.000000;
  angles_1 8.43750000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1377.62500;
  origin_y -1109.87500;
  origin_z 446.000000;
  angles_1 -2.81250000;
  angles_2 168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 227.812500 0.00000000;
 time 45:27.71484375m;
 setangle 8.43750000 161.718750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1456.37500;
  origin_y -1152.00000;
  origin_z 489.000000;
  angles_1 8.43750000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1373.37500;
  origin_y -1126.87500;
  origin_z 442.000000;
  angles_1 -2.81250000;
  angles_2 161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 227.812500 0.00000000;
 time 45:27.76489258m;
 setangle 8.43750000 144.843750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -21.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1441.25000;
  origin_y -1192.00000;
  origin_z 483.000000;
  angles_1 8.43750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1369.12500;
  origin_y -1143.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 160.312500 0.00000000;
 time 45:27.81494141m;
 setangle 8.43750000 137.812500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1423.37500;
  origin_y -1207.87500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1357.75000;
  origin_y -1157.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 160.312500 0.00000000;
 time 45:27.86523438m;
 setangle 8.43750000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1420.62500;
  origin_y -1217.12500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1341.25000;
  origin_y -1167.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 45:27.91528320m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1362.75000;
  origin_y -1207.87500;
  origin_z 467.875000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1322.12500;
  origin_y -1170.75000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 45:27.96533203m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1339.75000;
  origin_y -1204.25000;
  origin_z 465.875000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1302.12500;
  origin_y -1168.50000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 45:28.01538086m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1323.87500;
  origin_y -1202.50000;
  origin_z 467.375000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1283.87500;
  origin_y -1164.50000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 32; // weapons/pkup.wav
  origin 1283.87500 -1164.50000 444.000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 45:28.06542969m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1342.50000;
  origin_y -1220.25000;
  origin_z 479.875000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1269.25000;
  origin_y -1161.25000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 45:28.11547852m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1332.25000;
  origin_y -1221.25000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1260.50000;
  origin_y -1155.62500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 45:28.16552734m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1320.75000;
  origin_y -1206.87500;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1259.25000;
  origin_y -1145.37500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 45:28.21557617m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1327.75000;
  origin_y -1199.25000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1266.25000;
  origin_y -1137.75000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 45:28.26562500m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1341.37500;
  origin_y -1193.75000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1279.87500;
  origin_y -1132.12500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 45:28.31567383m;
 setangle 8.43750000 135.000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1355.75000;
  origin_y -1185.25000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1294.37500;
  origin_y -1124.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 45:28.36572266m;
 setangle 8.43750000 135.000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1369.62500;
  origin_y -1176.50000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1308.25000;
  origin_y -1115.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 45:28.41601562m;
 setangle 8.43750000 135.000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1382.87500;
  origin_y -1167.12500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1321.62500;
  origin_y -1105.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 45:28.46606445m;
 setangle 8.43750000 135.000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1395.12500;
  origin_y -1153.75000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1333.87500;
  origin_y -1092.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 45:28.51611328m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1406.00000;
  origin_y -1135.50000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1343.00000;
  origin_y -1075.37500;
  origin_z 448.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 45:28.56616211m;
 setangle 7.03125000 137.812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1415.62500;
  origin_y -1115.12500;
  origin_z 490.875000;
  angles_1 7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1349.75000;
  origin_y -1058.25000;
  origin_z 448.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 45:28.61621094m;
 setangle 7.03125000 139.218750 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1422.50000;
  origin_y -1099.62500;
  origin_z 490.875000;
  angles_1 7.03125000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1355.12500;
  origin_y -1044.50000;
  origin_z 448.000000;
  angles_1 -1.40625000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 136.406250 0.00000000;
 time 45:28.66625977m;
 setangle 7.03125000 142.031250 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1429.37500;
  origin_y -1085.25000;
  origin_z 490.875000;
  angles_1 7.03125000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1359.50000;
  origin_y -1033.50000;
  origin_z 448.000000;
  angles_1 -1.40625000;
  angles_2 142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 137.812500 0.00000000;
 time 45:28.71630859m;
 setangle 7.03125000 146.250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1436.50000;
  origin_y -1071.25000;
  origin_z 490.875000;
  angles_1 7.03125000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1363.00000;
  origin_y -1024.62500;
  origin_z 448.000000;
  angles_1 -1.40625000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 137.812500 0.00000000;
 time 45:28.76635742m;
 setangle 7.03125000 150.468750 0.00000000;
 clientdata {
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1439.87500;
  origin_y -1057.75000;
  origin_z 490.000000;
  angles_1 7.03125000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1365.75000;
  origin_y -1017.62500;
  origin_z 446.000000;
  angles_1 -1.40625000;
  angles_2 150.468750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 140.625000 0.00000000;
 time 45:28.81640625m;
 setangle 7.03125000 157.500000 0.00000000;
 clientdata {
  vel_y 8.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1439.87500;
  origin_y -1038.50000;
  origin_z 482.250000;
  angles_1 7.03125000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1368.50000;
  origin_y -1010.62500;
  origin_z 442.000000;
  angles_1 -1.40625000;
  angles_2 157.500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 149.062500 0.00000000;
 time 45:28.86645508m;
 setangle 7.03125000 160.312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 8.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1440.75000;
  origin_y -1026.50000;
  origin_z 474.125000;
  angles_1 7.03125000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1371.25000;
  origin_y -1003.50000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 160.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 149.062500 0.00000000;
 time 45:28.91674805m;
 setangle 5.62500000 160.312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1456.37500;
  origin_y -1025.25000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1373.50000;
  origin_y -997.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 160.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 156.093750 0.00000000;
 time 45:28.96679688m;
 setangle 5.62500000 160.312500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1450.62500;
  origin_y -1018.25000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1367.62500;
  origin_y -990.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 158.906250 0.00000000;
 time 45:29.01684570m;
 setangle 5.62500000 160.312500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1438.25000;
  origin_y -1010.12500;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1355.37500;
  origin_y -982.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 158.906250 0.00000000;
 time 45:29.06689453m;
 setangle 5.62500000 160.312500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1424.00000;
  origin_y -1002.25000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1341.12500;
  origin_y -974.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 158.906250 0.00000000;
 time 45:29.11694336m;
 setangle 8.43750000 161.718750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1409.62500;
  origin_y -992.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1326.62500;
  origin_y -967.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 161.718750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 158.906250 0.00000000;
 time 45:29.16699219m;
 setangle 8.43750000 163.125000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1395.87500;
  origin_y -980.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1312.37500;
  origin_y -957.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 163.125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 160.312500 0.00000000;
 time 45:29.21704102m;
 setangle 8.43750000 171.562500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1385.37500;
  origin_y -958.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1299.25000;
  origin_y -947.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 161.718750 0.00000000;
 time 45:29.26708984m;
 setangle 8.43750000 174.375000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1373.12500;
  origin_y -944.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1286.62500;
  origin_y -937.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 161.718750 0.00000000;
 time 45:29.31713867m;
 setangle 8.43750000 177.187500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1360.87500;
  origin_y -929.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 177.187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1274.12500;
  origin_y -927.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 177.187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 170.156250 0.00000000;
 time 45:29.36718750m;
 setangle 8.43750000 -174.375000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1348.12500;
  origin_y -911.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1261.62500;
  origin_y -917.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 175.781250 0.00000000;
 time 45:29.41723633m;
 setangle 8.43750000 -172.968750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1335.25000;
  origin_y -899.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1249.00000;
  origin_y -908.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 184.218750 0.00000000;
 time 45:29.46752930m;
 setangle 8.43750000 -165.937500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1320.50000;
  origin_y -879.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1235.87500;
  origin_y -898.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -165.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 185.625000 0.00000000;
 time 45:29.51757812m;
 setangle 8.43750000 -164.531250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1302.00000;
  origin_y -871.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1217.87500;
  origin_y -892.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -164.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 185.625000 0.00000000;
 time 45:29.56762695m;
 setangle 8.43750000 -164.531250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1284.50000;
  origin_y -867.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1200.50000;
  origin_y -889.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -164.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 192.656250 0.00000000;
 time 45:29.61767578m;
 setangle 8.43750000 -164.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1268.62500;
  origin_y -863.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1184.50000;
  origin_y -885.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -164.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 194.062500 0.00000000;
 time 45:29.66772461m;
 setangle 8.43750000 -164.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1253.00000;
  origin_y -859.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1168.87500;
  origin_y -880.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -164.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 194.062500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 194.062500 0.00000000;
 time 45:29.71777344m;
 setangle 8.43750000 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1236.62500;
  origin_y -850.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1153.62500;
  origin_y -875.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -161.718750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 194.062500 0.00000000;
 time 45:29.76782227m;
 setangle 8.43750000 -154.687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1217.62500;
  origin_y -835.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1138.37500;
  origin_y -870.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 196.875000 0.00000000;
 time 45:29.81787109m;
 setangle 8.43750000 -153.281250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1201.37500;
  origin_y -828.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1123.00000;
  origin_y -865.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 203.906250 0.00000000;
 time 45:29.86791992m;
 setangle 8.43750000 -153.281250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1186.12500;
  origin_y -823.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1107.75000;
  origin_y -861.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 205.312500 0.00000000;
 time 45:29.91796875m;
 setangle 8.43750000 -151.875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1169.75000;
  origin_y -817.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1092.37500;
  origin_y -856.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 205.312500 0.00000000;
 time 45:29.96826172m;
 setangle 8.43750000 -147.656250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1151.12500;
  origin_y -807.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1076.75000;
  origin_y -852.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 205.312500 0.00000000;
 time 45:30.01831055m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1132.87500;
  origin_y -800.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1060.87500;
  origin_y -843.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 210.937500 0.00000000;
 time 45:30.06835938m;
 setangle 8.43750000 -142.031250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1103.75000;
  origin_y -800.000000;
  origin_z 477.250000;
  angles_1 8.43750000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1046.37500;
  origin_y -834.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 45:30.11840820m;
 setangle 8.43750000 -139.218750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1073.50000;
  origin_y -800.000000;
  origin_z 467.625000;
  angles_1 8.43750000;
  angles_2 -139.218750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1032.87500;
  origin_y -825.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 45:30.16845703m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1044.75000;
  origin_y -800.000000;
  origin_z 458.250000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1019.87500;
  origin_y -816.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 219.375000 0.00000000;
 time 45:30.21850586m;
 setangle 8.43750000 -129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1016.00000;
  origin_y -796.250000;
  origin_z 450.500000;
  angles_1 8.43750000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1003.50000;
  origin_y -816.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 45:30.26855469m;
 setangle 8.43750000 -126.562500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 997.250000;
  origin_y -798.125000;
  origin_z 450.000000;
  angles_1 8.43750000;
  angles_2 -126.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 985.875000;
  origin_y -816.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 45:30.31860352m;
 setangle 8.43750000 -125.156250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 978.750000;
  origin_y -798.750000;
  origin_z 449.875000;
  angles_1 8.43750000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 968.125000;
  origin_y -816.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -125.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 229.218750 0.00000000;
 time 45:30.36865234m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 971.625000;
  origin_y -794.500000;
  origin_z 454.375000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 949.375000;
  origin_y -809.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 233.437500 0.00000000;
 time 45:30.41870117m;
 setangle 9.84375000 98.4375000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 949.125000;
  origin_y -889.125000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 934.375000;
  origin_y -804.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 45:30.46875000m;
 setangle 11.2500000 60.4687500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 881.875000;
  origin_y -875.500000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 922.375000;
  origin_y -799.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 45:30.51904297m;
 setangle 11.2500000 60.4687500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 872.250000;
  origin_y -872.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 912.750000;
  origin_y -796.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 97.0312500 0.00000000;
 time 45:30.56909180m;
 setangle 11.2500000 61.8750000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 866.500000;
  origin_y -870.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 905.125000;
  origin_y -793.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 97.0312500 0.00000000;
 time 45:30.61914062m;
 setangle 11.2500000 61.8750000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 864.000000;
  origin_y -861.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 902.500000;
  origin_y -784.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 59.0625000 0.00000000;
 time 45:30.66918945m;
 setangle 11.2500000 61.8750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 865.500000;
  origin_y -846.500000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 904.125000;
  origin_y -769.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 60.4687500 0.00000000;
 time 45:30.71923828m;
 setangle 11.2500000 64.6875000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 872.625000;
  origin_y -832.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 907.375000;
  origin_y -753.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 60.4687500 0.00000000;
 time 45:30.76928711m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 912.000000;
  origin_y -823.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 909.875000;
  origin_y -737.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 63.2812500 0.00000000;
 time 45:30.81933594m;
 setangle 11.2500000 99.8437500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 922.250000;
  origin_y -804.000000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 905.500000;
  origin_y -719.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 63.2812500 0.00000000;
 time 45:30.86938477m;
 setangle 11.2500000 101.250000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 916.875000;
  origin_y -786.625000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 898.125000;
  origin_y -702.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 45:30.91943359m;
 setangle 11.2500000 101.250000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 910.625000;
  origin_y -771.500000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 891.875000;
  origin_y -687.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 99.8437500 0.00000000;
 time 45:30.96948242m;
 setangle 11.2500000 101.250000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 905.000000;
  origin_y -756.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 886.125000;
  origin_y -672.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 99.8437500 0.00000000;
 time 45:31.01953125m;
 setangle 11.2500000 101.250000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 900.375000;
  origin_y -744.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 881.625000;
  origin_y -660.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 99.8437500 0.00000000;
 time 45:31.06982422m;
 setangle 11.2500000 102.656250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 898.875000;
  origin_y -734.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 878.000000;
  origin_y -650.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 99.8437500 0.00000000;
 time 45:31.11987305m;
 setangle 11.2500000 111.093750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 907.875000;
  origin_y -722.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 875.000000;
  origin_y -643.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 111.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 101.250000 0.00000000;
 time 45:31.16992188m;
 setangle 12.6562500 -116.718750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 916.875000;
  origin_y -563.625000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 876.625000;
  origin_y -639.000000;
  origin_z 438.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 101.250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 109.687500 0.00000000;
 time 45:31.21997070m;
 setangle 14.0625000 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 5.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 874.000000;
  origin_y -550.125000;
  origin_z 489.375000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 878.125000;
  origin_y -634.875000;
  origin_z 434.000000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 109.687500 0.00000000;
 time 45:31.27001953m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 882.000000;
  origin_y -547.500000;
  origin_z 479.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 882.000000;
  origin_y -633.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 272.812500 0.00000000;
 time 45:31.32006836m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 885.000000;
  origin_y -554.500000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 885.000000;
  origin_y -640.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 45:31.37011719m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 887.375000;
  origin_y -568.000000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 887.375000;
  origin_y -653.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 45:31.42016602m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 889.250000;
  origin_y -584.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 889.250000;
  origin_y -669.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 45:31.47021484m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 890.750000;
  origin_y -600.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 890.750000;
  origin_y -686.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 45:31.52026367m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 892.000000;
  origin_y -616.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 892.000000;
  origin_y -702.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 45:31.57055664m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 893.000000;
  origin_y -632.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 893.000000;
  origin_y -718.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 45:31.62060547m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 893.750000;
  origin_y -648.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 893.750000;
  origin_y -734.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 45:31.67065430m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 894.375000;
  origin_y -664.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 894.375000;
  origin_y -750.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 45:31.72070312m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 894.875000;
  origin_y -680.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 894.875000;
  origin_y -766.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 45:31.77075195m;
 setangle 11.2500000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 893.250000;
  origin_y -696.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 895.375000;
  origin_y -782.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 45:31.82080078m;
 setangle 11.2500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 887.625000;
  origin_y -712.625000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 896.000000;
  origin_y -798.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 45:31.87084961m;
 setangle 11.2500000 -80.1562500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 884.500000;
  origin_y -729.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 897.125000;
  origin_y -814.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 275.625000 0.00000000;
 time 45:31.92089844m;
 setangle 11.2500000 -75.9375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 879.875000;
  origin_y -746.500000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 898.625000;
  origin_y -830.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 278.437500 0.00000000;
 time 45:31.97094727m;
 setangle 9.84375000 -70.3125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 871.000000;
  origin_y -765.500000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 898.125000;
  origin_y -847.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 278.437500 0.00000000;
 time 45:32.02099609m;
 setangle 9.84375000 -68.9062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 867.375000;
  origin_y -782.750000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 896.500000;
  origin_y -864.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 282.656250 0.00000000;
 time 45:32.07128906m;
 setangle 9.84375000 -68.9062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 865.000000;
  origin_y -799.000000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 894.125000;
  origin_y -880.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 289.687500 0.00000000;
 time 45:32.12133789m;
 setangle 9.84375000 -68.9062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 861.875000;
  origin_y -815.000000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 891.000000;
  origin_y -896.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 289.687500 0.00000000;
 time 45:32.17138672m;
 setangle 9.84375000 -68.9062500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 858.250000;
  origin_y -830.750000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 887.375000;
  origin_y -912.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 289.687500 0.00000000;
 time 45:32.22143555m;
 setangle 9.84375000 -81.5625000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 871.625000;
  origin_y -842.250000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 882.250000;
  origin_y -927.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 289.687500 0.00000000;
 time 45:32.27148438m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 878.125000;
  origin_y -857.625000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 878.125000;
  origin_y -943.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 277.031250 0.00000000;
 time 45:32.32153320m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 874.875000;
  origin_y -873.625000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 874.875000;
  origin_y -959.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 45:32.37158203m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 872.250000;
  origin_y -889.625000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 872.250000;
  origin_y -975.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 45:32.42163086m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 870.250000;
  origin_y -905.625000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 870.250000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 45:32.47167969m;
 setangle 9.84375000 -87.1875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 866.500000;
  origin_y -921.750000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 868.625000;
  origin_y -1008.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 45:32.52172852m;
 setangle 9.84375000 -85.7812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 863.250000;
  origin_y -937.875000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 867.500000;
  origin_y -1024.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 271.406250 0.00000000;
 time 45:32.57177734m;
 setangle 9.84375000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 862.625000;
  origin_y -954.000000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 866.750000;
  origin_y -1040.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 271.406250 0.00000000;
 time 45:32.62207031m;
 setangle 9.84375000 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 864.125000;
  origin_y -971.125000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 868.375000;
  origin_y -1057.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 272.812500 0.00000000;
 time 45:32.67211914m;
 setangle 9.84375000 -85.7812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 869.000000;
  origin_y -988.625000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 873.250000;
  origin_y -1074.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 272.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 8.43750000 272.812500 0.00000000;
 time 45:32.72216797m;
 setangle 9.84375000 -85.7812500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 875.250000;
  origin_y -1005.00000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 879.500000;
  origin_y -1091.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 272.812500 0.00000000;
 time 45:32.77221680m;
 setangle 11.2500000 -125.156250 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 938.875000;
  origin_y -1037.75000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 887.750000;
  origin_y -1106.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -125.156250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 272.812500 0.00000000;
 time 45:32.82226562m;
 setangle 11.2500000 174.375000 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 951.875000;
  origin_y -1128.00000;
  origin_z 476.000000;
  angles_1 11.2500000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 894.125000;
  origin_y -1123.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 272.812500 0.00000000;
 time 45:32.87231445m;
 setangle 11.2500000 171.562500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 948.375000;
  origin_y -1148.00000;
  origin_z 472.500000;
  angles_1 11.2500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 892.500000;
  origin_y -1141.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 172.968750 0.00000000;
 time 45:32.92236328m;
 setangle 11.2500000 157.500000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 963.750000;
  origin_y -1188.87500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 883.625000;
  origin_y -1158.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 170.156250 0.00000000;
 time 45:32.97241211m;
 setangle 11.2500000 153.281250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 948.750000;
  origin_y -1209.62500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 871.125000;
  origin_y -1173.00000;
  origin_z 438.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 170.156250 0.00000000;
 time 45:33.02246094m;
 setangle 8.43750000 150.468750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 935.125000;
  origin_y -1228.87500;
  origin_z 481.000000;
  angles_1 8.43750000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 858.625000;
  origin_y -1188.00000;
  origin_z 434.000000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 151.875000 0.00000000;
 time 45:33.07250977m;
 setangle 8.43750000 150.468750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 922.625000;
  origin_y -1243.87500;
  origin_z 475.000000;
  angles_1 8.43750000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 846.125000;
  origin_y -1203.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 151.875000 0.00000000;
 time 45:33.12255859m;
 setangle 8.43750000 150.468750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 905.500000;
  origin_y -1252.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 829.125000;
  origin_y -1211.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 149.062500 0.00000000;
 time 45:33.17285156m;
 setangle 8.43750000 150.468750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 890.625000;
  origin_y -1258.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 814.250000;
  origin_y -1218.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 149.062500 0.00000000;
 time 45:33.22290039m;
 setangle 11.2500000 153.281250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 876.875000;
  origin_y -1261.00000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 799.250000;
  origin_y -1224.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 149.062500 0.00000000;
 time 45:33.27294922m;
 setangle 11.2500000 153.281250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 862.250000;
  origin_y -1271.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 784.625000;
  origin_y -1235.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 149.062500 0.00000000;
 time 45:33.32299805m;
 setangle 11.2500000 151.875000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 847.125000;
  origin_y -1282.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 151.875000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 770.375000;
  origin_y -1244.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 151.875000 0.00000000;
 time 45:33.37304688m;
 setangle 11.2500000 143.437500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 815.625000;
  origin_y -1287.87500;
  origin_z 474.500000;
  angles_1 11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 755.125000;
  origin_y -1251.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 150.468750 0.00000000;
 time 45:33.42309570m;
 setangle 11.2500000 129.375000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 770.625000;
  origin_y -1287.87500;
  origin_z 458.500000;
  angles_1 11.2500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 740.750000;
  origin_y -1259.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 142.031250 0.00000000;
 time 45:33.47314453m;
 setangle 11.2500000 129.375000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 749.875000;
  origin_y -1287.87500;
  origin_z 452.500000;
  angles_1 11.2500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 726.875000;
  origin_y -1268.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 142.031250 0.00000000;
 time 45:33.52319336m;
 setangle 8.43750000 119.531250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 724.000000;
  origin_y -1287.87500;
  origin_z 443.375000;
  angles_1 8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 713.125000;
  origin_y -1271.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 127.968750 0.00000000;
 time 45:33.57324219m;
 setangle 8.43750000 113.906250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 703.375000;
  origin_y -1288.62500;
  origin_z 440.625000;
  angles_1 8.43750000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 696.625000;
  origin_y -1271.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 118.125000 0.00000000;
 time 45:33.62329102m;
 setangle 8.43750000 112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 703.000000;
  origin_y -1286.12500;
  origin_z 440.625000;
  angles_1 8.43750000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 683.500000;
  origin_y -1271.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 112.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 118.125000 0.00000000;
 time 45:33.67358398m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 687.750000;
  origin_y -1286.00000;
  origin_z 440.125000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 680.625000;
  origin_y -1269.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 118.125000 0.00000000;
 time 45:33.72363281m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 691.250000;
  origin_y -1285.62500;
  origin_z 441.375000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 686.250000;
  origin_y -1265.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 111.093750 0.00000000;
 time 45:33.77368164m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 704.625000;
  origin_y -1281.75000;
  origin_z 443.500000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 698.375000;
  origin_y -1260.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 45:33.82373047m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 721.125000;
  origin_y -1280.00000;
  origin_z 446.500000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 713.375000;
  origin_y -1254.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 45:33.87377930m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 727.250000;
  origin_y -1283.62500;
  origin_z 449.750000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 639.875000;
  origin_y -954.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 717.625000;
  origin_y -1251.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 45:33.92382812m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 723.750000;
  origin_y -1286.37500;
  origin_z 451.000000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 639.500000;
  origin_y -960.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 713.250000;
  origin_y -1252.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 45:33.97387695m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 712.625000;
  origin_y -1287.87500;
  origin_z 450.750000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 638.500000;
  origin_y -973.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 702.375000;
  origin_y -1254.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 45:34.02392578m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 696.375000;
  origin_y -1287.87500;
  origin_z 449.375000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 637.250000;
  origin_y -989.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 686.875000;
  origin_y -1258.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 45:34.07397461m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 679.625000;
  origin_y -1287.87500;
  origin_z 447.250000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 636.125000;
  origin_y -1005.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 671.375000;
  origin_y -1263.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 45:34.12402344m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 662.875000;
  origin_y -1287.87500;
  origin_z 445.000000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 635.000000;
  origin_y -1021.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 655.875000;
  origin_y -1267.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 45:34.17407227m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 646.125000;
  origin_y -1287.87500;
  origin_z 442.750000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 633.750000;
  origin_y -1037.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 640.500000;
  origin_y -1271.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 45:34.22436523m;
 setangle 8.43750000 102.656250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 631.750000;
  origin_y -1289.37500;
  origin_z 440.250000;
  angles_1 8.43750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 632.625000;
  origin_y -1053.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 628.125000;
  origin_y -1271.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 45:34.27441406m;
 setangle 8.43750000 101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 631.250000;
  origin_y -1286.00000;
  origin_z 440.000000;
  angles_1 8.43750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 628.125000;
  origin_y -1070.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 626.125000;
  origin_y -1270.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 45:34.32446289m;
 setangle 8.43750000 101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 629.625000;
  origin_y -1286.00000;
  origin_z 440.875000;
  angles_1 8.43750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 623.250000;
  origin_y -1086.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 632.625000;
  origin_y -1267.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 104.062500 0.00000000;
 time 45:34.37451172m;
 setangle 8.43750000 101.250000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 642.125000;
  origin_y -1283.75000;
  origin_z 442.375000;
  angles_1 8.43750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 618.625000;
  origin_y -1101.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 637.875000;
  origin_y -1265.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 99.8437500 0.00000000;
 time 45:34.42456055m;
 setangle 8.43750000 101.250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 646.750000;
  origin_y -1284.25000;
  origin_z 443.500000;
  angles_1 8.43750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 614.125000;
  origin_y -1116.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 642.125000;
  origin_y -1263.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 99.8437500 0.00000000;
 time 45:34.47460938m;
 setangle 8.43750000 97.0312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 648.750000;
  origin_y -1284.50000;
  origin_z 444.375000;
  angles_1 8.43750000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 610.375000;
  origin_y -1129.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 645.375000;
  origin_y -1262.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 99.8437500 0.00000000;
 time 45:34.52465820m;
 setangle 8.43750000 95.6250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 658.625000;
  origin_y -1284.00000;
  origin_z 445.000000;
  angles_1 8.43750000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 615.500000;
  origin_y -1139.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 655.750000;
  origin_y -1260.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 614.125000;
  origin_y -1195.37500;
  origin_z 433.875000;
  angles_1 -14.0625000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 648.750000;
  origin_y -1203.25000;
  origin_z 438.000000;
  angles_1 -9.84375000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 615.500000 -1139.00000 436.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 655.750000 -1260.00000 436.000000;
 }
}
block {
 camera 7.03125000 95.6250000 0.00000000;
 time 45:34.57470703m;
 setangle 11.2500000 112.500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 682.750000;
  origin_y -1281.25000;
  origin_z 448.875000;
  angles_1 11.2500000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 627.500000;
  origin_y -1147.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 671.125000;
  origin_y -1255.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 112.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 612.875000;
  origin_y -1243.87500;
  origin_z 421.750000;
  angles_1 -14.0625000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 644.500000;
  origin_y -1169.50000;
  origin_z 432.125000;
  angles_1 -9.84375000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 644.500000 -1169.50000 432.125000;
 }
}
block {
 camera 7.03125000 95.6250000 0.00000000;
 time 45:34.62475586m;
 setangle 16.8750000 -180.000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 770.125000;
  origin_y -1254.12500;
  origin_z 489.750000;
  angles_1 16.8750000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 618.125000;
  origin_y -1129.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 686.500000;
  origin_y -1254.12500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -180.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 612.000000;
  origin_y -1280.12500;
  origin_z 412.625000;
  angles_1 -14.0625000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 644.500000;
  origin_y -1169.50000;
  origin_z 432.125000;
  angles_1 -9.84375000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 612.000000 -1280.12500 412.625000;
 }
}
block {
 camera 7.03125000 95.6250000 0.00000000;
 time 45:34.67480469m;
 setangle 18.2812500 -120.937500 0.00000000;
 clientdata {
  vel_x 40.0000000;
  vel_y 23.0000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 763.750000;
  origin_y -1165.62500;
  origin_z 497.875000;
  angles_1 18.2812500;
  angles_2 -120.937500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 616.625000;
  origin_y -1111.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 719.375000;
  origin_y -1235.62500;
  origin_z 436.125000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 612.000000;
  origin_y -1280.12500;
  origin_z 412.625000;
  angles_1 -14.0625000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 644.500000;
  origin_y -1169.50000;
  origin_z 432.125000;
  angles_1 -9.84375000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 94.2187500 0.00000000;
 time 45:34.72509766m;
 setangle 16.8750000 -120.937500 0.00000000;
 clientdata {
  vel_x 40.0000000;
  vel_y 23.0000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 796.875000;
  origin_y -1146.50000;
  origin_z 498.000000;
  angles_1 16.8750000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 621.875000;
  origin_y -1102.37500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 752.250000;
  origin_y -1217.12500;
  origin_z 438.375000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 612.000000;
  origin_y -1280.12500;
  origin_z 412.625000;
  angles_1 -14.0625000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 644.500000;
  origin_y -1169.50000;
  origin_z 432.125000;
  angles_1 -9.84375000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 237.656250 0.00000000;
 time 45:34.77514648m;
 setangle 19.6875000 -129.375000 0.00000000;
 clientdata {
  vel_x 40.0000000;
  vel_y 23.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 838.750000;
  origin_y -1136.37500;
  origin_z 502.250000;
  angles_1 19.6875000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 630.750000;
  origin_y -1101.50000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 785.125000;
  origin_y -1198.62500;
  origin_z 438.625000;
  angles_1 -5.62500000;
  angles_2 -129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 612.000000;
  origin_y -1280.12500;
  origin_z 412.625000;
  angles_1 -14.0625000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 644.500000;
  origin_y -1169.50000;
  origin_z 432.125000;
  angles_1 -9.84375000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 237.656250 0.00000000;
 time 45:34.82519531m;
 setangle 22.5000000 -157.500000 0.00000000;
 clientdata {
  vel_x 40.0000000;
  vel_y 23.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 893.000000;
  origin_y -1151.12500;
  origin_z 504.375000;
  angles_1 22.5000000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 639.875000;
  origin_y -1107.12500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 817.875000;
  origin_y -1180.00000;
  origin_z 436.750000;
  angles_1 -5.62500000;
  angles_2 -157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 612.000000;
  origin_y -1280.12500;
  origin_z 412.625000;
  angles_1 -14.0625000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 644.500000;
  origin_y -1169.50000;
  origin_z 432.125000;
  angles_1 -9.84375000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 237.656250 0.00000000;
 time 45:34.87524414m;
 setangle 22.5000000 -158.906250 0.00000000;
 clientdata {
  vel_x 40.0000000;
  vel_y 23.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 926.500000;
  origin_y -1134.37500;
  origin_z 500.625000;
  angles_1 22.5000000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 850.750000;
  origin_y -1161.50000;
  origin_z 433.000000;
  angles_1 -5.62500000;
  angles_2 -158.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 612.000000;
  origin_y -1280.12500;
  origin_z 412.625000;
  angles_1 -14.0625000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 644.500000;
  origin_y -1169.50000;
  origin_z 432.125000;
  angles_1 -9.84375000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 201.093750 0.00000000;
 time 45:34.92529297m;
 setangle 23.9062500 -158.906250 0.00000000;
 clientdata {
  vel_y 23.0000000;
  vel_z -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 951.875000;
  origin_y -1116.25000;
  origin_z 496.750000;
  angles_1 23.9062500;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 883.625000;
  origin_y -1144.00000;
  origin_z 432.000000;
  angles_1 -7.03125000;
  angles_2 -158.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 612.000000;
  origin_y -1280.12500;
  origin_z 412.625000;
  angles_1 -14.0625000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 644.500000;
  origin_y -1169.50000;
  origin_z 432.125000;
  angles_1 -9.84375000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 201.093750 0.00000000;
 time 45:34.97534180m;
 setangle 22.5000000 -158.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 951.875000;
  origin_y -1120.12500;
  origin_z 489.750000;
  angles_1 22.5000000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 639.875000;
  origin_y -1134.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 909.875000;
  origin_y -1144.00000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 612.000000;
  origin_y -1280.12500;
  origin_z 412.625000;
  angles_1 -14.0625000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 644.500000;
  origin_y -1169.50000;
  origin_z 432.125000;
  angles_1 -9.84375000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 199.687500 0.00000000;
 time 45:35.02539062m;
 setangle 21.0937500 -160.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 951.875000;
  origin_y -1130.62500;
  origin_z 465.500000;
  angles_1 21.0937500;
  angles_2 -160.312500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 639.875000;
  origin_y -1147.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 930.875000;
  origin_y -1144.00000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -160.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 612.000000;
  origin_y -1280.12500;
  origin_z 412.625000;
  angles_1 -14.0625000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 644.500000;
  origin_y -1169.50000;
  origin_z 432.125000;
  angles_1 -9.84375000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 199.687500 0.00000000;
 time 45:35.07543945m;
 setangle 18.2812500 -161.718750 0.00000000;
 clientdata {
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 951.875000;
  origin_y -1138.50000;
  origin_z 446.875000;
  angles_1 18.2812500;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 634.625000;
  origin_y -1160.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 935.875000;
  origin_y -1144.25000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -161.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 612.000000;
  origin_y -1280.12500;
  origin_z 412.625000;
  angles_1 -14.0625000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 644.500000;
  origin_y -1169.50000;
  origin_z 432.125000;
  angles_1 -9.84375000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 199.687500 0.00000000;
 time 45:35.12548828m;
 setangle 15.4687500 -161.718750 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 957.375000;
  origin_y -1143.25000;
  origin_z 442.250000;
  angles_1 15.4687500;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 625.000000;
  origin_y -1174.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 935.875000;
  origin_y -1147.62500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 612.000000;
  origin_y -1280.12500;
  origin_z 412.625000;
  angles_1 -14.0625000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 196.875000 0.00000000;
 time 45:35.17553711m;
 setangle 12.6562500 -158.906250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 954.000000;
  origin_y -1137.87500;
  origin_z 441.625000;
  angles_1 12.6562500;
  angles_2 -158.906250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 613.000000;
  origin_y -1179.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 935.875000;
  origin_y -1142.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 196.875000 0.00000000;
 time 45:35.22558594m;
 setangle 11.2500000 -154.687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 953.500000;
  origin_y -1125.62500;
  origin_z 449.500000;
  angles_1 11.2500000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 599.625000;
  origin_y -1176.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 935.875000;
  origin_y -1132.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 199.687500 0.00000000;
 time 45:35.27587891m;
 setangle 12.6562500 -154.687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 946.750000;
  origin_y -1109.62500;
  origin_z 449.875000;
  angles_1 12.6562500;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 584.375000;
  origin_y -1167.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 932.625000;
  origin_y -1115.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 199.687500 0.00000000;
 time 45:35.32592773m;
 setangle 11.2500000 -154.687500 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 948.625000;
  origin_y -1092.25000;
  origin_z 451.500000;
  angles_1 11.2500000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 570.375000;
  origin_y -1158.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 928.625000;
  origin_y -1100.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 625.500000;
  origin_y -1173.75000;
  origin_z 438.000000;
  angles_1 -9.84375000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 876.750000;
  origin_y -1123.00000;
  origin_z 443.250000;
  angles_1 -12.6562500;
  angles_2 -156.093750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 570.375000 -1158.50000 436.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 928.625000 -1100.12500 444.000000;
 }
}
block {
 camera 9.84375000 203.906250 0.00000000;
 time 45:35.37597656m;
 setangle 11.2500000 -153.281250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 945.500000;
  origin_y -1074.37500;
  origin_z 454.125000;
  angles_1 11.2500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 557.000000;
  origin_y -1148.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -14.0625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 924.000000;
  origin_y -1084.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 673.000000;
  origin_y -1186.87500;
  origin_z 429.500000;
  angles_1 -9.84375000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 832.125000;
  origin_y -1142.87500;
  origin_z 432.250000;
  angles_1 -12.6562500;
  angles_2 -156.093750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 203.906250 0.00000000;
 time 45:35.42602539m;
 setangle 11.2500000 -151.875000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 945.000000;
  origin_y -1056.00000;
  origin_z 457.250000;
  angles_1 11.2500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 549.000000;
  origin_y -1133.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 918.750000;
  origin_y -1069.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 720.500000;
  origin_y -1200.12500;
  origin_z 420.875000;
  angles_1 -9.84375000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 787.500000;
  origin_y -1162.62500;
  origin_z 421.250000;
  angles_1 -12.6562500;
  angles_2 -156.093750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 203.906250 0.00000000;
 time 45:35.47607422m;
 setangle 11.2500000 -150.468750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 944.500000;
  origin_y -1037.25000;
  origin_z 460.875000;
  angles_1 11.2500000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 913.000000;
  origin_y -1054.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 768.125000;
  origin_y -1213.25000;
  origin_z 412.375000;
  angles_1 -9.84375000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 742.750000;
  origin_y -1182.50000;
  origin_z 410.375000;
  angles_1 -12.6562500;
  angles_2 -156.093750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 206.718750 0.00000000;
 time 45:35.52612305m;
 setangle 11.2500000 -150.468750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 944.125000;
  origin_y -1019.25000;
  origin_z 464.500000;
  angles_1 11.2500000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 906.875000;
  origin_y -1039.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 784.875000;
  origin_y -1217.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 740.250000;
  origin_y -1183.50000;
  origin_z 409.750000;
  angles_1 -12.6562500;
  angles_2 -156.093750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 784.875000 -1217.87500 409.375000;
 }
 temp_entity {
  entitytype 3;
  origin 740.250000 -1183.50000 409.750000;
 }
}
block {
 camera 9.84375000 206.718750 0.00000000;
 time 45:35.57617188m;
 setangle 11.2500000 -151.875000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 970.875000;
  origin_y -986.625000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 894.250000;
  origin_y -1025.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 784.875000;
  origin_y -1217.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 740.250000;
  origin_y -1183.50000;
  origin_z 409.750000;
  angles_1 -12.6562500;
  angles_2 -156.093750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 208.125000 0.00000000;
 time 45:35.62622070m;
 setangle 11.2500000 -151.875000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 957.375000;
  origin_y -974.750000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 880.750000;
  origin_y -1013.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 784.875000;
  origin_y -1217.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 740.250000;
  origin_y -1183.50000;
  origin_z 409.750000;
  angles_1 -12.6562500;
  angles_2 -156.093750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 208.125000 0.00000000;
 time 45:35.67626953m;
 setangle 11.2500000 -140.625000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 936.500000;
  origin_y -949.500000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 868.750000;
  origin_y -1002.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 784.875000;
  origin_y -1217.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 740.250000;
  origin_y -1183.50000;
  origin_z 409.750000;
  angles_1 -12.6562500;
  angles_2 -156.093750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 208.125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 81  : 60\n";
}
block {
 camera 9.84375000 206.718750 0.00000000;
 time 45:35.72631836m;
 setangle 11.2500000 -123.750000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 908.625000;
  origin_y -923.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 859.250000;
  origin_y -993.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 784.875000;
  origin_y -1217.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 740.250000;
  origin_y -1183.50000;
  origin_z 409.750000;
  angles_1 -12.6562500;
  angles_2 -156.093750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 206.718750 0.00000000;
 time 45:35.77661133m;
 setangle 11.2500000 -120.937500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 905.125000;
  origin_y -911.625000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 859.250000;
  origin_y -984.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 784.875000;
  origin_y -1217.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 740.250000;
  origin_y -1183.50000;
  origin_z 409.750000;
  angles_1 -12.6562500;
  angles_2 -156.093750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 217.968750 0.00000000;
 time 45:35.82666016m;
 setangle 9.84375000 -120.937500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 913.125000;
  origin_y -901.500000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 867.000000;
  origin_y -974.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 784.875000;
  origin_y -1217.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 740.250000;
  origin_y -1183.50000;
  origin_z 409.750000;
  angles_1 -12.6562500;
  angles_2 -156.093750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 237.656250 0.00000000;
 time 45:35.87670898m;
 setangle 8.43750000 -120.937500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 927.125000;
  origin_y -891.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 880.750000;
  origin_y -964.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 784.875000;
  origin_y -1217.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 740.250000;
  origin_y -1183.50000;
  origin_z 409.750000;
  angles_1 -12.6562500;
  angles_2 -156.093750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 237.656250 0.00000000;
 time 45:35.92675781m;
 setangle 8.43750000 -120.937500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 941.125000;
  origin_y -882.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 894.750000;
  origin_y -955.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 784.875000;
  origin_y -1217.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 740.250000;
  origin_y -1183.50000;
  origin_z 409.750000;
  angles_1 -12.6562500;
  angles_2 -156.093750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 237.656250 0.00000000;
 time 45:35.97680664m;
 setangle 8.43750000 -119.531250 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 953.500000;
  origin_y -873.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 909.000000;
  origin_y -947.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -119.531250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 784.875000;
  origin_y -1217.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 740.250000;
  origin_y -1183.50000;
  origin_z 409.750000;
  angles_1 -12.6562500;
  angles_2 -156.093750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 237.656250 0.00000000;
 time 45:36.02685547m;
 setangle 5.62500000 -119.531250 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 968.375000;
  origin_y -865.000000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 923.375000;
  origin_y -939.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -119.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 784.875000;
  origin_y -1217.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 740.250000;
  origin_y -1183.50000;
  origin_z 409.750000;
  angles_1 -12.6562500;
  angles_2 -156.093750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 237.656250 0.00000000;
 time 45:36.07690430m;
 setangle 4.21875000 -119.531250 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 983.000000;
  origin_y -857.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 938.000000;
  origin_y -933.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -119.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 239.062500 0.00000000;
 time 45:36.12695312m;
 setangle 4.21875000 -119.531250 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 997.750000;
  origin_y -851.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 952.750000;
  origin_y -926.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -119.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 923.000000;
  origin_y -976.000000;
  origin_z 450.250000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 952.750000 -926.375000 444.000000;
 }
}
block {
 camera 4.21875000 239.062500 0.00000000;
 time 45:36.17700195m;
 setangle 4.21875000 -118.125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1010.62500;
  origin_y -843.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 967.500000;
  origin_y -920.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -118.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 897.375000;
  origin_y -1018.75000;
  origin_z 445.375000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 607.500000 -1119.25000 436.000000;
 }
}
block {
 camera 2.81250000 239.062500 0.00000000;
 time 45:36.22705078m;
 setangle 4.21875000 -118.125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1025.50000;
  origin_y -837.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 982.375000;
  origin_y -914.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -118.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 871.750000;
  origin_y -1061.50000;
  origin_z 440.500000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 239.062500 0.00000000;
 time 45:36.27709961m;
 setangle 4.21875000 -118.125000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1044.37500;
  origin_y -836.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1001.12500;
  origin_y -913.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -118.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 846.125000;
  origin_y -1104.25000;
  origin_z 435.500000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 240.468750 0.00000000;
 time 45:36.32739258m;
 setangle 5.62500000 -118.125000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1062.12500;
  origin_y -838.000000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1019.12500;
  origin_y -914.000000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 820.500000;
  origin_y -1147.00000;
  origin_z 430.625000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 579.250000 -1177.12500 470.000000;
 }
}
block {
 camera 2.81250000 240.468750 0.00000000;
 time 45:36.37744141m;
 setangle 5.62500000 -118.125000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1079.25000;
  origin_y -840.375000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1036.25000;
  origin_y -916.375000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 794.875000;
  origin_y -1189.62500;
  origin_z 425.750000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 686.500000;
  origin_y -1182.37500;
  origin_z 468.750000;
  angles_1 -7.03125000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 240.468750 0.00000000;
 time 45:36.42749023m;
 setangle 5.62500000 -118.125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1094.50000;
  origin_y -850.125000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1051.50000;
  origin_y -926.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 769.250000;
  origin_y -1232.37500;
  origin_z 420.875000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 736.125000;
  origin_y -1184.87500;
  origin_z 462.625000;
  angles_1 -7.03125000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 240.468750 0.00000000;
 time 45:36.47753906m;
 setangle 5.62500000 -118.125000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1107.87500;
  origin_y -863.750000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1064.87500;
  origin_y -939.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 743.625000;
  origin_y -1275.12500;
  origin_z 415.875000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 785.750000;
  origin_y -1187.25000;
  origin_z 456.500000;
  angles_1 -7.03125000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 558.125000 -1220.50000 474.500000;
 }
}
block {
 camera 4.21875000 240.468750 0.00000000;
 time 45:36.52758789m;
 setangle 5.62500000 -115.312500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1115.50000;
  origin_y -875.500000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1076.25000;
  origin_y -953.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 740.125000;
  origin_y -1281.12500;
  origin_z 415.250000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 835.375000;
  origin_y -1189.75000;
  origin_z 450.375000;
  angles_1 -7.03125000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 740.125000 -1281.12500 415.250000;
 }
}
block {
 camera 4.21875000 240.468750 0.00000000;
 time 45:36.57763672m;
 setangle 7.03125000 -111.093750 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1119.50000;
  origin_y -886.625000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1086.25000;
  origin_y -967.000000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 740.125000;
  origin_y -1281.12500;
  origin_z 415.250000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 885.000000;
  origin_y -1192.12500;
  origin_z 444.250000;
  angles_1 -7.03125000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 240.468750 0.00000000;
 time 45:36.62768555m;
 setangle 7.03125000 -108.281250 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1124.62500;
  origin_y -898.750000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 559.375000;
  origin_y -1242.00000;
  origin_z 456.875000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1095.25000;
  origin_y -980.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 740.125000;
  origin_y -1281.12500;
  origin_z 415.250000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 934.625000;
  origin_y -1194.62500;
  origin_z 438.125000;
  angles_1 -7.03125000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 243.281250 0.00000000;
 time 45:36.67773438m;
 setangle 7.03125000 -108.281250 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1129.12500;
  origin_y -917.250000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 561.625000;
  origin_y -1248.87500;
  origin_z 448.250000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1099.87500;
  origin_y -999.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 740.125000;
  origin_y -1281.12500;
  origin_z 415.250000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 243.281250 0.00000000;
 time 45:36.72778320m;
 setangle 7.03125000 -108.281250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1132.87500;
  origin_y -933.125000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 567.125000;
  origin_y -1253.00000;
  origin_z 437.750000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1103.50000;
  origin_y -1015.00000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 740.125000;
  origin_y -1281.12500;
  origin_z 415.250000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 976.375000;
  origin_y -1196.62500;
  origin_z 433.000000;
  angles_1 -7.03125000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 976.375000 -1196.62500 433.000000;
 }
}
block {
 camera 5.62500000 250.312500 0.00000000;
 time 45:36.77783203m;
 setangle 7.03125000 -108.281250 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1137.00000;
  origin_y -948.625000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 572.000000;
  origin_y -1251.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1107.62500;
  origin_y -1030.62500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -108.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 740.125000;
  origin_y -1281.12500;
  origin_z 415.250000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 976.375000;
  origin_y -1196.62500;
  origin_z 433.000000;
  angles_1 -7.03125000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 250.312500 0.00000000;
 time 45:36.82788086m;
 setangle 8.43750000 -109.687500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1143.25000;
  origin_y -965.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 575.875000;
  origin_y -1249.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1112.00000;
  origin_y -1046.12500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -109.687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 740.125000;
  origin_y -1281.12500;
  origin_z 415.250000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 976.375000;
  origin_y -1196.62500;
  origin_z 433.000000;
  angles_1 -7.03125000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 250.312500 0.00000000;
 time 45:36.87817383m;
 setangle 9.84375000 -140.625000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1177.25000;
  origin_y -1010.25000;
  origin_z 495.125000;
  angles_1 9.84375000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 578.875000;
  origin_y -1248.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1109.12500;
  origin_y -1063.37500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 740.125000;
  origin_y -1281.12500;
  origin_z 415.250000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 976.375000;
  origin_y -1196.62500;
  origin_z 433.000000;
  angles_1 -7.03125000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 250.312500 0.00000000;
 time 45:36.92822266m;
 setangle 11.2500000 -160.312500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1180.75000;
  origin_y -1052.75000;
  origin_z 497.250000;
  angles_1 11.2500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1099.25000;
  origin_y -1079.75000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 248.906250 0.00000000;
 time 45:36.97827148m;
 setangle 11.2500000 -172.968750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1176.00000;
  origin_y -1085.25000;
  origin_z 497.250000;
  angles_1 11.2500000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1090.62500;
  origin_y -1093.62500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 248.906250 0.00000000;
 time 45:37.02832031m;
 setangle 11.2500000 122.343750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1123.62500;
  origin_y -1174.00000;
  origin_z 497.250000;
  angles_1 11.2500000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1075.87500;
  origin_y -1102.50000;
  origin_z 446.000000;
  angles_1 -2.81250000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 198.281250 0.00000000;
 time 45:37.07836914m;
 setangle 11.2500000 115.312500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -6.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1107.12500;
  origin_y -1184.62500;
  origin_z 493.250000;
  angles_1 11.2500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1068.50000;
  origin_y -1108.00000;
  origin_z 442.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 198.281250 0.00000000;
 time 45:37.12841797m;
 setangle 11.2500000 115.312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1106.87500;
  origin_y -1186.50000;
  origin_z 487.250000;
  angles_1 11.2500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1068.25000;
  origin_y -1109.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 543.375000 -1253.50000 436.000000;
 }
}
block {
 camera 9.84375000 120.937500 0.00000000;
 time 45:37.17846680m;
 setangle 11.2500000 113.906250 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1112.00000;
  origin_y -1184.87500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1075.37500;
  origin_y -1107.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 120.937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 81  : 60\n";
}
block {
 camera 9.84375000 120.937500 0.00000000;
 time 45:37.22851562m;
 setangle 11.2500000 113.906250 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1122.37500;
  origin_y -1176.25000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1085.62500;
  origin_y -1098.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 113.906250 0.00000000;
 time 45:37.27856445m;
 setangle 9.84375000 115.312500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1134.37500;
  origin_y -1161.75000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1095.62500;
  origin_y -1084.62500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 112.500000 0.00000000;
 time 45:37.32861328m;
 setangle 9.84375000 123.750000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1153.62500;
  origin_y -1140.00000;
  origin_z 495.125000;
  angles_1 9.84375000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1104.00000;
  origin_y -1069.37500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 123.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 112.500000 0.00000000;
 time 45:37.37890625m;
 setangle 9.84375000 126.562500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1163.87500;
  origin_y -1121.75000;
  origin_z 495.125000;
  angles_1 9.84375000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1110.87500;
  origin_y -1053.62500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 113.906250 0.00000000;
 time 45:37.42895508m;
 setangle 8.43750000 136.406250 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1180.00000;
  origin_y -1095.12500;
  origin_z 493.000000;
  angles_1 8.43750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1115.75000;
  origin_y -1036.87500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 125.156250 0.00000000;
 time 45:37.47900391m;
 setangle 8.43750000 144.843750 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1193.37500;
  origin_y -1069.50000;
  origin_z 493.000000;
  angles_1 8.43750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1121.25000;
  origin_y -1021.25000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 45:37.52905273m;
 setangle 8.43750000 147.656250 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1201.50000;
  origin_y -1050.75000;
  origin_z 493.000000;
  angles_1 8.43750000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1127.12500;
  origin_y -1006.12500;
  origin_z 446.000000;
  angles_1 -2.81250000;
  angles_2 147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 944.250000 -1142.62500 417.250000;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 45:37.57910156m;
 setangle 7.03125000 153.281250 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1211.75000;
  origin_y -1028.25000;
  origin_z 486.875000;
  angles_1 7.03125000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1133.00000;
  origin_y -991.000000;
  origin_z 442.000000;
  angles_1 -1.40625000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 944.250000;
  origin_y -1142.62500;
  origin_z 417.250000;
  angles_1 -4.21875000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 45:37.62915039m;
 setangle 7.03125000 168.750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1224.62500;
  origin_y -990.750000;
  origin_z 480.875000;
  angles_1 7.03125000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1138.87500;
  origin_y -975.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 168.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 944.250000;
  origin_y -1142.62500;
  origin_z 417.250000;
  angles_1 -4.21875000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 151.875000 0.00000000;
 time 45:37.67919922m;
 setangle 4.21875000 174.375000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1235.00000;
  origin_y -967.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1147.62500;
  origin_y -960.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 944.250000;
  origin_y -1142.62500;
  origin_z 417.250000;
  angles_1 -4.21875000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 151.875000 0.00000000;
 time 45:37.72924805m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1243.75000;
  origin_y -938.375000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1156.25000;
  origin_y -947.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1098.62500;
  origin_y -952.625000;
  origin_z 453.125000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 944.250000;
  origin_y -1142.62500;
  origin_z 417.250000;
  angles_1 -4.21875000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1156.25000 -947.000000 444.000000;
 }
}
block {
 camera 5.62500000 167.343750 0.00000000;
 time 45:37.77929688m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1252.87500;
  origin_y -925.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1165.37500;
  origin_y -933.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1048.75000;
  origin_y -957.500000;
  origin_z 450.625000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 944.250000;
  origin_y -1142.62500;
  origin_z 417.250000;
  angles_1 -4.21875000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 167.343750 0.00000000;
 time 45:37.82934570m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1262.37500;
  origin_y -911.875000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1174.87500;
  origin_y -920.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 999.000000;
  origin_y -962.500000;
  origin_z 448.250000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 944.250000;
  origin_y -1142.62500;
  origin_z 417.250000;
  angles_1 -4.21875000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 167.343750 0.00000000;
 time 45:37.87939453m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1276.37500;
  origin_y -906.125000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1189.12500;
  origin_y -914.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 949.250000;
  origin_y -967.375000;
  origin_z 445.750000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 944.250000;
  origin_y -1142.62500;
  origin_z 417.250000;
  angles_1 -4.21875000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 45:37.92968750m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1294.25000;
  origin_y -906.125000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1207.00000;
  origin_y -914.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 899.500000;
  origin_y -972.250000;
  origin_z 443.250000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 944.250000;
  origin_y -1142.62500;
  origin_z 417.250000;
  angles_1 -4.21875000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 45:37.97973633m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1312.12500;
  origin_y -908.625000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1224.87500;
  origin_y -917.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 849.750000;
  origin_y -977.125000;
  origin_z 440.875000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 944.250000;
  origin_y -1142.62500;
  origin_z 417.250000;
  angles_1 -4.21875000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 45:38.02978516m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1329.00000;
  origin_y -912.625000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1241.75000;
  origin_y -921.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 800.000000;
  origin_y -982.125000;
  origin_z 438.375000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 944.250000;
  origin_y -1142.62500;
  origin_z 417.250000;
  angles_1 -4.21875000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 45:38.07983398m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1345.37500;
  origin_y -915.375000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1258.12500;
  origin_y -924.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 775.875000;
  origin_y -984.375000;
  origin_z 437.250000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 775.875000 -984.375000 437.250000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 45:38.12988281m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1361.75000;
  origin_y -917.375000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1274.37500;
  origin_y -926.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 775.875000;
  origin_y -984.375000;
  origin_z 437.250000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 45:38.17993164m;
 setangle 2.81250000 -171.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1377.75000;
  origin_y -916.375000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1290.62500;
  origin_y -927.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 775.875000;
  origin_y -984.375000;
  origin_z 437.250000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 45:38.22998047m;
 setangle 2.81250000 -171.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1394.00000;
  origin_y -917.000000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1306.87500;
  origin_y -927.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 775.875000;
  origin_y -984.375000;
  origin_z 437.250000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 45:38.28002930m;
 setangle 2.81250000 -171.562500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1412.12500;
  origin_y -911.625000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1325.00000;
  origin_y -922.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 775.875000;
  origin_y -984.375000;
  origin_z 437.250000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 596.625000 -1220.00000 436.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 45:38.33007812m;
 setangle 2.81250000 -171.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1428.75000;
  origin_y -905.000000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1341.62500;
  origin_y -915.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 775.875000;
  origin_y -984.375000;
  origin_z 437.250000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 187.031250 0.00000000;
 time 45:38.38012695m;
 setangle 2.81250000 -170.156250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1443.75000;
  origin_y -897.250000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1357.00000;
  origin_y -910.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -170.156250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 775.875000;
  origin_y -984.375000;
  origin_z 437.250000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 187.031250 0.00000000;
 time 45:38.43041992m;
 setangle 2.81250000 -170.156250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1459.25000;
  origin_y -892.250000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1372.37500;
  origin_y -905.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -170.156250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 775.875000;
  origin_y -984.375000;
  origin_z 437.250000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 187.031250 0.00000000;
 time 45:38.48046875m;
 setangle 2.81250000 -168.750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1474.37500;
  origin_y -885.625000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1387.87500;
  origin_y -900.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 775.875000;
  origin_y -984.375000;
  origin_z 437.250000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 839.625000;
  origin_y -1133.00000;
  origin_z 435.250000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 187.031250 0.00000000;
 time 45:38.53051758m;
 setangle 2.81250000 -168.750000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1493.00000;
  origin_y -885.875000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1406.50000;
  origin_y -900.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 775.875000;
  origin_y -984.375000;
  origin_z 437.250000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 886.750000;
  origin_y -1116.12500;
  origin_z 432.875000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1349.50000;
  origin_y -910.750000;
  origin_z 451.750000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1406.50000 -900.875000 444.000000;
 }
}
block {
 camera 1.40625000 188.437500 0.00000000;
 time 45:38.58056641m;
 setangle 4.21875000 -168.750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1510.50000;
  origin_y -887.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1424.25000;
  origin_y -902.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 775.875000;
  origin_y -984.375000;
  origin_z 437.250000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 933.750000;
  origin_y -1099.37500;
  origin_z 430.375000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1300.25000;
  origin_y -919.250000;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 188.437500 0.00000000;
 time 45:38.63061523m;
 setangle 4.21875000 -168.750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1526.87500;
  origin_y -888.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1440.62500;
  origin_y -903.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 944.375000;
  origin_y -1095.50000;
  origin_z 429.875000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1251.12500;
  origin_y -927.875000;
  origin_z 444.375000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 944.375000 -1095.50000 429.875000;
 }
}
block {
 camera 1.40625000 189.843750 0.00000000;
 time 45:38.68066406m;
 setangle 4.21875000 -168.750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1543.25000;
  origin_y -889.125000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1457.00000;
  origin_y -904.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 944.375000;
  origin_y -1095.50000;
  origin_z 429.875000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1201.87500;
  origin_y -936.375000;
  origin_z 440.625000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 189.843750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 81  : 60\n";
}
block {
 camera 1.40625000 189.843750 0.00000000;
 time 45:38.73071289m;
 setangle 4.21875000 -168.750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1559.50000;
  origin_y -888.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1473.12500;
  origin_y -903.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 944.375000;
  origin_y -1095.50000;
  origin_z 429.875000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1152.75000;
  origin_y -944.875000;
  origin_z 437.000000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 189.843750 0.00000000;
 time 45:38.78076172m;
 setangle 4.21875000 -168.750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1575.62500;
  origin_y -888.000000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1489.25000;
  origin_y -903.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 944.375000;
  origin_y -1095.50000;
  origin_z 429.875000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1103.50000;
  origin_y -953.500000;
  origin_z 433.250000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 189.843750 0.00000000;
 time 45:38.83081055m;
 setangle 4.21875000 -170.156250 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1592.00000;
  origin_y -889.000000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1505.37500;
  origin_y -901.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 944.375000;
  origin_y -1095.50000;
  origin_z 429.875000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1054.25000;
  origin_y -962.000000;
  origin_z 429.625000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 189.843750 0.00000000;
 time 45:38.88085938m;
 setangle 4.21875000 -170.156250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1608.00000;
  origin_y -887.625000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1521.37500;
  origin_y -900.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 944.375000;
  origin_y -1095.50000;
  origin_z 429.875000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1005.12500;
  origin_y -970.500000;
  origin_z 425.875000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 189.843750 0.00000000;
 time 45:38.93090820m;
 setangle 4.21875000 -170.156250 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1624.62500;
  origin_y -887.625000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1537.87500;
  origin_y -900.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 944.375000;
  origin_y -1095.50000;
  origin_z 429.875000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 955.875000;
  origin_y -979.000000;
  origin_z 422.250000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 189.843750 0.00000000;
 time 45:38.98120117m;
 setangle 2.81250000 -171.562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1642.50000;
  origin_y -892.500000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1555.37500;
  origin_y -903.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 944.375000;
  origin_y -1095.50000;
  origin_z 429.875000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 906.625000;
  origin_y -987.625000;
  origin_z 418.500000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 188.437500 0.00000000;
 time 45:39.03125000m;
 setangle 2.81250000 -171.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1659.12500;
  origin_y -896.500000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1572.00000;
  origin_y -907.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 944.375000;
  origin_y -1095.50000;
  origin_z 429.875000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 880.125000;
  origin_y -992.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 880.125000 -992.250000 416.500000;
 }
}
block {
 camera 2.81250000 188.437500 0.00000000;
 time 45:39.08129883m;
 setangle 1.40625000 -171.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1675.75000;
  origin_y -899.375000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1588.50000;
  origin_y -910.125000;
  origin_z 438.000000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 944.375000;
  origin_y -1095.50000;
  origin_z 429.875000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 880.125000;
  origin_y -992.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 187.031250 0.00000000;
 time 45:39.13134766m;
 setangle 1.40625000 -171.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1692.25000;
  origin_y -902.250000;
  origin_z 470.250000;
  angles_1 1.40625000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1605.00000;
  origin_y -913.000000;
  origin_z 434.000000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 944.375000;
  origin_y -1095.50000;
  origin_z 429.875000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 880.125000;
  origin_y -992.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 187.031250 0.00000000;
 time 45:39.18139648m;
 setangle 0.00000000 -172.968750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1709.00000;
  origin_y -907.125000;
  origin_z 462.125000;
  angles_1 0.00000000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1621.50000;
  origin_y -915.750000;
  origin_z 427.875000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 880.125000;
  origin_y -992.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 187.031250 0.00000000;
 time 45:39.23144531m;
 setangle 0.00000000 -172.968750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1725.50000;
  origin_y -910.000000;
  origin_z 454.125000;
  angles_1 0.00000000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1638.00000;
  origin_y -918.625000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 880.125000;
  origin_y -992.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 187.031250 0.00000000;
 time 45:39.28149414m;
 setangle 0.00000000 -172.968750 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1738.75000;
  origin_y -912.250000;
  origin_z 456.125000;
  angles_1 0.00000000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1651.25000;
  origin_y -920.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 880.125000;
  origin_y -992.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 45:39.33154297m;
 setangle 0.00000000 -172.968750 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1749.25000;
  origin_y -914.125000;
  origin_z 456.125000;
  angles_1 0.00000000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1661.75000;
  origin_y -922.750000;
  origin_z 422.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 880.125000;
  origin_y -992.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 197;
  soundnum 15; // items/itembk2.wav
  origin 880.000000 -296.000000 468.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 45:39.38159180m;
 setangle 0.00000000 -172.968750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.87500;
  origin_y -911.875000;
  origin_z 450.000000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1672.25000;
  origin_y -924.500000;
  origin_z 418.000000;
  angles_2 -172.968750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 880.125000;
  origin_y -992.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 45:39.43164062m;
 setangle 0.00000000 -172.968750 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 5.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1749.87500;
  origin_y -913.875000;
  origin_z 438.875000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1682.87500;
  origin_y -926.375000;
  origin_z 411.875000;
  angles_2 -172.968750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 880.125000;
  origin_y -992.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 45:39.48193359m;
 setangle 0.00000000 -172.968750 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 5.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1746.75000;
  origin_y -917.125000;
  origin_z 426.250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1693.37500;
  origin_y -928.125000;
  origin_z 408.000000;
  angles_2 -172.968750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 880.125000;
  origin_y -992.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 45:39.53198242m;
 setangle 0.00000000 -174.375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1741.50000;
  origin_y -922.375000;
  origin_z 423.250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1701.87500;
  origin_y -929.625000;
  origin_z 408.000000;
  angles_2 -174.375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 880.125000;
  origin_y -992.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 45:39.58203125m;
 setangle 0.00000000 -174.375000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1738.50000;
  origin_y -925.250000;
  origin_z 419.625000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1704.87500;
  origin_y -927.000000;
  origin_z 408.000000;
  angles_2 -174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 45:39.63208008m;
 setangle 0.00000000 -174.375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1739.50000;
  origin_y -922.500000;
  origin_z 419.500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1706.87500;
  origin_y -924.875000;
  origin_z 408.000000;
  angles_2 -174.375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 184.218750 0.00000000;
 time 45:39.68212891m;
 setangle 0.00000000 -174.375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1740.87500;
  origin_y -921.125000;
  origin_z 419.500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1708.25000;
  origin_y -923.500000;
  origin_z 408.000000;
  angles_2 -174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 184.218750 0.00000000;
 time 45:39.73217773m;
 setangle 0.00000000 -174.375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1741.50000;
  origin_y -920.500000;
  origin_z 419.500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1709.00000;
  origin_y -922.875000;
  origin_z 408.000000;
  angles_2 -174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 184.218750 0.00000000;
 time 45:39.78222656m;
 setangle 0.00000000 -174.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1741.50000;
  origin_y -920.500000;
  origin_z 419.500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1709.00000;
  origin_y -922.875000;
  origin_z 408.000000;
  angles_2 -174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 586.125000 -1227.00000 436.000000;
 }
}
block {
 camera 0.00000000 184.218750 0.00000000;
 time 45:39.83227539m;
 setangle 0.00000000 -174.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1741.50000;
  origin_y -920.500000;
  origin_z 419.500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1709.00000;
  origin_y -922.875000;
  origin_z 408.000000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1651.00000;
  origin_y -927.125000;
  origin_z 424.000000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1709.00000 -922.875000 412.000000;
 }
}
block {
 camera 0.00000000 184.218750 0.00000000;
 time 45:39.88232422m;
 setangle 0.00000000 -174.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1741.50000;
  origin_y -920.500000;
  origin_z 419.500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1709.00000;
  origin_y -922.875000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1601.12500;
  origin_y -930.875000;
  origin_z 424.000000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 184.218750 0.00000000;
 time 45:39.93237305m;
 setangle 0.00000000 -174.375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1741.25000;
  origin_y -916.125000;
  origin_z 419.500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1708.62500;
  origin_y -918.500000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1551.12500;
  origin_y -934.500000;
  origin_z 424.000000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 184.218750 0.00000000;
 time 45:39.98242188m;
 setangle 0.00000000 -174.375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1749.50000;
  origin_y -905.125000;
  origin_z 421.250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1711.87500;
  origin_y -907.875000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1501.25000;
  origin_y -938.250000;
  origin_z 424.000000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 184.218750 0.00000000;
 time 45:40.03271484m;
 setangle 0.00000000 -174.375000 0.00000000;
 clientdata {
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -890.875000;
  origin_z 421.375000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1720.12500;
  origin_y -893.750000;
  origin_z 408.000000;
  angles_2 -174.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1451.25000;
  origin_y -941.875000;
  origin_z 424.000000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 184.218750 0.00000000;
 time 45:40.08276367m;
 setangle 0.00000000 -174.375000 0.00000000;
 clientdata {
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -875.000000;
  origin_z 418.625000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1726.25000;
  origin_y -877.250000;
  origin_z 408.000000;
  angles_2 -174.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1401.37500;
  origin_y -945.625000;
  origin_z 424.000000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 184.218750 0.00000000;
 time 45:40.13281250m;
 setangle 0.00000000 -174.375000 0.00000000;
 clientdata {
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -859.000000;
  origin_z 416.500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1731.00000;
  origin_y -860.750000;
  origin_z 408.000000;
  angles_2 -174.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1351.37500;
  origin_y -949.250000;
  origin_z 424.000000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 184.218750 0.00000000;
 time 45:40.18286133m;
 setangle 0.00000000 -174.375000 0.00000000;
 clientdata {
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.87500;
  origin_y -843.000000;
  origin_z 415.000000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1734.50000;
  origin_y -844.500000;
  origin_z 408.000000;
  angles_2 -174.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1301.50000;
  origin_y -952.875000;
  origin_z 424.000000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 184.218750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 81  : 60\n";
}
block {
 camera 0.00000000 184.218750 0.00000000;
 time 45:40.23291016m;
 setangle 0.00000000 -174.375000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1752.50000;
  origin_y -827.000000;
  origin_z 413.750000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1735.87500;
  origin_y -828.250000;
  origin_z 408.000000;
  angles_2 -174.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 873.625000;
  origin_y -1139.75000;
  origin_z 421.750000;
  angles_1 167.343750;
  angles_2 165.937500;
  angles_3 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1251.50000;
  origin_y -956.625000;
  origin_z 424.000000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 184.218750 0.00000000;
 time 45:40.28295898m;
 setangle 0.00000000 -174.375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1747.00000;
  origin_y -809.750000;
  origin_z 413.625000;
  angles_1 0.00000000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1732.87500;
  origin_y -810.875000;
  origin_z 406.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1201.62500;
  origin_y -960.250000;
  origin_z 424.000000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 184.218750 0.00000000;
 time 45:40.33300781m;
 setangle 4.21875000 170.156250 0.00000000;
 clientdata {
  vel_y 21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1749.00000;
  origin_y -796.000000;
  origin_z 412.125000;
  angles_1 4.21875000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1730.00000;
  origin_y -793.500000;
  origin_z 402.000000;
  angles_1 0.00000000;
  angles_2 170.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1151.62500;
  origin_y -964.000000;
  origin_z 424.000000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 906.000000 -1130.00000 408.000000;
 }
}
block {
 camera 0.00000000 184.218750 0.00000000;
 time 45:40.38305664m;
 setangle 8.43750000 160.312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 21.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1747.12500;
  origin_y -782.750000;
  origin_z 409.375000;
  angles_1 8.43750000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1727.00000;
  origin_y -776.125000;
  origin_z 395.875000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1101.75000;
  origin_y -967.625000;
  origin_z 424.000000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 912.500000 -1128.00000 409.125000;
 }
}
block {
 camera 0.00000000 184.218750 0.00000000;
 time 45:40.43310547m;
 setangle 8.43750000 160.312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 21.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1747.12500;
  origin_y -766.375000;
  origin_z 403.000000;
  angles_1 8.43750000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1724.00000;
  origin_y -758.750000;
  origin_z 387.875000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1051.75000;
  origin_y -971.375000;
  origin_z 424.000000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 184.218750 0.00000000;
 time 45:40.48315430m;
 setangle 8.43750000 161.718750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 21.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1747.00000;
  origin_y -749.250000;
  origin_z 394.500000;
  angles_1 8.43750000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1721.00000;
  origin_y -741.375000;
  origin_z 377.875000;
  angles_1 -2.81250000;
  angles_2 161.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 951.875000 -1134.00000 412.500000;
 }
}
block {
 camera 7.03125000 158.906250 0.00000000;
 time 45:40.53344727m;
 setangle 9.84375000 164.531250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 21.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1747.00000;
  origin_y -731.250000;
  origin_z 384.625000;
  angles_1 9.84375000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1718.12500;
  origin_y -724.000000;
  origin_z 365.875000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 7.03125000 160.312500 0.00000000;
 time 45:40.58349609m;
 setangle 11.2500000 165.937500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 21.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1747.00000;
  origin_y -713.875000;
  origin_z 373.000000;
  angles_1 11.2500000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1715.12500;
  origin_y -706.625000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 165.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 7.03125000 160.312500 0.00000000;
 time 45:40.63354492m;
 setangle 12.6562500 171.562500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1739.87500;
  origin_y -699.375000;
  origin_z 381.500000;
  angles_1 12.6562500;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1705.00000;
  origin_y -695.000000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 921.625000 -1143.12500 408.000000;
 }
}
block {
 camera 9.84375000 164.531250 0.00000000;
 time 45:40.68359375m;
 setangle 12.6562500 172.968750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1730.62500;
  origin_y -694.375000;
  origin_z 384.625000;
  angles_1 12.6562500;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1690.50000;
  origin_y -690.500000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 172.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 9.84375000 164.531250 0.00000000;
 time 45:40.73364258m;
 setangle 11.2500000 171.562500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1724.87500;
  origin_y -697.750000;
  origin_z 390.750000;
  angles_1 11.2500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1672.25000;
  origin_y -691.250000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 temp_entity {
  entitytype 3;
  origin 776.000000 -991.750000 424.000000;
 }
}
block {
 camera 11.2500000 170.156250 0.00000000;
 time 45:40.78369141m;
 setangle 9.84375000 171.562500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1729.12500;
  origin_y -703.125000;
  origin_z 401.125000;
  angles_1 9.84375000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1654.62500;
  origin_y -694.000000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 11.2500000 170.156250 0.00000000;
 time 45:40.83374023m;
 setangle 9.84375000 171.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1724.00000;
  origin_y -706.375000;
  origin_z 407.125000;
  angles_1 9.84375000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1638.25000;
  origin_y -695.750000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 9.84375000 170.156250 0.00000000;
 time 45:40.88378906m;
 setangle 9.84375000 171.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1707.62500;
  origin_y -707.500000;
  origin_z 407.125000;
  angles_1 9.84375000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1622.00000;
  origin_y -696.875000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 170.156250 0.00000000;
 time 45:40.93383789m;
 setangle 9.84375000 170.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1691.12500;
  origin_y -709.875000;
  origin_z 407.125000;
  angles_1 9.84375000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1605.75000;
  origin_y -697.250000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 170.156250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 170.156250 0.00000000;
 time 45:40.98388672m;
 setangle 9.84375000 170.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1675.00000;
  origin_y -709.750000;
  origin_z 407.125000;
  angles_1 9.84375000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1589.62500;
  origin_y -697.125000;
  origin_z 358.000000;
  angles_1 -2.81250000;
  angles_2 170.156250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 170.156250 0.00000000;
 time 45:41.03393555m;
 setangle 9.84375000 170.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1658.75000;
  origin_y -709.625000;
  origin_z 403.125000;
  angles_1 9.84375000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1573.37500;
  origin_y -696.875000;
  origin_z 354.000000;
  angles_1 -2.81250000;
  angles_2 170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 168.750000 0.00000000;
 time 45:41.08422852m;
 setangle 9.84375000 170.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1642.62500;
  origin_y -709.375000;
  origin_z 397.125000;
  angles_1 9.84375000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1557.25000;
  origin_y -696.750000;
  origin_z 347.875000;
  angles_1 -2.81250000;
  angles_2 170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 168.750000 0.00000000;
 time 45:41.13427734m;
 setangle 9.84375000 170.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1626.37500;
  origin_y -709.250000;
  origin_z 389.125000;
  angles_1 9.84375000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1541.00000;
  origin_y -696.625000;
  origin_z 339.875000;
  angles_1 -2.81250000;
  angles_2 170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 168.750000 0.00000000;
 time 45:41.18432617m;
 setangle 9.84375000 170.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1610.25000;
  origin_y -709.125000;
  origin_z 379.000000;
  angles_1 9.84375000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1524.87500;
  origin_y -696.375000;
  origin_z 329.875000;
  angles_1 -2.81250000;
  angles_2 170.156250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 168.750000 0.00000000;
 time 45:41.23437500m;
 setangle 9.84375000 170.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1594.12500;
  origin_y -708.875000;
  origin_z 367.000000;
  angles_1 9.84375000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1508.75000;
  origin_y -696.250000;
  origin_z 317.875000;
  angles_1 -2.81250000;
  angles_2 170.156250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 168.750000 0.00000000;
 time 45:41.28442383m;
 setangle 11.2500000 170.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1577.50000;
  origin_y -708.750000;
  origin_z 355.125000;
  angles_1 11.2500000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1492.50000;
  origin_y -696.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 170.156250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 168.750000 0.00000000;
 time 45:41.33447266m;
 setangle 11.2500000 170.156250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1560.12500;
  origin_y -711.375000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1475.25000;
  origin_y -698.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 9.84375000 168.750000 0.00000000;
 time 45:41.38452148m;
 setangle 11.2500000 168.750000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1543.25000;
  origin_y -715.125000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1458.62500;
  origin_y -700.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 168.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 168.750000 0.00000000;
 time 45:41.43457031m;
 setangle 11.2500000 168.750000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1526.87500;
  origin_y -716.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1442.25000;
  origin_y -701.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 168.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 168.750000 0.00000000;
 time 45:41.48461914m;
 setangle 9.84375000 168.750000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1510.37500;
  origin_y -719.000000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1425.25000;
  origin_y -704.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 168.750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 167.343750 0.00000000;
 time 45:41.53466797m;
 setangle 8.43750000 170.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1494.75000;
  origin_y -721.125000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1409.00000;
  origin_y -708.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 170.156250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 167.343750 0.00000000;
 time 45:41.58496094m;
 setangle 9.84375000 168.750000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1477.25000;
  origin_y -725.875000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1392.25000;
  origin_y -711.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 168.750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 167.343750 0.00000000;
 time 45:41.63500977m;
 setangle 8.43750000 164.531250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1459.50000;
  origin_y -733.500000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1375.37500;
  origin_y -712.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 168.750000 0.00000000;
 time 45:41.68505859m;
 setangle 8.43750000 164.531250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1442.87500;
  origin_y -733.750000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1358.75000;
  origin_y -712.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 168.750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 81  : 60\n";
}
block {
 camera 7.03125000 163.125000 0.00000000;
 time 45:41.73510742m;
 setangle 8.43750000 164.531250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1426.00000;
  origin_y -735.750000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1341.87500;
  origin_y -714.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 163.125000 0.00000000;
 time 45:41.78515625m;
 setangle 8.43750000 164.531250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1409.62500;
  origin_y -738.875000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1325.50000;
  origin_y -717.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 163.125000 0.00000000;
 time 45:41.83520508m;
 setangle 8.43750000 157.500000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1390.62500;
  origin_y -752.500000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1309.75000;
  origin_y -721.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 157.500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 163.125000 0.00000000;
 time 45:41.88525391m;
 setangle 9.84375000 137.812500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1346.25000;
  origin_y -767.875000;
  origin_z 350.000000;
  angles_1 9.84375000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1293.62500;
  origin_y -724.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 156.093750 0.00000000;
 time 45:41.93530273m;
 setangle 11.2500000 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1313.75000;
  origin_y -767.875000;
  origin_z 344.375000;
  angles_1 11.2500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1277.25000;
  origin_y -725.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 136.406250 0.00000000;
 time 45:41.98535156m;
 setangle 11.2500000 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1296.00000;
  origin_y -767.250000;
  origin_z 343.125000;
  angles_1 11.2500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1260.87500;
  origin_y -726.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 136.406250 0.00000000;
 time 45:42.03540039m;
 setangle 11.2500000 122.343750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1270.87500;
  origin_y -766.000000;
  origin_z 339.625000;
  angles_1 11.2500000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1244.37500;
  origin_y -726.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 65; // items/health1.wav
  origin 1244.37500 -726.250000 316.000000;
 }
}
block {
 camera 9.84375000 127.968750 0.00000000;
 time 45:42.08544922m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1226.37500;
  origin_y -760.250000;
  origin_z 338.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1226.37500;
  origin_y -720.625000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 120.937500 0.00000000;
 time 45:42.13574219m;
 setangle 16.8750000 87.1875000 0.00000000;
 clientdata {
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1216.00000;
  origin_y -758.875000;
  origin_z 343.625000;
  angles_1 16.8750000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1209.87500;
  origin_y -713.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 45:42.18579102m;
 setangle 18.2812500 84.3750000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1191.25000;
  origin_y -749.375000;
  origin_z 344.500000;
  angles_1 18.2812500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1194.62500;
  origin_y -704.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 45:42.23583984m;
 setangle 18.2812500 84.3750000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1175.87500;
  origin_y -756.625000;
  origin_z 356.375000;
  angles_1 18.2812500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1180.37500;
  origin_y -695.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 3;
  origin 921.625000 -1143.12500 408.000000;
 }
}
block {
 camera 15.4687500 85.7812500 0.00000000;
 time 45:42.28588867m;
 setangle 18.2812500 84.3750000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1162.00000;
  origin_y -755.875000;
  origin_z 363.125000;
  angles_1 18.2812500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1167.25000;
  origin_y -685.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 82.9687500 0.00000000;
 time 45:42.33593750m;
 setangle 18.2812500 84.3750000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1148.75000;
  origin_y -755.375000;
  origin_z 370.375000;
  angles_1 18.2812500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1154.75000;
  origin_y -674.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 82.9687500 0.00000000;
 time 45:42.38598633m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1134.75000;
  origin_y -745.750000;
  origin_z 363.875000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1142.87500;
  origin_y -663.250000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 82.9687500 0.00000000;
 time 45:42.43603516m;
 setangle 16.8750000 80.1562500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1122.25000;
  origin_y -729.000000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1134.50000;
  origin_y -646.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 82.9687500 0.00000000;
 time 45:42.48608398m;
 setangle 15.4687500 70.3125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1103.12500;
  origin_y -707.750000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1129.50000;
  origin_y -627.750000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 78.7500000 0.00000000;
 time 45:42.53613281m;
 setangle 15.4687500 70.3125000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1098.75000;
  origin_y -692.250000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1125.25000;
  origin_y -612.250000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 68.9062500 0.00000000;
 time 45:42.58618164m;
 setangle 14.0625000 63.2812500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1084.62500;
  origin_y -673.500000;
  origin_z 365.500000;
  angles_1 14.0625000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1120.87500;
  origin_y -596.750000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 63.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 68.9062500 0.00000000;
 time 45:42.63647461m;
 setangle 12.6562500 46.4062500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1060.25000;
  origin_y -643.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1117.62500;
  origin_y -580.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 68.9062500 0.00000000;
 time 45:42.68652344m;
 setangle 12.6562500 45.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1054.87500;
  origin_y -624.750000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1115.25000;
  origin_y -564.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 45:42.74658203m;
 setangle 12.6562500 39.3750000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1049.12500;
  origin_y -600.500000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1113.75000;
  origin_y -544.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 45:42.79663086m;
 setangle 11.2500000 39.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1048.25000;
  origin_y -584.625000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1113.25000;
  origin_y -528.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 45:42.84667969m;
 setangle 11.2500000 39.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1048.25000;
  origin_y -568.375000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1113.25000;
  origin_y -512.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 37.9687500 0.00000000;
 time 45:42.89672852m;
 setangle 11.2500000 36.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1046.37500;
  origin_y -548.875000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1114.00000;
  origin_y -496.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 37.9687500 0.00000000;
 time 45:42.94677734m;
 setangle 9.84375000 19.6875000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1036.12500;
  origin_y -510.375000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1116.62500;
  origin_y -479.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 35.1562500 0.00000000;
 time 45:42.99682617m;
 setangle 8.43750000 -1.40625000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1036.87500;
  origin_y -457.875000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1123.50000;
  origin_y -462.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 35.1562500 0.00000000;
 time 45:43.04687500m;
 setangle 8.43750000 -8.43750000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1047.25000;
  origin_y -431.375000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1132.62500;
  origin_y -446.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 18.2812500 0.00000000;
 time 45:43.09692383m;
 setangle 5.62500000 -15.4687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1060.25000;
  origin_y -406.500000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1143.87500;
  origin_y -431.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 350.156250 0.00000000;
 time 45:43.14697266m;
 setangle 4.21875000 -18.2812500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1073.62500;
  origin_y -389.500000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1156.00000;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 350.156250 0.00000000;
 time 45:43.19726562m;
 setangle 4.21875000 -19.6875000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1087.25000;
  origin_y -376.125000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1169.00000;
  origin_y -407.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 350.156250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 81  : 80\n";
}
block {
 camera 4.21875000 343.125000 0.00000000;
 time 45:43.24731445m;
 setangle 4.21875000 -19.6875000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1100.62500;
  origin_y -365.875000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1182.37500;
  origin_y -397.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 343.125000 0.00000000;
 time 45:43.29736328m;
 setangle 4.21875000 -23.9062500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1117.25000;
  origin_y -350.875000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1196.50000;
  origin_y -388.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 338.906250 0.00000000;
 time 45:43.34741211m;
 setangle 5.62500000 -37.9687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1144.75000;
  origin_y -325.625000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1212.37500;
  origin_y -381.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 334.687500 0.00000000;
 time 45:43.39746094m;
 setangle 7.03125000 -52.0312500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1178.00000;
  origin_y -306.250000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1229.87500;
  origin_y -376.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -52.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 2.81250000 334.687500 0.00000000;
 time 45:43.44750977m;
 setangle 7.03125000 -59.0625000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1204.75000;
  origin_y -298.000000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1247.75000;
  origin_y -373.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -59.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 320.625000 0.00000000;
 time 45:43.49755859m;
 setangle 7.03125000 -67.5000000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1234.50000;
  origin_y -292.500000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1265.87500;
  origin_y -373.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 299.531250 0.00000000;
 time 45:43.54760742m;
 setangle 7.03125000 -75.9375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1261.50000;
  origin_y -290.000000;
  origin_z 354.375000;
  angles_1 7.03125000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1280.37500;
  origin_y -373.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 299.531250 0.00000000;
 time 45:43.59765625m;
 setangle 7.03125000 -75.9375000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1273.12500;
  origin_y -290.000000;
  origin_z 354.375000;
  angles_1 7.03125000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1292.00000;
  origin_y -373.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 291.093750 0.00000000;
 time 45:43.64770508m;
 setangle 5.62500000 -78.7500000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1286.62500;
  origin_y -290.000000;
  origin_z 351.750000;
  angles_1 5.62500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1301.25000;
  origin_y -373.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 282.656250 0.00000000;
 time 45:43.69799805m;
 setangle 4.21875000 -81.5625000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1298.25000;
  origin_y -290.000000;
  origin_z 349.250000;
  angles_1 4.21875000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1308.62500;
  origin_y -374.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 279.843750 0.00000000;
 time 45:43.74804688m;
 setangle 4.21875000 -81.5625000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1304.25000;
  origin_y -290.000000;
  origin_z 349.375000;
  angles_1 4.21875000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1314.50000;
  origin_y -374.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 279.843750 0.00000000;
 time 45:43.79809570m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1311.00000;
  origin_y -290.000000;
  origin_z 349.250000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1319.25000;
  origin_y -374.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 277.031250 0.00000000;
 time 45:43.84814453m;
 setangle 2.81250000 -85.7812500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1318.87500;
  origin_y -290.000000;
  origin_z 347.000000;
  angles_1 2.81250000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1323.00000;
  origin_y -374.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 45:43.89819336m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1325.75000;
  origin_y -298.000000;
  origin_z 344.750000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1325.75000;
  origin_y -382.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 272.812500 0.00000000;
 time 45:43.94824219m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1328.00000;
  origin_y -308.625000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1328.00000;
  origin_y -396.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 272.812500 0.00000000;
 time 45:43.99829102m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1329.75000;
  origin_y -324.625000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1329.75000;
  origin_y -412.500000;
  origin_z 323.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1328.00000 -396.500000 316.000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:44.04833984m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1333.62500;
  origin_y -340.625000;
  origin_z 369.375000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1331.50000;
  origin_y -428.500000;
  origin_z 333.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:44.09838867m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1335.37500;
  origin_y -356.750000;
  origin_z 376.875000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1333.25000;
  origin_y -431.875000;
  origin_z 340.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 863.875000 -981.875000 444.000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:44.14843750m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1337.12500;
  origin_y -345.625000;
  origin_z 382.250000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1334.87500;
  origin_y -433.500000;
  origin_z 346.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:44.19848633m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1338.75000;
  origin_y -347.000000;
  origin_z 383.625000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1336.62500;
  origin_y -435.000000;
  origin_z 349.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:44.24877930m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1340.50000;
  origin_y -348.625000;
  origin_z 385.125000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1338.37500;
  origin_y -436.500000;
  origin_z 351.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:44.29882812m;
 setangle 0.00000000 -91.4062500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1344.37500;
  origin_y -350.250000;
  origin_z 384.625000;
  angles_1 0.00000000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1340.00000;
  origin_y -438.125000;
  origin_z 350.500000;
  angles_1 0.00000000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1084.12500 -1014.50000 417.375000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:44.34887695m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1348.25000;
  origin_y -352.000000;
  origin_z 382.125000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1341.75000;
  origin_y -439.750000;
  origin_z 347.875000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:44.39892578m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -2.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1350.00000;
  origin_y -353.625000;
  origin_z 377.500000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1343.50000;
  origin_y -441.375000;
  origin_z 343.375000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 45:44.44897461m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -2.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1351.62500;
  origin_y -355.250000;
  origin_z 371.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1345.12500;
  origin_y -443.000000;
  origin_z 340.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 45:44.49902344m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1352.00000;
  origin_y -364.250000;
  origin_z 372.125000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1345.62500;
  origin_y -452.000000;
  origin_z 351.500000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1345.12500 -443.000000 344.000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 45:44.54907227m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -11.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1352.37500;
  origin_y -373.125000;
  origin_z 395.125000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1346.00000;
  origin_y -455.875000;
  origin_z 361.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 45:44.59912109m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1352.75000;
  origin_y -369.750000;
  origin_z 404.875000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1346.25000;
  origin_y -455.875000;
  origin_z 368.500000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 45:44.64916992m;
 setangle 1.40625000 -94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1355.00000;
  origin_y -370.000000;
  origin_z 410.375000;
  angles_1 1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1346.37500;
  origin_y -455.875000;
  origin_z 374.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 45:44.69921875m;
 setangle 1.40625000 -94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1355.00000;
  origin_y -370.000000;
  origin_z 413.750000;
  angles_1 1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1346.37500;
  origin_y -457.375000;
  origin_z 377.500000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 81  : 80\n";
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 45:44.74951172m;
 setangle 1.40625000 -94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1355.00000;
  origin_y -371.500000;
  origin_z 415.250000;
  angles_1 1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1346.37500;
  origin_y -458.875000;
  origin_z 379.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 45:44.79956055m;
 setangle 2.81250000 -94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1354.87500;
  origin_y -373.125000;
  origin_z 416.875000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1346.37500;
  origin_y -460.375000;
  origin_z 378.500000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 45:44.84960938m;
 setangle 2.81250000 -95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1357.00000;
  origin_y -374.875000;
  origin_z 414.375000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1346.25000;
  origin_y -462.000000;
  origin_z 375.875000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 264.375000 0.00000000;
 time 45:44.89965820m;
 setangle 2.81250000 -95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1357.00000;
  origin_y -376.375000;
  origin_z 409.875000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1346.25000;
  origin_y -463.500000;
  origin_z 372.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 262.968750 0.00000000;
 time 45:44.94970703m;
 setangle 2.81250000 -95.6250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1356.00000;
  origin_y -384.875000;
  origin_z 408.500000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1345.25000;
  origin_y -471.875000;
  origin_z 372.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 262.968750 0.00000000;
 time 45:44.99975586m;
 setangle 2.81250000 -95.6250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1354.25000;
  origin_y -399.500000;
  origin_z 408.500000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1343.50000;
  origin_y -479.875000;
  origin_z 383.500000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1345.25000 -471.875000 376.000000;
 }
}
block {
 camera 1.40625000 262.968750 0.00000000;
 time 45:45.04980469m;
 setangle 2.81250000 -95.6250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -1.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1352.37500;
  origin_y -394.125000;
  origin_z 431.500000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1341.62500;
  origin_y -479.875000;
  origin_z 393.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 262.968750 0.00000000;
 time 45:45.09985352m;
 setangle 2.81250000 -95.6250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1350.25000;
  origin_y -394.000000;
  origin_z 439.000000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1339.50000;
  origin_y -479.875000;
  origin_z 400.500000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 262.968750 0.00000000;
 time 45:45.14990234m;
 setangle 2.81250000 -95.6250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1348.00000;
  origin_y -394.000000;
  origin_z 444.500000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1337.25000;
  origin_y -481.125000;
  origin_z 406.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 262.968750 0.00000000;
 time 45:45.19995117m;
 setangle 4.21875000 -95.6250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1345.75000;
  origin_y -395.500000;
  origin_z 450.125000;
  angles_1 4.21875000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1335.00000;
  origin_y -482.375000;
  origin_z 409.500000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 262.968750 0.00000000;
 time 45:45.25000000m;
 setangle 5.62500000 -95.6250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1343.50000;
  origin_y -397.000000;
  origin_z 453.750000;
  angles_1 5.62500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1332.75000;
  origin_y -483.625000;
  origin_z 411.000000;
  angles_1 -1.40625000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 262.968750 0.00000000;
 time 45:45.30029297m;
 setangle 7.03125000 -94.2187500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1339.12500;
  origin_y -398.250000;
  origin_z 455.375000;
  angles_1 7.03125000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1330.50000;
  origin_y -484.875000;
  origin_z 410.500000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 262.968750 0.00000000;
 time 45:45.35034180m;
 setangle 8.43750000 -91.4062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1332.50000;
  origin_y -399.750000;
  origin_z 455.000000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1328.25000;
  origin_y -486.250000;
  origin_z 407.875000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 262.968750 0.00000000;
 time 45:45.40039062m;
 setangle 12.6562500 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1326.00000;
  origin_y -402.500000;
  origin_z 456.750000;
  angles_1 12.6562500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1326.00000;
  origin_y -487.750000;
  origin_z 403.375000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 264.375000 0.00000000;
 time 45:45.45043945m;
 setangle 12.6562500 -85.7812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -2.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1319.62500;
  origin_y -404.125000;
  origin_z 450.250000;
  angles_1 12.6562500;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1323.75000;
  origin_y -489.375000;
  origin_z 400.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 270.000000 0.00000000;
 time 45:45.50048828m;
 setangle 14.0625000 -64.6875000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1292.12500;
  origin_y -419.625000;
  origin_z 453.500000;
  angles_1 14.0625000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1326.50000;
  origin_y -497.250000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 1326.50000 -497.250000 404.000000;
 }
}
block {
 camera 11.2500000 272.812500 0.00000000;
 time 45:45.55053711m;
 setangle 15.4687500 -28.1250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1255.25000;
  origin_y -461.875000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1328.50000;
  origin_y -503.375000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -28.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 272.812500 0.00000000;
 time 45:45.60058594m;
 setangle 15.4687500 -28.1250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1257.00000;
  origin_y -466.875000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1330.25000;
  origin_y -508.375000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -28.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 293.906250 0.00000000;
 time 45:45.65063477m;
 setangle 15.4687500 -26.7187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1257.37500;
  origin_y -472.625000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1331.62500;
  origin_y -512.375000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -26.7187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 293.906250 0.00000000;
 time 45:45.70068359m;
 setangle 15.4687500 -26.7187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1258.37500;
  origin_y -475.750000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1332.62500;
  origin_y -515.375000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -26.7187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 330.468750 0.00000000;
 time 45:45.75073242m;
 setangle 15.4687500 -26.7187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1259.00000;
  origin_y -477.750000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1333.37500;
  origin_y -517.500000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -26.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 331.875000 0.00000000;
 time 45:45.80102539m;
 setangle 15.4687500 -26.7187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1259.37500;
  origin_y -478.875000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1333.75000;
  origin_y -518.625000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -26.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 331.875000 0.00000000;
 time 45:45.85107422m;
 setangle 15.4687500 -26.7187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1259.50000;
  origin_y -479.125000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1333.75000;
  origin_y -518.750000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -26.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 331.875000 0.00000000;
 time 45:45.90112305m;
 setangle 15.4687500 -26.7187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1259.50000;
  origin_y -479.125000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1333.75000;
  origin_y -518.750000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -26.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 331.875000 0.00000000;
 time 45:45.95117188m;
 setangle 15.4687500 -26.7187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1259.50000;
  origin_y -479.125000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1333.75000;
  origin_y -518.750000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 331.875000 0.00000000;
 time 45:46.00122070m;
 setangle 15.4687500 -26.7187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1259.50000;
  origin_y -479.125000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1333.75000;
  origin_y -518.750000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 331.875000 0.00000000;
 time 45:46.05126953m;
 setangle 15.4687500 -26.7187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1259.50000;
  origin_y -479.125000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1333.75000;
  origin_y -518.750000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 866.375000 -497.750000 436.000000;
 }
}
block {
 camera 14.0625000 331.875000 0.00000000;
 time 45:46.10131836m;
 setangle 15.4687500 -25.3125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1258.50000;
  origin_y -480.875000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1333.75000;
  origin_y -518.750000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 331.875000 0.00000000;
 time 45:46.15136719m;
 setangle 15.4687500 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1257.62500;
  origin_y -482.750000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1333.75000;
  origin_y -518.750000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 333.281250 0.00000000;
 time 45:46.20141602m;
 setangle 15.4687500 -23.9062500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1261.12500;
  origin_y -475.500000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1337.25000;
  origin_y -511.500000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 333.281250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 80\n";
}
block {
 camera 14.0625000 334.687500 0.00000000;
 time 45:46.25146484m;
 setangle 15.4687500 -22.5000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1266.25000;
  origin_y -464.250000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1343.25000;
  origin_y -498.375000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 334.687500 0.00000000;
 time 45:46.30151367m;
 setangle 15.4687500 -22.5000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1273.00000;
  origin_y -449.750000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1350.00000;
  origin_y -483.875000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 334.687500 0.00000000;
 time 45:46.35180664m;
 setangle 15.4687500 -22.5000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1279.75000;
  origin_y -435.250000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1356.75000;
  origin_y -469.375000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 336.093750 0.00000000;
 time 45:46.40185547m;
 setangle 15.4687500 -22.5000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1286.37500;
  origin_y -420.625000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1363.37500;
  origin_y -454.750000;
  origin_z 398.000000;
  angles_1 -4.21875000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 336.093750 0.00000000;
 time 45:46.45190430m;
 setangle 15.4687500 -22.5000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1293.12500;
  origin_y -406.125000;
  origin_z 451.500000;
  angles_1 15.4687500;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1370.12500;
  origin_y -440.250000;
  origin_z 394.000000;
  angles_1 -4.21875000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 336.093750 0.00000000;
 time 45:46.50195312m;
 setangle 15.4687500 -22.5000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1299.87500;
  origin_y -391.500000;
  origin_z 445.500000;
  angles_1 15.4687500;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1376.87500;
  origin_y -425.625000;
  origin_z 388.000000;
  angles_1 -4.21875000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 872.750000 -337.375000 460.875000;
 }
}
block {
 camera 14.0625000 336.093750 0.00000000;
 time 45:46.55200195m;
 setangle 14.0625000 -30.9375000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1311.87500;
  origin_y -365.750000;
  origin_z 435.375000;
  angles_1 14.0625000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1383.50000;
  origin_y -411.125000;
  origin_z 379.875000;
  angles_1 -4.21875000;
  angles_2 -30.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 336.093750 0.00000000;
 time 45:46.60205078m;
 setangle 8.43750000 -60.4687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1349.37500;
  origin_y -320.125000;
  origin_z 417.000000;
  angles_1 8.43750000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 878.750000;
  origin_y -336.375000;
  origin_z 437.750000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1390.25000;
  origin_y -396.625000;
  origin_z 369.875000;
  angles_1 -2.81250000;
  angles_2 -60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 327.656250 0.00000000;
 time 45:46.65209961m;
 setangle 7.03125000 -63.2812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1359.75000;
  origin_y -303.375000;
  origin_z 402.750000;
  angles_1 7.03125000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 881.750000;
  origin_y -336.875000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1397.00000;
  origin_y -382.000000;
  origin_z 357.875000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 327.656250 0.00000000;
 time 45:46.70214844m;
 setangle 5.62500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1364.37500;
  origin_y -289.500000;
  origin_z 386.625000;
  angles_1 5.62500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 886.375000;
  origin_y -344.875000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -70.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1403.62500;
  origin_y -367.500000;
  origin_z 343.875000;
  angles_1 -1.40625000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 298.125000 0.00000000;
 time 45:46.75219727m;
 setangle 4.21875000 -63.2812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1373.62500;
  origin_y -288.000000;
  origin_z 367.750000;
  angles_1 4.21875000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 887.375000;
  origin_y -358.750000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1410.37500;
  origin_y -352.875000;
  origin_z 327.750000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 296.718750 0.00000000;
 time 45:46.80224609m;
 setangle 4.21875000 -63.2812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1387.25000;
  origin_y -288.000000;
  origin_z 342.625000;
  angles_1 4.21875000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 885.875000;
  origin_y -375.500000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1417.12500;
  origin_y -338.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 1417.12500 -338.375000 316.000000;
 }
}
block {
 camera 4.21875000 296.718750 0.00000000;
 time 45:46.85229492m;
 setangle 4.21875000 -64.6875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1400.87500;
  origin_y -288.000000;
  origin_z 335.625000;
  angles_1 4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 883.250000;
  origin_y -391.875000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1422.37500;
  origin_y -326.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 295.312500 0.00000000;
 time 45:46.90258789m;
 setangle 4.21875000 -66.0937500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1410.37500;
  origin_y -288.000000;
  origin_z 330.000000;
  angles_1 4.21875000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 879.875000;
  origin_y -408.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1425.62500;
  origin_y -319.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -66.0937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 295.312500 0.00000000;
 time 45:46.95263672m;
 setangle 2.81250000 -67.5000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1416.00000;
  origin_y -288.000000;
  origin_z 325.750000;
  angles_1 2.81250000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 875.625000;
  origin_y -423.750000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1427.62500;
  origin_y -315.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 293.906250 0.00000000;
 time 45:47.00268555m;
 setangle 2.81250000 -70.3125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1420.12500;
  origin_y -288.000000;
  origin_z 323.625000;
  angles_1 2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 873.125000;
  origin_y -440.500000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1428.62500;
  origin_y -313.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -70.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 291.093750 0.00000000;
 time 45:47.05273438m;
 setangle 1.40625000 -78.7500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1424.87500;
  origin_y -289.375000;
  origin_z 321.625000;
  angles_1 1.40625000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 872.125000;
  origin_y -457.500000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1428.87500;
  origin_y -312.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 291.093750 0.00000000;
 time 45:47.10278320m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1420.87500;
  origin_y -290.000000;
  origin_z 320.750000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 870.875000;
  origin_y -473.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -66.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1420.87500;
  origin_y -312.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 288.281250 0.00000000;
 time 45:47.15283203m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1408.00000;
  origin_y -290.000000;
  origin_z 320.750000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 869.375000;
  origin_y -489.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1408.00000;
  origin_y -312.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:47.20288086m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1393.37500;
  origin_y -294.000000;
  origin_z 320.750000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 868.125000;
  origin_y -505.500000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1393.37500;
  origin_y -316.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:47.25292969m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1377.87500;
  origin_y -297.625000;
  origin_z 322.250000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 867.125000;
  origin_y -521.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1377.87500;
  origin_y -324.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:47.30297852m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1363.25000;
  origin_y -298.500000;
  origin_z 325.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 866.250000;
  origin_y -537.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1363.25000;
  origin_y -333.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:47.35327148m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1349.50000;
  origin_y -299.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 865.375000;
  origin_y -553.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1349.50000;
  origin_y -342.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:47.40332031m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1336.37500;
  origin_y -299.875000;
  origin_z 331.375000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 864.750000;
  origin_y -569.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1336.37500;
  origin_y -352.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:47.45336914m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1317.75000;
  origin_y -298.125000;
  origin_z 334.875000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 864.125000;
  origin_y -585.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1320.75000;
  origin_y -360.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:47.50341797m;
 setangle 0.00000000 -82.9687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1298.37500;
  origin_y -296.750000;
  origin_z 337.875000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1305.37500;
  origin_y -367.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:47.55346680m;
 setangle 0.00000000 -78.7500000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1276.75000;
  origin_y -295.875000;
  origin_z 340.625000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1290.12500;
  origin_y -373.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 275.625000 0.00000000;
 time 45:47.60351562m;
 setangle 0.00000000 -75.9375000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1256.25000;
  origin_y -295.375000;
  origin_z 343.125000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1274.87500;
  origin_y -378.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 45:47.65356445m;
 setangle 0.00000000 -67.5000000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1228.25000;
  origin_y -301.875000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1259.87500;
  origin_y -383.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 45:47.70361328m;
 setangle 0.00000000 -63.2812500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1207.25000;
  origin_y -310.125000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1244.87500;
  origin_y -389.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 80\n";
}
block {
 camera 0.00000000 282.656250 0.00000000;
 time 45:47.75366211m;
 setangle 0.00000000 -60.4687500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1188.50000;
  origin_y -318.250000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1230.00000;
  origin_y -395.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 295.312500 0.00000000;
 time 45:47.80371094m;
 setangle 0.00000000 -56.2500000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1168.25000;
  origin_y -328.250000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1215.25000;
  origin_y -402.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 298.125000 0.00000000;
 time 45:47.85375977m;
 setangle 0.00000000 -54.8437500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1151.87500;
  origin_y -336.625000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1200.87500;
  origin_y -409.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 298.125000 0.00000000;
 time 45:47.90405273m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1132.75000;
  origin_y -352.000000;
  origin_z 342.000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1186.87500;
  origin_y -421.375000;
  origin_z 312.000000;
  angles_2 -50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 302.343750 0.00000000;
 time 45:47.95410156m;
 setangle 0.00000000 -47.8125000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1118.25000;
  origin_y -370.750000;
  origin_z 342.000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1175.62500;
  origin_y -437.375000;
  origin_z 312.000000;
  angles_2 -47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 45:48.00415039m;
 setangle 0.00000000 -45.0000000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1104.75000;
  origin_y -391.875000;
  origin_z 342.000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1167.00000;
  origin_y -454.125000;
  origin_z 312.000000;
  angles_2 -45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 45:48.05419922m;
 setangle 0.00000000 -39.3750000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1092.50000;
  origin_y -411.000000;
  origin_z 342.000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1159.12500;
  origin_y -468.500000;
  origin_z 312.000000;
  angles_2 -39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 45:48.10424805m;
 setangle 0.00000000 -37.9687500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1082.87500;
  origin_y -426.625000;
  origin_z 342.000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1150.87500;
  origin_y -482.500000;
  origin_z 312.000000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 319.218750 0.00000000;
 time 45:48.15429688m;
 setangle 0.00000000 -33.7500000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1070.62500;
  origin_y -445.500000;
  origin_z 342.000000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1142.50000;
  origin_y -496.125000;
  origin_z 312.000000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 320.625000 0.00000000;
 time 45:48.20434570m;
 setangle 0.00000000 -28.1250000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1059.25000;
  origin_y -463.750000;
  origin_z 342.000000;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1135.75000;
  origin_y -507.125000;
  origin_z 312.000000;
  angles_2 -28.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 861.000000 -829.875000 444.000000;
 }
}
block {
 camera 0.00000000 320.625000 0.00000000;
 time 45:48.25439453m;
 setangle 0.00000000 -25.3125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1051.87500;
  origin_y -476.250000;
  origin_z 342.000000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1130.50000;
  origin_y -515.875000;
  origin_z 312.000000;
  angles_2 -25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 324.843750 0.00000000;
 time 45:48.30444336m;
 setangle 0.00000000 -23.9062500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1046.62500;
  origin_y -485.250000;
  origin_z 342.000000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1126.12500;
  origin_y -522.875000;
  origin_z 312.000000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 333.281250 0.00000000;
 time 45:48.35449219m;
 setangle 0.00000000 -22.5000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1042.25000;
  origin_y -492.750000;
  origin_z 342.000000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1122.75000;
  origin_y -528.375000;
  origin_z 312.000000;
  angles_2 -22.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 333.281250 0.00000000;
 time 45:48.40454102m;
 setangle 0.00000000 -21.0937500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1038.62500;
  origin_y -499.250000;
  origin_z 342.000000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1120.00000;
  origin_y -532.875000;
  origin_z 312.000000;
  angles_2 -21.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 334.687500 0.00000000;
 time 45:48.45483398m;
 setangle 0.00000000 -19.6875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1035.62500;
  origin_y -504.750000;
  origin_z 342.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1117.75000;
  origin_y -536.500000;
  origin_z 312.000000;
  angles_2 -19.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 337.500000 0.00000000;
 time 45:48.50488281m;
 setangle 0.00000000 -19.6875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1034.00000;
  origin_y -507.500000;
  origin_z 339.750000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1116.12500;
  origin_y -539.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 338.906250 0.00000000;
 time 45:48.55493164m;
 setangle -1.40625000 -19.6875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1033.00000;
  origin_y -509.500000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1115.00000;
  origin_y -541.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 338.906250 0.00000000;
 time 45:48.60498047m;
 setangle -1.40625000 -19.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1032.37500;
  origin_y -510.500000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1114.37500;
  origin_y -542.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 338.906250 0.00000000;
 time 45:48.65502930m;
 setangle -1.40625000 -19.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1032.25000;
  origin_y -510.625000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1114.25000;
  origin_y -542.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 338.906250 0.00000000;
 time 45:48.70507812m;
 setangle -1.40625000 -19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1032.25000;
  origin_y -510.625000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1114.25000;
  origin_y -542.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 338.906250 0.00000000;
 time 45:48.75512695m;
 setangle -1.40625000 -19.6875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1029.37500;
  origin_y -518.125000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1111.37500;
  origin_y -549.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 338.906250 0.00000000;
 time 45:48.80517578m;
 setangle -1.40625000 -19.6875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1027.00000;
  origin_y -524.125000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1109.00000;
  origin_y -555.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 338.906250 0.00000000;
 time 45:48.85522461m;
 setangle -1.40625000 -19.6875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1025.25000;
  origin_y -528.875000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1107.25000;
  origin_y -560.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 338.906250 0.00000000;
 time 45:48.90527344m;
 setangle -1.40625000 -16.8750000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1024.37500;
  origin_y -537.500000;
  origin_z 337.000000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1105.75000;
  origin_y -564.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 338.906250 0.00000000;
 time 45:48.95532227m;
 setangle -1.40625000 -16.8750000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1024.75000;
  origin_y -540.875000;
  origin_z 336.625000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1104.62500;
  origin_y -567.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1667.00000;
  origin_y -889.250000;
  origin_z 416.250000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 338.906250 0.00000000;
 time 45:49.00561523m;
 setangle -1.40625000 -16.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1025.12500;
  origin_y -543.125000;
  origin_z 336.250000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1103.87500;
  origin_y -569.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1716.87500;
  origin_y -893.000000;
  origin_z 413.750000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:49.05566406m;
 setangle -1.40625000 -16.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1025.50000;
  origin_y -544.500000;
  origin_z 336.000000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1103.50000;
  origin_y -570.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1744.00000;
  origin_y -895.000000;
  origin_z 412.500000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 3;
  origin 1744.00000 -895.000000 412.500000;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:49.10571289m;
 setangle -1.40625000 -16.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1025.87500;
  origin_y -544.625000;
  origin_z 335.875000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1103.37500;
  origin_y -570.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1744.00000;
  origin_y -895.000000;
  origin_z 412.500000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:49.15576172m;
 setangle -1.40625000 -16.8750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1025.87500;
  origin_y -544.625000;
  origin_z 335.875000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1103.37500;
  origin_y -570.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1744.00000;
  origin_y -895.000000;
  origin_z 412.500000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:49.20581055m;
 setangle -1.40625000 -16.8750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1025.87500;
  origin_y -544.625000;
  origin_z 335.875000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1103.37500;
  origin_y -570.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1744.00000;
  origin_y -895.000000;
  origin_z 412.500000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 80\n";
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:49.25585938m;
 setangle -1.40625000 -16.8750000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1030.62500;
  origin_y -546.250000;
  origin_z 335.875000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1108.12500;
  origin_y -571.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1744.00000;
  origin_y -895.000000;
  origin_z 412.500000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:49.30590820m;
 setangle -1.40625000 -16.8750000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1037.25000;
  origin_y -548.500000;
  origin_z 337.250000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1119.62500;
  origin_y -575.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1744.00000;
  origin_y -895.000000;
  origin_z 412.500000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:49.35620117m;
 setangle -1.40625000 -16.8750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1051.37500;
  origin_y -553.125000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1134.87500;
  origin_y -580.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1744.00000;
  origin_y -895.000000;
  origin_z 412.500000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:49.41601562m;
 setangle -1.40625000 -16.8750000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1065.25000;
  origin_y -557.750000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1148.75000;
  origin_y -585.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1744.00000;
  origin_y -895.000000;
  origin_z 412.500000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:49.46630859m;
 setangle -1.40625000 -18.2812500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1075.25000;
  origin_y -558.750000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1158.00000;
  origin_y -588.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1744.00000;
  origin_y -895.000000;
  origin_z 412.500000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:49.51635742m;
 setangle -1.40625000 -18.2812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1080.75000;
  origin_y -560.500000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1163.50000;
  origin_y -590.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1744.00000;
  origin_y -895.000000;
  origin_z 412.500000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:49.56640625m;
 setangle -1.40625000 -18.2812500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1084.12500;
  origin_y -561.625000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1166.87500;
  origin_y -591.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1744.00000;
  origin_y -895.000000;
  origin_z 412.500000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 340.312500 0.00000000;
 time 45:49.61645508m;
 setangle -1.40625000 -18.2812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1085.50000;
  origin_y -562.125000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 340.312500 0.00000000;
 time 45:49.66650391m;
 setangle -1.40625000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1085.50000;
  origin_y -562.125000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 340.312500 0.00000000;
 time 45:49.71655273m;
 setangle -1.40625000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1085.50000;
  origin_y -562.125000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 340.312500 0.00000000;
 time 45:49.76660156m;
 setangle -1.40625000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1085.50000;
  origin_y -562.125000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 340.312500 0.00000000;
 time 45:49.81665039m;
 setangle -1.40625000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1085.50000;
  origin_y -562.125000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 340.312500 0.00000000;
 time 45:49.86669922m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 340.312500 0.00000000;
 time 45:49.91674805m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:49.96679688m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:50.01708984m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:50.06713867m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:50.11718750m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:50.16723633m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:50.22729492m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:50.27734375m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:50.32739258m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:50.37744141m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 189;
  soundnum 15; // items/itembk2.wav
  origin -320.000000 -64.0000000 492.000000;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:50.42749023m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:50.47753906m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:50.52758789m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:50.57788086m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:50.62792969m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:50.67797852m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:50.72802734m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 80\n";
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:50.77807617m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:50.82812500m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:50.87817383m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:50.92822266m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:50.97827148m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:51.02832031m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1085.62500;
  origin_y -562.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1168.25000;
  origin_y -591.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:51.07861328m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1081.75000;
  origin_y -555.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1164.37500;
  origin_y -584.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1218.87500;
  origin_y -604.250000;
  origin_z 332.250000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1164.37500 -584.750000 316.000000;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:51.12866211m;
 setangle -2.81250000 -18.2812500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1075.50000;
  origin_y -543.875000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1158.12500;
  origin_y -573.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1265.87500;
  origin_y -621.000000;
  origin_z 335.875000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:51.17871094m;
 setangle -1.40625000 -18.2812500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1067.50000;
  origin_y -529.875000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1150.25000;
  origin_y -559.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1312.87500;
  origin_y -637.875000;
  origin_z 339.625000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:51.22875977m;
 setangle -2.81250000 -16.8750000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1059.00000;
  origin_y -518.000000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1142.37500;
  origin_y -545.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1359.87500;
  origin_y -654.625000;
  origin_z 343.250000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:51.27880859m;
 setangle -2.81250000 -16.8750000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1055.00000;
  origin_y -499.875000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1138.25000;
  origin_y -527.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1406.87500;
  origin_y -671.500000;
  origin_z 347.000000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 340.312500 0.00000000;
 time 45:51.32885742m;
 setangle -2.81250000 -16.8750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1052.75000;
  origin_y -482.250000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1136.12500;
  origin_y -509.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1454.00000;
  origin_y -688.375000;
  origin_z 350.625000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 341.718750 0.00000000;
 time 45:51.37890625m;
 setangle -2.81250000 -16.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1052.00000;
  origin_y -465.250000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1135.25000;
  origin_y -492.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1501.00000;
  origin_y -705.125000;
  origin_z 354.375000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 341.718750 0.00000000;
 time 45:51.42895508m;
 setangle -2.81250000 -16.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1052.37500;
  origin_y -448.500000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1135.62500;
  origin_y -476.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1548.00000;
  origin_y -722.000000;
  origin_z 358.000000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 341.718750 0.00000000;
 time 45:51.47900391m;
 setangle -2.81250000 -16.8750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1053.62500;
  origin_y -432.000000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1136.87500;
  origin_y -459.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1595.00000;
  origin_y -738.750000;
  origin_z 361.750000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 341.718750 0.00000000;
 time 45:51.52905273m;
 setangle 0.00000000 -16.8750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1059.25000;
  origin_y -414.500000;
  origin_z 339.750000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1142.75000;
  origin_y -442.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1642.00000;
  origin_y -755.625000;
  origin_z 365.375000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 358.593750 341.718750 0.00000000;
 time 45:51.57910156m;
 setangle 0.00000000 -16.8750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1069.75000;
  origin_y -398.125000;
  origin_z 342.000000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1153.37500;
  origin_y -425.625000;
  origin_z 312.000000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1689.00000;
  origin_y -772.500000;
  origin_z 369.125000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:51.62939453m;
 setangle 0.00000000 -16.8750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1085.75000;
  origin_y -387.500000;
  origin_z 342.000000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1169.37500;
  origin_y -415.125000;
  origin_z 312.000000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1736.00000;
  origin_y -789.250000;
  origin_z 372.750000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:51.67944336m;
 setangle 0.00000000 -16.8750000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1104.87500;
  origin_y -381.000000;
  origin_z 342.000000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1188.37500;
  origin_y -408.625000;
  origin_z 312.000000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1744.37500;
  origin_y -792.250000;
  origin_z 373.375000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1744.37500 -792.250000 373.375000;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:51.72949219m;
 setangle 0.00000000 -16.8750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1123.00000;
  origin_y -376.875000;
  origin_z 342.000000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1206.62500;
  origin_y -404.500000;
  origin_z 312.000000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1744.37500;
  origin_y -792.250000;
  origin_z 373.375000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:51.77954102m;
 setangle 0.00000000 -16.8750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1140.75000;
  origin_y -374.625000;
  origin_z 342.000000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1224.25000;
  origin_y -402.250000;
  origin_z 312.000000;
  angles_2 -16.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1744.37500;
  origin_y -792.250000;
  origin_z 373.375000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:51.82958984m;
 setangle 0.00000000 -16.8750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1156.62500;
  origin_y -372.625000;
  origin_z 342.000000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1240.12500;
  origin_y -400.250000;
  origin_z 312.000000;
  angles_2 -16.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1744.37500;
  origin_y -792.250000;
  origin_z 373.375000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:51.87963867m;
 setangle 0.00000000 -16.8750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1172.75000;
  origin_y -369.500000;
  origin_z 342.000000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1256.25000;
  origin_y -397.125000;
  origin_z 312.000000;
  angles_2 -16.8750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1744.37500;
  origin_y -792.250000;
  origin_z 373.375000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:51.92968750m;
 setangle 0.00000000 -16.8750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1189.87500;
  origin_y -368.625000;
  origin_z 342.000000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1273.50000;
  origin_y -396.125000;
  origin_z 312.000000;
  angles_2 -16.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1744.37500;
  origin_y -792.250000;
  origin_z 373.375000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:51.97973633m;
 setangle 2.81250000 -23.9062500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1211.37500;
  origin_y -359.500000;
  origin_z 348.500000;
  angles_1 2.81250000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1290.75000;
  origin_y -397.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1744.37500;
  origin_y -792.250000;
  origin_z 373.375000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:52.02978516m;
 setangle 4.21875000 -29.5312500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1232.75000;
  origin_y -354.750000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1307.87500;
  origin_y -399.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -29.5312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1744.37500;
  origin_y -792.250000;
  origin_z 373.375000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 341.718750 0.00000000;
 time 45:52.07983398m;
 setangle 5.62500000 -32.3437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1251.75000;
  origin_y -355.250000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1324.37500;
  origin_y -403.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -32.3437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1744.37500;
  origin_y -792.250000;
  origin_z 373.375000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 334.687500 0.00000000;
 time 45:52.12988281m;
 setangle 5.62500000 -32.3437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1267.75000;
  origin_y -360.250000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1340.37500;
  origin_y -408.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -32.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1744.37500;
  origin_y -792.250000;
  origin_z 373.375000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 334.687500 0.00000000;
 time 45:52.18017578m;
 setangle 5.62500000 -33.7500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1284.37500;
  origin_y -364.375000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1355.75000;
  origin_y -414.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1744.37500;
  origin_y -792.250000;
  origin_z 373.375000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 326.250000 0.00000000;
 time 45:52.23022461m;
 setangle 7.03125000 -33.7500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1299.50000;
  origin_y -371.125000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1370.75000;
  origin_y -421.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 326.250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 80\n";
}
block {
 camera 4.21875000 324.843750 0.00000000;
 time 45:52.28027344m;
 setangle 9.84375000 -40.7812500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1321.37500;
  origin_y -371.000000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1385.37500;
  origin_y -429.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 324.843750 0.00000000;
 time 45:52.33032227m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1340.00000;
  origin_y -378.875000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1399.25000;
  origin_y -441.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 324.843750 0.00000000;
 time 45:52.38037109m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1348.62500;
  origin_y -394.125000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1407.87500;
  origin_y -456.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 45:52.43041992m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1354.12500;
  origin_y -409.875000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1413.25000;
  origin_y -472.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 45:52.48046875m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1362.12500;
  origin_y -424.375000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1421.37500;
  origin_y -486.500000;
  origin_z 310.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 45:52.53051758m;
 setangle 15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1369.75000;
  origin_y -441.500000;
  origin_z 363.500000;
  angles_1 15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1429.37500;
  origin_y -501.000000;
  origin_z 306.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 45:52.58056641m;
 setangle 15.4687500 -29.5312500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1365.12500;
  origin_y -472.250000;
  origin_z 357.500000;
  angles_1 15.4687500;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1437.37500;
  origin_y -515.500000;
  origin_z 299.875000;
  angles_1 -4.21875000;
  angles_2 -29.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 315.000000 0.00000000;
 time 45:52.63061523m;
 setangle 11.2500000 12.6562500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1365.25000;
  origin_y -548.375000;
  origin_z 318.875000;
  angles_1 11.2500000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1448.62500;
  origin_y -527.500000;
  origin_z 291.875000;
  angles_1 -2.81250000;
  angles_2 12.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 329.062500 0.00000000;
 time 45:52.68090820m;
 setangle 11.2500000 18.2812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -7.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1382.12500;
  origin_y -562.750000;
  origin_z 316.875000;
  angles_1 11.2500000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1463.00000;
  origin_y -533.750000;
  origin_z 281.875000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1075.75000 -932.875000 444.000000;
 }
}
block {
 camera 9.84375000 11.2500000 0.00000000;
 time 45:52.73095703m;
 setangle 8.43750000 18.2812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -7.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1395.75000;
  origin_y -569.250000;
  origin_z 316.875000;
  angles_1 8.43750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1477.37500;
  origin_y -540.125000;
  origin_z 269.875000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 11.2500000 0.00000000;
 time 45:52.78100586m;
 setangle 7.03125000 18.2812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -7.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1409.75000;
  origin_y -575.750000;
  origin_z 300.750000;
  angles_1 7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1491.75000;
  origin_y -546.375000;
  origin_z 255.750000;
  angles_1 -1.40625000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 16.8750000 0.00000000;
 time 45:52.83105469m;
 setangle 7.03125000 18.2812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -7.00000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1424.12500;
  origin_y -582.000000;
  origin_z 284.625000;
  angles_1 7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1506.12500;
  origin_y -552.625000;
  origin_z 239.750000;
  angles_1 -1.40625000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 16.8750000 0.00000000;
 time 45:52.88110352m;
 setangle 5.62500000 18.2812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -7.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1438.25000;
  origin_y -588.375000;
  origin_z 264.500000;
  angles_1 5.62500000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1520.50000;
  origin_y -558.875000;
  origin_z 221.750000;
  angles_1 -1.40625000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 16.8750000 0.00000000;
 time 45:52.93115234m;
 setangle 0.00000000 15.4687500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -7.00000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1450.75000;
  origin_y -590.750000;
  origin_z 233.625000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1534.87500;
  origin_y -565.250000;
  origin_z 201.625000;
  angles_2 15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 16.8750000 0.00000000;
 time 45:52.98120117m;
 setangle 0.00000000 14.0625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -7.00000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1464.50000;
  origin_y -595.000000;
  origin_z 209.375000;
  angles_1 0.00000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1549.25000;
  origin_y -571.500000;
  origin_z 179.625000;
  angles_1 0.00000000;
  angles_2 14.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 16.8750000 0.00000000;
 time 45:53.03125000m;
 setangle -1.40625000 12.6562500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -7.00000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1478.50000;
  origin_y -599.125000;
  origin_z 183.250000;
  angles_1 -1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1561.00000;
  origin_y -576.625000;
  origin_z 176.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 55; // player/h2ojump.wav
  origin 1561.00000 -576.625000 180.000000;
 }
}
block {
 camera 0.00000000 12.6562500 0.00000000;
 time 45:53.08129883m;
 setangle -1.40625000 11.2500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1483.00000;
  origin_y -594.125000;
  origin_z 201.625000;
  angles_1 -1.40625000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1564.25000;
  origin_y -574.875000;
  origin_z 178.875000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 1561.00000 -576.625000 180.000000;
 }
}
block {
 camera 0.00000000 12.6562500 0.00000000;
 time 45:53.13134766m;
 setangle -2.81250000 11.2500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 3.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1488.75000;
  origin_y -591.125000;
  origin_z 204.375000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1569.75000;
  origin_y -572.000000;
  origin_z 183.625000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 45:53.18164062m;
 setangle -4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 4.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1496.00000;
  origin_y -585.250000;
  origin_z 208.875000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1577.12500;
  origin_y -568.375000;
  origin_z 190.250000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 9.84375000 0.00000000;
 time 45:53.23168945m;
 setangle -4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 5.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1505.12500;
  origin_y -580.875000;
  origin_z 216.875000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1586.12500;
  origin_y -564.000000;
  origin_z 198.125000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 8.43750000 0.00000000;
 time 45:53.28173828m;
 setangle -4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 6.00000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1515.25000;
  origin_y -576.000000;
  origin_z 225.875000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1596.25000;
  origin_y -559.125000;
  origin_z 207.125000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 8.43750000 0.00000000;
 time 45:53.33178711m;
 setangle -4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 6.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1526.00000;
  origin_y -572.875000;
  origin_z 235.625000;
  angles_1 -4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1607.37500;
  origin_y -553.750000;
  origin_z 216.875000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 1596.25000 -559.125000 211.125000;
 }
}
block {
 camera 357.187500 8.43750000 0.00000000;
 time 45:53.38183594m;
 setangle -2.81250000 11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1536.87500;
  origin_y -567.125000;
  origin_z 248.250000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1618.75000;
  origin_y -548.000000;
  origin_z 227.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 9.84375000 0.00000000;
 time 45:53.43188477m;
 setangle -1.40625000 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1547.50000;
  origin_y -557.250000;
  origin_z 260.625000;
  angles_1 -1.40625000;
  angles_2 8.43750000;
 }
}
block {
 camera 358.593750 9.84375000 0.00000000;
 time 45:53.48193359m;
 setangle 0.00000000 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1562.37500;
  origin_y -551.125000;
  origin_z 272.125000;
  angles_1 0.00000000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1642.00000;
  origin_y -536.625000;
  origin_z 247.500000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 9.84375000 0.00000000;
 time 45:53.53198242m;
 setangle 0.00000000 8.43750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 3.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1587.00000;
  origin_y -546.625000;
  origin_z 279.000000;
  angles_1 0.00000000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1654.75000;
  origin_y -534.125000;
  origin_z 258.625000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 7.03125000 0.00000000;
 time 45:53.58203125m;
 setangle -1.40625000 8.43750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -2.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1587.00000;
  origin_y -551.000000;
  origin_z 292.750000;
  angles_1 -1.40625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1667.75000;
  origin_y -536.250000;
  origin_z 270.125000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 7.03125000 0.00000000;
 time 45:53.63208008m;
 setangle -1.40625000 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1596.87500;
  origin_y -556.250000;
  origin_z 305.000000;
  angles_1 -1.40625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1680.12500;
  origin_y -541.125000;
  origin_z 281.125000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 65; // items/health1.wav
  origin 1680.12500 -541.125000 285.125000;
 }
}
block {
 camera 0.00000000 7.03125000 0.00000000;
 time 45:53.68212891m;
 setangle 0.00000000 8.43750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1608.12500;
  origin_y -563.000000;
  origin_z 319.875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1694.75000;
  origin_y -548.000000;
  origin_z 287.875000;
  angles_2 8.43750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 7.03125000 0.00000000;
 time 45:53.73242188m;
 setangle 4.21875000 4.21875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1622.25000;
  origin_y -563.375000;
  origin_z 333.250000;
  angles_1 4.21875000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1709.37500;
  origin_y -554.750000;
  origin_z 292.625000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 7.03125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 7.03125000 0.00000000;
 time 45:53.78247070m;
 setangle 8.43750000 1.40625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1637.37500;
  origin_y -565.875000;
  origin_z 342.375000;
  angles_1 8.43750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1724.00000;
  origin_y -561.625000;
  origin_z 295.375000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 2.81250000 0.00000000;
 time 45:53.83251953m;
 setangle 11.2500000 2.81250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1653.00000;
  origin_y -574.625000;
  origin_z 347.375000;
  angles_1 11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1738.62500;
  origin_y -568.375000;
  origin_z 296.125000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 45:53.88256836m;
 setangle 14.0625000 5.62500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1669.12500;
  origin_y -585.500000;
  origin_z 350.375000;
  angles_1 14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1753.25000;
  origin_y -575.125000;
  origin_z 294.875000;
  angles_1 -4.21875000;
  angles_2 5.62500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 45:53.93261719m;
 setangle 14.0625000 5.62500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1683.75000;
  origin_y -592.375000;
  origin_z 347.000000;
  angles_1 14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1767.87500;
  origin_y -582.000000;
  origin_z 291.625000;
  angles_1 -4.21875000;
  angles_2 5.62500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 1.40625000 0.00000000;
 time 45:53.98266602m;
 setangle 14.0625000 5.62500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  vel_z -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1698.25000;
  origin_y -599.125000;
  origin_z 341.750000;
  angles_1 14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1782.50000;
  origin_y -588.750000;
  origin_z 286.250000;
  angles_1 -4.21875000;
  angles_2 5.62500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 4.21875000 0.00000000;
 time 45:54.03271484m;
 setangle 14.0625000 5.62500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1712.87500;
  origin_y -605.875000;
  origin_z 334.500000;
  angles_1 14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1797.12500;
  origin_y -595.500000;
  origin_z 280.000000;
  angles_1 -4.21875000;
  angles_2 5.62500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 4.21875000 0.00000000;
 time 45:54.08276367m;
 setangle 14.0625000 5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1729.62500;
  origin_y -610.750000;
  origin_z 333.500000;
  angles_1 14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1813.87500;
  origin_y -599.875000;
  origin_z 280.000000;
  angles_1 -4.21875000;
  angles_2 5.62500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 4.21875000 0.00000000;
 time 45:54.13281250m;
 setangle 14.0625000 7.03125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1746.12500;
  origin_y -612.000000;
  origin_z 333.500000;
  angles_1 14.0625000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1830.00000;
  origin_y -599.500000;
  origin_z 280.000000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 4.21875000 0.00000000;
 time 45:54.18286133m;
 setangle 14.0625000 8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1762.50000;
  origin_y -613.125000;
  origin_z 333.500000;
  angles_1 14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 11;
  origin 1843.87500 -598.625000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 12.6562500 5.62500000 0.00000000;
 time 45:54.23291016m;
 setangle 15.4687500 8.43750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 745.875000;
  origin_y 343.500000;
  origin_z 375.375000;
  angles_1 15.4687500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 800.000000;
  origin_y 352.875000;
  origin_z 336.875000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 7.03125000 0.00000000;
 time 45:54.28320312m;
 setangle 1.40625000 -71.7187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 774.375000;
  origin_y 422.000000;
  origin_z 369.250000;
  angles_1 1.40625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 800.000000;
  origin_y 337.875000;
  origin_z 332.875000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 7.03125000 0.00000000;
 time 45:54.33325195m;
 setangle 2.81250000 -68.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 770.375000;
  origin_y 405.500000;
  origin_z 365.375000;
  angles_1 2.81250000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 800.000000;
  origin_y 322.875000;
  origin_z 326.875000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 29; // misc/r_tele4.wav
  origin 1843.87500 -598.625000 280.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 27; // misc/r_tele2.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 14.0625000 7.03125000 0.00000000;
 time 45:54.38330078m;
 setangle 2.81250000 -66.0937500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 766.375000;
  origin_y 388.875000;
  origin_z 357.375000;
  angles_1 2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 800.000000;
  origin_y 307.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -66.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 7.03125000 0.00000000;
 time 45:54.43334961m;
 setangle 4.21875000 -63.2812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 761.250000;
  origin_y 370.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 798.750000;
  origin_y 291.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 289.687500 0.00000000;
 time 45:54.48339844m;
 setangle 4.21875000 -61.8750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 757.625000;
  origin_y 353.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 797.000000;
  origin_y 275.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 295.312500 0.00000000;
 time 45:54.53344727m;
 setangle 4.21875000 -57.6562500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 750.000000;
  origin_y 334.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 795.000000;
  origin_y 259.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 295.312500 0.00000000;
 time 45:54.58349609m;
 setangle 5.62500000 -54.8437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 744.625000;
  origin_y 316.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 793.125000;
  origin_y 243.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 300.937500 0.00000000;
 time 45:54.63354492m;
 setangle 5.62500000 -53.4375000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 744.000000;
  origin_y 295.875000;
  origin_z 358.875000;
  angles_1 5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 791.250000;
  origin_y 227.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -53.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 303.750000 0.00000000;
 time 45:54.68359375m;
 setangle 7.03125000 -50.6250000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 744.000000;
  origin_y 270.750000;
  origin_z 357.000000;
  angles_1 7.03125000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 789.625000;
  origin_y 211.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 305.156250 0.00000000;
 time 45:54.73364258m;
 setangle 8.43750000 -40.7812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 744.500000;
  origin_y 235.500000;
  origin_z 351.125000;
  angles_1 8.43750000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 788.750000;
  origin_y 195.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 305.156250 0.00000000;
 time 45:54.78393555m;
 setangle 8.43750000 -40.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 745.125000;
  origin_y 218.500000;
  origin_z 350.500000;
  angles_1 8.43750000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 788.375000;
  origin_y 179.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 45:54.83398438m;
 setangle 8.43750000 -40.7812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 750.750000;
  origin_y 200.250000;
  origin_z 350.375000;
  angles_1 8.43750000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 793.750000;
  origin_y 161.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 45:54.88403320m;
 setangle 9.84375000 -39.3750000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 752.250000;
  origin_y 186.375000;
  origin_z 355.000000;
  angles_1 9.84375000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 800.625000;
  origin_y 144.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 45:54.93408203m;
 setangle 9.84375000 -37.9687500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 753.500000;
  origin_y 174.500000;
  origin_z 359.000000;
  angles_1 9.84375000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 808.625000;
  origin_y 129.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 319.218750 0.00000000;
 time 45:54.98413086m;
 setangle 9.84375000 -25.3125000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 756.375000;
  origin_y 146.500000;
  origin_z 358.625000;
  angles_1 9.84375000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 819.250000;
  origin_y 114.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -25.3125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 319.218750 0.00000000;
 time 45:55.03417969m;
 setangle 9.84375000 -19.6875000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 758.000000;
  origin_y 130.250000;
  origin_z 363.125000;
  angles_1 9.84375000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 831.500000;
  origin_y 101.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 320.625000 0.00000000;
 time 45:55.08422852m;
 setangle 9.84375000 -15.4687500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 762.125000;
  origin_y 115.500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 844.750000;
  origin_y 90.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -15.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 338.906250 0.00000000;
 time 45:55.13427734m;
 setangle 9.84375000 -9.84375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 774.500000;
  origin_y 97.3750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 859.125000;
  origin_y 80.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 338.906250 0.00000000;
 time 45:55.18432617m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 789.000000;
  origin_y 90.2500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 874.000000;
  origin_y 73.3750000;
  origin_z 331.500000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 859.125000 80.5000000 324.000000;
 }
}
block {
 camera 8.43750000 348.750000 0.00000000;
 time 45:55.23437500m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 803.875000;
  origin_y 83.1250000;
  origin_z 388.000000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 888.875000;
  origin_y 66.1250000;
  origin_z 341.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 348.750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 45:55.28442383m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 818.750000;
  origin_y 75.8750000;
  origin_z 395.500000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 903.875000;
  origin_y 59.0000000;
  origin_z 348.500000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 45:55.33471680m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 833.750000;
  origin_y 68.7500000;
  origin_z 401.000000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 918.750000;
  origin_y 51.7500000;
  origin_z 354.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 45:55.38476562m;
 setangle 9.84375000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 849.000000;
  origin_y 61.5000000;
  origin_z 406.625000;
  angles_1 9.84375000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 933.625000;
  origin_y 44.6250000;
  origin_z 357.500000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 45:55.43481445m;
 setangle 9.84375000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 863.875000;
  origin_y 54.2500000;
  origin_z 408.125000;
  angles_1 9.84375000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 948.625000;
  origin_y 37.3750000;
  origin_z 359.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 45:55.48486328m;
 setangle 9.84375000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 878.875000;
  origin_y 47.1250000;
  origin_z 407.625000;
  angles_1 9.84375000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 963.500000;
  origin_y 32.0000000;
  origin_z 358.500000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 348.750000 0.00000000;
 time 45:55.53491211m;
 setangle 9.84375000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 893.750000;
  origin_y 48.7500000;
  origin_z 405.125000;
  angles_1 9.84375000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 978.375000;
  origin_y 32.0000000;
  origin_z 355.875000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 348.750000 0.00000000;
 time 45:55.58496094m;
 setangle 9.84375000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 908.625000;
  origin_y 48.7500000;
  origin_z 400.500000;
  angles_1 9.84375000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 993.250000;
  origin_y 32.0000000;
  origin_z 351.375000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 348.750000 0.00000000;
 time 45:55.63500977m;
 setangle 9.84375000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 923.500000;
  origin_y 48.7500000;
  origin_z 394.000000;
  angles_1 9.84375000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1008.25000;
  origin_y 32.0000000;
  origin_z 344.875000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 348.750000 0.00000000;
 time 45:55.68505859m;
 setangle 9.84375000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 938.500000;
  origin_y 48.7500000;
  origin_z 385.500000;
  angles_1 9.84375000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1023.12500;
  origin_y 32.0000000;
  origin_z 336.250000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 348.750000 0.00000000;
 time 45:55.73510742m;
 setangle 11.2500000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 953.750000;
  origin_y 48.7500000;
  origin_z 377.000000;
  angles_1 11.2500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1038.00000;
  origin_y 32.0000000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 348.750000 0.00000000;
 time 45:55.78515625m;
 setangle 11.2500000 -19.6875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 972.750000;
  origin_y 62.8750000;
  origin_z 364.500000;
  angles_1 11.2500000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1052.87500;
  origin_y 32.0000000;
  origin_z 313.250000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 348.750000 0.00000000;
 time 45:55.83544922m;
 setangle 11.2500000 -78.7500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1055.25000;
  origin_y 104.625000;
  origin_z 343.125000;
  angles_1 11.2500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1067.87500;
  origin_y 32.0000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 348.750000 0.00000000;
 time 45:55.88549805m;
 setangle 8.43750000 -94.2187500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1087.50000;
  origin_y 110.250000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1079.00000;
  origin_y 24.3750000;
  origin_z 309.000000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 338.906250 0.00000000;
 time 45:55.93554688m;
 setangle 8.43750000 -102.656250 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -17.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1107.00000;
  origin_y 94.6250000;
  origin_z 354.750000;
  angles_1 8.43750000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1085.87500;
  origin_y 10.8750000;
  origin_z 310.750000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 264.375000 0.00000000;
 time 45:55.98559570m;
 setangle 8.43750000 -112.500000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -22.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1123.37500;
  origin_y 72.1250000;
  origin_z 357.125000;
  angles_1 8.43750000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1088.25000;
  origin_y -6.75000000;
  origin_z 313.000000;
  angles_1 -2.81250000;
  angles_2 -112.500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 255.937500 0.00000000;
 time 45:56.03564453m;
 setangle 4.21875000 -135.000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -24.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1146.87500;
  origin_y 35.7500000;
  origin_z 353.500000;
  angles_1 4.21875000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1084.87500;
  origin_y -25.7500000;
  origin_z 315.500000;
  angles_1 0.00000000;
  angles_2 -135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 255.937500 0.00000000;
 time 45:56.08569336m;
 setangle 1.40625000 -143.437500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -17.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1146.12500;
  origin_y 10.3750000;
  origin_z 351.750000;
  angles_1 1.40625000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1074.25000;
  origin_y -39.8750000;
  origin_z 317.375000;
  angles_1 0.00000000;
  angles_2 -143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 246.093750 0.00000000;
 time 45:56.13574219m;
 setangle 1.40625000 -146.250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -12.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1132.12500;
  origin_y -2.87500000;
  origin_z 353.125000;
  angles_1 1.40625000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1057.87500;
  origin_y -49.6250000;
  origin_z 318.625000;
  angles_1 0.00000000;
  angles_2 -146.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 215.156250 0.00000000;
 time 45:56.18579102m;
 setangle 1.40625000 -147.656250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -8.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1115.62500;
  origin_y -11.5000000;
  origin_z 354.000000;
  angles_1 1.40625000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1040.25000;
  origin_y -56.5000000;
  origin_z 319.500000;
  angles_1 0.00000000;
  angles_2 -147.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 215.156250 0.00000000;
 time 45:56.23583984m;
 setangle 1.40625000 -149.062500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1099.37500;
  origin_y -18.0000000;
  origin_z 354.500000;
  angles_1 1.40625000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1023.00000;
  origin_y -61.0000000;
  origin_z 320.125000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 212.343750 0.00000000;
 time 45:56.28588867m;
 setangle 1.40625000 -149.062500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1083.62500;
  origin_y -22.3750000;
  origin_z 354.875000;
  angles_1 1.40625000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1007.12500;
  origin_y -65.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 209.531250 0.00000000;
 time 45:56.33593750m;
 setangle 2.81250000 -149.062500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1068.12500;
  origin_y -27.7500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 991.750000;
  origin_y -71.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 209.531250 0.00000000;
 time 45:56.38623047m;
 setangle 1.40625000 -151.875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1054.50000;
  origin_y -36.0000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 976.000000;
  origin_y -75.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -151.875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 209.531250 0.00000000;
 time 45:56.43627930m;
 setangle 1.40625000 -151.875000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1037.37500;
  origin_y -38.3750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 958.875000;
  origin_y -77.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -151.875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 209.531250 0.00000000;
 time 45:56.48632812m;
 setangle 1.40625000 -151.875000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1020.50000;
  origin_y -39.5000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 942.000000;
  origin_y -79.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -151.875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 206.718750 0.00000000;
 time 45:56.53637695m;
 setangle 1.40625000 -151.875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1003.87500;
  origin_y -42.0000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 925.375000;
  origin_y -81.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -151.875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 206.718750 0.00000000;
 time 45:56.58642578m;
 setangle 2.81250000 -150.468750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 986.500000;
  origin_y -43.7500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 909.125000;
  origin_y -85.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -150.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 206.718750 0.00000000;
 time 45:56.63647461m;
 setangle 2.81250000 -151.875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 971.625000;
  origin_y -50.0000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 893.250000;
  origin_y -89.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -151.875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 206.718750 0.00000000;
 time 45:56.68652344m;
 setangle 2.81250000 -156.093750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 956.875000;
  origin_y -57.6250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 875.750000;
  origin_y -91.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 206.718750 0.00000000;
 time 45:56.73657227m;
 setangle 2.81250000 -156.093750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 939.875000;
  origin_y -58.0000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 858.750000;
  origin_y -91.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 206.718750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 1.40625000 202.500000 0.00000000;
 time 45:56.78662109m;
 setangle 2.81250000 -156.093750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 923.125000;
  origin_y -59.6250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 842.000000;
  origin_y -93.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 202.500000 0.00000000;
 time 45:56.83666992m;
 setangle 2.81250000 -156.093750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 906.875000;
  origin_y -62.1250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 825.750000;
  origin_y -95.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 202.500000 0.00000000;
 time 45:56.88696289m;
 setangle 2.81250000 -156.093750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 890.875000;
  origin_y -65.2500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 809.750000;
  origin_y -98.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 1.40625000 202.500000 0.00000000;
 time 45:56.93701172m;
 setangle 2.81250000 -156.093750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 875.000000;
  origin_y -69.1250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 794.000000;
  origin_y -102.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 202.500000 0.00000000;
 time 45:56.98706055m;
 setangle 2.81250000 -154.687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 858.625000;
  origin_y -71.5000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 778.375000;
  origin_y -107.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 202.500000 0.00000000;
 time 45:57.03710938m;
 setangle 2.81250000 -154.687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 843.250000;
  origin_y -76.2500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 763.000000;
  origin_y -111.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 202.500000 0.00000000;
 time 45:57.08715820m;
 setangle 4.21875000 -154.687500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 830.750000;
  origin_y -80.1250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 752.000000;
  origin_y -115.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 203.906250 0.00000000;
 time 45:57.13720703m;
 setangle 4.21875000 -154.687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 833.750000;
  origin_y -85.5000000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 753.750000;
  origin_y -120.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 203.906250 0.00000000;
 time 45:57.18725586m;
 setangle 4.21875000 -154.687500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 842.875000;
  origin_y -92.0000000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 762.875000;
  origin_y -127.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 203.906250 0.00000000;
 time 45:57.23730469m;
 setangle 4.21875000 -154.687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 857.375000;
  origin_y -99.5000000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 777.250000;
  origin_y -135.000000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 203.906250 0.00000000;
 time 45:57.28735352m;
 setangle 5.62500000 -154.687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 871.625000;
  origin_y -107.125000;
  origin_z 364.750000;
  angles_1 5.62500000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 791.750000;
  origin_y -142.500000;
  origin_z 322.000000;
  angles_1 -1.40625000;
  angles_2 -154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 203.906250 0.00000000;
 time 45:57.33740234m;
 setangle 7.03125000 -154.687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 885.750000;
  origin_y -114.750000;
  origin_z 360.875000;
  angles_1 7.03125000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 806.250000;
  origin_y -150.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 203.906250 0.00000000;
 time 45:57.38745117m;
 setangle 7.03125000 -154.687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 900.375000;
  origin_y -121.625000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 820.875000;
  origin_y -157.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 203.906250 0.00000000;
 time 45:57.43774414m;
 setangle 7.03125000 -154.687500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 908.875000;
  origin_y -119.875000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 829.250000;
  origin_y -155.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 5.62500000 203.906250 0.00000000;
 time 45:57.48779297m;
 setangle 7.03125000 -156.093750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 913.500000;
  origin_y -113.000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 833.000000;
  origin_y -146.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 203.906250 0.00000000;
 time 45:57.53784180m;
 setangle 7.03125000 -156.093750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 910.125000;
  origin_y -101.000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 829.625000;
  origin_y -134.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -156.093750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 202.500000 0.00000000;
 time 45:57.58789062m;
 setangle 7.03125000 -154.687500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 898.875000;
  origin_y -87.1250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 819.250000;
  origin_y -122.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 202.500000 0.00000000;
 time 45:57.63793945m;
 setangle 7.03125000 -153.281250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 884.375000;
  origin_y -74.2500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 805.625000;
  origin_y -111.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 202.500000 0.00000000;
 time 45:57.68798828m;
 setangle 7.03125000 -147.656250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 865.750000;
  origin_y -57.2500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 791.000000;
  origin_y -102.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 205.312500 0.00000000;
 time 45:57.73803711m;
 setangle 7.03125000 -137.812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 841.000000;
  origin_y -37.6250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 775.000000;
  origin_y -94.5000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 210.937500 0.00000000;
 time 45:57.78808594m;
 setangle 5.62500000 -130.781250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 816.875000;
  origin_y -24.2500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 758.250000;
  origin_y -89.0000000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 210.937500 0.00000000;
 time 45:57.83813477m;
 setangle 1.40625000 -122.343750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 788.375000;
  origin_y -16.0000000;
  origin_z 361.500000;
  angles_1 1.40625000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 752.000000;
  origin_y -85.6250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 220.781250 0.00000000;
 time 45:57.88818359m;
 setangle 0.00000000 -113.906250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 776.750000;
  origin_y -18.8750000;
  origin_z 353.625000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 752.000000;
  origin_y -86.7500000;
  origin_z 328.000000;
  angles_2 -113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 236.250000 0.00000000;
 time 45:57.93847656m;
 setangle 0.00000000 -109.687500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 771.500000;
  origin_y -21.6250000;
  origin_z 353.250000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 752.000000;
  origin_y -90.5000000;
  origin_z 328.000000;
  angles_2 -109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 244.687500 0.00000000;
 time 45:57.98852539m;
 setangle 0.00000000 -106.875000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 769.125000;
  origin_y -24.7500000;
  origin_z 352.250000;
  angles_1 0.00000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 745.000000;
  origin_y -97.3750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 196;
  soundnum 15; // items/itembk2.wav
  origin 1248.00000 -1128.00000 444.000000;
 }
}
block {
 camera 0.00000000 244.687500 0.00000000;
 time 45:58.03857422m;
 setangle -1.40625000 -104.062500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 754.875000;
  origin_y -27.7500000;
  origin_z 352.125000;
  angles_1 -1.40625000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 732.875000;
  origin_y -107.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -104.062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 248.906250 0.00000000;
 time 45:58.08862305m;
 setangle -4.21875000 -101.250000 0.00000000;
 clientdata {
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 736.000000;
  origin_y -75.8750000;
  origin_z 338.625000;
  angles_1 -4.21875000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 720.250000;
  origin_y -117.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -101.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 254.531250 0.00000000;
 time 45:58.13867188m;
 setangle -4.21875000 -99.8437500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 716.375000;
  origin_y -83.8750000;
  origin_z 339.125000;
  angles_1 -4.21875000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 707.750000;
  origin_y -127.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 257.343750 0.00000000;
 time 45:58.18872070m;
 setangle -4.21875000 -97.0312500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 704.250000;
  origin_y -76.0000000;
  origin_z 343.250000;
  angles_1 -4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 695.250000;
  origin_y -137.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 257.343750 0.00000000;
 time 45:58.23876953m;
 setangle -4.21875000 -97.0312500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 695.625000;
  origin_y -60.7500000;
  origin_z 349.375000;
  angles_1 -4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 682.750000;
  origin_y -147.375000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 257.343750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 357.187500 258.750000 0.00000000;
 time 45:58.28881836m;
 setangle -4.21875000 -95.6250000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -12.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 681.000000;
  origin_y -70.6250000;
  origin_z 345.375000;
  angles_1 -4.21875000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 670.375000;
  origin_y -157.500000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 261.562500 0.00000000;
 time 45:58.33886719m;
 setangle -4.21875000 -95.6250000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -12.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 668.625000;
  origin_y -80.6250000;
  origin_z 339.375000;
  angles_1 -4.21875000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 657.875000;
  origin_y -167.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1345.50000 -658.375000 316.000000;
 }
}
block {
 camera 357.187500 261.562500 0.00000000;
 time 45:58.38891602m;
 setangle -4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 652.000000;
  origin_y -90.6250000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 645.625000;
  origin_y -178.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 262.968750 0.00000000;
 time 45:58.43896484m;
 setangle -4.21875000 -91.4062500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 637.875000;
  origin_y -101.125000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 633.500000;
  origin_y -188.625000;
  origin_z 331.500000;
  angles_1 0.00000000;
  angles_2 -91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 645.625000 -178.000000 324.000000;
 }
}
block {
 camera 357.187500 265.781250 0.00000000;
 time 45:58.48925781m;
 setangle -4.21875000 -91.4062500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 625.750000;
  origin_y -111.750000;
  origin_z 364.375000;
  angles_1 -4.21875000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 621.500000;
  origin_y -199.250000;
  origin_z 341.000000;
  angles_1 0.00000000;
  angles_2 -91.4062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 267.187500 0.00000000;
 time 45:58.53930664m;
 setangle -4.21875000 -91.4062500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 613.750000;
  origin_y -122.375000;
  origin_z 371.875000;
  angles_1 -4.21875000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 609.500000;
  origin_y -209.875000;
  origin_z 348.500000;
  angles_1 0.00000000;
  angles_2 -91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 606.625000;
  origin_y -267.625000;
  origin_z 370.125000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 609.500000 -209.875000 352.500000;
 }
}
block {
 camera 357.187500 267.187500 0.00000000;
 time 45:58.58935547m;
 setangle -4.21875000 -91.4062500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 601.750000;
  origin_y -133.125000;
  origin_z 377.375000;
  angles_1 -4.21875000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 597.375000;
  origin_y -220.500000;
  origin_z 354.000000;
  angles_1 1.40625000;
  angles_2 -91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 604.125000;
  origin_y -317.375000;
  origin_z 375.125000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 267.187500 0.00000000;
 time 45:58.63940430m;
 setangle -2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 587.500000;
  origin_y -143.500000;
  origin_z 383.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 585.375000;
  origin_y -231.125000;
  origin_z 357.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 601.750000;
  origin_y -367.125000;
  origin_z 380.000000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 267.187500 0.00000000;
 time 45:58.68945312m;
 setangle -1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 575.500000;
  origin_y -154.000000;
  origin_z 386.625000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 573.250000;
  origin_y -241.875000;
  origin_z 359.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 599.250000;
  origin_y -417.000000;
  origin_z 384.875000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 267.187500 0.00000000;
 time 45:58.73950195m;
 setangle -1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 563.375000;
  origin_y -164.625000;
  origin_z 386.125000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 561.250000;
  origin_y -252.500000;
  origin_z 358.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 596.875000;
  origin_y -466.750000;
  origin_z 389.875000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 267.187500 0.00000000;
 time 45:58.78955078m;
 setangle -1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 551.375000;
  origin_y -175.250000;
  origin_z 383.625000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 549.250000;
  origin_y -263.125000;
  origin_z 355.875000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 594.375000;
  origin_y -516.500000;
  origin_z 394.750000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:58.83959961m;
 setangle -1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 539.250000;
  origin_y -185.875000;
  origin_z 379.125000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 537.125000;
  origin_y -273.750000;
  origin_z 351.375000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 592.000000;
  origin_y -566.250000;
  origin_z 399.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1344.50000 -645.500000 344.000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:58.88964844m;
 setangle -1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 527.250000;
  origin_y -196.500000;
  origin_z 372.500000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 525.125000;
  origin_y -284.375000;
  origin_z 344.875000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 589.500000;
  origin_y -616.000000;
  origin_z 404.500000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:58.93969727m;
 setangle -1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 515.125000;
  origin_y -207.125000;
  origin_z 364.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 513.000000;
  origin_y -295.000000;
  origin_z 336.250000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 587.000000;
  origin_y -665.750000;
  origin_z 409.500000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:58.98999023m;
 setangle 0.00000000 -95.6250000 0.00000000;
 clientdata {
  vel_y -13.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 512.000000;
  origin_y -218.375000;
  origin_z 357.750000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 501.000000;
  origin_y -305.625000;
  origin_z 325.750000;
  angles_2 -95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 584.625000;
  origin_y -715.500000;
  origin_z 414.375000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 45:59.04003906m;
 setangle 2.81250000 -154.687500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 569.125000;
  origin_y -280.750000;
  origin_z 351.625000;
  angles_1 2.81250000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 488.875000;
  origin_y -316.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 582.125000;
  origin_y -765.375000;
  origin_z 419.250000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 45:59.09008789m;
 setangle 4.21875000 -177.187500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 560.625000;
  origin_y -322.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 473.125000;
  origin_y -325.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -177.187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 579.750000;
  origin_y -815.125000;
  origin_z 424.125000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 45:59.14013672m;
 setangle 7.03125000 158.906250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 540.750000;
  origin_y -361.875000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 458.875000;
  origin_y -332.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 158.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 577.250000;
  origin_y -864.875000;
  origin_z 429.125000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 203.906250 0.00000000;
 time 45:59.19018555m;
 setangle 7.03125000 142.031250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 513.125000;
  origin_y -390.750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 443.250000;
  origin_y -338.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -914.625000;
  origin_z 434.000000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 203.906250 0.00000000;
 time 45:59.24023438m;
 setangle 7.03125000 136.406250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 491.625000;
  origin_y -402.250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 427.125000;
  origin_y -343.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 572.375000;
  origin_y -964.375000;
  origin_z 438.875000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 157.500000 0.00000000;
 time 45:59.29028320m;
 setangle 7.03125000 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 467.250000;
  origin_y -413.125000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 410.375000;
  origin_y -347.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 570.000000;
  origin_y -1014.12500;
  origin_z 443.750000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1344.12500 -624.500000 376.000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 45:59.34033203m;
 setangle 7.03125000 126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 447.250000;
  origin_y -418.000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 393.625000;
  origin_y -349.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 567.500000;
  origin_y -1064.00000;
  origin_z 448.750000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 45:59.39038086m;
 setangle 7.03125000 126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 430.625000;
  origin_y -419.000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 377.125000;
  origin_y -350.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 565.000000;
  origin_y -1113.75000;
  origin_z 453.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 127.968750 0.00000000;
 time 45:59.44042969m;
 setangle 7.03125000 126.562500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 412.500000;
  origin_y -413.500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 359.000000;
  origin_y -344.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 127.968750 0.00000000;
 time 45:59.49047852m;
 setangle 5.62500000 125.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 394.125000;
  origin_y -407.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 342.125000;
  origin_y -337.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 125.156250 0.00000000;
 time 45:59.54077148m;
 setangle 5.62500000 123.750000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 377.000000;
  origin_y -400.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 326.750000;
  origin_y -328.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 123.750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 123.750000 0.00000000;
 time 45:59.59082031m;
 setangle 4.21875000 122.343750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 361.250000;
  origin_y -391.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 312.500000;
  origin_y -318.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 556.875000;
  origin_y -1280.00000;
  origin_z 470.000000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 556.875000 -1280.00000 470.000000;
 }
}
block {
 camera 4.21875000 123.750000 0.00000000;
 time 45:59.64086914m;
 setangle 4.21875000 120.937500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 346.250000;
  origin_y -382.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 299.375000;
  origin_y -308.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 556.875000;
  origin_y -1280.00000;
  origin_z 470.000000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 122.343750 0.00000000;
 time 45:59.69091797m;
 setangle 4.21875000 120.937500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 334.875000;
  origin_y -367.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 288.000000;
  origin_y -293.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 556.875000;
  origin_y -1280.00000;
  origin_z 470.000000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 119.531250 0.00000000;
 time 45:59.74096680m;
 setangle 4.21875000 120.937500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 326.625000;
  origin_y -350.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 279.875000;
  origin_y -276.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 556.875000;
  origin_y -1280.00000;
  origin_z 470.000000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 119.531250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 2.81250000 119.531250 0.00000000;
 time 45:59.79101562m;
 setangle 4.21875000 120.937500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 320.625000;
  origin_y -333.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 273.750000;
  origin_y -259.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 556.875000;
  origin_y -1280.00000;
  origin_z 470.000000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 119.531250 0.00000000;
 time 45:59.84106445m;
 setangle 4.21875000 120.937500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 316.250000;
  origin_y -316.125000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 269.375000;
  origin_y -242.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 556.875000;
  origin_y -1280.00000;
  origin_z 470.000000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 119.531250 0.00000000;
 time 45:59.89111328m;
 setangle 4.21875000 120.937500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 311.250000;
  origin_y -300.375000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 264.375000;
  origin_y -226.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 119.531250 0.00000000;
 time 45:59.94116211m;
 setangle 4.21875000 120.937500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 305.625000;
  origin_y -285.000000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 258.750000;
  origin_y -211.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 119.531250 0.00000000;
 time 45:59.99121094m;
 setangle 4.21875000 120.937500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 299.375000;
  origin_y -270.000000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 252.500000;
  origin_y -196.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 119.531250 0.00000000;
 time 46:0.04125977m;
 setangle 4.21875000 122.343750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 295.500000;
  origin_y -253.500000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 246.875000;
  origin_y -180.750000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 119.531250 0.00000000;
 time 46:0.09155273m;
 setangle 7.03125000 122.343750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 289.625000;
  origin_y -237.750000;
  origin_z 366.875000;
  angles_1 7.03125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 241.250000;
  origin_y -165.375000;
  origin_z 322.000000;
  angles_1 -1.40625000;
  angles_2 122.343750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 120.937500 0.00000000;
 time 46:0.14160156m;
 setangle 5.62500000 122.343750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 284.250000;
  origin_y -222.750000;
  origin_z 358.750000;
  angles_1 5.62500000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 235.750000;
  origin_y -150.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 122.343750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 120.937500 0.00000000;
 time 46:0.19165039m;
 setangle 5.62500000 122.343750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 277.875000;
  origin_y -207.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 229.375000;
  origin_y -135.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 122.343750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 120.937500 0.00000000;
 time 46:0.24169922m;
 setangle 5.62500000 122.343750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 271.000000;
  origin_y -193.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 222.500000;
  origin_y -120.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 122.343750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 120.937500 0.00000000;
 time 46:0.29174805m;
 setangle 5.62500000 123.750000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 266.625000;
  origin_y -176.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 216.375000;
  origin_y -105.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 120.937500 0.00000000;
 time 46:0.34179688m;
 setangle 5.62500000 123.750000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 262.125000;
  origin_y -160.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 211.875000;
  origin_y -88.7500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 123.750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 122.343750 0.00000000;
 time 46:0.39184570m;
 setangle 4.21875000 125.156250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 260.750000;
  origin_y -142.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 208.500000;
  origin_y -72.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 122.343750 0.00000000;
 time 46:0.44189453m;
 setangle 4.21875000 125.156250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 258.250000;
  origin_y -126.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 206.125000;
  origin_y -56.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 122.343750 0.00000000;
 time 46:0.49194336m;
 setangle 2.81250000 126.562500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 258.375000;
  origin_y -109.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 204.375000;
  origin_y -40.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 123.750000 0.00000000;
 time 46:0.54199219m;
 setangle 1.40625000 126.562500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 257.125000;
  origin_y -93.2500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 203.125000;
  origin_y -23.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 123.750000 0.00000000;
 time 46:0.59228516m;
 setangle 0.00000000 129.375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 259.625000;
  origin_y -74.5000000;
  origin_z 350.000000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 202.125000;
  origin_y -7.87500000;
  origin_z 320.000000;
  angles_2 129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 125.156250 0.00000000;
 time 46:0.64233398m;
 setangle -9.84375000 146.250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 277.375000;
  origin_y -36.5000000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 204.375000;
  origin_y 9.62500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 146.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 125.156250 0.00000000;
 time 46:0.69238281m;
 setangle -15.4687500 157.500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 285.625000;
  origin_y -4.37500000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 207.125000;
  origin_y 25.7500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 157.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 46:0.74243164m;
 setangle -25.3125000 -172.968750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 278.625000;
  origin_y 32.7500000;
  origin_z 313.750000;
  angles_1 -25.3125000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 209.000000;
  origin_y 42.0000000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 -172.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 46:0.79248047m;
 setangle -28.1250000 -154.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 270.000000;
  origin_y 69.0000000;
  origin_z 312.250000;
  angles_1 -28.1250000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 208.750000;
  origin_y 59.2500000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 345.937500 156.093750 0.00000000;
 time 46:0.84252930m;
 setangle -28.1250000 -151.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 268.250000;
  origin_y 89.2500000;
  origin_z 312.250000;
  angles_1 -28.1250000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 207.000000;
  origin_y 76.1250000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 333.281250 203.906250 0.00000000;
 time 46:0.89257813m;
 setangle -28.1250000 -150.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 265.875000;
  origin_y 107.625000;
  origin_z 312.250000;
  angles_1 -28.1250000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 205.750000;
  origin_y 92.2500000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 333.281250 203.906250 0.00000000;
 time 46:0.94262695m;
 setangle -28.1250000 -149.062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 263.875000;
  origin_y 125.125000;
  origin_z 312.250000;
  angles_1 -28.1250000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 206.250000;
  origin_y 109.125000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 333.281250 206.718750 0.00000000;
 time 46:0.99267578m;
 setangle -28.1250000 -147.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 263.375000;
  origin_y 143.375000;
  origin_z 312.250000;
  angles_1 -28.1250000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 207.625000;
  origin_y 125.500000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 333.281250 206.718750 0.00000000;
 time 46:1.04272461m;
 setangle -26.7187500 -144.843750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 265.125000;
  origin_y 164.000000;
  origin_z 313.000000;
  angles_1 -26.7187500;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 209.500000;
  origin_y 141.625000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 333.281250 209.531250 0.00000000;
 time 46:1.09277344m;
 setangle -25.3125000 -143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 268.250000;
  origin_y 183.000000;
  origin_z 313.750000;
  angles_1 -25.3125000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 211.750000;
  origin_y 157.625000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 -143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 334.687500 213.750000 0.00000000;
 time 46:1.14306641m;
 setangle -21.0937500 -140.625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 274.625000;
  origin_y 206.625000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 209.375000;
  origin_y 175.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 334.687500 213.750000 0.00000000;
 time 46:1.19311523m;
 setangle -19.6875000 -140.625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 274.375000;
  origin_y 226.625000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 207.500000;
  origin_y 190.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 336.093750 215.156250 0.00000000;
 time 46:1.24316406m;
 setangle -19.6875000 -140.625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 269.625000;
  origin_y 239.000000;
  origin_z 318.250000;
  angles_1 -19.6875000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 206.000000;
  origin_y 202.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 336.093750 215.156250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 336.093750 215.156250 0.00000000;
 time 46:1.29321289m;
 setangle -19.6875000 -140.625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 255.125000;
  origin_y 240.500000;
  origin_z 318.500000;
  angles_1 -19.6875000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 204.875000;
  origin_y 211.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 341.718750 217.968750 0.00000000;
 time 46:1.34326172m;
 setangle -18.2812500 -140.625000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 253.500000;
  origin_y 257.750000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 203.875000;
  origin_y 219.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -140.625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 341.718750 217.968750 0.00000000;
 time 46:1.39331055m;
 setangle -18.2812500 -140.625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 253.625000;
  origin_y 264.500000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 203.125000;
  origin_y 225.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -140.625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 341.718750 217.968750 0.00000000;
 time 46:1.44335938m;
 setangle -18.2812500 -140.625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 253.750000;
  origin_y 269.875000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 202.500000;
  origin_y 229.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -140.625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 343.125000 217.968750 0.00000000;
 time 46:1.49340820m;
 setangle -11.2500000 -119.531250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 246.250000;
  origin_y 307.250000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 202.000000;
  origin_y 233.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -119.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 343.125000 217.968750 0.00000000;
 time 46:1.54345703m;
 setangle 8.43750000 -57.6562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 157.125000;
  origin_y 310.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 201.750000;
  origin_y 236.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 343.125000 217.968750 0.00000000;
 time 46:1.59350586m;
 setangle 8.43750000 -45.0000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 143.750000;
  origin_y 296.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 205.000000;
  origin_y 234.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 300.937500 0.00000000;
 time 46:1.64379883m;
 setangle 4.21875000 -32.3437500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 141.250000;
  origin_y 277.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 214.125000;
  origin_y 228.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 315.000000 0.00000000;
 time 46:1.69384766m;
 setangle 4.21875000 -30.9375000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 153.625000;
  origin_y 267.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 227.625000;
  origin_y 220.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -30.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 326.250000 0.00000000;
 time 46:1.74389648m;
 setangle 4.21875000 -30.9375000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 167.250000;
  origin_y 258.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 241.250000;
  origin_y 211.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -30.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 326.250000 0.00000000;
 time 46:1.79394531m;
 setangle 4.21875000 -30.9375000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 180.750000;
  origin_y 250.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 254.750000;
  origin_y 203.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -30.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 327.656250 0.00000000;
 time 46:1.84399414m;
 setangle 1.40625000 -66.0937500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 234.000000;
  origin_y 272.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 267.750000;
  origin_y 191.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 327.656250 0.00000000;
 time 46:1.89404297m;
 setangle -1.40625000 -123.750000 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 303.875000;
  origin_y 224.875000;
  origin_z 338.000000;
  angles_1 -1.40625000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 273.375000;
  origin_y 175.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -123.750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 292.500000 0.00000000;
 time 46:1.94409180m;
 setangle -11.2500000 165.937500 0.00000000;
 clientdata {
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 303.875000;
  origin_y 155.750000;
  origin_z 324.125000;
  angles_1 -11.2500000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 278.000000;
  origin_y 162.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 165.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 292.500000 0.00000000;
 time 46:1.99414063m;
 setangle -14.0625000 167.343750 0.00000000;
 clientdata {
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 303.875000;
  origin_y 151.375000;
  origin_z 322.375000;
  angles_1 -14.0625000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 282.500000;
  origin_y 156.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 27;
  soundnum 15; // items/itembk2.wav
  origin 1200.00000 -720.000000 316.000000;
 }
}
block {
 camera 0.00000000 292.500000 0.00000000;
 time 46:2.04418945m;
 setangle -14.0625000 168.750000 0.00000000;
 clientdata {
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 303.875000;
  origin_y 155.875000;
  origin_z 322.000000;
  angles_1 -14.0625000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 287.375000;
  origin_y 159.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 168.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 350.156250 164.531250 0.00000000;
 time 46:2.09423828m;
 setangle -14.0625000 175.781250 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 306.375000;
  origin_y 169.000000;
  origin_z 321.625000;
  angles_1 -14.0625000;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 287.875000;
  origin_y 169.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 175.781250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 167.343750 0.00000000;
 time 46:2.14428711m;
 setangle -14.0625000 -180.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 302.125000;
  origin_y 185.750000;
  origin_z 321.625000;
  angles_1 -14.0625000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 287.875000;
  origin_y 185.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -180.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 167.343750 0.00000000;
 time 46:2.19458008m;
 setangle -14.0625000 -180.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 302.000000;
  origin_y 185.750000;
  origin_z 321.625000;
  angles_1 -14.0625000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 287.875000;
  origin_y 198.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -180.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 174.375000 0.00000000;
 time 46:2.24462891m;
 setangle -14.0625000 -177.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 302.000000;
  origin_y 198.875000;
  origin_z 321.625000;
  angles_1 -14.0625000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 287.875000;
  origin_y 208.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -177.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 174.375000 0.00000000;
 time 46:2.29467773m;
 setangle -11.2500000 -168.750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 302.000000;
  origin_y 211.250000;
  origin_z 322.250000;
  angles_1 -11.2500000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 287.875000;
  origin_y 217.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -168.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 180.000000 0.00000000;
 time 46:2.34472656m;
 setangle -11.2500000 -156.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 302.125000;
  origin_y 222.875000;
  origin_z 322.375000;
  angles_1 -11.2500000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 287.875000;
  origin_y 223.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -156.093750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 180.000000 0.00000000;
 time 46:2.39477539m;
 setangle -11.2500000 -156.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 302.125000;
  origin_y 229.375000;
  origin_z 322.375000;
  angles_1 -11.2500000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 287.875000;
  origin_y 223.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -156.093750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 350.156250 189.843750 0.00000000;
 time 46:2.44482422m;
 setangle -11.2500000 -154.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 302.125000;
  origin_y 230.250000;
  origin_z 322.500000;
  angles_1 -11.2500000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 287.875000;
  origin_y 223.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 350.156250 189.843750 0.00000000;
 time 46:2.49487305m;
 setangle -11.2500000 -154.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 302.125000;
  origin_y 230.250000;
  origin_z 322.500000;
  angles_1 -11.2500000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 287.875000;
  origin_y 223.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 350.156250 202.500000 0.00000000;
 time 46:2.54492188m;
 setangle -11.2500000 -154.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 302.125000;
  origin_y 230.250000;
  origin_z 322.500000;
  angles_1 -11.2500000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 287.875000;
  origin_y 223.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 350.156250 202.500000 0.00000000;
 time 46:2.59497070m;
 setangle -11.2500000 -154.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 302.125000;
  origin_y 230.250000;
  origin_z 322.500000;
  angles_1 -11.2500000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 287.875000;
  origin_y 219.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 350.156250 203.906250 0.00000000;
 time 46:2.64501953m;
 setangle -11.2500000 -154.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 302.125000;
  origin_y 226.250000;
  origin_z 322.500000;
  angles_1 -11.2500000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 287.125000;
  origin_y 208.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -154.687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 350.156250 203.906250 0.00000000;
 time 46:2.69531250m;
 setangle -9.84375000 -154.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 302.125000;
  origin_y 215.500000;
  origin_z 323.000000;
  angles_1 -9.84375000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 283.250000;
  origin_y 193.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -154.687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 350.156250 203.906250 0.00000000;
 time 46:2.74536133m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 285.375000;
  origin_y 260.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 285.375000;
  origin_y 174.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 350.156250 203.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 350.156250 203.906250 0.00000000;
 time 46:2.79541016m;
 setangle 11.2500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 284.000000;
  origin_y 219.875000;
  origin_z 356.875000;
  angles_1 11.2500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 287.875000;
  origin_y 156.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 351.562500 203.906250 0.00000000;
 time 46:2.84545898m;
 setangle 9.84375000 -84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 281.625000;
  origin_y 226.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 287.875000;
  origin_y 140.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 275.625000 0.00000000;
 time 46:2.89550781m;
 setangle 9.84375000 -84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 281.750000;
  origin_y 210.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 287.875000;
  origin_y 124.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 274.218750 0.00000000;
 time 46:2.94555664m;
 setangle 9.84375000 -84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 281.750000;
  origin_y 194.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 287.875000;
  origin_y 108.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 274.218750 0.00000000;
 time 46:2.99560547m;
 setangle 11.2500000 -84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 281.875000;
  origin_y 177.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 287.875000;
  origin_y 92.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 274.218750 0.00000000;
 time 46:3.04565430m;
 setangle 11.2500000 -84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 281.875000;
  origin_y 161.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 287.875000;
  origin_y 76.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 274.218750 0.00000000;
 time 46:3.09570313m;
 setangle 11.2500000 -84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 281.875000;
  origin_y 145.500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 287.875000;
  origin_y 59.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 274.218750 0.00000000;
 time 46:3.14575195m;
 setangle 11.2500000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 283.875000;
  origin_y 129.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 287.875000;
  origin_y 43.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 274.218750 0.00000000;
 time 46:3.19604492m;
 setangle 11.2500000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 283.875000;
  origin_y 113.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 287.875000;
  origin_y 27.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 274.218750 0.00000000;
 time 46:3.24609375m;
 setangle 11.2500000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 283.875000;
  origin_y 97.5000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 287.875000;
  origin_y 11.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 272.812500 0.00000000;
 time 46:3.29614258m;
 setangle 11.2500000 -84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 281.875000;
  origin_y 81.3750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 287.875000;
  origin_y -4.12500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 272.812500 0.00000000;
 time 46:3.34619141m;
 setangle 9.84375000 -84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 281.750000;
  origin_y 65.7500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 287.875000;
  origin_y -20.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 274.218750 0.00000000;
 time 46:3.39624023m;
 setangle 8.43750000 -84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 281.750000;
  origin_y 50.1250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 287.875000;
  origin_y -36.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 274.218750 0.00000000;
 time 46:3.44628906m;
 setangle 8.43750000 -84.3750000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 278.000000;
  origin_y 32.6250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 284.375000;
  origin_y -53.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 274.218750 0.00000000;
 time 46:3.49633789m;
 setangle 8.43750000 -84.3750000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 273.375000;
  origin_y 16.1250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 279.750000;
  origin_y -70.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 274.218750 0.00000000;
 time 46:3.54638672m;
 setangle 8.43750000 -84.3750000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 269.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 276.250000;
  origin_y -86.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 274.218750 0.00000000;
 time 46:3.59643555m;
 setangle 9.84375000 -82.9687500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 265.250000;
  origin_y -17.0000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 273.750000;
  origin_y -102.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 274.218750 0.00000000;
 time 46:3.64648438m;
 setangle 11.2500000 -81.5625000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 261.625000;
  origin_y -34.0000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 272.125000;
  origin_y -119.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 274.218750 0.00000000;
 time 46:3.69653320m;
 setangle 11.2500000 -81.5625000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 260.750000;
  origin_y -50.2500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 271.250000;
  origin_y -135.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 277.031250 0.00000000;
 time 46:3.74682617m;
 setangle 11.2500000 -81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 260.375000;
  origin_y -66.3750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 271.000000;
  origin_y -151.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 277.031250 0.00000000;
 time 46:3.79687500m;
 setangle 11.2500000 -81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 260.625000;
  origin_y -82.5000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 271.125000;
  origin_y -167.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 277.031250 0.00000000;
 time 46:3.84692383m;
 setangle 11.2500000 -81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 261.125000;
  origin_y -98.6250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 271.625000;
  origin_y -183.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 277.031250 0.00000000;
 time 46:3.89697266m;
 setangle 11.2500000 -80.1562500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 259.875000;
  origin_y -115.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 272.500000;
  origin_y -199.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 277.031250 0.00000000;
 time 46:3.94702148m;
 setangle 11.2500000 -71.7187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 249.250000;
  origin_y -134.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 274.250000;
  origin_y -216.125000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 277.031250 0.00000000;
 time 46:3.99707031m;
 setangle 11.2500000 -66.0937500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 244.125000;
  origin_y -153.000000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 276.875000;
  origin_y -232.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 278.437500 0.00000000;
 time 46:4.04711914m;
 setangle 11.2500000 -63.2812500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 243.875000;
  origin_y -170.750000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 280.500000;
  origin_y -248.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -63.2812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 292.500000 0.00000000;
 time 46:4.09716797m;
 setangle 9.84375000 -53.4375000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 236.000000;
  origin_y -193.750000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 285.625000;
  origin_y -264.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -53.4375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 295.312500 0.00000000;
 time 46:4.14721680m;
 setangle 8.43750000 -23.9062500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 212.500000;
  origin_y -242.500000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 287.875000;
  origin_y -279.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 305.156250 0.00000000;
 time 46:4.19726563m;
 setangle 8.43750000 -5.62500000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 206.500000;
  origin_y -286.375000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 292.625000;
  origin_y -296.875000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 305.156250 0.00000000;
 time 46:4.24731445m;
 setangle 8.43750000 -5.62500000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 211.250000;
  origin_y -303.625000;
  origin_z 369.000000;
  angles_1 8.43750000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 297.375000;
  origin_y -314.250000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 305.156250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 334.687500 0.00000000;
 time 46:4.29760742m;
 setangle 7.03125000 -8.43750000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -21.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 216.250000;
  origin_y -316.750000;
  origin_z 360.875000;
  angles_1 7.03125000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 302.000000;
  origin_y -331.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 352.968750 0.00000000;
 time 46:4.34765625m;
 setangle 7.03125000 -8.43750000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 227.875000;
  origin_y -332.000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 313.750000;
  origin_y -346.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 352.968750 0.00000000;
 time 46:4.39770508m;
 setangle 7.03125000 -7.03125000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 237.375000;
  origin_y -346.875000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 323.500000;
  origin_y -359.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 350.156250 0.00000000;
 time 46:4.44775391m;
 setangle 8.43750000 -7.03125000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 247.625000;
  origin_y -359.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 333.375000;
  origin_y -372.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 350.156250 0.00000000;
 time 46:4.49780273m;
 setangle 7.03125000 -9.84375000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 257.875000;
  origin_y -367.875000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 343.250000;
  origin_y -384.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 351.562500 0.00000000;
 time 46:4.54785156m;
 setangle 7.03125000 -11.2500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 272.250000;
  origin_y -377.125000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 357.125000;
  origin_y -396.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 348.750000 0.00000000;
 time 46:4.59790039m;
 setangle 5.62500000 -11.2500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 286.125000;
  origin_y -387.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 371.375000;
  origin_y -406.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -11.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 347.343750 0.00000000;
 time 46:4.64794922m;
 setangle 5.62500000 -11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 300.625000;
  origin_y -395.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 385.875000;
  origin_y -414.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -11.2500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 347.343750 0.00000000;
 time 46:4.69799805m;
 setangle 5.62500000 -11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 315.375000;
  origin_y -403.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 400.625000;
  origin_y -422.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 347.343750 0.00000000;
 time 46:4.74804688m;
 setangle 5.62500000 -11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 330.250000;
  origin_y -409.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 415.500000;
  origin_y -428.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 347.343750 0.00000000;
 time 46:4.79833984m;
 setangle 5.62500000 -11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 345.375000;
  origin_y -415.875000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 430.500000;
  origin_y -435.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -11.2500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 347.343750 0.00000000;
 time 46:4.84838867m;
 setangle 5.62500000 -11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 360.500000;
  origin_y -421.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 445.750000;
  origin_y -440.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -11.2500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 347.343750 0.00000000;
 time 46:4.89843750m;
 setangle 5.62500000 -12.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 376.250000;
  origin_y -424.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 460.875000;
  origin_y -445.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 347.343750 0.00000000;
 time 46:4.94848633m;
 setangle 5.62500000 -18.2812500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 393.875000;
  origin_y -421.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 476.125000;
  origin_y -451.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 345.937500 0.00000000;
 time 46:4.99853516m;
 setangle 5.62500000 -26.7187500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 414.125000;
  origin_y -415.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 491.125000;
  origin_y -456.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -26.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 340.312500 0.00000000;
 time 46:5.04858398m;
 setangle 5.62500000 -33.7500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 434.625000;
  origin_y -413.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 506.125000;
  origin_y -463.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 331.875000 0.00000000;
 time 46:5.09863281m;
 setangle 5.62500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 463.750000;
  origin_y -405.875000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 520.750000;
  origin_y -472.000000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -47.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 331.875000 0.00000000;
 time 46:5.14868164m;
 setangle 4.21875000 -60.4687500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 493.375000;
  origin_y -405.500000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 534.625000;
  origin_y -482.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 324.843750 0.00000000;
 time 46:5.19873047m;
 setangle 4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 541.750000;
  origin_y -410.750000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 546.000000;
  origin_y -498.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 298.125000 0.00000000;
 time 46:5.24877930m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 555.125000;
  origin_y -423.000000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 555.125000;
  origin_y -510.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 298.125000 0.00000000;
 time 46:5.29882813m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 562.500000;
  origin_y -433.000000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 562.500000;
  origin_y -520.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 272.812500 0.00000000;
 time 46:5.34912109m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 570.250000;
  origin_y -449.125000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 568.125000;
  origin_y -536.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 46:5.39916992m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 578.750000;
  origin_y -465.750000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 572.375000;
  origin_y -553.000000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 46:5.44921875m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 582.000000;
  origin_y -482.000000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 575.500000;
  origin_y -569.375000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 46:5.49926758m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 584.250000;
  origin_y -498.250000;
  origin_z 398.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 577.875000;
  origin_y -585.625000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 46:5.54931641m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 585.875000;
  origin_y -514.375000;
  origin_z 398.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 579.375000;
  origin_y -601.750000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 1302.25000 -537.250000 404.000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 46:5.59936523m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 586.875000;
  origin_y -530.625000;
  origin_z 396.875000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 580.500000;
  origin_y -617.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 46:5.64941406m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 587.500000;
  origin_y -546.625000;
  origin_z 396.875000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 581.000000;
  origin_y -634.000000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 46:5.69946289m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 587.750000;
  origin_y -562.750000;
  origin_z 430.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 581.250000;
  origin_y -650.125000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 46:5.74951172m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 587.750000;
  origin_y -578.875000;
  origin_z 430.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 581.250000;
  origin_y -666.125000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 46:5.79956055m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 591.125000;
  origin_y -596.250000;
  origin_z 446.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 584.750000;
  origin_y -683.625000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 46:5.84985352m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 595.875000;
  origin_y -612.875000;
  origin_z 446.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 589.375000;
  origin_y -700.125000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 46:5.89990234m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 601.500000;
  origin_y -628.625000;
  origin_z 462.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 595.000000;
  origin_y -715.875000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 46:5.94995117m;
 setangle 5.62500000 -92.8125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 605.750000;
  origin_y -645.250000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 599.250000;
  origin_y -732.375000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -92.8125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 46:6.00000000m;
 setangle 5.62500000 -92.8125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 608.875000;
  origin_y -661.500000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 602.375000;
  origin_y -748.625000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 139;
  soundnum 15; // items/itembk2.wav
  origin -96.0000000 8.00000000 492.000000;
 }
}
block {
 camera 4.21875000 265.781250 0.00000000;
 time 46:6.05004883m;
 setangle 5.62500000 -92.8125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 611.125000;
  origin_y -677.750000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 604.750000;
  origin_y -764.875000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 265.781250 0.00000000;
 time 46:6.10009766m;
 setangle 5.62500000 -92.8125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 612.750000;
  origin_y -693.875000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 606.375000;
  origin_y -781.000000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -92.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 265.781250 0.00000000;
 time 46:6.15014648m;
 setangle 5.62500000 -92.8125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 613.750000;
  origin_y -710.125000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 607.375000;
  origin_y -797.125000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -92.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 265.781250 0.00000000;
 time 46:6.20019531m;
 setangle 5.62500000 -94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 616.375000;
  origin_y -726.375000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 607.875000;
  origin_y -813.375000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 265.781250 0.00000000;
 time 46:6.25024414m;
 setangle 5.62500000 -94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 616.500000;
  origin_y -742.500000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 608.000000;
  origin_y -829.500000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 265.781250 0.00000000;
 time 46:6.30029297m;
 setangle 8.43750000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 614.250000;
  origin_y -759.000000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 607.750000;
  origin_y -845.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 264.375000 0.00000000;
 time 46:6.35034180m;
 setangle 8.43750000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 605.625000;
  origin_y -774.875000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 607.750000;
  origin_y -861.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 265.781250 0.00000000;
 time 46:6.40063477m;
 setangle 8.43750000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 605.625000;
  origin_y -790.875000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 607.750000;
  origin_y -877.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 271.406250 0.00000000;
 time 46:6.45068359m;
 setangle 8.43750000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 605.750000;
  origin_y -806.875000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 607.875000;
  origin_y -893.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 131;
  soundnum 15; // items/itembk2.wav
  origin 536.000000 -1264.00000 436.000000;
 }
}
block {
 camera 7.03125000 271.406250 0.00000000;
 time 46:6.50073242m;
 setangle 8.43750000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 606.000000;
  origin_y -822.875000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 608.125000;
  origin_y -909.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 271.406250 0.00000000;
 time 46:6.55078125m;
 setangle 8.43750000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 606.125000;
  origin_y -839.000000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 608.250000;
  origin_y -925.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 271.406250 0.00000000;
 time 46:6.60083008m;
 setangle 8.43750000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 604.375000;
  origin_y -855.000000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 608.625000;
  origin_y -941.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 271.406250 0.00000000;
 time 46:6.65087891m;
 setangle 8.43750000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 604.750000;
  origin_y -871.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 609.000000;
  origin_y -957.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 272.812500 0.00000000;
 time 46:6.70092773m;
 setangle 8.43750000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 601.250000;
  origin_y -887.375000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 609.750000;
  origin_y -973.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 272.812500 0.00000000;
 time 46:6.75097656m;
 setangle 9.84375000 -80.1562500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 598.000000;
  origin_y -904.375000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 610.750000;
  origin_y -989.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 272.812500 0.00000000;
 time 46:6.80102539m;
 setangle 9.84375000 -78.7500000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 593.875000;
  origin_y -922.250000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 608.625000;
  origin_y -1007.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 278.437500 0.00000000;
 time 46:6.85107422m;
 setangle 9.84375000 -75.9375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 586.750000;
  origin_y -939.625000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 605.625000;
  origin_y -1023.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 279.843750 0.00000000;
 time 46:6.90136719m;
 setangle 8.43750000 -75.9375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 585.000000;
  origin_y -956.000000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 604.000000;
  origin_y -1040.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 279.843750 0.00000000;
 time 46:6.95141602m;
 setangle 8.43750000 -75.9375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 584.375000;
  origin_y -972.625000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 603.375000;
  origin_y -1057.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 282.656250 0.00000000;
 time 46:7.00146484m;
 setangle 8.43750000 -75.9375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 584.625000;
  origin_y -989.000000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 603.625000;
  origin_y -1073.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 282.656250 0.00000000;
 time 46:7.05151367m;
 setangle 8.43750000 -71.7187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 579.625000;
  origin_y -1007.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 604.750000;
  origin_y -1090.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 282.656250 0.00000000;
 time 46:7.10156250m;
 setangle 9.84375000 -67.5000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 574.500000;
  origin_y -1025.50000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 605.625000;
  origin_y -1106.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 282.656250 0.00000000;
 time 46:7.15161133m;
 setangle 9.84375000 -64.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 570.125000;
  origin_y -1043.75000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 605.125000;
  origin_y -1122.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 286.875000 0.00000000;
 time 46:7.20166016m;
 setangle 9.84375000 -52.0312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 556.625000;
  origin_y -1071.12500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 608.000000;
  origin_y -1140.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 293.906250 0.00000000;
 time 46:7.25170898m;
 setangle 9.84375000 -16.8750000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 536.000000;
  origin_y -1130.12500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 618.000000;
  origin_y -1157.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 293.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 8.43750000 306.562500 0.00000000;
 time 46:7.30175781m;
 setangle 9.84375000 -9.84375000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 546.750000;
  origin_y -1154.75000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 631.375000;
  origin_y -1171.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 306.562500 0.00000000;
 time 46:7.35180664m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 560.750000;
  origin_y -1183.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 647.500000;
  origin_y -1183.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 341.718750 0.00000000;
 time 46:7.40185547m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 576.750000;
  origin_y -1192.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 663.500000;
  origin_y -1192.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 46:7.45214844m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 590.750000;
  origin_y -1200.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 677.500000;
  origin_y -1200.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 46:7.50219727m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 604.625000;
  origin_y -1209.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 691.250000;
  origin_y -1209.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 46:7.55224609m;
 setangle 8.43750000 1.40625000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 618.125000;
  origin_y -1222.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 704.750000;
  origin_y -1217.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 46:7.60229492m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 635.250000;
  origin_y -1232.62500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 721.500000;
  origin_y -1224.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 55; // player/h2ojump.wav
  origin 1519.87500 -626.875000 172.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 46:7.65234375m;
 setangle 8.43750000 15.4687500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 656.375000;
  origin_y -1253.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 739.375000;
  origin_y -1227.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1519.87500 -626.875000 172.000000;
 }
}
block {
 camera 7.03125000 2.81250000 0.00000000;
 time 46:7.70239258m;
 setangle 8.43750000 18.2812500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 675.375000;
  origin_y -1259.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 757.000000;
  origin_y -1229.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 2.81250000 0.00000000;
 time 46:7.75244141m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 695.250000;
  origin_y -1264.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 774.500000;
  origin_y -1229.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 14.0625000 0.00000000;
 time 46:7.80249023m;
 setangle 8.43750000 25.3125000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 714.250000;
  origin_y -1267.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 791.625000;
  origin_y -1228.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 46:7.85253906m;
 setangle 8.43750000 28.1250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 733.000000;
  origin_y -1267.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 808.375000;
  origin_y -1225.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 23.9062500 0.00000000;
 time 46:7.90258789m;
 setangle 8.43750000 36.5625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 754.875000;
  origin_y -1268.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 823.250000;
  origin_y -1214.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 23.9062500 0.00000000;
 time 46:7.95263672m;
 setangle 8.43750000 37.9687500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 769.125000;
  origin_y -1255.75000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 836.125000;
  origin_y -1200.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 26.7187500 0.00000000;
 time 46:8.00292969m;
 setangle 8.43750000 39.3750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 781.250000;
  origin_y -1242.62500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 846.875000;
  origin_y -1186.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 36.5625000 0.00000000;
 time 46:8.05297852m;
 setangle 8.43750000 40.7812500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 791.625000;
  origin_y -1229.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 855.875000;
  origin_y -1171.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 40.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 37.9687500 0.00000000;
 time 46:8.10302734m;
 setangle 8.43750000 40.7812500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 799.250000;
  origin_y -1214.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 863.500000;
  origin_y -1155.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 40.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 37.9687500 0.00000000;
 time 46:8.15307617m;
 setangle 8.43750000 40.7812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 805.625000;
  origin_y -1198.62500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 869.875000;
  origin_y -1140.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 40.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 39.3750000 0.00000000;
 time 46:8.20312500m;
 setangle 8.43750000 40.7812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 810.875000;
  origin_y -1186.25000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 875.000000;
  origin_y -1128.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 40.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 39.3750000 0.00000000;
 time 46:8.25317383m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 812.375000;
  origin_y -1113.12500;
  origin_z 474.625000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 877.625000;
  origin_y -1126.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 39.3750000 0.00000000;
 time 46:8.30322266m;
 setangle 8.43750000 -95.6250000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 883.875000;
  origin_y -1044.00000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 873.375000;
  origin_y -1130.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 39.3750000 0.00000000;
 time 46:8.35327148m;
 setangle 8.43750000 -97.0312500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 876.500000;
  origin_y -1052.75000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 863.750000;
  origin_y -1138.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -97.0312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 46:8.40332031m;
 setangle 8.43750000 -97.0312500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 867.750000;
  origin_y -1067.37500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 855.000000;
  origin_y -1153.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -97.0312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1598.25000 -537.875000 212.875000;
 }
}
block {
 camera 7.03125000 261.562500 0.00000000;
 time 46:8.45336914m;
 setangle 8.43750000 -97.0312500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 860.250000;
  origin_y -1082.50000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 847.500000;
  origin_y -1168.25000;
  origin_z 438.000000;
  angles_1 -2.81250000;
  angles_2 -97.0312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 261.562500 0.00000000;
 time 46:8.50366211m;
 setangle 8.43750000 -106.875000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 867.125000;
  origin_y -1101.00000;
  origin_z 481.000000;
  angles_1 8.43750000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 840.000000;
  origin_y -1183.25000;
  origin_z 434.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 261.562500 0.00000000;
 time 46:8.55371094m;
 setangle 8.43750000 -123.750000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 882.375000;
  origin_y -1127.50000;
  origin_z 475.000000;
  angles_1 8.43750000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 832.375000;
  origin_y -1198.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 261.562500 0.00000000;
 time 46:8.60375977m;
 setangle 9.84375000 177.187500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 909.875000;
  origin_y -1214.87500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 177.187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 823.625000;
  origin_y -1212.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 234.843750 0.00000000;
 time 46:8.65380859m;
 setangle 9.84375000 129.375000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 865.000000;
  origin_y -1287.87500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 808.625000;
  origin_y -1223.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 175.781250 0.00000000;
 time 46:8.70385742m;
 setangle 11.2500000 119.531250 0.00000000;
 clientdata {
  vel_x -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 827.500000;
  origin_y -1287.87500;
  origin_z 474.250000;
  angles_1 11.2500000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 789.750000;
  origin_y -1229.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 175.781250 0.00000000;
 time 46:8.75390625m;
 setangle 8.43750000 118.125000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 803.750000;
  origin_y -1287.87500;
  origin_z 466.250000;
  angles_1 8.43750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 771.375000;
  origin_y -1232.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 175.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 8.43750000 127.968750 0.00000000;
 time 46:8.80395508m;
 setangle 8.43750000 118.125000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 784.000000;
  origin_y -1287.87500;
  origin_z 464.000000;
  angles_1 8.43750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 753.750000;
  origin_y -1234.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 127.968750 0.00000000;
 time 46:8.85400391m;
 setangle 8.43750000 118.125000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 765.750000;
  origin_y -1286.62500;
  origin_z 463.000000;
  angles_1 8.43750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 736.500000;
  origin_y -1235.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 1731.12500 -571.250000 299.625000;
 }
}
block {
 camera 7.03125000 116.718750 0.00000000;
 time 46:8.90405273m;
 setangle 8.43750000 116.718750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 747.125000;
  origin_y -1285.25000;
  origin_z 462.375000;
  angles_1 8.43750000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 719.750000;
  origin_y -1234.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 116.718750 0.00000000;
 time 46:8.95410156m;
 setangle 8.43750000 118.125000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 731.875000;
  origin_y -1278.50000;
  origin_z 463.250000;
  angles_1 8.43750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 702.250000;
  origin_y -1226.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 116.718750 0.00000000;
 time 46:9.00415039m;
 setangle 8.43750000 118.125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 720.375000;
  origin_y -1276.75000;
  origin_z 467.875000;
  angles_1 8.43750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 686.500000;
  origin_y -1216.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 115.312500 0.00000000;
 time 46:9.05444336m;
 setangle 8.43750000 116.718750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 709.250000;
  origin_y -1275.62500;
  origin_z 472.875000;
  angles_1 8.43750000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 672.250000;
  origin_y -1206.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 116.718750 0.00000000;
 time 46:9.10449219m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 698.375000;
  origin_y -1272.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 659.375000;
  origin_y -1194.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 115.312500 0.00000000;
 time 46:9.15454102m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 673.000000;
  origin_y -1264.62500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 647.875000;
  origin_y -1181.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 115.312500 0.00000000;
 time 46:9.20458984m;
 setangle 8.43750000 98.4375000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 652.750000;
  origin_y -1252.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 637.875000;
  origin_y -1167.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 11;
  origin 1843.87500 -594.125000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 46:9.25463867m;
 setangle 8.43750000 94.2187500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.125000;
  origin_y -1238.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 629.625000;
  origin_y -1151.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 97.0312500 0.00000000;
 time 46:9.30468750m;
 setangle 7.03125000 94.2187500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 631.250000;
  origin_y -1223.00000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 622.625000;
  origin_y -1136.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 94.2187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 97.0312500 0.00000000;
 time 46:9.35473633m;
 setangle 7.03125000 94.2187500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 625.375000;
  origin_y -1207.50000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 616.750000;
  origin_y -1120.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 28; // misc/r_tele3.wav
  origin 1843.87500 -594.125000 280.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 29; // misc/r_tele4.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 7.03125000 92.8125000 0.00000000;
 time 46:9.40478516m;
 setangle 7.03125000 94.2187500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 620.250000;
  origin_y -1191.87500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 611.750000;
  origin_y -1105.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 92.8125000 0.00000000;
 time 46:9.45483398m;
 setangle 7.03125000 92.8125000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 613.875000;
  origin_y -1176.37500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 607.500000;
  origin_y -1089.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 92.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 92.8125000 0.00000000;
 time 46:9.50488281m;
 setangle 8.43750000 94.2187500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 612.375000;
  origin_y -1160.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 603.875000;
  origin_y -1073.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 91.4062500 0.00000000;
 time 46:9.55517578m;
 setangle 8.43750000 94.2187500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 609.000000;
  origin_y -1144.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 600.500000;
  origin_y -1058.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 91.4062500 0.00000000;
 time 46:9.60522461m;
 setangle 8.43750000 94.2187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 606.125000;
  origin_y -1128.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 597.625000;
  origin_y -1042.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 92.8125000 0.00000000;
 time 46:9.65527344m;
 setangle 8.43750000 94.2187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 603.500000;
  origin_y -1112.62500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 595.000000;
  origin_y -1026.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 92.8125000 0.00000000;
 time 46:9.70532227m;
 setangle 8.43750000 94.2187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 601.000000;
  origin_y -1096.75000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 592.500000;
  origin_y -1010.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 92.8125000 0.00000000;
 time 46:9.75537109m;
 setangle 8.43750000 94.2187500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 598.750000;
  origin_y -1081.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 590.250000;
  origin_y -994.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 92.8125000 0.00000000;
 time 46:9.80541992m;
 setangle 9.84375000 94.2187500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 596.625000;
  origin_y -1064.62500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 588.125000;
  origin_y -978.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 92.8125000 0.00000000;
 time 46:9.85546875m;
 setangle 14.0625000 91.4062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 590.375000;
  origin_y -1047.50000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 586.250000;
  origin_y -962.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 92.8125000 0.00000000;
 time 46:9.90551758m;
 setangle 15.4687500 91.4062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 588.750000;
  origin_y -1031.00000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 584.625000;
  origin_y -946.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 46:9.95556641m;
 setangle 15.4687500 91.4062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 587.250000;
  origin_y -1015.00000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 583.125000;
  origin_y -930.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 46:10.00561523m;
 setangle 15.4687500 91.4062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 585.875000;
  origin_y -999.000000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 581.750000;
  origin_y -914.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:10.05566406m;
 setangle 15.4687500 91.4062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 584.750000;
  origin_y -983.000000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 580.500000;
  origin_y -898.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:10.10595703m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 581.625000;
  origin_y -967.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 579.500000;
  origin_y -882.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:10.15600586m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 580.625000;
  origin_y -951.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 578.625000;
  origin_y -866.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:10.20605469m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 579.875000;
  origin_y -935.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 577.750000;
  origin_y -850.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 876.125000 92.7500000 324.000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:10.25610352m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 577.125000;
  origin_y -919.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 577.125000;
  origin_y -834.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:10.30615234m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 576.625000;
  origin_y -903.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 576.625000;
  origin_y -818.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:10.35620117m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 576.125000;
  origin_y -887.000000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 576.125000;
  origin_y -802.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:10.40625000m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 575.875000;
  origin_y -871.000000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 575.875000;
  origin_y -786.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:10.45629883m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 575.500000;
  origin_y -855.000000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 575.500000;
  origin_y -770.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:10.50634766m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 575.375000;
  origin_y -839.000000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 575.375000;
  origin_y -754.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:10.55639648m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 575.125000;
  origin_y -823.000000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 575.125000;
  origin_y -738.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:10.60668945m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 575.000000;
  origin_y -810.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 575.000000;
  origin_y -725.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:10.65673828m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 574.875000;
  origin_y -799.875000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 574.875000;
  origin_y -715.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:10.70678711m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 574.875000;
  origin_y -783.875000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 574.875000;
  origin_y -699.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:10.75683594m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 574.750000;
  origin_y -767.875000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 574.750000;
  origin_y -683.625000;
  origin_z 430.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:10.80688477m;
 setangle 15.4687500 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 572.625000;
  origin_y -751.750000;
  origin_z 483.500000;
  angles_1 15.4687500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 574.750000;
  origin_y -667.625000;
  origin_z 426.000000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:10.85693359m;
 setangle 15.4687500 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 572.500000;
  origin_y -735.750000;
  origin_z 477.500000;
  angles_1 15.4687500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 574.625000;
  origin_y -651.625000;
  origin_z 419.875000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 85.7812500 0.00000000;
 time 46:10.90698242m;
 setangle 15.4687500 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 572.500000;
  origin_y -719.750000;
  origin_z 469.500000;
  angles_1 15.4687500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 574.500000;
  origin_y -635.625000;
  origin_z 411.875000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 85.7812500 0.00000000;
 time 46:10.95703125m;
 setangle 15.4687500 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 572.375000;
  origin_y -703.750000;
  origin_z 459.375000;
  angles_1 15.4687500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 574.500000;
  origin_y -619.500000;
  origin_z 401.875000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 85.7812500 0.00000000;
 time 46:11.00708008m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 574.375000;
  origin_y -687.750000;
  origin_z 447.375000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 574.375000;
  origin_y -603.500000;
  origin_z 389.875000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 85.7812500 0.00000000;
 time 46:11.05712891m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 574.375000;
  origin_y -671.750000;
  origin_z 433.375000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 574.375000;
  origin_y -587.500000;
  origin_z 375.750000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:11.10717773m;
 setangle 12.6562500 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 572.125000;
  origin_y -656.750000;
  origin_z 413.125000;
  angles_1 12.6562500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 574.250000;
  origin_y -571.500000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:11.15747070m;
 setangle 12.6562500 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 570.000000;
  origin_y -643.875000;
  origin_z 411.375000;
  angles_1 12.6562500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 574.250000;
  origin_y -558.625000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:11.20751953m;
 setangle 14.0625000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 570.000000;
  origin_y -633.125000;
  origin_z 413.500000;
  angles_1 14.0625000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 574.125000;
  origin_y -548.375000;
  origin_z 358.000000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 85.7812500 0.00000000;
 time 46:11.25756836m;
 setangle 14.0625000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 570.000000;
  origin_y -622.875000;
  origin_z 409.375000;
  angles_1 14.0625000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 574.125000;
  origin_y -538.125000;
  origin_z 354.000000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 84.3750000 0.00000000;
 time 46:11.30761719m;
 setangle 9.84375000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 569.875000;
  origin_y -614.125000;
  origin_z 397.125000;
  angles_1 9.84375000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 574.125000;
  origin_y -527.875000;
  origin_z 347.875000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 84.3750000 0.00000000;
 time 46:11.35766602m;
 setangle 9.84375000 85.7812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 12.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 568.875000;
  origin_y -603.875000;
  origin_z 389.125000;
  angles_1 9.84375000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 573.125000;
  origin_y -517.625000;
  origin_z 339.875000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 84.3750000 0.00000000;
 time 46:11.40771484m;
 setangle 9.84375000 85.7812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 12.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 567.875000;
  origin_y -593.500000;
  origin_z 379.000000;
  angles_1 9.84375000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 572.125000;
  origin_y -507.375000;
  origin_z 329.875000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 84.3750000 0.00000000;
 time 46:11.45776367m;
 setangle 9.84375000 85.7812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 12.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 566.875000;
  origin_y -583.250000;
  origin_z 367.000000;
  angles_1 9.84375000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 571.125000;
  origin_y -497.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 84.3750000 0.00000000;
 time 46:11.50781250m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 559.125000;
  origin_y -568.500000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 565.500000;
  origin_y -482.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 84.3750000 0.00000000;
 time 46:11.55786133m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 552.250000;
  origin_y -553.625000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 558.625000;
  origin_y -467.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 84.3750000 0.00000000;
 time 46:11.60791016m;
 setangle 9.84375000 82.9687500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 542.875000;
  origin_y -539.000000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 551.375000;
  origin_y -453.000000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 46:11.65820312m;
 setangle 8.43750000 75.9375000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 525.000000;
  origin_y -523.250000;
  origin_z 369.000000;
  angles_1 8.43750000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 544.000000;
  origin_y -438.625000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 75.9375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 81.5625000 0.00000000;
 time 46:11.70825195m;
 setangle 8.43750000 71.7187500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 511.500000;
  origin_y -507.125000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 945.250000;
  origin_y -87.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 536.750000;
  origin_y -424.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 74.5312500 0.00000000;
 time 46:11.75830078m;
 setangle 8.43750000 71.7187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 513.375000;
  origin_y -497.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 928.125000;
  origin_y -88.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 538.500000;
  origin_y -415.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 74.5312500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 74.5312500 0.00000000;
 time 46:11.80834961m;
 setangle 8.43750000 71.7187500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 522.500000;
  origin_y -492.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 911.250000;
  origin_y -89.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 547.625000;
  origin_y -410.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 70.3125000 0.00000000;
 time 46:11.85839844m;
 setangle 8.43750000 71.7187500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 537.500000;
  origin_y -491.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 894.750000;
  origin_y -88.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 562.625000;
  origin_y -408.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 71.7187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 70.3125000 0.00000000;
 time 46:11.90844727m;
 setangle 8.43750000 71.7187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 554.125000;
  origin_y -491.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 878.125000;
  origin_y -89.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 579.375000;
  origin_y -408.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 70.3125000 0.00000000;
 time 46:11.95849609m;
 setangle 8.43750000 73.1250000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 569.625000;
  origin_y -491.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 861.750000;
  origin_y -90.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 592.750000;
  origin_y -408.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 73.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 70.3125000 0.00000000;
 time 46:12.00854492m;
 setangle 8.43750000 80.1562500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 590.625000;
  origin_y -494.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 845.500000;
  origin_y -92.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 603.375000;
  origin_y -408.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 70.3125000 0.00000000;
 time 46:12.05859375m;
 setangle 5.62500000 91.4062500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 616.250000;
  origin_y -495.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 832.625000;
  origin_y -94.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 611.875000;
  origin_y -408.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 78.7500000 0.00000000;
 time 46:12.10864258m;
 setangle 5.62500000 91.4062500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 623.000000;
  origin_y -495.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 822.250000;
  origin_y -95.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 618.750000;
  origin_y -408.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 90.0000000 0.00000000;
 time 46:12.15869141m;
 setangle 5.62500000 91.4062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 620.500000;
  origin_y -496.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 814.000000;
  origin_y -97.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 616.250000;
  origin_y -408.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 90.0000000 0.00000000;
 time 46:12.20898438m;
 setangle 5.62500000 91.4062500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 610.875000;
  origin_y -496.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 813.375000;
  origin_y -96.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 606.625000;
  origin_y -409.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 4.21875000 90.0000000 0.00000000;
 time 46:12.25903320m;
 setangle 5.62500000 91.4062500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 595.250000;
  origin_y -497.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 820.875000;
  origin_y -93.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 591.000000;
  origin_y -410.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 90.0000000 0.00000000;
 time 46:12.30908203m;
 setangle 5.62500000 91.4062500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 579.250000;
  origin_y -498.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 834.500000;
  origin_y -88.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 575.000000;
  origin_y -411.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 90.0000000 0.00000000;
 time 46:12.35913086m;
 setangle 5.62500000 77.3437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 541.125000;
  origin_y -490.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 849.625000;
  origin_y -83.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 558.250000;
  origin_y -404.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 90.0000000 0.00000000;
 time 46:12.40917969m;
 setangle 5.62500000 56.2500000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 496.875000;
  origin_y -465.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 861.750000;
  origin_y -79.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 543.625000;
  origin_y -391.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 90.0000000 0.00000000;
 time 46:12.45922852m;
 setangle 5.62500000 52.0312500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 479.625000;
  origin_y -446.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 52.0312500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 871.500000;
  origin_y -76.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 531.625000;
  origin_y -376.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 52.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 54.8437500 0.00000000;
 time 46:12.50927734m;
 setangle 5.62500000 49.2187500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 466.625000;
  origin_y -432.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 879.250000;
  origin_y -73.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 522.000000;
  origin_y -364.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 50.6250000 0.00000000;
 time 46:12.55932617m;
 setangle 5.62500000 49.2187500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 458.875000;
  origin_y -422.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 877.875000;
  origin_y -73.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 514.375000;
  origin_y -354.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 50.6250000 0.00000000;
 time 46:12.60937500m;
 setangle 5.62500000 49.2187500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 452.750000;
  origin_y -414.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 869.875000;
  origin_y -76.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 508.250000;
  origin_y -347.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 47.8125000 0.00000000;
 time 46:12.65942383m;
 setangle 5.62500000 49.2187500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 447.875000;
  origin_y -408.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 855.625000;
  origin_y -77.5000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 503.250000;
  origin_y -340.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 49.2187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 47.8125000 0.00000000;
 time 46:12.70971680m;
 setangle 5.62500000 49.2187500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 444.000000;
  origin_y -403.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 839.500000;
  origin_y -77.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 499.375000;
  origin_y -335.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 49.2187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 47.8125000 0.00000000;
 time 46:12.75976562m;
 setangle 5.62500000 49.2187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 440.750000;
  origin_y -399.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 823.500000;
  origin_y -77.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 496.250000;
  origin_y -331.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 49.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 4.21875000 47.8125000 0.00000000;
 time 46:12.80981445m;
 setangle 5.62500000 49.2187500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 435.125000;
  origin_y -400.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 806.250000;
  origin_y -80.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -147.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 490.500000;
  origin_y -332.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 49.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 527.125000;
  origin_y -288.000000;
  origin_z 328.875000;
  angles_1 -7.03125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 490.500000 -332.500000 324.000000;
 }
}
block {
 camera 4.21875000 47.8125000 0.00000000;
 time 46:12.85986328m;
 setangle 7.03125000 47.8125000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 421.875000;
  origin_y -402.500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 789.625000;
  origin_y -84.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 478.750000;
  origin_y -336.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 558.625000;
  origin_y -249.625000;
  origin_z 322.750000;
  angles_1 -7.03125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 47.8125000 0.00000000;
 time 46:12.90991211m;
 setangle 8.43750000 45.0000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 403.250000;
  origin_y -403.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 773.625000;
  origin_y -88.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 463.000000;
  origin_y -340.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 45.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 590.125000;
  origin_y -211.125000;
  origin_z 316.625000;
  angles_1 -7.03125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 47.8125000 0.00000000;
 time 46:12.95996094m;
 setangle 8.43750000 40.7812500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 382.750000;
  origin_y -401.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 758.000000;
  origin_y -95.0000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -140.625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 447.000000;
  origin_y -343.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 40.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 621.625000;
  origin_y -172.750000;
  origin_z 310.500000;
  angles_1 -7.03125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 47.8125000 0.00000000;
 time 46:13.01000977m;
 setangle 8.43750000 40.7812500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 366.750000;
  origin_y -404.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 743.125000;
  origin_y -100.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -139.218750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 431.000000;
  origin_y -346.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 40.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 653.125000;
  origin_y -134.375000;
  origin_z 304.375000;
  angles_1 -7.03125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 46:13.06005859m;
 setangle 8.43750000 40.7812500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 350.750000;
  origin_y -406.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 727.625000;
  origin_y -106.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 415.000000;
  origin_y -348.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 40.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 684.750000;
  origin_y -95.8750000;
  origin_z 298.250000;
  angles_1 -7.03125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 46:13.11010742m;
 setangle 8.43750000 39.3750000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 331.375000;
  origin_y -400.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 712.125000;
  origin_y -110.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -135.000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 397.000000;
  origin_y -343.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 691.250000;
  origin_y -88.0000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 46; // player/pain6.wav
  origin 712.125000 -110.500000 332.000000;
 }
 temp_entity {
  entitytype 3;
  origin 691.250000 -88.0000000 297.000000;
 }
}
block {
 camera 7.03125000 39.3750000 0.00000000;
 time 46:13.16015625m;
 setangle 8.43750000 39.3750000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 314.375000;
  origin_y -393.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 704.750000;
  origin_y -127.750000;
  origin_z 347.375000;
  angles_1 0.00000000;
  angles_2 -135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 380.125000;
  origin_y -337.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 691.250000;
  origin_y -88.0000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 663.875000;
  origin_y -168.625000;
  origin_z 357.625000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 704.750000 -127.750000 351.375000;
 }
}
block {
 camera 7.03125000 39.3750000 0.00000000;
 time 46:13.21020508m;
 setangle 7.03125000 36.5625000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 296.875000;
  origin_y -377.250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 692.125000;
  origin_y -138.875000;
  origin_z 364.750000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 365.375000;
  origin_y -323.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 691.250000;
  origin_y -88.0000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 628.625000;
  origin_y -203.875000;
  origin_z 352.750000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 37.9687500 0.00000000;
 time 46:13.26049805m;
 setangle 7.03125000 35.1562500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 285.625000;
  origin_y -357.250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 677.750000;
  origin_y -147.625000;
  origin_z 380.125000;
  angles_1 0.00000000;
  angles_2 -142.031250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 355.500000;
  origin_y -305.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 35.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 691.250000;
  origin_y -88.0000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 593.500000;
  origin_y -239.125000;
  origin_z 347.875000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 37.9687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 37.9687500 0.00000000;
 time 46:13.31054688m;
 setangle 7.03125000 30.9375000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 276.250000;
  origin_y -340.875000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 663.000000;
  origin_y -155.750000;
  origin_z 393.500000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 349.875000;
  origin_y -294.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 691.250000;
  origin_y -88.0000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 558.250000;
  origin_y -274.250000;
  origin_z 342.875000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 35.1562500 0.00000000;
 time 46:13.36059570m;
 setangle 5.62500000 29.5312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 274.500000;
  origin_y -337.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 648.125000;
  origin_y -163.875000;
  origin_z 404.875000;
  angles_1 -1.40625000;
  angles_2 -144.843750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 349.375000;
  origin_y -292.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 691.250000;
  origin_y -88.0000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 523.000000;
  origin_y -309.500000;
  origin_z 338.000000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 35.1562500 0.00000000;
 time 46:13.41064453m;
 setangle 5.62500000 22.5000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 268.500000;
  origin_y -334.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 633.375000;
  origin_y -171.875000;
  origin_z 414.125000;
  angles_1 -1.40625000;
  angles_2 -144.843750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 348.375000;
  origin_y -299.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 691.250000;
  origin_y -88.0000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 487.750000;
  origin_y -344.750000;
  origin_z 333.125000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 29.5312500 0.00000000;
 time 46:13.46069336m;
 setangle 5.62500000 19.6875000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 262.250000;
  origin_y -343.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 618.500000;
  origin_y -180.000000;
  origin_z 421.500000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 343.750000;
  origin_y -312.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 19.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 691.250000;
  origin_y -88.0000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 452.500000;
  origin_y -380.000000;
  origin_z 328.250000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 29.5312500 0.00000000;
 time 46:13.51074219m;
 setangle 5.62500000 16.8750000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 249.625000;
  origin_y -352.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 603.750000;
  origin_y -188.125000;
  origin_z 426.875000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 332.500000;
  origin_y -324.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 16.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 691.250000;
  origin_y -88.0000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 417.250000;
  origin_y -415.250000;
  origin_z 323.250000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 21.0937500 0.00000000;
 time 46:13.56079102m;
 setangle 5.62500000 15.4687500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 232.000000;
  origin_y -359.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 588.875000;
  origin_y -196.250000;
  origin_z 430.250000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 315.500000;
  origin_y -334.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 15.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 691.250000;
  origin_y -88.0000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 382.000000;
  origin_y -450.500000;
  origin_z 318.375000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 21.0937500 0.00000000;
 time 46:13.61083984m;
 setangle 5.62500000 12.6562500 0.00000000;
 clientdata {
  vel_x -25.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 210.750000;
  origin_y -359.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 574.125000;
  origin_y -204.375000;
  origin_z 431.500000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 295.500000;
  origin_y -338.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 12.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 691.250000;
  origin_y -88.0000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 346.750000;
  origin_y -485.750000;
  origin_z 313.500000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 351.375000;
  origin_y -324.125000;
  origin_z 328.875000;
  angles_1 -7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 295.500000 -338.125000 324.000000;
 }
 sound {
  channel 2;
  entity 43;
  soundnum 15; // items/itembk2.wav
  origin 1728.00000 -552.000000 284.000000;
 }
}
block {
 camera 4.21875000 15.4687500 0.00000000;
 time 46:13.66088867m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 190.875000;
  origin_y -358.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 559.250000;
  origin_y -212.375000;
  origin_z 430.875000;
  angles_1 -5.62500000;
  angles_2 -132.187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 276.375000;
  origin_y -339.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 326.250000;
  origin_y -506.250000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 399.625000;
  origin_y -312.000000;
  origin_z 322.750000;
  angles_1 -7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 326.250000 -506.250000 310.625000;
 }
}
block {
 camera 4.21875000 15.4687500 0.00000000;
 time 46:13.71093750m;
 setangle 4.21875000 12.6562500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 173.500000;
  origin_y -360.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 543.000000;
  origin_y -215.375000;
  origin_z 428.125000;
  angles_1 -5.62500000;
  angles_2 -127.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 258.375000;
  origin_y -339.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 326.250000;
  origin_y -506.250000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 447.750000;
  origin_y -300.000000;
  origin_z 316.625000;
  angles_1 -7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 11.2500000 0.00000000;
 time 46:13.76098633m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 156.875000;
  origin_y -350.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 528.000000;
  origin_y -212.750000;
  origin_z 423.500000;
  angles_1 -5.62500000;
  angles_2 -127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 242.250000;
  origin_y -331.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 326.250000;
  origin_y -506.250000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 496.000000;
  origin_y -287.875000;
  origin_z 310.500000;
  angles_1 -7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 11.2500000 0.00000000;
 time 46:13.81127930m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 141.500000;
  origin_y -327.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 528.000000;
  origin_y -210.125000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 229.375000;
  origin_y -325.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 326.250000;
  origin_y -506.250000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 544.250000;
  origin_y -275.875000;
  origin_z 304.375000;
  angles_1 -7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 11.2500000 0.00000000;
 time 46:13.86132812m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 136.250000;
  origin_y -322.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 528.000000;
  origin_y -207.375000;
  origin_z 408.125000;
  angles_1 -5.62500000;
  angles_2 -127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 224.125000;
  origin_y -320.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 326.250000;
  origin_y -506.250000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 592.375000;
  origin_y -263.750000;
  origin_z 298.250000;
  angles_1 -7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 11.2500000 0.00000000;
 time 46:13.91137695m;
 setangle 1.40625000 1.40625000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 140.125000;
  origin_y -320.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 528.000000;
  origin_y -204.750000;
  origin_z 397.375000;
  angles_1 -5.62500000;
  angles_2 -125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 227.875000;
  origin_y -315.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 326.250000;
  origin_y -506.250000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 602.375000;
  origin_y -261.250000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 41; // player/pain1.wav
  origin 528.000000 -204.750000 401.375000;
 }
 temp_entity {
  entitytype 3;
  origin 602.375000 -261.250000 297.000000;
 }
}
block {
 camera 2.81250000 11.2500000 0.00000000;
 time 46:13.96142578m;
 setangle 1.40625000 1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 151.125000;
  origin_y -316.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 528.000000;
  origin_y -194.750000;
  origin_z 398.375000;
  angles_1 -5.62500000;
  angles_2 -123.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 239.000000;
  origin_y -311.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 326.250000;
  origin_y -506.250000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 602.375000;
  origin_y -261.250000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 46:14.01147461m;
 setangle 1.40625000 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 167.125000;
  origin_y -314.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 528.000000;
  origin_y -184.625000;
  origin_z 397.375000;
  angles_1 -5.62500000;
  angles_2 -123.750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 254.750000;
  origin_y -307.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 326.250000;
  origin_y -506.250000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 602.375000;
  origin_y -261.250000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 46:14.06152344m;
 setangle 2.81250000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 183.000000;
  origin_y -309.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 528.000000;
  origin_y -174.625000;
  origin_z 394.500000;
  angles_1 -4.21875000;
  angles_2 -122.343750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 270.625000;
  origin_y -304.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 326.250000;
  origin_y -506.250000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 602.375000;
  origin_y -261.250000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 46:14.11157227m;
 setangle 2.81250000 2.81250000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 200.375000;
  origin_y -310.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 528.000000;
  origin_y -164.500000;
  origin_z 389.500000;
  angles_1 -4.21875000;
  angles_2 -120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 288.000000;
  origin_y -303.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 326.250000;
  origin_y -506.250000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 602.375000;
  origin_y -261.250000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 46:14.16162109m;
 setangle 2.81250000 5.62500000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 218.750000;
  origin_y -316.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 528.000000;
  origin_y -154.500000;
  origin_z 382.500000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 305.875000;
  origin_y -306.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 326.250000;
  origin_y -506.250000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 602.375000;
  origin_y -261.250000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 0.00000000 0.00000000;
 time 46:14.21166992m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 237.125000;
  origin_y -328.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 528.000000;
  origin_y -152.000000;
  origin_z 373.500000;
  angles_1 -2.81250000;
  angles_2 -113.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 322.500000;
  origin_y -308.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 515.375000;
  origin_y -178.625000;
  origin_z 384.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 602.375000;
  origin_y -261.250000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 528.000000 -152.000000 377.500000;
 }
 temp_entity {
  entitytype 3;
  origin 515.375000 -178.625000 384.375000;
 }
}
block {
 camera 1.40625000 0.00000000 0.00000000;
 time 46:14.26171875m;
 setangle 4.21875000 12.6562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 253.625000;
  origin_y -333.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 536.375000;
  origin_y -152.000000;
  origin_z 357.500000;
  angles_1 -1.40625000;
  angles_2 -106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 338.625000;
  origin_y -312.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 515.375000;
  origin_y -178.625000;
  origin_z 384.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 602.375000;
  origin_y -261.250000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 4.21875000 0.00000000;
 time 46:14.31201172m;
 setangle 4.21875000 15.4687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 270.500000;
  origin_y -342.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 544.750000;
  origin_y -152.000000;
  origin_z 339.500000;
  angles_1 -1.40625000;
  angles_2 -101.250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 354.250000;
  origin_y -316.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 515.375000;
  origin_y -178.625000;
  origin_z 384.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 602.375000;
  origin_y -261.250000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 4.21875000 0.00000000;
 time 46:14.36206055m;
 setangle 4.21875000 21.0937500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 288.750000;
  origin_y -354.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 553.125000;
  origin_y -152.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 369.750000;
  origin_y -321.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 21.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 515.375000;
  origin_y -178.625000;
  origin_z 384.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 602.375000;
  origin_y -261.250000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 553.125000 -152.000000 324.000000;
 }
}
block {
 camera 2.81250000 11.2500000 0.00000000;
 time 46:14.41210938m;
 setangle 5.62500000 25.3125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 307.125000;
  origin_y -364.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 567.750000;
  origin_y -153.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -99.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 385.125000;
  origin_y -325.500000;
  origin_z 331.500000;
  angles_1 -1.40625000;
  angles_2 25.3125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 515.375000;
  origin_y -178.625000;
  origin_z 384.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 602.375000;
  origin_y -261.250000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 369.750000 -321.250000 324.000000;
 }
}
block {
 camera 2.81250000 11.2500000 0.00000000;
 time 46:14.46215820m;
 setangle 8.43750000 32.3437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 328.500000;
  origin_y -377.875000;
  origin_z 388.000000;
  angles_1 8.43750000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 583.625000;
  origin_y -155.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 400.625000;
  origin_y -329.750000;
  origin_z 341.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 515.375000;
  origin_y -178.625000;
  origin_z 384.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 19.6875000 0.00000000;
 time 46:14.51220703m;
 setangle 9.84375000 36.5625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 348.000000;
  origin_y -387.125000;
  origin_z 397.625000;
  angles_1 9.84375000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 599.500000;
  origin_y -158.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 416.125000;
  origin_y -334.000000;
  origin_z 348.500000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 515.375000;
  origin_y -178.625000;
  origin_z 384.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 19.6875000 0.00000000;
 time 46:14.56225586m;
 setangle 9.84375000 36.5625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 363.500000;
  origin_y -391.500000;
  origin_z 403.125000;
  angles_1 9.84375000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 616.250000;
  origin_y -164.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 431.500000;
  origin_y -338.500000;
  origin_z 354.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 515.375000;
  origin_y -178.625000;
  origin_z 384.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 476.375000;
  origin_y -303.375000;
  origin_z 358.625000;
  angles_1 -11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 431.500000 -338.500000 358.000000;
 }
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 time 46:14.61230469m;
 setangle 9.84375000 36.5625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 378.875000;
  origin_y -396.000000;
  origin_z 406.625000;
  angles_1 9.84375000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 632.125000;
  origin_y -175.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 446.875000;
  origin_y -343.000000;
  origin_z 357.500000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 515.375000;
  origin_y -178.625000;
  origin_z 384.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 515.125000;
  origin_y -273.250000;
  origin_z 348.875000;
  angles_1 -11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 time 46:14.66235352m;
 setangle 11.2500000 37.9687500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -10.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 393.875000;
  origin_y -405.875000;
  origin_z 410.250000;
  angles_1 11.2500000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 645.875000;
  origin_y -185.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 460.250000;
  origin_y -351.500000;
  origin_z 359.000000;
  angles_1 -2.81250000;
  angles_2 37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 515.375000;
  origin_y -178.625000;
  origin_z 384.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 553.875000;
  origin_y -243.000000;
  origin_z 339.125000;
  angles_1 -11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 time 46:14.71240234m;
 setangle 11.2500000 37.9687500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -10.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 399.250000;
  origin_y -414.250000;
  origin_z 409.750000;
  angles_1 11.2500000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 658.875000;
  origin_y -194.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 465.625000;
  origin_y -359.750000;
  origin_z 358.500000;
  angles_1 -2.81250000;
  angles_2 37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 515.375000;
  origin_y -178.625000;
  origin_z 384.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 592.500000;
  origin_y -212.750000;
  origin_z 329.375000;
  angles_1 -11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 35.1562500 0.00000000;
 time 46:14.76245117m;
 setangle 11.2500000 36.5625000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -9.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 396.000000;
  origin_y -420.625000;
  origin_z 407.250000;
  angles_1 11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 675.125000;
  origin_y -197.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -46.4062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 463.625000;
  origin_y -367.750000;
  origin_z 355.875000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 631.250000;
  origin_y -182.500000;
  origin_z 319.625000;
  angles_1 -11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 35.1562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 8.43750000 35.1562500 0.00000000;
 time 46:14.81250000m;
 setangle 11.2500000 39.3750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -9.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 396.750000;
  origin_y -431.750000;
  origin_z 402.625000;
  angles_1 11.2500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 693.875000;
  origin_y -193.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 461.750000;
  origin_y -375.750000;
  origin_z 351.375000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 670.000000;
  origin_y -152.375000;
  origin_z 309.875000;
  angles_1 -11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 36.5625000 0.00000000;
 time 46:14.86279297m;
 setangle 11.2500000 39.3750000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -4.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 390.750000;
  origin_y -435.000000;
  origin_z 396.125000;
  angles_1 11.2500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 695.875000;
  origin_y -189.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -59.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 455.750000;
  origin_y -379.000000;
  origin_z 344.875000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 708.625000;
  origin_y -122.125000;
  origin_z 300.000000;
  angles_1 -11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 36.5625000 0.00000000;
 time 46:14.91284180m;
 setangle 11.2500000 39.3750000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -4.00000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 384.750000;
  origin_y -438.250000;
  origin_z 387.625000;
  angles_1 11.2500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 94;
  origin_x 695.875000;
  origin_y -179.750000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 449.750000;
  origin_y -382.125000;
  origin_z 336.250000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 695.875000;
  origin_y -179.750000;
  origin_z 296.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 705.750000;
  origin_y -124.375000;
  origin_z 300.750000;
  angles_1 -11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  attenuation 0.00000000;
  channel 2;
  entity 3;
  soundnum 51; // player/death5.wav
  origin 695.875000 -179.750000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 705.750000 -124.375000 300.750000;
 }
}
block {
 camera 9.84375000 36.5625000 0.00000000;
 print "Entropy";
 print " rides ";
 print " hres";
 print "'s rocket\n";
 updatefrags {
  player 3;
  frags 3;
 }
}
block {
 camera 9.84375000 37.9687500 0.00000000;
 time 46:14.96289062m;
 setangle 11.2500000 39.3750000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 0.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 378.000000;
  origin_y -438.000000;
  origin_z 377.000000;
  angles_1 11.2500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 94;
  origin_x 687.500000;
  origin_y -201.750000;
  origin_z 328.875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 443.000000;
  origin_y -382.000000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 691.750000;
  origin_y -183.750000;
  origin_z 309.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 705.750000;
  origin_y -124.375000;
  origin_z 300.750000;
  angles_1 -11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 37.9687500 0.00000000;
 time 46:15.01293945m;
 setangle 11.2500000 39.3750000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 3.00000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 371.625000;
  origin_y -435.625000;
  origin_z 364.500000;
  angles_1 11.2500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 685.125000;
  origin_y -207.875000;
  origin_z 330.875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 436.625000;
  origin_y -379.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 687.625000;
  origin_y -187.750000;
  origin_z 320.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 705.750000;
  origin_y -124.375000;
  origin_z 300.750000;
  angles_1 -11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 37.9687500 0.00000000;
 time 46:15.06298828m;
 setangle 9.84375000 36.5625000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 365.000000;
  origin_y -422.750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 676.625000;
  origin_y -207.875000;
  origin_z 335.750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 433.125000;
  origin_y -369.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 683.500000;
  origin_y -191.875000;
  origin_z 329.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 705.750000;
  origin_y -124.375000;
  origin_z 300.750000;
  angles_1 -11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 37.9687500 0.00000000;
 time 46:15.11303711m;
 setangle 8.43750000 32.3437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 360.250000;
  origin_y -402.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 668.250000;
  origin_y -207.875000;
  origin_z 338.750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 432.375000;
  origin_y -354.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 679.375000;
  origin_y -195.875000;
  origin_z 336.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 705.750000;
  origin_y -124.375000;
  origin_z 300.750000;
  angles_1 -11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 37.9687500 0.00000000;
 time 46:15.16308594m;
 setangle 5.62500000 29.5312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 356.875000;
  origin_y -386.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 659.750000;
  origin_y -207.875000;
  origin_z 339.625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 431.750000;
  origin_y -341.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 675.250000;
  origin_y -199.875000;
  origin_z 341.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 705.750000;
  origin_y -124.375000;
  origin_z 300.750000;
  angles_1 -11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 37.9687500 0.00000000;
 time 46:15.21313477m;
 setangle 4.21875000 29.5312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 360.250000;
  origin_y -383.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 651.250000;
  origin_y -207.875000;
  origin_z 338.625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 435.375000;
  origin_y -338.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 671.125000;
  origin_y -203.875000;
  origin_z 344.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 705.750000;
  origin_y -124.375000;
  origin_z 300.750000;
  angles_1 -11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 time 46:15.26318359m;
 setangle 4.21875000 29.5312500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 367.250000;
  origin_y -388.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 642.875000;
  origin_y -207.875000;
  origin_z 335.500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 442.375000;
  origin_y -343.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 667.000000;
  origin_y -207.875000;
  origin_z 345.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 705.750000;
  origin_y -124.375000;
  origin_z 300.750000;
  angles_1 -11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 time 46:15.31323242m;
 setangle 4.21875000 29.5312500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 380.750000;
  origin_y -393.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 634.375000;
  origin_y -207.875000;
  origin_z 330.375000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 455.875000;
  origin_y -348.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 662.875000;
  origin_y -207.875000;
  origin_z 343.875000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 705.750000;
  origin_y -124.375000;
  origin_z 300.750000;
  angles_1 -11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 28.1250000 0.00000000;
 time 46:15.36352539m;
 setangle 5.62500000 29.5312500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 398.625000;
  origin_y -392.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 625.875000;
  origin_y -207.875000;
  origin_z 323.250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 473.500000;
  origin_y -347.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 523.000000;
  origin_y -318.250000;
  origin_z 328.875000;
  angles_1 -7.03125000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 658.750000;
  origin_y -207.875000;
  origin_z 340.875000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 705.750000;
  origin_y -124.375000;
  origin_z 300.750000;
  angles_1 -11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 473.500000 -347.875000 324.000000;
 }
}
block {
 camera 2.81250000 28.1250000 0.00000000;
 time 46:15.41357422m;
 setangle 7.03125000 32.3437500 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 419.625000;
  origin_y -389.375000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 492.000000;
  origin_y -341.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 565.625000;
  origin_y -292.625000;
  origin_z 322.750000;
  angles_1 -7.03125000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 654.625000;
  origin_y -207.875000;
  origin_z 335.875000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 705.750000;
  origin_y -124.375000;
  origin_z 300.750000;
  angles_1 -11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 28.1250000 0.00000000;
 time 46:15.46362305m;
 setangle 4.21875000 32.3437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 435.750000;
  origin_y -377.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 508.625000;
  origin_y -328.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 608.250000;
  origin_y -267.125000;
  origin_z 316.625000;
  angles_1 -7.03125000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 650.500000;
  origin_y -207.875000;
  origin_z 328.875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 28.1250000 0.00000000;
 time 46:15.51367188m;
 setangle 4.21875000 32.3437500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 449.875000;
  origin_y -364.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 522.625000;
  origin_y -316.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 650.875000;
  origin_y -241.625000;
  origin_z 310.500000;
  angles_1 -7.03125000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 646.375000;
  origin_y -207.875000;
  origin_z 319.750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 30.9375000 0.00000000;
 time 46:15.56372070m;
 setangle 4.21875000 32.3437500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 461.875000;
  origin_y -351.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 534.750000;
  origin_y -302.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 649.125000;
  origin_y -242.625000;
  origin_z 310.750000;
  angles_1 -7.03125000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 642.250000;
  origin_y -207.875000;
  origin_z 308.750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 649.125000 -242.625000 310.750000;
 }
}
block {
 camera 5.62500000 30.9375000 0.00000000;
 time 46:15.61376953m;
 setangle 4.21875000 32.3437500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 18.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 466.500000;
  origin_y -336.750000;
  origin_z 359.250000;
  angles_1 4.21875000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 539.250000;
  origin_y -288.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 649.125000;
  origin_y -242.625000;
  origin_z 310.750000;
  angles_1 -7.03125000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 30.9375000 0.00000000;
 time 46:15.66381836m;
 setangle 4.21875000 32.3437500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 471.125000;
  origin_y -321.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 544.000000;
  origin_y -272.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 649.125000;
  origin_y -242.625000;
  origin_z 310.750000;
  angles_1 -7.03125000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 30.9375000 0.00000000;
 time 46:15.71386719m;
 setangle 4.21875000 32.3437500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 475.750000;
  origin_y -306.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 548.500000;
  origin_y -257.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 649.125000;
  origin_y -242.625000;
  origin_z 310.750000;
  angles_1 -7.03125000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 30.9375000 0.00000000;
 time 46:15.76391602m;
 setangle 4.21875000 32.3437500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 484.500000;
  origin_y -290.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 557.375000;
  origin_y -241.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 466.375000;
  origin_y -335.250000;
  origin_z 296.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 649.125000;
  origin_y -242.625000;
  origin_z 310.750000;
  angles_1 -7.03125000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 30.9375000 0.00000000;
 time 46:15.81396484m;
 setangle 4.21875000 32.3437500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 493.375000;
  origin_y -276.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 566.125000;
  origin_y -228.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 649.125000;
  origin_y -242.625000;
  origin_z 310.750000;
  angles_1 -7.03125000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 11;
  origin 769.750000 793.750000 207.000000;
 }
}
block {
 camera 2.81250000 30.9375000 0.00000000;
 time 46:15.86401367m;
 setangle 4.21875000 32.3437500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 503.750000;
  origin_y -263.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 576.625000;
  origin_y -214.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 649.125000;
  origin_y -242.625000;
  origin_z 310.750000;
  angles_1 -7.03125000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 4; // weapons/guncock.wav
  origin 784.000000 808.000000 204.875000;
 }
 temp_entity {
  entitytype 2;
  origin 595.500000 710.375000 196.000000;
 }
 temp_entity {
  entitytype 2;
  origin 595.375000 696.500000 201.250000;
 }
 temp_entity {
  entitytype 2;
  origin 595.500000 707.125000 201.750000;
 }
 temp_entity {
  entitytype 2;
  origin 595.375000 699.375000 198.375000;
 }
 temp_entity {
  entitytype 2;
  origin 595.375000 697.375000 194.875000;
 }
 temp_entity {
  entitytype 2;
  origin 595.375000 695.750000 192.750000;
 }
}
block {
 camera 2.81250000 30.9375000 0.00000000;
 time 46:15.91430664m;
 setangle 5.62500000 -67.5000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 553.125000;
  origin_y -130.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 584.625000;
  origin_y -212.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -67.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 649.125000;
  origin_y -242.625000;
  origin_z 310.750000;
  angles_1 -7.03125000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 30.9375000 0.00000000;
 time 46:15.96435547m;
 setangle 4.21875000 -113.906250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 621.000000;
  origin_y -134.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 583.625000;
  origin_y -213.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -113.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 649.125000;
  origin_y -242.625000;
  origin_z 310.750000;
  angles_1 -7.03125000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 28; // misc/r_tele3.wav
  origin 769.750000 793.750000 207.000000;
 }
}
block {
 camera 2.81250000 30.9375000 0.00000000;
 time 46:16.01440430m;
 setangle 4.21875000 -115.312500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 615.250000;
  origin_y -138.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 575.875000;
  origin_y -216.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 649.125000;
  origin_y -242.625000;
  origin_z 310.750000;
  angles_1 -7.03125000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 291.093750 0.00000000;
 time 46:16.06445312m;
 setangle 2.81250000 -115.312500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 601.625000;
  origin_y -144.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 562.250000;
  origin_y -222.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 649.125000;
  origin_y -242.625000;
  origin_z 310.750000;
  angles_1 -7.03125000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 291.093750 0.00000000;
 time 46:16.11450195m;
 setangle 2.81250000 -115.312500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 587.625000;
  origin_y -154.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 548.125000;
  origin_y -233.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -115.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 243.281250 0.00000000;
 time 46:16.16455078m;
 setangle 2.81250000 -115.312500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 574.875000;
  origin_y -166.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 535.500000;
  origin_y -244.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -115.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 243.281250 0.00000000;
 time 46:16.21459961m;
 setangle 5.62500000 -112.500000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 560.625000;
  origin_y -181.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 528.000000;
  origin_y -260.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -112.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 243.281250 0.00000000;
 time 46:16.26464844m;
 setangle 7.03125000 -113.906250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 566.250000;
  origin_y -198.500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 529.000000;
  origin_y -277.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -113.906250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 243.281250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 134  : 90\n";
}
block {
 camera 4.21875000 246.093750 0.00000000;
 time 46:16.31469727m;
 setangle 5.62500000 177.187500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 610.875000;
  origin_y -297.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 177.187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 523.625000;
  origin_y -295.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 177.187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 246.093750 0.00000000;
 time 46:16.36474609m;
 setangle 8.43750000 57.6562500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 481.250000;
  origin_y -379.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 525.875000;
  origin_y -305.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 175.781250 0.00000000;
 time 46:16.41503906m;
 setangle 8.43750000 57.6562500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 490.625000;
  origin_y -385.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 535.250000;
  origin_y -310.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 56.2500000 0.00000000;
 time 46:16.46508789m;
 setangle 8.43750000 57.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 505.750000;
  origin_y -386.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 550.375000;
  origin_y -312.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 719.875000 746.500000 204.000000;
 }
 sound {
  channel 2;
  entity 197;
  soundnum 15; // items/itembk2.wav
  origin 880.000000 -296.000000 468.000000;
 }
}
block {
 camera 7.03125000 56.2500000 0.00000000;
 time 46:16.51513672m;
 setangle 8.43750000 57.6562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 522.000000;
  origin_y -381.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 566.625000;
  origin_y -307.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 56.2500000 0.00000000;
 time 46:16.56518555m;
 setangle 8.43750000 57.6562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 537.875000;
  origin_y -372.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 582.500000;
  origin_y -297.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 56.2500000 0.00000000;
 time 46:16.61523438m;
 setangle 8.43750000 57.6562500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 552.250000;
  origin_y -362.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 596.750000;
  origin_y -287.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 56.2500000 0.00000000;
 time 46:16.66528320m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 560.625000;
  origin_y -345.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 607.000000;
  origin_y -271.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 56.2500000 0.00000000;
 time 46:16.71533203m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 569.250000;
  origin_y -331.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 615.625000;
  origin_y -258.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 638.250000;
  origin_y -207.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 56.2500000 0.00000000;
 time 46:16.76538086m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 577.875000;
  origin_y -318.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 624.250000;
  origin_y -244.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin 624.250000 -244.750000 324.000000;
 }
}
block {
 camera 7.03125000 54.8437500 0.00000000;
 time 46:16.81542969m;
 setangle 7.03125000 56.2500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 585.250000;
  origin_y -303.250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 631.875000;
  origin_y -229.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 54.8437500 0.00000000;
 time 46:16.86547852m;
 setangle 18.2812500 150.468750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 652.500000;
  origin_y -231.500000;
  origin_z 338.750000;
  angles_1 18.2812500;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 630.000000;
  origin_y -219.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 54.8437500 0.00000000;
 time 46:16.91552734m;
 setangle 12.6562500 -140.625000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 694.375000;
  origin_y -166.750000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 627.125000;
  origin_y -219.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 54.8437500 0.00000000;
 time 46:16.96582031m;
 setangle 12.6562500 -137.812500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 688.750000;
  origin_y -171.250000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 624.125000;
  origin_y -227.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 217.968750 0.00000000;
 time 46:17.01586914m;
 setangle 11.2500000 -140.625000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 683.125000;
  origin_y -185.250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 615.375000;
  origin_y -238.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 217.968750 0.00000000;
 time 46:17.06591797m;
 setangle 11.2500000 -142.031250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 673.250000;
  origin_y -198.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 604.250000;
  origin_y -250.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -142.031250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 220.781250 0.00000000;
 time 46:17.11596680m;
 setangle 11.2500000 -142.031250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 661.750000;
  origin_y -210.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 592.875000;
  origin_y -261.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -142.031250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 216.562500 0.00000000;
 time 46:17.16601562m;
 setangle 11.2500000 -142.031250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 650.125000;
  origin_y -221.500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 581.125000;
  origin_y -272.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -142.031250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 216.562500 0.00000000;
 time 46:17.21606445m;
 setangle 9.84375000 -144.843750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 640.750000;
  origin_y -235.375000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 569.000000;
  origin_y -283.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 216.562500 0.00000000;
 time 46:17.26611328m;
 setangle 4.21875000 -171.562500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 641.375000;
  origin_y -283.125000;
  origin_z 357.750000;
  angles_1 4.21875000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 556.500000;
  origin_y -293.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 213.750000 0.00000000;
 time 46:17.31616211m;
 setangle 0.00000000 153.281250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 621.875000;
  origin_y -340.500000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 542.375000;
  origin_y -302.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 153.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 187.031250 0.00000000;
 time 46:17.36621094m;
 setangle 0.00000000 153.281250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 607.625000;
  origin_y -348.750000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 528.125000;
  origin_y -311.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 187.031250 0.00000000;
 time 46:17.41625977m;
 setangle 0.00000000 150.468750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 591.000000;
  origin_y -360.125000;
  origin_z 350.000000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 513.375000;
  origin_y -318.625000;
  origin_z 320.000000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 151.875000 0.00000000;
 time 46:17.46655273m;
 setangle 0.00000000 150.468750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 572.125000;
  origin_y -362.250000;
  origin_z 350.000000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 494.500000;
  origin_y -320.750000;
  origin_z 320.000000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 46:17.51660156m;
 setangle 0.00000000 150.468750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 553.875000;
  origin_y -362.250000;
  origin_z 350.000000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 476.250000;
  origin_y -320.750000;
  origin_z 320.000000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 46:17.56665039m;
 setangle 0.00000000 151.875000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 537.625000;
  origin_y -359.000000;
  origin_z 350.000000;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 459.000000;
  origin_y -319.375000;
  origin_z 320.000000;
  angles_2 151.875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 46:17.61669922m;
 setangle 0.00000000 153.281250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 522.500000;
  origin_y -355.875000;
  origin_z 350.000000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 443.000000;
  origin_y -318.250000;
  origin_z 320.000000;
  angles_2 153.281250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 0.00000000 150.468750 0.00000000;
 time 46:17.66674805m;
 setangle 0.00000000 153.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 506.000000;
  origin_y -356.125000;
  origin_z 350.000000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 426.375000;
  origin_y -318.500000;
  origin_z 320.000000;
  angles_2 153.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 50.8750000;
 }
 updateentity {
  entity 128;
  origin_y -50.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 151.875000 0.00000000;
 time 46:17.71679688m;
 setangle 0.00000000 153.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 489.625000;
  origin_y -357.125000;
  origin_z 350.000000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 484.500000;
  origin_y 447.250000;
  origin_z 264.000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 410.000000;
  origin_y -319.500000;
  origin_z 320.000000;
  angles_2 153.281250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 45.8750000;
 }
 updateentity {
  entity 128;
  origin_y -45.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 151.875000 0.00000000;
 time 46:17.76684570m;
 setangle 0.00000000 153.281250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 472.375000;
  origin_y -356.000000;
  origin_z 350.000000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 476.000000;
  origin_y 445.875000;
  origin_z 264.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 392.875000;
  origin_y -318.375000;
  origin_z 320.000000;
  angles_2 153.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 40.8750000;
 }
 updateentity {
  entity 128;
  origin_y -40.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 151.875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 134  : 90\n";
}
block {
 camera 0.00000000 151.875000 0.00000000;
 time 46:17.81689453m;
 setangle 0.00000000 151.875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 454.750000;
  origin_y -355.500000;
  origin_z 350.000000;
  angles_2 151.875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 469.250000;
  origin_y 444.625000;
  origin_z 264.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 376.125000;
  origin_y -315.875000;
  origin_z 320.000000;
  angles_2 151.875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 35.8750000;
 }
 updateentity {
  entity 128;
  origin_y -35.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 151.875000 0.00000000;
 time 46:17.86694336m;
 setangle 0.00000000 149.062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 436.375000;
  origin_y -355.750000;
  origin_z 350.000000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 463.875000;
  origin_y 443.750000;
  origin_z 264.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 359.750000;
  origin_y -312.375000;
  origin_z 320.000000;
  angles_2 149.062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 30.8750000;
 }
 updateentity {
  entity 128;
  origin_y -30.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 151.875000 0.00000000;
 time 46:17.91699219m;
 setangle 0.00000000 143.437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 415.375000;
  origin_y -360.375000;
  origin_z 350.000000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 459.625000;
  origin_y 443.000000;
  origin_z 264.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 343.375000;
  origin_y -309.750000;
  origin_z 320.000000;
  angles_2 143.437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 25.8750000;
 }
 updateentity {
  entity 128;
  origin_y -25.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 150.468750 0.00000000;
 time 46:17.96704102m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 391.125000;
  origin_y -368.250000;
  origin_z 350.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 456.250000;
  origin_y 442.500000;
  origin_z 264.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 327.500000;
  origin_y -307.625000;
  origin_z 320.000000;
  angles_2 135.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 20.8750000;
 }
 updateentity {
  entity 128;
  origin_y -20.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 142.031250 0.00000000;
 time 46:18.01733398m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 372.875000;
  origin_y -364.000000;
  origin_z 350.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 453.875000;
  origin_y 442.000000;
  origin_z 264.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 310.625000;
  origin_y -301.750000;
  origin_z 320.000000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 15.8750000;
 }
 updateentity {
  entity 128;
  origin_y -15.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 142.031250 0.00000000;
 time 46:18.06738281m;
 setangle 0.00000000 129.375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 352.375000;
  origin_y -356.500000;
  origin_z 350.000000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 452.500000;
  origin_y 441.875000;
  origin_z 264.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 294.875000;
  origin_y -289.875000;
  origin_z 320.000000;
  angles_2 129.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 10.8750000;
 }
 updateentity {
  entity 128;
  origin_y -10.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 46:18.11743164m;
 setangle 0.00000000 129.375000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 339.875000;
  origin_y -340.375000;
  origin_z 350.000000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 452.250000;
  origin_y 441.750000;
  origin_z 264.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 282.375000;
  origin_y -273.750000;
  origin_z 320.000000;
  angles_2 129.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 5.87500000;
 }
 updateentity {
  entity 128;
  origin_y -5.87500000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 46:18.16748047m;
 setangle 0.00000000 127.968750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 328.250000;
  origin_y -325.500000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 452.250000;
  origin_y 441.750000;
  origin_z 264.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 272.500000;
  origin_y -257.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 0.875000000;
 }
 updateentity {
  entity 128;
  origin_y -0.875000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 46:18.21752930m;
 setangle -1.40625000 127.968750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 320.375000;
  origin_y -309.125000;
  origin_z 353.625000;
  angles_1 -1.40625000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 452.250000;
  origin_y 441.750000;
  origin_z 264.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 264.625000;
  origin_y -241.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 127.968750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 0.00000000 126.562500 0.00000000;
 time 46:18.26757812m;
 setangle -1.40625000 127.968750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 314.250000;
  origin_y -292.875000;
  origin_z 353.625000;
  angles_1 -1.40625000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 452.250000;
  origin_y 441.750000;
  origin_z 264.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 258.500000;
  origin_y -224.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 127.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 126.562500 0.00000000;
 time 46:18.31762695m;
 setangle -1.40625000 127.968750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 315.500000;
  origin_y -274.875000;
  origin_z 353.625000;
  angles_1 -1.40625000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 452.250000;
  origin_y 441.750000;
  origin_z 264.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 259.750000;
  origin_y -206.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 127.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 126.562500 0.00000000;
 time 46:18.36767578m;
 setangle -1.40625000 127.968750 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 321.250000;
  origin_y -256.500000;
  origin_z 353.625000;
  angles_1 -1.40625000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 452.250000;
  origin_y 441.750000;
  origin_z 264.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 265.500000;
  origin_y -188.625000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 126.562500 0.00000000;
 time 46:18.41772461m;
 setangle -1.40625000 129.375000 0.00000000;
 clientdata {
  vel_y 22.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 303.875000;
  origin_y -213.250000;
  origin_z 340.750000;
  angles_1 -1.40625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 271.250000;
  origin_y -170.250000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 65; // items/health1.wav
  origin 271.250000 -170.250000 326.000000;
 }
}
block {
 camera 0.00000000 126.562500 0.00000000;
 time 46:18.46777344m;
 setangle -4.21875000 142.031250 0.00000000;
 clientdata {
  vel_y 22.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 303.875000;
  origin_y -175.000000;
  origin_z 327.750000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 277.000000;
  origin_y -152.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 126.562500 0.00000000;
 time 46:18.51782227m;
 setangle -9.84375000 160.312500 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 303.875000;
  origin_y -145.000000;
  origin_z 324.375000;
  angles_1 -9.84375000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 281.875000;
  origin_y -136.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 46:18.56811523m;
 setangle -9.84375000 161.718750 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 303.875000;
  origin_y -127.500000;
  origin_z 323.625000;
  angles_1 -9.84375000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 286.625000;
  origin_y -121.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 161.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 34;
 }
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block {
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block {
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block {
 camera 350.156250 163.125000 0.00000000;
 time 46:18.71826172m;
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 clientdata {
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}
block {
 camera 350.156250 163.125000 0.00000000;
 time 46:18.76831055m;
 setangle -12.6562500 165.937500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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}
block {
 camera 350.156250 164.531250 0.00000000;
 time 46:18.81835938m;
 setangle -12.6562500 165.937500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 350.156250 164.531250 0.00000000;
 time 46:18.86840820m;
 setangle -12.6562500 167.343750 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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block {
 camera 348.750000 164.531250 0.00000000;
 time 46:18.91845703m;
 setangle -14.0625000 171.562500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 348.750000 165.937500 0.00000000;
 time 46:18.96850586m;
 setangle -15.4687500 -180.000000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 348.750000 165.937500 0.00000000;
 time 46:19.01855469m;
 setangle -18.2812500 -168.750000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 348.750000 165.937500 0.00000000;
 print "Match ends in ";
 print "13";
 print " minutes\n";
}
block {
 camera 345.937500 180.000000 0.00000000;
 time 46:19.06884766m;
 setangle -19.6875000 -160.312500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 sound {
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block {
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 updateentity {
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  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 0.00000000 0.00000000;
 time 46:20.12036133m;
 setangle 0.00000000 98.4375000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -324.875000;
  origin_y -207.625000;
  origin_z 513.500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -332.000000;
  origin_y -166.625000;
  origin_z 496.875000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 0.00000000 0.00000000;
 time 46:20.17041016m;
 setangle 0.00000000 92.8125000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 17.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -331.875000;
  origin_y -207.625000;
  origin_z 512.125000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -336.000000;
  origin_y -152.250000;
  origin_z 492.000000;
  angles_2 92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 28; // misc/r_tele3.wav
  origin 239.875000 275.000000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 26; // misc/r_tele1.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 28.1250000 78.7500000 0.00000000;
 time 46:20.22045898m;
 setangle 0.00000000 81.5625000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -347.125000;
  origin_y -205.500000;
  origin_z 516.000000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -338.500000;
  origin_y -135.750000;
  origin_z 492.000000;
  angles_2 81.5625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 28.1250000 78.7500000 0.00000000;
 time 46:20.27050781m;
 setangle 0.00000000 61.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -377.875000;
  origin_y -196.625000;
  origin_z 522.000000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -338.250000;
  origin_y -118.000000;
  origin_z 490.000000;
  angles_2 61.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 91.4062500 0.00000000;
 time 46:20.32055664m;
 setangle 0.00000000 54.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -386.875000;
  origin_y -173.375000;
  origin_z 518.000000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -338.000000;
  origin_y -100.250000;
  origin_z 488.000000;
  angles_2 54.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 60.4687500 0.00000000;
 time 46:20.37060547m;
 setangle 0.00000000 53.4375000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -380.750000;
  origin_y -156.000000;
  origin_z 518.000000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -330.000000;
  origin_y -84.0000000;
  origin_z 488.000000;
  angles_2 53.4375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 60.4687500 0.00000000;
 time 46:20.42065430m;
 setangle 0.00000000 52.0312500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -369.125000;
  origin_y -140.250000;
  origin_z 518.000000;
  angles_2 52.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -316.750000;
  origin_y -69.6250000;
  origin_z 488.000000;
  angles_2 52.0312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 53.4375000 0.00000000;
 time 46:20.47070312m;
 setangle 1.40625000 40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -366.125000;
  origin_y -117.000000;
  origin_z 522.250000;
  angles_1 1.40625000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -301.000000;
  origin_y -58.0000000;
  origin_z 488.000000;
  angles_1 0.00000000;
  angles_2 40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 53.4375000 0.00000000;
 time 46:20.52075195m;
 setangle 4.21875000 28.1250000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -359.125000;
  origin_y -93.0000000;
  origin_z 526.625000;
  angles_1 4.21875000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -282.875000;
  origin_y -49.7500000;
  origin_z 488.000000;
  angles_1 0.00000000;
  angles_2 28.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin -282.875000 -49.7500000 492.000000;
 }
}
block {
 camera 0.00000000 50.6250000 0.00000000;
 time 46:20.57080078m;
 setangle 7.03125000 26.7187500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -345.000000;
  origin_y -84.1250000;
  origin_z 530.875000;
  angles_1 7.03125000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -268.250000;
  origin_y -43.1250000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 26.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 26.7187500 0.00000000;
 time 46:20.62084961m;
 setangle 9.84375000 15.4687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -336.000000;
  origin_y -61.8750000;
  origin_z 535.125000;
  angles_1 9.84375000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -253.500000;
  origin_y -36.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 26.7187500 0.00000000;
 time 46:20.67114258m;
 setangle 12.6562500 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -322.875000;
  origin_y -35.8750000;
  origin_z 539.375000;
  angles_1 12.6562500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -237.625000;
  origin_y -31.6250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 25.3125000 0.00000000;
 time 46:20.72119141m;
 setangle 12.6562500 1.40625000 0.00000000;
 clientdata {
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block {
 camera 11.2500000 0.00000000 0.00000000;
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block {
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 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 134  : 100\n";
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block {
 camera 11.2500000 0.00000000 0.00000000;
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block {
 camera 11.2500000 0.00000000 0.00000000;
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block {
 camera 11.2500000 0.00000000 0.00000000;
 time 46:20.92138672m;
 setangle 12.6562500 1.40625000 0.00000000;
 clientdata {
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block {
 camera 11.2500000 0.00000000 0.00000000;
 time 46:20.97143555m;
 setangle 12.6562500 1.40625000 0.00000000;
 clientdata {
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}
block {
 camera 11.2500000 0.00000000 0.00000000;
 time 46:21.02148438m;
 setangle 12.6562500 1.40625000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 sound {
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  entity 4;
  soundnum 78; // items/r_item2.wav
  origin -130.250000 14.3750000 492.000000;
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block {
 camera 11.2500000 0.00000000 0.00000000;
 time 46:21.07153320m;
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block {
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 time 46:21.12158203m;
 setangle 12.6562500 1.40625000 0.00000000;
 clientdata {
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block {
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 time 46:21.17187500m;
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block {
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block {
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block {
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}
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block {
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block {
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 time 46:22.42358398m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 28.1250000 270.000000 0.00000000;
 time 46:22.47363281m;
 setangle 25.3125000 -95.6250000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 time 46:22.52368164m;
 setangle 25.3125000 -97.0312500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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block {
 camera 23.9062500 262.968750 0.00000000;
 time 46:22.57373047m;
 setangle 25.3125000 -97.0312500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 clientdata {
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block {
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 setangle 25.3125000 -92.8125000 0.00000000;
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 updateentity {
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 sound {
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}
block {
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block {
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  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 272.812500 0.00000000;
 time 46:22.82421875m;
 setangle 18.2812500 -68.9062500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 245.125000;
  origin_y -161.750000;
  origin_z 387.625000;
  angles_1 18.2812500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 273.000000;
  origin_y -239.750000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 -68.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 272.812500 0.00000000;
 time 46:22.87426758m;
 setangle 14.0625000 -47.8125000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 213.625000;
  origin_y -191.625000;
  origin_z 381.500000;
  angles_1 14.0625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 269.000000;
  origin_y -255.750000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 282.656250 0.00000000;
 time 46:22.92431641m;
 setangle 9.84375000 -25.3125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 190.750000;
  origin_y -234.875000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 267.875000;
  origin_y -273.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 310.781250 0.00000000;
 time 46:22.97436523m;
 setangle 5.62500000 5.62500000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 186.875000;
  origin_y -303.000000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 273.625000;
  origin_y -292.375000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 333.281250 0.00000000;
 time 46:23.02441406m;
 setangle 8.43750000 16.8750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -23.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 197.000000;
  origin_y -338.250000;
  origin_z 369.000000;
  angles_1 8.43750000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 279.250000;
  origin_y -311.125000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 16.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 333.281250 0.00000000;
 time 46:23.07446289m;
 setangle 8.43750000 18.2812500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -23.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 203.375000;
  origin_y -359.000000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 285.000000;
  origin_y -329.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 4.21875000 0.00000000;
 time 46:23.12451172m;
 setangle 8.43750000 18.2812500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 213.875000;
  origin_y -376.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 295.625000;
  origin_y -347.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 4.21875000 0.00000000;
 time 46:23.17456055m;
 setangle 8.43750000 19.6875000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 226.375000;
  origin_y -393.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 307.250000;
  origin_y -362.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 16.8750000 0.00000000;
 time 46:23.22460938m;
 setangle 5.62500000 30.9375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 249.625000;
  origin_y -416.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 323.375000;
  origin_y -369.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 18.2812500 0.00000000;
 time 46:23.27490234m;
 setangle 4.21875000 36.5625000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 273.500000;
  origin_y -424.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 342.500000;
  origin_y -370.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 18.2812500 0.00000000;
 time 46:23.32495117m;
 setangle 4.21875000 46.4062500 0.00000000;
 clientdata {
  vel_x 24.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 303.375000;
  origin_y -432.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 362.250000;
  origin_y -367.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 29.5312500 0.00000000;
 time 46:23.37500000m;
 setangle 1.40625000 60.4687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 337.125000;
  origin_y -433.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 378.625000;
  origin_y -356.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 45.0000000 0.00000000;
 time 46:23.42504883m;
 setangle 1.40625000 61.8750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 350.250000;
  origin_y -418.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 389.750000;
  origin_y -339.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 61.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 45.0000000 0.00000000;
 time 46:23.47509766m;
 setangle 1.40625000 61.8750000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 359.125000;
  origin_y -404.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 398.625000;
  origin_y -326.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 59.0625000 0.00000000;
 time 46:23.52514648m;
 setangle 1.40625000 66.0937500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 372.125000;
  origin_y -396.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 405.750000;
  origin_y -315.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 60.4687500 0.00000000;
 time 46:23.57519531m;
 setangle 1.40625000 67.5000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 379.750000;
  origin_y -389.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 411.375000;
  origin_y -307.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 67.5000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 79; // plats/medplat1.wav
  origin 1272.00000 36.0000000 -34.0000000;
 }
}
block {
 camera 0.00000000 60.4687500 0.00000000;
 time 46:23.62524414m;
 setangle 2.81250000 68.9062500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 386.375000;
  origin_y -382.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 416.000000;
  origin_y -300.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 64.6875000 0.00000000;
 time 46:23.67529297m;
 setangle 5.62500000 73.1250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 396.375000;
  origin_y -379.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 419.625000;
  origin_y -294.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 73.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 67.5000000 0.00000000;
 time 46:23.72534180m;
 setangle 5.62500000 74.5312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 401.375000;
  origin_y -375.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 422.500000;
  origin_y -290.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 67.5000000 0.00000000;
 time 46:23.77539062m;
 setangle 5.62500000 74.5312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 403.625000;
  origin_y -371.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 424.875000;
  origin_y -287.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 67.5000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 134  : 200\n";
}
block {
 camera 4.21875000 71.7187500 0.00000000;
 time 46:23.82568359m;
 setangle 5.62500000 75.9375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 407.500000;
  origin_y -369.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1266.25000;
  origin_y 68.3750000;
  origin_z 146.375000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 426.625000;
  origin_y -284.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 71.7187500 0.00000000;
 time 46:23.87573242m;
 setangle 5.62500000 75.9375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 408.750000;
  origin_y -367.875000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1268.00000;
  origin_y 68.2500000;
  origin_z 153.750000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 427.875000;
  origin_y -282.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 73.1250000 0.00000000;
 time 46:23.92578125m;
 setangle 5.62500000 77.3437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 411.500000;
  origin_y -367.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1269.12500;
  origin_y 68.0000000;
  origin_z 160.500000;
  angles_1 1.40625000;
  angles_2 172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 428.500000;
  origin_y -281.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 74.5312500 0.00000000;
 time 46:23.97583008m;
 setangle 5.62500000 77.3437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 411.500000;
  origin_y -367.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1269.50000;
  origin_y 62.7500000;
  origin_z 167.625000;
  angles_1 1.40625000;
  angles_2 172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 428.625000;
  origin_y -281.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 21; // player/gasp1.wav
  origin 1269.12500 68.0000000 164.500000;
 }
}
block {
 camera 4.21875000 74.5312500 0.00000000;
 time 46:24.02587891m;
 setangle 5.62500000 78.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 413.625000;
  origin_y -367.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1269.25000;
  origin_y 53.7500000;
  origin_z 175.125000;
  angles_1 1.40625000;
  angles_2 172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 428.625000;
  origin_y -281.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 75.9375000 0.00000000;
 time 46:24.07592773m;
 setangle 5.62500000 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 417.875000;
  origin_y -368.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1268.75000;
  origin_y 43.5000000;
  origin_z 182.625000;
  angles_1 1.40625000;
  angles_2 172.968750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 428.625000;
  origin_y -281.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 77.3437500 0.00000000;
 time 46:24.12597656m;
 setangle 5.62500000 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 420.000000;
  origin_y -368.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1268.37500;
  origin_y 35.6250000;
  origin_z 190.125000;
  angles_1 1.40625000;
  angles_2 172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 428.625000;
  origin_y -281.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 77.3437500 0.00000000;
 time 46:24.17602539m;
 setangle 5.62500000 84.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 422.125000;
  origin_y -368.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1268.00000;
  origin_y 32.0000000;
  origin_z 197.625000;
  angles_1 1.40625000;
  angles_2 172.968750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 428.625000;
  origin_y -281.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -114.250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 80.1562500 0.00000000;
 time 46:24.22607422m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 422.125000;
  origin_y -368.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 1268.00000;
  origin_y 32.0000000;
  origin_z 205.125000;
  angles_1 1.40625000;
  angles_2 172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 428.625000;
  origin_y -281.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -106.750000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 82.9687500 0.00000000;
 time 46:24.27612305m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 422.125000;
  origin_y -368.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 1268.00000;
  origin_y 32.0000000;
  origin_z 212.625000;
  angles_1 1.40625000;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 428.625000;
  origin_y -281.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -99.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1268.00000 32.0000000 209.125000;
 }
}
block {
 camera 4.21875000 82.9687500 0.00000000;
 time 46:24.32641602m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 422.125000;
  origin_y -368.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 1268.00000;
  origin_y 32.0000000;
  origin_z 220.125000;
  angles_1 1.40625000;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 428.625000;
  origin_y -281.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -91.7500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 46:24.37646484m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 422.125000;
  origin_y -368.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 1268.00000;
  origin_y 32.0000000;
  origin_z 227.625000;
  angles_1 1.40625000;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 428.625000;
  origin_y -281.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -84.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 46:24.42651367m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 422.125000;
  origin_y -368.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 1268.00000;
  origin_y 32.0000000;
  origin_z 235.125000;
  angles_1 1.40625000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 428.625000;
  origin_y -281.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -76.7500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 46:24.47656250m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 422.125000;
  origin_y -368.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 1268.00000;
  origin_y 32.0000000;
  origin_z 242.625000;
  angles_1 1.40625000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 428.625000;
  origin_y -281.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -69.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 46:24.52661133m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 422.125000;
  origin_y -368.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 1268.00000;
  origin_y 32.0000000;
  origin_z 250.125000;
  angles_1 1.40625000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 428.625000;
  origin_y -281.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -61.7500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 46:24.57666016m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 430.125000;
  origin_y -369.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 1268.00000;
  origin_y 32.0000000;
  origin_z 257.750000;
  angles_1 1.40625000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 436.625000;
  origin_y -282.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -54.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 46:24.62670898m;
 setangle 8.43750000 57.6562500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 405.375000;
  origin_y -361.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 1268.00000;
  origin_y 32.0000000;
  origin_z 265.250000;
  angles_1 1.40625000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 449.875000;
  origin_y -286.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -46.7500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 46:24.67675781m;
 setangle 14.0625000 15.4687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 383.625000;
  origin_y -318.750000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 1268.00000;
  origin_y 32.0000000;
  origin_z 272.750000;
  angles_1 1.40625000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 464.750000;
  origin_y -294.125000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -39.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 46:24.72680664m;
 setangle 14.0625000 15.4687500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 398.000000;
  origin_y -325.875000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1261.87500;
  origin_y 32.8750000;
  origin_z 280.250000;
  angles_1 1.40625000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 479.125000;
  origin_y -301.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -31.6250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 14.0625000 0.00000000;
 time 46:24.77685547m;
 setangle 14.0625000 15.4687500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 415.875000;
  origin_y -329.625000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1248.87500;
  origin_y 34.6250000;
  origin_z 287.750000;
  angles_1 1.40625000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 497.000000;
  origin_y -305.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -24.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 14.0625000 0.00000000;
 time 46:24.82690430m;
 setangle 14.0625000 15.4687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 433.250000;
  origin_y -331.750000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1233.00000;
  origin_y 36.6250000;
  origin_z 295.250000;
  angles_1 1.40625000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 514.375000;
  origin_y -307.125000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 15.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -16.6250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 14.0625000 0.00000000;
 time 46:24.87719727m;
 setangle 14.0625000 15.4687500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 451.375000;
  origin_y -326.625000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1217.12500;
  origin_y 38.7500000;
  origin_z 302.750000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 532.500000;
  origin_y -302.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 15.4687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -9.12500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 14.0625000 0.00000000;
 time 46:24.92724609m;
 setangle 14.0625000 18.2812500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 469.750000;
  origin_y -321.625000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1201.25000;
  origin_y 40.5000000;
  origin_z 310.250000;
  angles_1 0.00000000;
  angles_2 172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 549.625000;
  origin_y -293.125000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -1.62500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 14.0625000 0.00000000;
 time 46:24.97729492m;
 setangle 12.6562500 19.6875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 485.250000;
  origin_y -313.750000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1185.25000;
  origin_y 42.2500000;
  origin_z 312.000000;
  angles_2 172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 564.875000;
  origin_y -283.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 80; // plats/medplat2.wav
  origin 1272.00000 36.0000000 178.000000;
 }
}
block {
 camera 12.6562500 14.0625000 0.00000000;
 time 46:25.02734375m;
 setangle 11.2500000 19.6875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 498.375000;
  origin_y -303.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1169.37500;
  origin_y 43.7500000;
  origin_z 310.000000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 578.500000;
  origin_y -272.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 16.8750000 0.00000000;
 time 46:25.07739258m;
 setangle 11.2500000 19.6875000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 510.875000;
  origin_y -291.500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1153.37500;
  origin_y 45.3750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 591.000000;
  origin_y -260.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 18.2812500 0.00000000;
 time 46:25.12744141m;
 setangle 11.2500000 19.6875000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 522.375000;
  origin_y -279.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1137.37500;
  origin_y 46.7500000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 602.375000;
  origin_y -248.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 18.2812500 0.00000000;
 time 46:25.17749023m;
 setangle 11.2500000 21.0937500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 533.750000;
  origin_y -268.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1121.50000;
  origin_y 48.1250000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 613.125000;
  origin_y -235.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 18.2812500 0.00000000;
 time 46:25.22753906m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 544.500000;
  origin_y -257.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1105.37500;
  origin_y 49.3750000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.000000;
  origin_y -222.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 18.2812500 0.00000000;
 time 46:25.27758789m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 553.750000;
  origin_y -244.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1089.37500;
  origin_y 50.3750000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 632.250000;
  origin_y -209.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 18.2812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 134  : 200\n";
}
block {
 camera 9.84375000 21.0937500 0.00000000;
 time 46:25.32763672m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 562.500000;
  origin_y -230.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1073.37500;
  origin_y 51.1250000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 641.000000;
  origin_y -196.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 21.0937500 0.00000000;
 time 46:25.37768555m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 571.000000;
  origin_y -217.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1057.37500;
  origin_y 51.7500000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 649.500000;
  origin_y -182.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 9.84375000 21.0937500 0.00000000;
 time 46:25.42797852m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 582.625000;
  origin_y -203.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1041.37500;
  origin_y 52.1250000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 661.125000;
  origin_y -169.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 21.0937500 0.00000000;
 time 46:25.47802734m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 594.875000;
  origin_y -192.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1025.37500;
  origin_y 52.5000000;
  origin_z 319.500000;
  angles_1 -5.62500000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 673.375000;
  origin_y -157.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1041.37500 52.1250000 312.000000;
 }
}
block {
 camera 9.84375000 21.0937500 0.00000000;
 time 46:25.52807617m;
 setangle 11.2500000 18.2812500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 605.750000;
  origin_y -175.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 686.625000;
  origin_y -146.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 9.84375000 21.0937500 0.00000000;
 time 46:25.57812500m;
 setangle 11.2500000 15.4687500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 618.250000;
  origin_y -161.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 700.500000;
  origin_y -136.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 16.8750000 0.00000000;
 time 46:25.62817383m;
 setangle 9.84375000 15.4687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 634.875000;
  origin_y -155.000000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 717.375000;
  origin_y -130.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 16.8750000 0.00000000;
 time 46:25.67822266m;
 setangle 9.84375000 15.4687500 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 653.750000;
  origin_y -152.000000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 736.375000;
  origin_y -126.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 14.0625000 0.00000000;
 time 46:25.72827148m;
 setangle 8.43750000 16.8750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 672.000000;
  origin_y -152.750000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 754.375000;
  origin_y -125.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 16.8750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 14.0625000 0.00000000;
 time 46:25.77832031m;
 setangle 8.43750000 18.2812500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 689.875000;
  origin_y -154.875000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 771.500000;
  origin_y -125.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 15.4687500 0.00000000;
 time 46:25.82836914m;
 setangle 5.62500000 22.5000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 708.125000;
  origin_y -162.000000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 788.000000;
  origin_y -126.625000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 22.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 15.4687500 0.00000000;
 time 46:25.87841797m;
 setangle 4.21875000 25.3125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 726.250000;
  origin_y -166.875000;
  origin_z 362.625000;
  angles_1 4.21875000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 804.500000;
  origin_y -127.500000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 16.8750000 0.00000000;
 time 46:25.92871094m;
 setangle 4.21875000 29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 745.875000;
  origin_y -173.375000;
  origin_z 356.625000;
  angles_1 4.21875000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 881.125000;
  origin_y 52.8750000;
  origin_z 332.875000;
  angles_1 -2.81250000;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 821.000000;
  origin_y -128.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 7.03125000 16.8750000 0.00000000;
 time 46:25.97875977m;
 setangle 4.21875000 32.3437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 764.250000;
  origin_y -178.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 865.250000;
  origin_y 51.0000000;
  origin_z 324.250000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 837.000000;
  origin_y -129.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 23.9062500 0.00000000;
 time 46:26.02880859m;
 setangle 4.21875000 33.7500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 781.375000;
  origin_y -181.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 849.250000;
  origin_y 49.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 853.000000;
  origin_y -130.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 33.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 30.9375000 0.00000000;
 time 46:26.07885742m;
 setangle 4.21875000 37.9687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 801.250000;
  origin_y -187.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 833.375000;
  origin_y 46.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 869.000000;
  origin_y -131.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 30.9375000 0.00000000;
 time 46:26.12890625m;
 setangle 4.21875000 40.7812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 820.125000;
  origin_y -191.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 817.500000;
  origin_y 44.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 12.6562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 885.000000;
  origin_y -132.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 817.500000 44.3750000 324.000000;
 }
}
block {
 camera 2.81250000 32.3437500 0.00000000;
 time 46:26.17895508m;
 setangle 4.21875000 45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 839.250000;
  origin_y -194.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 804.750000;
  origin_y 42.3750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 901.125000;
  origin_y -132.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 39.3750000 0.00000000;
 time 46:26.22900391m;
 setangle 4.21875000 45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 855.250000;
  origin_y -194.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 793.750000;
  origin_y 45.1250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 917.250000;
  origin_y -132.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 39.3750000 0.00000000;
 time 46:26.27905273m;
 setangle 7.03125000 52.0312500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 883.000000;
  origin_y -196.250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 52.0312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 783.375000;
  origin_y 55.1250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 934.875000;
  origin_y -126.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 45.0000000 0.00000000;
 time 46:26.32910156m;
 setangle 8.43750000 50.6250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 897.625000;
  origin_y -187.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 774.000000;
  origin_y 69.7500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 951.000000;
  origin_y -118.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 50.6250000 0.00000000;
 time 46:26.37915039m;
 setangle 8.43750000 50.6250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 912.625000;
  origin_y -180.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 765.875000;
  origin_y 84.5000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 966.000000;
  origin_y -112.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 50.6250000 0.00000000;
 time 46:26.42919922m;
 setangle 8.43750000 52.0312500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 929.500000;
  origin_y -175.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 52.0312500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 760.000000;
  origin_y 100.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 981.125000;
  origin_y -106.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 52.0312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 49.2187500 0.00000000;
 time 46:26.47949219m;
 setangle 9.84375000 53.4375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 946.500000;
  origin_y -171.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 760.250000;
  origin_y 116.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 996.250000;
  origin_y -100.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 50.6250000 0.00000000;
 time 46:26.52954102m;
 setangle 8.43750000 71.7187500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 985.500000;
  origin_y -171.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 760.750000;
  origin_y 132.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1010.62500;
  origin_y -88.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 71.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 50.6250000 0.00000000;
 time 46:26.57958984m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1006.12500;
  origin_y -162.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 761.500000;
  origin_y 148.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1023.00000;
  origin_y -77.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 52.0312500 0.00000000;
 time 46:26.62963867m;
 setangle 8.43750000 81.5625000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1024.37500;
  origin_y -153.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 762.625000;
  origin_y 164.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1035.00000;
  origin_y -66.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 46:26.67968750m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1040.50000;
  origin_y -142.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 764.125000;
  origin_y 180.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1046.87500;
  origin_y -56.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 46:26.72973633m;
 setangle 5.62500000 97.0312500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1071.25000;
  origin_y -130.875000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 765.875000;
  origin_y 196.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1058.37500;
  origin_y -44.3750000;
  origin_z 318.000000;
  angles_1 -1.40625000;
  angles_2 97.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 80.1562500 0.00000000;
 time 46:26.77978516m;
 setangle 5.62500000 102.656250 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1091.12500;
  origin_y -117.375000;
  origin_z 356.750000;
  angles_1 5.62500000;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 767.125000;
  origin_y 212.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1069.87500;
  origin_y -32.3750000;
  origin_z 316.375000;
  angles_1 -1.40625000;
  angles_2 102.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 80.1562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 134  : 200\n";
}
block {
 camera 4.21875000 95.6250000 0.00000000;
 time 46:26.82983398m;
 setangle 4.21875000 108.281250 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 16.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1109.87500;
  origin_y -101.750000;
  origin_z 353.750000;
  angles_1 4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 768.000000;
  origin_y 228.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1080.37500;
  origin_y -19.1250000;
  origin_z 314.625000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 95.6250000 0.00000000;
 time 46:26.87988281m;
 setangle 4.21875000 109.687500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 15.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1124.25000;
  origin_y -88.6250000;
  origin_z 351.875000;
  angles_1 4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 769.125000;
  origin_y 244.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1092.75000;
  origin_y -6.62500000;
  origin_z 313.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 101.250000 0.00000000;
 time 46:26.92993164m;
 setangle 4.21875000 122.343750 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 13.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1153.25000;
  origin_y -68.2500000;
  origin_z 350.375000;
  angles_1 4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 771.000000;
  origin_y 261.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1104.50000;
  origin_y 4.62500000;
  origin_z 311.500000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 108.281250 0.00000000;
 time 46:26.98022461m;
 setangle 4.21875000 122.343750 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1164.25000;
  origin_y -55.6250000;
  origin_z 349.000000;
  angles_1 4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 772.625000;
  origin_y 274.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1115.62500;
  origin_y 17.3750000;
  origin_z 309.875000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 108.281250 0.00000000;
 time 46:27.03027344m;
 setangle 4.21875000 126.562500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 19.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1178.50000;
  origin_y -36.0000000;
  origin_z 347.125000;
  angles_1 4.21875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 773.750000;
  origin_y 284.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1124.62500;
  origin_y 33.1250000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 120.937500 0.00000000;
 time 46:27.08032227m;
 setangle 4.21875000 129.375000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1189.12500;
  origin_y -17.1250000;
  origin_z 346.625000;
  angles_1 4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 774.750000;
  origin_y 292.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1132.00000;
  origin_y 49.1250000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 120.937500 0.00000000;
 time 46:27.13037109m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1172.00000;
  origin_y 31.0000000;
  origin_z 329.750000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 775.500000;
  origin_y 299.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1137.50000;
  origin_y 65.6250000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 125.156250 0.00000000;
 time 46:27.18041992m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1192.25000;
  origin_y 33.8750000;
  origin_z 339.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 774.250000;
  origin_y 300.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1141.62500;
  origin_y 82.1250000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 46:27.23046875m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1212.00000;
  origin_y 43.2500000;
  origin_z 346.625000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 770.250000;
  origin_y 294.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1144.25000;
  origin_y 98.7500000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 46:27.28051758m;
 setangle 4.21875000 143.437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1217.12500;
  origin_y 65.2500000;
  origin_z 346.625000;
  angles_1 4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 763.750000;
  origin_y 281.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1145.62500;
  origin_y 115.625000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1098.37500;
  origin_y 148.875000;
  origin_z 318.250000;
  angles_1 -5.62500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1145.62500 115.625000 312.000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 46:27.33056641m;
 setangle 4.21875000 143.437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1166.50000;
  origin_y 117.625000;
  origin_z 319.625000;
  angles_1 4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 760.000000;
  origin_y 267.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1145.87500;
  origin_y 132.250000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1057.62500;
  origin_y 177.625000;
  origin_z 313.375000;
  angles_1 -5.62500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 46:27.38061523m;
 setangle 4.21875000 143.437500 0.00000000;
 clientdata {
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1161.87500;
  origin_y 135.625000;
  origin_z 319.500000;
  angles_1 4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 760.000000;
  origin_y 250.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1139.50000;
  origin_y 150.125000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1016.87500;
  origin_y 206.250000;
  origin_z 308.500000;
  angles_1 -5.62500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 46:27.43066406m;
 setangle 4.21875000 144.843750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1158.75000;
  origin_y 142.875000;
  origin_z 322.625000;
  angles_1 4.21875000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 760.000000;
  origin_y 233.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1132.00000;
  origin_y 160.750000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 976.125000;
  origin_y 235.000000;
  origin_z 303.500000;
  angles_1 -5.62500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 142.031250 0.00000000;
 time 46:27.48071289m;
 setangle 4.21875000 144.843750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1157.00000;
  origin_y 138.875000;
  origin_z 327.125000;
  angles_1 4.21875000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 760.000000;
  origin_y 216.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1121.50000;
  origin_y 162.625000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 935.375000;
  origin_y 263.625000;
  origin_z 298.625000;
  angles_1 -5.62500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 142.031250 0.00000000;
 time 46:27.53100586m;
 setangle 4.21875000 144.843750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1157.87500;
  origin_y 134.250000;
  origin_z 332.000000;
  angles_1 4.21875000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 760.750000;
  origin_y 200.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1113.12500;
  origin_y 164.125000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 894.625000;
  origin_y 292.375000;
  origin_z 293.750000;
  angles_1 -5.62500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 143.437500 0.00000000;
 time 46:27.58105469m;
 setangle 4.21875000 149.062500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1159.50000;
  origin_y 135.250000;
  origin_z 335.000000;
  angles_1 4.21875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 765.375000;
  origin_y 182.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1106.50000;
  origin_y 165.250000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 878.500000;
  origin_y 303.750000;
  origin_z 291.750000;
  angles_1 -5.62500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 878.500000 303.750000 291.750000;
 }
}
block {
 camera 2.81250000 143.437500 0.00000000;
 time 46:27.63110352m;
 setangle 5.62500000 158.906250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1182.62500;
  origin_y 141.750000;
  origin_z 347.625000;
  angles_1 5.62500000;
  angles_2 158.906250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 771.625000;
  origin_y 166.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1102.62500;
  origin_y 170.375000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 878.500000;
  origin_y 303.750000;
  origin_z 291.750000;
  angles_1 -5.62500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 143.437500 0.00000000;
 time 46:27.68115234m;
 setangle 5.62500000 160.312500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1180.87500;
  origin_y 154.875000;
  origin_z 348.750000;
  angles_1 5.62500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 779.625000;
  origin_y 150.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1098.00000;
  origin_y 182.250000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 160.312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 878.500000;
  origin_y 303.750000;
  origin_z 291.750000;
  angles_1 -5.62500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 143.437500 0.00000000;
 time 46:27.73120117m;
 setangle 5.62500000 164.531250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1175.50000;
  origin_y 175.500000;
  origin_z 348.750000;
  angles_1 5.62500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 786.750000;
  origin_y 136.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1090.75000;
  origin_y 196.750000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 164.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 878.500000;
  origin_y 303.750000;
  origin_z 291.750000;
  angles_1 -5.62500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 157.500000 0.00000000;
 time 46:27.78125000m;
 setangle 7.03125000 168.750000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1171.62500;
  origin_y 198.875000;
  origin_z 350.875000;
  angles_1 7.03125000;
  angles_2 168.750000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 793.625000;
  origin_y 121.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1085.87500;
  origin_y 213.875000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 168.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 878.500000;
  origin_y 303.750000;
  origin_z 291.750000;
  angles_1 -5.62500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 847.875000;
  origin_y 141.125000;
  origin_z 328.875000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 793.625000 121.750000 324.000000;
 }
}
block {
 camera 4.21875000 157.500000 0.00000000;
 time 46:27.83129883m;
 setangle 8.43750000 171.562500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1168.00000;
  origin_y 216.875000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 800.125000;
  origin_y 107.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1082.00000;
  origin_y 227.500000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 878.500000;
  origin_y 303.750000;
  origin_z 291.750000;
  angles_1 -5.62500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 894.625000;
  origin_y 157.875000;
  origin_z 322.750000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 163.125000 0.00000000;
 time 46:27.88134766m;
 setangle 8.43750000 -180.000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1165.50000;
  origin_y 238.375000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 806.500000;
  origin_y 92.3750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1078.87500;
  origin_y 238.375000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -180.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 878.500000;
  origin_y 303.750000;
  origin_z 291.750000;
  angles_1 -5.62500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 941.375000;
  origin_y 174.625000;
  origin_z 316.625000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 163.125000 0.00000000;
 time 46:27.93139648m;
 setangle 7.03125000 -168.750000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1167.00000;
  origin_y 262.875000;
  origin_z 350.875000;
  angles_1 7.03125000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 812.875000;
  origin_y 77.6250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1081.25000;
  origin_y 248.000000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 -168.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 878.500000;
  origin_y 303.750000;
  origin_z 291.750000;
  angles_1 -5.62500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 988.250000;
  origin_y 191.375000;
  origin_z 310.500000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 170.156250 0.00000000;
 time 46:27.98144531m;
 setangle 5.62500000 -165.937500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1176.25000;
  origin_y 276.500000;
  origin_z 348.750000;
  angles_1 5.62500000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 822.750000;
  origin_y 63.0000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1091.00000;
  origin_y 257.375000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 -165.937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 878.500000;
  origin_y 303.750000;
  origin_z 291.750000;
  angles_1 -5.62500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1035.00000;
  origin_y 208.125000;
  origin_z 304.375000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 79; // plats/medplat1.wav
  origin 1272.00000 36.0000000 178.000000;
 }
}
block {
 camera 7.03125000 170.156250 0.00000000;
 time 46:28.03173828m;
 setangle 4.21875000 -163.125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1189.50000;
  origin_y 290.000000;
  origin_z 346.625000;
  angles_1 4.21875000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 836.250000;
  origin_y 50.1250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1105.12500;
  origin_y 266.625000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 878.500000;
  origin_y 303.750000;
  origin_z 291.750000;
  angles_1 -5.62500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1081.75000;
  origin_y 224.875000;
  origin_z 298.250000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 160;
  origin_z -7.50000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 189.843750 0.00000000;
 time 46:28.08178711m;
 setangle 4.21875000 -158.906250 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1201.62500;
  origin_y 304.500000;
  origin_z 346.625000;
  angles_1 4.21875000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 849.875000;
  origin_y 39.0000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1119.12500;
  origin_y 275.000000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 878.500000;
  origin_y 303.750000;
  origin_z 291.750000;
  angles_1 -5.62500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1128.62500;
  origin_y 241.625000;
  origin_z 292.125000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 160;
  origin_z -15.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1064.75000;
  origin_y 255.500000;
  origin_z 318.250000;
  angles_1 -5.62500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1119.12500 275.000000 312.000000;
 }
}
block {
 camera 5.62500000 189.843750 0.00000000;
 time 46:28.13183594m;
 setangle 4.21875000 -151.875000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1215.12500;
  origin_y 319.375000;
  origin_z 346.625000;
  angles_1 4.21875000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 863.500000;
  origin_y 32.0000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 14.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1137.00000;
  origin_y 280.000000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -151.875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1175.37500;
  origin_y 258.375000;
  origin_z 286.000000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 160;
  origin_z -22.5000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1017.75000;
  origin_y 238.750000;
  origin_z 313.375000;
  angles_1 -5.62500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 195.468750 0.00000000;
 time 46:28.18188477m;
 setangle 2.81250000 -147.656250 0.00000000;
 clientdata {
  vel_x 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1216.00000;
  origin_y 319.875000;
  origin_z 339.500000;
  angles_1 2.81250000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 879.250000;
  origin_y 32.0000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 14.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1151.25000;
  origin_y 284.000000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -147.656250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1222.12500;
  origin_y 275.125000;
  origin_z 279.875000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 160;
  origin_z -30.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 970.875000;
  origin_y 222.000000;
  origin_z 308.500000;
  angles_1 -5.62500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 195.468750 0.00000000;
 time 46:28.23193359m;
 setangle 0.00000000 -153.281250 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1242.12500;
  origin_y 324.875000;
  origin_z 340.125000;
  angles_1 0.00000000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 895.375000;
  origin_y 32.0000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1162.62500;
  origin_y 287.250000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -153.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1269.00000;
  origin_y 291.875000;
  origin_z 273.750000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 160;
  origin_z -37.5000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 923.875000;
  origin_y 205.125000;
  origin_z 303.500000;
  angles_1 -5.62500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 206.718750 0.00000000;
 time 46:28.28198242m;
 setangle 0.00000000 -154.687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1249.87500;
  origin_y 324.750000;
  origin_z 340.125000;
  angles_1 0.00000000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 911.500000;
  origin_y 32.0000000;
  origin_z 318.000000;
  angles_1 -5.62500000;
  angles_2 18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1169.50000;
  origin_y 289.125000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1315.75000;
  origin_y 308.625000;
  origin_z 267.625000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 160;
  origin_z -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 877.000000;
  origin_y 188.375000;
  origin_z 298.625000;
  angles_1 -5.62500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 206.718750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 134  : 200\n";
}
block {
 camera 2.81250000 206.718750 0.00000000;
 time 46:28.33203125m;
 setangle 0.00000000 -154.687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1246.62500;
  origin_y 322.750000;
  origin_z 340.125000;
  angles_1 0.00000000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 927.625000;
  origin_y 32.0000000;
  origin_z 314.000000;
  angles_1 -5.62500000;
  angles_2 21.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1166.25000;
  origin_y 287.000000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1328.37500;
  origin_y 313.125000;
  origin_z 265.875000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 160;
  origin_z -52.5000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 858.875000;
  origin_y 181.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1328.37500 313.125000 265.875000;
 }
 temp_entity {
  entitytype 3;
  origin 858.875000 181.875000 296.750000;
 }
}
block {
 camera 0.00000000 205.312500 0.00000000;
 time 46:28.38208008m;
 setangle 0.00000000 -154.687500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1236.87500;
  origin_y 317.875000;
  origin_z 340.125000;
  angles_1 0.00000000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 943.750000;
  origin_y 32.0000000;
  origin_z 307.875000;
  angles_1 -5.62500000;
  angles_2 21.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1156.50000;
  origin_y 282.250000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1328.37500;
  origin_y 313.125000;
  origin_z 265.875000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 160;
  origin_z -60.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 858.875000;
  origin_y 181.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 205.312500 0.00000000;
 time 46:28.43212891m;
 setangle 1.40625000 -153.281250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1222.87500;
  origin_y 310.000000;
  origin_z 342.250000;
  angles_1 1.40625000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 959.875000;
  origin_y 32.0000000;
  origin_z 299.875000;
  angles_1 -5.62500000;
  angles_2 23.9062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1143.37500;
  origin_y 272.375000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1328.37500;
  origin_y 313.125000;
  origin_z 265.875000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 160;
  origin_z -67.5000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 858.875000;
  origin_y 181.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 203.906250 0.00000000;
 time 46:28.48217773m;
 setangle 1.40625000 -150.468750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1208.75000;
  origin_y 301.250000;
  origin_z 342.250000;
  angles_1 1.40625000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 976.000000;
  origin_y 32.0000000;
  origin_z 289.875000;
  angles_1 -5.62500000;
  angles_2 23.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1131.25000;
  origin_y 259.875000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -150.468750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1328.37500;
  origin_y 313.125000;
  origin_z 265.875000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 160;
  origin_z -75.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 858.875000;
  origin_y 181.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 203.906250 0.00000000;
 time 46:28.53222656m;
 setangle 1.40625000 -147.656250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1195.87500;
  origin_y 291.750000;
  origin_z 342.250000;
  angles_1 1.40625000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 992.125000;
  origin_y 32.0000000;
  origin_z 277.875000;
  angles_1 -5.62500000;
  angles_2 23.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1120.50000;
  origin_y 246.500000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -147.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1328.37500;
  origin_y 313.125000;
  origin_z 265.875000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 160;
  origin_z -82.5000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 858.875000;
  origin_y 181.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 205.312500 0.00000000;
 time 46:28.58251953m;
 setangle 1.40625000 -147.656250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1186.12500;
  origin_y 278.000000;
  origin_z 342.250000;
  angles_1 1.40625000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1008.25000;
  origin_y 32.0000000;
  origin_z 263.750000;
  angles_1 -5.62500000;
  angles_2 30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1110.75000;
  origin_y 232.750000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -147.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1328.37500;
  origin_y 313.125000;
  origin_z 265.875000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 160;
  origin_z -90.1250000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 858.875000;
  origin_y 181.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 205.312500 0.00000000;
 time 46:28.63256836m;
 setangle 1.40625000 -147.656250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1177.50000;
  origin_y 264.000000;
  origin_z 342.250000;
  angles_1 1.40625000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1023.87500;
  origin_y 32.0000000;
  origin_z 247.750000;
  angles_1 -4.21875000;
  angles_2 32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1102.12500;
  origin_y 218.750000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -147.656250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1328.37500;
  origin_y 313.125000;
  origin_z 265.875000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 160;
  origin_z -97.6250000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 858.875000;
  origin_y 181.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 205.312500 0.00000000;
 time 46:28.68261719m;
 setangle 2.81250000 -142.031250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1170.37500;
  origin_y 253.375000;
  origin_z 344.500000;
  angles_1 2.81250000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1023.87500;
  origin_y 32.0000000;
  origin_z 229.750000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1099.87500;
  origin_y 201.125000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -142.031250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1328.37500;
  origin_y 313.125000;
  origin_z 265.875000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 160;
  origin_z -105.125000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 858.875000;
  origin_y 181.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 210.937500 0.00000000;
 time 46:28.73266602m;
 setangle 4.21875000 -140.625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1170.75000;
  origin_y 236.125000;
  origin_z 346.625000;
  angles_1 4.21875000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1024.75000;
  origin_y 32.0000000;
  origin_z 209.625000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1101.75000;
  origin_y 182.250000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1328.37500;
  origin_y 313.125000;
  origin_z 265.875000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 160;
  origin_z -112.625000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 858.875000;
  origin_y 181.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 216.562500 0.00000000;
 time 46:28.78271484m;
 setangle 4.21875000 -137.812500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1171.87500;
  origin_y 221.750000;
  origin_z 346.625000;
  angles_1 4.21875000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1026.12500;
  origin_y 32.0000000;
  origin_z 187.625000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1105.62500;
  origin_y 164.500000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1328.37500;
  origin_y 313.125000;
  origin_z 265.875000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 858.875000;
  origin_y 181.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 216.562500 0.00000000;
 time 46:28.83276367m;
 setangle 5.62500000 -137.812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1176.87500;
  origin_y 204.875000;
  origin_z 348.750000;
  angles_1 5.62500000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1028.00000;
  origin_y 32.0000000;
  origin_z 163.500000;
  angles_1 -2.81250000;
  angles_2 37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1110.75000;
  origin_y 147.875000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 -137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1328.37500;
  origin_y 313.125000;
  origin_z 265.875000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 858.875000;
  origin_y 181.875000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 217.968750 0.00000000;
 time 46:28.88281250m;
 setangle 7.03125000 -139.218750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1181.50000;
  origin_y 186.250000;
  origin_z 350.875000;
  angles_1 7.03125000;
  angles_2 -139.218750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1029.87500;
  origin_y 32.0000000;
  origin_z 140.375000;
  angles_1 -2.81250000;
  angles_2 37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1114.25000;
  origin_y 131.000000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 -139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1028.00000 32.0000000 167.500000;
 }
}
block {
 camera 2.81250000 217.968750 0.00000000;
 time 46:28.93286133m;
 setangle 8.43750000 -139.218750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1177.87500;
  origin_y 167.375000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -139.218750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1110.87500;
  origin_y 112.375000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 4.21875000 220.781250 0.00000000;
 time 46:28.98291016m;
 setangle 11.2500000 -144.843750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1175.00000;
  origin_y 142.125000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1103.50000;
  origin_y 94.5000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.8750000;
 }
 updateentity {
  entity 128;
  origin_y -50.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 219.375000 0.00000000;
 time 46:29.03295898m;
 setangle 21.0937500 -163.125000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1154.00000;
  origin_y 95.7500000;
  origin_z 359.000000;
  angles_1 21.0937500;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1091.37500;
  origin_y 78.3750000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 -163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.8750000;
 }
 updateentity {
  entity 128;
  origin_y -45.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 219.375000 0.00000000;
 time 46:29.08325195m;
 setangle 22.5000000 -174.375000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1156.50000;
  origin_y 71.0000000;
  origin_z 373.625000;
  angles_1 22.5000000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1076.25000;
  origin_y 65.1250000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 -174.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.8750000;
 }
 updateentity {
  entity 128;
  origin_y -40.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 213.750000 0.00000000;
 time 46:29.13330078m;
 setangle 25.3125000 171.562500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1142.25000;
  origin_y 44.8750000;
  origin_z 377.500000;
  angles_1 25.3125000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1064.25000;
  origin_y 54.5000000;
  origin_z 308.000000;
  angles_1 -7.03125000;
  angles_2 171.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.8750000;
 }
 updateentity {
  entity 128;
  origin_y -35.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 21.0937500 184.218750 0.00000000;
 time 46:29.18334961m;
 setangle 26.7187500 150.468750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1123.00000;
  origin_y 9.50000000;
  origin_z 379.500000;
  angles_1 26.7187500;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1054.62500;
  origin_y 46.0000000;
  origin_z 308.000000;
  angles_1 -8.43750000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.8750000;
 }
 updateentity {
  entity 128;
  origin_y -30.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 21.0937500 184.218750 0.00000000;
 time 46:29.23339844m;
 setangle 26.7187500 150.468750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1115.25000;
  origin_y 2.62500000;
  origin_z 379.500000;
  angles_1 26.7187500;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1046.87500;
  origin_y 39.2500000;
  origin_z 308.000000;
  angles_1 -8.43750000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.8750000;
 }
 updateentity {
  entity 128;
  origin_y -25.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 23.9062500 170.156250 0.00000000;
 time 46:29.28344727m;
 setangle 30.9375000 147.656250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1106.00000;
  origin_y -2.87500000;
  origin_z 385.000000;
  angles_1 30.9375000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1042.25000;
  origin_y 35.2500000;
  origin_z 308.000000;
  angles_1 -9.84375000;
  angles_2 147.656250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.8750000;
 }
 updateentity {
  entity 128;
  origin_y -20.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 25.3125000 149.062500 0.00000000;
 time 46:29.33349609m;
 setangle 39.3750000 143.437500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1093.87500;
  origin_y -5.50000000;
  origin_z 388.875000;
  angles_1 39.3750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1039.50000;
  origin_y 32.7500000;
  origin_z 308.000000;
  angles_1 -12.6562500;
  angles_2 143.437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.8750000;
 }
 updateentity {
  entity 128;
  origin_y -15.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 25.3125000 149.062500 0.00000000;
 time 46:29.38354492m;
 setangle 45.0000000 143.437500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1089.00000;
  origin_y -4.00000000;
  origin_z 388.875000;
  angles_1 45.0000000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1038.12500;
  origin_y 32.0000000;
  origin_z 308.000000;
  angles_1 -14.0625000;
  angles_2 143.437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.8750000;
 }
 updateentity {
  entity 128;
  origin_y -10.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 29.5312500 146.250000 0.00000000;
 time 46:29.43359375m;
 setangle 49.2187500 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1081.37500;
  origin_y -3.37500000;
  origin_z 388.875000;
  angles_1 49.2187500;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1038.12500;
  origin_y 32.0000000;
  origin_z 308.000000;
  angles_1 -15.4687500;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.87500000;
 }
 updateentity {
  entity 128;
  origin_y -5.87500000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 80; // plats/medplat2.wav
  origin 1272.00000 36.0000000 -34.0000000;
 }
}
block {
 camera 45.0000000 142.031250 0.00000000;
 time 46:29.48364258m;
 setangle 49.2187500 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1081.37500;
  origin_y -3.37500000;
  origin_z 388.875000;
  angles_1 49.2187500;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1038.12500;
  origin_y 32.0000000;
  origin_z 308.000000;
  angles_1 -15.4687500;
  angles_2 139.218750;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 0.875000000;
 }
 updateentity {
  entity 128;
  origin_y -0.875000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1009.75000;
  origin_y 55.3750000;
  origin_z 279.125000;
  angles_1 -50.6250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1038.12500 32.0000000 312.000000;
 }
}
block {
 camera 47.8125000 137.812500 0.00000000;
 time 46:29.53369141m;
 setangle 49.2187500 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1081.37500;
  origin_y -3.37500000;
  origin_z 388.875000;
  angles_1 49.2187500;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1038.12500;
  origin_y 32.0000000;
  origin_z 308.000000;
  angles_1 -15.4687500;
  angles_2 139.218750;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 985.125000;
  origin_y 75.5000000;
  origin_z 240.375000;
  angles_1 -50.6250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 47.8125000 137.812500 0.00000000;
 time 46:29.58374023m;
 setangle 49.2187500 139.218750 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1086.37500;
  origin_y 2.75000000;
  origin_z 388.875000;
  angles_1 49.2187500;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1043.25000;
  origin_y 38.1250000;
  origin_z 308.000000;
  angles_1 -15.4687500;
  angles_2 139.218750;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 960.625000;
  origin_y 95.6250000;
  origin_z 201.625000;
  angles_1 -50.6250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 47.8125000 137.812500 0.00000000;
 time 46:29.63403320m;
 setangle 39.3750000 108.281250 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1075.00000;
  origin_y -13.3750000;
  origin_z 395.500000;
  angles_1 39.3750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1052.50000;
  origin_y 49.2500000;
  origin_z 308.000000;
  angles_1 -12.6562500;
  angles_2 108.281250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 47.8125000 137.812500 0.00000000;
 time 46:29.68408203m;
 setangle 32.3437500 52.0312500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1042.87500;
  origin_y 27.7500000;
  origin_z 351.250000;
  angles_1 32.3437500;
  angles_2 52.0312500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1066.62500;
  origin_y 59.6250000;
  origin_z 308.000000;
  angles_1 -9.84375000;
  angles_2 52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 47.8125000 137.812500 0.00000000;
 time 46:29.73413086m;
 setangle 29.5312500 45.0000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1036.87500;
  origin_y 27.0000000;
  origin_z 368.000000;
  angles_1 29.5312500;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1079.37500;
  origin_y 69.5000000;
  origin_z 308.000000;
  angles_1 -9.84375000;
  angles_2 45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 37.9687500 106.875000 0.00000000;
 time 46:29.78417969m;
 setangle 29.5312500 45.0000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1037.75000;
  origin_y 32.6250000;
  origin_z 381.750000;
  angles_1 29.5312500;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1090.12500;
  origin_y 85.0000000;
  origin_z 308.000000;
  angles_1 -9.84375000;
  angles_2 45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 879.750000 162.000000 74.1250000;
 }
}
block {
 camera 37.9687500 106.875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 134  : 200\n";
}
block {
 camera 37.9687500 106.875000 0.00000000;
 time 46:29.83422852m;
 setangle 29.5312500 45.0000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1045.37500;
  origin_y 47.1250000;
  origin_z 383.250000;
  angles_1 29.5312500;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1098.75000;
  origin_y 100.500000;
  origin_z 308.000000;
  angles_1 -9.84375000;
  angles_2 45.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 28.1250000 45.0000000 0.00000000;
 time 46:29.88427734m;
 setangle 28.1250000 45.0000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1053.12500;
  origin_y 60.7500000;
  origin_z 381.375000;
  angles_1 28.1250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1105.87500;
  origin_y 116.250000;
  origin_z 308.000000;
  angles_1 -8.43750000;
  angles_2 45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 28.1250000 45.0000000 0.00000000;
 time 46:29.93432617m;
 setangle 28.1250000 45.0000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1059.00000;
  origin_y 76.5000000;
  origin_z 381.375000;
  angles_1 28.1250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1111.75000;
  origin_y 132.000000;
  origin_z 308.000000;
  angles_1 -8.43750000;
  angles_2 45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 28.1250000 45.0000000 0.00000000;
 time 46:29.98437500m;
 setangle 28.1250000 45.0000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1066.12500;
  origin_y 91.8750000;
  origin_z 381.375000;
  angles_1 28.1250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1118.87500;
  origin_y 147.250000;
  origin_z 308.000000;
  angles_1 -8.43750000;
  angles_2 45.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 26.7187500 45.0000000 0.00000000;
 time 46:30.03442383m;
 setangle 28.1250000 45.0000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1074.12500;
  origin_y 106.375000;
  origin_z 381.375000;
  angles_1 28.1250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1126.87500;
  origin_y 161.875000;
  origin_z 308.000000;
  angles_1 -8.43750000;
  angles_2 45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 79; // plats/medplat1.wav
  origin 1272.00000 36.0000000 -34.0000000;
 }
}
block {
 camera 26.7187500 45.0000000 0.00000000;
 time 46:30.08447266m;
 setangle 32.3437500 37.9687500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1076.75000;
  origin_y 127.000000;
  origin_z 386.875000;
  angles_1 32.3437500;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1133.25000;
  origin_y 173.500000;
  origin_z 308.000000;
  angles_1 -9.84375000;
  angles_2 37.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 26.7187500 45.0000000 0.00000000;
 time 46:30.13476562m;
 setangle 36.5625000 21.0937500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1074.25000;
  origin_y 156.250000;
  origin_z 392.125000;
  angles_1 36.5625000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1138.37500;
  origin_y 182.750000;
  origin_z 308.000000;
  angles_1 -11.2500000;
  angles_2 21.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 30.9375000 36.5625000 0.00000000;
 time 46:30.18481445m;
 setangle 36.5625000 19.6875000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1085.12500;
  origin_y 168.125000;
  origin_z 392.125000;
  angles_1 36.5625000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1149.87500;
  origin_y 193.125000;
  origin_z 308.000000;
  angles_1 -11.2500000;
  angles_2 19.6875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 30.9375000 36.5625000 0.00000000;
 time 46:30.23486328m;
 setangle 40.7812500 16.8750000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1097.25000;
  origin_y 180.875000;
  origin_z 397.125000;
  angles_1 40.7812500;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1159.12500;
  origin_y 201.375000;
  origin_z 308.000000;
  angles_1 -12.6562500;
  angles_2 16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 35.1562500 19.6875000 0.00000000;
 time 46:30.28491211m;
 setangle 46.4062500 12.6562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1107.37500;
  origin_y 192.000000;
  origin_z 403.125000;
  angles_1 46.4062500;
  angles_2 12.6562500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1262.50000;
  origin_y 32.0000000;
  origin_z 147.000000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1164.75000;
  origin_y 206.250000;
  origin_z 308.000000;
  angles_1 -14.0625000;
  angles_2 12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 39.3750000 15.4687500 0.00000000;
 time 46:30.33496094m;
 setangle 50.6250000 9.84375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1114.87500;
  origin_y 198.750000;
  origin_z 407.375000;
  angles_1 50.6250000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1266.87500;
  origin_y 32.0000000;
  origin_z 155.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1168.00000;
  origin_y 209.250000;
  origin_z 308.000000;
  angles_1 -16.8750000;
  angles_2 9.84375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 39.3750000 15.4687500 0.00000000;
 time 46:30.38500977m;
 setangle 50.6250000 9.84375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1116.75000;
  origin_y 200.375000;
  origin_z 407.375000;
  angles_1 50.6250000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1270.00000;
  origin_y 32.0000000;
  origin_z 162.750000;
  angles_1 -2.81250000;
  angles_2 112.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1169.87500;
  origin_y 210.875000;
  origin_z 308.000000;
  angles_1 -16.8750000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1204.87500;
  origin_y 217.875000;
  origin_z 278.125000;
  angles_1 -52.0312500;
  angles_2 9.84375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1169.87500 210.875000 312.000000;
 }
}
block {
 camera 45.0000000 11.2500000 0.00000000;
 time 46:30.43505859m;
 setangle 50.6250000 9.84375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1117.12500;
  origin_y 200.625000;
  origin_z 407.375000;
  angles_1 50.6250000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1267.75000;
  origin_y 32.0000000;
  origin_z 170.500000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1170.12500;
  origin_y 211.250000;
  origin_z 308.000000;
  angles_1 -15.4687500;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1235.12500;
  origin_y 223.875000;
  origin_z 238.750000;
  angles_1 -52.0312500;
  angles_2 9.84375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 49.2187500 8.43750000 0.00000000;
 time 46:30.48510742m;
 setangle 49.2187500 8.43750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1115.12500;
  origin_y 201.625000;
  origin_z 406.000000;
  angles_1 49.2187500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1261.62500;
  origin_y 32.0000000;
  origin_z 176.250000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1170.12500;
  origin_y 211.250000;
  origin_z 308.000000;
  angles_1 -15.4687500;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1265.25000;
  origin_y 229.875000;
  origin_z 199.250000;
  angles_1 -52.0312500;
  angles_2 9.84375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 49.2187500 8.43750000 0.00000000;
 time 46:30.53515625m;
 setangle 42.1875000 -14.0625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1108.75000;
  origin_y 228.250000;
  origin_z 398.625000;
  angles_1 42.1875000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1255.75000;
  origin_y 32.0000000;
  origin_z 182.625000;
  angles_1 -2.81250000;
  angles_2 122.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1170.12500;
  origin_y 211.250000;
  origin_z 308.000000;
  angles_1 -12.6562500;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 49.2187500 8.43750000 0.00000000;
 time 46:30.58520508m;
 setangle 36.5625000 -53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1130.25000;
  origin_y 267.875000;
  origin_z 392.125000;
  angles_1 36.5625000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1244.00000;
  origin_y 34.3750000;
  origin_z 190.125000;
  angles_1 -2.81250000;
  angles_2 125.156250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1170.12500;
  origin_y 211.250000;
  origin_z 308.000000;
  angles_1 -11.2500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 49.2187500 8.43750000 0.00000000;
 time 46:30.63525391m;
 setangle 32.3437500 -53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1128.00000;
  origin_y 271.000000;
  origin_z 386.875000;
  angles_1 32.3437500;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1229.00000;
  origin_y 38.0000000;
  origin_z 197.625000;
  angles_1 -5.62500000;
  angles_2 127.968750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1170.12500;
  origin_y 211.250000;
  origin_z 308.000000;
  angles_1 -9.84375000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -114.250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 40.7812500 344.531250 0.00000000;
 time 46:30.68554688m;
 setangle 32.3437500 -53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1128.00000;
  origin_y 271.000000;
  origin_z 386.875000;
  angles_1 32.3437500;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1214.00000;
  origin_y 41.7500000;
  origin_z 205.125000;
  angles_1 -5.62500000;
  angles_2 127.968750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1170.12500;
  origin_y 211.250000;
  origin_z 308.000000;
  angles_1 -9.84375000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -106.750000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1364.00000 249.500000 70.2500000;
 }
}
block {
 camera 30.9375000 305.156250 0.00000000;
 time 46:30.73559570m;
 setangle 32.3437500 -53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1128.00000;
  origin_y 271.000000;
  origin_z 386.875000;
  angles_1 32.3437500;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1198.50000;
  origin_y 45.5000000;
  origin_z 212.625000;
  angles_1 -7.03125000;
  angles_2 130.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1170.12500;
  origin_y 211.250000;
  origin_z 308.000000;
  angles_1 -9.84375000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -99.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1214.00000 41.7500000 209.125000;
 }
}
block {
 camera 30.9375000 305.156250 0.00000000;
 time 46:30.78564453m;
 setangle 32.3437500 -54.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1129.50000;
  origin_y 272.000000;
  origin_z 386.875000;
  angles_1 32.3437500;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1182.87500;
  origin_y 49.1250000;
  origin_z 220.125000;
  angles_1 -7.03125000;
  angles_2 130.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1170.12500;
  origin_y 211.250000;
  origin_z 308.000000;
  angles_1 -9.84375000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -91.7500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 30.9375000 305.156250 0.00000000;
 time 46:30.83569336m;
 setangle 32.3437500 -54.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1129.50000;
  origin_y 272.000000;
  origin_z 386.875000;
  angles_1 32.3437500;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1167.25000;
  origin_y 52.7500000;
  origin_z 218.125000;
  angles_1 -7.03125000;
  angles_2 132.187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1170.12500;
  origin_y 211.250000;
  origin_z 308.000000;
  angles_1 -9.84375000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -84.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 30.9375000 305.156250 0.00000000;
 time 46:30.88574219m;
 setangle 29.5312500 -54.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1128.25000;
  origin_y 274.000000;
  origin_z 383.250000;
  angles_1 29.5312500;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1151.62500;
  origin_y 56.2500000;
  origin_z 214.125000;
  angles_1 -7.03125000;
  angles_2 132.187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1170.12500;
  origin_y 211.250000;
  origin_z 308.000000;
  angles_1 -9.84375000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -76.7500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 30.9375000 303.750000 0.00000000;
 time 46:30.93579102m;
 setangle 22.5000000 -53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1123.87500;
  origin_y 277.000000;
  origin_z 373.625000;
  angles_1 22.5000000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1170.12500;
  origin_y 211.250000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -69.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 28.1250000 303.750000 0.00000000;
 time 46:30.98583984m;
 setangle 18.2812500 -52.0312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1120.75000;
  origin_y 277.750000;
  origin_z 367.625000;
  angles_1 18.2812500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1170.12500;
  origin_y 211.250000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -61.7500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 28.1250000 303.750000 0.00000000;
 time 46:31.03588867m;
 setangle 15.4687500 -50.6250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1118.37500;
  origin_y 277.625000;
  origin_z 363.500000;
  angles_1 15.4687500;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1170.12500;
  origin_y 211.250000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -54.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 21.0937500 305.156250 0.00000000;
 time 46:31.08593750m;
 setangle 14.0625000 -50.6250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1118.00000;
  origin_y 278.000000;
  origin_z 361.500000;
  angles_1 14.0625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1170.12500;
  origin_y 211.250000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -46.7500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 21.0937500 305.156250 0.00000000;
 time 46:31.13598633m;
 setangle 14.0625000 -50.6250000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1111.62500;
  origin_y 273.125000;
  origin_z 361.500000;
  angles_1 14.0625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1163.87500;
  origin_y 206.250000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -39.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1089.12500 70.3750000 182.000000;
 }
}
block {
 camera 14.0625000 307.968750 0.00000000;
 time 46:31.18627930m;
 setangle 14.0625000 -50.6250000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1100.37500;
  origin_y 264.125000;
  origin_z 361.500000;
  angles_1 14.0625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1152.50000;
  origin_y 197.250000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1187.00000;
  origin_y 153.250000;
  origin_z 308.500000;
  angles_1 -15.4687500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 160;
  origin_z -31.6250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1152.50000 197.250000 312.000000;
 }
}
block {
 camera 12.6562500 307.968750 0.00000000;
 time 46:31.23632812m;
 setangle 12.6562500 -50.6250000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1087.37500;
  origin_y 254.625000;
  origin_z 359.375000;
  angles_1 12.6562500;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1049.12500;
  origin_y 79.3750000;
  origin_z 141.875000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1140.00000;
  origin_y 187.375000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1195.62500;
  origin_y 142.000000;
  origin_z 304.625000;
  angles_1 -15.4687500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 160;
  origin_z -24.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1195.62500 142.000000 304.625000;
 }
}
block {
 camera 12.6562500 307.968750 0.00000000;
 time 46:31.28637695m;
 setangle 12.6562500 -49.2187500 0.00000000;
 clientdata {
  vel_x -25.0000000;
  vel_y 0.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1065.12500;
  origin_y 253.000000;
  origin_z 360.250000;
  angles_1 12.6562500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1119.37500;
  origin_y 187.000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1195.62500;
  origin_y 142.000000;
  origin_z 304.625000;
  angles_1 -15.4687500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 160;
  origin_z -16.6250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 307.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 109  : 180\n";
}
block {
 camera 12.6562500 307.968750 0.00000000;
 time 46:31.33642578m;
 setangle 12.6562500 -49.2187500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1046.25000;
  origin_y 250.625000;
  origin_z 359.375000;
  angles_1 12.6562500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1100.37500;
  origin_y 184.625000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1195.62500;
  origin_y 142.000000;
  origin_z 304.625000;
  angles_1 -15.4687500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 160;
  origin_z -9.12500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 307.968750 0.00000000;
 time 46:31.38647461m;
 setangle 11.2500000 -49.2187500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1030.62500;
  origin_y 241.125000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1085.00000;
  origin_y 174.750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1195.62500;
  origin_y 142.000000;
  origin_z 304.625000;
  angles_1 -15.4687500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 160;
  origin_z -1.62500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 307.968750 0.00000000;
 time 46:31.43652344m;
 setangle 11.2500000 -49.2187500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1023.37500;
  origin_y 227.000000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1077.87500;
  origin_y 160.625000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1195.62500;
  origin_y 142.000000;
  origin_z 304.625000;
  angles_1 -15.4687500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 80; // plats/medplat2.wav
  origin 1272.00000 36.0000000 178.000000;
 }
}
block {
 camera 11.2500000 309.375000 0.00000000;
 time 46:31.48657227m;
 setangle 11.2500000 -49.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1022.75000;
  origin_y 209.500000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1077.25000;
  origin_y 143.125000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1195.62500;
  origin_y 142.000000;
  origin_z 304.625000;
  angles_1 -15.4687500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 309.375000 0.00000000;
 time 46:31.53662109m;
 setangle 11.2500000 -49.2187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1025.75000;
  origin_y 191.250000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1080.25000;
  origin_y 124.875000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1195.62500;
  origin_y 142.000000;
  origin_z 304.625000;
  angles_1 -15.4687500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 309.375000 0.00000000;
 time 46:31.58666992m;
 setangle 11.2500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1028.75000;
  origin_y 172.750000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1084.87500;
  origin_y 107.625000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1195.62500;
  origin_y 142.000000;
  origin_z 304.625000;
  angles_1 -15.4687500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 309.375000 0.00000000;
 time 46:31.63671875m;
 setangle 11.2500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1034.50000;
  origin_y 156.500000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1090.62500;
  origin_y 91.5000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1195.62500;
  origin_y 142.000000;
  origin_z 304.625000;
  angles_1 -15.4687500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 309.375000 0.00000000;
 time 46:31.68676758m;
 setangle 9.84375000 -40.7812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1032.25000;
  origin_y 136.000000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1096.12500;
  origin_y 76.5000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1195.62500;
  origin_y 142.000000;
  origin_z 304.625000;
  angles_1 -15.4687500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 309.375000 0.00000000;
 time 46:31.73706055m;
 setangle 9.84375000 -21.0937500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1047.75000;
  origin_y 84.0000000;
  origin_z 340.375000;
  angles_1 9.84375000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1102.12500;
  origin_y 61.5000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1195.62500;
  origin_y 142.000000;
  origin_z 304.625000;
  angles_1 -15.4687500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 310.781250 0.00000000;
 time 46:31.78710938m;
 setangle 9.84375000 -19.6875000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1027.87500;
  origin_y 77.7500000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1108.37500;
  origin_y 46.6250000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 337.500000 0.00000000;
 time 46:31.83715820m;
 setangle 7.03125000 4.21875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1027.12500;
  origin_y 22.6250000;
  origin_z 350.875000;
  angles_1 7.03125000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1113.75000;
  origin_y 31.1250000;
  origin_z 308.125000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 337.500000 0.00000000;
 time 46:31.88720703m;
 setangle 7.03125000 25.3125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1047.50000;
  origin_y -20.0000000;
  origin_z 349.500000;
  angles_1 7.03125000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1119.50000;
  origin_y 16.3750000;
  origin_z 310.000000;
  angles_1 -1.40625000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 338.906250 0.00000000;
 time 46:31.93725586m;
 setangle 7.03125000 52.0312500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1073.62500;
  origin_y -68.2500000;
  origin_z 354.500000;
  angles_1 7.03125000;
  angles_2 52.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1125.50000;
  origin_y 1.87500000;
  origin_z 311.875000;
  angles_1 -1.40625000;
  angles_2 52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 338.906250 0.00000000;
 time 46:31.98730469m;
 setangle 9.84375000 94.2187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1136.75000;
  origin_y -101.625000;
  origin_z 360.625000;
  angles_1 9.84375000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1128.37500;
  origin_y -15.3750000;
  origin_z 314.125000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 23.9062500 0.00000000;
 time 46:32.03735352m;
 setangle 9.84375000 101.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -22.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1147.12500;
  origin_y -117.875000;
  origin_z 363.125000;
  angles_1 9.84375000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1128.25000;
  origin_y -33.2500000;
  origin_z 316.500000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 23.9062500 0.00000000;
 time 46:32.08740234m;
 setangle 9.84375000 108.281250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -21.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1149.75000;
  origin_y -131.500000;
  origin_z 365.500000;
  angles_1 9.84375000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1120.62500;
  origin_y -50.0000000;
  origin_z 318.625000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 92.8125000 0.00000000;
 time 46:32.13745117m;
 setangle 9.84375000 113.906250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -19.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1147.00000;
  origin_y -143.375000;
  origin_z 367.625000;
  angles_1 9.84375000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1110.12500;
  origin_y -65.0000000;
  origin_z 320.625000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 106.875000 0.00000000;
 time 46:32.18750000m;
 setangle 9.84375000 113.906250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -15.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1138.50000;
  origin_y -155.125000;
  origin_z 369.375000;
  angles_1 9.84375000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1101.62500;
  origin_y -77.1250000;
  origin_z 320.250000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 106.875000 0.00000000;
 time 46:32.23779297m;
 setangle 9.84375000 113.906250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -15.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1130.12500;
  origin_y -167.125000;
  origin_z 366.875000;
  angles_1 9.84375000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1093.25000;
  origin_y -89.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 112.500000 0.00000000;
 time 46:32.28784180m;
 setangle 9.84375000 113.906250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1121.25000;
  origin_y -172.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1084.37500;
  origin_y -94.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 112.500000 0.00000000;
 time 46:32.33789062m;
 setangle 11.2500000 101.250000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1099.87500;
  origin_y -175.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1081.00000;
  origin_y -91.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 112.500000 0.00000000;
 time 46:32.38793945m;
 setangle 12.6562500 95.6250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1093.50000;
  origin_y -167.125000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1083.00000;
  origin_y -82.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 112.500000 0.00000000;
 time 46:32.43798828m;
 setangle 12.6562500 95.6250000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1099.62500;
  origin_y -153.375000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1089.12500;
  origin_y -68.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 99.8437500 0.00000000;
 time 46:32.48803711m;
 setangle 12.6562500 95.6250000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1104.50000;
  origin_y -142.375000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1094.00000;
  origin_y -57.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 94.2187500 0.00000000;
 time 46:32.53808594m;
 setangle 15.4687500 105.468750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1122.37500;
  origin_y -129.500000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1098.00000;
  origin_y -48.7500000;
  origin_z 318.500000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 94.2187500 0.00000000;
 time 46:32.58813477m;
 setangle 18.2812500 116.718750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 8.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1140.12500;
  origin_y -114.750000;
  origin_z 377.250000;
  angles_1 18.2812500;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1101.12500;
  origin_y -41.3750000;
  origin_z 317.500000;
  angles_1 -5.62500000;
  angles_2 116.718750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 94.2187500 0.00000000;
 time 46:32.63818359m;
 setangle 18.2812500 118.125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1144.37500;
  origin_y -107.625000;
  origin_z 376.375000;
  angles_1 18.2812500;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1103.50000;
  origin_y -35.2500000;
  origin_z 316.750000;
  angles_1 -5.62500000;
  angles_2 118.125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 104.062500 0.00000000;
 time 46:32.68823242m;
 setangle 18.2812500 122.343750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 6.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1151.62500;
  origin_y -99.2500000;
  origin_z 375.750000;
  angles_1 18.2812500;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1105.50000;
  origin_y -30.1250000;
  origin_z 316.125000;
  angles_1 -5.62500000;
  angles_2 122.343750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 116.718750 0.00000000;
 time 46:32.73852539m;
 setangle 16.8750000 126.562500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1158.50000;
  origin_y -91.7500000;
  origin_z 373.125000;
  angles_1 16.8750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1107.12500;
  origin_y -25.6250000;
  origin_z 315.500000;
  angles_1 -5.62500000;
  angles_2 126.562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 120.937500 0.00000000;
 time 46:32.78857422m;
 setangle 16.8750000 126.562500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1159.87500;
  origin_y -88.1250000;
  origin_z 372.625000;
  angles_1 16.8750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1108.37500;
  origin_y -22.0000000;
  origin_z 315.000000;
  angles_1 -5.62500000;
  angles_2 126.562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 120.937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 109  : 180\n";
}
block {
 camera 16.8750000 120.937500 0.00000000;
 time 46:32.83862305m;
 setangle 16.8750000 127.968750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1162.37500;
  origin_y -83.7500000;
  origin_z 372.250000;
  angles_1 16.8750000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1109.37500;
  origin_y -19.0000000;
  origin_z 314.625000;
  angles_1 -5.62500000;
  angles_2 127.968750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 125.156250 0.00000000;
 time 46:32.88867188m;
 setangle 16.8750000 129.375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1164.50000;
  origin_y -80.1250000;
  origin_z 372.000000;
  angles_1 16.8750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1110.00000;
  origin_y -16.6250000;
  origin_z 314.375000;
  angles_1 -5.62500000;
  angles_2 129.375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 126.562500 0.00000000;
 time 46:32.93872070m;
 setangle 16.8750000 129.375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1164.87500;
  origin_y -78.5000000;
  origin_z 371.750000;
  angles_1 16.8750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1110.37500;
  origin_y -15.0000000;
  origin_z 314.125000;
  angles_1 -5.62500000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 127.968750 0.00000000;
 time 46:32.98876953m;
 setangle 16.8750000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1169.62500;
  origin_y -73.5000000;
  origin_z 371.625000;
  angles_1 16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1110.50000;
  origin_y -14.1250000;
  origin_z 314.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 127.968750 0.00000000;
 time 46:33.03881836m;
 setangle 16.8750000 137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1173.75000;
  origin_y -68.6250000;
  origin_z 371.625000;
  angles_1 16.8750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1110.50000;
  origin_y -13.8750000;
  origin_z 314.000000;
  angles_1 -5.62500000;
  angles_2 137.812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 127.968750 0.00000000;
 time 46:33.08886719m;
 setangle 16.8750000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1175.12500;
  origin_y -66.8750000;
  origin_z 371.500000;
  angles_1 16.8750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1110.50000;
  origin_y -13.6250000;
  origin_z 313.875000;
  angles_1 -5.62500000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1086.25000;
  origin_y 6.37500000;
  origin_z 311.625000;
  angles_1 14.0625000;
  angles_2 154.687500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1110.50000 -13.6250000 317.875000;
 }
}
block {
 camera 15.4687500 136.406250 0.00000000;
 time 46:33.13891602m;
 setangle 16.8750000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1175.12500;
  origin_y -66.6250000;
  origin_z 371.500000;
  angles_1 16.8750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1110.50000;
  origin_y -13.3750000;
  origin_z 313.875000;
  angles_1 -4.21875000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1062.00000;
  origin_y 26.5000000;
  origin_z 307.250000;
  angles_1 29.5312500;
  angles_2 168.750000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 136.406250 0.00000000;
 time 46:33.18896484m;
 setangle 16.8750000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1175.12500;
  origin_y -66.3750000;
  origin_z 371.500000;
  angles_1 16.8750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1110.50000;
  origin_y -13.1250000;
  origin_z 313.875000;
  angles_1 -4.21875000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1037.75000;
  origin_y 46.7500000;
  origin_z 300.875000;
  angles_1 45.0000000;
  angles_2 -175.781250;
  angles_3 45.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 137.812500 0.00000000;
 time 46:33.23901367m;
 setangle 16.8750000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1175.12500;
  origin_y -66.1250000;
  origin_z 371.500000;
  angles_1 16.8750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1110.50000;
  origin_y -12.8750000;
  origin_z 313.875000;
  angles_1 -4.21875000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1013.50000;
  origin_y 66.8750000;
  origin_z 292.500000;
  angles_1 59.0625000;
  angles_2 -160.312500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 137.812500 0.00000000;
 time 46:33.28906250m;
 setangle 16.8750000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1175.12500;
  origin_y -65.8750000;
  origin_z 371.375000;
  angles_1 16.8750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1110.50000;
  origin_y -12.6250000;
  origin_z 313.750000;
  angles_1 -5.62500000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 989.125000;
  origin_y 87.0000000;
  origin_z 282.125000;
  angles_1 74.5312500;
  angles_2 -146.250000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 137.812500 0.00000000;
 time 46:33.33935547m;
 setangle 16.8750000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1175.12500;
  origin_y -65.6250000;
  origin_z 371.375000;
  angles_1 16.8750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1110.50000;
  origin_y -12.2500000;
  origin_z 313.750000;
  angles_1 -5.62500000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 964.875000;
  origin_y 107.125000;
  origin_z 269.750000;
  angles_1 90.0000000;
  angles_2 -130.781250;
  angles_3 90.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 137.812500 0.00000000;
 time 46:33.38940430m;
 setangle 15.4687500 129.375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1163.12500;
  origin_y -68.3750000;
  origin_z 369.250000;
  angles_1 15.4687500;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1108.12500;
  origin_y -4.50000000;
  origin_z 312.750000;
  angles_1 -4.21875000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 940.625000;
  origin_y 127.250000;
  origin_z 255.375000;
  angles_1 104.062500;
  angles_2 -115.312500;
  angles_3 104.062500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 137.812500 0.00000000;
 time 46:33.43945312m;
 setangle 15.4687500 126.562500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 17.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1158.50000;
  origin_y -56.6250000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1106.75000;
  origin_y 9.75000000;
  origin_z 310.875000;
  angles_1 -4.21875000;
  angles_2 126.562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 916.375000;
  origin_y 147.375000;
  origin_z 239.000000;
  angles_1 119.531250;
  angles_2 -101.250000;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 127.968750 0.00000000;
 time 46:33.48950195m;
 setangle 15.4687500 126.562500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1157.62500;
  origin_y -40.3750000;
  origin_z 364.875000;
  angles_1 15.4687500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1105.75000;
  origin_y 26.0000000;
  origin_z 308.750000;
  angles_1 -4.21875000;
  angles_2 126.562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 892.125000;
  origin_y 167.500000;
  origin_z 220.625000;
  angles_1 135.000000;
  angles_2 -85.7812500;
  angles_3 135.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 125.156250 0.00000000;
 time 46:33.53955078m;
 setangle 12.6562500 125.156250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1156.12500;
  origin_y -26.3750000;
  origin_z 358.375000;
  angles_1 12.6562500;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1105.25000;
  origin_y 42.3750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 125.156250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 867.875000;
  origin_y 187.625000;
  origin_z 200.250000;
  angles_1 149.062500;
  angles_2 -70.3125000;
  angles_3 149.062500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 125.156250 0.00000000;
 time 46:33.58959961m;
 setangle 11.2500000 125.156250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1156.25000;
  origin_y -10.5000000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1105.12500;
  origin_y 58.3750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 125.156250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 843.625000;
  origin_y 207.750000;
  origin_z 177.875000;
  angles_1 164.531250;
  angles_2 -56.2500000;
  angles_3 164.531250;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 125.156250 0.00000000;
 time 46:33.63964844m;
 setangle 11.2500000 127.968750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1155.62500;
  origin_y 9.50000000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1101.12500;
  origin_y 75.8750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 127.968750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 123.750000 0.00000000;
 time 46:33.68969727m;
 setangle 11.2500000 127.968750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1150.50000;
  origin_y 26.0000000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1096.00000;
  origin_y 92.3750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 127.968750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1076.00000;
  origin_y 116.750000;
  origin_z 309.250000;
  angles_1 19.6875000;
  angles_2 143.437500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1096.00000 92.3750000 312.000000;
 }
}
block {
 camera 9.84375000 126.562500 0.00000000;
 time 46:33.73974609m;
 setangle 11.2500000 127.968750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1146.37500;
  origin_y 42.1250000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1091.87500;
  origin_y 108.500000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 127.968750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1056.00000;
  origin_y 141.125000;
  origin_z 308.625000;
  angles_1 35.1562500;
  angles_2 158.906250;
  angles_3 29.5312500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 126.562500 0.00000000;
 time 46:33.78979492m;
 setangle 11.2500000 127.968750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1143.25000;
  origin_y 58.2500000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1088.75000;
  origin_y 124.625000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 127.968750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1036.00000;
  origin_y 165.500000;
  origin_z 305.875000;
  angles_1 50.6250000;
  angles_2 172.968750;
  angles_3 45.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 126.562500 0.00000000;
 time 46:33.84008789m;
 setangle 11.2500000 97.0312500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1096.87500;
  origin_y 55.7500000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1084.25000;
  origin_y 140.750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1016.00000;
  origin_y 189.875000;
  origin_z 301.250000;
  angles_1 64.6875000;
  angles_2 -171.562500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 746.375000 288.500000 68.0000000;
 }
}
block {
 camera 9.84375000 126.562500 0.00000000;
 time 46:33.89013672m;
 setangle 11.2500000 60.4687500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1039.50000;
  origin_y 80.3750000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1080.00000;
  origin_y 156.125000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 996.000000;
  origin_y 214.250000;
  origin_z 294.500000;
  angles_1 80.1562500;
  angles_2 -156.093750;
  angles_3 74.5312500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 126.562500 0.00000000;
 time 46:33.94018555m;
 setangle 11.2500000 50.6250000 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1040.00000;
  origin_y 122.250000;
  origin_z 344.375000;
  angles_1 11.2500000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1076.50000;
  origin_y 172.000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 976.000000;
  origin_y 238.625000;
  origin_z 285.750000;
  angles_1 95.6250000;
  angles_2 -142.031250;
  angles_3 90.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 59.0625000 0.00000000;
 time 46:33.99023438m;
 setangle 11.2500000 15.4687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 995.125000;
  origin_y 165.500000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1077.25000;
  origin_y 190.500000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 956.000000;
  origin_y 263.000000;
  origin_z 275.000000;
  angles_1 109.687500;
  angles_2 -126.562500;
  angles_3 104.062500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 59.0625000 0.00000000;
 time 46:34.04028320m;
 setangle 11.2500000 4.21875000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 995.875000;
  origin_y 200.375000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1081.25000;
  origin_y 208.750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 936.000000;
  origin_y 287.375000;
  origin_z 262.375000;
  angles_1 125.156250;
  angles_2 -111.093750;
  angles_3 119.531250;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 14.0625000 0.00000000;
 time 46:34.09033203m;
 setangle 11.2500000 4.21875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1001.25000;
  origin_y 217.375000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1086.75000;
  origin_y 225.750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 915.875000;
  origin_y 311.750000;
  origin_z 247.625000;
  angles_1 140.625000;
  angles_2 -97.0312500;
  angles_3 135.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 631.375000 383.875000 117.375000;
 }
}
block {
 camera 9.84375000 14.0625000 0.00000000;
 time 46:34.14038086m;
 setangle 11.2500000 4.21875000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1005.37500;
  origin_y 233.750000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1090.87500;
  origin_y 242.125000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 896.000000;
  origin_y 336.125000;
  origin_z 230.875000;
  angles_1 154.687500;
  angles_2 -81.5625000;
  angles_3 149.062500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 2.81250000 0.00000000;
 time 46:34.19042969m;
 setangle 11.2500000 2.81250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1008.75000;
  origin_y 244.625000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1094.37500;
  origin_y 251.000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 876.000000;
  origin_y 360.500000;
  origin_z 212.125000;
  angles_1 170.156250;
  angles_2 -66.0937500;
  angles_3 164.531250;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 2.81250000 0.00000000;
 time 46:34.24047852m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1011.75000;
  origin_y 245.875000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1097.50000;
  origin_y 250.000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 855.875000;
  origin_y 384.875000;
  origin_z 191.375000;
  angles_1 -174.375000;
  angles_2 -52.0312500;
  angles_3 -180.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 2.81250000 0.00000000;
 time 46:34.29052734m;
 setangle 14.0625000 0.00000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1015.12500;
  origin_y 239.250000;
  origin_z 361.500000;
  angles_1 14.0625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1100.00000;
  origin_y 241.375000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 846.875000;
  origin_y 395.875000;
  origin_z 181.125000;
  angles_1 -160.312500;
  angles_2 -36.5625000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1131.62500;
  origin_y 242.625000;
  origin_z 307.625000;
  angles_1 16.8750000;
  angles_2 16.8750000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1100.00000 241.375000 312.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 846.875000 395.875000 181.125000;
 }
}
block {
 camera 9.84375000 2.81250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 109  : 180\n";
}
block {
 camera 9.84375000 1.40625000 0.00000000;
 time 46:34.34057617m;
 setangle 15.4687500 0.00000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1017.75000;
  origin_y 226.375000;
  origin_z 363.500000;
  angles_1 15.4687500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1102.00000;
  origin_y 226.375000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1163.12500;
  origin_y 243.875000;
  origin_z 305.250000;
  angles_1 32.3437500;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 1.40625000 0.00000000;
 time 46:34.39086914m;
 setangle 15.4687500 0.00000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1019.50000;
  origin_y 210.375000;
  origin_z 363.500000;
  angles_1 15.4687500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1103.62500;
  origin_y 210.375000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1194.75000;
  origin_y 245.125000;
  origin_z 300.875000;
  angles_1 47.8125000;
  angles_2 46.4062500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 46:34.44091797m;
 setangle 15.4687500 0.00000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1020.87500;
  origin_y 194.375000;
  origin_z 363.500000;
  angles_1 15.4687500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1105.00000;
  origin_y 194.375000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1226.37500;
  origin_y 246.375000;
  origin_z 294.625000;
  angles_1 61.8750000;
  angles_2 61.8750000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 46:34.49096680m;
 setangle 15.4687500 0.00000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1022.12500;
  origin_y 176.250000;
  origin_z 363.500000;
  angles_1 15.4687500;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1106.25000;
  origin_y 178.375000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 0.00000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1258.00000;
  origin_y 247.625000;
  origin_z 286.250000;
  angles_1 77.3437500;
  angles_2 75.9375000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 79; // plats/medplat1.wav
  origin 1272.00000 36.0000000 178.000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 46:34.54101562m;
 setangle 15.4687500 7.03125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1024.50000;
  origin_y 150.000000;
  origin_z 363.500000;
  angles_1 15.4687500;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1107.75000;
  origin_y 162.375000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -7.50000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1289.62500;
  origin_y 248.875000;
  origin_z 275.875000;
  angles_1 92.8125000;
  angles_2 91.4062500;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 765.625000 346.375000 68.0000000;
 }
 sound {
  channel 0;
  entity 158;
  soundnum 14; // misc/h2ohit1.wav
  origin 765.625000 346.375000 68.0000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 46:34.59106445m;
 setangle 15.4687500 16.8750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1032.00000;
  origin_y 136.000000;
  origin_z 362.250000;
  angles_1 15.4687500;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1110.12500;
  origin_y 146.250000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 16.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -15.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1321.25000;
  origin_y 250.125000;
  origin_z 263.500000;
  angles_1 106.875000;
  angles_2 106.875000;
  angles_3 104.062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 46:34.64111328m;
 setangle 15.4687500 19.6875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1043.12500;
  origin_y 103.500000;
  origin_z 356.375000;
  angles_1 15.4687500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1111.50000;
  origin_y 129.875000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -22.5000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1335.87500;
  origin_y 250.750000;
  origin_z 256.750000;
  angles_1 122.343750;
  angles_2 120.937500;
  angles_3 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 387.375000 282.625000 68.0000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1335.87500 250.750000 256.750000;
 }
}
block {
 camera 14.0625000 5.62500000 0.00000000;
 time 46:34.69116211m;
 setangle 14.0625000 28.1250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1037.50000;
  origin_y 71.1250000;
  origin_z 361.500000;
  angles_1 14.0625000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1111.25000;
  origin_y 113.000000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 28.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -30.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1320.12500;
  origin_y 252.000000;
  origin_z 240.375000;
  angles_1 137.812500;
  angles_2 136.406250;
  angles_3 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 368.000000 274.625000 72.7500000;
 }
}
block {
 camera 14.0625000 18.2812500 0.00000000;
 time 46:34.74121094m;
 setangle 11.2500000 30.9375000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1031.75000;
  origin_y 49.2500000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1104.37500;
  origin_y 95.1250000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -37.5000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1304.25000;
  origin_y 253.250000;
  origin_z 222.000000;
  angles_1 151.875000;
  angles_2 151.875000;
  angles_3 149.062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 18.2812500 0.00000000;
 time 46:34.79125977m;
 setangle 11.2500000 32.3437500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1024.50000;
  origin_y 31.2500000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1095.87500;
  origin_y 79.0000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1288.50000;
  origin_y 254.500000;
  origin_z 201.625000;
  angles_1 167.343750;
  angles_2 165.937500;
  angles_3 164.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 29.5312500 0.00000000;
 time 46:34.84130859m;
 setangle 11.2500000 32.3437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1022.25000;
  origin_y 16.0000000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1093.62500;
  origin_y 59.3750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -52.5000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1272.62500;
  origin_y 255.750000;
  origin_z 179.250000;
  angles_1 -177.187500;
  angles_2 -178.593750;
  angles_3 -180.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 29.5312500 0.00000000;
 time 46:34.89160156m;
 setangle 11.2500000 32.3437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1030.75000;
  origin_y 16.0000000;
  origin_z 351.750000;
  angles_1 11.2500000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1094.12500;
  origin_y 40.3750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -60.0000000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1120.37500;
  origin_y 57.8750000;
  origin_z 309.250000;
  angles_1 19.6875000;
  angles_2 47.8125000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1094.12500 40.3750000 312.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 643.500000 272.000000 124.500000;
 }
}
block {
 camera 9.84375000 30.9375000 0.00000000;
 time 46:34.94165039m;
 setangle 11.2500000 33.7500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1044.00000;
  origin_y -14.5000000;
  origin_z 345.000000;
  angles_1 11.2500000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1096.50000;
  origin_y 22.5000000;
  origin_z 309.250000;
  angles_1 -2.81250000;
  angles_2 33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -67.5000000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1146.62500;
  origin_y 75.3750000;
  origin_z 308.500000;
  angles_1 33.7500000;
  angles_2 61.8750000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 30.9375000 0.00000000;
 time 46:34.99169922m;
 setangle 9.84375000 33.7500000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1029.87500;
  origin_y -44.0000000;
  origin_z 358.250000;
  angles_1 9.84375000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1100.50000;
  origin_y 5.87500000;
  origin_z 311.375000;
  angles_1 -2.81250000;
  angles_2 33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -75.0000000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1172.75000;
  origin_y 92.8750000;
  origin_z 305.750000;
  angles_1 49.2187500;
  angles_2 77.3437500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 437.250000 217.125000 68.0000000;
 }
}
block {
 camera 9.84375000 30.9375000 0.00000000;
 time 46:35.04174805m;
 setangle 9.84375000 5.62500000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1047.25000;
  origin_y -17.2500000;
  origin_z 345.500000;
  angles_1 9.84375000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1105.75000;
  origin_y -9.75000000;
  origin_z 313.375000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -82.5000000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1177.37500;
  origin_y 95.8750000;
  origin_z 304.875000;
  angles_1 64.6875000;
  angles_2 92.8125000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1177.37500 95.8750000 304.875000;
 }
}
block {
 camera 8.43750000 32.3437500 0.00000000;
 time 46:35.09179688m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -22.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1079.00000;
  origin_y 52.8750000;
  origin_z 364.375000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1107.87500;
  origin_y -27.3750000;
  origin_z 315.750000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -90.1250000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1203.62500;
  origin_y 87.1250000;
  origin_z 298.125000;
  angles_1 78.7500000;
  angles_2 106.875000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1206.75000 260.875000 64.0000000;
 }
 sound {
  channel 0;
  entity 164;
  soundnum 14; // misc/h2ohit1.wav
  origin 1206.75000 260.875000 64.0000000;
 }
}
block {
 camera 8.43750000 32.3437500 0.00000000;
 time 46:35.14184570m;
 setangle 11.2500000 -70.3125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1081.25000;
  origin_y 36.5000000;
  origin_z 366.875000;
  angles_1 11.2500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1108.25000;
  origin_y -44.6250000;
  origin_z 318.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -97.6250000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1229.75000;
  origin_y 78.3750000;
  origin_z 289.375000;
  angles_1 94.2187500;
  angles_2 122.343750;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 461.875000 196.750000 68.0000000;
 }
}
block {
 camera 8.43750000 4.21875000 0.00000000;
 time 46:35.19189453m;
 setangle 11.2500000 -70.3125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -21.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1080.12500;
  origin_y 19.8750000;
  origin_z 369.000000;
  angles_1 11.2500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1107.12500;
  origin_y -61.2500000;
  origin_z 320.125000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -105.125000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1256.00000;
  origin_y 69.6250000;
  origin_z 278.625000;
  angles_1 109.687500;
  angles_2 137.812500;
  angles_3 104.062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 4.21875000 0.00000000;
 time 46:35.24194336m;
 setangle 11.2500000 -73.1250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1081.75000;
  origin_y 4.75000000;
  origin_z 371.125000;
  angles_1 11.2500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1104.62500;
  origin_y -77.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -112.625000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1282.25000;
  origin_y 60.8750000;
  origin_z 265.875000;
  angles_1 123.750000;
  angles_2 151.875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 288.281250 0.00000000;
 time 46:35.29199219m;
 setangle 11.2500000 -80.1562500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1088.12500;
  origin_y -9.37500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1100.62500;
  origin_y -94.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1308.50000;
  origin_y 52.1250000;
  origin_z 251.000000;
  angles_1 139.218750;
  angles_2 167.343750;
  angles_3 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 285.468750 0.00000000;
 time 46:35.34204102m;
 setangle 11.2500000 -154.687500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1168.87500;
  origin_y -75.7500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1090.37500;
  origin_y -110.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1334.75000;
  origin_y 43.3750000;
  origin_z 234.250000;
  angles_1 154.687500;
  angles_2 -177.187500;
  angles_3 149.062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 479.625000 321.875000 68.0000000;
 }
}
block {
 camera 9.84375000 278.437500 0.00000000;
 time 46:35.39208984m;
 setangle 9.84375000 -161.718750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1160.62500;
  origin_y -99.8750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1078.00000;
  origin_y -124.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1335.87500;
  origin_y 43.0000000;
  origin_z 233.375000;
  angles_1 168.750000;
  angles_2 -163.125000;
  angles_3 164.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1335.87500 43.0000000 233.375000;
 }
}
block {
 camera 9.84375000 278.437500 0.00000000;
 time 46:35.44238281m;
 setangle 8.43750000 -168.750000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1149.25000;
  origin_y -122.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1063.87500;
  origin_y -137.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1322.75000;
  origin_y 34.2500000;
  origin_z 212.625000;
  angles_1 -175.781250;
  angles_2 -147.656250;
  angles_3 -180.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 203.906250 0.00000000;
 time 46:35.49243164m;
 setangle 4.21875000 -180.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1135.37500;
  origin_y -146.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1047.75000;
  origin_y -146.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1309.62500;
  origin_y 25.5000000;
  origin_z 189.750000;
  angles_1 -160.312500;
  angles_2 -132.187500;
  angles_3 -165.937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 189.843750 0.00000000;
 time 46:35.54248047m;
 setangle 4.21875000 -180.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1119.37500;
  origin_y -154.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1031.75000;
  origin_y -154.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 461.875000 196.750000 68.0000000;
 }
}
block {
 camera 7.03125000 189.843750 0.00000000;
 time 46:35.59252930m;
 setangle 4.21875000 -180.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1103.37500;
  origin_y -160.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1015.75000;
  origin_y -160.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1295.37500 16.0000000 162.500000;
 }
 sound {
  channel 0;
  entity 165;
  soundnum 14; // misc/h2ohit1.wav
  origin 1295.37500 16.0000000 162.500000;
 }
}
block {
 camera 2.81250000 180.000000 0.00000000;
 time 46:35.64257812m;
 setangle 4.21875000 -180.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1087.37500;
  origin_y -165.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 999.750000;
  origin_y -165.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 368.000000 355.875000 74.7500000;
 }
}
block {
 camera 2.81250000 180.000000 0.00000000;
 time 46:35.69262695m;
 setangle 2.81250000 172.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1070.62500;
  origin_y -178.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 983.250000;
  origin_y -169.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1271.25000 24.0000000 107.750000;
 }
}
block {
 camera 2.81250000 180.000000 0.00000000;
 time 46:35.74267578m;
 setangle 2.81250000 172.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1054.25000;
  origin_y -180.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 966.875000;
  origin_y -172.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 378.625000 362.375000 68.0000000;
 }
}
block {
 camera 2.81250000 180.000000 0.00000000;
 time 46:35.79272461m;
 setangle 2.81250000 171.562500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1035.62500;
  origin_y -178.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 948.500000;
  origin_y -168.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 180.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 109  : 180\n";
}
block {
 camera 1.40625000 171.562500 0.00000000;
 time 46:35.84277344m;
 setangle 2.81250000 171.562500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1018.25000;
  origin_y -172.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 931.125000;
  origin_y -162.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 170.156250 0.00000000;
 time 46:35.89282227m;
 setangle 2.81250000 171.562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1002.75000;
  origin_y -167.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 915.625000;
  origin_y -157.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 967.125000 280.000000 64.0000000;
 }
}
block {
 camera 1.40625000 170.156250 0.00000000;
 time 46:35.94311523m;
 setangle 2.81250000 171.562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 987.125000;
  origin_y -163.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 900.000000;
  origin_y -152.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 409.375000 381.125000 68.0000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 80; // plats/medplat2.wav
  origin 1272.00000 36.0000000 -34.0000000;
 }
}
block {
 camera 1.40625000 170.156250 0.00000000;
 time 46:35.99316406m;
 setangle 2.81250000 171.562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 971.500000;
  origin_y -159.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 884.375000;
  origin_y -148.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 170.156250 0.00000000;
 time 46:36.04321289m;
 setangle 2.81250000 171.562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 955.750000;
  origin_y -156.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 868.750000;
  origin_y -145.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 170.156250 0.00000000;
 time 46:36.09326172m;
 setangle 2.81250000 171.562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 940.000000;
  origin_y -152.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 853.000000;
  origin_y -142.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 170.156250 0.00000000;
 time 46:36.14331055m;
 setangle 2.81250000 171.562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 924.250000;
  origin_y -149.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 837.125000;
  origin_y -139.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 409.375000 381.125000 68.0000000;
 }
}
block {
 camera 1.40625000 170.156250 0.00000000;
 time 46:36.19335938m;
 setangle 2.81250000 171.562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 908.500000;
  origin_y -147.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 821.375000;
  origin_y -136.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 170.156250 0.00000000;
 time 46:36.24340820m;
 setangle 2.81250000 171.562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 892.625000;
  origin_y -144.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 805.500000;
  origin_y -133.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 858.000000 288.625000 64.0000000;
 }
}
block {
 camera 1.40625000 170.156250 0.00000000;
 time 46:36.29345703m;
 setangle 2.81250000 171.562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 876.750000;
  origin_y -142.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 789.750000;
  origin_y -131.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 170.156250 0.00000000;
 time 46:36.34350586m;
 setangle 2.81250000 171.562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 861.000000;
  origin_y -139.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 773.875000;
  origin_y -128.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 170.156250 0.00000000;
 time 46:36.39355469m;
 setangle 4.21875000 174.375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 845.250000;
  origin_y -133.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 757.875000;
  origin_y -126.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 826.000000 291.125000 64.0000000;
 }
}
block {
 camera 1.40625000 170.156250 0.00000000;
 time 46:36.44360352m;
 setangle 5.62500000 -180.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 829.250000;
  origin_y -125.000000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 741.875000;
  origin_y -125.000000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 172.968750 0.00000000;
 time 46:36.49389648m;
 setangle 5.62500000 -174.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 812.875000;
  origin_y -117.500000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 725.750000;
  origin_y -123.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 180.000000 0.00000000;
 time 46:36.54394531m;
 setangle 5.62500000 -168.750000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 795.500000;
  origin_y -108.625000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 709.500000;
  origin_y -123.625000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1051.87500 97.2500000 68.0000000;
 }
}
block {
 camera 4.21875000 184.218750 0.00000000;
 time 46:36.59399414m;
 setangle 5.62500000 -129.375000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 716.500000;
  origin_y -100.000000;
  origin_z 346.375000;
  angles_1 5.62500000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 691.375000;
  origin_y -129.125000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -129.375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1040.00000 101.250000 74.6250000;
 }
}
block {
 camera 4.21875000 184.218750 0.00000000;
 time 46:36.64404297m;
 setangle 5.62500000 -126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 705.625000;
  origin_y -96.7500000;
  origin_z 351.750000;
  angles_1 5.62500000;
  angles_2 -126.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 674.750000;
  origin_y -136.500000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 -126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 189.843750 0.00000000;
 time 46:36.69409180m;
 setangle 5.62500000 -126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -9.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 702.000000;
  origin_y -87.3750000;
  origin_z 357.500000;
  angles_1 5.62500000;
  angles_2 -126.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 658.000000;
  origin_y -143.750000;
  origin_z 322.000000;
  angles_1 -1.40625000;
  angles_2 -126.562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 232.031250 0.00000000;
 time 46:36.74414062m;
 setangle 5.62500000 -123.750000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -9.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 691.625000;
  origin_y -79.7500000;
  origin_z 358.750000;
  angles_1 5.62500000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 641.375000;
  origin_y -151.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -123.750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 826.000000 291.125000 64.0000000;
 }
}
block {
 camera 4.21875000 232.031250 0.00000000;
 time 46:36.79418945m;
 setangle 5.62500000 -122.343750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 674.500000;
  origin_y -87.5000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 625.875000;
  origin_y -160.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -122.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 4.21875000 234.843750 0.00000000;
 time 46:36.84423828m;
 setangle 5.62500000 -120.937500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 659.250000;
  origin_y -100.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 612.500000;
  origin_y -174.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -120.937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 236.250000 0.00000000;
 time 46:36.89428711m;
 setangle 5.62500000 -119.531250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 647.875000;
  origin_y -117.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 603.000000;
  origin_y -192.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -119.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 236.250000 0.00000000;
 time 46:36.94433594m;
 setangle 5.62500000 -119.531250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 640.875000;
  origin_y -134.875000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 596.000000;
  origin_y -209.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 237.656250 0.00000000;
 time 46:36.99462891m;
 setangle 5.62500000 -118.125000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 632.875000;
  origin_y -148.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 589.875000;
  origin_y -224.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -118.125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1087.25000 132.750000 68.0000000;
 }
}
block {
 camera 4.21875000 239.062500 0.00000000;
 time 46:37.04467773m;
 setangle 5.62500000 -118.125000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 626.375000;
  origin_y -163.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 583.375000;
  origin_y -239.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -118.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 239.062500 0.00000000;
 time 46:37.09472656m;
 setangle 4.21875000 -118.125000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 622.500000;
  origin_y -180.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 579.250000;
  origin_y -256.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -118.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 240.468750 0.00000000;
 time 46:37.14477539m;
 setangle 4.21875000 -118.125000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 619.875000;
  origin_y -197.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 576.625000;
  origin_y -273.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -118.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 240.468750 0.00000000;
 time 46:37.19482422m;
 setangle 4.21875000 -118.125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 618.375000;
  origin_y -214.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 575.250000;
  origin_y -290.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -118.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1108.75000 147.125000 68.0000000;
 }
}
block {
 camera 2.81250000 240.468750 0.00000000;
 time 46:37.24487305m;
 setangle 4.21875000 -118.125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 617.875000;
  origin_y -230.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 574.750000;
  origin_y -306.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -118.125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 240.468750 0.00000000;
 time 46:37.29492188m;
 setangle 4.21875000 -118.125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 618.125000;
  origin_y -246.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 574.875000;
  origin_y -323.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -118.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 240.468750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 109  : 180\n";
}
block {
 camera 2.81250000 240.468750 0.00000000;
 time 46:37.34497070m;
 setangle 4.21875000 -118.125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 618.875000;
  origin_y -262.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 575.750000;
  origin_y -339.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -118.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 1108.75000 147.125000 68.0000000;
 }
}
block {
 camera 2.81250000 240.468750 0.00000000;
 time 46:37.39501953m;
 setangle 4.21875000 -118.125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 620.125000;
  origin_y -279.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 577.000000;
  origin_y -355.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -118.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 240.468750 0.00000000;
 time 46:37.44506836m;
 setangle 4.21875000 -116.718750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 616.875000;
  origin_y -295.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 575.625000;
  origin_y -372.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 240.468750 0.00000000;
 time 46:37.49511719m;
 setangle 4.21875000 -111.093750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 606.875000;
  origin_y -308.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 573.375000;
  origin_y -389.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -111.093750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 241.875000 0.00000000;
 time 46:37.54541016m;
 setangle 4.21875000 -101.250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 590.250000;
  origin_y -319.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 571.000000;
  origin_y -405.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 247.500000 0.00000000;
 time 46:37.59545898m;
 setangle 4.21875000 -98.4375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 583.625000;
  origin_y -334.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 568.625000;
  origin_y -420.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 247.500000 0.00000000;
 time 46:37.64550781m;
 setangle 4.21875000 -95.6250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 577.000000;
  origin_y -349.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 566.250000;
  origin_y -436.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 21; // player/gasp1.wav
  origin 1783.12500 108.750000 157.125000;
 }
}
block {
 camera 2.81250000 257.343750 0.00000000;
 time 46:37.69555664m;
 setangle 4.21875000 -95.6250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 574.750000;
  origin_y -365.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 564.000000;
  origin_y -452.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 262.968750 0.00000000;
 time 46:37.74560547m;
 setangle 4.21875000 -95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 574.250000;
  origin_y -382.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 563.500000;
  origin_y -469.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 262.968750 0.00000000;
 time 46:37.79565430m;
 setangle 4.21875000 -95.6250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 576.625000;
  origin_y -400.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 565.875000;
  origin_y -487.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 262.968750 0.00000000;
 time 46:37.84570312m;
 setangle 4.21875000 -98.4375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 582.375000;
  origin_y -417.375000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 567.375000;
  origin_y -503.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 262.968750 0.00000000;
 time 46:37.89575195m;
 setangle 4.21875000 -98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 583.125000;
  origin_y -433.750000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 568.125000;
  origin_y -520.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 260.156250 0.00000000;
 time 46:37.94580078m;
 setangle 4.21875000 -98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 583.000000;
  origin_y -450.000000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 568.125000;
  origin_y -536.375000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 260.156250 0.00000000;
 time 46:37.99584961m;
 setangle 4.21875000 -98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 582.500000;
  origin_y -466.250000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 567.500000;
  origin_y -552.500000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 260.156250 0.00000000;
 time 46:38.04614258m;
 setangle 4.21875000 -98.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 581.500000;
  origin_y -482.250000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 566.500000;
  origin_y -568.625000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 260.156250 0.00000000;
 time 46:38.09619141m;
 setangle 4.21875000 -98.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 580.125000;
  origin_y -498.250000;
  origin_z 398.625000;
  angles_1 4.21875000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 565.250000;
  origin_y -584.625000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 260.156250 0.00000000;
 time 46:38.14624023m;
 setangle 4.21875000 -98.4375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 578.500000;
  origin_y -514.250000;
  origin_z 398.625000;
  angles_1 4.21875000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 563.625000;
  origin_y -600.625000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 260.156250 0.00000000;
 time 46:38.19628906m;
 setangle 4.21875000 -98.4375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 576.750000;
  origin_y -530.250000;
  origin_z 396.875000;
  angles_1 4.21875000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 561.750000;
  origin_y -616.500000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 260.156250 0.00000000;
 time 46:38.24633789m;
 setangle 4.21875000 -98.4375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 574.625000;
  origin_y -546.125000;
  origin_z 396.875000;
  angles_1 4.21875000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 559.750000;
  origin_y -632.375000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 260.156250 0.00000000;
 time 46:38.29638672m;
 setangle 4.21875000 -97.0312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 570.500000;
  origin_y -561.750000;
  origin_z 430.625000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 557.625000;
  origin_y -648.375000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 260.156250 0.00000000;
 time 46:38.34643555m;
 setangle 4.21875000 -97.0312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 568.250000;
  origin_y -577.625000;
  origin_z 430.625000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 555.500000;
  origin_y -664.250000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 261.562500 0.00000000;
 time 46:38.39648438m;
 setangle 4.21875000 -95.6250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 568.125000;
  origin_y -595.375000;
  origin_z 446.625000;
  angles_1 4.21875000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 557.375000;
  origin_y -682.250000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 112;
  soundnum 15; // items/itembk2.wav
  origin 280.000000 -124.000000 324.000000;
 }
}
block {
 camera 2.81250000 261.562500 0.00000000;
 time 46:38.44653320m;
 setangle 4.21875000 -95.6250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 571.375000;
  origin_y -612.375000;
  origin_z 446.625000;
  angles_1 4.21875000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 560.750000;
  origin_y -699.375000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 261.562500 0.00000000;
 time 46:38.49658203m;
 setangle 5.62500000 -95.6250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 575.875000;
  origin_y -629.000000;
  origin_z 464.750000;
  angles_1 5.62500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 565.125000;
  origin_y -715.625000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -95.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 262.968750 0.00000000;
 time 46:38.54663086m;
 setangle 7.03125000 -98.4375000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 585.125000;
  origin_y -645.500000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 570.250000;
  origin_y -731.250000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -98.4375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 262.968750 0.00000000;
 time 46:38.59692383m;
 setangle 7.03125000 -98.4375000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 590.875000;
  origin_y -660.750000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 576.000000;
  origin_y -746.500000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -98.4375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 262.968750 0.00000000;
 time 46:38.64697266m;
 setangle 8.43750000 -98.4375000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 597.125000;
  origin_y -676.000000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 582.250000;
  origin_y -761.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 260.156250 0.00000000;
 time 46:38.69702148m;
 setangle 8.43750000 -99.8437500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 605.750000;
  origin_y -691.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 588.875000;
  origin_y -776.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 260.156250 0.00000000;
 time 46:38.74707031m;
 setangle 8.43750000 -102.656250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 613.750000;
  origin_y -709.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 592.625000;
  origin_y -793.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 258.750000 0.00000000;
 time 46:38.79711914m;
 setangle 8.43750000 -104.062500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 618.000000;
  origin_y -727.375000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 594.875000;
  origin_y -810.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -104.062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 258.750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 109  : 180\n";
}
block {
 camera 7.03125000 258.750000 0.00000000;
 time 46:38.84716797m;
 setangle 8.43750000 -104.062500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 618.875000;
  origin_y -744.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 595.750000;
  origin_y -827.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -104.062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 169;
  soundnum 15; // items/itembk2.wav
  origin 1776.00000 -552.000000 284.000000;
 }
}
block {
 camera 7.03125000 255.937500 0.00000000;
 time 46:38.89721680m;
 setangle 8.43750000 -105.468750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 621.875000;
  origin_y -760.750000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 596.625000;
  origin_y -843.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -105.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 254.531250 0.00000000;
 time 46:38.94726562m;
 setangle 8.43750000 -105.468750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 624.250000;
  origin_y -777.250000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 599.125000;
  origin_y -860.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -105.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 253.125000 0.00000000;
 time 46:38.99731445m;
 setangle 8.43750000 -105.468750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 627.500000;
  origin_y -793.375000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 602.375000;
  origin_y -876.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -105.468750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 253.125000 0.00000000;
 time 46:39.04736328m;
 setangle 8.43750000 -105.468750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 631.500000;
  origin_y -809.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 606.250000;
  origin_y -892.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -105.468750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 253.125000 0.00000000;
 time 46:39.09765625m;
 setangle 8.43750000 -105.468750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 633.125000;
  origin_y -826.375000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 608.000000;
  origin_y -909.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -105.468750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 253.125000 0.00000000;
 time 46:39.14770508m;
 setangle 12.6562500 -95.6250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 619.500000;
  origin_y -841.000000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 609.125000;
  origin_y -925.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 253.125000 0.00000000;
 time 46:39.19775391m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 612.000000;
  origin_y -855.875000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 609.875000;
  origin_y -941.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 253.125000 0.00000000;
 time 46:39.24780273m;
 setangle 11.2500000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 606.375000;
  origin_y -872.000000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 610.625000;
  origin_y -957.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 262.968750 0.00000000;
 time 46:39.29785156m;
 setangle 12.6562500 -78.7500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 595.750000;
  origin_y -890.000000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 610.375000;
  origin_y -974.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 272.812500 0.00000000;
 time 46:39.34790039m;
 setangle 12.6562500 -75.9375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 589.375000;
  origin_y -907.875000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 608.000000;
  origin_y -991.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 279.843750 0.00000000;
 time 46:39.39794922m;
 setangle 14.0625000 -67.5000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 574.750000;
  origin_y -928.000000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 605.375000;
  origin_y -1007.25000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -67.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 279.843750 0.00000000;
 time 46:39.44799805m;
 setangle 15.4687500 -57.6562500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 553.500000;
  origin_y -951.750000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 596.750000;
  origin_y -1023.87500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -57.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 282.656250 0.00000000;
 time 46:39.49804688m;
 setangle 15.4687500 -56.2500000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 542.375000;
  origin_y -967.750000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 587.500000;
  origin_y -1039.00000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 300.937500 0.00000000;
 time 46:39.54809570m;
 setangle 15.4687500 -50.6250000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 528.000000;
  origin_y -988.250000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 579.875000;
  origin_y -1054.62500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 302.343750 0.00000000;
 time 46:39.59814453m;
 setangle 15.4687500 -29.5312500 0.00000000;
 clientdata {
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 512.000000;
  origin_y -1033.25000;
  origin_z 483.000000;
  angles_1 15.4687500;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 575.625000;
  origin_y -1072.87500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 302.343750 0.00000000;
 time 46:39.64843750m;
 setangle 16.8750000 -2.81250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 494.625000;
  origin_y -1087.00000;
  origin_z 483.625000;
  angles_1 16.8750000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 578.000000;
  origin_y -1093.12500;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 307.968750 0.00000000;
 time 46:39.69848633m;
 setangle 15.4687500 0.00000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 498.625000;
  origin_y -1112.00000;
  origin_z 487.500000;
  angles_1 15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 582.875000;
  origin_y -1112.00000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 355.781250 0.00000000;
 time 46:39.74853516m;
 setangle 15.4687500 1.40625000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 505.625000;
  origin_y -1133.50000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 589.750000;
  origin_y -1129.37500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 355.781250 0.00000000;
 time 46:39.79858398m;
 setangle 15.4687500 0.00000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 513.250000;
  origin_y -1147.25000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 597.500000;
  origin_y -1145.12500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 0.00000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 46:39.84863281m;
 setangle 15.4687500 0.00000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 522.000000;
  origin_y -1161.87500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 606.250000;
  origin_y -1159.75000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 0.00000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 46:39.89868164m;
 setangle 14.0625000 1.40625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 536.500000;
  origin_y -1175.25000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 621.250000;
  origin_y -1171.12500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 46:39.94873047m;
 setangle 12.6562500 4.21875000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 553.125000;
  origin_y -1188.00000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 638.125000;
  origin_y -1179.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 46:39.99877930m;
 setangle 12.6562500 4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 569.875000;
  origin_y -1194.50000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 654.875000;
  origin_y -1186.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 46:40.04882812m;
 setangle 12.6562500 4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 586.500000;
  origin_y -1199.50000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 671.500000;
  origin_y -1191.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 2.81250000 0.00000000;
 time 46:40.09887695m;
 setangle 12.6562500 7.03125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 603.750000;
  origin_y -1207.00000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 688.125000;
  origin_y -1194.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 2.81250000 0.00000000;
 time 46:40.14892578m;
 setangle 12.6562500 8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 620.750000;
  origin_y -1211.25000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 704.750000;
  origin_y -1196.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 2.81250000 0.00000000;
 time 46:40.19921875m;
 setangle 11.2500000 9.84375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 637.125000;
  origin_y -1214.50000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 721.375000;
  origin_y -1197.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 5.62500000 0.00000000;
 time 46:40.24926758m;
 setangle 9.84375000 19.6875000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 657.750000;
  origin_y -1228.25000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 738.375000;
  origin_y -1197.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 8.43750000 0.00000000;
 time 46:40.29931641m;
 setangle 9.84375000 26.7187500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 679.125000;
  origin_y -1235.62500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 755.250000;
  origin_y -1194.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 26.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 8.43750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 109  : 170\n";
}
block {
 camera 8.43750000 18.2812500 0.00000000;
 time 46:40.34936523m;
 setangle 9.84375000 30.9375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 699.000000;
  origin_y -1237.37500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 771.875000;
  origin_y -1191.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 18.2812500 0.00000000;
 time 46:40.39941406m;
 setangle 9.84375000 37.9687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 721.375000;
  origin_y -1240.50000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 788.125000;
  origin_y -1185.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 37.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 8.43750000 25.3125000 0.00000000;
 time 46:40.44946289m;
 setangle 9.84375000 39.3750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 738.000000;
  origin_y -1237.12500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 803.375000;
  origin_y -1180.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 36.5625000 0.00000000;
 time 46:40.49951172m;
 setangle 8.43750000 49.2187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 763.750000;
  origin_y -1243.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 818.875000;
  origin_y -1176.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 36.5625000 0.00000000;
 time 46:40.54956055m;
 setangle 8.43750000 53.4375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 784.625000;
  origin_y -1238.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 834.625000;
  origin_y -1167.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 37.9687500 0.00000000;
 time 46:40.59960938m;
 setangle 8.43750000 59.0625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 806.375000;
  origin_y -1232.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 849.125000;
  origin_y -1157.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 52.0312500 0.00000000;
 time 46:40.64965820m;
 setangle 8.43750000 60.4687500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 818.000000;
  origin_y -1218.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 858.875000;
  origin_y -1141.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 57.6562500 0.00000000;
 time 46:40.69995117m;
 setangle 8.43750000 60.4687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 824.625000;
  origin_y -1200.00000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 865.500000;
  origin_y -1123.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 57.6562500 0.00000000;
 time 46:40.75000000m;
 setangle 8.43750000 60.4687500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 829.250000;
  origin_y -1182.50000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 870.125000;
  origin_y -1106.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 59.0625000 0.00000000;
 time 46:40.80004883m;
 setangle 8.43750000 60.4687500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 833.875000;
  origin_y -1166.75000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 874.750000;
  origin_y -1090.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 59.0625000 0.00000000;
 time 46:40.85009766m;
 setangle 8.43750000 60.4687500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 839.000000;
  origin_y -1151.37500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 879.875000;
  origin_y -1074.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 59.0625000 0.00000000;
 time 46:40.90014648m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 839.375000;
  origin_y -1132.87500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 885.875000;
  origin_y -1059.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 59.0625000 0.00000000;
 time 46:40.95019531m;
 setangle 14.0625000 25.3125000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 820.500000;
  origin_y -1082.87500;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 896.250000;
  origin_y -1044.62500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 25.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 54.8437500 0.00000000;
 time 46:41.00024414m;
 setangle 15.4687500 8.43750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 827.250000;
  origin_y -1046.12500;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 910.250000;
  origin_y -1031.75000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 23.9062500 0.00000000;
 time 46:41.05029297m;
 setangle 15.4687500 8.43750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 841.625000;
  origin_y -1035.12500;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 924.625000;
  origin_y -1020.75000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 23.9062500 0.00000000;
 time 46:41.10034180m;
 setangle 15.4687500 5.62500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 856.000000;
  origin_y -1021.87500;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 935.875000;
  origin_y -1011.62500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 5.62500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 7.03125000 0.00000000;
 time 46:41.15039062m;
 setangle 15.4687500 4.21875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 857.625000;
  origin_y -1010.00000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 935.875000;
  origin_y -1001.75000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 4.21875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 4.21875000 0.00000000;
 time 46:41.20043945m;
 setangle 15.4687500 -4.21875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 858.625000;
  origin_y -984.500000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 942.500000;
  origin_y -992.750000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -4.21875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 4.21875000 0.00000000;
 time 46:41.25073242m;
 setangle 14.0625000 -9.84375000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 871.375000;
  origin_y -965.125000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 954.625000;
  origin_y -981.625000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 2.81250000 0.00000000;
 time 46:41.30078125m;
 setangle 12.6562500 -11.2500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 883.875000;
  origin_y -952.625000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 967.125000;
  origin_y -971.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 348.750000 0.00000000;
 time 46:41.35083008m;
 setangle 12.6562500 -12.6562500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 897.375000;
  origin_y -940.750000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 980.250000;
  origin_y -961.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 347.343750 0.00000000;
 time 46:41.40087891m;
 setangle 12.6562500 -12.6562500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 910.625000;
  origin_y -931.500000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 993.500000;
  origin_y -952.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 347.343750 0.00000000;
 time 46:41.45092773m;
 setangle 12.6562500 -11.2500000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 927.875000;
  origin_y -927.625000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1011.25000;
  origin_y -946.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 345.937500 0.00000000;
 time 46:41.50097656m;
 setangle 14.0625000 -9.84375000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 945.125000;
  origin_y -925.750000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1028.37500;
  origin_y -942.250000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 347.343750 0.00000000;
 time 46:41.55102539m;
 setangle 14.0625000 -9.84375000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 962.000000;
  origin_y -923.125000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1045.25000;
  origin_y -939.625000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 348.750000 0.00000000;
 time 46:41.60107422m;
 setangle 14.0625000 -9.84375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 978.625000;
  origin_y -921.625000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1061.87500;
  origin_y -938.250000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 348.750000 0.00000000;
 time 46:41.65112305m;
 setangle 14.0625000 -9.84375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 995.125000;
  origin_y -921.125000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1078.25000;
  origin_y -937.625000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 348.750000 0.00000000;
 time 46:41.70117188m;
 setangle 14.0625000 -9.84375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1011.25000;
  origin_y -920.000000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1094.50000;
  origin_y -936.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 348.750000 0.00000000;
 time 46:41.75146484m;
 setangle 15.4687500 -9.84375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1028.62500;
  origin_y -917.125000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1111.12500;
  origin_y -933.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 348.750000 0.00000000;
 time 46:41.80151367m;
 setangle 15.4687500 -8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1044.75000;
  origin_y -917.250000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1127.75000;
  origin_y -931.625000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 348.750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 109  : 170\n";
}
block {
 camera 12.6562500 348.750000 0.00000000;
 time 46:41.85156250m;
 setangle 15.4687500 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1060.50000;
  origin_y -920.125000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1144.00000;
  origin_y -930.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 348.750000 0.00000000;
 time 46:41.90161133m;
 setangle 15.4687500 -4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1076.37500;
  origin_y -921.625000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1160.25000;
  origin_y -929.875000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -4.21875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 352.968750 0.00000000;
 time 46:41.95166016m;
 setangle 15.4687500 -4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1092.50000;
  origin_y -921.500000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1176.37500;
  origin_y -929.750000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1261.25000 -542.250000 172.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1255.00000 -544.000000 151.875000;
 }
}
block {
 camera 14.0625000 354.375000 0.00000000;
 time 46:42.00170898m;
 setangle 15.4687500 -2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1108.37500;
  origin_y -923.625000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1192.37500;
  origin_y -929.750000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1261.25000 -542.250000 172.000000;
 }
}
block {
 camera 14.0625000 354.375000 0.00000000;
 time 46:42.05175781m;
 setangle 15.4687500 -2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1124.37500;
  origin_y -923.875000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1208.37500;
  origin_y -930.125000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 354.375000 0.00000000;
 time 46:42.10180664m;
 setangle 16.8750000 -1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1141.00000;
  origin_y -926.375000;
  origin_z 497.625000;
  angles_1 16.8750000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1224.37500;
  origin_y -930.500000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 355.781250 0.00000000;
 time 46:42.15185547m;
 setangle 15.4687500 -1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1156.37500;
  origin_y -926.875000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1240.50000;
  origin_y -931.000000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1220.37500 -548.500000 243.500000;
 }
}
block {
 camera 15.4687500 357.187500 0.00000000;
 time 46:42.20190430m;
 setangle 15.4687500 -1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1172.37500;
  origin_y -927.375000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1256.50000;
  origin_y -931.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 357.187500 0.00000000;
 time 46:42.25219727m;
 setangle 15.4687500 -1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1188.37500;
  origin_y -928.000000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1272.50000;
  origin_y -932.125000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 357.187500 0.00000000;
 time 46:42.30224609m;
 setangle 15.4687500 -1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1204.37500;
  origin_y -928.625000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1288.50000;
  origin_y -932.750000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 357.187500 0.00000000;
 time 46:42.35229492m;
 setangle 15.4687500 -1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1220.37500;
  origin_y -929.250000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1304.50000;
  origin_y -933.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 357.187500 0.00000000;
 time 46:42.40234375m;
 setangle 18.2812500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1237.62500;
  origin_y -934.000000;
  origin_z 499.625000;
  angles_1 18.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1320.50000;
  origin_y -934.000000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 357.187500 0.00000000;
 time 46:42.45239258m;
 setangle 18.2812500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1253.75000;
  origin_y -936.375000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1336.62500;
  origin_y -934.375000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 357.187500 0.00000000;
 time 46:42.50244141m;
 setangle 15.4687500 8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1269.75000;
  origin_y -948.375000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1352.75000;
  origin_y -934.000000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 0.00000000 0.00000000;
 time 46:42.55249023m;
 setangle 14.0625000 18.2812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1289.37500;
  origin_y -961.125000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1369.25000;
  origin_y -932.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 7.03125000 0.00000000;
 time 46:42.60253906m;
 setangle 14.0625000 18.2812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1305.50000;
  origin_y -960.125000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1385.37500;
  origin_y -931.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 16.8750000 0.00000000;
 time 46:42.65258789m;
 setangle 15.4687500 26.7187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1327.50000;
  origin_y -971.250000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1401.87500;
  origin_y -931.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 26.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 16.8750000 0.00000000;
 time 46:42.70263672m;
 setangle 15.4687500 28.1250000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1345.75000;
  origin_y -970.750000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1419.00000;
  origin_y -929.250000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 28.1250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 16.8750000 0.00000000;
 time 46:42.75268555m;
 setangle 15.4687500 28.1250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1362.25000;
  origin_y -967.375000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1435.50000;
  origin_y -925.875000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 28.1250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 26.7187500 0.00000000;
 time 46:42.80297852m;
 setangle 15.4687500 28.1250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1378.12500;
  origin_y -963.125000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1451.50000;
  origin_y -921.625000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 28.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 26.7187500 0.00000000;
 time 46:42.85302734m;
 setangle 15.4687500 28.1250000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1395.12500;
  origin_y -960.500000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1468.37500;
  origin_y -919.000000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 28.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 26.7187500 0.00000000;
 time 46:42.90307617m;
 setangle 15.4687500 29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1412.62500;
  origin_y -960.750000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1484.87500;
  origin_y -917.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 29.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 26.7187500 0.00000000;
 time 46:42.95312500m;
 setangle 15.4687500 29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1429.00000;
  origin_y -960.125000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1501.25000;
  origin_y -916.875000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 29.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 28.1250000 0.00000000;
 time 46:43.00317383m;
 setangle 15.4687500 30.9375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1446.37500;
  origin_y -961.750000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1517.50000;
  origin_y -916.750000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 1117.50000 -601.625000 316.000000;
 }
}
block {
 camera 14.0625000 28.1250000 0.00000000;
 time 46:43.05322266m;
 setangle 15.4687500 39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1469.75000;
  origin_y -971.750000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1533.50000;
  origin_y -916.750000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 28.1250000 0.00000000;
 time 46:43.10327148m;
 setangle 15.4687500 56.2500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1504.87500;
  origin_y -986.750000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1549.87500;
  origin_y -915.625000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 29.5312500 0.00000000;
 time 46:43.15332031m;
 setangle 15.4687500 64.6875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1532.37500;
  origin_y -990.000000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1566.50000;
  origin_y -913.000000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 54.8437500 0.00000000;
 time 46:43.20336914m;
 setangle 15.4687500 74.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1567.75000;
  origin_y -969.750000;
  origin_z 481.625000;
  angles_1 15.4687500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1583.00000;
  origin_y -908.625000;
  origin_z 438.000000;
  angles_1 -4.21875000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 63.2812500 0.00000000;
 time 46:43.25341797m;
 setangle 15.4687500 80.1562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1589.87500;
  origin_y -969.625000;
  origin_z 479.625000;
  angles_1 15.4687500;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1599.50000;
  origin_y -904.375000;
  origin_z 434.000000;
  angles_1 -4.21875000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 63.2812500 0.00000000;
 time 46:43.30346680m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1616.00000;
  origin_y -969.625000;
  origin_z 476.000000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1066.75000;
  origin_y -682.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1616.00000;
  origin_y -900.000000;
  origin_z 427.875000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 63.2812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 109  : 170\n";
}
block {
 camera 14.0625000 73.1250000 0.00000000;
 time 46:43.35375977m;
 setangle 15.4687500 98.4375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1645.50000;
  origin_y -969.625000;
  origin_z 471.625000;
  angles_1 15.4687500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1075.62500;
  origin_y -696.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1632.62500;
  origin_y -895.625000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:43.40380859m;
 setangle 15.4687500 112.500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1682.25000;
  origin_y -961.375000;
  origin_z 479.500000;
  angles_1 15.4687500;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1090.62500;
  origin_y -706.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1648.12500;
  origin_y -884.375000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 112.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 46:43.45385742m;
 setangle 14.0625000 129.375000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1716.00000;
  origin_y -932.625000;
  origin_z 477.500000;
  angles_1 14.0625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1109.50000;
  origin_y -711.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1660.50000;
  origin_y -868.375000;
  origin_z 422.000000;
  angles_1 -4.21875000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 46:43.50390625m;
 setangle 12.6562500 130.781250 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1730.25000;
  origin_y -915.625000;
  origin_z 471.375000;
  angles_1 12.6562500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1129.00000;
  origin_y -712.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1673.00000;
  origin_y -852.375000;
  origin_z 418.000000;
  angles_1 -2.81250000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 127.968750 0.00000000;
 time 46:43.55395508m;
 setangle 12.6562500 139.218750 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.37500;
  origin_y -890.500000;
  origin_z 465.375000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1148.62500;
  origin_y -710.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1685.37500;
  origin_y -836.250000;
  origin_z 411.875000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 129.375000 0.00000000;
 time 46:43.60400391m;
 setangle 12.6562500 143.437500 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -866.000000;
  origin_z 453.750000;
  angles_1 12.6562500;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1164.50000;
  origin_y -708.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 42.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1697.87500;
  origin_y -820.250000;
  origin_z 403.875000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 1164.50000 -708.500000 316.000000;
 }
}
block {
 camera 11.2500000 129.375000 0.00000000;
 time 46:43.65405273m;
 setangle 12.6562500 143.437500 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -841.250000;
  origin_z 434.750000;
  angles_1 12.6562500;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1180.37500;
  origin_y -706.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1710.25000;
  origin_y -804.250000;
  origin_z 393.875000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 137.812500 0.00000000;
 time 46:43.70410156m;
 setangle 12.6562500 144.843750 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -815.000000;
  origin_z 413.125000;
  angles_1 12.6562500;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1196.37500;
  origin_y -703.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1722.62500;
  origin_y -788.250000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 142.031250 0.00000000;
 time 46:43.75415039m;
 setangle 12.6562500 146.250000 0.00000000;
 clientdata {
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -788.500000;
  origin_z 412.000000;
  angles_1 12.6562500;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1214.12500;
  origin_y -704.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 61.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1725.87500;
  origin_y -771.125000;
  origin_z 390.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 142.031250 0.00000000;
 time 46:43.80419922m;
 setangle 12.6562500 146.250000 0.00000000;
 clientdata {
  vel_y 21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -769.500000;
  origin_z 405.875000;
  angles_1 12.6562500;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1230.50000;
  origin_y -705.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 73.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1729.00000;
  origin_y -754.000000;
  origin_z 386.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 143.437500 0.00000000;
 time 46:43.85449219m;
 setangle 12.6562500 150.468750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1745.50000;
  origin_y -750.000000;
  origin_z 396.875000;
  angles_1 12.6562500;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1246.50000;
  origin_y -705.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 87.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1724.25000;
  origin_y -738.625000;
  origin_z 379.875000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 143.437500 0.00000000;
 time 46:43.90454102m;
 setangle 12.6562500 151.875000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 18.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1744.75000;
  origin_y -736.625000;
  origin_z 391.750000;
  angles_1 12.6562500;
  angles_2 151.875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1262.50000;
  origin_y -706.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1718.87500;
  origin_y -723.625000;
  origin_z 371.875000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 144.843750 0.00000000;
 time 46:43.95458984m;
 setangle 12.6562500 153.281250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1744.25000;
  origin_y -723.375000;
  origin_z 385.125000;
  angles_1 12.6562500;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1278.62500;
  origin_y -706.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1713.00000;
  origin_y -708.625000;
  origin_z 361.875000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 150.468750 0.00000000;
 time 46:44.00463867m;
 setangle 12.6562500 153.281250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1744.25000;
  origin_y -711.250000;
  origin_z 377.000000;
  angles_1 12.6562500;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1294.75000;
  origin_y -705.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1707.12500;
  origin_y -693.625000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 150.468750 0.00000000;
 time 46:44.05468750m;
 setangle 12.6562500 153.281250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1737.75000;
  origin_y -704.250000;
  origin_z 388.875000;
  angles_1 12.6562500;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1307.62500;
  origin_y -705.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1694.75000;
  origin_y -683.875000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 151.875000 0.00000000;
 time 46:44.10473633m;
 setangle 11.2500000 160.312500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1731.00000;
  origin_y -696.875000;
  origin_z 392.500000;
  angles_1 11.2500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1317.87500;
  origin_y -705.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1677.50000;
  origin_y -679.250000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 151.875000 0.00000000;
 time 46:44.15478516m;
 setangle 11.2500000 161.718750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1730.75000;
  origin_y -704.250000;
  origin_z 401.750000;
  angles_1 11.2500000;
  angles_2 161.718750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1326.12500;
  origin_y -705.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1661.25000;
  origin_y -683.125000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1607.12500;
  origin_y -666.750000;
  origin_z 363.250000;
  angles_1 -12.6562500;
  angles_2 161.718750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1661.25000 -683.125000 364.000000;
 }
}
block {
 camera 11.2500000 151.875000 0.00000000;
 time 46:44.20483398m;
 setangle 12.6562500 164.531250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1729.12500;
  origin_y -714.750000;
  origin_z 411.375000;
  angles_1 12.6562500;
  angles_2 164.531250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1332.62500;
  origin_y -705.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 91.4062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1646.37500;
  origin_y -694.125000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1560.37500;
  origin_y -652.500000;
  origin_z 352.250000;
  angles_1 -12.6562500;
  angles_2 161.718750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 158.906250 0.00000000;
 time 46:44.25488281m;
 setangle 14.0625000 165.937500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1716.00000;
  origin_y -726.000000;
  origin_z 413.500000;
  angles_1 14.0625000;
  angles_2 165.937500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1337.50000;
  origin_y -697.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 91.4062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1633.25000;
  origin_y -707.500000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 165.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1513.50000;
  origin_y -638.375000;
  origin_z 341.250000;
  angles_1 -12.6562500;
  angles_2 161.718750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 158.906250 0.00000000;
 time 46:44.30493164m;
 setangle 15.4687500 167.343750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1704.75000;
  origin_y -737.875000;
  origin_z 415.500000;
  angles_1 15.4687500;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1340.75000;
  origin_y -682.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 92.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1622.12500;
  origin_y -721.500000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1466.75000;
  origin_y -624.125000;
  origin_z 330.375000;
  angles_1 -12.6562500;
  angles_2 161.718750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 163.125000 0.00000000;
 time 46:44.35498047m;
 setangle 15.4687500 168.750000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1695.62500;
  origin_y -750.375000;
  origin_z 415.500000;
  angles_1 15.4687500;
  angles_2 168.750000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1342.75000;
  origin_y -666.125000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 97.0312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1612.62500;
  origin_y -736.000000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1420.12500;
  origin_y -610.000000;
  origin_z 319.375000;
  angles_1 -12.6562500;
  angles_2 161.718750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 163.125000 0.00000000;
 time 46:44.40527344m;
 setangle 15.4687500 168.750000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1687.37500;
  origin_y -765.125000;
  origin_z 415.500000;
  angles_1 15.4687500;
  angles_2 168.750000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1343.75000;
  origin_y -656.000000;
  origin_z 323.500000;
  angles_1 -4.21875000;
  angles_2 97.0312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1604.37500;
  origin_y -750.750000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1373.25000;
  origin_y -595.750000;
  origin_z 308.375000;
  angles_1 -12.6562500;
  angles_2 161.718750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1342.75000 -666.125000 316.000000;
 }
}
block {
 camera 14.0625000 165.937500 0.00000000;
 time 46:44.45532227m;
 setangle 15.4687500 167.343750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1676.50000;
  origin_y -781.125000;
  origin_z 415.500000;
  angles_1 15.4687500;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1344.62500;
  origin_y -656.000000;
  origin_z 333.000000;
  angles_1 -4.21875000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1593.87500;
  origin_y -751.875000;
  origin_z 358.000000;
  angles_1 -4.21875000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1371.50000;
  origin_y -595.250000;
  origin_z 308.000000;
  angles_1 -12.6562500;
  angles_2 161.718750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1371.50000 -595.250000 308.000000;
 }
}
block {
 camera 14.0625000 165.937500 0.00000000;
 time 46:44.50537109m;
 setangle 15.4687500 167.343750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1666.00000;
  origin_y -768.375000;
  origin_z 411.500000;
  angles_1 15.4687500;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1345.25000;
  origin_y -656.000000;
  origin_z 340.500000;
  angles_1 -4.21875000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1583.37500;
  origin_y -751.875000;
  origin_z 354.000000;
  angles_1 -4.21875000;
  angles_2 167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1371.50000;
  origin_y -595.250000;
  origin_z 308.000000;
  angles_1 -12.6562500;
  angles_2 161.718750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 167.343750 0.00000000;
 time 46:44.55541992m;
 setangle 14.0625000 165.937500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1655.75000;
  origin_y -770.500000;
  origin_z 403.375000;
  angles_1 14.0625000;
  angles_2 165.937500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1345.62500;
  origin_y -654.375000;
  origin_z 346.000000;
  angles_1 -4.21875000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1573.00000;
  origin_y -751.875000;
  origin_z 347.875000;
  angles_1 -4.21875000;
  angles_2 165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1371.50000;
  origin_y -595.250000;
  origin_z 308.000000;
  angles_1 -12.6562500;
  angles_2 161.718750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 167.343750 0.00000000;
 time 46:44.60546875m;
 setangle 12.6562500 163.125000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1644.75000;
  origin_y -774.625000;
  origin_z 393.250000;
  angles_1 12.6562500;
  angles_2 163.125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1346.12500;
  origin_y -652.875000;
  origin_z 349.500000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1562.50000;
  origin_y -751.875000;
  origin_z 339.875000;
  angles_1 -2.81250000;
  angles_2 163.125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1371.50000;
  origin_y -595.250000;
  origin_z 308.000000;
  angles_1 -12.6562500;
  angles_2 161.718750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 165.937500 0.00000000;
 time 46:44.65551758m;
 setangle 12.6562500 161.718750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1602.87500;
  origin_y -767.375000;
  origin_z 364.125000;
  angles_1 12.6562500;
  angles_2 161.718750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1346.62500;
  origin_y -651.250000;
  origin_z 351.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1552.00000;
  origin_y -751.875000;
  origin_z 329.875000;
  angles_1 -2.81250000;
  angles_2 161.718750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1371.50000;
  origin_y -595.250000;
  origin_z 308.000000;
  angles_1 -12.6562500;
  angles_2 161.718750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 165.937500 0.00000000;
 time 46:44.70556641m;
 setangle 8.43750000 150.468750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1569.62500;
  origin_y -767.000000;
  origin_z 336.875000;
  angles_1 8.43750000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1347.12500;
  origin_y -649.750000;
  origin_z 350.500000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1541.50000;
  origin_y -751.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1371.50000;
  origin_y -595.250000;
  origin_z 308.000000;
  angles_1 -12.6562500;
  angles_2 161.718750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 161.718750 0.00000000;
 time 46:44.75561523m;
 setangle 4.21875000 147.656250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1558.12500;
  origin_y -766.875000;
  origin_z 341.250000;
  angles_1 4.21875000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1347.50000;
  origin_y -648.250000;
  origin_z 347.875000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1533.12500;
  origin_y -751.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1371.50000;
  origin_y -595.250000;
  origin_z 308.000000;
  angles_1 -12.6562500;
  angles_2 161.718750;
 }
}
block {
 camera 11.2500000 161.718750 0.00000000;
 time 46:44.80566406m;
 setangle 0.00000000 142.031250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1549.12500;
  origin_y -766.750000;
  origin_z 336.875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1348.00000;
  origin_y -646.625000;
  origin_z 343.375000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1526.37500;
  origin_y -751.875000;
  origin_z 328.000000;
  angles_2 142.031250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1371.50000;
  origin_y -595.250000;
  origin_z 308.000000;
  angles_1 -12.6562500;
  angles_2 161.718750;
 }
}
block {
 camera 11.2500000 161.718750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 109  : 170\n";
}
block {
 camera 7.03125000 149.062500 0.00000000;
 time 46:44.85571289m;
 setangle -5.62500000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1542.37500;
  origin_y -766.625000;
  origin_z 333.250000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1348.50000;
  origin_y -645.125000;
  origin_z 340.000000;
  angles_1 -4.21875000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1521.00000;
  origin_y -751.875000;
  origin_z 326.000000;
  angles_1 1.40625000;
  angles_2 136.406250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1371.50000;
  origin_y -595.250000;
  origin_z 308.000000;
  angles_1 -12.6562500;
  angles_2 161.718750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 149.062500 0.00000000;
 time 46:44.90600586m;
 setangle -5.62500000 137.812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1539.37500;
  origin_y -766.500000;
  origin_z 329.375000;
  angles_1 -5.62500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1347.62500;
  origin_y -640.250000;
  origin_z 340.000000;
  angles_1 -2.81250000;
  angles_2 12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1522.37500;
  origin_y -751.875000;
  origin_z 322.000000;
  angles_1 1.40625000;
  angles_2 137.812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1371.50000;
  origin_y -595.250000;
  origin_z 308.000000;
  angles_1 -12.6562500;
  angles_2 161.718750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 140.625000 0.00000000;
 time 46:44.95605469m;
 setangle -5.62500000 139.218750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1541.87500;
  origin_y -766.625000;
  origin_z 323.500000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1353.62500;
  origin_y -632.125000;
  origin_z 340.000000;
  angles_1 -2.81250000;
  angles_2 -56.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1523.87500;
  origin_y -751.750000;
  origin_z 315.875000;
  angles_1 1.40625000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1371.50000;
  origin_y -595.250000;
  origin_z 308.000000;
  angles_1 -12.6562500;
  angles_2 161.718750;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1479.25000;
  origin_y -715.250000;
  origin_z 339.000000;
  angles_1 5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1523.87500 -751.750000 319.875000;
 }
}
block {
 camera 0.00000000 140.625000 0.00000000;
 time 46:45.00610352m;
 setangle -4.21875000 142.031250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1544.00000;
  origin_y -766.750000;
  origin_z 322.500000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1366.12500;
  origin_y -632.000000;
  origin_z 340.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1525.37500;
  origin_y -751.750000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 142.031250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1440.87500;
  origin_y -683.750000;
  origin_z 345.125000;
  angles_1 5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1385.37500;
  origin_y -685.875000;
  origin_z 346.000000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1366.12500 -632.000000 344.000000;
 }
}
block {
 camera 355.781250 136.406250 0.00000000;
 time 46:45.05615234m;
 setangle -2.81250000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1546.62500;
  origin_y -766.750000;
  origin_z 319.375000;
  angles_1 -2.81250000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 1375.50000;
  origin_y -632.000000;
  origin_z 340.000000;
  angles_1 -1.40625000;
  angles_2 -67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1533.75000;
  origin_y -750.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1402.37500;
  origin_y -652.125000;
  origin_z 351.250000;
  angles_1 5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1402.00000;
  origin_y -732.250000;
  origin_z 337.500000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
}
block {
 camera 355.781250 136.406250 0.00000000;
 time 46:45.10620117m;
 setangle -4.21875000 143.437500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1563.12500;
  origin_y -766.125000;
  origin_z 335.125000;
  angles_1 -4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 94;
  origin_x 1383.00000;
  origin_y -632.000000;
  origin_z 340.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1540.62500;
  origin_y -750.125000;
  origin_z 328.000000;
  angles_1 1.40625000;
  angles_2 143.437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1403.50000;
  origin_y -653.000000;
  origin_z 351.125000;
  angles_1 5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1412.12500;
  origin_y -760.500000;
  origin_z 332.250000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -628.125000;
  origin_z 327.250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1403.50000 -653.000000 351.125000;
 }
 sound {
  attenuation 0.00000000;
  channel 2;
  entity 3;
  soundnum 49; // player/death3.wav
  origin 1383.00000 -632.000000 344.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1412.12500 -760.500000 332.250000;
 }
}
block {
 camera 355.781250 136.406250 0.00000000;
 print "Entropy";
 print " becomes bored with life\n";
 updatefrags {
  player 2;
  frags -1;
 }
}
block {
 camera 355.781250 136.406250 0.00000000;
 time 46:45.15625000m;
 setangle -2.81250000 143.437500 0.00000000;
 clientdata {
  vel_y 3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1583.87500;
  origin_y -763.625000;
  origin_z 335.750000;
  angles_1 -2.81250000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 94;
  origin_x 1380.00000;
  origin_y -626.250000;
  origin_z 337.500000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1563.87500;
  origin_y -747.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1403.50000;
  origin_y -653.000000;
  origin_z 351.125000;
  angles_1 5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1412.12500;
  origin_y -760.500000;
  origin_z 332.250000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -623.625000;
  origin_z 338.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 358.593750 142.031250 0.00000000;
 time 46:45.20629883m;
 setangle -2.81250000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1591.75000;
  origin_y -766.750000;
  origin_z 337.500000;
  angles_1 -2.81250000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 1380.00000;
  origin_y -586.500000;
  origin_z 318.250000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1582.62500;
  origin_y -744.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1403.50000;
  origin_y -653.000000;
  origin_z 351.125000;
  angles_1 5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1412.12500;
  origin_y -760.500000;
  origin_z 332.250000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -619.125000;
  origin_z 347.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 358.593750 142.031250 0.00000000;
 time 46:45.25634766m;
 setangle -1.40625000 143.437500 0.00000000;
 clientdata {
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1623.87500;
  origin_y -764.750000;
  origin_z 355.500000;
  angles_1 -1.40625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 1380.00000;
  origin_y -546.750000;
  origin_z 297.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1597.50000;
  origin_y -742.750000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1403.50000;
  origin_y -653.000000;
  origin_z 351.125000;
  angles_1 5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1412.12500;
  origin_y -760.500000;
  origin_z 332.250000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -614.625000;
  origin_z 354.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 358.593750 142.031250 0.00000000;
 time 46:45.30639648m;
 setangle 0.00000000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1669.50000;
  origin_y -793.375000;
  origin_z 374.000000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 1380.00000;
  origin_y -507.000000;
  origin_z 273.750000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1609.37500;
  origin_y -741.125000;
  origin_z 360.000000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1403.50000;
  origin_y -653.000000;
  origin_z 351.125000;
  angles_1 5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1412.12500;
  origin_y -760.500000;
  origin_z 332.250000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -610.125000;
  origin_z 359.250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 358.593750 142.031250 0.00000000;
 time 46:45.35644531m;
 setangle 0.00000000 143.437500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1690.87500;
  origin_y -790.500000;
  origin_z 390.000000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 1380.00000;
  origin_y -467.250000;
  origin_z 248.500000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1619.00000;
  origin_y -739.875000;
  origin_z 360.000000;
  angles_2 143.437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1403.50000;
  origin_y -653.000000;
  origin_z 351.125000;
  angles_1 5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1412.12500;
  origin_y -760.500000;
  origin_z 332.250000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -605.625000;
  origin_z 362.250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 358.593750 142.031250 0.00000000;
 time 46:45.40649414m;
 setangle 0.00000000 143.437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1691.87500;
  origin_y -790.250000;
  origin_z 390.000000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 246.250000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1620.00000;
  origin_y -739.500000;
  origin_z 360.000000;
  angles_2 143.437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1403.50000;
  origin_y -653.000000;
  origin_z 351.125000;
  angles_1 5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1412.12500;
  origin_y -760.500000;
  origin_z 332.250000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -601.125000;
  origin_z 363.250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 142.031250 0.00000000;
 time 46:45.45678711m;
 setangle 0.00000000 143.437500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1684.00000;
  origin_y -791.000000;
  origin_z 387.750000;
  angles_1 0.00000000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 217.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1612.00000;
  origin_y -740.375000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1403.50000;
  origin_y -653.000000;
  origin_z 351.125000;
  angles_1 5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1412.12500;
  origin_y -760.500000;
  origin_z 332.250000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 363.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 142.031250 0.00000000;
 time 46:45.50683594m;
 setangle 0.00000000 143.437500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1669.62500;
  origin_y -792.500000;
  origin_z 387.750000;
  angles_1 0.00000000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 185.625000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1597.75000;
  origin_y -741.875000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1403.50000;
  origin_y -653.000000;
  origin_z 351.125000;
  angles_1 5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1412.12500;
  origin_y -760.500000;
  origin_z 332.250000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 360.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 142.031250 0.00000000;
 time 46:45.55688477m;
 setangle 0.00000000 143.437500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1653.75000;
  origin_y -794.125000;
  origin_z 390.000000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1581.75000;
  origin_y -743.500000;
  origin_z 358.000000;
  angles_2 143.437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1403.50000;
  origin_y -653.000000;
  origin_z 351.125000;
  angles_1 5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1412.12500;
  origin_y -760.500000;
  origin_z 332.250000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 355.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 0;
  entity 3;
  soundnum 14; // misc/h2ohit1.wav
  origin 1380.00000 -464.000000 172.000000;
 }
}
block {
 camera 0.00000000 142.031250 0.00000000;
 time 46:45.60693359m;
 setangle 1.40625000 146.250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1602.75000;
  origin_y -767.875000;
  origin_z 373.375000;
  angles_1 1.40625000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1565.87500;
  origin_y -745.125000;
  origin_z 354.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1403.50000;
  origin_y -653.000000;
  origin_z 351.125000;
  angles_1 5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1412.12500;
  origin_y -760.500000;
  origin_z 332.250000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 347.875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 142.031250 0.00000000;
 time 46:45.65698242m;
 setangle 4.21875000 146.250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1584.12500;
  origin_y -767.875000;
  origin_z 368.125000;
  angles_1 4.21875000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1549.87500;
  origin_y -746.750000;
  origin_z 347.875000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 338.875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 46:45.70703125m;
 setangle 8.43750000 146.250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1565.62500;
  origin_y -767.875000;
  origin_z 361.750000;
  angles_1 8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1534.00000;
  origin_y -748.500000;
  origin_z 339.875000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1040.00000;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 327.750000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 46:45.75708008m;
 setangle 8.43750000 146.250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1547.12500;
  origin_y -767.875000;
  origin_z 350.125000;
  angles_1 8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1518.00000;
  origin_y -750.125000;
  origin_z 329.875000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 314.750000;
 }
}
block {
 camera 7.03125000 144.843750 0.00000000;
 time 46:45.80712891m;
 setangle 8.43750000 146.250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1528.62500;
  origin_y -767.875000;
  origin_z 336.500000;
  angles_1 8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1502.12500;
  origin_y -751.750000;
  origin_z 317.875000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 299.625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 144.843750 0.00000000;
 time 46:45.85717773m;
 setangle 9.84375000 143.437500 0.00000000;
 clientdata {
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1518.12500;
  origin_y -767.875000;
  origin_z 320.500000;
  angles_1 9.84375000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1486.12500;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 282.625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 144.843750 0.00000000;
 time 46:45.90722656m;
 setangle 11.2500000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1500.12500;
  origin_y -766.500000;
  origin_z 324.000000;
  angles_1 11.2500000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1470.12500;
  origin_y -751.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 132.187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 263.500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 142.031250 0.00000000;
 time 46:45.95751953m;
 setangle 11.2500000 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1482.87500;
  origin_y -766.375000;
  origin_z 323.750000;
  angles_1 11.2500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1454.00000;
  origin_y -750.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 242.500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 142.031250 0.00000000;
 time 46:46.00756836m;
 setangle 9.84375000 118.125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1462.75000;
  origin_y -766.250000;
  origin_z 322.125000;
  angles_1 9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1437.62500;
  origin_y -749.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 219.375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 130.781250 0.00000000;
 time 46:46.05761719m;
 setangle 9.84375000 115.312500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1430.12500;
  origin_y -765.000000;
  origin_z 323.000000;
  angles_1 9.84375000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1421.50000;
  origin_y -746.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 194.250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 130.781250 0.00000000;
 time 46:46.10766602m;
 setangle 9.84375000 115.312500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1415.62500;
  origin_y -762.750000;
  origin_z 324.625000;
  angles_1 9.84375000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1405.50000;
  origin_y -742.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 167.125000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 159;
  soundnum 15; // items/itembk2.wav
  origin 784.000000 56.0000000 324.000000;
 }
}
block {
 camera 8.43750000 116.718750 0.00000000;
 time 46:46.15771484m;
 setangle 9.84375000 113.906250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1398.75000;
  origin_y -765.750000;
  origin_z 326.500000;
  angles_1 9.84375000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1387.75000;
  origin_y -742.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 0;
  entity 165;
  soundnum 14; // misc/h2ohit1.wav
  origin 1380.00000 -600.000000 172.000000;
 }
}
block {
 camera 8.43750000 116.718750 0.00000000;
 time 46:46.20776367m;
 setangle 9.84375000 109.687500 0.00000000;
 clientdata {
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1392.00000;
  origin_y -765.750000;
  origin_z 326.375000;
  angles_1 9.84375000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1373.50000;
  origin_y -742.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 113.906250 0.00000000;
 time 46:46.25781250m;
 setangle 9.84375000 108.281250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1367.75000;
  origin_y -758.000000;
  origin_z 321.750000;
  angles_1 9.84375000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1362.00000;
  origin_y -741.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1519.62500;
  origin_y -644.875000;
  origin_z 288.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 108.281250 0.00000000;
 time 46:46.30786133m;
 setangle 8.43750000 102.656250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1358.25000;
  origin_y -763.125000;
  origin_z 324.000000;
  angles_1 8.43750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1352.87500;
  origin_y -741.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 11;
  origin 182.125000 -465.750000 321.000000;
 }
 sound {
  channel 0;
  entity 11;
  soundnum 14; // misc/h2ohit1.wav
  origin 1380.00000 -464.000000 172.000000;
 }
}
block {
 camera 8.43750000 108.281250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 75  : 140\n";
}
block {
 camera 8.43750000 108.281250 0.00000000;
 time 46:46.35791016m;
 setangle 7.03125000 98.4375000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1349.87500;
  origin_y -765.750000;
  origin_z 324.625000;
  angles_1 7.03125000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1345.62500;
  origin_y -741.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 98.4375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 4; // weapons/guncock.wav
  origin 168.000000 -480.000000 324.000000;
 }
 temp_entity {
  entitytype 2;
  origin 185.875000 -508.625000 330.750000;
 }
 temp_entity {
  entitytype 2;
  origin 185.375000 -508.500000 330.500000;
 }
 temp_entity {
  entitytype 2;
  origin 186.125000 -508.625000 330.625000;
 }
 temp_entity {
  entitytype 2;
  origin 184.625000 -508.500000 331.125000;
 }
 temp_entity {
  entitytype 2;
  origin 184.750000 -508.500000 330.750000;
 }
 temp_entity {
  entitytype 2;
  origin 186.125000 -508.625000 331.250000;
 }
}
block {
 camera 8.43750000 108.281250 0.00000000;
 time 46:46.40795898m;
 setangle 7.03125000 91.4062500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1341.00000;
  origin_y -765.750000;
  origin_z 324.500000;
  angles_1 7.03125000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1339.75000;
  origin_y -741.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 106.875000 0.00000000;
 time 46:46.45800781m;
 setangle 5.62500000 84.3750000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1333.37500;
  origin_y -765.875000;
  origin_z 324.000000;
  angles_1 5.62500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1335.12500;
  origin_y -741.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 136;
  soundnum 15; // items/itembk2.wav
  origin 680.000000 728.000000 204.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 27; // misc/r_tele2.wav
  origin 182.125000 -465.750000 321.000000;
 }
}
block {
 camera 5.62500000 90.0000000 0.00000000;
 time 46:46.50830078m;
 setangle 5.62500000 84.3750000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1329.62500;
  origin_y -765.875000;
  origin_z 324.000000;
  angles_1 5.62500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1331.50000;
  origin_y -741.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 90.0000000 0.00000000;
 time 46:46.55834961m;
 setangle 5.62500000 84.3750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1327.62500;
  origin_y -757.875000;
  origin_z 324.000000;
  angles_1 5.62500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1329.37500;
  origin_y -733.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 84.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 82.9687500 0.00000000;
 time 46:46.60839844m;
 setangle 5.62500000 84.3750000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1325.87500;
  origin_y -751.500000;
  origin_z 327.750000;
  angles_1 5.62500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1328.37500;
  origin_y -718.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 84.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 82.9687500 0.00000000;
 time 46:46.65844727m;
 setangle 5.62500000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1324.37500;
  origin_y -749.875000;
  origin_z 334.375000;
  angles_1 5.62500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1327.87500;
  origin_y -702.500000;
  origin_z 323.500000;
  angles_1 -1.40625000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1328.37500 -718.625000 316.000000;
 }
}
block {
 camera 4.21875000 82.9687500 0.00000000;
 time 46:46.70849609m;
 setangle 5.62500000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1324.25000;
  origin_y -749.875000;
  origin_z 364.875000;
  angles_1 5.62500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1327.25000;
  origin_y -686.375000;
  origin_z 333.000000;
  angles_1 -1.40625000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 82.9687500 0.00000000;
 time 46:46.75854492m;
 setangle 5.62500000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1322.87500;
  origin_y -749.875000;
  origin_z 379.750000;
  angles_1 5.62500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1326.75000;
  origin_y -670.250000;
  origin_z 340.500000;
  angles_1 -1.40625000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 82.9687500 0.00000000;
 time 46:46.80859375m;
 setangle 5.62500000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1322.00000;
  origin_y -741.375000;
  origin_z 388.750000;
  angles_1 5.62500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1326.25000;
  origin_y -654.250000;
  origin_z 346.000000;
  angles_1 -1.40625000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 84.3750000 0.00000000;
 time 46:46.85864258m;
 setangle 5.62500000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1321.50000;
  origin_y -725.375000;
  origin_z 392.250000;
  angles_1 5.62500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1325.75000;
  origin_y -638.125000;
  origin_z 349.500000;
  angles_1 -1.40625000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 84.3750000 0.00000000;
 time 46:46.90869141m;
 setangle 5.62500000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1318.87500;
  origin_y -709.125000;
  origin_z 393.750000;
  angles_1 5.62500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1325.25000;
  origin_y -632.000000;
  origin_z 351.000000;
  angles_1 -1.40625000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 84.3750000 0.00000000;
 time 46:46.95874023m;
 setangle 5.62500000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1318.37500;
  origin_y -717.500000;
  origin_z 393.250000;
  angles_1 5.62500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1324.87500;
  origin_y -632.000000;
  origin_z 350.500000;
  angles_1 -1.40625000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 82.9687500 0.00000000;
 time 46:47.00878906m;
 setangle 5.62500000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1318.12500;
  origin_y -717.500000;
  origin_z 390.750000;
  angles_1 5.62500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1324.50000;
  origin_y -632.000000;
  origin_z 347.875000;
  angles_1 -1.40625000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 82.9687500 0.00000000;
 time 46:47.05908203m;
 setangle 5.62500000 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1313.75000;
  origin_y -717.125000;
  origin_z 386.125000;
  angles_1 5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1324.50000;
  origin_y -632.000000;
  origin_z 343.375000;
  angles_1 -1.40625000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 82.9687500 0.00000000;
 time 46:47.10913086m;
 setangle 5.62500000 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1313.87500;
  origin_y -717.125000;
  origin_z 379.625000;
  angles_1 5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1324.50000;
  origin_y -632.000000;
  origin_z 340.000000;
  angles_1 -1.40625000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 82.9687500 0.00000000;
 time 46:47.15917969m;
 setangle 5.62500000 81.5625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1314.87500;
  origin_y -710.625000;
  origin_z 380.750000;
  angles_1 5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1325.50000;
  origin_y -632.000000;
  origin_z 351.500000;
  angles_1 -1.40625000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1324.50000 -632.000000 344.000000;
 }
}
block {
 camera 4.21875000 80.1562500 0.00000000;
 time 46:47.20922852m;
 setangle 4.21875000 82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1318.00000;
  origin_y -717.750000;
  origin_z 401.625000;
  angles_1 4.21875000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1326.62500;
  origin_y -632.000000;
  origin_z 361.000000;
  angles_1 0.00000000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 80.1562500 0.00000000;
 time 46:47.25927734m;
 setangle 4.21875000 82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1319.25000;
  origin_y -717.750000;
  origin_z 409.125000;
  angles_1 4.21875000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1327.87500;
  origin_y -632.000000;
  origin_z 368.500000;
  angles_1 0.00000000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 80.1562500 0.00000000;
 time 46:47.30932617m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1322.75000;
  origin_y -717.875000;
  origin_z 414.625000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1329.25000;
  origin_y -632.000000;
  origin_z 374.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 81.5625000 0.00000000;
 time 46:47.35937500m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1324.25000;
  origin_y -717.875000;
  origin_z 418.125000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1330.75000;
  origin_y -630.625000;
  origin_z 377.500000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 46:47.40942383m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1325.75000;
  origin_y -716.500000;
  origin_z 419.625000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1332.12500;
  origin_y -629.125000;
  origin_z 379.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 46:47.45947266m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1327.25000;
  origin_y -715.125000;
  origin_z 419.125000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1333.62500;
  origin_y -627.750000;
  origin_z 378.500000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 46:47.50952148m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1328.62500;
  origin_y -713.750000;
  origin_z 416.500000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1335.12500;
  origin_y -626.375000;
  origin_z 375.875000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 46:47.55981445m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1330.12500;
  origin_y -712.375000;
  origin_z 412.000000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1336.62500;
  origin_y -625.000000;
  origin_z 372.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 46:47.60986328m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1331.50000;
  origin_y -703.625000;
  origin_z 410.625000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1337.87500;
  origin_y -616.250000;
  origin_z 383.500000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1336.62500 -625.000000 376.000000;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 46:47.65991211m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 10.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1332.75000;
  origin_y -694.875000;
  origin_z 433.625000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1339.25000;
  origin_y -608.000000;
  origin_z 393.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 46:47.70996094m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1334.25000;
  origin_y -693.875000;
  origin_z 441.125000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1340.62500;
  origin_y -608.000000;
  origin_z 400.500000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 46:47.76000977m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1335.75000;
  origin_y -693.875000;
  origin_z 446.625000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1342.25000;
  origin_y -606.625000;
  origin_z 406.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 46:47.81005859m;
 setangle 5.62500000 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1337.25000;
  origin_y -692.250000;
  origin_z 452.250000;
  angles_1 5.62500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1343.75000;
  origin_y -605.125000;
  origin_z 409.500000;
  angles_1 -1.40625000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 75  : 140\n";
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 46:47.86010742m;
 setangle 15.4687500 81.5625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1335.00000;
  origin_y -687.375000;
  origin_z 468.500000;
  angles_1 15.4687500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1345.25000;
  origin_y -603.750000;
  origin_z 411.000000;
  angles_1 -4.21875000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 46:47.91015625m;
 setangle 21.0937500 77.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1330.87500;
  origin_y -682.125000;
  origin_z 476.125000;
  angles_1 21.0937500;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1346.75000;
  origin_y -602.375000;
  origin_z 410.500000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 82.9687500 0.00000000;
 time 46:47.96020508m;
 setangle 21.0937500 77.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1332.50000;
  origin_y -680.750000;
  origin_z 473.625000;
  angles_1 21.0937500;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1348.37500;
  origin_y -601.000000;
  origin_z 407.875000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 75.9375000 0.00000000;
 time 46:48.01025391m;
 setangle 22.5000000 77.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1334.12500;
  origin_y -678.500000;
  origin_z 471.000000;
  angles_1 22.5000000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1349.87500;
  origin_y -599.625000;
  origin_z 403.375000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 75.9375000 0.00000000;
 time 46:48.06030273m;
 setangle 22.5000000 77.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 2.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1335.62500;
  origin_y -676.625000;
  origin_z 464.500000;
  angles_1 22.5000000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1351.25000;
  origin_y -597.750000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 75.9375000 0.00000000;
 time 46:48.11059570m;
 setangle 25.3125000 77.3437500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1332.75000;
  origin_y -666.875000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1348.12500;
  origin_y -589.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 1348.12500 -589.750000 404.000000;
 }
}
block {
 camera 21.0937500 75.9375000 0.00000000;
 time 46:48.16064453m;
 setangle 32.3437500 64.6875000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1313.37500;
  origin_y -642.625000;
  origin_z 478.875000;
  angles_1 32.3437500;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1343.12500;
  origin_y -575.750000;
  origin_z 400.000000;
  angles_1 -9.84375000;
  angles_2 64.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 75.9375000 0.00000000;
 time 46:48.21069336m;
 setangle 46.4062500 -18.2812500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1290.87500;
  origin_y -541.625000;
  origin_z 495.125000;
  angles_1 46.4062500;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1346.50000;
  origin_y -561.625000;
  origin_z 400.000000;
  angles_1 -14.0625000;
  angles_2 -18.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 30.9375000 63.2812500 0.00000000;
 time 46:48.26074219m;
 setangle 53.4375000 -64.6875000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1336.12500;
  origin_y -507.250000;
  origin_z 501.875000;
  angles_1 53.4375000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1356.62500;
  origin_y -553.625000;
  origin_z 400.000000;
  angles_1 -16.8750000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 30.9375000 63.2812500 0.00000000;
 time 46:48.31079102m;
 setangle 54.8437500 -68.9062500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1355.25000;
  origin_y -505.125000;
  origin_z 503.125000;
  angles_1 54.8437500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1371.62500;
  origin_y -551.125000;
  origin_z 400.000000;
  angles_1 -16.8750000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 45.0000000 340.312500 0.00000000;
 time 46:48.36083984m;
 setangle 53.4375000 -70.3125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1371.75000;
  origin_y -505.625000;
  origin_z 501.875000;
  angles_1 53.4375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1387.62500;
  origin_y -553.750000;
  origin_z 400.000000;
  angles_1 -16.8750000;
  angles_2 -70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 53.4375000 289.687500 0.00000000;
 time 46:48.41088867m;
 setangle 53.4375000 -70.3125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1387.37500;
  origin_y -510.750000;
  origin_z 501.875000;
  angles_1 53.4375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1403.25000;
  origin_y -558.875000;
  origin_z 400.000000;
  angles_1 -16.8750000;
  angles_2 -70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 53.4375000 289.687500 0.00000000;
 time 46:48.46093750m;
 setangle 53.4375000 -70.3125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1402.25000;
  origin_y -517.000000;
  origin_z 501.875000;
  angles_1 53.4375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1418.12500;
  origin_y -565.125000;
  origin_z 398.000000;
  angles_1 -16.8750000;
  angles_2 -70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 52.0312500 288.281250 0.00000000;
 time 46:48.51098633m;
 setangle 53.4375000 -70.3125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1417.12500;
  origin_y -523.375000;
  origin_z 497.875000;
  angles_1 53.4375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1433.00000;
  origin_y -571.500000;
  origin_z 394.000000;
  angles_1 -16.8750000;
  angles_2 -70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 52.0312500 288.281250 0.00000000;
 time 46:48.56103516m;
 setangle 60.4687500 -97.0312500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1454.00000;
  origin_y -536.750000;
  origin_z 497.500000;
  angles_1 60.4687500;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1447.87500;
  origin_y -577.750000;
  origin_z 387.875000;
  angles_1 -19.6875000;
  angles_2 -97.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 52.0312500 288.281250 0.00000000;
 time 46:48.61132812m;
 setangle 64.6875000 -127.968750 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -13.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1481.50000;
  origin_y -561.250000;
  origin_z 492.375000;
  angles_1 64.6875000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1458.87500;
  origin_y -588.750000;
  origin_z 379.875000;
  angles_1 -21.0937500;
  angles_2 -127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 52.0312500 288.281250 0.00000000;
 time 46:48.66137695m;
 setangle 64.6875000 -137.812500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -15.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1494.87500;
  origin_y -578.250000;
  origin_z 482.375000;
  angles_1 64.6875000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1467.87500;
  origin_y -601.500000;
  origin_z 369.875000;
  angles_1 -21.0937500;
  angles_2 -137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 59.0625000 261.562500 0.00000000;
 time 46:48.71142578m;
 setangle 63.2812500 -144.843750 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1506.62500;
  origin_y -594.375000;
  origin_z 469.375000;
  angles_1 63.2812500;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1475.37500;
  origin_y -615.375000;
  origin_z 357.875000;
  angles_1 -19.6875000;
  angles_2 -144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 63.2812500 220.781250 0.00000000;
 time 46:48.76147461m;
 setangle 61.8750000 -144.843750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -8.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1511.50000;
  origin_y -600.250000;
  origin_z 454.375000;
  angles_1 61.8750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1478.62500;
  origin_y -622.250000;
  origin_z 343.750000;
  angles_1 -19.6875000;
  angles_2 -144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 63.2812500 220.781250 0.00000000;
 time 46:48.81152344m;
 setangle 61.8750000 -144.843750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1510.62500;
  origin_y -600.250000;
  origin_z 438.375000;
  angles_1 61.8750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1477.75000;
  origin_y -622.250000;
  origin_z 327.750000;
  angles_1 -19.6875000;
  angles_2 -144.843750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 61.8750000 213.750000 0.00000000;
 time 46:48.86157227m;
 setangle 60.4687500 -147.656250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1511.87500;
  origin_y -600.875000;
  origin_z 419.375000;
  angles_1 60.4687500;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1476.25000;
  origin_y -622.125000;
  origin_z 309.750000;
  angles_1 -19.6875000;
  angles_2 -147.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 60.4687500 213.750000 0.00000000;
 time 46:48.91162109m;
 setangle 49.2187500 -153.281250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1525.25000;
  origin_y -598.250000;
  origin_z 389.625000;
  angles_1 49.2187500;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1474.75000;
  origin_y -622.125000;
  origin_z 289.625000;
  angles_1 -15.4687500;
  angles_2 -153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 59.0625000 210.937500 0.00000000;
 time 46:48.96166992m;
 setangle 39.3750000 -153.281250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 0.00000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1532.87500;
  origin_y -593.750000;
  origin_z 356.500000;
  angles_1 39.3750000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1473.00000;
  origin_y -622.000000;
  origin_z 267.625000;
  angles_1 -12.6562500;
  angles_2 -153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 59.0625000 210.937500 0.00000000;
 time 46:49.01171875m;
 setangle 28.1250000 -151.875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 0.00000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1532.62500;
  origin_y -591.125000;
  origin_z 311.375000;
  angles_1 28.1250000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1471.37500;
  origin_y -622.000000;
  origin_z 243.500000;
  angles_1 -8.43750000;
  angles_2 -151.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 47.8125000 205.312500 0.00000000;
 time 46:49.06176758m;
 setangle 21.0937500 -151.875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 0.00000000;
  vel_z -30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1532.50000;
  origin_y -590.250000;
  origin_z 274.750000;
  angles_1 21.0937500;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1469.62500;
  origin_y -622.000000;
  origin_z 217.500000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 26.7187500 206.718750 0.00000000;
 time 46:49.11181641m;
 setangle 21.0937500 -151.875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 0.00000000;
  vel_z -32.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1532.50000;
  origin_y -589.375000;
  origin_z 248.125000;
  angles_1 21.0937500;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1468.00000;
  origin_y -621.875000;
  origin_z 189.375000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 19.6875000 206.718750 0.00000000;
 time 46:49.16210938m;
 setangle 21.0937500 -151.875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 0.00000000;
  vel_z -35.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1538.87500;
  origin_y -585.375000;
  origin_z 200.875000;
  angles_1 21.0937500;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1466.25000;
  origin_y -621.875000;
  origin_z 168.000000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 55; // player/h2ojump.wav
  origin 1466.25000 -621.875000 172.000000;
 }
}
block {
 camera 19.6875000 206.718750 0.00000000;
 time 46:49.21215820m;
 setangle 19.6875000 -151.875000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1532.25000;
  origin_y -580.500000;
  origin_z 229.625000;
  angles_1 19.6875000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1459.12500;
  origin_y -617.625000;
  origin_z 168.000000;
  angles_1 -5.62500000;
  angles_2 -151.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 1466.25000 -621.875000 172.000000;
 }
}
block {
 camera 19.6875000 206.718750 0.00000000;
 time 46:49.26220703m;
 setangle 16.8750000 -144.843750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1516.37500;
  origin_y -572.250000;
  origin_z 225.625000;
  angles_1 16.8750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1447.37500;
  origin_y -618.625000;
  origin_z 168.000000;
  angles_1 -5.62500000;
  angles_2 -144.843750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 19.6875000 206.718750 0.00000000;
 time 46:49.31225586m;
 setangle 15.4687500 -140.625000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1502.75000;
  origin_y -575.500000;
  origin_z 223.500000;
  angles_1 15.4687500;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1436.87500;
  origin_y -626.875000;
  origin_z 168.000000;
  angles_1 -4.21875000;
  angles_2 -140.625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1380.00000;
  origin_y -600.000000;
  origin_z 144.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 19.6875000 206.718750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 140\n";
}
block {
 camera 15.4687500 213.750000 0.00000000;
 time 46:49.36230469m;
 setangle 15.4687500 -140.625000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1493.37500;
  origin_y -589.500000;
  origin_z 223.500000;
  angles_1 15.4687500;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1427.37500;
  origin_y -640.750000;
  origin_z 168.000000;
  angles_1 -4.21875000;
  angles_2 -140.625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin 1427.37500 -640.750000 172.000000;
 }
}
block {
 camera 14.0625000 217.968750 0.00000000;
 time 46:49.41235352m;
 setangle 14.0625000 -143.437500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1481.12500;
  origin_y -602.125000;
  origin_z 221.500000;
  angles_1 14.0625000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1412.37500;
  origin_y -650.625000;
  origin_z 168.000000;
  angles_1 -4.21875000;
  angles_2 -143.437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 11;
  origin 239.875000 279.750000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 14.0625000 217.968750 0.00000000;
 time 46:49.46240234m;
 setangle 12.6562500 -160.312500 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1474.12500;
  origin_y -628.500000;
  origin_z 219.375000;
  angles_1 12.6562500;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1393.87500;
  origin_y -655.125000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 217.968750 0.00000000;
 time 46:49.51245117m;
 setangle 11.2500000 -161.718750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1457.50000;
  origin_y -632.125000;
  origin_z 217.250000;
  angles_1 11.2500000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1376.12500;
  origin_y -657.000000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 198.281250 0.00000000;
 time 46:49.56250000m;
 setangle 11.2500000 -161.718750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1440.87500;
  origin_y -636.375000;
  origin_z 217.250000;
  angles_1 11.2500000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1359.37500;
  origin_y -661.125000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -161.718750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 26; // misc/r_tele1.wav
  origin 239.875000 279.750000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 29; // misc/r_tele4.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 11.2500000 198.281250 0.00000000;
 time 46:49.61254883m;
 setangle 11.2500000 -165.937500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1426.62500;
  origin_y -650.000000;
  origin_z 217.250000;
  angles_1 11.2500000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1343.50000;
  origin_y -668.500000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 196.875000 0.00000000;
 time 46:49.66284180m;
 setangle 1.40625000 49.2187500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1274.75000;
  origin_y -734.375000;
  origin_z 202.250000;
  angles_1 1.40625000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1331.00000;
  origin_y -666.500000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 49.2187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 192.656250 0.00000000;
 time 46:49.71289062m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1240.37500;
  origin_y -679.750000;
  origin_z 202.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1325.87500;
  origin_y -658.625000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -313.875000 -99.7500000 492.000000;
 }
}
block {
 camera 0.00000000 47.8125000 0.00000000;
 time 46:49.76293945m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1244.25000;
  origin_y -671.875000;
  origin_z 202.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1329.37500;
  origin_y -650.750000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 47.8125000 0.00000000;
 time 46:49.81298828m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1254.62500;
  origin_y -663.875000;
  origin_z 200.125000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1339.50000;
  origin_y -642.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 46:49.86303711m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1268.75000;
  origin_y -656.250000;
  origin_z 200.125000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1353.50000;
  origin_y -635.250000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 46:49.91308594m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1282.87500;
  origin_y -649.625000;
  origin_z 200.125000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1367.62500;
  origin_y -628.500000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 46:49.96313477m;
 setangle 0.00000000 9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1296.50000;
  origin_y -639.625000;
  origin_z 198.000000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1382.12500;
  origin_y -622.625000;
  origin_z 168.000000;
  angles_2 9.84375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 46:50.01318359m;
 setangle 0.00000000 7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1310.50000;
  origin_y -630.250000;
  origin_z 195.750000;
  angles_1 0.00000000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1397.00000;
  origin_y -617.625000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 8.43750000 0.00000000;
 time 46:50.06323242m;
 setangle 0.00000000 7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1325.37500;
  origin_y -625.875000;
  origin_z 198.000000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1411.87500;
  origin_y -613.125000;
  origin_z 168.000000;
  angles_2 7.03125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 5.62500000 0.00000000;
 time 46:50.11328125m;
 setangle 0.00000000 7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1340.37500;
  origin_y -622.000000;
  origin_z 198.000000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1426.87500;
  origin_y -609.250000;
  origin_z 168.000000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 5.62500000 0.00000000;
 time 46:50.16333008m;
 setangle 0.00000000 7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1355.37500;
  origin_y -618.500000;
  origin_z 198.000000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1441.87500;
  origin_y -605.750000;
  origin_z 168.000000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 5.62500000 0.00000000;
 time 46:50.21362305m;
 setangle 0.00000000 7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1370.50000;
  origin_y -615.250000;
  origin_z 198.000000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1456.87500;
  origin_y -602.500000;
  origin_z 168.000000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 5.62500000 0.00000000;
 time 46:50.26367188m;
 setangle 0.00000000 5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1385.37500;
  origin_y -610.250000;
  origin_z 195.750000;
  angles_1 0.00000000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1472.00000;
  origin_y -599.625000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 5.62500000 0.00000000;
 time 46:50.31372070m;
 setangle 0.00000000 5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1400.50000;
  origin_y -607.625000;
  origin_z 195.750000;
  angles_1 0.00000000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1487.25000;
  origin_y -596.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 4.21875000 0.00000000;
 time 46:50.36376953m;
 setangle 0.00000000 5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1415.75000;
  origin_y -605.125000;
  origin_z 195.750000;
  angles_1 0.00000000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1502.37500;
  origin_y -594.375000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 4.21875000 0.00000000;
 time 46:50.41381836m;
 setangle 0.00000000 5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1431.00000;
  origin_y -602.750000;
  origin_z 195.750000;
  angles_1 0.00000000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1517.62500;
  origin_y -592.125000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 4.21875000 0.00000000;
 time 46:50.46386719m;
 setangle 0.00000000 5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1446.12500;
  origin_y -600.500000;
  origin_z 195.750000;
  angles_1 0.00000000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1532.87500;
  origin_y -589.875000;
  origin_z 174.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 4.21875000 0.00000000;
 time 46:50.51391602m;
 setangle 0.00000000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1461.12500;
  origin_y -596.250000;
  origin_z 201.750000;
  angles_1 0.00000000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1548.12500;
  origin_y -587.750000;
  origin_z 176.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 0.00000000 4.21875000 0.00000000;
 time 46:50.56396484m;
 setangle 0.00000000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1476.50000;
  origin_y -594.375000;
  origin_z 203.750000;
  angles_1 0.00000000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1562.37500;
  origin_y -585.750000;
  origin_z 177.125000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 4.21875000 0.00000000;
 time 46:50.61401367m;
 setangle 0.00000000 4.21875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 2.00000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1489.62500;
  origin_y -592.125000;
  origin_z 211.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1572.25000;
  origin_y -583.625000;
  origin_z 185.875000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 2.81250000 0.00000000;
 time 46:50.66406250m;
 setangle -1.40625000 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1500.50000;
  origin_y -587.625000;
  origin_z 218.500000;
  angles_1 -1.40625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1583.12500;
  origin_y -581.250000;
  origin_z 195.500000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 2.81250000 0.00000000;
 time 46:50.71411133m;
 setangle -1.40625000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1511.25000;
  origin_y -583.375000;
  origin_z 228.875000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1594.37500;
  origin_y -579.125000;
  origin_z 205.500000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 1.40625000 0.00000000;
 time 46:50.76440430m;
 setangle -1.40625000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1522.62500;
  origin_y -581.500000;
  origin_z 239.125000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1606.37500;
  origin_y -577.125000;
  origin_z 216.000000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 1594.37500 -579.125000 209.500000;
 }
}
block {
 camera 0.00000000 1.40625000 0.00000000;
 time 46:50.81445312m;
 setangle -1.40625000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1534.50000;
  origin_y -579.500000;
  origin_z 250.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1618.50000;
  origin_y -575.250000;
  origin_z 226.625000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 1.40625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 140\n";
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 46:50.86450195m;
 setangle -1.40625000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1546.62500;
  origin_y -577.750000;
  origin_z 260.875000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 46:50.91455078m;
 setangle -1.40625000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1565.37500;
  origin_y -575.625000;
  origin_z 237.875000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1643.00000;
  origin_y -571.625000;
  origin_z 248.250000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 46:50.96459961m;
 setangle 0.00000000 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1585.87500;
  origin_y -575.125000;
  origin_z 282.000000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1655.25000;
  origin_y -569.750000;
  origin_z 259.125000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 46:51.01464844m;
 setangle 0.00000000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1585.87500;
  origin_y -576.000000;
  origin_z 297.000000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1667.37500;
  origin_y -567.625000;
  origin_z 269.875000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 1.40625000 0.00000000;
 time 46:51.06469727m;
 setangle 0.00000000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1595.75000;
  origin_y -574.000000;
  origin_z 308.500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1679.62500;
  origin_y -565.375000;
  origin_z 280.625000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 2.81250000 0.00000000;
 time 46:51.11474609m;
 setangle 1.40625000 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1607.87500;
  origin_y -569.500000;
  origin_z 323.625000;
  angles_1 1.40625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1695.50000;
  origin_y -563.125000;
  origin_z 287.250000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 2.81250000 0.00000000;
 time 46:51.16479492m;
 setangle 4.21875000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1624.00000;
  origin_y -565.125000;
  origin_z 332.500000;
  angles_1 4.21875000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1711.37500;
  origin_y -560.750000;
  origin_z 291.875000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 2.81250000 0.00000000;
 time 46:51.21484375m;
 setangle 9.84375000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1641.12500;
  origin_y -562.750000;
  origin_z 343.625000;
  angles_1 9.84375000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1727.37500;
  origin_y -558.500000;
  origin_z 294.500000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin -38.1250000 64.0000000 324.000000;
 }
}
block {
 camera 0.00000000 1.40625000 0.00000000;
 time 46:51.26513672m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1657.50000;
  origin_y -560.500000;
  origin_z 346.375000;
  angles_1 11.2500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1743.25000;
  origin_y -556.250000;
  origin_z 295.125000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 0.00000000 0.00000000;
 time 46:51.31518555m;
 setangle 9.84375000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1672.87500;
  origin_y -556.125000;
  origin_z 342.875000;
  angles_1 9.84375000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1759.12500;
  origin_y -554.000000;
  origin_z 293.625000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 46:51.36523438m;
 setangle 9.84375000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1688.75000;
  origin_y -553.750000;
  origin_z 339.375000;
  angles_1 9.84375000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1775.00000;
  origin_y -551.625000;
  origin_z 290.250000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 46:51.41528320m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1705.12500;
  origin_y -551.500000;
  origin_z 336.125000;
  angles_1 11.2500000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1790.87500;
  origin_y -549.375000;
  origin_z 284.875000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 0.00000000 0.00000000;
 time 46:51.46533203m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1721.12500;
  origin_y -551.375000;
  origin_z 328.625000;
  angles_1 11.2500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1806.87500;
  origin_y -547.125000;
  origin_z 280.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 46:51.51538086m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1737.00000;
  origin_y -549.375000;
  origin_z 329.250000;
  angles_1 11.2500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1822.75000;
  origin_y -545.125000;
  origin_z 280.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 46:51.56542969m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1753.00000;
  origin_y -547.625000;
  origin_z 329.250000;
  angles_1 11.2500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 11;
  origin 1838.75000 -543.375000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 46:51.61547852m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 748.125000;
  origin_y 350.375000;
  origin_z 370.250000;
  angles_1 11.2500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 802.125000;
  origin_y 353.000000;
  origin_z 336.875000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 46:51.66577148m;
 setangle 2.81250000 -73.1250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 781.000000;
  origin_y 422.625000;
  origin_z 371.375000;
  angles_1 2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 804.375000;
  origin_y 338.125000;
  origin_z 332.875000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 46:51.71557617m;
 setangle 8.43750000 -50.6250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 753.250000;
  origin_y 391.500000;
  origin_z 374.000000;
  angles_1 8.43750000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 806.625000;
  origin_y 323.250000;
  origin_z 326.875000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 28; // misc/r_tele3.wav
  origin 1838.75000 -543.375000 280.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 27; // misc/r_tele2.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 46:51.76586914m;
 setangle 15.4687500 -30.9375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -18.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 747.875000;
  origin_y 347.000000;
  origin_z 368.625000;
  angles_1 15.4687500;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 808.875000;
  origin_y 308.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 46:51.81591797m;
 setangle 15.4687500 -30.9375000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 748.625000;
  origin_y 332.500000;
  origin_z 369.500000;
  angles_1 15.4687500;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 811.875000;
  origin_y 292.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 307.968750 0.00000000;
 time 46:51.86596680m;
 setangle 15.4687500 -30.9375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 748.875000;
  origin_y 318.625000;
  origin_z 371.750000;
  angles_1 15.4687500;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 815.125000;
  origin_y 276.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 307.968750 0.00000000;
 time 46:51.91601562m;
 setangle 15.4687500 -29.5312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 749.250000;
  origin_y 302.750000;
  origin_z 373.500000;
  angles_1 15.4687500;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 818.875000;
  origin_y 261.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 327.656250 0.00000000;
 time 46:51.96606445m;
 setangle 15.4687500 -29.5312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 750.625000;
  origin_y 288.750000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 822.750000;
  origin_y 245.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 329.062500 0.00000000;
 time 46:52.01611328m;
 setangle 15.4687500 -29.5312500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 754.750000;
  origin_y 273.250000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 827.000000;
  origin_y 230.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 329.062500 0.00000000;
 time 46:52.06616211m;
 setangle 15.4687500 -29.5312500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 759.125000;
  origin_y 257.875000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 831.375000;
  origin_y 214.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 329.062500 0.00000000;
 time 46:52.11621094m;
 setangle 15.4687500 -30.9375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 764.625000;
  origin_y 244.125000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 835.750000;
  origin_y 199.125000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 329.062500 0.00000000;
 time 46:52.16625977m;
 setangle 15.4687500 -33.7500000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 771.250000;
  origin_y 232.125000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 840.000000;
  origin_y 183.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 329.062500 0.00000000;
 time 46:52.21630859m;
 setangle 15.4687500 -33.7500000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 775.375000;
  origin_y 216.750000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 844.250000;
  origin_y 168.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 324.843750 0.00000000;
 time 46:52.26660156m;
 setangle 15.4687500 -29.5312500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 776.500000;
  origin_y 196.125000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 848.625000;
  origin_y 152.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 324.843750 0.00000000;
 time 46:52.31665039m;
 setangle 14.0625000 -23.9062500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 782.375000;
  origin_y 173.500000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 859.000000;
  origin_y 137.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 324.843750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 140\n";
}
block {
 camera 14.0625000 329.062500 0.00000000;
 time 46:52.36669922m;
 setangle 9.84375000 -11.2500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 788.250000;
  origin_y 142.500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 872.375000;
  origin_y 123.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 329.062500 0.00000000;
 time 46:52.41674805m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 801.875000;
  origin_y 131.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 886.875000;
  origin_y 114.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 334.687500 0.00000000;
 time 46:52.47680664m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 819.875000;
  origin_y 123.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 905.000000;
  origin_y 106.500000;
  origin_z 333.250000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 886.875000 114.250000 324.000000;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 46:52.52685547m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  vel_z 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 835.000000;
  origin_y 117.000000;
  origin_z 389.500000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 920.000000;
  origin_y 100.125000;
  origin_z 342.375000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 46:52.57690430m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 850.000000;
  origin_y 110.625000;
  origin_z 396.500000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 935.125000;
  origin_y 93.7500000;
  origin_z 349.500000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 46:52.62695312m;
 setangle 9.84375000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 865.500000;
  origin_y 104.125000;
  origin_z 403.750000;
  angles_1 9.84375000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 950.125000;
  origin_y 87.3750000;
  origin_z 354.625000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 46:52.67700195m;
 setangle 9.84375000 -8.43750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 880.125000;
  origin_y 95.7500000;
  origin_z 406.875000;
  angles_1 9.84375000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 965.250000;
  origin_y 80.8750000;
  origin_z 357.750000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 348.750000 0.00000000;
 time 46:52.72705078m;
 setangle 9.84375000 -8.43750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 895.250000;
  origin_y 89.2500000;
  origin_z 408.000000;
  angles_1 9.84375000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 980.250000;
  origin_y 74.5000000;
  origin_z 358.750000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 350.156250 0.00000000;
 time 46:52.77709961m;
 setangle 9.84375000 -8.43750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 910.250000;
  origin_y 82.8750000;
  origin_z 407.000000;
  angles_1 9.84375000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 995.375000;
  origin_y 68.1250000;
  origin_z 357.875000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 350.156250 0.00000000;
 time 46:52.82739258m;
 setangle 11.2500000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 926.125000;
  origin_y 78.5000000;
  origin_z 406.250000;
  angles_1 11.2500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1010.37500;
  origin_y 61.7500000;
  origin_z 355.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 350.156250 0.00000000;
 time 46:52.87744141m;
 setangle 12.6562500 -11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 942.125000;
  origin_y 74.0000000;
  origin_z 403.375000;
  angles_1 12.6562500;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1025.50000;
  origin_y 55.3750000;
  origin_z 350.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 348.750000 0.00000000;
 time 46:52.92749023m;
 setangle 12.6562500 -12.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 957.750000;
  origin_y 69.6250000;
  origin_z 396.500000;
  angles_1 12.6562500;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1040.50000;
  origin_y 48.8750000;
  origin_z 343.125000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 348.750000 0.00000000;
 time 46:52.97753906m;
 setangle 15.4687500 -35.1562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 987.875000;
  origin_y 92.7500000;
  origin_z 391.750000;
  angles_1 15.4687500;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1055.62500;
  origin_y 42.5000000;
  origin_z 334.125000;
  angles_1 -4.21875000;
  angles_2 -35.1562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 347.343750 0.00000000;
 time 46:53.02758789m;
 setangle 15.4687500 -102.656250 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  vel_z -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1091.12500;
  origin_y 117.875000;
  origin_z 380.750000;
  angles_1 15.4687500;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1070.62500;
  origin_y 36.1250000;
  origin_z 323.250000;
  angles_1 -4.21875000;
  angles_2 -102.656250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 323.437500 0.00000000;
 time 46:53.07763672m;
 setangle 15.4687500 -106.875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1112.12500;
  origin_y 109.500000;
  origin_z 367.750000;
  angles_1 15.4687500;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1085.62500;
  origin_y 29.6250000;
  origin_z 310.250000;
  angles_1 -4.21875000;
  angles_2 -106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 323.437500 0.00000000;
 time 46:53.12768555m;
 setangle 19.6875000 -147.656250 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -13.0000000;
  vel_z -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1164.25000;
  origin_y 61.1250000;
  origin_z 359.000000;
  angles_1 19.6875000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1093.75000;
  origin_y 20.7500000;
  origin_z 309.375000;
  angles_1 -5.62500000;
  angles_2 -147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 255.937500 0.00000000;
 time 46:53.17773438m;
 setangle 15.4687500 -147.656250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1165.62500;
  origin_y 53.1250000;
  origin_z 365.875000;
  angles_1 15.4687500;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1093.37500;
  origin_y 10.1250000;
  origin_z 310.875000;
  angles_1 -4.21875000;
  angles_2 -147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 18.2812500 210.937500 0.00000000;
 time 46:53.22778320m;
 setangle 15.4687500 -147.656250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -15.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1158.50000;
  origin_y 40.7500000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1086.25000;
  origin_y -2.12500000;
  origin_z 312.375000;
  angles_1 -4.21875000;
  angles_2 -147.656250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 18.2812500 210.937500 0.00000000;
 time 46:53.27807617m;
 setangle 15.4687500 -147.656250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -16.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1147.50000;
  origin_y 28.1250000;
  origin_z 369.250000;
  angles_1 15.4687500;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1075.25000;
  origin_y -14.7500000;
  origin_z 314.125000;
  angles_1 -4.21875000;
  angles_2 -147.656250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 210.937500 0.00000000;
 time 46:53.33789062m;
 setangle 15.4687500 -147.656250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -14.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1133.50000;
  origin_y 14.5000000;
  origin_z 371.125000;
  angles_1 15.4687500;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1061.25000;
  origin_y -28.2500000;
  origin_z 315.875000;
  angles_1 -4.21875000;
  angles_2 -147.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 210.937500 0.00000000;
 time 46:53.38818359m;
 setangle 14.0625000 -149.062500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1122.75000;
  origin_y 2.62500000;
  origin_z 370.500000;
  angles_1 14.0625000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1048.87500;
  origin_y -38.7500000;
  origin_z 317.250000;
  angles_1 -4.21875000;
  angles_2 -149.062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 210.937500 0.00000000;
 time 46:53.43823242m;
 setangle 9.84375000 -158.906250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -12.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1116.62500;
  origin_y -19.3750000;
  origin_z 365.500000;
  angles_1 9.84375000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1035.37500;
  origin_y -48.1250000;
  origin_z 318.375000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 210.937500 0.00000000;
 time 46:53.48828125m;
 setangle 9.84375000 -158.906250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -8.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1100.12500;
  origin_y -26.1250000;
  origin_z 366.625000;
  angles_1 9.84375000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1018.87500;
  origin_y -55.0000000;
  origin_z 319.500000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 209.531250 0.00000000;
 time 46:53.53833008m;
 setangle 9.84375000 -158.906250 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -4.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1081.62500;
  origin_y -29.2500000;
  origin_z 368.875000;
  angles_1 9.84375000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1000.75000;
  origin_y -58.2500000;
  origin_z 322.500000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 199.687500 0.00000000;
 time 46:53.58837891m;
 setangle 9.84375000 -158.906250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -1.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1064.25000;
  origin_y -30.5000000;
  origin_z 372.125000;
  angles_1 9.84375000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 983.000000;
  origin_y -59.6250000;
  origin_z 322.875000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 199.687500 0.00000000;
 time 46:53.63842773m;
 setangle 9.84375000 -158.906250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1046.62500;
  origin_y -31.8750000;
  origin_z 370.500000;
  angles_1 9.84375000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 965.250000;
  origin_y -61.0000000;
  origin_z 321.250000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 199.687500 0.00000000;
 time 46:53.68847656m;
 setangle 8.43750000 -158.906250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -1.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1029.25000;
  origin_y -33.1250000;
  origin_z 364.750000;
  angles_1 8.43750000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 947.500000;
  origin_y -62.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin -138.875000 -539.000000 388.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -138.875000 -539.000000 388.000000;
 }
}
block {
 camera 8.43750000 199.687500 0.00000000;
 time 46:53.73852539m;
 setangle 8.43750000 -157.500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1012.00000;
  origin_y -33.0000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 931.125000;
  origin_y -64.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -157.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 199.687500 0.00000000;
 time 46:53.78857422m;
 setangle 8.43750000 -157.500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 995.875000;
  origin_y -35.7500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 915.000000;
  origin_y -67.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -157.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 199.687500 0.00000000;
 time 46:53.83862305m;
 setangle 9.84375000 -157.500000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 979.625000;
  origin_y -39.2500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 899.125000;
  origin_y -70.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -157.500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 199.687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 140\n";
}
block {
 camera 7.03125000 201.093750 0.00000000;
 time 46:53.88891602m;
 setangle 9.84375000 -156.093750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 963.125000;
  origin_y -41.1250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 883.375000;
  origin_y -74.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 201.093750 0.00000000;
 time 46:53.93896484m;
 setangle 9.84375000 -156.093750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 947.625000;
  origin_y -45.5000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 867.875000;
  origin_y -78.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 202.500000 0.00000000;
 time 46:53.98901367m;
 setangle 9.84375000 -156.093750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 932.125000;
  origin_y -50.1250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 852.500000;
  origin_y -83.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 202.500000 0.00000000;
 time 46:54.03906250m;
 setangle 8.43750000 -156.093750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 917.250000;
  origin_y -55.0000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 837.125000;
  origin_y -88.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 202.500000 0.00000000;
 time 46:54.08911133m;
 setangle 8.43750000 -156.093750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 902.125000;
  origin_y -60.2500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 822.000000;
  origin_y -93.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 202.500000 0.00000000;
 time 46:54.13916016m;
 setangle 8.43750000 -156.093750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 887.000000;
  origin_y -65.6250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 806.875000;
  origin_y -98.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 7.03125000 202.500000 0.00000000;
 time 46:54.18920898m;
 setangle 8.43750000 -156.093750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 871.875000;
  origin_y -71.2500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 791.875000;
  origin_y -104.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 202.500000 0.00000000;
 time 46:54.23925781m;
 setangle 8.43750000 -156.093750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 857.000000;
  origin_y -76.8750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 776.875000;
  origin_y -110.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 202.500000 0.00000000;
 time 46:54.28930664m;
 setangle 8.43750000 -156.093750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 842.000000;
  origin_y -82.6250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 761.875000;
  origin_y -115.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 202.500000 0.00000000;
 time 46:54.33935547m;
 setangle 8.43750000 -156.093750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 827.000000;
  origin_y -88.5000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 752.000000;
  origin_y -121.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 202.500000 0.00000000;
 time 46:54.38940430m;
 setangle 8.43750000 -156.093750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 830.375000;
  origin_y -86.8750000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 750.250000;
  origin_y -120.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 202.500000 0.00000000;
 time 46:54.43969727m;
 setangle 8.43750000 -154.687500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 825.375000;
  origin_y -76.6250000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 746.125000;
  origin_y -113.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 202.500000 0.00000000;
 time 46:54.48974609m;
 setangle 5.62500000 -120.937500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 781.875000;
  origin_y -42.3750000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 735.250000;
  origin_y -116.250000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 203.906250 0.00000000;
 time 46:54.53979492m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 744.000000;
  origin_y -36.6250000;
  origin_z 358.000000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 720.125000;
  origin_y -122.875000;
  origin_z 328.000000;
  angles_2 -99.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 237.656250 0.00000000;
 time 46:54.58984375m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 713.125000;
  origin_y -92.2500000;
  origin_z 341.625000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 705.500000;
  origin_y -130.250000;
  origin_z 328.000000;
  angles_2 -99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 237.656250 0.00000000;
 time 46:54.63989258m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 704.125000;
  origin_y -73.7500000;
  origin_z 350.500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 691.375000;
  origin_y -138.125000;
  origin_z 328.000000;
  angles_2 -99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 46:54.68994141m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 695.625000;
  origin_y -65.6250000;
  origin_z 358.000000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 678.500000;
  origin_y -151.875000;
  origin_z 326.000000;
  angles_2 -99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 46:54.73999023m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 682.875000;
  origin_y -79.3750000;
  origin_z 354.000000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 665.625000;
  origin_y -165.750000;
  origin_z 322.000000;
  angles_2 -99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 46:54.79003906m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -17.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 670.000000;
  origin_y -93.1250000;
  origin_z 348.000000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 652.875000;
  origin_y -179.500000;
  origin_z 320.000000;
  angles_2 -99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 46:54.84008789m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 659.125000;
  origin_y -107.375000;
  origin_z 350.000000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 641.875000;
  origin_y -193.625000;
  origin_z 320.000000;
  angles_2 -99.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 46:54.89013672m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 649.750000;
  origin_y -121.750000;
  origin_z 350.000000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 632.625000;
  origin_y -208.125000;
  origin_z 320.000000;
  angles_2 -99.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 46:54.94042969m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 641.625000;
  origin_y -136.500000;
  origin_z 350.000000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 624.500000;
  origin_y -222.875000;
  origin_z 320.000000;
  angles_2 -99.8437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 46:54.99047852m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 634.500000;
  origin_y -151.500000;
  origin_z 350.000000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 617.375000;
  origin_y -237.750000;
  origin_z 320.000000;
  angles_2 -99.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 46:55.04052734m;
 setangle 0.00000000 -102.656250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 632.375000;
  origin_y -167.375000;
  origin_z 350.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 611.000000;
  origin_y -252.625000;
  origin_z 320.000000;
  angles_2 -102.656250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 46:55.09057617m;
 setangle 0.00000000 -125.156250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 656.250000;
  origin_y -196.625000;
  origin_z 350.000000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 603.875000;
  origin_y -267.375000;
  origin_z 320.000000;
  angles_2 -125.156250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 255.937500 0.00000000;
 time 46:55.14062500m;
 setangle 0.00000000 154.687500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 641.625000;
  origin_y -303.375000;
  origin_z 339.000000;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 591.375000;
  origin_y -281.125000;
  origin_z 320.000000;
  angles_2 154.687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 255.937500 0.00000000;
 time 46:55.19067383m;
 setangle 0.00000000 153.281250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 640.750000;
  origin_y -322.750000;
  origin_z 343.750000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 578.000000;
  origin_y -293.125000;
  origin_z 320.000000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 233.437500 0.00000000;
 time 46:55.24072266m;
 setangle 0.00000000 150.468750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 640.000000;
  origin_y -344.125000;
  origin_z 349.375000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 564.000000;
  origin_y -303.500000;
  origin_z 320.000000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 233.437500 0.00000000;
 time 46:55.29077148m;
 setangle 0.00000000 150.468750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 627.125000;
  origin_y -353.875000;
  origin_z 350.000000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 549.500000;
  origin_y -312.500000;
  origin_z 320.000000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 151.875000 0.00000000;
 time 46:55.34082031m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 608.875000;
  origin_y -367.250000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 534.500000;
  origin_y -320.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 151.875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 140\n";
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 46:55.39086914m;
 setangle 0.00000000 144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 592.375000;
  origin_y -375.625000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 519.250000;
  origin_y -326.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 46:55.44091797m;
 setangle 0.00000000 142.031250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 574.250000;
  origin_y -384.625000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 503.500000;
  origin_y -332.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 46:55.49121094m;
 setangle 0.00000000 142.031250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 558.500000;
  origin_y -389.375000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 487.875000;
  origin_y -337.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 140.625000 0.00000000;
 time 46:55.54125977m;
 setangle 0.00000000 143.437500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 544.125000;
  origin_y -391.625000;
  origin_z 350.000000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 472.125000;
  origin_y -341.000000;
  origin_z 320.000000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 140.625000 0.00000000;
 time 46:55.59130859m;
 setangle -1.40625000 142.031250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 526.875000;
  origin_y -396.875000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 456.375000;
  origin_y -344.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 140.625000 0.00000000;
 time 46:55.64135742m;
 setangle -1.40625000 140.625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 509.750000;
  origin_y -401.500000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 440.375000;
  origin_y -347.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 140.625000 0.00000000;
 time 46:55.69140625m;
 setangle -1.40625000 136.406250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 489.000000;
  origin_y -413.125000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 423.875000;
  origin_y -354.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 139.218750 0.00000000;
 time 46:55.74145508m;
 setangle -1.40625000 132.187500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 469.250000;
  origin_y -425.000000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 408.625000;
  origin_y -361.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 46:55.79150391m;
 setangle -1.40625000 129.375000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 450.875000;
  origin_y -434.125000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 393.500000;
  origin_y -367.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 46:55.84155273m;
 setangle -1.40625000 129.375000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 434.125000;
  origin_y -438.500000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 376.750000;
  origin_y -372.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 46:55.89160156m;
 setangle -2.81250000 125.156250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 412.000000;
  origin_y -445.250000;
  origin_z 343.500000;
  angles_1 -2.81250000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 359.625000;
  origin_y -374.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 46:55.94165039m;
 setangle -1.40625000 119.531250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 387.625000;
  origin_y -451.125000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 342.500000;
  origin_y -375.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 46:55.99194336m;
 setangle 0.00000000 118.125000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 369.000000;
  origin_y -452.000000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 325.625000;
  origin_y -375.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 46:56.04199219m;
 setangle 0.00000000 116.718750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 350.500000;
  origin_y -451.625000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 309.000000;
  origin_y -374.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 46:56.09204102m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 331.625000;
  origin_y -444.250000;
  origin_z 350.000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 292.125000;
  origin_y -365.625000;
  origin_z 320.000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 115.312500 0.00000000;
 time 46:56.14208984m;
 setangle 0.00000000 113.906250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 314.375000;
  origin_y -434.750000;
  origin_z 350.000000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 276.750000;
  origin_y -355.125000;
  origin_z 320.000000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 46:56.19213867m;
 setangle 0.00000000 113.906250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 300.750000;
  origin_y -423.500000;
  origin_z 350.000000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 263.125000;
  origin_y -343.875000;
  origin_z 320.000000;
  angles_2 113.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 46:56.24218750m;
 setangle 0.00000000 113.906250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 288.500000;
  origin_y -411.500000;
  origin_z 350.000000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 250.875000;
  origin_y -332.000000;
  origin_z 320.000000;
  angles_2 113.906250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 46:56.29223633m;
 setangle 0.00000000 113.906250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 277.375000;
  origin_y -399.125000;
  origin_z 350.000000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 239.750000;
  origin_y -319.500000;
  origin_z 320.000000;
  angles_2 113.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 46:56.34228516m;
 setangle 0.00000000 112.500000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 268.875000;
  origin_y -382.375000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 233.125000;
  origin_y -301.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 46:56.39233398m;
 setangle 0.00000000 111.093750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 263.000000;
  origin_y -365.000000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 229.375000;
  origin_y -283.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 46:56.44238281m;
 setangle 0.00000000 111.093750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 260.875000;
  origin_y -347.375000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 227.250000;
  origin_y -266.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 109.687500 0.00000000;
 time 46:56.49243164m;
 setangle 0.00000000 111.093750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 260.250000;
  origin_y -330.250000;
  origin_z 360.125000;
  angles_1 0.00000000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 226.625000;
  origin_y -249.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 109.687500 0.00000000;
 time 46:56.54272461m;
 setangle 0.00000000 108.281250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 257.000000;
  origin_y -315.000000;
  origin_z 358.000000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 227.375000;
  origin_y -232.125000;
  origin_z 328.000000;
  angles_2 108.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 109.687500 0.00000000;
 time 46:56.59277344m;
 setangle 0.00000000 109.687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 260.750000;
  origin_y -297.750000;
  origin_z 358.000000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 229.125000;
  origin_y -215.625000;
  origin_z 328.000000;
  angles_2 109.687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 106.875000 0.00000000;
 time 46:56.64282227m;
 setangle 0.00000000 112.500000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 267.000000;
  origin_y -280.000000;
  origin_z 358.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 231.375000;
  origin_y -199.625000;
  origin_z 328.000000;
  angles_2 112.500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 46:56.69287109m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 273.500000;
  origin_y -262.250000;
  origin_z 358.000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 233.875000;
  origin_y -183.625000;
  origin_z 326.000000;
  angles_2 115.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 46:56.74291992m;
 setangle 0.00000000 118.125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 279.875000;
  origin_y -244.375000;
  origin_z 354.000000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 236.500000;
  origin_y -167.750000;
  origin_z 322.000000;
  angles_2 118.125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 46:56.79296875m;
 setangle 0.00000000 120.937500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 286.125000;
  origin_y -226.250000;
  origin_z 348.000000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -92.2500000;
  origin_y -72.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 239.000000;
  origin_y -151.875000;
  origin_z 320.000000;
  angles_2 120.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 0.00000000 116.718750 0.00000000;
 time 46:56.84301758m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 290.375000;
  origin_y -209.250000;
  origin_z 350.000000;
  angles_2 122.343750;
 }
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  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 0.00000000 225.000000 0.00000000;
 time 46:58.24511719m;
 setangle 14.0625000 -95.6250000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 70.7500000;
  origin_y 295.375000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 32.5000000;
  origin_y 56.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 60.3750000;
  origin_y 211.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 53.6250000;
  origin_y 155.625000;
  origin_z 320.500000;
  angles_1 -15.4687500;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 177;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 60.3750000 211.250000 324.000000;
 }
}
block {
 camera 0.00000000 226.406250 0.00000000;
 time 46:58.29516602m;
 setangle 11.2500000 -78.7500000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 42.7500000;
  origin_y 300.500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 103;
  effects 2;
  origin_x 48.5000000;
  origin_y 57.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 66.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 57.5000000;
  origin_y 215.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 47.6250000;
  origin_y 107.750000;
  origin_z 307.125000;
  angles_1 -15.4687500;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 85; // progs/s_spike.mdl
  origin_x 67.6250000;
  origin_y 103.875000;
  origin_z 332.250000;
  angles_1 -4.21875000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 177;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 8; // weapons/spike2.wav
  origin 48.5000000 57.6250000 324.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 0.00000000 226.406250 0.00000000;
 time 46:58.34521484m;
 setangle 9.84375000 -77.3437500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 46.1250000;
  origin_y 305.875000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 3;
  frame 94;
  origin_x 65.1250000;
  origin_y 61.5000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 63.0000000;
  origin_y 221.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 43.6250000;
  origin_y 75.3750000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 85; // progs/s_spike.mdl
  origin_x 86.7500000;
  origin_y 150.000000;
  origin_z 328.625000;
  angles_1 -4.21875000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 64.2500000;
  origin_y 59.0000000;
  origin_z 309.000000;
 }
 updateentity {
  entity 177;
 }
 sound {
  attenuation 0.00000000;
  channel 2;
  entity 3;
  soundnum 50; // player/death4.wav
  origin 65.1250000 61.5000000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 43.6250000 75.3750000 298.125000;
 }
}
block {
 camera 0.00000000 226.406250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 130\n";
 print "Entropy";
 print " rides ";
 print " hres";
 print "'s rocket\n";
 updatefrags {
  player 3;
  frags 4;
 }
}
block {
 camera 12.6562500 262.968750 0.00000000;
 time 46:58.39526367m;
 setangle 8.43750000 -71.7187500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 16.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 50.6250000;
  origin_y 317.250000;
  origin_z 366.000000;
  angles_1 8.43750000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 109.125000;
  origin_y 57.6250000;
  origin_z 347.250000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 75.8750000;
  origin_y 234.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 43.6250000;
  origin_y 75.3750000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 85; // progs/s_spike.mdl
  origin_x 105.875000;
  origin_y 196.125000;
  origin_z 324.875000;
  angles_1 -4.21875000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 63.2500000;
  origin_y 56.5000000;
  origin_z 320.000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 12.6562500 262.968750 0.00000000;
 time 46:58.44531250m;
 setangle 5.62500000 -75.9375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 70.6250000;
  origin_y 330.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 153.000000;
  origin_y 53.7500000;
  origin_z 372.500000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 89.7500000;
  origin_y 245.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 43.6250000;
  origin_y 75.3750000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 85; // progs/s_spike.mdl
  origin_x 125.000000;
  origin_y 242.250000;
  origin_z 321.250000;
  angles_1 -4.21875000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 62.3750000;
  origin_y 54.0000000;
  origin_z 329.000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 8.43750000 281.250000 0.00000000;
 time 46:58.49536133m;
 setangle 4.21875000 -81.5625000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 91.2500000;
  origin_y 333.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 197.000000;
  origin_y 50.0000000;
  origin_z 395.750000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 101.875000;
  origin_y 246.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 43.6250000;
  origin_y 75.3750000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 85; // progs/s_spike.mdl
  origin_x 144.125000;
  origin_y 288.375000;
  origin_z 317.500000;
  angles_1 -4.21875000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 61.3750000;
  origin_y 51.5000000;
  origin_z 336.000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 8.43750000 281.250000 0.00000000;
 time 46:58.54541016m;
 setangle 4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 107.750000;
  origin_y 326.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 240.875000;
  origin_y 46.1250000;
  origin_z 417.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 112.000000;
  origin_y 239.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 43.6250000;
  origin_y 75.3750000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 158;
  modelindex 85; // progs/s_spike.mdl
  origin_x 163.250000;
  origin_y 334.500000;
  origin_z 313.875000;
  angles_1 -4.21875000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 60.3750000;
  origin_y 49.0000000;
  origin_z 341.000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 8.43750000 281.250000 0.00000000;
 time 46:58.59545898m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 120.125000;
  origin_y 313.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 284.875000;
  origin_y 42.2500000;
  origin_z 436.250000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 120.125000;
  origin_y 225.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 43.6250000;
  origin_y 75.3750000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 59.7500000;
  origin_y 47.0000000;
  origin_z 343.375000;
 }
 updateentity {
  entity 177;
 }
 temp_entity {
  entitytype 1;
  origin 170.375000 351.875000 312.500000;
 }
}
block {
 camera 2.81250000 277.031250 0.00000000;
 time 46:58.64575195m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 126.500000;
  origin_y 297.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 287.875000;
  origin_y 42.0000000;
  origin_z 437.500000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 126.500000;
  origin_y 209.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 43.6250000;
  origin_y 75.3750000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 59.3750000;
  origin_y 47.1250000;
  origin_z 344.375000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 46:58.69580078m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 131.750000;
  origin_y 281.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 287.875000;
  origin_y 38.1250000;
  origin_z 452.625000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 131.750000;
  origin_y 193.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 43.6250000;
  origin_y 75.3750000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 59.1250000;
  origin_y 47.1250000;
  origin_z 343.250000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 46:58.74584961m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 136.875000;
  origin_y 265.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 287.875000;
  origin_y 34.2500000;
  origin_z 465.875000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 136.875000;
  origin_y 178.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 43.6250000;
  origin_y 75.3750000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 58.7500000;
  origin_y 47.2500000;
  origin_z 340.250000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 46:58.79589844m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 141.750000;
  origin_y 250.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 287.875000;
  origin_y 30.5000000;
  origin_z 477.125000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 143.875000;
  origin_y 162.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 43.6250000;
  origin_y 75.3750000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 58.5000000;
  origin_y 47.3750000;
  origin_z 335.250000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 46:58.84594727m;
 setangle 4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 142.875000;
  origin_y 232.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 287.875000;
  origin_y 26.6250000;
  origin_z 486.375000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 147.250000;
  origin_y 144.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 43.6250000;
  origin_y 75.3750000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 58.2500000;
  origin_y 47.3750000;
  origin_z 328.250000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 46:58.89599609m;
 setangle 5.62500000 -127.968750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 199.000000;
  origin_y 202.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 287.875000;
  origin_y 22.7500000;
  origin_z 493.625000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 143.625000;
  origin_y 134.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 57.8750000;
  origin_y 47.5000000;
  origin_z 319.125000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 46:58.94604492m;
 setangle 5.62500000 -163.125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 222.750000;
  origin_y 158.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 287.875000;
  origin_y 18.8750000;
  origin_z 498.750000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 138.625000;
  origin_y 135.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -163.125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 57.6250000;
  origin_y 47.5000000;
  origin_z 308.125000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 2.81250000 272.812500 0.00000000;
 time 46:58.99609375m;
 setangle 5.62500000 -161.718750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 210.875000;
  origin_y 163.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 287.875000;
  origin_y 15.1250000;
  origin_z 502.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 127.375000;
  origin_y 138.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 57.3750000;
  origin_y 47.6250000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 4.21875000 195.468750 0.00000000;
 time 46:59.04614258m;
 setangle 5.62500000 -158.906250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 193.000000;
  origin_y 167.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 287.875000;
  origin_y 11.2500000;
  origin_z 503.125000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 110.750000;
  origin_y 138.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -158.906250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 57.3750000;
  origin_y 47.6250000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 4.21875000 195.468750 0.00000000;
 time 46:59.09619141m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 165.500000;
  origin_y 183.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 287.875000;
  origin_y 7.37500000;
  origin_z 502.375000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 93.3750000;
  origin_y 135.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 57.3750000;
  origin_y 47.6250000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 4.21875000 196.875000 0.00000000;
 time 46:59.14624023m;
 setangle 8.43750000 -136.406250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 140.375000;
  origin_y 184.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 287.875000;
  origin_y 3.50000000;
  origin_z 499.500000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 76.1250000;
  origin_y 126.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -136.406250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 57.3750000;
  origin_y 47.6250000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 4.21875000 196.875000 0.00000000;
 time 46:59.19653320m;
 setangle 9.84375000 -116.718750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 104.875000;
  origin_y 186.625000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 287.875000;
  origin_y -0.250000000;
  origin_z 494.750000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 64.2500000;
  origin_y 110.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 57.3750000;
  origin_y 47.6250000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 46:59.24658203m;
 setangle 11.2500000 -73.1250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 38.5000000;
  origin_y 176.500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 287.875000;
  origin_y -4.00000000;
  origin_z 487.875000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 61.3750000;
  origin_y 93.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin 61.3750000 93.7500000 324.000000;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 46:59.29663086m;
 setangle 11.2500000 -30.9375000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -5.37500000;
  origin_y 127.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 287.875000;
  origin_y -7.87500000;
  origin_z 479.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 67.0000000;
  origin_y 81.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 8.43750000 241.875000 0.00000000;
 time 46:59.34667969m;
 setangle 11.2500000 -32.3437500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 5.87500000;
  origin_y 115.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 77.2500000;
  origin_y 68.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -32.3437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -11.7500000;
  origin_z 468.250000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 temp_entity {
  entitytype 11;
  origin 806.125000 -977.750000 441.000000;
 }
}
block {
 camera 9.84375000 327.656250 0.00000000;
 time 46:59.39672852m;
 setangle 11.2500000 -33.7500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 17.7500000;
  origin_y 105.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 88.0000000;
  origin_y 55.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -15.6250000;
  origin_z 455.375000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 4; // weapons/guncock.wav
  origin 792.000000 -998.625000 444.000000;
 }
 temp_entity {
  entitytype 2;
  origin 768.750000 -895.000000 420.375000;
 }
 temp_entity {
  entitytype 2;
  origin 768.750000 -894.375000 421.125000;
 }
 temp_entity {
  entitytype 2;
  origin 768.750000 -883.625000 418.625000;
 }
 temp_entity {
  entitytype 2;
  origin 768.875000 -899.750000 419.875000;
 }
 temp_entity {
  entitytype 2;
  origin 768.750000 -891.750000 422.250000;
 }
 temp_entity {
  entitytype 2;
  origin 771.000000 -867.875000 417.125000;
 }
}
block {
 camera 9.84375000 326.250000 0.00000000;
 time 46:59.44677734m;
 setangle 11.2500000 -33.7500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 29.0000000;
  origin_y 93.0000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 99.2500000;
  origin_y 43.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -19.3750000;
  origin_z 440.500000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 9.84375000 326.250000 0.00000000;
 time 46:59.49682617m;
 setangle 11.2500000 -33.7500000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 40.6250000;
  origin_y 81.6250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 110.750000;
  origin_y 32.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -23.2500000;
  origin_z 423.625000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 30; // misc/r_tele5.wav
  origin 806.125000 -977.750000 441.000000;
 }
}
block {
 camera 9.84375000 324.843750 0.00000000;
 time 46:59.54687500m;
 setangle 15.4687500 -35.1562500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 54.8750000;
  origin_y 71.3750000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 122.625000;
  origin_y 21.2500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -35.1562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -27.1250000;
  origin_z 404.750000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 9.84375000 324.843750 0.00000000;
 time 46:59.59692383m;
 setangle 15.4687500 -37.9687500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 69.3750000;
  origin_y 63.8750000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 135.750000;
  origin_y 12.6250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -31.0000000;
  origin_z 383.875000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 14.0625000 323.437500 0.00000000;
 time 46:59.64697266m;
 setangle 15.4687500 -40.7812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 87.0000000;
  origin_y 60.5000000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 149.875000;
  origin_y 4.62500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -40.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -34.7500000;
  origin_z 361.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 14.0625000 323.437500 0.00000000;
 time 46:59.69726562m;
 setangle 14.0625000 -42.1875000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 100.375000;
  origin_y 48.6250000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 161.750000;
  origin_y -9.75000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -38.6250000;
  origin_z 336.125000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 14.0625000 320.625000 0.00000000;
 time 46:59.74731445m;
 setangle 14.0625000 -45.0000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 111.625000;
  origin_y 34.7500000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 171.625000;
  origin_y -25.1250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 12.6562500 316.406250 0.00000000;
 time 46:59.79736328m;
 setangle 12.6562500 -45.0000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 120.375000;
  origin_y 21.6250000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 180.750000;
  origin_y -38.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 12.6562500 315.000000 0.00000000;
 time 46:59.84741211m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 129.500000;
  origin_y 8.75000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 190.250000;
  origin_y -51.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 12.6562500 315.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 137  : 120\n";
}
block {
 camera 12.6562500 315.000000 0.00000000;
 time 46:59.89746094m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 139.500000;
  origin_y -3.87500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 200.125000;
  origin_y -64.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 11.2500000 315.000000 0.00000000;
 time 46:59.94750977m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 149.625000;
  origin_y -16.2500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 210.375000;
  origin_y -77.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 46:59.99755859m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 160.000000;
  origin_y -28.5000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 220.750000;
  origin_y -89.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 47:0.04760742m;
 setangle 11.2500000 -49.2187500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 174.375000;
  origin_y -39.1250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 228.875000;
  origin_y -105.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 47:0.09765625m;
 setangle 9.84375000 -54.8437500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 186.875000;
  origin_y -50.7500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 234.875000;
  origin_y -122.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 47:0.14770508m;
 setangle 9.84375000 -57.6562500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 194.625000;
  origin_y -65.5000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 239.000000;
  origin_y -139.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 8.43750000 303.750000 0.00000000;
 time 47:0.19775391m;
 setangle 9.84375000 -57.6562500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 199.375000;
  origin_y -81.3750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 243.750000;
  origin_y -155.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 8.43750000 300.937500 0.00000000;
 time 47:0.24804688m;
 setangle 9.84375000 -57.6562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 204.750000;
  origin_y -96.7500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 249.125000;
  origin_y -170.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 8.43750000 300.937500 0.00000000;
 time 47:0.29809570m;
 setangle 9.84375000 -57.6562500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 210.750000;
  origin_y -111.875000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 255.125000;
  origin_y -185.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 8.43750000 300.937500 0.00000000;
 time 47:0.34814453m;
 setangle 9.84375000 -57.6562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 215.875000;
  origin_y -127.375000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 260.250000;
  origin_y -201.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 8.43750000 300.937500 0.00000000;
 time 47:0.39819336m;
 setangle 9.84375000 -57.6562500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 219.250000;
  origin_y -144.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 263.625000;
  origin_y -218.250000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 8.43750000 300.937500 0.00000000;
 time 47:0.44824219m;
 setangle 9.84375000 -57.6562500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 221.375000;
  origin_y -160.875000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 265.750000;
  origin_y -235.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 8.43750000 300.937500 0.00000000;
 time 47:0.49829102m;
 setangle 9.84375000 -53.4375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 217.500000;
  origin_y -180.625000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 267.125000;
  origin_y -251.250000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -53.4375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 8.43750000 300.937500 0.00000000;
 time 47:0.54833984m;
 setangle 14.0625000 -36.5625000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 207.125000;
  origin_y -216.375000;
  origin_z 381.500000;
  angles_1 14.0625000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 273.875000;
  origin_y -268.625000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -36.5625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 8.43750000 305.156250 0.00000000;
 time 47:0.59838867m;
 setangle 15.4687500 -16.8750000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 205.625000;
  origin_y -258.125000;
  origin_z 383.500000;
  angles_1 15.4687500;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 285.500000;
  origin_y -284.500000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -16.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 322.031250 0.00000000;
 time 47:0.64843750m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 216.375000;
  origin_y -301.125000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 302.250000;
  origin_y -296.875000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 322.031250 0.00000000;
 time 47:0.69848633m;
 setangle 11.2500000 5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -15.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 233.625000;
  origin_y -319.875000;
  origin_z 373.250000;
  angles_1 11.2500000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 318.875000;
  origin_y -309.375000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 341.718750 0.00000000;
 time 47:0.74877930m;
 setangle 11.2500000 5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -15.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 250.250000;
  origin_y -332.250000;
  origin_z 367.250000;
  angles_1 11.2500000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 335.500000;
  origin_y -321.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 4.21875000 0.00000000;
 time 47:0.79882813m;
 setangle 11.2500000 8.43750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 268.750000;
  origin_y -345.500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 353.375000;
  origin_y -330.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 4.21875000 0.00000000;
 time 47:0.84887695m;
 setangle 11.2500000 8.43750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 286.125000;
  origin_y -352.250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 370.750000;
  origin_y -337.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 4.21875000 0.00000000;
 time 47:0.89892578m;
 setangle 9.84375000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 299.875000;
  origin_y -344.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 386.125000;
  origin_y -344.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 7.03125000 0.00000000;
 time 47:0.94897461m;
 setangle 0.00000000 -68.9062500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 371.125000;
  origin_y -273.250000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 400.875000;
  origin_y -356.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 7.03125000 0.00000000;
 time 47:0.99902344m;
 setangle 0.00000000 -68.9062500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 384.000000;
  origin_y -285.625000;
  origin_z 350.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 413.625000;
  origin_y -368.500000;
  origin_z 320.000000;
  angles_2 -68.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 0.00000000 0.00000000;
 time 47:1.04907227m;
 setangle 0.00000000 -68.9062500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 395.375000;
  origin_y -296.875000;
  origin_z 350.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 425.000000;
  origin_y -379.750000;
  origin_z 320.000000;
  angles_2 -68.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 289.687500 0.00000000;
 time 47:1.09912109m;
 setangle 0.00000000 -67.5000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 405.750000;
  origin_y -308.375000;
  origin_z 350.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 437.500000;
  origin_y -390.500000;
  origin_z 320.000000;
  angles_2 -67.5000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 291.093750 0.00000000;
 time 47:1.14916992m;
 setangle 0.00000000 -61.8750000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 411.125000;
  origin_y -321.875000;
  origin_z 350.000000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 450.750000;
  origin_y -400.375000;
  origin_z 320.000000;
  angles_2 -61.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 291.093750 0.00000000;
 time 47:1.19921875m;
 setangle 0.00000000 -59.0625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 421.125000;
  origin_y -332.875000;
  origin_z 350.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 464.500000;
  origin_y -409.500000;
  origin_z 320.000000;
  angles_2 -59.0625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 296.718750 0.00000000;
 time 47:1.24926758m;
 setangle 0.00000000 -59.0625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 435.250000;
  origin_y -341.250000;
  origin_z 350.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 478.625000;
  origin_y -417.875000;
  origin_z 320.000000;
  angles_2 -59.0625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 1200.62500 -1141.75000 444.000000;
 }
}
block {
 camera 0.00000000 299.531250 0.00000000;
 time 47:1.29956055m;
 setangle 0.00000000 -60.4687500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 450.625000;
  origin_y -351.125000;
  origin_z 350.000000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 492.125000;
  origin_y -428.750000;
  origin_z 320.000000;
  angles_2 -60.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 299.531250 0.00000000;
 time 47:1.34960938m;
 setangle 0.00000000 -61.8750000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 464.875000;
  origin_y -361.875000;
  origin_z 350.000000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 504.375000;
  origin_y -440.500000;
  origin_z 320.000000;
  angles_2 -61.8750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 299.531250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 137  : 120\n";
}
block {
 camera 0.00000000 299.531250 0.00000000;
 time 47:1.39965820m;
 setangle 0.00000000 -61.8750000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 476.125000;
  origin_y -374.125000;
  origin_z 350.000000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 515.750000;
  origin_y -452.750000;
  origin_z 320.000000;
  angles_2 -61.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 296.718750 0.00000000;
 time 47:1.44970703m;
 setangle 0.00000000 -61.8750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 486.625000;
  origin_y -386.750000;
  origin_z 350.000000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 526.250000;
  origin_y -465.375000;
  origin_z 320.000000;
  angles_2 -61.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
}
block {
 camera 0.00000000 296.718750 0.00000000;
 time 47:1.49975586m;
 setangle 0.00000000 -63.2812500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 498.375000;
  origin_y -399.000000;
  origin_z 350.000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 536.000000;
  origin_y -478.500000;
  origin_z 328.000000;
  angles_2 -63.2812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 296.718750 0.00000000;
 time 47:1.54980469m;
 setangle 0.00000000 -71.7187500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 519.375000;
  origin_y -408.375000;
  origin_z 358.000000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 544.875000;
  origin_y -492.500000;
  origin_z 328.000000;
  angles_2 -71.7187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 296.718750 0.00000000;
 time 47:1.59985352m;
 setangle 0.00000000 -84.3750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 545.875000;
  origin_y -420.250000;
  origin_z 358.000000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 552.375000;
  origin_y -508.000000;
  origin_z 328.000000;
  angles_2 -84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 295.312500 0.00000000;
 time 47:1.64990234m;
 setangle 0.00000000 -84.3750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 552.000000;
  origin_y -435.875000;
  origin_z 358.000000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 558.500000;
  origin_y -523.625000;
  origin_z 328.000000;
  angles_2 -84.3750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 274.218750 0.00000000;
 time 47:1.69995117m;
 setangle 0.00000000 -84.3750000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 557.250000;
  origin_y -451.625000;
  origin_z 358.000000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 563.750000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_2 -84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 274.218750 0.00000000;
 time 47:1.75000000m;
 setangle 0.00000000 -84.3750000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 561.625000;
  origin_y -467.375000;
  origin_z 374.000000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 568.125000;
  origin_y -555.125000;
  origin_z 344.000000;
  angles_2 -84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 274.218750 0.00000000;
 time 47:1.80029297m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 567.375000;
  origin_y -483.125000;
  origin_z 374.000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 571.750000;
  origin_y -571.000000;
  origin_z 360.000000;
  angles_2 -85.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 274.218750 0.00000000;
 time 47:1.85034180m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 570.500000;
  origin_y -499.000000;
  origin_z 390.000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 574.875000;
  origin_y -586.875000;
  origin_z 360.000000;
  angles_2 -85.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 47:1.90039063m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 573.125000;
  origin_y -514.875000;
  origin_z 390.000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 577.500000;
  origin_y -602.750000;
  origin_z 376.000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 47:1.95043945m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 575.375000;
  origin_y -530.750000;
  origin_z 396.875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 579.750000;
  origin_y -618.750000;
  origin_z 376.000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 47:2.00048828m;
 setangle 1.40625000 -87.1875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 579.500000;
  origin_y -546.750000;
  origin_z 396.875000;
  angles_1 1.40625000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 581.625000;
  origin_y -634.625000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 47:2.05053711m;
 setangle 8.43750000 -92.8125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 589.250000;
  origin_y -564.375000;
  origin_z 437.000000;
  angles_1 8.43750000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 582.875000;
  origin_y -650.875000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 47:2.10058594m;
 setangle 9.84375000 -94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 592.000000;
  origin_y -581.125000;
  origin_z 439.125000;
  angles_1 9.84375000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 583.500000;
  origin_y -667.000000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 47:2.15063477m;
 setangle 9.84375000 -95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 594.250000;
  origin_y -597.500000;
  origin_z 455.125000;
  angles_1 9.84375000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 583.750000;
  origin_y -683.125000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 265.781250 0.00000000;
 time 47:2.20068359m;
 setangle 9.84375000 -95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 594.000000;
  origin_y -613.625000;
  origin_z 455.125000;
  angles_1 9.84375000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 583.375000;
  origin_y -699.250000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 262.968750 0.00000000;
 time 47:2.25073242m;
 setangle 9.84375000 -95.6250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 594.875000;
  origin_y -630.125000;
  origin_z 471.125000;
  angles_1 9.84375000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 584.250000;
  origin_y -715.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 262.968750 0.00000000;
 time 47:2.30078125m;
 setangle 11.2500000 -94.2187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 596.250000;
  origin_y -647.500000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 587.750000;
  origin_y -732.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 262.968750 0.00000000;
 time 47:2.35107422m;
 setangle 12.6562500 -94.2187500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 600.875000;
  origin_y -664.250000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 592.500000;
  origin_y -749.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 262.968750 0.00000000;
 time 47:2.40112305m;
 setangle 12.6562500 -94.2187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 604.250000;
  origin_y -680.750000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 595.875000;
  origin_y -765.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 264.375000 0.00000000;
 time 47:2.45117188m;
 setangle 12.6562500 -94.2187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 606.625000;
  origin_y -697.125000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 598.375000;
  origin_y -782.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 264.375000 0.00000000;
 time 47:2.50122070m;
 setangle 12.6562500 -94.2187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 608.250000;
  origin_y -713.375000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 599.875000;
  origin_y -798.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 264.375000 0.00000000;
 time 47:2.55126953m;
 setangle 12.6562500 -94.2187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 609.250000;
  origin_y -729.500000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 600.875000;
  origin_y -814.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 264.375000 0.00000000;
 time 47:2.60131836m;
 setangle 12.6562500 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 607.750000;
  origin_y -745.500000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 601.500000;
  origin_y -830.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 264.375000 0.00000000;
 time 47:2.65136719m;
 setangle 12.6562500 -91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 605.875000;
  origin_y -761.375000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 601.750000;
  origin_y -846.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 265.781250 0.00000000;
 time 47:2.70141602m;
 setangle 12.6562500 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 602.000000;
  origin_y -777.250000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 602.000000;
  origin_y -862.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 265.781250 0.00000000;
 time 47:2.75146484m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 602.125000;
  origin_y -792.875000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 602.125000;
  origin_y -878.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 267.187500 0.00000000;
 time 47:2.80151367m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 598.000000;
  origin_y -810.500000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 598.000000;
  origin_y -896.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 47:2.85180664m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 592.625000;
  origin_y -827.125000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 592.625000;
  origin_y -912.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 137  : 120\n";
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 47:2.90185547m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 586.125000;
  origin_y -842.750000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 586.125000;
  origin_y -928.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 47:2.95190430m;
 setangle 15.4687500 -84.3750000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 575.125000;
  origin_y -861.000000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 581.375000;
  origin_y -945.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 47:3.00195313m;
 setangle 15.4687500 -82.9687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 569.500000;
  origin_y -877.625000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 577.750000;
  origin_y -961.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 274.218750 0.00000000;
 time 47:3.05200195m;
 setangle 15.4687500 -80.1562500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 563.125000;
  origin_y -894.750000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 575.500000;
  origin_y -978.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -80.1562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 275.625000 0.00000000;
 time 47:3.10205078m;
 setangle 14.0625000 -74.5312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 551.375000;
  origin_y -912.000000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 572.000000;
  origin_y -994.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 278.437500 0.00000000;
 time 47:3.15209961m;
 setangle 14.0625000 -68.9062500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 539.625000;
  origin_y -930.125000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 568.250000;
  origin_y -1010.00000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 278.437500 0.00000000;
 time 47:3.20214844m;
 setangle 14.0625000 -61.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 529.875000;
  origin_y -952.250000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 568.000000;
  origin_y -1028.00000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -61.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 284.062500 0.00000000;
 time 47:3.25219727m;
 setangle 12.6562500 -54.8437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 522.625000;
  origin_y -974.875000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 570.125000;
  origin_y -1045.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 296.718750 0.00000000;
 time 47:3.30224609m;
 setangle 11.2500000 -49.2187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 517.250000;
  origin_y -995.625000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 571.750000;
  origin_y -1062.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 296.718750 0.00000000;
 time 47:3.35229492m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 514.750000;
  origin_y -1016.62500;
  origin_z 480.625000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 573.125000;
  origin_y -1078.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 303.750000 0.00000000;
 time 47:3.40258789m;
 setangle 9.84375000 -37.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 515.250000;
  origin_y -1045.00000;
  origin_z 474.250000;
  angles_1 9.84375000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 574.875000;
  origin_y -1093.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 47:3.45263672m;
 setangle 9.84375000 -29.5312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 515.625000;
  origin_y -1073.00000;
  origin_z 471.375000;
  angles_1 9.84375000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 577.375000;
  origin_y -1110.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 320.625000 0.00000000;
 time 47:3.50268555m;
 setangle 9.84375000 -21.0937500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 501.250000;
  origin_y -1093.12500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 581.000000;
  origin_y -1126.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 329.062500 0.00000000;
 time 47:3.55273438m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 501.250000;
  origin_y -1125.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 586.375000;
  origin_y -1142.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 329.062500 0.00000000;
 time 47:3.60278320m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 509.875000;
  origin_y -1175.12500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 595.750000;
  origin_y -1158.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 27;
  soundnum 15; // items/itembk2.wav
  origin 1200.00000 -720.000000 316.000000;
 }
}
block {
 camera 8.43750000 337.500000 0.00000000;
 time 47:3.65283203m;
 setangle 4.21875000 22.5000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 528.250000;
  origin_y -1207.62500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 608.250000;
  origin_y -1172.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 47:3.70288086m;
 setangle 4.21875000 25.3125000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 543.500000;
  origin_y -1223.62500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 621.750000;
  origin_y -1184.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 47:3.75292969m;
 setangle 4.21875000 25.3125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 557.375000;
  origin_y -1234.25000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 635.625000;
  origin_y -1194.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 21.0937500 0.00000000;
 time 47:3.80297852m;
 setangle 4.21875000 25.3125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 571.625000;
  origin_y -1243.37500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 649.875000;
  origin_y -1204.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 23.9062500 0.00000000;
 time 47:3.85302734m;
 setangle 4.21875000 25.3125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 586.125000;
  origin_y -1251.50000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 664.250000;
  origin_y -1212.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 23.9062500 0.00000000;
 time 47:3.90332031m;
 setangle 4.21875000 26.7187500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 601.875000;
  origin_y -1260.62500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 679.125000;
  origin_y -1219.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 23.9062500 0.00000000;
 time 47:3.95336914m;
 setangle 4.21875000 26.7187500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 616.875000;
  origin_y -1267.12500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 694.125000;
  origin_y -1225.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 23.9062500 0.00000000;
 time 47:4.00341797m;
 setangle 4.21875000 29.5312500 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 637.750000;
  origin_y -1271.87500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 712.875000;
  origin_y -1226.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 25.3125000 0.00000000;
 time 47:4.05346680m;
 setangle 4.21875000 32.3437500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 658.500000;
  origin_y -1274.25000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 731.250000;
  origin_y -1225.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 28.1250000 0.00000000;
 time 47:4.10351563m;
 setangle 4.21875000 42.1875000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 685.875000;
  origin_y -1281.62500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 749.375000;
  origin_y -1221.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 42.1875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 30.9375000 0.00000000;
 time 47:4.15356445m;
 setangle 4.21875000 46.4062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 706.250000;
  origin_y -1282.62500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 765.000000;
  origin_y -1217.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 46.4062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 30.9375000 0.00000000;
 time 47:4.20361328m;
 setangle 5.62500000 59.0625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 741.875000;
  origin_y -1282.25000;
  origin_z 468.750000;
  angles_1 5.62500000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 780.625000;
  origin_y -1213.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 59.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 40.7812500 0.00000000;
 time 47:4.25366211m;
 setangle 5.62500000 64.6875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 764.125000;
  origin_y -1281.50000;
  origin_z 469.000000;
  angles_1 5.62500000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 796.125000;
  origin_y -1209.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 57.6562500 0.00000000;
 time 47:4.30371094m;
 setangle 5.62500000 68.9062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 784.000000;
  origin_y -1280.62500;
  origin_z 470.125000;
  angles_1 5.62500000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 811.625000;
  origin_y -1203.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 68.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 57.6562500 0.00000000;
 time 47:4.35375977m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 799.250000;
  origin_y -1274.12500;
  origin_z 472.375000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 826.375000;
  origin_y -1191.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 57.6562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 137  : 120\n";
}
block {
 camera 4.21875000 63.2812500 0.00000000;
 time 47:4.40380859m;
 setangle 5.62500000 73.1250000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 815.875000;
  origin_y -1263.00000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 839.250000;
  origin_y -1178.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 73.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 47:4.45410156m;
 setangle 5.62500000 74.5312500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 829.125000;
  origin_y -1249.75000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 850.250000;
  origin_y -1165.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 74.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 47:4.50415039m;
 setangle 5.62500000 74.5312500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 838.750000;
  origin_y -1235.62500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 860.000000;
  origin_y -1151.00000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 74.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 71.7187500 0.00000000;
 time 47:4.55419922m;
 setangle 5.62500000 74.5312500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 847.250000;
  origin_y -1221.25000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 868.500000;
  origin_y -1136.62500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 73.1250000 0.00000000;
 time 47:4.60424805m;
 setangle 5.62500000 74.5312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 850.375000;
  origin_y -1202.62500;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 871.625000;
  origin_y -1117.87500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 73.1250000 0.00000000;
 time 47:4.65429688m;
 setangle 5.62500000 36.5625000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 805.375000;
  origin_y -1155.87500;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 874.250000;
  origin_y -1102.12500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 73.1250000 0.00000000;
 time 47:4.70434570m;
 setangle 7.03125000 25.3125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 813.250000;
  origin_y -1118.75000;
  origin_z 475.750000;
  angles_1 7.03125000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 877.750000;
  origin_y -1086.25000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1342.37500 -656.000000 316.000000;
 }
}
block {
 camera 4.21875000 73.1250000 0.00000000;
 time 47:4.75439453m;
 setangle 7.03125000 22.5000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 814.000000;
  origin_y -1100.62500;
  origin_z 476.750000;
  angles_1 7.03125000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 882.000000;
  origin_y -1070.50000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 23.9062500 0.00000000;
 time 47:4.80444336m;
 setangle 8.43750000 12.6562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 815.500000;
  origin_y -1072.87500;
  origin_z 478.625000;
  angles_1 8.43750000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 887.500000;
  origin_y -1054.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 21.0937500 0.00000000;
 time 47:4.85449219m;
 setangle 8.43750000 11.2500000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 816.250000;
  origin_y -1057.00000;
  origin_z 481.375000;
  angles_1 8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 893.875000;
  origin_y -1039.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 21.0937500 0.00000000;
 time 47:4.90454102m;
 setangle 8.43750000 9.84375000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 817.000000;
  origin_y -1041.62500;
  origin_z 484.500000;
  angles_1 8.43750000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 901.125000;
  origin_y -1024.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 11.2500000 0.00000000;
 time 47:4.95458984m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 823.375000;
  origin_y -1008.37500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 910.000000;
  origin_y -1010.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 8.43750000 0.00000000;
 time 47:5.00488281m;
 setangle 8.43750000 -12.6562500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 837.000000;
  origin_y -975.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 921.125000;
  origin_y -997.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 47:5.05493164m;
 setangle 8.43750000 -14.0625000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 849.500000;
  origin_y -961.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 933.125000;
  origin_y -984.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
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 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 47:5.10498047m;
 setangle 8.43750000 -14.0625000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 862.000000;
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  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 945.500000;
  origin_y -973.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 345.937500 0.00000000;
 time 47:5.15502930m;
 setangle 8.43750000 -14.0625000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 874.750000;
  origin_y -940.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 958.375000;
  origin_y -963.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 344.531250 0.00000000;
 time 47:5.20507813m;
 setangle 8.43750000 -14.0625000 0.00000000;
 clientdata {
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  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 888.000000;
  origin_y -930.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 971.500000;
  origin_y -953.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1336.50000 -645.250000 344.000000;
 }
}
block {
 camera 7.03125000 344.531250 0.00000000;
 time 47:5.25512695m;
 setangle 8.43750000 -12.6562500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 905.375000;
  origin_y -926.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 989.500000;
  origin_y -947.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 197;
 }
 updateentity {
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 }
}
block {
 camera 7.03125000 344.531250 0.00000000;
 time 47:5.30517578m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
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  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 921.625000;
  origin_y -926.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1006.62500;
  origin_y -943.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
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 }
 updateentity {
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 }
}
block {
 camera 7.03125000 345.937500 0.00000000;
 time 47:5.35522461m;
 setangle 8.43750000 -8.43750000 0.00000000;
 clientdata {
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  uk_bit_b10;
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  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 18.2812500 0.00000000;
 time 47:6.80737305m;
 setangle 15.4687500 28.1250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1422.62500;
  origin_y -968.000000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1495.87500;
  origin_y -926.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 28.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 21.0937500 0.00000000;
 time 47:6.85742188m;
 setangle 15.4687500 32.3437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1441.87500;
  origin_y -973.750000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1511.87500;
  origin_y -927.000000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 21.0937500 0.00000000;
 time 47:6.90747070m;
 setangle 15.4687500 36.5625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1461.50000;
  origin_y -979.250000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1528.00000;
  origin_y -927.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 36.5625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 26.7187500 0.00000000;
 time 47:6.95751953m;
 setangle 15.4687500 49.2187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1490.75000;
  origin_y -992.375000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1544.12500;
  origin_y -927.250000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 35.1562500 0.00000000;
 time 47:7.00756836m;
 setangle 15.4687500 64.6875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1526.87500;
  origin_y -1002.25000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1561.00000;
  origin_y -925.250000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 47.8125000 0.00000000;
 time 47:7.05761719m;
 setangle 15.4687500 68.9062500 0.00000000;
 clientdata {
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1543.87500;
  origin_y -1004.25000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1578.00000;
  origin_y -925.000000;
  origin_z 438.000000;
  angles_1 -4.21875000;
  angles_2 68.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 47.8125000 0.00000000;
 time 47:7.10791016m;
 setangle 15.4687500 80.1562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1587.75000;
  origin_y -973.625000;
  origin_z 468.875000;
  angles_1 15.4687500;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1595.12500;
  origin_y -924.625000;
  origin_z 434.000000;
  angles_1 -4.21875000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 63.2812500 0.00000000;
 time 47:7.15795898m;
 setangle 11.2500000 101.250000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1623.25000;
  origin_y -973.625000;
  origin_z 459.250000;
  angles_1 11.2500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 1326.75000;
  origin_y -499.250000;
  origin_z 400.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1612.12500;
  origin_y -924.250000;
  origin_z 427.875000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 63.2812500 0.00000000;
 time 47:7.20800781m;
 setangle 11.2500000 108.281250 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1647.00000;
  origin_y -973.750000;
  origin_z 452.500000;
  angles_1 11.2500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 1326.75000;
  origin_y -499.250000;
  origin_z 400.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1629.12500;
  origin_y -924.000000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 78.7500000 0.00000000;
 time 47:7.25805664m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1670.00000;
  origin_y -966.125000;
  origin_z 453.375000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 1326.75000;
  origin_y -499.250000;
  origin_z 400.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1644.75000;
  origin_y -915.875000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 78.7500000 0.00000000;
 time 47:7.30810547m;
 setangle 8.43750000 122.343750 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1697.25000;
  origin_y -959.875000;
  origin_z 460.625000;
  angles_1 8.43750000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 1326.75000;
  origin_y -499.250000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1658.25000;
  origin_y -901.500000;
  origin_z 422.000000;
  angles_1 -2.81250000;
  angles_2 122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 106.875000 0.00000000;
 time 47:7.35815430m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1722.25000;
  origin_y -937.750000;
  origin_z 453.500000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 1326.75000;
  origin_y -499.250000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1671.62500;
  origin_y -887.125000;
  origin_z 418.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 106.875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 137  : 120\n";
}
block {
 camera 7.03125000 120.937500 0.00000000;
 time 47:7.40820313m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 17.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1741.25000;
  origin_y -918.750000;
  origin_z 446.125000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 1326.75000;
  origin_y -499.250000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1685.12500;
  origin_y -872.750000;
  origin_z 411.875000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 120.937500 0.00000000;
 time 47:7.45825195m;
 setangle 2.81250000 140.625000 0.00000000;
 clientdata {
  vel_y 17.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.87500;
  origin_y -903.500000;
  origin_z 436.625000;
  angles_1 2.81250000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 1326.75000;
  origin_y -499.250000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1698.50000;
  origin_y -858.250000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 47:7.50830078m;
 setangle 1.40625000 143.437500 0.00000000;
 clientdata {
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.87500;
  origin_y -876.000000;
  origin_z 432.875000;
  angles_1 1.40625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 1326.75000;
  origin_y -499.250000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1707.50000;
  origin_y -839.500000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 47:7.55834961m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -848.000000;
  origin_z 426.750000;
  angles_1 0.00000000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 1326.75000;
  origin_y -499.250000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1713.50000;
  origin_y -821.000000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 139.218750 0.00000000;
 time 47:7.60864258m;
 setangle 0.00000000 150.468750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1747.87500;
  origin_y -821.875000;
  origin_z 422.500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 1326.75000;
  origin_y -499.250000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1711.37500;
  origin_y -802.375000;
  origin_z 406.000000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 47:7.65869141m;
 setangle 0.00000000 153.281250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 23.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1747.87500;
  origin_y -802.000000;
  origin_z 418.875000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 1326.75000;
  origin_y -499.250000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1709.12500;
  origin_y -783.750000;
  origin_z 402.000000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 47:7.70874023m;
 setangle 0.00000000 154.687500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 21.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1743.25000;
  origin_y -784.625000;
  origin_z 413.500000;
  angles_2 154.687500;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 1326.75000;
  origin_y -499.250000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1702.25000;
  origin_y -766.500000;
  origin_z 395.875000;
  angles_2 154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1649.25000;
  origin_y -743.000000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1702.25000 -766.500000 399.875000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 47:7.75878906m;
 setangle 0.00000000 154.687500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 21.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1743.25000;
  origin_y -770.500000;
  origin_z 408.000000;
  angles_2 154.687500;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 1326.75000;
  origin_y -499.250000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1695.50000;
  origin_y -749.250000;
  origin_z 387.875000;
  angles_1 0.00000000;
  angles_2 154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1603.37500;
  origin_y -722.625000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 47:7.80883789m;
 setangle 0.00000000 154.687500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 21.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1743.25000;
  origin_y -756.250000;
  origin_z 400.500000;
  angles_2 154.687500;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 1326.75000;
  origin_y -499.250000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1688.62500;
  origin_y -732.125000;
  origin_z 377.875000;
  angles_1 0.00000000;
  angles_2 154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1557.62500;
  origin_y -702.375000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 153.281250 0.00000000;
 time 47:7.85888672m;
 setangle 2.81250000 154.687500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 21.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1743.25000;
  origin_y -742.125000;
  origin_z 396.000000;
  angles_1 2.81250000;
  angles_2 154.687500;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 1326.75000;
  origin_y -499.250000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1681.75000;
  origin_y -714.875000;
  origin_z 365.875000;
  angles_1 0.00000000;
  angles_2 154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1511.87500;
  origin_y -682.125000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 153.281250 0.00000000;
 time 47:7.90893555m;
 setangle 4.21875000 153.281250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 21.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1743.25000;
  origin_y -730.000000;
  origin_z 387.250000;
  angles_1 4.21875000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1332.87500;
  origin_y -504.500000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1674.87500;
  origin_y -697.625000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1466.12500;
  origin_y -661.750000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1356.00000;
  origin_y -524.750000;
  origin_z 405.875000;
  angles_1 28.1250000;
  angles_2 -26.7187500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 1332.87500 -504.500000 404.000000;
 }
}
block {
 camera 0.00000000 153.281250 0.00000000;
 time 47:7.95898438m;
 setangle 4.21875000 153.281250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1736.87500;
  origin_y -721.625000;
  origin_z 396.750000;
  angles_1 4.21875000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1343.00000;
  origin_y -502.625000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1661.62500;
  origin_y -686.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1420.25000;
  origin_y -641.500000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1379.12500;
  origin_y -544.875000;
  origin_z 409.750000;
  angles_1 43.5937500;
  angles_2 -11.2500000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 153.281250 0.00000000;
 time 47:8.00903320m;
 setangle 1.40625000 151.875000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1721.87500;
  origin_y -718.250000;
  origin_z 394.250000;
  angles_1 1.40625000;
  angles_2 151.875000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1356.62500;
  origin_y -495.375000;
  origin_z 400.000000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1643.37500;
  origin_y -678.750000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 151.875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1374.50000;
  origin_y -621.250000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1402.25000;
  origin_y -565.125000;
  origin_z 411.625000;
  angles_1 57.6562500;
  angles_2 2.81250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 151.875000 0.00000000;
 time 47:8.05908203m;
 setangle 1.40625000 150.468750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1703.25000;
  origin_y -715.125000;
  origin_z 394.250000;
  angles_1 1.40625000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1372.12500;
  origin_y -490.000000;
  origin_z 400.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1625.75000;
  origin_y -673.625000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1328.75000;
  origin_y -600.875000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1425.37500;
  origin_y -585.375000;
  origin_z 411.500000;
  angles_1 73.1250000;
  angles_2 18.2812500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 151.875000 0.00000000;
 time 47:8.10913086m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1683.25000;
  origin_y -717.000000;
  origin_z 390.000000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1388.75000;
  origin_y -488.125000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1608.87500;
  origin_y -670.000000;
  origin_z 360.000000;
  angles_2 146.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1283.00000;
  origin_y -580.625000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1448.50000;
  origin_y -605.500000;
  origin_z 409.375000;
  angles_1 88.5937500;
  angles_2 33.7500000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 0.00000000 150.468750 0.00000000;
 time 47:8.15942383m;
 setangle 0.00000000 143.437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1664.50000;
  origin_y -718.000000;
  origin_z 390.000000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1405.00000;
  origin_y -488.250000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1592.50000;
  origin_y -667.375000;
  origin_z 360.000000;
  angles_2 143.437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1237.25000;
  origin_y -560.375000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1471.62500;
  origin_y -625.750000;
  origin_z 405.250000;
  angles_1 102.656250;
  angles_2 47.8125000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 150.468750 0.00000000;
 time 47:8.20947266m;
 setangle 0.00000000 143.437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1648.25000;
  origin_y -716.250000;
  origin_z 390.000000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1421.12500;
  origin_y -489.375000;
  origin_z 398.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1576.25000;
  origin_y -665.625000;
  origin_z 358.000000;
  angles_2 143.437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1191.37500;
  origin_y -540.000000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1494.75000;
  origin_y -646.000000;
  origin_z 399.125000;
  angles_1 118.125000;
  angles_2 63.2812500;
  angles_3 104.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 47:8.25952148m;
 setangle 0.00000000 143.437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1631.87500;
  origin_y -714.500000;
  origin_z 386.000000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1437.12500;
  origin_y -490.625000;
  origin_z 394.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1560.00000;
  origin_y -663.750000;
  origin_z 354.000000;
  angles_2 143.437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1145.62500;
  origin_y -519.750000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1517.87500;
  origin_y -666.250000;
  origin_z 391.000000;
  angles_1 133.593750;
  angles_2 78.7500000;
  angles_3 119.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 47:8.30957031m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1605.87500;
  origin_y -724.250000;
  origin_z 377.750000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1453.25000;
  origin_y -491.750000;
  origin_z 387.875000;
  angles_1 -4.21875000;
  angles_2 -46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1543.62500;
  origin_y -662.000000;
  origin_z 347.875000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1099.87500;
  origin_y -499.500000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1541.00000;
  origin_y -686.375000;
  origin_z 380.875000;
  angles_1 147.656250;
  angles_2 92.8125000;
  angles_3 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 142.031250 0.00000000;
 time 47:8.35961914m;
 setangle 0.00000000 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1584.87500;
  origin_y -726.875000;
  origin_z 369.750000;
  angles_1 0.00000000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1469.25000;
  origin_y -493.000000;
  origin_z 379.875000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1527.37500;
  origin_y -660.250000;
  origin_z 339.875000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1054.12500;
  origin_y -479.125000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1564.12500;
  origin_y -706.625000;
  origin_z 368.750000;
  angles_1 163.125000;
  angles_2 108.281250;
  angles_3 149.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 142.031250 0.00000000;
 time 47:8.40966797m;
 setangle 0.00000000 118.125000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1554.50000;
  origin_y -735.000000;
  origin_z 361.875000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1485.37500;
  origin_y -494.125000;
  origin_z 369.875000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1511.12500;
  origin_y -658.500000;
  origin_z 329.875000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1031.25000;
  origin_y -469.125000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1587.12500;
  origin_y -726.875000;
  origin_z 354.625000;
  angles_1 178.593750;
  angles_2 123.750000;
  angles_3 164.531250;
 }
 temp_entity {
  entitytype 3;
  origin 1031.25000 -469.125000 411.875000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 47:8.45971680m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1534.37500;
  origin_y -735.375000;
  origin_z 349.875000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1501.25000;
  origin_y -497.125000;
  origin_z 357.875000;
  angles_1 -2.81250000;
  angles_2 -59.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1494.75000;
  origin_y -656.750000;
  origin_z 317.875000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1031.25000;
  origin_y -469.125000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1610.25000;
  origin_y -747.000000;
  origin_z 338.375000;
  angles_1 -167.343750;
  angles_2 137.812500;
  angles_3 -180.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 47:8.50976563m;
 setangle 1.40625000 109.687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1510.12500;
  origin_y -737.000000;
  origin_z 340.125000;
  angles_1 1.40625000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1517.00000;
  origin_y -501.000000;
  origin_z 343.750000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1478.50000;
  origin_y -655.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1031.25000;
  origin_y -469.125000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1623.87500;
  origin_y -758.875000;
  origin_z 327.750000;
  angles_1 -151.875000;
  angles_2 153.281250;
  angles_3 -165.937500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1457.62500;
  origin_y -600.875000;
  origin_z 325.125000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1478.50000 -655.000000 316.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1623.87500 -758.875000 327.750000;
 }
}
block {
 camera 0.00000000 116.718750 0.00000000;
 time 47:8.55981445m;
 setangle 2.81250000 104.062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1485.12500;
  origin_y -739.125000;
  origin_z 348.500000;
  angles_1 2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1519.87500;
  origin_y -505.500000;
  origin_z 327.750000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1461.75000;
  origin_y -654.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 104.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1031.25000;
  origin_y -469.125000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1619.50000;
  origin_y -766.750000;
  origin_z 320.000000;
  angles_1 -136.406250;
  angles_2 168.750000;
  angles_3 -150.468750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1439.62500;
  origin_y -554.250000;
  origin_z 322.625000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1619.50000 -766.750000 320.000000;
 }
}
block {
 camera 0.00000000 116.718750 0.00000000;
 time 47:8.60986328m;
 setangle 1.40625000 102.656250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1466.75000;
  origin_y -740.250000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1519.87500;
  origin_y -510.125000;
  origin_z 309.750000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1445.37500;
  origin_y -655.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1031.25000;
  origin_y -469.125000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1618.75000;
  origin_y -767.875000;
  origin_z 320.500000;
  angles_1 -122.343750;
  angles_2 -177.187500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1421.62500;
  origin_y -507.500000;
  origin_z 320.250000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1618.75000 -767.875000 320.500000;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 47:8.66015625m;
 setangle 1.40625000 101.250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1448.50000;
  origin_y -741.875000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1519.87500;
  origin_y -514.625000;
  origin_z 289.625000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1429.12500;
  origin_y -656.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1031.25000;
  origin_y -469.125000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1607.25000;
  origin_y -757.750000;
  origin_z 326.500000;
  angles_1 -106.875000;
  angles_2 -161.718750;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1403.62500;
  origin_y -460.875000;
  origin_z 317.750000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 47:8.71020508m;
 setangle 4.21875000 80.1562500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1403.37500;
  origin_y -743.500000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1519.87500;
  origin_y -519.250000;
  origin_z 267.625000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1416.25000;
  origin_y -656.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1031.25000;
  origin_y -469.125000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1595.62500;
  origin_y -747.750000;
  origin_z 330.625000;
  angles_1 -91.4062500;
  angles_2 -146.250000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1385.62500;
  origin_y -414.250000;
  origin_z 315.250000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 47:8.76025391m;
 setangle 9.84375000 60.4687500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1369.00000;
  origin_y -735.750000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1519.87500;
  origin_y -523.875000;
  origin_z 243.500000;
  angles_1 -1.40625000;
  angles_2 -68.9062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1409.75000;
  origin_y -659.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1031.25000;
  origin_y -469.125000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1584.12500;
  origin_y -737.625000;
  origin_z 332.625000;
  angles_1 -77.3437500;
  angles_2 -132.187500;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1367.62500;
  origin_y -367.625000;
  origin_z 312.875000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 99.8437500 0.00000000;
 time 47:8.81030273m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1375.00000;
  origin_y -743.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1519.87500;
  origin_y -528.375000;
  origin_z 217.500000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1411.75000;
  origin_y -665.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1031.25000;
  origin_y -469.125000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1572.50000;
  origin_y -727.500000;
  origin_z 332.750000;
  angles_1 -61.8750000;
  angles_2 -116.718750;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1349.62500;
  origin_y -320.875000;
  origin_z 310.375000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 99.8437500 0.00000000;
 time 47:8.86035156m;
 setangle 11.2500000 61.8750000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1382.75000;
  origin_y -746.125000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1519.87500;
  origin_y -533.000000;
  origin_z 189.375000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1421.37500;
  origin_y -669.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1031.25000;
  origin_y -469.125000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1561.00000;
  origin_y -717.375000;
  origin_z 330.750000;
  angles_1 -46.4062500;
  angles_2 -101.250000;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1339.75000;
  origin_y -295.375000;
  origin_z 309.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 3;
  origin 1339.75000 -295.375000 309.000000;
 }
}
block {
 camera 0.00000000 99.8437500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 137  : 110\n";
}
block {
 camera 8.43750000 59.0625000 0.00000000;
 time 47:8.91040039m;
 setangle 15.4687500 60.4687500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1393.12500;
  origin_y -739.875000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 60.4687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1519.87500;
  origin_y -537.500000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1432.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1031.25000;
  origin_y -469.125000;
  origin_z 411.875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1549.37500;
  origin_y -707.250000;
  origin_z 326.875000;
  angles_1 -32.3437500;
  angles_2 -87.1875000;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1339.75000;
  origin_y -295.375000;
  origin_z 309.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 55; // player/h2ojump.wav
  origin 1519.87500 -537.500000 172.000000;
 }
}
block {
 camera 8.43750000 59.0625000 0.00000000;
 time 47:8.96044922m;
 setangle 15.4687500 60.4687500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1402.87500;
  origin_y -728.750000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 60.4687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1527.62500;
  origin_y -541.750000;
  origin_z 174.000000;
  angles_1 -1.40625000;
  angles_2 -39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1442.62500;
  origin_y -654.500000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 60.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1537.87500;
  origin_y -697.125000;
  origin_z 320.875000;
  angles_1 -16.8750000;
  angles_2 -71.7187500;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1339.75000;
  origin_y -295.375000;
  origin_z 309.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1519.87500 -537.500000 172.000000;
 }
}
block {
 camera 9.84375000 60.4687500 0.00000000;
 time 47:9.01049805m;
 setangle 15.4687500 60.4687500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1408.87500;
  origin_y -712.125000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 60.4687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1541.12500;
  origin_y -544.375000;
  origin_z 174.000000;
  angles_1 -1.40625000;
  angles_2 -29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1448.62500;
  origin_y -637.875000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 60.4687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1526.25000;
  origin_y -687.000000;
  origin_z 312.875000;
  angles_1 -1.40625000;
  angles_2 -56.2500000;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1339.75000;
  origin_y -295.375000;
  origin_z 309.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 59.0625000 0.00000000;
 time 47:9.06054688m;
 setangle 22.5000000 56.2500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1408.12500;
  origin_y -689.250000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1557.12500;
  origin_y -545.250000;
  origin_z 176.000000;
  angles_1 -1.40625000;
  angles_2 -21.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1451.12500;
  origin_y -621.250000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1514.75000;
  origin_y -677.000000;
  origin_z 302.875000;
  angles_1 12.6562500;
  angles_2 -42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1339.75000;
  origin_y -295.375000;
  origin_z 309.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 59.0625000 0.00000000;
 time 47:9.11059570m;
 setangle 28.1250000 53.4375000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1402.12500;
  origin_y -669.125000;
  origin_z 385.375000;
  angles_1 28.1250000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1567.62500;
  origin_y -545.125000;
  origin_z 181.875000;
  angles_1 -1.40625000;
  angles_2 -21.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1446.12500;
  origin_y -606.625000;
  origin_z 310.000000;
  angles_1 -8.43750000;
  angles_2 53.4375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1503.12500;
  origin_y -666.875000;
  origin_z 291.000000;
  angles_1 28.1250000;
  angles_2 -26.7187500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1339.75000;
  origin_y -295.375000;
  origin_z 309.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 59.0625000 0.00000000;
 time 47:9.16064453m;
 setangle 29.5312500 5.62500000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1366.25000;
  origin_y -601.125000;
  origin_z 383.250000;
  angles_1 29.5312500;
  angles_2 5.62500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1577.75000;
  origin_y -546.250000;
  origin_z 190.750000;
  angles_1 0.00000000;
  angles_2 -42.1875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1441.25000;
  origin_y -591.875000;
  origin_z 306.000000;
  angles_1 -9.84375000;
  angles_2 5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1500.75000;
  origin_y -664.750000;
  origin_z 288.000000;
  angles_1 43.5937500;
  angles_2 -11.2500000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1339.75000;
  origin_y -295.375000;
  origin_z 309.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1500.75000 -664.750000 288.000000;
 }
}
block {
 camera 14.0625000 59.0625000 0.00000000;
 time 47:9.21093750m;
 setangle 29.5312500 4.21875000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1361.12500;
  origin_y -592.000000;
  origin_z 377.125000;
  angles_1 29.5312500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1588.62500;
  origin_y -549.250000;
  origin_z 200.250000;
  angles_1 0.00000000;
  angles_2 -105.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1436.25000;
  origin_y -577.250000;
  origin_z 299.875000;
  angles_1 -9.84375000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1489.12500;
  origin_y -654.625000;
  origin_z 293.000000;
  angles_1 57.6562500;
  angles_2 2.81250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1339.75000;
  origin_y -295.375000;
  origin_z 309.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 26.7187500 52.0312500 0.00000000;
 time 47:9.26098633m;
 setangle 25.3125000 -22.5000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 17.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1369.37500;
  origin_y -535.750000;
  origin_z 318.875000;
  angles_1 25.3125000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1597.12500;
  origin_y -559.000000;
  origin_z 207.875000;
  angles_1 -5.62500000;
  angles_2 -161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1430.37500;
  origin_y -562.750000;
  origin_z 291.875000;
  angles_1 -7.03125000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1477.62500;
  origin_y -644.500000;
  origin_z 295.875000;
  angles_1 73.1250000;
  angles_2 18.2812500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1339.75000;
  origin_y -295.375000;
  origin_z 309.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 28.1250000 2.81250000 0.00000000;
 time 47:9.31103516m;
 setangle 23.9062500 -22.5000000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 8.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1348.75000;
  origin_y -523.625000;
  origin_z 316.875000;
  angles_1 23.9062500;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1605.50000;
  origin_y -570.500000;
  origin_z 215.250000;
  angles_1 -5.62500000;
  angles_2 174.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1421.00000;
  origin_y -555.625000;
  origin_z 281.875000;
  angles_1 -7.03125000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1466.00000;
  origin_y -634.375000;
  origin_z 296.875000;
  angles_1 88.5937500;
  angles_2 33.7500000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1339.75000;
  origin_y -295.375000;
  origin_z 309.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1574.00000;
  origin_y -567.875000;
  origin_z 210.125000;
  angles_1 9.84375000;
  angles_2 -170.156250;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 1469.00000;
  origin_y -577.000000;
  origin_z 273.000000;
  angles_1 -25.3125000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1597.12500 -559.000000 211.875000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 1605.50000 -570.500000 219.250000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1421.00000 -555.625000 285.875000;
 }
}
block {
 camera 28.1250000 2.81250000 0.00000000;
 time 47:9.36108398m;
 setangle 23.9062500 -22.5000000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 4.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1337.25000;
  origin_y -520.125000;
  origin_z 314.875000;
  angles_1 23.9062500;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 1615.62500;
  origin_y -580.375000;
  origin_z 224.125000;
  angles_1 -5.62500000;
  angles_2 174.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1410.00000;
  origin_y -552.375000;
  origin_z 269.875000;
  angles_1 -5.62500000;
  angles_2 -22.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1454.50000;
  origin_y -624.250000;
  origin_z 295.875000;
  angles_1 102.656250;
  angles_2 47.8125000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1339.75000;
  origin_y -295.375000;
  origin_z 309.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1542.62500;
  origin_y -565.125000;
  origin_z 203.000000;
  angles_1 23.9062500;
  angles_2 -156.093750;
  angles_3 29.5312500;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 1510.37500;
  origin_y -595.250000;
  origin_z 251.625000;
  angles_1 -25.3125000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 23.9062500 336.093750 0.00000000;
 time 47:9.41113281m;
 setangle 22.5000000 -22.5000000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -4.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1328.75000;
  origin_y -523.625000;
  origin_z 312.875000;
  angles_1 22.5000000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1626.87500;
  origin_y -588.750000;
  origin_z 234.125000;
  angles_1 -7.03125000;
  angles_2 174.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1402.25000;
  origin_y -556.250000;
  origin_z 255.750000;
  angles_1 -5.62500000;
  angles_2 -22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1442.87500;
  origin_y -614.125000;
  origin_z 292.875000;
  angles_1 118.125000;
  angles_2 63.2812500;
  angles_3 104.062500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1511.25000;
  origin_y -562.375000;
  origin_z 194.000000;
  angles_1 39.3750000;
  angles_2 -140.625000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 1551.75000;
  origin_y -613.625000;
  origin_z 230.250000;
  angles_1 -25.3125000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 22.5000000 336.093750 0.00000000;
 time 47:9.46118164m;
 setangle 18.2812500 -23.9062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -8.00000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1325.75000;
  origin_y -527.625000;
  origin_z 301.375000;
  angles_1 18.2812500;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1638.75000;
  origin_y -595.625000;
  origin_z 244.500000;
  angles_1 -7.03125000;
  angles_2 177.187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1400.75000;
  origin_y -563.125000;
  origin_z 239.750000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1431.37500;
  origin_y -604.000000;
  origin_z 287.750000;
  angles_1 133.593750;
  angles_2 78.7500000;
  angles_3 119.531250;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1479.87500;
  origin_y -559.625000;
  origin_z 182.875000;
  angles_1 54.8437500;
  angles_2 -125.156250;
  angles_3 59.0625000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  origin_x 1550.25000;
  origin_y -613.000000;
  origin_z 231.000000;
  angles_1 -25.3125000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1550.25000 -613.000000 231.000000;
 }
}
block {
 camera 22.5000000 336.093750 0.00000000;
 time 47:9.51123047m;
 setangle 18.2812500 -23.9062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -8.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1324.25000;
  origin_y -534.500000;
  origin_z 283.375000;
  angles_1 18.2812500;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1662.75000;
  origin_y -595.250000;
  origin_z 265.750000;
  angles_1 -7.03125000;
  angles_2 -180.000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1399.12500;
  origin_y -570.000000;
  origin_z 221.750000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1419.75000;
  origin_y -594.000000;
  origin_z 280.750000;
  angles_1 147.656250;
  angles_2 92.8125000;
  angles_3 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1550.25000;
  origin_y -613.000000;
  origin_z 231.000000;
  angles_1 -25.3125000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 336.093750 0.00000000;
 time 47:9.56127930m;
 setangle 22.5000000 -22.5000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -8.00000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1327.12500;
  origin_y -544.250000;
  origin_z 269.375000;
  angles_1 22.5000000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1681.00000;
  origin_y -595.000000;
  origin_z 281.750000;
  angles_1 -7.03125000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1400.62500;
  origin_y -576.750000;
  origin_z 201.625000;
  angles_1 -5.62500000;
  angles_2 -22.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1408.25000;
  origin_y -583.875000;
  origin_z 271.750000;
  angles_1 163.125000;
  angles_2 108.281250;
  angles_3 149.062500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1550.25000;
  origin_y -613.000000;
  origin_z 231.000000;
  angles_1 -25.3125000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 1681.00000 -595.000000 285.750000;
 }
}
block {
 camera 21.0937500 336.093750 0.00000000;
 time 47:9.61132813m;
 setangle 18.2812500 -16.8750000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -7.00000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1326.00000;
  origin_y -556.500000;
  origin_z 241.250000;
  angles_1 18.2812500;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1697.00000;
  origin_y -594.875000;
  origin_z 292.625000;
  angles_1 -7.03125000;
  angles_2 -144.843750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1404.75000;
  origin_y -582.500000;
  origin_z 179.625000;
  angles_1 -5.62500000;
  angles_2 -16.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1396.75000;
  origin_y -573.750000;
  origin_z 260.625000;
  angles_1 178.593750;
  angles_2 123.750000;
  angles_3 164.531250;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1550.25000;
  origin_y -613.000000;
  origin_z 231.000000;
  angles_1 -25.3125000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1397.37500 -552.500000 144.000000;
 }
}
block {
 camera 16.8750000 334.687500 0.00000000;
 time 47:9.66137695m;
 setangle 8.43750000 -7.03125000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -6.00000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1324.00000;
  origin_y -574.875000;
  origin_z 202.625000;
  angles_1 8.43750000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1713.00000;
  origin_y -594.750000;
  origin_z 301.500000;
  angles_1 -5.62500000;
  angles_2 -105.468750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1409.75000;
  origin_y -587.625000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1385.12500;
  origin_y -563.625000;
  origin_z 247.625000;
  angles_1 -167.343750;
  angles_2 137.812500;
  angles_3 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1550.25000;
  origin_y -613.000000;
  origin_z 231.000000;
  angles_1 -25.3125000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 55; // player/h2ojump.wav
  origin 1409.75000 -587.625000 172.000000;
 }
}
block {
 camera 16.8750000 341.718750 0.00000000;
 time 47:9.71166992m;
 setangle 7.03125000 -5.62500000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1335.12500;
  origin_y -578.750000;
  origin_z 210.875000;
  angles_1 7.03125000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1729.00000;
  origin_y -594.500000;
  origin_z 308.375000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1421.12500;
  origin_y -589.375000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 -5.62500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1373.62500;
  origin_y -553.500000;
  origin_z 232.500000;
  angles_1 -151.875000;
  angles_2 153.281250;
  angles_3 -165.937500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1550.25000;
  origin_y -613.000000;
  origin_z 231.000000;
  angles_1 -25.3125000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 1729.00000 -594.500000 312.375000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 1409.75000 -587.625000 172.000000;
 }
}
block {
 camera 16.8750000 341.718750 0.00000000;
 time 47:9.76171875m;
 setangle 4.21875000 -4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1349.50000;
  origin_y -577.500000;
  origin_z 206.625000;
  angles_1 4.21875000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1745.12500;
  origin_y -594.375000;
  origin_z 313.125000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1436.00000;
  origin_y -586.125000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1362.00000;
  origin_y -543.375000;
  origin_z 215.375000;
  angles_1 -136.406250;
  angles_2 168.750000;
  angles_3 -150.468750;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1550.25000;
  origin_y -613.000000;
  origin_z 231.000000;
  angles_1 -25.3125000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 352.968750 0.00000000;
 time 47:9.81176758m;
 setangle 2.81250000 -4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1365.00000;
  origin_y -575.500000;
  origin_z 204.500000;
  angles_1 2.81250000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1761.12500;
  origin_y -594.250000;
  origin_z 316.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1451.62500;
  origin_y -584.125000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1350.50000;
  origin_y -533.250000;
  origin_z 196.375000;
  angles_1 -122.343750;
  angles_2 -177.187500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1550.25000;
  origin_y -613.000000;
  origin_z 231.000000;
  angles_1 -25.3125000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 352.968750 0.00000000;
 time 47:9.86181641m;
 setangle 1.40625000 -2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1380.12500;
  origin_y -576.375000;
  origin_z 202.250000;
  angles_1 1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1777.12500;
  origin_y -594.000000;
  origin_z 316.750000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1467.12500;
  origin_y -582.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1338.87500;
  origin_y -523.250000;
  origin_z 175.250000;
  angles_1 -106.875000;
  angles_2 -161.718750;
  angles_3 -120.937500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1550.25000;
  origin_y -613.000000;
  origin_z 231.000000;
  angles_1 -25.3125000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 354.375000 0.00000000;
 time 47:9.91186523m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1395.25000;
  origin_y -581.750000;
  origin_z 195.750000;
  angles_1 0.00000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1793.12500;
  origin_y -593.875000;
  origin_z 315.625000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1482.50000;
  origin_y -581.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1550.25000;
  origin_y -613.000000;
  origin_z 231.000000;
  angles_1 -25.3125000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 354.375000 0.00000000;
 time 47:9.96191406m;
 setangle -5.62500000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1411.25000;
  origin_y -585.125000;
  origin_z 187.250000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1809.25000;
  origin_y -593.750000;
  origin_z 312.375000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1497.87500;
  origin_y -580.875000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1550.25000;
  origin_y -613.000000;
  origin_z 231.000000;
  angles_1 -25.3125000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1323.62500 -509.750000 144.000000;
 }
 sound {
  channel 0;
  entity 158;
  soundnum 14; // misc/h2ohit1.wav
  origin 1323.62500 -509.750000 144.000000;
 }
}
block {
 camera 0.00000000 355.781250 0.00000000;
 time 47:10.01196289m;
 setangle -12.6562500 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1428.75000;
  origin_y -586.125000;
  origin_z 176.625000;
  angles_1 -12.6562500;
  angles_2 2.81250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1825.25000;
  origin_y -593.625000;
  origin_z 307.125000;
  angles_1 -2.81250000;
  angles_2 -15.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1513.25000;
  origin_y -579.875000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1162.25000 -532.000000 144.000000;
 }
}
block {
 camera 0.00000000 355.781250 0.00000000;
 time 47:10.06201172m;
 setangle -15.4687500 2.81250000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1446.37500;
  origin_y -580.500000;
  origin_z 172.375000;
  angles_1 -15.4687500;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1529.62500;
  origin_y -574.500000;
  origin_z 174.000000;
  angles_1 4.21875000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 11;
  origin 1841.25000 -593.375000 300.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 355.781250 0.00000000 0.00000000;
 time 47:10.11206055m;
 setangle -18.2812500 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1462.75000;
  origin_y -573.500000;
  origin_z 174.375000;
  angles_1 -18.2812500;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1544.75000;
  origin_y -567.750000;
  origin_z 176.000000;
  angles_1 5.62500000;
  angles_2 2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 82; // progs/missile.mdl
  origin_x 1599.25000;
  origin_y -563.750000;
  origin_z 211.500000;
  angles_1 18.2812500;
  angles_2 2.81250000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1544.75000 -567.750000 180.000000;
 }
}
block {
 camera 355.781250 0.00000000 0.00000000;
 time 47:10.16210938m;
 setangle -18.2812500 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1477.75000;
  origin_y -566.250000;
  origin_z 176.375000;
  angles_1 -18.2812500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1559.87500;
  origin_y -562.375000;
  origin_z 176.000000;
  angles_1 5.62500000;
  angles_2 1.40625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1277.37500;
  origin_y -469.375000;
  origin_z 174.125000;
  angles_1 -16.8750000;
  angles_2 -71.7187500;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 82; // progs/missile.mdl
  origin_x 1646.25000;
  origin_y -560.250000;
  origin_z 228.375000;
  angles_1 18.2812500;
  angles_2 2.81250000;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1078.87500 -524.750000 144.000000;
 }
}
block {
 camera 345.937500 1.40625000 0.00000000;
 time 47:10.21215820m;
 setangle -18.2812500 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1493.00000;
  origin_y -562.000000;
  origin_z 176.375000;
  angles_1 -18.2812500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1568.87500;
  origin_y -558.125000;
  origin_z 183.000000;
  angles_1 5.62500000;
  angles_2 1.40625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1265.75000;
  origin_y -459.250000;
  origin_z 176.625000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 -14.0625000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  origin_x 1668.00000;
  origin_y -558.625000;
  origin_z 236.125000;
  angles_1 18.2812500;
  angles_2 2.81250000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 27; // misc/r_tele2.wav
  origin 1841.25000 -593.375000 300.000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 28; // misc/r_tele3.wav
  origin 800.000000 336.000000 339.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1668.00000 -558.625000 236.125000;
 }
}
block {
 camera 343.125000 0.00000000 0.00000000;
 time 47:10.26245117m;
 setangle -18.2812500 1.40625000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 4.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1492.37500;
  origin_y -558.375000;
  origin_z 184.750000;
  angles_1 -18.2812500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1572.00000;
  origin_y -554.375000;
  origin_z 185.625000;
  angles_1 5.62500000;
  angles_2 1.40625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1254.25000;
  origin_y -449.125000;
  origin_z 177.125000;
  angles_1 14.0625000;
  angles_2 -40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1668.00000;
  origin_y -558.625000;
  origin_z 236.125000;
  angles_1 18.2812500;
  angles_2 2.81250000;
 }
}
block {
 camera 343.125000 0.00000000 0.00000000;
 time 47:10.31250000m;
 setangle -18.2812500 1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 4.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1499.75000;
  origin_y -555.250000;
  origin_z 188.125000;
  angles_1 -18.2812500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1577.62500;
  origin_y -551.250000;
  origin_z 190.625000;
  angles_1 5.62500000;
  angles_2 1.40625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1242.62500;
  origin_y -439.000000;
  origin_z 175.625000;
  angles_1 29.5312500;
  angles_2 -25.3125000;
  angles_3 15.4687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1668.00000;
  origin_y -558.625000;
  origin_z 236.125000;
  angles_1 18.2812500;
  angles_2 2.81250000;
 }
}
block {
 camera 343.125000 0.00000000 0.00000000;
 time 47:10.36254883m;
 setangle -18.2812500 1.40625000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 3.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1507.50000;
  origin_y -552.375000;
  origin_z 195.000000;
  angles_1 -18.2812500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1585.37500;
  origin_y -548.500000;
  origin_z 197.500000;
  angles_1 5.62500000;
  angles_2 1.40625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1242.62500;
  origin_y -439.000000;
  origin_z 173.625000;
  angles_1 45.0000000;
  angles_2 -11.2500000;
  angles_3 30.9375000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1668.00000;
  origin_y -558.625000;
  origin_z 236.125000;
  angles_1 18.2812500;
  angles_2 2.81250000;
 }
 temp_entity {
  entitytype 3;
  origin 1242.62500 -439.000000 175.625000;
 }
}
block {
 camera 343.125000 0.00000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 118  : 100\n";
}
block {
 camera 343.125000 0.00000000 0.00000000;
 time 47:10.41259766m;
 setangle -15.4687500 1.40625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 3.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1515.37500;
  origin_y -550.000000;
  origin_z 207.375000;
  angles_1 -15.4687500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1594.62500;
  origin_y -546.000000;
  origin_z 205.625000;
  angles_1 4.21875000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1242.62500;
  origin_y -439.000000;
  origin_z 173.625000;
  angles_1 45.0000000;
  angles_2 -11.2500000;
  angles_3 30.9375000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1668.00000;
  origin_y -558.625000;
  origin_z 236.125000;
  angles_1 18.2812500;
  angles_2 2.81250000;
 }
}
block {
 camera 343.125000 0.00000000 0.00000000;
 time 47:10.46264648m;
 setangle -9.84375000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1523.62500;
  origin_y -544.000000;
  origin_z 225.000000;
  angles_1 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1605.50000;
  origin_y -544.000000;
  origin_z 215.250000;
  angles_1 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1242.62500;
  origin_y -439.000000;
  origin_z 173.625000;
  angles_1 45.0000000;
  angles_2 -11.2500000;
  angles_3 30.9375000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1668.00000;
  origin_y -558.625000;
  origin_z 236.125000;
  angles_1 18.2812500;
  angles_2 2.81250000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 1594.62500 -546.000000 209.625000;
 }
}
block {
 camera 345.937500 0.00000000 0.00000000;
 time 47:10.51269531m;
 setangle 0.00000000 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1534.37500;
  origin_y -532.500000;
  origin_z 250.750000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1617.37500;
  origin_y -543.250000;
  origin_z 225.750000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1242.62500;
  origin_y -439.000000;
  origin_z 173.625000;
  angles_1 45.0000000;
  angles_2 -11.2500000;
  angles_3 30.9375000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1668.00000;
  origin_y -558.625000;
  origin_z 236.125000;
  angles_1 18.2812500;
  angles_2 2.81250000;
 }
}
block {
 camera 345.937500 0.00000000 0.00000000;
 time 47:10.56274414m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1562.37500;
  origin_y -529.875000;
  origin_z 237.375000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1629.75000;
  origin_y -544.000000;
  origin_z 236.625000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1242.62500;
  origin_y -439.000000;
  origin_z 173.625000;
  angles_1 45.0000000;
  angles_2 -11.2500000;
  angles_3 30.9375000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1668.00000;
  origin_y -558.625000;
  origin_z 236.125000;
  angles_1 18.2812500;
  angles_2 2.81250000;
 }
}
block {
 camera 351.562500 0.00000000 0.00000000;
 time 47:10.61279297m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1585.87500;
  origin_y -534.000000;
  origin_z 277.125000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1642.00000;
  origin_y -545.875000;
  origin_z 247.500000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1242.62500;
  origin_y -439.000000;
  origin_z 173.625000;
  angles_1 45.0000000;
  angles_2 -11.2500000;
  angles_3 30.9375000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1668.00000;
  origin_y -558.625000;
  origin_z 236.125000;
  angles_1 18.2812500;
  angles_2 2.81250000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 811.875000 204.375000 324.000000;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 47:10.66284180m;
 setangle 8.43750000 -12.6562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1586.75000;
  origin_y -525.625000;
  origin_z 294.875000;
  angles_1 8.43750000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1654.75000;
  origin_y -543.750000;
  origin_z 258.750000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1242.62500;
  origin_y -439.000000;
  origin_z 173.625000;
  angles_1 45.0000000;
  angles_2 -11.2500000;
  angles_3 30.9375000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1668.00000;
  origin_y -558.625000;
  origin_z 236.125000;
  angles_1 18.2812500;
  angles_2 2.81250000;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 47:10.71289062m;
 setangle 8.43750000 -12.6562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1586.37500;
  origin_y -518.125000;
  origin_z 312.875000;
  angles_1 8.43750000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1667.12500;
  origin_y -539.250000;
  origin_z 269.625000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1242.62500;
  origin_y -439.000000;
  origin_z 173.625000;
  angles_1 45.0000000;
  angles_2 -11.2500000;
  angles_3 30.9375000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1668.00000;
  origin_y -558.625000;
  origin_z 236.125000;
  angles_1 18.2812500;
  angles_2 2.81250000;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 47:10.76293945m;
 setangle 8.43750000 -12.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1597.87500;
  origin_y -512.000000;
  origin_z 323.375000;
  angles_1 8.43750000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1678.75000;
  origin_y -533.125000;
  origin_z 279.875000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1242.62500;
  origin_y -439.000000;
  origin_z 173.625000;
  angles_1 45.0000000;
  angles_2 -11.2500000;
  angles_3 30.9375000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 47:10.81323242m;
 setangle 11.2500000 -12.6562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1613.50000;
  origin_y -512.000000;
  origin_z 336.875000;
  angles_1 11.2500000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1695.87500;
  origin_y -530.125000;
  origin_z 286.125000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1242.62500;
  origin_y -439.000000;
  origin_z 173.625000;
  angles_1 45.0000000;
  angles_2 -11.2500000;
  angles_3 30.9375000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 345.937500 0.00000000;
 time 47:10.86328125m;
 setangle 11.2500000 -12.6562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1642.50000;
  origin_y -512.000000;
  origin_z 334.250000;
  angles_1 11.2500000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1713.00000;
  origin_y -528.000000;
  origin_z 290.375000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1242.62500;
  origin_y -439.000000;
  origin_z 173.625000;
  angles_1 45.0000000;
  angles_2 -11.2500000;
  angles_3 30.9375000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 345.937500 0.00000000;
 time 47:10.91333008m;
 setangle 11.2500000 -12.6562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1668.12500;
  origin_y -512.500000;
  origin_z 331.375000;
  angles_1 11.2500000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1730.12500;
  origin_y -528.000000;
  origin_z 292.500000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1242.62500;
  origin_y -439.000000;
  origin_z 173.625000;
  angles_1 45.0000000;
  angles_2 -11.2500000;
  angles_3 30.9375000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 345.937500 0.00000000;
 time 47:10.96337891m;
 setangle 12.6562500 -12.6562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1685.25000;
  origin_y -512.500000;
  origin_z 333.375000;
  angles_1 12.6562500;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1747.25000;
  origin_y -528.000000;
  origin_z 292.750000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 782.625000 90.8750000 324.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 782.625000 90.8750000 324.000000;
 }
}
block {
 camera 9.84375000 345.937500 0.00000000;
 time 47:11.01342773m;
 setangle 15.4687500 -11.2500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1695.00000;
  origin_y -512.375000;
  origin_z 340.000000;
  angles_1 15.4687500;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1764.37500;
  origin_y -528.000000;
  origin_z 291.000000;
  angles_1 -4.21875000;
  angles_2 -11.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 345.937500 0.00000000;
 time 47:11.06347656m;
 setangle 16.8750000 -11.2500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1712.00000;
  origin_y -512.375000;
  origin_z 338.250000;
  angles_1 16.8750000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1781.50000;
  origin_y -528.000000;
  origin_z 287.125000;
  angles_1 -5.62500000;
  angles_2 -11.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 797.000000 167.750000 296.000000;
 }
}
block {
 camera 11.2500000 345.937500 0.00000000;
 time 47:11.11352539m;
 setangle 18.2812500 -11.2500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_z -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1729.12500;
  origin_y -512.375000;
  origin_z 334.625000;
  angles_1 18.2812500;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1798.50000;
  origin_y -528.000000;
  origin_z 281.375000;
  angles_1 -5.62500000;
  angles_2 -11.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 347.343750 0.00000000;
 time 47:11.16357422m;
 setangle 19.6875000 -11.2500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1746.25000;
  origin_y -512.375000;
  origin_z 329.125000;
  angles_1 19.6875000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1815.62500;
  origin_y -528.000000;
  origin_z 280.000000;
  angles_1 -5.62500000;
  angles_2 -11.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 347.343750 0.00000000;
 time 47:11.21362305m;
 setangle 25.3125000 -9.84375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1754.75000;
  origin_y -513.125000;
  origin_z 349.500000;
  angles_1 25.3125000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1831.87500;
  origin_y -528.500000;
  origin_z 280.000000;
  angles_1 -7.03125000;
  angles_2 -9.84375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 347.343750 0.00000000;
 time 47:11.26367188m;
 setangle 36.5625000 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1779.12500;
  origin_y -520.750000;
  origin_z 364.125000;
  angles_1 36.5625000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 11;
  origin 1843.87500 -529.250000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 23.9062500 348.750000 0.00000000;
 time 47:11.31396484m;
 setangle 39.3750000 -4.21875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 745.500000;
  origin_y 358.250000;
  origin_z 396.875000;
  angles_1 39.3750000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 809.125000;
  origin_y 49.3750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 800.000000;
  origin_y 352.875000;
  origin_z 336.875000;
  angles_1 -12.6562500;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 825.375000 319.625000 296.000000;
 }
}
block {
 camera 23.9062500 348.750000 0.00000000;
 time 47:11.36401367m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 798.500000;
  origin_y 425.875000;
  origin_z 367.125000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 823.500000;
  origin_y 59.7500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 798.500000;
  origin_y 337.875000;
  origin_z 332.875000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 82; // progs/missile.mdl
  origin_x 798.500000;
  origin_y 279.875000;
  origin_z 347.500000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 798.500000 337.875000 336.875000;
 }
}
block {
 camera 23.9062500 348.750000 0.00000000;
 time 47:11.41406250m;
 setangle 1.40625000 -87.1875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 794.750000;
  origin_y 410.750000;
  origin_z 363.250000;
  angles_1 1.40625000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 836.625000;
  origin_y 70.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 797.000000;
  origin_y 322.875000;
  origin_z 326.875000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 82; // progs/missile.mdl
  origin_x 798.500000;
  origin_y 229.750000;
  origin_z 346.250000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 29; // misc/r_tele4.wav
  origin 1843.87500 -529.250000 280.000000;
 }
 sound {
  channel 2;
  entity 166;
  soundnum 28; // misc/r_tele3.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 37.9687500 354.375000 0.00000000;
 time 47:11.46411133m;
 setangle 1.40625000 -87.1875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -18.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 793.375000;
  origin_y 395.750000;
  origin_z 355.250000;
  angles_1 1.40625000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 848.625000;
  origin_y 82.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 795.500000;
  origin_y 307.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 82; // progs/missile.mdl
  origin_x 798.500000;
  origin_y 179.750000;
  origin_z 345.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
}
block {
 camera 37.9687500 354.375000 0.00000000;
 time 47:11.51416016m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 788.250000;
  origin_y 379.125000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 859.750000;
  origin_y 94.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 790.500000;
  origin_y 291.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 82; // progs/missile.mdl
  origin_x 798.500000;
  origin_y 129.625000;
  origin_z 343.750000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
}
block {
 camera 37.9687500 354.375000 0.00000000;
 time 47:11.56420898m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 782.250000;
  origin_y 363.375000;
  origin_z 350.000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 875.250000;
  origin_y 104.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 784.375000;
  origin_y 275.375000;
  origin_z 320.000000;
  angles_2 -87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 82; // progs/missile.mdl
  origin_x 798.500000;
  origin_y 79.6250000;
  origin_z 342.625000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 47:11.61425781m;
 setangle 1.40625000 -85.7812500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 773.250000;
  origin_y 348.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 890.625000;
  origin_y 111.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 777.625000;
  origin_y 260.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 82; // progs/missile.mdl
  origin_x 798.500000;
  origin_y 29.5000000;
  origin_z 341.375000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 47:11.66430664m;
 setangle 1.40625000 -71.7187500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 748.375000;
  origin_y 326.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 904.750000;
  origin_y 119.500000;
  origin_z 318.000000;
  angles_1 -2.81250000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 773.875000;
  origin_y 242.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  origin_x 798.500000;
  origin_y 16.0000000;
  origin_z 341.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 44; // player/pain4.wav
  origin 904.750000 119.500000 322.000000;
 }
 temp_entity {
  entitytype 3;
  origin 798.500000 16.0000000 341.000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 47:11.71435547m;
 setangle 1.40625000 -57.6562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 744.750000;
  origin_y 272.000000;
  origin_z 342.125000;
  angles_1 1.40625000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 930.500000;
  origin_y 139.750000;
  origin_z 311.500000;
  angles_1 0.00000000;
  angles_2 160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 773.750000;
  origin_y 223.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 901.875000;
  origin_y 149.625000;
  origin_z 318.250000;
  angles_1 30.9375000;
  angles_2 174.375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 798.500000;
  origin_y 16.0000000;
  origin_z 341.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 930.500000 139.750000 315.500000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 47:11.76440430m;
 setangle 8.43750000 -45.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 746.000000;
  origin_y 235.000000;
  origin_z 341.125000;
  angles_1 8.43750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 956.125000;
  origin_y 160.000000;
  origin_z 303.000000;
  angles_1 7.03125000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 774.250000;
  origin_y 206.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 873.250000;
  origin_y 159.625000;
  origin_z 323.125000;
  angles_1 45.0000000;
  angles_2 -170.156250;
  angles_3 29.5312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 798.500000;
  origin_y 16.0000000;
  origin_z 341.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 1078.87500 -524.750000 144.000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 47:11.81445312m;
 setangle 8.43750000 -40.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 746.250000;
  origin_y 216.875000;
  origin_z 340.625000;
  angles_1 8.43750000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 981.875000;
  origin_y 180.250000;
  origin_z 292.375000;
  angles_1 2.81250000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 775.125000;
  origin_y 190.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 844.625000;
  origin_y 169.500000;
  origin_z 326.000000;
  angles_1 60.4687500;
  angles_2 -156.093750;
  angles_3 45.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 798.500000;
  origin_y 16.0000000;
  origin_z 341.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
}
block {
 camera 0.00000000 300.937500 0.00000000;
 time 47:11.86474609m;
 setangle 8.43750000 -37.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 746.625000;
  origin_y 198.875000;
  origin_z 340.250000;
  angles_1 8.43750000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1007.50000;
  origin_y 200.625000;
  origin_z 279.875000;
  angles_1 1.40625000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 776.250000;
  origin_y 174.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 816.000000;
  origin_y 179.375000;
  origin_z 326.750000;
  angles_1 75.9375000;
  angles_2 -140.625000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 798.500000;
  origin_y 16.0000000;
  origin_z 341.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
}
block {
 camera 0.00000000 300.937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 118  : 100\n";
}
block {
 camera 0.00000000 300.937500 0.00000000;
 time 47:11.91479492m;
 setangle 8.43750000 -37.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 747.000000;
  origin_y 183.875000;
  origin_z 341.000000;
  angles_1 8.43750000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1023.87500;
  origin_y 220.875000;
  origin_z 265.375000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 777.750000;
  origin_y 158.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 787.375000;
  origin_y 189.250000;
  origin_z 325.625000;
  angles_1 90.0000000;
  angles_2 -125.156250;
  angles_3 74.5312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 798.500000;
  origin_y 16.0000000;
  origin_z 341.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
}
block {
 camera 0.00000000 300.937500 0.00000000;
 time 47:11.96484375m;
 setangle 11.2500000 -30.9375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 747.875000;
  origin_y 162.875000;
  origin_z 342.250000;
  angles_1 11.2500000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1023.87500;
  origin_y 241.125000;
  origin_z 248.875000;
  angles_2 167.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 780.000000;
  origin_y 142.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 758.750000;
  origin_y 199.250000;
  origin_z 322.375000;
  angles_1 105.468750;
  angles_2 -111.093750;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 798.500000;
  origin_y 16.0000000;
  origin_z 341.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 47:12.01489258m;
 setangle 15.4687500 -25.3125000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 754.625000;
  origin_y 143.375000;
  origin_z 345.625000;
  angles_1 15.4687500;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1023.87500;
  origin_y 261.375000;
  origin_z 230.375000;
  angles_2 172.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 788.875000;
  origin_y 126.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 744.000000;
  origin_y 204.375000;
  origin_z 319.750000;
  angles_1 120.937500;
  angles_2 -95.6250000;
  angles_3 104.062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 798.500000;
  origin_y 16.0000000;
  origin_z 341.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 744.000000 204.375000 319.750000;
 }
}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 47:12.06494141m;
 setangle 29.5312500 7.03125000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 758.250000;
  origin_y 105.000000;
  origin_z 363.875000;
  angles_1 29.5312500;
  angles_2 7.03125000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1023.87500;
  origin_y 281.625000;
  origin_z 209.750000;
  angles_2 -172.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 801.500000;
  origin_y 111.375000;
  origin_z 331.500000;
  angles_1 -9.84375000;
  angles_2 7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 758.250000;
  origin_y 214.250000;
  origin_z 312.500000;
  angles_1 135.000000;
  angles_2 -80.1562500;
  angles_3 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 798.500000;
  origin_y 16.0000000;
  origin_z 341.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 788.875000 126.000000 324.000000;
 }
}
block {
 camera 9.84375000 327.656250 0.00000000;
 time 47:12.11499023m;
 setangle 33.7500000 22.5000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -18.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 758.125000;
  origin_y 71.8750000;
  origin_z 411.875000;
  angles_1 33.7500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1023.87500;
  origin_y 301.875000;
  origin_z 187.250000;
  angles_2 -161.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 814.250000;
  origin_y 96.7500000;
  origin_z 341.000000;
  angles_1 -9.84375000;
  angles_2 22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 772.625000;
  origin_y 224.125000;
  origin_z 303.375000;
  angles_1 150.468750;
  angles_2 -66.0937500;
  angles_3 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 798.500000;
  origin_y 16.0000000;
  origin_z 341.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
}
block {
 camera 9.84375000 327.656250 0.00000000;
 time 47:12.16503906m;
 setangle 29.5312500 54.8437500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -18.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 784.875000;
  origin_y 19.3750000;
  origin_z 425.750000;
  angles_1 29.5312500;
  angles_2 54.8437500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1019.50000;
  origin_y 303.875000;
  origin_z 162.625000;
  angles_1 0.00000000;
  angles_2 -140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 826.875000;
  origin_y 82.1250000;
  origin_z 348.500000;
  angles_1 -9.84375000;
  angles_2 54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 782.000000;
  origin_y 230.625000;
  origin_z 296.000000;
  angles_1 165.937500;
  angles_2 -50.6250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 854.500000;
  origin_y 123.500000;
  origin_z 334.625000;
  angles_1 -30.9375000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 798.500000;
  origin_y 16.0000000;
  origin_z 341.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 826.875000 82.1250000 352.500000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 782.000000 230.625000 296.000000;
 }
}
block {
 camera 28.1250000 5.62500000 0.00000000;
 time 47:12.21508789m;
 setangle 29.5312500 53.4375000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 796.000000;
  origin_y 8.00000000;
  origin_z 431.250000;
  angles_1 29.5312500;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1018.25000;
  origin_y 300.750000;
  origin_z 139.125000;
  angles_1 4.21875000;
  angles_2 -135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 839.500000;
  origin_y 67.5000000;
  origin_z 354.000000;
  angles_1 -8.43750000;
  angles_2 53.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 796.250000;
  origin_y 240.500000;
  origin_z 299.625000;
  angles_1 -180.000000;
  angles_2 -35.1562500;
  angles_3 164.531250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 878.375000;
  origin_y 159.250000;
  origin_z 308.875000;
  angles_1 -30.9375000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1019.50000 303.875000 166.625000;
 }
}
block {
 camera 28.1250000 5.62500000 0.00000000;
 time 47:12.26513672m;
 setangle 29.5312500 53.4375000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 811.250000;
  origin_y 8.00000000;
  origin_z 410.375000;
  angles_1 29.5312500;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 852.125000;
  origin_y 52.7500000;
  origin_z 357.500000;
  angles_1 -8.43750000;
  angles_2 53.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 810.625000;
  origin_y 250.500000;
  origin_z 301.125000;
  angles_1 -164.531250;
  angles_2 -21.0937500;
  angles_3 -180.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 902.250000;
  origin_y 194.875000;
  origin_z 283.125000;
  angles_1 -30.9375000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 28.1250000 53.4375000 0.00000000;
 time 47:12.31518555m;
 setangle 23.9062500 46.4062500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 825.375000;
  origin_y 8.00000000;
  origin_z 411.000000;
  angles_1 23.9062500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 864.750000;
  origin_y 38.1250000;
  origin_z 359.000000;
  angles_1 -7.03125000;
  angles_2 46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 824.875000;
  origin_y 260.375000;
  origin_z 300.750000;
  angles_1 -149.062500;
  angles_2 -5.62500000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 926.125000;
  origin_y 230.625000;
  origin_z 257.375000;
  angles_1 -30.9375000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 28.1250000 53.4375000 0.00000000;
 time 47:12.36547852m;
 setangle 23.9062500 46.4062500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 858.500000;
  origin_y 16.0000000;
  origin_z 384.750000;
  angles_1 23.9062500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 877.375000;
  origin_y 32.0000000;
  origin_z 358.500000;
  angles_1 -7.03125000;
  angles_2 46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 839.250000;
  origin_y 270.250000;
  origin_z 298.375000;
  angles_1 -135.000000;
  angles_2 9.84375000;
  angles_3 -150.468750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 950.000000;
  origin_y 266.375000;
  origin_z 231.625000;
  angles_1 -30.9375000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 28.1250000 53.4375000 0.00000000;
 time 47:12.41552734m;
 setangle 23.9062500 46.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 864.125000;
  origin_y 17.2500000;
  origin_z 375.750000;
  angles_1 23.9062500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 890.000000;
  origin_y 32.0000000;
  origin_z 355.875000;
  angles_1 -7.03125000;
  angles_2 46.4062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 846.875000;
  origin_y 275.500000;
  origin_z 296.000000;
  angles_1 -119.531250;
  angles_2 23.9062500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 973.875000;
  origin_y 302.125000;
  origin_z 205.875000;
  angles_1 -30.9375000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 846.875000 275.500000 296.000000;
 }
}
block {
 camera 28.1250000 52.0312500 0.00000000;
 time 47:12.46557617m;
 setangle 23.9062500 46.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 876.750000;
  origin_y 17.2500000;
  origin_z 373.250000;
  angles_1 23.9062500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 902.750000;
  origin_y 32.0000000;
  origin_z 351.375000;
  angles_1 -7.03125000;
  angles_2 46.4062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 846.875000;
  origin_y 275.500000;
  origin_z 296.000000;
  angles_1 -119.531250;
  angles_2 23.9062500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 997.625000;
  origin_y 337.750000;
  origin_z 180.125000;
  angles_1 -30.9375000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 1016.25000 283.750000 104.500000;
 }
}
block {
 camera 28.1250000 52.0312500 0.00000000;
 time 47:12.51562500m;
 setangle 25.3125000 47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 890.125000;
  origin_y 17.3750000;
  origin_z 369.000000;
  angles_1 25.3125000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 915.375000;
  origin_y 32.0000000;
  origin_z 344.875000;
  angles_1 -7.03125000;
  angles_2 47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 846.875000;
  origin_y 275.500000;
  origin_z 296.000000;
  angles_1 -119.531250;
  angles_2 23.9062500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 996.125000;
  origin_y 335.375000;
  origin_z 181.875000;
  angles_1 -30.9375000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 996.125000 335.375000 181.875000;
 }
}
block {
 camera 22.5000000 45.0000000 0.00000000;
 time 47:12.56567383m;
 setangle 26.7187500 49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 903.375000;
  origin_y 17.3750000;
  origin_z 362.750000;
  angles_1 26.7187500;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 927.875000;
  origin_y 34.0000000;
  origin_z 336.250000;
  angles_1 -8.43750000;
  angles_2 49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 846.875000;
  origin_y 275.500000;
  origin_z 296.000000;
  angles_1 -119.531250;
  angles_2 23.9062500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 996.125000;
  origin_y 335.375000;
  origin_z 181.875000;
  angles_1 -30.9375000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 1006.62500;
  origin_y 278.375000;
  origin_z 183.000000;
  angles_1 127.968750;
  angles_2 -106.875000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 22.5000000 45.0000000 0.00000000;
 time 47:12.61572266m;
 setangle 26.7187500 50.6250000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 927.375000;
  origin_y 18.0000000;
  origin_z 347.750000;
  angles_1 26.7187500;
  angles_2 50.6250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 940.375000;
  origin_y 36.3750000;
  origin_z 325.750000;
  angles_1 -8.43750000;
  angles_2 50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 846.875000;
  origin_y 275.500000;
  origin_z 296.000000;
  angles_1 -119.531250;
  angles_2 23.9062500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 996.125000;
  origin_y 335.375000;
  origin_z 181.875000;
  angles_1 -30.9375000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 1003.50000;
  origin_y 276.625000;
  origin_z 206.500000;
  angles_1 142.031250;
  angles_2 -91.4062500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 23.9062500 46.4062500 0.00000000;
 time 47:12.66577148m;
 setangle 26.7187500 50.6250000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 2.00000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 938.125000;
  origin_y 19.7500000;
  origin_z 337.875000;
  angles_1 26.7187500;
  angles_2 50.6250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 953.000000;
  origin_y 38.7500000;
  origin_z 313.250000;
  angles_1 -8.43750000;
  angles_2 50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 846.875000;
  origin_y 275.500000;
  origin_z 296.000000;
  angles_1 -119.531250;
  angles_2 23.9062500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 996.125000;
  origin_y 335.375000;
  origin_z 181.875000;
  angles_1 -30.9375000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 1000.25000;
  origin_y 274.875000;
  origin_z 227.875000;
  angles_1 157.500000;
  angles_2 -77.3437500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 23.9062500 46.4062500 0.00000000;
 time 47:12.71582031m;
 setangle 26.7187500 52.0312500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 2.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 949.625000;
  origin_y 19.7500000;
  origin_z 325.625000;
  angles_1 26.7187500;
  angles_2 52.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 965.500000;
  origin_y 41.1250000;
  origin_z 298.625000;
  angles_1 -8.43750000;
  angles_2 52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 846.875000;
  origin_y 275.500000;
  origin_z 296.000000;
  angles_1 -119.531250;
  angles_2 23.9062500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 996.125000;
  origin_y 335.375000;
  origin_z 181.875000;
  angles_1 -30.9375000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 997.125000;
  origin_y 273.125000;
  origin_z 247.375000;
  angles_1 172.968750;
  angles_2 -61.8750000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 25.3125000 49.2187500 0.00000000;
 time 47:12.76586914m;
 setangle 25.3125000 53.4375000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 2.00000000;
  vel_z -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 961.375000;
  origin_y 19.7500000;
  origin_z 310.125000;
  angles_1 25.3125000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 999.250000;
  origin_y 250.250000;
  origin_z 141.500000;
  angles_1 12.6562500;
  angles_2 -147.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 978.000000;
  origin_y 43.5000000;
  origin_z 282.125000;
  angles_1 -7.03125000;
  angles_2 53.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 846.875000;
  origin_y 275.500000;
  origin_z 296.000000;
  angles_1 -119.531250;
  angles_2 23.9062500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 996.125000;
  origin_y 335.375000;
  origin_z 181.875000;
  angles_1 -30.9375000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 993.875000;
  origin_y 271.375000;
  origin_z 264.875000;
  angles_1 -172.968750;
  angles_2 -46.4062500;
  angles_3 104.062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 25.3125000 49.2187500 0.00000000;
 time 47:12.81591797m;
 setangle 25.3125000 57.6562500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 2.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 975.000000;
  origin_y 19.8750000;
  origin_z 292.750000;
  angles_1 25.3125000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 994.000000;
  origin_y 246.125000;
  origin_z 148.750000;
  angles_1 12.6562500;
  angles_2 -146.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 990.625000;
  origin_y 45.8750000;
  origin_z 263.500000;
  angles_1 -7.03125000;
  angles_2 57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 846.875000;
  origin_y 275.500000;
  origin_z 296.000000;
  angles_1 -119.531250;
  angles_2 23.9062500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 996.125000;
  origin_y 335.375000;
  origin_z 181.875000;
  angles_1 -30.9375000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 990.750000;
  origin_y 269.625000;
  origin_z 280.375000;
  angles_1 -157.500000;
  angles_2 -32.3437500;
  angles_3 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 23.9062500 52.0312500 0.00000000;
 time 47:12.86596680m;
 setangle 25.3125000 57.6562500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 2.00000000;
  vel_z -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 986.125000;
  origin_y 19.8750000;
  origin_z 274.500000;
  angles_1 25.3125000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 987.875000;
  origin_y 243.625000;
  origin_z 155.375000;
  angles_1 12.6562500;
  angles_2 -144.843750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1003.12500;
  origin_y 48.1250000;
  origin_z 242.875000;
  angles_1 -7.03125000;
  angles_2 57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 846.875000;
  origin_y 275.500000;
  origin_z 296.000000;
  angles_1 -119.531250;
  angles_2 23.9062500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 996.125000;
  origin_y 335.375000;
  origin_z 181.875000;
  angles_1 -30.9375000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 987.500000;
  origin_y 267.875000;
  origin_z 293.750000;
  angles_1 -142.031250;
  angles_2 -16.8750000;
  angles_3 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 23.9062500 52.0312500 0.00000000;
 time 47:12.91625977m;
 setangle 23.9062500 60.4687500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 2.00000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 999.250000;
  origin_y 19.8750000;
  origin_z 252.250000;
  angles_1 23.9062500;
  angles_2 60.4687500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 980.750000;
  origin_y 242.125000;
  origin_z 161.625000;
  angles_1 11.2500000;
  angles_2 -144.843750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1015.62500;
  origin_y 50.5000000;
  origin_z 220.375000;
  angles_1 -7.03125000;
  angles_2 60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 846.875000;
  origin_y 275.500000;
  origin_z 296.000000;
  angles_1 -119.531250;
  angles_2 23.9062500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 996.125000;
  origin_y 335.375000;
  origin_z 181.875000;
  angles_1 -30.9375000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 984.375000;
  origin_y 266.125000;
  origin_z 305.250000;
  angles_1 -127.968750;
  angles_2 -1.40625000;
  angles_3 149.062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 23.9062500 56.2500000 0.00000000;
 time 47:12.96630859m;
 setangle 19.6875000 66.0937500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 2.00000000;
  vel_z -28.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1014.50000;
  origin_y 20.0000000;
  origin_z 224.875000;
  angles_1 19.6875000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 973.750000;
  origin_y 239.125000;
  origin_z 168.125000;
  angles_1 11.2500000;
  angles_2 -151.875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1028.12500;
  origin_y 52.8750000;
  origin_z 195.750000;
  angles_1 -5.62500000;
  angles_2 66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 846.875000;
  origin_y 275.500000;
  origin_z 296.000000;
  angles_1 -119.531250;
  angles_2 23.9062500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 996.125000;
  origin_y 335.375000;
  origin_z 181.875000;
  angles_1 -30.9375000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 981.125000;
  origin_y 264.250000;
  origin_z 314.750000;
  angles_1 -112.500000;
  angles_2 12.6562500;
  angles_3 164.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 26;
  soundnum 15; // items/itembk2.wav
  origin 1072.00000 -632.000000 316.000000;
 }
}
block {
 camera 22.5000000 59.0625000 0.00000000;
 time 47:13.01635742m;
 setangle 14.0625000 74.5312500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 2.00000000;
  vel_z -30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1031.87500;
  origin_y 20.2500000;
  origin_z 194.375000;
  angles_1 14.0625000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 966.625000;
  origin_y 234.750000;
  origin_z 170.875000;
  angles_1 9.84375000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1040.75000;
  origin_y 55.2500000;
  origin_z 169.125000;
  angles_1 -4.21875000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 846.875000;
  origin_y 275.500000;
  origin_z 296.000000;
  angles_1 -119.531250;
  angles_2 23.9062500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 996.125000;
  origin_y 335.375000;
  origin_z 181.875000;
  angles_1 -30.9375000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 977.875000;
  origin_y 262.500000;
  origin_z 322.125000;
  angles_1 -97.0312500;
  angles_2 28.1250000;
  angles_3 -180.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 22.5000000 59.0625000 0.00000000;
 time 47:13.06640625m;
 setangle 11.2500000 81.5625000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 2.00000000;
  vel_z -33.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1048.62500;
  origin_y 20.2500000;
  origin_z 164.500000;
  angles_1 11.2500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 959.750000;
  origin_y 230.500000;
  origin_z 171.625000;
  angles_1 2.81250000;
  angles_2 95.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1053.25000;
  origin_y 57.6250000;
  origin_z 140.500000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 825.375000;
  origin_y 319.625000;
  origin_z 296.000000;
  angles_1 109.687500;
  angles_2 -161.718750;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 846.875000;
  origin_y 275.500000;
  origin_z 296.000000;
  angles_1 -119.531250;
  angles_2 23.9062500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 974.750000;
  origin_y 260.750000;
  origin_z 327.625000;
  angles_1 -82.9687500;
  angles_2 43.5937500;
  angles_3 -165.937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 18.2812500 64.6875000 0.00000000;
 time 47:13.11645508m;
 setangle 11.2500000 82.9687500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 2.00000000;
  vel_z -35.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1061.87500;
  origin_y 20.2500000;
  origin_z 135.250000;
  angles_1 11.2500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 953.125000;
  origin_y 226.500000;
  origin_z 170.250000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1065.25000;
  origin_y 59.8750000;
  origin_z 113.125000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1070.75000;
  origin_y 116.250000;
  origin_z 116.375000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 1053.25000 57.6250000 144.500000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1065.25000 59.8750000 117.125000;
 }
}
block {
 camera 9.84375000 80.1562500 0.00000000;
 time 47:13.16650391m;
 setangle 11.2500000 82.9687500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 2.00000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1070.75000;
  origin_y 19.7500000;
  origin_z 115.625000;
  angles_1 11.2500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 946.750000;
  origin_y 222.625000;
  origin_z 166.875000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1073.75000;
  origin_y 61.5000000;
  origin_z 93.7500000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1075.62500;
  origin_y 164.875000;
  origin_z 105.375000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
}
block {
 camera 9.84375000 80.1562500 0.00000000;
 time 47:13.21655273m;
 setangle 11.2500000 82.9687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 1.00000000;
  vel_z -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1076.25000;
  origin_y 19.1250000;
  origin_z 103.750000;
  angles_1 11.2500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 940.625000;
  origin_y 218.875000;
  origin_z 163.750000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1079.62500;
  origin_y 62.6250000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1080.37500;
  origin_y 213.500000;
  origin_z 94.3750000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 55; // player/h2ojump.wav
  origin 1079.62500 62.6250000 96.0000000;
 }
}
block {
 camera 9.84375000 81.5625000 0.00000000;
 time 47:13.26660156m;
 setangle 9.84375000 82.9687500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 5.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1084.12500;
  origin_y 22.6250000;
  origin_z 116.000000;
  angles_1 9.84375000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 931.625000;
  origin_y 215.375000;
  origin_z 161.375000;
  angles_1 1.40625000;
  angles_2 98.4375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1087.50000;
  origin_y 66.7500000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1085.12500;
  origin_y 262.125000;
  origin_z 83.5000000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
}
block {
 camera 9.84375000 81.5625000 0.00000000;
 time 47:13.31665039m;
 setangle 4.21875000 77.3437500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1087.25000;
  origin_y 23.7500000;
  origin_z 113.875000;
  angles_1 4.21875000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 922.000000;
  origin_y 213.000000;
  origin_z 159.625000;
  angles_1 1.40625000;
  angles_2 85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1095.87500;
  origin_y 71.7500000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 77.3437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1090.00000;
  origin_y 310.750000;
  origin_z 72.5000000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
}
block {
 camera 9.84375000 81.5625000 0.00000000;
 time 47:13.36669922m;
 setangle 4.21875000 77.3437500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 9.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1092.50000;
  origin_y 25.2500000;
  origin_z 116.125000;
  angles_1 4.21875000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 912.000000;
  origin_y 211.500000;
  origin_z 158.375000;
  angles_1 0.00000000;
  angles_2 81.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1102.37500;
  origin_y 78.2500000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 77.3437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 1092.87500;
  origin_y 340.750000;
  origin_z 65.7500000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
 temp_entity {
  entitytype 3;
  origin 1092.87500 340.750000 65.7500000;
 }
}
block {
 camera 9.84375000 81.5625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 118  : 100\n";
}
block {
 camera 9.84375000 81.5625000 0.00000000;
 time 47:13.41699219m;
 setangle 4.21875000 77.3437500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 11.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1096.25000;
  origin_y 26.8750000;
  origin_z 118.875000;
  angles_1 4.21875000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 902.000000;
  origin_y 211.375000;
  origin_z 157.500000;
  angles_1 0.00000000;
  angles_2 70.3125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1107.50000;
  origin_y 86.2500000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 77.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1092.87500;
  origin_y 340.750000;
  origin_z 65.7500000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
 temp_entity {
  entitytype 3;
  origin 825.375000 319.625000 296.000000;
 }
}
block {
 camera 2.81250000 75.9375000 0.00000000;
 time 47:13.46704102m;
 setangle 4.21875000 78.7500000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 12.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1100.50000;
  origin_y 27.8750000;
  origin_z 122.250000;
  angles_1 4.21875000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 891.750000;
  origin_y 211.125000;
  origin_z 156.750000;
  angles_1 0.00000000;
  angles_2 56.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1111.75000;
  origin_y 94.8750000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 78.7500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1092.87500;
  origin_y 340.750000;
  origin_z 65.7500000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
}
block {
 camera 2.81250000 75.9375000 0.00000000;
 time 47:13.51708984m;
 setangle 4.21875000 78.7500000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 12.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1102.37500;
  origin_y 28.2500000;
  origin_z 126.125000;
  angles_1 4.21875000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 882.250000;
  origin_y 209.000000;
  origin_z 156.125000;
  angles_2 25.3125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1115.25000;
  origin_y 104.000000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 78.7500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1092.87500;
  origin_y 340.750000;
  origin_z 65.7500000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
}
block {
 camera 2.81250000 75.9375000 0.00000000;
 time 47:13.56713867m;
 setangle 4.21875000 85.7812500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1114.00000;
  origin_y 28.6250000;
  origin_z 129.625000;
  angles_1 4.21875000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 873.000000;
  origin_y 205.125000;
  origin_z 155.875000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1117.87500;
  origin_y 113.375000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1092.87500;
  origin_y 340.750000;
  origin_z 65.7500000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
}
block {
 camera 2.81250000 75.9375000 0.00000000;
 time 47:13.61718750m;
 setangle 2.81250000 91.4062500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1125.50000;
  origin_y 36.5000000;
  origin_z 128.250000;
  angles_1 2.81250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 866.375000;
  origin_y 199.375000;
  origin_z 155.625000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1120.75000;
  origin_y 122.875000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1092.87500;
  origin_y 340.750000;
  origin_z 65.7500000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
}
block {
 camera 2.81250000 77.3437500 0.00000000;
 time 47:13.66723633m;
 setangle 4.21875000 108.281250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1153.87500;
  origin_y 51.0000000;
  origin_z 130.375000;
  angles_1 4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 861.375000;
  origin_y 191.250000;
  origin_z 155.500000;
  angles_1 -1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1123.87500;
  origin_y 132.125000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1092.87500;
  origin_y 340.750000;
  origin_z 65.7500000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
}
block {
 camera 2.81250000 77.3437500 0.00000000;
 time 47:13.71728516m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1189.37500;
  origin_y 82.7500000;
  origin_z 132.375000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 860.375000;
  origin_y 183.125000;
  origin_z 155.000000;
  angles_1 -1.40625000;
  angles_2 -4.21875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1125.87500;
  origin_y 141.625000;
  origin_z 92.0000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1092.87500;
  origin_y 340.750000;
  origin_z 65.7500000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
}
block {
 camera 1.40625000 90.0000000 0.00000000;
 time 47:13.76733398m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1167.75000;
  origin_y 114.000000;
  origin_z 118.125000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 862.750000;
  origin_y 174.375000;
  origin_z 154.125000;
  angles_1 -1.40625000;
  angles_2 -4.21875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1126.87500;
  origin_y 151.375000;
  origin_z 92.0000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1092.87500;
  origin_y 340.750000;
  origin_z 65.7500000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
}
block {
 camera 1.40625000 90.0000000 0.00000000;
 time 47:13.81738281m;
 setangle 5.62500000 136.406250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1166.87500;
  origin_y 126.750000;
  origin_z 116.750000;
  angles_1 5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 867.125000;
  origin_y 165.500000;
  origin_z 153.000000;
  angles_1 -1.40625000;
  angles_2 -5.62500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1127.37500;
  origin_y 161.125000;
  origin_z 92.0000000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1092.87500;
  origin_y 340.750000;
  origin_z 65.7500000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 926.875000;
  origin_y 234.250000;
  origin_z 168.375000;
  angles_1 142.031250;
  angles_2 -91.4062500;
  angles_3 59.0625000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 47:13.86743164m;
 setangle 5.62500000 139.218750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1166.12500;
  origin_y 140.250000;
  origin_z 115.500000;
  angles_1 5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 872.625000;
  origin_y 157.000000;
  origin_z 151.875000;
  angles_1 -1.40625000;
  angles_2 -5.62500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1127.25000;
  origin_y 171.000000;
  origin_z 92.0000000;
  angles_1 -1.40625000;
  angles_2 139.218750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1092.87500;
  origin_y 340.750000;
  origin_z 65.7500000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 923.625000;
  origin_y 232.500000;
  origin_z 141.750000;
  angles_1 157.500000;
  angles_2 -77.3437500;
  angles_3 74.5312500;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 47:13.91748047m;
 setangle 4.21875000 143.437500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1174.37500;
  origin_y 148.250000;
  origin_z 117.875000;
  angles_1 4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 878.625000;
  origin_y 148.875000;
  origin_z 150.625000;
  angles_1 -1.40625000;
  angles_2 -5.62500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1126.37500;
  origin_y 180.750000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 920.500000;
  origin_y 230.750000;
  origin_z 113.125000;
  angles_1 172.968750;
  angles_2 -61.8750000;
  angles_3 90.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 47:13.96777344m;
 setangle 2.81250000 157.500000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1206.12500;
  origin_y 160.000000;
  origin_z 128.250000;
  angles_1 2.81250000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 885.250000;
  origin_y 141.000000;
  origin_z 149.375000;
  angles_1 -1.40625000;
  angles_2 -5.62500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1124.50000;
  origin_y 190.250000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 917.250000;
  origin_y 229.000000;
  origin_z 82.3750000;
  angles_1 -172.968750;
  angles_2 -46.4062500;
  angles_3 104.062500;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 47:14.01782227m;
 setangle 1.40625000 157.500000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1203.25000;
  origin_y 169.250000;
  origin_z 126.125000;
  angles_1 1.40625000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 892.000000;
  origin_y 133.375000;
  origin_z 148.250000;
  angles_1 -1.40625000;
  angles_2 -5.62500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1121.62500;
  origin_y 199.625000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 915.500000;
  origin_y 228.000000;
  origin_z 64.0000000;
  angles_1 -157.500000;
  angles_2 -32.3437500;
  angles_3 119.531250;
 }
 sound {
  channel 1;
  entity 166;
  soundnum 11; // weapons/bounce.wav
  origin 915.500000 228.000000 64.0000000;
 }
}
block {
 camera 2.81250000 142.031250 0.00000000;
 time 47:14.06787109m;
 setangle 0.00000000 172.968750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1207.37500;
  origin_y 201.875000;
  origin_z 119.750000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 898.750000;
  origin_y 126.250000;
  origin_z 147.000000;
  angles_1 -1.40625000;
  angles_2 -5.62500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1120.00000;
  origin_y 209.250000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 172.968750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1062.25000;
  origin_y 214.875000;
  origin_z 109.375000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 912.250000;
  origin_y 226.250000;
  origin_z 78.2500000;
  angles_1 -142.031250;
  angles_2 -16.8750000;
  angles_3 135.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1120.00000 209.250000 96.0000000;
 }
}
block {
 camera 2.81250000 142.031250 0.00000000;
 time 47:14.11791992m;
 setangle 0.00000000 174.375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1206.75000;
  origin_y 213.875000;
  origin_z 122.000000;
  angles_2 174.375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 905.625000;
  origin_y 119.250000;
  origin_z 145.875000;
  angles_1 -1.40625000;
  angles_2 -5.62500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1119.12500;
  origin_y 219.000000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1012.37500;
  origin_y 219.750000;
  origin_z 110.625000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 909.125000;
  origin_y 224.500000;
  origin_z 90.6250000;
  angles_1 -127.968750;
  angles_2 -1.40625000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 156.093750 0.00000000;
 time 47:14.16796875m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1179.87500;
  origin_y 291.375000;
  origin_z 137.375000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 912.750000;
  origin_y 112.500000;
  origin_z 144.625000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1118.62500;
  origin_y 228.750000;
  origin_z 92.3750000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 962.625000;
  origin_y 224.750000;
  origin_z 111.875000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 905.875000;
  origin_y 222.750000;
  origin_z 101.000000;
  angles_1 -112.500000;
  angles_2 12.6562500;
  angles_3 164.531250;
 }
 temp_entity {
  entitytype 3;
  origin 846.875000 275.500000 296.000000;
 }
}
block {
 camera 0.00000000 156.093750 0.00000000;
 time 47:14.21801758m;
 setangle 11.2500000 -123.750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1167.25000;
  origin_y 310.125000;
  origin_z 142.500000;
  angles_1 11.2500000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 919.875000;
  origin_y 106.000000;
  origin_z 143.500000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1117.87500;
  origin_y 238.625000;
  origin_z 93.1250000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 846.875000;
  origin_y 275.500000;
  origin_z 296.000000;
  angles_1 -119.531250;
  angles_2 23.9062500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 912.750000;
  origin_y 229.625000;
  origin_z 113.125000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 902.625000;
  origin_y 221.000000;
  origin_z 109.250000;
  angles_1 -97.0312500;
  angles_2 28.1250000;
  angles_3 -180.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 time 47:14.26806641m;
 setangle 8.43750000 -127.968750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 12.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1174.37500;
  origin_y 316.000000;
  origin_z 139.250000;
  angles_1 8.43750000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 927.250000;
  origin_y 99.5000000;
  origin_z 142.250000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1119.25000;
  origin_y 247.750000;
  origin_z 94.1250000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 863.000000;
  origin_y 234.500000;
  origin_z 114.250000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 899.500000;
  origin_y 219.250000;
  origin_z 115.625000;
  angles_1 -82.9687500;
  angles_2 43.5937500;
  angles_3 -165.937500;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 time 47:14.31811523m;
 setangle 8.43750000 -127.968750 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1179.00000;
  origin_y 319.875000;
  origin_z 140.500000;
  angles_1 8.43750000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 934.625000;
  origin_y 93.0000000;
  origin_z 141.125000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1123.50000;
  origin_y 254.625000;
  origin_z 95.2500000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 813.125000;
  origin_y 239.375000;
  origin_z 115.500000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 896.250000;
  origin_y 217.375000;
  origin_z 119.875000;
  angles_1 -67.5000000;
  angles_2 57.6562500;
  angles_3 -150.468750;
 }
}
block {
 camera 9.84375000 234.843750 0.00000000;
 time 47:14.36816406m;
 setangle 8.43750000 -127.968750 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1182.75000;
  origin_y 319.875000;
  origin_z 139.125000;
  angles_1 8.43750000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 942.125000;
  origin_y 86.6250000;
  origin_z 139.875000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1129.62500;
  origin_y 256.875000;
  origin_z 96.1250000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 763.375000;
  origin_y 244.375000;
  origin_z 116.750000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 893.125000;
  origin_y 215.625000;
  origin_z 122.125000;
  angles_1 -52.0312500;
  angles_2 73.1250000;
  angles_3 -135.000000;
 }
}
block {
 camera 9.84375000 234.843750 0.00000000;
 time 47:14.41821289m;
 setangle 9.84375000 -129.375000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1191.75000;
  origin_y 316.625000;
  origin_z 141.125000;
  angles_1 9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 949.625000;
  origin_y 80.3750000;
  origin_z 138.750000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1137.62500;
  origin_y 255.250000;
  origin_z 96.6250000;
  angles_1 -2.81250000;
  angles_2 -129.375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 751.875000;
  origin_y 245.500000;
  origin_z 117.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 889.875000;
  origin_y 213.875000;
  origin_z 122.500000;
  angles_1 -37.9687500;
  angles_2 88.5937500;
  angles_3 -120.937500;
 }
 temp_entity {
  entitytype 3;
  origin 751.875000 245.500000 117.000000;
 }
}
block {
 camera 7.03125000 230.625000 0.00000000;
 time 47:14.46850586m;
 setangle 9.84375000 -135.000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1208.37500;
  origin_y 311.750000;
  origin_z 144.250000;
  angles_1 9.84375000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 957.125000;
  origin_y 74.1250000;
  origin_z 137.500000;
  angles_1 -1.40625000;
  angles_2 -1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1146.25000;
  origin_y 251.250000;
  origin_z 97.1250000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 878.875000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 846.875000;
  origin_y 275.500000;
  origin_z 296.000000;
  angles_1 -119.531250;
  angles_2 23.9062500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 751.875000;
  origin_y 245.500000;
  origin_z 117.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 886.750000;
  origin_y 212.125000;
  origin_z 120.750000;
  angles_1 -22.5000000;
  angles_2 102.656250;
  angles_3 -105.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 230.625000 0.00000000;
 time 47:14.51855469m;
 setangle 2.81250000 -168.750000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1235.87500;
  origin_y 262.500000;
  origin_z 133.625000;
  angles_1 2.81250000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 965.000000;
  origin_y 68.2500000;
  origin_z 136.375000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1149.00000;
  origin_y 247.875000;
  origin_z 97.1250000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 751.875000;
  origin_y 245.500000;
  origin_z 117.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 883.500000;
  origin_y 210.375000;
  origin_z 117.000000;
  angles_1 -7.03125000;
  angles_2 118.125000;
  angles_3 -90.0000000;
 }
}
block {
 camera 8.43750000 229.218750 0.00000000;
 time 47:14.56860352m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -8.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1234.87500;
  origin_y 249.750000;
  origin_z 133.375000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 973.125000;
  origin_y 63.0000000;
  origin_z 135.125000;
  angles_1 -1.40625000;
  angles_2 9.84375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1147.62500;
  origin_y 241.875000;
  origin_z 96.8750000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 751.875000;
  origin_y 245.500000;
  origin_z 117.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 880.375000;
  origin_y 208.625000;
  origin_z 111.250000;
  angles_1 7.03125000;
  angles_2 133.593750;
  angles_3 -75.9375000;
 }
}
block {
 camera 8.43750000 229.218750 0.00000000;
 time 47:14.61865234m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -11.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1230.12500;
  origin_y 241.625000;
  origin_z 132.875000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 981.750000;
  origin_y 58.5000000;
  origin_z 133.875000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1143.37500;
  origin_y 234.125000;
  origin_z 96.3750000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 751.875000;
  origin_y 245.500000;
  origin_z 117.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 877.125000;
  origin_y 206.875000;
  origin_z 103.625000;
  angles_1 22.5000000;
  angles_2 147.656250;
  angles_3 -60.4687500;
 }
}
block {
 camera 1.40625000 189.843750 0.00000000;
 time 47:14.66870117m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -12.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1227.75000;
  origin_y 232.500000;
  origin_z 130.375000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 990.750000;
  origin_y 54.8750000;
  origin_z 132.625000;
  angles_1 -1.40625000;
  angles_2 26.7187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1140.62500;
  origin_y 225.125000;
  origin_z 96.1250000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 751.875000;
  origin_y 245.500000;
  origin_z 117.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 874.000000;
  origin_y 205.125000;
  origin_z 93.8750000;
  angles_1 37.9687500;
  angles_2 163.125000;
  angles_3 -45.0000000;
 }
}
block {
 camera 1.40625000 189.843750 0.00000000;
 time 47:14.71875000m;
 setangle 1.40625000 -168.750000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1225.75000;
  origin_y 229.250000;
  origin_z 130.250000;
  angles_1 1.40625000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 999.000000;
  origin_y 50.1250000;
  origin_z 131.750000;
  angles_1 -1.40625000;
  angles_2 37.9687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1139.25000;
  origin_y 215.500000;
  origin_z 95.8750000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 751.875000;
  origin_y 245.500000;
  origin_z 117.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 870.750000;
  origin_y 203.250000;
  origin_z 82.1250000;
  angles_1 52.0312500;
  angles_2 178.593750;
  angles_3 -30.9375000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 47:14.76879883m;
 setangle 1.40625000 -154.687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -10.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1221.87500;
  origin_y 242.500000;
  origin_z 130.125000;
  angles_1 1.40625000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1007.25000;
  origin_y 44.7500000;
  origin_z 131.125000;
  angles_1 -1.40625000;
  angles_2 50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1141.25000;
  origin_y 207.875000;
  origin_z 95.8750000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 751.875000;
  origin_y 245.500000;
  origin_z 117.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 867.500000;
  origin_y 201.500000;
  origin_z 68.3750000;
  angles_1 68.9062500;
  angles_2 -165.937500;
  angles_3 -14.0625000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 47:14.81884766m;
 setangle 1.40625000 -151.875000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -9.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1226.12500;
  origin_y 240.125000;
  origin_z 130.375000;
  angles_1 1.40625000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1015.62500;
  origin_y 39.6250000;
  origin_z 130.750000;
  angles_1 -1.40625000;
  angles_2 59.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1146.87500;
  origin_y 201.500000;
  origin_z 96.0000000;
  angles_1 0.00000000;
  angles_2 -151.875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 751.875000;
  origin_y 245.500000;
  origin_z 117.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 866.625000;
  origin_y 201.000000;
  origin_z 64.0000000;
  angles_1 82.9687500;
  angles_2 -150.468750;
  angles_3 0.00000000;
 }
 sound {
  channel 1;
  entity 166;
  soundnum 11; // weapons/bounce.wav
  origin 866.625000 201.000000 64.0000000;
 }
}
block {
 camera 0.00000000 189.843750 0.00000000;
 time 47:14.86889648m;
 setangle 0.00000000 -123.750000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1206.25000;
  origin_y 269.250000;
  origin_z 126.125000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 3;
  frame 113;
  effects 2;
  origin_x 1024.12500;
  origin_y 34.6250000;
  origin_z 130.500000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1154.62500;
  origin_y 197.875000;
  origin_z 96.1250000;
  angles_2 -123.750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1121.12500;
  origin_y 150.375000;
  origin_z 112.125000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 751.875000;
  origin_y 245.500000;
  origin_z 117.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 863.500000;
  origin_y 199.250000;
  origin_z 69.8750000;
  angles_1 98.4375000;
  angles_2 -135.000000;
  angles_3 15.4687500;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 4; // weapons/guncock.wav
  origin 1024.12500 34.6250000 134.500000;
 }
 temp_entity {
  entitytype 2;
  origin 1166.25000 327.750000 84.3750000;
 }
 temp_entity {
  entitytype 2;
  origin 1174.87500 316.375000 101.125000;
 }
 temp_entity {
  entitytype 2;
  origin 1178.87500 316.500000 79.1250000;
 }
 temp_entity {
  entitytype 2;
  origin 1166.25000 326.875000 85.1250000;
 }
 temp_entity {
  entitytype 2;
  origin 1179.37500 316.500000 93.7500000;
 }
 temp_entity {
  entitytype 2;
  origin 1170.25000 316.375000 79.8750000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1154.62500 197.875000 100.125000;
 }
}
block {
 camera 0.00000000 189.843750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 118  : 100\n";
}
block {
 camera 0.00000000 189.843750 0.00000000;
 time 47:14.91894531m;
 setangle 0.00000000 -113.906250 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1202.37500;
  origin_y 276.250000;
  origin_z 128.375000;
  angles_1 0.00000000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 3;
  frame 114;
  origin_x 1032.75000;
  origin_y 32.0000000;
  origin_z 130.250000;
  angles_1 -1.40625000;
  angles_2 63.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1163.50000;
  origin_y 196.875000;
  origin_z 96.2500000;
  angles_1 0.00000000;
  angles_2 -113.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1092.25000;
  origin_y 109.375000;
  origin_z 112.125000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 751.875000;
  origin_y 245.500000;
  origin_z 117.000000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  origin_x 863.500000;
  origin_y 199.250000;
  origin_z 67.8750000;
  angles_1 113.906250;
  angles_2 -120.937500;
  angles_3 30.9375000;
 }
 temp_entity {
  entitytype 3;
  origin 863.500000 199.250000 69.8750000;
 }
}
block {
 camera 0.00000000 206.718750 0.00000000;
 time 47:14.96899414m;
 setangle 0.00000000 -113.906250 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1212.00000;
  origin_y 277.125000;
  origin_z 128.625000;
  angles_1 0.00000000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 3;
  frame 114;
  origin_x 1042.25000;
  origin_y 32.0000000;
  origin_z 130.125000;
  angles_1 -1.40625000;
  angles_2 63.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1173.12500;
  origin_y 197.500000;
  origin_z 96.3750000;
  angles_1 0.00000000;
  angles_2 -113.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1063.50000;
  origin_y 68.5000000;
  origin_z 112.125000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  origin_x 863.500000;
  origin_y 199.250000;
  origin_z 67.8750000;
  angles_1 113.906250;
  angles_2 -120.937500;
  angles_3 30.9375000;
 }
}
block {
 camera 0.00000000 206.718750 0.00000000;
 time 47:15.01928711m;
 setangle 0.00000000 -113.906250 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1221.62500;
  origin_y 279.000000;
  origin_z 128.750000;
  angles_1 0.00000000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 1051.75000;
  origin_y 32.0000000;
  origin_z 106.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1182.62500;
  origin_y 199.250000;
  origin_z 96.5000000;
  angles_1 0.00000000;
  angles_2 -113.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1053.62500;
  origin_y 54.5000000;
  origin_z 112.125000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1051.75000;
  origin_y 32.0000000;
  origin_z 106.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 863.500000;
  origin_y 199.250000;
  origin_z 67.8750000;
  angles_1 113.906250;
  angles_2 -120.937500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1054.25000;
  origin_y 33.2500000;
  origin_z 114.375000;
  angles_1 12.6562500;
  angles_2 9.84375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1052.25000;
  origin_y 33.6250000;
  origin_z 112.125000;
  angles_1 7.03125000;
  angles_2 19.6875000;
  angles_3 21.0937500;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1049.50000;
  origin_y 30.5000000;
  origin_z 112.250000;
  angles_1 21.0937500;
  angles_2 23.9062500;
  angles_3 9.84375000;
 }
 sound {
  attenuation 0.00000000;
  channel 2;
  entity 3;
  soundnum 39; // player/udeath.wav
  origin 1051.75000 32.0000000 134.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1053.62500 54.5000000 112.125000;
 }
}
block {
 camera 0.00000000 206.718750 0.00000000;
 print "Entropy";
 print " was gibbed by ";
 print " hres";
 print "'s rocket\n";
 updatefrags {
  player 3;
  frags 5;
 }
}
block {
 camera 0.00000000 244.687500 0.00000000;
 time 47:15.06933594m;
 setangle 0.00000000 -115.312500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1231.50000;
  origin_y 282.375000;
  origin_z 126.750000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 1051.87500;
  origin_y 34.6250000;
  origin_z 111.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1190.75000;
  origin_y 203.125000;
  origin_z 96.6250000;
  angles_2 -115.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1053.62500;
  origin_y 54.5000000;
  origin_z 112.125000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1054.87500;
  origin_y 32.0000000;
  origin_z 117.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 863.500000;
  origin_y 199.250000;
  origin_z 67.8750000;
  angles_1 113.906250;
  angles_2 -120.937500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1056.75000;
  origin_y 34.5000000;
  origin_z 120.875000;
  angles_1 25.3125000;
  angles_2 19.6875000;
  angles_3 12.6562500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1052.62500;
  origin_y 35.3750000;
  origin_z 116.250000;
  angles_1 16.8750000;
  angles_2 39.3750000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1047.25000;
  origin_y 29.1250000;
  origin_z 116.500000;
  angles_1 43.5937500;
  angles_2 50.6250000;
  angles_3 22.5000000;
 }
}
block {
 camera 0.00000000 244.687500 0.00000000;
 time 47:15.11938477m;
 setangle 0.00000000 -119.531250 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1242.50000;
  origin_y 281.750000;
  origin_z 126.750000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 1051.87500;
  origin_y 37.2500000;
  origin_z 114.125000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1196.50000;
  origin_y 205.875000;
  origin_z 96.7500000;
  angles_2 -119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1053.62500;
  origin_y 54.5000000;
  origin_z 112.125000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1057.87500;
  origin_y 32.0000000;
  origin_z 126.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 863.500000;
  origin_y 199.250000;
  origin_z 67.8750000;
  angles_1 113.906250;
  angles_2 -120.937500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1059.25000;
  origin_y 35.7500000;
  origin_z 125.375000;
  angles_1 37.9687500;
  angles_2 29.5312500;
  angles_3 18.2812500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1053.12500;
  origin_y 37.0000000;
  origin_z 118.250000;
  angles_1 25.3125000;
  angles_2 59.0625000;
  angles_3 67.5000000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1045.00000;
  origin_y 27.7500000;
  origin_z 118.750000;
  angles_1 64.6875000;
  angles_2 75.9375000;
  angles_3 33.7500000;
 }
}
block {
 camera 0.00000000 244.687500 0.00000000;
 time 47:15.16943359m;
 setangle 0.00000000 -126.562500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1255.12500;
  origin_y 277.500000;
  origin_z 126.875000;
  angles_2 -126.562500;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 1051.87500;
  origin_y 40.0000000;
  origin_z 115.125000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1200.50000;
  origin_y 207.875000;
  origin_z 96.8750000;
  angles_2 -126.562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1053.62500;
  origin_y 54.5000000;
  origin_z 112.125000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1060.87500;
  origin_y 32.0000000;
  origin_z 133.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 863.500000;
  origin_y 199.250000;
  origin_z 67.8750000;
  angles_1 113.906250;
  angles_2 -120.937500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1061.75000;
  origin_y 37.0000000;
  origin_z 127.750000;
  angles_1 52.0312500;
  angles_2 39.3750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1053.62500;
  origin_y 38.6250000;
  origin_z 118.375000;
  angles_1 33.7500000;
  angles_2 80.1562500;
  angles_3 90.0000000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1042.75000;
  origin_y 26.3750000;
  origin_z 119.000000;
  angles_1 87.1875000;
  angles_2 102.656250;
  angles_3 46.4062500;
 }
}
block {
 camera 0.00000000 244.687500 0.00000000;
 time 47:15.21948242m;
 setangle 0.00000000 -125.156250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1254.00000;
  origin_y 277.375000;
  origin_z 126.875000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 1052.00000;
  origin_y 42.6250000;
  origin_z 114.125000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1201.50000;
  origin_y 206.750000;
  origin_z 96.8750000;
  angles_2 -125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1053.62500;
  origin_y 54.5000000;
  origin_z 112.125000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1063.87500;
  origin_y 32.0000000;
  origin_z 138.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 863.500000;
  origin_y 199.250000;
  origin_z 67.8750000;
  angles_1 113.906250;
  angles_2 -120.937500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1064.25000;
  origin_y 38.3750000;
  origin_z 128.250000;
  angles_1 64.6875000;
  angles_2 49.2187500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1054.00000;
  origin_y 40.3750000;
  origin_z 116.500000;
  angles_1 43.5937500;
  angles_2 99.8437500;
  angles_3 112.500000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1040.37500;
  origin_y 24.8750000;
  origin_z 117.250000;
  angles_1 109.687500;
  angles_2 127.968750;
  angles_3 57.6562500;
 }
}
block {
 camera 0.00000000 239.062500 0.00000000;
 time 47:15.26953125m;
 setangle 0.00000000 -123.750000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -6.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1249.75000;
  origin_y 273.250000;
  origin_z 126.875000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 1052.00000;
  origin_y 45.2500000;
  origin_z 111.125000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1199.37500;
  origin_y 202.000000;
  origin_z 96.8750000;
  angles_2 -123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1053.62500;
  origin_y 54.5000000;
  origin_z 112.125000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1067.00000;
  origin_y 32.0000000;
  origin_z 141.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 863.500000;
  origin_y 199.250000;
  origin_z 67.8750000;
  angles_1 113.906250;
  angles_2 -120.937500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1066.75000;
  origin_y 39.6250000;
  origin_z 126.625000;
  angles_1 78.7500000;
  angles_2 60.4687500;
  angles_3 37.9687500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1054.50000;
  origin_y 42.0000000;
  origin_z 112.500000;
  angles_1 52.0312500;
  angles_2 120.937500;
  angles_3 135.000000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1038.12500;
  origin_y 23.5000000;
  origin_z 113.500000;
  angles_1 130.781250;
  angles_2 154.687500;
  angles_3 70.3125000;
 }
}
block {
 camera 0.00000000 239.062500 0.00000000;
 time 47:15.31958008m;
 setangle 0.00000000 -123.750000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -10.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1245.12500;
  origin_y 265.500000;
  origin_z 126.875000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 1052.12500;
  origin_y 47.8750000;
  origin_z 106.125000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1195.00000;
  origin_y 194.625000;
  origin_z 96.8750000;
  angles_2 -123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1053.62500;
  origin_y 54.5000000;
  origin_z 112.125000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1070.00000;
  origin_y 32.0000000;
  origin_z 142.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 863.500000;
  origin_y 199.250000;
  origin_z 67.8750000;
  angles_1 113.906250;
  angles_2 -120.937500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1069.25000;
  origin_y 40.8750000;
  origin_z 123.000000;
  angles_1 91.4062500;
  angles_2 70.3125000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1054.87500;
  origin_y 43.7500000;
  origin_z 106.625000;
  angles_1 60.4687500;
  angles_2 140.625000;
  angles_3 158.906250;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1035.87500;
  origin_y 22.1250000;
  origin_z 107.750000;
  angles_1 154.687500;
  angles_2 -180.000000;
  angles_3 82.9687500;
 }
}
block {
 camera 0.00000000 233.437500 0.00000000;
 time 47:15.36962891m;
 setangle 0.00000000 -123.750000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -11.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1239.75000;
  origin_y 257.000000;
  origin_z 129.000000;
  angles_1 0.00000000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 1052.12500;
  origin_y 50.6250000;
  origin_z 99.2500000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1189.75000;
  origin_y 186.250000;
  origin_z 96.8750000;
  angles_1 0.00000000;
  angles_2 -123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1053.62500;
  origin_y 54.5000000;
  origin_z 112.125000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1073.00000;
  origin_y 32.0000000;
  origin_z 140.875000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 863.500000;
  origin_y 199.250000;
  origin_z 67.8750000;
  angles_1 113.906250;
  angles_2 -120.937500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1071.75000;
  origin_y 42.1250000;
  origin_z 117.500000;
  angles_1 105.468750;
  angles_2 80.1562500;
  angles_3 50.6250000;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1055.37500;
  origin_y 45.3750000;
  origin_z 98.7500000;
  angles_1 68.9062500;
  angles_2 161.718750;
  angles_3 -180.000000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1033.62500;
  origin_y 20.7500000;
  origin_z 100.000000;
  angles_1 175.781250;
  angles_2 -153.281250;
  angles_3 94.2187500;
 }
}
block {
 camera 0.00000000 233.437500 0.00000000;
 time 47:15.41967773m;
 setangle 1.40625000 -125.156250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -10.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1235.00000;
  origin_y 248.500000;
  origin_z 131.000000;
  angles_1 1.40625000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 1052.12500;
  origin_y 53.2500000;
  origin_z 90.2500000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1183.50000;
  origin_y 178.875000;
  origin_z 96.6250000;
  angles_1 0.00000000;
  angles_2 -125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1053.62500;
  origin_y 54.5000000;
  origin_z 112.125000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1076.00000;
  origin_y 32.0000000;
  origin_z 137.875000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 863.500000;
  origin_y 199.250000;
  origin_z 67.8750000;
  angles_1 113.906250;
  angles_2 -120.937500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1074.25000;
  origin_y 43.3750000;
  origin_z 109.875000;
  angles_1 118.125000;
  angles_2 90.0000000;
  angles_3 57.6562500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1055.75000;
  origin_y 47.0000000;
  origin_z 88.7500000;
  angles_1 78.7500000;
  angles_2 -178.593750;
  angles_3 -156.093750;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1031.37500;
  origin_y 19.2500000;
  origin_z 90.1250000;
  angles_1 -161.718750;
  angles_2 -127.968750;
  angles_3 105.468750;
 }
}
block {
 camera 0.00000000 234.843750 0.00000000;
 time 47:15.46972656m;
 setangle 1.40625000 -125.156250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -8.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1227.50000;
  origin_y 242.875000;
  origin_z 130.625000;
  angles_1 1.40625000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1176.12500;
  origin_y 173.125000;
  origin_z 96.3750000;
  angles_1 0.00000000;
  angles_2 -125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.25000;
  origin_y 55.8750000;
  origin_z 79.2500000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1053.62500;
  origin_y 54.5000000;
  origin_z 112.125000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1079.00000;
  origin_y 32.0000000;
  origin_z 132.875000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 863.500000;
  origin_y 199.250000;
  origin_z 67.8750000;
  angles_1 113.906250;
  angles_2 -120.937500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1076.75000;
  origin_y 44.6250000;
  origin_z 100.250000;
  angles_1 130.781250;
  angles_2 99.8437500;
  angles_3 64.6875000;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1056.25000;
  origin_y 48.7500000;
  origin_z 76.8750000;
  angles_1 87.1875000;
  angles_2 -158.906250;
  angles_3 -133.593750;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1029.12500;
  origin_y 17.8750000;
  origin_z 78.3750000;
  angles_1 -139.218750;
  angles_2 -101.250000;
  angles_3 116.718750;
 }
 temp_entity {
  entitytype 11;
  origin -416.000000 -124.000000 321.000000;
 }
}
block {
 camera 0.00000000 234.843750 0.00000000;
 time 47:15.52001953m;
 setangle 1.40625000 -125.156250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -6.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1219.00000;
  origin_y 238.250000;
  origin_z 130.375000;
  angles_1 1.40625000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1167.75000;
  origin_y 168.375000;
  origin_z 96.1250000;
  angles_1 0.00000000;
  angles_2 -125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.25000;
  origin_y 58.2500000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1053.62500;
  origin_y 54.5000000;
  origin_z 112.125000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1082.12500;
  origin_y 32.0000000;
  origin_z 125.875000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1079.25000;
  origin_y 45.8750000;
  origin_z 88.6250000;
  angles_1 144.843750;
  angles_2 111.093750;
  angles_3 70.3125000;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1056.50000;
  origin_y 49.7500000;
  origin_z 68.0000000;
  angles_1 95.6250000;
  angles_2 -139.218750;
  angles_3 -111.093750;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1027.37500;
  origin_y 16.7500000;
  origin_z 68.0000000;
  angles_1 -118.125000;
  angles_2 -75.9375000;
  angles_3 129.375000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 4; // weapons/guncock.wav
  origin -415.875000 -139.625000 324.000000;
 }
 temp_entity {
  entitytype 2;
  origin -372.750000 -15.0000000 297.125000;
 }
 temp_entity {
  entitytype 2;
  origin -380.375000 -20.5000000 297.250000;
 }
 temp_entity {
  entitytype 2;
  origin -376.500000 -13.5000000 297.125000;
 }
 temp_entity {
  entitytype 2;
  origin -383.000000 -37.1250000 297.375000;
 }
 temp_entity {
  entitytype 2;
  origin -383.500000 -36.0000000 297.375000;
 }
 temp_entity {
  entitytype 2;
  origin -382.000000 -32.7500000 297.375000;
 }
 sound {
  channel 0;
  entity 9;
  soundnum 14; // misc/h2ohit1.wav
  origin 1052.25000 58.2500000 96.0000000;
 }
}
block {
 camera 0.00000000 233.437500 0.00000000;
 time 47:15.57006836m;
 setangle 1.40625000 -123.750000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -8.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1209.62500;
  origin_y 233.500000;
  origin_z 130.000000;
  angles_1 1.40625000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1160.00000;
  origin_y 162.500000;
  origin_z 95.7500000;
  angles_1 0.00000000;
  angles_2 -123.750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.25000;
  origin_y 60.8750000;
  origin_z 72.5000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1085.12500;
  origin_y 32.0000000;
  origin_z 116.750000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1081.75000;
  origin_y 47.2500000;
  origin_z 75.1250000;
  angles_1 158.906250;
  angles_2 120.937500;
  angles_3 77.3437500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1057.00000;
  origin_y 51.5000000;
  origin_z 72.8750000;
  angles_1 105.468750;
  angles_2 -118.125000;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1026.00000;
  origin_y 16.0000000;
  origin_z 70.8750000;
  angles_1 -95.6250000;
  angles_2 -49.2187500;
  angles_3 140.625000;
 }
}
block {
 camera 0.00000000 233.437500 0.00000000;
 time 47:15.62011719m;
 setangle 1.40625000 -123.750000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -9.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1202.50000;
  origin_y 226.750000;
  origin_z 129.625000;
  angles_1 1.40625000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1152.87500;
  origin_y 155.875000;
  origin_z 95.3750000;
  angles_1 0.00000000;
  angles_2 -123.750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.37500;
  origin_y 63.5000000;
  origin_z 75.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1088.12500;
  origin_y 32.0000000;
  origin_z 105.750000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1082.87500;
  origin_y 47.7500000;
  origin_z 68.0000000;
  angles_1 171.562500;
  angles_2 130.781250;
  angles_3 82.9687500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1057.37500;
  origin_y 53.1250000;
  origin_z 75.8750000;
  angles_1 113.906250;
  angles_2 -97.0312500;
  angles_3 -66.0937500;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1023.75000;
  origin_y 16.6250000;
  origin_z 73.7500000;
  angles_1 -73.1250000;
  angles_2 -23.9062500;
  angles_3 153.281250;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 30; // misc/r_tele5.wav
  origin -416.000000 -124.000000 321.000000;
 }
}
block {
 camera 0.00000000 233.437500 0.00000000;
 time 47:15.67016602m;
 setangle 1.40625000 -123.750000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -10.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1195.87500;
  origin_y 219.625000;
  origin_z 129.125000;
  angles_1 1.40625000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1146.12500;
  origin_y 148.750000;
  origin_z 94.8750000;
  angles_1 0.00000000;
  angles_2 -123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.37500;
  origin_y 66.2500000;
  origin_z 75.5000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1091.12500;
  origin_y 32.0000000;
  origin_z 92.6250000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1085.37500;
  origin_y 49.0000000;
  origin_z 73.7500000;
  angles_1 -175.781250;
  angles_2 140.625000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1057.87500;
  origin_y 54.8750000;
  origin_z 76.8750000;
  angles_1 122.343750;
  angles_2 -77.3437500;
  angles_3 -42.1875000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1021.50000;
  origin_y 17.3750000;
  origin_z 74.6250000;
  angles_1 -50.6250000;
  angles_2 1.40625000;
  angles_3 165.937500;
 }
}
block {
 camera 0.00000000 234.843750 0.00000000;
 time 47:15.72021484m;
 setangle 1.40625000 -123.750000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -11.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1190.62500;
  origin_y 211.625000;
  origin_z 128.750000;
  angles_1 1.40625000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1140.75000;
  origin_y 140.875000;
  origin_z 94.5000000;
  angles_1 0.00000000;
  angles_2 -123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.37500;
  origin_y 68.8750000;
  origin_z 73.8750000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1094.25000;
  origin_y 32.0000000;
  origin_z 77.6250000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1087.87500;
  origin_y 50.3750000;
  origin_z 77.6250000;
  angles_1 -161.718750;
  angles_2 151.875000;
  angles_3 95.6250000;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1058.25000;
  origin_y 56.5000000;
  origin_z 75.7500000;
  angles_1 130.781250;
  angles_2 -57.6562500;
  angles_3 -21.0937500;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1019.25000;
  origin_y 18.1250000;
  origin_z 73.5000000;
  angles_1 -28.1250000;
  angles_2 26.7187500;
  angles_3 177.187500;
 }
}
block {
 camera 0.00000000 234.843750 0.00000000;
 time 47:15.77026367m;
 setangle 2.81250000 -122.343750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -12.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1185.75000;
  origin_y 203.875000;
  origin_z 130.375000;
  angles_1 2.81250000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1137.50000;
  origin_y 132.125000;
  origin_z 94.0000000;
  angles_1 0.00000000;
  angles_2 -122.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 71.5000000;
  origin_z 70.3750000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1095.87500;
  origin_y 32.0000000;
  origin_z 68.0000000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1090.37500;
  origin_y 51.6250000;
  origin_z 79.3750000;
  angles_1 -149.062500;
  angles_2 161.718750;
  angles_3 102.656250;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1058.75000;
  origin_y 58.1250000;
  origin_z 72.7500000;
  angles_1 140.625000;
  angles_2 -36.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1016.87500;
  origin_y 18.7500000;
  origin_z 70.3750000;
  angles_1 -7.03125000;
  angles_2 53.4375000;
  angles_3 -170.156250;
 }
}
block {
 camera 0.00000000 234.843750 0.00000000;
 time 47:15.82031250m;
 setangle 4.21875000 -113.906250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1173.25000;
  origin_y 200.750000;
  origin_z 132.000000;
  angles_1 4.21875000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1136.00000;
  origin_y 122.875000;
  origin_z 93.3750000;
  angles_1 0.00000000;
  angles_2 -113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1095.87500;
  origin_y 32.0000000;
  origin_z 68.0000000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1092.87500;
  origin_y 52.8750000;
  origin_z 79.1250000;
  angles_1 -135.000000;
  angles_2 172.968750;
  angles_3 109.687500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
}
block {
 camera 0.00000000 234.843750 0.00000000;
 time 47:15.87036133m;
 setangle 4.21875000 -113.906250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1173.25000;
  origin_y 191.125000;
  origin_z 131.250000;
  angles_1 4.21875000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1135.87500;
  origin_y 113.250000;
  origin_z 92.7500000;
  angles_1 0.00000000;
  angles_2 -113.906250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1095.87500;
  origin_y 32.0000000;
  origin_z 68.0000000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1095.37500;
  origin_y 54.1250000;
  origin_z 76.8750000;
  angles_1 -122.343750;
  angles_2 -177.187500;
  angles_3 116.718750;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
}
block {
 camera 1.40625000 236.250000 0.00000000;
 time 47:15.92041016m;
 setangle 8.43750000 -108.281250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -13.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1163.87500;
  origin_y 183.875000;
  origin_z 136.750000;
  angles_1 8.43750000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1134.75000;
  origin_y 103.625000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 -108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1095.87500;
  origin_y 32.0000000;
  origin_z 68.0000000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1097.75000;
  origin_y 55.3750000;
  origin_z 72.6250000;
  angles_1 -108.281250;
  angles_2 -167.343750;
  angles_3 123.750000;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
}
block {
 camera 1.40625000 236.250000 0.00000000;
 time 47:15.97045898m;
 setangle 8.43750000 -106.875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1160.00000;
  origin_y 175.000000;
  origin_z 136.375000;
  angles_1 8.43750000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1133.00000;
  origin_y 94.0000000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1095.87500;
  origin_y 32.0000000;
  origin_z 68.0000000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1099.75000;
  origin_y 56.3750000;
  origin_z 68.0000000;
  angles_1 -95.6250000;
  angles_2 -157.500000;
  angles_3 129.375000;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
}
block {
 camera 2.81250000 244.687500 0.00000000;
 time 47:16.02050781m;
 setangle 8.43750000 -106.875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1157.87500;
  origin_y 165.375000;
  origin_z 136.375000;
  angles_1 8.43750000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1130.87500;
  origin_y 84.3750000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 1095.87500;
  origin_y 32.0000000;
  origin_z 68.0000000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1102.25000;
  origin_y 57.6250000;
  origin_z 69.1250000;
  angles_1 -82.9687500;
  angles_2 -146.250000;
  angles_3 136.406250;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
}
block {
 camera 2.81250000 244.687500 0.00000000;
 time 47:16.07080078m;
 setangle 9.84375000 -99.8437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1145.37500;
  origin_y 158.125000;
  origin_z 138.500000;
  angles_1 9.84375000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1128.87500;
  origin_y 74.7500000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1104.62500;
  origin_y 58.8750000;
  origin_z 68.1250000;
  angles_1 -68.9062500;
  angles_2 -136.406250;
  angles_3 142.031250;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin 1128.87500 74.7500000 96.0000000;
 }
}
block {
 camera 7.03125000 251.718750 0.00000000;
 time 47:16.12084961m;
 setangle 12.6562500 -19.6875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -11.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1050.62500;
  origin_y 96.6250000;
  origin_z 142.500000;
  angles_1 12.6562500;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1130.12500;
  origin_y 67.0000000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1104.87500;
  origin_y 59.0000000;
  origin_z 68.0000000;
  angles_1 -56.2500000;
  angles_2 -126.562500;
  angles_3 149.062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
}
block {
 camera 7.03125000 251.718750 0.00000000;
 time 47:16.17089844m;
 setangle 4.21875000 15.4687500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1051.87500;
  origin_y 36.7500000;
  origin_z 130.125000;
  angles_1 4.21875000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1135.00000;
  origin_y 62.7500000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1104.87500;
  origin_y 59.0000000;
  origin_z 68.0000000;
  angles_1 -56.2500000;
  angles_2 -126.562500;
  angles_3 149.062500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
}
block {
 camera 8.43750000 258.750000 0.00000000;
 time 47:16.22094727m;
 setangle 2.81250000 15.4687500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1060.37500;
  origin_y 35.6250000;
  origin_z 128.000000;
  angles_1 2.81250000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1143.25000;
  origin_y 61.2500000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1104.87500;
  origin_y 59.0000000;
  origin_z 68.0000000;
  angles_1 -56.2500000;
  angles_2 -126.562500;
  angles_3 149.062500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
}
block {
 camera 8.43750000 258.750000 0.00000000;
 time 47:16.27099609m;
 setangle 2.81250000 15.4687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1070.25000;
  origin_y 35.8750000;
  origin_z 128.125000;
  angles_1 2.81250000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1152.87500;
  origin_y 61.3750000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1104.87500;
  origin_y 59.0000000;
  origin_z 68.0000000;
  angles_1 -56.2500000;
  angles_2 -126.562500;
  angles_3 149.062500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
}
block {
 camera 2.81250000 14.0625000 0.00000000;
 time 47:16.32104492m;
 setangle 2.81250000 15.4687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1079.87500;
  origin_y 36.8750000;
  origin_z 128.125000;
  angles_1 2.81250000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1162.62500;
  origin_y 62.2500000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1104.87500;
  origin_y 59.0000000;
  origin_z 68.0000000;
  angles_1 -56.2500000;
  angles_2 -126.562500;
  angles_3 149.062500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
}
block {
 camera 2.81250000 14.0625000 0.00000000;
 time 47:16.37109375m;
 setangle 4.21875000 15.4687500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1088.37500;
  origin_y 40.5000000;
  origin_z 130.375000;
  angles_1 4.21875000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1171.00000;
  origin_y 65.5000000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1104.87500;
  origin_y 59.0000000;
  origin_z 68.0000000;
  angles_1 -56.2500000;
  angles_2 -126.562500;
  angles_3 149.062500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
}
block {
 camera 2.81250000 14.0625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 118  : 100\n";
}
block {
 camera 1.40625000 14.0625000 0.00000000;
 time 47:16.42114258m;
 setangle 4.21875000 15.4687500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1096.00000;
  origin_y 46.0000000;
  origin_z 130.250000;
  angles_1 4.21875000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1178.75000;
  origin_y 70.7500000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1104.87500;
  origin_y 59.0000000;
  origin_z 68.0000000;
  angles_1 -56.2500000;
  angles_2 -126.562500;
  angles_3 149.062500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
}
block {
 camera 2.81250000 14.0625000 0.00000000;
 time 47:16.47119141m;
 setangle 4.21875000 15.4687500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 6.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1104.75000;
  origin_y 50.6250000;
  origin_z 130.250000;
  angles_1 4.21875000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1187.37500;
  origin_y 75.3750000;
  origin_z 92.0000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1104.87500;
  origin_y 59.0000000;
  origin_z 68.0000000;
  angles_1 -56.2500000;
  angles_2 -126.562500;
  angles_3 149.062500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
}
block {
 camera 2.81250000 14.0625000 0.00000000;
 time 47:16.52124023m;
 setangle 4.21875000 8.43750000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1111.25000;
  origin_y 64.6250000;
  origin_z 130.250000;
  angles_1 4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1196.37500;
  origin_y 79.1250000;
  origin_z 100.000000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1104.87500;
  origin_y 59.0000000;
  origin_z 68.0000000;
  angles_1 -56.2500000;
  angles_2 -126.562500;
  angles_3 149.062500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
}
block {
 camera 2.81250000 14.0625000 0.00000000;
 time 47:16.57128906m;
 setangle 4.21875000 -28.1250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1130.25000;
  origin_y 123.625000;
  origin_z 138.250000;
  angles_1 4.21875000;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1205.25000;
  origin_y 79.8750000;
  origin_z 100.000000;
  angles_1 0.00000000;
  angles_2 -28.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1104.87500;
  origin_y 59.0000000;
  origin_z 68.0000000;
  angles_1 -56.2500000;
  angles_2 -126.562500;
  angles_3 149.062500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
}
block {
 camera 2.81250000 14.0625000 0.00000000;
 time 47:16.62158203m;
 setangle 4.21875000 -30.9375000 0.00000000;
 clientdata {
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1189.25000;
  origin_y 92.6250000;
  origin_z 112.375000;
  angles_1 4.21875000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1214.62500;
  origin_y 78.0000000;
  origin_z 100.000000;
  angles_1 0.00000000;
  angles_2 -30.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1104.87500;
  origin_y 59.0000000;
  origin_z 68.0000000;
  angles_1 -56.2500000;
  angles_2 -126.562500;
  angles_3 149.062500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
}
block {
 camera 2.81250000 7.03125000 0.00000000;
 time 47:16.67163086m;
 setangle 4.21875000 -30.9375000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1198.50000;
  origin_y 91.3750000;
  origin_z 113.875000;
  angles_1 4.21875000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1223.75000;
  origin_y 75.0000000;
  origin_z 100.000000;
  angles_1 0.00000000;
  angles_2 -30.9375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1104.87500;
  origin_y 59.0000000;
  origin_z 68.0000000;
  angles_1 -56.2500000;
  angles_2 -126.562500;
  angles_3 149.062500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
}
block {
 camera 2.81250000 7.03125000 0.00000000;
 time 47:16.72167969m;
 setangle 4.21875000 -30.9375000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1203.12500;
  origin_y 91.8750000;
  origin_z 116.375000;
  angles_1 4.21875000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1233.25000;
  origin_y 72.3750000;
  origin_z 107.500000;
  angles_1 0.00000000;
  angles_2 -30.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
  origin_z -204.375000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1104.87500;
  origin_y 59.0000000;
  origin_z 68.0000000;
  angles_1 -56.2500000;
  angles_2 -126.562500;
  angles_3 149.062500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 79; // plats/medplat1.wav
  origin 1272.00000 36.0000000 -34.0000000;
 }
}
block {
 camera 2.81250000 327.656250 0.00000000;
 time 47:16.77172852m;
 setangle 4.21875000 -30.9375000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1208.62500;
  origin_y 93.2500000;
  origin_z 126.125000;
  angles_1 4.21875000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1242.87500;
  origin_y 71.0000000;
  origin_z 115.000000;
  angles_1 0.00000000;
  angles_2 -30.9375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
  origin_z -196.875000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1104.87500;
  origin_y 59.0000000;
  origin_z 68.0000000;
  angles_1 -56.2500000;
  angles_2 -126.562500;
  angles_3 149.062500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
}
block {
 camera 2.81250000 327.656250 0.00000000;
 time 47:16.82177734m;
 setangle 8.43750000 -40.7812500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1220.50000;
  origin_y 100.125000;
  origin_z 138.250000;
  angles_1 8.43750000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1252.62500;
  origin_y 70.0000000;
  origin_z 122.500000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
  origin_z -189.375000;
 }
 updateentity {
  entity 182;
  modelindex 66; // progs/gib1.mdl
  origin_x 1104.87500;
  origin_y 59.0000000;
  origin_z 68.0000000;
  angles_1 -56.2500000;
  angles_2 -126.562500;
  angles_3 149.062500;
 }
 updateentity {
  entity 248;
  modelindex 67; // progs/gib2.mdl
  origin_x 1059.12500;
  origin_y 59.7500000;
  origin_z 68.0000000;
  angles_1 149.062500;
  angles_2 -16.8750000;
  angles_3 25.3125000;
 }
 updateentity {
  entity 249;
  modelindex 68; // progs/gib3.mdl
  origin_x 1015.87500;
  origin_y 19.1250000;
  origin_z 68.0000000;
  angles_1 15.4687500;
  angles_2 78.7500000;
  angles_3 -160.312500;
 }
}
block {
 camera 2.81250000 327.656250 0.00000000;
 time 47:16.87182617m;
 setangle 11.2500000 -140.625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1330.25000;
  origin_y 119.375000;
  origin_z 171.750000;
  angles_1 11.2500000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 327.656250 0.00000000;
 time 47:16.92187500m;
 setangle 8.43750000 160.312500 0.00000000;
 clientdata {
  vel_y -7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1335.87500;
  origin_y 36.7500000;
  origin_z 170.250000;
  angles_1 8.43750000;
  angles_2 160.312500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 327.656250 0.00000000;
 time 47:16.97192383m;
 setangle 8.43750000 161.718750 0.00000000;
 clientdata {
  vel_y -9.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1335.87500;
  origin_y 33.6250000;
  origin_z 174.500000;
  angles_1 8.43750000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1274.75000;
  origin_y 54.5000000;
  origin_z 146.000000;
  angles_1 -2.81250000;
  angles_2 161.718750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 327.656250 0.00000000;
 time 47:17.02197266m;
 setangle 8.43750000 161.718750 0.00000000;
 clientdata {
  vel_y -6.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1335.87500;
  origin_y 31.0000000;
  origin_z 178.875000;
  angles_1 8.43750000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1279.50000;
  origin_y 49.6250000;
  origin_z 154.000000;
  angles_1 -2.81250000;
  angles_2 161.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 158.906250 0.00000000;
 time 47:17.07202148m;
 setangle 8.43750000 161.718750 0.00000000;
 clientdata {
  vel_y -4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1335.87500;
  origin_y 29.1250000;
  origin_z 184.250000;
  angles_1 8.43750000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1282.87500;
  origin_y 46.1250000;
  origin_z 161.875000;
  angles_1 -2.81250000;
  angles_2 161.718750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 158.906250 0.00000000;
 time 47:17.12231445m;
 setangle 4.21875000 161.718750 0.00000000;
 clientdata {
  vel_y -3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1335.87500;
  origin_y 27.8750000;
  origin_z 186.000000;
  angles_1 4.21875000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1285.25000;
  origin_y 43.6250000;
  origin_z 169.625000;
  angles_1 0.00000000;
  angles_2 161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 21; // player/gasp1.wav
  origin 1282.87500 46.1250000 165.875000;
 }
}
block {
 camera 7.03125000 160.312500 0.00000000;
 time 47:17.17236328m;
 setangle 4.21875000 163.125000 0.00000000;
 clientdata {
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1335.87500;
  origin_y 28.1250000;
  origin_z 192.375000;
  angles_1 4.21875000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1287.12500;
  origin_y 41.7500000;
  origin_z 175.250000;
  angles_1 0.00000000;
  angles_2 163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 160.312500 0.00000000;
 time 47:17.22241211m;
 setangle 4.21875000 163.125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -2.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1335.75000;
  origin_y 26.8750000;
  origin_z 195.250000;
  angles_1 4.21875000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1288.75000;
  origin_y 39.8750000;
  origin_z 182.625000;
  angles_1 0.00000000;
  angles_2 163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 161.718750 0.00000000;
 time 47:17.27246094m;
 setangle 4.21875000 163.125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1335.00000;
  origin_y 26.3750000;
  origin_z 203.625000;
  angles_1 4.21875000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1289.75000;
  origin_y 38.8750000;
  origin_z 190.125000;
  angles_1 0.00000000;
  angles_2 163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 161.718750 0.00000000;
 time 47:17.32250977m;
 setangle 4.21875000 163.125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1334.25000;
  origin_y 26.3750000;
  origin_z 210.625000;
  angles_1 4.21875000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1290.12500;
  origin_y 38.6250000;
  origin_z 197.625000;
  angles_1 0.00000000;
  angles_2 163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -114.250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 161.718750 0.00000000;
 time 47:17.37255859m;
 setangle 4.21875000 163.125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1334.00000;
  origin_y 26.3750000;
  origin_z 218.000000;
  angles_1 4.21875000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1290.12500;
  origin_y 38.6250000;
  origin_z 205.125000;
  angles_1 0.00000000;
  angles_2 163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -106.750000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 161.718750 0.00000000;
 time 47:17.42260742m;
 setangle 1.40625000 164.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1334.00000;
  origin_y 27.6250000;
  origin_z 223.125000;
  angles_1 1.40625000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1290.12500;
  origin_y 38.6250000;
  origin_z 212.625000;
  angles_1 0.00000000;
  angles_2 164.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -99.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 1290.12500 38.6250000 209.125000;
 }
}
block {
 camera 2.81250000 161.718750 0.00000000;
 time 47:17.47265625m;
 setangle 0.00000000 167.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1334.00000;
  origin_y 29.8750000;
  origin_z 228.250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1290.12500;
  origin_y 38.6250000;
  origin_z 220.125000;
  angles_2 167.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -91.7500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 163.125000 0.00000000;
 time 47:17.52270508m;
 setangle 0.00000000 167.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1334.00000;
  origin_y 29.8750000;
  origin_z 235.750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1290.12500;
  origin_y 38.6250000;
  origin_z 227.625000;
  angles_2 167.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -84.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 163.125000 0.00000000;
 time 47:17.57275391m;
 setangle 0.00000000 167.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1334.00000;
  origin_y 29.8750000;
  origin_z 243.250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1290.12500;
  origin_y 38.6250000;
  origin_z 235.125000;
  angles_2 167.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -76.7500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 165.937500 0.00000000;
 time 47:17.62280273m;
 setangle 0.00000000 165.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1334.00000;
  origin_y 28.7500000;
  origin_z 250.875000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1290.12500;
  origin_y 38.6250000;
  origin_z 242.625000;
  angles_2 165.937500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -69.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 165.937500 0.00000000;
 time 47:17.67309570m;
 setangle 0.00000000 165.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1334.00000;
  origin_y 28.7500000;
  origin_z 258.375000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1290.12500;
  origin_y 38.6250000;
  origin_z 250.125000;
  angles_2 165.937500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -61.7500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 165.937500 0.00000000;
 time 47:17.72314453m;
 setangle 0.00000000 165.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1334.00000;
  origin_y 28.7500000;
  origin_z 265.875000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1290.12500;
  origin_y 38.6250000;
  origin_z 257.750000;
  angles_2 165.937500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -54.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 164.531250 0.00000000;
 time 47:17.77319336m;
 setangle 0.00000000 167.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1334.00000;
  origin_y 29.8750000;
  origin_z 272.125000;
  angles_1 0.00000000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1290.12500;
  origin_y 38.6250000;
  origin_z 265.250000;
  angles_1 0.00000000;
  angles_2 167.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -46.7500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 164.531250 0.00000000;
 time 47:17.82324219m;
 setangle 0.00000000 167.343750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1329.00000;
  origin_y 30.8750000;
  origin_z 280.750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1285.12500;
  origin_y 39.5000000;
  origin_z 272.750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -39.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 165.937500 0.00000000;
 time 47:17.87329102m;
 setangle 0.00000000 167.343750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1322.12500;
  origin_y 32.2500000;
  origin_z 290.000000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1273.37500;
  origin_y 41.8750000;
  origin_z 280.250000;
  angles_2 167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -31.6250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 165.937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 118  : 100\n";
}
block {
 camera 0.00000000 165.937500 0.00000000;
 time 47:17.92333984m;
 setangle 0.00000000 168.750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1360.12500;
  origin_y 26.8750000;
  origin_z 310.250000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1257.62500;
  origin_y 44.8750000;
  origin_z 287.750000;
  angles_2 168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -24.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 165.937500 0.00000000;
 time 47:17.97338867m;
 setangle 0.00000000 171.562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1329.12500;
  origin_y 36.8750000;
  origin_z 317.750000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1241.87500;
  origin_y 47.6250000;
  origin_z 295.250000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -16.6250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 167.343750 0.00000000;
 time 47:18.02343750m;
 setangle 0.00000000 171.562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1313.37500;
  origin_y 39.5000000;
  origin_z 325.250000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1226.00000;
  origin_y 50.2500000;
  origin_z 302.750000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -9.12500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 167.343750 0.00000000;
 time 47:18.07348633m;
 setangle 0.00000000 172.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1297.75000;
  origin_y 44.0000000;
  origin_z 332.750000;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1210.12500;
  origin_y 52.6250000;
  origin_z 310.250000;
  angles_2 172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -1.62500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 170.156250 0.00000000;
 time 47:18.12353516m;
 setangle 0.00000000 174.375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1282.00000;
  origin_y 48.1250000;
  origin_z 342.375000;
  angles_1 0.00000000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1194.25000;
  origin_y 54.6250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 80; // plats/medplat2.wav
  origin 1272.00000 36.0000000 178.000000;
 }
}
block {
 camera 0.00000000 171.562500 0.00000000;
 time 47:18.17382812m;
 setangle 0.00000000 177.187500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1266.12500;
  origin_y 53.7500000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 177.187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1178.25000;
  origin_y 55.8750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 171.562500 0.00000000;
 time 47:18.22387695m;
 setangle 1.40625000 -170.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1248.87500;
  origin_y 69.2500000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1161.87500;
  origin_y 56.3750000;
  origin_z 310.000000;
  angles_1 0.00000000;
  angles_2 -170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 time 47:18.27392578m;
 setangle 8.43750000 -122.343750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1171.00000;
  origin_y 94.7500000;
  origin_z 331.875000;
  angles_1 8.43750000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1145.62500;
  origin_y 57.0000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -122.343750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 188.437500 0.00000000;
 time 47:18.32397461m;
 setangle 8.43750000 -108.281250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1157.12500;
  origin_y 110.250000;
  origin_z 341.375000;
  angles_1 8.43750000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1135.62500;
  origin_y 49.8750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -108.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 236.250000 0.00000000;
 time 47:18.37402344m;
 setangle 8.43750000 -106.875000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1157.87500;
  origin_y 119.250000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1130.62500;
  origin_y 36.8750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 236.250000 0.00000000;
 time 47:18.42407227m;
 setangle 8.43750000 -106.875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1157.00000;
  origin_y 101.500000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1129.75000;
  origin_y 19.3750000;
  origin_z 309.625000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 250.312500 0.00000000;
 time 47:18.47412109m;
 setangle 8.43750000 -108.281250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1157.50000;
  origin_y 84.5000000;
  origin_z 356.500000;
  angles_1 8.43750000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1128.25000;
  origin_y 3.12500000;
  origin_z 311.750000;
  angles_1 -2.81250000;
  angles_2 -108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 251.718750 0.00000000;
 time 47:18.52416992m;
 setangle 7.03125000 -135.000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -21.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1185.50000;
  origin_y 46.0000000;
  origin_z 356.375000;
  angles_1 7.03125000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1122.50000;
  origin_y -13.6250000;
  origin_z 313.875000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 251.718750 0.00000000;
 time 47:18.57421875m;
 setangle 5.62500000 -143.437500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -20.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1185.62500;
  origin_y 20.5000000;
  origin_z 356.500000;
  angles_1 5.62500000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1114.25000;
  origin_y -29.3750000;
  origin_z 316.000000;
  angles_1 -1.40625000;
  angles_2 -143.437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 250.312500 0.00000000;
 time 47:18.62426758m;
 setangle 5.62500000 -147.656250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -18.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1156.25000;
  origin_y -12.8750000;
  origin_z 346.125000;
  angles_1 5.62500000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1104.25000;
  origin_y -43.6250000;
  origin_z 317.875000;
  angles_1 -1.40625000;
  angles_2 -147.656250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 215.156250 0.00000000;
 time 47:18.67456055m;
 setangle 5.62500000 -147.656250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -16.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1155.37500;
  origin_y -19.7500000;
  origin_z 353.125000;
  angles_1 5.62500000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1093.50000;
  origin_y -56.5000000;
  origin_z 319.500000;
  angles_1 -1.40625000;
  angles_2 -147.656250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 215.156250 0.00000000;
 time 47:18.72460938m;
 setangle 5.62500000 -147.656250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -14.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1154.75000;
  origin_y -25.0000000;
  origin_z 360.500000;
  angles_1 5.62500000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1082.00000;
  origin_y -68.2500000;
  origin_z 321.000000;
  angles_1 -1.40625000;
  angles_2 -147.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 210.937500 0.00000000;
 time 47:18.77465820m;
 setangle 5.62500000 -149.062500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -9.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1141.00000;
  origin_y -33.0000000;
  origin_z 363.000000;
  angles_1 5.62500000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1065.00000;
  origin_y -76.0000000;
  origin_z 320.250000;
  angles_1 -1.40625000;
  angles_2 -149.062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 210.937500 0.00000000;
 time 47:18.82470703m;
 setangle 5.62500000 -150.468750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -9.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1125.00000;
  origin_y -42.6250000;
  origin_z 360.250000;
  angles_1 5.62500000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1048.00000;
  origin_y -83.7500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 210.937500 0.00000000;
 time 47:18.87475586m;
 setangle 5.62500000 -150.468750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1107.25000;
  origin_y -47.8750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1030.25000;
  origin_y -89.0000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 209.531250 0.00000000;
 time 47:18.92480469m;
 setangle 5.62500000 -149.062500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1090.75000;
  origin_y -51.0000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1014.75000;
  origin_y -94.0000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -149.062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 208.125000 0.00000000;
 time 47:18.97485352m;
 setangle 5.62500000 -149.062500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1075.50000;
  origin_y -56.6250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 999.500000;
  origin_y -99.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -149.062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 209.531250 0.00000000;
 time 47:19.02490234m;
 setangle 5.62500000 -149.062500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1060.50000;
  origin_y -62.6250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 984.500000;
  origin_y -105.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -149.062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 209.531250 0.00000000;
 print "Match ends in ";
 print "12";
 print " minutes\n";
}
block {
 camera 4.21875000 209.531250 0.00000000;
 time 47:19.07495117m;
 setangle 5.62500000 -150.468750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1046.75000;
  origin_y -70.8750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 969.750000;
  origin_y -112.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 209.531250 0.00000000;
 time 47:19.12500000m;
 setangle 5.62500000 -151.875000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1030.25000;
  origin_y -76.3750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 952.250000;
  origin_y -115.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -151.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 208.125000 0.00000000;
 time 47:19.17504883m;
 setangle 4.21875000 -154.687500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1015.00000;
  origin_y -82.0000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 934.875000;
  origin_y -117.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 206.718750 0.00000000;
 time 47:19.22534180m;
 setangle 4.21875000 -154.687500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 998.000000;
  origin_y -82.5000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 918.000000;
  origin_y -118.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 206.718750 0.00000000;
 time 47:19.27539062m;
 setangle 4.21875000 -154.687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 981.375000;
  origin_y -82.0000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 901.375000;
  origin_y -117.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 203.906250 0.00000000;
 time 47:19.32543945m;
 setangle 4.21875000 -154.687500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 964.375000;
  origin_y -83.2500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 884.375000;
  origin_y -118.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 203.906250 0.00000000;
 time 47:19.37548828m;
 setangle 4.21875000 -153.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 947.000000;
  origin_y -83.7500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 867.750000;
  origin_y -121.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -153.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 203.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 118  : 100\n";
}
block {
 camera 2.81250000 203.906250 0.00000000;
 time 47:19.42553711m;
 setangle 4.21875000 -154.687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 931.875000;
  origin_y -87.6250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 851.750000;
  origin_y -123.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 203.906250 0.00000000;
 time 47:19.47558594m;
 setangle 4.21875000 -157.500000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 916.375000;
  origin_y -91.6250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 834.750000;
  origin_y -123.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -157.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 205.312500 0.00000000;
 time 47:19.52563477m;
 setangle 4.21875000 -158.906250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 900.375000;
  origin_y -92.3750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 818.000000;
  origin_y -121.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 201.093750 0.00000000;
 time 47:19.57568359m;
 setangle 4.21875000 -158.906250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 883.500000;
  origin_y -92.6250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 801.125000;
  origin_y -122.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 2.81250000 199.687500 0.00000000;
 time 47:19.62573242m;
 setangle 4.21875000 -158.906250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 867.000000;
  origin_y -94.0000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 784.500000;
  origin_y -123.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 199.687500 0.00000000;
 time 47:19.67578125m;
 setangle 4.21875000 -158.906250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 850.750000;
  origin_y -96.1250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 768.250000;
  origin_y -125.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 189;
  soundnum 15; // items/itembk2.wav
  origin -320.000000 -64.0000000 492.000000;
 }
}
block {
 camera 2.81250000 199.687500 0.00000000;
 time 47:19.72583008m;
 setangle 4.21875000 -158.906250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 833.500000;
  origin_y -96.1250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 752.000000;
  origin_y -125.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 199.687500 0.00000000;
 time 47:19.77612305m;
 setangle 4.21875000 -158.906250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 827.000000;
  origin_y -93.2500000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 744.500000;
  origin_y -124.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 199.687500 0.00000000;
 time 47:19.82617188m;
 setangle 4.21875000 -158.906250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 813.375000;
  origin_y -97.1250000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 731.000000;
  origin_y -126.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 199.687500 0.00000000;
 time 47:19.87622070m;
 setangle 4.21875000 -149.062500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 791.500000;
  origin_y -88.3750000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 715.375000;
  origin_y -131.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 199.687500 0.00000000;
 time 47:19.92626953m;
 setangle 8.43750000 -126.562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 753.250000;
  origin_y -67.6250000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 -126.562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 699.875000;
  origin_y -136.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -126.562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 209.531250 0.00000000;
 time 47:19.97631836m;
 setangle 8.43750000 -125.156250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 718.875000;
  origin_y -93.7500000;
  origin_z 358.250000;
  angles_1 8.43750000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 684.375000;
  origin_y -140.250000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -125.156250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 232.031250 0.00000000;
 time 47:20.02636719m;
 setangle 5.62500000 -119.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 703.500000;
  origin_y -87.2500000;
  origin_z 359.375000;
  angles_1 5.62500000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 669.000000;
  origin_y -144.750000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 -119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 232.031250 0.00000000;
 time 47:20.07641602m;
 setangle 5.62500000 -118.125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 696.625000;
  origin_y -73.1250000;
  origin_z 364.750000;
  angles_1 5.62500000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 653.625000;
  origin_y -149.125000;
  origin_z 322.000000;
  angles_1 -1.40625000;
  angles_2 -118.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 233.437500 0.00000000;
 time 47:20.12646484m;
 setangle 5.62500000 -118.125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 681.250000;
  origin_y -77.6250000;
  origin_z 358.750000;
  angles_1 5.62500000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 638.250000;
  origin_y -153.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -118.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 4.21875000 240.468750 0.00000000;
 time 47:20.17651367m;
 setangle 5.62500000 -116.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 663.750000;
  origin_y -86.3750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 622.500000;
  origin_y -163.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -116.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 240.468750 0.00000000;
 time 47:20.22656250m;
 setangle 5.62500000 -116.718750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 649.625000;
  origin_y -97.0000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 608.500000;
  origin_y -174.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -116.718750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 240.468750 0.00000000;
 time 47:20.27685547m;
 setangle 5.62500000 -116.718750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 637.875000;
  origin_y -112.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 596.750000;
  origin_y -189.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -116.718750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 241.875000 0.00000000;
 time 47:20.32690430m;
 setangle 5.62500000 -127.968750 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 642.875000;
  origin_y -138.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 587.500000;
  origin_y -205.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -127.968750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 11;
  origin 228.500000 278.375000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 4.21875000 241.875000 0.00000000;
 time 47:20.37695312m;
 setangle 7.03125000 -143.437500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 650.875000;
  origin_y -170.000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 579.625000;
  origin_y -220.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -143.437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 241.875000 0.00000000;
 time 47:20.42700195m;
 setangle 7.03125000 -144.843750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 645.000000;
  origin_y -186.375000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 572.625000;
  origin_y -234.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -144.843750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 230.625000 0.00000000;
 time 47:20.47705078m;
 setangle 7.03125000 -151.875000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 643.625000;
  origin_y -210.125000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 565.875000;
  origin_y -249.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -151.875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 27; // misc/r_tele2.wav
  origin 228.500000 278.375000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 28; // misc/r_tele3.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 5.62500000 213.750000 0.00000000;
 time 47:20.52709961m;
 setangle 7.03125000 -174.375000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 644.375000;
  origin_y -257.375000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 557.625000;
  origin_y -263.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -174.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 206.718750 0.00000000;
 time 47:20.57714844m;
 setangle 7.03125000 -180.000000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 635.375000;
  origin_y -277.625000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 548.375000;
  origin_y -277.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -180.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 206.718750 0.00000000;
 time 47:20.62719727m;
 setangle 8.43750000 167.343750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 618.125000;
  origin_y -304.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 533.125000;
  origin_y -287.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 184.218750 0.00000000;
 time 47:20.67724609m;
 setangle 8.43750000 161.718750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 597.625000;
  origin_y -317.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 514.625000;
  origin_y -292.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 165.937500 0.00000000;
 time 47:20.72729492m;
 setangle 8.43750000 161.718750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 579.750000;
  origin_y -321.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 496.750000;
  origin_y -296.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -327.375000 -97.8750000 492.000000;
 }
}
block {
 camera 7.03125000 165.937500 0.00000000;
 time 47:20.77734375m;
 setangle 8.43750000 161.718750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 562.500000;
  origin_y -323.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 479.500000;
  origin_y -298.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 161.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 160.312500 0.00000000;
 time 47:20.82763672m;
 setangle 8.43750000 161.718750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 546.125000;
  origin_y -326.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 463.125000;
  origin_y -301.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 161.718750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 160.312500 0.00000000;
 time 47:20.87768555m;
 setangle 8.43750000 161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 530.125000;
  origin_y -329.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 447.125000;
  origin_y -304.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 161.718750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 160.312500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 118  : 100\n";
}
block {
 camera 7.03125000 160.312500 0.00000000;
 time 47:20.92773438m;
 setangle 8.43750000 158.906250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 513.125000;
  origin_y -337.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 431.375000;
  origin_y -308.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 158.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -291.375000 -36.2500000 492.000000;
 }
}
block {
 camera 7.03125000 160.312500 0.00000000;
 time 47:20.97778320m;
 setangle 4.21875000 151.875000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 491.500000;
  origin_y -348.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 413.375000;
  origin_y -308.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 151.875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 157.500000 0.00000000;
 time 47:21.02783203m;
 setangle 4.21875000 150.468750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 474.250000;
  origin_y -350.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 397.000000;
  origin_y -309.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 150.468750 0.00000000;
 time 47:21.07788086m;
 setangle 4.21875000 147.656250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 456.125000;
  origin_y -355.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 381.000000;
  origin_y -310.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 150.468750 0.00000000;
 time 47:21.12792969m;
 setangle 4.21875000 146.250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 439.000000;
  origin_y -358.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -238.375000;
  origin_y 5.50000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 365.000000;
  origin_y -311.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 79; // plats/medplat1.wav
  origin 1272.00000 36.0000000 178.000000;
 }
}
block {
 camera 2.81250000 149.062500 0.00000000;
 time 47:21.17797852m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 413.750000;
  origin_y -371.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -221.625000;
  origin_y 12.1250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 348.875000;
  origin_y -312.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -7.50000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 144.843750 0.00000000;
 time 47:21.22802734m;
 setangle 4.21875000 118.125000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 375.250000;
  origin_y -388.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -204.250000;
  origin_y 16.6250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 332.125000;
  origin_y -312.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -15.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 144.843750 0.00000000;
 time 47:21.27807617m;
 setangle 2.81250000 116.718750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 356.250000;
  origin_y -381.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -187.250000;
  origin_y 19.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 21.0937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 314.875000;
  origin_y -304.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -22.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 47:21.32836914m;
 setangle 0.00000000 116.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 340.625000;
  origin_y -372.250000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -170.375000;
  origin_y 21.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 21.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 299.125000;
  origin_y -294.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -30.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 47:21.37841797m;
 setangle 0.00000000 118.125000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 329.250000;
  origin_y -356.625000;
  origin_z 350.000000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -153.875000;
  origin_y 21.6250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 21.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 285.875000;
  origin_y -280.000000;
  origin_z 320.000000;
  angles_2 118.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -37.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 115.312500 0.00000000;
 time 47:21.42846680m;
 setangle -8.43750000 123.750000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 325.750000;
  origin_y -333.750000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -137.500000;
  origin_y 21.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 21.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 275.750000;
  origin_y -262.875000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 123.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -45.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 116.718750 0.00000000;
 time 47:21.47851562m;
 setangle -11.2500000 126.562500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 326.875000;
  origin_y -311.875000;
  origin_z 338.750000;
  angles_1 -11.2500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -121.375000;
  origin_y 20.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 21.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 274.000000;
  origin_y -244.250000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -52.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 116.718750 0.00000000;
 time 47:21.52856445m;
 setangle -18.2812500 135.000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 336.000000;
  origin_y -283.250000;
  origin_z 328.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -105.250000;
  origin_y 19.2500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 21.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 277.375000;
  origin_y -224.625000;
  origin_z 328.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -60.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 122.343750 0.00000000;
 time 47:21.57861328m;
 setangle -22.5000000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 302.500000;
  origin_y -247.500000;
  origin_z 326.000000;
  angles_1 -22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -89.2500000;
  origin_y 17.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 21.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 282.000000;
  origin_y -207.000000;
  origin_z 328.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 47:21.62866211m;
 setangle -25.3125000 140.625000 0.00000000;
 clientdata {
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 303.875000;
  origin_y -206.375000;
  origin_z 325.625000;
  angles_1 -25.3125000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -73.2500000;
  origin_y 15.2500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 21.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 287.500000;
  origin_y -190.750000;
  origin_z 326.000000;
  angles_1 7.03125000;
  angles_2 140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 47:21.67871094m;
 setangle -30.9375000 149.062500 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 303.875000;
  origin_y -182.375000;
  origin_z 321.250000;
  angles_1 -30.9375000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -57.3750000;
  origin_y 13.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 21.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 287.875000;
  origin_y -174.500000;
  origin_z 322.000000;
  angles_1 9.84375000;
  angles_2 149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 338.906250 135.000000 0.00000000;
 time 47:21.72875977m;
 setangle -39.3750000 165.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 299.750000;
  origin_y -177.125000;
  origin_z 318.750000;
  angles_1 -39.3750000;
  angles_2 165.937500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -41.5000000;
  origin_y 10.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 21.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 287.875000;
  origin_y -158.250000;
  origin_z 320.000000;
  angles_1 12.6562500;
  angles_2 165.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 65; // items/health1.wav
  origin 287.875000 -158.250000 324.000000;
 }
}
block {
 camera 338.906250 135.000000 0.00000000;
 time 47:21.77880859m;
 setangle -45.0000000 170.156250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 298.875000;
  origin_y -159.875000;
  origin_z 316.500000;
  angles_1 -45.0000000;
  angles_2 170.156250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -25.7500000;
  origin_y 7.62500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 21.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 287.875000;
  origin_y -140.625000;
  origin_z 320.000000;
  angles_1 14.0625000;
  angles_2 170.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 330.468750 147.656250 0.00000000;
 time 47:21.82885742m;
 setangle -46.4062500 174.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 298.375000;
  origin_y -141.500000;
  origin_z 316.375000;
  angles_1 -46.4062500;
  angles_2 174.375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -10.0000000;
  origin_y -1.75000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 21.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 287.875000;
  origin_y -122.000000;
  origin_z 320.000000;
  angles_1 14.0625000;
  angles_2 174.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 330.468750 147.656250 0.00000000;
 time 47:21.87915039m;
 setangle -47.8125000 177.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 298.125000;
  origin_y -122.250000;
  origin_z 316.250000;
  angles_1 -47.8125000;
  angles_2 177.187500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 3.62500000;
  origin_y -10.1250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 287.875000;
  origin_y -103.000000;
  origin_z 320.000000;
  angles_1 15.4687500;
  angles_2 177.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 250.000000;
  origin_y -102.000000;
  origin_z 380.000000;
  angles_1 47.8125000;
  angles_2 177.187500;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 287.875000 -103.000000 324.000000;
 }
}
block {
 camera 315.000000 168.750000 0.00000000;
 time 47:21.92919922m;
 setangle -47.8125000 177.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 298.125000;
  origin_y -103.250000;
  origin_z 316.250000;
  angles_1 -47.8125000;
  angles_2 177.187500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 17.8750000;
  origin_y -17.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 14.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 287.875000;
  origin_y -83.7500000;
  origin_z 320.000000;
  angles_1 15.4687500;
  angles_2 177.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 217.250000;
  origin_y -101.250000;
  origin_z 417.875000;
  angles_1 47.8125000;
  angles_2 177.187500;
 }
}
block {
 camera 315.000000 168.750000 0.00000000;
 time 47:21.97924805m;
 setangle -46.4062500 177.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 298.375000;
  origin_y -84.0000000;
  origin_z 316.375000;
  angles_1 -46.4062500;
  angles_2 177.187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 32.0000000;
  origin_y -25.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 287.875000;
  origin_y -67.6250000;
  origin_z 320.000000;
  angles_1 15.4687500;
  angles_2 177.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 184.625000;
  origin_y -100.500000;
  origin_z 455.750000;
  angles_1 47.8125000;
  angles_2 177.187500;
 }
}
block {
 camera 313.593750 175.781250 0.00000000;
 time 47:22.02929688m;
 setangle -45.0000000 177.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 298.875000;
  origin_y -68.0000000;
  origin_z 316.500000;
  angles_1 -45.0000000;
  angles_2 177.187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 46.1250000;
  origin_y -33.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 287.875000;
  origin_y -51.6250000;
  origin_z 320.000000;
  angles_1 14.0625000;
  angles_2 177.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 151.875000;
  origin_y -99.6250000;
  origin_z 493.625000;
  angles_1 47.8125000;
  angles_2 177.187500;
 }
}
block {
 camera 315.000000 175.781250 0.00000000;
 time 47:22.07934570m;
 setangle -29.5312500 177.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 301.875000;
  origin_y -52.0000000;
  origin_z 317.750000;
  angles_1 -29.5312500;
  angles_2 177.187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 59.3750000;
  origin_y -41.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 287.875000;
  origin_y -35.6250000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 177.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 119.250000;
  origin_y -98.8750000;
  origin_z 531.625000;
  angles_1 47.8125000;
  angles_2 177.187500;
 }
}
block {
 camera 315.000000 175.781250 0.00000000;
 time 47:22.12939453m;
 setangle -28.1250000 177.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 302.250000;
  origin_y -36.0000000;
  origin_z 318.000000;
  angles_1 -28.1250000;
  angles_2 177.187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 73.1250000;
  origin_y -48.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 282.625000;
  origin_y -17.8750000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 177.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 86.5000000;
  origin_y -98.0000000;
  origin_z 569.500000;
  angles_1 47.8125000;
  angles_2 177.187500;
 }
}
block {
 camera 315.000000 175.781250 0.00000000;
 time 47:22.17944336m;
 setangle -28.1250000 177.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 301.375000;
  origin_y -18.2500000;
  origin_z 317.500000;
  angles_1 -28.1250000;
  angles_2 177.187500;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 84.5000000;
  origin_y -60.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 276.125000;
  origin_y -1.37500000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 177.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 86.2500000;
  origin_y -98.0000000;
  origin_z 569.875000;
  angles_1 47.8125000;
  angles_2 177.187500;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 43; // player/pain3.wav
  origin 84.5000000 -60.5000000 492.000000;
 }
 temp_entity {
  entitytype 3;
  origin 86.2500000 -98.0000000 569.875000;
 }
}
block {
 camera 315.000000 175.781250 0.00000000;
 time 47:22.22949219m;
 setangle -29.5312500 177.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 299.750000;
  origin_y -2.00000000;
  origin_z 316.625000;
  angles_1 -29.5312500;
  angles_2 177.187500;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 93.7500000;
  origin_y -68.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 268.625000;
  origin_y 13.7500000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 177.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 86.2500000;
  origin_y -98.0000000;
  origin_z 569.875000;
  angles_1 47.8125000;
  angles_2 177.187500;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 93.7500000 -68.5000000 492.000000;
 }
}
block {
 camera 333.281250 175.781250 0.00000000;
 time 47:22.27954102m;
 setangle -29.5312500 -180.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 298.375000;
  origin_y 13.7500000;
  origin_z 315.875000;
  angles_1 -29.5312500;
  angles_2 -180.000000;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 100.375000;
  origin_y -83.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 260.000000;
  origin_y 28.2500000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -180.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 86.2500000;
  origin_y -98.0000000;
  origin_z 569.875000;
  angles_1 47.8125000;
  angles_2 177.187500;
 }
}
block {
 camera 333.281250 175.781250 0.00000000;
 time 47:22.32958984m;
 setangle -29.5312500 -175.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 296.875000;
  origin_y 30.1250000;
  origin_z 315.000000;
  angles_1 -29.5312500;
  angles_2 -175.781250;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 109.625000;
  origin_y -97.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 0.00000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 250.625000;
  origin_y 42.0000000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -175.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 86.2500000;
  origin_y -98.0000000;
  origin_z 569.875000;
  angles_1 47.8125000;
  angles_2 177.187500;
 }
}
block {
 camera 331.875000 175.781250 0.00000000;
 time 47:22.37988281m;
 setangle -30.9375000 -171.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 294.000000;
  origin_y 47.3750000;
  origin_z 313.375000;
  angles_1 -30.9375000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 120.125000;
  origin_y -110.875000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 240.125000;
  origin_y 55.0000000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -171.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 86.2500000;
  origin_y -98.0000000;
  origin_z 569.875000;
  angles_1 47.8125000;
  angles_2 177.187500;
 }
}
block {
 camera 331.875000 175.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 118  : 100\n";
}
block {
 camera 331.875000 175.781250 0.00000000;
 time 47:22.42993164m;
 setangle -30.9375000 -168.750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 292.000000;
  origin_y 64.0000000;
  origin_z 312.250000;
  angles_1 -30.9375000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 131.375000;
  origin_y -123.375000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 228.875000;
  origin_y 67.2500000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -168.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 86.2500000;
  origin_y -98.0000000;
  origin_z 569.875000;
  angles_1 47.8125000;
  angles_2 177.187500;
 }
}
block {
 camera 331.875000 182.812500 0.00000000;
 time 47:22.47998047m;
 setangle -30.9375000 -165.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 289.000000;
  origin_y 80.7500000;
  origin_z 311.000000;
  angles_1 -30.9375000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 143.125000;
  origin_y -135.000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 217.000000;
  origin_y 78.7500000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -165.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 86.2500000;
  origin_y -98.0000000;
  origin_z 569.875000;
  angles_1 47.8125000;
  angles_2 177.187500;
 }
}
block {
 camera 331.875000 182.812500 0.00000000;
 time 47:22.53002930m;
 setangle -29.5312500 -160.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 277.875000;
  origin_y 98.8750000;
  origin_z 311.500000;
  angles_1 -29.5312500;
  angles_2 -160.312500;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 155.250000;
  origin_y -145.875000;
  origin_z 492.000000;
  angles_1 -7.03125000;
  angles_2 1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 206.125000;
  origin_y 92.1250000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 86.2500000;
  origin_y -98.0000000;
  origin_z 569.875000;
  angles_1 47.8125000;
  angles_2 177.187500;
 }
}
block {
 camera 330.468750 189.843750 0.00000000;
 time 47:22.58007812m;
 setangle -29.5312500 -157.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 266.000000;
  origin_y 115.250000;
  origin_z 311.500000;
  angles_1 -29.5312500;
  angles_2 -157.500000;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 164.500000;
  origin_y -162.375000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 196.500000;
  origin_y 105.750000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -157.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 86.2500000;
  origin_y -98.0000000;
  origin_z 569.875000;
  angles_1 47.8125000;
  angles_2 177.187500;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 80; // plats/medplat2.wav
  origin 1272.00000 36.0000000 -34.0000000;
 }
}
block {
 camera 330.468750 189.843750 0.00000000;
 time 47:22.63012695m;
 setangle -42.1875000 -123.750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 215.125000;
  origin_y 132.250000;
  origin_z 311.625000;
  angles_1 -42.1875000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 3;
  frame 40;
  origin_x 173.375000;
  origin_y -176.875000;
  origin_z 492.000000;
  angles_1 -11.2500000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 186.125000;
  origin_y 118.625000;
  origin_z 320.000000;
  angles_1 12.6562500;
  angles_2 -123.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 86.2500000;
  origin_y -98.0000000;
  origin_z 569.875000;
  angles_1 47.8125000;
  angles_2 177.187500;
 }
}
block {
 camera 331.875000 198.281250 0.00000000;
 time 47:22.68017578m;
 setangle -46.4062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 196.500000;
  origin_y 140.625000;
  origin_z 312.625000;
  angles_1 -46.4062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 3;
  frame 40;
  origin_x 180.000000;
  origin_y -191.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 174.250000;
  origin_y 130.625000;
  origin_z 320.000000;
  angles_1 14.0625000;
  angles_2 -113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 86.2500000;
  origin_y -98.0000000;
  origin_z 569.875000;
  angles_1 47.8125000;
  angles_2 177.187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 157.625000;
  origin_y 95.3750000;
  origin_z 379.000000;
  angles_1 46.4062500;
  angles_2 -115.312500;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 174.250000 130.625000 324.000000;
 }
}
block {
 camera 319.218750 234.843750 0.00000000;
 time 47:22.73022461m;
 setangle -46.4062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 184.750000;
  origin_y 152.750000;
  origin_z 312.625000;
  angles_1 -46.4062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 186.250000;
  origin_y -206.750000;
  origin_z 490.000000;
  angles_1 -15.4687500;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 162.000000;
  origin_y 141.750000;
  origin_z 320.000000;
  angles_1 15.4687500;
  angles_2 -113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 143.250000;
  origin_y 65.0000000;
  origin_z 416.125000;
  angles_1 46.4062500;
  angles_2 -115.312500;
 }
}
block {
 camera 319.218750 234.843750 0.00000000;
 time 47:22.78027344m;
 setangle -46.4062500 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 172.500000;
  origin_y 163.875000;
  origin_z 312.625000;
  angles_1 -46.4062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 192.500000;
  origin_y -207.875000;
  origin_z 488.000000;
  angles_1 -15.4687500;
  angles_2 46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 159.375000;
  origin_y 147.000000;
  origin_z 320.000000;
  angles_1 15.4687500;
  angles_2 -113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 128.875000;
  origin_y 34.6250000;
  origin_z 453.250000;
  angles_1 46.4062500;
  angles_2 -115.312500;
 }
}
block {
 camera 315.000000 244.687500 0.00000000;
 time 47:22.83032227m;
 setangle -45.0000000 -112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 171.250000;
  origin_y 173.875000;
  origin_z 312.000000;
  angles_1 -45.0000000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 204.000000;
  origin_y -207.875000;
  origin_z 486.000000;
  angles_1 -15.4687500;
  angles_2 73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 164.500000;
  origin_y 147.750000;
  origin_z 320.000000;
  angles_1 14.0625000;
  angles_2 -112.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 114.500000;
  origin_y 4.25000000;
  origin_z 490.250000;
  angles_1 46.4062500;
  angles_2 -115.312500;
 }
}
block {
 camera 315.000000 244.687500 0.00000000;
 time 47:22.88037109m;
 setangle -42.1875000 -112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 177.625000;
  origin_y 177.375000;
  origin_z 311.625000;
  angles_1 -42.1875000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 215.500000;
  origin_y -207.875000;
  origin_z 482.000000;
  angles_1 -15.4687500;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 173.500000;
  origin_y 142.125000;
  origin_z 320.000000;
  angles_1 12.6562500;
  angles_2 -112.500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 100.125000;
  origin_y -26.0000000;
  origin_z 527.375000;
  angles_1 46.4062500;
  angles_2 -115.312500;
 }
}
block {
 camera 315.000000 244.687500 0.00000000;
 time 47:22.93066406m;
 setangle -29.5312500 -111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 198.000000;
  origin_y 201.375000;
  origin_z 311.500000;
  angles_1 -29.5312500;
  angles_2 -111.093750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 227.000000;
  origin_y -207.875000;
  origin_z 475.875000;
  angles_1 -14.0625000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 183.375000;
  origin_y 130.000000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 85.7500000;
  origin_y -56.5000000;
  origin_z 564.500000;
  angles_1 46.4062500;
  angles_2 -115.312500;
 }
}
block {
 camera 315.000000 244.687500 0.00000000;
 time 47:22.98071289m;
 setangle -14.0625000 -106.875000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 219.500000;
  origin_y 197.125000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 3;
  frame 113;
  effects 2;
  origin_x 238.500000;
  origin_y -207.875000;
  origin_z 467.875000;
  angles_1 -12.6562500;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 192.875000;
  origin_y 116.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 78.6250000;
  origin_y -71.5000000;
  origin_z 582.750000;
  angles_1 46.4062500;
  angles_2 -115.312500;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 4; // weapons/guncock.wav
  origin 238.500000 -207.875000 471.875000;
 }
 temp_entity {
  entitytype 2;
  origin 297.750000 -5.37500000 298.625000;
 }
 temp_entity {
  entitytype 2;
  origin 293.125000 0.875000000 298.625000;
 }
 temp_entity {
  entitytype 2;
  origin 295.000000 -5.62500000 298.625000;
 }
 temp_entity {
  entitytype 2;
  origin 282.625000 2.12500000 298.625000;
 }
 temp_entity {
  entitytype 2;
  origin 297.000000 14.0000000 298.500000;
 }
 temp_entity {
  entitytype 2;
  origin 295.375000 4.25000000 298.625000;
 }
 temp_entity {
  entitytype 3;
  origin 78.6250000 -71.5000000 582.750000;
 }
}
block {
 camera 319.218750 246.093750 0.00000000;
 time 47:23.03076172m;
 setangle -5.62500000 -106.875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 225.375000;
  origin_y 181.125000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 3;
  frame 113;
  origin_x 250.000000;
  origin_y -207.875000;
  origin_z 457.875000;
  angles_1 -12.6562500;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 197.875000;
  origin_y 98.2500000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 78.6250000;
  origin_y -71.5000000;
  origin_z 582.750000;
  angles_1 46.4062500;
  angles_2 -115.312500;
 }
}
block {
 camera 319.218750 246.093750 0.00000000;
 time 47:23.08081055m;
 setangle -1.40625000 -102.656250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 222.625000;
  origin_y 166.125000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 3;
  frame 114;
  origin_x 261.500000;
  origin_y -207.875000;
  origin_z 445.875000;
  angles_1 -12.6562500;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 201.250000;
  origin_y 80.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 78.6250000;
  origin_y -71.5000000;
  origin_z 582.750000;
  angles_1 46.4062500;
  angles_2 -115.312500;
 }
}
block {
 camera 319.218750 246.093750 0.00000000;
 time 47:23.13085938m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 220.625000;
  origin_y 150.375000;
  origin_z 350.000000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 3;
  frame 114;
  origin_x 272.000000;
  origin_y -207.875000;
  origin_z 431.750000;
  angles_1 -12.6562500;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 203.375000;
  origin_y 64.1250000;
  origin_z 320.000000;
  angles_2 -99.8437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 78.6250000;
  origin_y -71.5000000;
  origin_z 582.750000;
  angles_1 46.4062500;
  angles_2 -115.312500;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 347.343750 251.718750 0.00000000;
 time 47:23.18090820m;
 setangle 0.00000000 -98.4375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 222.000000;
  origin_y 134.250000;
  origin_z 350.000000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 3;
  frame 115;
  origin_x 278.750000;
  origin_y -207.875000;
  origin_z 415.750000;
  angles_1 -12.6562500;
  angles_2 75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 207.000000;
  origin_y 47.6250000;
  origin_z 320.000000;
  angles_2 -98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 78.6250000;
  origin_y -71.5000000;
  origin_z 582.750000;
  angles_1 46.4062500;
  angles_2 -115.312500;
 }
}
block {
 camera 347.343750 251.718750 0.00000000;
 time 47:23.23095703m;
 setangle 0.00000000 -95.6250000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 222.625000;
  origin_y 118.875000;
  origin_z 350.000000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 3;
  frame 116;
  origin_x 280.875000;
  origin_y -212.250000;
  origin_z 397.750000;
  angles_1 -11.2500000;
  angles_2 77.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 211.875000;
  origin_y 31.5000000;
  origin_z 320.000000;
  angles_2 -95.6250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 78.6250000;
  origin_y -71.5000000;
  origin_z 582.750000;
  angles_1 46.4062500;
  angles_2 -115.312500;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 47:23.28100586m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 224.250000;
  origin_y 103.625000;
  origin_z 350.000000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 116;
  origin_x 283.000000;
  origin_y -216.750000;
  origin_z 377.625000;
  angles_1 -11.2500000;
  angles_2 77.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 217.750000;
  origin_y 15.8750000;
  origin_z 320.000000;
  angles_2 -92.8125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 78.6250000;
  origin_y -71.5000000;
  origin_z 582.750000;
  angles_1 46.4062500;
  angles_2 -115.312500;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 47:23.33105469m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 232.625000;
  origin_y 91.1250000;
  origin_z 350.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 117;
  origin_x 285.125000;
  origin_y -221.125000;
  origin_z 355.625000;
  angles_1 -9.84375000;
  angles_2 84.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 230.500000;
  origin_y 3.25000000;
  origin_z 320.000000;
  angles_2 -90.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 78.6250000;
  origin_y -71.5000000;
  origin_z 582.750000;
  angles_1 46.4062500;
  angles_2 -115.312500;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 47:23.38110352m;
 setangle 1.40625000 -87.1875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 244.500000;
  origin_y 81.1250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 3;
  frame 117;
  origin_x 287.250000;
  origin_y -225.500000;
  origin_z 331.500000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 246.750000;
  origin_y -6.62500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 78.6250000;
  origin_y -71.5000000;
  origin_z 582.750000;
  angles_1 46.4062500;
  angles_2 -115.312500;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 47:23.43115234m;
 setangle 4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 260.375000;
  origin_y 79.0000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 118;
  origin_x 287.875000;
  origin_y -229.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 52.0312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 264.625000;
  origin_y -8.37500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 78.6250000;
  origin_y -71.5000000;
  origin_z 582.750000;
  angles_1 46.4062500;
  angles_2 -115.312500;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 287.875000 -229.875000 332.000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 47:23.48144531m;
 setangle 4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 266.750000;
  origin_y 77.2500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 118;
  origin_x 281.250000;
  origin_y -237.750000;
  origin_z 328.000000;
  angles_1 -7.03125000;
  angles_2 -54.8437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 271.000000;
  origin_y -10.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 273.875000;
  origin_y -67.8750000;
  origin_z 330.250000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 78.6250000;
  origin_y -71.5000000;
  origin_z 582.750000;
  angles_1 46.4062500;
  angles_2 -115.312500;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 271.000000 -10.1250000 324.000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 47:23.53149414m;
 setangle 4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 263.750000;
  origin_y 75.5000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 269.000000;
  origin_y -248.250000;
  origin_z 328.000000;
  angles_1 -8.43750000;
  angles_2 -59.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 268.125000;
  origin_y -11.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 276.250000;
  origin_y -117.625000;
  origin_z 325.375000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
}
block {
 camera 2.81250000 272.812500 0.00000000;
 time 47:23.58154297m;
 setangle 2.81250000 -85.7812500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 254.875000;
  origin_y 70.1250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 260.125000;
  origin_y -264.500000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 259.250000;
  origin_y -17.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 278.750000;
  origin_y -167.375000;
  origin_z 320.500000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
}
block {
 camera 2.81250000 272.812500 0.00000000;
 time 47:23.63159180m;
 setangle 1.40625000 -85.7812500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 248.250000;
  origin_y 57.8750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 253.500000;
  origin_y -281.375000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 252.625000;
  origin_y -29.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 281.125000;
  origin_y -217.125000;
  origin_z 315.500000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
}
block {
 camera 2.81250000 272.812500 0.00000000;
 time 47:23.68164062m;
 setangle 1.40625000 -85.7812500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 243.250000;
  origin_y 41.5000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 248.375000;
  origin_y -298.000000;
  origin_z 326.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 247.500000;
  origin_y -46.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 283.625000;
  origin_y -266.875000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 sound {
  channel 2;
  entity 138;
  soundnum 15; // items/itembk2.wav
  origin -96.0000000 -496.000000 388.000000;
 }
 sound {
  channel 2;
  entity 140;
  soundnum 15; // items/itembk2.wav
  origin -96.0000000 -552.000000 388.000000;
 }
}
block {
 camera 2.81250000 272.812500 0.00000000;
 time 47:23.73168945m;
 setangle 1.40625000 -85.7812500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 239.375000;
  origin_y 25.2500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 243.375000;
  origin_y -314.625000;
  origin_z 322.000000;
  angles_1 -5.62500000;
  angles_2 -46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 243.625000;
  origin_y -62.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 286.125000;
  origin_y -316.625000;
  origin_z 305.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 47:23.78173828m;
 setangle 1.40625000 -85.7812500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 241.875000;
  origin_y 6.50000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 241.125000;
  origin_y -331.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 246.125000;
  origin_y -81.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 288.500000;
  origin_y -366.500000;
  origin_z 300.875000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 47:23.83178711m;
 setangle 1.40625000 -87.1875000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 248.500000;
  origin_y -10.8750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 3;
  frame 94;
  origin_x 245.000000;
  origin_y -340.125000;
  origin_z 320.000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 250.625000;
  origin_y -98.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 290.500000;
  origin_y -407.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 246.375000;
  origin_y -343.375000;
  origin_z 309.000000;
 }
 sound {
  attenuation 0.00000000;
  channel 2;
  entity 3;
  soundnum 51; // player/death5.wav
  origin 245.000000 -340.125000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 290.500000 -407.750000 296.750000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 print "Entropy";
 print " rides ";
 print " hres";
 print "'s rocket\n";
 updatefrags {
  player 3;
  frags 6;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 47:23.88183594m;
 setangle 2.81250000 -91.4062500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 258.375000;
  origin_y -27.3750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 234.000000;
  origin_y -324.000000;
  origin_z 325.625000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 254.000000;
  origin_y -115.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 290.500000;
  origin_y -407.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 247.750000;
  origin_y -346.500000;
  origin_z 320.000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 118  : 100\n";
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 47:23.93188477m;
 setangle 4.21875000 -94.2187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 265.125000;
  origin_y -44.2500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 223.125000;
  origin_y -307.875000;
  origin_z 329.375000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 256.500000;
  origin_y -131.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 290.500000;
  origin_y -407.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 249.125000;
  origin_y -349.750000;
  origin_z 329.000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 47:23.98217773m;
 setangle 4.21875000 -94.2187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 266.750000;
  origin_y -60.5000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 212.125000;
  origin_y -291.750000;
  origin_z 331.125000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 258.125000;
  origin_y -147.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 290.500000;
  origin_y -407.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 250.500000;
  origin_y -353.000000;
  origin_z 336.000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 47:24.03222656m;
 setangle 5.62500000 -94.2187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 267.625000;
  origin_y -76.8750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 201.250000;
  origin_y -275.625000;
  origin_z 330.750000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 259.125000;
  origin_y -163.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 290.500000;
  origin_y -407.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 251.875000;
  origin_y -356.250000;
  origin_z 341.000000;
 }
}
block {
 camera 2.81250000 264.375000 0.00000000;
 time 47:24.08227539m;
 setangle 7.03125000 -94.2187500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 265.875000;
  origin_y -94.6250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 192.000000;
  origin_y -261.875000;
  origin_z 328.750000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 257.375000;
  origin_y -181.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 290.500000;
  origin_y -407.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 253.375000;
  origin_y -359.375000;
  origin_z 344.000000;
 }
}
block {
 camera 2.81250000 264.375000 0.00000000;
 time 47:24.13232422m;
 setangle 8.43750000 -91.4062500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 256.750000;
  origin_y -112.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 252.500000;
  origin_y -198.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 290.500000;
  origin_y -407.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 254.750000;
  origin_y -362.625000;
  origin_z 345.000000;
 }
}
block {
 camera 4.21875000 264.375000 0.00000000;
 time 47:24.18237305m;
 setangle 11.2500000 -84.3750000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 240.875000;
  origin_y -129.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 247.125000;
  origin_y -214.750000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 290.500000;
  origin_y -407.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 256.125000;
  origin_y -365.875000;
  origin_z 343.875000;
 }
}
block {
 camera 4.21875000 264.375000 0.00000000;
 time 47:24.23242188m;
 setangle 12.6562500 -82.9687500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 232.625000;
  origin_y -145.125000;
  origin_z 379.375000;
  angles_1 12.6562500;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 241.000000;
  origin_y -230.125000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 290.500000;
  origin_y -407.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 257.500000;
  origin_y -369.125000;
  origin_z 340.875000;
 }
}
block {
 camera 7.03125000 267.187500 0.00000000;
 time 47:24.28247070m;
 setangle 11.2500000 -85.7812500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 229.875000;
  origin_y -159.250000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 234.125000;
  origin_y -245.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 290.500000;
  origin_y -407.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 258.875000;
  origin_y -372.250000;
  origin_z 335.875000;
 }
}
block {
 camera 7.03125000 267.187500 0.00000000;
 time 47:24.33251953m;
 setangle 11.2500000 -85.7812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 227.750000;
  origin_y -178.250000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 232.000000;
  origin_y -264.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 290.500000;
  origin_y -407.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 260.250000;
  origin_y -375.500000;
  origin_z 328.875000;
 }
}
block {
 camera 11.2500000 275.625000 0.00000000;
 time 47:24.38256836m;
 setangle 9.84375000 -84.3750000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 228.750000;
  origin_y -197.625000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 235.000000;
  origin_y -283.750000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 261.625000;
  origin_y -378.750000;
  origin_z 319.750000;
 }
}
block {
 camera 11.2500000 275.625000 0.00000000;
 time 47:24.43261719m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 214.000000;
  origin_y -221.750000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 242.875000;
  origin_y -302.500000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 263.125000;
  origin_y -382.000000;
  origin_z 308.750000;
 }
}
block {
 camera 9.84375000 272.812500 0.00000000;
 time 47:24.48266602m;
 setangle 11.2500000 -54.8437500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -23.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 203.125000;
  origin_y -250.000000;
  origin_z 373.250000;
  angles_1 11.2500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 250.750000;
  origin_y -321.375000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 264.375000;
  origin_y -385.125000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 time 47:24.53295898m;
 setangle 9.84375000 -22.5000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -23.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 179.750000;
  origin_y -305.250000;
  origin_z 365.125000;
  angles_1 9.84375000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 258.625000;
  origin_y -340.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin 258.625000 -340.125000 324.000000;
 }
}
block {
 camera 9.84375000 303.750000 0.00000000;
 time 47:24.58300781m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 188.500000;
  origin_y -325.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 269.375000;
  origin_y -356.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 303.750000 0.00000000;
 time 47:24.63305664m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 200.000000;
  origin_y -340.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 280.875000;
  origin_y -371.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 47:24.68310547m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 212.250000;
  origin_y -353.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 293.125000;
  origin_y -384.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 47:24.73315430m;
 setangle 8.43750000 -21.0937500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 224.000000;
  origin_y -363.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 304.000000;
  origin_y -396.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 47:24.78320312m;
 setangle 8.43750000 -21.0937500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 234.125000;
  origin_y -376.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 314.250000;
  origin_y -409.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 337.500000 0.00000000;
 time 47:24.83325195m;
 setangle 8.43750000 -21.0937500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 246.500000;
  origin_y -388.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 326.625000;
  origin_y -421.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 337.500000 0.00000000;
 time 47:24.88330078m;
 setangle 8.43750000 -21.0937500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 262.625000;
  origin_y -397.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 342.750000;
  origin_y -431.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 337.500000 0.00000000;
 time 47:24.93334961m;
 setangle 8.43750000 -21.0937500 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 281.500000;
  origin_y -403.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 361.625000;
  origin_y -436.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 337.500000 0.00000000;
 time 47:24.98339844m;
 setangle 8.43750000 -22.5000000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 300.250000;
  origin_y -405.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 379.500000;
  origin_y -440.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 622.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 337.500000 0.00000000;
 time 47:25.03369141m;
 setangle 8.43750000 -22.5000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 316.125000;
  origin_y -408.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 395.500000;
  origin_y -443.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 11;
  origin 1916.00000 -136.000000 313.000000;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 7.03125000 336.093750 0.00000000;
 time 47:25.08374023m;
 setangle 8.43750000 -22.5000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 331.875000;
  origin_y -412.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 411.125000;
  origin_y -448.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 4; // weapons/guncock.wav
  origin 1936.00000 -136.000000 316.000000;
 }
 temp_entity {
  entitytype 2;
  origin 2053.62500 -42.5000000 317.750000;
 }
 temp_entity {
  entitytype 2;
  origin 2054.62500 -42.5000000 313.500000;
 }
 temp_entity {
  entitytype 2;
  origin 2060.50000 -42.3750000 316.000000;
 }
 temp_entity {
  entitytype 2;
  origin 2059.87500 -42.3750000 317.875000;
 }
 temp_entity {
  entitytype 2;
  origin 2085.62500 -26.3750000 311.000000;
 }
 temp_entity {
  entitytype 2;
  origin 2091.12500 -26.2500000 308.875000;
 }
}
block {
 camera 7.03125000 336.093750 0.00000000;
 time 47:25.13378906m;
 setangle 8.43750000 -23.9062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 348.250000;
  origin_y -415.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 426.625000;
  origin_y -452.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 336.093750 0.00000000;
 time 47:25.18383789m;
 setangle 8.43750000 -23.9062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 363.500000;
  origin_y -420.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 441.875000;
  origin_y -458.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 26; // misc/r_tele1.wav
  origin 1916.00000 -136.000000 313.000000;
 }
}
block {
 camera 7.03125000 334.687500 0.00000000;
 time 47:25.23388672m;
 setangle 8.43750000 -22.5000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 377.750000;
  origin_y -428.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 457.000000;
  origin_y -463.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 334.687500 0.00000000;
 time 47:25.28393555m;
 setangle 8.43750000 -22.5000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 392.750000;
  origin_y -433.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 472.000000;
  origin_y -469.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 334.687500 0.00000000;
 time 47:25.33398438m;
 setangle 8.43750000 -23.9062500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 408.625000;
  origin_y -437.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 487.000000;
  origin_y -474.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 7.03125000 336.093750 0.00000000;
 time 47:25.38403320m;
 setangle 8.43750000 -26.7187500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 425.375000;
  origin_y -440.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 501.875000;
  origin_y -481.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 336.093750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 118  : 100\n";
}
block {
 camera 7.03125000 334.687500 0.00000000;
 time 47:25.43408203m;
 setangle 8.43750000 -37.9687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 449.500000;
  origin_y -433.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 516.500000;
  origin_y -488.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 331.875000 0.00000000;
 time 47:25.48413086m;
 setangle 7.03125000 -85.7812500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 524.375000;
  origin_y -415.375000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 528.750000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 331.875000 0.00000000;
 time 47:25.53417969m;
 setangle 4.21875000 -102.656250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 553.000000;
  origin_y -418.750000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 531.750000;
  origin_y -503.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 272.812500 0.00000000;
 time 47:25.58447266m;
 setangle 2.81250000 -102.656250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 553.500000;
  origin_y -432.625000;
  origin_z 364.500000;
  angles_1 2.81250000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 532.250000;
  origin_y -517.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 255.937500 0.00000000;
 time 47:25.63452148m;
 setangle 2.81250000 -102.656250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 552.625000;
  origin_y -448.875000;
  origin_z 364.500000;
  angles_1 2.81250000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 531.250000;
  origin_y -534.000000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 255.937500 0.00000000;
 time 47:25.68457031m;
 setangle 2.81250000 -102.656250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 554.000000;
  origin_y -466.125000;
  origin_z 380.500000;
  angles_1 2.81250000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 532.750000;
  origin_y -551.250000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -102.656250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 255.937500 0.00000000;
 time 47:25.73461914m;
 setangle 2.81250000 -102.656250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 556.625000;
  origin_y -482.750000;
  origin_z 380.500000;
  angles_1 2.81250000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 535.375000;
  origin_y -567.875000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 255.937500 0.00000000;
 time 47:25.78466797m;
 setangle 2.81250000 -102.656250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 557.875000;
  origin_y -499.625000;
  origin_z 396.500000;
  angles_1 2.81250000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 536.500000;
  origin_y -584.750000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -102.656250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 255.937500 0.00000000;
 time 47:25.83471680m;
 setangle 2.81250000 -101.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 556.125000;
  origin_y -515.625000;
  origin_z 396.500000;
  angles_1 2.81250000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 536.875000;
  origin_y -601.250000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 1.40625000 255.937500 0.00000000;
 time 47:25.88476562m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 543.250000;
  origin_y -529.875000;
  origin_z 396.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 536.875000;
  origin_y -617.250000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 1.40625000 257.343750 0.00000000;
 time 47:25.93481445m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 543.125000;
  origin_y -546.000000;
  origin_z 396.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 536.625000;
  origin_y -633.375000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 47:25.98486328m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 542.625000;
  origin_y -562.000000;
  origin_z 430.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 536.250000;
  origin_y -649.375000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 47:26.03491211m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 542.125000;
  origin_y -578.000000;
  origin_z 430.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 535.625000;
  origin_y -665.375000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 47:26.08520508m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 541.375000;
  origin_y -594.000000;
  origin_z 446.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 535.000000;
  origin_y -681.375000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 47:26.13525391m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 540.625000;
  origin_y -610.125000;
  origin_z 446.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 534.125000;
  origin_y -697.375000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 47:26.18530273m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 541.375000;
  origin_y -626.750000;
  origin_z 462.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 534.875000;
  origin_y -714.125000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 47:26.23535156m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 545.000000;
  origin_y -644.125000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 538.500000;
  origin_y -731.500000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 47:26.28540039m;
 setangle 7.03125000 -130.781250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 599.750000;
  origin_y -683.125000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 541.375000;
  origin_y -747.625000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -130.781250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 47:26.33544922m;
 setangle 8.43750000 -165.937500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 624.000000;
  origin_y -747.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 539.375000;
  origin_y -766.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -165.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 227.812500 0.00000000;
 time 47:26.38549805m;
 setangle 8.43750000 -165.937500 0.00000000;
 clientdata {
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 622.875000;
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  origin_z 477.000000;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 5.62500000 227.812500 0.00000000;
 time 47:26.43554688m;
 setangle 8.43750000 -165.937500 0.00000000;
 clientdata {
  vel_x 0.00000000;
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 }
 updateentity {
  entity 1;
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  origin_x 622.625000;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 7.03125000 192.656250 0.00000000;
 time 47:26.48559570m;
 setangle 8.43750000 -165.937500 0.00000000;
 clientdata {
  vel_x 0.00000000;
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  uk_bit_b10;
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  currentammo 1;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 623.125000;
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 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 538.500000;
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 192.656250 0.00000000;
 time 47:26.53564453m;
 setangle 8.43750000 -165.937500 0.00000000;
 clientdata {
  vel_x 1.00000000;
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  uk_bit_b10;
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 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 624.125000;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
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}
block {
 camera 7.03125000 192.656250 0.00000000;
 time 47:26.58569336m;
 setangle 8.43750000 -165.937500 0.00000000;
 clientdata {
  vel_x 1.00000000;
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  uk_bit_b10;
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  ammo_cells 0;
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 }
 updateentity {
  entity 1;
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  origin_x 625.625000;
  origin_y -828.625000;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 192.656250 0.00000000;
 time 47:26.63598633m;
 setangle 8.43750000 -143.437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
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 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 7.03125000 192.656250 0.00000000;
 time 47:26.68603516m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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 updateentity {
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
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 temp_entity {
  entitytype 1;
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}
block {
 camera 7.03125000 192.656250 0.00000000;
 time 47:26.73608398m;
 setangle 8.43750000 -85.7812500 0.00000000;
 clientdata {
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  ammo_cells 0;
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 }
 updateentity {
  entity 1;
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 updateentity {
  entity 4;
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
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 }
 updateentity {
  entity 200;
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}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 47:26.78613281m;
 setangle 8.43750000 -81.5625000 0.00000000;
 clientdata {
  vel_x 6.00000000;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 548.500000;
  origin_y -826.250000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 559.125000;
  origin_y -912.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
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  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 47:26.83618164m;
 setangle 8.43750000 -81.5625000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 553.125000;
  origin_y -841.750000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 563.750000;
  origin_y -927.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
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 }
 particle {
  origin 1944.12500 -330.375000 332.000000;
  vel 1.56250000 3.62500000 0.375000000;
  color 18;
  count 73;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 42; // player/pain2.wav
  origin 1945.50000 -354.625000 316.000000;
 }
 particle {
  origin 1943.75000 -330.375000 331.875000;
  vel -1.75000000 3.56250000 -0.187500000;
  color 36;
  count 73;
 }
}
block {
 camera 7.03125000 272.812500 0.00000000;
 time 47:26.88623047m;
 setangle 8.43750000 -81.5625000 0.00000000;
 clientdata {
  vel_x 9.00000000;
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 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
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 updateentity {
  entity 109;
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 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
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 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 7.03125000 272.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 118  : 100\n";
}
block {
 camera 7.03125000 277.031250 0.00000000;
 time 47:26.93627930m;
 setangle 8.43750000 -81.5625000 0.00000000;
 clientdata {
  vel_x 10.0000000;
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  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 568.875000;
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  angles_1 8.43750000;
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 }
 updateentity {
  entity 4;
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  origin_y -958.250000;
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
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 }
 updateentity {
  entity 200;
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 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
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 }
}
block {
 camera 7.03125000 277.031250 0.00000000;
 time 47:26.98632812m;
 setangle 7.03125000 -82.9687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
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  uk_bit_b10;
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  currentammo 1;
  ammo_shells 0;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 277.031250 0.00000000;
 time 47:27.03637695m;
 setangle 5.62500000 -74.5312500 0.00000000;
 clientdata {
  vel_x 7.00000000;
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  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 571.625000;
  origin_y -903.875000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 592.875000;
  origin_y -988.625000;
  origin_z 432.000000;
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  angles_2 -74.5312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 277.031250 0.00000000;
 time 47:27.08642578m;
 setangle 5.62500000 -73.1250000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 575.375000;
  origin_y -919.500000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
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  origin_x 598.625000;
  origin_y -1003.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -73.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
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 }
 updateentity {
  entity 152;
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 }
 updateentity {
  entity 200;
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}
block {
 camera 5.62500000 275.625000 0.00000000;
 time 47:27.13671875m;
 setangle 5.62500000 -73.1250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
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  weaponmodel 0;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 579.375000;
  origin_y -936.250000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
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  origin_x 602.625000;
  origin_y -1020.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
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  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 285.468750 0.00000000;
 time 47:27.18676758m;
 setangle 5.62500000 -74.5312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 582.125000;
  origin_y -954.000000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 603.375000;
  origin_y -1038.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
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  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
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}
block {
 camera 8.43750000 47.8125000 0.00000000;
 time 47:28.83911133m;
 setangle 8.43750000 -5.62500000 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
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}
block {
 camera 8.43750000 47.8125000 0.00000000;
 time 47:28.88916016m;
 setangle 8.43750000 -5.62500000 0.00000000;
 clientdata {
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  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
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 }
 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
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}
block {
 camera 7.03125000 352.968750 0.00000000;
 time 47:28.93920898m;
 setangle 8.43750000 -7.03125000 0.00000000;
 clientdata {
  vel_x 21.0000000;
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  uk_bit_b10;
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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  origin_y -970.250000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
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 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 352.968750 0.00000000;
 time 47:28.98925781m;
 setangle 8.43750000 -7.03125000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
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  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 911.500000;
  origin_y -952.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
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 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 997.250000;
  origin_y -965.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 55; // player/h2ojump.wav
  origin 1524.37500 -535.750000 178.000000;
 }
}
block {
 camera 7.03125000 352.968750 0.00000000;
 time 47:29.03930664m;
 setangle 8.43750000 -8.43750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 928.625000;
  origin_y -947.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1014.12500;
  origin_y -962.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1524.37500 -535.750000 178.000000;
 }
}
block {
 camera 7.03125000 351.562500 0.00000000;
 time 47:29.08935547m;
 setangle 8.43750000 -8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 945.250000;
  origin_y -945.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1030.62500;
  origin_y -960.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 351.562500 0.00000000;
 time 47:29.13940430m;
 setangle 8.43750000 -8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 961.750000;
  origin_y -944.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1047.12500;
  origin_y -958.875000;
  origin_z 440.000000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
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}
block {
 camera 7.03125000 350.156250 0.00000000;
 time 47:29.18945312m;
 setangle 8.43750000 -8.43750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
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  uk_bit_b10;
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  health 998;
  currentammo 1;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 978.500000;
  origin_y -941.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
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 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1064.00000;
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  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 -2.81250000;
 }
 updateentity {
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 updateentity {
  entity 33;
 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
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}
block {
 camera 7.03125000 350.156250 0.00000000;
 time 47:29.23974609m;
 setangle 8.43750000 -8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
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  uk_bit_b10;
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  health 998;
  currentammo 1;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 994.750000;
  origin_y -936.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1080.25000;
  origin_y -951.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 350.156250 0.00000000;
 time 47:29.28979492m;
 setangle 8.43750000 -7.03125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1011.00000;
  origin_y -936.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1096.75000;
  origin_y -948.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 350.156250 0.00000000;
 time 47:29.33984375m;
 setangle 8.43750000 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1027.12500;
  origin_y -936.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1113.12500;
  origin_y -947.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 351.562500 0.00000000;
 time 47:29.38989258m;
 setangle 8.43750000 -2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1042.87500;
  origin_y -939.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1129.37500;
  origin_y -945.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1603.62500 -546.750000 217.500000;
 }
}
block {
 camera 7.03125000 352.968750 0.00000000;
 time 47:29.43994141m;
 setangle 8.43750000 -4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1059.25000;
  origin_y -936.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1145.50000;
  origin_y -945.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 352.968750 0.00000000;
 time 47:29.48999023m;
 setangle 8.43750000 -4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1075.50000;
  origin_y -935.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 7.03125000 355.781250 0.00000000;
 time 47:29.54003906m;
 setangle 8.43750000 -4.21875000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
  channel 2;
  entity 43;
  soundnum 15; // items/itembk2.wav
  origin 1728.00000 -552.000000 284.000000;
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}
block {
 camera 7.03125000 354.375000 0.00000000;
 time 47:29.59008789m;
 setangle 8.43750000 -4.21875000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 7.03125000 354.375000 0.00000000;
 time 47:29.64013672m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 45;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 203;
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}
block {
 camera 7.03125000 354.375000 0.00000000;
 time 47:29.69018555m;
 setangle 11.2500000 -2.81250000 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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}
block {
 camera 7.03125000 354.375000 0.00000000;
 time 47:29.74023438m;
 setangle 11.2500000 -2.81250000 0.00000000;
 clientdata {
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 updateentity {
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}
block {
 camera 8.43750000 354.375000 0.00000000;
 time 47:29.79052734m;
 setangle 11.2500000 -2.81250000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 9.84375000 355.781250 0.00000000;
 time 47:29.84057617m;
 setangle 11.2500000 -2.81250000 0.00000000;
 clientdata {
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 updateentity {
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block {
 camera 9.84375000 355.781250 0.00000000;
 time 47:29.89062500m;
 setangle 11.2500000 -2.81250000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 9.84375000 355.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 118  : 100\n";
}
block {
 camera 9.84375000 355.781250 0.00000000;
 time 47:29.94067383m;
 setangle 11.2500000 -2.81250000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 195;
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 updateentity {
  entity 203;
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}
block {
 camera 9.84375000 355.781250 0.00000000;
 time 47:29.99072266m;
 setangle 11.2500000 -1.40625000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 9.84375000 355.781250 0.00000000;
 time 47:30.04077148m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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  entity 195;
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block {
 camera 9.84375000 357.187500 0.00000000;
 time 47:30.09082031m;
 setangle 12.6562500 4.21875000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 9.84375000 357.187500 0.00000000;
 time 47:30.14086914m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 47:30.19091797m;
 setangle 11.2500000 4.21875000 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
  frame 9;
  origin_x 1302.75000;
  origin_y -940.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1388.12500;
  origin_y -931.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 2.81250000 0.00000000;
 time 47:30.24096680m;
 setangle 11.2500000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1318.75000;
  origin_y -939.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1404.12500;
  origin_y -930.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 2.81250000 0.00000000;
 time 47:30.29125977m;
 setangle 11.2500000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1334.75000;
  origin_y -938.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1420.12500;
  origin_y -929.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 29; // misc/r_tele4.wav
  origin 1834.00000 -562.625000 280.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 27; // misc/r_tele2.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 9.84375000 2.81250000 0.00000000;
 time 47:30.34130859m;
 setangle 11.2500000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1350.75000;
  origin_y -937.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1436.12500;
  origin_y -928.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 2.81250000 0.00000000;
 time 47:30.39135742m;
 setangle 15.4687500 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1369.25000;
  origin_y -941.750000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1452.12500;
  origin_y -927.375000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 2.81250000 0.00000000;
 time 47:30.44140625m;
 setangle 15.4687500 14.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1387.12500;
  origin_y -947.750000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1468.25000;
  origin_y -925.250000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 7.03125000 0.00000000;
 time 47:30.49145508m;
 setangle 15.4687500 19.6875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1405.75000;
  origin_y -952.750000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1484.25000;
  origin_y -922.375000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 12.6562500 0.00000000;
 time 47:30.54150391m;
 setangle 15.4687500 21.0937500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1422.37500;
  origin_y -951.125000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1500.12500;
  origin_y -918.875000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 21.0937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 12.6562500 0.00000000;
 time 47:30.59155273m;
 setangle 15.4687500 19.6875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1437.25000;
  origin_y -945.125000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1515.87500;
  origin_y -914.875000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 19.6875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 41;
  soundnum 15; // items/itembk2.wav
  origin 768.000000 184.000000 324.000000;
 }
}
block {
 camera 14.0625000 19.6875000 0.00000000;
 time 47:30.64160156m;
 setangle 15.4687500 19.6875000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1454.75000;
  origin_y -943.875000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1533.37500;
  origin_y -913.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 777.000000 210.500000 324.000000;
 }
}
block {
 camera 14.0625000 18.2812500 0.00000000;
 time 47:30.69165039m;
 setangle 15.4687500 19.6875000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1471.87500;
  origin_y -943.875000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1550.37500;
  origin_y -913.625000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 19.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 18.2812500 0.00000000;
 time 47:30.74169922m;
 setangle 15.4687500 22.5000000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1490.37500;
  origin_y -946.250000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1567.25000;
  origin_y -912.125000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 18.2812500 0.00000000;
 time 47:30.79174805m;
 setangle 19.6875000 39.3750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1522.50000;
  origin_y -961.375000;
  origin_z 501.625000;
  angles_1 19.6875000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1584.62500;
  origin_y -907.750000;
  origin_z 438.000000;
  angles_1 -5.62500000;
  angles_2 39.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 21.0937500 0.00000000;
 time 47:30.84204102m;
 setangle 19.6875000 46.4062500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 5.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1546.87500;
  origin_y -964.125000;
  origin_z 497.625000;
  angles_1 19.6875000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1602.00000;
  origin_y -903.250000;
  origin_z 434.000000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 37.9687500 0.00000000;
 time 47:30.89208984m;
 setangle 21.0937500 50.6250000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 5.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1569.25000;
  origin_y -962.875000;
  origin_z 485.125000;
  angles_1 21.0937500;
  angles_2 50.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1619.25000;
  origin_y -898.875000;
  origin_z 427.875000;
  angles_1 -5.62500000;
  angles_2 50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 37.9687500 0.00000000;
 time 47:30.94213867m;
 setangle 21.0937500 53.4375000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 5.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1589.87500;
  origin_y -960.875000;
  origin_z 485.625000;
  angles_1 21.0937500;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1636.62500;
  origin_y -894.375000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 53.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 159;
  soundnum 15; // items/itembk2.wav
  origin 784.000000 56.0000000 324.000000;
 }
}
block {
 camera 18.2812500 45.0000000 0.00000000;
 time 47:30.99218750m;
 setangle 21.0937500 54.8437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1607.37500;
  origin_y -957.125000;
  origin_z 487.625000;
  angles_1 21.0937500;
  angles_2 54.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1652.50000;
  origin_y -889.500000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 760.000000 99.2500000 324.000000;
 }
 sound {
  channel 2;
  entity 139;
  soundnum 15; // items/itembk2.wav
  origin -96.0000000 8.00000000 492.000000;
 }
}
block {
 camera 19.6875000 52.0312500 0.00000000;
 time 47:31.04223633m;
 setangle 21.0937500 78.7500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1654.25000;
  origin_y -963.375000;
  origin_z 487.625000;
  angles_1 21.0937500;
  angles_2 78.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1668.12500;
  origin_y -883.250000;
  origin_z 422.000000;
  angles_1 -5.62500000;
  angles_2 78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 53.4375000 0.00000000;
 time 47:31.09228516m;
 setangle 21.0937500 104.062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1705.37500;
  origin_y -955.375000;
  origin_z 483.625000;
  angles_1 21.0937500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1683.75000;
  origin_y -877.000000;
  origin_z 418.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 53.4375000 0.00000000;
 time 47:31.14233398m;
 setangle 21.0937500 112.500000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1727.37500;
  origin_y -936.500000;
  origin_z 473.750000;
  angles_1 21.0937500;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1698.50000;
  origin_y -868.875000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 77.3437500 0.00000000;
 time 47:31.19238281m;
 setangle 22.5000000 129.375000 0.00000000;
 clientdata {
  vel_y 14.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -907.375000;
  origin_z 460.375000;
  angles_1 22.5000000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1710.00000;
  origin_y -856.875000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 111.093750 0.00000000;
 time 47:31.24243164m;
 setangle 21.0937500 127.968750 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -890.750000;
  origin_z 458.375000;
  angles_1 21.0937500;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1714.12500;
  origin_y -841.125000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 196;
  soundnum 15; // items/itembk2.wav
  origin 1248.00000 -1128.00000 444.000000;
 }
}
block {
 camera 19.6875000 111.093750 0.00000000;
 time 47:31.29248047m;
 setangle 21.0937500 127.968750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1749.00000;
  origin_y -867.000000;
  origin_z 453.375000;
  angles_1 21.0937500;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1712.37500;
  origin_y -822.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 127.968750 0.00000000;
 time 47:31.34252930m;
 setangle 21.0937500 127.968750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1747.12500;
  origin_y -851.375000;
  origin_z 455.500000;
  angles_1 21.0937500;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1708.75000;
  origin_y -804.625000;
  origin_z 406.000000;
  angles_1 -5.62500000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 126.562500 0.00000000;
 time 47:31.39282227m;
 setangle 19.6875000 129.375000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 22.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1747.00000;
  origin_y -835.625000;
  origin_z 452.375000;
  angles_1 19.6875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1705.00000;
  origin_y -786.875000;
  origin_z 402.000000;
  angles_1 -5.62500000;
  angles_2 129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 126.562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 118  : 100\n";
}
block {
 camera 19.6875000 126.562500 0.00000000;
 time 47:31.44287109m;
 setangle 22.5000000 135.000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 22.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1747.00000;
  origin_y -814.750000;
  origin_z 450.625000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1701.37500;
  origin_y -769.250000;
  origin_z 395.875000;
  angles_1 -5.62500000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 126.562500 0.00000000;
 time 47:31.49291992m;
 setangle 21.0937500 143.437500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 22.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1746.75000;
  origin_y -786.000000;
  origin_z 437.000000;
  angles_1 21.0937500;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1697.75000;
  origin_y -751.500000;
  origin_z 387.875000;
  angles_1 -5.62500000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 135.000000 0.00000000;
 time 47:31.54296875m;
 setangle 18.2812500 153.281250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 21.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1743.75000;
  origin_y -759.375000;
  origin_z 421.875000;
  angles_1 18.2812500;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1691.25000;
  origin_y -734.500000;
  origin_z 377.875000;
  angles_1 -5.62500000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 135.000000 0.00000000;
 time 47:31.59301758m;
 setangle 15.4687500 163.125000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 19.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1740.87500;
  origin_y -735.250000;
  origin_z 408.250000;
  angles_1 15.4687500;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1682.00000;
  origin_y -719.000000;
  origin_z 365.875000;
  angles_1 -4.21875000;
  angles_2 163.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 142.031250 0.00000000;
 time 47:31.64306641m;
 setangle 15.4687500 165.937500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 18.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1740.00000;
  origin_y -719.125000;
  origin_z 399.875000;
  angles_1 15.4687500;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1672.00000;
  origin_y -703.875000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 165.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 161.718750 0.00000000;
 time 47:31.69311523m;
 setangle 15.4687500 167.343750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1735.12500;
  origin_y -711.250000;
  origin_z 412.500000;
  angles_1 15.4687500;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1657.12500;
  origin_y -695.750000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 167.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 161.718750 0.00000000;
 time 47:31.74316406m;
 setangle 14.0625000 171.562500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1722.62500;
  origin_y -704.250000;
  origin_z 413.500000;
  angles_1 14.0625000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1638.50000;
  origin_y -693.875000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 171.562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 164.531250 0.00000000;
 time 47:31.79321289m;
 setangle 14.0625000 174.375000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1704.12500;
  origin_y -701.625000;
  origin_z 413.500000;
  angles_1 14.0625000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1619.62500;
  origin_y -695.375000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 170.156250 0.00000000;
 time 47:31.84326172m;
 setangle 14.0625000 174.375000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1686.50000;
  origin_y -704.750000;
  origin_z 413.500000;
  angles_1 14.0625000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1601.87500;
  origin_y -698.500000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 174.375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 172.968750 0.00000000;
 time 47:31.89355469m;
 setangle 14.0625000 174.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1669.75000;
  origin_y -709.125000;
  origin_z 413.500000;
  angles_1 14.0625000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1585.12500;
  origin_y -702.875000;
  origin_z 358.000000;
  angles_1 -4.21875000;
  angles_2 174.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 172.968750 0.00000000;
 time 47:31.94360352m;
 setangle 14.0625000 171.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1652.62500;
  origin_y -717.750000;
  origin_z 409.375000;
  angles_1 14.0625000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1568.50000;
  origin_y -707.375000;
  origin_z 354.000000;
  angles_1 -4.21875000;
  angles_2 171.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 172.968750 0.00000000;
 time 47:31.99365234m;
 setangle 15.4687500 158.906250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1631.00000;
  origin_y -740.125000;
  origin_z 405.500000;
  angles_1 15.4687500;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1551.75000;
  origin_y -711.750000;
  origin_z 347.875000;
  angles_1 -4.21875000;
  angles_2 158.906250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 170.156250 0.00000000;
 time 47:32.04370117m;
 setangle 15.4687500 153.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1611.12500;
  origin_y -752.250000;
  origin_z 397.500000;
  angles_1 15.4687500;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1535.00000;
  origin_y -716.250000;
  origin_z 339.875000;
  angles_1 -4.21875000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 170.156250 0.00000000;
 time 47:32.09375000m;
 setangle 15.4687500 151.875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1593.62500;
  origin_y -758.500000;
  origin_z 387.375000;
  angles_1 15.4687500;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1518.37500;
  origin_y -720.625000;
  origin_z 329.875000;
  angles_1 -4.21875000;
  angles_2 151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 157.500000 0.00000000;
 time 47:32.14379883m;
 setangle 14.0625000 144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1570.75000;
  origin_y -767.875000;
  origin_z 372.250000;
  angles_1 14.0625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1501.62500;
  origin_y -725.125000;
  origin_z 317.875000;
  angles_1 -4.21875000;
  angles_2 144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 157.500000 0.00000000;
 time 47:32.19384766m;
 setangle 12.6562500 140.625000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1538.25000;
  origin_y -767.875000;
  origin_z 346.625000;
  angles_1 12.6562500;
  angles_2 140.625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1485.00000;
  origin_y -729.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 150.468750 0.00000000;
 time 47:32.24389648m;
 setangle 12.6562500 137.812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1511.87500;
  origin_y -767.875000;
  origin_z 346.375000;
  angles_1 12.6562500;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1468.87500;
  origin_y -733.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 139.218750 0.00000000;
 time 47:32.29394531m;
 setangle 12.6562500 126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1478.12500;
  origin_y -767.875000;
  origin_z 337.750000;
  angles_1 12.6562500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1452.12500;
  origin_y -735.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 139.218750 0.00000000;
 time 47:32.34399414m;
 setangle 12.6562500 120.937500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1455.00000;
  origin_y -766.875000;
  origin_z 334.500000;
  angles_1 12.6562500;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1435.25000;
  origin_y -735.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 120.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 136.406250 0.00000000;
 time 47:32.39404297m;
 setangle 12.6562500 113.906250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1432.62500;
  origin_y -765.000000;
  origin_z 332.625000;
  angles_1 12.6562500;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1418.25000;
  origin_y -734.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 983.875000 372.500000 167.500000;
 }
}
block {
 camera 11.2500000 119.531250 0.00000000;
 time 47:32.44433594m;
 setangle 12.6562500 101.250000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1411.62500;
  origin_y -765.125000;
  origin_z 331.750000;
  angles_1 12.6562500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1404.62500;
  origin_y -733.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 119.531250 0.00000000;
 time 47:32.49438477m;
 setangle 12.6562500 101.250000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1400.87500;
  origin_y -765.250000;
  origin_z 332.250000;
  angles_1 12.6562500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1393.62500;
  origin_y -733.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 112.500000 0.00000000;
 time 47:32.54443359m;
 setangle 11.2500000 98.4375000 0.00000000;
 clientdata {
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1392.00000;
  origin_y -765.375000;
  origin_z 331.625000;
  angles_1 11.2500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1385.00000;
  origin_y -732.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 99.8437500 0.00000000;
 time 47:32.59448242m;
 setangle 11.2500000 98.4375000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1382.37500;
  origin_y -757.500000;
  origin_z 327.375000;
  angles_1 11.2500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1378.00000;
  origin_y -732.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 99.8437500 0.00000000;
 time 47:32.64453125m;
 setangle 11.2500000 97.0312500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1376.25000;
  origin_y -757.625000;
  origin_z 327.500000;
  angles_1 11.2500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1372.37500;
  origin_y -731.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 97.0312500 0.00000000;
 time 47:32.69458008m;
 setangle 8.43750000 91.4062500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1369.25000;
  origin_y -757.625000;
  origin_z 326.125000;
  angles_1 8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1368.00000;
  origin_y -731.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 95.6250000 0.00000000;
 time 47:32.74462891m;
 setangle 8.43750000 91.4062500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1365.75000;
  origin_y -757.750000;
  origin_z 326.250000;
  angles_1 8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1364.50000;
  origin_y -731.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 47:32.79467773m;
 setangle 8.43750000 90.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1362.75000;
  origin_y -757.750000;
  origin_z 330.500000;
  angles_1 8.43750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1361.87500;
  origin_y -722.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 47:32.84472656m;
 setangle 8.43750000 90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1360.62500;
  origin_y -751.375000;
  origin_z 334.625000;
  angles_1 8.43750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1359.50000;
  origin_y -708.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 47:32.89477539m;
 setangle 8.43750000 90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1357.62500;
  origin_y -749.875000;
  origin_z 342.125000;
  angles_1 8.43750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1357.62500;
  origin_y -692.375000;
  origin_z 323.500000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1359.50000 -708.375000 316.000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 118  : 100\n";
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 47:32.94506836m;
 setangle 7.03125000 90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1355.87500;
  origin_y -749.875000;
  origin_z 371.375000;
  angles_1 7.03125000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1355.87500;
  origin_y -676.250000;
  origin_z 333.000000;
  angles_1 -1.40625000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 47:32.99511719m;
 setangle 5.62500000 90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1354.00000;
  origin_y -747.625000;
  origin_z 383.250000;
  angles_1 5.62500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1354.00000;
  origin_y -660.250000;
  origin_z 340.500000;
  angles_1 -1.40625000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 47:33.04516602m;
 setangle 5.62500000 87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1350.00000;
  origin_y -731.625000;
  origin_z 388.750000;
  angles_1 5.62500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1352.12500;
  origin_y -644.250000;
  origin_z 346.000000;
  angles_1 -1.40625000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 90.0000000 0.00000000;
 time 47:33.09521484m;
 setangle 5.62500000 87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1348.12500;
  origin_y -715.500000;
  origin_z 392.250000;
  angles_1 5.62500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1350.25000;
  origin_y -632.000000;
  origin_z 349.500000;
  angles_1 -1.40625000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 85.7812500 0.00000000;
 time 47:33.14526367m;
 setangle 5.62500000 85.7812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1344.25000;
  origin_y -717.625000;
  origin_z 393.750000;
  angles_1 5.62500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1348.50000;
  origin_y -632.000000;
  origin_z 351.000000;
  angles_1 -1.40625000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 85.7812500 0.00000000;
 time 47:33.19531250m;
 setangle 5.62500000 85.7812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1342.50000;
  origin_y -717.625000;
  origin_z 393.250000;
  angles_1 5.62500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1346.75000;
  origin_y -632.000000;
  origin_z 350.500000;
  angles_1 -1.40625000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 85.7812500 0.00000000;
 time 47:33.24536133m;
 setangle 5.62500000 85.7812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1340.87500;
  origin_y -717.625000;
  origin_z 390.750000;
  angles_1 5.62500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1345.12500;
  origin_y -632.000000;
  origin_z 347.875000;
  angles_1 -1.40625000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 84.3750000 0.00000000;
 time 47:33.29541016m;
 setangle 5.62500000 90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1343.50000;
  origin_y -717.750000;
  origin_z 386.125000;
  angles_1 5.62500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1343.50000;
  origin_y -632.000000;
  origin_z 343.375000;
  angles_1 -1.40625000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 84.3750000 0.00000000;
 time 47:33.34545898m;
 setangle 5.62500000 87.1875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1339.87500;
  origin_y -717.750000;
  origin_z 379.625000;
  angles_1 5.62500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1342.00000;
  origin_y -632.000000;
  origin_z 340.000000;
  angles_1 -1.40625000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 90.0000000 0.00000000;
 time 47:33.39550781m;
 setangle 5.62500000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1339.37500;
  origin_y -711.250000;
  origin_z 380.750000;
  angles_1 5.62500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1341.62500;
  origin_y -632.000000;
  origin_z 351.500000;
  angles_1 -1.40625000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1342.00000 -632.000000 344.000000;
 }
}
block {
 camera 4.21875000 90.0000000 0.00000000;
 time 47:33.44555664m;
 setangle 5.62500000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1339.12500;
  origin_y -717.750000;
  origin_z 403.750000;
  angles_1 5.62500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1341.25000;
  origin_y -632.000000;
  origin_z 361.000000;
  angles_1 -1.40625000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 85.7812500 0.00000000;
 time 47:33.49584961m;
 setangle 5.62500000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1338.75000;
  origin_y -717.750000;
  origin_z 411.250000;
  angles_1 5.62500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1340.87500;
  origin_y -632.000000;
  origin_z 368.500000;
  angles_1 -1.40625000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 85.7812500 0.00000000;
 time 47:33.54589844m;
 setangle 7.03125000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1338.50000;
  origin_y -717.500000;
  origin_z 418.875000;
  angles_1 7.03125000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1340.62500;
  origin_y -632.000000;
  origin_z 374.000000;
  angles_1 -1.40625000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 85.7812500 0.00000000;
 time 47:33.59594727m;
 setangle 7.03125000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1340.37500;
  origin_y -717.500000;
  origin_z 422.375000;
  angles_1 7.03125000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1340.37500;
  origin_y -630.500000;
  origin_z 377.500000;
  angles_1 -1.40625000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 85.7812500 0.00000000;
 time 47:33.64599609m;
 setangle 7.03125000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1340.12500;
  origin_y -716.000000;
  origin_z 423.875000;
  angles_1 7.03125000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1340.12500;
  origin_y -629.000000;
  origin_z 379.000000;
  angles_1 -1.40625000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 85.7812500 0.00000000;
 time 47:33.69604492m;
 setangle 7.03125000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1339.87500;
  origin_y -714.500000;
  origin_z 423.375000;
  angles_1 7.03125000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1339.87500;
  origin_y -627.500000;
  origin_z 378.500000;
  angles_1 -1.40625000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 90.0000000 0.00000000;
 time 47:33.74609375m;
 setangle 8.43750000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1339.62500;
  origin_y -712.625000;
  origin_z 423.000000;
  angles_1 8.43750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1339.62500;
  origin_y -626.000000;
  origin_z 375.875000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 90.0000000 0.00000000;
 time 47:33.79614258m;
 setangle 8.43750000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1339.25000;
  origin_y -711.125000;
  origin_z 418.375000;
  angles_1 8.43750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1339.25000;
  origin_y -624.500000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 90.0000000 0.00000000;
 time 47:33.84619141m;
 setangle 8.43750000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1339.25000;
  origin_y -702.625000;
  origin_z 417.000000;
  angles_1 8.43750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1339.25000;
  origin_y -615.875000;
  origin_z 383.500000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1339.25000 -624.500000 376.000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 47:33.89624023m;
 setangle 9.84375000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1337.00000;
  origin_y -693.625000;
  origin_z 442.125000;
  angles_1 9.84375000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1339.12500;
  origin_y -608.000000;
  origin_z 393.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 47:33.94628906m;
 setangle 9.84375000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1336.87500;
  origin_y -692.750000;
  origin_z 449.625000;
  angles_1 9.84375000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1339.00000;
  origin_y -608.000000;
  origin_z 400.500000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 85.7812500 0.00000000;
 time 47:33.99658203m;
 setangle 11.2500000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1336.87500;
  origin_y -692.250000;
  origin_z 457.250000;
  angles_1 11.2500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1339.00000;
  origin_y -606.500000;
  origin_z 406.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 85.7812500 0.00000000;
 time 47:34.04663086m;
 setangle 12.6562500 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1336.87500;
  origin_y -690.250000;
  origin_z 462.875000;
  angles_1 12.6562500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1339.00000;
  origin_y -605.000000;
  origin_z 409.500000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 85.7812500 0.00000000;
 time 47:34.09667969m;
 setangle 15.4687500 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1334.87500;
  origin_y -687.625000;
  origin_z 468.500000;
  angles_1 15.4687500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1339.00000;
  origin_y -603.500000;
  origin_z 411.000000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 85.7812500 0.00000000;
 time 47:34.14672852m;
 setangle 18.2812500 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1334.87500;
  origin_y -684.750000;
  origin_z 472.125000;
  angles_1 18.2812500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1339.00000;
  origin_y -602.000000;
  origin_z 410.500000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 84.3750000 0.00000000;
 time 47:34.19677734m;
 setangle 18.2812500 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1334.87500;
  origin_y -683.250000;
  origin_z 469.625000;
  angles_1 18.2812500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1339.00000;
  origin_y -600.500000;
  origin_z 407.875000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 84.3750000 0.00000000;
 time 47:34.24682617m;
 setangle 18.2812500 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1334.87500;
  origin_y -681.750000;
  origin_z 465.000000;
  angles_1 18.2812500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1339.00000;
  origin_y -599.000000;
  origin_z 403.375000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 84.3750000 0.00000000;
 time 47:34.29687500m;
 setangle 19.6875000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1332.87500;
  origin_y -679.375000;
  origin_z 460.500000;
  angles_1 19.6875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1338.87500;
  origin_y -597.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 84.3750000 0.00000000;
 time 47:34.34692383m;
 setangle 21.0937500 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1333.50000;
  origin_y -670.000000;
  origin_z 463.625000;
  angles_1 21.0937500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1339.50000;
  origin_y -588.875000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 1339.50000 -588.875000 404.000000;
 }
}
block {
 camera 18.2812500 82.9687500 0.00000000;
 time 47:34.39697266m;
 setangle 21.0937500 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1334.62500;
  origin_y -655.250000;
  origin_z 463.625000;
  angles_1 21.0937500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1340.50000;
  origin_y -574.125000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 82.9687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 18.2812500 82.9687500 0.00000000;
 time 47:34.44702148m;
 setangle 22.5000000 84.3750000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1337.87500;
  origin_y -638.000000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1343.87500;
  origin_y -557.750000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 82.9687500 0.00000000;
 time 47:34.49707031m;
 setangle 45.0000000 33.7500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1303.50000;
  origin_y -581.375000;
  origin_z 492.250000;
  angles_1 45.0000000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1354.37500;
  origin_y -545.500000;
  origin_z 400.000000;
  angles_1 -14.0625000;
  angles_2 33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 82.9687500 0.00000000;
 time 47:34.54736328m;
 setangle 52.0312500 0.00000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1316.50000;
  origin_y -542.375000;
  origin_z 500.625000;
  angles_1 52.0312500;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1368.87500;
  origin_y -541.125000;
  origin_z 400.000000;
  angles_1 -16.8750000;
  angles_2 0.00000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 82.9687500 0.00000000;
 time 47:34.59741211m;
 setangle 53.4375000 0.00000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1332.87500;
  origin_y -545.125000;
  origin_z 501.875000;
  angles_1 53.4375000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1383.62500;
  origin_y -543.875000;
  origin_z 400.000000;
  angles_1 -16.8750000;
  angles_2 0.00000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 45.0000000 32.3437500 0.00000000;
 time 47:34.64746094m;
 setangle 53.4375000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1348.87500;
  origin_y -545.500000;
  origin_z 501.875000;
  angles_1 53.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1399.62500;
  origin_y -545.500000;
  origin_z 400.000000;
  angles_1 -16.8750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 52.0312500 0.00000000 0.00000000;
 time 47:34.69750977m;
 setangle 54.8437500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1366.75000;
  origin_y -546.375000;
  origin_z 503.125000;
  angles_1 54.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1415.62500;
  origin_y -546.375000;
  origin_z 398.000000;
  angles_1 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 52.0312500 0.00000000 0.00000000;
 time 47:34.74755859m;
 setangle 54.8437500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1382.75000;
  origin_y -547.375000;
  origin_z 499.125000;
  angles_1 54.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1431.62500;
  origin_y -547.375000;
  origin_z 394.000000;
  angles_1 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 52.0312500 0.00000000 0.00000000;
 time 47:34.79760742m;
 setangle 53.4375000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1397.00000;
  origin_y -548.375000;
  origin_z 491.875000;
  angles_1 53.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1447.62500;
  origin_y -548.375000;
  origin_z 387.875000;
  angles_1 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 53.4375000 0.00000000 0.00000000;
 time 47:34.84765625m;
 setangle 53.4375000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1413.00000;
  origin_y -549.375000;
  origin_z 483.875000;
  angles_1 53.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1463.62500;
  origin_y -549.375000;
  origin_z 379.875000;
  angles_1 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 52.0312500 0.00000000 0.00000000;
 time 47:34.89770508m;
 setangle 52.0312500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1427.25000;
  origin_y -550.250000;
  origin_z 472.625000;
  angles_1 52.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1479.75000;
  origin_y -550.250000;
  origin_z 369.875000;
  angles_1 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 52.0312500 0.00000000 0.00000000;
 time 47:34.94775391m;
 setangle 49.2187500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1439.87500;
  origin_y -552.625000;
  origin_z 457.875000;
  angles_1 49.2187500;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1495.75000;
  origin_y -551.250000;
  origin_z 357.875000;
  angles_1 -15.4687500;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 52.0312500 0.00000000 0.00000000;
 time 47:34.99780273m;
 setangle 46.4062500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1452.62500;
  origin_y -553.625000;
  origin_z 441.000000;
  angles_1 46.4062500;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1511.75000;
  origin_y -552.250000;
  origin_z 343.750000;
  angles_1 -14.0625000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 47.8125000 0.00000000 0.00000000;
 time 47:35.04809570m;
 setangle 45.0000000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1465.50000;
  origin_y -553.125000;
  origin_z 422.000000;
  angles_1 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1519.87500;
  origin_y -553.125000;
  origin_z 327.750000;
  angles_1 -14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 45.0000000 0.00000000 0.00000000;
 time 47:35.09814453m;
 setangle 45.0000000 0.00000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1459.12500;
  origin_y -554.125000;
  origin_z 404.000000;
  angles_1 45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1519.87500;
  origin_y -554.125000;
  origin_z 309.750000;
  angles_1 -14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 45.0000000 0.00000000 0.00000000;
 time 47:35.14819336m;
 setangle 42.1875000 0.00000000 0.00000000;
 clientdata {
  vel_y -1.00000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1456.12500;
  origin_y -555.125000;
  origin_z 382.375000;
  angles_1 42.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1519.87500;
  origin_y -555.125000;
  origin_z 289.625000;
  angles_1 -12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 45.0000000 0.00000000 0.00000000;
 time 47:35.19824219m;
 setangle 42.1875000 0.00000000 0.00000000;
 clientdata {
  vel_y -1.00000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1456.12500;
  origin_y -556.125000;
  origin_z 360.250000;
  angles_1 42.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1519.87500;
  origin_y -556.125000;
  origin_z 267.625000;
  angles_1 -12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 40.7812500 0.00000000 0.00000000;
 time 47:35.24829102m;
 setangle 37.9687500 0.00000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1453.37500;
  origin_y -557.000000;
  origin_z 331.375000;
  angles_1 37.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1519.87500;
  origin_y -557.000000;
  origin_z 243.500000;
  angles_1 -12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 40.7812500 0.00000000 0.00000000;
 time 47:35.29833984m;
 setangle 32.3437500 1.40625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z -30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1448.37500;
  origin_y -561.500000;
  origin_z 298.375000;
  angles_1 32.3437500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1519.87500;
  origin_y -558.000000;
  origin_z 217.500000;
  angles_1 -9.84375000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 36.5625000 0.00000000 0.00000000;
 time 47:35.34838867m;
 setangle 29.5312500 1.40625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z -32.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1446.00000;
  origin_y -562.500000;
  origin_z 266.625000;
  angles_1 29.5312500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1521.50000;
  origin_y -558.750000;
  origin_z 189.375000;
  angles_1 -9.84375000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 36.5625000 0.00000000 0.00000000;
 time 47:35.39843750m;
 setangle 18.2812500 2.81250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z -35.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1440.37500;
  origin_y -565.625000;
  origin_z 220.875000;
  angles_1 18.2812500;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1523.00000;
  origin_y -559.625000;
  origin_z 174.000000;
  angles_1 -5.62500000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 55; // player/h2ojump.wav
  origin 1523.00000 -559.625000 178.000000;
 }
}
block {
 camera 28.1250000 0.00000000 0.00000000;
 time 47:35.44848633m;
 setangle 11.2500000 2.81250000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1446.12500;
  origin_y -565.625000;
  origin_z 223.250000;
  angles_1 11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1531.37500;
  origin_y -559.375000;
  origin_z 174.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 1523.00000 -559.625000 178.000000;
 }
}
block {
 camera 16.8750000 1.40625000 0.00000000;
 time 47:35.49853516m;
 setangle 1.40625000 2.81250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1458.37500;
  origin_y -565.000000;
  origin_z 208.250000;
  angles_1 1.40625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1545.37500;
  origin_y -558.625000;
  origin_z 176.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 1.40625000 0.00000000;
 time 47:35.54858398m;
 setangle 0.00000000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1473.87500;
  origin_y -566.125000;
  origin_z 206.000000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1560.75000;
  origin_y -557.625000;
  origin_z 176.000000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 1.40625000 0.00000000;
 time 47:35.59887695m;
 setangle 0.00000000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1489.12500;
  origin_y -565.000000;
  origin_z 206.000000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1568.50000;
  origin_y -556.500000;
  origin_z 182.625000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 2.81250000 0.00000000;
 time 47:35.64892578m;
 setangle 0.00000000 4.21875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 2.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1495.00000;
  origin_y -563.375000;
  origin_z 218.000000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1577.62500;
  origin_y -554.875000;
  origin_z 190.750000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 2.81250000 0.00000000;
 time 47:35.69897461m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1505.12500;
  origin_y -557.500000;
  origin_z 225.000000;
  angles_1 0.00000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1588.00000;
  origin_y -553.250000;
  origin_z 199.875000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 796.250000 726.250000 205.875000;
 }
}
block {
 camera 0.00000000 2.81250000 0.00000000;
 time 47:35.74902344m;
 setangle -1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1516.12500;
  origin_y -551.875000;
  origin_z 232.875000;
  angles_1 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1599.25000;
  origin_y -552.000000;
  origin_z 209.625000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 2.81250000 0.00000000;
 time 47:35.79907227m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1527.25000;
  origin_y -551.000000;
  origin_z 245.375000;
  angles_1 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1611.12500;
  origin_y -551.000000;
  origin_z 220.125000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 1599.25000 -552.000000 213.625000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 47:35.84912109m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1539.12500;
  origin_y -550.125000;
  origin_z 256.375000;
  angles_1 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1623.25000;
  origin_y -550.125000;
  origin_z 230.875000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 47:35.89916992m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1551.37500;
  origin_y -549.500000;
  origin_z 267.375000;
  angles_1 0.00000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 716.750000 736.750000 204.000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 47:35.94921875m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1581.87500;
  origin_y -549.000000;
  origin_z 272.625000;
  angles_1 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1647.87500;
  origin_y -549.000000;
  origin_z 252.625000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 47:35.99926758m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1586.00000;
  origin_y -548.625000;
  origin_z 288.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1660.25000;
  origin_y -548.625000;
  origin_z 263.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 47:36.04931641m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1588.25000;
  origin_y -548.250000;
  origin_z 302.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1672.50000;
  origin_y -548.250000;
  origin_z 274.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 47:36.09960938m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1600.50000;
  origin_y -548.000000;
  origin_z 313.125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1684.87500;
  origin_y -548.000000;
  origin_z 285.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 47:36.14965820m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1612.87500;
  origin_y -547.875000;
  origin_z 324.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1700.87500;
  origin_y -547.875000;
  origin_z 292.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 47:36.19970703m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1629.00000;
  origin_y -547.625000;
  origin_z 333.000000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1716.87500;
  origin_y -547.625000;
  origin_z 296.625000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 47:36.24975586m;
 setangle 7.03125000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1645.87500;
  origin_y -547.375000;
  origin_z 344.250000;
  angles_1 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1732.87500;
  origin_y -547.375000;
  origin_z 299.375000;
  angles_1 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 47:36.29980469m;
 setangle 9.84375000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1662.62500;
  origin_y -549.250000;
  origin_z 349.125000;
  angles_1 9.84375000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1749.00000;
  origin_y -547.250000;
  origin_z 300.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 47:36.34985352m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1678.25000;
  origin_y -549.125000;
  origin_z 345.750000;
  angles_1 8.43750000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1765.00000;
  origin_y -547.000000;
  origin_z 298.625000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 47:36.39990234m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1694.37500;
  origin_y -548.875000;
  origin_z 342.375000;
  angles_1 8.43750000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1781.00000;
  origin_y -546.750000;
  origin_z 295.375000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 0.00000000 0.00000000;
 time 47:36.44995117m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1710.37500;
  origin_y -548.750000;
  origin_z 337.000000;
  angles_1 8.43750000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1797.00000;
  origin_y -546.625000;
  origin_z 290.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 47:36.50000000m;
 setangle 9.84375000 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1726.87500;
  origin_y -550.625000;
  origin_z 331.875000;
  angles_1 9.84375000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1813.00000;
  origin_y -546.375000;
  origin_z 282.625000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 47:36.55004883m;
 setangle 11.2500000 2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1743.50000;
  origin_y -552.500000;
  origin_z 324.625000;
  angles_1 11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1829.12500;
  origin_y -546.125000;
  origin_z 280.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 47:36.60009766m;
 setangle 12.6562500 5.62500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1761.75000;
  origin_y -559.500000;
  origin_z 331.375000;
  angles_1 12.6562500;
  angles_2 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 11;
  origin 1843.87500 -549.125000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 8.43750000 0.00000000 0.00000000;
 time 47:36.65039062m;
 setangle 14.0625000 8.43750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 745.875000;
  origin_y 343.500000;
  origin_z 373.750000;
  angles_1 14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 800.000000;
  origin_y 352.875000;
  origin_z 336.875000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 4.21875000 0.00000000;
 time 47:36.70043945m;
 setangle 2.81250000 -75.9375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 780.750000;
  origin_y 423.500000;
  origin_z 371.375000;
  angles_1 2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 800.000000;
  origin_y 337.875000;
  origin_z 332.875000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 4.21875000 0.00000000;
 time 47:36.75048828m;
 setangle 4.21875000 -73.1250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 776.625000;
  origin_y 407.250000;
  origin_z 367.500000;
  angles_1 4.21875000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 800.000000;
  origin_y 322.875000;
  origin_z 326.875000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 26; // misc/r_tele1.wav
  origin 1843.87500 -549.125000 280.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 26; // misc/r_tele1.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 12.6562500 7.03125000 0.00000000;
 time 47:36.80053711m;
 setangle 4.21875000 -71.7187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 774.500000;
  origin_y 391.625000;
  origin_z 359.500000;
  angles_1 4.21875000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 800.000000;
  origin_y 307.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 7.03125000 0.00000000;
 time 47:36.85058594m;
 setangle 5.62500000 -71.7187500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 772.500000;
  origin_y 374.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 797.875000;
  origin_y 291.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 285.468750 0.00000000;
 time 47:36.90063477m;
 setangle 5.62500000 -70.3125000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 767.625000;
  origin_y 358.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 795.000000;
  origin_y 275.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -70.3125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 286.875000 0.00000000;
 time 47:36.95068359m;
 setangle 7.03125000 -70.3125000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 764.125000;
  origin_y 341.750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 791.500000;
  origin_y 259.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -70.3125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 286.875000 0.00000000;
 time 47:37.00073242m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 758.250000;
  origin_y 325.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 787.500000;
  origin_y 243.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 288.281250 0.00000000;
 time 47:37.05078125m;
 setangle 8.43750000 -63.2812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 749.875000;
  origin_y 303.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 787.000000;
  origin_y 225.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -63.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 time 47:37.10083008m;
 setangle 8.43750000 -54.8437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 747.000000;
  origin_y 270.250000;
  origin_z 359.250000;
  angles_1 8.43750000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 788.875000;
  origin_y 207.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 295.312500 0.00000000;
 time 47:37.15112305m;
 setangle 8.43750000 -53.4375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 748.625000;
  origin_y 252.500000;
  origin_z 359.500000;
  angles_1 8.43750000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 792.375000;
  origin_y 190.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -53.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 295.312500 0.00000000;
 time 47:37.20117188m;
 setangle 9.84375000 -45.0000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 751.000000;
  origin_y 223.125000;
  origin_z 357.375000;
  angles_1 9.84375000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 798.000000;
  origin_y 173.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 303.750000 0.00000000;
 time 47:37.25122070m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 752.625000;
  origin_y 205.500000;
  origin_z 360.875000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 805.250000;
  origin_y 157.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 315.000000 0.00000000;
 time 47:37.30126953m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 753.625000;
  origin_y 197.250000;
  origin_z 366.375000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 813.500000;
  origin_y 143.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 315.000000 0.00000000;
 time 47:37.35131836m;
 setangle 12.6562500 -33.7500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 755.250000;
  origin_y 176.750000;
  origin_z 370.000000;
  angles_1 12.6562500;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 823.125000;
  origin_y 128.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 9.84375000 317.812500 0.00000000;
 time 47:37.40136719m;
 setangle 14.0625000 -19.6875000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 184;
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}
block {
 camera 9.84375000 317.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 11.2500000 324.843750 0.00000000;
 time 47:37.45141602m;
 setangle 14.0625000 -16.8750000 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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 updateentity {
  entity 4;
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 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
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 updateentity {
  entity 21;
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 updateentity {
  entity 22;
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 updateentity {
  entity 23;
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 updateentity {
  entity 130;
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 updateentity {
  entity 184;
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}
block {
 camera 11.2500000 324.843750 0.00000000;
 time 47:37.50146484m;
 setangle 14.0625000 -8.43750000 0.00000000;
 clientdata {
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 779.375000;
  origin_y 109.125000;
  origin_z 373.500000;
  angles_1 14.0625000;
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 }
 updateentity {
  entity 4;
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 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
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 updateentity {
  entity 21;
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 updateentity {
  entity 22;
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 updateentity {
  entity 130;
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 updateentity {
  entity 184;
  origin_z 296.000000;
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 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 848.375000 104.500000 324.000000;
 }
}
block {
 camera 12.6562500 338.906250 0.00000000;
 time 47:37.55151367m;
 setangle 14.0625000 -5.62500000 0.00000000;
 clientdata {
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  entity 1;
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  origin_y 95.1250000;
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 updateentity {
  entity 4;
  frame 9;
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  origin_y 84.7500000;
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 updateentity {
  entity 17;
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 updateentity {
  entity 18;
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 updateentity {
  entity 21;
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 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
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 updateentity {
  entity 184;
  origin_z 296.000000;
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}
block {
 camera 12.6562500 350.156250 0.00000000;
 time 47:37.60156250m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
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  ammo_cells 0;
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 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
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 updateentity {
  entity 21;
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 updateentity {
  entity 22;
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 updateentity {
  entity 130;
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 updateentity {
  entity 184;
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}
block {
 camera 12.6562500 350.156250 0.00000000;
 time 47:37.65161133m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
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  ammo_shells 0;
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 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
  entity 17;
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 updateentity {
  entity 18;
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 updateentity {
  entity 21;
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 updateentity {
  entity 22;
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 updateentity {
  entity 130;
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 }
 updateentity {
  entity 184;
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}
block {
 camera 12.6562500 352.968750 0.00000000;
 time 47:37.70190430m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
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 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
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 }
 updateentity {
  entity 184;
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}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 47:37.75195312m;
 setangle 14.0625000 -5.62500000 0.00000000;
 clientdata {
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  ammo_shells 0;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
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 }
 updateentity {
  entity 184;
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}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 47:37.80200195m;
 setangle 14.0625000 -5.62500000 0.00000000;
 clientdata {
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  currentammo 1;
  ammo_shells 0;
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  ammo_rockets 0;
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  entity 1;
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 updateentity {
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 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
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 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
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 updateentity {
  entity 130;
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 }
 updateentity {
  entity 184;
  origin_z 296.000000;
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}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 47:37.85205078m;
 setangle 15.4687500 -5.62500000 0.00000000;
 clientdata {
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  weaponmodel 0;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 881.250000;
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 }
 updateentity {
  entity 4;
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  angles_1 -4.21875000;
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 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
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 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
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}
block {
 camera 12.6562500 352.968750 0.00000000;
 time 47:37.90209961m;
 setangle 15.4687500 -5.62500000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 18;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 130;
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 }
 updateentity {
  entity 184;
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}
block {
 camera 14.0625000 352.968750 0.00000000;
 time 47:37.95214844m;
 setangle 15.4687500 -5.62500000 0.00000000;
 clientdata {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
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 }
 updateentity {
  entity 184;
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}
block {
 camera 14.0625000 352.968750 0.00000000;
 time 47:38.00219727m;
 setangle 15.4687500 -5.62500000 0.00000000;
 clientdata {
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  weapon 0x80;
 }
 updateentity {
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  origin_x 924.875000;
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
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 }
 updateentity {
  entity 184;
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 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 635.625000 333.125000 177.750000;
 }
}
block {
 camera 14.0625000 352.968750 0.00000000;
 time 47:38.05224609m;
 setangle 15.4687500 -4.21875000 0.00000000;
 clientdata {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 47:38.10229492m;
 setangle 16.8750000 -4.21875000 0.00000000;
 clientdata {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 47:38.15234375m;
 setangle 16.8750000 -4.21875000 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
}
block {
 camera 15.4687500 354.375000 0.00000000;
 time 47:38.20263672m;
 setangle 16.8750000 -4.21875000 0.00000000;
 clientdata {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 15.4687500 354.375000 0.00000000;
 time 47:38.25268555m;
 setangle 11.2500000 -77.3437500 0.00000000;
 clientdata {
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 }
 updateentity {
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 updateentity {
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 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 281.250000 0.00000000;
 time 47:38.30273438m;
 setangle 8.43750000 -140.625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -17.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1160.87500;
  origin_y 64.0000000;
  origin_z 354.750000;
  angles_1 8.43750000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1092.50000;
  origin_y 11.0000000;
  origin_z 310.750000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 281.250000 0.00000000;
 time 47:38.35278320m;
 setangle 8.43750000 -142.031250 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -22.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1168.50000;
  origin_y 44.8750000;
  origin_z 357.125000;
  angles_1 8.43750000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1098.87500;
  origin_y -6.37500000;
  origin_z 313.000000;
  angles_1 -2.81250000;
  angles_2 -142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 281.250000 0.00000000;
 time 47:38.40283203m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -23.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1169.37500;
  origin_y 23.2500000;
  origin_z 359.875000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1097.25000;
  origin_y -24.3750000;
  origin_z 315.375000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 281.250000 0.00000000;
 time 47:38.45288086m;
 setangle 8.43750000 -146.250000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1163.25000;
  origin_y 16.0000000;
  origin_z 362.250000;
  angles_1 8.43750000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1090.00000;
  origin_y -42.5000000;
  origin_z 317.625000;
  angles_1 -2.81250000;
  angles_2 -146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 216.562500 0.00000000;
 time 47:38.50292969m;
 setangle 8.43750000 -153.281250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -20.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1156.12500;
  origin_y -22.7500000;
  origin_z 363.375000;
  angles_1 8.43750000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1080.00000;
  origin_y -58.5000000;
  origin_z 319.750000;
  angles_1 -2.81250000;
  angles_2 -153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 212.343750 0.00000000;
 time 47:38.55297852m;
 setangle 8.43750000 -165.937500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -17.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1151.25000;
  origin_y -53.5000000;
  origin_z 366.500000;
  angles_1 8.43750000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1066.62500;
  origin_y -72.2500000;
  origin_z 321.625000;
  angles_1 -2.81250000;
  angles_2 -165.937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 205.312500 0.00000000;
 time 47:38.60302734m;
 setangle 11.2500000 140.625000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -7.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1117.37500;
  origin_y -131.125000;
  origin_z 372.250000;
  angles_1 11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1049.75000;
  origin_y -78.3750000;
  origin_z 321.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 205.312500 0.00000000;
 time 47:38.65307617m;
 setangle 12.6562500 119.531250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1076.75000;
  origin_y -157.625000;
  origin_z 371.875000;
  angles_1 12.6562500;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1032.75000;
  origin_y -84.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 192.656250 0.00000000;
 time 47:38.70312500m;
 setangle 9.84375000 115.312500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1065.25000;
  origin_y -162.750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1026.50000;
  origin_y -85.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 192.656250 0.00000000;
 time 47:38.75341797m;
 setangle 9.84375000 115.312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1067.37500;
  origin_y -160.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1028.62500;
  origin_y -83.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 118.125000 0.00000000;
 time 47:38.80346680m;
 setangle 9.84375000 115.312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1070.87500;
  origin_y -150.750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1032.00000;
  origin_y -73.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 113.906250 0.00000000;
 time 47:38.85351562m;
 setangle 11.2500000 115.312500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1075.37500;
  origin_y -135.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1036.75000;
  origin_y -58.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 113.906250 0.00000000;
 time 47:38.90356445m;
 setangle 11.2500000 115.312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1076.12500;
  origin_y -116.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1037.50000;
  origin_y -40.0000000;
  origin_z 318.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 113.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 8.43750000 113.906250 0.00000000;
 time 47:38.95361328m;
 setangle 11.2500000 112.500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1073.00000;
  origin_y -100.125000;
  origin_z 365.250000;
  angles_1 11.2500000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1038.25000;
  origin_y -32.0000000;
  origin_z 316.375000;
  angles_1 -2.81250000;
  angles_2 112.500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 113.906250 0.00000000;
 time 47:39.00366211m;
 setangle 11.2500000 112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1073.00000;
  origin_y -110.500000;
  origin_z 365.625000;
  angles_1 11.2500000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1038.25000;
  origin_y -32.0000000;
  origin_z 316.375000;
  angles_1 -2.81250000;
  angles_2 112.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 111.093750 0.00000000;
 time 47:39.05371094m;
 setangle 12.6562500 112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1072.87500;
  origin_y -110.000000;
  origin_z 367.750000;
  angles_1 12.6562500;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1038.25000;
  origin_y -32.0000000;
  origin_z 316.375000;
  angles_1 -2.81250000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 111.093750 0.00000000;
 time 47:39.10375977m;
 setangle 12.6562500 101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1056.87500;
  origin_y -115.250000;
  origin_z 367.750000;
  angles_1 12.6562500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1038.25000;
  origin_y -32.0000000;
  origin_z 316.375000;
  angles_1 -2.81250000;
  angles_2 101.250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 111.093750 0.00000000;
 time 47:39.15380859m;
 setangle 12.6562500 101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1056.87500;
  origin_y -115.250000;
  origin_z 367.750000;
  angles_1 12.6562500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1038.25000;
  origin_y -32.0000000;
  origin_z 316.375000;
  angles_1 -2.81250000;
  angles_2 101.250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 99.8437500 0.00000000;
 time 47:39.20385742m;
 setangle 12.6562500 99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1054.87500;
  origin_y -115.750000;
  origin_z 367.750000;
  angles_1 12.6562500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1038.25000;
  origin_y -32.0000000;
  origin_z 316.375000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 99.8437500 0.00000000;
 time 47:39.25390625m;
 setangle 12.6562500 98.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1052.87500;
  origin_y -116.125000;
  origin_z 367.750000;
  angles_1 12.6562500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1038.25000;
  origin_y -32.0000000;
  origin_z 316.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 99.8437500 0.00000000;
 time 47:39.30419922m;
 setangle 12.6562500 97.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1050.00000;
  origin_y -111.500000;
  origin_z 367.750000;
  angles_1 12.6562500;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1037.50000;
  origin_y -32.0000000;
  origin_z 316.375000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 98.4375000 0.00000000;
 time 47:39.35424805m;
 setangle 12.6562500 95.6250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1052.50000;
  origin_y -110.000000;
  origin_z 367.750000;
  angles_1 12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1042.00000;
  origin_y -32.0000000;
  origin_z 316.375000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 95.6250000 0.00000000;
 time 47:39.40429688m;
 setangle 11.2500000 97.0312500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1060.37500;
  origin_y -110.125000;
  origin_z 365.625000;
  angles_1 11.2500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1047.75000;
  origin_y -32.0000000;
  origin_z 316.375000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 94.2187500 0.00000000;
 time 47:39.45434570m;
 setangle 9.84375000 95.6250000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1064.87500;
  origin_y -111.000000;
  origin_z 363.500000;
  angles_1 9.84375000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1054.37500;
  origin_y -32.0000000;
  origin_z 316.375000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 94.2187500 0.00000000;
 time 47:39.50439453m;
 setangle 9.84375000 95.6250000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1071.87500;
  origin_y -111.000000;
  origin_z 363.500000;
  angles_1 9.84375000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1061.37500;
  origin_y -32.0000000;
  origin_z 316.375000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 95.6250000 0.00000000;
 time 47:39.55444336m;
 setangle 9.84375000 95.6250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1073.62500;
  origin_y -109.625000;
  origin_z 363.500000;
  angles_1 9.84375000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1063.00000;
  origin_y -23.8750000;
  origin_z 315.250000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 94.2187500 0.00000000;
 time 47:39.60449219m;
 setangle 11.2500000 97.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 17.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1075.75000;
  origin_y -94.3750000;
  origin_z 363.750000;
  angles_1 11.2500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1063.12500;
  origin_y -9.37500000;
  origin_z 313.375000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 94.2187500 0.00000000;
 time 47:39.65454102m;
 setangle 11.2500000 98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1077.25000;
  origin_y -77.7500000;
  origin_z 361.125000;
  angles_1 11.2500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1062.50000;
  origin_y 6.87500000;
  origin_z 311.250000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 95.6250000 0.00000000;
 time 47:39.70458984m;
 setangle 12.6562500 98.4375000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 14.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1068.62500;
  origin_y -65.5000000;
  origin_z 360.875000;
  angles_1 12.6562500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1056.00000;
  origin_y 18.5000000;
  origin_z 309.750000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 169;
  soundnum 15; // items/itembk2.wav
  origin 1776.00000 -552.000000 284.000000;
 }
}
block {
 camera 9.84375000 95.6250000 0.00000000;
 time 47:39.75463867m;
 setangle 14.0625000 99.8437500 0.00000000;
 clientdata {
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1072.50000;
  origin_y -55.2500000;
  origin_z 363.250000;
  angles_1 14.0625000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1056.00000;
  origin_y 28.0000000;
  origin_z 308.500000;
  angles_1 -4.21875000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 97.0312500 0.00000000;
 time 47:39.80493164m;
 setangle 16.8750000 101.250000 0.00000000;
 clientdata {
  vel_y 9.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1074.25000;
  origin_y -45.8750000;
  origin_z 365.125000;
  angles_1 16.8750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1056.00000;
  origin_y 35.7500000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 98.4375000 0.00000000;
 time 47:39.85498047m;
 setangle 19.6875000 102.656250 0.00000000;
 clientdata {
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1075.87500;
  origin_y -37.5000000;
  origin_z 369.625000;
  angles_1 19.6875000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1056.00000;
  origin_y 42.0000000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 99.8437500 0.00000000;
 time 47:39.90502930m;
 setangle 22.5000000 102.656250 0.00000000;
 clientdata {
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1075.50000;
  origin_y -31.0000000;
  origin_z 373.625000;
  angles_1 22.5000000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1056.00000;
  origin_y 47.0000000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 99.8437500 0.00000000;
 time 47:39.95507812m;
 setangle 22.5000000 102.656250 0.00000000;
 clientdata {
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1075.50000;
  origin_y -27.0000000;
  origin_z 373.625000;
  angles_1 22.5000000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1056.00000;
  origin_y 51.0000000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 21.0937500 101.250000 0.00000000;
 time 47:40.00512695m;
 setangle 22.5000000 102.656250 0.00000000;
 clientdata {
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1075.50000;
  origin_y -24.0000000;
  origin_z 373.625000;
  angles_1 22.5000000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1056.00000;
  origin_y 54.0000000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 21.0937500 101.250000 0.00000000;
 time 47:40.05517578m;
 setangle 22.5000000 101.250000 0.00000000;
 clientdata {
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1073.62500;
  origin_y -22.5000000;
  origin_z 373.625000;
  angles_1 22.5000000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1056.00000;
  origin_y 55.8750000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 21.0937500 101.250000 0.00000000;
 time 47:40.10522461m;
 setangle 22.5000000 101.250000 0.00000000;
 clientdata {
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1073.62500;
  origin_y -21.5000000;
  origin_z 373.625000;
  angles_1 22.5000000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1056.00000;
  origin_y 56.8750000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 21.0937500 101.250000 0.00000000;
 time 47:40.15527344m;
 setangle 22.5000000 102.656250 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1079.75000;
  origin_y -20.0000000;
  origin_z 373.625000;
  angles_1 22.5000000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1060.25000;
  origin_y 58.0000000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 21.0937500 99.8437500 0.00000000;
 time 47:40.20532227m;
 setangle 22.5000000 108.281250 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1098.12500;
  origin_y -14.0000000;
  origin_z 373.625000;
  angles_1 22.5000000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1071.00000;
  origin_y 61.5000000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 21.0937500 101.250000 0.00000000;
 time 47:40.25537109m;
 setangle 22.5000000 112.500000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1112.25000;
  origin_y -9.00000000;
  origin_z 373.625000;
  angles_1 22.5000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1079.75000;
  origin_y 64.3750000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 21.0937500 101.250000 0.00000000;
 time 47:40.30541992m;
 setangle 23.9062500 118.125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1121.87500;
  origin_y 4.50000000;
  origin_z 375.625000;
  angles_1 23.9062500;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1082.62500;
  origin_y 73.7500000;
  origin_z 308.000000;
  angles_1 -7.03125000;
  angles_2 118.125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 21.0937500 106.875000 0.00000000;
 time 47:40.35571289m;
 setangle 23.9062500 119.531250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1121.75000;
  origin_y 19.7500000;
  origin_z 375.625000;
  angles_1 23.9062500;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1080.87500;
  origin_y 88.0000000;
  origin_z 308.000000;
  angles_1 -7.03125000;
  angles_2 119.531250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 22.5000000 116.718750 0.00000000;
 time 47:40.40576172m;
 setangle 23.9062500 119.531250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1117.62500;
  origin_y 35.8750000;
  origin_z 375.625000;
  angles_1 23.9062500;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1076.62500;
  origin_y 104.125000;
  origin_z 308.000000;
  angles_1 -7.03125000;
  angles_2 119.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 22.5000000 116.718750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 22.5000000 118.125000 0.00000000;
 time 47:40.45581055m;
 setangle 23.9062500 119.531250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1114.12500;
  origin_y 48.8750000;
  origin_z 375.625000;
  angles_1 23.9062500;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1073.25000;
  origin_y 117.125000;
  origin_z 308.000000;
  angles_1 -7.03125000;
  angles_2 119.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 22.5000000 118.125000 0.00000000;
 time 47:40.50585938m;
 setangle 23.9062500 119.531250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1111.50000;
  origin_y 59.1250000;
  origin_z 375.625000;
  angles_1 23.9062500;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1070.62500;
  origin_y 127.375000;
  origin_z 308.000000;
  angles_1 -7.03125000;
  angles_2 119.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 22.5000000 118.125000 0.00000000;
 time 47:40.55590820m;
 setangle 26.7187500 122.343750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1111.50000;
  origin_y 71.1250000;
  origin_z 379.500000;
  angles_1 26.7187500;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1068.37500;
  origin_y 135.625000;
  origin_z 308.000000;
  angles_1 -8.43750000;
  angles_2 122.343750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 22.5000000 118.125000 0.00000000;
 time 47:40.60595703m;
 setangle 29.5312500 125.156250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1111.62500;
  origin_y 81.6250000;
  origin_z 383.250000;
  angles_1 29.5312500;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1066.75000;
  origin_y 142.250000;
  origin_z 308.000000;
  angles_1 -9.84375000;
  angles_2 125.156250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 25.3125000 120.937500 0.00000000;
 time 47:40.65600586m;
 setangle 32.3437500 129.375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1113.12500;
  origin_y 92.1250000;
  origin_z 386.875000;
  angles_1 32.3437500;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1065.25000;
  origin_y 147.500000;
  origin_z 308.000000;
  angles_1 -9.84375000;
  angles_2 129.375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 25.3125000 120.937500 0.00000000;
 time 47:40.70605469m;
 setangle 36.5625000 135.000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1113.25000;
  origin_y 102.750000;
  origin_z 392.125000;
  angles_1 36.5625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1064.25000;
  origin_y 151.750000;
  origin_z 308.000000;
  angles_1 -11.2500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1031.87500;
  origin_y 184.125000;
  origin_z 288.250000;
  angles_1 -37.9687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1064.25000 151.750000 312.000000;
 }
}
block {
 camera 28.1250000 123.750000 0.00000000;
 time 47:40.75610352m;
 setangle 36.5625000 135.000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1119.37500;
  origin_y 101.625000;
  origin_z 392.125000;
  angles_1 36.5625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1069.12500;
  origin_y 149.500000;
  origin_z 308.000000;
  angles_1 -11.2500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1003.87500;
  origin_y 212.000000;
  origin_z 257.375000;
  angles_1 -37.9687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 28.1250000 123.750000 0.00000000;
 time 47:40.80615234m;
 setangle 37.9687500 135.000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1123.00000;
  origin_y 92.7500000;
  origin_z 393.750000;
  angles_1 37.9687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1073.75000;
  origin_y 139.625000;
  origin_z 308.000000;
  angles_1 -11.2500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 976.000000;
  origin_y 240.000000;
  origin_z 226.625000;
  angles_1 -37.9687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 35.1562500 135.000000 0.00000000;
 time 47:40.85644531m;
 setangle 36.5625000 136.406250 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1129.62500;
  origin_y 77.3750000;
  origin_z 392.125000;
  angles_1 36.5625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1078.25000;
  origin_y 124.000000;
  origin_z 308.000000;
  angles_1 -11.2500000;
  angles_2 136.406250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 948.125000;
  origin_y 267.875000;
  origin_z 195.875000;
  angles_1 -37.9687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 36.5625000 135.000000 0.00000000;
 time 47:40.90649414m;
 setangle 35.1562500 142.031250 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1139.12500;
  origin_y 66.3750000;
  origin_z 390.375000;
  angles_1 35.1562500;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1082.37500;
  origin_y 108.500000;
  origin_z 308.000000;
  angles_1 -11.2500000;
  angles_2 142.031250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 36.5625000 135.000000 0.00000000;
 time 47:40.95654297m;
 setangle 33.7500000 -168.750000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1157.12500;
  origin_y 105.125000;
  origin_z 388.625000;
  angles_1 33.7500000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1086.25000;
  origin_y 92.8750000;
  origin_z 308.000000;
  angles_1 -9.84375000;
  angles_2 -168.750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 35.1562500 135.000000 0.00000000;
 time 47:41.00659180m;
 setangle 22.5000000 -119.531250 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1136.37500;
  origin_y 145.750000;
  origin_z 373.625000;
  angles_1 22.5000000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1095.00000;
  origin_y 76.7500000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 -119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 32.3437500 189.843750 0.00000000;
 time 47:41.05664062m;
 setangle 18.2812500 -111.093750 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1134.25000;
  origin_y 138.875000;
  origin_z 367.625000;
  angles_1 18.2812500;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1102.50000;
  origin_y 62.3750000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 -111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 32.3437500 189.843750 0.00000000;
 time 47:41.10668945m;
 setangle 18.2812500 -111.093750 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1141.25000;
  origin_y 124.375000;
  origin_z 367.625000;
  angles_1 18.2812500;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1109.62500;
  origin_y 47.7500000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 -111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 833.125000 382.875000 68.8750000;
 }
}
block {
 camera 16.8750000 247.500000 0.00000000;
 time 47:41.15673828m;
 setangle 15.4687500 -112.500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1146.25000;
  origin_y 106.125000;
  origin_z 363.500000;
  angles_1 15.4687500;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1112.12500;
  origin_y 29.2500000;
  origin_z 308.375000;
  angles_1 -4.21875000;
  angles_2 -112.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 247.500000 0.00000000;
 time 47:41.20678711m;
 setangle 15.4687500 -112.500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -22.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1146.87500;
  origin_y 88.3750000;
  origin_z 365.750000;
  angles_1 15.4687500;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1112.75000;
  origin_y 11.7500000;
  origin_z 310.625000;
  angles_1 -4.21875000;
  angles_2 -112.500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 246.093750 0.00000000;
 time 47:41.25683594m;
 setangle 15.4687500 -113.906250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -21.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1147.75000;
  origin_y 70.6250000;
  origin_z 368.000000;
  angles_1 15.4687500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1111.62500;
  origin_y -5.12500000;
  origin_z 312.875000;
  angles_1 -4.21875000;
  angles_2 -113.906250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 246.093750 0.00000000;
 time 47:41.30688477m;
 setangle 12.6562500 -120.937500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -21.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1154.25000;
  origin_y 49.8750000;
  origin_z 366.000000;
  angles_1 12.6562500;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1108.62500;
  origin_y -21.7500000;
  origin_z 315.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 244.687500 0.00000000;
 time 47:41.35693359m;
 setangle 11.2500000 -140.625000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1169.25000;
  origin_y 16.0000000;
  origin_z 366.000000;
  angles_1 11.2500000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1101.62500;
  origin_y -38.5000000;
  origin_z 317.125000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 237.656250 0.00000000;
 time 47:41.40722656m;
 setangle 9.84375000 -175.781250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -17.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1174.12500;
  origin_y -48.0000000;
  origin_z 366.125000;
  angles_1 9.84375000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1087.87500;
  origin_y -51.8750000;
  origin_z 318.875000;
  angles_1 -2.81250000;
  angles_2 -175.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 237.656250 0.00000000;
 time 47:41.45727539m;
 setangle 8.43750000 177.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -13.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1158.25000;
  origin_y -64.7500000;
  origin_z 365.375000;
  angles_1 8.43750000;
  angles_2 177.187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1071.62500;
  origin_y -62.3750000;
  origin_z 320.250000;
  angles_1 -2.81250000;
  angles_2 177.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 237.656250 0.00000000;
 time 47:41.50732422m;
 setangle 8.43750000 175.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -10.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1141.75000;
  origin_y -74.7500000;
  origin_z 366.375000;
  angles_1 8.43750000;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1055.12500;
  origin_y -70.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 175.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 182.812500 0.00000000;
 time 47:41.55737305m;
 setangle 8.43750000 175.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1125.37500;
  origin_y -81.0000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1038.87500;
  origin_y -76.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 175.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 174.375000 0.00000000;
 time 47:41.60742188m;
 setangle 8.43750000 175.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1109.12500;
  origin_y -86.0000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1022.50000;
  origin_y -81.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 175.781250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 174.375000 0.00000000;
 time 47:41.65747070m;
 setangle 8.43750000 175.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1092.87500;
  origin_y -89.7500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1006.25000;
  origin_y -85.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 175.781250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 174.375000 0.00000000;
 time 47:41.70751953m;
 setangle 8.43750000 175.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1076.75000;
  origin_y -92.6250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 990.125000;
  origin_y -88.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 175.781250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 112;
  soundnum 15; // items/itembk2.wav
  origin 280.000000 -124.000000 324.000000;
 }
}
block {
 camera 7.03125000 174.375000 0.00000000;
 time 47:41.75756836m;
 setangle 8.43750000 175.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1060.62500;
  origin_y -94.7500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 974.000000;
  origin_y -90.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 175.781250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 174.375000 0.00000000;
 time 47:41.80761719m;
 setangle 7.03125000 -180.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1045.00000;
  origin_y -92.1250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 958.000000;
  origin_y -92.1250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -180.000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 174.375000 0.00000000;
 time 47:41.85766602m;
 setangle 7.03125000 -177.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1028.62500;
  origin_y -93.0000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 941.625000;
  origin_y -95.1250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 174.375000 0.00000000;
 time 47:41.90795898m;
 setangle 5.62500000 -177.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1012.37500;
  origin_y -98.6250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 925.125000;
  origin_y -100.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -177.187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 174.375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 5.62500000 181.406250 0.00000000;
 time 47:41.95800781m;
 setangle 5.62500000 -177.187500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 996.750000;
  origin_y -105.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 909.500000;
  origin_y -107.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -177.187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 181.406250 0.00000000;
 time 47:42.00805664m;
 setangle 5.62500000 -177.187500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 980.875000;
  origin_y -110.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 893.625000;
  origin_y -112.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -177.187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 181.406250 0.00000000;
 time 47:42.05810547m;
 setangle 5.62500000 -177.187500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 965.000000;
  origin_y -115.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 877.625000;
  origin_y -117.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -177.187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 181.406250 0.00000000;
 time 47:42.10815430m;
 setangle 7.03125000 -177.187500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 948.750000;
  origin_y -118.750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 861.750000;
  origin_y -120.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -177.187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 181.406250 0.00000000;
 time 47:42.15820312m;
 setangle 7.03125000 -175.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 932.750000;
  origin_y -119.750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 845.875000;
  origin_y -124.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -175.781250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 181.406250 0.00000000;
 time 47:42.20825195m;
 setangle 5.62500000 -175.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 917.125000;
  origin_y -122.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 829.875000;
  origin_y -126.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 108;
  soundnum 15; // items/itembk2.wav
  origin 96.0000000 -32.0000000 492.000000;
 }
}
block {
 camera 5.62500000 181.406250 0.00000000;
 time 47:42.25830078m;
 setangle 5.62500000 -175.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 901.250000;
  origin_y -124.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 814.000000;
  origin_y -128.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 182.812500 0.00000000;
 time 47:42.30834961m;
 setangle 5.62500000 -175.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 885.250000;
  origin_y -126.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 798.000000;
  origin_y -130.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 4.21875000 182.812500 0.00000000;
 time 47:42.35839844m;
 setangle 5.62500000 -175.781250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 867.000000;
  origin_y -123.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 779.750000;
  origin_y -127.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 182.812500 0.00000000;
 time 47:42.40844727m;
 setangle 5.62500000 -175.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 850.875000;
  origin_y -121.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 763.625000;
  origin_y -125.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -175.781250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 182.812500 0.00000000;
 time 47:42.45874023m;
 setangle 5.62500000 -175.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 834.750000;
  origin_y -119.875000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 752.000000;
  origin_y -124.250000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -175.781250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 182.812500 0.00000000;
 time 47:42.50878906m;
 setangle 5.62500000 -175.781250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 831.250000;
  origin_y -120.250000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 744.000000;
  origin_y -124.625000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 182.812500 0.00000000;
 time 47:42.55883789m;
 setangle 7.03125000 -172.968750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 817.625000;
  origin_y -111.750000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 731.000000;
  origin_y -120.250000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 182.812500 0.00000000;
 time 47:42.60888672m;
 setangle 8.43750000 -160.312500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 798.250000;
  origin_y -87.6250000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 716.000000;
  origin_y -114.750000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 182.812500 0.00000000;
 time 47:42.65893555m;
 setangle 8.43750000 -140.625000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 765.875000;
  origin_y -62.0000000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 697.500000;
  origin_y -115.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 185.625000 0.00000000;
 time 47:42.70898438m;
 setangle 8.43750000 -129.375000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 701.250000;
  origin_y -94.5000000;
  origin_z 346.125000;
  angles_1 8.43750000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 678.875000;
  origin_y -120.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 217.968750 0.00000000;
 time 47:42.75903320m;
 setangle 8.43750000 -127.968750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 701.500000;
  origin_y -78.6250000;
  origin_z 360.750000;
  angles_1 8.43750000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 661.750000;
  origin_y -127.125000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 217.968750 0.00000000;
 time 47:42.80908203m;
 setangle 8.43750000 -127.968750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -8.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 695.250000;
  origin_y -72.1250000;
  origin_z 365.375000;
  angles_1 8.43750000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 644.625000;
  origin_y -133.750000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 229.218750 0.00000000;
 time 47:42.85913086m;
 setangle 8.43750000 -127.968750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -8.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 682.625000;
  origin_y -73.3750000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 627.500000;
  origin_y -140.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 7.03125000 230.625000 0.00000000;
 time 47:42.90917969m;
 setangle 8.43750000 -125.156250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 666.125000;
  origin_y -84.1250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 614.500000;
  origin_y -153.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -125.156250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 230.625000 0.00000000;
 time 47:42.95947266m;
 setangle 8.43750000 -125.156250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 656.250000;
  origin_y -101.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 604.625000;
  origin_y -170.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -125.156250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 230.625000 0.00000000;
 time 47:43.00952148m;
 setangle 8.43750000 -123.750000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 647.000000;
  origin_y -116.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 597.000000;
  origin_y -187.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 233.437500 0.00000000;
 time 47:43.05957031m;
 setangle 8.43750000 -123.750000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 641.250000;
  origin_y -133.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 591.375000;
  origin_y -204.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 234.843750 0.00000000;
 time 47:43.10961914m;
 setangle 8.43750000 -126.562500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 640.250000;
  origin_y -152.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -126.562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 586.875000;
  origin_y -220.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -126.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 234.843750 0.00000000;
 time 47:43.15966797m;
 setangle 8.43750000 -161.718750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 664.750000;
  origin_y -211.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 581.750000;
  origin_y -236.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -161.718750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 234.843750 0.00000000;
 time 47:43.20971680m;
 setangle 9.84375000 -175.781250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 646.625000;
  origin_y -248.250000;
  origin_z 359.625000;
  angles_1 9.84375000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 574.375000;
  origin_y -251.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -175.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 196.875000 0.00000000;
 time 47:43.25976562m;
 setangle 9.84375000 177.187500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 645.250000;
  origin_y -268.500000;
  origin_z 363.500000;
  angles_1 9.84375000;
  angles_2 177.187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 565.750000;
  origin_y -266.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 177.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 182.812500 0.00000000;
 time 47:43.30981445m;
 setangle 9.84375000 163.125000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 637.750000;
  origin_y -303.375000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 554.500000;
  origin_y -280.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 182.812500 0.00000000;
 time 47:43.35986328m;
 setangle 11.2500000 147.656250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 614.000000;
  origin_y -336.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 540.375000;
  origin_y -292.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 175.781250 0.00000000;
 time 47:43.40991211m;
 setangle 12.6562500 126.562500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 574.875000;
  origin_y -367.750000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 522.375000;
  origin_y -300.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 175.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 146.250000 0.00000000;
 time 47:43.45996094m;
 setangle 12.6562500 111.093750 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 535.125000;
  origin_y -383.125000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 502.500000;
  origin_y -304.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 146.250000 0.00000000;
 time 47:43.51025391m;
 setangle 11.2500000 108.281250 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 512.250000;
  origin_y -386.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 483.375000;
  origin_y -305.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 125.156250 0.00000000;
 time 47:43.56030273m;
 setangle 11.2500000 105.468750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 490.000000;
  origin_y -386.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 465.000000;
  origin_y -304.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 106.875000 0.00000000;
 time 47:43.61035156m;
 setangle 11.2500000 102.656250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 469.375000;
  origin_y -387.500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 448.500000;
  origin_y -304.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 106.875000 0.00000000;
 time 47:43.66040039m;
 setangle 11.2500000 99.8437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 449.000000;
  origin_y -388.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 432.250000;
  origin_y -304.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 104.062500 0.00000000;
 time 47:43.71044922m;
 setangle 11.2500000 94.2187500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 423.375000;
  origin_y -393.250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 414.875000;
  origin_y -307.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 411.625000;
  origin_y -276.375000;
  origin_z 321.500000;
  angles_1 19.6875000;
  angles_2 109.687500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 414.875000 -307.750000 324.000000;
 }
}
block {
 camera 9.84375000 98.4375000 0.00000000;
 time 47:43.76049805m;
 setangle 15.4687500 84.3750000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 391.750000;
  origin_y -397.375000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 398.000000;
  origin_y -313.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 408.250000;
  origin_y -244.875000;
  origin_z 321.125000;
  angles_1 35.1562500;
  angles_2 125.156250;
  angles_3 29.5312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 98.4375000 0.00000000;
 time 47:43.81054688m;
 setangle 15.4687500 82.9687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 374.000000;
  origin_y -403.750000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 382.250000;
  origin_y -320.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 405.000000;
  origin_y -213.500000;
  origin_z 318.750000;
  angles_1 50.6250000;
  angles_2 140.625000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 98.4375000 0.00000000;
 time 47:43.86059570m;
 setangle 14.0625000 82.9687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 357.250000;
  origin_y -409.250000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 365.625000;
  origin_y -324.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 401.625000;
  origin_y -182.000000;
  origin_z 314.250000;
  angles_1 64.6875000;
  angles_2 154.687500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 92.8125000 0.00000000;
 time 47:43.91064453m;
 setangle 14.0625000 84.3750000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 343.000000;
  origin_y -413.000000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 349.250000;
  origin_y -328.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 398.375000;
  origin_y -150.625000;
  origin_z 307.875000;
  angles_1 80.1562500;
  angles_2 170.156250;
  angles_3 74.5312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 92.8125000 0.00000000;
 time 47:43.96069336m;
 setangle 14.0625000 94.2187500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 338.625000;
  origin_y -410.125000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 330.250000;
  origin_y -325.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 395.000000;
  origin_y -119.250000;
  origin_z 299.375000;
  angles_1 95.6250000;
  angles_2 -174.375000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 81.5625000 0.00000000;
 time 47:44.01098633m;
 setangle 9.84375000 101.250000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 332.000000;
  origin_y -406.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 313.000000;
  origin_y -322.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 391.750000;
  origin_y -87.7500000;
  origin_z 289.000000;
  angles_1 109.687500;
  angles_2 -160.312500;
  angles_3 104.062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 92.8125000 0.00000000;
 time 47:44.06103516m;
 setangle 7.03125000 109.687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 328.375000;
  origin_y -399.125000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 297.125000;
  origin_y -317.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 388.375000;
  origin_y -56.3750000;
  origin_z 276.500000;
  angles_1 125.156250;
  angles_2 -144.843750;
  angles_3 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 92.8125000 0.00000000;
 time 47:44.11108398m;
 setangle 5.62500000 115.312500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 323.125000;
  origin_y -384.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 283.875000;
  origin_y -306.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 385.125000;
  origin_y -24.8750000;
  origin_z 262.125000;
  angles_1 140.625000;
  angles_2 -129.375000;
  angles_3 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 99.8437500 0.00000000;
 time 47:44.16113281m;
 setangle 5.62500000 115.312500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 314.625000;
  origin_y -367.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 275.250000;
  origin_y -289.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 381.750000;
  origin_y 6.37500000;
  origin_z 245.625000;
  angles_1 154.687500;
  angles_2 -115.312500;
  angles_3 149.062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 99.8437500 0.00000000;
 time 47:44.21118164m;
 setangle 5.62500000 115.312500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 308.875000;
  origin_y -349.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 269.625000;
  origin_y -271.750000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 113.906250 0.00000000;
 time 47:44.26123047m;
 setangle 5.62500000 115.312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 305.125000;
  origin_y -332.250000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 265.875000;
  origin_y -254.250000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 113.906250 0.00000000;
 time 47:44.31127930m;
 setangle 5.62500000 115.312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 303.000000;
  origin_y -315.125000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 263.750000;
  origin_y -237.125000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 113.906250 0.00000000;
 time 47:44.36132812m;
 setangle 5.62500000 115.312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 302.000000;
  origin_y -298.375000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 262.750000;
  origin_y -220.375000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 113.906250 0.00000000;
 time 47:44.41137695m;
 setangle 5.62500000 115.312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 302.000000;
  origin_y -281.875000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 262.750000;
  origin_y -203.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 368.000000 137.500000 155.125000;
 }
}
block {
 camera 4.21875000 113.906250 0.00000000;
 time 47:44.46142578m;
 setangle 5.62500000 115.312500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 302.875000;
  origin_y -265.500000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 263.625000;
  origin_y -187.500000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 113.906250 0.00000000;
 time 47:44.51147461m;
 setangle 5.62500000 115.312500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 303.625000;
  origin_y -249.250000;
  origin_z 364.750000;
  angles_1 5.62500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 264.375000;
  origin_y -171.250000;
  origin_z 322.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 113.906250 0.00000000;
 time 47:44.56176758m;
 setangle 5.62500000 115.312500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 303.875000;
  origin_y -231.625000;
  origin_z 358.125000;
  angles_1 5.62500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 265.125000;
  origin_y -154.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 372.750000 227.625000 68.0000000;
 }
}
block {
 camera 4.21875000 113.906250 0.00000000;
 time 47:44.61181641m;
 setangle 4.21875000 115.312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 301.625000;
  origin_y -212.875000;
  origin_z 357.125000;
  angles_1 4.21875000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 263.750000;
  origin_y -137.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 4.21875000 113.906250 0.00000000;
 time 47:44.66186523m;
 setangle 5.62500000 115.312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 300.375000;
  origin_y -199.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 261.125000;
  origin_y -121.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 4.21875000 113.906250 0.00000000;
 time 47:44.71191406m;
 setangle 5.62500000 115.312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 296.875000;
  origin_y -182.875000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 257.625000;
  origin_y -104.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 4.21875000 113.906250 0.00000000;
 time 47:44.76196289m;
 setangle 5.62500000 115.312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 293.875000;
  origin_y -167.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 254.625000;
  origin_y -89.0000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 4.21875000 113.906250 0.00000000;
 time 47:44.81201172m;
 setangle 5.62500000 115.312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 292.625000;
  origin_y -150.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 253.375000;
  origin_y -72.1250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 381.000000 383.875000 119.000000;
 }
}
block {
 camera 4.21875000 113.906250 0.00000000;
 time 47:44.86206055m;
 setangle 5.62500000 116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 294.125000;
  origin_y -132.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 253.000000;
  origin_y -55.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 116.718750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 4.21875000 113.906250 0.00000000;
 time 47:44.91210938m;
 setangle 5.62500000 119.531250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 298.125000;
  origin_y -114.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 253.250000;
  origin_y -39.3750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 119.531250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 4.21875000 113.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 4.21875000 113.906250 0.00000000;
 time 47:44.96215820m;
 setangle 4.21875000 125.156250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 303.125000;
  origin_y -90.1250000;
  origin_z 356.625000;
  angles_1 4.21875000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 253.625000;
  origin_y -23.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 4.21875000 113.906250 0.00000000;
 time 47:45.01220703m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 297.750000;
  origin_y -54.2500000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 248.875000;
  origin_y -5.37500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 4.21875000 118.125000 0.00000000;
 time 47:45.06250000m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 296.375000;
  origin_y -42.3750000;
  origin_z 353.500000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 242.875000;
  origin_y 11.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 4.21875000 118.125000 0.00000000;
 time 47:45.11254883m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 297.000000;
  origin_y -33.5000000;
  origin_z 357.250000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 237.250000;
  origin_y 26.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 47:45.16259766m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 294.500000;
  origin_y -20.0000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 232.625000;
  origin_y 41.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 47:45.21264648m;
 setangle 9.84375000 85.7812500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 224.750000;
  origin_y -28.0000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 229.000000;
  origin_y 58.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 47:45.26269531m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 220.000000;
  origin_y -11.6250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 226.375000;
  origin_y 74.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 47:45.31274414m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 218.250000;
  origin_y 4.87500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 224.500000;
  origin_y 90.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 47:45.36279297m;
 setangle 8.43750000 81.5625000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 209.875000;
  origin_y 21.1250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 220.500000;
  origin_y 107.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 397.875000 223.875000 68.0000000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 47:45.41284180m;
 setangle 8.43750000 81.5625000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 205.000000;
  origin_y 37.1250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 215.625000;
  origin_y 123.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 47:45.46289062m;
 setangle 8.43750000 81.5625000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 199.250000;
  origin_y 52.5000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 209.750000;
  origin_y 138.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 80.1562500 0.00000000;
 time 47:45.51293945m;
 setangle 9.84375000 81.5625000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 192.875000;
  origin_y 67.8750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 203.375000;
  origin_y 153.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 80.1562500 0.00000000;
 time 47:45.56298828m;
 setangle 11.2500000 8.43750000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 113.125000;
  origin_y 154.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 197.750000;
  origin_y 168.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 8.43750000 80.1562500 0.00000000;
 time 47:45.61328125m;
 setangle 4.21875000 -74.5312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 179.750000;
  origin_y 268.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 201.000000;
  origin_y 183.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 8.43750000 80.1562500 0.00000000;
 time 47:45.66333008m;
 setangle 4.21875000 -81.5625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 200.875000;
  origin_y 282.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 211.625000;
  origin_y 195.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 7.03125000 0.00000000;
 time 47:45.71337891m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 218.125000;
  origin_y 292.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 226.625000;
  origin_y 205.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 408.875000 119.375000 69.3750000;
 }
}
block {
 camera 2.81250000 277.031250 0.00000000;
 time 47:45.76342773m;
 setangle 5.62500000 -97.0312500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 256.875000;
  origin_y 299.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 244.000000;
  origin_y 213.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -97.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 277.031250 0.00000000;
 time 47:45.81347656m;
 setangle 5.62500000 -97.0312500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 272.000000;
  origin_y 306.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 259.125000;
  origin_y 220.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -97.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 47:45.86352539m;
 setangle 5.62500000 -97.0312500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 276.250000;
  origin_y 239.875000;
  origin_z 328.875000;
  angles_1 5.62500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 273.625000;
  origin_y 223.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -97.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 4.21875000 261.562500 0.00000000;
 time 47:45.91357422m;
 setangle 5.62500000 -97.0312500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 292.750000;
  origin_y 242.625000;
  origin_z 327.125000;
  angles_1 5.62500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 287.875000;
  origin_y 223.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -97.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 4.21875000 261.562500 0.00000000;
 time 47:45.96362305m;
 setangle 5.62500000 -97.0312500 0.00000000;
 clientdata {
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 303.875000;
  origin_y 295.875000;
  origin_z 354.625000;
  angles_1 5.62500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 287.875000;
  origin_y 222.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 4.21875000 261.562500 0.00000000;
 time 47:46.01367188m;
 setangle 7.03125000 -95.6250000 0.00000000;
 clientdata {
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 303.875000;
  origin_y 293.875000;
  origin_z 356.000000;
  angles_1 7.03125000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 287.875000;
  origin_y 221.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 4.21875000 261.562500 0.00000000;
 time 47:46.06372070m;
 setangle 7.03125000 -94.2187500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 303.000000;
  origin_y 292.250000;
  origin_z 355.500000;
  angles_1 7.03125000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 287.875000;
  origin_y 220.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 420.375000 85.3750000 90.8750000;
 }
}
block {
 camera 4.21875000 261.562500 0.00000000;
 time 47:46.11376953m;
 setangle 8.43750000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 292.500000;
  origin_y 283.250000;
  origin_z 356.875000;
  angles_1 8.43750000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 287.375000;
  origin_y 212.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 5.62500000 264.375000 0.00000000;
 time 47:46.16406250m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 285.375000;
  origin_y 278.875000;
  origin_z 363.750000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 283.500000;
  origin_y 199.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 422.125000 84.5000000 92.3750000;
 }
}
block {
 camera 7.03125000 265.781250 0.00000000;
 time 47:46.21411133m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 276.500000;
  origin_y 269.500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 276.500000;
  origin_y 183.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 265.781250 0.00000000;
 time 47:46.26416016m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 263.000000;
  origin_y 225.750000;
  origin_z 351.375000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 263.000000;
  origin_y 171.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 47:46.31420898m;
 setangle 12.6562500 -91.4062500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 255.500000;
  origin_y 228.125000;
  origin_z 360.250000;
  angles_1 12.6562500;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 252.250000;
  origin_y 161.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 47:46.36425781m;
 setangle 12.6562500 -91.4062500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 247.250000;
  origin_y 230.125000;
  origin_z 366.000000;
  angles_1 12.6562500;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 243.500000;
  origin_y 153.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 47:46.41430664m;
 setangle 12.6562500 -94.2187500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 245.000000;
  origin_y 232.500000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 236.625000;
  origin_y 147.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 11.2500000 267.187500 0.00000000;
 time 47:46.46435547m;
 setangle 8.43750000 -175.781250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 296.375000;
  origin_y 145.750000;
  origin_z 354.125000;
  angles_1 8.43750000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 231.125000;
  origin_y 142.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -175.781250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 11.2500000 264.375000 0.00000000;
 time 47:46.51440430m;
 setangle 4.21875000 144.843750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 291.125000;
  origin_y 95.3750000;
  origin_z 357.750000;
  angles_1 4.21875000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 220.000000;
  origin_y 143.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 11.2500000 264.375000 0.00000000;
 time 47:46.56445312m;
 setangle 4.21875000 143.437500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 276.125000;
  origin_y 97.5000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 204.625000;
  origin_y 147.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 182.812500 0.00000000;
 time 47:46.61450195m;
 setangle 4.21875000 143.437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 259.750000;
  origin_y 101.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 188.125000;
  origin_y 151.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 182.812500 0.00000000;
 time 47:46.66479492m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 217.500000;
  origin_y 80.0000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 172.500000;
  origin_y 155.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 142.031250 0.00000000;
 time 47:46.71484375m;
 setangle 4.21875000 81.5625000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 150.125000;
  origin_y 79.1250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 160.875000;
  origin_y 166.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 142.031250 0.00000000;
 time 47:46.76489258m;
 setangle 4.21875000 81.5625000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 141.875000;
  origin_y 95.7500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 152.625000;
  origin_y 182.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 79; // plats/medplat1.wav
  origin 1272.00000 36.0000000 -34.0000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 47:46.81494141m;
 setangle 4.21875000 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 141.250000;
  origin_y 114.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 152.000000;
  origin_y 201.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 47:46.86499023m;
 setangle 4.21875000 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 141.000000;
  origin_y 130.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 151.625000;
  origin_y 217.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 81.5625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 80.1562500 0.00000000;
 time 47:46.91503906m;
 setangle 4.21875000 80.1562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 139.000000;
  origin_y 147.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 151.875000;
  origin_y 233.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 80.1562500 0.00000000;
 time 47:46.96508789m;
 setangle 2.81250000 46.4062500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 101.000000;
  origin_y 182.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 160.000000;
  origin_y 247.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 78.7500000 0.00000000;
 time 47:47.01513672m;
 setangle 1.40625000 -2.81250000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 84.5000000;
  origin_y 259.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 172.125000;
  origin_y 252.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 78.7500000 0.00000000;
 time 47:47.06518555m;
 setangle 1.40625000 -1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 99.8750000;
  origin_y 256.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 187.625000;
  origin_y 251.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 1.40625000 45.0000000 0.00000000;
 time 47:47.11523438m;
 setangle 1.40625000 -1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 115.750000;
  origin_y 254.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 203.625000;
  origin_y 250.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 357.187500 0.00000000;
 time 47:47.16528320m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 133.750000;
  origin_y 254.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 221.625000;
  origin_y 254.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 21; // player/gasp1.wav
  origin 1272.12500 32.0000000 164.000000;
 }
}
block {
 camera 0.00000000 357.187500 0.00000000;
 time 47:47.21557617m;
 setangle 1.40625000 2.81250000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 151.125000;
  origin_y 253.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 238.750000;
  origin_y 259.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 357.187500 0.00000000;
 time 47:47.26562500m;
 setangle 1.40625000 11.2500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 169.250000;
  origin_y 248.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 239.875000;
  origin_y 267.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 47:47.31567383m;
 setangle 2.81250000 16.8750000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 160.625000;
  origin_y 250.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -328.000000;
  origin_y -196.000000;
  origin_z 503.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 temp_entity {
  entitytype 11;
  origin 239.875000 277.875000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 0.00000000 9.84375000 0.00000000;
 time 47:47.36572266m;
 setangle 0.00000000 90.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -328.000000;
  origin_y -212.000000;
  origin_z 512.250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -328.000000;
  origin_y -180.875000;
  origin_z 500.875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 1.40625000 15.4687500 0.00000000;
 time 47:47.41577148m;
 setangle 0.00000000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -326.875000;
  origin_y -206.875000;
  origin_z 513.250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -328.000000;
  origin_y -165.875000;
  origin_z 496.875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 1.40625000 15.4687500 0.00000000;
 time 47:47.46582031m;
 setangle 0.00000000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -326.500000;
  origin_y -206.875000;
  origin_z 512.250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -328.000000;
  origin_y -150.875000;
  origin_z 492.000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1278.12500 32.0000000 209.125000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 27; // misc/r_tele2.wav
  origin 239.875000 277.875000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 27; // misc/r_tele2.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 47:47.51586914m;
 setangle 7.03125000 77.3437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -338.500000;
  origin_y -204.875000;
  origin_z 527.875000;
  angles_1 7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -324.375000;
  origin_y -133.750000;
  origin_z 492.000000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 47:47.56591797m;
 setangle 9.84375000 70.3125000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -342.875000;
  origin_y -198.750000;
  origin_z 539.125000;
  angles_1 9.84375000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -315.875000;
  origin_y -116.750000;
  origin_z 490.000000;
  angles_1 -2.81250000;
  angles_2 70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 47:47.61596680m;
 setangle 9.84375000 68.9062500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -336.375000;
  origin_y -181.000000;
  origin_z 535.125000;
  angles_1 9.84375000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -307.250000;
  origin_y -99.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 68.9062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 47:47.66601562m;
 setangle 9.84375000 68.9062500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -326.500000;
  origin_y -165.750000;
  origin_z 535.125000;
  angles_1 9.84375000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -297.500000;
  origin_y -84.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 8.43750000 68.9062500 0.00000000;
 time 47:47.71630859m;
 setangle 9.84375000 68.9062500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -315.875000;
  origin_y -151.875000;
  origin_z 535.125000;
  angles_1 9.84375000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -286.750000;
  origin_y -70.6250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 68.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 8.43750000 67.5000000 0.00000000;
 time 47:47.76635742m;
 setangle 9.84375000 68.9062500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -304.500000;
  origin_y -139.375000;
  origin_z 535.125000;
  angles_1 9.84375000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -275.500000;
  origin_y -58.1250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 68.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 8.43750000 67.5000000 0.00000000;
 time 47:47.81640625m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -296.375000;
  origin_y -125.750000;
  origin_z 533.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -265.250000;
  origin_y -44.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 8.43750000 67.5000000 0.00000000;
 time 47:47.86645508m;
 setangle 11.2500000 53.4375000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -304.875000;
  origin_y -102.375000;
  origin_z 537.250000;
  angles_1 11.2500000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -255.500000;
  origin_y -32.1250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 8.43750000 67.5000000 0.00000000;
 time 47:47.91650391m;
 setangle 19.6875000 -1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -321.625000;
  origin_y -18.2500000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -239.625000;
  origin_y -22.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 8.43750000 67.5000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 52.0312500 0.00000000;
 time 47:47.96655273m;
 setangle 19.6875000 -5.62500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -304.125000;
  origin_y -5.00000000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -222.625000;
  origin_y -15.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
}
block {
 camera 18.2812500 357.187500 0.00000000;
 time 47:48.01660156m;
 setangle 19.6875000 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -287.250000;
  origin_y 0.375000000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -205.875000;
  origin_y -9.62500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 18.2812500 357.187500 0.00000000;
 time 47:48.06665039m;
 setangle 19.6875000 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -270.625000;
  origin_y 4.25000000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -189.250000;
  origin_y -5.62500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 18.2812500 352.968750 0.00000000;
 time 47:48.11669922m;
 setangle 18.2812500 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -255.000000;
  origin_y 7.12500000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -172.750000;
  origin_y -2.87500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 18.2812500 352.968750 0.00000000;
 time 47:48.16674805m;
 setangle 18.2812500 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -238.625000;
  origin_y 9.00000000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -156.375000;
  origin_y -1.00000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 80; // plats/medplat2.wav
  origin 1272.00000 36.0000000 178.000000;
 }
}
block {
 camera 16.8750000 352.968750 0.00000000;
 time 47:48.21679688m;
 setangle 18.2812500 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -222.500000;
  origin_y 11.2500000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -140.250000;
  origin_y 1.12500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 78; // items/r_item2.wav
  origin -140.250000 1.12500000 492.000000;
 }
}
block {
 camera 16.8750000 352.968750 0.00000000;
 time 47:48.26708984m;
 setangle 18.2812500 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -206.125000;
  origin_y 15.6250000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -123.875000;
  origin_y 5.50000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 16.8750000 352.968750 0.00000000;
 time 47:48.31713867m;
 setangle 18.2812500 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -189.625000;
  origin_y 18.6250000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -107.375000;
  origin_y 8.50000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 16.8750000 352.968750 0.00000000;
 time 47:48.36718750m;
 setangle 18.2812500 -7.03125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -172.875000;
  origin_y 22.6250000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -90.8750000;
  origin_y 10.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -7.03125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 16.8750000 352.968750 0.00000000;
 time 47:48.41723633m;
 setangle 16.8750000 -8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -156.750000;
  origin_y 25.7500000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -74.5000000;
  origin_y 11.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -8.43750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 352.968750 0.00000000;
 time 47:48.46728516m;
 setangle 16.8750000 -8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -140.500000;
  origin_y 26.0000000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -58.1250000;
  origin_y 11.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -8.43750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 351.562500 0.00000000;
 time 47:48.51733398m;
 setangle 16.8750000 -8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -124.250000;
  origin_y 25.6250000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -41.8750000;
  origin_y 11.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -8.43750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 15.4687500 350.156250 0.00000000;
 time 47:48.56738281m;
 setangle 18.2812500 -9.84375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -107.000000;
  origin_y 26.6250000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -25.7500000;
  origin_y 10.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 15.4687500 350.156250 0.00000000;
 time 47:48.61743164m;
 setangle 18.2812500 -9.84375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -91.0000000;
  origin_y 25.2500000;
  origin_z 540.875000;
  angles_1 18.2812500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -9.75000000;
  origin_y 9.00000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 15.4687500 350.156250 0.00000000;
 time 47:48.66748047m;
 setangle 18.2812500 -9.84375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -75.0000000;
  origin_y 23.5000000;
  origin_z 540.875000;
  angles_1 18.2812500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 6.12500000;
  origin_y 7.37500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 16.8750000 348.750000 0.00000000;
 time 47:48.71752930m;
 setangle 18.2812500 -9.84375000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -57.3750000;
  origin_y 25.0000000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 23.8750000;
  origin_y 8.75000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 16.8750000 348.750000 0.00000000;
 time 47:48.76782227m;
 setangle 18.2812500 -16.8750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -38.2500000;
  origin_y 36.8750000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 40.2500000;
  origin_y 10.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 16.8750000 348.750000 0.00000000;
 time 47:48.81787109m;
 setangle 22.5000000 -40.7812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -3.12500000;
  origin_y 66.6250000;
  origin_z 553.625000;
  angles_1 22.5000000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 56.3750000;
  origin_y 12.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -40.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 16.8750000 348.750000 0.00000000;
 time 47:48.86791992m;
 setangle 22.5000000 -42.1875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 14.2500000;
  origin_y 69.2500000;
  origin_z 553.625000;
  angles_1 22.5000000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 72.5000000;
  origin_y 13.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 16.8750000 341.718750 0.00000000;
 time 47:48.91796875m;
 setangle 22.5000000 -45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 31.6250000;
  origin_y 70.8750000;
  origin_z 553.625000;
  angles_1 22.5000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 88.5000000;
  origin_y 14.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 21.0937500 316.406250 0.00000000;
 time 47:48.96801758m;
 setangle 22.5000000 -45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 47.7500000;
  origin_y 70.5000000;
  origin_z 553.625000;
  angles_1 22.5000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 104.625000;
  origin_y 13.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 21.0937500 316.406250 0.00000000;
 time 47:49.01806641m;
 setangle 26.7187500 -47.8125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 69.8750000;
  origin_y 71.2500000;
  origin_z 559.500000;
  angles_1 26.7187500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 120.625000;
  origin_y 12.3750000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 21.0937500 315.000000 0.00000000;
 time 47:49.06811523m;
 setangle 32.3437500 -59.0625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 100.500000;
  origin_y 73.1250000;
  origin_z 566.875000;
  angles_1 32.3437500;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 136.625000;
  origin_y 9.50000000;
  origin_z 488.000000;
  angles_1 -9.84375000;
  angles_2 -59.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 25.3125000 310.781250 0.00000000;
 time 47:49.11816406m;
 setangle 32.3437500 -67.5000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 125.750000;
  origin_y 72.7500000;
  origin_z 566.875000;
  angles_1 32.3437500;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 152.125000;
  origin_y 4.50000000;
  origin_z 488.000000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 30.9375000 299.531250 0.00000000;
 time 47:49.16821289m;
 setangle 32.3437500 -67.5000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 140.750000;
  origin_y 66.7500000;
  origin_z 566.875000;
  angles_1 32.3437500;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 167.000000;
  origin_y -1.37500000;
  origin_z 486.000000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 30.9375000 299.531250 0.00000000;
 time 47:49.21826172m;
 setangle 32.3437500 -67.5000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 155.625000;
  origin_y 60.7500000;
  origin_z 562.875000;
  angles_1 32.3437500;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 182.000000;
  origin_y -7.37500000;
  origin_z 482.000000;
  angles_1 -9.84375000;
  angles_2 -67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 30.9375000 291.093750 0.00000000;
 time 47:49.26831055m;
 setangle 30.9375000 -70.3125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -9.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 172.875000;
  origin_y 55.2500000;
  origin_z 555.000000;
  angles_1 30.9375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 196.125000;
  origin_y -15.2500000;
  origin_z 475.875000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 30.9375000 291.093750 0.00000000;
 time 47:49.31860352m;
 setangle 30.9375000 -73.1250000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 190.125000;
  origin_y 47.7500000;
  origin_z 547.000000;
  angles_1 30.9375000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 209.875000;
  origin_y -23.8750000;
  origin_z 467.875000;
  angles_1 -9.84375000;
  angles_2 -73.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 29.5312500 288.281250 0.00000000;
 time 47:49.36865234m;
 setangle 30.9375000 -73.1250000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 203.875000;
  origin_y 39.1250000;
  origin_z 537.000000;
  angles_1 30.9375000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 223.750000;
  origin_y -32.3750000;
  origin_z 457.875000;
  angles_1 -9.84375000;
  angles_2 -73.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 29.5312500 288.281250 0.00000000;
 time 47:49.41870117m;
 setangle 29.5312500 -74.5312500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 219.000000;
  origin_y 31.7500000;
  origin_z 523.125000;
  angles_1 29.5312500;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 237.250000;
  origin_y -41.3750000;
  origin_z 445.875000;
  angles_1 -9.84375000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 29.5312500 288.281250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 29.5312500 285.468750 0.00000000;
 time 47:49.46875000m;
 setangle 29.5312500 -75.9375000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -13.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 226.500000;
  origin_y 21.7500000;
  origin_z 509.000000;
  angles_1 29.5312500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 243.000000;
  origin_y -51.8750000;
  origin_z 431.750000;
  angles_1 -9.84375000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 28.1250000 284.062500 0.00000000;
 time 47:49.51879883m;
 setangle 29.5312500 -75.9375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -14.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 227.375000;
  origin_y 10.2500000;
  origin_z 493.000000;
  angles_1 29.5312500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 243.875000;
  origin_y -63.2500000;
  origin_z 415.750000;
  angles_1 -9.84375000;
  angles_2 -75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 28.1250000 282.656250 0.00000000;
 time 47:49.56884766m;
 setangle 29.5312500 -75.9375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -14.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 228.250000;
  origin_y -1.12500000;
  origin_z 475.000000;
  angles_1 29.5312500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 244.750000;
  origin_y -74.7500000;
  origin_z 397.750000;
  angles_1 -9.84375000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 28.1250000 282.656250 0.00000000;
 time 47:49.61889648m;
 setangle 29.5312500 -75.9375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -14.0000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 229.125000;
  origin_y -12.6250000;
  origin_z 454.875000;
  angles_1 29.5312500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 245.625000;
  origin_y -86.2500000;
  origin_z 377.625000;
  angles_1 -9.84375000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 28.1250000 282.656250 0.00000000;
 time 47:49.66894531m;
 setangle 25.3125000 -77.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -14.0000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 231.250000;
  origin_y -20.7500000;
  origin_z 427.125000;
  angles_1 25.3125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 246.625000;
  origin_y -97.7500000;
  origin_z 355.625000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 2;
  entity 43;
  soundnum 15; // items/itembk2.wav
  origin 1728.00000 -552.000000 284.000000;
 }
}
block {
 camera 28.1250000 282.656250 0.00000000;
 time 47:49.71899414m;
 setangle 21.0937500 -77.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -14.0000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 231.625000;
  origin_y -29.5000000;
  origin_z 397.250000;
  angles_1 21.0937500;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 247.500000;
  origin_y -109.250000;
  origin_z 331.500000;
  angles_1 -5.62500000;
  angles_2 -77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 23.9062500 281.250000 0.00000000;
 time 47:49.76904297m;
 setangle 15.4687500 -77.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -14.0000000;
  vel_z -30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 231.875000;
  origin_y -38.2500000;
  origin_z 363.000000;
  angles_1 15.4687500;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 248.375000;
  origin_y -120.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 1410.00000 202.125000 324.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 1410.00000 202.125000 324.000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 248.375000 -120.750000 324.000000;
 }
}
block {
 camera 23.9062500 281.250000 0.00000000;
 time 47:49.81909180m;
 setangle 15.4687500 -77.3437500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 228.625000;
  origin_y -54.3750000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 245.000000;
  origin_y -136.875000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 19.6875000 281.250000 0.00000000;
 time 47:49.86938477m;
 setangle 15.4687500 -77.3437500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 224.250000;
  origin_y -70.2500000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 240.625000;
  origin_y -152.875000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -77.3437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 14.0625000 281.250000 0.00000000;
 time 47:49.91943359m;
 setangle 16.8750000 -68.9062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 210.750000;
  origin_y -91.8750000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 238.875000;
  origin_y -170.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -68.9062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 14.0625000 281.250000 0.00000000;
 time 47:49.96948242m;
 setangle 15.4687500 -64.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 204.875000;
  origin_y -111.000000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 239.000000;
  origin_y -188.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 15.4687500 289.687500 0.00000000;
 time 47:50.01953125m;
 setangle 14.0625000 -61.8750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 202.500000;
  origin_y -129.375000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 240.625000;
  origin_y -205.125000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -61.8750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 15.4687500 289.687500 0.00000000;
 time 47:50.06958008m;
 setangle 12.6562500 -56.2500000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 198.250000;
  origin_y -149.875000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 244.000000;
  origin_y -222.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -56.2500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 12.6562500 296.718750 0.00000000;
 time 47:50.11962891m;
 setangle 11.2500000 -54.8437500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 200.750000;
  origin_y -166.875000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 248.500000;
  origin_y -238.250000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 11.2500000 302.343750 0.00000000;
 time 47:50.16967773m;
 setangle 14.0625000 -50.6250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 199.750000;
  origin_y -187.625000;
  origin_z 381.500000;
  angles_1 14.0625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 251.875000;
  origin_y -254.500000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 11.2500000 302.343750 0.00000000;
 time 47:50.21972656m;
 setangle 15.4687500 -39.3750000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 191.250000;
  origin_y -215.250000;
  origin_z 383.500000;
  angles_1 15.4687500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 255.000000;
  origin_y -270.250000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -39.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 303.750000 0.00000000;
 time 47:50.26977539m;
 setangle 15.4687500 -30.9375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 187.375000;
  origin_y -240.875000;
  origin_z 383.500000;
  angles_1 15.4687500;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 258.500000;
  origin_y -285.875000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 14.0625000 319.218750 0.00000000;
 time 47:50.31982422m;
 setangle 12.6562500 -15.4687500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 181.750000;
  origin_y -277.000000;
  origin_z 379.375000;
  angles_1 12.6562500;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1449.25000;
  origin_y 379.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 263.375000;
  origin_y -301.750000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 -15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 14.0625000 327.656250 0.00000000;
 time 47:50.37011719m;
 setangle 11.2500000 -5.62500000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 183.125000;
  origin_y -307.125000;
  origin_z 373.250000;
  angles_1 11.2500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1458.37500;
  origin_y 394.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 268.250000;
  origin_y -317.625000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 14.0625000 327.656250 0.00000000;
 time 47:50.42016602m;
 setangle 11.2500000 -5.62500000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 188.000000;
  origin_y -323.000000;
  origin_z 367.250000;
  angles_1 11.2500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1470.62500;
  origin_y 408.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 273.125000;
  origin_y -333.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 11.2500000 343.125000 0.00000000;
 time 47:50.47021484m;
 setangle 11.2500000 -4.21875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 194.500000;
  origin_y -340.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 279.875000;
  origin_y -349.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 9.84375000 352.968750 0.00000000;
 time 47:50.52026367m;
 setangle 11.2500000 -2.81250000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 202.125000;
  origin_y -357.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 287.750000;
  origin_y -364.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 9.84375000 352.968750 0.00000000;
 time 47:50.57031250m;
 setangle 11.2500000 -1.40625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 216.125000;
  origin_y -372.250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 301.875000;
  origin_y -376.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 9.84375000 354.375000 0.00000000;
 time 47:50.62036133m;
 setangle 11.2500000 -1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 231.750000;
  origin_y -382.250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 317.500000;
  origin_y -386.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 sound {
  channel 2;
  entity 41;
  soundnum 15; // items/itembk2.wav
  origin 768.000000 184.000000 324.000000;
 }
}
block {
 camera 9.84375000 357.187500 0.00000000;
 time 47:50.67041016m;
 setangle 11.2500000 -1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 247.375000;
  origin_y -390.500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 333.125000;
  origin_y -394.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 9.84375000 357.187500 0.00000000;
 time 47:50.72045898m;
 setangle 8.43750000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 262.250000;
  origin_y -395.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 348.625000;
  origin_y -401.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 189;
  soundnum 15; // items/itembk2.wav
  origin -320.000000 -64.0000000 492.000000;
 }
}
block {
 camera 9.84375000 357.187500 0.00000000;
 time 47:50.77050781m;
 setangle 8.43750000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 277.875000;
  origin_y -400.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 364.375000;
  origin_y -407.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 357.187500 0.00000000;
 time 47:50.82055664m;
 setangle 8.43750000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 293.625000;
  origin_y -405.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 380.000000;
  origin_y -411.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 7.03125000 355.781250 0.00000000;
 time 47:50.87060547m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 309.375000;
  origin_y -415.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 396.000000;
  origin_y -415.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
}
block {
 camera 7.03125000 355.781250 0.00000000;
 time 47:50.92089844m;
 setangle 4.21875000 22.5000000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 333.875000;
  origin_y -452.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 414.000000;
  origin_y -416.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 7.03125000 355.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 7.03125000 355.781250 0.00000000;
 time 47:50.97094727m;
 setangle 4.21875000 36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 361.500000;
  origin_y -470.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 430.500000;
  origin_y -416.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 159;
  soundnum 15; // items/itembk2.wav
  origin 784.000000 56.0000000 324.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 47:51.02099609m;
 setangle 4.21875000 45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 384.625000;
  origin_y -478.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 446.500000;
  origin_y -416.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 35.1562500 0.00000000;
 time 47:51.07104492m;
 setangle 2.81250000 45.0000000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 403.750000;
  origin_y -484.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 464.375000;
  origin_y -420.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 45.0000000 0.00000000;
 time 47:51.12109375m;
 setangle 2.81250000 45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 420.375000;
  origin_y -490.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 480.875000;
  origin_y -426.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 45.0000000 0.00000000;
 time 47:51.17114258m;
 setangle 2.81250000 45.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 435.875000;
  origin_y -497.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 496.375000;
  origin_y -433.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 79; // plats/medplat1.wav
  origin 1272.00000 36.0000000 178.000000;
 }
}
block {
 camera 1.40625000 45.0000000 0.00000000;
 time 47:51.22119141m;
 setangle 4.21875000 45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 452.625000;
  origin_y -502.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 513.000000;
  origin_y -438.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -7.50000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 45.0000000 0.00000000;
 time 47:51.27124023m;
 setangle 4.21875000 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 442.125000;
  origin_y -435.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 529.000000;
  origin_y -445.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -15.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 45.0000000 0.00000000;
 time 47:51.32128906m;
 setangle 4.21875000 -50.6250000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 487.500000;
  origin_y -390.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 541.375000;
  origin_y -459.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 45.0000000 0.00000000;
 time 47:51.37133789m;
 setangle 2.81250000 -56.2500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 505.125000;
  origin_y -397.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 552.125000;
  origin_y -471.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -30.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 307.968750 0.00000000;
 time 47:51.42163086m;
 setangle 2.81250000 -70.3125000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 534.375000;
  origin_y -402.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 562.000000;
  origin_y -485.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -70.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -37.5000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 302.343750 0.00000000;
 time 47:51.47167969m;
 setangle 1.40625000 -75.9375000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 551.375000;
  origin_y -414.000000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 570.625000;
  origin_y -499.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -45.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 302.343750 0.00000000;
 time 47:51.52172852m;
 setangle 1.40625000 -75.9375000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 559.000000;
  origin_y -428.750000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 578.250000;
  origin_y -514.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -52.5000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 288.281250 0.00000000;
 time 47:51.57177734m;
 setangle 1.40625000 -78.7500000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 569.875000;
  origin_y -443.000000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 584.875000;
  origin_y -529.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -60.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 282.656250 0.00000000;
 time 47:51.62182617m;
 setangle 1.40625000 -97.0312500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 602.500000;
  origin_y -459.500000;
  origin_z 378.250000;
  angles_1 1.40625000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 589.500000;
  origin_y -546.500000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -67.5000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 47:51.67187500m;
 setangle 2.81250000 -98.4375000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 607.750000;
  origin_y -476.875000;
  origin_z 380.500000;
  angles_1 2.81250000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 592.750000;
  origin_y -563.250000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -75.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 47:51.72192383m;
 setangle 2.81250000 -98.4375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 609.625000;
  origin_y -493.375000;
  origin_z 396.500000;
  angles_1 2.81250000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 594.625000;
  origin_y -579.875000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -82.5000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 261.562500 0.00000000;
 time 47:51.77197266m;
 setangle 2.81250000 -99.8437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 612.625000;
  origin_y -510.375000;
  origin_z 396.500000;
  angles_1 2.81250000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 595.625000;
  origin_y -596.375000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -90.1250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 260.156250 0.00000000;
 time 47:51.82202148m;
 setangle 11.2500000 -142.031250 0.00000000;
 clientdata {
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -581.875000;
  origin_z 406.750000;
  angles_1 11.2500000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 599.250000;
  origin_y -613.625000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 -142.031250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 258.750000 0.00000000;
 time 47:51.87207031m;
 setangle 16.8750000 150.468750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.500000;
  origin_y -652.875000;
  origin_z 406.750000;
  angles_1 16.8750000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 599.500000;
  origin_y -632.125000;
  origin_z 392.000000;
  angles_1 -5.62500000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 258.750000 0.00000000;
 time 47:51.92236328m;
 setangle 15.4687500 92.8125000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 599.250000;
  origin_y -735.250000;
  origin_z 447.500000;
  angles_1 15.4687500;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 593.125000;
  origin_y -651.250000;
  origin_z 392.000000;
  angles_1 -4.21875000;
  angles_2 92.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 216.562500 0.00000000;
 time 47:51.97241211m;
 setangle 15.4687500 92.8125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 594.250000;
  origin_y -751.750000;
  origin_z 447.500000;
  angles_1 15.4687500;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 588.000000;
  origin_y -667.750000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 92.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 91.4062500 0.00000000;
 time 47:52.02246094m;
 setangle 15.4687500 91.4062500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 588.250000;
  origin_y -768.125000;
  origin_z 463.500000;
  angles_1 15.4687500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 584.125000;
  origin_y -684.000000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 91.4062500 0.00000000;
 time 47:52.07250977m;
 setangle 15.4687500 91.4062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 585.250000;
  origin_y -784.250000;
  origin_z 463.500000;
  angles_1 15.4687500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 581.125000;
  origin_y -700.125000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 91.4062500 0.00000000;
 time 47:52.12255859m;
 setangle 15.4687500 91.4062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 583.000000;
  origin_y -800.375000;
  origin_z 479.500000;
  angles_1 15.4687500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 578.875000;
  origin_y -716.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 47:52.17260742m;
 setangle 16.8750000 91.4062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 581.375000;
  origin_y -815.875000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 577.250000;
  origin_y -732.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 47:52.22265625m;
 setangle 16.8750000 91.4062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 580.250000;
  origin_y -832.000000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 576.125000;
  origin_y -748.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 47:52.27270508m;
 setangle 16.8750000 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 579.500000;
  origin_y -848.125000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 575.375000;
  origin_y -764.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 90.0000000 0.00000000;
 time 47:52.32275391m;
 setangle 16.8750000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 577.000000;
  origin_y -864.125000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 574.875000;
  origin_y -780.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 90.0000000 0.00000000;
 time 47:52.37280273m;
 setangle 16.8750000 90.0000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 572.750000;
  origin_y -881.500000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 570.625000;
  origin_y -798.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 90.0000000 0.00000000;
 time 47:52.42285156m;
 setangle 16.8750000 90.0000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 567.250000;
  origin_y -897.875000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 565.250000;
  origin_y -814.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 15.4687500 90.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 15.4687500 90.0000000 0.00000000;
 time 47:52.47314453m;
 setangle 15.4687500 98.4375000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 567.375000;
  origin_y -911.750000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 553.000000;
  origin_y -828.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 90.0000000 0.00000000;
 time 47:52.52319336m;
 setangle 11.2500000 -130.781250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 606.750000;
  origin_y -782.125000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 549.000000;
  origin_y -845.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 47:52.57324219m;
 setangle 11.2500000 -49.2187500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 499.375000;
  origin_y -791.625000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 553.875000;
  origin_y -858.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 47:52.62329102m;
 setangle 11.2500000 -50.6250000 0.00000000;
 clientdata {
  vel_x 9.00000000;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
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 }
 sound {
  channel 2;
  entity 160;
  soundnum 80; // plats/medplat2.wav
  origin 1272.00000 36.0000000 -34.0000000;
 }
}
block {
 camera 9.84375000 227.812500 0.00000000;
 time 47:52.67333984m;
 setangle 11.2500000 -50.6250000 0.00000000;
 clientdata {
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 updateentity {
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 }
 updateentity {
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 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
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 updateentity {
  entity 97;
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 updateentity {
  entity 109;
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 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
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 }
 updateentity {
  entity 200;
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}
block {
 camera 9.84375000 307.968750 0.00000000;
 time 47:52.72338867m;
 setangle 11.2500000 -50.6250000 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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 }
 updateentity {
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
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 updateentity {
  entity 97;
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 updateentity {
  entity 109;
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 updateentity {
  entity 131;
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 updateentity {
  entity 152;
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 }
 updateentity {
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 temp_entity {
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 temp_entity {
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 temp_entity {
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 temp_entity {
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}
block {
 camera 9.84375000 307.968750 0.00000000;
 time 47:52.77343750m;
 setangle 11.2500000 -56.2500000 0.00000000;
 clientdata {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
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 }
 updateentity {
  entity 200;
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}
block {
 camera 9.84375000 307.968750 0.00000000;
 time 47:52.82348633m;
 setangle 11.2500000 -63.2812500 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 9.84375000 307.968750 0.00000000;
 time 47:52.87353516m;
 setangle 11.2500000 -64.6875000 0.00000000;
 clientdata {
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 9.84375000 302.343750 0.00000000;
 time 47:52.92358398m;
 setangle 11.2500000 -64.6875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
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  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 293.906250 0.00000000;
 time 47:52.97363281m;
 setangle 11.2500000 -64.6875000 0.00000000;
 clientdata {
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  currentammo 1;
  ammo_shells 0;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 557.250000;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
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 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 9.84375000 293.906250 0.00000000;
 time 47:53.02392578m;
 setangle 11.2500000 -64.6875000 0.00000000;
 clientdata {
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
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 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 9.84375000 293.906250 0.00000000;
 time 47:53.07397461m;
 setangle 11.2500000 -66.0937500 0.00000000;
 clientdata {
  vel_x 2.00000000;
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  ammo_nails 0;
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_z 481.250000;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
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 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 9.84375000 293.906250 0.00000000;
 time 47:53.12402344m;
 setangle 11.2500000 -66.0937500 0.00000000;
 clientdata {
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
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 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 9.84375000 292.500000 0.00000000;
 time 47:53.17407227m;
 setangle 11.2500000 -66.0937500 0.00000000;
 clientdata {
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
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  angles_3 1.40625000;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 97;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 9.84375000 292.500000 0.00000000;
 time 47:53.22412109m;
 setangle 12.6562500 -64.6875000 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 sound {
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  entity 155;
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  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 9.84375000 292.500000 0.00000000;
 time 47:53.27416992m;
 setangle 12.6562500 -64.6875000 0.00000000;
 clientdata {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 temp_entity {
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}
block {
 camera 11.2500000 293.906250 0.00000000;
 time 47:53.32421875m;
 setangle 12.6562500 -63.2812500 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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}
block {
 camera 11.2500000 293.906250 0.00000000;
 time 47:53.37426758m;
 setangle 11.2500000 -59.0625000 0.00000000;
 clientdata {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 200;
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}
block {
 camera 11.2500000 295.312500 0.00000000;
 time 47:53.42431641m;
 setangle 11.2500000 -54.8437500 0.00000000;
 clientdata {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 14.0625000 21.0937500 0.00000000;
 time 47:56.32861328m;
 setangle 15.4687500 26.7187500 0.00000000;
 clientdata {
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block {
 camera 14.0625000 21.0937500 0.00000000;
 time 47:56.37866211m;
 setangle 15.4687500 26.7187500 0.00000000;
 clientdata {
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 updateentity {
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}
block {
 camera 14.0625000 25.3125000 0.00000000;
 time 47:56.42871094m;
 setangle 15.4687500 26.7187500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 14.0625000 25.3125000 0.00000000;
 time 47:56.47875977m;
 setangle 15.4687500 25.3125000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 14.0625000 25.3125000 0.00000000;
 time 47:56.52880859m;
 setangle 15.4687500 26.7187500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 14.0625000 25.3125000 0.00000000;
 time 47:56.57885742m;
 setangle 16.8750000 33.7500000 0.00000000;
 clientdata {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 14.0625000 23.9062500 0.00000000;
 time 47:56.62890625m;
 setangle 16.8750000 40.7812500 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 15.4687500 32.3437500 0.00000000;
 time 47:56.67919922m;
 setangle 16.8750000 45.0000000 0.00000000;
 clientdata {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 15.4687500 39.3750000 0.00000000;
 time 47:56.72924805m;
 setangle 16.8750000 46.4062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 15.4687500 39.3750000 0.00000000;
 time 47:56.77929688m;
 setangle 15.4687500 46.4062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 15.4687500 45.0000000 0.00000000;
 time 47:56.82934570m;
 setangle 15.4687500 46.4062500 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 14.0625000 45.0000000 0.00000000;
 time 47:56.87939453m;
 setangle 18.2812500 50.6250000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 14.0625000 45.0000000 0.00000000;
 time 47:56.92944336m;
 setangle 15.4687500 67.5000000 0.00000000;
 clientdata {
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  currentammo 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
 camera 14.0625000 45.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 14.0625000 45.0000000 0.00000000;
 time 47:56.97949219m;
 setangle 15.4687500 77.3437500 0.00000000;
 clientdata {
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 updateentity {
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  origin_z 476.125000;
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 updateentity {
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 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 49.2187500 0.00000000;
 time 47:57.02954102m;
 setangle 15.4687500 118.125000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1706.87500;
  origin_y -948.875000;
  origin_z 479.500000;
  angles_1 15.4687500;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1665.37500;
  origin_y -875.625000;
  origin_z 422.000000;
  angles_1 -4.21875000;
  angles_2 118.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 75.9375000 0.00000000;
 time 47:57.07958984m;
 setangle 14.0625000 122.343750 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1725.75000;
  origin_y -932.500000;
  origin_z 473.375000;
  angles_1 14.0625000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1678.62500;
  origin_y -861.875000;
  origin_z 418.000000;
  angles_1 -4.21875000;
  angles_2 122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 75.9375000 0.00000000;
 time 47:57.12963867m;
 setangle 11.2500000 137.812500 0.00000000;
 clientdata {
  vel_y 17.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.87500;
  origin_y -904.000000;
  origin_z 463.000000;
  angles_1 11.2500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1691.87500;
  origin_y -848.250000;
  origin_z 411.875000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 116.718750 0.00000000;
 time 47:57.17968750m;
 setangle 11.2500000 140.625000 0.00000000;
 clientdata {
  vel_y 17.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.87500;
  origin_y -880.125000;
  origin_z 448.500000;
  angles_1 11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1705.25000;
  origin_y -834.625000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 136.406250 0.00000000;
 time 47:57.22998047m;
 setangle 11.2500000 146.250000 0.00000000;
 clientdata {
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -851.250000;
  origin_z 438.875000;
  angles_1 11.2500000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1716.37500;
  origin_y -822.625000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 136.406250 0.00000000;
 time 47:57.28002930m;
 setangle 11.2500000 153.281250 0.00000000;
 clientdata {
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -825.750000;
  origin_z 429.750000;
  angles_1 11.2500000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1726.87500;
  origin_y -809.875000;
  origin_z 406.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 144.843750 0.00000000;
 time 47:57.33007812m;
 setangle 11.2500000 160.312500 0.00000000;
 clientdata {
  vel_y 15.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -804.750000;
  origin_z 418.375000;
  angles_1 11.2500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1735.87500;
  origin_y -797.000000;
  origin_z 402.000000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 144.843750 0.00000000;
 time 47:57.38012695m;
 setangle 11.2500000 161.718750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1750.00000;
  origin_y -801.375000;
  origin_z 411.000000;
  angles_1 11.2500000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1735.87500;
  origin_y -784.250000;
  origin_z 395.875000;
  angles_1 -2.81250000;
  angles_2 161.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 151.875000 0.00000000;
 time 47:57.43017578m;
 setangle 11.2500000 164.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1750.00000;
  origin_y -787.750000;
  origin_z 404.875000;
  angles_1 11.2500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1735.87500;
  origin_y -771.375000;
  origin_z 387.875000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 160.312500 0.00000000;
 time 47:57.48022461m;
 setangle 11.2500000 167.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1750.00000;
  origin_y -774.250000;
  origin_z 396.750000;
  angles_1 11.2500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1735.87500;
  origin_y -758.625000;
  origin_z 377.875000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 160.312500 0.00000000;
 time 47:57.53027344m;
 setangle 11.2500000 168.750000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 14.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1745.62500;
  origin_y -749.375000;
  origin_z 376.625000;
  angles_1 11.2500000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1731.50000;
  origin_y -746.875000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 168.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 165.937500 0.00000000;
 time 47:57.58032227m;
 setangle 11.2500000 170.156250 0.00000000;
 clientdata {
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1747.50000;
  origin_y -744.625000;
  origin_z 387.250000;
  angles_1 11.2500000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1721.25000;
  origin_y -741.875000;
  origin_z 374.000000;
  angles_1 -2.81250000;
  angles_2 170.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 165.937500 0.00000000;
 time 47:57.63037109m;
 setangle 11.2500000 170.156250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 6.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1739.75000;
  origin_y -741.125000;
  origin_z 389.125000;
  angles_1 11.2500000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1711.00000;
  origin_y -736.750000;
  origin_z 370.000000;
  angles_1 -2.81250000;
  angles_2 170.156250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 167.343750 0.00000000;
 time 47:57.68041992m;
 setangle 11.2500000 170.156250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 6.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1739.75000;
  origin_y -737.625000;
  origin_z 389.000000;
  angles_1 11.2500000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1700.62500;
  origin_y -731.750000;
  origin_z 363.875000;
  angles_1 -2.81250000;
  angles_2 170.156250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 167.343750 0.00000000;
 time 47:57.73046875m;
 setangle 11.2500000 168.750000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 6.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1739.75000;
  origin_y -735.250000;
  origin_z 386.875000;
  angles_1 11.2500000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1690.37500;
  origin_y -726.750000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 168.750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 168.750000 0.00000000;
 time 47:57.78076172m;
 setangle 11.2500000 164.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1734.62500;
  origin_y -741.375000;
  origin_z 395.375000;
  angles_1 11.2500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1675.00000;
  origin_y -726.375000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 167.343750 0.00000000;
 time 47:57.83081055m;
 setangle 11.2500000 153.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1733.75000;
  origin_y -762.750000;
  origin_z 407.625000;
  angles_1 11.2500000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1658.62500;
  origin_y -727.250000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 167.343750 0.00000000;
 time 47:57.88085938m;
 setangle 8.43750000 136.406250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1706.87500;
  origin_y -786.125000;
  origin_z 405.000000;
  angles_1 8.43750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1642.62500;
  origin_y -727.875000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 163.125000 0.00000000;
 time 47:57.93090820m;
 setangle 8.43750000 130.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1684.62500;
  origin_y -792.250000;
  origin_z 405.000000;
  angles_1 8.43750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1626.50000;
  origin_y -728.000000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 47:57.98095703m;
 setangle 8.43750000 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1667.00000;
  origin_y -793.250000;
  origin_z 405.000000;
  angles_1 8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1610.25000;
  origin_y -727.625000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 47:58.03100586m;
 setangle 8.43750000 125.156250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1644.37500;
  origin_y -800.375000;
  origin_z 405.000000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1592.75000;
  origin_y -730.750000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 129.375000 0.00000000;
 time 47:58.08105469m;
 setangle 8.43750000 119.531250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1597.62500;
  origin_y -767.875000;
  origin_z 381.875000;
  angles_1 8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1576.37500;
  origin_y -734.500000;
  origin_z 358.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 123.750000 0.00000000;
 time 47:58.13110352m;
 setangle 7.03125000 108.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1571.25000;
  origin_y -767.875000;
  origin_z 372.875000;
  angles_1 7.03125000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1560.00000;
  origin_y -738.375000;
  origin_z 354.000000;
  angles_1 -1.40625000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 118.125000 0.00000000;
 time 47:58.18115234m;
 setangle 7.03125000 108.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1553.62500;
  origin_y -767.875000;
  origin_z 364.875000;
  angles_1 7.03125000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1543.75000;
  origin_y -742.125000;
  origin_z 347.875000;
  angles_1 -1.40625000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 7.03125000 118.125000 0.00000000;
 time 47:58.23120117m;
 setangle 7.03125000 108.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1535.87500;
  origin_y -767.875000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1527.37500;
  origin_y -746.000000;
  origin_z 339.875000;
  angles_1 -1.40625000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 106.875000 0.00000000;
 time 47:58.28149414m;
 setangle 7.03125000 105.468750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1517.12500;
  origin_y -767.875000;
  origin_z 342.750000;
  angles_1 7.03125000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1511.00000;
  origin_y -749.750000;
  origin_z 329.875000;
  angles_1 -1.40625000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 106.875000 0.00000000;
 time 47:58.33154297m;
 setangle 5.62500000 102.656250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1498.75000;
  origin_y -767.875000;
  origin_z 328.125000;
  angles_1 5.62500000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1494.62500;
  origin_y -751.875000;
  origin_z 317.875000;
  angles_1 -1.40625000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 106.875000 0.00000000;
 time 47:58.38159180m;
 setangle 5.62500000 101.250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1481.50000;
  origin_y -766.000000;
  origin_z 313.125000;
  angles_1 5.62500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1478.25000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 104.062500 0.00000000;
 time 47:58.43164062m;
 setangle 5.62500000 101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1481.50000;
  origin_y -766.000000;
  origin_z 319.250000;
  angles_1 5.62500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1462.00000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 104.062500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 4.21875000 99.8437500 0.00000000;
 time 47:58.48168945m;
 setangle 5.62500000 98.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1464.50000;
  origin_y -766.000000;
  origin_z 319.125000;
  angles_1 5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1445.87500;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 99.8437500 0.00000000;
 time 47:58.53173828m;
 setangle 5.62500000 92.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1446.87500;
  origin_y -765.875000;
  origin_z 319.125000;
  angles_1 5.62500000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1429.87500;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 92.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 99.8437500 0.00000000;
 time 47:58.58178711m;
 setangle 5.62500000 81.5625000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1412.00000;
  origin_y -765.500000;
  origin_z 319.125000;
  angles_1 5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1414.62500;
  origin_y -750.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 91.4062500 0.00000000;
 time 47:58.63183594m;
 setangle 5.62500000 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1412.75000;
  origin_y -765.875000;
  origin_z 319.750000;
  angles_1 5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1404.25000;
  origin_y -738.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 81.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 91.4062500 0.00000000;
 time 47:58.68188477m;
 setangle 5.62500000 81.5625000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1386.00000;
  origin_y -755.250000;
  origin_z 325.375000;
  angles_1 5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1389.50000;
  origin_y -727.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 80.1562500 0.00000000;
 time 47:58.73193359m;
 setangle 5.62500000 81.5625000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1370.75000;
  origin_y -749.000000;
  origin_z 326.625000;
  angles_1 5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1374.50000;
  origin_y -718.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 80.1562500 0.00000000;
 time 47:58.78198242m;
 setangle 7.03125000 99.8437500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1364.75000;
  origin_y -751.875000;
  origin_z 332.125000;
  angles_1 7.03125000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1357.00000;
  origin_y -712.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 80.1562500 0.00000000;
 time 47:58.83227539m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1360.87500;
  origin_y -755.750000;
  origin_z 338.750000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1337.87500;
  origin_y -710.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 80.1562500 0.00000000;
 time 47:58.88232422m;
 setangle 9.84375000 119.531250 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1348.37500;
  origin_y -758.625000;
  origin_z 343.000000;
  angles_1 9.84375000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1319.37500;
  origin_y -710.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 47:58.93237305m;
 setangle 9.84375000 119.531250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1335.37500;
  origin_y -767.875000;
  origin_z 347.750000;
  angles_1 9.84375000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1301.75000;
  origin_y -711.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 47:58.98242188m;
 setangle 9.84375000 118.125000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1315.75000;
  origin_y -767.875000;
  origin_z 346.250000;
  angles_1 9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1285.00000;
  origin_y -714.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 118.125000 0.00000000;
 time 47:59.03247070m;
 setangle 9.84375000 73.1250000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1254.00000;
  origin_y -761.000000;
  origin_z 341.375000;
  angles_1 9.84375000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1268.12500;
  origin_y -709.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 73.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 116.718750 0.00000000;
 time 47:59.08251953m;
 setangle 8.43750000 57.6562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1218.75000;
  origin_y -760.875000;
  origin_z 346.375000;
  angles_1 8.43750000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1252.62500;
  origin_y -704.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 71.7187500 0.00000000;
 time 47:59.13256836m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1216.00000;
  origin_y -754.625000;
  origin_z 346.750000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1237.37500;
  origin_y -698.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 71.7187500 0.00000000;
 time 47:59.18261719m;
 setangle 8.43750000 42.1875000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1159.62500;
  origin_y -750.375000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1222.37500;
  origin_y -690.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 42.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 54.8437500 0.00000000;
 time 47:59.23266602m;
 setangle 8.43750000 42.1875000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1145.37500;
  origin_y -741.750000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1208.12500;
  origin_y -681.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 42.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 40.7812500 0.00000000;
 time 47:59.28271484m;
 setangle 11.2500000 39.3750000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1129.62500;
  origin_y -728.500000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1194.62500;
  origin_y -672.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 40.7812500 0.00000000;
 time 47:59.33300781m;
 setangle 8.43750000 32.3437500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1109.62500;
  origin_y -709.875000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1181.75000;
  origin_y -661.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 40.7812500 0.00000000;
 time 47:59.38305664m;
 setangle 8.43750000 32.3437500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1097.50000;
  origin_y -698.625000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1169.62500;
  origin_y -650.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 40.7812500 0.00000000;
 time 47:59.43310547m;
 setangle 8.43750000 32.3437500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1086.12500;
  origin_y -687.000000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1158.25000;
  origin_y -638.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 time 47:59.48315430m;
 setangle 8.43750000 32.3437500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1075.25000;
  origin_y -674.875000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1147.37500;
  origin_y -626.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 time 47:59.53320312m;
 setangle 5.62500000 30.9375000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1063.12500;
  origin_y -661.125000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1136.87500;
  origin_y -614.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 time 47:59.58325195m;
 setangle 5.62500000 29.5312500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1052.00000;
  origin_y -646.625000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1126.87500;
  origin_y -601.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 time 47:59.63330078m;
 setangle 5.62500000 23.9062500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1038.50000;
  origin_y -625.750000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1117.50000;
  origin_y -588.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 29.5312500 0.00000000;
 time 47:59.68334961m;
 setangle 5.62500000 21.0937500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1030.12500;
  origin_y -604.750000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1110.75000;
  origin_y -571.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 21.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 22.5000000 0.00000000;
 time 47:59.73339844m;
 setangle 4.21875000 19.6875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1026.75000;
  origin_y -600.000000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1108.50000;
  origin_y -552.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 19.6875000 0.00000000;
 time 47:59.78344727m;
 setangle 4.21875000 18.2812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1033.75000;
  origin_y -560.125000;
  origin_z 347.000000;
  angles_1 4.21875000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1108.37500;
  origin_y -533.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 19.6875000 0.00000000;
 time 47:59.83349609m;
 setangle 4.21875000 18.2812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1027.37500;
  origin_y -545.375000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1109.87500;
  origin_y -515.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 18.2812500 0.00000000;
 time 47:59.88378906m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1029.50000;
  origin_y -517.375000;
  origin_z 349.875000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1113.37500;
  origin_y -498.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 16.8750000 0.00000000;
 time 47:59.93383789m;
 setangle 4.21875000 8.43750000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1032.25000;
  origin_y -497.000000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1118.50000;
  origin_y -482.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 16.8750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 2.81250000 16.8750000 0.00000000;
 time 47:59.98388672m;
 setangle 4.21875000 7.03125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1038.12500;
  origin_y -479.125000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1124.75000;
  origin_y -466.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 48:0.03393555m;
 setangle 4.21875000 4.21875000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1045.00000;
  origin_y -459.750000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1132.12500;
  origin_y -451.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 5.62500000 0.00000000;
 time 48:0.08398438m;
 setangle 4.21875000 1.40625000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1053.00000;
  origin_y -441.000000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1140.50000;
  origin_y -436.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 5.62500000 0.00000000;
 time 48:0.13403320m;
 setangle 4.21875000 1.40625000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1062.00000;
  origin_y -427.250000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1149.50000;
  origin_y -423.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 2.81250000 0.00000000;
 time 48:0.18408203m;
 setangle 4.21875000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1071.62500;
  origin_y -411.875000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1159.12500;
  origin_y -409.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 0.00000000 0.00000000;
 time 48:0.23413086m;
 setangle 4.21875000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1081.75000;
  origin_y -397.000000;
  origin_z 350.625000;
  angles_1 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1169.37500;
  origin_y -397.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 0.00000000 0.00000000;
 time 48:0.28417969m;
 setangle 4.21875000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1092.37500;
  origin_y -384.750000;
  origin_z 350.625000;
  angles_1 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1179.87500;
  origin_y -384.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 0.00000000 0.00000000;
 time 48:0.33422852m;
 setangle 4.21875000 -19.6875000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1111.12500;
  origin_y -341.875000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1192.87500;
  origin_y -373.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 0.00000000 0.00000000;
 time 48:0.38452148m;
 setangle 4.21875000 -30.9375000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1130.75000;
  origin_y -315.125000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1204.62500;
  origin_y -361.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -30.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 338.906250 0.00000000;
 time 48:0.43457031m;
 setangle 4.21875000 -32.3437500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1143.12500;
  origin_y -301.500000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1215.87500;
  origin_y -350.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 338.906250 0.00000000;
 time 48:0.48461914m;
 setangle 4.21875000 -33.7500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1155.12500;
  origin_y -288.000000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1226.75000;
  origin_y -338.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 327.656250 0.00000000;
 time 48:0.53466797m;
 setangle 4.21875000 -33.7500000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1165.62500;
  origin_y -288.000000;
  origin_z 349.625000;
  angles_1 4.21875000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1235.37500;
  origin_y -328.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 327.656250 0.00000000;
 time 48:0.58471680m;
 setangle 4.21875000 -33.7500000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1184.50000;
  origin_y -288.000000;
  origin_z 342.375000;
  angles_1 4.21875000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1240.50000;
  origin_y -322.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 324.843750 0.00000000;
 time 48:0.63476563m;
 setangle 4.21875000 -33.7500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1195.75000;
  origin_y -288.000000;
  origin_z 338.000000;
  angles_1 4.21875000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1243.62500;
  origin_y -319.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 324.843750 0.00000000;
 time 48:0.68481445m;
 setangle 4.21875000 -35.1562500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1204.62500;
  origin_y -288.000000;
  origin_z 334.625000;
  angles_1 4.21875000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1245.37500;
  origin_y -317.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -35.1562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 324.843750 0.00000000;
 time 48:0.73486328m;
 setangle 4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1217.75000;
  origin_y -288.875000;
  origin_z 329.875000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1245.75000;
  origin_y -317.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 324.843750 0.00000000;
 time 48:0.78491211m;
 setangle 5.62500000 -63.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1232.87500;
  origin_y -289.750000;
  origin_z 326.500000;
  angles_1 5.62500000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1245.75000;
  origin_y -317.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 324.843750 0.00000000;
 time 48:0.83496094m;
 setangle 7.03125000 -64.6875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1235.75000;
  origin_y -294.375000;
  origin_z 327.125000;
  angles_1 7.03125000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1247.87500;
  origin_y -321.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 315.000000 0.00000000;
 time 48:0.88500977m;
 setangle 8.43750000 -64.6875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1238.62500;
  origin_y -300.750000;
  origin_z 330.500000;
  angles_1 8.43750000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1252.75000;
  origin_y -332.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 293.906250 0.00000000;
 time 48:0.93530273m;
 setangle 8.43750000 -64.6875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1240.25000;
  origin_y -304.375000;
  origin_z 336.625000;
  angles_1 8.43750000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1259.25000;
  origin_y -347.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 293.906250 0.00000000;
 time 48:0.98535156m;
 setangle 9.84375000 -57.6562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1229.87500;
  origin_y -301.375000;
  origin_z 348.750000;
  angles_1 9.84375000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1264.37500;
  origin_y -359.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 293.906250 0.00000000;
 time 48:1.03540039m;
 setangle 12.6562500 -54.8437500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1222.25000;
  origin_y -299.000000;
  origin_z 362.250000;
  angles_1 12.6562500;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1268.50000;
  origin_y -368.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 300.937500 0.00000000;
 time 48:1.08544922m;
 setangle 12.6562500 -54.8437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1224.50000;
  origin_y -304.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1271.87500;
  origin_y -375.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1303.12500;
  origin_y -422.625000;
  origin_z 313.875000;
  angles_1 -14.0625000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1271.87500 -375.750000 316.000000;
 }
}
block {
 camera 8.43750000 300.937500 0.00000000;
 time 48:1.13549805m;
 setangle 12.6562500 -54.8437500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1227.12500;
  origin_y -310.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1274.50000;
  origin_y -381.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1315.75000;
  origin_y -441.500000;
  origin_z 308.250000;
  angles_1 -14.0625000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1315.75000 -441.500000 308.250000;
 }
}
block {
 camera 11.2500000 303.750000 0.00000000;
 time 48:1.18554688m;
 setangle 12.6562500 -54.8437500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 7.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1222.00000;
  origin_y -305.125000;
  origin_z 364.250000;
  angles_1 12.6562500;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1269.50000;
  origin_y -376.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1315.75000;
  origin_y -441.500000;
  origin_z 308.250000;
  angles_1 -14.0625000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 303.750000 0.00000000;
 time 48:1.23559570m;
 setangle 12.6562500 -54.8437500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1224.62500;
  origin_y -296.125000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1272.00000;
  origin_y -367.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1315.75000;
  origin_y -441.500000;
  origin_z 308.250000;
  angles_1 -14.0625000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 303.750000 0.00000000;
 time 48:1.28564453m;
 setangle 12.6562500 -54.8437500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1233.37500;
  origin_y -288.000000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1280.87500;
  origin_y -355.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1315.75000;
  origin_y -441.500000;
  origin_z 308.250000;
  angles_1 -14.0625000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 303.750000 0.00000000;
 time 48:1.33569336m;
 setangle 12.6562500 -64.6875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1258.75000;
  origin_y -288.000000;
  origin_z 355.375000;
  angles_1 12.6562500;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1287.87500;
  origin_y -346.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1315.75000;
  origin_y -441.500000;
  origin_z 308.250000;
  angles_1 -14.0625000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 303.750000 0.00000000;
 time 48:1.38574219m;
 setangle 12.6562500 -77.3437500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1282.25000;
  origin_y -288.000000;
  origin_z 346.750000;
  angles_1 12.6562500;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1293.50000;
  origin_y -338.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -77.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1315.75000;
  origin_y -441.500000;
  origin_z 308.250000;
  angles_1 -14.0625000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 303.750000 0.00000000;
 time 48:1.43603516m;
 setangle 12.6562500 -82.9687500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1293.12500;
  origin_y -288.000000;
  origin_z 341.875000;
  angles_1 12.6562500;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1298.00000;
  origin_y -332.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1315.75000;
  origin_y -441.500000;
  origin_z 308.250000;
  angles_1 -14.0625000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 303.750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 126  : 180\n";
}
block {
 camera 11.2500000 293.906250 0.00000000;
 time 48:1.48608398m;
 setangle 12.6562500 -84.3750000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1298.37500;
  origin_y -288.000000;
  origin_z 338.250000;
  angles_1 12.6562500;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1301.50000;
  origin_y -328.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1315.75000;
  origin_y -441.500000;
  origin_z 308.250000;
  angles_1 -14.0625000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 293.906250 0.00000000;
 time 48:1.53613281m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1303.75000;
  origin_y -288.000000;
  origin_z 334.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1303.75000;
  origin_y -325.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1315.75000;
  origin_y -441.500000;
  origin_z 308.250000;
  angles_1 -14.0625000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 275.625000 0.00000000;
 time 48:1.58618164m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1304.62500;
  origin_y -288.625000;
  origin_z 332.625000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1304.62500;
  origin_y -324.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1315.75000;
  origin_y -441.500000;
  origin_z 308.250000;
  angles_1 -14.0625000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 275.625000 0.00000000;
 time 48:1.63623047m;
 setangle 11.2500000 -87.1875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1303.75000;
  origin_y -289.875000;
  origin_z 332.000000;
  angles_1 11.2500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1304.62500;
  origin_y -324.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1315.75000;
  origin_y -441.500000;
  origin_z 308.250000;
  angles_1 -14.0625000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 48:1.68627930m;
 setangle 9.84375000 -85.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1303.00000;
  origin_y -289.875000;
  origin_z 331.000000;
  angles_1 9.84375000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1304.62500;
  origin_y -324.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 271.406250 0.00000000;
 time 48:1.73632813m;
 setangle 8.43750000 -82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1301.25000;
  origin_y -289.875000;
  origin_z 330.125000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1304.62500;
  origin_y -324.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 271.406250 0.00000000;
 time 48:1.78637695m;
 setangle 8.43750000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1302.12500;
  origin_y -297.875000;
  origin_z 330.125000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1305.37500;
  origin_y -332.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 272.812500 0.00000000;
 time 48:1.83642578m;
 setangle 8.43750000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1302.75000;
  origin_y -304.250000;
  origin_z 334.250000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1306.87500;
  origin_y -346.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 275.625000 0.00000000;
 time 48:1.88647461m;
 setangle 8.43750000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1302.87500;
  origin_y -305.875000;
  origin_z 341.625000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1308.37500;
  origin_y -362.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 275.625000 0.00000000;
 time 48:1.93652344m;
 setangle 8.43750000 -85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1306.25000;
  origin_y -305.875000;
  origin_z 349.750000;
  angles_1 8.43750000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1309.87500;
  origin_y -378.250000;
  origin_z 323.500000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1308.37500 -362.375000 316.000000;
 }
}
block {
 camera 7.03125000 275.625000 0.00000000;
 time 48:1.98681641m;
 setangle 8.43750000 -87.1875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1309.12500;
  origin_y -307.625000;
  origin_z 380.000000;
  angles_1 8.43750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1311.25000;
  origin_y -394.250000;
  origin_z 333.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 272.812500 0.00000000;
 time 48:2.03686523m;
 setangle 8.43750000 -87.1875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1310.50000;
  origin_y -323.625000;
  origin_z 387.500000;
  angles_1 8.43750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1312.62500;
  origin_y -410.250000;
  origin_z 340.500000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 271.406250 0.00000000;
 time 48:2.08691406m;
 setangle 8.43750000 -87.1875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1312.00000;
  origin_y -339.500000;
  origin_z 393.000000;
  angles_1 8.43750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1314.12500;
  origin_y -426.250000;
  origin_z 346.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 271.406250 0.00000000;
 time 48:2.13696289m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1315.50000;
  origin_y -355.875000;
  origin_z 398.625000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1315.50000;
  origin_y -442.250000;
  origin_z 349.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 271.406250 0.00000000;
 time 48:2.18701172m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1316.87500;
  origin_y -371.875000;
  origin_z 400.125000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1316.87500;
  origin_y -455.875000;
  origin_z 351.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 48:2.23706055m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1318.37500;
  origin_y -371.125000;
  origin_z 399.625000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1318.37500;
  origin_y -455.875000;
  origin_z 350.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 48:2.28710938m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1319.75000;
  origin_y -371.125000;
  origin_z 397.125000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1319.75000;
  origin_y -455.875000;
  origin_z 347.875000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 48:2.33715820m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1321.12500;
  origin_y -370.750000;
  origin_z 390.375000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1321.12500;
  origin_y -455.875000;
  origin_z 343.375000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 48:2.38720703m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1322.62500;
  origin_y -371.125000;
  origin_z 386.000000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1322.62500;
  origin_y -455.875000;
  origin_z 340.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 48:2.43725586m;
 setangle 9.84375000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1321.00000;
  origin_y -377.625000;
  origin_z 387.125000;
  angles_1 9.84375000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1323.12500;
  origin_y -455.875000;
  origin_z 351.500000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1322.62500 -455.875000 344.000000;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 48:2.48754883m;
 setangle 9.84375000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1321.75000;
  origin_y -371.125000;
  origin_z 410.125000;
  angles_1 9.84375000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1323.87500;
  origin_y -455.875000;
  origin_z 361.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 48:2.53759766m;
 setangle 8.43750000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1322.37500;
  origin_y -370.750000;
  origin_z 415.500000;
  angles_1 8.43750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1324.50000;
  origin_y -455.875000;
  origin_z 368.500000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 271.406250 0.00000000;
 time 48:2.58764648m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1325.12500;
  origin_y -370.750000;
  origin_z 421.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1325.12500;
  origin_y -455.875000;
  origin_z 374.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 271.406250 0.00000000;
 time 48:2.63769531m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1325.87500;
  origin_y -370.750000;
  origin_z 424.500000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1325.87500;
  origin_y -457.375000;
  origin_z 377.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 48:2.68774414m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1326.50000;
  origin_y -372.250000;
  origin_z 426.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1326.50000;
  origin_y -458.875000;
  origin_z 379.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 48:2.73779297m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1327.25000;
  origin_y -373.750000;
  origin_z 425.500000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1327.25000;
  origin_y -460.375000;
  origin_z 378.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 48:2.78784180m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1327.87500;
  origin_y -375.250000;
  origin_z 423.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1327.87500;
  origin_y -461.875000;
  origin_z 375.875000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 48:2.83789063m;
 setangle 9.84375000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1326.50000;
  origin_y -377.125000;
  origin_z 420.500000;
  angles_1 9.84375000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1328.62500;
  origin_y -463.375000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 48:2.88793945m;
 setangle 11.2500000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1327.00000;
  origin_y -386.250000;
  origin_z 421.250000;
  angles_1 11.2500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1329.00000;
  origin_y -472.000000;
  origin_z 383.500000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1328.62500 -463.375000 376.000000;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 48:2.93798828m;
 setangle 11.2500000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1327.37500;
  origin_y -394.750000;
  origin_z 444.250000;
  angles_1 11.2500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1329.50000;
  origin_y -479.875000;
  origin_z 393.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 126  : 180\n";
}
block {
 camera 8.43750000 271.406250 0.00000000;
 time 48:2.98803711m;
 setangle 11.2500000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1327.87500;
  origin_y -395.500000;
  origin_z 451.750000;
  angles_1 11.2500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1330.00000;
  origin_y -479.875000;
  origin_z 400.500000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 271.406250 0.00000000;
 time 48:3.03833008m;
 setangle 11.2500000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1326.37500;
  origin_y -395.625000;
  origin_z 457.250000;
  angles_1 11.2500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1330.62500;
  origin_y -481.375000;
  origin_z 406.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 271.406250 0.00000000;
 time 48:3.08837891m;
 setangle 14.0625000 -80.1562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1318.75000;
  origin_y -399.000000;
  origin_z 465.000000;
  angles_1 14.0625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1331.12500;
  origin_y -482.875000;
  origin_z 409.500000;
  angles_1 -4.21875000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 271.406250 0.00000000;
 time 48:3.13842773m;
 setangle 18.2812500 -68.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1303.75000;
  origin_y -406.625000;
  origin_z 472.625000;
  angles_1 18.2812500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1331.62500;
  origin_y -484.625000;
  origin_z 411.000000;
  angles_1 -5.62500000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 272.812500 0.00000000;
 time 48:3.18847656m;
 setangle 22.5000000 -45.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1275.12500;
  origin_y -429.500000;
  origin_z 478.125000;
  angles_1 22.5000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1332.00000;
  origin_y -486.500000;
  origin_z 410.500000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 289.687500 0.00000000;
 time 48:3.23852539m;
 setangle 25.3125000 -19.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1259.12500;
  origin_y -460.000000;
  origin_z 479.500000;
  angles_1 25.3125000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1332.50000;
  origin_y -488.250000;
  origin_z 407.875000;
  angles_1 -7.03125000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 289.687500 0.00000000;
 time 48:3.28857422m;
 setangle 25.3125000 -12.6562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1256.75000;
  origin_y -470.875000;
  origin_z 475.000000;
  angles_1 25.3125000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1333.00000;
  origin_y -490.000000;
  origin_z 403.375000;
  angles_1 -7.03125000;
  angles_2 -12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 315.000000 0.00000000;
 time 48:3.33862305m;
 setangle 25.3125000 -9.84375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1256.25000;
  origin_y -476.500000;
  origin_z 468.375000;
  angles_1 25.3125000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1333.37500;
  origin_y -491.875000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 315.000000 0.00000000;
 time 48:3.38867188m;
 setangle 25.3125000 -8.43750000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1261.12500;
  origin_y -485.500000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1338.62500;
  origin_y -498.875000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 1338.62500 -498.875000 404.000000;
 }
}
block {
 camera 23.9062500 345.937500 0.00000000;
 time 48:3.43872070m;
 setangle 25.3125000 -8.43750000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1270.37500;
  origin_y -497.375000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1347.87500;
  origin_y -510.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -8.43750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 350.156250 0.00000000;
 time 48:3.48876953m;
 setangle 25.3125000 -8.43750000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1280.37500;
  origin_y -510.000000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1357.75000;
  origin_y -523.375000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 350.156250 0.00000000;
 time 48:3.53906250m;
 setangle 25.3125000 -8.43750000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1290.25000;
  origin_y -522.500000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1367.75000;
  origin_y -536.000000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 350.156250 0.00000000;
 time 48:3.58911133m;
 setangle 25.3125000 -9.84375000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1300.62500;
  origin_y -533.125000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1377.62500;
  origin_y -548.500000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 350.156250 0.00000000;
 time 48:3.63916016m;
 setangle 25.3125000 -9.84375000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1310.50000;
  origin_y -545.750000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1387.62500;
  origin_y -561.125000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 348.750000 0.00000000;
 time 48:3.68920898m;
 setangle 23.9062500 -12.6562500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1320.00000;
  origin_y -554.625000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1397.25000;
  origin_y -573.875000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 348.750000 0.00000000;
 time 48:3.73925781m;
 setangle 22.5000000 -14.0625000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1329.00000;
  origin_y -565.500000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1406.62500;
  origin_y -586.875000;
  origin_z 398.000000;
  angles_1 -5.62500000;
  angles_2 -14.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 348.750000 0.00000000;
 time 48:3.78930664m;
 setangle 22.5000000 -14.0625000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1338.37500;
  origin_y -578.500000;
  origin_z 461.625000;
  angles_1 22.5000000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1416.00000;
  origin_y -600.000000;
  origin_z 394.000000;
  angles_1 -5.62500000;
  angles_2 -14.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 345.937500 0.00000000;
 time 48:3.83935547m;
 setangle 22.5000000 -14.0625000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1347.75000;
  origin_y -591.500000;
  origin_z 455.625000;
  angles_1 22.5000000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1425.25000;
  origin_y -613.000000;
  origin_z 387.875000;
  angles_1 -5.62500000;
  angles_2 -14.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 344.531250 0.00000000;
 time 48:3.88940430m;
 setangle 22.5000000 -14.0625000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1357.12500;
  origin_y -604.500000;
  origin_z 447.625000;
  angles_1 22.5000000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1434.62500;
  origin_y -626.000000;
  origin_z 379.875000;
  angles_1 -5.62500000;
  angles_2 -14.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 344.531250 0.00000000;
 time 48:3.93945313m;
 setangle 23.9062500 -14.0625000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1367.37500;
  origin_y -617.750000;
  origin_z 439.500000;
  angles_1 23.9062500;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1444.00000;
  origin_y -639.000000;
  origin_z 369.875000;
  angles_1 -7.03125000;
  angles_2 -14.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 344.531250 0.00000000;
 time 48:3.98950195m;
 setangle 22.5000000 -18.2812500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1377.62500;
  origin_y -624.875000;
  origin_z 425.500000;
  angles_1 22.5000000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1453.37500;
  origin_y -652.000000;
  origin_z 357.875000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 344.531250 0.00000000;
 time 48:4.03955078m;
 setangle 4.21875000 -28.1250000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1386.50000;
  origin_y -621.875000;
  origin_z 384.500000;
  angles_1 4.21875000;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1462.75000;
  origin_y -665.000000;
  origin_z 343.750000;
  angles_1 0.00000000;
  angles_2 -28.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 340.312500 0.00000000;
 time 48:4.08984375m;
 setangle 0.00000000 -29.5312500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1396.62500;
  origin_y -632.750000;
  origin_z 359.750000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1472.12500;
  origin_y -678.000000;
  origin_z 327.750000;
  angles_2 -29.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 330.468750 0.00000000;
 time 48:4.13989258m;
 setangle 0.00000000 -29.5312500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1406.00000;
  origin_y -645.750000;
  origin_z 341.750000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1481.50000;
  origin_y -691.000000;
  origin_z 312.000000;
  angles_2 -29.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 1481.50000 -691.000000 316.000000;
 }
}
block {
 camera 2.81250000 330.468750 0.00000000;
 time 48:4.18994141m;
 setangle 0.00000000 -29.5312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1421.37500;
  origin_y -654.750000;
  origin_z 342.000000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1496.87500;
  origin_y -700.000000;
  origin_z 312.000000;
  angles_2 -29.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 329.062500 0.00000000;
 time 48:4.23999023m;
 setangle 1.40625000 -23.9062500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1435.62500;
  origin_y -668.000000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1515.12500;
  origin_y -705.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 329.062500 0.00000000;
 time 48:4.29003906m;
 setangle 0.00000000 -23.9062500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1453.25000;
  origin_y -671.500000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1532.75000;
  origin_y -709.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 334.687500 0.00000000;
 time 48:4.34008789m;
 setangle 0.00000000 -23.9062500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1470.37500;
  origin_y -673.375000;
  origin_z 358.000000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1550.00000;
  origin_y -711.000000;
  origin_z 328.000000;
  angles_2 -23.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 334.687500 0.00000000;
 time 48:4.39013672m;
 setangle 0.00000000 -23.9062500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1487.25000;
  origin_y -674.125000;
  origin_z 358.000000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1566.75000;
  origin_y -711.750000;
  origin_z 328.000000;
  angles_2 -23.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 334.687500 0.00000000;
 time 48:4.44018555m;
 setangle 0.00000000 -23.9062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1503.75000;
  origin_y -673.750000;
  origin_z 358.000000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1583.37500;
  origin_y -711.375000;
  origin_z 344.000000;
  angles_2 -23.9062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 334.687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 180\n";
}
block {
 camera 0.00000000 334.687500 0.00000000;
 time 48:4.49023438m;
 setangle 0.00000000 -26.7187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1522.00000;
  origin_y -669.000000;
  origin_z 374.000000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1599.62500;
  origin_y -710.500000;
  origin_z 344.000000;
  angles_2 -26.7187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 334.687500 0.00000000;
 time 48:4.54028320m;
 setangle 0.00000000 -70.3125000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1594.37500;
  origin_y -643.750000;
  origin_z 368.750000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1617.12500;
  origin_y -712.375000;
  origin_z 360.000000;
  angles_2 -70.3125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 334.687500 0.00000000;
 time 48:4.59033203m;
 setangle 0.00000000 -82.9687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1627.62500;
  origin_y -646.750000;
  origin_z 384.250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1634.50000;
  origin_y -717.250000;
  origin_z 360.000000;
  angles_2 -82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 331.875000 0.00000000;
 time 48:4.64062500m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1656.75000;
  origin_y -649.500000;
  origin_z 385.750000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1651.25000;
  origin_y -724.750000;
  origin_z 360.000000;
  angles_2 -92.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 0.00000000 275.625000 0.00000000;
 time 48:4.69067383m;
 setangle 0.00000000 -113.906250 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1704.00000;
  origin_y -657.625000;
  origin_z 390.000000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1666.37500;
  origin_y -737.125000;
  origin_z 360.000000;
  angles_2 -113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 48:4.74072266m;
 setangle 0.00000000 -139.218750 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1740.87500;
  origin_y -702.750000;
  origin_z 388.125000;
  angles_2 -139.218750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1677.12500;
  origin_y -755.000000;
  origin_z 376.000000;
  angles_2 -139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 48:4.79077148m;
 setangle 0.00000000 -140.625000 0.00000000;
 clientdata {
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -719.000000;
  origin_z 405.875000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1685.00000;
  origin_y -772.875000;
  origin_z 376.000000;
  angles_2 -140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 244.687500 0.00000000;
 time 48:4.84082031m;
 setangle 1.40625000 -147.656250 0.00000000;
 clientdata {
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -752.375000;
  origin_z 405.750000;
  angles_1 1.40625000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1690.00000;
  origin_y -791.375000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 217.968750 0.00000000;
 time 48:4.89086914m;
 setangle 1.40625000 -164.531250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1750.37500;
  origin_y -796.250000;
  origin_z 400.375000;
  angles_1 1.40625000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1690.37500;
  origin_y -811.250000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 217.968750 0.00000000;
 time 48:4.94091797m;
 setangle 1.40625000 -164.531250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1748.37500;
  origin_y -814.750000;
  origin_z 416.125000;
  angles_1 1.40625000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1688.75000;
  origin_y -829.750000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 210.937500 0.00000000;
 time 48:4.99096680m;
 setangle 1.40625000 -163.125000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1741.00000;
  origin_y -829.750000;
  origin_z 417.000000;
  angles_1 1.40625000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1679.87500;
  origin_y -846.625000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 210.937500 0.00000000;
 time 48:5.04101563m;
 setangle 1.40625000 -164.531250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1737.25000;
  origin_y -844.000000;
  origin_z 436.375000;
  angles_1 1.40625000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1667.00000;
  origin_y -861.625000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 194.062500 0.00000000;
 time 48:5.09106445m;
 setangle 1.40625000 -165.937500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1736.37500;
  origin_y -855.750000;
  origin_z 441.125000;
  angles_1 1.40625000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1653.50000;
  origin_y -874.375000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -165.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 194.062500 0.00000000;
 time 48:5.14135742m;
 setangle 1.40625000 -168.750000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1728.37500;
  origin_y -870.500000;
  origin_z 442.250000;
  angles_1 1.40625000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1641.87500;
  origin_y -885.500000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 194.062500 0.00000000;
 time 48:5.19140625m;
 setangle 1.40625000 -170.156250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1714.00000;
  origin_y -882.375000;
  origin_z 442.250000;
  angles_1 1.40625000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1627.12500;
  origin_y -895.250000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -170.156250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 192.656250 0.00000000;
 time 48:5.24145508m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1699.25000;
  origin_y -894.750000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1611.75000;
  origin_y -903.375000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 11;
  origin 239.875000 287.000000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 0.00000000 188.437500 0.00000000;
 time 48:5.29150391m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1683.75000;
  origin_y -901.500000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1596.37500;
  origin_y -910.125000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 188.437500 0.00000000;
 time 48:5.34155273m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1668.25000;
  origin_y -907.250000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1580.75000;
  origin_y -915.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 48:5.39160156m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1652.62500;
  origin_y -912.250000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1565.25000;
  origin_y -920.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 28; // misc/r_tele3.wav
  origin 239.875000 287.000000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 26; // misc/r_tele1.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 48:5.44165039m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1637.00000;
  origin_y -916.500000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1549.50000;
  origin_y -925.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 48:5.49169922m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1621.25000;
  origin_y -920.250000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1533.75000;
  origin_y -928.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1380.00000;
  origin_y -464.000000;
  origin_z 168.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 48:5.54174805m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1605.50000;
  origin_y -924.875000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1518.00000;
  origin_y -933.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -300.625000 -105.125000 492.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 48:5.59179688m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1589.75000;
  origin_y -932.125000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1502.25000;
  origin_y -940.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 48:5.64184570m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1575.00000;
  origin_y -940.125000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1487.50000;
  origin_y -948.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 48:5.69213867m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1560.87500;
  origin_y -949.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1473.50000;
  origin_y -957.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 48:5.74218750m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1547.50000;
  origin_y -958.250000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1460.00000;
  origin_y -966.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -267.875000 -45.3750000 492.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 48:5.79223633m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1534.50000;
  origin_y -968.125000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1447.12500;
  origin_y -976.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 48:5.84228516m;
 setangle 1.40625000 -170.156250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1521.50000;
  origin_y -974.250000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1434.62500;
  origin_y -987.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -170.156250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 48:5.89233398m;
 setangle 1.40625000 -168.750000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1509.12500;
  origin_y -982.875000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1422.50000;
  origin_y -997.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 136;
  soundnum 15; // items/itembk2.wav
  origin 680.000000 728.000000 204.000000;
 }
}
block {
 camera 0.00000000 188.437500 0.00000000;
 time 48:5.94238281m;
 setangle 1.40625000 -168.750000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1497.37500;
  origin_y -994.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1410.75000;
  origin_y -1009.12500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 188.437500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 180\n";
}
block {
 camera 0.00000000 189.843750 0.00000000;
 time 48:5.99243164m;
 setangle 1.40625000 -168.750000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1486.00000;
  origin_y -1005.50000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1399.37500;
  origin_y -1020.50000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 189.843750 0.00000000;
 time 48:6.04248047m;
 setangle 1.40625000 -168.750000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
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 camera 14.0625000 99.8437500 0.00000000;
 time 48:15.86669922m;
 setangle 16.8750000 104.062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 599.875000;
  origin_y -781.625000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 577.500000;
  origin_y -701.000000;
  origin_z 430.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 time 48:15.91674805m;
 setangle 16.8750000 108.281250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 606.375000;
  origin_y -769.125000;
  origin_z 485.500000;
  angles_1 16.8750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 578.250000;
  origin_y -690.375000;
  origin_z 426.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 102.656250 0.00000000;
 time 48:15.96679688m;
 setangle 16.8750000 111.093750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 610.875000;
  origin_y -756.875000;
  origin_z 479.500000;
  angles_1 16.8750000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 578.875000;
  origin_y -679.750000;
  origin_z 419.875000;
  angles_1 -5.62500000;
  angles_2 111.093750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 102.656250 0.00000000;
 time 48:16.01684570m;
 setangle 16.8750000 112.500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 613.500000;
  origin_y -745.500000;
  origin_z 471.500000;
  angles_1 16.8750000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 579.625000;
  origin_y -669.125000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 106.875000 0.00000000;
 time 48:16.06689453m;
 setangle 16.8750000 112.500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 614.125000;
  origin_y -734.750000;
  origin_z 461.500000;
  angles_1 16.8750000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 580.375000;
  origin_y -658.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 111.093750 0.00000000;
 time 48:16.11694336m;
 setangle 16.8750000 112.500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 614.750000;
  origin_y -726.250000;
  origin_z 465.625000;
  angles_1 16.8750000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 123.500000;
  origin_y -91.0000000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 580.875000;
  origin_y -649.875000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 111.093750 0.00000000;
 time 48:16.16699219m;
 setangle 16.8750000 119.531250 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 628.000000;
  origin_y -712.500000;
  origin_z 465.625000;
  angles_1 16.8750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 116.625000;
  origin_y -83.3750000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 585.125000;
  origin_y -640.750000;
  origin_z 406.000000;
  angles_1 -5.62500000;
  angles_2 119.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 111.093750 0.00000000;
 time 48:16.21728516m;
 setangle 15.4687500 126.562500 0.00000000;
 clientdata {
  vel_y 11.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.875000;
  origin_y -698.125000;
  origin_z 459.500000;
  angles_1 15.4687500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 111.125000;
  origin_y -77.3750000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 589.250000;
  origin_y -631.750000;
  origin_z 402.000000;
  angles_1 -4.21875000;
  angles_2 126.562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 111.093750 0.00000000;
 time 48:16.26733398m;
 setangle 14.0625000 130.781250 0.00000000;
 clientdata {
  vel_y 11.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.875000;
  origin_y -677.125000;
  origin_z 444.375000;
  angles_1 14.0625000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 106.750000;
  origin_y -72.5000000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 593.500000;
  origin_y -622.625000;
  origin_z 395.875000;
  angles_1 -4.21875000;
  angles_2 130.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 125.156250 0.00000000;
 time 48:16.31738281m;
 setangle 11.2500000 136.406250 0.00000000;
 clientdata {
  vel_y 11.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -654.375000;
  origin_z 425.000000;
  angles_1 11.2500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 108.625000;
  origin_y -74.5000000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 597.625000;
  origin_y -613.500000;
  origin_z 387.875000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 129.375000 0.00000000;
 time 48:16.36743164m;
 setangle 9.84375000 136.406250 0.00000000;
 clientdata {
  vel_y 11.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -641.375000;
  origin_z 410.250000;
  angles_1 9.84375000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 115.125000;
  origin_y -81.7500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 601.875000;
  origin_y -604.375000;
  origin_z 377.875000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 129.375000 0.00000000;
 time 48:16.41748047m;
 setangle 9.84375000 136.406250 0.00000000;
 clientdata {
  vel_y 11.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -628.500000;
  origin_z 395.125000;
  angles_1 9.84375000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 120.500000;
  origin_y -87.6250000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 606.000000;
  origin_y -595.375000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 135.000000 0.00000000;
 time 48:16.46752930m;
 setangle 11.2500000 136.406250 0.00000000;
 clientdata {
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -617.500000;
  origin_z 401.375000;
  angles_1 11.2500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 124.625000;
  origin_y -92.2500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 609.375000;
  origin_y -588.125000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 160\n";
}
block {
 camera 8.43750000 135.000000 0.00000000;
 time 48:16.51757812m;
 setangle 9.84375000 139.218750 0.00000000;
 clientdata {
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -606.125000;
  origin_z 396.875000;
  angles_1 9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 128.000000;
  origin_y -96.0000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 612.000000;
  origin_y -582.250000;
  origin_z 374.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 135.000000 0.00000000;
 time 48:16.56762695m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_y 7.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -598.000000;
  origin_z 390.000000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 130.750000;
  origin_y -98.8750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 614.750000;
  origin_y -576.375000;
  origin_z 370.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 135.000000 0.00000000;
 time 48:16.61767578m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_y 7.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.875000;
  origin_y -590.000000;
  origin_z 382.250000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 132.750000;
  origin_y -101.125000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 617.375000;
  origin_y -570.625000;
  origin_z 363.875000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 137.812500 0.00000000;
 time 48:16.66772461m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_y 7.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.875000;
  origin_y -582.000000;
  origin_z 372.500000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 134.125000;
  origin_y -102.625000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 620.125000;
  origin_y -564.750000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 48:16.71777344m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 636.125000;
  origin_y -570.125000;
  origin_z 372.750000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 616.000000;
  origin_y -555.125000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 48:16.76806641m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 632.000000;
  origin_y -560.500000;
  origin_z 375.500000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 606.625000;
  origin_y -542.250000;
  origin_z 358.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 48:16.81811523m;
 setangle 5.62500000 139.218750 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 628.875000;
  origin_y -555.375000;
  origin_z 375.500000;
  angles_1 5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 597.125000;
  origin_y -529.375000;
  origin_z 354.000000;
  angles_1 -1.40625000;
  angles_2 139.218750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 48:16.86816406m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 628.875000;
  origin_y -550.250000;
  origin_z 372.375000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 587.625000;
  origin_y -516.375000;
  origin_z 347.875000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 48:16.91821289m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 629.000000;
  origin_y -554.375000;
  origin_z 368.250000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 578.250000;
  origin_y -503.500000;
  origin_z 339.875000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 137.812500 0.00000000;
 time 48:16.96826172m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 629.000000;
  origin_y -550.875000;
  origin_z 361.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 568.750000;
  origin_y -490.625000;
  origin_z 329.875000;
  angles_2 135.000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 48:17.01831055m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 621.500000;
  origin_y -540.000000;
  origin_z 349.875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 559.375000;
  origin_y -477.750000;
  origin_z 328.000000;
  angles_2 135.000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 48:17.06835938m;
 setangle -1.40625000 135.000000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 611.500000;
  origin_y -527.250000;
  origin_z 353.625000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 549.375000;
  origin_y -465.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 48:17.11840820m;
 setangle -1.40625000 135.000000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 601.250000;
  origin_y -514.875000;
  origin_z 353.625000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 539.125000;
  origin_y -452.625000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 48:17.16845703m;
 setangle -2.81250000 135.000000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 15.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 592.500000;
  origin_y -500.750000;
  origin_z 347.500000;
  angles_1 -2.81250000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 528.875000;
  origin_y -440.250000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 48:17.21850586m;
 setangle -4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 12.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 579.750000;
  origin_y -490.625000;
  origin_z 339.375000;
  angles_1 -4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 516.250000;
  origin_y -430.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 48:17.26879883m;
 setangle -7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 563.750000;
  origin_y -488.125000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 500.750000;
  origin_y -428.125000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 135.000000 0.00000000;
 time 48:17.31884766m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 551.000000;
  origin_y -486.250000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 488.250000;
  origin_y -426.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 135.000000 0.00000000;
 time 48:17.36889648m;
 setangle -11.2500000 135.000000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 540.375000;
  origin_y -484.250000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 478.250000;
  origin_y -425.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 135.000000 0.00000000;
 time 48:17.41894531m;
 setangle -14.0625000 135.000000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 531.750000;
  origin_y -482.500000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 470.250000;
  origin_y -424.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 135.000000 0.00000000;
 time 48:17.46899414m;
 setangle -15.4687500 136.406250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 526.250000;
  origin_y -479.625000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 463.875000;
  origin_y -423.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 136.406250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 135.000000 0.00000000;
 time 48:17.51904297m;
 setangle -18.2812500 136.406250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 520.125000;
  origin_y -478.125000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 458.750000;
  origin_y -422.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 135.000000 0.00000000;
 time 48:17.56909180m;
 setangle -18.2812500 136.406250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 516.125000;
  origin_y -477.500000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 454.750000;
  origin_y -421.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 414.125000;
  origin_y -385.125000;
  origin_z 355.500000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 454.750000 -421.875000 324.000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 48:17.61914062m;
 setangle -18.2812500 135.000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 516.750000;
  origin_y -480.500000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 458.250000;
  origin_y -421.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 379.250000;
  origin_y -353.500000;
  origin_z 372.375000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 48:17.66918945m;
 setangle -16.8750000 135.000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 527.875000;
  origin_y -481.500000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 468.750000;
  origin_y -422.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 344.375000;
  origin_y -321.875000;
  origin_z 389.250000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 172.250000;
  origin_y -140.875000;
  origin_z 480.375000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 134.750000 -103.375000 492.000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 48:17.71923828m;
 setangle -16.8750000 135.000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 543.750000;
  origin_y -482.375000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 484.750000;
  origin_y -423.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 309.375000;
  origin_y -290.125000;
  origin_z 406.125000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 204.625000;
  origin_y -173.250000;
  origin_z 460.125000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 48:17.76928711m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 562.375000;
  origin_y -478.500000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 502.750000;
  origin_y -418.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 274.500000;
  origin_y -258.500000;
  origin_z 423.000000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 237.000000;
  origin_y -205.625000;
  origin_z 439.875000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 48:17.81958008m;
 setangle -14.0625000 135.000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 579.500000;
  origin_y -473.125000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 519.625000;
  origin_y -413.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 239.500000;
  origin_y -226.875000;
  origin_z 439.875000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 269.375000;
  origin_y -238.000000;
  origin_z 419.625000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 48:17.86962891m;
 setangle -11.2500000 135.000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 595.875000;
  origin_y -461.625000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 134.750000;
  origin_y -103.375000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 535.125000;
  origin_y -400.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 204.625000;
  origin_y -195.125000;
  origin_z 456.750000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 301.750000;
  origin_y -270.375000;
  origin_z 399.250000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 48:17.91967773m;
 setangle -11.2500000 135.000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 609.125000;
  origin_y -442.875000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 140.125000;
  origin_y -97.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 546.875000;
  origin_y -383.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 169.625000;
  origin_y -163.500000;
  origin_z 473.625000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 334.125000;
  origin_y -302.750000;
  origin_z 379.000000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 48:17.96972656m;
 setangle -11.2500000 135.000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 618.250000;
  origin_y -426.000000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 149.625000;
  origin_y -86.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 556.000000;
  origin_y -366.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 134.750000;
  origin_y -131.875000;
  origin_z 490.500000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 366.500000;
  origin_y -335.125000;
  origin_z 358.750000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 160\n";
}
block {
 camera 350.156250 135.000000 0.00000000;
 time 48:18.01977539m;
 setangle -11.2500000 137.812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 627.875000;
  origin_y -405.750000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 160.000000;
  origin_y -74.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 562.875000;
  origin_y -349.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 99.7500000;
  origin_y -100.250000;
  origin_z 507.375000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 398.875000;
  origin_y -367.500000;
  origin_z 338.375000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 135.000000 0.00000000;
 time 48:18.06982422m;
 setangle -11.2500000 139.218750 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 634.125000;
  origin_y -387.125000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 170.375000;
  origin_y -62.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 567.750000;
  origin_y -332.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 64.8750000;
  origin_y -68.5000000;
  origin_z 524.250000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 431.250000;
  origin_y -399.875000;
  origin_z 318.125000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 135.000000 0.00000000;
 time 48:18.11987305m;
 setangle -8.43750000 143.437500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 644.000000;
  origin_y -366.750000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 180.500000;
  origin_y -49.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 573.125000;
  origin_y -316.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 29.8750000;
  origin_y -36.8750000;
  origin_z 541.125000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 463.625000;
  origin_y -432.250000;
  origin_z 297.875000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 135.000000 0.00000000;
 time 48:18.16992188m;
 setangle -4.21875000 151.875000 0.00000000;
 clientdata {
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.875000;
  origin_y -341.125000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 186.625000;
  origin_y -42.3750000;
  origin_z 486.000000;
  angles_1 -5.62500000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 578.750000;
  origin_y -301.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -4.87500000;
  origin_y -5.25000000;
  origin_z 558.000000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 461.375000;
  origin_y -430.000000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 461.375000 -430.000000 299.250000;
 }
}
block {
 camera 350.156250 137.812500 0.00000000;
 time 48:18.21997070m;
 setangle -1.40625000 157.500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.625000;
  origin_y -326.125000;
  origin_z 343.625000;
  angles_1 -1.40625000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 189.750000;
  origin_y -38.0000000;
  origin_z 482.000000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 580.375000;
  origin_y -297.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -39.7500000;
  origin_y 26.3750000;
  origin_z 574.875000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 461.375000;
  origin_y -430.000000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 137.812500 0.00000000;
 time 48:18.27001953m;
 setangle -2.81250000 157.500000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 652.375000;
  origin_y -329.375000;
  origin_z 341.250000;
  angles_1 -2.81250000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 187.875000;
  origin_y -38.1250000;
  origin_z 475.875000;
  angles_1 -5.62500000;
  angles_2 -46.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 578.750000;
  origin_y -300.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -74.7500000;
  origin_y 58.0000000;
  origin_z 591.750000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 461.375000;
  origin_y -430.000000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 150.468750 0.00000000;
 time 48:18.32031250m;
 setangle -2.81250000 157.500000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 649.875000;
  origin_y -340.375000;
  origin_z 341.625000;
  angles_1 -2.81250000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 185.875000;
  origin_y -38.2500000;
  origin_z 467.875000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 574.625000;
  origin_y -311.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x -74.3750000;
  origin_y 57.6250000;
  origin_z 591.500000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 461.375000;
  origin_y -430.000000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin -74.3750000 57.6250000 591.500000;
 }
}
block {
 camera 357.187500 150.468750 0.00000000;
 time 48:18.37036133m;
 setangle -2.81250000 156.093750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 648.125000;
  origin_y -359.000000;
  origin_z 343.000000;
  angles_1 -2.81250000;
  angles_2 156.093750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 184.000000;
  origin_y -38.3750000;
  origin_z 457.875000;
  angles_1 -5.62500000;
  angles_2 -59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 568.625000;
  origin_y -326.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 156.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -74.3750000;
  origin_y 57.6250000;
  origin_z 591.500000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 461.375000;
  origin_y -430.000000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 156.093750 0.00000000;
 time 48:18.42041016m;
 setangle -4.21875000 153.281250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 635.250000;
  origin_y -377.625000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 182.125000;
  origin_y -38.5000000;
  origin_z 445.875000;
  angles_1 -5.62500000;
  angles_2 -59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 556.125000;
  origin_y -340.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -74.3750000;
  origin_y 57.6250000;
  origin_z 591.500000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 461.375000;
  origin_y -430.000000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 156.093750 0.00000000;
 time 48:18.47045898m;
 setangle -4.21875000 150.468750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 619.750000;
  origin_y -393.625000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 179.875000;
  origin_y -37.7500000;
  origin_z 431.750000;
  angles_1 -4.21875000;
  angles_2 -67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 542.500000;
  origin_y -352.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -74.3750000;
  origin_y 57.6250000;
  origin_z 591.500000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 461.375000;
  origin_y -430.000000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 154.687500 0.00000000;
 time 48:18.52050781m;
 setangle -8.43750000 147.656250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 602.375000;
  origin_y -407.125000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 177.625000;
  origin_y -37.0000000;
  origin_z 415.750000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 528.000000;
  origin_y -362.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -74.3750000;
  origin_y 57.6250000;
  origin_z 591.500000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 461.375000;
  origin_y -430.000000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 154.687500 0.00000000;
 time 48:18.57055664m;
 setangle -9.84375000 146.250000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 586.125000;
  origin_y -417.500000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 175.375000;
  origin_y -36.2500000;
  origin_z 397.750000;
  angles_1 -1.40625000;
  angles_2 -67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 513.125000;
  origin_y -371.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -74.3750000;
  origin_y 57.6250000;
  origin_z 591.500000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 461.375000;
  origin_y -430.000000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 149.062500 0.00000000;
 time 48:18.62060547m;
 setangle -12.6562500 143.437500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 567.625000;
  origin_y -427.875000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 173.500000;
  origin_y -34.1250000;
  origin_z 377.625000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 497.875000;
  origin_y -378.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -74.3750000;
  origin_y 57.6250000;
  origin_z 591.500000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 461.375000;
  origin_y -430.000000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 193.000000;
  origin_y -88.6250000;
  origin_z 388.000000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 173.500000 -34.1250000 381.625000;
 }
}
block {
 camera 357.187500 149.062500 0.00000000;
 time 48:18.67065430m;
 setangle -12.6562500 142.031250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 550.875000;
  origin_y -435.750000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 171.625000;
  origin_y -32.1250000;
  origin_z 355.625000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 482.250000;
  origin_y -384.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -74.3750000;
  origin_y 57.6250000;
  origin_z 591.500000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 461.375000;
  origin_y -430.000000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 209.750000;
  origin_y -135.500000;
  origin_z 383.000000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 144.843750 0.00000000;
 time 48:18.72070312m;
 setangle -15.4687500 139.218750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 532.250000;
  origin_y -446.625000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 169.750000;
  origin_y -30.0000000;
  origin_z 331.500000;
  angles_1 -1.40625000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 467.125000;
  origin_y -393.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -74.3750000;
  origin_y 57.6250000;
  origin_z 591.500000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 226.500000;
  origin_y -182.375000;
  origin_z 378.125000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 144.843750 0.00000000;
 time 48:18.77075195m;
 setangle -15.4687500 136.406250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 515.375000;
  origin_y -458.750000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 167.875000;
  origin_y -28.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 453.000000;
  origin_y -402.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -74.3750000;
  origin_y 57.6250000;
  origin_z 591.500000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 243.375000;
  origin_y -229.375000;
  origin_z 373.250000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 167.875000 -28.0000000 324.000000;
 }
}
block {
 camera 348.750000 140.625000 0.00000000;
 time 48:18.82080078m;
 setangle -16.8750000 136.406250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 508.875000;
  origin_y -459.375000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 168.750000;
  origin_y -18.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 447.000000;
  origin_y -403.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -74.3750000;
  origin_y 57.6250000;
  origin_z 591.500000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 260.125000;
  origin_y -276.250000;
  origin_z 368.375000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 406.125000;
  origin_y -366.250000;
  origin_z 354.125000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 447.000000 -403.250000 324.000000;
 }
}
block {
 camera 348.750000 140.625000 0.00000000;
 time 48:18.87109375m;
 setangle -18.2812500 136.406250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 511.250000;
  origin_y -457.250000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 171.500000;
  origin_y -3.87500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 449.875000;
  origin_y -401.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 276.875000;
  origin_y -323.125000;
  origin_z 363.375000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 370.875000;
  origin_y -334.375000;
  origin_z 369.875000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 48:18.92114258m;
 setangle -18.2812500 136.406250 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 521.125000;
  origin_y -456.250000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 174.500000;
  origin_y 11.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 459.750000;
  origin_y -400.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 293.750000;
  origin_y -370.125000;
  origin_z 358.500000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 335.625000;
  origin_y -302.375000;
  origin_z 385.625000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 48:18.97119141m;
 setangle -18.2812500 136.406250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 537.125000;
  origin_y -455.625000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 177.625000;
  origin_y 27.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 475.750000;
  origin_y -400.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 310.500000;
  origin_y -417.000000;
  origin_z 353.625000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 300.500000;
  origin_y -270.500000;
  origin_z 401.250000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 48:19.02124023m;
 setangle -16.8750000 136.406250 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 553.750000;
  origin_y -455.625000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 178.125000;
  origin_y 45.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -66.0937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 491.875000;
  origin_y -399.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 327.250000;
  origin_y -463.875000;
  origin_z 348.750000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 265.250000;
  origin_y -238.500000;
  origin_z 417.000000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 print "Match ends in ";
 print "11";
 print " minutes\n";
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 48:19.07128906m;
 setangle -14.0625000 137.812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 572.125000;
  origin_y -454.625000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 178.375000;
  origin_y 61.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 507.875000;
  origin_y -399.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 344.000000;
  origin_y -510.875000;
  origin_z 343.750000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 230.000000;
  origin_y -206.625000;
  origin_z 432.750000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 48:19.12133789m;
 setangle -11.2500000 139.218750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 590.250000;
  origin_y -453.250000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 179.250000;
  origin_y 77.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 523.875000;
  origin_y -398.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 341.750000;
  origin_y -504.375000;
  origin_z 344.500000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 194.750000;
  origin_y -174.625000;
  origin_z 448.375000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 341.750000 -504.375000 344.500000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 48:19.17138672m;
 setangle -8.43750000 142.031250 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 609.500000;
  origin_y -450.000000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 178.125000;
  origin_y 94.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 539.875000;
  origin_y -398.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 341.750000;
  origin_y -504.375000;
  origin_z 344.500000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 181.625000;
  origin_y -162.750000;
  origin_z 454.250000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 181.625000 -162.750000 454.250000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 48:19.22143555m;
 setangle -7.03125000 143.437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 627.125000;
  origin_y -447.750000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 173.125000;
  origin_y 106.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -66.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 555.875000;
  origin_y -397.625000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 143.437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 341.750000;
  origin_y -504.375000;
  origin_z 344.500000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.625000;
  origin_y -162.750000;
  origin_z 454.250000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 137.812500 0.00000000;
 time 48:19.27148438m;
 setangle -4.21875000 147.656250 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 647.125000;
  origin_y -441.500000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 161.750000;
  origin_y 112.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 572.000000;
  origin_y -396.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 341.750000;
  origin_y -504.375000;
  origin_z 344.500000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.625000;
  origin_y -162.750000;
  origin_z 454.250000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 137.812500 0.00000000;
 time 48:19.32153320m;
 setangle -1.40625000 150.468750 0.00000000;
 clientdata {
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.875000;
  origin_y -436.250000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 145.125000;
  origin_y 115.000000;
  origin_z 320.000000;
  angles_2 -67.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 588.000000;
  origin_y -394.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 341.750000;
  origin_y -504.375000;
  origin_z 344.500000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.625000;
  origin_y -162.750000;
  origin_z 454.250000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 137.812500 0.00000000;
 time 48:19.37182617m;
 setangle 0.00000000 151.875000 0.00000000;
 clientdata {
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.875000;
  origin_y -430.625000;
  origin_z 345.250000;
  angles_2 151.875000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 129.750000;
  origin_y 122.500000;
  origin_z 320.000000;
  angles_2 -67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 598.875000;
  origin_y -397.375000;
  origin_z 320.000000;
  angles_2 151.875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 341.750000;
  origin_y -504.375000;
  origin_z 344.500000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.625000;
  origin_y -162.750000;
  origin_z 454.250000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 142.031250 0.00000000;
 time 48:19.42187500m;
 setangle 0.00000000 153.281250 0.00000000;
 clientdata {
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.875000;
  origin_y -432.750000;
  origin_z 341.000000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 115.250000;
  origin_y 134.000000;
  origin_z 320.000000;
  angles_2 -67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 604.250000;
  origin_y -406.750000;
  origin_z 320.000000;
  angles_2 153.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 136.125000;
  origin_y 79.8750000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 341.750000;
  origin_y -504.375000;
  origin_z 344.500000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.625000;
  origin_y -162.750000;
  origin_z 454.250000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 115.250000 134.000000 324.000000;
 }
}
block {
 camera 354.375000 142.031250 0.00000000;
 time 48:19.47192383m;
 setangle 0.00000000 153.281250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 654.875000;
  origin_y -445.000000;
  origin_z 339.000000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 102.375000;
  origin_y 146.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 605.000000;
  origin_y -421.375000;
  origin_z 320.000000;
  angles_2 153.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 154.125000;
  origin_y 33.1250000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 341.750000;
  origin_y -504.375000;
  origin_z 344.500000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.625000;
  origin_y -162.750000;
  origin_z 454.250000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 142.031250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 160\n";
}
block {
 camera 0.00000000 150.468750 0.00000000;
 time 48:19.52197266m;
 setangle 4.21875000 153.281250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 648.125000;
  origin_y -460.875000;
  origin_z 344.125000;
  angles_1 4.21875000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 91.1250000;
  origin_y 159.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 599.000000;
  origin_y -437.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 172.125000;
  origin_y -13.3750000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 341.750000;
  origin_y -504.375000;
  origin_z 344.500000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.625000;
  origin_y -162.750000;
  origin_z 454.250000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 150.468750 0.00000000;
 time 48:19.57202148m;
 setangle 4.21875000 153.281250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 648.375000;
  origin_y -478.750000;
  origin_z 347.000000;
  angles_1 4.21875000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 80.8750000;
  origin_y 172.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 593.250000;
  origin_y -452.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 190.125000;
  origin_y -60.1250000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 341.750000;
  origin_y -504.375000;
  origin_z 344.500000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.625000;
  origin_y -162.750000;
  origin_z 454.250000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 151.875000 0.00000000;
 time 48:19.62207031m;
 setangle 2.81250000 151.875000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 648.125000;
  origin_y -498.250000;
  origin_z 348.375000;
  angles_1 2.81250000;
  angles_2 151.875000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 76.6250000;
  origin_y 184.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 587.250000;
  origin_y -467.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 208.125000;
  origin_y -106.875000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 535.500000;
  origin_y -441.625000;
  origin_z 331.750000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 341.750000;
  origin_y -504.375000;
  origin_z 344.500000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 181.625000;
  origin_y -162.750000;
  origin_z 454.250000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 587.250000 -467.625000 324.000000;
 }
}
block {
 camera 0.00000000 151.875000 0.00000000;
 time 48:19.67211914m;
 setangle 1.40625000 150.468750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 647.750000;
  origin_y -511.875000;
  origin_z 349.625000;
  angles_1 1.40625000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 79.2500000;
  origin_y 200.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 580.875000;
  origin_y -482.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 226.250000;
  origin_y -153.625000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 490.875000;
  origin_y -419.125000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 181.625000;
  origin_y -162.750000;
  origin_z 454.250000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 151.875000 0.00000000;
 time 48:19.72216797m;
 setangle 1.40625000 146.250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 635.500000;
  origin_y -526.875000;
  origin_z 354.625000;
  angles_1 1.40625000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 578.125000;
  origin_y -490.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 244.250000;
  origin_y -200.250000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 446.250000;
  origin_y -396.625000;
  origin_z 324.375000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 130;
  soundnum 15; // items/itembk2.wav
  origin 1392.00000 240.000000 324.000000;
 }
 sound {
  channel 2;
  entity 184;
  soundnum 15; // items/itembk2.wav
  origin 1432.00000 240.000000 324.000000;
 }
}
block {
 camera 2.81250000 151.875000 0.00000000;
 time 48:19.77221680m;
 setangle 1.40625000 144.843750 0.00000000;
 clientdata {
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -530.500000;
  origin_z 356.375000;
  angles_1 1.40625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 580.375000;
  origin_y -490.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 262.250000;
  origin_y -247.000000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 401.750000;
  origin_y -374.250000;
  origin_z 320.625000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 151.875000 0.00000000;
 time 48:19.82226562m;
 setangle 1.40625000 144.843750 0.00000000;
 clientdata {
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.875000;
  origin_y -521.000000;
  origin_z 355.250000;
  angles_1 1.40625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 582.125000;
  origin_y -482.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 280.250000;
  origin_y -293.750000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 357.125000;
  origin_y -351.750000;
  origin_z 317.000000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 48:19.87231445m;
 setangle 1.40625000 144.843750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 637.625000;
  origin_y -505.500000;
  origin_z 354.500000;
  angles_1 1.40625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 581.500000;
  origin_y -468.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 298.250000;
  origin_y -340.500000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 312.500000;
  origin_y -329.375000;
  origin_z 313.250000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 48:19.92260742m;
 setangle 1.40625000 144.843750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 643.625000;
  origin_y -494.625000;
  origin_z 358.125000;
  angles_1 1.40625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 579.625000;
  origin_y -452.000000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 316.250000;
  origin_y -387.125000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 267.875000;
  origin_y -306.875000;
  origin_z 309.625000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 143.437500 0.00000000;
 time 48:19.97265625m;
 setangle 1.40625000 144.843750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 650.875000;
  origin_y -484.625000;
  origin_z 358.250000;
  angles_1 1.40625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 577.875000;
  origin_y -435.875000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 334.375000;
  origin_y -433.875000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 223.250000;
  origin_y -284.375000;
  origin_z 305.875000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 143.437500 0.00000000;
 time 48:20.02270508m;
 setangle 1.40625000 144.843750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 649.125000;
  origin_y -468.500000;
  origin_z 352.250000;
  angles_1 1.40625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 576.000000;
  origin_y -419.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 352.375000;
  origin_y -480.625000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 178.625000;
  origin_y -262.000000;
  origin_z 302.250000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 143.437500 0.00000000;
 time 48:20.07275391m;
 setangle 1.40625000 143.437500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 640.375000;
  origin_y -453.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 568.500000;
  origin_y -402.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 364.625000;
  origin_y -512.500000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 173.875000;
  origin_y -259.500000;
  origin_z 301.875000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 364.625000 -512.500000 336.000000;
 }
 temp_entity {
  entitytype 3;
  origin 173.875000 -259.500000 301.875000;
 }
}
block {
 camera 0.00000000 143.437500 0.00000000;
 time 48:20.12280273m;
 setangle 1.40625000 143.437500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 634.375000;
  origin_y -439.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 562.500000;
  origin_y -388.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 364.625000;
  origin_y -512.500000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 173.875000;
  origin_y -259.500000;
  origin_z 301.875000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 143.437500 0.00000000;
 time 48:20.17285156m;
 setangle 1.40625000 143.437500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 629.500000;
  origin_y -428.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 557.625000;
  origin_y -377.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 364.625000;
  origin_y -512.500000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 173.875000;
  origin_y -259.500000;
  origin_z 301.875000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 143.437500 0.00000000;
 time 48:20.22290039m;
 setangle 1.40625000 144.843750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 626.875000;
  origin_y -418.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 553.875000;
  origin_y -369.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 364.625000;
  origin_y -512.500000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 173.875000;
  origin_y -259.500000;
  origin_z 301.875000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 11;
  origin 239.875000 274.750000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 0.00000000 143.437500 0.00000000;
 time 48:20.27294922m;
 setangle 2.81250000 146.250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 624.875000;
  origin_y -409.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 550.750000;
  origin_y -362.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 364.625000;
  origin_y -512.500000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 173.875000;
  origin_y -259.500000;
  origin_z 301.875000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 142.031250 0.00000000;
 time 48:20.32299805m;
 setangle 2.81250000 146.250000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 620.125000;
  origin_y -407.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 546.000000;
  origin_y -360.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 364.625000;
  origin_y -512.500000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 173.875000;
  origin_y -259.500000;
  origin_z 301.875000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 142.031250 0.00000000;
 time 48:20.37304688m;
 setangle 2.81250000 146.250000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 612.000000;
  origin_y -412.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 537.875000;
  origin_y -365.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 364.625000;
  origin_y -512.500000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 173.875000;
  origin_y -259.500000;
  origin_z 301.875000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 29; // misc/r_tele4.wav
  origin 239.875000 274.750000 320.000000;
 }
 sound {
  channel 2;
  entity 165;
  soundnum 27; // misc/r_tele2.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 1.40625000 144.843750 0.00000000;
 time 48:20.42333984m;
 setangle 2.81250000 146.250000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 605.500000;
  origin_y -416.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 531.250000;
  origin_y -369.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 364.625000;
  origin_y -512.500000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 173.875000;
  origin_y -259.500000;
  origin_z 301.875000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 144.843750 0.00000000;
 time 48:20.47338867m;
 setangle 4.21875000 146.250000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 600.125000;
  origin_y -419.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 526.125000;
  origin_y -373.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 364.625000;
  origin_y -512.500000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 173.875000;
  origin_y -259.500000;
  origin_z 301.875000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 144.843750 0.00000000;
 time 48:20.52343750m;
 setangle 4.21875000 147.656250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 597.125000;
  origin_y -420.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 522.000000;
  origin_y -375.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 364.625000;
  origin_y -512.500000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 173.875000;
  origin_y -259.500000;
  origin_z 301.875000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 144.843750 0.00000000;
 time 48:20.57348633m;
 setangle 4.21875000 147.656250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 593.750000;
  origin_y -422.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 518.625000;
  origin_y -377.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 364.625000;
  origin_y -512.500000;
  origin_z 336.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 173.875000;
  origin_y -259.500000;
  origin_z 301.875000;
  angles_1 -4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 144.843750 0.00000000;
 time 48:20.62353516m;
 setangle 4.21875000 147.656250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 591.250000;
  origin_y -424.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 516.125000;
  origin_y -379.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 144.843750 0.00000000;
 time 48:20.67358398m;
 setangle 4.21875000 146.250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 588.500000;
  origin_y -427.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 514.500000;
  origin_y -380.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 146.250000 0.00000000;
 time 48:20.72363281m;
 setangle 4.21875000 146.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 587.750000;
  origin_y -427.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 513.750000;
  origin_y -381.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 146.250000 0.00000000;
 time 48:20.77368164m;
 setangle 4.21875000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 585.375000;
  origin_y -431.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 513.750000;
  origin_y -381.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 144.843750 0.00000000;
 time 48:20.82373047m;
 setangle 4.21875000 142.031250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 584.125000;
  origin_y -433.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 513.750000;
  origin_y -381.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 144.843750 0.00000000;
 time 48:20.87377930m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 575.625000;
  origin_y -443.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -238.250000;
  origin_y -29.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 26.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 510.750000;
  origin_y -384.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 142.031250 0.00000000;
 time 48:20.92382812m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 564.750000;
  origin_y -454.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -223.000000;
  origin_y -21.6250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 502.875000;
  origin_y -392.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 48:20.97412109m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 550.625000;
  origin_y -463.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -205.125000;
  origin_y -17.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 488.750000;
  origin_y -401.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 160\n";
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 48:21.02416992m;
 setangle 2.81250000 127.968750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 527.125000;
  origin_y -474.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -187.000000;
  origin_y -15.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 471.500000;
  origin_y -406.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 48:21.07421875m;
 setangle 2.81250000 126.562500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 508.375000;
  origin_y -480.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -171.000000;
  origin_y -13.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 454.375000;
  origin_y -410.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 48:21.12426758m;
 setangle 2.81250000 123.750000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 487.750000;
  origin_y -485.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -155.125000;
  origin_y -10.7500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 437.250000;
  origin_y -413.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 123.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 1.40625000 125.156250 0.00000000;
 time 48:21.17431641m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 469.250000;
  origin_y -487.375000;
  origin_z 350.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -139.250000;
  origin_y -8.12500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 420.375000;
  origin_y -414.250000;
  origin_z 320.000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 122.343750 0.00000000;
 time 48:21.22436523m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 452.625000;
  origin_y -487.375000;
  origin_z 350.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -121.875000;
  origin_y -8.12500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 403.750000;
  origin_y -414.125000;
  origin_z 320.000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 122.343750 0.00000000;
 time 48:21.27441406m;
 setangle -8.43750000 122.343750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 438.625000;
  origin_y -486.250000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -105.000000;
  origin_y -9.25000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 11.2500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 390.500000;
  origin_y -414.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 48:21.32446289m;
 setangle -11.2500000 122.343750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 427.500000;
  origin_y -485.500000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -88.5000000;
  origin_y -11.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 379.875000;
  origin_y -414.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 120.937500 0.00000000;
 time 48:21.37451172m;
 setangle -16.8750000 122.343750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 417.750000;
  origin_y -483.500000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -72.3750000;
  origin_y -14.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 371.375000;
  origin_y -414.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 122.343750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 120.937500 0.00000000;
 time 48:21.42456055m;
 setangle -16.8750000 122.343750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 411.000000;
  origin_y -483.500000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -56.1250000;
  origin_y -16.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 4.21875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 364.500000;
  origin_y -414.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 122.343750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 120.937500 0.00000000;
 time 48:21.47460938m;
 setangle -18.2812500 122.343750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 405.125000;
  origin_y -483.000000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -39.8750000;
  origin_y -17.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 2.81250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 359.125000;
  origin_y -414.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 122.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 344.531250 120.937500 0.00000000;
 time 48:21.52490234m;
 setangle -19.6875000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 404.875000;
  origin_y -482.625000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -23.8750000;
  origin_y -18.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 354.750000;
  origin_y -414.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 122.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 344.531250 120.937500 0.00000000;
 time 48:21.57495117m;
 setangle -19.6875000 123.750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 402.250000;
  origin_y -481.375000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -7.75000000;
  origin_y -19.6250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 351.375000;
  origin_y -414.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 123.750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 120.937500 0.00000000;
 time 48:21.62500000m;
 setangle -21.0937500 125.156250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 399.000000;
  origin_y -478.125000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 8.12500000;
  origin_y -20.2500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 349.125000;
  origin_y -414.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 125.156250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 120.937500 0.00000000;
 time 48:21.67504883m;
 setangle -23.9062500 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 394.875000;
  origin_y -472.750000;
  origin_z 314.750000;
  angles_1 -23.9062500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 25.3750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 354.125000;
  origin_y -409.000000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 122.343750 0.00000000;
 time 48:21.72509766m;
 setangle -23.9062500 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 399.875000;
  origin_y -467.750000;
  origin_z 314.750000;
  angles_1 -23.9062500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 43.7500000;
  origin_y -28.6250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 365.875000;
  origin_y -406.625000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 126.562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 333.625000;
  origin_y -365.250000;
  origin_z 360.750000;
  angles_1 23.9062500;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 365.875000 -406.625000 324.000000;
 }
}
block {
 camera 337.500000 125.156250 0.00000000;
 time 48:21.77514648m;
 setangle -22.5000000 127.968750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 414.875000;
  origin_y -466.250000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 61.0000000;
  origin_y -36.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 382.375000;
  origin_y -405.875000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 305.750000;
  origin_y -329.500000;
  origin_z 382.250000;
  angles_1 23.9062500;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 337.500000 125.156250 0.00000000;
 time 48:21.82519531m;
 setangle -21.0937500 127.968750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 432.875000;
  origin_y -467.500000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 76.6250000;
  origin_y -44.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 398.625000;
  origin_y -405.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 277.875000;
  origin_y -293.875000;
  origin_z 403.625000;
  angles_1 23.9062500;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 337.500000 125.156250 0.00000000;
 time 48:21.87524414m;
 setangle -18.2812500 127.968750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 467.375000;
  origin_y -470.375000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 91.1250000;
  origin_y -55.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 414.750000;
  origin_y -406.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 250.125000;
  origin_y -258.125000;
  origin_z 425.000000;
  angles_1 23.9062500;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 337.500000 125.156250 0.00000000;
 time 48:21.92529297m;
 setangle -18.2812500 127.968750 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 485.125000;
  origin_y -467.000000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 104.000000;
  origin_y -66.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 432.500000;
  origin_y -403.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 222.250000;
  origin_y -222.500000;
  origin_z 446.375000;
  angles_1 23.9062500;
  angles_2 126.562500;
 }
}
block {
 camera 337.500000 125.156250 0.00000000;
 time 48:21.97534180m;
 setangle -15.4687500 127.968750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 502.625000;
  origin_y -463.375000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 115.875000;
  origin_y -79.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -28.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 449.250000;
  origin_y -398.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 194.375000;
  origin_y -186.875000;
  origin_z 467.875000;
  angles_1 23.9062500;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 126.562500 0.00000000;
 time 48:22.02563477m;
 setangle -15.4687500 127.968750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 518.500000;
  origin_y -457.500000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 126.625000;
  origin_y -91.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -28.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 465.125000;
  origin_y -392.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 166.500000;
  origin_y -151.125000;
  origin_z 489.250000;
  angles_1 23.9062500;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 126.562500 0.00000000;
 time 48:22.07568359m;
 setangle -15.4687500 127.968750 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 533.750000;
  origin_y -450.875000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 131.375000;
  origin_y -108.750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -28.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 480.375000;
  origin_y -385.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 150.375000;
  origin_y -130.500000;
  origin_z 501.625000;
  angles_1 23.9062500;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 44; // player/pain4.wav
  origin 131.375000 -108.750000 492.000000;
 }
 temp_entity {
  entitytype 3;
  origin 150.375000 -130.500000 501.625000;
 }
}
block {
 camera 345.937500 126.562500 0.00000000;
 time 48:22.12573242m;
 setangle -15.4687500 127.968750 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 548.375000;
  origin_y -443.625000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 112.625000;
  origin_y -108.500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 495.000000;
  origin_y -378.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 150.375000;
  origin_y -130.500000;
  origin_z 501.625000;
  angles_1 23.9062500;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 126.562500 0.00000000;
 time 48:22.17578125m;
 setangle -15.4687500 129.375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 564.250000;
  origin_y -434.250000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 110.000000;
  origin_y -108.000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 509.250000;
  origin_y -370.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 150.375000;
  origin_y -130.500000;
  origin_z 501.625000;
  angles_1 23.9062500;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 126.562500 0.00000000;
 time 48:22.22583008m;
 setangle -14.0625000 129.375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 578.500000;
  origin_y -426.375000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 112.500000;
  origin_y -112.875000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 523.125000;
  origin_y -362.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 150.375000;
  origin_y -130.500000;
  origin_z 501.625000;
  angles_1 23.9062500;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 127.968750 0.00000000;
 time 48:22.27587891m;
 setangle -12.6562500 130.781250 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 591.500000;
  origin_y -418.625000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 112.875000;
  origin_y -124.625000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 534.125000;
  origin_y -355.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 150.375000;
  origin_y -130.500000;
  origin_z 501.625000;
  angles_1 23.9062500;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 127.968750 0.00000000;
 time 48:22.32592773m;
 setangle -11.2500000 132.187500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 602.250000;
  origin_y -412.125000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 112.250000;
  origin_y -140.750000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 543.000000;
  origin_y -350.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 150.375000;
  origin_y -130.500000;
  origin_z 501.625000;
  angles_1 23.9062500;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 127.968750 0.00000000;
 time 48:22.37597656m;
 setangle -11.2500000 135.000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 616.500000;
  origin_y -400.875000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 112.000000;
  origin_y -156.750000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 555.750000;
  origin_y -340.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 150.375000;
  origin_y -130.500000;
  origin_z 501.625000;
  angles_1 23.9062500;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 127.968750 0.00000000;
 time 48:22.42602539m;
 setangle -9.84375000 139.218750 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 632.750000;
  origin_y -387.000000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 112.000000;
  origin_y -169.625000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 566.000000;
  origin_y -332.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 150.375000;
  origin_y -130.500000;
  origin_z 501.625000;
  angles_1 23.9062500;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 130.781250 0.00000000;
 time 48:22.47607422m;
 setangle -7.03125000 154.687500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 653.750000;
  origin_y -361.250000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 154.687500;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 112.000000;
  origin_y -179.875000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 574.125000;
  origin_y -325.875000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 150.375000;
  origin_y -130.500000;
  origin_z 501.625000;
  angles_1 23.9062500;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 130.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 160\n";
}
block {
 camera 351.562500 137.812500 0.00000000;
 time 48:22.52612305m;
 setangle -7.03125000 154.687500 0.00000000;
 clientdata {
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -362.125000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 154.687500;
 }
 updateentity {
  entity 3;
  frame 40;
  origin_x 112.625000;
  origin_y -183.875000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 583.500000;
  origin_y -326.875000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 154.687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 150.375000;
  origin_y -130.500000;
  origin_z 501.625000;
  angles_1 23.9062500;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 137.812500 0.00000000;
 time 48:22.57641602m;
 setangle -7.03125000 157.500000 0.00000000;
 clientdata {
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -362.000000;
  origin_z 334.875000;
  angles_1 -7.03125000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 40;
  origin_x 113.125000;
  origin_y -186.750000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -8.43750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 594.625000;
  origin_y -334.750000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 157.500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 150.375000;
  origin_y -130.500000;
  origin_z 501.625000;
  angles_1 23.9062500;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 153.281250 0.00000000;
 time 48:22.62646484m;
 setangle -5.62500000 157.500000 0.00000000;
 clientdata {
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.875000;
  origin_y -369.500000;
  origin_z 334.125000;
  angles_1 -5.62500000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 113.375000;
  origin_y -188.625000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -8.43750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 606.500000;
  origin_y -346.625000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 157.500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 156.093750 0.00000000;
 time 48:22.67651367m;
 setangle -1.40625000 157.500000 0.00000000;
 clientdata {
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.875000;
  origin_y -375.750000;
  origin_z 335.125000;
  angles_1 -1.40625000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 114.875000;
  origin_y -181.750000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 619.500000;
  origin_y -357.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 156.093750 0.00000000;
 time 48:22.72656250m;
 setangle 0.00000000 157.500000 0.00000000;
 clientdata {
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.875000;
  origin_y -371.875000;
  origin_z 333.000000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 112.375000;
  origin_y -169.000000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -5.62500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 632.750000;
  origin_y -358.625000;
  origin_z 320.000000;
  angles_2 157.500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 355.781250 156.093750 0.00000000;
 time 48:22.77661133m;
 setangle 0.00000000 157.500000 0.00000000;
 clientdata {
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.875000;
  origin_y -360.250000;
  origin_z 328.250000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 112.000000;
  origin_y -154.000000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 0.00000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 639.875000;
  origin_y -352.125000;
  origin_z 320.000000;
  angles_2 157.500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 156.093750 0.00000000;
 time 48:22.82666016m;
 setangle 0.00000000 157.500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 656.875000;
  origin_y -344.750000;
  origin_z 325.625000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 112.000000;
  origin_y -138.125000;
  origin_z 492.000000;
  angles_1 -7.03125000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 639.875000;
  origin_y -339.375000;
  origin_z 320.000000;
  angles_2 157.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 156.093750 0.00000000;
 time 48:22.87670898m;
 setangle 0.00000000 154.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 654.125000;
  origin_y -345.625000;
  origin_z 325.750000;
  angles_2 154.687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 112.000000;
  origin_y -121.125000;
  origin_z 490.000000;
  angles_1 -7.03125000;
  angles_2 26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 636.625000;
  origin_y -336.500000;
  origin_z 320.000000;
  angles_2 154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 156.093750 0.00000000;
 time 48:22.92675781m;
 setangle 0.00000000 153.281250 0.00000000;
 clientdata {
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 652.625000;
  origin_y -344.750000;
  origin_z 327.125000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 112.000000;
  origin_y -104.250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 42.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 626.500000;
  origin_y -336.500000;
  origin_z 320.000000;
  angles_2 153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 156.093750 0.00000000;
 time 48:22.97680664m;
 setangle 0.00000000 153.281250 0.00000000;
 clientdata {
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 642.500000;
  origin_y -346.250000;
  origin_z 330.875000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 111.625000;
  origin_y -88.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 611.000000;
  origin_y -333.125000;
  origin_z 320.000000;
  angles_2 153.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 153.281250 0.00000000;
 time 48:23.02685547m;
 setangle 0.00000000 153.281250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.375000;
  origin_y -349.125000;
  origin_z 336.500000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 111.875000;
  origin_y -71.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 595.375000;
  origin_y -328.750000;
  origin_z 320.000000;
  angles_2 153.281250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 111.875000 -71.8750000 492.000000;
 }
}
block {
 camera 0.00000000 153.281250 0.00000000;
 time 48:23.07714844m;
 setangle 0.00000000 153.281250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.125000;
  origin_y -353.000000;
  origin_z 342.250000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 107.000000;
  origin_y -54.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 579.375000;
  origin_y -325.250000;
  origin_z 320.000000;
  angles_2 153.281250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 151.875000 0.00000000;
 time 48:23.12719727m;
 setangle 0.00000000 153.281250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 637.000000;
  origin_y -359.000000;
  origin_z 348.125000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 100.875000;
  origin_y -37.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 562.250000;
  origin_y -323.625000;
  origin_z 320.000000;
  angles_2 153.281250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 100.875000 -37.3750000 492.000000;
 }
}
block {
 camera 0.00000000 151.875000 0.00000000;
 time 48:23.17724609m;
 setangle 0.00000000 153.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 625.125000;
  origin_y -360.875000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 93.7500000;
  origin_y -21.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 545.500000;
  origin_y -323.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 153.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 151.875000 0.00000000;
 time 48:23.22729492m;
 setangle 1.40625000 146.250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 603.625000;
  origin_y -370.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 81.3750000;
  origin_y -14.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 33.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 529.375000;
  origin_y -323.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 151.875000 0.00000000;
 time 48:23.27734375m;
 setangle 1.40625000 146.250000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 586.375000;
  origin_y -377.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 64.8750000;
  origin_y -8.37500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 512.125000;
  origin_y -330.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 48:23.32739258m;
 setangle 1.40625000 139.218750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 564.375000;
  origin_y -393.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 48.6250000;
  origin_y -3.87500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 496.375000;
  origin_y -338.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 48:23.37744141m;
 setangle 1.40625000 139.218750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 549.750000;
  origin_y -402.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 33.0000000;
  origin_y -0.125000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 481.750000;
  origin_y -346.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 48:23.42749023m;
 setangle 2.81250000 136.406250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 533.125000;
  origin_y -414.875000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 17.1250000;
  origin_y 3.12500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 468.000000;
  origin_y -355.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 48:23.47753906m;
 setangle 2.81250000 127.968750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 510.500000;
  origin_y -432.875000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1.37500000;
  origin_y 6.12500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 454.875000;
  origin_y -365.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 48:23.52758789m;
 setangle 2.81250000 123.750000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 492.250000;
  origin_y -446.000000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -14.3750000;
  origin_y 8.87500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 441.750000;
  origin_y -374.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 123.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 48:23.57788086m;
 setangle 1.40625000 122.343750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 477.375000;
  origin_y -456.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -30.2500000;
  origin_y 11.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 428.500000;
  origin_y -383.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 122.343750 0.00000000;
 time 48:23.62792969m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 455.500000;
  origin_y -463.500000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -48.3750000;
  origin_y 7.37500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 410.375000;
  origin_y -388.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 48:23.67797852m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 437.750000;
  origin_y -466.250000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -64.0000000;
  origin_y 4.12500000;
  origin_z 488.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 392.625000;
  origin_y -390.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 48:23.72802734m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 414.500000;
  origin_y -470.250000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -82.7500000;
  origin_y 6.50000000;
  origin_z 488.000000;
  angles_1 0.00000000;
  angles_2 -127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 374.875000;
  origin_y -391.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 48:23.77807617m;
 setangle 0.00000000 112.500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 393.875000;
  origin_y -473.875000;
  origin_z 350.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -98.7500000;
  origin_y 8.37500000;
  origin_z 488.000000;
  angles_1 0.00000000;
  angles_2 -147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 358.125000;
  origin_y -393.375000;
  origin_z 320.000000;
  angles_2 112.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 48:23.82812500m;
 setangle 0.00000000 111.093750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 375.625000;
  origin_y -477.250000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -114.750000;
  origin_y 10.0000000;
  origin_z 488.000000;
  angles_1 0.00000000;
  angles_2 -143.437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 341.875000;
  origin_y -396.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 48:23.87817383m;
 setangle -1.40625000 109.687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 357.125000;
  origin_y -479.625000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -132.625000;
  origin_y 7.62500000;
  origin_z 488.000000;
  angles_1 0.00000000;
  angles_2 -143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 325.500000;
  origin_y -397.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 109.687500 0.00000000;
 time 48:23.92822266m;
 setangle -1.40625000 109.687500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 339.500000;
  origin_y -478.500000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -149.625000;
  origin_y 3.87500000;
  origin_z 488.000000;
  angles_1 0.00000000;
  angles_2 -143.437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 307.875000;
  origin_y -396.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 109.687500 0.00000000;
 time 48:23.97827148m;
 setangle -1.40625000 108.281250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 320.500000;
  origin_y -476.750000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -165.875000;
  origin_y -0.875000000;
  origin_z 488.000000;
  angles_1 0.00000000;
  angles_2 -143.437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 290.875000;
  origin_y -394.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 109.687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 160\n";
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 48:24.02832031m;
 setangle 0.00000000 104.062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 297.875000;
  origin_y -474.750000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 274.375000;
  origin_y -390.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 104.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 48:24.07836914m;
 setangle 0.00000000 104.062500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 281.875000;
  origin_y -469.750000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -196.500000;
  origin_y -13.0000000;
  origin_z 488.000000;
  angles_1 0.00000000;
  angles_2 -143.437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 258.375000;
  origin_y -385.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 104.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 106.875000 0.00000000;
 time 48:24.12866211m;
 setangle 0.00000000 104.062500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 266.500000;
  origin_y -464.000000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -211.125000;
  origin_y -20.0000000;
  origin_z 488.000000;
  angles_1 0.00000000;
  angles_2 -143.437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 243.000000;
  origin_y -379.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 104.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 102.656250 0.00000000;
 time 48:24.17871094m;
 setangle 0.00000000 101.250000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 247.250000;
  origin_y -458.500000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -227.125000;
  origin_y -25.6250000;
  origin_z 488.000000;
  angles_1 0.00000000;
  angles_2 -143.437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 228.000000;
  origin_y -372.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 102.656250 0.00000000;
 time 48:24.22875977m;
 setangle 0.00000000 99.8437500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 230.500000;
  origin_y -451.625000;
  origin_z 350.000000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -243.375000;
  origin_y -29.8750000;
  origin_z 488.000000;
  angles_1 0.00000000;
  angles_2 -146.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 213.375000;
  origin_y -365.375000;
  origin_z 320.000000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 102.656250 0.00000000;
 time 48:24.27880859m;
 setangle 0.00000000 95.6250000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 212.375000;
  origin_y -446.875000;
  origin_z 350.000000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 201.625000;
  origin_y -359.500000;
  origin_z 320.000000;
  angles_2 95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 98.4375000 0.00000000;
 time 48:24.32885742m;
 setangle 0.00000000 87.1875000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 190.125000;
  origin_y -442.875000;
  origin_z 350.000000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 192.250000;
  origin_y -354.875000;
  origin_z 320.000000;
  angles_2 87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 98.4375000 0.00000000;
 time 48:24.37890625m;
 setangle 0.00000000 84.3750000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 179.000000;
  origin_y -430.875000;
  origin_z 350.000000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 185.375000;
  origin_y -343.125000;
  origin_z 320.000000;
  angles_2 84.3750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 94.2187500 0.00000000;
 time 48:24.42895508m;
 setangle 0.00000000 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 175.125000;
  origin_y -415.750000;
  origin_z 350.000000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 185.875000;
  origin_y -328.375000;
  origin_z 320.000000;
  angles_2 81.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 82.9687500 0.00000000;
 time 48:24.47900391m;
 setangle 0.00000000 81.5625000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 181.375000;
  origin_y -398.625000;
  origin_z 350.000000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 192.125000;
  origin_y -311.250000;
  origin_z 320.000000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 82.9687500 0.00000000;
 time 48:24.52905273m;
 setangle 0.00000000 81.5625000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 188.750000;
  origin_y -382.875000;
  origin_z 350.000000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 199.500000;
  origin_y -295.500000;
  origin_z 320.000000;
  angles_2 81.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 80.1562500 0.00000000;
 time 48:24.57934570m;
 setangle 0.00000000 81.5625000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 197.000000;
  origin_y -368.125000;
  origin_z 350.000000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 207.750000;
  origin_y -280.750000;
  origin_z 320.000000;
  angles_2 81.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 80.1562500 0.00000000;
 time 48:24.62915039m;
 setangle 0.00000000 87.1875000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 214.250000;
  origin_y -354.875000;
  origin_z 350.000000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 216.375000;
  origin_y -266.875000;
  origin_z 328.000000;
  angles_2 87.1875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 80.1562500 0.00000000;
 time 48:24.67944336m;
 setangle -1.40625000 101.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 236.000000;
  origin_y -336.750000;
  origin_z 353.625000;
  angles_1 -1.40625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 216.750000;
  origin_y -251.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 80.1562500 0.00000000;
 time 48:24.72949219m;
 setangle -4.21875000 104.062500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 233.750000;
  origin_y -318.250000;
  origin_z 349.375000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 210.375000;
  origin_y -233.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 104.062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 99.8437500 0.00000000;
 time 48:24.77954102m;
 setangle -4.21875000 105.468750 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 226.875000;
  origin_y -301.625000;
  origin_z 349.375000;
  angles_1 -4.21875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 201.500000;
  origin_y -217.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 357.187500 102.656250 0.00000000;
 time 48:24.82958984m;
 setangle -4.21875000 105.468750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 217.000000;
  origin_y -287.125000;
  origin_z 349.375000;
  angles_1 -4.21875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 192.000000;
  origin_y -203.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 105.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 357.187500 102.656250 0.00000000;
 time 48:24.87963867m;
 setangle -4.21875000 105.468750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 210.625000;
  origin_y -271.250000;
  origin_z 349.375000;
  angles_1 -4.21875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 192.000000;
  origin_y -187.500000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 357.187500 104.062500 0.00000000;
 time 48:24.92968750m;
 setangle -4.21875000 105.468750 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 217.375000;
  origin_y -255.375000;
  origin_z 345.375000;
  angles_1 -4.21875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -234.500000;
  origin_y -26.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 18.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 192.000000;
  origin_y -171.625000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 357.187500 104.062500 0.00000000;
 time 48:24.97973633m;
 setangle -4.21875000 105.468750 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 217.375000;
  origin_y -239.500000;
  origin_z 339.375000;
  angles_1 -4.21875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -216.000000;
  origin_y -21.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 192.000000;
  origin_y -155.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 357.187500 104.062500 0.00000000;
 time 48:25.02978516m;
 setangle -5.62500000 105.468750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 216.250000;
  origin_y -222.875000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -196.125000;
  origin_y -20.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 192.000000;
  origin_y -139.375000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 357.187500 104.062500 0.00000000;
 time 48:25.07983398m;
 setangle -5.62500000 104.062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 214.375000;
  origin_y -207.125000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -177.625000;
  origin_y -22.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 192.000000;
  origin_y -123.000000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 104.062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 355.781250 104.062500 0.00000000;
 time 48:25.12988281m;
 setangle -4.21875000 104.062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 214.375000;
  origin_y -191.000000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -161.625000;
  origin_y -23.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 192.000000;
  origin_y -106.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 104.062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 355.781250 104.062500 0.00000000;
 time 48:25.18017578m;
 setangle -4.21875000 108.281250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 220.250000;
  origin_y -172.500000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -148.875000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 190.750000;
  origin_y -90.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 355.781250 102.656250 0.00000000;
 time 48:25.23022461m;
 setangle -5.62500000 112.500000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 220.500000;
  origin_y -152.375000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -132.875000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 185.000000;
  origin_y -72.5000000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 112.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 355.781250 102.656250 0.00000000;
 time 48:25.28027344m;
 setangle -5.62500000 125.156250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 224.750000;
  origin_y -126.875000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -116.625000;
  origin_y -23.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 177.875000;
  origin_y -55.5000000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 357.187500 106.875000 0.00000000;
 time 48:25.33032227m;
 setangle -5.62500000 129.375000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 223.375000;
  origin_y -106.250000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -99.8750000;
  origin_y -20.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 173.625000;
  origin_y -38.3750000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 129.375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 355.781250 123.750000 0.00000000;
 time 48:25.38037109m;
 setangle -5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 225.375000;
  origin_y -84.5000000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -83.6250000;
  origin_y -17.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 162.375000;
  origin_y -24.1250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 355.781250 123.750000 0.00000000;
 time 48:25.43041992m;
 setangle -5.62500000 142.031250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 223.125000;
  origin_y -62.0000000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -68.0000000;
  origin_y -13.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 154.000000;
  origin_y -9.37500000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 142.031250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 355.781250 127.968750 0.00000000;
 time 48:25.48046875m;
 setangle -5.62500000 146.250000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 217.625000;
  origin_y -42.2500000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -52.6250000;
  origin_y -2.37500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -18.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 145.500000;
  origin_y 5.37500000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 146.250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 355.781250 127.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 160\n";
}
block {
 camera 355.781250 127.968750 0.00000000;
 time 48:25.53051758m;
 setangle -5.62500000 150.468750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 211.750000;
  origin_y -21.7500000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -39.1250000;
  origin_y 8.62500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -23.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 136.750000;
  origin_y 20.5000000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 150.468750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 355.781250 140.625000 0.00000000;
 time 48:25.58056641m;
 setangle -4.21875000 157.500000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 206.625000;
  origin_y 2.75000000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -26.8750000;
  origin_y 19.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 124.875000;
  origin_y 34.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 355.781250 149.062500 0.00000000;
 time 48:25.63061523m;
 setangle -4.21875000 156.093750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 193.500000;
  origin_y 12.8750000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 156.093750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -14.8750000;
  origin_y 30.1250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 112.625000;
  origin_y 46.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 156.093750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 355.781250 149.062500 0.00000000;
 time 48:25.68066406m;
 setangle -4.21875000 156.093750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 180.750000;
  origin_y 23.8750000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 156.093750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -2.62500000;
  origin_y 40.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 99.8750000;
  origin_y 57.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 156.093750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 357.187500 156.093750 0.00000000;
 time 48:25.73095703m;
 setangle -4.21875000 157.500000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 168.250000;
  origin_y 35.7500000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 9.75000000;
  origin_y 50.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 86.5000000;
  origin_y 67.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 357.187500 156.093750 0.00000000;
 time 48:25.78100586m;
 setangle -4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 157.125000;
  origin_y 54.8750000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 22.3750000;
  origin_y 60.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 72.1250000;
  origin_y 76.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 357.187500 154.687500 0.00000000;
 time 48:25.83105469m;
 setangle -5.62500000 174.375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 143.750000;
  origin_y 77.1250000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 174.375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 35.0000000;
  origin_y 70.1250000;
  origin_z 486.000000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 56.6250000;
  origin_y 83.6250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 174.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 357.187500 163.125000 0.00000000;
 time 48:25.88110352m;
 setangle -7.03125000 -175.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 127.250000;
  origin_y 93.6250000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 47.6250000;
  origin_y 80.0000000;
  origin_z 482.000000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 40.3750000;
  origin_y 89.2500000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -175.781250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 357.187500 163.125000 0.00000000;
 time 48:25.93115234m;
 setangle -8.43750000 -168.750000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 108.875000;
  origin_y 108.000000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 60.3750000;
  origin_y 89.8750000;
  origin_z 475.875000;
  angles_1 -4.21875000;
  angles_2 -52.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 23.3750000;
  origin_y 93.2500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -168.750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 355.781250 172.968750 0.00000000;
 time 48:25.98120117m;
 setangle -8.43750000 -163.125000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 89.7500000;
  origin_y 118.500000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 73.0000000;
  origin_y 99.6250000;
  origin_z 467.875000;
  angles_1 -4.21875000;
  angles_2 -53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 6.25000000;
  origin_y 95.3750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -163.125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 355.781250 172.968750 0.00000000;
 time 48:26.03125000m;
 setangle -9.84375000 -147.656250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 62.1250000;
  origin_y 138.750000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 85.6250000;
  origin_y 109.500000;
  origin_z 457.875000;
  angles_1 -4.21875000;
  angles_2 -53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -11.7500000;
  origin_y 94.3750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -147.656250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 117.875000;
  origin_y 63.7500000;
  origin_z 458.375000;
  angles_1 -15.4687500;
  angles_2 -54.8437500;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 85.6250000 109.500000 461.875000;
 }
}
block {
 camera 352.968750 189.843750 0.00000000;
 time 48:26.08129883m;
 setangle -9.84375000 -137.812500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 35.5000000;
  origin_y 147.000000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 98.2500000;
  origin_y 119.375000;
  origin_z 445.875000;
  angles_1 -4.21875000;
  angles_2 -53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -29.7500000;
  origin_y 90.6250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -137.812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 145.625000;
  origin_y 24.2500000;
  origin_z 445.000000;
  angles_1 -15.4687500;
  angles_2 -54.8437500;
 }
}
block {
 camera 352.968750 189.843750 0.00000000;
 time 48:26.13134766m;
 setangle -9.84375000 -137.812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 18.7500000;
  origin_y 142.000000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 111.000000;
  origin_y 129.125000;
  origin_z 431.750000;
  angles_1 -4.21875000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -46.5000000;
  origin_y 85.6250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -137.812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 173.500000;
  origin_y -15.0000000;
  origin_z 431.625000;
  angles_1 -15.4687500;
  angles_2 -54.8437500;
 }
}
block {
 camera 351.562500 210.937500 0.00000000;
 time 48:26.18139648m;
 setangle -9.84375000 -136.406250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1.37500000;
  origin_y 137.250000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 123.625000;
  origin_y 139.000000;
  origin_z 415.750000;
  angles_1 -4.21875000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -62.5000000;
  origin_y 79.2500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -136.406250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 201.250000;
  origin_y -54.5000000;
  origin_z 418.375000;
  angles_1 -15.4687500;
  angles_2 -54.8437500;
 }
}
block {
 camera 351.562500 210.937500 0.00000000;
 time 48:26.23168945m;
 setangle -11.2500000 -135.000000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -16.6250000;
  origin_y 134.125000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 136.250000;
  origin_y 148.750000;
  origin_z 397.750000;
  angles_1 -4.21875000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -77.3750000;
  origin_y 73.3750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 229.000000;
  origin_y -94.0000000;
  origin_z 405.000000;
  angles_1 -15.4687500;
  angles_2 -54.8437500;
 }
}
block {
 camera 351.562500 220.781250 0.00000000;
 time 48:26.28173828m;
 setangle -12.6562500 -122.343750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -45.0000000;
  origin_y 138.750000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 -122.343750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 148.875000;
  origin_y 158.625000;
  origin_z 377.625000;
  angles_1 -4.21875000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -92.5000000;
  origin_y 67.8750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -122.343750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 256.750000;
  origin_y -133.375000;
  origin_z 391.625000;
  angles_1 -15.4687500;
  angles_2 -54.8437500;
 }
}
block {
 camera 350.156250 225.000000 0.00000000;
 time 48:26.33178711m;
 setangle -16.8750000 -99.8437500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -93.2500000;
  origin_y 146.375000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 161.625000;
  origin_y 168.500000;
  origin_z 355.625000;
  angles_1 -4.21875000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -109.500000;
  origin_y 64.5000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -99.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 284.625000;
  origin_y -172.875000;
  origin_z 378.250000;
  angles_1 -15.4687500;
  angles_2 -54.8437500;
 }
}
block {
 camera 350.156250 225.000000 0.00000000;
 time 48:26.38183594m;
 setangle -19.6875000 -78.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -123.625000;
  origin_y 145.625000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 174.250000;
  origin_y 178.250000;
  origin_z 331.500000;
  angles_1 -4.21875000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -125.250000;
  origin_y 61.3750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 299.500000;
  origin_y -194.000000;
  origin_z 371.125000;
  angles_1 -15.4687500;
  angles_2 -54.8437500;
 }
 temp_entity {
  entitytype 3;
  origin 299.500000 -194.000000 371.125000;
 }
}
block {
 camera 344.531250 258.750000 0.00000000;
 time 48:26.43188477m;
 setangle -25.3125000 -16.8750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -193.500000;
  origin_y 84.0000000;
  origin_z 313.750000;
  angles_1 -25.3125000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 189.000000;
  origin_y 183.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -127.875000;
  origin_y 51.5000000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 -16.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 299.500000;
  origin_y -194.000000;
  origin_z 371.125000;
  angles_1 -15.4687500;
  angles_2 -54.8437500;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 189.000000 183.250000 324.000000;
 }
}
block {
 camera 344.531250 258.750000 0.00000000;
 time 48:26.48193359m;
 setangle -22.5000000 74.5312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -135.500000;
  origin_y 21.1250000;
  origin_z 318.125000;
  angles_1 -22.5000000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 204.000000;
  origin_y 179.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -124.250000;
  origin_y 44.0000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 74.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 299.500000;
  origin_y -194.000000;
  origin_z 371.125000;
  angles_1 -15.4687500;
  angles_2 -54.8437500;
 }
}
block {
 camera 344.531250 258.750000 0.00000000;
 time 48:26.53198242m;
 setangle -21.0937500 74.5312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -143.125000;
  origin_y -31.0000000;
  origin_z 317.000000;
  angles_1 -21.0937500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 218.625000;
  origin_y 169.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -120.375000;
  origin_y 44.0000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 74.5312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 299.500000;
  origin_y -194.000000;
  origin_z 371.125000;
  angles_1 -15.4687500;
  angles_2 -54.8437500;
 }
}
block {
 camera 336.093750 341.718750 0.00000000;
 time 48:26.58203125m;
 setangle -15.4687500 68.9062500 0.00000000;
 clientdata {
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -143.875000;
  origin_y -23.8750000;
  origin_z 323.750000;
  angles_1 -15.4687500;
  angles_2 68.9062500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 231.750000;
  origin_y 157.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -124.375000;
  origin_y 44.0000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 68.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 299.500000;
  origin_y -194.000000;
  origin_z 371.125000;
  angles_1 -15.4687500;
  angles_2 -54.8437500;
 }
}
block {
 camera 336.093750 341.718750 0.00000000;
 time 48:26.63208008m;
 setangle -15.4687500 64.6875000 0.00000000;
 clientdata {
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -143.875000;
  origin_y 23.0000000;
  origin_z 321.875000;
  angles_1 -15.4687500;
  angles_2 64.6875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 243.375000;
  origin_y 144.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -127.875000;
  origin_y 47.1250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 64.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 299.500000;
  origin_y -194.000000;
  origin_z 371.125000;
  angles_1 -15.4687500;
  angles_2 -54.8437500;
 }
}
block {
 camera 340.312500 73.1250000 0.00000000;
 time 48:26.68212891m;
 setangle -11.2500000 59.0625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -143.875000;
  origin_y 31.1250000;
  origin_z 323.000000;
  angles_1 -11.2500000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 253.625000;
  origin_y 130.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -127.875000;
  origin_y 53.3750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 299.500000;
  origin_y -194.000000;
  origin_z 371.125000;
  angles_1 -15.4687500;
  angles_2 -54.8437500;
 }
}
block {
 camera 345.937500 63.2812500 0.00000000;
 time 48:26.73217773m;
 setangle -9.84375000 57.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -143.875000;
  origin_y 37.2500000;
  origin_z 324.500000;
  angles_1 -9.84375000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 262.750000;
  origin_y 116.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -127.875000;
  origin_y 62.3750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 57.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 299.500000;
  origin_y -194.000000;
  origin_z 371.125000;
  angles_1 -15.4687500;
  angles_2 -54.8437500;
 }
}
block {
 camera 345.937500 63.2812500 0.00000000;
 time 48:26.78247070m;
 setangle -2.81250000 53.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -143.625000;
  origin_y 46.3750000;
  origin_z 327.375000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 270.750000;
  origin_y 101.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -77.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -127.875000;
  origin_y 77.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 299.500000;
  origin_y -194.000000;
  origin_z 371.125000;
  angles_1 -15.4687500;
  angles_2 -54.8437500;
 }
}
block {
 camera 350.156250 57.6562500 0.00000000;
 time 48:26.83251953m;
 setangle -1.40625000 50.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -150.000000;
  origin_y 65.6250000;
  origin_z 330.750000;
  angles_1 -1.40625000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 277.750000;
  origin_y 86.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -77.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -128.125000;
  origin_y 93.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 50.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 299.500000;
  origin_y -194.000000;
  origin_z 371.125000;
  angles_1 -15.4687500;
  angles_2 -54.8437500;
 }
}
block {
 camera 350.156250 57.6562500 0.00000000;
 time 48:26.88256836m;
 setangle 0.00000000 39.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -188.500000;
  origin_y 57.3750000;
  origin_z 347.375000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 283.875000;
  origin_y 71.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -127.750000;
  origin_y 109.750000;
  origin_z 320.000000;
  angles_2 39.3750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 299.500000;
  origin_y -194.000000;
  origin_z 371.125000;
  angles_1 -15.4687500;
  angles_2 -54.8437500;
 }
}
block {
 camera 358.593750 52.0312500 0.00000000;
 time 48:26.93261719m;
 setangle 0.00000000 -1.40625000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -209.250000;
  origin_y 131.875000;
  origin_z 350.000000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 287.875000;
  origin_y 56.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -121.375000;
  origin_y 127.500000;
  origin_z 320.000000;
  angles_2 -1.40625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 358.593750 52.0312500 0.00000000;
 time 48:26.98266602m;
 setangle 0.00000000 -12.6562500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -197.125000;
  origin_y 165.375000;
  origin_z 350.000000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 287.875000;
  origin_y 40.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -111.750000;
  origin_y 144.000000;
  origin_z 320.000000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 358.593750 52.0312500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 150\n";
}
block {
 camera 0.00000000 37.9687500 0.00000000;
 time 48:27.03271484m;
 setangle 0.00000000 -23.9062500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -178.750000;
  origin_y 196.125000;
  origin_z 350.000000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 285.875000;
  origin_y 23.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -99.1250000;
  origin_y 158.500000;
  origin_z 320.000000;
  angles_2 -23.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 37.9687500 0.00000000;
 time 48:27.08276367m;
 setangle 0.00000000 -30.9375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -159.125000;
  origin_y 217.875000;
  origin_z 350.000000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 284.750000;
  origin_y 6.75000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -84.7500000;
  origin_y 170.750000;
  origin_z 320.000000;
  angles_2 -30.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 345.937500 0.00000000;
 time 48:27.13281250m;
 setangle 0.00000000 -32.3437500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -143.125000;
  origin_y 229.875000;
  origin_z 350.000000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 284.250000;
  origin_y -9.37500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -69.8750000;
  origin_y 181.000000;
  origin_z 320.000000;
  angles_2 -32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 345.937500 0.00000000;
 time 48:27.18286133m;
 setangle 0.00000000 -35.1562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -125.250000;
  origin_y 241.875000;
  origin_z 350.000000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 284.375000;
  origin_y -25.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -54.5000000;
  origin_y 189.500000;
  origin_z 320.000000;
  angles_2 -35.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 327.656250 0.00000000;
 time 48:27.23291016m;
 setangle 0.00000000 -35.1562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -109.625000;
  origin_y 248.875000;
  origin_z 350.000000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 284.875000;
  origin_y -41.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -39.0000000;
  origin_y 196.500000;
  origin_z 320.000000;
  angles_2 -35.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 284.875000 -41.6250000 324.000000;
 }
}
block {
 camera 0.00000000 327.656250 0.00000000;
 time 48:27.28295898m;
 setangle 0.00000000 -36.5625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -92.6250000;
  origin_y 256.375000;
  origin_z 350.000000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 285.750000;
  origin_y -57.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -23.2500000;
  origin_y 202.250000;
  origin_z 320.000000;
  angles_2 -36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 323.437500 0.00000000;
 time 48:27.33325195m;
 setangle 1.40625000 -39.3750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -73.7500000;
  origin_y 264.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 287.000000;
  origin_y -73.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -7.25000000;
  origin_y 206.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 323.437500 0.00000000;
 time 48:27.38330078m;
 setangle 2.81250000 -40.7812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -56.1250000;
  origin_y 269.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 287.875000;
  origin_y -89.7500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 8.75000000;
  origin_y 210.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 51.7500000;
  origin_y 171.625000;
  origin_z 331.750000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 287.875000 -89.7500000 324.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 8.75000000 210.500000 324.000000;
 }
}
block {
 camera 0.00000000 322.031250 0.00000000;
 time 48:27.43334961m;
 setangle 2.81250000 -45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -36.8750000;
  origin_y 275.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 287.875000;
  origin_y -102.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 25.0000000;
  origin_y 213.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 88.7500000;
  origin_y 138.000000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
 }
}
block {
 camera 0.00000000 322.031250 0.00000000;
 time 48:27.48339844m;
 setangle 2.81250000 -45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -19.1250000;
  origin_y 278.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 287.875000;
  origin_y -112.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 41.2500000;
  origin_y 214.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 125.750000;
  origin_y 104.500000;
  origin_z 324.375000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
 }
}
block {
 camera 1.40625000 317.812500 0.00000000;
 time 48:27.53344727m;
 setangle 2.81250000 -47.8125000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 2.25000000;
  origin_y 276.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 286.750000;
  origin_y -113.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 59.6250000;
  origin_y 210.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 162.750000;
  origin_y 71.0000000;
  origin_z 320.625000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
 }
}
block {
 camera 1.40625000 317.812500 0.00000000;
 time 48:27.58349609m;
 setangle 2.81250000 -49.2187500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 21.0000000;
  origin_y 271.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 287.875000;
  origin_y -105.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 76.6250000;
  origin_y 203.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 199.750000;
  origin_y 37.3750000;
  origin_z 317.000000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
 }
}
block {
 camera 1.40625000 315.000000 0.00000000;
 time 48:27.63354492m;
 setangle 2.81250000 -56.2500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 42.1250000;
  origin_y 264.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 287.875000;
  origin_y -91.2500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 89.1250000;
  origin_y 190.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 236.750000;
  origin_y 3.87500000;
  origin_z 313.250000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
 }
}
block {
 camera 1.40625000 315.000000 0.00000000;
 time 48:27.68359375m;
 setangle 2.81250000 -57.6562500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 52.6250000;
  origin_y 247.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 287.875000;
  origin_y -74.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 97.7500000;
  origin_y 172.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 273.750000;
  origin_y -29.5000000;
  origin_z 309.625000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
 }
}
block {
 camera 1.40625000 309.375000 0.00000000;
 time 48:27.73364258m;
 setangle 2.81250000 -57.6562500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 59.6250000;
  origin_y 233.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 283.250000;
  origin_y -60.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 33.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 104.750000;
  origin_y 158.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 284.000000;
  origin_y -38.8750000;
  origin_z 308.625000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 42; // player/pain2.wav
  origin 283.250000 -60.2500000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 284.000000 -38.8750000 308.625000;
 }
}
block {
 camera 1.40625000 300.937500 0.00000000;
 time 48:27.78369141m;
 setangle 2.81250000 -57.6562500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 66.8750000;
  origin_y 218.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 265.750000;
  origin_y -66.0000000;
  origin_z 336.250000;
  angles_1 0.00000000;
  angles_2 61.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 112.000000;
  origin_y 143.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 284.000000;
  origin_y -38.8750000;
  origin_z 308.625000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
 }
}
block {
 camera 1.40625000 300.937500 0.00000000;
 time 48:27.83398438m;
 setangle 2.81250000 -60.4687500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 78.0000000;
  origin_y 206.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 247.625000;
  origin_y -67.1250000;
  origin_z 350.625000;
  angles_1 0.00000000;
  angles_2 61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 119.375000;
  origin_y 129.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 284.000000;
  origin_y -38.8750000;
  origin_z 308.625000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
 }
}
block {
 camera 1.40625000 300.937500 0.00000000;
 time 48:27.88403320m;
 setangle 2.81250000 -61.8750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 87.1250000;
  origin_y 193.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 229.250000;
  origin_y -67.6250000;
  origin_z 362.875000;
  angles_1 0.00000000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 126.625000;
  origin_y 115.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 284.000000;
  origin_y -38.8750000;
  origin_z 308.625000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
 }
}
block {
 camera 1.40625000 300.937500 0.00000000;
 time 48:27.93408203m;
 setangle 2.81250000 -61.8750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 94.5000000;
  origin_y 179.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 211.000000;
  origin_y -68.2500000;
  origin_z 373.250000;
  angles_1 0.00000000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 133.875000;
  origin_y 100.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 284.000000;
  origin_y -38.8750000;
  origin_z 308.625000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
 }
}
block {
 camera 1.40625000 298.125000 0.00000000;
 time 48:27.98413086m;
 setangle 4.21875000 -61.8750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 101.750000;
  origin_y 164.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 192.750000;
  origin_y -68.7500000;
  origin_z 381.500000;
  angles_1 0.00000000;
  angles_2 64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 141.125000;
  origin_y 86.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 284.000000;
  origin_y -38.8750000;
  origin_z 308.625000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
 }
}
block {
 camera 1.40625000 298.125000 0.00000000;
 time 48:28.03417969m;
 setangle 5.62500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 109.125000;
  origin_y 150.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 180.875000;
  origin_y -67.7500000;
  origin_z 387.750000;
  angles_1 0.00000000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 148.375000;
  origin_y 72.2500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 284.000000;
  origin_y -38.8750000;
  origin_z 308.625000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
 }
}
block {
 camera 1.40625000 296.718750 0.00000000;
 time 48:28.08422852m;
 setangle 5.62500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 115.125000;
  origin_y 134.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 180.000000;
  origin_y -64.0000000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 154.375000;
  origin_y 56.5000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 284.000000;
  origin_y -38.8750000;
  origin_z 308.625000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
 }
}
block {
 camera 4.21875000 296.718750 0.00000000;
 time 48:28.13427734m;
 setangle 5.62500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 118.750000;
  origin_y 117.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 179.000000;
  origin_y -60.2500000;
  origin_z 394.375000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 158.000000;
  origin_y 39.0000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 284.000000;
  origin_y -38.8750000;
  origin_z 308.625000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
 }
}
block {
 camera 4.21875000 296.718750 0.00000000;
 time 48:28.18432617m;
 setangle 5.62500000 -75.9375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 143.500000;
  origin_y 107.875000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 40;
  origin_x 178.125000;
  origin_y -56.5000000;
  origin_z 394.625000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 162.625000;
  origin_y 22.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -75.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 175.250000;
  origin_y -33.5000000;
  origin_z 328.875000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 284.000000;
  origin_y -38.8750000;
  origin_z 308.625000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 162.625000 22.6250000 324.000000;
 }
}
block {
 camera 4.21875000 296.718750 0.00000000;
 time 48:28.23437500m;
 setangle 5.62500000 -75.9375000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 155.125000;
  origin_y 96.3750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 40;
  origin_x 177.125000;
  origin_y -52.7500000;
  origin_z 392.875000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 174.250000;
  origin_y 11.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 186.125000;
  origin_y -82.0000000;
  origin_z 322.750000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 284.000000;
  origin_y -38.8750000;
  origin_z 308.625000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
 }
}
block {
 camera 4.21875000 296.718750 0.00000000;
 time 48:28.28442383m;
 setangle 7.03125000 -84.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 184.500000;
  origin_y 89.3750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 176.250000;
  origin_y -49.0000000;
  origin_z 389.125000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 190.875000;
  origin_y 2.62500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 197.125000;
  origin_y -130.500000;
  origin_z 316.625000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
}
block {
 camera 4.21875000 296.718750 0.00000000;
 time 48:28.33447266m;
 setangle 7.03125000 -92.8125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 212.750000;
  origin_y 82.3750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 175.250000;
  origin_y -45.2500000;
  origin_z 383.375000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 206.375000;
  origin_y -4.37500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -92.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 208.000000;
  origin_y -179.000000;
  origin_z 310.500000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
}
block {
 camera 4.21875000 282.656250 0.00000000;
 time 48:28.38476562m;
 setangle 7.03125000 -92.8125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 228.375000;
  origin_y 76.5000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 174.375000;
  origin_y -41.5000000;
  origin_z 375.625000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 222.000000;
  origin_y -10.2500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -92.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 218.875000;
  origin_y -227.500000;
  origin_z 304.375000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
}
block {
 camera 5.62500000 265.781250 0.00000000;
 time 48:28.43481445m;
 setangle 7.03125000 -92.8125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 243.750000;
  origin_y 67.8750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 173.375000;
  origin_y -37.7500000;
  origin_z 365.875000;
  angles_1 0.00000000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 237.375000;
  origin_y -18.8750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -92.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 217.750000;
  origin_y -222.625000;
  origin_z 305.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 temp_entity {
  entitytype 3;
  origin 217.750000 -222.625000 305.000000;
 }
}
block {
 camera 5.62500000 265.781250 0.00000000;
 time 48:28.48486328m;
 setangle 7.03125000 -98.4375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 266.375000;
  origin_y 56.6250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 172.500000;
  origin_y -34.0000000;
  origin_z 354.125000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 251.500000;
  origin_y -29.0000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 217.750000;
  origin_y -222.625000;
  origin_z 305.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
}
block {
 camera 5.62500000 265.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 150\n";
}
block {
 camera 5.62500000 265.781250 0.00000000;
 time 48:28.53491211m;
 setangle 8.43750000 -120.937500 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 303.875000;
  origin_y 28.1250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 171.500000;
  origin_y -30.2500000;
  origin_z 340.250000;
  angles_1 0.00000000;
  angles_2 26.7187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 261.625000;
  origin_y -45.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 217.750000;
  origin_y -222.625000;
  origin_z 305.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
}
block {
 camera 5.62500000 265.781250 0.00000000;
 time 48:28.58496094m;
 setangle 9.84375000 -132.187500 0.00000000;
 clientdata {
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 303.875000;
  origin_y -15.7500000;
  origin_z 352.625000;
  angles_1 9.84375000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 171.250000;
  origin_y -26.2500000;
  origin_z 324.500000;
  angles_1 -1.40625000;
  angles_2 -61.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 270.750000;
  origin_y -58.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 217.750000;
  origin_y -222.625000;
  origin_z 305.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
}
block {
 camera 5.62500000 260.156250 0.00000000;
 time 48:28.63500977m;
 setangle 12.6562500 -170.156250 0.00000000;
 clientdata {
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 303.875000;
  origin_y -69.2500000;
  origin_z 339.375000;
  angles_1 12.6562500;
  angles_2 -170.156250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 170.875000;
  origin_y -22.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 278.500000;
  origin_y -73.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 217.750000;
  origin_y -222.625000;
  origin_z 305.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 170.875000 -22.2500000 324.000000;
 }
}
block {
 camera 5.62500000 260.156250 0.00000000;
 time 48:28.68505859m;
 setangle 12.6562500 140.625000 0.00000000;
 clientdata {
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 303.875000;
  origin_y -98.2500000;
  origin_z 338.625000;
  angles_1 12.6562500;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 168.625000;
  origin_y -11.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 287.875000;
  origin_y -79.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 217.750000;
  origin_y -222.625000;
  origin_z 305.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 182.375000;
  origin_y -66.0000000;
  origin_z 321.875000;
  angles_1 -14.0625000;
  angles_2 -75.9375000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 168.625000 -11.3750000 324.000000;
 }
}
block {
 camera 8.43750000 226.406250 0.00000000;
 time 48:28.73510742m;
 setangle 12.6562500 140.625000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 307.375000;
  origin_y -89.2500000;
  origin_z 331.500000;
  angles_1 12.6562500;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 165.125000;
  origin_y 4.12500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 287.875000;
  origin_y -78.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 217.750000;
  origin_y -222.625000;
  origin_z 305.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 194.125000;
  origin_y -113.125000;
  origin_z 309.750000;
  angles_1 -14.0625000;
  angles_2 -75.9375000;
 }
}
block {
 camera 8.43750000 226.406250 0.00000000;
 time 48:28.78515625m;
 setangle 12.6562500 140.625000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 310.375000;
  origin_y -88.1250000;
  origin_z 331.500000;
  angles_1 12.6562500;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 161.500000;
  origin_y 19.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 287.875000;
  origin_y -76.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 217.750000;
  origin_y -222.625000;
  origin_z 305.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 206.000000;
  origin_y -160.250000;
  origin_z 297.500000;
  angles_1 -14.0625000;
  angles_2 -75.9375000;
 }
}
block {
 camera 11.2500000 139.218750 0.00000000;
 time 48:28.83520508m;
 setangle 12.6562500 140.625000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 310.375000;
  origin_y -87.6250000;
  origin_z 331.500000;
  angles_1 12.6562500;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 158.000000;
  origin_y 35.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 35;
  origin_x 287.875000;
  origin_y -76.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 217.750000;
  origin_y -222.625000;
  origin_z 305.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 205.625000;
  origin_y -158.750000;
  origin_z 297.875000;
  angles_1 -14.0625000;
  angles_2 -75.9375000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 45; // player/pain5.wav
  origin 287.875000 -76.2500000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 205.625000 -158.750000 297.875000;
 }
}
block {
 camera 11.2500000 139.218750 0.00000000;
 time 48:28.88549805m;
 setangle 12.6562500 140.625000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 17.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 314.500000;
  origin_y -73.5000000;
  origin_z 335.125000;
  angles_1 12.6562500;
  angles_2 140.625000;
 }
}
block {
 camera 11.2500000 139.218750 0.00000000;
 time 48:28.93554688m;
 setangle 15.4687500 150.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 302.250000;
  origin_y -69.8750000;
  origin_z 332.875000;
  angles_1 15.4687500;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 149.500000;
  origin_y 66.8750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 287.875000;
  origin_y -48.2500000;
  origin_z 321.250000;
  angles_1 -4.21875000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 217.750000;
  origin_y -222.625000;
  origin_z 305.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 205.625000;
  origin_y -158.750000;
  origin_z 297.875000;
  angles_1 -14.0625000;
  angles_2 -75.9375000;
 }
}
block {
 camera 11.2500000 139.218750 0.00000000;
 time 48:28.98559570m;
 setangle 18.2812500 157.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 302.125000;
  origin_y -53.6250000;
  origin_z 332.750000;
  angles_1 18.2812500;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 142.125000;
  origin_y 82.6250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 287.875000;
  origin_y -34.1250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 157.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 236.875000;
  origin_y -14.5000000;
  origin_z 316.375000;
  angles_1 -19.6875000;
  angles_2 157.500000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 205.625000;
  origin_y -158.750000;
  origin_z 297.875000;
  angles_1 -14.0625000;
  angles_2 -75.9375000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 287.875000 -34.1250000 324.000000;
 }
}
block {
 camera 11.2500000 139.218750 0.00000000;
 time 48:29.03564453m;
 setangle 16.8750000 147.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 302.250000;
  origin_y -42.7500000;
  origin_z 332.000000;
  angles_1 16.8750000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 133.750000;
  origin_y 97.3750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -74.5312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 286.250000;
  origin_y -17.7500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 192.875000;
  origin_y 2.37500000;
  origin_z 299.500000;
  angles_1 -19.6875000;
  angles_2 157.500000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 205.625000;
  origin_y -158.750000;
  origin_z 297.875000;
  angles_1 -14.0625000;
  angles_2 -75.9375000;
 }
}
block {
 camera 14.0625000 149.062500 0.00000000;
 time 48:29.08569336m;
 setangle 15.4687500 139.218750 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 302.250000;
  origin_y -15.1250000;
  origin_z 334.250000;
  angles_1 15.4687500;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 94;
  origin_x 124.000000;
  origin_y 111.375000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 284.375000;
  origin_y -1.87500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 190.625000;
  origin_y 3.25000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 157.500000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 205.625000;
  origin_y -158.750000;
  origin_z 297.875000;
  angles_1 -14.0625000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 125.625000;
  origin_y 116.250000;
  origin_z 309.000000;
 }
 sound {
  attenuation 0.00000000;
  channel 2;
  entity 3;
  soundnum 49; // player/death3.wav
  origin 124.000000 111.375000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 190.625000 3.25000000 298.625000;
 }
}
block {
 camera 14.0625000 149.062500 0.00000000;
 print "Entropy";
 print " rides ";
 print " hres";
 print "'s rocket\n";
 updatefrags {
  player 3;
  frags 7;
 }
}
block {
 camera 14.0625000 149.062500 0.00000000;
 time 48:29.13574219m;
 setangle 15.4687500 136.406250 0.00000000;
 clientdata {
  vel_y 21.0000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 303.875000;
  origin_y -1.12500000;
  origin_z 339.125000;
  angles_1 15.4687500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 103.000000;
  origin_y 145.000000;
  origin_z 322.500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 287.875000;
  origin_y 15.2500000;
  origin_z 320.500000;
  angles_1 -4.21875000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 190.625000;
  origin_y 3.25000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 157.500000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 205.625000;
  origin_y -158.750000;
  origin_z 297.875000;
  angles_1 -14.0625000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 127.250000;
  origin_y 121.125000;
  origin_z 320.000000;
 }
}
block {
 camera 15.4687500 146.250000 0.00000000;
 time 48:29.18579102m;
 setangle 14.0625000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 302.500000;
  origin_y 2.00000000;
  origin_z 333.375000;
  angles_1 14.0625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 82.0000000;
  origin_y 178.750000;
  origin_z 323.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 287.875000;
  origin_y 32.3750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 190.625000;
  origin_y 3.25000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 157.500000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 205.625000;
  origin_y -158.750000;
  origin_z 297.875000;
  angles_1 -14.0625000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 128.875000;
  origin_y 126.000000;
  origin_z 329.000000;
 }
}
block {
 camera 15.4687500 146.250000 0.00000000;
 time 48:29.23583984m;
 setangle 11.2500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 302.500000;
  origin_y 17.7500000;
  origin_z 332.375000;
  angles_1 11.2500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 61.0000000;
  origin_y 212.500000;
  origin_z 321.500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 287.750000;
  origin_y 48.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 190.625000;
  origin_y 3.25000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 157.500000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 205.625000;
  origin_y -158.750000;
  origin_z 297.875000;
  angles_1 -14.0625000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 130.500000;
  origin_y 130.875000;
  origin_z 336.000000;
 }
}
block {
 camera 15.4687500 146.250000 0.00000000;
 time 48:29.28588867m;
 setangle 11.2500000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 302.500000;
  origin_y 32.8750000;
  origin_z 332.750000;
  angles_1 11.2500000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 280.250000;
  origin_y 64.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 190.625000;
  origin_y 3.25000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 157.500000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 205.625000;
  origin_y -158.750000;
  origin_z 297.875000;
  angles_1 -14.0625000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 132.250000;
  origin_y 135.875000;
  origin_z 341.000000;
 }
}
block {
 camera 14.0625000 135.000000 0.00000000;
 time 48:29.33593750m;
 setangle 11.2500000 135.000000 0.00000000;
 clientdata {
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 296.250000;
  origin_y 56.2500000;
  origin_z 338.000000;
  angles_1 11.2500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 266.125000;
  origin_y 77.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 190.625000;
  origin_y 3.25000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 157.500000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 205.625000;
  origin_y -158.750000;
  origin_z 297.875000;
  angles_1 -14.0625000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 133.875000;
  origin_y 140.750000;
  origin_z 344.000000;
 }
}
block {
 camera 14.0625000 135.000000 0.00000000;
 time 48:29.38598633m;
 setangle 11.2500000 137.812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 286.375000;
  origin_y 56.6250000;
  origin_z 347.750000;
  angles_1 11.2500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 250.000000;
  origin_y 87.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 190.625000;
  origin_y 3.25000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 157.500000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 135.500000;
  origin_y 145.625000;
  origin_z 345.000000;
 }
}
block {
 camera 14.0625000 135.000000 0.00000000;
 time 48:29.43627930m;
 setangle 11.2500000 139.218750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 286.125000;
  origin_y 53.1250000;
  origin_z 359.000000;
  angles_1 11.2500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 233.750000;
  origin_y 96.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 190.625000;
  origin_y 3.25000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 157.500000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 137.125000;
  origin_y 150.500000;
  origin_z 343.875000;
 }
}
block {
 camera 9.84375000 130.781250 0.00000000;
 time 48:29.48632812m;
 setangle 11.2500000 139.218750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 283.875000;
  origin_y 48.1250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 217.500000;
  origin_y 102.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 190.625000;
  origin_y 3.25000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 157.500000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 138.750000;
  origin_y 155.375000;
  origin_z 340.875000;
 }
}
block {
 camera 9.84375000 130.781250 0.00000000;
 time 48:29.53637695m;
 setangle 11.2500000 139.218750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 268.875000;
  origin_y 55.0000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 202.500000;
  origin_y 109.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 190.625000;
  origin_y 3.25000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 157.500000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 140.375000;
  origin_y 160.375000;
  origin_z 335.875000;
 }
}
block {
 camera 9.84375000 137.812500 0.00000000;
 time 48:29.58642578m;
 setangle 11.2500000 139.218750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 255.500000;
  origin_y 68.5000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 189.125000;
  origin_y 122.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 190.625000;
  origin_y 3.25000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 157.500000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 142.125000;
  origin_y 165.250000;
  origin_z 328.875000;
 }
}
block {
 camera 9.84375000 137.812500 0.00000000;
 time 48:29.63647461m;
 setangle 11.2500000 139.218750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 244.125000;
  origin_y 79.7500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 177.750000;
  origin_y 134.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin 177.750000 134.250000 324.000000;
 }
}
block {
 camera 9.84375000 137.812500 0.00000000;
 time 48:29.68652344m;
 setangle 11.2500000 140.625000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 233.750000;
  origin_y 92.5000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 166.000000;
  origin_y 145.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 137.812500 0.00000000;
 time 48:29.73657227m;
 setangle 11.2500000 142.031250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 224.500000;
  origin_y 108.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 155.500000;
  origin_y 159.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 137.812500 0.00000000;
 time 48:29.78662109m;
 setangle 11.2500000 151.875000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 222.625000;
  origin_y 133.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 151.875000;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 145.875000;
  origin_y 172.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 139.218750 0.00000000;
 time 48:29.83666992m;
 setangle 18.2812500 -91.4062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 147.250000;
  origin_y 259.000000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 143.250000;
  origin_y 176.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 150.468750 0.00000000;
 time 48:29.88671875m;
 setangle 22.5000000 -47.8125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 96.5000000;
  origin_y 239.250000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 149.000000;
  origin_y 178.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 150.468750 0.00000000;
 time 48:29.93701172m;
 setangle 21.0937500 -47.8125000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 108.500000;
  origin_y 240.500000;
  origin_z 383.625000;
  angles_1 21.0937500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 161.625000;
  origin_y 178.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 16.8750000 267.187500 0.00000000;
 time 48:29.98706055m;
 setangle 21.0937500 -47.8125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 123.750000;
  origin_y 234.875000;
  origin_z 383.625000;
  angles_1 21.0937500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 176.875000;
  origin_y 173.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 temp_entity {
  entitytype 11;
  origin 806.125000 -977.750000 441.000000;
 }
 sound {
  channel 0;
  entity 11;
  soundnum 14; // misc/h2ohit1.wav
  origin 52.1250000 226.875000 324.000000;
 }
}
block {
 camera 16.8750000 267.187500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 94  : 110\n";
}
block {
 camera 19.6875000 310.781250 0.00000000;
 time 48:30.03710938m;
 setangle 21.0937500 -47.8125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 139.125000;
  origin_y 226.875000;
  origin_z 383.625000;
  angles_1 21.0937500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 192.125000;
  origin_y 165.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 4; // weapons/guncock.wav
  origin 792.000000 -992.000000 444.000000;
 }
 temp_entity {
  entitytype 2;
  origin 880.625000 -1005.25000 417.625000;
 }
 temp_entity {
  entitytype 2;
  origin 894.375000 -1005.75000 417.375000;
 }
 temp_entity {
  entitytype 2;
  origin 889.750000 -1007.62500 417.500000;
 }
 temp_entity {
  entitytype 2;
  origin 897.000000 -1009.00000 417.375000;
 }
 temp_entity {
  entitytype 2;
  origin 899.375000 -1003.62500 417.375000;
 }
 temp_entity {
  entitytype 2;
  origin 883.000000 -1005.12500 417.625000;
 }
}
block {
 camera 19.6875000 310.781250 0.00000000;
 time 48:30.08715820m;
 setangle 21.0937500 -47.8125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 153.375000;
  origin_y 218.000000;
  origin_z 383.625000;
  angles_1 21.0937500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 206.500000;
  origin_y 156.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 19.6875000 310.781250 0.00000000;
 time 48:30.13720703m;
 setangle 21.0937500 -47.8125000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 166.875000;
  origin_y 208.500000;
  origin_z 383.625000;
  angles_1 21.0937500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 220.000000;
  origin_y 146.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 28; // misc/r_tele3.wav
  origin 806.125000 -977.750000 441.000000;
 }
}
block {
 camera 19.6875000 310.781250 0.00000000;
 time 48:30.18725586m;
 setangle 19.6875000 -50.6250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 179.750000;
  origin_y 196.000000;
  origin_z 381.625000;
  angles_1 19.6875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 230.250000;
  origin_y 131.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 19.6875000 310.781250 0.00000000;
 time 48:30.23730469m;
 setangle 15.4687500 -56.2500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 192.750000;
  origin_y 185.125000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 237.750000;
  origin_y 113.875000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 18.2812500 307.968750 0.00000000;
 time 48:30.28735352m;
 setangle 11.2500000 -57.6562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 199.000000;
  origin_y 170.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 243.125000;
  origin_y 96.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 18.2812500 307.968750 0.00000000;
 time 48:30.33740234m;
 setangle 11.2500000 -57.6562500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 202.750000;
  origin_y 153.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 246.875000;
  origin_y 79.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 14.0625000 302.343750 0.00000000;
 time 48:30.38745117m;
 setangle 11.2500000 -57.6562500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 205.250000;
  origin_y 136.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 249.375000;
  origin_y 63.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 300.937500 0.00000000;
 time 48:30.43750000m;
 setangle 11.2500000 -57.6562500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 206.625000;
  origin_y 120.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 250.750000;
  origin_y 46.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 300.937500 0.00000000;
 time 48:30.48779297m;
 setangle 11.2500000 -57.6562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 207.125000;
  origin_y 103.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 251.250000;
  origin_y 30.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 300.937500 0.00000000;
 time 48:30.53784180m;
 setangle 9.84375000 -61.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 212.000000;
  origin_y 90.8750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 250.875000;
  origin_y 13.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 300.937500 0.00000000;
 time 48:30.58789062m;
 setangle 9.84375000 -61.8750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 213.750000;
  origin_y 73.7500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 252.500000;
  origin_y -3.25000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 8.43750000 296.718750 0.00000000;
 time 48:30.63793945m;
 setangle 9.84375000 -61.8750000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 216.500000;
  origin_y 57.1250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 255.250000;
  origin_y -19.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 8.43750000 296.718750 0.00000000;
 time 48:30.68798828m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 220.375000;
  origin_y 40.6250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 259.000000;
  origin_y -35.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 8.43750000 296.718750 0.00000000;
 time 48:30.73803711m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 222.250000;
  origin_y 23.6250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 260.875000;
  origin_y -52.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 8.43750000 296.718750 0.00000000;
 time 48:30.78808594m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 223.000000;
  origin_y 7.00000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 261.500000;
  origin_y -69.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 813.000000 -880.250000 444.000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 48:30.83813477m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 222.750000;
  origin_y -9.37500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 261.375000;
  origin_y -86.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 48:30.88818359m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 224.500000;
  origin_y -26.5000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 263.125000;
  origin_y -103.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 48:30.93823242m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 227.375000;
  origin_y -43.0000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 266.000000;
  origin_y -119.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 48:30.98852539m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 228.625000;
  origin_y -59.8750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 267.250000;
  origin_y -136.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 48:31.03857422m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 229.000000;
  origin_y -76.3750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 267.625000;
  origin_y -153.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 48:31.08862305m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 228.375000;
  origin_y -92.8750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 267.000000;
  origin_y -169.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 48:31.13867188m;
 setangle 11.2500000 -60.4687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 228.250000;
  origin_y -111.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 268.750000;
  origin_y -186.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -60.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 48:31.18872070m;
 setangle 12.6562500 -59.0625000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 229.750000;
  origin_y -129.125000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 271.875000;
  origin_y -203.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -59.0625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 298.125000 0.00000000;
 time 48:31.23876953m;
 setangle 12.6562500 -57.6562500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 232.125000;
  origin_y -146.375000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 276.000000;
  origin_y -219.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 11.2500000 299.531250 0.00000000;
 time 48:31.28881836m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 223.125000;
  origin_y -173.500000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 282.250000;
  origin_y -235.750000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 11.2500000 299.531250 0.00000000;
 time 48:31.33886719m;
 setangle 11.2500000 -5.62500000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 204.125000;
  origin_y -240.375000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 287.875000;
  origin_y -250.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 11.2500000 300.937500 0.00000000;
 time 48:31.38891602m;
 setangle 11.2500000 4.21875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 209.000000;
  origin_y -270.375000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 287.875000;
  origin_y -262.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 352.968750 0.00000000;
 time 48:31.43896484m;
 setangle 11.2500000 8.43750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 204.750000;
  origin_y -289.250000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 287.875000;
  origin_y -274.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 352.968750 0.00000000;
 time 48:31.48901367m;
 setangle 8.43750000 15.4687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 206.875000;
  origin_y -315.875000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 289.875000;
  origin_y -290.750000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 352.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 94  : 110\n";
}
block {
 camera 9.84375000 2.81250000 0.00000000;
 time 48:31.53930664m;
 setangle 8.43750000 16.8750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 209.375000;
  origin_y -334.125000;
  origin_z 369.000000;
  angles_1 8.43750000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 291.750000;
  origin_y -306.875000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 16.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 14.0625000 0.00000000;
 time 48:31.58935547m;
 setangle 8.43750000 25.3125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 216.250000;
  origin_y -362.125000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 293.625000;
  origin_y -323.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 15.4687500 0.00000000;
 time 48:31.63940430m;
 setangle 8.43750000 25.3125000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 225.500000;
  origin_y -377.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 303.000000;
  origin_y -338.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 15.4687500 0.00000000;
 time 48:31.68945312m;
 setangle 8.43750000 29.5312500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 242.625000;
  origin_y -395.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 317.000000;
  origin_y -351.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 23.9062500 0.00000000;
 time 48:31.73950195m;
 setangle 7.03125000 32.3437500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 259.375000;
  origin_y -410.250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 331.750000;
  origin_y -361.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 28.1250000 0.00000000;
 time 48:31.78955078m;
 setangle 7.03125000 35.1562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 277.250000;
  origin_y -422.750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 347.125000;
  origin_y -370.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 30.9375000 0.00000000;
 time 48:31.83959961m;
 setangle 7.03125000 46.4062500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 305.625000;
  origin_y -442.000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 364.125000;
  origin_y -377.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 30.9375000 0.00000000;
 time 48:31.88964844m;
 setangle 8.43750000 52.0312500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 329.875000;
  origin_y -451.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 52.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 381.500000;
  origin_y -381.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 33.7500000 0.00000000;
 time 48:31.93969727m;
 setangle 8.43750000 53.4375000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 348.750000;
  origin_y -455.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 398.750000;
  origin_y -384.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 50.6250000 0.00000000;
 time 48:31.98974609m;
 setangle 8.43750000 53.4375000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 365.625000;
  origin_y -456.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 415.625000;
  origin_y -386.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 50.6250000 0.00000000;
 time 48:32.04003906m;
 setangle 8.43750000 54.8437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 384.125000;
  origin_y -458.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 432.250000;
  origin_y -386.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 52.0312500 0.00000000;
 time 48:32.09008789m;
 setangle 5.62500000 14.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 364.500000;
  origin_y -408.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 448.750000;
  origin_y -385.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 14.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 53.4375000 0.00000000;
 time 48:32.14013672m;
 setangle 4.21875000 -56.2500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 419.250000;
  origin_y -317.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 466.125000;
  origin_y -391.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 53.4375000 0.00000000;
 time 48:32.19018555m;
 setangle 4.21875000 -60.4687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 441.250000;
  origin_y -324.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 482.500000;
  origin_y -401.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 12.6562500 0.00000000;
 time 48:32.24023438m;
 setangle 4.21875000 -60.4687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 455.750000;
  origin_y -334.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 497.000000;
  origin_y -411.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 298.125000 0.00000000;
 time 48:32.29028320m;
 setangle 4.21875000 -60.4687500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 469.000000;
  origin_y -345.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 510.250000;
  origin_y -422.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 298.125000 0.00000000;
 time 48:32.34033203m;
 setangle 4.21875000 -60.4687500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 481.000000;
  origin_y -357.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 522.250000;
  origin_y -434.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 298.125000 0.00000000;
 time 48:32.39038086m;
 setangle 4.21875000 -60.4687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 492.125000;
  origin_y -369.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 533.375000;
  origin_y -446.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 298.125000 0.00000000;
 time 48:32.44042969m;
 setangle 4.21875000 -60.4687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 502.500000;
  origin_y -382.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 543.875000;
  origin_y -459.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 298.125000 0.00000000;
 time 48:32.49047852m;
 setangle 4.21875000 -61.8750000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 514.250000;
  origin_y -394.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 553.625000;
  origin_y -472.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 298.125000 0.00000000;
 time 48:32.54052734m;
 setangle 4.21875000 -68.9062500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 535.625000;
  origin_y -402.125000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 565.125000;
  origin_y -484.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 296.718750 0.00000000;
 time 48:32.59082031m;
 setangle 15.4687500 175.781250 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 655.875000;
  origin_y -505.375000;
  origin_z 383.500000;
  angles_1 15.4687500;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 573.875000;
  origin_y -501.250000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 175.781250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 296.718750 0.00000000;
 time 48:32.64086914m;
 setangle 16.8750000 116.718750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 615.875000;
  origin_y -594.875000;
  origin_z 385.625000;
  angles_1 16.8750000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 576.500000;
  origin_y -521.125000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 296.718750 0.00000000;
 time 48:32.69091797m;
 setangle 16.8750000 116.718750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 617.750000;
  origin_y -611.750000;
  origin_z 385.625000;
  angles_1 16.8750000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 578.375000;
  origin_y -538.125000;
  origin_z 344.000000;
  angles_1 -5.62500000;
  angles_2 116.718750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 174.375000 0.00000000;
 time 48:32.74096680m;
 setangle 16.8750000 115.312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 616.625000;
  origin_y -629.500000;
  origin_z 401.625000;
  angles_1 16.8750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 579.125000;
  origin_y -554.875000;
  origin_z 344.000000;
  angles_1 -5.62500000;
  angles_2 115.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 115.312500 0.00000000;
 time 48:32.79101562m;
 setangle 16.8750000 115.312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 616.375000;
  origin_y -646.000000;
  origin_z 401.625000;
  angles_1 16.8750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 578.875000;
  origin_y -571.375000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 115.312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 115.312500 0.00000000;
 time 48:32.84106445m;
 setangle 16.8750000 115.312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 615.375000;
  origin_y -662.250000;
  origin_z 417.625000;
  angles_1 16.8750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 577.750000;
  origin_y -587.625000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 115.312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 113.906250 0.00000000;
 time 48:32.89111328m;
 setangle 16.8750000 115.312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 613.750000;
  origin_y -678.375000;
  origin_z 417.625000;
  angles_1 16.8750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 576.125000;
  origin_y -603.750000;
  origin_z 376.000000;
  angles_1 -5.62500000;
  angles_2 115.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 113.906250 0.00000000;
 time 48:32.94116211m;
 setangle 16.8750000 137.812500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 633.500000;
  origin_y -674.500000;
  origin_z 432.750000;
  angles_1 16.8750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 571.250000;
  origin_y -620.750000;
  origin_z 376.000000;
  angles_1 -5.62500000;
  angles_2 137.812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 113.906250 0.00000000;
 time 48:32.99121094m;
 setangle 18.2812500 -109.687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 603.625000;
  origin_y -562.375000;
  origin_z 433.875000;
  angles_1 18.2812500;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 574.625000;
  origin_y -637.375000;
  origin_z 392.000000;
  angles_1 -5.62500000;
  angles_2 -109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 113.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 94  : 110\n";
}
block {
 camera 15.4687500 113.906250 0.00000000;
 time 48:33.04125977m;
 setangle 18.2812500 -109.687500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 609.750000;
  origin_y -576.500000;
  origin_z 451.625000;
  angles_1 18.2812500;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 579.875000;
  origin_y -653.750000;
  origin_z 392.000000;
  angles_1 -5.62500000;
  angles_2 -109.687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 136.406250 0.00000000;
 time 48:33.09155273m;
 setangle 18.2812500 -98.4375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 597.500000;
  origin_y -589.000000;
  origin_z 451.625000;
  angles_1 18.2812500;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 583.375000;
  origin_y -670.625000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 -98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 248.906250 0.00000000;
 time 48:33.14160156m;
 setangle 16.8750000 -98.4375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 599.875000;
  origin_y -605.000000;
  origin_z 465.625000;
  angles_1 16.8750000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 585.625000;
  origin_y -687.250000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 -98.4375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 248.906250 0.00000000;
 time 48:33.19165039m;
 setangle 11.2500000 -102.656250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 607.375000;
  origin_y -620.750000;
  origin_z 457.250000;
  angles_1 11.2500000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 586.625000;
  origin_y -704.000000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 260.156250 0.00000000;
 time 48:33.24169922m;
 setangle 11.2500000 -102.656250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 607.375000;
  origin_y -637.250000;
  origin_z 473.250000;
  angles_1 11.2500000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 586.500000;
  origin_y -720.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 255.937500 0.00000000;
 time 48:33.29174805m;
 setangle 11.2500000 -102.656250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 607.875000;
  origin_y -653.375000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 587.000000;
  origin_y -736.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 255.937500 0.00000000;
 time 48:33.34179688m;
 setangle 15.4687500 -102.656250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 609.875000;
  origin_y -671.750000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 589.375000;
  origin_y -753.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 255.937500 0.00000000;
 time 48:33.39184570m;
 setangle 15.4687500 -101.250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 611.250000;
  origin_y -687.625000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 592.875000;
  origin_y -769.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -101.250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 255.937500 0.00000000;
 time 48:33.44189453m;
 setangle 14.0625000 -104.062500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 619.500000;
  origin_y -703.875000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 596.875000;
  origin_y -785.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -104.062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 257.343750 0.00000000;
 time 48:33.49194336m;
 setangle 15.4687500 -140.625000 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.875000;
  origin_y -757.625000;
  origin_z 480.125000;
  angles_1 15.4687500;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 599.375000;
  origin_y -802.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -140.625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 254.531250 0.00000000;
 time 48:33.54199219m;
 setangle 15.4687500 -177.187500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 650.000000;
  origin_y -820.000000;
  origin_z 468.250000;
  angles_1 15.4687500;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 595.250000;
  origin_y -821.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -177.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 254.531250 0.00000000;
 time 48:33.59228516m;
 setangle 15.4687500 -177.187500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 648.125000;
  origin_y -837.250000;
  origin_z 470.875000;
  angles_1 15.4687500;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 589.500000;
  origin_y -838.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -177.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 217.968750 0.00000000;
 time 48:33.64233398m;
 setangle 15.4687500 -177.187500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 647.000000;
  origin_y -853.250000;
  origin_z 474.750000;
  angles_1 15.4687500;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 582.375000;
  origin_y -854.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -177.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 181.406250 0.00000000;
 time 48:33.69238281m;
 setangle 15.4687500 -177.187500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 646.000000;
  origin_y -868.125000;
  origin_z 479.250000;
  angles_1 15.4687500;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 574.375000;
  origin_y -869.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -177.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 181.406250 0.00000000;
 time 48:33.74243164m;
 setangle 15.4687500 -175.781250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 645.375000;
  origin_y -880.125000;
  origin_z 484.625000;
  angles_1 15.4687500;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 565.750000;
  origin_y -884.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -175.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 181.406250 0.00000000;
 time 48:33.79248047m;
 setangle 15.4687500 -120.937500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 604.750000;
  origin_y -829.875000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 559.625000;
  origin_y -901.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -120.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 181.406250 0.00000000;
 time 48:33.84252930m;
 setangle 15.4687500 -52.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 509.375000;
  origin_y -853.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 559.500000;
  origin_y -921.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -52.0312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 182.812500 0.00000000;
 time 48:33.89257812m;
 setangle 15.4687500 -52.0312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 511.125000;
  origin_y -872.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 561.375000;
  origin_y -939.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 306.562500 0.00000000;
 time 48:33.94262695m;
 setangle 15.4687500 -52.0312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 514.500000;
  origin_y -889.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 564.750000;
  origin_y -957.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -52.0312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 306.562500 0.00000000;
 time 48:33.99267578m;
 setangle 15.4687500 -52.0312500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 519.125000;
  origin_y -906.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 569.250000;
  origin_y -973.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -52.0312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 306.562500 0.00000000;
 time 48:34.04272461m;
 setangle 14.0625000 -52.0312500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 524.375000;
  origin_y -921.375000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 574.875000;
  origin_y -989.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -52.0312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 306.562500 0.00000000;
 time 48:34.09277344m;
 setangle 14.0625000 -52.0312500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 536.625000;
  origin_y -935.750000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 587.250000;
  origin_y -1003.87500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -52.0312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 306.562500 0.00000000;
 time 48:34.14306641m;
 setangle 14.0625000 -52.0312500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 547.125000;
  origin_y -948.000000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 597.625000;
  origin_y -1016.12500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -52.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 306.562500 0.00000000;
 time 48:34.19311523m;
 setangle 12.6562500 -53.4375000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 558.625000;
  origin_y -958.750000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 607.875000;
  origin_y -1028.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 306.562500 0.00000000;
 time 48:34.24316406m;
 setangle 12.6562500 -54.8437500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 569.375000;
  origin_y -972.125000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 616.875000;
  origin_y -1043.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 306.562500 0.00000000;
 time 48:34.29321289m;
 setangle 12.6562500 -54.8437500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 575.875000;
  origin_y -989.250000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.375000;
  origin_y -1060.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
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 updateentity {
  entity 4;
  frame 6;
  origin_x 1159.62500;
  origin_y -926.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1317.87500 -624.000000 376.000000;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 48:36.69653320m;
 setangle 7.03125000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1088.62500;
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  origin_z 482.875000;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 48:36.74658203m;
 setangle 7.03125000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1104.62500;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 48:36.79687500m;
 setangle 7.03125000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1120.62500;
  origin_y -926.375000;
  origin_z 482.875000;
  angles_1 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1207.75000;
  origin_y -926.375000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 48:36.84692383m;
 setangle 7.03125000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1136.62500;
  origin_y -926.375000;
  origin_z 482.875000;
  angles_1 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1223.75000;
  origin_y -926.375000;
  origin_z 440.000000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 48:36.89697266m;
 setangle 5.62500000 0.00000000 0.00000000;
 clientdata {
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1152.37500;
  origin_y -926.250000;
  origin_z 480.750000;
  angles_1 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1239.75000;
  origin_y -926.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 48:36.94702148m;
 setangle 7.03125000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1168.75000;
  origin_y -926.250000;
  origin_z 482.875000;
  angles_1 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1255.75000;
  origin_y -926.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 0.00000000 0.00000000;
 time 48:36.99707031m;
 setangle 7.03125000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1184.75000;
  origin_y -926.250000;
  origin_z 482.875000;
  angles_1 7.03125000;
 }
 updateentity {
  entity 4;
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  origin_x 1271.75000;
  origin_y -926.250000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 48:37.04711914m;
 setangle 7.03125000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1200.75000;
  origin_y -926.125000;
  origin_z 482.875000;
  angles_1 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1287.87500;
  origin_y -926.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 196;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 48:37.09716797m;
 setangle 7.03125000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1216.75000;
  origin_y -926.125000;
  origin_z 482.875000;
  angles_1 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1303.87500;
  origin_y -926.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 196;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 48:37.14721680m;
 setangle 7.03125000 0.00000000 0.00000000;
 clientdata {
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  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1232.87500;
  origin_y -926.125000;
  origin_z 482.875000;
  angles_1 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1319.87500;
  origin_y -926.125000;
  origin_z 440.000000;
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  angles_3 0.00000000;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 196;
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 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 1331.25000 -586.750000 404.000000;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 48:37.19726562m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
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  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 48:37.24731445m;
 setangle 8.43750000 1.40625000 0.00000000;
 clientdata {
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  uk_bit_b10;
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  currentammo 1;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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  frame 7;
  origin_x 1265.37500;
  origin_y -930.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 1.40625000;
 }
 updateentity {
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  origin_x 1351.87500;
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 48:37.29736328m;
 setangle 8.43750000 1.40625000 0.00000000;
 clientdata {
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  ammo_nails 0;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_y -929.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 1.40625000;
 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 48:37.34765625m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
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  uk_bit_b10;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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  origin_z 485.000000;
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 48:37.39770508m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
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block {
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block {
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block {
 camera 8.43750000 21.0937500 0.00000000;
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block {
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block {
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block {
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block {
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 sound {
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  entity 196;
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 }
}
block {
 camera 14.0625000 47.8125000 0.00000000;
 time 48:38.14868164m;
 setangle 23.9062500 99.8437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1666.75000;
  origin_y -965.250000;
  origin_z 491.625000;
  angles_1 23.9062500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1519.87500;
  origin_y -502.625000;
  origin_z 168.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1651.12500;
  origin_y -887.250000;
  origin_z 424.000000;
  angles_1 -7.03125000;
  angles_2 99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 55; // player/h2ojump.wav
  origin 1519.87500 -502.625000 172.000000;
 }
}
block {
 camera 19.6875000 75.9375000 0.00000000;
 time 48:38.19873047m;
 setangle 23.9062500 104.062500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1683.75000;
  origin_y -949.000000;
  origin_z 491.625000;
  angles_1 23.9062500;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1519.87500;
  origin_y -511.000000;
  origin_z 168.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1662.50000;
  origin_y -872.375000;
  origin_z 422.000000;
  angles_1 -7.03125000;
  angles_2 104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1519.87500 -502.625000 172.000000;
 }
}
block {
 camera 19.6875000 75.9375000 0.00000000;
 time 48:38.24877930m;
 setangle 23.9062500 106.875000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1698.75000;
  origin_y -933.000000;
  origin_z 487.625000;
  angles_1 23.9062500;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1519.87500;
  origin_y -522.000000;
  origin_z 168.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1673.75000;
  origin_y -857.500000;
  origin_z 418.000000;
  angles_1 -7.03125000;
  angles_2 106.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 22.5000000 98.4375000 0.00000000;
 time 48:38.29882812m;
 setangle 23.9062500 112.500000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1717.37500;
  origin_y -915.375000;
  origin_z 481.625000;
  angles_1 23.9062500;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1519.87500;
  origin_y -534.125000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1685.12500;
  origin_y -842.625000;
  origin_z 411.875000;
  angles_1 -7.03125000;
  angles_2 112.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 22.5000000 105.468750 0.00000000;
 time 48:38.34887695m;
 setangle 23.9062500 119.531250 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 18.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1737.37500;
  origin_y -896.000000;
  origin_z 473.500000;
  angles_1 23.9062500;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1526.62500;
  origin_y -545.250000;
  origin_z 174.000000;
  angles_1 0.00000000;
  angles_2 -28.1250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1696.37500;
  origin_y -827.750000;
  origin_z 408.000000;
  angles_1 -7.03125000;
  angles_2 119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 22.5000000 111.093750 0.00000000;
 time 48:38.39916992m;
 setangle 23.9062500 126.562500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1749.50000;
  origin_y -872.375000;
  origin_z 475.625000;
  angles_1 23.9062500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1538.75000;
  origin_y -556.375000;
  origin_z 174.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1700.50000;
  origin_y -809.625000;
  origin_z 406.000000;
  angles_1 -7.03125000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 22.5000000 111.093750 0.00000000;
 time 48:38.44921875m;
 setangle 23.9062500 136.406250 0.00000000;
 clientdata {
  vel_y 22.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -836.750000;
  origin_z 461.500000;
  angles_1 23.9062500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1552.25000;
  origin_y -566.125000;
  origin_z 176.000000;
  angles_2 -12.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1704.62500;
  origin_y -791.375000;
  origin_z 402.000000;
  angles_1 -7.03125000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 22.5000000 118.125000 0.00000000;
 time 48:38.49926758m;
 setangle 23.9062500 146.250000 0.00000000;
 clientdata {
  vel_y 22.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -802.125000;
  origin_z 444.125000;
  angles_1 23.9062500;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1708.75000;
  origin_y -773.250000;
  origin_z 395.875000;
  angles_1 -7.03125000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 22.5000000 135.000000 0.00000000;
 time 48:38.54931641m;
 setangle 23.9062500 147.656250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 23.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.12500;
  origin_y -779.500000;
  origin_z 431.375000;
  angles_1 23.9062500;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1709.62500;
  origin_y -754.625000;
  origin_z 387.875000;
  angles_1 -7.03125000;
  angles_2 147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 22.5000000 135.000000 0.00000000;
 time 48:38.59936523m;
 setangle 23.9062500 151.875000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1744.25000;
  origin_y -758.375000;
  origin_z 418.875000;
  angles_1 23.9062500;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1703.50000;
  origin_y -737.875000;
  origin_z 377.875000;
  angles_1 -7.03125000;
  angles_2 151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 22.5000000 144.843750 0.00000000;
 time 48:38.64941406m;
 setangle 23.9062500 160.312500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 19.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1741.75000;
  origin_y -737.500000;
  origin_z 409.875000;
  angles_1 23.9062500;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1695.00000;
  origin_y -722.125000;
  origin_z 365.875000;
  angles_1 -7.03125000;
  angles_2 160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 22.5000000 150.468750 0.00000000;
 time 48:38.69946289m;
 setangle 23.9062500 161.718750 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 19.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1741.37500;
  origin_y -723.250000;
  origin_z 403.000000;
  angles_1 23.9062500;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1686.25000;
  origin_y -706.500000;
  origin_z 360.000000;
  angles_1 -7.03125000;
  angles_2 161.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1596.50000 -586.500000 211.375000;
 }
}
block {
 camera 22.5000000 150.468750 0.00000000;
 time 48:38.74951172m;
 setangle 23.9062500 163.125000 0.00000000;
 clientdata {
  vel_x -17.0000000;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
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  origin_z 416.500000;
  angles_1 23.9062500;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 48;
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 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 22.5000000 158.906250 0.00000000;
 time 48:38.79956055m;
 setangle 23.9062500 164.531250 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1730.50000;
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 }
 updateentity {
  entity 4;
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 updateentity {
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 }
 updateentity {
  entity 27;
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 updateentity {
  entity 44;
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 updateentity {
  entity 48;
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 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 196;
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}
block {
 camera 22.5000000 158.906250 0.00000000;
 time 48:38.84960938m;
 setangle 23.9062500 164.531250 0.00000000;
 clientdata {
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  uk_bit_b10;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1712.12500;
  origin_y -712.750000;
  origin_z 427.625000;
  angles_1 23.9062500;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
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  origin_x 1634.87500;
  origin_y -693.500000;
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  angles_2 164.531250;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
  frame 1;
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 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 22.5000000 161.718750 0.00000000;
 time 48:38.89965820m;
 setangle 23.9062500 164.531250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1694.50000;
  origin_y -713.625000;
  origin_z 427.625000;
  angles_1 23.9062500;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1617.37500;
  origin_y -694.250000;
  origin_z 360.000000;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
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 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
  frame 1;
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 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 22.5000000 163.125000 0.00000000;
 time 48:38.94995117m;
 setangle 23.9062500 164.531250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
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  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1677.62500;
  origin_y -715.750000;
  origin_z 427.625000;
  angles_1 23.9062500;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1600.37500;
  origin_y -696.375000;
  origin_z 360.000000;
  angles_1 -7.03125000;
  angles_2 164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 22.5000000 163.125000 0.00000000;
 time 48:39.00000000m;
 setangle 23.9062500 160.312500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1658.87500;
  origin_y -721.875000;
  origin_z 427.625000;
  angles_1 23.9062500;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1583.37500;
  origin_y -696.875000;
  origin_z 358.000000;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 48;
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 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 22.5000000 163.125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 94  : 110\n";
}
block {
 camera 22.5000000 163.125000 0.00000000;
 time 48:39.05004883m;
 setangle 25.3125000 136.406250 0.00000000;
 clientdata {
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  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1624.50000;
  origin_y -750.250000;
  origin_z 425.500000;
  angles_1 25.3125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1566.25000;
  origin_y -697.375000;
  origin_z 354.000000;
  angles_1 -7.03125000;
  angles_2 136.406250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 22.5000000 163.125000 0.00000000;
 time 48:39.10009766m;
 setangle 26.7187500 123.750000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_y -761.375000;
  origin_z 421.375000;
  angles_1 26.7187500;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 48;
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 }
 updateentity {
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 23.9062500 135.000000 0.00000000;
 time 48:39.15014648m;
 setangle 26.7187500 105.468750 0.00000000;
 clientdata {
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  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1552.87500;
  origin_y -766.750000;
  origin_z 407.750000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1532.25000;
  origin_y -698.500000;
  origin_z 339.875000;
  angles_1 -8.43750000;
  angles_2 105.468750;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
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 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 23.9062500 135.000000 0.00000000;
 time 48:39.20019531m;
 setangle 26.7187500 102.656250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1532.12500;
  origin_y -766.750000;
  origin_z 396.250000;
  angles_1 26.7187500;
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 }
 updateentity {
  entity 4;
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  origin_x 1515.12500;
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 }
 updateentity {
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 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
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 }
 updateentity {
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 1742.25000 -536.375000 297.750000;
 }
}
block {
 camera 25.3125000 122.343750 0.00000000;
 time 48:39.25024414m;
 setangle 28.1250000 98.4375000 0.00000000;
 clientdata {
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  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
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 }
 updateentity {
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 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 101.250000 0.00000000;
 time 48:39.30029297m;
 setangle 28.1250000 94.2187500 0.00000000;
 clientdata {
  vel_x -14.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1495.00000;
  origin_y -755.625000;
  origin_z 375.750000;
  angles_1 28.1250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
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  origin_x 1773.87500;
  origin_y -528.000000;
  origin_z 288.500000;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 updateentity {
  entity 27;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 194;
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}
block {
 camera 26.7187500 97.0312500 0.00000000;
 time 48:39.35034180m;
 setangle 29.5312500 90.0000000 0.00000000;
 clientdata {
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  weaponmodel 0;
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  ammo_nails 0;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 3;
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 }
 updateentity {
  entity 4;
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  angles_1 -9.84375000;
  angles_2 90.0000000;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
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 updateentity {
  entity 48;
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 updateentity {
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 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 26.7187500 92.8125000 0.00000000;
 time 48:39.40039062m;
 setangle 29.5312500 85.7812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
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  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
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  origin_z 387.250000;
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  angles_2 85.7812500;
 }
 updateentity {
  entity 3;
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  origin_y -528.000000;
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  angles_1 0.00000000;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 27;
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 26.7187500 92.8125000 0.00000000;
 time 48:39.45068359m;
 setangle 30.9375000 77.3437500 0.00000000;
 clientdata {
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  weaponmodel 0;
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  currentammo 1;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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  origin_y -531.250000;
  origin_z 280.000000;
  angles_1 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1494.00000;
  origin_y -636.250000;
  origin_z 312.000000;
  angles_1 -9.84375000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 90.0000000 0.00000000;
 time 48:39.50073242m;
 setangle 30.9375000 59.0625000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1469.62500;
  origin_y -689.125000;
  origin_z 389.000000;
  angles_1 30.9375000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1506.25000;
  origin_y -624.500000;
  origin_z 312.000000;
  angles_1 -9.84375000;
  angles_2 59.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 11;
  origin 1839.12500 -535.625000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 29.5312500 75.9375000 0.00000000;
 time 48:39.55078125m;
 setangle 30.9375000 59.0625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1483.37500;
  origin_y -679.875000;
  origin_z 389.000000;
  angles_1 30.9375000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1519.87500;
  origin_y -615.250000;
  origin_z 312.000000;
  angles_1 -9.84375000;
  angles_2 59.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 29.5312500 57.6562500 0.00000000;
 time 48:39.60083008m;
 setangle 30.9375000 59.0625000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1487.25000;
  origin_y -667.375000;
  origin_z 389.000000;
  angles_1 30.9375000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1519.87500;
  origin_y -602.750000;
  origin_z 310.000000;
  angles_1 -9.84375000;
  angles_2 59.0625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 29.5312500 57.6562500 0.00000000;
 time 48:39.65087891m;
 setangle 32.3437500 53.4375000 0.00000000;
 clientdata {
  vel_y 15.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1477.75000;
  origin_y -650.000000;
  origin_z 386.875000;
  angles_1 32.3437500;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1519.87500;
  origin_y -590.125000;
  origin_z 306.000000;
  angles_1 -9.84375000;
  angles_2 53.4375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 27; // misc/r_tele2.wav
  origin 1839.12500 -535.625000 280.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 29; // misc/r_tele4.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 29.5312500 57.6562500 0.00000000;
 time 48:39.70092773m;
 setangle 32.3437500 45.0000000 0.00000000;
 clientdata {
  vel_y 15.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1468.12500;
  origin_y -629.375000;
  origin_z 380.875000;
  angles_1 32.3437500;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1519.87500;
  origin_y -577.625000;
  origin_z 299.875000;
  angles_1 -9.84375000;
  angles_2 45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 30.9375000 52.0312500 0.00000000;
 time 48:39.75097656m;
 setangle 32.3437500 25.3125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 14.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1459.25000;
  origin_y -599.250000;
  origin_z 372.750000;
  angles_1 32.3437500;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1519.87500;
  origin_y -566.375000;
  origin_z 291.875000;
  angles_1 -9.84375000;
  angles_2 25.3125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 30.9375000 45.0000000 0.00000000;
 time 48:39.80102539m;
 setangle 30.9375000 22.5000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 12.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1456.75000;
  origin_y -586.875000;
  origin_z 361.000000;
  angles_1 30.9375000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1519.87500;
  origin_y -556.750000;
  origin_z 281.875000;
  angles_1 -9.84375000;
  angles_2 22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 30.9375000 45.0000000 0.00000000;
 time 48:39.85107422m;
 setangle 29.5312500 18.2812500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 9.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1453.62500;
  origin_y -574.500000;
  origin_z 347.125000;
  angles_1 29.5312500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1519.87500;
  origin_y -549.000000;
  origin_z 269.875000;
  angles_1 -9.84375000;
  angles_2 18.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 30.9375000 23.9062500 0.00000000;
 time 48:39.90112305m;
 setangle 29.5312500 18.2812500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 7.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1452.87500;
  origin_y -568.375000;
  origin_z 333.000000;
  angles_1 29.5312500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1519.87500;
  origin_y -543.000000;
  origin_z 255.750000;
  angles_1 -9.84375000;
  angles_2 18.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 28.1250000 16.8750000 0.00000000;
 time 48:39.95117188m;
 setangle 29.5312500 18.2812500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 5.00000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1452.37500;
  origin_y -563.875000;
  origin_z 317.000000;
  angles_1 29.5312500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1519.87500;
  origin_y -538.375000;
  origin_z 239.750000;
  angles_1 -9.84375000;
  angles_2 18.2812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 28.1250000 16.8750000 0.00000000;
 time 48:40.00146484m;
 setangle 28.1250000 15.4687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 3.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1449.75000;
  origin_y -557.500000;
  origin_z 297.125000;
  angles_1 28.1250000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1519.87500;
  origin_y -535.250000;
  origin_z 221.750000;
  angles_1 -8.43750000;
  angles_2 15.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 28.1250000 16.8750000 0.00000000;
 time 48:40.05151367m;
 setangle 15.4687500 1.40625000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 1.00000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1438.50000;
  origin_y -538.375000;
  origin_z 259.250000;
  angles_1 15.4687500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1522.62500;
  origin_y -534.250000;
  origin_z 201.625000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 28.1250000 16.8750000 0.00000000;
 time 48:40.10156250m;
 setangle 9.84375000 0.00000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 1.00000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1439.12500;
  origin_y -535.500000;
  origin_z 228.750000;
  angles_1 9.84375000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1525.37500;
  origin_y -533.375000;
  origin_z 179.625000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 48:40.15161133m;
 setangle 1.40625000 4.21875000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 1.00000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1440.62500;
  origin_y -541.000000;
  origin_z 191.875000;
  angles_1 1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1528.12500;
  origin_y -532.375000;
  origin_z 174.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 55; // player/h2ojump.wav
  origin 1528.12500 -532.375000 178.000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 48:40.20166016m;
 setangle 0.00000000 5.62500000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1449.25000;
  origin_y -547.000000;
  origin_z 204.000000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1536.25000;
  origin_y -536.125000;
  origin_z 174.000000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 1528.12500 -532.375000 178.000000;
 }
 sound {
  channel 2;
  entity 197;
  soundnum 15; // items/itembk2.wav
  origin 880.000000 -296.000000 468.000000;
 }
}
block {
 camera 8.43750000 0.00000000 0.00000000;
 time 48:40.25170898m;
 setangle 0.00000000 5.62500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1462.00000;
  origin_y -554.375000;
  origin_z 204.000000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1548.75000;
  origin_y -543.250000;
  origin_z 176.000000;
  angles_2 5.62500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 4.21875000 0.00000000;
 time 48:40.30175781m;
 setangle -1.40625000 5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1478.37500;
  origin_y -559.000000;
  origin_z 201.625000;
  angles_1 -1.40625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1563.12500;
  origin_y -548.000000;
  origin_z 177.875000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 4.21875000 0.00000000;
 time 48:40.35180664m;
 setangle -1.40625000 5.62500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -3.00000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1491.12500;
  origin_y -561.625000;
  origin_z 210.000000;
  angles_1 -1.40625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1573.37500;
  origin_y -550.750000;
  origin_z 186.875000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 4.21875000 0.00000000;
 time 48:40.40185547m;
 setangle -1.40625000 4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1502.12500;
  origin_y -560.625000;
  origin_z 219.875000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1584.62500;
  origin_y -552.000000;
  origin_z 196.750000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 4.21875000 0.00000000;
 time 48:40.45190430m;
 setangle -1.40625000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1512.87500;
  origin_y -563.875000;
  origin_z 230.375000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1595.87500;
  origin_y -555.125000;
  origin_z 206.750000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 4.21875000 0.00000000;
 time 48:40.50219727m;
 setangle -1.40625000 4.21875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1523.25000;
  origin_y -570.500000;
  origin_z 240.375000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1607.25000;
  origin_y -561.875000;
  origin_z 216.750000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 1595.87500 -555.125000 210.750000;
 }
}
block {
 camera 0.00000000 4.21875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 94  : 100\n";
}
block {
 camera 0.00000000 2.81250000 0.00000000;
 time 48:40.55224609m;
 setangle 0.00000000 4.21875000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -10.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1533.25000;
  origin_y -579.000000;
  origin_z 252.625000;
  angles_1 0.00000000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1617.75000;
  origin_y -570.375000;
  origin_z 226.125000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 2.81250000 0.00000000;
 time 48:40.60229492m;
 setangle 0.00000000 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -8.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1546.25000;
  origin_y -581.250000;
  origin_z 263.625000;
  angles_2 1.40625000;
 }
}
block {
 camera 0.00000000 2.81250000 0.00000000;
 time 48:40.65234375m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1571.62500;
  origin_y -582.000000;
  origin_z 237.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1641.87500;
  origin_y -582.000000;
  origin_z 247.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 2.81250000 0.00000000;
 time 48:40.70239258m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1586.00000;
  origin_y -586.250000;
  origin_z 280.625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1654.25000;
  origin_y -586.250000;
  origin_z 258.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 48:40.75244141m;
 setangle 0.00000000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1586.00000;
  origin_y -589.500000;
  origin_z 295.625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1666.50000;
  origin_y -589.500000;
  origin_z 269.125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1062.25000 431.875000 167.500000;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 48:40.80249023m;
 setangle 1.40625000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1594.75000;
  origin_y -594.125000;
  origin_z 312.125000;
  angles_1 1.40625000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1678.87500;
  origin_y -592.000000;
  origin_z 280.000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 48:40.85253906m;
 setangle 4.21875000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1607.37500;
  origin_y -596.000000;
  origin_z 327.375000;
  angles_1 4.21875000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1694.87500;
  origin_y -593.875000;
  origin_z 286.750000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 0.00000000 0.00000000;
 time 48:40.90258789m;
 setangle 8.43750000 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1624.37500;
  origin_y -599.875000;
  origin_z 338.500000;
  angles_1 8.43750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1711.00000;
  origin_y -595.625000;
  origin_z 291.375000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 0.00000000 0.00000000;
 time 48:40.95263672m;
 setangle 11.2500000 4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1641.62500;
  origin_y -605.875000;
  origin_z 345.375000;
  angles_1 11.2500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1727.12500;
  origin_y -597.500000;
  origin_z 294.125000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 48:41.00268555m;
 setangle 11.2500000 4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1657.75000;
  origin_y -607.750000;
  origin_z 346.125000;
  angles_1 11.2500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1743.12500;
  origin_y -599.375000;
  origin_z 294.750000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 48:41.05297852m;
 setangle 11.2500000 4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1673.75000;
  origin_y -609.625000;
  origin_z 344.750000;
  angles_1 11.2500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1759.25000;
  origin_y -599.875000;
  origin_z 293.500000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 2.81250000 0.00000000;
 time 48:41.10302734m;
 setangle 11.2500000 4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1689.87500;
  origin_y -608.375000;
  origin_z 341.500000;
  angles_1 11.2500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1775.25000;
  origin_y -599.875000;
  origin_z 290.250000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 2.81250000 0.00000000;
 time 48:41.15307617m;
 setangle 14.0625000 5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_z -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1707.25000;
  origin_y -610.250000;
  origin_z 340.375000;
  angles_1 14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1791.37500;
  origin_y -599.875000;
  origin_z 284.875000;
  angles_1 -4.21875000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 2.81250000 0.00000000;
 time 48:41.20312500m;
 setangle 15.4687500 8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1724.50000;
  origin_y -614.250000;
  origin_z 335.125000;
  angles_1 15.4687500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1807.50000;
  origin_y -599.875000;
  origin_z 280.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 2.81250000 0.00000000;
 time 48:41.25317383m;
 setangle 16.8750000 14.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1767.87500;
  origin_y -614.375000;
  origin_z 320.250000;
  angles_1 16.8750000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1823.75000;
  origin_y -598.875000;
  origin_z 280.000000;
  angles_1 -5.62500000;
  angles_2 14.0625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 4.21875000 0.00000000;
 time 48:41.30322266m;
 setangle 21.0937500 22.5000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1803.75000;
  origin_y -612.875000;
  origin_z 311.625000;
  angles_1 21.0937500;
  angles_2 22.5000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 11;
  origin 1840.37500 -596.625000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 15.4687500 12.6562500 0.00000000;
 time 48:41.35327148m;
 setangle 22.5000000 23.9062500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 752.750000;
  origin_y 330.625000;
  origin_z 388.125000;
  angles_1 22.5000000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 807.125000;
  origin_y 356.250000;
  origin_z 336.875000;
  angles_1 -5.62500000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 19.6875000 21.0937500 0.00000000;
 time 48:41.40332031m;
 setangle 0.00000000 -82.9687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -14.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 805.625000;
  origin_y 432.250000;
  origin_z 364.875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 814.250000;
  origin_y 344.625000;
  origin_z 332.875000;
  angles_2 -82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 19.6875000 21.0937500 0.00000000;
 time 48:41.45336914m;
 setangle 4.21875000 -50.6250000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -14.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 767.500000;
  origin_y 402.125000;
  origin_z 367.500000;
  angles_1 4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 821.375000;
  origin_y 333.000000;
  origin_z 326.875000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 27; // misc/r_tele2.wav
  origin 1840.37500 -596.625000 280.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 30; // misc/r_tele5.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 21.0937500 22.5000000 0.00000000;
 time 48:41.50341797m;
 setangle 15.4687500 0.00000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -14.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 753.000000;
  origin_y 323.250000;
  origin_z 370.750000;
  angles_1 15.4687500;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 828.625000;
  origin_y 321.375000;
  origin_z 324.000000;
  angles_1 -4.21875000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 21.0937500 22.5000000 0.00000000;
 time 48:41.55371094m;
 setangle 19.6875000 8.43750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 761.375000;
  origin_y 299.375000;
  origin_z 385.625000;
  angles_1 19.6875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 842.250000;
  origin_y 313.500000;
  origin_z 324.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 21.0937500 22.5000000 0.00000000;
 time 48:41.60375977m;
 setangle 19.6875000 11.2500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 779.625000;
  origin_y 290.625000;
  origin_z 385.625000;
  angles_1 19.6875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 859.750000;
  origin_y 308.625000;
  origin_z 322.000000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 307.968750 0.00000000;
 time 48:41.65380859m;
 setangle 22.5000000 12.6562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -6.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 799.250000;
  origin_y 284.250000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 877.250000;
  origin_y 303.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 12.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 18.2812500 9.84375000 0.00000000;
 time 48:41.70385742m;
 setangle 25.3125000 15.4687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 818.625000;
  origin_y 283.250000;
  origin_z 389.500000;
  angles_1 25.3125000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 893.875000;
  origin_y 306.125000;
  origin_z 320.000000;
  angles_1 -7.03125000;
  angles_2 15.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 18.2812500 9.84375000 0.00000000;
 time 48:41.75390625m;
 setangle 39.3750000 36.5625000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 852.625000;
  origin_y 274.375000;
  origin_z 407.500000;
  angles_1 39.3750000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 905.125000;
  origin_y 315.375000;
  origin_z 318.000000;
  angles_1 -12.6562500;
  angles_2 36.5625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 21.0937500 11.2500000 0.00000000;
 time 48:41.80395508m;
 setangle 42.1875000 39.3750000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 13.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 867.000000;
  origin_y 284.500000;
  origin_z 406.625000;
  angles_1 42.1875000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 915.250000;
  origin_y 326.125000;
  origin_z 314.000000;
  angles_1 -12.6562500;
  angles_2 39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 37.9687500 35.1562500 0.00000000;
 time 48:41.85400391m;
 setangle 45.0000000 40.7812500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 10.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 881.000000;
  origin_y 293.000000;
  origin_z 402.125000;
  angles_1 45.0000000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 927.125000;
  origin_y 334.750000;
  origin_z 307.875000;
  angles_1 -14.0625000;
  angles_2 40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 957.625000;
  origin_y 362.375000;
  origin_z 282.875000;
  angles_1 -45.0000000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 927.125000 334.750000 311.875000;
 }
}
block {
 camera 37.9687500 35.1562500 0.00000000;
 time 48:41.90405273m;
 setangle 45.0000000 40.7812500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 10.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 893.000000;
  origin_y 301.625000;
  origin_z 394.125000;
  angles_1 45.0000000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 939.125000;
  origin_y 343.375000;
  origin_z 299.875000;
  angles_1 -12.6562500;
  angles_2 40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 983.750000;
  origin_y 386.125000;
  origin_z 247.500000;
  angles_1 -45.0000000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 40.7812500 37.9687500 0.00000000;
 time 48:41.95410156m;
 setangle 49.2187500 39.3750000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 10.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 908.875000;
  origin_y 315.500000;
  origin_z 389.875000;
  angles_1 49.2187500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 951.125000;
  origin_y 352.000000;
  origin_z 289.875000;
  angles_1 -15.4687500;
  angles_2 39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1010.00000;
  origin_y 409.875000;
  origin_z 212.000000;
  angles_1 -45.0000000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 40.7812500 37.9687500 0.00000000;
 time 48:42.00415039m;
 setangle 45.0000000 32.3437500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 8.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 912.375000;
  origin_y 324.375000;
  origin_z 372.125000;
  angles_1 45.0000000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 964.125000;
  origin_y 359.000000;
  origin_z 277.875000;
  angles_1 -12.6562500;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1036.25000;
  origin_y 433.625000;
  origin_z 176.625000;
  angles_1 -45.0000000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 40.7812500 37.9687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 94  : 100\n";
}
block {
 camera 45.0000000 39.3750000 0.00000000;
 time 48:42.05419922m;
 setangle 39.3750000 29.5312500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 7.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 920.500000;
  origin_y 331.125000;
  origin_z 353.250000;
  angles_1 39.3750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 977.625000;
  origin_y 365.375000;
  origin_z 263.750000;
  angles_1 -12.6562500;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 45.0000000 39.3750000 0.00000000;
 time 48:42.10449219m;
 setangle 40.7812500 29.5312500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 7.00000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 935.125000;
  origin_y 338.250000;
  origin_z 338.875000;
  angles_1 40.7812500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 983.875000;
  origin_y 371.750000;
  origin_z 247.750000;
  angles_1 -12.6562500;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 45.0000000 30.9375000 0.00000000;
 time 48:42.15454102m;
 setangle 37.9687500 21.0937500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 0.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 923.750000;
  origin_y 345.250000;
  origin_z 317.500000;
  angles_1 37.9687500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 983.875000;
  origin_y 371.250000;
  origin_z 229.750000;
  angles_1 -12.6562500;
  angles_2 21.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 39.3750000 28.1250000 0.00000000;
 time 48:42.20458984m;
 setangle 29.5312500 0.00000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 908.375000;
  origin_y 369.750000;
  origin_z 286.875000;
  angles_1 29.5312500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 983.875000;
  origin_y 369.750000;
  origin_z 209.625000;
  angles_1 -9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1115.62500 505.500000 69.6250000;
 }
}
block {
 camera 39.3750000 28.1250000 0.00000000;
 time 48:42.25463867m;
 setangle 29.5312500 0.00000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 908.375000;
  origin_y 368.250000;
  origin_z 264.875000;
  angles_1 29.5312500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 983.875000;
  origin_y 368.250000;
  origin_z 187.625000;
  angles_1 -9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 36.5625000 19.6875000 0.00000000;
 time 48:42.30468750m;
 setangle 21.0937500 -16.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 906.750000;
  origin_y 392.125000;
  origin_z 229.250000;
  angles_1 21.0937500;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 983.875000;
  origin_y 366.625000;
  origin_z 163.500000;
  angles_1 -5.62500000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 28.1250000 0.00000000 0.00000000;
 time 48:42.35473633m;
 setangle 19.6875000 -18.2812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z -30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 906.625000;
  origin_y 392.500000;
  origin_z 201.125000;
  angles_1 19.6875000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 983.875000;
  origin_y 364.875000;
  origin_z 140.375000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 983.875000 366.625000 167.500000;
 }
}
block {
 camera 28.1250000 0.00000000 0.00000000;
 time 48:42.40478516m;
 setangle 18.2812500 -16.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 905.250000;
  origin_y 389.625000;
  origin_z 181.625000;
  angles_1 18.2812500;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 18.2812500 340.312500 0.00000000;
 time 48:42.45483398m;
 setangle 18.2812500 -16.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 905.250000;
  origin_y 388.750000;
  origin_z 169.500000;
  angles_1 18.2812500;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 18.2812500 340.312500 0.00000000;
 time 48:42.50488281m;
 setangle 15.4687500 -19.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 906.125000;
  origin_y 391.125000;
  origin_z 157.125000;
  angles_1 15.4687500;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 983.875000;
  origin_y 361.000000;
  origin_z 102.750000;
  angles_1 -4.21875000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1115.62500;
  origin_y 505.500000;
  origin_z 69.6250000;
  angles_1 -45.0000000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 341.718750 0.00000000;
 time 48:42.55493164m;
 setangle 11.2500000 -21.0937500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -6.00000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 903.000000;
  origin_y 388.625000;
  origin_z 145.000000;
  angles_1 11.2500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 982.500000;
  origin_y 356.375000;
  origin_z 96.6250000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1115.62500;
  origin_y 505.500000;
  origin_z 69.6250000;
  angles_1 -45.0000000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 338.906250 0.00000000;
 time 48:42.60522461m;
 setangle 11.2500000 -22.5000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -10.0000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 901.000000;
  origin_y 383.000000;
  origin_z 141.000000;
  angles_1 11.2500000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 979.875000;
  origin_y 349.125000;
  origin_z 92.2500000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1115.62500;
  origin_y 505.500000;
  origin_z 69.6250000;
  angles_1 -45.0000000;
  angles_2 40.7812500;
 }
}
block {
 camera 14.0625000 338.906250 0.00000000;
 time 48:42.65527344m;
 setangle 9.84375000 -22.5000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -11.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 900.375000;
  origin_y 374.625000;
  origin_z 135.375000;
  angles_1 9.84375000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 979.375000;
  origin_y 340.750000;
  origin_z 88.7500000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1115.62500;
  origin_y 505.500000;
  origin_z 69.6250000;
  angles_1 -45.0000000;
  angles_2 40.7812500;
 }
}
block {
 camera 9.84375000 337.500000 0.00000000;
 time 48:42.70532227m;
 setangle 8.43750000 -23.9062500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -12.0000000;
  vel_z -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 902.125000;
  origin_y 367.625000;
  origin_z 130.375000;
  angles_1 8.43750000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 980.375000;
  origin_y 331.750000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1115.62500;
  origin_y 505.500000;
  origin_z 69.6250000;
  angles_1 -45.0000000;
  angles_2 40.7812500;
 }
}
block {
 camera 9.84375000 337.500000 0.00000000;
 time 48:42.75537109m;
 setangle 4.21875000 -37.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 914.125000;
  origin_y 376.250000;
  origin_z 126.250000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 981.625000;
  origin_y 322.000000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 8.43750000 336.093750 0.00000000;
 time 48:42.80541992m;
 setangle 4.21875000 -40.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 918.125000;
  origin_y 369.625000;
  origin_z 126.375000;
  angles_1 4.21875000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 982.875000;
  origin_y 312.250000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 8.43750000 336.093750 0.00000000;
 time 48:42.85546875m;
 setangle 2.81250000 -45.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 923.500000;
  origin_y 364.625000;
  origin_z 124.250000;
  angles_1 2.81250000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 983.875000;
  origin_y 302.375000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 2.81250000 320.625000 0.00000000;
 time 48:42.90551758m;
 setangle 1.40625000 -49.2187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 931.000000;
  origin_y 359.875000;
  origin_z 122.125000;
  angles_1 1.40625000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 986.500000;
  origin_y 293.250000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 2.81250000 320.625000 0.00000000;
 time 48:42.95556641m;
 setangle 1.40625000 -54.8437500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -12.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 941.625000;
  origin_y 356.000000;
  origin_z 122.125000;
  angles_1 1.40625000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 990.000000;
  origin_y 284.125000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 1.40625000 315.000000 0.00000000;
 time 48:43.00561523m;
 setangle 1.40625000 -82.9687500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -11.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 986.750000;
  origin_y 362.000000;
  origin_z 122.125000;
  angles_1 1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 994.750000;
  origin_y 275.625000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 sound {
  channel 2;
  entity 108;
  soundnum 15; // items/itembk2.wav
  origin 96.0000000 -32.0000000 492.000000;
 }
}
block {
 camera 0.00000000 303.750000 0.00000000;
 time 48:43.05566406m;
 setangle 0.00000000 -113.906250 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1021.62500;
  origin_y 309.875000;
  origin_z 105.375000;
  angles_1 0.00000000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 888.000000;
  origin_y 713.000000;
  origin_z 155.875000;
  angles_1 0.00000000;
  angles_2 168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1000.75000;
  origin_y 268.375000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -113.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 303.750000 0.00000000;
 time 48:43.10571289m;
 setangle 0.00000000 -118.125000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1037.00000;
  origin_y 310.625000;
  origin_z 109.125000;
  angles_1 0.00000000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 879.125000;
  origin_y 712.250000;
  origin_z 160.375000;
  angles_1 0.00000000;
  angles_2 168.750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1007.87500;
  origin_y 261.750000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -118.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 sound {
  channel 2;
  entity 107;
  soundnum 15; // items/itembk2.wav
  origin 56.0000000 0.00000000 492.000000;
 }
}
block {
 camera 0.00000000 275.625000 0.00000000;
 time 48:43.15600586m;
 setangle 0.00000000 -119.531250 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1062.00000;
  origin_y 332.875000;
  origin_z 120.250000;
  angles_1 0.00000000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 870.125000;
  origin_y 712.125000;
  origin_z 164.875000;
  angles_1 0.00000000;
  angles_2 168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1015.75000;
  origin_y 258.000000;
  origin_z 88.0000000;
  angles_1 0.00000000;
  angles_2 -119.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 275.625000 0.00000000;
 time 48:43.20605469m;
 setangle 4.21875000 -180.000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1112.75000;
  origin_y 252.125000;
  origin_z 127.000000;
  angles_1 4.21875000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 861.125000;
  origin_y 712.625000;
  origin_z 169.375000;
  angles_1 0.00000000;
  angles_2 168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1024.00000;
  origin_y 252.875000;
  origin_z 88.3750000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 240.468750 0.00000000;
 time 48:43.25610352m;
 setangle 4.21875000 126.562500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1087.50000;
  origin_y 178.125000;
  origin_z 127.500000;
  angles_1 4.21875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 852.875000;
  origin_y 713.375000;
  origin_z 173.500000;
  angles_1 0.00000000;
  angles_2 168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1032.50000;
  origin_y 247.875000;
  origin_z 88.8750000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 2.81250000 180.000000 0.00000000;
 time 48:43.30615234m;
 setangle 2.81250000 104.062500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1065.50000;
  origin_y 157.375000;
  origin_z 125.875000;
  angles_1 2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 841.375000;
  origin_y 715.375000;
  origin_z 179.250000;
  angles_1 0.00000000;
  angles_2 168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1040.87500;
  origin_y 242.750000;
  origin_z 89.3750000;
  angles_1 0.00000000;
  angles_2 104.062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 2.81250000 180.000000 0.00000000;
 time 48:43.35620117m;
 setangle 2.81250000 104.062500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1074.25000;
  origin_y 154.875000;
  origin_z 126.250000;
  angles_1 2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 828.250000;
  origin_y 717.875000;
  origin_z 185.875000;
  angles_1 0.00000000;
  angles_2 168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1049.62500;
  origin_y 239.875000;
  origin_z 89.7500000;
  angles_1 0.00000000;
  angles_2 104.062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 2.81250000 125.156250 0.00000000;
 time 48:43.40625000m;
 setangle 2.81250000 104.062500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1083.75000;
  origin_y 154.000000;
  origin_z 126.500000;
  angles_1 2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 815.000000;
  origin_y 720.750000;
  origin_z 192.500000;
  angles_1 0.00000000;
  angles_2 168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1059.12500;
  origin_y 238.750000;
  origin_z 90.0000000;
  angles_1 0.00000000;
  angles_2 104.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 2.81250000 125.156250 0.00000000;
 time 48:43.45629883m;
 setangle 2.81250000 104.062500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1092.62500;
  origin_y 155.875000;
  origin_z 126.500000;
  angles_1 2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1068.00000;
  origin_y 240.250000;
  origin_z 90.0000000;
  angles_1 0.00000000;
  angles_2 104.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 1.40625000 102.656250 0.00000000;
 time 48:43.50634766m;
 setangle 2.81250000 102.656250 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1098.25000;
  origin_y 159.875000;
  origin_z 126.250000;
  angles_1 2.81250000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1075.75000;
  origin_y 244.500000;
  origin_z 89.8750000;
  angles_1 0.00000000;
  angles_2 102.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 1.40625000 102.656250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 94  : 100\n";
}
block {
 camera 1.40625000 102.656250 0.00000000;
 time 48:43.55639648m;
 setangle 1.40625000 98.4375000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 8.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1099.25000;
  origin_y 164.750000;
  origin_z 123.875000;
  angles_1 1.40625000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1083.25000;
  origin_y 250.500000;
  origin_z 89.6250000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 787.750000 725.250000 210.125000;
 }
}
block {
 camera 1.40625000 102.656250 0.00000000;
 time 48:43.60668945m;
 setangle 1.40625000 97.0312500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 6.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1105.62500;
  origin_y 168.875000;
  origin_z 123.750000;
  angles_1 1.40625000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1091.50000;
  origin_y 255.250000;
  origin_z 89.5000000;
  angles_1 0.00000000;
  angles_2 97.0312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 97.0312500 0.00000000;
 time 48:43.65673828m;
 setangle 1.40625000 98.4375000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1116.75000;
  origin_y 173.000000;
  origin_z 123.625000;
  angles_1 1.40625000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1100.50000;
  origin_y 259.000000;
  origin_z 89.3750000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 97.0312500 0.00000000;
 time 48:43.70678711m;
 setangle 1.40625000 101.250000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1130.25000;
  origin_y 177.125000;
  origin_z 123.500000;
  angles_1 1.40625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1109.75000;
  origin_y 262.375000;
  origin_z 89.2500000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 95.6250000 0.00000000;
 time 48:43.75683594m;
 setangle 0.00000000 105.468750 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1145.50000;
  origin_y 179.125000;
  origin_z 121.375000;
  angles_1 0.00000000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1118.75000;
  origin_y 263.250000;
  origin_z 89.2500000;
  angles_1 0.00000000;
  angles_2 105.468750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1101.87500;
  origin_y 318.750000;
  origin_z 103.750000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 160;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 720.500000 692.375000 207.750000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1118.75000 263.250000 93.2500000;
 }
}
block {
 camera 0.00000000 95.6250000 0.00000000;
 time 48:43.80688477m;
 setangle 0.00000000 105.468750 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1154.87500;
  origin_y 177.500000;
  origin_z 119.250000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1128.00000;
  origin_y 261.875000;
  origin_z 89.2500000;
  angles_1 0.00000000;
  angles_2 105.468750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1087.37500;
  origin_y 366.625000;
  origin_z 102.625000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 99.8437500 0.00000000;
 time 48:43.85693359m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1177.87500;
  origin_y 180.000000;
  origin_z 121.500000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1137.12500;
  origin_y 258.875000;
  origin_z 89.2500000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1072.87500;
  origin_y 414.500000;
  origin_z 101.375000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 99.8437500 0.00000000;
 time 48:43.90698242m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1183.00000;
  origin_y 174.500000;
  origin_z 123.750000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1142.62500;
  origin_y 253.750000;
  origin_z 89.5000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1058.25000;
  origin_y 462.500000;
  origin_z 100.125000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 104.062500 0.00000000;
 time 48:43.95703125m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -11.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1185.37500;
  origin_y 166.125000;
  origin_z 124.125000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1145.50000;
  origin_y 245.750000;
  origin_z 89.7500000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1043.75000;
  origin_y 510.375000;
  origin_z 98.8750000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 104.062500 0.00000000;
 time 48:44.00708008m;
 setangle 1.40625000 119.531250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1192.12500;
  origin_y 159.625000;
  origin_z 124.500000;
  angles_1 1.40625000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1146.75000;
  origin_y 236.250000;
  origin_z 90.1250000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1029.25000;
  origin_y 558.250000;
  origin_z 97.6250000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 48:44.05712891m;
 setangle 18.2812500 -144.843750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1218.62500;
  origin_y 271.750000;
  origin_z 150.000000;
  angles_1 18.2812500;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1149.37500;
  origin_y 227.000000;
  origin_z 90.3750000;
  angles_1 -5.62500000;
  angles_2 -144.843750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1014.75000;
  origin_y 606.125000;
  origin_z 96.3750000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 48:44.10717773m;
 setangle 19.6875000 -113.906250 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -11.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1189.75000;
  origin_y 292.375000;
  origin_z 152.250000;
  angles_1 19.6875000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1154.00000;
  origin_y 219.250000;
  origin_z 90.5000000;
  angles_1 -5.62500000;
  angles_2 -113.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1000.12500;
  origin_y 654.125000;
  origin_z 95.2500000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 48:44.15722656m;
 setangle 21.0937500 -102.656250 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -11.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1179.37500;
  origin_y 288.500000;
  origin_z 153.250000;
  angles_1 21.0937500;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1158.87500;
  origin_y 210.750000;
  origin_z 89.6250000;
  angles_1 -5.62500000;
  angles_2 -102.656250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 985.625000;
  origin_y 702.000000;
  origin_z 94.0000000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 48:44.20751953m;
 setangle 18.2812500 -92.8125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -11.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1171.00000;
  origin_y 284.125000;
  origin_z 147.750000;
  angles_1 18.2812500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1164.12500;
  origin_y 202.625000;
  origin_z 92.0000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 971.125000;
  origin_y 749.875000;
  origin_z 92.7500000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 18.2812500 244.687500 0.00000000;
 time 48:44.25756836m;
 setangle 18.2812500 -92.8125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -11.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1176.50000;
  origin_y 276.125000;
  origin_z 150.750000;
  angles_1 18.2812500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1169.75000;
  origin_y 194.625000;
  origin_z 92.0000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 965.500000;
  origin_y 768.250000;
  origin_z 92.2500000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 965.500000 768.250000 92.2500000;
 }
}
block {
 camera 16.8750000 265.781250 0.00000000;
 time 48:44.30761719m;
 setangle 18.2812500 -92.8125000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -11.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1182.25000;
  origin_y 268.250000;
  origin_z 150.750000;
  angles_1 18.2812500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1175.37500;
  origin_y 186.625000;
  origin_z 92.0000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 965.500000;
  origin_y 768.250000;
  origin_z 92.2500000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 265.781250 0.00000000;
 time 48:44.35766602m;
 setangle 16.8750000 -91.4062500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -11.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1186.25000;
  origin_y 261.250000;
  origin_z 148.750000;
  angles_1 16.8750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1181.25000;
  origin_y 178.875000;
  origin_z 92.0000000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 965.500000;
  origin_y 768.250000;
  origin_z 92.2500000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 265.781250 0.00000000;
 time 48:44.40771484m;
 setangle 16.8750000 -91.4062500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -11.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1190.00000;
  origin_y 252.875000;
  origin_z 148.500000;
  angles_1 16.8750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1185.25000;
  origin_y 170.500000;
  origin_z 92.0000000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 965.500000;
  origin_y 768.250000;
  origin_z 92.2500000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 265.781250 0.00000000;
 time 48:44.45776367m;
 setangle 16.8750000 -91.4062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -12.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1192.37500;
  origin_y 243.625000;
  origin_z 148.375000;
  angles_1 16.8750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1188.00000;
  origin_y 161.500000;
  origin_z 92.0000000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 965.500000;
  origin_y 768.250000;
  origin_z 92.2500000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 267.187500 0.00000000;
 time 48:44.50781250m;
 setangle 16.8750000 -87.1875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -13.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1188.12500;
  origin_y 234.250000;
  origin_z 148.375000;
  angles_1 16.8750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1189.87500;
  origin_y 152.000000;
  origin_z 92.0000000;
  angles_1 -5.62500000;
  angles_2 -87.1875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 965.500000;
  origin_y 768.250000;
  origin_z 92.2500000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 267.187500 0.00000000;
 time 48:44.55786133m;
 setangle 18.2812500 -74.5312500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -11.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1174.12500;
  origin_y 223.000000;
  origin_z 150.750000;
  angles_1 18.2812500;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1193.75000;
  origin_y 152.000000;
  origin_z 92.0000000;
  angles_1 -5.62500000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 965.500000;
  origin_y 768.250000;
  origin_z 92.2500000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 267.187500 0.00000000;
 time 48:44.60791016m;
 setangle 14.0625000 -54.8437500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -1.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1153.87500;
  origin_y 221.125000;
  origin_z 144.250000;
  angles_1 14.0625000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1200.12500;
  origin_y 152.000000;
  origin_z 92.0000000;
  angles_1 -4.21875000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 965.500000;
  origin_y 768.250000;
  origin_z 92.2500000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 284.062500 0.00000000;
 time 48:44.65795898m;
 setangle 12.6562500 -54.8437500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -1.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1161.50000;
  origin_y 221.625000;
  origin_z 142.375000;
  angles_1 12.6562500;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1207.87500;
  origin_y 152.000000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 965.500000;
  origin_y 768.250000;
  origin_z 92.2500000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 303.750000 0.00000000;
 time 48:44.70825195m;
 setangle 11.2500000 -56.2500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -1.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1171.62500;
  origin_y 223.000000;
  origin_z 140.375000;
  angles_1 11.2500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1216.37500;
  origin_y 152.000000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 -56.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 965.500000;
  origin_y 768.250000;
  origin_z 92.2500000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 12.6562500 303.750000 0.00000000;
 time 48:44.75830078m;
 setangle 11.2500000 -57.6562500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -5.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1179.62500;
  origin_y 220.875000;
  origin_z 140.000000;
  angles_1 11.2500000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1222.87500;
  origin_y 152.000000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 965.500000;
  origin_y 768.250000;
  origin_z 92.2500000;
  angles_1 -1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 11.2500000 303.750000 0.00000000;
 time 48:44.80834961m;
 setangle 11.2500000 -63.2812500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -6.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1192.00000;
  origin_y 224.625000;
  origin_z 140.000000;
  angles_1 11.2500000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1228.00000;
  origin_y 152.000000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 -63.2812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 11.2500000 303.750000 0.00000000;
 time 48:44.85839844m;
 setangle 9.84375000 -70.3125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -6.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1205.12500;
  origin_y 228.750000;
  origin_z 138.000000;
  angles_1 9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1231.75000;
  origin_y 147.375000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 9.84375000 300.937500 0.00000000;
 time 48:44.90844727m;
 setangle 9.84375000 -77.3437500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -11.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1219.00000;
  origin_y 222.875000;
  origin_z 138.000000;
  angles_1 9.84375000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1235.25000;
  origin_y 139.375000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 -77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 8.43750000 288.281250 0.00000000;
 time 48:44.95849609m;
 setangle 9.84375000 -84.3750000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -13.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1232.12500;
  origin_y 214.875000;
  origin_z 138.375000;
  angles_1 9.84375000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1238.12500;
  origin_y 130.125000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 8.43750000 288.281250 0.00000000;
 time 48:45.00854492m;
 setangle 9.84375000 -85.7812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -13.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1236.25000;
  origin_y 205.500000;
  origin_z 138.500000;
  angles_1 9.84375000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1240.25000;
  origin_y 120.625000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 8.43750000 288.281250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 94  : 100\n";
}
block {
 camera 8.43750000 281.250000 0.00000000;
 time 48:45.05859375m;
 setangle 9.84375000 -85.7812500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -12.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1240.00000;
  origin_y 196.750000;
  origin_z 138.625000;
  angles_1 9.84375000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1243.75000;
  origin_y 111.750000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 8.43750000 281.250000 0.00000000;
 time 48:45.10864258m;
 setangle 9.84375000 -92.8125000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1256.62500;
  origin_y 190.500000;
  origin_z 139.125000;
  angles_1 9.84375000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1249.50000;
  origin_y 105.375000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 8.43750000 272.812500 0.00000000;
 time 48:45.15869141m;
 setangle 9.84375000 -127.968750 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1312.12500;
  origin_y 164.125000;
  origin_z 139.125000;
  angles_1 9.84375000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1256.37500;
  origin_y 98.3750000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 8.43750000 265.781250 0.00000000;
 time 48:45.20874023m;
 setangle 11.2500000 167.343750 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -10.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1348.12500;
  origin_y 73.3750000;
  origin_z 141.750000;
  angles_1 11.2500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1263.00000;
  origin_y 91.1250000;
  origin_z 100.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 8.43750000 265.781250 0.00000000;
 time 48:45.25903320m;
 setangle 11.2500000 164.531250 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1353.50000;
  origin_y 68.0000000;
  origin_z 149.750000;
  angles_1 11.2500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1269.37500;
  origin_y 83.6250000;
  origin_z 100.500000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 230.625000 0.00000000;
 time 48:45.30908203m;
 setangle 11.2500000 164.531250 0.00000000;
 clientdata {
  vel_y -10.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1335.87500;
  origin_y 58.7500000;
  origin_z 139.875000;
  angles_1 11.2500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1275.37500;
  origin_y 76.0000000;
  origin_z 101.250000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 8.43750000 230.625000 0.00000000;
 time 48:45.35913086m;
 setangle 11.2500000 164.531250 0.00000000;
 clientdata {
  vel_y -7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1335.87500;
  origin_y 55.1250000;
  origin_z 136.875000;
  angles_1 11.2500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1279.75000;
  origin_y 70.5000000;
  origin_z 109.375000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 160;
  origin_z -204.375000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 79; // plats/medplat1.wav
  origin 1272.00000 36.0000000 -34.0000000;
 }
}
block {
 camera 9.84375000 163.125000 0.00000000;
 time 48:45.40917969m;
 setangle 11.2500000 164.531250 0.00000000;
 clientdata {
  vel_y -5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1335.87500;
  origin_y 52.6250000;
  origin_z 142.250000;
  angles_1 11.2500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1282.75000;
  origin_y 66.7500000;
  origin_z 117.250000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -196.875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 163.125000 0.00000000;
 time 48:45.45922852m;
 setangle 11.2500000 160.312500 0.00000000;
 clientdata {
  vel_y -3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1335.87500;
  origin_y 46.7500000;
  origin_z 148.875000;
  angles_1 11.2500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1284.87500;
  origin_y 64.0000000;
  origin_z 125.125000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -189.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 163.125000 0.00000000;
 time 48:45.50927734m;
 setangle 9.84375000 160.312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1335.75000;
  origin_y 45.6250000;
  origin_z 154.000000;
  angles_1 9.84375000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1286.25000;
  origin_y 62.1250000;
  origin_z 132.875000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 1052.50000;
  origin_y 72.6250000;
  origin_z 68.0000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -181.875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 434.500000 382.125000 268.000000;
 }
}
block {
 camera 9.84375000 163.125000 0.00000000;
 time 48:45.55932617m;
 setangle 9.84375000 160.312500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1335.25000;
  origin_y 44.8750000;
  origin_z 160.625000;
  angles_1 9.84375000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1287.37500;
  origin_y 60.8750000;
  origin_z 140.375000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 158.906250 0.00000000;
 time 48:45.60937500m;
 setangle 9.84375000 160.312500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1334.87500;
  origin_y 44.3750000;
  origin_z 166.750000;
  angles_1 9.84375000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1288.12500;
  origin_y 59.8750000;
  origin_z 147.125000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 158.906250 0.00000000;
 time 48:45.65942383m;
 setangle 9.84375000 160.312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1334.62500;
  origin_y 44.0000000;
  origin_z 172.375000;
  angles_1 9.84375000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1288.62500;
  origin_y 59.2500000;
  origin_z 153.375000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 158.906250 0.00000000;
 time 48:45.70947266m;
 setangle 9.84375000 160.312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1334.50000;
  origin_y 43.7500000;
  origin_z 177.875000;
  angles_1 9.84375000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1289.00000;
  origin_y 58.7500000;
  origin_z 160.000000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 158.906250 0.00000000;
 time 48:45.75976562m;
 setangle 9.84375000 160.312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1334.37500;
  origin_y 43.5000000;
  origin_z 185.250000;
  angles_1 9.84375000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1289.25000;
  origin_y 58.5000000;
  origin_z 167.625000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 21; // player/gasp1.wav
  origin 1289.00000 58.7500000 164.000000;
 }
}
block {
 camera 8.43750000 158.906250 0.00000000;
 time 48:45.80981445m;
 setangle 9.84375000 160.312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1334.25000;
  origin_y 43.3750000;
  origin_z 192.625000;
  angles_1 9.84375000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1289.37500;
  origin_y 58.2500000;
  origin_z 175.125000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 158.906250 0.00000000;
 time 48:45.85986328m;
 setangle 8.43750000 160.312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1334.25000;
  origin_y 43.2500000;
  origin_z 198.750000;
  angles_1 8.43750000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1289.62500;
  origin_y 58.0000000;
  origin_z 182.625000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 158.906250 0.00000000;
 time 48:45.90991211m;
 setangle 7.03125000 160.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1334.00000;
  origin_y 43.3750000;
  origin_z 206.000000;
  angles_1 7.03125000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1289.62500;
  origin_y 58.0000000;
  origin_z 190.125000;
  angles_1 -1.40625000;
  angles_2 160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 158.906250 0.00000000;
 time 48:45.95996094m;
 setangle 4.21875000 160.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1334.00000;
  origin_y 43.3750000;
  origin_z 211.000000;
  angles_1 4.21875000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1289.62500;
  origin_y 58.0000000;
  origin_z 197.625000;
  angles_1 0.00000000;
  angles_2 160.312500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -114.250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 158.906250 0.00000000;
 time 48:46.01000977m;
 setangle 4.21875000 160.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1334.00000;
  origin_y 43.3750000;
  origin_z 218.500000;
  angles_1 4.21875000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1289.62500;
  origin_y 58.0000000;
  origin_z 205.125000;
  angles_1 0.00000000;
  angles_2 160.312500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -106.750000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 158.906250 0.00000000;
 time 48:46.06005859m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1334.00000;
  origin_y 46.8750000;
  origin_z 225.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1289.62500;
  origin_y 58.0000000;
  origin_z 212.625000;
  angles_1 0.00000000;
  angles_2 164.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -99.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 1289.62500 58.0000000 209.125000;
 }
}
block {
 camera 2.81250000 158.906250 0.00000000;
 time 48:46.11010742m;
 setangle 4.21875000 167.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1334.00000;
  origin_y 49.1250000;
  origin_z 232.875000;
  angles_1 4.21875000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1289.62500;
  origin_y 58.0000000;
  origin_z 220.125000;
  angles_1 0.00000000;
  angles_2 167.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -91.7500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 158.906250 0.00000000;
 time 48:46.16015625m;
 setangle 4.21875000 171.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1333.87500;
  origin_y 52.5000000;
  origin_z 240.125000;
  angles_1 4.21875000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1289.62500;
  origin_y 58.0000000;
  origin_z 227.625000;
  angles_1 0.00000000;
  angles_2 171.562500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -84.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 163.125000 0.00000000;
 time 48:46.21020508m;
 setangle 2.81250000 172.968750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1333.87500;
  origin_y 53.6250000;
  origin_z 246.500000;
  angles_1 2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1289.62500;
  origin_y 58.0000000;
  origin_z 235.125000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -76.7500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 170.156250 0.00000000;
 time 48:46.26025391m;
 setangle 1.40625000 174.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1333.87500;
  origin_y 54.7500000;
  origin_z 252.875000;
  angles_1 1.40625000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1289.62500;
  origin_y 58.0000000;
  origin_z 242.625000;
  angles_1 0.00000000;
  angles_2 174.375000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -69.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 170.156250 0.00000000;
 time 48:46.31054688m;
 setangle 1.40625000 174.375000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1325.87500;
  origin_y 55.3750000;
  origin_z 260.375000;
  angles_1 1.40625000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1281.62500;
  origin_y 58.6250000;
  origin_z 250.125000;
  angles_1 0.00000000;
  angles_2 174.375000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -61.7500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 171.562500 0.00000000;
 time 48:46.36059570m;
 setangle 1.40625000 174.375000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1319.50000;
  origin_y 55.7500000;
  origin_z 271.000000;
  angles_1 1.40625000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1267.12500;
  origin_y 59.6250000;
  origin_z 257.750000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -54.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 171.562500 0.00000000;
 time 48:46.41064453m;
 setangle 2.81250000 174.375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1318.00000;
  origin_y 55.8750000;
  origin_z 285.625000;
  angles_1 2.81250000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1251.25000;
  origin_y 60.8750000;
  origin_z 265.250000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -46.7500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 429.625000 91.8750000 168.375000;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 time 48:46.46069336m;
 setangle 4.21875000 177.187500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1326.00000;
  origin_y 59.6250000;
  origin_z 303.875000;
  angles_1 4.21875000;
  angles_2 177.187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1238.37500;
  origin_y 61.7500000;
  origin_z 272.750000;
  angles_1 0.00000000;
  angles_2 177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -39.2500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 55; // player/h2ojump.wav
  origin 429.125000 70.0000000 138.625000;
 }
}
block {
 camera 1.40625000 172.968750 0.00000000;
 time 48:46.51074219m;
 setangle 4.21875000 -177.187500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1315.75000;
  origin_y 64.6250000;
  origin_z 311.375000;
  angles_1 4.21875000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1228.25000;
  origin_y 62.5000000;
  origin_z 280.250000;
  angles_1 0.00000000;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -31.6250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 172.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 94  : 100\n";
}
block {
 camera 1.40625000 172.968750 0.00000000;
 time 48:46.56079102m;
 setangle 4.21875000 -174.375000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1305.50000;
  origin_y 69.5000000;
  origin_z 318.875000;
  angles_1 4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1218.12500;
  origin_y 63.0000000;
  origin_z 287.750000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -24.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 181.406250 0.00000000;
 time 48:46.61083984m;
 setangle 4.21875000 -172.968750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1291.25000;
  origin_y 71.1250000;
  origin_z 326.375000;
  angles_1 4.21875000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1204.12500;
  origin_y 62.5000000;
  origin_z 295.250000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -16.6250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 181.406250 0.00000000;
 time 48:46.66088867m;
 setangle 4.21875000 -172.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1275.25000;
  origin_y 70.0000000;
  origin_z 333.875000;
  angles_1 4.21875000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1188.12500;
  origin_y 61.3750000;
  origin_z 302.750000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -9.12500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 184.218750 0.00000000;
 time 48:46.71093750m;
 setangle 4.21875000 -172.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1259.25000;
  origin_y 68.7500000;
  origin_z 341.375000;
  angles_1 4.21875000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1172.12500;
  origin_y 60.1250000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -1.62500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 185.625000 0.00000000;
 time 48:46.76098633m;
 setangle 4.21875000 -172.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1243.37500;
  origin_y 67.5000000;
  origin_z 346.625000;
  angles_1 4.21875000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1156.12500;
  origin_y 58.8750000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 80; // plats/medplat2.wav
  origin 1272.00000 36.0000000 178.000000;
 }
}
block {
 camera 2.81250000 185.625000 0.00000000;
 time 48:46.81103516m;
 setangle 4.21875000 -172.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1227.37500;
  origin_y 66.1250000;
  origin_z 346.625000;
  angles_1 4.21875000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1140.25000;
  origin_y 57.6250000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 185.625000 0.00000000;
 time 48:46.86132812m;
 setangle 4.21875000 -168.750000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1210.50000;
  origin_y 71.0000000;
  origin_z 346.625000;
  angles_1 4.21875000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1124.25000;
  origin_y 56.0000000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 185.625000 0.00000000;
 time 48:46.91137695m;
 setangle 4.21875000 -150.468750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1181.50000;
  origin_y 86.1250000;
  origin_z 344.500000;
  angles_1 4.21875000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1108.62500;
  origin_y 47.1250000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 189.843750 0.00000000;
 time 48:46.96142578m;
 setangle 5.62500000 -147.656250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1169.37500;
  origin_y 79.8750000;
  origin_z 348.750000;
  angles_1 5.62500000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1094.37500;
  origin_y 34.8750000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 -147.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 189.843750 0.00000000;
 time 48:47.01147461m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1151.37500;
  origin_y 79.0000000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1088.62500;
  origin_y 19.5000000;
  origin_z 309.625000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 208.125000 0.00000000;
 time 48:47.06152344m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -22.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1152.25000;
  origin_y 61.1250000;
  origin_z 356.250000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1089.50000;
  origin_y 1.75000000;
  origin_z 311.875000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 48:47.11157227m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1152.00000;
  origin_y 46.7500000;
  origin_z 358.750000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1090.62500;
  origin_y -14.1250000;
  origin_z 314.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 48:47.16162109m;
 setangle 7.03125000 -149.062500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -20.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1160.37500;
  origin_y 12.0000000;
  origin_z 358.625000;
  angles_1 7.03125000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1084.62500;
  origin_y -30.5000000;
  origin_z 316.125000;
  angles_1 -1.40625000;
  angles_2 -149.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 414.000000 -51.6250000 215.375000;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 48:47.21166992m;
 setangle 4.21875000 -174.375000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -17.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1159.12500;
  origin_y -37.7500000;
  origin_z 356.500000;
  angles_1 4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1071.87500;
  origin_y -44.0000000;
  origin_z 317.875000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 111;
  soundnum 15; // items/itembk2.wav
  origin 280.000000 -80.0000000 324.000000;
 }
}
block {
 camera 5.62500000 209.531250 0.00000000;
 time 48:47.26171875m;
 setangle 4.21875000 -175.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -13.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1143.75000;
  origin_y -50.6250000;
  origin_z 357.875000;
  angles_1 4.21875000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1056.37500;
  origin_y -54.7500000;
  origin_z 319.250000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 209.531250 0.00000000;
 time 48:47.31176758m;
 setangle 4.21875000 -175.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -10.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1128.25000;
  origin_y -59.1250000;
  origin_z 359.000000;
  angles_1 4.21875000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1040.75000;
  origin_y -63.1250000;
  origin_z 320.375000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 184.218750 0.00000000;
 time 48:47.36206055m;
 setangle 4.21875000 -175.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -8.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1112.50000;
  origin_y -65.8750000;
  origin_z 359.875000;
  angles_1 4.21875000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1025.00000;
  origin_y -70.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 112;
  soundnum 15; // items/itembk2.wav
  origin 280.000000 -124.000000 324.000000;
 }
}
block {
 camera 2.81250000 182.812500 0.00000000;
 time 48:47.41210938m;
 setangle 4.21875000 -175.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1096.75000;
  origin_y -71.5000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1009.25000;
  origin_y -75.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 182.812500 0.00000000;
 time 48:47.46215820m;
 setangle 4.21875000 -175.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1080.87500;
  origin_y -76.2500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 993.500000;
  origin_y -80.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 182.812500 0.00000000;
 time 48:47.51220703m;
 setangle 4.21875000 -175.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1065.12500;
  origin_y -80.2500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 977.625000;
  origin_y -84.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 182.812500 0.00000000;
 time 48:47.56225586m;
 setangle 4.21875000 -170.156250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1048.62500;
  origin_y -75.2500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 962.000000;
  origin_y -88.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -170.156250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 182.812500 0.00000000;
 time 48:47.61230469m;
 setangle 4.21875000 -170.156250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1032.87500;
  origin_y -78.6250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 946.250000;
  origin_y -91.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 188.437500 0.00000000;
 time 48:47.66235352m;
 setangle 5.62500000 -168.750000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1016.62500;
  origin_y -79.7500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 930.500000;
  origin_y -94.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 188.437500 0.00000000;
 time 48:47.71240234m;
 setangle 4.21875000 -168.750000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1001.12500;
  origin_y -82.7500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 914.750000;
  origin_y -97.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 188.437500 0.00000000;
 time 48:47.76245117m;
 setangle 4.21875000 -168.750000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 985.375000;
  origin_y -85.8750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 899.125000;
  origin_y -100.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 189.843750 0.00000000;
 time 48:47.81250000m;
 setangle 4.21875000 -168.750000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 969.625000;
  origin_y -88.8750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 423.375000;
  origin_y -248.375000;
  origin_z 324.000000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 883.375000;
  origin_y -103.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 189.843750 0.00000000;
 time 48:47.86254883m;
 setangle 7.03125000 -168.750000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 953.375000;
  origin_y -91.8750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 423.625000;
  origin_y -264.625000;
  origin_z 324.000000;
  angles_1 -2.81250000;
  angles_2 -42.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 867.625000;
  origin_y -106.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 189.843750 0.00000000;
 time 48:47.91284180m;
 setangle 7.03125000 -167.343750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 937.250000;
  origin_y -92.7500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 421.625000;
  origin_y -281.750000;
  origin_z 324.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 851.875000;
  origin_y -109.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 189.843750 0.00000000;
 time 48:47.96289062m;
 setangle 7.03125000 -167.343750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 921.500000;
  origin_y -95.7500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 419.875000;
  origin_y -297.625000;
  origin_z 322.000000;
  angles_1 -4.21875000;
  angles_2 -7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 836.125000;
  origin_y -112.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 191.250000 0.00000000;
 time 48:48.01293945m;
 setangle 7.03125000 -165.937500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 905.250000;
  origin_y -96.7500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 418.000000;
  origin_y -313.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 820.375000;
  origin_y -115.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 191.250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 94  : 100\n";
}
block {
 camera 5.62500000 191.250000 0.00000000;
 time 48:48.06298828m;
 setangle 7.03125000 -163.125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 888.625000;
  origin_y -96.0000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 408.750000;
  origin_y -328.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 804.625000;
  origin_y -119.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 5.62500000 192.656250 0.00000000;
 time 48:48.11303711m;
 setangle 7.03125000 -158.906250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 869.125000;
  origin_y -90.6250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 396.500000;
  origin_y -341.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 787.125000;
  origin_y -119.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 192.656250 0.00000000;
 time 48:48.16308594m;
 setangle 7.03125000 -147.656250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 845.500000;
  origin_y -75.2500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 385.875000;
  origin_y -353.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 21.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 770.875000;
  origin_y -120.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -147.656250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 195.468750 0.00000000;
 time 48:48.21313477m;
 setangle 7.03125000 -147.656250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 829.375000;
  origin_y -74.8750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 375.625000;
  origin_y -366.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 22.5000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 754.625000;
  origin_y -119.625000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -147.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 210.937500 0.00000000;
 time 48:48.26318359m;
 setangle 7.03125000 -140.625000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 805.625000;
  origin_y -69.5000000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 364.000000;
  origin_y -378.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 28.1250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 752.000000;
  origin_y -123.000000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -140.625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 210.937500 0.00000000;
 time 48:48.31323242m;
 setangle 7.03125000 -135.000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 809.250000;
  origin_y -70.0000000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 351.875000;
  origin_y -389.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 28.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 746.125000;
  origin_y -130.000000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 210.937500 0.00000000;
 time 48:48.36328125m;
 setangle 7.03125000 -135.000000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 795.625000;
  origin_y -76.8750000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 342.250000;
  origin_y -398.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 28.1250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 734.000000;
  origin_y -138.500000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 225.000000 0.00000000;
 time 48:48.41357422m;
 setangle 7.03125000 -132.187500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 778.625000;
  origin_y -82.7500000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 330.500000;
  origin_y -398.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 28.1250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 718.625000;
  origin_y -145.750000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -132.187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 225.000000 0.00000000;
 time 48:48.46362305m;
 setangle 7.03125000 -130.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 761.625000;
  origin_y -87.5000000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 317.250000;
  origin_y -391.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 28.1250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 703.250000;
  origin_y -152.000000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -130.781250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 225.000000 0.00000000;
 time 48:48.51367188m;
 setangle 7.03125000 -129.375000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 745.000000;
  origin_y -94.2500000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 303.625000;
  origin_y -381.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 28.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 688.125000;
  origin_y -160.125000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -129.375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 354.000000;
  origin_y -352.625000;
  origin_z 330.250000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 303.625000 -381.125000 324.000000;
 }
}
block {
 camera 5.62500000 226.406250 0.00000000;
 time 48:48.56372070m;
 setangle 8.43750000 -127.968750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 731.125000;
  origin_y -99.6250000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 291.250000;
  origin_y -369.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 28.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 676.125000;
  origin_y -166.625000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 397.375000;
  origin_y -328.000000;
  origin_z 325.375000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 639.750000;
  origin_y -210.875000;
  origin_z 332.000000;
  angles_1 -9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 676.125000 -166.625000 330.000000;
 }
}
block {
 camera 5.62500000 229.218750 0.00000000;
 time 48:48.61376953m;
 setangle 8.43750000 -130.781250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -11.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 725.500000;
  origin_y -111.875000;
  origin_z 369.000000;
  angles_1 8.43750000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 279.750000;
  origin_y -357.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 28.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 667.250000;
  origin_y -176.125000;
  origin_z 322.000000;
  angles_1 -1.40625000;
  angles_2 -130.781250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 440.750000;
  origin_y -303.500000;
  origin_z 320.500000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 608.500000;
  origin_y -249.000000;
  origin_z 323.500000;
  angles_1 -9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 5.62500000 229.218750 0.00000000;
 time 48:48.66381836m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -11.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 727.875000;
  origin_y -123.750000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 269.000000;
  origin_y -345.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 28.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 666.500000;
  origin_y -185.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 484.000000;
  origin_y -278.875000;
  origin_z 315.500000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 577.250000;
  origin_y -287.125000;
  origin_z 314.875000;
  angles_1 -9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 230.625000 0.00000000;
 time 48:48.71386719m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 736.625000;
  origin_y -132.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 258.875000;
  origin_y -332.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 673.875000;
  origin_y -191.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 527.375000;
  origin_y -254.375000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 545.875000;
  origin_y -325.250000;
  origin_z 306.375000;
  angles_1 -9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 230.625000 0.00000000;
 time 48:48.76391602m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 750.625000;
  origin_y -137.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 249.250000;
  origin_y -319.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 687.875000;
  origin_y -197.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 570.750000;
  origin_y -229.750000;
  origin_z 305.750000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 514.625000;
  origin_y -363.500000;
  origin_z 297.750000;
  angles_1 -9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 48:48.81396484m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 766.750000;
  origin_y -141.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 240.250000;
  origin_y -306.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 695.875000;
  origin_y -200.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 614.125000;
  origin_y -205.250000;
  origin_z 300.875000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 513.000000;
  origin_y -365.500000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 513.000000 -365.500000 297.375000;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 48:48.86401367m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 764.500000;
  origin_y -138.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 231.500000;
  origin_y -292.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 695.875000;
  origin_y -198.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 650.125000;
  origin_y -184.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 513.000000;
  origin_y -365.500000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 650.125000 -184.750000 296.750000;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 48:48.91406250m;
 setangle 8.43750000 -137.812500 0.00000000;
 clientdata {
  vel_x 33.0000000;
  vel_y -7.00000000;
  vel_z 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 788.250000;
  origin_y -147.875000;
  origin_z 379.875000;
  angles_1 8.43750000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 223.000000;
  origin_y -278.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 695.875000;
  origin_y -204.500000;
  origin_z 332.875000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 650.125000;
  origin_y -184.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 513.000000;
  origin_y -365.500000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 48:48.96435547m;
 setangle 8.43750000 -142.031250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -7.00000000;
  vel_z 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 713.125000;
  origin_y -199.500000;
  origin_z 355.625000;
  angles_1 8.43750000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 214.750000;
  origin_y -265.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 695.875000;
  origin_y -207.875000;
  origin_z 343.750000;
  angles_1 -2.81250000;
  angles_2 -142.031250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 650.125000;
  origin_y -184.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 513.000000;
  origin_y -365.500000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 48:49.01440430m;
 setangle 8.43750000 -156.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 710.125000;
  origin_y -202.000000;
  origin_z 352.250000;
  angles_1 8.43750000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 206.625000;
  origin_y -251.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 695.875000;
  origin_y -207.875000;
  origin_z 352.625000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 650.125000;
  origin_y -184.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 513.000000;
  origin_y -365.500000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 48:49.06445312m;
 setangle 8.43750000 -158.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 710.000000;
  origin_y -202.875000;
  origin_z 361.000000;
  angles_1 8.43750000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 695.875000;
  origin_y -207.875000;
  origin_z 359.500000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 650.125000;
  origin_y -184.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 513.000000;
  origin_y -365.500000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 216.562500 0.00000000;
 time 48:49.11450195m;
 setangle 8.43750000 -158.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 710.000000;
  origin_y -202.875000;
  origin_z 367.875000;
  angles_1 8.43750000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 695.875000;
  origin_y -207.875000;
  origin_z 364.375000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 650.125000;
  origin_y -184.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 513.000000;
  origin_y -365.500000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 216.562500 0.00000000;
 time 48:49.16455078m;
 setangle 8.43750000 -158.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 710.000000;
  origin_y -202.875000;
  origin_z 372.625000;
  angles_1 8.43750000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 695.875000;
  origin_y -207.875000;
  origin_z 367.125000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 650.125000;
  origin_y -184.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 513.000000;
  origin_y -365.500000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 199.687500 0.00000000;
 time 48:49.21459961m;
 setangle 8.43750000 -158.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 710.000000;
  origin_y -202.875000;
  origin_z 375.500000;
  angles_1 8.43750000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 695.375000;
  origin_y -206.500000;
  origin_z 368.000000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 650.125000;
  origin_y -184.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 513.000000;
  origin_y -365.500000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 199.687500 0.00000000;
 time 48:49.26464844m;
 setangle 8.43750000 -158.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 710.000000;
  origin_y -201.250000;
  origin_z 376.625000;
  angles_1 8.43750000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 694.875000;
  origin_y -205.125000;
  origin_z 366.875000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 650.125000;
  origin_y -184.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 513.000000;
  origin_y -365.500000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 199.687500 0.00000000;
 time 48:49.31469727m;
 setangle 8.43750000 -158.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 710.000000;
  origin_y -199.625000;
  origin_z 375.750000;
  angles_1 8.43750000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 693.875000;
  origin_y -203.500000;
  origin_z 363.750000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 650.125000;
  origin_y -184.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 513.000000;
  origin_y -365.500000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 199.687500 0.00000000;
 time 48:49.36474609m;
 setangle 8.43750000 -158.906250 0.00000000;
 clientdata {
  vel_y 2.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 710.000000;
  origin_y -196.125000;
  origin_z 370.000000;
  angles_1 8.43750000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 692.875000;
  origin_y -201.875000;
  origin_z 358.500000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 650.125000;
  origin_y -184.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 199.687500 0.00000000;
 time 48:49.41479492m;
 setangle 8.43750000 -158.906250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 2.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 709.125000;
  origin_y -194.125000;
  origin_z 363.375000;
  angles_1 8.43750000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 692.000000;
  origin_y -200.250000;
  origin_z 351.375000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 199.687500 0.00000000;
 time 48:49.46508789m;
 setangle 8.43750000 -154.687500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 2.00000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 717.125000;
  origin_y -187.125000;
  origin_z 359.500000;
  angles_1 8.43750000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 691.000000;
  origin_y -198.625000;
  origin_z 342.125000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 199.687500 0.00000000;
 time 48:49.51513672m;
 setangle 8.43750000 -154.687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  vel_z -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 718.750000;
  origin_y -184.375000;
  origin_z 348.875000;
  angles_1 8.43750000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 691.625000;
  origin_y -196.375000;
  origin_z 331.000000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 639.250000;
  origin_y -219.500000;
  origin_z 337.000000;
  angles_1 -9.84375000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 691.625000 -196.375000 335.000000;
 }
}
block {
 camera 7.03125000 199.687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 37  : 70\n";
}
block {
 camera 7.03125000 199.687500 0.00000000;
 time 48:49.56518555m;
 setangle 8.43750000 -154.687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 771.500000;
  origin_y -158.875000;
  origin_z 364.875000;
  angles_1 8.43750000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 692.250000;
  origin_y -194.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 594.125000;
  origin_y -239.500000;
  origin_z 328.500000;
  angles_1 -9.84375000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 203.906250 0.00000000;
 time 48:49.61523438m;
 setangle 8.43750000 -153.281250 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 778.250000;
  origin_y -152.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 695.875000;
  origin_y -189.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 549.000000;
  origin_y -259.500000;
  origin_z 319.875000;
  angles_1 -9.84375000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 203.906250 0.00000000;
 time 48:49.66528320m;
 setangle 8.43750000 -153.281250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 777.500000;
  origin_y -141.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 695.875000;
  origin_y -178.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -153.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 504.000000;
  origin_y -279.500000;
  origin_z 311.375000;
  angles_1 -9.84375000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 203.906250 0.00000000;
 time 48:49.71533203m;
 setangle 8.43750000 -151.875000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 776.250000;
  origin_y -123.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 695.875000;
  origin_y -162.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 458.875000;
  origin_y -299.500000;
  origin_z 302.750000;
  angles_1 -9.84375000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 205.312500 0.00000000;
 time 48:49.76538086m;
 setangle 8.43750000 -151.875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 774.875000;
  origin_y -106.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 697.500000;
  origin_y -145.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 430.000000;
  origin_y -312.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 79; // plats/medplat1.wav
  origin 1272.00000 36.0000000 178.000000;
 }
 temp_entity {
  entitytype 3;
  origin 430.000000 -312.250000 297.375000;
 }
}
block {
 camera 7.03125000 205.312500 0.00000000;
 time 48:49.81542969m;
 setangle 7.03125000 -151.875000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 777.625000;
  origin_y -89.8750000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 699.875000;
  origin_y -129.125000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -7.50000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 430.000000;
  origin_y -312.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 206.718750 0.00000000;
 time 48:49.86547852m;
 setangle 7.03125000 -151.875000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 787.625000;
  origin_y -76.3750000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 709.875000;
  origin_y -115.500000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -15.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 430.000000;
  origin_y -312.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 206.718750 0.00000000;
 time 48:49.91552734m;
 setangle 7.03125000 -151.875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 803.375000;
  origin_y -67.6250000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 725.625000;
  origin_y -106.750000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -151.875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -22.5000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 430.000000;
  origin_y -312.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 206.718750 0.00000000;
 time 48:49.96557617m;
 setangle 7.03125000 -151.875000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 821.375000;
  origin_y -61.8750000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 743.625000;
  origin_y -101.125000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -151.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -30.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 430.000000;
  origin_y -312.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 206.718750 0.00000000;
 time 48:50.01586914m;
 setangle 7.03125000 -144.843750 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 834.875000;
  origin_y -54.8750000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 762.500000;
  origin_y -103.250000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -144.843750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -37.5000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 430.000000;
  origin_y -312.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 206.718750 0.00000000;
 time 48:50.06591797m;
 setangle 8.43750000 -52.0312500 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 756.125000;
  origin_y -68.0000000;
  origin_z 350.375000;
  angles_1 8.43750000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 781.500000;
  origin_y -102.125000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 430.000000;
  origin_y -312.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 206.718750 0.00000000;
 time 48:50.11596680m;
 setangle 8.43750000 -23.9062500 0.00000000;
 clientdata {
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 719.875000;
  origin_y -64.0000000;
  origin_z 369.000000;
  angles_1 8.43750000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 800.500000;
  origin_y -101.000000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 160;
  origin_z -52.5000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 430.000000;
  origin_y -312.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 306.562500 0.00000000;
 time 48:50.16601562m;
 setangle 5.62500000 -19.6875000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 746.250000;
  origin_y -71.5000000;
  origin_z 354.625000;
  angles_1 5.62500000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 819.500000;
  origin_y -99.7500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -19.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -60.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 430.000000;
  origin_y -312.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 306.562500 0.00000000;
 time 48:50.21606445m;
 setangle 5.62500000 -19.6875000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 755.250000;
  origin_y -68.2500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 836.625000;
  origin_y -99.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -19.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -67.5000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 430.000000;
  origin_y -312.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 334.687500 0.00000000;
 time 48:50.26611328m;
 setangle 5.62500000 -19.6875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 772.000000;
  origin_y -69.2500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 853.500000;
  origin_y -100.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -19.6875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -75.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 430.000000;
  origin_y -312.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 338.906250 0.00000000;
 time 48:50.31616211m;
 setangle 5.62500000 -19.6875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 788.375000;
  origin_y -71.2500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 869.875000;
  origin_y -102.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -19.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -82.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 338.906250 0.00000000;
 time 48:50.36621094m;
 setangle 11.2500000 -16.8750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 804.375000;
  origin_y -78.3750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 885.875000;
  origin_y -105.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -90.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 338.906250 0.00000000;
 time 48:50.41625977m;
 setangle 11.2500000 -16.8750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 820.250000;
  origin_y -81.3750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 901.750000;
  origin_y -108.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -97.6250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 341.718750 0.00000000;
 time 48:50.46630859m;
 setangle 11.2500000 -16.8750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 836.000000;
  origin_y -84.8750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 917.500000;
  origin_y -111.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -105.125000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 341.718750 0.00000000;
 time 48:50.51660156m;
 setangle 9.84375000 -16.8750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 851.125000;
  origin_y -88.5000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 933.125000;
  origin_y -115.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
  origin_z -112.625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 341.718750 0.00000000;
 time 48:50.56665039m;
 setangle 9.84375000 -16.8750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 866.750000;
  origin_y -92.5000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 948.625000;
  origin_y -119.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 341.718750 0.00000000;
 time 48:50.61669922m;
 setangle 11.2500000 -14.0625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 881.375000;
  origin_y -100.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 964.125000;
  origin_y -123.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 341.718750 0.00000000;
 time 48:50.66674805m;
 setangle 11.2500000 -14.0625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 896.875000;
  origin_y -104.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 979.625000;
  origin_y -127.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 344.531250 0.00000000;
 time 48:50.71679688m;
 setangle 11.2500000 -12.6562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 911.875000;
  origin_y -110.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 995.125000;
  origin_y -131.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 344.531250 0.00000000;
 time 48:50.76684570m;
 setangle 14.0625000 -11.2500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 928.000000;
  origin_y -117.125000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1010.75000;
  origin_y -135.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 344.531250 0.00000000;
 time 48:50.81689453m;
 setangle 14.0625000 -11.2500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 943.500000;
  origin_y -121.000000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1026.25000;
  origin_y -139.625000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 11;
  origin 231.875000 287.875000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 12.6562500 347.343750 0.00000000;
 time 48:50.86694336m;
 setangle 14.0625000 -11.2500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 959.125000;
  origin_y -124.750000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1041.87500;
  origin_y -143.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 347.343750 0.00000000;
 time 48:50.91699219m;
 setangle 14.0625000 -11.2500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 974.625000;
  origin_y -128.500000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1057.37500;
  origin_y -147.125000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 347.343750 0.00000000;
 time 48:50.96704102m;
 setangle 14.0625000 -11.2500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 990.250000;
  origin_y -132.250000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1073.00000;
  origin_y -150.875000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 27; // misc/r_tele2.wav
  origin 231.875000 287.875000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 30; // misc/r_tele5.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 12.6562500 347.343750 0.00000000;
 time 48:51.01708984m;
 setangle 18.2812500 -7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1006.75000;
  origin_y -142.125000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1088.62500;
  origin_y -154.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 347.343750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 37  : 70\n";
}
block {
 camera 12.6562500 347.343750 0.00000000;
 time 48:51.06738281m;
 setangle 18.2812500 -7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1022.50000;
  origin_y -145.250000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1104.37500;
  origin_y -157.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 351.562500 0.00000000;
 time 48:51.11743164m;
 setangle 18.2812500 -7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1038.25000;
  origin_y -148.375000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1120.12500;
  origin_y -160.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -304.125000 -102.500000 492.000000;
 }
}
block {
 camera 16.8750000 351.562500 0.00000000;
 time 48:51.16748047m;
 setangle 18.2812500 -7.03125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1054.25000;
  origin_y -153.000000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1136.25000;
  origin_y -165.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 351.562500 0.00000000;
 time 48:51.21752930m;
 setangle 18.2812500 -5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1070.00000;
  origin_y -162.125000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1152.12500;
  origin_y -172.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 80; // plats/medplat2.wav
  origin 1272.00000 36.0000000 -34.0000000;
 }
}
block {
 camera 16.8750000 351.562500 0.00000000;
 time 48:51.26757812m;
 setangle 18.2812500 -5.62500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1084.87500;
  origin_y -170.375000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1167.12500;
  origin_y -180.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 352.968750 0.00000000;
 time 48:51.31762695m;
 setangle 18.2812500 -5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1100.12500;
  origin_y -177.250000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1182.37500;
  origin_y -187.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -263.750000 -47.7500000 492.000000;
 }
}
block {
 camera 16.8750000 352.968750 0.00000000;
 time 48:51.36767578m;
 setangle 18.2812500 -5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1115.50000;
  origin_y -183.250000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1197.75000;
  origin_y -193.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 352.968750 0.00000000;
 time 48:51.41772461m;
 setangle 18.2812500 -1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1130.87500;
  origin_y -194.250000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1213.62500;
  origin_y -198.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 352.968750 0.00000000;
 time 48:51.46777344m;
 setangle 18.2812500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1146.75000;
  origin_y -202.250000;
  origin_z 379.625000;
  angles_1 18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1229.62500;
  origin_y -202.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 357.187500 0.00000000;
 time 48:51.51782227m;
 setangle 18.2812500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1162.75000;
  origin_y -205.375000;
  origin_z 379.625000;
  angles_1 18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1245.62500;
  origin_y -205.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 0.00000000 0.00000000;
 time 48:51.56811523m;
 setangle 18.2812500 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1179.00000;
  origin_y -211.750000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1261.75000;
  origin_y -207.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 0.00000000 0.00000000;
 time 48:51.61816406m;
 setangle 18.2812500 2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1195.37500;
  origin_y -215.375000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1278.00000;
  origin_y -209.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 2.81250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 0.00000000 0.00000000;
 time 48:51.66821289m;
 setangle 18.2812500 5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1212.00000;
  origin_y -220.375000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1294.25000;
  origin_y -210.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 5.62500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 1.40625000 0.00000000;
 time 48:51.71826172m;
 setangle 18.2812500 7.03125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1228.50000;
  origin_y -222.625000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1310.50000;
  origin_y -210.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 7.03125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 4.21875000 0.00000000;
 time 48:51.76831055m;
 setangle 18.2812500 8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1245.00000;
  origin_y -224.250000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1326.62500;
  origin_y -210.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 66; // items/r_item1.wav
  origin 1326.62500 -210.125000 324.000000;
 }
}
block {
 camera 16.8750000 4.21875000 0.00000000;
 time 48:51.81835938m;
 setangle 18.2812500 8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1261.12500;
  origin_y -223.500000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1342.75000;
  origin_y -209.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 5.62500000 0.00000000;
 time 48:51.86840820m;
 setangle 18.2812500 8.43750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1278.75000;
  origin_y -217.000000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1360.37500;
  origin_y -202.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 7.03125000 0.00000000;
 time 48:51.91845703m;
 setangle 18.2812500 8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1294.75000;
  origin_y -209.375000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1376.37500;
  origin_y -195.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 66; // items/r_item1.wav
  origin 1376.37500 -195.125000 324.000000;
 }
}
block {
 camera 16.8750000 7.03125000 0.00000000;
 time 48:51.96850586m;
 setangle 18.2812500 22.5000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1315.50000;
  origin_y -218.000000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1391.25000;
  origin_y -184.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 7.03125000 0.00000000;
 time 48:52.01855469m;
 setangle 18.2812500 94.2187500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1401.87500;
  origin_y -216.000000;
  origin_z 353.250000;
  angles_1 18.2812500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1397.37500;
  origin_y -170.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 7.03125000 0.00000000;
 time 48:52.06860352m;
 setangle 18.2812500 99.8437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1413.00000;
  origin_y -213.000000;
  origin_z 364.000000;
  angles_1 18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1401.12500;
  origin_y -153.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 92.8125000 0.00000000;
 time 48:52.11889648m;
 setangle 18.2812500 99.8437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1418.75000;
  origin_y -213.250000;
  origin_z 376.375000;
  angles_1 18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1403.50000;
  origin_y -136.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 92.8125000 0.00000000;
 time 48:52.16894531m;
 setangle 18.2812500 99.8437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1423.25000;
  origin_y -201.375000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1407.12500;
  origin_y -120.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 98.4375000 0.00000000;
 time 48:52.21899414m;
 setangle 16.8750000 98.4375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1425.87500;
  origin_y -186.500000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1411.62500;
  origin_y -104.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 98.4375000 0.00000000;
 time 48:52.26904297m;
 setangle 16.8750000 98.4375000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1431.25000;
  origin_y -171.000000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1417.00000;
  origin_y -88.6250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 98.4375000 0.00000000;
 time 48:52.31909180m;
 setangle 16.8750000 98.4375000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1443.37500;
  origin_y -157.125000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1429.12500;
  origin_y -74.7500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 97.0312500 0.00000000;
 time 48:52.36914062m;
 setangle 16.8750000 98.4375000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1454.25000;
  origin_y -145.125000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1439.87500;
  origin_y -62.7500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 97.0312500 0.00000000;
 time 48:52.41918945m;
 setangle 16.8750000 98.4375000 0.00000000;
 clientdata {
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1463.87500;
  origin_y -132.625000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1447.87500;
  origin_y -50.2500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 97.0312500 0.00000000;
 time 48:52.46923828m;
 setangle 16.8750000 98.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1460.50000;
  origin_y -113.250000;
  origin_z 340.875000;
  angles_1 16.8750000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1444.50000;
  origin_y -36.5000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 97.0312500 0.00000000;
 time 48:52.51928711m;
 setangle 16.8750000 97.0312500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1449.00000;
  origin_y -104.750000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1433.37500;
  origin_y -25.5000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 97.0312500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 37  : 100\n";
}
block {
 camera 15.4687500 97.0312500 0.00000000;
 time 48:52.56933594m;
 setangle 16.8750000 97.0312500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1436.37500;
  origin_y -93.2500000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1424.12500;
  origin_y -10.6250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 97.0312500 0.00000000;
 time 48:52.61962891m;
 setangle 15.4687500 95.6250000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1426.62500;
  origin_y -79.0000000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1416.37500;
  origin_y 4.50000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 95.6250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 95.6250000 0.00000000;
 time 48:52.66967773m;
 setangle 15.4687500 94.2187500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1416.00000;
  origin_y -65.0000000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1407.75000;
  origin_y 18.7500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 95.6250000 0.00000000;
 time 48:52.71972656m;
 setangle 15.4687500 92.8125000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1405.00000;
  origin_y -51.5000000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1398.75000;
  origin_y 32.3750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 92.8125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 94.2187500 0.00000000;
 time 48:52.76977539m;
 setangle 15.4687500 91.4062500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1393.50000;
  origin_y -38.3750000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1389.37500;
  origin_y 45.5000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 91.4062500 0.00000000;
 time 48:52.81982422m;
 setangle 15.4687500 91.4062500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1385.75000;
  origin_y -22.7500000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1381.62500;
  origin_y 61.2500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 48:52.86987305m;
 setangle 15.4687500 92.8125000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1381.37500;
  origin_y -7.00000000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1375.12500;
  origin_y 76.7500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 92.8125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 48:52.91992188m;
 setangle 16.8750000 94.2187500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1377.87500;
  origin_y 9.25000000;
  origin_z 356.875000;
  angles_1 16.8750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1369.75000;
  origin_y 92.3750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 91.4062500 0.00000000;
 time 48:52.96997070m;
 setangle 15.4687500 94.2187500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1373.25000;
  origin_y 24.2500000;
  origin_z 356.875000;
  angles_1 15.4687500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1365.00000;
  origin_y 108.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 91.4062500 0.00000000;
 time 48:53.02001953m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1361.25000;
  origin_y 39.8750000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1361.25000;
  origin_y 124.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 15.4687500 92.8125000 0.00000000;
 time 48:53.07006836m;
 setangle 18.2812500 63.2812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1325.37500;
  origin_y 67.1250000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1360.75000;
  origin_y 142.000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.8750000;
 }
 updateentity {
  entity 128;
  origin_y -50.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 92.8125000 0.00000000;
 time 48:53.12011719m;
 setangle 18.2812500 63.2812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1326.25000;
  origin_y 84.3750000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1361.62500;
  origin_y 159.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 63.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.8750000;
 }
 updateentity {
  entity 128;
  origin_y -45.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 48:53.17041016m;
 setangle 18.2812500 63.2812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1328.37500;
  origin_y 101.125000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1363.75000;
  origin_y 176.000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 63.2812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.8750000;
 }
 updateentity {
  entity 128;
  origin_y -40.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 61.8750000 0.00000000;
 time 48:53.22045898m;
 setangle 18.2812500 63.2812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1329.12500;
  origin_y 118.000000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1364.50000;
  origin_y 192.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.8750000;
 }
 updateentity {
  entity 128;
  origin_y -35.8750000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 32; // weapons/pkup.wav
  origin 1364.50000 192.875000 324.000000;
 }
}
block {
 camera 16.8750000 61.8750000 0.00000000;
 time 48:53.27050781m;
 setangle 18.2812500 63.2812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1328.75000;
  origin_y 134.500000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1364.25000;
  origin_y 209.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 63.2812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.8750000;
 }
 updateentity {
  entity 128;
  origin_y -30.8750000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 61.8750000 0.00000000;
 time 48:53.32055664m;
 setangle 18.2812500 63.2812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1327.75000;
  origin_y 150.875000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1363.12500;
  origin_y 225.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 63.2812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.8750000;
 }
 updateentity {
  entity 128;
  origin_y -25.8750000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 61.8750000 0.00000000;
 time 48:53.37060547m;
 setangle 18.2812500 61.8750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1324.25000;
  origin_y 167.875000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 61.8750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 272.375000;
  origin_y -244.500000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1361.50000;
  origin_y 241.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 61.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.8750000;
 }
 updateentity {
  entity 128;
  origin_y -20.8750000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 272.375000 -244.500000 332.000000;
 }
}
block {
 camera 16.8750000 61.8750000 0.00000000;
 time 48:53.42065430m;
 setangle 18.2812500 15.4687500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1288.50000;
  origin_y 233.000000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 275.000000;
  origin_y -263.500000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -78.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1367.87500;
  origin_y 257.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.8750000;
 }
 updateentity {
  entity 128;
  origin_y -15.8750000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 60.4687500 0.00000000;
 time 48:53.47070312m;
 setangle 18.2812500 15.4687500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1300.87500;
  origin_y 247.375000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 277.125000;
  origin_y -279.375000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1380.25000;
  origin_y 271.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.8750000;
 }
 updateentity {
  entity 128;
  origin_y -10.8750000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 14.0625000 0.00000000;
 time 48:53.52075195m;
 setangle 16.8750000 15.4687500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1313.25000;
  origin_y 259.625000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 280.500000;
  origin_y -295.625000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 -26.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1393.25000;
  origin_y 283.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.87500000;
 }
 updateentity {
  entity 128;
  origin_y -5.87500000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 14.0625000 0.00000000;
 time 48:53.57080078m;
 setangle 16.8750000 15.4687500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1324.75000;
  origin_y 271.375000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 284.000000;
  origin_y -311.750000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1404.62500;
  origin_y 295.625000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 0.875000000;
 }
 updateentity {
  entity 128;
  origin_y -0.875000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 14.0625000 0.00000000;
 time 48:53.62109375m;
 setangle 16.8750000 15.4687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1335.62500;
  origin_y 283.375000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 287.500000;
  origin_y -328.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1415.62500;
  origin_y 307.625000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 15.4687500 14.0625000 0.00000000;
 time 48:53.67114258m;
 setangle 16.8750000 15.4687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1346.00000;
  origin_y 295.750000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 293.250000;
  origin_y -344.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1426.00000;
  origin_y 320.000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 14.0625000 0.00000000;
 time 48:53.72119141m;
 setangle 18.2812500 14.0625000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1359.62500;
  origin_y 309.250000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 14.0625000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 300.875000;
  origin_y -360.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1439.50000;
  origin_y 331.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 14.0625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 14.0625000 0.00000000;
 time 48:53.77124023m;
 setangle 16.8750000 14.0625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1372.87500;
  origin_y 319.000000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 310.375000;
  origin_y -374.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1447.87500;
  origin_y 341.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 14.0625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 12.6562500 0.00000000;
 time 48:53.82128906m;
 setangle 16.8750000 14.0625000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1371.75000;
  origin_y 330.250000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 323.250000;
  origin_y -388.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 16.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1447.87500;
  origin_y 352.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 14.0625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 12.6562500 0.00000000;
 time 48:53.87133789m;
 setangle 16.8750000 14.0625000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1371.75000;
  origin_y 342.250000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 337.125000;
  origin_y -399.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1452.37500;
  origin_y 364.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 14.0625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 12.6562500 0.00000000;
 time 48:53.92138672m;
 setangle 15.4687500 14.0625000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1378.12500;
  origin_y 356.750000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 14.0625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 352.625000;
  origin_y -409.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1459.25000;
  origin_y 379.125000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 12.6562500 0.00000000;
 time 48:53.97143555m;
 setangle 15.4687500 1.40625000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1383.62500;
  origin_y 389.500000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 368.875000;
  origin_y -416.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1467.62500;
  origin_y 393.625000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 12.6562500 0.00000000;
 time 48:54.02148438m;
 setangle 14.0625000 -2.81250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1397.75000;
  origin_y 410.750000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 388.250000;
  origin_y -417.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1482.37500;
  origin_y 404.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 12.6562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 37  : 100\n";
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 48:54.07153320m;
 setangle 11.2500000 -19.6875000 0.00000000;
 clientdata {
  vel_x 24.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1421.50000;
  origin_y 441.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 407.250000;
  origin_y -415.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1501.62500;
  origin_y 410.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 355.781250 0.00000000;
 time 48:54.12158203m;
 setangle 9.84375000 -26.7187500 0.00000000;
 clientdata {
  vel_x 24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1452.75000;
  origin_y 447.875000;
  origin_z 362.375000;
  angles_1 9.84375000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 423.625000;
  origin_y -414.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1521.12500;
  origin_y 412.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 355.781250 0.00000000;
 time 48:54.17163086m;
 setangle 9.84375000 -26.7187500 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1475.87500;
  origin_y 447.500000;
  origin_z 359.625000;
  angles_1 9.84375000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1539.62500;
  origin_y 413.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 338.906250 0.00000000;
 time 48:54.22192383m;
 setangle 9.84375000 -26.7187500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1494.25000;
  origin_y 445.875000;
  origin_z 341.375000;
  angles_1 9.84375000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1557.12500;
  origin_y 412.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 331.875000 0.00000000;
 time 48:54.27197266m;
 setangle 9.84375000 -26.7187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1508.25000;
  origin_y 445.875000;
  origin_z 341.375000;
  angles_1 9.84375000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1573.12500;
  origin_y 411.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 331.875000 0.00000000;
 time 48:54.32202148m;
 setangle 9.84375000 -26.7187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1514.12500;
  origin_y 451.500000;
  origin_z 366.750000;
  angles_1 9.84375000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1589.62500;
  origin_y 411.250000;
  origin_z 318.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 331.875000 0.00000000;
 time 48:54.37207031m;
 setangle 9.84375000 -26.7187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1529.87500;
  origin_y 451.875000;
  origin_z 363.125000;
  angles_1 9.84375000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1606.00000;
  origin_y 411.125000;
  origin_z 314.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 331.875000 0.00000000;
 time 48:54.42211914m;
 setangle 9.84375000 -26.7187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1546.37500;
  origin_y 451.875000;
  origin_z 357.125000;
  angles_1 9.84375000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1622.50000;
  origin_y 411.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 331.875000 0.00000000;
 time 48:54.47216797m;
 setangle 9.84375000 -26.7187500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1563.37500;
  origin_y 449.750000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1639.50000;
  origin_y 409.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 331.875000 0.00000000;
 time 48:54.52221680m;
 setangle 11.2500000 -26.7187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1580.25000;
  origin_y 446.375000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1656.00000;
  origin_y 405.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 331.875000 0.00000000;
 time 48:54.57226562m;
 setangle 12.6562500 -28.1250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1597.75000;
  origin_y 443.750000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1672.00000;
  origin_y 401.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -28.1250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
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 }
 updateentity {
  entity 159;
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 }
 updateentity {
  entity 184;
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 }
}
block {
 camera 8.43750000 331.875000 0.00000000;
 time 48:54.62231445m;
 setangle 14.0625000 -30.9375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1615.50000;
  origin_y 436.000000;
  origin_z 365.500000;
  angles_1 14.0625000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
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  origin_x 1687.12500;
  origin_y 390.625000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -30.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
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 }
 updateentity {
  entity 159;
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 }
 updateentity {
  entity 184;
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 }
}
block {
 camera 9.84375000 331.875000 0.00000000;
 time 48:54.67236328m;
 setangle 14.0625000 -36.5625000 0.00000000;
 clientdata {
  vel_x 16.0000000;
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  uk_bit_b10;
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  currentammo 1;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1633.25000;
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  angles_1 14.0625000;
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 }
 updateentity {
  entity 4;
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  origin_y 376.875000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
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 }
 updateentity {
  entity 159;
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 }
 updateentity {
  entity 184;
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 }
}
block {
 camera 12.6562500 327.656250 0.00000000;
 time 48:54.72241211m;
 setangle 14.0625000 -45.0000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1650.87500;
  origin_y 421.500000;
  origin_z 365.500000;
  angles_1 14.0625000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
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  origin_x 1710.75000;
  origin_y 361.500000;
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  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
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 }
 updateentity {
  entity 159;
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 }
 updateentity {
  entity 184;
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 }
}
block {
 camera 12.6562500 322.031250 0.00000000;
 time 48:54.77270508m;
 setangle 12.6562500 -47.8125000 0.00000000;
 clientdata {
  vel_x 10.0000000;
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  uk_bit_b10;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1663.50000;
  origin_y 410.000000;
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  angles_1 12.6562500;
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 }
 updateentity {
  entity 4;
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  origin_y 345.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
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  angles_3 1.40625000;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
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 }
 updateentity {
  entity 159;
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 }
 updateentity {
  entity 184;
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 }
}
block {
 camera 12.6562500 315.000000 0.00000000;
 time 48:54.82275391m;
 setangle 12.6562500 -50.6250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1671.50000;
  origin_y 396.375000;
  origin_z 363.375000;
  angles_1 12.6562500;
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 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1724.00000;
  origin_y 329.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
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 }
 updateentity {
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 }
 updateentity {
  entity 184;
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 }
}
block {
 camera 12.6562500 315.000000 0.00000000;
 time 48:54.87280273m;
 setangle 11.2500000 -50.6250000 0.00000000;
 clientdata {
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  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1677.12500;
  origin_y 381.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
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 }
 updateentity {
  entity 4;
  frame 11;
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  origin_y 313.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
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 }
 updateentity {
  entity 184;
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 }
}
block {
 camera 11.2500000 307.968750 0.00000000;
 time 48:54.92285156m;
 setangle 11.2500000 -50.6250000 0.00000000;
 clientdata {
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1683.75000;
  origin_y 365.875000;
  origin_z 361.250000;
  angles_1 11.2500000;
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 }
 updateentity {
  entity 4;
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  origin_y 298.250000;
  origin_z 312.000000;
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  angles_3 2.81250000;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 159;
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 }
 updateentity {
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}
block {
 camera 9.84375000 307.968750 0.00000000;
 time 48:54.97290039m;
 setangle 9.84375000 -53.4375000 0.00000000;
 clientdata {
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 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 307.968750 0.00000000;
 time 48:55.92431641m;
 setangle 11.2500000 -49.2187500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1752.25000;
  origin_y 44.3750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1806.62500;
  origin_y -21.8750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 307.968750 0.00000000;
 time 48:55.97436523m;
 setangle 11.2500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1758.37500;
  origin_y 28.5000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1814.50000;
  origin_y -36.3750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 309.375000 0.00000000;
 time 48:56.02441406m;
 setangle 11.2500000 -46.4062500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1771.00000;
  origin_y 14.6250000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1828.62500;
  origin_y -48.8750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -46.4062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 309.375000 0.00000000;
 time 48:56.07446289m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1783.25000;
  origin_y 1.50000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1844.00000;
  origin_y -59.1250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -73.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 9.84375000 310.781250 0.00000000;
 time 48:56.12451172m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1796.25000;
  origin_y -9.62500000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1859.87500;
  origin_y -67.3750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -98.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 48:56.17456055m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1812.12500;
  origin_y -16.3750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1875.75000;
  origin_y -74.0000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -123.000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 48:56.22460938m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1828.12500;
  origin_y -21.7500000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1891.75000;
  origin_y -79.3750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -148.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 48:56.27465820m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1844.00000;
  origin_y -26.1250000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1907.62500;
  origin_y -83.7500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -173.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 65; // items/health1.wav
  origin 1907.62500 -83.7500000 316.000000;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 48:56.32495117m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1862.87500;
  origin_y -29.7500000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1923.62500;
  origin_y -90.5000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -198.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 48:56.37500000m;
 setangle 11.2500000 -60.4687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1904.25000;
  origin_y -35.7500000;
  origin_z 328.875000;
  angles_1 11.2500000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1938.87500;
  origin_y -100.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -60.4687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -223.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 48:56.42504883m;
 setangle 11.2500000 -64.6875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1919.37500;
  origin_y -37.2500000;
  origin_z 328.875000;
  angles_1 11.2500000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1952.50000;
  origin_y -111.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -248.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 48:56.47509766m;
 setangle 11.2500000 -64.6875000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1930.00000;
  origin_y -43.7500000;
  origin_z 328.875000;
  angles_1 11.2500000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1964.75000;
  origin_y -122.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -273.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 298.125000 0.00000000;
 time 48:56.52514648m;
 setangle 11.2500000 -67.5000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1946.75000;
  origin_y -52.1250000;
  origin_z 328.875000;
  angles_1 11.2500000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1977.75000;
  origin_y -132.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -298.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 293.906250 0.00000000;
 time 48:56.57519531m;
 setangle 11.2500000 -74.5312500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1969.62500;
  origin_y -58.5000000;
  origin_z 328.875000;
  angles_1 11.2500000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1990.50000;
  origin_y -141.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -74.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -323.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 291.093750 0.00000000;
 time 48:56.62524414m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 2000.75000;
  origin_y -71.7500000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 2000.75000;
  origin_y -157.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -348.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 291.093750 0.00000000;
 time 48:56.67529297m;
 setangle 11.2500000 -91.4062500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 2012.87500;
  origin_y -88.2500000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 2008.75000;
  origin_y -174.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -373.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 284.062500 0.00000000;
 time 48:56.72534180m;
 setangle 11.2500000 -98.4375000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 2029.00000;
  origin_y -106.750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 2014.37500;
  origin_y -191.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -398.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 267.187500 0.00000000;
 time 48:56.77539062m;
 setangle 11.2500000 -108.281250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 2046.25000;
  origin_y -128.500000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 2017.37500;
  origin_y -209.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -108.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -423.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 260.156250 0.00000000;
 time 48:56.82543945m;
 setangle 11.2500000 -108.281250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 2047.62500;
  origin_y -146.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 2018.75000;
  origin_y -226.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -108.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -448.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 260.156250 0.00000000;
 time 48:56.87573242m;
 setangle 11.2500000 -108.281250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 2047.62500;
  origin_y -163.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 2018.62500;
  origin_y -243.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -108.281250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -473.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -73.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 9.84375000 250.312500 0.00000000;
 time 48:56.92578125m;
 setangle 11.2500000 -108.281250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 2046.50000;
  origin_y -179.625000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 2017.62500;
  origin_y -260.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -98.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 9.84375000 250.312500 0.00000000;
 time 48:56.97583008m;
 setangle 11.2500000 -109.687500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 2046.37500;
  origin_y -196.750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 2015.50000;
  origin_y -276.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -109.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -123.000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 250.312500 0.00000000;
 time 48:57.02587891m;
 setangle 11.2500000 -116.718750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 2052.62500;
  origin_y -217.500000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 2012.12500;
  origin_y -293.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -148.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 250.312500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 37  : 100\n";
}
block {
 camera 9.84375000 250.312500 0.00000000;
 time 48:57.07592773m;
 setangle 9.84375000 -129.375000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 2057.87500;
  origin_y -242.125000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 2001.50000;
  origin_y -307.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -129.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -173.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 248.906250 0.00000000;
 time 48:57.12597656m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 2047.50000;
  origin_y -257.875000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1986.12500;
  origin_y -319.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -198.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 8.43750000 229.218750 0.00000000;
 time 48:57.17602539m;
 setangle 8.43750000 -137.812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 2035.75000;
  origin_y -272.000000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1970.12500;
  origin_y -328.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -223.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 48:57.22607422m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 2025.12500;
  origin_y -287.375000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1953.00000;
  origin_y -335.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -248.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 48:57.27612305m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 2008.25000;
  origin_y -292.625000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1936.12500;
  origin_y -340.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -273.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 220.781250 0.00000000;
 time 48:57.32617188m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1991.62500;
  origin_y -296.250000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 48:57.37646484m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1975.12500;
  origin_y -298.875000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1903.12500;
  origin_y -347.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -323.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 48:57.42651367m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1958.75000;
  origin_y -300.500000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1886.75000;
  origin_y -348.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -348.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 48:57.47656250m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1942.50000;
  origin_y -301.500000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1870.50000;
  origin_y -349.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -373.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 48:57.52661133m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1926.37500;
  origin_y -301.750000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1854.25000;
  origin_y -350.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -398.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 48:57.57666016m;
 setangle 7.03125000 -144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1910.50000;
  origin_y -301.500000;
  origin_z 328.875000;
  angles_1 7.03125000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1838.12500;
  origin_y -349.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -423.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 48:57.62670898m;
 setangle 7.03125000 -144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1894.37500;
  origin_y -301.000000;
  origin_z 328.875000;
  angles_1 7.03125000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1822.00000;
  origin_y -349.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -448.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 213.750000 0.00000000;
 time 48:57.67675781m;
 setangle 7.03125000 -144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1878.37500;
  origin_y -300.125000;
  origin_z 328.875000;
  angles_1 7.03125000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1806.00000;
  origin_y -348.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -473.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 213.750000 0.00000000;
 time 48:57.72680664m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1862.12500;
  origin_y -299.375000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1790.00000;
  origin_y -347.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 5.62500000 213.750000 0.00000000;
 time 48:57.77685547m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1846.12500;
  origin_y -298.125000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1774.00000;
  origin_y -346.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 48:57.82690430m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1830.12500;
  origin_y -296.750000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1758.00000;
  origin_y -345.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 48:57.87695312m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1814.12500;
  origin_y -295.250000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1742.00000;
  origin_y -343.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 48:57.92724609m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1798.12500;
  origin_y -293.750000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1726.12500;
  origin_y -341.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 48:57.97729492m;
 setangle 8.43750000 -144.843750 0.00000000;
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block {
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block {
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 sound {
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}
block {
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block {
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block {
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block {
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block {
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block {
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 updateentity {
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 sound {
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}
block {
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block {
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1261.12500;
  origin_y -436.875000;
  origin_z 436.500000;
  angles_1 2.81250000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1329.00000;
  origin_y -492.625000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 320.625000 0.00000000;
 time 49:2.18334961m;
 setangle 2.81250000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1261.12500;
  origin_y -436.875000;
  origin_z 436.500000;
  angles_1 2.81250000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1329.00000;
  origin_y -492.625000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 320.625000 0.00000000;
 time 49:2.23339844m;
 setangle 2.81250000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1261.12500;
  origin_y -436.875000;
  origin_z 436.500000;
  angles_1 2.81250000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1329.00000;
  origin_y -492.625000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 320.625000 0.00000000;
 time 49:2.28344727m;
 setangle 2.81250000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1261.12500;
  origin_y -436.875000;
  origin_z 436.500000;
  angles_1 2.81250000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1329.00000;
  origin_y -492.625000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 320.625000 0.00000000;
 time 49:2.33349609m;
 setangle 2.81250000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1261.12500;
  origin_y -436.875000;
  origin_z 436.500000;
  angles_1 2.81250000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1615.12500;
  origin_y -948.625000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1329.00000;
  origin_y -492.625000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 320.625000 0.00000000;
 time 49:2.38354492m;
 setangle 1.40625000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1261.00000;
  origin_y -436.875000;
  origin_z 434.250000;
  angles_1 1.40625000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1632.12500;
  origin_y -951.375000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 123.750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1329.00000;
  origin_y -492.625000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 320.625000 0.00000000;
 time 49:2.43359375m;
 setangle 1.40625000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1261.00000;
  origin_y -436.875000;
  origin_z 434.250000;
  angles_1 1.40625000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1650.87500;
  origin_y -949.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1329.00000;
  origin_y -492.625000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 320.625000 0.00000000;
 time 49:2.48364258m;
 setangle 1.40625000 -37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1261.00000;
  origin_y -436.875000;
  origin_z 434.250000;
  angles_1 1.40625000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1668.50000;
  origin_y -946.625000;
  origin_z 422.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1329.00000;
  origin_y -492.625000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 320.625000 0.00000000;
 time 49:2.53369141m;
 setangle 1.40625000 -37.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1262.37500;
  origin_y -444.750000;
  origin_z 434.250000;
  angles_1 1.40625000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1686.12500;
  origin_y -943.375000;
  origin_z 418.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1330.25000;
  origin_y -500.500000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 1330.25000 -500.500000 404.000000;
 }
}
block {
 camera 0.00000000 320.625000 0.00000000;
 time 49:2.58374023m;
 setangle 1.40625000 -37.9687500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1258.25000;
  origin_y -457.250000;
  origin_z 434.250000;
  angles_1 1.40625000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1697.62500;
  origin_y -934.125000;
  origin_z 411.875000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1326.25000;
  origin_y -513.000000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1371.12500;
  origin_y -549.875000;
  origin_z 413.125000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1326.25000 -513.000000 404.000000;
 }
}
block {
 camera 0.00000000 320.625000 0.00000000;
 time 49:2.63403320m;
 setangle 1.40625000 -37.9687500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1251.12500;
  origin_y -472.125000;
  origin_z 434.250000;
  angles_1 1.40625000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1708.12500;
  origin_y -923.750000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1319.12500;
  origin_y -527.875000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1409.75000;
  origin_y -581.625000;
  origin_z 410.625000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 320.625000 0.00000000;
 time 49:2.68408203m;
 setangle 1.40625000 -37.9687500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1245.37500;
  origin_y -484.000000;
  origin_z 434.250000;
  angles_1 1.40625000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1719.50000;
  origin_y -912.375000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1313.37500;
  origin_y -539.750000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1448.37500;
  origin_y -613.250000;
  origin_z 408.250000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 320.625000 0.00000000;
 time 49:2.73413086m;
 setangle 1.40625000 -37.9687500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1239.50000;
  origin_y -485.625000;
  origin_z 434.250000;
  angles_1 1.40625000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1728.50000;
  origin_y -903.250000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1307.37500;
  origin_y -541.375000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1487.00000;
  origin_y -645.000000;
  origin_z 405.750000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 320.625000 0.00000000;
 time 49:2.78417969m;
 setangle 1.40625000 -37.9687500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1234.50000;
  origin_y -478.625000;
  origin_z 434.250000;
  angles_1 1.40625000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1735.87500;
  origin_y -896.000000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1302.50000;
  origin_y -534.375000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1525.75000;
  origin_y -676.750000;
  origin_z 403.250000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 320.625000 0.00000000;
 time 49:2.83422852m;
 setangle 1.40625000 -37.9687500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1230.37500;
  origin_y -466.500000;
  origin_z 434.250000;
  angles_1 1.40625000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1735.87500;
  origin_y -889.875000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1298.25000;
  origin_y -522.250000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1564.37500;
  origin_y -708.500000;
  origin_z 400.875000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 320.625000 0.00000000;
 time 49:2.88427734m;
 setangle 1.40625000 -37.9687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1226.50000;
  origin_y -451.375000;
  origin_z 434.250000;
  angles_1 1.40625000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1735.87500;
  origin_y -879.250000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1294.37500;
  origin_y -507.125000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1603.00000;
  origin_y -740.250000;
  origin_z 398.375000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 320.625000 0.00000000;
 time 49:2.93432617m;
 setangle 2.81250000 -37.9687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1223.12500;
  origin_y -435.750000;
  origin_z 436.500000;
  angles_1 2.81250000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1732.87500;
  origin_y -873.875000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1291.00000;
  origin_y -491.500000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1641.75000;
  origin_y -771.875000;
  origin_z 395.875000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1691.75000;
  origin_y -832.875000;
  origin_z 422.500000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1732.87500 -873.875000 412.000000;
 }
}
block {
 camera 0.00000000 320.625000 0.00000000;
 time 49:2.98437500m;
 setangle 2.81250000 -37.9687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1226.12500;
  origin_y -420.250000;
  origin_z 436.500000;
  angles_1 2.81250000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1724.62500;
  origin_y -875.250000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1294.00000;
  origin_y -475.875000;
  origin_z 400.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1680.37500;
  origin_y -803.625000;
  origin_z 393.500000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1656.37500;
  origin_y -797.500000;
  origin_z 421.375000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 320.625000 0.00000000;
 time 49:3.03442383m;
 setangle 2.81250000 -37.9687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1232.87500;
  origin_y -405.000000;
  origin_z 436.500000;
  angles_1 2.81250000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1712.75000;
  origin_y -882.375000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1300.75000;
  origin_y -460.625000;
  origin_z 398.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1719.00000;
  origin_y -835.375000;
  origin_z 391.000000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1621.00000;
  origin_y -762.125000;
  origin_z 420.125000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 320.625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 1.40625000 320.625000 0.00000000;
 time 49:3.08447266m;
 setangle 4.21875000 -37.9687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1239.75000;
  origin_y -389.875000;
  origin_z 434.625000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1699.87500;
  origin_y -893.000000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1307.37500;
  origin_y -445.375000;
  origin_z 394.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1745.75000;
  origin_y -857.250000;
  origin_z 389.250000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1585.62500;
  origin_y -726.625000;
  origin_z 418.875000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 3;
  origin 1745.75000 -857.250000 389.250000;
 }
}
block {
 camera 1.40625000 320.625000 0.00000000;
 time 49:3.13452148m;
 setangle 4.21875000 -37.9687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1246.37500;
  origin_y -374.625000;
  origin_z 428.625000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1666.50000;
  origin_y -915.125000;
  origin_z 414.375000;
  angles_1 0.00000000;
  angles_2 151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1314.12500;
  origin_y -430.125000;
  origin_z 387.875000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1745.75000;
  origin_y -857.250000;
  origin_z 389.250000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1550.12500;
  origin_y -691.250000;
  origin_z 417.625000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 320.625000 0.00000000;
 time 49:3.18481445m;
 setangle 4.21875000 -37.9687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1253.12500;
  origin_y -359.375000;
  origin_z 420.500000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1640.00000;
  origin_y -937.125000;
  origin_z 418.875000;
  angles_1 0.00000000;
  angles_2 161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1320.87500;
  origin_y -414.875000;
  origin_z 379.875000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1745.75000;
  origin_y -857.250000;
  origin_z 389.250000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1514.75000;
  origin_y -655.875000;
  origin_z 416.375000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 320.625000 0.00000000;
 time 49:3.23486328m;
 setangle 4.21875000 -37.9687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1259.87500;
  origin_y -344.125000;
  origin_z 410.500000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1640.00000;
  origin_y -959.250000;
  origin_z 421.250000;
  angles_1 0.00000000;
  angles_2 161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1327.50000;
  origin_y -399.625000;
  origin_z 369.875000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1745.75000;
  origin_y -857.250000;
  origin_z 389.250000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1479.37500;
  origin_y -620.500000;
  origin_z 415.125000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 320.625000 0.00000000;
 time 49:3.28491211m;
 setangle 4.21875000 -37.9687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 19.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1266.62500;
  origin_y -328.875000;
  origin_z 398.500000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1640.00000;
  origin_y -959.875000;
  origin_z 421.750000;
  angles_1 0.00000000;
  angles_2 161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1334.25000;
  origin_y -384.375000;
  origin_z 357.875000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1745.75000;
  origin_y -857.250000;
  origin_z 389.250000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1444.00000;
  origin_y -585.125000;
  origin_z 414.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 320.625000 0.00000000;
 time 49:3.33496094m;
 setangle 4.21875000 -37.9687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 19.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1273.25000;
  origin_y -313.625000;
  origin_z 384.500000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1640.00000;
  origin_y -959.875000;
  origin_z 420.125000;
  angles_1 0.00000000;
  angles_2 160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1341.00000;
  origin_y -369.250000;
  origin_z 343.750000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1745.75000;
  origin_y -857.250000;
  origin_z 389.250000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1408.62500;
  origin_y -549.750000;
  origin_z 412.750000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 320.625000 0.00000000;
 time 49:3.38500977m;
 setangle 4.21875000 -37.9687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 19.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1280.00000;
  origin_y -298.375000;
  origin_z 368.375000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1640.00000;
  origin_y -959.875000;
  origin_z 416.625000;
  angles_1 0.00000000;
  angles_2 158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1347.62500;
  origin_y -354.000000;
  origin_z 327.750000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1745.75000;
  origin_y -857.250000;
  origin_z 389.250000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1373.25000;
  origin_y -514.250000;
  origin_z 411.500000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 320.625000 0.00000000;
 time 49:3.43505859m;
 setangle 2.81250000 -56.2500000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1313.62500;
  origin_y -288.000000;
  origin_z 343.375000;
  angles_1 2.81250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1640.00000;
  origin_y -959.875000;
  origin_z 411.000000;
  angles_1 0.00000000;
  angles_2 156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1354.37500;
  origin_y -338.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1745.75000;
  origin_y -857.250000;
  origin_z 389.250000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1337.87500;
  origin_y -478.875000;
  origin_z 410.250000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 1354.37500 -338.750000 316.000000;
 }
}
block {
 camera 2.81250000 320.625000 0.00000000;
 time 49:3.48510742m;
 setangle 2.81250000 -56.2500000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1331.37500;
  origin_y -288.000000;
  origin_z 336.375000;
  angles_1 2.81250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1640.00000;
  origin_y -959.875000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1362.37500;
  origin_y -330.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1745.75000;
  origin_y -857.250000;
  origin_z 389.250000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1302.37500;
  origin_y -443.500000;
  origin_z 409.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 320.625000 0.00000000;
 time 49:3.53515625m;
 setangle 2.81250000 -56.2500000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1345.50000;
  origin_y -291.625000;
  origin_z 332.500000;
  angles_1 2.81250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1632.12500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1371.50000;
  origin_y -332.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1745.75000;
  origin_y -857.250000;
  origin_z 389.250000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1267.00000;
  origin_y -408.125000;
  origin_z 407.750000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 302.343750 0.00000000;
 time 49:3.58520508m;
 setangle 2.81250000 -56.2500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1351.50000;
  origin_y -291.250000;
  origin_z 333.500000;
  angles_1 2.81250000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1618.50000;
  origin_y -956.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 156.093750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1378.87500;
  origin_y -334.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1745.75000;
  origin_y -857.250000;
  origin_z 389.250000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1231.62500;
  origin_y -372.750000;
  origin_z 406.625000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 302.343750 0.00000000;
 time 49:3.63525391m;
 setangle 2.81250000 -61.8750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1362.25000;
  origin_y -291.000000;
  origin_z 333.000000;
  angles_1 2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1384.62500;
  origin_y -335.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1196.25000;
  origin_y -337.250000;
  origin_z 405.375000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 302.343750 0.00000000;
 time 49:3.68530273m;
 setangle 2.81250000 -61.8750000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1366.25000;
  origin_y -290.750000;
  origin_z 333.625000;
  angles_1 2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1389.37500;
  origin_y -336.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1160.87500;
  origin_y -301.875000;
  origin_z 404.125000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 302.343750 0.00000000;
 time 49:3.73559570m;
 setangle 2.81250000 -61.8750000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1369.37500;
  origin_y -290.625000;
  origin_z 334.125000;
  angles_1 2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1393.00000;
  origin_y -337.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1165.62500;
  origin_y -306.750000;
  origin_z 404.250000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1165.62500 -306.750000 404.250000;
 }
}
block {
 camera 1.40625000 296.718750 0.00000000;
 time 49:3.78564453m;
 setangle 1.40625000 -63.2812500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1373.12500;
  origin_y -290.375000;
  origin_z 332.875000;
  angles_1 1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1395.75000;
  origin_y -338.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1165.62500;
  origin_y -306.750000;
  origin_z 404.250000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 296.718750 0.00000000;
 time 49:3.83569336m;
 setangle 1.40625000 -64.6875000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1368.00000;
  origin_y -289.375000;
  origin_z 332.875000;
  angles_1 1.40625000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1389.50000;
  origin_y -337.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1165.62500;
  origin_y -306.750000;
  origin_z 404.250000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 296.718750 0.00000000;
 time 49:3.88574219m;
 setangle 1.40625000 -61.8750000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1352.87500;
  origin_y -288.000000;
  origin_z 333.125000;
  angles_1 1.40625000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1377.00000;
  origin_y -334.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1165.62500;
  origin_y -306.750000;
  origin_z 404.250000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 293.906250 0.00000000;
 time 49:3.93579102m;
 setangle 1.40625000 -59.0625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1336.37500;
  origin_y -288.000000;
  origin_z 332.250000;
  angles_1 1.40625000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1361.62500;
  origin_y -329.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1165.62500;
  origin_y -306.750000;
  origin_z 404.250000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 293.906250 0.00000000;
 time 49:3.98583984m;
 setangle 0.00000000 -57.6562500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1319.12500;
  origin_y -289.750000;
  origin_z 328.125000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1343.00000;
  origin_y -329.750000;
  origin_z 312.000000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1165.62500;
  origin_y -306.750000;
  origin_z 404.250000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 296.718750 0.00000000;
 time 49:4.03588867m;
 setangle 0.00000000 -56.2500000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1302.75000;
  origin_y -289.750000;
  origin_z 328.500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1328.12500;
  origin_y -329.875000;
  origin_z 312.000000;
  angles_2 -56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1165.62500;
  origin_y -306.750000;
  origin_z 404.250000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 300.937500 0.00000000;
 time 49:4.08593750m;
 setangle 0.00000000 -54.8437500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1289.37500;
  origin_y -289.750000;
  origin_z 327.625000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1316.25000;
  origin_y -329.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1165.62500;
  origin_y -306.750000;
  origin_z 404.250000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 300.937500 0.00000000;
 time 49:4.13598633m;
 setangle -1.40625000 -54.8437500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1279.87500;
  origin_y -289.625000;
  origin_z 326.375000;
  angles_1 -1.40625000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1306.75000;
  origin_y -330.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1165.62500;
  origin_y -306.750000;
  origin_z 404.250000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 302.343750 0.00000000;
 time 49:4.18603516m;
 setangle -1.40625000 -54.8437500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1272.12500;
  origin_y -289.625000;
  origin_z 326.500000;
  angles_1 -1.40625000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1299.12500;
  origin_y -330.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1165.62500;
  origin_y -306.750000;
  origin_z 404.250000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 302.343750 0.00000000;
 time 49:4.23632813m;
 setangle -1.40625000 -54.8437500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1266.00000;
  origin_y -289.625000;
  origin_z 326.500000;
  angles_1 -1.40625000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1293.00000;
  origin_y -330.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1165.62500;
  origin_y -306.750000;
  origin_z 404.250000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 303.750000 0.00000000;
 time 49:4.28637695m;
 setangle -4.21875000 -54.8437500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1261.12500;
  origin_y -289.625000;
  origin_z 324.125000;
  angles_1 -4.21875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1288.12500;
  origin_y -330.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 303.750000 0.00000000;
 time 49:4.33642578m;
 setangle -4.21875000 -53.4375000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1255.75000;
  origin_y -289.625000;
  origin_z 324.375000;
  angles_1 -4.21875000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1284.25000;
  origin_y -330.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 303.750000 0.00000000;
 time 49:4.38647461m;
 setangle -4.21875000 -52.0312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1251.37500;
  origin_y -289.625000;
  origin_z 324.625000;
  angles_1 -4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1281.37500;
  origin_y -330.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 303.750000 0.00000000;
 time 49:4.43652344m;
 setangle -4.21875000 -50.6250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1247.87500;
  origin_y -289.500000;
  origin_z 324.750000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1279.62500;
  origin_y -330.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 306.562500 0.00000000;
 time 49:4.48657227m;
 setangle -4.21875000 -50.6250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1247.00000;
  origin_y -289.500000;
  origin_z 324.750000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1278.75000;
  origin_y -330.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 307.968750 0.00000000;
 time 49:4.53662109m;
 setangle -4.21875000 -50.6250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1247.00000;
  origin_y -289.500000;
  origin_z 324.750000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1278.75000;
  origin_y -330.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 307.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 357.187500 307.968750 0.00000000;
 time 49:4.58666992m;
 setangle -4.21875000 -50.6250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1247.00000;
  origin_y -289.500000;
  origin_z 324.750000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1278.75000;
  origin_y -330.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 307.968750 0.00000000;
 time 49:4.63671875m;
 setangle -4.21875000 -50.6250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1247.00000;
  origin_y -289.500000;
  origin_z 324.750000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1278.75000;
  origin_y -330.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 307.968750 0.00000000;
 time 49:4.68676758m;
 setangle -4.21875000 -50.6250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1247.00000;
  origin_y -289.500000;
  origin_z 324.750000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1278.75000;
  origin_y -330.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 307.968750 0.00000000;
 time 49:4.73681641m;
 setangle -4.21875000 -50.6250000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1243.62500;
  origin_y -292.250000;
  origin_z 324.750000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1275.25000;
  origin_y -332.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1310.75000;
  origin_y -378.375000;
  origin_z 333.625000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1275.25000 -332.875000 316.000000;
 }
}
block {
 camera 357.187500 307.968750 0.00000000;
 time 49:4.78710938m;
 setangle -4.21875000 -50.6250000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1230.87500;
  origin_y -290.125000;
  origin_z 325.625000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1264.75000;
  origin_y -333.375000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1341.50000;
  origin_y -417.625000;
  origin_z 338.625000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 307.968750 0.00000000;
 time 49:4.83715820m;
 setangle -2.81250000 -49.2187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1212.62500;
  origin_y -288.625000;
  origin_z 327.375000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1248.62500;
  origin_y -332.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1372.12500;
  origin_y -457.000000;
  origin_z 343.500000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 307.968750 0.00000000;
 time 49:4.88720703m;
 setangle -2.81250000 -49.2187500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1195.37500;
  origin_y -292.875000;
  origin_z 327.125000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1230.75000;
  origin_y -335.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1402.75000;
  origin_y -496.250000;
  origin_z 348.375000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 307.968750 0.00000000;
 time 49:4.93725586m;
 setangle -2.81250000 -50.6250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1177.75000;
  origin_y -294.125000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1214.00000;
  origin_y -340.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1433.37500;
  origin_y -535.500000;
  origin_z 353.250000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 309.375000 0.00000000;
 time 49:4.98730469m;
 setangle -2.81250000 -52.0312500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1160.37500;
  origin_y -295.000000;
  origin_z 329.125000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1198.12500;
  origin_y -346.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1464.12500;
  origin_y -574.750000;
  origin_z 358.250000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 309.375000 0.00000000;
 time 49:5.03735352m;
 setangle -2.81250000 -52.0312500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1141.00000;
  origin_y -295.875000;
  origin_z 330.875000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1182.87500;
  origin_y -352.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1494.75000;
  origin_y -614.125000;
  origin_z 363.125000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 1166.87500 -831.750000 444.000000;
 }
}
block {
 camera 358.593750 307.968750 0.00000000;
 time 49:5.08740234m;
 setangle -2.81250000 -52.0312500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1121.50000;
  origin_y -300.625000;
  origin_z 333.000000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1168.00000;
  origin_y -363.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1525.37500;
  origin_y -653.375000;
  origin_z 368.000000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 307.968750 0.00000000;
 time 49:5.13745117m;
 setangle -2.81250000 -52.0312500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1103.37500;
  origin_y -307.875000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1155.75000;
  origin_y -378.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1556.00000;
  origin_y -692.625000;
  origin_z 372.875000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 306.562500 0.00000000;
 time 49:5.18750000m;
 setangle -2.81250000 -52.0312500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1093.25000;
  origin_y -323.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1145.62500;
  origin_y -393.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1586.75000;
  origin_y -731.875000;
  origin_z 377.875000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 306.562500 0.00000000;
 time 49:5.23754883m;
 setangle -1.40625000 -52.0312500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1084.87500;
  origin_y -338.500000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1137.25000;
  origin_y -409.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1609.87500;
  origin_y -761.625000;
  origin_z 381.500000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 1105.62500 -816.000000 444.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1609.87500 -761.625000 381.500000;
 }
}
block {
 camera 358.593750 306.562500 0.00000000;
 time 49:5.28784180m;
 setangle -1.40625000 -52.0312500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1078.00000;
  origin_y -354.000000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1130.37500;
  origin_y -424.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1609.87500;
  origin_y -761.625000;
  origin_z 381.500000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 306.562500 0.00000000;
 time 49:5.33789063m;
 setangle -1.40625000 -52.0312500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1072.12500;
  origin_y -369.625000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1124.50000;
  origin_y -440.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1609.87500;
  origin_y -761.625000;
  origin_z 381.500000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 306.562500 0.00000000;
 time 49:5.38793945m;
 setangle -1.40625000 -52.0312500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1067.37500;
  origin_y -385.375000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1119.62500;
  origin_y -456.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1609.87500;
  origin_y -761.625000;
  origin_z 381.500000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 306.562500 0.00000000;
 time 49:5.43798828m;
 setangle -1.40625000 -50.6250000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1061.50000;
  origin_y -402.500000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1115.62500;
  origin_y -471.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1609.87500;
  origin_y -761.625000;
  origin_z 381.500000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 306.562500 0.00000000;
 time 49:5.48803711m;
 setangle -1.40625000 -50.6250000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1058.25000;
  origin_y -415.125000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1112.37500;
  origin_y -484.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1609.87500;
  origin_y -761.625000;
  origin_z 381.500000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 306.562500 0.00000000;
 time 49:5.53808594m;
 setangle 0.00000000 -49.2187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1054.00000;
  origin_y -426.625000;
  origin_z 339.750000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1109.75000;
  origin_y -494.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1609.87500;
  origin_y -761.625000;
  origin_z 381.500000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1007.87500 -822.750000 444.000000;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 49:5.58813477m;
 setangle 0.00000000 -46.4062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1048.62500;
  origin_y -437.500000;
  origin_z 342.000000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1107.75000;
  origin_y -502.625000;
  origin_z 312.000000;
  angles_2 -46.4062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1609.87500;
  origin_y -761.625000;
  origin_z 381.500000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 49:5.63818359m;
 setangle 0.00000000 -45.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1045.37500;
  origin_y -445.375000;
  origin_z 342.000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1106.00000;
  origin_y -509.125000;
  origin_z 312.000000;
  angles_2 -45.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1609.87500;
  origin_y -761.625000;
  origin_z 381.500000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 309.375000 0.00000000;
 time 49:5.68823242m;
 setangle 0.00000000 -45.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1042.50000;
  origin_y -452.125000;
  origin_z 342.000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1104.75000;
  origin_y -514.375000;
  origin_z 312.000000;
  angles_2 -45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1609.87500;
  origin_y -761.625000;
  origin_z 381.500000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 309.375000 0.00000000;
 time 49:5.73828125m;
 setangle 0.00000000 -45.0000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1038.37500;
  origin_y -459.375000;
  origin_z 342.000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1100.50000;
  origin_y -521.625000;
  origin_z 312.000000;
  angles_2 -45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1609.87500;
  origin_y -761.625000;
  origin_z 381.500000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 49:5.78833008m;
 setangle 0.00000000 -40.7812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1033.00000;
  origin_y -476.250000;
  origin_z 342.000000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1098.12500;
  origin_y -535.375000;
  origin_z 312.000000;
  angles_2 -40.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 49:5.83862305m;
 setangle 0.00000000 -39.3750000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1030.37500;
  origin_y -494.250000;
  origin_z 342.000000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1097.00000;
  origin_y -551.625000;
  origin_z 312.000000;
  angles_2 -39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 49:5.88867188m;
 setangle 0.00000000 -36.5625000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1033.12500;
  origin_y -515.500000;
  origin_z 342.000000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1102.50000;
  origin_y -569.750000;
  origin_z 312.000000;
  angles_2 -36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 319.218750 0.00000000;
 time 49:5.93872070m;
 setangle 0.00000000 -35.1562500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1036.12500;
  origin_y -531.625000;
  origin_z 342.000000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1106.87500;
  origin_y -584.125000;
  origin_z 312.000000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 319.218750 0.00000000;
 time 49:5.98876953m;
 setangle 0.00000000 -30.9375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1036.00000;
  origin_y -548.500000;
  origin_z 342.000000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1110.25000;
  origin_y -595.625000;
  origin_z 312.000000;
  angles_2 -30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 322.031250 0.00000000;
 time 49:6.03881836m;
 setangle 0.00000000 -22.5000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1032.62500;
  origin_y -569.125000;
  origin_z 342.000000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1113.12500;
  origin_y -604.875000;
  origin_z 312.000000;
  angles_2 -22.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 322.031250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 327.656250 0.00000000;
 time 49:6.08886719m;
 setangle 0.00000000 -21.0937500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1034.00000;
  origin_y -578.500000;
  origin_z 342.000000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1115.25000;
  origin_y -612.250000;
  origin_z 312.000000;
  angles_2 -21.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 327.656250 0.00000000;
 time 49:6.13891602m;
 setangle 0.00000000 -21.0937500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1035.75000;
  origin_y -584.375000;
  origin_z 342.000000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1117.12500;
  origin_y -618.125000;
  origin_z 312.000000;
  angles_2 -21.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1661.75000;
  origin_y -887.250000;
  origin_z 504.500000;
  angles_1 2.81250000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 336.093750 0.00000000;
 time 49:6.18896484m;
 setangle 0.00000000 -21.0937500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1041.87500;
  origin_y -591.000000;
  origin_z 342.000000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1123.12500;
  origin_y -624.750000;
  origin_z 312.000000;
  angles_2 -21.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1711.50000;
  origin_y -892.125000;
  origin_z 508.125000;
  angles_1 2.81250000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 337.500000 0.00000000;
 time 49:6.23901367m;
 setangle 0.00000000 -21.0937500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1054.12500;
  origin_y -599.500000;
  origin_z 339.750000;
  angles_1 0.00000000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1135.37500;
  origin_y -633.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -21.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1744.00000;
  origin_y -895.250000;
  origin_z 510.500000;
  angles_1 2.81250000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 3;
  origin 1744.00000 -895.250000 510.500000;
 }
}
block {
 camera 0.00000000 337.500000 0.00000000;
 time 49:6.28906250m;
 setangle 0.00000000 -21.0937500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1068.00000;
  origin_y -607.875000;
  origin_z 339.750000;
  angles_1 0.00000000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1149.25000;
  origin_y -641.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -21.0937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1744.00000;
  origin_y -895.250000;
  origin_z 510.500000;
  angles_1 2.81250000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 337.500000 0.00000000;
 time 49:6.33911133m;
 setangle 0.00000000 -21.0937500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1082.00000;
  origin_y -615.750000;
  origin_z 339.750000;
  angles_1 0.00000000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1163.25000;
  origin_y -649.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1744.00000;
  origin_y -895.250000;
  origin_z 510.500000;
  angles_1 2.81250000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 337.500000 0.00000000;
 time 49:6.38940430m;
 setangle 0.00000000 -19.6875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1095.50000;
  origin_y -625.250000;
  origin_z 342.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1177.62500;
  origin_y -657.000000;
  origin_z 312.000000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1744.00000;
  origin_y -895.250000;
  origin_z 510.500000;
  angles_1 2.81250000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 337.500000 0.00000000;
 time 49:6.43945313m;
 setangle 0.00000000 -19.6875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1109.87500;
  origin_y -632.375000;
  origin_z 342.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1192.00000;
  origin_y -664.125000;
  origin_z 312.000000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1744.00000;
  origin_y -895.250000;
  origin_z 510.500000;
  angles_1 2.81250000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 338.906250 0.00000000;
 time 49:6.48950195m;
 setangle 0.00000000 -21.0937500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1125.12500;
  origin_y -637.375000;
  origin_z 342.000000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1206.50000;
  origin_y -671.000000;
  origin_z 312.000000;
  angles_2 -21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1744.00000;
  origin_y -895.250000;
  origin_z 510.500000;
  angles_1 2.81250000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 338.906250 0.00000000;
 time 49:6.53955078m;
 setangle 0.00000000 -21.0937500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1139.75000;
  origin_y -644.125000;
  origin_z 342.000000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1221.00000;
  origin_y -677.875000;
  origin_z 312.000000;
  angles_2 -21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1744.00000;
  origin_y -895.250000;
  origin_z 510.500000;
  angles_1 2.81250000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 338.906250 0.00000000;
 time 49:6.58959961m;
 setangle 0.00000000 -21.0937500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1154.25000;
  origin_y -650.750000;
  origin_z 342.000000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1235.62500;
  origin_y -684.500000;
  origin_z 312.000000;
  angles_2 -21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1744.00000;
  origin_y -895.250000;
  origin_z 510.500000;
  angles_1 2.81250000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 337.500000 0.00000000;
 time 49:6.63964844m;
 setangle 0.00000000 -21.0937500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1168.87500;
  origin_y -657.375000;
  origin_z 342.000000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1250.25000;
  origin_y -691.000000;
  origin_z 312.000000;
  angles_2 -21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1744.00000;
  origin_y -895.250000;
  origin_z 510.500000;
  angles_1 2.81250000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 337.500000 0.00000000;
 time 49:6.68969727m;
 setangle 0.00000000 -19.6875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1182.87500;
  origin_y -665.750000;
  origin_z 342.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 869.125000;
  origin_y -591.375000;
  origin_z 434.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1264.87500;
  origin_y -697.375000;
  origin_z 312.000000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1744.00000;
  origin_y -895.250000;
  origin_z 510.500000;
  angles_1 2.81250000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 337.500000 0.00000000;
 time 49:6.73974609m;
 setangle 0.00000000 -15.4687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1195.62500;
  origin_y -678.000000;
  origin_z 342.000000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 875.625000;
  origin_y -575.875000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1279.87500;
  origin_y -703.500000;
  origin_z 312.000000;
  angles_2 -15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1744.00000;
  origin_y -895.250000;
  origin_z 510.500000;
  angles_1 2.81250000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 338.906250 0.00000000;
 time 49:6.78979492m;
 setangle 0.00000000 -14.0625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1210.00000;
  origin_y -685.750000;
  origin_z 342.000000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 880.750000;
  origin_y -559.875000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1294.87500;
  origin_y -709.250000;
  origin_z 312.000000;
  angles_2 -14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 343.125000 0.00000000;
 time 49:6.83984375m;
 setangle 0.00000000 -14.0625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1225.12500;
  origin_y -691.125000;
  origin_z 342.000000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 884.875000;
  origin_y -543.750000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1310.00000;
  origin_y -714.625000;
  origin_z 312.000000;
  angles_2 -14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 343.125000 0.00000000;
 time 49:6.89013672m;
 setangle 0.00000000 -14.0625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1240.37500;
  origin_y -696.375000;
  origin_z 342.000000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 888.125000;
  origin_y -527.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1325.12500;
  origin_y -719.875000;
  origin_z 312.000000;
  angles_2 -14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 344.531250 0.00000000;
 time 49:6.94018555m;
 setangle 0.00000000 -14.0625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1255.62500;
  origin_y -701.375000;
  origin_z 342.000000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 890.500000;
  origin_y -511.500000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 91.4062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1340.37500;
  origin_y -724.875000;
  origin_z 312.000000;
  angles_2 -14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 344.531250 0.00000000;
 time 49:6.99023438m;
 setangle 0.00000000 -14.0625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1270.87500;
  origin_y -706.250000;
  origin_z 342.000000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 892.250000;
  origin_y -495.375000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 91.4062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1355.75000;
  origin_y -729.750000;
  origin_z 312.000000;
  angles_2 -14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 344.531250 0.00000000;
 time 49:7.04028320m;
 setangle 0.00000000 -14.0625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1286.25000;
  origin_y -711.000000;
  origin_z 342.000000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 893.500000;
  origin_y -479.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 91.4062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1371.00000;
  origin_y -734.500000;
  origin_z 312.000000;
  angles_2 -14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 344.531250 0.00000000;
 time 49:7.09033203m;
 setangle 0.00000000 -14.0625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1301.50000;
  origin_y -715.625000;
  origin_z 342.000000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 894.250000;
  origin_y -463.125000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1386.37500;
  origin_y -739.125000;
  origin_z 312.000000;
  angles_2 -14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 344.531250 0.00000000;
 time 49:7.14038086m;
 setangle 0.00000000 -14.0625000 0.00000000;
 clientdata {
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 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 358.593750 185.625000 0.00000000;
 time 49:8.64257813m;
 setangle 0.00000000 175.781250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1739.87500;
  origin_y -868.625000;
  origin_z 438.000000;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1651.87500;
  origin_y -864.375000;
  origin_z 408.000000;
  angles_2 175.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 358.593750 185.625000 0.00000000;
 time 49:8.69262695m;
 setangle 0.00000000 177.187500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1733.37500;
  origin_y -874.625000;
  origin_z 438.000000;
  angles_2 177.187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1645.37500;
  origin_y -872.500000;
  origin_z 408.000000;
  angles_2 177.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 174.375000 0.00000000;
 time 49:8.74267578m;
 setangle 0.00000000 -180.000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1728.12500;
  origin_y -879.125000;
  origin_z 438.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 847.625000;
  origin_y -661.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1640.12500;
  origin_y -879.125000;
  origin_z 408.000000;
  angles_2 -180.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1582.00000;
  origin_y -879.125000;
  origin_z 424.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1640.12500 -879.125000 412.000000;
 }
}
block {
 camera 0.00000000 175.781250 0.00000000;
 time 49:8.79272461m;
 setangle 0.00000000 -180.000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1729.87500;
  origin_y -879.125000;
  origin_z 438.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 850.375000;
  origin_y -677.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1641.87500;
  origin_y -879.125000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1532.00000;
  origin_y -879.125000;
  origin_z 424.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 175.781250 0.00000000;
 time 49:8.84277344m;
 setangle 0.00000000 -180.000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1736.75000;
  origin_y -873.750000;
  origin_z 438.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 853.375000;
  origin_y -692.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1648.75000;
  origin_y -873.750000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1481.87500;
  origin_y -879.125000;
  origin_z 424.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 180.000000 0.00000000;
 time 49:8.89282227m;
 setangle 0.00000000 -180.000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1748.37500;
  origin_y -864.250000;
  origin_z 438.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 857.000000;
  origin_y -708.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1660.37500;
  origin_y -864.250000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1431.75000;
  origin_y -879.125000;
  origin_z 424.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 180.000000 0.00000000;
 time 49:8.94287109m;
 setangle 0.00000000 -180.000000 0.00000000;
 clientdata {
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -854.000000;
  origin_z 438.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 861.125000;
  origin_y -724.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1672.62500;
  origin_y -854.000000;
  origin_z 408.000000;
  angles_2 -180.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1381.75000;
  origin_y -879.125000;
  origin_z 424.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 180.000000 0.00000000;
 time 49:8.99316406m;
 setangle 0.00000000 -180.000000 0.00000000;
 clientdata {
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -843.625000;
  origin_z 434.375000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 861.625000;
  origin_y -742.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1684.87500;
  origin_y -843.625000;
  origin_z 408.000000;
  angles_2 -180.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1331.62500;
  origin_y -879.125000;
  origin_z 424.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 180.000000 0.00000000;
 time 49:9.04321289m;
 setangle 0.00000000 -180.000000 0.00000000;
 clientdata {
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -833.375000;
  origin_z 430.250000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 861.250000;
  origin_y -759.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1697.12500;
  origin_y -833.375000;
  origin_z 408.000000;
  angles_2 -180.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1281.62500;
  origin_y -879.125000;
  origin_z 424.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 180.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 180.000000 0.00000000;
 time 49:9.09326172m;
 setangle 0.00000000 -180.000000 0.00000000;
 clientdata {
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -817.250000;
  origin_z 426.250000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 860.125000;
  origin_y -775.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -14.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1706.87500;
  origin_y -817.250000;
  origin_z 408.000000;
  angles_2 -180.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1231.50000;
  origin_y -879.125000;
  origin_z 424.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 180.000000 0.00000000;
 time 49:9.14331055m;
 setangle 0.00000000 -180.000000 0.00000000;
 clientdata {
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -801.250000;
  origin_z 423.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 858.500000;
  origin_y -791.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1714.75000;
  origin_y -801.250000;
  origin_z 406.000000;
  angles_2 -180.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1181.37500;
  origin_y -879.125000;
  origin_z 424.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 180.000000 0.00000000;
 time 49:9.19335938m;
 setangle 0.00000000 -180.000000 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.87500;
  origin_y -785.250000;
  origin_z 416.375000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 856.625000;
  origin_y -807.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1722.50000;
  origin_y -785.250000;
  origin_z 402.000000;
  angles_2 -180.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1131.37500;
  origin_y -879.125000;
  origin_z 424.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 169;
  soundnum 15; // items/itembk2.wav
  origin 1776.00000 -552.000000 284.000000;
 }
}
block {
 camera 0.00000000 180.000000 0.00000000;
 time 49:9.24340820m;
 setangle 0.00000000 -180.000000 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.87500;
  origin_y -769.250000;
  origin_z 407.750000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 854.500000;
  origin_y -823.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1730.37500;
  origin_y -769.250000;
  origin_z 395.875000;
  angles_2 -180.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1081.25000;
  origin_y -879.125000;
  origin_z 424.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 911.250000;
  origin_y -834.750000;
  origin_z 451.750000;
  angles_1 -4.21875000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 854.500000 -823.375000 444.000000;
 }
}
block {
 camera 0.00000000 180.000000 0.00000000;
 time 49:9.29345703m;
 setangle 2.81250000 168.750000 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1751.87500;
  origin_y -756.625000;
  origin_z 398.625000;
  angles_1 2.81250000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1735.87500;
  origin_y -753.250000;
  origin_z 387.875000;
  angles_1 0.00000000;
  angles_2 168.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 180.000000 0.00000000;
 time 49:9.34350586m;
 setangle 2.81250000 168.750000 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1750.00000;
  origin_y -739.625000;
  origin_z 386.375000;
  angles_1 2.81250000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1735.87500;
  origin_y -737.250000;
  origin_z 377.875000;
  angles_1 0.00000000;
  angles_2 168.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 180.000000 0.00000000;
 time 49:9.39355469m;
 setangle 2.81250000 168.750000 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1750.00000;
  origin_y -723.625000;
  origin_z 374.375000;
  angles_1 2.81250000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1735.87500;
  origin_y -721.125000;
  origin_z 365.875000;
  angles_1 0.00000000;
  angles_2 168.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 1.40625000 167.343750 0.00000000;
 time 49:9.44360352m;
 setangle 2.81250000 168.750000 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1750.00000;
  origin_y -707.625000;
  origin_z 360.250000;
  angles_1 2.81250000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1728.50000;
  origin_y -712.500000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 168.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 1.40625000 167.343750 0.00000000;
 time 49:9.49365234m;
 setangle 2.81250000 168.750000 0.00000000;
 clientdata {
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1744.50000;
  origin_y -714.000000;
  origin_z 369.500000;
  angles_1 2.81250000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1715.25000;
  origin_y -710.250000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 168.750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 1.40625000 167.343750 0.00000000;
 time 49:9.54394531m;
 setangle 2.81250000 168.750000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1732.62500;
  origin_y -718.625000;
  origin_z 375.000000;
  angles_1 2.81250000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1697.87500;
  origin_y -712.625000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 1.40625000 167.343750 0.00000000;
 time 49:9.59399414m;
 setangle 4.21875000 170.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1733.25000;
  origin_y -724.000000;
  origin_z 383.500000;
  angles_1 4.21875000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1681.25000;
  origin_y -716.250000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 170.156250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 temp_entity {
  entitytype 3;
  origin 776.000000 -879.125000 424.000000;
 }
}
block {
 camera 1.40625000 167.343750 0.00000000;
 time 49:9.64404297m;
 setangle 4.21875000 170.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1733.87500;
  origin_y -731.125000;
  origin_z 390.750000;
  angles_1 4.21875000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1665.12500;
  origin_y -720.875000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 170.156250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 1.40625000 167.343750 0.00000000;
 time 49:9.69409180m;
 setangle 4.21875000 168.750000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1734.50000;
  origin_y -741.000000;
  origin_z 398.000000;
  angles_1 4.21875000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1649.62500;
  origin_y -726.250000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 168.750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 168.750000 0.00000000;
 time 49:9.74414063m;
 setangle 5.62500000 168.750000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1720.62500;
  origin_y -747.125000;
  origin_z 400.750000;
  angles_1 5.62500000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1634.50000;
  origin_y -732.125000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 168.750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1378.50000;
  origin_y -927.625000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 temp_entity {
  entitytype 3;
  origin 1378.50000 -927.625000 416.500000;
 }
}
block {
 camera 2.81250000 168.750000 0.00000000;
 time 49:9.79418945m;
 setangle 5.62500000 168.750000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1705.75000;
  origin_y -753.500000;
  origin_z 400.750000;
  angles_1 5.62500000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1619.62500;
  origin_y -738.500000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 168.750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1378.50000;
  origin_y -927.625000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 167.343750 0.00000000;
 time 49:9.84423828m;
 setangle 5.62500000 167.343750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1688.12500;
  origin_y -759.625000;
  origin_z 400.750000;
  angles_1 5.62500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1602.50000;
  origin_y -742.625000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 167.343750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1378.50000;
  origin_y -927.625000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 167.343750 0.00000000;
 time 49:9.89428711m;
 setangle 8.43750000 146.250000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1656.87500;
  origin_y -789.000000;
  origin_z 405.000000;
  angles_1 8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 935.875000;
  origin_y -1091.50000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1583.62500;
  origin_y -742.625000;
  origin_z 358.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 776.000000;
  origin_y -879.125000;
  origin_z 424.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1378.50000;
  origin_y -927.625000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 167.343750 0.00000000;
 time 49:9.94433594m;
 setangle 8.43750000 144.843750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1601.00000;
  origin_y -766.750000;
  origin_z 379.000000;
  angles_1 8.43750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1564.62500;
  origin_y -742.500000;
  origin_z 354.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1378.50000;
  origin_y -927.625000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 167.343750 0.00000000;
 time 49:9.99438477m;
 setangle 8.43750000 144.843750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1582.12500;
  origin_y -766.750000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1545.75000;
  origin_y -742.500000;
  origin_z 347.875000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1378.50000;
  origin_y -927.625000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 7.03125000 144.843750 0.00000000;
 time 49:10.04467773m;
 setangle 8.43750000 144.843750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1563.25000;
  origin_y -766.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1526.75000;
  origin_y -742.375000;
  origin_z 339.875000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1378.50000;
  origin_y -927.625000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 49:10.09472656m;
 setangle 8.43750000 144.843750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1544.37500;
  origin_y -766.750000;
  origin_z 355.000000;
  angles_1 8.43750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1507.87500;
  origin_y -742.375000;
  origin_z 329.875000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 49:10.14477539m;
 setangle 8.43750000 144.843750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1525.62500;
  origin_y -766.750000;
  origin_z 343.125000;
  angles_1 8.43750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1488.87500;
  origin_y -742.250000;
  origin_z 317.875000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 49:10.19482422m;
 setangle 8.43750000 144.843750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1506.75000;
  origin_y -766.750000;
  origin_z 329.125000;
  angles_1 8.43750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1470.00000;
  origin_y -742.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 49:10.24487305m;
 setangle 8.43750000 144.843750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1488.87500;
  origin_y -764.875000;
  origin_z 335.250000;
  angles_1 8.43750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1452.00000;
  origin_y -740.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 49:10.29492188m;
 setangle 8.43750000 144.843750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1474.75000;
  origin_y -763.500000;
  origin_z 337.125000;
  angles_1 8.43750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1435.00000;
  origin_y -737.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 49:10.34497070m;
 setangle 11.2500000 143.437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1461.00000;
  origin_y -762.250000;
  origin_z 342.000000;
  angles_1 11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1418.62500;
  origin_y -732.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 49:10.39501953m;
 setangle 11.2500000 143.437500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1451.75000;
  origin_y -761.250000;
  origin_z 346.500000;
  angles_1 11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1402.87500;
  origin_y -726.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 49:10.44506836m;
 setangle 11.2500000 143.437500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1444.50000;
  origin_y -760.500000;
  origin_z 351.875000;
  angles_1 11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1387.75000;
  origin_y -720.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 49:10.49511719m;
 setangle 14.0625000 142.031250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1435.25000;
  origin_y -759.750000;
  origin_z 360.875000;
  angles_1 14.0625000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1373.00000;
  origin_y -713.625000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 142.031250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 142.031250 0.00000000;
 time 49:10.54516602m;
 setangle 15.4687500 140.625000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1424.87500;
  origin_y -757.875000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 140.625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1358.50000;
  origin_y -706.000000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 140.625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 142.031250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 12.6562500 140.625000 0.00000000;
 time 49:10.59545898m;
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 updateentity {
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}
block {
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block {
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block {
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block {
 camera 21.0937500 135.000000 0.00000000;
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block {
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block {
 camera 0.00000000 23.9062500 0.00000000;
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 clientdata {
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}
block {
 camera 0.00000000 2.81250000 0.00000000;
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block {
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block {
 camera 0.00000000 2.81250000 0.00000000;
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 clientdata {
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 sound {
  channel 2;
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  origin 1416.00000 -208.000000 324.000000;
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}
block {
 camera 0.00000000 2.81250000 0.00000000;
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block {
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block {
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block {
 camera 0.00000000 0.00000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
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block {
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block {
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block {
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block {
 camera 0.00000000 352.968750 0.00000000;
 time 49:12.24780273m;
 setangle 0.00000000 -7.03125000 0.00000000;
 clientdata {
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block {
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 clientdata {
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  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 351.562500 0.00000000;
 time 49:12.34790039m;
 setangle -1.40625000 -11.2500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1268.00000;
  origin_y -642.750000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1353.75000;
  origin_y -662.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 351.562500 0.00000000;
 time 49:12.39794922m;
 setangle -1.40625000 -11.2500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1283.75000;
  origin_y -645.875000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1369.50000;
  origin_y -665.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 348.750000 0.00000000;
 time 49:12.44799805m;
 setangle -1.40625000 -11.2500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1300.12500;
  origin_y -653.750000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1385.87500;
  origin_y -673.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 355.125000 -855.625000 436.000000;
 }
}
block {
 camera 0.00000000 347.343750 0.00000000;
 time 49:12.49804688m;
 setangle -1.40625000 -12.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1315.62500;
  origin_y -660.750000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1401.00000;
  origin_y -682.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -12.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 347.343750 0.00000000;
 time 49:12.54809570m;
 setangle -1.40625000 -11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1329.87500;
  origin_y -670.625000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1415.62500;
  origin_y -689.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 355.625000 -817.625000 436.000000;
 }
}
block {
 camera 0.00000000 347.343750 0.00000000;
 time 49:12.59814453m;
 setangle -1.40625000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1344.37500;
  origin_y -679.625000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1430.50000;
  origin_y -696.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 345.937500 0.00000000;
 time 49:12.64843750m;
 setangle -1.40625000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1359.50000;
  origin_y -685.875000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1445.75000;
  origin_y -703.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 374.000000 -782.500000 436.000000;
 }
}
block {
 camera 0.00000000 348.750000 0.00000000;
 time 49:12.69848633m;
 setangle -1.40625000 -15.4687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1378.25000;
  origin_y -681.875000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1462.37500;
  origin_y -707.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -15.4687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 348.750000 0.00000000;
 time 49:12.74853516m;
 setangle 0.00000000 -21.0937500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1398.62500;
  origin_y -675.750000;
  origin_z 339.750000;
  angles_1 0.00000000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1479.87500;
  origin_y -709.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 348.750000 0.00000000;
 time 49:12.79858398m;
 setangle -1.40625000 -23.9062500 0.00000000;
 clientdata {
  vel_x 21.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1417.37500;
  origin_y -672.625000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1496.87500;
  origin_y -710.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 343.125000 0.00000000;
 time 49:12.84863281m;
 setangle -1.40625000 -23.9062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1434.00000;
  origin_y -672.500000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1513.37500;
  origin_y -710.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 334.687500 0.00000000;
 time 49:12.89868164m;
 setangle -1.40625000 -23.9062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1450.37500;
  origin_y -671.375000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1529.75000;
  origin_y -709.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 334.687500 0.00000000;
 time 49:12.94873047m;
 setangle -1.40625000 -23.9062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1466.50000;
  origin_y -669.750000;
  origin_z 353.625000;
  angles_1 -1.40625000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1546.00000;
  origin_y -707.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 334.687500 0.00000000;
 time 49:12.99877930m;
 setangle 0.00000000 -28.1250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1485.37500;
  origin_y -662.000000;
  origin_z 358.000000;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1561.87500;
  origin_y -705.375000;
  origin_z 328.000000;
  angles_2 -28.1250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 334.687500 0.00000000;
 time 49:13.04882812m;
 setangle 0.00000000 -42.1875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1514.25000;
  origin_y -643.250000;
  origin_z 358.000000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1578.00000;
  origin_y -703.875000;
  origin_z 344.000000;
  angles_2 -42.1875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 330.468750 0.00000000;
 time 49:13.09887695m;
 setangle 0.00000000 -53.4375000 0.00000000;
 clientdata {
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1535.87500;
  origin_y -631.750000;
  origin_z 374.000000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1594.62500;
  origin_y -703.750000;
  origin_z 344.000000;
  angles_2 -53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 316.406250 0.00000000;
 time 49:13.14892578m;
 setangle 0.00000000 -57.6562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
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 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 154.687500 0.00000000;
 time 49:16.90454102m;
 setangle 9.84375000 154.687500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
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  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1449.25000;
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  origin_z 495.125000;
  angles_1 9.84375000;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1370.37500;
  origin_y -1091.25000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 153.281250 0.00000000;
 time 49:16.95458984m;
 setangle 9.84375000 154.687500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
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  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1436.50000;
  origin_y -1139.25000;
  origin_z 495.125000;
  angles_1 9.84375000;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 153.281250 0.00000000;
 time 49:17.00463867m;
 setangle 9.84375000 154.687500 0.00000000;
 clientdata {
  vel_x -15.0000000;
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  vel_z -2.00000000;
  uk_bit_b10;
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 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1423.62500;
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  origin_z 491.125000;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 153.281250 0.00000000;
 time 49:17.05468750m;
 setangle 9.84375000 154.687500 0.00000000;
 clientdata {
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  uk_bit_b10;
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  currentammo 1;
  ammo_shells 0;
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1410.87500;
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  origin_z 485.125000;
  angles_1 9.84375000;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 11;
  origin 239.875000 282.750000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 8.43750000 153.281250 0.00000000;
 time 49:17.10473633m;
 setangle 9.84375000 154.687500 0.00000000;
 clientdata {
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  uk_bit_b10;
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  currentammo 1;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1393.25000;
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  origin_z 487.125000;
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 }
 updateentity {
  entity 4;
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  origin_z 440.000000;
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 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 153.281250 0.00000000;
 time 49:17.15478516m;
 setangle 9.84375000 154.687500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1374.25000;
  origin_y -1176.00000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1295.37500;
  origin_y -1141.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 153.281250 0.00000000;
 time 49:17.20483398m;
 setangle 9.84375000 154.687500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1356.00000;
  origin_y -1177.50000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
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  origin_x 1277.12500;
  origin_y -1142.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
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  angles_3 -7.03125000;
 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 29; // misc/r_tele4.wav
  origin 239.875000 282.750000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 28; // misc/r_tele3.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 8.43750000 153.281250 0.00000000;
 time 49:17.25488281m;
 setangle 9.84375000 154.687500 0.00000000;
 clientdata {
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  uk_bit_b10;
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  currentammo 1;
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 153.281250 0.00000000;
 time 49:17.30493164m;
 setangle 9.84375000 150.468750 0.00000000;
 clientdata {
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  currentammo 1;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
}
block {
 camera 8.43750000 153.281250 0.00000000;
 time 49:17.35498047m;
 setangle 8.43750000 142.031250 0.00000000;
 clientdata {
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  uk_bit_b10;
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  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_z 485.000000;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 153.281250 0.00000000;
 time 49:17.40502930m;
 setangle 8.43750000 142.031250 0.00000000;
 clientdata {
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  uk_bit_b10;
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  currentammo 1;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 140.625000 0.00000000;
 time 49:17.45532227m;
 setangle 8.43750000 142.031250 0.00000000;
 clientdata {
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  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
}
block {
 camera 7.03125000 140.625000 0.00000000;
 time 49:17.50537109m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
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  uk_bit_b10;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1246.50000;
  origin_y -1176.87500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
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  origin_x 1179.50000;
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 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 140.625000 0.00000000;
 time 49:17.55541992m;
 setangle 8.43750000 129.375000 0.00000000;
 clientdata {
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  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1224.75000;
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  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
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  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
  frame 1;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 140.625000 0.00000000;
 time 49:17.60546875m;
 setangle 8.43750000 126.562500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1212.37500;
  origin_y -1161.12500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1159.12500;
  origin_y -1092.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 0.00000000;
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 updateentity {
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block {
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 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
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block {
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block {
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block {
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 print "Red Team ";
 print "Score is ";
 print "-1";
 print "\n";
 print "Brown Team ";
 print "Score is ";
 print "7";
 print "\n";
 print "Match ends in ";
 print "10";
 print " minutes\n";
}
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 updateentity {
  entity 200;
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 }
 updateentity {
  entity 203;
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}
block {
 camera 8.43750000 225.000000 0.00000000;
 time 49:19.15771484m;
 setangle 9.84375000 -135.000000 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 200;
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 updateentity {
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block {
 camera 8.43750000 225.000000 0.00000000;
 time 49:19.20776367m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 8.43750000 225.000000 0.00000000;
 time 49:19.25781250m;
 setangle 9.84375000 -135.000000 0.00000000;
 clientdata {
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 updateentity {
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}
block {
 camera 8.43750000 225.000000 0.00000000;
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 updateentity {
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block {
 camera 8.43750000 225.000000 0.00000000;
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 updateentity {
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block {
 camera 8.43750000 225.000000 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 9.84375000 180.000000 0.00000000;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 9.84375000 170.156250 0.00000000;
 time 49:19.50805664m;
 setangle 11.2500000 157.500000 0.00000000;
 clientdata {
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 updateentity {
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}
block {
 camera 9.84375000 163.125000 0.00000000;
 time 49:19.55834961m;
 setangle 11.2500000 153.281250 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 sound {
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  entity 3;
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  origin 287.875000 -136.125000 324.000000;
 }
}
block {
 camera 9.84375000 163.125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 163.125000 0.00000000;
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}
block {
 camera 9.84375000 151.875000 0.00000000;
 time 49:19.65844727m;
 setangle 11.2500000 143.437500 0.00000000;
 clientdata {
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block {
 camera 9.84375000 143.437500 0.00000000;
 time 49:19.70849609m;
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}
block {
 camera 9.84375000 143.437500 0.00000000;
 time 49:19.75854492m;
 setangle 11.2500000 139.218750 0.00000000;
 clientdata {
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block {
 camera 9.84375000 142.031250 0.00000000;
 time 49:19.80859375m;
 setangle 11.2500000 135.000000 0.00000000;
 clientdata {
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  weapon 0x80;
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}
block {
 camera 9.84375000 137.812500 0.00000000;
 time 49:19.85864258m;
 setangle 11.2500000 129.375000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 200;
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 updateentity {
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}
block {
 camera 9.84375000 135.000000 0.00000000;
 time 49:19.90869141m;
 setangle 11.2500000 123.750000 0.00000000;
 clientdata {
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  weaponmodel 0;
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  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 9.84375000 135.000000 0.00000000;
 time 49:19.95874023m;
 setangle 11.2500000 122.343750 0.00000000;
 clientdata {
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  currentammo 1;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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  angles_1 11.2500000;
  angles_2 122.343750;
 }
 updateentity {
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  angles_1 15.4687500;
  angles_2 97.0312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 518.750000;
  origin_y -343.250000;
  origin_z 320.000000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 610.000000;
  origin_y -887.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 95.6250000 0.00000000;
 time 49:20.86010742m;
 setangle 15.4687500 97.0312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 621.375000;
  origin_y -955.000000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 97.0312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 531.375000;
  origin_y -331.375000;
  origin_z 320.000000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 609.125000;
  origin_y -871.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 95.6250000 0.00000000;
 time 49:20.91015625m;
 setangle 15.4687500 98.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 622.125000;
  origin_y -938.625000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 542.875000;
  origin_y -318.750000;
  origin_z 320.000000;
  angles_2 30.9375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 607.750000;
  origin_y -855.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 95.6250000 0.00000000;
 time 49:20.96020508m;
 setangle 15.4687500 99.8437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 622.500000;
  origin_y -922.250000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 553.250000;
  origin_y -305.625000;
  origin_z 320.000000;
  angles_2 32.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 606.125000;
  origin_y -839.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 49:21.01025391m;
 setangle 16.8750000 98.4375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 618.500000;
  origin_y -906.125000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 562.625000;
  origin_y -292.000000;
  origin_z 320.000000;
  angles_2 33.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 604.250000;
  origin_y -823.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 594.750000;
  origin_y -769.375000;
  origin_z 429.750000;
  angles_1 -18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 604.250000 -823.750000 436.000000;
 }
}
block {
 camera 14.0625000 98.4375000 0.00000000;
 time 49:21.06030273m;
 setangle 16.8750000 98.4375000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 614.500000;
  origin_y -889.500000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 571.250000;
  origin_y -278.000000;
  origin_z 320.000000;
  angles_2 33.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 600.250000;
  origin_y -807.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 586.625000;
  origin_y -722.625000;
  origin_z 414.000000;
  angles_1 -18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 98.4375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 14.0625000 98.4375000 0.00000000;
 time 49:21.11035156m;
 setangle 19.6875000 91.4062500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 598.000000;
  origin_y -872.875000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 579.250000;
  origin_y -263.875000;
  origin_z 320.000000;
  angles_2 33.7500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 594.000000;
  origin_y -790.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 578.500000;
  origin_y -675.750000;
  origin_z 398.375000;
  angles_1 -18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 189;
  soundnum 15; // items/itembk2.wav
  origin -320.000000 -64.0000000 492.000000;
 }
}
block {
 camera 15.4687500 97.0312500 0.00000000;
 time 49:21.16064453m;
 setangle 18.2812500 91.4062500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 590.875000;
  origin_y -858.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 586.750000;
  origin_y -249.625000;
  origin_z 320.000000;
  angles_2 33.7500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 586.875000;
  origin_y -775.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 570.375000;
  origin_y -628.875000;
  origin_z 382.625000;
  angles_1 -18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 97.0312500 0.00000000;
 time 49:21.21069336m;
 setangle 18.2812500 91.4062500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 585.000000;
  origin_y -842.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 593.875000;
  origin_y -235.125000;
  origin_z 320.000000;
  angles_2 33.7500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 580.875000;
  origin_y -759.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 562.250000;
  origin_y -582.000000;
  origin_z 366.875000;
  angles_1 -18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 49:21.26074219m;
 setangle 18.2812500 90.0000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 578.125000;
  origin_y -826.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 600.750000;
  origin_y -220.625000;
  origin_z 320.000000;
  angles_2 32.3437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 576.125000;
  origin_y -743.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 554.125000;
  origin_y -535.250000;
  origin_z 351.250000;
  angles_1 -18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 49:21.31079102m;
 setangle 16.8750000 90.0000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 572.250000;
  origin_y -811.375000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 610.375000;
  origin_y -206.125000;
  origin_z 320.000000;
  angles_2 32.3437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 572.250000;
  origin_y -727.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 546.000000;
  origin_y -488.375000;
  origin_z 335.500000;
  angles_1 -18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 49:21.36083984m;
 setangle 15.4687500 85.7812500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 565.250000;
  origin_y -795.750000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 619.000000;
  origin_y -192.375000;
  origin_z 320.000000;
  angles_2 32.3437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 569.375000;
  origin_y -711.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 537.875000;
  origin_y -441.500000;
  origin_z 319.750000;
  angles_1 -18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 49:21.41088867m;
 setangle 14.0625000 84.3750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 561.125000;
  origin_y -780.000000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 627.000000;
  origin_y -178.375000;
  origin_z 320.000000;
  angles_2 30.9375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 567.250000;
  origin_y -695.500000;
  origin_z 430.000000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 529.750000;
  origin_y -394.625000;
  origin_z 304.125000;
  angles_1 -18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 90.0000000 0.00000000;
 time 49:21.46093750m;
 setangle 12.6562500 81.5625000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 554.750000;
  origin_y -764.000000;
  origin_z 479.375000;
  angles_1 12.6562500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 638.250000;
  origin_y -164.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 565.250000;
  origin_y -679.250000;
  origin_z 426.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 526.875000;
  origin_y -377.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 526.875000 -377.875000 298.500000;
 }
}
block {
 camera 12.6562500 82.9687500 0.00000000;
 time 49:21.51098633m;
 setangle 11.2500000 80.1562500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 550.500000;
  origin_y -748.000000;
  origin_z 471.250000;
  angles_1 11.2500000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 650.250000;
  origin_y -152.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 563.125000;
  origin_y -663.000000;
  origin_z 419.875000;
  angles_1 -2.81250000;
  angles_2 80.1562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 526.875000;
  origin_y -377.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 12.6562500 82.9687500 0.00000000;
 time 49:21.56103516m;
 setangle 11.2500000 77.3437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 544.250000;
  origin_y -731.000000;
  origin_z 463.250000;
  angles_1 11.2500000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 663.250000;
  origin_y -141.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 19.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 561.000000;
  origin_y -646.750000;
  origin_z 411.875000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 526.875000;
  origin_y -377.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 78.7500000 0.00000000;
 time 49:21.61108398m;
 setangle 8.43750000 75.9375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 540.000000;
  origin_y -715.125000;
  origin_z 448.875000;
  angles_1 8.43750000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 679.125000;
  origin_y -132.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 559.000000;
  origin_y -630.625000;
  origin_z 401.875000;
  angles_1 -2.81250000;
  angles_2 75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 526.875000;
  origin_y -377.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 78.7500000 0.00000000;
 time 49:21.66137695m;
 setangle 8.43750000 75.9375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 537.875000;
  origin_y -698.875000;
  origin_z 436.875000;
  angles_1 8.43750000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 697.375000;
  origin_y -127.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 556.875000;
  origin_y -614.375000;
  origin_z 389.875000;
  angles_1 -2.81250000;
  angles_2 75.9375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 526.875000;
  origin_y -377.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 75.9375000 0.00000000;
 time 49:21.72143555m;
 setangle 8.43750000 75.9375000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 12.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 533.875000;
  origin_y -686.500000;
  origin_z 420.500000;
  angles_1 8.43750000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 718.500000;
  origin_y -123.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 552.875000;
  origin_y -601.875000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 75.9375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 526.875000;
  origin_y -377.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 75.9375000 0.00000000;
 time 49:21.77148438m;
 setangle 8.43750000 75.9375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 532.625000;
  origin_y -686.125000;
  origin_z 421.000000;
  angles_1 8.43750000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 551.625000;
  origin_y -601.500000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 526.875000;
  origin_y -377.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 74.5312500 0.00000000;
 time 49:21.82153320m;
 setangle 8.43750000 75.9375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 536.250000;
  origin_y -693.000000;
  origin_z 421.000000;
  angles_1 8.43750000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 555.250000;
  origin_y -608.500000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 526.875000;
  origin_y -377.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 567.750000;
  origin_y -552.625000;
  origin_z 382.000000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 555.250000 -608.500000 380.000000;
 }
}
block {
 camera 7.03125000 74.5312500 0.00000000;
 time 49:21.87158203m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 539.625000;
  origin_y -703.875000;
  origin_z 421.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 556.500000;
  origin_y -621.875000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 526.875000;
  origin_y -377.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 578.500000;
  origin_y -504.500000;
  origin_z 373.500000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 74.5312500 0.00000000;
 time 49:21.92163086m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 539.625000;
  origin_y -706.875000;
  origin_z 421.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 556.375000;
  origin_y -638.250000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 526.875000;
  origin_y -377.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 589.375000;
  origin_y -456.375000;
  origin_z 364.875000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 74.5312500 0.00000000;
 time 49:21.97167969m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 540.125000;
  origin_y -739.500000;
  origin_z 437.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 557.125000;
  origin_y -654.500000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 526.875000;
  origin_y -377.875000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 600.125000;
  origin_y -408.250000;
  origin_z 356.375000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 49:22.02172852m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 543.000000;
  origin_y -756.375000;
  origin_z 437.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 559.875000;
  origin_y -671.375000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 611.000000;
  origin_y -360.125000;
  origin_z 347.750000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 49:22.07177734m;
 setangle 11.2500000 45.0000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 519.125000;
  origin_y -734.875000;
  origin_z 445.875000;
  angles_1 11.2500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 565.625000;
  origin_y -688.375000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 621.750000;
  origin_y -311.875000;
  origin_z 339.250000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 49:22.12182617m;
 setangle 8.43750000 -61.8750000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 524.125000;
  origin_y -628.125000;
  origin_z 469.000000;
  angles_1 8.43750000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 563.000000;
  origin_y -705.625000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 632.625000;
  origin_y -263.750000;
  origin_z 330.625000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 49:22.17211914m;
 setangle 7.03125000 -66.0937500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 527.000000;
  origin_y -641.125000;
  origin_z 466.875000;
  angles_1 7.03125000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 560.250000;
  origin_y -721.625000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 643.375000;
  origin_y -215.625000;
  origin_z 322.125000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 49:22.22216797m;
 setangle 4.21875000 -67.5000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 528.375000;
  origin_y -657.250000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 559.875000;
  origin_y -738.875000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 654.250000;
  origin_y -167.500000;
  origin_z 313.500000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 296.718750 0.00000000;
 time 49:22.27221680m;
 setangle 4.21875000 -67.5000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 529.125000;
  origin_y -674.125000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 560.625000;
  origin_y -755.750000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 665.000000;
  origin_y -119.375000;
  origin_z 305.000000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 296.718750 0.00000000;
 time 49:22.32226562m;
 setangle 4.21875000 -67.5000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 531.000000;
  origin_y -690.500000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 562.500000;
  origin_y -772.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 675.875000;
  origin_y -71.2500000;
  origin_z 296.500000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 910.500000 -89.7500000 324.000000;
 }
}
block {
 camera 2.81250000 291.093750 0.00000000;
 time 49:22.37231445m;
 setangle 7.03125000 -66.0937500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 531.875000;
  origin_y -708.125000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 565.125000;
  origin_y -788.500000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -66.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 674.750000;
  origin_y -76.3750000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 674.750000 -76.3750000 297.375000;
 }
}
block {
 camera 2.81250000 291.093750 0.00000000;
 time 49:22.42236328m;
 setangle 8.43750000 -66.0937500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 535.375000;
  origin_y -724.375000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 568.500000;
  origin_y -804.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 674.750000;
  origin_y -76.3750000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 291.093750 0.00000000;
 time 49:22.47241211m;
 setangle 8.43750000 -66.0937500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 539.375000;
  origin_y -740.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 572.500000;
  origin_y -820.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 674.750000;
  origin_y -76.3750000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 706.125000;
  origin_y -125.250000;
  origin_z 315.500000;
  angles_1 -5.62500000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 292.500000 0.00000000;
 time 49:22.53247070m;
 setangle 8.43750000 -67.5000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 546.500000;
  origin_y -757.875000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 577.750000;
  origin_y -838.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 674.750000;
  origin_y -76.3750000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 647.375000;
  origin_y -135.375000;
  origin_z 309.625000;
  angles_1 -5.62500000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 7.03125000 292.500000 0.00000000;
 time 49:22.58251953m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 553.125000;
  origin_y -772.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 582.250000;
  origin_y -854.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 674.750000;
  origin_y -76.3750000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 598.250000;
  origin_y -143.875000;
  origin_z 304.750000;
  angles_1 -5.62500000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 292.500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 292.500000 0.00000000;
 time 49:22.63256836m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 557.750000;
  origin_y -787.750000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 587.000000;
  origin_y -869.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 674.750000;
  origin_y -76.3750000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 549.125000;
  origin_y -152.500000;
  origin_z 299.875000;
  angles_1 -5.62500000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 291.093750 0.00000000;
 time 49:22.68261719m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 562.625000;
  origin_y -803.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 591.875000;
  origin_y -884.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 674.750000;
  origin_y -76.3750000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 519.875000;
  origin_y -157.500000;
  origin_z 296.875000;
  angles_1 -5.62500000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 519.875000 -157.500000 296.875000;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 time 49:22.73291016m;
 setangle 8.43750000 -67.5000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 564.375000;
  origin_y -820.000000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 595.625000;
  origin_y -900.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 674.750000;
  origin_y -76.3750000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 519.875000;
  origin_y -157.500000;
  origin_z 296.875000;
  angles_1 -5.62500000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 time 49:22.78295898m;
 setangle 8.43750000 -67.5000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 565.625000;
  origin_y -837.625000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 596.875000;
  origin_y -918.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 674.750000;
  origin_y -76.3750000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 519.875000;
  origin_y -157.500000;
  origin_z 296.875000;
  angles_1 -5.62500000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 time 49:22.83300781m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 567.500000;
  origin_y -854.000000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 596.750000;
  origin_y -935.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 674.750000;
  origin_y -76.3750000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 519.875000;
  origin_y -157.500000;
  origin_z 296.875000;
  angles_1 -5.62500000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 291.093750 0.00000000;
 time 49:22.88305664m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 566.125000;
  origin_y -870.625000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 595.375000;
  origin_y -952.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 674.750000;
  origin_y -76.3750000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 519.875000;
  origin_y -157.500000;
  origin_z 296.875000;
  angles_1 -5.62500000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 time 49:22.93310547m;
 setangle 7.03125000 -68.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 566.250000;
  origin_y -887.250000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 595.625000;
  origin_y -969.250000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -68.9062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 519.875000;
  origin_y -157.500000;
  origin_z 296.875000;
  angles_1 -5.62500000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 time 49:22.98315430m;
 setangle 7.03125000 -68.9062500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 567.625000;
  origin_y -903.875000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 596.875000;
  origin_y -985.750000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -68.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 519.875000;
  origin_y -157.500000;
  origin_z 296.875000;
  angles_1 -5.62500000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 time 49:23.03320312m;
 setangle 7.03125000 -68.9062500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 569.625000;
  origin_y -920.125000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 599.000000;
  origin_y -1002.00000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -68.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 519.875000;
  origin_y -157.500000;
  origin_z 296.875000;
  angles_1 -5.62500000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 289.687500 0.00000000;
 time 49:23.08325195m;
 setangle 7.03125000 -68.9062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 572.375000;
  origin_y -936.125000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 601.750000;
  origin_y -1018.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -68.9062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 519.875000;
  origin_y -157.500000;
  origin_z 296.875000;
  angles_1 -5.62500000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 289.687500 0.00000000;
 time 49:23.13330078m;
 setangle 9.84375000 -63.2812500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 568.500000;
  origin_y -956.000000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 605.500000;
  origin_y -1034.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -63.2812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 519.875000;
  origin_y -157.500000;
  origin_z 296.875000;
  angles_1 -5.62500000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1176.87500 -103.250000 324.000000;
 }
}
block {
 camera 5.62500000 289.687500 0.00000000;
 time 49:23.18334961m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 568.750000;
  origin_y -974.375000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 607.250000;
  origin_y -1051.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 519.875000;
  origin_y -157.500000;
  origin_z 296.875000;
  angles_1 -5.62500000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 130;
  soundnum 15; // items/itembk2.wav
  origin 1392.00000 240.000000 324.000000;
 }
}
block {
 camera 8.43750000 295.312500 0.00000000;
 time 49:23.23364258m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 569.375000;
  origin_y -991.125000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 608.000000;
  origin_y -1067.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 49:23.28369141m;
 setangle 11.2500000 -59.0625000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 568.250000;
  origin_y -1010.00000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 610.625000;
  origin_y -1084.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -59.0625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 49:23.33374023m;
 setangle 11.2500000 -54.8437500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 567.000000;
  origin_y -1029.87500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 614.625000;
  origin_y -1101.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 49:23.38378906m;
 setangle 12.6562500 -49.2187500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 566.125000;
  origin_y -1051.37500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 620.250000;
  origin_y -1117.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 299.531250 0.00000000;
 time 49:23.43383789m;
 setangle 12.6562500 -42.1875000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 565.750000;
  origin_y -1074.12500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 627.625000;
  origin_y -1133.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -42.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 309.375000 0.00000000;
 time 49:23.48388672m;
 setangle 14.0625000 -29.5312500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 561.375000;
  origin_y -1104.12500;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 634.125000;
  origin_y -1147.62500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -29.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 316.406250 0.00000000;
 time 49:23.53393555m;
 setangle 14.0625000 -11.2500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 558.750000;
  origin_y -1143.62500;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 639.875000;
  origin_y -1162.25000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -11.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 316.406250 0.00000000;
 time 49:23.58398438m;
 setangle 14.0625000 22.5000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 570.000000;
  origin_y -1205.37500;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 647.625000;
  origin_y -1171.00000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 675.750000;
  origin_y -190.125000;
  origin_z 336.000000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 329.062500 0.00000000;
 time 49:23.63403320m;
 setangle 14.0625000 22.5000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 583.500000;
  origin_y -1209.25000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 661.000000;
  origin_y -1174.87500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 626.375000;
  origin_y -198.750000;
  origin_z 336.000000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 21.0937500 0.00000000;
 time 49:23.68408203m;
 setangle 14.0625000 23.9062500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 602.000000;
  origin_y -1210.87500;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 678.750000;
  origin_y -1174.62500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 23.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 577.000000;
  origin_y -207.250000;
  origin_z 336.000000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 21.0937500 0.00000000;
 time 49:23.73413086m;
 setangle 12.6562500 23.9062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 618.000000;
  origin_y -1211.75000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 695.125000;
  origin_y -1175.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 23.9062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 527.625000;
  origin_y -215.875000;
  origin_z 336.000000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 21.0937500 0.00000000;
 time 49:23.78442383m;
 setangle 12.6562500 23.9062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 634.250000;
  origin_y -1213.00000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 711.500000;
  origin_y -1176.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 23.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 519.875000;
  origin_y -217.250000;
  origin_z 336.000000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 519.875000 -217.250000 336.000000;
 }
}
block {
 camera 11.2500000 22.5000000 0.00000000;
 time 49:23.83447266m;
 setangle 12.6562500 23.9062500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 651.500000;
  origin_y -1212.00000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 728.750000;
  origin_y -1175.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 23.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 519.875000;
  origin_y -217.250000;
  origin_z 336.000000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 22.5000000 0.00000000;
 time 49:23.88452148m;
 setangle 11.2500000 23.9062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 667.750000;
  origin_y -1210.00000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 745.375000;
  origin_y -1173.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 23.9062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 519.875000;
  origin_y -217.250000;
  origin_z 336.000000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 22.5000000 0.00000000;
 time 49:23.93457031m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 682.875000;
  origin_y -1206.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 761.375000;
  origin_y -1171.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 519.875000;
  origin_y -217.250000;
  origin_z 336.000000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 22.5000000 0.00000000;
 time 49:23.98461914m;
 setangle 11.2500000 25.3125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 701.375000;
  origin_y -1209.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 778.125000;
  origin_y -1171.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 519.875000;
  origin_y -217.250000;
  origin_z 336.000000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 21.0937500 0.00000000;
 time 49:24.03466797m;
 setangle 11.2500000 29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 720.625000;
  origin_y -1215.50000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 794.375000;
  origin_y -1171.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 519.875000;
  origin_y -217.250000;
  origin_z 336.000000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 21.0937500 0.00000000;
 time 49:24.08471680m;
 setangle 11.2500000 29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 736.750000;
  origin_y -1216.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 810.500000;
  origin_y -1172.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 519.875000;
  origin_y -217.250000;
  origin_z 336.000000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 21.0937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 23.9062500 0.00000000;
 time 49:24.13476562m;
 setangle 11.2500000 33.7500000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 757.875000;
  origin_y -1218.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 828.125000;
  origin_y -1169.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 33.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 519.875000;
  origin_y -217.250000;
  origin_z 336.000000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 28.1250000 0.00000000;
 time 49:24.18481445m;
 setangle 12.6562500 47.8125000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 789.750000;
  origin_y -1227.87500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 845.625000;
  origin_y -1163.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 519.875000;
  origin_y -217.250000;
  origin_z 336.000000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 32.3437500 0.00000000;
 time 49:24.23486328m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 825.250000;
  origin_y -1230.87500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 861.875000;
  origin_y -1153.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 519.875000;
  origin_y -217.250000;
  origin_z 336.000000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 46.4062500 0.00000000;
 time 49:24.28491211m;
 setangle 11.2500000 64.6875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 841.625000;
  origin_y -1220.62500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 876.375000;
  origin_y -1142.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 519.875000;
  origin_y -217.250000;
  origin_z 336.000000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 46.4062500 0.00000000;
 time 49:24.33520508m;
 setangle 11.2500000 66.0937500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 852.500000;
  origin_y -1204.87500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 885.375000;
  origin_y -1125.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 63.2812500 0.00000000;
 time 49:24.38525391m;
 setangle 11.2500000 66.0937500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 857.875000;
  origin_y -1186.25000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 890.750000;
  origin_y -1106.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 63.2812500 0.00000000;
 time 49:24.43530273m;
 setangle 11.2500000 66.0937500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 861.125000;
  origin_y -1168.25000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 894.000000;
  origin_y -1088.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 64.6875000 0.00000000;
 time 49:24.48535156m;
 setangle 11.2500000 66.0937500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 864.375000;
  origin_y -1152.25000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 897.125000;
  origin_y -1072.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 64.6875000 0.00000000;
 time 49:24.53540039m;
 setangle 11.2500000 66.0937500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 868.125000;
  origin_y -1136.37500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 901.000000;
  origin_y -1057.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 64.6875000 0.00000000;
 time 49:24.58544922m;
 setangle 11.2500000 60.4687500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 865.250000;
  origin_y -1117.12500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 905.625000;
  origin_y -1041.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 64.6875000 0.00000000;
 time 49:24.63549805m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 831.875000;
  origin_y -1042.37500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 917.375000;
  origin_y -1027.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 64.6875000 0.00000000;
 time 49:24.68554688m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 846.625000;
  origin_y -1016.37500;
  origin_z 485.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 933.375000;
  origin_y -1016.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 7.03125000 0.00000000;
 time 49:24.73559570m;
 setangle 8.43750000 -8.43750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 865.625000;
  origin_y -993.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -8.43750000;
 }
 updateentity {
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 updateentity {
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 updateentity {
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block {
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block {
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block {
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 updateentity {
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block {
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block {
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block {
 camera 7.03125000 323.437500 0.00000000;
 time 49:25.03613281m;
 setangle 8.43750000 -40.7812500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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  origin 1427.75000 193.250000 324.000000;
 }
 sound {
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  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 1427.75000 193.250000 324.000000;
 }
 sound {
  channel 2;
  entity 33;
  soundnum 15; // items/itembk2.wav
  origin 1120.00000 -824.000000 444.000000;
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 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
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}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 49:25.08618164m;
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}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 49:25.13623047m;
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}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 49:25.18627930m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 49:25.23632812m;
 setangle 8.43750000 -40.7812500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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  entity 32;
  soundnum 15; // items/itembk2.wav
  origin 1072.00000 -824.000000 444.000000;
 }
}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 49:25.28637695m;
 setangle 8.43750000 -40.7812500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 49:25.33666992m;
 setangle 8.43750000 -40.7812500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 49:25.38671875m;
 setangle 8.43750000 -40.7812500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 49:25.43676758m;
 setangle 8.43750000 -40.7812500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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block {
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block {
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block {
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 centerprint 
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block {
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block {
 camera 16.8750000 355.781250 0.00000000;
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  origin 2120.00000 -256.000000 332.000000;
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 sound {
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  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
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block {
 camera 16.8750000 355.781250 0.00000000;
 time 49:28.74145508m;
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block {
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 updateentity {
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 sound {
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  origin 1248.00000 -1128.00000 444.000000;
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}
block {
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block {
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 time 49:28.94165039m;
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 clientdata {
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block {
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 time 49:28.99169922m;
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block {
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block {
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 camera 11.2500000 140.625000 0.00000000;
 time 49:31.04467773m;
 setangle 12.6562500 142.031250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1739.37500;
  origin_y -721.000000;
  origin_z 401.875000;
  angles_1 12.6562500;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1364.50000;
  origin_y -309.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1683.62500;
  origin_y -679.625000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 140.625000 0.00000000;
 time 49:31.09472656m;
 setangle 12.6562500 139.218750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1733.25000;
  origin_y -724.500000;
  origin_z 411.375000;
  angles_1 12.6562500;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1362.87500;
  origin_y -317.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1667.25000;
  origin_y -670.250000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 140.625000 0.00000000;
 time 49:31.14477539m;
 setangle 11.2500000 132.187500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1707.50000;
  origin_y -730.500000;
  origin_z 409.250000;
  angles_1 11.2500000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1361.62500;
  origin_y -332.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1648.37500;
  origin_y -668.375000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 132.187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 137.812500 0.00000000;
 time 49:31.19506836m;
 setangle 11.2500000 130.781250 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1686.50000;
  origin_y -734.250000;
  origin_z 409.250000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1360.62500;
  origin_y -348.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1628.87500;
  origin_y -670.625000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 130.781250 0.00000000;
 time 49:31.24511719m;
 setangle 11.2500000 126.562500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1664.12500;
  origin_y -741.625000;
  origin_z 409.250000;
  angles_1 11.2500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1359.75000;
  origin_y -364.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1611.25000;
  origin_y -674.000000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 130.781250 0.00000000;
 time 49:31.29516602m;
 setangle 11.2500000 122.343750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1642.62500;
  origin_y -749.500000;
  origin_z 409.250000;
  angles_1 11.2500000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1358.87500;
  origin_y -380.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1594.87500;
  origin_y -678.125000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 125.156250 0.00000000;
 time 49:31.34521484m;
 setangle 11.2500000 119.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1623.12500;
  origin_y -755.250000;
  origin_z 409.250000;
  angles_1 11.2500000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1358.00000;
  origin_y -396.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1578.87500;
  origin_y -681.500000;
  origin_z 358.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 120.937500 0.00000000;
 time 49:31.39526367m;
 setangle 9.84375000 115.312500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1601.75000;
  origin_y -762.000000;
  origin_z 403.125000;
  angles_1 9.84375000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1357.00000;
  origin_y -412.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1563.00000;
  origin_y -685.000000;
  origin_z 354.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 118.125000 0.00000000;
 time 49:31.44531250m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1571.50000;
  origin_y -767.875000;
  origin_z 394.000000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1356.00000;
  origin_y -428.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1547.00000;
  origin_y -688.375000;
  origin_z 347.875000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 118.125000 0.00000000;
 time 49:31.49536133m;
 setangle 8.43750000 104.062500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1552.50000;
  origin_y -767.875000;
  origin_z 383.875000;
  angles_1 8.43750000;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1354.87500;
  origin_y -431.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1531.00000;
  origin_y -691.750000;
  origin_z 339.875000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1515.75000;
  origin_y -636.625000;
  origin_z 346.000000;
  angles_1 -9.84375000;
  angles_2 104.062500;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1531.00000 -691.750000 343.875000;
 }
}
block {
 camera 8.43750000 113.906250 0.00000000;
 time 49:31.54541016m;
 setangle 8.43750000 102.656250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1533.62500;
  origin_y -767.875000;
  origin_z 371.750000;
  angles_1 8.43750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1354.50000;
  origin_y -431.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1515.00000;
  origin_y -695.125000;
  origin_z 329.875000;
  angles_1 -1.40625000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1502.50000;
  origin_y -589.000000;
  origin_z 337.375000;
  angles_1 -9.84375000;
  angles_2 104.062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 102.656250 0.00000000;
 time 49:31.59545898m;
 setangle 7.03125000 101.250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1514.87500;
  origin_y -767.875000;
  origin_z 355.750000;
  angles_1 7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1354.12500;
  origin_y -431.875000;
  origin_z 323.500000;
  angles_1 -1.40625000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1499.00000;
  origin_y -698.500000;
  origin_z 317.875000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1489.37500;
  origin_y -541.500000;
  origin_z 328.875000;
  angles_1 -9.84375000;
  angles_2 104.062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1354.50000 -431.875000 316.000000;
 }
}
block {
 camera 7.03125000 102.656250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 102.656250 0.00000000;
 time 49:31.64550781m;
 setangle 7.03125000 101.250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1498.12500;
  origin_y -767.875000;
  origin_z 340.000000;
  angles_1 7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1353.62500;
  origin_y -431.875000;
  origin_z 333.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1483.00000;
  origin_y -701.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1476.25000;
  origin_y -494.000000;
  origin_z 320.250000;
  angles_1 -9.84375000;
  angles_2 104.062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 99.8437500 0.00000000;
 time 49:31.69580078m;
 setangle 7.03125000 101.250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1481.00000;
  origin_y -767.875000;
  origin_z 344.500000;
  angles_1 7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1353.25000;
  origin_y -431.875000;
  origin_z 340.500000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1466.62500;
  origin_y -711.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1463.00000;
  origin_y -446.375000;
  origin_z 311.750000;
  angles_1 -9.84375000;
  angles_2 104.062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 99.8437500 0.00000000;
 time 49:31.74584961m;
 setangle 7.03125000 101.250000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1464.25000;
  origin_y -767.875000;
  origin_z 339.875000;
  angles_1 7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1352.75000;
  origin_y -433.375000;
  origin_z 346.000000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1451.87500;
  origin_y -719.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1449.87500;
  origin_y -398.875000;
  origin_z 303.125000;
  angles_1 -9.84375000;
  angles_2 104.062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 99.8437500 0.00000000;
 time 49:31.79589844m;
 setangle 8.43750000 101.250000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1447.50000;
  origin_y -767.875000;
  origin_z 337.250000;
  angles_1 8.43750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1352.37500;
  origin_y -435.000000;
  origin_z 349.500000;
  angles_1 -1.40625000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1437.00000;
  origin_y -726.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1436.75000;
  origin_y -351.250000;
  origin_z 294.625000;
  angles_1 -9.84375000;
  angles_2 104.062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 99.8437500 0.00000000;
 time 49:31.84594727m;
 setangle 11.2500000 105.468750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1434.37500;
  origin_y -767.875000;
  origin_z 336.250000;
  angles_1 11.2500000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1352.00000;
  origin_y -436.625000;
  origin_z 351.000000;
  angles_1 -1.40625000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1422.25000;
  origin_y -732.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1423.62500;
  origin_y -303.750000;
  origin_z 286.000000;
  angles_1 -9.84375000;
  angles_2 104.062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 99.8437500 0.00000000;
 time 49:31.89599609m;
 setangle 11.2500000 105.468750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1413.75000;
  origin_y -766.875000;
  origin_z 332.500000;
  angles_1 11.2500000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1351.62500;
  origin_y -438.250000;
  origin_z 350.500000;
  angles_1 -1.40625000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1403.62500;
  origin_y -733.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1421.37500;
  origin_y -295.625000;
  origin_z 284.625000;
  angles_1 -9.84375000;
  angles_2 104.062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 3;
  origin 1421.37500 -295.625000 284.625000;
 }
}
block {
 camera 5.62500000 99.8437500 0.00000000;
 time 49:31.94604492m;
 setangle 11.2500000 105.468750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1395.37500;
  origin_y -764.625000;
  origin_z 332.000000;
  angles_1 11.2500000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1351.25000;
  origin_y -439.750000;
  origin_z 347.875000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1385.50000;
  origin_y -731.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1421.37500;
  origin_y -295.625000;
  origin_z 284.625000;
  angles_1 -9.84375000;
  angles_2 104.062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 104.062500 0.00000000;
 time 49:31.99609375m;
 setangle 9.84375000 105.468750 0.00000000;
 clientdata {
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1392.00000;
  origin_y -763.250000;
  origin_z 331.875000;
  angles_1 9.84375000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1350.87500;
  origin_y -441.375000;
  origin_z 343.375000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1368.25000;
  origin_y -729.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1421.37500;
  origin_y -295.625000;
  origin_z 284.625000;
  angles_1 -9.84375000;
  angles_2 104.062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 104.062500 0.00000000;
 time 49:32.04614258m;
 setangle 7.03125000 101.250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1358.00000;
  origin_y -756.375000;
  origin_z 327.000000;
  angles_1 7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1350.50000;
  origin_y -443.000000;
  origin_z 340.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1351.50000;
  origin_y -727.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1421.37500;
  origin_y -295.625000;
  origin_z 284.625000;
  angles_1 -9.84375000;
  angles_2 104.062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 104.062500 0.00000000;
 time 49:32.09619141m;
 setangle 0.00000000 91.4062500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1348.00000;
  origin_y -764.250000;
  origin_z 325.500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1350.75000;
  origin_y -451.625000;
  origin_z 351.500000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1346.12500;
  origin_y -725.750000;
  origin_z 312.000000;
  angles_2 91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1421.37500;
  origin_y -295.625000;
  origin_z 284.625000;
  angles_1 -9.84375000;
  angles_2 104.062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1350.50000 -443.000000 344.000000;
 }
}
block {
 camera 9.84375000 104.062500 0.00000000;
 time 49:32.14648438m;
 setangle -5.62500000 94.2187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1353.75000;
  origin_y -763.750000;
  origin_z 321.250000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1351.00000;
  origin_y -455.875000;
  origin_z 361.000000;
  angles_1 0.00000000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1349.87500;
  origin_y -723.625000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1421.37500;
  origin_y -295.625000;
  origin_z 284.625000;
  angles_1 -9.84375000;
  angles_2 104.062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 99.8437500 0.00000000;
 time 49:32.19653320m;
 setangle -25.3125000 99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1357.75000;
  origin_y -763.500000;
  origin_z 308.375000;
  angles_1 -25.3125000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1351.25000;
  origin_y -455.875000;
  origin_z 368.500000;
  angles_1 0.00000000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1359.00000;
  origin_y -726.875000;
  origin_z 312.000000;
  angles_1 7.03125000;
  angles_2 99.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1421.37500;
  origin_y -295.625000;
  origin_z 284.625000;
  angles_1 -9.84375000;
  angles_2 104.062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 99.8437500 0.00000000;
 time 49:32.24658203m;
 setangle -28.1250000 101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1366.62500;
  origin_y -760.875000;
  origin_z 307.750000;
  angles_1 -28.1250000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1351.25000;
  origin_y -455.875000;
  origin_z 374.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1372.87500;
  origin_y -734.250000;
  origin_z 312.000000;
  angles_1 8.43750000;
  angles_2 101.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1421.37500;
  origin_y -295.625000;
  origin_z 284.625000;
  angles_1 -9.84375000;
  angles_2 104.062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 355.781250 92.8125000 0.00000000;
 time 49:32.29663086m;
 setangle -26.7187500 105.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1379.75000;
  origin_y -757.125000;
  origin_z 309.250000;
  angles_1 -26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1350.75000;
  origin_y -457.375000;
  origin_z 377.500000;
  angles_1 -1.40625000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1386.87500;
  origin_y -742.000000;
  origin_z 312.000000;
  angles_1 8.43750000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1421.37500;
  origin_y -295.625000;
  origin_z 284.625000;
  angles_1 -9.84375000;
  angles_2 104.062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1372.00000;
  origin_y -693.000000;
  origin_z 355.375000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1386.87500 -742.000000 316.000000;
 }
}
block {
 camera 355.781250 92.8125000 0.00000000;
 time 49:32.34667969m;
 setangle -25.3125000 105.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1394.00000;
  origin_y -765.625000;
  origin_z 309.625000;
  angles_1 -25.3125000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1350.12500;
  origin_y -458.750000;
  origin_z 379.000000;
  angles_1 -1.40625000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1400.75000;
  origin_y -743.875000;
  origin_z 312.000000;
  angles_1 8.43750000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1421.37500;
  origin_y -295.625000;
  origin_z 284.625000;
  angles_1 -9.84375000;
  angles_2 104.062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1359.12500;
  origin_y -650.750000;
  origin_z 379.000000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 333.281250 99.8437500 0.00000000;
 time 49:32.39672852m;
 setangle -25.3125000 105.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1407.50000;
  origin_y -765.875000;
  origin_z 309.750000;
  angles_1 -25.3125000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1349.62500;
  origin_y -460.250000;
  origin_z 378.500000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1417.00000;
  origin_y -742.500000;
  origin_z 312.000000;
  angles_1 8.43750000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1421.37500;
  origin_y -295.625000;
  origin_z 284.625000;
  angles_1 -9.84375000;
  angles_2 104.062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1346.37500;
  origin_y -608.500000;
  origin_z 402.500000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 333.281250 99.8437500 0.00000000;
 time 49:32.44677734m;
 setangle -23.9062500 105.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1424.25000;
  origin_y -766.250000;
  origin_z 310.000000;
  angles_1 -23.9062500;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1349.12500;
  origin_y -461.750000;
  origin_z 375.875000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1433.12500;
  origin_y -740.500000;
  origin_z 312.000000;
  angles_1 7.03125000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1333.50000;
  origin_y -566.250000;
  origin_z 426.125000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 97;
  soundnum 15; // items/itembk2.wav
  origin 368.000000 -816.000000 436.000000;
 }
}
block {
 camera 333.281250 99.8437500 0.00000000;
 time 49:32.49682617m;
 setangle -15.4687500 108.281250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1458.25000;
  origin_y -763.375000;
  origin_z 313.875000;
  angles_1 -15.4687500;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1348.50000;
  origin_y -463.250000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1449.12500;
  origin_y -737.750000;
  origin_z 312.000000;
  angles_1 4.21875000;
  angles_2 108.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1320.75000;
  origin_y -523.875000;
  origin_z 449.750000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 333.281250 99.8437500 0.00000000;
 time 49:32.54687500m;
 setangle -9.84375000 112.500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1477.62500;
  origin_y -762.625000;
  origin_z 317.000000;
  angles_1 -9.84375000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1347.87500;
  origin_y -471.750000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1465.12500;
  origin_y -734.250000;
  origin_z 312.000000;
  angles_1 2.81250000;
  angles_2 112.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1307.87500;
  origin_y -481.625000;
  origin_z 473.375000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 96;
  soundnum 15; // items/itembk2.wav
  origin 368.000000 -776.000000 436.000000;
 }
}
block {
 camera 336.093750 104.062500 0.00000000;
 time 49:32.59692383m;
 setangle -8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1496.87500;
  origin_y -761.875000;
  origin_z 318.500000;
  angles_1 -8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1346.87500;
  origin_y -479.875000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1480.87500;
  origin_y -730.000000;
  origin_z 312.000000;
  angles_1 2.81250000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1295.12500;
  origin_y -439.375000;
  origin_z 497.000000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 336.093750 104.062500 0.00000000;
 time 49:32.64697266m;
 setangle -8.43750000 118.125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1517.37500;
  origin_y -762.875000;
  origin_z 319.500000;
  angles_1 -8.43750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1346.12500;
  origin_y -479.875000;
  origin_z 383.500000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1496.87500;
  origin_y -726.625000;
  origin_z 312.000000;
  angles_1 2.81250000;
  angles_2 118.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1282.25000;
  origin_y -397.125000;
  origin_z 520.625000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1346.87500 -479.875000 376.000000;
 }
 sound {
  channel 2;
  entity 95;
  soundnum 15; // items/itembk2.wav
  origin 368.000000 -736.000000 436.000000;
 }
}
block {
 camera 351.562500 111.093750 0.00000000;
 time 49:32.69702148m;
 setangle -7.03125000 125.156250 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1543.12500;
  origin_y -764.500000;
  origin_z 322.000000;
  angles_1 -7.03125000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1345.12500;
  origin_y -479.875000;
  origin_z 393.000000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1513.75000;
  origin_y -724.875000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 125.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1269.50000;
  origin_y -354.875000;
  origin_z 544.125000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 351.562500 111.093750 0.00000000;
 time 49:32.74731445m;
 setangle -7.03125000 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1546.12500;
  origin_y -766.375000;
  origin_z 322.625000;
  angles_1 -7.03125000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1344.12500;
  origin_y -479.875000;
  origin_z 400.500000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1532.12500;
  origin_y -729.750000;
  origin_z 328.000000;
  angles_1 1.40625000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1263.00000;
  origin_y -333.500000;
  origin_z 556.125000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 temp_entity {
  entitytype 3;
  origin 1263.00000 -333.500000 556.125000;
 }
}
block {
 camera 352.968750 116.718750 0.00000000;
 time 49:32.79736328m;
 setangle -5.62500000 129.375000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1580.75000;
  origin_y -767.875000;
  origin_z 338.875000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1342.87500;
  origin_y -481.375000;
  origin_z 406.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1549.12500;
  origin_y -736.250000;
  origin_z 328.000000;
  angles_1 1.40625000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1263.00000;
  origin_y -333.500000;
  origin_z 556.125000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 352.968750 116.718750 0.00000000;
 time 49:32.84741211m;
 setangle -1.40625000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1583.87500;
  origin_y -767.875000;
  origin_z 341.125000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1341.75000;
  origin_y -482.750000;
  origin_z 409.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1564.50000;
  origin_y -743.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1263.00000;
  origin_y -333.500000;
  origin_z 556.125000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 354.375000 125.156250 0.00000000;
 time 49:32.89746094m;
 setangle 0.00000000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1590.25000;
  origin_y -766.625000;
  origin_z 339.375000;
  angles_1 0.00000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1340.62500;
  origin_y -484.375000;
  origin_z 411.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1579.25000;
  origin_y -750.875000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1263.00000;
  origin_y -333.500000;
  origin_z 556.125000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 354.375000 125.156250 0.00000000;
 time 49:32.94750977m;
 setangle 0.00000000 136.406250 0.00000000;
 clientdata {
  vel_x 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1610.50000;
  origin_y -767.875000;
  origin_z 352.375000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1339.37500;
  origin_y -486.125000;
  origin_z 410.500000;
  angles_1 -4.21875000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1593.25000;
  origin_y -751.875000;
  origin_z 344.000000;
  angles_2 136.406250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1263.00000;
  origin_y -333.500000;
  origin_z 556.125000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 49:32.99755859m;
 setangle -2.81250000 147.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1623.87500;
  origin_y -767.875000;
  origin_z 352.250000;
  angles_1 -2.81250000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1338.25000;
  origin_y -487.750000;
  origin_z 407.875000;
  angles_1 -4.21875000;
  angles_2 -77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1610.00000;
  origin_y -751.875000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1263.00000;
  origin_y -333.500000;
  origin_z 556.125000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 49:33.04760742m;
 setangle -2.81250000 149.062500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1703.62500;
  origin_y -797.375000;
  origin_z 383.500000;
  angles_1 -2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1337.12500;
  origin_y -489.500000;
  origin_z 403.375000;
  angles_1 -4.21875000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1627.25000;
  origin_y -751.875000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1263.00000;
  origin_y -333.500000;
  origin_z 556.125000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 49:33.09765625m;
 setangle -2.81250000 149.062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1719.87500;
  origin_y -794.625000;
  origin_z 383.500000;
  angles_1 -2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1336.00000;
  origin_y -491.250000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1643.50000;
  origin_y -751.375000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1593.12500;
  origin_y -722.875000;
  origin_z 380.250000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1263.00000;
  origin_y -333.500000;
  origin_z 556.125000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1643.50000 -751.375000 364.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 49:33.14770508m;
 setangle -1.40625000 147.656250 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1735.00000;
  origin_y -795.625000;
  origin_z 385.625000;
  angles_1 -1.40625000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1338.12500;
  origin_y -499.625000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1659.62500;
  origin_y -750.500000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1549.62500;
  origin_y -698.250000;
  origin_z 383.875000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1263.00000;
  origin_y -333.500000;
  origin_z 556.125000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1383.62500;
  origin_y -531.625000;
  origin_z 399.125000;
  angles_1 -16.8750000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 1338.12500 -499.625000 404.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1338.12500 -499.625000 404.000000;
 }
}
block {
 camera 358.593750 147.656250 0.00000000;
 time 49:33.19775391m;
 setangle -1.40625000 146.250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1749.87500;
  origin_y -796.250000;
  origin_z 385.625000;
  angles_1 -1.40625000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1335.25000;
  origin_y -513.000000;
  origin_z 400.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1675.62500;
  origin_y -749.250000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1506.12500;
  origin_y -673.625000;
  origin_z 387.625000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1263.00000;
  origin_y -333.500000;
  origin_z 556.125000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1422.75000;
  origin_y -559.250000;
  origin_z 384.625000;
  angles_1 -16.8750000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 358.593750 147.656250 0.00000000;
 time 49:33.24804688m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -794.875000;
  origin_z 387.750000;
  angles_1 0.00000000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1329.37500;
  origin_y -528.625000;
  origin_z 400.000000;
  angles_1 -2.81250000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1691.62500;
  origin_y -747.750000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1462.75000;
  origin_y -649.000000;
  origin_z 391.250000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1263.00000;
  origin_y -333.500000;
  origin_z 556.125000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1461.87500;
  origin_y -586.875000;
  origin_z 370.000000;
  angles_1 -16.8750000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 358.593750 147.656250 0.00000000;
 time 49:33.29809570m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -783.250000;
  origin_z 382.125000;
  angles_1 0.00000000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1322.87500;
  origin_y -543.625000;
  origin_z 400.000000;
  angles_1 -2.81250000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1707.50000;
  origin_y -746.125000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1419.25000;
  origin_y -624.375000;
  origin_z 395.000000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1501.12500;
  origin_y -614.500000;
  origin_z 355.500000;
  angles_1 -16.8750000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 146.250000 0.00000000;
 time 49:33.34814453m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -771.375000;
  origin_z 376.250000;
  angles_1 0.00000000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1315.75000;
  origin_y -558.250000;
  origin_z 400.000000;
  angles_1 -2.81250000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1723.50000;
  origin_y -744.375000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1375.87500;
  origin_y -599.750000;
  origin_z 398.625000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1529.62500;
  origin_y -634.500000;
  origin_z 344.875000;
  angles_1 -16.8750000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1529.62500 -634.500000 344.875000;
 }
}
block {
 camera 0.00000000 146.250000 0.00000000;
 time 49:33.39819336m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -763.000000;
  origin_z 371.250000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1308.12500;
  origin_y -572.500000;
  origin_z 400.000000;
  angles_1 -2.81250000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1735.87500;
  origin_y -746.125000;
  origin_z 360.000000;
  angles_2 146.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1332.37500;
  origin_y -575.125000;
  origin_z 402.375000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1529.62500;
  origin_y -634.500000;
  origin_z 344.875000;
  angles_1 -16.8750000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 49:33.44824219m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1754.75000;
  origin_y -762.625000;
  origin_z 366.250000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1299.75000;
  origin_y -586.250000;
  origin_z 400.000000;
  angles_1 -2.81250000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1735.87500;
  origin_y -753.500000;
  origin_z 376.000000;
  angles_2 146.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1288.87500;
  origin_y -550.625000;
  origin_z 406.000000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1529.62500;
  origin_y -634.500000;
  origin_z 344.875000;
  angles_1 -16.8750000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 49:33.49829102m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1752.50000;
  origin_y -776.250000;
  origin_z 382.250000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1294.87500;
  origin_y -602.375000;
  origin_z 400.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1735.87500;
  origin_y -767.125000;
  origin_z 376.000000;
  angles_2 146.250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1245.50000;
  origin_y -526.000000;
  origin_z 409.750000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1529.62500;
  origin_y -634.500000;
  origin_z 344.875000;
  angles_1 -16.8750000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 49:33.54833984m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.87500;
  origin_y -792.500000;
  origin_z 382.250000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1294.87500;
  origin_y -619.500000;
  origin_z 398.000000;
  angles_1 -2.81250000;
  angles_2 -32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1735.87500;
  origin_y -783.375000;
  origin_z 376.000000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1202.00000;
  origin_y -501.375000;
  origin_z 413.375000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1529.62500;
  origin_y -634.500000;
  origin_z 344.875000;
  angles_1 -16.8750000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 49:33.59838867m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1751.25000;
  origin_y -808.875000;
  origin_z 382.250000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1295.00000;
  origin_y -636.625000;
  origin_z 394.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1735.87500;
  origin_y -799.875000;
  origin_z 392.000000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1158.62500;
  origin_y -476.750000;
  origin_z 417.125000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1529.62500;
  origin_y -634.500000;
  origin_z 344.875000;
  angles_1 -16.8750000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 49:33.64843750m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1751.25000;
  origin_y -825.375000;
  origin_z 398.250000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1295.00000;
  origin_y -653.750000;
  origin_z 387.875000;
  angles_1 -1.40625000;
  angles_2 -15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1735.87500;
  origin_y -816.250000;
  origin_z 392.000000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1115.12500;
  origin_y -452.125000;
  origin_z 420.750000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1529.62500;
  origin_y -634.500000;
  origin_z 344.875000;
  angles_1 -16.8750000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 49:33.69848633m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.25000;
  origin_y -841.750000;
  origin_z 398.250000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1295.00000;
  origin_y -670.750000;
  origin_z 379.875000;
  angles_1 -1.40625000;
  angles_2 -12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1735.87500;
  origin_y -832.750000;
  origin_z 408.000000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1071.62500;
  origin_y -427.500000;
  origin_z 424.500000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1529.62500;
  origin_y -634.500000;
  origin_z 344.875000;
  angles_1 -16.8750000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 49:33.74853516m;
 setangle 1.40625000 144.843750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.12500;
  origin_y -858.625000;
  origin_z 415.250000;
  angles_1 1.40625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1295.00000;
  origin_y -687.875000;
  origin_z 369.875000;
  angles_1 -1.40625000;
  angles_2 -11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1735.87500;
  origin_y -849.125000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1028.25000;
  origin_y -402.875000;
  origin_z 428.125000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1529.62500;
  origin_y -634.500000;
  origin_z 344.875000;
  angles_1 -16.8750000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 49:33.79882812m;
 setangle 1.40625000 144.843750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.12500;
  origin_y -875.000000;
  origin_z 415.250000;
  angles_1 1.40625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1295.12500;
  origin_y -705.000000;
  origin_z 357.875000;
  angles_1 0.00000000;
  angles_2 -7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1735.87500;
  origin_y -865.500000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1030.87500;
  origin_y -404.375000;
  origin_z 427.875000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1529.62500;
  origin_y -634.500000;
  origin_z 344.875000;
  angles_1 -16.8750000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1030.87500 -404.375000 427.875000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 49:33.84887695m;
 setangle 4.21875000 144.843750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.12500;
  origin_y -891.375000;
  origin_z 416.125000;
  angles_1 4.21875000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1295.12500;
  origin_y -722.125000;
  origin_z 343.750000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1735.87500;
  origin_y -881.875000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1030.87500;
  origin_y -404.375000;
  origin_z 427.875000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1529.62500;
  origin_y -634.500000;
  origin_z 344.875000;
  angles_1 -16.8750000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 49:33.89892578m;
 setangle 11.2500000 140.625000 0.00000000;
 clientdata {
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1750.37500;
  origin_y -906.125000;
  origin_z 419.000000;
  angles_1 11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1295.12500;
  origin_y -739.250000;
  origin_z 327.750000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1735.87500;
  origin_y -894.875000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1030.87500;
  origin_y -404.375000;
  origin_z 427.875000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 49:33.94897461m;
 setangle 11.2500000 140.625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1750.00000;
  origin_y -917.000000;
  origin_z 419.000000;
  angles_1 11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1300.12500;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1730.87500;
  origin_y -901.000000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1030.87500;
  origin_y -404.375000;
  origin_z 427.875000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1357.75000;
  origin_y -759.000000;
  origin_z 328.000000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1300.12500 -751.875000 316.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 1300.12500 -751.875000 316.000000;
 }
}
block {
 camera 0.00000000 143.437500 0.00000000;
 time 49:33.99902344m;
 setangle 9.84375000 140.625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1746.87500;
  origin_y -917.000000;
  origin_z 419.875000;
  angles_1 9.84375000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 1309.00000;
  origin_y -745.625000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1720.75000;
  origin_y -911.125000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1030.87500;
  origin_y -404.375000;
  origin_z 427.875000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1360.00000;
  origin_y -759.250000;
  origin_z 328.000000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1360.00000 -759.250000 328.000000;
 }
}
block {
 camera 0.00000000 143.437500 0.00000000;
 time 49:34.04907227m;
 setangle 9.84375000 140.625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1736.75000;
  origin_y -927.125000;
  origin_z 419.875000;
  angles_1 9.84375000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1301.25000;
  origin_y -731.125000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1709.37500;
  origin_y -922.500000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1030.87500;
  origin_y -404.375000;
  origin_z 427.875000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1360.00000;
  origin_y -759.250000;
  origin_z 328.000000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 139.218750 0.00000000;
 time 49:34.09912109m;
 setangle 9.84375000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1725.37500;
  origin_y -938.375000;
  origin_z 419.875000;
  angles_1 9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1298.37500;
  origin_y -712.250000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1696.25000;
  origin_y -933.000000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1030.87500;
  origin_y -404.375000;
  origin_z 427.875000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1360.00000;
  origin_y -759.250000;
  origin_z 328.000000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 139.218750 0.00000000;
 time 49:34.14916992m;
 setangle 14.0625000 99.8437500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1687.00000;
  origin_y -969.250000;
  origin_z 425.750000;
  angles_1 14.0625000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1304.12500;
  origin_y -695.625000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1681.62500;
  origin_y -942.250000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1030.87500;
  origin_y -404.375000;
  origin_z 427.875000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1360.00000;
  origin_y -759.250000;
  origin_z 328.000000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 139.218750 0.00000000;
 time 49:34.19921875m;
 setangle 18.2812500 53.4375000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1640.87500;
  origin_y -975.875000;
  origin_z 436.625000;
  angles_1 18.2812500;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1316.37500;
  origin_y -680.375000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1663.50000;
  origin_y -944.875000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1030.87500;
  origin_y -404.375000;
  origin_z 427.875000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1360.00000;
  origin_y -759.250000;
  origin_z 328.000000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 98.4375000 0.00000000;
 time 49:34.24926758m;
 setangle 18.2812500 53.4375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1626.87500;
  origin_y -975.875000;
  origin_z 434.250000;
  angles_1 18.2812500;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1329.62500;
  origin_y -667.250000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1647.62500;
  origin_y -947.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1030.87500;
  origin_y -404.375000;
  origin_z 427.875000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1360.00000;
  origin_y -759.250000;
  origin_z 328.000000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 98.4375000 0.00000000;
 time 49:34.29931641m;
 setangle 18.2812500 53.4375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1611.75000;
  origin_y -975.875000;
  origin_z 432.125000;
  angles_1 18.2812500;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1630.75000;
  origin_y -955.125000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 52.0312500 0.00000000;
 time 49:34.34960938m;
 setangle 16.8750000 53.4375000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1603.87500;
  origin_y -975.875000;
  origin_z 440.625000;
  angles_1 16.8750000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1617.37500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 53.4375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 52.0312500 0.00000000;
 time 49:34.39965820m;
 setangle 15.4687500 52.0312500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1595.87500;
  origin_y -974.375000;
  origin_z 436.375000;
  angles_1 15.4687500;
  angles_2 52.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1606.62500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 52.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 52.0312500 0.00000000;
 time 49:34.44970703m;
 setangle 8.43750000 46.4062500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1584.87500;
  origin_y -974.500000;
  origin_z 434.625000;
  angles_1 8.43750000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1598.00000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 52.0312500 0.00000000;
 time 49:34.49975586m;
 setangle 5.62500000 46.4062500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1578.00000;
  origin_y -974.375000;
  origin_z 433.625000;
  angles_1 5.62500000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1591.12500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -1.40625000;
  angles_2 46.4062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 50.6250000 0.00000000;
 time 49:34.54980469m;
 setangle 4.21875000 47.8125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1573.12500;
  origin_y -974.375000;
  origin_z 432.875000;
  angles_1 4.21875000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1585.62500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 45.0000000 0.00000000;
 time 49:34.59985352m;
 setangle 0.00000000 36.5625000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1562.37500;
  origin_y -974.625000;
  origin_z 432.625000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1581.25000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_2 36.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 45.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 2.81250000 46.4062500 0.00000000;
 time 49:34.64990234m;
 setangle 0.00000000 29.5312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1552.87500;
  origin_y -974.875000;
  origin_z 433.625000;
  angles_1 0.00000000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1577.87500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1603.12500;
  origin_y -944.250000;
  origin_z 433.125000;
  angles_1 33.7500000;
  angles_2 45.0000000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1577.87500 -959.875000 428.000000;
 }
}
block {
 camera 2.81250000 46.4062500 0.00000000;
 time 49:34.69995117m;
 setangle 0.00000000 29.5312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1550.50000;
  origin_y -974.875000;
  origin_z 433.625000;
  angles_1 0.00000000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1575.50000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1628.50000;
  origin_y -928.500000;
  origin_z 440.375000;
  angles_1 49.2187500;
  angles_2 60.4687500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 35.1562500 0.00000000;
 time 49:34.75000000m;
 setangle 0.00000000 29.5312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1549.12500;
  origin_y -974.875000;
  origin_z 433.625000;
  angles_1 0.00000000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1574.12500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1653.75000;
  origin_y -912.750000;
  origin_z 445.500000;
  angles_1 64.6875000;
  angles_2 75.9375000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 28.1250000 0.00000000;
 time 49:34.80004883m;
 setangle 0.00000000 29.5312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1548.75000;
  origin_y -974.875000;
  origin_z 433.625000;
  angles_1 0.00000000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1573.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1679.12500;
  origin_y -897.125000;
  origin_z 448.750000;
  angles_1 78.7500000;
  angles_2 90.0000000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 28.1250000 0.00000000;
 time 49:34.85034180m;
 setangle 0.00000000 29.5312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1548.75000;
  origin_y -974.875000;
  origin_z 433.625000;
  angles_1 0.00000000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1573.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1704.37500;
  origin_y -881.375000;
  origin_z 449.875000;
  angles_1 94.2187500;
  angles_2 105.468750;
  angles_3 74.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 28.1250000 0.00000000;
 time 49:34.90039062m;
 setangle 0.00000000 29.5312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1548.75000;
  origin_y -974.875000;
  origin_z 433.625000;
  angles_1 0.00000000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1573.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1729.75000;
  origin_y -865.750000;
  origin_z 449.000000;
  angles_1 109.687500;
  angles_2 120.937500;
  angles_3 90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 28.1250000 0.00000000;
 time 49:34.95043945m;
 setangle 0.00000000 29.5312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1548.75000;
  origin_y -974.875000;
  origin_z 433.625000;
  angles_1 0.00000000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1573.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1751.87500;
  origin_y -852.000000;
  origin_z 446.500000;
  angles_1 123.750000;
  angles_2 135.000000;
  angles_3 104.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1751.87500 -852.000000 446.500000;
 }
}
block {
 camera 0.00000000 28.1250000 0.00000000;
 time 49:35.00048828m;
 setangle 0.00000000 28.1250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1547.25000;
  origin_y -974.875000;
  origin_z 434.000000;
  angles_1 0.00000000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1573.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1739.25000;
  origin_y -836.250000;
  origin_z 441.750000;
  angles_1 139.218750;
  angles_2 150.468750;
  angles_3 119.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 28.1250000 0.00000000;
 time 49:35.05053711m;
 setangle 0.00000000 28.1250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1547.25000;
  origin_y -974.875000;
  origin_z 434.000000;
  angles_1 0.00000000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1573.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1726.62500;
  origin_y -820.500000;
  origin_z 434.875000;
  angles_1 154.687500;
  angles_2 165.937500;
  angles_3 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 28.1250000 0.00000000;
 time 49:35.10058594m;
 setangle 0.00000000 26.7187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1496.12500;
  origin_y -1001.37500;
  origin_z 451.750000;
  angles_1 0.00000000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1573.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1714.00000;
  origin_y -804.875000;
  origin_z 426.000000;
  angles_1 168.750000;
  angles_2 -180.000000;
  angles_3 149.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 26.7187500 0.00000000;
 time 49:35.15063477m;
 setangle 0.00000000 25.3125000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1488.00000;
  origin_y -1003.12500;
  origin_z 454.000000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1566.50000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1701.25000;
  origin_y -789.125000;
  origin_z 415.125000;
  angles_1 -175.781250;
  angles_2 -164.531250;
  angles_3 164.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 25.3125000 0.00000000;
 time 49:35.20068359m;
 setangle 0.00000000 23.9062500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1474.00000;
  origin_y -1001.00000;
  origin_z 454.000000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1553.62500;
  origin_y -959.875000;
  origin_z 440.000000;
  angles_2 23.9062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1688.62500;
  origin_y -773.500000;
  origin_z 402.250000;
  angles_1 -160.312500;
  angles_2 -149.062500;
  angles_3 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 23.9062500 0.00000000;
 time 49:35.25073242m;
 setangle 0.00000000 22.5000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1456.87500;
  origin_y -993.750000;
  origin_z 470.000000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1537.37500;
  origin_y -958.125000;
  origin_z 440.000000;
  angles_2 22.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1564.87500;
  origin_y -945.875000;
  origin_z 448.000000;
  angles_1 32.3437500;
  angles_2 37.9687500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1676.00000;
  origin_y -757.750000;
  origin_z 387.375000;
  angles_1 -146.250000;
  angles_2 -135.000000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1537.37500 -958.125000 444.000000;
 }
}
block {
 camera 0.00000000 23.9062500 0.00000000;
 time 49:35.30078125m;
 setangle 1.40625000 18.2812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1438.50000;
  origin_y -985.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1521.25000;
  origin_y -955.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1592.25000;
  origin_y -933.750000;
  origin_z 454.000000;
  angles_1 47.8125000;
  angles_2 52.0312500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1663.37500;
  origin_y -742.000000;
  origin_z 370.500000;
  angles_1 -130.781250;
  angles_2 -119.531250;
  angles_3 -150.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 22.5000000 0.00000000;
 time 49:35.35083008m;
 setangle 1.40625000 18.2812500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1422.50000;
  origin_y -981.750000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1505.25000;
  origin_y -952.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1619.75000;
  origin_y -921.625000;
  origin_z 458.000000;
  angles_1 61.8750000;
  angles_2 67.5000000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1650.62500;
  origin_y -726.375000;
  origin_z 351.625000;
  angles_1 -115.312500;
  angles_2 -104.062500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 16.8750000 0.00000000;
 time 49:35.40112305m;
 setangle 1.40625000 18.2812500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1406.87500;
  origin_y -977.875000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1489.62500;
  origin_y -948.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.25000;
  origin_y -909.375000;
  origin_z 460.000000;
  angles_1 77.3437500;
  angles_2 82.9687500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1641.25000;
  origin_y -714.625000;
  origin_z 336.000000;
  angles_1 -101.250000;
  angles_2 -90.0000000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1641.25000 -714.625000 336.000000;
 }
}
block {
 camera 0.00000000 16.8750000 0.00000000;
 time 49:35.45117188m;
 setangle 1.40625000 18.2812500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1391.25000;
  origin_y -973.625000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1474.00000;
  origin_y -944.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1674.75000;
  origin_y -897.250000;
  origin_z 460.000000;
  angles_1 92.8125000;
  angles_2 97.0312500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1628.50000;
  origin_y -698.875000;
  origin_z 344.375000;
  angles_1 -85.7812500;
  angles_2 -74.5312500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 16.8750000 0.00000000;
 time 49:35.50122070m;
 setangle 2.81250000 18.2812500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1373.87500;
  origin_y -972.125000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1456.50000;
  origin_y -942.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1702.12500;
  origin_y -885.000000;
  origin_z 457.875000;
  angles_1 106.875000;
  angles_2 112.500000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1615.87500;
  origin_y -683.125000;
  origin_z 350.875000;
  angles_1 -70.3125000;
  angles_2 -59.0625000;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 16.8750000 0.00000000;
 time 49:35.55126953m;
 setangle 2.81250000 18.2812500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1356.75000;
  origin_y -971.875000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1439.37500;
  origin_y -942.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1729.62500;
  origin_y -872.875000;
  origin_z 453.875000;
  angles_1 122.343750;
  angles_2 127.968750;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1603.25000;
  origin_y -667.500000;
  origin_z 355.250000;
  angles_1 -56.2500000;
  angles_2 -45.0000000;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 16.8750000 0.00000000;
 time 49:35.60131836m;
 setangle 4.21875000 18.2812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1340.25000;
  origin_y -972.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1422.75000;
  origin_y -943.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1751.87500;
  origin_y -863.000000;
  origin_z 449.000000;
  angles_1 137.812500;
  angles_2 142.031250;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1590.62500;
  origin_y -651.750000;
  origin_z 357.750000;
  angles_1 -40.7812500;
  angles_2 -29.5312500;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1751.87500 -863.000000 449.000000;
 }
}
block {
 camera 1.40625000 16.8750000 0.00000000;
 time 49:35.65136719m;
 setangle 4.21875000 16.8750000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1323.25000;
  origin_y -972.500000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1406.37500;
  origin_y -945.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1738.12500;
  origin_y -850.875000;
  origin_z 441.000000;
  angles_1 151.875000;
  angles_2 157.500000;
  angles_3 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1581.12500;
  origin_y -640.000000;
  origin_z 358.000000;
  angles_1 -25.3125000;
  angles_2 -14.0625000;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1581.12500 -640.000000 358.000000;
 }
}
block {
 camera 1.40625000 16.8750000 0.00000000;
 time 49:35.70141602m;
 setangle 4.21875000 16.8750000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1310.25000;
  origin_y -973.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1393.37500;
  origin_y -946.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 16.8750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1724.50000;
  origin_y -838.625000;
  origin_z 430.875000;
  angles_1 167.343750;
  angles_2 172.968750;
  angles_3 149.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1568.37500;
  origin_y -647.875000;
  origin_z 356.375000;
  angles_1 -11.2500000;
  angles_2 0.00000000;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 15.4687500 0.00000000;
 time 49:35.75146484m;
 setangle 4.21875000 16.8750000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1302.37500;
  origin_y -982.625000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1385.50000;
  origin_y -955.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 16.8750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1710.75000;
  origin_y -826.500000;
  origin_z 418.875000;
  angles_1 -177.187500;
  angles_2 -172.968750;
  angles_3 164.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 15.4687500 0.00000000;
 time 49:35.80151367m;
 setangle 4.21875000 16.8750000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1296.00000;
  origin_y -989.625000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1379.12500;
  origin_y -962.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 16.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1697.00000;
  origin_y -814.250000;
  origin_z 404.875000;
  angles_1 -163.125000;
  angles_2 -157.500000;
  angles_3 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 15.4687500 0.00000000;
 time 49:35.85156250m;
 setangle 4.21875000 15.4687500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1290.25000;
  origin_y -993.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1374.12500;
  origin_y -967.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1683.25000;
  origin_y -802.125000;
  origin_z 388.750000;
  angles_1 -147.656250;
  angles_2 -142.031250;
  angles_3 -165.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 15.4687500 0.00000000;
 time 49:35.90185547m;
 setangle 4.21875000 15.4687500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1286.25000;
  origin_y -997.625000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1370.00000;
  origin_y -972.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1669.50000;
  origin_y -790.000000;
  origin_z 370.750000;
  angles_1 -132.187500;
  angles_2 -127.968750;
  angles_3 -150.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 14.0625000 0.00000000;
 time 49:35.95190430m;
 setangle 5.62500000 15.4687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1283.25000;
  origin_y -1001.12500;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1366.75000;
  origin_y -975.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 15.4687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1656.75000;
  origin_y -778.625000;
  origin_z 352.000000;
  angles_1 -118.125000;
  angles_2 -112.500000;
  angles_3 -135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1656.75000 -778.625000 352.000000;
 }
}
block {
 camera 2.81250000 14.0625000 0.00000000;
 time 49:36.00195312m;
 setangle 5.62500000 15.4687500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1280.62500;
  origin_y -1004.00000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1364.25000;
  origin_y -978.625000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1643.00000;
  origin_y -766.375000;
  origin_z 360.000000;
  angles_1 -102.656250;
  angles_2 -97.0312500;
  angles_3 -120.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 14.0625000 0.00000000;
 time 49:36.05200195m;
 setangle 5.62500000 15.4687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1283.50000;
  origin_y -1004.62500;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1367.12500;
  origin_y -979.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1629.25000;
  origin_y -754.250000;
  origin_z 366.000000;
  angles_1 -87.1875000;
  angles_2 -82.9687500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 14.0625000 0.00000000;
 time 49:36.10205078m;
 setangle 5.62500000 15.4687500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1293.12500;
  origin_y -1002.75000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1376.75000;
  origin_y -977.375000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1615.50000;
  origin_y -742.125000;
  origin_z 370.000000;
  angles_1 -73.1250000;
  angles_2 -67.5000000;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1479.00000 -703.250000 288.000000;
 }
}
block {
 camera 4.21875000 14.0625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 4.21875000 14.0625000 0.00000000;
 time 49:36.15209961m;
 setangle 8.43750000 15.4687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1309.12500;
  origin_y -998.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1392.12500;
  origin_y -973.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1601.75000;
  origin_y -729.875000;
  origin_z 372.000000;
  angles_1 -57.6562500;
  angles_2 -52.0312500;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 14.0625000 0.00000000;
 time 49:36.20214844m;
 setangle 8.43750000 16.8750000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1322.00000;
  origin_y -997.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1404.37500;
  origin_y -970.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1588.00000;
  origin_y -717.750000;
  origin_z 372.125000;
  angles_1 -42.1875000;
  angles_2 -37.9687500;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 14.0625000 0.00000000;
 time 49:36.25219727m;
 setangle 9.84375000 16.8750000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1332.25000;
  origin_y -995.000000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1414.25000;
  origin_y -968.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1574.25000;
  origin_y -705.500000;
  origin_z 370.125000;
  angles_1 -28.1250000;
  angles_2 -22.5000000;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 14.0625000 0.00000000;
 time 49:36.30224609m;
 setangle 11.2500000 18.2812500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1341.25000;
  origin_y -994.875000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1422.00000;
  origin_y -966.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 15.4687500 0.00000000;
 time 49:36.35229492m;
 setangle 11.2500000 18.2812500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1347.50000;
  origin_y -993.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1428.37500;
  origin_y -964.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 16.8750000 0.00000000;
 time 49:36.40234375m;
 setangle 11.2500000 21.0937500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1349.37500;
  origin_y -997.875000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1428.75000;
  origin_y -965.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1481.12500;
  origin_y -943.375000;
  origin_z 443.250000;
  angles_1 -12.6562500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1428.75000 -965.125000 444.000000;
 }
}
block {
 camera 9.84375000 16.8750000 0.00000000;
 time 49:36.45263672m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1342.25000;
  origin_y -999.875000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1420.75000;
  origin_y -965.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1526.25000;
  origin_y -924.750000;
  origin_z 432.250000;
  angles_1 -12.6562500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 16.8750000 0.00000000;
 time 49:36.50268555m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1328.12500;
  origin_y -997.500000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1406.62500;
  origin_y -962.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1571.37500;
  origin_y -906.000000;
  origin_z 421.250000;
  angles_1 -12.6562500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1387.75000 -759.875000 292.000000;
 }
}
block {
 camera 9.84375000 21.0937500 0.00000000;
 time 49:36.55273438m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1313.62500;
  origin_y -988.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1392.12500;
  origin_y -953.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1616.50000;
  origin_y -887.250000;
  origin_z 410.375000;
  angles_1 -12.6562500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1382.25000 -758.250000 288.000000;
 }
}
block {
 camera 9.84375000 21.0937500 0.00000000;
 time 49:36.60278320m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1300.25000;
  origin_y -976.625000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1378.75000;
  origin_y -941.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1661.62500;
  origin_y -868.625000;
  origin_z 399.375000;
  angles_1 -12.6562500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 21.0937500 0.00000000;
 time 49:36.65283203m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1288.25000;
  origin_y -964.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1366.75000;
  origin_y -929.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1706.75000;
  origin_y -849.875000;
  origin_z 388.375000;
  angles_1 -12.6562500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 21.0937500 0.00000000;
 time 49:36.70288086m;
 setangle 11.2500000 29.5312500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1282.25000;
  origin_y -961.500000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1355.87500;
  origin_y -917.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1751.87500;
  origin_y -831.250000;
  origin_z 377.375000;
  angles_1 -12.6562500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 21.0937500 0.00000000;
 time 49:36.75292969m;
 setangle 18.2812500 126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1390.12500;
  origin_y -974.000000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1339.12500;
  origin_y -908.750000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1744.75000;
  origin_y -834.250000;
  origin_z 379.125000;
  angles_1 -12.6562500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1744.75000 -834.250000 379.125000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1337.50000 -744.375000 288.000000;
 }
}
block {
 camera 9.84375000 28.1250000 0.00000000;
 time 49:36.80297852m;
 setangle 22.5000000 -180.000000 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1400.12500;
  origin_y -907.000000;
  origin_z 505.625000;
  angles_1 22.5000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1319.75000;
  origin_y -907.000000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -180.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1744.75000;
  origin_y -834.250000;
  origin_z 379.125000;
  angles_1 -12.6562500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 28.1250000 0.00000000;
 time 49:36.85302734m;
 setangle 22.5000000 -177.187500 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1380.50000;
  origin_y -907.500000;
  origin_z 505.625000;
  angles_1 22.5000000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1300.12500;
  origin_y -909.500000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1744.75000;
  origin_y -834.250000;
  origin_z 379.125000;
  angles_1 -12.6562500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 1060.62500 -665.375000 316.000000;
 }
}
block {
 camera 16.8750000 125.156250 0.00000000;
 time 49:36.90307617m;
 setangle 23.9062500 -168.750000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1362.50000;
  origin_y -897.875000;
  origin_z 507.625000;
  angles_1 23.9062500;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1284.12500;
  origin_y -911.375000;
  origin_z 440.000000;
  angles_1 -7.03125000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1744.75000;
  origin_y -834.250000;
  origin_z 379.125000;
  angles_1 -12.6562500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 125.156250 0.00000000;
 time 49:36.95312500m;
 setangle 22.5000000 -170.156250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1347.87500;
  origin_y -901.750000;
  origin_z 505.625000;
  angles_1 22.5000000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1268.25000;
  origin_y -913.500000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1744.75000;
  origin_y -834.250000;
  origin_z 379.125000;
  angles_1 -12.6562500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1387.75000 -540.125000 144.000000;
 }
 sound {
  channel 0;
  entity 153;
  soundnum 14; // misc/h2ohit1.wav
  origin 1387.75000 -540.125000 144.000000;
 }
}
block {
 camera 21.0937500 181.406250 0.00000000;
 time 49:37.00341797m;
 setangle 21.0937500 -171.562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1333.12500;
  origin_y -905.625000;
  origin_z 503.625000;
  angles_1 21.0937500;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1252.37500;
  origin_y -915.500000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1744.75000;
  origin_y -834.250000;
  origin_z 379.125000;
  angles_1 -12.6562500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 188.437500 0.00000000;
 time 49:37.05346680m;
 setangle 15.4687500 -158.906250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1315.12500;
  origin_y -895.750000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1235.75000;
  origin_y -924.125000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1744.75000;
  origin_y -834.250000;
  origin_z 379.125000;
  angles_1 -12.6562500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 188.437500 0.00000000;
 time 49:37.10351562m;
 setangle 11.2500000 -120.937500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1269.62500;
  origin_y -866.500000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1223.75000;
  origin_y -939.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1744.75000;
  origin_y -834.250000;
  origin_z 379.125000;
  angles_1 -12.6562500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1337.50000 -744.375000 288.000000;
 }
}
block {
 camera 14.0625000 199.687500 0.00000000;
 time 49:37.15356445m;
 setangle 11.2500000 -113.906250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1252.87500;
  origin_y -880.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1216.12500;
  origin_y -957.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1744.75000;
  origin_y -834.250000;
  origin_z 379.125000;
  angles_1 -12.6562500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 199.687500 0.00000000;
 time 49:37.20361328m;
 setangle 11.2500000 -106.875000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1237.00000;
  origin_y -891.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1210.00000;
  origin_y -973.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1744.75000;
  origin_y -834.250000;
  origin_z 379.125000;
  angles_1 -12.6562500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 244.687500 0.00000000;
 time 49:37.25366211m;
 setangle 8.43750000 -85.7812500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1199.87500;
  origin_y -901.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1204.12500;
  origin_y -987.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1744.75000;
  origin_y -834.250000;
  origin_z 379.125000;
  angles_1 -12.6562500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 244.687500 0.00000000;
 time 49:37.30371094m;
 setangle 5.62500000 -45.0000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1139.25000;
  origin_y -940.875000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1199.50000;
  origin_y -1004.12500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -45.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 251.718750 0.00000000;
 time 49:37.35375977m;
 setangle 5.62500000 -45.0000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1134.37500;
  origin_y -958.625000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1196.12500;
  origin_y -1020.37500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 251.718750 0.00000000;
 time 49:37.40380859m;
 setangle 5.62500000 -40.7812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1129.12500;
  origin_y -978.125000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1193.75000;
  origin_y -1036.87500;
  origin_z 448.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 315.000000 0.00000000;
 time 49:37.45385742m;
 setangle 5.62500000 -40.7812500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1123.87500;
  origin_y -995.000000;
  origin_z 488.750000;
  angles_1 5.62500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1188.62500;
  origin_y -1053.75000;
  origin_z 448.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 197;
  soundnum 15; // items/itembk2.wav
  origin 880.000000 -296.000000 468.000000;
 }
}
block {
 camera 4.21875000 317.812500 0.00000000;
 time 49:37.50415039m;
 setangle 7.03125000 -29.5312500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1108.62500;
  origin_y -1024.37500;
  origin_z 490.875000;
  angles_1 7.03125000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1183.25000;
  origin_y -1069.12500;
  origin_z 448.000000;
  angles_1 -1.40625000;
  angles_2 -29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 317.812500 0.00000000;
 time 49:37.55419922m;
 setangle 11.2500000 -4.21875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1099.12500;
  origin_y -1078.87500;
  origin_z 497.250000;
  angles_1 11.2500000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1184.62500;
  origin_y -1087.37500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 317.812500 0.00000000;
 time 49:37.60424805m;
 setangle 14.0625000 18.2812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1113.25000;
  origin_y -1133.37500;
  origin_z 501.500000;
  angles_1 14.0625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1193.12500;
  origin_y -1104.75000;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 317.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 354.375000 0.00000000;
 time 49:37.65429688m;
 setangle 11.2500000 21.0937500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1125.50000;
  origin_y -1153.12500;
  origin_z 497.250000;
  angles_1 11.2500000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1204.87500;
  origin_y -1120.25000;
  origin_z 446.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 32; // weapons/pkup.wav
  origin 1204.87500 -1120.25000 450.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1195.50000 -369.750000 144.000000;
 }
}
block {
 camera 9.84375000 354.375000 0.00000000;
 time 49:37.70434570m;
 setangle 11.2500000 21.0937500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1137.25000;
  origin_y -1168.75000;
  origin_z 493.250000;
  angles_1 11.2500000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1216.62500;
  origin_y -1135.87500;
  origin_z 442.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1195.50000 -369.750000 144.000000;
 }
}
block {
 camera 12.6562500 16.8750000 0.00000000;
 time 49:37.75439453m;
 setangle 11.2500000 21.0937500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -15.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1152.12500;
  origin_y -1181.00000;
  origin_z 487.250000;
  angles_1 11.2500000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1231.50000;
  origin_y -1148.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
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  origin_y -899.000000;
  origin_z 424.000000;
  angles_2 -168.750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 855.625000;
  origin_y -747.750000;
  origin_z 468.500000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 340.312500 0.00000000;
 time 49:42.76171875m;
 setangle 8.43750000 -5.62500000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 773.750000;
  origin_y -753.375000;
  origin_z 520.875000;
  angles_1 8.43750000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1583.12500;
  origin_y -901.000000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 859.500000;
  origin_y -764.000000;
  origin_z 474.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 345.937500 0.00000000;
 time 49:42.81176758m;
 setangle 8.43750000 -5.62500000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 777.250000;
  origin_y -769.625000;
  origin_z 524.500000;
  angles_1 8.43750000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1565.37500;
  origin_y -901.125000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 863.250000;
  origin_y -780.250000;
  origin_z 477.500000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 352.968750 0.00000000;
 time 49:42.86181641m;
 setangle 7.03125000 -2.81250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 780.250000;
  origin_y -790.125000;
  origin_z 523.875000;
  angles_1 7.03125000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1548.25000;
  origin_y -900.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 867.000000;
  origin_y -796.500000;
  origin_z 479.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 352.968750 0.00000000;
 time 49:42.91186523m;
 setangle 5.62500000 -2.81250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 783.750000;
  origin_y -806.375000;
  origin_z 521.250000;
  angles_1 5.62500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1531.62500;
  origin_y -897.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 870.875000;
  origin_y -812.750000;
  origin_z 478.500000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 352.968750 0.00000000;
 time 49:42.96191406m;
 setangle 4.21875000 -2.81250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 787.250000;
  origin_y -822.625000;
  origin_z 516.500000;
  angles_1 4.21875000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1515.50000;
  origin_y -894.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 874.625000;
  origin_y -829.000000;
  origin_z 475.875000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 355.781250 0.00000000;
 time 49:43.01196289m;
 setangle 4.21875000 -4.21875000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 791.250000;
  origin_y -836.750000;
  origin_z 512.000000;
  angles_1 4.21875000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1499.62500;
  origin_y -890.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 878.375000;
  origin_y -845.375000;
  origin_z 471.375000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 355.781250 0.00000000;
 time 49:43.06201172m;
 setangle 4.21875000 -4.21875000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 795.125000;
  origin_y -853.000000;
  origin_z 505.500000;
  angles_1 4.21875000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1484.00000;
  origin_y -886.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 882.250000;
  origin_y -861.625000;
  origin_z 464.875000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 939.750000;
  origin_y -867.250000;
  origin_z 475.125000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 882.250000 -861.625000 468.875000;
 }
}
block {
 camera 2.81250000 354.375000 0.00000000;
 time 49:43.11206055m;
 setangle 4.21875000 -2.81250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 798.750000;
  origin_y -871.375000;
  origin_z 496.875000;
  angles_1 4.21875000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1468.62500;
  origin_y -881.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 886.000000;
  origin_y -877.875000;
  origin_z 456.250000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 989.375000;
  origin_y -872.125000;
  origin_z 470.250000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 354.375000 0.00000000;
 time 49:43.16210938m;
 setangle 4.21875000 -2.81250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 802.500000;
  origin_y -887.625000;
  origin_z 486.375000;
  angles_1 4.21875000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1453.50000;
  origin_y -875.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 889.875000;
  origin_y -894.125000;
  origin_z 445.750000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1038.87500;
  origin_y -877.000000;
  origin_z 465.375000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1396.37500;
  origin_y -885.625000;
  origin_z 453.125000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1453.50000 -875.625000 444.000000;
 }
}
block {
 camera 2.81250000 354.375000 0.00000000;
 time 49:43.21215820m;
 setangle 4.21875000 -2.81250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 806.250000;
  origin_y -904.000000;
  origin_z 473.875000;
  angles_1 4.21875000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1438.37500;
  origin_y -870.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 893.625000;
  origin_y -910.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1088.50000;
  origin_y -881.875000;
  origin_z 460.375000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1347.00000;
  origin_y -894.125000;
  origin_z 450.625000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 354.375000 0.00000000;
 time 49:43.26220703m;
 setangle 4.21875000 -2.81250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 810.625000;
  origin_y -919.625000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1424.75000;
  origin_y -857.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -167.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 898.000000;
  origin_y -926.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1138.12500;
  origin_y -886.750000;
  origin_z 455.500000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1297.75000;
  origin_y -902.625000;
  origin_z 448.250000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 354.375000 0.00000000;
 time 49:43.31250000m;
 setangle 4.21875000 -2.81250000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 817.375000;
  origin_y -935.500000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1413.00000;
  origin_y -843.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -167.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 904.750000;
  origin_y -942.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1187.62500;
  origin_y -891.625000;
  origin_z 450.625000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1248.50000;
  origin_y -911.250000;
  origin_z 445.750000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 355.781250 0.00000000;
 time 49:43.36254883m;
 setangle 4.21875000 -4.21875000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 825.125000;
  origin_y -948.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1403.00000;
  origin_y -829.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -167.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 912.250000;
  origin_y -956.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1237.25000;
  origin_y -896.500000;
  origin_z 445.750000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1199.25000;
  origin_y -919.750000;
  origin_z 443.250000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 355.781250 0.00000000;
 time 49:43.41259766m;
 setangle 4.21875000 -7.03125000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 833.750000;
  origin_y -958.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1394.37500;
  origin_y -816.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -167.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 920.375000;
  origin_y -971.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1286.87500;
  origin_y -901.500000;
  origin_z 440.750000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1150.00000;
  origin_y -928.375000;
  origin_z 440.875000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 355.781250 0.00000000;
 time 49:43.46264648m;
 setangle 4.21875000 -7.03125000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 842.250000;
  origin_y -972.125000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1381.62500;
  origin_y -816.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 928.875000;
  origin_y -985.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1336.50000;
  origin_y -906.375000;
  origin_z 435.875000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1100.62500;
  origin_y -936.875000;
  origin_z 438.375000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 355.781250 0.00000000;
 time 49:43.51269531m;
 setangle 5.62500000 -5.62500000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 848.250000;
  origin_y -991.125000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1365.25000;
  origin_y -816.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 935.000000;
  origin_y -1001.75000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1386.12500;
  origin_y -911.250000;
  origin_z 431.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1051.37500;
  origin_y -945.500000;
  origin_z 435.875000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 351.562500 0.00000000;
 time 49:43.56274414m;
 setangle 5.62500000 -2.81250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 852.625000;
  origin_y -1011.75000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1348.50000;
  origin_y -816.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -167.343750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 939.625000;
  origin_y -1007.87500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1435.62500;
  origin_y -916.125000;
  origin_z 426.125000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1002.12500;
  origin_y -954.000000;
  origin_z 433.500000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 351.562500 0.00000000;
 time 49:43.61279297m;
 setangle 5.62500000 -1.40625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 851.875000;
  origin_y -1010.37500;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1332.25000;
  origin_y -816.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -167.343750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 939.000000;
  origin_y -1007.87500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1485.25000;
  origin_y -921.000000;
  origin_z 421.125000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 952.875000;
  origin_y -962.500000;
  origin_z 431.000000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 351.562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 4.21875000 352.968750 0.00000000;
 time 49:43.66284180m;
 setangle 5.62500000 0.00000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 845.625000;
  origin_y -1013.25000;
  origin_z 480.750000;
  angles_1 5.62500000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1316.12500;
  origin_y -817.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -165.937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 933.000000;
  origin_y -1007.87500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1534.87500;
  origin_y -925.875000;
  origin_z 416.250000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 903.625000;
  origin_y -971.125000;
  origin_z 428.500000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 352.968750 0.00000000;
 time 49:43.71289062m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 836.375000;
  origin_y -1022.25000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1300.00000;
  origin_y -819.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 922.750000;
  origin_y -1013.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1529.87500;
  origin_y -925.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 854.250000;
  origin_y -979.625000;
  origin_z 426.125000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1529.87500 -925.375000 416.750000;
 }
}
block {
 camera 4.21875000 357.187500 0.00000000;
 time 49:43.76293945m;
 setangle 8.43750000 11.2500000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 825.500000;
  origin_y -1043.37500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1284.00000;
  origin_y -821.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 910.125000;
  origin_y -1024.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1529.87500;
  origin_y -925.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 805.000000;
  origin_y -988.250000;
  origin_z 423.625000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 357.187500 0.00000000;
 time 49:43.81323242m;
 setangle 8.43750000 26.7187500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 822.000000;
  origin_y -1078.00000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1267.50000;
  origin_y -825.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 35;
  origin_x 898.500000;
  origin_y -1037.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 26.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1529.87500;
  origin_y -925.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 775.875000;
  origin_y -993.250000;
  origin_z 422.125000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 44; // player/pain4.wav
  origin 898.500000 -1037.12500 444.000000;
 }
 temp_entity {
  entitytype 3;
  origin 775.875000 -993.250000 422.125000;
 }
}
block {
 camera 7.03125000 2.81250000 0.00000000;
 time 49:43.86328125m;
 setangle 8.43750000 28.1250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -23.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 827.750000;
  origin_y -1098.50000;
  origin_z 487.125000;
  angles_1 8.43750000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1256.62500;
  origin_y -837.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 903.125000;
  origin_y -1055.75000;
  origin_z 440.125000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1529.87500;
  origin_y -925.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 775.875000;
  origin_y -993.250000;
  origin_z 422.125000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 2.81250000 0.00000000;
 time 49:43.91333008m;
 setangle 8.43750000 28.1250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -23.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 832.375000;
  origin_y -1117.12500;
  origin_z 485.250000;
  angles_1 8.43750000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1250.50000;
  origin_y -853.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 907.875000;
  origin_y -1074.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1529.87500;
  origin_y -925.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 775.875000;
  origin_y -993.250000;
  origin_z 422.125000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 25.3125000 0.00000000;
 time 49:43.96337891m;
 setangle 8.43750000 29.5312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 830.375000;
  origin_y -1138.00000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1244.87500;
  origin_y -868.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 904.750000;
  origin_y -1093.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1529.87500;
  origin_y -925.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 775.875000;
  origin_y -993.250000;
  origin_z 422.125000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1189.87500;
  origin_y -886.625000;
  origin_z 451.750000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1244.87500 -868.500000 444.000000;
 }
}
block {
 camera 7.03125000 25.3125000 0.00000000;
 time 49:44.01342773m;
 setangle 8.43750000 30.9375000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 824.125000;
  origin_y -1158.12500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 1242.37500;
  origin_y -886.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 897.375000;
  origin_y -1111.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 775.875000;
  origin_y -993.250000;
  origin_z 422.125000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1142.50000;
  origin_y -902.375000;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 945.750000;
  origin_y -1081.12500;
  origin_z 446.000000;
  angles_1 -9.84375000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 897.375000 -1111.75000 444.000000;
 }
}
block {
 camera 7.03125000 26.7187500 0.00000000;
 time 49:44.06347656m;
 setangle 8.43750000 30.9375000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 817.875000;
  origin_y -1173.25000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1241.25000;
  origin_y -903.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 891.125000;
  origin_y -1126.87500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 775.875000;
  origin_y -993.250000;
  origin_z 422.125000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1095.12500;
  origin_y -918.000000;
  origin_z 444.375000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 945.250000;
  origin_y -1081.37500;
  origin_z 446.125000;
  angles_1 -9.84375000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 945.250000 -1081.37500 446.125000;
 }
}
block {
 camera 7.03125000 26.7187500 0.00000000;
 time 49:44.11352539m;
 setangle 8.43750000 36.5625000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -25.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 807.750000;
  origin_y -1200.50000;
  origin_z 484.250000;
  angles_1 8.43750000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 876.125000;
  origin_y -1147.12500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 775.875000;
  origin_y -993.250000;
  origin_z 422.125000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1047.62500;
  origin_y -933.625000;
  origin_z 440.625000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 945.250000;
  origin_y -1081.37500;
  origin_z 446.125000;
  angles_1 -9.84375000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 29.5312500 0.00000000;
 time 49:44.16357422m;
 setangle 9.84375000 36.5625000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 796.125000;
  origin_y -1216.37500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 864.125000;
  origin_y -1163.37500;
  origin_z 438.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 775.875000;
  origin_y -993.250000;
  origin_z 422.125000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1000.25000;
  origin_y -949.375000;
  origin_z 437.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 945.250000;
  origin_y -1081.37500;
  origin_z 446.125000;
  angles_1 -9.84375000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 29.5312500 0.00000000;
 time 49:44.21362305m;
 setangle 8.43750000 39.3750000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 786.500000;
  origin_y -1236.12500;
  origin_z 481.000000;
  angles_1 8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 852.125000;
  origin_y -1179.50000;
  origin_z 434.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 775.875000;
  origin_y -993.250000;
  origin_z 422.125000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 952.875000;
  origin_y -965.000000;
  origin_z 433.250000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 945.250000;
  origin_y -1081.37500;
  origin_z 446.125000;
  angles_1 -9.84375000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 35.1562500 0.00000000;
 time 49:44.26367188m;
 setangle 5.62500000 39.3750000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 774.000000;
  origin_y -1252.75000;
  origin_z 470.750000;
  angles_1 5.62500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 840.250000;
  origin_y -1195.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 775.875000;
  origin_y -993.250000;
  origin_z 422.125000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 905.375000;
  origin_y -980.625000;
  origin_z 429.625000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 945.250000;
  origin_y -1081.37500;
  origin_z 446.125000;
  angles_1 -9.84375000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 35.1562500 0.00000000;
 time 49:44.31372070m;
 setangle 5.62500000 39.3750000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 764.250000;
  origin_y -1267.62500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 830.375000;
  origin_y -1210.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 775.875000;
  origin_y -993.250000;
  origin_z 422.125000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 858.000000;
  origin_y -996.375000;
  origin_z 425.875000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 945.250000;
  origin_y -1081.37500;
  origin_z 446.125000;
  angles_1 -9.84375000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 37.9687500 0.00000000;
 time 49:44.36401367m;
 setangle 7.03125000 42.1875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 751.750000;
  origin_y -1282.75000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1185.50000;
  origin_y -977.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 814.875000;
  origin_y -1222.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 42.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 810.625000;
  origin_y -1012.00000;
  origin_z 422.250000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 945.250000;
  origin_y -1081.37500;
  origin_z 446.125000;
  angles_1 -9.84375000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 37.9687500 0.00000000;
 time 49:44.41406250m;
 setangle 8.43750000 45.0000000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 739.875000;
  origin_y -1287.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1167.50000;
  origin_y -980.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 799.625000;
  origin_y -1232.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 782.125000;
  origin_y -1021.37500;
  origin_z 420.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 945.250000;
  origin_y -1081.37500;
  origin_z 446.125000;
  angles_1 -9.84375000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 782.125000 -1021.37500 420.000000;
 }
}
block {
 camera 4.21875000 37.9687500 0.00000000;
 time 49:44.46411133m;
 setangle 7.03125000 46.4062500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 737.500000;
  origin_y -1287.87500;
  origin_z 467.875000;
  angles_1 7.03125000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1149.75000;
  origin_y -980.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 786.250000;
  origin_y -1242.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 46.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 782.125000;
  origin_y -1021.37500;
  origin_z 420.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 945.250000;
  origin_y -1081.37500;
  origin_z 446.125000;
  angles_1 -9.84375000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 37.9687500 0.00000000;
 time 49:44.51416016m;
 setangle 5.62500000 49.2187500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 739.125000;
  origin_y -1287.87500;
  origin_z 458.875000;
  angles_1 5.62500000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1132.12500;
  origin_y -979.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 775.375000;
  origin_y -1249.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 49.2187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 782.125000;
  origin_y -1021.37500;
  origin_z 420.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 945.250000;
  origin_y -1081.37500;
  origin_z 446.125000;
  angles_1 -9.84375000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 49:44.56420898m;
 setangle 4.21875000 50.6250000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 738.250000;
  origin_y -1287.87500;
  origin_z 452.750000;
  angles_1 4.21875000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1115.00000;
  origin_y -976.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 766.875000;
  origin_y -1255.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 50.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 782.125000;
  origin_y -1021.37500;
  origin_z 420.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 945.250000;
  origin_y -1081.37500;
  origin_z 446.125000;
  angles_1 -9.84375000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 49:44.61425781m;
 setangle 4.21875000 50.6250000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 736.000000;
  origin_y -1287.87500;
  origin_z 449.500000;
  angles_1 4.21875000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1098.62500;
  origin_y -972.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 760.000000;
  origin_y -1260.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 50.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 782.125000;
  origin_y -1021.37500;
  origin_z 420.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 47.8125000 0.00000000;
 time 49:44.66430664m;
 setangle 4.21875000 50.6250000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 734.250000;
  origin_y -1287.87500;
  origin_z 446.875000;
  angles_1 4.21875000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1082.87500;
  origin_y -967.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 754.500000;
  origin_y -1264.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 782.125000;
  origin_y -1021.37500;
  origin_z 420.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 49.2187500 0.00000000;
 time 49:44.71435547m;
 setangle 2.81250000 50.6250000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 732.875000;
  origin_y -1287.87500;
  origin_z 444.000000;
  angles_1 2.81250000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1067.62500;
  origin_y -963.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -164.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 750.000000;
  origin_y -1267.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 782.125000;
  origin_y -1021.37500;
  origin_z 420.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 49.2187500 0.00000000;
 time 49:44.76440430m;
 setangle 1.40625000 52.0312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 732.500000;
  origin_y -1287.87500;
  origin_z 441.625000;
  angles_1 1.40625000;
  angles_2 52.0312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1052.12500;
  origin_y -958.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 746.500000;
  origin_y -1269.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 52.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 782.125000;
  origin_y -1021.37500;
  origin_z 420.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 49.2187500 0.00000000;
 time 49:44.81445312m;
 setangle 1.40625000 53.4375000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 724.500000;
  origin_y -1287.87500;
  origin_z 440.250000;
  angles_1 1.40625000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1036.37500;
  origin_y -949.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 736.000000;
  origin_y -1271.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 769.375000;
  origin_y -1224.50000;
  origin_z 445.125000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 782.125000;
  origin_y -1021.37500;
  origin_z 420.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 736.000000 -1271.87500 436.000000;
 }
}
block {
 camera 0.00000000 50.6250000 0.00000000;
 time 49:44.86474609m;
 setangle 1.40625000 53.4375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 709.875000;
  origin_y -1288.12500;
  origin_z 439.375000;
  angles_1 1.40625000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1022.12500;
  origin_y -941.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 720.000000;
  origin_y -1271.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 798.250000;
  origin_y -1183.62500;
  origin_z 442.625000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 782.125000;
  origin_y -1021.37500;
  origin_z 420.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 50.6250000 0.00000000;
 time 49:44.91479492m;
 setangle 1.40625000 53.4375000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 692.500000;
  origin_y -1283.12500;
  origin_z 439.375000;
  angles_1 1.40625000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1008.62500;
  origin_y -932.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 702.625000;
  origin_y -1268.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 827.000000;
  origin_y -1142.75000;
  origin_z 440.250000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 782.125000;
  origin_y -1021.37500;
  origin_z 420.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 52.0312500 0.00000000;
 time 49:44.96484375m;
 setangle 2.81250000 53.4375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 673.750000;
  origin_y -1281.87500;
  origin_z 441.375000;
  angles_1 2.81250000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 995.500000;
  origin_y -922.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 686.125000;
  origin_y -1264.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 855.875000;
  origin_y -1101.87500;
  origin_z 437.750000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 954.500000;
  origin_y -963.375000;
  origin_z 454.500000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 995.500000 -922.375000 444.000000;
 }
}
block {
 camera 0.00000000 52.0312500 0.00000000;
 time 49:45.01489258m;
 setangle 2.81250000 53.4375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 654.875000;
  origin_y -1280.87500;
  origin_z 443.625000;
  angles_1 2.81250000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 982.750000;
  origin_y -912.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 670.250000;
  origin_y -1258.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 884.625000;
  origin_y -1060.87500;
  origin_z 435.250000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 919.000000;
  origin_y -998.875000;
  origin_z 453.375000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 52.0312500 0.00000000;
 time 49:45.06494141m;
 setangle 2.81250000 52.0312500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 634.500000;
  origin_y -1275.50000;
  origin_z 446.500000;
  angles_1 2.81250000;
  angles_2 52.0312500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 654.875000;
  origin_y -1248.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 52.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 913.375000;
  origin_y -1020.00000;
  origin_z 432.875000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 883.625000;
  origin_y -1034.25000;
  origin_z 452.125000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 52.0312500 0.00000000;
 time 49:45.11499023m;
 setangle 2.81250000 52.0312500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 613.750000;
  origin_y -1271.25000;
  origin_z 452.000000;
  angles_1 2.81250000;
  angles_2 52.0312500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 642.000000;
  origin_y -1233.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 52.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 942.250000;
  origin_y -979.125000;
  origin_z 430.375000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 848.250000;
  origin_y -1069.62500;
  origin_z 450.875000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 52.0312500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 94  : 70\n";
}
block {
 camera 1.40625000 52.0312500 0.00000000;
 time 49:45.16503906m;
 setangle 4.21875000 68.9062500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 612.375000;
  origin_y -1273.00000;
  origin_z 457.000000;
  angles_1 4.21875000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 631.375000;
  origin_y -1219.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 971.000000;
  origin_y -938.250000;
  origin_z 427.875000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 812.875000;
  origin_y -1105.00000;
  origin_z 449.625000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 50.6250000 0.00000000;
 time 49:45.21508789m;
 setangle 4.21875000 92.8125000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 627.375000;
  origin_y -1270.50000;
  origin_z 461.375000;
  angles_1 4.21875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 622.500000;
  origin_y -1204.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 92.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 999.750000;
  origin_y -897.375000;
  origin_z 425.500000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 813.625000;
  origin_y -1104.25000;
  origin_z 449.625000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 813.625000 -1104.25000 449.625000;
 }
}
block {
 camera 1.40625000 50.6250000 0.00000000;
 time 49:45.26513672m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 623.125000;
  origin_y -1270.50000;
  origin_z 468.125000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 615.125000;
  origin_y -1189.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1028.62500;
  origin_y -856.500000;
  origin_z 423.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 813.625000;
  origin_y -1104.25000;
  origin_z 449.625000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 50.6250000 0.00000000;
 time 49:45.31518555m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 617.500000;
  origin_y -1260.75000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 608.875000;
  origin_y -1173.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1057.37500;
  origin_y -815.625000;
  origin_z 420.500000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 813.625000;
  origin_y -1104.25000;
  origin_z 449.625000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 67.5000000 0.00000000;
 time 49:45.36523438m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 612.125000;
  origin_y -1245.25000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 867.375000;
  origin_y -922.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 603.625000;
  origin_y -1158.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1063.75000;
  origin_y -806.500000;
  origin_z 420.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 813.625000;
  origin_y -1104.25000;
  origin_z 449.625000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 1063.75000 -806.500000 420.000000;
 }
}
block {
 camera 2.81250000 67.5000000 0.00000000;
 time 49:45.41552734m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 607.625000;
  origin_y -1229.62500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 856.625000;
  origin_y -939.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 599.000000;
  origin_y -1142.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1063.75000;
  origin_y -806.500000;
  origin_z 420.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 813.625000;
  origin_y -1104.25000;
  origin_z 449.625000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 49:45.46557617m;
 setangle 4.21875000 97.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 612.250000;
  origin_y -1210.25000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 599.375000;
  origin_y -1123.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 97.0312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 813.625000;
  origin_y -1104.25000;
  origin_z 449.625000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 49:45.51562500m;
 setangle 9.84375000 143.437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 672.375000;
  origin_y -1155.37500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 862.875000;
  origin_y -970.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 601.750000;
  origin_y -1105.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1063.75000;
  origin_y -806.500000;
  origin_z 420.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 813.625000;
  origin_y -1104.25000;
  origin_z 449.625000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 49:45.56567383m;
 setangle 11.2500000 -104.062500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 618.750000;
  origin_y -1006.62500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 595.875000;
  origin_y -1089.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 95.6250000 0.00000000;
 time 49:45.61572266m;
 setangle 9.84375000 -78.7500000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 576.500000;
  origin_y -991.125000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 591.250000;
  origin_y -1076.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 95.6250000 0.00000000;
 time 49:45.66577148m;
 setangle 8.43750000 -82.9687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 579.000000;
  origin_y -979.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 587.500000;
  origin_y -1065.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 254.531250 0.00000000;
 time 49:45.71582031m;
 setangle 8.43750000 -84.3750000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 578.000000;
  origin_y -970.875000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 584.375000;
  origin_y -1057.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 275.625000 0.00000000;
 time 49:45.76586914m;
 setangle 8.43750000 -84.3750000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 575.625000;
  origin_y -964.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 582.000000;
  origin_y -1050.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 275.625000 0.00000000;
 time 49:45.81591797m;
 setangle 8.43750000 -75.9375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 561.125000;
  origin_y -960.625000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 580.125000;
  origin_y -1045.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 274.218750 0.00000000;
 time 49:45.86596680m;
 setangle 9.84375000 -74.5312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 557.625000;
  origin_y -957.250000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 578.625000;
  origin_y -1041.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 282.656250 0.00000000;
 time 49:45.91601562m;
 setangle 11.2500000 -71.7187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 552.500000;
  origin_y -955.500000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 577.375000;
  origin_y -1037.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 284.062500 0.00000000;
 time 49:45.96630859m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 547.625000;
  origin_y -954.375000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 576.500000;
  origin_y -1035.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 284.062500 0.00000000;
 time 49:46.01635742m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 547.125000;
  origin_y -953.000000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 576.000000;
  origin_y -1033.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 286.875000 0.00000000;
 time 49:46.06640625m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 546.875000;
  origin_y -952.500000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 575.750000;
  origin_y -1033.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 time 49:46.11645508m;
 setangle 9.84375000 -68.9062500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 550.875000;
  origin_y -950.500000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 580.000000;
  origin_y -1031.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 time 49:46.16650391m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 556.875000;
  origin_y -941.625000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 586.125000;
  origin_y -1023.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 605.375000;
  origin_y -1077.12500;
  origin_z 438.000000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 586.125000 -1023.25000 436.000000;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 time 49:46.21655273m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 564.625000;
  origin_y -927.375000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 593.875000;
  origin_y -1009.00000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -68.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 622.000000;
  origin_y -1123.50000;
  origin_z 429.500000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 289.687500 0.00000000;
 time 49:46.26660156m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 572.000000;
  origin_y -913.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 601.250000;
  origin_y -994.750000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 638.625000;
  origin_y -1170.00000;
  origin_z 420.875000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 time 49:46.31665039m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 579.125000;
  origin_y -898.625000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 826.125000;
  origin_y -1136.25000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 608.375000;
  origin_y -980.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 655.250000;
  origin_y -1216.37500;
  origin_z 412.375000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 time 49:46.36669922m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 586.000000;
  origin_y -884.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 824.000000;
  origin_y -1153.87500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 615.125000;
  origin_y -965.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 661.125000;
  origin_y -1232.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 661.125000 -1232.87500 409.375000;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 time 49:46.41674805m;
 setangle 8.43750000 -75.9375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 600.375000;
  origin_y -863.875000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 824.000000;
  origin_y -1168.37500;
  origin_z 438.000000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 619.375000;
  origin_y -948.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 661.125000;
  origin_y -1232.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 time 49:46.46704102m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 622.625000;
  origin_y -845.625000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 824.000000;
  origin_y -1182.75000;
  origin_z 434.000000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 622.625000;
  origin_y -932.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 661.125000;
  origin_y -1232.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 time 49:46.51708984m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 625.375000;
  origin_y -829.625000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 824.000000;
  origin_y -1197.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 625.375000;
  origin_y -916.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 661.125000;
  origin_y -1232.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 time 49:46.56713867m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 625.375000;
  origin_y -812.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 817.750000;
  origin_y -1213.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 625.375000;
  origin_y -898.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 661.125000;
  origin_y -1232.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 49:46.61718750m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 621.875000;
  origin_y -794.000000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 806.875000;
  origin_y -1221.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 621.875000;
  origin_y -880.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 661.125000;
  origin_y -1232.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 94  : 70\n";
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 49:46.66723633m;
 setangle 7.03125000 -90.0000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 616.875000;
  origin_y -776.625000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 792.500000;
  origin_y -1222.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 616.875000;
  origin_y -863.750000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 661.125000;
  origin_y -1232.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 49:46.71728516m;
 setangle 5.62500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 610.750000;
  origin_y -760.375000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 775.500000;
  origin_y -1216.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 610.750000;
  origin_y -847.750000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 661.125000;
  origin_y -1232.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 49:46.76733398m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 603.750000;
  origin_y -745.000000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 760.125000;
  origin_y -1211.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 603.750000;
  origin_y -832.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 661.125000;
  origin_y -1232.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 49:46.81738281m;
 setangle 2.81250000 -85.7812500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 593.750000;
  origin_y -729.125000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 744.875000;
  origin_y -1207.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 127.968750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 598.000000;
  origin_y -816.875000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 661.125000;
  origin_y -1232.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 270.000000 0.00000000;
 time 49:46.86743164m;
 setangle 2.81250000 -85.7812500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 589.000000;
  origin_y -713.375000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 729.500000;
  origin_y -1202.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 593.250000;
  origin_y -801.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 661.125000;
  origin_y -1232.87500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 272.812500 0.00000000;
 time 49:46.91748047m;
 setangle 2.81250000 -82.9687500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 580.500000;
  origin_y -698.000000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 712.375000;
  origin_y -1199.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 589.125000;
  origin_y -785.375000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 272.812500 0.00000000;
 time 49:46.96752930m;
 setangle 2.81250000 -82.9687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 577.000000;
  origin_y -682.250000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 695.625000;
  origin_y -1197.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 585.500000;
  origin_y -769.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 591.250000;
  origin_y -827.250000;
  origin_z 443.750000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 585.500000 -769.625000 436.000000;
 }
}
block {
 camera 1.40625000 272.812500 0.00000000;
 time 49:47.01782227m;
 setangle 2.81250000 -82.9687500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 575.625000;
  origin_y -665.000000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 679.000000;
  origin_y -1197.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 584.250000;
  origin_y -752.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 596.125000;
  origin_y -876.875000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 275.625000 0.00000000;
 time 49:47.06787109m;
 setangle 2.81250000 -82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 577.625000;
  origin_y -646.750000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 662.750000;
  origin_y -1197.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 586.250000;
  origin_y -734.125000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 601.000000;
  origin_y -926.625000;
  origin_z 436.375000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 275.625000 0.00000000;
 time 49:47.11791992m;
 setangle 2.81250000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 579.125000;
  origin_y -630.500000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 646.625000;
  origin_y -1197.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 97.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 587.750000;
  origin_y -717.875000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 605.875000;
  origin_y -976.250000;
  origin_z 432.625000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 275.625000 0.00000000;
 time 49:47.16796875m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 580.000000;
  origin_y -614.500000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 630.625000;
  origin_y -1198.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 97.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 588.625000;
  origin_y -701.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 610.750000;
  origin_y -1026.00000;
  origin_z 429.000000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 622.125000;
  origin_y -1141.50000;
  origin_z 442.250000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 630.625000 -1198.75000 436.000000;
 }
}
block {
 camera 1.40625000 275.625000 0.00000000;
 time 49:47.21801758m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 581.750000;
  origin_y -598.250000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 614.500000;
  origin_y -1199.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 97.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 590.375000;
  origin_y -685.375000;
  origin_z 430.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 615.750000;
  origin_y -1075.75000;
  origin_z 425.250000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 614.750000;
  origin_y -1092.25000;
  origin_z 437.375000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 275.625000 0.00000000;
 time 49:47.26806641m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 583.625000;
  origin_y -582.000000;
  origin_z 466.625000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 598.625000;
  origin_y -1201.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 97.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 592.125000;
  origin_y -669.125000;
  origin_z 426.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 620.625000;
  origin_y -1125.37500;
  origin_z 421.625000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 607.500000;
  origin_y -1043.00000;
  origin_z 432.500000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 275.625000 0.00000000;
 time 49:47.31811523m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 585.375000;
  origin_y -565.625000;
  origin_z 460.625000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 582.625000;
  origin_y -1202.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 97.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 594.000000;
  origin_y -652.875000;
  origin_z 419.875000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 625.500000;
  origin_y -1175.12500;
  origin_z 417.875000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 600.125000;
  origin_y -993.625000;
  origin_z 427.500000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 49:47.36816406m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 587.125000;
  origin_y -549.375000;
  origin_z 452.500000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 566.625000;
  origin_y -1204.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 97.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 595.750000;
  origin_y -636.500000;
  origin_z 411.875000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 630.375000;
  origin_y -1224.75000;
  origin_z 414.250000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 592.875000;
  origin_y -944.375000;
  origin_z 422.625000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 49:47.41821289m;
 setangle 4.21875000 -81.5625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 586.750000;
  origin_y -533.375000;
  origin_z 442.500000;
  angles_1 4.21875000;
  angles_2 -81.5625000;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 49:47.46826172m;
 setangle 4.21875000 -99.8437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 614.125000;
  origin_y -529.625000;
  origin_z 425.375000;
  angles_1 4.21875000;
  angles_2 -99.8437500;
 }
 temp_entity {
  entitytype 3;
  origin 635.875000 -1280.00000 410.125000;
 }
}
block {
 camera 2.81250000 277.031250 0.00000000;
 time 49:47.51855469m;
 setangle 4.21875000 -123.750000 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -531.625000;
  origin_z 408.250000;
  angles_1 4.21875000;
  angles_2 -123.750000;
 }
 temp_entity {
  entitytype 3;
  origin 572.125000 -804.875000 408.750000;
 }
}
block {
 camera 2.81250000 277.031250 0.00000000;
 time 49:47.56860352m;
 setangle 4.21875000 -123.750000 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -518.000000;
  origin_z 367.500000;
  angles_1 4.21875000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 482.000000;
  origin_y -1162.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 602.875000;
  origin_y -571.500000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -123.750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 635.875000;
  origin_y -1280.00000;
  origin_z 410.125000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 572.125000;
  origin_y -804.875000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 258.750000 0.00000000;
 time 49:47.61865234m;
 setangle 2.81250000 -118.125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 649.500000;
  origin_y -478.625000;
  origin_z 396.500000;
  angles_1 2.81250000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 462.125000;
  origin_y -1150.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 606.250000;
  origin_y -555.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -118.125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 635.875000;
  origin_y -1280.00000;
  origin_z 410.125000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 572.125000;
  origin_y -804.875000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 258.750000 0.00000000;
 time 49:47.66870117m;
 setangle 0.00000000 -104.062500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 633.125000;
  origin_y -454.500000;
  origin_z 390.000000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 446.250000;
  origin_y -1140.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 609.625000;
  origin_y -539.250000;
  origin_z 358.000000;
  angles_2 -104.062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 635.875000;
  origin_y -1280.00000;
  origin_z 410.125000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 572.125000;
  origin_y -804.875000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 234.843750 0.00000000;
 time 49:47.71875000m;
 setangle 0.00000000 -102.656250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 634.375000;
  origin_y -438.250000;
  origin_z 386.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 432.375000;
  origin_y -1131.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 613.000000;
  origin_y -523.625000;
  origin_z 354.000000;
  angles_2 -102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 635.875000;
  origin_y -1280.00000;
  origin_z 410.125000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 572.125000;
  origin_y -804.875000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 254.531250 0.00000000;
 time 49:47.76879883m;
 setangle 0.00000000 -102.656250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 637.875000;
  origin_y -422.625000;
  origin_z 380.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 419.250000;
  origin_y -1121.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 616.500000;
  origin_y -507.875000;
  origin_z 347.875000;
  angles_2 -102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 635.875000;
  origin_y -1280.00000;
  origin_z 410.125000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 572.125000;
  origin_y -804.875000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 254.531250 0.00000000;
 time 49:47.81884766m;
 setangle 0.00000000 -101.250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.125000;
  origin_y -406.375000;
  origin_z 369.750000;
  angles_1 0.00000000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 406.500000;
  origin_y -1111.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 619.875000;
  origin_y -492.250000;
  origin_z 339.875000;
  angles_1 0.00000000;
  angles_2 -101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 635.875000;
  origin_y -1280.00000;
  origin_z 410.125000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 572.125000;
  origin_y -804.875000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 255.937500 0.00000000;
 time 49:47.86889648m;
 setangle -4.21875000 -99.8437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 640.375000;
  origin_y -390.625000;
  origin_z 353.250000;
  angles_1 -4.21875000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 394.250000;
  origin_y -1101.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.250000;
  origin_y -476.625000;
  origin_z 329.875000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 635.875000;
  origin_y -1280.00000;
  origin_z 410.125000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 572.125000;
  origin_y -804.875000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 255.937500 0.00000000;
 time 49:47.91894531m;
 setangle -7.03125000 -98.4375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.375000;
  origin_y -374.750000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 386.500000;
  origin_y -1084.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 624.500000;
  origin_y -460.500000;
  origin_z 328.000000;
  angles_1 1.40625000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 635.875000;
  origin_y -1280.00000;
  origin_z 410.125000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 572.125000;
  origin_y -804.875000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 257.343750 0.00000000;
 time 49:47.96899414m;
 setangle -11.2500000 -95.6250000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 628.125000;
  origin_y -361.500000;
  origin_z 338.750000;
  angles_1 -11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 382.875000;
  origin_y -1065.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 617.500000;
  origin_y -446.625000;
  origin_z 326.000000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 635.875000;
  origin_y -1280.00000;
  origin_z 410.125000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 572.125000;
  origin_y -804.875000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 610.625000;
  origin_y -502.875000;
  origin_z 354.625000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 617.500000 -446.625000 330.000000;
 }
}
block {
 camera 354.375000 260.156250 0.00000000;
 time 49:48.01928711m;
 setangle -12.6562500 -92.8125000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 616.875000;
  origin_y -347.750000;
  origin_z 332.625000;
  angles_1 -12.6562500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 380.375000;
  origin_y -1048.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 610.625000;
  origin_y -432.875000;
  origin_z 322.000000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 572.125000;
  origin_y -804.875000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 604.625000;
  origin_y -551.375000;
  origin_z 365.625000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 260.156250 0.00000000;
 time 49:48.06933594m;
 setangle -12.6562500 -92.8125000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 17.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 609.875000;
  origin_y -333.875000;
  origin_z 326.500000;
  angles_1 -12.6562500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 379.000000;
  origin_y -1031.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 603.625000;
  origin_y -419.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 598.625000;
  origin_y -599.875000;
  origin_z 376.625000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 262.968750 0.00000000;
 time 49:48.11938477m;
 setangle -11.2500000 -92.8125000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 596.375000;
  origin_y -321.625000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 376.750000;
  origin_y -1015.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 590.125000;
  origin_y -407.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -92.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 592.625000;
  origin_y -648.375000;
  origin_z 387.625000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 262.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 94  : 70\n";
}
block {
 camera 350.156250 262.968750 0.00000000;
 time 49:48.16943359m;
 setangle -11.2500000 -92.8125000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 584.125000;
  origin_y -311.250000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 373.750000;
  origin_y -999.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 577.750000;
  origin_y -396.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 586.750000;
  origin_y -696.875000;
  origin_z 398.625000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 265.781250 0.00000000;
 time 49:48.21948242m;
 setangle -9.84375000 -92.8125000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 572.250000;
  origin_y -299.750000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 370.125000;
  origin_y -983.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 75.9375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 565.875000;
  origin_y -385.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 583.875000;
  origin_y -720.125000;
  origin_z 403.875000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 583.875000 -720.125000 403.875000;
 }
}
block {
 camera 348.750000 265.781250 0.00000000;
 time 49:48.26953125m;
 setangle -8.43750000 -91.4062500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 554.625000;
  origin_y -290.000000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 366.625000;
  origin_y -967.750000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 550.375000;
  origin_y -376.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 583.875000;
  origin_y -720.125000;
  origin_z 403.875000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 265.781250 0.00000000;
 time 49:48.31958008m;
 setangle -8.43750000 -91.4062500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 539.000000;
  origin_y -282.375000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 371.000000;
  origin_y -951.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 60.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 534.750000;
  origin_y -369.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 583.875000;
  origin_y -720.125000;
  origin_z 403.875000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 265.781250 0.00000000;
 time 49:48.36962891m;
 setangle -8.43750000 -91.4062500 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 519.750000;
  origin_y -279.750000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 381.375000;
  origin_y -935.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 57.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 515.500000;
  origin_y -366.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 583.875000;
  origin_y -720.125000;
  origin_z 403.875000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 267.187500 0.00000000;
 time 49:48.41967773m;
 setangle -7.03125000 -92.8125000 0.00000000;
 clientdata {
  vel_x -25.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 501.750000;
  origin_y -282.125000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 392.875000;
  origin_y -921.500000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 495.375000;
  origin_y -368.875000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 583.875000;
  origin_y -720.125000;
  origin_z 403.875000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 267.187500 0.00000000;
 time 49:48.46972656m;
 setangle -4.21875000 -106.875000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 505.750000;
  origin_y -288.375000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 406.000000;
  origin_y -909.125000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 478.375000;
  origin_y -371.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 583.875000;
  origin_y -720.125000;
  origin_z 403.875000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 267.187500 0.00000000;
 time 49:48.51977539m;
 setangle 0.00000000 167.343750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 548.000000;
  origin_y -390.125000;
  origin_z 350.000000;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 419.625000;
  origin_y -898.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 461.625000;
  origin_y -373.000000;
  origin_z 320.000000;
  angles_2 167.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 583.875000;
  origin_y -720.125000;
  origin_z 403.875000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 267.187500 0.00000000;
 time 49:48.57006836m;
 setangle 0.00000000 154.687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 526.125000;
  origin_y -409.875000;
  origin_z 350.000000;
  angles_2 154.687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 433.625000;
  origin_y -888.750000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 49.2187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 445.625000;
  origin_y -374.125000;
  origin_z 320.000000;
  angles_2 154.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 583.875000;
  origin_y -720.125000;
  origin_z 403.875000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 251.718750 0.00000000;
 time 49:48.62011719m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 504.000000;
  origin_y -422.625000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 446.750000;
  origin_y -878.750000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 49.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 429.625000;
  origin_y -375.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 583.875000;
  origin_y -720.125000;
  origin_z 403.875000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 251.718750 0.00000000;
 time 49:48.67016602m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 488.000000;
  origin_y -424.250000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 459.250000;
  origin_y -868.375000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 49.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 413.750000;
  origin_y -377.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 583.875000;
  origin_y -720.125000;
  origin_z 403.875000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 153.281250 0.00000000;
 time 49:48.72021484m;
 setangle 0.00000000 144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 470.875000;
  origin_y -427.750000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 397.750000;
  origin_y -378.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 583.875000;
  origin_y -720.125000;
  origin_z 403.875000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 153.281250 0.00000000;
 time 49:48.77026367m;
 setangle 1.40625000 126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 435.375000;
  origin_y -448.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 381.250000;
  origin_y -379.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 49:48.82031250m;
 setangle 1.40625000 113.906250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 401.875000;
  origin_y -457.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 364.375000;
  origin_y -378.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 49:48.87036133m;
 setangle 1.40625000 112.500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 383.375000;
  origin_y -456.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 506.375000;
  origin_y -822.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 70.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 347.750000;
  origin_y -376.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 125.156250 0.00000000;
 time 49:48.92041016m;
 setangle 1.40625000 106.875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 358.875000;
  origin_y -455.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 518.500000;
  origin_y -812.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 70.3125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 331.250000;
  origin_y -372.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 49:48.97045898m;
 setangle 2.81250000 26.7187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 237.375000;
  origin_y -404.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 314.750000;
  origin_y -362.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 49:49.02050781m;
 setangle 2.81250000 11.2500000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 214.750000;
  origin_y -368.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 300.375000;
  origin_y -349.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 105.468750 0.00000000;
 time 49:49.07055664m;
 setangle 2.81250000 -4.21875000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 201.500000;
  origin_y -330.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 288.750000;
  origin_y -339.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 105.468750 0.00000000;
 time 49:49.12084961m;
 setangle 2.81250000 -30.9375000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 205.375000;
  origin_y -283.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 536.250000;
  origin_y -742.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 279.500000;
  origin_y -330.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -30.9375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 9.84375000 0.00000000;
 time 49:49.17089844m;
 setangle 2.81250000 -32.3437500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 199.125000;
  origin_y -275.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 538.625000;
  origin_y -726.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 272.125000;
  origin_y -323.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 327.656250 0.00000000;
 time 49:49.22094727m;
 setangle 1.40625000 -32.3437500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 193.125000;
  origin_y -269.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 541.250000;
  origin_y -710.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 266.250000;
  origin_y -318.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 327.656250 0.00000000;
 time 49:49.27099609m;
 setangle 1.40625000 -33.7500000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 189.625000;
  origin_y -263.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 542.875000;
  origin_y -694.250000;
  origin_z 430.000000;
  angles_1 -4.21875000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 261.500000;
  origin_y -314.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 326.250000 0.00000000;
 time 49:49.32104492m;
 setangle 1.40625000 -33.7500000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 185.875000;
  origin_y -260.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 544.500000;
  origin_y -677.875000;
  origin_z 426.000000;
  angles_1 -4.21875000;
  angles_2 80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 257.750000;
  origin_y -310.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 324.843750 0.00000000;
 time 49:49.37109375m;
 setangle 1.40625000 -33.7500000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 182.875000;
  origin_y -257.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 546.000000;
  origin_y -661.500000;
  origin_z 419.875000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 254.750000;
  origin_y -307.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 324.843750 0.00000000;
 time 49:49.42114258m;
 setangle 1.40625000 -33.7500000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 180.625000;
  origin_y -255.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 547.625000;
  origin_y -645.000000;
  origin_z 411.875000;
  angles_1 -4.21875000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 252.375000;
  origin_y -305.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 324.843750 0.00000000;
 time 49:49.47119141m;
 setangle 1.40625000 -33.7500000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 179.000000;
  origin_y -253.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 549.250000;
  origin_y -628.625000;
  origin_z 401.875000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 250.875000;
  origin_y -304.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 324.843750 0.00000000;
 time 49:49.52124023m;
 setangle 1.40625000 -33.7500000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 178.250000;
  origin_y -253.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 550.750000;
  origin_y -612.250000;
  origin_z 389.875000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 250.125000;
  origin_y -303.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 324.843750 0.00000000;
 time 49:49.57128906m;
 setangle 1.40625000 -33.7500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 178.125000;
  origin_y -253.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 552.375000;
  origin_y -595.750000;
  origin_z 376.000000;
  angles_1 -4.21875000;
  angles_2 113.906250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 250.000000;
  origin_y -303.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 324.843750 0.00000000;
 time 49:49.62158203m;
 setangle 0.00000000 -33.7500000 0.00000000;
 clientdata {
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 176.000000;
  origin_y -250.000000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 560.000000;
  origin_y -578.375000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 122.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 245.875000;
  origin_y -300.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 324.843750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 94  : 70\n";
}
block {
 camera 0.00000000 324.843750 0.00000000;
 time 49:49.67163086m;
 setangle 0.00000000 -32.3437500 0.00000000;
 clientdata {
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 176.000000;
  origin_y -248.250000;
  origin_z 350.000000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 567.750000;
  origin_y -563.000000;
  origin_z 374.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 236.000000;
  origin_y -293.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 284.250000;
  origin_y -326.125000;
  origin_z 334.500000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 236.000000 -293.875000 324.000000;
 }
}
block {
 camera 0.00000000 324.843750 0.00000000;
 time 49:49.72167969m;
 setangle 0.00000000 -32.3437500 0.00000000;
 clientdata {
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 176.000000;
  origin_y -246.000000;
  origin_z 345.750000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 575.500000;
  origin_y -547.500000;
  origin_z 370.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 222.625000;
  origin_y -285.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 325.875000;
  origin_y -354.000000;
  origin_z 333.375000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 324.843750 0.00000000;
 time 49:49.77172852m;
 setangle 1.40625000 -32.3437500 0.00000000;
 clientdata {
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 176.000000;
  origin_y -245.875000;
  origin_z 341.375000;
  angles_1 1.40625000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 583.375000;
  origin_y -532.125000;
  origin_z 363.875000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 209.375000;
  origin_y -276.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 367.500000;
  origin_y -381.750000;
  origin_z 332.125000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 324.843750 0.00000000;
 time 49:49.82177734m;
 setangle 2.81250000 -33.7500000 0.00000000;
 clientdata {
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 176.000000;
  origin_y -242.625000;
  origin_z 336.500000;
  angles_1 2.81250000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 591.125000;
  origin_y -516.625000;
  origin_z 355.875000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 196.500000;
  origin_y -265.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 409.125000;
  origin_y -409.625000;
  origin_z 330.875000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 65; // items/health1.wav
  origin 196.500000 -265.125000 332.000000;
 }
}
block {
 camera 0.00000000 326.250000 0.00000000;
 time 49:49.87182617m;
 setangle 2.81250000 -33.7500000 0.00000000;
 clientdata {
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 176.000000;
  origin_y -238.125000;
  origin_z 338.125000;
  angles_1 2.81250000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 599.000000;
  origin_y -501.250000;
  origin_z 345.875000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 192.000000;
  origin_y -251.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 450.750000;
  origin_y -437.375000;
  origin_z 329.625000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 326.250000 0.00000000;
 time 49:49.92187500m;
 setangle 2.81250000 -33.7500000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 176.250000;
  origin_y -225.125000;
  origin_z 335.750000;
  angles_1 2.81250000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 606.750000;
  origin_y -485.750000;
  origin_z 333.875000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 192.000000;
  origin_y -235.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 492.375000;
  origin_y -465.250000;
  origin_z 328.375000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 324.843750 0.00000000;
 time 49:49.97192383m;
 setangle 2.81250000 -33.7500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 180.750000;
  origin_y -207.625000;
  origin_z 335.750000;
  angles_1 2.81250000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 614.625000;
  origin_y -470.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 195.125000;
  origin_y -217.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 534.000000;
  origin_y -493.000000;
  origin_z 327.125000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 324.843750 0.00000000;
 time 49:50.02197266m;
 setangle 2.81250000 -33.7500000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 182.000000;
  origin_y -188.875000;
  origin_z 337.375000;
  angles_1 2.81250000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 622.625000;
  origin_y -456.000000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 199.500000;
  origin_y -201.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 575.625000;
  origin_y -520.875000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 324.843750 0.00000000;
 time 49:50.07202148m;
 setangle 2.81250000 -33.7500000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 189.125000;
  origin_y -171.750000;
  origin_z 339.625000;
  angles_1 2.81250000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 630.625000;
  origin_y -441.625000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 211.000000;
  origin_y -187.250000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 617.250000;
  origin_y -548.625000;
  origin_z 324.750000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 324.843750 0.00000000;
 time 49:50.12207031m;
 setangle 2.81250000 -33.7500000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 189.125000;
  origin_y -149.750000;
  origin_z 341.250000;
  angles_1 2.81250000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 638.625000;
  origin_y -427.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 222.500000;
  origin_y -173.250000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 633.250000;
  origin_y -559.375000;
  origin_z 324.250000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 43; // player/pain3.wav
  origin 638.625000 -427.375000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 633.250000 -559.375000 324.250000;
 }
}
block {
 camera 1.40625000 324.843750 0.00000000;
 time 49:50.17236328m;
 setangle 2.81250000 -33.7500000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 17.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 189.125000;
  origin_y -127.625000;
  origin_z 341.000000;
  angles_1 2.81250000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 639.875000;
  origin_y -399.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 234.000000;
  origin_y -159.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 633.250000;
  origin_y -559.375000;
  origin_z 324.250000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 584.875000;
  origin_y -381.125000;
  origin_z 333.125000;
  angles_1 -2.81250000;
  angles_2 160.312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 639.875000 -399.375000 324.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 65; // items/health1.wav
  origin 234.000000 -159.250000 324.000000;
 }
}
block {
 camera 1.40625000 324.843750 0.00000000;
 time 49:50.22241211m;
 setangle 5.62500000 -37.9687500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 182.125000;
  origin_y -94.0000000;
  origin_z 357.250000;
  angles_1 5.62500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 639.875000;
  origin_y -376.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 243.750000;
  origin_y -144.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 633.250000;
  origin_y -559.375000;
  origin_z 324.250000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 537.375000;
  origin_y -365.375000;
  origin_z 330.625000;
  angles_1 -2.81250000;
  angles_2 160.312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 324.843750 0.00000000;
 time 49:50.27246094m;
 setangle 7.03125000 -63.2812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 215.125000;
  origin_y -51.6250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 639.875000;
  origin_y -359.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 252.250000;
  origin_y -130.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 633.250000;
  origin_y -559.375000;
  origin_z 324.250000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 489.875000;
  origin_y -349.750000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 160.312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 320.625000 0.00000000;
 time 49:50.32250977m;
 setangle 7.03125000 -78.7500000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 245.625000;
  origin_y -30.8750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 637.125000;
  origin_y -341.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 260.500000;
  origin_y -116.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 633.250000;
  origin_y -559.375000;
  origin_z 324.250000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 442.375000;
  origin_y -334.000000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 160.312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 320.625000 0.00000000;
 time 49:50.37255859m;
 setangle 5.62500000 -78.7500000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 251.125000;
  origin_y -13.3750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 632.875000;
  origin_y -324.000000;
  origin_z 320.000000;
  angles_2 161.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 266.000000;
  origin_y -99.3750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 633.250000;
  origin_y -559.375000;
  origin_z 324.250000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 394.875000;
  origin_y -318.375000;
  origin_z 323.250000;
  angles_1 -2.81250000;
  angles_2 160.312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 295.312500 0.00000000;
 time 49:50.42260742m;
 setangle 4.21875000 -80.1562500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 257.125000;
  origin_y 3.87500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 621.750000;
  origin_y -308.000000;
  origin_z 320.000000;
  angles_2 161.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 270.000000;
  origin_y -82.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 633.250000;
  origin_y -559.375000;
  origin_z 324.250000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 347.375000;
  origin_y -302.625000;
  origin_z 320.875000;
  angles_1 -2.81250000;
  angles_2 160.312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 279.843750 0.00000000;
 time 49:50.47265625m;
 setangle 4.21875000 -80.1562500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 259.875000;
  origin_y 20.5000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 605.250000;
  origin_y -295.500000;
  origin_z 320.000000;
  angles_2 161.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 272.750000;
  origin_y -66.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 633.250000;
  origin_y -559.375000;
  origin_z 324.250000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 299.875000;
  origin_y -287.000000;
  origin_z 318.375000;
  angles_1 -2.81250000;
  angles_2 160.312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 279.843750 0.00000000;
 time 49:50.52270508m;
 setangle 1.40625000 -78.7500000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 256.500000;
  origin_y 38.8750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 585.750000;
  origin_y -287.625000;
  origin_z 320.000000;
  angles_2 161.718750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 271.500000;
  origin_y -47.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 633.250000;
  origin_y -559.375000;
  origin_z 324.250000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 252.375000;
  origin_y -271.250000;
  origin_z 315.875000;
  angles_1 -2.81250000;
  angles_2 160.312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 278.437500 0.00000000;
 time 49:50.57275391m;
 setangle 1.40625000 -78.7500000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 250.875000;
  origin_y 57.3750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 567.000000;
  origin_y -282.375000;
  origin_z 320.000000;
  angles_2 163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 265.875000;
  origin_y -29.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 633.250000;
  origin_y -559.375000;
  origin_z 324.250000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 205.000000;
  origin_y -255.625000;
  origin_z 313.500000;
  angles_1 -2.81250000;
  angles_2 160.312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 275.750000;
  origin_y -86.2500000;
  origin_z 333.125000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 265.875000 -29.1250000 324.000000;
 }
}
block {
 camera 2.81250000 278.437500 0.00000000;
 time 49:50.62280273m;
 setangle 1.40625000 -78.7500000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 243.875000;
  origin_y 74.1250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 549.750000;
  origin_y -286.000000;
  origin_z 320.000000;
  angles_2 163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 258.875000;
  origin_y -12.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 633.250000;
  origin_y -559.375000;
  origin_z 324.250000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 183.500000;
  origin_y -248.500000;
  origin_z 312.375000;
  angles_1 -2.81250000;
  angles_2 160.312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 284.375000;
  origin_y -135.625000;
  origin_z 330.625000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 183.500000 -248.500000 312.375000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 49:50.67285156m;
 setangle 2.81250000 -78.7500000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 235.750000;
  origin_y 89.5000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 533.875000;
  origin_y -296.625000;
  origin_z 320.000000;
  angles_2 163.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 250.750000;
  origin_y 3.00000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 183.500000;
  origin_y -248.500000;
  origin_z 312.375000;
  angles_1 -2.81250000;
  angles_2 160.312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 292.875000;
  origin_y -184.875000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 49:50.72314453m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 226.750000;
  origin_y 103.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 520.500000;
  origin_y -305.500000;
  origin_z 320.000000;
  angles_2 163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 241.750000;
  origin_y 17.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 183.500000;
  origin_y -248.500000;
  origin_z 312.375000;
  angles_1 -2.81250000;
  angles_2 160.312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 301.375000;
  origin_y -234.125000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 49:50.77319336m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 217.125000;
  origin_y 117.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 506.500000;
  origin_y -313.875000;
  origin_z 320.000000;
  angles_2 163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 232.125000;
  origin_y 30.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 183.500000;
  origin_y -248.500000;
  origin_z 312.375000;
  angles_1 -2.81250000;
  angles_2 160.312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 302.500000;
  origin_y -240.500000;
  origin_z 325.375000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 302.500000 -240.500000 325.375000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 49:50.82324219m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 206.875000;
  origin_y 130.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 493.500000;
  origin_y -327.000000;
  origin_z 320.000000;
  angles_2 163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 221.875000;
  origin_y 43.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 183.500000;
  origin_y -248.500000;
  origin_z 312.375000;
  angles_1 -2.81250000;
  angles_2 160.312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 302.500000;
  origin_y -240.500000;
  origin_z 325.375000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 49:50.87329102m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 190.875000;
  origin_y 138.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 481.375000;
  origin_y -338.250000;
  origin_z 320.000000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 205.750000;
  origin_y 52.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 183.500000;
  origin_y -248.500000;
  origin_z 312.375000;
  angles_1 -2.81250000;
  angles_2 160.312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 302.500000;
  origin_y -240.500000;
  origin_z 325.375000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 49:50.92333984m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 178.000000;
  origin_y 146.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 466.000000;
  origin_y -347.750000;
  origin_z 320.000000;
  angles_2 147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 193.000000;
  origin_y 59.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 183.500000;
  origin_y -248.500000;
  origin_z 312.375000;
  angles_1 -2.81250000;
  angles_2 160.312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 302.500000;
  origin_y -240.500000;
  origin_z 325.375000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 49:50.97338867m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 167.750000;
  origin_y 151.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 447.250000;
  origin_y -353.125000;
  origin_z 320.000000;
  angles_2 125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 182.625000;
  origin_y 65.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 183.500000;
  origin_y -248.500000;
  origin_z 312.375000;
  angles_1 -2.81250000;
  angles_2 160.312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 302.500000;
  origin_y -240.500000;
  origin_z 325.375000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 49:51.02343750m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 159.500000;
  origin_y 156.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 431.750000;
  origin_y -357.625000;
  origin_z 320.000000;
  angles_2 112.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 174.375000;
  origin_y 69.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 183.500000;
  origin_y -248.500000;
  origin_z 312.375000;
  angles_1 -2.81250000;
  angles_2 160.312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 302.500000;
  origin_y -240.500000;
  origin_z 325.375000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 49:51.07348633m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 152.875000;
  origin_y 159.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 416.250000;
  origin_y -362.000000;
  origin_z 320.000000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 167.875000;
  origin_y 73.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 183.500000;
  origin_y -248.500000;
  origin_z 312.375000;
  angles_1 -2.81250000;
  angles_2 160.312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 302.500000;
  origin_y -240.500000;
  origin_z 325.375000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 49:51.12353516m;
 setangle 2.81250000 -77.3437500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 145.500000;
  origin_y 162.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 400.625000;
  origin_y -365.875000;
  origin_z 320.000000;
  angles_2 95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 162.625000;
  origin_y 76.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 183.500000;
  origin_y -248.500000;
  origin_z 312.375000;
  angles_1 -2.81250000;
  angles_2 160.312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 302.500000;
  origin_y -240.500000;
  origin_z 325.375000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 94  : 100\n";
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 49:51.17358398m;
 setangle 1.40625000 -75.9375000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 139.125000;
  origin_y 164.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 384.875000;
  origin_y -369.375000;
  origin_z 331.500000;
  angles_2 95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 158.375000;
  origin_y 78.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 302.500000;
  origin_y -240.500000;
  origin_z 325.375000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 400.625000 -365.875000 324.000000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 49:51.22387695m;
 setangle 1.40625000 -74.5312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 133.750000;
  origin_y 165.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 369.125000;
  origin_y -372.750000;
  origin_z 341.000000;
  angles_2 95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 155.125000;
  origin_y 80.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 302.500000;
  origin_y -240.500000;
  origin_z 325.375000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 281.250000 0.00000000;
 time 49:51.27392578m;
 setangle 1.40625000 -71.7187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 127.125000;
  origin_y 166.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 353.500000;
  origin_y -376.250000;
  origin_z 348.500000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 152.625000;
  origin_y 81.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 302.500000;
  origin_y -240.500000;
  origin_z 325.375000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 281.250000 0.00000000;
 time 49:51.32397461m;
 setangle 1.40625000 -68.9062500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 117.250000;
  origin_y 164.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 337.750000;
  origin_y -379.750000;
  origin_z 354.000000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 146.875000;
  origin_y 81.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 284.062500 0.00000000;
 time 49:51.37402344m;
 setangle 1.40625000 -68.9062500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 105.750000;
  origin_y 167.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 322.000000;
  origin_y -383.250000;
  origin_z 357.500000;
  angles_1 0.00000000;
  angles_2 104.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 135.375000;
  origin_y 84.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 154.875000;
  origin_y 30.1250000;
  origin_z 333.125000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 135.375000 84.7500000 324.000000;
 }
}
block {
 camera 0.00000000 284.062500 0.00000000;
 time 49:51.42407227m;
 setangle 1.40625000 -68.9062500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 90.7500000;
  origin_y 173.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 306.375000;
  origin_y -386.750000;
  origin_z 359.000000;
  angles_1 0.00000000;
  angles_2 104.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 120.375000;
  origin_y 90.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 171.750000;
  origin_y -16.8750000;
  origin_z 330.625000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 290.875000;
  origin_y -330.875000;
  origin_z 372.125000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 306.375000 -386.750000 363.000000;
 }
}
block {
 camera 0.00000000 289.687500 0.00000000;
 time 49:51.47412109m;
 setangle 1.40625000 -68.9062500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 75.8750000;
  origin_y 179.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 290.625000;
  origin_y -390.250000;
  origin_z 358.500000;
  angles_1 0.00000000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 105.500000;
  origin_y 97.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 188.625000;
  origin_y -64.0000000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 277.500000;
  origin_y -282.625000;
  origin_z 369.625000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 289.687500 0.00000000;
 time 49:51.52416992m;
 setangle 1.40625000 -68.9062500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 61.2500000;
  origin_y 186.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 274.875000;
  origin_y -393.625000;
  origin_z 355.875000;
  angles_1 0.00000000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 90.8750000;
  origin_y 103.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 205.500000;
  origin_y -111.000000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 264.125000;
  origin_y -234.375000;
  origin_z 367.250000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 289.687500 0.00000000;
 time 49:51.57421875m;
 setangle 2.81250000 -67.5000000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 44.7500000;
  origin_y 192.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 259.125000;
  origin_y -397.125000;
  origin_z 351.375000;
  angles_1 0.00000000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 76.3750000;
  origin_y 110.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 222.250000;
  origin_y -158.125000;
  origin_z 323.250000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 250.875000;
  origin_y -186.250000;
  origin_z 364.750000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 289.687500 0.00000000;
 time 49:51.62426758m;
 setangle 2.81250000 -67.5000000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 26.5000000;
  origin_y 195.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 243.500000;
  origin_y -400.625000;
  origin_z 344.875000;
  angles_1 0.00000000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 58.1250000;
  origin_y 113.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 239.125000;
  origin_y -205.250000;
  origin_z 320.875000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 237.500000;
  origin_y -138.000000;
  origin_z 362.250000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 289.687500 0.00000000;
 time 49:51.67431641m;
 setangle 4.21875000 -66.0937500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 6.75000000;
  origin_y 195.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 227.750000;
  origin_y -404.125000;
  origin_z 336.250000;
  angles_1 0.00000000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 40.2500000;
  origin_y 114.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 256.000000;
  origin_y -252.250000;
  origin_z 318.375000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 224.125000;
  origin_y -89.8750000;
  origin_z 359.875000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 289.687500 0.00000000;
 time 49:51.72436523m;
 setangle 2.81250000 -66.0937500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -10.3750000;
  origin_y 194.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 212.000000;
  origin_y -407.625000;
  origin_z 325.750000;
  angles_1 0.00000000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 23.1250000;
  origin_y 113.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 272.875000;
  origin_y -299.375000;
  origin_z 315.875000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 210.875000;
  origin_y -41.6250000;
  origin_z 357.375000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 291.093750 0.00000000;
 time 49:51.77465820m;
 setangle 2.81250000 -63.2812500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -31.1250000;
  origin_y 191.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 196.375000;
  origin_y -411.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 6.25000000;
  origin_y 112.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 289.625000;
  origin_y -346.500000;
  origin_z 313.500000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 197.500000;
  origin_y 6.50000000;
  origin_z 354.875000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 291.093750 0.00000000;
 time 49:51.82470703m;
 setangle 4.21875000 -60.4687500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -48.3750000;
  origin_y 187.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 177.875000;
  origin_y -408.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x -7.12500000;
  origin_y 110.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 306.500000;
  origin_y -393.625000;
  origin_z 311.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 184.125000;
  origin_y 54.6250000;
  origin_z 352.500000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 292.500000 0.00000000;
 time 49:51.87475586m;
 setangle 4.21875000 -60.4687500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -55.3750000;
  origin_y 188.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 159.750000;
  origin_y -400.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x -14.1250000;
  origin_y 111.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 323.375000;
  origin_y -440.625000;
  origin_z 308.500000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 170.750000;
  origin_y 102.875000;
  origin_z 350.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 292.500000 0.00000000;
 time 49:51.92480469m;
 setangle 4.21875000 -59.0625000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -54.7500000;
  origin_y 188.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 149.750000;
  origin_y -387.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -11.6250000;
  origin_y 112.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 340.250000;
  origin_y -487.750000;
  origin_z 306.125000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 157.500000;
  origin_y 151.000000;
  origin_z 347.500000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 298.125000 0.00000000;
 time 49:51.97485352m;
 setangle 4.21875000 -59.0625000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -45.7500000;
  origin_y 186.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 146.500000;
  origin_y -369.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 87.1875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -2.50000000;
  origin_y 109.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 346.125000;
  origin_y -504.375000;
  origin_z 305.250000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 144.125000;
  origin_y 199.250000;
  origin_z 345.125000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 346.125000 -504.375000 305.250000;
 }
}
block {
 camera 2.81250000 298.125000 0.00000000;
 time 49:52.02490234m;
 setangle 4.21875000 -57.6562500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -33.3750000;
  origin_y 187.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 148.500000;
  origin_y -350.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 11.5000000;
  origin_y 112.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 346.125000;
  origin_y -504.375000;
  origin_z 305.250000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 130.750000;
  origin_y 247.500000;
  origin_z 342.625000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 298.125000 0.00000000;
 time 49:52.07495117m;
 setangle 4.21875000 -57.6562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -17.5000000;
  origin_y 191.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 158.000000;
  origin_y -336.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 27.3750000;
  origin_y 116.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 346.125000;
  origin_y -504.375000;
  origin_z 305.250000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 117.500000;
  origin_y 295.625000;
  origin_z 340.125000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 299.531250 0.00000000;
 time 49:52.12500000m;
 setangle 4.21875000 -57.6562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -2.00000000;
  origin_y 197.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 173.625000;
  origin_y -325.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 82.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 42.8750000;
  origin_y 122.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 346.125000;
  origin_y -504.375000;
  origin_z 305.250000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 104.125000;
  origin_y 343.875000;
  origin_z 337.750000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 299.531250 0.00000000;
 time 49:52.17504883m;
 setangle 4.21875000 -52.0312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 5.87500000;
  origin_y 198.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 190.750000;
  origin_y -316.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 58.1250000;
  origin_y 128.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 346.125000;
  origin_y -504.375000;
  origin_z 305.250000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 104.000000;
  origin_y 344.250000;
  origin_z 337.750000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 104.000000 344.250000 337.750000;
 }
}
block {
 camera 2.81250000 300.937500 0.00000000;
 time 49:52.22509766m;
 setangle 4.21875000 -52.0312500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 20.7500000;
  origin_y 209.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 205.125000;
  origin_y -309.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 72.8750000;
  origin_y 139.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 346.125000;
  origin_y -504.375000;
  origin_z 305.250000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 107.375000;
  origin_y 92.8750000;
  origin_z 330.250000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 104.000000;
  origin_y 344.250000;
  origin_z 337.750000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 72.8750000 139.250000 324.000000;
 }
}
block {
 camera 2.81250000 300.937500 0.00000000;
 time 49:52.27539062m;
 setangle 4.21875000 -50.6250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 23.0000000;
  origin_y 218.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 219.500000;
  origin_y -301.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 76.8750000;
  origin_y 149.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 346.125000;
  origin_y -504.375000;
  origin_z 305.250000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 137.000000;
  origin_y 52.8750000;
  origin_z 325.375000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 104.000000;
  origin_y 344.250000;
  origin_z 337.750000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 306.562500 0.00000000;
 time 49:52.32543945m;
 setangle 5.62500000 -50.6250000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 18.3750000;
  origin_y 228.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 233.125000;
  origin_y -291.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 72.1250000;
  origin_y 159.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -50.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 346.125000;
  origin_y -504.375000;
  origin_z 305.250000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 166.625000;
  origin_y 12.8750000;
  origin_z 320.500000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 104.000000;
  origin_y 344.250000;
  origin_z 337.750000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 306.562500 0.00000000;
 time 49:52.37548828m;
 setangle 5.62500000 -50.6250000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 6.75000000;
  origin_y 237.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 246.000000;
  origin_y -281.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 60.5000000;
  origin_y 168.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 346.125000;
  origin_y -504.375000;
  origin_z 305.250000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 196.375000;
  origin_y -27.1250000;
  origin_z 315.500000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 104.000000;
  origin_y 344.250000;
  origin_z 337.750000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 307.968750 0.00000000;
 time 49:52.42553711m;
 setangle 5.62500000 -52.0312500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -5.87500000;
  origin_y 247.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 254.250000;
  origin_y -265.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 46.0000000;
  origin_y 177.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -52.0312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 346.125000;
  origin_y -504.375000;
  origin_z 305.250000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 226.000000;
  origin_y -67.1250000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 104.000000;
  origin_y 344.250000;
  origin_z 337.750000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 307.968750 0.00000000;
 time 49:52.47558594m;
 setangle 5.62500000 -52.0312500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -24.0000000;
  origin_y 249.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 259.375000;
  origin_y -247.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 27.8750000;
  origin_y 179.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -52.0312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 346.125000;
  origin_y -504.375000;
  origin_z 305.250000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 255.750000;
  origin_y -107.125000;
  origin_z 305.750000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 243.875000;
  origin_y -191.250000;
  origin_z 339.750000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 104.000000;
  origin_y 344.250000;
  origin_z 337.750000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 259.375000 -247.000000 332.000000;
 }
}
block {
 camera 4.21875000 307.968750 0.00000000;
 time 49:52.52563477m;
 setangle 4.21875000 -52.0312500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -42.8750000;
  origin_y 248.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 262.625000;
  origin_y -229.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 104.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 9.12500000;
  origin_y 178.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 285.375000;
  origin_y -147.125000;
  origin_z 300.875000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 230.625000;
  origin_y -143.000000;
  origin_z 336.000000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 104.000000;
  origin_y 344.250000;
  origin_z 337.750000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 307.968750 0.00000000;
 time 49:52.57568359m;
 setangle 4.21875000 -52.0312500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -60.5000000;
  origin_y 245.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 264.250000;
  origin_y -212.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 105.468750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x -8.37500000;
  origin_y 174.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 299.125000;
  origin_y -165.625000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 217.250000;
  origin_y -95.0000000;
  origin_z 332.375000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 104.000000;
  origin_y 344.250000;
  origin_z 337.750000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 299.125000 -165.625000 298.500000;
 }
}
block {
 camera 4.21875000 306.562500 0.00000000;
 time 49:52.62573242m;
 setangle 4.21875000 -52.0312500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -77.2500000;
  origin_y 240.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 243.500000;
  origin_y -209.500000;
  origin_z 339.125000;
  angles_1 0.00000000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x -25.0000000;
  origin_y 170.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 299.125000;
  origin_y -165.625000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 204.000000;
  origin_y -46.7500000;
  origin_z 328.625000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 104.000000;
  origin_y 344.250000;
  origin_z 337.750000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 306.562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 94  : 100\n";
}
block {
 camera 4.21875000 306.562500 0.00000000;
 time 49:52.67578125m;
 setangle 4.21875000 -52.0312500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -84.1250000;
  origin_y 241.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 222.875000;
  origin_y -206.625000;
  origin_z 348.250000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x -31.8750000;
  origin_y 171.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 299.125000;
  origin_y -165.625000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 190.625000;
  origin_y 1.25000000;
  origin_z 325.000000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 104.000000;
  origin_y 344.250000;
  origin_z 337.750000;
  angles_1 -2.81250000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 306.562500 0.00000000;
 time 49:52.72583008m;
 setangle 4.21875000 -52.0312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -81.6250000;
  origin_y 243.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 202.250000;
  origin_y -203.875000;
  origin_z 355.375000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x -29.5000000;
  origin_y 173.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 299.125000;
  origin_y -165.625000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 177.375000;
  origin_y 49.3750000;
  origin_z 321.250000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 306.562500 0.00000000;
 time 49:52.77587891m;
 setangle 4.21875000 -52.0312500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -72.1250000;
  origin_y 243.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 192.000000;
  origin_y -201.125000;
  origin_z 360.500000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -20.0000000;
  origin_y 173.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 299.125000;
  origin_y -165.625000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 164.000000;
  origin_y 97.5000000;
  origin_z 317.625000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 306.562500 0.00000000;
 time 49:52.82617188m;
 setangle 4.21875000 -52.0312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -56.7500000;
  origin_y 241.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 192.000000;
  origin_y -198.250000;
  origin_z 363.625000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -4.50000000;
  origin_y 171.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 299.125000;
  origin_y -165.625000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 150.750000;
  origin_y 145.625000;
  origin_z 313.875000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 306.562500 0.00000000;
 time 49:52.87622070m;
 setangle 4.21875000 -52.0312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -40.8750000;
  origin_y 239.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 192.000000;
  origin_y -195.500000;
  origin_z 364.750000;
  angles_1 -1.40625000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 11.2500000;
  origin_y 168.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 299.125000;
  origin_y -165.625000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 137.375000;
  origin_y 193.750000;
  origin_z 310.250000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 306.562500 0.00000000;
 time 49:52.92626953m;
 setangle 4.21875000 -52.0312500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -28.1250000;
  origin_y 237.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 192.000000;
  origin_y -192.750000;
  origin_z 363.750000;
  angles_1 -1.40625000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 23.8750000;
  origin_y 166.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 299.125000;
  origin_y -165.625000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 124.000000;
  origin_y 241.875000;
  origin_z 306.500000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 306.562500 0.00000000;
 time 49:52.97631836m;
 setangle 4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -32.0000000;
  origin_y 223.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 192.000000;
  origin_y -189.875000;
  origin_z 360.875000;
  angles_1 -1.40625000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 28.2500000;
  origin_y 159.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 299.125000;
  origin_y -165.625000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 110.750000;
  origin_y 290.000000;
  origin_z 302.875000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 306.562500 0.00000000;
 time 49:53.02636719m;
 setangle 4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -38.1250000;
  origin_y 216.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 192.000000;
  origin_y -187.125000;
  origin_z 356.000000;
  angles_1 -1.40625000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 23.6250000;
  origin_y 154.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 64.5000000;
  origin_y 113.625000;
  origin_z 330.250000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 299.125000;
  origin_y -165.625000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 97.3750000;
  origin_y 338.125000;
  origin_z 299.125000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 23.6250000 154.500000 324.000000;
 }
}
block {
 camera 2.81250000 306.562500 0.00000000;
 time 49:53.07641602m;
 setangle 4.21875000 -42.1875000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -51.2500000;
  origin_y 211.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 192.000000;
  origin_y -184.375000;
  origin_z 349.125000;
  angles_1 -1.40625000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 12.0000000;
  origin_y 150.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -42.1875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 99.7500000;
  origin_y 78.3750000;
  origin_z 325.375000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 299.125000;
  origin_y -165.625000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 95.7500000;
  origin_y 344.250000;
  origin_z 298.750000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 95.7500000 344.250000 298.750000;
 }
}
block {
 camera 2.81250000 315.000000 0.00000000;
 time 49:53.12646484m;
 setangle 4.21875000 -42.1875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -67.5000000;
  origin_y 208.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 192.000000;
  origin_y -181.625000;
  origin_z 340.125000;
  angles_1 -1.40625000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x -4.00000000;
  origin_y 148.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -42.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 135.000000;
  origin_y 43.1250000;
  origin_z 320.500000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 95.7500000;
  origin_y 344.250000;
  origin_z 298.750000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 2.81250000 315.000000 0.00000000;
 time 49:53.17651367m;
 setangle 4.21875000 -42.1875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -83.6250000;
  origin_y 206.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 192.500000;
  origin_y -178.625000;
  origin_z 329.250000;
  angles_1 -2.81250000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x -20.1250000;
  origin_y 146.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -42.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 170.250000;
  origin_y 7.87500000;
  origin_z 315.500000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 95.7500000;
  origin_y 344.250000;
  origin_z 298.750000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 316.406250 0.00000000;
 time 49:53.22656250m;
 setangle 4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -98.2500000;
  origin_y 206.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 193.125000;
  origin_y -175.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x -36.3750000;
  origin_y 144.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 205.500000;
  origin_y -27.2500000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 95.7500000;
  origin_y 344.250000;
  origin_z 298.750000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 316.406250 0.00000000;
 time 49:53.27661133m;
 setangle 4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -115.500000;
  origin_y 201.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 201.125000;
  origin_y -170.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x -53.6250000;
  origin_y 139.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 240.750000;
  origin_y -62.3750000;
  origin_z 305.750000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 95.7500000;
  origin_y 344.250000;
  origin_z 298.750000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 316.406250 0.00000000;
 time 49:53.32690430m;
 setangle 4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -131.500000;
  origin_y 194.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 215.125000;
  origin_y -164.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x -69.6250000;
  origin_y 132.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 276.000000;
  origin_y -97.6250000;
  origin_z 300.875000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 95.7500000;
  origin_y 344.250000;
  origin_z 298.750000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 316.406250 0.00000000;
 time 49:53.37695312m;
 setangle 4.21875000 -42.1875000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -148.125000;
  origin_y 185.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 230.000000;
  origin_y -158.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x -84.7500000;
  origin_y 124.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -42.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 298.250000;
  origin_y -120.000000;
  origin_z 297.750000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 95.7500000;
  origin_y 344.250000;
  origin_z 298.750000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 41; // player/pain1.wav
  origin 230.000000 -158.625000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 298.250000 -120.000000 297.750000;
 }
}
block {
 camera 2.81250000 315.000000 0.00000000;
 time 49:53.42700195m;
 setangle 5.62500000 -42.1875000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -157.125000;
  origin_y 182.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 224.875000;
  origin_y -157.000000;
  origin_z 324.750000;
  angles_1 -2.81250000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x -93.8750000;
  origin_y 121.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 298.250000;
  origin_y -120.000000;
  origin_z 297.750000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 95.7500000;
  origin_y 344.250000;
  origin_z 298.750000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 315.000000 0.00000000;
 time 49:53.47705078m;
 setangle 5.62500000 -40.7812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -160.500000;
  origin_y 184.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 220.125000;
  origin_y -154.250000;
  origin_z 327.500000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x -95.7500000;
  origin_y 125.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 298.250000;
  origin_y -120.000000;
  origin_z 297.750000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 95.7500000;
  origin_y 344.250000;
  origin_z 298.750000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 316.406250 0.00000000;
 time 49:53.52709961m;
 setangle 5.62500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -154.375000;
  origin_y 189.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 215.250000;
  origin_y -151.625000;
  origin_z 328.250000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x -89.6250000;
  origin_y 130.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 298.250000;
  origin_y -120.000000;
  origin_z 297.750000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 95.7500000;
  origin_y 344.250000;
  origin_z 298.750000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 316.406250 0.00000000;
 time 49:53.57714844m;
 setangle 5.62500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -141.375000;
  origin_y 193.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 210.500000;
  origin_y -148.875000;
  origin_z 327.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -76.6250000;
  origin_y 134.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 298.250000;
  origin_y -120.000000;
  origin_z 297.750000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 95.7500000;
  origin_y 344.250000;
  origin_z 298.750000;
  angles_1 -4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 317.812500 0.00000000;
 time 49:53.62719727m;
 setangle 5.62500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -125.250000;
  origin_y 196.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 205.625000;
  origin_y -146.125000;
  origin_z 323.750000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -60.6250000;
  origin_y 137.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 298.250000;
  origin_y -120.000000;
  origin_z 297.750000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 317.812500 0.00000000;
 time 49:53.67724609m;
 setangle 5.62500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -109.250000;
  origin_y 198.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 204.125000;
  origin_y -141.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -44.5000000;
  origin_y 139.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 298.250000;
  origin_y -120.000000;
  origin_z 297.750000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 317.812500 0.00000000;
 time 49:53.72729492m;
 setangle 5.62500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -93.1250000;
  origin_y 200.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 209.250000;
  origin_y -132.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -28.3750000;
  origin_y 141.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 298.250000;
  origin_y -120.000000;
  origin_z 297.750000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 317.812500 0.00000000;
 time 49:53.77734375m;
 setangle 5.62500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -76.0000000;
  origin_y 206.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 219.625000;
  origin_y -120.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -11.3750000;
  origin_y 147.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 298.250000;
  origin_y -120.000000;
  origin_z 297.750000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 317.812500 0.00000000;
 time 49:53.82739258m;
 setangle 4.21875000 -40.7812500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -65.5000000;
  origin_y 208.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 40;
  origin_x 230.750000;
  origin_y -108.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x -0.625000000;
  origin_y 149.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 298.250000;
  origin_y -120.000000;
  origin_z 297.750000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 42.1250000;
  origin_y 110.375000;
  origin_z 330.250000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin -0.625000000 149.250000 324.000000;
 }
}
block {
 camera 4.21875000 317.812500 0.00000000;
 time 49:53.87768555m;
 setangle 4.21875000 -40.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -64.5000000;
  origin_y 206.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 40;
  origin_x 242.125000;
  origin_y -96.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 0.250000000;
  origin_y 148.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 298.250000;
  origin_y -120.000000;
  origin_z 297.750000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 79.0000000;
  origin_y 77.0000000;
  origin_z 325.375000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 242.125000 -96.8750000 324.000000;
 }
}
block {
 camera 4.21875000 317.812500 0.00000000;
 time 49:53.92773438m;
 setangle 4.21875000 -40.7812500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -72.2500000;
  origin_y 206.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 253.875000;
  origin_y -85.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x -7.37500000;
  origin_y 147.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 116.000000;
  origin_y 43.5000000;
  origin_z 320.500000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 317.812500 0.00000000;
 time 49:53.97778320m;
 setangle 4.21875000 -40.7812500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -86.3750000;
  origin_y 206.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 266.125000;
  origin_y -75.1250000;
  origin_z 320.000000;
  angles_2 119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x -21.5000000;
  origin_y 147.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 152.875000;
  origin_y 10.0000000;
  origin_z 315.500000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 317.812500 0.00000000;
 time 49:54.02783203m;
 setangle 4.21875000 -40.7812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -102.500000;
  origin_y 206.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 282.875000;
  origin_y -67.2500000;
  origin_z 320.000000;
  angles_2 119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x -37.5000000;
  origin_y 147.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 189.875000;
  origin_y -23.3750000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 317.812500 0.00000000;
 time 49:54.07788086m;
 setangle 4.21875000 -40.7812500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -120.250000;
  origin_y 201.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 287.875000;
  origin_y -67.3750000;
  origin_z 320.000000;
  angles_2 123.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x -55.3750000;
  origin_y 142.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 226.750000;
  origin_y -56.7500000;
  origin_z 305.750000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 317.812500 0.00000000;
 time 49:54.12792969m;
 setangle 4.21875000 -40.7812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -136.625000;
  origin_y 194.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 287.875000;
  origin_y -75.1250000;
  origin_z 320.000000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x -71.7500000;
  origin_y 135.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 263.625000;
  origin_y -90.2500000;
  origin_z 300.875000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 243.000000;
  origin_y -38.2500000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 287.875000 -75.1250000 324.000000;
 }
}
block {
 camera 2.81250000 317.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 94  : 100\n";
}
block {
 camera 2.81250000 317.812500 0.00000000;
 time 49:54.17797852m;
 setangle 4.21875000 -40.7812500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -151.875000;
  origin_y 186.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 282.875000;
  origin_y -87.5000000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x -87.0000000;
  origin_y 127.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 260.875000;
  origin_y -87.7500000;
  origin_z 301.250000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 204.250000;
  origin_y -6.50000000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 283.000000;
  origin_y -87.0000000;
  origin_z 309.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 291.250000;
  origin_y -84.8750000;
  origin_z 318.875000;
  angles_1 12.6562500;
  angles_2 1.40625000;
  angles_3 26.7187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 281.500000;
  origin_y -79.6250000;
  origin_z 314.125000;
  angles_1 8.43750000;
  angles_2 15.4687500;
  angles_3 18.2812500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 275.000000;
  origin_y -84.6250000;
  origin_z 319.750000;
  angles_1 4.21875000;
  angles_2 16.8750000;
  angles_3 25.3125000;
 }
 sound {
  attenuation 0.00000000;
  channel 2;
  entity 3;
  soundnum 39; // player/udeath.wav
  origin 282.875000 -87.5000000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 260.875000 -87.7500000 301.250000;
 }
}
block {
 camera 2.81250000 317.812500 0.00000000;
 time 49:54.22802734m;
 setangle 5.62500000 -29.5312500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -174.125000;
  origin_y 166.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 277.750000;
  origin_y -77.7500000;
  origin_z 314.250000;
  angles_1 0.00000000;
  angles_2 130.781250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x -99.2500000;
  origin_y 121.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 260.875000;
  origin_y -87.7500000;
  origin_z 301.250000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 165.625000;
  origin_y 25.1250000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 283.000000;
  origin_y -86.6250000;
  origin_z 320.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 299.750000;
  origin_y -82.2500000;
  origin_z 339.750000;
  angles_1 26.7187500;
  angles_2 2.81250000;
  angles_3 53.4375000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 280.125000;
  origin_y -71.6250000;
  origin_z 330.250000;
  angles_1 16.8750000;
  angles_2 32.3437500;
  angles_3 37.9687500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 267.250000;
  origin_y -81.7500000;
  origin_z 341.625000;
  angles_1 9.84375000;
  angles_2 33.7500000;
  angles_3 52.0312500;
 }
}
block {
 camera 2.81250000 317.812500 0.00000000;
 print "Entropy";
 print " was gibbed by ";
 print " hres";
 print "'s rocket\n";
 updatefrags {
  player 3;
  frags 8;
 }
}
block {
 camera 2.81250000 317.812500 0.00000000;
 time 49:54.27807617m;
 setangle 5.62500000 -26.7187500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -186.000000;
  origin_y 157.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 272.625000;
  origin_y -68.0000000;
  origin_z 330.500000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x -109.000000;
  origin_y 116.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 260.875000;
  origin_y -87.7500000;
  origin_z 301.250000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 126.875000;
  origin_y 56.8750000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 283.125000;
  origin_y -86.1250000;
  origin_z 329.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 303.875000;
  origin_y -81.0000000;
  origin_z 349.000000;
  angles_1 39.3750000;
  angles_2 5.62500000;
  angles_3 80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 278.875000;
  origin_y -63.7500000;
  origin_z 344.250000;
  angles_1 26.7187500;
  angles_2 49.2187500;
  angles_3 56.2500000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 259.375000;
  origin_y -78.8750000;
  origin_z 361.500000;
  angles_1 15.4687500;
  angles_2 52.0312500;
  angles_3 78.7500000;
 }
}
block {
 camera 2.81250000 317.812500 0.00000000;
 time 49:54.32812500m;
 setangle 5.62500000 -26.7187500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -193.500000;
  origin_y 145.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 267.375000;
  origin_y -58.2500000;
  origin_z 344.750000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x -116.500000;
  origin_y 104.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -26.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 260.875000;
  origin_y -87.7500000;
  origin_z 301.250000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 88.2500000;
  origin_y 88.6250000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 283.250000;
  origin_y -85.6250000;
  origin_z 336.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 299.625000;
  origin_y -78.2500000;
  origin_z 365.875000;
  angles_1 53.4375000;
  angles_2 7.03125000;
  angles_3 106.875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 277.500000;
  origin_y -55.8750000;
  origin_z 356.375000;
  angles_1 36.5625000;
  angles_2 64.6875000;
  angles_3 75.9375000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 251.625000;
  origin_y -75.8750000;
  origin_z 379.250000;
  angles_1 19.6875000;
  angles_2 70.3125000;
  angles_3 106.875000;
 }
}
block {
 camera 2.81250000 317.812500 0.00000000;
 time 49:54.37841797m;
 setangle 5.62500000 -25.3125000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -197.500000;
  origin_y 126.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 262.250000;
  origin_y -48.5000000;
  origin_z 357.000000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -119.500000;
  origin_y 87.3750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 260.875000;
  origin_y -87.7500000;
  origin_z 301.250000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 49.5000000;
  origin_y 120.375000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 283.375000;
  origin_y -85.1250000;
  origin_z 341.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 295.500000;
  origin_y -75.6250000;
  origin_z 380.750000;
  angles_1 66.0937500;
  angles_2 9.84375000;
  angles_3 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 276.250000;
  origin_y -47.8750000;
  origin_z 366.500000;
  angles_1 45.0000000;
  angles_2 82.9687500;
  angles_3 94.2187500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 243.875000;
  origin_y -73.0000000;
  origin_z 395.000000;
  angles_1 26.7187500;
  angles_2 88.5937500;
  angles_3 133.593750;
 }
}
block {
 camera 2.81250000 317.812500 0.00000000;
 time 49:54.42846680m;
 setangle 7.03125000 -19.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -200.625000;
  origin_y 100.500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 257.125000;
  origin_y -38.7500000;
  origin_z 367.250000;
  angles_1 0.00000000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -119.375000;
  origin_y 69.2500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 260.875000;
  origin_y -87.7500000;
  origin_z 301.250000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 10.7500000;
  origin_y 152.125000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 283.500000;
  origin_y -84.6250000;
  origin_z 344.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 291.250000;
  origin_y -73.0000000;
  origin_z 393.625000;
  angles_1 80.1562500;
  angles_2 11.2500000;
  angles_3 161.718750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 274.875000;
  origin_y -40.0000000;
  origin_z 374.625000;
  angles_1 54.8437500;
  angles_2 99.8437500;
  angles_3 113.906250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 236.000000;
  origin_y -70.1250000;
  origin_z 408.875000;
  angles_1 30.9375000;
  angles_2 105.468750;
  angles_3 160.312500;
 }
}
block {
 camera 4.21875000 331.875000 0.00000000;
 time 49:54.47851562m;
 setangle 7.03125000 -16.8750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -200.125000;
  origin_y 79.0000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 252.000000;
  origin_y -29.0000000;
  origin_z 375.500000;
  angles_1 0.00000000;
  angles_2 82.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -117.500000;
  origin_y 51.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 260.875000;
  origin_y -87.7500000;
  origin_z 301.250000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x -27.7500000;
  origin_y 183.875000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 283.625000;
  origin_y -84.1250000;
  origin_z 345.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 287.000000;
  origin_y -70.3750000;
  origin_z 404.500000;
  angles_1 92.8125000;
  angles_2 12.6562500;
  angles_3 -170.156250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 273.625000;
  origin_y -32.0000000;
  origin_z 380.625000;
  angles_1 64.6875000;
  angles_2 115.312500;
  angles_3 133.593750;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 228.250000;
  origin_y -67.2500000;
  origin_z 420.625000;
  angles_1 37.9687500;
  angles_2 123.750000;
  angles_3 -172.968750;
 }
}
block {
 camera 4.21875000 331.875000 0.00000000;
 time 49:54.52856445m;
 setangle 8.43750000 -15.4687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -196.750000;
  origin_y 70.5000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 246.875000;
  origin_y -19.2500000;
  origin_z 381.750000;
  angles_1 0.00000000;
  angles_2 71.7187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -113.750000;
  origin_y 45.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 260.875000;
  origin_y -87.7500000;
  origin_z 301.250000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x -66.5000000;
  origin_y 215.750000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 283.750000;
  origin_y -83.6250000;
  origin_z 343.875000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 282.750000;
  origin_y -67.7500000;
  origin_z 413.250000;
  angles_1 106.875000;
  angles_2 15.4687500;
  angles_3 -143.437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 272.250000;
  origin_y -24.1250000;
  origin_z 384.750000;
  angles_1 73.1250000;
  angles_2 132.187500;
  angles_3 151.875000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 220.375000;
  origin_y -64.2500000;
  origin_z 430.500000;
  angles_1 42.1875000;
  angles_2 140.625000;
  angles_3 -146.250000;
 }
}
block {
 camera 5.62500000 338.906250 0.00000000;
 time 49:54.57861328m;
 setangle 8.43750000 -15.4687500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -191.375000;
  origin_y 73.1250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 241.750000;
  origin_y -9.50000000;
  origin_z 385.875000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -108.500000;
  origin_y 48.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -15.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 287.875000;
  origin_y -41.0000000;
  origin_z 320.000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 260.875000;
  origin_y -87.7500000;
  origin_z 301.250000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x -105.250000;
  origin_y 247.500000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 283.875000;
  origin_y -83.1250000;
  origin_z 340.875000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 278.500000;
  origin_y -65.1250000;
  origin_z 420.125000;
  angles_1 120.937500;
  angles_2 16.8750000;
  angles_3 -115.312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 270.875000;
  origin_y -16.2500000;
  origin_z 386.875000;
  angles_1 82.9687500;
  angles_2 149.062500;
  angles_3 171.562500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 212.625000;
  origin_y -61.3750000;
  origin_z 438.250000;
  angles_1 47.8125000;
  angles_2 158.906250;
  angles_3 -118.125000;
 }
}
block {
 camera 5.62500000 338.906250 0.00000000;
 time 49:54.62866211m;
 setangle 8.43750000 -12.6562500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -186.375000;
  origin_y 78.8750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -102.250000;
  origin_y 57.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 236.625000;
  origin_y 0.125000000;
  origin_z 388.125000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 260.875000;
  origin_y -87.7500000;
  origin_z 301.250000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x -143.875000;
  origin_y 279.250000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.000000;
  origin_y -82.7500000;
  origin_z 335.875000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 274.250000;
  origin_y -62.5000000;
  origin_z 425.000000;
  angles_1 135.000000;
  angles_2 19.6875000;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 269.625000;
  origin_y -8.25000000;
  origin_z 386.875000;
  angles_1 92.8125000;
  angles_2 165.937500;
  angles_3 -170.156250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 204.875000;
  origin_y -58.5000000;
  origin_z 444.000000;
  angles_1 53.4375000;
  angles_2 177.187500;
  angles_3 -91.4062500;
 }
 temp_entity {
  entitytype 11;
  origin 769.750000 793.750000 207.000000;
 }
}
block {
 camera 7.03125000 343.125000 0.00000000;
 time 49:54.67871094m;
 setangle 8.43750000 -12.6562500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -179.500000;
  origin_y 93.6250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -95.5000000;
  origin_y 72.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 231.500000;
  origin_y 9.87500000;
  origin_z 388.375000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 260.875000;
  origin_y -87.7500000;
  origin_z 301.250000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x -182.625000;
  origin_y 311.000000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.125000;
  origin_y -82.2500000;
  origin_z 328.875000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 270.000000;
  origin_y -59.7500000;
  origin_z 427.750000;
  angles_1 147.656250;
  angles_2 21.0937500;
  angles_3 -61.8750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 268.250000;
  origin_y -0.375000000;
  origin_z 385.000000;
  angles_1 101.250000;
  angles_2 -177.187500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 197.000000;
  origin_y -55.6250000;
  origin_z 447.750000;
  angles_1 59.0625000;
  angles_2 -165.937500;
  angles_3 -64.6875000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 4; // weapons/guncock.wav
  origin 773.625000 827.500000 213.375000;
 }
 temp_entity {
  entitytype 2;
  origin 711.875000 881.250000 221.000000;
 }
 temp_entity {
  entitytype 2;
  origin 712.000000 881.250000 221.500000;
 }
 temp_entity {
  entitytype 2;
  origin 709.750000 881.375000 224.375000;
 }
 temp_entity {
  entitytype 2;
  origin 706.875000 881.375000 221.375000;
 }
 temp_entity {
  entitytype 2;
  origin 710.375000 881.375000 224.125000;
 }
 temp_entity {
  entitytype 2;
  origin 708.375000 881.375000 222.125000;
 }
}
block {
 camera 7.03125000 343.125000 0.00000000;
 time 49:54.72875977m;
 setangle 8.43750000 -12.6562500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -166.375000;
  origin_y 103.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -82.2500000;
  origin_y 82.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 226.375000;
  origin_y 19.7500000;
  origin_z 386.500000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x -221.375000;
  origin_y 342.750000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.250000;
  origin_y -81.7500000;
  origin_z 319.750000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 265.750000;
  origin_y -57.1250000;
  origin_z 428.625000;
  angles_1 161.718750;
  angles_2 23.9062500;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 267.000000;
  origin_y 7.50000000;
  origin_z 381.000000;
  angles_1 111.093750;
  angles_2 -160.312500;
  angles_3 -130.781250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 189.250000;
  origin_y -52.7500000;
  origin_z 449.500000;
  angles_1 64.6875000;
  angles_2 -147.656250;
  angles_3 -37.9687500;
 }
}
block {
 camera 7.03125000 345.937500 0.00000000;
 time 49:54.77880859m;
 setangle 8.43750000 -12.6562500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -148.375000;
  origin_y 109.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -64.2500000;
  origin_y 88.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 221.250000;
  origin_y 29.5000000;
  origin_z 382.750000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x -249.750000;
  origin_y 366.000000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.375000;
  origin_y -81.2500000;
  origin_z 308.750000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 261.625000;
  origin_y -54.5000000;
  origin_z 427.500000;
  angles_1 174.375000;
  angles_2 26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 265.625000;
  origin_y 15.3750000;
  origin_z 375.125000;
  angles_1 120.937500;
  angles_2 -144.843750;
  angles_3 -111.093750;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 181.375000;
  origin_y -49.7500000;
  origin_z 449.250000;
  angles_1 70.3125000;
  angles_2 -129.375000;
  angles_3 -11.2500000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 26; // misc/r_tele1.wav
  origin 769.750000 793.750000 207.000000;
 }
 temp_entity {
  entitytype 3;
  origin -249.750000 366.000000 336.000000;
 }
}
block {
 camera 7.03125000 345.937500 0.00000000;
 time 49:54.82885742m;
 setangle 8.43750000 -14.0625000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -130.125000;
  origin_y 115.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -46.5000000;
  origin_y 92.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 216.125000;
  origin_y 39.2500000;
  origin_z 377.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -249.750000;
  origin_y 366.000000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.500000;
  origin_y -80.7500000;
  origin_z 296.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 257.375000;
  origin_y -51.8750000;
  origin_z 424.250000;
  angles_1 -171.562500;
  angles_2 28.1250000;
  angles_3 19.6875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 264.375000;
  origin_y 23.2500000;
  origin_z 367.125000;
  angles_1 130.781250;
  angles_2 -127.968750;
  angles_3 -92.8125000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 173.625000;
  origin_y -46.8750000;
  origin_z 447.000000;
  angles_1 75.9375000;
  angles_2 -111.093750;
  angles_3 16.8750000;
 }
}
block {
 camera 7.03125000 345.937500 0.00000000;
 time 49:54.87890625m;
 setangle 8.43750000 -15.4687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -112.125000;
  origin_y 119.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -29.1250000;
  origin_y 94.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -15.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 211.000000;
  origin_y 49.0000000;
  origin_z 369.125000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -249.750000;
  origin_y 366.000000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.500000;
  origin_y -80.7500000;
  origin_z 296.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 253.125000;
  origin_y -49.2500000;
  origin_z 419.125000;
  angles_1 -158.906250;
  angles_2 30.9375000;
  angles_3 47.8125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 263.000000;
  origin_y 31.2500000;
  origin_z 357.125000;
  angles_1 139.218750;
  angles_2 -111.093750;
  angles_3 -73.1250000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 165.875000;
  origin_y -44.0000000;
  origin_z 442.750000;
  angles_1 80.1562500;
  angles_2 -94.2187500;
  angles_3 43.5937500;
 }
}
block {
 camera 7.03125000 345.937500 0.00000000;
 time 49:54.92919922m;
 setangle 8.43750000 -16.8750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -94.3750000;
  origin_y 122.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -12.0000000;
  origin_y 95.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 205.875000;
  origin_y 58.7500000;
  origin_z 359.375000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -249.750000;
  origin_y 366.000000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.500000;
  origin_y -80.7500000;
  origin_z 296.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 248.875000;
  origin_y -46.6250000;
  origin_z 411.875000;
  angles_1 -144.843750;
  angles_2 32.3437500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 261.625000;
  origin_y 39.1250000;
  origin_z 345.125000;
  angles_1 147.656250;
  angles_2 -94.2187500;
  angles_3 -54.8437500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 158.000000;
  origin_y -41.1250000;
  origin_z 436.500000;
  angles_1 85.7812500;
  angles_2 -77.3437500;
  angles_3 70.3125000;
 }
}
block {
 camera 7.03125000 344.531250 0.00000000;
 time 49:54.97924805m;
 setangle 8.43750000 -16.8750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -77.6250000;
  origin_y 122.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 4.50000000;
  origin_y 94.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 200.750000;
  origin_y 68.5000000;
  origin_z 347.500000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -249.750000;
  origin_y 366.000000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.500000;
  origin_y -80.7500000;
  origin_z 296.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 244.625000;
  origin_y -44.0000000;
  origin_z 402.625000;
  angles_1 -132.187500;
  angles_2 33.7500000;
  angles_3 102.656250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 260.375000;
  origin_y 47.1250000;
  origin_z 331.250000;
  angles_1 158.906250;
  angles_2 -77.3437500;
  angles_3 -35.1562500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 150.250000;
  origin_y -38.1250000;
  origin_z 428.250000;
  angles_1 91.4062500;
  angles_2 -59.0625000;
  angles_3 97.0312500;
 }
}
block {
 camera 7.03125000 344.531250 0.00000000;
 time 49:55.02929688m;
 setangle 8.43750000 -16.8750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -61.2500000;
  origin_y 120.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 21.0000000;
  origin_y 93.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 195.625000;
  origin_y 78.2500000;
  origin_z 333.625000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -249.750000;
  origin_y 366.000000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.500000;
  origin_y -80.7500000;
  origin_z 296.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 240.375000;
  origin_y -41.2500000;
  origin_z 391.500000;
  angles_1 -118.125000;
  angles_2 36.5625000;
  angles_3 129.375000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 259.000000;
  origin_y 55.0000000;
  origin_z 315.250000;
  angles_1 167.343750;
  angles_2 -60.4687500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 143.875000;
  origin_y -35.8750000;
  origin_z 420.000000;
  angles_1 97.0312500;
  angles_2 -40.7812500;
  angles_3 123.750000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 741.625000 862.250000 204.000000;
 }
 sound {
  channel 2;
  entity 130;
  soundnum 15; // items/itembk2.wav
  origin 1392.00000 240.000000 324.000000;
 }
 sound {
  channel 2;
  entity 184;
  soundnum 15; // items/itembk2.wav
  origin 1432.00000 240.000000 324.000000;
 }
}
block {
 camera 7.03125000 341.718750 0.00000000;
 time 49:55.07934570m;
 setangle 7.03125000 -16.8750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -45.3750000;
  origin_y 118.625000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 37.1250000;
  origin_y 91.2500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 190.500000;
  origin_y 88.0000000;
  origin_z 317.875000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -249.750000;
  origin_y 366.000000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.500000;
  origin_y -80.7500000;
  origin_z 296.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 236.125000;
  origin_y -38.6250000;
  origin_z 378.250000;
  angles_1 -104.062500;
  angles_2 37.9687500;
  angles_3 156.093750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 257.750000;
  origin_y 62.8750000;
  origin_z 297.250000;
  angles_1 175.781250;
  angles_2 -45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 143.000000;
  origin_y -29.0000000;
  origin_z 407.750000;
  angles_1 102.656250;
  angles_2 -22.5000000;
  angles_3 151.875000;
 }
}
block {
 camera 7.03125000 341.718750 0.00000000;
 time 49:55.12939453m;
 setangle 7.03125000 -30.9375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -19.7500000;
  origin_y 133.875000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 53.6250000;
  origin_y 87.3750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -30.9375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 185.375000;
  origin_y 97.7500000;
  origin_z 300.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -249.750000;
  origin_y 366.000000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.500000;
  origin_y -80.7500000;
  origin_z 296.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 231.875000;
  origin_y -36.0000000;
  origin_z 363.000000;
  angles_1 -90.0000000;
  angles_2 40.7812500;
  angles_3 -177.187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 257.625000;
  origin_y 63.3750000;
  origin_z 296.000000;
  angles_1 -174.375000;
  angles_2 -28.1250000;
  angles_3 22.5000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 142.250000;
  origin_y -22.1250000;
  origin_z 393.375000;
  angles_1 108.281250;
  angles_2 -4.21875000;
  angles_3 178.593750;
 }
}
block {
 camera 7.03125000 341.718750 0.00000000;
 time 49:55.17944336m;
 setangle 8.43750000 -54.8437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 22.0000000;
  origin_y 151.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 70.1250000;
  origin_y 79.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 184.375000;
  origin_y 99.7500000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -249.750000;
  origin_y 366.000000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.500000;
  origin_y -80.7500000;
  origin_z 296.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 227.750000;
  origin_y -33.3750000;
  origin_z 345.750000;
  angles_1 -77.3437500;
  angles_2 42.1875000;
  angles_3 -149.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 256.375000;
  origin_y 71.3750000;
  origin_z 304.000000;
  angles_1 -164.531250;
  angles_2 -11.2500000;
  angles_3 40.7812500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 141.375000;
  origin_y -15.2500000;
  origin_z 377.125000;
  angles_1 113.906250;
  angles_2 12.6562500;
  angles_3 -154.687500;
 }
}
block {
 camera 5.62500000 327.656250 0.00000000;
 time 49:55.22949219m;
 setangle 8.43750000 -54.8437500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 37.0000000;
  origin_y 142.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 85.2500000;
  origin_y 69.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 179.250000;
  origin_y 109.500000;
  origin_z 303.875000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -249.750000;
  origin_y 366.000000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.500000;
  origin_y -80.7500000;
  origin_z 296.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 223.500000;
  origin_y -30.7500000;
  origin_z 326.500000;
  angles_1 -63.2812500;
  angles_2 45.0000000;
  angles_3 -122.343750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 255.000000;
  origin_y 79.2500000;
  origin_z 310.000000;
  angles_1 -156.093750;
  angles_2 5.62500000;
  angles_3 60.4687500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 140.500000;
  origin_y -8.37500000;
  origin_z 358.875000;
  angles_1 119.531250;
  angles_2 30.9375000;
  angles_3 -127.968750;
 }
}
block {
 camera 5.62500000 327.656250 0.00000000;
 time 49:55.27954102m;
 setangle 8.43750000 -54.8437500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 50.8750000;
  origin_y 132.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 99.0000000;
  origin_y 59.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 174.125000;
  origin_y 119.250000;
  origin_z 309.750000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -249.750000;
  origin_y 366.000000;
  origin_z 336.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.500000;
  origin_y -80.7500000;
  origin_z 296.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 219.250000;
  origin_y -28.1250000;
  origin_z 305.375000;
  angles_1 -50.6250000;
  angles_2 46.4062500;
  angles_3 -94.2187500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 253.625000;
  origin_y 87.2500000;
  origin_z 313.875000;
  angles_1 -146.250000;
  angles_2 22.5000000;
  angles_3 78.7500000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 139.625000;
  origin_y -1.50000000;
  origin_z 338.500000;
  angles_1 123.750000;
  angles_2 47.8125000;
  angles_3 -101.250000;
 }
}
block {
 camera 7.03125000 303.750000 0.00000000;
 time 49:55.32958984m;
 setangle 8.43750000 -54.8437500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 63.6250000;
  origin_y 121.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 111.875000;
  origin_y 49.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 169.000000;
  origin_y 129.000000;
  origin_z 313.750000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.500000;
  origin_y -80.7500000;
  origin_z 296.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 217.500000;
  origin_y -27.0000000;
  origin_z 296.000000;
  angles_1 -36.5625000;
  angles_2 49.2187500;
  angles_3 -67.5000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 252.375000;
  origin_y 95.1250000;
  origin_z 315.875000;
  angles_1 -136.406250;
  angles_2 39.3750000;
  angles_3 99.8437500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 138.750000;
  origin_y 5.25000000;
  origin_z 316.250000;
  angles_1 130.781250;
  angles_2 66.0937500;
  angles_3 -73.1250000;
 }
}
block {
 camera 7.03125000 303.750000 0.00000000;
 time 49:55.37963867m;
 setangle 8.43750000 -54.8437500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 76.2500000;
  origin_y 111.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 124.375000;
  origin_y 39.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 163.875000;
  origin_y 138.750000;
  origin_z 315.625000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.500000;
  origin_y -80.7500000;
  origin_z 296.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 213.250000;
  origin_y -24.3750000;
  origin_z 305.625000;
  angles_1 -22.5000000;
  angles_2 50.6250000;
  angles_3 -39.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 251.000000;
  origin_y 103.125000;
  origin_z 315.875000;
  angles_1 -127.968750;
  angles_2 54.8437500;
  angles_3 118.125000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 138.000000;
  origin_y 11.0000000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 84.3750000;
  angles_3 -46.4062500;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 672.500000 771.250000 204.000000;
 }
}
block {
 camera 7.03125000 303.750000 0.00000000;
 time 49:55.42993164m;
 setangle 9.84375000 -54.8437500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 90.6250000;
  origin_y 101.750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 138.500000;
  origin_y 30.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 158.750000;
  origin_y 148.500000;
  origin_z 315.500000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.500000;
  origin_y -80.7500000;
  origin_z 296.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 209.125000;
  origin_y -21.7500000;
  origin_z 313.250000;
  angles_1 -9.84375000;
  angles_2 53.4375000;
  angles_3 -12.6562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 249.750000;
  origin_y 111.000000;
  origin_z 313.875000;
  angles_1 -118.125000;
  angles_2 71.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 137.250000;
  origin_y 17.8750000;
  origin_z 306.125000;
  angles_1 140.625000;
  angles_2 101.250000;
  angles_3 -19.6875000;
 }
}
block {
 camera 7.03125000 303.750000 0.00000000;
 time 49:55.47998047m;
 setangle 9.84375000 -53.4375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 103.375000;
  origin_y 92.3750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 153.000000;
  origin_y 21.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -53.4375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 153.500000;
  origin_y 158.250000;
  origin_z 313.375000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.500000;
  origin_y -80.7500000;
  origin_z 296.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 204.875000;
  origin_y -19.1250000;
  origin_z 318.750000;
  angles_1 4.21875000;
  angles_2 54.8437500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 248.375000;
  origin_y 118.875000;
  origin_z 309.750000;
  angles_1 -108.281250;
  angles_2 90.0000000;
  angles_3 156.093750;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 136.375000;
  origin_y 24.7500000;
  origin_z 314.250000;
  angles_1 146.250000;
  angles_2 119.531250;
  angles_3 7.03125000;
 }
}
block {
 camera 8.43750000 303.750000 0.00000000;
 time 49:55.53002930m;
 setangle 9.84375000 -53.4375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 117.250000;
  origin_y 82.6250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 167.000000;
  origin_y 12.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -53.4375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 148.375000;
  origin_y 168.125000;
  origin_z 309.250000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.500000;
  origin_y -80.7500000;
  origin_z 296.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 200.625000;
  origin_y -16.5000000;
  origin_z 322.375000;
  angles_1 16.8750000;
  angles_2 57.6562500;
  angles_3 40.7812500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 247.125000;
  origin_y 126.875000;
  origin_z 303.750000;
  angles_1 -98.4375000;
  angles_2 105.468750;
  angles_3 175.781250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 135.500000;
  origin_y 31.6250000;
  origin_z 320.375000;
  angles_1 151.875000;
  angles_2 137.812500;
  angles_3 33.7500000;
 }
}
block {
 camera 8.43750000 303.750000 0.00000000;
 time 49:55.58007812m;
 setangle 9.84375000 -53.4375000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 130.250000;
  origin_y 72.1250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 180.000000;
  origin_y 1.62500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -53.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 143.250000;
  origin_y 177.875000;
  origin_z 303.125000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.500000;
  origin_y -80.7500000;
  origin_z 296.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 196.375000;
  origin_y -13.7500000;
  origin_z 324.000000;
  angles_1 30.9375000;
  angles_2 59.0625000;
  angles_3 68.9062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 245.750000;
  origin_y 134.500000;
  origin_z 296.000000;
  angles_1 -90.0000000;
  angles_2 122.343750;
  angles_3 -165.937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 134.625000;
  origin_y 38.5000000;
  origin_z 324.500000;
  angles_1 157.500000;
  angles_2 154.687500;
  angles_3 61.8750000;
 }
}
block {
 camera 8.43750000 305.156250 0.00000000;
 time 49:55.63012695m;
 setangle 9.84375000 -53.4375000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 142.500000;
  origin_y 61.1250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 192.125000;
  origin_y -9.25000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -53.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 138.750000;
  origin_y 186.375000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.500000;
  origin_y -80.7500000;
  origin_z 296.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 192.125000;
  origin_y -11.1250000;
  origin_z 323.625000;
  angles_1 45.0000000;
  angles_2 61.8750000;
  angles_3 95.6250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 244.500000;
  origin_y 142.375000;
  origin_z 298.000000;
  angles_1 -80.1562500;
  angles_2 139.218750;
  angles_3 -146.250000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 133.750000;
  origin_y 45.3750000;
  origin_z 326.625000;
  angles_1 161.718750;
  angles_2 172.968750;
  angles_3 88.5937500;
 }
}
block {
 camera 8.43750000 305.156250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 94  : 100\n";
}
block {
 camera 8.43750000 305.156250 0.00000000;
 time 49:55.68017578m;
 setangle 9.84375000 -53.4375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 156.625000;
  origin_y 51.3750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 206.250000;
  origin_y -19.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -53.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 133.625000;
  origin_y 196.250000;
  origin_z 298.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.500000;
  origin_y -80.7500000;
  origin_z 296.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 187.875000;
  origin_y -8.50000000;
  origin_z 321.125000;
  angles_1 57.6562500;
  angles_2 63.2812500;
  angles_3 123.750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 243.125000;
  origin_y 150.375000;
  origin_z 298.000000;
  angles_1 -70.3125000;
  angles_2 154.687500;
  angles_3 -126.562500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 132.875000;
  origin_y 52.2500000;
  origin_z 326.750000;
  angles_1 168.750000;
  angles_2 -170.156250;
  angles_3 115.312500;
 }
}
block {
 camera 8.43750000 305.156250 0.00000000;
 time 49:55.73022461m;
 setangle 9.84375000 -53.4375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 171.000000;
  origin_y 42.7500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 220.625000;
  origin_y -27.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -53.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 128.500000;
  origin_y 206.000000;
  origin_z 298.125000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.500000;
  origin_y -80.7500000;
  origin_z 296.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 183.625000;
  origin_y -5.87500000;
  origin_z 316.750000;
  angles_1 71.7187500;
  angles_2 64.6875000;
  angles_3 150.468750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.250000;
  origin_z 296.000000;
  angles_1 -61.8750000;
  angles_2 172.968750;
  angles_3 -108.281250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 132.000000;
  origin_y 59.1250000;
  origin_z 324.875000;
  angles_1 172.968750;
  angles_2 -151.875000;
  angles_3 142.031250;
 }
}
block {
 camera 8.43750000 305.156250 0.00000000;
 time 49:55.78027344m;
 setangle 9.84375000 -53.4375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 184.625000;
  origin_y 32.7500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 234.375000;
  origin_y -37.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -53.4375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.375000;
  origin_y 215.750000;
  origin_z 296.125000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 86; // progs/backpack.mdl
  origin_x 284.500000;
  origin_y -80.7500000;
  origin_z 296.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 179.375000;
  origin_y -3.25000000;
  origin_z 310.250000;
  angles_1 85.7812500;
  angles_2 67.5000000;
  angles_3 178.593750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 131.250000;
  origin_y 66.0000000;
  origin_z 321.000000;
  angles_1 -180.000000;
  angles_2 -133.593750;
  angles_3 168.750000;
 }
}
block {
 camera 8.43750000 305.156250 0.00000000;
 time 49:55.83032227m;
 setangle 11.2500000 -56.2500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 201.125000;
  origin_y 23.8750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 247.125000;
  origin_y -48.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -56.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 175.250000;
  origin_y -0.625000000;
  origin_z 301.875000;
  angles_1 98.4375000;
  angles_2 68.9062500;
  angles_3 -154.687500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 130.375000;
  origin_y 72.8750000;
  origin_z 315.125000;
  angles_1 -175.781250;
  angles_2 -115.312500;
  angles_3 -163.125000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin 247.125000 -48.6250000 324.000000;
 }
}
block {
 camera 8.43750000 305.156250 0.00000000;
 time 49:55.88037109m;
 setangle 11.2500000 -60.4687500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 215.000000;
  origin_y 10.5000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 255.500000;
  origin_y -65.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -60.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 172.750000;
  origin_y 0.750000000;
  origin_z 296.000000;
  angles_1 112.500000;
  angles_2 71.7187500;
  angles_3 -127.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 129.500000;
  origin_y 79.7500000;
  origin_z 307.250000;
  angles_1 -170.156250;
  angles_2 -97.0312500;
  angles_3 -136.406250;
 }
}
block {
 camera 9.84375000 302.343750 0.00000000;
 time 49:55.93041992m;
 setangle 9.84375000 -67.5000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 229.000000;
  origin_y -3.37500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 260.125000;
  origin_y -83.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 168.625000;
  origin_y 3.37500000;
  origin_z 299.125000;
  angles_1 125.156250;
  angles_2 74.5312500;
  angles_3 -101.250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 128.625000;
  origin_y 86.6250000;
  origin_z 297.250000;
  angles_1 -164.531250;
  angles_2 -80.1562500;
  angles_3 -109.687500;
 }
}
block {
 camera 9.84375000 298.125000 0.00000000;
 time 49:55.98071289m;
 setangle 9.84375000 -67.5000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 231.625000;
  origin_y -21.3750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 262.750000;
  origin_y -101.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 164.375000;
  origin_y 6.12500000;
  origin_z 300.375000;
  angles_1 139.218750;
  angles_2 75.9375000;
  angles_3 -73.1250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 128.500000;
  origin_y 87.3750000;
  origin_z 296.000000;
  angles_1 -158.906250;
  angles_2 -63.2812500;
  angles_3 -82.9687500;
 }
}
block {
 camera 9.84375000 298.125000 0.00000000;
 time 49:56.03076172m;
 setangle 9.84375000 -67.5000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 234.375000;
  origin_y -37.5000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 265.500000;
  origin_y -118.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 160.125000;
  origin_y 8.75000000;
  origin_z 299.625000;
  angles_1 151.875000;
  angles_2 78.7500000;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 127.625000;
  origin_y 94.2500000;
  origin_z 299.875000;
  angles_1 -153.281250;
  angles_2 -45.0000000;
  angles_3 -56.2500000;
 }
}
block {
 camera 8.43750000 291.093750 0.00000000;
 time 49:56.08081055m;
 setangle 9.84375000 -67.5000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 237.750000;
  origin_y -53.3750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 268.875000;
  origin_y -133.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.875000;
  origin_y 11.3750000;
  origin_z 296.750000;
  angles_1 165.937500;
  angles_2 80.1562500;
  angles_3 -18.2812500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 126.875000;
  origin_y 101.125000;
  origin_z 301.875000;
  angles_1 -147.656250;
  angles_2 -26.7187500;
  angles_3 -28.1250000;
 }
}
block {
 camera 8.43750000 291.093750 0.00000000;
 time 49:56.13085938m;
 setangle 8.43750000 -67.5000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 241.500000;
  origin_y -68.6250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 272.750000;
  origin_y -149.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 126.000000;
  origin_y 108.000000;
  origin_z 301.750000;
  angles_1 -142.031250;
  angles_2 -8.43750000;
  angles_3 -1.40625000;
 }
}
block {
 camera 8.43750000 291.093750 0.00000000;
 time 49:56.18090820m;
 setangle 8.43750000 -67.5000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 245.750000;
  origin_y -84.2500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 276.875000;
  origin_y -165.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 125.125000;
  origin_y 114.875000;
  origin_z 299.750000;
  angles_1 -136.406250;
  angles_2 8.43750000;
  angles_3 25.3125000;
 }
}
block {
 camera 8.43750000 291.093750 0.00000000;
 time 49:56.23095703m;
 setangle 8.43750000 -67.5000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 248.875000;
  origin_y -100.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 280.125000;
  origin_y -181.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 7.03125000 291.093750 0.00000000;
 time 49:56.28100586m;
 setangle 8.43750000 -66.0937500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 248.000000;
  origin_y -118.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 281.250000;
  origin_y -198.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 7.03125000 291.093750 0.00000000;
 time 49:56.33105469m;
 setangle 8.43750000 -66.0937500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 247.875000;
  origin_y -135.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 281.125000;
  origin_y -215.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 7.03125000 291.093750 0.00000000;
 time 49:56.38110352m;
 setangle 8.43750000 -63.2812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 243.125000;
  origin_y -153.375000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 280.125000;
  origin_y -231.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -63.2812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 7.03125000 292.500000 0.00000000;
 time 49:56.43115234m;
 setangle 8.43750000 -57.6562500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 237.500000;
  origin_y -175.000000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 282.125000;
  origin_y -249.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 7.03125000 295.312500 0.00000000;
 time 49:56.48144531m;
 setangle 9.84375000 -39.3750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 222.625000;
  origin_y -210.750000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 287.875000;
  origin_y -267.125000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 7.03125000 300.937500 0.00000000;
 time 49:56.53149414m;
 setangle 11.2500000 -25.3125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 213.500000;
  origin_y -244.875000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 287.875000;
  origin_y -283.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 7.03125000 300.937500 0.00000000;
 time 49:56.58154297m;
 setangle 11.2500000 2.81250000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 208.750000;
  origin_y -307.625000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 294.375000;
  origin_y -301.375000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 8.43750000 319.218750 0.00000000;
 time 49:56.63159180m;
 setangle 12.6562500 15.4687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -22.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 219.125000;
  origin_y -344.000000;
  origin_z 375.375000;
  angles_1 12.6562500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 300.750000;
  origin_y -319.250000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 9.84375000 1.40625000 0.00000000;
 time 49:56.68164062m;
 setangle 12.6562500 40.7812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -22.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 244.000000;
  origin_y -394.375000;
  origin_z 369.375000;
  angles_1 12.6562500;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 307.250000;
  origin_y -337.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 11.2500000 14.0625000 0.00000000;
 time 49:56.73168945m;
 setangle 12.6562500 56.2500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 274.375000;
  origin_y -421.125000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 320.125000;
  origin_y -349.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 11.2500000 14.0625000 0.00000000;
 time 49:56.78173828m;
 setangle 11.2500000 57.6562500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 290.375000;
  origin_y -425.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 334.500000;
  origin_y -351.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 467.250000 396.500000 268.000000;
 }
}
block {
 camera 11.2500000 39.3750000 0.00000000;
 time 49:56.83178711m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 317.625000;
  origin_y -427.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 456.625000;
  origin_y 364.500000;
  origin_z 285.000000;
  angles_2 -87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 348.875000;
  origin_y -346.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 11.2500000 39.3750000 0.00000000;
 time 49:56.88183594m;
 setangle 8.43750000 70.3125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 335.625000;
  origin_y -416.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 451.375000;
  origin_y 348.500000;
  origin_z 292.500000;
  angles_2 -87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 362.875000;
  origin_y -334.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 9.84375000 56.2500000 0.00000000;
 time 49:56.93188477m;
 setangle 8.43750000 70.3125000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 346.875000;
  origin_y -407.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 446.000000;
  origin_y 332.500000;
  origin_z 298.000000;
  angles_2 -87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 374.125000;
  origin_y -325.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 70.3125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 9.84375000 56.2500000 0.00000000;
 time 49:56.98193359m;
 setangle 7.03125000 71.7187500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 357.750000;
  origin_y -400.625000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 440.750000;
  origin_y 316.375000;
  origin_z 301.500000;
  angles_2 -87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 383.125000;
  origin_y -317.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 71.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 7.03125000 68.9062500 0.00000000;
 time 49:57.03222656m;
 setangle 7.03125000 71.7187500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 365.000000;
  origin_y -394.625000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 435.375000;
  origin_y 300.375000;
  origin_z 303.000000;
  angles_2 -87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 390.250000;
  origin_y -311.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 71.7187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 7.03125000 68.9062500 0.00000000;
 time 49:57.08227539m;
 setangle 5.62500000 73.1250000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 372.625000;
  origin_y -390.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 430.125000;
  origin_y 284.375000;
  origin_z 302.500000;
  angles_2 -87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 396.000000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 5.62500000 70.3125000 0.00000000;
 time 49:57.13232422m;
 setangle 4.21875000 74.5312500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 379.250000;
  origin_y -387.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 424.750000;
  origin_y 268.375000;
  origin_z 299.875000;
  angles_2 -87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 400.500000;
  origin_y -302.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 5.62500000 70.3125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 94  : 100\n";
}
block {
 camera 4.21875000 71.7187500 0.00000000;
 time 49:57.18237305m;
 setangle 4.21875000 74.5312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 383.000000;
  origin_y -384.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 419.500000;
  origin_y 252.375000;
  origin_z 295.375000;
  angles_2 -87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 404.250000;
  origin_y -299.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 74.5312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 4.21875000 71.7187500 0.00000000;
 time 49:57.23242188m;
 setangle 7.03125000 81.5625000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 400.875000;
  origin_y -383.875000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 414.125000;
  origin_y 236.250000;
  origin_z 288.875000;
  angles_2 -87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 411.500000;
  origin_y -297.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 81.5625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 418.500000;
  origin_y -240.500000;
  origin_z 327.500000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 411.500000 -297.500000 324.000000;
 }
}
block {
 camera 2.81250000 73.1250000 0.00000000;
 time 49:57.28247070m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 415.750000;
  origin_y -388.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 408.875000;
  origin_y 220.250000;
  origin_z 280.250000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 422.125000;
  origin_y -302.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 424.625000;
  origin_y -191.375000;
  origin_z 320.125000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 2.81250000 73.1250000 0.00000000;
 time 49:57.33251953m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 429.000000;
  origin_y -398.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 403.625000;
  origin_y 204.250000;
  origin_z 269.750000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 435.375000;
  origin_y -312.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 430.625000;
  origin_y -142.125000;
  origin_z 312.750000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 409.250000;
  origin_y 146.750000;
  origin_z 291.500000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 403.625000 204.250000 273.750000;
 }
}
block {
 camera 5.62500000 80.1562500 0.00000000;
 time 49:57.38256836m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 444.500000;
  origin_y -406.500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 398.250000;
  origin_y 188.250000;
  origin_z 257.250000;
  angles_1 1.40625000;
  angles_2 -82.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 450.875000;
  origin_y -320.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 436.750000;
  origin_y -93.0000000;
  origin_z 305.375000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 414.125000;
  origin_y 97.1250000;
  origin_z 296.375000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 5.62500000 80.1562500 0.00000000;
 time 49:57.43261719m;
 setangle 9.84375000 81.5625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 455.625000;
  origin_y -413.625000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 393.000000;
  origin_y 172.250000;
  origin_z 242.625000;
  angles_1 1.40625000;
  angles_2 -82.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 466.125000;
  origin_y -327.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 442.750000;
  origin_y -43.8750000;
  origin_z 298.000000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 419.000000;
  origin_y 47.6250000;
  origin_z 301.250000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 5.62500000 80.1562500 0.00000000;
 time 49:57.48266602m;
 setangle 9.84375000 80.1562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 468.875000;
  origin_y -419.375000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 387.625000;
  origin_y 156.250000;
  origin_z 226.125000;
  angles_1 1.40625000;
  angles_2 -82.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 481.500000;
  origin_y -334.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 448.875000;
  origin_y 5.12500000;
  origin_z 290.750000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 423.875000;
  origin_y -1.87500000;
  origin_z 306.125000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 49:57.53295898m;
 setangle 9.84375000 80.1562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 484.250000;
  origin_y -424.625000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 384.000000;
  origin_y 140.125000;
  origin_z 207.500000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 497.000000;
  origin_y -339.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 454.875000;
  origin_y 54.3750000;
  origin_z 283.375000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 428.750000;
  origin_y -51.5000000;
  origin_z 311.125000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 49:57.58300781m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 509.125000;
  origin_y -426.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 384.000000;
  origin_y 124.125000;
  origin_z 186.875000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 515.375000;
  origin_y -340.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 461.000000;
  origin_y 103.500000;
  origin_z 276.000000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 433.625000;
  origin_y -101.125000;
  origin_z 316.000000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 8.43750000 78.7500000 0.00000000;
 time 49:57.63305664m;
 setangle 12.6562500 87.1875000 0.00000000;
 clientdata {
  vel_x 24.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 532.625000;
  origin_y -421.750000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 384.000000;
  origin_y 108.125000;
  origin_z 164.375000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 534.750000;
  origin_y -336.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 467.000000;
  origin_y 152.625000;
  origin_z 268.625000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 438.500000;
  origin_y -150.625000;
  origin_z 320.875000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 49:57.68310547m;
 setangle 12.6562500 91.4062500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 554.000000;
  origin_y -410.375000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 384.000000;
  origin_y 92.7500000;
  origin_z 142.625000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 549.875000;
  origin_y -325.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 473.125000;
  origin_y 201.750000;
  origin_z 261.375000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 443.375000;
  origin_y -200.250000;
  origin_z 325.750000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 384.000000 108.125000 168.375000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 49:57.73315430m;
 setangle 14.0625000 97.0312500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 570.125000;
  origin_y -400.750000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 557.625000;
  origin_y -316.875000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 97.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 479.125000;
  origin_y 251.000000;
  origin_z 254.000000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 448.250000;
  origin_y -249.875000;
  origin_z 330.750000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 55; // player/h2ojump.wav
  origin 384.000000 81.7500000 131.250000;
 }
}
block {
 camera 11.2500000 85.7812500 0.00000000;
 time 49:57.78320312m;
 setangle 14.0625000 98.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 570.750000;
  origin_y -391.000000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 556.250000;
  origin_y -307.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 485.250000;
  origin_y 300.125000;
  origin_z 246.625000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 453.250000;
  origin_y -299.500000;
  origin_z 335.625000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 11.2500000 85.7812500 0.00000000;
 time 49:57.83325195m;
 setangle 14.0625000 98.4375000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 563.500000;
  origin_y -378.500000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 549.000000;
  origin_y -295.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 491.250000;
  origin_y 349.250000;
  origin_z 239.250000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 458.125000;
  origin_y -349.000000;
  origin_z 340.500000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 12.6562500 95.6250000 0.00000000;
 time 49:57.88330078m;
 setangle 15.4687500 98.4375000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 549.625000;
  origin_y -369.250000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 535.125000;
  origin_y -286.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 494.625000;
  origin_y 376.000000;
  origin_z 235.250000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 463.000000;
  origin_y -398.625000;
  origin_z 345.375000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 temp_entity {
  entitytype 3;
  origin 494.625000 376.000000 235.250000;
 }
}
block {
 camera 12.6562500 95.6250000 0.00000000;
 time 49:57.93334961m;
 setangle 18.2812500 98.4375000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 532.250000;
  origin_y -362.000000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 404.000000;
  origin_y 60.2500000;
  origin_z 140.750000;
  angles_1 1.40625000;
  angles_2 -82.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 518.000000;
  origin_y -280.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 494.625000;
  origin_y 376.000000;
  origin_z 235.250000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 467.875000;
  origin_y -448.250000;
  origin_z 350.375000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 12.6562500 97.0312500 0.00000000;
 time 49:57.98339844m;
 setangle 18.2812500 98.4375000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 515.250000;
  origin_y -357.625000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 407.750000;
  origin_y 53.0000000;
  origin_z 145.375000;
  angles_1 1.40625000;
  angles_2 -82.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 501.125000;
  origin_y -276.000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 494.625000;
  origin_y 376.000000;
  origin_z 235.250000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 472.750000;
  origin_y -497.750000;
  origin_z 355.250000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 12.6562500 97.0312500 0.00000000;
 time 49:58.03344727m;
 setangle 21.0937500 98.4375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 498.375000;
  origin_y -353.125000;
  origin_z 383.625000;
  angles_1 21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 410.625000;
  origin_y 45.3750000;
  origin_z 150.125000;
  angles_1 1.40625000;
  angles_2 -82.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 484.500000;
  origin_y -273.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 494.625000;
  origin_y 376.000000;
  origin_z 235.250000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 473.375000;
  origin_y -504.000000;
  origin_z 355.875000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 temp_entity {
  entitytype 3;
  origin 473.375000 -504.000000 355.875000;
 }
}
block {
 camera 16.8750000 97.0312500 0.00000000;
 time 49:58.08374023m;
 setangle 22.5000000 98.4375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 481.750000;
  origin_y -350.500000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 413.000000;
  origin_y 37.5000000;
  origin_z 155.125000;
  angles_1 1.40625000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 468.000000;
  origin_y -272.000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 494.625000;
  origin_y 376.000000;
  origin_z 235.250000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 473.375000;
  origin_y -504.000000;
  origin_z 355.875000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 97.0312500 0.00000000;
 time 49:58.13378906m;
 setangle 22.5000000 97.0312500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 463.875000;
  origin_y -352.625000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 415.125000;
  origin_y 29.1250000;
  origin_z 160.375000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 452.125000;
  origin_y -273.000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 494.625000;
  origin_y 376.000000;
  origin_z 235.250000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 473.375000;
  origin_y -504.000000;
  origin_z 355.875000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 19.6875000 97.0312500 0.00000000;
 time 49:58.18383789m;
 setangle 22.5000000 94.2187500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 444.000000;
  origin_y -354.125000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 416.875000;
  origin_y 20.7500000;
  origin_z 165.625000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 436.125000;
  origin_y -274.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 494.625000;
  origin_y 376.000000;
  origin_z 235.250000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 473.375000;
  origin_y -504.000000;
  origin_z 355.875000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 19.6875000 97.0312500 0.00000000;
 time 49:58.23388672m;
 setangle 22.5000000 94.2187500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 427.125000;
  origin_y -357.875000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 418.500000;
  origin_y 12.3750000;
  origin_z 171.000000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 419.250000;
  origin_y -277.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 494.625000;
  origin_y 376.000000;
  origin_z 235.250000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 473.375000;
  origin_y -504.000000;
  origin_z 355.875000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 414.000000;
  origin_y -225.000000;
  origin_z 312.375000;
  angles_1 -23.9062500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 419.250000 -277.750000 324.000000;
 }
}
block {
 camera 21.0937500 95.6250000 0.00000000;
 time 49:58.28393555m;
 setangle 22.5000000 94.2187500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 410.250000;
  origin_y -365.375000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 420.000000;
  origin_y 4.75000000;
  origin_z 175.750000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 402.375000;
  origin_y -285.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 494.625000;
  origin_y 376.000000;
  origin_z 235.250000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 473.375000;
  origin_y -504.000000;
  origin_z 355.875000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 409.500000;
  origin_y -179.375000;
  origin_z 292.125000;
  angles_1 -23.9062500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 21.0937500 95.6250000 0.00000000;
 time 49:58.33398438m;
 setangle 22.5000000 91.4062500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 398.375000;
  origin_y -377.500000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 425.375000;
  origin_y -4.62500000;
  origin_z 181.625000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 394.375000;
  origin_y -297.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 494.625000;
  origin_y 376.000000;
  origin_z 235.250000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 473.375000;
  origin_y -504.000000;
  origin_z 355.875000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 405.000000;
  origin_y -133.875000;
  origin_z 271.875000;
  angles_1 -23.9062500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 21.0937500 92.8125000 0.00000000;
 time 49:58.38403320m;
 setangle 22.5000000 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 393.250000;
  origin_y -393.250000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 433.125000;
  origin_y -15.2500000;
  origin_z 188.375000;
  angles_1 2.81250000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 393.250000;
  origin_y -312.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 494.625000;
  origin_y 376.000000;
  origin_z 235.250000;
  angles_1 -8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 473.375000;
  origin_y -504.000000;
  origin_z 355.875000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 400.500000;
  origin_y -88.2500000;
  origin_z 251.625000;
  angles_1 -23.9062500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 21.0937500 92.8125000 0.00000000;
 time 49:58.43408203m;
 setangle 22.5000000 87.1875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 398.375000;
  origin_y -405.875000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 441.500000;
  origin_y -25.8750000;
  origin_z 195.125000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 400.375000;
  origin_y -325.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 473.375000;
  origin_y -504.000000;
  origin_z 355.875000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 396.000000;
  origin_y -42.7500000;
  origin_z 231.250000;
  angles_1 -23.9062500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 21.0937500 90.0000000 0.00000000;
 time 49:58.48413086m;
 setangle 22.5000000 85.7812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 410.125000;
  origin_y -416.125000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 450.375000;
  origin_y -36.5000000;
  origin_z 201.750000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 414.125000;
  origin_y -335.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 473.375000;
  origin_y -504.000000;
  origin_z 355.875000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 391.625000;
  origin_y 2.75000000;
  origin_z 211.000000;
  angles_1 -23.9062500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 21.0937500 90.0000000 0.00000000;
 time 49:58.53417969m;
 setangle 21.0937500 82.9687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 421.500000;
  origin_y -425.375000;
  origin_z 383.625000;
  angles_1 21.0937500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 460.000000;
  origin_y -47.2500000;
  origin_z 208.625000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 429.500000;
  origin_y -344.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 473.375000;
  origin_y -504.000000;
  origin_z 355.875000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 387.125000;
  origin_y 48.2500000;
  origin_z 190.625000;
  angles_1 -23.9062500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 450.375000 -36.5000000 205.750000;
 }
}
block {
 camera 21.0937500 85.7812500 0.00000000;
 time 49:58.58447266m;
 setangle 19.6875000 81.5625000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 438.625000;
  origin_y -429.875000;
  origin_z 381.625000;
  angles_1 19.6875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 469.875000;
  origin_y -58.1250000;
  origin_z 215.375000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 448.750000;
  origin_y -348.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 21.0937500 85.7812500 0.00000000;
 time 49:58.63452148m;
 setangle 19.6875000 80.1562500 0.00000000;
 clientdata {
  vel_x 25.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 456.875000;
  origin_y -428.500000;
  origin_z 381.625000;
  angles_1 19.6875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 480.000000;
  origin_y -68.7500000;
  origin_z 222.125000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 468.875000;
  origin_y -347.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 21.0937500 85.7812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 94  : 100\n";
}
block {
 camera 21.0937500 85.7812500 0.00000000;
 time 49:58.68457031m;
 setangle 18.2812500 80.1562500 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 475.375000;
  origin_y -426.250000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 80.1562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 487.875000;
  origin_y -81.6250000;
  origin_z 230.250000;
  angles_1 2.81250000;
  angles_2 -97.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 487.500000;
  origin_y -344.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 19.6875000 81.5625000 0.00000000;
 time 49:58.73461914m;
 setangle 18.2812500 80.1562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 491.875000;
  origin_y -424.125000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 80.1562500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 486.875000;
  origin_y -92.1250000;
  origin_z 236.875000;
  angles_1 2.81250000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 504.000000;
  origin_y -342.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 477.250000;
  origin_y -148.000000;
  origin_z 265.625000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 486.875000 -92.1250000 240.875000;
 }
}
block {
 camera 19.6875000 81.5625000 0.00000000;
 time 49:58.78466797m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 510.125000;
  origin_y -423.000000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 484.375000;
  origin_y -105.000000;
  origin_z 245.000000;
  angles_1 5.62500000;
  angles_2 -101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 520.250000;
  origin_y -340.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 468.875000;
  origin_y -196.125000;
  origin_z 276.625000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 temp_entity {
  entitytype 3;
  origin 368.625000 235.125000 107.500000;
 }
}
block {
 camera 16.8750000 78.7500000 0.00000000;
 time 49:58.83471680m;
 setangle 18.2812500 90.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 538.250000;
  origin_y -422.375000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 480.375000;
  origin_y -118.250000;
  origin_z 253.375000;
  angles_1 8.43750000;
  angles_2 -109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 536.250000;
  origin_y -339.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 466.625000;
  origin_y -208.875000;
  origin_z 279.500000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 temp_entity {
  entitytype 3;
  origin 466.625000 -208.875000 279.500000;
 }
}
block {
 camera 16.8750000 78.7500000 0.00000000;
 time 49:58.88476562m;
 setangle 16.8750000 118.125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 593.500000;
  origin_y -411.250000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 476.500000;
  origin_y -123.750000;
  origin_z 256.875000;
  angles_1 8.43750000;
  angles_2 -109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 552.250000;
  origin_y -338.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 118.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 466.625000;
  origin_y -208.875000;
  origin_z 279.500000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 49:58.93481445m;
 setangle 12.6562500 132.187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 626.750000;
  origin_y -407.000000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 470.500000;
  origin_y -132.625000;
  origin_z 262.375000;
  angles_1 8.43750000;
  angles_2 -109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 567.875000;
  origin_y -345.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 466.625000;
  origin_y -208.875000;
  origin_z 279.500000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 49:58.98486328m;
 setangle 11.2500000 140.625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 649.500000;
  origin_y -411.250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 462.875000;
  origin_y -144.000000;
  origin_z 269.500000;
  angles_1 7.03125000;
  angles_2 -109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 581.875000;
  origin_y -358.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 466.625000;
  origin_y -208.875000;
  origin_z 279.500000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 15.4687500 116.718750 0.00000000;
 time 49:59.03491211m;
 setangle 9.84375000 143.437500 0.00000000;
 clientdata {
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -421.750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 454.875000;
  origin_y -155.750000;
  origin_z 277.000000;
  angles_1 5.62500000;
  angles_2 -109.687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 593.750000;
  origin_y -372.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 547.250000;
  origin_y -339.250000;
  origin_z 324.625000;
  angles_1 -11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 466.625000;
  origin_y -208.875000;
  origin_z 279.500000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 593.750000 -372.125000 324.000000;
 }
}
block {
 camera 15.4687500 116.718750 0.00000000;
 time 49:59.08496094m;
 setangle 8.43750000 143.437500 0.00000000;
 clientdata {
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -426.750000;
  origin_z 358.500000;
  angles_1 8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 446.875000;
  origin_y -167.625000;
  origin_z 284.500000;
  angles_1 2.81250000;
  angles_2 -108.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 604.875000;
  origin_y -384.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 143.437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 507.000000;
  origin_y -311.000000;
  origin_z 314.875000;
  angles_1 -11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 466.625000;
  origin_y -208.875000;
  origin_z 279.500000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 9.84375000 139.218750 0.00000000;
 time 49:59.13525391m;
 setangle 8.43750000 143.437500 0.00000000;
 clientdata {
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.875000;
  origin_y -429.500000;
  origin_z 351.500000;
  angles_1 8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 438.750000;
  origin_y -179.500000;
  origin_z 292.000000;
  angles_1 2.81250000;
  angles_2 -106.875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 619.125000;
  origin_y -394.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 143.437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 466.875000;
  origin_y -282.750000;
  origin_z 305.125000;
  angles_1 -11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 466.625000;
  origin_y -208.875000;
  origin_z 279.500000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 9.84375000 139.218750 0.00000000;
 time 49:59.18530273m;
 setangle 8.43750000 143.437500 0.00000000;
 clientdata {
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.875000;
  origin_y -421.500000;
  origin_z 342.625000;
  angles_1 8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 431.000000;
  origin_y -191.750000;
  origin_z 299.625000;
  angles_1 2.81250000;
  angles_2 -104.062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 635.000000;
  origin_y -396.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 435.750000;
  origin_y -260.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 466.625000;
  origin_y -208.875000;
  origin_z 279.500000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 temp_entity {
  entitytype 3;
  origin 435.750000 -260.750000 297.500000;
 }
}
block {
 camera 9.84375000 139.218750 0.00000000;
 time 49:59.23535156m;
 setangle 7.03125000 142.031250 0.00000000;
 clientdata {
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.875000;
  origin_y -406.125000;
  origin_z 332.250000;
  angles_1 7.03125000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 424.250000;
  origin_y -204.625000;
  origin_z 307.750000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 639.875000;
  origin_y -391.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 142.031250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 435.750000;
  origin_y -260.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 466.625000;
  origin_y -208.875000;
  origin_z 279.500000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 7.03125000 142.031250 0.00000000;
 time 49:59.28540039m;
 setangle 7.03125000 142.031250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 654.375000;
  origin_y -402.625000;
  origin_z 329.375000;
  angles_1 7.03125000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 419.125000;
  origin_y -218.375000;
  origin_z 316.375000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 639.875000;
  origin_y -388.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 142.031250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 435.750000;
  origin_y -260.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 466.625000;
  origin_y -208.875000;
  origin_z 279.500000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 7.03125000 142.031250 0.00000000;
 time 49:59.33544922m;
 setangle 7.03125000 142.031250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 654.375000;
  origin_y -398.625000;
  origin_z 329.375000;
  angles_1 7.03125000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 417.000000;
  origin_y -235.750000;
  origin_z 324.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 639.875000;
  origin_y -385.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 142.031250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 435.750000;
  origin_y -260.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 466.625000;
  origin_y -208.875000;
  origin_z 279.500000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 5.62500000 140.625000 0.00000000;
 time 49:59.38549805m;
 setangle 8.43750000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 654.250000;
  origin_y -395.250000;
  origin_z 329.625000;
  angles_1 8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 415.000000;
  origin_y -251.625000;
  origin_z 324.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 639.875000;
  origin_y -383.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 435.750000;
  origin_y -260.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 5.62500000 140.625000 0.00000000;
 time 49:59.43554688m;
 setangle 8.43750000 144.843750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 654.250000;
  origin_y -392.875000;
  origin_z 329.500000;
  angles_1 8.43750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 413.750000;
  origin_y -267.750000;
  origin_z 324.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 639.875000;
  origin_y -382.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 435.750000;
  origin_y -260.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 5.62500000 140.625000 0.00000000;
 time 49:59.48559570m;
 setangle 8.43750000 144.843750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 654.250000;
  origin_y -392.000000;
  origin_z 329.500000;
  angles_1 8.43750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 409.875000;
  origin_y -284.625000;
  origin_z 324.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 639.875000;
  origin_y -382.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 435.750000;
  origin_y -260.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 5.62500000 140.625000 0.00000000;
 time 49:59.53564453m;
 setangle 8.43750000 144.843750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 654.250000;
  origin_y -392.000000;
  origin_z 329.500000;
  angles_1 8.43750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 404.750000;
  origin_y -300.875000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 639.875000;
  origin_y -382.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 435.750000;
  origin_y -260.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 449.875000;
  origin_y -336.125000;
  origin_z 328.000000;
  angles_1 -9.84375000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 404.750000 -300.875000 326.000000;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 49:59.58569336m;
 setangle 8.43750000 144.843750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 654.250000;
  origin_y -392.000000;
  origin_z 329.500000;
  angles_1 8.43750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 399.625000;
  origin_y -317.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 639.875000;
  origin_y -382.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 435.750000;
  origin_y -260.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 488.750000;
  origin_y -366.375000;
  origin_z 319.500000;
  angles_1 -9.84375000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 49:59.63574219m;
 setangle 5.62500000 144.843750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 654.250000;
  origin_y -392.000000;
  origin_z 328.500000;
  angles_1 5.62500000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 393.625000;
  origin_y -332.625000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 639.875000;
  origin_y -382.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 435.750000;
  origin_y -260.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 527.625000;
  origin_y -396.750000;
  origin_z 310.875000;
  angles_1 -9.84375000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 49:59.68603516m;
 setangle 4.21875000 153.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 654.125000;
  origin_y -389.125000;
  origin_z 327.500000;
  angles_1 4.21875000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 387.125000;
  origin_y -347.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 638.000000;
  origin_y -386.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 153.281250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 435.750000;
  origin_y -260.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 566.500000;
  origin_y -427.125000;
  origin_z 302.375000;
  angles_1 -9.84375000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 49:59.73608398m;
 setangle 7.03125000 163.125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 654.000000;
  origin_y -390.750000;
  origin_z 328.625000;
  angles_1 7.03125000;
  angles_2 163.125000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 380.375000;
  origin_y -362.125000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 35;
  origin_x 634.375000;
  origin_y -397.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 163.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 589.375000;
  origin_y -444.875000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 43; // player/pain3.wav
  origin 634.375000 -397.125000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 589.375000 -444.875000 297.375000;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 49:59.78613281m;
 setangle 8.43750000 168.750000 0.00000000;
 clientdata {
  vel_y 4.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.875000;
  origin_y -396.625000;
  origin_z 340.125000;
  angles_1 8.43750000;
  angles_2 168.750000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 373.250000;
  origin_y -376.625000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 35;
  origin_x 639.875000;
  origin_y -393.250000;
  origin_z 327.250000;
  angles_1 -2.81250000;
  angles_2 168.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 589.375000;
  origin_y -444.875000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 2.81250000 151.875000 0.00000000;
 time 49:59.83618164m;
 setangle 8.43750000 174.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 654.000000;
  origin_y -394.250000;
  origin_z 335.125000;
  angles_1 8.43750000;
  angles_2 174.375000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 359.875000;
  origin_y -389.875000;
  origin_z 320.000000;
  angles_1 -8.43750000;
  angles_2 -21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 639.500000;
  origin_y -394.750000;
  origin_z 332.625000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 589.375000;
  origin_y -444.875000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 608.375000;
  origin_y -392.375000;
  origin_z 335.000000;
  angles_1 22.5000000;
  angles_2 -170.156250;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 639.500000 -394.750000 336.625000;
 }
}
block {
 camera 2.81250000 151.875000 0.00000000;
 time 49:59.88623047m;
 setangle 8.43750000 174.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 654.000000;
  origin_y -395.750000;
  origin_z 340.625000;
  angles_1 8.43750000;
  angles_2 174.375000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 346.125000;
  origin_y -401.250000;
  origin_z 320.000000;
  angles_1 -8.43750000;
  angles_2 -21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 639.125000;
  origin_y -396.250000;
  origin_z 335.875000;
  angles_1 -1.40625000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 589.375000;
  origin_y -444.875000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 577.125000;
  origin_y -390.000000;
  origin_z 335.500000;
  angles_1 37.9687500;
  angles_2 -156.093750;
  angles_3 29.5312500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 7.03125000 167.343750 0.00000000;
 time 49:59.93627930m;
 setangle 8.43750000 174.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 654.000000;
  origin_y -397.250000;
  origin_z 344.125000;
  angles_1 8.43750000;
  angles_2 174.375000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 332.000000;
  origin_y -411.125000;
  origin_z 320.000000;
  angles_1 -8.43750000;
  angles_2 -21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 638.750000;
  origin_y -397.750000;
  origin_z 337.125000;
  angles_1 -1.40625000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 589.375000;
  origin_y -444.875000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 546.000000;
  origin_y -387.750000;
  origin_z 333.875000;
  angles_1 52.0312500;
  angles_2 -140.625000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 7.03125000 167.343750 0.00000000;
 time 49:59.98632812m;
 setangle 9.84375000 171.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 654.000000;
  origin_y -399.625000;
  origin_z 346.125000;
  angles_1 9.84375000;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 313.375000;
  origin_y -415.625000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 638.125000;
  origin_y -399.375000;
  origin_z 336.500000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 589.375000;
  origin_y -444.875000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 514.875000;
  origin_y -385.375000;
  origin_z 330.250000;
  angles_1 67.5000000;
  angles_2 -125.156250;
  angles_3 59.0625000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 7.03125000 172.968750 0.00000000;
 time 50:0.03637695m;
 setangle 11.2500000 167.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 654.000000;
  origin_y -402.500000;
  origin_z 346.250000;
  angles_1 11.2500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 293.750000;
  origin_y -412.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -16.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 637.375000;
  origin_y -401.000000;
  origin_z 333.750000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 589.375000;
  origin_y -444.875000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 483.625000;
  origin_y -383.000000;
  origin_z 324.750000;
  angles_1 82.9687500;
  angles_2 -111.093750;
  angles_3 74.5312500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 7.03125000 172.968750 0.00000000;
 time 50:0.08642578m;
 setangle 11.2500000 167.343750 0.00000000;
 clientdata {
  vel_y -2.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 653.375000;
  origin_y -406.000000;
  origin_z 341.250000;
  angles_1 11.2500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 275.875000;
  origin_y -408.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 636.750000;
  origin_y -402.750000;
  origin_z 329.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 589.375000;
  origin_y -444.875000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 452.500000;
  origin_y -380.750000;
  origin_z 317.125000;
  angles_1 97.0312500;
  angles_2 -95.6250000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 7.03125000 172.968750 0.00000000;
 time 50:0.13647461m;
 setangle 11.2500000 167.343750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 653.375000;
  origin_y -408.000000;
  origin_z 334.875000;
  angles_1 11.2500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 259.375000;
  origin_y -403.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 636.125000;
  origin_y -404.500000;
  origin_z 322.250000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 589.375000;
  origin_y -444.875000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 421.250000;
  origin_y -378.375000;
  origin_z 307.500000;
  angles_1 112.500000;
  angles_2 -80.1562500;
  angles_3 104.062500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 7.03125000 172.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 43  : 70\n";
}
block {
 camera 9.84375000 165.937500 0.00000000;
 time 50:0.18676758m;
 setangle 11.2500000 167.343750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 653.625000;
  origin_y -410.250000;
  origin_z 326.500000;
  angles_1 11.2500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 243.750000;
  origin_y -397.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 635.750000;
  origin_y -406.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 589.375000;
  origin_y -444.875000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 390.250000;
  origin_y -376.000000;
  origin_z 296.000000;
  angles_1 127.968750;
  angles_2 -66.0937500;
  angles_3 119.531250;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 390.250000 -376.000000 296.000000;
 }
}
block {
 camera 9.84375000 165.937500 0.00000000;
 time 50:0.23681641m;
 setangle 9.84375000 165.937500 0.00000000;
 clientdata {
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.875000;
  origin_y -418.500000;
  origin_z 330.750000;
  angles_1 9.84375000;
  angles_2 165.937500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 228.625000;
  origin_y -390.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 639.875000;
  origin_y -414.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 589.375000;
  origin_y -444.875000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 359.000000;
  origin_y -373.750000;
  origin_z 299.750000;
  angles_1 142.031250;
  angles_2 -50.6250000;
  angles_3 135.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 9.84375000 165.937500 0.00000000;
 time 50:0.28686523m;
 setangle 8.43750000 160.312500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 658.125000;
  origin_y -432.000000;
  origin_z 328.250000;
  angles_1 8.43750000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 217.375000;
  origin_y -376.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 639.875000;
  origin_y -427.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 327.875000;
  origin_y -371.375000;
  origin_z 301.500000;
  angles_1 157.500000;
  angles_2 -35.1562500;
  angles_3 149.062500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 9.84375000 165.937500 0.00000000;
 time 50:0.33691406m;
 setangle 2.81250000 143.437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.625000;
  origin_y -453.625000;
  origin_z 327.750000;
  angles_1 2.81250000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 208.750000;
  origin_y -359.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 639.875000;
  origin_y -443.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 265.750000;
  origin_y -364.125000;
  origin_z 326.000000;
  angles_1 -9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 296.750000;
  origin_y -369.000000;
  origin_z 301.375000;
  angles_1 172.968750;
  angles_2 -21.0937500;
  angles_3 164.531250;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 208.750000 -359.875000 324.000000;
 }
}
block {
 camera 8.43750000 164.531250 0.00000000;
 time 50:0.38696289m;
 setangle 2.81250000 143.437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.125000;
  origin_y -470.000000;
  origin_z 327.750000;
  angles_1 2.81250000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 202.125000;
  origin_y -343.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 639.875000;
  origin_y -459.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 315.000000;
  origin_y -367.750000;
  origin_z 317.500000;
  angles_1 -9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 265.500000;
  origin_y -366.750000;
  origin_z 299.125000;
  angles_1 -172.968750;
  angles_2 -5.62500000;
  angles_3 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 8.43750000 164.531250 0.00000000;
 time 50:0.43701172m;
 setangle 2.81250000 143.437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 655.125000;
  origin_y -486.250000;
  origin_z 327.750000;
  angles_1 2.81250000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 197.000000;
  origin_y -326.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 639.875000;
  origin_y -476.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 364.125000;
  origin_y -371.375000;
  origin_z 308.875000;
  angles_1 -9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 242.375000;
  origin_y -365.000000;
  origin_z 296.000000;
  angles_1 -157.500000;
  angles_2 9.84375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 592.500000;
  origin_y -442.750000;
  origin_z 331.750000;
  angles_1 -4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 639.875000 -476.125000 324.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 242.375000 -365.000000 296.000000;
 }
}
block {
 camera 8.43750000 164.531250 0.00000000;
 time 50:0.48706055m;
 setangle 4.21875000 146.250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 651.500000;
  origin_y -502.500000;
  origin_z 328.000000;
  angles_1 4.21875000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 193.250000;
  origin_y -310.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 637.250000;
  origin_y -493.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 413.375000;
  origin_y -375.000000;
  origin_z 300.375000;
  angles_1 -9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 242.375000;
  origin_y -365.000000;
  origin_z 296.000000;
  angles_1 -157.500000;
  angles_2 9.84375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 551.750000;
  origin_y -414.000000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 1.40625000 142.031250 0.00000000;
 time 50:0.53710938m;
 setangle 5.62500000 150.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 653.250000;
  origin_y -511.875000;
  origin_z 337.500000;
  angles_1 5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 190.500000;
  origin_y -294.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 633.625000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 430.750000;
  origin_y -376.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 242.375000;
  origin_y -365.000000;
  origin_z 296.000000;
  angles_1 -157.500000;
  angles_2 9.84375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 510.875000;
  origin_y -385.250000;
  origin_z 324.375000;
  angles_1 -4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 temp_entity {
  entitytype 3;
  origin 430.750000 -376.250000 297.375000;
 }
}
block {
 camera 1.40625000 142.031250 0.00000000;
 time 50:0.58715820m;
 setangle 5.62500000 150.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 649.750000;
  origin_y -511.875000;
  origin_z 339.250000;
  angles_1 5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 193.125000;
  origin_y -275.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 627.375000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 430.750000;
  origin_y -376.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 242.375000;
  origin_y -365.000000;
  origin_z 296.000000;
  angles_1 -157.500000;
  angles_2 9.84375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 470.125000;
  origin_y -356.500000;
  origin_z 320.625000;
  angles_1 -4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 2.81250000 144.843750 0.00000000;
 time 50:0.63720703m;
 setangle 5.62500000 150.468750 0.00000000;
 clientdata {
  vel_x -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 645.375000;
  origin_y -511.875000;
  origin_z 342.625000;
  angles_1 5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 200.875000;
  origin_y -257.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 618.500000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 150.468750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 430.750000;
  origin_y -376.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 242.375000;
  origin_y -365.000000;
  origin_z 296.000000;
  angles_1 -157.500000;
  angles_2 9.84375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 429.250000;
  origin_y -327.750000;
  origin_z 317.000000;
  angles_1 -4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 2.81250000 144.843750 0.00000000;
 time 50:0.68725586m;
 setangle 4.21875000 143.437500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 631.875000;
  origin_y -518.750000;
  origin_z 339.875000;
  angles_1 4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 209.625000;
  origin_y -240.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 610.750000;
  origin_y -503.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 430.750000;
  origin_y -376.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 242.375000;
  origin_y -365.000000;
  origin_z 296.000000;
  angles_1 -157.500000;
  angles_2 9.84375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 388.375000;
  origin_y -299.000000;
  origin_z 313.250000;
  angles_1 -4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 4.21875000 149.062500 0.00000000;
 time 50:0.73754883m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 633.500000;
  origin_y -540.875000;
  origin_z 343.250000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 216.750000;
  origin_y -225.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 605.750000;
  origin_y -518.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 430.750000;
  origin_y -376.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 242.375000;
  origin_y -365.000000;
  origin_z 296.000000;
  angles_1 -157.500000;
  angles_2 9.84375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 347.625000;
  origin_y -270.250000;
  origin_z 309.625000;
  angles_1 -4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 4.21875000 149.062500 0.00000000;
 time 50:0.78759766m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 635.375000;
  origin_y -561.625000;
  origin_z 346.875000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 222.750000;
  origin_y -209.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 602.750000;
  origin_y -535.000000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 430.750000;
  origin_y -376.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 242.375000;
  origin_y -365.000000;
  origin_z 296.000000;
  angles_1 -157.500000;
  angles_2 9.84375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 333.875000;
  origin_y -260.625000;
  origin_z 308.375000;
  angles_1 -4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 temp_entity {
  entitytype 3;
  origin 333.875000 -260.625000 308.375000;
 }
}
block {
 camera 4.21875000 149.062500 0.00000000;
 time 50:0.83764648m;
 setangle 5.62500000 137.812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 636.375000;
  origin_y -582.125000;
  origin_z 366.250000;
  angles_1 5.62500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 227.750000;
  origin_y -193.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 600.750000;
  origin_y -551.375000;
  origin_z 344.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 430.750000;
  origin_y -376.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 242.375000;
  origin_y -365.000000;
  origin_z 296.000000;
  angles_1 -157.500000;
  angles_2 9.84375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 333.875000;
  origin_y -260.625000;
  origin_z 308.375000;
  angles_1 -4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 2.81250000 142.031250 0.00000000;
 time 50:0.88769531m;
 setangle 8.43750000 123.750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 636.875000;
  origin_y -621.250000;
  origin_z 378.375000;
  angles_1 8.43750000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 232.500000;
  origin_y -178.500000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 -14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 598.875000;
  origin_y -567.375000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 123.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 430.750000;
  origin_y -376.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 242.375000;
  origin_y -365.000000;
  origin_z 296.000000;
  angles_1 -157.500000;
  angles_2 9.84375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 333.875000;
  origin_y -260.625000;
  origin_z 308.375000;
  angles_1 -4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 2.81250000 142.031250 0.00000000;
 time 50:0.93774414m;
 setangle 11.2500000 109.687500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 627.125000;
  origin_y -663.500000;
  origin_z 409.250000;
  angles_1 11.2500000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 237.375000;
  origin_y -163.250000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 -36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 596.125000;
  origin_y -583.375000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 430.750000;
  origin_y -376.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 242.375000;
  origin_y -365.000000;
  origin_z 296.000000;
  angles_1 -157.500000;
  angles_2 9.84375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 333.875000;
  origin_y -260.625000;
  origin_z 308.375000;
  angles_1 -4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 4.21875000 136.406250 0.00000000;
 time 50:0.98779297m;
 setangle 11.2500000 108.281250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 621.750000;
  origin_y -680.125000;
  origin_z 409.250000;
  angles_1 11.2500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 242.125000;
  origin_y -148.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 592.750000;
  origin_y -599.250000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 430.750000;
  origin_y -376.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 242.375000;
  origin_y -365.000000;
  origin_z 296.000000;
  angles_1 -157.500000;
  angles_2 9.84375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 333.875000;
  origin_y -260.625000;
  origin_z 308.375000;
  angles_1 -4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 4.21875000 136.406250 0.00000000;
 time 50:1.03784180m;
 setangle 11.2500000 108.281250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 617.875000;
  origin_y -695.875000;
  origin_z 425.250000;
  angles_1 11.2500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 244.000000;
  origin_y -130.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 588.875000;
  origin_y -615.000000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 430.750000;
  origin_y -376.250000;
  origin_z 297.375000;
  angles_1 -9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 242.375000;
  origin_y -365.000000;
  origin_z 296.000000;
  angles_1 -157.500000;
  angles_2 9.84375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 333.875000;
  origin_y -260.625000;
  origin_z 308.375000;
  angles_1 -4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 9.84375000 108.281250 0.00000000;
 time 50:1.08789063m;
 setangle 11.2500000 108.281250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 616.500000;
  origin_y -713.375000;
  origin_z 425.250000;
  angles_1 11.2500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 242.000000;
  origin_y -111.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 587.625000;
  origin_y -632.500000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 242.375000;
  origin_y -365.000000;
  origin_z 296.000000;
  angles_1 -157.500000;
  angles_2 9.84375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 333.875000;
  origin_y -260.625000;
  origin_z 308.375000;
  angles_1 -4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 9.84375000 108.281250 0.00000000;
 time 50:1.13793945m;
 setangle 12.6562500 106.875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 614.250000;
  origin_y -730.500000;
  origin_z 443.375000;
  angles_1 12.6562500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 587.500000;
  origin_y -649.375000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 106.875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 333.875000;
  origin_y -260.625000;
  origin_z 308.375000;
  angles_1 -4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 106.875000 0.00000000;
 time 50:1.18798828m;
 setangle 12.6562500 105.468750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 613.000000;
  origin_y -747.625000;
  origin_z 443.375000;
  angles_1 12.6562500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 588.250000;
  origin_y -665.875000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 333.875000;
  origin_y -260.625000;
  origin_z 308.375000;
  angles_1 -4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 105.468750 0.00000000;
 time 50:1.23828125m;
 setangle 14.0625000 105.468750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 613.500000;
  origin_y -760.250000;
  origin_z 461.500000;
  angles_1 14.0625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 588.875000;
  origin_y -679.125000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 333.875000;
  origin_y -260.625000;
  origin_z 308.375000;
  angles_1 -4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 105.468750 0.00000000;
 time 50:1.28833008m;
 setangle 14.0625000 105.468750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 614.125000;
  origin_y -770.750000;
  origin_z 461.500000;
  angles_1 14.0625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 589.500000;
  origin_y -689.625000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 333.875000;
  origin_y -260.625000;
  origin_z 308.375000;
  angles_1 -4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 104.062500 0.00000000;
 time 50:1.33837891m;
 setangle 14.0625000 105.468750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 614.500000;
  origin_y -779.250000;
  origin_z 477.500000;
  angles_1 14.0625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 589.875000;
  origin_y -698.125000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 104.062500 0.00000000;
 time 50:1.38842773m;
 setangle 14.0625000 105.468750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 614.875000;
  origin_y -786.000000;
  origin_z 477.500000;
  angles_1 14.0625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 590.250000;
  origin_y -704.875000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 104.062500 0.00000000;
 time 50:1.43847656m;
 setangle 22.5000000 -102.656250 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 617.750000;
  origin_y -634.125000;
  origin_z 489.625000;
  angles_1 22.5000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 232.750000;
  origin_y -159.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 598.250000;
  origin_y -712.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 242.375000;
  origin_y -365.000000;
  origin_z 296.000000;
  angles_1 -157.500000;
  angles_2 9.84375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 12.6562500 104.062500 0.00000000;
 time 50:1.48852539m;
 setangle 25.3125000 -71.7187500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 589.625000;
  origin_y -640.750000;
  origin_z 501.500000;
  angles_1 25.3125000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 232.250000;
  origin_y -176.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 612.375000;
  origin_y -715.875000;
  origin_z 432.000000;
  angles_1 -7.03125000;
  angles_2 -71.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 242.375000;
  origin_y -365.000000;
  origin_z 296.000000;
  angles_1 -157.500000;
  angles_2 9.84375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 12.6562500 104.062500 0.00000000;
 time 50:1.53857422m;
 setangle 21.0937500 -75.9375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 610.000000;
  origin_y -642.625000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 230.875000;
  origin_y -192.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.875000;
  origin_y -722.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 242.375000;
  origin_y -365.000000;
  origin_z 296.000000;
  angles_1 -157.500000;
  angles_2 9.84375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 23.9062500 286.875000 0.00000000;
 time 50:1.58862305m;
 setangle 21.0937500 -77.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 609.625000;
  origin_y -655.000000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 229.625000;
  origin_y -205.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -57.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.875000;
  origin_y -734.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 242.375000;
  origin_y -365.000000;
  origin_z 296.000000;
  angles_1 -157.500000;
  angles_2 9.84375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 23.9062500 286.875000 0.00000000;
 time 50:1.63867188m;
 setangle 19.6875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 629.500000;
  origin_y -668.875000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 235.875000;
  origin_y -212.500000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 -61.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.500000;
  origin_y -750.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 242.375000;
  origin_y -365.000000;
  origin_z 296.000000;
  angles_1 -157.500000;
  angles_2 9.84375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 23.9062500 286.875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 43  : 70\n";
}
block {
 camera 19.6875000 282.656250 0.00000000;
 time 50:1.68872070m;
 setangle 18.2812500 -127.968750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 634.625000;
  origin_y -734.750000;
  origin_z 449.750000;
  angles_1 18.2812500;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 619.375000;
  origin_y -768.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 265.781250 0.00000000;
 time 50:1.73876953m;
 setangle 18.2812500 -135.000000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.875000;
  origin_y -751.625000;
  origin_z 463.625000;
  angles_1 18.2812500;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 608.125000;
  origin_y -782.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 265.781250 0.00000000;
 time 50:1.78906250m;
 setangle 15.4687500 174.375000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.375000;
  origin_y -791.625000;
  origin_z 462.625000;
  angles_1 15.4687500;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 593.500000;
  origin_y -788.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 230.625000 0.00000000;
 time 50:1.83911133m;
 setangle 15.4687500 174.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 637.625000;
  origin_y -797.000000;
  origin_z 472.125000;
  angles_1 15.4687500;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 577.125000;
  origin_y -792.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 174.375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 172.968750 0.00000000;
 time 50:1.88916016m;
 setangle 15.4687500 174.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 637.750000;
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  origin_y -345.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 605.750000;
  origin_y -781.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 102.656250 0.00000000;
 time 50:3.84179688m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 631.750000;
  origin_y -860.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 379.750000;
  origin_y -344.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 605.750000;
  origin_y -781.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 104.062500 0.00000000;
 time 50:3.89208984m;
 setangle 16.8750000 108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 633.875000;
  origin_y -860.250000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 396.500000;
  origin_y -342.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -7.03125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 605.750000;
  origin_y -781.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 50:3.94213867m;
 setangle 16.8750000 108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 633.875000;
  origin_y -860.250000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 412.375000;
  origin_y -339.875000;
  origin_z 320.000000;
  angles_2 -26.7187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 605.750000;
  origin_y -781.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 587.125000;
  origin_y -729.750000;
  origin_z 429.750000;
  angles_1 -18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 605.750000 -781.625000 436.000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 50:3.99218750m;
 setangle 16.8750000 108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 633.875000;
  origin_y -860.250000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 429.125000;
  origin_y -339.250000;
  origin_z 320.000000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 605.750000;
  origin_y -781.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 571.125000;
  origin_y -685.000000;
  origin_z 414.000000;
  angles_1 -18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 106.875000 0.00000000;
 time 50:4.04223633m;
 setangle 16.8750000 108.281250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 632.250000;
  origin_y -855.625000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 446.125000;
  origin_y -340.125000;
  origin_z 320.000000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 604.125000;
  origin_y -776.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 555.125000;
  origin_y -640.125000;
  origin_z 398.375000;
  angles_1 -18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 106.875000 0.00000000;
 time 50:4.09228516m;
 setangle 16.8750000 108.281250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 628.125000;
  origin_y -844.250000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 463.250000;
  origin_y -339.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 600.000000;
  origin_y -765.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 539.125000;
  origin_y -595.375000;
  origin_z 382.625000;
  angles_1 -18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 106.875000 0.00000000;
 time 50:4.14233398m;
 setangle 16.8750000 108.281250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 627.875000;
  origin_y -827.750000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 480.000000;
  origin_y -337.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 599.750000;
  origin_y -749.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 523.125000;
  origin_y -550.625000;
  origin_z 366.875000;
  angles_1 -18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 106.875000 0.00000000;
 time 50:4.19238281m;
 setangle 16.8750000 108.281250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 629.125000;
  origin_y -811.000000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 497.250000;
  origin_y -331.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 600.875000;
  origin_y -732.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 514.500000;
  origin_y -526.625000;
  origin_z 358.500000;
  angles_1 -18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 514.500000 -526.625000 358.500000;
 }
}
block {
 camera 15.4687500 106.875000 0.00000000;
 time 50:4.24243164m;
 setangle 16.8750000 108.281250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 631.125000;
  origin_y -794.625000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 513.500000;
  origin_y -321.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 603.000000;
  origin_y -716.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 514.500000;
  origin_y -526.625000;
  origin_z 358.500000;
  angles_1 -18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 106.875000 0.00000000;
 time 50:4.29248047m;
 setangle 15.4687500 109.687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 633.375000;
  origin_y -777.375000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 527.875000;
  origin_y -310.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 603.125000;
  origin_y -698.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 109.687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 514.500000;
  origin_y -526.625000;
  origin_z 358.500000;
  angles_1 -18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 106.875000 0.00000000;
 time 50:4.34252930m;
 setangle 15.4687500 112.500000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 635.875000;
  origin_y -758.875000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 540.750000;
  origin_y -298.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 601.750000;
  origin_y -681.875000;
  origin_z 430.000000;
  angles_1 -4.21875000;
  angles_2 112.500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 514.500000;
  origin_y -526.625000;
  origin_z 358.500000;
  angles_1 -18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 108.281250 0.00000000;
 time 50:4.39282227m;
 setangle 15.4687500 115.312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.375000;
  origin_y -740.125000;
  origin_z 483.500000;
  angles_1 15.4687500;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 552.375000;
  origin_y -286.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 600.500000;
  origin_y -664.875000;
  origin_z 426.000000;
  angles_1 -4.21875000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 514.500000;
  origin_y -526.625000;
  origin_z 358.500000;
  angles_1 -18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 553.750000;
  origin_y -343.500000;
  origin_z 348.750000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 552.375000 -286.875000 324.000000;
 }
}
block {
 camera 14.0625000 108.281250 0.00000000;
 time 50:4.44287109m;
 setangle 15.4687500 115.312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 21.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 637.000000;
  origin_y -723.250000;
  origin_z 477.500000;
  angles_1 15.4687500;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 563.500000;
  origin_y -275.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 599.125000;
  origin_y -648.000000;
  origin_z 419.875000;
  angles_1 -4.21875000;
  angles_2 115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 514.500000;
  origin_y -526.625000;
  origin_z 358.500000;
  angles_1 -18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 555.000000;
  origin_y -392.375000;
  origin_z 359.625000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 14.0625000 111.093750 0.00000000;
 time 50:4.49291992m;
 setangle 15.4687500 115.312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 21.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 635.625000;
  origin_y -706.250000;
  origin_z 469.500000;
  angles_1 15.4687500;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 574.125000;
  origin_y -262.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 597.750000;
  origin_y -631.000000;
  origin_z 411.875000;
  angles_1 -4.21875000;
  angles_2 115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 514.500000;
  origin_y -526.625000;
  origin_z 358.500000;
  angles_1 -18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 556.250000;
  origin_y -441.250000;
  origin_z 370.625000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 14.0625000 111.093750 0.00000000;
 time 50:4.54296875m;
 setangle 23.9062500 94.2187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 21.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 604.250000;
  origin_y -693.250000;
  origin_z 471.500000;
  angles_1 23.9062500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 584.375000;
  origin_y -250.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 596.500000;
  origin_y -614.125000;
  origin_z 401.875000;
  angles_1 -7.03125000;
  angles_2 94.2187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 514.500000;
  origin_y -526.625000;
  origin_z 358.500000;
  angles_1 -18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 557.375000;
  origin_y -490.125000;
  origin_z 381.625000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 14.0625000 113.906250 0.00000000;
 time 50:4.59301758m;
 setangle 30.9375000 74.5312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 11.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 575.125000;
  origin_y -677.125000;
  origin_z 468.875000;
  angles_1 30.9375000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 594.375000;
  origin_y -237.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 593.125000;
  origin_y -605.000000;
  origin_z 389.875000;
  angles_1 -9.84375000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 514.500000;
  origin_y -526.625000;
  origin_z 358.500000;
  angles_1 -18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 558.625000;
  origin_y -538.875000;
  origin_z 392.625000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 22.5000000 92.8125000 0.00000000;
 time 50:4.64306641m;
 setangle 29.5312500 74.5312500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 1.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 569.625000;
  origin_y -676.750000;
  origin_z 453.000000;
  angles_1 29.5312500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 602.125000;
  origin_y -221.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 588.000000;
  origin_y -603.625000;
  origin_z 376.000000;
  angles_1 -9.84375000;
  angles_2 74.5312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 514.500000;
  origin_y -526.625000;
  origin_z 358.500000;
  angles_1 -18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 559.750000;
  origin_y -587.750000;
  origin_z 403.500000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 22.5000000 92.8125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 43  : 100\n";
}
block {
 camera 22.5000000 92.8125000 0.00000000;
 time 50:4.69311523m;
 setangle 22.5000000 78.7500000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 568.625000;
  origin_y -689.625000;
  origin_z 441.625000;
  angles_1 22.5000000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 608.125000;
  origin_y -205.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 582.375000;
  origin_y -610.375000;
  origin_z 376.000000;
  angles_1 -5.62500000;
  angles_2 78.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 514.500000;
  origin_y -526.625000;
  origin_z 358.500000;
  angles_1 -18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 561.000000;
  origin_y -636.625000;
  origin_z 414.500000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 29.5312500 73.1250000 0.00000000;
 time 50:4.74316406m;
 setangle 21.0937500 78.7500000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 559.625000;
  origin_y -702.625000;
  origin_z 439.625000;
  angles_1 21.0937500;
  angles_2 78.7500000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 612.750000;
  origin_y -188.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 573.500000;
  origin_y -622.500000;
  origin_z 376.000000;
  angles_1 -5.62500000;
  angles_2 78.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 562.250000;
  origin_y -685.500000;
  origin_z 425.500000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 582.625000;
  origin_y -569.625000;
  origin_z 369.750000;
  angles_1 -22.5000000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 573.500000 -622.500000 380.000000;
 }
}
block {
 camera 29.5312500 73.1250000 0.00000000;
 time 50:4.79321289m;
 setangle 19.6875000 78.7500000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 548.875000;
  origin_y -715.875000;
  origin_z 437.625000;
  angles_1 19.6875000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 617.125000;
  origin_y -173.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 563.000000;
  origin_y -635.000000;
  origin_z 392.000000;
  angles_1 -5.62500000;
  angles_2 78.7500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 563.375000;
  origin_y -734.250000;
  origin_z 436.500000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 590.625000;
  origin_y -524.000000;
  origin_z 350.625000;
  angles_1 -22.5000000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 166;
  modelindex 66; // progs/gib1.mdl
  origin_x 155.125000;
  origin_y 11.7500000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 82.9687500;
  angles_3 8.43750000;
 }
 updateentity {
  entity 182;
  modelindex 67; // progs/gib2.mdl
  origin_x 241.875000;
  origin_y 158.375000;
  origin_z 296.000000;
  angles_1 -52.0312500;
  angles_2 -170.156250;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 248;
  modelindex 68; // progs/gib3.mdl
  origin_x 124.375000;
  origin_y 121.250000;
  origin_z 296.000000;
  angles_1 -132.187500;
  angles_2 26.7187500;
  angles_3 52.0312500;
 }
}
block {
 camera 21.0937500 77.3437500 0.00000000;
 time 50:4.84326172m;
 setangle 18.2812500 78.7500000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 537.875000;
  origin_y -728.500000;
  origin_z 451.625000;
  angles_1 18.2812500;
  angles_2 78.7500000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 622.625000;
  origin_y -157.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 552.000000;
  origin_y -646.875000;
  origin_z 392.000000;
  angles_1 -5.62500000;
  angles_2 78.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 564.625000;
  origin_y -783.125000;
  origin_z 447.375000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 598.500000;
  origin_y -478.500000;
  origin_z 331.375000;
  angles_1 -22.5000000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 77.3437500 0.00000000;
 time 50:4.89331055m;
 setangle 19.6875000 80.1562500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 528.750000;
  origin_y -739.750000;
  origin_z 453.625000;
  angles_1 19.6875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 635.000000;
  origin_y -145.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 540.875000;
  origin_y -658.500000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 80.1562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 565.750000;
  origin_y -832.000000;
  origin_z 458.375000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 606.375000;
  origin_y -432.875000;
  origin_z 312.250000;
  angles_1 -22.5000000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 77.3437500 0.00000000;
 time 50:4.94360352m;
 setangle 19.6875000 81.5625000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 521.125000;
  origin_y -755.000000;
  origin_z 469.625000;
  angles_1 19.6875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 650.500000;
  origin_y -134.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 531.125000;
  origin_y -673.500000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 567.000000;
  origin_y -880.750000;
  origin_z 469.375000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 611.875000;
  origin_y -401.375000;
  origin_z 299.000000;
  angles_1 -22.5000000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
 temp_entity {
  entitytype 3;
  origin 611.875000 -401.375000 299.000000;
 }
}
block {
 camera 18.2812500 78.7500000 0.00000000;
 time 50:4.99365234m;
 setangle 19.6875000 81.5625000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 515.375000;
  origin_y -773.375000;
  origin_z 469.625000;
  angles_1 19.6875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 666.250000;
  origin_y -126.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 528.000000;
  origin_y -691.875000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 568.250000;
  origin_y -929.625000;
  origin_z 480.375000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 611.875000;
  origin_y -401.375000;
  origin_z 299.000000;
  angles_1 -22.5000000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 78.7500000 0.00000000;
 time 50:5.04370117m;
 setangle 19.6875000 81.5625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 520.125000;
  origin_y -791.375000;
  origin_z 485.625000;
  angles_1 19.6875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 682.625000;
  origin_y -119.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 530.125000;
  origin_y -709.875000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 569.375000;
  origin_y -978.500000;
  origin_z 491.375000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 611.875000;
  origin_y -401.375000;
  origin_z 299.000000;
  angles_1 -22.5000000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 80.1562500 0.00000000;
 time 50:5.09375000m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 523.625000;
  origin_y -809.000000;
  origin_z 483.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 699.750000;
  origin_y -114.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 533.750000;
  origin_y -726.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 570.625000;
  origin_y -1027.37500;
  origin_z 502.250000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 611.875000;
  origin_y -401.375000;
  origin_z 299.000000;
  angles_1 -22.5000000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 80.1562500 0.00000000;
 time 50:5.14379883m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 528.250000;
  origin_y -825.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 703.875000;
  origin_y -111.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 538.375000;
  origin_y -743.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 571.750000;
  origin_y -1076.12500;
  origin_z 513.250000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 611.875000;
  origin_y -401.375000;
  origin_z 299.000000;
  angles_1 -22.5000000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 80.1562500 0.00000000;
 time 50:5.19384766m;
 setangle 15.4687500 81.5625000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 531.375000;
  origin_y -843.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 703.875000;
  origin_y -110.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 541.750000;
  origin_y -759.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 81.5625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 573.000000;
  origin_y -1125.00000;
  origin_z 524.250000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 611.875000;
  origin_y -401.375000;
  origin_z 299.000000;
  angles_1 -22.5000000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 50:5.24389648m;
 setangle 12.6562500 82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 535.625000;
  origin_y -860.875000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 703.875000;
  origin_y -109.875000;
  origin_z 328.000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 544.000000;
  origin_y -775.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 574.250000;
  origin_y -1173.87500;
  origin_z 535.250000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 611.875000;
  origin_y -401.375000;
  origin_z 299.000000;
  angles_1 -22.5000000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 50:5.29394531m;
 setangle 12.6562500 82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 537.250000;
  origin_y -877.125000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 708.000000;
  origin_y -116.750000;
  origin_z 328.000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 545.625000;
  origin_y -792.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 575.375000;
  origin_y -1222.75000;
  origin_z 546.125000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 611.875000;
  origin_y -401.375000;
  origin_z 299.000000;
  angles_1 -22.5000000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 81.5625000 0.00000000;
 time 50:5.34399414m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 540.250000;
  origin_y -894.000000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 715.375000;
  origin_y -129.250000;
  origin_z 328.000000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 546.625000;
  origin_y -808.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 576.625000;
  origin_y -1271.50000;
  origin_z 557.125000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 611.875000;
  origin_y -401.375000;
  origin_z 299.000000;
  angles_1 -22.5000000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 81.5625000 0.00000000;
 time 50:5.39404297m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 540.750000;
  origin_y -910.500000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 547.125000;
  origin_y -824.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 576.750000;
  origin_y -1280.12500;
  origin_z 559.125000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 611.875000;
  origin_y -401.375000;
  origin_z 299.000000;
  angles_1 -22.5000000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 576.750000 -1280.12500 559.125000;
 }
}
block {
 camera 11.2500000 81.5625000 0.00000000;
 time 50:5.44433594m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 541.000000;
  origin_y -926.625000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 547.375000;
  origin_y -840.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 576.750000;
  origin_y -1280.12500;
  origin_z 559.125000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 611.875000;
  origin_y -401.375000;
  origin_z 299.000000;
  angles_1 -22.5000000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 81.5625000 0.00000000;
 time 50:5.49438477m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 542.500000;
  origin_y -943.125000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 548.875000;
  origin_y -857.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 576.750000;
  origin_y -1280.12500;
  origin_z 559.125000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 50:5.54443359m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 546.500000;
  origin_y -960.125000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 552.875000;
  origin_y -874.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 557.125000;
  origin_y -817.250000;
  origin_z 436.625000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 576.750000;
  origin_y -1280.12500;
  origin_z 559.125000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 552.875000 -874.000000 436.000000;
 }
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 50:5.59448242m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 551.750000;
  origin_y -976.250000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 558.000000;
  origin_y -890.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 560.625000;
  origin_y -768.250000;
  origin_z 426.875000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 576.750000;
  origin_y -1280.12500;
  origin_z 559.125000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 50:5.64453125m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 557.750000;
  origin_y -991.750000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 564.125000;
  origin_y -905.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 564.250000;
  origin_y -719.250000;
  origin_z 417.125000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 576.750000;
  origin_y -1280.12500;
  origin_z 559.125000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 50:5.69458008m;
 setangle 9.84375000 74.5312500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 555.750000;
  origin_y -1003.62500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 576.750000;
  origin_y -920.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 567.875000;
  origin_y -670.250000;
  origin_z 407.375000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 576.750000;
  origin_y -1280.12500;
  origin_z 559.125000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 50:5.74462891m;
 setangle 7.03125000 -52.0312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 528.625000;
  origin_y -866.250000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 580.500000;
  origin_y -936.250000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 571.500000;
  origin_y -621.250000;
  origin_z 397.625000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 576.750000;
  origin_y -1280.12500;
  origin_z 559.125000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 50:5.79467773m;
 setangle 7.03125000 -59.0625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 537.375000;
  origin_y -878.875000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 580.250000;
  origin_y -954.625000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -59.0625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 575.125000;
  origin_y -572.375000;
  origin_z 387.750000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 576.750000;
  origin_y -1280.12500;
  origin_z 559.125000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 73.1250000 0.00000000;
 time 50:5.84472656m;
 setangle 7.03125000 -63.2812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 542.375000;
  origin_y -892.375000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 579.625000;
  origin_y -971.125000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 578.750000;
  origin_y -523.375000;
  origin_z 378.000000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 576.750000;
  origin_y -1280.12500;
  origin_z 559.125000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 73.1250000 0.00000000;
 time 50:5.89477539m;
 setangle 5.62500000 -64.6875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 545.375000;
  origin_y -908.250000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 580.750000;
  origin_y -988.125000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -64.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 582.375000;
  origin_y -474.375000;
  origin_z 368.250000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 576.750000;
  origin_y -1280.12500;
  origin_z 559.125000;
  angles_1 11.2500000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 299.531250 0.00000000;
 time 50:5.94482422m;
 setangle 5.62500000 -64.6875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 547.625000;
  origin_y -924.750000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 583.000000;
  origin_y -1004.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -64.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 586.000000;
  origin_y -425.375000;
  origin_z 358.500000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 293.906250 0.00000000;
 time 50:5.99511719m;
 setangle 5.62500000 -64.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 548.250000;
  origin_y -941.750000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 583.625000;
  origin_y -1021.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -64.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 589.625000;
  origin_y -376.375000;
  origin_z 348.750000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 293.906250 0.00000000;
 time 50:6.04516602m;
 setangle 5.62500000 -64.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 547.875000;
  origin_y -958.375000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 583.250000;
  origin_y -1038.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -64.6875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 593.250000;
  origin_y -327.375000;
  origin_z 339.000000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 293.906250 0.00000000;
 time 50:6.09521484m;
 setangle 5.62500000 -64.6875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 546.500000;
  origin_y -974.750000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 581.875000;
  origin_y -1054.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -64.6875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 596.750000;
  origin_y -278.500000;
  origin_z 329.125000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 293.906250 0.00000000;
 time 50:6.14526367m;
 setangle 5.62500000 -50.6250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 531.000000;
  origin_y -1003.87500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 584.750000;
  origin_y -1072.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 600.375000;
  origin_y -229.500000;
  origin_z 319.375000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 293.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 43  : 100\n";
}
block {
 camera 4.21875000 293.906250 0.00000000;
 time 50:6.19531250m;
 setangle 7.03125000 -45.0000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 528.500000;
  origin_y -1028.50000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 590.000000;
  origin_y -1090.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -45.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 604.000000;
  origin_y -180.500000;
  origin_z 309.625000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 293.906250 0.00000000;
 time 50:6.24536133m;
 setangle 7.03125000 -42.1875000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 531.750000;
  origin_y -1045.37500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 594.875000;
  origin_y -1105.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 607.625000;
  origin_y -131.500000;
  origin_z 299.875000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 315.000000 0.00000000;
 time 50:6.29541016m;
 setangle 7.03125000 -42.1875000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 536.000000;
  origin_y -1061.12500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 599.000000;
  origin_y -1121.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 608.500000;
  origin_y -119.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 608.500000 -119.750000 297.500000;
 }
}
block {
 camera 5.62500000 316.406250 0.00000000;
 time 50:6.34545898m;
 setangle 7.03125000 -40.7812500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 538.250000;
  origin_y -1078.37500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 602.750000;
  origin_y -1136.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 608.500000;
  origin_y -119.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 316.406250 0.00000000;
 time 50:6.39550781m;
 setangle 7.03125000 -40.7812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 545.250000;
  origin_y -1094.50000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 609.750000;
  origin_y -1153.00000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 608.500000;
  origin_y -119.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 317.812500 0.00000000;
 time 50:6.44555664m;
 setangle 8.43750000 -39.3750000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 552.125000;
  origin_y -1111.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 617.875000;
  origin_y -1168.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 608.500000;
  origin_y -119.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 317.812500 0.00000000;
 time 50:6.49560547m;
 setangle 8.43750000 -33.7500000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 556.500000;
  origin_y -1132.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 627.375000;
  origin_y -1182.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 608.500000;
  origin_y -119.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 319.218750 0.00000000;
 time 50:6.54589844m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 558.625000;
  origin_y -1164.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 639.500000;
  origin_y -1195.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 608.500000;
  origin_y -119.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 319.218750 0.00000000;
 time 50:6.59594727m;
 setangle 9.84375000 -14.0625000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 569.750000;
  origin_y -1184.00000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 652.875000;
  origin_y -1207.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 608.500000;
  origin_y -119.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 324.843750 0.00000000;
 time 50:6.64599609m;
 setangle 12.6562500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 583.625000;
  origin_y -1216.25000;
  origin_z 483.375000;
  angles_1 12.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 669.000000;
  origin_y -1216.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 608.500000;
  origin_y -119.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 344.531250 0.00000000;
 time 50:6.69604492m;
 setangle 11.2500000 8.43750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 601.750000;
  origin_y -1237.50000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 686.375000;
  origin_y -1222.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 608.500000;
  origin_y -119.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 344.531250 0.00000000;
 time 50:6.74609375m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 626.750000;
  origin_y -1260.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 705.250000;
  origin_y -1225.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 608.500000;
  origin_y -119.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 0.00000000 0.00000000;
 time 50:6.79614258m;
 setangle 11.2500000 29.5312500 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 650.375000;
  origin_y -1270.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 724.000000;
  origin_y -1226.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 608.500000;
  origin_y -119.750000;
  origin_z 297.500000;
  angles_1 -11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 21.0937500 0.00000000;
 time 50:6.84619141m;
 setangle 11.2500000 30.9375000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 669.375000;
  origin_y -1270.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 742.000000;
  origin_y -1224.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 26;
  soundnum 15; // items/itembk2.wav
  origin 1072.00000 -632.000000 316.000000;
 }
}
block {
 camera 9.84375000 28.1250000 0.00000000;
 time 50:6.89624023m;
 setangle 11.2500000 30.9375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 685.750000;
  origin_y -1269.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 758.375000;
  origin_y -1223.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 28.1250000 0.00000000;
 time 50:6.94628906m;
 setangle 11.2500000 30.9375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 702.000000;
  origin_y -1269.12500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 774.625000;
  origin_y -1223.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 29.5312500 0.00000000;
 time 50:6.99633789m;
 setangle 11.2500000 32.3437500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 720.375000;
  origin_y -1267.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 791.750000;
  origin_y -1220.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 29.5312500 0.00000000;
 time 50:7.04663086m;
 setangle 11.2500000 36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 740.750000;
  origin_y -1268.12500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 808.375000;
  origin_y -1215.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 30.9375000 0.00000000;
 time 50:7.09667969m;
 setangle 11.2500000 36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 757.125000;
  origin_y -1258.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 824.750000;
  origin_y -1206.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 30.9375000 0.00000000;
 time 50:7.14672852m;
 setangle 11.2500000 39.3750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 773.750000;
  origin_y -1247.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 838.750000;
  origin_y -1191.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 35.1562500 0.00000000;
 time 50:7.19677734m;
 setangle 11.2500000 45.0000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 791.000000;
  origin_y -1238.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 850.125000;
  origin_y -1176.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 37.9687500 0.00000000;
 time 50:7.24682617m;
 setangle 11.2500000 47.8125000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 803.125000;
  origin_y -1225.12500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 859.250000;
  origin_y -1160.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 50:7.29687500m;
 setangle 11.2500000 47.8125000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 810.375000;
  origin_y -1209.00000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 866.500000;
  origin_y -1144.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1052.50000 186.875000 312.000000;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 50:7.34692383m;
 setangle 11.2500000 47.8125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 816.125000;
  origin_y -1193.00000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 872.250000;
  origin_y -1128.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 46.4062500 0.00000000;
 time 50:7.39697266m;
 setangle 11.2500000 47.8125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 820.750000;
  origin_y -1176.87500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 876.875000;
  origin_y -1111.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 46.4062500 0.00000000;
 time 50:7.44702148m;
 setangle 11.2500000 47.8125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 824.375000;
  origin_y -1160.87500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 880.500000;
  origin_y -1095.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 46.4062500 0.00000000;
 time 50:7.49707031m;
 setangle 11.2500000 47.8125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 830.250000;
  origin_y -1144.75000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 886.250000;
  origin_y -1079.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 46.4062500 0.00000000;
 time 50:7.54736328m;
 setangle 11.2500000 47.8125000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 837.000000;
  origin_y -1129.37500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 893.000000;
  origin_y -1064.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 updateentity {
  entity 131;
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 updateentity {
  entity 195;
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 updateentity {
  entity 200;
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 updateentity {
  entity 203;
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}
block {
 camera 9.84375000 46.4062500 0.00000000;
 time 50:7.59741211m;
 setangle 11.2500000 47.8125000 0.00000000;
 clientdata {
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  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 131;
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 updateentity {
  entity 195;
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 updateentity {
  entity 200;
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 updateentity {
  entity 203;
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}
block {
 camera 9.84375000 46.4062500 0.00000000;
 time 50:7.64746094m;
 setangle 11.2500000 47.8125000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 200;
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 updateentity {
  entity 203;
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 sound {
  channel 2;
  entity 196;
  soundnum 15; // items/itembk2.wav
  origin 1248.00000 -1128.00000 444.000000;
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}
block {
 camera 9.84375000 46.4062500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 43  : 100\n";
}
block {
 camera 9.84375000 46.4062500 0.00000000;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 203;
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block {
 camera 9.84375000 46.4062500 0.00000000;
 time 50:7.74755859m;
 setangle 11.2500000 19.6875000 0.00000000;
 clientdata {
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  entity 1;
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 updateentity {
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 updateentity {
  entity 54;
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 updateentity {
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 updateentity {
  entity 131;
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 updateentity {
  entity 195;
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 updateentity {
  entity 200;
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 updateentity {
  entity 203;
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}
block {
 camera 9.84375000 46.4062500 0.00000000;
 time 50:7.79760742m;
 setangle 9.84375000 -2.81250000 0.00000000;
 clientdata {
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  entity 1;
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  entity 4;
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
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 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
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}
block {
 camera 9.84375000 18.2812500 0.00000000;
 time 50:7.84765625m;
 setangle 9.84375000 -5.62500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
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  entity 1;
  frame 8;
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 updateentity {
  entity 4;
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
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 }
 updateentity {
  entity 203;
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}
block {
 camera 8.43750000 355.781250 0.00000000;
 time 50:7.89770508m;
 setangle 9.84375000 -9.84375000 0.00000000;
 clientdata {
  vel_x 21.0000000;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
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 updateentity {
  entity 1;
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  origin_x 893.375000;
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 }
 updateentity {
  entity 4;
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
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 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 812.500000 180.875000 324.000000;
 }
}
block {
 camera 8.43750000 355.781250 0.00000000;
 time 50:7.94775391m;
 setangle 9.84375000 -16.8750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
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  uk_bit_b10;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
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 updateentity {
  entity 1;
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 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
  entity 33;
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 updateentity {
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 updateentity {
  entity 45;
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 updateentity {
  entity 54;
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 updateentity {
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 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
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 }
 updateentity {
  entity 203;
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}
block {
 camera 8.43750000 352.968750 0.00000000;
 time 50:7.99780273m;
 setangle 8.43750000 -23.9062500 0.00000000;
 clientdata {
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 updateentity {
  entity 4;
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
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 }
 updateentity {
  entity 203;
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}
block {
 camera 8.43750000 341.718750 0.00000000;
 time 50:8.04785156m;
 setangle 8.43750000 -23.9062500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
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 updateentity {
  entity 1;
  frame 10;
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 45;
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 updateentity {
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 updateentity {
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 updateentity {
  entity 56;
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 updateentity {
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 updateentity {
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 updateentity {
  entity 195;
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 updateentity {
  entity 196;
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 updateentity {
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}
block {
 camera 8.43750000 341.718750 0.00000000;
 time 50:8.09814453m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 196;
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 updateentity {
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}
block {
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 time 50:8.14819336m;
 setangle 8.43750000 -37.9687500 0.00000000;
 clientdata {
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  ammo_cells 0;
  weapon 0x80;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 196;
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 updateentity {
  entity 203;
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 sound {
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  entity 3;
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  origin 794.125000 95.6250000 324.000000;
 }
}
block {
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 time 50:8.19824219m;
 setangle 8.43750000 -39.3750000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 50:8.24829102m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 7.03125000 320.625000 0.00000000;
 time 50:8.29833984m;
 setangle 8.43750000 -40.7812500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 196;
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 }
 updateentity {
  entity 203;
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}
block {
 camera 7.03125000 319.218750 0.00000000;
 time 50:8.34838867m;
 setangle 8.43750000 -40.7812500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 196;
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 updateentity {
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}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 50:8.39843750m;
 setangle 8.43750000 -40.7812500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
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 updateentity {
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}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 50:8.44848633m;
 setangle 8.43750000 -39.3750000 0.00000000;
 clientdata {
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  uk_bit_b10;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1069.87500;
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 updateentity {
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  frame 8;
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 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
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 }
 updateentity {
  entity 203;
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}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 50:8.49853516m;
 setangle 8.43750000 -33.7500000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1076.37500;
  origin_y -1023.25000;
  origin_z 493.000000;
  angles_1 8.43750000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1147.25000;
  origin_y -1073.12500;
  origin_z 448.000000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
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 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 50:8.54858398m;
 setangle 9.84375000 -30.9375000 0.00000000;
 clientdata {
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  ammo_nails 0;
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1086.50000;
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 7.03125000 324.843750 0.00000000;
 time 50:8.59863281m;
 setangle 9.84375000 -26.7187500 0.00000000;
 clientdata {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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}
block {
 camera 8.43750000 327.656250 0.00000000;
 time 50:8.64892578m;
 setangle 11.2500000 -22.5000000 0.00000000;
 clientdata {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 196;
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 }
 updateentity {
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}
block {
 camera 8.43750000 331.875000 0.00000000;
 time 50:8.69897461m;
 setangle 12.6562500 -11.2500000 0.00000000;
 clientdata {
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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  origin_z 495.375000;
  angles_1 12.6562500;
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 updateentity {
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  origin_x 1198.87500;
  origin_y -1113.00000;
  origin_z 442.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 1.40625000;
 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 331.875000 0.00000000;
 time 50:8.74902344m;
 setangle 12.6562500 -2.81250000 0.00000000;
 clientdata {
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  vel_y -11.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1127.00000;
  origin_y -1116.25000;
  origin_z 489.375000;
  angles_1 12.6562500;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1212.12500;
  origin_y -1122.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 32; // weapons/pkup.wav
  origin 1212.12500 -1122.50000 444.000000;
 }
}
block {
 camera 11.2500000 347.343750 0.00000000;
 time 50:8.79907227m;
 setangle 14.0625000 8.43750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1146.00000;
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  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
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  origin_x 1229.50000;
  origin_y -1129.00000;
  origin_z 440.000000;
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  angles_2 8.43750000;
  angles_3 5.62500000;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
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}
block {
 camera 11.2500000 355.781250 0.00000000;
 time 50:8.84912109m;
 setangle 14.0625000 11.2500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1164.12500;
  origin_y -1151.87500;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1246.87500;
  origin_y -1133.25000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 11.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 355.781250 0.00000000;
 time 50:8.89916992m;
 setangle 12.6562500 9.84375000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1180.12500;
  origin_y -1152.87500;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1263.87500;
  origin_y -1136.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 54;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 7.03125000 0.00000000;
 time 50:8.94921875m;
 setangle 12.6562500 9.84375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1196.75000;
  origin_y -1154.50000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1280.50000;
  origin_y -1137.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 195;
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 updateentity {
  entity 203;
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}
block {
 camera 11.2500000 8.43750000 0.00000000;
 time 50:8.99926758m;
 setangle 12.6562500 11.2500000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 54;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 11.2500000 8.43750000 0.00000000;
 time 50:9.04931641m;
 setangle 14.0625000 14.0625000 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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  origin_x 1233.87500;
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 }
 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
  entity 33;
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 updateentity {
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 updateentity {
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 updateentity {
  entity 54;
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 updateentity {
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 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 updateentity {
  entity 195;
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 updateentity {
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}
block {
 camera 11.2500000 8.43750000 0.00000000;
 time 50:9.09936523m;
 setangle 14.0625000 18.2812500 0.00000000;
 clientdata {
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  ammo_shells 0;
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  ammo_cells 0;
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 updateentity {
  entity 1;
  frame 8;
  origin_x 1251.12500;
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  origin_z 493.500000;
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 updateentity {
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 updateentity {
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 updateentity {
  entity 203;
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 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 11.2500000 9.84375000 0.00000000;
 time 50:9.14965820m;
 setangle 12.6562500 21.0937500 0.00000000;
 clientdata {
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  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
  entity 33;
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 updateentity {
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 updateentity {
  entity 45;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 updateentity {
  entity 195;
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 updateentity {
  entity 203;
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}
block {
 camera 11.2500000 9.84375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 43  : 100\n";
}
block {
 camera 12.6562500 16.8750000 0.00000000;
 time 50:9.19970703m;
 setangle 11.2500000 26.7187500 0.00000000;
 clientdata {
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
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 updateentity {
  entity 45;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
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}
block {
 camera 11.2500000 19.6875000 0.00000000;
 time 50:9.24975586m;
 setangle 11.2500000 28.1250000 0.00000000;
 clientdata {
  vel_x 13.0000000;
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  currentammo 1;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
  entity 33;
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 updateentity {
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 updateentity {
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
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}
block {
 camera 11.2500000 19.6875000 0.00000000;
 time 50:9.29980469m;
 setangle 11.2500000 28.1250000 0.00000000;
 clientdata {
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  currentammo 1;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1303.87500;
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  origin_z 497.250000;
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 }
 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
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 updateentity {
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 }
 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
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}
block {
 camera 9.84375000 25.3125000 0.00000000;
 time 50:9.34985352m;
 setangle 11.2500000 28.1250000 0.00000000;
 clientdata {
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  weaponmodel 0;
  health 998;
  currentammo 1;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 45;
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 updateentity {
  entity 54;
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 updateentity {
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
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}
block {
 camera 9.84375000 26.7187500 0.00000000;
 time 50:9.39990234m;
 setangle 11.2500000 29.5312500 0.00000000;
 clientdata {
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  uk_bit_b10;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1322.12500;
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 }
 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
  entity 33;
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 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
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}
block {
 camera 9.84375000 26.7187500 0.00000000;
 time 50:9.44995117m;
 setangle 11.2500000 28.1250000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1331.75000;
  origin_y -1065.75000;
  origin_z 497.250000;
  angles_1 11.2500000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1406.50000;
  origin_y -1023.50000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 28.1250000 0.00000000;
 time 50:9.50000000m;
 setangle 11.2500000 25.3125000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1341.50000;
  origin_y -1049.62500;
  origin_z 497.250000;
  angles_1 11.2500000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1418.12500;
  origin_y -1011.00000;
  origin_z 446.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
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  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1028.75000 153.625000 167.500000;
 }
}
block {
 camera 9.84375000 28.1250000 0.00000000;
 time 50:9.55004883m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 15.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1351.37500;
  origin_y -1033.37500;
  origin_z 493.250000;
  angles_1 11.2500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1429.87500;
  origin_y -998.500000;
  origin_z 442.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 45;
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 updateentity {
  entity 54;
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 26.7187500 0.00000000;
 time 50:9.60009766m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
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  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1363.00000;
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  angles_1 11.2500000;
  angles_2 22.5000000;
 }
 updateentity {
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  origin_y -986.125000;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
  entity 195;
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 updateentity {
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}
block {
 camera 9.84375000 21.0937500 0.00000000;
 time 50:9.65014648m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
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  weaponmodel 0;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1375.50000;
  origin_y -1009.50000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
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  origin_x 1454.00000;
  origin_y -974.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -4.21875000;
 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 21.0937500 0.00000000;
 time 50:9.70043945m;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 time 50:9.75048828m;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 9.84375000 21.0937500 0.00000000;
 time 50:9.80053711m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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}
block {
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block {
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block {
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 time 50:9.95068359m;
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block {
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block {
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block {
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 clientdata {
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 updateentity {
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 sound {
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}
block {
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 time 50:10.20117188m;
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 clientdata {
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block {
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 time 50:10.25122070m;
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block {
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block {
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 time 50:10.35131836m;
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block {
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 time 50:10.40136719m;
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 clientdata {
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 updateentity {
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 updateentity {
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block {
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block {
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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 sound {
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}
block {
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block {
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block {
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 updateentity {
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 sound {
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}
block {
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block {
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block {
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 time 50:13.21533203m;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 sound {
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  soundnum 21; // player/gasp1.wav
  origin 889.125000 701.250000 159.375000;
 }
}
block {
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 time 50:13.26538086m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 sound {
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  soundnum 16; // player/plyrjmp8.wav
  origin 1348.12500 -624.500000 376.000000;
 }
}
block {
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 time 50:13.31542969m;
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 updateentity {
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  frame 8;
  origin_x 1347.87500;
  origin_y -694.125000;
  origin_z 440.000000;
  angles_1 8.43750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1347.87500;
  origin_y -608.000000;
  origin_z 393.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 50:13.36547852m;
 setangle 8.43750000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1347.75000;
  origin_y -693.125000;
  origin_z 447.500000;
  angles_1 8.43750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1347.75000;
  origin_y -608.000000;
  origin_z 400.500000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 50:13.41577148m;
 setangle 9.84375000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1347.62500;
  origin_y -692.750000;
  origin_z 455.125000;
  angles_1 9.84375000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1347.62500;
  origin_y -606.500000;
  origin_z 406.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 50:13.46582031m;
 setangle 12.6562500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1347.62500;
  origin_y -690.375000;
  origin_z 462.875000;
  angles_1 12.6562500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1347.62500;
  origin_y -605.000000;
  origin_z 409.500000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 50:13.51586914m;
 setangle 15.4687500 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1345.37500;
  origin_y -687.625000;
  origin_z 468.500000;
  angles_1 15.4687500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1347.50000;
  origin_y -603.500000;
  origin_z 411.000000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 90.0000000 0.00000000;
 time 50:13.56591797m;
 setangle 15.4687500 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1345.25000;
  origin_y -686.125000;
  origin_z 468.000000;
  angles_1 15.4687500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1347.37500;
  origin_y -602.000000;
  origin_z 410.500000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 90.0000000 0.00000000;
 time 50:13.61596680m;
 setangle 18.2812500 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1345.25000;
  origin_y -683.250000;
  origin_z 469.625000;
  angles_1 18.2812500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1347.25000;
  origin_y -600.500000;
  origin_z 407.875000;
  angles_1 -5.62500000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 85.7812500 0.00000000;
 time 50:13.66601562m;
 setangle 18.2812500 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1343.00000;
  origin_y -681.750000;
  origin_z 465.000000;
  angles_1 18.2812500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1347.12500;
  origin_y -599.000000;
  origin_z 403.375000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 787.125000 694.625000 210.375000;
 }
}
block {
 camera 14.0625000 85.7812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 43  : 100\n";
}
block {
 camera 16.8750000 85.7812500 0.00000000;
 time 50:13.71606445m;
 setangle 19.6875000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1343.00000;
  origin_y -679.375000;
  origin_z 460.500000;
  angles_1 19.6875000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1347.00000;
  origin_y -597.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 84.3750000 0.00000000;
 time 50:13.76611328m;
 setangle 21.0937500 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1341.62500;
  origin_y -670.000000;
  origin_z 463.625000;
  angles_1 21.0937500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1347.62500;
  origin_y -588.875000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 1347.62500 -588.875000 404.000000;
 }
}
block {
 camera 16.8750000 84.3750000 0.00000000;
 time 50:13.81616211m;
 setangle 22.5000000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1342.12500;
  origin_y -662.375000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1348.00000;
  origin_y -582.125000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 84.3750000 0.00000000;
 time 50:13.86621094m;
 setangle 26.7187500 66.0937500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1326.12500;
  origin_y -651.500000;
  origin_z 471.500000;
  angles_1 26.7187500;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1355.75000;
  origin_y -579.750000;
  origin_z 400.000000;
  angles_1 -8.43750000;
  angles_2 66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 111;
  soundnum 15; // items/itembk2.wav
  origin 280.000000 -80.0000000 324.000000;
 }
}
block {
 camera 21.0937500 82.9687500 0.00000000;
 time 50:13.91650391m;
 setangle 26.7187500 15.4687500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1293.62500;
  origin_y -605.875000;
  origin_z 471.500000;
  angles_1 26.7187500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1367.87500;
  origin_y -583.375000;
  origin_z 400.000000;
  angles_1 -8.43750000;
  angles_2 15.4687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 64.6875000 0.00000000;
 time 50:13.96655273m;
 setangle 25.3125000 -22.5000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1306.62500;
  origin_y -560.875000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1378.50000;
  origin_y -592.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -22.5000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 64.6875000 0.00000000;
 time 50:14.01660156m;
 setangle 23.9062500 -21.0937500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1314.87500;
  origin_y -575.125000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1388.37500;
  origin_y -605.500000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -21.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 14.0625000 0.00000000;
 time 50:14.06665039m;
 setangle 23.9062500 -21.0937500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1327.87500;
  origin_y -585.750000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1401.37500;
  origin_y -616.125000;
  origin_z 398.000000;
  angles_1 -7.03125000;
  angles_2 -21.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 337.500000 0.00000000;
 time 50:14.11669922m;
 setangle 23.9062500 -21.0937500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1340.87500;
  origin_y -596.250000;
  origin_z 463.625000;
  angles_1 23.9062500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1414.37500;
  origin_y -626.750000;
  origin_z 394.000000;
  angles_1 -7.03125000;
  angles_2 -21.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 337.500000 0.00000000;
 time 50:14.16674805m;
 setangle 23.9062500 -21.0937500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1353.75000;
  origin_y -606.875000;
  origin_z 457.625000;
  angles_1 23.9062500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1427.25000;
  origin_y -637.375000;
  origin_z 387.875000;
  angles_1 -7.03125000;
  angles_2 -21.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 832.000000 613.375000 214.000000;
 }
}
block {
 camera 22.5000000 337.500000 0.00000000;
 time 50:14.21679688m;
 setangle 23.9062500 -21.0937500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1366.75000;
  origin_y -617.500000;
  origin_z 449.500000;
  angles_1 23.9062500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1440.25000;
  origin_y -647.875000;
  origin_z 379.875000;
  angles_1 -7.03125000;
  angles_2 -21.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 337.500000 0.00000000;
 time 50:14.26684570m;
 setangle 22.5000000 -11.2500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1374.75000;
  origin_y -640.875000;
  origin_z 437.500000;
  angles_1 22.5000000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1453.25000;
  origin_y -658.500000;
  origin_z 369.875000;
  angles_1 -5.62500000;
  angles_2 -11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 337.500000 0.00000000;
 time 50:14.31689453m;
 setangle 21.0937500 -9.84375000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1386.37500;
  origin_y -653.250000;
  origin_z 423.500000;
  angles_1 21.0937500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1466.12500;
  origin_y -669.125000;
  origin_z 357.875000;
  angles_1 -5.62500000;
  angles_2 -9.84375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 337.500000 0.00000000;
 time 50:14.36694336m;
 setangle 18.2812500 -8.43750000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1397.50000;
  origin_y -665.500000;
  origin_z 405.500000;
  angles_1 18.2812500;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1479.12500;
  origin_y -679.750000;
  origin_z 343.750000;
  angles_1 -5.62500000;
  angles_2 -8.43750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 347.343750 0.00000000;
 time 50:14.41723633m;
 setangle 16.8750000 -5.62500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1409.12500;
  origin_y -680.125000;
  origin_z 387.375000;
  angles_1 16.8750000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1492.12500;
  origin_y -690.250000;
  origin_z 327.750000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 350.156250 0.00000000;
 time 50:14.46728516m;
 setangle 15.4687500 -5.62500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1421.50000;
  origin_y -690.625000;
  origin_z 367.250000;
  angles_1 15.4687500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1505.00000;
  origin_y -700.875000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 1505.00000 -700.875000 316.000000;
 }
}
block {
 camera 15.4687500 352.968750 0.00000000;
 time 50:14.51733398m;
 setangle 15.4687500 -5.62500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1436.50000;
  origin_y -699.625000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1520.00000;
  origin_y -710.000000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -5.62500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 352.968750 0.00000000;
 time 50:14.56738281m;
 setangle 12.6562500 -5.62500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1450.50000;
  origin_y -707.125000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1535.25000;
  origin_y -717.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 352.968750 0.00000000;
 time 50:14.61743164m;
 setangle 8.43750000 -12.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1466.00000;
  origin_y -703.250000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1550.12500;
  origin_y -724.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 352.968750 0.00000000;
 time 50:14.66748047m;
 setangle 8.43750000 -11.2500000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1484.37500;
  origin_y -706.875000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1569.00000;
  origin_y -725.875000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 345.937500 0.00000000;
 time 50:14.71752930m;
 setangle 8.43750000 -11.2500000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1502.37500;
  origin_y -706.625000;
  origin_z 389.000000;
  angles_1 8.43750000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1587.00000;
  origin_y -725.500000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 345.937500 0.00000000;
 time 50:14.76757812m;
 setangle 8.43750000 -11.2500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1519.62500;
  origin_y -704.750000;
  origin_z 389.000000;
  angles_1 8.43750000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1604.25000;
  origin_y -723.750000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 347.343750 0.00000000;
 time 50:14.81762695m;
 setangle 7.03125000 -14.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1537.12500;
  origin_y -700.000000;
  origin_z 386.875000;
  angles_1 7.03125000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1621.12500;
  origin_y -723.125000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 -14.0625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 347.343750 0.00000000;
 time 50:14.86767578m;
 setangle 4.21875000 -40.7812500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1574.37500;
  origin_y -668.125000;
  origin_z 398.625000;
  angles_1 4.21875000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1639.25000;
  origin_y -727.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 5.62500000 344.531250 0.00000000;
 time 50:14.91796875m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1648.50000;
  origin_y -650.500000;
  origin_z 397.625000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1656.87500;
  origin_y -735.500000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 317.812500 0.00000000;
 time 50:14.96801758m;
 setangle 4.21875000 -94.2187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
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 updateentity {
  entity 197;
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 updateentity {
  entity 203;
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}
block {
 camera 2.81250000 282.656250 0.00000000;
 time 50:18.58300781m;
 setangle 1.40625000 -87.1875000 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 2.81250000 282.656250 0.00000000;
 time 50:18.63305664m;
 setangle 1.40625000 -87.1875000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 149;
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 updateentity {
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 updateentity {
  entity 195;
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 updateentity {
  entity 197;
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 updateentity {
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}
block {
 camera 2.81250000 281.250000 0.00000000;
 time 50:18.68334961m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 203;
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}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 50:18.73339844m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 54;
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 updateentity {
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 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 updateentity {
  entity 195;
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 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
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}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 50:18.78344727m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 149;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 50:18.83349609m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 50:18.88354492m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 50:18.93359375m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 50:18.98364258m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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}
block {
 camera 0.00000000 265.781250 0.00000000;
 print "Match ends in ";
 print "9";
 print " minutes\n";
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 50:19.03369141m;
 setangle 2.81250000 -91.4062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 50:19.08374023m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
}
block {
 camera 1.40625000 267.187500 0.00000000;
 time 50:19.13378906m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
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 }
 updateentity {
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 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 50:19.18408203m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 50:19.23413086m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 50:19.28417969m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
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block {
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}
block {
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 centerprint 
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block {
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block {
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block {
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 camera 9.84375000 219.375000 0.00000000;
 time 50:25.24267578m;
 setangle 11.2500000 -127.968750 0.00000000;
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 updateentity {
  entity 96;
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 updateentity {
  entity 97;
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 updateentity {
  entity 109;
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 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
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 }
 updateentity {
  entity 200;
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}
block {
 camera 9.84375000 222.187500 0.00000000;
 time 50:25.29272461m;
 setangle 11.2500000 -125.156250 0.00000000;
 clientdata {
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  ammo_cells 0;
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 updateentity {
  entity 1;
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  origin_x 555.000000;
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 updateentity {
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
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 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
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 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 9.84375000 230.625000 0.00000000;
 time 50:25.34277344m;
 setangle 11.2500000 -123.750000 0.00000000;
 clientdata {
  vel_x -20.0000000;
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  uk_bit_b10;
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  ammo_nails 0;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
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  origin_z 481.250000;
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 }
 updateentity {
  entity 4;
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  origin_x 487.500000;
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  origin_z 432.000000;
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
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 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 136;
  soundnum 15; // items/itembk2.wav
  origin 680.000000 728.000000 204.000000;
 }
}
block {
 camera 9.84375000 233.437500 0.00000000;
 time 50:25.39282227m;
 setangle 11.2500000 -120.937500 0.00000000;
 clientdata {
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  ammo_nails 0;
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 96;
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 updateentity {
  entity 97;
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 updateentity {
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 updateentity {
  entity 131;
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 updateentity {
  entity 152;
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 updateentity {
  entity 200;
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 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 679.375000 805.250000 204.000000;
 }
}
block {
 camera 9.84375000 233.437500 0.00000000;
 time 50:25.44287109m;
 setangle 11.2500000 -118.125000 0.00000000;
 clientdata {
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 updateentity {
  entity 96;
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 updateentity {
  entity 97;
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 updateentity {
  entity 109;
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 updateentity {
  entity 131;
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 updateentity {
  entity 200;
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}
block {
 camera 9.84375000 234.843750 0.00000000;
 time 50:25.49291992m;
 setangle 11.2500000 -74.5312500 0.00000000;
 clientdata {
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 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
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 updateentity {
  entity 97;
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 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
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 updateentity {
  entity 199;
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 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 9.84375000 240.468750 0.00000000;
 time 50:25.54321289m;
 setangle 16.8750000 52.0312500 0.00000000;
 clientdata {
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  entity 1;
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 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
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 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
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 updateentity {
  entity 199;
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 }
 updateentity {
  entity 200;
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}
block {
 camera 9.84375000 240.468750 0.00000000;
 time 50:25.59326172m;
 setangle 19.6875000 84.3750000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 199;
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 }
 updateentity {
  entity 200;
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}
block {
 camera 9.84375000 284.062500 0.00000000;
 time 50:25.64331055m;
 setangle 11.2500000 75.9375000 0.00000000;
 clientdata {
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  currentammo 1;
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
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 updateentity {
  entity 97;
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 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
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 updateentity {
  entity 199;
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 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 18.2812500 82.9687500 0.00000000;
 time 50:25.69335938m;
 setangle 11.2500000 75.9375000 0.00000000;
 clientdata {
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  weapon 0x80;
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
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 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
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 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 18.2812500 82.9687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 74.5312500 0.00000000;
 time 50:25.74340820m;
 setangle 11.2500000 75.9375000 0.00000000;
 clientdata {
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
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 updateentity {
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
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 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 74.5312500 0.00000000;
 time 50:25.79345703m;
 setangle 9.84375000 75.9375000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 366.750000;
  origin_y -1182.25000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 4;
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  angles_2 75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 74.5312500 0.00000000;
 time 50:25.84350586m;
 setangle 8.43750000 71.7187500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 356.875000;
  origin_y -1163.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 382.000000;
  origin_y -1080.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 71.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 74.5312500 0.00000000;
 time 50:25.89355469m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 349.250000;
  origin_y -1143.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 380.500000;
  origin_y -1062.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 683.375000 772.875000 204.000000;
 }
}
block {
 camera 8.43750000 74.5312500 0.00000000;
 time 50:25.94360352m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
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  ammo_rockets 0;
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  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
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 updateentity {
  entity 97;
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 updateentity {
  entity 109;
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 updateentity {
  entity 127;
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 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 70.3125000 0.00000000;
 time 50:25.99365234m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 350.375000;
  origin_y -1109.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
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  origin_x 381.500000;
  origin_y -1028.50000;
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  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 66.0937500 0.00000000;
 time 50:26.04394531m;
 setangle 8.43750000 66.0937500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 353.625000;
  origin_y -1091.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 386.875000;
  origin_y -1010.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
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  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 565.125000;
  origin_y -846.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 565.125000;
  origin_y -763.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 50:26.99511719m;
 setangle 18.2812500 90.0000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 570.500000;
  origin_y -830.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 570.500000;
  origin_y -747.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 50:27.04516602m;
 setangle 21.0937500 94.2187500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 585.875000;
  origin_y -815.625000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 577.875000;
  origin_y -734.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 50:27.09545898m;
 setangle 23.9062500 101.250000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 608.750000;
  origin_y -800.000000;
  origin_z 499.625000;
  angles_1 23.9062500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 591.375000;
  origin_y -722.375000;
  origin_z 432.000000;
  angles_1 -7.03125000;
  angles_2 101.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 92.8125000 0.00000000;
 time 50:27.14550781m;
 setangle 23.9062500 105.468750 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 627.750000;
  origin_y -787.750000;
  origin_z 499.625000;
  angles_1 23.9062500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 604.625000;
  origin_y -711.625000;
  origin_z 432.000000;
  angles_1 -7.03125000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 92.8125000 0.00000000;
 time 50:27.19555664m;
 setangle 22.5000000 106.875000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 642.125000;
  origin_y -775.750000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 616.875000;
  origin_y -699.375000;
  origin_z 430.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 92.8125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 22.5000000 99.8437500 0.00000000;
 time 50:27.24560547m;
 setangle 22.5000000 105.468750 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 15.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 652.500000;
  origin_y -764.000000;
  origin_z 493.625000;
  angles_1 22.5000000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.875000;
  origin_y -687.125000;
  origin_z 426.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 105.468750 0.00000000;
 time 50:27.29565430m;
 setangle 22.5000000 105.468750 0.00000000;
 clientdata {
  vel_y 15.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 647.250000;
  origin_y -751.750000;
  origin_z 487.625000;
  angles_1 22.5000000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -674.750000;
  origin_z 419.875000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 104.062500 0.00000000;
 time 50:27.34570312m;
 setangle 22.5000000 106.875000 0.00000000;
 clientdata {
  vel_y 15.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.375000;
  origin_y -709.125000;
  origin_z 454.375000;
  angles_1 22.5000000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -662.500000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 104.062500 0.00000000;
 time 50:27.39575195m;
 setangle 22.5000000 108.281250 0.00000000;
 clientdata {
  vel_y 15.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.250000;
  origin_y -693.125000;
  origin_z 441.500000;
  angles_1 22.5000000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.875000;
  origin_y -650.125000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 879.875000 1015.12500 161.875000;
 }
}
block {
 camera 21.0937500 104.062500 0.00000000;
 time 50:27.44580078m;
 setangle 22.5000000 109.687500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 636.750000;
  origin_y -673.750000;
  origin_z 443.125000;
  angles_1 22.5000000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 621.500000;
  origin_y -634.000000;
  origin_z 406.000000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 106.875000 0.00000000;
 time 50:27.49584961m;
 setangle 21.0937500 112.500000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 636.750000;
  origin_y -657.750000;
  origin_z 438.500000;
  angles_1 21.0937500;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 619.000000;
  origin_y -617.750000;
  origin_z 402.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 106.875000 0.00000000;
 time 50:27.54589844m;
 setangle 21.0937500 112.500000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 636.750000;
  origin_y -647.000000;
  origin_z 437.250000;
  angles_1 21.0937500;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 616.500000;
  origin_y -601.500000;
  origin_z 395.875000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 108.281250 0.00000000;
 time 50:27.59594727m;
 setangle 21.0937500 112.500000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 636.750000;
  origin_y -636.375000;
  origin_z 433.875000;
  angles_1 21.0937500;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 614.000000;
  origin_y -585.250000;
  origin_z 387.875000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 111.093750 0.00000000;
 time 50:27.64624023m;
 setangle 21.0937500 112.500000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 636.750000;
  origin_y -625.750000;
  origin_z 428.625000;
  angles_1 21.0937500;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 611.625000;
  origin_y -569.125000;
  origin_z 377.875000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 111.093750 0.00000000;
 time 50:27.69628906m;
 setangle 21.0937500 113.906250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 636.625000;
  origin_y -611.125000;
  origin_z 418.375000;
  angles_1 21.0937500;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 609.125000;
  origin_y -552.875000;
  origin_z 365.875000;
  angles_1 -5.62500000;
  angles_2 113.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 111.093750 0.00000000;
 time 50:27.74633789m;
 setangle 18.2812500 116.718750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 636.500000;
  origin_y -592.625000;
  origin_z 399.625000;
  angles_1 18.2812500;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 606.625000;
  origin_y -536.625000;
  origin_z 351.750000;
  angles_1 -5.62500000;
  angles_2 116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 112.500000 0.00000000;
 time 50:27.79638672m;
 setangle 11.2500000 129.375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 636.125000;
  origin_y -557.500000;
  origin_z 366.125000;
  angles_1 11.2500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 604.125000;
  origin_y -520.375000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 115.312500 0.00000000;
 time 50:27.84643555m;
 setangle 9.84375000 130.781250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 628.625000;
  origin_y -544.500000;
  origin_z 372.250000;
  angles_1 9.84375000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 594.250000;
  origin_y -506.500000;
  origin_z 342.000000;
  angles_1 -2.81250000;
  angles_2 130.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 115.312500 0.00000000;
 time 50:27.89648438m;
 setangle 8.43750000 132.187500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 628.625000;
  origin_y -539.125000;
  origin_z 373.500000;
  angles_1 8.43750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 584.250000;
  origin_y -492.625000;
  origin_z 338.000000;
  angles_1 -2.81250000;
  angles_2 132.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 41;
  soundnum 15; // items/itembk2.wav
  origin 768.000000 184.000000 324.000000;
 }
}
block {
 camera 9.84375000 127.968750 0.00000000;
 time 50:27.94653320m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 13.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 625.500000;
  origin_y -536.000000;
  origin_z 367.875000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 571.250000;
  origin_y -481.750000;
  origin_z 331.875000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 130.781250 0.00000000;
 time 50:27.99658203m;
 setangle 1.40625000 135.000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 13.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 620.500000;
  origin_y -533.125000;
  origin_z 360.250000;
  angles_1 1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 558.375000;
  origin_y -471.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 130.781250 0.00000000;
 time 50:28.04663086m;
 setangle 0.00000000 132.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 602.750000;
  origin_y -531.500000;
  origin_z 358.000000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 542.125000;
  origin_y -467.750000;
  origin_z 326.000000;
  angles_2 132.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 50:28.09667969m;
 setangle 0.00000000 130.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 585.000000;
  origin_y -529.875000;
  origin_z 354.000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 525.875000;
  origin_y -464.625000;
  origin_z 322.000000;
  angles_2 130.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 130.781250 0.00000000;
 time 50:28.14697266m;
 setangle 0.00000000 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 567.250000;
  origin_y -528.125000;
  origin_z 348.000000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 509.750000;
  origin_y -461.500000;
  origin_z 320.000000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 159;
  soundnum 15; // items/itembk2.wav
  origin 784.000000 56.0000000 324.000000;
 }
}
block {
 camera 0.00000000 130.781250 0.00000000;
 time 50:28.19702148m;
 setangle 0.00000000 129.375000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 554.250000;
  origin_y -525.625000;
  origin_z 350.000000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 496.750000;
  origin_y -459.000000;
  origin_z 320.000000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 129.375000 0.00000000;
 time 50:28.24707031m;
 setangle 0.00000000 129.375000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 543.875000;
  origin_y -523.625000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 486.375000;
  origin_y -457.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 50:28.29711914m;
 setangle 0.00000000 129.375000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 535.625000;
  origin_y -522.000000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 478.125000;
  origin_y -455.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 50:28.34716797m;
 setangle 0.00000000 126.562500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 522.625000;
  origin_y -519.625000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 468.500000;
  origin_y -450.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 50:28.39721680m;
 setangle 0.00000000 125.156250 0.00000000;
 clientdata {
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 512.000000;
  origin_y -510.375000;
  origin_z 350.000000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 456.000000;
  origin_y -439.625000;
  origin_z 320.000000;
  angles_2 125.156250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 50:28.44726562m;
 setangle 0.00000000 125.156250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 496.375000;
  origin_y -499.250000;
  origin_z 350.000000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 444.000000;
  origin_y -428.625000;
  origin_z 320.000000;
  angles_2 125.156250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 50:28.49731445m;
 setangle 0.00000000 125.156250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 482.250000;
  origin_y -489.375000;
  origin_z 350.000000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 429.750000;
  origin_y -418.750000;
  origin_z 320.000000;
  angles_2 125.156250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 50:28.54736328m;
 setangle 0.00000000 125.156250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 467.625000;
  origin_y -480.750000;
  origin_z 350.000000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 415.250000;
  origin_y -410.125000;
  origin_z 320.000000;
  angles_2 125.156250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 50:28.59741211m;
 setangle 0.00000000 123.750000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 451.250000;
  origin_y -474.500000;
  origin_z 350.000000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 400.625000;
  origin_y -402.500000;
  origin_z 320.000000;
  angles_2 123.750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 50:28.64746094m;
 setangle 0.00000000 120.937500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 433.000000;
  origin_y -469.875000;
  origin_z 350.000000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 386.000000;
  origin_y -395.500000;
  origin_z 320.000000;
  angles_2 120.937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 122.343750 0.00000000;
 time 50:28.69775391m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 416.500000;
  origin_y -464.500000;
  origin_z 350.000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 371.250000;
  origin_y -389.000000;
  origin_z 320.000000;
  angles_2 119.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 122.343750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 122.343750 0.00000000;
 time 50:28.74780273m;
 setangle -1.40625000 119.531250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 401.625000;
  origin_y -458.125000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 356.375000;
  origin_y -382.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 50:28.79785156m;
 setangle -4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 386.750000;
  origin_y -448.000000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 341.625000;
  origin_y -372.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 50:28.84790039m;
 setangle -5.62500000 119.531250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 373.125000;
  origin_y -437.250000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 328.250000;
  origin_y -362.250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 119.531250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 50:28.89794922m;
 setangle -5.62500000 119.531250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 360.750000;
  origin_y -426.000000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 315.875000;
  origin_y -351.000000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 118.125000 0.00000000;
 time 50:28.94799805m;
 setangle -5.62500000 119.531250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 349.125000;
  origin_y -414.250000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 304.250000;
  origin_y -339.375000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 118.125000 0.00000000;
 time 50:28.99804688m;
 setangle -5.62500000 119.531250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 339.125000;
  origin_y -399.375000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 294.250000;
  origin_y -324.500000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 355.781250 118.125000 0.00000000;
 time 50:29.04809570m;
 setangle -2.81250000 120.937500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 334.125000;
  origin_y -381.250000;
  origin_z 343.500000;
  angles_1 -2.81250000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 287.125000;
  origin_y -307.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 355.781250 118.125000 0.00000000;
 time 50:29.09814453m;
 setangle -1.40625000 120.937500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 327.750000;
  origin_y -366.500000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 280.750000;
  origin_y -292.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 355.781250 118.125000 0.00000000;
 time 50:29.14819336m;
 setangle -1.40625000 120.937500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 321.000000;
  origin_y -351.750000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 274.000000;
  origin_y -277.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 358.593750 119.531250 0.00000000;
 time 50:29.19848633m;
 setangle -1.40625000 120.937500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 313.875000;
  origin_y -337.375000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 266.750000;
  origin_y -263.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 358.593750 119.531250 0.00000000;
 time 50:29.24853516m;
 setangle -1.40625000 120.937500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 306.375000;
  origin_y -323.125000;
  origin_z 353.625000;
  angles_1 -1.40625000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 259.375000;
  origin_y -248.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 50:29.29858398m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 300.500000;
  origin_y -307.875000;
  origin_z 355.750000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 251.625000;
  origin_y -234.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 50:29.34863281m;
 setangle 0.00000000 127.968750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 299.125000;
  origin_y -288.875000;
  origin_z 358.000000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 243.250000;
  origin_y -220.875000;
  origin_z 328.000000;
  angles_2 127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 50:29.39868164m;
 setangle 0.00000000 129.375000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 291.875000;
  origin_y -274.000000;
  origin_z 358.000000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 234.500000;
  origin_y -207.375000;
  origin_z 328.000000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 50:29.44873047m;
 setangle 0.00000000 129.375000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 282.750000;
  origin_y -260.625000;
  origin_z 358.000000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 225.375000;
  origin_y -194.000000;
  origin_z 326.000000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 50:29.49877930m;
 setangle 0.00000000 129.375000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 273.625000;
  origin_y -247.375000;
  origin_z 354.000000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 216.125000;
  origin_y -180.750000;
  origin_z 322.000000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 50:29.54882812m;
 setangle 0.00000000 132.187500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 267.750000;
  origin_y -231.250000;
  origin_z 348.000000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 207.000000;
  origin_y -167.500000;
  origin_z 320.000000;
  angles_2 132.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 50:29.59887695m;
 setangle 0.00000000 132.187500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 260.250000;
  origin_y -215.500000;
  origin_z 350.000000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 199.500000;
  origin_y -151.750000;
  origin_z 320.000000;
  angles_2 132.187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 50:29.64892578m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 255.500000;
  origin_y -198.375000;
  origin_z 350.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 193.250000;
  origin_y -136.125000;
  origin_z 320.000000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 130.781250 0.00000000;
 time 50:29.69897461m;
 setangle 0.00000000 137.812500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 254.500000;
  origin_y -178.250000;
  origin_z 350.000000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 192.000000;
  origin_y -120.750000;
  origin_z 320.000000;
  angles_2 137.812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 50:29.74926758m;
 setangle -1.40625000 139.218750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 258.750000;
  origin_y -160.375000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 192.000000;
  origin_y -104.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 50:29.79931641m;
 setangle -1.40625000 140.625000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 260.000000;
  origin_y -142.625000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 190.625000;
  origin_y -88.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 140.625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 136.406250 0.00000000;
 time 50:29.84936523m;
 setangle -1.40625000 142.031250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 264.000000;
  origin_y -123.000000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 193.375000;
  origin_y -70.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 139.218750 0.00000000;
 time 50:29.89941406m;
 setangle -14.0625000 -180.000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 280.375000;
  origin_y -54.6250000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 195.625000;
  origin_y -54.6250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -180.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 139.218750 0.00000000;
 time 50:29.94946289m;
 setangle -19.6875000 -165.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 276.000000;
  origin_y -36.6250000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 196.625000;
  origin_y -38.1250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -165.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 140.625000 0.00000000;
 time 50:29.99951172m;
 setangle -22.5000000 -161.718750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 270.375000;
  origin_y -15.7500000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 198.125000;
  origin_y -22.0000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -161.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 140.625000 0.00000000;
 time 50:30.04956055m;
 setangle -26.7187500 -147.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 257.500000;
  origin_y 13.5000000;
  origin_z 313.000000;
  angles_1 -26.7187500;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 200.375000;
  origin_y -5.87500000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 341.718750 192.656250 0.00000000;
 time 50:30.09960938m;
 setangle -26.7187500 -147.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 259.750000;
  origin_y 29.6250000;
  origin_z 313.000000;
  angles_1 -26.7187500;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 203.250000;
  origin_y 10.0000000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 334.687500 210.937500 0.00000000;
 time 50:30.14965820m;
 setangle -28.1250000 -147.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 260.375000;
  origin_y 44.2500000;
  origin_z 312.250000;
  angles_1 -28.1250000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 206.500000;
  origin_y 25.7500000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 334.687500 210.937500 0.00000000;
 time 50:30.19970703m;
 setangle -28.1250000 -147.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 263.625000;
  origin_y 60.0000000;
  origin_z 312.250000;
  angles_1 -28.1250000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 210.125000;
  origin_y 41.5000000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 334.687500 210.937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 334.687500 210.937500 0.00000000;
 time 50:30.24975586m;
 setangle -28.1250000 -147.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 267.250000;
  origin_y 75.7500000;
  origin_z 312.250000;
  angles_1 -28.1250000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 214.000000;
  origin_y 57.0000000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 334.687500 210.937500 0.00000000;
 time 50:30.30004883m;
 setangle -26.7187500 -146.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 272.500000;
  origin_y 94.1250000;
  origin_z 313.000000;
  angles_1 -26.7187500;
  angles_2 -146.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 218.000000;
  origin_y 72.5000000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 333.281250 210.937500 0.00000000;
 time 50:30.35009766m;
 setangle -25.3125000 -144.843750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 277.750000;
  origin_y 112.500000;
  origin_z 313.750000;
  angles_1 -25.3125000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 222.125000;
  origin_y 88.0000000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 334.687500 212.343750 0.00000000;
 time 50:30.40014648m;
 setangle -25.3125000 -144.843750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 281.875000;
  origin_y 128.000000;
  origin_z 313.750000;
  angles_1 -25.3125000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 226.250000;
  origin_y 103.500000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 334.687500 212.343750 0.00000000;
 time 50:30.45019531m;
 setangle -25.3125000 -144.843750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 286.000000;
  origin_y 143.500000;
  origin_z 313.750000;
  angles_1 -25.3125000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 230.500000;
  origin_y 119.000000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 336.093750 213.750000 0.00000000;
 time 50:30.50024414m;
 setangle -23.9062500 -143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 291.375000;
  origin_y 161.875000;
  origin_z 314.750000;
  angles_1 -23.9062500;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 229.500000;
  origin_y 137.750000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 -143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 336.093750 213.750000 0.00000000;
 time 50:30.55029297m;
 setangle -22.5000000 -142.031250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 291.500000;
  origin_y 183.625000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 226.750000;
  origin_y 155.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 336.093750 213.750000 0.00000000;
 time 50:30.60034180m;
 setangle -21.0937500 -140.625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 289.625000;
  origin_y 204.500000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 222.625000;
  origin_y 172.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 336.093750 213.750000 0.00000000;
 time 50:30.65039062m;
 setangle -19.6875000 -140.625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 287.500000;
  origin_y 223.000000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 219.250000;
  origin_y 185.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 338.906250 216.562500 0.00000000;
 time 50:30.70043945m;
 setangle -18.2812500 -140.625000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 281.875000;
  origin_y 247.625000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 216.500000;
  origin_y 196.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 341.718750 217.968750 0.00000000;
 time 50:30.75048828m;
 setangle -18.2812500 -139.218750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 265.750000;
  origin_y 239.875000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 -139.218750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 214.375000;
  origin_y 205.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 341.718750 217.968750 0.00000000;
 time 50:30.80078125m;
 setangle -18.2812500 -139.218750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 253.500000;
  origin_y 245.625000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 -139.218750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 212.625000;
  origin_y 212.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -139.218750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 21; // player/gasp1.wav
  origin 1345.25000 1070.12500 137.375000;
 }
}
block {
 camera 343.125000 219.375000 0.00000000;
 time 50:30.85083008m;
 setangle -16.8750000 -137.812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 253.125000;
  origin_y 253.750000;
  origin_z 321.750000;
  angles_1 -16.8750000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 211.250000;
  origin_y 217.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -137.812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 343.125000 219.375000 0.00000000;
 time 50:30.90087891m;
 setangle 0.00000000 -73.1250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 186.875000;
  origin_y 303.875000;
  origin_z 349.750000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 210.250000;
  origin_y 222.125000;
  origin_z 320.000000;
  angles_2 -73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 343.125000 219.375000 0.00000000;
 time 50:30.95092773m;
 setangle 9.84375000 2.81250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 123.250000;
  origin_y 219.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 209.375000;
  origin_y 225.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 285.468750 0.00000000;
 time 50:31.00097656m;
 setangle 5.62500000 1.40625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 121.500000;
  origin_y 223.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 208.750000;
  origin_y 228.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 1.40625000 0.00000000;
 time 50:31.05102539m;
 setangle 5.62500000 1.40625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 121.125000;
  origin_y 225.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 208.375000;
  origin_y 229.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 1.40625000 0.00000000;
 time 50:31.10107422m;
 setangle 5.62500000 1.40625000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 129.000000;
  origin_y 226.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 216.250000;
  origin_y 230.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 0.00000000 0.00000000;
 time 50:31.15112305m;
 setangle 5.62500000 1.40625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 143.250000;
  origin_y 227.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 230.500000;
  origin_y 231.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 0.00000000 0.00000000;
 time 50:31.20117188m;
 setangle 8.43750000 7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 160.750000;
  origin_y 220.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 239.875000;
  origin_y 233.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1392.50000 1119.25000 184.500000;
 }
}
block {
 camera 4.21875000 0.00000000 0.00000000;
 time 50:31.25122070m;
 setangle 8.43750000 9.84375000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 159.750000;
  origin_y 222.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 239.875000;
  origin_y 239.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 0.00000000 0.00000000;
 time 50:31.30151367m;
 setangle 12.6562500 39.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 176.375000;
  origin_y 194.000000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 239.875000;
  origin_y 249.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 5.62500000 0.00000000;
 time 50:31.35156250m;
 setangle 12.6562500 46.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 182.750000;
  origin_y 200.875000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 239.875000;
  origin_y 264.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 37.9687500 0.00000000;
 time 50:31.40161133m;
 setangle 12.6562500 46.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 182.750000;
  origin_y 216.875000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -328.000000;
  origin_y -196.000000;
  origin_z 503.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 11;
  origin 239.875000 280.125000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 50:31.45166016m;
 setangle 12.6562500 46.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -352.000000;
  origin_y -207.500000;
  origin_z 524.875000;
  angles_1 12.6562500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -328.000000;
  origin_y -180.875000;
  origin_z 500.875000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 50:31.50170898m;
 setangle 0.00000000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -328.000000;
  origin_y -206.875000;
  origin_z 513.250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -328.000000;
  origin_y -165.875000;
  origin_z 496.875000;
  angles_2 90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 50:31.55175781m;
 setangle 0.00000000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -332.125000;
  origin_y -206.875000;
  origin_z 512.250000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -328.000000;
  origin_y -150.875000;
  origin_z 492.000000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 29; // misc/r_tele4.wav
  origin 239.875000 280.125000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 30; // misc/r_tele5.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 50:31.60180664m;
 setangle 0.00000000 67.5000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -348.250000;
  origin_y -206.250000;
  origin_z 520.000000;
  angles_1 0.00000000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -320.875000;
  origin_y -135.125000;
  origin_z 492.000000;
  angles_1 0.00000000;
  angles_2 67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 50:31.65185547m;
 setangle 0.00000000 67.5000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -342.250000;
  origin_y -202.250000;
  origin_z 524.125000;
  angles_1 0.00000000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -310.625000;
  origin_y -120.125000;
  origin_z 490.000000;
  angles_1 0.00000000;
  angles_2 67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 66.0937500 0.00000000;
 time 50:31.70190430m;
 setangle 1.40625000 67.5000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -332.000000;
  origin_y -187.125000;
  origin_z 522.250000;
  angles_1 1.40625000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -300.500000;
  origin_y -105.125000;
  origin_z 488.000000;
  angles_1 0.00000000;
  angles_2 67.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 66.0937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 66.0937500 0.00000000;
 time 50:31.75195312m;
 setangle 2.81250000 66.0937500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -323.625000;
  origin_y -171.250000;
  origin_z 524.500000;
  angles_1 2.81250000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -292.500000;
  origin_y -89.0000000;
  origin_z 488.000000;
  angles_1 0.00000000;
  angles_2 66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 66.0937500 0.00000000;
 time 50:31.80200195m;
 setangle 11.2500000 60.4687500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -321.375000;
  origin_y -149.875000;
  origin_z 537.250000;
  angles_1 11.2500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -284.250000;
  origin_y -72.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 64.6875000 0.00000000;
 time 50:31.85229492m;
 setangle 11.2500000 60.4687500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -313.250000;
  origin_y -133.250000;
  origin_z 537.250000;
  angles_1 11.2500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -276.000000;
  origin_y -55.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin -276.000000 -55.8750000 492.000000;
 }
}
block {
 camera 1.40625000 64.6875000 0.00000000;
 time 50:31.90234375m;
 setangle 11.2500000 60.4687500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -305.000000;
  origin_y -116.500000;
  origin_z 537.250000;
  angles_1 11.2500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -264.500000;
  origin_y -40.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 59.0625000 0.00000000;
 time 50:31.95239258m;
 setangle 15.4687500 36.5625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -320.625000;
  origin_y -79.7500000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -254.250000;
  origin_y -27.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 36.5625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 59.0625000 0.00000000;
 time 50:32.00244141m;
 setangle 15.4687500 18.2812500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -320.875000;
  origin_y -44.3750000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -241.500000;
  origin_y -16.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 59.0625000 0.00000000;
 time 50:32.05249023m;
 setangle 15.4687500 18.2812500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -307.625000;
  origin_y -33.7500000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -228.375000;
  origin_y -5.37500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 16.8750000 0.00000000;
 time 50:32.10253906m;
 setangle 15.4687500 16.8750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -294.500000;
  origin_y -22.2500000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -214.625000;
  origin_y 4.12500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 16.8750000 0.00000000;
 time 50:32.15258789m;
 setangle 15.4687500 15.4687500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -281.000000;
  origin_y -11.6250000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -200.500000;
  origin_y 12.7500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 15.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 16.8750000 0.00000000;
 time 50:32.20263672m;
 setangle 15.4687500 14.0625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -267.125000;
  origin_y -1.87500000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -186.000000;
  origin_y 20.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 14.0625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 14.0625000 0.00000000;
 time 50:32.25268555m;
 setangle 15.4687500 12.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -252.875000;
  origin_y 7.00000000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -171.250000;
  origin_y 27.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 12.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 14.0625000 0.00000000;
 time 50:32.30273438m;
 setangle 15.4687500 12.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -238.000000;
  origin_y 13.3750000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -156.250000;
  origin_y 33.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 12.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 12.6562500 0.00000000;
 time 50:32.35278320m;
 setangle 16.8750000 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -223.875000;
  origin_y 32.0000000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -140.500000;
  origin_y 38.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 2.81250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 78; // items/r_item2.wav
  origin -140.500000 38.1250000 492.000000;
 }
}
block {
 camera 14.0625000 11.2500000 0.00000000;
 time 50:32.40307617m;
 setangle 25.3125000 -19.6875000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -196.125000;
  origin_y 67.8750000;
  origin_z 557.500000;
  angles_1 25.3125000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -122.750000;
  origin_y 39.6250000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -19.6875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 1.40625000 0.00000000;
 time 50:32.45312500m;
 setangle 25.3125000 -22.5000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -178.625000;
  origin_y 72.6250000;
  origin_z 557.500000;
  angles_1 25.3125000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -106.750000;
  origin_y 40.7500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 1.40625000 0.00000000;
 time 50:32.50317383m;
 setangle 22.5000000 -23.9062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -163.375000;
  origin_y 77.0000000;
  origin_z 553.625000;
  angles_1 22.5000000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -90.6250000;
  origin_y 42.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 23.9062500 338.906250 0.00000000;
 time 50:32.55322266m;
 setangle 22.5000000 -23.9062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -147.375000;
  origin_y 79.3750000;
  origin_z 553.625000;
  angles_1 22.5000000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -74.6250000;
  origin_y 45.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 334.687500 0.00000000;
 time 50:32.60327148m;
 setangle 22.5000000 -23.9062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -130.625000;
  origin_y 77.3750000;
  origin_z 553.625000;
  angles_1 22.5000000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -57.8750000;
  origin_y 43.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 334.687500 0.00000000;
 time 50:32.65332031m;
 setangle 22.5000000 -21.0937500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -116.375000;
  origin_y 70.1250000;
  origin_z 553.625000;
  angles_1 22.5000000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -42.0000000;
  origin_y 39.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 334.687500 0.00000000;
 time 50:32.70336914m;
 setangle 23.9062500 -21.0937500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -99.8750000;
  origin_y 65.7500000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -26.3750000;
  origin_y 35.2500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -21.0937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 334.687500 0.00000000;
 time 50:32.75341797m;
 setangle 23.9062500 -21.0937500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -84.3750000;
  origin_y 61.2500000;
  origin_z 540.875000;
  angles_1 23.9062500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -10.8750000;
  origin_y 30.7500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 334.687500 0.00000000;
 time 50:32.80346680m;
 setangle 23.9062500 -21.0937500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -69.1250000;
  origin_y 56.3750000;
  origin_z 540.875000;
  angles_1 23.9062500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 4.25000000;
  origin_y 25.8750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 337.500000 0.00000000;
 time 50:32.85351562m;
 setangle 23.9062500 -21.0937500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -53.8750000;
  origin_y 51.2500000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 19.5000000;
  origin_y 20.8750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 337.500000 0.00000000;
 time 50:32.90380859m;
 setangle 23.9062500 -30.9375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -32.3750000;
  origin_y 57.3750000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 34.7500000;
  origin_y 14.8750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -30.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 337.500000 0.00000000;
 time 50:32.95385742m;
 setangle 23.9062500 -35.1562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -14.1250000;
  origin_y 55.3750000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 49.6250000;
  origin_y 8.00000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -35.1562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 327.656250 0.00000000;
 time 50:33.00390625m;
 setangle 23.9062500 -37.9687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 2.62500000;
  origin_y 50.8750000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 64.1250000;
  origin_y 0.500000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -37.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 323.437500 0.00000000;
 time 50:33.05395508m;
 setangle 23.9062500 -40.7812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 19.2500000;
  origin_y 45.5000000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 78.1250000;
  origin_y -7.75000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -40.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 323.437500 0.00000000;
 time 50:33.10400391m;
 setangle 23.9062500 -40.7812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 32.8750000;
  origin_y 36.7500000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 91.8750000;
  origin_y -16.5000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -40.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 320.625000 0.00000000;
 time 50:33.15405273m;
 setangle 23.9062500 -42.1875000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 47.5000000;
  origin_y 28.8750000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 105.125000;
  origin_y -25.8750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 317.812500 0.00000000;
 time 50:33.20410156m;
 setangle 23.9062500 -42.1875000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 60.3750000;
  origin_y 19.2500000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 118.000000;
  origin_y -35.5000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 317.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 22.5000000 316.406250 0.00000000;
 time 50:33.25415039m;
 setangle 23.9062500 -42.1875000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 73.1250000;
  origin_y 9.37500000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 130.750000;
  origin_y -45.3750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 316.406250 0.00000000;
 time 50:33.30419922m;
 setangle 25.3125000 -42.1875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 89.5000000;
  origin_y 0.500000000;
  origin_z 557.500000;
  angles_1 25.3125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 146.500000;
  origin_y -53.6250000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 316.406250 0.00000000;
 time 50:33.35424805m;
 setangle 25.3125000 -42.1875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 105.375000;
  origin_y -4.50000000;
  origin_z 557.500000;
  angles_1 25.3125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 162.250000;
  origin_y -58.7500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 23.9062500 316.406250 0.00000000;
 time 50:33.40429688m;
 setangle 26.7187500 -45.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 123.250000;
  origin_y -7.37500000;
  origin_z 559.500000;
  angles_1 26.7187500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 178.125000;
  origin_y -62.2500000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -45.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 23.9062500 316.406250 0.00000000;
 time 50:33.45458984m;
 setangle 35.1562500 -61.8750000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 159.375000;
  origin_y -8.37500000;
  origin_z 570.375000;
  angles_1 35.1562500;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 191.125000;
  origin_y -71.5000000;
  origin_z 488.000000;
  angles_1 -11.2500000;
  angles_2 -61.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 23.9062500 316.406250 0.00000000;
 time 50:33.50463867m;
 setangle 36.5625000 -71.7187500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 175.375000;
  origin_y -18.0000000;
  origin_z 572.125000;
  angles_1 36.5625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 195.500000;
  origin_y -84.3750000;
  origin_z 486.000000;
  angles_1 -11.2500000;
  angles_2 -71.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 25.3125000 315.000000 0.00000000;
 time 50:33.55468750m;
 setangle 36.5625000 -71.7187500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -15.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 179.875000;
  origin_y -30.7500000;
  origin_z 568.125000;
  angles_1 36.5625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 200.000000;
  origin_y -97.1250000;
  origin_z 482.000000;
  angles_1 -11.2500000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 35.1562500 286.875000 0.00000000;
 time 50:33.60473633m;
 setangle 36.5625000 -71.7187500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -15.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 184.250000;
  origin_y -43.6250000;
  origin_z 562.125000;
  angles_1 36.5625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 204.375000;
  origin_y -110.000000;
  origin_z 475.875000;
  angles_1 -11.2500000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 35.1562500 286.875000 0.00000000;
 time 50:33.65478516m;
 setangle 36.5625000 -75.9375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -15.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 193.500000;
  origin_y -55.1250000;
  origin_z 554.000000;
  angles_1 36.5625000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 208.750000;
  origin_y -122.750000;
  origin_z 467.875000;
  angles_1 -11.2500000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 35.1562500 286.875000 0.00000000;
 time 50:33.70483398m;
 setangle 35.1562500 -75.9375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -15.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 197.625000;
  origin_y -66.6250000;
  origin_z 542.250000;
  angles_1 35.1562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 213.125000;
  origin_y -135.625000;
  origin_z 457.875000;
  angles_1 -11.2500000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 35.1562500 286.875000 0.00000000;
 time 50:33.75488281m;
 setangle 33.7500000 -75.9375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -16.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 198.750000;
  origin_y -78.8750000;
  origin_z 528.500000;
  angles_1 33.7500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 214.500000;
  origin_y -149.000000;
  origin_z 445.875000;
  angles_1 -9.84375000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 33.7500000 282.656250 0.00000000;
 time 50:33.80493164m;
 setangle 32.3437500 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -16.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 207.250000;
  origin_y -89.8750000;
  origin_z 512.750000;
  angles_1 32.3437500;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 214.375000;
  origin_y -162.625000;
  origin_z 431.750000;
  angles_1 -9.84375000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 32.3437500 282.656250 0.00000000;
 time 50:33.85498047m;
 setangle 32.3437500 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -16.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 207.125000;
  origin_y -103.500000;
  origin_z 496.625000;
  angles_1 32.3437500;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 214.250000;
  origin_y -176.250000;
  origin_z 415.750000;
  angles_1 -9.84375000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 30.9375000 275.625000 0.00000000;
 time 50:33.90502930m;
 setangle 26.7187500 -74.5312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -16.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 195.375000;
  origin_y -114.625000;
  origin_z 471.250000;
  angles_1 26.7187500;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 214.250000;
  origin_y -189.875000;
  origin_z 397.750000;
  angles_1 -8.43750000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 30.9375000 275.625000 0.00000000;
 time 50:33.95532227m;
 setangle 22.5000000 -63.2812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -16.0000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 179.625000;
  origin_y -130.750000;
  origin_z 445.375000;
  angles_1 22.5000000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 214.125000;
  origin_y -203.500000;
  origin_z 377.625000;
  angles_1 -5.62500000;
  angles_2 -63.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 30.9375000 275.625000 0.00000000;
 time 50:34.00537109m;
 setangle 22.5000000 -47.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -16.0000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 177.000000;
  origin_y -174.375000;
  origin_z 403.875000;
  angles_1 22.5000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 214.000000;
  origin_y -217.125000;
  origin_z 355.625000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 295.312500 0.00000000;
 time 50:34.05541992m;
 setangle 21.0937500 -28.1250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -16.0000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 177.500000;
  origin_y -210.125000;
  origin_z 366.625000;
  angles_1 21.0937500;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 213.875000;
  origin_y -230.750000;
  origin_z 331.500000;
  angles_1 -5.62500000;
  angles_2 -28.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 295.312500 0.00000000;
 time 50:34.10546875m;
 setangle 18.2812500 -26.7187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -16.0000000;
  vel_z -30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 177.500000;
  origin_y -225.000000;
  origin_z 337.375000;
  angles_1 18.2812500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 213.750000;
  origin_y -244.375000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 213.750000 -244.375000 332.000000;
 }
}
block {
 camera 21.0937500 310.781250 0.00000000;
 time 50:34.15551758m;
 setangle 18.2812500 -26.7187500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 184.625000;
  origin_y -239.750000;
  origin_z 357.750000;
  angles_1 18.2812500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 220.625000;
  origin_y -259.000000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 115;
  soundnum 15; // items/itembk2.wav
  origin 872.000000 608.000000 204.000000;
 }
}
block {
 camera 16.8750000 331.875000 0.00000000;
 time 50:34.20556641m;
 setangle 18.2812500 -26.7187500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 188.125000;
  origin_y -250.375000;
  origin_z 363.375000;
  angles_1 18.2812500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 231.125000;
  origin_y -273.375000;
  origin_z 328.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 331.875000 0.00000000;
 time 50:34.25561523m;
 setangle 18.2812500 -19.6875000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 189.875000;
  origin_y -265.750000;
  origin_z 369.375000;
  angles_1 18.2812500;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 243.375000;
  origin_y -286.375000;
  origin_z 326.000000;
  angles_1 -5.62500000;
  angles_2 -19.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 331.875000 0.00000000;
 time 50:34.30566406m;
 setangle 14.0625000 -4.21875000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 171.125000;
  origin_y -291.000000;
  origin_z 377.375000;
  angles_1 14.0625000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1115.75000;
  origin_y 455.750000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 255.500000;
  origin_y -299.250000;
  origin_z 322.000000;
  angles_1 -4.21875000;
  angles_2 -4.21875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 331.875000 0.00000000;
 time 50:34.35571289m;
 setangle 14.0625000 4.21875000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 183.250000;
  origin_y -320.500000;
  origin_z 371.375000;
  angles_1 14.0625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1111.87500;
  origin_y 440.125000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 267.750000;
  origin_y -312.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 331.875000 0.00000000;
 time 50:34.40576172m;
 setangle 14.0625000 7.03125000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 195.500000;
  origin_y -336.250000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1108.62500;
  origin_y 424.125000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 279.375000;
  origin_y -323.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 354.375000 0.00000000;
 time 50:34.45581055m;
 setangle 14.0625000 11.2500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 209.000000;
  origin_y -353.250000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1106.50000;
  origin_y 407.750000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 291.750000;
  origin_y -334.625000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 5.62500000 0.00000000;
 time 50:34.50610352m;
 setangle 12.6562500 16.8750000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 223.875000;
  origin_y -371.500000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 16.8750000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1105.12500;
  origin_y 391.500000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 304.875000;
  origin_y -344.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 16.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 5.62500000 0.00000000;
 time 50:34.55615234m;
 setangle 11.2500000 26.7187500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 241.625000;
  origin_y -396.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1104.25000;
  origin_y 375.375000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 317.375000;
  origin_y -356.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 9.84375000 0.00000000;
 time 50:34.60620117m;
 setangle 11.2500000 45.0000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 268.375000;
  origin_y -427.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1103.37500;
  origin_y 359.375000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 329.000000;
  origin_y -367.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 25.3125000 0.00000000;
 time 50:34.65625000m;
 setangle 11.2500000 50.6250000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 288.250000;
  origin_y -445.500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1106.00000;
  origin_y 341.875000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 341.000000;
  origin_y -377.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 25.3125000 0.00000000;
 time 50:34.70629883m;
 setangle 11.2500000 54.8437500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 305.625000;
  origin_y -459.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1109.75000;
  origin_y 325.125000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 353.375000;
  origin_y -388.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 25.3125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 50:34.75634766m;
 setangle 11.2500000 57.6562500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 322.000000;
  origin_y -471.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1114.62500;
  origin_y 309.125000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 366.125000;
  origin_y -398.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 53.4375000 0.00000000;
 time 50:34.80639648m;
 setangle 11.2500000 60.4687500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 338.750000;
  origin_y -483.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1123.12500;
  origin_y 293.125000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 379.250000;
  origin_y -407.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 53.4375000 0.00000000;
 time 50:34.85644531m;
 setangle 11.2500000 60.4687500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 352.125000;
  origin_y -492.500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1137.00000;
  origin_y 279.125000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 392.500000;
  origin_y -416.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 56.2500000 0.00000000;
 time 50:34.90649414m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 369.500000;
  origin_y -503.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1155.25000;
  origin_y 269.250000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 -22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 406.250000;
  origin_y -425.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 59.0625000 0.00000000;
 time 50:34.95654297m;
 setangle 11.2500000 64.6875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 385.375000;
  origin_y -512.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1173.00000;
  origin_y 267.500000;
  origin_z 308.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 420.125000;
  origin_y -433.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 59.0625000 0.00000000;
 time 50:35.00683594m;
 setangle 11.2500000 66.0937500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 404.250000;
  origin_y -518.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 437.125000;
  origin_y -439.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1173.00000 267.500000 312.000000;
 }
}
block {
 camera 9.84375000 63.2812500 0.00000000;
 time 50:35.05688477m;
 setangle 11.2500000 66.0937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 415.875000;
  origin_y -519.875000;
  origin_z 368.875000;
  angles_1 11.2500000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1205.50000;
  origin_y 277.000000;
  origin_z 329.000000;
  angles_1 -1.40625000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 456.000000;
  origin_y -441.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 64.6875000 0.00000000;
 time 50:35.10693359m;
 setangle 11.2500000 66.0937500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 445.500000;
  origin_y -510.125000;
  origin_z 362.750000;
  angles_1 11.2500000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1221.75000;
  origin_y 281.750000;
  origin_z 336.500000;
  angles_1 -1.40625000;
  angles_2 21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 474.000000;
  origin_y -441.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 64.6875000 0.00000000;
 time 50:35.15698242m;
 setangle 11.2500000 66.0937500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 462.750000;
  origin_y -508.750000;
  origin_z 362.750000;
  angles_1 11.2500000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1238.00000;
  origin_y 286.500000;
  origin_z 342.000000;
  angles_1 -1.40625000;
  angles_2 21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 491.250000;
  origin_y -440.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 64.6875000 0.00000000;
 time 50:35.20703125m;
 setangle 11.2500000 66.0937500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 479.125000;
  origin_y -501.625000;
  origin_z 363.625000;
  angles_1 11.2500000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1254.25000;
  origin_y 291.250000;
  origin_z 345.500000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 508.125000;
  origin_y -431.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 64.6875000 0.00000000;
 time 50:35.25708008m;
 setangle 9.84375000 66.0937500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 486.500000;
  origin_y -495.625000;
  origin_z 366.500000;
  angles_1 9.84375000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 519.000000;
  origin_y -417.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 64.6875000 0.00000000;
 time 50:35.30712891m;
 setangle 9.84375000 67.5000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 493.875000;
  origin_y -478.500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1286.62500;
  origin_y 300.750000;
  origin_z 346.500000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 525.000000;
  origin_y -398.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 64.6875000 0.00000000;
 time 50:35.35717773m;
 setangle 9.84375000 67.5000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 497.500000;
  origin_y -460.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1302.87500;
  origin_y 305.500000;
  origin_z 343.875000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 528.625000;
  origin_y -379.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 66.0937500 0.00000000;
 time 50:35.40722656m;
 setangle 9.84375000 67.5000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 500.875000;
  origin_y -444.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1319.12500;
  origin_y 310.250000;
  origin_z 339.375000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 531.875000;
  origin_y -363.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 66.0937500 0.00000000;
 time 50:35.45727539m;
 setangle 9.84375000 66.0937500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 502.875000;
  origin_y -427.750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1335.37500;
  origin_y 315.000000;
  origin_z 332.875000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 535.875000;
  origin_y -348.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 66.0937500 0.00000000;
 time 50:35.50732422m;
 setangle 9.84375000 63.2812500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 503.500000;
  origin_y -410.500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1351.62500;
  origin_y 319.750000;
  origin_z 324.250000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 540.375000;
  origin_y -332.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 66.0937500 0.00000000;
 time 50:35.55761719m;
 setangle 9.84375000 56.2500000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 498.375000;
  origin_y -389.750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1367.87500;
  origin_y 324.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 544.500000;
  origin_y -316.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 61.8750000 0.00000000;
 time 50:35.60766602m;
 setangle 9.84375000 49.2187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 493.000000;
  origin_y -367.500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1384.00000;
  origin_y 333.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 547.750000;
  origin_y -300.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 54.8437500 0.00000000;
 time 50:35.65771484m;
 setangle 8.43750000 36.5625000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 486.750000;
  origin_y -337.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1398.50000;
  origin_y 343.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 555.000000;
  origin_y -284.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 54.8437500 0.00000000;
 time 50:35.70776367m;
 setangle 8.43750000 35.1562500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 494.000000;
  origin_y -320.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1412.12500;
  origin_y 352.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 563.625000;
  origin_y -268.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 47.8125000 0.00000000;
 time 50:35.75781250m;
 setangle 8.43750000 33.7500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 500.250000;
  origin_y -304.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1426.00000;
  origin_y 360.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 571.125000;
  origin_y -254.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 33.7500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 33.7500000 0.00000000;
 time 50:35.80786133m;
 setangle 8.43750000 30.9375000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 507.750000;
  origin_y -286.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1439.87500;
  origin_y 368.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 581.000000;
  origin_y -239.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 32.3437500 0.00000000;
 time 50:35.85791016m;
 setangle 8.43750000 29.5312500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 517.500000;
  origin_y -271.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1454.25000;
  origin_y 376.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 591.875000;
  origin_y -226.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 32.3437500 0.00000000;
 time 50:35.90795898m;
 setangle 8.43750000 25.3125000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 524.250000;
  origin_y -252.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1470.12500;
  origin_y 382.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 601.750000;
  origin_y -213.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 29.5312500 0.00000000;
 time 50:35.95800781m;
 setangle 8.43750000 18.2812500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 532.625000;
  origin_y -230.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 614.250000;
  origin_y -201.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 23.9062500 0.00000000;
 time 50:36.00805664m;
 setangle 8.43750000 18.2812500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 545.750000;
  origin_y -219.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 627.375000;
  origin_y -190.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 16.8750000 0.00000000;
 time 50:36.05834961m;
 setangle 8.43750000 16.8750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 558.750000;
  origin_y -207.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 641.000000;
  origin_y -180.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 16.8750000 0.00000000;
 time 50:36.10839844m;
 setangle 8.43750000 15.4687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 569.000000;
  origin_y -197.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 652.000000;
  origin_y -172.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 7.03125000 16.8750000 0.00000000;
 time 50:36.15844727m;
 setangle 8.43750000 14.0625000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 577.125000;
  origin_y -189.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 660.625000;
  origin_y -166.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 14.0625000 0.00000000;
 time 50:36.20849609m;
 setangle 8.43750000 14.0625000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 584.125000;
  origin_y -184.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 667.625000;
  origin_y -161.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 14.0625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 7.03125000 12.6562500 0.00000000;
 time 50:36.25854492m;
 setangle 8.43750000 14.0625000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 581.875000;
  origin_y -182.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 665.500000;
  origin_y -159.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 12.6562500 0.00000000;
 time 50:36.30859375m;
 setangle 8.43750000 14.0625000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 572.750000;
  origin_y -183.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 656.375000;
  origin_y -160.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 12.6562500 0.00000000;
 time 50:36.35864258m;
 setangle 8.43750000 12.6562500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 560.375000;
  origin_y -188.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 644.500000;
  origin_y -167.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 12.6562500 0.00000000;
 time 50:36.40869141m;
 setangle 8.43750000 -11.2500000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 546.125000;
  origin_y -156.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 630.750000;
  origin_y -175.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 11.2500000 0.00000000;
 time 50:36.45874023m;
 setangle 2.81250000 -70.3125000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 588.875000;
  origin_y -100.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 616.375000;
  origin_y -183.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 11.2500000 0.00000000;
 time 50:36.50878906m;
 setangle 2.81250000 -71.7187500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 576.250000;
  origin_y -106.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 601.750000;
  origin_y -190.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 347.343750 0.00000000;
 time 50:36.55883789m;
 setangle 1.40625000 -71.7187500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 566.875000;
  origin_y -119.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 592.500000;
  origin_y -204.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 286.875000 0.00000000;
 time 50:36.60913086m;
 setangle 1.40625000 -74.5312500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 565.500000;
  origin_y -136.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 586.750000;
  origin_y -221.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 286.875000 0.00000000;
 time 50:36.65917969m;
 setangle 1.40625000 -74.5312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 561.750000;
  origin_y -154.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 583.125000;
  origin_y -239.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 0.00000000 286.875000 0.00000000;
 time 50:36.70922852m;
 setangle 1.40625000 -74.5312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 559.500000;
  origin_y -171.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 580.875000;
  origin_y -256.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 284.062500 0.00000000;
 time 50:36.75927734m;
 setangle 4.21875000 -73.1250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 556.625000;
  origin_y -188.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 580.000000;
  origin_y -273.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 284.062500 0.00000000;
 time 50:36.80932617m;
 setangle 4.21875000 -73.1250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 556.750000;
  origin_y -205.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 580.125000;
  origin_y -289.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 284.062500 0.00000000;
 time 50:36.85937500m;
 setangle 4.21875000 -73.1250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 557.750000;
  origin_y -221.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 581.125000;
  origin_y -306.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 285.468750 0.00000000;
 time 50:36.90942383m;
 setangle 4.21875000 -74.5312500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 561.375000;
  origin_y -237.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 582.625000;
  origin_y -322.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 285.468750 0.00000000;
 time 50:36.95947266m;
 setangle 4.21875000 -75.9375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 565.375000;
  origin_y -252.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 584.625000;
  origin_y -338.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 285.468750 0.00000000;
 time 50:37.00952148m;
 setangle 4.21875000 -77.3437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 569.625000;
  origin_y -268.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 586.750000;
  origin_y -354.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 284.062500 0.00000000;
 time 50:37.05957031m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 574.125000;
  origin_y -283.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 589.000000;
  origin_y -370.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 281.250000 0.00000000;
 time 50:37.10961914m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 592.375000;
  origin_y -299.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 594.500000;
  origin_y -386.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 50:37.15991211m;
 setangle 8.43750000 -116.718750 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 640.250000;
  origin_y -325.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 599.375000;
  origin_y -402.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 50:37.20996094m;
 setangle 8.43750000 160.312500 0.00000000;
 clientdata {
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 655.875000;
  origin_y -437.875000;
  origin_z 350.125000;
  angles_1 8.43750000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 601.500000;
  origin_y -419.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 50:37.26000977m;
 setangle 8.43750000 157.500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 654.375000;
  origin_y -457.500000;
  origin_z 349.500000;
  angles_1 8.43750000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 601.875000;
  origin_y -437.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 158.906250 0.00000000;
 time 50:37.31005859m;
 setangle 8.43750000 156.093750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -475.750000;
  origin_z 349.625000;
  angles_1 8.43750000;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 603.625000;
  origin_y -454.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 156.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 158.906250 0.00000000;
 time 50:37.36010742m;
 setangle 8.43750000 154.687500 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.875000;
  origin_y -492.875000;
  origin_z 348.875000;
  angles_1 8.43750000;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 606.375000;
  origin_y -470.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 156.093750 0.00000000;
 time 50:37.41015625m;
 setangle 8.43750000 154.687500 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.875000;
  origin_y -507.625000;
  origin_z 347.375000;
  angles_1 8.43750000;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 610.000000;
  origin_y -486.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 153.281250 0.00000000;
 time 50:37.46020508m;
 setangle 8.43750000 153.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.875000;
  origin_y -511.875000;
  origin_z 353.625000;
  angles_1 8.43750000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 614.125000;
  origin_y -502.250000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 153.281250 0.00000000;
 time 50:37.51025391m;
 setangle 8.43750000 153.281250 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -529.125000;
  origin_z 342.250000;
  angles_1 8.43750000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 618.625000;
  origin_y -517.750000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 153.281250 0.00000000;
 time 50:37.56030273m;
 setangle 8.43750000 153.281250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.000000;
  origin_y -543.875000;
  origin_z 339.625000;
  angles_1 8.43750000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 619.500000;
  origin_y -535.875000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 153.281250 0.00000000;
 time 50:37.61035156m;
 setangle 8.43750000 171.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.375000;
  origin_y -554.375000;
  origin_z 354.125000;
  angles_1 8.43750000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 619.875000;
  origin_y -552.125000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 151.875000 0.00000000;
 time 50:37.66064453m;
 setangle 7.03125000 -135.000000 0.00000000;
 clientdata {
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.875000;
  origin_y -551.250000;
  origin_z 357.375000;
  angles_1 7.03125000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.875000;
  origin_y -569.750000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 170.156250 0.00000000;
 time 50:37.71069336m;
 setangle 5.62500000 -129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.625000;
  origin_y -553.750000;
  origin_z 371.000000;
  angles_1 5.62500000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 623.875000;
  origin_y -585.750000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 -129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 170.156250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 7.03125000 170.156250 0.00000000;
 time 50:37.76074219m;
 setangle 4.21875000 -122.343750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 635.875000;
  origin_y -569.750000;
  origin_z 372.250000;
  angles_1 4.21875000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 620.875000;
  origin_y -603.125000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 225.000000 0.00000000;
 time 50:37.81079102m;
 setangle 4.21875000 -119.531250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 635.000000;
  origin_y -587.000000;
  origin_z 391.750000;
  angles_1 4.21875000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 617.000000;
  origin_y -619.375000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -119.531250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 225.000000 0.00000000;
 time 50:37.86083984m;
 setangle 4.21875000 -119.531250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 634.125000;
  origin_y -598.750000;
  origin_z 395.125000;
  angles_1 4.21875000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 612.250000;
  origin_y -635.250000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 236.250000 0.00000000;
 time 50:37.91088867m;
 setangle 4.21875000 -119.531250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 633.375000;
  origin_y -606.250000;
  origin_z 415.125000;
  angles_1 4.21875000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 606.750000;
  origin_y -650.625000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 239.062500 0.00000000;
 time 50:37.96093750m;
 setangle 4.21875000 -119.531250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 632.875000;
  origin_y -612.125000;
  origin_z 419.750000;
  angles_1 4.21875000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 600.750000;
  origin_y -665.750000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -119.531250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 239.062500 0.00000000;
 time 50:38.01098633m;
 setangle 4.21875000 -118.125000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 635.125000;
  origin_y -615.500000;
  origin_z 442.125000;
  angles_1 4.21875000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 597.000000;
  origin_y -682.875000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -118.125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 239.062500 0.00000000;
 time 50:38.06103516m;
 setangle 4.21875000 -116.718750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 636.000000;
  origin_y -622.625000;
  origin_z 446.625000;
  angles_1 4.21875000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 594.750000;
  origin_y -699.750000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 239.062500 0.00000000;
 time 50:38.11108398m;
 setangle 4.21875000 -116.718750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 634.875000;
  origin_y -639.250000;
  origin_z 462.625000;
  angles_1 4.21875000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 593.625000;
  origin_y -716.500000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 241.875000 0.00000000;
 time 50:38.16137695m;
 setangle 4.21875000 -116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 634.750000;
  origin_y -655.750000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 593.500000;
  origin_y -733.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 241.875000 0.00000000;
 time 50:38.21142578m;
 setangle 4.21875000 -116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 635.375000;
  origin_y -672.000000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 594.125000;
  origin_y -749.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 2.81250000 241.875000 0.00000000;
 time 50:38.26147461m;
 setangle 5.62500000 -120.937500 0.00000000;
 clientdata {
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.875000;
  origin_y -695.875000;
  origin_z 471.125000;
  angles_1 5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 601.250000;
  origin_y -766.625000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -120.937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 241.875000 0.00000000;
 time 50:38.31152344m;
 setangle 8.43750000 -140.625000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 645.750000;
  origin_y -752.250000;
  origin_z 457.125000;
  angles_1 8.43750000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 608.000000;
  origin_y -781.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 237.656250 0.00000000;
 time 50:38.36157227m;
 setangle 8.43750000 -146.250000 0.00000000;
 clientdata {
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 655.875000;
  origin_y -767.000000;
  origin_z 460.625000;
  angles_1 8.43750000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 614.875000;
  origin_y -796.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 237.656250 0.00000000;
 time 50:38.41162109m;
 setangle 8.43750000 -147.656250 0.00000000;
 clientdata {
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 655.875000;
  origin_y -787.125000;
  origin_z 456.125000;
  angles_1 8.43750000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 622.000000;
  origin_y -810.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 217.968750 0.00000000;
 time 50:38.46166992m;
 setangle 8.43750000 -151.875000 0.00000000;
 clientdata {
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -808.875000;
  origin_z 451.000000;
  angles_1 8.43750000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 629.125000;
  origin_y -825.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 210.937500 0.00000000;
 time 50:38.51171875m;
 setangle 8.43750000 -151.875000 0.00000000;
 clientdata {
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -826.750000;
  origin_z 447.000000;
  angles_1 8.43750000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 636.250000;
  origin_y -839.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 7.03125000 206.718750 0.00000000;
 time 50:38.56176758m;
 setangle 8.43750000 -151.875000 0.00000000;
 clientdata {
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.875000;
  origin_y -844.750000;
  origin_z 442.875000;
  angles_1 8.43750000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 639.875000;
  origin_y -853.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 206.718750 0.00000000;
 time 50:38.61181641m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 657.750000;
  origin_y -861.000000;
  origin_z 441.500000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 639.875000;
  origin_y -870.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 206.718750 0.00000000;
 time 50:38.66186523m;
 setangle 8.43750000 -102.656250 0.00000000;
 clientdata {
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.875000;
  origin_y -825.625000;
  origin_z 465.375000;
  angles_1 8.43750000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 639.875000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 time 50:39.66333008m;
 setangle 14.0625000 22.5000000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
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}
block {
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block {
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block {
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block {
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 time 50:39.86376953m;
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block {
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 clientdata {
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 updateentity {
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}
block {
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 time 50:39.96386719m;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 time 50:40.01391602m;
 setangle 15.4687500 50.6250000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 time 50:40.06396484m;
 setangle 15.4687500 52.0312500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 50:40.11401367m;
 setangle 15.4687500 57.6562500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 50:40.16406250m;
 setangle 14.0625000 60.4687500 0.00000000;
 clientdata {
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 updateentity {
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}
block {
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 time 50:40.21411133m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 50:40.26416016m;
 setangle 14.0625000 61.8750000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
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 sound {
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block {
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  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1666.37500;
  origin_y -871.625000;
  origin_z 422.000000;
  angles_1 -2.81250000;
  angles_2 122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 105.468750 0.00000000;
 time 50:43.12841797m;
 setangle 7.03125000 129.375000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1735.37500;
  origin_y -922.875000;
  origin_z 462.875000;
  angles_1 7.03125000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1349.37500;
  origin_y -503.875000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1678.62500;
  origin_y -856.875000;
  origin_z 418.000000;
  angles_1 -1.40625000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 1349.37500 -503.875000 404.000000;
 }
}
block {
 camera 7.03125000 120.937500 0.00000000;
 time 50:43.17846680m;
 setangle 5.62500000 136.406250 0.00000000;
 clientdata {
  vel_y 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1751.87500;
  origin_y -901.000000;
  origin_z 454.750000;
  angles_1 5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1358.00000;
  origin_y -516.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1690.87500;
  origin_y -842.250000;
  origin_z 411.875000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 120.937500 0.00000000;
 time 50:43.22851562m;
 setangle 4.21875000 142.031250 0.00000000;
 clientdata {
  vel_y 18.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1751.87500;
  origin_y -871.750000;
  origin_z 438.625000;
  angles_1 4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1368.75000;
  origin_y -529.125000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -67.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1703.12500;
  origin_y -827.625000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 127.968750 0.00000000;
 time 50:43.27856445m;
 setangle 2.81250000 143.437500 0.00000000;
 clientdata {
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.87500;
  origin_y -842.375000;
  origin_z 432.125000;
  angles_1 2.81250000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1380.87500;
  origin_y -540.000000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -64.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1711.12500;
  origin_y -809.125000;
  origin_z 406.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 140.625000 0.00000000;
 time 50:43.32861328m;
 setangle 1.40625000 146.250000 0.00000000;
 clientdata {
  vel_y 23.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.87500;
  origin_y -815.250000;
  origin_z 422.375000;
  angles_1 1.40625000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1391.00000;
  origin_y -553.125000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -64.6875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1719.25000;
  origin_y -790.625000;
  origin_z 402.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 140.625000 0.00000000;
 time 50:43.37866211m;
 setangle 0.00000000 149.062500 0.00000000;
 clientdata {
  vel_y 23.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -789.500000;
  origin_z 411.375000;
  angles_1 0.00000000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1389.50000;
  origin_y -563.750000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -67.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1727.37500;
  origin_y -772.000000;
  origin_z 395.875000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 142.031250 0.00000000;
 time 50:43.42871094m;
 setangle 0.00000000 149.062500 0.00000000;
 clientdata {
  vel_y 14.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -773.375000;
  origin_z 399.375000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1386.75000;
  origin_y -578.000000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -67.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1731.50000;
  origin_y -760.500000;
  origin_z 387.875000;
  angles_2 149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1681.00000;
  origin_y -731.875000;
  origin_z 403.875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1731.50000 -760.500000 391.875000;
 }
}
block {
 camera 1.40625000 142.031250 0.00000000;
 time 50:43.47900391m;
 setangle 0.00000000 150.468750 0.00000000;
 clientdata {
  vel_y 4.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -766.875000;
  origin_z 387.625000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1383.50000;
  origin_y -593.625000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -66.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1735.87500;
  origin_y -757.000000;
  origin_z 377.875000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1637.37500;
  origin_y -707.250000;
  origin_z 403.875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 147.656250 0.00000000;
 time 50:43.52905273m;
 setangle 0.00000000 150.468750 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 0.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1755.75000;
  origin_y -764.125000;
  origin_z 373.875000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1374.25000;
  origin_y -606.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -64.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1735.87500;
  origin_y -756.500000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1593.87500;
  origin_y -682.500000;
  origin_z 403.875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 147.656250 0.00000000;
 time 50:43.57910156m;
 setangle 0.00000000 150.468750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1753.00000;
  origin_y -771.625000;
  origin_z 382.000000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1365.62500;
  origin_y -619.875000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1735.87500;
  origin_y -764.000000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1550.25000;
  origin_y -657.875000;
  origin_z 403.875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 50:43.62915039m;
 setangle 0.00000000 150.468750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1753.00000;
  origin_y -785.125000;
  origin_z 382.375000;
  angles_1 0.00000000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1360.37500;
  origin_y -628.000000;
  origin_z 398.000000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1735.87500;
  origin_y -777.500000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1506.75000;
  origin_y -633.125000;
  origin_z 403.875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 50:43.67919922m;
 setangle 0.00000000 150.468750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1747.12500;
  origin_y -801.625000;
  origin_z 382.375000;
  angles_1 0.00000000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1355.12500;
  origin_y -636.125000;
  origin_z 394.000000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1732.87500;
  origin_y -794.000000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1463.12500;
  origin_y -608.500000;
  origin_z 403.875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 50:43.72924805m;
 setangle 0.00000000 150.468750 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1748.87500;
  origin_y -819.250000;
  origin_z 399.625000;
  angles_1 0.00000000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1349.87500;
  origin_y -644.250000;
  origin_z 387.875000;
  angles_1 -5.62500000;
  angles_2 -1.40625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1728.87500;
  origin_y -810.000000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1419.62500;
  origin_y -583.750000;
  origin_z 403.875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 50:43.77929688m;
 setangle 0.00000000 150.468750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1745.50000;
  origin_y -837.125000;
  origin_z 401.250000;
  angles_1 0.00000000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1344.75000;
  origin_y -652.250000;
  origin_z 379.875000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1724.12500;
  origin_y -825.750000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1376.00000;
  origin_y -559.125000;
  origin_z 403.875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1401.87500;
  origin_y -655.125000;
  origin_z 386.000000;
  angles_1 -9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1344.75000 -652.250000 383.875000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 50:43.82934570m;
 setangle 1.40625000 150.468750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1744.87500;
  origin_y -847.875000;
  origin_z 403.875000;
  angles_1 1.40625000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1339.50000;
  origin_y -660.375000;
  origin_z 369.875000;
  angles_1 -1.40625000;
  angles_2 -1.40625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1718.87500;
  origin_y -841.125000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1332.50000;
  origin_y -534.375000;
  origin_z 403.875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1451.12500;
  origin_y -657.500000;
  origin_z 377.375000;
  angles_1 -9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 50:43.87939453m;
 setangle 1.40625000 150.468750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1744.37500;
  origin_y -872.875000;
  origin_z 422.250000;
  angles_1 1.40625000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1334.25000;
  origin_y -668.500000;
  origin_z 357.875000;
  angles_1 -1.40625000;
  angles_2 -1.40625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1713.12500;
  origin_y -856.125000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1288.87500;
  origin_y -509.750000;
  origin_z 403.875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1500.37500;
  origin_y -660.000000;
  origin_z 368.875000;
  angles_1 -9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 50:43.92944336m;
 setangle 4.21875000 151.875000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1744.12500;
  origin_y -889.750000;
  origin_z 426.625000;
  angles_1 4.21875000;
  angles_2 151.875000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1329.00000;
  origin_y -676.625000;
  origin_z 343.750000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1707.12500;
  origin_y -871.125000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1245.37500;
  origin_y -485.125000;
  origin_z 403.875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1549.62500;
  origin_y -662.375000;
  origin_z 360.250000;
  angles_1 -9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 50:43.97949219m;
 setangle 8.43750000 151.875000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1737.50000;
  origin_y -906.625000;
  origin_z 433.250000;
  angles_1 8.43750000;
  angles_2 151.875000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1323.87500;
  origin_y -684.625000;
  origin_z 327.750000;
  angles_1 -1.40625000;
  angles_2 -1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1694.50000;
  origin_y -885.000000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1201.75000;
  origin_y -460.375000;
  origin_z 403.875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1599.00000;
  origin_y -664.750000;
  origin_z 351.750000;
  angles_1 -9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 50:44.02978516m;
 setangle 9.84375000 149.062500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1735.87500;
  origin_y -926.750000;
  origin_z 440.875000;
  angles_1 9.84375000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1318.62500;
  origin_y -692.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1683.75000;
  origin_y -897.250000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 149.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1158.12500;
  origin_y -435.750000;
  origin_z 403.875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1648.25000;
  origin_y -667.250000;
  origin_z 343.125000;
  angles_1 -9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 1318.62500 -692.750000 316.000000;
 }
}
block {
 camera 2.81250000 150.468750 0.00000000;
 time 50:44.07983398m;
 setangle 15.4687500 126.562500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1707.75000;
  origin_y -954.000000;
  origin_z 445.875000;
  angles_1 15.4687500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1314.12500;
  origin_y -707.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -1.40625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1672.62500;
  origin_y -909.000000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1114.62500;
  origin_y -411.000000;
  origin_z 403.875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1681.87500;
  origin_y -668.875000;
  origin_z 337.375000;
  angles_1 -9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1681.87500 -668.875000 337.375000;
 }
}
block {
 camera 2.81250000 150.468750 0.00000000;
 time 50:44.12988281m;
 setangle 21.0937500 91.4062500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1664.87500;
  origin_y -975.875000;
  origin_z 459.125000;
  angles_1 21.0937500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1304.25000;
  origin_y -718.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1661.75000;
  origin_y -920.875000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1071.00000;
  origin_y -386.375000;
  origin_z 403.875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1681.87500;
  origin_y -668.875000;
  origin_z 337.375000;
  angles_1 -9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 147.656250 0.00000000;
 time 50:44.17993164m;
 setangle 21.0937500 75.9375000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1638.25000;
  origin_y -975.875000;
  origin_z 451.000000;
  angles_1 21.0937500;
  angles_2 75.9375000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1288.25000;
  origin_y -727.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1650.25000;
  origin_y -932.250000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1027.50000;
  origin_y -361.625000;
  origin_z 403.875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1681.87500;
  origin_y -668.875000;
  origin_z 337.375000;
  angles_1 -9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 147.656250 0.00000000;
 time 50:44.22998047m;
 setangle 19.6875000 70.3125000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1625.75000;
  origin_y -975.875000;
  origin_z 441.375000;
  angles_1 19.6875000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1275.50000;
  origin_y -734.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1639.62500;
  origin_y -945.625000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1030.87500;
  origin_y -363.625000;
  origin_z 403.875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1681.87500;
  origin_y -668.875000;
  origin_z 337.375000;
  angles_1 -9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1030.87500 -363.625000 403.875000;
 }
}
block {
 camera 19.6875000 90.0000000 0.00000000;
 time 50:44.28002930m;
 setangle 16.8750000 60.4687500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1615.87500;
  origin_y -975.875000;
  origin_z 446.750000;
  angles_1 16.8750000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1631.12500;
  origin_y -956.375000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 60.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1681.87500;
  origin_y -668.875000;
  origin_z 337.375000;
  angles_1 -9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 68.9062500 0.00000000;
 time 50:44.33007812m;
 setangle 15.4687500 60.4687500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1614.87500;
  origin_y -975.875000;
  origin_z 437.875000;
  angles_1 15.4687500;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1624.37500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1681.87500;
  origin_y -668.875000;
  origin_z 337.375000;
  angles_1 -9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 68.9062500 0.00000000;
 time 50:44.38012695m;
 setangle 8.43750000 53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1614.25000;
  origin_y -974.250000;
  origin_z 433.625000;
  angles_1 8.43750000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1619.00000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1681.87500;
  origin_y -668.875000;
  origin_z 337.375000;
  angles_1 -9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 59.0625000 0.00000000;
 time 50:44.43017578m;
 setangle 5.62500000 53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1608.87500;
  origin_y -974.250000;
  origin_z 432.750000;
  angles_1 5.62500000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1614.62500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -1.40625000;
  angles_2 53.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1681.87500;
  origin_y -668.875000;
  origin_z 337.375000;
  angles_1 -9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 52.0312500 0.00000000;
 time 50:44.48022461m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1604.50000;
  origin_y -974.250000;
  origin_z 432.250000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1611.37500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1681.87500;
  origin_y -668.875000;
  origin_z 337.375000;
  angles_1 -9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 52.0312500 0.00000000;
 time 50:44.53051758m;
 setangle 2.81250000 49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1599.50000;
  origin_y -974.375000;
  origin_z 432.250000;
  angles_1 2.81250000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1609.00000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 49.2187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1681.87500;
  origin_y -668.875000;
  origin_z 337.375000;
  angles_1 -9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1628.25000;
  origin_y -936.000000;
  origin_z 429.250000;
  angles_1 26.7187500;
  angles_2 64.6875000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1609.00000 -959.875000 428.000000;
 }
}
block {
 camera 4.21875000 52.0312500 0.00000000;
 time 50:44.58056641m;
 setangle 2.81250000 49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1597.12500;
  origin_y -974.375000;
  origin_z 432.250000;
  angles_1 2.81250000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1607.62500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1681.87500;
  origin_y -668.875000;
  origin_z 337.375000;
  angles_1 -9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.37500;
  origin_y -912.125000;
  origin_z 432.625000;
  angles_1 42.1875000;
  angles_2 80.1562500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 52.0312500 0.00000000;
 time 50:44.63061523m;
 setangle 2.81250000 49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1595.87500;
  origin_y -974.375000;
  origin_z 432.250000;
  angles_1 2.81250000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1607.37500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1666.62500;
  origin_y -888.250000;
  origin_z 433.875000;
  angles_1 57.6562500;
  angles_2 95.6250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1193.50000 -695.375000 316.000000;
 }
}
block {
 camera 1.40625000 47.8125000 0.00000000;
 time 50:44.68066406m;
 setangle 2.81250000 49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1595.50000;
  origin_y -974.375000;
  origin_z 432.250000;
  angles_1 2.81250000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1607.37500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1685.87500;
  origin_y -864.250000;
  origin_z 433.250000;
  angles_1 71.7187500;
  angles_2 109.687500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 47.8125000 0.00000000;
 time 50:44.73071289m;
 setangle 2.81250000 49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1595.50000;
  origin_y -974.375000;
  origin_z 432.250000;
  angles_1 2.81250000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1607.37500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1705.12500;
  origin_y -840.375000;
  origin_z 430.500000;
  angles_1 87.1875000;
  angles_2 125.156250;
  angles_3 74.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 47.8125000 0.00000000;
 time 50:44.78076172m;
 setangle 2.81250000 49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1595.50000;
  origin_y -974.375000;
  origin_z 432.250000;
  angles_1 2.81250000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1607.37500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1724.25000;
  origin_y -816.500000;
  origin_z 425.750000;
  angles_1 102.656250;
  angles_2 140.625000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 47.8125000 0.00000000;
 time 50:44.83081055m;
 setangle 2.81250000 47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1594.87500;
  origin_y -974.375000;
  origin_z 432.500000;
  angles_1 2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1607.37500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1743.50000;
  origin_y -792.625000;
  origin_z 419.125000;
  angles_1 116.718750;
  angles_2 154.687500;
  angles_3 104.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 47.8125000 0.00000000;
 time 50:44.88085938m;
 setangle 2.81250000 46.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1594.25000;
  origin_y -974.375000;
  origin_z 432.625000;
  angles_1 2.81250000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1607.37500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1751.87500;
  origin_y -782.125000;
  origin_z 415.250000;
  angles_1 132.187500;
  angles_2 170.156250;
  angles_3 119.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1751.87500 -782.125000 415.250000;
 }
}
block {
 camera 1.40625000 46.4062500 0.00000000;
 time 50:44.93090820m;
 setangle 2.81250000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1593.50000;
  origin_y -974.500000;
  origin_z 432.875000;
  angles_1 2.81250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1607.37500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1742.25000;
  origin_y -758.250000;
  origin_z 404.625000;
  angles_1 147.656250;
  angles_2 -174.375000;
  angles_3 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 45.0000000 0.00000000;
 time 50:44.98095703m;
 setangle 2.81250000 42.1875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1592.00000;
  origin_y -974.500000;
  origin_z 433.250000;
  angles_1 2.81250000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1607.37500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1732.75000;
  origin_y -734.375000;
  origin_z 391.875000;
  angles_1 161.718750;
  angles_2 -160.312500;
  angles_3 149.062500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1593.12500;
  origin_y -724.875000;
  origin_z 407.625000;
  angles_1 9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 45.0000000 0.00000000;
 time 50:45.03125000m;
 setangle 2.81250000 39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1590.37500;
  origin_y -974.625000;
  origin_z 433.875000;
  angles_1 2.81250000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1607.37500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.12500;
  origin_y -710.500000;
  origin_z 377.125000;
  angles_1 177.187500;
  angles_2 -144.843750;
  angles_3 164.531250;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1642.12500;
  origin_y -728.500000;
  origin_z 417.500000;
  angles_1 9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 45.0000000 0.00000000;
 time 50:45.08129883m;
 setangle 2.81250000 39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1590.37500;
  origin_y -974.625000;
  origin_z 433.875000;
  angles_1 2.81250000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1607.37500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1713.50000;
  origin_y -686.625000;
  origin_z 360.375000;
  angles_1 -167.343750;
  angles_2 -129.375000;
  angles_3 -180.000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1691.12500;
  origin_y -732.125000;
  origin_z 427.250000;
  angles_1 9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 37.9687500 0.00000000;
 time 50:45.13134766m;
 setangle 2.81250000 37.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1589.37500;
  origin_y -974.625000;
  origin_z 434.125000;
  angles_1 2.81250000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1607.37500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1631.37500;
  origin_y -940.750000;
  origin_z 429.875000;
  angles_1 28.1250000;
  angles_2 52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1703.87500;
  origin_y -662.750000;
  origin_z 341.625000;
  angles_1 -153.281250;
  angles_2 -115.312500;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1740.00000;
  origin_y -735.750000;
  origin_z 437.000000;
  angles_1 9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1607.37500 -959.875000 428.000000;
 }
}
block {
 camera 1.40625000 37.9687500 0.00000000;
 time 50:45.18139648m;
 setangle 2.81250000 36.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1588.37500;
  origin_y -974.625000;
  origin_z 434.375000;
  angles_1 2.81250000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1607.37500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1655.25000;
  origin_y -921.500000;
  origin_z 433.875000;
  angles_1 43.5937500;
  angles_2 67.5000000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1701.25000;
  origin_y -656.125000;
  origin_z 336.000000;
  angles_1 -137.812500;
  angles_2 -99.8437500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 1744.12500;
  origin_y -736.000000;
  origin_z 437.750000;
  angles_1 9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1701.25000 -656.125000 336.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1744.12500 -736.000000 437.750000;
 }
}
block {
 camera 1.40625000 37.9687500 0.00000000;
 time 50:45.23144531m;
 setangle 4.21875000 36.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1588.37500;
  origin_y -974.625000;
  origin_z 435.000000;
  angles_1 4.21875000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1607.37500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1679.25000;
  origin_y -902.250000;
  origin_z 435.750000;
  angles_1 57.6562500;
  angles_2 82.9687500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1699.25000;
  origin_y -651.375000;
  origin_z 337.625000;
  angles_1 -122.343750;
  angles_2 -84.3750000;
  angles_3 -135.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 1744.12500;
  origin_y -736.000000;
  origin_z 437.750000;
  angles_1 9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1699.25000 -651.375000 337.625000;
 }
}
block {
 camera 1.40625000 37.9687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 1.40625000 37.9687500 0.00000000;
 time 50:45.28149414m;
 setangle 4.21875000 36.5625000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1580.37500;
  origin_y -974.250000;
  origin_z 435.000000;
  angles_1 4.21875000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1599.37500;
  origin_y -959.500000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1703.25000;
  origin_y -883.125000;
  origin_z 435.625000;
  angles_1 73.1250000;
  angles_2 97.0312500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1681.75000;
  origin_y -640.000000;
  origin_z 343.125000;
  angles_1 -108.281250;
  angles_2 -70.3125000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1744.12500;
  origin_y -736.000000;
  origin_z 437.750000;
  angles_1 9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1681.75000 -640.000000 343.125000;
 }
}
block {
 camera 1.40625000 35.1562500 0.00000000;
 time 50:45.33154297m;
 setangle 4.21875000 36.5625000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1565.37500;
  origin_y -973.875000;
  origin_z 435.375000;
  angles_1 4.21875000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1584.87500;
  origin_y -958.625000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1727.25000;
  origin_y -863.875000;
  origin_z 433.625000;
  angles_1 88.5937500;
  angles_2 112.500000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1661.37500;
  origin_y -646.500000;
  origin_z 347.500000;
  angles_1 -92.8125000;
  angles_2 -54.8437500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1744.12500;
  origin_y -736.000000;
  origin_z 437.750000;
  angles_1 9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 35.1562500 0.00000000;
 time 50:45.38159180m;
 setangle 5.62500000 36.5625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1548.37500;
  origin_y -973.750000;
  origin_z 436.625000;
  angles_1 5.62500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1568.87500;
  origin_y -957.750000;
  origin_z 424.000000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1751.12500;
  origin_y -844.750000;
  origin_z 429.500000;
  angles_1 102.656250;
  angles_2 127.968750;
  angles_3 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1641.12500;
  origin_y -653.125000;
  origin_z 349.875000;
  angles_1 -77.3437500;
  angles_2 -39.3750000;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1744.12500;
  origin_y -736.000000;
  origin_z 437.750000;
  angles_1 9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 35.1562500 0.00000000;
 time 50:45.43164062m;
 setangle 4.21875000 36.5625000 0.00000000;
 clientdata {
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1544.00000;
  origin_y -973.750000;
  origin_z 436.625000;
  angles_1 4.21875000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1553.00000;
  origin_y -956.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1751.87500;
  origin_y -844.125000;
  origin_z 429.375000;
  angles_1 118.125000;
  angles_2 142.031250;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1620.75000;
  origin_y -659.750000;
  origin_z 350.250000;
  angles_1 -63.2812500;
  angles_2 -25.3125000;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1744.12500;
  origin_y -736.000000;
  origin_z 437.750000;
  angles_1 9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1751.87500 -844.125000 429.375000;
 }
}
block {
 camera 2.81250000 35.1562500 0.00000000;
 time 50:45.48168945m;
 setangle 4.21875000 36.5625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1467.87500;
  origin_y -1009.87500;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1537.00000;
  origin_y -956.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1739.87500;
  origin_y -824.875000;
  origin_z 421.250000;
  angles_1 133.593750;
  angles_2 157.500000;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1600.50000;
  origin_y -666.375000;
  origin_z 348.500000;
  angles_1 -47.8125000;
  angles_2 -9.84375000;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1744.12500;
  origin_y -736.000000;
  origin_z 437.750000;
  angles_1 9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 35.1562500 0.00000000;
 time 50:45.53173828m;
 setangle 4.21875000 36.5625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1451.87500;
  origin_y -1009.00000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1521.00000;
  origin_y -955.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1727.87500;
  origin_y -805.750000;
  origin_z 411.125000;
  angles_1 147.656250;
  angles_2 172.968750;
  angles_3 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1580.12500;
  origin_y -672.875000;
  origin_z 344.875000;
  angles_1 -32.3437500;
  angles_2 5.62500000;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1744.12500;
  origin_y -736.000000;
  origin_z 437.750000;
  angles_1 9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 35.1562500 0.00000000;
 time 50:45.58203125m;
 setangle 5.62500000 36.5625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1436.12500;
  origin_y -1008.00000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1505.00000;
  origin_y -954.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1716.00000;
  origin_y -786.500000;
  origin_z 399.000000;
  angles_1 163.125000;
  angles_2 -172.968750;
  angles_3 149.062500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1744.12500;
  origin_y -736.000000;
  origin_z 437.750000;
  angles_1 9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 35.1562500 0.00000000;
 time 50:45.63208008m;
 setangle 8.43750000 30.9375000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1414.12500;
  origin_y -1002.87500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1487.37500;
  origin_y -956.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1704.00000;
  origin_y -767.250000;
  origin_z 384.875000;
  angles_1 178.593750;
  angles_2 -157.500000;
  angles_3 164.531250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1744.12500;
  origin_y -736.000000;
  origin_z 437.750000;
  angles_1 9.84375000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 35.1562500 0.00000000;
 time 50:45.68212891m;
 setangle 8.43750000 -70.3125000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1444.25000;
  origin_y -876.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1471.37500;
  origin_y -959.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 29.5312500 0.00000000;
 time 50:45.73217773m;
 setangle 4.21875000 -106.875000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1481.75000;
  origin_y -876.500000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1454.37500;
  origin_y -959.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 288.281250 0.00000000;
 time 50:45.78222656m;
 setangle 4.21875000 -106.875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1465.62500;
  origin_y -877.500000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1438.12500;
  origin_y -960.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1671.25000 -715.000000 336.000000;
 }
}
block {
 camera 7.03125000 288.281250 0.00000000;
 time 50:45.83227539m;
 setangle 4.21875000 -109.687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1453.00000;
  origin_y -881.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1421.50000;
  origin_y -963.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1467.50000 -709.500000 288.000000;
 }
}
block {
 camera 2.81250000 251.718750 0.00000000;
 time 50:45.88232422m;
 setangle 4.21875000 -113.906250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1443.00000;
  origin_y -887.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1405.50000;
  origin_y -966.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 248.906250 0.00000000;
 time 50:45.93237305m;
 setangle 4.21875000 -113.906250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1427.25000;
  origin_y -891.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1389.75000;
  origin_y -971.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1635.37500;
  origin_y -657.375000;
  origin_z 354.125000;
  angles_1 -91.4062500;
  angles_2 -67.5000000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 248.906250 0.00000000;
 time 50:45.98242188m;
 setangle 2.81250000 -112.500000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1409.87500;
  origin_y -895.375000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1374.25000;
  origin_y -975.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -112.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1624.50000;
  origin_y -640.000000;
  origin_z 356.000000;
  angles_1 -77.3437500;
  angles_2 -52.0312500;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1624.50000 -640.000000 356.000000;
 }
}
block {
 camera 2.81250000 244.687500 0.00000000;
 time 50:46.03247070m;
 setangle 2.81250000 -111.093750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1392.50000;
  origin_y -899.625000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1358.87500;
  origin_y -980.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1612.50000;
  origin_y -649.625000;
  origin_z 356.000000;
  angles_1 -61.8750000;
  angles_2 -37.9687500;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 246.093750 0.00000000;
 time 50:46.08251953m;
 setangle 2.81250000 -111.093750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1377.37500;
  origin_y -905.250000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1343.75000;
  origin_y -986.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1600.50000;
  origin_y -659.125000;
  origin_z 354.125000;
  angles_1 -46.4062500;
  angles_2 -22.5000000;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 247.500000 0.00000000;
 time 50:46.13281250m;
 setangle 2.81250000 -111.093750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1362.50000;
  origin_y -916.375000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1328.87500;
  origin_y -997.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1588.50000;
  origin_y -668.750000;
  origin_z 350.125000;
  angles_1 -32.3437500;
  angles_2 -7.03125000;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 247.500000 0.00000000;
 time 50:46.18286133m;
 setangle 4.21875000 -108.281250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1347.00000;
  origin_y -931.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1317.50000;
  origin_y -1014.25000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1576.50000;
  origin_y -678.375000;
  origin_z 344.125000;
  angles_1 -16.8750000;
  angles_2 7.03125000;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1329.12500 -754.250000 288.000000;
 }
}
block {
 camera 1.40625000 247.500000 0.00000000;
 time 50:46.23291016m;
 setangle 4.21875000 -106.875000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1338.62500;
  origin_y -951.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1311.25000;
  origin_y -1034.37500;
  origin_z 448.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 50:46.28295898m;
 setangle 4.21875000 -106.875000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1334.87500;
  origin_y -970.250000;
  origin_z 486.625000;
  angles_1 4.21875000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1307.37500;
  origin_y -1053.37500;
  origin_z 448.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 50:46.33300781m;
 setangle 4.21875000 -106.875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1333.12500;
  origin_y -988.375000;
  origin_z 486.625000;
  angles_1 4.21875000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1305.62500;
  origin_y -1071.50000;
  origin_z 448.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1287.12500 -767.875000 288.000000;
 }
}
block {
 camera 2.81250000 251.718750 0.00000000;
 time 50:46.38305664m;
 setangle 4.21875000 -123.750000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1354.75000;
  origin_y -1016.12500;
  origin_z 486.625000;
  angles_1 4.21875000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1304.37500;
  origin_y -1087.75000;
  origin_z 448.000000;
  angles_1 0.00000000;
  angles_2 -123.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1287.12500 -767.875000 288.000000;
 }
}
block {
 camera 2.81250000 251.718750 0.00000000;
 time 50:46.43310547m;
 setangle 4.21875000 -161.718750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1384.75000;
  origin_y -1079.12500;
  origin_z 486.625000;
  angles_1 4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1301.00000;
  origin_y -1104.50000;
  origin_z 448.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1519.50000 -724.125000 288.000000;
 }
}
block {
 camera 2.81250000 234.843750 0.00000000;
 time 50:46.48315430m;
 setangle 4.21875000 -170.156250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1382.25000;
  origin_y -1108.25000;
  origin_z 486.625000;
  angles_1 4.21875000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1295.62500;
  origin_y -1121.12500;
  origin_z 446.000000;
  angles_1 0.00000000;
  angles_2 -170.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 32; // weapons/pkup.wav
  origin 1295.62500 -1121.12500 450.000000;
 }
}
block {
 camera 2.81250000 234.843750 0.00000000;
 time 50:46.53320312m;
 setangle 4.21875000 174.375000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1377.62500;
  origin_y -1144.00000;
  origin_z 482.625000;
  angles_1 4.21875000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1290.25000;
  origin_y -1137.62500;
  origin_z 442.000000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 196.875000 0.00000000;
 time 50:46.58325195m;
 setangle 1.40625000 71.7187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1267.00000;
  origin_y -1214.00000;
  origin_z 452.875000;
  angles_1 1.40625000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1281.62500;
  origin_y -1146.75000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 172.968750 0.00000000;
 time 50:46.63354492m;
 setangle 0.00000000 18.2812500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1189.12500;
  origin_y -1176.25000;
  origin_z 470.000000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1272.00000;
  origin_y -1146.62500;
  origin_z 440.000000;
  angles_2 18.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 172.968750 0.00000000;
 time 50:46.68359375m;
 setangle 0.00000000 14.0625000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1178.37500;
  origin_y -1165.62500;
  origin_z 470.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1263.12500;
  origin_y -1142.12500;
  origin_z 440.000000;
  angles_2 14.0625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1464.75000 -767.875000 298.750000;
 }
}
block {
 camera 0.00000000 70.3125000 0.00000000;
 time 50:46.73364258m;
 setangle 0.00000000 14.0625000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1173.37500;
  origin_y -1169.87500;
  origin_z 470.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1258.12500;
  origin_y -1146.37500;
  origin_z 440.000000;
  angles_2 14.0625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 70.3125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 190\n";
}
block {
 camera 0.00000000 12.6562500 0.00000000;
 time 50:46.78369141m;
 setangle 0.00000000 14.0625000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1176.62500;
  origin_y -1176.75000;
  origin_z 470.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1261.50000;
  origin_y -1153.25000;
  origin_z 440.000000;
  angles_2 14.0625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 12.6562500 0.00000000;
 time 50:46.83374023m;
 setangle 0.00000000 14.0625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1187.00000;
  origin_y -1180.12500;
  origin_z 470.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1271.87500;
  origin_y -1156.62500;
  origin_z 440.000000;
  angles_2 14.0625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1439.75000 -757.875000 288.000000;
 }
}
block {
 camera 0.00000000 12.6562500 0.00000000;
 time 50:46.88378906m;
 setangle 0.00000000 14.0625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1203.00000;
  origin_y -1180.62500;
  origin_z 470.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1287.87500;
  origin_y -1157.12500;
  origin_z 440.000000;
  angles_2 14.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 12.6562500 0.00000000;
 time 50:46.93383789m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1220.12500;
  origin_y -1175.25000;
  origin_z 470.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1305.50000;
  origin_y -1153.87500;
  origin_z 440.000000;
  angles_2 12.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 12.6562500 0.00000000;
 time 50:46.98388672m;
 setangle 0.00000000 15.4687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1238.75000;
  origin_y -1171.37500;
  origin_z 470.000000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1323.00000;
  origin_y -1145.87500;
  origin_z 440.000000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 55; // player/h2ojump.wav
  origin 1519.87500 -621.750000 172.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1287.12500 -767.875000 288.000000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 50:47.03393555m;
 setangle 1.40625000 23.9062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1259.25000;
  origin_y -1172.75000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1338.75000;
  origin_y -1135.25000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 23.9062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1519.87500 -621.750000 172.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1403.62500 -743.375000 288.000000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 50:47.08398438m;
 setangle 2.81250000 29.5312500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
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block {
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block {
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block {
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block {
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block {
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block {
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block {
 camera 16.8750000 137.812500 0.00000000;
 time 50:48.58618164m;
 setangle 14.0625000 -163.125000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1554.00000;
  origin_y -891.625000;
  origin_z 493.500000;
  angles_1 14.0625000;
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 }
 updateentity {
  entity 4;
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  origin_y -914.250000;
  origin_z 440.000000;
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  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 sound {
  channel 2;
  entity 153;
  soundnum 26; // misc/r_tele1.wav
  origin 1838.25000 -532.375000 280.000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 28; // misc/r_tele3.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 12.6562500 195.468750 0.00000000;
 time 50:48.63623047m;
 setangle 14.0625000 -163.125000 0.00000000;
 clientdata {
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  uk_bit_b10;
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  health 998;
  currentammo 1;
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
}
block {
 camera 12.6562500 195.468750 0.00000000;
 time 50:48.68627930m;
 setangle 14.0625000 -163.125000 0.00000000;
 clientdata {
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  uk_bit_b10;
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  currentammo 1;
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  ammo_nails 0;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
}
block {
 camera 12.6562500 195.468750 0.00000000;
 time 50:48.73657227m;
 setangle 14.0625000 -163.125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1507.25000;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
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 }
}
block {
 camera 12.6562500 195.468750 0.00000000;
 time 50:48.78662109m;
 setangle 14.0625000 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
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  uk_bit_b10;
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  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1491.25000;
  origin_y -905.000000;
  origin_z 493.500000;
  angles_1 14.0625000;
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 }
 updateentity {
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  origin_y -929.625000;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 195.468750 0.00000000;
 time 50:48.83666992m;
 setangle 14.0625000 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1475.75000;
  origin_y -909.125000;
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 }
 updateentity {
  entity 4;
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  angles_3 0.00000000;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 195.468750 0.00000000;
 time 50:48.88671875m;
 setangle 14.0625000 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1460.25000;
  origin_y -913.375000;
  origin_z 493.500000;
  angles_1 14.0625000;
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 }
 updateentity {
  entity 4;
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  origin_x 1379.12500;
  origin_y -938.000000;
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  angles_1 -4.21875000;
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  angles_3 0.00000000;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
}
block {
 camera 12.6562500 196.875000 0.00000000;
 time 50:48.93676758m;
 setangle 14.0625000 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
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  uk_bit_b10;
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  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
  frame 1;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 196.875000 0.00000000;
 time 50:48.98681641m;
 setangle 14.0625000 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1429.37500;
  origin_y -922.125000;
  origin_z 493.500000;
  angles_1 14.0625000;
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 }
 updateentity {
  entity 4;
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  origin_x 1348.25000;
  origin_y -946.750000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
}
block {
 camera 12.6562500 196.875000 0.00000000;
 time 50:49.03686523m;
 setangle 14.0625000 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
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  uk_bit_b10;
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  currentammo 1;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
}
block {
 camera 12.6562500 196.875000 0.00000000;
 time 50:49.08691406m;
 setangle 14.0625000 -161.718750 0.00000000;
 clientdata {
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  uk_bit_b10;
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  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
}
block {
 camera 12.6562500 196.875000 0.00000000;
 time 50:49.13696289m;
 setangle 14.0625000 -161.718750 0.00000000;
 clientdata {
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  uk_bit_b10;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
}
block {
 camera 12.6562500 196.875000 0.00000000;
 time 50:49.18701172m;
 setangle 15.4687500 153.281250 0.00000000;
 clientdata {
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  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
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 }
}
block {
 camera 12.6562500 196.875000 0.00000000;
 time 50:49.23706055m;
 setangle 11.2500000 39.3750000 0.00000000;
 clientdata {
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  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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  origin_x 1236.62500;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
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}
block {
 camera 14.0625000 151.875000 0.00000000;
 time 50:49.28735352m;
 setangle 11.2500000 25.3125000 0.00000000;
 clientdata {
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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}
block {
 camera 14.0625000 151.875000 0.00000000;
 time 50:49.33740234m;
 setangle 9.84375000 25.3125000 0.00000000;
 clientdata {
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  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 9.84375000 37.9687500 0.00000000;
 time 50:49.38745117m;
 setangle 9.84375000 32.3437500 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 9.84375000 37.9687500 0.00000000;
 time 50:49.43750000m;
 setangle 12.6562500 87.1875000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
  channel 4;
  entity 3;
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}
block {
 camera 8.43750000 23.9062500 0.00000000;
 time 50:49.48754883m;
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block {
 camera 11.2500000 85.7812500 0.00000000;
 time 50:49.53759766m;
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block {
 camera 14.0625000 172.968750 0.00000000;
 time 50:49.58764648m;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 14.0625000 172.968750 0.00000000;
 time 50:49.63769531m;
 setangle 15.4687500 -168.750000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 14.0625000 189.843750 0.00000000;
 time 50:49.68774414m;
 setangle 15.4687500 -168.750000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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}
block {
 camera 14.0625000 189.843750 0.00000000;
 time 50:49.73779297m;
 setangle 15.4687500 -168.750000 0.00000000;
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 updateentity {
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 updateentity {
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block {
 camera 14.0625000 189.843750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 190\n";
}
block {
 camera 14.0625000 189.843750 0.00000000;
 time 50:49.78808594m;
 setangle 15.4687500 -168.750000 0.00000000;
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block {
 camera 14.0625000 189.843750 0.00000000;
 time 50:49.84814453m;
 setangle 15.4687500 -168.750000 0.00000000;
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block {
 camera 14.0625000 189.843750 0.00000000;
 time 50:49.89819336m;
 setangle 15.4687500 -168.750000 0.00000000;
 clientdata {
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block {
 camera 14.0625000 189.843750 0.00000000;
 time 50:49.94824219m;
 setangle 15.4687500 -168.750000 0.00000000;
 clientdata {
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block {
 camera 14.0625000 189.843750 0.00000000;
 time 50:49.99829102m;
 setangle 15.4687500 -168.750000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 14.0625000 189.843750 0.00000000;
 time 50:50.04833984m;
 setangle 15.4687500 -167.343750 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 90.0000000 0.00000000;
 time 50:52.31152344m;
 setangle -7.03125000 85.7812500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 604.000000;
  origin_y -1283.62500;
  origin_z 447.875000;
  angles_1 -7.03125000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 608.000000;
  origin_y -1202.62500;
  origin_z 432.000000;
  angles_1 1.40625000;
  angles_2 85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 609.250000;
  origin_y -1174.37500;
  origin_z 444.375000;
  angles_1 40.7812500;
  angles_2 101.250000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 608.000000 -1202.62500 436.000000;
 }
}
block {
 camera 352.968750 90.0000000 0.00000000;
 time 50:52.36157227m;
 setangle -7.03125000 85.7812500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 597.125000;
  origin_y -1284.00000;
  origin_z 448.375000;
  angles_1 -7.03125000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 601.250000;
  origin_y -1200.75000;
  origin_z 432.000000;
  angles_1 2.81250000;
  angles_2 85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 610.625000;
  origin_y -1146.25000;
  origin_z 454.875000;
  angles_1 56.2500000;
  angles_2 116.718750;
  angles_3 29.5312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 90.0000000 0.00000000;
 time 50:52.41162109m;
 setangle -7.03125000 85.7812500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 591.750000;
  origin_y -1284.37500;
  origin_z 448.750000;
  angles_1 -7.03125000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 595.875000;
  origin_y -1199.25000;
  origin_z 432.000000;
  angles_1 2.81250000;
  angles_2 85.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 611.875000;
  origin_y -1118.00000;
  origin_z 463.250000;
  angles_1 71.7187500;
  angles_2 130.781250;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 84.3750000 0.00000000;
 time 50:52.46191406m;
 setangle -7.03125000 85.7812500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 587.375000;
  origin_y -1284.75000;
  origin_z 449.000000;
  angles_1 -7.03125000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 591.625000;
  origin_y -1198.00000;
  origin_z 432.000000;
  angles_1 1.40625000;
  angles_2 85.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 613.250000;
  origin_y -1089.87500;
  origin_z 469.750000;
  angles_1 85.7812500;
  angles_2 146.250000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 84.3750000 0.00000000;
 time 50:52.51196289m;
 setangle -7.03125000 85.7812500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 584.125000;
  origin_y -1284.00000;
  origin_z 449.000000;
  angles_1 -7.03125000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 588.375000;
  origin_y -1197.00000;
  origin_z 432.000000;
  angles_1 1.40625000;
  angles_2 85.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 614.625000;
  origin_y -1061.62500;
  origin_z 474.125000;
  angles_1 101.250000;
  angles_2 161.718750;
  angles_3 74.5312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 84.3750000 0.00000000;
 time 50:52.56201172m;
 setangle -7.03125000 85.7812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 581.750000;
  origin_y -1283.37500;
  origin_z 449.000000;
  angles_1 -7.03125000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 586.000000;
  origin_y -1196.37500;
  origin_z 432.000000;
  angles_1 1.40625000;
  angles_2 85.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 615.875000;
  origin_y -1033.37500;
  origin_z 476.500000;
  angles_1 116.718750;
  angles_2 175.781250;
  angles_3 90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 84.3750000 0.00000000;
 time 50:52.61206055m;
 setangle -7.03125000 85.7812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 580.375000;
  origin_y -1283.00000;
  origin_z 449.000000;
  angles_1 -7.03125000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 584.625000;
  origin_y -1196.00000;
  origin_z 432.000000;
  angles_1 1.40625000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 617.250000;
  origin_y -1005.25000;
  origin_z 476.875000;
  angles_1 130.781250;
  angles_2 -168.750000;
  angles_3 104.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 84.3750000 0.00000000;
 time 50:52.66210938m;
 setangle -7.03125000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 580.000000;
  origin_y -1282.87500;
  origin_z 449.000000;
  angles_1 -7.03125000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 584.250000;
  origin_y -1195.87500;
  origin_z 432.000000;
  angles_1 1.40625000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 618.625000;
  origin_y -977.000000;
  origin_z 475.375000;
  angles_1 146.250000;
  angles_2 -153.281250;
  angles_3 119.531250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 84.3750000 0.00000000;
 time 50:52.71215820m;
 setangle -5.62500000 85.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 580.000000;
  origin_y -1283.12500;
  origin_z 451.250000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 584.250000;
  origin_y -1195.87500;
  origin_z 432.000000;
  angles_1 1.40625000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 619.875000;
  origin_y -948.875000;
  origin_z 471.750000;
  angles_1 161.718750;
  angles_2 -139.218750;
  angles_3 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 84.3750000 0.00000000;
 time 50:52.76220703m;
 setangle -5.62500000 85.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 580.000000;
  origin_y -1283.12500;
  origin_z 451.250000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 584.250000;
  origin_y -1195.87500;
  origin_z 432.000000;
  angles_1 1.40625000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 621.250000;
  origin_y -920.625000;
  origin_z 466.125000;
  angles_1 175.781250;
  angles_2 -123.750000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 84.3750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 190\n";
}
block {
 camera 354.375000 84.3750000 0.00000000;
 time 50:52.81225586m;
 setangle -4.21875000 85.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 580.000000;
  origin_y -1283.37500;
  origin_z 453.375000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 584.250000;
  origin_y -1195.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 622.625000;
  origin_y -892.375000;
  origin_z 458.500000;
  angles_1 -168.750000;
  angles_2 -108.281250;
  angles_3 164.531250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 355.781250 84.3750000 0.00000000;
 time 50:52.86230469m;
 setangle -4.21875000 85.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 580.000000;
  origin_y -1283.37500;
  origin_z 453.375000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 584.250000;
  origin_y -1195.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 623.875000;
  origin_y -864.250000;
  origin_z 448.875000;
  angles_1 -153.281250;
  angles_2 -94.2187500;
  angles_3 -180.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 84.3750000 0.00000000;
 time 50:52.91235352m;
 setangle -4.21875000 85.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 580.000000;
  origin_y -1283.37500;
  origin_z 453.375000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 584.250000;
  origin_y -1195.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 625.250000;
  origin_y -836.000000;
  origin_z 437.250000;
  angles_1 -139.218750;
  angles_2 -78.7500000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 585.375000;
  origin_y -1167.00000;
  origin_z 442.500000;
  angles_1 37.9687500;
  angles_2 101.250000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 584.250000 -1195.87500 436.000000;
 }
}
block {
 camera 357.187500 84.3750000 0.00000000;
 time 50:52.96264648m;
 setangle -4.21875000 85.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 580.000000;
  origin_y -1283.37500;
  origin_z 453.375000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 584.250000;
  origin_y -1195.87500;
  origin_z 432.000000;
  angles_1 1.40625000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 626.625000;
  origin_y -807.875000;
  origin_z 423.625000;
  angles_1 -123.750000;
  angles_2 -63.2812500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 586.500000;
  origin_y -1138.00000;
  origin_z 451.125000;
  angles_1 52.0312500;
  angles_2 116.718750;
  angles_3 29.5312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 84.3750000 0.00000000;
 time 50:53.01269531m;
 setangle -4.21875000 85.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 580.000000;
  origin_y -1283.37500;
  origin_z 453.375000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 584.250000;
  origin_y -1195.87500;
  origin_z 432.000000;
  angles_1 1.40625000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 627.875000;
  origin_y -779.625000;
  origin_z 408.000000;
  angles_1 -108.281250;
  angles_2 -49.2187500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 587.625000;
  origin_y -1109.12500;
  origin_z 457.625000;
  angles_1 67.5000000;
  angles_2 130.781250;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 84.3750000 0.00000000;
 time 50:53.06274414m;
 setangle -4.21875000 85.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 580.000000;
  origin_y -1283.37500;
  origin_z 453.375000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 584.250000;
  origin_y -1195.87500;
  origin_z 432.000000;
  angles_1 1.40625000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 627.875000;
  origin_y -779.625000;
  origin_z 408.000000;
  angles_1 -94.2187500;
  angles_2 -33.7500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 588.750000;
  origin_y -1080.12500;
  origin_z 462.250000;
  angles_1 82.9687500;
  angles_2 146.250000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 627.875000 -779.625000 408.000000;
 }
}
block {
 camera 357.187500 84.3750000 0.00000000;
 time 50:53.11279297m;
 setangle -4.21875000 85.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 580.000000;
  origin_y -1283.37500;
  origin_z 453.375000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 584.250000;
  origin_y -1195.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 629.250000;
  origin_y -751.375000;
  origin_z 414.750000;
  angles_1 -78.7500000;
  angles_2 -18.2812500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 589.875000;
  origin_y -1051.25000;
  origin_z 464.750000;
  angles_1 97.0312500;
  angles_2 161.718750;
  angles_3 74.5312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 84.3750000 0.00000000;
 time 50:53.16284180m;
 setangle -4.21875000 85.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 580.000000;
  origin_y -1283.37500;
  origin_z 453.375000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 584.250000;
  origin_y -1195.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 630.625000;
  origin_y -723.250000;
  origin_z 419.625000;
  angles_1 -63.2812500;
  angles_2 -4.21875000;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 591.125000;
  origin_y -1022.37500;
  origin_z 465.250000;
  angles_1 112.500000;
  angles_2 175.781250;
  angles_3 90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 357.187500 84.3750000 0.00000000;
 time 50:53.21289062m;
 setangle -4.21875000 85.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 580.000000;
  origin_y -1283.37500;
  origin_z 453.375000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 584.250000;
  origin_y -1195.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 631.875000;
  origin_y -695.000000;
  origin_z 422.375000;
  angles_1 -49.2187500;
  angles_2 11.2500000;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 592.250000;
  origin_y -993.375000;
  origin_z 463.875000;
  angles_1 127.968750;
  angles_2 -168.750000;
  angles_3 104.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 84.3750000 0.00000000;
 time 50:53.26293945m;
 setangle -4.21875000 85.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 580.000000;
  origin_y -1283.37500;
  origin_z 453.375000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 584.250000;
  origin_y -1195.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 633.250000;
  origin_y -666.875000;
  origin_z 423.125000;
  angles_1 -33.7500000;
  angles_2 26.7187500;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 593.375000;
  origin_y -964.500000;
  origin_z 460.375000;
  angles_1 142.031250;
  angles_2 -153.281250;
  angles_3 119.531250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 84.3750000 0.00000000;
 time 50:53.31298828m;
 setangle -4.21875000 85.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 580.000000;
  origin_y -1283.37500;
  origin_z 453.375000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 584.250000;
  origin_y -1195.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 634.625000;
  origin_y -638.625000;
  origin_z 422.000000;
  angles_1 -18.2812500;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 594.500000;
  origin_y -935.500000;
  origin_z 454.875000;
  angles_1 157.500000;
  angles_2 -139.218750;
  angles_3 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 84.3750000 0.00000000;
 time 50:53.36303711m;
 setangle -4.21875000 85.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 580.000000;
  origin_y -1283.37500;
  origin_z 453.375000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 584.250000;
  origin_y -1195.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 635.875000;
  origin_y -610.500000;
  origin_z 418.750000;
  angles_1 -4.21875000;
  angles_2 56.2500000;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 595.625000;
  origin_y -906.625000;
  origin_z 447.375000;
  angles_1 172.968750;
  angles_2 -123.750000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 84.3750000 0.00000000;
 time 50:53.41308594m;
 setangle -4.21875000 85.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 580.000000;
  origin_y -1283.37500;
  origin_z 453.375000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 584.250000;
  origin_y -1195.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 637.250000;
  origin_y -582.250000;
  origin_z 413.500000;
  angles_1 11.2500000;
  angles_2 71.7187500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 596.750000;
  origin_y -877.625000;
  origin_z 437.875000;
  angles_1 -172.968750;
  angles_2 -108.281250;
  angles_3 164.531250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 84.3750000 0.00000000;
 time 50:53.46313477m;
 setangle -4.21875000 85.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 580.000000;
  origin_y -1283.37500;
  origin_z 453.375000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 584.250000;
  origin_y -1195.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 638.625000;
  origin_y -554.000000;
  origin_z 406.375000;
  angles_1 26.7187500;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 597.875000;
  origin_y -848.750000;
  origin_z 426.375000;
  angles_1 -157.500000;
  angles_2 -94.2187500;
  angles_3 -180.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 84.3750000 0.00000000;
 time 50:53.51342773m;
 setangle -4.21875000 85.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 580.000000;
  origin_y -1283.37500;
  origin_z 453.375000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 693.500000;
  origin_y -129.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -146.250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 584.250000;
  origin_y -1195.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 639.875000;
  origin_y -525.875000;
  origin_z 397.125000;
  angles_1 40.7812500;
  angles_2 101.250000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 599.000000;
  origin_y -819.875000;
  origin_z 412.875000;
  angles_1 -142.031250;
  angles_2 -78.7500000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 585.375000;
  origin_y -1167.00000;
  origin_z 443.000000;
  angles_1 37.9687500;
  angles_2 101.250000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 584.250000 -1195.87500 436.000000;
 }
}
block {
 camera 357.187500 84.3750000 0.00000000;
 time 50:53.56347656m;
 setangle -2.81250000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 580.125000;
  origin_y -1278.50000;
  origin_z 455.500000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 676.875000;
  origin_y -135.375000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 -136.406250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 584.500000;
  origin_y -1190.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 639.875000;
  origin_y -525.875000;
  origin_z 397.125000;
  angles_1 56.2500000;
  angles_2 116.718750;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 599.375000;
  origin_y -810.625000;
  origin_z 408.000000;
  angles_1 -127.968750;
  angles_2 -63.2812500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 586.500000;
  origin_y -1138.12500;
  origin_z 452.000000;
  angles_1 53.4375000;
  angles_2 116.718750;
  angles_3 29.5312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 639.875000 -525.875000 397.125000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 599.375000 -810.625000 408.000000;
 }
}
block {
 camera 357.187500 84.3750000 0.00000000;
 time 50:53.61352539m;
 setangle -1.40625000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 580.750000;
  origin_y -1266.62500;
  origin_z 457.625000;
  angles_1 -1.40625000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 660.250000;
  origin_y -140.750000;
  origin_z 322.000000;
  angles_1 -1.40625000;
  angles_2 -127.968750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 585.125000;
  origin_y -1178.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 639.250000;
  origin_y -497.625000;
  origin_z 383.875000;
  angles_1 71.7187500;
  angles_2 130.781250;
  angles_3 45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 600.500000;
  origin_y -781.625000;
  origin_z 413.750000;
  angles_1 -112.500000;
  angles_2 -49.2187500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 587.500000;
  origin_y -1109.25000;
  origin_z 459.000000;
  angles_1 68.9062500;
  angles_2 130.781250;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 84.3750000 0.00000000;
 time 50:53.66357422m;
 setangle 0.00000000 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 579.500000;
  origin_y -1250.62500;
  origin_z 462.000000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 643.625000;
  origin_y -146.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -120.937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 586.000000;
  origin_y -1162.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 638.625000;
  origin_y -469.500000;
  origin_z 368.625000;
  angles_1 85.7812500;
  angles_2 146.250000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 601.625000;
  origin_y -752.750000;
  origin_z 417.500000;
  angles_1 -97.0312500;
  angles_2 -33.7500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 588.625000;
  origin_y -1080.37500;
  origin_z 464.000000;
  angles_1 82.9687500;
  angles_2 146.250000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 84.3750000 0.00000000;
 time 50:53.71362305m;
 setangle 0.00000000 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 580.500000;
  origin_y -1234.62500;
  origin_z 462.000000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 628.000000;
  origin_y -152.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 587.000000;
  origin_y -1146.87500;
  origin_z 432.000000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 637.875000;
  origin_y -441.250000;
  origin_z 351.375000;
  angles_1 101.250000;
  angles_2 161.718750;
  angles_3 74.5312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.750000;
  origin_y -723.750000;
  origin_z 419.250000;
  angles_1 -82.9687500;
  angles_2 -18.2812500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 589.750000;
  origin_y -1051.50000;
  origin_z 466.875000;
  angles_1 98.4375000;
  angles_2 161.718750;
  angles_3 74.5312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 0.00000000 84.3750000 0.00000000;
 time 50:53.76367188m;
 setangle 0.00000000 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 581.625000;
  origin_y -1218.62500;
  origin_z 462.000000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 613.000000;
  origin_y -159.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -102.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 588.000000;
  origin_y -1130.87500;
  origin_z 432.000000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 637.250000;
  origin_y -413.125000;
  origin_z 332.125000;
  angles_1 116.718750;
  angles_2 175.781250;
  angles_3 90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 603.875000;
  origin_y -694.875000;
  origin_z 418.875000;
  angles_1 -67.5000000;
  angles_2 -4.21875000;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 590.875000;
  origin_y -1022.62500;
  origin_z 467.875000;
  angles_1 113.906250;
  angles_2 175.781250;
  angles_3 90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 82.9687500 0.00000000;
 time 50:53.81372070m;
 setangle 0.00000000 84.3750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 582.625000;
  origin_y -1202.62500;
  origin_z 462.000000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 598.625000;
  origin_y -167.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 589.125000;
  origin_y -1114.87500;
  origin_z 432.000000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 636.625000;
  origin_y -384.875000;
  origin_z 310.875000;
  angles_1 130.781250;
  angles_2 -168.750000;
  angles_3 104.062500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 605.125000;
  origin_y -666.000000;
  origin_z 416.625000;
  angles_1 -52.0312500;
  angles_2 11.2500000;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 591.875000;
  origin_y -993.625000;
  origin_z 466.875000;
  angles_1 127.968750;
  angles_2 -168.750000;
  angles_3 104.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 82.9687500 0.00000000;
 time 50:53.86376953m;
 setangle 1.40625000 82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 581.625000;
  origin_y -1186.37500;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 586.000000;
  origin_y -181.750000;
  origin_z 320.000000;
  angles_2 -95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 590.250000;
  origin_y -1098.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 636.125000;
  origin_y -366.875000;
  origin_z 296.000000;
  angles_1 146.250000;
  angles_2 -153.281250;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 606.250000;
  origin_y -637.000000;
  origin_z 412.375000;
  angles_1 -37.9687500;
  angles_2 26.7187500;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 593.000000;
  origin_y -964.750000;
  origin_z 463.875000;
  angles_1 143.437500;
  angles_2 -153.281250;
  angles_3 119.531250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 636.125000 -366.875000 296.000000;
 }
}
block {
 camera 0.00000000 82.9687500 0.00000000;
 time 50:53.91381836m;
 setangle 2.81250000 82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 582.875000;
  origin_y -1170.25000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 575.750000;
  origin_y -197.125000;
  origin_z 320.000000;
  angles_2 -92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 591.500000;
  origin_y -1082.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 635.500000;
  origin_y -338.625000;
  origin_z 305.625000;
  angles_1 161.718750;
  angles_2 -139.218750;
  angles_3 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 607.375000;
  origin_y -608.125000;
  origin_z 406.125000;
  angles_1 -22.5000000;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 594.125000;
  origin_y -935.875000;
  origin_z 458.750000;
  angles_1 158.906250;
  angles_2 -139.218750;
  angles_3 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 82.9687500 0.00000000;
 time 50:53.96386719m;
 setangle 4.21875000 82.9687500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 580.250000;
  origin_y -1152.25000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 567.500000;
  origin_y -213.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 588.875000;
  origin_y -1065.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 634.875000;
  origin_y -310.500000;
  origin_z 313.250000;
  angles_1 175.781250;
  angles_2 -123.750000;
  angles_3 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 608.500000;
  origin_y -579.125000;
  origin_z 397.750000;
  angles_1 -7.03125000;
  angles_2 56.2500000;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 595.250000;
  origin_y -907.000000;
  origin_z 451.750000;
  angles_1 172.968750;
  angles_2 -123.750000;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 81.5625000 0.00000000;
 time 50:54.01416016m;
 setangle 4.21875000 82.9687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 576.375000;
  origin_y -1135.37500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 561.000000;
  origin_y -229.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -85.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 584.875000;
  origin_y -1048.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 82.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 634.125000;
  origin_y -282.250000;
  origin_z 318.875000;
  angles_1 -168.750000;
  angles_2 -108.281250;
  angles_3 164.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 609.625000;
  origin_y -550.250000;
  origin_z 387.500000;
  angles_1 7.03125000;
  angles_2 71.7187500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 596.375000;
  origin_y -878.125000;
  origin_z 442.625000;
  angles_1 -171.562500;
  angles_2 -108.281250;
  angles_3 164.531250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 81.5625000 0.00000000;
 time 50:54.06420898m;
 setangle 4.21875000 82.9687500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 573.500000;
  origin_y -1119.00000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 554.750000;
  origin_y -244.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 582.125000;
  origin_y -1031.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 82.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 633.500000;
  origin_y -254.000000;
  origin_z 322.500000;
  angles_1 -153.281250;
  angles_2 -94.2187500;
  angles_3 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 610.750000;
  origin_y -521.250000;
  origin_z 375.125000;
  angles_1 22.5000000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 597.375000;
  origin_y -849.250000;
  origin_z 431.625000;
  angles_1 -156.093750;
  angles_2 -94.2187500;
  angles_3 -180.000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 558.875000;
  origin_y -300.250000;
  origin_z 351.500000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 554.750000 -244.375000 324.000000;
 }
}
block {
 camera 2.81250000 81.5625000 0.00000000;
 time 50:54.11425781m;
 setangle 4.21875000 82.9687500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 571.500000;
  origin_y -1102.75000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 541.750000;
  origin_y -256.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 580.125000;
  origin_y -1015.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 82.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 632.875000;
  origin_y -225.875000;
  origin_z 324.000000;
  angles_1 -139.218750;
  angles_2 -78.7500000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 611.875000;
  origin_y -492.375000;
  origin_z 360.875000;
  angles_1 37.9687500;
  angles_2 101.250000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 598.500000;
  origin_y -820.375000;
  origin_z 418.500000;
  angles_1 -142.031250;
  angles_2 -78.7500000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 562.500000;
  origin_y -348.375000;
  origin_z 364.875000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 81.5625000 0.00000000;
 time 50:54.16430664m;
 setangle 4.21875000 82.9687500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 570.250000;
  origin_y -1086.50000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 528.000000;
  origin_y -267.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 578.750000;
  origin_y -999.375000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 82.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 632.125000;
  origin_y -197.625000;
  origin_z 323.625000;
  angles_1 -123.750000;
  angles_2 -63.2812500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 613.000000;
  origin_y -463.500000;
  origin_z 344.500000;
  angles_1 52.0312500;
  angles_2 116.718750;
  angles_3 29.5312500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 599.250000;
  origin_y -800.125000;
  origin_z 408.000000;
  angles_1 -126.562500;
  angles_2 -63.2812500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 566.000000;
  origin_y -396.500000;
  origin_z 378.125000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 599.250000 -800.125000 408.000000;
 }
}
block {
 camera 2.81250000 81.5625000 0.00000000;
 time 50:54.21435547m;
 setangle 4.21875000 82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 569.500000;
  origin_y -1070.37500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 528.000000;
  origin_y -276.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 578.125000;
  origin_y -983.125000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 82.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 631.500000;
  origin_y -169.500000;
  origin_z 321.250000;
  angles_1 -108.281250;
  angles_2 -49.2187500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 614.125000;
  origin_y -434.500000;
  origin_z 326.250000;
  angles_1 67.5000000;
  angles_2 130.781250;
  angles_3 45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 600.375000;
  origin_y -771.250000;
  origin_z 413.500000;
  angles_1 -111.093750;
  angles_2 -49.2187500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 569.625000;
  origin_y -444.625000;
  origin_z 391.500000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 81.5625000 0.00000000;
 time 50:54.26440430m;
 setangle 5.62500000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 571.375000;
  origin_y -1054.12500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 520.000000;
  origin_y -283.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 577.750000;
  origin_y -967.125000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 630.875000;
  origin_y -141.250000;
  origin_z 316.875000;
  angles_1 -94.2187500;
  angles_2 -33.7500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 615.250000;
  origin_y -405.625000;
  origin_z 305.875000;
  angles_1 82.9687500;
  angles_2 146.250000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 601.500000;
  origin_y -742.250000;
  origin_z 417.000000;
  angles_1 -97.0312500;
  angles_2 -33.7500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 573.125000;
  origin_y -492.750000;
  origin_z 404.875000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 81.5625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 190\n";
}
block {
 camera 2.81250000 81.5625000 0.00000000;
 time 50:54.31445312m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 571.125000;
  origin_y -1040.62500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 505.500000;
  origin_y -290.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -84.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 577.500000;
  origin_y -954.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 630.125000;
  origin_y -113.000000;
  origin_z 310.375000;
  angles_1 -78.7500000;
  angles_2 -18.2812500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 615.750000;
  origin_y -392.750000;
  origin_z 296.000000;
  angles_1 97.0312500;
  angles_2 161.718750;
  angles_3 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.625000;
  origin_y -713.375000;
  origin_z 418.500000;
  angles_1 -81.5625000;
  angles_2 -18.2812500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 576.625000;
  origin_y -540.875000;
  origin_z 418.250000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 615.750000 -392.750000 296.000000;
 }
}
block {
 camera 2.81250000 81.5625000 0.00000000;
 time 50:54.36450195m;
 setangle 9.84375000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 571.375000;
  origin_y -1024.25000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 489.875000;
  origin_y -295.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 577.750000;
  origin_y -938.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 629.500000;
  origin_y -84.8750000;
  origin_z 302.000000;
  angles_1 -63.2812500;
  angles_2 -4.21875000;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 617.000000;
  origin_y -363.750000;
  origin_z 305.125000;
  angles_1 112.500000;
  angles_2 175.781250;
  angles_3 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 603.625000;
  origin_y -684.500000;
  origin_z 418.000000;
  angles_1 -66.0937500;
  angles_2 -4.21875000;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 580.250000;
  origin_y -589.000000;
  origin_z 431.625000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 82.9687500 0.00000000;
 time 50:54.41455078m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 571.875000;
  origin_y -1007.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 474.125000;
  origin_y -300.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 578.125000;
  origin_y -922.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 629.125000;
  origin_y -68.6250000;
  origin_z 296.000000;
  angles_1 -49.2187500;
  angles_2 11.2500000;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 618.125000;
  origin_y -334.875000;
  origin_z 312.250000;
  angles_1 127.968750;
  angles_2 -168.750000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 604.750000;
  origin_y -655.625000;
  origin_z 415.625000;
  angles_1 -52.0312500;
  angles_2 11.2500000;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 583.750000;
  origin_y -637.125000;
  origin_z 445.000000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 629.125000 -68.6250000 296.000000;
 }
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 50:54.46459961m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 572.375000;
  origin_y -991.750000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 458.250000;
  origin_y -304.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 578.750000;
  origin_y -906.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 628.500000;
  origin_y -40.3750000;
  origin_z 299.125000;
  angles_1 -33.7500000;
  angles_2 26.7187500;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 619.250000;
  origin_y -305.875000;
  origin_z 317.375000;
  angles_1 142.031250;
  angles_2 -153.281250;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 605.875000;
  origin_y -626.750000;
  origin_z 411.125000;
  angles_1 -36.5625000;
  angles_2 26.7187500;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 587.375000;
  origin_y -685.250000;
  origin_z 458.250000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 82.9687500 0.00000000;
 time 50:54.51464844m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 568.500000;
  origin_y -978.625000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 442.125000;
  origin_y -313.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 574.750000;
  origin_y -893.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 628.250000;
  origin_y -32.0000000;
  origin_z 299.500000;
  angles_1 -18.2812500;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 620.375000;
  origin_y -277.000000;
  origin_z 320.625000;
  angles_1 157.500000;
  angles_2 -139.218750;
  angles_3 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 607.000000;
  origin_y -597.875000;
  origin_z 404.625000;
  angles_1 -21.0937500;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 590.875000;
  origin_y -733.375000;
  origin_z 471.625000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 628.250000 -32.0000000 299.500000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 50:54.56494141m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 557.375000;
  origin_y -967.500000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 427.875000;
  origin_y -321.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 563.625000;
  origin_y -881.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 627.625000;
  origin_y -46.1250000;
  origin_z 298.750000;
  angles_1 -4.21875000;
  angles_2 56.2500000;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 621.500000;
  origin_y -248.125000;
  origin_z 321.750000;
  angles_1 172.968750;
  angles_2 -123.750000;
  angles_3 149.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 608.125000;
  origin_y -569.000000;
  origin_z 396.000000;
  angles_1 -7.03125000;
  angles_2 56.2500000;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 594.375000;
  origin_y -781.500000;
  origin_z 485.000000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 50:54.61499023m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 542.000000;
  origin_y -958.000000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 413.750000;
  origin_y -329.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 548.375000;
  origin_y -872.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 626.875000;
  origin_y -60.0000000;
  origin_z 296.000000;
  angles_1 12.6562500;
  angles_2 71.7187500;
  angles_3 -14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 622.625000;
  origin_y -219.125000;
  origin_z 320.875000;
  angles_1 -172.968750;
  angles_2 -108.281250;
  angles_3 164.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 609.125000;
  origin_y -540.125000;
  origin_z 385.500000;
  angles_1 8.43750000;
  angles_2 71.7187500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 598.000000;
  origin_y -829.625000;
  origin_z 498.375000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 626.875000 -60.0000000 296.000000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 50:54.66503906m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 526.625000;
  origin_y -950.125000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 397.250000;
  origin_y -334.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -147.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 532.875000;
  origin_y -864.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 626.875000;
  origin_y -60.0000000;
  origin_z 296.000000;
  angles_1 12.6562500;
  angles_2 71.7187500;
  angles_3 -14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 623.750000;
  origin_y -190.250000;
  origin_z 318.000000;
  angles_1 -157.500000;
  angles_2 -94.2187500;
  angles_3 -180.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 610.250000;
  origin_y -511.250000;
  origin_z 373.000000;
  angles_1 23.9062500;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 601.500000;
  origin_y -877.750000;
  origin_z 511.750000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 50:54.71508789m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 512.000000;
  origin_y -949.500000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 378.500000;
  origin_y -336.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -170.156250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 514.875000;
  origin_y -863.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 626.875000;
  origin_y -60.0000000;
  origin_z 296.000000;
  angles_1 12.6562500;
  angles_2 71.7187500;
  angles_3 -14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 624.875000;
  origin_y -161.250000;
  origin_z 313.125000;
  angles_1 -142.031250;
  angles_2 -78.7500000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 611.375000;
  origin_y -482.375000;
  origin_z 358.500000;
  angles_1 37.9687500;
  angles_2 101.250000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 605.125000;
  origin_y -925.875000;
  origin_z 525.125000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 50:54.76513672m;
 setangle 11.2500000 82.9687500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 488.500000;
  origin_y -943.875000;
  origin_z 477.000000;
  angles_1 11.2500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 496.250000;
  origin_y -867.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 626.875000;
  origin_y -60.0000000;
  origin_z 296.000000;
  angles_1 12.6562500;
  angles_2 71.7187500;
  angles_3 -14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 626.000000;
  origin_y -132.375000;
  origin_z 306.250000;
  angles_1 -127.968750;
  angles_2 -63.2812500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 612.500000;
  origin_y -453.375000;
  origin_z 342.000000;
  angles_1 53.4375000;
  angles_2 116.718750;
  angles_3 29.5312500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 608.625000;
  origin_y -974.000000;
  origin_z 538.375000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 501.750000;
  origin_y -811.000000;
  origin_z 435.250000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 496.250000 -867.375000 436.000000;
 }
 temp_entity {
  entitytype 3;
  origin 626.875000 -60.0000000 296.000000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 50:54.81518555m;
 setangle 11.2500000 82.9687500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 471.500000;
  origin_y -943.875000;
  origin_z 475.000000;
  angles_1 11.2500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 478.875000;
  origin_y -872.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 626.875000;
  origin_y -60.0000000;
  origin_z 296.000000;
  angles_1 12.6562500;
  angles_2 71.7187500;
  angles_3 -14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 627.125000;
  origin_y -103.375000;
  origin_z 297.375000;
  angles_1 -112.500000;
  angles_2 -49.2187500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 613.625000;
  origin_y -424.500000;
  origin_z 323.375000;
  angles_1 68.9062500;
  angles_2 130.781250;
  angles_3 45.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 612.125000;
  origin_y -1022.12500;
  origin_z 551.750000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  origin_x 505.250000;
  origin_y -775.750000;
  origin_z 427.250000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 505.250000 -775.750000 427.250000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 50:54.86523438m;
 setangle 8.43750000 70.3125000 0.00000000;
 clientdata {
  vel_x -26.0000000;
  vel_y -15.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 430.500000;
  origin_y -967.250000;
  origin_z 477.625000;
  angles_1 8.43750000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 457.750000;
  origin_y -885.000000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 626.875000;
  origin_y -60.0000000;
  origin_z 296.000000;
  angles_1 12.6562500;
  angles_2 71.7187500;
  angles_3 -14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 627.375000;
  origin_y -99.8750000;
  origin_z 296.000000;
  angles_1 -97.0312500;
  angles_2 -33.7500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 614.625000;
  origin_y -395.625000;
  origin_z 302.875000;
  angles_1 82.9687500;
  angles_2 146.250000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 615.750000;
  origin_y -1070.25000;
  origin_z 565.125000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 505.250000;
  origin_y -775.750000;
  origin_z 427.250000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 627.375000 -99.8750000 296.000000;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 50:54.91528320m;
 setangle 8.43750000 68.9062500 0.00000000;
 clientdata {
  vel_x -25.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 408.250000;
  origin_y -975.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 437.375000;
  origin_y -893.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 626.875000;
  origin_y -60.0000000;
  origin_z 296.000000;
  angles_1 12.6562500;
  angles_2 71.7187500;
  angles_3 -14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 628.500000;
  origin_y -70.8750000;
  origin_z 299.375000;
  angles_1 -82.9687500;
  angles_2 -18.2812500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 615.000000;
  origin_y -386.750000;
  origin_z 296.000000;
  angles_1 98.4375000;
  angles_2 161.718750;
  angles_3 74.5312500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 619.250000;
  origin_y -1118.37500;
  origin_z 578.500000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 505.250000;
  origin_y -775.750000;
  origin_z 427.250000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 615.000000 -386.750000 296.000000;
 }
}
block {
 camera 9.84375000 81.5625000 0.00000000;
 time 50:54.96533203m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 386.750000;
  origin_y -980.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 417.875000;
  origin_y -899.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 626.875000;
  origin_y -60.0000000;
  origin_z 296.000000;
  angles_1 12.6562500;
  angles_2 71.7187500;
  angles_3 -14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 629.625000;
  origin_y -42.0000000;
  origin_z 300.875000;
  angles_1 -67.5000000;
  angles_2 -4.21875000;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 616.125000;
  origin_y -357.875000;
  origin_z 305.250000;
  angles_1 113.906250;
  angles_2 175.781250;
  angles_3 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 622.875000;
  origin_y -1166.50000;
  origin_z 591.875000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 505.250000;
  origin_y -775.750000;
  origin_z 427.250000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 81.5625000 0.00000000;
 time 50:55.01538086m;
 setangle 8.43750000 66.0937500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 366.000000;
  origin_y -983.000000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 399.125000;
  origin_y -902.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 626.875000;
  origin_y -60.0000000;
  origin_z 296.000000;
  angles_1 12.6562500;
  angles_2 71.7187500;
  angles_3 -14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 630.000000;
  origin_y -32.0000000;
  origin_z 300.625000;
  angles_1 -52.0312500;
  angles_2 11.2500000;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 617.250000;
  origin_y -329.000000;
  origin_z 312.500000;
  angles_1 127.968750;
  angles_2 -168.750000;
  angles_3 104.062500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 626.375000;
  origin_y -1214.62500;
  origin_z 605.250000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 505.250000;
  origin_y -775.750000;
  origin_z 427.250000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 630.000000 -32.0000000 300.625000;
 }
}
block {
 camera 7.03125000 67.5000000 0.00000000;
 time 50:55.06567383m;
 setangle 8.43750000 66.0937500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 350.875000;
  origin_y -985.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 384.125000;
  origin_y -905.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 626.875000;
  origin_y -60.0000000;
  origin_z 296.000000;
  angles_1 12.6562500;
  angles_2 71.7187500;
  angles_3 -14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 631.125000;
  origin_y -46.3750000;
  origin_z 298.125000;
  angles_1 -37.9687500;
  angles_2 26.7187500;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 618.250000;
  origin_y -300.125000;
  origin_z 317.750000;
  angles_1 143.437500;
  angles_2 -153.281250;
  angles_3 119.531250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 627.500000;
  origin_y -1230.25000;
  origin_z 609.500000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 505.250000;
  origin_y -775.750000;
  origin_z 427.250000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 627.500000 -1230.25000 609.500000;
 }
}
block {
 camera 7.03125000 67.5000000 0.00000000;
 time 50:55.11572266m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 340.875000;
  origin_y -988.375000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 372.125000;
  origin_y -907.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 626.875000;
  origin_y -60.0000000;
  origin_z 296.000000;
  angles_1 12.6562500;
  angles_2 71.7187500;
  angles_3 -14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 631.625000;
  origin_y -53.1250000;
  origin_z 296.000000;
  angles_1 -22.5000000;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 619.375000;
  origin_y -271.250000;
  origin_z 321.000000;
  angles_1 158.906250;
  angles_2 -139.218750;
  angles_3 135.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 627.500000;
  origin_y -1230.25000;
  origin_z 609.500000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 505.250000;
  origin_y -775.750000;
  origin_z 427.250000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 631.625000 -53.1250000 296.000000;
 }
}
block {
 camera 7.03125000 64.6875000 0.00000000;
 time 50:55.16577148m;
 setangle 8.43750000 66.0937500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 333.250000;
  origin_y -991.000000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 366.500000;
  origin_y -910.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 626.875000;
  origin_y -60.0000000;
  origin_z 296.000000;
  angles_1 12.6562500;
  angles_2 71.7187500;
  angles_3 -14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 631.625000;
  origin_y -53.1250000;
  origin_z 296.000000;
  angles_1 -22.5000000;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 620.500000;
  origin_y -242.375000;
  origin_z 322.250000;
  angles_1 172.968750;
  angles_2 -123.750000;
  angles_3 149.062500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 627.500000;
  origin_y -1230.25000;
  origin_z 609.500000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 505.250000;
  origin_y -775.750000;
  origin_z 427.250000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 64.6875000 0.00000000;
 time 50:55.21582031m;
 setangle 8.43750000 64.6875000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 334.125000;
  origin_y -989.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 369.250000;
  origin_y -910.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 626.875000;
  origin_y -60.0000000;
  origin_z 296.000000;
  angles_1 12.6562500;
  angles_2 71.7187500;
  angles_3 -14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 631.625000;
  origin_y -53.1250000;
  origin_z 296.000000;
  angles_1 -22.5000000;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 621.625000;
  origin_y -213.500000;
  origin_z 321.500000;
  angles_1 -171.562500;
  angles_2 -108.281250;
  angles_3 164.531250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 627.500000;
  origin_y -1230.25000;
  origin_z 609.500000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 505.250000;
  origin_y -775.750000;
  origin_z 427.250000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 66.0937500 0.00000000;
 time 50:55.26586914m;
 setangle 8.43750000 63.2812500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 341.375000;
  origin_y -985.000000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 378.500000;
  origin_y -906.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 626.875000;
  origin_y -60.0000000;
  origin_z 296.000000;
  angles_1 12.6562500;
  angles_2 71.7187500;
  angles_3 -14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 631.625000;
  origin_y -53.1250000;
  origin_z 296.000000;
  angles_1 -22.5000000;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 622.750000;
  origin_y -184.625000;
  origin_z 318.750000;
  angles_1 -156.093750;
  angles_2 -94.2187500;
  angles_3 -180.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 627.500000;
  origin_y -1230.25000;
  origin_z 609.500000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 505.250000;
  origin_y -775.750000;
  origin_z 427.250000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 66.0937500 0.00000000;
 time 50:55.31591797m;
 setangle 8.43750000 63.2812500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 356.125000;
  origin_y -978.875000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 393.125000;
  origin_y -900.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 626.875000;
  origin_y -60.0000000;
  origin_z 296.000000;
  angles_1 12.6562500;
  angles_2 71.7187500;
  angles_3 -14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 631.625000;
  origin_y -53.1250000;
  origin_z 296.000000;
  angles_1 -22.5000000;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 623.750000;
  origin_y -155.750000;
  origin_z 314.000000;
  angles_1 -142.031250;
  angles_2 -78.7500000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 627.500000;
  origin_y -1230.25000;
  origin_z 609.500000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 505.250000;
  origin_y -775.750000;
  origin_z 427.250000;
  angles_1 -12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 63.2812500 0.00000000;
 time 50:55.36596680m;
 setangle 8.43750000 63.2812500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 370.875000;
  origin_y -972.625000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 407.875000;
  origin_y -894.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 631.625000;
  origin_y -53.1250000;
  origin_z 296.000000;
  angles_1 -22.5000000;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 624.875000;
  origin_y -126.750000;
  origin_z 307.125000;
  angles_1 -126.562500;
  angles_2 -63.2812500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 627.500000;
  origin_y -1230.25000;
  origin_z 609.500000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 129;
  soundnum 15; // items/itembk2.wav
  origin 696.000000 848.000000 204.000000;
 }
 temp_entity {
  entitytype 3;
  origin 631.625000 -53.1250000 296.000000;
 }
}
block {
 camera 7.03125000 63.2812500 0.00000000;
 time 50:55.41601562m;
 setangle 8.43750000 63.2812500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 385.625000;
  origin_y -966.250000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 422.625000;
  origin_y -887.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 631.625000;
  origin_y -53.1250000;
  origin_z 296.000000;
  angles_1 -22.5000000;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 626.000000;
  origin_y -97.8750000;
  origin_z 298.375000;
  angles_1 -111.093750;
  angles_2 -49.2187500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 627.500000;
  origin_y -1230.25000;
  origin_z 609.500000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 61.8750000 0.00000000;
 time 50:55.46606445m;
 setangle 9.84375000 63.2812500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 400.500000;
  origin_y -959.625000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 437.375000;
  origin_y -881.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 631.625000;
  origin_y -53.1250000;
  origin_z 296.000000;
  angles_1 -22.5000000;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 626.250000;
  origin_y -91.3750000;
  origin_z 296.000000;
  angles_1 -97.0312500;
  angles_2 -33.7500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 627.500000;
  origin_y -1230.25000;
  origin_z 609.500000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 626.250000 -91.3750000 296.000000;
 }
}
block {
 camera 7.03125000 61.8750000 0.00000000;
 time 50:55.51611328m;
 setangle 9.84375000 64.6875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 417.125000;
  origin_y -954.000000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 452.000000;
  origin_y -875.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 631.625000;
  origin_y -53.1250000;
  origin_z 296.000000;
  angles_1 -22.5000000;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 627.375000;
  origin_y -62.5000000;
  origin_z 299.375000;
  angles_1 -81.5625000;
  angles_2 -18.2812500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 627.500000;
  origin_y -1230.25000;
  origin_z 609.500000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 61.8750000 0.00000000;
 time 50:55.56616211m;
 setangle 11.2500000 70.3125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 439.625000;
  origin_y -949.750000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 466.625000;
  origin_y -868.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 631.625000;
  origin_y -53.1250000;
  origin_z 296.000000;
  angles_1 -22.5000000;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 628.375000;
  origin_y -33.6250000;
  origin_z 300.750000;
  angles_1 -66.0937500;
  angles_2 -4.21875000;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 627.500000;
  origin_y -1230.25000;
  origin_z 609.500000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 61.8750000 0.00000000;
 time 50:55.61645508m;
 setangle 11.2500000 77.3437500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 464.250000;
  origin_y -944.875000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 481.000000;
  origin_y -860.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 631.625000;
  origin_y -53.1250000;
  origin_z 296.000000;
  angles_1 -22.5000000;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 628.500000;
  origin_y -32.0000000;
  origin_z 300.750000;
  angles_1 -52.0312500;
  angles_2 11.2500000;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 628.500000 -32.0000000 300.750000;
 }
}
block {
 camera 8.43750000 61.8750000 0.00000000;
 time 50:55.66650391m;
 setangle 12.6562500 81.5625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 484.625000;
  origin_y -937.000000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 495.000000;
  origin_y -852.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 631.625000;
  origin_y -53.1250000;
  origin_z 296.000000;
  angles_1 -22.5000000;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 629.625000;
  origin_y -46.3750000;
  origin_z 298.125000;
  angles_1 -36.5625000;
  angles_2 26.7187500;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 68.9062500 0.00000000;
 time 50:55.71655273m;
 setangle 12.6562500 84.3750000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 502.375000;
  origin_y -928.250000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 508.625000;
  origin_y -843.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 631.625000;
  origin_y -53.1250000;
  origin_z 296.000000;
  angles_1 -22.5000000;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 630.125000;
  origin_y -53.0000000;
  origin_z 296.000000;
  angles_1 -21.0937500;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 630.125000 -53.0000000 296.000000;
 }
}
block {
 camera 11.2500000 80.1562500 0.00000000;
 time 50:55.76660156m;
 setangle 15.4687500 87.1875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 522.625000;
  origin_y -920.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 524.750000;
  origin_y -836.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 631.625000;
  origin_y -53.1250000;
  origin_z 296.000000;
  angles_1 -22.5000000;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 630.125000;
  origin_y -53.0000000;
  origin_z 296.000000;
  angles_1 -21.0937500;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 80.1562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 130  : 170\n";
}
block {
 camera 11.2500000 80.1562500 0.00000000;
 time 50:55.81665039m;
 setangle 16.8750000 94.2187500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 545.750000;
  origin_y -913.375000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 537.625000;
  origin_y -830.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 631.625000;
  origin_y -53.1250000;
  origin_z 296.000000;
  angles_1 -22.5000000;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 630.125000;
  origin_y -53.0000000;
  origin_z 296.000000;
  angles_1 -21.0937500;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 82.9687500 0.00000000;
 time 50:55.86669922m;
 setangle 16.8750000 94.2187500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 556.125000;
  origin_y -908.750000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 547.875000;
  origin_y -825.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 631.625000;
  origin_y -53.1250000;
  origin_z 296.000000;
  angles_1 -22.5000000;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 630.125000;
  origin_y -53.0000000;
  origin_z 296.000000;
  angles_1 -21.0937500;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 136;
  soundnum 15; // items/itembk2.wav
  origin 680.000000 728.000000 204.000000;
 }
}
block {
 camera 15.4687500 92.8125000 0.00000000;
 time 50:55.91674805m;
 setangle 16.8750000 95.6250000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 566.375000;
  origin_y -904.875000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 556.125000;
  origin_y -821.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 631.625000;
  origin_y -53.1250000;
  origin_z 296.000000;
  angles_1 -22.5000000;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 630.125000;
  origin_y -53.0000000;
  origin_z 296.000000;
  angles_1 -21.0937500;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 92.8125000 0.00000000;
 time 50:55.96679688m;
 setangle 16.8750000 97.0312500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 575.000000;
  origin_y -901.625000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 562.750000;
  origin_y -819.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 630.125000;
  origin_y -53.0000000;
  origin_z 296.000000;
  angles_1 -21.0937500;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 630.125000 -53.0000000 296.000000;
 }
}
block {
 camera 15.4687500 92.8125000 0.00000000;
 time 50:56.01684570m;
 setangle 16.8750000 97.0312500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 580.250000;
  origin_y -899.250000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 568.000000;
  origin_y -816.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 630.125000;
  origin_y -53.0000000;
  origin_z 296.000000;
  angles_1 -21.0937500;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 94.2187500 0.00000000;
 time 50:56.06689453m;
 setangle 16.8750000 98.4375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 586.500000;
  origin_y -897.000000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 572.125000;
  origin_y -814.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 630.125000;
  origin_y -53.0000000;
  origin_z 296.000000;
  angles_1 -21.0937500;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 95.6250000 0.00000000;
 time 50:56.11718750m;
 setangle 16.8750000 99.8437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 591.750000;
  origin_y -895.250000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 575.500000;
  origin_y -813.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 630.125000;
  origin_y -53.0000000;
  origin_z 296.000000;
  angles_1 -21.0937500;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 95.6250000 0.00000000;
 time 50:56.16723633m;
 setangle 15.4687500 98.4375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 592.250000;
  origin_y -895.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 577.875000;
  origin_y -812.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 630.125000;
  origin_y -53.0000000;
  origin_z 296.000000;
  angles_1 -21.0937500;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 97.0312500 0.00000000;
 time 50:56.21728516m;
 setangle 12.6562500 95.6250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 589.750000;
  origin_y -896.250000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 579.375000;
  origin_y -811.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 630.125000;
  origin_y -53.0000000;
  origin_z 296.000000;
  angles_1 -21.0937500;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 97.0312500 0.00000000;
 time 50:56.26733398m;
 setangle 12.6562500 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 588.250000;
  origin_y -896.250000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 579.875000;
  origin_y -811.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 630.125000;
  origin_y -53.0000000;
  origin_z 296.000000;
  angles_1 -21.0937500;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 50:56.31738281m;
 setangle 12.6562500 94.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 588.250000;
  origin_y -896.250000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 579.875000;
  origin_y -811.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 630.125000;
  origin_y -53.0000000;
  origin_z 296.000000;
  angles_1 -21.0937500;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 92.8125000 0.00000000;
 time 50:56.36743164m;
 setangle 14.0625000 97.0312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 592.375000;
  origin_y -895.125000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 579.875000;
  origin_y -811.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 630.125000;
  origin_y -53.0000000;
  origin_z 296.000000;
  angles_1 -21.0937500;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 92.8125000 0.00000000;
 time 50:56.41748047m;
 setangle 15.4687500 97.0312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 592.250000;
  origin_y -894.625000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 579.875000;
  origin_y -811.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 630.125000;
  origin_y -53.0000000;
  origin_z 296.000000;
  angles_1 -21.0937500;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 92.8125000 0.00000000;
 time 50:56.46752930m;
 setangle 15.4687500 97.0312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 592.250000;
  origin_y -894.625000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 579.875000;
  origin_y -811.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 630.125000;
  origin_y -53.0000000;
  origin_z 296.000000;
  angles_1 -21.0937500;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 95.6250000 0.00000000;
 time 50:56.51757812m;
 setangle 15.4687500 98.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 594.250000;
  origin_y -894.250000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 579.875000;
  origin_y -811.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 630.125000;
  origin_y -53.0000000;
  origin_z 296.000000;
  angles_1 -21.0937500;
  angles_2 40.7812500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 95.6250000 0.00000000;
 time 50:56.56762695m;
 setangle 15.4687500 98.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 594.250000;
  origin_y -894.250000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 579.875000;
  origin_y -811.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 95.6250000 0.00000000;
 time 50:56.61791992m;
 setangle 15.4687500 98.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 594.250000;
  origin_y -894.250000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 579.875000;
  origin_y -811.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 50:56.66796875m;
 setangle 15.4687500 98.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 594.250000;
  origin_y -894.250000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 579.875000;
  origin_y -811.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 50:56.71801758m;
 setangle 16.8750000 98.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 594.125000;
  origin_y -893.625000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 579.875000;
  origin_y -811.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 50:56.76806641m;
 setangle 16.8750000 98.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 594.125000;
  origin_y -893.625000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 579.875000;
  origin_y -811.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 50:56.81811523m;
 setangle 16.8750000 99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 596.125000;
  origin_y -893.250000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 579.875000;
  origin_y -811.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 97.0312500 0.00000000;
 time 50:56.86816406m;
 setangle 16.8750000 99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 596.125000;
  origin_y -893.250000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 579.875000;
  origin_y -811.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 98.4375000 0.00000000;
 time 50:56.91821289m;
 setangle 16.8750000 99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 596.125000;
  origin_y -893.250000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 579.875000;
  origin_y -811.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 569.125000;
  origin_y -757.250000;
  origin_z 429.750000;
  angles_1 -18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 11;
  origin 227.750000 279.875000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 579.875000 -811.250000 436.000000;
 }
}
block {
 camera 15.4687500 98.4375000 0.00000000;
 time 50:56.96826172m;
 setangle 16.8750000 99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 596.125000;
  origin_y -893.250000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 579.875000;
  origin_y -811.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 559.875000;
  origin_y -710.500000;
  origin_z 414.000000;
  angles_1 -18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 98.4375000 0.00000000;
 time 50:57.01831055m;
 setangle 18.2812500 99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 596.000000;
  origin_y -892.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 579.875000;
  origin_y -811.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 550.625000;
  origin_y -663.875000;
  origin_z 398.375000;
  angles_1 -18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 98.4375000 0.00000000;
 time 50:57.06835938m;
 setangle 16.8750000 99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 596.125000;
  origin_y -893.250000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 579.875000;
  origin_y -811.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 541.250000;
  origin_y -617.250000;
  origin_z 382.625000;
  angles_1 -18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 27; // misc/r_tele2.wav
  origin 227.750000 279.875000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 26; // misc/r_tele1.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 15.4687500 98.4375000 0.00000000;
 time 50:57.11840820m;
 setangle 15.4687500 98.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 592.875000;
  origin_y -886.375000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 578.500000;
  origin_y -803.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 532.000000;
  origin_y -570.625000;
  origin_z 366.875000;
  angles_1 -18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 98.4375000 0.00000000;
 time 50:57.16870117m;
 setangle 15.4687500 98.4375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 590.375000;
  origin_y -872.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 576.000000;
  origin_y -789.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 522.750000;
  origin_y -524.000000;
  origin_z 351.250000;
  angles_1 -18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 98.4375000 0.00000000;
 time 50:57.21875000m;
 setangle 15.4687500 98.4375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 592.250000;
  origin_y -854.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 577.875000;
  origin_y -771.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 513.500000;
  origin_y -477.375000;
  origin_z 335.500000;
  angles_1 -18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -308.750000 -101.375000 492.000000;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 50:57.26879883m;
 setangle 19.6875000 104.062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 602.500000;
  origin_y -834.125000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 580.500000;
  origin_y -755.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 504.250000;
  origin_y -430.750000;
  origin_z 319.750000;
  angles_1 -18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 130  : 170\n";
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 50:57.31884766m;
 setangle 19.6875000 105.468750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 607.750000;
  origin_y -817.500000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 583.875000;
  origin_y -739.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 494.875000;
  origin_y -384.125000;
  origin_z 304.125000;
  angles_1 -18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 50:57.36889648m;
 setangle 19.6875000 109.687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 617.250000;
  origin_y -799.875000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 587.625000;
  origin_y -723.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  origin_x 491.625000;
  origin_y -367.500000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 491.625000 -367.500000 298.500000;
 }
}
block {
 camera 14.0625000 97.0312500 0.00000000;
 time 50:57.41894531m;
 setangle 19.6875000 112.500000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 624.875000;
  origin_y -782.750000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 591.500000;
  origin_y -707.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  origin_x 491.625000;
  origin_y -367.500000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 104.062500 0.00000000;
 time 50:57.46899414m;
 setangle 19.6875000 119.531250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 637.375000;
  origin_y -762.500000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 595.250000;
  origin_y -692.125000;
  origin_z 430.000000;
  angles_1 -5.62500000;
  angles_2 119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 491.625000;
  origin_y -367.500000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 111.093750 0.00000000;
 time 50:57.51904297m;
 setangle 19.6875000 119.531250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 641.125000;
  origin_y -746.875000;
  origin_z 489.625000;
  angles_1 19.6875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 598.875000;
  origin_y -676.500000;
  origin_z 426.000000;
  angles_1 -5.62500000;
  angles_2 119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 491.625000;
  origin_y -367.500000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 111.093750 0.00000000;
 time 50:57.56909180m;
 setangle 16.8750000 125.156250 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -714.625000;
  origin_z 468.250000;
  angles_1 16.8750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 602.500000;
  origin_y -660.875000;
  origin_z 419.875000;
  angles_1 -5.62500000;
  angles_2 125.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 491.625000;
  origin_y -367.500000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 118.125000 0.00000000;
 time 50:57.61914062m;
 setangle 15.4687500 127.968750 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -689.250000;
  origin_z 451.750000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 606.250000;
  origin_y -645.250000;
  origin_z 411.875000;
  angles_1 -4.21875000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 491.625000;
  origin_y -367.500000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 118.125000 0.00000000;
 time 50:57.66918945m;
 setangle 15.4687500 135.000000 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -661.875000;
  origin_z 434.375000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 609.875000;
  origin_y -629.625000;
  origin_z 401.875000;
  angles_1 -4.21875000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 491.625000;
  origin_y -367.500000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 118.125000 0.00000000;
 time 50:57.71948242m;
 setangle 11.2500000 139.218750 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -637.375000;
  origin_z 413.375000;
  angles_1 11.2500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 613.500000;
  origin_y -614.000000;
  origin_z 389.875000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 491.625000;
  origin_y -367.500000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 123.750000 0.00000000;
 time 50:57.76953125m;
 setangle 9.84375000 140.625000 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -617.625000;
  origin_z 395.375000;
  angles_1 9.84375000;
  angles_2 140.625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 617.250000;
  origin_y -598.375000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 491.625000;
  origin_y -367.500000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 123.750000 0.00000000;
 time 50:57.81958008m;
 setangle 8.43750000 143.437500 0.00000000;
 clientdata {
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -596.125000;
  origin_z 389.875000;
  angles_1 8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 619.000000;
  origin_y -581.375000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 491.625000;
  origin_y -367.500000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 137.812500 0.00000000;
 time 50:57.86962891m;
 setangle 8.43750000 143.437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.000000;
  origin_y -578.250000;
  origin_z 388.750000;
  angles_1 8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 619.750000;
  origin_y -564.625000;
  origin_z 374.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 491.625000;
  origin_y -367.500000;
  origin_z 298.500000;
  angles_1 -18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 142.031250 0.00000000;
 time 50:57.91967773m;
 setangle 8.43750000 144.843750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.875000;
  origin_y -560.375000;
  origin_z 384.000000;
  angles_1 8.43750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -112.500000;
  origin_y -10.2500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 620.375000;
  origin_y -548.000000;
  origin_z 370.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 142.031250 0.00000000;
 time 50:57.96972656m;
 setangle 8.43750000 144.843750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.875000;
  origin_y -543.250000;
  origin_z 377.625000;
  angles_1 8.43750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -96.3750000;
  origin_y -13.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 621.000000;
  origin_y -531.250000;
  origin_z 363.875000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 50:58.01977539m;
 setangle 8.43750000 144.843750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.875000;
  origin_y -526.125000;
  origin_z 369.250000;
  angles_1 8.43750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -80.1250000;
  origin_y -15.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 621.750000;
  origin_y -514.625000;
  origin_z 355.875000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 50:58.06982422m;
 setangle 8.43750000 144.843750 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 637.750000;
  origin_y -509.500000;
  origin_z 358.750000;
  angles_1 8.43750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -64.1250000;
  origin_y -16.3750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 618.125000;
  origin_y -498.500000;
  origin_z 345.875000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 50:58.11987305m;
 setangle 8.43750000 144.843750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 634.625000;
  origin_y -495.750000;
  origin_z 349.000000;
  angles_1 8.43750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -48.0000000;
  origin_y -17.3750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 614.500000;
  origin_y -482.375000;
  origin_z 333.875000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 50:58.16992188m;
 setangle 8.43750000 146.250000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 11.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 646.375000;
  origin_y -498.250000;
  origin_z 346.625000;
  angles_1 8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -32.0000000;
  origin_y -18.2500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 606.625000;
  origin_y -473.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 50:58.22021484m;
 setangle 8.43750000 146.250000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 643.750000;
  origin_y -502.500000;
  origin_z 357.500000;
  angles_1 8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -15.3750000;
  origin_y -20.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 596.125000;
  origin_y -472.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 143.437500 0.00000000;
 time 50:58.27026367m;
 setangle 5.62500000 144.843750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 640.750000;
  origin_y -511.875000;
  origin_z 360.375000;
  angles_1 5.62500000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1.50000000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 583.125000;
  origin_y -478.500000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 144.843750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 144.843750 0.00000000;
 time 50:58.32031250m;
 setangle 5.62500000 143.437500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 624.500000;
  origin_y -527.125000;
  origin_z 359.625000;
  angles_1 5.62500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 19.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 569.375000;
  origin_y -488.250000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 143.437500 0.00000000;
 time 50:58.37036133m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 620.250000;
  origin_y -555.875000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 36.3750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -15.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 555.375000;
  origin_y -497.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 142.031250 0.00000000;
 time 50:58.42041016m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 602.375000;
  origin_y -564.250000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 52.7500000;
  origin_y -23.1250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 539.000000;
  origin_y -503.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 142.031250 0.00000000;
 time 50:58.47045898m;
 setangle 1.40625000 135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 584.625000;
  origin_y -571.250000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 70.0000000;
  origin_y -24.7500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -26.7187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 528.000000;
  origin_y -509.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 50:58.52050781m;
 setangle 0.00000000 130.781250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 579.125000;
  origin_y -576.375000;
  origin_z 360.125000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 87.2500000;
  origin_y -29.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -37.9687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 528.000000;
  origin_y -511.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 50:58.57055664m;
 setangle 0.00000000 127.968750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 583.750000;
  origin_y -579.250000;
  origin_z 358.000000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 103.750000;
  origin_y -34.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -40.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 528.000000;
  origin_y -510.750000;
  origin_z 328.000000;
  angles_2 127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 129.375000 0.00000000;
 time 50:58.62060547m;
 setangle -4.21875000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 576.625000;
  origin_y -583.500000;
  origin_z 349.375000;
  angles_1 -4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 116.875000;
  origin_y -39.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 528.000000;
  origin_y -510.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 129.375000 0.00000000;
 time 50:58.67065430m;
 setangle -8.43750000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 576.125000;
  origin_y -582.750000;
  origin_z 342.875000;
  angles_1 -8.43750000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 127.375000;
  origin_y -42.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 528.000000;
  origin_y -510.750000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 126.562500 0.00000000;
 time 50:58.72070312m;
 setangle -8.43750000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 576.125000;
  origin_y -582.750000;
  origin_z 342.875000;
  angles_1 -8.43750000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 135.750000;
  origin_y -45.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 528.000000;
  origin_y -510.750000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 120.937500 0.00000000;
 time 50:58.77099609m;
 setangle -8.43750000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 576.125000;
  origin_y -582.750000;
  origin_z 342.875000;
  angles_1 -8.43750000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 142.500000;
  origin_y -48.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 528.000000;
  origin_y -510.750000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 120.937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 130  : 170\n";
}
block {
 camera 352.968750 120.937500 0.00000000;
 time 50:58.82104492m;
 setangle -11.2500000 125.156250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 579.125000;
  origin_y -579.625000;
  origin_z 338.750000;
  angles_1 -11.2500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 146.625000;
  origin_y -49.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -46.4062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 528.000000;
  origin_y -510.750000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 125.156250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 120.937500 0.00000000;
 time 50:58.87109375m;
 setangle -11.2500000 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 580.750000;
  origin_y -578.375000;
  origin_z 338.750000;
  angles_1 -11.2500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 148.750000;
  origin_y -50.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 528.000000;
  origin_y -510.750000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 126.562500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 123.750000 0.00000000;
 time 50:58.92114258m;
 setangle -11.2500000 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 580.750000;
  origin_y -578.375000;
  origin_z 338.750000;
  angles_1 -11.2500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 149.000000;
  origin_y -50.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 528.000000;
  origin_y -510.750000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 126.562500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 125.156250 0.00000000;
 time 50:58.97119141m;
 setangle -11.2500000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 585.625000;
  origin_y -574.375000;
  origin_z 338.750000;
  angles_1 -11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 149.000000;
  origin_y -50.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 528.000000;
  origin_y -510.750000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 125.156250 0.00000000;
 time 50:59.02124023m;
 setangle -11.2500000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 585.625000;
  origin_y -574.375000;
  origin_z 338.750000;
  angles_1 -11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 149.000000;
  origin_y -50.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 535.750000;
  origin_y -509.000000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 497.750000;
  origin_y -467.000000;
  origin_z 356.750000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 535.750000 -509.000000 332.000000;
 }
}
block {
 camera 350.156250 125.156250 0.00000000;
 time 50:59.07128906m;
 setangle -11.2500000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 593.500000;
  origin_y -572.625000;
  origin_z 338.750000;
  angles_1 -11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 149.000000;
  origin_y -50.3750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 550.000000;
  origin_y -508.500000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 465.000000;
  origin_y -430.750000;
  origin_z 367.625000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 129.375000 0.00000000;
 time 50:59.12133789m;
 setangle -11.2500000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 607.750000;
  origin_y -572.125000;
  origin_z 338.750000;
  angles_1 -11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 149.000000;
  origin_y -50.3750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 566.125000;
  origin_y -508.750000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 432.125000;
  origin_y -394.625000;
  origin_z 378.625000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 177.750000;
  origin_y -93.5000000;
  origin_z 477.875000;
  angles_1 -26.7187500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 149.000000 -50.3750000 492.000000;
 }
}
block {
 camera 350.156250 129.375000 0.00000000;
 time 50:59.17138672m;
 setangle -9.84375000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 624.125000;
  origin_y -572.750000;
  origin_z 340.750000;
  angles_1 -9.84375000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 149.000000;
  origin_y -50.3750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 582.250000;
  origin_y -509.375000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 399.375000;
  origin_y -358.375000;
  origin_z 389.625000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 202.625000;
  origin_y -130.750000;
  origin_z 455.375000;
  angles_1 -26.7187500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 129.375000 0.00000000;
 time 50:59.22143555m;
 setangle -9.84375000 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.625000;
  origin_y -574.750000;
  origin_z 340.750000;
  angles_1 -9.84375000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 144.500000;
  origin_y -43.7500000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 598.250000;
  origin_y -510.375000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 366.500000;
  origin_y -322.250000;
  origin_z 400.625000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 227.500000;
  origin_y -167.875000;
  origin_z 432.875000;
  angles_1 -26.7187500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 129.375000 0.00000000;
 time 50:59.27148438m;
 setangle -9.84375000 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.625000;
  origin_y -557.125000;
  origin_z 337.375000;
  angles_1 -9.84375000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 136.500000;
  origin_y -31.7500000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 613.500000;
  origin_y -518.750000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 333.750000;
  origin_y -286.000000;
  origin_z 411.500000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 252.250000;
  origin_y -205.125000;
  origin_z 410.375000;
  angles_1 -26.7187500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 129.375000 0.00000000;
 time 50:59.32177734m;
 setangle -9.84375000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.625000;
  origin_y -546.375000;
  origin_z 333.875000;
  angles_1 -9.84375000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 127.625000;
  origin_y -18.3750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 623.875000;
  origin_y -533.500000;
  origin_z 344.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 311.750000;
  origin_y -261.750000;
  origin_z 418.875000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 277.125000;
  origin_y -242.250000;
  origin_z 387.750000;
  angles_1 -26.7187500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 311.750000 -261.750000 418.875000;
 }
}
block {
 camera 351.562500 129.375000 0.00000000;
 time 50:59.37182617m;
 setangle -8.43750000 132.187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.750000;
  origin_y -564.875000;
  origin_z 348.125000;
  angles_1 -8.43750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 115.250000;
  origin_y -5.75000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.875000;
  origin_y -549.500000;
  origin_z 344.000000;
  angles_1 2.81250000;
  angles_2 132.187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 311.750000;
  origin_y -261.750000;
  origin_z 418.875000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 302.000000;
  origin_y -279.500000;
  origin_z 365.250000;
  angles_1 -26.7187500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 127.968750 0.00000000;
 time 50:59.42187500m;
 setangle -5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.750000;
  origin_y -580.125000;
  origin_z 349.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 102.250000;
  origin_y 5.37500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -53.4375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.875000;
  origin_y -565.625000;
  origin_z 360.000000;
  angles_1 1.40625000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 311.750000;
  origin_y -261.750000;
  origin_z 418.875000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 326.875000;
  origin_y -316.625000;
  origin_z 342.750000;
  angles_1 -26.7187500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 127.968750 0.00000000;
 time 50:59.47192383m;
 setangle -2.81250000 135.000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 633.625000;
  origin_y -597.875000;
  origin_z 366.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 88.1250000;
  origin_y 14.0000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -50.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 619.000000;
  origin_y -583.375000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 311.750000;
  origin_y -261.750000;
  origin_z 418.875000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 351.750000;
  origin_y -353.875000;
  origin_z 320.250000;
  angles_1 -26.7187500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 130.781250 0.00000000;
 time 50:59.52197266m;
 setangle -1.40625000 135.000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 634.625000;
  origin_y -607.875000;
  origin_z 368.500000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 73.6250000;
  origin_y 21.7500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -50.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 615.125000;
  origin_y -597.500000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 311.750000;
  origin_y -261.750000;
  origin_z 418.875000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 376.500000;
  origin_y -391.000000;
  origin_z 297.750000;
  angles_1 -26.7187500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 130.781250 0.00000000;
 time 50:59.57202148m;
 setangle 0.00000000 132.187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 635.375000;
  origin_y -633.375000;
  origin_z 387.125000;
  angles_1 0.00000000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 58.8750000;
  origin_y 28.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 612.000000;
  origin_y -608.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 311.750000;
  origin_y -261.750000;
  origin_z 418.875000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 374.500000;
  origin_y -388.000000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 374.500000 -388.000000 299.625000;
 }
}
block {
 camera 352.968750 130.781250 0.00000000;
 time 50:59.62207031m;
 setangle 0.00000000 132.187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 636.000000;
  origin_y -639.875000;
  origin_z 389.500000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 43.8750000;
  origin_y 34.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 609.500000;
  origin_y -618.000000;
  origin_z 376.000000;
  angles_2 132.187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 311.750000;
  origin_y -261.750000;
  origin_z 418.875000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 374.500000;
  origin_y -388.000000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 135.000000 0.00000000;
 time 50:59.67211914m;
 setangle 0.00000000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.500000;
  origin_y -648.375000;
  origin_z 390.625000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 28.7500000;
  origin_y 39.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 607.500000;
  origin_y -625.250000;
  origin_z 392.000000;
  angles_2 132.187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 311.750000;
  origin_y -261.750000;
  origin_z 418.875000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 374.500000;
  origin_y -388.000000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 135.000000 0.00000000;
 time 50:59.72216797m;
 setangle 0.00000000 130.781250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 637.000000;
  origin_y -665.250000;
  origin_z 408.000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 13.3750000;
  origin_y 37.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 606.000000;
  origin_y -631.000000;
  origin_z 392.000000;
  angles_2 130.781250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 311.750000;
  origin_y -261.750000;
  origin_z 418.875000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 374.500000;
  origin_y -388.000000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 130.781250 0.00000000;
 time 50:59.77221680m;
 setangle 1.40625000 130.781250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 637.125000;
  origin_y -663.625000;
  origin_z 411.250000;
  angles_1 1.40625000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -3.00000000;
  origin_y 32.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 604.500000;
  origin_y -627.625000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 311.750000;
  origin_y -261.750000;
  origin_z 418.875000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 374.500000;
  origin_y -388.000000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 130.781250 0.00000000;
 time 50:59.82250977m;
 setangle 4.21875000 132.187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 637.125000;
  origin_y -652.875000;
  origin_z 414.000000;
  angles_1 4.21875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -18.7500000;
  origin_y 26.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 603.125000;
  origin_y -617.125000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 311.750000;
  origin_y -261.750000;
  origin_z 418.875000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 374.500000;
  origin_y -388.000000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 129.375000 0.00000000;
 time 50:59.87255859m;
 setangle 5.62500000 132.187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 637.500000;
  origin_y -646.000000;
  origin_z 416.250000;
  angles_1 5.62500000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 602.000000;
  origin_y -608.750000;
  origin_z 390.000000;
  angles_1 -1.40625000;
  angles_2 132.187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 374.500000;
  origin_y -388.000000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 562.250000;
  origin_y -567.000000;
  origin_z 398.875000;
  angles_1 -7.03125000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 602.000000 -608.750000 394.000000;
 }
}
block {
 camera 0.00000000 129.375000 0.00000000;
 time 50:59.92260742m;
 setangle 5.62500000 132.187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 10.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 637.500000;
  origin_y -638.750000;
  origin_z 412.875000;
  angles_1 5.62500000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 601.000000;
  origin_y -600.375000;
  origin_z 386.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 374.500000;
  origin_y -388.000000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 528.000000;
  origin_y -531.000000;
  origin_z 392.750000;
  angles_1 -7.03125000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 130.781250 0.00000000;
 time 50:59.97265625m;
 setangle 5.62500000 132.187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 10.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 637.500000;
  origin_y -631.500000;
  origin_z 407.625000;
  angles_1 5.62500000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 599.875000;
  origin_y -592.000000;
  origin_z 379.875000;
  angles_1 -1.40625000;
  angles_2 132.187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 374.500000;
  origin_y -388.000000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 517.500000;
  origin_y -519.875000;
  origin_z 390.875000;
  angles_1 -7.03125000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 517.500000 -519.875000 390.875000;
 }
}
block {
 camera 2.81250000 130.781250 0.00000000;
 time 51:0.02270508m;
 setangle 5.62500000 132.187500 0.00000000;
 clientdata {
  vel_y -1.00000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -633.750000;
  origin_z 399.250000;
  angles_1 5.62500000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 608.000000;
  origin_y -593.125000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 132.187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 374.500000;
  origin_y -388.000000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 517.500000;
  origin_y -519.875000;
  origin_z 390.875000;
  angles_1 -7.03125000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 130.781250 0.00000000;
 time 51:0.07275391m;
 setangle 4.21875000 132.187500 0.00000000;
 clientdata {
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.875000;
  origin_y -626.125000;
  origin_z 395.875000;
  angles_1 4.21875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 614.500000;
  origin_y -594.125000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 374.500000;
  origin_y -388.000000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 517.500000;
  origin_y -519.875000;
  origin_z 390.875000;
  angles_1 -7.03125000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 130.781250 0.00000000;
 time 51:0.12280273m;
 setangle 4.21875000 132.187500 0.00000000;
 clientdata {
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.875000;
  origin_y -620.125000;
  origin_z 391.750000;
  angles_1 4.21875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 619.625000;
  origin_y -594.750000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 517.500000;
  origin_y -519.875000;
  origin_z 390.875000;
  angles_1 -7.03125000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 130.781250 0.00000000;
 time 51:0.17285156m;
 setangle 4.21875000 132.187500 0.00000000;
 clientdata {
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -615.250000;
  origin_z 388.500000;
  angles_1 4.21875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 623.750000;
  origin_y -595.375000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 517.500000;
  origin_y -519.875000;
  origin_z 390.875000;
  angles_1 -7.03125000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 130.781250 0.00000000;
 time 51:0.22290039m;
 setangle 4.21875000 132.187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 641.750000;
  origin_y -611.250000;
  origin_z 385.875000;
  angles_1 4.21875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -129.125000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 517.500000;
  origin_y -519.875000;
  origin_z 390.875000;
  angles_1 -7.03125000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 130.781250 0.00000000;
 time 51:0.27294922m;
 setangle 4.21875000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.500000;
  origin_y -611.125000;
  origin_z 385.875000;
  angles_1 4.21875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -143.250000;
  origin_y -20.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -115.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 517.500000;
  origin_y -519.875000;
  origin_z 390.875000;
  angles_1 -7.03125000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 130.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 111  : 160\n";
}
block {
 camera 2.81250000 130.781250 0.00000000;
 time 51:0.32299805m;
 setangle 4.21875000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.500000;
  origin_y -611.125000;
  origin_z 385.875000;
  angles_1 4.21875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -158.750000;
  origin_y -14.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 517.500000;
  origin_y -519.875000;
  origin_z 390.875000;
  angles_1 -7.03125000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 130.781250 0.00000000;
 time 51:0.37329102m;
 setangle 4.21875000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 638.500000;
  origin_y -611.125000;
  origin_z 385.875000;
  angles_1 4.21875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -173.875000;
  origin_y -5.37500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 517.500000;
  origin_y -519.875000;
  origin_z 390.875000;
  angles_1 -7.03125000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 130.781250 0.00000000;
 time 51:0.42333984m;
 setangle 4.21875000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 638.500000;
  origin_y -611.125000;
  origin_z 385.875000;
  angles_1 4.21875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -188.000000;
  origin_y 3.87500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 517.500000;
  origin_y -519.875000;
  origin_z 390.875000;
  angles_1 -7.03125000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 130.781250 0.00000000;
 time 51:0.47338867m;
 setangle 4.21875000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 638.500000;
  origin_y -611.125000;
  origin_z 385.875000;
  angles_1 4.21875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -204.250000;
  origin_y 11.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 517.500000;
  origin_y -519.875000;
  origin_z 390.875000;
  angles_1 -7.03125000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 130.781250 0.00000000;
 time 51:0.52343750m;
 setangle 4.21875000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 638.500000;
  origin_y -611.125000;
  origin_z 385.875000;
  angles_1 4.21875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -223.375000;
  origin_y 11.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 130.781250 0.00000000;
 time 51:0.57348633m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 385.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -242.875000;
  origin_y 7.12500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 130.781250 0.00000000;
 time 51:0.62353516m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 386.125000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 130.781250 0.00000000;
 time 51:0.67358398m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 386.125000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 583.125000;
  origin_y -555.125000;
  origin_z 384.875000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 623.875000 -595.875000 380.000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 51:0.72363281m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 386.125000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 548.000000;
  origin_y -519.875000;
  origin_z 378.750000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 51:0.77368164m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 386.125000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 512.875000;
  origin_y -484.750000;
  origin_z 372.625000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 51:0.82373047m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 386.125000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 477.750000;
  origin_y -449.625000;
  origin_z 366.500000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 51:0.87402344m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 386.125000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 442.625000;
  origin_y -414.500000;
  origin_z 360.375000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 51:0.92407227m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 386.125000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 407.500000;
  origin_y -379.375000;
  origin_z 354.250000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 51:0.97412109m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 386.125000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 372.375000;
  origin_y -344.250000;
  origin_z 348.125000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 51:1.02416992m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 386.125000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 337.125000;
  origin_y -309.125000;
  origin_z 342.000000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 51:1.07421875m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 386.125000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 302.000000;
  origin_y -274.000000;
  origin_z 335.875000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 51:1.12426758m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 386.125000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 266.875000;
  origin_y -238.750000;
  origin_z 329.750000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 51:1.17431641m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 386.125000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 231.750000;
  origin_y -203.625000;
  origin_z 323.625000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 51:1.22436523m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 386.125000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 196.625000;
  origin_y -168.500000;
  origin_z 317.500000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 51:1.27441406m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 386.125000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 314.875000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 181.625000 -153.500000 314.875000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 51:1.32446289m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 386.125000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 314.875000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 51:1.37451172m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 385.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -72.8750000;
  origin_y -10.0000000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 314.875000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 51:1.42480469m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 383.500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -56.8750000;
  origin_y -10.8750000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 314.875000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 51:1.47485352m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 383.500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -40.8750000;
  origin_y -11.7500000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 314.875000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 51:1.52490234m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 383.500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -28.1250000;
  origin_y -12.3750000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 314.875000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.625000;
  origin_y -574.625000;
  origin_z 384.000000;
  angles_1 32.3437500;
  angles_2 149.062500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 623.875000 -595.875000 380.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:1.57495117m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 383.500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -17.8750000;
  origin_y -13.0000000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 314.875000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 581.375000;
  origin_y -553.375000;
  origin_z 390.000000;
  angles_1 47.8125000;
  angles_2 164.531250;
  angles_3 29.5312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:1.62500000m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 383.500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -9.62500000;
  origin_y -13.3750000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 314.875000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 560.125000;
  origin_y -532.125000;
  origin_z 394.000000;
  angles_1 61.8750000;
  angles_2 -180.000000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:1.67504883m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 383.500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -3.12500000;
  origin_y -13.7500000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 314.875000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 538.875000;
  origin_y -510.875000;
  origin_z 396.000000;
  angles_1 77.3437500;
  angles_2 -165.937500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:1.72509766m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 383.500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 2.00000000;
  origin_y -14.1250000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 314.875000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 517.750000;
  origin_y -489.625000;
  origin_z 396.000000;
  angles_1 92.8125000;
  angles_2 -150.468750;
  angles_3 74.5312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:1.77514648m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 383.500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 6.12500000;
  origin_y -14.2500000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 314.875000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 496.500000;
  origin_y -468.375000;
  origin_z 393.875000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 111  : 150\n";
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:1.82519531m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 383.500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 9.37500000;
  origin_y -14.5000000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 475.250000;
  origin_y -447.125000;
  origin_z 389.875000;
  angles_1 122.343750;
  angles_2 -120.937500;
  angles_3 104.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:1.87524414m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 383.500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 11.5000000;
  origin_y -14.6250000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 454.000000;
  origin_y -425.875000;
  origin_z 383.875000;
  angles_1 137.812500;
  angles_2 -105.468750;
  angles_3 119.531250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:1.92553711m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 383.500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 12.7500000;
  origin_y -14.6250000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 432.750000;
  origin_y -404.625000;
  origin_z 375.875000;
  angles_1 151.875000;
  angles_2 -90.0000000;
  angles_3 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:1.97558594m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 383.500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 12.8750000;
  origin_y -14.6250000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 411.500000;
  origin_y -383.375000;
  origin_z 365.750000;
  angles_1 167.343750;
  angles_2 -75.9375000;
  angles_3 149.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:2.02563477m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 383.500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 12.8750000;
  origin_y -14.6250000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 390.250000;
  origin_y -362.125000;
  origin_z 353.750000;
  angles_1 -177.187500;
  angles_2 -60.4687500;
  angles_3 164.531250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:2.07568359m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 383.500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 12.8750000;
  origin_y -14.6250000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 369.000000;
  origin_y -340.875000;
  origin_z 339.750000;
  angles_1 -163.125000;
  angles_2 -45.0000000;
  angles_3 -180.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:2.12573242m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 383.500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 12.8750000;
  origin_y -14.6250000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 347.750000;
  origin_y -319.625000;
  origin_z 323.625000;
  angles_1 -147.656250;
  angles_2 -30.9375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 582.875000;
  origin_y -554.750000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 623.875000 -595.875000 380.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:2.17578125m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 383.500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 12.8750000;
  origin_y -14.6250000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 326.500000;
  origin_y -298.375000;
  origin_z 305.625000;
  angles_1 -132.187500;
  angles_2 -15.4687500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 547.375000;
  origin_y -519.375000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:2.22583008m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 383.500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 12.8750000;
  origin_y -14.6250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 316.375000;
  origin_y -288.250000;
  origin_z 296.000000;
  angles_1 -118.125000;
  angles_2 0.00000000;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 512.000000;
  origin_y -483.875000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 316.375000 -288.250000 296.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:2.27587891m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.500000;
  origin_y -610.375000;
  origin_z 383.500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 12.8750000;
  origin_y -14.6250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 623.875000;
  origin_y -595.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 295.125000;
  origin_y -267.000000;
  origin_z 304.000000;
  angles_1 -102.656250;
  angles_2 14.0625000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 476.625000;
  origin_y -448.500000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:2.32592773m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 641.625000;
  origin_y -607.250000;
  origin_z 383.500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 12.8750000;
  origin_y -14.6250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 623.875000;
  origin_y -592.750000;
  origin_z 376.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 273.875000;
  origin_y -245.750000;
  origin_z 310.000000;
  angles_1 -87.1875000;
  angles_2 29.5312500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 441.250000;
  origin_y -413.125000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:2.37597656m;
 setangle 0.00000000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.500000;
  origin_y -608.125000;
  origin_z 383.750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 12.8750000;
  origin_y -14.6250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 623.625000;
  origin_y -582.625000;
  origin_z 376.000000;
  angles_2 132.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 252.625000;
  origin_y -224.500000;
  origin_z 314.000000;
  angles_1 -73.1250000;
  angles_2 45.0000000;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 405.750000;
  origin_y -377.750000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:2.42602539m;
 setangle 0.00000000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.500000;
  origin_y -598.250000;
  origin_z 383.875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 12.8750000;
  origin_y -14.6250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 623.000000;
  origin_y -566.625000;
  origin_z 374.000000;
  angles_2 132.187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 231.375000;
  origin_y -203.250000;
  origin_z 316.000000;
  angles_1 -57.6562500;
  angles_2 59.0625000;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 370.375000;
  origin_y -342.375000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:2.47631836m;
 setangle 0.00000000 132.187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 637.875000;
  origin_y -582.625000;
  origin_z 380.125000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 5.25000000;
  origin_y -12.3750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 622.375000;
  origin_y -550.625000;
  origin_z 370.000000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 210.125000;
  origin_y -182.000000;
  origin_z 316.125000;
  angles_1 -42.1875000;
  angles_2 74.5312500;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 335.000000;
  origin_y -306.875000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 130.781250 0.00000000;
 time 51:2.52636719m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.375000;
  origin_y -550.750000;
  origin_z 374.750000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -8.62500000;
  origin_y -8.75000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 621.750000;
  origin_y -534.625000;
  origin_z 363.875000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 188.875000;
  origin_y -160.750000;
  origin_z 314.125000;
  angles_1 -28.1250000;
  angles_2 90.0000000;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 299.625000;
  origin_y -271.500000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 130.781250 0.00000000;
 time 51:2.57641602m;
 setangle 1.40625000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 637.875000;
  origin_y -534.500000;
  origin_z 367.500000;
  angles_1 1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -24.1250000;
  origin_y -4.87500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 621.125000;
  origin_y -518.500000;
  origin_z 355.875000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 176.000000;
  origin_y -147.875000;
  origin_z 311.625000;
  angles_1 -12.6562500;
  angles_2 104.062500;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 264.250000;
  origin_y -236.125000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 176.000000 -147.875000 311.625000;
 }
}
block {
 camera 0.00000000 130.781250 0.00000000;
 time 51:2.62646484m;
 setangle 1.40625000 136.406250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 637.750000;
  origin_y -518.250000;
  origin_z 357.500000;
  angles_1 1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -40.1250000;
  origin_y -1.62500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 620.500000;
  origin_y -502.500000;
  origin_z 345.875000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 186.625000;
  origin_y -126.625000;
  origin_z 305.625000;
  angles_1 2.81250000;
  angles_2 119.531250;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 228.750000;
  origin_y -200.625000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 130.781250 0.00000000;
 time 51:2.67651367m;
 setangle 1.40625000 136.406250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 637.750000;
  origin_y -502.875000;
  origin_z 345.750000;
  angles_1 1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -55.7500000;
  origin_y 1.50000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 619.875000;
  origin_y -486.500000;
  origin_z 333.875000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 197.250000;
  origin_y -105.375000;
  origin_z 297.625000;
  angles_1 16.8750000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 193.375000;
  origin_y -165.250000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:2.72656250m;
 setangle 1.40625000 137.812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 647.125000;
  origin_y -494.625000;
  origin_z 336.625000;
  angles_1 1.40625000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -72.1250000;
  origin_y 8.50000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 619.250000;
  origin_y -470.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 199.000000;
  origin_y -101.875000;
  origin_z 296.000000;
  angles_1 32.3437500;
  angles_2 149.062500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 199.000000 -101.875000 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 181.625000 -153.500000 392.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:2.77661133m;
 setangle 1.40625000 139.218750 0.00000000;
 clientdata {
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -481.625000;
  origin_z 346.000000;
  angles_1 1.40625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -88.6250000;
  origin_y 13.7500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 622.750000;
  origin_y -452.750000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 209.625000;
  origin_y -80.6250000;
  origin_z 299.000000;
  angles_1 47.8125000;
  angles_2 164.531250;
  angles_3 29.5312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:2.82666016m;
 setangle 1.40625000 139.218750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.125000;
  origin_y -464.250000;
  origin_z 340.250000;
  angles_1 1.40625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -108.125000;
  origin_y 12.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.625000;
  origin_y -438.375000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 220.250000;
  origin_y -59.3750000;
  origin_z 300.000000;
  angles_1 61.8750000;
  angles_2 -180.000000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:2.87670898m;
 setangle 1.40625000 139.218750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 10.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 650.125000;
  origin_y -455.375000;
  origin_z 333.875000;
  angles_1 1.40625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -126.250000;
  origin_y 10.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 619.375000;
  origin_y -430.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 230.875000;
  origin_y -38.2500000;
  origin_z 299.000000;
  angles_1 77.3437500;
  angles_2 -165.937500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 51:2.92675781m;
 setangle 1.40625000 139.218750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 645.875000;
  origin_y -458.500000;
  origin_z 338.000000;
  angles_1 1.40625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -143.000000;
  origin_y 6.37500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 610.875000;
  origin_y -429.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 92.8125000;
  angles_2 -150.468750;
  angles_3 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 51:2.97705078m;
 setangle 1.40625000 139.218750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 642.500000;
  origin_y -471.375000;
  origin_z 342.125000;
  angles_1 1.40625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -159.000000;
  origin_y 1.75000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -147.656250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 599.000000;
  origin_y -435.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 241.375000 -17.0000000 296.000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 51:3.02709961m;
 setangle 1.40625000 139.218750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.500000;
  origin_y -486.000000;
  origin_z 348.125000;
  angles_1 1.40625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -174.375000;
  origin_y -3.00000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -151.875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 583.000000;
  origin_y -440.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 51:3.07714844m;
 setangle 1.40625000 139.218750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 635.125000;
  origin_y -500.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -189.750000;
  origin_y -7.87500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 567.125000;
  origin_y -444.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 51:3.12719727m;
 setangle 1.40625000 139.218750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 619.125000;
  origin_y -503.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -205.000000;
  origin_y -12.6250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 551.125000;
  origin_y -447.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -205.000000 -12.6250000 492.000000;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 51:3.17724609m;
 setangle 1.40625000 139.218750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 603.125000;
  origin_y -506.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -220.250000;
  origin_y -17.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 535.250000;
  origin_y -450.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 51:3.22729492m;
 setangle 1.40625000 136.406250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 584.250000;
  origin_y -511.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -235.500000;
  origin_y -22.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -157.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 519.125000;
  origin_y -452.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 181.625000;
  origin_y -153.500000;
  origin_z 392.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 51:3.27734375m;
 setangle 1.40625000 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 560.250000;
  origin_y -520.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 502.750000;
  origin_y -453.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 111  : 150\n";
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 51:3.32739258m;
 setangle 1.40625000 122.343750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 535.000000;
  origin_y -526.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 486.125000;
  origin_y -453.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 51:3.37744141m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 518.625000;
  origin_y -526.000000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 469.750000;
  origin_y -452.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 51:3.42749023m;
 setangle 0.00000000 118.125000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 485.875000;
  origin_y -508.250000;
  origin_z 344.250000;
  angles_1 0.00000000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -243.500000;
  origin_y -27.1250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -39.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 453.500000;
  origin_y -451.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:3.47753906m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 465.625000;
  origin_y -510.875000;
  origin_z 344.375000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -229.375000;
  origin_y -21.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -26.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 435.875000;
  origin_y -451.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:3.52783203m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 448.375000;
  origin_y -511.875000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -211.000000;
  origin_y -20.1250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -23.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 419.000000;
  origin_y -453.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 116.718750 0.00000000;
 time 51:3.57788086m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 433.875000;
  origin_y -511.750000;
  origin_z 343.250000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -193.500000;
  origin_y -20.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -23.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 405.500000;
  origin_y -455.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 379.375000;
  origin_y -403.625000;
  origin_z 334.500000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 405.500000 -455.500000 324.000000;
 }
}
block {
 camera 0.00000000 116.718750 0.00000000;
 time 51:3.62792969m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 422.250000;
  origin_y -511.375000;
  origin_z 342.500000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -176.625000;
  origin_y -22.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -22.5000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 394.750000;
  origin_y -456.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 356.875000;
  origin_y -358.875000;
  origin_z 333.375000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:3.67797852m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 416.750000;
  origin_y -509.250000;
  origin_z 342.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -160.625000;
  origin_y -23.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -22.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 389.875000;
  origin_y -455.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 334.375000;
  origin_y -314.125000;
  origin_z 332.125000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:3.72802734m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 420.875000;
  origin_y -511.875000;
  origin_z 342.375000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -144.250000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -22.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 393.625000;
  origin_y -458.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 311.875000;
  origin_y -269.500000;
  origin_z 330.875000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:3.77807617m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 430.000000;
  origin_y -511.875000;
  origin_z 341.500000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -127.625000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -22.5000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 403.875000;
  origin_y -463.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 308.625000;
  origin_y -263.125000;
  origin_z 330.625000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 308.625000 -263.125000 330.625000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:3.82812500m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 435.750000;
  origin_y -511.875000;
  origin_z 339.500000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -110.875000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 412.000000;
  origin_y -466.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 308.625000;
  origin_y -263.125000;
  origin_z 330.625000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:3.87817383m;
 setangle 0.00000000 113.906250 0.00000000;
 clientdata {
  vel_x 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 439.000000;
  origin_y -511.875000;
  origin_z 337.750000;
  angles_1 0.00000000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -94.7500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 418.500000;
  origin_y -469.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 308.625000;
  origin_y -263.125000;
  origin_z 330.625000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:3.92822266m;
 setangle 0.00000000 113.906250 0.00000000;
 clientdata {
  vel_x 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 442.875000;
  origin_y -511.875000;
  origin_z 336.625000;
  angles_1 0.00000000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -78.5000000;
  origin_y -23.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -19.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 423.750000;
  origin_y -472.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 308.625000;
  origin_y -263.125000;
  origin_z 330.625000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:3.97827148m;
 setangle 0.00000000 113.906250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 441.875000;
  origin_y -511.875000;
  origin_z 335.625000;
  angles_1 0.00000000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -65.5000000;
  origin_y -22.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -16.8750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 424.000000;
  origin_y -476.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 308.625000;
  origin_y -263.125000;
  origin_z 330.625000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 241.375000 -17.0000000 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:4.02832031m;
 setangle 0.00000000 113.906250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 433.000000;
  origin_y -511.875000;
  origin_z 334.125000;
  angles_1 0.00000000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -55.0000000;
  origin_y -21.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 416.875000;
  origin_y -482.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 308.625000;
  origin_y -263.125000;
  origin_z 330.625000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:4.07861328m;
 setangle 0.00000000 113.906250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 416.375000;
  origin_y -511.875000;
  origin_z 331.625000;
  angles_1 0.00000000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -46.7500000;
  origin_y -21.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 403.250000;
  origin_y -486.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 308.625000;
  origin_y -263.125000;
  origin_z 330.625000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 51:4.12866211m;
 setangle 0.00000000 113.906250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 397.375000;
  origin_y -511.875000;
  origin_z 330.500000;
  angles_1 0.00000000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -42.6250000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -16.8750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 385.500000;
  origin_y -487.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 308.625000;
  origin_y -263.125000;
  origin_z 330.625000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 51:4.17871094m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 401.125000;
  origin_y -518.125000;
  origin_z 333.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -39.5000000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 375.250000;
  origin_y -485.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 308.625000;
  origin_y -263.125000;
  origin_z 330.625000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 51:4.22875977m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 391.625000;
  origin_y -518.125000;
  origin_z 333.625000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -37.3750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 374.125000;
  origin_y -480.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 308.625000;
  origin_y -263.125000;
  origin_z 330.625000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 51:4.27880859m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 393.000000;
  origin_y -518.125000;
  origin_z 335.625000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -36.2500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 373.375000;
  origin_y -476.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 308.625000;
  origin_y -263.125000;
  origin_z 330.625000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 51:4.32885742m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 394.125000;
  origin_y -518.125000;
  origin_z 338.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -36.1250000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 372.750000;
  origin_y -474.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:4.37890625m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 394.875000;
  origin_y -518.125000;
  origin_z 339.500000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x -36.1250000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 376.250000;
  origin_y -470.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 350.125000;
  origin_y -418.375000;
  origin_z 333.125000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 376.250000 -470.125000 324.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:4.42895508m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 410.250000;
  origin_y -511.375000;
  origin_z 341.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x -36.1250000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 386.125000;
  origin_y -463.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 327.625000;
  origin_y -373.625000;
  origin_z 330.625000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:4.47900391m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 427.500000;
  origin_y -509.875000;
  origin_z 344.125000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -30.1250000;
  origin_y -22.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 399.875000;
  origin_y -455.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 305.125000;
  origin_y -329.000000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:4.52905273m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 441.500000;
  origin_y -502.000000;
  origin_z 344.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -17.5000000;
  origin_y -19.2500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 413.750000;
  origin_y -447.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 241.375000;
  origin_y -17.0000000;
  origin_z 296.000000;
  angles_1 106.875000;
  angles_2 -135.000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 282.625000;
  origin_y -284.375000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:4.57934570m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 459.500000;
  origin_y -502.250000;
  origin_z 347.625000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -1.87500000;
  origin_y -15.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 427.750000;
  origin_y -439.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 260.125000;
  origin_y -239.625000;
  origin_z 323.250000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:4.62939453m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 477.500000;
  origin_y -502.375000;
  origin_z 351.000000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 13.6250000;
  origin_y -11.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 441.750000;
  origin_y -431.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 237.750000;
  origin_y -195.000000;
  origin_z 320.875000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:4.67944336m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 495.375000;
  origin_y -502.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 26.1250000;
  origin_y -9.00000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 455.875000;
  origin_y -423.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 215.250000;
  origin_y -150.250000;
  origin_z 318.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:4.72949219m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 509.500000;
  origin_y -494.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 36.1250000;
  origin_y -6.75000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 470.000000;
  origin_y -416.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 192.750000;
  origin_y -105.625000;
  origin_z 315.875000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:4.77954102m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 520.750000;
  origin_y -488.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 44.1250000;
  origin_y -5.00000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 481.250000;
  origin_y -410.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 170.250000;
  origin_y -61.0000000;
  origin_z 313.500000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 111  : 150\n";
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:4.82958984m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 522.625000;
  origin_y -487.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 50.5000000;
  origin_y -3.50000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 483.125000;
  origin_y -408.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 147.750000;
  origin_y -16.2500000;
  origin_z 311.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:4.87963867m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 516.500000;
  origin_y -490.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 55.6250000;
  origin_y -2.37500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 477.000000;
  origin_y -411.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:4.92968750m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 504.500000;
  origin_y -496.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 59.7500000;
  origin_y -1.37500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 464.875000;
  origin_y -417.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:4.97973633m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 490.125000;
  origin_y -503.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 61.3750000;
  origin_y -4.87500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 450.500000;
  origin_y -424.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 80.2500000;
  origin_y 117.625000;
  origin_z 303.625000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:5.02978516m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 475.750000;
  origin_y -510.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 59.7500000;
  origin_y -14.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -19.6875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 436.250000;
  origin_y -431.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 57.7500000;
  origin_y 162.250000;
  origin_z 301.125000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:5.08007813m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 457.125000;
  origin_y -511.875000;
  origin_z 354.125000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 55.6250000;
  origin_y -30.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -19.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 417.750000;
  origin_y -434.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 35.3750000;
  origin_y 206.875000;
  origin_z 298.750000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:5.13012695m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 437.875000;
  origin_y -511.125000;
  origin_z 353.000000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 54.5000000;
  origin_y -39.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 400.000000;
  origin_y -435.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 12.8750000;
  origin_y 251.625000;
  origin_z 296.250000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:5.18017578m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 423.250000;
  origin_y -510.875000;
  origin_z 352.500000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 57.0000000;
  origin_y -40.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 385.750000;
  origin_y -436.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 13.7500000;
  origin_y 249.875000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 13.7500000 249.875000 296.375000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:5.23022461m;
 setangle 1.40625000 113.906250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 409.250000;
  origin_y -510.750000;
  origin_z 351.750000;
  angles_1 1.40625000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 58.5000000;
  origin_y -41.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 374.375000;
  origin_y -437.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 13.7500000;
  origin_y 249.875000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:5.28027344m;
 setangle 0.00000000 113.906250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 403.000000;
  origin_y -517.250000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 66.7500000;
  origin_y -44.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 365.375000;
  origin_y -437.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 13.7500000;
  origin_y 249.875000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:5.33032227m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 404.875000;
  origin_y -516.375000;
  origin_z 350.000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 79.3750000;
  origin_y -52.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 358.125000;
  origin_y -438.125000;
  origin_z 320.000000;
  angles_2 115.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 13.7500000;
  origin_y 249.875000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 51:5.38037109m;
 setangle -5.62500000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 403.000000;
  origin_y -513.000000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 92.3750000;
  origin_y -62.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -19.6875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 352.250000;
  origin_y -438.500000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 119.531250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 13.7500000;
  origin_y 249.875000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 51:5.43041992m;
 setangle -7.03125000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 397.000000;
  origin_y -513.125000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 104.500000;
  origin_y -73.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -19.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 347.625000;
  origin_y -438.750000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 13.7500000;
  origin_y 249.875000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:5.48046875m;
 setangle -8.43750000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 392.250000;
  origin_y -513.125000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 111.500000;
  origin_y -90.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -19.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 344.000000;
  origin_y -438.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 13.7500000;
  origin_y 249.875000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 354.375000 118.125000 0.00000000;
 time 51:5.53051758m;
 setangle -7.03125000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 388.750000;
  origin_y -513.625000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 115.000000;
  origin_y -108.750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 341.375000;
  origin_y -439.125000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 119.531250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 13.7500000;
  origin_y 249.875000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 354.375000 118.125000 0.00000000;
 time 51:5.58056641m;
 setangle -7.03125000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 386.125000;
  origin_y -513.750000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 116.875000;
  origin_y -126.375000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 339.750000;
  origin_y -439.125000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 13.7500000;
  origin_y 249.875000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 354.375000 118.125000 0.00000000;
 time 51:5.63085938m;
 setangle -8.43750000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 384.250000;
  origin_y -513.500000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 117.125000;
  origin_y -143.625000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 13.7500000;
  origin_y 249.875000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 354.375000 118.125000 0.00000000;
 time 51:5.68090820m;
 setangle -12.6562500 120.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 384.750000;
  origin_y -511.375000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 116.625000;
  origin_y -160.125000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -16.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 13.7500000;
  origin_y 249.875000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 354.375000 118.125000 0.00000000;
 time 51:5.73095703m;
 setangle -12.6562500 120.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 384.750000;
  origin_y -511.375000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 115.625000;
  origin_y -176.250000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 -9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 120.937500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 348.750000 119.531250 0.00000000;
 time 51:5.78100586m;
 setangle -12.6562500 120.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 384.750000;
  origin_y -511.375000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 114.750000;
  origin_y -192.250000;
  origin_z 492.000000;
  angles_1 -11.2500000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 120.937500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 348.750000 119.531250 0.00000000;
 time 51:5.83105469m;
 setangle -11.2500000 120.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 385.000000;
  origin_y -511.750000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 114.000000;
  origin_y -205.000000;
  origin_z 492.000000;
  angles_1 -11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 120.937500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 348.750000 119.531250 0.00000000;
 time 51:5.88110352m;
 setangle -8.43750000 120.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 385.500000;
  origin_y -512.500000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 113.375000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -11.2500000;
  angles_2 0.00000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 120.937500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 119.531250 0.00000000;
 time 51:5.93115234m;
 setangle -5.62500000 120.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 385.750000;
  origin_y -513.000000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 113.375000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -11.2500000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 120.937500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 119.531250 0.00000000;
 time 51:5.98120117m;
 setangle -5.62500000 120.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 385.750000;
  origin_y -513.000000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 113.375000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -11.2500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 120.937500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 119.531250 0.00000000;
 time 51:6.03125000m;
 setangle -5.62500000 120.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 385.750000;
  origin_y -513.000000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 121.375000;
  origin_y -207.125000;
  origin_z 492.000000;
  angles_1 -11.2500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 120.937500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 355.781250 119.531250 0.00000000;
 time 51:6.08129883m;
 setangle -5.62500000 120.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 385.750000;
  origin_y -513.000000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 135.750000;
  origin_y -205.750000;
  origin_z 492.000000;
  angles_1 -11.2500000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 120.937500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 355.781250 119.531250 0.00000000;
 time 51:6.13159180m;
 setangle -4.21875000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 384.125000;
  origin_y -514.375000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 147.250000;
  origin_y -204.625000;
  origin_z 492.000000;
  angles_1 -11.2500000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 355.781250 119.531250 0.00000000;
 time 51:6.18164063m;
 setangle -2.81250000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 384.125000;
  origin_y -514.500000;
  origin_z 343.500000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 156.375000;
  origin_y -203.625000;
  origin_z 492.000000;
  angles_1 -12.6562500;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 357.187500 118.125000 0.00000000;
 time 51:6.23168945m;
 setangle -2.81250000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 384.125000;
  origin_y -514.500000;
  origin_z 343.500000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 163.750000;
  origin_y -203.000000;
  origin_z 492.000000;
  angles_1 -12.6562500;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 358.593750 118.125000 0.00000000;
 time 51:6.28173828m;
 setangle -4.21875000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 384.125000;
  origin_y -514.375000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 168.125000;
  origin_y -202.500000;
  origin_z 492.000000;
  angles_1 -12.6562500;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 358.593750 118.125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 111  : 150\n";
}
block {
 camera 358.593750 118.125000 0.00000000;
 time 51:6.33178711m;
 setangle -8.43750000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 383.625000;
  origin_y -513.625000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 170.625000;
  origin_y -202.250000;
  origin_z 492.000000;
  angles_1 -12.6562500;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 358.593750 118.125000 0.00000000;
 time 51:6.38183594m;
 setangle -12.6562500 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 386.500000;
  origin_y -510.250000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 171.000000;
  origin_y -202.250000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 118.125000 0.00000000;
 time 51:6.43188477m;
 setangle -12.6562500 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 386.500000;
  origin_y -510.250000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 171.000000;
  origin_y -202.250000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 348.750000 120.937500 0.00000000;
 time 51:6.48193359m;
 setangle -15.4687500 123.750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 387.500000;
  origin_y -508.000000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 171.000000;
  origin_y -202.250000;
  origin_z 492.000000;
  angles_1 -16.8750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 123.750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 348.750000 120.937500 0.00000000;
 time 51:6.53198242m;
 setangle -15.4687500 123.750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 387.500000;
  origin_y -508.000000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 171.000000;
  origin_y -202.250000;
  origin_z 492.000000;
  angles_1 -16.8750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 123.750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 348.750000 120.937500 0.00000000;
 time 51:6.58203125m;
 setangle -15.4687500 123.750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 387.500000;
  origin_y -508.000000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 171.000000;
  origin_y -202.250000;
  origin_z 492.000000;
  angles_1 -16.8750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 123.750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 122.343750 0.00000000;
 time 51:6.63208008m;
 setangle -15.4687500 123.750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 387.500000;
  origin_y -508.000000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 171.000000;
  origin_y -202.250000;
  origin_z 492.000000;
  angles_1 -16.8750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 123.750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 122.343750 0.00000000;
 time 51:6.68237305m;
 setangle -14.0625000 123.750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 387.875000;
  origin_y -508.500000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 171.000000;
  origin_y -202.250000;
  origin_z 492.000000;
  angles_1 -16.8750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 339.000000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 123.750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 122.343750 0.00000000;
 time 51:6.73242188m;
 setangle -9.84375000 123.750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 396.750000;
  origin_y -509.000000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 171.000000;
  origin_y -202.250000;
  origin_z 492.000000;
  angles_1 -16.8750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 347.000000;
  origin_y -438.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 123.750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 122.343750 0.00000000;
 time 51:6.78247070m;
 setangle -8.43750000 123.750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 411.125000;
  origin_y -510.625000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 171.000000;
  origin_y -202.250000;
  origin_z 492.000000;
  angles_1 -16.8750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 361.250000;
  origin_y -439.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 123.750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 351.562500 122.343750 0.00000000;
 time 51:6.83251953m;
 setangle -8.43750000 123.750000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 422.500000;
  origin_y -511.750000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 171.000000;
  origin_y -202.250000;
  origin_z 492.000000;
  angles_1 -16.8750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 372.500000;
  origin_y -440.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 123.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 122.343750 0.00000000;
 time 51:6.88256836m;
 setangle -8.43750000 123.750000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 430.500000;
  origin_y -511.125000;
  origin_z 334.625000;
  angles_1 -8.43750000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 171.000000;
  origin_y -202.250000;
  origin_z 492.000000;
  angles_1 -16.8750000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 381.625000;
  origin_y -441.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 123.750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 122.343750 0.00000000;
 time 51:6.93261719m;
 setangle -8.43750000 123.750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 437.250000;
  origin_y -511.000000;
  origin_z 334.500000;
  angles_1 -8.43750000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 171.000000;
  origin_y -202.250000;
  origin_z 492.000000;
  angles_1 -16.8750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 388.875000;
  origin_y -442.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 123.750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 122.343750 0.00000000;
 time 51:6.98266602m;
 setangle -7.03125000 123.750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 442.500000;
  origin_y -510.875000;
  origin_z 336.375000;
  angles_1 -7.03125000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 171.000000;
  origin_y -202.250000;
  origin_z 492.000000;
  angles_1 -16.8750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 394.625000;
  origin_y -442.875000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 123.750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 122.343750 0.00000000;
 time 51:7.03271484m;
 setangle -2.81250000 123.750000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 446.750000;
  origin_y -510.750000;
  origin_z 342.125000;
  angles_1 -2.81250000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 171.000000;
  origin_y -202.250000;
  origin_z 492.000000;
  angles_1 -18.2812500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 399.250000;
  origin_y -443.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 123.750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 122.343750 0.00000000;
 time 51:7.08276367m;
 setangle -1.40625000 122.343750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 447.625000;
  origin_y -510.625000;
  origin_z 343.500000;
  angles_1 -1.40625000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 171.000000;
  origin_y -202.250000;
  origin_z 492.000000;
  angles_1 -18.2812500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 403.000000;
  origin_y -443.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 354.375000 122.343750 0.00000000;
 time 51:7.13281250m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 450.125000;
  origin_y -510.500000;
  origin_z 347.375000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 171.000000;
  origin_y -202.250000;
  origin_z 492.000000;
  angles_1 -18.2812500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 405.625000;
  origin_y -443.875000;
  origin_z 320.000000;
  angles_2 122.343750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 354.375000 122.343750 0.00000000;
 time 51:7.18286133m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 451.625000;
  origin_y -510.375000;
  origin_z 347.250000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 171.000000;
  origin_y -202.250000;
  origin_z 492.000000;
  angles_1 -18.2812500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 407.250000;
  origin_y -444.000000;
  origin_z 320.000000;
  angles_2 122.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:7.23315430m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 347.125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 163.375000;
  origin_y -204.500000;
  origin_z 492.000000;
  angles_1 -18.2812500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 122.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:7.28320313m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 347.125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 157.250000;
  origin_y -206.375000;
  origin_z 492.000000;
  angles_1 -18.2812500;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 122.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:7.33325195m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 347.125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 152.250000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -18.2812500;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:7.38330078m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 347.125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 148.375000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -18.2812500;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:7.43334961m;
 setangle 0.00000000 120.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 449.750000;
  origin_y -510.250000;
  origin_z 346.750000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 145.375000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -18.2812500;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 120.937500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:7.48339844m;
 setangle 0.00000000 120.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 449.750000;
  origin_y -510.250000;
  origin_z 346.750000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 143.500000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -18.2812500;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 120.937500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 51:7.53344727m;
 setangle 0.00000000 120.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 449.750000;
  origin_y -510.250000;
  origin_z 348.625000;
  angles_1 0.00000000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -16.8750000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 51:7.58349609m;
 setangle 1.40625000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 350.125000;
  angles_1 1.40625000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -16.8750000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 51:7.63354492m;
 setangle 1.40625000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 350.125000;
  angles_1 1.40625000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -16.8750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:7.68359375m;
 setangle 1.40625000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 350.125000;
  angles_1 1.40625000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -16.8750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:7.73388672m;
 setangle 1.40625000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 350.125000;
  angles_1 1.40625000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -16.8750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 378.000000;
  origin_y -394.375000;
  origin_z 333.125000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 407.875000 -444.125000 324.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:7.78393555m;
 setangle 1.40625000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 350.125000;
  angles_1 1.40625000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -15.4687500;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 352.375000;
  origin_y -351.500000;
  origin_z 330.625000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 111  : 150\n";
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:7.83398438m;
 setangle 1.40625000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 350.125000;
  angles_1 1.40625000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -12.6562500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 326.625000;
  origin_y -308.500000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:7.88403320m;
 setangle 1.40625000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 350.125000;
  angles_1 1.40625000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -11.2500000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 300.875000;
  origin_y -265.625000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:7.93408203m;
 setangle 1.40625000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 350.125000;
  angles_1 1.40625000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 275.250000;
  origin_y -222.750000;
  origin_z 323.250000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:7.98413086m;
 setangle 1.40625000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 350.125000;
  angles_1 1.40625000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 249.500000;
  origin_y -179.875000;
  origin_z 320.875000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:8.03417969m;
 setangle 1.40625000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 350.125000;
  angles_1 1.40625000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 223.750000;
  origin_y -137.000000;
  origin_z 318.375000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:8.08422852m;
 setangle 1.40625000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 350.125000;
  angles_1 1.40625000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 198.125000;
  origin_y -94.0000000;
  origin_z 315.875000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:8.13427734m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 348.250000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -7.03125000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 172.375000;
  origin_y -51.1250000;
  origin_z 313.500000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:8.18432617m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 348.250000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -7.03125000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 146.625000;
  origin_y -8.25000000;
  origin_z 311.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:8.23437500m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 348.250000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -7.03125000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 120.875000;
  origin_y 34.5000000;
  origin_z 308.500000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:8.28466797m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 346.375000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -7.03125000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 95.2500000;
  origin_y 77.3750000;
  origin_z 306.125000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:8.33471680m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 346.375000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -7.03125000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 69.5000000;
  origin_y 120.250000;
  origin_z 303.625000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:8.38476563m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 346.375000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -7.03125000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 43.7500000;
  origin_y 163.250000;
  origin_z 301.125000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:8.43481445m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 346.375000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -7.03125000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 18.1250000;
  origin_y 206.125000;
  origin_z 298.750000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:8.48486328m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 346.375000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -7.03125000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -7.50000000;
  origin_y 249.000000;
  origin_z 296.250000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:8.53491211m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 346.375000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -7.03125000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x -6.50000000;
  origin_y 247.375000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin -6.50000000 247.375000 296.375000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:8.58496094m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 346.375000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -7.03125000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -6.50000000;
  origin_y 247.375000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:8.63500977m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 346.375000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -7.03125000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -6.50000000;
  origin_y 247.375000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:8.68505859m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 447.500000;
  origin_y -510.250000;
  origin_z 346.375000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -12.6562500;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -6.50000000;
  origin_y 247.375000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:8.73510742m;
 setangle 0.00000000 120.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 449.750000;
  origin_y -510.250000;
  origin_z 346.750000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 120.937500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -6.50000000;
  origin_y 247.375000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:8.78515625m;
 setangle 0.00000000 120.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 449.750000;
  origin_y -510.250000;
  origin_z 346.750000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 120.937500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -6.50000000;
  origin_y 247.375000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:8.83544922m;
 setangle 0.00000000 120.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 449.750000;
  origin_y -510.250000;
  origin_z 346.750000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 120.937500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -6.50000000;
  origin_y 247.375000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 51:8.88549805m;
 setangle 0.00000000 120.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 449.750000;
  origin_y -510.250000;
  origin_z 346.750000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 120.937500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -6.50000000;
  origin_y 247.375000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 51:8.93554688m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 347.125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -6.50000000;
  origin_y 247.375000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 51:8.98559570m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 347.125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -6.50000000;
  origin_y 247.375000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:9.03564453m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 347.125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -6.50000000;
  origin_y 247.375000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:9.08569336m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 347.125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:9.13574219m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 347.125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:9.18579102m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 347.125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:9.23583984m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 347.125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:9.28588867m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 347.125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 111  : 150\n";
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:9.33618164m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 347.125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:9.38623047m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 347.125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:9.43627930m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 345.250000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:9.48632813m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 345.250000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:9.53637695m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 345.250000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:9.58642578m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 345.250000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:9.63647461m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 345.250000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:9.68652344m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 345.250000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:9.73657227m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 345.250000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:9.78662109m;
 setangle -2.81250000 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 452.125000;
  origin_y -510.250000;
  origin_z 341.375000;
  angles_1 -2.81250000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:9.83691406m;
 setangle -7.03125000 125.156250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 457.000000;
  origin_y -510.375000;
  origin_z 336.250000;
  angles_1 -7.03125000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 125.156250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:9.88696289m;
 setangle -8.43750000 125.156250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 457.000000;
  origin_y -510.375000;
  origin_z 334.250000;
  angles_1 -8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 125.156250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 358.593750 120.937500 0.00000000;
 time 51:9.93701172m;
 setangle -8.43750000 125.156250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 457.000000;
  origin_y -510.375000;
  origin_z 334.250000;
  angles_1 -8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 407.875000;
  origin_y -444.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 125.156250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 123.750000 0.00000000;
 time 51:9.98706055m;
 setangle -8.43750000 126.562500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 465.875000;
  origin_y -505.375000;
  origin_z 334.500000;
  angles_1 -8.43750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 414.125000;
  origin_y -439.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 126.562500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 123.750000 0.00000000;
 time 51:10.03710938m;
 setangle -8.43750000 127.968750 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 480.500000;
  origin_y -497.125000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 425.500000;
  origin_y -430.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 127.968750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 352.968750 123.750000 0.00000000;
 time 51:10.08715820m;
 setangle -8.43750000 129.375000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 494.500000;
  origin_y -485.750000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 437.875000;
  origin_y -420.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 126.562500 0.00000000;
 time 51:10.13720703m;
 setangle -8.43750000 129.375000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 504.500000;
  origin_y -477.625000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 447.875000;
  origin_y -412.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 127.968750 0.00000000;
 time 51:10.18725586m;
 setangle -8.43750000 129.375000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 512.500000;
  origin_y -471.125000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 455.875000;
  origin_y -405.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 127.968750 0.00000000;
 time 51:10.23730469m;
 setangle -8.43750000 129.375000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 518.875000;
  origin_y -466.000000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 462.250000;
  origin_y -400.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 127.968750 0.00000000;
 time 51:10.28735352m;
 setangle -8.43750000 129.375000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 523.875000;
  origin_y -461.875000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 467.250000;
  origin_y -396.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 127.968750 0.00000000;
 time 51:10.33740234m;
 setangle -8.43750000 129.375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 521.875000;
  origin_y -463.750000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 465.250000;
  origin_y -398.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 127.968750 0.00000000;
 time 51:10.38769531m;
 setangle -7.03125000 130.781250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 516.500000;
  origin_y -469.250000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 458.000000;
  origin_y -404.750000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 130.781250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 127.968750 0.00000000;
 time 51:10.43774414m;
 setangle -5.62500000 130.781250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 502.875000;
  origin_y -473.875000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 444.250000;
  origin_y -409.125000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 130.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 127.968750 0.00000000;
 time 51:10.48779297m;
 setangle -4.21875000 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 484.875000;
  origin_y -478.125000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 427.750000;
  origin_y -411.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 355.781250 129.375000 0.00000000;
 time 51:10.53784180m;
 setangle -1.40625000 126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 465.125000;
  origin_y -482.625000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 411.125000;
  origin_y -413.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 357.187500 127.968750 0.00000000;
 time 51:10.58789062m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 443.125000;
  origin_y -490.000000;
  origin_z 350.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 394.250000;
  origin_y -416.875000;
  origin_z 320.000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 357.187500 127.968750 0.00000000;
 time 51:10.63793945m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 426.000000;
  origin_y -495.250000;
  origin_z 350.000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 380.750000;
  origin_y -419.750000;
  origin_z 320.000000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 125.156250 0.00000000;
 time 51:10.68798828m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 415.125000;
  origin_y -497.500000;
  origin_z 350.000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 369.875000;
  origin_y -422.000000;
  origin_z 320.000000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 125.156250 0.00000000;
 time 51:10.73803711m;
 setangle 0.00000000 118.125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 408.500000;
  origin_y -498.250000;
  origin_z 350.000000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 365.125000;
  origin_y -421.750000;
  origin_z 320.000000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:10.78808594m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 408.000000;
  origin_y -496.500000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 368.375000;
  origin_y -417.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 111  : 150\n";
}
block {
 camera 0.00000000 116.718750 0.00000000;
 time 51:10.83813477m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 417.750000;
  origin_y -489.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 378.250000;
  origin_y -411.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 116.718750 0.00000000;
 time 51:10.88842773m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 431.500000;
  origin_y -481.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 392.000000;
  origin_y -402.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:10.93847656m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 445.375000;
  origin_y -473.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 405.750000;
  origin_y -394.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:10.98852539m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 459.250000;
  origin_y -465.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 419.750000;
  origin_y -386.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:11.03857422m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 470.375000;
  origin_y -459.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 430.875000;
  origin_y -380.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:11.08862305m;
 setangle 1.40625000 116.718750 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 483.625000;
  origin_y -457.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 442.125000;
  origin_y -379.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:11.13867188m;
 setangle 1.40625000 122.343750 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 504.500000;
  origin_y -459.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 455.625000;
  origin_y -385.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:11.18872070m;
 setangle 1.40625000 123.750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 517.000000;
  origin_y -462.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 466.375000;
  origin_y -390.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 123.750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:11.23876953m;
 setangle 1.40625000 123.750000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 525.625000;
  origin_y -466.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 475.000000;
  origin_y -394.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 123.750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 122.343750 0.00000000;
 time 51:11.28881836m;
 setangle 1.40625000 123.750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 526.000000;
  origin_y -474.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 475.375000;
  origin_y -402.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 123.750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 122.343750 0.00000000;
 time 51:11.33886719m;
 setangle 1.40625000 123.750000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 519.750000;
  origin_y -485.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 469.125000;
  origin_y -413.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 123.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 122.343750 0.00000000;
 time 51:11.38891602m;
 setangle 1.40625000 123.750000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 506.875000;
  origin_y -492.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 456.250000;
  origin_y -420.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 123.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 122.343750 0.00000000;
 time 51:11.43920898m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 487.625000;
  origin_y -496.625000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 438.750000;
  origin_y -423.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 122.343750 0.00000000;
 time 51:11.48925781m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 470.500000;
  origin_y -498.500000;
  origin_z 350.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 421.625000;
  origin_y -425.375000;
  origin_z 320.000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 122.343750 0.00000000;
 time 51:11.53930664m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 456.875000;
  origin_y -500.000000;
  origin_z 350.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 142.625000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 407.875000;
  origin_y -426.750000;
  origin_z 320.000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:11.58935547m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 445.875000;
  origin_y -501.125000;
  origin_z 350.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 139.875000;
  origin_y -200.375000;
  origin_z 492.000000;
  angles_1 -12.6562500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 397.000000;
  origin_y -428.000000;
  origin_z 320.000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:11.63940430m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 437.125000;
  origin_y -502.125000;
  origin_z 350.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 140.625000;
  origin_y -186.875000;
  origin_z 492.000000;
  angles_1 -11.2500000;
  angles_2 32.3437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 388.250000;
  origin_y -428.875000;
  origin_z 320.000000;
  angles_2 122.343750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:11.68945312m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 430.125000;
  origin_y -502.875000;
  origin_z 350.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 141.625000;
  origin_y -170.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 381.250000;
  origin_y -429.625000;
  origin_z 320.000000;
  angles_2 122.343750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:11.73950195m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 424.500000;
  origin_y -503.500000;
  origin_z 350.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 141.375000;
  origin_y -154.250000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 375.625000;
  origin_y -430.250000;
  origin_z 320.000000;
  angles_2 122.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:11.78955078m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 426.625000;
  origin_y -499.500000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 139.125000;
  origin_y -137.250000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 377.750000;
  origin_y -426.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:11.83959961m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 435.000000;
  origin_y -491.875000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 137.750000;
  origin_y -121.000000;
  origin_z 490.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 386.125000;
  origin_y -418.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:11.88964844m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 441.750000;
  origin_y -485.875000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 136.250000;
  origin_y -104.625000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 392.875000;
  origin_y -412.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:11.93994141m;
 setangle 0.00000000 120.937500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 445.250000;
  origin_y -482.250000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 135.000000;
  origin_y -88.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 398.250000;
  origin_y -407.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:11.98999023m;
 setangle 0.00000000 120.937500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 449.625000;
  origin_y -478.375000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 131.000000;
  origin_y -71.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 402.500000;
  origin_y -404.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 51:12.04003906m;
 setangle 0.00000000 120.937500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 453.000000;
  origin_y -475.250000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 119.875000;
  origin_y -56.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 406.000000;
  origin_y -400.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 51:12.09008789m;
 setangle 0.00000000 120.937500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 455.750000;
  origin_y -472.875000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 103.250000;
  origin_y -45.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 146.250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 408.625000;
  origin_y -398.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 51:12.14013672m;
 setangle -4.21875000 122.343750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 459.250000;
  origin_y -469.625000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 86.0000000;
  origin_y -36.6250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 410.625000;
  origin_y -396.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 51:12.19018555m;
 setangle -11.2500000 125.156250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 462.875000;
  origin_y -464.625000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 69.0000000;
  origin_y -30.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 411.750000;
  origin_y -395.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 125.156250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 51:12.24023438m;
 setangle -19.6875000 127.968750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 464.000000;
  origin_y -459.375000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 52.1250000;
  origin_y -25.2500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 151.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 418.375000;
  origin_y -390.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 384.000000;
  origin_y -348.375000;
  origin_z 356.875000;
  angles_1 19.6875000;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 418.375000 -390.250000 324.000000;
 }
}
block {
 camera 350.156250 123.750000 0.00000000;
 time 51:12.29028320m;
 setangle -16.8750000 130.781250 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 487.750000;
  origin_y -446.125000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 35.5000000;
  origin_y -21.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 151.875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 431.625000;
  origin_y -384.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 354.375000;
  origin_y -312.250000;
  origin_z 374.875000;
  angles_1 19.6875000;
  angles_2 127.968750;
 }
}
block {
 camera 350.156250 123.750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 111  : 140\n";
}
block {
 camera 350.156250 123.750000 0.00000000;
 time 51:12.34033203m;
 setangle -16.8750000 130.781250 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 504.375000;
  origin_y -442.000000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 19.1250000;
  origin_y -19.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 150.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 448.250000;
  origin_y -380.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 324.750000;
  origin_y -276.125000;
  origin_z 392.875000;
  angles_1 19.6875000;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 123.750000 0.00000000;
 time 51:12.39038086m;
 setangle -15.4687500 130.781250 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 523.500000;
  origin_y -445.250000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 3.12500000;
  origin_y -17.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 140.625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 467.000000;
  origin_y -382.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 313.000000;
  origin_y -261.750000;
  origin_z 400.125000;
  angles_1 19.6875000;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 313.000000 -261.750000 400.125000;
 }
}
block {
 camera 341.718750 126.562500 0.00000000;
 time 51:12.44042969m;
 setangle -15.4687500 130.781250 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 541.375000;
  origin_y -450.625000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -5.37500000;
  origin_y -17.2500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 70.3125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 484.875000;
  origin_y -388.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 313.000000;
  origin_y -261.750000;
  origin_z 400.125000;
  angles_1 19.6875000;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 341.718750 126.562500 0.00000000;
 time 51:12.49072266m;
 setangle -15.4687500 129.375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 554.250000;
  origin_y -456.375000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -10.2500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 14.0625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 499.125000;
  origin_y -392.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 313.000000;
  origin_y -261.750000;
  origin_z 400.125000;
  angles_1 19.6875000;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 129.375000 0.00000000;
 time 51:12.54077148m;
 setangle -15.4687500 129.375000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 562.250000;
  origin_y -462.625000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -7.87500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 507.250000;
  origin_y -398.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 313.000000;
  origin_y -261.750000;
  origin_z 400.125000;
  angles_1 19.6875000;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 129.375000 0.00000000;
 time 51:12.59082031m;
 setangle -14.0625000 129.375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 563.125000;
  origin_y -473.250000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -0.500000000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 507.750000;
  origin_y -409.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 313.000000;
  origin_y -261.750000;
  origin_z 400.125000;
  angles_1 19.6875000;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 127.968750 0.00000000;
 time 51:12.64086914m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 555.875000;
  origin_y -480.750000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 11.2500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 500.125000;
  origin_y -416.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 313.000000;
  origin_y -261.750000;
  origin_z 400.125000;
  angles_1 19.6875000;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 127.968750 0.00000000;
 time 51:12.69091797m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 541.750000;
  origin_y -485.375000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 19.7500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 486.000000;
  origin_y -420.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 313.000000;
  origin_y -261.750000;
  origin_z 400.125000;
  angles_1 19.6875000;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 127.968750 0.00000000;
 time 51:12.74096680m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 525.250000;
  origin_y -488.250000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 22.7500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -26.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 469.500000;
  origin_y -423.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 313.000000;
  origin_y -261.750000;
  origin_z 400.125000;
  angles_1 19.6875000;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 127.968750 0.00000000;
 time 51:12.79101562m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 508.750000;
  origin_y -490.125000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 20.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -26.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 453.000000;
  origin_y -425.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 313.000000;
  origin_y -261.750000;
  origin_z 400.125000;
  angles_1 19.6875000;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 51:12.84106445m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 492.375000;
  origin_y -491.125000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 23.6250000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -26.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 436.625000;
  origin_y -426.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 313.000000;
  origin_y -261.750000;
  origin_z 400.125000;
  angles_1 19.6875000;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 51:12.89111328m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 474.125000;
  origin_y -486.000000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 29.2500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 418.375000;
  origin_y -421.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 313.000000;
  origin_y -261.750000;
  origin_z 400.125000;
  angles_1 19.6875000;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 51:12.94116211m;
 setangle -12.6562500 127.968750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 455.625000;
  origin_y -480.375000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 37.5000000;
  origin_y -30.7500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 401.500000;
  origin_y -414.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 51:12.99121094m;
 setangle -11.2500000 127.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 440.500000;
  origin_y -472.750000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 45.0000000;
  origin_y -34.3750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 386.000000;
  origin_y -406.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 127.968750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 51:13.04150391m;
 setangle -11.2500000 126.562500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 424.375000;
  origin_y -465.125000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 56.8750000;
  origin_y -40.3750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 371.500000;
  origin_y -397.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 126.562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 51:13.09155273m;
 setangle -9.84375000 123.750000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 407.625000;
  origin_y -457.875000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 71.6250000;
  origin_y -47.7500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 358.000000;
  origin_y -387.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 123.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 126.562500 0.00000000;
 time 51:13.14160156m;
 setangle -8.43750000 120.937500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 391.625000;
  origin_y -449.625000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 87.2500000;
  origin_y -55.6250000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 345.250000;
  origin_y -376.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 120.937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 351.562500 122.343750 0.00000000;
 time 51:13.19165039m;
 setangle -8.43750000 119.531250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 378.000000;
  origin_y -439.250000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 102.000000;
  origin_y -65.7500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 333.500000;
  origin_y -364.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 351.562500 122.343750 0.00000000;
 time 51:13.24169922m;
 setangle -9.84375000 118.125000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 364.875000;
  origin_y -427.750000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 110.250000;
  origin_y -81.1250000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -23.9062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 322.375000;
  origin_y -352.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 118.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 119.531250 0.00000000;
 time 51:13.29174805m;
 setangle -9.84375000 118.125000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 354.500000;
  origin_y -415.250000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 113.875000;
  origin_y -100.250000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 311.875000;
  origin_y -340.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 118.125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 119.531250 0.00000000;
 time 51:13.34179688m;
 setangle -9.84375000 118.125000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 346.125000;
  origin_y -405.250000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 115.500000;
  origin_y -118.500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 303.500000;
  origin_y -330.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 118.125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 351.562500 116.718750 0.00000000;
 time 51:13.39184570m;
 setangle -8.43750000 119.531250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 341.375000;
  origin_y -396.625000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 115.375000;
  origin_y -136.000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 296.875000;
  origin_y -322.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 351.562500 116.718750 0.00000000;
 time 51:13.44189453m;
 setangle -11.2500000 120.937500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 340.125000;
  origin_y -392.625000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 114.125000;
  origin_y -153.000000;
  origin_z 492.000000;
  angles_1 -7.03125000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 294.250000;
  origin_y -320.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 351.562500 116.718750 0.00000000;
 time 51:13.49194336m;
 setangle -15.4687500 122.343750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 343.500000;
  origin_y -395.250000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 112.000000;
  origin_y -169.500000;
  origin_z 492.000000;
  angles_1 -7.03125000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 296.750000;
  origin_y -325.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 122.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 118.125000 0.00000000;
 time 51:13.54223633m;
 setangle -15.4687500 123.750000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 351.875000;
  origin_y -404.750000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 112.000000;
  origin_y -186.250000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 303.375000;
  origin_y -335.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 120.937500 0.00000000;
 time 51:13.59228516m;
 setangle -16.8750000 125.156250 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 366.375000;
  origin_y -413.125000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 112.000000;
  origin_y -203.125000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 316.625000;
  origin_y -346.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 120.937500 0.00000000;
 time 51:13.64233398m;
 setangle -18.2812500 126.562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 384.500000;
  origin_y -414.625000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 333.500000;
  origin_y -349.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 122.343750 0.00000000;
 time 51:13.69238281m;
 setangle -18.2812500 126.562500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 398.000000;
  origin_y -417.250000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 347.000000;
  origin_y -352.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 125.156250 0.00000000;
 time 51:13.74243164m;
 setangle -16.8750000 126.562500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 409.250000;
  origin_y -419.875000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 357.875000;
  origin_y -354.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 125.156250 0.00000000;
 time 51:13.79248047m;
 setangle -16.8750000 126.562500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 417.875000;
  origin_y -421.625000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 366.500000;
  origin_y -355.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 125.156250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 111  : 140\n";
}
block {
 camera 343.125000 125.156250 0.00000000;
 time 51:13.84252930m;
 setangle -16.8750000 126.562500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 424.750000;
  origin_y -422.875000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 373.375000;
  origin_y -357.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 125.156250 0.00000000;
 time 51:13.89257812m;
 setangle -16.8750000 126.562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 430.375000;
  origin_y -424.000000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 378.875000;
  origin_y -358.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 344.531250 125.156250 0.00000000;
 time 51:13.94262695m;
 setangle -16.8750000 127.968750 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 436.375000;
  origin_y -423.625000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 383.375000;
  origin_y -359.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 127.968750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 344.531250 125.156250 0.00000000;
 time 51:13.99267578m;
 setangle -16.8750000 129.375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 441.375000;
  origin_y -422.875000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 112.000000;
  origin_y -201.000000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 386.750000;
  origin_y -359.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 344.531250 125.156250 0.00000000;
 time 51:14.04272461m;
 setangle -18.2812500 130.781250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 444.875000;
  origin_y -421.500000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 112.000000;
  origin_y -188.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 33.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 389.250000;
  origin_y -360.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 344.531250 126.562500 0.00000000;
 time 51:14.09301758m;
 setangle -18.2812500 132.187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 447.875000;
  origin_y -420.375000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 112.000000;
  origin_y -172.625000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 33.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 390.750000;
  origin_y -360.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 132.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 129.375000 0.00000000;
 time 51:14.14306641m;
 setangle -19.6875000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 447.500000;
  origin_y -420.125000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 112.000000;
  origin_y -155.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 391.125000;
  origin_y -360.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 132.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 129.375000 0.00000000;
 time 51:14.19311523m;
 setangle -19.6875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 449.500000;
  origin_y -418.750000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 112.000000;
  origin_y -139.750000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 7.03125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 391.125000;
  origin_y -360.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 130.781250 0.00000000;
 time 51:14.24316406m;
 setangle -21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 447.625000;
  origin_y -416.875000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 112.000000;
  origin_y -122.625000;
  origin_z 490.000000;
  angles_1 -8.43750000;
  angles_2 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 391.125000;
  origin_y -360.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 130.781250 0.00000000;
 time 51:14.29321289m;
 setangle -21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 447.625000;
  origin_y -416.875000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 112.000000;
  origin_y -105.500000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 391.125000;
  origin_y -360.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 51:14.34326172m;
 setangle -22.5000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 445.750000;
  origin_y -415.000000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 105.125000;
  origin_y -87.7500000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 391.125000;
  origin_y -360.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 340.312500 135.000000 0.00000000;
 time 51:14.39331055m;
 setangle -22.5000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 447.000000;
  origin_y -413.625000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 98.0000000;
  origin_y -72.0000000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -42.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 391.125000;
  origin_y -360.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 340.312500 135.000000 0.00000000;
 time 51:14.44335938m;
 setangle -22.5000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 447.000000;
  origin_y -413.625000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 90.0000000;
  origin_y -57.1250000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 398.750000;
  origin_y -363.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 360.250000;
  origin_y -326.625000;
  origin_z 359.500000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 398.750000 -363.250000 324.000000;
 }
}
block {
 camera 338.906250 135.000000 0.00000000;
 time 51:14.49340820m;
 setangle -22.5000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 454.625000;
  origin_y -416.375000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 81.2500000;
  origin_y -43.1250000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 412.750000;
  origin_y -365.750000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 135.000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 327.125000;
  origin_y -295.000000;
  origin_z 379.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 338.906250 135.000000 0.00000000;
 time 51:14.54345703m;
 setangle -22.5000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 468.625000;
  origin_y -418.875000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 71.8750000;
  origin_y -29.6250000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 428.750000;
  origin_y -367.875000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 294.000000;
  origin_y -263.500000;
  origin_z 400.125000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 338.906250 135.000000 0.00000000;
 time 51:14.59375000m;
 setangle -21.0937500 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 487.875000;
  origin_y -421.500000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 57.5000000;
  origin_y -17.7500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -42.1875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 444.750000;
  origin_y -369.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 260.875000;
  origin_y -231.875000;
  origin_z 420.375000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
}
block {
 camera 338.906250 135.000000 0.00000000;
 time 51:14.64379883m;
 setangle -18.2812500 136.406250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 522.125000;
  origin_y -427.000000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 45.1250000;
  origin_y -7.62500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 460.750000;
  origin_y -371.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 227.625000;
  origin_y -200.375000;
  origin_z 440.625000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 338.906250 135.000000 0.00000000;
 time 51:14.69384766m;
 setangle -18.2812500 136.406250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 538.125000;
  origin_y -428.250000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 32.8750000;
  origin_y 2.75000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 476.750000;
  origin_y -372.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 194.500000;
  origin_y -168.750000;
  origin_z 461.000000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 338.906250 135.000000 0.00000000;
 time 51:14.74389648m;
 setangle -16.8750000 136.406250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 554.625000;
  origin_y -429.875000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 18.0000000;
  origin_y 11.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 492.750000;
  origin_y -373.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 161.375000;
  origin_y -137.250000;
  origin_z 481.250000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 51:14.79394531m;
 setangle -15.4687500 136.406250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 571.125000;
  origin_y -431.375000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 3.00000000;
  origin_y 19.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 508.750000;
  origin_y -374.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 136.406250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 128.250000;
  origin_y -105.625000;
  origin_z 501.500000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 51:14.84399414m;
 setangle -14.0625000 136.406250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 587.500000;
  origin_y -432.625000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -12.1250000;
  origin_y 26.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 524.750000;
  origin_y -375.625000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 95.0000000;
  origin_y -74.1250000;
  origin_z 521.875000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 51:14.89404297m;
 setangle -12.6562500 136.406250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 604.000000;
  origin_y -433.750000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -27.6250000;
  origin_y 31.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -40.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 540.750000;
  origin_y -376.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 61.8750000;
  origin_y -42.5000000;
  origin_z 542.125000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 51:14.94409180m;
 setangle -11.2500000 137.812500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 618.500000;
  origin_y -433.125000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -43.1250000;
  origin_y 36.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -40.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 553.500000;
  origin_y -377.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 28.7500000;
  origin_y -11.0000000;
  origin_z 562.375000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 135.000000 0.00000000;
 time 51:14.99414062m;
 setangle -11.2500000 139.218750 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 630.125000;
  origin_y -432.125000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -58.8750000;
  origin_y 40.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -40.7812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 563.750000;
  origin_y -377.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -4.25000000;
  origin_y 20.5000000;
  origin_z 582.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 135.000000 0.00000000;
 time 51:15.04418945m;
 setangle -9.84375000 139.218750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 633.500000;
  origin_y -438.875000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -74.5000000;
  origin_y 43.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -40.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 566.750000;
  origin_y -384.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -37.3750000;
  origin_y 52.0000000;
  origin_z 603.000000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 136.406250 0.00000000;
 time 51:15.09423828m;
 setangle -9.84375000 140.625000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.875000;
  origin_y -450.375000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -90.3750000;
  origin_y 47.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -40.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 570.750000;
  origin_y -397.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 140.625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -70.6250000;
  origin_y 83.6250000;
  origin_z 623.250000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 137.812500 0.00000000;
 time 51:15.14453125m;
 setangle -9.84375000 140.625000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 643.000000;
  origin_y -465.875000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -106.125000;
  origin_y 49.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 574.875000;
  origin_y -412.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 140.625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x -74.6250000;
  origin_y 87.5000000;
  origin_z 625.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin -74.6250000 87.5000000 625.750000;
 }
}
block {
 camera 351.562500 139.218750 0.00000000;
 time 51:15.19458008m;
 setangle -9.84375000 140.625000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 646.875000;
  origin_y -481.500000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -120.875000;
  origin_y 44.7500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 578.875000;
  origin_y -428.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 140.625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -74.6250000;
  origin_y 87.5000000;
  origin_z 625.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 139.218750 0.00000000;
 time 51:15.24462891m;
 setangle -9.84375000 140.625000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 645.250000;
  origin_y -500.250000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -134.375000;
  origin_y 35.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 577.125000;
  origin_y -447.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 140.625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -74.6250000;
  origin_y 87.5000000;
  origin_z 625.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 139.218750 0.00000000;
 time 51:15.29467773m;
 setangle -9.84375000 140.625000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 643.875000;
  origin_y -511.875000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -147.250000;
  origin_y 24.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 575.750000;
  origin_y -462.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -74.6250000;
  origin_y 87.5000000;
  origin_z 625.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 139.218750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 111  : 140\n";
}
block {
 camera 351.562500 139.218750 0.00000000;
 time 51:15.34472656m;
 setangle -9.84375000 140.625000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 637.250000;
  origin_y -523.125000;
  origin_z 331.875000;
  angles_1 -9.84375000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -159.375000;
  origin_y 13.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 574.625000;
  origin_y -474.250000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -74.6250000;
  origin_y 87.5000000;
  origin_z 625.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 139.218750 0.00000000;
 time 51:15.39477539m;
 setangle -9.84375000 140.625000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 637.500000;
  origin_y -533.625000;
  origin_z 340.000000;
  angles_1 -9.84375000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -170.625000;
  origin_y 1.25000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 573.750000;
  origin_y -483.875000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -74.6250000;
  origin_y 87.5000000;
  origin_z 625.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 139.218750 0.00000000;
 time 51:15.44482422m;
 setangle -9.84375000 140.625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 637.625000;
  origin_y -542.000000;
  origin_z 340.125000;
  angles_1 -9.84375000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -181.125000;
  origin_y -11.2500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 573.125000;
  origin_y -491.500000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 140.625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -74.6250000;
  origin_y 87.5000000;
  origin_z 625.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 139.218750 0.00000000;
 time 51:15.49487305m;
 setangle -9.84375000 140.625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 637.750000;
  origin_y -543.875000;
  origin_z 340.250000;
  angles_1 -9.84375000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -189.500000;
  origin_y -21.2500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 572.500000;
  origin_y -497.750000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 140.625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -74.6250000;
  origin_y 87.5000000;
  origin_z 625.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 139.218750 0.00000000;
 time 51:15.54492188m;
 setangle -9.84375000 140.625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 638.375000;
  origin_y -549.125000;
  origin_z 340.375000;
  angles_1 -9.84375000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -196.250000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 572.125000;
  origin_y -502.625000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 140.625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -74.6250000;
  origin_y 87.5000000;
  origin_z 625.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 139.218750 0.00000000;
 time 51:15.59497070m;
 setangle -9.84375000 140.625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.375000;
  origin_y -554.375000;
  origin_z 340.500000;
  angles_1 -9.84375000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -201.625000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 571.750000;
  origin_y -506.500000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 140.625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -74.6250000;
  origin_y 87.5000000;
  origin_z 625.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 139.218750 0.00000000;
 time 51:15.64526367m;
 setangle -9.84375000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.375000;
  origin_y -561.250000;
  origin_z 340.750000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -206.000000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 571.500000;
  origin_y -509.500000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -74.6250000;
  origin_y 87.5000000;
  origin_z 625.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 139.218750 0.00000000;
 time 51:15.69531250m;
 setangle -9.84375000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.125000;
  origin_y -564.250000;
  origin_z 340.750000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -209.250000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 571.250000;
  origin_y -511.375000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 139.218750 0.00000000;
 time 51:15.74536133m;
 setangle -9.84375000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.000000;
  origin_y -566.125000;
  origin_z 340.750000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -211.500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 567.375000;
  origin_y -509.125000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 137.812500 0.00000000;
 time 51:15.79541016m;
 setangle -9.84375000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 634.000000;
  origin_y -563.875000;
  origin_z 340.750000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -212.875000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 558.000000;
  origin_y -502.250000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 137.812500 0.00000000;
 time 51:15.84545898m;
 setangle -11.2500000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 621.625000;
  origin_y -560.000000;
  origin_z 338.750000;
  angles_1 -11.2500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -213.125000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 545.500000;
  origin_y -492.250000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 137.812500 0.00000000;
 time 51:15.89550781m;
 setangle -11.2500000 136.406250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 595.375000;
  origin_y -540.625000;
  origin_z 338.750000;
  angles_1 -11.2500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x -213.125000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 531.750000;
  origin_y -482.875000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 137.812500 0.00000000;
 time 51:15.94555664m;
 setangle -11.2500000 136.406250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 579.500000;
  origin_y -533.000000;
  origin_z 338.750000;
  angles_1 -11.2500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x -213.125000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 515.875000;
  origin_y -475.375000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 135.000000 0.00000000;
 time 51:15.99560547m;
 setangle -12.6562500 135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 560.625000;
  origin_y -529.500000;
  origin_z 336.625000;
  angles_1 -12.6562500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x -213.125000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 500.250000;
  origin_y -469.125000;
  origin_z 326.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 135.000000 0.00000000;
 time 51:16.04565430m;
 setangle -14.0625000 135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 7.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 544.500000;
  origin_y -523.000000;
  origin_z 330.500000;
  angles_1 -14.0625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x -213.125000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 484.500000;
  origin_y -463.000000;
  origin_z 322.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 135.000000 0.00000000;
 time 51:16.09570312m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 544.125000;
  origin_y -522.500000;
  origin_z 326.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x -213.125000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 468.875000;
  origin_y -456.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 135.000000 0.00000000;
 time 51:16.14599609m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 528.375000;
  origin_y -516.250000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x -213.125000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 459.375000;
  origin_y -448.625000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 420.125000;
  origin_y -409.375000;
  origin_z 352.875000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 459.375000 -448.625000 324.000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 51:16.19604492m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 517.125000;
  origin_y -496.125000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -205.500000;
  origin_y -21.3750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 457.500000;
  origin_y -436.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 386.250000;
  origin_y -375.500000;
  origin_z 367.375000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 51:16.24609375m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 523.250000;
  origin_y -484.375000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -192.750000;
  origin_y -14.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 463.750000;
  origin_y -424.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 352.375000;
  origin_y -341.625000;
  origin_z 381.875000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 51:16.29614258m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 536.250000;
  origin_y -475.500000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -176.750000;
  origin_y -9.62500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 476.750000;
  origin_y -416.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 318.500000;
  origin_y -307.750000;
  origin_z 396.375000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 51:16.34619141m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 552.875000;
  origin_y -468.875000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -160.750000;
  origin_y -5.37500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 493.250000;
  origin_y -409.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 284.625000;
  origin_y -273.875000;
  origin_z 411.000000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 51:16.39624023m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 569.250000;
  origin_y -463.875000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -144.375000;
  origin_y -2.37500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 509.750000;
  origin_y -404.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 250.750000;
  origin_y -240.000000;
  origin_z 425.500000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 51:16.44628906m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 588.125000;
  origin_y -465.625000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -127.125000;
  origin_y -1.37500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 528.625000;
  origin_y -406.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 216.875000;
  origin_y -206.125000;
  origin_z 440.000000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 196;
  soundnum 15; // items/itembk2.wav
  origin 1248.00000 -1128.00000 444.000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 51:16.49633789m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 603.125000;
  origin_y -466.875000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -113.375000;
  origin_y -0.500000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 543.625000;
  origin_y -407.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 183.000000;
  origin_y -172.250000;
  origin_z 454.625000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 51:16.54638672m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 612.125000;
  origin_y -471.000000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -102.375000;
  origin_y 0.00000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -25.3125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 552.500000;
  origin_y -411.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 181.375000;
  origin_y -170.625000;
  origin_z 455.250000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 181.375000 -170.625000 455.250000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 51:16.59643555m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 613.500000;
  origin_y -479.875000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -97.1250000;
  origin_y -6.37500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -25.3125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 554.000000;
  origin_y -420.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.375000;
  origin_y -170.625000;
  origin_z 455.250000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 51:16.64648438m;
 setangle -14.0625000 135.000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 609.500000;
  origin_y -487.875000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -96.6250000;
  origin_y -18.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -25.3125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 549.500000;
  origin_y -433.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.375000;
  origin_y -170.625000;
  origin_z 455.250000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 51:16.69653320m;
 setangle -14.0625000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 609.500000;
  origin_y -493.125000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -99.3750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 541.625000;
  origin_y -447.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.375000;
  origin_y -170.625000;
  origin_z 455.250000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 51:16.74682617m;
 setangle -14.0625000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 601.625000;
  origin_y -507.875000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -104.750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 528.750000;
  origin_y -461.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.375000;
  origin_y -170.625000;
  origin_z 455.250000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 135.000000 0.00000000;
 time 51:16.79687500m;
 setangle -14.0625000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 588.750000;
  origin_y -521.500000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -109.125000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 512.000000;
  origin_y -471.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.375000;
  origin_y -170.625000;
  origin_z 455.250000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 111  : 140\n";
}
block {
 camera 347.343750 135.000000 0.00000000;
 time 51:16.84692383m;
 setangle -14.0625000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 572.000000;
  origin_y -531.875000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -119.875000;
  origin_y -21.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 495.500000;
  origin_y -480.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.375000;
  origin_y -170.625000;
  origin_z 455.250000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 135.000000 0.00000000;
 time 51:16.89697266m;
 setangle -14.0625000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 554.000000;
  origin_y -541.500000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -135.250000;
  origin_y -16.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 476.625000;
  origin_y -480.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.375000;
  origin_y -170.625000;
  origin_z 455.250000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 135.000000 0.00000000;
 time 51:16.94702148m;
 setangle -12.6562500 132.187500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 490.000000;
  origin_y -511.000000;
  origin_z 324.500000;
  angles_1 -12.6562500;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -147.500000;
  origin_y -12.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 461.625000;
  origin_y -481.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.375000;
  origin_y -170.625000;
  origin_z 455.250000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 135.000000 0.00000000;
 time 51:16.99707031m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 474.750000;
  origin_y -510.875000;
  origin_z 324.250000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -157.375000;
  origin_y -10.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 449.625000;
  origin_y -481.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 181.375000;
  origin_y -170.625000;
  origin_z 455.250000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 347.343750 135.000000 0.00000000;
 time 51:17.04711914m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 468.000000;
  origin_y -507.875000;
  origin_z 324.125000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -163.875000;
  origin_y -3.50000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 443.250000;
  origin_y -479.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 181.375000;
  origin_y -170.625000;
  origin_z 455.250000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 348.750000 130.781250 0.00000000;
 time 51:17.09716797m;
 setangle -11.2500000 129.375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 471.125000;
  origin_y -503.125000;
  origin_z 325.500000;
  angles_1 -11.2500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -166.500000;
  origin_y 9.25000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 444.250000;
  origin_y -472.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 51:17.14721680m;
 setangle -11.2500000 129.375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 478.250000;
  origin_y -504.625000;
  origin_z 326.625000;
  angles_1 -11.2500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -165.000000;
  origin_y 26.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 445.125000;
  origin_y -466.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 51:17.19726562m;
 setangle -11.2500000 127.968750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 482.000000;
  origin_y -505.750000;
  origin_z 327.375000;
  angles_1 -11.2500000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -159.750000;
  origin_y 42.6250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -35.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 445.750000;
  origin_y -461.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 127.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 350.156250 127.968750 0.00000000;
 time 51:17.24755859m;
 setangle -11.2500000 127.968750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 486.375000;
  origin_y -506.750000;
  origin_z 328.000000;
  angles_1 -11.2500000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -151.125000;
  origin_y 57.1250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 446.250000;
  origin_y -457.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 127.968750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 350.156250 127.968750 0.00000000;
 time 51:17.29760742m;
 setangle -11.2500000 127.968750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 489.625000;
  origin_y -507.750000;
  origin_z 328.625000;
  angles_1 -11.2500000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -141.125000;
  origin_y 70.0000000;
  origin_z 486.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 446.500000;
  origin_y -455.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 127.968750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 126.562500 0.00000000;
 time 51:17.34765625m;
 setangle -12.6562500 127.968750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 492.125000;
  origin_y -508.750000;
  origin_z 327.250000;
  angles_1 -12.6562500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -131.000000;
  origin_y 82.8750000;
  origin_z 482.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 446.750000;
  origin_y -453.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 126.562500 0.00000000;
 time 51:17.39770508m;
 setangle -15.4687500 129.375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 496.000000;
  origin_y -509.750000;
  origin_z 324.000000;
  angles_1 -15.4687500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -121.000000;
  origin_y 95.7500000;
  origin_z 475.875000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 446.875000;
  origin_y -452.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 126.562500 0.00000000;
 time 51:17.44775391m;
 setangle -15.4687500 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 496.625000;
  origin_y -510.500000;
  origin_z 324.000000;
  angles_1 -15.4687500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -110.875000;
  origin_y 108.625000;
  origin_z 467.875000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 446.875000;
  origin_y -452.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 126.562500 0.00000000;
 time 51:17.49780273m;
 setangle -15.4687500 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 496.625000;
  origin_y -510.500000;
  origin_z 324.000000;
  angles_1 -15.4687500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -100.750000;
  origin_y 121.500000;
  origin_z 457.875000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 446.875000;
  origin_y -452.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 127.968750 0.00000000;
 time 51:17.54785156m;
 setangle -15.4687500 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 496.625000;
  origin_y -510.500000;
  origin_z 324.000000;
  angles_1 -15.4687500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -90.7500000;
  origin_y 134.375000;
  origin_z 445.875000;
  angles_1 -1.40625000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 446.875000;
  origin_y -452.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 127.968750 0.00000000;
 time 51:17.59790039m;
 setangle -16.8750000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 499.125000;
  origin_y -510.500000;
  origin_z 322.250000;
  angles_1 -16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -80.6250000;
  origin_y 147.250000;
  origin_z 431.750000;
  angles_1 -1.40625000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 446.875000;
  origin_y -452.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 127.968750 0.00000000;
 time 51:17.64794922m;
 setangle -16.8750000 130.781250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 502.375000;
  origin_y -507.500000;
  origin_z 322.250000;
  angles_1 -16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -70.5000000;
  origin_y 160.125000;
  origin_z 415.750000;
  angles_1 -1.40625000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 450.125000;
  origin_y -449.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 127.968750 0.00000000;
 time 51:17.69799805m;
 setangle -16.8750000 130.781250 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 515.125000;
  origin_y -508.750000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -60.5000000;
  origin_y 173.000000;
  origin_z 397.750000;
  angles_1 -1.40625000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 460.625000;
  origin_y -448.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 423.625000;
  origin_y -407.750000;
  origin_z 354.125000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 460.625000 -448.500000 324.000000;
 }
}
block {
 camera 344.531250 129.375000 0.00000000;
 time 51:17.74804688m;
 setangle -16.8750000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 516.750000;
  origin_y -510.500000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -50.3750000;
  origin_y 185.875000;
  origin_z 377.625000;
  angles_1 -1.40625000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 476.750000;
  origin_y -448.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 391.625000;
  origin_y -372.500000;
  origin_z 369.875000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 129.375000 0.00000000;
 time 51:17.79833984m;
 setangle -16.8750000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 532.875000;
  origin_y -510.375000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -40.2500000;
  origin_y 198.750000;
  origin_z 355.625000;
  angles_1 -1.40625000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 492.875000;
  origin_y -448.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 359.750000;
  origin_y -337.250000;
  origin_z 385.625000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 129.375000 0.00000000;
 time 51:17.84838867m;
 setangle -16.8750000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 549.000000;
  origin_y -510.625000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -30.2500000;
  origin_y 211.625000;
  origin_z 331.500000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 508.875000;
  origin_y -449.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 327.750000;
  origin_y -302.000000;
  origin_z 401.250000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 129.375000 0.00000000;
 time 51:17.89843750m;
 setangle -16.8750000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 565.000000;
  origin_y -511.250000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -20.1250000;
  origin_y 224.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 521.750000;
  origin_y -449.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 295.875000;
  origin_y -266.750000;
  origin_z 417.000000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin -20.1250000 224.500000 324.000000;
 }
}
block {
 camera 344.531250 129.375000 0.00000000;
 time 51:17.94848633m;
 setangle -16.8750000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 577.875000;
  origin_y -511.750000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x -8.75000000;
  origin_y 236.875000;
  origin_z 320.000000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 532.000000;
  origin_y -450.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 263.875000;
  origin_y -231.500000;
  origin_z 432.750000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 20.8750000;
  origin_y 187.000000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin -8.75000000 236.875000 324.000000;
 }
}
block {
 camera 344.531250 129.375000 0.00000000;
 time 51:17.99853516m;
 setangle -16.8750000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 588.125000;
  origin_y -512.250000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 2.62500000;
  origin_y 248.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 537.000000;
  origin_y -453.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 232.000000;
  origin_y -196.375000;
  origin_z 448.375000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 46.6250000;
  origin_y 144.000000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 129.375000 0.00000000;
 time 51:18.04858398m;
 setangle -16.8750000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 593.125000;
  origin_y -515.375000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 14.6250000;
  origin_y 259.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 535.000000;
  origin_y -461.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 200.125000;
  origin_y -161.125000;
  origin_z 464.125000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 169;
  soundnum 15; // items/itembk2.wav
  origin 1776.00000 -552.000000 284.000000;
 }
}
block {
 camera 344.531250 129.375000 0.00000000;
 time 51:18.09863281m;
 setangle -15.4687500 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 591.625000;
  origin_y -523.875000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 26.7500000;
  origin_y 269.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 525.625000;
  origin_y -469.625000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 130.781250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 168.125000;
  origin_y -125.875000;
  origin_z 479.875000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 129.375000 0.00000000;
 time 51:18.14868164m;
 setangle -15.4687500 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 582.125000;
  origin_y -532.000000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 39.2500000;
  origin_y 280.125000;
  origin_z 320.000000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 510.125000;
  origin_y -475.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 136.250000;
  origin_y -90.6250000;
  origin_z 495.500000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 129.375000 0.00000000;
 time 51:18.19873047m;
 setangle -15.4687500 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 566.625000;
  origin_y -537.625000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 51.8750000;
  origin_y 290.000000;
  origin_z 320.000000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 493.500000;
  origin_y -479.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 104.250000;
  origin_y -55.3750000;
  origin_z 511.250000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 149.625000;
  origin_y -27.6250000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 129.375000 0.00000000;
 time 51:18.24877930m;
 setangle -15.4687500 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 550.125000;
  origin_y -541.625000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 69.5000000;
  origin_y 294.875000;
  origin_z 320.000000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 477.125000;
  origin_y -482.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 72.3750000;
  origin_y -20.2500000;
  origin_z 527.000000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 175.375000;
  origin_y -70.5000000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 129.375000 0.00000000;
 time 51:18.29907227m;
 setangle -14.0625000 130.781250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 489.625000;
  origin_y -511.875000;
  origin_z 323.250000;
  angles_1 -14.0625000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 463.875000;
  origin_y -484.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 40.3750000;
  origin_y 14.8750000;
  origin_z 542.625000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 201.125000;
  origin_y -113.500000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 129.375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 111  : 140\n";
}
block {
 camera 345.937500 129.375000 0.00000000;
 time 51:18.34912109m;
 setangle -14.0625000 130.781250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 477.000000;
  origin_y -511.875000;
  origin_z 323.000000;
  angles_1 -14.0625000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 105.375000;
  origin_y 297.125000;
  origin_z 320.000000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 453.375000;
  origin_y -486.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 8.50000000;
  origin_y 50.1250000;
  origin_z 558.375000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 226.875000;
  origin_y -156.500000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 347.343750 129.375000 0.00000000;
 time 51:18.39916992m;
 setangle -11.2500000 130.781250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 472.875000;
  origin_y -506.500000;
  origin_z 324.500000;
  angles_1 -11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 123.750000;
  origin_y 290.375000;
  origin_z 320.000000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 450.875000;
  origin_y -482.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -23.2500000;
  origin_y 85.3750000;
  origin_z 574.125000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 252.625000;
  origin_y -199.375000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 347.343750 129.375000 0.00000000;
 time 51:18.44921875m;
 setangle -11.2500000 130.781250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 480.375000;
  origin_y -502.000000;
  origin_z 325.125000;
  angles_1 -11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 454.875000;
  origin_y -473.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -55.2500000;
  origin_y 120.625000;
  origin_z 589.750000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 278.375000;
  origin_y -242.375000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
}
block {
 camera 347.343750 129.375000 0.00000000;
 time 51:18.49926758m;
 setangle -11.2500000 130.781250 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 499.125000;
  origin_y -502.000000;
  origin_z 326.375000;
  angles_1 -11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 465.875000;
  origin_y -465.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x -74.7500000;
  origin_y 142.250000;
  origin_z 599.375000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 304.125000;
  origin_y -285.250000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin -74.7500000 142.250000 599.375000;
 }
}
block {
 camera 347.343750 129.375000 0.00000000;
 time 51:18.54931641m;
 setangle -9.84375000 132.187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 525.625000;
  origin_y -504.500000;
  origin_z 329.375000;
  angles_1 -9.84375000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 482.625000;
  origin_y -459.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -74.7500000;
  origin_y 142.250000;
  origin_z 599.375000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 329.875000;
  origin_y -328.250000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 129.375000 0.00000000;
 time 51:18.59936523m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 560.250000;
  origin_y -516.000000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 499.000000;
  origin_y -454.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -74.7500000;
  origin_y 142.250000;
  origin_z 599.375000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 355.625000;
  origin_y -371.250000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 129.375000 0.00000000;
 time 51:18.64941406m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 578.000000;
  origin_y -511.000000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 515.250000;
  origin_y -451.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -74.7500000;
  origin_y 142.250000;
  origin_z 599.375000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 381.375000;
  origin_y -414.125000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 130.781250 0.00000000;
 time 51:18.69946289m;
 setangle -7.03125000 136.406250 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 595.750000;
  origin_y -506.875000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 531.250000;
  origin_y -448.500000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -74.7500000;
  origin_y 142.250000;
  origin_z 599.375000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 407.000000;
  origin_y -457.125000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 130.781250 0.00000000;
 time 51:18.74951172m;
 setangle -4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 615.000000;
  origin_y -501.750000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 547.250000;
  origin_y -446.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -74.7500000;
  origin_y 142.250000;
  origin_z 599.375000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 432.750000;
  origin_y -500.000000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 time 51:18.79956055m;
 setangle -1.40625000 144.843750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 636.250000;
  origin_y -492.875000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 35;
  origin_x 563.125000;
  origin_y -444.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -74.7500000;
  origin_y 142.250000;
  origin_z 599.375000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 435.750000;
  origin_y -505.000000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 44; // player/pain4.wav
  origin 563.125000 -444.000000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 435.750000 -505.000000 336.000000;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 time 51:18.84985352m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_y 11.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.875000;
  origin_y -481.750000;
  origin_z 346.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 589.625000;
  origin_y -434.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -74.7500000;
  origin_y 142.250000;
  origin_z 599.375000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 435.750000;
  origin_y -505.000000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 time 51:18.89990234m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.875000;
  origin_y -468.125000;
  origin_z 344.250000;
  angles_1 0.00000000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 610.750000;
  origin_y -427.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -74.7500000;
  origin_y 142.250000;
  origin_z 599.375000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 435.750000;
  origin_y -505.000000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 137.812500 0.00000000;
 time 51:18.94995117m;
 setangle -1.40625000 146.250000 0.00000000;
 clientdata {
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.875000;
  origin_y -451.375000;
  origin_z 335.250000;
  angles_1 -1.40625000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 631.875000;
  origin_y -423.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -74.7500000;
  origin_y 142.250000;
  origin_z 599.375000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 435.750000;
  origin_y -505.000000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 137.812500 0.00000000;
 time 51:19.00000000m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 655.875000;
  origin_y -437.125000;
  origin_z 328.750000;
  angles_1 0.00000000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 639.875000;
  origin_y -422.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -74.7500000;
  origin_y 142.250000;
  origin_z 599.375000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 435.750000;
  origin_y -505.000000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 137.812500 0.00000000;
 print "Match ends in ";
 print "8";
 print " minutes\n";
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 51:19.05004883m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 661.000000;
  origin_y -436.250000;
  origin_z 325.875000;
  angles_1 0.00000000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 38;
  origin_x 639.875000;
  origin_y -427.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 435.750000;
  origin_y -505.000000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 11;
  origin 234.625000 287.875000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 51:19.10009766m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 651.875000;
  origin_y -443.250000;
  origin_z 325.875000;
  angles_1 0.00000000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 38;
  origin_x 637.625000;
  origin_y -434.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 435.750000;
  origin_y -505.000000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 51:19.15014648m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 653.625000;
  origin_y -457.125000;
  origin_z 326.750000;
  angles_1 0.00000000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 39;
  origin_x 631.375000;
  origin_y -446.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 435.750000;
  origin_y -505.000000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 51:19.20019531m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 649.250000;
  origin_y -470.875000;
  origin_z 329.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 39;
  origin_x 626.500000;
  origin_y -456.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 435.750000;
  origin_y -505.000000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 30; // misc/r_tele5.wav
  origin 234.625000 287.875000 320.000000;
 }
 sound {
  channel 2;
  entity 165;
  soundnum 29; // misc/r_tele4.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 51:19.25024414m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 650.250000;
  origin_y -482.000000;
  origin_z 330.750000;
  angles_1 0.00000000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 40;
  origin_x 622.500000;
  origin_y -464.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 435.750000;
  origin_y -505.000000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 51:19.30029297m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 651.125000;
  origin_y -490.750000;
  origin_z 332.250000;
  angles_1 0.00000000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 40;
  origin_x 619.375000;
  origin_y -470.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 435.750000;
  origin_y -505.000000;
  origin_z 336.000000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 51:19.35058594m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 651.750000;
  origin_y -497.875000;
  origin_z 334.375000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 616.875000;
  origin_y -475.750000;
  origin_z 328.000000;
  angles_2 146.250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 51:19.40063477m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 652.250000;
  origin_y -503.500000;
  origin_z 343.375000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 614.875000;
  origin_y -479.875000;
  origin_z 328.000000;
  angles_2 146.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 51:19.45068359m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 650.250000;
  origin_y -511.625000;
  origin_z 344.125000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 610.875000;
  origin_y -486.625000;
  origin_z 328.000000;
  angles_2 146.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 51:19.50073242m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 641.625000;
  origin_y -511.875000;
  origin_z 343.750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 603.500000;
  origin_y -498.875000;
  origin_z 328.000000;
  angles_2 146.250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 51:19.55078125m;
 setangle 0.00000000 143.437500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 632.375000;
  origin_y -533.250000;
  origin_z 343.875000;
  angles_1 0.00000000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 597.625000;
  origin_y -508.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 51:19.60083008m;
 setangle 1.40625000 143.437500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 633.500000;
  origin_y -545.250000;
  origin_z 347.750000;
  angles_1 1.40625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 592.875000;
  origin_y -516.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 51:19.65087891m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 634.625000;
  origin_y -560.250000;
  origin_z 352.625000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 589.000000;
  origin_y -522.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 142.031250 0.00000000;
 time 51:19.70092773m;
 setangle 2.81250000 137.812500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 635.375000;
  origin_y -570.375000;
  origin_z 355.250000;
  angles_1 2.81250000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -238.875000;
  origin_y -28.5000000;
  origin_z 488.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 586.000000;
  origin_y -527.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 51:19.75097656m;
 setangle 2.81250000 137.812500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 636.000000;
  origin_y -575.875000;
  origin_z 356.875000;
  angles_1 2.81250000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -221.750000;
  origin_y -22.1250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 583.625000;
  origin_y -531.875000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 136.406250 0.00000000;
 time 51:19.80102539m;
 setangle 2.81250000 137.812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 636.500000;
  origin_y -582.250000;
  origin_z 374.125000;
  angles_1 2.81250000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -203.625000;
  origin_y -18.3750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 581.625000;
  origin_y -535.000000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 136.406250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 81  : 120\n";
}
block {
 camera 1.40625000 136.406250 0.00000000;
 time 51:19.85107422m;
 setangle 2.81250000 136.406250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 637.000000;
  origin_y -588.750000;
  origin_z 375.875000;
  angles_1 2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -187.875000;
  origin_y -15.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 580.250000;
  origin_y -537.250000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 136.406250 0.00000000;
 time 51:19.90136719m;
 setangle 2.81250000 136.406250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 637.500000;
  origin_y -591.500000;
  origin_z 376.625000;
  angles_1 2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -172.250000;
  origin_y -11.6250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 579.375000;
  origin_y -538.750000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 51:19.95141602m;
 setangle 2.81250000 136.406250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 638.125000;
  origin_y -592.875000;
  origin_z 377.125000;
  angles_1 2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -156.625000;
  origin_y -8.37500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 579.000000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 51:20.00146484m;
 setangle 2.81250000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.375000;
  origin_y -593.125000;
  origin_z 377.375000;
  angles_1 2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -140.875000;
  origin_y -5.12500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 579.000000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 51:20.05151367m;
 setangle 1.40625000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.375000;
  origin_y -593.125000;
  origin_z 375.250000;
  angles_1 1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -123.375000;
  origin_y -4.62500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 579.000000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 51:20.10156250m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 638.500000;
  origin_y -595.875000;
  origin_z 372.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -106.375000;
  origin_y -5.50000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 579.000000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:20.15161133m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 638.500000;
  origin_y -595.875000;
  origin_z 372.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -89.7500000;
  origin_y -7.37500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 579.000000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:20.20166016m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 638.500000;
  origin_y -595.875000;
  origin_z 370.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -73.6250000;
  origin_y -10.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 579.000000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:20.25170898m;
 setangle -1.40625000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 638.500000;
  origin_y -595.875000;
  origin_z 368.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -56.8750000;
  origin_y -11.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 579.000000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:20.30175781m;
 setangle -4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 638.500000;
  origin_y -595.875000;
  origin_z 364.000000;
  angles_1 -4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -40.3750000;
  origin_y -11.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 579.000000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:20.35180664m;
 setangle -4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 638.500000;
  origin_y -595.875000;
  origin_z 364.000000;
  angles_1 -4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -24.2500000;
  origin_y -11.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 5.62500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 579.000000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 135.000000 0.00000000;
 time 51:20.40209961m;
 setangle -4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 638.500000;
  origin_y -595.875000;
  origin_z 364.000000;
  angles_1 -4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -7.25000000;
  origin_y -14.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 579.000000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 135.000000 0.00000000;
 time 51:20.45214844m;
 setangle -5.62500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 638.500000;
  origin_y -595.875000;
  origin_z 362.125000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 9.12500000;
  origin_y -17.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 579.000000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_1 1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 135.000000 0.00000000;
 time 51:20.50219727m;
 setangle -7.03125000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.500000;
  origin_y -598.750000;
  origin_z 360.500000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 25.0000000;
  origin_y -22.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 579.000000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_1 1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 355.781250 135.000000 0.00000000;
 time 51:20.55224609m;
 setangle -7.03125000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.500000;
  origin_y -598.750000;
  origin_z 360.500000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 40.6250000;
  origin_y -27.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 579.000000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_1 1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 135.000000 0.00000000;
 time 51:20.60229492m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 638.500000;
  origin_y -598.750000;
  origin_z 358.500000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 57.1250000;
  origin_y -30.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 579.000000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 135.000000 0.00000000;
 time 51:20.65234375m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 638.500000;
  origin_y -598.750000;
  origin_z 358.500000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 73.3750000;
  origin_y -33.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 579.000000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 135.000000 0.00000000;
 time 51:20.70239258m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 638.500000;
  origin_y -598.750000;
  origin_z 358.500000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 89.5000000;
  origin_y -35.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 579.000000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 time 51:20.75244141m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 638.500000;
  origin_y -598.750000;
  origin_z 358.500000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 105.500000;
  origin_y -37.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -7.03125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 579.000000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 time 51:20.80249023m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 638.500000;
  origin_y -598.750000;
  origin_z 358.500000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 121.750000;
  origin_y -40.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 579.000000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 538.625000;
  origin_y -498.875000;
  origin_z 369.875000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 579.000000 -539.375000 348.000000;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 time 51:20.85253906m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 638.500000;
  origin_y -598.750000;
  origin_z 358.500000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 137.500000;
  origin_y -43.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -40.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 579.000000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 503.750000;
  origin_y -464.000000;
  origin_z 378.500000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 time 51:20.90258789m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 638.500000;
  origin_y -598.750000;
  origin_z 358.500000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 153.125000;
  origin_y -47.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 579.000000;
  origin_y -539.375000;
  origin_z 344.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 468.875000;
  origin_y -429.125000;
  origin_z 387.000000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 time 51:20.95288086m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 638.500000;
  origin_y -598.750000;
  origin_z 358.500000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 168.375000;
  origin_y -53.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 584.750000;
  origin_y -545.000000;
  origin_z 344.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 434.000000;
  origin_y -394.250000;
  origin_z 395.625000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 time 51:21.00292969m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.500000;
  origin_y -598.750000;
  origin_z 357.125000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 183.125000;
  origin_y -59.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 592.250000;
  origin_y -557.000000;
  origin_z 344.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 399.125000;
  origin_y -359.375000;
  origin_z 404.125000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 time 51:21.05297852m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.500000;
  origin_y -603.375000;
  origin_z 355.375000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 197.125000;
  origin_y -67.7500000;
  origin_z 486.000000;
  angles_1 -5.62500000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 598.500000;
  origin_y -572.625000;
  origin_z 360.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 364.125000;
  origin_y -324.500000;
  origin_z 412.750000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 time 51:21.10302734m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.500000;
  origin_y -612.625000;
  origin_z 370.000000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 211.250000;
  origin_y -75.8750000;
  origin_z 482.000000;
  angles_1 -5.62500000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 603.875000;
  origin_y -588.375000;
  origin_z 360.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 329.250000;
  origin_y -289.500000;
  origin_z 421.250000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 time 51:21.15307617m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.500000;
  origin_y -623.000000;
  origin_z 368.750000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 225.250000;
  origin_y -84.0000000;
  origin_z 475.875000;
  angles_1 -5.62500000;
  angles_2 -80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 608.375000;
  origin_y -604.125000;
  origin_z 376.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 294.375000;
  origin_y -254.625000;
  origin_z 429.875000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 time 51:21.20312500m;
 setangle -4.21875000 136.406250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 636.625000;
  origin_y -639.875000;
  origin_z 386.250000;
  angles_1 -4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 239.375000;
  origin_y -92.0000000;
  origin_z 467.875000;
  angles_1 -5.62500000;
  angles_2 -80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 606.625000;
  origin_y -622.625000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 259.500000;
  origin_y -219.750000;
  origin_z 438.375000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 time 51:21.25317383m;
 setangle -1.40625000 150.468750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 635.625000;
  origin_y -639.875000;
  origin_z 386.875000;
  angles_1 -1.40625000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 253.375000;
  origin_y -100.125000;
  origin_z 457.875000;
  angles_1 -5.62500000;
  angles_2 -81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 604.125000;
  origin_y -639.500000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 224.625000;
  origin_y -184.875000;
  origin_z 447.000000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 time 51:21.30322266m;
 setangle 1.40625000 -139.218750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 636.000000;
  origin_y -627.125000;
  origin_z 409.625000;
  angles_1 1.40625000;
  angles_2 -139.218750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 267.375000;
  origin_y -108.125000;
  origin_z 445.875000;
  angles_1 -5.62500000;
  angles_2 -81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 601.750000;
  origin_y -655.250000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 189.750000;
  origin_y -150.000000;
  origin_z 455.500000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 81  : 120\n";
}
block {
 camera 357.187500 135.000000 0.00000000;
 time 51:21.35327148m;
 setangle 2.81250000 -132.187500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 636.500000;
  origin_y -632.500000;
  origin_z 414.375000;
  angles_1 2.81250000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 281.500000;
  origin_y -116.250000;
  origin_z 431.750000;
  angles_1 -5.62500000;
  angles_2 -82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 599.625000;
  origin_y -671.250000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 181.500000;
  origin_y -141.750000;
  origin_z 457.500000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 45; // player/pain5.wav
  origin 281.500000 -116.250000 435.750000;
 }
 temp_entity {
  entitytype 3;
  origin 181.500000 -141.750000 457.500000;
 }
}
block {
 camera 357.187500 135.000000 0.00000000;
 time 51:21.40332031m;
 setangle 2.81250000 -130.781250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 633.250000;
  origin_y -645.125000;
  origin_z 432.250000;
  angles_1 2.81250000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 287.875000;
  origin_y -119.625000;
  origin_z 409.375000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 594.250000;
  origin_y -688.000000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -130.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.500000;
  origin_y -141.750000;
  origin_z 457.500000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 219.375000 0.00000000;
 time 51:21.45361328m;
 setangle 2.81250000 -129.375000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 632.375000;
  origin_y -652.375000;
  origin_z 452.250000;
  angles_1 2.81250000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 287.875000;
  origin_y -122.875000;
  origin_z 385.000000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 588.000000;
  origin_y -703.750000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -129.375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.500000;
  origin_y -141.750000;
  origin_z 457.500000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 227.812500 0.00000000;
 time 51:21.50366211m;
 setangle 2.81250000 -129.375000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 631.500000;
  origin_y -660.250000;
  origin_z 456.250000;
  angles_1 2.81250000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 287.875000;
  origin_y -126.250000;
  origin_z 358.500000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 580.875000;
  origin_y -718.875000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -129.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.500000;
  origin_y -141.750000;
  origin_z 457.500000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 287.875000 -126.250000 362.500000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 287.875000 -126.250000 362.500000;
 }
}
block {
 camera 1.40625000 227.812500 0.00000000;
 time 51:21.55371094m;
 setangle 2.81250000 -129.375000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 632.625000;
  origin_y -668.375000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 287.875000;
  origin_y -129.625000;
  origin_z 330.125000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 575.250000;
  origin_y -734.875000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -129.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.500000;
  origin_y -141.750000;
  origin_z 457.500000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 229.218750 0.00000000;
 time 51:21.60375977m;
 setangle 2.81250000 -127.968750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 626.500000;
  origin_y -683.250000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 287.875000;
  origin_y -133.000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 570.875000;
  origin_y -751.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -127.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.500000;
  origin_y -141.750000;
  origin_z 457.500000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 287.875000 -133.000000 324.000000;
 }
}
block {
 camera 1.40625000 229.218750 0.00000000;
 time 51:21.65380859m;
 setangle 2.81250000 -127.968750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 623.000000;
  origin_y -699.375000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 283.625000;
  origin_y -142.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 567.375000;
  origin_y -767.125000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -127.968750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.500000;
  origin_y -141.750000;
  origin_z 457.500000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 229.218750 0.00000000;
 time 51:21.70385742m;
 setangle 4.21875000 -126.562500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 618.625000;
  origin_y -714.250000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -126.562500;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 276.125000;
  origin_y -156.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -84.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 564.750000;
  origin_y -783.375000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -126.562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.500000;
  origin_y -141.750000;
  origin_z 457.500000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 230.625000 0.00000000;
 time 51:21.75390625m;
 setangle 4.21875000 -120.937500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 610.125000;
  origin_y -725.750000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 268.875000;
  origin_y -170.625000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -75.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 563.250000;
  origin_y -799.750000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -120.937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.500000;
  origin_y -141.750000;
  origin_z 457.500000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 232.031250 0.00000000;
 time 51:21.80395508m;
 setangle 7.03125000 -99.8437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 581.625000;
  origin_y -732.125000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 564.625000;
  origin_y -817.500000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -99.8437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 237.656250 0.00000000;
 time 51:21.85400391m;
 setangle 7.03125000 -81.5625000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 559.375000;
  origin_y -749.125000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 570.000000;
  origin_y -835.500000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 237.656250 0.00000000;
 time 51:21.90405273m;
 setangle 7.03125000 -78.7500000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 559.625000;
  origin_y -765.125000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 574.500000;
  origin_y -851.000000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -78.7500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 258.750000 0.00000000;
 time 51:21.95410156m;
 setangle 5.62500000 -78.7500000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 563.625000;
  origin_y -780.375000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 578.625000;
  origin_y -866.500000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 279.843750 0.00000000;
 time 51:22.00439453m;
 setangle 5.62500000 -78.7500000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 567.500000;
  origin_y -796.000000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 582.500000;
  origin_y -882.125000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 279.843750 0.00000000;
 time 51:22.05444336m;
 setangle 5.62500000 -78.7500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 567.000000;
  origin_y -814.500000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 581.875000;
  origin_y -900.500000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 236.875000 -266.250000 332.000000;
 }
}
block {
 camera 4.21875000 279.843750 0.00000000;
 time 51:22.10449219m;
 setangle 7.03125000 -78.7500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 566.875000;
  origin_y -831.000000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 581.750000;
  origin_y -916.750000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -78.7500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 279.843750 0.00000000;
 time 51:22.15454102m;
 setangle 12.6562500 -5.62500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 504.875000;
  origin_y -920.375000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 589.625000;
  origin_y -930.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 354.125000;
  origin_y -372.500000;
  origin_z 340.125000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 279.843750 0.00000000;
 time 51:22.20458984m;
 setangle 16.8750000 49.2187500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 547.875000;
  origin_y -1000.37500;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 601.000000;
  origin_y -935.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 391.125000;
  origin_y -406.000000;
  origin_z 338.875000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 352.968750 0.00000000;
 time 51:22.25463867m;
 setangle 18.2812500 97.0312500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 621.000000;
  origin_y -1013.87500;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 608.875000;
  origin_y -931.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 428.250000;
  origin_y -439.625000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 352.968750 0.00000000;
 time 51:22.30468750m;
 setangle 18.2812500 98.4375000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 628.000000;
  origin_y -1002.50000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 613.750000;
  origin_y -920.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 465.375000;
  origin_y -473.250000;
  origin_z 336.375000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 47.8125000 0.00000000;
 time 51:22.35473633m;
 setangle 18.2812500 99.8437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 632.375000;
  origin_y -985.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 616.125000;
  origin_y -904.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 502.500000;
  origin_y -506.875000;
  origin_z 335.125000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 97.0312500 0.00000000;
 time 51:22.40478516m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 635.500000;
  origin_y -968.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 617.375000;
  origin_y -887.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 502.000000;
  origin_y -506.500000;
  origin_z 335.125000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 502.000000 -506.500000 335.125000;
 }
}
block {
 camera 16.8750000 98.4375000 0.00000000;
 time 51:22.45483398m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 635.750000;
  origin_y -951.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 617.625000;
  origin_y -871.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 502.000000;
  origin_y -506.500000;
  origin_z 335.125000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 98.4375000 0.00000000;
 time 51:22.50512695m;
 setangle 18.2812500 102.656250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 637.125000;
  origin_y -935.000000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 617.000000;
  origin_y -854.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 502.000000;
  origin_y -506.500000;
  origin_z 335.125000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 51:22.55517578m;
 setangle 18.2812500 102.656250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 635.750000;
  origin_y -918.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 615.625000;
  origin_y -838.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 502.000000;
  origin_y -506.500000;
  origin_z 335.125000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 51:22.60522461m;
 setangle 18.2812500 102.656250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 634.000000;
  origin_y -902.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 613.875000;
  origin_y -822.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 502.000000;
  origin_y -506.500000;
  origin_z 335.125000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 time 51:22.65527344m;
 setangle 18.2812500 102.656250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 631.750000;
  origin_y -886.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 611.625000;
  origin_y -806.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 502.000000;
  origin_y -506.500000;
  origin_z 335.125000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 time 51:22.70532227m;
 setangle 18.2812500 102.656250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 630.000000;
  origin_y -874.000000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 609.875000;
  origin_y -793.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 502.000000;
  origin_y -506.500000;
  origin_z 335.125000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 time 51:22.75537109m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 626.625000;
  origin_y -864.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 309.750000;
  origin_y -439.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -29.5312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 608.500000;
  origin_y -783.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 502.000000;
  origin_y -506.500000;
  origin_z 335.125000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 time 51:22.80541992m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 626.625000;
  origin_y -860.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 325.625000;
  origin_y -443.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 608.375000;
  origin_y -780.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 596.500000;
  origin_y -726.750000;
  origin_z 428.375000;
  angles_1 -19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 502.000000;
  origin_y -506.500000;
  origin_z 335.125000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 608.375000 -780.125000 436.000000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 81  : 110\n";
}
block {
 camera 16.8750000 101.250000 0.00000000;
 time 51:22.85546875m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 628.250000;
  origin_y -866.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 344.125000;
  origin_y -440.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 610.125000;
  origin_y -785.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 586.125000;
  origin_y -680.750000;
  origin_z 411.500000;
  angles_1 -19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 502.000000;
  origin_y -506.500000;
  origin_z 335.125000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 51:22.90551758m;
 setangle 19.6875000 101.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 628.000000;
  origin_y -878.000000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 361.000000;
  origin_y -437.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 610.000000;
  origin_y -797.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 575.750000;
  origin_y -634.750000;
  origin_z 394.625000;
  angles_1 -19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 502.000000;
  origin_y -506.500000;
  origin_z 335.125000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 51:22.95556641m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 620.125000;
  origin_y -890.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 376.875000;
  origin_y -434.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 602.000000;
  origin_y -809.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 565.500000;
  origin_y -588.750000;
  origin_z 377.750000;
  angles_1 -19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 51:23.00561523m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 613.750000;
  origin_y -899.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 392.500000;
  origin_y -431.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 595.625000;
  origin_y -818.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 555.125000;
  origin_y -542.750000;
  origin_z 360.875000;
  angles_1 -19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 99.8437500 0.00000000;
 time 51:23.05590820m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 608.750000;
  origin_y -907.000000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 408.250000;
  origin_y -427.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 590.500000;
  origin_y -826.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 544.750000;
  origin_y -496.750000;
  origin_z 344.000000;
  angles_1 -19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 99.8437500 0.00000000;
 time 51:23.10595703m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 604.125000;
  origin_y -910.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 423.875000;
  origin_y -424.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 586.000000;
  origin_y -829.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 534.500000;
  origin_y -450.750000;
  origin_z 327.250000;
  angles_1 -19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 51:23.15600586m;
 setangle 18.2812500 102.656250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 600.375000;
  origin_y -905.000000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 439.625000;
  origin_y -421.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 580.250000;
  origin_y -824.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 524.125000;
  origin_y -404.750000;
  origin_z 310.375000;
  angles_1 -19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 51:23.20605469m;
 setangle 18.2812500 102.656250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 594.000000;
  origin_y -893.125000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 455.250000;
  origin_y -418.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 573.875000;
  origin_y -812.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 517.000000;
  origin_y -373.000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 42; // player/pain2.wav
  origin 455.250000 -418.000000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 517.000000 -373.000000 298.625000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 51:23.25610352m;
 setangle 18.2812500 102.656250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 587.375000;
  origin_y -878.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 457.625000;
  origin_y -428.750000;
  origin_z 325.125000;
  angles_1 2.81250000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 567.250000;
  origin_y -797.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 517.000000;
  origin_y -373.000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 51:23.30615234m;
 setangle 18.2812500 102.656250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 583.125000;
  origin_y -861.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 462.375000;
  origin_y -438.750000;
  origin_z 328.375000;
  angles_1 2.81250000;
  angles_2 -70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 563.000000;
  origin_y -780.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 517.000000;
  origin_y -373.000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 time 51:23.35620117m;
 setangle 18.2812500 102.656250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 582.125000;
  origin_y -842.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 467.625000;
  origin_y -448.625000;
  origin_z 329.500000;
  angles_1 2.81250000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 562.000000;
  origin_y -762.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 517.000000;
  origin_y -373.000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 time 51:23.40625000m;
 setangle 18.2812500 102.656250 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 589.125000;
  origin_y -826.000000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 472.750000;
  origin_y -458.500000;
  origin_z 328.625000;
  angles_1 2.81250000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 569.000000;
  origin_y -745.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 517.000000;
  origin_y -373.000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 time 51:23.45629883m;
 setangle 18.2812500 102.656250 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 594.750000;
  origin_y -812.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 477.875000;
  origin_y -468.250000;
  origin_z 325.750000;
  angles_1 2.81250000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 574.625000;
  origin_y -732.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 517.000000;
  origin_y -373.000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 490.875000;
  origin_y -504.625000;
  origin_z 351.500000;
  angles_1 12.6562500;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 477.875000 -468.250000 329.750000;
 }
 temp_entity {
  entitytype 3;
  origin 490.875000 -504.625000 351.500000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 time 51:23.50634766m;
 setangle 18.2812500 102.656250 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 599.250000;
  origin_y -801.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 477.500000;
  origin_y -462.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 579.125000;
  origin_y -721.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 517.000000;
  origin_y -373.000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 490.875000;
  origin_y -504.625000;
  origin_z 351.500000;
  angles_1 12.6562500;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 time 51:23.55664062m;
 setangle 18.2812500 102.656250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 602.875000;
  origin_y -793.125000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 484.875000;
  origin_y -455.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 582.750000;
  origin_y -712.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 517.000000;
  origin_y -373.000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 490.875000;
  origin_y -504.625000;
  origin_z 351.500000;
  angles_1 12.6562500;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 time 51:23.60668945m;
 setangle 18.2812500 102.656250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 602.750000;
  origin_y -792.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 498.250000;
  origin_y -447.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -68.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 582.625000;
  origin_y -711.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 517.000000;
  origin_y -373.000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 490.875000;
  origin_y -504.625000;
  origin_z 351.500000;
  angles_1 12.6562500;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 time 51:23.65673828m;
 setangle 19.6875000 101.250000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 596.750000;
  origin_y -799.000000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 501.375000;
  origin_y -443.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 578.750000;
  origin_y -718.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 517.000000;
  origin_y -373.000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 490.875000;
  origin_y -504.625000;
  origin_z 351.500000;
  angles_1 12.6562500;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 time 51:23.70678711m;
 setangle 19.6875000 101.250000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 592.875000;
  origin_y -806.000000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 496.375000;
  origin_y -443.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -68.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 574.875000;
  origin_y -726.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 517.000000;
  origin_y -373.000000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 490.875000;
  origin_y -504.625000;
  origin_z 351.500000;
  angles_1 12.6562500;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 99.8437500 0.00000000;
 time 51:23.75683594m;
 setangle 21.0937500 101.250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 591.375000;
  origin_y -818.750000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 484.625000;
  origin_y -444.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 573.500000;
  origin_y -739.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 490.875000;
  origin_y -504.625000;
  origin_z 351.500000;
  angles_1 12.6562500;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 99.8437500 0.00000000;
 time 51:23.80688477m;
 setangle 22.5000000 101.250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 589.125000;
  origin_y -833.875000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 468.750000;
  origin_y -447.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 571.500000;
  origin_y -755.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 490.875000;
  origin_y -504.625000;
  origin_z 351.500000;
  angles_1 12.6562500;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 99.8437500 0.00000000;
 time 51:23.85693359m;
 setangle 22.5000000 101.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 588.250000;
  origin_y -850.375000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 452.000000;
  origin_y -448.125000;
  origin_z 320.000000;
  angles_2 -102.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 570.625000;
  origin_y -771.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 490.875000;
  origin_y -504.625000;
  origin_z 351.500000;
  angles_1 12.6562500;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 559.000000;
  origin_y -720.125000;
  origin_z 424.375000;
  angles_1 -23.9062500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 570.625000 -771.875000 436.000000;
 }
}
block {
 camera 18.2812500 99.8437500 0.00000000;
 time 51:23.90698242m;
 setangle 22.5000000 101.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 588.375000;
  origin_y -866.875000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 435.000000;
  origin_y -447.250000;
  origin_z 320.000000;
  angles_2 -111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 570.750000;
  origin_y -788.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 490.875000;
  origin_y -504.625000;
  origin_z 351.500000;
  angles_1 12.6562500;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 549.000000;
  origin_y -675.500000;
  origin_z 404.125000;
  angles_1 -23.9062500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 99.8437500 0.00000000;
 time 51:23.95703125m;
 setangle 21.0937500 99.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 586.625000;
  origin_y -881.250000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 419.000000;
  origin_y -446.500000;
  origin_z 320.000000;
  angles_2 -91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 570.750000;
  origin_y -801.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 490.875000;
  origin_y -504.625000;
  origin_z 351.500000;
  angles_1 12.6562500;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 539.000000;
  origin_y -630.750000;
  origin_z 383.875000;
  angles_1 -23.9062500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 99.8437500 0.00000000;
 time 51:24.00708008m;
 setangle 18.2812500 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 578.875000;
  origin_y -894.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 401.625000;
  origin_y -448.625000;
  origin_z 320.000000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 570.750000;
  origin_y -812.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 528.875000;
  origin_y -586.125000;
  origin_z 363.500000;
  angles_1 -23.9062500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 99.8437500 0.00000000;
 time 51:24.05712891m;
 setangle 16.8750000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 570.875000;
  origin_y -903.875000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 384.500000;
  origin_y -453.000000;
  origin_z 320.000000;
  angles_2 -49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 570.875000;
  origin_y -820.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 518.875000;
  origin_y -541.500000;
  origin_z 343.250000;
  angles_1 -23.9062500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 98.4375000 0.00000000;
 time 51:24.10742188m;
 setangle 16.8750000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 570.875000;
  origin_y -910.625000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 368.875000;
  origin_y -457.000000;
  origin_z 320.000000;
  angles_2 -39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 570.875000;
  origin_y -827.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 508.875000;
  origin_y -496.750000;
  origin_z 323.000000;
  angles_1 -23.9062500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 98.4375000 0.00000000;
 time 51:24.15747070m;
 setangle 16.8750000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 570.875000;
  origin_y -916.000000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 351.125000;
  origin_y -457.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 570.875000;
  origin_y -832.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 498.875000;
  origin_y -452.125000;
  origin_z 302.625000;
  angles_1 -23.9062500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 90.0000000 0.00000000;
 time 51:24.20751953m;
 setangle 16.8750000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 570.875000;
  origin_y -920.250000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 334.875000;
  origin_y -458.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -8.43750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 570.875000;
  origin_y -836.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 497.125000;
  origin_y -444.500000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 497.125000 -444.500000 299.250000;
 }
}
block {
 camera 15.4687500 90.0000000 0.00000000;
 time 51:24.25756836m;
 setangle 16.8750000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 570.875000;
  origin_y -923.500000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 318.625000;
  origin_y -458.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -8.43750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 570.875000;
  origin_y -840.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 375.750000;
  origin_y -468.000000;
  origin_z 338.875000;
  angles_1 1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 497.125000;
  origin_y -444.500000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 318.625000 -458.000000 324.000000;
 }
}
block {
 camera 15.4687500 90.0000000 0.00000000;
 time 51:24.30761719m;
 setangle 16.8750000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 570.875000;
  origin_y -925.875000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 570.875000;
  origin_y -842.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 425.000000;
  origin_y -476.500000;
  origin_z 341.250000;
  angles_1 1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 497.125000;
  origin_y -444.500000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 90.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 81  : 110\n";
}
block {
 camera 15.4687500 90.0000000 0.00000000;
 time 51:24.35766602m;
 setangle 16.8750000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 570.875000;
  origin_y -922.125000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 570.875000;
  origin_y -838.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 474.375000;
  origin_y -485.125000;
  origin_z 343.750000;
  angles_1 1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 497.125000;
  origin_y -444.500000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 90.0000000 0.00000000;
 time 51:24.40771484m;
 setangle 16.8750000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 570.875000;
  origin_y -911.375000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 570.875000;
  origin_y -827.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 523.625000;
  origin_y -493.625000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 497.125000;
  origin_y -444.500000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 90.0000000 0.00000000;
 time 51:24.45776367m;
 setangle 16.8750000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 572.750000;
  origin_y -895.375000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 570.750000;
  origin_y -811.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 572.875000;
  origin_y -502.125000;
  origin_z 348.625000;
  angles_1 1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 497.125000;
  origin_y -444.500000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 90.0000000 0.00000000;
 time 51:24.50781250m;
 setangle 16.8750000 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 574.750000;
  origin_y -882.500000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 570.625000;
  origin_y -799.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 622.125000;
  origin_y -510.750000;
  origin_z 351.125000;
  angles_1 1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 497.125000;
  origin_y -444.500000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 90.0000000 0.00000000;
 time 51:24.55786133m;
 setangle 16.8750000 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 578.625000;
  origin_y -871.875000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 570.500000;
  origin_y -788.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 632.000000;
  origin_y -512.375000;
  origin_z 351.625000;
  angles_1 1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 497.125000;
  origin_y -444.500000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 632.000000 -512.375000 351.625000;
 }
}
block {
 camera 15.4687500 90.0000000 0.00000000;
 time 51:24.60791016m;
 setangle 18.2812500 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 578.500000;
  origin_y -863.000000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 570.375000;
  origin_y -780.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 632.000000;
  origin_y -512.375000;
  origin_z 351.625000;
  angles_1 1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 497.125000;
  origin_y -444.500000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 90.0000000 0.00000000;
 time 51:24.65820312m;
 setangle 18.2812500 97.0312500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 583.625000;
  origin_y -863.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 571.500000;
  origin_y -782.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 632.000000;
  origin_y -512.375000;
  origin_z 351.625000;
  angles_1 1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 563.500000;
  origin_y -727.875000;
  origin_z 428.375000;
  angles_1 -19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 497.125000;
  origin_y -444.500000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 571.500000 -782.000000 436.000000;
 }
}
block {
 camera 15.4687500 92.8125000 0.00000000;
 time 51:24.70825195m;
 setangle 21.0937500 98.4375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 587.250000;
  origin_y -870.625000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 573.375000;
  origin_y -790.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 632.000000;
  origin_y -512.375000;
  origin_z 351.625000;
  angles_1 1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 556.500000;
  origin_y -681.250000;
  origin_z 411.500000;
  angles_1 -19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 497.125000;
  origin_y -444.500000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 92.8125000 0.00000000;
 time 51:24.75830078m;
 setangle 22.5000000 99.8437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 590.500000;
  origin_y -876.125000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 574.875000;
  origin_y -797.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 632.000000;
  origin_y -512.375000;
  origin_z 351.625000;
  angles_1 1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 549.625000;
  origin_y -634.625000;
  origin_z 394.625000;
  angles_1 -19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 95.6250000 0.00000000;
 time 51:24.80834961m;
 setangle 21.0937500 98.4375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 589.875000;
  origin_y -882.750000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 576.000000;
  origin_y -802.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 632.000000;
  origin_y -512.375000;
  origin_z 351.625000;
  angles_1 1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 542.750000;
  origin_y -588.000000;
  origin_z 377.750000;
  angles_1 -19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 95.6250000 0.00000000;
 time 51:24.85839844m;
 setangle 19.6875000 98.4375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 591.000000;
  origin_y -888.000000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 577.000000;
  origin_y -807.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 632.000000;
  origin_y -512.375000;
  origin_z 351.625000;
  angles_1 1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 535.750000;
  origin_y -541.375000;
  origin_z 360.875000;
  angles_1 -19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 98.4375000 0.00000000;
 time 51:24.90844727m;
 setangle 19.6875000 98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 591.750000;
  origin_y -891.375000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 577.625000;
  origin_y -810.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 632.000000;
  origin_y -512.375000;
  origin_z 351.625000;
  angles_1 1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 528.875000;
  origin_y -494.750000;
  origin_z 344.000000;
  angles_1 -19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 98.4375000 0.00000000;
 time 51:24.95849609m;
 setangle 19.6875000 98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 592.250000;
  origin_y -893.750000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 578.250000;
  origin_y -812.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 632.000000;
  origin_y -512.375000;
  origin_z 351.625000;
  angles_1 1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 522.000000;
  origin_y -448.125000;
  origin_z 327.250000;
  angles_1 -19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 97.0312500 0.00000000;
 time 51:25.00854492m;
 setangle 21.0937500 99.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 594.375000;
  origin_y -894.000000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 578.500000;
  origin_y -814.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 632.000000;
  origin_y -512.375000;
  origin_z 351.625000;
  angles_1 1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 515.000000;
  origin_y -401.375000;
  origin_z 310.375000;
  angles_1 -19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 97.0312500 0.00000000;
 time 51:25.05859375m;
 setangle 21.0937500 99.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 594.500000;
  origin_y -894.375000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 578.625000;
  origin_y -814.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 632.000000;
  origin_y -512.375000;
  origin_z 351.625000;
  angles_1 1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 510.250000;
  origin_y -369.250000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 510.250000 -369.250000 298.625000;
 }
}
block {
 camera 18.2812500 97.0312500 0.00000000;
 time 51:25.10864258m;
 setangle 21.0937500 99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 594.500000;
  origin_y -894.375000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 578.625000;
  origin_y -814.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 510.250000;
  origin_y -369.250000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 97.0312500 0.00000000;
 time 51:25.15893555m;
 setangle 19.6875000 99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 594.625000;
  origin_y -895.125000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 578.625000;
  origin_y -814.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 510.250000;
  origin_y -369.250000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 98.4375000 0.00000000;
 time 51:25.20898438m;
 setangle 19.6875000 99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 594.625000;
  origin_y -895.125000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 578.625000;
  origin_y -814.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 510.250000;
  origin_y -369.250000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 98.4375000 0.00000000;
 time 51:25.25903320m;
 setangle 18.2812500 99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 594.750000;
  origin_y -895.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 578.625000;
  origin_y -814.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 510.250000;
  origin_y -369.250000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 98.4375000 0.00000000;
 time 51:25.30908203m;
 setangle 18.2812500 99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 594.750000;
  origin_y -895.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 578.625000;
  origin_y -814.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 510.250000;
  origin_y -369.250000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 98.4375000 0.00000000;
 time 51:25.35913086m;
 setangle 18.2812500 99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 594.750000;
  origin_y -895.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 578.625000;
  origin_y -814.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 510.250000;
  origin_y -369.250000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 98.4375000 0.00000000;
 time 51:25.40917969m;
 setangle 18.2812500 99.8437500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 602.625000;
  origin_y -894.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 586.500000;
  origin_y -813.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 510.250000;
  origin_y -369.250000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 98.4375000 0.00000000;
 time 51:25.45922852m;
 setangle 18.2812500 99.8437500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 616.750000;
  origin_y -891.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 600.625000;
  origin_y -810.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 510.250000;
  origin_y -369.250000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 593.875000;
  origin_y -779.125000;
  origin_z 429.500000;
  angles_1 14.0625000;
  angles_2 116.718750;
  angles_3 14.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 600.625000 -810.125000 436.000000;
 }
}
block {
 camera 16.8750000 98.4375000 0.00000000;
 time 51:25.50927734m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 634.375000;
  origin_y -887.625000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 616.250000;
  origin_y -806.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 510.250000;
  origin_y -369.250000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 587.250000;
  origin_y -748.125000;
  origin_z 424.875000;
  angles_1 29.5312500;
  angles_2 130.781250;
  angles_3 29.5312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 98.4375000 0.00000000;
 time 51:25.55932617m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 647.000000;
  origin_y -884.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 628.750000;
  origin_y -804.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 510.250000;
  origin_y -369.250000;
  origin_z 298.625000;
  angles_1 -19.6875000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 580.625000;
  origin_y -717.125000;
  origin_z 418.375000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 51:25.60937500m;
 setangle 18.2812500 104.062500 0.00000000;
 clientdata {
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 655.875000;
  origin_y -881.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 638.875000;
  origin_y -801.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 573.875000;
  origin_y -686.125000;
  origin_z 409.875000;
  angles_1 59.0625000;
  angles_2 161.718750;
  angles_3 59.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 51:25.65966797m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 655.875000;
  origin_y -850.125000;
  origin_z 470.125000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 639.875000;
  origin_y -800.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 567.250000;
  origin_y -655.000000;
  origin_z 399.375000;
  angles_1 74.5312500;
  angles_2 175.781250;
  angles_3 74.5312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 51:25.70971680m;
 setangle 18.2812500 108.281250 0.00000000;
 clientdata {
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 655.250000;
  origin_y -842.375000;
  origin_z 465.125000;
  angles_1 18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 560.625000;
  origin_y -624.000000;
  origin_z 386.750000;
  angles_1 90.0000000;
  angles_2 -168.750000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 51:25.75976562m;
 setangle 18.2812500 109.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 655.250000;
  origin_y -839.125000;
  origin_z 463.000000;
  angles_1 18.2812500;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 553.875000;
  origin_y -593.000000;
  origin_z 372.250000;
  angles_1 104.062500;
  angles_2 -153.281250;
  angles_3 104.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 106.875000 0.00000000;
 time 51:25.80981445m;
 setangle 18.2812500 109.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 655.250000;
  origin_y -839.125000;
  origin_z 463.000000;
  angles_1 18.2812500;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 109.687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 547.250000;
  origin_y -562.000000;
  origin_z 355.750000;
  angles_1 119.531250;
  angles_2 -139.218750;
  angles_3 119.531250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 106.875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 81  : 110\n";
}
block {
 camera 16.8750000 108.281250 0.00000000;
 time 51:25.85986328m;
 setangle 18.2812500 111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 655.125000;
  origin_y -836.375000;
  origin_z 461.000000;
  angles_1 18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 540.500000;
  origin_y -531.000000;
  origin_z 337.125000;
  angles_1 135.000000;
  angles_2 -123.750000;
  angles_3 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 108.281250 0.00000000;
 time 51:25.90991211m;
 setangle 18.2812500 111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 655.125000;
  origin_y -836.375000;
  origin_z 461.000000;
  angles_1 18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 533.875000;
  origin_y -500.000000;
  origin_z 316.625000;
  angles_1 149.062500;
  angles_2 -108.281250;
  angles_3 149.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 108.281250 0.00000000;
 time 51:25.95996094m;
 setangle 18.2812500 111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 655.125000;
  origin_y -836.375000;
  origin_z 461.000000;
  angles_1 18.2812500;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 527.750000;
  origin_y -471.625000;
  origin_z 296.000000;
  angles_1 164.531250;
  angles_2 -94.2187500;
  angles_3 164.531250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 527.750000 -471.625000 296.000000;
 }
}
block {
 camera 16.8750000 109.687500 0.00000000;
 time 51:26.01000977m;
 setangle 16.8750000 112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 655.125000;
  origin_y -833.875000;
  origin_z 458.250000;
  angles_1 16.8750000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 521.125000;
  origin_y -440.625000;
  origin_z 305.250000;
  angles_1 -180.000000;
  angles_2 -78.7500000;
  angles_3 -180.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 109.687500 0.00000000;
 time 51:26.06005859m;
 setangle 16.8750000 112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 655.125000;
  origin_y -833.875000;
  origin_z 458.250000;
  angles_1 16.8750000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 626.750000;
  origin_y -770.750000;
  origin_z 429.875000;
  angles_1 14.0625000;
  angles_2 127.968750;
  angles_3 14.0625000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 514.375000;
  origin_y -409.625000;
  origin_z 312.500000;
  angles_1 -165.937500;
  angles_2 -63.2812500;
  angles_3 -165.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 639.875000 -799.500000 436.000000;
 }
}
block {
 camera 16.8750000 109.687500 0.00000000;
 time 51:26.11010742m;
 setangle 16.8750000 112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 655.125000;
  origin_y -833.875000;
  origin_z 458.250000;
  angles_1 16.8750000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 613.625000;
  origin_y -742.000000;
  origin_z 425.750000;
  angles_1 29.5312500;
  angles_2 143.437500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 507.750000;
  origin_y -378.625000;
  origin_z 317.750000;
  angles_1 -150.468750;
  angles_2 -49.2187500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 111.093750 0.00000000;
 time 51:26.16015625m;
 setangle 16.8750000 112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 655.125000;
  origin_y -833.875000;
  origin_z 458.250000;
  angles_1 16.8750000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 600.375000;
  origin_y -713.250000;
  origin_z 419.625000;
  angles_1 45.0000000;
  angles_2 158.906250;
  angles_3 45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 501.125000;
  origin_y -347.500000;
  origin_z 321.000000;
  angles_1 -135.000000;
  angles_2 -33.7500000;
  angles_3 -135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 111.093750 0.00000000;
 time 51:26.21044922m;
 setangle 16.8750000 112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 655.125000;
  origin_y -833.875000;
  origin_z 458.250000;
  angles_1 16.8750000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 587.250000;
  origin_y -684.500000;
  origin_z 411.375000;
  angles_1 59.0625000;
  angles_2 172.968750;
  angles_3 59.0625000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 494.375000;
  origin_y -316.500000;
  origin_z 322.250000;
  angles_1 -120.937500;
  angles_2 -18.2812500;
  angles_3 -120.937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 111.093750 0.00000000;
 time 51:26.26049805m;
 setangle 16.8750000 112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 655.125000;
  origin_y -833.875000;
  origin_z 458.250000;
  angles_1 16.8750000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 574.125000;
  origin_y -655.750000;
  origin_z 401.250000;
  angles_1 74.5312500;
  angles_2 -171.562500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 487.750000;
  origin_y -285.500000;
  origin_z 321.500000;
  angles_1 -105.468750;
  angles_2 -4.21875000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 111.093750 0.00000000;
 time 51:26.31054688m;
 setangle 16.8750000 112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 655.125000;
  origin_y -833.875000;
  origin_z 458.250000;
  angles_1 16.8750000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 561.000000;
  origin_y -627.000000;
  origin_z 389.125000;
  angles_1 90.0000000;
  angles_2 -156.093750;
  angles_3 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 481.375000;
  origin_y -256.000000;
  origin_z 318.875000;
  angles_1 -90.0000000;
  angles_2 11.2500000;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 481.375000 -256.000000 318.875000;
 }
}
block {
 camera 15.4687500 111.093750 0.00000000;
 time 51:26.36059570m;
 setangle 16.8750000 112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 655.125000;
  origin_y -833.875000;
  origin_z 458.250000;
  angles_1 16.8750000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 547.750000;
  origin_y -598.375000;
  origin_z 375.000000;
  angles_1 104.062500;
  angles_2 -142.031250;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 474.750000;
  origin_y -271.500000;
  origin_z 314.125000;
  angles_1 -75.9375000;
  angles_2 26.7187500;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 111.093750 0.00000000;
 time 51:26.41064453m;
 setangle 16.8750000 112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 655.125000;
  origin_y -833.875000;
  origin_z 458.250000;
  angles_1 16.8750000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 534.625000;
  origin_y -569.625000;
  origin_z 358.750000;
  angles_1 119.531250;
  angles_2 -126.562500;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 468.000000;
  origin_y -287.000000;
  origin_z 307.375000;
  angles_1 -60.4687500;
  angles_2 40.7812500;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 111.093750 0.00000000;
 time 51:26.46069336m;
 setangle 16.8750000 112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 655.125000;
  origin_y -833.875000;
  origin_z 458.250000;
  angles_1 16.8750000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 521.500000;
  origin_y -540.875000;
  origin_z 340.625000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 461.375000;
  origin_y -302.500000;
  origin_z 298.625000;
  angles_1 -45.0000000;
  angles_2 56.2500000;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 111.093750 0.00000000;
 time 51:26.51074219m;
 setangle 16.8750000 111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 655.125000;
  origin_y -836.375000;
  origin_z 459.875000;
  angles_1 16.8750000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 512.000000;
  origin_y -520.000000;
  origin_z 326.000000;
  angles_1 149.062500;
  angles_2 -97.0312500;
  angles_3 149.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 459.750000;
  origin_y -306.375000;
  origin_z 296.000000;
  angles_1 -30.9375000;
  angles_2 71.7187500;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 512.000000 -520.000000 326.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 459.750000 -306.375000 296.000000;
 }
}
block {
 camera 15.4687500 111.093750 0.00000000;
 time 51:26.56079102m;
 setangle 16.8750000 111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 655.125000;
  origin_y -836.375000;
  origin_z 459.875000;
  angles_1 16.8750000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 518.500000;
  origin_y -491.375000;
  origin_z 303.875000;
  angles_1 164.531250;
  angles_2 -81.5625000;
  angles_3 164.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 453.000000;
  origin_y -321.875000;
  origin_z 299.375000;
  angles_1 -15.4687500;
  angles_2 85.7812500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 109.687500 0.00000000;
 time 51:26.61083984m;
 setangle 16.8750000 109.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 655.250000;
  origin_y -839.125000;
  origin_z 461.625000;
  angles_1 16.8750000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 109.687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 520.750000;
  origin_y -482.000000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 -66.0937500;
  angles_3 -180.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 446.375000;
  origin_y -337.375000;
  origin_z 300.750000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 520.750000 -482.000000 296.000000;
 }
}
block {
 camera 15.4687500 109.687500 0.00000000;
 time 51:26.66088867m;
 setangle 16.8750000 109.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 655.250000;
  origin_y -839.125000;
  origin_z 461.625000;
  angles_1 16.8750000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 109.687500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 527.250000;
  origin_y -453.250000;
  origin_z 306.000000;
  angles_1 -165.937500;
  angles_2 -52.0312500;
  angles_3 -165.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 628.875000;
  origin_y -769.750000;
  origin_z 430.000000;
  angles_1 14.0625000;
  angles_2 123.750000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 439.625000;
  origin_y -352.875000;
  origin_z 300.125000;
  angles_1 14.0625000;
  angles_2 116.718750;
  angles_3 14.0625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 639.875000 -799.500000 436.000000;
 }
}
block {
 camera 15.4687500 109.687500 0.00000000;
 time 51:26.71093750m;
 setangle 18.2812500 108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 655.250000;
  origin_y -842.375000;
  origin_z 465.125000;
  angles_1 18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 533.875000;
  origin_y -424.500000;
  origin_z 314.125000;
  angles_1 -150.468750;
  angles_2 -36.5625000;
  angles_3 -150.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 617.750000;
  origin_y -740.125000;
  origin_z 426.125000;
  angles_1 29.5312500;
  angles_2 139.218750;
  angles_3 29.5312500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 433.000000;
  origin_y -368.375000;
  origin_z 297.500000;
  angles_1 29.5312500;
  angles_2 130.781250;
  angles_3 29.5312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 11;
  origin 228.250000 281.375000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 15.4687500 108.281250 0.00000000;
 time 51:26.76123047m;
 setangle 18.2812500 108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 655.250000;
  origin_y -842.375000;
  origin_z 465.125000;
  angles_1 18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 639.875000;
  origin_y -799.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 540.375000;
  origin_y -395.750000;
  origin_z 320.250000;
  angles_1 -135.000000;
  angles_2 -21.0937500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 606.750000;
  origin_y -710.375000;
  origin_z 420.250000;
  angles_1 45.0000000;
  angles_2 154.687500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 430.875000 -373.375000 296.000000;
 }
}
block {
 camera 16.8750000 106.875000 0.00000000;
 time 51:26.81127930m;
 setangle 18.2812500 108.281250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 653.625000;
  origin_y -837.750000;
  origin_z 465.125000;
  angles_1 18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 638.250000;
  origin_y -794.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 547.000000;
  origin_y -367.000000;
  origin_z 324.250000;
  angles_1 -120.937500;
  angles_2 -7.03125000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 595.750000;
  origin_y -680.750000;
  origin_z 412.250000;
  angles_1 59.0625000;
  angles_2 168.750000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 106.875000 0.00000000;
 time 51:26.86132812m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 647.000000;
  origin_y -838.750000;
  origin_z 471.375000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 630.000000;
  origin_y -787.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 553.625000;
  origin_y -338.250000;
  origin_z 326.375000;
  angles_1 -105.468750;
  angles_2 8.43750000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 584.625000;
  origin_y -651.000000;
  origin_z 402.250000;
  angles_1 74.5312500;
  angles_2 -175.781250;
  angles_3 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 165;
  soundnum 29; // misc/r_tele4.wav
  origin 228.250000 281.375000 320.000000;
 }
 sound {
  channel 2;
  entity 166;
  soundnum 26; // misc/r_tele1.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 16.8750000 106.875000 0.00000000;
 time 51:26.91137695m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 642.500000;
  origin_y -853.875000;
  origin_z 490.125000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 617.250000;
  origin_y -777.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 560.125000;
  origin_y -309.500000;
  origin_z 326.375000;
  angles_1 -90.0000000;
  angles_2 23.9062500;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 573.625000;
  origin_y -621.375000;
  origin_z 390.375000;
  angles_1 90.0000000;
  angles_2 -160.312500;
  angles_3 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 106.875000 0.00000000;
 time 51:26.96142578m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 633.000000;
  origin_y -847.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 607.000000;
  origin_y -769.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 566.750000;
  origin_y -280.875000;
  origin_z 324.500000;
  angles_1 -75.9375000;
  angles_2 37.9687500;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 562.500000;
  origin_y -591.750000;
  origin_z 376.375000;
  angles_1 104.062500;
  angles_2 -146.250000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 51:27.01147461m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 624.750000;
  origin_y -841.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 598.875000;
  origin_y -762.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 573.375000;
  origin_y -252.125000;
  origin_z 320.500000;
  angles_1 -60.4687500;
  angles_2 53.4375000;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 551.500000;
  origin_y -562.000000;
  origin_z 360.500000;
  angles_1 119.531250;
  angles_2 -130.781250;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 51:27.06152344m;
 setangle 18.2812500 105.468750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 616.375000;
  origin_y -837.125000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 592.250000;
  origin_y -757.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 579.875000;
  origin_y -223.375000;
  origin_z 314.500000;
  angles_1 -45.0000000;
  angles_2 68.9062500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 540.500000;
  origin_y -532.375000;
  origin_z 342.500000;
  angles_1 135.000000;
  angles_2 -115.312500;
  angles_3 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 51:27.11157227m;
 setangle 18.2812500 102.656250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 607.250000;
  origin_y -834.125000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 587.125000;
  origin_y -753.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 586.500000;
  origin_y -194.625000;
  origin_z 306.625000;
  angles_1 -30.9375000;
  angles_2 82.9687500;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 529.375000;
  origin_y -502.625000;
  origin_z 322.500000;
  angles_1 149.062500;
  angles_2 -101.250000;
  angles_3 149.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 104.062500 0.00000000;
 time 51:27.16162109m;
 setangle 18.2812500 102.656250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 603.000000;
  origin_y -830.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 582.875000;
  origin_y -750.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 593.000000;
  origin_y -165.875000;
  origin_z 296.625000;
  angles_1 -15.4687500;
  angles_2 98.4375000;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 518.375000;
  origin_y -473.000000;
  origin_z 300.500000;
  angles_1 164.531250;
  angles_2 -85.7812500;
  angles_3 164.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 time 51:27.21166992m;
 setangle 19.6875000 104.062500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 601.500000;
  origin_y -827.125000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 579.500000;
  origin_y -747.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 593.375000;
  origin_y -164.375000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 516.250000;
  origin_y -467.375000;
  origin_z 296.000000;
  angles_1 -180.000000;
  angles_2 -70.3125000;
  angles_3 -180.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 593.375000 -164.375000 296.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 516.250000 -467.375000 296.000000;
 }
 sound {
  channel 2;
  entity 189;
  soundnum 15; // items/itembk2.wav
  origin -320.000000 -64.0000000 492.000000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 time 51:27.26196289m;
 setangle 19.6875000 102.656250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 597.000000;
  origin_y -825.625000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 577.000000;
  origin_y -746.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 600.000000;
  origin_y -135.625000;
  origin_z 300.000000;
  angles_1 14.0625000;
  angles_2 127.968750;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 505.250000;
  origin_y -437.625000;
  origin_z 306.000000;
  angles_1 -165.937500;
  angles_2 -56.2500000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 time 51:27.31201172m;
 setangle 19.6875000 102.656250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 595.250000;
  origin_y -824.250000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 575.250000;
  origin_y -744.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 606.625000;
  origin_y -106.875000;
  origin_z 301.875000;
  angles_1 29.5312500;
  angles_2 143.437500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 494.125000;
  origin_y -408.000000;
  origin_z 313.875000;
  angles_1 -150.468750;
  angles_2 -40.7812500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 81  : 110\n";
}
block {
 camera 18.2812500 102.656250 0.00000000;
 time 51:27.36206055m;
 setangle 19.6875000 102.656250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 594.250000;
  origin_y -823.500000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 574.250000;
  origin_y -743.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 613.125000;
  origin_y -78.1250000;
  origin_z 301.875000;
  angles_1 45.0000000;
  angles_2 158.906250;
  angles_3 45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 483.125000;
  origin_y -378.250000;
  origin_z 319.875000;
  angles_1 -135.000000;
  angles_2 -25.3125000;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 101.250000 0.00000000;
 time 51:27.41210938m;
 setangle 19.6875000 102.656250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 594.125000;
  origin_y -823.375000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 574.125000;
  origin_y -743.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 619.750000;
  origin_y -49.3750000;
  origin_z 299.875000;
  angles_1 59.0625000;
  angles_2 172.968750;
  angles_3 59.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 472.000000;
  origin_y -348.625000;
  origin_z 323.875000;
  angles_1 -120.937500;
  angles_2 -11.2500000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 101.250000 0.00000000;
 time 51:27.46215820m;
 setangle 19.6875000 102.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 594.125000;
  origin_y -823.375000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 574.125000;
  origin_y -743.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 623.750000;
  origin_y -32.0000000;
  origin_z 297.375000;
  angles_1 74.5312500;
  angles_2 -171.562500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 461.000000;
  origin_y -318.875000;
  origin_z 325.875000;
  angles_1 -105.468750;
  angles_2 4.21875000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 623.750000 -32.0000000 297.375000;
 }
}
block {
 camera 18.2812500 101.250000 0.00000000;
 time 51:27.51220703m;
 setangle 22.5000000 105.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 597.500000;
  origin_y -820.750000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 574.125000;
  origin_y -743.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 625.250000;
  origin_y -35.3750000;
  origin_z 296.000000;
  angles_1 90.0000000;
  angles_2 -156.093750;
  angles_3 90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 450.000000;
  origin_y -289.250000;
  origin_z 325.750000;
  angles_1 -90.0000000;
  angles_2 19.6875000;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 625.250000 -35.3750000 296.000000;
 }
}
block {
 camera 18.2812500 101.250000 0.00000000;
 time 51:27.56225586m;
 setangle 22.5000000 105.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 597.500000;
  origin_y -820.750000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 574.125000;
  origin_y -743.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 631.875000;
  origin_y -49.7500000;
  origin_z 297.000000;
  angles_1 104.062500;
  angles_2 -142.031250;
  angles_3 104.062500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 438.875000;
  origin_y -259.500000;
  origin_z 323.750000;
  angles_1 -75.9375000;
  angles_2 33.7500000;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 104.062500 0.00000000;
 time 51:27.61230469m;
 setangle 22.5000000 105.468750 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 603.000000;
  origin_y -814.875000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 579.625000;
  origin_y -737.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 638.500000;
  origin_y -64.1250000;
  origin_z 296.000000;
  angles_1 119.531250;
  angles_2 -126.562500;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 427.875000;
  origin_y -229.875000;
  origin_z 319.750000;
  angles_1 -60.4687500;
  angles_2 49.2187500;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 104.062500 0.00000000;
 time 51:27.66235352m;
 setangle 22.5000000 105.468750 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 610.750000;
  origin_y -803.000000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 587.375000;
  origin_y -726.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 416.750000;
  origin_y -200.250000;
  origin_z 313.625000;
  angles_1 -45.0000000;
  angles_2 64.6875000;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 638.500000 -64.2500000 296.000000;
 }
}
block {
 camera 21.0937500 104.062500 0.00000000;
 time 51:27.71240234m;
 setangle 22.5000000 105.468750 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 618.750000;
  origin_y -789.000000;
  origin_z 497.625000;
  angles_1 22.5000000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 595.500000;
  origin_y -712.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 405.750000;
  origin_y -170.500000;
  origin_z 305.625000;
  angles_1 -30.9375000;
  angles_2 78.7500000;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 104.062500 0.00000000;
 time 51:27.76245117m;
 setangle 21.0937500 106.875000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 628.625000;
  origin_y -775.000000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 603.125000;
  origin_y -697.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 394.750000;
  origin_y -140.875000;
  origin_z 295.500000;
  angles_1 -15.4687500;
  angles_2 94.2187500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 104.062500 0.00000000;
 time 51:27.81274414m;
 setangle 21.0937500 109.687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 635.875000;
  origin_y -755.250000;
  origin_z 495.625000;
  angles_1 21.0937500;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 606.625000;
  origin_y -679.375000;
  origin_z 430.000000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 383.625000;
  origin_y -111.125000;
  origin_z 283.375000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 105.468750 0.00000000;
 time 51:27.86279297m;
 setangle 19.6875000 109.687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 23.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.500000;
  origin_y -737.500000;
  origin_z 489.625000;
  angles_1 19.6875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 610.000000;
  origin_y -660.875000;
  origin_z 426.000000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 372.625000;
  origin_y -81.5000000;
  origin_z 269.375000;
  angles_1 14.0625000;
  angles_2 123.750000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 105.468750 0.00000000;
 time 51:27.91284180m;
 setangle 19.6875000 109.687500 0.00000000;
 clientdata {
  vel_y 23.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -719.000000;
  origin_z 483.625000;
  angles_1 19.6875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 613.375000;
  origin_y -642.375000;
  origin_z 419.875000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 368.000000;
  origin_y -69.0000000;
  origin_z 262.625000;
  angles_1 29.5312500;
  angles_2 139.218750;
  angles_3 29.5312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 368.000000 -69.0000000 262.625000;
 }
 temp_entity {
  entitytype 3;
  origin 430.875000 -373.375000 296.000000;
 }
}
block {
 camera 19.6875000 108.281250 0.00000000;
 time 51:27.96289062m;
 setangle 19.6875000 109.687500 0.00000000;
 clientdata {
  vel_y 23.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -691.000000;
  origin_z 468.000000;
  angles_1 19.6875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 616.750000;
  origin_y -623.875000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 373.500000;
  origin_y -39.3750000;
  origin_z 244.500000;
  angles_1 45.0000000;
  angles_2 154.687500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 108.281250 0.00000000;
 time 51:28.01293945m;
 setangle 18.2812500 115.312500 0.00000000;
 clientdata {
  vel_y 23.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.875000;
  origin_y -649.750000;
  origin_z 439.875000;
  angles_1 18.2812500;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 620.125000;
  origin_y -605.375000;
  origin_z 401.875000;
  angles_1 -5.62500000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 379.000000;
  origin_y -9.62500000;
  origin_z 224.375000;
  angles_1 59.0625000;
  angles_2 168.750000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 108.281250 0.00000000;
 time 51:28.06298828m;
 setangle 18.2812500 122.343750 0.00000000;
 clientdata {
  vel_y 23.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.875000;
  origin_y -614.875000;
  origin_z 416.500000;
  angles_1 18.2812500;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -6.25000000;
  origin_y -8.75000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.625000;
  origin_y -587.000000;
  origin_z 389.875000;
  angles_1 -5.62500000;
  angles_2 122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 384.500000;
  origin_y 19.8750000;
  origin_z 202.250000;
  angles_1 74.5312500;
  angles_2 -175.781250;
  angles_3 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 108.281250 0.00000000;
 time 51:28.11303711m;
 setangle 15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 23.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 641.875000;
  origin_y -582.750000;
  origin_z 391.875000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 10.1250000;
  origin_y -16.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 623.875000;
  origin_y -568.500000;
  origin_z 375.750000;
  angles_1 -4.21875000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 390.125000;
  origin_y 49.6250000;
  origin_z 178.125000;
  angles_1 90.0000000;
  angles_2 -160.312500;
  angles_3 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 10.1250000 -16.8750000 492.000000;
 }
}
block {
 camera 18.2812500 108.281250 0.00000000;
 time 51:28.16308594m;
 setangle 15.4687500 142.031250 0.00000000;
 clientdata {
  vel_y 23.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.375000;
  origin_y -560.750000;
  origin_z 374.125000;
  angles_1 15.4687500;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 24.7500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 623.875000;
  origin_y -550.000000;
  origin_z 359.750000;
  angles_1 -4.21875000;
  angles_2 142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 120.937500 0.00000000;
 time 51:28.21313477m;
 setangle 15.4687500 142.031250 0.00000000;
 clientdata {
  vel_y 23.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.375000;
  origin_y -542.250000;
  origin_z 356.125000;
  angles_1 15.4687500;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 40.7500000;
  origin_y -29.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -531.500000;
  origin_z 344.000000;
  angles_1 -4.21875000;
  angles_2 142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 623.875000 -531.500000 348.000000;
 }
}
block {
 camera 16.8750000 120.937500 0.00000000;
 time 51:28.26318359m;
 setangle 14.0625000 142.031250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.375000;
  origin_y -542.250000;
  origin_z 355.875000;
  angles_1 14.0625000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 56.7500000;
  origin_y -33.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -516.750000;
  origin_z 344.000000;
  angles_1 -4.21875000;
  angles_2 142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 56.7500000 -33.8750000 492.000000;
 }
}
block {
 camera 14.0625000 140.625000 0.00000000;
 time 51:28.31347656m;
 setangle 12.6562500 142.031250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.375000;
  origin_y -527.375000;
  origin_z 355.375000;
  angles_1 12.6562500;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 72.8750000;
  origin_y -42.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.875000;
  origin_y -504.875000;
  origin_z 342.000000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 411.125000 162.500000 68.0000000;
 }
 sound {
  channel 0;
  entity 158;
  soundnum 14; // misc/h2ohit1.wav
  origin 411.125000 162.500000 68.0000000;
 }
}
block {
 camera 14.0625000 140.625000 0.00000000;
 time 51:28.36352539m;
 setangle 12.6562500 142.031250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.375000;
  origin_y -515.625000;
  origin_z 353.250000;
  angles_1 12.6562500;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 85.7500000;
  origin_y -49.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.875000;
  origin_y -493.000000;
  origin_z 338.000000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 140.625000 0.00000000;
 time 51:28.41357422m;
 setangle 12.6562500 142.031250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 6.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 643.000000;
  origin_y -505.375000;
  origin_z 352.250000;
  angles_1 12.6562500;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 94.0000000;
  origin_y -50.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -149.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 619.250000;
  origin_y -487.750000;
  origin_z 331.875000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 140.625000 0.00000000;
 time 51:28.46362305m;
 setangle 12.6562500 143.437500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 3.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 645.375000;
  origin_y -508.000000;
  origin_z 350.375000;
  angles_1 12.6562500;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 96.8750000;
  origin_y -44.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -150.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 612.625000;
  origin_y -485.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 430.875000;
  origin_y -373.375000;
  origin_z 296.000000;
  angles_1 45.0000000;
  angles_2 146.250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 140.625000 0.00000000;
 time 51:28.51367188m;
 setangle 11.2500000 144.843750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 646.125000;
  origin_y -508.625000;
  origin_z 355.000000;
  angles_1 11.2500000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 91.8750000;
  origin_y -36.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -149.062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 607.500000;
  origin_y -482.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 638.500000 -64.2500000 296.000000;
 }
}
block {
 camera 11.2500000 140.625000 0.00000000;
 time 51:28.56372070m;
 setangle 9.84375000 146.250000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 647.625000;
  origin_y -509.125000;
  origin_z 356.875000;
  angles_1 9.84375000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 80.1250000;
  origin_y -32.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 603.250000;
  origin_y -481.125000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 140.625000 0.00000000;
 time 51:28.61376953m;
 setangle 7.03125000 142.031250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 640.000000;
  origin_y -509.375000;
  origin_z 352.750000;
  angles_1 7.03125000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 64.5000000;
  origin_y -28.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -97.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 600.000000;
  origin_y -479.750000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 142.031250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 143.437500 0.00000000;
 time 51:28.66381836m;
 setangle 7.03125000 142.031250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.500000;
  origin_y -509.750000;
  origin_z 353.875000;
  angles_1 7.03125000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 47.0000000;
  origin_y -26.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 597.750000;
  origin_y -478.750000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 142.031250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 143.437500 0.00000000;
 time 51:28.71386719m;
 setangle 7.03125000 142.031250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.500000;
  origin_y -510.125000;
  origin_z 354.750000;
  angles_1 7.03125000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 29.2500000;
  origin_y -26.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -61.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 596.375000;
  origin_y -478.125000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 142.031250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 452.250000 383.875000 124.250000;
 }
}
block {
 camera 5.62500000 140.625000 0.00000000;
 time 51:28.76391602m;
 setangle 4.21875000 142.031250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 635.750000;
  origin_y -507.500000;
  origin_z 352.375000;
  angles_1 4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 15.2500000;
  origin_y -19.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 591.875000;
  origin_y -475.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 140.625000 0.00000000;
 time 51:28.81396484m;
 setangle 1.40625000 140.625000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 627.000000;
  origin_y -506.750000;
  origin_z 351.250000;
  angles_1 1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 4.12500000;
  origin_y -14.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -52.0312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 580.500000;
  origin_y -470.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 140.625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 140.625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 81  : 110\n";
}
block {
 camera 5.62500000 140.625000 0.00000000;
 time 51:28.86425781m;
 setangle 0.00000000 139.218750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 622.250000;
  origin_y -514.500000;
  origin_z 353.625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -4.75000000;
  origin_y -9.50000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 564.375000;
  origin_y -467.000000;
  origin_z 326.000000;
  angles_2 139.218750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 140.625000 0.00000000;
 time 51:28.91430664m;
 setangle -1.40625000 136.406250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 613.375000;
  origin_y -522.625000;
  origin_z 349.625000;
  angles_1 -1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -11.8750000;
  origin_y -6.00000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 548.250000;
  origin_y -463.625000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 139.218750 0.00000000;
 time 51:28.96435547m;
 setangle -2.81250000 135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 595.625000;
  origin_y -520.750000;
  origin_z 341.500000;
  angles_1 -2.81250000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -17.6250000;
  origin_y -3.12500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 532.125000;
  origin_y -460.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 139.218750 0.00000000;
 time 51:29.01440430m;
 setangle -7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 577.750000;
  origin_y -518.875000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -17.2500000;
  origin_y -7.12500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 516.250000;
  origin_y -457.250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:29.06445312m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 561.625000;
  origin_y -516.125000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -10.8750000;
  origin_y -4.87500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 500.375000;
  origin_y -454.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 638.500000;
  origin_y -64.2500000;
  origin_z 296.000000;
  angles_1 135.000000;
  angles_2 -111.093750;
  angles_3 135.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 135.000000 0.00000000;
 time 51:29.11450195m;
 setangle -9.84375000 132.187500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 544.000000;
  origin_y -515.000000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 0.125000000;
  origin_y 1.87500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 484.375000;
  origin_y -452.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 132.187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 491.000000 280.000000 68.2500000;
 }
}
block {
 camera 354.375000 135.000000 0.00000000;
 time 51:29.16455078m;
 setangle -11.2500000 132.187500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 527.750000;
  origin_y -512.500000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 13.3750000;
  origin_y 11.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 468.500000;
  origin_y -450.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 132.187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 135.000000 0.00000000;
 time 51:29.21459961m;
 setangle -14.0625000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 525.500000;
  origin_y -513.125000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 26.3750000;
  origin_y 20.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 452.625000;
  origin_y -448.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 130.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 130.781250 0.00000000;
 time 51:29.26464844m;
 setangle -15.4687500 130.781250 0.00000000;
 clientdata {
  vel_x -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 490.625000;
  origin_y -511.875000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 39.1250000;
  origin_y 30.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 434.250000;
  origin_y -451.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 130.781250 0.00000000;
 time 51:29.31469727m;
 setangle -16.8750000 130.781250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 475.750000;
  origin_y -510.500000;
  origin_z 322.250000;
  angles_1 -16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 51.5000000;
  origin_y 40.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 422.625000;
  origin_y -451.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 385.625000;
  origin_y -411.000000;
  origin_z 354.125000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 422.625000 -451.875000 324.000000;
 }
}
block {
 camera 347.343750 129.375000 0.00000000;
 time 51:29.36499023m;
 setangle -16.8750000 130.781250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 472.375000;
  origin_y -505.000000;
  origin_z 322.250000;
  angles_1 -16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 64.0000000;
  origin_y 50.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 419.250000;
  origin_y -446.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 353.625000;
  origin_y -375.750000;
  origin_z 369.875000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 129.375000 0.00000000;
 time 51:29.41503906m;
 setangle -16.8750000 130.781250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 478.625000;
  origin_y -498.625000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 76.5000000;
  origin_y 60.6250000;
  origin_z 486.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 422.500000;
  origin_y -436.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 321.750000;
  origin_y -340.625000;
  origin_z 385.625000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 344.531250 129.375000 0.00000000;
 time 51:29.46508789m;
 setangle -15.4687500 130.781250 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 489.625000;
  origin_y -492.250000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 89.1250000;
  origin_y 70.6250000;
  origin_z 482.000000;
  angles_1 -5.62500000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 433.000000;
  origin_y -429.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 130.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 289.750000;
  origin_y -305.375000;
  origin_z 401.250000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 129.375000 0.00000000;
 time 51:29.51513672m;
 setangle -15.4687500 130.781250 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 506.000000;
  origin_y -487.750000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 101.625000;
  origin_y 80.6250000;
  origin_z 475.875000;
  angles_1 -4.21875000;
  angles_2 -60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 449.375000;
  origin_y -425.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 257.875000;
  origin_y -270.125000;
  origin_z 417.000000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 129.375000 0.00000000;
 time 51:29.56518555m;
 setangle -15.4687500 130.781250 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 522.500000;
  origin_y -484.625000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 114.250000;
  origin_y 90.5000000;
  origin_z 467.875000;
  angles_1 -4.21875000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 466.000000;
  origin_y -422.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 225.875000;
  origin_y -234.875000;
  origin_z 432.750000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 129.375000 0.00000000;
 time 51:29.61523438m;
 setangle -14.0625000 130.781250 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 539.375000;
  origin_y -483.000000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 126.750000;
  origin_y 100.500000;
  origin_z 457.875000;
  angles_1 -4.21875000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 482.375000;
  origin_y -420.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 194.000000;
  origin_y -199.625000;
  origin_z 448.375000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 129.375000 0.00000000;
 time 51:29.66528320m;
 setangle -12.6562500 130.781250 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 556.625000;
  origin_y -478.250000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 139.250000;
  origin_y 110.500000;
  origin_z 445.875000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 499.250000;
  origin_y -415.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 181.125000;
  origin_y -185.375000;
  origin_z 454.750000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 181.125000 -185.375000 454.750000;
 }
}
block {
 camera 345.937500 129.375000 0.00000000;
 time 51:29.71533203m;
 setangle -12.6562500 130.781250 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 570.125000;
  origin_y -474.250000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 151.875000;
  origin_y 120.375000;
  origin_z 431.750000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 512.875000;
  origin_y -411.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.125000;
  origin_y -185.375000;
  origin_z 454.750000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 129.375000 0.00000000;
 time 51:29.76538086m;
 setangle -11.2500000 130.781250 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 578.000000;
  origin_y -474.250000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 164.375000;
  origin_y 130.375000;
  origin_z 415.750000;
  angles_1 -4.21875000;
  angles_2 -67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 520.375000;
  origin_y -410.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.125000;
  origin_y -185.375000;
  origin_z 454.750000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 129.375000 0.00000000;
 time 51:29.81542969m;
 setangle -11.2500000 130.781250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 578.125000;
  origin_y -479.375000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 177.000000;
  origin_y 140.375000;
  origin_z 397.750000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 520.500000;
  origin_y -415.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 193.375000;
  origin_y 86.1250000;
  origin_z 401.000000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.125000;
  origin_y -185.375000;
  origin_z 454.750000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 177.000000 140.375000 401.750000;
 }
}
block {
 camera 348.750000 129.375000 0.00000000;
 time 51:29.86547852m;
 setangle -8.43750000 129.375000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 569.250000;
  origin_y -487.000000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 189.500000;
  origin_y 150.250000;
  origin_z 377.625000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 512.625000;
  origin_y -421.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 207.625000;
  origin_y 39.3750000;
  origin_z 390.000000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.125000;
  origin_y -185.375000;
  origin_z 454.750000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 129.375000 0.00000000;
 time 51:29.91577148m;
 setangle -8.43750000 129.375000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 555.125000;
  origin_y -490.375000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 194.250000;
  origin_y 158.375000;
  origin_z 355.625000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 498.500000;
  origin_y -424.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 221.750000;
  origin_y -7.25000000;
  origin_z 379.000000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.125000;
  origin_y -185.375000;
  origin_z 454.750000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 127.968750 0.00000000;
 time 51:29.96582031m;
 setangle -7.03125000 127.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 537.125000;
  origin_y -493.750000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 191.250000;
  origin_y 164.500000;
  origin_z 331.500000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 481.875000;
  origin_y -426.500000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 236.000000;
  origin_y -54.0000000;
  origin_z 368.125000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.125000;
  origin_y -185.375000;
  origin_z 454.750000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 127.968750 0.00000000;
 time 51:30.01586914m;
 setangle -7.03125000 126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 519.000000;
  origin_y -496.000000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 188.125000;
  origin_y 170.625000;
  origin_z 320.000000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 465.500000;
  origin_y -427.375000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 250.125000;
  origin_y -100.750000;
  origin_z 357.125000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.125000;
  origin_y -185.375000;
  origin_z 454.750000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 188.125000 170.625000 324.000000;
 }
}
block {
 camera 352.968750 127.968750 0.00000000;
 time 51:30.06591797m;
 setangle -7.03125000 126.562500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 501.750000;
  origin_y -499.875000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 177.875000;
  origin_y 173.625000;
  origin_z 320.000000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 448.125000;
  origin_y -431.250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 264.375000;
  origin_y -147.500000;
  origin_z 346.125000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.125000;
  origin_y -185.375000;
  origin_z 454.750000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 127.968750 0.00000000;
 time 51:30.11596680m;
 setangle -8.43750000 126.562500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 487.625000;
  origin_y -502.750000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 168.250000;
  origin_y 182.125000;
  origin_z 320.000000;
  angles_2 -74.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 434.250000;
  origin_y -434.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 278.500000;
  origin_y -194.250000;
  origin_z 335.125000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 181.125000;
  origin_y -185.375000;
  origin_z 454.750000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 354.375000 125.156250 0.00000000;
 time 51:30.16601562m;
 setangle -8.43750000 125.156250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 478.375000;
  origin_y -504.000000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 158.625000;
  origin_y 196.250000;
  origin_z 320.000000;
  angles_2 -74.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 426.625000;
  origin_y -434.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 292.750000;
  origin_y -241.000000;
  origin_z 324.125000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 181.125000;
  origin_y -185.375000;
  origin_z 454.750000;
  angles_1 16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 392.625000;
  origin_y -388.375000;
  origin_z 345.875000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 426.625000 -434.375000 324.000000;
 }
}
block {
 camera 352.968750 125.156250 0.00000000;
 time 51:30.21606445m;
 setangle -8.43750000 125.156250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 480.250000;
  origin_y -502.875000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 428.500000;
  origin_y -433.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 125.156250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 306.875000;
  origin_y -287.750000;
  origin_z 313.250000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 363.250000;
  origin_y -348.750000;
  origin_z 354.500000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 352.968750 125.156250 0.00000000;
 time 51:30.26611328m;
 setangle -8.43750000 126.562500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 490.750000;
  origin_y -502.625000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 437.500000;
  origin_y -434.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 321.125000;
  origin_y -334.500000;
  origin_z 302.250000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 333.875000;
  origin_y -309.125000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 123.750000 0.00000000;
 time 51:30.31616211m;
 setangle -7.03125000 127.968750 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 507.625000;
  origin_y -503.625000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 452.500000;
  origin_y -436.250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 127.968750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 326.875000;
  origin_y -353.750000;
  origin_z 297.750000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 304.375000;
  origin_y -269.500000;
  origin_z 371.625000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 326.875000 -353.750000 297.750000;
 }
}
block {
 camera 352.968750 123.750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 81  : 110\n";
}
block {
 camera 352.968750 123.750000 0.00000000;
 time 51:30.36621094m;
 setangle -5.62500000 129.375000 0.00000000;
 clientdata {
  vel_x 30.0000000;
  vel_y -11.0000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 534.125000;
  origin_y -511.750000;
  origin_z 341.625000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 477.000000;
  origin_y -445.625000;
  origin_z 320.375000;
  angles_1 1.40625000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 326.875000;
  origin_y -353.750000;
  origin_z 297.750000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 275.000000;
  origin_y -229.875000;
  origin_z 380.125000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 125.156250 0.00000000;
 time 51:30.41650391m;
 setangle -2.81250000 136.406250 0.00000000;
 clientdata {
  vel_x 30.0000000;
  vel_y -11.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 566.625000;
  origin_y -513.875000;
  origin_z 344.375000;
  angles_1 -2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 501.625000;
  origin_y -455.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 326.875000;
  origin_y -353.750000;
  origin_z 297.750000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 245.625000;
  origin_y -190.250000;
  origin_z 388.750000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 125.156250 0.00000000;
 time 51:30.46655273m;
 setangle 0.00000000 143.437500 0.00000000;
 clientdata {
  vel_x 24.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 593.125000;
  origin_y -513.000000;
  origin_z 350.000000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 521.250000;
  origin_y -462.375000;
  origin_z 320.000000;
  angles_2 143.437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 326.875000;
  origin_y -353.750000;
  origin_z 297.750000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 216.250000;
  origin_y -150.625000;
  origin_z 397.250000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 125.156250 0.00000000;
 time 51:30.51660156m;
 setangle 0.00000000 143.437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 609.875000;
  origin_y -518.875000;
  origin_z 350.000000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 538.000000;
  origin_y -468.250000;
  origin_z 320.000000;
  angles_2 143.437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 326.875000;
  origin_y -353.750000;
  origin_z 297.750000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 186.875000;
  origin_y -111.000000;
  origin_z 405.875000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 135.000000 0.00000000;
 time 51:30.56665039m;
 setangle 0.00000000 143.437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 626.500000;
  origin_y -523.250000;
  origin_z 350.000000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 554.500000;
  origin_y -472.625000;
  origin_z 328.000000;
  angles_2 143.437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 326.875000;
  origin_y -353.750000;
  origin_z 297.750000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 168.750000;
  origin_y -86.5000000;
  origin_z 411.125000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 168.750000 -86.5000000 411.125000;
 }
}
block {
 camera 358.593750 135.000000 0.00000000;
 time 51:30.61669922m;
 setangle 0.00000000 144.843750 0.00000000;
 clientdata {
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -524.500000;
  origin_z 358.000000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 571.000000;
  origin_y -475.625000;
  origin_z 328.000000;
  angles_2 144.843750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 326.875000;
  origin_y -353.750000;
  origin_z 297.750000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 168.750000;
  origin_y -86.5000000;
  origin_z 411.125000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 142.031250 0.00000000;
 time 51:30.66674805m;
 setangle 0.00000000 144.843750 0.00000000;
 clientdata {
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -528.750000;
  origin_z 355.625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 588.000000;
  origin_y -483.875000;
  origin_z 328.000000;
  angles_2 144.843750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 326.875000;
  origin_y -353.750000;
  origin_z 297.750000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 168.750000;
  origin_y -86.5000000;
  origin_z 411.125000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 142.031250 0.00000000;
 time 51:30.71679688m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -529.000000;
  origin_z 348.500000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 597.250000;
  origin_y -497.125000;
  origin_z 328.000000;
  angles_2 146.250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 326.875000;
  origin_y -353.750000;
  origin_z 297.750000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 168.750000;
  origin_y -86.5000000;
  origin_z 411.125000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 143.437500 0.00000000;
 time 51:30.76684570m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -540.500000;
  origin_z 344.875000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 600.250000;
  origin_y -514.500000;
  origin_z 328.000000;
  angles_2 146.250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 326.875000;
  origin_y -353.750000;
  origin_z 297.750000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 168.750000;
  origin_y -86.5000000;
  origin_z 411.125000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 143.437500 0.00000000;
 time 51:30.81689453m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 637.750000;
  origin_y -543.875000;
  origin_z 343.625000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 599.750000;
  origin_y -533.250000;
  origin_z 344.000000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 326.875000;
  origin_y -353.750000;
  origin_z 297.750000;
  angles_1 -12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 168.750000;
  origin_y -86.5000000;
  origin_z 411.125000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 51:30.86694336m;
 setangle 1.40625000 144.843750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 635.875000;
  origin_y -576.625000;
  origin_z 362.375000;
  angles_1 1.40625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 597.500000;
  origin_y -551.000000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 168.750000;
  origin_y -86.5000000;
  origin_z 411.125000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 51:30.91699219m;
 setangle 1.40625000 144.843750 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 629.250000;
  origin_y -595.875000;
  origin_z 363.375000;
  angles_1 1.40625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 588.500000;
  origin_y -568.625000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 168.750000;
  origin_y -86.5000000;
  origin_z 411.125000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 51:30.96728516m;
 setangle 1.40625000 143.437500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 630.875000;
  origin_y -618.125000;
  origin_z 384.000000;
  angles_1 1.40625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 581.000000;
  origin_y -583.125000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 168.750000;
  origin_y -86.5000000;
  origin_z 411.125000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 51:31.01733398m;
 setangle 1.40625000 142.031250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 630.500000;
  origin_y -639.625000;
  origin_z 387.875000;
  angles_1 1.40625000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 573.250000;
  origin_y -597.250000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 168.750000;
  origin_y -86.5000000;
  origin_z 411.125000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 143.437500 0.00000000;
 time 51:31.06738281m;
 setangle 2.81250000 142.031250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 633.375000;
  origin_y -663.000000;
  origin_z 409.750000;
  angles_1 2.81250000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 568.250000;
  origin_y -614.750000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 168.750000;
  origin_y -86.5000000;
  origin_z 411.125000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 140.625000 0.00000000;
 time 51:31.11743164m;
 setangle 2.81250000 140.625000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 634.125000;
  origin_y -685.625000;
  origin_z 412.500000;
  angles_1 2.81250000;
  angles_2 140.625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 564.875000;
  origin_y -631.625000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 140.625000 0.00000000;
 time 51:31.16748047m;
 setangle 5.62500000 158.906250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 634.500000;
  origin_y -673.625000;
  origin_z 428.250000;
  angles_1 5.62500000;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 561.500000;
  origin_y -647.500000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 140.625000 0.00000000;
 time 51:31.21752930m;
 setangle 12.6562500 -109.687500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 596.875000;
  origin_y -583.375000;
  origin_z 443.375000;
  angles_1 12.6562500;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 566.125000;
  origin_y -663.125000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 -109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 157.500000 0.00000000;
 time 51:31.26757812m;
 setangle 12.6562500 -87.1875000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 573.625000;
  origin_y -593.500000;
  origin_z 459.375000;
  angles_1 12.6562500;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 575.750000;
  origin_y -678.750000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 248.906250 0.00000000;
 time 51:31.31762695m;
 setangle 12.6562500 -90.0000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 584.375000;
  origin_y -607.125000;
  origin_z 459.375000;
  angles_1 12.6562500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 584.375000;
  origin_y -692.500000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 248.906250 0.00000000;
 time 51:31.36767578m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 593.250000;
  origin_y -622.875000;
  origin_z 473.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 591.125000;
  origin_y -708.750000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 271.406250 0.00000000;
 time 51:31.41772461m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 598.625000;
  origin_y -639.000000;
  origin_z 473.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 596.500000;
  origin_y -724.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 51:31.46801758m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 602.750000;
  origin_y -655.125000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 600.750000;
  origin_y -741.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 51:31.51806641m;
 setangle 12.6562500 -102.656250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 623.750000;
  origin_y -675.250000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 603.000000;
  origin_y -758.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 51:31.56811523m;
 setangle 12.6562500 -147.656250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 632.250000;
  origin_y -749.125000;
  origin_z 457.000000;
  angles_1 12.6562500;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 597.000000;
  origin_y -770.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 255.937500 0.00000000;
 time 51:31.61816406m;
 setangle 12.6562500 -154.687500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 641.625000;
  origin_y -752.375000;
  origin_z 469.750000;
  angles_1 12.6562500;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 584.500000;
  origin_y -777.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 210.937500 0.00000000;
 time 51:31.66821289m;
 setangle 12.6562500 -154.687500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 636.500000;
  origin_y -750.250000;
  origin_z 477.875000;
  angles_1 12.6562500;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 566.875000;
  origin_y -781.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 203.906250 0.00000000;
 time 51:31.71826172m;
 setangle 11.2500000 -154.687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 629.375000;
  origin_y -750.000000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 550.875000;
  origin_y -784.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 203.906250 0.00000000;
 time 51:31.76831055m;
 setangle 11.2500000 -157.500000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 615.375000;
  origin_y -757.875000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 535.250000;
  origin_y -788.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -157.500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 203.906250 0.00000000;
 time 51:31.81835938m;
 setangle 11.2500000 -165.937500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 603.500000;
  origin_y -773.875000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 519.750000;
  origin_y -792.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 203.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 53  : 90\n";
}
block {
 camera 9.84375000 201.093750 0.00000000;
 time 51:31.86840820m;
 setangle 11.2500000 -172.968750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 586.500000;
  origin_y -782.875000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 501.000000;
  origin_y -791.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 11;
  origin 228.000000 275.250000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 9.84375000 192.656250 0.00000000;
 time 51:31.91845703m;
 setangle 11.2500000 -172.968750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 568.875000;
  origin_y -779.875000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 483.375000;
  origin_y -788.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 192.656250 0.00000000;
 time 51:31.96850586m;
 setangle 11.2500000 -172.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 552.625000;
  origin_y -777.625000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 467.125000;
  origin_y -786.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 185.625000 0.00000000;
 time 51:32.01879883m;
 setangle 11.2500000 -172.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 536.375000;
  origin_y -776.250000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 450.875000;
  origin_y -784.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 28; // misc/r_tele3.wav
  origin 228.000000 275.250000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 26; // misc/r_tele1.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 9.84375000 185.625000 0.00000000;
 time 51:32.06884766m;
 setangle 11.2500000 -172.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 520.125000;
  origin_y -775.500000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 434.750000;
  origin_y -783.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 185.625000 0.00000000;
 time 51:32.11889648m;
 setangle 11.2500000 -172.968750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
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  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 609.250000;
  origin_y -781.000000;
  origin_z 489.500000;
  angles_1 16.8750000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 562.750000;
  origin_y -711.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 122.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 115.312500 0.00000000;
 time 51:33.12036133m;
 setangle 16.8750000 122.343750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 610.000000;
  origin_y -764.875000;
  origin_z 489.500000;
  angles_1 16.8750000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 563.500000;
  origin_y -695.375000;
  origin_z 430.000000;
  angles_1 -5.62500000;
  angles_2 122.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 15.4687500 120.937500 0.00000000;
 time 51:33.17041016m;
 setangle 16.8750000 122.343750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 610.750000;
  origin_y -748.875000;
  origin_z 485.500000;
  angles_1 16.8750000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 564.250000;
  origin_y -679.375000;
  origin_z 426.000000;
  angles_1 -5.62500000;
  angles_2 122.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 120.937500 0.00000000;
 time 51:33.22045898m;
 setangle 16.8750000 123.750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 613.125000;
  origin_y -731.625000;
  origin_z 479.500000;
  angles_1 16.8750000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 565.000000;
  origin_y -663.375000;
  origin_z 419.875000;
  angles_1 -5.62500000;
  angles_2 123.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 120.937500 0.00000000;
 time 51:33.27050781m;
 setangle 15.4687500 123.750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 614.250000;
  origin_y -716.125000;
  origin_z 469.500000;
  angles_1 15.4687500;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -11.2500000;
  origin_y 55.3750000;
  origin_z 499.500000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 565.750000;
  origin_y -647.250000;
  origin_z 411.875000;
  angles_1 -4.21875000;
  angles_2 123.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin -25.2500000 47.5000000 492.000000;
 }
}
block {
 camera 15.4687500 120.937500 0.00000000;
 time 51:33.32055664m;
 setangle 15.4687500 123.750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 615.000000;
  origin_y -700.125000;
  origin_z 459.375000;
  angles_1 15.4687500;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 2.62500000;
  origin_y 63.2500000;
  origin_z 509.000000;
  angles_1 -2.81250000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 566.500000;
  origin_y -631.250000;
  origin_z 401.875000;
  angles_1 -4.21875000;
  angles_2 123.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 120.937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 53  : 100\n";
}
block {
 camera 15.4687500 122.343750 0.00000000;
 time 51:33.37060547m;
 setangle 15.4687500 123.750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 615.750000;
  origin_y -684.000000;
  origin_z 447.375000;
  angles_1 15.4687500;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 16.6250000;
  origin_y 71.2500000;
  origin_z 516.500000;
  angles_1 -2.81250000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 567.250000;
  origin_y -615.125000;
  origin_z 389.875000;
  angles_1 -4.21875000;
  angles_2 123.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 122.343750 0.00000000;
 time 51:33.42065430m;
 setangle 15.4687500 123.750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 616.500000;
  origin_y -668.000000;
  origin_z 433.375000;
  angles_1 15.4687500;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 30.6250000;
  origin_y 79.1250000;
  origin_z 522.000000;
  angles_1 -2.81250000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 568.000000;
  origin_y -599.125000;
  origin_z 376.000000;
  angles_1 -4.21875000;
  angles_2 123.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 122.343750 0.00000000;
 time 51:33.47070312m;
 setangle 12.6562500 127.968750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 622.750000;
  origin_y -652.250000;
  origin_z 427.375000;
  angles_1 12.6562500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 44.6250000;
  origin_y 87.0000000;
  origin_z 525.500000;
  angles_1 -2.81250000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 568.625000;
  origin_y -586.250000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 127.968750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 122.343750 0.00000000;
 time 51:33.52075195m;
 setangle 11.2500000 129.375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 625.125000;
  origin_y -641.000000;
  origin_z 425.250000;
  angles_1 11.2500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 58.6250000;
  origin_y 94.8750000;
  origin_z 527.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 569.000000;
  origin_y -576.000000;
  origin_z 374.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 122.343750 0.00000000;
 time 51:33.57080078m;
 setangle 9.84375000 132.187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 629.000000;
  origin_y -628.250000;
  origin_z 419.125000;
  angles_1 9.84375000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 569.500000;
  origin_y -565.750000;
  origin_z 370.000000;
  angles_1 -2.81250000;
  angles_2 132.187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 127.968750 0.00000000;
 time 51:33.62109375m;
 setangle 8.43750000 132.187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 629.750000;
  origin_y -618.250000;
  origin_z 411.000000;
  angles_1 8.43750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 86.5000000;
  origin_y 110.625000;
  origin_z 523.875000;
  angles_1 -4.21875000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 570.000000;
  origin_y -555.500000;
  origin_z 363.875000;
  angles_1 -2.81250000;
  angles_2 132.187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 130.781250 0.00000000;
 time 51:33.67114258m;
 setangle 5.62500000 132.187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 630.750000;
  origin_y -608.500000;
  origin_z 398.750000;
  angles_1 5.62500000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 100.500000;
  origin_y 118.500000;
  origin_z 519.375000;
  angles_1 -4.21875000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 570.500000;
  origin_y -545.250000;
  origin_z 355.875000;
  angles_1 -1.40625000;
  angles_2 132.187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 130.781250 0.00000000;
 time 51:33.72119141m;
 setangle 5.62500000 132.187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 631.125000;
  origin_y -598.250000;
  origin_z 388.625000;
  angles_1 5.62500000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 114.500000;
  origin_y 126.375000;
  origin_z 512.875000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 571.000000;
  origin_y -535.000000;
  origin_z 345.875000;
  angles_1 -1.40625000;
  angles_2 132.187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 137.000000;
  origin_y 75.6250000;
  origin_z 512.000000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 114.500000 126.375000 516.875000;
 }
}
block {
 camera 7.03125000 130.781250 0.00000000;
 time 51:33.77124023m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 633.375000;
  origin_y -586.625000;
  origin_z 374.500000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 124.500000;
  origin_y 132.500000;
  origin_z 504.250000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 571.375000;
  origin_y -524.625000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 156.500000;
  origin_y 31.7500000;
  origin_z 497.500000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 130.781250 0.00000000;
 time 51:33.82128906m;
 setangle 1.40625000 135.000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 628.250000;
  origin_y -584.250000;
  origin_z 378.250000;
  angles_1 1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 127.000000;
  origin_y 135.750000;
  origin_z 493.750000;
  angles_1 -4.21875000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 566.125000;
  origin_y -522.125000;
  origin_z 342.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 175.875000;
  origin_y -11.8750000;
  origin_z 482.875000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 51:33.87133789m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 3.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 623.000000;
  origin_y -581.875000;
  origin_z 372.125000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 124.875000;
  origin_y 137.000000;
  origin_z 481.250000;
  angles_1 -4.21875000;
  angles_2 -66.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 560.875000;
  origin_y -519.625000;
  origin_z 338.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 195.250000;
  origin_y -55.7500000;
  origin_z 468.375000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 51:33.92138672m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 3.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 617.750000;
  origin_y -579.250000;
  origin_z 366.125000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 122.750000;
  origin_y 138.375000;
  origin_z 466.625000;
  angles_1 -4.21875000;
  angles_2 -66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 555.625000;
  origin_y -517.125000;
  origin_z 331.875000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 214.750000;
  origin_y -99.5000000;
  origin_z 453.875000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:33.97143555m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 612.500000;
  origin_y -576.750000;
  origin_z 360.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 120.625000;
  origin_y 139.625000;
  origin_z 450.125000;
  angles_1 -4.21875000;
  angles_2 -66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 550.250000;
  origin_y -514.625000;
  origin_z 328.000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 234.125000;
  origin_y -143.375000;
  origin_z 439.375000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:34.02148438m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 608.250000;
  origin_y -574.750000;
  origin_z 358.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 118.375000;
  origin_y 140.875000;
  origin_z 431.500000;
  angles_1 -4.21875000;
  angles_2 -66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 546.000000;
  origin_y -512.500000;
  origin_z 328.000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 253.500000;
  origin_y -187.125000;
  origin_z 424.750000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:34.07153320m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 605.000000;
  origin_y -573.125000;
  origin_z 358.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 116.250000;
  origin_y 142.125000;
  origin_z 410.875000;
  angles_1 -4.21875000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 542.750000;
  origin_y -511.000000;
  origin_z 328.000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 273.000000;
  origin_y -230.875000;
  origin_z 410.250000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:34.12182617m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 602.500000;
  origin_y -572.000000;
  origin_z 358.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 116.375000;
  origin_y 144.875000;
  origin_z 388.375000;
  angles_1 -5.62500000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 540.375000;
  origin_y -509.750000;
  origin_z 328.000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 292.375000;
  origin_y -274.750000;
  origin_z 395.750000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:34.17187500m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 601.000000;
  origin_y -571.250000;
  origin_z 358.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 116.500000;
  origin_y 147.500000;
  origin_z 363.750000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 538.750000;
  origin_y -509.125000;
  origin_z 328.000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 311.750000;
  origin_y -318.500000;
  origin_z 381.125000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:34.22192383m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 600.375000;
  origin_y -571.000000;
  origin_z 358.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 116.625000;
  origin_y 150.250000;
  origin_z 337.125000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 538.250000;
  origin_y -508.750000;
  origin_z 328.000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 331.250000;
  origin_y -362.375000;
  origin_z 366.625000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:34.27197266m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 606.125000;
  origin_y -575.875000;
  origin_z 358.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 116.875000;
  origin_y 152.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 543.875000;
  origin_y -514.500000;
  origin_z 328.000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 350.625000;
  origin_y -406.125000;
  origin_z 352.125000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 116.875000 152.875000 324.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:34.32202148m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 606.125000;
  origin_y -576.625000;
  origin_z 358.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 113.375000;
  origin_y 161.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 554.125000;
  origin_y -524.625000;
  origin_z 328.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 370.000000;
  origin_y -450.000000;
  origin_z 337.625000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:34.37207031m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 629.500000;
  origin_y -597.000000;
  origin_z 360.125000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 113.875000;
  origin_y 176.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 567.375000;
  origin_y -534.875000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 389.500000;
  origin_y -493.750000;
  origin_z 323.000000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:34.42211914m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.875000;
  origin_y -605.125000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 121.125000;
  origin_y 191.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 582.875000;
  origin_y -543.250000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 394.375000;
  origin_y -504.875000;
  origin_z 319.375000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 394.375000 -504.875000 319.375000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 51:34.47216797m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.875000;
  origin_y -611.875000;
  origin_z 380.625000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 598.125000;
  origin_y -550.375000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 394.375000;
  origin_y -504.875000;
  origin_z 319.375000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 51:34.52221680m;
 setangle 5.62500000 129.375000 0.00000000;
 clientdata {
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -605.750000;
  origin_z 373.125000;
  angles_1 5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 612.750000;
  origin_y -558.875000;
  origin_z 344.000000;
  angles_1 -1.40625000;
  angles_2 129.375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 394.375000;
  origin_y -504.875000;
  origin_z 319.375000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 51:34.57226562m;
 setangle 5.62500000 130.781250 0.00000000;
 clientdata {
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -594.125000;
  origin_z 362.250000;
  angles_1 5.62500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -565.625000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 130.781250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 394.375000;
  origin_y -504.875000;
  origin_z 319.375000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 127.968750 0.00000000;
 time 51:34.62231445m;
 setangle 5.62500000 132.187500 0.00000000;
 clientdata {
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 638.500000;
  origin_y -586.500000;
  origin_z 370.375000;
  angles_1 5.62500000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.875000;
  origin_y -571.125000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 132.187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 394.375000;
  origin_y -504.875000;
  origin_z 319.375000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 127.968750 0.00000000;
 time 51:34.67260742m;
 setangle 5.62500000 132.187500 0.00000000;
 clientdata {
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 638.500000;
  origin_y -590.750000;
  origin_z 370.375000;
  angles_1 5.62500000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.875000;
  origin_y -575.375000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 132.187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 394.375000;
  origin_y -504.875000;
  origin_z 319.375000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 129.375000 0.00000000;
 time 51:34.72265625m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.500000;
  origin_y -592.625000;
  origin_z 369.375000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -578.750000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 394.375000;
  origin_y -504.875000;
  origin_z 319.375000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 129.375000 0.00000000;
 time 51:34.77270508m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.375000;
  origin_y -591.875000;
  origin_z 369.125000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -581.125000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 394.375000;
  origin_y -504.875000;
  origin_z 319.375000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 130.781250 0.00000000;
 time 51:34.82275391m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.375000;
  origin_y -594.250000;
  origin_z 369.125000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.875000;
  origin_y -582.500000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 394.375000;
  origin_y -504.875000;
  origin_z 319.375000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 130.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 53  : 100\n";
}
block {
 camera 4.21875000 130.781250 0.00000000;
 time 51:34.87280273m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.375000;
  origin_y -595.625000;
  origin_z 369.125000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.875000;
  origin_y -582.750000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 394.375000;
  origin_y -504.875000;
  origin_z 319.375000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 11;
  origin 239.875000 285.000000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 51:34.92285156m;
 setangle 5.62500000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.375000;
  origin_y -596.000000;
  origin_z 369.625000;
  angles_1 5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 623.875000;
  origin_y -582.750000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 394.375000;
  origin_y -504.875000;
  origin_z 319.375000;
  angles_1 -16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 581.250000;
  origin_y -544.125000;
  origin_z 368.875000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 623.875000 -582.750000 364.000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 51:34.97290039m;
 setangle 5.62500000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.375000;
  origin_y -596.000000;
  origin_z 369.625000;
  angles_1 5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 623.875000;
  origin_y -582.750000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 544.375000;
  origin_y -510.750000;
  origin_z 362.750000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 51:35.02294922m;
 setangle 7.03125000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 638.500000;
  origin_y -596.000000;
  origin_z 370.125000;
  angles_1 7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 623.875000;
  origin_y -582.750000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 507.500000;
  origin_y -477.375000;
  origin_z 356.625000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 27; // misc/r_tele2.wav
  origin 239.875000 285.000000 320.000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 29; // misc/r_tele4.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 51:35.07299805m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 638.500000;
  origin_y -596.625000;
  origin_z 370.375000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 623.875000;
  origin_y -582.750000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 470.750000;
  origin_y -444.000000;
  origin_z 350.500000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 51:35.12304688m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 638.500000;
  origin_y -597.375000;
  origin_z 370.625000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 623.875000;
  origin_y -582.750000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 433.875000;
  origin_y -410.625000;
  origin_z 344.375000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 51:35.17333984m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 638.500000;
  origin_y -597.375000;
  origin_z 370.625000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 623.875000;
  origin_y -582.750000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 397.125000;
  origin_y -377.250000;
  origin_z 338.250000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 51:35.22338867m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 638.500000;
  origin_y -597.375000;
  origin_z 370.625000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 623.875000;
  origin_y -582.750000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 360.250000;
  origin_y -343.875000;
  origin_z 332.125000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 51:35.27343750m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 638.500000;
  origin_y -597.375000;
  origin_z 370.625000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.875000;
  origin_y -582.750000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 323.500000;
  origin_y -310.500000;
  origin_z 326.000000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 51:35.32348633m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 638.500000;
  origin_y -597.375000;
  origin_z 370.625000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.875000;
  origin_y -582.750000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 286.625000;
  origin_y -277.125000;
  origin_z 319.875000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 51:35.37353516m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 638.500000;
  origin_y -597.375000;
  origin_z 370.625000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 623.875000;
  origin_y -582.750000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 249.750000;
  origin_y -243.750000;
  origin_z 313.750000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 51:35.42358398m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.500000;
  origin_y -597.375000;
  origin_z 370.625000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 623.875000;
  origin_y -582.750000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 213.000000;
  origin_y -210.375000;
  origin_z 307.625000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -279.375000 -27.8750000 492.000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 51:35.47363281m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 638.500000;
  origin_y -597.375000;
  origin_z 370.625000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 618.250000;
  origin_y -577.125000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 176.125000;
  origin_y -177.000000;
  origin_z 301.375000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 51:35.52368164m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 628.250000;
  origin_y -593.125000;
  origin_z 374.500000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 608.000000;
  origin_y -566.875000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  origin_x 181.875000;
  origin_y -182.125000;
  origin_z 302.375000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 181.875000 -182.125000 302.375000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 51:35.57373047m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 628.375000;
  origin_y -584.125000;
  origin_z 381.500000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -233.625000;
  origin_y -4.87500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 597.875000;
  origin_y -553.625000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.875000;
  origin_y -182.125000;
  origin_z 302.375000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 51:35.62377930m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 630.125000;
  origin_y -578.750000;
  origin_z 388.500000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 589.375000;
  origin_y -538.125000;
  origin_z 358.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.875000;
  origin_y -182.125000;
  origin_z 302.375000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 51:35.67407227m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 630.000000;
  origin_y -571.750000;
  origin_z 390.250000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 581.000000;
  origin_y -522.625000;
  origin_z 354.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.875000;
  origin_y -182.125000;
  origin_z 302.375000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 51:35.72412109m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 630.125000;
  origin_y -564.750000;
  origin_z 390.125000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 572.500000;
  origin_y -507.125000;
  origin_z 347.875000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.875000;
  origin_y -182.125000;
  origin_z 302.375000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 51:35.77416992m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 625.625000;
  origin_y -553.250000;
  origin_z 384.875000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -171.250000;
  origin_y 14.1250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 564.125000;
  origin_y -491.625000;
  origin_z 339.875000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.875000;
  origin_y -182.125000;
  origin_z 302.375000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 51:35.82421875m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 617.250000;
  origin_y -537.750000;
  origin_z 374.750000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -155.125000;
  origin_y 17.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 555.625000;
  origin_y -476.125000;
  origin_z 329.875000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.875000;
  origin_y -182.125000;
  origin_z 302.375000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 51:35.87426758m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 19.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 608.750000;
  origin_y -522.250000;
  origin_z 362.750000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -139.000000;
  origin_y 19.1250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 547.250000;
  origin_y -460.750000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.875000;
  origin_y -182.125000;
  origin_z 302.375000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 51:35.92431641m;
 setangle 7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 594.000000;
  origin_y -509.375000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -122.750000;
  origin_y 20.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 532.500000;
  origin_y -447.750000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.875000;
  origin_y -182.125000;
  origin_z 302.375000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 51:35.97436523m;
 setangle 5.62500000 132.187500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 577.875000;
  origin_y -498.125000;
  origin_z 364.750000;
  angles_1 5.62500000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -106.625000;
  origin_y 21.3750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 517.750000;
  origin_y -434.875000;
  origin_z 322.000000;
  angles_1 -1.40625000;
  angles_2 132.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 181.875000;
  origin_y -182.125000;
  origin_z 302.375000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 51:36.02441406m;
 setangle 4.21875000 129.375000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 560.125000;
  origin_y -488.250000;
  origin_z 356.625000;
  angles_1 4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -90.5000000;
  origin_y 21.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 503.000000;
  origin_y -422.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 181.875000;
  origin_y -182.125000;
  origin_z 302.375000;
  angles_1 -7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 51:36.07446289m;
 setangle 4.21875000 129.375000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 542.250000;
  origin_y -483.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -74.5000000;
  origin_y 22.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 485.000000;
  origin_y -416.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 130.781250 0.00000000;
 time 51:36.12451172m;
 setangle 1.40625000 125.156250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 522.000000;
  origin_y -483.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -58.3750000;
  origin_y 21.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 469.625000;
  origin_y -412.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 130.781250 0.00000000;
 time 51:36.17456055m;
 setangle 1.40625000 125.156250 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 503.125000;
  origin_y -484.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -40.7500000;
  origin_y 17.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 450.750000;
  origin_y -413.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 127.968750 0.00000000;
 time 51:36.22485352m;
 setangle 0.00000000 125.156250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 485.500000;
  origin_y -487.500000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -24.2500000;
  origin_y 10.6250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 433.125000;
  origin_y -416.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 127.968750 0.00000000;
 time 51:36.27490234m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 465.375000;
  origin_y -494.000000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -8.62500000;
  origin_y 3.00000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 416.500000;
  origin_y -420.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 51:36.32495117m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 448.500000;
  origin_y -499.500000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 5.87500000;
  origin_y -3.75000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 403.250000;
  origin_y -424.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 53  : 100\n";
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 51:36.37500000m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 437.875000;
  origin_y -502.125000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 20.8750000;
  origin_y -10.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 392.625000;
  origin_y -426.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:36.42504883m;
 setangle 0.00000000 116.718750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 425.625000;
  origin_y -506.250000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 35.7500000;
  origin_y -16.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 384.125000;
  origin_y -428.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 51:36.47509766m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 417.000000;
  origin_y -508.875000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 50.8750000;
  origin_y -24.3750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 377.375000;
  origin_y -430.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 115.312500 0.00000000;
 time 51:36.52514648m;
 setangle 0.00000000 112.500000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 407.625000;
  origin_y -512.125000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 64.8750000;
  origin_y -33.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 372.000000;
  origin_y -431.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 115.312500 0.00000000;
 time 51:36.57519531m;
 setangle 1.40625000 109.687500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 399.250000;
  origin_y -514.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 78.1250000;
  origin_y -44.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 367.625000;
  origin_y -432.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 51:36.62524414m;
 setangle 1.40625000 109.687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 395.875000;
  origin_y -515.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 90.5000000;
  origin_y -54.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -33.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 364.250000;
  origin_y -433.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 343.375000;
  origin_y -379.375000;
  origin_z 333.125000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 364.250000 -433.500000 324.000000;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 51:36.67529297m;
 setangle 1.40625000 109.687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 397.625000;
  origin_y -514.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 105.500000;
  origin_y -63.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 366.000000;
  origin_y -432.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 325.375000;
  origin_y -332.750000;
  origin_z 330.625000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 51:36.72534180m;
 setangle 2.81250000 109.687500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 405.500000;
  origin_y -517.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 123.250000;
  origin_y -65.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 373.875000;
  origin_y -435.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 307.375000;
  origin_y -286.125000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 51:36.77563477m;
 setangle 2.81250000 111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 415.875000;
  origin_y -519.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 141.875000;
  origin_y -62.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 387.500000;
  origin_y -441.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 289.375000;
  origin_y -239.375000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 51:36.82568359m;
 setangle 2.81250000 111.093750 0.00000000;
 clientdata {
  vel_x 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 430.250000;
  origin_y -511.875000;
  origin_z 350.750000;
  angles_1 2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 156.875000;
  origin_y -60.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 402.000000;
  origin_y -448.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 271.375000;
  origin_y -192.750000;
  origin_z 323.250000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 108.281250 0.00000000;
 time 51:36.87573242m;
 setangle 2.81250000 111.093750 0.00000000;
 clientdata {
  vel_x 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 445.875000;
  origin_y -511.875000;
  origin_z 347.750000;
  angles_1 2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 165.875000;
  origin_y -59.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 420.375000;
  origin_y -451.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 253.375000;
  origin_y -146.125000;
  origin_z 320.875000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 108.281250 0.00000000;
 time 51:36.92578125m;
 setangle 2.81250000 112.500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 461.250000;
  origin_y -511.875000;
  origin_z 346.875000;
  angles_1 2.81250000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 171.250000;
  origin_y -58.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 435.125000;
  origin_y -453.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 235.375000;
  origin_y -99.3750000;
  origin_z 318.375000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 108.281250 0.00000000;
 time 51:36.97583008m;
 setangle 1.40625000 118.125000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 479.250000;
  origin_y -511.750000;
  origin_z 345.625000;
  angles_1 1.40625000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 174.500000;
  origin_y -58.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 447.000000;
  origin_y -454.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 217.375000;
  origin_y -52.7500000;
  origin_z 315.875000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 109.687500 0.00000000;
 time 51:37.02587891m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 493.375000;
  origin_y -511.500000;
  origin_z 342.875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 175.750000;
  origin_y -58.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 456.375000;
  origin_y -456.250000;
  origin_z 320.000000;
  angles_2 122.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 199.375000;
  origin_y -6.12500000;
  origin_z 313.500000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 116.718750 0.00000000;
 time 51:37.07592773m;
 setangle 0.00000000 125.156250 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 504.000000;
  origin_y -511.375000;
  origin_z 343.125000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 175.750000;
  origin_y -58.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 463.875000;
  origin_y -457.250000;
  origin_z 320.000000;
  angles_2 125.156250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 181.375000;
  origin_y 40.3750000;
  origin_z 311.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 116.718750 0.00000000;
 time 51:37.12597656m;
 setangle -1.40625000 126.562500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 511.375000;
  origin_y -511.125000;
  origin_z 339.750000;
  angles_1 -1.40625000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 175.750000;
  origin_y -58.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 470.000000;
  origin_y -458.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 163.375000;
  origin_y 87.1250000;
  origin_z 308.500000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 51:37.17602539m;
 setangle -5.62500000 127.968750 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 530.250000;
  origin_y -526.250000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 175.750000;
  origin_y -58.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 474.750000;
  origin_y -458.750000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 127.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 145.375000;
  origin_y 133.750000;
  origin_z 306.125000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 204.125000;
  origin_y -102.875000;
  origin_z 480.375000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 175.750000 -58.0000000 492.000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 51:37.22607422m;
 setangle -5.62500000 127.968750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 534.000000;
  origin_y -526.875000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 175.750000;
  origin_y -58.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 478.625000;
  origin_y -459.250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 127.968750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 127.375000;
  origin_y 180.375000;
  origin_z 303.625000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 228.625000;
  origin_y -141.625000;
  origin_z 460.125000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 125.156250 0.00000000;
 time 51:37.27636719m;
 setangle -8.43750000 129.375000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 541.375000;
  origin_y -522.500000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 172.000000;
  origin_y -60.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 484.750000;
  origin_y -456.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 253.125000;
  origin_y -180.250000;
  origin_z 439.875000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 355.781250 126.562500 0.00000000;
 time 51:37.32641602m;
 setangle -9.84375000 135.000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 557.750000;
  origin_y -508.625000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 169.250000;
  origin_y -62.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 495.250000;
  origin_y -449.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 277.625000;
  origin_y -218.875000;
  origin_z 419.625000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 355.781250 126.562500 0.00000000;
 time 51:37.37646484m;
 setangle -8.43750000 139.218750 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 576.375000;
  origin_y -495.875000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 167.125000;
  origin_y -63.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 509.250000;
  origin_y -440.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 302.125000;
  origin_y -257.625000;
  origin_z 399.250000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 135.000000 0.00000000;
 time 51:37.42651367m;
 setangle -8.43750000 139.218750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 592.125000;
  origin_y -489.125000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 166.000000;
  origin_y -64.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 525.125000;
  origin_y -434.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 74.1250000;
  origin_y 318.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 326.625000;
  origin_y -296.250000;
  origin_z 379.000000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 480.875000;
  origin_y -397.750000;
  origin_z 345.875000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 525.125000 -434.125000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 74.1250000 318.625000 296.375000;
 }
}
block {
 camera 351.562500 135.000000 0.00000000;
 time 51:37.47656250m;
 setangle -8.43750000 139.218750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 608.125000;
  origin_y -483.625000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 165.750000;
  origin_y -64.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 541.000000;
  origin_y -428.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 74.1250000;
  origin_y 318.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 351.125000;
  origin_y -335.000000;
  origin_z 358.750000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 442.750000;
  origin_y -366.500000;
  origin_z 354.500000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 135.000000 0.00000000;
 time 51:37.52661133m;
 setangle -8.43750000 139.218750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 624.000000;
  origin_y -479.125000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 165.750000;
  origin_y -64.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 557.000000;
  origin_y -424.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 74.1250000;
  origin_y 318.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 375.625000;
  origin_y -373.625000;
  origin_z 338.375000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 404.625000;
  origin_y -335.125000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 137.812500 0.00000000;
 time 51:37.57666016m;
 setangle -7.03125000 139.218750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 640.625000;
  origin_y -483.000000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 165.750000;
  origin_y -64.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 573.375000;
  origin_y -427.750000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 74.1250000;
  origin_y 318.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 400.125000;
  origin_y -412.250000;
  origin_z 318.125000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 366.500000;
  origin_y -303.875000;
  origin_z 371.625000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 137.812500 0.00000000;
 time 51:37.62670898m;
 setangle -4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 655.500000;
  origin_y -494.125000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 165.750000;
  origin_y -64.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 587.750000;
  origin_y -438.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 74.1250000;
  origin_y 318.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 424.625000;
  origin_y -451.000000;
  origin_z 297.875000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 328.375000;
  origin_y -272.625000;
  origin_z 380.125000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 137.812500 0.00000000;
 time 51:37.67675781m;
 setangle -1.40625000 137.812500 0.00000000;
 clientdata {
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 655.875000;
  origin_y -510.375000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 165.750000;
  origin_y -64.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 600.125000;
  origin_y -453.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 74.1250000;
  origin_y 318.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 422.875000;
  origin_y -448.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 314.250000;
  origin_y -261.000000;
  origin_z 383.375000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 422.875000 -448.375000 299.250000;
 }
 temp_entity {
  entitytype 3;
  origin 314.250000 -261.000000 383.375000;
 }
}
block {
 camera 352.968750 137.812500 0.00000000;
 time 51:37.72680664m;
 setangle 0.00000000 137.812500 0.00000000;
 clientdata {
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -511.250000;
  origin_z 344.500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 165.750000;
  origin_y -64.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 610.000000;
  origin_y -464.500000;
  origin_z 320.000000;
  angles_2 137.812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 74.1250000;
  origin_y 318.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 422.875000;
  origin_y -448.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 314.250000;
  origin_y -261.000000;
  origin_z 383.375000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 352.968750 137.812500 0.00000000;
 time 51:37.77685547m;
 setangle 0.00000000 137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -511.875000;
  origin_z 341.625000;
  angles_1 0.00000000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 165.750000;
  origin_y -64.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 618.000000;
  origin_y -473.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 74.1250000;
  origin_y 318.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 422.875000;
  origin_y -448.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 314.250000;
  origin_y -261.000000;
  origin_z 383.375000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 136.406250 0.00000000;
 time 51:37.82714844m;
 setangle 1.40625000 137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.875000;
  origin_y -511.875000;
  origin_z 347.125000;
  angles_1 1.40625000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 165.750000;
  origin_y -64.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 624.250000;
  origin_y -481.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 74.1250000;
  origin_y 318.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 422.875000;
  origin_y -448.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 314.250000;
  origin_y -261.000000;
  origin_z 383.375000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 136.406250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 53  : 100\n";
}
block {
 camera 0.00000000 136.406250 0.00000000;
 time 51:37.87719727m;
 setangle 1.40625000 137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 655.875000;
  origin_y -511.875000;
  origin_z 343.875000;
  angles_1 1.40625000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 162.250000;
  origin_y -59.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 629.375000;
  origin_y -487.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 74.1250000;
  origin_y 318.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 422.875000;
  origin_y -448.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 314.250000;
  origin_y -261.000000;
  origin_z 383.375000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 136.406250 0.00000000;
 time 51:37.92724609m;
 setangle 1.40625000 137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.875000;
  origin_y -511.875000;
  origin_z 341.375000;
  angles_1 1.40625000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 155.750000;
  origin_y -49.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 633.375000;
  origin_y -491.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 74.1250000;
  origin_y 318.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 422.875000;
  origin_y -448.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 314.250000;
  origin_y -261.000000;
  origin_z 383.375000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 136.406250 0.00000000;
 time 51:37.97729492m;
 setangle 1.40625000 137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.875000;
  origin_y -511.875000;
  origin_z 339.250000;
  angles_1 1.40625000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 147.375000;
  origin_y -37.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 636.625000;
  origin_y -495.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 422.875000;
  origin_y -448.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 314.250000;
  origin_y -261.000000;
  origin_z 383.375000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 177.750000;
  origin_y -82.3750000;
  origin_z 484.375000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 147.375000 -37.0000000 492.000000;
 }
}
block {
 camera 0.00000000 136.406250 0.00000000;
 time 51:38.02734375m;
 setangle 1.40625000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 655.875000;
  origin_y -511.875000;
  origin_z 337.375000;
  angles_1 1.40625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 138.250000;
  origin_y -23.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 639.125000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 422.875000;
  origin_y -448.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 314.250000;
  origin_y -261.000000;
  origin_z 383.375000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 203.875000;
  origin_y -121.625000;
  origin_z 467.500000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 136.406250 0.00000000;
 time 51:38.07739258m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 656.000000;
  origin_y -508.375000;
  origin_z 336.625000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 129.250000;
  origin_y -10.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 639.875000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 422.875000;
  origin_y -448.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 314.250000;
  origin_y -261.000000;
  origin_z 383.375000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 230.125000;
  origin_y -160.875000;
  origin_z 450.625000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 136.406250 0.00000000;
 time 51:38.12744141m;
 setangle 2.81250000 140.625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 654.375000;
  origin_y -507.125000;
  origin_z 336.125000;
  angles_1 2.81250000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 120.375000;
  origin_y 2.62500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 633.250000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 140.625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 422.875000;
  origin_y -448.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 314.250000;
  origin_y -261.000000;
  origin_z 383.375000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 256.250000;
  origin_y -200.000000;
  origin_z 433.750000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 51:38.17749023m;
 setangle 2.81250000 140.625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 649.250000;
  origin_y -511.875000;
  origin_z 338.375000;
  angles_1 2.81250000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 111.375000;
  origin_y 16.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.000000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 140.625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 422.875000;
  origin_y -448.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 314.250000;
  origin_y -261.000000;
  origin_z 383.375000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 282.500000;
  origin_y -239.250000;
  origin_z 416.875000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 51:38.22753906m;
 setangle 2.81250000 142.031250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.000000;
  origin_y -511.875000;
  origin_z 338.750000;
  angles_1 2.81250000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 104.250000;
  origin_y 30.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 610.000000;
  origin_y -502.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 308.625000;
  origin_y -278.375000;
  origin_z 400.000000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 563.500000;
  origin_y -467.875000;
  origin_z 339.750000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 610.000000 -502.375000 332.000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 51:38.27758789m;
 setangle 2.81250000 142.031250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 627.000000;
  origin_y -536.500000;
  origin_z 343.000000;
  angles_1 2.81250000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 100.250000;
  origin_y 46.8750000;
  origin_z 486.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 598.625000;
  origin_y -515.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 334.875000;
  origin_y -317.625000;
  origin_z 383.250000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 523.375000;
  origin_y -438.125000;
  origin_z 336.000000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 139.218750 0.00000000;
 time 51:38.32788086m;
 setangle 2.81250000 142.031250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 630.875000;
  origin_y -562.875000;
  origin_z 348.750000;
  angles_1 2.81250000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 96.1250000;
  origin_y 63.0000000;
  origin_z 482.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 591.250000;
  origin_y -533.500000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 361.125000;
  origin_y -356.875000;
  origin_z 366.375000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 483.250000;
  origin_y -408.375000;
  origin_z 332.375000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 139.218750 0.00000000;
 time 51:38.37792969m;
 setangle 2.81250000 142.031250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 633.125000;
  origin_y -586.000000;
  origin_z 368.500000;
  angles_1 2.81250000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 92.1250000;
  origin_y 79.1250000;
  origin_z 475.875000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 586.000000;
  origin_y -551.000000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 387.250000;
  origin_y -396.000000;
  origin_z 349.500000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 443.125000;
  origin_y -378.625000;
  origin_z 328.625000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 140.625000 0.00000000;
 time 51:38.42797852m;
 setangle 2.81250000 142.031250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 634.875000;
  origin_y -607.000000;
  origin_z 371.125000;
  angles_1 2.81250000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 88.0000000;
  origin_y 95.2500000;
  origin_z 467.875000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 582.625000;
  origin_y -568.250000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 413.500000;
  origin_y -435.250000;
  origin_z 332.625000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 403.000000;
  origin_y -348.875000;
  origin_z 325.000000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 140.625000 0.00000000;
 time 51:38.47802734m;
 setangle 2.81250000 142.031250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 636.250000;
  origin_y -626.500000;
  origin_z 389.000000;
  angles_1 2.81250000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 84.0000000;
  origin_y 111.375000;
  origin_z 457.875000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 580.500000;
  origin_y -585.125000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 439.625000;
  origin_y -474.375000;
  origin_z 315.750000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 362.875000;
  origin_y -319.125000;
  origin_z 321.250000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 140.625000 0.00000000;
 time 51:38.52807617m;
 setangle 2.81250000 142.031250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 637.375000;
  origin_y -639.875000;
  origin_z 390.000000;
  angles_1 2.81250000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 79.8750000;
  origin_y 127.500000;
  origin_z 445.875000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 579.500000;
  origin_y -601.750000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 460.500000;
  origin_y -505.625000;
  origin_z 302.250000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 322.875000;
  origin_y -289.375000;
  origin_z 317.625000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 460.500000 -505.625000 302.250000;
 }
}
block {
 camera 1.40625000 140.625000 0.00000000;
 time 51:38.57812500m;
 setangle 2.81250000 142.031250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.250000;
  origin_y -661.750000;
  origin_z 406.500000;
  angles_1 2.81250000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 75.8750000;
  origin_y 143.625000;
  origin_z 431.750000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 579.375000;
  origin_y -618.125000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 460.500000;
  origin_y -505.625000;
  origin_z 302.250000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 282.750000;
  origin_y -259.625000;
  origin_z 313.875000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 140.625000 0.00000000;
 time 51:38.62817383m;
 setangle 2.81250000 142.031250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 635.000000;
  origin_y -671.875000;
  origin_z 406.500000;
  angles_1 2.81250000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 71.7500000;
  origin_y 159.750000;
  origin_z 415.750000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 576.000000;
  origin_y -635.625000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 460.500000;
  origin_y -505.625000;
  origin_z 302.250000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 242.625000;
  origin_y -229.875000;
  origin_z 310.250000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 140.625000 0.00000000;
 time 51:38.67822266m;
 setangle 2.81250000 143.437500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 633.875000;
  origin_y -696.000000;
  origin_z 423.625000;
  angles_1 2.81250000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 67.7500000;
  origin_y 175.875000;
  origin_z 397.750000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 571.625000;
  origin_y -652.125000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 460.500000;
  origin_y -505.625000;
  origin_z 302.250000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 202.500000;
  origin_y -200.125000;
  origin_z 306.500000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 140.625000 0.00000000;
 time 51:38.72827148m;
 setangle 8.43750000 -154.687500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 636.625000;
  origin_y -640.750000;
  origin_z 429.875000;
  angles_1 8.43750000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 63.6250000;
  origin_y 192.000000;
  origin_z 377.625000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 570.125000;
  origin_y -670.250000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 460.500000;
  origin_y -505.625000;
  origin_z 302.250000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  origin_x 182.375000;
  origin_y -185.250000;
  origin_z 304.750000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 182.375000 -185.250000 304.750000;
 }
}
block {
 camera 1.40625000 140.625000 0.00000000;
 time 51:38.77832031m;
 setangle 11.2500000 -99.8437500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 591.250000;
  origin_y -605.375000;
  origin_z 457.250000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 574.500000;
  origin_y -689.500000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 460.500000;
  origin_y -505.625000;
  origin_z 302.250000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 182.375000;
  origin_y -185.250000;
  origin_z 304.750000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 142.031250 0.00000000;
 time 51:38.82836914m;
 setangle 11.2500000 -99.8437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 595.125000;
  origin_y -621.500000;
  origin_z 473.250000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 578.375000;
  origin_y -705.750000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 460.500000;
  origin_y -505.625000;
  origin_z 302.250000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 182.375000;
  origin_y -185.250000;
  origin_z 304.750000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 258.750000 0.00000000;
 time 51:38.87866211m;
 setangle 9.84375000 -99.8437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 597.500000;
  origin_y -637.875000;
  origin_z 471.125000;
  angles_1 9.84375000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 68.5000000;
  origin_y 240.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -7.03125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 580.750000;
  origin_y -722.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 460.500000;
  origin_y -505.625000;
  origin_z 302.250000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 182.375000;
  origin_y -185.250000;
  origin_z 304.750000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 68.5000000 240.750000 324.000000;
 }
}
block {
 camera 9.84375000 258.750000 0.00000000;
 time 51:38.92871094m;
 setangle 9.84375000 -99.8437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 598.750000;
  origin_y -654.500000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 582.000000;
  origin_y -739.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 460.500000;
  origin_y -505.625000;
  origin_z 302.250000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 182.375000;
  origin_y -185.250000;
  origin_z 304.750000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 258.750000 0.00000000;
 time 51:38.97875977m;
 setangle 9.84375000 -99.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 599.125000;
  origin_y -670.875000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 582.375000;
  origin_y -755.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 460.500000;
  origin_y -505.625000;
  origin_z 302.250000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 182.375000;
  origin_y -185.250000;
  origin_z 304.750000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 258.750000 0.00000000;
 time 51:39.02880859m;
 setangle 9.84375000 -99.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 598.875000;
  origin_y -687.125000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 582.000000;
  origin_y -771.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 460.500000;
  origin_y -505.625000;
  origin_z 302.250000;
  angles_1 -19.6875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 182.375000;
  origin_y -185.250000;
  origin_z 304.750000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 258.750000 0.00000000;
 time 51:39.07885742m;
 setangle 9.84375000 -99.8437500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 598.000000;
  origin_y -703.375000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 581.125000;
  origin_y -788.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 182.375000;
  origin_y -185.250000;
  origin_z 304.750000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 258.750000 0.00000000;
 time 51:39.12890625m;
 setangle 9.84375000 -98.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 594.625000;
  origin_y -719.000000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 579.875000;
  origin_y -804.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 182.375000;
  origin_y -185.250000;
  origin_z 304.750000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 258.750000 0.00000000;
 time 51:39.17895508m;
 setangle 9.84375000 -98.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 593.125000;
  origin_y -735.000000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 578.250000;
  origin_y -820.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 260.156250 0.00000000;
 time 51:39.22900391m;
 setangle 9.84375000 -98.4375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 591.250000;
  origin_y -751.000000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 576.500000;
  origin_y -836.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 260.156250 0.00000000;
 time 51:39.27905273m;
 setangle 9.84375000 -98.4375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 589.250000;
  origin_y -766.875000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 574.500000;
  origin_y -851.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 260.156250 0.00000000;
 time 51:39.32910156m;
 setangle 9.84375000 -98.4375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 587.125000;
  origin_y -782.750000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 572.375000;
  origin_y -867.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 260.156250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 53  : 100\n";
}
block {
 camera 8.43750000 260.156250 0.00000000;
 time 51:39.37915039m;
 setangle 11.2500000 -97.0312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 582.875000;
  origin_y -798.750000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 570.250000;
  origin_y -883.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 260.156250 0.00000000;
 time 51:39.42944336m;
 setangle 11.2500000 -92.8125000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 574.625000;
  origin_y -814.000000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 568.250000;
  origin_y -899.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 260.156250 0.00000000;
 time 51:39.47949219m;
 setangle 12.6562500 -73.1250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 545.000000;
  origin_y -834.125000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 567.750000;
  origin_y -916.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 261.562500 0.00000000;
 time 51:39.52954102m;
 setangle 11.2500000 -73.1250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 545.375000;
  origin_y -850.125000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 568.250000;
  origin_y -932.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 285.468750 0.00000000;
 time 51:39.57958984m;
 setangle 11.2500000 -73.1250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 546.625000;
  origin_y -866.375000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 569.500000;
  origin_y -949.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 285.468750 0.00000000;
 time 51:39.62963867m;
 setangle 11.2500000 -73.1250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 548.500000;
  origin_y -882.500000;
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 }
 updateentity {
  entity 4;
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 updateentity {
  entity 95;
 }
 updateentity {
  entity 109;
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 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
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 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 9.84375000 285.468750 0.00000000;
 time 51:39.67968750m;
 setangle 11.2500000 -73.1250000 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 9.84375000 285.468750 0.00000000;
 time 51:39.72973633m;
 setangle 14.0625000 -70.3125000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 200;
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}
block {
 camera 9.84375000 285.468750 0.00000000;
 time 51:39.77978516m;
 setangle 14.0625000 -64.6875000 0.00000000;
 clientdata {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 152;
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 }
 updateentity {
  entity 200;
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 }
 temp_entity {
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 temp_entity {
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}
block {
 camera 12.6562500 288.281250 0.00000000;
 time 51:39.82983398m;
 setangle 14.0625000 -61.8750000 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 }
 updateentity {
  entity 95;
 }
 updateentity {
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 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
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 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 12.6562500 288.281250 0.00000000;
 time 51:39.87988281m;
 setangle 14.0625000 -59.0625000 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 152;
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 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 12.6562500 296.718750 0.00000000;
 time 51:39.93017578m;
 setangle 14.0625000 -57.6562500 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 sound {
  channel 2;
  entity 153;
  soundnum 28; // misc/r_tele3.wav
  origin 229.000000 286.500000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 27; // misc/r_tele2.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 12.6562500 299.531250 0.00000000;
 time 51:39.98022461m;
 setangle 14.0625000 -54.8437500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
 camera 12.6562500 300.937500 0.00000000;
 time 51:40.03027344m;
 setangle 14.0625000 -47.8125000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
 camera 12.6562500 300.937500 0.00000000;
 time 51:40.08032227m;
 setangle 15.4687500 -40.7812500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
 camera 12.6562500 303.750000 0.00000000;
 time 51:40.13037109m;
 setangle 15.4687500 -37.9687500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
 camera 14.0625000 317.812500 0.00000000;
 time 51:40.18041992m;
 setangle 14.0625000 -33.7500000 0.00000000;
 clientdata {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 14.0625000 320.625000 0.00000000;
 time 51:40.23046875m;
 setangle 14.0625000 -33.7500000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
 camera 14.0625000 320.625000 0.00000000;
 time 51:40.28051758m;
 setangle 14.0625000 -33.7500000 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 12.6562500 324.843750 0.00000000;
 time 51:40.33056641m;
 setangle 11.2500000 -25.3125000 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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block {
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 time 51:40.38061523m;
 setangle 8.43750000 7.03125000 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 9.84375000 333.281250 0.00000000;
 time 51:40.43066406m;
 setangle 8.43750000 25.3125000 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
}
block {
 camera 9.84375000 333.281250 0.00000000;
 time 51:40.48095703m;
 setangle 8.43750000 26.7187500 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 7.03125000 5.62500000 0.00000000;
 time 51:40.53100586m;
 setangle 8.43750000 26.7187500 0.00000000;
 clientdata {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
}
block {
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block {
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block {
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block {
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block {
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block {
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 updateentity {
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 updateentity {
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block {
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 time 51:46.18896484m;
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block {
 camera 12.6562500 355.781250 0.00000000;
 time 51:46.23925781m;
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 sound {
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block {
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block {
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block {
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block {
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}
block {
 camera 12.6562500 54.8437500 0.00000000;
 time 51:46.48950195m;
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}
block {
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 clientdata {
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block {
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}
block {
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 time 51:46.63964844m;
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}
block {
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block {
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block {
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block {
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}
block {
 camera 9.84375000 137.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 53  : 100\n";
}
block {
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  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1439.12500;
  origin_y -1027.00000;
  origin_z 486.125000;
  angles_1 8.43750000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1367.12500;
  origin_y -1014.50000;
  origin_z 446.000000;
  angles_1 -2.81250000;
  angles_2 168.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 165.937500 0.00000000;
 time 51:46.94018555m;
 setangle 7.03125000 171.562500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1454.75000;
  origin_y -1009.12500;
  origin_z 486.875000;
  angles_1 7.03125000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1368.25000;
  origin_y -998.500000;
  origin_z 442.000000;
  angles_1 -1.40625000;
  angles_2 171.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 167.343750 0.00000000;
 time 51:46.99023438m;
 setangle 7.03125000 171.562500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1455.87500;
  origin_y -993.125000;
  origin_z 480.875000;
  angles_1 7.03125000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1369.50000;
  origin_y -982.375000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 171.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 167.343750 0.00000000;
 time 51:47.04028320m;
 setangle 7.03125000 172.968750 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1463.50000;
  origin_y -973.625000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1376.87500;
  origin_y -965.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 172.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 170.156250 0.00000000;
 time 51:47.09033203m;
 setangle 5.62500000 174.375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1477.75000;
  origin_y -958.250000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1390.62500;
  origin_y -951.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 174.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 171.562500 0.00000000;
 time 51:47.14038086m;
 setangle 4.21875000 175.781250 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1494.62500;
  origin_y -945.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1407.25000;
  origin_y -941.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 175.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 172.968750 0.00000000;
 time 51:47.19042969m;
 setangle 4.21875000 177.187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1511.00000;
  origin_y -935.375000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 177.187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1423.50000;
  origin_y -933.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 177.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 172.968750 0.00000000;
 time 51:47.24047852m;
 setangle 2.81250000 -175.781250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1526.75000;
  origin_y -922.250000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1439.12500;
  origin_y -926.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 174.375000 0.00000000;
 time 51:47.29052734m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1542.00000;
  origin_y -912.250000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1454.75000;
  origin_y -920.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1397.00000;
  origin_y -926.500000;
  origin_z 451.750000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1454.75000 -920.875000 444.000000;
 }
}
block {
 camera 1.40625000 182.812500 0.00000000;
 time 51:47.34082031m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1557.62500;
  origin_y -907.375000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1470.37500;
  origin_y -916.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1347.37500;
  origin_y -931.500000;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 182.812500 0.00000000;
 time 51:47.39086914m;
 setangle 1.40625000 -170.156250 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1574.50000;
  origin_y -900.625000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1487.62500;
  origin_y -913.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -170.156250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1297.62500;
  origin_y -936.375000;
  origin_z 444.375000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 51:47.44091797m;
 setangle 1.40625000 -170.156250 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1593.00000;
  origin_y -901.500000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1506.12500;
  origin_y -914.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1248.00000;
  origin_y -941.250000;
  origin_z 440.625000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 51:47.49096680m;
 setangle 1.40625000 -170.156250 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1610.50000;
  origin_y -904.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1523.50000;
  origin_y -916.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -170.156250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1198.25000;
  origin_y -946.125000;
  origin_z 437.000000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 188.437500 0.00000000;
 time 51:47.54101562m;
 setangle 1.40625000 -171.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1627.50000;
  origin_y -910.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1540.25000;
  origin_y -920.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1148.62500;
  origin_y -951.000000;
  origin_z 433.250000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 188.437500 0.00000000;
 time 51:47.59106445m;
 setangle 1.40625000 -171.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1644.00000;
  origin_y -912.625000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1556.75000;
  origin_y -923.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1098.87500;
  origin_y -955.875000;
  origin_z 429.625000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 188.437500 0.00000000;
 time 51:47.64111328m;
 setangle 1.40625000 -171.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1660.37500;
  origin_y -914.500000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1573.12500;
  origin_y -925.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1049.25000;
  origin_y -960.750000;
  origin_z 425.875000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 188.437500 0.00000000;
 time 51:47.69116211m;
 setangle 2.81250000 -171.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1676.50000;
  origin_y -915.500000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1589.37500;
  origin_y -926.250000;
  origin_z 438.000000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 999.500000;
  origin_y -965.750000;
  origin_z 422.250000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 187.031250 0.00000000;
 time 51:47.74121094m;
 setangle 2.81250000 -171.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1692.75000;
  origin_y -916.500000;
  origin_z 472.375000;
  angles_1 2.81250000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1605.62500;
  origin_y -927.250000;
  origin_z 434.000000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 949.750000;
  origin_y -970.625000;
  origin_z 418.500000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 187.031250 0.00000000;
 time 51:47.79125977m;
 setangle 1.40625000 -171.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1709.12500;
  origin_y -917.500000;
  origin_z 464.250000;
  angles_1 1.40625000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1621.87500;
  origin_y -928.250000;
  origin_z 427.875000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 923.000000;
  origin_y -973.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 923.000000 -973.250000 416.500000;
 }
}
block {
 camera 1.40625000 187.031250 0.00000000;
 time 51:47.84155273m;
 setangle 1.40625000 -171.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1725.37500;
  origin_y -918.500000;
  origin_z 456.250000;
  angles_1 1.40625000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1638.25000;
  origin_y -929.250000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 923.000000;
  origin_y -973.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 187.031250 0.00000000;
 time 51:47.89160156m;
 setangle 0.00000000 -171.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1741.75000;
  origin_y -919.000000;
  origin_z 456.125000;
  angles_1 0.00000000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1654.37500;
  origin_y -929.750000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 923.000000;
  origin_y -973.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 187.031250 0.00000000;
 time 51:47.94165039m;
 setangle 0.00000000 -171.562500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1749.62500;
  origin_y -914.250000;
  origin_z 454.000000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1667.37500;
  origin_y -930.125000;
  origin_z 422.000000;
  angles_2 -171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 923.000000;
  origin_y -973.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 187.031250 0.00000000;
 time 51:47.99169922m;
 setangle 0.00000000 -171.562500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 7.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1748.25000;
  origin_y -915.500000;
  origin_z 445.375000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1680.25000;
  origin_y -930.375000;
  origin_z 418.000000;
  angles_2 -171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 923.000000;
  origin_y -973.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 187.031250 0.00000000;
 time 51:48.04174805m;
 setangle 0.00000000 -172.968750 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 7.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1744.50000;
  origin_y -919.375000;
  origin_z 433.625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1693.25000;
  origin_y -930.750000;
  origin_z 411.875000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 923.000000;
  origin_y -973.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 187.031250 0.00000000;
 time 51:48.09179688m;
 setangle 0.00000000 -172.968750 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 7.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1742.62500;
  origin_y -921.125000;
  origin_z 420.750000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1703.50000;
  origin_y -928.375000;
  origin_z 408.000000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 923.000000;
  origin_y -973.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1645.62500;
  origin_y -934.000000;
  origin_z 424.000000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1703.50000 -928.375000 412.000000;
 }
 sound {
  channel 2;
  entity 107;
  soundnum 15; // items/itembk2.wav
  origin 56.0000000 0.00000000 492.000000;
 }
}
block {
 camera 0.00000000 187.031250 0.00000000;
 time 51:48.14184570m;
 setangle 0.00000000 -172.968750 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1741.25000;
  origin_y -912.000000;
  origin_z 419.875000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1707.75000;
  origin_y -915.375000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 923.000000;
  origin_y -973.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1595.87500;
  origin_y -939.000000;
  origin_z 424.000000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 187.031250 0.00000000;
 time 51:48.19189453m;
 setangle 0.00000000 -172.968750 0.00000000;
 clientdata {
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -894.750000;
  origin_z 422.750000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1710.62500;
  origin_y -899.000000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 923.000000;
  origin_y -973.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1546.00000;
  origin_y -943.875000;
  origin_z 424.000000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 51:48.24194336m;
 setangle 0.00000000 -172.968750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -878.750000;
  origin_z 421.875000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1712.50000;
  origin_y -882.625000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 923.000000;
  origin_y -973.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1496.25000;
  origin_y -948.750000;
  origin_z 424.000000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 108;
  soundnum 15; // items/itembk2.wav
  origin 96.0000000 -32.0000000 492.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 51:48.29199219m;
 setangle 0.00000000 -172.968750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.12500;
  origin_y -862.750000;
  origin_z 421.125000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1713.75000;
  origin_y -866.500000;
  origin_z 408.000000;
  angles_2 -172.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 923.000000;
  origin_y -973.250000;
  origin_z 416.500000;
  angles_1 -4.21875000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1446.37500;
  origin_y -953.625000;
  origin_z 424.000000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 51:48.34204102m;
 setangle 0.00000000 -172.968750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1747.37500;
  origin_y -845.000000;
  origin_z 420.750000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1711.25000;
  origin_y -848.500000;
  origin_z 408.000000;
  angles_2 -172.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1396.50000;
  origin_y -958.625000;
  origin_z 424.000000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 53  : 100\n";
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 51:48.39233398m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1742.87500;
  origin_y -826.875000;
  origin_z 423.500000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1704.25000;
  origin_y -830.750000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1346.75000;
  origin_y -963.500000;
  origin_z 424.000000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 51:48.44238281m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1741.62500;
  origin_y -810.125000;
  origin_z 426.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1696.00000;
  origin_y -814.625000;
  origin_z 406.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1296.87500;
  origin_y -968.375000;
  origin_z 424.000000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 51:48.49243164m;
 setangle 4.21875000 175.781250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1741.62500;
  origin_y -801.125000;
  origin_z 428.000000;
  angles_1 4.21875000;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1687.75000;
  origin_y -798.500000;
  origin_z 402.000000;
  angles_1 0.00000000;
  angles_2 175.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1247.00000;
  origin_y -973.250000;
  origin_z 424.000000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 51:48.54248047m;
 setangle 15.4687500 150.468750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1742.00000;
  origin_y -815.750000;
  origin_z 444.750000;
  angles_1 15.4687500;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1679.50000;
  origin_y -782.375000;
  origin_z 395.875000;
  angles_1 -4.21875000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1197.25000;
  origin_y -978.250000;
  origin_z 424.000000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 51:48.59252930m;
 setangle 15.4687500 147.656250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1742.00000;
  origin_y -808.625000;
  origin_z 444.375000;
  angles_1 15.4687500;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1671.25000;
  origin_y -766.250000;
  origin_z 387.875000;
  angles_1 -4.21875000;
  angles_2 147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1147.37500;
  origin_y -983.125000;
  origin_z 424.000000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 174.375000 0.00000000;
 time 51:48.64257812m;
 setangle 15.4687500 147.656250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1735.25000;
  origin_y -793.375000;
  origin_z 435.375000;
  angles_1 15.4687500;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1663.00000;
  origin_y -750.125000;
  origin_z 377.875000;
  angles_1 -4.21875000;
  angles_2 147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1097.50000;
  origin_y -988.000000;
  origin_z 424.000000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 146.250000 0.00000000;
 time 51:48.69262695m;
 setangle 15.4687500 146.250000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1726.00000;
  origin_y -779.000000;
  origin_z 423.375000;
  angles_1 15.4687500;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1654.75000;
  origin_y -734.000000;
  origin_z 365.875000;
  angles_1 -4.21875000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1047.75000;
  origin_y -993.000000;
  origin_z 424.000000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 146.250000 0.00000000;
 time 51:48.74267578m;
 setangle 15.4687500 144.843750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 20.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1716.62500;
  origin_y -764.625000;
  origin_z 409.375000;
  angles_1 15.4687500;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1646.62500;
  origin_y -717.875000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 997.875000;
  origin_y -997.875000;
  origin_z 424.000000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 144.843750 0.00000000;
 time 51:48.79272461m;
 setangle 14.0625000 147.656250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1704.87500;
  origin_y -750.000000;
  origin_z 413.500000;
  angles_1 14.0625000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1632.12500;
  origin_y -706.500000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 147.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 143.437500 0.00000000;
 time 51:48.84277344m;
 setangle 15.4687500 160.312500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1693.12500;
  origin_y -726.875000;
  origin_z 415.500000;
  angles_1 15.4687500;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1613.12500;
  origin_y -700.500000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 160.312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 143.437500 0.00000000;
 time 51:48.89306641m;
 setangle 15.4687500 164.531250 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1675.50000;
  origin_y -718.250000;
  origin_z 415.500000;
  angles_1 15.4687500;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1593.75000;
  origin_y -697.875000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 164.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 12.6562500 146.250000 0.00000000;
 time 51:48.94311523m;
 setangle 15.4687500 167.343750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1657.75000;
  origin_y -714.000000;
  origin_z 415.500000;
  angles_1 15.4687500;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1575.12500;
  origin_y -697.500000;
  origin_z 358.000000;
  angles_1 -4.21875000;
  angles_2 167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 163.125000 0.00000000;
 time 51:48.99316406m;
 setangle 15.4687500 168.750000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1639.37500;
  origin_y -711.625000;
  origin_z 411.500000;
  angles_1 15.4687500;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1556.50000;
  origin_y -697.250000;
  origin_z 354.000000;
  angles_1 -4.21875000;
  angles_2 168.750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
 temp_entity {
  entitytype 3;
  origin 775.875000 -1019.75000 424.000000;
 }
}
block {
 camera 14.0625000 163.125000 0.00000000;
 time 51:49.04321289m;
 setangle 15.4687500 168.750000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1620.75000;
  origin_y -711.375000;
  origin_z 405.500000;
  angles_1 15.4687500;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1537.75000;
  origin_y -697.000000;
  origin_z 347.875000;
  angles_1 -4.21875000;
  angles_2 168.750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 165.937500 0.00000000;
 time 51:49.09326172m;
 setangle 15.4687500 167.343750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1601.75000;
  origin_y -713.125000;
  origin_z 397.500000;
  angles_1 15.4687500;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1519.12500;
  origin_y -696.750000;
  origin_z 339.875000;
  angles_1 -4.21875000;
  angles_2 167.343750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 167.343750 0.00000000;
 time 51:49.14331055m;
 setangle 15.4687500 161.718750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1581.00000;
  origin_y -720.875000;
  origin_z 387.375000;
  angles_1 15.4687500;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1500.50000;
  origin_y -696.500000;
  origin_z 329.875000;
  angles_1 -4.21875000;
  angles_2 161.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 167.343750 0.00000000;
 time 51:49.19335938m;
 setangle 15.4687500 139.218750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1546.87500;
  origin_y -749.625000;
  origin_z 375.375000;
  angles_1 15.4687500;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1481.75000;
  origin_y -696.125000;
  origin_z 317.875000;
  angles_1 -4.21875000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 14.0625000 165.937500 0.00000000;
 time 51:49.24340820m;
 setangle 15.4687500 126.562500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1515.00000;
  origin_y -762.250000;
  origin_z 361.375000;
  angles_1 15.4687500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1463.12500;
  origin_y -695.875000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 165.937500 0.00000000;
 time 51:49.29345703m;
 setangle 15.4687500 126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1498.75000;
  origin_y -761.875000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1446.87500;
  origin_y -695.375000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 137.812500 0.00000000;
 time 51:49.34350586m;
 setangle 15.4687500 125.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
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block {
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block {
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 updateentity {
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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}
block {
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block {
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block {
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block {
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 updateentity {
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block {
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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block {
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 updateentity {
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block {
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 updateentity {
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block {
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 sound {
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  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1035.37500 186.625000 312.000000;
 }
}
block {
 camera 12.6562500 73.1250000 0.00000000;
 time 51:50.84570312m;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1318.75000 -617.625000 376.000000;
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  frame 1;
 }
}
block {
 camera 22.5000000 315.000000 0.00000000;
 time 51:51.74707031m;
 setangle 23.9062500 -45.0000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1316.37500;
  origin_y -519.625000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1372.62500;
  origin_y -575.875000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 315.000000 0.00000000;
 time 51:51.79711914m;
 setangle 23.9062500 -45.0000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1329.50000;
  origin_y -529.125000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1384.37500;
  origin_y -586.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 315.000000 0.00000000;
 time 51:51.84716797m;
 setangle 22.5000000 -46.4062500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1341.75000;
  origin_y -538.500000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1395.75000;
  origin_y -598.125000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 315.000000 0.00000000;
 time 51:51.89721680m;
 setangle 22.5000000 -47.8125000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1354.25000;
  origin_y -548.875000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1406.75000;
  origin_y -609.750000;
  origin_z 398.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 312.187500 0.00000000;
 time 51:51.94726562m;
 setangle 19.6875000 -42.1875000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1358.37500;
  origin_y -564.750000;
  origin_z 457.625000;
  angles_1 19.6875000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1417.75000;
  origin_y -621.375000;
  origin_z 394.000000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 310.781250 0.00000000;
 time 51:51.99731445m;
 setangle 15.4687500 -32.3437500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1358.75000;
  origin_y -586.250000;
  origin_z 445.500000;
  angles_1 15.4687500;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1428.75000;
  origin_y -633.125000;
  origin_z 387.875000;
  angles_1 -4.21875000;
  angles_2 -32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 21.0937500 310.781250 0.00000000;
 time 51:52.04736328m;
 setangle 15.4687500 -32.3437500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1369.75000;
  origin_y -597.875000;
  origin_z 437.500000;
  angles_1 15.4687500;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1439.87500;
  origin_y -644.750000;
  origin_z 379.875000;
  angles_1 -4.21875000;
  angles_2 -32.3437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 326.250000 0.00000000;
 time 51:52.09765625m;
 setangle 15.4687500 -32.3437500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1380.75000;
  origin_y -609.625000;
  origin_z 427.375000;
  angles_1 15.4687500;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1450.87500;
  origin_y -656.375000;
  origin_z 369.875000;
  angles_1 -4.21875000;
  angles_2 -32.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 326.250000 0.00000000;
 time 51:52.14770508m;
 setangle 15.4687500 -30.9375000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1390.75000;
  origin_y -623.000000;
  origin_z 415.375000;
  angles_1 15.4687500;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1461.87500;
  origin_y -668.000000;
  origin_z 357.875000;
  angles_1 -4.21875000;
  angles_2 -30.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 96;
  soundnum 15; // items/itembk2.wav
  origin 368.000000 -776.000000 436.000000;
 }
 sound {
  channel 2;
  entity 97;
  soundnum 15; // items/itembk2.wav
  origin 368.000000 -816.000000 436.000000;
 }
}
block {
 camera 14.0625000 326.250000 0.00000000;
 time 51:52.19775391m;
 setangle 11.2500000 -11.2500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1389.12500;
  origin_y -660.875000;
  origin_z 395.125000;
  angles_1 11.2500000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1472.87500;
  origin_y -679.750000;
  origin_z 343.750000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 326.250000 0.00000000;
 time 51:52.24780273m;
 setangle 9.84375000 -8.43750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1398.87500;
  origin_y -676.625000;
  origin_z 376.875000;
  angles_1 9.84375000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1483.87500;
  origin_y -691.375000;
  origin_z 327.750000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 327.656250 0.00000000;
 time 51:52.29785156m;
 setangle 8.43750000 -8.43750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1409.50000;
  origin_y -688.125000;
  origin_z 356.750000;
  angles_1 8.43750000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1494.87500;
  origin_y -703.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 1494.87500 -703.000000 316.000000;
 }
}
block {
 camera 8.43750000 350.156250 0.00000000;
 time 51:52.34790039m;
 setangle 5.62500000 -9.84375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1425.00000;
  origin_y -691.250000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1510.62500;
  origin_y -708.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -9.84375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 350.156250 0.00000000;
 time 51:52.39794922m;
 setangle 5.62500000 -9.84375000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1443.87500;
  origin_y -692.000000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1529.50000;
  origin_y -709.000000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 350.156250 0.00000000;
 time 51:52.44799805m;
 setangle 7.03125000 -9.84375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1460.37500;
  origin_y -692.750000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1545.75000;
  origin_y -709.750000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -9.84375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 348.750000 0.00000000;
 time 51:52.49804688m;
 setangle 5.62500000 -8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1475.75000;
  origin_y -695.875000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1561.75000;
  origin_y -710.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 348.750000 0.00000000;
 time 51:52.54809570m;
 setangle 4.21875000 -9.84375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1491.87500;
  origin_y -695.375000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -9.84375000;
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 updateentity {
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block {
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block {
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 updateentity {
  entity 4;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
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 updateentity {
  entity 33;
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 54;
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 updateentity {
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 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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}
block {
 camera 2.81250000 206.718750 0.00000000;
 time 51:53.29931641m;
 setangle 4.21875000 -153.281250 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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}
block {
 camera 2.81250000 206.718750 0.00000000;
 time 51:53.34936523m;
 setangle 4.21875000 -153.281250 0.00000000;
 clientdata {
  vel_x -22.0000000;
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
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 updateentity {
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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}
block {
 camera 2.81250000 205.312500 0.00000000;
 time 51:53.39941406m;
 setangle 4.21875000 -153.281250 0.00000000;
 clientdata {
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1027.62500 387.500000 167.500000;
 }
}
block {
 camera 2.81250000 205.312500 0.00000000;
 time 51:53.44946289m;
 setangle 4.21875000 -153.281250 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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}
block {
 camera 2.81250000 205.312500 0.00000000;
 time 51:53.49951172m;
 setangle 4.21875000 -153.281250 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 2.81250000 205.312500 0.00000000;
 time 51:53.54956055m;
 setangle 4.21875000 -153.281250 0.00000000;
 clientdata {
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  currentammo 1;
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
 camera 2.81250000 205.312500 0.00000000;
 time 51:53.59960938m;
 setangle 7.03125000 -177.187500 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
 camera 2.81250000 205.312500 0.00000000;
 time 51:53.64990234m;
 setangle 9.84375000 94.2187500 0.00000000;
 clientdata {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
 camera 2.81250000 205.312500 0.00000000;
 time 51:53.69995117m;
 setangle 9.84375000 77.3437500 0.00000000;
 clientdata {
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  uk_bit_b10;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
 camera 5.62500000 181.406250 0.00000000;
 time 51:53.75000000m;
 setangle 9.84375000 77.3437500 0.00000000;
 clientdata {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 8.43750000 75.9375000 0.00000000;
 time 51:53.80004883m;
 setangle 9.84375000 77.3437500 0.00000000;
 clientdata {
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  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 8.43750000 75.9375000 0.00000000;
 time 51:53.85009766m;
 setangle 9.84375000 77.3437500 0.00000000;
 clientdata {
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  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 8.43750000 75.9375000 0.00000000;
 time 51:53.90014648m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 8.43750000 75.9375000 0.00000000;
 time 51:53.95019531m;
 setangle 8.43750000 80.1562500 0.00000000;
 clientdata {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 230.625000 0.00000000;
 time 51:56.20336914m;
 setangle 8.43750000 -113.906250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 971.500000;
  origin_y -870.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 934.375000;
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  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -113.906250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
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 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 237.656250 0.00000000;
 time 51:56.25341797m;
 setangle 8.43750000 -113.906250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 965.375000;
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  origin_z 485.000000;
  angles_1 8.43750000;
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 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 928.375000;
  origin_y -966.750000;
  origin_z 440.000000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
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 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 244.687500 0.00000000;
 time 51:56.30371094m;
 setangle 8.43750000 -113.906250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 961.500000;
  origin_y -906.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 924.375000;
  origin_y -984.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 244.687500 0.00000000;
 time 51:56.35375977m;
 setangle 8.43750000 -113.906250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 959.250000;
  origin_y -923.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 922.125000;
  origin_y -1001.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -113.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 244.687500 0.00000000;
 time 51:56.40380859m;
 setangle 8.43750000 -116.718750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 961.875000;
  origin_y -942.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 921.000000;
  origin_y -1018.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 244.687500 0.00000000;
 time 51:56.45385742m;
 setangle 8.43750000 -137.812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 985.250000;
  origin_y -977.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 919.625000;
  origin_y -1034.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 241.875000 0.00000000;
 time 51:56.50390625m;
 setangle 9.84375000 -147.656250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 995.375000;
  origin_y -1007.75000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 921.375000;
  origin_y -1052.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 788.500000 710.375000 209.750000;
 }
}
block {
 camera 7.03125000 220.781250 0.00000000;
 time 51:56.55395508m;
 setangle 9.84375000 -150.468750 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 951.875000;
  origin_y -1053.37500;
  origin_z 458.250000;
  angles_1 9.84375000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 924.125000;
  origin_y -1068.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 210.937500 0.00000000;
 time 51:56.60400391m;
 setangle 9.84375000 -157.500000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 951.875000;
  origin_y -1074.62500;
  origin_z 455.625000;
  angles_1 9.84375000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 927.375000;
  origin_y -1084.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 210.937500 0.00000000;
 time 51:56.65405273m;
 setangle 11.2500000 -170.156250 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 951.875000;
  origin_y -1097.00000;
  origin_z 453.625000;
  angles_1 11.2500000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 930.250000;
  origin_y -1100.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 724.375000 712.250000 211.375000;
 }
}
block {
 camera 8.43750000 201.093750 0.00000000;
 time 51:56.70410156m;
 setangle 11.2500000 -172.968750 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 951.875000;
  origin_y -1114.37500;
  origin_z 451.875000;
  angles_1 11.2500000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 933.000000;
  origin_y -1116.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 188.437500 0.00000000;
 time 51:56.75415039m;
 setangle 11.2500000 -172.968750 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 951.875000;
  origin_y -1130.50000;
  origin_z 450.375000;
  angles_1 11.2500000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 935.375000;
  origin_y -1132.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 185.625000 0.00000000;
 time 51:56.80444336m;
 setangle 11.2500000 175.781250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 951.625000;
  origin_y -1149.00000;
  origin_z 448.875000;
  angles_1 11.2500000;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 935.875000;
  origin_y -1148.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 175.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 185.625000 0.00000000;
 time 51:56.85449219m;
 setangle 11.2500000 171.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 981.500000;
  origin_y -1170.00000;
  origin_z 466.875000;
  angles_1 11.2500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 935.500000;
  origin_y -1164.37500;
  origin_z 438.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 185.625000 0.00000000;
 time 51:56.90454102m;
 setangle 11.2500000 168.750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 981.500000;
  origin_y -1188.50000;
  origin_z 463.375000;
  angles_1 11.2500000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 935.000000;
  origin_y -1180.50000;
  origin_z 434.000000;
  angles_1 -2.81250000;
  angles_2 168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 170.156250 0.00000000;
 time 51:56.95458984m;
 setangle 11.2500000 165.937500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 985.125000;
  origin_y -1207.87500;
  origin_z 462.500000;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 629.250000;
  origin_y -976.375000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.250000;
  origin_y -894.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 92.8125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 91.4062500 0.00000000;
 time 52:0.91015625m;
 setangle 19.6875000 92.8125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 630.125000;
  origin_y -960.250000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 624.125000;
  origin_y -878.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 92.8125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 91.4062500 0.00000000;
 time 52:0.96020508m;
 setangle 18.2812500 92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 630.625000;
  origin_y -944.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 624.500000;
  origin_y -862.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 91.4062500 0.00000000;
 time 52:1.01025391m;
 setangle 19.6875000 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 632.625000;
  origin_y -927.875000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 624.500000;
  origin_y -846.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 91.4062500 0.00000000;
 time 52:1.06054688m;
 setangle 19.6875000 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 632.375000;
  origin_y -911.875000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 624.250000;
  origin_y -830.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 92.8125000 0.00000000;
 time 52:1.11059570m;
 setangle 18.2812500 95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 633.750000;
  origin_y -896.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.625000;
  origin_y -814.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 92.8125000 0.00000000;
 time 52:1.16064453m;
 setangle 18.2812500 98.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 636.750000;
  origin_y -879.625000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 622.625000;
  origin_y -798.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 92.8125000 0.00000000;
 time 52:1.21069336m;
 setangle 18.2812500 98.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 635.375000;
  origin_y -863.625000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 621.250000;
  origin_y -782.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 94.2187500 0.00000000;
 time 52:1.26074219m;
 setangle 18.2812500 98.4375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 633.750000;
  origin_y -847.625000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 619.500000;
  origin_y -766.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 97.0312500 0.00000000;
 time 52:1.31079102m;
 setangle 18.2812500 98.4375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 631.750000;
  origin_y -831.625000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 617.625000;
  origin_y -750.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 97.0312500 0.00000000;
 time 52:1.36083984m;
 setangle 18.2812500 98.4375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 629.750000;
  origin_y -815.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 615.625000;
  origin_y -734.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 97.0312500 0.00000000;
 time 52:1.41088867m;
 setangle 18.2812500 102.656250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 633.250000;
  origin_y -798.625000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 613.125000;
  origin_y -718.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 97.0312500 0.00000000;
 time 52:1.46093750m;
 setangle 18.2812500 105.468750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 634.250000;
  origin_y -781.625000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 610.250000;
  origin_y -702.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 time 52:1.51098633m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 632.875000;
  origin_y -765.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 606.875000;
  origin_y -686.625000;
  origin_z 430.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 104.062500 0.00000000;
 time 52:1.56127930m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 629.500000;
  origin_y -749.500000;
  origin_z 487.625000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 603.625000;
  origin_y -670.875000;
  origin_z 426.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 104.062500 0.00000000;
 time 52:1.61132813m;
 setangle 16.8750000 105.468750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 624.500000;
  origin_y -735.000000;
  origin_z 479.500000;
  angles_1 16.8750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 600.250000;
  origin_y -655.000000;
  origin_z 419.875000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 52:1.66137695m;
 setangle 16.8750000 105.468750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 621.250000;
  origin_y -719.250000;
  origin_z 471.500000;
  angles_1 16.8750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 597.000000;
  origin_y -639.250000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 104.062500 0.00000000;
 time 52:1.71142578m;
 setangle 18.2812500 108.281250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 621.625000;
  origin_y -701.500000;
  origin_z 463.500000;
  angles_1 18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 593.750000;
  origin_y -623.500000;
  origin_z 401.875000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 104.062500 0.00000000;
 time 52:1.76147461m;
 setangle 22.5000000 112.500000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 623.125000;
  origin_y -681.250000;
  origin_z 457.500000;
  angles_1 22.5000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 590.500000;
  origin_y -607.625000;
  origin_z 389.875000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 104.062500 0.00000000;
 time 52:1.81152344m;
 setangle 21.0937500 115.312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 623.750000;
  origin_y -664.500000;
  origin_z 441.500000;
  angles_1 21.0937500;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 587.250000;
  origin_y -591.875000;
  origin_z 376.000000;
  angles_1 -5.62500000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 106.875000 0.00000000;
 time 52:1.86157227m;
 setangle 15.4687500 122.343750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 629.125000;
  origin_y -645.875000;
  origin_z 431.500000;
  angles_1 15.4687500;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 582.375000;
  origin_y -575.875000;
  origin_z 374.000000;
  angles_1 -4.21875000;
  angles_2 122.343750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 106.875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 19.6875000 113.906250 0.00000000;
 time 52:1.91162109m;
 setangle 11.2500000 127.968750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 632.000000;
  origin_y -626.250000;
  origin_z 421.250000;
  angles_1 11.2500000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 577.500000;
  origin_y -559.875000;
  origin_z 370.000000;
  angles_1 -2.81250000;
  angles_2 127.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 113.906250 0.00000000;
 time 52:1.96166992m;
 setangle 9.84375000 129.375000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 629.000000;
  origin_y -609.125000;
  origin_z 413.125000;
  angles_1 9.84375000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 572.625000;
  origin_y -543.750000;
  origin_z 363.875000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 120.937500 0.00000000;
 time 52:2.01171875m;
 setangle 8.43750000 129.375000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 624.375000;
  origin_y -593.500000;
  origin_z 403.000000;
  angles_1 8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 567.750000;
  origin_y -527.750000;
  origin_z 355.875000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 127.968750 0.00000000;
 time 52:2.06176758m;
 setangle 7.03125000 129.375000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 619.750000;
  origin_y -577.750000;
  origin_z 390.750000;
  angles_1 7.03125000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 562.875000;
  origin_y -511.750000;
  origin_z 345.875000;
  angles_1 -1.40625000;
  angles_2 129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 127.968750 0.00000000;
 time 52:2.11206055m;
 setangle 4.21875000 130.781250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 616.875000;
  origin_y -560.625000;
  origin_z 374.500000;
  angles_1 4.21875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 558.000000;
  origin_y -495.750000;
  origin_z 333.875000;
  angles_1 0.00000000;
  angles_2 130.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 127.968750 0.00000000;
 time 52:2.16210938m;
 setangle 2.81250000 132.187500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 613.625000;
  origin_y -543.250000;
  origin_z 358.250000;
  angles_1 2.81250000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 553.125000;
  origin_y -479.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 189;
  soundnum 15; // items/itembk2.wav
  origin -320.000000 -64.0000000 492.000000;
 }
}
block {
 camera 5.62500000 127.968750 0.00000000;
 time 52:2.21215820m;
 setangle 1.40625000 132.187500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 601.875000;
  origin_y -529.875000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 541.250000;
  origin_y -466.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 130.781250 0.00000000;
 time 52:2.26220703m;
 setangle 0.00000000 132.187500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 586.625000;
  origin_y -524.625000;
  origin_z 360.125000;
  angles_1 0.00000000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 526.000000;
  origin_y -460.875000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 130.781250 0.00000000;
 time 52:2.31225586m;
 setangle 0.00000000 130.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 569.750000;
  origin_y -520.750000;
  origin_z 354.000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 510.625000;
  origin_y -455.625000;
  origin_z 322.000000;
  angles_2 130.781250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 130.781250 0.00000000;
 time 52:2.36230469m;
 setangle -1.40625000 129.375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 552.750000;
  origin_y -516.750000;
  origin_z 343.625000;
  angles_1 -1.40625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 495.375000;
  origin_y -450.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 129.375000 0.00000000;
 time 52:2.41235352m;
 setangle -1.40625000 129.375000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 534.375000;
  origin_y -517.875000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 477.000000;
  origin_y -451.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 129.375000 0.00000000;
 time 52:2.46240234m;
 setangle -4.21875000 129.375000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 516.250000;
  origin_y -521.250000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 459.000000;
  origin_y -455.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 52:2.51245117m;
 setangle -4.21875000 127.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 488.750000;
  origin_y -511.875000;
  origin_z 337.625000;
  angles_1 -4.21875000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 443.250000;
  origin_y -458.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 127.968750 0.00000000;
 time 52:2.56250000m;
 setangle -4.21875000 127.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 469.500000;
  origin_y -511.875000;
  origin_z 336.625000;
  angles_1 -4.21875000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 426.750000;
  origin_y -460.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 127.968750 0.00000000;
 time 52:2.61279297m;
 setangle -4.21875000 127.968750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 449.625000;
  origin_y -505.625000;
  origin_z 336.000000;
  angles_1 -4.21875000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 408.375000;
  origin_y -455.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 126.562500 0.00000000;
 time 52:2.66284180m;
 setangle -4.21875000 127.968750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 436.375000;
  origin_y -503.625000;
  origin_z 337.500000;
  angles_1 -4.21875000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 391.250000;
  origin_y -448.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 126.562500 0.00000000;
 time 52:2.71289063m;
 setangle -4.21875000 126.562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 423.625000;
  origin_y -502.250000;
  origin_z 339.125000;
  angles_1 -4.21875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 375.500000;
  origin_y -440.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 126.562500 0.00000000;
 time 52:2.76293945m;
 setangle -2.81250000 122.343750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 407.375000;
  origin_y -500.750000;
  origin_z 342.500000;
  angles_1 -2.81250000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 360.875000;
  origin_y -431.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 125.156250 0.00000000;
 time 52:2.81298828m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 387.000000;
  origin_y -498.625000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 347.375000;
  origin_y -420.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 125.156250 0.00000000;
 time 52:2.86303711m;
 setangle 0.00000000 113.906250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 372.750000;
  origin_y -487.625000;
  origin_z 350.000000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 335.125000;
  origin_y -408.125000;
  origin_z 320.000000;
  angles_2 113.906250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 358.593750 120.937500 0.00000000;
 time 52:2.91308594m;
 setangle 0.00000000 113.906250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 361.625000;
  origin_y -475.125000;
  origin_z 350.000000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 324.000000;
  origin_y -395.625000;
  origin_z 320.000000;
  angles_2 113.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 358.593750 120.937500 0.00000000;
 time 52:2.96313477m;
 setangle 0.00000000 113.906250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 351.375000;
  origin_y -462.250000;
  origin_z 350.000000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 313.750000;
  origin_y -382.750000;
  origin_z 320.000000;
  angles_2 113.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 52:3.01318359m;
 setangle 0.00000000 109.687500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 333.625000;
  origin_y -452.750000;
  origin_z 350.000000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 302.000000;
  origin_y -370.625000;
  origin_z 320.000000;
  angles_2 109.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 52:3.06323242m;
 setangle 0.00000000 109.687500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 323.000000;
  origin_y -439.625000;
  origin_z 350.000000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 291.375000;
  origin_y -357.625000;
  origin_z 320.000000;
  angles_2 109.687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 52:3.11328125m;
 setangle 0.00000000 109.687500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 313.375000;
  origin_y -426.250000;
  origin_z 350.000000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 281.625000;
  origin_y -344.125000;
  origin_z 320.000000;
  angles_2 109.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 52:3.16357422m;
 setangle 0.00000000 109.687500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 305.750000;
  origin_y -409.875000;
  origin_z 350.000000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 274.125000;
  origin_y -327.750000;
  origin_z 320.000000;
  angles_2 109.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 52:3.21362305m;
 setangle 0.00000000 109.687500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 301.750000;
  origin_y -391.375000;
  origin_z 350.000000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 270.125000;
  origin_y -309.250000;
  origin_z 320.000000;
  angles_2 109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 52:3.26367188m;
 setangle 0.00000000 109.687500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 299.750000;
  origin_y -373.500000;
  origin_z 350.000000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 268.000000;
  origin_y -291.375000;
  origin_z 320.000000;
  angles_2 109.687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 52:3.31372070m;
 setangle 0.00000000 113.906250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 302.875000;
  origin_y -354.500000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 265.250000;
  origin_y -275.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 52:3.36376953m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 301.250000;
  origin_y -337.500000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 261.625000;
  origin_y -258.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 52:3.41381836m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 296.875000;
  origin_y -321.750000;
  origin_z 358.000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 257.250000;
  origin_y -243.125000;
  origin_z 328.000000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 52:3.46386719m;
 setangle 0.00000000 113.906250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 290.000000;
  origin_y -307.250000;
  origin_z 358.000000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 252.375000;
  origin_y -227.750000;
  origin_z 328.000000;
  angles_2 113.906250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 52:3.51391602m;
 setangle 0.00000000 113.906250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 284.875000;
  origin_y -292.000000;
  origin_z 358.000000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 247.250000;
  origin_y -212.500000;
  origin_z 328.000000;
  angles_2 113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 21; // player/gasp1.wav
  origin 1725.25000 108.000000 157.500000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:3.56396484m;
 setangle 0.00000000 112.500000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 277.375000;
  origin_y -277.875000;
  origin_z 358.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 241.750000;
  origin_y -197.375000;
  origin_z 328.000000;
  angles_2 112.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 52:3.61401367m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 275.375000;
  origin_y -261.000000;
  origin_z 358.000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 235.875000;
  origin_y -182.375000;
  origin_z 326.000000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 52:3.66430664m;
 setangle 2.81250000 120.937500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 277.000000;
  origin_y -241.500000;
  origin_z 360.375000;
  angles_1 2.81250000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 230.000000;
  origin_y -167.375000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 52:3.71435547m;
 setangle 2.81250000 126.562500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 278.125000;
  origin_y -221.625000;
  origin_z 354.375000;
  angles_1 2.81250000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 224.125000;
  origin_y -152.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 119.531250 0.00000000;
 time 52:3.76440430m;
 setangle 2.81250000 129.375000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 276.875000;
  origin_y -202.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 219.500000;
  origin_y -136.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 119.531250 0.00000000;
 time 52:3.81445313m;
 setangle 2.81250000 129.375000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 273.125000;
  origin_y -186.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 215.750000;
  origin_y -120.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 127.968750 0.00000000;
 time 52:3.86450195m;
 setangle 2.81250000 130.781250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 271.625000;
  origin_y -169.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 212.750000;
  origin_y -104.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 127.968750 0.00000000;
 time 52:3.91455078m;
 setangle 2.81250000 135.000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 272.125000;
  origin_y -150.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 210.125000;
  origin_y -88.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 127.968750 0.00000000;
 time 52:3.96459961m;
 setangle 1.40625000 140.625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 281.750000;
  origin_y -124.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 212.500000;
  origin_y -70.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 140.625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 52:4.01464844m;
 setangle 0.00000000 154.687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 295.500000;
  origin_y -89.2500000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 215.000000;
  origin_y -53.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 52:4.06469727m;
 setangle -19.6875000 -164.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 295.000000;
  origin_y -33.6250000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 216.250000;
  origin_y -36.8750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -164.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 139.218750 0.00000000;
 time 52:4.11474609m;
 setangle -25.3125000 -156.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 282.625000;
  origin_y -9.37500000;
  origin_z 313.750000;
  angles_1 -25.3125000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 215.875000;
  origin_y -19.8750000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 -156.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 139.218750 0.00000000;
 time 52:4.16479492m;
 setangle -26.7187500 -156.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 279.875000;
  origin_y 6.50000000;
  origin_z 313.000000;
  angles_1 -26.7187500;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 217.375000;
  origin_y -2.62500000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -156.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 341.718750 194.062500 0.00000000;
 time 52:4.21508789m;
 setangle -28.1250000 -154.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 278.250000;
  origin_y 24.2500000;
  origin_z 312.250000;
  angles_1 -28.1250000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 219.875000;
  origin_y 13.7500000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 341.718750 194.062500 0.00000000;
 time 52:4.26513672m;
 setangle -29.5312500 -151.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 277.125000;
  origin_y 42.6250000;
  origin_z 311.500000;
  angles_1 -29.5312500;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 223.000000;
  origin_y 29.7500000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 334.687500 202.500000 0.00000000;
 time 52:4.31518555m;
 setangle -29.5312500 -151.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 280.250000;
  origin_y 58.6250000;
  origin_z 311.500000;
  angles_1 -29.5312500;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 226.750000;
  origin_y 45.6250000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 331.875000 206.718750 0.00000000;
 time 52:4.36523438m;
 setangle -29.5312500 -150.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 283.250000;
  origin_y 75.8750000;
  origin_z 311.500000;
  angles_1 -29.5312500;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 230.875000;
  origin_y 61.1250000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 331.875000 206.718750 0.00000000;
 time 52:4.41528320m;
 setangle -29.5312500 -149.062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 286.750000;
  origin_y 92.7500000;
  origin_z 311.500000;
  angles_1 -29.5312500;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 235.250000;
  origin_y 76.6250000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 331.875000 206.718750 0.00000000;
 time 52:4.46533203m;
 setangle -23.9062500 -147.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 298.125000;
  origin_y 114.250000;
  origin_z 314.875000;
  angles_1 -23.9062500;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 239.750000;
  origin_y 92.0000000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 -147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 331.875000 206.718750 0.00000000;
 time 52:4.51538086m;
 setangle -22.5000000 -147.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 299.875000;
  origin_y 128.000000;
  origin_z 316.125000;
  angles_1 -22.5000000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 239.875000;
  origin_y 110.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 331.875000 209.531250 0.00000000;
 time 52:4.56542969m;
 setangle -21.0937500 -147.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 301.375000;
  origin_y 147.375000;
  origin_z 317.250000;
  angles_1 -21.0937500;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 238.250000;
  origin_y 128.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 338.906250 210.937500 0.00000000;
 time 52:4.61547852m;
 setangle -16.8750000 -144.843750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 301.125000;
  origin_y 184.875000;
  origin_z 322.250000;
  angles_1 -16.8750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 237.000000;
  origin_y 142.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 338.906250 210.937500 0.00000000;
 time 52:4.66552734m;
 setangle -15.4687500 -144.843750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 301.375000;
  origin_y 197.000000;
  origin_z 324.125000;
  angles_1 -15.4687500;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 236.000000;
  origin_y 153.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 340.312500 210.937500 0.00000000;
 time 52:4.71582031m;
 setangle -15.4687500 -144.843750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 301.500000;
  origin_y 206.625000;
  origin_z 324.250000;
  angles_1 -15.4687500;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 235.250000;
  origin_y 162.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 340.312500 210.937500 0.00000000;
 time 52:4.76586914m;
 setangle -15.4687500 -143.437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 301.750000;
  origin_y 216.875000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 234.625000;
  origin_y 169.625000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -143.437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 345.937500 213.750000 0.00000000;
 time 52:4.81591797m;
 setangle -14.0625000 -143.437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 301.875000;
  origin_y 223.000000;
  origin_z 326.375000;
  angles_1 -14.0625000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 234.125000;
  origin_y 175.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -143.437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 345.937500 215.156250 0.00000000;
 time 52:4.86596680m;
 setangle -14.0625000 -143.437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 301.875000;
  origin_y 228.000000;
  origin_z 326.375000;
  angles_1 -14.0625000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 233.750000;
  origin_y 179.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -143.437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 345.937500 215.156250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 345.937500 215.156250 0.00000000;
 time 52:4.91601563m;
 setangle -14.0625000 -143.437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 302.000000;
  origin_y 231.875000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 233.375000;
  origin_y 183.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -143.437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 215.156250 0.00000000;
 time 52:4.96606445m;
 setangle -14.0625000 -143.437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 302.125000;
  origin_y 234.750000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 233.125000;
  origin_y 186.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -143.437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 215.156250 0.00000000;
 time 52:5.01611328m;
 setangle -14.0625000 -142.031250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 301.125000;
  origin_y 238.250000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 233.000000;
  origin_y 187.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -142.031250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 215.156250 0.00000000;
 time 52:5.06616211m;
 setangle -4.21875000 -106.875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 255.250000;
  origin_y 255.750000;
  origin_z 337.375000;
  angles_1 -4.21875000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 233.000000;
  origin_y 188.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 216.562500 0.00000000;
 time 52:5.11621094m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 145.875000;
  origin_y 187.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 232.125000;
  origin_y 196.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 216.562500 0.00000000;
 time 52:5.16625977m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 144.500000;
  origin_y 202.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 230.750000;
  origin_y 210.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 251.718750 0.00000000;
 time 52:5.21655273m;
 setangle 8.43750000 5.62500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 146.000000;
  origin_y 217.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 232.000000;
  origin_y 227.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 251.718750 0.00000000;
 time 52:5.26660156m;
 setangle 8.43750000 5.62500000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 150.625000;
  origin_y 234.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 236.625000;
  origin_y 245.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 4.21875000 0.00000000;
 time 52:5.31665039m;
 setangle 8.43750000 5.62500000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 156.375000;
  origin_y 250.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 239.875000;
  origin_y 261.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 4.21875000 0.00000000;
 time 52:5.36669922m;
 setangle 8.43750000 5.62500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 161.875000;
  origin_y 258.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 239.875000;
  origin_y 269.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 4.21875000 0.00000000;
 time 52:5.41674805m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 161.625000;
  origin_y 264.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 239.875000;
  origin_y 273.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 7.03125000 4.21875000 0.00000000;
 time 52:5.46679688m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 161.625000;
  origin_y 266.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -328.000000;
  origin_y -196.000000;
  origin_z 503.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 11;
  origin 239.875000 274.875000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 7.03125000 4.21875000 0.00000000;
 time 52:5.51684570m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -414.250000;
  origin_y -189.375000;
  origin_z 548.000000;
  angles_1 8.43750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -327.875000;
  origin_y -180.875000;
  origin_z 500.875000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 2.81250000 0.00000000;
 time 52:5.56689453m;
 setangle 0.00000000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -327.875000;
  origin_y -206.875000;
  origin_z 513.250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -327.875000;
  origin_y -165.875000;
  origin_z 496.875000;
  angles_2 90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 2.81250000 0.00000000;
 time 52:5.61694336m;
 setangle 1.40625000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -330.625000;
  origin_y -206.875000;
  origin_z 515.000000;
  angles_1 1.40625000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -327.875000;
  origin_y -150.875000;
  origin_z 492.000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 29; // misc/r_tele4.wav
  origin 239.875000 274.875000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 29; // misc/r_tele4.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 7.03125000 2.81250000 0.00000000;
 time 52:5.66699219m;
 setangle 1.40625000 84.3750000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -327.625000;
  origin_y -204.625000;
  origin_z 519.875000;
  angles_1 1.40625000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -322.375000;
  origin_y -133.500000;
  origin_z 492.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 2.81250000 0.00000000;
 time 52:5.71704102m;
 setangle 1.40625000 85.7812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -320.250000;
  origin_y -205.250000;
  origin_z 526.250000;
  angles_1 1.40625000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -316.000000;
  origin_y -117.500000;
  origin_z 490.000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 84.3750000 0.00000000;
 time 52:5.76708984m;
 setangle 4.21875000 87.1875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -311.750000;
  origin_y -189.000000;
  origin_z 526.625000;
  angles_1 4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -309.500000;
  origin_y -101.500000;
  origin_z 488.000000;
  angles_1 0.00000000;
  angles_2 87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 84.3750000 0.00000000;
 time 52:5.81738281m;
 setangle 8.43750000 70.3125000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -327.250000;
  origin_y -168.375000;
  origin_z 533.000000;
  angles_1 8.43750000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -300.125000;
  origin_y -86.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 70.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 84.3750000 0.00000000;
 time 52:5.86743164m;
 setangle 12.6562500 45.0000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -344.000000;
  origin_y -134.875000;
  origin_z 539.375000;
  angles_1 12.6562500;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -285.125000;
  origin_y -73.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 68.9062500 0.00000000;
 time 52:5.91748047m;
 setangle 15.4687500 36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -335.000000;
  origin_y -114.750000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -277.250000;
  origin_y -58.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 52:5.96752930m;
 setangle 15.4687500 36.5625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -329.750000;
  origin_y -99.0000000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -263.375000;
  origin_y -47.2500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 36.5625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin -263.375000 -47.2500000 492.000000;
 }
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 52:6.01757813m;
 setangle 15.4687500 36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -313.250000;
  origin_y -90.3750000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -246.750000;
  origin_y -38.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 35.1562500 0.00000000;
 time 52:6.06762695m;
 setangle 18.2812500 8.43750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -313.500000;
  origin_y -45.3750000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -231.750000;
  origin_y -31.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 35.1562500 0.00000000;
 time 52:6.11767578m;
 setangle 19.6875000 -4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -296.875000;
  origin_y -17.8750000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -216.125000;
  origin_y -24.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -4.21875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 35.1562500 0.00000000;
 time 52:6.16772461m;
 setangle 19.6875000 -4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -281.125000;
  origin_y -10.2500000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -199.500000;
  origin_y -18.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -4.21875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 7.03125000 0.00000000;
 time 52:6.21777344m;
 setangle 19.6875000 -4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -264.625000;
  origin_y -5.87500000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -182.875000;
  origin_y -14.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -4.21875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 18.2812500 354.375000 0.00000000;
 time 52:6.26782227m;
 setangle 19.6875000 -4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -248.250000;
  origin_y -2.75000000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -166.500000;
  origin_y -10.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -4.21875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 18.2812500 354.375000 0.00000000;
 time 52:6.31811523m;
 setangle 19.6875000 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -231.625000;
  origin_y 1.12500000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -150.125000;
  origin_y -8.75000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 18.2812500 354.375000 0.00000000;
 time 52:6.36816406m;
 setangle 19.6875000 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -215.250000;
  origin_y 2.50000000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -133.875000;
  origin_y -7.50000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 78; // items/r_item2.wav
  origin -133.875000 -7.50000000 492.000000;
 }
}
block {
 camera 18.2812500 354.375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 18.2812500 352.968750 0.00000000;
 time 52:6.41821289m;
 setangle 19.6875000 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -199.125000;
  origin_y 4.37500000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -117.625000;
  origin_y -5.50000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 18.2812500 352.968750 0.00000000;
 time 52:6.46826172m;
 setangle 19.6875000 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -182.500000;
  origin_y 8.50000000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -101.125000;
  origin_y -1.50000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 18.2812500 352.968750 0.00000000;
 time 52:6.51831055m;
 setangle 18.2812500 -5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -167.375000;
  origin_y 13.6250000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -85.1250000;
  origin_y 3.50000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 18.2812500 352.968750 0.00000000;
 time 52:6.56835938m;
 setangle 16.8750000 -7.03125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -151.125000;
  origin_y 19.1250000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -68.3750000;
  origin_y 6.87500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -7.03125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 352.968750 0.00000000;
 time 52:6.61840820m;
 setangle 16.8750000 -7.03125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -134.500000;
  origin_y 21.3750000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -51.8750000;
  origin_y 9.12500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -7.03125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 351.562500 0.00000000;
 time 52:6.66845703m;
 setangle 16.8750000 -7.03125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -118.125000;
  origin_y 22.7500000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -35.5000000;
  origin_y 10.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -7.03125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 351.562500 0.00000000;
 time 52:6.71850586m;
 setangle 16.8750000 -7.03125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -101.875000;
  origin_y 23.3750000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -19.2500000;
  origin_y 11.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -7.03125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 351.562500 0.00000000;
 time 52:6.76855469m;
 setangle 16.8750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -84.8750000;
  origin_y 27.2500000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -2.87500000;
  origin_y 11.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -9.84375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 351.562500 0.00000000;
 time 52:6.81860352m;
 setangle 18.2812500 -15.4687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -65.7500000;
  origin_y 33.8750000;
  origin_z 540.875000;
  angles_1 18.2812500;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 13.3750000;
  origin_y 9.87500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -15.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 348.750000 0.00000000;
 time 52:6.86889648m;
 setangle 19.6875000 -29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -40.6250000;
  origin_y 51.7500000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 29.7500000;
  origin_y 9.50000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -29.5312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 348.750000 0.00000000;
 time 52:6.91894531m;
 setangle 19.6875000 -29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -24.3750000;
  origin_y 52.0000000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 45.8750000;
  origin_y 9.75000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 343.125000 0.00000000;
 time 52:6.96899414m;
 setangle 19.6875000 -29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -8.25000000;
  origin_y 52.7500000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 62.0000000;
  origin_y 10.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 18.2812500 329.062500 0.00000000;
 time 52:7.01904297m;
 setangle 19.6875000 -29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 7.75000000;
  origin_y 53.8750000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 78.1250000;
  origin_y 11.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 18.2812500 329.062500 0.00000000;
 time 52:7.06909180m;
 setangle 19.6875000 -30.9375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 24.7500000;
  origin_y 57.2500000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 94.1250000;
  origin_y 13.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -30.9375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 18.2812500 329.062500 0.00000000;
 time 52:7.11914063m;
 setangle 19.6875000 -30.9375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 40.6250000;
  origin_y 59.2500000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 110.000000;
  origin_y 15.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -30.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 18.2812500 329.062500 0.00000000;
 time 52:7.16918945m;
 setangle 19.6875000 -33.7500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 58.7500000;
  origin_y 64.3750000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 125.875000;
  origin_y 17.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -33.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 18.2812500 327.656250 0.00000000;
 time 52:7.21923828m;
 setangle 23.9062500 -54.8437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 98.1250000;
  origin_y 82.3750000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 142.375000;
  origin_y 16.2500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 18.2812500 324.843750 0.00000000;
 time 52:7.26928711m;
 setangle 23.9062500 -61.8750000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 120.000000;
  origin_y 79.6250000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 155.750000;
  origin_y 8.50000000;
  origin_z 486.000000;
  angles_1 -7.03125000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 303.750000 0.00000000;
 time 52:7.31933594m;
 setangle 23.9062500 -64.6875000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -9.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 137.000000;
  origin_y 73.6250000;
  origin_z 551.625000;
  angles_1 23.9062500;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 169.125000;
  origin_y 0.875000000;
  origin_z 482.000000;
  angles_1 -7.03125000;
  angles_2 -64.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 303.750000 0.00000000;
 time 52:7.36962891m;
 setangle 23.9062500 -68.9062500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -9.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 155.875000;
  origin_y 68.1250000;
  origin_z 545.500000;
  angles_1 23.9062500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 182.625000;
  origin_y -6.75000000;
  origin_z 475.875000;
  angles_1 -7.03125000;
  angles_2 -68.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 293.906250 0.00000000;
 time 52:7.41967773m;
 setangle 23.9062500 -71.7187500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -9.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 172.875000;
  origin_y 61.5000000;
  origin_z 537.500000;
  angles_1 23.9062500;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 196.000000;
  origin_y -14.5000000;
  origin_z 467.875000;
  angles_1 -7.03125000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 289.687500 0.00000000;
 time 52:7.46972656m;
 setangle 23.9062500 -71.7187500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -9.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 186.250000;
  origin_y 53.6250000;
  origin_z 527.500000;
  angles_1 23.9062500;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 209.375000;
  origin_y -22.3750000;
  origin_z 457.875000;
  angles_1 -7.03125000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 289.687500 0.00000000;
 time 52:7.51977539m;
 setangle 22.5000000 -71.7187500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -9.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 199.375000;
  origin_y 46.6250000;
  origin_z 513.500000;
  angles_1 22.5000000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 222.750000;
  origin_y -30.2500000;
  origin_z 445.875000;
  angles_1 -5.62500000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 286.875000 0.00000000;
 time 52:7.56982422m;
 setangle 22.5000000 -70.3125000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -9.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 210.750000;
  origin_y 38.2500000;
  origin_z 499.500000;
  angles_1 22.5000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 236.000000;
  origin_y -38.1250000;
  origin_z 431.750000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 286.875000 0.00000000;
 time 52:7.61987305m;
 setangle 22.5000000 -68.9062500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -9.00000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 222.250000;
  origin_y 29.7500000;
  origin_z 483.375000;
  angles_1 22.5000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 249.375000;
  origin_y -45.8750000;
  origin_z 415.750000;
  angles_1 -5.62500000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 288.281250 0.00000000;
 time 52:7.66992188m;
 setangle 22.5000000 -70.3125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -12.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 229.875000;
  origin_y 20.1250000;
  origin_z 465.375000;
  angles_1 22.5000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 255.125000;
  origin_y -56.1250000;
  origin_z 397.750000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 289.687500 0.00000000;
 time 52:7.71997070m;
 setangle 19.6875000 -71.7187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -14.0000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 233.000000;
  origin_y 11.0000000;
  origin_z 441.375000;
  angles_1 19.6875000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 256.875000;
  origin_y -67.5000000;
  origin_z 377.625000;
  angles_1 -5.62500000;
  angles_2 -71.7187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 289.687500 0.00000000;
 time 52:7.77001953m;
 setangle 19.6875000 -71.7187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -14.0000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 234.875000;
  origin_y -0.250000000;
  origin_z 419.250000;
  angles_1 19.6875000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 258.625000;
  origin_y -78.8750000;
  origin_z 355.625000;
  angles_1 -5.62500000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 288.281250 0.00000000;
 time 52:7.82006836m;
 setangle 19.6875000 -71.7187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -14.0000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 236.625000;
  origin_y -11.6250000;
  origin_z 395.250000;
  angles_1 19.6875000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 260.375000;
  origin_y -90.2500000;
  origin_z 331.500000;
  angles_1 -5.62500000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 18.2812500 286.875000 0.00000000;
 time 52:7.87011719m;
 setangle 19.6875000 -71.7187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -14.0000000;
  vel_z -30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 238.375000;
  origin_y -23.0000000;
  origin_z 369.125000;
  angles_1 19.6875000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 262.250000;
  origin_y -101.625000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1234.62500 -546.125000 172.000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 262.250000 -101.625000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1229.75000 -550.250000 151.875000;
 }
}
block {
 camera 18.2812500 286.875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 18.2812500 286.875000 0.00000000;
 time 52:7.92041016m;
 setangle 18.2812500 -70.3125000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 234.500000;
  origin_y -39.3750000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 260.500000;
  origin_y -118.000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1234.62500 -546.125000 172.000000;
 }
}
block {
 camera 18.2812500 286.875000 0.00000000;
 time 52:7.97045898m;
 setangle 18.2812500 -70.3125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 234.375000;
  origin_y -56.2500000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 260.375000;
  origin_y -135.000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 288.281250 0.00000000;
 time 52:8.02050781m;
 setangle 16.8750000 -70.3125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 235.000000;
  origin_y -72.2500000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 261.250000;
  origin_y -151.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 288.281250 0.00000000;
 time 52:8.07055664m;
 setangle 16.8750000 -70.3125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 236.750000;
  origin_y -88.5000000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 263.000000;
  origin_y -167.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1198.87500 -568.250000 243.500000;
 }
}
block {
 camera 16.8750000 288.281250 0.00000000;
 time 52:8.12060547m;
 setangle 16.8750000 -70.3125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 237.875000;
  origin_y -104.750000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 264.000000;
  origin_y -184.000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -70.3125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 288.281250 0.00000000;
 time 52:8.17065430m;
 setangle 16.8750000 -68.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 235.250000;
  origin_y -122.250000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 263.375000;
  origin_y -201.000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -68.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 288.281250 0.00000000;
 time 52:8.22070313m;
 setangle 15.4687500 -67.5000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 231.375000;
  origin_y -138.875000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 261.750000;
  origin_y -217.500000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -67.5000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 289.687500 0.00000000;
 time 52:8.27075195m;
 setangle 11.2500000 -47.8125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 204.375000;
  origin_y -168.500000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 260.500000;
  origin_y -233.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 289.687500 0.00000000;
 time 52:8.32080078m;
 setangle 9.84375000 -26.7187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 184.875000;
  origin_y -209.750000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 261.000000;
  origin_y -250.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 291.093750 0.00000000;
 time 52:8.37084961m;
 setangle 8.43750000 -14.0625000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 186.000000;
  origin_y -243.125000;
  origin_z 372.750000;
  angles_1 8.43750000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 269.250000;
  origin_y -266.125000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 331.875000 0.00000000;
 time 52:8.42114258m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 197.750000;
  origin_y -263.125000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 282.750000;
  origin_y -280.125000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 344.531250 0.00000000;
 time 52:8.47119141m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 208.875000;
  origin_y -274.750000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 294.000000;
  origin_y -291.625000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 344.531250 0.00000000;
 time 52:8.52124023m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 220.125000;
  origin_y -286.375000;
  origin_z 369.000000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 305.125000;
  origin_y -303.250000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 52:8.57128906m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 231.250000;
  origin_y -298.000000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 316.250000;
  origin_y -314.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 52:8.62133789m;
 setangle 8.43750000 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 246.250000;
  origin_y -328.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 332.750000;
  origin_y -323.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 52:8.67138672m;
 setangle 7.03125000 22.5000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 269.250000;
  origin_y -366.125000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 348.875000;
  origin_y -330.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 22.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1200.50000 -612.250000 332.250000;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 52:8.72143555m;
 setangle 7.03125000 23.9062500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 285.125000;
  origin_y -374.250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 363.750000;
  origin_y -337.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 21.0937500 0.00000000;
 time 52:8.77148438m;
 setangle 7.03125000 23.9062500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 300.125000;
  origin_y -380.125000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 378.750000;
  origin_y -342.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 21.0937500 0.00000000;
 time 52:8.82153320m;
 setangle 7.03125000 25.3125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 316.000000;
  origin_y -392.375000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 393.750000;
  origin_y -353.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 22.5000000 0.00000000;
 time 52:8.87158203m;
 setangle 7.03125000 25.3125000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 329.375000;
  origin_y -403.625000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 407.125000;
  origin_y -364.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 23.9062500 0.00000000;
 time 52:8.92163086m;
 setangle 7.03125000 25.3125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 343.375000;
  origin_y -413.375000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 421.125000;
  origin_y -374.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 23.9062500 0.00000000;
 time 52:8.97192383m;
 setangle 8.43750000 15.4687500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 351.750000;
  origin_y -408.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 434.750000;
  origin_y -383.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 23.9062500 0.00000000;
 time 52:9.02197266m;
 setangle 8.43750000 -85.7812500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 441.750000;
  origin_y -311.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 446.000000;
  origin_y -398.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 14.0625000 0.00000000;
 time 52:9.07202148m;
 setangle 5.62500000 -85.7812500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 451.000000;
  origin_y -326.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 455.250000;
  origin_y -413.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 272.812500 0.00000000;
 time 52:9.12207031m;
 setangle 5.62500000 -84.3750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 456.375000;
  origin_y -342.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 462.875000;
  origin_y -429.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1664.00000 -765.375000 344.250000;
 }
}
block {
 camera 7.03125000 272.812500 0.00000000;
 time 52:9.17211914m;
 setangle 4.21875000 -84.3750000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 464.500000;
  origin_y -356.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 471.000000;
  origin_y -443.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 272.812500 0.00000000;
 time 52:9.22216797m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 471.375000;
  origin_y -370.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 480.000000;
  origin_y -457.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 274.218750 0.00000000;
 time 52:9.27221680m;
 setangle 2.81250000 -82.9687500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 480.875000;
  origin_y -383.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 489.375000;
  origin_y -470.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 52:9.32226563m;
 setangle 1.40625000 -80.1562500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 486.625000;
  origin_y -396.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 499.500000;
  origin_y -483.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 52:9.37231445m;
 setangle 1.40625000 -78.7500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 495.125000;
  origin_y -409.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 510.125000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 1.40625000 275.625000 0.00000000;
 time 52:9.42236328m;
 setangle 0.00000000 -78.7500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 505.750000;
  origin_y -414.250000;
  origin_z 360.125000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 520.750000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 52:9.47265625m;
 setangle 0.00000000 -78.7500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 516.375000;
  origin_y -414.250000;
  origin_z 358.000000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 531.375000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_2 -78.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 52:9.52270508m;
 setangle 0.00000000 -78.7500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 527.000000;
  origin_y -414.250000;
  origin_z 358.000000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 542.000000;
  origin_y -501.000000;
  origin_z 328.000000;
  angles_2 -78.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 52:9.57275391m;
 setangle 0.00000000 -78.7500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 536.750000;
  origin_y -426.250000;
  origin_z 358.000000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 551.875000;
  origin_y -512.875000;
  origin_z 328.000000;
  angles_2 -78.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 52:9.62280273m;
 setangle 0.00000000 -78.7500000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 545.625000;
  origin_y -441.000000;
  origin_z 358.000000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 560.625000;
  origin_y -527.625000;
  origin_z 328.000000;
  angles_2 -78.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 52:9.67285156m;
 setangle 0.00000000 -80.1562500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 550.375000;
  origin_y -459.125000;
  origin_z 360.125000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 563.250000;
  origin_y -546.250000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 52:9.72290039m;
 setangle 2.81250000 -78.7500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 548.125000;
  origin_y -478.375000;
  origin_z 380.500000;
  angles_1 2.81250000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 563.125000;
  origin_y -564.875000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 52:9.77294922m;
 setangle 2.81250000 -78.7500000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 546.250000;
  origin_y -496.000000;
  origin_z 396.500000;
  angles_1 2.81250000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 561.250000;
  origin_y -582.500000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 278.437500 0.00000000;
 time 52:9.82299805m;
 setangle 2.81250000 -78.7500000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 543.250000;
  origin_y -512.875000;
  origin_z 396.500000;
  angles_1 2.81250000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 558.250000;
  origin_y -599.375000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 279.843750 0.00000000;
 time 52:9.87304688m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 541.250000;
  origin_y -529.625000;
  origin_z 396.500000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 556.250000;
  origin_y -616.000000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 279.843750 0.00000000;
 time 52:9.92309570m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 540.250000;
  origin_y -546.125000;
  origin_z 395.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 555.250000;
  origin_y -632.375000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 279.843750 0.00000000;
 time 52:9.97314453m;
 setangle 4.21875000 -81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 544.125000;
  origin_y -561.625000;
  origin_z 430.625000;
  angles_1 4.21875000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 554.875000;
  origin_y -648.625000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 52:10.02343750m;
 setangle 2.81250000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 546.125000;
  origin_y -577.375000;
  origin_z 428.500000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 554.750000;
  origin_y -664.750000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 277.031250 0.00000000;
 time 52:10.07348633m;
 setangle 2.81250000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 546.500000;
  origin_y -593.375000;
  origin_z 444.500000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 555.125000;
  origin_y -680.750000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 275.625000 0.00000000;
 time 52:10.12353516m;
 setangle 2.81250000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 547.000000;
  origin_y -609.500000;
  origin_z 444.500000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 555.625000;
  origin_y -696.750000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 275.625000 0.00000000;
 time 52:10.17358398m;
 setangle 5.62500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 547.875000;
  origin_y -625.875000;
  origin_z 464.750000;
  angles_1 5.62500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 556.375000;
  origin_y -712.875000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 275.625000 0.00000000;
 time 52:10.22363281m;
 setangle 5.62500000 -82.9687500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 545.000000;
  origin_y -643.625000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 553.500000;
  origin_y -730.500000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 275.625000 0.00000000;
 time 52:10.27368164m;
 setangle 5.62500000 -82.9687500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 540.750000;
  origin_y -660.250000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 549.375000;
  origin_y -747.250000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 275.625000 0.00000000;
 time 52:10.32373047m;
 setangle 7.03125000 -82.9687500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 535.625000;
  origin_y -676.625000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 544.250000;
  origin_y -763.250000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 275.625000 0.00000000;
 time 52:10.37377930m;
 setangle 7.03125000 -82.9687500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 529.625000;
  origin_y -692.000000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 538.250000;
  origin_y -778.625000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 1153.37500 -693.750000 316.000000;
 }
}
block {
 camera 4.21875000 275.625000 0.00000000;
 time 52:10.42382812m;
 setangle 8.43750000 -81.5625000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 521.125000;
  origin_y -707.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 531.625000;
  origin_y -793.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 275.625000 0.00000000;
 time 52:10.47387695m;
 setangle 8.43750000 -81.5625000 0.00000000;
 clientdata {
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 512.000000;
  origin_y -720.375000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 518.500000;
  origin_y -806.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 277.031250 0.00000000;
 time 52:10.52416992m;
 setangle 8.43750000 -81.5625000 0.00000000;
 clientdata {
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 512.000000;
  origin_y -766.375000;
  origin_z 458.875000;
  angles_1 8.43750000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 503.750000;
  origin_y -817.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 277.031250 0.00000000;
 time 52:10.57421875m;
 setangle 8.43750000 -81.5625000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 483.000000;
  origin_y -779.125000;
  origin_z 457.125000;
  angles_1 8.43750000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 488.875000;
  origin_y -826.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 277.031250 0.00000000;
 time 52:10.62426758m;
 setangle 9.84375000 -78.7500000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 459.250000;
  origin_y -749.375000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 474.000000;
  origin_y -834.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 277.031250 0.00000000;
 time 52:10.67431641m;
 setangle 9.84375000 -78.7500000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 444.125000;
  origin_y -756.125000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 458.875000;
  origin_y -841.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 277.031250 0.00000000;
 time 52:10.72436523m;
 setangle 9.84375000 -70.3125000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 417.375000;
  origin_y -770.625000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 444.500000;
  origin_y -852.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 279.843750 0.00000000;
 time 52:10.77441406m;
 setangle 9.84375000 -63.2812500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 394.875000;
  origin_y -787.750000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 431.750000;
  origin_y -865.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 288.281250 0.00000000;
 time 52:10.82446289m;
 setangle 9.84375000 -59.0625000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 378.375000;
  origin_y -804.750000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 420.875000;
  origin_y -879.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 295.312500 0.00000000;
 time 52:10.87451172m;
 setangle 8.43750000 -50.6250000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 358.625000;
  origin_y -827.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 412.000000;
  origin_y -895.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 295.312500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 8.43750000 295.312500 0.00000000;
 time 52:10.92456055m;
 setangle 8.43750000 -46.4062500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 346.750000;
  origin_y -847.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 405.000000;
  origin_y -911.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 299.531250 0.00000000;
 time 52:10.97460938m;
 setangle 8.43750000 -40.7812500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 335.625000;
  origin_y -870.250000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 399.875000;
  origin_y -928.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 312.187500 0.00000000;
 time 52:11.02465820m;
 setangle 8.43750000 -37.9687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 329.375000;
  origin_y -890.375000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 396.375000;
  origin_y -945.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 52:11.07495117m;
 setangle 8.43750000 -33.7500000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 323.500000;
  origin_y -912.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 394.375000;
  origin_y -962.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 52:11.12500000m;
 setangle 8.43750000 -30.9375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 321.125000;
  origin_y -933.125000;
  origin_z 476.750000;
  angles_1 8.43750000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 393.875000;
  origin_y -979.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 320.625000 0.00000000;
 time 52:11.17504883m;
 setangle 8.43750000 -26.7187500 0.00000000;
 clientdata {
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 320.000000;
  origin_y -957.625000;
  origin_z 474.500000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 7.03125000 331.875000 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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}
block {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 time 52:11.52539062m;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 52:11.57543945m;
 setangle 7.03125000 -8.43750000 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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}
block {
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 time 52:11.62573242m;
 setangle 7.03125000 -8.43750000 0.00000000;
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 updateentity {
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block {
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block {
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 updateentity {
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 updateentity {
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block {
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 time 52:11.77587891m;
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 updateentity {
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block {
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 time 52:11.82592773m;
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block {
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block {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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block {
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 updateentity {
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block {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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}
block {
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block {
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block {
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block {
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block {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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}
block {
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 time 52:13.47827148m;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 time 52:13.52832031m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 updateentity {
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
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 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1347.37500 -463.250000 376.000000;
 }
}
block {
 camera 7.03125000 19.6875000 0.00000000;
 time 52:13.62841797m;
 setangle 8.43750000 18.2812500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 7.03125000 19.6875000 0.00000000;
 time 52:13.67846680m;
 setangle 8.43750000 15.4687500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 7.03125000 18.2812500 0.00000000;
 time 52:13.72875977m;
 setangle 8.43750000 11.2500000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 33;
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 updateentity {
  entity 54;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 197;
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 updateentity {
  entity 200;
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 updateentity {
  entity 203;
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}
block {
 camera 7.03125000 14.0625000 0.00000000;
 time 52:13.77880859m;
 setangle 8.43750000 11.2500000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 131;
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 updateentity {
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 updateentity {
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 updateentity {
  entity 200;
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 updateentity {
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}
block {
 camera 7.03125000 9.84375000 0.00000000;
 time 52:13.82885742m;
 setangle 8.43750000 11.2500000 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 203;
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}
block {
 camera 7.03125000 9.84375000 0.00000000;
 time 52:13.87890625m;
 setangle 11.2500000 11.2500000 0.00000000;
 clientdata {
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  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
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 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 131;
 }
 updateentity {
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
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 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
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 }
 updateentity {
  entity 203;
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}
block {
 camera 7.03125000 9.84375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 7.03125000 9.84375000 0.00000000;
 time 52:13.92895508m;
 setangle 11.2500000 7.03125000 0.00000000;
 clientdata {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
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}
block {
 camera 9.84375000 9.84375000 0.00000000;
 time 52:13.97900391m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
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  ammo_rockets 0;
  ammo_cells 0;
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 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 9.84375000 5.62500000 0.00000000;
 time 52:14.02905273m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
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  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
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 updateentity {
  entity 1;
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  origin_x 877.250000;
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  angles_1 11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 963.125000;
  origin_y -975.125000;
  origin_z 440.000000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 updateentity {
  entity 197;
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 updateentity {
  entity 203;
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}
block {
 camera 9.84375000 5.62500000 0.00000000;
 time 52:14.07910156m;
 setangle 11.2500000 -9.84375000 0.00000000;
 clientdata {
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  vel_y 9.00000000;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_z 489.250000;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 1335.25000 -497.500000 404.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 52:14.12915039m;
 setangle 11.2500000 -9.84375000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 197;
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 updateentity {
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}
block {
 camera 9.84375000 348.750000 0.00000000;
 time 52:14.17919922m;
 setangle 11.2500000 -11.2500000 0.00000000;
 clientdata {
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  weapon 0x80;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 9.84375000 348.750000 0.00000000;
 time 52:14.22949219m;
 setangle 9.84375000 -11.2500000 0.00000000;
 clientdata {
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 9.84375000 348.750000 0.00000000;
 time 52:14.27954102m;
 setangle 9.84375000 -12.6562500 0.00000000;
 clientdata {
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  currentammo 1;
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 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 time 52:14.32958984m;
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block {
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block {
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block {
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block {
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 sound {
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}
block {
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  origin_x 1471.00000;
  origin_y -1201.25000;
  origin_z 475.375000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 12;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 52:18.58569336m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1471.00000;
  origin_y -1201.25000;
  origin_z 475.375000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1440.50000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 52:18.63574219m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1471.00000;
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  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 13;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 52:18.68579102m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1471.00000;
  origin_y -1201.25000;
  origin_z 475.375000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1440.50000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 52:18.73583984m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1471.00000;
  origin_y -1201.25000;
  origin_z 475.375000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1440.50000;
  origin_y -1140.50000;
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  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 52:18.78588867m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1471.00000;
  origin_y -1201.25000;
  origin_z 475.375000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1440.50000;
  origin_y -1140.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 52:18.83593750m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1471.00000;
  origin_y -1201.25000;
  origin_z 475.375000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1440.50000;
  origin_y -1140.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 52:18.88598633m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1471.00000;
  origin_y -1201.25000;
  origin_z 475.375000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1440.50000;
  origin_y -1140.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 52:18.93603516m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1471.00000;
  origin_y -1201.25000;
  origin_z 475.375000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1440.50000;
  origin_y -1140.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 52:18.98632812m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1471.00000;
  origin_y -1201.25000;
  origin_z 475.375000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1440.50000;
  origin_y -1140.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 print "Match ends in ";
 print "7";
 print " minutes\n";
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 52:19.03637695m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1464.87500;
  origin_y -1198.75000;
  origin_z 475.375000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1434.25000;
  origin_y -1138.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 52:19.08642578m;
 setangle 9.84375000 104.062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1457.25000;
  origin_y -1221.25000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1422.62500;
  origin_y -1131.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 52:19.13647461m;
 setangle 9.84375000 85.7812500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1405.25000;
  origin_y -1207.75000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1409.50000;
  origin_y -1121.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 52:19.18652344m;
 setangle 9.84375000 85.7812500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1392.87500;
  origin_y -1195.37500;
  origin_z 486.125000;
  angles_1 9.84375000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1397.00000;
  origin_y -1111.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
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  origin_y -325.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1463.37500;
  origin_y -701.875000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 77.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 74.5312500 0.00000000;
 time 52:21.84033203m;
 setangle 11.2500000 81.5625000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1448.25000;
  origin_y -764.000000;
  origin_z 349.250000;
  angles_1 11.2500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1235.62500;
  origin_y -328.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1456.25000;
  origin_y -699.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 75.9375000 0.00000000;
 time 52:21.89038086m;
 setangle 7.03125000 91.4062500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1461.75000;
  origin_y -764.000000;
  origin_z 344.750000;
  angles_1 7.03125000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1236.50000;
  origin_y -327.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -66.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1458.50000;
  origin_y -698.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1258.62500;
  origin_y -380.875000;
  origin_z 320.875000;
  angles_1 -7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1236.50000 -327.625000 316.000000;
 }
}
block {
 camera 9.84375000 80.1562500 0.00000000;
 time 52:21.94042969m;
 setangle 5.62500000 94.2187500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1474.62500;
  origin_y -763.875000;
  origin_z 344.000000;
  angles_1 5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1244.25000;
  origin_y -325.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1468.00000;
  origin_y -696.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1277.62500;
  origin_y -426.875000;
  origin_z 314.750000;
  angles_1 -7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 80.1562500 0.00000000;
 time 52:21.99047852m;
 setangle 4.21875000 98.4375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1495.25000;
  origin_y -767.000000;
  origin_z 343.375000;
  angles_1 4.21875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1258.37500;
  origin_y -322.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1483.12500;
  origin_y -697.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1296.62500;
  origin_y -472.750000;
  origin_z 308.625000;
  angles_1 -7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1473.25000;
  origin_y -640.125000;
  origin_z 322.250000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1483.12500 -697.125000 316.000000;
 }
}
block {
 camera 5.62500000 90.0000000 0.00000000;
 time 52:22.04052734m;
 setangle 4.21875000 99.8437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1513.62500;
  origin_y -767.875000;
  origin_z 343.000000;
  angles_1 4.21875000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1274.12500;
  origin_y -319.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1499.87500;
  origin_y -701.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1315.62500;
  origin_y -518.625000;
  origin_z 302.500000;
  angles_1 -7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1464.75000;
  origin_y -591.125000;
  origin_z 317.375000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 90.0000000 0.00000000;
 time 52:22.09057617m;
 setangle 5.62500000 101.250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1530.25000;
  origin_y -767.875000;
  origin_z 342.875000;
  angles_1 5.62500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1290.00000;
  origin_y -317.500000;
  origin_z 312.000000;
  angles_2 -81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1515.75000;
  origin_y -707.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1334.62500;
  origin_y -564.625000;
  origin_z 296.375000;
  angles_1 -7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1456.25000;
  origin_y -542.000000;
  origin_z 312.500000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 97.0312500 0.00000000;
 time 52:22.14086914m;
 setangle 7.03125000 101.250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1544.37500;
  origin_y -767.875000;
  origin_z 342.000000;
  angles_1 7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1305.87500;
  origin_y -315.375000;
  origin_z 312.000000;
  angles_2 -81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1531.12500;
  origin_y -713.250000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1339.62500;
  origin_y -576.625000;
  origin_z 294.750000;
  angles_1 -7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1447.62500;
  origin_y -492.875000;
  origin_z 307.500000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 temp_entity {
  entitytype 3;
  origin 1339.62500 -576.625000 294.750000;
 }
}
block {
 camera 2.81250000 97.0312500 0.00000000;
 time 52:22.19091797m;
 setangle 8.43750000 118.125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1576.00000;
  origin_y -767.875000;
  origin_z 359.750000;
  angles_1 8.43750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1321.75000;
  origin_y -313.125000;
  origin_z 312.000000;
  angles_2 -81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1546.00000;
  origin_y -719.125000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1339.62500;
  origin_y -576.625000;
  origin_z 294.750000;
  angles_1 -7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1439.12500;
  origin_y -443.750000;
  origin_z 302.625000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 99.8437500 0.00000000;
 time 52:22.24096680m;
 setangle 8.43750000 129.375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1602.12500;
  origin_y -767.875000;
  origin_z 360.500000;
  angles_1 8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1340.12500;
  origin_y -317.125000;
  origin_z 312.000000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1561.37500;
  origin_y -724.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1339.62500;
  origin_y -576.625000;
  origin_z 294.750000;
  angles_1 -7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1430.62500;
  origin_y -394.625000;
  origin_z 297.750000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 99.8437500 0.00000000;
 time 52:22.29101562m;
 setangle 8.43750000 132.187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1617.12500;
  origin_y -767.875000;
  origin_z 358.375000;
  angles_1 8.43750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1357.12500;
  origin_y -322.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1577.12500;
  origin_y -728.875000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 132.187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1339.62500;
  origin_y -576.625000;
  origin_z 294.750000;
  angles_1 -7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1422.12500;
  origin_y -345.625000;
  origin_z 292.875000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 116.718750 0.00000000;
 time 52:22.34106445m;
 setangle 8.43750000 132.187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1628.62500;
  origin_y -767.875000;
  origin_z 371.250000;
  angles_1 8.43750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1373.12500;
  origin_y -329.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1592.87500;
  origin_y -732.750000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 132.187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1339.62500;
  origin_y -576.625000;
  origin_z 294.750000;
  angles_1 -7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1413.62500;
  origin_y -296.500000;
  origin_z 287.875000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 116.718750 0.00000000;
 time 52:22.39111328m;
 setangle 8.43750000 135.000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1670.00000;
  origin_y -797.375000;
  origin_z 389.000000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1390.12500;
  origin_y -334.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1608.62500;
  origin_y -736.125000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1339.62500;
  origin_y -576.625000;
  origin_z 294.750000;
  angles_1 -7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1413.50000;
  origin_y -295.875000;
  origin_z 287.875000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1413.50000 -295.875000 287.875000;
 }
}
block {
 camera 7.03125000 130.781250 0.00000000;
 time 52:22.44116211m;
 setangle 8.43750000 135.000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1685.87500;
  origin_y -800.250000;
  origin_z 405.000000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1400.50000;
  origin_y -360.375000;
  origin_z 322.625000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1624.50000;
  origin_y -739.000000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1339.62500;
  origin_y -576.625000;
  origin_z 294.750000;
  angles_1 -7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1413.50000;
  origin_y -295.875000;
  origin_z 287.875000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 130.781250 0.00000000;
 time 52:22.49121094m;
 setangle 8.43750000 135.000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1703.87500;
  origin_y -804.625000;
  origin_z 405.000000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1411.00000;
  origin_y -386.250000;
  origin_z 331.250000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1641.00000;
  origin_y -744.875000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1339.62500;
  origin_y -576.625000;
  origin_z 294.750000;
  angles_1 -7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1413.50000;
  origin_y -295.875000;
  origin_z 287.875000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 52:22.54125977m;
 setangle 8.43750000 135.000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1719.37500;
  origin_y -811.625000;
  origin_z 405.000000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1421.37500;
  origin_y -412.250000;
  origin_z 337.875000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1656.50000;
  origin_y -751.875000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1339.62500;
  origin_y -576.625000;
  origin_z 294.750000;
  angles_1 -7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1413.50000;
  origin_y -295.875000;
  origin_z 287.875000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 52:22.59130859m;
 setangle 9.84375000 136.406250 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1733.87500;
  origin_y -823.250000;
  origin_z 407.125000;
  angles_1 9.84375000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1431.75000;
  origin_y -438.250000;
  origin_z 342.625000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1669.87500;
  origin_y -765.375000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1339.62500;
  origin_y -576.625000;
  origin_z 294.750000;
  angles_1 -7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1413.50000;
  origin_y -295.875000;
  origin_z 287.875000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 52:22.64135742m;
 setangle 9.84375000 136.406250 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1745.00000;
  origin_y -838.125000;
  origin_z 423.125000;
  angles_1 9.84375000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1448.00000;
  origin_y -458.750000;
  origin_z 345.250000;
  angles_2 -81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1681.00000;
  origin_y -780.250000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1339.62500;
  origin_y -576.625000;
  origin_z 294.750000;
  angles_1 -7.03125000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1413.50000;
  origin_y -295.875000;
  origin_z 287.875000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 52:22.69165039m;
 setangle 9.84375000 136.406250 0.00000000;
 clientdata {
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -851.000000;
  origin_z 423.125000;
  angles_1 9.84375000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1468.00000;
  origin_y -472.250000;
  origin_z 345.875000;
  angles_2 -81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1691.00000;
  origin_y -793.000000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1413.50000;
  origin_y -295.875000;
  origin_z 287.875000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1475.12500;
  origin_y -529.875000;
  origin_z 361.875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1468.00000 -472.250000 349.875000;
 }
}
block {
 camera 8.43750000 135.000000 0.00000000;
 time 52:22.74169922m;
 setangle 12.6562500 136.406250 0.00000000;
 clientdata {
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -857.125000;
  origin_z 440.250000;
  angles_1 12.6562500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1490.00000;
  origin_y -482.000000;
  origin_z 344.500000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1699.00000;
  origin_y -803.375000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1413.50000;
  origin_y -295.875000;
  origin_z 287.875000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1481.25000;
  origin_y -579.625000;
  origin_z 361.875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 135.000000 0.00000000;
 time 52:22.79174805m;
 setangle 14.0625000 136.406250 0.00000000;
 clientdata {
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -858.125000;
  origin_z 435.875000;
  angles_1 14.0625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1511.87500;
  origin_y -491.875000;
  origin_z 341.125000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1705.37500;
  origin_y -811.500000;
  origin_z 392.000000;
  angles_1 -4.21875000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1413.50000;
  origin_y -295.875000;
  origin_z 287.875000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1487.37500;
  origin_y -629.250000;
  origin_z 361.875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 135.000000 0.00000000;
 time 52:22.84179688m;
 setangle 15.4687500 136.406250 0.00000000;
 clientdata {
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -859.000000;
  origin_z 432.250000;
  angles_1 15.4687500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1519.87500;
  origin_y -501.625000;
  origin_z 335.625000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1710.50000;
  origin_y -818.125000;
  origin_z 392.000000;
  angles_1 -4.21875000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1413.50000;
  origin_y -295.875000;
  origin_z 287.875000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1493.50000;
  origin_y -679.000000;
  origin_z 361.875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 135.000000 0.00000000;
 time 52:22.89184570m;
 setangle 15.4687500 136.406250 0.00000000;
 clientdata {
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.87500;
  origin_y -859.625000;
  origin_z 427.750000;
  angles_1 15.4687500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1519.87500;
  origin_y -504.375000;
  origin_z 328.250000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1714.62500;
  origin_y -823.375000;
  origin_z 392.000000;
  angles_1 -4.21875000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1413.50000;
  origin_y -295.875000;
  origin_z 287.875000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1499.62500;
  origin_y -728.625000;
  origin_z 361.875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 190\n";
}
block {
 camera 11.2500000 135.000000 0.00000000;
 time 52:22.94189453m;
 setangle 15.4687500 135.000000 0.00000000;
 clientdata {
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.87500;
  origin_y -861.750000;
  origin_z 425.000000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1519.87500;
  origin_y -503.500000;
  origin_z 318.875000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1717.87500;
  origin_y -827.500000;
  origin_z 392.000000;
  angles_1 -4.21875000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1503.50000;
  origin_y -760.000000;
  origin_z 361.875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1503.50000 -760.000000 361.875000;
 }
}
block {
 camera 14.0625000 135.000000 0.00000000;
 time 52:22.99194336m;
 setangle 15.4687500 135.000000 0.00000000;
 clientdata {
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1751.87500;
  origin_y -863.625000;
  origin_z 422.750000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1519.87500;
  origin_y -502.000000;
  origin_z 307.500000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1720.50000;
  origin_y -830.875000;
  origin_z 392.000000;
  angles_1 -4.21875000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1503.50000;
  origin_y -760.000000;
  origin_z 361.875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 135.000000 0.00000000;
 time 52:23.04199219m;
 setangle 15.4687500 135.000000 0.00000000;
 clientdata {
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1751.87500;
  origin_y -863.625000;
  origin_z 420.375000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1519.87500;
  origin_y -500.500000;
  origin_z 294.125000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1722.50000;
  origin_y -833.500000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1503.50000;
  origin_y -760.000000;
  origin_z 361.875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 135.000000 0.00000000;
 time 52:23.09204102m;
 setangle 16.8750000 135.000000 0.00000000;
 clientdata {
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.87500;
  origin_y -863.375000;
  origin_z 435.750000;
  angles_1 16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1519.87500;
  origin_y -498.875000;
  origin_z 278.625000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1723.87500;
  origin_y -835.250000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1503.50000;
  origin_y -760.000000;
  origin_z 361.875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 135.000000 0.00000000;
 time 52:23.14208984m;
 setangle 16.8750000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.37500;
  origin_y -863.000000;
  origin_z 434.375000;
  angles_1 16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1519.87500;
  origin_y -497.125000;
  origin_z 261.250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1724.62500;
  origin_y -836.250000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1503.50000;
  origin_y -760.000000;
  origin_z 361.875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 135.000000 0.00000000;
 time 52:23.19213867m;
 setangle 16.8750000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1750.75000;
  origin_y -862.375000;
  origin_z 433.625000;
  angles_1 16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1519.87500;
  origin_y -498.625000;
  origin_z 241.875000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1503.50000;
  origin_y -760.000000;
  origin_z 361.875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 135.000000 0.00000000;
 time 52:23.24243164m;
 setangle 16.8750000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 433.500000;
  angles_1 16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1519.87500;
  origin_y -500.125000;
  origin_z 220.375000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1685.75000;
  origin_y -797.375000;
  origin_z 405.750000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1503.50000;
  origin_y -760.000000;
  origin_z 361.875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1724.75000 -836.375000 412.000000;
 }
}
block {
 camera 15.4687500 135.000000 0.00000000;
 time 52:23.29248047m;
 setangle 16.8750000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 433.500000;
  angles_1 16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1519.87500;
  origin_y -501.625000;
  origin_z 197.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1652.12500;
  origin_y -763.875000;
  origin_z 390.000000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1503.50000;
  origin_y -760.000000;
  origin_z 361.875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 135.000000 0.00000000;
 time 52:23.34252930m;
 setangle 16.8750000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 433.500000;
  angles_1 16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1519.87500;
  origin_y -503.125000;
  origin_z 171.500000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1618.50000;
  origin_y -730.250000;
  origin_z 374.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1503.50000;
  origin_y -760.000000;
  origin_z 361.875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 135.000000 0.00000000;
 time 52:23.39257812m;
 setangle 18.2812500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 434.625000;
  angles_1 18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1519.87500;
  origin_y -504.750000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1584.87500;
  origin_y -696.625000;
  origin_z 358.625000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1503.50000;
  origin_y -760.000000;
  origin_z 361.875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 55; // player/h2ojump.wav
  origin 1519.87500 -504.750000 172.000000;
 }
}
block {
 camera 15.4687500 135.000000 0.00000000;
 time 52:23.44262695m;
 setangle 18.2812500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 434.625000;
  angles_1 18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1519.87500;
  origin_y -512.375000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1551.25000;
  origin_y -663.000000;
  origin_z 342.875000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1503.50000;
  origin_y -760.000000;
  origin_z 361.875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1519.87500 -504.750000 172.000000;
 }
}
block {
 camera 15.4687500 135.000000 0.00000000;
 time 52:23.49267578m;
 setangle 18.2812500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 434.625000;
  angles_1 18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1519.87500;
  origin_y -523.375000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1517.62500;
  origin_y -629.375000;
  origin_z 327.250000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 135.000000 0.00000000;
 time 52:23.54272461m;
 setangle 18.2812500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 434.625000;
  angles_1 18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1519.87500;
  origin_y -534.750000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1484.00000;
  origin_y -595.750000;
  origin_z 311.500000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 135.000000 0.00000000;
 time 52:23.59277344m;
 setangle 18.2812500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 434.625000;
  angles_1 18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1527.62500;
  origin_y -543.500000;
  origin_z 174.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1450.37500;
  origin_y -562.125000;
  origin_z 295.750000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 135.000000 0.00000000;
 time 52:23.64282227m;
 setangle 18.2812500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 434.625000;
  angles_1 18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1540.50000;
  origin_y -547.125000;
  origin_z 174.000000;
  angles_2 -9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1416.75000;
  origin_y -528.500000;
  origin_z 280.125000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 135.000000 0.00000000;
 time 52:23.69287109m;
 setangle 18.2812500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 434.625000;
  angles_1 18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1383.25000;
  origin_y -494.875000;
  origin_z 264.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 135.000000 0.00000000;
 time 52:23.74316406m;
 setangle 18.2812500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 434.625000;
  angles_1 18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1369.37500;
  origin_y -481.000000;
  origin_z 257.875000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1369.37500 -481.000000 257.875000;
 }
}
block {
 camera 16.8750000 135.000000 0.00000000;
 time 52:23.79321289m;
 setangle 18.2812500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 434.625000;
  angles_1 18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1369.37500;
  origin_y -481.000000;
  origin_z 257.875000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 135.000000 0.00000000;
 time 52:23.84326172m;
 setangle 18.2812500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 434.625000;
  angles_1 18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1369.37500;
  origin_y -481.000000;
  origin_z 257.875000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 135.000000 0.00000000;
 time 52:23.89331055m;
 setangle 18.2812500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 434.625000;
  angles_1 18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1369.37500;
  origin_y -481.000000;
  origin_z 257.875000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 135.000000 0.00000000;
 time 52:23.94335938m;
 setangle 21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 437.000000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1369.37500;
  origin_y -481.000000;
  origin_z 257.875000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1600.87500 -546.750000 215.125000;
 }
}
block {
 camera 16.8750000 135.000000 0.00000000;
 time 52:23.99340820m;
 setangle 21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 437.000000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1369.37500;
  origin_y -481.000000;
  origin_z 257.875000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 135.000000 0.00000000;
 time 52:24.04345703m;
 setangle 21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 437.000000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1369.37500;
  origin_y -481.000000;
  origin_z 257.875000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 135.000000 0.00000000;
 time 52:24.09350586m;
 setangle 21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 437.000000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1369.37500;
  origin_y -481.000000;
  origin_z 257.875000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 135.000000 0.00000000;
 time 52:24.14355469m;
 setangle 19.6875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 435.750000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1369.37500;
  origin_y -481.000000;
  origin_z 257.875000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 135.000000 0.00000000;
 time 52:24.19360352m;
 setangle 19.6875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 435.750000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1369.37500;
  origin_y -481.000000;
  origin_z 257.875000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 135.000000 0.00000000;
 time 52:24.24389648m;
 setangle 19.6875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1750.62500;
  origin_y -862.250000;
  origin_z 435.750000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1369.37500;
  origin_y -481.000000;
  origin_z 257.875000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 1687.25000 -539.000000 291.375000;
 }
}
block {
 camera 18.2812500 135.000000 0.00000000;
 time 52:24.29394531m;
 setangle 21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1750.62500;
  origin_y -861.000000;
  origin_z 436.250000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 135.000000 0.00000000;
 time 52:24.34399414m;
 setangle 21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1750.62500;
  origin_y -861.000000;
  origin_z 436.250000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 135.000000 0.00000000;
 time 52:24.39404297m;
 setangle 21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1750.62500;
  origin_y -861.000000;
  origin_z 436.250000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 updateentity {
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 updateentity {
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 updateentity {
  entity 54;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 170;
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 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
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 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 1736.00000 -536.875000 306.000000;
 }
}
block {
 camera 18.2812500 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 190\n";
}
block {
 camera 19.6875000 135.000000 0.00000000;
 time 52:24.44409180m;
 setangle 21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
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  ammo_rockets 0;
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 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 updateentity {
  entity 48;
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 updateentity {
  entity 49;
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 updateentity {
  entity 54;
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 updateentity {
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 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 135.000000 0.00000000;
 time 52:24.49414062m;
 setangle 21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1750.62500;
  origin_y -861.000000;
  origin_z 436.250000;
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  angles_2 135.000000;
 }
 updateentity {
  entity 4;
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  origin_x 1724.75000;
  origin_y -836.375000;
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 }
 updateentity {
  entity 26;
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 updateentity {
  entity 48;
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 updateentity {
  entity 49;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
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}
block {
 camera 19.6875000 135.000000 0.00000000;
 time 52:24.54418945m;
 setangle 21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1750.62500;
  origin_y -861.000000;
  origin_z 436.250000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
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 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 135.000000 0.00000000;
 time 52:24.59423828m;
 setangle 21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1750.62500;
  origin_y -861.000000;
  origin_z 436.250000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
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 }
}
block {
 camera 19.6875000 135.000000 0.00000000;
 time 52:24.64428711m;
 setangle 21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1750.62500;
  origin_y -861.000000;
  origin_z 436.250000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 135.000000 0.00000000;
 time 52:24.69433594m;
 setangle 21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1750.62500;
  origin_y -861.000000;
  origin_z 436.250000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 48;
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 }
 updateentity {
  entity 49;
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 }
 updateentity {
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 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 19.6875000 135.000000 0.00000000;
 time 52:24.74438477m;
 setangle 21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1750.62500;
  origin_y -861.000000;
  origin_z 436.250000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1724.75000;
  origin_y -836.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 48;
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 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 11;
  origin 1843.87500 -529.625000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 19.6875000 135.000000 0.00000000;
 time 52:24.79467773m;
 setangle 21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1750.62500;
  origin_y -861.000000;
  origin_z 436.250000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 32;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
}
block {
 camera 19.6875000 135.000000 0.00000000;
 time 52:24.84472656m;
 setangle 21.0937500 135.000000 0.00000000;
 clientdata {
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  weapon 0x80;
 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
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 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
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 }
}
block {
 camera 19.6875000 135.000000 0.00000000;
 time 52:24.89477539m;
 setangle 21.0937500 135.000000 0.00000000;
 clientdata {
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1750.62500;
  origin_y -861.000000;
  origin_z 436.250000;
  angles_1 21.0937500;
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 }
 updateentity {
  entity 4;
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  origin_x 1724.75000;
  origin_y -836.375000;
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 196;
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 sound {
  channel 2;
  entity 158;
  soundnum 30; // misc/r_tele5.wav
  origin 1843.87500 -529.625000 280.000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 28; // misc/r_tele3.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 19.6875000 135.000000 0.00000000;
 time 52:24.94482422m;
 setangle 21.0937500 135.000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1747.00000;
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 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 19.6875000 135.000000 0.00000000;
 time 52:24.99487305m;
 setangle 21.0937500 135.000000 0.00000000;
 clientdata {
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 19.6875000 135.000000 0.00000000;
 time 52:25.04492188m;
 setangle 21.0937500 135.000000 0.00000000;
 clientdata {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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}
block {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 52:27.99926758m;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 52:28.04931641m;
 setangle 15.4687500 -160.312500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 14.0625000 198.281250 0.00000000;
 time 52:28.09936523m;
 setangle 15.4687500 -160.312500 0.00000000;
 clientdata {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
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}
block {
 camera 14.0625000 198.281250 0.00000000;
 time 52:28.14941406m;
 setangle 15.4687500 -157.500000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 14.0625000 198.281250 0.00000000;
 time 52:28.19946289m;
 setangle 15.4687500 -154.687500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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block {
 camera 14.0625000 198.281250 0.00000000;
 time 52:28.24951172m;
 setangle 15.4687500 -154.687500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 14.0625000 201.093750 0.00000000;
 time 52:28.29956055m;
 setangle 15.4687500 -154.687500 0.00000000;
 clientdata {
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  weapon 0x80;
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 565.500000 -160.625000 324.000000;
 }
}
block {
 camera 14.0625000 203.906250 0.00000000;
 time 52:28.34960938m;
 setangle 15.4687500 -149.062500 0.00000000;
 clientdata {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 14.0625000 203.906250 0.00000000;
 time 52:28.39965820m;
 setangle 14.0625000 -144.843750 0.00000000;
 clientdata {
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  weapon 0x80;
 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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}
block {
 camera 14.0625000 203.906250 0.00000000;
 time 52:28.44970703m;
 setangle 12.6562500 -140.625000 0.00000000;
 clientdata {
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  currentammo 1;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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block {
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block {
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 clientdata {
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block {
 camera 11.2500000 219.375000 0.00000000;
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 clientdata {
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 updateentity {
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block {
 camera 9.84375000 220.781250 0.00000000;
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block {
 camera 9.84375000 220.781250 0.00000000;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 9.84375000 222.187500 0.00000000;
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 setangle 12.6562500 -136.406250 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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}
block {
 camera 11.2500000 222.187500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 190\n";
}
block {
 camera 11.2500000 225.000000 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 11.2500000 222.187500 0.00000000;
 time 52:29.00073242m;
 setangle 11.2500000 -172.968750 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 11.2500000 222.187500 0.00000000;
 time 52:29.05078125m;
 setangle 11.2500000 -174.375000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 11.2500000 196.875000 0.00000000;
 time 52:29.10083008m;
 setangle 11.2500000 -175.781250 0.00000000;
 clientdata {
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  weapon 0x80;
 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 565.500000;
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}
block {
 camera 9.84375000 184.218750 0.00000000;
 time 52:29.15087891m;
 setangle 11.2500000 -177.187500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 565.500000;
  origin_y -1047.87500;
  origin_z 535.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 182.812500 0.00000000;
 time 52:29.20092773m;
 setangle 11.2500000 -180.000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 956.750000;
  origin_y -1146.37500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 395.375000;
  origin_y -323.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -29.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 870.875000;
  origin_y -1146.37500;
  origin_z 438.000000;
  angles_1 -2.81250000;
  angles_2 -180.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 565.500000;
  origin_y -1096.75000;
  origin_z 546.125000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 182.812500 0.00000000;
 time 52:29.25097656m;
 setangle 11.2500000 -180.000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 1.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 961.750000;
  origin_y -1145.25000;
  origin_z 485.250000;
  angles_1 11.2500000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 380.625000;
  origin_y -316.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 875.875000;
  origin_y -1145.25000;
  origin_z 434.000000;
  angles_1 -2.81250000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 565.500000;
  origin_y -1145.62500;
  origin_z 557.125000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 181.406250 0.00000000;
 time 52:29.30102539m;
 setangle 11.2500000 -177.187500 0.00000000;
 clientdata {
  vel_y 1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 951.875000;
  origin_y -1142.25000;
  origin_z 472.500000;
  angles_1 11.2500000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 365.875000;
  origin_y -307.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 35.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 880.875000;
  origin_y -1144.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 565.500000;
  origin_y -1194.37500;
  origin_z 568.125000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 180.000000 0.00000000;
 time 52:29.35107422m;
 setangle 11.2500000 -175.781250 0.00000000;
 clientdata {
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 951.875000;
  origin_y -1139.75000;
  origin_z 471.750000;
  angles_1 11.2500000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 352.125000;
  origin_y -298.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 884.875000;
  origin_y -1143.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 565.500000;
  origin_y -1243.25000;
  origin_z 579.125000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 180.000000 0.00000000;
 time 52:29.40112305m;
 setangle 11.2500000 -175.781250 0.00000000;
 clientdata {
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 951.875000;
  origin_y -1139.25000;
  origin_z 477.500000;
  angles_1 11.2500000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 339.375000;
  origin_y -286.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 887.875000;
  origin_y -1142.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 565.500000;
  origin_y -1273.50000;
  origin_z 585.875000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 565.500000 -1273.50000 585.875000;
 }
}
block {
 camera 9.84375000 182.812500 0.00000000;
 time 52:29.45117188m;
 setangle 11.2500000 -175.781250 0.00000000;
 clientdata {
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 951.875000;
  origin_y -1143.25000;
  origin_z 475.750000;
  angles_1 11.2500000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 327.875000;
  origin_y -274.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 890.125000;
  origin_y -1146.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 565.500000;
  origin_y -1273.50000;
  origin_z 585.875000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 182.812500 0.00000000;
 time 52:29.50122070m;
 setangle 11.2500000 -175.781250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 952.125000;
  origin_y -1154.37500;
  origin_z 474.500000;
  angles_1 11.2500000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 317.000000;
  origin_y -272.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 892.250000;
  origin_y -1157.37500;
  origin_z 438.000000;
  angles_1 -2.81250000;
  angles_2 -175.781250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 565.500000;
  origin_y -1273.50000;
  origin_z 585.875000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 182.812500 0.00000000;
 time 52:29.55151367m;
 setangle 11.2500000 -175.781250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -13.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 980.125000;
  origin_y -1164.25000;
  origin_z 485.250000;
  angles_1 11.2500000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 894.375000;
  origin_y -1168.37500;
  origin_z 434.000000;
  angles_1 -2.81250000;
  angles_2 -175.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 565.500000;
  origin_y -1273.50000;
  origin_z 585.875000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 182.812500 0.00000000;
 time 52:29.60156250m;
 setangle 11.2500000 -175.781250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -13.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 979.250000;
  origin_y -1175.37500;
  origin_z 479.250000;
  angles_1 11.2500000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 893.500000;
  origin_y -1179.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -175.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 565.500000;
  origin_y -1273.50000;
  origin_z 585.875000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 182.812500 0.00000000;
 time 52:29.65161133m;
 setangle 11.2500000 -175.781250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 978.500000;
  origin_y -1184.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 892.750000;
  origin_y -1188.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -175.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 565.500000;
  origin_y -1273.50000;
  origin_z 585.875000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 182.812500 0.00000000;
 time 52:29.70166016m;
 setangle 9.84375000 172.968750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 978.000000;
  origin_y -1204.25000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 892.125000;
  origin_y -1195.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 172.968750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 565.500000;
  origin_y -1273.50000;
  origin_z 585.875000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 182.812500 0.00000000;
 time 52:29.75170898m;
 setangle 9.84375000 168.750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 976.625000;
  origin_y -1216.25000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 891.625000;
  origin_y -1201.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 168.750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 565.500000;
  origin_y -1273.50000;
  origin_z 585.875000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 182.812500 0.00000000;
 time 52:29.80175781m;
 setangle 8.43750000 167.343750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 976.250000;
  origin_y -1223.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 891.250000;
  origin_y -1206.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 565.500000;
  origin_y -1273.50000;
  origin_z 585.875000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 182.812500 0.00000000;
 time 52:29.85180664m;
 setangle 8.43750000 165.937500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 975.500000;
  origin_y -1228.62500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 890.875000;
  origin_y -1209.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 165.937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 565.500000;
  origin_y -1273.50000;
  origin_z 585.875000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 167.343750 0.00000000;
 time 52:29.90185547m;
 setangle 8.43750000 165.937500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 975.250000;
  origin_y -1231.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 890.750000;
  origin_y -1212.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 165.937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 565.500000;
  origin_y -1273.50000;
  origin_z 585.875000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 167.343750 0.00000000;
 time 52:29.95190430m;
 setangle 8.43750000 165.937500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 975.125000;
  origin_y -1232.75000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 890.500000;
  origin_y -1213.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 165.937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 164.531250 0.00000000;
 time 52:30.00195312m;
 setangle 8.43750000 165.937500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 975.125000;
  origin_y -1233.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 890.500000;
  origin_y -1214.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 164.531250 0.00000000;
 time 52:30.05224609m;
 setangle 8.43750000 165.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 975.125000;
  origin_y -1233.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 890.500000;
  origin_y -1214.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 164.531250 0.00000000;
 time 52:30.10229492m;
 setangle 8.43750000 165.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 975.125000;
  origin_y -1233.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 890.500000;
  origin_y -1214.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 165.937500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 164.531250 0.00000000;
 time 52:30.15234375m;
 setangle 8.43750000 165.937500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 974.125000;
  origin_y -1237.62500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 889.500000;
  origin_y -1218.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 165.937500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 164.531250 0.00000000;
 time 52:30.20239258m;
 setangle 8.43750000 165.937500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 966.375000;
  origin_y -1244.75000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 881.750000;
  origin_y -1225.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 165.937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 164.531250 0.00000000;
 time 52:30.25244141m;
 setangle 8.43750000 161.718750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 951.125000;
  origin_y -1259.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 868.250000;
  origin_y -1234.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 161.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 164.531250 0.00000000;
 time 52:30.30249023m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 915.625000;
  origin_y -1287.87500;
  origin_z 474.500000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 852.375000;
  origin_y -1242.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 164.531250 0.00000000;
 time 52:30.35253906m;
 setangle 8.43750000 132.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 878.000000;
  origin_y -1287.87500;
  origin_z 464.000000;
  angles_1 8.43750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 835.750000;
  origin_y -1247.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 27;
  soundnum 15; // items/itembk2.wav
  origin 1200.00000 -720.000000 316.000000;
 }
}
block {
 camera 7.03125000 160.312500 0.00000000;
 time 52:30.40258789m;
 setangle 8.43750000 132.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 856.375000;
  origin_y -1287.87500;
  origin_z 460.250000;
  angles_1 8.43750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 819.250000;
  origin_y -1251.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 160.312500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 180\n";
}
block {
 camera 7.03125000 160.312500 0.00000000;
 time 52:30.45263672m;
 setangle 8.43750000 127.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 831.125000;
  origin_y -1287.87500;
  origin_z 455.750000;
  angles_1 8.43750000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 802.500000;
  origin_y -1254.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 130.781250 0.00000000;
 time 52:30.50268555m;
 setangle 8.43750000 125.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 809.625000;
  origin_y -1287.62500;
  origin_z 453.125000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 785.750000;
  origin_y -1255.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 126.562500 0.00000000;
 time 52:30.55273438m;
 setangle 8.43750000 116.718750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 785.125000;
  origin_y -1285.87500;
  origin_z 450.500000;
  angles_1 8.43750000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 768.750000;
  origin_y -1255.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 126.562500 0.00000000;
 time 52:30.60302734m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 767.625000;
  origin_y -1284.62500;
  origin_z 450.500000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 752.000000;
  origin_y -1253.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 123.750000 0.00000000;
 time 52:30.65307617m;
 setangle 7.03125000 112.500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 750.000000;
  origin_y -1283.37500;
  origin_z 450.000000;
  angles_1 7.03125000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 735.625000;
  origin_y -1250.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 112.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 123.750000 0.00000000;
 time 52:30.70312500m;
 setangle 5.62500000 109.687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 733.000000;
  origin_y -1282.25000;
  origin_z 450.000000;
  angles_1 5.62500000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 719.375000;
  origin_y -1247.00000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 52:30.75317383m;
 setangle 4.21875000 106.875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 716.500000;
  origin_y -1281.25000;
  origin_z 450.375000;
  angles_1 4.21875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 703.625000;
  origin_y -1242.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 108.281250 0.00000000;
 time 52:30.80322266m;
 setangle 4.21875000 104.062500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 698.375000;
  origin_y -1283.50000;
  origin_z 452.250000;
  angles_1 4.21875000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 686.250000;
  origin_y -1239.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 104.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 108.281250 0.00000000;
 time 52:30.85327148m;
 setangle 1.40625000 98.4375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 677.750000;
  origin_y -1284.37500;
  origin_z 450.625000;
  angles_1 1.40625000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 669.750000;
  origin_y -1238.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 659.875000;
  origin_y -1181.00000;
  origin_z 445.125000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 669.750000 -1238.12500 436.000000;
 }
}
block {
 camera 2.81250000 105.468750 0.00000000;
 time 52:30.90332031m;
 setangle 1.40625000 98.4375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 661.625000;
  origin_y -1285.25000;
  origin_z 451.250000;
  angles_1 1.40625000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 653.375000;
  origin_y -1237.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 651.250000;
  origin_y -1131.75000;
  origin_z 442.625000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 105.468750 0.00000000;
 time 52:30.95336914m;
 setangle 1.40625000 99.8437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 646.750000;
  origin_y -1286.00000;
  origin_z 451.625000;
  angles_1 1.40625000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 637.125000;
  origin_y -1237.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 642.750000;
  origin_y -1082.50000;
  origin_z 440.250000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 97.0312500 0.00000000;
 time 52:31.00341797m;
 setangle 1.40625000 99.8437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 630.125000;
  origin_y -1284.75000;
  origin_z 451.500000;
  angles_1 1.40625000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 620.500000;
  origin_y -1236.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 634.250000;
  origin_y -1033.12500;
  origin_z 437.750000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 97.0312500 0.00000000;
 time 52:31.05346680m;
 setangle 2.81250000 99.8437500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 613.250000;
  origin_y -1282.00000;
  origin_z 453.250000;
  angles_1 2.81250000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 603.375000;
  origin_y -1232.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 625.625000;
  origin_y -983.875000;
  origin_z 435.250000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 98.4375000 0.00000000;
 time 52:31.10375977m;
 setangle 2.81250000 99.8437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 597.750000;
  origin_y -1280.75000;
  origin_z 454.875000;
  angles_1 2.81250000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 587.000000;
  origin_y -1227.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 617.125000;
  origin_y -934.625000;
  origin_z 432.875000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 1.40625000 98.4375000 0.00000000;
 time 52:31.15380859m;
 setangle 2.81250000 99.8437500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 583.250000;
  origin_y -1279.87500;
  origin_z 457.125000;
  angles_1 2.81250000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 571.500000;
  origin_y -1221.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 608.500000;
  origin_y -885.375000;
  origin_z 430.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 98.4375000 0.00000000;
 time 52:31.20385742m;
 setangle 2.81250000 99.8437500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 569.375000;
  origin_y -1279.12500;
  origin_z 459.625000;
  angles_1 2.81250000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 556.500000;
  origin_y -1214.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 600.000000;
  origin_y -836.125000;
  origin_z 427.875000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 98.4375000 0.00000000;
 time 52:31.25390625m;
 setangle 2.81250000 99.8437500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 556.250000;
  origin_y -1278.50000;
  origin_z 462.500000;
  angles_1 2.81250000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 542.000000;
  origin_y -1206.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 591.500000;
  origin_y -786.750000;
  origin_z 425.500000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 98.4375000 0.00000000;
 time 52:31.30395508m;
 setangle 2.81250000 98.4375000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 541.625000;
  origin_y -1277.87500;
  origin_z 465.375000;
  angles_1 2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 527.875000;
  origin_y -1198.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 582.875000;
  origin_y -737.500000;
  origin_z 423.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 98.4375000 0.00000000;
 time 52:31.35400391m;
 setangle 4.21875000 98.4375000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 529.125000;
  origin_y -1276.62500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 514.125000;
  origin_y -1190.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 574.375000;
  origin_y -688.250000;
  origin_z 420.500000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 98.4375000 0.00000000;
 time 52:31.40405273m;
 setangle 4.21875000 98.4375000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 515.625000;
  origin_y -1267.75000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 500.625000;
  origin_y -1181.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 565.750000;
  origin_y -639.000000;
  origin_z 418.125000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 97.0312500 0.00000000;
 time 52:31.45410156m;
 setangle 4.21875000 95.6250000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 489.750000;
  origin_y -1223.62500;
  origin_z 453.750000;
  angles_1 4.21875000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 483.750000;
  origin_y -1175.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 557.250000;
  origin_y -589.750000;
  origin_z 415.625000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 97.0312500 0.00000000;
 time 52:31.50415039m;
 setangle 4.21875000 92.8125000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 474.250000;
  origin_y -1224.87500;
  origin_z 456.375000;
  angles_1 4.21875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 470.250000;
  origin_y -1170.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 92.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 548.750000;
  origin_y -540.375000;
  origin_z 413.125000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 97.0312500 0.00000000;
 time 52:31.55419922m;
 setangle 4.21875000 91.4062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 471.750000;
  origin_y -1253.25000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 467.500000;
  origin_y -1165.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 540.125000;
  origin_y -491.125000;
  origin_z 410.750000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 97.0312500 0.00000000;
 time 52:31.60424805m;
 setangle 4.21875000 90.0000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 473.250000;
  origin_y -1249.75000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 473.250000;
  origin_y -1162.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 531.625000;
  origin_y -441.875000;
  origin_z 408.250000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 91.4062500 0.00000000;
 time 52:31.65454102m;
 setangle 4.21875000 90.0000000 0.00000000;
 clientdata {
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 479.875000;
  origin_y -1247.00000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 485.875000;
  origin_y -1159.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 523.000000;
  origin_y -392.625000;
  origin_z 405.750000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 11;
  origin 226.500000 287.875000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 time 52:31.70458984m;
 setangle 4.21875000 90.0000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 501.000000;
  origin_y -1221.87500;
  origin_z 463.250000;
  angles_1 4.21875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 501.000000;
  origin_y -1151.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 514.500000;
  origin_y -343.375000;
  origin_z 403.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 time 52:31.75463867m;
 setangle 4.21875000 90.0000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 515.250000;
  origin_y -1221.00000;
  origin_z 466.750000;
  angles_1 4.21875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 515.250000;
  origin_y -1142.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 506.000000;
  origin_y -294.000000;
  origin_z 400.875000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 time 52:31.80468750m;
 setangle 4.21875000 91.4062500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 533.000000;
  origin_y -1220.12500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 528.750000;
  origin_y -1132.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 500.750000;
  origin_y -263.875000;
  origin_z 399.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 500.750000 -263.875000 399.375000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 29; // misc/r_tele4.wav
  origin 226.500000 287.875000 320.000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 26; // misc/r_tele1.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 time 52:31.85473633m;
 setangle 7.03125000 91.4062500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 543.375000;
  origin_y -1203.75000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 539.125000;
  origin_y -1116.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 500.750000;
  origin_y -263.875000;
  origin_z 399.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 time 52:31.90478516m;
 setangle 8.43750000 91.4062500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 551.500000;
  origin_y -1186.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 547.250000;
  origin_y -1100.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 500.750000;
  origin_y -263.875000;
  origin_z 399.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 180\n";
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 time 52:31.95483398m;
 setangle 8.43750000 91.4062500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 557.875000;
  origin_y -1170.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 553.625000;
  origin_y -1084.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 500.750000;
  origin_y -263.875000;
  origin_z 399.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -321.125000 -100.000000 492.000000;
 }
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 time 52:32.00488281m;
 setangle 8.43750000 91.4062500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 562.750000;
  origin_y -1154.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 558.500000;
  origin_y -1067.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 500.750000;
  origin_y -263.875000;
  origin_z 399.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 52:32.05493164m;
 setangle 8.43750000 91.4062500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 567.500000;
  origin_y -1139.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 563.250000;
  origin_y -1052.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 500.750000;
  origin_y -263.875000;
  origin_z 399.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 52:32.10498047m;
 setangle 9.84375000 91.4062500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 573.875000;
  origin_y -1123.12500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 569.625000;
  origin_y -1036.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 500.750000;
  origin_y -263.875000;
  origin_z 399.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 52:32.15502930m;
 setangle 9.84375000 91.4062500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 578.750000;
  origin_y -1106.87500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 574.500000;
  origin_y -1020.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 500.750000;
  origin_y -263.875000;
  origin_z 399.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 52:32.20532227m;
 setangle 9.84375000 91.4062500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 582.375000;
  origin_y -1090.62500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 578.250000;
  origin_y -1004.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 500.750000;
  origin_y -263.875000;
  origin_z 399.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 52:32.25537109m;
 setangle 9.84375000 91.4062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 585.250000;
  origin_y -1074.50000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 581.000000;
  origin_y -988.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 500.750000;
  origin_y -263.875000;
  origin_z 399.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 52:32.30541992m;
 setangle 9.84375000 91.4062500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 587.500000;
  origin_y -1061.50000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 583.250000;
  origin_y -975.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 500.750000;
  origin_y -263.875000;
  origin_z 399.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 52:32.35546875m;
 setangle 9.84375000 92.8125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 591.500000;
  origin_y -1051.00000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 585.125000;
  origin_y -965.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 92.8125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 52:32.40551758m;
 setangle 11.2500000 94.2187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 595.000000;
  origin_y -1042.12500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 586.500000;
  origin_y -956.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 52:32.45556641m;
 setangle 11.2500000 95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 597.250000;
  origin_y -1027.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 586.750000;
  origin_y -942.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 91.4062500 0.00000000;
 time 52:32.50561523m;
 setangle 12.6562500 98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 600.625000;
  origin_y -1010.00000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 586.125000;
  origin_y -926.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 94.2187500 0.00000000;
 time 52:32.55566406m;
 setangle 12.6562500 101.250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 606.625000;
  origin_y -992.000000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 587.875000;
  origin_y -908.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 97.0312500 0.00000000;
 time 52:32.60571289m;
 setangle 12.6562500 99.8437500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 607.750000;
  origin_y -975.750000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 591.000000;
  origin_y -892.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 97.0312500 0.00000000;
 time 52:32.65576172m;
 setangle 12.6562500 99.8437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 609.500000;
  origin_y -959.000000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 592.875000;
  origin_y -875.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 99.8437500 0.00000000;
 time 52:32.70605469m;
 setangle 12.6562500 99.8437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 610.375000;
  origin_y -942.500000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 593.750000;
  origin_y -858.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 98.4375000 0.00000000;
 time 52:32.75610352m;
 setangle 12.6562500 99.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 610.375000;
  origin_y -926.250000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 593.750000;
  origin_y -842.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 98.4375000 0.00000000;
 time 52:32.80615234m;
 setangle 15.4687500 104.062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 615.375000;
  origin_y -907.250000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 592.875000;
  origin_y -826.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 104.062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 98.4375000 0.00000000;
 time 52:32.85620117m;
 setangle 15.4687500 104.062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 613.750000;
  origin_y -891.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 591.250000;
  origin_y -809.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 104.062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 98.4375000 0.00000000;
 time 52:32.90625000m;
 setangle 16.8750000 105.468750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 613.375000;
  origin_y -873.750000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 589.125000;
  origin_y -793.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 102.656250 0.00000000;
 time 52:32.95629883m;
 setangle 15.4687500 104.062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 609.000000;
  origin_y -859.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 586.500000;
  origin_y -777.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 104.062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 104.062500 0.00000000;
 time 52:33.00634766m;
 setangle 15.4687500 104.062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 606.000000;
  origin_y -843.250000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 583.625000;
  origin_y -762.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 104.062500 0.00000000;
 time 52:33.05639648m;
 setangle 15.4687500 104.062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 604.250000;
  origin_y -826.875000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 581.750000;
  origin_y -745.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 102.656250 0.00000000;
 time 52:33.10644531m;
 setangle 16.8750000 105.468750 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 612.250000;
  origin_y -810.125000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 588.000000;
  origin_y -730.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 102.656250 0.00000000;
 time 52:33.15649414m;
 setangle 16.8750000 105.468750 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 624.375000;
  origin_y -795.375000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 600.125000;
  origin_y -715.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 104.062500 0.00000000;
 time 52:33.20654297m;
 setangle 18.2812500 109.687500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 640.250000;
  origin_y -779.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 610.375000;
  origin_y -702.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 104.062500 0.00000000;
 time 52:33.25683594m;
 setangle 18.2812500 115.312500 0.00000000;
 clientdata {
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.875000;
  origin_y -761.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 619.500000;
  origin_y -687.875000;
  origin_z 430.000000;
  angles_1 -5.62500000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 104.062500 0.00000000;
 time 52:33.30688477m;
 setangle 18.2812500 118.125000 0.00000000;
 clientdata {
  vel_y 17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -708.000000;
  origin_z 456.750000;
  angles_1 18.2812500;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 78.7500000;
  origin_y -23.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -673.625000;
  origin_z 426.000000;
  angles_1 -5.62500000;
  angles_2 118.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 113.906250 0.00000000;
 time 52:33.35693359m;
 setangle 18.2812500 122.343750 0.00000000;
 clientdata {
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.875000;
  origin_y -689.625000;
  origin_z 441.750000;
  angles_1 18.2812500;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 94.0000000;
  origin_y -28.7500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -659.375000;
  origin_z 419.875000;
  angles_1 -5.62500000;
  angles_2 122.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 113.906250 0.00000000;
 time 52:33.40698242m;
 setangle 16.8750000 122.343750 0.00000000;
 clientdata {
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.875000;
  origin_y -675.375000;
  origin_z 432.875000;
  angles_1 16.8750000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 109.125000;
  origin_y -34.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.875000;
  origin_y -645.125000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 122.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 113.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 180\n";
}
block {
 camera 16.8750000 113.906250 0.00000000;
 time 52:33.45703125m;
 setangle 16.8750000 125.156250 0.00000000;
 clientdata {
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.750000;
  origin_y -661.125000;
  origin_z 421.625000;
  angles_1 16.8750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 124.125000;
  origin_y -44.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.875000;
  origin_y -630.875000;
  origin_z 401.875000;
  angles_1 -5.62500000;
  angles_2 125.156250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 116.718750 0.00000000;
 time 52:33.50708008m;
 setangle 15.4687500 129.375000 0.00000000;
 clientdata {
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.625000;
  origin_y -646.875000;
  origin_z 407.250000;
  angles_1 15.4687500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 136.125000;
  origin_y -52.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -60.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.875000;
  origin_y -616.625000;
  origin_z 389.875000;
  angles_1 -4.21875000;
  angles_2 129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 123.750000 0.00000000;
 time 52:33.55712891m;
 setangle 14.0625000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.625000;
  origin_y -632.000000;
  origin_z 403.750000;
  angles_1 14.0625000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 145.750000;
  origin_y -59.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -60.4687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.875000;
  origin_y -602.375000;
  origin_z 376.000000;
  angles_1 -4.21875000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 127.968750 0.00000000;
 time 52:33.60717773m;
 setangle 12.6562500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 638.500000;
  origin_y -616.250000;
  origin_z 388.625000;
  angles_1 12.6562500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 153.500000;
  origin_y -64.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -59.0625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 623.875000;
  origin_y -591.000000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 127.968750 0.00000000;
 time 52:33.65722656m;
 setangle 11.2500000 139.218750 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 643.375000;
  origin_y -587.500000;
  origin_z 387.250000;
  angles_1 11.2500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 158.000000;
  origin_y -67.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -59.0625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 623.875000;
  origin_y -575.625000;
  origin_z 374.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 130.781250 0.00000000;
 time 52:33.70727539m;
 setangle 11.2500000 140.625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.375000;
  origin_y -586.875000;
  origin_z 385.000000;
  angles_1 11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 160.750000;
  origin_y -69.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -59.0625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -560.250000;
  origin_z 370.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 130.781250 0.00000000;
 time 52:33.75756836m;
 setangle 9.84375000 142.031250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.375000;
  origin_y -571.000000;
  origin_z 380.250000;
  angles_1 9.84375000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 161.875000;
  origin_y -70.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -544.875000;
  origin_z 363.875000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 137.812500 0.00000000;
 time 52:33.80761719m;
 setangle 8.43750000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.250000;
  origin_y -555.000000;
  origin_z 373.625000;
  angles_1 8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 161.875000;
  origin_y -70.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.875000;
  origin_y -529.625000;
  origin_z 355.875000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 137.812500 0.00000000;
 time 52:33.85766602m;
 setangle 8.43750000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.250000;
  origin_y -539.750000;
  origin_z 365.625000;
  angles_1 8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 161.875000;
  origin_y -70.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.875000;
  origin_y -514.250000;
  origin_z 345.875000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 140.625000 0.00000000;
 time 52:33.90771484m;
 setangle 8.43750000 143.437500 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.250000;
  origin_y -509.000000;
  origin_z 345.500000;
  angles_1 8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 161.875000;
  origin_y -70.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -498.875000;
  origin_z 333.875000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 140.625000 0.00000000;
 time 52:33.95776367m;
 setangle 4.21875000 143.437500 0.00000000;
 clientdata {
  vel_y 18.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 640.000000;
  origin_y -495.750000;
  origin_z 331.500000;
  angles_1 4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 161.875000;
  origin_y -70.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 620.875000;
  origin_y -483.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 142.031250 0.00000000;
 time 52:34.00781250m;
 setangle 1.40625000 142.031250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 643.875000;
  origin_y -497.250000;
  origin_z 344.625000;
  angles_1 1.40625000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 161.875000;
  origin_y -70.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 610.375000;
  origin_y -472.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 142.031250 0.00000000;
 time 52:34.05786133m;
 setangle 0.00000000 139.218750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.000000;
  origin_y -499.625000;
  origin_z 347.625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 161.875000;
  origin_y -70.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 594.125000;
  origin_y -463.500000;
  origin_z 328.000000;
  angles_2 139.218750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 2.81250000 142.031250 0.00000000;
 time 52:34.10791016m;
 setangle -1.40625000 136.406250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 630.125000;
  origin_y -503.375000;
  origin_z 348.625000;
  angles_1 -1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 161.875000;
  origin_y -70.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 578.250000;
  origin_y -456.375000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 52:34.15795898m;
 setangle -4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 8.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 622.625000;
  origin_y -506.625000;
  origin_z 344.250000;
  angles_1 -4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 158.750000;
  origin_y -64.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 562.250000;
  origin_y -449.250000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 52:34.20800781m;
 setangle -5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 8.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 608.125000;
  origin_y -503.875000;
  origin_z 337.125000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 152.000000;
  origin_y -53.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 546.375000;
  origin_y -442.125000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 52:34.25830078m;
 setangle -7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 592.250000;
  origin_y -497.750000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 143.750000;
  origin_y -39.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 530.750000;
  origin_y -436.125000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 355.781250 135.000000 0.00000000;
 time 52:34.30834961m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 576.250000;
  origin_y -492.500000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 132.125000;
  origin_y -26.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 515.000000;
  origin_y -431.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 355.781250 135.000000 0.00000000;
 time 52:34.35839844m;
 setangle -11.2500000 130.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 557.000000;
  origin_y -490.500000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 119.875000;
  origin_y -14.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -57.6562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 499.375000;
  origin_y -426.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 135.000000 0.00000000;
 time 52:34.40844727m;
 setangle -14.0625000 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 554.750000;
  origin_y -491.125000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 106.750000;
  origin_y -4.00000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 480.875000;
  origin_y -428.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 129.375000 0.00000000;
 time 52:34.45849609m;
 setangle -15.4687500 129.375000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 518.125000;
  origin_y -496.625000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 93.3750000;
  origin_y 5.62500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 463.125000;
  origin_y -432.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 129.375000 0.00000000;
 time 52:34.50854492m;
 setangle -18.2812500 129.375000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 503.000000;
  origin_y -498.875000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 79.6250000;
  origin_y 14.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 448.875000;
  origin_y -436.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 127.968750 0.00000000;
 time 52:34.55859375m;
 setangle -18.2812500 129.375000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 491.625000;
  origin_y -501.500000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 65.6250000;
  origin_y 22.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 437.500000;
  origin_y -438.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 127.968750 0.00000000;
 time 52:34.60864258m;
 setangle -18.2812500 129.375000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 482.500000;
  origin_y -503.625000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 50.6250000;
  origin_y 23.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 428.375000;
  origin_y -440.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 343.125000 127.968750 0.00000000;
 time 52:34.65869141m;
 setangle -18.2812500 129.375000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 475.250000;
  origin_y -505.375000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 33.3750000;
  origin_y 20.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 421.125000;
  origin_y -442.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 385.375000;
  origin_y -401.250000;
  origin_z 355.500000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 421.125000 -442.625000 324.000000;
 }
}
block {
 camera 343.125000 127.968750 0.00000000;
 time 52:34.70874023m;
 setangle -18.2812500 129.375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 477.375000;
  origin_y -507.750000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 17.0000000;
  origin_y 15.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 423.250000;
  origin_y -445.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 354.625000;
  origin_y -365.500000;
  origin_z 372.375000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 127.968750 0.00000000;
 time 52:34.75878906m;
 setangle -18.2812500 129.375000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 486.875000;
  origin_y -510.500000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1.25000000;
  origin_y 10.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 432.750000;
  origin_y -447.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 323.875000;
  origin_y -329.750000;
  origin_z 389.250000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
}
block {
 camera 343.125000 127.968750 0.00000000;
 time 52:34.80908203m;
 setangle -18.2812500 129.375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 502.250000;
  origin_y -511.875000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -11.2500000;
  origin_y 5.75000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 448.125000;
  origin_y -451.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 293.000000;
  origin_y -294.125000;
  origin_z 406.125000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 127.968750 0.00000000;
 time 52:34.85913086m;
 setangle -15.4687500 129.375000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 513.500000;
  origin_y -510.375000;
  origin_z 324.125000;
  angles_1 -15.4687500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -21.3750000;
  origin_y 2.25000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 463.875000;
  origin_y -454.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 262.250000;
  origin_y -258.375000;
  origin_z 423.000000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 127.968750 0.00000000;
 time 52:34.90917969m;
 setangle -14.0625000 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 519.250000;
  origin_y -518.500000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -29.3750000;
  origin_y -0.375000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 479.625000;
  origin_y -457.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 231.500000;
  origin_y -222.750000;
  origin_z 439.875000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 127.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 180\n";
}
block {
 camera 343.125000 127.968750 0.00000000;
 time 52:34.95922852m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 548.000000;
  origin_y -524.375000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -35.8750000;
  origin_y -2.62500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -52.0312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 492.250000;
  origin_y -459.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 200.625000;
  origin_y -187.000000;
  origin_z 456.750000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 127.968750 0.00000000;
 time 52:35.00927734m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 558.125000;
  origin_y -526.250000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -41.0000000;
  origin_y -4.37500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 502.375000;
  origin_y -461.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 169.875000;
  origin_y -151.375000;
  origin_z 473.625000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 127.968750 0.00000000;
 time 52:35.05932617m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 566.125000;
  origin_y -527.750000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -45.1250000;
  origin_y -5.75000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 510.375000;
  origin_y -463.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 139.125000;
  origin_y -115.625000;
  origin_z 490.500000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 127.968750 0.00000000;
 time 52:35.10937500m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 572.625000;
  origin_y -529.000000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -48.2500000;
  origin_y -6.87500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -36.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 516.875000;
  origin_y -464.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 108.250000;
  origin_y -79.8750000;
  origin_z 507.375000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 52:35.15942383m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 577.750000;
  origin_y -530.000000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -50.5000000;
  origin_y -7.62500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 522.000000;
  origin_y -465.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 77.5000000;
  origin_y -44.2500000;
  origin_z 524.250000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 52:35.20947266m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 574.000000;
  origin_y -532.375000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -51.7500000;
  origin_y -8.12500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 518.250000;
  origin_y -467.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 46.7500000;
  origin_y -8.50000000;
  origin_z 541.125000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 52:35.25952148m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 563.125000;
  origin_y -533.000000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -52.1250000;
  origin_y -8.25000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 507.375000;
  origin_y -468.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 15.8750000;
  origin_y 27.0000000;
  origin_z 558.000000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 52:35.30957031m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 547.000000;
  origin_y -532.500000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x -52.1250000;
  origin_y -8.25000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 491.250000;
  origin_y -467.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -14.7500000;
  origin_y 62.7500000;
  origin_z 574.875000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 52:35.35986328m;
 setangle -14.0625000 127.968750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 545.125000;
  origin_y -533.500000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x -52.1250000;
  origin_y -8.25000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 478.375000;
  origin_y -467.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -45.6250000;
  origin_y 98.5000000;
  origin_z 591.750000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 52:35.40991211m;
 setangle -15.4687500 127.968750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 531.750000;
  origin_y -532.625000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x -52.1250000;
  origin_y -8.25000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 468.125000;
  origin_y -467.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -76.3750000;
  origin_y 134.125000;
  origin_z 608.625000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 126.562500 0.00000000;
 time 52:35.45996094m;
 setangle -15.4687500 127.968750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 501.875000;
  origin_y -511.250000;
  origin_z 323.125000;
  angles_1 -15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x -52.1250000;
  origin_y -8.25000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 466.375000;
  origin_y -468.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x -75.0000000;
  origin_y 132.625000;
  origin_z 607.875000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 431.125000;
  origin_y -425.000000;
  origin_z 352.875000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 466.375000 -468.000000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin -75.0000000 132.625000 607.875000;
 }
}
block {
 camera 345.937500 126.562500 0.00000000;
 time 52:35.51000977m;
 setangle -15.4687500 127.968750 0.00000000;
 clientdata {
  vel_x 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 508.250000;
  origin_y -511.875000;
  origin_z 323.125000;
  angles_1 -15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x -52.1250000;
  origin_y -8.25000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 473.500000;
  origin_y -469.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x -75.0000000;
  origin_y 132.625000;
  origin_z 607.875000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 400.750000;
  origin_y -388.000000;
  origin_z 367.375000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 126.562500 0.00000000;
 time 52:35.56005859m;
 setangle -16.8750000 127.968750 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 515.625000;
  origin_y -508.250000;
  origin_z 321.750000;
  angles_1 -16.8750000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x -52.1250000;
  origin_y -8.25000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 487.000000;
  origin_y -472.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 127.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -75.0000000;
  origin_y 132.625000;
  origin_z 607.875000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 370.250000;
  origin_y -351.000000;
  origin_z 381.875000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 126.562500 0.00000000;
 time 52:35.61010742m;
 setangle -16.8750000 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 541.625000;
  origin_y -535.625000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x -52.1250000;
  origin_y -8.25000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 502.875000;
  origin_y -475.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -75.0000000;
  origin_y 132.625000;
  origin_z 607.875000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 339.875000;
  origin_y -313.875000;
  origin_z 396.375000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 126.562500 0.00000000;
 time 52:35.66015625m;
 setangle -16.8750000 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 557.375000;
  origin_y -538.500000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x -52.1250000;
  origin_y -8.25000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 521.375000;
  origin_y -472.500000;
  origin_z 328.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -75.0000000;
  origin_y 132.625000;
  origin_z 607.875000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 309.500000;
  origin_y -276.875000;
  origin_z 411.000000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 126.562500 0.00000000;
 time 52:35.71020508m;
 setangle -16.8750000 127.968750 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 589.250000;
  origin_y -534.875000;
  origin_z 330.375000;
  angles_1 -16.8750000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x -52.1250000;
  origin_y -8.25000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 536.250000;
  origin_y -470.250000;
  origin_z 328.000000;
  angles_1 5.62500000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -75.0000000;
  origin_y 132.625000;
  origin_z 607.875000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 279.125000;
  origin_y -239.875000;
  origin_z 425.500000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 126.562500 0.00000000;
 time 52:35.76025391m;
 setangle -16.8750000 127.968750 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 597.750000;
  origin_y -535.750000;
  origin_z 330.375000;
  angles_1 -16.8750000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x -57.6250000;
  origin_y -5.25000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 544.750000;
  origin_y -471.250000;
  origin_z 326.000000;
  angles_1 5.62500000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -75.0000000;
  origin_y 132.625000;
  origin_z 607.875000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 248.750000;
  origin_y -202.750000;
  origin_z 440.000000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 127.968750 0.00000000;
 time 52:35.81030273m;
 setangle -16.8750000 127.968750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 600.500000;
  origin_y -541.500000;
  origin_z 328.000000;
  angles_1 -16.8750000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -69.1250000;
  origin_y 0.500000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 547.500000;
  origin_y -471.875000;
  origin_z 322.000000;
  angles_1 5.62500000;
  angles_2 127.968750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -75.0000000;
  origin_y 132.625000;
  origin_z 607.875000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 218.250000;
  origin_y -165.750000;
  origin_z 454.625000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 127.968750 0.00000000;
 time 52:35.86059570m;
 setangle -16.8750000 127.968750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 600.500000;
  origin_y -536.500000;
  origin_z 324.375000;
  angles_1 -16.8750000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -83.5000000;
  origin_y 7.75000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 546.000000;
  origin_y -471.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -75.0000000;
  origin_y 132.625000;
  origin_z 607.875000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 187.875000;
  origin_y -128.750000;
  origin_z 469.125000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 126.562500 0.00000000;
 time 52:35.91064453m;
 setangle -15.4687500 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 601.000000;
  origin_y -535.000000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -100.625000;
  origin_y 12.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 537.625000;
  origin_y -469.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -75.0000000;
  origin_y 132.625000;
  origin_z 607.875000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 157.500000;
  origin_y -91.7500000;
  origin_z 483.625000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 126.562500 0.00000000;
 time 52:35.96069336m;
 setangle -14.0625000 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 593.000000;
  origin_y -534.125000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -117.625000;
  origin_y 15.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 522.875000;
  origin_y -467.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -75.0000000;
  origin_y 132.625000;
  origin_z 607.875000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 127.125000;
  origin_y -54.6250000;
  origin_z 498.125000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 344.531250 126.562500 0.00000000;
 time 52:36.01074219m;
 setangle -12.6562500 127.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 561.125000;
  origin_y -531.375000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -134.875000;
  origin_y 16.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -16.8750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 507.000000;
  origin_y -465.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 127.968750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 96.7500000;
  origin_y -17.6250000;
  origin_z 512.750000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 127.968750 0.00000000;
 time 52:36.06079102m;
 setangle -11.2500000 126.562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 544.000000;
  origin_y -530.500000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -151.625000;
  origin_y 17.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -16.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 491.250000;
  origin_y -462.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 66.3750000;
  origin_y 19.2500000;
  origin_z 527.250000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 127.968750 0.00000000;
 time 52:36.11083984m;
 setangle -11.2500000 126.562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 528.250000;
  origin_y -527.875000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -168.125000;
  origin_y 16.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -16.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 475.375000;
  origin_y -460.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 35.8750000;
  origin_y 56.3750000;
  origin_z 541.750000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 126.562500 0.00000000;
 time 52:36.16088867m;
 setangle -11.2500000 126.562500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 515.500000;
  origin_y -525.750000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -184.375000;
  origin_y 14.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -16.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 462.750000;
  origin_y -458.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 5.50000000;
  origin_y 93.3750000;
  origin_z 556.375000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 125.156250 0.00000000;
 time 52:36.21093750m;
 setangle -11.2500000 125.156250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 491.375000;
  origin_y -508.625000;
  origin_z 328.250000;
  angles_1 -11.2500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -199.625000;
  origin_y 5.62500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -15.4687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 452.625000;
  origin_y -456.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 125.156250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x -24.7500000;
  origin_y 130.375000;
  origin_z 570.875000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 125.156250 0.00000000;
 time 52:36.26098633m;
 setangle -11.2500000 125.156250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 484.500000;
  origin_y -509.000000;
  origin_z 328.500000;
  angles_1 -11.2500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -211.875000;
  origin_y -1.37500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 444.500000;
  origin_y -455.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 125.156250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x -55.1250000;
  origin_y 167.500000;
  origin_z 585.375000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -211.875000 -1.37500000 492.000000;
 }
}
block {
 camera 350.156250 125.156250 0.00000000;
 time 52:36.31103516m;
 setangle -11.2500000 125.156250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 479.000000;
  origin_y -509.250000;
  origin_z 328.750000;
  angles_1 -11.2500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -221.625000;
  origin_y -7.12500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 438.125000;
  origin_y -454.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 125.156250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x -75.0000000;
  origin_y 191.750000;
  origin_z 594.875000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin -75.0000000 191.750000 594.875000;
 }
}
block {
 camera 350.156250 123.750000 0.00000000;
 time 52:36.36108398m;
 setangle -11.2500000 125.156250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 474.625000;
  origin_y -509.500000;
  origin_z 328.875000;
  angles_1 -11.2500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -229.500000;
  origin_y -11.7500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 432.875000;
  origin_y -453.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 125.156250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -75.0000000;
  origin_y 191.750000;
  origin_z 594.875000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 123.750000 0.00000000;
 time 52:36.41137695m;
 setangle -11.2500000 125.156250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 471.125000;
  origin_y -509.625000;
  origin_z 329.000000;
  angles_1 -11.2500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -235.625000;
  origin_y -15.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 428.750000;
  origin_y -452.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 125.156250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -75.0000000;
  origin_y 191.750000;
  origin_z 594.875000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 123.750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 180\n";
}
block {
 camera 350.156250 123.750000 0.00000000;
 time 52:36.46142578m;
 setangle -11.2500000 125.156250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 468.500000;
  origin_y -509.875000;
  origin_z 329.125000;
  angles_1 -11.2500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -240.625000;
  origin_y -18.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 425.625000;
  origin_y -452.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 125.156250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -75.0000000;
  origin_y 191.750000;
  origin_z 594.875000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 123.750000 0.00000000;
 time 52:36.51147461m;
 setangle -15.4687500 125.156250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 466.750000;
  origin_y -510.000000;
  origin_z 323.875000;
  angles_1 -15.4687500;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -244.625000;
  origin_y -20.6250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 423.500000;
  origin_y -451.625000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -75.0000000;
  origin_y 191.750000;
  origin_z 594.875000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 123.750000 0.00000000;
 time 52:36.56152344m;
 setangle -15.4687500 125.156250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 465.875000;
  origin_y -510.125000;
  origin_z 323.875000;
  angles_1 -15.4687500;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 422.250000;
  origin_y -451.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -75.0000000;
  origin_y 191.750000;
  origin_z 594.875000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 123.750000 0.00000000;
 time 52:36.61157227m;
 setangle -19.6875000 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 468.625000;
  origin_y -510.875000;
  origin_z 318.250000;
  angles_1 -19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 425.500000;
  origin_y -448.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -75.0000000;
  origin_y 191.750000;
  origin_z 594.875000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 123.750000 0.00000000;
 time 52:36.66162109m;
 setangle -19.6875000 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 474.000000;
  origin_y -510.750000;
  origin_z 318.250000;
  angles_1 -19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 436.000000;
  origin_y -445.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 402.625000;
  origin_y -402.750000;
  origin_z 356.875000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -75.0000000;
  origin_y 191.750000;
  origin_z 594.875000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 436.000000 -445.500000 324.000000;
 }
}
block {
 camera 345.937500 123.750000 0.00000000;
 time 52:36.71166992m;
 setangle -18.2812500 126.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 502.875000;
  origin_y -509.375000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 452.250000;
  origin_y -444.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 373.875000;
  origin_y -365.875000;
  origin_z 374.875000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -75.0000000;
  origin_y 191.750000;
  origin_z 594.875000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 123.750000 0.00000000;
 time 52:36.76171875m;
 setangle -18.2812500 126.562500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 516.875000;
  origin_y -507.000000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 468.625000;
  origin_y -444.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 345.125000;
  origin_y -329.125000;
  origin_z 392.875000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -75.0000000;
  origin_y 191.750000;
  origin_z 594.875000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 341.718750 125.156250 0.00000000;
 time 52:36.81176758m;
 setangle -16.8750000 127.968750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 521.625000;
  origin_y -508.875000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 484.750000;
  origin_y -444.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 316.500000;
  origin_y -292.250000;
  origin_z 410.875000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -75.0000000;
  origin_y 191.750000;
  origin_z 594.875000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 341.718750 125.156250 0.00000000;
 time 52:36.86181641m;
 setangle -14.0625000 127.968750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 538.625000;
  origin_y -510.375000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 497.750000;
  origin_y -445.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 287.750000;
  origin_y -255.375000;
  origin_z 429.000000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 125.156250 0.00000000;
 time 52:36.91210938m;
 setangle -15.4687500 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 549.500000;
  origin_y -511.500000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 504.625000;
  origin_y -448.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 126.562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 259.000000;
  origin_y -218.625000;
  origin_z 447.000000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 125.156250 0.00000000;
 time 52:36.96215820m;
 setangle -15.4687500 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 556.375000;
  origin_y -514.500000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x -244.000000;
  origin_y -25.6250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 503.750000;
  origin_y -455.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 126.562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 230.250000;
  origin_y -181.750000;
  origin_z 465.000000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 126.562500 0.00000000;
 time 52:37.01220703m;
 setangle -15.4687500 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 555.625000;
  origin_y -521.750000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -229.625000;
  origin_y -26.6250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 495.125000;
  origin_y -462.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 126.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 201.500000;
  origin_y -145.000000;
  origin_z 483.000000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 126.562500 0.00000000;
 time 52:37.06225586m;
 setangle -15.4687500 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 547.000000;
  origin_y -528.625000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -215.625000;
  origin_y -23.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 480.375000;
  origin_y -466.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 172.750000;
  origin_y -108.125000;
  origin_z 501.000000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 125.156250 0.00000000;
 time 52:37.11230469m;
 setangle -14.0625000 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 532.625000;
  origin_y -533.250000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -199.250000;
  origin_y -19.3750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 463.625000;
  origin_y -468.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 144.000000;
  origin_y -71.2500000;
  origin_z 519.000000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 125.156250 0.00000000;
 time 52:37.16235352m;
 setangle -14.0625000 127.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 481.375000;
  origin_y -511.750000;
  origin_z 324.375000;
  angles_1 -14.0625000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -183.000000;
  origin_y -16.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 447.250000;
  origin_y -470.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 115.250000;
  origin_y -34.5000000;
  origin_z 537.125000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
}
block {
 camera 345.937500 125.156250 0.00000000;
 time 52:37.21240234m;
 setangle -14.0625000 127.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 464.000000;
  origin_y -511.000000;
  origin_z 324.250000;
  angles_1 -14.0625000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -165.250000;
  origin_y -15.3750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 430.875000;
  origin_y -470.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 86.5000000;
  origin_y 2.25000000;
  origin_z 555.125000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 347.343750 126.562500 0.00000000;
 time 52:37.26245117m;
 setangle -11.2500000 126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 445.500000;
  origin_y -510.250000;
  origin_z 326.500000;
  angles_1 -11.2500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -146.875000;
  origin_y -18.3750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 414.625000;
  origin_y -470.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 57.7500000;
  origin_y 39.1250000;
  origin_z 573.125000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 347.343750 126.562500 0.00000000;
 time 52:37.31250000m;
 setangle -11.2500000 125.156250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 426.250000;
  origin_y -503.750000;
  origin_z 326.375000;
  angles_1 -11.2500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -131.000000;
  origin_y -20.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 396.750000;
  origin_y -464.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 29.0000000;
  origin_y 75.8750000;
  origin_z 591.125000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 347.343750 126.562500 0.00000000;
 time 52:37.36254883m;
 setangle -8.43750000 122.343750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 411.375000;
  origin_y -501.875000;
  origin_z 329.750000;
  angles_1 -8.43750000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -115.125000;
  origin_y -22.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 380.500000;
  origin_y -455.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 0.250000000;
  origin_y 112.750000;
  origin_z 609.125000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 347.343750 126.562500 0.00000000;
 time 52:37.41259766m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 400.000000;
  origin_y -503.250000;
  origin_z 343.000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -97.8750000;
  origin_y -22.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 365.625000;
  origin_y -445.875000;
  origin_z 320.000000;
  angles_2 119.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -28.3750000;
  origin_y 149.625000;
  origin_z 627.125000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 123.750000 0.00000000;
 time 52:37.46289062m;
 setangle 0.00000000 118.125000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 393.000000;
  origin_y -507.375000;
  origin_z 348.375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -81.6250000;
  origin_y -22.3750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 352.000000;
  origin_y -435.125000;
  origin_z 320.000000;
  angles_2 118.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -57.1250000;
  origin_y 186.375000;
  origin_z 645.250000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 52:37.51293945m;
 setangle 0.00000000 118.125000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 383.000000;
  origin_y -500.375000;
  origin_z 350.000000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -64.0000000;
  origin_y -17.3750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 339.625000;
  origin_y -423.750000;
  origin_z 320.000000;
  angles_2 118.125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -85.7500000;
  origin_y 223.250000;
  origin_z 663.250000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 52:37.56298828m;
 setangle 0.00000000 118.125000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 371.375000;
  origin_y -488.500000;
  origin_z 350.000000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -47.8750000;
  origin_y -11.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 328.000000;
  origin_y -411.875000;
  origin_z 320.000000;
  angles_2 118.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -114.500000;
  origin_y 260.000000;
  origin_z 681.250000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 116.718750 0.00000000;
 time 52:37.61303711m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 356.875000;
  origin_y -478.000000;
  origin_z 350.000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -32.5000000;
  origin_y -5.12500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 317.375000;
  origin_y -399.375000;
  origin_z 320.000000;
  angles_2 115.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -143.250000;
  origin_y 296.875000;
  origin_z 699.250000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 116.718750 0.00000000;
 time 52:37.66308594m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 348.250000;
  origin_y -467.875000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -17.7500000;
  origin_y 2.00000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 308.750000;
  origin_y -389.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -172.000000;
  origin_y 333.750000;
  origin_z 717.250000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 116.718750 0.00000000;
 time 52:37.71313477m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 348.625000;
  origin_y -456.250000;
  origin_z 350.000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -3.50000000;
  origin_y 9.87500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 309.000000;
  origin_y -377.750000;
  origin_z 320.000000;
  angles_2 115.312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -200.750000;
  origin_y 370.500000;
  origin_z 735.250000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:37.76318359m;
 setangle -4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 361.250000;
  origin_y -439.375000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 10.3750000;
  origin_y 18.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 316.125000;
  origin_y -364.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -229.500000;
  origin_y 407.375000;
  origin_z 753.375000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:37.81323242m;
 setangle -8.43750000 119.531250 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 371.375000;
  origin_y -425.125000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 24.0000000;
  origin_y 26.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 326.750000;
  origin_y -350.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x -243.375000;
  origin_y 425.000000;
  origin_z 762.000000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin -243.375000 425.000000 762.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:37.86328125m;
 setangle -18.2812500 127.968750 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 387.750000;
  origin_y -403.875000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 37.6250000;
  origin_y 34.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 335.250000;
  origin_y -339.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -243.375000;
  origin_y 425.000000;
  origin_z 762.000000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:37.91333008m;
 setangle -18.2812500 127.968750 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 394.500000;
  origin_y -395.125000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 51.2500000;
  origin_y 43.3750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 342.000000;
  origin_y -331.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -243.375000;
  origin_y 425.000000;
  origin_z 762.000000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 180\n";
}
block {
 camera 352.968750 118.125000 0.00000000;
 time 52:37.96362305m;
 setangle -18.2812500 129.375000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 401.500000;
  origin_y -386.875000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 65.5000000;
  origin_y 51.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 347.375000;
  origin_y -324.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -243.375000;
  origin_y 425.000000;
  origin_z 762.000000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 126.562500 0.00000000;
 time 52:38.01367188m;
 setangle -18.2812500 129.375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 405.875000;
  origin_y -381.375000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 79.8750000;
  origin_y 58.1250000;
  origin_z 486.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 351.750000;
  origin_y -318.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -243.375000;
  origin_y 425.000000;
  origin_z 762.000000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 126.562500 0.00000000;
 time 52:38.06372070m;
 setangle -18.2812500 129.375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 409.375000;
  origin_y -376.875000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 94.2500000;
  origin_y 65.1250000;
  origin_z 482.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 355.250000;
  origin_y -314.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -243.375000;
  origin_y 425.000000;
  origin_z 762.000000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 127.968750 0.00000000;
 time 52:38.11376953m;
 setangle -18.2812500 132.187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 415.125000;
  origin_y -370.625000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 108.625000;
  origin_y 72.2500000;
  origin_z 475.875000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 358.000000;
  origin_y -310.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 132.187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -243.375000;
  origin_y 425.000000;
  origin_z 762.000000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 127.968750 0.00000000;
 time 52:38.16381836m;
 setangle -18.2812500 135.000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 418.750000;
  origin_y -366.500000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 123.000000;
  origin_y 79.3750000;
  origin_z 467.875000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 360.125000;
  origin_y -307.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -243.375000;
  origin_y 425.000000;
  origin_z 762.000000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 127.968750 0.00000000;
 time 52:38.21386719m;
 setangle -19.6875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 418.375000;
  origin_y -366.125000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 137.375000;
  origin_y 86.5000000;
  origin_z 457.875000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 361.625000;
  origin_y -305.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -243.375000;
  origin_y 425.000000;
  origin_z 762.000000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 52:38.26391602m;
 setangle -21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 419.375000;
  origin_y -360.875000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 151.750000;
  origin_y 93.6250000;
  origin_z 445.875000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 366.250000;
  origin_y -308.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -243.375000;
  origin_y 425.000000;
  origin_z 762.000000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 174.625000;
  origin_y 42.1250000;
  origin_z 447.750000;
  angles_1 -14.0625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 151.750000 93.6250000 449.875000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 52:38.31396484m;
 setangle -22.5000000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 423.375000;
  origin_y -359.875000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 166.125000;
  origin_y 100.625000;
  origin_z 431.750000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 375.750000;
  origin_y -315.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -243.375000;
  origin_y 425.000000;
  origin_z 762.000000;
  angles_1 19.6875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 194.250000;
  origin_y -2.25000000;
  origin_z 435.625000;
  angles_1 -14.0625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 52:38.36401367m;
 setangle -22.5000000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 432.875000;
  origin_y -367.125000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 180.500000;
  origin_y 107.750000;
  origin_z 415.750000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 388.250000;
  origin_y -325.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 214.000000;
  origin_y -46.6250000;
  origin_z 423.375000;
  angles_1 -14.0625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 52:38.41406250m;
 setangle -19.6875000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 449.250000;
  origin_y -380.750000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 194.875000;
  origin_y 114.875000;
  origin_z 397.750000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 398.125000;
  origin_y -333.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 233.625000;
  origin_y -91.0000000;
  origin_z 411.250000;
  angles_1 -14.0625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 338.906250 135.000000 0.00000000;
 time 52:38.46411133m;
 setangle -18.2812500 136.406250 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 467.500000;
  origin_y -395.625000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 209.375000;
  origin_y 122.000000;
  origin_z 377.625000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 406.125000;
  origin_y -340.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 253.375000;
  origin_y -135.375000;
  origin_z 399.125000;
  angles_1 -14.0625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 52:38.51440430m;
 setangle -18.2812500 136.406250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 468.500000;
  origin_y -406.750000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 223.750000;
  origin_y 129.125000;
  origin_z 355.625000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 407.125000;
  origin_y -351.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 273.000000;
  origin_y -179.875000;
  origin_z 386.875000;
  angles_1 -14.0625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 52:38.56445312m;
 setangle -18.2812500 136.406250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 469.250000;
  origin_y -415.625000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 234.125000;
  origin_y 134.500000;
  origin_z 331.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 407.875000;
  origin_y -360.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 292.750000;
  origin_y -224.250000;
  origin_z 374.750000;
  angles_1 -14.0625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 52:38.61450195m;
 setangle -18.2812500 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 468.500000;
  origin_y -424.250000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 237.125000;
  origin_y 136.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 408.500000;
  origin_y -367.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 300.750000;
  origin_y -242.375000;
  origin_z 369.750000;
  angles_1 -14.0625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 237.125000 136.750000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 300.750000 -242.375000 369.750000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 52:38.66455078m;
 setangle -16.8750000 135.000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 472.500000;
  origin_y -427.125000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 232.000000;
  origin_y 135.125000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 412.000000;
  origin_y -369.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 300.750000;
  origin_y -242.375000;
  origin_z 369.750000;
  angles_1 -14.0625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 52:38.71459961m;
 setangle -12.6562500 136.406250 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 483.375000;
  origin_y -422.875000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 220.500000;
  origin_y 130.625000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 420.125000;
  origin_y -365.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 300.750000;
  origin_y -242.375000;
  origin_z 369.750000;
  angles_1 -14.0625000;
  angles_2 -66.0937500;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 52:38.76464844m;
 setangle -2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 501.875000;
  origin_y -415.125000;
  origin_z 343.500000;
  angles_1 -2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 205.750000;
  origin_y 124.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 434.125000;
  origin_y -359.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 300.750000;
  origin_y -242.375000;
  origin_z 369.750000;
  angles_1 -14.0625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 52:38.81469727m;
 setangle 4.21875000 143.437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 521.250000;
  origin_y -404.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 188.625000;
  origin_y 120.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 449.625000;
  origin_y -354.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 300.750000;
  origin_y -242.375000;
  origin_z 369.750000;
  angles_1 -14.0625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 52:38.86474609m;
 setangle 9.84375000 144.843750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 537.000000;
  origin_y -397.500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 171.750000;
  origin_y 124.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 465.250000;
  origin_y -349.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 300.750000;
  origin_y -242.375000;
  origin_z 369.750000;
  angles_1 -14.0625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 142.031250 0.00000000;
 time 52:38.91479492m;
 setangle 14.0625000 146.250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 552.375000;
  origin_y -390.750000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 155.125000;
  origin_y 134.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 480.750000;
  origin_y -345.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 300.750000;
  origin_y -242.375000;
  origin_z 369.750000;
  angles_1 -14.0625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 142.031250 0.00000000;
 time 52:38.96484375m;
 setangle 15.4687500 149.062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 569.500000;
  origin_y -382.875000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 141.875000;
  origin_y 142.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 496.250000;
  origin_y -341.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 300.750000;
  origin_y -242.375000;
  origin_z 369.750000;
  angles_1 -14.0625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 143.437500 0.00000000;
 time 52:39.01489258m;
 setangle 15.4687500 150.468750 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 588.750000;
  origin_y -381.000000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 131.250000;
  origin_y 149.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 514.500000;
  origin_y -341.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 300.750000;
  origin_y -242.375000;
  origin_z 369.750000;
  angles_1 -14.0625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 143.437500 0.00000000;
 time 52:39.06518555m;
 setangle 14.0625000 151.875000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 609.125000;
  origin_y -384.500000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 151.875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 122.750000;
  origin_y 154.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 533.375000;
  origin_y -346.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 151.875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 300.750000;
  origin_y -242.375000;
  origin_z 369.750000;
  angles_1 -14.0625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 147.656250 0.00000000;
 time 52:39.11523438m;
 setangle 11.2500000 153.281250 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 628.625000;
  origin_y -392.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 112.750000;
  origin_y 166.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 551.000000;
  origin_y -356.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 136.250000;
  origin_y 113.125000;
  origin_z 338.875000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 300.750000;
  origin_y -242.375000;
  origin_z 369.750000;
  angles_1 -14.0625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 112.750000 166.125000 324.000000;
 }
}
block {
 camera 14.0625000 147.656250 0.00000000;
 time 52:39.16528320m;
 setangle 11.2500000 153.281250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 644.000000;
  origin_y -403.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 103.000000;
  origin_y 179.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 566.375000;
  origin_y -367.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 156.500000;
  origin_y 67.3750000;
  origin_z 341.250000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 150.468750 0.00000000;
 time 52:39.21533203m;
 setangle 8.43750000 153.281250 0.00000000;
 clientdata {
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.875000;
  origin_y -412.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 93.8750000;
  origin_y 192.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 578.625000;
  origin_y -375.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 176.750000;
  origin_y 21.6250000;
  origin_z 343.750000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 150.468750 0.00000000;
 time 52:39.26538086m;
 setangle 8.43750000 153.281250 0.00000000;
 clientdata {
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 655.875000;
  origin_y -418.250000;
  origin_z 363.375000;
  angles_1 8.43750000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 588.500000;
  origin_y -382.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 197.125000;
  origin_y -23.8750000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 151.875000 0.00000000;
 time 52:39.31542969m;
 setangle 8.43750000 153.281250 0.00000000;
 clientdata {
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 655.875000;
  origin_y -419.125000;
  origin_z 357.750000;
  angles_1 8.43750000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 596.375000;
  origin_y -388.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 217.375000;
  origin_y -69.6250000;
  origin_z 348.625000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 151.875000 0.00000000;
 time 52:39.36547852m;
 setangle 8.43750000 153.281250 0.00000000;
 clientdata {
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 655.875000;
  origin_y -419.750000;
  origin_z 353.375000;
  angles_1 8.43750000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 69.1250000;
  origin_y 234.375000;
  origin_z 320.000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 602.625000;
  origin_y -392.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 237.625000;
  origin_y -115.375000;
  origin_z 351.125000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 151.875000 0.00000000;
 time 52:39.41552734m;
 setangle 8.43750000 153.281250 0.00000000;
 clientdata {
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 655.875000;
  origin_y -420.375000;
  origin_z 349.750000;
  angles_1 8.43750000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 61.2500000;
  origin_y 248.375000;
  origin_z 320.000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 607.625000;
  origin_y -396.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 257.875000;
  origin_y -161.125000;
  origin_z 353.500000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 151.875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 180\n";
}
block {
 camera 7.03125000 151.875000 0.00000000;
 time 52:39.46557617m;
 setangle 8.43750000 153.281250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 650.875000;
  origin_y -417.375000;
  origin_z 347.000000;
  angles_1 8.43750000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 50.5000000;
  origin_y 262.000000;
  origin_z 320.000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 604.375000;
  origin_y -395.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 278.125000;
  origin_y -206.750000;
  origin_z 356.000000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 151.875000 0.00000000;
 time 52:39.51562500m;
 setangle 8.43750000 153.281250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 651.875000;
  origin_y -418.500000;
  origin_z 348.750000;
  angles_1 8.43750000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 39.0000000;
  origin_y 274.500000;
  origin_z 320.000000;
  angles_2 -61.8750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 602.125000;
  origin_y -395.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 298.375000;
  origin_y -252.500000;
  origin_z 358.500000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 151.875000 0.00000000;
 time 52:39.56591797m;
 setangle 7.03125000 153.281250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 652.875000;
  origin_y -419.375000;
  origin_z 348.500000;
  angles_1 7.03125000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 27.0000000;
  origin_y 286.000000;
  origin_z 320.000000;
  angles_2 -61.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 600.875000;
  origin_y -394.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 318.625000;
  origin_y -298.250000;
  origin_z 360.875000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 151.875000 0.00000000;
 time 52:39.61596680m;
 setangle 5.62500000 154.687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 653.875000;
  origin_y -418.250000;
  origin_z 347.375000;
  angles_1 5.62500000;
  angles_2 154.687500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 17.3750000;
  origin_y 295.125000;
  origin_z 320.000000;
  angles_2 -61.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 600.625000;
  origin_y -394.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 339.000000;
  origin_y -344.000000;
  origin_z 363.375000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 151.875000 0.00000000;
 time 52:39.66601562m;
 setangle 5.62500000 154.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 654.125000;
  origin_y -418.375000;
  origin_z 347.500000;
  angles_1 5.62500000;
  angles_2 154.687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 9.62500000;
  origin_y 302.500000;
  origin_z 320.000000;
  angles_2 -60.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 600.625000;
  origin_y -394.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 359.250000;
  origin_y -389.750000;
  origin_z 365.875000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 151.875000 0.00000000;
 time 52:39.71606445m;
 setangle 4.21875000 156.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 654.125000;
  origin_y -416.875000;
  origin_z 345.750000;
  angles_1 4.21875000;
  angles_2 156.093750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 5.12500000;
  origin_y 306.875000;
  origin_z 320.000000;
  angles_2 -60.4687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 600.625000;
  origin_y -394.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 156.093750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 379.500000;
  origin_y -435.375000;
  origin_z 368.250000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 153.281250 0.00000000;
 time 52:39.76611328m;
 setangle 4.21875000 156.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 654.125000;
  origin_y -416.875000;
  origin_z 345.750000;
  angles_1 4.21875000;
  angles_2 156.093750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 2.37500000;
  origin_y 309.500000;
  origin_z 320.000000;
  angles_2 -60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 600.625000;
  origin_y -394.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 156.093750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 399.750000;
  origin_y -481.125000;
  origin_z 370.750000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 153.281250 0.00000000;
 time 52:39.81616211m;
 setangle 4.21875000 156.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 654.125000;
  origin_y -416.875000;
  origin_z 345.750000;
  angles_1 4.21875000;
  angles_2 156.093750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1.00000000;
  origin_y 310.750000;
  origin_z 320.000000;
  angles_2 -59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 600.625000;
  origin_y -394.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 156.093750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 412.625000;
  origin_y -510.250000;
  origin_z 372.375000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 412.625000 -510.250000 372.375000;
 }
}
block {
 camera 2.81250000 154.687500 0.00000000;
 time 52:39.86621094m;
 setangle 4.21875000 157.500000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 652.500000;
  origin_y -419.375000;
  origin_z 345.500000;
  angles_1 4.21875000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 4.25000000;
  origin_y 305.375000;
  origin_z 320.000000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 599.125000;
  origin_y -398.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 412.625000;
  origin_y -510.250000;
  origin_z 372.375000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 154.687500 0.00000000;
 time 52:39.91625977m;
 setangle 4.21875000 157.500000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 649.875000;
  origin_y -430.625000;
  origin_z 346.125000;
  angles_1 4.21875000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 12.0000000;
  origin_y 295.000000;
  origin_z 320.000000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 595.000000;
  origin_y -409.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 412.625000;
  origin_y -510.250000;
  origin_z 372.375000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 154.687500 0.00000000;
 time 52:39.96630859m;
 setangle 4.21875000 157.500000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 650.750000;
  origin_y -440.750000;
  origin_z 348.125000;
  angles_1 4.21875000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 23.6250000;
  origin_y 283.375000;
  origin_z 320.000000;
  angles_2 -30.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 591.625000;
  origin_y -418.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 412.625000;
  origin_y -510.250000;
  origin_z 372.375000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 156.093750 0.00000000;
 time 52:40.01635742m;
 setangle 4.21875000 157.500000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 646.750000;
  origin_y -447.000000;
  origin_z 349.625000;
  angles_1 4.21875000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 35.7500000;
  origin_y 272.375000;
  origin_z 320.000000;
  angles_2 -28.1250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 584.375000;
  origin_y -423.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 412.625000;
  origin_y -510.250000;
  origin_z 372.375000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 156.093750 0.00000000;
 time 52:40.06640625m;
 setangle 5.62500000 153.281250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 641.000000;
  origin_y -456.500000;
  origin_z 356.125000;
  angles_1 5.62500000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 48.5000000;
  origin_y 262.000000;
  origin_z 320.000000;
  angles_2 -26.7187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 571.250000;
  origin_y -423.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 153.281250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 412.625000;
  origin_y -510.250000;
  origin_z 372.375000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 156.093750 0.00000000;
 time 52:40.11669922m;
 setangle 5.62500000 151.875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 632.625000;
  origin_y -460.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 151.875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 61.3750000;
  origin_y 252.250000;
  origin_z 320.000000;
  angles_2 -26.7187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 554.625000;
  origin_y -420.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 151.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 412.625000;
  origin_y -510.250000;
  origin_z 372.375000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 156.093750 0.00000000;
 time 52:40.16674805m;
 setangle 5.62500000 150.468750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 615.500000;
  origin_y -458.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 538.375000;
  origin_y -417.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 150.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 412.625000;
  origin_y -510.250000;
  origin_z 372.375000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 151.875000 0.00000000;
 time 52:40.21679688m;
 setangle 2.81250000 147.656250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 600.750000;
  origin_y -459.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 525.500000;
  origin_y -414.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 412.625000;
  origin_y -510.250000;
  origin_z 372.375000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 151.875000 0.00000000;
 time 52:40.26684570m;
 setangle 2.81250000 147.656250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 590.375000;
  origin_y -457.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 515.125000;
  origin_y -411.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 412.625000;
  origin_y -510.250000;
  origin_z 372.375000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 149.062500 0.00000000;
 time 52:40.31689453m;
 setangle 2.81250000 147.656250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 582.125000;
  origin_y -455.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 506.750000;
  origin_y -410.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 412.625000;
  origin_y -510.250000;
  origin_z 372.375000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 149.062500 0.00000000;
 time 52:40.36694336m;
 setangle 2.81250000 147.656250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 579.625000;
  origin_y -446.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 504.250000;
  origin_y -401.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 146.250000 0.00000000;
 time 52:40.41699219m;
 setangle 4.21875000 149.062500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 582.500000;
  origin_y -431.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 506.250000;
  origin_y -388.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 146.250000 0.00000000;
 time 52:40.46704102m;
 setangle 4.21875000 149.062500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 584.000000;
  origin_y -420.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 507.750000;
  origin_y -377.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 146.250000 0.00000000;
 time 52:40.51708984m;
 setangle 4.21875000 149.062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 581.375000;
  origin_y -418.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 149.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 505.125000;
  origin_y -375.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 147.656250 0.00000000;
 time 52:40.56713867m;
 setangle 4.21875000 146.250000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 570.125000;
  origin_y -424.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 496.125000;
  origin_y -377.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 147.656250 0.00000000;
 time 52:40.61743164m;
 setangle 4.21875000 140.625000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 550.125000;
  origin_y -434.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 140.625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 481.000000;
  origin_y -380.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 140.625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 11;
  origin 227.250000 279.125000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 2.81250000 147.656250 0.00000000;
 time 52:40.66748047m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 532.750000;
  origin_y -437.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 465.000000;
  origin_y -382.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 139.218750 0.00000000;
 time 52:40.71752930m;
 setangle 1.40625000 135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 512.625000;
  origin_y -444.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 449.000000;
  origin_y -383.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 139.218750 0.00000000;
 time 52:40.76757812m;
 setangle 1.40625000 130.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 491.750000;
  origin_y -449.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 432.750000;
  origin_y -384.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 27; // misc/r_tele2.wav
  origin 227.250000 279.125000 320.000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 30; // misc/r_tele5.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 52:40.81762695m;
 setangle 1.40625000 126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 470.500000;
  origin_y -453.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 416.375000;
  origin_y -384.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 129.375000 0.00000000;
 time 52:40.86767578m;
 setangle 1.40625000 120.937500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 447.000000;
  origin_y -457.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 400.000000;
  origin_y -383.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 125.156250 0.00000000;
 time 52:40.91772461m;
 setangle 1.40625000 116.718750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 424.000000;
  origin_y -462.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 382.625000;
  origin_y -385.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 125.156250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 170\n";
}
block {
 camera 0.00000000 125.156250 0.00000000;
 time 52:40.96777344m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 405.375000;
  origin_y -466.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 365.875000;
  origin_y -387.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 52:41.01782227m;
 setangle 1.40625000 112.500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 385.500000;
  origin_y -471.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 349.875000;
  origin_y -390.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 52:41.06787109m;
 setangle 1.40625000 111.093750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 370.625000;
  origin_y -474.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 337.000000;
  origin_y -393.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:41.11791992m;
 setangle 1.40625000 111.093750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 360.250000;
  origin_y -476.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 326.625000;
  origin_y -395.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 109.687500 0.00000000;
 time 52:41.16821289m;
 setangle 1.40625000 109.687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 357.625000;
  origin_y -476.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 326.000000;
  origin_y -394.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 109.687500 0.00000000;
 time 52:41.21826172m;
 setangle 0.00000000 111.093750 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 366.750000;
  origin_y -472.000000;
  origin_z 350.000000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 333.125000;
  origin_y -390.750000;
  origin_z 320.000000;
  angles_2 111.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 109.687500 0.00000000;
 time 52:41.26831055m;
 setangle -9.84375000 122.343750 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 386.875000;
  origin_y -459.750000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -246.000000;
  origin_y -10.3750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 338.875000;
  origin_y -388.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 122.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 109.687500 0.00000000;
 time 52:41.31835938m;
 setangle -18.2812500 129.375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 397.625000;
  origin_y -448.500000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -231.250000;
  origin_y -0.875000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 343.500000;
  origin_y -385.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 109.687500 0.00000000;
 time 52:41.36840820m;
 setangle -18.2812500 129.375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 401.250000;
  origin_y -446.750000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -212.375000;
  origin_y 2.62500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 347.125000;
  origin_y -384.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 127.968750 0.00000000;
 time 52:41.41845703m;
 setangle -21.0937500 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 399.250000;
  origin_y -444.500000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -193.625000;
  origin_y 3.37500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 350.000000;
  origin_y -382.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 127.968750 0.00000000;
 time 52:41.46850586m;
 setangle -22.5000000 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 400.250000;
  origin_y -441.125000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -177.625000;
  origin_y 4.12500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 351.875000;
  origin_y -381.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 340.312500 127.968750 0.00000000;
 time 52:41.51855469m;
 setangle -22.5000000 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 402.125000;
  origin_y -440.250000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -161.000000;
  origin_y 6.37500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 352.750000;
  origin_y -381.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 340.312500 127.968750 0.00000000;
 time 52:41.56860352m;
 setangle -22.5000000 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 403.125000;
  origin_y -439.750000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -144.000000;
  origin_y 11.7500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 352.875000;
  origin_y -381.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 338.906250 127.968750 0.00000000;
 time 52:41.61865234m;
 setangle -22.5000000 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 403.250000;
  origin_y -439.750000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -128.500000;
  origin_y 16.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 352.875000;
  origin_y -381.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 338.906250 127.968750 0.00000000;
 time 52:41.66894531m;
 setangle -23.9062500 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 401.500000;
  origin_y -437.750000;
  origin_z 314.750000;
  angles_1 -23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -112.875000;
  origin_y 20.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 352.875000;
  origin_y -381.375000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 129.375000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 338.906250 127.968750 0.00000000;
 time 52:41.71899414m;
 setangle -23.9062500 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 401.500000;
  origin_y -437.750000;
  origin_z 314.750000;
  angles_1 -23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -97.0000000;
  origin_y 27.1250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 358.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 129.375000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 338.906250 127.968750 0.00000000;
 time 52:41.76904297m;
 setangle -23.9062500 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 407.500000;
  origin_y -432.500000;
  origin_z 314.750000;
  angles_1 -23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -82.2500000;
  origin_y 33.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 371.625000;
  origin_y -370.500000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 337.375000;
  origin_y -330.750000;
  origin_z 360.750000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 371.625000 -370.500000 324.000000;
 }
}
block {
 camera 337.500000 127.968750 0.00000000;
 time 52:41.81909180m;
 setangle -23.9062500 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 421.625000;
  origin_y -425.625000;
  origin_z 314.750000;
  angles_1 -23.9062500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -67.0000000;
  origin_y 39.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 388.250000;
  origin_y -366.750000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 307.750000;
  origin_y -296.500000;
  origin_z 382.250000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 337.500000 127.968750 0.00000000;
 time 52:41.86914062m;
 setangle -23.9062500 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 438.250000;
  origin_y -421.875000;
  origin_z 314.750000;
  angles_1 -23.9062500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -50.7500000;
  origin_y 42.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 404.750000;
  origin_y -364.125000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 278.250000;
  origin_y -262.125000;
  origin_z 403.625000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 337.500000 127.968750 0.00000000;
 time 52:41.91918945m;
 setangle -23.9062500 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 454.750000;
  origin_y -419.375000;
  origin_z 314.750000;
  angles_1 -23.9062500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -35.1250000;
  origin_y 45.6250000;
  origin_z 499.500000;
  angles_1 -5.62500000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 421.125000;
  origin_y -362.500000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 248.625000;
  origin_y -227.875000;
  origin_z 425.000000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin -50.7500000 42.3750000 492.000000;
 }
}
block {
 camera 337.500000 127.968750 0.00000000;
 time 52:41.96923828m;
 setangle -22.5000000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 472.875000;
  origin_y -419.625000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -19.5000000;
  origin_y 49.0000000;
  origin_z 509.000000;
  angles_1 -5.62500000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 437.375000;
  origin_y -361.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 219.125000;
  origin_y -193.625000;
  origin_z 446.375000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 337.500000 129.375000 0.00000000;
 time 52:42.01928711m;
 setangle -21.0937500 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 490.875000;
  origin_y -420.625000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -3.75000000;
  origin_y 52.2500000;
  origin_z 516.500000;
  angles_1 -5.62500000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 454.625000;
  origin_y -357.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 189.500000;
  origin_y -159.375000;
  origin_z 467.875000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 337.500000 129.375000 0.00000000;
 time 52:42.06933594m;
 setangle -19.6875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 510.000000;
  origin_y -418.125000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 11.7500000;
  origin_y 55.5000000;
  origin_z 522.000000;
  angles_1 -5.62500000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 468.500000;
  origin_y -353.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 160.000000;
  origin_y -125.000000;
  origin_z 489.250000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 338.906250 129.375000 0.00000000;
 time 52:42.11938477m;
 setangle -19.6875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 523.875000;
  origin_y -414.500000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 27.5000000;
  origin_y 58.8750000;
  origin_z 525.500000;
  angles_1 -5.62500000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 479.625000;
  origin_y -350.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 130.375000;
  origin_y -90.7500000;
  origin_z 510.625000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 338.906250 129.375000 0.00000000;
 time 52:42.16967773m;
 setangle -18.2812500 130.781250 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 544.125000;
  origin_y -409.625000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 43.1250000;
  origin_y 62.1250000;
  origin_z 527.000000;
  angles_1 -5.62500000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 488.500000;
  origin_y -348.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 100.875000;
  origin_y -56.5000000;
  origin_z 532.125000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 341.718750 129.375000 0.00000000;
 time 52:42.21972656m;
 setangle -18.2812500 130.781250 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 551.250000;
  origin_y -407.750000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 58.8750000;
  origin_y 65.3750000;
  origin_z 526.500000;
  angles_1 -5.62500000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 495.625000;
  origin_y -346.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 71.2500000;
  origin_y -22.2500000;
  origin_z 553.500000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 341.718750 129.375000 0.00000000;
 time 52:42.26977539m;
 setangle -18.2812500 130.781250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 550.875000;
  origin_y -411.625000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 74.5000000;
  origin_y 68.7500000;
  origin_z 523.875000;
  angles_1 -5.62500000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 495.250000;
  origin_y -350.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 41.7500000;
  origin_y 11.8750000;
  origin_z 574.875000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 129.375000 0.00000000;
 time 52:42.31982422m;
 setangle -18.2812500 130.781250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 544.750000;
  origin_y -419.875000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 90.2500000;
  origin_y 72.0000000;
  origin_z 519.375000;
  angles_1 -5.62500000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 489.125000;
  origin_y -358.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 12.1250000;
  origin_y 46.1250000;
  origin_z 596.250000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 129.375000 0.00000000;
 time 52:42.36987305m;
 setangle -18.2812500 130.781250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 532.000000;
  origin_y -428.375000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 105.875000;
  origin_y 75.2500000;
  origin_z 512.875000;
  angles_1 -5.62500000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 476.375000;
  origin_y -366.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -17.2500000;
  origin_y 80.5000000;
  origin_z 617.750000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 129.375000 0.00000000;
 time 52:42.41992188m;
 setangle -16.8750000 130.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 515.625000;
  origin_y -434.875000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 121.625000;
  origin_y 78.6250000;
  origin_z 504.250000;
  angles_1 -5.62500000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 459.500000;
  origin_y -372.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -46.8750000;
  origin_y 114.750000;
  origin_z 639.125000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 129.375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 170\n";
}
block {
 camera 343.125000 129.375000 0.00000000;
 time 52:42.46997070m;
 setangle -16.8750000 132.187500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 503.750000;
  origin_y -438.250000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 137.250000;
  origin_y 81.8750000;
  origin_z 493.750000;
  angles_1 -5.62500000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 446.125000;
  origin_y -377.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -76.3750000;
  origin_y 149.000000;
  origin_z 660.500000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 129.375000 0.00000000;
 time 52:42.52001953m;
 setangle -15.4687500 132.187500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 499.125000;
  origin_y -436.875000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 153.000000;
  origin_y 85.1250000;
  origin_z 481.250000;
  angles_1 -5.62500000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 441.125000;
  origin_y -376.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -106.000000;
  origin_y 183.250000;
  origin_z 681.875000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 129.375000 0.00000000;
 time 52:42.57006836m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 502.250000;
  origin_y -428.375000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 168.625000;
  origin_y 88.5000000;
  origin_z 466.625000;
  angles_1 -5.62500000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 442.750000;
  origin_y -368.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -135.500000;
  origin_y 217.500000;
  origin_z 703.375000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 189.625000;
  origin_y 37.8750000;
  origin_z 463.125000;
  angles_1 -19.6875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 168.625000 88.5000000 470.625000;
 }
}
block {
 camera 344.531250 130.781250 0.00000000;
 time 52:42.62011719m;
 setangle -14.0625000 135.000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 512.000000;
  origin_y -423.625000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 184.375000;
  origin_y 91.7500000;
  origin_z 450.125000;
  angles_1 -5.62500000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 452.125000;
  origin_y -363.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -165.125000;
  origin_y 251.875000;
  origin_z 724.750000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 207.625000;
  origin_y -5.50000000;
  origin_z 446.250000;
  angles_1 -19.6875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 52:42.67016602m;
 setangle -14.0625000 135.000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 527.500000;
  origin_y -420.125000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 200.000000;
  origin_y 95.0000000;
  origin_z 431.500000;
  angles_1 -5.62500000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 467.500000;
  origin_y -360.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -194.625000;
  origin_y 286.125000;
  origin_z 746.125000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 225.625000;
  origin_y -49.0000000;
  origin_z 429.375000;
  angles_1 -19.6875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 135.000000 0.00000000;
 time 52:42.72045898m;
 setangle -9.84375000 139.218750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 550.250000;
  origin_y -412.125000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 215.750000;
  origin_y 98.3750000;
  origin_z 410.875000;
  angles_1 -5.62500000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 483.500000;
  origin_y -357.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -224.250000;
  origin_y 320.375000;
  origin_z 767.500000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 243.750000;
  origin_y -92.6250000;
  origin_z 412.500000;
  angles_1 -19.6875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 135.000000 0.00000000;
 time 52:42.77050781m;
 setangle -1.40625000 146.250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 573.500000;
  origin_y -401.625000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 231.375000;
  origin_y 101.625000;
  origin_z 388.250000;
  angles_1 -4.21875000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 499.250000;
  origin_y -354.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x -243.125000;
  origin_y 342.375000;
  origin_z 781.250000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 261.750000;
  origin_y -136.250000;
  origin_z 395.625000;
  angles_1 -19.6875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin -243.125000 342.375000 781.250000;
 }
}
block {
 camera 347.343750 135.000000 0.00000000;
 time 52:42.82055664m;
 setangle -1.40625000 147.656250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 590.500000;
  origin_y -397.000000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 245.375000;
  origin_y 97.5000000;
  origin_z 363.750000;
  angles_1 -4.21875000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 515.000000;
  origin_y -351.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x -243.125000;
  origin_y 342.375000;
  origin_z 781.250000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 279.750000;
  origin_y -179.750000;
  origin_z 378.750000;
  angles_1 -19.6875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 135.000000 0.00000000;
 time 52:42.87060547m;
 setangle -1.40625000 149.062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 607.375000;
  origin_y -392.250000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 259.375000;
  origin_y 92.8750000;
  origin_z 337.125000;
  angles_1 -4.21875000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 530.875000;
  origin_y -349.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -243.125000;
  origin_y 342.375000;
  origin_z 781.250000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 297.875000;
  origin_y -223.375000;
  origin_z 361.875000;
  angles_1 -19.6875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 144.843750 0.00000000;
 time 52:42.93066406m;
 setangle -1.40625000 149.062500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 621.750000;
  origin_y -389.750000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 276.000000;
  origin_y 87.3750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 545.250000;
  origin_y -346.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -243.125000;
  origin_y 342.375000;
  origin_z 781.250000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 301.000000;
  origin_y -231.000000;
  origin_z 358.875000;
  angles_1 -19.6875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 276.000000 87.3750000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 301.000000 -231.000000 358.875000;
 }
}
block {
 camera 0.00000000 147.656250 0.00000000;
 time 52:42.98071289m;
 setangle -1.40625000 149.062500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 631.250000;
  origin_y -388.000000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 285.375000;
  origin_y 75.7500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 554.875000;
  origin_y -344.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -243.125000;
  origin_y 342.375000;
  origin_z 781.250000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 301.000000;
  origin_y -231.000000;
  origin_z 358.875000;
  angles_1 -19.6875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 147.656250 0.00000000;
 time 52:43.03076172m;
 setangle 0.00000000 150.468750 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 640.125000;
  origin_y -384.750000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 287.875000;
  origin_y 61.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 562.500000;
  origin_y -343.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -243.125000;
  origin_y 342.375000;
  origin_z 781.250000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 301.000000;
  origin_y -231.000000;
  origin_z 358.875000;
  angles_1 -19.6875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 147.656250 0.00000000;
 time 52:43.08081055m;
 setangle 0.00000000 151.875000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 647.250000;
  origin_y -381.750000;
  origin_z 350.000000;
  angles_2 151.875000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 287.875000;
  origin_y 45.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 568.625000;
  origin_y -342.125000;
  origin_z 320.000000;
  angles_2 151.875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -243.125000;
  origin_y 342.375000;
  origin_z 781.250000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 301.000000;
  origin_y -231.000000;
  origin_z 358.875000;
  angles_1 -19.6875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 147.656250 0.00000000;
 time 52:43.13085938m;
 setangle 0.00000000 153.281250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 651.250000;
  origin_y -382.875000;
  origin_z 350.000000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 287.875000;
  origin_y 29.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 571.625000;
  origin_y -345.250000;
  origin_z 320.000000;
  angles_2 153.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -243.125000;
  origin_y 342.375000;
  origin_z 781.250000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 301.000000;
  origin_y -231.000000;
  origin_z 358.875000;
  angles_1 -19.6875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 147.656250 0.00000000;
 time 52:43.18090820m;
 setangle 0.00000000 153.281250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 650.125000;
  origin_y -392.500000;
  origin_z 350.000000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 287.875000;
  origin_y 12.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 570.500000;
  origin_y -354.875000;
  origin_z 320.000000;
  angles_2 153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -243.125000;
  origin_y 342.375000;
  origin_z 781.250000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 301.000000;
  origin_y -231.000000;
  origin_z 358.875000;
  angles_1 -19.6875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 150.468750 0.00000000;
 time 52:43.23095703m;
 setangle 0.00000000 153.281250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 649.250000;
  origin_y -400.125000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 287.875000;
  origin_y -3.50000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 569.625000;
  origin_y -362.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 153.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -243.125000;
  origin_y 342.375000;
  origin_z 781.250000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 301.000000;
  origin_y -231.000000;
  origin_z 358.875000;
  angles_1 -19.6875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 150.468750 0.00000000;
 time 52:43.28125000m;
 setangle 0.00000000 154.687500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 644.750000;
  origin_y -402.250000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 154.687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 287.875000;
  origin_y -19.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 564.375000;
  origin_y -366.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 154.687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -243.125000;
  origin_y 342.375000;
  origin_z 781.250000;
  angles_1 23.9062500;
  angles_2 129.375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 301.000000;
  origin_y -231.000000;
  origin_z 358.875000;
  angles_1 -19.6875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 151.875000 0.00000000;
 time 52:43.33129883m;
 setangle 1.40625000 153.281250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 632.375000;
  origin_y -404.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 287.875000;
  origin_y -36.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -77.3437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 552.875000;
  origin_y -366.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 153.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 301.000000;
  origin_y -231.000000;
  origin_z 358.875000;
  angles_1 -19.6875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 151.875000 0.00000000;
 time 52:43.38134766m;
 setangle 1.40625000 153.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 616.250000;
  origin_y -400.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 287.375000;
  origin_y -52.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 536.750000;
  origin_y -363.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 153.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 301.000000;
  origin_y -231.000000;
  origin_z 358.875000;
  angles_1 -19.6875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 153.281250 0.00000000;
 time 52:43.43139648m;
 setangle 2.81250000 147.656250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 595.375000;
  origin_y -406.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 284.750000;
  origin_y -69.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 520.125000;
  origin_y -361.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 301.000000;
  origin_y -231.000000;
  origin_z 358.875000;
  angles_1 -19.6875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 153.281250 0.00000000;
 time 52:43.48144531m;
 setangle 2.81250000 147.656250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 578.875000;
  origin_y -405.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 281.000000;
  origin_y -85.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 503.625000;
  origin_y -360.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 151.875000 0.00000000;
 time 52:43.53149414m;
 setangle 2.81250000 136.406250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 550.250000;
  origin_y -423.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 276.500000;
  origin_y -101.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 485.250000;
  origin_y -364.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 151.875000 0.00000000;
 time 52:43.58154297m;
 setangle 2.81250000 120.937500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 516.250000;
  origin_y -443.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 271.375000;
  origin_y -116.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 469.250000;
  origin_y -369.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 146.250000 0.00000000;
 time 52:43.63159180m;
 setangle 2.81250000 119.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 499.000000;
  origin_y -450.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 266.000000;
  origin_y -131.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -77.3437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 453.875000;
  origin_y -375.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 119.531250 0.00000000;
 time 52:43.68164062m;
 setangle 1.40625000 116.718750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 480.125000;
  origin_y -458.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 260.750000;
  origin_y -146.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 438.750000;
  origin_y -380.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 1.40625000 118.125000 0.00000000;
 time 52:43.73168945m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 463.375000;
  origin_y -465.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 256.375000;
  origin_y -162.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -56.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 423.875000;
  origin_y -386.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 118.125000 0.00000000;
 time 52:43.78198242m;
 setangle 1.40625000 113.906250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 446.625000;
  origin_y -472.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 249.125000;
  origin_y -178.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 409.000000;
  origin_y -392.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 115.312500 0.00000000;
 time 52:43.83203125m;
 setangle 1.40625000 111.093750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 427.875000;
  origin_y -480.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 241.875000;
  origin_y -193.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 394.250000;
  origin_y -399.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 115.312500 0.00000000;
 time 52:43.88208008m;
 setangle 1.40625000 109.687500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 411.000000;
  origin_y -487.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 234.375000;
  origin_y -207.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 379.375000;
  origin_y -405.125000;
  origin_z 331.500000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 394.250000 -399.000000 324.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 52:43.93212891m;
 setangle 1.40625000 108.281250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 394.125000;
  origin_y -493.875000;
  origin_z 377.375000;
  angles_1 1.40625000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 226.750000;
  origin_y -221.750000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 364.500000;
  origin_y -411.125000;
  origin_z 341.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 170\n";
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 52:43.98217773m;
 setangle 2.81250000 108.281250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 379.250000;
  origin_y -499.875000;
  origin_z 387.000000;
  angles_1 2.81250000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 218.875000;
  origin_y -235.750000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 349.750000;
  origin_y -417.250000;
  origin_z 348.500000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 330.250000;
  origin_y -362.750000;
  origin_z 360.250000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 349.750000 -417.250000 352.500000;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 52:44.03222656m;
 setangle 2.81250000 108.281250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 364.375000;
  origin_y -505.875000;
  origin_z 392.500000;
  angles_1 2.81250000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 215.000000;
  origin_y -243.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 334.875000;
  origin_y -423.250000;
  origin_z 354.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 313.375000;
  origin_y -315.625000;
  origin_z 356.500000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 263.750000;
  origin_y -274.250000;
  origin_z 338.250000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 215.000000 -243.250000 332.000000;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 52:44.08227539m;
 setangle 4.21875000 108.281250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 349.500000;
  origin_y -511.875000;
  origin_z 398.125000;
  angles_1 4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 216.125000;
  origin_y -242.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 320.000000;
  origin_y -429.375000;
  origin_z 357.500000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 296.500000;
  origin_y -268.625000;
  origin_z 352.875000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 305.875000;
  origin_y -300.875000;
  origin_z 333.375000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 106.875000 0.00000000;
 time 52:44.13232422m;
 setangle 5.62500000 108.281250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 334.000000;
  origin_y -511.875000;
  origin_z 401.000000;
  angles_1 5.62500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 220.500000;
  origin_y -235.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 305.250000;
  origin_y -435.375000;
  origin_z 359.000000;
  angles_1 -1.40625000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 279.750000;
  origin_y -221.625000;
  origin_z 349.125000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 348.000000;
  origin_y -327.500000;
  origin_z 328.500000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 106.875000 0.00000000;
 time 52:44.18237305m;
 setangle 4.21875000 106.875000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 319.125000;
  origin_y -511.875000;
  origin_z 395.125000;
  angles_1 4.21875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 228.125000;
  origin_y -222.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 294.500000;
  origin_y -440.125000;
  origin_z 358.500000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 262.875000;
  origin_y -174.625000;
  origin_z 345.500000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 390.125000;
  origin_y -354.125000;
  origin_z 323.500000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 106.875000 0.00000000;
 time 52:44.23242188m;
 setangle 4.21875000 106.875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 314.500000;
  origin_y -511.875000;
  origin_z 390.500000;
  angles_1 4.21875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 236.250000;
  origin_y -209.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 291.375000;
  origin_y -442.375000;
  origin_z 355.875000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 246.125000;
  origin_y -127.625000;
  origin_z 341.750000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 432.125000;
  origin_y -380.875000;
  origin_z 318.625000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 43;
  soundnum 15; // items/itembk2.wav
  origin 1728.00000 -552.000000 284.000000;
 }
}
block {
 camera 2.81250000 106.875000 0.00000000;
 time 52:44.28247070m;
 setangle 7.03125000 108.281250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 312.500000;
  origin_y -511.875000;
  origin_z 388.875000;
  angles_1 7.03125000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 244.125000;
  origin_y -195.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 288.375000;
  origin_y -444.625000;
  origin_z 351.375000;
  angles_1 -1.40625000;
  angles_2 108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 229.250000;
  origin_y -80.6250000;
  origin_z 338.125000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 474.250000;
  origin_y -407.500000;
  origin_z 313.750000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 105.468750 0.00000000;
 time 52:44.33276367m;
 setangle 9.84375000 108.281250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 308.625000;
  origin_y -511.875000;
  origin_z 385.000000;
  angles_1 9.84375000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 252.000000;
  origin_y -181.125000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 -28.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 285.250000;
  origin_y -446.875000;
  origin_z 344.875000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 212.375000;
  origin_y -33.6250000;
  origin_z 334.375000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 516.375000;
  origin_y -434.125000;
  origin_z 308.875000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 105.468750 0.00000000;
 time 52:44.38281250m;
 setangle 9.84375000 108.281250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 304.750000;
  origin_y -511.875000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 260.000000;
  origin_y -167.125000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 282.250000;
  origin_y -449.125000;
  origin_z 336.250000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 195.625000;
  origin_y 13.2500000;
  origin_z 330.750000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 558.500000;
  origin_y -460.875000;
  origin_z 303.875000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 106.875000 0.00000000;
 time 52:44.43286133m;
 setangle 9.84375000 108.281250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 300.875000;
  origin_y -511.875000;
  origin_z 363.250000;
  angles_1 9.84375000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 267.875000;
  origin_y -153.250000;
  origin_z 320.000000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 279.125000;
  origin_y -451.375000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 178.750000;
  origin_y 60.3750000;
  origin_z 327.125000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 600.625000;
  origin_y -487.500000;
  origin_z 299.000000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 106.875000 0.00000000;
 time 52:44.48291016m;
 setangle 11.2500000 98.4375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 2.00000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 287.250000;
  origin_y -508.000000;
  origin_z 349.625000;
  angles_1 11.2500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 277.125000;
  origin_y -139.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 277.125000;
  origin_y -449.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 162.000000;
  origin_y 107.375000;
  origin_z 323.375000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 594.500000;
  origin_y -483.625000;
  origin_z 299.750000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 594.500000 -483.625000 299.750000;
 }
}
block {
 camera 8.43750000 106.875000 0.00000000;
 time 52:44.53295898m;
 setangle 9.84375000 92.8125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 285.125000;
  origin_y -502.250000;
  origin_z 353.375000;
  angles_1 9.84375000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 287.750000;
  origin_y -126.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -109.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 280.625000;
  origin_y -441.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 145.125000;
  origin_y 154.375000;
  origin_z 319.750000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 594.500000;
  origin_y -483.625000;
  origin_z 299.750000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 106.875000 0.00000000;
 time 52:44.58300781m;
 setangle 8.43750000 90.0000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 291.500000;
  origin_y -503.750000;
  origin_z 355.625000;
  angles_1 8.43750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 287.875000;
  origin_y -113.000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -109.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 291.500000;
  origin_y -435.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 128.375000;
  origin_y 201.375000;
  origin_z 316.000000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 594.500000;
  origin_y -483.625000;
  origin_z 299.750000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 97.0312500 0.00000000;
 time 52:44.63305664m;
 setangle 8.43750000 90.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 307.500000;
  origin_y -504.875000;
  origin_z 358.875000;
  angles_1 8.43750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 287.875000;
  origin_y -96.6250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -109.687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 307.500000;
  origin_y -430.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 111.500000;
  origin_y 248.375000;
  origin_z 312.375000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 594.500000;
  origin_y -483.625000;
  origin_z 299.750000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 97.0312500 0.00000000;
 time 52:44.68310547m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 330.875000;
  origin_y -505.625000;
  origin_z 355.250000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 287.875000;
  origin_y -80.3750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -102.656250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 323.125000;
  origin_y -426.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 94.6250000;
  origin_y 295.375000;
  origin_z 308.625000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 594.500000;
  origin_y -483.625000;
  origin_z 299.750000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 52:44.73315430m;
 setangle 1.40625000 108.281250 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 369.500000;
  origin_y -506.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 287.875000;
  origin_y -64.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 339.875000;
  origin_y -423.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 77.8750000;
  origin_y 342.375000;
  origin_z 305.000000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 594.500000;
  origin_y -483.625000;
  origin_z 299.750000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 52:44.78320312m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 396.875000;
  origin_y -501.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 285.625000;
  origin_y -47.0000000;
  origin_z 320.000000;
  angles_2 -94.2187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 357.375000;
  origin_y -422.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 77.1250000;
  origin_y 344.375000;
  origin_z 304.875000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 594.500000;
  origin_y -483.625000;
  origin_z 299.750000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 331.250000;
  origin_y -371.000000;
  origin_z 333.125000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 357.375000 -422.875000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 77.1250000 344.375000 304.875000;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 52:44.83349609m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 413.875000;
  origin_y -502.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 282.000000;
  origin_y -30.5000000;
  origin_z 320.000000;
  angles_2 -92.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 374.375000;
  origin_y -423.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 77.1250000;
  origin_y 344.375000;
  origin_z 304.875000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 594.500000;
  origin_y -483.625000;
  origin_z 299.750000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 308.875000;
  origin_y -326.375000;
  origin_z 330.625000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 277.750000;
  origin_y -88.3750000;
  origin_z 336.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 282.000000 -30.5000000 324.000000;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 52:44.88354492m;
 setangle 2.81250000 116.718750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 432.250000;
  origin_y -502.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 277.500000;
  origin_y -14.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 390.875000;
  origin_y -425.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 77.1250000;
  origin_y 344.375000;
  origin_z 304.875000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 594.500000;
  origin_y -483.625000;
  origin_z 299.750000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 286.375000;
  origin_y -281.750000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 274.125000;
  origin_y -138.375000;
  origin_z 336.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 52:44.93359375m;
 setangle 4.21875000 118.125000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 451.750000;
  origin_y -500.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 272.125000;
  origin_y 0.875000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 408.625000;
  origin_y -424.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 77.1250000;
  origin_y 344.375000;
  origin_z 304.875000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 594.500000;
  origin_y -483.625000;
  origin_z 299.750000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 263.875000;
  origin_y -237.000000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 270.375000;
  origin_y -188.250000;
  origin_z 336.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:44.98364258m;
 setangle 2.81250000 116.718750 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 466.875000;
  origin_y -499.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 266.000000;
  origin_y 16.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 425.500000;
  origin_y -421.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 77.1250000;
  origin_y 344.375000;
  origin_z 304.875000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 594.500000;
  origin_y -483.625000;
  origin_z 299.750000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 241.375000;
  origin_y -192.375000;
  origin_z 323.250000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 266.750000;
  origin_y -238.250000;
  origin_z 336.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:45.03369141m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 482.375000;
  origin_y -492.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 253.000000;
  origin_y 28.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 442.875000;
  origin_y -414.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 77.1250000;
  origin_y 344.375000;
  origin_z 304.875000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 218.875000;
  origin_y -147.625000;
  origin_z 320.875000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 263.000000;
  origin_y -288.125000;
  origin_z 336.000000;
  angles_2 -94.2187500;
 }
}
block {
 camera 2.81250000 116.718750 0.00000000;
 time 52:45.08374023m;
 setangle 1.40625000 118.125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 501.500000;
  origin_y -477.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 237.250000;
  origin_y 38.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 458.125000;
  origin_y -400.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 77.1250000;
  origin_y 344.375000;
  origin_z 304.875000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 196.375000;
  origin_y -103.000000;
  origin_z 318.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 259.375000;
  origin_y -338.125000;
  origin_z 336.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 116.718750 0.00000000;
 time 52:45.13378906m;
 setangle 1.40625000 120.937500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 513.125000;
  origin_y -457.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 221.375000;
  origin_y 46.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 466.125000;
  origin_y -383.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 77.1250000;
  origin_y 344.375000;
  origin_z 304.875000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 173.875000;
  origin_y -58.3750000;
  origin_z 315.875000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 255.625000;
  origin_y -388.000000;
  origin_z 336.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:45.18383789m;
 setangle 4.21875000 122.343750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 517.500000;
  origin_y -444.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 205.375000;
  origin_y 52.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 468.750000;
  origin_y -371.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 77.1250000;
  origin_y 344.375000;
  origin_z 304.875000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 151.375000;
  origin_y -13.6250000;
  origin_z 313.500000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 252.000000;
  origin_y -438.000000;
  origin_z 336.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:45.23388672m;
 setangle 4.21875000 122.343750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 513.000000;
  origin_y -440.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 189.000000;
  origin_y 57.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 464.375000;
  origin_y -367.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 77.1250000;
  origin_y 344.375000;
  origin_z 304.875000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 248.250000;
  origin_y -487.875000;
  origin_z 336.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 41;
  soundnum 15; // items/itembk2.wav
  origin 768.000000 184.000000 324.000000;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 52:45.28393555m;
 setangle 4.21875000 122.343750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 501.375000;
  origin_y -436.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 172.375000;
  origin_y 61.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 452.750000;
  origin_y -364.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 77.1250000;
  origin_y 344.375000;
  origin_z 304.875000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 106.500000;
  origin_y 75.5000000;
  origin_z 308.500000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 247.125000;
  origin_y -503.875000;
  origin_z 336.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 247.125000 -503.875000 336.000000;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 52:45.33398438m;
 setangle 4.21875000 122.343750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 486.000000;
  origin_y -432.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 155.625000;
  origin_y 63.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 437.375000;
  origin_y -359.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 84.0000000;
  origin_y 120.250000;
  origin_z 306.125000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 247.125000;
  origin_y -503.875000;
  origin_z 336.000000;
  angles_2 -94.2187500;
 }
}
block {
 camera 2.81250000 120.937500 0.00000000;
 time 52:45.38427734m;
 setangle 4.21875000 122.343750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 470.500000;
  origin_y -428.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 139.250000;
  origin_y 64.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 421.875000;
  origin_y -355.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 61.5000000;
  origin_y 164.875000;
  origin_z 303.625000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 247.125000;
  origin_y -503.875000;
  origin_z 336.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 120.937500 0.00000000;
 time 52:45.43432617m;
 setangle 4.21875000 122.343750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 455.125000;
  origin_y -424.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 122.500000;
  origin_y 64.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 406.500000;
  origin_y -351.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 39.0000000;
  origin_y 209.500000;
  origin_z 301.125000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 247.125000;
  origin_y -503.875000;
  origin_z 336.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 120.937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 170\n";
}
block {
 camera 2.81250000 120.937500 0.00000000;
 time 52:45.48437500m;
 setangle 4.21875000 122.343750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 436.375000;
  origin_y -424.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 106.000000;
  origin_y 63.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 387.750000;
  origin_y -352.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 16.5000000;
  origin_y 254.250000;
  origin_z 298.750000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 247.125000;
  origin_y -503.875000;
  origin_z 336.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 120.937500 0.00000000;
 time 52:45.53442383m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 415.375000;
  origin_y -429.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 89.6250000;
  origin_y 62.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 370.375000;
  origin_y -354.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x -5.87500000;
  origin_y 298.875000;
  origin_z 296.250000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 247.125000;
  origin_y -503.875000;
  origin_z 336.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 120.937500 0.00000000;
 time 52:45.58447266m;
 setangle 5.62500000 118.125000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 395.625000;
  origin_y -438.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 72.8750000;
  origin_y 69.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 352.625000;
  origin_y -362.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x -5.00000000;
  origin_y 297.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 247.125000;
  origin_y -503.875000;
  origin_z 336.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin -5.00000000 297.125000 296.375000;
 }
}
block {
 camera 2.81250000 120.937500 0.00000000;
 time 52:45.63452148m;
 setangle 5.62500000 118.125000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 382.375000;
  origin_y -452.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 57.2500000;
  origin_y 78.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 339.250000;
  origin_y -376.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 310.875000;
  origin_y -326.500000;
  origin_z 328.875000;
  angles_1 -7.03125000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -5.00000000;
  origin_y 297.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 247.125000;
  origin_y -503.875000;
  origin_z 336.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 339.250000 -376.625000 324.000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 52:45.68457031m;
 setangle 5.62500000 118.125000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 379.250000;
  origin_y -466.875000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 44.8750000;
  origin_y 94.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 336.125000;
  origin_y -390.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 286.375000;
  origin_y -283.250000;
  origin_z 322.750000;
  angles_1 -7.03125000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -5.00000000;
  origin_y 297.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 247.125000;
  origin_y -503.875000;
  origin_z 336.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 52:45.73461914m;
 setangle 5.62500000 118.125000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 384.250000;
  origin_y -481.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 35.1250000;
  origin_y 110.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 341.250000;
  origin_y -405.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 118.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 261.875000;
  origin_y -240.000000;
  origin_z 316.625000;
  angles_1 -7.03125000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -5.00000000;
  origin_y 297.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 247.125000;
  origin_y -503.875000;
  origin_z 336.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 52:45.78491211m;
 setangle 4.21875000 115.312500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 391.875000;
  origin_y -490.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 34.0000000;
  origin_y 127.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 352.500000;
  origin_y -412.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 237.375000;
  origin_y -196.750000;
  origin_z 310.500000;
  angles_1 -7.03125000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -5.00000000;
  origin_y 297.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 247.125000;
  origin_y -503.875000;
  origin_z 336.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 116.718750 0.00000000;
 time 52:45.84472656m;
 setangle 4.21875000 115.312500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 412.375000;
  origin_y -492.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 42.2500000;
  origin_y 150.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 373.000000;
  origin_y -414.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 208.000000;
  origin_y -144.875000;
  origin_z 303.125000;
  angles_1 -7.03125000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -5.00000000;
  origin_y 297.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 116.718750 0.00000000;
 time 52:45.89501953m;
 setangle 4.21875000 115.312500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 429.875000;
  origin_y -491.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 52.1250000;
  origin_y 166.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 390.500000;
  origin_y -413.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 183.500000;
  origin_y -101.625000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -5.00000000;
  origin_y 297.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 113.906250 0.00000000;
 time 52:45.94506836m;
 setangle 4.21875000 115.312500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 446.875000;
  origin_y -489.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 62.8750000;
  origin_y 181.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 407.500000;
  origin_y -411.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 87.6250000;
  origin_y 129.250000;
  origin_z 331.750000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 183.375000;
  origin_y -101.375000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -5.00000000;
  origin_y 297.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 62.8750000 181.500000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 183.375000 -101.375000 297.000000;
 }
}
block {
 camera 2.81250000 113.906250 0.00000000;
 time 52:45.99511719m;
 setangle 4.21875000 115.312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 463.250000;
  origin_y -486.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 74.3750000;
  origin_y 194.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 423.875000;
  origin_y -408.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 109.000000;
  origin_y 84.0000000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 183.375000;
  origin_y -101.375000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -5.00000000;
  origin_y 297.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 113.906250 0.00000000;
 time 52:46.04516602m;
 setangle 4.21875000 115.312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 480.000000;
  origin_y -478.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 440.625000;
  origin_y -400.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 130.375000;
  origin_y 38.8750000;
  origin_z 324.375000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 183.375000;
  origin_y -101.375000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -5.00000000;
  origin_y 297.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
}
block {
 camera 2.81250000 113.906250 0.00000000;
 time 52:46.09521484m;
 setangle 2.81250000 115.312500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 495.125000;
  origin_y -465.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 455.625000;
  origin_y -387.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 151.750000;
  origin_y -6.12500000;
  origin_z 320.625000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 183.375000;
  origin_y -101.375000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -5.00000000;
  origin_y 297.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 113.906250 0.00000000;
 time 52:46.14526367m;
 setangle 2.81250000 115.312500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 503.250000;
  origin_y -457.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 463.750000;
  origin_y -379.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 173.125000;
  origin_y -51.2500000;
  origin_z 317.000000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 183.375000;
  origin_y -101.375000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 118.125000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 113.906250 0.00000000;
 time 52:46.19531250m;
 setangle 2.81250000 115.312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 502.625000;
  origin_y -454.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 463.125000;
  origin_y -376.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 194.375000;
  origin_y -96.3750000;
  origin_z 313.250000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 183.375000;
  origin_y -101.375000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 118.125000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 113.906250 0.00000000;
 time 52:46.24536133m;
 setangle 2.81250000 115.312500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 495.000000;
  origin_y -456.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 455.500000;
  origin_y -378.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 215.750000;
  origin_y -141.500000;
  origin_z 309.625000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 183.375000;
  origin_y -101.375000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 118.125000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 113.906250 0.00000000;
 time 52:46.29541016m;
 setangle 2.81250000 115.312500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 481.750000;
  origin_y -461.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 442.250000;
  origin_y -382.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 237.125000;
  origin_y -186.625000;
  origin_z 305.875000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 183.375000;
  origin_y -101.375000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 118.125000;
 }
}
block {
 camera 1.40625000 113.906250 0.00000000;
 time 52:46.34545898m;
 setangle 2.81250000 116.718750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 468.750000;
  origin_y -466.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 182.500000;
  origin_y 241.875000;
  origin_z 320.000000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 427.375000;
  origin_y -389.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 251.375000;
  origin_y -216.750000;
  origin_z 303.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 183.375000;
  origin_y -101.375000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 118.125000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 251.375000 -216.750000 303.500000;
 }
}
block {
 camera 1.40625000 113.906250 0.00000000;
 time 52:46.39550781m;
 setangle 2.81250000 116.718750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 454.000000;
  origin_y -472.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 199.750000;
  origin_y 239.500000;
  origin_z 320.000000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 412.625000;
  origin_y -395.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 251.375000;
  origin_y -216.750000;
  origin_z 303.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 183.375000;
  origin_y -101.375000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 118.125000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 113.906250 0.00000000;
 time 52:46.44580078m;
 setangle 2.81250000 116.718750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 442.250000;
  origin_y -478.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 216.875000;
  origin_y 230.250000;
  origin_z 320.000000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 400.875000;
  origin_y -400.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 251.375000;
  origin_y -216.750000;
  origin_z 303.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 183.375000;
  origin_y -101.375000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 118.125000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 113.906250 0.00000000;
 time 52:46.49584961m;
 setangle 2.81250000 115.312500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 434.875000;
  origin_y -481.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 230.625000;
  origin_y 222.875000;
  origin_z 320.000000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 395.375000;
  origin_y -402.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 251.375000;
  origin_y -216.750000;
  origin_z 303.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 115.312500 0.00000000;
 time 52:46.54589844m;
 setangle 4.21875000 115.312500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 430.375000;
  origin_y -482.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 237.625000;
  origin_y 215.250000;
  origin_z 320.000000;
  angles_2 -64.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 391.000000;
  origin_y -404.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 251.375000;
  origin_y -216.750000;
  origin_z 303.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 115.312500 0.00000000;
 time 52:46.59594727m;
 setangle 4.21875000 115.312500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 422.875000;
  origin_y -486.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 235.750000;
  origin_y 205.875000;
  origin_z 320.000000;
  angles_2 -64.6875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 383.500000;
  origin_y -407.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 251.375000;
  origin_y -216.750000;
  origin_z 303.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 115.312500 0.00000000;
 time 52:46.64599609m;
 setangle 4.21875000 115.312500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 409.875000;
  origin_y -492.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 234.375000;
  origin_y 198.375000;
  origin_z 320.000000;
  angles_2 -64.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 370.500000;
  origin_y -414.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 251.375000;
  origin_y -216.750000;
  origin_z 303.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 113.906250 0.00000000;
 time 52:46.69604492m;
 setangle 4.21875000 115.312500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 395.375000;
  origin_y -499.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 233.250000;
  origin_y 192.375000;
  origin_z 320.000000;
  angles_2 -64.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 356.000000;
  origin_y -421.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 251.375000;
  origin_y -216.750000;
  origin_z 303.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 113.906250 0.00000000;
 time 52:46.74609375m;
 setangle 4.21875000 113.906250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 381.875000;
  origin_y -505.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 224.750000;
  origin_y 184.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 344.500000;
  origin_y -426.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 251.375000;
  origin_y -216.750000;
  origin_z 303.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 113.906250 0.00000000;
 time 52:46.79614258m;
 setangle 4.21875000 112.500000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 370.750000;
  origin_y -511.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 218.000000;
  origin_y 178.875000;
  origin_z 320.000000;
  angles_2 -70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 335.250000;
  origin_y -431.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 251.375000;
  origin_y -216.750000;
  origin_z 303.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 113.906250 0.00000000;
 time 52:46.84619141m;
 setangle 4.21875000 111.093750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 361.375000;
  origin_y -515.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 212.625000;
  origin_y 174.125000;
  origin_z 320.000000;
  angles_2 -71.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 327.875000;
  origin_y -434.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 251.375000;
  origin_y -216.750000;
  origin_z 303.500000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 112.500000 0.00000000;
 time 52:46.89624023m;
 setangle 2.81250000 111.093750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 363.000000;
  origin_y -515.500000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 204.125000;
  origin_y 177.125000;
  origin_z 320.000000;
  angles_2 -75.9375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 329.375000;
  origin_y -434.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 216.750000;
  origin_y 120.375000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 204.125000 177.125000 324.000000;
 }
}
block {
 camera 2.81250000 112.500000 0.00000000;
 time 52:46.94653320m;
 setangle 2.81250000 111.093750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 363.500000;
  origin_y -515.500000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 191.250000;
  origin_y 184.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 329.875000;
  origin_y -434.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 227.750000;
  origin_y 71.6250000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 112.500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 170\n";
}
block {
 camera 2.81250000 109.687500 0.00000000;
 time 52:46.99658203m;
 setangle 2.81250000 111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 363.500000;
  origin_y -515.500000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 178.000000;
  origin_y 194.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 329.875000;
  origin_y -434.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 238.750000;
  origin_y 22.7500000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 109.687500 0.00000000;
 time 52:47.04663086m;
 setangle 2.81250000 111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 363.500000;
  origin_y -515.500000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 164.875000;
  origin_y 203.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 329.875000;
  origin_y -434.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 249.750000;
  origin_y -26.0000000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 109.687500 0.00000000;
 time 52:47.09667969m;
 setangle 2.81250000 111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 363.500000;
  origin_y -515.500000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 152.125000;
  origin_y 213.250000;
  origin_z 320.000000;
  angles_2 -75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 329.875000;
  origin_y -434.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 260.625000;
  origin_y -74.8750000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 109.687500 0.00000000;
 time 52:47.14672852m;
 setangle 2.81250000 111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 363.500000;
  origin_y -515.500000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 139.500000;
  origin_y 223.250000;
  origin_z 320.000000;
  angles_2 -75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 329.875000;
  origin_y -434.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 271.625000;
  origin_y -123.750000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 109.687500 0.00000000;
 time 52:47.19677734m;
 setangle 2.81250000 111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 363.500000;
  origin_y -515.500000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 127.125000;
  origin_y 233.375000;
  origin_z 320.000000;
  angles_2 -75.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 329.875000;
  origin_y -434.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 282.625000;
  origin_y -172.625000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 109.687500 0.00000000;
 time 52:47.24682617m;
 setangle 2.81250000 111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 363.500000;
  origin_y -515.500000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 114.750000;
  origin_y 243.750000;
  origin_z 320.000000;
  angles_2 -75.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 329.875000;
  origin_y -434.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 293.625000;
  origin_y -221.375000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 109.687500 0.00000000;
 time 52:47.29687500m;
 setangle 2.81250000 109.687500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 365.625000;
  origin_y -514.750000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 102.625000;
  origin_y 254.125000;
  origin_z 320.000000;
  angles_2 -75.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 334.000000;
  origin_y -432.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 313.125000;
  origin_y -378.750000;
  origin_z 331.625000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 304.625000;
  origin_y -270.250000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 334.000000 -432.875000 324.000000;
 }
}
block {
 camera 1.40625000 109.687500 0.00000000;
 time 52:47.34692383m;
 setangle 2.81250000 111.093750 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 378.125000;
  origin_y -509.625000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 90.5000000;
  origin_y 264.625000;
  origin_z 320.000000;
  angles_2 -75.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 344.625000;
  origin_y -428.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 295.125000;
  origin_y -332.250000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 315.500000;
  origin_y -319.125000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 109.687500 0.00000000;
 time 52:47.39697266m;
 setangle 2.81250000 111.093750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 394.500000;
  origin_y -507.250000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 78.3750000;
  origin_y 275.125000;
  origin_z 320.000000;
  angles_2 -74.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 361.000000;
  origin_y -426.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 277.250000;
  origin_y -285.625000;
  origin_z 324.375000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 326.500000;
  origin_y -368.000000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 108.281250 0.00000000;
 time 52:47.44702148m;
 setangle 2.81250000 111.093750 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 412.250000;
  origin_y -507.625000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 60.8750000;
  origin_y 281.500000;
  origin_z 320.000000;
  angles_2 -74.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 378.750000;
  origin_y -426.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 259.250000;
  origin_y -239.000000;
  origin_z 320.625000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 337.500000;
  origin_y -416.875000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 108.281250 0.00000000;
 time 52:47.49731445m;
 setangle 2.81250000 112.500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 431.250000;
  origin_y -508.250000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 43.0000000;
  origin_y 285.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 395.625000;
  origin_y -428.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 241.250000;
  origin_y -192.375000;
  origin_z 317.000000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 348.500000;
  origin_y -465.750000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 109.687500 0.00000000;
 time 52:47.54736328m;
 setangle 2.81250000 112.500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 447.625000;
  origin_y -511.000000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 25.5000000;
  origin_y 287.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 412.125000;
  origin_y -430.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 223.250000;
  origin_y -145.875000;
  origin_z 313.250000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 359.375000;
  origin_y -514.625000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 109.687500 0.00000000;
 time 52:47.59741211m;
 setangle 2.81250000 112.500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 464.875000;
  origin_y -510.250000;
  origin_z 356.000000;
  angles_1 2.81250000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 8.50000000;
  origin_y 288.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 429.750000;
  origin_y -430.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 205.375000;
  origin_y -99.2500000;
  origin_z 309.625000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 358.875000;
  origin_y -512.125000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 358.875000 -512.125000 336.000000;
 }
}
block {
 camera 1.40625000 109.687500 0.00000000;
 time 52:47.64746094m;
 setangle 2.81250000 112.500000 0.00000000;
 clientdata {
  vel_x 32.0000000;
  vel_y 19.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 491.250000;
  origin_y -494.250000;
  origin_z 353.125000;
  angles_1 2.81250000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -5.00000000;
  origin_y 289.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 456.125000;
  origin_y -415.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 187.375000;
  origin_y -52.6250000;
  origin_z 305.875000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 358.875000;
  origin_y -512.125000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 111.093750 0.00000000;
 time 52:47.69750977m;
 setangle 2.81250000 113.906250 0.00000000;
 clientdata {
  vel_x 26.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 514.750000;
  origin_y -481.750000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -15.8750000;
  origin_y 289.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 477.250000;
  origin_y -402.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 169.375000;
  origin_y -6.00000000;
  origin_z 302.250000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 358.875000;
  origin_y -512.125000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 111.093750 0.00000000;
 time 52:47.74755859m;
 setangle 4.21875000 113.906250 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 531.500000;
  origin_y -471.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -21.7500000;
  origin_y 284.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 494.125000;
  origin_y -392.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 151.375000;
  origin_y 40.3750000;
  origin_z 298.500000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 358.875000;
  origin_y -512.125000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 111.093750 0.00000000;
 time 52:47.79760742m;
 setangle 4.21875000 113.906250 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 545.000000;
  origin_y -463.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -28.7500000;
  origin_y 279.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 507.625000;
  origin_y -384.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 141.750000;
  origin_y 65.3750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 358.875000;
  origin_y -512.125000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 141.750000 65.3750000 296.500000;
 }
}
block {
 camera 1.40625000 111.093750 0.00000000;
 time 52:47.84765625m;
 setangle 4.21875000 113.906250 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 551.875000;
  origin_y -458.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -41.6250000;
  origin_y 271.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 514.500000;
  origin_y -379.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 141.750000;
  origin_y 65.3750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 358.875000;
  origin_y -512.125000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 112.500000 0.00000000;
 time 52:47.89770508m;
 setangle 4.21875000 113.906250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 550.125000;
  origin_y -458.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -55.1250000;
  origin_y 262.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 512.750000;
  origin_y -379.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 141.750000;
  origin_y 65.3750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 358.875000;
  origin_y -512.125000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 112.500000 0.00000000;
 time 52:47.94775391m;
 setangle 4.21875000 113.906250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 542.000000;
  origin_y -455.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -68.7500000;
  origin_y 254.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 504.625000;
  origin_y -376.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 141.750000;
  origin_y 65.3750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 358.875000;
  origin_y -512.125000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 112.500000 0.00000000;
 time 52:47.99804688m;
 setangle 4.21875000 115.312500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 530.125000;
  origin_y -448.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -82.0000000;
  origin_y 245.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 490.750000;
  origin_y -370.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 141.750000;
  origin_y 65.3750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 358.875000;
  origin_y -512.125000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 112.500000 0.00000000;
 time 52:48.04809570m;
 setangle 4.21875000 115.312500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 515.250000;
  origin_y -442.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -93.8750000;
  origin_y 230.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 475.875000;
  origin_y -364.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 141.750000;
  origin_y 65.3750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 358.875000;
  origin_y -512.125000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 112.500000 0.00000000;
 time 52:48.09814453m;
 setangle 4.21875000 115.312500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 496.625000;
  origin_y -441.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -96.8750000;
  origin_y 214.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 457.250000;
  origin_y -363.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 141.750000;
  origin_y 65.3750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 358.875000;
  origin_y -512.125000;
  origin_z 336.000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 112.500000 0.00000000;
 time 52:48.14819336m;
 setangle 4.21875000 116.718750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 483.625000;
  origin_y -439.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -92.7500000;
  origin_y 197.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 442.375000;
  origin_y -361.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 141.750000;
  origin_y 65.3750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
}
block {
 camera 2.81250000 113.906250 0.00000000;
 time 52:48.19824219m;
 setangle 4.21875000 116.718750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 471.750000;
  origin_y -438.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -85.1250000;
  origin_y 180.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 430.375000;
  origin_y -360.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 141.750000;
  origin_y 65.3750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 115.312500 0.00000000;
 time 52:48.24829102m;
 setangle 4.21875000 118.125000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 464.000000;
  origin_y -436.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -76.5000000;
  origin_y 169.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 420.875000;
  origin_y -360.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 141.750000;
  origin_y 65.3750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 115.312500 0.00000000;
 time 52:48.29833984m;
 setangle 4.21875000 118.125000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 456.375000;
  origin_y -435.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -62.2500000;
  origin_y 164.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -30.9375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 413.250000;
  origin_y -359.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 141.750000;
  origin_y 65.3750000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 115.312500 0.00000000;
 time 52:48.34838867m;
 setangle 4.21875000 118.125000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 454.125000;
  origin_y -433.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -45.6250000;
  origin_y 161.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -25.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 411.000000;
  origin_y -356.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 115.312500 0.00000000;
 time 52:48.39843750m;
 setangle 4.21875000 118.125000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 459.500000;
  origin_y -427.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -27.3750000;
  origin_y 161.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 416.375000;
  origin_y -351.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 116.718750 0.00000000;
 time 52:48.44848633m;
 setangle 4.21875000 118.125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 463.750000;
  origin_y -422.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -9.00000000;
  origin_y 165.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 420.625000;
  origin_y -346.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 116.718750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 112  : 140\n";
}
block {
 camera 2.81250000 116.718750 0.00000000;
 time 52:48.49853516m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 469.000000;
  origin_y -417.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 8.00000000;
  origin_y 170.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 424.000000;
  origin_y -342.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 116.718750 0.00000000;
 time 52:48.54882812m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 471.750000;
  origin_y -414.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 23.6250000;
  origin_y 174.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 426.750000;
  origin_y -339.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 52:48.59887695m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 474.875000;
  origin_y -420.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 39.3750000;
  origin_y 178.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 429.875000;
  origin_y -345.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 52:48.64892578m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 475.875000;
  origin_y -433.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 55.0000000;
  origin_y 181.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 430.875000;
  origin_y -357.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 52:48.69897461m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 476.750000;
  origin_y -443.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 70.8750000;
  origin_y 186.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 431.750000;
  origin_y -367.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 52:48.74902344m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 477.375000;
  origin_y -451.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 86.7500000;
  origin_y 194.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 432.375000;
  origin_y -375.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 52:48.79907227m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 484.875000;
  origin_y -453.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 439.750000;
  origin_y -378.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 52:48.84912109m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 490.750000;
  origin_y -455.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 445.750000;
  origin_y -379.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 52:48.89916992m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 495.500000;
  origin_y -456.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 450.500000;
  origin_y -381.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 52:48.94921875m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 499.250000;
  origin_y -457.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 454.250000;
  origin_y -382.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 52:48.99926758m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 495.250000;
  origin_y -462.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 450.250000;
  origin_y -387.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 52:49.04956055m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 485.125000;
  origin_y -470.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 440.125000;
  origin_y -395.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 52:49.09960938m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 472.000000;
  origin_y -480.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 185.125000;
  origin_y 255.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 427.000000;
  origin_y -405.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 52:49.14965820m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 458.875000;
  origin_y -489.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 198.625000;
  origin_y 265.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 413.875000;
  origin_y -414.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 52:49.19970703m;
 setangle 2.81250000 118.125000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 443.750000;
  origin_y -499.500000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 211.125000;
  origin_y 277.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 400.500000;
  origin_y -423.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 52:49.24975586m;
 setangle 2.81250000 116.718750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 428.250000;
  origin_y -509.125000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 222.750000;
  origin_y 287.875000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 386.875000;
  origin_y -431.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 116.718750 0.00000000;
 time 52:49.29980469m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 419.375000;
  origin_y -511.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 380.000000;
  origin_y -436.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 353.875000;
  origin_y -384.875000;
  origin_z 333.125000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 11;
  origin 238.875000 287.875000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 380.000000 -436.750000 324.000000;
 }
}
block {
 camera 1.40625000 116.718750 0.00000000;
 time 52:49.34985352m;
 setangle 1.40625000 113.906250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 416.750000;
  origin_y -511.500000;
  origin_z 352.000000;
  angles_1 1.40625000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 381.625000;
  origin_y -437.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 331.375000;
  origin_y -340.250000;
  origin_z 330.625000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 115.312500 0.00000000;
 time 52:49.39990234m;
 setangle 1.40625000 113.906250 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 424.125000;
  origin_y -506.875000;
  origin_z 351.500000;
  angles_1 1.40625000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 389.625000;
  origin_y -434.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 308.875000;
  origin_y -295.625000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 115.312500 0.00000000;
 time 52:49.44995117m;
 setangle 1.40625000 113.906250 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 439.250000;
  origin_y -504.125000;
  origin_z 352.875000;
  angles_1 1.40625000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 403.250000;
  origin_y -428.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 286.375000;
  origin_y -250.875000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 29; // misc/r_tele4.wav
  origin 238.875000 287.875000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 30; // misc/r_tele5.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 52:49.50000000m;
 setangle 1.40625000 113.906250 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 455.500000;
  origin_y -501.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 417.875000;
  origin_y -421.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 264.000000;
  origin_y -206.250000;
  origin_z 323.250000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 52:49.55004883m;
 setangle 1.40625000 113.906250 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 470.125000;
  origin_y -494.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 432.500000;
  origin_y -414.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 241.500000;
  origin_y -161.500000;
  origin_z 320.875000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 52:49.60034180m;
 setangle 1.40625000 113.906250 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 484.625000;
  origin_y -487.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 447.125000;
  origin_y -408.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 219.000000;
  origin_y -116.875000;
  origin_z 318.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 52:49.65039062m;
 setangle 1.40625000 113.906250 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 499.250000;
  origin_y -481.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 461.625000;
  origin_y -401.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 196.500000;
  origin_y -72.2500000;
  origin_z 315.875000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 52:49.70043945m;
 setangle 1.40625000 113.906250 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 513.750000;
  origin_y -474.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 476.125000;
  origin_y -394.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 174.000000;
  origin_y -27.5000000;
  origin_z 313.500000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 52:49.75048828m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 530.125000;
  origin_y -466.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 490.625000;
  origin_y -387.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 151.500000;
  origin_y 17.0000000;
  origin_z 311.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 52:49.80053711m;
 setangle 2.81250000 122.343750 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 551.000000;
  origin_y -455.375000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 502.250000;
  origin_y -382.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 129.000000;
  origin_y 61.7500000;
  origin_z 308.500000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:49.85058594m;
 setangle 2.81250000 129.375000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 568.875000;
  origin_y -444.500000;
  origin_z 356.375000;
  angles_1 2.81250000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 511.500000;
  origin_y -378.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:49.90063477m;
 setangle 1.40625000 132.187500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 579.500000;
  origin_y -438.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 518.875000;
  origin_y -374.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 120.937500 0.00000000;
 time 52:49.95068359m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 581.375000;
  origin_y -439.625000;
  origin_z 350.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 519.125000;
  origin_y -377.375000;
  origin_z 320.000000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 120.937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 112  : 140\n";
}
block {
 camera 0.00000000 130.781250 0.00000000;
 time 52:50.00073242m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 573.875000;
  origin_y -443.625000;
  origin_z 350.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -234.250000;
  origin_y -2.00000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 511.625000;
  origin_y -381.375000;
  origin_z 320.000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 39.1250000;
  origin_y 240.375000;
  origin_z 298.750000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 130.781250 0.00000000;
 time 52:50.05078125m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 559.750000;
  origin_y -446.250000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -216.750000;
  origin_y 0.750000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 497.500000;
  origin_y -384.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 16.6250000;
  origin_y 285.000000;
  origin_z 296.250000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 52:50.10083008m;
 setangle -2.81250000 132.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 541.750000;
  origin_y -449.250000;
  origin_z 343.500000;
  angles_1 -2.81250000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -200.875000;
  origin_y 3.87500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 481.250000;
  origin_y -385.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 17.6250000;
  origin_y 283.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 17.6250000 283.125000 296.375000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 52:50.15112305m;
 setangle -5.62500000 132.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 525.375000;
  origin_y -449.875000;
  origin_z 339.125000;
  angles_1 -5.62500000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -185.125000;
  origin_y 7.50000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 465.125000;
  origin_y -386.625000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 17.6250000;
  origin_y 283.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 130.781250 0.00000000;
 time 52:50.20117188m;
 setangle -9.84375000 132.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 508.500000;
  origin_y -449.625000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -169.500000;
  origin_y 11.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 449.000000;
  origin_y -387.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 17.6250000;
  origin_y 283.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 130.781250 0.00000000;
 time 52:50.25122070m;
 setangle -11.2500000 130.781250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 489.125000;
  origin_y -455.375000;
  origin_z 330.625000;
  angles_1 -11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -153.875000;
  origin_y 15.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 431.500000;
  origin_y -391.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 17.6250000;
  origin_y 283.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 130.781250 0.00000000;
 time 52:50.30126953m;
 setangle -18.2812500 130.781250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 473.125000;
  origin_y -457.000000;
  origin_z 320.250000;
  angles_1 -18.2812500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -138.000000;
  origin_y 18.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 417.500000;
  origin_y -395.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 17.6250000;
  origin_y 283.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 351.562500 130.781250 0.00000000;
 time 52:50.35131836m;
 setangle -18.2812500 130.781250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 461.875000;
  origin_y -459.875000;
  origin_z 320.250000;
  angles_1 -18.2812500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -119.500000;
  origin_y 16.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 406.250000;
  origin_y -398.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 17.6250000;
  origin_y 283.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 129.375000 0.00000000;
 time 52:50.40136719m;
 setangle -19.6875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 461.625000;
  origin_y -459.625000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -101.750000;
  origin_y 12.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 397.250000;
  origin_y -400.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 17.6250000;
  origin_y 283.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 129.375000 0.00000000;
 time 52:50.45141602m;
 setangle -19.6875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 452.625000;
  origin_y -462.000000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -85.8750000;
  origin_y 9.25000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 390.125000;
  origin_y -402.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 17.6250000;
  origin_y 283.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 129.375000 0.00000000;
 time 52:50.50146484m;
 setangle -19.6875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 445.500000;
  origin_y -463.875000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -70.1250000;
  origin_y 6.37500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 384.375000;
  origin_y -404.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 17.6250000;
  origin_y 283.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 129.375000 0.00000000;
 time 52:50.55151367m;
 setangle -19.6875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 439.750000;
  origin_y -465.375000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -54.2500000;
  origin_y 3.87500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 379.875000;
  origin_y -405.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 17.6250000;
  origin_y 283.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 129.375000 0.00000000;
 time 52:50.60156250m;
 setangle -19.6875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 435.125000;
  origin_y -466.625000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -38.2500000;
  origin_y 1.62500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 379.500000;
  origin_y -403.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 343.000000;
  origin_y -363.500000;
  origin_z 356.875000;
  angles_1 19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 17.6250000;
  origin_y 283.125000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 379.500000 -403.625000 324.000000;
 }
}
block {
 camera 341.718750 129.375000 0.00000000;
 time 52:50.65185547m;
 setangle -19.6875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 434.750000;
  origin_y -464.625000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -22.3750000;
  origin_y -0.250000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 385.250000;
  origin_y -397.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 311.625000;
  origin_y -328.875000;
  origin_z 374.875000;
  angles_1 19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 129.375000 0.00000000;
 time 52:50.70190430m;
 setangle -19.6875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 440.500000;
  origin_y -458.250000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -6.50000000;
  origin_y -2.12500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 397.750000;
  origin_y -393.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 280.250000;
  origin_y -294.250000;
  origin_z 392.875000;
  angles_1 19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 129.375000 0.00000000;
 time 52:50.75195312m;
 setangle -19.6875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 453.125000;
  origin_y -454.125000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 9.62500000;
  origin_y -5.25000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 414.250000;
  origin_y -390.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 248.875000;
  origin_y -259.625000;
  origin_z 410.875000;
  angles_1 19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 129.375000 0.00000000;
 time 52:50.80200195m;
 setangle -19.6875000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 469.625000;
  origin_y -451.625000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 25.3750000;
  origin_y -8.37500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 430.625000;
  origin_y -388.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 217.500000;
  origin_y -225.000000;
  origin_z 429.000000;
  angles_1 19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 129.375000 0.00000000;
 time 52:50.85205078m;
 setangle -18.2812500 130.781250 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 502.500000;
  origin_y -449.375000;
  origin_z 320.250000;
  angles_1 -18.2812500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 41.3750000;
  origin_y -13.0000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -66.0937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 446.875000;
  origin_y -388.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 186.250000;
  origin_y -190.375000;
  origin_z 447.000000;
  angles_1 19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 341.718750 129.375000 0.00000000;
 time 52:50.90209961m;
 setangle -18.2812500 130.781250 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 519.875000;
  origin_y -444.875000;
  origin_z 320.250000;
  angles_1 -18.2812500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 58.3750000;
  origin_y -16.0000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 464.125000;
  origin_y -383.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 181.000000;
  origin_y -184.625000;
  origin_z 450.000000;
  angles_1 19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 181.000000 -184.625000 450.000000;
 }
}
block {
 camera 341.718750 129.375000 0.00000000;
 time 52:50.95214844m;
 setangle -18.2812500 130.781250 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 536.125000;
  origin_y -439.125000;
  origin_z 320.250000;
  angles_1 -18.2812500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 75.0000000;
  origin_y -17.6250000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 480.500000;
  origin_y -377.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.000000;
  origin_y -184.625000;
  origin_z 450.000000;
  angles_1 19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 341.718750 129.375000 0.00000000;
 time 52:51.00219727m;
 setangle -18.2812500 130.781250 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 549.125000;
  origin_y -434.625000;
  origin_z 320.250000;
  angles_1 -18.2812500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 91.5000000;
  origin_y -18.3750000;
  origin_z 499.500000;
  angles_1 -7.03125000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 493.500000;
  origin_y -373.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.000000;
  origin_y -184.625000;
  origin_z 450.000000;
  angles_1 19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 75.0000000 -17.6250000 492.000000;
 }
}
block {
 camera 341.718750 129.375000 0.00000000;
 time 52:51.05224609m;
 setangle -16.8750000 130.781250 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 560.000000;
  origin_y -431.500000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 108.000000;
  origin_y -19.1250000;
  origin_z 509.000000;
  angles_1 -7.03125000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 503.875000;
  origin_y -369.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.000000;
  origin_y -184.625000;
  origin_z 450.000000;
  angles_1 19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 129.375000 0.00000000;
 time 52:51.10229492m;
 setangle -16.8750000 130.781250 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 565.125000;
  origin_y -431.375000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 124.500000;
  origin_y -19.8750000;
  origin_z 516.500000;
  angles_1 -7.03125000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 509.000000;
  origin_y -369.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 181.000000;
  origin_y -184.625000;
  origin_z 450.000000;
  angles_1 19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 129.375000 0.00000000;
 time 52:51.15234375m;
 setangle -15.4687500 130.781250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 561.750000;
  origin_y -433.500000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 141.000000;
  origin_y -20.5000000;
  origin_z 522.000000;
  angles_1 -8.43750000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 505.125000;
  origin_y -371.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 130.781250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.000000;
  origin_y -184.625000;
  origin_z 450.000000;
  angles_1 19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 129.375000 0.00000000;
 time 52:51.20263672m;
 setangle -15.4687500 130.781250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 550.875000;
  origin_y -433.875000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 157.500000;
  origin_y -21.2500000;
  origin_z 525.500000;
  angles_1 -8.43750000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 494.375000;
  origin_y -371.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 130.781250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 181.000000;
  origin_y -184.625000;
  origin_z 450.000000;
  angles_1 19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 129.375000 0.00000000;
 time 52:51.25268555m;
 setangle -15.4687500 130.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 534.875000;
  origin_y -433.375000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 174.000000;
  origin_y -22.0000000;
  origin_z 527.000000;
  angles_1 -8.43750000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 478.250000;
  origin_y -371.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 130.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.000000;
  origin_y -184.625000;
  origin_z 450.000000;
  angles_1 19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 129.375000 0.00000000;
 time 52:51.30273438m;
 setangle -18.2812500 130.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 517.875000;
  origin_y -431.500000;
  origin_z 320.250000;
  angles_1 -18.2812500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 190.500000;
  origin_y -22.7500000;
  origin_z 526.500000;
  angles_1 -8.43750000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 462.250000;
  origin_y -370.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 181.000000;
  origin_y -184.625000;
  origin_z 450.000000;
  angles_1 19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 129.375000 0.00000000;
 time 52:51.35278320m;
 setangle -18.2812500 130.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 501.875000;
  origin_y -430.625000;
  origin_z 320.250000;
  angles_1 -18.2812500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 207.000000;
  origin_y -23.5000000;
  origin_z 523.875000;
  angles_1 -9.84375000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 446.250000;
  origin_y -369.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 181.000000;
  origin_y -184.625000;
  origin_z 450.000000;
  angles_1 19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 129.375000 0.00000000;
 time 52:51.40283203m;
 setangle -19.6875000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 503.000000;
  origin_y -428.875000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 223.500000;
  origin_y -24.1250000;
  origin_z 519.375000;
  angles_1 -9.84375000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 433.375000;
  origin_y -368.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 181.000000;
  origin_y -184.625000;
  origin_z 450.000000;
  angles_1 19.6875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 235.000000;
  origin_y -70.2500000;
  origin_z 502.000000;
  angles_1 -35.1562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 223.500000 -24.1250000 523.375000;
 }
}
block {
 camera 343.125000 129.375000 0.00000000;
 time 52:51.45288086m;
 setangle -19.6875000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 490.250000;
  origin_y -428.125000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 240.000000;
  origin_y -24.8750000;
  origin_z 512.875000;
  angles_1 -9.84375000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 423.125000;
  origin_y -367.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 132.187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 245.000000;
  origin_y -109.875000;
  origin_z 473.125000;
  angles_1 -35.1562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 385.875000;
  origin_y -328.500000;
  origin_z 356.875000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 423.125000 -367.750000 324.000000;
 }
}
block {
 camera 343.125000 129.375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 112  : 140\n";
}
block {
 camera 343.125000 129.375000 0.00000000;
 time 52:51.50292969m;
 setangle -21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 479.625000;
  origin_y -424.125000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 256.500000;
  origin_y -25.6250000;
  origin_z 504.250000;
  angles_1 -9.84375000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 418.000000;
  origin_y -364.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 254.875000;
  origin_y -149.625000;
  origin_z 444.250000;
  angles_1 -35.1562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 353.625000;
  origin_y -294.750000;
  origin_z 374.875000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 130.781250 0.00000000;
 time 52:51.55297852m;
 setangle -21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 474.500000;
  origin_y -420.500000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 273.000000;
  origin_y -26.3750000;
  origin_z 493.750000;
  angles_1 -9.84375000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 422.000000;
  origin_y -361.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 264.875000;
  origin_y -189.375000;
  origin_z 415.500000;
  angles_1 -35.1562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 321.375000;
  origin_y -260.875000;
  origin_z 392.875000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 130.781250 0.00000000;
 time 52:51.60302734m;
 setangle -19.6875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 480.250000;
  origin_y -420.000000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 287.875000;
  origin_y -27.0000000;
  origin_z 481.250000;
  angles_1 -9.84375000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 433.000000;
  origin_y -360.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 274.750000;
  origin_y -229.125000;
  origin_z 386.625000;
  angles_1 -35.1562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 321.875000;
  origin_y -261.375000;
  origin_z 392.625000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 temp_entity {
  entitytype 3;
  origin 321.875000 -261.375000 392.625000;
 }
}
block {
 camera 340.312500 135.000000 0.00000000;
 time 52:51.65307617m;
 setangle -19.6875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 492.625000;
  origin_y -417.250000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 287.875000;
  origin_y -27.7500000;
  origin_z 466.625000;
  angles_1 -9.84375000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 449.125000;
  origin_y -359.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 284.750000;
  origin_y -268.750000;
  origin_z 357.750000;
  angles_1 -35.1562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 321.875000;
  origin_y -261.375000;
  origin_z 392.625000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 340.312500 135.000000 0.00000000;
 time 52:51.70336914m;
 setangle -18.2812500 136.406250 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 526.500000;
  origin_y -414.750000;
  origin_z 320.250000;
  angles_1 -18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 287.875000;
  origin_y -28.5000000;
  origin_z 450.125000;
  angles_1 -9.84375000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 465.125000;
  origin_y -359.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 294.750000;
  origin_y -308.500000;
  origin_z 329.000000;
  angles_1 -35.1562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 321.875000;
  origin_y -261.375000;
  origin_z 392.625000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 340.312500 135.000000 0.00000000;
 time 52:51.75341797m;
 setangle -15.4687500 137.812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 544.875000;
  origin_y -413.750000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 287.875000;
  origin_y -29.2500000;
  origin_z 431.500000;
  angles_1 -9.84375000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 481.125000;
  origin_y -358.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 304.625000;
  origin_y -348.250000;
  origin_z 300.125000;
  angles_1 -35.1562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 321.875000;
  origin_y -261.375000;
  origin_z 392.625000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 52:51.80346680m;
 setangle -8.43750000 139.218750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 564.125000;
  origin_y -413.375000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 287.875000;
  origin_y -30.0000000;
  origin_z 410.875000;
  angles_1 -9.84375000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 497.125000;
  origin_y -358.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 304.500000;
  origin_y -347.625000;
  origin_z 300.625000;
  angles_1 -35.1562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 321.875000;
  origin_y -261.375000;
  origin_z 392.625000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 304.500000 -347.625000 300.625000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 52:51.85351562m;
 setangle -7.03125000 139.218750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 580.500000;
  origin_y -413.250000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 287.875000;
  origin_y -30.6250000;
  origin_z 388.375000;
  angles_1 -9.84375000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 513.125000;
  origin_y -358.000000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 304.500000;
  origin_y -347.625000;
  origin_z 300.625000;
  angles_1 -35.1562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 321.875000;
  origin_y -261.375000;
  origin_z 392.625000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 136.406250 0.00000000;
 time 52:51.90356445m;
 setangle -1.40625000 143.437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 601.125000;
  origin_y -408.000000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 287.875000;
  origin_y -29.2500000;
  origin_z 363.750000;
  angles_1 -9.84375000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 529.250000;
  origin_y -357.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 304.500000;
  origin_y -347.625000;
  origin_z 300.625000;
  angles_1 -35.1562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 321.875000;
  origin_y -261.375000;
  origin_z 392.625000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 136.406250 0.00000000;
 time 52:51.95361328m;
 setangle 1.40625000 147.656250 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 622.125000;
  origin_y -408.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 287.875000;
  origin_y -27.7500000;
  origin_z 337.125000;
  angles_1 -9.84375000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 546.750000;
  origin_y -363.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 304.500000;
  origin_y -347.625000;
  origin_z 300.625000;
  angles_1 -35.1562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 321.875000;
  origin_y -261.375000;
  origin_z 392.625000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 137.812500 0.00000000;
 time 52:52.00366211m;
 setangle 4.21875000 150.468750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 640.250000;
  origin_y -415.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 287.875000;
  origin_y -26.1250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 563.000000;
  origin_y -374.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 304.500000;
  origin_y -347.625000;
  origin_z 300.625000;
  angles_1 -35.1562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 321.875000;
  origin_y -261.375000;
  origin_z 392.625000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 287.875000 -26.1250000 324.000000;
 }
}
block {
 camera 354.375000 137.812500 0.00000000;
 time 52:52.05371094m;
 setangle 4.21875000 150.468750 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 649.500000;
  origin_y -431.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 287.875000;
  origin_y -17.7500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 572.250000;
  origin_y -390.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 304.500000;
  origin_y -347.625000;
  origin_z 300.625000;
  angles_1 -35.1562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 321.875000;
  origin_y -261.375000;
  origin_z 392.625000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 137.812500 0.00000000;
 time 52:52.10375977m;
 setangle 4.21875000 150.468750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 653.125000;
  origin_y -451.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 287.875000;
  origin_y -3.00000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 575.875000;
  origin_y -409.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 304.500000;
  origin_y -347.625000;
  origin_z 300.625000;
  angles_1 -35.1562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 321.875000;
  origin_y -261.375000;
  origin_z 392.625000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 146.250000 0.00000000;
 time 52:52.15380859m;
 setangle 4.21875000 150.468750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 654.375000;
  origin_y -470.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 283.750000;
  origin_y 14.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 577.125000;
  origin_y -428.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 304.500000;
  origin_y -347.625000;
  origin_z 300.625000;
  angles_1 -35.1562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 146.250000 0.00000000;
 time 52:52.20385742m;
 setangle 4.21875000 150.468750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 653.625000;
  origin_y -487.750000;
  origin_z 358.500000;
  angles_1 4.21875000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 275.750000;
  origin_y 30.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 576.500000;
  origin_y -446.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 304.500000;
  origin_y -347.625000;
  origin_z 300.625000;
  angles_1 -35.1562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 149.062500 0.00000000;
 time 52:52.25415039m;
 setangle 4.21875000 150.468750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 651.750000;
  origin_y -505.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 261.375000;
  origin_y 44.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 574.500000;
  origin_y -463.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 523.625000;
  origin_y -436.500000;
  origin_z 330.250000;
  angles_1 -5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 304.500000;
  origin_y -347.625000;
  origin_z 300.625000;
  angles_1 -35.1562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 574.500000 -463.750000 324.000000;
 }
}
block {
 camera 2.81250000 149.062500 0.00000000;
 time 52:52.30419922m;
 setangle 1.40625000 150.468750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 652.500000;
  origin_y -511.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 249.875000;
  origin_y 56.1250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 575.000000;
  origin_y -473.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 479.625000;
  origin_y -413.000000;
  origin_z 325.375000;
  angles_1 -5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 304.500000;
  origin_y -347.625000;
  origin_z 300.625000;
  angles_1 -35.1562500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 149.062500 0.00000000;
 time 52:52.35424805m;
 setangle 1.40625000 150.468750 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 649.000000;
  origin_y -511.750000;
  origin_z 359.000000;
  angles_1 1.40625000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 239.250000;
  origin_y 69.3750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 579.250000;
  origin_y -474.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 435.750000;
  origin_y -389.500000;
  origin_z 320.500000;
  angles_1 -5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 149.062500 0.00000000;
 time 52:52.40429688m;
 setangle 1.40625000 150.468750 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 654.375000;
  origin_y -504.500000;
  origin_z 358.250000;
  angles_1 1.40625000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 229.500000;
  origin_y 82.5000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 586.125000;
  origin_y -468.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 391.750000;
  origin_y -366.000000;
  origin_z 315.500000;
  angles_1 -5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 149.062500 0.00000000;
 time 52:52.45434570m;
 setangle 0.00000000 149.062500 0.00000000;
 clientdata {
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 655.875000;
  origin_y -493.375000;
  origin_z 354.625000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 225.125000;
  origin_y 100.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 591.625000;
  origin_y -454.875000;
  origin_z 326.000000;
  angles_2 149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 347.750000;
  origin_y -342.500000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 52:52.50439453m;
 setangle 0.00000000 149.062500 0.00000000;
 clientdata {
  vel_y 16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -477.125000;
  origin_z 348.625000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 223.625000;
  origin_y 118.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 597.250000;
  origin_y -441.750000;
  origin_z 322.000000;
  angles_2 149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 303.875000;
  origin_y -319.125000;
  origin_z 305.750000;
  angles_1 -5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 52:52.55444336m;
 setangle 0.00000000 149.062500 0.00000000;
 clientdata {
  vel_y 16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -460.750000;
  origin_z 340.375000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 223.750000;
  origin_y 136.000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 602.750000;
  origin_y -428.500000;
  origin_z 320.000000;
  angles_2 149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 259.875000;
  origin_y -295.625000;
  origin_z 300.875000;
  angles_1 -5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 147.656250 0.00000000;
 time 52:52.60449219m;
 setangle 1.40625000 149.062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 651.625000;
  origin_y -443.125000;
  origin_z 343.250000;
  angles_1 1.40625000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 224.375000;
  origin_y 152.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 600.125000;
  origin_y -414.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 223.500000;
  origin_y -276.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 223.500000 -276.125000 296.750000;
 }
}
block {
 camera 0.00000000 147.656250 0.00000000;
 time 52:52.65454102m;
 setangle 1.40625000 149.062500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 645.125000;
  origin_y -429.125000;
  origin_z 344.375000;
  angles_1 1.40625000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 220.125000;
  origin_y 170.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 591.125000;
  origin_y -398.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 223.500000;
  origin_y -276.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 147.656250 0.00000000;
 time 52:52.70458984m;
 setangle 1.40625000 149.062500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.500000;
  origin_y -421.000000;
  origin_z 348.375000;
  angles_1 1.40625000;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 216.125000;
  origin_y 186.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 576.375000;
  origin_y -385.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 223.500000;
  origin_y -276.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 147.656250 0.00000000;
 time 52:52.75488281m;
 setangle 2.81250000 149.062500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 634.500000;
  origin_y -419.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 558.125000;
  origin_y -376.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 223.500000;
  origin_y -276.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 147.656250 0.00000000;
 time 52:52.80493164m;
 setangle 2.81250000 149.062500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 616.750000;
  origin_y -412.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 149.062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 540.375000;
  origin_y -369.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 223.500000;
  origin_y -276.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 147.656250 0.00000000;
 time 52:52.85498047m;
 setangle 2.81250000 146.250000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 597.500000;
  origin_y -411.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 523.375000;
  origin_y -364.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 223.500000;
  origin_y -276.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 147.656250 0.00000000;
 time 52:52.90502930m;
 setangle 2.81250000 144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 579.750000;
  origin_y -409.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 506.750000;
  origin_y -360.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 223.500000;
  origin_y -276.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 147.656250 0.00000000;
 time 52:52.95507812m;
 setangle 2.81250000 144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 563.250000;
  origin_y -407.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 490.250000;
  origin_y -358.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 223.500000;
  origin_y -276.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 147.656250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 112  : 140\n";
}
block {
 camera 1.40625000 147.656250 0.00000000;
 time 52:53.00512695m;
 setangle 2.81250000 144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 546.875000;
  origin_y -405.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 474.000000;
  origin_y -356.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 223.500000;
  origin_y -276.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 144.843750 0.00000000;
 time 52:53.05517578m;
 setangle 2.81250000 129.375000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 513.000000;
  origin_y -426.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 455.625000;
  origin_y -360.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 223.500000;
  origin_y -276.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 11;
  origin 227.625000 287.875000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 1.40625000 143.437500 0.00000000;
 time 52:53.10522461m;
 setangle 2.81250000 126.562500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 492.750000;
  origin_y -433.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 438.750000;
  origin_y -364.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 223.500000;
  origin_y -276.125000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 143.437500 0.00000000;
 time 52:53.15527344m;
 setangle 2.81250000 125.156250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 475.000000;
  origin_y -440.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 422.750000;
  origin_y -369.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 143.437500 0.00000000;
 time 52:53.20532227m;
 setangle 1.40625000 119.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 452.625000;
  origin_y -450.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 407.500000;
  origin_y -375.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 29; // misc/r_tele4.wav
  origin 227.625000 287.875000 320.000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 27; // misc/r_tele2.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 1.40625000 125.156250 0.00000000;
 time 52:53.25537109m;
 setangle 1.40625000 118.125000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 435.875000;
  origin_y -458.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 392.500000;
  origin_y -381.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 52:53.30566406m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 417.375000;
  origin_y -466.375000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 377.750000;
  origin_y -387.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 52:53.35571289m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 402.625000;
  origin_y -472.875000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 363.125000;
  origin_y -394.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 116.718750 0.00000000;
 time 52:53.40576172m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 394.750000;
  origin_y -476.125000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 355.250000;
  origin_y -397.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 329.125000;
  origin_y -345.625000;
  origin_z 334.500000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 355.250000 -397.500000 324.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:53.45581055m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 395.750000;
  origin_y -475.000000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 356.125000;
  origin_y -396.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 306.625000;
  origin_y -300.875000;
  origin_z 333.375000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:53.50585938m;
 setangle 1.40625000 113.906250 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 402.000000;
  origin_y -476.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 364.375000;
  origin_y -396.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 284.125000;
  origin_y -256.250000;
  origin_z 332.125000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:53.55590820m;
 setangle 1.40625000 113.906250 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 415.875000;
  origin_y -479.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 378.250000;
  origin_y -400.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 261.625000;
  origin_y -211.500000;
  origin_z 330.875000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:53.60595703m;
 setangle 1.40625000 113.906250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 431.375000;
  origin_y -484.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 393.750000;
  origin_y -405.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 239.125000;
  origin_y -166.750000;
  origin_z 329.625000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:53.65600586m;
 setangle 1.40625000 113.906250 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 449.500000;
  origin_y -485.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 412.000000;
  origin_y -406.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 216.625000;
  origin_y -122.125000;
  origin_z 328.375000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 52:53.70605469m;
 setangle 1.40625000 113.906250 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 467.000000;
  origin_y -484.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 429.375000;
  origin_y -405.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 194.125000;
  origin_y -77.3750000;
  origin_z 327.125000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 52:53.75610352m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 485.875000;
  origin_y -481.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -237.750000;
  origin_y -16.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 446.375000;
  origin_y -403.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 171.625000;
  origin_y -32.6250000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 52:53.80639648m;
 setangle 1.40625000 120.937500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 510.125000;
  origin_y -474.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -222.125000;
  origin_y -11.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 463.000000;
  origin_y -399.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 149.125000;
  origin_y 12.0000000;
  origin_z 324.750000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:53.85644531m;
 setangle 1.40625000 129.375000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 530.500000;
  origin_y -466.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -206.250000;
  origin_y -7.75000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 473.125000;
  origin_y -399.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:53.90649414m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 535.625000;
  origin_y -464.000000;
  origin_z 350.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -190.375000;
  origin_y -4.25000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 473.375000;
  origin_y -401.750000;
  origin_z 320.000000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 52:53.95654297m;
 setangle -1.40625000 135.000000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 527.750000;
  origin_y -464.500000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -173.250000;
  origin_y -2.87500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 465.625000;
  origin_y -402.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 52:54.00659180m;
 setangle -8.43750000 135.000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 522.125000;
  origin_y -462.500000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -155.250000;
  origin_y -4.37500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 459.250000;
  origin_y -402.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 52:54.05664062m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 515.250000;
  origin_y -461.125000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -138.125000;
  origin_y -7.25000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 454.250000;
  origin_y -403.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 36.6250000;
  origin_y 235.500000;
  origin_z 318.625000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 52:54.10668945m;
 setangle -16.8750000 135.000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 510.750000;
  origin_y -461.000000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -122.000000;
  origin_y -9.50000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 450.250000;
  origin_y -403.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 14.0000000;
  origin_y 280.250000;
  origin_z 317.375000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 52:54.15673828m;
 setangle -16.8750000 135.000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 507.750000;
  origin_y -461.250000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -105.875000;
  origin_y -11.1250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 447.250000;
  origin_y -403.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x -8.37500000;
  origin_y 324.875000;
  origin_z 316.125000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 52:54.20678711m;
 setangle -18.2812500 135.000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 505.250000;
  origin_y -460.875000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -89.7500000;
  origin_y -12.2500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 445.250000;
  origin_y -403.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x -30.8750000;
  origin_y 369.625000;
  origin_z 314.875000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 52:54.25683594m;
 setangle -18.2812500 135.000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 504.250000;
  origin_y -460.875000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -73.7500000;
  origin_y -13.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 444.250000;
  origin_y -403.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x -53.3750000;
  origin_y 414.375000;
  origin_z 313.625000;
  angles_1 -1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 52:54.30688477m;
 setangle -18.2812500 135.000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 504.250000;
  origin_y -460.875000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -57.6250000;
  origin_y -13.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 444.250000;
  origin_y -403.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 52:54.35717773m;
 setangle -18.2812500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 504.250000;
  origin_y -460.875000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -40.6250000;
  origin_y -16.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 444.250000;
  origin_y -403.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 169;
  soundnum 15; // items/itembk2.wav
  origin 1776.00000 -552.000000 284.000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 52:54.40722656m;
 setangle -21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 502.000000;
  origin_y -458.750000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -24.2500000;
  origin_y -20.6250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 444.250000;
  origin_y -403.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 52:54.45727539m;
 setangle -21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 502.000000;
  origin_y -458.750000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -8.50000000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 444.250000;
  origin_y -403.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 405.375000;
  origin_y -366.750000;
  origin_z 358.125000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 444.250000 -403.750000 324.000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 112  : 130\n";
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 52:54.50732422m;
 setangle -18.2812500 135.000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 511.875000;
  origin_y -458.625000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 8.62500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 451.875000;
  origin_y -401.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 371.875000;
  origin_y -334.875000;
  origin_z 377.375000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 52:54.55737305m;
 setangle -18.2812500 135.000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 526.125000;
  origin_y -457.125000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 24.6250000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 466.125000;
  origin_y -400.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 338.375000;
  origin_y -303.000000;
  origin_z 396.500000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin -163.250000 632.750000 307.625000;
 }
}
block {
 camera 340.312500 135.000000 0.00000000;
 time 52:54.60742188m;
 setangle -18.2812500 135.000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 542.125000;
  origin_y -456.125000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 40.6250000;
  origin_y -23.7500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 482.125000;
  origin_y -399.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 304.875000;
  origin_y -271.125000;
  origin_z 415.625000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 340.312500 135.000000 0.00000000;
 time 52:54.65747070m;
 setangle -16.8750000 135.000000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 560.125000;
  origin_y -451.250000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 56.7500000;
  origin_y -24.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 499.500000;
  origin_y -393.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 271.375000;
  origin_y -239.250000;
  origin_z 434.875000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 52:54.70751953m;
 setangle -16.8750000 135.000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 574.000000;
  origin_y -447.000000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 73.5000000;
  origin_y -26.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 513.500000;
  origin_y -389.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 237.875000;
  origin_y -207.250000;
  origin_z 454.000000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 52:54.75756836m;
 setangle -16.8750000 135.000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 585.125000;
  origin_y -443.500000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 90.8750000;
  origin_y -33.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 524.625000;
  origin_y -385.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 204.375000;
  origin_y -175.375000;
  origin_z 473.125000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 52:54.80761719m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 588.875000;
  origin_y -447.000000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 99.5000000;
  origin_y -45.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -40.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 527.875000;
  origin_y -388.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 170.875000;
  origin_y -143.500000;
  origin_z 492.375000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 52:54.85791016m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 585.875000;
  origin_y -455.125000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 100.875000;
  origin_y -61.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -40.7812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 524.875000;
  origin_y -397.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 137.375000;
  origin_y -111.625000;
  origin_z 511.500000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 52:54.90795898m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 575.500000;
  origin_y -461.250000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 97.1250000;
  origin_y -79.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 514.500000;
  origin_y -403.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 103.875000;
  origin_y -79.7500000;
  origin_z 530.625000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 52:54.95800781m;
 setangle -14.0625000 135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 558.125000;
  origin_y -467.625000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 101.625000;
  origin_y -91.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 498.125000;
  origin_y -407.625000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 70.3750000;
  origin_y -47.8750000;
  origin_z 549.750000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 52:55.00805664m;
 setangle -14.0625000 135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 541.875000;
  origin_y -471.000000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 107.500000;
  origin_y -102.875000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -40.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 481.875000;
  origin_y -411.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 36.8750000;
  origin_y -15.8750000;
  origin_z 569.000000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 52:55.05810547m;
 setangle -12.6562500 130.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 522.875000;
  origin_y -476.500000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 113.625000;
  origin_y -115.375000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -37.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 465.500000;
  origin_y -413.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 3.37500000;
  origin_y 15.8750000;
  origin_z 588.125000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 135.000000 0.00000000;
 time 52:55.10815430m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 504.875000;
  origin_y -479.250000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 113.875000;
  origin_y -131.750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 449.125000;
  origin_y -414.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -30.0000000;
  origin_y 47.7500000;
  origin_z 607.250000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 129.375000 0.00000000;
 time 52:55.15820312m;
 setangle -11.2500000 126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 485.500000;
  origin_y -482.750000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 112.000000;
  origin_y -149.250000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 432.750000;
  origin_y -415.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -63.5000000;
  origin_y 79.6250000;
  origin_z 626.500000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 52:55.20825195m;
 setangle -11.2500000 126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 469.250000;
  origin_y -482.500000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 112.000000;
  origin_y -167.000000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 416.500000;
  origin_y -414.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x -74.5000000;
  origin_y 90.1250000;
  origin_z 632.750000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin -74.5000000 90.1250000 632.750000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 52:55.25830078m;
 setangle -11.2500000 125.156250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 454.625000;
  origin_y -483.625000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 112.000000;
  origin_y -184.750000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 403.500000;
  origin_y -414.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -74.5000000;
  origin_y 90.1250000;
  origin_z 632.750000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 125.156250 0.00000000;
 time 52:55.30834961m;
 setangle -11.2500000 123.750000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 442.500000;
  origin_y -484.750000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 112.000000;
  origin_y -202.375000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 393.000000;
  origin_y -414.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 123.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -74.5000000;
  origin_y 90.1250000;
  origin_z 632.750000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 123.750000 0.00000000;
 time 52:55.35839844m;
 setangle -11.2500000 122.343750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 432.375000;
  origin_y -485.875000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 -25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 384.750000;
  origin_y -414.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 122.343750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -74.5000000;
  origin_y 90.1250000;
  origin_z 632.750000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 123.750000 0.00000000;
 time 52:55.40869141m;
 setangle -11.2500000 122.343750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 425.750000;
  origin_y -485.750000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 378.125000;
  origin_y -414.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 122.343750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -74.5000000;
  origin_y 90.1250000;
  origin_z 632.750000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 122.343750 0.00000000;
 time 52:55.45874023m;
 setangle -11.2500000 122.343750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 420.500000;
  origin_y -485.625000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 372.750000;
  origin_y -414.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 122.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -74.5000000;
  origin_y 90.1250000;
  origin_z 632.750000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 122.343750 0.00000000;
 time 52:55.50878906m;
 setangle -11.2500000 122.343750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 416.250000;
  origin_y -485.625000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 368.500000;
  origin_y -414.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 122.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -74.5000000;
  origin_y 90.1250000;
  origin_z 632.750000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 120.937500 0.00000000;
 time 52:55.55883789m;
 setangle -11.2500000 125.156250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 422.875000;
  origin_y -478.375000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 371.625000;
  origin_y -409.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 125.156250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -74.5000000;
  origin_y 90.1250000;
  origin_z 632.750000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 120.937500 0.00000000;
 time 52:55.60888672m;
 setangle -11.2500000 126.562500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 435.000000;
  origin_y -472.000000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 382.125000;
  origin_y -404.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 126.562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -74.5000000;
  origin_y 90.1250000;
  origin_z 632.750000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 120.937500 0.00000000;
 time 52:55.65893555m;
 setangle -18.2812500 130.781250 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 454.125000;
  origin_y -462.750000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 398.500000;
  origin_y -401.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -74.5000000;
  origin_y 90.1250000;
  origin_z 632.750000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 123.750000 0.00000000;
 time 52:55.70898438m;
 setangle -19.6875000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 455.375000;
  origin_y -461.000000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 414.750000;
  origin_y -399.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -74.5000000;
  origin_y 90.1250000;
  origin_z 632.750000;
  angles_1 21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 377.500000;
  origin_y -360.000000;
  origin_z 356.875000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 414.750000 -399.250000 324.000000;
 }
}
block {
 camera 343.125000 129.375000 0.00000000;
 time 52:55.75903320m;
 setangle -19.6875000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 471.625000;
  origin_y -459.000000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 431.000000;
  origin_y -398.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 345.250000;
  origin_y -326.250000;
  origin_z 374.875000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 129.375000 0.00000000;
 time 52:55.80908203m;
 setangle -18.2812500 135.000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 505.750000;
  origin_y -455.750000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 447.125000;
  origin_y -397.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 313.000000;
  origin_y -292.375000;
  origin_z 392.875000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 129.375000 0.00000000;
 time 52:55.85913086m;
 setangle -18.2812500 135.000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 518.625000;
  origin_y -455.000000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 460.125000;
  origin_y -396.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 280.750000;
  origin_y -258.500000;
  origin_z 410.875000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 341.718750 130.781250 0.00000000;
 time 52:55.90942383m;
 setangle -16.8750000 135.000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 529.500000;
  origin_y -455.000000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 470.375000;
  origin_y -395.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 248.625000;
  origin_y -224.750000;
  origin_z 429.000000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 341.718750 130.781250 0.00000000;
 time 52:55.95947266m;
 setangle -16.8750000 135.000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 537.750000;
  origin_y -454.625000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 478.625000;
  origin_y -395.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 216.375000;
  origin_y -190.875000;
  origin_z 447.000000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 341.718750 130.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 112  : 130\n";
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 52:56.00952148m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 544.750000;
  origin_y -454.750000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 485.250000;
  origin_y -395.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 184.125000;
  origin_y -157.000000;
  origin_z 465.000000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 52:56.05957031m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 547.000000;
  origin_y -457.500000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 487.375000;
  origin_y -398.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 152.000000;
  origin_y -123.250000;
  origin_z 483.000000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 52:56.10961914m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 542.875000;
  origin_y -465.125000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 483.250000;
  origin_y -405.625000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 119.750000;
  origin_y -89.3750000;
  origin_z 501.000000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 52:56.15966797m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 533.875000;
  origin_y -477.125000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 474.375000;
  origin_y -417.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 87.5000000;
  origin_y -55.5000000;
  origin_z 519.000000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 52:56.20971680m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 523.875000;
  origin_y -489.625000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 464.250000;
  origin_y -430.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 55.2500000;
  origin_y -21.7500000;
  origin_z 537.125000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 52:56.25976562m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 507.750000;
  origin_y -499.125000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 448.250000;
  origin_y -439.625000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 23.1250000;
  origin_y 12.0000000;
  origin_z 555.125000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 52:56.30981445m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 494.875000;
  origin_y -506.750000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 435.375000;
  origin_y -447.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x -9.00000000;
  origin_y 45.8750000;
  origin_z 573.125000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 52:56.35986328m;
 setangle -15.4687500 130.781250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 481.625000;
  origin_y -511.875000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 425.125000;
  origin_y -453.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x -41.2500000;
  origin_y 79.6250000;
  origin_z 591.125000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 52:56.40991211m;
 setangle -15.4687500 129.375000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 466.125000;
  origin_y -511.875000;
  origin_z 324.000000;
  angles_1 -15.4687500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 112.000000;
  origin_y -200.625000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 416.875000;
  origin_y -458.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x -73.3750000;
  origin_y 113.500000;
  origin_z 609.125000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 52:56.46020508m;
 setangle -15.4687500 127.968750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 453.125000;
  origin_y -511.875000;
  origin_z 323.625000;
  angles_1 -15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 112.000000;
  origin_y -187.500000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 25.3125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 410.250000;
  origin_y -462.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x -74.7500000;
  origin_y 114.875000;
  origin_z 609.875000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin -74.7500000 114.875000 609.875000;
 }
}
block {
 camera 345.937500 127.968750 0.00000000;
 time 52:56.51025391m;
 setangle -15.4687500 127.968750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 444.750000;
  origin_y -511.875000;
  origin_z 323.500000;
  angles_1 -15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 112.000000;
  origin_y -177.000000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 405.000000;
  origin_y -465.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -74.7500000;
  origin_y 114.875000;
  origin_z 609.875000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 127.968750 0.00000000;
 time 52:56.56030273m;
 setangle -15.4687500 127.968750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 438.000000;
  origin_y -511.875000;
  origin_z 323.250000;
  angles_1 -15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 112.000000;
  origin_y -161.125000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 19.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 400.875000;
  origin_y -467.625000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -74.7500000;
  origin_y 114.875000;
  origin_z 609.875000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 126.562500 0.00000000;
 time 52:56.61035156m;
 setangle -15.4687500 127.968750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 427.500000;
  origin_y -506.250000;
  origin_z 323.125000;
  angles_1 -15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 112.000000;
  origin_y -144.625000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 392.375000;
  origin_y -463.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -74.7500000;
  origin_y 114.875000;
  origin_z 609.875000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 126.562500 0.00000000;
 time 52:56.66040039m;
 setangle -15.4687500 127.968750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 419.125000;
  origin_y -500.875000;
  origin_z 323.375000;
  angles_1 -15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 112.000000;
  origin_y -128.000000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 380.500000;
  origin_y -453.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -74.7500000;
  origin_y 114.875000;
  origin_z 609.875000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 126.562500 0.00000000;
 time 52:56.71044922m;
 setangle -15.4687500 127.968750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 414.875000;
  origin_y -499.625000;
  origin_z 323.875000;
  angles_1 -15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 112.000000;
  origin_y -111.375000;
  origin_z 490.000000;
  angles_1 -5.62500000;
  angles_2 19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 368.500000;
  origin_y -443.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -74.7500000;
  origin_y 114.875000;
  origin_z 609.875000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 126.562500 0.00000000;
 time 52:56.76049805m;
 setangle -15.4687500 127.968750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 410.250000;
  origin_y -497.000000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 112.000000;
  origin_y -94.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 356.750000;
  origin_y -431.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -74.7500000;
  origin_y 114.875000;
  origin_z 609.875000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 126.562500 0.00000000;
 time 52:56.81054688m;
 setangle -15.4687500 127.968750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 398.875000;
  origin_y -485.625000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 107.875000;
  origin_y -76.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 345.375000;
  origin_y -420.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -74.7500000;
  origin_y 114.875000;
  origin_z 609.875000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 126.562500 0.00000000;
 time 52:56.86059570m;
 setangle -15.4687500 127.968750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 387.750000;
  origin_y -474.000000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 99.2500000;
  origin_y -59.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -28.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 334.250000;
  origin_y -408.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -74.7500000;
  origin_y 114.875000;
  origin_z 609.875000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 126.562500 0.00000000;
 time 52:56.91064453m;
 setangle -18.2812500 129.375000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 377.375000;
  origin_y -460.000000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 89.5000000;
  origin_y -44.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -28.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 323.250000;
  origin_y -397.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -74.7500000;
  origin_y 114.875000;
  origin_z 609.875000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 126.562500 0.00000000;
 time 52:56.96069336m;
 setangle -23.9062500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 377.250000;
  origin_y -448.625000;
  origin_z 314.750000;
  angles_1 -23.9062500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 79.0000000;
  origin_y -30.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -28.1250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 313.000000;
  origin_y -384.250000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -74.7500000;
  origin_y 114.875000;
  origin_z 609.875000;
  angles_1 19.6875000;
  angles_2 132.187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 127.968750 0.00000000;
 time 52:57.01098633m;
 setangle -26.7187500 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 364.250000;
  origin_y -430.750000;
  origin_z 313.000000;
  angles_1 -26.7187500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 67.7500000;
  origin_y -17.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -28.1250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 304.250000;
  origin_y -369.000000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 127.968750 0.00000000;
 time 52:57.06103516m;
 setangle -32.3437500 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 352.500000;
  origin_y -403.125000;
  origin_z 310.500000;
  angles_1 -32.3437500;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 50.8750000;
  origin_y -8.25000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -28.1250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 296.625000;
  origin_y -354.375000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 143.437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 337.500000 135.000000 0.00000000;
 time 52:57.11108398m;
 setangle -33.7500000 146.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 344.500000;
  origin_y -384.625000;
  origin_z 310.000000;
  angles_1 -33.7500000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 34.6250000;
  origin_y -0.750000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 289.750000;
  origin_y -339.625000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 146.250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 329.062500 142.031250 0.00000000;
 time 52:57.16113281m;
 setangle -33.7500000 146.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 337.625000;
  origin_y -369.875000;
  origin_z 310.000000;
  angles_1 -33.7500000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 19.7500000;
  origin_y 5.62500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -49.2187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 288.625000;
  origin_y -321.125000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 146.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 329.062500 142.031250 0.00000000;
 time 52:57.21118164m;
 setangle -35.1562500 147.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 335.250000;
  origin_y -349.125000;
  origin_z 309.750000;
  angles_1 -35.1562500;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1.87500000;
  origin_y 8.75000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 287.750000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 11.2500000;
  angles_2 147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 327.656250 144.843750 0.00000000;
 time 52:57.26123047m;
 setangle -36.5625000 147.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 330.000000;
  origin_y -331.750000;
  origin_z 310.000000;
  angles_1 -36.5625000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -15.2500000;
  origin_y 14.1250000;
  origin_z 488.000000;
  angles_1 0.00000000;
  angles_2 -135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 287.125000;
  origin_y -294.625000;
  origin_z 320.000000;
  angles_1 11.2500000;
  angles_2 147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 326.250000 146.250000 0.00000000;
 time 52:57.31127930m;
 setangle -36.5625000 146.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 328.625000;
  origin_y -320.875000;
  origin_z 310.000000;
  angles_1 -36.5625000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -31.7500000;
  origin_y 22.5000000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 -146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 286.625000;
  origin_y -285.125000;
  origin_z 320.000000;
  angles_1 11.2500000;
  angles_2 146.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 324.843750 146.250000 0.00000000;
 time 52:57.36132812m;
 setangle -39.3750000 144.843750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 319.500000;
  origin_y -307.250000;
  origin_z 310.750000;
  angles_1 -39.3750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -46.5000000;
  origin_y 29.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -157.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 286.125000;
  origin_y -277.625000;
  origin_z 320.000000;
  angles_1 12.6562500;
  angles_2 144.843750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 324.843750 146.250000 0.00000000;
 time 52:57.41137695m;
 setangle -42.1875000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 312.625000;
  origin_y -296.250000;
  origin_z 311.625000;
  angles_1 -42.1875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -64.8750000;
  origin_y 32.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -157.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 285.750000;
  origin_y -271.625000;
  origin_z 328.000000;
  angles_1 12.6562500;
  angles_2 143.437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 324.843750 144.843750 0.00000000;
 time 52:57.46142578m;
 setangle -45.0000000 142.031250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 317.000000;
  origin_y -294.750000;
  origin_z 317.625000;
  angles_1 -45.0000000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -82.6250000;
  origin_y 34.2500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -157.500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 285.500000;
  origin_y -266.750000;
  origin_z 328.000000;
  angles_1 14.0625000;
  angles_2 142.031250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 324.843750 144.843750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 112  : 130\n";
}
block {
 camera 319.218750 142.031250 0.00000000;
 time 52:57.51171875m;
 setangle -45.0000000 142.031250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 316.750000;
  origin_y -290.000000;
  origin_z 317.625000;
  angles_1 -45.0000000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -99.7500000;
  origin_y 34.2500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -157.500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 285.250000;
  origin_y -263.000000;
  origin_z 328.000000;
  angles_1 14.0625000;
  angles_2 142.031250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 252.250000;
  origin_y -238.500000;
  origin_z 385.000000;
  angles_1 43.5937500;
  angles_2 142.031250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 285.250000 -263.000000 332.000000;
 }
}
block {
 camera 315.000000 140.625000 0.00000000;
 time 52:57.56176758m;
 setangle -42.1875000 144.843750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 321.000000;
  origin_y -286.750000;
  origin_z 317.125000;
  angles_1 -42.1875000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -116.500000;
  origin_y 33.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -157.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 287.875000;
  origin_y -267.000000;
  origin_z 328.000000;
  angles_1 14.0625000;
  angles_2 144.843750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 223.875000;
  origin_y -217.375000;
  origin_z 420.500000;
  angles_1 43.5937500;
  angles_2 142.031250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 315.000000 140.625000 0.00000000;
 time 52:57.61181641m;
 setangle -40.7812500 144.843750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 325.375000;
  origin_y -292.000000;
  origin_z 317.125000;
  angles_1 -40.7812500;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -132.875000;
  origin_y 30.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 287.875000;
  origin_y -277.750000;
  origin_z 328.000000;
  angles_1 12.6562500;
  angles_2 144.843750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 195.375000;
  origin_y -196.375000;
  origin_z 455.875000;
  angles_1 43.5937500;
  angles_2 142.031250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 315.000000 140.625000 0.00000000;
 time 52:57.66186523m;
 setangle -40.7812500 144.843750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 325.375000;
  origin_y -302.750000;
  origin_z 317.125000;
  angles_1 -40.7812500;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -149.000000;
  origin_y 27.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 289.875000;
  origin_y -293.750000;
  origin_z 326.000000;
  angles_1 12.6562500;
  angles_2 144.843750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 167.000000;
  origin_y -175.250000;
  origin_z 491.250000;
  angles_1 43.5937500;
  angles_2 142.031250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 315.000000 140.625000 0.00000000;
 time 52:57.71191406m;
 setangle -40.7812500 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 326.250000;
  origin_y -319.375000;
  origin_z 315.250000;
  angles_1 -40.7812500;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -164.875000;
  origin_y 24.1250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 292.000000;
  origin_y -309.875000;
  origin_z 322.000000;
  angles_1 12.6562500;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 138.500000;
  origin_y -154.125000;
  origin_z 526.625000;
  angles_1 43.5937500;
  angles_2 142.031250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 320.625000 143.437500 0.00000000;
 time 52:57.76196289m;
 setangle -39.3750000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 327.000000;
  origin_y -334.500000;
  origin_z 312.125000;
  angles_1 -39.3750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -180.500000;
  origin_y 19.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 294.000000;
  origin_y -325.875000;
  origin_z 320.000000;
  angles_1 12.6562500;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 110.125000;
  origin_y -133.000000;
  origin_z 562.125000;
  angles_1 43.5937500;
  angles_2 142.031250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 320.625000 143.437500 0.00000000;
 time 52:57.81201172m;
 setangle -36.5625000 142.031250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 333.500000;
  origin_y -355.125000;
  origin_z 310.000000;
  angles_1 -36.5625000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -196.000000;
  origin_y 15.2500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 296.250000;
  origin_y -341.750000;
  origin_z 320.000000;
  angles_1 11.2500000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 103.500000;
  origin_y -128.125000;
  origin_z 570.250000;
  angles_1 43.5937500;
  angles_2 142.031250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 103.500000 -128.125000 570.250000;
 }
}
block {
 camera 320.625000 142.031250 0.00000000;
 time 52:57.86206055m;
 setangle -36.5625000 142.031250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 335.750000;
  origin_y -371.125000;
  origin_z 310.000000;
  angles_1 -36.5625000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -211.375000;
  origin_y 9.50000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -144.843750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 298.750000;
  origin_y -357.625000;
  origin_z 320.000000;
  angles_1 11.2500000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 103.500000;
  origin_y -128.125000;
  origin_z 570.250000;
  angles_1 43.5937500;
  angles_2 142.031250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 320.625000 142.031250 0.00000000;
 time 52:57.91210938m;
 setangle -26.7187500 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 341.375000;
  origin_y -412.250000;
  origin_z 313.000000;
  angles_1 -26.7187500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -226.375000;
  origin_y 3.87500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -125.156250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 300.625000;
  origin_y -373.750000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 103.500000;
  origin_y -128.125000;
  origin_z 570.250000;
  angles_1 43.5937500;
  angles_2 142.031250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 324.843750 140.625000 0.00000000;
 time 52:57.96215820m;
 setangle -23.9062500 119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 339.000000;
  origin_y -437.625000;
  origin_z 314.750000;
  angles_1 -23.9062500;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -241.625000;
  origin_y -3.75000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -97.0312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 301.500000;
  origin_y -390.250000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 119.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 103.500000;
  origin_y -128.125000;
  origin_z 570.250000;
  angles_1 43.5937500;
  angles_2 142.031250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 334.687500 125.156250 0.00000000;
 time 52:58.01220703m;
 setangle -22.5000000 118.125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 339.500000;
  origin_y -457.250000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 304.375000;
  origin_y -407.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 118.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 103.500000;
  origin_y -128.125000;
  origin_z 570.250000;
  angles_1 43.5937500;
  angles_2 142.031250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 334.687500 125.156250 0.00000000;
 time 52:58.06250000m;
 setangle -22.5000000 118.125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 342.375000;
  origin_y -474.125000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 306.625000;
  origin_y -420.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 118.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 103.500000;
  origin_y -128.125000;
  origin_z 570.250000;
  angles_1 43.5937500;
  angles_2 142.031250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 337.500000 118.125000 0.00000000;
 time 52:58.11254883m;
 setangle -15.4687500 118.125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 349.875000;
  origin_y -504.500000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 308.375000;
  origin_y -431.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 118.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 103.500000;
  origin_y -128.125000;
  origin_z 570.250000;
  angles_1 43.5937500;
  angles_2 142.031250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 338.906250 116.718750 0.00000000;
 time 52:58.16259766m;
 setangle -14.0625000 118.125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 351.625000;
  origin_y -511.875000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 309.750000;
  origin_y -439.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 118.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 103.500000;
  origin_y -128.125000;
  origin_z 570.250000;
  angles_1 43.5937500;
  angles_2 142.031250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 338.906250 116.718750 0.00000000;
 time 52:58.21264648m;
 setangle -14.0625000 118.125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 350.875000;
  origin_y -511.875000;
  origin_z 326.250000;
  angles_1 -14.0625000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 311.000000;
  origin_y -446.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 118.125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 103.500000;
  origin_y -128.125000;
  origin_z 570.250000;
  angles_1 43.5937500;
  angles_2 142.031250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 116.718750 0.00000000;
 time 52:58.26269531m;
 setangle -11.2500000 116.718750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 345.750000;
  origin_y -511.875000;
  origin_z 329.000000;
  angles_1 -11.2500000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 311.875000;
  origin_y -452.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 103.500000;
  origin_y -128.125000;
  origin_z 570.250000;
  angles_1 43.5937500;
  angles_2 142.031250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 116.718750 0.00000000;
 time 52:58.31274414m;
 setangle -12.6562500 116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 343.625000;
  origin_y -511.875000;
  origin_z 326.750000;
  angles_1 -12.6562500;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 312.625000;
  origin_y -456.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 103.500000;
  origin_y -128.125000;
  origin_z 570.250000;
  angles_1 43.5937500;
  angles_2 142.031250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 347.343750 116.718750 0.00000000;
 time 52:58.36279297m;
 setangle -12.6562500 116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 341.750000;
  origin_y -511.875000;
  origin_z 326.250000;
  angles_1 -12.6562500;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 313.125000;
  origin_y -460.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 348.750000 115.312500 0.00000000;
 time 52:58.41284180m;
 setangle -12.6562500 116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 340.375000;
  origin_y -511.875000;
  origin_z 325.875000;
  angles_1 -12.6562500;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 313.625000;
  origin_y -462.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 348.750000 115.312500 0.00000000;
 time 52:58.46289062m;
 setangle -12.6562500 116.718750 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 346.375000;
  origin_y -507.875000;
  origin_z 325.625000;
  angles_1 -12.6562500;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 320.875000;
  origin_y -460.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 348.750000 115.312500 0.00000000;
 time 52:58.51293945m;
 setangle -11.2500000 116.718750 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 361.000000;
  origin_y -511.125000;
  origin_z 327.250000;
  angles_1 -11.2500000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 334.250000;
  origin_y -461.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 116.718750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 348.750000 115.312500 0.00000000;
 time 52:58.56323242m;
 setangle -9.84375000 115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 362.875000;
  origin_y -518.125000;
  origin_z 329.625000;
  angles_1 -9.84375000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 350.250000;
  origin_y -464.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 348.750000 115.312500 0.00000000;
 time 52:58.61328125m;
 setangle -9.84375000 115.312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 389.250000;
  origin_y -511.875000;
  origin_z 327.875000;
  angles_1 -9.84375000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 366.125000;
  origin_y -467.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 115.312500 0.00000000;
 time 52:58.66333008m;
 setangle -9.84375000 116.718750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 404.375000;
  origin_y -511.875000;
  origin_z 327.375000;
  angles_1 -9.84375000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 381.750000;
  origin_y -471.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 116.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 115.312500 0.00000000;
 time 52:58.71337891m;
 setangle -9.84375000 116.718750 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 420.375000;
  origin_y -510.375000;
  origin_z 326.750000;
  angles_1 -9.84375000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 400.000000;
  origin_y -472.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 116.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 351.562500 113.906250 0.00000000;
 time 52:58.76342773m;
 setangle -9.84375000 119.531250 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 437.375000;
  origin_y -510.375000;
  origin_z 326.875000;
  angles_1 -9.84375000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 414.500000;
  origin_y -472.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 351.562500 113.906250 0.00000000;
 time 52:58.81347656m;
 setangle -9.84375000 120.937500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 450.125000;
  origin_y -510.375000;
  origin_z 327.000000;
  angles_1 -9.84375000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 426.125000;
  origin_y -472.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 120.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 351.562500 115.312500 0.00000000;
 time 52:58.86352539m;
 setangle -9.84375000 120.937500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 459.375000;
  origin_y -510.375000;
  origin_z 326.875000;
  angles_1 -9.84375000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 435.500000;
  origin_y -472.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 120.937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 351.562500 119.531250 0.00000000;
 time 52:58.91357422m;
 setangle -9.84375000 120.937500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 466.750000;
  origin_y -510.375000;
  origin_z 326.875000;
  angles_1 -9.84375000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 442.875000;
  origin_y -472.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 120.937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 351.562500 119.531250 0.00000000;
 time 52:58.96362305m;
 setangle -8.43750000 122.343750 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 474.000000;
  origin_y -510.375000;
  origin_z 328.125000;
  angles_1 -8.43750000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 448.875000;
  origin_y -472.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 122.343750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 351.562500 119.531250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 112  : 130\n";
}
block {
 camera 351.562500 119.531250 0.00000000;
 time 52:59.01367188m;
 setangle -4.21875000 122.343750 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 478.625000;
  origin_y -510.375000;
  origin_z 331.250000;
  angles_1 -4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 453.625000;
  origin_y -472.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 120.937500 0.00000000;
 time 52:59.06372070m;
 setangle -4.21875000 122.343750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 482.375000;
  origin_y -510.250000;
  origin_z 331.250000;
  angles_1 -4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 457.375000;
  origin_y -473.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 352.968750 120.937500 0.00000000;
 time 52:59.11401367m;
 setangle -4.21875000 122.343750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 485.125000;
  origin_y -510.250000;
  origin_z 331.250000;
  angles_1 -4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 460.125000;
  origin_y -473.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 357.187500 120.937500 0.00000000;
 time 52:59.16406250m;
 setangle -4.21875000 122.343750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 486.875000;
  origin_y -510.250000;
  origin_z 331.250000;
  angles_1 -4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 461.875000;
  origin_y -473.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 357.187500 120.937500 0.00000000;
 time 52:59.21411133m;
 setangle -4.21875000 123.750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 488.875000;
  origin_y -510.250000;
  origin_z 331.375000;
  angles_1 -4.21875000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 462.625000;
  origin_y -473.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 120.937500 0.00000000;
 time 52:59.26416016m;
 setangle -2.81250000 123.750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 488.875000;
  origin_y -510.250000;
  origin_z 332.500000;
  angles_1 -2.81250000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 462.625000;
  origin_y -473.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 122.343750 0.00000000;
 time 52:59.31420898m;
 setangle -2.81250000 123.750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 488.875000;
  origin_y -510.250000;
  origin_z 332.500000;
  angles_1 -2.81250000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 462.625000;
  origin_y -473.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 123.750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 122.343750 0.00000000;
 time 52:59.36425781m;
 setangle -2.81250000 123.750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 488.875000;
  origin_y -510.250000;
  origin_z 332.500000;
  angles_1 -2.81250000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 462.625000;
  origin_y -473.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 123.750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 122.343750 0.00000000;
 time 52:59.41430664m;
 setangle -2.81250000 125.156250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 490.375000;
  origin_y -510.250000;
  origin_z 332.750000;
  angles_1 -2.81250000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 462.625000;
  origin_y -473.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 122.343750 0.00000000;
 time 52:59.46435547m;
 setangle -2.81250000 125.156250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 486.875000;
  origin_y -511.875000;
  origin_z 332.750000;
  angles_1 -2.81250000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 459.125000;
  origin_y -475.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 358.593750 122.343750 0.00000000;
 time 52:59.51440430m;
 setangle -1.40625000 125.156250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 475.750000;
  origin_y -511.875000;
  origin_z 332.875000;
  angles_1 -1.40625000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 450.000000;
  origin_y -482.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 358.593750 123.750000 0.00000000;
 time 52:59.56445312m;
 setangle 0.00000000 123.750000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 456.625000;
  origin_y -511.875000;
  origin_z 332.000000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 437.000000;
  origin_y -491.875000;
  origin_z 320.000000;
  angles_2 123.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 358.593750 123.750000 0.00000000;
 time 52:59.61474609m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 439.000000;
  origin_y -511.875000;
  origin_z 328.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 426.625000;
  origin_y -495.875000;
  origin_z 320.000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 52:59.66479492m;
 setangle 0.00000000 116.718750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 434.250000;
  origin_y -510.125000;
  origin_z 326.375000;
  angles_1 0.00000000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 418.375000;
  origin_y -495.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 52:59.71484375m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 425.500000;
  origin_y -510.125000;
  origin_z 326.375000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 411.750000;
  origin_y -495.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 52:59.76489258m;
 setangle 0.00000000 113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 418.500000;
  origin_y -510.125000;
  origin_z 325.875000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -232.125000;
  origin_y -32.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 406.375000;
  origin_y -495.875000;
  origin_z 320.000000;
  angles_2 113.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:59.81494141m;
 setangle 0.00000000 112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 412.750000;
  origin_y -510.125000;
  origin_z 326.125000;
  angles_1 0.00000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -216.375000;
  origin_y -24.1250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 402.250000;
  origin_y -495.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 52:59.86499023m;
 setangle 0.00000000 111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 408.000000;
  origin_y -510.000000;
  origin_z 326.125000;
  angles_1 0.00000000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -200.125000;
  origin_y -16.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 399.000000;
  origin_y -495.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 52:59.91503906m;
 setangle 0.00000000 111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 404.875000;
  origin_y -510.000000;
  origin_z 326.125000;
  angles_1 0.00000000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -182.375000;
  origin_y -10.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 396.750000;
  origin_y -495.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 374.500000;
  origin_y -442.250000;
  origin_z 334.500000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 396.750000 -495.875000 324.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 52:59.96508789m;
 setangle 0.00000000 111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 402.625000;
  origin_y -510.000000;
  origin_z 326.125000;
  angles_1 0.00000000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -165.000000;
  origin_y -7.37500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 395.500000;
  origin_y -495.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 355.375000;
  origin_y -396.000000;
  origin_z 333.375000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 109.687500 0.00000000;
 time 53:0.01513672m;
 setangle 0.00000000 111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 401.375000;
  origin_y -510.000000;
  origin_z 326.125000;
  angles_1 0.00000000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -148.000000;
  origin_y -5.37500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 399.250000;
  origin_y -494.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 336.250000;
  origin_y -349.750000;
  origin_z 332.125000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 109.687500 0.00000000;
 time 53:0.06518555m;
 setangle 1.40625000 112.500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 416.625000;
  origin_y -505.500000;
  origin_z 327.250000;
  angles_1 1.40625000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -131.625000;
  origin_y -11.3750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 409.500000;
  origin_y -489.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 317.000000;
  origin_y -303.500000;
  origin_z 330.875000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 109.687500 0.00000000;
 time 53:0.11523438m;
 setangle 1.40625000 112.500000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 426.750000;
  origin_y -506.500000;
  origin_z 329.125000;
  angles_1 1.40625000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -116.125000;
  origin_y -22.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 417.750000;
  origin_y -486.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 297.875000;
  origin_y -257.250000;
  origin_z 329.625000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 109.687500 0.00000000;
 time 53:0.16552734m;
 setangle 0.00000000 112.500000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 434.875000;
  origin_y -507.125000;
  origin_z 330.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -102.625000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 424.250000;
  origin_y -483.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 278.750000;
  origin_y -211.000000;
  origin_z 328.375000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 53:0.21557617m;
 setangle 0.00000000 112.500000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 441.375000;
  origin_y -507.750000;
  origin_z 331.125000;
  angles_1 0.00000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -90.2500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 429.500000;
  origin_y -480.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 259.625000;
  origin_y -164.750000;
  origin_z 327.125000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 53:0.26562500m;
 setangle 0.00000000 112.500000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 446.625000;
  origin_y -508.250000;
  origin_z 332.125000;
  angles_1 0.00000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -78.7500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 433.750000;
  origin_y -479.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 240.375000;
  origin_y -118.500000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 53:0.31567383m;
 setangle 0.00000000 112.500000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 450.750000;
  origin_y -508.625000;
  origin_z 332.750000;
  angles_1 0.00000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -68.0000000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 437.000000;
  origin_y -477.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 221.250000;
  origin_y -72.2500000;
  origin_z 324.750000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 53:0.36572266m;
 setangle 1.40625000 113.906250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 454.750000;
  origin_y -509.000000;
  origin_z 334.375000;
  angles_1 1.40625000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -59.3750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 439.375000;
  origin_y -476.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 202.125000;
  origin_y -26.0000000;
  origin_z 323.500000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 53:0.41577148m;
 setangle 1.40625000 115.312500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 457.625000;
  origin_y -509.500000;
  origin_z 335.000000;
  angles_1 1.40625000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -52.5000000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 440.750000;
  origin_y -475.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 183.000000;
  origin_y 20.1250000;
  origin_z 322.250000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 53:0.46582031m;
 setangle 0.00000000 116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 459.625000;
  origin_y -509.875000;
  origin_z 333.625000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -47.0000000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 441.250000;
  origin_y -475.625000;
  origin_z 320.000000;
  angles_2 116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 163.750000;
  origin_y 66.3750000;
  origin_z 321.000000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 112  : 130\n";
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 53:0.51586914m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 461.625000;
  origin_y -506.125000;
  origin_z 334.500000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -42.5000000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 438.500000;
  origin_y -471.500000;
  origin_z 320.000000;
  angles_2 122.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 144.625000;
  origin_y 112.625000;
  origin_z 319.750000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 112.500000 0.00000000;
 time 53:0.56591797m;
 setangle 0.00000000 125.156250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 460.250000;
  origin_y -500.500000;
  origin_z 336.750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -39.1250000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 431.500000;
  origin_y -461.750000;
  origin_z 320.000000;
  angles_2 125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 125.500000;
  origin_y 158.750000;
  origin_z 318.625000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 115.312500 0.00000000;
 time 53:0.61596680m;
 setangle 0.00000000 125.156250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 458.125000;
  origin_y -497.375000;
  origin_z 340.750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -36.7500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 422.125000;
  origin_y -448.750000;
  origin_z 320.000000;
  angles_2 125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 106.375000;
  origin_y 205.000000;
  origin_z 317.375000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 115.312500 0.00000000;
 time 53:0.66625977m;
 setangle 0.00000000 125.156250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 458.250000;
  origin_y -497.375000;
  origin_z 346.125000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -35.3750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 412.625000;
  origin_y -435.750000;
  origin_z 320.000000;
  angles_2 125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 87.1250000;
  origin_y 251.250000;
  origin_z 316.125000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 53:0.71630859m;
 setangle 0.00000000 125.156250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 453.750000;
  origin_y -494.000000;
  origin_z 350.000000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -34.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 401.375000;
  origin_y -423.250000;
  origin_z 320.000000;
  angles_2 125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 68.0000000;
  origin_y 297.500000;
  origin_z 314.875000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 53:0.76635742m;
 setangle 0.00000000 125.156250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 439.750000;
  origin_y -482.875000;
  origin_z 350.000000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x -34.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 387.375000;
  origin_y -412.250000;
  origin_z 320.000000;
  angles_2 125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 48.8750000;
  origin_y 343.750000;
  origin_z 313.625000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 53:0.81640625m;
 setangle 0.00000000 126.562500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 427.000000;
  origin_y -472.125000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x -34.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 372.875000;
  origin_y -402.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 29.7500000;
  origin_y 390.000000;
  origin_z 312.375000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 53:0.86645508m;
 setangle 0.00000000 126.562500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 413.625000;
  origin_y -462.250000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x -34.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 359.500000;
  origin_y -392.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 10.5000000;
  origin_y 436.250000;
  origin_z 311.250000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 53:0.91650391m;
 setangle -2.81250000 127.968750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 404.375000;
  origin_y -452.750000;
  origin_z 343.500000;
  angles_1 -2.81250000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x -34.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 348.750000;
  origin_y -384.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 127.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 5.50000000;
  origin_y 448.500000;
  origin_z 310.875000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 5.50000000 448.500000 310.875000;
 }
}
block {
 camera 0.00000000 125.156250 0.00000000;
 time 53:0.96655273m;
 setangle -2.81250000 127.968750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 395.875000;
  origin_y -446.500000;
  origin_z 343.500000;
  angles_1 -2.81250000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x -34.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 340.250000;
  origin_y -378.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 127.968750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 5.50000000;
  origin_y 448.500000;
  origin_z 310.875000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 125.156250 0.00000000;
 time 53:1.01660156m;
 setangle -2.81250000 127.968750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 389.000000;
  origin_y -441.375000;
  origin_z 343.500000;
  angles_1 -2.81250000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x -34.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 333.375000;
  origin_y -373.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 127.968750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 5.50000000;
  origin_y 448.500000;
  origin_z 310.875000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 358.593750 126.562500 0.00000000;
 time 53:1.06665039m;
 setangle -2.81250000 126.562500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 381.875000;
  origin_y -438.750000;
  origin_z 343.500000;
  angles_1 -2.81250000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x -34.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 327.875000;
  origin_y -369.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 5.50000000;
  origin_y 448.500000;
  origin_z 310.875000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 358.593750 126.562500 0.00000000;
 time 53:1.11669922m;
 setangle -8.43750000 123.750000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 373.375000;
  origin_y -437.125000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x -34.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 323.500000;
  origin_y -366.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 5.50000000;
  origin_y 448.500000;
  origin_z 310.875000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 358.593750 126.562500 0.00000000;
 time 53:1.16674805m;
 setangle -14.0625000 122.343750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 367.125000;
  origin_y -434.250000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x -34.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 320.000000;
  origin_y -363.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 122.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 5.50000000;
  origin_y 448.500000;
  origin_z 310.875000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 358.593750 126.562500 0.00000000;
 time 53:1.21704102m;
 setangle -18.2812500 125.156250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 366.625000;
  origin_y -428.250000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x -34.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 317.375000;
  origin_y -361.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 5.50000000;
  origin_y 448.500000;
  origin_z 310.875000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 122.343750 0.00000000;
 time 53:1.26708984m;
 setangle -18.2812500 125.156250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 364.750000;
  origin_y -426.875000;
  origin_z 320.250000;
  angles_1 -18.2812500;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x -34.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 315.375000;
  origin_y -360.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 5.50000000;
  origin_y 448.500000;
  origin_z 310.875000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 123.750000 0.00000000;
 time 53:1.31713867m;
 setangle -18.2812500 125.156250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 363.750000;
  origin_y -426.125000;
  origin_z 320.250000;
  angles_1 -18.2812500;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x -34.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 314.375000;
  origin_y -359.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 5.50000000;
  origin_y 448.500000;
  origin_z 310.875000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 123.750000 0.00000000;
 time 53:1.36718750m;
 setangle -18.2812500 125.156250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 363.375000;
  origin_y -425.875000;
  origin_z 320.250000;
  angles_1 -18.2812500;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x -34.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 314.125000;
  origin_y -359.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 5.50000000;
  origin_y 448.500000;
  origin_z 310.875000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 123.750000 0.00000000;
 time 53:1.41723633m;
 setangle -18.2812500 125.156250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 363.375000;
  origin_y -425.875000;
  origin_z 320.250000;
  angles_1 -18.2812500;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x -34.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 314.125000;
  origin_y -359.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 5.50000000;
  origin_y 448.500000;
  origin_z 310.875000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 123.750000 0.00000000;
 time 53:1.46728516m;
 setangle -15.4687500 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 360.875000;
  origin_y -429.375000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x -34.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 314.125000;
  origin_y -359.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 123.750000 0.00000000;
 time 53:1.51733398m;
 setangle -15.4687500 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 360.875000;
  origin_y -429.375000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x -34.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 314.125000;
  origin_y -359.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 123.750000 0.00000000;
 time 53:1.56738281m;
 setangle -15.4687500 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 360.875000;
  origin_y -429.375000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -26.8750000;
  origin_y -23.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 314.125000;
  origin_y -359.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 120.937500 0.00000000;
 time 53:1.61743164m;
 setangle -15.4687500 122.343750 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 367.625000;
  origin_y -433.625000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -13.0000000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 320.875000;
  origin_y -363.625000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 120.937500 0.00000000;
 time 53:1.66748047m;
 setangle -15.4687500 122.343750 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 380.750000;
  origin_y -439.125000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 3.87500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 334.000000;
  origin_y -369.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 122.343750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 120.937500 0.00000000;
 time 53:1.71777344m;
 setangle -15.4687500 122.343750 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 395.875000;
  origin_y -444.875000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 21.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 349.000000;
  origin_y -374.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 122.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 120.937500 0.00000000;
 time 53:1.76782227m;
 setangle -15.4687500 123.750000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 409.625000;
  origin_y -448.250000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 40.7500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -16.8750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 361.125000;
  origin_y -379.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 123.750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 120.937500 0.00000000;
 time 53:1.81787109m;
 setangle -15.4687500 126.562500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 422.500000;
  origin_y -449.375000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 60.1250000;
  origin_y -30.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -19.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 370.750000;
  origin_y -383.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 126.562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 120.937500 0.00000000;
 time 53:1.86791992m;
 setangle -15.4687500 126.562500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 430.250000;
  origin_y -452.250000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 77.6250000;
  origin_y -38.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 378.375000;
  origin_y -385.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 126.562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 125.156250 0.00000000;
 time 53:1.91796875m;
 setangle -15.4687500 126.562500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 436.375000;
  origin_y -454.625000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 93.1250000;
  origin_y -48.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 384.625000;
  origin_y -388.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 126.562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 189;
  soundnum 15; // items/itembk2.wav
  origin -320.000000 -64.0000000 492.000000;
 }
}
block {
 camera 345.937500 125.156250 0.00000000;
 time 53:1.96801758m;
 setangle -15.4687500 126.562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 441.375000;
  origin_y -456.500000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 102.000000;
  origin_y -63.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 389.500000;
  origin_y -390.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 126.562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 345.937500 125.156250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 112  : 130\n";
}
block {
 camera 345.937500 125.156250 0.00000000;
 time 53:2.01806641m;
 setangle -15.4687500 127.968750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 446.875000;
  origin_y -456.625000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 105.375000;
  origin_y -82.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 393.500000;
  origin_y -391.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 345.937500 125.156250 0.00000000;
 time 53:2.06811523m;
 setangle -15.4687500 127.968750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 449.875000;
  origin_y -457.750000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 106.625000;
  origin_y -101.375000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 396.500000;
  origin_y -392.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 345.937500 125.156250 0.00000000;
 time 53:2.11816406m;
 setangle -15.4687500 127.968750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 451.875000;
  origin_y -458.625000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 114.875000;
  origin_y -117.750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 398.500000;
  origin_y -393.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 345.937500 126.562500 0.00000000;
 time 53:2.16821289m;
 setangle -15.4687500 127.968750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 453.000000;
  origin_y -459.000000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 118.125000;
  origin_y -137.375000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 399.625000;
  origin_y -393.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 345.937500 126.562500 0.00000000;
 time 53:2.21850586m;
 setangle -15.4687500 129.375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 454.875000;
  origin_y -457.750000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 119.250000;
  origin_y -156.000000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 399.875000;
  origin_y -394.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 345.937500 126.562500 0.00000000;
 time 53:2.26855469m;
 setangle -14.0625000 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 455.250000;
  origin_y -458.125000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 118.625000;
  origin_y -173.750000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 399.875000;
  origin_y -394.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 345.937500 126.562500 0.00000000;
 time 53:2.31860352m;
 setangle -14.0625000 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 455.250000;
  origin_y -458.125000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 116.875000;
  origin_y -190.625000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 -25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 399.875000;
  origin_y -394.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 345.937500 127.968750 0.00000000;
 time 53:2.36865234m;
 setangle -14.0625000 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 455.250000;
  origin_y -458.125000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 114.500000;
  origin_y -206.750000;
  origin_z 492.000000;
  angles_1 -7.03125000;
  angles_2 -18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 399.875000;
  origin_y -394.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 127.968750 0.00000000;
 time 53:2.41870117m;
 setangle -16.8750000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 458.875000;
  origin_y -453.000000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -7.03125000;
  angles_2 -12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 399.875000;
  origin_y -394.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 127.968750 0.00000000;
 time 53:2.46875000m;
 setangle -21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 457.625000;
  origin_y -449.000000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -7.03125000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 407.500000;
  origin_y -391.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 127.968750 0.00000000;
 time 53:2.51879883m;
 setangle -22.5000000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 464.625000;
  origin_y -443.375000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -7.03125000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 421.625000;
  origin_y -390.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 382.375000;
  origin_y -354.250000;
  origin_z 359.500000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 421.625000 -390.000000 324.000000;
 }
}
block {
 camera 340.312500 135.000000 0.00000000;
 time 53:2.56884766m;
 setangle -22.5000000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 478.750000;
  origin_y -441.750000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 112.000000;
  origin_y -200.500000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 437.750000;
  origin_y -388.750000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 348.375000;
  origin_y -323.500000;
  origin_z 379.750000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 340.312500 135.000000 0.00000000;
 time 53:2.61889648m;
 setangle -22.5000000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 494.875000;
  origin_y -440.500000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 112.000000;
  origin_y -187.250000;
  origin_z 492.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 453.750000;
  origin_y -387.750000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 314.500000;
  origin_y -292.750000;
  origin_z 400.000000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 338.906250 135.000000 0.00000000;
 time 53:2.66894531m;
 setangle -22.5000000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 510.875000;
  origin_y -439.625000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 112.000000;
  origin_y -170.625000;
  origin_z 492.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 469.875000;
  origin_y -387.125000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 280.625000;
  origin_y -262.125000;
  origin_z 420.375000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 338.906250 135.000000 0.00000000;
 time 53:2.71899414m;
 setangle -19.6875000 137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 532.250000;
  origin_y -441.000000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 112.000000;
  origin_y -153.000000;
  origin_z 492.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 485.875000;
  origin_y -386.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 246.625000;
  origin_y -231.375000;
  origin_z 440.625000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 338.906250 135.000000 0.00000000;
 time 53:2.76928711m;
 setangle -18.2812500 137.812500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 566.375000;
  origin_y -444.625000;
  origin_z 320.250000;
  angles_1 -18.2812500;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 112.000000;
  origin_y -134.750000;
  origin_z 492.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 503.625000;
  origin_y -390.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 212.750000;
  origin_y -200.625000;
  origin_z 460.875000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 338.906250 135.000000 0.00000000;
 time 53:2.81933594m;
 setangle -18.2812500 137.812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 583.000000;
  origin_y -449.875000;
  origin_z 320.250000;
  angles_1 -18.2812500;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 112.000000;
  origin_y -118.500000;
  origin_z 490.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 520.250000;
  origin_y -395.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 137.812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 178.875000;
  origin_y -169.875000;
  origin_z 481.250000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 338.906250 135.000000 0.00000000;
 time 53:2.86938477m;
 setangle -18.2812500 137.812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 597.500000;
  origin_y -462.000000;
  origin_z 320.250000;
  angles_1 -18.2812500;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 112.000000;
  origin_y -102.125000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 534.750000;
  origin_y -407.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 137.812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 144.875000;
  origin_y -139.125000;
  origin_z 501.500000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 341.718750 136.406250 0.00000000;
 time 53:2.91943359m;
 setangle -18.2812500 137.812500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 603.750000;
  origin_y -477.750000;
  origin_z 320.250000;
  angles_1 -18.2812500;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 111.375000;
  origin_y -86.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 541.000000;
  origin_y -423.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 137.812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 111.000000;
  origin_y -108.375000;
  origin_z 521.750000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 341.718750 136.406250 0.00000000;
 time 53:2.96948242m;
 setangle -18.2812500 137.812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 603.625000;
  origin_y -487.875000;
  origin_z 320.250000;
  angles_1 -18.2812500;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 110.125000;
  origin_y -69.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 540.875000;
  origin_y -442.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 137.812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 77.1250000;
  origin_y -77.6250000;
  origin_z 542.125000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 136.406250 0.00000000;
 time 53:3.01953125m;
 setangle -18.2812500 137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 603.625000;
  origin_y -496.500000;
  origin_z 320.250000;
  angles_1 -18.2812500;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 106.000000;
  origin_y -52.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 537.875000;
  origin_y -460.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 43.1250000;
  origin_y -46.8750000;
  origin_z 562.375000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 136.406250 0.00000000;
 time 53:3.06958008m;
 setangle -18.2812500 137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 600.625000;
  origin_y -514.875000;
  origin_z 320.250000;
  angles_1 -18.2812500;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 94.7500000;
  origin_y -37.6250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 132.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 533.500000;
  origin_y -478.000000;
  origin_z 328.000000;
  angles_1 5.62500000;
  angles_2 137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 9.25000000;
  origin_y -16.1250000;
  origin_z 582.625000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 136.406250 0.00000000;
 time 53:3.11962891m;
 setangle -15.4687500 136.406250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 590.125000;
  origin_y -543.875000;
  origin_z 332.375000;
  angles_1 -15.4687500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 77.8750000;
  origin_y -26.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 527.625000;
  origin_y -494.250000;
  origin_z 328.000000;
  angles_1 4.21875000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -24.6250000;
  origin_y 14.5000000;
  origin_z 603.000000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 136.406250 0.00000000;
 time 53:3.16967773m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 588.625000;
  origin_y -552.250000;
  origin_z 332.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 59.7500000;
  origin_y -19.2500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 156.093750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 515.625000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -58.5000000;
  origin_y 45.2500000;
  origin_z 623.250000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 53:3.21972656m;
 setangle -14.0625000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 574.125000;
  origin_y -557.375000;
  origin_z 334.500000;
  angles_1 -14.0625000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 41.7500000;
  origin_y -14.1250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 499.625000;
  origin_y -495.375000;
  origin_z 328.000000;
  angles_1 4.21875000;
  angles_2 132.187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x -74.5000000;
  origin_y 59.7500000;
  origin_z 632.875000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin -74.5000000 59.7500000 632.875000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 53:3.26977539m;
 setangle -14.0625000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 558.125000;
  origin_y -556.750000;
  origin_z 334.500000;
  angles_1 -14.0625000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 26.2500000;
  origin_y -9.87500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 482.000000;
  origin_y -489.875000;
  origin_z 328.000000;
  angles_1 4.21875000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -74.5000000;
  origin_y 59.7500000;
  origin_z 632.875000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 130.781250 0.00000000;
 time 53:3.32006836m;
 setangle -14.0625000 130.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 484.375000;
  origin_y -506.000000;
  origin_z 330.500000;
  angles_1 -14.0625000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 10.7500000;
  origin_y -5.87500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 465.750000;
  origin_y -483.125000;
  origin_z 326.000000;
  angles_1 4.21875000;
  angles_2 130.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -74.5000000;
  origin_y 59.7500000;
  origin_z 632.875000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 130.781250 0.00000000;
 time 53:3.37011719m;
 setangle -14.0625000 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 8.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 473.000000;
  origin_y -503.625000;
  origin_z 327.125000;
  angles_1 -14.0625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -5.87500000;
  origin_y -3.50000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 449.375000;
  origin_y -476.250000;
  origin_z 322.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -74.5000000;
  origin_y 59.7500000;
  origin_z 632.875000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 130.781250 0.00000000;
 time 53:3.42016602m;
 setangle -14.0625000 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 8.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 462.625000;
  origin_y -503.625000;
  origin_z 321.750000;
  angles_1 -14.0625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -23.5000000;
  origin_y -3.50000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 433.125000;
  origin_y -469.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -74.5000000;
  origin_y 59.7500000;
  origin_z 632.875000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 129.375000 0.00000000;
 time 53:3.47021484m;
 setangle -14.0625000 129.375000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 455.500000;
  origin_y -505.000000;
  origin_z 324.375000;
  angles_1 -14.0625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -40.6250000;
  origin_y -5.00000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 168.750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 420.000000;
  origin_y -463.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -74.5000000;
  origin_y 59.7500000;
  origin_z 632.875000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 129.375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 112  : 130\n";
}
block {
 camera 347.343750 129.375000 0.00000000;
 time 53:3.52026367m;
 setangle -14.0625000 129.375000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 449.750000;
  origin_y -506.125000;
  origin_z 324.875000;
  angles_1 -14.0625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -57.1250000;
  origin_y -7.50000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 168.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 409.625000;
  origin_y -459.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -74.5000000;
  origin_y 59.7500000;
  origin_z 632.875000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 127.968750 0.00000000;
 time 53:3.57031250m;
 setangle -14.0625000 129.375000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 448.500000;
  origin_y -504.125000;
  origin_z 325.250000;
  angles_1 -14.0625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -73.2500000;
  origin_y -10.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 168.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 404.625000;
  origin_y -453.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -74.5000000;
  origin_y 59.7500000;
  origin_z 632.875000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 127.968750 0.00000000;
 time 53:3.62036133m;
 setangle -14.0625000 129.375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 457.875000;
  origin_y -503.750000;
  origin_z 325.875000;
  angles_1 -14.0625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -89.1250000;
  origin_y -15.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 408.375000;
  origin_y -446.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -74.5000000;
  origin_y 59.7500000;
  origin_z 632.875000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 127.968750 0.00000000;
 time 53:3.67041016m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 474.500000;
  origin_y -506.250000;
  origin_z 328.500000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -104.500000;
  origin_y -19.7500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 419.375000;
  origin_y -442.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -74.5000000;
  origin_y 59.7500000;
  origin_z 632.875000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 127.968750 0.00000000;
 time 53:3.72045898m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 491.750000;
  origin_y -504.875000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -120.000000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 154.687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 436.000000;
  origin_y -440.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -74.5000000;
  origin_y 59.7500000;
  origin_z 632.875000;
  angles_1 22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 127.968750 0.00000000;
 time 53:3.77050781m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 508.125000;
  origin_y -503.625000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -137.125000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 143.437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 452.375000;
  origin_y -438.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 53:3.82080078m;
 setangle -11.2500000 129.375000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 526.750000;
  origin_y -509.000000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -155.375000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 144.843750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 470.750000;
  origin_y -444.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 53:3.87084961m;
 setangle -11.2500000 129.375000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 543.625000;
  origin_y -515.625000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -171.375000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 487.625000;
  origin_y -450.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 53:3.92089844m;
 setangle -11.2500000 129.375000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 557.125000;
  origin_y -520.875000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -187.750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 158.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 501.125000;
  origin_y -455.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 127.968750 0.00000000;
 time 53:3.97094727m;
 setangle -11.2500000 129.375000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 567.875000;
  origin_y -525.125000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -204.375000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 163.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 511.875000;
  origin_y -460.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 127.968750 0.00000000;
 time 53:4.02099609m;
 setangle -11.2500000 129.375000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 576.625000;
  origin_y -528.500000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -221.250000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 168.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 520.500000;
  origin_y -463.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 127.968750 0.00000000;
 time 53:4.07104492m;
 setangle -11.2500000 129.375000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 583.500000;
  origin_y -531.250000;
  origin_z 330.625000;
  angles_1 -11.2500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -238.625000;
  origin_y -26.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 175.781250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 527.375000;
  origin_y -466.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 127.968750 0.00000000;
 time 53:4.12109375m;
 setangle -9.84375000 130.781250 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 596.250000;
  origin_y -538.250000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 538.250000;
  origin_y -474.250000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 127.968750 0.00000000;
 time 53:4.17114258m;
 setangle -9.84375000 130.781250 0.00000000;
 clientdata {
  vel_x 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 608.625000;
  origin_y -543.875000;
  origin_z 340.750000;
  angles_1 -9.84375000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 550.625000;
  origin_y -484.750000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -272.000000 -37.8750000 492.000000;
 }
}
block {
 camera 350.156250 127.968750 0.00000000;
 time 53:4.22119141m;
 setangle -9.84375000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 608.625000;
  origin_y -548.750000;
  origin_z 340.750000;
  angles_1 -9.84375000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 560.500000;
  origin_y -493.125000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 129.375000 0.00000000;
 time 53:4.27124023m;
 setangle -9.84375000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 618.375000;
  origin_y -557.000000;
  origin_z 340.750000;
  angles_1 -9.84375000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 568.375000;
  origin_y -499.750000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 129.375000 0.00000000;
 time 53:4.32128906m;
 setangle -9.84375000 130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 626.375000;
  origin_y -563.750000;
  origin_z 340.750000;
  angles_1 -9.84375000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 574.625000;
  origin_y -505.125000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 130.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 129.375000 0.00000000;
 time 53:4.37158203m;
 setangle -8.43750000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 634.500000;
  origin_y -567.875000;
  origin_z 342.875000;
  angles_1 -8.43750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 579.750000;
  origin_y -509.375000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 132.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 129.375000 0.00000000;
 time 53:4.42163086m;
 setangle -4.21875000 135.000000 0.00000000;
 clientdata {
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -571.625000;
  origin_z 348.250000;
  angles_1 -4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 583.750000;
  origin_y -512.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 351.562500 129.375000 0.00000000;
 time 53:4.47167969m;
 setangle -4.21875000 135.000000 0.00000000;
 clientdata {
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -570.375000;
  origin_z 347.000000;
  angles_1 -4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 587.000000;
  origin_y -515.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 135.000000 0.00000000;
 time 53:4.52172852m;
 setangle -4.21875000 135.000000 0.00000000;
 clientdata {
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.875000;
  origin_y -569.250000;
  origin_z 345.875000;
  angles_1 -4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 589.375000;
  origin_y -517.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 135.000000 0.00000000;
 time 53:4.57177734m;
 setangle -1.40625000 136.406250 0.00000000;
 clientdata {
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.875000;
  origin_y -571.500000;
  origin_z 347.500000;
  angles_1 -1.40625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 592.000000;
  origin_y -527.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 135.000000 0.00000000;
 time 53:4.62182617m;
 setangle 0.00000000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -575.875000;
  origin_z 348.625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 595.500000;
  origin_y -542.500000;
  origin_z 344.000000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 53:4.67187500m;
 setangle 5.62500000 -142.031250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 655.875000;
  origin_y -511.875000;
  origin_z 378.250000;
  angles_1 5.62500000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 600.875000;
  origin_y -558.375000;
  origin_z 344.000000;
  angles_1 -1.40625000;
  angles_2 -142.031250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 53:4.72192383m;
 setangle 4.21875000 -99.8437500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 630.000000;
  origin_y -486.875000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 613.000000;
  origin_y -572.750000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 53:4.77197266m;
 setangle 1.40625000 -95.6250000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 634.500000;
  origin_y -497.875000;
  origin_z 394.250000;
  angles_1 1.40625000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -246.250000;
  origin_y -37.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 5.62500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.750000;
  origin_y -585.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 216.562500 0.00000000;
 time 53:4.82202148m;
 setangle 1.40625000 -95.6250000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 642.250000;
  origin_y -511.875000;
  origin_z 394.250000;
  angles_1 1.40625000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -230.875000;
  origin_y -30.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -602.125000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 53:4.87207031m;
 setangle 1.40625000 -95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 634.375000;
  origin_y -531.000000;
  origin_z 383.500000;
  angles_1 1.40625000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -215.625000;
  origin_y -23.7500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.625000;
  origin_y -618.250000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 53:4.92236328m;
 setangle 1.40625000 -95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 633.750000;
  origin_y -547.125000;
  origin_z 383.750000;
  angles_1 1.40625000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -197.500000;
  origin_y -22.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.000000;
  origin_y -634.375000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 53:4.97241211m;
 setangle 1.40625000 -97.0312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 634.875000;
  origin_y -563.500000;
  origin_z 426.250000;
  angles_1 1.40625000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 622.000000;
  origin_y -650.375000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 112  : 120\n";
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 53:5.02246094m;
 setangle 1.40625000 -97.0312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 633.625000;
  origin_y -579.500000;
  origin_z 426.250000;
  angles_1 1.40625000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 620.750000;
  origin_y -666.375000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 261.562500 0.00000000;
 time 53:5.07250977m;
 setangle 1.40625000 -97.0312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 632.125000;
  origin_y -595.375000;
  origin_z 442.250000;
  angles_1 1.40625000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 619.250000;
  origin_y -682.375000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 261.562500 0.00000000;
 time 53:5.12255859m;
 setangle 1.40625000 -98.4375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 632.500000;
  origin_y -611.750000;
  origin_z 442.250000;
  angles_1 1.40625000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 617.500000;
  origin_y -698.375000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 261.562500 0.00000000;
 time 53:5.17260742m;
 setangle 1.40625000 -98.4375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 630.625000;
  origin_y -627.625000;
  origin_z 458.250000;
  angles_1 1.40625000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 615.625000;
  origin_y -714.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 260.156250 0.00000000;
 time 53:5.22265625m;
 setangle 1.40625000 -98.4375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 628.500000;
  origin_y -643.625000;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 613.500000;
  origin_y -730.125000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 260.156250 0.00000000;
 time 53:5.27270508m;
 setangle 1.40625000 -97.0312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 624.250000;
  origin_y -659.125000;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 611.375000;
  origin_y -746.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 260.156250 0.00000000;
 time 53:5.32275391m;
 setangle 1.40625000 -97.0312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 625.875000;
  origin_y -677.125000;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 613.000000;
  origin_y -764.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 260.156250 0.00000000;
 time 53:5.37280273m;
 setangle 1.40625000 -97.0312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 629.000000;
  origin_y -694.125000;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 616.125000;
  origin_y -781.125000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 261.562500 0.00000000;
 time 53:5.42309570m;
 setangle 1.40625000 -98.4375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 635.125000;
  origin_y -710.750000;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 620.125000;
  origin_y -797.375000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 261.562500 0.00000000;
 time 53:5.47314453m;
 setangle 8.43750000 -120.937500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 654.500000;
  origin_y -761.250000;
  origin_z 465.875000;
  angles_1 8.43750000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 619.750000;
  origin_y -816.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 261.562500 0.00000000;
 time 53:5.52319336m;
 setangle 8.43750000 -120.937500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 652.875000;
  origin_y -778.375000;
  origin_z 466.250000;
  angles_1 8.43750000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 617.750000;
  origin_y -833.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 260.156250 0.00000000;
 time 53:5.57324219m;
 setangle 7.03125000 -120.937500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 651.500000;
  origin_y -792.125000;
  origin_z 466.250000;
  angles_1 7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 614.375000;
  origin_y -850.625000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -120.937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 237.656250 0.00000000;
 time 53:5.62329102m;
 setangle 7.03125000 -120.937500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 650.500000;
  origin_y -803.000000;
  origin_z 469.250000;
  angles_1 7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 610.000000;
  origin_y -866.875000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -120.937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 237.656250 0.00000000;
 time 53:5.67333984m;
 setangle 7.03125000 -120.937500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 651.875000;
  origin_y -812.750000;
  origin_z 473.250000;
  angles_1 7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 607.125000;
  origin_y -883.500000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -120.937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 237.656250 0.00000000;
 time 53:5.72338867m;
 setangle 7.03125000 -120.937500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 651.875000;
  origin_y -826.500000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 605.250000;
  origin_y -900.000000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -120.937500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 237.656250 0.00000000;
 time 53:5.77343750m;
 setangle 8.43750000 -120.937500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 650.625000;
  origin_y -843.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 604.250000;
  origin_y -916.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 237.656250 0.00000000;
 time 53:5.82348633m;
 setangle 8.43750000 -113.906250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.875000;
  origin_y -854.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 601.750000;
  origin_y -932.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -113.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 237.656250 0.00000000;
 time 53:5.87353516m;
 setangle 11.2500000 -99.8437500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 616.000000;
  origin_y -864.500000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 599.250000;
  origin_y -948.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 237.656250 0.00000000;
 time 53:5.92358398m;
 setangle 11.2500000 -95.6250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 607.500000;
  origin_y -879.375000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 596.875000;
  origin_y -964.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 244.687500 0.00000000;
 time 53:5.97387695m;
 setangle 11.2500000 -85.7812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 591.000000;
  origin_y -895.000000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 595.250000;
  origin_y -980.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 262.968750 0.00000000;
 time 53:6.02392578m;
 setangle 11.2500000 -80.1562500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 581.750000;
  origin_y -912.125000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 594.375000;
  origin_y -997.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 272.812500 0.00000000;
 time 53:6.07397461m;
 setangle 12.6562500 -78.7500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 579.625000;
  origin_y -929.250000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 594.125000;
  origin_y -1013.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 272.812500 0.00000000;
 time 53:6.12402344m;
 setangle 14.0625000 -71.7187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 570.500000;
  origin_y -948.625000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 595.125000;
  origin_y -1029.75000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -71.7187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 278.437500 0.00000000;
 time 53:6.17407227m;
 setangle 15.4687500 -68.9062500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 568.625000;
  origin_y -966.875000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 597.000000;
  origin_y -1046.12500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 286.875000 0.00000000;
 time 53:6.22412109m;
 setangle 15.4687500 -67.5000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 990.000000;
  origin_y -1222.75000;
  origin_z 469.500000;
  angles_1 4.21875000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 906.125000;
  origin_y -1208.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 168.750000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 168.750000 0.00000000;
 time 53:13.54467773m;
 setangle 4.21875000 168.750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 990.000000;
  origin_y -1222.75000;
  origin_z 469.500000;
  angles_1 4.21875000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 906.125000;
  origin_y -1208.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 168.750000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 167.343750 0.00000000;
 time 53:13.59472656m;
 setangle 4.21875000 168.750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 990.000000;
  origin_y -1222.75000;
  origin_z 469.500000;
  angles_1 4.21875000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 906.125000;
  origin_y -1208.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 168.750000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 167.343750 0.00000000;
 time 53:13.64477539m;
 setangle 4.21875000 167.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 990.000000;
  origin_y -1224.87500;
  origin_z 469.750000;
  angles_1 4.21875000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 906.125000;
  origin_y -1208.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 167.343750;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 167.343750 0.00000000;
 time 53:13.69482422m;
 setangle 4.21875000 167.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 990.000000;
  origin_y -1224.87500;
  origin_z 469.750000;
  angles_1 4.21875000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 906.125000;
  origin_y -1208.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 167.343750;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 849.375000;
  origin_y -1196.87500;
  origin_z 442.250000;
  angles_1 -5.62500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 906.125000 -1208.25000 436.000000;
 }
}
block {
 camera 2.81250000 167.343750 0.00000000;
 time 53:13.74487305m;
 setangle 4.21875000 167.343750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 985.000000;
  origin_y -1223.87500;
  origin_z 469.750000;
  angles_1 4.21875000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 901.125000;
  origin_y -1207.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 167.343750;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 800.500000;
  origin_y -1187.25000;
  origin_z 437.375000;
  angles_1 -5.62500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 165.937500 0.00000000;
 time 53:13.79492188m;
 setangle 4.21875000 168.750000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 975.750000;
  origin_y -1223.37500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 168.750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 586.500000;
  origin_y -495.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 889.500000;
  origin_y -1208.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 751.625000;
  origin_y -1177.50000;
  origin_z 432.500000;
  angles_1 -5.62500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 165.937500 0.00000000;
 time 53:13.84497070m;
 setangle 4.21875000 171.562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 960.625000;
  origin_y -1224.37500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 588.750000;
  origin_y -511.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 873.625000;
  origin_y -1213.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 702.750000;
  origin_y -1167.75000;
  origin_z 427.500000;
  angles_1 -5.62500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 165.937500 0.00000000;
 time 53:13.89526367m;
 setangle 4.21875000 171.562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 945.250000;
  origin_y -1230.37500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 590.625000;
  origin_y -527.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 858.375000;
  origin_y -1219.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 653.875000;
  origin_y -1158.00000;
  origin_z 422.625000;
  angles_1 -5.62500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 165.937500 0.00000000;
 time 53:13.94531250m;
 setangle 4.21875000 171.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 928.625000;
  origin_y -1234.62500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 592.250000;
  origin_y -543.000000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 841.750000;
  origin_y -1223.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 605.000000;
  origin_y -1148.37500;
  origin_z 417.750000;
  angles_1 -5.62500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 170.156250 0.00000000;
 time 53:13.99536133m;
 setangle 4.21875000 171.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 912.125000;
  origin_y -1237.62500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 593.625000;
  origin_y -559.000000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 825.125000;
  origin_y -1226.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 556.125000;
  origin_y -1138.62500;
  origin_z 412.875000;
  angles_1 -5.62500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 170.156250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 112  : 120\n";
}
block {
 camera 2.81250000 170.156250 0.00000000;
 time 53:14.05541992m;
 setangle 7.03125000 164.531250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 889.500000;
  origin_y -1249.50000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 164.531250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 594.875000;
  origin_y -578.250000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 805.000000;
  origin_y -1228.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 515.625000;
  origin_y -1130.50000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 515.625000 -1130.50000 408.750000;
 }
}
block {
 camera 2.81250000 170.156250 0.00000000;
 time 53:14.10546875m;
 setangle 7.03125000 158.906250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 870.000000;
  origin_y -1257.37500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 158.906250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 596.875000;
  origin_y -594.500000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 788.125000;
  origin_y -1228.00000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 158.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 515.625000;
  origin_y -1130.50000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 170.156250 0.00000000;
 time 53:14.15551758m;
 setangle 4.21875000 142.031250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 842.250000;
  origin_y -1279.37500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 601.000000;
  origin_y -611.125000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 771.875000;
  origin_y -1227.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 515.625000;
  origin_y -1130.50000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 163.125000 0.00000000;
 time 53:14.20556641m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 815.125000;
  origin_y -1285.62500;
  origin_z 469.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 604.375000;
  origin_y -627.125000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 755.875000;
  origin_y -1226.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 515.625000;
  origin_y -1130.50000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 163.125000 0.00000000;
 time 53:14.25561523m;
 setangle 2.81250000 126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 786.625000;
  origin_y -1285.00000;
  origin_z 463.750000;
  angles_1 2.81250000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 607.000000;
  origin_y -643.125000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 739.750000;
  origin_y -1224.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 515.625000;
  origin_y -1130.50000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 140.625000 0.00000000;
 time 53:14.30566406m;
 setangle 2.81250000 122.343750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 764.625000;
  origin_y -1284.25000;
  origin_z 462.750000;
  angles_1 2.81250000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 609.125000;
  origin_y -659.250000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 723.750000;
  origin_y -1222.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 515.625000;
  origin_y -1130.50000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 140.625000 0.00000000;
 time 53:14.35571289m;
 setangle 1.40625000 116.718750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 741.375000;
  origin_y -1283.37500;
  origin_z 460.125000;
  angles_1 1.40625000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 610.875000;
  origin_y -675.250000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 707.625000;
  origin_y -1220.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 515.625000;
  origin_y -1130.50000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 125.156250 0.00000000;
 time 53:14.40600586m;
 setangle 1.40625000 112.500000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 719.250000;
  origin_y -1285.87500;
  origin_z 460.250000;
  angles_1 1.40625000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 612.250000;
  origin_y -691.250000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 690.000000;
  origin_y -1219.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 515.625000;
  origin_y -1130.50000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 125.156250 0.00000000;
 time 53:14.45605469m;
 setangle 1.40625000 111.093750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 700.500000;
  origin_y -1287.12500;
  origin_z 460.000000;
  angles_1 1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 613.375000;
  origin_y -707.250000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 673.125000;
  origin_y -1221.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 515.625000;
  origin_y -1130.50000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 115.312500 0.00000000;
 time 53:14.50610352m;
 setangle 0.00000000 111.093750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 686.625000;
  origin_y -1286.87500;
  origin_z 457.875000;
  angles_1 0.00000000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 614.250000;
  origin_y -723.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 659.625000;
  origin_y -1221.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 515.625000;
  origin_y -1130.50000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 637.375000;
  origin_y -1168.12500;
  origin_z 446.500000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 659.625000 -1221.75000 436.000000;
 }
}
block {
 camera 0.00000000 115.312500 0.00000000;
 time 53:14.55615234m;
 setangle 1.40625000 109.687500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 681.500000;
  origin_y -1287.87500;
  origin_z 459.000000;
  angles_1 1.40625000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 614.875000;
  origin_y -736.125000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 656.750000;
  origin_y -1223.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 515.625000;
  origin_y -1130.50000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 618.250000;
  origin_y -1121.87500;
  origin_z 445.375000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 109.687500 0.00000000;
 time 53:14.60620117m;
 setangle 1.40625000 108.281250 0.00000000;
 clientdata {
  vel_x 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 684.000000;
  origin_y -1287.87500;
  origin_z 458.000000;
  angles_1 1.40625000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 615.500000;
  origin_y -746.375000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 661.750000;
  origin_y -1229.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 599.125000;
  origin_y -1075.62500;
  origin_z 444.125000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 109.687500 0.00000000;
 time 53:14.65625000m;
 setangle 1.40625000 108.281250 0.00000000;
 clientdata {
  vel_x 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 693.125000;
  origin_y -1287.87500;
  origin_z 455.875000;
  angles_1 1.40625000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 615.875000;
  origin_y -762.375000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 672.625000;
  origin_y -1237.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 579.875000;
  origin_y -1029.37500;
  origin_z 442.875000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 53:14.70629883m;
 setangle 1.40625000 108.281250 0.00000000;
 clientdata {
  vel_x 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 703.500000;
  origin_y -1287.87500;
  origin_z 452.500000;
  angles_1 1.40625000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 616.250000;
  origin_y -778.375000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 686.000000;
  origin_y -1246.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 560.750000;
  origin_y -983.125000;
  origin_z 441.625000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 53:14.75634766m;
 setangle 1.40625000 108.281250 0.00000000;
 clientdata {
  vel_x 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 718.500000;
  origin_y -1287.87500;
  origin_z 448.875000;
  angles_1 1.40625000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 616.500000;
  origin_y -791.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 704.125000;
  origin_y -1250.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 541.625000;
  origin_y -936.875000;
  origin_z 440.375000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 106.875000 0.00000000;
 time 53:14.80664062m;
 setangle 1.40625000 108.281250 0.00000000;
 clientdata {
  vel_x 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 734.750000;
  origin_y -1287.87500;
  origin_z 447.000000;
  angles_1 1.40625000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 616.750000;
  origin_y -801.500000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 722.125000;
  origin_y -1253.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 522.375000;
  origin_y -890.625000;
  origin_z 439.125000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 106.875000 0.00000000;
 time 53:14.86645508m;
 setangle 1.40625000 108.281250 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 754.500000;
  origin_y -1286.62500;
  origin_z 446.125000;
  angles_1 1.40625000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 617.000000;
  origin_y -810.750000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 742.750000;
  origin_y -1253.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 499.500000;
  origin_y -835.125000;
  origin_z 437.750000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 106.875000 0.00000000;
 time 53:14.91674805m;
 setangle 1.40625000 105.468750 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 769.625000;
  origin_y -1279.12500;
  origin_z 445.625000;
  angles_1 1.40625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 617.125000;
  origin_y -817.000000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 759.750000;
  origin_y -1246.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 480.375000;
  origin_y -788.875000;
  origin_z 436.500000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 106.875000 0.00000000;
 time 53:14.96679688m;
 setangle 1.40625000 60.4687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 753.500000;
  origin_y -1280.12500;
  origin_z 449.750000;
  angles_1 1.40625000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 617.250000;
  origin_y -822.000000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 774.625000;
  origin_y -1240.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 461.125000;
  origin_y -742.625000;
  origin_z 435.250000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 617.250000;
  origin_y -879.625000;
  origin_z 440.875000;
  angles_1 -7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 617.250000 -822.000000 436.000000;
 }
}
block {
 camera 0.00000000 106.875000 0.00000000;
 time 53:15.01684570m;
 setangle 1.40625000 60.4687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 765.125000;
  origin_y -1280.25000;
  origin_z 452.375000;
  angles_1 1.40625000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 617.375000;
  origin_y -826.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 789.500000;
  origin_y -1234.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 448.250000;
  origin_y -711.375000;
  origin_z 434.375000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 617.250000;
  origin_y -929.375000;
  origin_z 434.750000;
  angles_1 -7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 448.250000 -711.375000 434.375000;
 }
}
block {
 camera 0.00000000 104.062500 0.00000000;
 time 53:15.06689453m;
 setangle 1.40625000 60.4687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 776.875000;
  origin_y -1280.25000;
  origin_z 455.000000;
  angles_1 1.40625000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 617.375000;
  origin_y -822.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 804.375000;
  origin_y -1228.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 448.250000;
  origin_y -711.375000;
  origin_z 434.375000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 617.250000;
  origin_y -979.000000;
  origin_z 428.625000;
  angles_1 -7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 59.0625000 0.00000000;
 time 53:15.11694336m;
 setangle 1.40625000 63.2812500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 792.125000;
  origin_y -1280.12500;
  origin_z 456.875000;
  angles_1 1.40625000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 617.500000;
  origin_y -812.375000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 819.250000;
  origin_y -1222.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 448.250000;
  origin_y -711.375000;
  origin_z 434.375000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 617.250000;
  origin_y -1028.75000;
  origin_z 422.500000;
  angles_1 -7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 59.0625000 0.00000000;
 time 53:15.16699219m;
 setangle 1.40625000 66.0937500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 807.750000;
  origin_y -1279.75000;
  origin_z 458.875000;
  angles_1 1.40625000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 617.500000;
  origin_y -796.375000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 834.000000;
  origin_y -1216.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 448.250000;
  origin_y -711.375000;
  origin_z 434.375000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 617.250000;
  origin_y -1078.37500;
  origin_z 416.375000;
  angles_1 -7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 59.0625000 0.00000000;
 time 53:15.21704102m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 843.625000;
  origin_y -1278.00000;
  origin_z 462.750000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 617.500000;
  origin_y -780.375000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 848.750000;
  origin_y -1208.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 448.250000;
  origin_y -711.375000;
  origin_z 434.375000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 617.250000;
  origin_y -1128.12500;
  origin_z 410.250000;
  angles_1 -7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 64.6875000 0.00000000;
 time 53:15.26708984m;
 setangle 5.62500000 101.250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 876.125000;
  origin_y -1271.75000;
  origin_z 469.125000;
  angles_1 5.62500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 617.500000;
  origin_y -764.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 858.750000;
  origin_y -1194.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 448.250000;
  origin_y -711.375000;
  origin_z 434.375000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 617.250000;
  origin_y -1138.37500;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 617.250000 -1138.37500 409.000000;
 }
}
block {
 camera 0.00000000 64.6875000 0.00000000;
 time 53:15.31713867m;
 setangle 7.03125000 127.968750 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 920.000000;
  origin_y -1243.25000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 617.500000;
  origin_y -748.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 864.750000;
  origin_y -1176.00000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 448.250000;
  origin_y -711.375000;
  origin_z 434.375000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 617.250000;
  origin_y -1138.37500;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 53:15.36718750m;
 setangle 7.03125000 150.468750 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 946.625000;
  origin_y -1201.62500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 617.625000;
  origin_y -732.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 869.875000;
  origin_y -1160.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 448.250000;
  origin_y -711.375000;
  origin_z 434.375000;
  angles_1 -1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 617.250000;
  origin_y -1138.37500;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 53:15.41723633m;
 setangle 2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 866.000000;
  origin_y -1060.62500;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 866.000000;
  origin_y -1148.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 617.250000;
  origin_y -1138.37500;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 53:15.46752930m;
 setangle 4.21875000 -73.1250000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 832.875000;
  origin_y -1049.75000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 856.125000;
  origin_y -1134.12500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 617.250000;
  origin_y -1138.37500;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 126.562500 0.00000000;
 time 53:15.51757812m;
 setangle 4.21875000 -73.1250000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 822.250000;
  origin_y -1036.50000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 845.625000;
  origin_y -1121.00000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 617.250000;
  origin_y -1138.37500;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 126.562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 112  : 110\n";
}
block {
 camera 2.81250000 285.468750 0.00000000;
 time 53:15.56762695m;
 setangle 4.21875000 -74.5312500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 815.000000;
  origin_y -1021.87500;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 836.250000;
  origin_y -1106.75000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 617.250000;
  origin_y -1138.37500;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 285.468750 0.00000000;
 time 53:15.61767578m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 824.875000;
  origin_y -1001.75000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 833.500000;
  origin_y -1088.87500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 285.468750 0.00000000;
 time 53:15.66772461m;
 setangle 8.43750000 -97.0312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 850.000000;
  origin_y -983.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 837.375000;
  origin_y -1069.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 284.062500 0.00000000;
 time 53:15.71777344m;
 setangle 8.43750000 -97.0312500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 855.875000;
  origin_y -965.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 843.125000;
  origin_y -1051.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 284.062500 0.00000000;
 time 53:15.76782227m;
 setangle 8.43750000 -97.0312500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 863.000000;
  origin_y -949.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 850.250000;
  origin_y -1035.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -97.0312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 617.625000 -604.125000 393.875000;
 }
}
block {
 camera 7.03125000 261.562500 0.00000000;
 time 53:15.81787109m;
 setangle 8.43750000 -99.8437500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 873.250000;
  origin_y -935.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 856.375000;
  origin_y -1020.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 261.562500 0.00000000;
 time 53:15.86791992m;
 setangle 9.84375000 -106.875000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 889.250000;
  origin_y -923.125000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 862.125000;
  origin_y -1005.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 261.562500 0.00000000;
 time 53:15.91796875m;
 setangle 9.84375000 -106.875000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 896.500000;
  origin_y -908.125000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 869.500000;
  origin_y -990.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 258.750000 0.00000000;
 time 53:15.96826172m;
 setangle 8.43750000 -109.687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 911.250000;
  origin_y -894.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 880.000000;
  origin_y -975.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 251.718750 0.00000000;
 time 53:16.01831055m;
 setangle 8.43750000 -109.687500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 922.500000;
  origin_y -881.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 891.250000;
  origin_y -962.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -109.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 248.906250 0.00000000;
 time 53:16.06835938m;
 setangle 8.43750000 -109.687500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 934.375000;
  origin_y -869.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 903.125000;
  origin_y -950.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -109.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 248.906250 0.00000000;
 time 53:16.11840820m;
 setangle 8.43750000 -113.906250 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 953.000000;
  origin_y -861.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 915.875000;
  origin_y -939.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -113.906250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 248.906250 0.00000000;
 time 53:16.16845703m;
 setangle 8.43750000 -116.718750 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 970.125000;
  origin_y -853.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 929.250000;
  origin_y -929.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 248.906250 0.00000000;
 time 53:16.21850586m;
 setangle 8.43750000 -113.906250 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 984.250000;
  origin_y -847.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 947.250000;
  origin_y -925.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -113.906250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 922.750000;
  origin_y -977.125000;
  origin_z 446.000000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 947.250000 -925.375000 444.000000;
 }
}
block {
 camera 7.03125000 241.875000 0.00000000;
 time 53:16.26855469m;
 setangle 8.43750000 -113.906250 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1002.87500;
  origin_y -845.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 965.750000;
  origin_y -923.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 901.625000;
  origin_y -1021.75000;
  origin_z 437.500000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 241.875000 0.00000000;
 time 53:16.31860352m;
 setangle 8.43750000 -113.906250 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1020.50000;
  origin_y -845.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 983.500000;
  origin_y -924.000000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 880.500000;
  origin_y -1066.37500;
  origin_z 428.875000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 244.687500 0.00000000;
 time 53:16.36865234m;
 setangle 7.03125000 -105.468750 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1027.12500;
  origin_y -845.500000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1001.87500;
  origin_y -928.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 617.625000;
  origin_y -1262.25000;
  origin_z 438.125000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 859.500000;
  origin_y -1111.00000;
  origin_z 420.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 244.687500 0.00000000;
 time 53:16.41870117m;
 setangle 2.81250000 -45.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 957.125000;
  origin_y -869.125000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1017.62500;
  origin_y -932.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 838.375000;
  origin_y -1155.50000;
  origin_z 411.750000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 617.625000 -1279.87500 439.000000;
 }
}
block {
 camera 7.03125000 244.687500 0.00000000;
 time 53:16.46875000m;
 setangle 2.81250000 -33.7500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 962.250000;
  origin_y -884.750000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1034.00000;
  origin_y -935.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 832.250000;
  origin_y -1168.37500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 832.250000 -1168.37500 409.375000;
 }
}
block {
 camera 7.03125000 244.687500 0.00000000;
 time 53:16.51904297m;
 setangle 2.81250000 -33.7500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 978.625000;
  origin_y -889.375000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1050.37500;
  origin_y -939.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 832.250000;
  origin_y -1168.37500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 315.000000 0.00000000;
 time 53:16.56909180m;
 setangle 2.81250000 -33.7500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 994.375000;
  origin_y -894.750000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1066.12500;
  origin_y -945.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 617.625000;
  origin_y -1279.87500;
  origin_z 439.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 832.250000;
  origin_y -1168.37500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 315.000000 0.00000000;
 time 53:16.61914062m;
 setangle 2.81250000 -33.7500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1009.62500;
  origin_y -901.000000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1081.37500;
  origin_y -951.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 617.625000;
  origin_y -1279.87500;
  origin_z 439.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 832.250000;
  origin_y -1168.37500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 324.843750 0.00000000;
 time 53:16.66918945m;
 setangle 2.81250000 -33.7500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1024.62500;
  origin_y -910.625000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1096.37500;
  origin_y -961.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 617.625000;
  origin_y -1279.87500;
  origin_z 439.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 832.250000;
  origin_y -1168.37500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 324.843750 0.00000000;
 time 53:16.71923828m;
 setangle 2.81250000 -33.7500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1038.00000;
  origin_y -923.875000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1109.75000;
  origin_y -974.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 617.625000;
  origin_y -1279.87500;
  origin_z 439.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 832.250000;
  origin_y -1168.37500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 324.843750 0.00000000;
 time 53:16.76928711m;
 setangle 4.21875000 -35.1562500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1050.75000;
  origin_y -936.125000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1121.12500;
  origin_y -988.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -35.1562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 617.625000;
  origin_y -1279.87500;
  origin_z 439.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 832.250000;
  origin_y -1168.37500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 324.843750 0.00000000;
 time 53:16.81933594m;
 setangle 4.21875000 -35.1562500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1061.62500;
  origin_y -948.500000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1131.87500;
  origin_y -1000.75000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -35.1562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 617.625000;
  origin_y -1279.87500;
  origin_z 439.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 832.250000;
  origin_y -1168.37500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 324.843750 0.00000000;
 time 53:16.86938477m;
 setangle 5.62500000 -33.7500000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1071.87500;
  origin_y -962.125000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1143.25000;
  origin_y -1012.50000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 617.625000;
  origin_y -1279.87500;
  origin_z 439.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 832.250000;
  origin_y -1168.37500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 324.843750 0.00000000;
 time 53:16.91943359m;
 setangle 5.62500000 -33.7500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1082.00000;
  origin_y -976.250000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1153.37500;
  origin_y -1026.50000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 617.625000;
  origin_y -1279.87500;
  origin_z 439.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 832.250000;
  origin_y -1168.37500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 323.437500 0.00000000;
 time 53:16.96948242m;
 setangle 5.62500000 -33.7500000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1090.87500;
  origin_y -990.500000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1162.25000;
  origin_y -1040.75000;
  origin_z 448.000000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 832.250000;
  origin_y -1168.37500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 323.437500 0.00000000;
 time 53:17.01977539m;
 setangle 5.62500000 -33.7500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
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  entity 1;
  frame 9;
  origin_x 1098.75000;
  origin_y -1005.12500;
  origin_z 488.750000;
  angles_1 5.62500000;
  angles_2 -33.7500000;
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 updateentity {
  entity 4;
  frame 9;
  origin_x 1170.12500;
  origin_y -1055.37500;
  origin_z 448.000000;
  angles_1 -1.40625000;
  angles_2 -33.7500000;
  angles_3 4.21875000;
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
  frame 1;
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 }
 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
  origin_z 416.000000;
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 updateentity {
  entity 203;
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}
block {
 camera 2.81250000 323.437500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 112  : 110\n";
}
block {
 camera 4.21875000 324.843750 0.00000000;
 time 53:17.06982422m;
 setangle 7.03125000 -33.7500000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
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  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
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  entity 1;
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  origin_x 1106.00000;
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  entity 4;
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  origin_y -1070.12500;
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 4.21875000 324.843750 0.00000000;
 time 53:17.11987305m;
 setangle 7.03125000 -35.1562500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
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 updateentity {
  entity 1;
  frame 10;
  origin_x 1113.62500;
  origin_y -1033.25000;
  origin_z 490.875000;
  angles_1 7.03125000;
  angles_2 -35.1562500;
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 updateentity {
  entity 4;
  frame 10;
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  origin_y -1085.12500;
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  angles_1 -1.40625000;
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  angles_3 5.62500000;
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 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
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 updateentity {
  entity 44;
  origin_z -152.000000;
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 updateentity {
  entity 45;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 324.843750 0.00000000;
 time 53:17.16992188m;
 setangle 8.43750000 -30.9375000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1116.37500;
  origin_y -1053.62500;
  origin_z 493.000000;
  angles_1 8.43750000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1189.62500;
  origin_y -1100.00000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 324.843750 0.00000000;
 time 53:17.21997070m;
 setangle 11.2500000 -19.6875000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1121.00000;
  origin_y -1083.75000;
  origin_z 497.250000;
  angles_1 11.2500000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1201.12500;
  origin_y -1114.62500;
  origin_z 446.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 32; // weapons/pkup.wav
  origin 1201.12500 -1114.62500 450.000000;
 }
}
block {
 camera 7.03125000 327.656250 0.00000000;
 time 53:17.27001953m;
 setangle 11.2500000 -16.8750000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -18.0000000;
  vel_z -2.00000000;
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  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1131.12500;
  origin_y -1102.25000;
  origin_z 493.250000;
  angles_1 11.2500000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1212.62500;
  origin_y -1129.12500;
  origin_z 442.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
  origin_y 0.00000000;
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 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
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 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
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}
block {
 camera 9.84375000 338.906250 0.00000000;
 time 53:17.32006836m;
 setangle 11.2500000 12.6562500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1141.00000;
  origin_y -1164.62500;
  origin_z 487.250000;
  angles_1 11.2500000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1224.25000;
  origin_y -1143.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 338.906250 0.00000000;
 time 53:17.37011719m;
 setangle 14.0625000 46.4062500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1184.50000;
  origin_y -1207.87500;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1241.50000;
  origin_y -1154.37500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
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 updateentity {
  entity 45;
  origin_z -152.000000;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
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}
block {
 camera 9.84375000 341.718750 0.00000000;
 time 53:17.42016602m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
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 updateentity {
  entity 1;
  frame 7;
  origin_x 1235.62500;
  origin_y -1214.00000;
  origin_z 452.875000;
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 updateentity {
  entity 4;
  frame 8;
  origin_x 1261.00000;
  origin_y -1157.37500;
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  angles_1 -5.62500000;
  angles_2 82.9687500;
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 updateentity {
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 updateentity {
  entity 33;
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 updateentity {
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 updateentity {
  entity 45;
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 updateentity {
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
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}
block {
 camera 12.6562500 45.0000000 0.00000000;
 time 53:17.47021484m;
 setangle 18.2812500 85.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
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  entity 1;
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  origin_x 1258.25000;
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 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
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}
block {
 camera 12.6562500 45.0000000 0.00000000;
 time 53:17.52026367m;
 setangle 18.2812500 85.7812500 0.00000000;
 clientdata {
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  uk_bit_b10;
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  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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  frame 8;
  origin_x 1297.50000;
  origin_y -1201.50000;
  origin_z 477.250000;
  angles_1 18.2812500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 195;
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 updateentity {
  entity 203;
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}
block {
 camera 12.6562500 45.0000000 0.00000000;
 time 53:17.57055664m;
 setangle 18.2812500 85.7812500 0.00000000;
 clientdata {
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
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  frame 8;
  origin_x 1303.87500;
  origin_y -1227.00000;
  origin_z 499.625000;
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  angles_2 85.7812500;
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  entity 4;
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 updateentity {
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 updateentity {
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 updateentity {
  entity 44;
  origin_z -152.000000;
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 updateentity {
  entity 45;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
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}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 53:17.62060547m;
 setangle 18.2812500 87.1875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1331.25000;
  origin_y -1206.75000;
  origin_z 490.250000;
  angles_1 18.2812500;
  angles_2 87.1875000;
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 updateentity {
  entity 4;
  frame 10;
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  origin_y -1137.12500;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 87.1875000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 16.8750000 84.3750000 0.00000000;
 time 53:17.67065430m;
 setangle 16.8750000 91.4062500 0.00000000;
 clientdata {
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  uk_bit_b10;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 16.8750000 84.3750000 0.00000000;
 time 53:17.72070312m;
 setangle 11.2500000 125.156250 0.00000000;
 clientdata {
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  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1411.62500;
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  angles_1 11.2500000;
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 }
 updateentity {
  entity 4;
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  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 84.3750000 0.00000000;
 time 53:17.77075195m;
 setangle 9.84375000 146.250000 0.00000000;
 clientdata {
  vel_x 9.00000000;
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  uk_bit_b10;
  weaponmodel 0;
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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}
block {
 camera 16.8750000 85.7812500 0.00000000;
 time 53:17.82080078m;
 setangle 8.43750000 157.500000 0.00000000;
 clientdata {
  vel_x 4.00000000;
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  uk_bit_b10;
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  health 998;
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 144.843750 0.00000000;
 time 53:17.87084961m;
 setangle 5.62500000 161.718750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  uk_bit_b10;
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  health 998;
  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1458.50000;
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  origin_z 488.750000;
  angles_1 5.62500000;
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 }
 updateentity {
  entity 4;
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  origin_x 1375.00000;
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  origin_z 448.000000;
  angles_1 -1.40625000;
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 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 144.843750 0.00000000;
 time 53:17.92089844m;
 setangle 4.21875000 165.937500 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1439.87500;
  origin_y -1056.50000;
  origin_z 476.625000;
  angles_1 4.21875000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
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  origin_x 1378.00000;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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  origin_z -152.000000;
 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 156.093750 0.00000000;
 time 53:17.97094727m;
 setangle 4.21875000 167.343750 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1439.87500;
  origin_y -1038.50000;
  origin_z 475.125000;
  angles_1 4.21875000;
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 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1381.00000;
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  angles_1 0.00000000;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 156.093750 0.00000000;
 time 53:18.02099609m;
 setangle 4.21875000 168.750000 0.00000000;
 clientdata {
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1439.87500;
  origin_y -1020.00000;
  origin_z 473.750000;
  angles_1 4.21875000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1389.75000;
  origin_y -1010.12500;
  origin_z 446.000000;
  angles_1 0.00000000;
  angles_2 168.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 164.531250 0.00000000;
 time 53:18.07128906m;
 setangle 4.21875000 174.375000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1485.87500;
  origin_y -1000.12500;
  origin_z 482.625000;
  angles_1 4.21875000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1398.50000;
  origin_y -993.750000;
  origin_z 442.000000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 167.343750 0.00000000;
 time 53:18.12133789m;
 setangle 4.21875000 174.375000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1494.62500;
  origin_y -983.750000;
  origin_z 476.625000;
  angles_1 4.21875000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1407.25000;
  origin_y -977.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 174.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 167.343750 0.00000000;
 time 53:18.17138672m;
 setangle 4.21875000 -180.000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1509.87500;
  origin_y -964.125000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1422.25000;
  origin_y -964.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 172.968750 0.00000000;
 time 53:18.22143555m;
 setangle 4.21875000 -180.000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1525.87500;
  origin_y -953.625000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1438.37500;
  origin_y -953.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 7.03125000;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 180.000000 0.00000000;
 time 53:18.27148438m;
 setangle 4.21875000 -180.000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1541.87500;
  origin_y -945.125000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1454.37500;
  origin_y -945.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 180.000000 0.00000000;
 time 53:18.32153320m;
 setangle 1.40625000 -175.781250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1557.87500;
  origin_y -934.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1470.00000;
  origin_y -938.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 180.000000 0.00000000;
 time 53:18.37158203m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1573.00000;
  origin_y -923.875000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1485.62500;
  origin_y -932.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 180.000000 0.00000000;
 time 53:18.42163086m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1588.62500;
  origin_y -919.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1501.25000;
  origin_y -927.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1443.50000;
  origin_y -933.250000;
  origin_z 453.125000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1501.25000 -927.625000 444.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 53:18.47167969m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1604.37500;
  origin_y -914.750000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1516.87500;
  origin_y -923.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1393.75000;
  origin_y -938.125000;
  origin_z 450.625000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 53:18.52172852m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1623.25000;
  origin_y -915.875000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1535.75000;
  origin_y -924.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1343.87500;
  origin_y -943.125000;
  origin_z 448.250000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 112  : 110\n";
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 53:18.57177734m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1641.00000;
  origin_y -918.625000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1553.50000;
  origin_y -927.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1294.12500;
  origin_y -948.000000;
  origin_z 445.750000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 53:18.62207031m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1657.75000;
  origin_y -922.625000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1570.25000;
  origin_y -931.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1244.37500;
  origin_y -952.875000;
  origin_z 443.250000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 53:18.67211914m;
 setangle 1.40625000 -172.968750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1674.12500;
  origin_y -925.625000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1586.62500;
  origin_y -934.250000;
  origin_z 438.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1194.62500;
  origin_y -957.750000;
  origin_z 440.875000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 53:18.72216797m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1690.37500;
  origin_y -928.625000;
  origin_z 472.375000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1603.00000;
  origin_y -937.250000;
  origin_z 434.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1144.87500;
  origin_y -962.625000;
  origin_z 438.375000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 53:18.77221680m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1706.75000;
  origin_y -931.625000;
  origin_z 466.375000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1619.37500;
  origin_y -940.125000;
  origin_z 427.875000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1095.12500;
  origin_y -967.625000;
  origin_z 435.875000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 185.625000 0.00000000;
 time 53:18.82226562m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1723.12500;
  origin_y -934.500000;
  origin_z 458.375000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1635.87500;
  origin_y -943.125000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1045.25000;
  origin_y -972.500000;
  origin_z 433.500000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 53:18.87231445m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1737.25000;
  origin_y -926.625000;
  origin_z 460.500000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1654.37500;
  origin_y -939.625000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 995.500000;
  origin_y -977.375000;
  origin_z 431.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 53:18.92236328m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1742.25000;
  origin_y -921.625000;
  origin_z 455.500000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1671.87500;
  origin_y -934.125000;
  origin_z 422.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 945.750000;
  origin_y -982.250000;
  origin_z 428.500000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 53:18.97241211m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1746.50000;
  origin_y -917.375000;
  origin_z 446.125000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1689.37500;
  origin_y -928.625000;
  origin_z 418.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 896.000000;
  origin_y -987.250000;
  origin_z 426.125000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 53:19.02246094m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1750.75000;
  origin_y -913.125000;
  origin_z 434.625000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1706.87500;
  origin_y -923.000000;
  origin_z 411.875000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 846.250000;
  origin_y -992.125000;
  origin_z 423.625000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 print "Match ends in ";
 print "6";
 print " minutes\n";
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 53:19.07250977m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_y 14.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -908.875000;
  origin_z 421.125000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1719.37500;
  origin_y -912.375000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 796.500000;
  origin_y -997.000000;
  origin_z 421.125000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 53:19.12255859m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -892.500000;
  origin_z 421.125000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1727.87500;
  origin_y -895.500000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 775.875000;
  origin_y -999.000000;
  origin_z 420.125000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 775.875000 -999.000000 420.125000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 53:19.17285156m;
 setangle 4.21875000 -175.781250 0.00000000;
 clientdata {
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -878.000000;
  origin_z 418.250000;
  angles_1 4.21875000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1734.37500;
  origin_y -879.125000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 775.875000;
  origin_y -999.000000;
  origin_z 420.125000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 53:19.22290039m;
 setangle 8.43750000 147.656250 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1755.50000;
  origin_y -872.625000;
  origin_z 418.125000;
  angles_1 8.43750000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1735.87500;
  origin_y -863.125000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 775.875000;
  origin_y -999.000000;
  origin_z 420.125000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 182.812500 0.00000000;
 time 53:19.27294922m;
 setangle 11.2500000 113.906250 0.00000000;
 clientdata {
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -878.875000;
  origin_z 428.750000;
  angles_1 11.2500000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1735.87500;
  origin_y -846.750000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 775.875000;
  origin_y -999.000000;
  origin_z 420.125000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 182.812500 0.00000000;
 time 53:19.32299805m;
 setangle 11.2500000 113.906250 0.00000000;
 clientdata {
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.87500;
  origin_y -862.375000;
  origin_z 428.750000;
  angles_1 11.2500000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1735.87500;
  origin_y -830.375000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 775.875000;
  origin_y -999.000000;
  origin_z 420.125000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 182.812500 0.00000000;
 time 53:19.37304688m;
 setangle 11.2500000 115.312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1749.12500;
  origin_y -846.375000;
  origin_z 427.625000;
  angles_1 11.2500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1734.00000;
  origin_y -813.375000;
  origin_z 406.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 775.875000;
  origin_y -999.000000;
  origin_z 420.125000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1019.37500 195.500000 312.000000;
 }
}
block {
 camera 9.84375000 112.500000 0.00000000;
 time 53:19.42309570m;
 setangle 11.2500000 118.125000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1749.00000;
  origin_y -829.500000;
  origin_z 424.125000;
  angles_1 11.2500000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1732.00000;
  origin_y -796.500000;
  origin_z 402.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 775.875000;
  origin_y -999.000000;
  origin_z 420.125000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 112.500000 0.00000000;
 time 53:19.47314453m;
 setangle 12.6562500 120.937500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 21.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1748.87500;
  origin_y -809.250000;
  origin_z 419.500000;
  angles_1 12.6562500;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1730.12500;
  origin_y -779.500000;
  origin_z 395.875000;
  angles_1 -2.81250000;
  angles_2 120.937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 775.875000;
  origin_y -999.000000;
  origin_z 420.125000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 116.718750 0.00000000;
 time 53:19.52319336m;
 setangle 12.6562500 123.750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 21.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1748.87500;
  origin_y -792.000000;
  origin_z 412.000000;
  angles_1 12.6562500;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1728.12500;
  origin_y -762.500000;
  origin_z 387.875000;
  angles_1 -2.81250000;
  angles_2 123.750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 775.875000;
  origin_y -999.000000;
  origin_z 420.125000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
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 }
}
block {
 camera 9.84375000 116.718750 0.00000000;
 time 53:19.57324219m;
 setangle 12.6562500 139.218750 0.00000000;
 clientdata {
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
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 updateentity {
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  origin_x 1748.50000;
  origin_y -763.875000;
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  angles_1 12.6562500;
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 updateentity {
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 updateentity {
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 updateentity {
  entity 48;
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 updateentity {
  entity 49;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 775.875000;
  origin_y -999.000000;
  origin_z 420.125000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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}
block {
 camera 11.2500000 119.531250 0.00000000;
 time 53:19.62329102m;
 setangle 14.0625000 163.125000 0.00000000;
 clientdata {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
}
block {
 camera 11.2500000 137.812500 0.00000000;
 time 53:19.67358398m;
 setangle 12.6562500 168.750000 0.00000000;
 clientdata {
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  weaponmodel 0;
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  ammo_cells 0;
  weapon 0x80;
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 updateentity {
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  origin_x 1740.25000;
  origin_y -724.250000;
  origin_z 373.875000;
  angles_1 12.6562500;
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 }
 updateentity {
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  angles_1 -2.81250000;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
}
block {
 camera 11.2500000 137.812500 0.00000000;
 time 53:19.72363281m;
 setangle 11.2500000 170.156250 0.00000000;
 clientdata {
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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  origin_z 384.625000;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 27;
 }
 updateentity {
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 }
 updateentity {
  entity 47;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
}
block {
 camera 12.6562500 161.718750 0.00000000;
 time 53:19.77368164m;
 setangle 11.2500000 171.562500 0.00000000;
 clientdata {
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  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1731.75000;
  origin_y -719.250000;
  origin_z 392.750000;
  angles_1 11.2500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1675.37500;
  origin_y -712.375000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
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 }
 updateentity {
  entity 48;
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 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
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 }
}
block {
 camera 9.84375000 168.750000 0.00000000;
 time 53:19.82373047m;
 setangle 11.2500000 171.562500 0.00000000;
 clientdata {
  vel_x -22.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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  origin_z 403.250000;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
}
block {
 camera 9.84375000 168.750000 0.00000000;
 time 53:19.87377930m;
 setangle 11.2500000 171.562500 0.00000000;
 clientdata {
  vel_x -21.0000000;
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  uk_bit_b10;
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  currentammo 1;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
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  angles_1 -2.81250000;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
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 }
 updateentity {
  entity 47;
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 }
 updateentity {
  entity 48;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
}
block {
 camera 9.84375000 170.156250 0.00000000;
 time 53:19.92382812m;
 setangle 11.2500000 171.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
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  uk_bit_b10;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
  entity 27;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
}
block {
 camera 9.84375000 170.156250 0.00000000;
 time 53:19.97387695m;
 setangle 8.43750000 170.156250 0.00000000;
 clientdata {
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  uk_bit_b10;
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  currentammo 1;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 27;
 }
 updateentity {
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 }
 updateentity {
  entity 47;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
}
block {
 camera 9.84375000 170.156250 0.00000000;
 time 53:20.02392578m;
 setangle 7.03125000 168.750000 0.00000000;
 clientdata {
  vel_x -18.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
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  weapon 0x80;
 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 170;
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 }
}
block {
 camera 9.84375000 170.156250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 112  : 110\n";
}
block {
 camera 9.84375000 170.156250 0.00000000;
 time 53:20.07397461m;
 setangle 5.62500000 167.343750 0.00000000;
 clientdata {
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  currentammo 1;
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  ammo_rockets 0;
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  weapon 0x80;
 }
 updateentity {
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  angles_1 5.62500000;
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 updateentity {
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  origin_y -739.750000;
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
}
block {
 camera 5.62500000 167.343750 0.00000000;
 time 53:20.12402344m;
 setangle 7.03125000 168.750000 0.00000000;
 clientdata {
  vel_x -18.0000000;
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  currentammo 1;
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  ammo_nails 0;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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  origin_x 1649.25000;
  origin_y -760.875000;
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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}
block {
 camera 4.21875000 165.937500 0.00000000;
 time 53:20.17407227m;
 setangle 8.43750000 170.156250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  vel_z -5.00000000;
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  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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  origin_z 395.000000;
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 4.21875000 165.937500 0.00000000;
 time 53:20.22436523m;
 setangle 8.43750000 164.531250 0.00000000;
 clientdata {
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  currentammo 1;
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  weapon 0x80;
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 updateentity {
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 }
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 7.03125000 84.3750000 0.00000000;
 time 53:21.07543945m;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 169;
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 updateentity {
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}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 53:21.12548828m;
 setangle 8.43750000 90.0000000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 169;
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 updateentity {
  entity 194;
  frame 1;
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 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1355.75000 -674.500000 316.000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 53:21.17553711m;
 setangle 8.43750000 90.0000000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 53:21.22558594m;
 setangle 8.43750000 85.7812500 0.00000000;
 clientdata {
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  ammo_cells 0;
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
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  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 53:21.27587891m;
 setangle 8.43750000 82.9687500 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 updateentity {
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  entity 169;
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 updateentity {
  entity 194;
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}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 53:21.32592773m;
 setangle 8.43750000 82.9687500 0.00000000;
 clientdata {
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}
block {
 camera 7.03125000 81.5625000 0.00000000;
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 updateentity {
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 updateentity {
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}
block {
 camera 7.03125000 81.5625000 0.00000000;
 time 53:21.42602539m;
 setangle 8.43750000 81.5625000 0.00000000;
 clientdata {
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block {
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}
block {
 camera 7.03125000 80.1562500 0.00000000;
 time 53:21.52612305m;
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 7.03125000 80.1562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 112  : 110\n";
}
block {
 camera 7.03125000 80.1562500 0.00000000;
 time 53:21.57617188m;
 setangle 8.43750000 81.5625000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 194;
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}
block {
 camera 7.03125000 80.1562500 0.00000000;
 time 53:21.62622070m;
 setangle 8.43750000 81.5625000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 169;
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 updateentity {
  entity 194;
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 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1341.75000 -644.250000 344.000000;
 }
}
block {
 camera 7.03125000 80.1562500 0.00000000;
 time 53:21.67626953m;
 setangle 8.43750000 81.5625000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 7.03125000 80.1562500 0.00000000;
 time 53:21.72631836m;
 setangle 9.84375000 82.9687500 0.00000000;
 clientdata {
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 updateentity {
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block {
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 time 53:21.77661133m;
 setangle 9.84375000 82.9687500 0.00000000;
 clientdata {
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  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1309.25000;
  origin_y -658.125000;
  origin_z 463.625000;
  angles_1 21.0937500;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
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  origin_z 400.000000;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
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 updateentity {
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 1349.37500 -587.375000 404.000000;
 }
}
block {
 camera 19.6875000 59.0625000 0.00000000;
 time 53:22.62768555m;
 setangle 22.5000000 45.0000000 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 27;
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 updateentity {
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 }
 updateentity {
  entity 49;
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 updateentity {
  entity 194;
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}
block {
 camera 19.6875000 59.0625000 0.00000000;
 time 53:22.67773438m;
 setangle 23.9062500 -28.1250000 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
  frame 11;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 45.0000000 0.00000000;
 time 53:22.72778320m;
 setangle 23.9062500 -45.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1298.50000;
  origin_y -484.000000;
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  angles_1 23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1353.37500;
  origin_y -541.625000;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 45.0000000 0.00000000;
 time 53:22.77783203m;
 setangle 22.5000000 -45.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1298.12500;
  origin_y -473.750000;
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  angles_1 22.5000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
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  origin_x 1355.00000;
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  origin_z 400.000000;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
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 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1028.62500 417.000000 167.500000;
 }
}
block {
 camera 22.5000000 330.468750 0.00000000;
 time 53:22.82812500m;
 setangle 22.5000000 -45.0000000 0.00000000;
 clientdata {
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 updateentity {
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 }
 updateentity {
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 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
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 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
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 }
}
block {
 camera 21.0937500 315.000000 0.00000000;
 time 53:22.87817383m;
 setangle 22.5000000 -45.0000000 0.00000000;
 clientdata {
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  ammo_cells 0;
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 }
 updateentity {
  entity 1;
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  origin_x 1306.12500;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
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 }
 updateentity {
  entity 49;
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 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
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 }
}
block {
 camera 21.0937500 315.000000 0.00000000;
 time 53:22.92822266m;
 setangle 22.5000000 -45.0000000 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
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 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
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}
block {
 camera 21.0937500 315.000000 0.00000000;
 time 53:22.97827148m;
 setangle 22.5000000 -46.4062500 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
  entity 27;
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 updateentity {
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 updateentity {
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 updateentity {
  entity 54;
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 updateentity {
  entity 194;
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}
block {
 camera 21.0937500 315.000000 0.00000000;
 time 53:23.02832031m;
 setangle 22.5000000 -47.8125000 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
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}
block {
 camera 21.0937500 315.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 110\n";
}
block {
 camera 21.0937500 312.187500 0.00000000;
 time 53:23.07836914m;
 setangle 22.5000000 -47.8125000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 54;
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 updateentity {
  entity 194;
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}
block {
 camera 21.0937500 310.781250 0.00000000;
 time 53:23.12841797m;
 setangle 22.5000000 -49.2187500 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
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 updateentity {
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 updateentity {
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 updateentity {
  entity 54;
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 updateentity {
  entity 194;
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}
block {
 camera 21.0937500 310.781250 0.00000000;
 time 53:23.17846680m;
 setangle 21.0937500 -50.6250000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 21.0937500 310.781250 0.00000000;
 time 53:23.22851562m;
 setangle 21.0937500 -50.6250000 0.00000000;
 clientdata {
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 54;
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 updateentity {
  entity 194;
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}
block {
 camera 19.6875000 307.968750 0.00000000;
 time 53:23.27856445m;
 setangle 19.6875000 -50.6250000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 169;
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 updateentity {
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 updateentity {
  entity 203;
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}
block {
 camera 19.6875000 307.968750 0.00000000;
 time 53:23.32885742m;
 setangle 19.6875000 -50.6250000 0.00000000;
 clientdata {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 19.6875000 307.968750 0.00000000;
 time 53:23.37890625m;
 setangle 19.6875000 -49.2187500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 time 53:23.42895508m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 updateentity {
  entity 194;
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 }
}
block {
 camera 18.2812500 309.375000 0.00000000;
 time 53:23.47900391m;
 setangle 15.4687500 -18.2812500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 55;
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 updateentity {
  entity 169;
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 updateentity {
  entity 194;
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 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 1443.25000 -688.750000 316.000000;
 }
}
block {
 camera 16.8750000 329.062500 0.00000000;
 time 53:23.52905273m;
 setangle 11.2500000 -16.8750000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 16.8750000 329.062500 0.00000000;
 time 53:23.57910156m;
 setangle 9.84375000 -14.0625000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 194;
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 }
}
block {
 camera 14.0625000 340.312500 0.00000000;
 time 53:23.62915039m;
 setangle 8.43750000 -14.0625000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 8.43750000 344.531250 0.00000000;
 time 53:23.67919922m;
 setangle 8.43750000 -14.0625000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
}
block {
 camera 7.03125000 344.531250 0.00000000;
 time 53:23.72924805m;
 setangle 8.43750000 -14.0625000 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 7.03125000 344.531250 0.00000000;
 time 53:23.77929688m;
 setangle 7.03125000 -15.4687500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 194;
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 }
}
block {
 camera 7.03125000 344.531250 0.00000000;
 time 53:23.82934570m;
 setangle 8.43750000 -37.9687500 0.00000000;
 clientdata {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 7.03125000 344.531250 0.00000000;
 time 53:23.87963867m;
 setangle 8.43750000 -50.6250000 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
 camera 7.03125000 320.625000 0.00000000;
 time 53:23.92968750m;
 setangle 7.03125000 -60.4687500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 7.03125000 320.625000 0.00000000;
 time 53:23.97973633m;
 setangle 4.21875000 -68.9062500 0.00000000;
 clientdata {
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 updateentity {
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}
block {
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 time 53:24.02978516m;
 setangle 4.21875000 -91.4062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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}
block {
 camera 2.81250000 289.687500 0.00000000;
 time 53:24.07983398m;
 setangle 4.21875000 -95.6250000 0.00000000;
 clientdata {
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 updateentity {
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block {
 camera 2.81250000 267.187500 0.00000000;
 time 53:24.12988281m;
 setangle 4.21875000 -99.8437500 0.00000000;
 clientdata {
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 updateentity {
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block {
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 clientdata {
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block {
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  angles_1 0.00000000;
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  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 53:25.58203125m;
 setangle 4.21875000 -167.343750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
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  health 998;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1647.50000;
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  angles_1 4.21875000;
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 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1561.62500;
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 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
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 updateentity {
  entity 48;
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 updateentity {
  entity 49;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
  origin_y 0.00000000;
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 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
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}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 53:25.63208008m;
 setangle 4.21875000 -165.937500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
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  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1631.75000;
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 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
  entity 27;
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 187.031250 0.00000000;
 time 53:25.68212891m;
 setangle 4.21875000 -164.531250 0.00000000;
 clientdata {
  vel_x -18.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1616.25000;
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  origin_z 478.625000;
  angles_1 4.21875000;
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 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1531.25000;
  origin_y -894.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
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  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 192.656250 0.00000000;
 time 53:25.73217773m;
 setangle 5.62500000 -161.718750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1600.00000;
  origin_y -863.500000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1516.37500;
  origin_y -888.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
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  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 192.656250 0.00000000;
 time 53:25.78222656m;
 setangle 5.62500000 -156.093750 0.00000000;
 clientdata {
  vel_x -18.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1582.12500;
  origin_y -849.750000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1501.37500;
  origin_y -883.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
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  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 194.062500 0.00000000;
 time 53:25.83227539m;
 setangle 8.43750000 -147.656250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1543.12500;
  origin_y -848.000000;
  origin_z 474.750000;
  angles_1 8.43750000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1486.00000;
  origin_y -878.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 202.500000 0.00000000;
 time 53:25.88232422m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1526.62500;
  origin_y -835.875000;
  origin_z 475.250000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1470.50000;
  origin_y -873.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 781.375000 714.750000 208.750000;
 }
}
block {
 camera 7.03125000 210.937500 0.00000000;
 time 53:25.93237305m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
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  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1526.62500;
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  origin_z 484.875000;
  angles_1 8.43750000;
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 }
 updateentity {
  entity 4;
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 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 210.937500 0.00000000;
 time 53:25.98242188m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1511.25000;
  origin_y -817.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1439.12500;
  origin_y -865.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 53:26.03271484m;
 setangle 8.43750000 -143.437500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1494.25000;
  origin_y -812.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1423.37500;
  origin_y -862.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 719.750000 715.000000 204.000000;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 53:26.08276367m;
 setangle 8.43750000 -140.625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1475.75000;
  origin_y -806.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1407.37500;
  origin_y -860.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
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  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 215.156250 0.00000000;
 time 53:26.13281250m;
 setangle 8.43750000 -130.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1443.87500;
  origin_y -800.000000;
  origin_z 481.000000;
  angles_1 8.43750000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1390.87500;
  origin_y -854.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 215.156250 0.00000000;
 time 53:26.18286133m;
 setangle 8.43750000 -119.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1407.25000;
  origin_y -800.000000;
  origin_z 472.125000;
  angles_1 8.43750000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1375.62500;
  origin_y -848.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 217.968750 0.00000000;
 time 53:26.23291016m;
 setangle 8.43750000 -108.281250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1377.37500;
  origin_y -800.000000;
  origin_z 466.125000;
  angles_1 8.43750000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1360.62500;
  origin_y -843.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -108.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 239.062500 0.00000000;
 time 53:26.28295898m;
 setangle 8.43750000 -95.6250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 5.62500000 241.875000 0.00000000;
 time 53:27.83520508m;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 5.62500000 241.875000 0.00000000;
 time 53:27.88525391m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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}
block {
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block {
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 time 53:27.98535156m;
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 updateentity {
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block {
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 time 53:28.08544922m;
 setangle 7.03125000 -113.906250 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 time 53:28.13574219m;
 setangle 7.03125000 -113.906250 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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block {
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 time 53:28.18579102m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 time 53:28.23583984m;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 time 53:28.28588867m;
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 updateentity {
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block {
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 time 53:28.33593750m;
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 clientdata {
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 updateentity {
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block {
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block {
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block {
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block {
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 camera 7.03125000 97.0312500 0.00000000;
 time 53:30.18847656m;
 setangle 9.84375000 98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 642.500000;
  origin_y -949.000000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 627.750000;
  origin_y -863.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 97.0312500 0.00000000;
 time 53:30.23876953m;
 setangle 9.84375000 98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 642.500000;
  origin_y -932.750000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 627.750000;
  origin_y -847.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 97.0312500 0.00000000;
 time 53:30.28881836m;
 setangle 9.84375000 98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 642.125000;
  origin_y -916.500000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 627.250000;
  origin_y -831.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 97.0312500 0.00000000;
 time 53:30.33886719m;
 setangle 11.2500000 99.8437500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 643.000000;
  origin_y -899.500000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 626.250000;
  origin_y -815.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 97.0312500 0.00000000;
 time 53:30.38891602m;
 setangle 12.6562500 101.250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 643.500000;
  origin_y -882.500000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 624.750000;
  origin_y -799.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 97.0312500 0.00000000;
 time 53:30.43896484m;
 setangle 15.4687500 102.656250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 643.250000;
  origin_y -865.000000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 622.750000;
  origin_y -783.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 98.4375000 0.00000000;
 time 53:30.48901367m;
 setangle 15.4687500 104.062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 642.750000;
  origin_y -848.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 620.250000;
  origin_y -767.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 101.250000 0.00000000;
 time 53:30.53906250m;
 setangle 14.0625000 104.062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 640.000000;
  origin_y -833.250000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 617.375000;
  origin_y -751.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 101.250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 14.0625000 102.656250 0.00000000;
 time 53:30.58911133m;
 setangle 14.0625000 104.062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 636.875000;
  origin_y -817.500000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 614.250000;
  origin_y -735.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 102.656250 0.00000000;
 time 53:30.63916016m;
 setangle 14.0625000 104.062500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 633.500000;
  origin_y -801.750000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 610.875000;
  origin_y -720.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 102.656250 0.00000000;
 time 53:30.68920898m;
 setangle 15.4687500 105.468750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 631.750000;
  origin_y -785.000000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 607.375000;
  origin_y -704.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 102.656250 0.00000000;
 time 53:30.73950195m;
 setangle 15.4687500 105.468750 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 636.500000;
  origin_y -770.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 612.125000;
  origin_y -689.500000;
  origin_z 430.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 102.656250 0.00000000;
 time 53:30.78955078m;
 setangle 16.8750000 108.281250 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 645.000000;
  origin_y -753.375000;
  origin_z 485.500000;
  angles_1 16.8750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 616.875000;
  origin_y -674.625000;
  origin_z 426.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 104.062500 0.00000000;
 time 53:30.83959961m;
 setangle 18.2812500 115.312500 0.00000000;
 clientdata {
  vel_y 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -703.875000;
  origin_z 457.750000;
  angles_1 18.2812500;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 621.625000;
  origin_y -659.875000;
  origin_z 419.875000;
  angles_1 -5.62500000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 106.875000 0.00000000;
 time 53:30.88964844m;
 setangle 18.2812500 116.718750 0.00000000;
 clientdata {
  vel_y 18.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -677.500000;
  origin_z 440.750000;
  angles_1 18.2812500;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -645.000000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 116.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 106.875000 0.00000000;
 time 53:30.93969727m;
 setangle 15.4687500 115.312500 0.00000000;
 clientdata {
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.000000;
  origin_y -661.000000;
  origin_z 426.500000;
  angles_1 15.4687500;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -630.125000;
  origin_z 401.875000;
  angles_1 -4.21875000;
  angles_2 115.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 113.906250 0.00000000;
 time 53:30.98974609m;
 setangle 15.4687500 115.312500 0.00000000;
 clientdata {
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.000000;
  origin_y -646.125000;
  origin_z 414.500000;
  angles_1 15.4687500;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.875000;
  origin_y -615.250000;
  origin_z 389.875000;
  angles_1 -4.21875000;
  angles_2 115.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 113.906250 0.00000000;
 time 53:31.03979492m;
 setangle 15.4687500 115.312500 0.00000000;
 clientdata {
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.000000;
  origin_y -631.250000;
  origin_z 400.375000;
  angles_1 15.4687500;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.875000;
  origin_y -600.375000;
  origin_z 376.000000;
  angles_1 -4.21875000;
  angles_2 115.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 113.906250 0.00000000;
 time 53:31.08984375m;
 setangle 15.4687500 115.312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 636.625000;
  origin_y -616.500000;
  origin_z 398.625000;
  angles_1 15.4687500;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 621.500000;
  origin_y -583.750000;
  origin_z 376.000000;
  angles_1 -4.21875000;
  angles_2 115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 113.906250 0.00000000;
 time 53:31.13989258m;
 setangle 19.6875000 120.937500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 635.000000;
  origin_y -599.750000;
  origin_z 400.875000;
  angles_1 19.6875000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 617.500000;
  origin_y -567.250000;
  origin_z 374.000000;
  angles_1 -5.62500000;
  angles_2 120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 113.906250 0.00000000;
 time 53:31.18994141m;
 setangle 18.2812500 120.937500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 635.000000;
  origin_y -584.500000;
  origin_z 401.000000;
  angles_1 18.2812500;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 613.625000;
  origin_y -550.750000;
  origin_z 370.000000;
  angles_1 -5.62500000;
  angles_2 120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 113.906250 0.00000000;
 time 53:31.23999023m;
 setangle 18.2812500 123.750000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 634.875000;
  origin_y -570.000000;
  origin_z 397.750000;
  angles_1 18.2812500;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 609.750000;
  origin_y -534.250000;
  origin_z 363.875000;
  angles_1 -5.62500000;
  angles_2 123.750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 113.906250 0.00000000;
 time 53:31.29028320m;
 setangle 15.4687500 122.343750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 634.875000;
  origin_y -561.375000;
  origin_z 392.750000;
  angles_1 15.4687500;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 605.750000;
  origin_y -517.750000;
  origin_z 355.875000;
  angles_1 -4.21875000;
  angles_2 122.343750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 119.531250 0.00000000;
 time 53:31.34033203m;
 setangle 12.6562500 118.125000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 635.000000;
  origin_y -559.875000;
  origin_z 388.500000;
  angles_1 12.6562500;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 601.875000;
  origin_y -501.250000;
  origin_z 345.875000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 120.937500 0.00000000;
 time 53:31.39038086m;
 setangle 12.6562500 118.125000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 629.500000;
  origin_y -553.375000;
  origin_z 381.250000;
  angles_1 12.6562500;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 592.500000;
  origin_y -488.000000;
  origin_z 333.875000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 120.937500 0.00000000;
 time 53:31.44042969m;
 setangle 14.0625000 118.125000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 624.875000;
  origin_y -548.375000;
  origin_z 375.250000;
  angles_1 14.0625000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 583.125000;
  origin_y -474.625000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 118.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 116.718750 0.00000000;
 time 53:31.49047852m;
 setangle 15.4687500 119.531250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 613.500000;
  origin_y -534.500000;
  origin_z 383.500000;
  angles_1 15.4687500;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 570.250000;
  origin_y -462.250000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 116.718750 0.00000000;
 time 53:31.54052734m;
 setangle 15.4687500 119.531250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 600.250000;
  origin_y -523.625000;
  origin_z 383.500000;
  angles_1 15.4687500;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 556.875000;
  origin_y -451.375000;
  origin_z 326.000000;
  angles_1 -4.21875000;
  angles_2 119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 116.718750 0.00000000;
 time 53:31.59057617m;
 setangle 15.4687500 119.531250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 13.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 586.875000;
  origin_y -512.750000;
  origin_z 379.500000;
  angles_1 15.4687500;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 543.625000;
  origin_y -440.500000;
  origin_z 322.000000;
  angles_1 -4.21875000;
  angles_2 119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 118.125000 0.00000000;
 time 53:31.64062500m;
 setangle 15.4687500 119.531250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 13.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 573.500000;
  origin_y -501.875000;
  origin_z 373.500000;
  angles_1 15.4687500;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 530.250000;
  origin_y -429.625000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 119.531250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 118.125000 0.00000000;
 time 53:31.69067383m;
 setangle 15.4687500 119.531250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 559.875000;
  origin_y -492.125000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 516.625000;
  origin_y -419.875000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 118.125000 0.00000000;
 time 53:31.74072266m;
 setangle 14.0625000 116.718750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 542.750000;
  origin_y -485.875000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 502.750000;
  origin_y -411.125000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 116.718750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 118.125000 0.00000000;
 time 53:31.79101562m;
 setangle 12.6562500 113.906250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 525.500000;
  origin_y -480.000000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 489.000000;
  origin_y -402.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 118.125000 0.00000000;
 time 53:31.84106445m;
 setangle 12.6562500 98.4375000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 486.375000;
  origin_y -481.250000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 471.750000;
  origin_y -397.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 12.6562500 115.312500 0.00000000;
 time 53:31.89111328m;
 setangle 12.6562500 94.2187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 463.750000;
  origin_y -477.750000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 455.375000;
  origin_y -392.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 97.0312500 0.00000000;
 time 53:31.94116211m;
 setangle 12.6562500 90.0000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 441.375000;
  origin_y -474.750000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 439.250000;
  origin_y -389.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 97.0312500 0.00000000;
 time 53:31.99121094m;
 setangle 12.6562500 84.3750000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 420.125000;
  origin_y -471.875000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 426.375000;
  origin_y -386.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 92.8125000 0.00000000;
 time 53:32.04125977m;
 setangle 12.6562500 84.3750000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 409.875000;
  origin_y -469.750000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 416.125000;
  origin_y -384.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 92.8125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 11.2500000 92.8125000 0.00000000;
 time 53:32.09130859m;
 setangle 12.6562500 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 409.625000;
  origin_y -468.625000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 415.875000;
  origin_y -383.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 82.9687500 0.00000000;
 time 53:32.14135742m;
 setangle 12.6562500 84.3750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 417.625000;
  origin_y -469.125000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 423.875000;
  origin_y -384.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 82.9687500 0.00000000;
 time 53:32.19140625m;
 setangle 12.6562500 82.9687500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 421.875000;
  origin_y -469.375000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 430.250000;
  origin_y -384.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 62; // misc/water1.wav
  origin 742.500000 340.250000 107.375000;
 }
}
block {
 camera 11.2500000 82.9687500 0.00000000;
 time 53:32.24145508m;
 setangle 12.6562500 82.9687500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 427.000000;
  origin_y -469.750000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 435.375000;
  origin_y -384.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 81.5625000 0.00000000;
 time 53:32.29150391m;
 setangle 12.6562500 82.9687500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 431.125000;
  origin_y -470.000000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 439.500000;
  origin_y -385.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 81.5625000 0.00000000;
 time 53:32.34179688m;
 setangle 12.6562500 82.9687500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 429.875000;
  origin_y -469.750000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 438.250000;
  origin_y -384.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 81.5625000 0.00000000;
 time 53:32.39184570m;
 setangle 11.2500000 77.3437500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 413.250000;
  origin_y -467.500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 430.000000;
  origin_y -383.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 81.5625000 0.00000000;
 time 53:32.44189453m;
 setangle 11.2500000 70.3125000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 389.000000;
  origin_y -460.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 415.875000;
  origin_y -379.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 70.3125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 81.5625000 0.00000000;
 time 53:32.49194336m;
 setangle 9.84375000 67.5000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 369.500000;
  origin_y -455.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 400.500000;
  origin_y -374.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 68.9062500 0.00000000;
 time 53:32.54199219m;
 setangle 9.84375000 67.5000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 354.250000;
  origin_y -450.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 385.250000;
  origin_y -369.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 68.9062500 0.00000000;
 time 53:32.59204102m;
 setangle 9.84375000 67.5000000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 339.000000;
  origin_y -445.000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 370.125000;
  origin_y -364.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 66.0937500 0.00000000;
 time 53:32.64208984m;
 setangle 9.84375000 66.0937500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 322.000000;
  origin_y -438.875000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 355.000000;
  origin_y -359.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 66.0937500 0.00000000;
 time 53:32.69213867m;
 setangle 8.43750000 61.8750000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 301.000000;
  origin_y -430.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 340.000000;
  origin_y -353.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 66.0937500 0.00000000;
 time 53:32.74218750m;
 setangle 8.43750000 61.8750000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 288.875000;
  origin_y -426.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 327.875000;
  origin_y -348.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 21; // player/gasp1.wav
  origin 810.750000 345.875000 162.500000;
 }
}
block {
 camera 8.43750000 64.6875000 0.00000000;
 time 53:32.79223633m;
 setangle 8.43750000 66.0937500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 289.125000;
  origin_y -426.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 322.250000;
  origin_y -346.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 60.4687500 0.00000000;
 time 53:32.84252930m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 294.125000;
  origin_y -428.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 325.250000;
  origin_y -348.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 60.4687500 0.00000000;
 time 53:32.89257812m;
 setangle 8.43750000 66.0937500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 301.625000;
  origin_y -432.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 334.750000;
  origin_y -352.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 64.6875000 0.00000000;
 time 53:32.94262695m;
 setangle 8.43750000 64.6875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 314.375000;
  origin_y -437.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 349.500000;
  origin_y -358.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 64.6875000 0.00000000;
 time 53:32.99267578m;
 setangle 8.43750000 64.6875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 329.125000;
  origin_y -443.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 364.250000;
  origin_y -364.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 64.6875000 0.00000000;
 time 53:33.04272461m;
 setangle 8.43750000 64.6875000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 347.750000;
  origin_y -445.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 382.875000;
  origin_y -366.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 63.2812500 0.00000000;
 time 53:33.09277344m;
 setangle 8.43750000 66.0937500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 364.500000;
  origin_y -447.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 397.750000;
  origin_y -367.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 63.2812500 0.00000000;
 time 53:33.14282227m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 378.375000;
  origin_y -449.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 409.625000;
  origin_y -368.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 63.2812500 0.00000000;
 time 53:33.19287109m;
 setangle 9.84375000 68.9062500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 390.000000;
  origin_y -451.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 419.125000;
  origin_y -369.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 68.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 64.6875000 0.00000000;
 time 53:33.24291992m;
 setangle 9.84375000 73.1250000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 403.625000;
  origin_y -453.750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 426.750000;
  origin_y -370.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 73.1250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 64.6875000 0.00000000;
 time 53:33.29296875m;
 setangle 9.84375000 74.5312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 407.625000;
  origin_y -453.875000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 428.500000;
  origin_y -370.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 67.5000000 0.00000000;
 time 53:33.34301758m;
 setangle 11.2500000 75.9375000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 402.750000;
  origin_y -452.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 421.625000;
  origin_y -368.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 73.1250000 0.00000000;
 time 53:33.39331055m;
 setangle 11.2500000 77.3437500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 399.250000;
  origin_y -450.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 416.000000;
  origin_y -366.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 73.1250000 0.00000000;
 time 53:33.44335938m;
 setangle 11.2500000 77.3437500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 394.750000;
  origin_y -449.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 411.500000;
  origin_y -365.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 74.5312500 0.00000000;
 time 53:33.49340820m;
 setangle 12.6562500 80.1562500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 395.500000;
  origin_y -448.875000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 408.000000;
  origin_y -364.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 80.1562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 74.5312500 0.00000000;
 time 53:33.54345703m;
 setangle 12.6562500 80.1562500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 393.750000;
  origin_y -443.250000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 406.250000;
  origin_y -358.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 80.1562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 74.5312500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 75.9375000 0.00000000;
 time 53:33.59350586m;
 setangle 14.0625000 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 395.375000;
  origin_y -430.500000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 405.750000;
  origin_y -346.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 81.5625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 78.7500000 0.00000000;
 time 53:33.64355469m;
 setangle 14.0625000 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 395.125000;
  origin_y -420.500000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 405.500000;
  origin_y -336.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 78.7500000 0.00000000;
 time 53:33.69360352m;
 setangle 14.0625000 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 394.750000;
  origin_y -412.500000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 405.125000;
  origin_y -328.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 80.1562500 0.00000000;
 time 53:33.74365234m;
 setangle 15.4687500 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 394.625000;
  origin_y -405.500000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 404.875000;
  origin_y -321.875000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 80.1562500 0.00000000;
 time 53:33.79370117m;
 setangle 16.8750000 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 394.500000;
  origin_y -399.750000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 404.750000;
  origin_y -316.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 80.1562500 0.00000000;
 time 53:33.84375000m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 394.500000;
  origin_y -395.000000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 404.625000;
  origin_y -312.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 80.1562500 0.00000000;
 time 53:33.89379883m;
 setangle 21.0937500 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 394.500000;
  origin_y -390.375000;
  origin_z 383.625000;
  angles_1 21.0937500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 404.500000;
  origin_y -309.625000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 53:33.94409180m;
 setangle 21.0937500 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 394.500000;
  origin_y -388.250000;
  origin_z 383.625000;
  angles_1 21.0937500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 404.375000;
  origin_y -307.625000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 53:33.99414062m;
 setangle 21.0937500 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 394.375000;
  origin_y -387.250000;
  origin_z 383.625000;
  angles_1 21.0937500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 404.375000;
  origin_y -306.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 19.6875000 80.1562500 0.00000000;
 time 53:34.04418945m;
 setangle 22.5000000 82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 396.500000;
  origin_y -386.500000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 404.375000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 19.6875000 80.1562500 0.00000000;
 time 53:34.09423828m;
 setangle 22.5000000 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 396.500000;
  origin_y -386.500000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 404.375000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 409.625000;
  origin_y -253.625000;
  origin_z 312.375000;
  angles_1 -23.9062500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 404.375000 -306.375000 324.000000;
 }
}
block {
 camera 21.0937500 81.5625000 0.00000000;
 time 53:34.14428711m;
 setangle 22.5000000 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 396.500000;
  origin_y -386.500000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 404.375000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 414.000000;
  origin_y -208.000000;
  origin_z 292.125000;
  angles_1 -23.9062500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 189;
  soundnum 15; // items/itembk2.wav
  origin -320.000000 -64.0000000 492.000000;
 }
}
block {
 camera 21.0937500 81.5625000 0.00000000;
 time 53:34.19433594m;
 setangle 22.5000000 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 396.500000;
  origin_y -386.500000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 404.375000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 418.500000;
  origin_y -162.500000;
  origin_z 271.875000;
  angles_1 -23.9062500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 81.5625000 0.00000000;
 time 53:34.24438477m;
 setangle 22.5000000 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 396.500000;
  origin_y -386.500000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 404.375000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 423.000000;
  origin_y -116.875000;
  origin_z 251.625000;
  angles_1 -23.9062500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 81.5625000 0.00000000;
 time 53:34.29443359m;
 setangle 22.5000000 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 396.500000;
  origin_y -386.500000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 404.375000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 427.500000;
  origin_y -71.3750000;
  origin_z 231.250000;
  angles_1 -23.9062500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 81.5625000 0.00000000;
 time 53:34.34448242m;
 setangle 22.5000000 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 396.500000;
  origin_y -386.500000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 404.375000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 432.000000;
  origin_y -25.8750000;
  origin_z 211.000000;
  angles_1 -23.9062500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 81.5625000 0.00000000;
 time 53:34.39453125m;
 setangle 22.5000000 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 396.500000;
  origin_y -386.500000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 404.375000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 436.500000;
  origin_y 19.6250000;
  origin_z 190.750000;
  angles_1 -23.9062500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 81.5625000 0.00000000;
 time 53:34.44482422m;
 setangle 22.5000000 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 396.500000;
  origin_y -386.500000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 404.375000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 81.5625000 0.00000000;
 time 53:34.49487305m;
 setangle 22.5000000 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 396.500000;
  origin_y -386.500000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 404.375000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 81.5625000 0.00000000;
 time 53:34.54492188m;
 setangle 22.5000000 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 396.500000;
  origin_y -386.500000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 404.375000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 81.5625000 0.00000000;
 time 53:34.59497070m;
 setangle 22.5000000 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 396.500000;
  origin_y -386.500000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 404.375000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 81.5625000 0.00000000;
 time 53:34.64501953m;
 setangle 22.5000000 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 396.500000;
  origin_y -386.500000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 404.375000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 81.5625000 0.00000000;
 time 53:34.69506836m;
 setangle 21.0937500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 396.375000;
  origin_y -387.375000;
  origin_z 383.625000;
  angles_1 21.0937500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 404.375000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 81.5625000 0.00000000;
 time 53:34.74511719m;
 setangle 21.0937500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 396.375000;
  origin_y -387.375000;
  origin_z 383.625000;
  angles_1 21.0937500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 404.375000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 19; // player/drown1.wav
  origin 513.250000 306.500000 96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 462.875000 287.875000 71.2500000;
 }
}
block {
 camera 21.0937500 81.5625000 0.00000000;
 time 53:34.79516602m;
 setangle 19.6875000 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 394.375000;
  origin_y -387.875000;
  origin_z 381.625000;
  angles_1 19.6875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 404.375000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 19.6875000 81.5625000 0.00000000;
 time 53:34.84521484m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 394.250000;
  origin_y -388.625000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 404.375000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 19.6875000 81.5625000 0.00000000;
 time 53:34.89526367m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 394.250000;
  origin_y -388.625000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 404.375000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 411.000000;
  origin_y -252.125000;
  origin_z 316.375000;
  angles_1 -19.6875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 404.375000 -306.375000 324.000000;
 }
}
block {
 camera 18.2812500 80.1562500 0.00000000;
 time 53:34.94531250m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 394.250000;
  origin_y -388.625000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 404.375000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 416.875000;
  origin_y -205.375000;
  origin_z 299.500000;
  angles_1 -19.6875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 18.2812500 80.1562500 0.00000000;
 time 53:34.99560547m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 390.125000;
  origin_y -395.500000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 400.250000;
  origin_y -313.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 422.625000;
  origin_y -158.625000;
  origin_z 282.625000;
  angles_1 -19.6875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 53:35.04565430m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 380.875000;
  origin_y -406.375000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 391.000000;
  origin_y -324.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 428.375000;
  origin_y -111.750000;
  origin_z 265.750000;
  angles_1 -19.6875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 53:35.09570312m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 365.500000;
  origin_y -414.000000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 375.625000;
  origin_y -331.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 434.125000;
  origin_y -65.0000000;
  origin_z 248.875000;
  angles_1 -19.6875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 53:35.14575195m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 348.500000;
  origin_y -419.375000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 358.625000;
  origin_y -337.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 439.875000;
  origin_y -18.2500000;
  origin_z 232.125000;
  angles_1 -19.6875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 53:35.19580078m;
 setangle 11.2500000 115.312500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 378.875000;
  origin_y -416.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 340.375000;
  origin_y -339.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 445.625000;
  origin_y 28.3750000;
  origin_z 215.250000;
  angles_1 -19.6875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 53:35.24584961m;
 setangle 11.2500000 119.531250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 367.250000;
  origin_y -414.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 323.125000;
  origin_y -340.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 451.500000;
  origin_y 75.2500000;
  origin_z 198.375000;
  angles_1 -19.6875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 53:35.29589844m;
 setangle 11.2500000 120.937500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 352.375000;
  origin_y -413.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 306.375000;
  origin_y -340.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 120.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 457.250000;
  origin_y 122.000000;
  origin_z 181.500000;
  angles_1 -19.6875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 118.125000 0.00000000;
 time 53:35.34594727m;
 setangle 11.2500000 120.937500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 335.875000;
  origin_y -412.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 290.000000;
  origin_y -339.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 120.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 118.125000 0.00000000;
 time 53:35.39599609m;
 setangle 11.2500000 118.125000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 315.125000;
  origin_y -406.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 272.875000;
  origin_y -331.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 119.531250 0.00000000;
 time 53:35.44604492m;
 setangle 9.84375000 53.4375000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 213.000000;
  origin_y -398.500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 262.750000;
  origin_y -328.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 119.531250 0.00000000;
 time 53:35.49633789m;
 setangle 9.84375000 30.9375000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 185.875000;
  origin_y -378.000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 258.750000;
  origin_y -331.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 116.718750 0.00000000;
 time 53:35.54638672m;
 setangle 9.84375000 32.3437500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 191.875000;
  origin_y -383.875000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 263.625000;
  origin_y -336.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 29.5312500 0.00000000;
 time 53:35.59643555m;
 setangle 8.43750000 32.3437500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 202.125000;
  origin_y -383.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 274.250000;
  origin_y -334.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 488.625000 376.375000 89.7500000;
 }
}
block {
 camera 8.43750000 30.9375000 0.00000000;
 time 53:35.64648438m;
 setangle 8.43750000 33.7500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 218.250000;
  origin_y -379.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 289.250000;
  origin_y -329.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 33.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 30.9375000 0.00000000;
 time 53:35.69653320m;
 setangle 8.43750000 35.1562500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 231.500000;
  origin_y -376.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 301.125000;
  origin_y -324.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 32.3437500 0.00000000;
 time 53:35.74658203m;
 setangle 8.43750000 36.5625000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 242.375000;
  origin_y -374.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 310.750000;
  origin_y -321.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 33.7500000 0.00000000;
 time 53:35.79663086m;
 setangle 8.43750000 37.9687500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 251.375000;
  origin_y -373.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 318.375000;
  origin_y -318.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 37.9687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 33.7500000 0.00000000;
 time 53:35.84667969m;
 setangle 8.43750000 39.3750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 258.875000;
  origin_y -372.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 324.625000;
  origin_y -316.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 35.1562500 0.00000000;
 time 53:35.89672852m;
 setangle 8.43750000 40.7812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 265.250000;
  origin_y -372.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 329.500000;
  origin_y -314.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 37.9687500 0.00000000;
 time 53:35.94677734m;
 setangle 5.62500000 42.1875000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 270.125000;
  origin_y -373.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 333.375000;
  origin_y -313.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 39.3750000 0.00000000;
 time 53:35.99682617m;
 setangle 4.21875000 45.0000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 276.000000;
  origin_y -375.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 336.375000;
  origin_y -311.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 39.3750000 0.00000000;
 time 53:36.04711914m;
 setangle 4.21875000 46.4062500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 279.625000;
  origin_y -376.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 338.375000;
  origin_y -311.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 359.250000;
  origin_y -288.250000;
  origin_z 325.375000;
  angles_1 26.7187500;
  angles_2 61.8750000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 338.375000 -311.125000 324.000000;
 }
}
block {
 camera 2.81250000 45.0000000 0.00000000;
 time 53:36.09716797m;
 setangle 4.21875000 46.4062500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 284.000000;
  origin_y -378.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 342.750000;
  origin_y -313.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 380.125000;
  origin_y -265.500000;
  origin_z 328.750000;
  angles_1 42.1875000;
  angles_2 75.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 45.0000000 0.00000000;
 time 53:36.14721680m;
 setangle 4.21875000 47.8125000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 295.125000;
  origin_y -387.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 352.375000;
  origin_y -320.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 47.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 388.875000;
  origin_y -256.000000;
  origin_z 329.375000;
  angles_1 57.6562500;
  angles_2 91.4062500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 388.875000 -256.000000 329.375000;
 }
}
block {
 camera 2.81250000 45.0000000 0.00000000;
 time 53:36.19726562m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 314.875000;
  origin_y -402.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 365.250000;
  origin_y -330.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 409.750000;
  origin_y -267.375000;
  origin_z 328.750000;
  angles_1 71.7187500;
  angles_2 106.875000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 45.0000000 0.00000000;
 time 53:36.24731445m;
 setangle 4.21875000 54.8437500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 334.625000;
  origin_y -408.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 383.375000;
  origin_y -335.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.625000;
  origin_y -278.750000;
  origin_z 326.125000;
  angles_1 87.1875000;
  angles_2 120.937500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 46.4062500 0.00000000;
 time 53:36.29736328m;
 setangle 4.21875000 60.4687500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 360.375000;
  origin_y -416.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 401.625000;
  origin_y -338.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 451.500000;
  origin_y -290.125000;
  origin_z 321.500000;
  angles_1 102.656250;
  angles_2 136.406250;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 46.4062500 0.00000000;
 time 53:36.34741211m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 392.875000;
  origin_y -421.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 420.250000;
  origin_y -338.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 472.375000;
  origin_y -301.625000;
  origin_z 314.875000;
  angles_1 116.718750;
  angles_2 151.875000;
  angles_3 104.062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 53.4375000 0.00000000;
 time 53:36.39746094m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 418.250000;
  origin_y -423.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 435.125000;
  origin_y -338.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 493.250000;
  origin_y -313.000000;
  origin_z 306.250000;
  angles_1 132.187500;
  angles_2 165.937500;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  origin_x 523.500000;
  origin_y 310.750000;
  origin_z 163.250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 53.4375000 0.00000000;
 time 53:36.44750977m;
 setangle 8.43750000 80.1562500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 434.250000;
  origin_y -424.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 447.000000;
  origin_y -338.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 513.250000;
  origin_y -323.875000;
  origin_z 296.000000;
  angles_1 147.656250;
  angles_2 -178.593750;
  angles_3 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  origin_x 523.250000;
  origin_y 310.875000;
  origin_z 164.500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 513.250000 -323.875000 296.000000;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 53:36.49755859m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 450.125000;
  origin_y -424.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 456.500000;
  origin_y -338.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 534.125000;
  origin_y -335.375000;
  origin_z 299.250000;
  angles_1 161.718750;
  angles_2 -163.125000;
  angles_3 149.062500;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  origin_x 523.000000;
  origin_y 311.000000;
  origin_z 165.750000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 53:36.54785156m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 449.750000;
  origin_y -424.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 456.125000;
  origin_y -337.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 555.000000;
  origin_y -346.750000;
  origin_z 300.625000;
  angles_1 177.187500;
  angles_2 -149.062500;
  angles_3 164.531250;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  origin_x 522.750000;
  origin_y 311.000000;
  origin_z 167.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 78.7500000 0.00000000;
 time 53:36.59790039m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 449.750000;
  origin_y -424.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 456.125000;
  origin_y -337.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 575.875000;
  origin_y -358.125000;
  origin_z 299.875000;
  angles_1 -167.343750;
  angles_2 -133.593750;
  angles_3 -180.000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  origin_x 522.500000;
  origin_y 311.125000;
  origin_z 168.250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 53:36.64794922m;
 setangle 8.43750000 90.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 456.125000;
  origin_y -424.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 456.125000;
  origin_y -337.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 596.750000;
  origin_y -369.500000;
  origin_z 297.250000;
  angles_1 -153.281250;
  angles_2 -118.125000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 456.500000;
  origin_y -306.500000;
  origin_z 322.875000;
  angles_1 22.5000000;
  angles_2 102.656250;
  angles_3 14.0625000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  origin_x 522.250000;
  origin_y 311.250000;
  origin_z 169.500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 456.125000 -337.875000 324.000000;
 }
}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 53:36.69799805m;
 setangle 9.84375000 91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 460.375000;
  origin_y -424.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 456.125000;
  origin_y -337.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 456.750000;
  origin_y -275.250000;
  origin_z 323.625000;
  angles_1 37.9687500;
  angles_2 118.125000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  origin_x 522.000000;
  origin_y 311.375000;
  origin_z 170.750000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 602.250000 -372.500000 296.000000;
 }
}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 53:36.74804688m;
 setangle 9.84375000 91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 460.375000;
  origin_y -424.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 456.125000;
  origin_y -337.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 457.125000;
  origin_y -243.875000;
  origin_z 322.500000;
  angles_1 52.0312500;
  angles_2 133.593750;
  angles_3 45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 69; // progs/s_bubble.spr
  origin_x 521.750000;
  origin_y 311.375000;
  origin_z 172.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 53:36.79809570m;
 setangle 9.84375000 91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 460.375000;
  origin_y -424.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 456.125000;
  origin_y -337.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 457.375000;
  origin_y -212.500000;
  origin_z 319.375000;
  angles_1 67.5000000;
  angles_2 147.656250;
  angles_3 59.0625000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 521.500000;
  origin_y 311.500000;
  origin_z 173.250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 53:36.84814453m;
 setangle 9.84375000 91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 460.375000;
  origin_y -424.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 456.125000;
  origin_y -337.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 457.750000;
  origin_y -181.250000;
  origin_z 314.125000;
  angles_1 82.9687500;
  angles_2 163.125000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 521.250000;
  origin_y 311.625000;
  origin_z 174.500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 53:36.89819336m;
 setangle 9.84375000 91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 460.375000;
  origin_y -424.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 456.125000;
  origin_y -337.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 458.000000;
  origin_y -149.875000;
  origin_z 307.000000;
  angles_1 97.0312500;
  angles_2 178.593750;
  angles_3 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 521.000000;
  origin_y 311.625000;
  origin_z 175.750000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 53:36.94824219m;
 setangle 9.84375000 91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 460.375000;
  origin_y -424.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 456.125000;
  origin_y -337.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 458.375000;
  origin_y -118.500000;
  origin_z 297.750000;
  angles_1 112.500000;
  angles_2 -167.343750;
  angles_3 104.062500;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 520.750000;
  origin_y 311.750000;
  origin_z 177.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 53:36.99829102m;
 setangle 9.84375000 92.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 462.500000;
  origin_y -424.000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 456.125000;
  origin_y -337.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 458.625000;
  origin_y -87.2500000;
  origin_z 286.625000;
  angles_1 127.968750;
  angles_2 -151.875000;
  angles_3 119.531250;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 520.500000;
  origin_y 311.875000;
  origin_z 178.250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 53:37.04833984m;
 setangle 9.84375000 94.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 464.625000;
  origin_y -423.750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 456.125000;
  origin_y -337.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 459.000000;
  origin_y -55.8750000;
  origin_z 273.375000;
  angles_1 142.031250;
  angles_2 -136.406250;
  angles_3 135.000000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 520.250000;
  origin_y 312.000000;
  origin_z 179.500000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 53:37.09863281m;
 setangle 9.84375000 97.0312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 468.875000;
  origin_y -423.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 456.125000;
  origin_y -337.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 459.250000;
  origin_y -24.5000000;
  origin_z 258.250000;
  angles_1 157.500000;
  angles_2 -122.343750;
  angles_3 149.062500;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 520.000000;
  origin_y 312.000000;
  origin_z 180.750000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 92.8125000 0.00000000;
 time 53:37.14868164m;
 setangle 9.84375000 97.0312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 468.875000;
  origin_y -423.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 456.125000;
  origin_y -337.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 459.625000;
  origin_y 6.75000000;
  origin_z 241.000000;
  angles_1 172.968750;
  angles_2 -106.875000;
  angles_3 164.531250;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 519.750000;
  origin_y 312.125000;
  origin_z 182.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 92.8125000 0.00000000;
 time 53:37.19873047m;
 setangle 9.84375000 97.0312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 468.875000;
  origin_y -423.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 456.125000;
  origin_y -337.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 459.875000;
  origin_y 38.0000000;
  origin_z 221.750000;
  angles_1 -172.968750;
  angles_2 -91.4062500;
  angles_3 -180.000000;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 519.500000;
  origin_y 312.250000;
  origin_z 183.250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 95.6250000 0.00000000;
 time 53:37.24877930m;
 setangle 9.84375000 98.4375000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 478.875000;
  origin_y -421.500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 464.125000;
  origin_y -336.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 460.250000;
  origin_y 69.3750000;
  origin_z 200.500000;
  angles_1 -157.500000;
  angles_2 -77.3437500;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 519.250000;
  origin_y 312.250000;
  origin_z 184.500000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 458.500000;
  origin_y -305.500000;
  origin_z 322.375000;
  angles_1 21.0937500;
  angles_2 113.906250;
  angles_3 14.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 464.125000 -336.500000 324.000000;
 }
}
block {
 camera 8.43750000 95.6250000 0.00000000;
 time 53:37.29882812m;
 setangle 9.84375000 98.4375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 493.000000;
  origin_y -419.000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 478.250000;
  origin_y -334.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 460.500000;
  origin_y 100.625000;
  origin_z 177.375000;
  angles_1 -142.031250;
  angles_2 -61.8750000;
  angles_3 -150.468750;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 519.000000;
  origin_y 312.250000;
  origin_z 185.750000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 452.875000;
  origin_y -274.500000;
  origin_z 322.750000;
  angles_1 36.5625000;
  angles_2 129.375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 95.6250000 0.00000000;
 time 53:37.34887695m;
 setangle 9.84375000 99.8437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 511.125000;
  origin_y -412.500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 494.250000;
  origin_y -327.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 518.875000;
  origin_y 312.125000;
  origin_z 187.000000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 447.250000;
  origin_y -243.500000;
  origin_z 321.250000;
  angles_1 50.6250000;
  angles_2 144.843750;
  angles_3 45.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 97.0312500 0.00000000;
 time 53:37.39892578m;
 setangle 11.2500000 99.8437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 526.500000;
  origin_y -402.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 509.750000;
  origin_y -318.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 518.625000;
  origin_y 312.000000;
  origin_z 188.250000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 441.625000;
  origin_y -212.500000;
  origin_z 317.625000;
  angles_1 66.0937500;
  angles_2 158.906250;
  angles_3 59.0625000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 98.4375000 0.00000000;
 time 53:37.44897461m;
 setangle 11.2500000 75.9375000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 504.500000;
  origin_y -393.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 523.375000;
  origin_y -309.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 518.500000;
  origin_y 312.000000;
  origin_z 189.500000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 436.125000;
  origin_y -181.500000;
  origin_z 312.000000;
  angles_1 81.5625000;
  angles_2 174.375000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 98.4375000 0.00000000;
 time 53:37.49902344m;
 setangle 12.6562500 66.0937500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 503.625000;
  origin_y -376.500000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 536.250000;
  origin_y -297.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 518.250000;
  origin_y 311.875000;
  origin_z 190.750000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 430.500000;
  origin_y -150.375000;
  origin_z 304.375000;
  angles_1 95.6250000;
  angles_2 -170.156250;
  angles_3 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 461.750000 222.375000 68.0000000;
 }
}
block {
 camera 9.84375000 98.4375000 0.00000000;
 time 53:37.54907227m;
 setangle 12.6562500 66.0937500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 515.250000;
  origin_y -364.000000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 547.875000;
  origin_y -285.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 518.125000;
  origin_y 311.750000;
  origin_z 192.000000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 424.875000;
  origin_y -119.375000;
  origin_z 294.750000;
  angles_1 111.093750;
  angles_2 -156.093750;
  angles_3 104.062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 64.6875000 0.00000000;
 time 53:37.59936523m;
 setangle 11.2500000 64.6875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 520.000000;
  origin_y -345.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 554.750000;
  origin_y -267.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 517.875000;
  origin_y 311.750000;
  origin_z 193.250000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 419.250000;
  origin_y -88.3750000;
  origin_z 283.125000;
  angles_1 126.562500;
  angles_2 -140.625000;
  angles_3 119.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 64.6875000 0.00000000;
 time 53:37.64941406m;
 setangle 9.84375000 63.2812500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 522.250000;
  origin_y -327.500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 559.125000;
  origin_y -249.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 517.750000;
  origin_y 311.625000;
  origin_z 194.500000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 413.625000;
  origin_y -57.3750000;
  origin_z 269.500000;
  angles_1 140.625000;
  angles_2 -125.156250;
  angles_3 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 64.6875000 0.00000000;
 time 53:37.69946289m;
 setangle 9.84375000 63.2812500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 526.500000;
  origin_y -311.750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 563.375000;
  origin_y -233.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 517.500000;
  origin_y 311.625000;
  origin_z 195.750000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 408.125000;
  origin_y -26.3750000;
  origin_z 253.875000;
  angles_1 156.093750;
  angles_2 -111.093750;
  angles_3 149.062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 63.2812500 0.00000000;
 time 53:37.74951172m;
 setangle 9.84375000 63.2812500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 531.250000;
  origin_y -296.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 568.125000;
  origin_y -218.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 517.250000;
  origin_y 311.500000;
  origin_z 197.000000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 402.500000;
  origin_y 4.50000000;
  origin_z 236.250000;
  angles_1 171.562500;
  angles_2 -95.6250000;
  angles_3 164.531250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 61.8750000 0.00000000;
 time 53:37.79956055m;
 setangle 12.6562500 50.6250000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 521.750000;
  origin_y -270.125000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 50.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 574.250000;
  origin_y -202.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 165;
  modelindex 69; // progs/s_bubble.spr
  frame 1;
  origin_x 517.000000;
  origin_y 311.500000;
  origin_z 198.250000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 396.875000;
  origin_y 35.5000000;
  origin_z 216.625000;
  angles_1 -174.375000;
  angles_2 -80.1562500;
  angles_3 -180.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 463.375000 383.875000 116.625000;
 }
}
block {
 camera 8.43750000 61.8750000 0.00000000;
 time 53:37.84960938m;
 setangle 14.0625000 39.3750000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 523.125000;
  origin_y -245.875000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 587.375000;
  origin_y -190.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 39.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 61.8750000 0.00000000;
 time 53:37.90966797m;
 setangle 14.0625000 37.9687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 541.375000;
  origin_y -233.375000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 606.875000;
  origin_y -179.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 37.9687500 0.00000000;
 time 53:37.95971680m;
 setangle 14.0625000 36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 556.500000;
  origin_y -224.625000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.375000;
  origin_y -172.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 36.5625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 36.5625000 0.00000000;
 time 53:38.00976562m;
 setangle 12.6562500 36.5625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 570.875000;
  origin_y -218.000000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 638.250000;
  origin_y -165.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 36.5625000 0.00000000;
 time 53:38.05981445m;
 setangle 11.2500000 30.9375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 581.000000;
  origin_y -205.250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 653.500000;
  origin_y -159.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
 sound {
  channel 1;
  entity 166;
  soundnum 11; // weapons/bounce.wav
  origin 368.000000 195.750000 83.0000000;
 }
}
block {
 camera 12.6562500 36.5625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 12.6562500 35.1562500 0.00000000;
 time 53:38.10986328m;
 setangle 9.84375000 29.5312500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 596.500000;
  origin_y -199.625000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 670.500000;
  origin_y -155.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 166;
  soundnum 11; // weapons/bounce.wav
  origin 369.250000 210.250000 68.0000000;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 9.84375000 29.5312500 0.00000000;
 time 53:38.16015625m;
 setangle 8.43750000 29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 612.875000;
  origin_y -197.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 687.250000;
  origin_y -152.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 28.1250000 0.00000000;
 time 53:38.21020508m;
 setangle 8.43750000 29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 629.375000;
  origin_y -195.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 703.750000;
  origin_y -151.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 28.1250000 0.00000000;
 time 53:38.26025391m;
 setangle 8.43750000 29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 646.125000;
  origin_y -192.250000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 703.875000;
  origin_y -147.750000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 466.000000 253.125000 68.0000000;
 }
}
block {
 camera 7.03125000 28.1250000 0.00000000;
 time 53:38.31030273m;
 setangle 8.43750000 29.5312500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 636.375000;
  origin_y -187.000000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 703.875000;
  origin_y -142.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 28.1250000 0.00000000;
 time 53:38.36035156m;
 setangle 9.84375000 29.5312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 632.375000;
  origin_y -176.625000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 703.875000;
  origin_y -132.250000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 28.1250000 0.00000000;
 time 53:38.41040039m;
 setangle 9.84375000 32.3437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 634.250000;
  origin_y -167.125000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 706.000000;
  origin_y -119.250000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 166;
  soundnum 11; // weapons/bounce.wav
  origin 385.000000 383.875000 120.500000;
 }
}
block {
 camera 7.03125000 28.1250000 0.00000000;
 time 53:38.46044922m;
 setangle 11.2500000 68.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 676.250000;
  origin_y -183.250000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 705.250000;
  origin_y -103.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 68.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 28.1250000 0.00000000;
 time 53:38.51049805m;
 setangle 14.0625000 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 694.875000;
  origin_y -188.125000;
  origin_z 381.500000;
  angles_1 14.0625000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 705.250000;
  origin_y -103.875000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 602.250000 -372.500000 296.000000;
 }
}
block {
 camera 9.84375000 67.5000000 0.00000000;
 time 53:38.56054688m;
 setangle 14.0625000 84.3750000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 703.375000;
  origin_y -188.875000;
  origin_z 381.500000;
  angles_1 14.0625000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 709.625000;
  origin_y -104.250000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 80.1562500 0.00000000;
 time 53:38.61059570m;
 setangle 14.0625000 47.8125000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 663.625000;
  origin_y -173.875000;
  origin_z 381.500000;
  angles_1 14.0625000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 719.125000;
  origin_y -109.750000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 47.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 468.000000 153.375000 68.0000000;
 }
}
block {
 camera 12.6562500 82.9687500 0.00000000;
 time 53:38.66088867m;
 setangle 14.0625000 12.6562500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 649.750000;
  origin_y -140.125000;
  origin_z 381.500000;
  angles_1 14.0625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 732.000000;
  origin_y -119.500000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 82.9687500 0.00000000;
 time 53:38.71093750m;
 setangle 14.0625000 8.43750000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 661.500000;
  origin_y -143.375000;
  origin_z 381.500000;
  angles_1 14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 745.000000;
  origin_y -128.875000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 46.4062500 0.00000000;
 time 53:38.76098633m;
 setangle 14.0625000 8.43750000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 674.625000;
  origin_y -152.625000;
  origin_z 381.500000;
  angles_1 14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 758.125000;
  origin_y -138.125000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 468.625000 121.000000 68.3750000;
 }
}
block {
 camera 12.6562500 46.4062500 0.00000000;
 time 53:38.81103516m;
 setangle 14.0625000 9.84375000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 688.375000;
  origin_y -163.625000;
  origin_z 381.500000;
  angles_1 14.0625000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 771.500000;
  origin_y -147.000000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 7.03125000 0.00000000;
 time 53:38.86108398m;
 setangle 14.0625000 12.6562500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 707.125000;
  origin_y -173.000000;
  origin_z 381.500000;
  angles_1 14.0625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 789.375000;
  origin_y -152.375000;
  origin_z 326.000000;
  angles_1 -4.21875000;
  angles_2 12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 166;
  soundnum 11; // weapons/bounce.wav
  origin 409.750000 246.250000 68.0000000;
 }
}
block {
 camera 12.6562500 7.03125000 0.00000000;
 time 53:38.91113281m;
 setangle 12.6562500 14.0625000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -6.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 725.000000;
  origin_y -180.500000;
  origin_z 375.375000;
  angles_1 12.6562500;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 807.250000;
  origin_y -157.750000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 8.43750000 0.00000000;
 time 53:38.96118164m;
 setangle 12.6562500 14.0625000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -6.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 742.875000;
  origin_y -185.875000;
  origin_z 369.375000;
  angles_1 12.6562500;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 825.125000;
  origin_y -163.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 12.6562500 0.00000000;
 time 53:39.01123047m;
 setangle 12.6562500 14.0625000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 760.375000;
  origin_y -189.250000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 842.625000;
  origin_y -166.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 12.6562500 0.00000000;
 time 53:39.06127930m;
 setangle 14.0625000 16.8750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 779.500000;
  origin_y -194.625000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 860.125000;
  origin_y -168.125000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 16.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 602.250000;
  origin_y -372.500000;
  origin_z 296.000000;
  angles_1 -137.812500;
  angles_2 -104.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 470.250000 83.5000000 92.0000000;
 }
}
block {
 camera 11.2500000 12.6562500 0.00000000;
 time 53:39.11132812m;
 setangle 14.0625000 23.9062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 799.500000;
  origin_y -206.250000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 876.125000;
  origin_y -170.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 23.9062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 470.250000 83.5000000 92.0000000;
 }
}
block {
 camera 12.6562500 15.4687500 0.00000000;
 time 53:39.16137695m;
 setangle 14.0625000 26.7187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 817.250000;
  origin_y -212.125000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 892.125000;
  origin_y -172.125000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 26.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 15.4687500 0.00000000;
 time 53:39.21166992m;
 setangle 14.0625000 32.3437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 837.500000;
  origin_y -221.375000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 908.000000;
  origin_y -174.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 166;
  soundnum 11; // weapons/bounce.wav
  origin 426.625000 153.125000 68.0000000;
 }
}
block {
 camera 12.6562500 25.3125000 0.00000000;
 time 53:39.26171875m;
 setangle 14.0625000 36.5625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 857.125000;
  origin_y -228.375000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 924.000000;
  origin_y -176.125000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 30.9375000 0.00000000;
 time 53:39.31176758m;
 setangle 12.6562500 37.9687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 874.000000;
  origin_y -231.875000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 939.875000;
  origin_y -177.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 30.9375000 0.00000000;
 time 53:39.36181641m;
 setangle 12.6562500 39.3750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 896.875000;
  origin_y -227.250000;
  origin_z 368.750000;
  angles_1 12.6562500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 958.125000;
  origin_y -174.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 166;
  soundnum 11; // weapons/bounce.wav
  origin 432.500000 120.500000 68.7500000;
 }
}
block {
 camera 12.6562500 35.1562500 0.00000000;
 time 53:39.41186523m;
 setangle 12.6562500 39.3750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 910.500000;
  origin_y -225.250000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 975.125000;
  origin_y -169.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 37.9687500 0.00000000;
 time 53:39.46191406m;
 setangle 12.6562500 40.7812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 928.000000;
  origin_y -220.750000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 991.250000;
  origin_y -163.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 40.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 37.9687500 0.00000000;
 time 53:39.51196289m;
 setangle 12.6562500 45.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 946.125000;
  origin_y -216.375000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1006.50000;
  origin_y -156.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 37.9687500 0.00000000;
 time 53:39.56201172m;
 setangle 12.6562500 45.0000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 962.250000;
  origin_y -209.500000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1021.00000;
  origin_y -147.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 37.9687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 53:39.61206055m;
 setangle 12.6562500 46.4062500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 977.625000;
  origin_y -201.875000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1034.87500;
  origin_y -138.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 53:39.66210938m;
 setangle 12.6562500 47.8125000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 992.375000;
  origin_y -193.500000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1048.12500;
  origin_y -128.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 166;
  soundnum 11; // weapons/bounce.wav
  origin 446.750000 83.7500000 91.8750000;
 }
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 53:39.71240234m;
 setangle 12.6562500 49.2187500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1004.25000;
  origin_y -179.125000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1058.37500;
  origin_y -113.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 446.750000 83.7500000 91.8750000;
 }
 sound {
  channel 2;
  entity 197;
  soundnum 15; // items/itembk2.wav
  origin 880.000000 -296.000000 468.000000;
 }
}
block {
 camera 11.2500000 46.4062500 0.00000000;
 time 53:39.76245117m;
 setangle 12.6562500 49.2187500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1012.50000;
  origin_y -166.375000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1066.62500;
  origin_y -100.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1086.37500;
  origin_y -75.6250000;
  origin_z 320.625000;
  angles_1 18.2812500;
  angles_2 64.6875000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1066.62500 -100.375000 324.000000;
 }
}
block {
 camera 11.2500000 46.4062500 0.00000000;
 time 53:39.81250000m;
 setangle 12.6562500 49.2187500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1019.12500;
  origin_y -156.250000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1073.25000;
  origin_y -90.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1106.12500;
  origin_y -50.8750000;
  origin_z 319.375000;
  angles_1 33.7500000;
  angles_2 80.1562500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 47.8125000 0.00000000;
 time 53:39.86254883m;
 setangle 12.6562500 49.2187500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1024.37500;
  origin_y -148.250000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1078.50000;
  origin_y -82.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1125.75000;
  origin_y -26.1250000;
  origin_z 316.000000;
  angles_1 47.8125000;
  angles_2 95.6250000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 47.8125000 0.00000000;
 time 53:39.91259766m;
 setangle 12.6562500 49.2187500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1028.62500;
  origin_y -141.750000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1082.75000;
  origin_y -75.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1145.50000;
  origin_y -1.37500000;
  origin_z 310.750000;
  angles_1 63.2812500;
  angles_2 109.687500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 47.8125000 0.00000000;
 time 53:39.96264648m;
 setangle 12.6562500 49.2187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1032.00000;
  origin_y -136.625000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1086.12500;
  origin_y -70.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1165.25000;
  origin_y 23.2500000;
  origin_z 303.375000;
  angles_1 78.7500000;
  angles_2 125.156250;
  angles_3 74.5312500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 47.8125000 0.00000000;
 time 53:40.01269531m;
 setangle 12.6562500 49.2187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1034.62500;
  origin_y -132.375000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1088.75000;
  origin_y -66.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1184.87500;
  origin_y 48.0000000;
  origin_z 294.125000;
  angles_1 92.8125000;
  angles_2 140.625000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 47.8125000 0.00000000;
 time 53:40.06274414m;
 setangle 12.6562500 50.6250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1038.37500;
  origin_y -130.500000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 50.6250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1091.00000;
  origin_y -63.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1204.62500;
  origin_y 72.8750000;
  origin_z 282.750000;
  angles_1 108.281250;
  angles_2 154.687500;
  angles_3 104.062500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 47.8125000 0.00000000;
 time 53:40.11279297m;
 setangle 9.84375000 67.5000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1061.50000;
  origin_y -141.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1092.50000;
  origin_y -60.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1224.37500;
  origin_y 97.6250000;
  origin_z 269.375000;
  angles_1 123.750000;
  angles_2 170.156250;
  angles_3 119.531250;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 49.2187500 0.00000000;
 time 53:40.16284180m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1062.37500;
  origin_y -140.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1093.62500;
  origin_y -59.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1244.00000;
  origin_y 122.375000;
  origin_z 254.000000;
  angles_1 137.812500;
  angles_2 -174.375000;
  angles_3 135.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 49.2187500 0.00000000;
 time 53:40.21289062m;
 setangle 7.03125000 70.3125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1066.75000;
  origin_y -141.000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1094.12500;
  origin_y -58.1250000;
  origin_z 319.750000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1263.75000;
  origin_y 147.125000;
  origin_z 236.750000;
  angles_1 153.281250;
  angles_2 -160.312500;
  angles_3 149.062500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 66.0937500 0.00000000;
 time 53:40.26318359m;
 setangle 5.62500000 71.7187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1068.75000;
  origin_y -141.500000;
  origin_z 360.500000;
  angles_1 5.62500000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1094.12500;
  origin_y -57.6250000;
  origin_z 319.625000;
  angles_1 -1.40625000;
  angles_2 71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1283.50000;
  origin_y 171.875000;
  origin_z 217.375000;
  angles_1 168.750000;
  angles_2 -144.843750;
  angles_3 164.531250;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 68.9062500 0.00000000;
 time 53:40.31323242m;
 setangle 5.62500000 71.7187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1067.37500;
  origin_y -146.000000;
  origin_z 360.500000;
  angles_1 5.62500000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1092.75000;
  origin_y -62.1250000;
  origin_z 320.250000;
  angles_1 -1.40625000;
  angles_2 71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1303.12500;
  origin_y 196.625000;
  origin_z 196.000000;
  angles_1 -177.187500;
  angles_2 -129.375000;
  angles_3 -180.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 70.3125000 0.00000000;
 time 53:40.36328125m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -11.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1058.75000;
  origin_y -154.500000;
  origin_z 361.500000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1086.25000;
  origin_y -71.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1322.87500;
  origin_y 221.375000;
  origin_z 172.625000;
  angles_1 -161.718750;
  angles_2 -115.312500;
  angles_3 -165.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1095.62500;
  origin_y -42.0000000;
  origin_z 324.375000;
  angles_1 25.3125000;
  angles_2 85.7812500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1086.25000 -71.6250000 324.000000;
 }
}
block {
 camera 4.21875000 70.3125000 0.00000000;
 time 53:40.41333008m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1047.00000;
  origin_y -166.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1074.37500;
  origin_y -83.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 70.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1105.00000;
  origin_y -12.3750000;
  origin_z 326.875000;
  angles_1 40.7812500;
  angles_2 101.250000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 53:40.46337891m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1029.87500;
  origin_y -172.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1057.25000;
  origin_y -89.7500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1114.37500;
  origin_y 17.1250000;
  origin_z 327.250000;
  angles_1 54.8437500;
  angles_2 116.718750;
  angles_3 45.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 53:40.51342773m;
 setangle 7.03125000 75.9375000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1020.75000;
  origin_y -179.125000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1039.87500;
  origin_y -94.1250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1123.75000;
  origin_y 46.7500000;
  origin_z 325.750000;
  angles_1 70.3125000;
  angles_2 130.781250;
  angles_3 59.0625000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 53:40.56347656m;
 setangle 12.6562500 136.406250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1086.37500;
  origin_y -157.875000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1023.25000;
  origin_y -100.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1133.12500;
  origin_y 76.3750000;
  origin_z 322.125000;
  angles_1 85.7812500;
  angles_2 146.250000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1398.62500 316.625000 64.0000000;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 53:40.61352539m;
 setangle 12.6562500 156.093750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1087.00000;
  origin_y -138.875000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1008.25000;
  origin_y -106.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 156.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1142.50000;
  origin_y 106.000000;
  origin_z 316.625000;
  angles_1 99.8437500;
  angles_2 161.718750;
  angles_3 90.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 135.000000 0.00000000;
 time 53:40.66357422m;
 setangle 11.2500000 163.125000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1073.50000;
  origin_y -132.250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 990.750000;
  origin_y -109.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1151.87500;
  origin_y 135.625000;
  origin_z 309.000000;
  angles_1 115.312500;
  angles_2 175.781250;
  angles_3 104.062500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 135.000000 0.00000000;
 time 53:40.71362305m;
 setangle 11.2500000 164.531250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1057.12500;
  origin_y -131.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 973.750000;
  origin_y -111.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1161.25000;
  origin_y 165.250000;
  origin_z 299.375000;
  angles_1 130.781250;
  angles_2 -168.750000;
  angles_3 119.531250;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 154.687500 0.00000000;
 time 53:40.76367188m;
 setangle 11.2500000 164.531250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1040.37500;
  origin_y -132.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 957.125000;
  origin_y -111.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1170.62500;
  origin_y 194.875000;
  origin_z 287.750000;
  angles_1 144.843750;
  angles_2 -153.281250;
  angles_3 135.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1461.62500 395.875000 100.500000;
 }
}
block {
 camera 9.84375000 163.125000 0.00000000;
 time 53:40.81396484m;
 setangle 11.2500000 164.531250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1024.00000;
  origin_y -132.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 940.750000;
  origin_y -111.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1180.00000;
  origin_y 224.500000;
  origin_z 274.125000;
  angles_1 160.312500;
  angles_2 -139.218750;
  angles_3 149.062500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1463.87500 394.500000 101.250000;
 }
}
block {
 camera 9.84375000 163.125000 0.00000000;
 time 53:40.86401367m;
 setangle 9.84375000 165.937500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1008.62500;
  origin_y -129.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 924.500000;
  origin_y -110.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 165.937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1189.37500;
  origin_y 254.125000;
  origin_z 258.625000;
  angles_1 175.781250;
  angles_2 -123.750000;
  angles_3 164.531250;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 163.125000 0.00000000;
 time 53:40.91406250m;
 setangle 9.84375000 165.937500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 992.375000;
  origin_y -129.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 908.125000;
  origin_y -110.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 165.937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1198.75000;
  origin_y 283.750000;
  origin_z 241.000000;
  angles_1 -170.156250;
  angles_2 -108.281250;
  angles_3 -180.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 164.531250 0.00000000;
 time 53:40.96411133m;
 setangle 9.84375000 165.937500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 975.250000;
  origin_y -131.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 891.000000;
  origin_y -112.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 165.937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1208.12500;
  origin_y 313.375000;
  origin_z 221.375000;
  angles_1 -154.687500;
  angles_2 -94.2187500;
  angles_3 -165.937500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 164.531250 0.00000000;
 time 53:41.01416016m;
 setangle 8.43750000 167.343750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 959.500000;
  origin_y -132.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 874.500000;
  origin_y -115.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1217.50000;
  origin_y 343.000000;
  origin_z 199.750000;
  angles_1 -139.218750;
  angles_2 -78.7500000;
  angles_3 -150.468750;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 164.531250 0.00000000;
 time 53:41.06420898m;
 setangle 8.43750000 167.343750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 943.500000;
  origin_y -136.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 858.500000;
  origin_y -119.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1226.87500;
  origin_y 372.500000;
  origin_z 176.125000;
  angles_1 -125.156250;
  angles_2 -63.2812500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 164.531250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 8.43750000 164.531250 0.00000000;
 time 53:41.11425781m;
 setangle 8.43750000 172.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 928.375000;
  origin_y -131.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 842.125000;
  origin_y -122.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 172.968750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 165.937500 0.00000000;
 time 53:41.16430664m;
 setangle 8.43750000 175.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 912.500000;
  origin_y -129.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 825.875000;
  origin_y -125.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 175.781250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 171.562500 0.00000000;
 time 53:41.21435547m;
 setangle 8.43750000 -174.375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 896.500000;
  origin_y -120.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 810.000000;
  origin_y -127.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1250.75000 447.875000 106.625000;
 }
}
block {
 camera 7.03125000 174.375000 0.00000000;
 time 53:41.26440430m;
 setangle 8.43750000 -170.156250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 879.875000;
  origin_y -116.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 794.125000;
  origin_y -129.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1376.87500 285.125000 64.0000000;
 }
}
block {
 camera 7.03125000 174.375000 0.00000000;
 time 53:41.31469727m;
 setangle 9.84375000 -165.937500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 862.500000;
  origin_y -112.875000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 778.250000;
  origin_y -131.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1263.25000 428.250000 64.0000000;
 }
}
block {
 camera 7.03125000 184.218750 0.00000000;
 time 53:41.36474609m;
 setangle 9.84375000 -164.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 846.125000;
  origin_y -113.500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 762.375000;
  origin_y -134.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -164.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 192.656250 0.00000000;
 time 53:41.41479492m;
 setangle 9.84375000 -164.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 830.375000;
  origin_y -116.375000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 746.625000;
  origin_y -137.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -164.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 194.062500 0.00000000;
 time 53:41.46484375m;
 setangle 9.84375000 -164.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 814.625000;
  origin_y -119.500000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 730.875000;
  origin_y -140.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -164.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 194.062500 0.00000000;
 time 53:41.51489258m;
 setangle 11.2500000 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 797.375000;
  origin_y -119.000000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 715.125000;
  origin_y -144.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 194.062500 0.00000000;
 time 53:41.56494141m;
 setangle 11.2500000 -147.656250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 772.500000;
  origin_y -107.875000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 698.875000;
  origin_y -152.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1326.12500 221.250000 64.0000000;
 }
}
block {
 camera 9.84375000 196.875000 0.00000000;
 time 53:41.61499023m;
 setangle 11.2500000 -143.437500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 754.500000;
  origin_y -115.500000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 684.250000;
  origin_y -165.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -143.437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 196.875000 0.00000000;
 time 53:41.66503906m;
 setangle 11.2500000 -142.031250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 740.750000;
  origin_y -127.500000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 671.875000;
  origin_y -178.750000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 -142.031250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 210.937500 0.00000000;
 time 53:41.71508789m;
 setangle 11.2500000 -142.031250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 728.375000;
  origin_y -141.250000;
  origin_z 373.250000;
  angles_1 11.2500000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 659.375000;
  origin_y -192.375000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 -142.031250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 216.562500 0.00000000;
 time 53:41.76513672m;
 setangle 11.2500000 -142.031250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -17.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 716.000000;
  origin_y -155.000000;
  origin_z 367.250000;
  angles_1 11.2500000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 647.000000;
  origin_y -206.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -142.031250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 216.562500 0.00000000;
 time 53:41.81542969m;
 setangle 11.2500000 -142.031250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 704.750000;
  origin_y -166.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 635.875000;
  origin_y -207.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -142.031250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 216.562500 0.00000000;
 time 53:41.86547852m;
 setangle 11.2500000 -142.031250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 690.125000;
  origin_y -161.500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 621.125000;
  origin_y -212.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -142.031250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 216.562500 0.00000000;
 time 53:41.91552734m;
 setangle 11.2500000 -142.031250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 676.750000;
  origin_y -173.250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 607.750000;
  origin_y -224.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -142.031250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 216.562500 0.00000000;
 time 53:41.96557617m;
 setangle 11.2500000 -151.875000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 672.500000;
  origin_y -198.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 595.875000;
  origin_y -236.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -151.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 216.562500 0.00000000;
 time 53:42.01562500m;
 setangle 11.2500000 -171.562500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 642.875000;
  origin_y -241.250000;
  origin_z 353.750000;
  angles_1 11.2500000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 584.750000;
  origin_y -248.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -171.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 206.718750 0.00000000;
 time 53:42.06567383m;
 setangle 12.6562500 177.187500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 642.625000;
  origin_y -261.500000;
  origin_z 361.750000;
  angles_1 12.6562500;
  angles_2 177.187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 573.375000;
  origin_y -259.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 177.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 206.718750 0.00000000;
 time 53:42.11572266m;
 setangle 12.6562500 174.375000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 642.250000;
  origin_y -276.750000;
  origin_z 368.625000;
  angles_1 12.6562500;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 561.625000;
  origin_y -270.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1411.12500 194.625000 64.0000000;
 }
}
block {
 camera 9.84375000 187.031250 0.00000000;
 time 53:42.16577148m;
 setangle 15.4687500 167.343750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 633.625000;
  origin_y -301.375000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 551.125000;
  origin_y -284.875000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1412.75000 192.000000 65.0000000;
 }
}
block {
 camera 11.2500000 172.968750 0.00000000;
 time 53:42.21582031m;
 setangle 16.8750000 163.125000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 622.375000;
  origin_y -321.250000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 541.875000;
  origin_y -298.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 1326.12500 221.250000 64.0000000;
 }
}
block {
 camera 11.2500000 172.968750 0.00000000;
 time 53:42.26586914m;
 setangle 18.2812500 153.281250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 608.250000;
  origin_y -348.000000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 533.250000;
  origin_y -312.625000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 165.937500 0.00000000;
 time 53:42.31591797m;
 setangle 18.2812500 137.812500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 587.000000;
  origin_y -380.125000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 524.250000;
  origin_y -326.000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 151.875000 0.00000000;
 time 53:42.36621094m;
 setangle 18.2812500 129.375000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 565.875000;
  origin_y -393.375000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 511.750000;
  origin_y -330.625000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 151.875000 0.00000000;
 time 53:42.41625977m;
 setangle 18.2812500 125.156250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 546.375000;
  origin_y -394.375000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 497.000000;
  origin_y -327.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1457.75000 227.375000 64.0000000;
 }
}
block {
 camera 16.8750000 136.406250 0.00000000;
 time 53:42.46630859m;
 setangle 18.2812500 119.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 523.625000;
  origin_y -389.875000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 481.000000;
  origin_y -318.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 123.750000 0.00000000;
 time 53:42.51635742m;
 setangle 18.2812500 118.125000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 509.125000;
  origin_y -383.625000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 468.250000;
  origin_y -311.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 118.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 123.750000 0.00000000;
 time 53:42.56640625m;
 setangle 18.2812500 108.281250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 486.000000;
  origin_y -383.750000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 458.125000;
  origin_y -305.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 16.8750000 123.750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 16.8750000 116.718750 0.00000000;
 time 53:42.61645508m;
 setangle 18.2812500 105.468750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 474.000000;
  origin_y -380.375000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 450.000000;
  origin_y -301.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 116.718750 0.00000000;
 time 53:42.66650391m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 461.625000;
  origin_y -378.250000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 443.500000;
  origin_y -297.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 106.875000 0.00000000;
 time 53:42.71655273m;
 setangle 18.2812500 97.0312500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 450.375000;
  origin_y -376.375000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 438.250000;
  origin_y -294.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 53:42.76660156m;
 setangle 19.6875000 95.6250000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 444.125000;
  origin_y -373.500000;
  origin_z 381.625000;
  angles_1 19.6875000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 434.000000;
  origin_y -292.000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 95.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 95.6250000 0.00000000;
 time 53:42.81665039m;
 setangle 21.0937500 91.4062500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 434.750000;
  origin_y -371.375000;
  origin_z 383.625000;
  angles_1 21.0937500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 430.750000;
  origin_y -290.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1457.75000 227.375000 64.0000000;
 }
}
block {
 camera 16.8750000 95.6250000 0.00000000;
 time 53:42.86694336m;
 setangle 21.0937500 91.4062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 432.375000;
  origin_y -370.000000;
  origin_z 383.625000;
  angles_1 21.0937500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 428.375000;
  origin_y -288.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 18.2812500 94.2187500 0.00000000;
 time 53:42.91699219m;
 setangle 22.5000000 91.4062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 430.750000;
  origin_y -368.250000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 426.750000;
  origin_y -287.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 18.2812500 94.2187500 0.00000000;
 time 53:42.96704102m;
 setangle 22.5000000 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 430.000000;
  origin_y -367.875000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 426.125000;
  origin_y -287.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 423.500000;
  origin_y -234.500000;
  origin_z 312.375000;
  angles_1 -23.9062500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 426.125000 -287.500000 324.000000;
 }
}
block {
 camera 19.6875000 90.0000000 0.00000000;
 time 53:43.01708984m;
 setangle 22.5000000 91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 430.000000;
  origin_y -367.875000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 426.125000;
  origin_y -287.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 421.250000;
  origin_y -188.750000;
  origin_z 292.125000;
  angles_1 -23.9062500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 19.6875000 90.0000000 0.00000000;
 time 53:43.06713867m;
 setangle 22.5000000 91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 430.000000;
  origin_y -367.875000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 426.125000;
  origin_y -287.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 419.000000;
  origin_y -143.000000;
  origin_z 271.875000;
  angles_1 -23.9062500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 90.0000000 0.00000000;
 time 53:43.11718750m;
 setangle 22.5000000 91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 430.000000;
  origin_y -367.875000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 426.125000;
  origin_y -287.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 416.750000;
  origin_y -97.2500000;
  origin_z 251.500000;
  angles_1 -23.9062500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 90.0000000 0.00000000;
 time 53:43.16723633m;
 setangle 22.5000000 91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 430.000000;
  origin_y -367.875000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 426.125000;
  origin_y -287.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 414.500000;
  origin_y -51.6250000;
  origin_z 231.250000;
  angles_1 -23.9062500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 21; // player/gasp1.wav
  origin 1748.50000 105.250000 158.500000;
 }
}
block {
 camera 21.0937500 90.0000000 0.00000000;
 time 53:43.21728516m;
 setangle 22.5000000 91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 430.000000;
  origin_y -367.875000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 426.125000;
  origin_y -287.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 412.250000;
  origin_y -5.87500000;
  origin_z 211.000000;
  angles_1 -23.9062500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 90.0000000 0.00000000;
 time 53:43.26733398m;
 setangle 22.5000000 91.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 430.000000;
  origin_y -367.875000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 426.125000;
  origin_y -287.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 410.000000;
  origin_y 39.7500000;
  origin_z 190.750000;
  angles_1 -23.9062500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 90.0000000 0.00000000;
 time 53:43.31738281m;
 setangle 22.5000000 91.4062500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 425.625000;
  origin_y -368.000000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 421.750000;
  origin_y -287.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 90.0000000 0.00000000;
 time 53:43.36743164m;
 setangle 18.2812500 118.125000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 452.125000;
  origin_y -363.875000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 411.375000;
  origin_y -291.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 118.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 90.0000000 0.00000000;
 time 53:43.41772461m;
 setangle 8.43750000 160.312500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 479.625000;
  origin_y -327.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 397.250000;
  origin_y -300.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 90.0000000 0.00000000;
 time 53:43.46777344m;
 setangle 5.62500000 164.531250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 464.250000;
  origin_y -326.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 379.500000;
  origin_y -305.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 116.718750 0.00000000;
 time 53:43.51782227m;
 setangle 5.62500000 164.531250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 446.875000;
  origin_y -329.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 362.250000;
  origin_y -308.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 164.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 116.718750 0.00000000;
 time 53:43.56787109m;
 setangle 5.62500000 164.531250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 430.000000;
  origin_y -331.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 345.250000;
  origin_y -310.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 164.531250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 163.125000 0.00000000;
 time 53:43.61791992m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 413.500000;
  origin_y -332.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 328.500000;
  origin_y -310.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 396.750000 309.000000 71.2500000;
 }
}
block {
 camera 4.21875000 163.125000 0.00000000;
 time 53:43.66796875m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 397.000000;
  origin_y -331.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 312.125000;
  origin_y -310.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 163.125000 0.00000000;
 time 53:43.71801758m;
 setangle 4.21875000 160.312500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 378.000000;
  origin_y -330.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 294.875000;
  origin_y -303.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 160.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 163.125000 0.00000000;
 time 53:43.76806641m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 345.000000;
  origin_y -348.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 280.125000;
  origin_y -289.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 158.906250 0.00000000;
 time 53:43.81811523m;
 setangle 4.21875000 126.562500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 322.625000;
  origin_y -342.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 268.750000;
  origin_y -273.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 158.906250 0.00000000;
 time 53:43.86816406m;
 setangle 5.62500000 123.750000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 310.250000;
  origin_y -327.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 260.000000;
  origin_y -256.000000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 53:43.91821289m;
 setangle 5.62500000 122.343750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 301.875000;
  origin_y -311.625000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 253.375000;
  origin_y -239.000000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 122.343750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 53:43.96850586m;
 setangle 8.43750000 120.937500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 295.000000;
  origin_y -295.250000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 248.625000;
  origin_y -222.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 122.343750 0.00000000;
 time 53:44.01855469m;
 setangle 7.03125000 120.937500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 291.875000;
  origin_y -278.875000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 245.375000;
  origin_y -205.375000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 122.343750 0.00000000;
 time 53:44.06860352m;
 setangle 7.03125000 120.937500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 289.750000;
  origin_y -262.375000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 243.250000;
  origin_y -188.750000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 122.343750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 119.531250 0.00000000;
 time 53:44.11865234m;
 setangle 7.03125000 119.531250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 285.750000;
  origin_y -246.875000;
  origin_z 366.875000;
  angles_1 7.03125000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 241.000000;
  origin_y -172.250000;
  origin_z 322.000000;
  angles_1 -1.40625000;
  angles_2 119.531250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 119.531250 0.00000000;
 time 53:44.16870117m;
 setangle 8.43750000 119.531250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 283.500000;
  origin_y -230.125000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 238.875000;
  origin_y -155.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 5.62500000 119.531250 0.00000000;
 time 53:44.21875000m;
 setangle 8.43750000 119.531250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 282.375000;
  origin_y -213.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 237.750000;
  origin_y -139.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 118.125000 0.00000000;
 time 53:44.26879883m;
 setangle 8.43750000 119.531250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 282.000000;
  origin_y -197.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 237.375000;
  origin_y -122.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 118.125000 0.00000000;
 time 53:44.31884766m;
 setangle 8.43750000 119.531250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 282.250000;
  origin_y -181.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 237.625000;
  origin_y -106.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 118.125000 0.00000000;
 time 53:44.36889648m;
 setangle 8.43750000 118.125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 281.250000;
  origin_y -166.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 238.500000;
  origin_y -90.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 118.125000 0.00000000;
 time 53:44.41894531m;
 setangle 8.43750000 118.125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 282.500000;
  origin_y -149.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 239.750000;
  origin_y -74.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 118.125000 0.00000000;
 time 53:44.46923828m;
 setangle 8.43750000 119.531250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 286.000000;
  origin_y -132.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 241.375000;
  origin_y -58.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 116.718750 0.00000000;
 time 53:44.51928711m;
 setangle 8.43750000 119.531250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 287.750000;
  origin_y -116.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 243.250000;
  origin_y -42.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 116.718750 0.00000000;
 time 53:44.56933594m;
 setangle 8.43750000 119.531250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 289.750000;
  origin_y -101.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 245.250000;
  origin_y -26.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 118.125000 0.00000000;
 time 53:44.61938477m;
 setangle 8.43750000 119.531250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 288.375000;
  origin_y -83.1250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 243.750000;
  origin_y -8.75000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 118.125000 0.00000000;
 time 53:44.66943359m;
 setangle 8.43750000 119.531250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 285.500000;
  origin_y -66.1250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 241.000000;
  origin_y 8.12500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 118.125000 0.00000000;
 time 53:44.71948242m;
 setangle 8.43750000 119.531250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 281.625000;
  origin_y -49.7500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 237.125000;
  origin_y 24.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 118.125000 0.00000000;
 time 53:44.76953125m;
 setangle 8.43750000 119.531250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 276.875000;
  origin_y -34.0000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 232.375000;
  origin_y 40.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 7.03125000 118.125000 0.00000000;
 time 53:44.81958008m;
 setangle 8.43750000 118.125000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 272.125000;
  origin_y -18.1250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 229.375000;
  origin_y 57.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 118.125000 0.00000000;
 time 53:44.86962891m;
 setangle 8.43750000 113.906250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 265.125000;
  origin_y -4.00000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 228.000000;
  origin_y 74.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 116.718750 0.00000000;
 time 53:44.91967773m;
 setangle 8.43750000 106.875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 253.250000;
  origin_y 8.12500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 226.125000;
  origin_y 90.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 106.875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 116.718750 0.00000000;
 time 53:44.96972656m;
 setangle 8.43750000 102.656250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 244.875000;
  origin_y 22.2500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 223.750000;
  origin_y 106.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 112.500000 0.00000000;
 time 53:45.02001953m;
 setangle 8.43750000 102.656250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 242.250000;
  origin_y 38.1250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 221.125000;
  origin_y 122.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 101.250000 0.00000000;
 time 53:45.07006836m;
 setangle 8.43750000 98.4375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 233.375000;
  origin_y 52.6250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 218.500000;
  origin_y 138.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 101.250000 0.00000000;
 time 53:45.12011719m;
 setangle 8.43750000 94.2187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 224.625000;
  origin_y 67.6250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 216.125000;
  origin_y 154.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 101.250000 0.00000000;
 time 53:45.17016602m;
 setangle 8.43750000 94.2187500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 222.375000;
  origin_y 83.5000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 213.875000;
  origin_y 169.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 92.8125000 0.00000000;
 time 53:45.22021484m;
 setangle 8.43750000 91.4062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 216.125000;
  origin_y 99.1250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 211.875000;
  origin_y 185.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 92.8125000 0.00000000;
 time 53:45.27026367m;
 setangle 8.43750000 80.1562500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 198.125000;
  origin_y 116.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 210.875000;
  origin_y 202.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 92.8125000 0.00000000;
 time 53:45.32031250m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 193.750000;
  origin_y 133.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 210.625000;
  origin_y 218.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 139;
  soundnum 15; // items/itembk2.wav
  origin -96.0000000 8.00000000 492.000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 53:45.37036133m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 200.000000;
  origin_y 151.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 216.875000;
  origin_y 236.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 53:45.42041016m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 207.625000;
  origin_y 167.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 224.500000;
  origin_y 252.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 53:45.47045898m;
 setangle 9.84375000 77.3437500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 216.250000;
  origin_y 183.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 233.125000;
  origin_y 267.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 53:45.52075195m;
 setangle 9.84375000 74.5312500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 221.875000;
  origin_y 198.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 11;
  origin 239.875000 282.000000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 53:45.57080078m;
 setangle 11.2500000 73.1250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -335.125000;
  origin_y -212.000000;
  origin_z 518.875000;
  angles_1 11.2500000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -328.000000;
  origin_y -180.875000;
  origin_z 500.875000;
  angles_1 -2.81250000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 8.43750000 73.1250000 0.00000000;
 time 53:45.62084961m;
 setangle 1.40625000 70.3125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -335.625000;
  origin_y -209.000000;
  origin_z 516.125000;
  angles_1 1.40625000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -322.000000;
  origin_y -167.875000;
  origin_z 496.875000;
  angles_1 0.00000000;
  angles_2 70.3125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 73.1250000 0.00000000;
 time 53:45.67089844m;
 setangle 1.40625000 70.3125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -334.000000;
  origin_y -209.000000;
  origin_z 515.375000;
  angles_1 1.40625000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -316.125000;
  origin_y -154.750000;
  origin_z 492.000000;
  angles_1 0.00000000;
  angles_2 70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 28; // misc/r_tele3.wav
  origin 239.875000 282.000000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 27; // misc/r_tele2.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 9.84375000 71.7187500 0.00000000;
 time 53:45.72094727m;
 setangle 2.81250000 70.3125000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -327.875000;
  origin_y -208.125000;
  origin_z 521.500000;
  angles_1 2.81250000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -305.625000;
  origin_y -141.000000;
  origin_z 492.000000;
  angles_1 0.00000000;
  angles_2 70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 71.7187500 0.00000000;
 time 53:45.77099609m;
 setangle 4.21875000 70.3125000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -321.375000;
  origin_y -209.375000;
  origin_z 529.625000;
  angles_1 4.21875000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -304.000000;
  origin_y -128.250000;
  origin_z 490.000000;
  angles_1 0.00000000;
  angles_2 70.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 68.9062500 0.00000000;
 time 53:45.82104492m;
 setangle 7.03125000 67.5000000 0.00000000;
 clientdata {
  vel_y 15.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -335.250000;
  origin_y -196.875000;
  origin_z 530.875000;
  angles_1 7.03125000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -304.000000;
  origin_y -115.625000;
  origin_z 488.000000;
  angles_1 -1.40625000;
  angles_2 67.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 68.9062500 0.00000000;
 time 53:45.87109375m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -328.000000;
  origin_y -182.625000;
  origin_z 533.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -304.000000;
  origin_y -101.750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 66.0937500 0.00000000;
 time 53:45.93115234m;
 setangle 9.84375000 60.4687500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -333.875000;
  origin_y -161.125000;
  origin_z 535.125000;
  angles_1 9.84375000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -293.125000;
  origin_y -85.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 66.0937500 0.00000000;
 time 53:45.98120117m;
 setangle 15.4687500 19.6875000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -359.625000;
  origin_y -102.250000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -283.375000;
  origin_y -70.7500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 66.0937500 0.00000000;
 time 53:46.03125000m;
 setangle 18.2812500 11.2500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -351.250000;
  origin_y -76.7500000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -275.875000;
  origin_y -55.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin -275.875000 -55.7500000 492.000000;
 }
}
block {
 camera 8.43750000 59.0625000 0.00000000;
 time 53:46.08154297m;
 setangle 15.4687500 11.2500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -345.625000;
  origin_y -63.2500000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -263.500000;
  origin_y -44.7500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 9.84375000 0.00000000;
 time 53:46.13159180m;
 setangle 15.4687500 11.2500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -331.375000;
  origin_y -53.5000000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -249.250000;
  origin_y -35.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 11.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 9.84375000 0.00000000;
 time 53:46.18164062m;
 setangle 15.4687500 11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -316.875000;
  origin_y -45.0000000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -234.750000;
  origin_y -26.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 11.2500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 9.84375000 0.00000000;
 time 53:46.23168945m;
 setangle 15.4687500 11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -302.125000;
  origin_y -37.5000000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -220.000000;
  origin_y -19.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 11.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 9.84375000 0.00000000;
 time 53:46.28173828m;
 setangle 15.4687500 11.2500000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -283.375000;
  origin_y -35.3750000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -201.125000;
  origin_y -16.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 11.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 9.84375000 0.00000000;
 time 53:46.33178711m;
 setangle 15.4687500 9.84375000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -265.375000;
  origin_y -33.5000000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -182.750000;
  origin_y -17.1250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 9.84375000 0.00000000;
 time 53:46.38183594m;
 setangle 15.4687500 9.84375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -249.125000;
  origin_y -33.3750000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -166.500000;
  origin_y -17.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 8.43750000 0.00000000;
 time 53:46.43188477m;
 setangle 15.4687500 9.84375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -232.875000;
  origin_y -32.6250000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -150.250000;
  origin_y -16.2500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 8.43750000 0.00000000;
 time 53:46.48193359m;
 setangle 15.4687500 8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -217.250000;
  origin_y -29.5000000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -134.250000;
  origin_y -15.1250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 78; // items/r_item2.wav
  origin -134.250000 -15.1250000 492.000000;
 }
}
block {
 camera 14.0625000 8.43750000 0.00000000;
 time 53:46.53198242m;
 setangle 15.4687500 8.43750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -200.375000;
  origin_y -25.8750000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -117.375000;
  origin_y -11.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 8.43750000 0.00000000;
 time 53:46.58227539m;
 setangle 15.4687500 9.84375000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -183.125000;
  origin_y -20.6250000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -100.500000;
  origin_y -4.25000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 7.03125000 0.00000000;
 time 53:46.63232422m;
 setangle 16.8750000 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -167.500000;
  origin_y -10.3750000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -85.1250000;
  origin_y 3.75000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 8.43750000 0.00000000;
 time 53:46.68237305m;
 setangle 18.2812500 -4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -150.875000;
  origin_y 18.0000000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -68.3750000;
  origin_y 9.87500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -4.21875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 7.03125000 0.00000000;
 time 53:46.73242188m;
 setangle 23.9062500 -47.8125000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -101.750000;
  origin_y 69.0000000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -49.8750000;
  origin_y 8.75000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 7.03125000 0.00000000;
 time 53:46.78247070m;
 setangle 23.9062500 -47.8125000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -83.2500000;
  origin_y 63.7500000;
  origin_z 540.875000;
  angles_1 23.9062500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -31.2500000;
  origin_y 3.50000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 354.375000 0.00000000;
 time 53:46.83251953m;
 setangle 23.9062500 -47.8125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -67.7500000;
  origin_y 59.5000000;
  origin_z 540.875000;
  angles_1 23.9062500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -15.7500000;
  origin_y -0.625000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 310.781250 0.00000000;
 time 53:46.88256836m;
 setangle 23.9062500 -47.8125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -52.1250000;
  origin_y 55.6250000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -0.125000000;
  origin_y -4.50000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 310.781250 0.00000000;
 time 53:46.93261719m;
 setangle 23.9062500 -47.8125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -36.3750000;
  origin_y 52.0000000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 15.3750000;
  origin_y -8.12500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 310.781250 0.00000000;
 time 53:46.98266602m;
 setangle 25.3125000 -52.0312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -15.6250000;
  origin_y 51.3750000;
  origin_z 557.500000;
  angles_1 25.3125000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 31.0000000;
  origin_y -11.6250000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -52.0312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 310.781250 0.00000000;
 time 53:47.03271484m;
 setangle 25.3125000 -52.0312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_y 47.8750000;
  origin_z 557.500000;
  angles_1 25.3125000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 46.6250000;
  origin_y -15.1250000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -52.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 23.9062500 306.562500 0.00000000;
 time 53:47.08276367m;
 setangle 25.3125000 -46.4062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 9.62500000;
  origin_y 39.7500000;
  origin_z 557.500000;
  angles_1 25.3125000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 62.3750000;
  origin_y -18.3750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 23.9062500 306.562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 23.9062500 306.562500 0.00000000;
 time 53:47.13305664m;
 setangle 30.9375000 -37.9687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 21.0000000;
  origin_y 26.1250000;
  origin_z 565.000000;
  angles_1 30.9375000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 78.5000000;
  origin_y -20.8750000;
  origin_z 488.000000;
  angles_1 -9.84375000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 23.9062500 306.562500 0.00000000;
 time 53:47.18310547m;
 setangle 45.0000000 -8.43750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 35.2500000;
  origin_y -9.12500000;
  origin_z 580.250000;
  angles_1 45.0000000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 96.6250000;
  origin_y -19.7500000;
  origin_z 488.000000;
  angles_1 -14.0625000;
  angles_2 -8.43750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 196;
  soundnum 15; // items/itembk2.wav
  origin 1248.00000 -1128.00000 444.000000;
 }
}
block {
 camera 29.5312500 320.625000 0.00000000;
 time 53:47.23315430m;
 setangle 46.4062500 0.00000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 52.0000000;
  origin_y -24.6250000;
  origin_z 583.125000;
  angles_1 46.4062500;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 111.000000;
  origin_y -23.2500000;
  origin_z 488.000000;
  angles_1 -14.0625000;
  angles_2 0.00000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 45.0000000 350.156250 0.00000000;
 time 53:47.28320312m;
 setangle 53.4375000 19.6875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 79.2500000;
  origin_y -45.7500000;
  origin_z 589.875000;
  angles_1 53.4375000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 126.500000;
  origin_y -27.5000000;
  origin_z 488.000000;
  angles_1 -16.8750000;
  angles_2 19.6875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 45.0000000 350.156250 0.00000000;
 time 53:47.33325195m;
 setangle 54.8437500 22.5000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 97.2500000;
  origin_y -51.7500000;
  origin_z 591.125000;
  angles_1 54.8437500;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 142.000000;
  origin_y -32.0000000;
  origin_z 488.000000;
  angles_1 -16.8750000;
  angles_2 22.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 45.0000000 0.00000000 0.00000000;
 time 53:47.38330078m;
 setangle 53.4375000 19.6875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 109.875000;
  origin_y -55.1250000;
  origin_z 589.875000;
  angles_1 53.4375000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 157.250000;
  origin_y -36.8750000;
  origin_z 488.000000;
  angles_1 -16.8750000;
  angles_2 19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 53.4375000 21.0937500 0.00000000;
 time 53:47.43334961m;
 setangle 39.3750000 -23.9062500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 109.375000;
  origin_y -18.7500000;
  origin_z 575.500000;
  angles_1 39.3750000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 169.625000;
  origin_y -47.1250000;
  origin_z 488.000000;
  angles_1 -12.6562500;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 53.4375000 21.0937500 0.00000000;
 time 53:47.48339844m;
 setangle 32.3437500 -61.8750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 147.375000;
  origin_y 5.50000000;
  origin_z 566.875000;
  angles_1 32.3437500;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 180.250000;
  origin_y -59.7500000;
  origin_z 488.000000;
  angles_1 -9.84375000;
  angles_2 -61.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 52.0312500 18.2812500 0.00000000;
 time 53:47.53344727m;
 setangle 32.3437500 -64.6875000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 159.625000;
  origin_y -6.37500000;
  origin_z 566.875000;
  angles_1 32.3437500;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 189.250000;
  origin_y -73.2500000;
  origin_z 486.000000;
  angles_1 -9.84375000;
  angles_2 -64.6875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 30.9375000 296.718750 0.00000000;
 time 53:47.58349609m;
 setangle 32.3437500 -64.6875000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 168.625000;
  origin_y -19.8750000;
  origin_z 562.875000;
  angles_1 32.3437500;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 198.375000;
  origin_y -86.7500000;
  origin_z 482.000000;
  angles_1 -9.84375000;
  angles_2 -64.6875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 30.9375000 293.906250 0.00000000;
 time 53:47.63378906m;
 setangle 28.1250000 -78.7500000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 194.250000;
  origin_y -24.8750000;
  origin_z 551.375000;
  angles_1 28.1250000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 207.375000;
  origin_y -100.375000;
  origin_z 475.875000;
  angles_1 -8.43750000;
  angles_2 -78.7500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 30.9375000 293.906250 0.00000000;
 time 53:47.68383789m;
 setangle 23.9062500 -102.656250 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 234.625000;
  origin_y -37.5000000;
  origin_z 537.500000;
  angles_1 23.9062500;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 215.250000;
  origin_y -114.625000;
  origin_z 467.875000;
  angles_1 -7.03125000;
  angles_2 -102.656250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 30.9375000 293.906250 0.00000000;
 time 53:47.73388672m;
 setangle 23.9062500 -102.656250 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 242.500000;
  origin_y -51.7500000;
  origin_z 527.500000;
  angles_1 23.9062500;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 223.125000;
  origin_y -128.875000;
  origin_z 457.875000;
  angles_1 -7.03125000;
  angles_2 -102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 255.937500 0.00000000;
 time 53:47.78393555m;
 setangle 23.9062500 -102.656250 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 250.375000;
  origin_y -66.0000000;
  origin_z 515.500000;
  angles_1 23.9062500;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 231.125000;
  origin_y -143.250000;
  origin_z 445.875000;
  angles_1 -7.03125000;
  angles_2 -102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 255.937500 0.00000000;
 time 53:47.83398438m;
 setangle 22.5000000 -102.656250 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 258.500000;
  origin_y -79.5000000;
  origin_z 499.500000;
  angles_1 22.5000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 239.000000;
  origin_y -157.500000;
  origin_z 431.750000;
  angles_1 -5.62500000;
  angles_2 -102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 255.937500 0.00000000;
 time 53:47.88403320m;
 setangle 22.5000000 -102.656250 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 266.375000;
  origin_y -93.7500000;
  origin_z 483.375000;
  angles_1 22.5000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 246.875000;
  origin_y -171.750000;
  origin_z 415.750000;
  angles_1 -5.62500000;
  angles_2 -102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 255.937500 0.00000000;
 time 53:47.93408203m;
 setangle 22.5000000 -102.656250 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 274.375000;
  origin_y -108.000000;
  origin_z 465.375000;
  angles_1 22.5000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 254.750000;
  origin_y -186.125000;
  origin_z 397.750000;
  angles_1 -5.62500000;
  angles_2 -102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 255.937500 0.00000000;
 time 53:47.98413086m;
 setangle 22.5000000 -102.656250 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 282.250000;
  origin_y -122.375000;
  origin_z 445.375000;
  angles_1 22.5000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 262.625000;
  origin_y -200.375000;
  origin_z 377.625000;
  angles_1 -5.62500000;
  angles_2 -102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 255.937500 0.00000000;
 time 53:48.03417969m;
 setangle 18.2812500 -92.8125000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 276.625000;
  origin_y -132.000000;
  origin_z 417.250000;
  angles_1 18.2812500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 270.625000;
  origin_y -214.625000;
  origin_z 355.625000;
  angles_1 -5.62500000;
  angles_2 -92.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 255.937500 0.00000000;
 time 53:48.08422852m;
 setangle 16.8750000 -66.0937500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 243.125000;
  origin_y -153.125000;
  origin_z 391.125000;
  angles_1 16.8750000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 275.125000;
  origin_y -230.250000;
  origin_z 331.500000;
  angles_1 -5.62500000;
  angles_2 -66.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 255.937500 0.00000000;
 time 53:48.13427734m;
 setangle 15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  vel_z -30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 221.625000;
  origin_y -184.875000;
  origin_z 363.000000;
  angles_1 15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 279.750000;
  origin_y -245.875000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 279.750000 -245.875000 332.000000;
 }
}
block {
 camera 15.4687500 292.500000 0.00000000;
 time 53:48.18457031m;
 setangle 15.4687500 -30.9375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 213.125000;
  origin_y -216.250000;
  origin_z 383.500000;
  angles_1 15.4687500;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 284.250000;
  origin_y -261.250000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -30.9375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 315.000000 0.00000000;
 time 53:48.23461914m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 206.250000;
  origin_y -264.375000;
  origin_z 379.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 287.875000;
  origin_y -276.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 315.000000 0.00000000;
 time 53:48.28466797m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 208.000000;
  origin_y -294.500000;
  origin_z 377.250000;
  angles_1 11.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 293.875000;
  origin_y -294.500000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 327.656250 0.00000000;
 time 53:48.33471680m;
 setangle 8.43750000 11.2500000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 215.250000;
  origin_y -331.125000;
  origin_z 369.000000;
  angles_1 8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 299.875000;
  origin_y -312.125000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 327.656250 0.00000000;
 time 53:48.38476562m;
 setangle 9.84375000 18.2812500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -21.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 224.625000;
  origin_y -358.750000;
  origin_z 365.125000;
  angles_1 9.84375000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 305.875000;
  origin_y -329.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 53:48.43481445m;
 setangle 8.43750000 19.6875000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 236.125000;
  origin_y -377.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 317.000000;
  origin_y -346.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 16.8750000 0.00000000;
 time 53:48.48486328m;
 setangle 8.43750000 19.6875000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 248.125000;
  origin_y -391.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 329.000000;
  origin_y -360.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 16.8750000 0.00000000;
 time 53:48.53491211m;
 setangle 8.43750000 19.6875000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 260.625000;
  origin_y -403.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 341.500000;
  origin_y -372.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 18.2812500 0.00000000;
 time 53:48.58496094m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 276.500000;
  origin_y -418.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 355.000000;
  origin_y -383.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 18.2812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 7.03125000 18.2812500 0.00000000;
 time 53:48.63500977m;
 setangle 9.84375000 26.7187500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 293.125000;
  origin_y -433.875000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 369.250000;
  origin_y -393.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 21.0937500 0.00000000;
 time 53:48.68530273m;
 setangle 8.43750000 45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 324.500000;
  origin_y -461.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 385.875000;
  origin_y -400.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 21.0937500 0.00000000;
 time 53:48.73535156m;
 setangle 8.43750000 63.2812500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 363.500000;
  origin_y -485.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 400.500000;
  origin_y -406.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 53:48.78540039m;
 setangle 8.43750000 66.0937500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 382.125000;
  origin_y -493.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 415.250000;
  origin_y -413.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 61.8750000 0.00000000;
 time 53:48.83544922m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 398.875000;
  origin_y -500.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 430.000000;
  origin_y -419.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 61.8750000 0.00000000;
 time 53:48.88549805m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 413.625000;
  origin_y -506.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 444.875000;
  origin_y -425.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 64.6875000 0.00000000;
 time 53:48.93554688m;
 setangle 8.43750000 59.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 418.250000;
  origin_y -505.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 460.875000;
  origin_y -430.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 64.6875000 0.00000000;
 time 53:48.98559570m;
 setangle 0.00000000 -23.9062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 397.250000;
  origin_y -403.250000;
  origin_z 350.000000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 476.750000;
  origin_y -440.875000;
  origin_z 320.000000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 66.0937500 0.00000000;
 time 53:49.03564453m;
 setangle 0.00000000 -47.8125000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 432.875000;
  origin_y -383.750000;
  origin_z 350.000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 490.250000;
  origin_y -450.375000;
  origin_z 320.000000;
  angles_2 -47.8125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 334.687500 0.00000000;
 time 53:49.08569336m;
 setangle 0.00000000 -47.8125000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 445.750000;
  origin_y -393.750000;
  origin_z 350.000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 503.250000;
  origin_y -460.375000;
  origin_z 320.000000;
  angles_2 -47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 53:49.13574219m;
 setangle 0.00000000 -47.8125000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 458.125000;
  origin_y -404.125000;
  origin_z 350.000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 515.625000;
  origin_y -470.750000;
  origin_z 320.000000;
  angles_2 -47.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 53:49.18579102m;
 setangle 0.00000000 -47.8125000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 470.250000;
  origin_y -414.875000;
  origin_z 350.000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 527.750000;
  origin_y -481.625000;
  origin_z 328.000000;
  angles_2 -47.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 53:49.23608398m;
 setangle 0.00000000 -47.8125000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 482.000000;
  origin_y -426.000000;
  origin_z 358.000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 539.375000;
  origin_y -492.625000;
  origin_z 328.000000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 53:49.28613281m;
 setangle 0.00000000 -54.8437500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 501.875000;
  origin_y -431.125000;
  origin_z 358.000000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 550.750000;
  origin_y -504.375000;
  origin_z 328.000000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 53:49.33618164m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 559.750000;
  origin_y -432.375000;
  origin_z 358.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 559.750000;
  origin_y -520.375000;
  origin_z 328.000000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 53:49.38623047m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 569.125000;
  origin_y -448.625000;
  origin_z 358.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 566.875000;
  origin_y -536.625000;
  origin_z 344.000000;
  angles_2 -90.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 303.750000 0.00000000;
 time 53:49.43627930m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 574.750000;
  origin_y -464.750000;
  origin_z 374.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 572.500000;
  origin_y -552.750000;
  origin_z 344.000000;
  angles_2 -90.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 53:49.48632812m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 579.125000;
  origin_y -480.875000;
  origin_z 374.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 577.000000;
  origin_y -568.875000;
  origin_z 360.000000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 53:49.53637695m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 586.750000;
  origin_y -497.375000;
  origin_z 390.000000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 580.250000;
  origin_y -585.125000;
  origin_z 360.000000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 53:49.58642578m;
 setangle 0.00000000 -94.2187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 591.250000;
  origin_y -514.000000;
  origin_z 392.125000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 582.625000;
  origin_y -601.500000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 53:49.63647461m;
 setangle 1.40625000 -94.2187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 592.750000;
  origin_y -530.250000;
  origin_z 396.875000;
  angles_1 1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 584.125000;
  origin_y -617.750000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 53:49.68652344m;
 setangle 1.40625000 -94.2187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 593.625000;
  origin_y -546.500000;
  origin_z 396.875000;
  angles_1 1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 585.000000;
  origin_y -633.875000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 53:49.73657227m;
 setangle 2.81250000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 592.000000;
  origin_y -562.500000;
  origin_z 428.500000;
  angles_1 2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 585.500000;
  origin_y -650.000000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 53:49.78686523m;
 setangle 2.81250000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 592.125000;
  origin_y -578.625000;
  origin_z 428.500000;
  angles_1 2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 585.625000;
  origin_y -666.125000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 53:49.83691406m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 592.000000;
  origin_y -594.875000;
  origin_z 446.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 585.625000;
  origin_y -682.125000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 265.781250 0.00000000;
 time 53:49.88696289m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 591.625000;
  origin_y -610.875000;
  origin_z 446.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 585.250000;
  origin_y -698.250000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 53:49.93701172m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 591.250000;
  origin_y -626.875000;
  origin_z 462.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 584.750000;
  origin_y -714.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 53:49.98706055m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 590.500000;
  origin_y -642.875000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 584.125000;
  origin_y -730.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 53:50.03710938m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 589.875000;
  origin_y -659.000000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 583.375000;
  origin_y -746.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 53:50.08715820m;
 setangle 4.21875000 -94.2187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 594.875000;
  origin_y -676.750000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 586.250000;
  origin_y -763.875000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 53:50.13720703m;
 setangle 8.43750000 -123.750000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.625000;
  origin_y -708.875000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 588.750000;
  origin_y -779.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 53:50.18725586m;
 setangle 9.84375000 154.687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 653.875000;
  origin_y -826.250000;
  origin_z 471.125000;
  angles_1 9.84375000;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 588.500000;
  origin_y -797.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 264.375000 0.00000000;
 time 53:50.23730469m;
 setangle 8.43750000 146.250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 651.875000;
  origin_y -856.375000;
  origin_z 472.500000;
  angles_1 8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 586.125000;
  origin_y -814.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 153.281250 0.00000000;
 time 53:50.28759766m;
 setangle 8.43750000 146.250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 653.250000;
  origin_y -875.000000;
  origin_z 473.875000;
  angles_1 8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 585.000000;
  origin_y -831.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 153.281250 0.00000000;
 time 53:50.33764648m;
 setangle 8.43750000 146.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 654.375000;
  origin_y -892.375000;
  origin_z 474.500000;
  angles_1 8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 585.125000;
  origin_y -848.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 144.843750 0.00000000;
 time 53:50.38769531m;
 setangle 8.43750000 146.250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.250000;
  origin_y -908.750000;
  origin_z 474.500000;
  angles_1 8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 586.125000;
  origin_y -864.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 144.843750 0.00000000;
 time 53:50.43774414m;
 setangle 8.43750000 146.250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 652.125000;
  origin_y -925.750000;
  origin_z 473.875000;
  angles_1 8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 583.875000;
  origin_y -882.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 144.843750 0.00000000;
 time 53:50.48779297m;
 setangle 8.43750000 146.250000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 650.750000;
  origin_y -944.000000;
  origin_z 475.250000;
  angles_1 8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 580.500000;
  origin_y -899.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 144.843750 0.00000000;
 time 53:50.53784180m;
 setangle 8.43750000 153.281250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 650.125000;
  origin_y -950.125000;
  origin_z 474.375000;
  angles_1 8.43750000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 576.500000;
  origin_y -915.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
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block {
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block {
 camera 8.43750000 0.00000000 0.00000000;
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 updateentity {
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 updateentity {
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block {
 camera 8.43750000 0.00000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 7.03125000 28.1250000 0.00000000;
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block {
 camera 7.03125000 45.0000000 0.00000000;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 95;
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 updateentity {
  entity 96;
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  entity 131;
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 updateentity {
  entity 152;
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 updateentity {
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 updateentity {
  entity 197;
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 updateentity {
  entity 200;
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 updateentity {
  entity 203;
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block {
 camera 7.03125000 45.0000000 0.00000000;
 time 53:51.73950195m;
 setangle 7.03125000 53.4375000 0.00000000;
 clientdata {
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  ammo_nails 0;
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  ammo_cells 0;
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 updateentity {
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  frame 6;
  origin_x 683.125000;
  origin_y -1282.62500;
  origin_z 474.875000;
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 updateentity {
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  frame 11;
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  origin_z 432.000000;
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 updateentity {
  entity 33;
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 updateentity {
  entity 54;
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 updateentity {
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 updateentity {
  entity 95;
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 updateentity {
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 updateentity {
  entity 97;
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
  channel 2;
  entity 160;
  soundnum 79; // plats/medplat1.wav
  origin 1272.00000 36.0000000 -34.0000000;
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}
block {
 camera 7.03125000 52.0312500 0.00000000;
 time 53:51.78955078m;
 setangle 7.03125000 53.4375000 0.00000000;
 clientdata {
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block {
 camera 5.62500000 52.0312500 0.00000000;
 time 53:51.83959961m;
 setangle 8.43750000 53.4375000 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 5.62500000 52.0312500 0.00000000;
 time 53:51.88989258m;
 setangle 8.43750000 54.8437500 0.00000000;
 clientdata {
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 updateentity {
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block {
 camera 5.62500000 52.0312500 0.00000000;
 time 53:51.93994141m;
 setangle 8.43750000 59.0625000 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 7.03125000 52.0312500 0.00000000;
 time 53:51.98999023m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 53:52.04003906m;
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 53:52.14013672m;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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  entity 3;
  soundnum 21; // player/gasp1.wav
  origin 1299.25000 32.0000000 164.000000;
 }
}
block {
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 time 53:52.19018555m;
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block {
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block {
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block {
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block {
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 updateentity {
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 updateentity {
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}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 53:53.59228516m;
 setangle 11.2500000 84.3750000 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 1408.00000 198.875000 324.000000;
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}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 53:53.64233398m;
 setangle 11.2500000 84.3750000 0.00000000;
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block {
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 time 53:53.69238281m;
 setangle 11.2500000 84.3750000 0.00000000;
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}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 53:53.74243164m;
 setangle 9.84375000 85.7812500 0.00000000;
 clientdata {
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 updateentity {
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block {
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 time 53:53.79248047m;
 setangle 9.84375000 85.7812500 0.00000000;
 clientdata {
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 updateentity {
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block {
 camera 9.84375000 82.9687500 0.00000000;
 time 53:53.84252930m;
 setangle 9.84375000 87.1875000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 53:53.89257812m;
 setangle 8.43750000 85.7812500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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}
block {
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 time 53:53.94262695m;
 setangle 8.43750000 85.7812500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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block {
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 time 53:53.99291992m;
 setangle 8.43750000 85.7812500 0.00000000;
 clientdata {
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block {
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 time 53:54.04296875m;
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block {
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block {
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 time 53:54.14306641m;
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block {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 56;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 196;
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 updateentity {
  entity 197;
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 updateentity {
  entity 203;
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}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 53:54.29321289m;
 setangle 9.84375000 94.2187500 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 197;
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 updateentity {
  entity 203;
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 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1359.25000 304.875000 324.000000;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 53:54.34326172m;
 setangle 11.2500000 97.0312500 0.00000000;
 clientdata {
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block {
 camera 8.43750000 90.0000000 0.00000000;
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 setangle 11.2500000 98.4375000 0.00000000;
 clientdata {
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 updateentity {
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}
block {
 camera 8.43750000 92.8125000 0.00000000;
 time 53:54.44335938m;
 setangle 11.2500000 98.4375000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 203;
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}
block {
 camera 9.84375000 97.0312500 0.00000000;
 time 53:54.49365234m;
 setangle 11.2500000 102.656250 0.00000000;
 clientdata {
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 updateentity {
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block {
 camera 9.84375000 97.0312500 0.00000000;
 time 53:54.54370117m;
 setangle 11.2500000 105.468750 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 9.84375000 101.250000 0.00000000;
 time 53:54.59375000m;
 setangle 12.6562500 108.281250 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 9.84375000 101.250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 9.84375000 101.250000 0.00000000;
 time 53:54.64379883m;
 setangle 12.6562500 108.281250 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 9.84375000 104.062500 0.00000000;
 time 53:54.69384766m;
 setangle 12.6562500 109.687500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 11.2500000 106.875000 0.00000000;
 time 53:54.74389648m;
 setangle 12.6562500 111.093750 0.00000000;
 clientdata {
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
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 updateentity {
  entity 1;
  frame 6;
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  origin_y -420.000000;
  origin_z 483.375000;
  angles_1 12.6562500;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin 924.625000 -341.125000 436.000000;
 }
}
block {
 camera 11.2500000 106.875000 0.00000000;
 time 53:54.79394531m;
 setangle 14.0625000 113.906250 0.00000000;
 clientdata {
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block {
 camera 11.2500000 108.281250 0.00000000;
 time 53:54.84399414m;
 setangle 18.2812500 -161.718750 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 12.6562500 112.500000 0.00000000;
 time 53:54.89404297m;
 setangle 21.0937500 -106.875000 0.00000000;
 clientdata {
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block {
 camera 16.8750000 196.875000 0.00000000;
 time 53:54.94409180m;
 setangle 21.0937500 -104.062500 0.00000000;
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block {
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block {
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}
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block {
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 sound {
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  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 9.84375000 106.875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 190\n";
}
block {
 camera 9.84375000 104.062500 0.00000000;
 time 54:0.65234375m;
 setangle 11.2500000 101.250000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 97;
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 updateentity {
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 updateentity {
  entity 131;
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 updateentity {
  entity 152;
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 updateentity {
  entity 200;
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}
block {
 camera 9.84375000 101.250000 0.00000000;
 time 54:0.70239258m;
 setangle 11.2500000 101.250000 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
  entity 96;
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 updateentity {
  entity 97;
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 updateentity {
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 updateentity {
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 updateentity {
  entity 152;
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 updateentity {
  entity 200;
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 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
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}
block {
 camera 9.84375000 99.8437500 0.00000000;
 time 54:0.75244141m;
 setangle 11.2500000 99.8437500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 200;
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block {
 camera 9.84375000 99.8437500 0.00000000;
 time 54:0.80249023m;
 setangle 11.2500000 97.0312500 0.00000000;
 clientdata {
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  entity 1;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 9.84375000 99.8437500 0.00000000;
 time 54:0.85278320m;
 setangle 11.2500000 95.6250000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
  entity 95;
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 updateentity {
  entity 96;
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 updateentity {
  entity 97;
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 updateentity {
  entity 109;
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 updateentity {
  entity 131;
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 updateentity {
  entity 152;
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 updateentity {
  entity 200;
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}
block {
 camera 9.84375000 95.6250000 0.00000000;
 time 54:0.90283203m;
 setangle 11.2500000 91.4062500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 95;
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 updateentity {
  entity 96;
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 updateentity {
  entity 97;
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 updateentity {
  entity 109;
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 updateentity {
  entity 131;
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 updateentity {
  entity 199;
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 }
 updateentity {
  entity 200;
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}
block {
 camera 9.84375000 94.2187500 0.00000000;
 time 54:0.95288086m;
 setangle 11.2500000 81.5625000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 200;
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}
block {
 camera 9.84375000 94.2187500 0.00000000;
 time 54:1.00292969m;
 setangle 11.2500000 78.7500000 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 97;
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 updateentity {
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 }
 updateentity {
  entity 127;
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 }
 updateentity {
  entity 128;
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 9.84375000 80.1562500 0.00000000;
 time 54:1.05297852m;
 setangle 11.2500000 66.0937500 0.00000000;
 clientdata {
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 9.84375000 77.3437500 0.00000000;
 time 54:1.10302734m;
 setangle 11.2500000 64.6875000 0.00000000;
 clientdata {
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  weapon 0x80;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 200;
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}
block {
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 time 54:1.15307617m;
 setangle 11.2500000 64.6875000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 54:1.20312500m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 54:1.25317383m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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  soundnum 73; // doors/stndr2.wav
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 }
 sound {
  channel 2;
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  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 9.84375000 61.8750000 0.00000000;
 time 54:1.30322266m;
 setangle 11.2500000 61.8750000 0.00000000;
 clientdata {
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 updateentity {
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block {
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 time 54:1.35351563m;
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 clientdata {
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block {
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  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 542.500000;
  origin_y -791.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 78.7500000 0.00000000;
 time 54:2.30468750m;
 setangle 19.6875000 90.0000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 552.750000;
  origin_y -857.500000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 550.750000;
  origin_y -775.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 54:2.35473633m;
 setangle 19.6875000 94.2187500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 565.000000;
  origin_y -840.375000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 557.000000;
  origin_y -758.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 54:2.40502930m;
 setangle 19.6875000 94.2187500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 569.750000;
  origin_y -823.875000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 561.625000;
  origin_y -742.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 92.8125000 0.00000000;
 time 54:2.45507813m;
 setangle 18.2812500 94.2187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 573.125000;
  origin_y -808.125000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 565.000000;
  origin_y -725.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 92.8125000 0.00000000;
 time 54:2.50512695m;
 setangle 18.2812500 94.2187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 575.625000;
  origin_y -791.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 567.500000;
  origin_y -709.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 92.8125000 0.00000000;
 time 54:2.55517578m;
 setangle 18.2812500 94.2187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 577.500000;
  origin_y -778.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 569.375000;
  origin_y -696.375000;
  origin_z 430.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 92.8125000 0.00000000;
 time 54:2.60522461m;
 setangle 18.2812500 94.2187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 579.500000;
  origin_y -765.750000;
  origin_z 487.625000;
  angles_1 18.2812500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 571.375000;
  origin_y -683.250000;
  origin_z 426.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 92.8125000 0.00000000;
 time 54:2.65527344m;
 setangle 18.2812500 97.0312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 585.375000;
  origin_y -752.125000;
  origin_z 481.625000;
  angles_1 18.2812500;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 573.250000;
  origin_y -670.250000;
  origin_z 419.875000;
  angles_1 -5.62500000;
  angles_2 97.0312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 92.8125000 0.00000000;
 time 54:2.70532227m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 16.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 593.375000;
  origin_y -738.000000;
  origin_z 473.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 575.250000;
  origin_y -657.125000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 95.6250000 0.00000000;
 time 54:2.75537109m;
 setangle 16.8750000 101.250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 16.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 595.375000;
  origin_y -725.625000;
  origin_z 461.500000;
  angles_1 16.8750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 577.125000;
  origin_y -644.000000;
  origin_z 401.875000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 95.6250000 0.00000000;
 time 54:2.80541992m;
 setangle 16.8750000 101.250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 16.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 597.375000;
  origin_y -712.500000;
  origin_z 449.500000;
  angles_1 16.8750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 579.000000;
  origin_y -631.000000;
  origin_z 392.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 99.8437500 0.00000000;
 time 54:2.85546875m;
 setangle 16.8750000 101.250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 601.750000;
  origin_y -696.750000;
  origin_z 449.625000;
  angles_1 16.8750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 583.500000;
  origin_y -615.125000;
  origin_z 392.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 99.8437500 0.00000000;
 time 54:2.90551758m;
 setangle 15.4687500 105.468750 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 612.750000;
  origin_y -680.375000;
  origin_z 447.500000;
  angles_1 15.4687500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 588.250000;
  origin_y -599.750000;
  origin_z 390.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 99.8437500 0.00000000;
 time 54:2.95581055m;
 setangle 16.8750000 113.906250 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 628.750000;
  origin_y -659.875000;
  origin_z 445.500000;
  angles_1 16.8750000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 593.125000;
  origin_y -584.375000;
  origin_z 386.000000;
  angles_1 -5.62500000;
  angles_2 113.906250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 99.8437500 0.00000000;
 time 54:3.00585938m;
 setangle 16.8750000 118.125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.000000;
  origin_y -641.625000;
  origin_z 439.500000;
  angles_1 16.8750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 597.875000;
  origin_y -569.000000;
  origin_z 379.875000;
  angles_1 -5.62500000;
  angles_2 118.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 112.500000 0.00000000;
 time 54:3.05590820m;
 setangle 15.4687500 126.562500 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -605.875000;
  origin_z 417.875000;
  angles_1 15.4687500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 602.625000;
  origin_y -553.500000;
  origin_z 371.875000;
  angles_1 -4.21875000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 116.718750 0.00000000;
 time 54:3.10595703m;
 setangle 11.2500000 130.781250 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -577.750000;
  origin_z 394.875000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 607.500000;
  origin_y -538.125000;
  origin_z 361.875000;
  angles_1 -2.81250000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 125.156250 0.00000000;
 time 54:3.15600586m;
 setangle 8.43750000 136.406250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 637.250000;
  origin_y -550.750000;
  origin_z 373.875000;
  angles_1 8.43750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 606.250000;
  origin_y -522.625000;
  origin_z 349.875000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 125.156250 0.00000000;
 time 54:3.20605469m;
 setangle 5.62500000 137.812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 636.875000;
  origin_y -534.875000;
  origin_z 358.000000;
  angles_1 5.62500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 604.625000;
  origin_y -507.125000;
  origin_z 335.750000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 54:3.25610352m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 636.375000;
  origin_y -519.250000;
  origin_z 341.375000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 602.750000;
  origin_y -491.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 54:3.30615234m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 628.750000;
  origin_y -508.750000;
  origin_z 348.625000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 593.125000;
  origin_y -479.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 136.406250 0.00000000;
 time 54:3.35620117m;
 setangle 2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 625.625000;
  origin_y -513.000000;
  origin_z 352.500000;
  angles_1 2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 580.375000;
  origin_y -475.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 54:3.40625000m;
 setangle 1.40625000 139.218750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 623.125000;
  origin_y -526.875000;
  origin_z 357.375000;
  angles_1 1.40625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 565.125000;
  origin_y -479.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 54:3.45629883m;
 setangle 0.00000000 139.218750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 616.875000;
  origin_y -542.625000;
  origin_z 360.125000;
  angles_1 0.00000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 548.875000;
  origin_y -486.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 137.812500 0.00000000;
 time 54:3.50659180m;
 setangle 0.00000000 137.812500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 599.500000;
  origin_y -550.250000;
  origin_z 358.000000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 532.875000;
  origin_y -492.750000;
  origin_z 328.000000;
  angles_2 137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 54:3.55664063m;
 setangle 0.00000000 136.406250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 582.000000;
  origin_y -556.500000;
  origin_z 358.000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 516.750000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 54:3.60668945m;
 setangle -1.40625000 132.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 561.375000;
  origin_y -559.250000;
  origin_z 353.625000;
  angles_1 -1.40625000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 500.750000;
  origin_y -495.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 190\n";
}
block {
 camera 0.00000000 136.406250 0.00000000;
 time 54:3.65673828m;
 setangle -1.40625000 132.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 545.250000;
  origin_y -558.750000;
  origin_z 353.625000;
  angles_1 -1.40625000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 484.625000;
  origin_y -495.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 130.781250 0.00000000;
 time 54:3.70678711m;
 setangle -1.40625000 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 499.375000;
  origin_y -510.500000;
  origin_z 334.625000;
  angles_1 -1.40625000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 467.125000;
  origin_y -489.625000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 130.781250 0.00000000;
 time 54:3.75683594m;
 setangle -1.40625000 132.187500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 469.375000;
  origin_y -505.625000;
  origin_z 332.750000;
  angles_1 -1.40625000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1397.62500;
  origin_y 214.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 449.500000;
  origin_y -484.250000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 130.781250 0.00000000;
 time 54:3.80688477m;
 setangle 0.00000000 130.781250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 6.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 455.750000;
  origin_y -505.000000;
  origin_z 329.500000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1397.62500;
  origin_y 230.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 67.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 432.000000;
  origin_y -478.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 130.781250 0.00000000;
 time 54:3.85693359m;
 setangle 0.00000000 130.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 444.250000;
  origin_y -503.625000;
  origin_z 334.875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1397.62500;
  origin_y 246.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 415.625000;
  origin_y -472.000000;
  origin_z 320.000000;
  angles_2 130.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 130.781250 0.00000000;
 time 54:3.90698242m;
 setangle 0.00000000 130.781250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 435.250000;
  origin_y -502.625000;
  origin_z 337.875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1392.75000;
  origin_y 264.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 400.500000;
  origin_y -464.125000;
  origin_z 320.000000;
  angles_2 130.781250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 129.375000 0.00000000;
 time 54:3.95703125m;
 setangle 0.00000000 129.375000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 426.000000;
  origin_y -501.625000;
  origin_z 341.000000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1388.00000;
  origin_y 280.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 386.125000;
  origin_y -455.375000;
  origin_z 320.000000;
  angles_2 129.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 129.375000 0.00000000;
 time 54:4.00732422m;
 setangle -1.40625000 123.750000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 411.250000;
  origin_y -500.250000;
  origin_z 339.750000;
  angles_1 -1.40625000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1383.50000;
  origin_y 295.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 372.500000;
  origin_y -445.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 123.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 129.375000 0.00000000;
 time 54:4.05737305m;
 setangle -4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 402.250000;
  origin_y -504.875000;
  origin_z 340.125000;
  angles_1 -4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1380.12500;
  origin_y 312.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 359.875000;
  origin_y -434.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 54:4.10742188m;
 setangle -4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 393.125000;
  origin_y -497.750000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1379.25000;
  origin_y 329.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 348.125000;
  origin_y -422.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 127.968750 0.00000000;
 time 54:4.15747070m;
 setangle -4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 382.000000;
  origin_y -485.750000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1380.62500;
  origin_y 347.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -28.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 337.000000;
  origin_y -410.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 118.125000 0.00000000;
 time 54:4.20751953m;
 setangle -4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 371.500000;
  origin_y -473.375000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1383.62500;
  origin_y 364.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 326.500000;
  origin_y -398.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 118.125000 0.00000000;
 time 54:4.25756836m;
 setangle -4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 361.500000;
  origin_y -460.750000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1393.50000;
  origin_y 381.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 316.375000;
  origin_y -385.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 357.187500 118.125000 0.00000000;
 time 54:4.30761719m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 352.000000;
  origin_y -448.250000;
  origin_z 350.000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1409.37500;
  origin_y 394.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 306.750000;
  origin_y -372.750000;
  origin_z 320.000000;
  angles_2 119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 50.8750000;
 }
 updateentity {
  entity 128;
  origin_y -50.8750000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 118.125000 0.00000000;
 time 54:4.35766602m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 342.500000;
  origin_y -435.125000;
  origin_z 350.000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1425.25000;
  origin_y 405.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 297.375000;
  origin_y -359.625000;
  origin_z 320.000000;
  angles_2 119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 45.8750000;
 }
 updateentity {
  entity 128;
  origin_y -45.8750000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 118.125000 0.00000000;
 time 54:4.40771484m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 334.500000;
  origin_y -420.000000;
  origin_z 350.000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1440.87500;
  origin_y 414.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 289.250000;
  origin_y -344.500000;
  origin_z 320.000000;
  angles_2 119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 40.8750000;
 }
 updateentity {
  entity 128;
  origin_y -40.8750000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 54:4.45776367m;
 setangle 0.00000000 119.531250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 328.875000;
  origin_y -402.750000;
  origin_z 350.000000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1460.25000;
  origin_y 416.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 283.625000;
  origin_y -327.250000;
  origin_z 320.000000;
  angles_2 119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 35.8750000;
 }
 updateentity {
  entity 128;
  origin_y -35.8750000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 54:4.50781250m;
 setangle 0.00000000 120.937500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 326.750000;
  origin_y -384.750000;
  origin_z 350.000000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1479.12500;
  origin_y 416.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 279.625000;
  origin_y -310.500000;
  origin_z 320.000000;
  angles_2 120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 30.8750000;
 }
 updateentity {
  entity 128;
  origin_y -30.8750000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 54:4.55810547m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 323.625000;
  origin_y -367.625000;
  origin_z 350.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 274.750000;
  origin_y -294.375000;
  origin_z 320.000000;
  angles_2 122.343750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 25.8750000;
 }
 updateentity {
  entity 128;
  origin_y -25.8750000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 118.125000 0.00000000;
 time 54:4.60815430m;
 setangle 0.00000000 125.156250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 321.250000;
  origin_y -349.625000;
  origin_z 350.000000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 268.875000;
  origin_y -278.875000;
  origin_z 320.000000;
  angles_2 125.156250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 20.8750000;
 }
 updateentity {
  entity 128;
  origin_y -20.8750000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 54:4.65820313m;
 setangle 0.00000000 125.156250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 314.625000;
  origin_y -334.625000;
  origin_z 350.000000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 262.250000;
  origin_y -263.875000;
  origin_z 328.000000;
  angles_2 125.156250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 15.8750000;
 }
 updateentity {
  entity 128;
  origin_y -15.8750000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 54:4.70825195m;
 setangle 0.00000000 125.156250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 307.375000;
  origin_y -320.000000;
  origin_z 360.125000;
  angles_1 0.00000000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 255.000000;
  origin_y -249.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 10.8750000;
 }
 updateentity {
  entity 128;
  origin_y -10.8750000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 54:4.75830078m;
 setangle 0.00000000 125.156250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 299.625000;
  origin_y -305.750000;
  origin_z 360.125000;
  angles_1 0.00000000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 247.250000;
  origin_y -235.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 5.87500000;
 }
 updateentity {
  entity 128;
  origin_y -5.87500000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 54:4.80834961m;
 setangle 0.00000000 161.718750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 294.250000;
  origin_y -237.625000;
  origin_z 347.750000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 239.500000;
  origin_y -221.000000;
  origin_z 328.000000;
  angles_2 161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 54:4.85839844m;
 setangle 5.62500000 -105.468750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 256.250000;
  origin_y -133.875000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 230.875000;
  origin_y -217.500000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 0.00000000 123.750000 0.00000000;
 time 54:4.90844727m;
 setangle 7.03125000 -75.9375000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 197.125000;
  origin_y -131.500000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 216.250000;
  origin_y -216.500000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -75.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 253.125000 0.00000000;
 time 54:4.95849609m;
 setangle 8.43750000 -61.8750000 0.00000000;
 clientdata {
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 176.000000;
  origin_y -141.000000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 199.125000;
  origin_y -218.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 282.656250 0.00000000;
 time 54:5.00854492m;
 setangle 8.43750000 -61.8750000 0.00000000;
 clientdata {
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 176.000000;
  origin_y -180.000000;
  origin_z 354.000000;
  angles_1 8.43750000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 192.000000;
  origin_y -224.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 282.656250 0.00000000;
 time 54:5.05883789m;
 setangle 8.43750000 -61.8750000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 180.500000;
  origin_y -206.375000;
  origin_z 345.875000;
  angles_1 8.43750000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 195.625000;
  origin_y -236.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 296.718750 0.00000000;
 time 54:5.10888672m;
 setangle 8.43750000 -61.8750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 182.500000;
  origin_y -214.250000;
  origin_z 350.000000;
  angles_1 8.43750000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 201.250000;
  origin_y -251.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 296.718750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 190\n";
}
block {
 camera 7.03125000 296.718750 0.00000000;
 time 54:5.15893555m;
 setangle 8.43750000 -61.8750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 182.875000;
  origin_y -217.875000;
  origin_z 356.375000;
  angles_1 8.43750000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 207.250000;
  origin_y -266.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 296.718750 0.00000000;
 time 54:5.20898438m;
 setangle 9.84375000 -21.0937500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 189.000000;
  origin_y -268.875000;
  origin_z 345.750000;
  angles_1 9.84375000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 218.500000;
  origin_y -281.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 296.718750 0.00000000;
 time 54:5.25903320m;
 setangle 9.84375000 -8.43750000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 143.250000;
  origin_y -278.875000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 228.250000;
  origin_y -293.750000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 337.500000 0.00000000;
 time 54:5.30908203m;
 setangle 9.84375000 -2.81250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 152.000000;
  origin_y -300.000000;
  origin_z 371.125000;
  angles_1 9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 238.125000;
  origin_y -306.375000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 337.500000 0.00000000;
 time 54:5.35913086m;
 setangle 8.43750000 -1.40625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 161.375000;
  origin_y -314.750000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 248.000000;
  origin_y -319.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 350.156250 0.00000000;
 time 54:5.40917969m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 177.000000;
  origin_y -327.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 263.750000;
  origin_y -329.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 357.187500 0.00000000;
 time 54:5.45922852m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 193.000000;
  origin_y -337.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 279.750000;
  origin_y -337.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 54:5.50927734m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 209.000000;
  origin_y -344.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 295.750000;
  origin_y -344.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 54:5.55932617m;
 setangle 8.43750000 2.81250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 224.125000;
  origin_y -356.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 310.625000;
  origin_y -350.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 54:5.60961914m;
 setangle 8.43750000 7.03125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 239.625000;
  origin_y -369.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 325.375000;
  origin_y -356.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 54:5.65966797m;
 setangle 8.43750000 12.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 255.875000;
  origin_y -384.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 340.000000;
  origin_y -363.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 12.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 5.62500000 0.00000000;
 time 54:5.70971680m;
 setangle 8.43750000 15.4687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 271.625000;
  origin_y -395.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 354.500000;
  origin_y -370.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 5.62500000 0.00000000;
 time 54:5.75976563m;
 setangle 8.43750000 18.2812500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 287.625000;
  origin_y -405.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 369.250000;
  origin_y -376.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 14.0625000 0.00000000;
 time 54:5.80981445m;
 setangle 8.43750000 19.6875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 303.125000;
  origin_y -414.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 384.000000;
  origin_y -383.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 16.8750000 0.00000000;
 time 54:5.85986328m;
 setangle 8.43750000 25.3125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 321.625000;
  origin_y -427.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 399.000000;
  origin_y -388.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 18.2812500 0.00000000;
 time 54:5.90991211m;
 setangle 8.43750000 35.1562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 344.500000;
  origin_y -449.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 414.125000;
  origin_y -397.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 18.2812500 0.00000000;
 time 54:5.95996094m;
 setangle 8.43750000 42.1875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 365.250000;
  origin_y -466.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 428.000000;
  origin_y -406.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 42.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 33.7500000 0.00000000;
 time 54:6.01000977m;
 setangle 8.43750000 45.0000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 380.125000;
  origin_y -476.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 441.375000;
  origin_y -415.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 40.7812500 0.00000000;
 time 54:6.06005859m;
 setangle 8.43750000 46.4062500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 396.125000;
  origin_y -489.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 454.375000;
  origin_y -425.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 54:6.11035156m;
 setangle 8.43750000 46.4062500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 409.000000;
  origin_y -499.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 467.250000;
  origin_y -434.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 54:6.16040039m;
 setangle 8.43750000 47.8125000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 423.250000;
  origin_y -510.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 479.875000;
  origin_y -444.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 54:6.21044922m;
 setangle 5.62500000 14.0625000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 409.000000;
  origin_y -477.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 493.125000;
  origin_y -454.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 14.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 46.4062500 0.00000000;
 time 54:6.26049805m;
 setangle 4.21875000 -33.7500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 433.625000;
  origin_y -417.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 505.250000;
  origin_y -467.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 12.6562500 0.00000000;
 time 54:6.31054688m;
 setangle 4.21875000 -37.9687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 448.625000;
  origin_y -423.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 516.250000;
  origin_y -479.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 12.6562500 0.00000000;
 time 54:6.36059570m;
 setangle 4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 465.375000;
  origin_y -429.125000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 527.250000;
  origin_y -491.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 324.843750 0.00000000;
 time 54:6.41064453m;
 setangle 4.21875000 -57.6562500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 492.875000;
  origin_y -428.250000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 537.875000;
  origin_y -503.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 315.000000 0.00000000;
 time 54:6.46069336m;
 setangle 4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 542.250000;
  origin_y -431.500000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 546.625000;
  origin_y -519.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 300.937500 0.00000000;
 time 54:6.51074219m;
 setangle 4.21875000 167.343750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 632.500000;
  origin_y -552.500000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 546.625000;
  origin_y -535.500000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 167.343750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 300.937500 0.00000000;
 time 54:6.56079102m;
 setangle 4.21875000 165.937500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 625.000000;
  origin_y -571.625000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 539.625000;
  origin_y -552.375000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 165.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 272.812500 0.00000000;
 time 54:6.61083984m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 618.500000;
  origin_y -588.625000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 533.625000;
  origin_y -567.375000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 2.81250000 272.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 190\n";
}
block {
 camera 2.81250000 164.531250 0.00000000;
 time 54:6.66113281m;
 setangle 5.62500000 160.312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 612.750000;
  origin_y -611.875000;
  origin_z 400.750000;
  angles_1 5.62500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 529.750000;
  origin_y -584.500000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 164.531250 0.00000000;
 time 54:6.71118164m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 600.000000;
  origin_y -658.250000;
  origin_z 405.000000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 533.000000;
  origin_y -603.250000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 163.125000 0.00000000;
 time 54:6.76123047m;
 setangle 8.43750000 135.000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 599.375000;
  origin_y -682.125000;
  origin_z 421.000000;
  angles_1 8.43750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 538.125000;
  origin_y -620.875000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 54:6.81127930m;
 setangle 9.84375000 135.000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 609.750000;
  origin_y -698.500000;
  origin_z 423.125000;
  angles_1 9.84375000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 548.750000;
  origin_y -637.500000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 54:6.86132813m;
 setangle 9.84375000 129.375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 619.750000;
  origin_y -711.000000;
  origin_z 439.125000;
  angles_1 9.84375000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 563.375000;
  origin_y -645.625000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 54:6.91137695m;
 setangle 11.2500000 125.156250 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 632.625000;
  origin_y -716.250000;
  origin_z 441.250000;
  angles_1 11.2500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 581.500000;
  origin_y -647.250000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 125.156250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 8.43750000 135.000000 0.00000000;
 time 54:6.96142578m;
 setangle 11.2500000 125.156250 0.00000000;
 clientdata {
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.875000;
  origin_y -714.375000;
  origin_z 441.250000;
  angles_1 11.2500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 600.125000;
  origin_y -645.375000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 125.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 123.750000 0.00000000;
 time 54:7.01147461m;
 setangle 11.2500000 126.562500 0.00000000;
 clientdata {
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.875000;
  origin_y -693.250000;
  origin_z 428.125000;
  angles_1 11.2500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 615.125000;
  origin_y -643.875000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 123.750000 0.00000000;
 time 54:7.06152344m;
 setangle 9.84375000 -180.000000 0.00000000;
 clientdata {
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -650.750000;
  origin_z 405.000000;
  angles_1 9.84375000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 623.875000;
  origin_y -650.750000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 -180.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 123.750000 0.00000000;
 time 54:7.11157227m;
 setangle 9.84375000 -135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.500000;
  origin_y -636.125000;
  origin_z 403.750000;
  angles_1 9.84375000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 623.375000;
  origin_y -664.125000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 180.000000 0.00000000;
 time 54:7.16186523m;
 setangle 7.03125000 -116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.750000;
  origin_y -651.125000;
  origin_z 424.750000;
  angles_1 7.03125000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -680.375000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 -116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 225.000000 0.00000000;
 time 54:7.21191406m;
 setangle 7.03125000 -108.281250 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.875000;
  origin_y -654.250000;
  origin_z 430.750000;
  angles_1 7.03125000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -697.000000;
  origin_z 424.000000;
  angles_1 -1.40625000;
  angles_2 -108.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 225.000000 0.00000000;
 time 54:7.26196289m;
 setangle 7.03125000 -108.281250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.125000;
  origin_y -670.750000;
  origin_z 446.750000;
  angles_1 7.03125000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 622.750000;
  origin_y -713.625000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 241.875000 0.00000000;
 time 54:7.31201172m;
 setangle 7.03125000 -108.281250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 637.250000;
  origin_y -683.750000;
  origin_z 456.375000;
  angles_1 7.03125000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 620.750000;
  origin_y -730.000000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 250.312500 0.00000000;
 time 54:7.36206055m;
 setangle 7.03125000 -106.875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 636.625000;
  origin_y -689.750000;
  origin_z 461.375000;
  angles_1 7.03125000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 618.125000;
  origin_y -746.000000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -106.875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 250.312500 0.00000000;
 time 54:7.41210938m;
 setangle 7.03125000 -106.875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.125000;
  origin_y -699.250000;
  origin_z 465.375000;
  angles_1 7.03125000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 618.000000;
  origin_y -763.375000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -106.875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 5.62500000 250.312500 0.00000000;
 time 54:7.46215820m;
 setangle 8.43750000 -105.468750 0.00000000;
 clientdata {
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -710.000000;
  origin_z 470.250000;
  angles_1 8.43750000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 619.250000;
  origin_y -780.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -105.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 5.62500000 251.718750 0.00000000;
 time 54:7.51220703m;
 setangle 8.43750000 -111.093750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 641.000000;
  origin_y -748.625000;
  origin_z 459.250000;
  angles_1 8.43750000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 621.125000;
  origin_y -796.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -111.093750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 253.125000 0.00000000;
 time 54:7.56225586m;
 setangle 8.43750000 -116.718750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 654.875000;
  origin_y -753.625000;
  origin_z 466.875000;
  angles_1 8.43750000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.375000;
  origin_y -812.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 247.500000 0.00000000;
 time 54:7.61230469m;
 setangle 8.43750000 -116.718750 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 655.875000;
  origin_y -769.250000;
  origin_z 467.000000;
  angles_1 8.43750000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 625.750000;
  origin_y -828.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 247.500000 0.00000000;
 time 54:7.66235352m;
 setangle 8.43750000 -116.718750 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 655.875000;
  origin_y -789.625000;
  origin_z 464.375000;
  angles_1 8.43750000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 628.500000;
  origin_y -844.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 241.875000 0.00000000;
 time 54:7.71264648m;
 setangle 9.84375000 -116.718750 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 655.875000;
  origin_y -810.500000;
  origin_z 463.000000;
  angles_1 9.84375000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 631.250000;
  origin_y -860.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 7.03125000 241.875000 0.00000000;
 time 54:7.76269531m;
 setangle 11.2500000 -116.718750 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 655.875000;
  origin_y -831.500000;
  origin_z 461.125000;
  angles_1 11.2500000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 634.250000;
  origin_y -875.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 241.875000 0.00000000;
 time 54:7.81274414m;
 setangle 11.2500000 -115.312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 654.750000;
  origin_y -852.375000;
  origin_z 458.750000;
  angles_1 11.2500000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 634.000000;
  origin_y -893.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 241.875000 0.00000000;
 time 54:7.86279297m;
 setangle 11.2500000 -115.312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 653.375000;
  origin_y -869.000000;
  origin_z 459.125000;
  angles_1 11.2500000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 632.375000;
  origin_y -910.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -115.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 241.875000 0.00000000;
 time 54:7.91284180m;
 setangle 11.2500000 -115.312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 652.250000;
  origin_y -882.250000;
  origin_z 461.125000;
  angles_1 11.2500000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 629.625000;
  origin_y -927.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -115.312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 243.281250 0.00000000;
 time 54:7.96289063m;
 setangle 11.2500000 -113.906250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 651.500000;
  origin_y -889.500000;
  origin_z 466.375000;
  angles_1 11.2500000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 626.125000;
  origin_y -943.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -113.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 243.281250 0.00000000;
 time 54:8.01293945m;
 setangle 15.4687500 -97.0312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 635.125000;
  origin_y -875.750000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 622.750000;
  origin_y -959.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -97.0312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 243.281250 0.00000000;
 time 54:8.06298828m;
 setangle 15.4687500 -90.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 622.250000;
  origin_y -890.875000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 620.125000;
  origin_y -975.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 244.687500 0.00000000;
 time 54:8.11303711m;
 setangle 15.4687500 -85.7812500 0.00000000;
 clientdata {
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  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1675.25000;
  origin_y -692.875000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1404.75000;
  origin_y -475.875000;
  origin_z 328.000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1385.25000 -421.250000 316.000000;
 }
}
block {
 camera 12.6562500 153.281250 0.00000000;
 time 54:13.17041016m;
 setangle 12.6562500 150.468750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1733.25000;
  origin_y -731.000000;
  origin_z 411.125000;
  angles_1 12.6562500;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 1400.25000;
  origin_y -415.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1658.37500;
  origin_y -691.000000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1421.62500;
  origin_y -523.000000;
  origin_z 328.000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 12.6562500 153.281250 0.00000000;
 time 54:13.22045898m;
 setangle 12.6562500 146.250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1714.12500;
  origin_y -735.500000;
  origin_z 411.375000;
  angles_1 12.6562500;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1415.37500;
  origin_y -410.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1642.00000;
  origin_y -689.750000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1438.50000;
  origin_y -570.125000;
  origin_z 328.000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 12.6562500 151.875000 0.00000000;
 time 54:13.27050781m;
 setangle 12.6562500 143.437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1695.62500;
  origin_y -738.375000;
  origin_z 411.375000;
  angles_1 12.6562500;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1430.50000;
  origin_y -405.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1625.87500;
  origin_y -689.250000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1455.37500;
  origin_y -617.250000;
  origin_z 328.000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 11.2500000 144.843750 0.00000000;
 time 54:13.32055664m;
 setangle 11.2500000 139.218750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1676.12500;
  origin_y -743.250000;
  origin_z 409.250000;
  angles_1 11.2500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1445.50000;
  origin_y -399.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1609.75000;
  origin_y -688.875000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1472.25000;
  origin_y -664.500000;
  origin_z 328.000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 11.2500000 144.843750 0.00000000;
 time 54:13.37060547m;
 setangle 11.2500000 127.968750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1646.62500;
  origin_y -758.750000;
  origin_z 409.250000;
  angles_1 11.2500000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1460.62500;
  origin_y -394.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1592.12500;
  origin_y -692.375000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 127.968750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1489.12500;
  origin_y -711.625000;
  origin_z 328.000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 11.2500000 142.031250 0.00000000;
 time 54:13.42065430m;
 setangle 9.84375000 120.937500 0.00000000;
 clientdata {
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1624.00000;
  origin_y -769.500000;
  origin_z 407.125000;
  angles_1 9.84375000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1475.75000;
  origin_y -388.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1575.87500;
  origin_y -696.625000;
  origin_z 358.000000;
  angles_1 -2.81250000;
  angles_2 120.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1506.00000;
  origin_y -758.750000;
  origin_z 328.000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 142.031250 0.00000000;
 time 54:13.47070312m;
 setangle 8.43750000 118.125000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1599.00000;
  origin_y -767.875000;
  origin_z 397.625000;
  angles_1 8.43750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1490.87500;
  origin_y -383.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1559.62500;
  origin_y -700.750000;
  origin_z 354.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1506.62500;
  origin_y -760.375000;
  origin_z 328.000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1531.37500;
  origin_y -651.000000;
  origin_z 360.000000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1559.62500 -700.750000 358.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1506.62500 -760.375000 328.000000;
 }
}
block {
 camera 9.84375000 126.562500 0.00000000;
 time 54:13.52099609m;
 setangle 8.43750000 118.125000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1590.75000;
  origin_y -751.250000;
  origin_z 398.000000;
  angles_1 8.43750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1503.00000;
  origin_y -379.125000;
  origin_z 312.000000;
  angles_2 -77.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1553.62500;
  origin_y -685.875000;
  origin_z 356.875000;
  angles_1 -1.40625000;
  angles_2 118.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1506.62500;
  origin_y -760.375000;
  origin_z 328.000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1507.00000;
  origin_y -608.000000;
  origin_z 351.500000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 9.84375000 126.562500 0.00000000;
 time 54:13.57104492m;
 setangle 8.43750000 118.125000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1587.25000;
  origin_y -748.250000;
  origin_z 404.875000;
  angles_1 8.43750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1512.62500;
  origin_y -375.750000;
  origin_z 312.000000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1544.50000;
  origin_y -672.750000;
  origin_z 357.750000;
  angles_1 -1.40625000;
  angles_2 118.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1506.62500;
  origin_y -760.375000;
  origin_z 328.000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1482.75000;
  origin_y -565.125000;
  origin_z 342.875000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 9.84375000 126.562500 0.00000000;
 time 54:13.62109375m;
 setangle 8.43750000 118.125000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1578.12500;
  origin_y -735.125000;
  origin_z 403.750000;
  angles_1 8.43750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1516.00000;
  origin_y -373.500000;
  origin_z 312.000000;
  angles_2 -82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1535.37500;
  origin_y -659.625000;
  origin_z 356.750000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1506.62500;
  origin_y -760.375000;
  origin_z 328.000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1458.37500;
  origin_y -522.250000;
  origin_z 334.375000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 7.03125000 116.718750 0.00000000;
 time 54:13.67114258m;
 setangle 9.84375000 118.125000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1568.75000;
  origin_y -721.750000;
  origin_z 402.750000;
  angles_1 9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1510.62500;
  origin_y -372.625000;
  origin_z 312.000000;
  angles_2 -82.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1526.25000;
  origin_y -656.000000;
  origin_z 353.625000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1506.62500;
  origin_y -760.375000;
  origin_z 328.000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1434.12500;
  origin_y -479.250000;
  origin_z 325.750000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 7.03125000 116.718750 0.00000000;
 time 54:13.72119141m;
 setangle 9.84375000 118.125000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1559.62500;
  origin_y -731.125000;
  origin_z 397.750000;
  angles_1 9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1498.37500;
  origin_y -372.625000;
  origin_z 312.000000;
  angles_2 -82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1517.00000;
  origin_y -656.000000;
  origin_z 348.500000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1506.62500;
  origin_y -760.375000;
  origin_z 328.000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1409.75000;
  origin_y -436.375000;
  origin_z 317.250000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
}
block {
 camera 7.03125000 116.718750 0.00000000;
 time 54:13.77124023m;
 setangle 9.84375000 113.906250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1544.75000;
  origin_y -734.000000;
  origin_z 390.625000;
  angles_1 9.84375000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1488.50000;
  origin_y -372.625000;
  origin_z 312.000000;
  angles_2 -82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1507.87500;
  origin_y -656.000000;
  origin_z 341.375000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1506.62500;
  origin_y -760.375000;
  origin_z 328.000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1385.50000;
  origin_y -393.375000;
  origin_z 308.625000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
}
block {
 camera 8.43750000 116.718750 0.00000000;
 time 54:13.82128906m;
 setangle 9.84375000 108.281250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1527.75000;
  origin_y -737.250000;
  origin_z 381.500000;
  angles_1 9.84375000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1480.62500;
  origin_y -372.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1498.75000;
  origin_y -656.000000;
  origin_z 332.250000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1506.62500;
  origin_y -760.375000;
  origin_z 328.000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1361.12500;
  origin_y -350.500000;
  origin_z 300.125000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 116.718750 0.00000000;
 time 54:13.87133789m;
 setangle 9.84375000 106.875000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_z -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1516.62500;
  origin_y -737.875000;
  origin_z 370.375000;
  angles_1 9.84375000;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1474.37500;
  origin_y -372.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1489.62500;
  origin_y -656.000000;
  origin_z 321.250000;
  angles_1 -2.81250000;
  angles_2 106.875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1506.62500;
  origin_y -760.375000;
  origin_z 328.000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1336.87500;
  origin_y -307.625000;
  origin_z 291.500000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 112.500000 0.00000000;
 time 54:13.92138672m;
 setangle 9.84375000 101.250000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1499.37500;
  origin_y -740.125000;
  origin_z 357.250000;
  angles_1 9.84375000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1469.25000;
  origin_y -372.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1480.37500;
  origin_y -656.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1506.62500;
  origin_y -760.375000;
  origin_z 328.000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1329.62500;
  origin_y -294.875000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1475.00000;
  origin_y -430.500000;
  origin_z 326.500000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1469.25000 -372.750000 316.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1329.62500 -294.875000 289.000000;
 }
}
block {
 camera 8.43750000 112.500000 0.00000000;
 time 54:13.97143555m;
 setangle 9.84375000 95.6250000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1477.25000;
  origin_y -746.375000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1469.62500;
  origin_y -372.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1466.62500;
  origin_y -660.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1506.62500;
  origin_y -760.375000;
  origin_z 328.000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1329.62500;
  origin_y -294.875000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1479.87500;
  origin_y -480.250000;
  origin_z 325.375000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 105.468750 0.00000000;
 time 54:14.02172852m;
 setangle 9.84375000 92.8125000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1458.12500;
  origin_y -755.750000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1469.62500;
  origin_y -372.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1451.75000;
  origin_y -669.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 92.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1329.62500;
  origin_y -294.875000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1484.87500;
  origin_y -530.125000;
  origin_z 324.125000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 105.468750 0.00000000;
 time 54:14.07177734m;
 setangle 5.62500000 90.0000000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1440.00000;
  origin_y -767.875000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1477.62500;
  origin_y -371.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1440.00000;
  origin_y -684.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1329.62500;
  origin_y -294.875000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1489.75000;
  origin_y -579.875000;
  origin_z 322.875000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 94.2187500 0.00000000;
 time 54:14.12182617m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1424.25000;
  origin_y -767.875000;
  origin_z 347.875000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1492.00000;
  origin_y -370.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1430.25000;
  origin_y -700.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1329.62500;
  origin_y -294.875000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1494.62500;
  origin_y -629.750000;
  origin_z 321.625000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 94.2187500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 104  : 150\n";
}
block {
 camera 8.43750000 94.2187500 0.00000000;
 time 54:14.17187500m;
 setangle 0.00000000 84.3750000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1417.37500;
  origin_y -767.875000;
  origin_z 334.625000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1508.00000;
  origin_y -368.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1422.25000;
  origin_y -715.625000;
  origin_z 312.000000;
  angles_2 84.3750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1329.62500;
  origin_y -294.875000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1499.50000;
  origin_y -679.625000;
  origin_z 320.375000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 90.0000000 0.00000000;
 time 54:14.22192383m;
 setangle 0.00000000 84.3750000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1414.25000;
  origin_y -767.875000;
  origin_z 329.500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1523.87500;
  origin_y -367.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1418.00000;
  origin_y -734.125000;
  origin_z 312.000000;
  angles_2 84.3750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1329.62500;
  origin_y -294.875000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1504.50000;
  origin_y -729.375000;
  origin_z 319.125000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 90.0000000 0.00000000;
 time 54:14.27197266m;
 setangle 0.00000000 91.4062500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1421.50000;
  origin_y -767.875000;
  origin_z 323.250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1539.87500;
  origin_y -365.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1419.87500;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 91.4062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1329.62500;
  origin_y -294.875000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1507.50000;
  origin_y -760.000000;
  origin_z 318.375000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1417.12500;
  origin_y -693.875000;
  origin_z 328.000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1419.87500 -751.875000 316.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1507.50000 -760.000000 318.375000;
 }
}
block {
 camera 0.00000000 82.9687500 0.00000000;
 time 54:14.32202148m;
 setangle 0.00000000 90.0000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1403.12500;
  origin_y -767.625000;
  origin_z 315.625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1555.75000;
  origin_y -363.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1409.50000;
  origin_y -745.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1329.62500;
  origin_y -294.875000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1507.50000;
  origin_y -760.000000;
  origin_z 318.375000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1414.62500;
  origin_y -643.875000;
  origin_z 328.000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 82.9687500 0.00000000;
 time 54:14.37207031m;
 setangle 1.40625000 85.7812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1409.87500;
  origin_y -761.500000;
  origin_z 320.500000;
  angles_1 1.40625000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1571.75000;
  origin_y -362.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1410.87500;
  origin_y -739.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1329.62500;
  origin_y -294.875000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1507.50000;
  origin_y -760.000000;
  origin_z 318.375000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1412.12500;
  origin_y -593.875000;
  origin_z 328.000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 54:14.42211914m;
 setangle 4.21875000 81.5625000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1416.50000;
  origin_y -761.875000;
  origin_z 324.250000;
  angles_1 4.21875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1589.37500;
  origin_y -364.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1419.87500;
  origin_y -735.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1329.62500;
  origin_y -294.875000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1507.50000;
  origin_y -760.000000;
  origin_z 318.375000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1409.75000;
  origin_y -543.875000;
  origin_z 328.000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 54:14.47216797m;
 setangle 5.62500000 78.7500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1429.62500;
  origin_y -764.000000;
  origin_z 327.000000;
  angles_1 5.62500000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1607.00000;
  origin_y -369.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1435.00000;
  origin_y -733.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 78.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1507.50000;
  origin_y -760.000000;
  origin_z 318.375000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1407.25000;
  origin_y -493.875000;
  origin_z 328.000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 80.1562500 0.00000000;
 time 54:14.52221680m;
 setangle 5.62500000 78.7500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1445.62500;
  origin_y -765.125000;
  origin_z 327.875000;
  angles_1 5.62500000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1623.87500;
  origin_y -378.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1451.37500;
  origin_y -732.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1507.50000;
  origin_y -760.000000;
  origin_z 318.375000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1404.75000;
  origin_y -443.875000;
  origin_z 328.000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 80.1562500 0.00000000;
 time 54:14.57250977m;
 setangle 5.62500000 78.7500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1462.87500;
  origin_y -761.875000;
  origin_z 328.250000;
  angles_1 5.62500000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1638.12500;
  origin_y -385.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1468.75000;
  origin_y -728.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1507.50000;
  origin_y -760.000000;
  origin_z 318.375000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1402.37500;
  origin_y -393.875000;
  origin_z 328.000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 80.1562500 0.00000000;
 time 54:14.62255859m;
 setangle 5.62500000 78.7500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1478.50000;
  origin_y -760.625000;
  origin_z 330.250000;
  angles_1 5.62500000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1653.75000;
  origin_y -391.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1485.00000;
  origin_y -722.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1507.50000;
  origin_y -760.000000;
  origin_z 318.375000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1399.87500;
  origin_y -343.875000;
  origin_z 328.000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 77.3437500 0.00000000;
 time 54:14.67260742m;
 setangle 5.62500000 80.1562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1495.37500;
  origin_y -762.250000;
  origin_z 332.625000;
  angles_1 5.62500000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1666.25000;
  origin_y -396.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1501.75000;
  origin_y -719.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1507.50000;
  origin_y -760.000000;
  origin_z 318.375000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1397.37500;
  origin_y -293.750000;
  origin_z 328.000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 77.3437500 0.00000000;
 time 54:14.72265625m;
 setangle 5.62500000 81.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1512.37500;
  origin_y -763.250000;
  origin_z 334.250000;
  angles_1 5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1676.25000;
  origin_y -400.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1518.25000;
  origin_y -716.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1507.50000;
  origin_y -760.000000;
  origin_z 318.375000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 1397.50000;
  origin_y -296.000000;
  origin_z 328.000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 3;
  origin 1397.50000 -296.000000 328.000000;
 }
}
block {
 camera 4.21875000 77.3437500 0.00000000;
 time 54:14.77270508m;
 setangle 5.62500000 84.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1530.75000;
  origin_y -764.000000;
  origin_z 335.375000;
  angles_1 5.62500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1684.25000;
  origin_y -403.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1534.37500;
  origin_y -714.625000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1507.50000;
  origin_y -760.000000;
  origin_z 318.375000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 1397.50000;
  origin_y -296.000000;
  origin_z 328.000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 77.3437500 0.00000000;
 time 54:14.82275391m;
 setangle 5.62500000 90.0000000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1552.12500;
  origin_y -767.125000;
  origin_z 352.125000;
  angles_1 5.62500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1552.12500;
  origin_y -715.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1397.50000;
  origin_y -296.000000;
  origin_z 328.000000;
  angles_2 91.4062500;
 }
}
block {
 camera 4.21875000 80.1562500 0.00000000;
 time 54:14.87280273m;
 setangle 7.03125000 91.4062500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1563.87500;
  origin_y -767.875000;
  origin_z 353.000000;
  angles_1 7.03125000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1561.37500;
  origin_y -723.125000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1397.50000;
  origin_y -296.000000;
  origin_z 328.000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 90.0000000 0.00000000;
 time 54:14.92285156m;
 setangle 7.03125000 91.4062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1566.00000;
  origin_y -767.875000;
  origin_z 349.375000;
  angles_1 7.03125000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1563.87500;
  origin_y -735.375000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1397.50000;
  origin_y -296.000000;
  origin_z 328.000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 90.0000000 0.00000000;
 time 54:14.97290039m;
 setangle 7.03125000 91.4062500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1559.37500;
  origin_y -767.875000;
  origin_z 343.500000;
  angles_1 7.03125000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1557.87500;
  origin_y -745.500000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1397.50000;
  origin_y -296.000000;
  origin_z 328.000000;
  angles_2 91.4062500;
 }
}
block {
 camera 5.62500000 90.0000000 0.00000000;
 time 54:15.02294922m;
 setangle 7.03125000 91.4062500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1546.00000;
  origin_y -767.875000;
  origin_z 338.625000;
  angles_1 7.03125000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1545.00000;
  origin_y -751.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1397.50000;
  origin_y -296.000000;
  origin_z 328.000000;
  angles_2 91.4062500;
 }
}
block {
 camera 5.62500000 90.0000000 0.00000000;
 time 54:15.07324219m;
 setangle 7.03125000 95.6250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1546.75000;
  origin_y -766.000000;
  origin_z 335.500000;
  angles_1 7.03125000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1528.87500;
  origin_y -751.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1397.50000;
  origin_y -296.000000;
  origin_z 328.000000;
  angles_2 91.4062500;
 }
}
block {
 camera 5.62500000 90.0000000 0.00000000;
 time 54:15.12329102m;
 setangle 7.03125000 99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1531.75000;
  origin_y -766.000000;
  origin_z 335.625000;
  angles_1 7.03125000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1594.87500;
  origin_y -425.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1516.12500;
  origin_y -751.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1397.50000;
  origin_y -296.000000;
  origin_z 328.000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 94.2187500 0.00000000;
 time 54:15.17333984m;
 setangle 8.43750000 102.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1519.62500;
  origin_y -766.000000;
  origin_z 336.125000;
  angles_1 8.43750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1578.25000;
  origin_y -417.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1505.75000;
  origin_y -751.875000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1491.87500;
  origin_y -696.375000;
  origin_z 332.000000;
  angles_1 -9.84375000;
  angles_2 102.656250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1397.50000;
  origin_y -296.000000;
  origin_z 328.000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1505.75000 -751.875000 330.000000;
 }
}
block {
 camera 5.62500000 94.2187500 0.00000000;
 time 54:15.22338867m;
 setangle 8.43750000 102.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1509.37500;
  origin_y -766.000000;
  origin_z 334.125000;
  angles_1 8.43750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1563.37500;
  origin_y -409.250000;
  origin_z 323.500000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1503.37500;
  origin_y -750.000000;
  origin_z 322.000000;
  angles_1 -1.40625000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1479.87500;
  origin_y -648.500000;
  origin_z 323.500000;
  angles_1 -9.84375000;
  angles_2 102.656250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1397.50000;
  origin_y -296.000000;
  origin_z 328.000000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1578.25000 -417.125000 316.000000;
 }
}
block {
 camera 5.62500000 98.4375000 0.00000000;
 time 54:15.27343750m;
 setangle 8.43750000 102.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1507.37500;
  origin_y -766.000000;
  origin_z 331.000000;
  angles_1 8.43750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1548.62500;
  origin_y -401.250000;
  origin_z 333.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1504.25000;
  origin_y -747.250000;
  origin_z 315.875000;
  angles_1 -1.40625000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1467.87500;
  origin_y -600.750000;
  origin_z 314.875000;
  angles_1 -9.84375000;
  angles_2 102.656250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 98.4375000 0.00000000;
 time 54:15.32348633m;
 setangle 8.43750000 104.062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 1.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1512.12500;
  origin_y -764.500000;
  origin_z 320.500000;
  angles_1 8.43750000;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1533.75000;
  origin_y -393.250000;
  origin_z 340.500000;
  angles_1 -2.81250000;
  angles_2 -113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1507.00000;
  origin_y -745.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1456.00000;
  origin_y -552.875000;
  origin_z 306.375000;
  angles_1 -9.84375000;
  angles_2 102.656250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 98.4375000 0.00000000;
 time 54:15.37353516m;
 setangle 8.43750000 104.062500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1521.12500;
  origin_y -767.875000;
  origin_z 323.375000;
  angles_1 8.43750000;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1519.00000;
  origin_y -385.375000;
  origin_z 346.000000;
  angles_1 -2.81250000;
  angles_2 -105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1515.62500;
  origin_y -749.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1444.00000;
  origin_y -505.000000;
  origin_z 297.750000;
  angles_1 -9.84375000;
  angles_2 102.656250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1502.37500;
  origin_y -440.125000;
  origin_z 352.000000;
  angles_1 -9.84375000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1519.00000 -385.375000 350.000000;
 }
}
block {
 camera 7.03125000 101.250000 0.00000000;
 time 54:15.42358398m;
 setangle 8.43750000 104.062500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1533.75000;
  origin_y -767.875000;
  origin_z 321.625000;
  angles_1 8.43750000;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1504.25000;
  origin_y -377.375000;
  origin_z 349.500000;
  angles_1 -1.40625000;
  angles_2 -105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1529.12500;
  origin_y -751.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1432.00000;
  origin_y -457.125000;
  origin_z 289.250000;
  angles_1 -9.84375000;
  angles_2 102.656250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1488.00000;
  origin_y -487.250000;
  origin_z 343.500000;
  angles_1 -9.84375000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 101.250000 0.00000000;
 time 54:15.47363281m;
 setangle 8.43750000 104.062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1549.25000;
  origin_y -764.500000;
  origin_z 336.125000;
  angles_1 8.43750000;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1489.37500;
  origin_y -369.375000;
  origin_z 351.000000;
  angles_1 -1.40625000;
  angles_2 -104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1545.37500;
  origin_y -750.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1431.62500;
  origin_y -455.625000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 102.656250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1473.75000;
  origin_y -534.500000;
  origin_z 335.000000;
  angles_1 -9.84375000;
  angles_2 -106.875000;
 }
 temp_entity {
  entitytype 3;
  origin 1431.62500 -455.625000 289.000000;
 }
}
block {
 camera 7.03125000 102.656250 0.00000000;
 time 54:15.52368164m;
 setangle 8.43750000 104.062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1565.75000;
  origin_y -763.875000;
  origin_z 337.000000;
  angles_1 8.43750000;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1474.62500;
  origin_y -361.500000;
  origin_z 350.500000;
  angles_1 -1.40625000;
  angles_2 -99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1561.37500;
  origin_y -748.250000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1431.62500;
  origin_y -455.625000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 102.656250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1459.37500;
  origin_y -581.750000;
  origin_z 326.375000;
  angles_1 -9.84375000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 7.03125000 102.656250 0.00000000;
 time 54:15.57373047m;
 setangle 8.43750000 104.062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1582.25000;
  origin_y -764.250000;
  origin_z 338.000000;
  angles_1 8.43750000;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1459.75000;
  origin_y -353.500000;
  origin_z 347.875000;
  angles_1 -1.40625000;
  angles_2 -87.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1577.37500;
  origin_y -745.750000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1431.62500;
  origin_y -455.625000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 102.656250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1445.12500;
  origin_y -628.875000;
  origin_z 317.875000;
  angles_1 -9.84375000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 7.03125000 102.656250 0.00000000;
 time 54:15.62402344m;
 setangle 8.43750000 104.062500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1595.75000;
  origin_y -764.000000;
  origin_z 355.375000;
  angles_1 8.43750000;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1445.00000;
  origin_y -345.500000;
  origin_z 343.375000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1590.12500;
  origin_y -743.625000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1431.62500;
  origin_y -455.625000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 102.656250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1430.75000;
  origin_y -676.125000;
  origin_z 309.250000;
  angles_1 -9.84375000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 7.03125000 102.656250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 58  : 120\n";
}
block {
 camera 7.03125000 102.656250 0.00000000;
 time 54:15.67407227m;
 setangle 8.43750000 104.062500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1606.50000;
  origin_y -764.375000;
  origin_z 356.500000;
  angles_1 8.43750000;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1430.25000;
  origin_y -337.625000;
  origin_z 336.875000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1600.25000;
  origin_y -742.000000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1431.62500;
  origin_y -455.625000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 102.656250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1416.50000;
  origin_y -723.375000;
  origin_z 300.750000;
  angles_1 -9.84375000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 7.03125000 102.656250 0.00000000;
 time 54:15.72412109m;
 setangle 8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1623.25000;
  origin_y -762.375000;
  origin_z 357.500000;
  angles_1 8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1415.37500;
  origin_y -329.625000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1616.00000;
  origin_y -738.375000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1431.62500;
  origin_y -455.625000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 102.656250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1405.25000;
  origin_y -760.375000;
  origin_z 294.000000;
  angles_1 -9.84375000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1405.25000 -760.375000 294.000000;
 }
}
block {
 camera 7.03125000 102.656250 0.00000000;
 time 54:15.77416992m;
 setangle 8.43750000 109.687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1662.75000;
  origin_y -815.125000;
  origin_z 405.000000;
  angles_1 8.43750000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1400.62500;
  origin_y -321.625000;
  origin_z 317.750000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1631.50000;
  origin_y -734.250000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1431.62500;
  origin_y -455.625000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 102.656250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1405.25000;
  origin_y -760.375000;
  origin_z 294.000000;
  angles_1 -9.84375000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 102.656250 0.00000000;
 time 54:15.82421875m;
 setangle 11.2500000 123.750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1696.75000;
  origin_y -800.750000;
  origin_z 409.250000;
  angles_1 11.2500000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1385.75000;
  origin_y -313.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1647.25000;
  origin_y -730.625000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 123.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1431.62500;
  origin_y -455.625000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 102.656250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1405.25000;
  origin_y -760.375000;
  origin_z 294.000000;
  angles_1 -9.84375000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 102.656250 0.00000000;
 time 54:15.87426758m;
 setangle 11.2500000 127.968750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1718.37500;
  origin_y -794.750000;
  origin_z 409.250000;
  angles_1 11.2500000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1369.25000;
  origin_y -309.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1663.87500;
  origin_y -728.375000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1431.62500;
  origin_y -455.625000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 102.656250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1405.25000;
  origin_y -760.375000;
  origin_z 294.000000;
  angles_1 -9.84375000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 108.281250 0.00000000;
 time 54:15.92431641m;
 setangle 16.8750000 150.468750 0.00000000;
 clientdata {
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -772.250000;
  origin_z 417.625000;
  angles_1 16.8750000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1352.62500;
  origin_y -307.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1682.12500;
  origin_y -732.875000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1431.62500;
  origin_y -455.625000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 102.656250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1405.25000;
  origin_y -760.375000;
  origin_z 294.000000;
  angles_1 -9.84375000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 108.281250 0.00000000;
 time 54:15.97436523m;
 setangle 16.8750000 156.093750 0.00000000;
 clientdata {
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.87500;
  origin_y -770.250000;
  origin_z 410.750000;
  angles_1 16.8750000;
  angles_2 156.093750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1339.37500;
  origin_y -305.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1699.62500;
  origin_y -742.125000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 156.093750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1431.62500;
  origin_y -455.625000;
  origin_z 289.000000;
  angles_1 -9.84375000;
  angles_2 102.656250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1405.25000;
  origin_y -760.375000;
  origin_z 294.000000;
  angles_1 -9.84375000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1648.62500;
  origin_y -721.000000;
  origin_z 357.750000;
  angles_1 -18.2812500;
  angles_2 156.093750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1699.62500 -742.125000 364.000000;
 }
 sound {
  channel 2;
  entity 41;
  soundnum 15; // items/itembk2.wav
  origin 768.000000 184.000000 324.000000;
 }
}
block {
 camera 9.84375000 126.562500 0.00000000;
 time 54:16.02441406m;
 setangle 16.8750000 156.093750 0.00000000;
 clientdata {
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.87500;
  origin_y -773.375000;
  origin_z 397.875000;
  angles_1 16.8750000;
  angles_2 156.093750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1332.87500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1715.00000;
  origin_y -752.375000;
  origin_z 376.000000;
  angles_1 -4.21875000;
  angles_2 156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1405.25000;
  origin_y -760.375000;
  origin_z 294.000000;
  angles_1 -9.84375000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1604.75000;
  origin_y -702.750000;
  origin_z 342.000000;
  angles_1 -18.2812500;
  angles_2 156.093750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 9.84375000 126.562500 0.00000000;
 time 54:16.07446289m;
 setangle 16.8750000 156.093750 0.00000000;
 clientdata {
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1751.87500;
  origin_y -775.250000;
  origin_z 402.625000;
  angles_1 16.8750000;
  angles_2 156.093750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1335.25000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1727.25000;
  origin_y -760.625000;
  origin_z 376.000000;
  angles_1 -4.21875000;
  angles_2 156.093750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1405.25000;
  origin_y -760.375000;
  origin_z 294.000000;
  angles_1 -9.84375000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1560.75000;
  origin_y -684.625000;
  origin_z 326.375000;
  angles_1 -18.2812500;
  angles_2 156.093750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 154.687500 0.00000000;
 time 54:16.12475586m;
 setangle 15.4687500 153.281250 0.00000000;
 clientdata {
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1751.87500;
  origin_y -778.125000;
  origin_z 393.125000;
  angles_1 15.4687500;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1344.50000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1735.87500;
  origin_y -767.250000;
  origin_z 376.000000;
  angles_1 -4.21875000;
  angles_2 153.281250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1405.25000;
  origin_y -760.375000;
  origin_z 294.000000;
  angles_1 -9.84375000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1516.87500;
  origin_y -666.375000;
  origin_z 310.625000;
  angles_1 -18.2812500;
  angles_2 156.093750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 154.687500 0.00000000;
 time 54:16.17480469m;
 setangle 15.4687500 151.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1750.25000;
  origin_y -774.375000;
  origin_z 387.000000;
  angles_1 15.4687500;
  angles_2 151.875000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1359.50000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1735.87500;
  origin_y -772.500000;
  origin_z 376.000000;
  angles_1 -4.21875000;
  angles_2 151.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1405.25000;
  origin_y -760.375000;
  origin_z 294.000000;
  angles_1 -9.84375000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1472.87500;
  origin_y -648.250000;
  origin_z 294.875000;
  angles_1 -18.2812500;
  angles_2 156.093750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1376.25000;
  origin_y -359.500000;
  origin_z 325.125000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1359.50000 -304.000000 316.000000;
 }
}
block {
 camera 15.4687500 154.687500 0.00000000;
 time 54:16.22485352m;
 setangle 15.4687500 149.062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1750.25000;
  origin_y -780.625000;
  origin_z 387.375000;
  angles_1 15.4687500;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 1375.50000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1735.87500;
  origin_y -776.750000;
  origin_z 376.000000;
  angles_1 -4.21875000;
  angles_2 149.062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1405.25000;
  origin_y -760.375000;
  origin_z 294.000000;
  angles_1 -9.84375000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1460.50000;
  origin_y -643.000000;
  origin_z 290.500000;
  angles_1 -18.2812500;
  angles_2 156.093750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1390.87500;
  origin_y -407.375000;
  origin_z 322.625000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1460.50000 -643.000000 290.500000;
 }
}
block {
 camera 15.4687500 154.687500 0.00000000;
 time 54:16.27490234m;
 setangle 15.4687500 149.062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1750.25000;
  origin_y -784.875000;
  origin_z 387.375000;
  angles_1 15.4687500;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1391.75000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1735.87500;
  origin_y -780.000000;
  origin_z 376.000000;
  angles_1 -4.21875000;
  angles_2 149.062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1460.50000;
  origin_y -643.000000;
  origin_z 290.500000;
  angles_1 -18.2812500;
  angles_2 156.093750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1405.37500;
  origin_y -455.250000;
  origin_z 320.250000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 150.468750 0.00000000;
 time 54:16.32495117m;
 setangle 15.4687500 149.062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1750.25000;
  origin_y -788.125000;
  origin_z 387.375000;
  angles_1 15.4687500;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1407.87500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1735.87500;
  origin_y -782.125000;
  origin_z 376.000000;
  angles_1 -4.21875000;
  angles_2 149.062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1460.50000;
  origin_y -643.000000;
  origin_z 290.500000;
  angles_1 -18.2812500;
  angles_2 156.093750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1419.87500;
  origin_y -503.000000;
  origin_z 317.750000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 150.468750 0.00000000;
 time 54:16.37500000m;
 setangle 15.4687500 149.062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1750.25000;
  origin_y -790.250000;
  origin_z 387.375000;
  angles_1 15.4687500;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1424.00000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1735.87500;
  origin_y -783.375000;
  origin_z 376.000000;
  angles_1 -4.21875000;
  angles_2 149.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1460.50000;
  origin_y -643.000000;
  origin_z 290.500000;
  angles_1 -18.2812500;
  angles_2 156.093750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1434.37500;
  origin_y -550.875000;
  origin_z 315.250000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 159;
  soundnum 15; // items/itembk2.wav
  origin 784.000000 56.0000000 324.000000;
 }
}
block {
 camera 14.0625000 147.656250 0.00000000;
 time 54:16.42504883m;
 setangle 15.4687500 149.062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1750.25000;
  origin_y -791.500000;
  origin_z 387.375000;
  angles_1 15.4687500;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1440.12500;
  origin_y -306.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1732.00000;
  origin_y -790.500000;
  origin_z 376.000000;
  angles_1 -4.21875000;
  angles_2 149.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1460.50000;
  origin_y -643.000000;
  origin_z 290.500000;
  angles_1 -18.2812500;
  angles_2 156.093750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1448.87500;
  origin_y -598.750000;
  origin_z 312.875000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 147.656250 0.00000000;
 time 54:16.47509766m;
 setangle 15.4687500 149.062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1748.00000;
  origin_y -807.875000;
  origin_z 390.375000;
  angles_1 15.4687500;
  angles_2 149.062500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1455.87500;
  origin_y -312.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1724.75000;
  origin_y -803.250000;
  origin_z 392.000000;
  angles_1 -4.21875000;
  angles_2 149.062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1460.50000;
  origin_y -643.000000;
  origin_z 290.500000;
  angles_1 -18.2812500;
  angles_2 156.093750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1463.37500;
  origin_y -646.625000;
  origin_z 310.375000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 147.656250 0.00000000;
 time 54:16.52514648m;
 setangle 15.4687500 146.250000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1744.50000;
  origin_y -829.500000;
  origin_z 412.375000;
  angles_1 15.4687500;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1470.25000;
  origin_y -319.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1719.00000;
  origin_y -813.375000;
  origin_z 392.000000;
  angles_1 -4.21875000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1460.50000;
  origin_y -643.000000;
  origin_z 290.500000;
  angles_1 -18.2812500;
  angles_2 156.093750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1477.87500;
  origin_y -694.500000;
  origin_z 307.875000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 147.656250 0.00000000;
 time 54:16.57519531m;
 setangle 14.0625000 146.250000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1745.62500;
  origin_y -841.250000;
  origin_z 415.750000;
  angles_1 14.0625000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1484.25000;
  origin_y -328.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1714.37500;
  origin_y -821.500000;
  origin_z 392.000000;
  angles_1 -4.21875000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1460.50000;
  origin_y -643.000000;
  origin_z 290.500000;
  angles_1 -18.2812500;
  angles_2 156.093750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1492.50000;
  origin_y -742.375000;
  origin_z 305.500000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 147.656250 0.00000000;
 time 54:16.62524414m;
 setangle 11.2500000 142.031250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1746.62500;
  origin_y -854.625000;
  origin_z 418.000000;
  angles_1 11.2500000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1498.00000;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1710.62500;
  origin_y -828.000000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1460.50000;
  origin_y -643.000000;
  origin_z 290.500000;
  angles_1 -18.2812500;
  angles_2 156.093750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 1497.87500;
  origin_y -760.250000;
  origin_z 304.500000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1497.87500 -760.250000 304.500000;
 }
}
block {
 camera 14.0625000 144.843750 0.00000000;
 time 54:16.67553711m;
 setangle 11.2500000 140.625000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1747.37500;
  origin_y -864.125000;
  origin_z 421.125000;
  angles_1 11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1516.12500;
  origin_y -341.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1707.75000;
  origin_y -833.125000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1460.50000;
  origin_y -643.000000;
  origin_z 290.500000;
  angles_1 -18.2812500;
  angles_2 156.093750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1497.87500;
  origin_y -760.250000;
  origin_z 304.500000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 144.843750 0.00000000;
 time 54:16.72558594m;
 setangle 11.2500000 139.218750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1748.00000;
  origin_y -872.250000;
  origin_z 439.875000;
  angles_1 11.2500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1530.62500;
  origin_y -344.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1705.37500;
  origin_y -837.250000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1460.50000;
  origin_y -643.000000;
  origin_z 290.500000;
  angles_1 -18.2812500;
  angles_2 156.093750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1497.87500;
  origin_y -760.250000;
  origin_z 304.500000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 140.625000 0.00000000;
 time 54:16.77563477m;
 setangle 11.2500000 137.812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1748.62500;
  origin_y -879.375000;
  origin_z 442.375000;
  angles_1 11.2500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1537.87500;
  origin_y -348.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1703.50000;
  origin_y -840.625000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1497.87500;
  origin_y -760.250000;
  origin_z 304.500000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 140.625000 0.00000000;
 time 54:16.82568359m;
 setangle 9.84375000 135.000000 0.00000000;
 clientdata {
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.87500;
  origin_y -884.500000;
  origin_z 443.625000;
  angles_1 9.84375000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1535.75000;
  origin_y -351.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1705.25000;
  origin_y -839.875000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1497.87500;
  origin_y -760.250000;
  origin_z 304.500000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 137.812500 0.00000000;
 time 54:16.87573242m;
 setangle 9.84375000 135.000000 0.00000000;
 clientdata {
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -876.750000;
  origin_z 442.375000;
  angles_1 9.84375000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1526.12500;
  origin_y -355.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1711.50000;
  origin_y -833.625000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1497.87500;
  origin_y -760.250000;
  origin_z 304.500000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 137.812500 0.00000000;
 time 54:16.92578125m;
 setangle 9.84375000 135.000000 0.00000000;
 clientdata {
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -865.875000;
  origin_z 437.625000;
  angles_1 9.84375000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1510.50000;
  origin_y -358.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1716.50000;
  origin_y -828.750000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1497.87500;
  origin_y -760.250000;
  origin_z 304.500000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 135.000000 0.00000000;
 time 54:16.97583008m;
 setangle 9.84375000 135.000000 0.00000000;
 clientdata {
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -857.125000;
  origin_z 433.875000;
  angles_1 9.84375000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1496.87500;
  origin_y -353.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1720.50000;
  origin_y -824.750000;
  origin_z 406.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1497.87500;
  origin_y -760.250000;
  origin_z 304.500000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 135.000000 0.00000000;
 time 54:17.02587891m;
 setangle 9.84375000 136.406250 0.00000000;
 clientdata {
  vel_y 4.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -848.000000;
  origin_z 426.375000;
  angles_1 9.84375000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1485.12500;
  origin_y -341.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1724.50000;
  origin_y -820.875000;
  origin_z 402.000000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1492.25000;
  origin_y -399.250000;
  origin_z 326.500000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1497.87500;
  origin_y -760.250000;
  origin_z 304.500000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1485.12500 -341.750000 316.000000;
 }
}
block {
 camera 8.43750000 135.000000 0.00000000;
 time 54:17.07592773m;
 setangle 9.84375000 136.406250 0.00000000;
 clientdata {
  vel_y 4.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -840.375000;
  origin_z 417.500000;
  angles_1 9.84375000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1475.00000;
  origin_y -326.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1728.50000;
  origin_y -816.875000;
  origin_z 395.875000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1498.37500;
  origin_y -449.000000;
  origin_z 325.375000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1497.87500;
  origin_y -760.250000;
  origin_z 304.500000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 135.000000 0.00000000;
 time 54:17.12597656m;
 setangle 9.84375000 137.812500 0.00000000;
 clientdata {
  vel_y 4.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -831.875000;
  origin_z 406.125000;
  angles_1 9.84375000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1468.00000;
  origin_y -311.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1732.50000;
  origin_y -813.000000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1504.50000;
  origin_y -498.625000;
  origin_z 324.125000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1497.87500;
  origin_y -760.250000;
  origin_z 304.500000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 58  : 120\n";
}
block {
 camera 8.43750000 135.000000 0.00000000;
 time 54:17.17602539m;
 setangle 9.84375000 137.812500 0.00000000;
 clientdata {
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.87500;
  origin_y -825.250000;
  origin_z 405.375000;
  angles_1 9.84375000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1462.50000;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1735.75000;
  origin_y -809.750000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1510.62500;
  origin_y -548.375000;
  origin_z 322.875000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 136.406250 0.00000000;
 time 54:17.22631836m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1752.87500;
  origin_y -819.375000;
  origin_z 402.375000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1459.12500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1735.87500;
  origin_y -807.375000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1516.75000;
  origin_y -598.000000;
  origin_z 321.625000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 136.406250 0.00000000;
 time 54:17.27636719m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1750.37500;
  origin_y -819.250000;
  origin_z 402.250000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1457.87500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1735.87500;
  origin_y -805.875000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1522.87500;
  origin_y -647.750000;
  origin_z 320.375000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 136.406250 0.00000000;
 time 54:17.32641602m;
 setangle 8.43750000 140.625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1750.37500;
  origin_y -817.250000;
  origin_z 402.000000;
  angles_1 8.43750000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1457.87500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1735.87500;
  origin_y -805.500000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1529.00000;
  origin_y -697.375000;
  origin_z 319.125000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 136.406250 0.00000000;
 time 54:17.37646484m;
 setangle 7.03125000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1750.25000;
  origin_y -815.625000;
  origin_z 401.125000;
  angles_1 7.03125000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1457.87500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1735.87500;
  origin_y -805.500000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 143.437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1535.12500;
  origin_y -747.125000;
  origin_z 318.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 136.406250 0.00000000;
 time 54:17.42651367m;
 setangle 7.03125000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1750.25000;
  origin_y -815.625000;
  origin_z 401.125000;
  angles_1 7.03125000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1457.87500;
  origin_y -304.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1735.87500;
  origin_y -805.500000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1536.75000;
  origin_y -760.000000;
  origin_z 317.625000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1536.75000 -760.000000 317.625000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 54:17.47656250m;
 setangle 7.03125000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1750.25000;
  origin_y -815.625000;
  origin_z 401.125000;
  angles_1 7.03125000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1459.25000;
  origin_y -310.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1735.87500;
  origin_y -805.500000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1536.75000;
  origin_y -760.000000;
  origin_z 317.625000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 142.031250 0.00000000;
 time 54:17.52661133m;
 setangle 7.03125000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1750.25000;
  origin_y -815.625000;
  origin_z 401.125000;
  angles_1 7.03125000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1460.37500;
  origin_y -315.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1735.87500;
  origin_y -805.500000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1536.75000;
  origin_y -760.000000;
  origin_z 317.625000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 142.031250 0.00000000;
 time 54:17.57666016m;
 setangle 7.03125000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1750.25000;
  origin_y -815.625000;
  origin_z 401.125000;
  angles_1 7.03125000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1461.25000;
  origin_y -318.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1735.87500;
  origin_y -805.500000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1536.75000;
  origin_y -760.000000;
  origin_z 317.625000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 142.031250 0.00000000;
 time 54:17.62670898m;
 setangle 7.03125000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1750.25000;
  origin_y -815.625000;
  origin_z 401.125000;
  angles_1 7.03125000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1461.87500;
  origin_y -321.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1735.87500;
  origin_y -805.500000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1536.75000;
  origin_y -760.000000;
  origin_z 317.625000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 142.031250 0.00000000;
 time 54:17.67675781m;
 setangle 7.03125000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1750.25000;
  origin_y -815.625000;
  origin_z 401.125000;
  angles_1 7.03125000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1462.37500;
  origin_y -323.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1735.87500;
  origin_y -805.500000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1536.75000;
  origin_y -760.000000;
  origin_z 317.625000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 142.031250 0.00000000;
 time 54:17.72705078m;
 setangle 7.03125000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1750.25000;
  origin_y -815.625000;
  origin_z 401.125000;
  angles_1 7.03125000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1462.50000;
  origin_y -324.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1735.87500;
  origin_y -805.500000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1536.75000;
  origin_y -760.000000;
  origin_z 317.625000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 142.031250 0.00000000;
 time 54:17.77709961m;
 setangle 7.03125000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1750.25000;
  origin_y -815.625000;
  origin_z 401.125000;
  angles_1 7.03125000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1458.25000;
  origin_y -325.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1735.87500;
  origin_y -805.500000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1536.75000;
  origin_y -760.000000;
  origin_z 317.625000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 142.031250 0.00000000;
 time 54:17.82714844m;
 setangle 7.03125000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1750.25000;
  origin_y -815.625000;
  origin_z 401.125000;
  angles_1 7.03125000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1447.25000;
  origin_y -328.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1735.87500;
  origin_y -805.500000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1536.75000;
  origin_y -760.000000;
  origin_z 317.625000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1689.00000;
  origin_y -772.375000;
  origin_z 399.500000;
  angles_1 -8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1735.87500 -805.500000 396.000000;
 }
}
block {
 camera 5.62500000 142.031250 0.00000000;
 time 54:17.87719727m;
 setangle 7.03125000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1750.25000;
  origin_y -815.625000;
  origin_z 401.125000;
  angles_1 7.03125000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1431.62500;
  origin_y -332.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1735.87500;
  origin_y -805.500000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1536.75000;
  origin_y -760.000000;
  origin_z 317.625000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1648.50000;
  origin_y -743.875000;
  origin_z 392.125000;
  angles_1 -8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 142.031250 0.00000000;
 time 54:17.92724609m;
 setangle 7.03125000 143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1750.25000;
  origin_y -815.625000;
  origin_z 401.125000;
  angles_1 7.03125000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1416.12500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1735.87500;
  origin_y -805.500000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1536.75000;
  origin_y -760.000000;
  origin_z 317.625000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1608.00000;
  origin_y -715.375000;
  origin_z 384.750000;
  angles_1 -8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 142.031250 0.00000000;
 time 54:17.97729492m;
 setangle 8.43750000 143.437500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1754.50000;
  origin_y -822.500000;
  origin_z 401.625000;
  angles_1 8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1400.50000;
  origin_y -340.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1735.87500;
  origin_y -812.375000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1567.50000;
  origin_y -686.875000;
  origin_z 377.375000;
  angles_1 -8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 142.031250 0.00000000;
 time 54:18.02734375m;
 setangle 8.43750000 143.437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1752.12500;
  origin_y -835.750000;
  origin_z 401.625000;
  angles_1 8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1384.87500;
  origin_y -343.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1735.87500;
  origin_y -825.625000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1527.00000;
  origin_y -658.375000;
  origin_z 370.000000;
  angles_1 -8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 142.031250 0.00000000;
 time 54:18.07739258m;
 setangle 8.43750000 143.437500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1746.00000;
  origin_y -852.375000;
  origin_z 401.625000;
  angles_1 8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1369.12500;
  origin_y -346.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1731.62500;
  origin_y -842.250000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1486.50000;
  origin_y -629.750000;
  origin_z 362.750000;
  angles_1 -8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 142.031250 0.00000000;
 time 54:18.12744141m;
 setangle 8.43750000 143.437500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1745.00000;
  origin_y -871.375000;
  origin_z 420.375000;
  angles_1 8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1356.50000;
  origin_y -349.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1726.25000;
  origin_y -858.125000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1446.00000;
  origin_y -601.250000;
  origin_z 355.375000;
  angles_1 -8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 142.031250 0.00000000;
 time 54:18.17749023m;
 setangle 9.84375000 143.437500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1744.12500;
  origin_y -890.375000;
  origin_z 424.500000;
  angles_1 9.84375000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1346.37500;
  origin_y -351.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1720.12500;
  origin_y -873.500000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1405.50000;
  origin_y -572.750000;
  origin_z 348.000000;
  angles_1 -8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 142.031250 0.00000000;
 time 54:18.22753906m;
 setangle 9.84375000 143.437500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1743.50000;
  origin_y -909.625000;
  origin_z 428.500000;
  angles_1 9.84375000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1338.87500;
  origin_y -359.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1713.37500;
  origin_y -888.375000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1365.00000;
  origin_y -544.250000;
  origin_z 340.625000;
  angles_1 -8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 142.031250 0.00000000;
 time 54:18.27783203m;
 setangle 9.84375000 142.031250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1736.00000;
  origin_y -927.875000;
  origin_z 431.500000;
  angles_1 9.84375000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1333.62500;
  origin_y -373.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1702.12500;
  origin_y -902.750000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1324.50000;
  origin_y -515.750000;
  origin_z 333.375000;
  angles_1 -8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 142.031250 0.00000000;
 time 54:18.32788086m;
 setangle 9.84375000 142.031250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1719.25000;
  origin_y -938.625000;
  origin_z 430.250000;
  angles_1 9.84375000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1329.62500;
  origin_y -390.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1687.00000;
  origin_y -914.750000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1284.00000;
  origin_y -487.250000;
  origin_z 326.000000;
  angles_1 -8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 21;
  soundnum 15; // items/itembk2.wav
  origin 1360.00000 -208.000000 324.000000;
 }
}
block {
 camera 8.43750000 142.031250 0.00000000;
 time 54:18.37792969m;
 setangle 9.84375000 142.031250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1705.75000;
  origin_y -949.875000;
  origin_z 431.500000;
  angles_1 9.84375000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1326.75000;
  origin_y -406.375000;
  origin_z 323.500000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1671.62500;
  origin_y -924.500000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1243.50000;
  origin_y -458.625000;
  origin_z 318.625000;
  angles_1 -8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1329.62500 -390.000000 316.000000;
 }
}
block {
 camera 8.43750000 140.625000 0.00000000;
 time 54:18.42797852m;
 setangle 9.84375000 142.031250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1693.37500;
  origin_y -960.250000;
  origin_z 433.625000;
  angles_1 9.84375000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1324.00000;
  origin_y -422.750000;
  origin_z 333.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1656.12500;
  origin_y -932.625000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1203.00000;
  origin_y -430.125000;
  origin_z 311.250000;
  angles_1 -8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 140.625000 0.00000000;
 time 54:18.47802734m;
 setangle 11.2500000 142.031250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1682.12500;
  origin_y -970.125000;
  origin_z 438.000000;
  angles_1 11.2500000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1321.12500;
  origin_y -431.875000;
  origin_z 340.500000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1640.50000;
  origin_y -939.250000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1162.50000;
  origin_y -401.625000;
  origin_z 303.875000;
  angles_1 -8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 140.625000 0.00000000;
 time 54:18.52807617m;
 setangle 11.2500000 140.625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1670.12500;
  origin_y -975.875000;
  origin_z 441.250000;
  angles_1 11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1318.62500;
  origin_y -433.750000;
  origin_z 346.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1624.75000;
  origin_y -944.750000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1122.00000;
  origin_y -373.125000;
  origin_z 296.625000;
  angles_1 -8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 140.625000 0.00000000;
 time 54:18.57812500m;
 setangle 11.2500000 112.500000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1625.12500;
  origin_y -975.875000;
  origin_z 442.750000;
  angles_1 11.2500000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1316.00000;
  origin_y -435.625000;
  origin_z 349.500000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1612.12500;
  origin_y -949.125000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 112.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1081.50000;
  origin_y -344.625000;
  origin_z 289.250000;
  angles_1 -8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 140.625000 0.00000000;
 time 54:18.62817383m;
 setangle 11.2500000 45.0000000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1576.75000;
  origin_y -975.875000;
  origin_z 444.875000;
  angles_1 11.2500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1602.00000;
  origin_y -952.750000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1081.00000 -344.250000 289.125000;
 }
}
block {
 camera 9.84375000 140.625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 58  : 120\n";
}
block {
 camera 9.84375000 111.093750 0.00000000;
 time 54:18.67822266m;
 setangle 11.2500000 45.0000000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1572.12500;
  origin_y -975.875000;
  origin_z 442.125000;
  angles_1 11.2500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1594.00000;
  origin_y -955.500000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 111.093750 0.00000000;
 time 54:18.72827148m;
 setangle 11.2500000 45.0000000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1568.50000;
  origin_y -975.875000;
  origin_z 439.875000;
  angles_1 11.2500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1587.50000;
  origin_y -957.750000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 54:18.77856445m;
 setangle 11.2500000 45.0000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1565.62500;
  origin_y -975.875000;
  origin_z 438.000000;
  angles_1 11.2500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1582.37500;
  origin_y -959.625000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 54:18.82861328m;
 setangle 11.2500000 45.0000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1563.25000;
  origin_y -976.000000;
  origin_z 436.625000;
  angles_1 11.2500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1578.25000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 54:18.87866211m;
 setangle 12.6562500 45.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1560.50000;
  origin_y -974.500000;
  origin_z 436.875000;
  angles_1 12.6562500;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1575.12500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1303.12500 -445.250000 344.000000;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 54:18.92871094m;
 setangle 12.6562500 45.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1558.37500;
  origin_y -974.500000;
  origin_z 436.875000;
  angles_1 12.6562500;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1573.00000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 54:18.97875977m;
 setangle 14.0625000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1558.37500;
  origin_y -974.500000;
  origin_z 437.500000;
  angles_1 14.0625000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1571.87500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 print "Red Team ";
 print "Score is ";
 print "-1";
 print "\n";
 print "Brown Team ";
 print "Score is ";
 print "8";
 print "\n";
 print "Match ends in ";
 print "5";
 print " minutes\n";
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 54:19.02880859m;
 setangle 14.0625000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1557.25000;
  origin_y -974.500000;
  origin_z 437.500000;
  angles_1 14.0625000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 54:19.07885742m;
 setangle 15.4687500 46.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1558.50000;
  origin_y -974.500000;
  origin_z 437.500000;
  angles_1 15.4687500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 45.0000000 0.00000000;
 time 54:19.12890625m;
 setangle 15.4687500 46.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1558.50000;
  origin_y -974.500000;
  origin_z 437.500000;
  angles_1 15.4687500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 45.0000000 0.00000000;
 time 54:19.17895508m;
 setangle 15.4687500 46.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1558.50000;
  origin_y -974.500000;
  origin_z 437.500000;
  angles_1 15.4687500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 45.0000000 0.00000000;
 time 54:19.22900391m;
 setangle 15.4687500 46.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1558.50000;
  origin_y -974.500000;
  origin_z 437.500000;
  angles_1 15.4687500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 45.0000000 0.00000000;
 time 54:19.27905273m;
 setangle 15.4687500 46.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1558.50000;
  origin_y -974.500000;
  origin_z 437.500000;
  angles_1 15.4687500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 45.0000000 0.00000000;
 time 54:19.32934570m;
 setangle 15.4687500 46.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1558.50000;
  origin_y -974.500000;
  origin_z 437.500000;
  angles_1 15.4687500;
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 }
 updateentity {
  entity 4;
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  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1315.00000 -461.875000 376.000000;
 }
}
block {
 camera 14.0625000 45.0000000 0.00000000;
 time 54:19.37939453m;
 setangle 15.4687500 46.4062500 0.00000000;
 clientdata {
  uk_bit_b10;
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 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1558.50000;
  origin_y -974.500000;
  origin_z 437.500000;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 updateentity {
  entity 195;
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}
block {
 camera 14.0625000 45.0000000 0.00000000;
 time 54:19.42944336m;
 setangle 15.4687500 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1557.12500;
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  origin_z 438.125000;
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
  entity 33;
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 updateentity {
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 updateentity {
  entity 45;
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 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 updateentity {
  entity 195;
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}
block {
 camera 14.0625000 45.0000000 0.00000000;
 time 54:19.47949219m;
 setangle 11.2500000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
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 updateentity {
  entity 1;
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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}
block {
 camera 14.0625000 45.0000000 0.00000000;
 time 54:19.52954102m;
 setangle 11.2500000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 54:19.57958984m;
 setangle 8.43750000 42.1875000 0.00000000;
 clientdata {
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
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  origin_z 435.500000;
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 }
 updateentity {
  entity 4;
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  origin_y -959.875000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 54:19.62963867m;
 setangle 5.62500000 39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1554.75000;
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  origin_z 435.000000;
  angles_1 5.62500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 54:19.67968750m;
 setangle 4.21875000 39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1554.75000;
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  origin_z 434.375000;
  angles_1 4.21875000;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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}
block {
 camera 7.03125000 40.7812500 0.00000000;
 time 54:19.72973633m;
 setangle 4.21875000 40.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1555.62500;
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  origin_z 434.125000;
  angles_1 4.21875000;
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 }
 updateentity {
  entity 4;
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  origin_x 1571.75000;
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 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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}
block {
 camera 2.81250000 37.9687500 0.00000000;
 time 54:19.77978516m;
 setangle 4.21875000 40.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
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  ammo_nails 0;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1555.62500;
  origin_y -974.625000;
  origin_z 434.125000;
  angles_1 4.21875000;
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 }
 updateentity {
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  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
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 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
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 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 1337.25000 -496.500000 404.000000;
 }
}
block {
 camera 2.81250000 39.3750000 0.00000000;
 time 54:19.83007812m;
 setangle 4.21875000 40.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 2.81250000 39.3750000 0.00000000;
 time 54:19.88012695m;
 setangle 5.62500000 45.0000000 0.00000000;
 clientdata {
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  weapon 0x80;
 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 2.81250000 39.3750000 0.00000000;
 time 54:19.93017578m;
 setangle 8.43750000 46.4062500 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 4.21875000 45.0000000 0.00000000;
 time 54:19.98022461m;
 setangle 9.84375000 46.4062500 0.00000000;
 clientdata {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 54:20.03027344m;
 setangle 11.2500000 47.8125000 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 54:20.08032227m;
 setangle 11.2500000 47.8125000 0.00000000;
 clientdata {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 8.43750000 45.0000000 0.00000000;
 time 54:20.13037109m;
 setangle 11.2500000 47.8125000 0.00000000;
 clientdata {
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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  origin_x 1559.25000;
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  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 45.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 58  : 120\n";
}
block {
 camera 9.84375000 46.4062500 0.00000000;
 time 54:20.18041992m;
 setangle 11.2500000 47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1559.25000;
  origin_y -974.375000;
  origin_z 435.500000;
  angles_1 11.2500000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 46.4062500 0.00000000;
 time 54:20.23046875m;
 setangle 11.2500000 47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1559.25000;
  origin_y -974.375000;
  origin_z 435.500000;
  angles_1 11.2500000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 46.4062500 0.00000000;
 time 54:20.28051758m;
 setangle 9.84375000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1557.12500;
  origin_y -974.500000;
  origin_z 435.750000;
  angles_1 9.84375000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 46.4062500 0.00000000;
 time 54:20.33056641m;
 setangle 8.43750000 42.1875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1556.37500;
  origin_y -974.500000;
  origin_z 435.500000;
  angles_1 8.43750000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 45.0000000 0.00000000;
 time 54:20.38085938m;
 setangle 7.03125000 39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1554.75000;
  origin_y -974.625000;
  origin_z 435.625000;
  angles_1 7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 40.7812500 0.00000000;
 time 54:20.43090820m;
 setangle 1.40625000 36.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1552.87500;
  origin_y -974.625000;
  origin_z 433.875000;
  angles_1 1.40625000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 40.7812500 0.00000000;
 time 54:20.48095703m;
 setangle 0.00000000 36.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1552.87500;
  origin_y -974.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 5.62500000 37.9687500 0.00000000;
 time 54:20.53100586m;
 setangle -1.40625000 36.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1552.87500;
  origin_y -974.625000;
  origin_z 431.500000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 35.1562500 0.00000000;
 time 54:20.58105469m;
 setangle -1.40625000 36.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1552.87500;
  origin_y -974.625000;
  origin_z 431.500000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1595.25000;
  origin_y -942.000000;
  origin_z 433.000000;
  angles_1 33.7500000;
  angles_2 50.6250000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1571.75000 -959.875000 428.000000;
 }
}
block {
 camera 0.00000000 35.1562500 0.00000000;
 time 54:20.63110352m;
 setangle -1.40625000 36.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1552.87500;
  origin_y -974.625000;
  origin_z 431.500000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1618.75000;
  origin_y -924.125000;
  origin_z 440.000000;
  angles_1 49.2187500;
  angles_2 66.0937500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 1299.37500 -679.875000 316.000000;
 }
}
block {
 camera 0.00000000 35.1562500 0.00000000;
 time 54:20.68115234m;
 setangle -1.40625000 36.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1552.87500;
  origin_y -974.625000;
  origin_z 431.500000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1642.25000;
  origin_y -906.250000;
  origin_z 445.125000;
  angles_1 64.6875000;
  angles_2 81.5625000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 35.1562500 0.00000000;
 time 54:20.73120117m;
 setangle -1.40625000 36.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1552.87500;
  origin_y -974.625000;
  origin_z 431.500000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1665.75000;
  origin_y -888.375000;
  origin_z 448.125000;
  angles_1 78.7500000;
  angles_2 95.6250000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 35.1562500 0.00000000;
 time 54:20.78125000m;
 setangle -1.40625000 35.1562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1551.75000;
  origin_y -974.750000;
  origin_z 431.750000;
  angles_1 -1.40625000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1689.25000;
  origin_y -870.500000;
  origin_z 449.125000;
  angles_1 94.2187500;
  angles_2 111.093750;
  angles_3 74.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 35.1562500 0.00000000;
 time 54:20.83129883m;
 setangle 0.00000000 33.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1550.62500;
  origin_y -974.750000;
  origin_z 432.625000;
  angles_1 0.00000000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1712.75000;
  origin_y -852.500000;
  origin_z 448.125000;
  angles_1 109.687500;
  angles_2 126.562500;
  angles_3 90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 33.7500000 0.00000000;
 time 54:20.88159180m;
 setangle 0.00000000 33.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1550.62500;
  origin_y -974.750000;
  origin_z 432.625000;
  angles_1 0.00000000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1736.25000;
  origin_y -834.625000;
  origin_z 445.125000;
  angles_1 123.750000;
  angles_2 140.625000;
  angles_3 104.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 33.7500000 0.00000000;
 time 54:20.93164062m;
 setangle 0.00000000 33.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1550.62500;
  origin_y -974.750000;
  origin_z 432.625000;
  angles_1 0.00000000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1751.87500;
  origin_y -822.750000;
  origin_z 441.875000;
  angles_1 139.218750;
  angles_2 156.093750;
  angles_3 119.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1751.87500 -822.750000 441.875000;
 }
}
block {
 camera 0.00000000 32.3437500 0.00000000;
 time 54:20.98168945m;
 setangle 0.00000000 33.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1550.62500;
  origin_y -974.750000;
  origin_z 432.625000;
  angles_1 0.00000000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1740.12500;
  origin_y -804.875000;
  origin_z 434.875000;
  angles_1 154.687500;
  angles_2 171.562500;
  angles_3 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 32.3437500 0.00000000;
 time 54:21.03173828m;
 setangle 0.00000000 30.9375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1548.25000;
  origin_y -974.875000;
  origin_z 434.000000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1728.37500;
  origin_y -787.000000;
  origin_z 425.875000;
  angles_1 168.750000;
  angles_2 -174.375000;
  angles_3 149.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 32.3437500 0.00000000;
 time 54:21.08178711m;
 setangle 0.00000000 29.5312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1546.75000;
  origin_y -974.875000;
  origin_z 434.375000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1571.75000;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1716.62500;
  origin_y -769.125000;
  origin_z 414.875000;
  angles_1 -175.781250;
  angles_2 -158.906250;
  angles_3 164.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 32.3437500 0.00000000;
 time 54:21.13183594m;
 setangle 0.00000000 26.7187500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1489.75000;
  origin_y -1003.75000;
  origin_z 454.000000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1567.37500;
  origin_y -959.875000;
  origin_z 424.000000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1704.87500;
  origin_y -751.250000;
  origin_z 401.750000;
  angles_1 -160.312500;
  angles_2 -143.437500;
  angles_3 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 29.5312500 0.00000000;
 time 54:21.18188477m;
 setangle 0.00000000 23.9062500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1476.62500;
  origin_y -995.375000;
  origin_z 456.125000;
  angles_1 0.00000000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1556.25000;
  origin_y -957.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1693.12500;
  origin_y -733.375000;
  origin_z 386.750000;
  angles_1 -146.250000;
  angles_2 -129.375000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1608.75000;
  origin_y -932.875000;
  origin_z 454.500000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1556.25000 -957.750000 444.000000;
 }
}
block {
 camera 0.00000000 25.3125000 0.00000000;
 time 54:21.23193359m;
 setangle 1.40625000 22.5000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1460.25000;
  origin_y -989.500000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1540.62500;
  origin_y -953.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1681.37500;
  origin_y -715.375000;
  origin_z 369.750000;
  angles_1 -130.781250;
  angles_2 -113.906250;
  angles_3 -150.468750;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1654.00000;
  origin_y -911.500000;
  origin_z 453.375000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 25.3125000 0.00000000;
 time 54:21.28198242m;
 setangle 2.81250000 22.5000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1444.87500;
  origin_y -985.500000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1525.12500;
  origin_y -949.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1669.62500;
  origin_y -697.500000;
  origin_z 350.750000;
  angles_1 -115.312500;
  angles_2 -98.4375000;
  angles_3 -135.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1699.25000;
  origin_y -890.125000;
  origin_z 452.125000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 22.5000000 0.00000000;
 time 54:21.33203125m;
 setangle 4.21875000 22.5000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1429.50000;
  origin_y -981.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1509.62500;
  origin_y -945.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1661.37500;
  origin_y -685.000000;
  origin_z 336.000000;
  angles_1 -101.250000;
  angles_2 -84.3750000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1744.50000;
  origin_y -868.625000;
  origin_z 450.875000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1661.37500 -685.000000 336.000000;
 }
}
block {
 camera 1.40625000 21.0937500 0.00000000;
 time 54:21.38208008m;
 setangle 4.21875000 22.5000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1414.12500;
  origin_y -977.000000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1494.12500;
  origin_y -941.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1649.62500;
  origin_y -667.125000;
  origin_z 344.500000;
  angles_1 -85.7812500;
  angles_2 -68.9062500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1744.62500;
  origin_y -868.625000;
  origin_z 450.875000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1744.62500 -868.625000 450.875000;
 }
}
block {
 camera 1.40625000 21.0937500 0.00000000;
 time 54:21.43237305m;
 setangle 4.21875000 21.0937500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1397.87500;
  origin_y -970.625000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1478.75000;
  origin_y -937.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 21.0937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1637.87500;
  origin_y -649.250000;
  origin_z 351.000000;
  angles_1 -70.3125000;
  angles_2 -53.4375000;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1744.62500;
  origin_y -868.625000;
  origin_z 450.875000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 21.0937500 0.00000000;
 time 54:21.48242188m;
 setangle 5.62500000 19.6875000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1379.50000;
  origin_y -967.000000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1461.00000;
  origin_y -935.625000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 19.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1631.87500;
  origin_y -640.000000;
  origin_z 353.375000;
  angles_1 -56.2500000;
  angles_2 -39.3750000;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1744.62500;
  origin_y -868.625000;
  origin_z 450.875000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1631.87500 -640.000000 353.375000;
 }
}
block {
 camera 2.81250000 21.0937500 0.00000000;
 time 54:21.53247070m;
 setangle 5.62500000 18.2812500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1361.75000;
  origin_y -964.875000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1443.87500;
  origin_y -935.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 18.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1620.12500;
  origin_y -648.875000;
  origin_z 355.875000;
  angles_1 -40.7812500;
  angles_2 -23.9062500;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1744.62500;
  origin_y -868.625000;
  origin_z 450.875000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 19.6875000 0.00000000;
 time 54:21.58251953m;
 setangle 7.03125000 18.2812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1345.25000;
  origin_y -965.750000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1427.25000;
  origin_y -936.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 18.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1608.37500;
  origin_y -657.875000;
  origin_z 356.250000;
  angles_1 -25.3125000;
  angles_2 -8.43750000;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1744.62500;
  origin_y -868.625000;
  origin_z 450.875000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 16.8750000 0.00000000;
 time 54:21.63256836m;
 setangle 8.43750000 15.4687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1328.00000;
  origin_y -963.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1411.00000;
  origin_y -938.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1596.62500;
  origin_y -666.750000;
  origin_z 354.750000;
  angles_1 -11.2500000;
  angles_2 5.62500000;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1744.62500;
  origin_y -868.625000;
  origin_z 450.875000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 16.8750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 58  : 110\n";
}
block {
 camera 4.21875000 16.8750000 0.00000000;
 time 54:21.68261719m;
 setangle 8.43750000 15.4687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1312.00000;
  origin_y -965.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1395.00000;
  origin_y -940.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1584.87500;
  origin_y -675.750000;
  origin_z 351.250000;
  angles_1 4.21875000;
  angles_2 21.0937500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1744.62500;
  origin_y -868.625000;
  origin_z 450.875000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 16.8750000 0.00000000;
 time 54:21.73266602m;
 setangle 8.43750000 15.4687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1296.12500;
  origin_y -968.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1379.00000;
  origin_y -943.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1573.12500;
  origin_y -684.750000;
  origin_z 345.750000;
  angles_1 19.6875000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1744.62500;
  origin_y -868.625000;
  origin_z 450.875000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 16.8750000 0.00000000;
 time 54:21.78271484m;
 setangle 8.43750000 15.4687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1280.25000;
  origin_y -971.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1363.25000;
  origin_y -946.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1744.62500;
  origin_y -868.625000;
  origin_z 450.875000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 14.0625000 0.00000000;
 time 54:21.83276367m;
 setangle 8.43750000 14.0625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1264.00000;
  origin_y -972.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1347.50000;
  origin_y -949.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1744.62500;
  origin_y -868.625000;
  origin_z 450.875000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 14.0625000 0.00000000;
 time 54:21.88281250m;
 setangle 8.43750000 14.0625000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1246.12500;
  origin_y -972.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1329.75000;
  origin_y -949.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1744.62500;
  origin_y -868.625000;
  origin_z 450.875000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 14.0625000 0.00000000;
 time 54:21.93310547m;
 setangle 7.03125000 12.6562500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1228.00000;
  origin_y -969.375000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1312.37500;
  origin_y -948.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 12.6562500 0.00000000;
 time 54:21.98315430m;
 setangle 7.03125000 11.2500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1210.75000;
  origin_y -964.625000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1295.62500;
  origin_y -945.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 11.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1351.75000;
  origin_y -932.875000;
  origin_z 447.500000;
  angles_1 -8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1295.62500 -945.500000 444.000000;
 }
}
block {
 camera 5.62500000 11.2500000 0.00000000;
 time 54:22.03320312m;
 setangle 7.03125000 11.2500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1194.50000;
  origin_y -960.875000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1279.50000;
  origin_y -941.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 11.2500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1400.00000;
  origin_y -922.125000;
  origin_z 440.125000;
  angles_1 -8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1514.25000 -729.500000 288.000000;
 }
}
block {
 camera 5.62500000 11.2500000 0.00000000;
 time 54:22.08325195m;
 setangle 7.03125000 11.2500000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1177.62500;
  origin_y -958.750000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1262.62500;
  origin_y -939.625000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 11.2500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1448.37500;
  origin_y -911.250000;
  origin_z 432.750000;
  angles_1 -8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 9.84375000 0.00000000;
 time 54:22.13330078m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1160.50000;
  origin_y -957.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1246.00000;
  origin_y -938.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1496.75000;
  origin_y -900.375000;
  origin_z 425.375000;
  angles_1 -8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 9.84375000 0.00000000;
 time 54:22.18334961m;
 setangle 2.81250000 9.84375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1143.50000;
  origin_y -955.625000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1229.62500;
  origin_y -938.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1545.00000;
  origin_y -889.500000;
  origin_z 418.000000;
  angles_1 -8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 9.84375000 0.00000000;
 time 54:22.23339844m;
 setangle 2.81250000 9.84375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1127.25000;
  origin_y -956.125000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1213.37500;
  origin_y -939.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1593.37500;
  origin_y -878.625000;
  origin_z 410.750000;
  angles_1 -8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 9.84375000 0.00000000;
 time 54:22.28344727m;
 setangle 2.81250000 9.84375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1111.12500;
  origin_y -957.125000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1197.25000;
  origin_y -940.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1641.62500;
  origin_y -867.750000;
  origin_z 403.375000;
  angles_1 -8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1463.75000 -767.875000 302.625000;
 }
}
block {
 camera 1.40625000 8.43750000 0.00000000;
 time 54:22.33349609m;
 setangle 5.62500000 11.2500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1095.87500;
  origin_y -960.625000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1181.12500;
  origin_y -941.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1690.00000;
  origin_y -857.000000;
  origin_z 396.000000;
  angles_1 -8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 8.43750000 0.00000000;
 time 54:22.38354492m;
 setangle 5.62500000 11.2500000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1079.87500;
  origin_y -962.625000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1165.12500;
  origin_y -943.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1738.37500;
  origin_y -846.125000;
  origin_z 388.625000;
  angles_1 -8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 8.43750000 0.00000000;
 time 54:22.43359375m;
 setangle 5.62500000 8.43750000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1063.12500;
  origin_y -960.500000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1149.25000;
  origin_y -945.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1744.12500;
  origin_y -844.750000;
  origin_z 387.750000;
  angles_1 -8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1430.25000 -755.125000 288.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1744.12500 -844.750000 387.750000;
 }
}
block {
 camera 1.40625000 8.43750000 0.00000000;
 time 54:22.48388672m;
 setangle 5.62500000 8.43750000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1047.25000;
  origin_y -962.750000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1133.37500;
  origin_y -947.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1744.12500;
  origin_y -844.750000;
  origin_z 387.750000;
  angles_1 -8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 9.84375000 0.00000000;
 time 54:22.53393555m;
 setangle 5.62500000 7.03125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1031.12500;
  origin_y -962.875000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1117.50000;
  origin_y -950.000000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1744.12500;
  origin_y -844.750000;
  origin_z 387.750000;
  angles_1 -8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 9.84375000 0.00000000;
 time 54:22.58398438m;
 setangle 4.21875000 7.03125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1015.00000;
  origin_y -965.125000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1101.62500;
  origin_y -952.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1744.12500;
  origin_y -844.750000;
  origin_z 387.750000;
  angles_1 -8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1400.62500 -743.875000 288.000000;
 }
}
block {
 camera 4.21875000 7.03125000 0.00000000;
 time 54:22.63403320m;
 setangle 4.21875000 7.03125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 999.125000;
  origin_y -967.375000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1085.75000;
  origin_y -954.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1744.12500;
  origin_y -844.750000;
  origin_z 387.750000;
  angles_1 -8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 7.03125000 0.00000000;
 time 54:22.68408203m;
 setangle 2.81250000 7.03125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 983.125000;
  origin_y -969.750000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1069.87500;
  origin_y -956.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1744.12500;
  origin_y -844.750000;
  origin_z 387.750000;
  angles_1 -8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 5.62500000 0.00000000;
 time 54:22.73413086m;
 setangle 2.81250000 7.03125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 967.250000;
  origin_y -972.000000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1054.00000;
  origin_y -959.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1744.12500;
  origin_y -844.750000;
  origin_z 387.750000;
  angles_1 -8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 5.62500000 0.00000000;
 time 54:22.78417969m;
 setangle 2.81250000 7.03125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 951.375000;
  origin_y -974.375000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1038.12500;
  origin_y -961.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1744.12500;
  origin_y -844.750000;
  origin_z 387.750000;
  angles_1 -8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 5.62500000 0.00000000;
 time 54:22.83422852m;
 setangle 2.81250000 7.03125000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 934.500000;
  origin_y -981.000000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1021.37500;
  origin_y -968.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1078.62500;
  origin_y -959.625000;
  origin_z 451.750000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1744.12500;
  origin_y -844.750000;
  origin_z 387.750000;
  angles_1 -8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1021.37500 -968.125000 444.000000;
 }
}
block {
 camera 1.40625000 5.62500000 0.00000000;
 time 54:22.88427734m;
 setangle 2.81250000 7.03125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 919.000000;
  origin_y -988.875000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1005.87500;
  origin_y -976.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1128.00000;
  origin_y -952.375000;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1744.12500;
  origin_y -844.750000;
  origin_z 387.750000;
  angles_1 -8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 5.62500000 0.00000000;
 time 54:22.93432617m;
 setangle 2.81250000 7.03125000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 904.500000;
  origin_y -997.625000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 991.375000;
  origin_y -984.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1177.37500;
  origin_y -945.000000;
  origin_z 444.375000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1744.12500;
  origin_y -844.750000;
  origin_z 387.750000;
  angles_1 -8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 5.62500000 0.00000000;
 time 54:22.98461914m;
 setangle 2.81250000 7.03125000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 890.875000;
  origin_y -1007.00000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 977.625000;
  origin_y -994.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1226.87500;
  origin_y -937.750000;
  origin_z 440.625000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 5.62500000 0.00000000;
 time 54:23.03466797m;
 setangle 2.81250000 7.03125000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 881.125000;
  origin_y -1022.37500;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 967.875000;
  origin_y -1007.87500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1276.25000;
  origin_y -930.375000;
  origin_z 437.000000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1400.62500 -743.875000 288.000000;
 }
}
block {
 camera 1.40625000 5.62500000 0.00000000;
 time 54:23.08471680m;
 setangle 2.81250000 7.03125000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 873.250000;
  origin_y -1020.75000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 960.125000;
  origin_y -1007.87500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1325.62500;
  origin_y -923.000000;
  origin_z 433.250000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 5.62500000 0.00000000;
 time 54:23.13476562m;
 setangle 2.81250000 7.03125000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 867.125000;
  origin_y -1020.75000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 953.875000;
  origin_y -1007.87500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1375.00000;
  origin_y -915.750000;
  origin_z 429.625000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 5.62500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 58  : 110\n";
}
block {
 camera 1.40625000 5.62500000 0.00000000;
 time 54:23.18481445m;
 setangle 2.81250000 7.03125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 862.125000;
  origin_y -1020.75000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 948.875000;
  origin_y -1007.87500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1424.37500;
  origin_y -908.375000;
  origin_z 425.875000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 5.62500000 0.00000000;
 time 54:23.23486328m;
 setangle 2.81250000 7.03125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 856.875000;
  origin_y -1012.87500;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 943.750000;
  origin_y -1000.00000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1473.75000;
  origin_y -901.000000;
  origin_z 422.250000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 5.62500000 0.00000000;
 time 54:23.28491211m;
 setangle 2.81250000 7.03125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 858.000000;
  origin_y -1000.37500;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 944.875000;
  origin_y -987.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1523.25000;
  origin_y -893.750000;
  origin_z 418.500000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 5.62500000 0.00000000;
 time 54:23.33496094m;
 setangle 2.81250000 7.03125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 864.125000;
  origin_y -984.500000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 950.875000;
  origin_y -971.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1572.62500;
  origin_y -886.375000;
  origin_z 414.875000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 5.62500000 0.00000000;
 time 54:23.38500977m;
 setangle 2.81250000 7.03125000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 868.875000;
  origin_y -971.750000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 955.750000;
  origin_y -958.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1622.00000;
  origin_y -879.125000;
  origin_z 411.125000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 5.62500000 0.00000000;
 time 54:23.43505859m;
 setangle 2.81250000 7.03125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 872.750000;
  origin_y -961.500000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 959.625000;
  origin_y -948.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1671.37500;
  origin_y -871.750000;
  origin_z 407.500000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 5.62500000 0.00000000;
 time 54:23.48510742m;
 setangle 2.81250000 7.03125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 875.875000;
  origin_y -953.375000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 962.750000;
  origin_y -940.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1720.75000;
  origin_y -864.375000;
  origin_z 403.750000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 5.62500000 0.00000000;
 time 54:23.53540039m;
 setangle 2.81250000 7.03125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 878.375000;
  origin_y -946.875000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 965.125000;
  origin_y -934.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1744.00000;
  origin_y -861.000000;
  origin_z 402.125000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1744.00000 -861.000000 402.125000;
 }
}
block {
 camera 1.40625000 5.62500000 0.00000000;
 time 54:23.58544922m;
 setangle 2.81250000 5.62500000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 880.000000;
  origin_y -939.500000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 967.125000;
  origin_y -928.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1744.00000;
  origin_y -861.000000;
  origin_z 402.125000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 130;
  soundnum 15; // items/itembk2.wav
  origin 1392.00000 240.000000 324.000000;
 }
}
block {
 camera 1.40625000 5.62500000 0.00000000;
 time 54:23.63549805m;
 setangle 2.81250000 4.21875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 881.375000;
  origin_y -933.250000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 968.750000;
  origin_y -924.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1744.00000;
  origin_y -861.000000;
  origin_z 402.125000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 5.62500000 0.00000000;
 time 54:23.68554688m;
 setangle 2.81250000 4.21875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 883.000000;
  origin_y -934.375000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 970.375000;
  origin_y -925.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1744.00000;
  origin_y -861.000000;
  origin_z 402.125000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 4.21875000 0.00000000;
 time 54:23.73559570m;
 setangle 2.81250000 4.21875000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 890.375000;
  origin_y -939.500000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 977.750000;
  origin_y -931.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1744.00000;
  origin_y -861.000000;
  origin_z 402.125000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 4.21875000 0.00000000;
 time 54:23.78564453m;
 setangle 2.81250000 4.21875000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 902.750000;
  origin_y -948.375000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 990.125000;
  origin_y -939.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1744.00000;
  origin_y -861.000000;
  origin_z 402.125000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 2.81250000 0.00000000;
 time 54:23.83569336m;
 setangle 2.81250000 4.21875000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 915.875000;
  origin_y -957.625000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1003.25000;
  origin_y -949.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1744.00000;
  origin_y -861.000000;
  origin_z 402.125000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 2.81250000 0.00000000;
 time 54:23.88574219m;
 setangle 2.81250000 4.21875000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 928.875000;
  origin_y -966.875000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1016.25000;
  origin_y -958.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1744.00000;
  origin_y -861.000000;
  origin_z 402.125000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 2.81250000 0.00000000;
 time 54:23.93579102m;
 setangle 2.81250000 4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 945.750000;
  origin_y -973.750000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1033.00000;
  origin_y -965.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1744.00000;
  origin_y -861.000000;
  origin_z 402.125000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 2.81250000 0.00000000;
 time 54:23.98583984m;
 setangle 2.81250000 4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 962.250000;
  origin_y -978.875000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1049.62500;
  origin_y -970.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1744.00000;
  origin_y -861.000000;
  origin_z 402.125000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 2.81250000 0.00000000;
 time 54:24.03613281m;
 setangle 4.21875000 5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 979.375000;
  origin_y -984.625000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1066.25000;
  origin_y -973.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1744.00000;
  origin_y -861.000000;
  origin_z 402.125000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 2.81250000 0.00000000;
 time 54:24.08618164m;
 setangle 4.21875000 5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 995.750000;
  origin_y -987.125000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1082.75000;
  origin_y -976.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 4.21875000 0.00000000;
 time 54:24.13623047m;
 setangle 4.21875000 5.62500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1009.00000;
  origin_y -989.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1095.87500;
  origin_y -978.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 4.21875000 0.00000000;
 time 54:24.18627930m;
 setangle 4.21875000 5.62500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1019.50000;
  origin_y -990.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1106.37500;
  origin_y -980.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 4.21875000 0.00000000;
 time 54:24.23632812m;
 setangle 4.21875000 5.62500000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1027.87500;
  origin_y -992.125000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1114.75000;
  origin_y -981.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 4.21875000 0.00000000;
 time 54:24.28637695m;
 setangle 4.21875000 5.62500000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1034.62500;
  origin_y -993.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1121.50000;
  origin_y -982.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 4.21875000 0.00000000;
 time 54:24.33642578m;
 setangle 4.21875000 5.62500000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1040.00000;
  origin_y -994.000000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1126.87500;
  origin_y -983.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 4.21875000 0.00000000;
 time 54:24.38647461m;
 setangle 4.21875000 5.62500000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1044.25000;
  origin_y -994.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1131.25000;
  origin_y -984.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 4.21875000 0.00000000;
 time 54:24.43652344m;
 setangle 4.21875000 7.03125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1047.87500;
  origin_y -997.375000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1134.50000;
  origin_y -984.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 4.21875000 0.00000000;
 time 54:24.48657227m;
 setangle 4.21875000 7.03125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1050.25000;
  origin_y -997.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1136.87500;
  origin_y -984.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 5.62500000 0.00000000;
 time 54:24.53662109m;
 setangle 4.21875000 7.03125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1051.62500;
  origin_y -997.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1138.25000;
  origin_y -985.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 5.62500000 0.00000000;
 time 54:24.58691406m;
 setangle 4.21875000 7.03125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1051.87500;
  origin_y -998.000000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1138.50000;
  origin_y -985.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 5.62500000 0.00000000;
 time 54:24.63696289m;
 setangle 4.21875000 8.43750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1052.25000;
  origin_y -1000.12500;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1138.50000;
  origin_y -985.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 5.62500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 58  : 110\n";
}
block {
 camera 2.81250000 5.62500000 0.00000000;
 time 54:24.68701172m;
 setangle 4.21875000 8.43750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1052.25000;
  origin_y -1000.12500;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1138.50000;
  origin_y -985.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1424.87500 -448.625000 316.000000;
 }
}
block {
 camera 2.81250000 7.03125000 0.00000000;
 time 54:24.73706055m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1052.62500;
  origin_y -1002.25000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1138.50000;
  origin_y -985.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 197;
  soundnum 15; // items/itembk2.wav
  origin 880.000000 -296.000000 468.000000;
 }
}
block {
 camera 2.81250000 7.03125000 0.00000000;
 time 54:24.78710938m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1052.62500;
  origin_y -1002.25000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1138.50000;
  origin_y -985.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 7.03125000 0.00000000;
 time 54:24.83715820m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1052.62500;
  origin_y -1002.25000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1138.50000;
  origin_y -985.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 54:24.88720703m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1052.62500;
  origin_y -1002.25000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1138.50000;
  origin_y -985.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 54:24.93725586m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1052.62500;
  origin_y -1002.25000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1138.50000;
  origin_y -985.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 54:24.98730469m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1052.62500;
  origin_y -1002.25000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1138.50000;
  origin_y -985.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 54:25.03735352m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1045.75000;
  origin_y -998.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1131.62500;
  origin_y -981.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 54:25.08740234m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1033.50000;
  origin_y -993.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1119.00000;
  origin_y -974.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1175.37500;
  origin_y -961.375000;
  origin_z 450.250000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1119.00000 -974.125000 444.000000;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 54:25.13769531m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1019.50000;
  origin_y -985.500000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1105.00000;
  origin_y -966.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1224.00000;
  origin_y -950.500000;
  origin_z 445.375000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 54:25.18774414m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1005.50000;
  origin_y -977.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1090.87500;
  origin_y -958.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1272.62500;
  origin_y -939.625000;
  origin_z 440.500000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 54:25.23779297m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 991.375000;
  origin_y -970.125000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1076.87500;
  origin_y -950.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1321.25000;
  origin_y -928.625000;
  origin_z 435.500000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 54:25.28784180m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 977.375000;
  origin_y -962.375000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1062.75000;
  origin_y -943.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1369.87500;
  origin_y -917.750000;
  origin_z 430.625000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 54:25.33789062m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 964.500000;
  origin_y -948.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1049.87500;
  origin_y -929.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1418.50000;
  origin_y -906.875000;
  origin_z 425.750000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 54:25.38793945m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 953.500000;
  origin_y -934.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1039.00000;
  origin_y -915.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1467.12500;
  origin_y -895.875000;
  origin_z 420.875000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 54:25.43798828m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 943.625000;
  origin_y -918.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1029.50000;
  origin_y -901.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1507.50000;
  origin_y -886.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1507.50000 -886.875000 416.750000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 54:25.48803711m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 935.500000;
  origin_y -903.500000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1021.37500;
  origin_y -886.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1507.50000;
  origin_y -886.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 54:25.53808594m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 929.000000;
  origin_y -891.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1014.87500;
  origin_y -874.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1507.50000;
  origin_y -886.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 54:25.58813477m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 923.750000;
  origin_y -882.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1009.62500;
  origin_y -865.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1507.50000;
  origin_y -886.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 54:25.63842773m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 919.625000;
  origin_y -874.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1005.50000;
  origin_y -857.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1507.50000;
  origin_y -886.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 54:25.68847656m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 916.250000;
  origin_y -868.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1002.12500;
  origin_y -851.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1507.50000;
  origin_y -886.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 54:25.73852539m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 913.625000;
  origin_y -863.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 999.500000;
  origin_y -846.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1507.50000;
  origin_y -886.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 54:25.78857422m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 911.500000;
  origin_y -860.000000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 997.375000;
  origin_y -843.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1507.50000;
  origin_y -886.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 54:25.83862305m;
 setangle 4.21875000 8.43750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 909.375000;
  origin_y -855.000000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 995.625000;
  origin_y -840.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1507.50000;
  origin_y -886.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 54:25.88867188m;
 setangle 4.21875000 8.43750000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 908.250000;
  origin_y -852.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 994.500000;
  origin_y -837.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1507.50000;
  origin_y -886.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 54:25.93872070m;
 setangle 4.21875000 8.43750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 907.625000;
  origin_y -851.625000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 993.875000;
  origin_y -836.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1507.50000;
  origin_y -886.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 54:25.98876953m;
 setangle 4.21875000 8.43750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 907.375000;
  origin_y -851.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 993.625000;
  origin_y -836.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 7.03125000 0.00000000;
 time 54:26.03881836m;
 setangle 4.21875000 2.81250000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 898.375000;
  origin_y -843.375000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 985.625000;
  origin_y -836.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 7.03125000 0.00000000;
 time 54:26.08911133m;
 setangle 4.21875000 2.81250000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 883.875000;
  origin_y -844.375000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 971.250000;
  origin_y -838.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 7.03125000 0.00000000;
 time 54:26.13891602m;
 setangle 4.21875000 2.81250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 867.875000;
  origin_y -845.625000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 955.250000;
  origin_y -839.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 7.03125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 58  : 110\n";
}
block {
 camera 2.81250000 1.40625000 0.00000000;
 time 54:26.18920898m;
 setangle 4.21875000 2.81250000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 855.125000;
  origin_y -846.500000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 942.500000;
  origin_y -840.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 1.40625000 0.00000000;
 time 54:26.23925781m;
 setangle 4.21875000 2.81250000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 844.875000;
  origin_y -847.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 932.250000;
  origin_y -840.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 1.40625000 0.00000000;
 time 54:26.28930664m;
 setangle 4.21875000 2.81250000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 836.750000;
  origin_y -847.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 924.125000;
  origin_y -841.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 1.40625000 0.00000000;
 time 54:26.33935547m;
 setangle 4.21875000 2.81250000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 830.250000;
  origin_y -848.375000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 917.625000;
  origin_y -841.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 1.40625000 0.00000000;
 time 54:26.38940430m;
 setangle 4.21875000 2.81250000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 825.000000;
  origin_y -848.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 912.375000;
  origin_y -842.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 1.40625000 0.00000000;
 time 54:26.43945312m;
 setangle 4.21875000 2.81250000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 820.875000;
  origin_y -849.000000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 908.125000;
  origin_y -842.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 1.40625000 0.00000000;
 time 54:26.48950195m;
 setangle 4.21875000 2.81250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 817.625000;
  origin_y -849.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 905.000000;
  origin_y -842.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 1.40625000 0.00000000;
 time 54:26.53955078m;
 setangle 4.21875000 2.81250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 815.500000;
  origin_y -849.500000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 902.750000;
  origin_y -843.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 357.187500 0.00000000;
 time 54:27.29077148m;
 setangle 2.81250000 -1.40625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
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  uk_bit_b10;
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  health 998;
  currentammo 1;
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  weapon 0x80;
 }
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  entity 1;
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  origin_x 907.250000;
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 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1672.00000;
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 updateentity {
  entity 4;
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 }
 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
  origin_z -152.000000;
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 updateentity {
  entity 45;
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 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 357.187500 0.00000000;
 time 54:27.34082031m;
 setangle 2.81250000 -1.40625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
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  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 922.375000;
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 updateentity {
  entity 3;
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 }
 updateentity {
  entity 4;
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  origin_x 1010.00000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 357.187500 0.00000000;
 time 54:27.39086914m;
 setangle 4.21875000 0.00000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 936.875000;
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  origin_z 478.625000;
  angles_1 4.21875000;
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 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1659.12500;
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 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1024.37500;
  origin_y -906.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
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  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 357.187500 0.00000000;
 time 54:27.44091797m;
 setangle 4.21875000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 952.875000;
  origin_y -913.375000;
  origin_z 478.625000;
  angles_1 4.21875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1651.00000;
  origin_y -858.750000;
  origin_z 408.000000;
  angles_1 0.00000000;
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 }
 updateentity {
  entity 4;
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  origin_x 1040.37500;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 357.187500 0.00000000;
 time 54:27.49096680m;
 setangle 4.21875000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 968.875000;
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  origin_z 478.625000;
  angles_1 4.21875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1641.75000;
  origin_y -872.875000;
  origin_z 408.000000;
  angles_1 0.00000000;
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 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1056.37500;
  origin_y -918.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 0.00000000 0.00000000;
 time 54:27.54101562m;
 setangle 4.21875000 0.00000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 981.625000;
  origin_y -924.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1631.37500;
  origin_y -886.250000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1069.25000;
  origin_y -922.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 0.00000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 0.00000000 0.00000000;
 time 54:27.59106445m;
 setangle 4.21875000 1.40625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 992.000000;
  origin_y -930.125000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1615.12500;
  origin_y -895.625000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -151.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1079.50000;
  origin_y -925.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 196;
  soundnum 15; // items/itembk2.wav
  origin 1248.00000 -1128.00000 444.000000;
 }
}
block {
 camera 2.81250000 0.00000000 0.00000000;
 time 54:27.64111328m;
 setangle 4.21875000 1.40625000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1000.25000;
  origin_y -932.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1597.87500;
  origin_y -902.625000;
  origin_z 424.000000;
  angles_1 0.00000000;
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  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
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  origin_x 1087.62500;
  origin_y -928.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 0.00000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 58  : 110\n";
}
block {
 camera 2.81250000 0.00000000 0.00000000;
 time 54:27.69116211m;
 setangle 4.21875000 2.81250000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1006.87500;
  origin_y -937.125000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1581.00000;
  origin_y -907.750000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -151.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1094.25000;
  origin_y -930.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 0.00000000 0.00000000;
 time 54:27.74145508m;
 setangle 4.21875000 2.81250000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1012.12500;
  origin_y -938.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1563.87500;
  origin_y -904.750000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -151.875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1099.50000;
  origin_y -932.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 1.40625000 0.00000000;
 time 54:27.79150391m;
 setangle 5.62500000 2.81250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1011.50000;
  origin_y -940.500000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1546.62500;
  origin_y -895.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1098.62500;
  origin_y -934.000000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1156.12500;
  origin_y -929.750000;
  origin_z 448.875000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1098.62500 -934.000000 444.000000;
 }
}
block {
 camera 2.81250000 1.40625000 0.00000000;
 time 54:27.84155273m;
 setangle 7.03125000 1.40625000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1005.62500;
  origin_y -944.625000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1531.50000;
  origin_y -885.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1092.50000;
  origin_y -940.375000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1205.75000;
  origin_y -926.125000;
  origin_z 442.750000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 1.40625000 0.00000000;
 time 54:27.89160156m;
 setangle 7.03125000 1.40625000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 994.875000;
  origin_y -955.375000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1517.87500;
  origin_y -873.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1081.87500;
  origin_y -951.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1255.25000;
  origin_y -922.500000;
  origin_z 436.625000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 1.40625000 0.00000000;
 time 54:27.94165039m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 983.625000;
  origin_y -962.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1506.00000;
  origin_y -859.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1070.25000;
  origin_y -962.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1304.87500;
  origin_y -918.750000;
  origin_z 430.500000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 1.40625000 0.00000000;
 time 54:27.99169922m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 972.000000;
  origin_y -973.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1495.75000;
  origin_y -845.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -165.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1058.62500;
  origin_y -973.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1354.37500;
  origin_y -915.125000;
  origin_z 424.375000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1439.37500;
  origin_y -858.250000;
  origin_z 450.250000;
  angles_1 -5.62500000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1495.75000 -845.625000 444.000000;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 54:28.04174805m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 960.250000;
  origin_y -984.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1487.00000;
  origin_y -830.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1046.87500;
  origin_y -984.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1404.00000;
  origin_y -911.500000;
  origin_z 418.250000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1390.75000;
  origin_y -869.250000;
  origin_z 445.375000;
  angles_1 -5.62500000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 54:28.09179688m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 948.375000;
  origin_y -995.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1477.87500;
  origin_y -817.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -168.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1035.12500;
  origin_y -995.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1414.12500;
  origin_y -910.750000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1342.12500;
  origin_y -880.125000;
  origin_z 440.500000;
  angles_1 -5.62500000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1414.12500 -910.750000 417.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 54:28.14184570m;
 setangle 7.03125000 0.00000000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 936.250000;
  origin_y -1005.87500;
  origin_z 482.875000;
  angles_1 7.03125000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1474.00000;
  origin_y -816.000000;
  origin_z 442.375000;
  angles_1 -2.81250000;
  angles_2 -167.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1023.25000;
  origin_y -1005.87500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1414.12500;
  origin_y -910.750000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1293.50000;
  origin_y -891.000000;
  origin_z 435.500000;
  angles_1 -5.62500000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 54:28.19189453m;
 setangle 7.03125000 0.00000000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 919.375000;
  origin_y -1011.25000;
  origin_z 482.875000;
  angles_1 7.03125000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1470.00000;
  origin_y -816.000000;
  origin_z 442.875000;
  angles_1 -4.21875000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1006.50000;
  origin_y -1007.87500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1414.12500;
  origin_y -910.750000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1244.87500;
  origin_y -902.000000;
  origin_z 430.625000;
  angles_1 -5.62500000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 54:28.24194336m;
 setangle 7.03125000 1.40625000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 901.750000;
  origin_y -1008.75000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1466.00000;
  origin_y -816.000000;
  origin_z 441.250000;
  angles_1 -4.21875000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 988.750000;
  origin_y -1004.50000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1414.12500;
  origin_y -910.750000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1196.25000;
  origin_y -912.875000;
  origin_z 425.750000;
  angles_1 -5.62500000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 54:28.29223633m;
 setangle 7.03125000 2.81250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 885.250000;
  origin_y -1006.37500;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1462.00000;
  origin_y -816.000000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 972.000000;
  origin_y -1000.00000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1414.12500;
  origin_y -910.750000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1147.62500;
  origin_y -923.875000;
  origin_z 420.875000;
  angles_1 -5.62500000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 54:28.34228516m;
 setangle 7.03125000 5.62500000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 869.875000;
  origin_y -1005.25000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1452.50000;
  origin_y -820.750000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 35;
  origin_x 956.250000;
  origin_y -994.625000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1414.12500;
  origin_y -910.750000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1107.25000;
  origin_y -932.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 43; // player/pain3.wav
  origin 956.250000 -994.625000 444.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1107.25000 -932.875000 416.750000;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 54:28.39233398m;
 setangle 5.62500000 7.03125000 0.00000000;
 clientdata {
  vel_x -30.0000000;
  vel_y 0.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 845.250000;
  origin_y -1008.25000;
  origin_z 482.750000;
  angles_1 5.62500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1447.50000;
  origin_y -832.125000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 35;
  origin_x 931.750000;
  origin_y -995.375000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1414.12500;
  origin_y -910.750000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1107.25000;
  origin_y -932.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 1.40625000 0.00000000;
 time 54:28.44238281m;
 setangle 4.21875000 8.43750000 0.00000000;
 clientdata {
  vel_x -30.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 820.750000;
  origin_y -1011.12500;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1446.62500;
  origin_y -848.625000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -154.687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 907.125000;
  origin_y -996.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1414.12500;
  origin_y -910.750000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1107.25000;
  origin_y -932.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 1.40625000 0.00000000;
 time 54:28.49243164m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x -27.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 799.375000;
  origin_y -1016.75000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1447.50000;
  origin_y -865.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 885.250000;
  origin_y -999.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1414.12500;
  origin_y -910.750000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1107.25000;
  origin_y -932.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 1.40625000 0.00000000;
 time 54:28.54248047m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 780.250000;
  origin_y -1023.87500;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1449.25000;
  origin_y -882.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 865.750000;
  origin_y -1005.12500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1414.12500;
  origin_y -910.750000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1107.25000;
  origin_y -932.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 5.62500000 0.00000000;
 time 54:28.59252930m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 768.000000;
  origin_y -1023.87500;
  origin_z 476.875000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1451.00000;
  origin_y -898.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 848.250000;
  origin_y -1012.25000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1414.12500;
  origin_y -910.750000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1107.25000;
  origin_y -932.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 904.625000;
  origin_y -999.625000;
  origin_z 450.250000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 848.250000 -1012.25000 444.000000;
 }
}
block {
 camera 4.21875000 5.62500000 0.00000000;
 time 54:28.64257812m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 782.250000;
  origin_y -1023.87500;
  origin_z 462.875000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1449.50000;
  origin_y -915.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 832.375000;
  origin_y -1020.50000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1107.25000;
  origin_y -932.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 953.250000;
  origin_y -988.625000;
  origin_z 445.375000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 54:28.69262695m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 808.000000;
  origin_y -1039.87500;
  origin_z 450.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1443.75000;
  origin_y -933.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 824.000000;
  origin_y -1034.87500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1107.25000;
  origin_y -932.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1001.87500;
  origin_y -977.750000;
  origin_z 440.500000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 54:28.74267578m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 811.000000;
  origin_y -1054.25000;
  origin_z 446.875000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1436.62500;
  origin_y -950.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 825.000000;
  origin_y -1051.00000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1107.25000;
  origin_y -932.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1050.50000;
  origin_y -966.750000;
  origin_z 435.500000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 54:28.79272461m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 817.875000;
  origin_y -1071.12500;
  origin_z 447.375000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1428.62500;
  origin_y -965.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 833.000000;
  origin_y -1067.75000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1107.25000;
  origin_y -932.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1099.12500;
  origin_y -955.875000;
  origin_z 430.625000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1371.00000;
  origin_y -971.000000;
  origin_z 450.250000;
  angles_1 -5.62500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1428.62500 -965.375000 444.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 54:28.84301758m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 816.875000;
  origin_y -1088.25000;
  origin_z 450.875000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1419.62500;
  origin_y -979.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 843.000000;
  origin_y -1083.12500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1107.25000;
  origin_y -932.875000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1147.75000;
  origin_y -945.000000;
  origin_z 425.750000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1321.50000;
  origin_y -975.875000;
  origin_z 445.375000;
  angles_1 -5.62500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 54:28.89306641m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 820.750000;
  origin_y -1104.25000;
  origin_z 455.250000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1410.12500;
  origin_y -993.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 853.750000;
  origin_y -1096.87500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 1196.37500;
  origin_y -934.000000;
  origin_z 420.875000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1271.87500;
  origin_y -980.750000;
  origin_z 440.500000;
  angles_1 -5.62500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 54:28.94311523m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 819.250000;
  origin_y -1121.00000;
  origin_z 460.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1400.00000;
  origin_y -1006.00000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 863.125000;
  origin_y -1111.12500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1236.75000;
  origin_y -925.000000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1222.25000;
  origin_y -985.750000;
  origin_z 435.500000;
  angles_1 -5.62500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1236.75000 -925.000000 416.750000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 54:28.99316406m;
 setangle 4.21875000 15.4687500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 818.250000;
  origin_y -1141.50000;
  origin_z 464.750000;
  angles_1 4.21875000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1389.37500;
  origin_y -1018.37500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 871.500000;
  origin_y -1125.37500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1236.75000;
  origin_y -925.000000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1172.75000;
  origin_y -990.625000;
  origin_z 430.625000;
  angles_1 -5.62500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 54:29.04321289m;
 setangle 8.43750000 30.9375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 798.125000;
  origin_y -1187.37500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 871.375000;
  origin_y -1141.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1123.12500;
  origin_y -995.500000;
  origin_z 425.750000;
  angles_1 -5.62500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 54:29.09326172m;
 setangle 8.43750000 36.5625000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 795.000000;
  origin_y -1206.50000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 863.375000;
  origin_y -1153.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1073.50000;
  origin_y -1000.37500;
  origin_z 420.875000;
  angles_1 -5.62500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 14.0625000 0.00000000;
 time 54:29.14331055m;
 setangle 8.43750000 39.3750000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 783.125000;
  origin_y -1219.37500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 848.875000;
  origin_y -1162.75000;
  origin_z 438.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 1032.37500;
  origin_y -1004.37500;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1032.37500 -1004.37500 416.750000;
 }
}
block {
 camera 2.81250000 14.0625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 33  : 90\n";
}
block {
 camera 2.81250000 14.0625000 0.00000000;
 time 54:29.19335938m;
 setangle 8.43750000 40.7812500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -12.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 770.125000;
  origin_y -1230.62500;
  origin_z 481.000000;
  angles_1 8.43750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 834.375000;
  origin_y -1172.37500;
  origin_z 434.000000;
  angles_1 -2.81250000;
  angles_2 40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1032.37500;
  origin_y -1004.37500;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 35.1562500 0.00000000;
 time 54:29.24340820m;
 setangle 8.43750000 40.7812500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -12.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 755.625000;
  origin_y -1240.25000;
  origin_z 475.000000;
  angles_1 8.43750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 819.875000;
  origin_y -1182.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 40.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1032.37500;
  origin_y -1004.37500;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 39.3750000 0.00000000;
 time 54:29.29345703m;
 setangle 8.43750000 40.7812500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 744.000000;
  origin_y -1248.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 808.250000;
  origin_y -1189.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 40.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1032.37500;
  origin_y -1004.37500;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 39.3750000 0.00000000;
 time 54:29.34375000m;
 setangle 7.03125000 45.0000000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 737.500000;
  origin_y -1257.50000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 799.000000;
  origin_y -1196.00000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1032.37500;
  origin_y -1004.37500;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 39.3750000 0.00000000;
 time 54:29.39379883m;
 setangle 5.62500000 45.0000000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 729.875000;
  origin_y -1262.62500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 791.625000;
  origin_y -1200.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1032.37500;
  origin_y -1004.37500;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 39.3750000 0.00000000;
 time 54:29.44384766m;
 setangle 4.21875000 45.0000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 723.750000;
  origin_y -1266.75000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 785.625000;
  origin_y -1204.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1032.37500;
  origin_y -1004.37500;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 45.0000000 0.00000000;
 time 54:29.49389648m;
 setangle 4.21875000 45.0000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 720.500000;
  origin_y -1271.37500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 780.875000;
  origin_y -1208.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1032.37500;
  origin_y -1004.37500;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 45.0000000 0.00000000;
 time 54:29.54394531m;
 setangle 2.81250000 46.4062500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 718.250000;
  origin_y -1275.50000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 777.125000;
  origin_y -1210.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1032.37500;
  origin_y -1004.37500;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 1290.25000 -1162.50000 444.000000;
 }
}
block {
 camera 2.81250000 45.0000000 0.00000000;
 time 54:29.59399414m;
 setangle 2.81250000 46.4062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 715.250000;
  origin_y -1277.50000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 774.125000;
  origin_y -1212.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1032.37500;
  origin_y -1004.37500;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 45.0000000 0.00000000;
 time 54:29.64404297m;
 setangle 1.40625000 46.4062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 713.000000;
  origin_y -1279.00000;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 772.000000;
  origin_y -1213.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1032.37500;
  origin_y -1004.37500;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 45.0000000 0.00000000;
 time 54:29.69409180m;
 setangle 1.40625000 46.4062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 711.750000;
  origin_y -1279.87500;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 770.750000;
  origin_y -1214.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 45.0000000 0.00000000;
 time 54:29.74414062m;
 setangle 1.40625000 46.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 711.250000;
  origin_y -1280.12500;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 770.375000;
  origin_y -1215.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 54:29.79418945m;
 setangle 1.40625000 47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 712.875000;
  origin_y -1281.62500;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 770.375000;
  origin_y -1215.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 54:29.84423828m;
 setangle 1.40625000 47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 712.875000;
  origin_y -1281.62500;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 770.375000;
  origin_y -1215.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 54:29.89453125m;
 setangle 1.40625000 47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 712.875000;
  origin_y -1281.62500;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 770.375000;
  origin_y -1215.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 808.250000;
  origin_y -1171.12500;
  origin_z 445.125000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 770.375000 -1215.00000 436.000000;
 }
}
block {
 camera 0.00000000 46.4062500 0.00000000;
 time 54:29.94458008m;
 setangle 1.40625000 47.8125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 707.625000;
  origin_y -1287.62500;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 765.125000;
  origin_y -1221.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 840.875000;
  origin_y -1133.25000;
  origin_z 442.625000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 46.4062500 0.00000000;
 time 54:29.99462891m;
 setangle 2.81250000 47.8125000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 699.375000;
  origin_y -1287.87500;
  origin_z 467.875000;
  angles_1 2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 755.625000;
  origin_y -1232.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 873.500000;
  origin_y -1095.37500;
  origin_z 440.250000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 46.4062500 0.00000000;
 time 54:30.04467773m;
 setangle 2.81250000 47.8125000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 698.250000;
  origin_y -1287.87500;
  origin_z 461.875000;
  angles_1 2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 745.125000;
  origin_y -1244.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 906.250000;
  origin_y -1057.50000;
  origin_z 437.750000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 46.4062500 0.00000000;
 time 54:30.09472656m;
 setangle 2.81250000 47.8125000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 700.375000;
  origin_y -1287.87500;
  origin_z 455.375000;
  angles_1 2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1182.87500;
  origin_y -1032.62500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 736.750000;
  origin_y -1253.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 938.875000;
  origin_y -1019.62500;
  origin_z 435.250000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 46.4062500 0.00000000;
 time 54:30.14477539m;
 setangle 2.81250000 47.8125000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 702.125000;
  origin_y -1287.87500;
  origin_z 450.125000;
  angles_1 2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1188.12500;
  origin_y -1016.25000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 730.125000;
  origin_y -1261.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 971.500000;
  origin_y -981.750000;
  origin_z 432.875000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 46.4062500 0.00000000;
 time 54:30.19482422m;
 setangle 2.81250000 47.8125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 703.375000;
  origin_y -1287.87500;
  origin_z 446.000000;
  angles_1 2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1194.12500;
  origin_y -1000.62500;
  origin_z 446.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 724.750000;
  origin_y -1267.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1004.25000;
  origin_y -943.875000;
  origin_z 430.375000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 46.4062500 0.00000000;
 time 54:30.24487305m;
 setangle 2.81250000 47.8125000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 704.500000;
  origin_y -1287.87500;
  origin_z 442.625000;
  angles_1 2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1200.12500;
  origin_y -985.125000;
  origin_z 442.000000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 720.500000;
  origin_y -1271.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1036.87500;
  origin_y -906.000000;
  origin_z 427.875000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 46.4062500 0.00000000;
 time 54:30.29492188m;
 setangle 2.81250000 47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 708.000000;
  origin_y -1286.37500;
  origin_z 440.500000;
  angles_1 2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 722.500000;
  origin_y -1265.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 47.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1069.50000;
  origin_y -868.125000;
  origin_z 425.500000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 46.4062500 0.00000000;
 time 54:30.34497070m;
 setangle 2.81250000 47.8125000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 711.500000;
  origin_y -1281.87500;
  origin_z 443.750000;
  angles_1 2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 729.250000;
  origin_y -1254.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1102.25000;
  origin_y -830.250000;
  origin_z 423.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 46.4062500 0.00000000;
 time 54:30.39526367m;
 setangle 2.81250000 47.8125000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 711.375000;
  origin_y -1273.25000;
  origin_z 449.625000;
  angles_1 2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 738.500000;
  origin_y -1241.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1123.12500;
  origin_y -806.000000;
  origin_z 421.375000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1123.12500 -806.000000 421.375000;
 }
}
block {
 camera 1.40625000 46.4062500 0.00000000;
 time 54:30.44531250m;
 setangle 2.81250000 47.8125000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 707.375000;
  origin_y -1275.87500;
  origin_z 456.750000;
  angles_1 2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 745.875000;
  origin_y -1231.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1123.12500;
  origin_y -806.000000;
  origin_z 421.375000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 46.4062500 0.00000000;
 time 54:30.49536133m;
 setangle 2.81250000 47.8125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 704.250000;
  origin_y -1278.00000;
  origin_z 462.375000;
  angles_1 2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1198.12500;
  origin_y -909.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -158.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 751.875000;
  origin_y -1222.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1123.12500;
  origin_y -806.000000;
  origin_z 421.375000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 46.4062500 0.00000000;
 time 54:30.54541016m;
 setangle 2.81250000 46.4062500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 698.875000;
  origin_y -1279.75000;
  origin_z 467.625000;
  angles_1 2.81250000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1181.37500;
  origin_y -904.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 756.625000;
  origin_y -1216.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1123.12500;
  origin_y -806.000000;
  origin_z 421.375000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 46.4062500 0.00000000;
 time 54:30.59545898m;
 setangle 2.81250000 46.4062500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 701.500000;
  origin_y -1275.62500;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1163.37500;
  origin_y -901.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 760.375000;
  origin_y -1210.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1123.12500;
  origin_y -806.000000;
  origin_z 421.375000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 46.4062500 0.00000000;
 time 54:30.64550781m;
 setangle 2.81250000 46.4062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 704.500000;
  origin_y -1271.37500;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1147.37500;
  origin_y -899.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 763.375000;
  origin_y -1206.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1123.12500;
  origin_y -806.000000;
  origin_z 421.375000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 46.4062500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 33  : 90\n";
}
block {
 camera 1.40625000 45.0000000 0.00000000;
 time 54:30.69555664m;
 setangle 4.21875000 46.4062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 701.625000;
  origin_y -1273.75000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1131.75000;
  origin_y -889.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 760.500000;
  origin_y -1208.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1123.12500;
  origin_y -806.000000;
  origin_z 421.375000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 799.250000;
  origin_y -1166.00000;
  origin_z 442.250000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 760.500000 -1208.87500 436.000000;
 }
}
block {
 camera 1.40625000 45.0000000 0.00000000;
 time 54:30.74560547m;
 setangle 4.21875000 45.0000000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 689.875000;
  origin_y -1274.87500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1117.87500;
  origin_y -876.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -164.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 750.250000;
  origin_y -1211.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1123.12500;
  origin_y -806.000000;
  origin_z 421.375000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 832.750000;
  origin_y -1129.12500;
  origin_z 437.375000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 45.0000000 0.00000000;
 time 54:30.79565430m;
 setangle 4.21875000 45.0000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 674.000000;
  origin_y -1277.62500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1106.25000;
  origin_y -862.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 734.375000;
  origin_y -1214.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1123.12500;
  origin_y -806.000000;
  origin_z 421.375000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 866.125000;
  origin_y -1092.12500;
  origin_z 432.500000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 1106.25000 -862.375000 444.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 1106.25000 -862.375000 444.000000;
 }
}
block {
 camera 2.81250000 45.0000000 0.00000000;
 time 54:30.84570312m;
 setangle 4.21875000 45.0000000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 655.625000;
  origin_y -1274.25000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1096.50000;
  origin_y -847.375000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -172.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 716.000000;
  origin_y -1210.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1123.12500;
  origin_y -806.000000;
  origin_z 421.375000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 899.625000;
  origin_y -1055.25000;
  origin_z 427.500000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 45.0000000 0.00000000;
 time 54:30.89575195m;
 setangle 4.21875000 45.0000000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.250000;
  origin_y -1269.12500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1088.00000;
  origin_y -832.875000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -165.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 698.625000;
  origin_y -1205.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1123.12500;
  origin_y -806.000000;
  origin_z 421.375000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 933.125000;
  origin_y -1018.37500;
  origin_z 422.625000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 45.0000000 0.00000000;
 time 54:30.94604492m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 631.625000;
  origin_y -1267.37500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1073.37500;
  origin_y -820.625000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 682.125000;
  origin_y -1195.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 966.625000;
  origin_y -981.375000;
  origin_z 417.750000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 45.0000000 0.00000000;
 time 54:30.99609375m;
 setangle 5.62500000 112.500000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 703.625000;
  origin_y -1267.25000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1054.37500;
  origin_y -816.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 668.250000;
  origin_y -1187.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 112.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 973.250000;
  origin_y -974.000000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 973.250000 -974.000000 416.750000;
 }
}
block {
 camera 2.81250000 45.0000000 0.00000000;
 time 54:31.04614258m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 716.500000;
  origin_y -1240.12500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1037.00000;
  origin_y -817.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -116.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 654.750000;
  origin_y -1178.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 973.250000;
  origin_y -974.000000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 52.0312500 0.00000000;
 time 54:31.09619141m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 703.375000;
  origin_y -1230.50000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1020.50000;
  origin_y -817.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -102.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 641.625000;
  origin_y -1168.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 973.250000;
  origin_y -974.000000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 54:31.14624023m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 690.625000;
  origin_y -1220.62500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1004.12500;
  origin_y -816.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -102.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 628.875000;
  origin_y -1158.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 973.250000;
  origin_y -974.000000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 990.000000;
  origin_y -873.125000;
  origin_z 451.750000;
  angles_1 -4.21875000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1004.12500 -816.875000 444.000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 54:31.19628906m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 678.625000;
  origin_y -1208.12500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 987.875000;
  origin_y -816.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -102.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 616.875000;
  origin_y -1146.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 973.250000;
  origin_y -974.000000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 977.875000;
  origin_y -921.500000;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 54:31.24633789m;
 setangle 7.03125000 126.562500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 661.250000;
  origin_y -1198.37500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 607.750000;
  origin_y -1129.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 973.250000;
  origin_y -974.000000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 965.750000;
  origin_y -970.000000;
  origin_z 444.375000;
  angles_1 -4.21875000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 54:31.29638672m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 631.875000;
  origin_y -1192.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 602.625000;
  origin_y -1110.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 54:31.34643555m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 629.000000;
  origin_y -1173.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 599.875000;
  origin_y -1092.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 954.125000;
  origin_y -1016.12500;
  origin_z 440.875000;
  angles_1 -4.21875000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 954.125000 -1016.12500 440.875000;
 }
}
block {
 camera 5.62500000 125.156250 0.00000000;
 time 54:31.39648438m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 628.000000;
  origin_y -1156.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 598.750000;
  origin_y -1074.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 954.125000;
  origin_y -1016.12500;
  origin_z 440.875000;
  angles_1 -4.21875000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 106.875000 0.00000000;
 time 54:31.44677734m;
 setangle 8.43750000 111.093750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 630.000000;
  origin_y -1138.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 596.875000;
  origin_y -1058.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 111.093750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 954.125000;
  origin_y -1016.12500;
  origin_z 440.875000;
  angles_1 -4.21875000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 106.875000 0.00000000;
 time 54:31.49682617m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 632.750000;
  origin_y -1119.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 593.750000;
  origin_y -1041.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 106.875000 0.00000000;
 time 54:31.54687500m;
 setangle 8.43750000 120.937500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 637.250000;
  origin_y -1099.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 590.875000;
  origin_y -1025.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 109.687500 0.00000000;
 time 54:31.59692383m;
 setangle 8.43750000 123.750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 638.875000;
  origin_y -1080.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 588.875000;
  origin_y -1009.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 123.750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 119.531250 0.00000000;
 time 54:31.64697266m;
 setangle 8.43750000 120.937500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 631.500000;
  origin_y -1066.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 585.125000;
  origin_y -993.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 120.937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 122.343750 0.00000000;
 time 54:31.69702148m;
 setangle 8.43750000 120.937500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 626.750000;
  origin_y -1050.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 580.375000;
  origin_y -977.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 122.343750 0.00000000;
 time 54:31.74707031m;
 setangle 8.43750000 120.937500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 621.250000;
  origin_y -1034.75000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 574.875000;
  origin_y -961.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 119.531250 0.00000000;
 time 54:31.79711914m;
 setangle 9.84375000 135.000000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 628.625000;
  origin_y -1007.25000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 567.500000;
  origin_y -946.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 119.531250 0.00000000;
 time 54:31.84716797m;
 setangle 8.43750000 165.937500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 325.500000;
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 }
 updateentity {
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
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 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 7.03125000 333.281250 0.00000000;
 time 54:32.79858398m;
 setangle 8.43750000 -15.4687500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 7.03125000 343.125000 0.00000000;
 time 54:32.84863281m;
 setangle 8.43750000 -12.6562500 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 7.03125000 343.125000 0.00000000;
 time 54:32.89868164m;
 setangle 7.03125000 -12.6562500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 7.03125000 343.125000 0.00000000;
 time 54:32.94873047m;
 setangle 7.03125000 -11.2500000 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 updateentity {
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 }
 updateentity {
  entity 96;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
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 }
 updateentity {
  entity 200;
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}
block {
 camera 7.03125000 345.937500 0.00000000;
 time 54:32.99877930m;
 setangle 5.62500000 -14.0625000 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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 }
 updateentity {
  entity 96;
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 updateentity {
  entity 109;
 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 199;
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 }
 updateentity {
  entity 200;
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}
block {
 camera 5.62500000 347.343750 0.00000000;
 time 54:33.04907227m;
 setangle 4.21875000 -15.4687500 0.00000000;
 clientdata {
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 326.375000;
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  origin_z 470.625000;
  angles_1 4.21875000;
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 }
 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 200;
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}
block {
 camera 4.21875000 344.531250 0.00000000;
 time 54:33.09912109m;
 setangle 4.21875000 -15.4687500 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
  frame 10;
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 4.21875000 344.531250 0.00000000;
 time 54:33.14916992m;
 setangle 4.21875000 -16.8750000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 333.500000;
  origin_y -1038.50000;
  origin_z 470.625000;
  angles_1 4.21875000;
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 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 416.750000;
  origin_y -1066.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
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  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 343.125000 0.00000000;
 time 54:33.19921875m;
 setangle 4.21875000 -16.8750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 335.875000;
  origin_y -1043.37500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
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  origin_x 419.000000;
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  origin_z 432.000000;
  angles_1 0.00000000;
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
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 }
 updateentity {
  entity 128;
 }
 updateentity {
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 }
 updateentity {
  entity 199;
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  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 341.718750 0.00000000;
 time 54:33.24926758m;
 setangle 4.21875000 -18.2812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
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  uk_bit_b10;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 338.375000;
  origin_y -1045.12500;
  origin_z 470.625000;
  angles_1 4.21875000;
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 }
 updateentity {
  entity 3;
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  origin_x 885.500000;
  origin_y -1008.62500;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 109;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 199;
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 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 2.81250000 341.718750 0.00000000;
 time 54:33.29931641m;
 setangle 4.21875000 -19.6875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
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  uk_bit_b10;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 340.500000;
  origin_y -1046.12500;
  origin_z 470.625000;
  angles_1 4.21875000;
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 }
 updateentity {
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  angles_1 0.00000000;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 200;
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 }
}
block {
 camera 2.81250000 341.718750 0.00000000;
 time 54:33.34936523m;
 setangle 4.21875000 -19.6875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 341.500000;
  origin_y -1048.12500;
  origin_z 470.625000;
  angles_1 4.21875000;
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 }
 updateentity {
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  origin_x 867.375000;
  origin_y -1040.00000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
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  origin_z 432.000000;
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 340.312500 0.00000000;
 time 54:33.39941406m;
 setangle 4.21875000 -19.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
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  uk_bit_b10;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 342.125000;
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  origin_z 470.625000;
  angles_1 4.21875000;
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 }
 updateentity {
  entity 3;
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  origin_x 866.750000;
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  origin_z 440.000000;
  angles_1 -1.40625000;
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 }
 updateentity {
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  origin_y -1080.75000;
  origin_z 432.000000;
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 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 338.906250 0.00000000;
 time 54:33.44946289m;
 setangle 2.81250000 -19.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 342.000000;
  origin_y -1049.37500;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 870.250000;
  origin_y -1074.62500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -137.812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 423.875000;
  origin_y -1081.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 338.906250 0.00000000;
 time 54:33.49951172m;
 setangle 2.81250000 -19.6875000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 336.375000;
  origin_y -1043.75000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 874.375000;
  origin_y -1091.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 418.250000;
  origin_y -1075.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 472.250000;
  origin_y -1096.25000;
  origin_z 443.750000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 418.250000 -1075.37500 436.000000;
 }
}
block {
 camera 2.81250000 338.906250 0.00000000;
 time 54:33.54980469m;
 setangle 2.81250000 -19.6875000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 328.000000;
  origin_y -1032.12500;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 878.625000;
  origin_y -1106.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 409.875000;
  origin_y -1063.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 518.875000;
  origin_y -1114.12500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 338.906250 0.00000000;
 time 54:33.59985352m;
 setangle 4.21875000 -19.6875000 0.00000000;
 clientdata {
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 320.000000;
  origin_y -1018.75000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 882.875000;
  origin_y -1122.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 401.125000;
  origin_y -1050.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 565.375000;
  origin_y -1132.12500;
  origin_z 436.375000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 338.906250 0.00000000;
 time 54:33.64990234m;
 setangle 4.21875000 -19.6875000 0.00000000;
 clientdata {
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 320.000000;
  origin_y -1001.25000;
  origin_z 469.625000;
  angles_1 4.21875000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 886.375000;
  origin_y -1137.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 397.000000;
  origin_y -1032.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 612.000000;
  origin_y -1150.12500;
  origin_z 432.625000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 338.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 33  : 100\n";
}
block {
 camera 1.40625000 338.906250 0.00000000;
 time 54:33.69995117m;
 setangle 4.21875000 -19.6875000 0.00000000;
 clientdata {
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 320.000000;
  origin_y -985.125000;
  origin_z 467.500000;
  angles_1 4.21875000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 882.625000;
  origin_y -1155.00000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -180.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 395.000000;
  origin_y -1014.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 658.625000;
  origin_y -1168.12500;
  origin_z 429.000000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 338.906250 0.00000000;
 time 54:33.75000000m;
 setangle 7.03125000 0.00000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 322.375000;
  origin_y -997.750000;
  origin_z 468.125000;
  angles_1 7.03125000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 875.000000;
  origin_y -1172.12500;
  origin_z 438.000000;
  angles_1 -1.40625000;
  angles_2 -180.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 395.375000;
  origin_y -996.000000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 705.250000;
  origin_y -1186.00000;
  origin_z 425.250000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 338.906250 0.00000000;
 time 54:33.80004883m;
 setangle 7.03125000 11.2500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 324.750000;
  origin_y -994.625000;
  origin_z 469.250000;
  angles_1 7.03125000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 867.250000;
  origin_y -1189.12500;
  origin_z 434.000000;
  angles_1 -1.40625000;
  angles_2 -180.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 398.250000;
  origin_y -978.125000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 751.750000;
  origin_y -1204.00000;
  origin_z 421.625000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 338.906250 0.00000000;
 time 54:33.85009766m;
 setangle 7.03125000 11.2500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 325.375000;
  origin_y -980.750000;
  origin_z 473.875000;
  angles_1 7.03125000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 859.500000;
  origin_y -1206.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -180.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 408.375000;
  origin_y -962.125000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 798.375000;
  origin_y -1222.00000;
  origin_z 417.875000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 9.84375000 0.00000000;
 time 54:33.90014648m;
 setangle 7.03125000 11.2500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 336.750000;
  origin_y -967.250000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 845.750000;
  origin_y -1217.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -180.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 421.625000;
  origin_y -948.250000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 845.000000;
  origin_y -1240.00000;
  origin_z 414.250000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 9.84375000 0.00000000;
 time 54:33.95019531m;
 setangle 7.03125000 11.2500000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 348.000000;
  origin_y -955.625000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 828.375000;
  origin_y -1221.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 177.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 433.000000;
  origin_y -936.500000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 891.500000;
  origin_y -1258.00000;
  origin_z 410.500000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 9.84375000 0.00000000;
 time 54:34.00024414m;
 setangle 7.03125000 11.2500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 359.000000;
  origin_y -943.750000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 809.000000;
  origin_y -1220.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 177.187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 443.875000;
  origin_y -924.625000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 11.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 916.625000;
  origin_y -1267.62500;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 43; // player/pain3.wav
  origin 809.000000 -1220.37500 436.000000;
 }
 temp_entity {
  entitytype 3;
  origin 916.625000 -1267.62500 408.500000;
 }
}
block {
 camera 5.62500000 9.84375000 0.00000000;
 time 54:34.05029297m;
 setangle 7.03125000 12.6562500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 373.250000;
  origin_y -935.000000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 777.375000;
  origin_y -1212.87500;
  origin_z 433.250000;
  angles_1 -1.40625000;
  angles_2 175.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 457.750000;
  origin_y -913.875000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 12.6562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 916.625000;
  origin_y -1267.62500;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 9.84375000 0.00000000;
 time 54:34.10058594m;
 setangle 7.03125000 12.6562500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 387.375000;
  origin_y -925.625000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 745.875000;
  origin_y -1205.25000;
  origin_z 432.625000;
  angles_1 -1.40625000;
  angles_2 175.781250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 471.875000;
  origin_y -904.500000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 12.6562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 916.625000;
  origin_y -1267.62500;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 11.2500000 0.00000000;
 time 54:34.15063477m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 399.750000;
  origin_y -909.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 714.375000;
  origin_y -1197.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 174.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 485.125000;
  origin_y -894.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 916.625000;
  origin_y -1267.62500;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 11.2500000 0.00000000;
 time 54:34.20068359m;
 setangle 8.43750000 -47.8125000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 445.750000;
  origin_y -822.000000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 689.125000;
  origin_y -1191.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 171.562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 502.375000;
  origin_y -887.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 916.625000;
  origin_y -1267.62500;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 11.2500000 0.00000000;
 time 54:34.25073242m;
 setangle 8.43750000 -71.7187500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 492.125000;
  origin_y -798.875000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 669.000000;
  origin_y -1186.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 164.531250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 517.250000;
  origin_y -881.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 916.625000;
  origin_y -1267.62500;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 7.03125000 0.00000000;
 time 54:34.30078125m;
 setangle 8.43750000 -78.7500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 517.875000;
  origin_y -791.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 651.000000;
  origin_y -1183.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 532.625000;
  origin_y -876.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 916.625000;
  origin_y -1267.62500;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 286.875000 0.00000000;
 time 54:34.35083008m;
 setangle 8.43750000 -78.7500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 533.250000;
  origin_y -781.750000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 632.375000;
  origin_y -1187.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 146.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 548.125000;
  origin_y -867.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 916.625000;
  origin_y -1267.62500;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 286.875000 0.00000000;
 time 54:34.40087891m;
 setangle 8.43750000 -78.7500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 547.250000;
  origin_y -771.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 614.625000;
  origin_y -1195.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 562.125000;
  origin_y -856.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 916.625000;
  origin_y -1267.62500;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 279.843750 0.00000000;
 time 54:34.45092773m;
 setangle 5.62500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 564.000000;
  origin_y -753.875000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 599.000000;
  origin_y -1203.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 572.500000;
  origin_y -840.750000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 916.625000;
  origin_y -1267.62500;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 553.250000;
  origin_y -1167.62500;
  origin_z 446.500000;
  angles_1 -1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 599.000000 -1203.37500 436.000000;
 }
}
block {
 camera 7.03125000 279.843750 0.00000000;
 time 54:34.50097656m;
 setangle 2.81250000 -84.3750000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 574.125000;
  origin_y -736.500000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 586.500000;
  origin_y -1209.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 580.500000;
  origin_y -824.125000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 916.625000;
  origin_y -1267.62500;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 513.750000;
  origin_y -1136.87500;
  origin_z 445.375000;
  angles_1 -1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 279.843750 0.00000000;
 time 54:34.55102539m;
 setangle 2.81250000 -84.3750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 580.250000;
  origin_y -720.000000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 581.250000;
  origin_y -1208.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 586.750000;
  origin_y -807.500000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 474.250000;
  origin_y -1106.00000;
  origin_z 444.125000;
  angles_1 -1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 591.000000;
  origin_y -865.250000;
  origin_z 443.750000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 586.750000 -807.500000 436.000000;
 }
}
block {
 camera 4.21875000 275.625000 0.00000000;
 time 54:34.60107422m;
 setangle 2.81250000 -84.3750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 582.125000;
  origin_y -701.000000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 582.250000;
  origin_y -1201.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 588.625000;
  origin_y -788.500000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 434.875000;
  origin_y -1075.25000;
  origin_z 442.875000;
  angles_1 -1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 594.625000;
  origin_y -915.125000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 275.625000 0.00000000;
 time 54:34.65136719m;
 setangle 4.21875000 -84.3750000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 579.125000;
  origin_y -681.375000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 588.625000;
  origin_y -1190.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 585.625000;
  origin_y -768.750000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 395.375000;
  origin_y -1044.37500;
  origin_z 441.625000;
  angles_1 -1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 598.375000;
  origin_y -964.875000;
  origin_z 436.375000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 274.218750 0.00000000;
 time 54:34.70141602m;
 setangle 5.62500000 -85.7812500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 576.750000;
  origin_y -663.625000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 596.875000;
  origin_y -1176.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 581.125000;
  origin_y -750.750000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 355.875000;
  origin_y -1013.62500;
  origin_z 440.375000;
  angles_1 -1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 602.000000;
  origin_y -1014.75000;
  origin_z 432.625000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 274.218750 0.00000000;
 time 54:34.75146484m;
 setangle 5.62500000 -85.7812500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 571.000000;
  origin_y -646.875000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 604.750000;
  origin_y -1162.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 575.250000;
  origin_y -734.125000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 326.250000;
  origin_y -990.500000;
  origin_z 439.500000;
  angles_1 -1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 605.750000;
  origin_y -1064.50000;
  origin_z 429.000000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 326.250000 -990.500000 439.500000;
 }
}
block {
 camera 2.81250000 274.218750 0.00000000;
 time 54:34.80151367m;
 setangle 5.62500000 -85.7812500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 564.125000;
  origin_y -631.250000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 612.250000;
  origin_y -1147.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 568.375000;
  origin_y -718.500000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 326.250000;
  origin_y -990.500000;
  origin_z 439.500000;
  angles_1 -1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 609.375000;
  origin_y -1114.37500;
  origin_z 425.250000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 274.218750 0.00000000;
 time 54:34.85156250m;
 setangle 5.62500000 -85.7812500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 558.375000;
  origin_y -615.500000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 616.750000;
  origin_y -1130.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 562.750000;
  origin_y -702.750000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 326.250000;
  origin_y -990.500000;
  origin_z 439.500000;
  angles_1 -1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 608.750000;
  origin_y -1106.37500;
  origin_z 425.875000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 608.750000 -1106.37500 425.875000;
 }
}
block {
 camera 4.21875000 272.812500 0.00000000;
 time 54:34.90161133m;
 setangle 4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 553.750000;
  origin_y -599.500000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 632.000000;
  origin_y -1137.12500;
  origin_z 441.875000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 558.000000;
  origin_y -687.000000;
  origin_z 430.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 326.250000;
  origin_y -990.500000;
  origin_z 439.500000;
  angles_1 -1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 608.750000;
  origin_y -1106.37500;
  origin_z 425.875000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 272.812500 0.00000000;
 time 54:34.95166016m;
 setangle 2.81250000 -85.7812500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 549.000000;
  origin_y -583.500000;
  origin_z 464.375000;
  angles_1 2.81250000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 639.875000;
  origin_y -1136.12500;
  origin_z 449.750000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 553.250000;
  origin_y -671.125000;
  origin_z 426.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 326.250000;
  origin_y -990.500000;
  origin_z 439.500000;
  angles_1 -1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 608.750000;
  origin_y -1106.37500;
  origin_z 425.875000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 272.812500 0.00000000;
 time 54:35.00170898m;
 setangle 1.40625000 -85.7812500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 544.250000;
  origin_y -567.500000;
  origin_z 456.250000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 639.750000;
  origin_y -1134.62500;
  origin_z 455.750000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 548.625000;
  origin_y -655.375000;
  origin_z 419.875000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 326.250000;
  origin_y -990.500000;
  origin_z 439.500000;
  angles_1 -1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 608.750000;
  origin_y -1106.37500;
  origin_z 425.875000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 272.812500 0.00000000;
 time 54:35.05175781m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 539.625000;
  origin_y -551.625000;
  origin_z 446.125000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 639.750000;
  origin_y -1133.12500;
  origin_z 459.625000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 543.875000;
  origin_y -639.500000;
  origin_z 411.875000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 326.250000;
  origin_y -990.500000;
  origin_z 439.500000;
  angles_1 -1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 608.750000;
  origin_y -1106.37500;
  origin_z 425.875000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 272.812500 0.00000000;
 time 54:35.10180664m;
 setangle 0.00000000 -84.3750000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 532.750000;
  origin_y -536.000000;
  origin_z 433.875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 639.625000;
  origin_y -1131.50000;
  origin_z 461.500000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 539.250000;
  origin_y -623.750000;
  origin_z 401.875000;
  angles_2 -84.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 326.250000;
  origin_y -990.500000;
  origin_z 439.500000;
  angles_1 -1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 608.750000;
  origin_y -1106.37500;
  origin_z 425.875000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 272.812500 0.00000000;
 time 54:35.15209961m;
 setangle 0.00000000 -82.9687500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 526.875000;
  origin_y -530.125000;
  origin_z 416.625000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
 }
}
block {
 camera 1.40625000 272.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 33  : 100\n";
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 54:35.20214844m;
 setangle -1.40625000 -81.5625000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 519.250000;
  origin_y -505.875000;
  origin_z 374.875000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 639.375000;
  origin_y -1128.50000;
  origin_z 459.250000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 529.875000;
  origin_y -592.125000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 326.250000;
  origin_y -990.500000;
  origin_z 439.500000;
  angles_1 -1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 608.750000;
  origin_y -1106.37500;
  origin_z 425.875000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 275.625000 0.00000000;
 time 54:35.25219727m;
 setangle -1.40625000 -80.1562500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 512.750000;
  origin_y -489.625000;
  origin_z 401.625000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 639.250000;
  origin_y -1127.00000;
  origin_z 455.250000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 528.000000;
  origin_y -576.500000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 625.625000;
  origin_y -1072.37500;
  origin_z 457.125000;
  angles_1 -14.0625000;
  angles_2 102.656250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 326.250000;
  origin_y -990.500000;
  origin_z 439.500000;
  angles_1 -1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 608.750000;
  origin_y -1106.37500;
  origin_z 425.875000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 639.250000 -1127.00000 459.250000;
 }
}
block {
 camera 0.00000000 275.625000 0.00000000;
 time 54:35.30224609m;
 setangle -2.81250000 -80.1562500 0.00000000;
 clientdata {
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 515.125000;
  origin_y -477.250000;
  origin_z 399.500000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 639.125000;
  origin_y -1125.50000;
  origin_z 449.125000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 528.000000;
  origin_y -564.000000;
  origin_z 374.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 613.750000;
  origin_y -1025.25000;
  origin_z 444.875000;
  angles_1 -14.0625000;
  angles_2 102.656250;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 608.750000;
  origin_y -1106.37500;
  origin_z 425.875000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 277.031250 0.00000000;
 time 54:35.35229492m;
 setangle -2.81250000 -80.1562500 0.00000000;
 clientdata {
  vel_y 15.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 515.125000;
  origin_y -464.750000;
  origin_z 395.500000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 639.000000;
  origin_y -1123.87500;
  origin_z 441.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 528.000000;
  origin_y -551.625000;
  origin_z 370.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 602.000000;
  origin_y -978.125000;
  origin_z 432.750000;
  angles_1 -14.0625000;
  angles_2 102.656250;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 608.750000;
  origin_y -1106.37500;
  origin_z 425.875000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 536.500000;
  origin_y -608.875000;
  origin_z 390.250000;
  angles_1 2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 528.000000 -551.625000 374.000000;
 }
}
block {
 camera 358.593750 278.437500 0.00000000;
 time 54:35.40234375m;
 setangle -4.21875000 -80.1562500 0.00000000;
 clientdata {
  vel_y 15.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 515.125000;
  origin_y -452.500000;
  origin_z 387.375000;
  angles_1 -4.21875000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 638.875000;
  origin_y -1122.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 528.000000;
  origin_y -539.125000;
  origin_z 363.875000;
  angles_1 1.40625000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 590.125000;
  origin_y -931.000000;
  origin_z 420.625000;
  angles_1 -14.0625000;
  angles_2 102.656250;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 543.750000;
  origin_y -658.250000;
  origin_z 393.875000;
  angles_1 2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 278.437500 0.00000000;
 time 54:35.45239258m;
 setangle -4.21875000 -80.1562500 0.00000000;
 clientdata {
  vel_y 15.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 515.125000;
  origin_y -440.000000;
  origin_z 379.250000;
  angles_1 -4.21875000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 638.875000;
  origin_y -1121.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 528.000000;
  origin_y -526.625000;
  origin_z 355.875000;
  angles_1 1.40625000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 578.375000;
  origin_y -883.875000;
  origin_z 408.375000;
  angles_1 -14.0625000;
  angles_2 102.656250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 549.375000;
  origin_y -696.000000;
  origin_z 396.750000;
  angles_1 2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 549.375000 -696.000000 396.750000;
 }
}
block {
 camera 358.593750 278.437500 0.00000000;
 time 54:35.50244141m;
 setangle -4.21875000 -80.1562500 0.00000000;
 clientdata {
  vel_y 15.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 515.125000;
  origin_y -427.625000;
  origin_z 369.250000;
  angles_1 -4.21875000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 639.875000;
  origin_y -1129.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 528.000000;
  origin_y -514.250000;
  origin_z 345.875000;
  angles_1 1.40625000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 579.750000;
  origin_y -889.750000;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 102.656250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 549.375000;
  origin_y -696.000000;
  origin_z 396.750000;
  angles_1 2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 579.750000 -889.750000 409.875000;
 }
}
block {
 camera 358.593750 278.437500 0.00000000;
 time 54:35.55249023m;
 setangle -4.21875000 -80.1562500 0.00000000;
 clientdata {
  vel_y 15.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 515.125000;
  origin_y -415.125000;
  origin_z 357.250000;
  angles_1 -4.21875000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 639.875000;
  origin_y -1143.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 528.000000;
  origin_y -501.750000;
  origin_z 333.875000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 579.750000;
  origin_y -889.750000;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 102.656250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 549.375000;
  origin_y -696.000000;
  origin_z 396.750000;
  angles_1 2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 278.437500 0.00000000;
 time 54:35.60253906m;
 setangle -4.21875000 -80.1562500 0.00000000;
 clientdata {
  vel_y 15.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 515.125000;
  origin_y -402.625000;
  origin_z 343.250000;
  angles_1 -4.21875000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 639.875000;
  origin_y -1159.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 528.000000;
  origin_y -489.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 579.750000;
  origin_y -889.750000;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 102.656250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 549.375000;
  origin_y -696.000000;
  origin_z 396.750000;
  angles_1 2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 278.437500 0.00000000;
 time 54:35.65258789m;
 setangle -4.21875000 -80.1562500 0.00000000;
 clientdata {
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 515.125000;
  origin_y -392.750000;
  origin_z 349.375000;
  angles_1 -4.21875000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 639.625000;
  origin_y -1175.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 528.000000;
  origin_y -479.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 579.750000;
  origin_y -889.750000;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 102.656250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 549.375000;
  origin_y -696.000000;
  origin_z 396.750000;
  angles_1 2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 278.437500 0.00000000;
 time 54:35.70288086m;
 setangle -4.21875000 -81.5625000 0.00000000;
 clientdata {
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 517.250000;
  origin_y -384.500000;
  origin_z 349.375000;
  angles_1 -4.21875000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 638.000000;
  origin_y -1192.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 528.000000;
  origin_y -471.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 579.750000;
  origin_y -889.750000;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 102.656250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 549.375000;
  origin_y -696.000000;
  origin_z 396.750000;
  angles_1 2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 278.437500 0.00000000;
 time 54:35.75292969m;
 setangle -4.21875000 -81.5625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 518.250000;
  origin_y -386.000000;
  origin_z 349.375000;
  angles_1 -4.21875000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 635.375000;
  origin_y -1208.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 529.000000;
  origin_y -473.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 579.750000;
  origin_y -889.750000;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 102.656250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 549.375000;
  origin_y -696.000000;
  origin_z 396.750000;
  angles_1 2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 278.437500 0.00000000;
 time 54:35.80297852m;
 setangle -4.21875000 -81.5625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 519.250000;
  origin_y -387.625000;
  origin_z 349.375000;
  angles_1 -4.21875000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 636.125000;
  origin_y -1226.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 529.875000;
  origin_y -474.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 579.750000;
  origin_y -889.750000;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 102.656250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 549.375000;
  origin_y -696.000000;
  origin_z 396.750000;
  angles_1 2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 277.031250 0.00000000;
 time 54:35.85302734m;
 setangle -2.81250000 -81.5625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 520.625000;
  origin_y -396.125000;
  origin_z 351.500000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 644.375000;
  origin_y -1242.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 531.375000;
  origin_y -483.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 579.750000;
  origin_y -889.750000;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 102.656250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 549.375000;
  origin_y -696.000000;
  origin_z 396.750000;
  angles_1 2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 277.031250 0.00000000;
 time 54:35.90307617m;
 setangle -2.81250000 -81.5625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 522.750000;
  origin_y -411.125000;
  origin_z 351.500000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 653.625000;
  origin_y -1257.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 53.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 533.500000;
  origin_y -498.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 579.750000;
  origin_y -889.750000;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 102.656250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 549.375000;
  origin_y -696.000000;
  origin_z 396.750000;
  angles_1 2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 277.031250 0.00000000;
 time 54:35.95312500m;
 setangle -2.81250000 -81.5625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 525.000000;
  origin_y -427.000000;
  origin_z 351.500000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 668.750000;
  origin_y -1270.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 535.750000;
  origin_y -514.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 579.750000;
  origin_y -889.750000;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 102.656250;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 549.375000;
  origin_y -696.000000;
  origin_z 396.750000;
  angles_1 2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 277.031250 0.00000000;
 time 54:36.00317383m;
 setangle -1.40625000 -81.5625000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 531.375000;
  origin_y -443.750000;
  origin_z 353.625000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 686.000000;
  origin_y -1271.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 542.125000;
  origin_y -530.875000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 579.750000;
  origin_y -889.750000;
  origin_z 409.875000;
  angles_1 -14.0625000;
  angles_2 102.656250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 277.031250 0.00000000;
 time 54:36.05322266m;
 setangle -1.40625000 -82.9687500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 540.875000;
  origin_y -459.000000;
  origin_z 369.625000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 704.375000;
  origin_y -1266.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 549.500000;
  origin_y -546.500000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 277.031250 0.00000000;
 time 54:36.10327148m;
 setangle 0.00000000 -82.9687500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 549.000000;
  origin_y -473.625000;
  origin_z 371.750000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 719.875000;
  origin_y -1254.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 557.625000;
  origin_y -561.125000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 275.625000 0.00000000;
 time 54:36.15332031m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 562.000000;
  origin_y -487.125000;
  origin_z 390.000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 732.750000;
  origin_y -1239.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 566.375000;
  origin_y -575.000000;
  origin_z 360.000000;
  angles_2 -85.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 275.625000 0.00000000;
 time 54:36.20361328m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 569.125000;
  origin_y -502.875000;
  origin_z 390.000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 743.500000;
  origin_y -1224.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 573.500000;
  origin_y -590.750000;
  origin_z 360.000000;
  angles_2 -85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 275.625000 0.00000000;
 time 54:36.25366211m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 575.125000;
  origin_y -518.625000;
  origin_z 392.125000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 753.125000;
  origin_y -1211.87500;
  origin_z 432.000000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 579.375000;
  origin_y -606.500000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 54:36.30371094m;
 setangle 1.40625000 -87.1875000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 582.000000;
  origin_y -534.500000;
  origin_z 396.875000;
  angles_1 1.40625000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 764.375000;
  origin_y -1199.37500;
  origin_z 432.000000;
  angles_2 47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 584.125000;
  origin_y -622.375000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 54:36.35375977m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 588.000000;
  origin_y -550.500000;
  origin_z 396.875000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 777.875000;
  origin_y -1188.12500;
  origin_z 432.000000;
  angles_2 49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 588.000000;
  origin_y -638.375000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 54:36.40380859m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 591.000000;
  origin_y -566.500000;
  origin_z 426.250000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 791.625000;
  origin_y -1178.25000;
  origin_z 432.000000;
  angles_2 50.6250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 591.000000;
  origin_y -654.500000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 54:36.45385742m;
 setangle 1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 593.500000;
  origin_y -582.625000;
  origin_z 426.250000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 805.375000;
  origin_y -1169.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 593.500000;
  origin_y -670.500000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 54:36.50390625m;
 setangle 5.62500000 -87.1875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 593.375000;
  origin_y -599.125000;
  origin_z 448.750000;
  angles_1 5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 818.500000;
  origin_y -1160.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 595.500000;
  origin_y -686.500000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 54:36.55395508m;
 setangle 7.03125000 -87.1875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 595.125000;
  origin_y -615.375000;
  origin_z 450.875000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 827.125000;
  origin_y -1160.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 71.7187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 597.250000;
  origin_y -702.375000;
  origin_z 424.000000;
  angles_1 -1.40625000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 271.406250 0.00000000;
 time 54:36.60400391m;
 setangle 7.03125000 -87.1875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 596.500000;
  origin_y -631.375000;
  origin_z 466.875000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 832.125000;
  origin_y -1152.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 598.625000;
  origin_y -718.375000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 271.406250 0.00000000;
 time 54:36.65405273m;
 setangle 7.03125000 -87.1875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 597.750000;
  origin_y -647.375000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 836.750000;
  origin_y -1137.75000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 599.875000;
  origin_y -734.375000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 271.406250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 33  : 100\n";
}
block {
 camera 5.62500000 271.406250 0.00000000;
 time 54:36.70410156m;
 setangle 8.43750000 -85.7812500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 592.500000;
  origin_y -665.750000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 596.750000;
  origin_y -752.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 271.406250 0.00000000;
 time 54:36.75439453m;
 setangle 8.43750000 -85.7812500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 582.000000;
  origin_y -680.625000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 586.250000;
  origin_y -767.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 272.812500 0.00000000;
 time 54:36.80444336m;
 setangle 9.84375000 -87.1875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 568.500000;
  origin_y -693.000000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 570.625000;
  origin_y -779.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 272.812500 0.00000000;
 time 54:36.85449219m;
 setangle 9.84375000 -87.1875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 552.875000;
  origin_y -702.750000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 555.000000;
  origin_y -789.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 272.812500 0.00000000;
 time 54:36.90454102m;
 setangle 9.84375000 -87.1875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 537.000000;
  origin_y -710.625000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 539.125000;
  origin_y -797.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 271.406250 0.00000000;
 time 54:36.95458984m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 524.875000;
  origin_y -718.000000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 524.875000;
  origin_y -804.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 271.406250 0.00000000;
 time 54:37.00463867m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 512.000000;
  origin_y -726.875000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 510.750000;
  origin_y -813.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 271.406250 0.00000000;
 time 54:37.05468750m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 497.375000;
  origin_y -779.500000;
  origin_z 456.000000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 497.375000;
  origin_y -822.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 54:37.10473633m;
 setangle 11.2500000 -87.1875000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 483.250000;
  origin_y -780.125000;
  origin_z 462.625000;
  angles_1 11.2500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 484.625000;
  origin_y -833.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 54:37.15478516m;
 setangle 11.2500000 -85.7812500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 469.250000;
  origin_y -780.750000;
  origin_z 468.500000;
  angles_1 11.2500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 472.375000;
  origin_y -843.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 54:37.20483398m;
 setangle 11.2500000 -82.9687500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 454.875000;
  origin_y -775.000000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 463.375000;
  origin_y -860.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 271.406250 0.00000000;
 time 54:37.25512695m;
 setangle 9.84375000 -66.0937500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 425.625000;
  origin_y -800.000000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 458.625000;
  origin_y -879.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 275.625000 0.00000000;
 time 54:37.30517578m;
 setangle 8.43750000 -61.8750000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 415.875000;
  origin_y -817.875000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 454.875000;
  origin_y -895.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 292.500000 0.00000000;
 time 54:37.35522461m;
 setangle 8.43750000 -59.0625000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 408.375000;
  origin_y -835.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 451.125000;
  origin_y -910.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 296.718750 0.00000000;
 time 54:37.40527344m;
 setangle 8.43750000 -46.4062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 390.125000;
  origin_y -862.750000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 448.375000;
  origin_y -927.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 296.718750 0.00000000;
 time 54:37.45532227m;
 setangle 8.43750000 -35.1562500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 377.250000;
  origin_y -892.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 446.875000;
  origin_y -943.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 299.531250 0.00000000;
 time 54:37.50537109m;
 setangle 8.43750000 -30.9375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 373.625000;
  origin_y -914.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 446.875000;
  origin_y -960.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 323.437500 0.00000000;
 time 54:37.55541992m;
 setangle 8.43750000 -30.9375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 374.375000;
  origin_y -930.625000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 447.625000;
  origin_y -977.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 327.656250 0.00000000;
 time 54:37.60546875m;
 setangle 8.43750000 -32.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 377.125000;
  origin_y -945.000000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 449.250000;
  origin_y -993.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 327.656250 0.00000000;
 time 54:37.65551758m;
 setangle 8.43750000 -32.3437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 379.250000;
  origin_y -961.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 451.250000;
  origin_y -1009.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 327.656250 0.00000000;
 time 54:37.70556641m;
 setangle 9.84375000 -32.3437500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 382.000000;
  origin_y -977.250000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 453.750000;
  origin_y -1025.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 885.000000 -795.500000 444.000000;
 }
}
block {
 camera 7.03125000 326.250000 0.00000000;
 time 54:37.75561523m;
 setangle 9.84375000 -32.3437500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 384.875000;
  origin_y -993.125000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 456.625000;
  origin_y -1041.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 326.250000 0.00000000;
 time 54:37.80590820m;
 setangle 9.84375000 -30.9375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 387.000000;
  origin_y -1010.62500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 459.875000;
  origin_y -1056.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 326.250000 0.00000000;
 time 54:37.85595703m;
 setangle 9.84375000 -30.9375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 390.500000;
  origin_y -1026.37500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 463.500000;
  origin_y -1072.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 326.250000 0.00000000;
 time 54:37.91601562m;
 setangle 9.84375000 -19.6875000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 396.500000;
  origin_y -1059.75000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 477.000000;
  origin_y -1090.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 839.375000;
  origin_y -1058.00000;
  origin_z 423.125000;
  angles_1 -7.03125000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 327.656250 0.00000000;
 time 54:37.96606445m;
 setangle 8.43750000 -16.8750000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 407.125000;
  origin_y -1076.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 489.500000;
  origin_y -1104.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 830.875000;
  origin_y -1107.00000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 338.906250 0.00000000;
 time 54:38.01611328m;
 setangle 8.43750000 -14.0625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 415.875000;
  origin_y -1091.62500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 499.375000;
  origin_y -1114.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 830.875000;
  origin_y -1107.25000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 830.875000 -1107.25000 417.000000;
 }
}
block {
 camera 7.03125000 341.718750 0.00000000;
 time 54:38.06616211m;
 setangle 8.43750000 -14.0625000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 423.875000;
  origin_y -1100.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 507.375000;
  origin_y -1123.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 830.875000;
  origin_y -1107.25000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 341.718750 0.00000000;
 time 54:38.11621094m;
 setangle 8.43750000 -14.0625000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 430.250000;
  origin_y -1107.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 513.750000;
  origin_y -1130.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 830.875000;
  origin_y -1107.25000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 344.531250 0.00000000;
 time 54:38.16625977m;
 setangle 8.43750000 -11.2500000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 434.250000;
  origin_y -1116.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 518.875000;
  origin_y -1135.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 830.875000;
  origin_y -1107.25000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 344.531250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 33  : 100\n";
}
block {
 camera 7.03125000 344.531250 0.00000000;
 time 54:38.21630859m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 437.875000;
  origin_y -1123.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 523.000000;
  origin_y -1139.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 830.875000;
  origin_y -1107.25000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 344.531250 0.00000000;
 time 54:38.26635742m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 441.250000;
  origin_y -1126.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 526.250000;
  origin_y -1143.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 830.875000;
  origin_y -1107.25000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 344.531250 0.00000000;
 time 54:38.31665039m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 450.375000;
  origin_y -1133.75000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 535.375000;
  origin_y -1150.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 830.875000;
  origin_y -1107.25000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 54:38.36669922m;
 setangle 8.43750000 -8.43750000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 461.625000;
  origin_y -1147.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 547.000000;
  origin_y -1161.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 830.875000;
  origin_y -1107.25000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 54:38.41674805m;
 setangle 5.62500000 -9.84375000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 470.625000;
  origin_y -1153.75000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 556.375000;
  origin_y -1170.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -9.84375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 830.875000;
  origin_y -1107.25000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 54:38.46679688m;
 setangle 5.62500000 -9.84375000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 478.125000;
  origin_y -1161.00000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 563.750000;
  origin_y -1178.00000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -9.84375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 830.875000;
  origin_y -1107.25000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 350.156250 0.00000000;
 time 54:38.51684570m;
 setangle 7.03125000 -8.43750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 484.000000;
  origin_y -1168.87500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 569.750000;
  origin_y -1183.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -8.43750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 830.875000;
  origin_y -1107.25000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 905.250000 -535.125000 436.000000;
 }
}
block {
 camera 7.03125000 350.156250 0.00000000;
 time 54:38.56689453m;
 setangle 9.84375000 -5.62500000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 488.875000;
  origin_y -1177.75000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 574.500000;
  origin_y -1188.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 348.750000 0.00000000;
 time 54:38.61694336m;
 setangle 8.43750000 -2.81250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 491.875000;
  origin_y -1185.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 578.375000;
  origin_y -1191.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 352.968750 0.00000000;
 time 54:38.66699219m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 486.625000;
  origin_y -1192.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 573.375000;
  origin_y -1194.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 355.781250 0.00000000;
 time 54:38.71704102m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 474.625000;
  origin_y -1199.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 561.375000;
  origin_y -1197.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 54:38.76708984m;
 setangle 8.43750000 1.40625000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 465.125000;
  origin_y -1203.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 551.750000;
  origin_y -1199.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 54:38.81713867m;
 setangle 8.43750000 1.40625000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 457.500000;
  origin_y -1204.75000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 544.125000;
  origin_y -1200.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 54:38.86743164m;
 setangle 8.43750000 1.40625000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 451.375000;
  origin_y -1205.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 538.000000;
  origin_y -1201.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 54:38.91748047m;
 setangle 7.03125000 1.40625000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 446.125000;
  origin_y -1206.87500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 533.000000;
  origin_y -1202.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 54:38.96752930m;
 setangle 7.03125000 1.40625000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 442.125000;
  origin_y -1207.75000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 529.125000;
  origin_y -1203.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 867.750000;
  origin_y -1042.37500;
  origin_z 435.500000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 911.750000 -404.875000 436.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 54:39.01757812m;
 setangle 8.43750000 1.40625000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 447.625000;
  origin_y -1207.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 534.125000;
  origin_y -1203.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 864.125000;
  origin_y -1092.25000;
  origin_z 434.250000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 54:39.06762695m;
 setangle 8.43750000 2.81250000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 459.750000;
  origin_y -1209.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 546.250000;
  origin_y -1203.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 860.375000;
  origin_y -1142.12500;
  origin_z 433.000000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 54:39.11767578m;
 setangle 8.43750000 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 475.750000;
  origin_y -1208.75000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 562.250000;
  origin_y -1202.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 856.750000;
  origin_y -1192.12500;
  origin_z 431.750000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 912.750000 -340.500000 470.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 54:39.16772461m;
 setangle 8.43750000 2.81250000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 488.625000;
  origin_y -1208.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 575.000000;
  origin_y -1201.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 853.125000;
  origin_y -1242.00000;
  origin_z 430.625000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 54:39.21777344m;
 setangle 8.43750000 2.81250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 498.875000;
  origin_y -1207.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 585.250000;
  origin_y -1201.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 850.250000;
  origin_y -1279.87500;
  origin_z 429.625000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 850.250000 -1279.87500 429.625000;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 54:39.26782227m;
 setangle 8.43750000 2.81250000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 507.000000;
  origin_y -1207.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 593.500000;
  origin_y -1200.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 850.250000;
  origin_y -1279.87500;
  origin_z 429.625000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 54:39.31787109m;
 setangle 8.43750000 2.81250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 505.500000;
  origin_y -1207.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 592.000000;
  origin_y -1201.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 850.250000;
  origin_y -1279.87500;
  origin_z 429.625000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 54:39.36816406m;
 setangle 8.43750000 2.81250000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 497.125000;
  origin_y -1208.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 583.500000;
  origin_y -1201.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 850.250000;
  origin_y -1279.87500;
  origin_z 429.625000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 54:39.41821289m;
 setangle 9.84375000 2.81250000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 490.750000;
  origin_y -1208.62500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 576.750000;
  origin_y -1202.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 850.250000;
  origin_y -1279.87500;
  origin_z 429.625000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 54:39.46826172m;
 setangle 9.84375000 4.21875000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 485.500000;
  origin_y -1211.12500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 571.375000;
  origin_y -1202.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 850.250000;
  origin_y -1279.87500;
  origin_z 429.625000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 54:39.51831055m;
 setangle 8.43750000 2.81250000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 480.625000;
  origin_y -1209.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 567.000000;
  origin_y -1203.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 850.250000;
  origin_y -1279.87500;
  origin_z 429.625000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 1.40625000 0.00000000;
 time 54:39.56835938m;
 setangle 8.43750000 2.81250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 482.250000;
  origin_y -1209.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 568.750000;
  origin_y -1202.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 850.250000;
  origin_y -1279.87500;
  origin_z 429.625000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 54:39.61840820m;
 setangle 7.03125000 1.40625000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 490.375000;
  origin_y -1206.75000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 577.375000;
  origin_y -1202.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 850.250000;
  origin_y -1279.87500;
  origin_z 429.625000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 871.375000 -314.750000 468.000000;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 54:39.66845703m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 505.625000;
  origin_y -1213.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 592.000000;
  origin_y -1204.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 850.250000;
  origin_y -1279.87500;
  origin_z 429.625000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 33  : 100\n";
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 54:39.71850586m;
 setangle 9.84375000 11.2500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 523.750000;
  origin_y -1227.62500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 608.000000;
  origin_y -1208.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 850.250000;
  origin_y -1279.87500;
  origin_z 429.625000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 54:39.76855469m;
 setangle 9.84375000 29.5312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 549.500000;
  origin_y -1256.75000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.625000;
  origin_y -1212.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 7.03125000 2.81250000 0.00000000;
 time 54:39.81860352m;
 setangle 9.84375000 32.3437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 567.500000;
  origin_y -1263.75000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 639.250000;
  origin_y -1215.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 28.1250000 0.00000000;
 time 54:39.86889648m;
 setangle 8.43750000 39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 589.625000;
  origin_y -1275.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 655.375000;
  origin_y -1218.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 28.1250000 0.00000000;
 time 54:39.91894531m;
 setangle 8.43750000 42.1875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 608.625000;
  origin_y -1280.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 671.500000;
  origin_y -1220.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 42.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 30.9375000 0.00000000;
 time 54:39.96899414m;
 setangle 8.43750000 45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 627.875000;
  origin_y -1284.62500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 687.625000;
  origin_y -1221.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 40.7812500 0.00000000;
 time 54:40.01904297m;
 setangle 8.43750000 49.2187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 651.000000;
  origin_y -1286.87500;
  origin_z 475.375000;
  angles_1 8.43750000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 704.000000;
  origin_y -1222.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 40.7812500 0.00000000;
 time 54:40.06909180m;
 setangle 8.43750000 54.8437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 677.750000;
  origin_y -1285.62500;
  origin_z 472.000000;
  angles_1 8.43750000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 832.125000;
  origin_y -452.750000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 720.500000;
  origin_y -1221.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 833.875000;
  origin_y -822.125000;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 54:40.11914062m;
 setangle 8.43750000 60.4687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 703.250000;
  origin_y -1287.87500;
  origin_z 470.000000;
  angles_1 8.43750000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 830.500000;
  origin_y -468.750000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 737.750000;
  origin_y -1223.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 830.250000;
  origin_y -872.125000;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 53.4375000 0.00000000;
 time 54:40.16918945m;
 setangle 8.43750000 60.4687500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 714.000000;
  origin_y -1285.50000;
  origin_z 469.125000;
  angles_1 8.43750000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 834.875000;
  origin_y -484.500000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 747.625000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 826.500000;
  origin_y -922.000000;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 59.0625000 0.00000000;
 time 54:40.21923828m;
 setangle 8.43750000 60.4687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 714.500000;
  origin_y -1281.87500;
  origin_z 469.500000;
  angles_1 8.43750000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 842.125000;
  origin_y -499.375000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 748.500000;
  origin_y -1218.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 822.875000;
  origin_y -972.000000;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 59.0625000 0.00000000;
 time 54:40.26928711m;
 setangle 8.43750000 59.0625000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 703.750000;
  origin_y -1278.87500;
  origin_z 472.500000;
  angles_1 8.43750000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 855.875000;
  origin_y -510.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 742.125000;
  origin_y -1211.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 819.125000;
  origin_y -1021.87500;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 59.0625000 0.00000000;
 time 54:40.31933594m;
 setangle 12.6562500 40.7812500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 665.875000;
  origin_y -1262.75000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 40.7812500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 868.750000;
  origin_y -520.125000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 729.125000;
  origin_y -1205.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 40.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 815.500000;
  origin_y -1071.87500;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 59.0625000 0.00000000;
 time 54:40.36938477m;
 setangle 16.8750000 22.5000000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 637.750000;
  origin_y -1233.25000;
  origin_z 489.500000;
  angles_1 16.8750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 714.125000;
  origin_y -1199.50000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 811.750000;
  origin_y -1121.75000;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 57.6562500 0.00000000;
 time 54:40.41967773m;
 setangle 18.2812500 7.03125000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 617.375000;
  origin_y -1205.00000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 699.375000;
  origin_y -1192.75000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 7.03125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 808.125000;
  origin_y -1171.75000;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 21.0937500 0.00000000;
 time 54:40.46972656m;
 setangle 18.2812500 7.03125000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 602.875000;
  origin_y -1197.87500;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 684.875000;
  origin_y -1185.75000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 7.03125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 804.375000;
  origin_y -1221.62500;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 21.0937500 0.00000000;
 time 54:40.51977539m;
 setangle 16.8750000 2.81250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 585.000000;
  origin_y -1186.62500;
  origin_z 489.500000;
  angles_1 16.8750000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 668.375000;
  origin_y -1180.50000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 2.81250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 800.750000;
  origin_y -1271.62500;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 5.62500000 0.00000000;
 time 54:40.56982422m;
 setangle 15.4687500 2.81250000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 571.250000;
  origin_y -1182.50000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 655.250000;
  origin_y -1176.25000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 800.125000;
  origin_y -1279.87500;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 800.125000 -1279.87500 480.000000;
 }
}
block {
 camera 15.4687500 1.40625000 0.00000000;
 time 54:40.61987305m;
 setangle 15.4687500 2.81250000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 560.750000;
  origin_y -1179.00000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 644.625000;
  origin_y -1172.87500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 800.125000;
  origin_y -1279.87500;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 1.40625000 0.00000000;
 time 54:40.66992188m;
 setangle 15.4687500 2.81250000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 557.250000;
  origin_y -1176.00000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 641.250000;
  origin_y -1169.75000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 800.125000;
  origin_y -1279.87500;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 1.40625000 0.00000000;
 time 54:40.71997070m;
 setangle 15.4687500 1.40625000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 561.875000;
  origin_y -1174.37500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 646.000000;
  origin_y -1170.25000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 800.125000;
  origin_y -1279.87500;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 1.40625000 0.00000000;
 time 54:40.77001953m;
 setangle 15.4687500 1.40625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 572.000000;
  origin_y -1179.75000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 656.125000;
  origin_y -1175.62500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 800.125000;
  origin_y -1279.87500;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 1.40625000 0.00000000;
 time 54:40.82006836m;
 setangle 15.4687500 2.81250000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 585.750000;
  origin_y -1190.25000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 669.750000;
  origin_y -1184.12500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 2.81250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 800.125000;
  origin_y -1279.87500;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 1.40625000 0.00000000;
 time 54:40.87011719m;
 setangle 12.6562500 18.2812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 603.500000;
  origin_y -1220.87500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 683.875000;
  origin_y -1192.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 800.125000;
  origin_y -1279.87500;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 54:40.92016602m;
 setangle 11.2500000 29.5312500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 625.250000;
  origin_y -1243.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 698.875000;
  origin_y -1199.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 800.125000;
  origin_y -1279.87500;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 16.8750000 0.00000000;
 time 54:40.97045898m;
 setangle 9.84375000 45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 654.375000;
  origin_y -1265.50000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 715.375000;
  origin_y -1204.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 800.125000;
  origin_y -1279.87500;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 16.8750000 0.00000000;
 time 54:41.02050781m;
 setangle 8.43750000 50.6250000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 679.125000;
  origin_y -1276.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 903.500000;
  origin_y -741.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -54.8437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 732.375000;
  origin_y -1207.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 800.125000;
  origin_y -1279.87500;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 28.1250000 0.00000000;
 time 54:41.07055664m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 703.250000;
  origin_y -1282.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 907.875000;
  origin_y -758.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 749.625000;
  origin_y -1209.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 800.125000;
  origin_y -1279.87500;
  origin_z 480.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 28.1250000 0.00000000;
 time 54:41.12060547m;
 setangle 8.43750000 61.8750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 728.500000;
  origin_y -1286.00000;
  origin_z 476.500000;
  angles_1 8.43750000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 914.125000;
  origin_y -775.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 767.000000;
  origin_y -1209.50000;
  origin_z 443.500000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 749.625000 -1209.62500 436.000000;
 }
}
block {
 camera 7.03125000 49.2187500 0.00000000;
 time 54:41.17065430m;
 setangle 5.62500000 71.7187500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 761.000000;
  origin_y -1285.87500;
  origin_z 492.375000;
  angles_1 5.62500000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 921.750000;
  origin_y -790.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 784.250000;
  origin_y -1209.37500;
  origin_z 453.000000;
  angles_1 -1.40625000;
  angles_2 71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 49.2187500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 33  : 100\n";
}
block {
 camera 7.03125000 60.4687500 0.00000000;
 time 54:41.22070312m;
 setangle 5.62500000 73.1250000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 780.375000;
  origin_y -1285.87500;
  origin_z 499.625000;
  angles_1 5.62500000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 931.125000;
  origin_y -805.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 801.625000;
  origin_y -1209.25000;
  origin_z 460.500000;
  angles_1 -1.40625000;
  angles_2 73.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 70.3125000 0.00000000;
 time 54:41.27075195m;
 setangle 5.62500000 74.5312500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 799.625000;
  origin_y -1285.87500;
  origin_z 505.000000;
  angles_1 5.62500000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 941.500000;
  origin_y -818.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 818.875000;
  origin_y -1209.12500;
  origin_z 466.000000;
  angles_1 -1.40625000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 832.875000;
  origin_y -1153.25000;
  origin_z 474.875000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 818.875000 -1209.12500 470.000000;
 }
}
block {
 camera 4.21875000 70.3125000 0.00000000;
 time 54:41.32080078m;
 setangle 7.03125000 77.3437500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 820.875000;
  origin_y -1285.87500;
  origin_z 510.125000;
  angles_1 7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 952.500000;
  origin_y -831.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 836.125000;
  origin_y -1209.00000;
  origin_z 469.500000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 845.000000;
  origin_y -1105.00000;
  origin_z 468.750000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 73.1250000 0.00000000;
 time 54:41.37084961m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 837.125000;
  origin_y -1280.87500;
  origin_z 513.750000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 964.000000;
  origin_y -843.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 852.375000;
  origin_y -1204.00000;
  origin_z 470.875000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 857.000000;
  origin_y -1056.87500;
  origin_z 462.625000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 73.1250000 0.00000000;
 time 54:41.42089844m;
 setangle 9.84375000 78.7500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 851.500000;
  origin_y -1276.12500;
  origin_z 517.875000;
  angles_1 9.84375000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 981.250000;
  origin_y -851.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 865.750000;
  origin_y -1194.12500;
  origin_z 470.375000;
  angles_1 -2.81250000;
  angles_2 78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 869.125000;
  origin_y -1008.62500;
  origin_z 456.500000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 73.1250000 0.00000000;
 time 54:41.47119141m;
 setangle 8.43750000 77.3437500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 862.125000;
  origin_y -1269.25000;
  origin_z 515.000000;
  angles_1 8.43750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 999.625000;
  origin_y -856.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 879.000000;
  origin_y -1184.25000;
  origin_z 467.875000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 881.125000;
  origin_y -960.375000;
  origin_z 450.375000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 54:41.52124023m;
 setangle 5.62500000 77.3437500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 875.250000;
  origin_y -1260.00000;
  origin_z 506.125000;
  angles_1 5.62500000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1016.50000;
  origin_y -860.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 892.250000;
  origin_y -1174.37500;
  origin_z 463.375000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 893.250000;
  origin_y -912.250000;
  origin_z 444.250000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 54:41.57128906m;
 setangle 5.62500000 77.3437500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 888.500000;
  origin_y -1250.25000;
  origin_z 499.625000;
  angles_1 5.62500000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1035.75000;
  origin_y -859.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 905.625000;
  origin_y -1164.50000;
  origin_z 456.875000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 905.375000;
  origin_y -864.000000;
  origin_z 438.125000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 54:41.62133789m;
 setangle 5.62500000 77.3437500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 901.875000;
  origin_y -1240.37500;
  origin_z 491.000000;
  angles_1 5.62500000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1052.00000;
  origin_y -858.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 918.875000;
  origin_y -1154.62500;
  origin_z 448.250000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 917.375000;
  origin_y -815.750000;
  origin_z 432.000000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 75.9375000 0.00000000;
 time 54:41.67138672m;
 setangle 7.03125000 77.3437500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 915.250000;
  origin_y -1230.12500;
  origin_z 482.625000;
  angles_1 7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1070.12500;
  origin_y -863.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 932.250000;
  origin_y -1144.75000;
  origin_z 437.750000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 929.500000;
  origin_y -767.625000;
  origin_z 425.875000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 75.9375000 0.00000000;
 time 54:41.72143555m;
 setangle 8.43750000 71.7187500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 920.375000;
  origin_y -1217.87500;
  origin_z 472.250000;
  angles_1 8.43750000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1085.75000;
  origin_y -866.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 935.875000;
  origin_y -1144.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1044.75000;
  origin_y -905.875000;
  origin_z 443.250000;
  angles_1 -12.6562500;
  angles_2 -136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 941.500000;
  origin_y -719.375000;
  origin_z 419.750000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1085.75000 -866.875000 444.000000;
 }
}
block {
 camera 5.62500000 75.9375000 0.00000000;
 time 54:41.77148438m;
 setangle 7.03125000 63.2812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 896.500000;
  origin_y -1215.00000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1102.12500;
  origin_y -869.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 933.750000;
  origin_y -1136.25000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1009.37500;
  origin_y -939.625000;
  origin_z 432.250000;
  angles_1 -12.6562500;
  angles_2 -136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 947.000000;
  origin_y -697.875000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 947.000000 -697.875000 417.000000;
 }
}
block {
 camera 5.62500000 75.9375000 0.00000000;
 time 54:41.82153320m;
 setangle 7.03125000 60.4687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 889.125000;
  origin_y -1199.00000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1118.50000;
  origin_y -871.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 930.125000;
  origin_y -1122.25000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 60.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 974.000000;
  origin_y -973.250000;
  origin_z 421.250000;
  angles_1 -12.6562500;
  angles_2 -136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 947.000000;
  origin_y -697.875000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 70.3125000 0.00000000;
 time 54:41.87158203m;
 setangle 7.03125000 56.2500000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 880.125000;
  origin_y -1180.12500;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1134.62500;
  origin_y -872.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 35;
  origin_x 926.625000;
  origin_y -1106.62500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 56.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 962.375000;
  origin_y -984.250000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 947.000000;
  origin_y -697.875000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 45; // player/pain5.wav
  origin 926.625000 -1106.62500 444.000000;
 }
 temp_entity {
  entitytype 3;
  origin 962.375000 -984.250000 417.750000;
 }
}
block {
 camera 7.03125000 70.3125000 0.00000000;
 time 54:41.92163086m;
 setangle 7.03125000 53.4375000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 0.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 862.625000;
  origin_y -1178.25000;
  origin_z 486.500000;
  angles_1 7.03125000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1150.87500;
  origin_y -873.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 912.750000;
  origin_y -1107.12500;
  origin_z 441.625000;
  angles_1 -1.40625000;
  angles_2 53.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 962.375000;
  origin_y -984.250000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 947.000000;
  origin_y -697.875000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 59.0625000 0.00000000;
 time 54:41.97167969m;
 setangle 7.03125000 39.3750000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 0.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 832.875000;
  origin_y -1164.37500;
  origin_z 486.125000;
  angles_1 7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1167.00000;
  origin_y -873.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 898.875000;
  origin_y -1107.50000;
  origin_z 441.250000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 962.375000;
  origin_y -984.250000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 947.000000;
  origin_y -697.875000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 59.0625000 0.00000000;
 time 54:42.02197266m;
 setangle 5.62500000 29.5312500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 810.000000;
  origin_y -1152.87500;
  origin_z 481.625000;
  angles_1 5.62500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1183.00000;
  origin_y -872.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 885.000000;
  origin_y -1108.00000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 962.375000;
  origin_y -984.250000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 947.000000;
  origin_y -697.875000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 37.9687500 0.00000000;
 time 54:42.07202148m;
 setangle 4.21875000 23.9062500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 788.875000;
  origin_y -1144.00000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1200.62500;
  origin_y -868.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 868.000000;
  origin_y -1104.37500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 23.9062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 962.375000;
  origin_y -984.250000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 947.000000;
  origin_y -697.875000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 37.9687500 0.00000000;
 time 54:42.12207031m;
 setangle 4.21875000 22.5000000 0.00000000;
 clientdata {
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 808.000000;
  origin_y -1126.50000;
  origin_z 468.250000;
  angles_1 4.21875000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1216.25000;
  origin_y -864.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 852.375000;
  origin_y -1100.75000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 962.375000;
  origin_y -984.250000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 947.000000;
  origin_y -697.875000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 905.125000;
  origin_y -1077.25000;
  origin_z 450.250000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 852.375000 -1100.75000 444.000000;
 }
}
block {
 camera 4.21875000 28.1250000 0.00000000;
 time 54:42.17211914m;
 setangle 4.21875000 22.5000000 0.00000000;
 clientdata {
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 808.000000;
  origin_y -1123.87500;
  origin_z 460.750000;
  angles_1 4.21875000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1232.12500;
  origin_y -861.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -140.625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 836.375000;
  origin_y -1105.12500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 962.375000;
  origin_y -984.250000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 947.000000;
  origin_y -697.875000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 950.750000;
  origin_y -1057.12500;
  origin_z 445.375000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 28.1250000 0.00000000;
 time 54:42.22216797m;
 setangle 4.21875000 22.5000000 0.00000000;
 clientdata {
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 808.000000;
  origin_y -1127.12500;
  origin_z 453.250000;
  angles_1 4.21875000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1249.12500;
  origin_y -859.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 824.000000;
  origin_y -1115.37500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 962.375000;
  origin_y -984.250000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 947.000000;
  origin_y -697.875000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 944.625000;
  origin_y -1059.75000;
  origin_z 446.000000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 944.625000 -1059.75000 446.000000;
 }
}
block {
 camera 4.21875000 28.1250000 0.00000000;
 time 54:42.27221680m;
 setangle 4.21875000 22.5000000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -17.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 801.500000;
  origin_y -1135.50000;
  origin_z 447.000000;
  angles_1 4.21875000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1265.87500;
  origin_y -859.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 824.000000;
  origin_y -1129.12500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 962.375000;
  origin_y -984.250000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 947.000000;
  origin_y -697.875000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 944.625000;
  origin_y -1059.75000;
  origin_z 446.000000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 21.0937500 0.00000000;
 time 54:42.32226562m;
 setangle 5.62500000 26.7187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 812.750000;
  origin_y -1153.37500;
  origin_z 448.000000;
  angles_1 5.62500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1282.37500;
  origin_y -857.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 827.000000;
  origin_y -1145.75000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 962.375000;
  origin_y -984.250000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -136.406250;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 944.625000;
  origin_y -1059.75000;
  origin_z 446.000000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 21.0937500 0.00000000;
 time 54:42.37231445m;
 setangle 5.62500000 29.5312500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 756.250000;
  origin_y -1206.87500;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1298.50000;
  origin_y -855.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 831.125000;
  origin_y -1162.00000;
  origin_z 438.000000;
  angles_1 -1.40625000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 962.375000;
  origin_y -984.250000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -136.406250;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 944.625000;
  origin_y -1059.75000;
  origin_z 446.000000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 21.0937500 0.00000000;
 time 54:42.42236328m;
 setangle 5.62500000 35.1562500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 765.250000;
  origin_y -1230.25000;
  origin_z 476.750000;
  angles_1 5.62500000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1314.50000;
  origin_y -853.125000;
  origin_z 440.000000;
  angles_2 -160.312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 835.375000;
  origin_y -1178.12500;
  origin_z 434.000000;
  angles_1 -1.40625000;
  angles_2 35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 944.625000;
  origin_y -1059.75000;
  origin_z 446.000000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 28.1250000 0.00000000;
 time 54:42.47241211m;
 setangle 5.62500000 42.1875000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 776.250000;
  origin_y -1254.62500;
  origin_z 470.750000;
  angles_1 5.62500000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1330.50000;
  origin_y -851.000000;
  origin_z 440.000000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 839.500000;
  origin_y -1194.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 42.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 944.625000;
  origin_y -1059.75000;
  origin_z 446.000000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 28.1250000 0.00000000;
 time 54:42.52270508m;
 setangle 5.62500000 46.4062500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 787.875000;
  origin_y -1275.37500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1347.37500;
  origin_y -850.500000;
  origin_z 440.000000;
  angles_2 -160.312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 846.500000;
  origin_y -1210.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 944.625000;
  origin_y -1059.75000;
  origin_z 446.000000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1292.25000;
  origin_y -868.750000;
  origin_z 456.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1347.37500 -850.500000 444.000000;
 }
}
block {
 camera 4.21875000 33.7500000 0.00000000;
 time 54:42.57275391m;
 setangle 5.62500000 53.4375000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 802.625000;
  origin_y -1287.87500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1364.00000;
  origin_y -851.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 852.875000;
  origin_y -1225.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 53.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 944.625000;
  origin_y -1059.75000;
  origin_z 446.000000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1244.75000;
  origin_y -884.375000;
  origin_z 456.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 33.7500000 0.00000000;
 time 54:42.62280273m;
 setangle 5.62500000 56.2500000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 811.750000;
  origin_y -1287.87500;
  origin_z 465.750000;
  angles_1 5.62500000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1380.25000;
  origin_y -852.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 850.375000;
  origin_y -1239.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 944.625000;
  origin_y -1059.75000;
  origin_z 446.000000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 45.0000000 0.00000000;
 time 54:42.67285156m;
 setangle 5.62500000 57.6562500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 812.625000;
  origin_y -1287.87500;
  origin_z 457.750000;
  angles_1 5.62500000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 840.625000;
  origin_y -1253.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 57.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 944.625000;
  origin_y -1059.75000;
  origin_z 446.000000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1149.62500;
  origin_y -915.875000;
  origin_z 456.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 45.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 50\n";
}
block {
 camera 4.21875000 45.0000000 0.00000000;
 time 54:42.72290039m;
 setangle 4.21875000 59.0625000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 809.375000;
  origin_y -1287.87500;
  origin_z 449.125000;
  angles_1 4.21875000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 828.125000;
  origin_y -1265.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 944.625000;
  origin_y -1059.75000;
  origin_z 446.000000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1102.12500;
  origin_y -931.500000;
  origin_z 456.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 54.8437500 0.00000000;
 time 54:42.77294922m;
 setangle 4.21875000 59.0625000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 803.500000;
  origin_y -1287.87500;
  origin_z 442.750000;
  angles_1 4.21875000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 815.000000;
  origin_y -1271.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 59.0625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1054.50000;
  origin_y -947.250000;
  origin_z 456.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 54.8437500 0.00000000;
 time 54:42.82299805m;
 setangle 4.21875000 59.0625000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 790.750000;
  origin_y -1288.25000;
  origin_z 439.750000;
  angles_1 4.21875000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 798.750000;
  origin_y -1271.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 59.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1007.00000;
  origin_y -963.000000;
  origin_z 456.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 57.6562500 0.00000000;
 time 54:42.87304688m;
 setangle 4.21875000 60.4687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 774.500000;
  origin_y -1287.50000;
  origin_z 439.625000;
  angles_1 4.21875000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 782.125000;
  origin_y -1271.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 959.500000;
  origin_y -978.625000;
  origin_z 456.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 57.6562500 0.00000000;
 time 54:42.92333984m;
 setangle 4.21875000 60.4687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 757.875000;
  origin_y -1287.50000;
  origin_z 439.625000;
  angles_1 4.21875000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 765.500000;
  origin_y -1271.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 792.750000;
  origin_y -1220.75000;
  origin_z 442.250000;
  angles_1 -5.62500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 911.750000;
  origin_y -994.375000;
  origin_z 456.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 765.500000 -1271.87500 436.000000;
 }
}
block {
 camera 2.81250000 57.6562500 0.00000000;
 time 54:42.98315430m;
 setangle 4.21875000 60.4687500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 737.500000;
  origin_y -1283.37500;
  origin_z 439.625000;
  angles_1 4.21875000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 745.125000;
  origin_y -1269.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 820.875000;
  origin_y -1168.25000;
  origin_z 436.375000;
  angles_1 -5.62500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 854.875000;
  origin_y -1013.25000;
  origin_z 456.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 57.6562500 0.00000000;
 time 54:43.03344727m;
 setangle 4.21875000 60.4687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 719.625000;
  origin_y -1285.12500;
  origin_z 441.000000;
  angles_1 4.21875000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 728.750000;
  origin_y -1265.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 844.375000;
  origin_y -1124.25000;
  origin_z 431.500000;
  angles_1 -5.62500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 815.625000;
  origin_y -1026.25000;
  origin_z 456.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 815.625000 -1026.25000 456.000000;
 }
}
block {
 camera 2.81250000 59.0625000 0.00000000;
 time 54:43.08349609m;
 setangle 4.21875000 60.4687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 702.000000;
  origin_y -1281.87500;
  origin_z 442.625000;
  angles_1 4.21875000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 712.875000;
  origin_y -1261.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 867.875000;
  origin_y -1080.25000;
  origin_z 426.625000;
  angles_1 -5.62500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 815.625000;
  origin_y -1026.25000;
  origin_z 456.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 59.0625000 0.00000000;
 time 54:43.13354492m;
 setangle 4.21875000 60.4687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 683.625000;
  origin_y -1277.25000;
  origin_z 444.750000;
  angles_1 4.21875000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 696.750000;
  origin_y -1252.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 891.375000;
  origin_y -1036.37500;
  origin_z 421.625000;
  angles_1 -5.62500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 815.625000;
  origin_y -1026.25000;
  origin_z 456.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 59.0625000 0.00000000;
 time 54:43.18359375m;
 setangle 4.21875000 63.2812500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 666.500000;
  origin_y -1273.50000;
  origin_z 448.625000;
  angles_1 4.21875000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 682.250000;
  origin_y -1240.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 914.875000;
  origin_y -992.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 815.625000;
  origin_y -1026.25000;
  origin_z 456.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 59.0625000 0.00000000;
 time 54:43.23364258m;
 setangle 4.21875000 75.9375000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 662.250000;
  origin_y -1268.00000;
  origin_z 453.000000;
  angles_1 4.21875000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 672.500000;
  origin_y -1222.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 914.875000;
  origin_y -992.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 815.625000;
  origin_y -1026.25000;
  origin_z 456.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 914.875000 -992.375000 416.750000;
 }
}
block {
 camera 2.81250000 59.0625000 0.00000000;
 time 54:43.28369141m;
 setangle 4.21875000 106.875000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 685.750000;
  origin_y -1271.62500;
  origin_z 461.750000;
  angles_1 4.21875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 664.625000;
  origin_y -1207.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 914.875000;
  origin_y -992.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 815.625000;
  origin_y -1026.25000;
  origin_z 456.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 59.0625000 0.00000000;
 time 54:43.33374023m;
 setangle 4.21875000 108.281250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 684.125000;
  origin_y -1272.12500;
  origin_z 468.625000;
  angles_1 4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 656.125000;
  origin_y -1193.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 914.875000;
  origin_y -992.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 815.625000;
  origin_y -1026.25000;
  origin_z 456.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1609.00000 -871.250000 431.875000;
 }
}
block {
 camera 2.81250000 74.5312500 0.00000000;
 time 54:43.38378906m;
 setangle 4.21875000 109.687500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 676.500000;
  origin_y -1262.25000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 645.000000;
  origin_y -1180.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 914.875000;
  origin_y -992.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 815.625000;
  origin_y -1026.25000;
  origin_z 456.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 74.5312500 0.00000000;
 time 54:43.43383789m;
 setangle 4.21875000 112.500000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 668.500000;
  origin_y -1248.37500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 633.000000;
  origin_y -1168.37500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 914.875000;
  origin_y -992.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 815.625000;
  origin_y -1026.25000;
  origin_z 456.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 106.875000 0.00000000;
 time 54:43.48388672m;
 setangle 2.81250000 112.500000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 656.125000;
  origin_y -1237.50000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 620.500000;
  origin_y -1157.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 914.875000;
  origin_y -992.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 815.625000;
  origin_y -1026.25000;
  origin_z 456.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 111.093750 0.00000000;
 time 54:43.53393555m;
 setangle 2.81250000 112.500000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 643.125000;
  origin_y -1227.25000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 607.625000;
  origin_y -1147.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 914.875000;
  origin_y -992.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 815.625000;
  origin_y -1026.25000;
  origin_z 456.000000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 111.093750 0.00000000;
 time 54:43.58422852m;
 setangle 4.21875000 112.500000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 629.875000;
  origin_y -1217.62500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 594.375000;
  origin_y -1137.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 914.875000;
  origin_y -992.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 111.093750 0.00000000;
 time 54:43.63427734m;
 setangle 4.21875000 112.500000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 617.375000;
  origin_y -1205.62500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 581.875000;
  origin_y -1125.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 111.093750 0.00000000;
 time 54:43.68432617m;
 setangle 5.62500000 109.687500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 606.000000;
  origin_y -1189.87500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 574.625000;
  origin_y -1108.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 109.687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 111.093750 0.00000000;
 time 54:43.73437500m;
 setangle 5.62500000 108.281250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 600.250000;
  origin_y -1171.87500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 570.750000;
  origin_y -1089.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 111.093750 0.00000000;
 time 54:43.78442383m;
 setangle 5.62500000 106.875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 596.500000;
  origin_y -1154.50000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 569.125000;
  origin_y -1071.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 106.875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 106.875000 0.00000000;
 time 54:43.83447266m;
 setangle 8.43750000 109.687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 599.875000;
  origin_y -1135.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 568.750000;
  origin_y -1054.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 106.875000 0.00000000;
 time 54:43.88452148m;
 setangle 8.43750000 118.125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 611.625000;
  origin_y -1113.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 568.875000;
  origin_y -1038.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 105.468750 0.00000000;
 time 54:43.93457031m;
 setangle 8.43750000 119.531250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 614.250000;
  origin_y -1096.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 569.625000;
  origin_y -1021.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 116.718750 0.00000000;
 time 54:43.98461914m;
 setangle 7.03125000 118.125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 613.750000;
  origin_y -1081.62500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 570.875000;
  origin_y -1005.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 118.125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 118.125000 0.00000000;
 time 54:44.03466797m;
 setangle 7.03125000 118.125000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 612.125000;
  origin_y -1064.12500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 569.125000;
  origin_y -988.375000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 118.125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 118.125000 0.00000000;
 time 54:44.08471680m;
 setangle 7.03125000 118.125000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 609.125000;
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block {
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block {
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block {
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block {
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block {
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block {
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 sound {
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 time 54:45.04614258m;
 setangle 8.43750000 -33.7500000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 329.875000;
  origin_y -720.625000;
  origin_z 466.375000;
  angles_1 8.43750000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 383.750000;
  origin_y -758.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 326.250000 0.00000000;
 time 54:45.09619141m;
 setangle 8.43750000 -40.7812500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 337.625000;
  origin_y -709.750000;
  origin_z 473.250000;
  angles_1 8.43750000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 396.375000;
  origin_y -763.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 324.843750 0.00000000;
 time 54:45.14624023m;
 setangle 5.62500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 361.250000;
  origin_y -714.125000;
  origin_z 467.500000;
  angles_1 5.62500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 410.875000;
  origin_y -771.625000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 324.843750 0.00000000;
 time 54:45.19653320m;
 setangle 5.62500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 367.500000;
  origin_y -714.875000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 424.500000;
  origin_y -781.000000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 317.812500 0.00000000;
 time 54:45.24658203m;
 setangle 5.62500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 380.500000;
  origin_y -724.750000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 437.625000;
  origin_y -790.875000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 310.781250 0.00000000;
 time 54:45.29663086m;
 setangle 5.62500000 -49.2187500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 394.625000;
  origin_y -733.875000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 450.125000;
  origin_y -801.375000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -49.2187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 310.781250 0.00000000;
 time 54:45.34667969m;
 setangle 4.21875000 -50.6250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 410.750000;
  origin_y -741.625000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 464.625000;
  origin_y -810.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 310.781250 0.00000000;
 time 54:45.39672852m;
 setangle 4.21875000 -52.0312500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 427.125000;
  origin_y -748.375000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 479.250000;
  origin_y -818.750000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 309.375000 0.00000000;
 time 54:45.44677734m;
 setangle 4.21875000 -57.6562500 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 452.875000;
  origin_y -745.875000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 497.875000;
  origin_y -821.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 306.562500 0.00000000;
 time 54:45.49682617m;
 setangle 4.21875000 -63.2812500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 478.250000;
  origin_y -742.375000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 515.750000;
  origin_y -821.500000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1348.37500 -691.625000 316.000000;
 }
}
block {
 camera 2.81250000 300.937500 0.00000000;
 time 54:45.54687500m;
 setangle 1.40625000 -71.7187500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 517.625000;
  origin_y -768.000000;
  origin_z 453.250000;
  angles_1 1.40625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 533.375000;
  origin_y -814.500000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 300.937500 0.00000000;
 time 54:45.59692383m;
 setangle 1.40625000 -71.7187500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 524.250000;
  origin_y -732.750000;
  origin_z 460.000000;
  angles_1 1.40625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 545.125000;
  origin_y -801.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 295.312500 0.00000000;
 time 54:45.64697266m;
 setangle 1.40625000 -71.7187500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 526.625000;
  origin_y -698.875000;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 552.125000;
  origin_y -783.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 286.875000 0.00000000;
 time 54:45.69726562m;
 setangle 1.40625000 -74.5312500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 535.625000;
  origin_y -680.000000;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 557.000000;
  origin_y -765.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 286.875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 80\n";
}
block {
 camera 0.00000000 286.875000 0.00000000;
 time 54:45.74731445m;
 setangle 1.40625000 -77.3437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 543.125000;
  origin_y -662.125000;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 560.375000;
  origin_y -748.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 286.875000 0.00000000;
 time 54:45.79736328m;
 setangle 1.40625000 -78.7500000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 547.375000;
  origin_y -645.000000;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 562.500000;
  origin_y -731.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 284.062500 0.00000000;
 time 54:45.84741211m;
 setangle 1.40625000 -80.1562500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 550.750000;
  origin_y -628.375000;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 563.750000;
  origin_y -715.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 572.250000;
  origin_y -772.625000;
  origin_z 445.125000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 563.750000 -715.250000 436.000000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 54:45.89746094m;
 setangle 1.40625000 -80.1562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 551.375000;
  origin_y -612.000000;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 564.250000;
  origin_y -699.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 579.500000;
  origin_y -822.125000;
  origin_z 442.625000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 54:45.94750977m;
 setangle 1.40625000 -80.1562500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 554.375000;
  origin_y -595.000000;
  origin_z 466.250000;
  angles_1 1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 567.250000;
  origin_y -681.875000;
  origin_z 430.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 586.875000;
  origin_y -871.625000;
  origin_z 440.250000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 278.437500 0.00000000;
 time 54:45.99755859m;
 setangle 1.40625000 -80.1562500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 557.375000;
  origin_y -577.875000;
  origin_z 462.250000;
  angles_1 1.40625000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 570.375000;
  origin_y -664.750000;
  origin_z 426.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 594.250000;
  origin_y -921.000000;
  origin_z 437.750000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1301.12500 -642.750000 344.000000;
 }
}
block {
 camera 0.00000000 278.437500 0.00000000;
 time 54:46.04760742m;
 setangle 7.03125000 -63.2812500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 21.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 536.125000;
  origin_y -569.000000;
  origin_z 464.875000;
  angles_1 7.03125000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 573.375000;
  origin_y -647.750000;
  origin_z 419.875000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 601.625000;
  origin_y -970.500000;
  origin_z 435.250000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 278.437500 0.00000000;
 time 54:46.09765625m;
 setangle 21.0937500 19.6875000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 21.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 516.750000;
  origin_y -653.625000;
  origin_z 464.125000;
  angles_1 21.0937500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 576.375000;
  origin_y -630.625000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 608.875000;
  origin_y -1020.00000;
  origin_z 432.875000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 295.312500 0.00000000;
 time 54:46.14770508m;
 setangle 21.0937500 70.3125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 21.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 554.000000;
  origin_y -690.750000;
  origin_z 467.625000;
  angles_1 21.0937500;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 579.500000;
  origin_y -613.500000;
  origin_z 401.875000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 616.250000;
  origin_y -1069.50000;
  origin_z 430.375000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 295.312500 0.00000000;
 time 54:46.19799805m;
 setangle 18.2812500 102.656250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 21.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 602.625000;
  origin_y -676.875000;
  origin_z 451.500000;
  angles_1 18.2812500;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 582.500000;
  origin_y -596.500000;
  origin_z 389.875000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 623.625000;
  origin_y -1119.00000;
  origin_z 427.875000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 68.9062500 0.00000000;
 time 54:46.24804688m;
 setangle 16.8750000 102.656250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 21.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 605.875000;
  origin_y -660.375000;
  origin_z 435.375000;
  angles_1 16.8750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 585.500000;
  origin_y -579.375000;
  origin_z 375.750000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 630.875000;
  origin_y -1168.37500;
  origin_z 425.500000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 68.9062500 0.00000000;
 time 54:46.29809570m;
 setangle 16.8750000 102.656250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 21.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 608.875000;
  origin_y -643.250000;
  origin_z 419.375000;
  angles_1 16.8750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 588.625000;
  origin_y -562.250000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 638.250000;
  origin_y -1217.87500;
  origin_z 423.000000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 time 54:46.34814453m;
 setangle 16.8750000 102.656250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 610.500000;
  origin_y -626.375000;
  origin_z 417.625000;
  angles_1 16.8750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 590.250000;
  origin_y -545.375000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 645.625000;
  origin_y -1267.37500;
  origin_z 420.500000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 101.250000 0.00000000;
 time 54:46.39819336m;
 setangle 16.8750000 101.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 609.125000;
  origin_y -610.250000;
  origin_z 417.625000;
  angles_1 16.8750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 590.750000;
  origin_y -528.750000;
  origin_z 358.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 647.500000;
  origin_y -1280.00000;
  origin_z 419.875000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 647.500000 -1280.00000 419.875000;
 }
}
block {
 camera 15.4687500 101.250000 0.00000000;
 time 54:46.44824219m;
 setangle 15.4687500 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 595.500000;
  origin_y -596.375000;
  origin_z 411.500000;
  angles_1 15.4687500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 591.375000;
  origin_y -512.250000;
  origin_z 354.000000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 647.500000;
  origin_y -1280.00000;
  origin_z 419.875000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1305.62500 -625.500000 376.000000;
 }
}
block {
 camera 15.4687500 101.250000 0.00000000;
 time 54:46.49829102m;
 setangle 14.0625000 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 596.250000;
  origin_y -580.375000;
  origin_z 403.375000;
  angles_1 14.0625000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 592.000000;
  origin_y -495.625000;
  origin_z 347.875000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 647.500000;
  origin_y -1280.00000;
  origin_z 419.875000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 54:46.54833984m;
 setangle 14.0625000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 594.750000;
  origin_y -563.875000;
  origin_z 395.375000;
  angles_1 14.0625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 592.625000;
  origin_y -479.125000;
  origin_z 339.875000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 647.500000;
  origin_y -1280.00000;
  origin_z 419.875000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 54:46.59838867m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 593.250000;
  origin_y -548.375000;
  origin_z 381.125000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 593.250000;
  origin_y -462.500000;
  origin_z 329.875000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 647.500000;
  origin_y -1280.00000;
  origin_z 419.875000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 54:46.64843750m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 593.875000;
  origin_y -531.875000;
  origin_z 369.125000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 593.875000;
  origin_y -446.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 647.500000;
  origin_y -1280.00000;
  origin_z 419.875000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 54:46.69848633m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 594.375000;
  origin_y -515.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 594.375000;
  origin_y -430.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 647.500000;
  origin_y -1280.00000;
  origin_z 419.875000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 54:46.74877930m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 594.750000;
  origin_y -499.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 594.750000;
  origin_y -413.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 647.500000;
  origin_y -1280.00000;
  origin_z 419.875000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 54:46.79882812m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 595.125000;
  origin_y -483.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 595.125000;
  origin_y -397.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 647.500000;
  origin_y -1280.00000;
  origin_z 419.875000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 54:46.84887695m;
 setangle 11.2500000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 593.250000;
  origin_y -467.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 595.375000;
  origin_y -381.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 647.500000;
  origin_y -1280.00000;
  origin_z 419.875000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 54:46.89892578m;
 setangle 11.2500000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 593.625000;
  origin_y -451.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 595.750000;
  origin_y -365.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 647.500000;
  origin_y -1280.00000;
  origin_z 419.875000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 54:46.94897461m;
 setangle 11.2500000 87.1875000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 589.875000;
  origin_y -434.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 592.000000;
  origin_y -348.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 1327.25000 -586.375000 404.000000;
 }
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 time 54:46.99902344m;
 setangle 11.2500000 87.1875000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 584.750000;
  origin_y -417.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 586.875000;
  origin_y -331.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 time 54:47.04907227m;
 setangle 11.2500000 77.3437500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 566.750000;
  origin_y -398.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 583.500000;
  origin_y -314.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 time 54:47.09912109m;
 setangle 11.2500000 66.0937500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 549.750000;
  origin_y -376.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 582.625000;
  origin_y -296.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 75.9375000 0.00000000;
 time 54:47.14916992m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 546.625000;
  origin_y -357.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 583.375000;
  origin_y -279.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 75.9375000 0.00000000;
 time 54:47.19921875m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 548.625000;
  origin_y -340.250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 585.375000;
  origin_y -262.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 75.9375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 80\n";
}
block {
 camera 9.84375000 64.6875000 0.00000000;
 time 54:47.24926758m;
 setangle 11.2500000 60.4687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 548.000000;
  origin_y -321.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 588.500000;
  origin_y -246.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 61.8750000 0.00000000;
 time 54:47.29956055m;
 setangle 9.84375000 54.8437500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 545.125000;
  origin_y -301.750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 593.125000;
  origin_y -230.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 54.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 61.8750000 0.00000000;
 time 54:47.34960938m;
 setangle 8.43750000 46.4062500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 541.250000;
  origin_y -278.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 599.500000;
  origin_y -214.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 59.0625000 0.00000000;
 time 54:47.39965820m;
 setangle 8.43750000 45.0000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 545.625000;
  origin_y -260.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 607.000000;
  origin_y -199.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 54:47.44970703m;
 setangle 8.43750000 45.0000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 553.875000;
  origin_y -245.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 615.250000;
  origin_y -184.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 54:47.49975586m;
 setangle 8.43750000 45.0000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 562.750000;
  origin_y -232.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 624.125000;
  origin_y -170.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 54:47.54980469m;
 setangle 8.43750000 39.3750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 573.625000;
  origin_y -216.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 639.250000;
  origin_y -159.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 54:47.59985352m;
 setangle 8.43750000 33.7500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 585.375000;
  origin_y -201.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 656.250000;
  origin_y -151.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 7.03125000 37.9687500 0.00000000;
 time 54:47.64990234m;
 setangle 8.43750000 32.3437500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 601.125000;
  origin_y -193.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 673.125000;
  origin_y -145.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 32.3437500 0.00000000;
 time 54:47.69995117m;
 setangle 8.43750000 30.9375000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 616.875000;
  origin_y -187.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 690.125000;
  origin_y -141.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 32.3437500 0.00000000;
 time 54:47.75000000m;
 setangle 8.43750000 30.9375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 633.500000;
  origin_y -184.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 703.875000;
  origin_y -138.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 1126.37500 -457.875000 316.000000;
 }
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 time 54:47.80029297m;
 setangle 8.43750000 30.9375000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 637.375000;
  origin_y -179.125000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 703.875000;
  origin_y -132.750000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 29.5312500 0.00000000;
 time 54:47.85034180m;
 setangle 7.03125000 29.5312500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 636.125000;
  origin_y -170.750000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 710.750000;
  origin_y -126.000000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 29.5312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 29.5312500 0.00000000;
 time 54:47.90039062m;
 setangle 5.62500000 29.5312500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 648.250000;
  origin_y -161.500000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 723.125000;
  origin_y -116.625000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 29.5312500 0.00000000;
 time 54:47.95043945m;
 setangle 5.62500000 29.5312500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 661.250000;
  origin_y -152.000000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 736.250000;
  origin_y -108.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 28.1250000 0.00000000;
 time 54:48.00048828m;
 setangle 5.62500000 29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 677.375000;
  origin_y -154.875000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 752.250000;
  origin_y -110.000000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 29.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 28.1250000 0.00000000;
 time 54:48.05053711m;
 setangle 5.62500000 29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 693.375000;
  origin_y -156.250000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 768.375000;
  origin_y -111.375000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 29.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 28.1250000 0.00000000;
 time 54:48.10058594m;
 setangle 5.62500000 29.5312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 709.375000;
  origin_y -157.875000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 784.250000;
  origin_y -113.000000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 29.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 28.1250000 0.00000000;
 time 54:48.15063477m;
 setangle 5.62500000 29.5312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 725.375000;
  origin_y -159.500000;
  origin_z 364.750000;
  angles_1 5.62500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 800.250000;
  origin_y -114.625000;
  origin_z 322.000000;
  angles_1 -1.40625000;
  angles_2 29.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 4.21875000 28.1250000 0.00000000;
 time 54:48.20068359m;
 setangle 7.03125000 28.1250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 740.500000;
  origin_y -159.125000;
  origin_z 360.875000;
  angles_1 7.03125000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 816.250000;
  origin_y -116.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 28.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 28.1250000 0.00000000;
 time 54:48.25073242m;
 setangle 5.62500000 25.3125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 754.250000;
  origin_y -157.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 832.250000;
  origin_y -118.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 25.3125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 28.1250000 0.00000000;
 time 54:48.30078125m;
 setangle 7.03125000 25.3125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 770.375000;
  origin_y -160.000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 848.125000;
  origin_y -120.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 25.3125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 26.7187500 0.00000000;
 time 54:48.35107422m;
 setangle 8.43750000 26.7187500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 789.500000;
  origin_y -161.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 865.875000;
  origin_y -120.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 26.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 23.9062500 0.00000000;
 time 54:48.40112305m;
 setangle 8.43750000 26.7187500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 806.500000;
  origin_y -158.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 883.000000;
  origin_y -118.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 26.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 25.3125000 0.00000000;
 time 54:48.45117188m;
 setangle 8.43750000 28.1250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 824.125000;
  origin_y -157.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 899.500000;
  origin_y -114.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 1156.25000 -674.250000 316.000000;
 }
 sound {
  channel 2;
  entity 139;
  soundnum 15; // items/itembk2.wav
  origin -96.0000000 8.00000000 492.000000;
 }
}
block {
 camera 7.03125000 25.3125000 0.00000000;
 time 54:48.50122070m;
 setangle 8.43750000 29.5312500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 838.375000;
  origin_y -156.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 912.750000;
  origin_y -112.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 25.3125000 0.00000000;
 time 54:48.55126953m;
 setangle 8.43750000 29.5312500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 848.875000;
  origin_y -154.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 923.250000;
  origin_y -110.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 28.1250000 0.00000000;
 time 54:48.60131836m;
 setangle 8.43750000 32.3437500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 866.375000;
  origin_y -152.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 938.375000;
  origin_y -103.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 28.1250000 0.00000000;
 time 54:48.65136719m;
 setangle 8.43750000 36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 886.375000;
  origin_y -152.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 954.750000;
  origin_y -99.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 28.1250000 0.00000000;
 time 54:48.70141602m;
 setangle 8.43750000 39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 905.125000;
  origin_y -152.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 970.750000;
  origin_y -95.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 28.1250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 80\n";
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 time 54:48.75146484m;
 setangle 8.43750000 45.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 926.750000;
  origin_y -154.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 986.500000;
  origin_y -92.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 37.9687500 0.00000000;
 time 54:48.80151367m;
 setangle 8.43750000 49.2187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 947.250000;
  origin_y -156.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1002.25000;
  origin_y -89.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 54:48.85180664m;
 setangle 9.84375000 59.0625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 975.500000;
  origin_y -160.375000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1018.00000;
  origin_y -85.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 54:48.90185547m;
 setangle 9.84375000 67.5000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1002.62500;
  origin_y -161.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1033.75000;
  origin_y -80.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 47.8125000 0.00000000;
 time 54:48.95190430m;
 setangle 9.84375000 77.3437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1032.50000;
  origin_y -159.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1049.25000;
  origin_y -74.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 66.0937500 0.00000000;
 time 54:49.00195312m;
 setangle 9.84375000 82.9687500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1054.12500;
  origin_y -147.750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1062.62500;
  origin_y -61.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 82.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 66.0937500 0.00000000;
 time 54:49.05200195m;
 setangle 11.2500000 97.0312500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1084.62500;
  origin_y -129.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1072.12500;
  origin_y -44.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 75.9375000 0.00000000;
 time 54:49.10205078m;
 setangle 11.2500000 105.468750 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1103.25000;
  origin_y -107.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1078.37500;
  origin_y -25.6250000;
  origin_z 318.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 95.6250000 0.00000000;
 time 54:49.15209961m;
 setangle 11.2500000 106.875000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 23.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1111.50000;
  origin_y -88.5000000;
  origin_z 365.250000;
  angles_1 11.2500000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1084.50000;
  origin_y -7.00000000;
  origin_z 314.000000;
  angles_1 -2.81250000;
  angles_2 106.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 95.6250000 0.00000000;
 time 54:49.20214844m;
 setangle 12.6562500 126.562500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 23.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1143.25000;
  origin_y -55.6250000;
  origin_z 361.375000;
  angles_1 12.6562500;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1090.75000;
  origin_y 11.8750000;
  origin_z 310.625000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 104.062500 0.00000000;
 time 54:49.25219727m;
 setangle 15.4687500 136.406250 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1158.12500;
  origin_y -29.2500000;
  origin_z 364.125000;
  angles_1 15.4687500;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1095.75000;
  origin_y 27.3750000;
  origin_z 308.500000;
  angles_1 -4.21875000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 125.156250 0.00000000;
 time 54:49.30224609m;
 setangle 15.4687500 142.031250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 15.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1167.37500;
  origin_y -10.2500000;
  origin_z 362.500000;
  angles_1 15.4687500;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1099.75000;
  origin_y 40.1250000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 125.156250 0.00000000;
 time 54:49.35229492m;
 setangle 15.4687500 157.500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1169.25000;
  origin_y 24.6250000;
  origin_z 355.000000;
  angles_1 15.4687500;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1102.87500;
  origin_y 50.2500000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 157.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 135.000000 0.00000000;
 time 54:49.40258789m;
 setangle 15.4687500 167.343750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1188.12500;
  origin_y 41.8750000;
  origin_z 363.500000;
  angles_1 15.4687500;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1105.50000;
  origin_y 58.3750000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 167.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 156.093750 0.00000000;
 time 54:49.45263672m;
 setangle 12.6562500 172.968750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1192.50000;
  origin_y 56.5000000;
  origin_z 359.375000;
  angles_1 12.6562500;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1107.50000;
  origin_y 64.8750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 172.968750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 156.093750 0.00000000;
 time 54:49.50268555m;
 setangle 9.84375000 174.375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1195.25000;
  origin_y 63.6250000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1109.12500;
  origin_y 70.0000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 165.937500 0.00000000;
 time 54:49.55273438m;
 setangle 9.84375000 174.375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1196.50000;
  origin_y 67.7500000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1110.50000;
  origin_y 74.1250000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 172.968750 0.00000000;
 time 54:49.60278320m;
 setangle 9.84375000 174.375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1197.50000;
  origin_y 71.0000000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1111.50000;
  origin_y 77.3750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 172.968750 0.00000000;
 time 54:49.65283203m;
 setangle 9.84375000 175.781250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1198.00000;
  origin_y 67.3750000;
  origin_z 355.125000;
  angles_1 9.84375000;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1111.75000;
  origin_y 71.5000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 175.781250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 172.968750 0.00000000;
 time 54:49.70288086m;
 setangle 8.43750000 175.781250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1198.62500;
  origin_y 62.6250000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1112.00000;
  origin_y 66.8750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 175.781250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 174.375000 0.00000000;
 time 54:49.75292969m;
 setangle 8.43750000 172.968750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1198.50000;
  origin_y 54.8750000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1112.25000;
  origin_y 63.3750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 174.375000 0.00000000;
 time 54:49.80297852m;
 setangle 8.43750000 171.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1198.50000;
  origin_y 50.1250000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1112.37500;
  origin_y 60.7500000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 174.375000 0.00000000;
 time 54:49.85302734m;
 setangle 8.43750000 171.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1198.50000;
  origin_y 48.5000000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1112.50000;
  origin_y 59.1250000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 171.562500 0.00000000;
 time 54:49.90332031m;
 setangle 8.43750000 171.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1198.62500;
  origin_y 47.8750000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1112.50000;
  origin_y 58.5000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 170.156250 0.00000000;
 time 54:49.95336914m;
 setangle 8.43750000 171.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1198.62500;
  origin_y 47.8750000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1112.50000;
  origin_y 58.5000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 170.156250 0.00000000;
 time 54:50.00341797m;
 setangle 8.43750000 171.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1198.62500;
  origin_y 47.8750000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1112.50000;
  origin_y 58.5000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 170.156250 0.00000000;
 time 54:50.05346680m;
 setangle 8.43750000 172.968750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1198.87500;
  origin_y 50.0000000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1112.50000;
  origin_y 58.5000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 170.156250 0.00000000;
 time 54:50.10351562m;
 setangle 8.43750000 172.968750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1193.87500;
  origin_y 50.5000000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1107.50000;
  origin_y 59.0000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 172.968750;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 171.562500 0.00000000;
 time 54:50.15356445m;
 setangle 8.43750000 174.375000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1182.00000;
  origin_y 53.5000000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1095.62500;
  origin_y 59.8750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 171.562500 0.00000000;
 time 54:50.20361328m;
 setangle 8.43750000 174.375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1166.12500;
  origin_y 54.7500000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1079.62500;
  origin_y 61.1250000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 171.562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 80\n";
}
block {
 camera 7.03125000 171.562500 0.00000000;
 time 54:50.25366211m;
 setangle 8.43750000 174.375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1150.12500;
  origin_y 56.0000000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1063.62500;
  origin_y 62.3750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 172.968750 0.00000000;
 time 54:50.30371094m;
 setangle 8.43750000 174.375000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1132.25000;
  origin_y 53.1250000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1045.75000;
  origin_y 59.5000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 172.968750 0.00000000;
 time 54:50.35375977m;
 setangle 8.43750000 174.375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1116.37500;
  origin_y 47.6250000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1029.87500;
  origin_y 54.0000000;
  origin_z 319.500000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1045.75000 59.5000000 312.000000;
 }
}
block {
 camera 7.03125000 172.968750 0.00000000;
 time 54:50.40380859m;
 setangle 8.43750000 161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1097.00000;
  origin_y 23.2500000;
  origin_z 376.000000;
  angles_1 8.43750000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1014.00000;
  origin_y 48.3750000;
  origin_z 329.000000;
  angles_1 -2.81250000;
  angles_2 161.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 172.968750 0.00000000;
 time 54:50.45410156m;
 setangle 8.43750000 153.281250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1076.50000;
  origin_y 5.75000000;
  origin_z 383.500000;
  angles_1 8.43750000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 998.125000;
  origin_y 42.8750000;
  origin_z 336.500000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 172.968750 0.00000000;
 time 54:50.50415039m;
 setangle 8.43750000 151.875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1059.75000;
  origin_y -1.62500000;
  origin_z 389.000000;
  angles_1 8.43750000;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 982.250000;
  origin_y 37.2500000;
  origin_z 342.000000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 151.875000 0.00000000;
 time 54:50.55419922m;
 setangle 9.84375000 143.437500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 995.125000;
  origin_y 16.0000000;
  origin_z 367.000000;
  angles_1 9.84375000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 966.500000;
  origin_y 32.0000000;
  origin_z 345.500000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 150.468750 0.00000000;
 time 54:50.60424805m;
 setangle 11.2500000 139.218750 0.00000000;
 clientdata {
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 982.500000;
  origin_y 17.2500000;
  origin_z 362.750000;
  angles_1 11.2500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 950.625000;
  origin_y 32.0000000;
  origin_z 347.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 150.468750 0.00000000;
 time 54:50.65429688m;
 setangle 11.2500000 139.218750 0.00000000;
 clientdata {
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 966.625000;
  origin_y 17.2500000;
  origin_z 362.250000;
  angles_1 11.2500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 934.750000;
  origin_y 32.0000000;
  origin_z 346.500000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 142.031250 0.00000000;
 time 54:50.70434570m;
 setangle 11.2500000 136.406250 0.00000000;
 clientdata {
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 950.750000;
  origin_y 17.2500000;
  origin_z 359.000000;
  angles_1 11.2500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 918.875000;
  origin_y 32.0000000;
  origin_z 343.875000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 142.031250 0.00000000;
 time 54:50.75439453m;
 setangle 11.2500000 136.406250 0.00000000;
 clientdata {
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 934.875000;
  origin_y 17.2500000;
  origin_z 354.500000;
  angles_1 11.2500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 903.000000;
  origin_y 32.0000000;
  origin_z 339.375000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 32;
  soundnum 15; // items/itembk2.wav
  origin 1072.00000 -824.000000 444.000000;
 }
 sound {
  channel 2;
  entity 33;
  soundnum 15; // items/itembk2.wav
  origin 1120.00000 -824.000000 444.000000;
 }
}
block {
 camera 9.84375000 137.812500 0.00000000;
 time 54:50.80444336m;
 setangle 11.2500000 136.406250 0.00000000;
 clientdata {
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 919.125000;
  origin_y 17.2500000;
  origin_z 347.875000;
  angles_1 11.2500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
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  origin_x 887.125000;
  origin_y 32.0000000;
  origin_z 332.875000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 135.000000 0.00000000;
 time 54:50.85449219m;
 setangle 11.2500000 136.406250 0.00000000;
 clientdata {
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 903.250000;
  origin_y 17.2500000;
  origin_z 339.375000;
  angles_1 11.2500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 871.375000;
  origin_y 32.0000000;
  origin_z 324.250000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 135.000000 0.00000000;
 time 54:50.90454102m;
 setangle 11.2500000 123.750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 881.500000;
  origin_y 17.6250000;
  origin_z 335.000000;
  angles_1 11.2500000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
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  origin_x 855.500000;
  origin_y 32.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 123.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 135.000000 0.00000000;
 time 54:50.95483398m;
 setangle 9.84375000 118.125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 863.625000;
  origin_y 17.6250000;
  origin_z 329.500000;
  angles_1 9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 838.875000;
  origin_y 33.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 135.000000 0.00000000;
 time 54:51.00488281m;
 setangle 9.84375000 115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 846.750000;
  origin_y 17.7500000;
  origin_z 330.000000;
  angles_1 9.84375000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 822.625000;
  origin_y 35.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 822.625000 35.7500000 324.000000;
 }
}
block {
 camera 8.43750000 116.718750 0.00000000;
 time 54:51.05493164m;
 setangle 8.43750000 106.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 831.125000;
  origin_y 9.87500000;
  origin_z 334.625000;
  angles_1 8.43750000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 806.250000;
  origin_y 39.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 113.906250 0.00000000;
 time 54:51.10498047m;
 setangle 8.43750000 91.4062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 791.375000;
  origin_y 16.5000000;
  origin_z 335.875000;
  angles_1 8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 789.875000;
  origin_y 46.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 113.906250 0.00000000;
 time 54:51.15502930m;
 setangle 8.43750000 87.1875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 773.625000;
  origin_y 18.0000000;
  origin_z 339.250000;
  angles_1 8.43750000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 774.500000;
  origin_y 54.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 7.03125000 105.468750 0.00000000;
 time 54:51.20507812m;
 setangle 8.43750000 81.5625000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 754.625000;
  origin_y 19.5000000;
  origin_z 343.500000;
  angles_1 8.43750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 760.000000;
  origin_y 63.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 105.468750 0.00000000;
 time 54:51.25512695m;
 setangle 9.84375000 68.9062500 0.00000000;
 clientdata {
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 744.000000;
  origin_y 32.8750000;
  origin_z 345.250000;
  angles_1 9.84375000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 760.000000;
  origin_y 76.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 85.7812500 0.00000000;
 time 54:51.30517578m;
 setangle 9.84375000 63.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 744.000000;
  origin_y 60.0000000;
  origin_z 339.750000;
  angles_1 9.84375000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 760.000000;
  origin_y 92.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 67.5000000 0.00000000;
 time 54:51.35522461m;
 setangle 9.84375000 57.6562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 744.375000;
  origin_y 76.1250000;
  origin_z 336.375000;
  angles_1 9.84375000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 760.000000;
  origin_y 108.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 67.5000000 0.00000000;
 time 54:51.40527344m;
 setangle 11.2500000 47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 745.250000;
  origin_y 92.2500000;
  origin_z 333.375000;
  angles_1 11.2500000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 760.000000;
  origin_y 121.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 61.8750000 0.00000000;
 time 54:51.45556641m;
 setangle 12.6562500 22.5000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 745.750000;
  origin_y 114.875000;
  origin_z 329.875000;
  angles_1 12.6562500;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 760.000000;
  origin_y 131.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 46.4062500 0.00000000;
 time 54:51.50561523m;
 setangle 12.6562500 19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 745.750000;
  origin_y 126.125000;
  origin_z 329.625000;
  angles_1 12.6562500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 762.750000;
  origin_y 132.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 46.4062500 0.00000000;
 time 54:51.55566406m;
 setangle 12.6562500 15.4687500 0.00000000;
 clientdata {
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 746.750000;
  origin_y 120.000000;
  origin_z 331.125000;
  angles_1 12.6562500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 767.000000;
  origin_y 125.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
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  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 21.0937500 0.00000000;
 time 54:51.60571289m;
 setangle 15.4687500 -2.81250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 748.750000;
  origin_y 113.000000;
  origin_z 334.375000;
  angles_1 15.4687500;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 769.750000;
  origin_y 111.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 21.0937500 0.00000000;
 time 54:51.65576172m;
 setangle 16.8750000 -8.43750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 747.250000;
  origin_y 99.1250000;
  origin_z 337.250000;
  angles_1 16.8750000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 771.125000;
  origin_y 95.0000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 14.0625000 0.00000000;
 time 54:51.70581055m;
 setangle 14.0625000 -8.43750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 746.500000;
  origin_y 83.0000000;
  origin_z 336.625000;
  angles_1 14.0625000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 771.750000;
  origin_y 78.6250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 14.0625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 80\n";
}
block {
 camera 15.4687500 350.156250 0.00000000;
 time 54:51.75585938m;
 setangle 14.0625000 -8.43750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 745.875000;
  origin_y 66.8750000;
  origin_z 337.000000;
  angles_1 14.0625000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 771.750000;
  origin_y 62.3750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 15.4687500 350.156250 0.00000000;
 time 54:51.80590820m;
 setangle 14.0625000 -8.43750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 745.875000;
  origin_y 53.8750000;
  origin_z 337.000000;
  angles_1 14.0625000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 771.750000;
  origin_y 49.3750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 350.156250 0.00000000;
 time 54:51.85595703m;
 setangle 12.6562500 -1.40625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 745.875000;
  origin_y 40.2500000;
  origin_z 336.000000;
  angles_1 12.6562500;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 771.750000;
  origin_y 39.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 350.156250 0.00000000;
 time 54:51.90600586m;
 setangle 12.6562500 11.2500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 753.625000;
  origin_y 26.6250000;
  origin_z 336.375000;
  angles_1 12.6562500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 779.500000;
  origin_y 32.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 1153.12500 -852.875000 444.000000;
 }
}
block {
 camera 12.6562500 350.156250 0.00000000;
 time 54:51.95605469m;
 setangle 11.2500000 11.2500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 760.000000;
  origin_y 21.5000000;
  origin_z 340.125000;
  angles_1 11.2500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 793.625000;
  origin_y 32.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 9.84375000 0.00000000;
 time 54:52.00610352m;
 setangle 11.2500000 11.2500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 762.000000;
  origin_y 22.3750000;
  origin_z 348.375000;
  angles_1 11.2500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 809.875000;
  origin_y 33.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 9.84375000 0.00000000;
 time 54:52.05639648m;
 setangle 11.2500000 11.2500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 762.000000;
  origin_y 20.2500000;
  origin_z 357.750000;
  angles_1 11.2500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 825.875000;
  origin_y 34.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 1103.00000 -850.250000 444.000000;
 }
}
block {
 camera 9.84375000 9.84375000 0.00000000;
 time 54:52.10644531m;
 setangle 11.2500000 11.2500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 761.875000;
  origin_y 18.6250000;
  origin_z 367.125000;
  angles_1 11.2500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 841.875000;
  origin_y 36.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 9.84375000 0.00000000;
 time 54:52.15649414m;
 setangle 11.2500000 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 772.125000;
  origin_y 32.1250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 857.750000;
  origin_y 38.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 9.84375000 0.00000000;
 time 54:52.20654297m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 788.000000;
  origin_y 37.6250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 873.750000;
  origin_y 39.6250000;
  origin_z 331.500000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 857.750000 38.3750000 324.000000;
 }
}
block {
 camera 9.84375000 1.40625000 0.00000000;
 time 54:52.25659180m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 803.875000;
  origin_y 40.8750000;
  origin_z 392.250000;
  angles_1 11.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 889.750000;
  origin_y 40.8750000;
  origin_z 341.000000;
  angles_1 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 1.40625000 0.00000000;
 time 54:52.30664062m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 819.875000;
  origin_y 42.1250000;
  origin_z 399.750000;
  angles_1 11.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 905.750000;
  origin_y 42.1250000;
  origin_z 348.500000;
  angles_1 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 97;
  soundnum 15; // items/itembk2.wav
  origin 368.000000 -816.000000 436.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 54:52.35668945m;
 setangle 11.2500000 -4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 836.375000;
  origin_y 51.8750000;
  origin_z 405.250000;
  angles_1 11.2500000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 921.750000;
  origin_y 43.3750000;
  origin_z 354.000000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 54:52.40673828m;
 setangle 11.2500000 -5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 852.625000;
  origin_y 55.1250000;
  origin_z 408.750000;
  angles_1 11.2500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 937.750000;
  origin_y 44.6250000;
  origin_z 357.500000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 354.375000 0.00000000;
 time 54:52.45678711m;
 setangle 11.2500000 -9.84375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 869.625000;
  origin_y 62.6250000;
  origin_z 410.250000;
  angles_1 11.2500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 953.750000;
  origin_y 45.8750000;
  origin_z 359.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 354.375000 0.00000000;
 time 54:52.50683594m;
 setangle 14.0625000 -16.8750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 889.250000;
  origin_y 73.7500000;
  origin_z 413.875000;
  angles_1 14.0625000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 969.750000;
  origin_y 47.1250000;
  origin_z 358.500000;
  angles_1 -4.21875000;
  angles_2 -16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 352.968750 0.00000000;
 time 54:52.55712891m;
 setangle 14.0625000 -18.2812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 905.875000;
  origin_y 77.0000000;
  origin_z 411.375000;
  angles_1 14.0625000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 985.750000;
  origin_y 48.3750000;
  origin_z 355.875000;
  angles_1 -4.21875000;
  angles_2 -18.2812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 341.718750 0.00000000;
 time 54:52.60717773m;
 setangle 14.0625000 -19.6875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 922.625000;
  origin_y 80.1250000;
  origin_z 406.875000;
  angles_1 14.0625000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1001.75000;
  origin_y 49.6250000;
  origin_z 351.375000;
  angles_1 -4.21875000;
  angles_2 -19.6875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 341.718750 0.00000000;
 time 54:52.65722656m;
 setangle 14.0625000 -19.6875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 938.625000;
  origin_y 81.3750000;
  origin_z 400.375000;
  angles_1 14.0625000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1017.75000;
  origin_y 50.8750000;
  origin_z 344.875000;
  angles_1 -4.21875000;
  angles_2 -19.6875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 340.312500 0.00000000;
 time 54:52.70727539m;
 setangle 14.0625000 -23.9062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 957.125000;
  origin_y 88.3750000;
  origin_z 391.750000;
  angles_1 14.0625000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1033.75000;
  origin_y 52.1250000;
  origin_z 336.250000;
  angles_1 -4.21875000;
  angles_2 -23.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 338.906250 0.00000000;
 time 54:52.75732422m;
 setangle 15.4687500 -42.1875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 988.750000;
  origin_y 111.375000;
  origin_z 383.250000;
  angles_1 15.4687500;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1049.75000;
  origin_y 53.3750000;
  origin_z 325.750000;
  angles_1 -4.21875000;
  angles_2 -42.1875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 338.906250 0.00000000;
 time 54:52.80737305m;
 setangle 15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1024.50000;
  origin_y 95.7500000;
  origin_z 353.875000;
  angles_1 15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1065.75000;
  origin_y 54.6250000;
  origin_z 313.250000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 334.687500 0.00000000;
 time 54:52.85742188m;
 setangle 15.4687500 -46.4062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1045.62500;
  origin_y 93.2500000;
  origin_z 336.375000;
  angles_1 15.4687500;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1081.75000;
  origin_y 53.2500000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 -46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 315.000000 0.00000000;
 time 54:52.90747070m;
 setangle 15.4687500 -81.5625000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1079.75000;
  origin_y 129.250000;
  origin_z 363.500000;
  angles_1 15.4687500;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1090.12500;
  origin_y 45.6250000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 -81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 312.187500 0.00000000;
 time 54:52.95751953m;
 setangle 12.6562500 -106.875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1116.62500;
  origin_y 116.500000;
  origin_z 359.375000;
  angles_1 12.6562500;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1089.75000;
  origin_y 35.5000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 312.187500 0.00000000;
 time 54:53.00756836m;
 setangle 12.6562500 -109.687500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1113.12500;
  origin_y 103.250000;
  origin_z 359.375000;
  angles_1 12.6562500;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1082.50000;
  origin_y 23.7500000;
  origin_z 309.000000;
  angles_1 -2.81250000;
  angles_2 -109.687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 277.031250 0.00000000;
 time 54:53.05761719m;
 setangle 8.43750000 -116.718750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -17.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1115.12500;
  origin_y 86.5000000;
  origin_z 355.250000;
  angles_1 8.43750000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1074.25000;
  origin_y 10.3750000;
  origin_z 310.750000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 248.906250 0.00000000;
 time 54:53.10791016m;
 setangle 7.03125000 -116.718750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -17.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1107.00000;
  origin_y 73.3750000;
  origin_z 355.125000;
  angles_1 7.03125000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1066.00000;
  origin_y -3.00000000;
  origin_z 312.500000;
  angles_1 -1.40625000;
  angles_2 -116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 248.906250 0.00000000;
 time 54:53.15795898m;
 setangle 7.03125000 -116.718750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -16.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1097.12500;
  origin_y 60.2500000;
  origin_z 356.875000;
  angles_1 7.03125000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1056.12500;
  origin_y -16.0000000;
  origin_z 314.250000;
  angles_1 -1.40625000;
  angles_2 -116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 241.875000 0.00000000;
 time 54:53.20800781m;
 setangle 7.03125000 -116.718750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -15.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1084.62500;
  origin_y 48.3750000;
  origin_z 358.500000;
  angles_1 7.03125000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1056.00000;
  origin_y -28.2500000;
  origin_z 315.875000;
  angles_1 -1.40625000;
  angles_2 -116.718750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 241.875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 80\n";
}
block {
 camera 5.62500000 241.875000 0.00000000;
 time 54:53.25805664m;
 setangle 4.21875000 -137.812500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1114.25000;
  origin_y 19.1250000;
  origin_z 354.500000;
  angles_1 4.21875000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1056.00000;
  origin_y -38.0000000;
  origin_z 317.125000;
  angles_1 0.00000000;
  angles_2 -137.812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 241.875000 0.00000000;
 time 54:53.30810547m;
 setangle 4.21875000 -143.437500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1119.62500;
  origin_y 7.37500000;
  origin_z 355.750000;
  angles_1 4.21875000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1048.00000;
  origin_y -42.5000000;
  origin_z 317.750000;
  angles_1 0.00000000;
  angles_2 -143.437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 241.875000 0.00000000;
 time 54:53.35815430m;
 setangle 2.81250000 -144.843750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1106.62500;
  origin_y 3.37500000;
  origin_z 354.625000;
  angles_1 2.81250000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1033.62500;
  origin_y -45.0000000;
  origin_z 318.000000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 215.156250 0.00000000;
 time 54:53.40820312m;
 setangle 2.81250000 -144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1090.25000;
  origin_y 2.37500000;
  origin_z 354.750000;
  angles_1 2.81250000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1017.62500;
  origin_y -46.0000000;
  origin_z 319.750000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 213.750000 0.00000000;
 time 54:53.45825195m;
 setangle 2.81250000 -144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1074.37500;
  origin_y 2.25000000;
  origin_z 358.250000;
  angles_1 2.81250000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1001.75000;
  origin_y -46.3750000;
  origin_z 322.375000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 213.750000 0.00000000;
 time 54:53.50830078m;
 setangle 2.81250000 -146.250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1059.75000;
  origin_y 0.625000000;
  origin_z 360.875000;
  angles_1 2.81250000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 985.625000;
  origin_y -46.2500000;
  origin_z 322.375000;
  angles_1 0.00000000;
  angles_2 -146.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 213.750000 0.00000000;
 time 54:53.55834961m;
 setangle 2.81250000 -146.250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1015.50000;
  origin_y -16.8750000;
  origin_z 345.375000;
  angles_1 2.81250000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 969.500000;
  origin_y -46.0000000;
  origin_z 320.500000;
  angles_1 0.00000000;
  angles_2 -146.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 212.343750 0.00000000;
 time 54:53.60864258m;
 setangle 2.81250000 -146.250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 999.000000;
  origin_y -16.8750000;
  origin_z 341.375000;
  angles_1 2.81250000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 953.250000;
  origin_y -45.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -146.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 212.343750 0.00000000;
 time 54:53.65869141m;
 setangle 2.81250000 -144.843750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 978.875000;
  origin_y -19.8750000;
  origin_z 341.750000;
  angles_1 2.81250000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 935.875000;
  origin_y -48.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 212.343750 0.00000000;
 time 54:53.70874023m;
 setangle 2.81250000 -144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 966.625000;
  origin_y -19.0000000;
  origin_z 343.750000;
  angles_1 2.81250000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 919.500000;
  origin_y -50.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 213.750000 0.00000000;
 time 54:53.75878906m;
 setangle 4.21875000 -144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 953.250000;
  origin_y -18.2500000;
  origin_z 346.750000;
  angles_1 4.21875000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 903.250000;
  origin_y -51.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 213.750000 0.00000000;
 time 54:53.80883789m;
 setangle 4.21875000 -144.843750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 938.000000;
  origin_y -20.6250000;
  origin_z 347.625000;
  angles_1 4.21875000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 886.250000;
  origin_y -55.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 213.750000 0.00000000;
 time 54:53.85888672m;
 setangle 4.21875000 -144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 927.125000;
  origin_y -21.6250000;
  origin_z 350.375000;
  angles_1 4.21875000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 870.125000;
  origin_y -59.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 213.750000 0.00000000;
 time 54:53.90893555m;
 setangle 4.21875000 -144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 918.375000;
  origin_y -21.2500000;
  origin_z 354.000000;
  angles_1 4.21875000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 854.500000;
  origin_y -63.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 213.750000 0.00000000;
 time 54:53.95898438m;
 setangle 7.03125000 -143.437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 904.625000;
  origin_y -20.0000000;
  origin_z 360.125000;
  angles_1 7.03125000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 838.125000;
  origin_y -66.7500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -143.437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 213.750000 0.00000000;
 time 54:54.00903320m;
 setangle 7.03125000 -143.437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 892.375000;
  origin_y -19.1250000;
  origin_z 362.500000;
  angles_1 7.03125000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 821.875000;
  origin_y -68.7500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -143.437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 213.750000 0.00000000;
 time 54:54.05908203m;
 setangle 7.03125000 -143.437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 876.375000;
  origin_y -22.8750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 805.125000;
  origin_y -73.0000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -143.437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 5.62500000 215.156250 0.00000000;
 time 54:54.10913086m;
 setangle 7.03125000 -143.437500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 860.375000;
  origin_y -28.0000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 789.250000;
  origin_y -78.1250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -143.437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 215.156250 0.00000000;
 time 54:54.15942383m;
 setangle 7.03125000 -142.031250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 846.375000;
  origin_y -30.3750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 776.375000;
  origin_y -82.2500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -142.031250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 215.156250 0.00000000;
 time 54:54.20947266m;
 setangle 5.62500000 -135.000000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 828.000000;
  origin_y -23.7500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 766.250000;
  origin_y -85.5000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 215.156250 0.00000000;
 time 54:54.25952148m;
 setangle 5.62500000 -130.781250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 816.750000;
  origin_y -23.5000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 758.125000;
  origin_y -88.2500000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -130.781250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 225.000000 0.00000000;
 time 54:54.30957031m;
 setangle 4.21875000 -130.781250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 810.375000;
  origin_y -25.3750000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 752.000000;
  origin_y -90.2500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -130.781250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 227.812500 0.00000000;
 time 54:54.35961914m;
 setangle 4.21875000 -130.781250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 807.375000;
  origin_y -29.8750000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 752.000000;
  origin_y -94.7500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -130.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 227.812500 0.00000000;
 time 54:54.40966797m;
 setangle 4.21875000 -129.375000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 801.875000;
  origin_y -34.6250000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 752.000000;
  origin_y -101.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 227.812500 0.00000000;
 time 54:54.45971680m;
 setangle 4.21875000 -125.156250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 796.250000;
  origin_y -36.5000000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 752.000000;
  origin_y -106.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -125.156250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 229.218750 0.00000000;
 time 54:54.50976562m;
 setangle 1.40625000 -115.312500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 784.000000;
  origin_y -35.6250000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 744.500000;
  origin_y -114.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -115.312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 233.437500 0.00000000;
 time 54:54.55981445m;
 setangle 0.00000000 -109.687500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 763.125000;
  origin_y -41.6250000;
  origin_z 358.000000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 731.500000;
  origin_y -123.750000;
  origin_z 328.000000;
  angles_2 -109.687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 233.437500 0.00000000;
 time 54:54.60986328m;
 setangle 0.00000000 -106.875000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 746.000000;
  origin_y -49.3750000;
  origin_z 358.000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 718.375000;
  origin_y -133.000000;
  origin_z 328.000000;
  angles_2 -106.875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 0.00000000 243.281250 0.00000000;
 time 54:54.66015625m;
 setangle 0.00000000 -105.468750 0.00000000;
 clientdata {
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 736.000000;
  origin_y -75.0000000;
  origin_z 352.000000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 705.125000;
  origin_y -142.125000;
  origin_z 328.000000;
  angles_2 -105.468750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 251.718750 0.00000000;
 time 54:54.71020508m;
 setangle 0.00000000 -102.656250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 709.125000;
  origin_y -83.0000000;
  origin_z 352.125000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 692.000000;
  origin_y -151.250000;
  origin_z 328.000000;
  angles_2 -102.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 251.718750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 80\n";
}
block {
 camera 0.00000000 253.125000 0.00000000;
 time 54:54.76025391m;
 setangle 0.00000000 -101.250000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 698.125000;
  origin_y -74.5000000;
  origin_z 358.000000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 678.875000;
  origin_y -160.375000;
  origin_z 326.000000;
  angles_2 -101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 253.125000 0.00000000;
 time 54:54.81030273m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 682.875000;
  origin_y -83.3750000;
  origin_z 351.750000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 595.500000;
  origin_y -909.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 665.750000;
  origin_y -169.625000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 257.343750 0.00000000;
 time 54:54.86035156m;
 setangle 0.00000000 -98.4375000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 667.625000;
  origin_y -92.1250000;
  origin_z 345.750000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 594.625000;
  origin_y -893.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 652.625000;
  origin_y -178.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 54:54.91040039m;
 setangle 0.00000000 -97.0312500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 652.500000;
  origin_y -101.250000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 593.375000;
  origin_y -877.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 639.625000;
  origin_y -188.250000;
  origin_z 331.500000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 652.625000 -178.750000 324.000000;
 }
}
block {
 camera 0.00000000 260.156250 0.00000000;
 time 54:54.96044922m;
 setangle -1.40625000 -95.6250000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 637.375000;
  origin_y -110.500000;
  origin_z 368.625000;
  angles_1 -1.40625000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 592.000000;
  origin_y -861.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 626.625000;
  origin_y -197.750000;
  origin_z 341.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 260.156250 0.00000000;
 time 54:55.01049805m;
 setangle -1.40625000 -94.2187500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 622.250000;
  origin_y -119.750000;
  origin_z 376.125000;
  angles_1 -1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 590.375000;
  origin_y -845.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 613.750000;
  origin_y -207.250000;
  origin_z 348.500000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 54:55.06054688m;
 setangle -2.81250000 -92.8125000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 607.125000;
  origin_y -129.250000;
  origin_z 379.500000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 588.625000;
  origin_y -829.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 600.750000;
  origin_y -216.750000;
  origin_z 354.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 596.500000;
  origin_y -274.500000;
  origin_z 374.250000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 600.750000 -216.750000 358.000000;
 }
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 54:55.11059570m;
 setangle -2.81250000 -92.8125000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 594.250000;
  origin_y -138.750000;
  origin_z 383.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 586.625000;
  origin_y -813.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 587.750000;
  origin_y -226.250000;
  origin_z 357.500000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 592.750000;
  origin_y -324.250000;
  origin_z 378.000000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 54:55.16064453m;
 setangle -2.81250000 -92.8125000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 581.250000;
  origin_y -148.250000;
  origin_z 384.500000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 584.750000;
  origin_y -797.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 574.750000;
  origin_y -235.750000;
  origin_z 359.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 589.125000;
  origin_y -374.125000;
  origin_z 381.625000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 265.781250 0.00000000;
 time 54:55.21093750m;
 setangle -2.81250000 -92.8125000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 568.250000;
  origin_y -157.625000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 582.625000;
  origin_y -781.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 561.750000;
  origin_y -245.250000;
  origin_z 358.500000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 585.375000;
  origin_y -423.875000;
  origin_z 385.250000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 265.781250 0.00000000;
 time 54:55.26098633m;
 setangle -2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 551.000000;
  origin_y -167.000000;
  origin_z 381.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 583.625000;
  origin_y -763.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 548.875000;
  origin_y -254.625000;
  origin_z 355.875000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 581.750000;
  origin_y -473.750000;
  origin_z 389.000000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 576.750000;
  origin_y -707.625000;
  origin_z 435.250000;
  angles_1 -12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 583.625000 -763.875000 436.000000;
 }
}
block {
 camera 358.593750 265.781250 0.00000000;
 time 54:55.31103516m;
 setangle -2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 538.000000;
  origin_y -176.375000;
  origin_z 376.875000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 586.000000;
  origin_y -746.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 535.875000;
  origin_y -264.125000;
  origin_z 351.375000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 578.125000;
  origin_y -523.500000;
  origin_z 392.625000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 570.750000;
  origin_y -659.125000;
  origin_z 424.250000;
  angles_1 -12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 265.781250 0.00000000;
 time 54:55.36108398m;
 setangle -1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 522.875000;
  origin_y -185.750000;
  origin_z 372.500000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 589.625000;
  origin_y -730.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 92.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 528.000000;
  origin_y -273.625000;
  origin_z 344.875000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 574.375000;
  origin_y -573.250000;
  origin_z 396.375000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 564.750000;
  origin_y -610.625000;
  origin_z 413.250000;
  angles_1 -12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 270.000000 0.00000000;
 time 54:55.41113281m;
 setangle -1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_y -11.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 528.000000;
  origin_y -195.250000;
  origin_z 364.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 594.250000;
  origin_y -714.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 92.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 528.000000;
  origin_y -283.125000;
  origin_z 336.250000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 570.750000;
  origin_y -623.125000;
  origin_z 400.000000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 558.750000;
  origin_y -562.125000;
  origin_z 402.250000;
  angles_1 -12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 270.000000 0.00000000;
 time 54:55.46118164m;
 setangle -1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_y -11.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 528.000000;
  origin_y -204.750000;
  origin_z 353.500000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 599.750000;
  origin_y -698.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 528.000000;
  origin_y -292.625000;
  origin_z 325.750000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 567.125000;
  origin_y -672.875000;
  origin_z 403.750000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 552.750000;
  origin_y -513.625000;
  origin_z 391.375000;
  angles_1 -12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 54:55.51123047m;
 setangle -1.40625000 -87.1875000 0.00000000;
 clientdata {
  vel_y -11.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 525.750000;
  origin_y -214.250000;
  origin_z 340.875000;
  angles_1 -1.40625000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 605.750000;
  origin_y -683.750000;
  origin_z 429.875000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 528.000000;
  origin_y -302.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 563.375000;
  origin_y -722.750000;
  origin_z 407.375000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 546.750000;
  origin_y -465.125000;
  origin_z 380.375000;
  angles_1 -12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 54:55.56127930m;
 setangle -1.40625000 -85.7812500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 515.625000;
  origin_y -222.250000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 611.875000;
  origin_y -668.625000;
  origin_z 425.875000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 520.000000;
  origin_y -310.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 563.625000;
  origin_y -720.000000;
  origin_z 407.250000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 540.750000;
  origin_y -416.625000;
  origin_z 369.375000;
  angles_1 -12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 563.625000 -720.000000 407.250000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 54:55.61132812m;
 setangle 0.00000000 -82.9687500 0.00000000;
 clientdata {
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 512.000000;
  origin_y -238.125000;
  origin_z 345.125000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 623.875000;
  origin_y -629.500000;
  origin_z 427.250000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 505.500000;
  origin_y -317.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 563.625000;
  origin_y -720.000000;
  origin_z 407.250000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 534.875000;
  origin_y -368.250000;
  origin_z 358.375000;
  angles_1 -12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 54:55.66137695m;
 setangle 0.00000000 -71.7187500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 470.125000;
  origin_y -262.250000;
  origin_z 341.375000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 623.875000;
  origin_y -590.250000;
  origin_z 426.625000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 488.125000;
  origin_y -321.625000;
  origin_z 320.000000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 563.625000;
  origin_y -720.000000;
  origin_z 407.250000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 528.875000;
  origin_y -319.750000;
  origin_z 347.500000;
  angles_1 -12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 54:55.71166992m;
 setangle 0.00000000 -67.5000000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 437.750000;
  origin_y -240.500000;
  origin_z 350.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 623.875000;
  origin_y -560.000000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 469.375000;
  origin_y -322.500000;
  origin_z 320.000000;
  angles_2 -67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 563.625000;
  origin_y -720.000000;
  origin_z 407.250000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 522.875000;
  origin_y -271.250000;
  origin_z 336.500000;
  angles_1 -12.6562500;
  angles_2 95.6250000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 54:55.76171875m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 398.875000;
  origin_y -253.625000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 623.500000;
  origin_y -560.000000;
  origin_z 419.250000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 453.000000;
  origin_y -323.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 563.625000;
  origin_y -720.000000;
  origin_z 407.250000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 516.875000;
  origin_y -222.750000;
  origin_z 325.500000;
  angles_1 -12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 286.875000 0.00000000;
 time 54:55.81176758m;
 setangle 1.40625000 -42.1875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 373.250000;
  origin_y -262.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 622.625000;
  origin_y -560.000000;
  origin_z 412.625000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 437.000000;
  origin_y -323.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -42.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 563.625000;
  origin_y -720.000000;
  origin_z 407.250000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 512.875000;
  origin_y -190.625000;
  origin_z 318.250000;
  angles_1 -12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 512.875000 -190.625000 318.250000;
 }
}
block {
 camera 0.00000000 286.875000 0.00000000;
 time 54:55.86181641m;
 setangle 4.21875000 -42.1875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 357.500000;
  origin_y -263.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 621.375000;
  origin_y -560.000000;
  origin_z 403.875000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 420.875000;
  origin_y -323.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -42.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 563.625000;
  origin_y -720.000000;
  origin_z 407.250000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 512.875000;
  origin_y -190.625000;
  origin_z 318.250000;
  angles_1 -12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 462.750000;
  origin_y -363.250000;
  origin_z 330.250000;
  angles_1 -5.62500000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 420.875000 -323.375000 324.000000;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 54:55.91186523m;
 setangle 7.03125000 -42.1875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 341.875000;
  origin_y -263.250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 619.625000;
  origin_y -560.000000;
  origin_z 393.250000;
  angles_1 -5.62500000;
  angles_2 122.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 404.875000;
  origin_y -323.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -42.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 563.625000;
  origin_y -720.000000;
  origin_z 407.250000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 512.875000;
  origin_y -190.625000;
  origin_z 318.250000;
  angles_1 -12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 498.875000;
  origin_y -397.500000;
  origin_z 325.375000;
  angles_1 -5.62500000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 54:55.96191406m;
 setangle 7.03125000 -40.7812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 324.375000;
  origin_y -264.625000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 617.625000;
  origin_y -560.000000;
  origin_z 380.500000;
  angles_1 -5.62500000;
  angles_2 125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 388.875000;
  origin_y -323.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 563.625000;
  origin_y -720.000000;
  origin_z 407.250000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 512.875000;
  origin_y -190.625000;
  origin_z 318.250000;
  angles_1 -12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 535.000000;
  origin_y -431.875000;
  origin_z 320.500000;
  angles_1 -5.62500000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 316.406250 0.00000000;
 time 54:56.01196289m;
 setangle -1.40625000 -52.0312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 337.250000;
  origin_y -253.625000;
  origin_z 332.875000;
  angles_1 -1.40625000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 617.750000;
  origin_y -557.875000;
  origin_z 365.875000;
  angles_1 -9.84375000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 372.625000;
  origin_y -322.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 563.625000;
  origin_y -720.000000;
  origin_z 407.250000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 512.875000;
  origin_y -190.625000;
  origin_z 318.250000;
  angles_1 -12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 571.000000;
  origin_y -466.250000;
  origin_z 315.500000;
  angles_1 -5.62500000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 316.406250 0.00000000;
 time 54:56.06201172m;
 setangle -1.40625000 -53.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 324.250000;
  origin_y -253.625000;
  origin_z 332.875000;
  angles_1 -1.40625000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 617.750000;
  origin_y -555.875000;
  origin_z 349.125000;
  angles_1 -7.03125000;
  angles_2 137.812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 355.750000;
  origin_y -319.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 563.625000;
  origin_y -720.000000;
  origin_z 407.250000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 512.875000;
  origin_y -190.625000;
  origin_z 318.250000;
  angles_1 -12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 607.125000;
  origin_y -500.625000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 578.500000;
  origin_y -522.000000;
  origin_z 339.000000;
  angles_1 -26.7187500;
  angles_2 137.812500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 617.750000 -555.875000 353.125000;
 }
}
block {
 camera 5.62500000 317.812500 0.00000000;
 time 54:56.11206055m;
 setangle -1.40625000 -52.0312500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 297.125000;
  origin_y -256.000000;
  origin_z 342.500000;
  angles_1 -1.40625000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 617.875000;
  origin_y -553.750000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 342.875000;
  origin_y -308.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 512.875000;
  origin_y -190.625000;
  origin_z 318.250000;
  angles_1 -12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 634.125000;
  origin_y -526.375000;
  origin_z 307.000000;
  angles_1 -5.62500000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 544.625000;
  origin_y -492.750000;
  origin_z 316.500000;
  angles_1 -26.7187500;
  angles_2 137.812500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 617.875000 -553.750000 348.000000;
 }
 temp_entity {
  entitytype 3;
  origin 634.125000 -526.375000 307.000000;
 }
}
block {
 camera 5.62500000 317.812500 0.00000000;
 time 54:56.16210938m;
 setangle -1.40625000 -50.6250000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 278.875000;
  origin_y -223.000000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 605.875000;
  origin_y -557.750000;
  origin_z 365.250000;
  angles_1 0.00000000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 333.000000;
  origin_y -292.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 634.125000;
  origin_y -526.375000;
  origin_z 307.000000;
  angles_1 -5.62500000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 519.125000;
  origin_y -470.750000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 137.812500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 519.125000 -470.750000 299.625000;
 }
}
block {
 camera 0.00000000 305.156250 0.00000000;
 time 54:56.21215820m;
 setangle -1.40625000 -47.8125000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 267.750000;
  origin_y -209.625000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 597.625000;
  origin_y -559.625000;
  origin_z 388.625000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 325.125000;
  origin_y -276.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 634.125000;
  origin_y -526.375000;
  origin_z 307.000000;
  angles_1 -5.62500000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 519.125000;
  origin_y -470.750000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 137.812500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 305.156250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 80\n";
}
block {
 camera 0.00000000 305.156250 0.00000000;
 time 54:56.26245117m;
 setangle 0.00000000 -47.8125000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 302.625000;
  origin_y -256.000000;
  origin_z 328.250000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 587.500000;
  origin_y -555.750000;
  origin_z 399.875000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 318.875000;
  origin_y -272.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 512.875000;
  origin_y -190.625000;
  origin_z 318.250000;
  angles_1 -12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 634.125000;
  origin_y -526.375000;
  origin_z 307.000000;
  angles_1 -5.62500000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 519.125000;
  origin_y -470.750000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 137.812500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 54:56.31250000m;
 setangle 0.00000000 -47.8125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 301.375000;
  origin_y -249.500000;
  origin_z 326.500000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 575.125000;
  origin_y -549.250000;
  origin_z 397.875000;
  angles_2 157.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 313.875000;
  origin_y -272.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 512.875000;
  origin_y -190.625000;
  origin_z 318.250000;
  angles_1 -12.6562500;
  angles_2 95.6250000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 634.125000;
  origin_y -526.375000;
  origin_z 307.000000;
  angles_1 -5.62500000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 519.125000;
  origin_y -470.750000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 137.812500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 54:56.36254883m;
 setangle 0.00000000 -47.8125000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 252.500000;
  origin_y -197.250000;
  origin_z 350.000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 562.625000;
  origin_y -542.875000;
  origin_z 393.875000;
  angles_2 157.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 310.000000;
  origin_y -272.000000;
  origin_z 320.000000;
  angles_2 -47.8125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 634.125000;
  origin_y -526.375000;
  origin_z 307.000000;
  angles_1 -5.62500000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 519.125000;
  origin_y -470.750000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 137.812500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 54:56.41259766m;
 setangle 1.40625000 -49.2187500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 246.250000;
  origin_y -197.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 550.125000;
  origin_y -536.500000;
  origin_z 387.875000;
  angles_2 157.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 302.000000;
  origin_y -272.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 634.125000;
  origin_y -526.375000;
  origin_z 307.000000;
  angles_1 -5.62500000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 519.125000;
  origin_y -470.750000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 137.812500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 54:56.46264648m;
 setangle 1.40625000 -50.6250000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 236.625000;
  origin_y -196.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 537.625000;
  origin_y -530.000000;
  origin_z 379.875000;
  angles_2 157.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 290.625000;
  origin_y -272.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 634.125000;
  origin_y -526.375000;
  origin_z 307.000000;
  angles_1 -5.62500000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 519.125000;
  origin_y -470.750000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 137.812500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 54:56.51269531m;
 setangle 1.40625000 -52.0312500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 224.500000;
  origin_y -194.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 528.000000;
  origin_y -523.625000;
  origin_z 369.875000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 276.750000;
  origin_y -272.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 634.125000;
  origin_y -526.375000;
  origin_z 307.000000;
  angles_1 -5.62500000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 519.125000;
  origin_y -470.750000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 137.812500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 309.375000 0.00000000;
 time 54:56.56274414m;
 setangle 2.81250000 -50.6250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 206.750000;
  origin_y -196.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 528.000000;
  origin_y -517.250000;
  origin_z 357.750000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 260.750000;
  origin_y -265.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 634.125000;
  origin_y -526.375000;
  origin_z 307.000000;
  angles_1 -5.62500000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 519.125000;
  origin_y -470.750000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 137.812500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 306.562500 0.00000000;
 time 54:56.61279297m;
 setangle 4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 183.625000;
  origin_y -196.250000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 528.000000;
  origin_y -510.750000;
  origin_z 343.750000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 245.625000;
  origin_y -258.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 634.125000;
  origin_y -526.375000;
  origin_z 307.000000;
  angles_1 -5.62500000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 519.125000;
  origin_y -470.750000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 137.812500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 306.562500 0.00000000;
 time 54:56.66284180m;
 setangle 4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 176.000000;
  origin_y -188.000000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 528.000000;
  origin_y -504.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 231.125000;
  origin_y -250.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 272.000000;
  origin_y -290.875000;
  origin_z 338.250000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 519.125000;
  origin_y -470.750000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 137.812500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 231.125000 -250.000000 332.000000;
 }
}
block {
 camera 1.40625000 307.968750 0.00000000;
 time 54:56.71289062m;
 setangle 2.81250000 -40.7812500 0.00000000;
 clientdata {
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 176.000000;
  origin_y -192.625000;
  origin_z 358.250000;
  angles_1 2.81250000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 535.125000;
  origin_y -495.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 217.375000;
  origin_y -241.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 307.250000;
  origin_y -326.000000;
  origin_z 333.375000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 307.968750 0.00000000;
 time 54:56.76318359m;
 setangle 2.81250000 -40.7812500 0.00000000;
 clientdata {
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 176.000000;
  origin_y -196.125000;
  origin_z 350.625000;
  angles_1 2.81250000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 548.875000;
  origin_y -488.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 204.000000;
  origin_y -232.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 342.500000;
  origin_y -361.250000;
  origin_z 328.500000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 315.000000 0.00000000;
 time 54:56.81323242m;
 setangle 2.81250000 -40.7812500 0.00000000;
 clientdata {
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 176.000000;
  origin_y -193.500000;
  origin_z 343.250000;
  angles_1 2.81250000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 564.375000;
  origin_y -481.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 192.375000;
  origin_y -217.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 377.750000;
  origin_y -396.500000;
  origin_z 323.500000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 317.812500 0.00000000;
 time 54:56.86328125m;
 setangle 1.40625000 -45.0000000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 167.875000;
  origin_y -187.125000;
  origin_z 336.750000;
  angles_1 1.40625000;
  angles_2 -45.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 580.000000 -475.875000 332.000000;
 }
}
block {
 camera 1.40625000 317.812500 0.00000000;
 time 54:56.91333008m;
 setangle 1.40625000 -45.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 177.125000;
  origin_y -170.625000;
  origin_z 336.750000;
  angles_1 1.40625000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 595.375000;
  origin_y -466.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 192.000000;
  origin_y -186.000000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 448.250000;
  origin_y -467.000000;
  origin_z 313.750000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 486.375000;
  origin_y -422.875000;
  origin_z 333.375000;
  angles_1 -5.62500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 317.812500 0.00000000;
 time 54:56.96337891m;
 setangle 1.40625000 -45.0000000 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 177.375000;
  origin_y -154.625000;
  origin_z 332.750000;
  angles_1 1.40625000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 609.250000;
  origin_y -455.625000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 192.000000;
  origin_y -170.000000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 483.500000;
  origin_y -502.250000;
  origin_z 308.875000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 443.000000;
  origin_y -398.250000;
  origin_z 328.500000;
  angles_1 -5.62500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 317.812500 0.00000000;
 time 54:57.01342773m;
 setangle 1.40625000 -45.0000000 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 177.375000;
  origin_y -138.625000;
  origin_z 326.750000;
  angles_1 1.40625000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 94;
  origin_x 623.250000;
  origin_y -445.000000;
  origin_z 322.000000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 192.000000;
  origin_y -154.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 487.500000;
  origin_y -506.250000;
  origin_z 308.250000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 399.625000;
  origin_y -373.750000;
  origin_z 323.500000;
  angles_1 -5.62500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 623.125000;
  origin_y -442.250000;
  origin_z 311.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  attenuation 0.00000000;
  channel 2;
  entity 3;
  soundnum 49; // player/death3.wav
  origin 623.250000 -445.000000 326.000000;
 }
 temp_entity {
  entitytype 3;
  origin 487.500000 -506.250000 308.250000;
 }
}
block {
 camera 1.40625000 317.812500 0.00000000;
 print "Entropy";
 print " rides ";
 print " hres";
 print "'s rocket\n";
 updatefrags {
  player 3;
  frags 9;
 }
}
block {
 camera 1.40625000 317.812500 0.00000000;
 time 54:57.06347656m;
 setangle 1.40625000 -45.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 177.250000;
  origin_y -122.625000;
  origin_z 328.750000;
  angles_1 1.40625000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 639.875000;
  origin_y -434.500000;
  origin_z 323.500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 192.000000;
  origin_y -137.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 487.500000;
  origin_y -506.250000;
  origin_z 308.250000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 356.250000;
  origin_y -349.125000;
  origin_z 318.625000;
  angles_1 -5.62500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 623.000000;
  origin_y -439.500000;
  origin_z 322.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 54:57.11352539m;
 setangle 1.40625000 -45.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 175.125000;
  origin_y -105.250000;
  origin_z 329.625000;
  angles_1 1.40625000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 639.875000;
  origin_y -415.500000;
  origin_z 324.250000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 192.000000;
  origin_y -121.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 487.500000;
  origin_y -506.250000;
  origin_z 308.250000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 312.875000;
  origin_y -324.625000;
  origin_z 313.750000;
  angles_1 -5.62500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 622.750000;
  origin_y -436.625000;
  origin_z 331.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 54:57.16357422m;
 setangle 2.81250000 -46.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 169.000000;
  origin_y -80.6250000;
  origin_z 334.500000;
  angles_1 2.81250000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 639.875000;
  origin_y -396.500000;
  origin_z 323.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 192.000000;
  origin_y -105.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 487.500000;
  origin_y -506.250000;
  origin_z 308.250000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 269.500000;
  origin_y -300.000000;
  origin_z 308.875000;
  angles_1 -5.62500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 622.625000;
  origin_y -433.875000;
  origin_z 338.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 54:57.21362305m;
 setangle 2.81250000 -54.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 143.625000;
  origin_y -16.7500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 192.375000;
  origin_y -89.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 487.500000;
  origin_y -506.250000;
  origin_z 308.250000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 226.125000;
  origin_y -275.500000;
  origin_z 303.875000;
  angles_1 -5.62500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 622.500000;
  origin_y -431.125000;
  origin_z 343.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 54:57.26367188m;
 setangle 2.81250000 -57.6562500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 148.125000;
  origin_y 1.50000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 193.250000;
  origin_y -73.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 487.500000;
  origin_y -506.250000;
  origin_z 308.250000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 198.750000;
  origin_y -259.875000;
  origin_z 300.750000;
  angles_1 -5.62500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 622.375000;
  origin_y -428.250000;
  origin_z 346.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 198.750000 -259.875000 300.750000;
 }
}
block {
 camera 1.40625000 312.187500 0.00000000;
 time 54:57.31396484m;
 setangle 2.81250000 -66.0937500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 158.750000;
  origin_y 24.2500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 192.375000;
  origin_y -56.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -66.0937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 487.500000;
  origin_y -506.250000;
  origin_z 308.250000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 198.750000;
  origin_y -259.875000;
  origin_z 300.750000;
  angles_1 -5.62500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 622.250000;
  origin_y -425.500000;
  origin_z 347.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 312.187500 0.00000000;
 time 54:57.36401367m;
 setangle 1.40625000 -66.0937500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 156.750000;
  origin_y 40.8750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 190.375000;
  origin_y -40.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -66.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 487.500000;
  origin_y -506.250000;
  origin_z 308.250000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 198.750000;
  origin_y -259.875000;
  origin_z 300.750000;
  angles_1 -5.62500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 622.125000;
  origin_y -422.750000;
  origin_z 345.875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 300.937500 0.00000000;
 time 54:57.41406250m;
 setangle 1.40625000 -66.0937500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 153.875000;
  origin_y 57.1250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 187.500000;
  origin_y -24.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -66.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 487.500000;
  origin_y -506.250000;
  origin_z 308.250000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 198.750000;
  origin_y -259.875000;
  origin_z 300.750000;
  angles_1 -5.62500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 622.000000;
  origin_y -419.875000;
  origin_z 342.875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 300.937500 0.00000000;
 time 54:57.46411133m;
 setangle 1.40625000 -66.0937500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 151.625000;
  origin_y 70.0000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 185.250000;
  origin_y -11.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -66.0937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 487.500000;
  origin_y -506.250000;
  origin_z 308.250000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 198.750000;
  origin_y -259.875000;
  origin_z 300.750000;
  angles_1 -5.62500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.875000;
  origin_y -417.125000;
  origin_z 337.875000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 292.500000 0.00000000;
 time 54:57.51416016m;
 setangle 2.81250000 -64.6875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 147.875000;
  origin_y 79.3750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 183.500000;
  origin_y -0.750000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 487.500000;
  origin_y -506.250000;
  origin_z 308.250000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 198.750000;
  origin_y -259.875000;
  origin_z 300.750000;
  angles_1 -5.62500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.750000;
  origin_y -414.375000;
  origin_z 330.750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 292.500000 0.00000000;
 time 54:57.56420898m;
 setangle 4.21875000 -53.4375000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 136.250000;
  origin_y 72.5000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 186.625000;
  origin_y 0.875000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 198.750000;
  origin_y -259.875000;
  origin_z 300.750000;
  angles_1 -5.62500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.625000;
  origin_y -411.500000;
  origin_z 321.750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 292.500000 0.00000000;
 time 54:57.61425781m;
 setangle 4.21875000 -53.4375000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 145.375000;
  origin_y 69.5000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 195.750000;
  origin_y -1.87500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 198.750000;
  origin_y -259.875000;
  origin_z 300.750000;
  angles_1 -5.62500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.500000;
  origin_y -408.750000;
  origin_z 310.750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 0.00000000 292.500000 0.00000000;
 time 54:57.66430664m;
 setangle 4.21875000 -53.4375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 160.500000;
  origin_y 65.2500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 210.875000;
  origin_y -6.12500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 198.750000;
  origin_y -259.875000;
  origin_z 300.750000;
  angles_1 -5.62500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -406.000000;
  origin_z 297.625000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 305.156250 0.00000000;
 time 54:57.71435547m;
 setangle 4.21875000 -54.8437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 177.750000;
  origin_y 62.1250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 226.375000;
  origin_y -10.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 198.750000;
  origin_y -259.875000;
  origin_z 300.750000;
  angles_1 -5.62500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 305.156250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 80\n";
}
block {
 camera 2.81250000 305.156250 0.00000000;
 time 54:57.76440430m;
 setangle 4.21875000 -54.8437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 193.500000;
  origin_y 53.5000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 242.125000;
  origin_y -19.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 198.750000;
  origin_y -259.875000;
  origin_z 300.750000;
  angles_1 -5.62500000;
  angles_2 149.062500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 305.156250 0.00000000;
 time 54:57.81469727m;
 setangle 5.62500000 -71.7187500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 231.125000;
  origin_y 51.8750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 256.500000;
  origin_y -31.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 305.156250 0.00000000;
 time 54:57.86474609m;
 setangle 5.62500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 254.750000;
  origin_y 38.7500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 263.250000;
  origin_y -48.0000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 11;
  origin 1916.00000 -136.000000 313.000000;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 65; // items/health1.wav
  origin 263.250000 -48.0000000 324.000000;
 }
 sound {
  channel 0;
  entity 9;
  soundnum 14; // misc/h2ohit1.wav
  origin 639.875000 -378.250000 324.000000;
 }
}
block {
 camera 2.81250000 303.750000 0.00000000;
 time 54:57.91479492m;
 setangle 5.62500000 -84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 257.500000;
  origin_y 19.3750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 263.875000;
  origin_y -67.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 4; // weapons/guncock.wav
  origin 1936.00000 -136.000000 316.000000;
 }
 temp_entity {
  entitytype 2;
  origin 1699.62500 -30.0000000 291.250000;
 }
 temp_entity {
  entitytype 2;
  origin 1699.50000 -22.3750000 286.625000;
 }
 temp_entity {
  entitytype 2;
  origin 1699.62500 -31.3750000 304.625000;
 }
 temp_entity {
  entitytype 2;
  origin 1699.50000 -17.7500000 296.875000;
 }
 temp_entity {
  entitytype 2;
  origin 1699.62500 -29.6250000 287.375000;
 }
 temp_entity {
  entitytype 2;
  origin 1699.50000 -24.6250000 288.125000;
 }
}
block {
 camera 4.21875000 275.625000 0.00000000;
 time 54:57.96484375m;
 setangle 5.62500000 -84.3750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 255.625000;
  origin_y 0.625000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 262.125000;
  origin_y -86.3750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 275.625000 0.00000000;
 time 54:58.01489258m;
 setangle 5.62500000 -84.3750000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 252.250000;
  origin_y -16.7500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 258.750000;
  origin_y -103.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 28; // misc/r_tele3.wav
  origin 1916.00000 -136.000000 313.000000;
 }
}
block {
 camera 4.21875000 274.218750 0.00000000;
 time 54:58.06494141m;
 setangle 5.62500000 -84.3750000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 249.750000;
  origin_y -33.0000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 256.250000;
  origin_y -120.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 274.218750 0.00000000;
 time 54:58.11499023m;
 setangle 5.62500000 -84.3750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 248.000000;
  origin_y -49.1250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 254.375000;
  origin_y -136.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 274.218750 0.00000000;
 time 54:58.16503906m;
 setangle 5.62500000 -84.3750000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 246.750000;
  origin_y -65.3750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 253.250000;
  origin_y -152.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -84.3750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 4.21875000 274.218750 0.00000000;
 time 54:58.21508789m;
 setangle 5.62500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 244.000000;
  origin_y -81.6250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 252.625000;
  origin_y -168.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 4.21875000 274.218750 0.00000000;
 time 54:58.26513672m;
 setangle 5.62500000 -81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 241.750000;
  origin_y -98.1250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 252.500000;
  origin_y -184.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 275.625000 0.00000000;
 time 54:58.31518555m;
 setangle 5.62500000 -80.1562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 240.000000;
  origin_y -114.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 252.875000;
  origin_y -200.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 277.031250 0.00000000;
 time 54:58.36547852m;
 setangle 4.21875000 -73.1250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 230.750000;
  origin_y -132.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 254.125000;
  origin_y -217.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 277.031250 0.00000000;
 time 54:58.41552734m;
 setangle 4.21875000 -64.6875000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 221.125000;
  origin_y -153.500000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 256.625000;
  origin_y -233.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 278.437500 0.00000000;
 time 54:58.46557617m;
 setangle 4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 201.750000;
  origin_y -187.000000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 262.125000;
  origin_y -250.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 293.906250 0.00000000;
 time 54:58.51562500m;
 setangle 4.21875000 -23.9062500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 193.125000;
  origin_y -229.125000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 272.250000;
  origin_y -266.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 315.000000 0.00000000;
 time 54:58.56567383m;
 setangle 4.21875000 -19.6875000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 202.250000;
  origin_y -249.375000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 283.875000;
  origin_y -280.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 315.000000 0.00000000;
 time 54:58.61572266m;
 setangle 2.81250000 -19.6875000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 214.375000;
  origin_y -261.875000;
  origin_z 364.500000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 296.250000;
  origin_y -293.500000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 338.906250 0.00000000;
 time 54:58.66577148m;
 setangle 2.81250000 -19.6875000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -15.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 226.625000;
  origin_y -274.500000;
  origin_z 360.375000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 308.500000;
  origin_y -306.125000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 1.40625000 338.906250 0.00000000;
 time 54:58.71582031m;
 setangle 2.81250000 -19.6875000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -15.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 239.000000;
  origin_y -287.125000;
  origin_z 354.375000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 320.875000;
  origin_y -318.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 1.40625000 338.906250 0.00000000;
 time 54:58.76586914m;
 setangle 2.81250000 -19.6875000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 251.750000;
  origin_y -298.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 333.750000;
  origin_y -329.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 338.906250 0.00000000;
 time 54:58.81591797m;
 setangle 2.81250000 -18.2812500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 264.500000;
  origin_y -310.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 347.125000;
  origin_y -340.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 338.906250 0.00000000;
 time 54:58.86596680m;
 setangle 2.81250000 -18.2812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 278.250000;
  origin_y -319.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 360.875000;
  origin_y -349.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 338.906250 0.00000000;
 time 54:58.91625977m;
 setangle 2.81250000 -16.8750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 291.625000;
  origin_y -330.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 375.000000;
  origin_y -357.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 340.312500 0.00000000;
 time 54:58.96630859m;
 setangle 2.81250000 -16.8750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 306.000000;
  origin_y -337.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 389.250000;
  origin_y -365.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 1.40625000 340.312500 0.00000000;
 time 54:59.01635742m;
 setangle 2.81250000 -16.8750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 319.875000;
  origin_y -348.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 403.250000;
  origin_y -375.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 341.718750 0.00000000;
 time 54:59.06640625m;
 setangle 2.81250000 -16.8750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 333.750000;
  origin_y -357.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 417.125000;
  origin_y -384.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 341.718750 0.00000000;
 time 54:59.11645508m;
 setangle 2.81250000 -14.0625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 346.875000;
  origin_y -369.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 431.375000;
  origin_y -393.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -14.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 341.718750 0.00000000;
 time 54:59.16650391m;
 setangle 2.81250000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 359.750000;
  origin_y -399.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 447.500000;
  origin_y -399.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 344.531250 0.00000000;
 time 54:59.21655273m;
 setangle 4.21875000 7.03125000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 377.750000;
  origin_y -417.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 464.375000;
  origin_y -404.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 344.531250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 100\n";
}
block {
 camera 1.40625000 344.531250 0.00000000;
 time 54:59.26660156m;
 setangle 4.21875000 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 393.750000;
  origin_y -424.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 480.000000;
  origin_y -409.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 0.00000000 0.00000000;
 time 54:59.31665039m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 409.375000;
  origin_y -431.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 495.250000;
  origin_y -414.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 7.03125000 0.00000000;
 time 54:59.36669922m;
 setangle 4.21875000 9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 424.375000;
  origin_y -438.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 510.250000;
  origin_y -420.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 54:59.41699219m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 442.125000;
  origin_y -443.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 527.500000;
  origin_y -424.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 8.43750000 0.00000000;
 time 54:59.46704102m;
 setangle 4.21875000 15.4687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 461.000000;
  origin_y -451.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 544.875000;
  origin_y -426.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 54:59.51708984m;
 setangle 5.62500000 15.4687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 478.125000;
  origin_y -452.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 561.750000;
  origin_y -427.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 15.4687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 621.375000;
  origin_y -405.625000;
  origin_z 296.000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
 sound {
  channel 2;
  entity 196;
  soundnum 15; // items/itembk2.wav
  origin 1248.00000 -1128.00000 444.000000;
 }
}
block {
 camera 2.81250000 14.0625000 0.00000000;
 time 54:59.56713867m;
 setangle 5.62500000 23.9062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 499.500000;
  origin_y -457.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 578.500000;
  origin_y -420.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin 578.500000 -420.125000 324.000000;
 }
}
block {
 camera 4.21875000 14.0625000 0.00000000;
 time 54:59.61718750m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 561.250000;
  origin_y -490.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 588.750000;
  origin_y -407.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 14.0625000 0.00000000;
 time 54:59.66723633m;
 setangle 8.43750000 118.125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 632.000000;
  origin_y -469.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 589.375000;
  origin_y -394.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 22.5000000 0.00000000;
 time 54:59.71728516m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 646.875000;
  origin_y -437.500000;
  origin_z 363.750000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 581.750000;
  origin_y -384.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 116.718750 0.00000000;
 time 54:59.76733398m;
 setangle 9.84375000 167.343750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 641.000000;
  origin_y -394.375000;
  origin_z 360.250000;
  angles_1 9.84375000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 568.875000;
  origin_y -380.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 7.03125000 116.718750 0.00000000;
 time 54:59.81738281m;
 setangle 9.84375000 165.937500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 635.625000;
  origin_y -399.500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 551.375000;
  origin_y -380.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 54:59.86743164m;
 setangle 7.03125000 161.718750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 618.125000;
  origin_y -405.500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 534.750000;
  origin_y -380.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 161.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 54:59.91748047m;
 setangle 1.40625000 160.312500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 601.750000;
  origin_y -406.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 518.375000;
  origin_y -378.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 160.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 164.531250 0.00000000;
 time 54:59.96777344m;
 setangle 0.00000000 160.312500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 585.625000;
  origin_y -404.500000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 502.125000;
  origin_y -376.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 160.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 158.906250 0.00000000;
 time 55:0.01782227m;
 setangle 0.00000000 160.312500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 569.750000;
  origin_y -401.750000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 486.125000;
  origin_y -374.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 160.312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 158.906250 0.00000000;
 time 55:0.06787109m;
 setangle 1.40625000 157.500000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 552.250000;
  origin_y -402.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 470.250000;
  origin_y -370.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 158.906250 0.00000000;
 time 55:0.11791992m;
 setangle 1.40625000 157.500000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 536.625000;
  origin_y -398.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 454.500000;
  origin_y -367.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 156.093750 0.00000000;
 time 55:0.16796875m;
 setangle 1.40625000 157.500000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 521.000000;
  origin_y -394.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 439.000000;
  origin_y -362.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 156.093750 0.00000000;
 time 55:0.21801758m;
 setangle 1.40625000 157.500000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 505.125000;
  origin_y -387.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 423.125000;
  origin_y -356.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 156.093750 0.00000000;
 time 55:0.26806641m;
 setangle 1.40625000 157.500000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 490.000000;
  origin_y -377.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 408.000000;
  origin_y -346.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 0.00000000 156.093750 0.00000000;
 time 55:0.31811523m;
 setangle 1.40625000 157.500000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 476.375000;
  origin_y -366.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 394.375000;
  origin_y -335.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 0.00000000 156.093750 0.00000000;
 time 55:0.36816406m;
 setangle 1.40625000 157.500000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 462.875000;
  origin_y -357.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 380.875000;
  origin_y -325.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 156.093750 0.00000000;
 time 55:0.41821289m;
 setangle 1.40625000 157.500000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 449.250000;
  origin_y -348.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 367.250000;
  origin_y -316.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 156.093750 0.00000000;
 time 55:0.46850586m;
 setangle 1.40625000 157.500000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 435.250000;
  origin_y -339.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 353.250000;
  origin_y -308.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 156.093750 0.00000000;
 time 55:0.51855469m;
 setangle 1.40625000 157.500000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 421.000000;
  origin_y -332.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 339.000000;
  origin_y -300.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 157.500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 156.093750 0.00000000;
 time 55:0.56860352m;
 setangle 2.81250000 154.687500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 405.125000;
  origin_y -328.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 324.875000;
  origin_y -292.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 0.00000000 156.093750 0.00000000;
 time 55:0.61865234m;
 setangle 4.21875000 143.437500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 382.375000;
  origin_y -335.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 310.750000;
  origin_y -285.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 153.281250 0.00000000;
 time 55:0.66870117m;
 setangle 9.84375000 106.875000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 324.625000;
  origin_y -354.375000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 297.500000;
  origin_y -272.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 153.281250 0.00000000;
 time 55:0.71875000m;
 setangle 11.2500000 95.6250000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 296.875000;
  origin_y -342.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 286.375000;
  origin_y -272.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 153.281250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 100\n";
}
block {
 camera 2.81250000 142.031250 0.00000000;
 time 55:0.76879883m;
 setangle 11.2500000 95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 296.625000;
  origin_y -350.500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 286.125000;
  origin_y -265.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 142.031250 0.00000000;
 time 55:0.81884766m;
 setangle 9.84375000 95.6250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 301.000000;
  origin_y -339.125000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 287.875000;
  origin_y -253.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 94.2187500 0.00000000;
 time 55:0.86889648m;
 setangle 8.43750000 95.6250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 297.750000;
  origin_y -323.375000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 287.125000;
  origin_y -237.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 94.2187500 0.00000000;
 time 55:0.91894531m;
 setangle 8.43750000 95.6250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 296.625000;
  origin_y -307.375000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 286.125000;
  origin_y -221.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 94.2187500 0.00000000;
 time 55:0.96923828m;
 setangle 8.43750000 95.6250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 295.500000;
  origin_y -291.375000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 284.875000;
  origin_y -205.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 94.2187500 0.00000000;
 time 55:1.01928711m;
 setangle 8.43750000 98.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 298.125000;
  origin_y -274.750000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 283.375000;
  origin_y -189.375000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 94.2187500 0.00000000;
 time 55:1.06933594m;
 setangle 8.43750000 98.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 296.625000;
  origin_y -258.750000;
  origin_z 369.000000;
  angles_1 8.43750000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 281.750000;
  origin_y -173.375000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 94.2187500 0.00000000;
 time 55:1.11938477m;
 setangle 8.43750000 98.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 295.125000;
  origin_y -242.750000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 280.250000;
  origin_y -157.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 7.03125000 97.0312500 0.00000000;
 time 55:1.16943359m;
 setangle 8.43750000 99.8437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 295.375000;
  origin_y -226.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 278.375000;
  origin_y -141.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 97.0312500 0.00000000;
 time 55:1.21948242m;
 setangle 8.43750000 99.8437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 293.250000;
  origin_y -210.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 276.250000;
  origin_y -125.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 97.0312500 0.00000000;
 time 55:1.26953125m;
 setangle 8.43750000 99.8437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 290.875000;
  origin_y -194.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 274.000000;
  origin_y -109.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 98.4375000 0.00000000;
 time 55:1.31958008m;
 setangle 8.43750000 99.8437500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 288.375000;
  origin_y -178.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 271.500000;
  origin_y -93.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 98.4375000 0.00000000;
 time 55:1.36962891m;
 setangle 8.43750000 99.8437500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 285.750000;
  origin_y -163.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 268.875000;
  origin_y -77.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 98.4375000 0.00000000;
 time 55:1.41967773m;
 setangle 9.84375000 99.8437500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 283.000000;
  origin_y -146.750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 266.125000;
  origin_y -62.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 98.4375000 0.00000000;
 time 55:1.46972656m;
 setangle 9.84375000 99.8437500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 280.250000;
  origin_y -131.000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 263.375000;
  origin_y -46.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 98.4375000 0.00000000;
 time 55:1.52001953m;
 setangle 9.84375000 98.4375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 275.375000;
  origin_y -115.625000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 260.625000;
  origin_y -30.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 98.4375000 0.00000000;
 time 55:1.57006836m;
 setangle 9.84375000 98.4375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 272.625000;
  origin_y -99.8750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 257.875000;
  origin_y -14.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 98.4375000 0.00000000;
 time 55:1.62011719m;
 setangle 9.84375000 98.4375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 269.875000;
  origin_y -84.0000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 255.125000;
  origin_y 0.875000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 97.0312500 0.00000000;
 time 55:1.67016602m;
 setangle 9.84375000 98.4375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 267.000000;
  origin_y -68.2500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 252.250000;
  origin_y 16.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 97.0312500 0.00000000;
 time 55:1.72021484m;
 setangle 8.43750000 99.8437500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 266.375000;
  origin_y -52.5000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 249.500000;
  origin_y 32.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 97.0312500 0.00000000;
 time 55:1.77026367m;
 setangle 8.43750000 99.8437500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 263.500000;
  origin_y -36.7500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 246.625000;
  origin_y 48.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 97.0312500 0.00000000;
 time 55:1.82031250m;
 setangle 8.43750000 99.8437500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 260.500000;
  origin_y -21.0000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 243.625000;
  origin_y 63.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 98.4375000 0.00000000;
 time 55:1.87036133m;
 setangle 8.43750000 99.8437500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 257.625000;
  origin_y -5.25000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 240.625000;
  origin_y 79.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 98.4375000 0.00000000;
 time 55:1.92041016m;
 setangle 8.43750000 99.8437500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 254.625000;
  origin_y 10.3750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 237.625000;
  origin_y 95.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 98.4375000 0.00000000;
 time 55:1.97045898m;
 setangle 8.43750000 99.8437500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 251.500000;
  origin_y 26.1250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 234.625000;
  origin_y 111.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 98.4375000 0.00000000;
 time 55:2.02050781m;
 setangle 8.43750000 99.8437500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 248.500000;
  origin_y 41.8750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 231.625000;
  origin_y 126.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 98.4375000 0.00000000;
 time 55:2.07080078m;
 setangle 8.43750000 99.8437500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 245.375000;
  origin_y 57.6250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 228.500000;
  origin_y 142.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 98.4375000 0.00000000;
 time 55:2.12084961m;
 setangle 8.43750000 98.4375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 240.375000;
  origin_y 72.8750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 225.500000;
  origin_y 158.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 98.4375000 0.00000000;
 time 55:2.17089844m;
 setangle 8.43750000 95.6250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 233.375000;
  origin_y 88.1250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 222.750000;
  origin_y 174.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 98.4375000 0.00000000;
 time 55:2.22094727m;
 setangle 8.43750000 94.2187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 228.625000;
  origin_y 103.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 220.125000;
  origin_y 190.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 98.4375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 100\n";
}
block {
 camera 7.03125000 97.0312500 0.00000000;
 time 55:2.27099609m;
 setangle 8.43750000 94.2187500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 226.250000;
  origin_y 119.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 217.750000;
  origin_y 205.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 92.8125000 0.00000000;
 time 55:2.32104492m;
 setangle 8.43750000 92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 223.875000;
  origin_y 136.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 217.500000;
  origin_y 223.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 92.8125000 0.00000000;
 time 55:2.37109375m;
 setangle 9.84375000 81.5625000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 212.000000;
  origin_y 155.750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 222.500000;
  origin_y 241.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 92.8125000 0.00000000;
 time 55:2.42114258m;
 setangle 11.2500000 71.7187500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 205.750000;
  origin_y 176.500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 230.625000;
  origin_y 258.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 71.7187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 91.4062500 0.00000000;
 time 55:2.47119141m;
 setangle 11.2500000 71.7187500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 214.875000;
  origin_y 192.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 11;
  origin 239.875000 274.125000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 9.84375000 70.3125000 0.00000000;
 time 55:2.52124023m;
 setangle 11.2500000 71.7187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -335.875000;
  origin_y -212.000000;
  origin_z 519.000000;
  angles_1 11.2500000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -328.000000;
  origin_y -180.875000;
  origin_z 500.875000;
  angles_1 -2.81250000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 70.3125000 0.00000000;
 time 55:2.57153320m;
 setangle 0.00000000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -329.000000;
  origin_y -206.875000;
  origin_z 513.250000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -328.000000;
  origin_y -165.875000;
  origin_z 496.875000;
  angles_2 87.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 70.3125000 0.00000000;
 time 55:2.62158203m;
 setangle 0.00000000 85.7812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -328.500000;
  origin_y -207.000000;
  origin_z 512.250000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -325.750000;
  origin_y -151.000000;
  origin_z 492.000000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 26; // misc/r_tele1.wav
  origin 239.875000 274.125000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 27; // misc/r_tele2.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 9.84375000 70.3125000 0.00000000;
 time 55:2.67163086m;
 setangle 4.21875000 71.7187500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -337.750000;
  origin_y -212.375000;
  origin_z 524.750000;
  angles_1 4.21875000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -316.250000;
  origin_y -141.375000;
  origin_z 492.000000;
  angles_1 0.00000000;
  angles_2 71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 70.3125000 0.00000000;
 time 55:2.72167969m;
 setangle 7.03125000 63.2812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -338.000000;
  origin_y -211.750000;
  origin_z 534.875000;
  angles_1 7.03125000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -304.000000;
  origin_y -133.125000;
  origin_z 490.000000;
  angles_1 -1.40625000;
  angles_2 63.2812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 84.3750000 0.00000000;
 time 55:2.77172852m;
 setangle 8.43750000 60.4687500 0.00000000;
 clientdata {
  vel_y 10.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -344.875000;
  origin_y -201.250000;
  origin_z 533.000000;
  angles_1 8.43750000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -304.000000;
  origin_y -124.750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 84.3750000 0.00000000;
 time 55:2.82177734m;
 setangle 8.43750000 60.4687500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -337.375000;
  origin_y -191.750000;
  origin_z 533.000000;
  angles_1 8.43750000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -304.000000;
  origin_y -115.250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 61.8750000 0.00000000;
 time 55:2.87182617m;
 setangle 9.84375000 59.0625000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -338.875000;
  origin_y -180.125000;
  origin_z 535.125000;
  angles_1 9.84375000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -304.000000;
  origin_y -105.000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 59.0625000 0.00000000;
 time 55:2.92187500m;
 setangle 14.0625000 45.0000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -358.250000;
  origin_y -151.125000;
  origin_z 541.500000;
  angles_1 14.0625000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -298.250000;
  origin_y -91.2500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 57.6562500 0.00000000;
 time 55:2.97192383m;
 setangle 15.4687500 22.5000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -364.000000;
  origin_y -111.250000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -287.000000;
  origin_y -77.1250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 57.6562500 0.00000000;
 time 55:3.02197266m;
 setangle 16.8750000 18.2812500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -353.125000;
  origin_y -92.7500000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -279.125000;
  origin_y -62.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 18.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 21.0937500 0.00000000;
 time 55:3.07202148m;
 setangle 16.8750000 14.0625000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -346.875000;
  origin_y -72.3750000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -266.375000;
  origin_y -50.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 14.0625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin -266.375000 -50.0000000 492.000000;
 }
}
block {
 camera 15.4687500 16.8750000 0.00000000;
 time 55:3.12231445m;
 setangle 16.8750000 14.0625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -333.250000;
  origin_y -61.5000000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -254.000000;
  origin_y -38.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 14.0625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 12.6562500 0.00000000;
 time 55:3.17236328m;
 setangle 16.8750000 12.6562500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -321.250000;
  origin_y -47.5000000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -240.250000;
  origin_y -27.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 12.6562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 12.6562500 0.00000000;
 time 55:3.22241211m;
 setangle 16.8750000 12.6562500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -307.125000;
  origin_y -38.1250000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -226.000000;
  origin_y -17.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 12.6562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 12.6562500 0.00000000;
 time 55:3.27246094m;
 setangle 16.8750000 12.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -292.625000;
  origin_y -29.7500000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -211.625000;
  origin_y -9.50000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 11.2500000 0.00000000;
 time 55:3.32250977m;
 setangle 18.2812500 11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -277.625000;
  origin_y -20.2500000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -196.875000;
  origin_y -2.12500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 11.2500000 0.00000000;
 time 55:3.37255859m;
 setangle 18.2812500 11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -262.750000;
  origin_y -13.7500000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -181.875000;
  origin_y 4.37500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 11.2500000 0.00000000;
 time 55:3.42260742m;
 setangle 18.2812500 9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -248.000000;
  origin_y -5.75000000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -166.750000;
  origin_y 10.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 9.84375000 0.00000000;
 time 55:3.47265625m;
 setangle 18.2812500 9.84375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -232.750000;
  origin_y -0.500000000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -151.375000;
  origin_y 15.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 9.84375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 8.43750000 0.00000000;
 time 55:3.52270508m;
 setangle 18.2812500 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -217.625000;
  origin_y 6.25000000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -136.000000;
  origin_y 20.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 78; // items/r_item2.wav
  origin -136.000000 20.3750000 492.000000;
 }
}
block {
 camera 16.8750000 8.43750000 0.00000000;
 time 55:3.57275391m;
 setangle 18.2812500 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -202.125000;
  origin_y 10.6250000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -120.500000;
  origin_y 24.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 8.43750000 0.00000000;
 time 55:3.62304688m;
 setangle 18.2812500 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -186.625000;
  origin_y 14.7500000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -105.000000;
  origin_y 28.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 7.03125000 0.00000000;
 time 55:3.67309570m;
 setangle 18.2812500 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -171.875000;
  origin_y 28.2500000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -89.1250000;
  origin_y 32.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 7.03125000 0.00000000;
 time 55:3.72314453m;
 setangle 21.0937500 -15.4687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -149.750000;
  origin_y 57.3750000;
  origin_z 551.625000;
  angles_1 21.0937500;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -71.8750000;
  origin_y 33.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -15.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 7.03125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 200\n";
}
block {
 camera 16.8750000 0.00000000 0.00000000;
 time 55:3.77319336m;
 setangle 21.0937500 -23.9062500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -128.000000;
  origin_y 67.8750000;
  origin_z 551.625000;
  angles_1 21.0937500;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -54.5000000;
  origin_y 33.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 0.00000000 0.00000000;
 time 55:3.82324219m;
 setangle 21.0937500 -26.7187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -110.125000;
  origin_y 70.7500000;
  origin_z 551.625000;
  angles_1 21.0937500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -38.5000000;
  origin_y 32.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 19.6875000 343.125000 0.00000000;
 time 55:3.87329102m;
 setangle 22.5000000 -36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -85.8750000;
  origin_y 81.5000000;
  origin_z 540.875000;
  angles_1 22.5000000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -22.3750000;
  origin_y 32.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -36.5625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 19.6875000 331.875000 0.00000000;
 time 55:3.92333984m;
 setangle 23.9062500 -45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -62.6250000;
  origin_y 87.7500000;
  origin_z 555.625000;
  angles_1 23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -6.37500000;
  origin_y 31.5000000;
  origin_z 499.500000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin -22.3750000 32.0000000 492.000000;
 }
}
block {
 camera 21.0937500 322.031250 0.00000000;
 time 55:3.97338867m;
 setangle 25.3125000 -45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -46.0000000;
  origin_y 86.5000000;
  origin_z 580.625000;
  angles_1 25.3125000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 9.50000000;
  origin_y 31.0000000;
  origin_z 509.000000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 322.031250 0.00000000;
 time 55:4.02343750m;
 setangle 26.7187500 -47.8125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -25.0000000;
  origin_y 89.2500000;
  origin_z 590.000000;
  angles_1 26.7187500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 25.5000000;
  origin_y 30.5000000;
  origin_z 516.500000;
  angles_1 -8.43750000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 315.000000 0.00000000;
 time 55:4.07348633m;
 setangle 26.7187500 -47.8125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -9.00000000;
  origin_y 88.6250000;
  origin_z 595.500000;
  angles_1 26.7187500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 41.6250000;
  origin_y 29.8750000;
  origin_z 522.000000;
  angles_1 -8.43750000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 315.000000 0.00000000;
 time 55:4.12353516m;
 setangle 26.7187500 -47.8125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 6.87500000;
  origin_y 88.1250000;
  origin_z 599.000000;
  angles_1 26.7187500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 57.6250000;
  origin_y 29.3750000;
  origin_z 525.500000;
  angles_1 -8.43750000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 25.3125000 310.781250 0.00000000;
 time 55:4.17382813m;
 setangle 26.7187500 -47.8125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 22.8750000;
  origin_y 87.6250000;
  origin_z 600.500000;
  angles_1 26.7187500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 73.6250000;
  origin_y 28.8750000;
  origin_z 527.000000;
  angles_1 -8.43750000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 25.3125000 310.781250 0.00000000;
 time 55:4.22387695m;
 setangle 28.1250000 -50.6250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 42.5000000;
  origin_y 88.6250000;
  origin_z 601.875000;
  angles_1 28.1250000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 89.6250000;
  origin_y 28.3750000;
  origin_z 526.500000;
  angles_1 -8.43750000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 25.3125000 310.781250 0.00000000;
 time 55:4.27392578m;
 setangle 29.5312500 -50.6250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 59.2500000;
  origin_y 87.2500000;
  origin_z 601.125000;
  angles_1 29.5312500;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 105.625000;
  origin_y 27.7500000;
  origin_z 523.875000;
  angles_1 -9.84375000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 25.3125000 310.781250 0.00000000;
 time 55:4.32397461m;
 setangle 29.5312500 -50.6250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 75.1250000;
  origin_y 84.6250000;
  origin_z 596.625000;
  angles_1 29.5312500;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 121.500000;
  origin_y 25.1250000;
  origin_z 519.375000;
  angles_1 -9.84375000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 26.7187500 307.968750 0.00000000;
 time 55:4.37402344m;
 setangle 29.5312500 -50.6250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 91.0000000;
  origin_y 82.0000000;
  origin_z 590.125000;
  angles_1 29.5312500;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 137.500000;
  origin_y 22.5000000;
  origin_z 512.875000;
  angles_1 -9.84375000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 28.1250000 307.968750 0.00000000;
 time 55:4.42407227m;
 setangle 29.5312500 -50.6250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 106.875000;
  origin_y 79.3750000;
  origin_z 581.500000;
  angles_1 29.5312500;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 153.375000;
  origin_y 19.8750000;
  origin_z 504.250000;
  angles_1 -9.84375000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 28.1250000 307.968750 0.00000000;
 time 55:4.47412109m;
 setangle 29.5312500 -50.6250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 122.750000;
  origin_y 76.7500000;
  origin_z 571.000000;
  angles_1 29.5312500;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 169.250000;
  origin_y 17.2500000;
  origin_z 493.750000;
  angles_1 -9.84375000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 28.1250000 307.968750 0.00000000;
 time 55:4.52416992m;
 setangle 29.5312500 -50.6250000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -9.00000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 132.250000;
  origin_y 69.3750000;
  origin_z 558.500000;
  angles_1 29.5312500;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 178.625000;
  origin_y 9.87500000;
  origin_z 481.250000;
  angles_1 -9.84375000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 28.1250000 307.968750 0.00000000;
 time 55:4.57421875m;
 setangle 29.5312500 -77.3437500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -12.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 170.375000;
  origin_y 74.0000000;
  origin_z 543.875000;
  angles_1 29.5312500;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 185.000000;
  origin_z 466.625000;
  angles_1 -9.84375000;
  angles_2 -77.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 28.1250000 307.968750 0.00000000;
 time 55:4.62426758m;
 setangle 28.1250000 -90.0000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -12.0000000;
  vel_z -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 191.500000;
  origin_y 66.5000000;
  origin_z 525.500000;
  angles_1 28.1250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 191.500000;
  origin_y -9.87500000;
  origin_z 450.125000;
  angles_1 -8.43750000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 28.1250000 281.250000 0.00000000;
 time 55:4.67431641m;
 setangle 28.1250000 -85.7812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -12.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 194.125000;
  origin_y 56.5000000;
  origin_z 506.875000;
  angles_1 28.1250000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 197.875000;
  origin_y -19.8750000;
  origin_z 431.500000;
  angles_1 -8.43750000;
  angles_2 -85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 28.1250000 281.250000 0.00000000;
 time 55:4.72460938m;
 setangle 25.3125000 -85.7812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -12.0000000;
  vel_z -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 200.500000;
  origin_y 48.6250000;
  origin_z 482.500000;
  angles_1 25.3125000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 204.250000;
  origin_y -29.7500000;
  origin_z 410.875000;
  angles_1 -7.03125000;
  angles_2 -85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 55; // player/h2ojump.wav
  origin 1520.87500 -535.375000 178.000000;
 }
}
block {
 camera 26.7187500 270.000000 0.00000000;
 time 55:4.77465820m;
 setangle 25.3125000 -85.7812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -12.0000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 206.875000;
  origin_y 38.6250000;
  origin_z 459.875000;
  angles_1 25.3125000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 210.750000;
  origin_y -39.7500000;
  origin_z 388.375000;
  angles_1 -7.03125000;
  angles_2 -85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1520.87500 -535.375000 178.000000;
 }
 sound {
  channel 2;
  entity 96;
  soundnum 15; // items/itembk2.wav
  origin 368.000000 -776.000000 436.000000;
 }
}
block {
 camera 23.9062500 272.812500 0.00000000;
 time 55:4.82470703m;
 setangle 25.3125000 -85.7812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -12.0000000;
  vel_z -28.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 213.250000;
  origin_y 28.7500000;
  origin_z 435.375000;
  angles_1 25.3125000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 217.125000;
  origin_y -49.6250000;
  origin_z 363.750000;
  angles_1 -7.03125000;
  angles_2 -85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 23.9062500 272.812500 0.00000000;
 time 55:4.87475586m;
 setangle 25.3125000 -84.3750000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -12.0000000;
  vel_z -30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 217.750000;
  origin_y 18.6250000;
  origin_z 408.750000;
  angles_1 25.3125000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 223.500000;
  origin_y -59.6250000;
  origin_z 337.125000;
  angles_1 -7.03125000;
  angles_2 -84.3750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 95;
  soundnum 15; // items/itembk2.wav
  origin 368.000000 -736.000000 436.000000;
 }
}
block {
 camera 23.9062500 272.812500 0.00000000;
 time 55:4.92480469m;
 setangle 26.7187500 -82.9687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -12.0000000;
  vel_z -33.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 222.375000;
  origin_y 7.50000000;
  origin_z 382.000000;
  angles_1 26.7187500;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 230.000000;
  origin_y -69.5000000;
  origin_z 320.000000;
  angles_1 -8.43750000;
  angles_2 -82.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 230.000000 -69.5000000 324.000000;
 }
}
block {
 camera 23.9062500 272.812500 0.00000000;
 time 55:4.97485352m;
 setangle 25.3125000 -80.1562500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 224.625000;
  origin_y -7.12500000;
  origin_z 389.500000;
  angles_1 25.3125000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 236.125000;
  origin_y -84.8750000;
  origin_z 320.000000;
  angles_1 -7.03125000;
  angles_2 -80.1562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 25.3125000 275.625000 0.00000000;
 time 55:5.02490234m;
 setangle 22.5000000 -77.3437500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 226.000000;
  origin_y -21.1250000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 241.750000;
  origin_y -100.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -77.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 23.9062500 278.437500 0.00000000;
 time 55:5.07495117m;
 setangle 22.5000000 -74.5312500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 227.375000;
  origin_y -37.2500000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 247.000000;
  origin_y -115.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -74.5312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 23.9062500 278.437500 0.00000000;
 time 55:5.12500000m;
 setangle 22.5000000 -73.1250000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 230.500000;
  origin_y -53.0000000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 252.000000;
  origin_y -130.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1597.62500 -564.500000 212.250000;
 }
}
block {
 camera 21.0937500 281.250000 0.00000000;
 time 55:5.17504883m;
 setangle 22.5000000 -71.7187500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 233.625000;
  origin_y -68.7500000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 256.875000;
  origin_y -145.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 285.468750 0.00000000;
 time 55:5.22534180m;
 setangle 21.0937500 -71.7187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 234.500000;
  origin_y -86.1250000;
  origin_z 383.625000;
  angles_1 21.0937500;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 258.125000;
  origin_y -163.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 285.468750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 200\n";
}
block {
 camera 21.0937500 286.875000 0.00000000;
 time 55:5.27539063m;
 setangle 18.2812500 -57.6562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 216.125000;
  origin_y -109.250000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 258.750000;
  origin_y -180.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -57.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 19.6875000 286.875000 0.00000000;
 time 55:5.32543945m;
 setangle 15.4687500 -33.7500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 191.250000;
  origin_y -148.000000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 260.000000;
  origin_y -196.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -33.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 19.6875000 286.875000 0.00000000;
 time 55:5.37548828m;
 setangle 15.4687500 -30.9375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 190.875000;
  origin_y -167.625000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 262.000000;
  origin_y -212.625000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 300.937500 0.00000000;
 time 55:5.42553711m;
 setangle 14.0625000 -21.0937500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 187.000000;
  origin_y -196.500000;
  origin_z 381.500000;
  angles_1 14.0625000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 265.375000;
  origin_y -229.000000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 327.656250 0.00000000;
 time 55:5.47558594m;
 setangle 11.2500000 -7.03125000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 186.000000;
  origin_y -232.750000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 270.875000;
  origin_y -245.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 337.500000 0.00000000;
 time 55:5.52563477m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 192.625000;
  origin_y -261.125000;
  origin_z 377.250000;
  angles_1 11.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 278.500000;
  origin_y -261.125000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 337.500000 0.00000000;
 time 55:5.57568359m;
 setangle 9.84375000 5.62500000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 202.125000;
  origin_y -286.500000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 287.750000;
  origin_y -276.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 351.562500 0.00000000;
 time 55:5.62573242m;
 setangle 9.84375000 8.43750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 213.250000;
  origin_y -304.375000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 298.250000;
  origin_y -289.625000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 1742.87500 -553.250000 299.625000;
 }
}
block {
 camera 8.43750000 4.21875000 0.00000000;
 time 55:5.67578125m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 223.375000;
  origin_y -318.125000;
  origin_z 369.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 308.750000;
  origin_y -303.250000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 4.21875000 0.00000000;
 time 55:5.72607422m;
 setangle 8.43750000 9.84375000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -17.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 234.250000;
  origin_y -333.875000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 319.250000;
  origin_y -317.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 7.03125000 0.00000000;
 time 55:5.77612305m;
 setangle 8.43750000 11.2500000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 246.125000;
  origin_y -348.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 330.750000;
  origin_y -329.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 7.03125000 0.00000000;
 time 55:5.82617188m;
 setangle 8.43750000 12.6562500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 258.750000;
  origin_y -362.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 342.875000;
  origin_y -341.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 8.43750000 0.00000000;
 time 55:5.87622070m;
 setangle 8.43750000 15.4687500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 272.750000;
  origin_y -376.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 355.750000;
  origin_y -351.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 11.2500000 0.00000000;
 time 55:5.93627930m;
 setangle 8.43750000 16.8750000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 289.375000;
  origin_y -390.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 371.750000;
  origin_y -363.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 16.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 11;
  origin 1843.37500 -573.875000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 7.03125000 14.0625000 0.00000000;
 time 55:5.98632813m;
 setangle 8.43750000 18.2812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 303.875000;
  origin_y -401.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 385.500000;
  origin_y -372.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 15.4687500 0.00000000;
 time 55:6.04638672m;
 setangle 8.43750000 18.2812500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 326.000000;
  origin_y -405.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 407.625000;
  origin_y -376.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 15.4687500 0.00000000;
 time 55:6.09643555m;
 setangle 8.43750000 18.2812500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 343.750000;
  origin_y -407.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 425.375000;
  origin_y -378.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 28; // misc/r_tele3.wav
  origin 1843.37500 -573.875000 280.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 26; // misc/r_tele1.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 7.03125000 16.8750000 0.00000000;
 time 55:6.14648438m;
 setangle 8.43750000 18.2812500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 360.875000;
  origin_y -408.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 442.500000;
  origin_y -379.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 16.8750000 0.00000000;
 time 55:6.19653320m;
 setangle 2.81250000 -52.0312500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 408.500000;
  origin_y -315.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 460.750000;
  origin_y -385.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -52.0312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 16.8750000 0.00000000;
 time 55:6.24658203m;
 setangle 2.81250000 -61.8750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 438.000000;
  origin_y -316.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 477.500000;
  origin_y -395.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 16.8750000 0.00000000;
 time 55:6.29687500m;
 setangle 2.81250000 -64.6875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 456.875000;
  origin_y -325.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 492.375000;
  origin_y -406.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 296.718750 0.00000000;
 time 55:6.34692383m;
 setangle 2.81250000 -68.9062500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 476.000000;
  origin_y -335.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 505.625000;
  origin_y -418.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 293.906250 0.00000000;
 time 55:6.39697266m;
 setangle 2.81250000 -68.9062500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 487.625000;
  origin_y -348.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 517.250000;
  origin_y -431.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 289.687500 0.00000000;
 time 55:6.44702148m;
 setangle 2.81250000 -71.7187500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 502.000000;
  origin_y -360.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 527.500000;
  origin_y -444.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 289.687500 0.00000000;
 time 55:6.49707031m;
 setangle 2.81250000 -75.9375000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 517.250000;
  origin_y -373.625000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 536.500000;
  origin_y -459.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 289.687500 0.00000000;
 time 55:6.54711914m;
 setangle 2.81250000 -75.9375000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 525.250000;
  origin_y -388.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 544.500000;
  origin_y -473.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 282.656250 0.00000000;
 time 55:6.59716797m;
 setangle 4.21875000 -77.3437500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 534.375000;
  origin_y -403.000000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 551.375000;
  origin_y -488.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 282.656250 0.00000000;
 time 55:6.64721680m;
 setangle 4.21875000 -80.1562500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 544.625000;
  origin_y -417.500000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 557.500000;
  origin_y -504.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 282.656250 0.00000000;
 time 55:6.69726563m;
 setangle 4.21875000 -81.5625000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 552.000000;
  origin_y -432.750000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 562.750000;
  origin_y -519.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 278.437500 0.00000000;
 time 55:6.74731445m;
 setangle 5.62500000 -81.5625000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 556.625000;
  origin_y -448.500000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 567.375000;
  origin_y -535.250000;
  origin_z 344.000000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 278.437500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 200\n";
}
block {
 camera 2.81250000 277.031250 0.00000000;
 time 55:6.79760742m;
 setangle 5.62500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 562.750000;
  origin_y -464.000000;
  origin_z 384.750000;
  angles_1 5.62500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 571.375000;
  origin_y -550.875000;
  origin_z 344.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 277.031250 0.00000000;
 time 55:6.84765625m;
 setangle 5.62500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 566.375000;
  origin_y -479.750000;
  origin_z 384.750000;
  angles_1 5.62500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 574.875000;
  origin_y -566.625000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 277.031250 0.00000000;
 time 55:6.89770508m;
 setangle 5.62500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 569.500000;
  origin_y -495.500000;
  origin_z 400.750000;
  angles_1 5.62500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 578.000000;
  origin_y -582.500000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 275.625000 0.00000000;
 time 55:6.94775391m;
 setangle 5.62500000 -82.9687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 572.250000;
  origin_y -511.375000;
  origin_z 400.750000;
  angles_1 5.62500000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 580.750000;
  origin_y -598.250000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 4.21875000 275.625000 0.00000000;
 time 55:6.99780273m;
 setangle 8.43750000 -82.9687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 574.875000;
  origin_y -527.875000;
  origin_z 396.875000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 583.375000;
  origin_y -614.125000;
  origin_z 376.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 275.625000 0.00000000;
 time 55:7.04785156m;
 setangle 8.43750000 -82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 577.250000;
  origin_y -543.750000;
  origin_z 396.875000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 585.750000;
  origin_y -630.000000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 275.625000 0.00000000;
 time 55:7.09790039m;
 setangle 8.43750000 -82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 579.625000;
  origin_y -561.750000;
  origin_z 435.875000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 588.000000;
  origin_y -645.875000;
  origin_z 392.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 275.625000 0.00000000;
 time 55:7.14794922m;
 setangle 8.43750000 -82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 581.500000;
  origin_y -575.500000;
  origin_z 437.000000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 590.000000;
  origin_y -661.750000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 275.625000 0.00000000;
 time 55:7.19799805m;
 setangle 8.43750000 -82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 583.500000;
  origin_y -591.375000;
  origin_z 453.000000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 592.000000;
  origin_y -677.750000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 275.625000 0.00000000;
 time 55:7.24804688m;
 setangle 9.84375000 -87.1875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 591.500000;
  origin_y -607.375000;
  origin_z 455.125000;
  angles_1 9.84375000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 593.625000;
  origin_y -693.750000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 275.625000 0.00000000;
 time 55:7.29809570m;
 setangle 11.2500000 -99.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 611.000000;
  origin_y -625.875000;
  origin_z 473.250000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 594.250000;
  origin_y -710.125000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 271.406250 0.00000000;
 time 55:7.34838867m;
 setangle 11.2500000 -99.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 610.875000;
  origin_y -642.250000;
  origin_z 473.250000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 594.125000;
  origin_y -726.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 258.750000 0.00000000;
 time 55:7.39843750m;
 setangle 11.2500000 -99.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 610.125000;
  origin_y -658.375000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 593.375000;
  origin_y -742.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 258.750000 0.00000000;
 time 55:7.44848633m;
 setangle 11.2500000 -99.8437500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 608.875000;
  origin_y -674.500000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 592.125000;
  origin_y -758.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 258.750000 0.00000000;
 time 55:7.49853516m;
 setangle 11.2500000 -101.250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 609.250000;
  origin_y -691.000000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 590.500000;
  origin_y -774.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 258.750000 0.00000000;
 time 55:7.54858398m;
 setangle 11.2500000 -101.250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 607.250000;
  origin_y -707.000000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 588.375000;
  origin_y -790.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 257.343750 0.00000000;
 time 55:7.59863281m;
 setangle 11.2500000 -101.250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 608.250000;
  origin_y -724.625000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 589.500000;
  origin_y -808.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 257.343750 0.00000000;
 time 55:7.64868164m;
 setangle 11.2500000 -101.250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 610.625000;
  origin_y -741.625000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 591.750000;
  origin_y -825.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 257.343750 0.00000000;
 time 55:7.69873047m;
 setangle 11.2500000 -101.250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 611.750000;
  origin_y -758.250000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 593.000000;
  origin_y -842.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 257.343750 0.00000000;
 time 55:7.74877930m;
 setangle 11.2500000 -101.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 612.000000;
  origin_y -774.750000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 593.250000;
  origin_y -858.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 257.343750 0.00000000;
 time 55:7.79882813m;
 setangle 11.2500000 -101.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 611.500000;
  origin_y -791.000000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 592.625000;
  origin_y -874.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 257.343750 0.00000000;
 time 55:7.84912109m;
 setangle 11.2500000 -101.250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 610.375000;
  origin_y -807.250000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 591.625000;
  origin_y -891.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -101.250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 257.343750 0.00000000;
 time 55:7.89916992m;
 setangle 11.2500000 -102.656250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 610.750000;
  origin_y -823.875000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 589.875000;
  origin_y -907.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 257.343750 0.00000000;
 time 55:7.94921875m;
 setangle 11.2500000 -104.062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 610.625000;
  origin_y -840.375000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 587.625000;
  origin_y -923.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 255.937500 0.00000000;
 time 55:7.99926758m;
 setangle 11.2500000 -104.062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 607.875000;
  origin_y -856.250000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 585.000000;
  origin_y -939.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 254.531250 0.00000000;
 time 55:8.04931641m;
 setangle 12.6562500 -102.656250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 602.875000;
  origin_y -872.000000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 582.125000;
  origin_y -954.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1052.37500 431.875000 167.500000;
 }
}
block {
 camera 9.84375000 254.531250 0.00000000;
 time 55:8.09936523m;
 setangle 14.0625000 -99.8437500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 595.750000;
  origin_y -887.375000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 579.250000;
  origin_y -970.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 255.937500 0.00000000;
 time 55:8.14941406m;
 setangle 14.0625000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 576.875000;
  origin_y -901.750000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 576.875000;
  origin_y -986.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 258.750000 0.00000000;
 time 55:8.19946289m;
 setangle 15.4687500 -75.9375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 557.500000;
  origin_y -921.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 575.875000;
  origin_y -1003.25000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 270.000000 0.00000000;
 time 55:8.24951172m;
 setangle 15.4687500 -66.0937500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 544.375000;
  origin_y -942.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 576.625000;
  origin_y -1020.25000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -66.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 270.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 200\n";
}
block {
 camera 12.6562500 270.000000 0.00000000;
 time 55:8.29956055m;
 setangle 15.4687500 -59.0625000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 537.625000;
  origin_y -964.000000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 579.125000;
  origin_y -1037.25000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -59.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 282.656250 0.00000000;
 time 55:8.34960938m;
 setangle 15.4687500 -54.8437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 534.000000;
  origin_y -983.625000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 580.750000;
  origin_y -1053.62500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -54.8437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 299.531250 0.00000000;
 time 55:8.39990234m;
 setangle 15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 524.125000;
  origin_y -1008.62500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 582.250000;
  origin_y -1069.62500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 303.750000 0.00000000;
 time 55:8.44995117m;
 setangle 15.4687500 -23.9062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 516.500000;
  origin_y -1053.50000;
  origin_z 482.000000;
  angles_1 15.4687500;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 585.000000;
  origin_y -1085.87500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 27;
  soundnum 15; // items/itembk2.wav
  origin 1200.00000 -720.000000 316.000000;
 }
}
block {
 camera 14.0625000 303.750000 0.00000000;
 time 55:8.50000000m;
 setangle 16.8750000 22.5000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 512.125000;
  origin_y -1135.75000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 588.500000;
  origin_y -1101.87500;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 315.000000 0.00000000;
 time 55:8.55004883m;
 setangle 16.8750000 26.7187500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 519.375000;
  origin_y -1157.12500;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 593.000000;
  origin_y -1117.75000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 21.0937500 0.00000000;
 time 55:8.60009766m;
 setangle 16.8750000 29.5312500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 526.750000;
  origin_y -1176.25000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 598.375000;
  origin_y -1133.25000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 25.3125000 0.00000000;
 time 55:8.65014648m;
 setangle 15.4687500 29.5312500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 536.000000;
  origin_y -1192.00000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 608.250000;
  origin_y -1148.62500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 25.3125000 0.00000000;
 time 55:8.70019531m;
 setangle 15.4687500 29.5312500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 550.000000;
  origin_y -1205.37500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 622.250000;
  origin_y -1162.12500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 28.1250000 0.00000000;
 time 55:8.75024414m;
 setangle 15.4687500 29.5312500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 564.375000;
  origin_y -1216.62500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 636.500000;
  origin_y -1173.37500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 28.1250000 0.00000000;
 time 55:8.80029297m;
 setangle 16.8750000 29.5312500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 579.500000;
  origin_y -1225.75000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 651.125000;
  origin_y -1182.87500;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 28.1250000 0.00000000;
 time 55:8.85034180m;
 setangle 16.8750000 29.5312500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 594.375000;
  origin_y -1234.00000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 666.000000;
  origin_y -1191.00000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 28.1250000 0.00000000;
 time 55:8.90063477m;
 setangle 15.4687500 29.5312500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 608.875000;
  origin_y -1241.37500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 681.000000;
  origin_y -1198.12500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 28.1250000 0.00000000;
 time 55:8.95068359m;
 setangle 15.4687500 29.5312500 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 627.750000;
  origin_y -1243.00000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 700.000000;
  origin_y -1199.62500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 28.1250000 0.00000000;
 time 55:9.00073242m;
 setangle 15.4687500 32.3437500 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 648.500000;
  origin_y -1245.37500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 718.500000;
  origin_y -1198.62500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 28.1250000 0.00000000;
 time 55:9.05078125m;
 setangle 14.0625000 39.3750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 672.375000;
  origin_y -1250.37500;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 736.625000;
  origin_y -1195.00000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 28.1250000 0.00000000;
 time 55:9.10083008m;
 setangle 14.0625000 40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 689.625000;
  origin_y -1249.00000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 752.500000;
  origin_y -1192.00000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 40.7812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 62; // misc/water1.wav
  origin 1069.50000 556.375000 93.7500000;
 }
 sound {
  channel 2;
  entity 197;
  soundnum 15; // items/itembk2.wav
  origin 880.000000 -296.000000 468.000000;
 }
}
block {
 camera 14.0625000 30.9375000 0.00000000;
 time 55:9.15087891m;
 setangle 12.6562500 42.1875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 706.625000;
  origin_y -1248.37500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 768.500000;
  origin_y -1189.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 42.1875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 39.3750000 0.00000000;
 time 55:9.20092773m;
 setangle 12.6562500 46.4062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 727.000000;
  origin_y -1250.37500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 784.250000;
  origin_y -1187.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 40.7812500 0.00000000;
 time 55:9.25097656m;
 setangle 11.2500000 57.6562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 756.000000;
  origin_y -1257.87500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 800.250000;
  origin_y -1184.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 40.7812500 0.00000000;
 time 55:9.30102539m;
 setangle 11.2500000 66.0937500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 783.250000;
  origin_y -1259.50000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 816.125000;
  origin_y -1180.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 45.0000000 0.00000000;
 time 55:9.35107422m;
 setangle 11.2500000 70.3125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 804.500000;
  origin_y -1250.87500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 831.375000;
  origin_y -1169.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 64.6875000 0.00000000;
 time 55:9.40112305m;
 setangle 11.2500000 73.1250000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 821.875000;
  origin_y -1239.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 844.750000;
  origin_y -1156.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 73.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 64.6875000 0.00000000;
 time 55:9.45141602m;
 setangle 11.2500000 73.1250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 831.500000;
  origin_y -1221.62500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 854.375000;
  origin_y -1138.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 73.1250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 68.9062500 0.00000000;
 time 55:9.50146484m;
 setangle 11.2500000 74.5312500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 838.125000;
  origin_y -1201.87500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 858.875000;
  origin_y -1118.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 71.7187500 0.00000000;
 time 55:9.55151367m;
 setangle 11.2500000 74.5312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 840.250000;
  origin_y -1182.75000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 861.000000;
  origin_y -1099.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 71.7187500 0.00000000;
 time 55:9.60156250m;
 setangle 11.2500000 74.5312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 840.500000;
  origin_y -1164.62500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 861.250000;
  origin_y -1081.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 73.1250000 0.00000000;
 time 55:9.65161133m;
 setangle 11.2500000 67.5000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 829.750000;
  origin_y -1144.62500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 860.625000;
  origin_y -1064.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 73.1250000 0.00000000;
 time 55:9.70166016m;
 setangle 7.03125000 8.43750000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 813.125000;
  origin_y -1055.25000;
  origin_z 465.625000;
  angles_1 7.03125000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 863.875000;
  origin_y -1046.50000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 8.43750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 66.0937500 0.00000000;
 time 55:9.75170898m;
 setangle 7.03125000 1.40625000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 815.625000;
  origin_y -1031.75000;
  origin_z 466.875000;
  angles_1 7.03125000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 869.500000;
  origin_y -1029.12500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
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block {
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block {
 camera 4.21875000 338.906250 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 4.21875000 338.906250 0.00000000;
 time 55:10.60302734m;
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 clientdata {
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 updateentity {
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block {
 camera 4.21875000 338.906250 0.00000000;
 time 55:10.65307617m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 4.21875000 350.156250 0.00000000;
 time 55:10.70312500m;
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 updateentity {
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 updateentity {
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block {
 camera 4.21875000 350.156250 0.00000000;
 time 55:10.75317383m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 4.21875000 355.781250 0.00000000;
 time 55:10.80322266m;
 setangle 7.03125000 0.00000000 0.00000000;
 clientdata {
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block {
 camera 5.62500000 357.187500 0.00000000;
 time 55:10.85327148m;
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 updateentity {
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 updateentity {
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block {
 camera 5.62500000 0.00000000 0.00000000;
 time 55:10.90332031m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
  channel 4;
  entity 3;
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  origin 784.750000 725.750000 207.125000;
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}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 55:10.95336914m;
 setangle 11.2500000 4.21875000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 55:11.00366211m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
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  ammo_cells 0;
  weapon 0x80;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
  channel 2;
  entity 159;
  soundnum 15; // items/itembk2.wav
  origin 784.000000 56.0000000 324.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 55:11.05371094m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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  origin_x 1265.00000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 723.500000 732.250000 204.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 55:11.10375977m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
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  weapon 0x80;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 55:11.15380859m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
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 updateentity {
  entity 1;
  frame 6;
  origin_x 1211.25000;
  origin_y -947.000000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 1.40625000;
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 updateentity {
  entity 4;
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  origin_y -942.750000;
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  angles_2 1.40625000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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block {
 camera 9.84375000 0.00000000 0.00000000;
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block {
 camera 9.84375000 0.00000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 200\n";
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block {
 camera 9.84375000 0.00000000 0.00000000;
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 updateentity {
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 updateentity {
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block {
 camera 9.84375000 0.00000000 0.00000000;
 time 55:11.35400391m;
 setangle 15.4687500 4.21875000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 55:11.40405273m;
 setangle 15.4687500 5.62500000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 14.0625000 2.81250000 0.00000000;
 time 55:11.45410156m;
 setangle 15.4687500 7.03125000 0.00000000;
 clientdata {
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 updateentity {
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block {
 camera 14.0625000 4.21875000 0.00000000;
 time 55:11.50415039m;
 setangle 15.4687500 8.43750000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 14.0625000 5.62500000 0.00000000;
 time 55:11.55444336m;
 setangle 15.4687500 11.2500000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 14.0625000 5.62500000 0.00000000;
 time 55:11.60449219m;
 setangle 16.8750000 16.8750000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 14.0625000 7.03125000 0.00000000;
 time 55:11.65454102m;
 setangle 16.8750000 16.8750000 0.00000000;
 clientdata {
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  vel_y 2.00000000;
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  weaponmodel 0;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
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 updateentity {
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  frame 11;
  origin_x 1377.87500;
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  origin_z 497.625000;
  angles_1 16.8750000;
  angles_2 16.8750000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 15.4687500 15.4687500 0.00000000;
 time 55:11.70458984m;
 setangle 18.2812500 18.2812500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 860.625000 704.375000 191.875000;
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}
block {
 camera 15.4687500 15.4687500 0.00000000;
 time 55:11.75463867m;
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block {
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 time 55:11.80468750m;
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block {
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 time 55:11.85473633m;
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 clientdata {
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 updateentity {
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}
block {
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 time 55:11.90478516m;
 setangle 18.2812500 39.3750000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 sound {
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block {
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block {
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block {
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 sound {
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block {
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block {
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 setangle 7.03125000 90.0000000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
  entity 26;
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 updateentity {
  entity 27;
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 updateentity {
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 updateentity {
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 updateentity {
  entity 49;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 194;
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}
block {
 camera 5.62500000 90.0000000 0.00000000;
 time 55:15.56005859m;
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 updateentity {
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 updateentity {
  entity 26;
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 updateentity {
  entity 27;
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 updateentity {
  entity 47;
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 updateentity {
  entity 48;
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 updateentity {
  entity 49;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 194;
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}
block {
 camera 5.62500000 90.0000000 0.00000000;
 time 55:15.61010742m;
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 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
  entity 27;
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 updateentity {
  entity 47;
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 updateentity {
  entity 48;
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 updateentity {
  entity 49;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 194;
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block {
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 updateentity {
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 updateentity {
  entity 27;
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 updateentity {
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 updateentity {
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 updateentity {
  entity 49;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 194;
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block {
 camera 7.03125000 90.0000000 0.00000000;
 time 55:15.71020508m;
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 clientdata {
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  ammo_shells 0;
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  ammo_rockets 0;
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  entity 1;
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  origin_y -689.750000;
  origin_z 460.125000;
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 updateentity {
  entity 4;
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 updateentity {
  entity 26;
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 updateentity {
  entity 27;
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 updateentity {
  entity 47;
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 updateentity {
  entity 48;
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 updateentity {
  entity 49;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 194;
  frame 1;
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}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 55:15.76049805m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
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  weaponmodel 0;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
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 updateentity {
  entity 1;
  frame 10;
  origin_x 1350.37500;
  origin_y -687.750000;
  origin_z 461.750000;
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 updateentity {
  entity 4;
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  origin_y -602.000000;
  origin_z 410.500000;
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 updateentity {
  entity 26;
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 updateentity {
  entity 27;
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 updateentity {
  entity 47;
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 updateentity {
  entity 48;
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 updateentity {
  entity 49;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 194;
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 sound {
  channel 2;
  entity 160;
  soundnum 79; // plats/medplat1.wav
  origin 1272.00000 36.0000000 -34.0000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 100  : 200\n";
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 55:15.81054688m;
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 clientdata {
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  entity 1;
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 updateentity {
  entity 4;
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 updateentity {
  entity 27;
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 updateentity {
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 updateentity {
  entity 48;
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 updateentity {
  entity 49;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 194;
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}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 55:15.86059570m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
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  entity 1;
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 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
  entity 27;
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 updateentity {
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 updateentity {
  entity 48;
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 updateentity {
  entity 49;
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
  origin_y 0.00000000;
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 updateentity {
  entity 194;
  frame 1;
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}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 55:15.91064453m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
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  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
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 updateentity {
  entity 1;
  frame 11;
  origin_x 1348.12500;
  origin_y -681.625000;
  origin_z 454.375000;
  angles_1 15.4687500;
  angles_2 90.0000000;
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 updateentity {
  entity 4;
  frame 10;
  origin_x 1348.12500;
  origin_y -597.500000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
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 updateentity {
  entity 26;
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 updateentity {
  entity 27;
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 updateentity {
  entity 47;
  origin_z 376.000000;
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 updateentity {
  entity 48;
  origin_z 164.000000;
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 updateentity {
  entity 49;
  origin_z 164.000000;
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 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
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}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 55:15.96069336m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
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  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1348.12500;
  origin_y -673.125000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1348.12500;
  origin_y -588.875000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
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 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
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 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 1348.12500 -588.875000 404.000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 55:16.01074219m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
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  weaponmodel 0;
  health 998;
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  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1348.12500;
  origin_y -658.250000;
  origin_z 455.500000;
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 }
 updateentity {
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 updateentity {
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 updateentity {
  entity 27;
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 updateentity {
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 updateentity {
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 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 194;
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}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 55:16.06079102m;
 setangle 16.8750000 87.1875000 0.00000000;
 clientdata {
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  currentammo 1;
  ammo_shells 0;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
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 updateentity {
  entity 1;
  frame 7;
  origin_x 1346.00000;
  origin_y -645.750000;
  origin_z 457.625000;
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 updateentity {
  entity 4;
  frame 6;
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  origin_y -562.250000;
  origin_z 400.000000;
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 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 55:16.11083984m;
 setangle 25.3125000 39.3750000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1293.75000;
  origin_y -610.125000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1353.25000;
  origin_y -558.875000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 55:16.16088867m;
 setangle 22.5000000 -25.3125000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1288.62500;
  origin_y -527.375000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1360.50000;
  origin_y -563.500000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 21; // player/gasp1.wav
  origin 1272.62500 43.2500000 164.000000;
 }
}
block {
 camera 15.4687500 85.7812500 0.00000000;
 time 55:16.21093750m;
 setangle 22.5000000 -29.5312500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1299.62500;
  origin_y -533.625000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1368.62500;
  origin_y -575.000000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 333.281250 0.00000000;
 time 55:16.26098633m;
 setangle 22.5000000 -29.5312500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1307.00000;
  origin_y -548.000000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1376.00000;
  origin_y -589.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -29.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
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 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 333.281250 0.00000000;
 time 55:16.31127930m;
 setangle 22.5000000 -29.5312500 0.00000000;
 clientdata {
  vel_x 8.00000000;
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  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1313.37500;
  origin_y -562.750000;
  origin_z 465.625000;
  angles_1 22.5000000;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
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 }
 updateentity {
  entity 49;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 329.062500 0.00000000;
 time 55:16.36132812m;
 setangle 22.5000000 -29.5312500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1324.12500;
  origin_y -575.750000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1393.12500;
  origin_y -617.125000;
  origin_z 398.000000;
  angles_1 -5.62500000;
  angles_2 -29.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 329.062500 0.00000000;
 time 55:16.41137695m;
 setangle 21.0937500 -26.7187500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1332.12500;
  origin_y -591.750000;
  origin_z 459.625000;
  angles_1 21.0937500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1403.87500;
  origin_y -630.125000;
  origin_z 394.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 329.062500 0.00000000;
 time 55:16.46142578m;
 setangle 19.6875000 -21.0937500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1338.75000;
  origin_y -611.625000;
  origin_z 451.625000;
  angles_1 19.6875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1414.62500;
  origin_y -643.125000;
  origin_z 387.875000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1272.75000 41.8750000 209.125000;
 }
}
block {
 camera 21.0937500 329.062500 0.00000000;
 time 55:16.51147461m;
 setangle 18.2812500 -16.8750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1346.62500;
  origin_y -630.000000;
  origin_z 441.625000;
  angles_1 18.2812500;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1425.37500;
  origin_y -656.000000;
  origin_z 379.875000;
  angles_1 -5.62500000;
  angles_2 -16.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 337.500000 0.00000000;
 time 55:16.56152344m;
 setangle 16.8750000 -15.4687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1356.12500;
  origin_y -644.750000;
  origin_z 429.500000;
  angles_1 16.8750000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1436.00000;
  origin_y -669.000000;
  origin_z 369.875000;
  angles_1 -5.62500000;
  angles_2 -15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 341.718750 0.00000000;
 time 55:16.61157227m;
 setangle 15.4687500 -12.6562500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1365.12500;
  origin_y -661.500000;
  origin_z 415.375000;
  angles_1 15.4687500;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1446.75000;
  origin_y -682.000000;
  origin_z 357.875000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 341.718750 0.00000000;
 time 55:16.66162109m;
 setangle 15.4687500 -11.2500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1375.37500;
  origin_y -676.500000;
  origin_z 401.375000;
  angles_1 15.4687500;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1457.50000;
  origin_y -695.000000;
  origin_z 343.750000;
  angles_1 -4.21875000;
  angles_2 -11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 343.125000 0.00000000;
 time 55:16.71166992m;
 setangle 14.0625000 -11.2500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1385.50000;
  origin_y -689.375000;
  origin_z 383.250000;
  angles_1 14.0625000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1468.25000;
  origin_y -707.875000;
  origin_z 327.750000;
  angles_1 -4.21875000;
  angles_2 -11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 347.343750 0.00000000;
 time 55:16.76171875m;
 setangle 14.0625000 -11.2500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1396.25000;
  origin_y -702.375000;
  origin_z 365.125000;
  angles_1 14.0625000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1479.00000;
  origin_y -720.875000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 1479.00000 -720.875000 316.000000;
 }
}
block {
 camera 12.6562500 347.343750 0.00000000;
 time 55:16.81201172m;
 setangle 14.0625000 -9.84375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1409.87500;
  origin_y -715.750000;
  origin_z 365.500000;
  angles_1 14.0625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1493.00000;
  origin_y -732.375000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 347.343750 0.00000000;
 time 55:16.86206055m;
 setangle 14.0625000 -8.43750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1427.50000;
  origin_y -722.875000;
  origin_z 365.500000;
  angles_1 14.0625000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1511.12500;
  origin_y -737.375000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 347.343750 0.00000000;
 time 55:16.91210938m;
 setangle 14.0625000 -8.43750000 0.00000000;
 clientdata {
  vel_x 24.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1446.87500;
  origin_y -723.750000;
  origin_z 365.500000;
  angles_1 14.0625000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1530.50000;
  origin_y -738.250000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 350.156250 0.00000000;
 time 55:16.96215820m;
 setangle 14.0625000 -8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1463.00000;
  origin_y -724.625000;
  origin_z 381.500000;
  angles_1 14.0625000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1546.62500;
  origin_y -739.125000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 350.156250 0.00000000;
 time 55:17.01220703m;
 setangle 14.0625000 -8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1479.12500;
  origin_y -725.875000;
  origin_z 381.500000;
  angles_1 14.0625000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1562.62500;
  origin_y -740.375000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 350.156250 0.00000000;
 time 55:17.06225586m;
 setangle 12.6562500 -11.2500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1495.37500;
  origin_y -723.375000;
  origin_z 379.375000;
  angles_1 12.6562500;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1578.62500;
  origin_y -742.125000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 350.156250 0.00000000;
 time 55:17.11230469m;
 setangle 11.2500000 -18.2812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1513.87500;
  origin_y -715.750000;
  origin_z 393.250000;
  angles_1 11.2500000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1594.75000;
  origin_y -744.625000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 347.343750 0.00000000;
 time 55:17.16235352m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1547.12500;
  origin_y -689.125000;
  origin_z 393.250000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1610.75000;
  origin_y -746.750000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 54;
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 updateentity {
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 sound {
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  soundnum 80; // plats/medplat2.wav
  origin 1272.00000 36.0000000 178.000000;
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}
block {
 camera 9.84375000 340.312500 0.00000000;
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block {
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block {
 camera 9.84375000 317.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 55:17.31250000m;
 setangle 9.84375000 -92.8125000 0.00000000;
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 updateentity {
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block {
 camera 9.84375000 310.781250 0.00000000;
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 setangle 8.43750000 -122.343750 0.00000000;
 clientdata {
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block {
 camera 8.43750000 265.781250 0.00000000;
 time 55:17.41284180m;
 setangle 8.43750000 -150.468750 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 8.43750000 265.781250 0.00000000;
 time 55:17.46289062m;
 setangle 7.03125000 -154.687500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 7.03125000 236.250000 0.00000000;
 time 55:17.51293945m;
 setangle 7.03125000 -154.687500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 7.03125000 236.250000 0.00000000;
 time 55:17.56298828m;
 setangle 7.03125000 -154.687500 0.00000000;
 clientdata {
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block {
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 time 55:17.61303711m;
 setangle 7.03125000 -154.687500 0.00000000;
 clientdata {
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block {
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 time 55:17.66308594m;
 setangle 7.03125000 -154.687500 0.00000000;
 clientdata {
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block {
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block {
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 sound {
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  origin 1026.25000 50.7500000 312.000000;
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}
block {
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block {
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 updateentity {
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 sound {
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  entity 111;
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}
block {
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block {
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 updateentity {
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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block {
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block {
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 updateentity {
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block {
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 time 55:18.26391602m;
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 updateentity {
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block {
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 time 55:18.31396484m;
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block {
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 sound {
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}
block {
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block {
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block {
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 }
 updateentity {
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
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 }
}
block {
 camera 5.62500000 209.531250 0.00000000;
 time 55:18.56445312m;
 setangle 8.43750000 -149.062500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -15.0000000;
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 }
 updateentity {
  entity 1;
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 }
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  entity 4;
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
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 }
}
block {
 camera 7.03125000 209.531250 0.00000000;
 time 55:18.61450195m;
 setangle 8.43750000 -149.062500 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
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}
block {
 camera 7.03125000 209.531250 0.00000000;
 time 55:18.66455078m;
 setangle 8.43750000 -149.062500 0.00000000;
 clientdata {
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  ammo_cells 0;
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
  entity 33;
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 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 56;
  frame 1;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 209.531250 0.00000000;
 time 55:18.71459961m;
 setangle 8.43750000 -149.062500 0.00000000;
 clientdata {
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  vel_y -16.0000000;
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  health 998;
  currentammo 1;
  ammo_shells 0;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1440.37500;
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 }
 updateentity {
  entity 4;
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 updateentity {
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 updateentity {
  entity 33;
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 updateentity {
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 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
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 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 209.531250 0.00000000;
 time 55:18.76464844m;
 setangle 8.43750000 -149.062500 0.00000000;
 clientdata {
  vel_x -14.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
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  ammo_nails 0;
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1429.00000;
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 updateentity {
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 updateentity {
  entity 32;
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 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 209.531250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 190\n";
}
block {
 camera 7.03125000 209.531250 0.00000000;
 time 55:18.81469727m;
 setangle 8.43750000 -149.062500 0.00000000;
 clientdata {
  vel_x -14.0000000;
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  weaponmodel 0;
  health 998;
  currentammo 1;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1417.12500;
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 }
 updateentity {
  entity 4;
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  origin_x 1341.75000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 209.531250 0.00000000;
 time 55:18.86474609m;
 setangle 8.43750000 -149.062500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1404.87500;
  origin_y -1050.87500;
  origin_z 493.000000;
  angles_1 8.43750000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1329.37500;
  origin_y -1093.62500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -149.062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 209.531250 0.00000000;
 time 55:18.91479492m;
 setangle 8.43750000 -149.062500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1392.25000;
  origin_y -1061.12500;
  origin_z 493.000000;
  angles_1 8.43750000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1316.75000;
  origin_y -1103.87500;
  origin_z 446.000000;
  angles_1 -2.81250000;
  angles_2 -149.062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 849.500000 48.8750000 324.000000;
 }
}
block {
 camera 7.03125000 209.531250 0.00000000;
 time 55:18.96508789m;
 setangle 8.43750000 -149.062500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -12.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1379.62500;
  origin_y -1071.37500;
  origin_z 489.000000;
  angles_1 8.43750000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1304.25000;
  origin_y -1114.12500;
  origin_z 442.000000;
  angles_1 -2.81250000;
  angles_2 -149.062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 209.531250 0.00000000;
 time 55:19.01513672m;
 setangle 8.43750000 -151.875000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -12.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1369.00000;
  origin_y -1085.37500;
  origin_z 483.000000;
  angles_1 8.43750000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1291.62500;
  origin_y -1124.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -151.875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 32; // weapons/pkup.wav
  origin 1291.62500 -1124.25000 444.000000;
 }
}
block {
 camera 7.03125000 209.531250 0.00000000;
 print "Red Team ";
 print "Score is ";
 print "-1";
 print "\n";
 print "Brown Team ";
 print "Score is ";
 print "9";
 print "\n";
 print "Match ends in ";
 print "4";
 print " minutes\n";
}
block {
 camera 7.03125000 209.531250 0.00000000;
 time 55:19.06518555m;
 setangle 9.84375000 -161.718750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1360.25000;
  origin_y -1108.62500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1277.62500;
  origin_y -1133.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -161.718750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 209.531250 0.00000000;
 time 55:19.11523438m;
 setangle 9.84375000 -174.375000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1352.00000;
  origin_y -1126.75000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1266.00000;
  origin_y -1133.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 196.875000 0.00000000;
 time 55:19.16528320m;
 setangle 9.84375000 -175.781250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1342.50000;
  origin_y -1120.37500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1256.25000;
  origin_y -1124.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 184.218750 0.00000000;
 time 55:19.21533203m;
 setangle 9.84375000 -175.781250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1334.25000;
  origin_y -1105.62500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1248.00000;
  origin_y -1109.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -175.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
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block {
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 centerprint 
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block {
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block {
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 sound {
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block {
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block {
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 sound {
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 sound {
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 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 55:21.36840820m;
 setangle 8.43750000 90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 897.875000;
  origin_y -655.625000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 897.875000;
  origin_y -568.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 55:21.41845703m;
 setangle 8.43750000 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 896.375000;
  origin_y -639.625000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 896.375000;
  origin_y -552.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 55:21.46850586m;
 setangle 8.43750000 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 895.250000;
  origin_y -623.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 895.250000;
  origin_y -536.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 55:21.51855469m;
 setangle 8.43750000 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 894.250000;
  origin_y -607.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 894.250000;
  origin_y -520.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 578.750000 -183.875000 324.000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 55:21.56884766m;
 setangle 8.43750000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 893.500000;
  origin_y -591.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 893.500000;
  origin_y -504.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 55:21.61889648m;
 setangle 8.43750000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 895.000000;
  origin_y -575.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 892.875000;
  origin_y -488.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 160;
  soundnum 80; // plats/medplat2.wav
  origin 1272.00000 36.0000000 -34.0000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 55:21.66894531m;
 setangle 8.43750000 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 896.375000;
  origin_y -559.375000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 892.125000;
  origin_y -472.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 55:21.71899414m;
 setangle 8.43750000 94.2187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 899.750000;
  origin_y -543.000000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 891.250000;
  origin_y -456.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 55:21.76904297m;
 setangle 8.43750000 98.4375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 904.875000;
  origin_y -526.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 890.000000;
  origin_y -440.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 190\n";
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 55:21.81909180m;
 setangle 8.43750000 99.8437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 908.625000;
  origin_y -508.250000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 891.750000;
  origin_y -423.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 92.8125000 0.00000000;
 time 55:21.86914062m;
 setangle 8.43750000 101.250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 913.500000;
  origin_y -491.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 894.500000;
  origin_y -406.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 98.4375000 0.00000000;
 time 55:21.91918945m;
 setangle 8.43750000 102.656250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 917.000000;
  origin_y -473.750000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 895.875000;
  origin_y -389.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 99.8437500 0.00000000;
 time 55:21.96923828m;
 setangle 8.43750000 104.062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 919.250000;
  origin_y -456.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 896.125000;
  origin_y -373.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 99.8437500 0.00000000;
 time 55:22.01928711m;
 setangle 9.84375000 108.281250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 926.625000;
  origin_y -437.625000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 897.625000;
  origin_y -356.375000;
  origin_z 432.000000;
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block {
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  origin_x 1019.50000;
  origin_y -875.750000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 971.000000;
  origin_y -948.375000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -122.343750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 236.250000 0.00000000;
 time 55:24.27270508m;
 setangle 5.62500000 -123.750000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1024.25000;
  origin_y -880.125000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 974.000000;
  origin_y -951.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -123.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 4.21875000 236.250000 0.00000000;
 time 55:24.32275391m;
 setangle 5.62500000 -123.750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1026.50000;
  origin_y -882.500000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 976.125000;
  origin_y -953.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -123.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 236.250000 0.00000000;
 time 55:24.37280273m;
 setangle 5.62500000 -125.156250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1029.75000;
  origin_y -885.375000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 977.750000;
  origin_y -955.625000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -125.156250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 234.843750 0.00000000;
 time 55:24.42285156m;
 setangle 5.62500000 -125.156250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1030.62500;
  origin_y -886.375000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 978.625000;
  origin_y -956.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 233.437500 0.00000000;
 time 55:24.47290039m;
 setangle 5.62500000 -126.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1032.50000;
  origin_y -887.875000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -126.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 978.750000;
  origin_y -956.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 233.437500 0.00000000;
 time 55:24.52294922m;
 setangle 5.62500000 -127.968750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1031.00000;
  origin_y -893.000000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 975.625000;
  origin_y -960.625000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 939.000000;
  origin_y -1005.12500;
  origin_z 448.875000;
  angles_1 -7.03125000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 975.625000 -960.625000 444.000000;
 }
}
block {
 camera 4.21875000 233.437500 0.00000000;
 time 55:24.57299805m;
 setangle 5.62500000 -127.968750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1023.37500;
  origin_y -902.375000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 968.000000;
  origin_y -969.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 907.500000;
  origin_y -1043.50000;
  origin_z 442.750000;
  angles_1 -7.03125000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 230.625000 0.00000000;
 time 55:24.62304688m;
 setangle 7.03125000 -127.968750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1013.00000;
  origin_y -915.000000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 957.750000;
  origin_y -982.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 876.000000;
  origin_y -1082.00000;
  origin_z 436.625000;
  angles_1 -7.03125000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 230.625000 0.00000000;
 time 55:24.67309570m;
 setangle 8.43750000 -127.968750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1002.62500;
  origin_y -927.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 947.625000;
  origin_y -994.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 844.375000;
  origin_y -1120.37500;
  origin_z 430.500000;
  angles_1 -7.03125000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 11;
  origin 239.875000 281.875000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 4.21875000 230.625000 0.00000000;
 time 55:24.72314453m;
 setangle 5.62500000 -129.375000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 994.375000;
  origin_y -940.875000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 937.375000;
  origin_y -1007.00000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 812.875000;
  origin_y -1158.75000;
  origin_z 424.375000;
  angles_1 -7.03125000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 230.625000 0.00000000;
 time 55:24.77343750m;
 setangle 4.21875000 -130.781250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 986.750000;
  origin_y -955.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 927.875000;
  origin_y -1007.87500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -130.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 781.375000;
  origin_y -1197.25000;
  origin_z 418.250000;
  angles_1 -7.03125000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 230.625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 190\n";
}
block {
 camera 7.03125000 230.625000 0.00000000;
 time 55:24.82348633m;
 setangle 5.62500000 -130.781250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 980.625000;
  origin_y -951.250000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 922.000000;
  origin_y -1015.87500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -130.781250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 749.875000;
  origin_y -1235.62500;
  origin_z 412.125000;
  angles_1 -7.03125000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 27; // misc/r_tele2.wav
  origin 239.875000 281.875000 320.000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 29; // misc/r_tele4.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 2.81250000 227.812500 0.00000000;
 time 55:24.87353516m;
 setangle 7.03125000 -127.968750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 972.750000;
  origin_y -963.125000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 917.500000;
  origin_y -1030.37500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 733.750000;
  origin_y -1255.25000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
 temp_entity {
  entitytype 3;
  origin 733.750000 -1255.25000 409.000000;
 }
}
block {
 camera 2.81250000 227.812500 0.00000000;
 time 55:24.92358398m;
 setangle 8.43750000 -126.562500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 967.500000;
  origin_y -978.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -126.562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 914.250000;
  origin_y -1046.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -126.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 733.750000;
  origin_y -1255.25000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 227.812500 0.00000000;
 time 55:24.97363281m;
 setangle 11.2500000 -144.843750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 982.125000;
  origin_y -1014.62500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 910.750000;
  origin_y -1062.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 733.750000;
  origin_y -1255.25000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -328.875000 -102.125000 492.000000;
 }
}
block {
 camera 7.03125000 232.031250 0.00000000;
 time 55:25.02368164m;
 setangle 11.2500000 -168.750000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 944.375000;
  origin_y -1071.62500;
  origin_z 463.125000;
  angles_1 11.2500000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 905.125000;
  origin_y -1078.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 733.750000;
  origin_y -1255.25000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 232.031250 0.00000000;
 time 55:25.07373047m;
 setangle 11.2500000 -168.750000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 943.375000;
  origin_y -1086.00000;
  origin_z 466.375000;
  angles_1 11.2500000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 898.625000;
  origin_y -1093.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 733.750000;
  origin_y -1255.25000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 189.843750 0.00000000;
 time 55:25.12377930m;
 setangle 9.84375000 -170.156250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 942.625000;
  origin_y -1100.87500;
  origin_z 468.625000;
  angles_1 9.84375000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 891.250000;
  origin_y -1108.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 733.750000;
  origin_y -1255.25000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 189.843750 0.00000000;
 time 55:25.17382812m;
 setangle 9.84375000 -171.562500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 941.875000;
  origin_y -1115.50000;
  origin_z 472.500000;
  angles_1 9.84375000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 883.000000;
  origin_y -1122.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -171.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 733.750000;
  origin_y -1255.25000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 189.843750 0.00000000;
 time 55:25.22387695m;
 setangle 9.84375000 -172.968750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 941.125000;
  origin_y -1130.00000;
  origin_z 476.875000;
  angles_1 9.84375000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 874.250000;
  origin_y -1136.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 733.750000;
  origin_y -1255.25000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 189.843750 0.00000000;
 time 55:25.27416992m;
 setangle 8.43750000 -172.968750 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 940.750000;
  origin_y -1142.37500;
  origin_z 479.500000;
  angles_1 8.43750000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 865.125000;
  origin_y -1149.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 733.750000;
  origin_y -1255.25000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 187.031250 0.00000000;
 time 55:25.32421875m;
 setangle 8.43750000 -180.000000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 941.750000;
  origin_y -1162.87500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 855.000000;
  origin_y -1162.87500;
  origin_z 438.000000;
  angles_1 -2.81250000;
  angles_2 -180.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 733.750000;
  origin_y -1255.25000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 185.625000 0.00000000;
 time 55:25.37426758m;
 setangle 8.43750000 171.562500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 931.125000;
  origin_y -1186.37500;
  origin_z 481.000000;
  angles_1 8.43750000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 845.000000;
  origin_y -1175.75000;
  origin_z 434.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 733.750000;
  origin_y -1255.25000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 185.625000 0.00000000;
 time 55:25.42431641m;
 setangle 8.43750000 161.718750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 918.000000;
  origin_y -1213.87500;
  origin_z 475.000000;
  angles_1 8.43750000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 835.000000;
  origin_y -1188.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 180.000000 0.00000000;
 time 55:25.47436523m;
 setangle 8.43750000 158.906250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 904.125000;
  origin_y -1230.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 822.500000;
  origin_y -1200.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 180.000000 0.00000000;
 time 55:25.52441406m;
 setangle 8.43750000 157.500000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 890.250000;
  origin_y -1242.75000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 809.375000;
  origin_y -1211.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 160.312500 0.00000000;
 time 55:25.57446289m;
 setangle 8.43750000 157.500000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 876.750000;
  origin_y -1252.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 795.875000;
  origin_y -1221.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 156.093750 0.00000000;
 time 55:25.62451172m;
 setangle 8.43750000 157.500000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 862.875000;
  origin_y -1261.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 782.000000;
  origin_y -1230.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 156.093750 0.00000000;
 time 55:25.67456055m;
 setangle 8.43750000 157.500000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 844.250000;
  origin_y -1265.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 763.375000;
  origin_y -1234.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 156.093750 0.00000000;
 time 55:25.72460938m;
 setangle 8.43750000 153.281250 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 823.250000;
  origin_y -1273.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 744.875000;
  origin_y -1235.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 156.093750 0.00000000;
 time 55:25.77465820m;
 setangle 7.03125000 122.343750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 761.750000;
  origin_y -1287.00000;
  origin_z 462.000000;
  angles_1 7.03125000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 728.125000;
  origin_y -1236.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 122.343750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 156.093750 0.00000000;
 time 55:25.82495117m;
 setangle 7.03125000 115.312500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 736.000000;
  origin_y -1285.25000;
  origin_z 459.500000;
  angles_1 7.03125000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 711.125000;
  origin_y -1235.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 151.875000 0.00000000;
 time 55:25.87500000m;
 setangle 7.03125000 115.312500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 719.875000;
  origin_y -1284.25000;
  origin_z 460.000000;
  angles_1 7.03125000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 694.500000;
  origin_y -1233.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 113.906250 0.00000000;
 time 55:25.92504883m;
 setangle 7.03125000 113.906250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 703.000000;
  origin_y -1283.25000;
  origin_z 460.750000;
  angles_1 7.03125000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 678.250000;
  origin_y -1231.00000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 113.906250 0.00000000;
 time 55:25.97509766m;
 setangle 7.03125000 111.093750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 685.125000;
  origin_y -1282.25000;
  origin_z 461.625000;
  angles_1 7.03125000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 662.250000;
  origin_y -1227.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 113.906250 0.00000000;
 time 55:26.02514648m;
 setangle 7.03125000 98.4375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 656.500000;
  origin_y -1280.25000;
  origin_z 461.625000;
  angles_1 7.03125000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 646.250000;
  origin_y -1221.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin -49.3750000 49.5000000 492.000000;
 }
}
block {
 camera 5.62500000 112.500000 0.00000000;
 time 55:26.07519531m;
 setangle 7.03125000 98.4375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 642.125000;
  origin_y -1279.37500;
  origin_z 464.375000;
  angles_1 7.03125000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 631.000000;
  origin_y -1214.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 97.0312500 0.00000000;
 time 55:26.12524414m;
 setangle 7.03125000 98.4375000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 628.500000;
  origin_y -1278.62500;
  origin_z 467.625000;
  angles_1 7.03125000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 616.250000;
  origin_y -1207.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 97.0312500 0.00000000;
 time 55:26.17529297m;
 setangle 7.03125000 98.4375000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 616.625000;
  origin_y -1272.25000;
  origin_z 471.250000;
  angles_1 7.03125000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 603.125000;
  origin_y -1193.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 97.0312500 0.00000000;
 time 55:26.22534180m;
 setangle 7.03125000 98.4375000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 606.875000;
  origin_y -1265.12500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 592.000000;
  origin_y -1179.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 97.0312500 0.00000000;
 time 55:26.27539062m;
 setangle 7.03125000 98.4375000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 602.125000;
  origin_y -1246.87500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 587.250000;
  origin_y -1161.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 98.4375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 97.0312500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 190\n";
}
block {
 camera 5.62500000 97.0312500 0.00000000;
 time 55:26.32568359m;
 setangle 4.21875000 163.125000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 668.750000;
  origin_y -1167.00000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 584.250000;
  origin_y -1143.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 97.0312500 0.00000000;
 time 55:26.37573242m;
 setangle 8.43750000 -130.781250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 636.500000;
  origin_y -1062.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 578.250000;
  origin_y -1126.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 97.0312500 0.00000000;
 time 55:26.42578125m;
 setangle 9.84375000 -129.375000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 627.125000;
  origin_y -1045.00000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 570.750000;
  origin_y -1110.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 227.812500 0.00000000;
 time 55:26.47583008m;
 setangle 9.84375000 -129.375000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 621.125000;
  origin_y -1029.00000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 564.750000;
  origin_y -1094.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 229.218750 0.00000000;
 time 55:26.52587891m;
 setangle 9.84375000 -129.375000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 616.375000;
  origin_y -1013.12500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 560.000000;
  origin_y -1078.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 229.218750 0.00000000;
 time 55:26.57592773m;
 setangle 9.84375000 -129.375000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 612.500000;
  origin_y -997.125000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 556.125000;
  origin_y -1062.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 229.218750 0.00000000;
 time 55:26.62597656m;
 setangle 9.84375000 -129.375000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 605.250000;
  origin_y -980.750000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 548.875000;
  origin_y -1046.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 229.218750 0.00000000;
 time 55:26.67602539m;
 setangle 11.2500000 -153.281250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 620.000000;
  origin_y -994.750000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 542.375000;
  origin_y -1031.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 229.218750 0.00000000;
 time 55:26.72607422m;
 setangle 12.6562500 115.312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 582.625000;
  origin_y -1092.37500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 544.250000;
  origin_y -1016.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 229.218750 0.00000000;
 time 55:26.77612305m;
 setangle 14.0625000 92.8125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 555.125000;
  origin_y -1084.25000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 548.875000;
  origin_y -999.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 92.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 205.312500 0.00000000;
 time 55:26.82617188m;
 setangle 14.0625000 92.8125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 558.625000;
  origin_y -1067.87500;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 552.375000;
  origin_y -983.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 92.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 91.4062500 0.00000000;
 time 55:26.87646484m;
 setangle 14.0625000 92.8125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 561.125000;
  origin_y -1051.62500;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 554.875000;
  origin_y -967.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 92.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 91.4062500 0.00000000;
 time 55:26.92651367m;
 setangle 14.0625000 92.8125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 562.875000;
  origin_y -1035.37500;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 556.625000;
  origin_y -950.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 92.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 91.4062500 0.00000000;
 time 55:26.97656250m;
 setangle 14.0625000 92.8125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 564.125000;
  origin_y -1019.25000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 557.875000;
  origin_y -934.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 92.8125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 91.4062500 0.00000000;
 time 55:27.02661133m;
 setangle 14.0625000 92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 564.875000;
  origin_y -1003.12500;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 558.625000;
  origin_y -918.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 151.375000 160.250000 324.000000;
 }
}
block {
 camera 12.6562500 91.4062500 0.00000000;
 time 55:27.07666016m;
 setangle 15.4687500 92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 565.125000;
  origin_y -986.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 559.000000;
  origin_y -902.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 91.4062500 0.00000000;
 time 55:27.12670898m;
 setangle 15.4687500 92.8125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 568.750000;
  origin_y -969.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 562.625000;
  origin_y -885.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 91.4062500 0.00000000;
 time 55:27.17675781m;
 setangle 15.4687500 92.8125000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 573.625000;
  origin_y -952.750000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 567.375000;
  origin_y -868.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 92.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 91.4062500 0.00000000;
 time 55:27.22680664m;
 setangle 15.4687500 92.8125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 577.250000;
  origin_y -936.375000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 571.000000;
  origin_y -852.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 92.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 91.4062500 0.00000000;
 time 55:27.27685547m;
 setangle 15.4687500 92.8125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 579.875000;
  origin_y -920.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 573.750000;
  origin_y -836.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 92.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 91.4062500 0.00000000;
 time 55:27.32690430m;
 setangle 15.4687500 92.8125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 581.750000;
  origin_y -903.875000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 575.625000;
  origin_y -819.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 92.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 91.4062500 0.00000000;
 time 55:27.37719727m;
 setangle 18.2812500 94.2187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 584.875000;
  origin_y -886.125000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 576.750000;
  origin_y -803.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 91.4062500 0.00000000;
 time 55:27.42724609m;
 setangle 18.2812500 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 585.500000;
  origin_y -870.000000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 577.375000;
  origin_y -787.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 92.8125000 0.00000000;
 time 55:27.47729492m;
 setangle 18.2812500 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 585.750000;
  origin_y -853.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 577.625000;
  origin_y -771.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 92.8125000 0.00000000;
 time 55:27.52734375m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 598.125000;
  origin_y -835.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 580.000000;
  origin_y -754.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 92.8125000 0.00000000;
 time 55:27.57739258m;
 setangle 19.6875000 105.468750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 606.875000;
  origin_y -816.875000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 583.125000;
  origin_y -738.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 55:27.62744141m;
 setangle 19.6875000 105.468750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 610.625000;
  origin_y -801.000000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 586.875000;
  origin_y -722.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 104.062500 0.00000000;
 time 55:27.67749023m;
 setangle 19.6875000 105.468750 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 615.000000;
  origin_y -785.375000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 591.125000;
  origin_y -706.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 104.062500 0.00000000;
 time 55:27.72753906m;
 setangle 19.6875000 105.468750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 617.000000;
  origin_y -768.000000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 593.125000;
  origin_y -689.500000;
  origin_z 430.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 104.062500 0.00000000;
 time 55:27.77758789m;
 setangle 22.5000000 105.468750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 618.500000;
  origin_y -749.125000;
  origin_z 493.625000;
  angles_1 22.5000000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 595.125000;
  origin_y -672.125000;
  origin_z 426.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 104.062500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 180\n";
}
block {
 camera 18.2812500 104.062500 0.00000000;
 time 55:27.82763672m;
 setangle 18.2812500 109.687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 21.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 626.875000;
  origin_y -732.125000;
  origin_z 481.625000;
  angles_1 18.2812500;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 597.125000;
  origin_y -654.750000;
  origin_z 419.875000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 104.062500 0.00000000;
 time 55:27.87768555m;
 setangle 15.4687500 115.312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 21.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 636.875000;
  origin_y -712.625000;
  origin_z 469.500000;
  angles_1 15.4687500;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 599.125000;
  origin_y -637.375000;
  origin_z 411.875000;
  angles_1 -4.21875000;
  angles_2 115.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 21.0937500 104.062500 0.00000000;
 time 55:27.92797852m;
 setangle 15.4687500 116.718750 0.00000000;
 clientdata {
  vel_y 21.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -694.375000;
  origin_z 459.375000;
  angles_1 15.4687500;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 601.000000;
  origin_y -620.125000;
  origin_z 401.875000;
  angles_1 -4.21875000;
  angles_2 116.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 108.281250 0.00000000;
 time 55:27.97802734m;
 setangle 14.0625000 119.531250 0.00000000;
 clientdata {
  vel_y 21.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -665.875000;
  origin_z 438.375000;
  angles_1 14.0625000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 603.000000;
  origin_y -602.750000;
  origin_z 389.875000;
  angles_1 -4.21875000;
  angles_2 119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 115.312500 0.00000000;
 time 55:28.02807617m;
 setangle 11.2500000 125.156250 0.00000000;
 clientdata {
  vel_y 21.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -633.500000;
  origin_z 412.375000;
  angles_1 11.2500000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 605.000000;
  origin_y -585.375000;
  origin_z 375.750000;
  angles_1 -2.81250000;
  angles_2 125.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 11;
  origin 239.000000 286.875000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 12.6562500 118.125000 0.00000000;
 time 55:28.07812500m;
 setangle 9.84375000 129.375000 0.00000000;
 clientdata {
  vel_y 21.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -607.000000;
  origin_z 390.125000;
  angles_1 9.84375000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 607.000000;
  origin_y -568.000000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 118.125000 0.00000000;
 time 55:28.12817383m;
 setangle 9.84375000 130.781250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 635.625000;
  origin_y -584.000000;
  origin_z 386.000000;
  angles_1 9.84375000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 604.000000;
  origin_y -549.125000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 127.968750 0.00000000;
 time 55:28.17822266m;
 setangle 9.84375000 132.187500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 636.125000;
  origin_y -570.375000;
  origin_z 387.625000;
  angles_1 9.84375000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 601.625000;
  origin_y -534.000000;
  origin_z 358.000000;
  angles_1 -2.81250000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 28; // misc/r_tele3.wav
  origin 239.000000 286.875000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 28; // misc/r_tele3.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 8.43750000 127.968750 0.00000000;
 time 55:28.22827148m;
 setangle 9.84375000 132.187500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 636.125000;
  origin_y -557.750000;
  origin_z 385.500000;
  angles_1 9.84375000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 599.250000;
  origin_y -518.875000;
  origin_z 354.000000;
  angles_1 -2.81250000;
  angles_2 132.187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 129.375000 0.00000000;
 time 55:28.27832031m;
 setangle 9.84375000 135.000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 636.125000;
  origin_y -543.125000;
  origin_z 380.625000;
  angles_1 9.84375000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 596.750000;
  origin_y -503.750000;
  origin_z 347.875000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 130.781250 0.00000000;
 time 55:28.32836914m;
 setangle 9.84375000 136.406250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 18.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 636.000000;
  origin_y -526.375000;
  origin_z 372.875000;
  angles_1 9.84375000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 594.375000;
  origin_y -488.625000;
  origin_z 339.875000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 130.781250 0.00000000;
 time 55:28.37841797m;
 setangle 8.43750000 137.812500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 14.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 633.250000;
  origin_y -514.750000;
  origin_z 362.250000;
  angles_1 8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 589.250000;
  origin_y -476.875000;
  origin_z 329.875000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 135.000000 0.00000000;
 time 55:28.42871094m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 14.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 633.125000;
  origin_y -505.375000;
  origin_z 353.125000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -327.875000;
  origin_y -62.1250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 584.000000;
  origin_y -465.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 136.406250 0.00000000;
 time 55:28.47875977m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 627.500000;
  origin_y -501.500000;
  origin_z 365.500000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -320.750000;
  origin_y -44.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 571.875000;
  origin_y -455.875000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 136.406250 0.00000000;
 time 55:28.52880859m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 11.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 626.500000;
  origin_y -501.500000;
  origin_z 368.875000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -312.125000;
  origin_y -27.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 559.625000;
  origin_y -446.625000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 55:28.57885742m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 11.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 614.500000;
  origin_y -492.500000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -304.125000;
  origin_y -13.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 547.500000;
  origin_y -437.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 55:28.62890625m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 598.250000;
  origin_y -485.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -296.500000;
  origin_y 0.500000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 531.250000;
  origin_y -430.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 55:28.67895508m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 582.000000;
  origin_y -479.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -285.375000;
  origin_y 13.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 515.000000;
  origin_y -424.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 55:28.72900391m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 564.000000;
  origin_y -481.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 497.000000;
  origin_y -426.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 55:28.77905273m;
 setangle 5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 540.875000;
  origin_y -492.875000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 479.125000;
  origin_y -431.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 55:28.82910156m;
 setangle 1.40625000 118.125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 506.625000;
  origin_y -511.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -237.375000;
  origin_y 27.3750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 463.250000;
  origin_y -435.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 135.000000 0.00000000;
 time 55:28.87915039m;
 setangle 1.40625000 118.125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 490.000000;
  origin_y -511.875000;
  origin_z 353.375000;
  angles_1 1.40625000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -220.625000;
  origin_y 27.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 447.875000;
  origin_y -441.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 116.718750 0.00000000;
 time 55:28.92919922m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 470.375000;
  origin_y -511.875000;
  origin_z 344.500000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -204.125000;
  origin_y 27.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 435.500000;
  origin_y -445.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 116.718750 0.00000000;
 time 55:28.97949219m;
 setangle -7.03125000 115.312500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 458.375000;
  origin_y -511.875000;
  origin_z 334.375000;
  angles_1 -7.03125000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -188.000000;
  origin_y 28.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 425.625000;
  origin_y -448.625000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 116.718750 0.00000000;
 time 55:29.02954102m;
 setangle -7.03125000 115.312500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 448.750000;
  origin_y -511.875000;
  origin_z 333.625000;
  angles_1 -7.03125000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -172.000000;
  origin_y 29.6250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 417.750000;
  origin_y -451.250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 55:29.07958984m;
 setangle -7.03125000 115.312500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 441.125000;
  origin_y -511.875000;
  origin_z 333.000000;
  angles_1 -7.03125000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -156.125000;
  origin_y 30.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 411.500000;
  origin_y -453.500000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 115.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 55:29.12963867m;
 setangle -8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 435.000000;
  origin_y -511.875000;
  origin_z 331.125000;
  angles_1 -8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -138.500000;
  origin_y 28.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 406.500000;
  origin_y -455.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 115.312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 354.375000 113.906250 0.00000000;
 time 55:29.17968750m;
 setangle -9.84375000 115.312500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 430.125000;
  origin_y -511.500000;
  origin_z 329.250000;
  angles_1 -9.84375000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -121.750000;
  origin_y 25.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 402.375000;
  origin_y -456.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 115.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 113.906250 0.00000000;
 time 55:29.22973633m;
 setangle -9.84375000 115.312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 426.250000;
  origin_y -511.250000;
  origin_z 329.125000;
  angles_1 -9.84375000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -105.625000;
  origin_y 20.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 399.375000;
  origin_y -457.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 115.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 113.906250 0.00000000;
 time 55:29.27978516m;
 setangle -9.84375000 116.718750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 425.250000;
  origin_y -510.875000;
  origin_z 329.000000;
  angles_1 -9.84375000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -89.3750000;
  origin_y 17.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 397.125000;
  origin_y -458.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 116.718750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 113.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 180\n";
}
block {
 camera 351.562500 113.906250 0.00000000;
 time 55:29.32983398m;
 setangle -11.2500000 118.125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 425.375000;
  origin_y -510.625000;
  origin_z 327.625000;
  angles_1 -11.2500000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -73.2500000;
  origin_y 14.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 396.000000;
  origin_y -458.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 118.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 351.562500 113.906250 0.00000000;
 time 55:29.37988281m;
 setangle -11.2500000 119.531250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 426.625000;
  origin_y -510.375000;
  origin_z 327.625000;
  angles_1 -11.2500000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -57.1250000;
  origin_y 12.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 395.750000;
  origin_y -458.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 351.562500 115.312500 0.00000000;
 time 55:29.42993164m;
 setangle -12.6562500 122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 430.125000;
  origin_y -510.250000;
  origin_z 326.375000;
  angles_1 -12.6562500;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -40.1250000;
  origin_y 7.00000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 395.750000;
  origin_y -458.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 122.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 118.125000 0.00000000;
 time 55:29.48022461m;
 setangle -15.4687500 123.750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 432.000000;
  origin_y -510.375000;
  origin_z 323.500000;
  angles_1 -15.4687500;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -24.2500000;
  origin_y 0.250000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 395.750000;
  origin_y -458.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 123.750000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 118.125000 0.00000000;
 time 55:29.53027344m;
 setangle -15.4687500 125.156250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 434.000000;
  origin_y -510.375000;
  origin_z 323.500000;
  angles_1 -15.4687500;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -9.25000000;
  origin_y -7.25000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 395.750000;
  origin_y -458.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 125.156250;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 348.750000 120.937500 0.00000000;
 time 55:29.58032227m;
 setangle -16.8750000 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 436.000000;
  origin_y -510.375000;
  origin_z 322.000000;
  angles_1 -16.8750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 5.75000000;
  origin_y -14.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 395.750000;
  origin_y -458.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 348.750000 120.937500 0.00000000;
 time 55:29.63037109m;
 setangle -16.8750000 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 436.000000;
  origin_y -510.375000;
  origin_z 322.000000;
  angles_1 -16.8750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 21.0000000;
  origin_y -19.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 395.750000;
  origin_y -458.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 123.750000 0.00000000;
 time 55:29.68041992m;
 setangle -16.8750000 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 436.000000;
  origin_y -510.375000;
  origin_z 322.000000;
  angles_1 -16.8750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 36.1250000;
  origin_y -27.6250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 395.750000;
  origin_y -458.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 344.531250 125.156250 0.00000000;
 time 55:29.73046875m;
 setangle -16.8750000 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 436.000000;
  origin_y -510.375000;
  origin_z 322.000000;
  angles_1 -16.8750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 50.3750000;
  origin_y -36.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 395.750000;
  origin_y -458.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 344.531250 125.156250 0.00000000;
 time 55:29.78051758m;
 setangle -18.2812500 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 436.000000;
  origin_y -510.375000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 64.8750000;
  origin_y -44.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -16.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 395.750000;
  origin_y -458.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 344.531250 125.156250 0.00000000;
 time 55:29.83056641m;
 setangle -18.2812500 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 436.000000;
  origin_y -510.375000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 80.2500000;
  origin_y -52.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 395.750000;
  origin_y -458.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 344.531250 125.156250 0.00000000;
 time 55:29.88061523m;
 setangle -18.2812500 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 436.000000;
  origin_y -510.375000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 94.8750000;
  origin_y -61.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 395.750000;
  origin_y -458.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 125.156250 0.00000000;
 time 55:29.93066406m;
 setangle -18.2812500 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 436.000000;
  origin_y -510.375000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 108.250000;
  origin_y -72.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 395.750000;
  origin_y -458.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 125.156250 0.00000000;
 time 55:29.98071289m;
 setangle -18.2812500 126.562500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 439.500000;
  origin_y -507.750000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 115.375000;
  origin_y -88.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -25.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 399.250000;
  origin_y -456.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 125.156250 0.00000000;
 time 55:30.03100586m;
 setangle -18.2812500 126.562500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 444.250000;
  origin_y -508.375000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 118.000000;
  origin_y -107.500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 401.875000;
  origin_y -454.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 125.156250 0.00000000;
 time 55:30.08105469m;
 setangle -18.2812500 126.562500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 447.750000;
  origin_y -509.000000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 118.750000;
  origin_y -125.625000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 403.750000;
  origin_y -452.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 125.156250 0.00000000;
 time 55:30.13110352m;
 setangle -18.2812500 126.562500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 450.000000;
  origin_y -509.625000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 118.000000;
  origin_y -143.000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 404.875000;
  origin_y -451.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 125.156250 0.00000000;
 time 55:30.18115234m;
 setangle -18.2812500 126.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 451.000000;
  origin_y -510.250000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 115.875000;
  origin_y -159.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 -25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 405.125000;
  origin_y -451.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 125.156250 0.00000000;
 time 55:30.23120117m;
 setangle -18.2812500 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 451.125000;
  origin_y -510.375000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 113.000000;
  origin_y -176.125000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 405.125000;
  origin_y -451.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 125.156250 0.00000000;
 time 55:30.28125000m;
 setangle -18.2812500 126.562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 451.125000;
  origin_y -510.375000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 112.000000;
  origin_y -192.000000;
  origin_z 492.000000;
  angles_1 -7.03125000;
  angles_2 -22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 405.125000;
  origin_y -451.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 125.156250 0.00000000;
 time 55:30.33129883m;
 setangle -19.6875000 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 456.250000;
  origin_y -510.750000;
  origin_z 318.250000;
  angles_1 -19.6875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -14.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 405.125000;
  origin_y -451.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 369.750000;
  origin_y -410.500000;
  origin_z 356.875000;
  angles_1 19.6875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 405.125000 -451.500000 324.000000;
 }
}
block {
 camera 343.125000 125.156250 0.00000000;
 time 55:30.38134766m;
 setangle -18.2812500 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 456.000000;
  origin_y -510.500000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 405.125000;
  origin_y -451.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 339.250000;
  origin_y -375.125000;
  origin_z 374.875000;
  angles_1 19.6875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 125.156250 0.00000000;
 time 55:30.43139648m;
 setangle -16.8750000 129.375000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 462.625000;
  origin_y -511.375000;
  origin_z 322.250000;
  angles_1 -16.8750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 411.750000;
  origin_y -452.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 308.750000;
  origin_y -339.750000;
  origin_z 392.875000;
  angles_1 19.6875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 127.968750 0.00000000;
 time 55:30.48144531m;
 setangle -15.4687500 129.375000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 475.000000;
  origin_y -511.875000;
  origin_z 324.125000;
  angles_1 -15.4687500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 424.875000;
  origin_y -454.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 278.250000;
  origin_y -304.375000;
  origin_z 410.875000;
  angles_1 19.6875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 127.968750 0.00000000;
 time 55:30.53173828m;
 setangle -15.4687500 129.375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 489.250000;
  origin_y -511.875000;
  origin_z 324.000000;
  angles_1 -15.4687500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 440.750000;
  origin_y -456.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 247.750000;
  origin_y -269.000000;
  origin_z 429.000000;
  angles_1 19.6875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 127.968750 0.00000000;
 time 55:30.58178711m;
 setangle -15.4687500 129.375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 503.125000;
  origin_y -511.875000;
  origin_z 323.875000;
  angles_1 -15.4687500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 456.625000;
  origin_y -458.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 217.250000;
  origin_y -233.625000;
  origin_z 447.000000;
  angles_1 19.6875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 127.968750 0.00000000;
 time 55:30.63183594m;
 setangle -14.0625000 129.375000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 514.500000;
  origin_y -509.375000;
  origin_z 325.375000;
  angles_1 -14.0625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 472.500000;
  origin_y -461.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 220.500000;
  origin_y -237.375000;
  origin_z 445.000000;
  angles_1 19.6875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 220.500000 -237.375000 445.000000;
 }
}
block {
 camera 345.937500 127.968750 0.00000000;
 time 55:30.68188477m;
 setangle -14.0625000 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 527.875000;
  origin_y -525.375000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 490.875000;
  origin_y -458.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 220.500000;
  origin_y -237.375000;
  origin_z 445.000000;
  angles_1 19.6875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 127.968750 0.00000000;
 time 55:30.73193359m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 563.875000;
  origin_y -518.375000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 508.125000;
  origin_y -453.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 220.500000;
  origin_y -237.375000;
  origin_z 445.000000;
  angles_1 19.6875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 127.968750 0.00000000;
 time 55:30.78198242m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 577.625000;
  origin_y -514.750000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 521.875000;
  origin_y -450.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 220.500000;
  origin_y -237.375000;
  origin_z 445.000000;
  angles_1 19.6875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 127.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 180\n";
}
block {
 camera 347.343750 127.968750 0.00000000;
 time 55:30.83203125m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 588.625000;
  origin_y -511.875000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 532.875000;
  origin_y -447.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 220.500000;
  origin_y -237.375000;
  origin_z 445.000000;
  angles_1 19.6875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 127.968750 0.00000000;
 time 55:30.88208008m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 597.375000;
  origin_y -509.625000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 16;
  origin_x 112.000000;
  origin_y -207.875000;
  origin_z 492.000000;
  angles_1 -9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 541.625000;
  origin_y -445.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 220.500000;
  origin_y -237.375000;
  origin_z 445.000000;
  angles_1 19.6875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 55:30.93212891m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 604.500000;
  origin_y -507.750000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 113.750000;
  origin_y -200.125000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 548.750000;
  origin_y -443.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 220.500000;
  origin_y -237.375000;
  origin_z 445.000000;
  angles_1 19.6875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 55:30.98217773m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 610.125000;
  origin_y -506.375000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 117.000000;
  origin_y -186.000000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -11.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 554.375000;
  origin_y -441.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 220.500000;
  origin_y -237.375000;
  origin_z 445.000000;
  angles_1 19.6875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 55:31.03222656m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 611.250000;
  origin_y -508.000000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 121.250000;
  origin_y -170.500000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 555.500000;
  origin_y -443.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 220.500000;
  origin_y -237.375000;
  origin_z 445.000000;
  angles_1 19.6875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 55:31.08251953m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 604.000000;
  origin_y -510.375000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 125.875000;
  origin_y -155.125000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 548.250000;
  origin_y -445.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 220.500000;
  origin_y -237.375000;
  origin_z 445.000000;
  angles_1 19.6875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 55:31.13256836m;
 setangle -12.6562500 129.375000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 590.250000;
  origin_y -511.250000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 131.625000;
  origin_y -139.625000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 534.500000;
  origin_y -446.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 129.375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 220.500000;
  origin_y -237.375000;
  origin_z 445.000000;
  angles_1 19.6875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 55:31.18261719m;
 setangle -15.4687500 132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 592.500000;
  origin_y -507.625000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 138.750000;
  origin_y -124.500000;
  origin_z 490.000000;
  angles_1 -8.43750000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 518.375000;
  origin_y -446.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 55:31.23266602m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 577.875000;
  origin_y -506.375000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 145.750000;
  origin_y -109.375000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 502.250000;
  origin_y -446.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 55:31.28271484m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 563.250000;
  origin_y -504.875000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 154.875000;
  origin_y -94.7500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 486.250000;
  origin_y -446.625000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 186.750000;
  origin_y -135.625000;
  origin_z 477.875000;
  angles_1 -26.7187500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 446.000000;
  origin_y -408.250000;
  origin_z 352.875000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 154.875000 -94.7500000 492.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 486.250000 -446.625000 324.000000;
 }
}
block {
 camera 348.750000 127.968750 0.00000000;
 time 55:31.33276367m;
 setangle -15.4687500 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 548.625000;
  origin_y -503.125000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 161.875000;
  origin_y -78.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 468.375000;
  origin_y -452.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 214.250000;
  origin_y -170.875000;
  origin_z 455.375000;
  angles_1 -26.7187500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 411.375000;
  origin_y -375.250000;
  origin_z 367.375000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 55:31.38281250m;
 setangle -15.4687500 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 530.750000;
  origin_y -508.750000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 165.750000;
  origin_y -62.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 452.000000;
  origin_y -459.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 241.750000;
  origin_y -206.250000;
  origin_z 432.875000;
  angles_1 -26.7187500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 376.625000;
  origin_y -342.250000;
  origin_z 381.875000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 55:31.43286133m;
 setangle -15.4687500 136.406250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 493.500000;
  origin_y -511.875000;
  origin_z 324.125000;
  angles_1 -15.4687500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 167.875000;
  origin_y -46.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 436.750000;
  origin_y -467.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 269.250000;
  origin_y -241.500000;
  origin_z 410.375000;
  angles_1 -26.7187500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 341.875000;
  origin_y -309.125000;
  origin_z 396.375000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 55:31.48291016m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 467.875000;
  origin_y -511.875000;
  origin_z 323.500000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 168.750000;
  origin_y -30.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 422.125000;
  origin_y -474.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 296.750000;
  origin_y -276.750000;
  origin_z 387.750000;
  angles_1 -26.7187500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 307.250000;
  origin_y -276.125000;
  origin_z 411.000000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 55:31.53295898m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 444.250000;
  origin_y -511.875000;
  origin_z 323.000000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 169.000000;
  origin_y -13.8750000;
  origin_z 486.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 405.875000;
  origin_y -479.625000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 324.375000;
  origin_y -312.000000;
  origin_z 365.250000;
  angles_1 -26.7187500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 272.500000;
  origin_y -243.125000;
  origin_z 425.500000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 55:31.58300781m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 422.250000;
  origin_y -511.875000;
  origin_z 322.625000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 169.375000;
  origin_y 2.00000000;
  origin_z 482.000000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 389.750000;
  origin_y -483.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 351.875000;
  origin_y -347.250000;
  origin_z 342.750000;
  angles_1 -26.7187500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 237.750000;
  origin_y -210.000000;
  origin_z 440.000000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 55:31.63330078m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 401.625000;
  origin_y -511.875000;
  origin_z 322.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 169.625000;
  origin_y 18.0000000;
  origin_z 475.875000;
  angles_1 -5.62500000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 373.500000;
  origin_y -487.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 379.375000;
  origin_y -382.500000;
  origin_z 320.250000;
  angles_1 -26.7187500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 203.125000;
  origin_y -177.000000;
  origin_z 454.625000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 55:31.68334961m;
 setangle -14.0625000 132.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 379.500000;
  origin_y -511.875000;
  origin_z 322.875000;
  angles_1 -14.0625000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 169.875000;
  origin_y 34.1250000;
  origin_z 467.875000;
  angles_1 -5.62500000;
  angles_2 -53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 357.250000;
  origin_y -489.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 406.875000;
  origin_y -417.750000;
  origin_z 297.750000;
  angles_1 -26.7187500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 168.375000;
  origin_y -144.000000;
  origin_z 469.125000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 55:31.73339844m;
 setangle -11.2500000 126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 357.000000;
  origin_y -511.500000;
  origin_z 323.750000;
  angles_1 -11.2500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 170.125000;
  origin_y 50.1250000;
  origin_z 457.875000;
  angles_1 -5.62500000;
  angles_2 -59.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 340.750000;
  origin_y -490.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 404.625000;
  origin_y -414.875000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 133.750000;
  origin_y -110.875000;
  origin_z 483.625000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 404.625000 -414.875000 299.625000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 55:31.78344727m;
 setangle -11.2500000 119.531250 0.00000000;
 clientdata {
  vel_x -35.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 324.250000;
  origin_y -511.875000;
  origin_z 328.625000;
  angles_1 -11.2500000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 170.375000;
  origin_y 66.2500000;
  origin_z 445.875000;
  angles_1 -5.62500000;
  angles_2 -59.0625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 312.500000;
  origin_y -495.875000;
  origin_z 323.250000;
  angles_1 2.81250000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 404.625000;
  origin_y -414.875000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 99.0000000;
  origin_y -77.8750000;
  origin_z 498.125000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 347.343750 130.781250 0.00000000;
 time 55:31.83349609m;
 setangle -9.84375000 116.718750 0.00000000;
 clientdata {
  vel_x -35.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 291.875000;
  origin_y -510.125000;
  origin_z 329.500000;
  angles_1 -9.84375000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 170.750000;
  origin_y 82.2500000;
  origin_z 431.750000;
  angles_1 -5.62500000;
  angles_2 -60.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 284.250000;
  origin_y -495.875000;
  origin_z 324.500000;
  angles_1 2.81250000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 404.625000;
  origin_y -414.875000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 64.2500000;
  origin_y -44.8750000;
  origin_z 512.750000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 347.343750 130.781250 0.00000000;
 time 55:31.88354492m;
 setangle -8.43750000 113.906250 0.00000000;
 clientdata {
  vel_x -35.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 262.750000;
  origin_y -510.125000;
  origin_z 329.000000;
  angles_1 -8.43750000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 171.000000;
  origin_y 98.2500000;
  origin_z 415.750000;
  angles_1 -5.62500000;
  angles_2 -60.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 256.000000;
  origin_y -495.875000;
  origin_z 323.750000;
  angles_1 2.81250000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 404.625000;
  origin_y -414.875000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 29.6250000;
  origin_y -11.8750000;
  origin_z 527.250000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 347.343750 130.781250 0.00000000;
 time 55:31.93359375m;
 setangle -4.21875000 106.875000 0.00000000;
 clientdata {
  vel_x -30.0000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 236.625000;
  origin_y -508.625000;
  origin_z 327.125000;
  angles_1 -4.21875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 171.250000;
  origin_y 114.375000;
  origin_z 397.750000;
  angles_1 -5.62500000;
  angles_2 -61.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 232.000000;
  origin_y -494.500000;
  origin_z 321.000000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 404.625000;
  origin_y -414.875000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x -5.00000000;
  origin_y 21.1250000;
  origin_z 541.750000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 118.125000 0.00000000;
 time 55:31.98364258m;
 setangle 0.00000000 101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 235.375000;
  origin_y -510.000000;
  origin_z 326.875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 171.500000;
  origin_y 130.375000;
  origin_z 377.625000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 215.625000;
  origin_y -491.375000;
  origin_z 320.000000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 404.625000;
  origin_y -414.875000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x -39.7500000;
  origin_y 54.1250000;
  origin_z 556.375000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 118.125000 0.00000000;
 time 55:32.03369141m;
 setangle 1.40625000 98.4375000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 213.375000;
  origin_y -510.250000;
  origin_z 327.875000;
  angles_1 1.40625000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 171.750000;
  origin_y 146.500000;
  origin_z 355.625000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 210.125000;
  origin_y -491.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 404.625000;
  origin_y -414.875000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x -74.3750000;
  origin_y 87.1250000;
  origin_z 570.875000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 357.187500 105.468750 0.00000000;
 time 55:32.08374023m;
 setangle 1.40625000 98.4375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 215.250000;
  origin_y -511.875000;
  origin_z 327.750000;
  angles_1 1.40625000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 165.375000;
  origin_y 160.125000;
  origin_z 331.500000;
  angles_1 -1.40625000;
  angles_2 -68.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 212.000000;
  origin_y -495.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 202.125000;
  origin_y -438.750000;
  origin_z 333.125000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 404.625000;
  origin_y -414.875000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x -80.8750000;
  origin_y 93.3750000;
  origin_z 573.625000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 212.000000 -495.875000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin -80.8750000 93.3750000 573.625000;
 }
}
block {
 camera 357.187500 105.468750 0.00000000;
 time 55:32.13403320m;
 setangle 1.40625000 97.0312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 214.125000;
  origin_y -509.875000;
  origin_z 326.125000;
  angles_1 1.40625000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 159.000000;
  origin_y 173.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 220.750000;
  origin_y -494.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 193.500000;
  origin_y -389.500000;
  origin_z 330.625000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 404.625000;
  origin_y -414.875000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -80.8750000;
  origin_y 93.3750000;
  origin_z 573.625000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 159.000000 173.875000 324.000000;
 }
}
block {
 camera 0.00000000 97.0312500 0.00000000;
 time 55:32.18408203m;
 setangle 1.40625000 97.0312500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 238.000000;
  origin_y -507.750000;
  origin_z 326.500000;
  angles_1 1.40625000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 146.125000;
  origin_y 182.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 235.750000;
  origin_y -492.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 97.0312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 185.000000;
  origin_y -340.250000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 404.625000;
  origin_y -414.875000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -80.8750000;
  origin_y 93.3750000;
  origin_z 573.625000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 162.875000;
  origin_y 127.125000;
  origin_z 330.250000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 146.125000 182.500000 324.000000;
 }
}
block {
 camera 0.00000000 97.0312500 0.00000000;
 time 55:32.23413086m;
 setangle 1.40625000 94.2187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 253.375000;
  origin_y -508.625000;
  origin_z 327.250000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 128.250000;
  origin_y 187.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 251.625000;
  origin_y -490.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 176.500000;
  origin_y -290.875000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 404.625000;
  origin_y -414.875000;
  origin_z 299.625000;
  angles_1 -26.7187500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -80.8750000;
  origin_y 93.3750000;
  origin_z 573.625000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 177.375000;
  origin_y 79.5000000;
  origin_z 325.375000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 95.6250000 0.00000000;
 time 55:32.28417969m;
 setangle 1.40625000 94.2187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 269.500000;
  origin_y -507.875000;
  origin_z 328.125000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 110.625000;
  origin_y 189.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 267.500000;
  origin_y -488.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 171.750000;
  origin_y -263.875000;
  origin_z 324.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -80.8750000;
  origin_y 93.3750000;
  origin_z 573.625000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 191.875000;
  origin_y 31.7500000;
  origin_z 320.500000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 171.750000 -263.875000 324.375000;
 }
}
block {
 camera 0.00000000 95.6250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 108  : 150\n";
}
block {
 camera 0.00000000 95.6250000 0.00000000;
 time 55:32.33422852m;
 setangle 0.00000000 92.8125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 285.000000;
  origin_y -508.125000;
  origin_z 328.375000;
  angles_1 0.00000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 93.5000000;
  origin_y 190.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 283.500000;
  origin_y -486.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 171.750000;
  origin_y -263.875000;
  origin_z 324.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -80.8750000;
  origin_y 93.3750000;
  origin_z 573.625000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 206.250000;
  origin_y -15.7500000;
  origin_z 315.500000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 92.8125000 0.00000000;
 time 55:32.38427734m;
 setangle 1.40625000 94.2187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 301.625000;
  origin_y -508.125000;
  origin_z 329.625000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 76.7500000;
  origin_y 190.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 299.375000;
  origin_y -484.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 171.750000;
  origin_y -263.875000;
  origin_z 324.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -80.8750000;
  origin_y 93.3750000;
  origin_z 573.625000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 220.750000;
  origin_y -63.5000000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 92.8125000 0.00000000;
 time 55:32.43432617m;
 setangle 1.40625000 94.2187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 317.750000;
  origin_y -508.125000;
  origin_z 330.250000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 60.2500000;
  origin_y 189.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 315.375000;
  origin_y -483.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 171.750000;
  origin_y -263.875000;
  origin_z 324.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -80.8750000;
  origin_y 93.3750000;
  origin_z 573.625000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 235.250000;
  origin_y -111.125000;
  origin_z 305.750000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 92.8125000 0.00000000;
 time 55:32.48437500m;
 setangle 1.40625000 95.6250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 334.500000;
  origin_y -508.125000;
  origin_z 331.000000;
  angles_1 1.40625000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 44.1250000;
  origin_y 188.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 331.250000;
  origin_y -481.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 171.750000;
  origin_y -263.875000;
  origin_z 324.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -80.8750000;
  origin_y 93.3750000;
  origin_z 573.625000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 249.750000;
  origin_y -158.875000;
  origin_z 300.875000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 92.8125000 0.00000000;
 time 55:32.53442383m;
 setangle 1.40625000 95.6250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 351.500000;
  origin_y -505.500000;
  origin_z 331.625000;
  angles_1 1.40625000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 28.0000000;
  origin_y 185.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 348.000000;
  origin_y -476.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 171.750000;
  origin_y -263.875000;
  origin_z 324.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -80.8750000;
  origin_y 93.3750000;
  origin_z 573.625000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 261.750000;
  origin_y -198.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 261.750000 -198.375000 296.750000;
 }
}
block {
 camera 0.00000000 92.8125000 0.00000000;
 time 55:32.58447266m;
 setangle 2.81250000 97.0312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 370.500000;
  origin_y -509.375000;
  origin_z 337.625000;
  angles_1 2.81250000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 12.1250000;
  origin_y 183.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 364.500000;
  origin_y -468.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 97.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 171.750000;
  origin_y -263.875000;
  origin_z 324.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -80.8750000;
  origin_y 93.3750000;
  origin_z 573.625000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 261.750000;
  origin_y -198.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 94.2187500 0.00000000;
 time 55:32.63452148m;
 setangle 2.81250000 97.0312500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 386.750000;
  origin_y -508.375000;
  origin_z 341.125000;
  angles_1 2.81250000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x -3.62500000;
  origin_y 179.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 379.375000;
  origin_y -458.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 97.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 171.750000;
  origin_y -263.875000;
  origin_z 324.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 261.750000;
  origin_y -198.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 94.2187500 0.00000000;
 time 55:32.68481445m;
 setangle 2.81250000 97.0312500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 401.750000;
  origin_y -507.625000;
  origin_z 345.000000;
  angles_1 2.81250000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x -16.2500000;
  origin_y 176.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 393.000000;
  origin_y -448.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 97.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 171.750000;
  origin_y -263.875000;
  origin_z 324.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 261.750000;
  origin_y -198.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 94.2187500 0.00000000;
 time 55:32.73486328m;
 setangle 2.81250000 98.4375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 419.750000;
  origin_y -509.000000;
  origin_z 349.375000;
  angles_1 2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -26.3750000;
  origin_y 174.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 407.750000;
  origin_y -439.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 171.750000;
  origin_y -263.875000;
  origin_z 324.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 261.750000;
  origin_y -198.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 95.6250000 0.00000000;
 time 55:32.78491211m;
 setangle 2.81250000 98.4375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 434.875000;
  origin_y -502.250000;
  origin_z 349.750000;
  angles_1 2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -41.2500000;
  origin_y 168.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 422.625000;
  origin_y -431.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 171.750000;
  origin_y -263.875000;
  origin_z 324.375000;
  angles_1 -2.81250000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 261.750000;
  origin_y -198.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 95.6250000 0.00000000;
 time 55:32.83496094m;
 setangle 4.21875000 99.8437500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 453.125000;
  origin_y -503.125000;
  origin_z 355.125000;
  angles_1 4.21875000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -56.1250000;
  origin_y 162.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 437.625000;
  origin_y -425.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 99.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 261.750000;
  origin_y -198.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 97.0312500 0.00000000;
 time 55:32.88500977m;
 setangle 4.21875000 102.656250 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 466.625000;
  origin_y -505.625000;
  origin_z 358.500000;
  angles_1 4.21875000;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -68.0000000;
  origin_y 157.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 445.375000;
  origin_y -420.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 102.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 261.750000;
  origin_y -198.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 97.0312500 0.00000000;
 time 55:32.93505859m;
 setangle 4.21875000 105.468750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 469.375000;
  origin_y -503.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -73.8750000;
  origin_y 155.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 443.875000;
  origin_y -419.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 105.468750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 261.750000;
  origin_y -198.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 97.0312500 0.00000000;
 time 55:32.98510742m;
 setangle 4.21875000 105.468750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 461.000000;
  origin_y -505.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -74.2500000;
  origin_y 161.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -30.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 435.625000;
  origin_y -421.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 261.750000;
  origin_y -198.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 98.4375000 0.00000000;
 time 55:33.03515625m;
 setangle 4.21875000 105.468750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 446.625000;
  origin_y -509.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -72.6250000;
  origin_y 173.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 421.250000;
  origin_y -425.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 105.468750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 261.750000;
  origin_y -198.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 2.81250000 104.062500 0.00000000;
 time 55:33.08520508m;
 setangle 4.21875000 106.875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 433.250000;
  origin_y -511.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -65.2500000;
  origin_y 188.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 405.750000;
  origin_y -429.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 104.062500 0.00000000;
 time 55:33.13525391m;
 setangle 4.21875000 106.875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 416.875000;
  origin_y -511.875000;
  origin_z 357.375000;
  angles_1 4.21875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -53.3750000;
  origin_y 202.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 390.375000;
  origin_y -434.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 104.062500 0.00000000;
 time 55:33.18554688m;
 setangle 2.81250000 108.281250 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 399.125000;
  origin_y -510.125000;
  origin_z 353.625000;
  angles_1 2.81250000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -41.0000000;
  origin_y 214.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 371.875000;
  origin_y -434.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 104.062500 0.00000000;
 time 55:33.23559570m;
 setangle 1.40625000 109.687500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 386.750000;
  origin_y -516.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -28.0000000;
  origin_y 225.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 355.125000;
  origin_y -434.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 105.468750 0.00000000;
 time 55:33.28564453m;
 setangle 1.40625000 111.093750 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 379.250000;
  origin_y -515.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -14.6250000;
  origin_y 235.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 345.625000;
  origin_y -434.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 323.375000;
  origin_y -380.375000;
  origin_z 333.125000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 345.625000 -434.000000 324.000000;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 55:33.33569336m;
 setangle 1.40625000 112.500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 381.625000;
  origin_y -514.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 3.50000000;
  origin_y 241.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 346.000000;
  origin_y -434.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 304.250000;
  origin_y -334.125000;
  origin_z 330.625000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 55:33.38574219m;
 setangle 1.40625000 112.500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 389.000000;
  origin_y -517.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 21.3750000;
  origin_y 245.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 353.375000;
  origin_y -437.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 285.125000;
  origin_y -288.000000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 55:33.43579102m;
 setangle 2.81250000 112.500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 402.000000;
  origin_y -519.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 38.7500000;
  origin_y 247.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -15.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 366.375000;
  origin_y -443.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 266.000000;
  origin_y -241.750000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 55:33.48583984m;
 setangle 1.40625000 112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 399.500000;
  origin_y -518.125000;
  origin_z 351.875000;
  angles_1 1.40625000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 55.6250000;
  origin_y 247.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -15.4687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 381.000000;
  origin_y -450.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 246.875000;
  origin_y -195.500000;
  origin_z 323.250000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 55:33.53588867m;
 setangle 1.40625000 112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 411.000000;
  origin_y -518.125000;
  origin_z 349.000000;
  angles_1 1.40625000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 72.1250000;
  origin_y 247.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 392.625000;
  origin_y -455.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 227.750000;
  origin_y -149.375000;
  origin_z 320.875000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 55:33.58593750m;
 setangle 1.40625000 112.500000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 426.000000;
  origin_y -511.875000;
  origin_z 343.375000;
  angles_1 1.40625000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 88.2500000;
  origin_y 247.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -7.03125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 401.875000;
  origin_y -460.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 208.625000;
  origin_y -103.125000;
  origin_z 318.375000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 55:33.63598633m;
 setangle 1.40625000 112.500000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 427.500000;
  origin_y -511.875000;
  origin_z 341.625000;
  angles_1 1.40625000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 104.250000;
  origin_y 246.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 405.250000;
  origin_y -465.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 189.500000;
  origin_y -56.8750000;
  origin_z 315.875000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 55:33.68603516m;
 setangle 1.40625000 112.500000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 420.625000;
  origin_y -511.875000;
  origin_z 339.375000;
  angles_1 1.40625000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 120.250000;
  origin_y 245.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 400.750000;
  origin_y -472.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 170.375000;
  origin_y -10.7500000;
  origin_z 313.500000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 55:33.73632812m;
 setangle 2.81250000 112.500000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 406.375000;
  origin_y -511.875000;
  origin_z 337.375000;
  angles_1 2.81250000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 136.875000;
  origin_y 245.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 389.750000;
  origin_y -475.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 151.125000;
  origin_y 35.3750000;
  origin_z 311.000000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 55:33.78637695m;
 setangle 2.81250000 112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 408.750000;
  origin_y -518.125000;
  origin_z 339.750000;
  angles_1 2.81250000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 154.500000;
  origin_y 249.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 373.750000;
  origin_y -473.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 132.000000;
  origin_y 81.6250000;
  origin_z 308.500000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 111.093750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 108  : 150\n";
}
block {
 camera 0.00000000 111.093750 0.00000000;
 time 55:33.83642578m;
 setangle 2.81250000 112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 393.375000;
  origin_y -518.125000;
  origin_z 340.375000;
  angles_1 2.81250000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 170.250000;
  origin_y 253.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 357.375000;
  origin_y -471.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 112.875000;
  origin_y 127.750000;
  origin_z 306.125000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 111.093750 0.00000000;
 time 55:33.88647461m;
 setangle 2.81250000 109.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 375.500000;
  origin_y -518.000000;
  origin_z 341.250000;
  angles_1 2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 185.875000;
  origin_y 256.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 344.250000;
  origin_y -468.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 93.7500000;
  origin_y 174.000000;
  origin_z 303.625000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 111.093750 0.00000000;
 time 55:33.93652344m;
 setangle 2.81250000 108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 361.875000;
  origin_y -518.000000;
  origin_z 342.000000;
  angles_1 2.81250000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 202.250000;
  origin_y 264.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 341.375000;
  origin_y -464.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 74.6250000;
  origin_y 220.250000;
  origin_z 301.125000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 111.093750 0.00000000;
 time 55:33.98657227m;
 setangle 2.81250000 108.281250 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 365.750000;
  origin_y -511.750000;
  origin_z 343.875000;
  angles_1 2.81250000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 217.250000;
  origin_y 275.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 346.625000;
  origin_y -458.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 55.5000000;
  origin_y 266.375000;
  origin_z 298.750000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 108.281250 0.00000000;
 time 55:34.03662109m;
 setangle 2.81250000 108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 368.000000;
  origin_y -518.000000;
  origin_z 346.625000;
  angles_1 2.81250000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 357.750000;
  origin_y -456.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 36.3750000;
  origin_y 312.625000;
  origin_z 296.250000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 11;
  origin 230.500000 287.875000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 1.40625000 108.281250 0.00000000;
 time 55:34.08666992m;
 setangle 2.81250000 108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 379.625000;
  origin_y -518.000000;
  origin_z 347.125000;
  angles_1 2.81250000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 373.750000;
  origin_y -460.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 37.1250000;
  origin_y 310.750000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 354.125000;
  origin_y -405.375000;
  origin_z 331.750000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 373.750000 -460.000000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 37.1250000 310.750000 296.375000;
 }
}
block {
 camera 1.40625000 106.875000 0.00000000;
 time 55:34.13671875m;
 setangle 2.81250000 109.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 396.125000;
  origin_y -518.000000;
  origin_z 346.000000;
  angles_1 2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 389.625000;
  origin_y -464.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 37.1250000;
  origin_y 310.750000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 337.375000;
  origin_y -358.375000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 106.875000 0.00000000;
 time 55:34.18676758m;
 setangle 2.81250000 109.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 410.500000;
  origin_y -518.000000;
  origin_z 344.250000;
  angles_1 2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 407.375000;
  origin_y -465.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 37.1250000;
  origin_y 310.750000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 320.500000;
  origin_y -311.375000;
  origin_z 324.375000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 29; // misc/r_tele4.wav
  origin 230.500000 287.875000 320.000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 26; // misc/r_tele1.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 1.40625000 106.875000 0.00000000;
 time 55:34.23706055m;
 setangle 2.81250000 109.687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 441.750000;
  origin_y -510.000000;
  origin_z 340.125000;
  angles_1 2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 424.500000;
  origin_y -465.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 37.1250000;
  origin_y 310.750000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 303.750000;
  origin_y -264.375000;
  origin_z 320.625000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 106.875000 0.00000000;
 time 55:34.28710938m;
 setangle 1.40625000 109.687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 458.500000;
  origin_y -508.875000;
  origin_z 339.000000;
  angles_1 1.40625000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 441.250000;
  origin_y -464.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 37.1250000;
  origin_y 310.750000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 286.875000;
  origin_y -217.375000;
  origin_z 317.000000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 108.281250 0.00000000;
 time 55:34.33715820m;
 setangle 1.40625000 109.687500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 476.625000;
  origin_y -503.750000;
  origin_z 339.500000;
  angles_1 1.40625000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 458.875000;
  origin_y -457.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 37.1250000;
  origin_y 310.750000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 270.125000;
  origin_y -170.375000;
  origin_z 313.250000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 108.281250 0.00000000;
 time 55:34.38720703m;
 setangle 2.81250000 109.687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 495.375000;
  origin_y -498.875000;
  origin_z 343.500000;
  angles_1 2.81250000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 475.250000;
  origin_y -446.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 37.1250000;
  origin_y 310.750000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 253.250000;
  origin_y -123.375000;
  origin_z 309.625000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 55:34.43725586m;
 setangle 4.21875000 111.093750 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 511.500000;
  origin_y -493.750000;
  origin_z 350.375000;
  angles_1 4.21875000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 485.250000;
  origin_y -430.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 37.1250000;
  origin_y 310.750000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 236.375000;
  origin_y -76.2500000;
  origin_z 305.875000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 108.281250 0.00000000;
 time 55:34.48730469m;
 setangle 4.21875000 111.093750 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 524.125000;
  origin_y -491.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 490.500000;
  origin_y -410.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 37.1250000;
  origin_y 310.750000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 219.625000;
  origin_y -29.2500000;
  origin_z 302.250000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 109.687500 0.00000000;
 time 55:34.53735352m;
 setangle 4.21875000 111.093750 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 528.375000;
  origin_y -476.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 494.750000;
  origin_y -395.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 37.1250000;
  origin_y 310.750000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 166;
  modelindex 82; // progs/missile.mdl
  origin_x 202.750000;
  origin_y 17.6250000;
  origin_z 298.500000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -262.875000 -46.0000000 492.000000;
 }
}
block {
 camera 2.81250000 109.687500 0.00000000;
 time 55:34.58740234m;
 setangle 4.21875000 113.906250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 531.750000;
  origin_y -463.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 494.250000;
  origin_y -384.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 37.1250000;
  origin_y 310.750000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  origin_x 193.750000;
  origin_y 43.0000000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 193.750000 43.0000000 296.500000;
 }
}
block {
 camera 2.81250000 109.687500 0.00000000;
 time 55:34.63745117m;
 setangle 1.40625000 132.187500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 548.625000;
  origin_y -445.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -233.000000;
  origin_y -27.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 488.000000;
  origin_y -381.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 193.750000;
  origin_y 43.0000000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 109.687500 0.00000000;
 time 55:34.68750000m;
 setangle 0.00000000 139.218750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 546.000000;
  origin_y -441.250000;
  origin_z 350.000000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -219.250000;
  origin_y -19.3750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 478.000000;
  origin_y -385.375000;
  origin_z 320.000000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 193.750000;
  origin_y 43.0000000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 112.500000 0.00000000;
 time 55:34.73754883m;
 setangle -2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 537.750000;
  origin_y -444.125000;
  origin_z 343.500000;
  angles_1 -2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -204.250000;
  origin_y -12.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 469.875000;
  origin_y -388.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 193.750000;
  origin_y 43.0000000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 55:34.78784180m;
 setangle -8.43750000 139.218750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 530.500000;
  origin_y -446.000000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -187.375000;
  origin_y -6.75000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 463.500000;
  origin_y -391.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 139.218750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 193.750000;
  origin_y 43.0000000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 137.812500 0.00000000;
 time 55:34.83789062m;
 setangle -14.0625000 136.406250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 521.125000;
  origin_y -449.875000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -168.375000;
  origin_y -5.75000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 458.375000;
  origin_y -392.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 136.406250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 193.750000;
  origin_y 43.0000000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 137.812500 0.00000000;
 time 55:34.88793945m;
 setangle -14.0625000 136.406250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 517.125000;
  origin_y -451.375000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -150.375000;
  origin_y -6.37500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 454.250000;
  origin_y -394.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 136.406250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 193.750000;
  origin_y 43.0000000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 137.812500 0.00000000;
 time 55:34.93798828m;
 setangle -15.4687500 136.406250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 507.500000;
  origin_y -446.875000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -135.125000;
  origin_y -15.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 445.125000;
  origin_y -390.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 136.406250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 193.750000;
  origin_y 43.0000000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 135.000000 0.00000000;
 time 55:34.98803711m;
 setangle -16.8750000 136.406250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 493.750000;
  origin_y -437.750000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -121.125000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 431.875000;
  origin_y -381.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 193.750000;
  origin_y 43.0000000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 55:35.03808594m;
 setangle -18.2812500 136.406250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 480.125000;
  origin_y -427.875000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -107.500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 418.625000;
  origin_y -372.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 193.750000;
  origin_y 43.0000000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 55:35.08813477m;
 setangle -18.2812500 136.406250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 467.125000;
  origin_y -418.250000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -91.0000000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 405.750000;
  origin_y -362.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 193.750000;
  origin_y 43.0000000;
  origin_z 296.500000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 55:35.13818359m;
 setangle -19.6875000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 466.875000;
  origin_y -418.000000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -73.7500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 393.000000;
  origin_y -352.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 55:35.18823242m;
 setangle -21.0937500 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 452.125000;
  origin_y -406.375000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -57.7500000;
  origin_y -23.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 380.500000;
  origin_y -342.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 55:35.23828125m;
 setangle -22.5000000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 437.625000;
  origin_y -394.500000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -41.3750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 370.500000;
  origin_y -334.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 55:35.28857422m;
 setangle -25.3125000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 422.500000;
  origin_y -384.250000;
  origin_z 313.750000;
  angles_1 -25.3125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -24.2500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 362.500000;
  origin_y -328.375000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 108  : 150\n";
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 55:35.33862305m;
 setangle -25.3125000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 414.500000;
  origin_y -377.875000;
  origin_z 313.750000;
  angles_1 -25.3125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -6.87500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 356.000000;
  origin_y -323.250000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 338.906250 135.000000 0.00000000;
 time 55:35.38867188m;
 setangle -26.7187500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 406.250000;
  origin_y -371.000000;
  origin_z 313.000000;
  angles_1 -26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 10.5000000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 350.875000;
  origin_y -319.125000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 313.875000;
  origin_y -283.750000;
  origin_z 363.375000;
  angles_1 26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 350.875000 -319.125000 324.000000;
 }
}
block {
 camera 338.906250 135.000000 0.00000000;
 time 55:35.43872070m;
 setangle -26.7187500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 401.125000;
  origin_y -366.875000;
  origin_z 313.000000;
  angles_1 -26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 28.2500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 350.375000;
  origin_y -319.250000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 281.875000;
  origin_y -253.375000;
  origin_z 387.000000;
  angles_1 26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 336.093750 135.000000 0.00000000;
 time 55:35.48876953m;
 setangle -25.3125000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 402.500000;
  origin_y -368.750000;
  origin_z 313.750000;
  angles_1 -25.3125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 46.8750000;
  origin_y -30.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 356.250000;
  origin_y -324.750000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 249.875000;
  origin_y -222.875000;
  origin_z 410.500000;
  angles_1 26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 336.093750 135.000000 0.00000000;
 time 55:35.53881836m;
 setangle -25.3125000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 408.250000;
  origin_y -374.375000;
  origin_z 313.750000;
  angles_1 -25.3125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 63.8750000;
  origin_y -37.6250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 366.625000;
  origin_y -334.750000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 217.875000;
  origin_y -192.500000;
  origin_z 434.125000;
  angles_1 26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 334.687500 135.000000 0.00000000;
 time 55:35.58886719m;
 setangle -25.3125000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 418.750000;
  origin_y -384.250000;
  origin_z 313.750000;
  angles_1 -25.3125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 79.2500000;
  origin_y -47.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 378.250000;
  origin_y -345.750000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 185.875000;
  origin_y -162.000000;
  origin_z 457.750000;
  angles_1 26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 169;
  soundnum 15; // items/itembk2.wav
  origin 1776.00000 -552.000000 284.000000;
 }
}
block {
 camera 334.687500 135.000000 0.00000000;
 time 55:35.63891602m;
 setangle -23.9062500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 430.875000;
  origin_y -398.500000;
  origin_z 314.750000;
  angles_1 -23.9062500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 93.3750000;
  origin_y -57.2500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 387.500000;
  origin_y -354.625000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 153.875000;
  origin_y -131.500000;
  origin_z 481.375000;
  angles_1 26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 336.093750 135.000000 0.00000000;
 time 55:35.68896484m;
 setangle -22.5000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 442.125000;
  origin_y -409.125000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 106.250000;
  origin_y -68.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -25.3125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 395.000000;
  origin_y -361.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 122.000000;
  origin_y -101.125000;
  origin_z 505.000000;
  angles_1 26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 336.093750 135.000000 0.00000000;
 time 55:35.73901367m;
 setangle -21.0937500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 451.375000;
  origin_y -418.125000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 112.750000;
  origin_y -84.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 400.875000;
  origin_y -367.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 126.625000;
  origin_y -105.500000;
  origin_z 501.500000;
  angles_1 26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 42; // player/pain2.wav
  origin 112.750000 -84.6250000 492.000000;
 }
 temp_entity {
  entitytype 3;
  origin 126.625000 -105.500000 501.500000;
 }
}
block {
 camera 337.500000 135.000000 0.00000000;
 time 55:35.78906250m;
 setangle -19.6875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 459.250000;
  origin_y -425.625000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 102.625000;
  origin_y -83.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -30.9375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 405.625000;
  origin_y -371.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 126.625000;
  origin_y -105.500000;
  origin_z 501.500000;
  angles_1 26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 337.500000 135.000000 0.00000000;
 time 55:35.83935547m;
 setangle -18.2812500 135.000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 468.000000;
  origin_y -434.000000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 98.7500000;
  origin_y -85.6250000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -30.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 409.500000;
  origin_y -375.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 126.625000;
  origin_y -105.500000;
  origin_z 501.500000;
  angles_1 26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 340.312500 135.000000 0.00000000;
 time 55:35.88940430m;
 setangle -18.2812500 135.000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 471.125000;
  origin_y -437.000000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 100.625000;
  origin_y -89.2500000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -30.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 412.500000;
  origin_y -378.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 126.625000;
  origin_y -105.500000;
  origin_z 501.500000;
  angles_1 26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 340.312500 135.000000 0.00000000;
 time 55:35.93945312m;
 setangle -18.2812500 135.000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 473.375000;
  origin_y -439.125000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 104.000000;
  origin_y -96.0000000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 414.750000;
  origin_y -380.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 126.625000;
  origin_y -105.500000;
  origin_z 501.500000;
  angles_1 26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 55:35.98950195m;
 setangle -18.2812500 135.000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 475.000000;
  origin_y -440.625000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 108.625000;
  origin_y -105.250000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -29.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 416.375000;
  origin_y -382.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 126.625000;
  origin_y -105.500000;
  origin_z 501.500000;
  angles_1 26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 55:36.03955078m;
 setangle -19.6875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 474.625000;
  origin_y -440.375000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 114.500000;
  origin_y -116.875000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -26.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 417.250000;
  origin_y -382.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 126.625000;
  origin_y -105.500000;
  origin_z 501.500000;
  angles_1 26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 55:36.08959961m;
 setangle -22.5000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 471.750000;
  origin_y -437.375000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 115.500000;
  origin_y -133.375000;
  origin_z 488.000000;
  angles_1 -8.43750000;
  angles_2 -26.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 417.375000;
  origin_y -383.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 126.625000;
  origin_y -105.500000;
  origin_z 501.500000;
  angles_1 26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 55:36.13964844m;
 setangle -22.5000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 471.875000;
  origin_y -437.500000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 116.250000;
  origin_y -146.500000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 417.375000;
  origin_y -383.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 126.625000;
  origin_y -105.500000;
  origin_z 501.500000;
  angles_1 26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 55:36.18969727m;
 setangle -22.5000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 471.875000;
  origin_y -437.500000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 40;
  origin_x 116.875000;
  origin_y -157.000000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 425.375000;
  origin_y -383.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 126.625000;
  origin_y -105.500000;
  origin_z 501.500000;
  angles_1 26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 387.875000;
  origin_y -346.000000;
  origin_z 359.500000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 425.375000 -383.500000 324.000000;
 }
}
block {
 camera 338.906250 135.000000 0.00000000;
 time 55:36.23974609m;
 setangle -22.5000000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 479.875000;
  origin_y -438.000000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 40;
  origin_x 117.375000;
  origin_y -165.375000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -23.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 439.750000;
  origin_y -384.375000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 126.625000;
  origin_y -105.500000;
  origin_z 501.500000;
  angles_1 26.7187500;
  angles_2 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 355.500000;
  origin_y -313.625000;
  origin_z 379.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 338.906250 135.000000 0.00000000;
 time 55:36.28979492m;
 setangle -19.6875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 498.000000;
  origin_y -442.750000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 112.000000;
  origin_y -168.750000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -23.9062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 455.750000;
  origin_y -385.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 323.125000;
  origin_y -281.250000;
  origin_z 400.125000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 338.906250 135.000000 0.00000000;
 time 55:36.33984375m;
 setangle -16.8750000 135.000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 532.250000;
  origin_y -444.125000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 112.000000;
  origin_y -167.500000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -23.9062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 471.750000;
  origin_y -386.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 290.750000;
  origin_y -248.875000;
  origin_z 420.375000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 338.906250 135.000000 0.00000000;
 time 55:36.39013672m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 548.750000;
  origin_y -445.625000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 112.000000;
  origin_y -160.375000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 487.750000;
  origin_y -387.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 258.375000;
  origin_y -216.500000;
  origin_z 440.625000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 55:36.44018555m;
 setangle -15.4687500 136.406250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 566.125000;
  origin_y -445.000000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 112.000000;
  origin_y -147.750000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -23.9062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 503.750000;
  origin_y -388.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 226.000000;
  origin_y -184.125000;
  origin_z 461.000000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 55:36.49023438m;
 setangle -15.4687500 137.812500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 585.625000;
  origin_y -438.125000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 112.000000;
  origin_y -131.250000;
  origin_z 492.000000;
  angles_1 -8.43750000;
  angles_2 -23.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 521.875000;
  origin_y -383.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 193.625000;
  origin_y -151.750000;
  origin_z 481.250000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 55:36.54028320m;
 setangle -15.4687500 137.812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 602.250000;
  origin_y -431.375000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 112.000000;
  origin_y -114.250000;
  origin_z 490.000000;
  angles_1 -7.03125000;
  angles_2 -23.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 538.500000;
  origin_y -376.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 161.250000;
  origin_y -119.375000;
  origin_z 501.500000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 55:36.59033203m;
 setangle -14.0625000 139.218750 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 614.625000;
  origin_y -428.250000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 112.000000;
  origin_y -97.1250000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 549.000000;
  origin_y -374.375000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 128.875000;
  origin_y -87.0000000;
  origin_z 521.875000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 55:36.64038086m;
 setangle -14.0625000 139.218750 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 617.875000;
  origin_y -432.750000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 109.750000;
  origin_y -79.7500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 552.250000;
  origin_y -379.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 139.218750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 96.5000000;
  origin_y -54.6250000;
  origin_z 542.125000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 109.750000 -79.7500000 492.000000;
 }
}
block {
 camera 345.937500 136.406250 0.00000000;
 time 55:36.69042969m;
 setangle -14.0625000 139.218750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 615.375000;
  origin_y -442.625000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 100.750000;
  origin_y -62.6250000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 549.750000;
  origin_y -388.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 64.1250000;
  origin_y -22.2500000;
  origin_z 562.375000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 136.406250 0.00000000;
 time 55:36.74047852m;
 setangle -14.0625000 139.218750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 605.375000;
  origin_y -450.750000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 90.0000000;
  origin_y -47.3750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 539.750000;
  origin_y -397.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 139.218750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 31.7500000;
  origin_y 10.0000000;
  origin_z 582.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 90.0000000 -47.3750000 492.000000;
 }
}
block {
 camera 347.343750 137.812500 0.00000000;
 time 55:36.79052734m;
 setangle -14.0625000 139.218750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 589.500000;
  origin_y -457.500000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 78.3750000;
  origin_y -33.8750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 524.000000;
  origin_y -403.750000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x -0.500000000;
  origin_y 42.3750000;
  origin_z 603.000000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 137.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 108  : 150\n";
}
block {
 camera 347.343750 137.812500 0.00000000;
 time 55:36.84057617m;
 setangle -14.0625000 139.218750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 574.500000;
  origin_y -466.000000;
  origin_z 326.500000;
  angles_1 -14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 66.2500000;
  origin_y -21.7500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -22.5000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 508.875000;
  origin_y -412.250000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x -32.8750000;
  origin_y 74.7500000;
  origin_z 623.250000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 137.812500 0.00000000;
 time 55:36.89086914m;
 setangle -15.4687500 139.218750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 560.000000;
  origin_y -474.875000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 48.6250000;
  origin_y -13.6250000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -22.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 494.875000;
  origin_y -421.500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x -65.2500000;
  origin_y 107.125000;
  origin_z 643.625000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 347.343750 137.812500 0.00000000;
 time 55:36.94091797m;
 setangle -16.8750000 136.406250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 543.500000;
  origin_y -487.375000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 31.3750000;
  origin_y -7.75000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 481.625000;
  origin_y -431.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x -97.6250000;
  origin_y 139.500000;
  origin_z 663.875000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 137.812500 0.00000000;
 time 55:36.99096680m;
 setangle -16.8750000 136.406250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 534.000000;
  origin_y -487.875000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 14.3750000;
  origin_y -3.50000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 472.000000;
  origin_y -446.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 431.250000;
  origin_y -409.875000;
  origin_z 354.125000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x -129.875000;
  origin_y 171.875000;
  origin_z 684.125000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 472.000000 -446.875000 324.000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 55:37.04101562m;
 setangle -16.8750000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 534.000000;
  origin_y -503.000000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -2.37500000;
  origin_y -0.750000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 464.875000;
  origin_y -464.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 396.000000;
  origin_y -378.000000;
  origin_z 369.875000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x -162.250000;
  origin_y 204.125000;
  origin_z 704.500000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 55:37.09106445m;
 setangle -16.8750000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 526.875000;
  origin_y -520.125000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -18.8750000;
  origin_y 0.750000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 466.875000;
  origin_y -480.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 360.750000;
  origin_y -346.000000;
  origin_z 385.625000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x -194.625000;
  origin_y 236.500000;
  origin_z 724.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 55:37.14111328m;
 setangle -15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 505.875000;
  origin_y -511.875000;
  origin_z 322.625000;
  angles_1 -15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -35.2500000;
  origin_y 1.62500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 473.875000;
  origin_y -487.125000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 325.500000;
  origin_y -314.125000;
  origin_z 401.250000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x -227.000000;
  origin_y 268.875000;
  origin_z 745.000000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 55:37.19116211m;
 setangle -14.0625000 135.000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 509.500000;
  origin_y -510.375000;
  origin_z 323.000000;
  angles_1 -14.0625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -51.6250000;
  origin_y 1.62500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 485.000000;
  origin_y -487.000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 290.250000;
  origin_y -282.125000;
  origin_z 417.000000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x -259.375000;
  origin_y 301.250000;
  origin_z 765.375000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 55:37.24121094m;
 setangle -12.6562500 135.000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 515.375000;
  origin_y -508.375000;
  origin_z 323.750000;
  angles_1 -12.6562500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -67.7500000;
  origin_y 1.12500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 493.875000;
  origin_y -486.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 255.000000;
  origin_y -250.250000;
  origin_z 432.750000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x -291.750000;
  origin_y 333.625000;
  origin_z 785.625000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 55:37.29125977m;
 setangle -12.6562500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 554.250000;
  origin_y -547.250000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -84.7500000;
  origin_y 2.62500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 501.000000;
  origin_y -486.750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 219.875000;
  origin_y -218.375000;
  origin_z 448.375000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x -296.875000;
  origin_y 338.750000;
  origin_z 788.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin -296.875000 338.750000 788.750000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 55:37.34130859m;
 setangle -12.6562500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 561.250000;
  origin_y -547.125000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -101.250000;
  origin_y 5.25000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -23.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 506.625000;
  origin_y -486.625000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 184.625000;
  origin_y -186.375000;
  origin_z 464.125000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -296.875000;
  origin_y 338.750000;
  origin_z 788.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 135.000000 0.00000000;
 time 55:37.39135742m;
 setangle -12.6562500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 567.000000;
  origin_y -547.000000;
  origin_z 336.625000;
  angles_1 -12.6562500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -117.500000;
  origin_y 7.00000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -29.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 508.125000;
  origin_y -489.625000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 149.375000;
  origin_y -154.500000;
  origin_z 479.875000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -296.875000;
  origin_y 338.750000;
  origin_z 788.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 135.000000 0.00000000;
 time 55:37.44165039m;
 setangle -12.6562500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 568.375000;
  origin_y -550.000000;
  origin_z 336.625000;
  angles_1 -12.6562500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -133.875000;
  origin_y 10.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -61.8750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 503.375000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 114.125000;
  origin_y -122.500000;
  origin_z 495.500000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -296.875000;
  origin_y 338.750000;
  origin_z 788.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 135.000000 0.00000000;
 time 55:37.49169922m;
 setangle -11.2500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 564.125000;
  origin_y -556.625000;
  origin_z 338.750000;
  angles_1 -11.2500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -149.625000;
  origin_y 14.1250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 491.750000;
  origin_y -495.375000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 78.8750000;
  origin_y -90.6250000;
  origin_z 511.250000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -296.875000;
  origin_y 338.750000;
  origin_z 788.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 135.000000 0.00000000;
 time 55:37.54174805m;
 setangle -11.2500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 506.875000;
  origin_y -510.500000;
  origin_z 331.125000;
  angles_1 -11.2500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -165.500000;
  origin_y 17.2500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 475.750000;
  origin_y -494.500000;
  origin_z 326.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 81.6250000;
  origin_y -93.0000000;
  origin_z 510.000000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -296.875000;
  origin_y 338.750000;
  origin_z 788.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 81.6250000 -93.0000000 510.000000;
 }
}
block {
 camera 348.750000 135.000000 0.00000000;
 time 55:37.59179688m;
 setangle -11.2500000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 491.750000;
  origin_y -510.500000;
  origin_z 329.250000;
  angles_1 -11.2500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -183.250000;
  origin_y 13.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 459.750000;
  origin_y -493.750000;
  origin_z 322.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 81.6250000;
  origin_y -93.0000000;
  origin_z 510.000000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -296.875000;
  origin_y 338.750000;
  origin_z 788.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 350.156250 135.000000 0.00000000;
 time 55:37.64184570m;
 setangle -11.2500000 132.187500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 459.750000;
  origin_y -509.625000;
  origin_z 321.375000;
  angles_1 -11.2500000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -200.500000;
  origin_y 7.00000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 443.750000;
  origin_y -492.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 81.6250000;
  origin_y -93.0000000;
  origin_z 510.000000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -296.875000;
  origin_y 338.750000;
  origin_z 788.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 135.000000 0.00000000;
 time 55:37.69189453m;
 setangle -9.84375000 127.968750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 440.625000;
  origin_y -508.875000;
  origin_z 323.875000;
  angles_1 -9.84375000;
  angles_2 127.968750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -216.375000;
  origin_y -0.750000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 426.250000;
  origin_y -486.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 81.6250000;
  origin_y -93.0000000;
  origin_z 510.000000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -296.875000;
  origin_y 338.750000;
  origin_z 788.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 135.000000 0.00000000;
 time 55:37.74194336m;
 setangle -9.84375000 123.750000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 426.875000;
  origin_y -502.500000;
  origin_z 324.750000;
  angles_1 -9.84375000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -231.000000;
  origin_y -9.12500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -130.781250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 410.125000;
  origin_y -478.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 123.750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 81.6250000;
  origin_y -93.0000000;
  origin_z 510.000000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -296.875000;
  origin_y 338.750000;
  origin_z 788.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 135.000000 0.00000000;
 time 55:37.79199219m;
 setangle -9.84375000 120.937500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 415.750000;
  origin_y -503.125000;
  origin_z 326.000000;
  angles_1 -9.84375000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 395.500000;
  origin_y -471.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 120.937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 81.6250000;
  origin_y -93.0000000;
  origin_z 510.000000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -296.875000;
  origin_y 338.750000;
  origin_z 788.750000;
  angles_1 22.5000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 350.156250 135.000000 0.00000000;
 time 55:37.84204102m;
 setangle -9.84375000 119.531250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 404.125000;
  origin_y -503.625000;
  origin_z 327.000000;
  angles_1 -9.84375000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 380.750000;
  origin_y -464.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 119.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 81.6250000;
  origin_y -93.0000000;
  origin_z 510.000000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 351.562500 126.562500 0.00000000;
 time 55:37.89208984m;
 setangle -8.43750000 118.125000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 396.375000;
  origin_y -511.875000;
  origin_z 330.750000;
  angles_1 -8.43750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 366.000000;
  origin_y -458.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 118.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 81.6250000;
  origin_y -93.0000000;
  origin_z 510.000000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 351.562500 126.562500 0.00000000;
 time 55:37.94238281m;
 setangle -8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 381.375000;
  origin_y -511.875000;
  origin_z 331.750000;
  angles_1 -8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 351.250000;
  origin_y -452.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 115.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 81.6250000;
  origin_y -93.0000000;
  origin_z 510.000000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 351.562500 118.125000 0.00000000;
 time 55:37.99243164m;
 setangle -8.43750000 113.906250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 367.750000;
  origin_y -511.875000;
  origin_z 332.750000;
  angles_1 -8.43750000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -309.125000;
  origin_y -22.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 336.500000;
  origin_y -445.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 81.6250000;
  origin_y -93.0000000;
  origin_z 510.000000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 113.906250 0.00000000;
 time 55:38.04248047m;
 setangle -5.62500000 111.093750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 351.875000;
  origin_y -511.625000;
  origin_z 337.250000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -320.375000;
  origin_y -13.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 321.875000;
  origin_y -439.250000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 81.6250000;
  origin_y -93.0000000;
  origin_z 510.000000;
  angles_1 16.8750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 113.906250 0.00000000;
 time 55:38.09252930m;
 setangle -4.21875000 109.687500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 334.875000;
  origin_y -498.375000;
  origin_z 338.625000;
  angles_1 -4.21875000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -330.125000;
  origin_y -1.75000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 307.625000;
  origin_y -427.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 112.500000 0.00000000;
 time 55:38.14257812m;
 setangle -4.21875000 108.281250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 324.500000;
  origin_y -497.500000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -331.875000;
  origin_y 12.2500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 295.000000;
  origin_y -415.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 357.187500 108.281250 0.00000000;
 time 55:38.19262695m;
 setangle -4.21875000 108.281250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 313.500000;
  origin_y -484.375000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -328.750000;
  origin_y 27.6250000;
  origin_z 486.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 284.000000;
  origin_y -402.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 357.187500 108.281250 0.00000000;
 time 55:38.24267578m;
 setangle -1.40625000 108.281250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 303.625000;
  origin_y -471.250000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 274.000000;
  origin_y -388.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 357.187500 106.875000 0.00000000;
 time 55:38.29272461m;
 setangle -1.40625000 106.875000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 292.500000;
  origin_y -458.000000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 265.000000;
  origin_y -374.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 357.187500 106.875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 108  : 150\n";
}
block {
 camera 357.187500 106.875000 0.00000000;
 time 55:38.34277344m;
 setangle -1.40625000 106.875000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 288.500000;
  origin_y -439.500000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 260.875000;
  origin_y -356.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 159;
  soundnum 15; // items/itembk2.wav
  origin 784.000000 56.0000000 324.000000;
 }
}
block {
 camera 0.00000000 106.875000 0.00000000;
 time 55:38.39282227m;
 setangle -1.40625000 106.875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 286.625000;
  origin_y -421.375000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -316.125000;
  origin_y 88.8750000;
  origin_z 457.875000;
  angles_1 0.00000000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 259.000000;
  origin_y -337.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 105.468750 0.00000000;
 time 55:38.44287109m;
 setangle -4.21875000 106.875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 284.500000;
  origin_y -404.875000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -312.875000;
  origin_y 104.125000;
  origin_z 445.875000;
  angles_1 0.00000000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 257.000000;
  origin_y -321.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 105.468750 0.00000000;
 time 55:38.49316406m;
 setangle -5.62500000 108.281250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 283.750000;
  origin_y -387.875000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -309.750000;
  origin_y 119.500000;
  origin_z 431.750000;
  angles_1 0.00000000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 254.250000;
  origin_y -305.625000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 108.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 357.187500 105.468750 0.00000000;
 time 55:38.54321289m;
 setangle -8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 280.250000;
  origin_y -371.500000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -306.625000;
  origin_y 134.750000;
  origin_z 415.750000;
  angles_1 0.00000000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 251.000000;
  origin_y -289.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 108.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 357.187500 105.468750 0.00000000;
 time 55:38.59326172m;
 setangle -8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 276.500000;
  origin_y -355.750000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -303.375000;
  origin_y 150.125000;
  origin_z 397.750000;
  angles_1 0.00000000;
  angles_2 -14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 247.375000;
  origin_y -274.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 355.781250 106.875000 0.00000000;
 time 55:38.64331055m;
 setangle -8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 267.250000;
  origin_y -339.625000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -300.250000;
  origin_y 165.375000;
  origin_z 377.625000;
  angles_1 0.00000000;
  angles_2 -14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 238.000000;
  origin_y -258.000000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 106.875000 0.00000000;
 time 55:38.69335938m;
 setangle -8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 256.875000;
  origin_y -325.125000;
  origin_z 342.875000;
  angles_1 -8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -297.125000;
  origin_y 180.750000;
  origin_z 355.625000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 227.750000;
  origin_y -243.500000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 108.281250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 106.875000 0.00000000;
 time 55:38.74340820m;
 setangle -8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 247.875000;
  origin_y -311.375000;
  origin_z 342.875000;
  angles_1 -8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -290.500000;
  origin_y 194.875000;
  origin_z 331.500000;
  angles_2 -18.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 218.625000;
  origin_y -229.750000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 352.968750 106.875000 0.00000000;
 time 55:38.79345703m;
 setangle -7.03125000 108.281250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 239.625000;
  origin_y -297.625000;
  origin_z 345.000000;
  angles_1 -7.03125000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -282.500000;
  origin_y 208.250000;
  origin_z 320.000000;
  angles_2 -23.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 210.375000;
  origin_y -215.750000;
  origin_z 328.000000;
  angles_1 1.40625000;
  angles_2 108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin -282.500000 208.250000 324.000000;
 }
}
block {
 camera 352.968750 106.875000 0.00000000;
 time 55:38.84350586m;
 setangle -4.21875000 106.875000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 230.125000;
  origin_y -284.500000;
  origin_z 349.375000;
  angles_1 -4.21875000;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -268.875000;
  origin_y 215.375000;
  origin_z 320.000000;
  angles_2 -25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 202.750000;
  origin_y -201.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 354.375000 106.875000 0.00000000;
 time 55:38.89355469m;
 setangle -4.21875000 105.468750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 221.000000;
  origin_y -270.625000;
  origin_z 349.375000;
  angles_1 -4.21875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -250.875000;
  origin_y 217.500000;
  origin_z 320.000000;
  angles_2 -25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 195.625000;
  origin_y -186.750000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 105.468750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 354.375000 106.875000 0.00000000;
 time 55:38.94360352m;
 setangle -4.21875000 105.468750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 214.000000;
  origin_y -256.000000;
  origin_z 345.375000;
  angles_1 -4.21875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -233.000000;
  origin_y 217.375000;
  origin_z 320.000000;
  angles_2 -25.3125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 192.000000;
  origin_y -172.125000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 105.468750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 357.187500 105.468750 0.00000000;
 time 55:38.99389648m;
 setangle -4.21875000 105.468750 0.00000000;
 clientdata {
  vel_y 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 217.375000;
  origin_y -241.375000;
  origin_z 339.375000;
  angles_1 -4.21875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -215.250000;
  origin_y 215.000000;
  origin_z 320.000000;
  angles_2 -32.3437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 192.000000;
  origin_y -157.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 357.187500 104.062500 0.00000000;
 time 55:39.04394531m;
 setangle -1.40625000 106.875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 218.000000;
  origin_y -224.625000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -199.250000;
  origin_y 212.625000;
  origin_z 320.000000;
  angles_2 -33.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 192.000000;
  origin_y -141.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 357.187500 104.062500 0.00000000;
 time 55:39.09399414m;
 setangle 0.00000000 112.500000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 226.000000;
  origin_y -204.875000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -183.250000;
  origin_y 210.625000;
  origin_z 320.000000;
  angles_2 -35.1562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 192.000000;
  origin_y -124.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 357.187500 104.062500 0.00000000;
 time 55:39.14404297m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 229.750000;
  origin_y -186.000000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -167.375000;
  origin_y 208.750000;
  origin_z 320.000000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 192.000000;
  origin_y -107.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 105.468750 0.00000000;
 time 55:39.19409180m;
 setangle 0.00000000 115.312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 229.750000;
  origin_y -168.875000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -151.375000;
  origin_y 207.000000;
  origin_z 320.000000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 190.250000;
  origin_y -90.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 55:39.24414062m;
 setangle -1.40625000 118.125000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 230.500000;
  origin_y -150.125000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -135.500000;
  origin_y 205.375000;
  origin_z 320.000000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 187.125000;
  origin_y -73.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 55:39.29418945m;
 setangle -1.40625000 122.343750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 225.750000;
  origin_y -131.375000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -118.500000;
  origin_y 200.500000;
  origin_z 320.000000;
  angles_2 -39.3750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 178.500000;
  origin_y -57.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 55:39.34423828m;
 setangle 0.00000000 123.750000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 217.875000;
  origin_y -114.375000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -102.250000;
  origin_y 193.375000;
  origin_z 320.000000;
  angles_2 -47.8125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 174.125000;
  origin_y -40.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 123.750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 113.906250 0.00000000;
 time 55:39.39428711m;
 setangle 0.00000000 126.562500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 223.000000;
  origin_y -93.8750000;
  origin_z 350.000000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -82.8750000;
  origin_y 192.500000;
  origin_z 320.000000;
  angles_2 -52.0312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 168.875000;
  origin_y -24.5000000;
  origin_z 320.000000;
  angles_2 126.562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 55:39.44433594m;
 setangle 1.40625000 132.187500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 222.625000;
  origin_y -72.5000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -67.2500000;
  origin_y 191.750000;
  origin_z 320.000000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 162.000000;
  origin_y -8.87500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 132.187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 125.156250 0.00000000;
 time 55:39.49438477m;
 setangle 1.40625000 135.000000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 216.375000;
  origin_y -56.2500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -61.6250000;
  origin_y 186.875000;
  origin_z 320.000000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 154.125000;
  origin_y 5.87500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 125.156250 0.00000000;
 time 55:39.54467773m;
 setangle 1.40625000 135.000000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 209.125000;
  origin_y -40.5000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -64.0000000;
  origin_y 179.000000;
  origin_z 320.000000;
  angles_2 -59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 145.500000;
  origin_y 20.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 130.781250 0.00000000;
 time 55:39.59472656m;
 setangle 1.40625000 139.218750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 203.875000;
  origin_y -22.1250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -70.0000000;
  origin_y 165.750000;
  origin_z 320.000000;
  angles_2 -64.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 135.875000;
  origin_y 33.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 130.781250 0.00000000;
 time 55:39.64477539m;
 setangle 4.21875000 146.250000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 199.000000;
  origin_y -0.375000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -75.7500000;
  origin_y 150.625000;
  origin_z 320.000000;
  angles_2 -64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 125.125000;
  origin_y 46.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 55:39.69482422m;
 setangle 4.21875000 150.468750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 190.500000;
  origin_y 17.0000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -80.8750000;
  origin_y 135.250000;
  origin_z 320.000000;
  angles_2 -64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 113.250000;
  origin_y 58.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 144.843750 0.00000000;
 time 55:39.74487305m;
 setangle 7.03125000 146.250000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 181.625000;
  origin_y 28.0000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -85.1250000;
  origin_y 123.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 108.125000;
  origin_y 74.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 146.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 59.6250000;
  origin_y 105.375000;
  origin_z 327.500000;
  angles_1 -8.43750000;
  angles_2 146.250000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 108.125000 74.6250000 324.000000;
 }
}
block {
 camera 2.81250000 144.843750 0.00000000;
 time 55:39.79492188m;
 setangle 8.43750000 146.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 181.000000;
  origin_y 47.2500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -85.7500000;
  origin_y 116.750000;
  origin_z 320.000000;
  angles_2 -35.1562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 107.750000;
  origin_y 93.7500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 17.7500000;
  origin_y 131.750000;
  origin_z 320.125000;
  angles_1 -8.43750000;
  angles_2 146.250000;
 }
}
block {
 camera 2.81250000 144.843750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 108  : 140\n";
}
block {
 camera 2.81250000 149.062500 0.00000000;
 time 55:39.84497070m;
 setangle 11.2500000 146.250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 181.625000;
  origin_y 65.7500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -83.1250000;
  origin_y 119.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -22.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 109.125000;
  origin_y 111.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -24.0000000;
  origin_y 158.250000;
  origin_z 312.750000;
  angles_1 -8.43750000;
  angles_2 146.250000;
 }
}
block {
 camera 2.81250000 149.062500 0.00000000;
 time 55:39.89501953m;
 setangle 11.2500000 147.656250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 185.500000;
  origin_y 84.5000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x -78.6250000;
  origin_y 128.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 111.750000;
  origin_y 128.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -65.8750000;
  origin_y 184.750000;
  origin_z 305.375000;
  angles_1 -8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x -23.7500000;
  origin_y 110.125000;
  origin_z 330.250000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin -78.6250000 128.250000 324.000000;
 }
}
block {
 camera 7.03125000 144.843750 0.00000000;
 time 55:39.94506836m;
 setangle 12.6562500 167.343750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 198.000000;
  origin_y 127.875000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x -81.6250000;
  origin_y 140.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 114.375000;
  origin_y 144.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -107.625000;
  origin_y 211.250000;
  origin_z 298.000000;
  angles_1 -8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 23.3750000;
  origin_y 94.5000000;
  origin_z 325.375000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
 }
}
block {
 camera 7.03125000 144.843750 0.00000000;
 time 55:39.99511719m;
 setangle 12.6562500 170.156250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 201.250000;
  origin_y 147.875000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 170.156250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x -82.7500000;
  origin_y 156.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 116.750000;
  origin_y 160.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 170.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x -112.875000;
  origin_y 214.625000;
  origin_z 297.125000;
  angles_1 -8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 70.7500000;
  origin_y 78.8750000;
  origin_z 320.500000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
 }
 temp_entity {
  entitytype 3;
  origin -112.875000 214.625000 297.125000;
 }
}
block {
 camera 9.84375000 146.250000 0.00000000;
 time 55:40.04541016m;
 setangle 12.6562500 171.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 201.500000;
  origin_y 167.375000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x -69.6250000;
  origin_y 156.625000;
  origin_z 326.125000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 116.750000;
  origin_y 177.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -112.875000;
  origin_y 214.625000;
  origin_z 297.125000;
  angles_1 -8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 118.000000;
  origin_y 63.2500000;
  origin_z 315.500000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
 }
}
block {
 camera 9.84375000 146.250000 0.00000000;
 time 55:40.09545898m;
 setangle 12.6562500 -174.375000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 195.625000;
  origin_y 202.500000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -174.375000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x -56.5000000;
  origin_y 156.625000;
  origin_z 330.375000;
  angles_1 -7.03125000;
  angles_2 -11.2500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 110.500000;
  origin_y 196.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -112.875000;
  origin_y 214.625000;
  origin_z 297.125000;
  angles_1 -8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 165.375000;
  origin_y 47.6250000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
 }
}
block {
 camera 9.84375000 146.250000 0.00000000;
 time 55:40.14550781m;
 setangle 12.6562500 -163.125000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 180.000000;
  origin_y 231.750000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x -43.3750000;
  origin_y 156.500000;
  origin_z 332.625000;
  angles_1 -5.62500000;
  angles_2 -11.2500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 97.7500000;
  origin_y 208.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -163.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -112.875000;
  origin_y 214.625000;
  origin_z 297.125000;
  angles_1 -8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 212.625000;
  origin_y 32.0000000;
  origin_z 305.750000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
 }
}
block {
 camera 11.2500000 170.156250 0.00000000;
 time 55:40.19555664m;
 setangle 12.6562500 -161.718750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 161.625000;
  origin_y 241.500000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x -30.2500000;
  origin_y 156.375000;
  origin_z 332.750000;
  angles_1 -5.62500000;
  angles_2 -11.2500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 79.8750000;
  origin_y 216.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -161.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -112.875000;
  origin_y 214.625000;
  origin_z 297.125000;
  angles_1 -8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 260.000000;
  origin_y 16.3750000;
  origin_z 300.875000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
 }
}
block {
 camera 11.2500000 170.156250 0.00000000;
 time 55:40.24560547m;
 setangle 12.6562500 -160.312500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 142.500000;
  origin_y 248.375000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -160.312500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x -17.1250000;
  origin_y 156.375000;
  origin_z 331.000000;
  angles_1 -5.62500000;
  angles_2 -11.2500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 61.3750000;
  origin_y 221.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -112.875000;
  origin_y 214.625000;
  origin_z 297.125000;
  angles_1 -8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 296.375000;
  origin_y 4.37500000;
  origin_z 297.000000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
 }
 temp_entity {
  entitytype 3;
  origin 296.375000 4.37500000 297.000000;
 }
}
block {
 camera 11.2500000 195.468750 0.00000000;
 time 55:40.29565430m;
 setangle 12.6562500 -160.312500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 124.625000;
  origin_y 251.250000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -160.312500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x -4.12500000;
  origin_y 156.250000;
  origin_z 327.125000;
  angles_1 -5.62500000;
  angles_2 -11.2500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 43.6250000;
  origin_y 224.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -112.875000;
  origin_y 214.625000;
  origin_z 297.125000;
  angles_1 -8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 296.375000;
  origin_y 4.37500000;
  origin_z 297.000000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
 }
}
block {
 camera 11.2500000 195.468750 0.00000000;
 time 55:40.34570312m;
 setangle 12.6562500 -161.718750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 109.500000;
  origin_y 251.625000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 8.87500000;
  origin_y 156.125000;
  origin_z 321.250000;
  angles_1 -5.62500000;
  angles_2 0.00000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 27.7500000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -161.718750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -112.875000;
  origin_y 214.625000;
  origin_z 297.125000;
  angles_1 -8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 296.375000;
  origin_y 4.37500000;
  origin_z 297.000000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
 }
}
block {
 camera 11.2500000 195.468750 0.00000000;
 time 55:40.39575195m;
 setangle 12.6562500 -171.562500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 100.875000;
  origin_y 231.375000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -171.562500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 22.0000000;
  origin_y 156.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 16.1250000;
  origin_y 220.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -171.562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -112.875000;
  origin_y 214.625000;
  origin_z 297.125000;
  angles_1 -8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 296.375000;
  origin_y 4.37500000;
  origin_z 297.000000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
 }
}
block {
 camera 11.2500000 198.281250 0.00000000;
 time 55:40.44580078m;
 setangle 11.2500000 -170.156250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 92.8750000;
  origin_y 220.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 38.2500000;
  origin_y 157.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 8.00000000;
  origin_y 208.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -112.875000;
  origin_y 214.625000;
  origin_z 297.125000;
  angles_1 -8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 296.375000;
  origin_y 4.37500000;
  origin_z 297.000000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
 }
}
block {
 camera 11.2500000 198.281250 0.00000000;
 time 55:40.49584961m;
 setangle 11.2500000 -165.937500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 92.2500000;
  origin_y 213.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 54.5000000;
  origin_y 160.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 21.0937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 8.50000000;
  origin_y 194.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -165.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -112.875000;
  origin_y 214.625000;
  origin_z 297.125000;
  angles_1 -8.43750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 296.375000;
  origin_y 4.37500000;
  origin_z 297.000000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
 }
}
block {
 camera 11.2500000 187.031250 0.00000000;
 time 55:40.54589844m;
 setangle 14.0625000 -147.656250 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 89.6250000;
  origin_y 225.125000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 70.2500000;
  origin_y 170.375000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 32.3437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 16.8750000;
  origin_y 181.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 296.375000;
  origin_y 4.37500000;
  origin_z 297.000000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x -31.1250000;
  origin_y 152.750000;
  origin_z 320.500000;
  angles_1 -15.4687500;
  angles_2 -149.062500;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 16.8750000 181.500000 324.000000;
 }
}
block {
 camera 11.2500000 187.031250 0.00000000;
 time 55:40.59619141m;
 setangle 15.4687500 -147.656250 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 103.250000;
  origin_y 213.375000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -147.656250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 84.3750000;
  origin_y 182.875000;
  origin_z 331.500000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 31.0000000;
  origin_y 170.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 296.375000;
  origin_y 4.37500000;
  origin_z 297.000000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x -72.5000000;
  origin_y 128.000000;
  origin_z 307.125000;
  angles_1 -15.4687500;
  angles_2 -149.062500;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 70.2500000 170.375000 324.000000;
 }
}
block {
 camera 9.84375000 192.656250 0.00000000;
 time 55:40.64624023m;
 setangle 18.2812500 -73.1250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 23.7500000;
  origin_y 247.875000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 98.3750000;
  origin_y 195.375000;
  origin_z 341.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 45.8750000;
  origin_y 168.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -73.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 296.375000;
  origin_y 4.37500000;
  origin_z 297.000000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x -100.375000;
  origin_y 111.250000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -149.062500;
 }
 temp_entity {
  entitytype 3;
  origin -100.375000 111.250000 298.125000;
 }
}
block {
 camera 9.84375000 192.656250 0.00000000;
 time 55:40.69628906m;
 setangle 25.3125000 -37.9687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 2.25000000;
  origin_y 222.500000;
  origin_z 389.500000;
  angles_1 25.3125000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 112.500000;
  origin_y 207.875000;
  origin_z 348.500000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 63.0000000;
  origin_y 172.625000;
  origin_z 320.000000;
  angles_1 -7.03125000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 296.375000;
  origin_y 4.37500000;
  origin_z 297.000000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x -100.375000;
  origin_y 111.250000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -149.062500;
 }
}
block {
 camera 14.0625000 210.937500 0.00000000;
 time 55:40.74633789m;
 setangle 21.0937500 -42.1875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 20.5000000;
  origin_y 235.000000;
  origin_z 383.625000;
  angles_1 21.0937500;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 126.500000;
  origin_y 220.375000;
  origin_z 354.000000;
  angles_1 -4.21875000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 79.3750000;
  origin_y 178.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 296.375000;
  origin_y 4.37500000;
  origin_z 297.000000;
  angles_1 -5.62500000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -100.375000;
  origin_y 111.250000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -149.062500;
 }
}
block {
 camera 14.0625000 210.937500 0.00000000;
 time 55:40.79638672m;
 setangle 16.8750000 -45.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 35.6250000;
  origin_y 245.250000;
  origin_z 377.625000;
  angles_1 16.8750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 140.625000;
  origin_y 232.875000;
  origin_z 357.500000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 94.6250000;
  origin_y 186.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -100.375000;
  origin_y 111.250000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -149.062500;
 }
}
block {
 camera 23.9062500 320.625000 0.00000000;
 time 55:40.84643555m;
 setangle 18.2812500 -47.8125000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 57.5000000;
  origin_y 254.000000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 154.750000;
  origin_y 245.375000;
  origin_z 359.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 111.625000;
  origin_y 191.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -100.375000;
  origin_y 111.250000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -149.062500;
 }
}
block {
 camera 23.9062500 320.625000 0.00000000;
 time 55:40.89648438m;
 setangle 19.6875000 -52.0312500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 81.0000000;
  origin_y 254.750000;
  origin_z 381.625000;
  angles_1 19.6875000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 168.750000;
  origin_y 257.875000;
  origin_z 358.500000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 130.000000;
  origin_y 188.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -52.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -100.375000;
  origin_y 111.250000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -149.062500;
 }
}
block {
 camera 15.4687500 315.000000 0.00000000;
 time 55:40.94653320m;
 setangle 18.2812500 -52.0312500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 98.7500000;
  origin_y 248.875000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 182.875000;
  origin_y 270.375000;
  origin_z 355.875000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 148.000000;
  origin_y 182.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -52.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -100.375000;
  origin_y 111.250000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -149.062500;
 }
}
block {
 camera 15.4687500 315.000000 0.00000000;
 time 55:40.99658203m;
 setangle 18.2812500 -54.8437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 118.500000;
  origin_y 242.875000;
  origin_z 379.625000;
  angles_1 18.2812500;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 196.875000;
  origin_y 282.875000;
  origin_z 351.375000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 164.500000;
  origin_y 174.000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -54.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -100.375000;
  origin_y 111.250000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -149.062500;
 }
}
block {
 camera 18.2812500 306.562500 0.00000000;
 time 55:41.04663086m;
 setangle 15.4687500 -56.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 134.500000;
  origin_y 235.750000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 211.000000;
  origin_y 287.875000;
  origin_z 344.875000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 179.500000;
  origin_y 164.625000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -56.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -100.375000;
  origin_y 111.250000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -149.062500;
 }
 sound {
  channel 2;
  entity 136;
  soundnum 15; // items/itembk2.wav
  origin 680.000000 728.000000 204.000000;
 }
}
block {
 camera 16.8750000 303.750000 0.00000000;
 time 55:41.09692383m;
 setangle 15.4687500 -63.2812500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 157.000000;
  origin_y 231.750000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 225.000000;
  origin_y 287.875000;
  origin_z 336.250000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 193.125000;
  origin_y 155.625000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -63.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -100.375000;
  origin_y 111.250000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -149.062500;
 }
}
block {
 camera 14.0625000 302.343750 0.00000000;
 time 55:41.14697266m;
 setangle 11.2500000 -144.843750 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 277.500000;
  origin_y 192.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 206.125000;
  origin_y 145.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -100.375000;
  origin_y 111.250000;
  origin_z 298.125000;
  angles_1 -15.4687500;
  angles_2 -149.062500;
 }
 temp_entity {
  entitytype 11;
  origin 239.125000 287.875000 325.750000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 14.0625000 302.343750 0.00000000;
 time 55:41.19702148m;
 setangle 8.43750000 167.343750 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 300.000000;
  origin_y 111.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 215.000000;
  origin_y 128.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 14.0625000 295.312500 0.00000000;
 time 55:41.24707031m;
 setangle 5.62500000 108.281250 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 249.125000;
  origin_y 27.5000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -328.000000;
  origin_y -165.875000;
  origin_z 496.875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 219.750000;
  origin_y 109.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 14.0625000 295.312500 0.00000000;
 time 55:41.29711914m;
 setangle 4.21875000 108.281250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 251.750000;
  origin_y 9.00000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -328.000000;
  origin_y -150.875000;
  origin_z 492.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 222.250000;
  origin_y 91.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 27; // misc/r_tele2.wav
  origin 239.125000 287.875000 325.750000;
 }
 sound {
  channel 2;
  entity 165;
  soundnum 27; // misc/r_tele2.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 14.0625000 295.312500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 108  : 140\n";
}
block {
 camera 14.0625000 295.312500 0.00000000;
 time 55:41.34716797m;
 setangle 4.21875000 111.093750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 257.000000;
  origin_y -6.62500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -327.125000;
  origin_y -134.750000;
  origin_z 492.000000;
  angles_1 0.00000000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 223.375000;
  origin_y 74.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 111.093750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 201.250000;
  origin_y 127.625000;
  origin_z 330.250000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 223.375000 74.1250000 324.000000;
 }
}
block {
 camera 7.03125000 165.937500 0.00000000;
 time 55:41.39721680m;
 setangle 4.21875000 113.906250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 261.000000;
  origin_y -21.5000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -322.750000;
  origin_y -117.375000;
  origin_z 490.000000;
  angles_1 0.00000000;
  angles_2 67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 223.500000;
  origin_y 57.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 113.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 182.250000;
  origin_y 173.625000;
  origin_z 325.375000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
}
block {
 camera 7.03125000 165.937500 0.00000000;
 time 55:41.44726562m;
 setangle 2.81250000 116.718750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 267.000000;
  origin_y -36.8750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -318.375000;
  origin_y -100.125000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 225.625000;
  origin_y 40.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 163.125000;
  origin_y 219.625000;
  origin_z 320.500000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
}
block {
 camera 2.81250000 109.687500 0.00000000;
 time 55:41.49731445m;
 setangle 2.81250000 116.718750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 270.125000;
  origin_y -53.2500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -309.250000;
  origin_y -83.2500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 228.750000;
  origin_y 24.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 144.125000;
  origin_y 265.750000;
  origin_z 315.500000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
}
block {
 camera 2.81250000 109.687500 0.00000000;
 time 55:41.54736328m;
 setangle 2.81250000 118.125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 276.250000;
  origin_y -68.3750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -298.625000;
  origin_y -68.1250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 233.000000;
  origin_y 7.87500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 125.000000;
  origin_y 311.750000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
}
block {
 camera 2.81250000 109.687500 0.00000000;
 time 55:41.59741211m;
 setangle 4.21875000 118.125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 279.750000;
  origin_y -83.8750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -287.250000;
  origin_y -54.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 236.625000;
  origin_y -7.75000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 111.375000;
  origin_y 344.500000;
  origin_z 307.125000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
 temp_entity {
  entitytype 3;
  origin 111.375000 344.500000 307.125000;
 }
}
block {
 camera 1.40625000 115.312500 0.00000000;
 time 55:41.64770508m;
 setangle 5.62500000 112.500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 273.375000;
  origin_y -104.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 112.500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -275.250000;
  origin_y -42.6250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 238.000000;
  origin_y -24.8750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 112.500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 111.375000;
  origin_y 344.500000;
  origin_z 307.125000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
}
block {
 camera 1.40625000 115.312500 0.00000000;
 time 55:41.69775391m;
 setangle 5.62500000 108.281250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 269.500000;
  origin_y -123.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -262.875000;
  origin_y -31.6250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 240.125000;
  origin_y -41.2500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 111.375000;
  origin_y 344.500000;
  origin_z 307.125000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
}
block {
 camera 1.40625000 115.312500 0.00000000;
 time 55:41.74780273m;
 setangle 5.62500000 108.281250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 271.125000;
  origin_y -136.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -250.250000;
  origin_y -21.2500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 241.750000;
  origin_y -54.2500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 108.281250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 111.375000;
  origin_y 344.500000;
  origin_z 307.125000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
}
block {
 camera 2.81250000 116.718750 0.00000000;
 time 55:41.79785156m;
 setangle 5.62500000 111.093750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 276.500000;
  origin_y -145.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -232.875000;
  origin_y -16.7500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 243.000000;
  origin_y -64.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 111.093750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 111.375000;
  origin_y 344.500000;
  origin_z 307.125000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
}
block {
 camera 2.81250000 116.718750 0.00000000;
 time 55:41.84790039m;
 setangle 1.40625000 120.937500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 294.875000;
  origin_y -144.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 120.937500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -213.250000;
  origin_y -17.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 247.750000;
  origin_y -70.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 120.937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 111.375000;
  origin_y 344.500000;
  origin_z 307.125000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
}
block {
 camera 4.21875000 106.875000 0.00000000;
 time 55:41.89794922m;
 setangle 0.00000000 130.781250 0.00000000;
 clientdata {
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 303.875000;
  origin_y -128.250000;
  origin_z 347.875000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -194.250000;
  origin_y -22.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 254.125000;
  origin_y -67.7500000;
  origin_z 320.000000;
  angles_2 130.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 111.375000;
  origin_y 344.500000;
  origin_z 307.125000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
}
block {
 camera 4.21875000 106.875000 0.00000000;
 time 55:41.94799805m;
 setangle -4.21875000 136.406250 0.00000000;
 clientdata {
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 303.875000;
  origin_y -101.375000;
  origin_z 336.000000;
  angles_1 -4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -176.375000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 258.250000;
  origin_y -57.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 111.375000;
  origin_y 344.500000;
  origin_z 307.125000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
}
block {
 camera 4.21875000 106.875000 0.00000000;
 time 55:41.99804688m;
 setangle -8.43750000 142.031250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 303.875000;
  origin_y -74.2500000;
  origin_z 329.750000;
  angles_1 -8.43750000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -159.375000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 259.750000;
  origin_y -41.5000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 111.375000;
  origin_y 344.500000;
  origin_z 307.125000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 55:42.04809570m;
 setangle -11.2500000 146.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 302.375000;
  origin_y -51.7500000;
  origin_z 326.500000;
  angles_1 -11.2500000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -143.375000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 259.875000;
  origin_y -24.7500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 111.375000;
  origin_y 344.500000;
  origin_z 307.125000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
}
block {
 camera 0.00000000 119.531250 0.00000000;
 time 55:42.09814453m;
 setangle -15.4687500 151.875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 300.875000;
  origin_y -29.3750000;
  origin_z 322.750000;
  angles_1 -15.4687500;
  angles_2 151.875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -127.250000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 258.625000;
  origin_y -8.00000000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 111.375000;
  origin_y 344.500000;
  origin_z 307.125000;
  angles_1 -5.62500000;
  angles_2 111.093750;
 }
}
block {
 camera 352.968750 140.625000 0.00000000;
 time 55:42.14843750m;
 setangle -15.4687500 154.687500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 299.750000;
  origin_y -10.8750000;
  origin_z 322.750000;
  angles_1 -15.4687500;
  angles_2 154.687500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -111.250000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 33.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 256.125000;
  origin_y 8.37500000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 352.968750 140.625000 0.00000000;
 time 55:42.19848633m;
 setangle -18.2812500 164.531250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 301.125000;
  origin_y 13.7500000;
  origin_z 320.500000;
  angles_1 -18.2812500;
  angles_2 164.531250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -95.2500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 33.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 255.125000;
  origin_y 25.2500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 164.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 345.937500 150.468750 0.00000000;
 time 55:42.24853516m;
 setangle -22.5000000 -175.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 301.125000;
  origin_y 27.5000000;
  origin_z 317.375000;
  angles_1 -22.5000000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -79.2500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 254.375000;
  origin_y 41.2500000;
  origin_z 331.500000;
  angles_1 5.62500000;
  angles_2 -175.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 255.125000 25.2500000 324.000000;
 }
}
block {
 camera 345.937500 150.468750 0.00000000;
 time 55:42.29858398m;
 setangle -25.3125000 -168.750000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 298.125000;
  origin_y 65.0000000;
  origin_z 339.000000;
  angles_1 -25.3125000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -63.2500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 253.500000;
  origin_y 57.2500000;
  origin_z 341.000000;
  angles_1 7.03125000;
  angles_2 -168.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 343.125000 163.125000 0.00000000;
 time 55:42.34863281m;
 setangle -28.1250000 -160.312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 295.750000;
  origin_y 87.5000000;
  origin_z 345.125000;
  angles_1 -28.1250000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -45.8750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 252.625000;
  origin_y 73.2500000;
  origin_z 348.500000;
  angles_1 8.43750000;
  angles_2 -160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 343.125000 163.125000 0.00000000;
 time 55:42.39868164m;
 setangle -29.5312500 -157.500000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 294.625000;
  origin_y 105.750000;
  origin_z 349.875000;
  angles_1 -29.5312500;
  angles_2 -157.500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -27.3750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 251.750000;
  origin_y 89.2500000;
  origin_z 354.000000;
  angles_1 9.84375000;
  angles_2 -157.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 205.250000;
  origin_y 71.2500000;
  origin_z 399.875000;
  angles_1 29.5312500;
  angles_2 -158.906250;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 251.750000 89.2500000 358.000000;
 }
}
block {
 camera 336.093750 189.843750 0.00000000;
 time 55:42.44873047m;
 setangle -28.1250000 -154.687500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 295.500000;
  origin_y 125.000000;
  origin_z 353.750000;
  angles_1 -28.1250000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -8.25000000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 250.875000;
  origin_y 105.250000;
  origin_z 357.500000;
  angles_1 9.84375000;
  angles_2 -154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 165.250000;
  origin_y 55.8750000;
  origin_z 425.625000;
  angles_1 29.5312500;
  angles_2 -158.906250;
 }
}
block {
 camera 336.093750 189.843750 0.00000000;
 time 55:42.49877930m;
 setangle -28.1250000 -151.875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 295.375000;
  origin_y 144.000000;
  origin_z 355.000000;
  angles_1 -28.1250000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 9.87500000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 250.000000;
  origin_y 121.250000;
  origin_z 359.000000;
  angles_1 9.84375000;
  angles_2 -151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 125.125000;
  origin_y 40.3750000;
  origin_z 451.375000;
  angles_1 29.5312500;
  angles_2 -158.906250;
 }
}
block {
 camera 331.875000 201.093750 0.00000000;
 time 55:42.54882812m;
 setangle -25.3125000 -149.062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 297.500000;
  origin_y 164.625000;
  origin_z 355.625000;
  angles_1 -25.3125000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 25.6250000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 5.62500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 249.125000;
  origin_y 137.250000;
  origin_z 358.500000;
  angles_1 8.43750000;
  angles_2 -149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 85.0000000;
  origin_y 24.8750000;
  origin_z 477.125000;
  angles_1 29.5312500;
  angles_2 -158.906250;
 }
}
block {
 camera 331.875000 201.093750 0.00000000;
 time 55:42.59887695m;
 setangle -22.5000000 -147.656250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 299.750000;
  origin_y 184.125000;
  origin_z 354.625000;
  angles_1 -22.5000000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 39.2500000;
  origin_y -31.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 248.250000;
  origin_y 153.250000;
  origin_z 355.875000;
  angles_1 5.62500000;
  angles_2 -147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 45.0000000;
  origin_y 9.50000000;
  origin_z 502.875000;
  angles_1 29.5312500;
  angles_2 -158.906250;
 }
}
block {
 camera 331.875000 201.093750 0.00000000;
 time 55:42.64892578m;
 setangle -21.0937500 -154.687500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 301.000000;
  origin_y 193.000000;
  origin_z 351.125000;
  angles_1 -21.0937500;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 54.3750000;
  origin_y -39.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 247.375000;
  origin_y 169.250000;
  origin_z 351.375000;
  angles_1 5.62500000;
  angles_2 -154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 4.87500000;
  origin_y -5.87500000;
  origin_z 528.500000;
  angles_1 29.5312500;
  angles_2 -158.906250;
 }
}
block {
 camera 333.281250 206.718750 0.00000000;
 time 55:42.69921875m;
 setangle -21.0937500 -154.687500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 300.875000;
  origin_y 209.375000;
  origin_z 344.500000;
  angles_1 -21.0937500;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 69.5000000;
  origin_y -46.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 246.625000;
  origin_y 185.250000;
  origin_z 344.875000;
  angles_1 5.62500000;
  angles_2 -154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x -35.0000000;
  origin_y -21.3750000;
  origin_z 554.250000;
  angles_1 29.5312500;
  angles_2 -158.906250;
 }
}
block {
 camera 333.281250 206.718750 0.00000000;
 time 55:42.74926758m;
 setangle -21.0937500 -154.687500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 16.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 294.250000;
  origin_y 222.750000;
  origin_z 336.000000;
  angles_1 -21.0937500;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 83.8750000;
  origin_y -53.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 239.125000;
  origin_y 198.375000;
  origin_z 336.250000;
  angles_1 5.62500000;
  angles_2 -154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x -62.2500000;
  origin_y -31.8750000;
  origin_z 571.750000;
  angles_1 29.5312500;
  angles_2 -158.906250;
 }
 temp_entity {
  entitytype 3;
  origin -62.2500000 -31.8750000 571.750000;
 }
}
block {
 camera 340.312500 203.906250 0.00000000;
 time 55:42.79931641m;
 setangle -19.6875000 -153.281250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 16.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 295.000000;
  origin_y 241.375000;
  origin_z 326.250000;
  angles_1 -19.6875000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 95.5000000;
  origin_y -67.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 231.375000;
  origin_y 211.250000;
  origin_z 325.750000;
  angles_1 5.62500000;
  angles_2 -153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x -62.2500000;
  origin_y -31.8750000;
  origin_z 571.750000;
  angles_1 29.5312500;
  angles_2 -158.906250;
 }
}
block {
 camera 340.312500 203.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 108  : 140\n";
}
block {
 camera 340.312500 203.906250 0.00000000;
 time 55:42.84936523m;
 setangle -18.2812500 -151.875000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 294.125000;
  origin_y 259.750000;
  origin_z 320.000000;
  angles_1 -18.2812500;
  angles_2 -151.875000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 104.875000;
  origin_y -83.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 223.250000;
  origin_y 224.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -151.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -62.2500000;
  origin_y -31.8750000;
  origin_z 571.750000;
  angles_1 29.5312500;
  angles_2 -158.906250;
 }
}
block {
 camera 340.312500 203.906250 0.00000000;
 time 55:42.89941406m;
 setangle -18.2812500 -150.468750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 240.750000;
  origin_y 247.000000;
  origin_z 320.500000;
  angles_1 -18.2812500;
  angles_2 -150.468750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 112.625000;
  origin_y -98.7500000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 209.625000;
  origin_y 230.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -62.2500000;
  origin_y -31.8750000;
  origin_z 571.750000;
  angles_1 29.5312500;
  angles_2 -158.906250;
 }
}
block {
 camera 340.312500 203.906250 0.00000000;
 time 55:42.94970703m;
 setangle -22.5000000 -127.968750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 258.625000;
  origin_y 290.000000;
  origin_z 315.750000;
  angles_1 -22.5000000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 120.875000;
  origin_y -113.000000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 191.625000;
  origin_y 232.000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -62.2500000;
  origin_y -31.8750000;
  origin_z 571.750000;
  angles_1 29.5312500;
  angles_2 -158.906250;
 }
}
block {
 camera 343.125000 208.125000 0.00000000;
 time 55:43.00952148m;
 setangle -23.9062500 -116.718750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 226.750000;
  origin_y 297.625000;
  origin_z 314.750000;
  angles_1 -23.9062500;
  angles_2 -116.718750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 135.375000;
  origin_y -128.750000;
  origin_z 488.000000;
  angles_1 -7.03125000;
  angles_2 66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 171.250000;
  origin_y 231.875000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 -116.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -62.2500000;
  origin_y -31.8750000;
  origin_z 571.750000;
  angles_1 29.5312500;
  angles_2 -158.906250;
 }
}
block {
 camera 343.125000 208.125000 0.00000000;
 time 55:43.05957031m;
 setangle -26.7187500 -106.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 192.000000;
  origin_y 294.750000;
  origin_z 313.250000;
  angles_1 -26.7187500;
  angles_2 -106.875000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 146.125000;
  origin_y -140.625000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 153.000000;
  origin_y 226.750000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -106.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x -62.2500000;
  origin_y -31.8750000;
  origin_z 571.750000;
  angles_1 29.5312500;
  angles_2 -158.906250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 159.125000;
  origin_y -89.1250000;
  origin_z 480.375000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 146.125000 -140.625000 492.000000;
 }
}
block {
 camera 338.906250 230.625000 0.00000000;
 time 55:43.10961914m;
 setangle -36.5625000 -60.4687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 129.875000;
  origin_y 270.125000;
  origin_z 310.000000;
  angles_1 -36.5625000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 156.250000;
  origin_y -153.875000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 138.500000;
  origin_y 222.625000;
  origin_z 320.000000;
  angles_1 11.2500000;
  angles_2 -60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -62.2500000;
  origin_y -31.8750000;
  origin_z 571.750000;
  angles_1 29.5312500;
  angles_2 -158.906250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 170.125000;
  origin_y -44.6250000;
  origin_z 460.125000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
}
block {
 camera 338.906250 230.625000 0.00000000;
 time 55:43.15966797m;
 setangle -36.5625000 -59.0625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 114.250000;
  origin_y 265.375000;
  origin_z 310.000000;
  angles_1 -36.5625000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 165.500000;
  origin_y -167.375000;
  origin_z 492.000000;
  angles_1 -5.62500000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 123.125000;
  origin_y 217.375000;
  origin_z 320.000000;
  angles_1 11.2500000;
  angles_2 -59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x -62.2500000;
  origin_y -31.8750000;
  origin_z 571.750000;
  angles_1 29.5312500;
  angles_2 -158.906250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 181.250000;
  origin_y -0.250000000;
  origin_z 439.875000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
}
block {
 camera 334.687500 251.718750 0.00000000;
 time 55:43.20996094m;
 setangle -36.5625000 -59.0625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 98.8750000;
  origin_y 260.250000;
  origin_z 310.000000;
  angles_1 -36.5625000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 174.125000;
  origin_y -181.250000;
  origin_z 492.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 108.000000;
  origin_y 211.750000;
  origin_z 320.000000;
  angles_1 11.2500000;
  angles_2 -59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -62.2500000;
  origin_y -31.8750000;
  origin_z 571.750000;
  angles_1 29.5312500;
  angles_2 -158.906250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 192.375000;
  origin_y 44.0000000;
  origin_z 419.500000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 130.500000;
  origin_y 171.875000;
  origin_z 371.750000;
  angles_1 36.5625000;
  angles_2 -60.4687500;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 108.000000 211.750000 324.000000;
 }
}
block {
 camera 334.687500 251.718750 0.00000000;
 time 55:43.26000977m;
 setangle -32.3437500 -57.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 77.6250000;
  origin_y 262.500000;
  origin_z 310.500000;
  angles_1 -32.3437500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 181.625000;
  origin_y -195.500000;
  origin_z 492.000000;
  angles_1 -4.21875000;
  angles_2 75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 93.0000000;
  origin_y 205.625000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x -62.2500000;
  origin_y -31.8750000;
  origin_z 571.750000;
  angles_1 29.5312500;
  angles_2 -158.906250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 203.500000;
  origin_y 88.3750000;
  origin_z 399.250000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 150.000000;
  origin_y 137.500000;
  origin_z 402.500000;
  angles_1 36.5625000;
  angles_2 -60.4687500;
 }
}
block {
 camera 324.843750 299.531250 0.00000000;
 time 55:43.31005859m;
 setangle -28.1250000 -57.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 58.7500000;
  origin_y 262.750000;
  origin_z 312.250000;
  angles_1 -28.1250000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 188.625000;
  origin_y -207.875000;
  origin_z 490.000000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 81.1250000;
  origin_y 200.750000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 214.625000;
  origin_y 132.875000;
  origin_z 379.000000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 169.500000;
  origin_y 103.250000;
  origin_z 433.250000;
  angles_1 36.5625000;
  angles_2 -60.4687500;
 }
}
block {
 camera 324.843750 299.531250 0.00000000;
 time 55:43.36010742m;
 setangle -26.7187500 -57.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 45.5000000;
  origin_y 260.125000;
  origin_z 313.000000;
  angles_1 -26.7187500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 195.625000;
  origin_y -207.875000;
  origin_z 486.000000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 78.5000000;
  origin_y 200.750000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 225.750000;
  origin_y 177.250000;
  origin_z 358.750000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 188.875000;
  origin_y 68.8750000;
  origin_z 464.125000;
  angles_1 36.5625000;
  angles_2 -60.4687500;
 }
}
block {
 camera 324.843750 299.531250 0.00000000;
 time 55:43.41015625m;
 setangle -26.7187500 -57.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 42.8750000;
  origin_y 260.125000;
  origin_z 313.000000;
  angles_1 -26.7187500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 202.625000;
  origin_y -207.875000;
  origin_z 479.875000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 85.0000000;
  origin_y 201.000000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 236.875000;
  origin_y 221.625000;
  origin_z 338.375000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 208.375000;
  origin_y 34.5000000;
  origin_z 494.875000;
  angles_1 36.5625000;
  angles_2 -60.4687500;
 }
}
block {
 camera 329.062500 300.937500 0.00000000;
 time 55:43.46020508m;
 setangle -25.3125000 -57.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 48.0000000;
  origin_y 262.625000;
  origin_z 313.750000;
  angles_1 -25.3125000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 209.250000;
  origin_y -207.875000;
  origin_z 471.875000;
  angles_1 -5.62500000;
  angles_2 80.1562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 94.2500000;
  origin_y 194.250000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 -57.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 248.000000;
  origin_y 266.000000;
  origin_z 318.125000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 227.875000;
  origin_y 0.125000000;
  origin_z 525.750000;
  angles_1 36.5625000;
  angles_2 -60.4687500;
 }
}
block {
 camera 329.062500 300.937500 0.00000000;
 time 55:43.51025391m;
 setangle -18.2812500 -57.6562500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 63.0000000;
  origin_y 253.375000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 215.625000;
  origin_y -207.875000;
  origin_z 461.875000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 105.625000;
  origin_y 182.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -57.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 259.125000;
  origin_y 310.500000;
  origin_z 297.875000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 247.250000;
  origin_y -34.0000000;
  origin_z 556.500000;
  angles_1 36.5625000;
  angles_2 -60.4687500;
 }
}
block {
 camera 334.687500 300.937500 0.00000000;
 time 55:43.56030273m;
 setangle -8.43750000 -57.6562500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 71.7500000;
  origin_y 244.500000;
  origin_z 334.875000;
  angles_1 -8.43750000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 220.000000;
  origin_y -207.875000;
  origin_z 449.875000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 116.250000;
  origin_y 170.125000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -57.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 258.375000;
  origin_y 307.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 266.750000;
  origin_y -68.3750000;
  origin_z 587.375000;
  angles_1 36.5625000;
  angles_2 -60.4687500;
 }
 temp_entity {
  entitytype 3;
  origin 258.375000 307.375000 299.250000;
 }
}
block {
 camera 334.687500 300.937500 0.00000000;
 time 55:43.61035156m;
 setangle -5.62500000 -60.4687500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 85.2500000;
  origin_y 234.375000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 221.625000;
  origin_y -207.875000;
  origin_z 435.750000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 126.500000;
  origin_y 157.375000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -60.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 258.375000;
  origin_y 307.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 286.250000;
  origin_y -102.750000;
  origin_z 618.125000;
  angles_1 36.5625000;
  angles_2 -60.4687500;
 }
}
block {
 camera 343.125000 300.937500 0.00000000;
 time 55:43.66040039m;
 setangle -4.21875000 -68.9062500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 108.500000;
  origin_y 227.625000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 221.625000;
  origin_y -207.875000;
  origin_z 419.750000;
  angles_1 -5.62500000;
  angles_2 84.3750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 138.000000;
  origin_y 145.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 258.375000;
  origin_y 307.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 292.750000;
  origin_y -114.375000;
  origin_z 628.625000;
  angles_1 36.5625000;
  angles_2 -60.4687500;
 }
 temp_entity {
  entitytype 3;
  origin 292.750000 -114.375000 628.625000;
 }
}
block {
 camera 343.125000 300.937500 0.00000000;
 time 55:43.71044922m;
 setangle -4.21875000 -71.7187500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 124.500000;
  origin_y 217.750000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 220.750000;
  origin_y -207.875000;
  origin_z 401.750000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 149.875000;
  origin_y 133.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 258.375000;
  origin_y 307.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 292.750000;
  origin_y -114.375000;
  origin_z 628.625000;
  angles_1 36.5625000;
  angles_2 -60.4687500;
 }
}
block {
 camera 355.781250 298.125000 0.00000000;
 time 55:43.76074219m;
 setangle -4.21875000 -74.5312500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 140.625000;
  origin_y 208.000000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 219.375000;
  origin_y -208.875000;
  origin_z 381.625000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 161.875000;
  origin_y 123.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 258.375000;
  origin_y 307.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 292.750000;
  origin_y -114.375000;
  origin_z 628.625000;
  angles_1 36.5625000;
  angles_2 -60.4687500;
 }
}
block {
 camera 355.781250 298.125000 0.00000000;
 time 55:43.81079102m;
 setangle -11.2500000 -81.5625000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 163.250000;
  origin_y 197.625000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 218.125000;
  origin_y -209.875000;
  origin_z 359.625000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 173.750000;
  origin_y 112.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -81.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 258.375000;
  origin_y 307.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 292.750000;
  origin_y -114.375000;
  origin_z 628.625000;
  angles_1 36.5625000;
  angles_2 -60.4687500;
 }
}
block {
 camera 357.187500 286.875000 0.00000000;
 time 55:43.86083984m;
 setangle -15.4687500 -82.9687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 182.500000;
  origin_y 188.500000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 216.750000;
  origin_y -210.750000;
  origin_z 335.500000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 190.750000;
  origin_y 104.625000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 211.000000;
  origin_y -153.125000;
  origin_z 354.375000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 258.375000;
  origin_y 307.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 292.750000;
  origin_y -114.375000;
  origin_z 628.625000;
  angles_1 36.5625000;
  angles_2 -60.4687500;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 216.750000 -210.750000 339.500000;
 }
}
block {
 camera 357.187500 286.875000 0.00000000;
 time 55:43.91088867m;
 setangle -9.84375000 -82.9687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 199.000000;
  origin_y 184.750000;
  origin_z 332.750000;
  angles_1 -9.84375000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 215.375000;
  origin_y -211.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 207.500000;
  origin_y 98.8750000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 206.125000;
  origin_y -103.250000;
  origin_z 356.875000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 258.375000;
  origin_y 307.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 292.750000;
  origin_y -114.375000;
  origin_z 628.625000;
  angles_1 36.5625000;
  angles_2 -60.4687500;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 215.375000 -211.750000 332.000000;
 }
}
block {
 camera 350.156250 277.031250 0.00000000;
 time 55:43.96093750m;
 setangle -4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 219.500000;
  origin_y 181.750000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 211.125000;
  origin_y -219.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 223.750000;
  origin_y 94.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 201.250000;
  origin_y -53.5000000;
  origin_z 359.250000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 258.375000;
  origin_y 307.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 292.750000;
  origin_y -114.375000;
  origin_z 628.625000;
  angles_1 36.5625000;
  angles_2 -60.4687500;
 }
}
block {
 camera 350.156250 277.031250 0.00000000;
 time 55:44.01098633m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 235.750000;
  origin_y 178.750000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 203.875000;
  origin_y -232.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 240.000000;
  origin_y 90.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 196.375000;
  origin_y -3.75000000;
  origin_z 361.750000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 258.375000;
  origin_y 307.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 292.750000;
  origin_y -114.375000;
  origin_z 628.625000;
  angles_1 36.5625000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 242.875000;
  origin_y 32.8750000;
  origin_z 337.375000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 240.000000 90.8750000 324.000000;
 }
}
block {
 camera 351.562500 275.625000 0.00000000;
 time 55:44.06103516m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 256.000000;
  origin_y 176.125000;
  origin_z 350.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 201.750000;
  origin_y -250.000000;
  origin_z 328.000000;
  angles_2 95.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 256.000000;
  origin_y 88.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 191.500000;
  origin_y 45.8750000;
  origin_z 364.250000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 258.375000;
  origin_y 307.375000;
  origin_z 299.250000;
  angles_1 -23.9062500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 292.750000;
  origin_y -114.375000;
  origin_z 628.625000;
  angles_1 36.5625000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 245.375000;
  origin_y -17.0000000;
  origin_z 338.625000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
}
block {
 camera 351.562500 275.625000 0.00000000;
 time 55:44.11108398m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 274.375000;
  origin_y 171.875000;
  origin_z 350.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 204.125000;
  origin_y -269.000000;
  origin_z 328.000000;
  angles_2 94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 272.250000;
  origin_y 83.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 186.500000;
  origin_y 95.6250000;
  origin_z 366.625000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 292.750000;
  origin_y -114.375000;
  origin_z 628.625000;
  angles_1 36.5625000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 247.750000;
  origin_y -67.0000000;
  origin_z 339.875000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 55:44.16113281m;
 setangle 0.00000000 -94.2187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 297.125000;
  origin_y 163.375000;
  origin_z 350.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 208.125000;
  origin_y -286.625000;
  origin_z 328.000000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 287.875000;
  origin_y 75.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 181.625000;
  origin_y 145.375000;
  origin_z 369.125000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 292.750000;
  origin_y -114.375000;
  origin_z 628.625000;
  angles_1 36.5625000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 250.250000;
  origin_y -117.000000;
  origin_z 341.125000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 55:44.21142578m;
 setangle 0.00000000 -94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 295.750000;
  origin_y 148.875000;
  origin_z 350.000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 213.500000;
  origin_y -303.125000;
  origin_z 326.000000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 287.125000;
  origin_y 61.2500000;
  origin_z 320.000000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 176.750000;
  origin_y 195.250000;
  origin_z 371.625000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 252.750000;
  origin_y -167.000000;
  origin_z 342.250000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 55:44.26147461m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 292.625000;
  origin_y 133.000000;
  origin_z 350.000000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 218.875000;
  origin_y -319.750000;
  origin_z 322.000000;
  angles_2 92.8125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 286.125000;
  origin_y 45.2500000;
  origin_z 320.000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 171.875000;
  origin_y 245.000000;
  origin_z 374.000000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 255.125000;
  origin_y -217.000000;
  origin_z 343.500000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 55:44.31152344m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 291.625000;
  origin_y 117.000000;
  origin_z 350.000000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 224.125000;
  origin_y -336.250000;
  origin_z 320.000000;
  angles_2 92.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 285.125000;
  origin_y 29.2500000;
  origin_z 320.000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 167.000000;
  origin_y 294.750000;
  origin_z 376.500000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 257.625000;
  origin_y -267.000000;
  origin_z 344.750000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 108  : 140\n";
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 55:44.36157227m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 290.625000;
  origin_y 101.000000;
  origin_z 350.000000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 230.125000;
  origin_y -351.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 284.125000;
  origin_y 13.2500000;
  origin_z 320.000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 162.000000;
  origin_y 344.500000;
  origin_z 379.000000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 260.125000;
  origin_y -317.000000;
  origin_z 346.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 55:44.41162109m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 289.500000;
  origin_y 85.0000000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 236.750000;
  origin_y -366.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 283.125000;
  origin_y -2.62500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 162.125000;
  origin_y 344.000000;
  origin_z 378.875000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 262.500000;
  origin_y -367.000000;
  origin_z 347.250000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
 temp_entity {
  entitytype 3;
  origin 162.125000 344.000000 378.875000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 55:44.46166992m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 288.500000;
  origin_y 69.0000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 244.000000;
  origin_y -381.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 282.000000;
  origin_y -18.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 162.125000;
  origin_y 344.000000;
  origin_z 378.875000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 265.000000;
  origin_y -417.000000;
  origin_z 348.500000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 55:44.51171875m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 287.375000;
  origin_y 53.0000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 251.750000;
  origin_y -395.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 91.4062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 280.875000;
  origin_y -34.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 162.125000;
  origin_y 344.000000;
  origin_z 378.875000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 267.375000;
  origin_y -467.000000;
  origin_z 349.625000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 55:44.56176758m;
 setangle 2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 276.125000;
  origin_y 35.8750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 94;
  origin_x 260.000000;
  origin_y -409.500000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 276.125000;
  origin_y -51.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 162.125000;
  origin_y 344.000000;
  origin_z 378.875000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 269.250000;
  origin_y -503.875000;
  origin_z 350.625000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 258.000000;
  origin_y -408.750000;
  origin_z 309.000000;
 }
 sound {
  attenuation 0.00000000;
  channel 2;
  entity 3;
  soundnum 51; // player/death5.wav
  origin 260.000000 -409.500000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 269.250000 -503.875000 350.625000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 print "Entropy";
 print " rides ";
 print " hres";
 print "'s rocket\n";
 updatefrags {
  player 3;
  frags 10;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 55:44.61181641m;
 setangle 4.21875000 -82.9687500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 262.250000;
  origin_y 19.5000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 265.875000;
  origin_y -397.875000;
  origin_z 321.875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 270.875000;
  origin_y -67.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 162.125000;
  origin_y 344.000000;
  origin_z 378.875000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 269.250000;
  origin_y -503.875000;
  origin_z 350.625000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 256.000000;
  origin_y -407.875000;
  origin_z 320.000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 55:44.66186523m;
 setangle 4.21875000 -80.1562500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 245.750000;
  origin_y 5.00000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 271.750000;
  origin_y -386.250000;
  origin_z 321.750000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 258.625000;
  origin_y -81.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 162.125000;
  origin_y 344.000000;
  origin_z 378.875000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 269.250000;
  origin_y -503.875000;
  origin_z 350.625000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 254.125000;
  origin_y -407.125000;
  origin_z 329.000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 55:44.71191406m;
 setangle 5.62500000 -80.1562500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 231.500000;
  origin_y -7.00000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 244.250000;
  origin_y -93.3750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 162.125000;
  origin_y 344.000000;
  origin_z 378.875000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 269.250000;
  origin_y -503.875000;
  origin_z 350.625000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 252.125000;
  origin_y -406.250000;
  origin_z 336.000000;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 55:44.76196289m;
 setangle 8.43750000 -78.7500000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 217.125000;
  origin_y -18.1250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 231.875000;
  origin_y -103.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 162.125000;
  origin_y 344.000000;
  origin_z 378.875000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 269.250000;
  origin_y -503.875000;
  origin_z 350.625000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 250.125000;
  origin_y -405.375000;
  origin_z 341.000000;
 }
}
block {
 camera 2.81250000 275.625000 0.00000000;
 time 55:44.81225586m;
 setangle 5.62500000 -75.9375000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 200.875000;
  origin_y -30.1250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 220.000000;
  origin_y -115.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 162.125000;
  origin_y 344.000000;
  origin_z 378.875000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 232.625000;
  origin_y -171.625000;
  origin_z 328.875000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 269.250000;
  origin_y -503.875000;
  origin_z 350.625000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 248.125000;
  origin_y -404.625000;
  origin_z 344.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 220.000000 -115.375000 324.000000;
 }
}
block {
 camera 4.21875000 278.437500 0.00000000;
 time 55:44.86230469m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 194.000000;
  origin_y -41.1250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 209.000000;
  origin_y -127.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 162.125000;
  origin_y 344.000000;
  origin_z 378.875000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 243.625000;
  origin_y -220.125000;
  origin_z 322.750000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 269.250000;
  origin_y -503.875000;
  origin_z 350.625000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 246.125000;
  origin_y -403.750000;
  origin_z 345.000000;
 }
}
block {
 camera 4.21875000 278.437500 0.00000000;
 time 55:44.91235352m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 186.625000;
  origin_y -58.6250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 201.500000;
  origin_y -145.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 162.125000;
  origin_y 344.000000;
  origin_z 378.875000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 254.500000;
  origin_y -268.625000;
  origin_z 316.625000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 269.250000;
  origin_y -503.875000;
  origin_z 350.625000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 244.250000;
  origin_y -403.000000;
  origin_z 343.875000;
 }
}
block {
 camera 4.21875000 282.656250 0.00000000;
 time 55:44.96240234m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 181.125000;
  origin_y -75.8750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 196.125000;
  origin_y -162.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 265.375000;
  origin_y -317.000000;
  origin_z 310.500000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 269.250000;
  origin_y -503.875000;
  origin_z 350.625000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 242.250000;
  origin_y -402.125000;
  origin_z 340.875000;
 }
}
block {
 camera 4.21875000 282.656250 0.00000000;
 time 55:45.01245117m;
 setangle 4.21875000 -80.1562500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 179.375000;
  origin_y -92.3750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 192.250000;
  origin_y -179.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 276.250000;
  origin_y -365.500000;
  origin_z 304.375000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 269.250000;
  origin_y -503.875000;
  origin_z 350.625000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 240.250000;
  origin_y -401.375000;
  origin_z 335.875000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 55:45.06250000m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 177.750000;
  origin_y -111.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 192.750000;
  origin_y -197.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 287.125000;
  origin_y -414.000000;
  origin_z 298.250000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 269.250000;
  origin_y -503.875000;
  origin_z 350.625000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 238.250000;
  origin_y -400.500000;
  origin_z 328.875000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 55:45.11254883m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 178.375000;
  origin_y -127.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 193.375000;
  origin_y -214.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 289.375000;
  origin_y -424.000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 236.250000;
  origin_y -399.750000;
  origin_z 319.750000;
 }
 temp_entity {
  entitytype 3;
  origin 289.375000 -424.000000 297.000000;
 }
}
block {
 camera 2.81250000 278.437500 0.00000000;
 time 55:45.16259766m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 179.375000;
  origin_y -143.750000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 194.375000;
  origin_y -230.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 289.375000;
  origin_y -424.000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 234.375000;
  origin_y -398.875000;
  origin_z 308.750000;
 }
}
block {
 camera 2.81250000 278.437500 0.00000000;
 time 55:45.21264648m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 180.750000;
  origin_y -159.750000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 195.750000;
  origin_y -246.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 289.375000;
  origin_y -424.000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 232.375000;
  origin_y -398.125000;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 55:45.26269531m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 182.375000;
  origin_y -175.750000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 197.375000;
  origin_y -262.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 289.375000;
  origin_y -424.000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 232.375000;
  origin_y -398.125000;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 55:45.31274414m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 184.250000;
  origin_y -191.750000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 199.250000;
  origin_y -278.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 289.375000;
  origin_y -424.000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 232.375000;
  origin_y -398.125000;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 55:45.36303711m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 186.250000;
  origin_y -207.625000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 201.250000;
  origin_y -293.875000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 289.375000;
  origin_y -424.000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 232.375000;
  origin_y -398.125000;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 55:45.41308594m;
 setangle 4.21875000 -77.3437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 186.125000;
  origin_y -223.875000;
  origin_z 362.625000;
  angles_1 4.21875000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 203.250000;
  origin_y -309.875000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 289.375000;
  origin_y -424.000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 232.375000;
  origin_y -398.125000;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 55:45.46313477m;
 setangle 4.21875000 -75.9375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 186.125000;
  origin_y -240.250000;
  origin_z 356.625000;
  angles_1 4.21875000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 205.250000;
  origin_y -325.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 192.000000;
  origin_y -258.750000;
  origin_z 328.000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 289.375000;
  origin_y -424.000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 232.375000;
  origin_y -398.125000;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 281.250000 0.00000000;
 time 55:45.51318359m;
 setangle 7.03125000 -61.8750000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 180.125000;
  origin_y -273.500000;
  origin_z 357.625000;
  angles_1 7.03125000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 792.000000;
  origin_y -208.000000;
  origin_z 320.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 214.375000;
  origin_y -341.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 289.375000;
  origin_y -424.000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 232.375000;
  origin_y -398.125000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 11;
  origin 806.125000 -193.750000 321.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 2.81250000 281.250000 0.00000000;
 time 55:45.56323242m;
 setangle 8.43750000 -23.9062500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 151.000000;
  origin_y -314.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 3;
  frame 113;
  effects 2;
  origin_x 792.000000;
  origin_y -208.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 229.375000;
  origin_y -351.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 289.375000;
  origin_y -424.000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 4; // weapons/guncock.wav
  origin 792.000000 -208.000000 324.000000;
 }
 temp_entity {
  entitytype 2;
  origin 759.250000 -19.8750000 318.625000;
 }
 temp_entity {
  entitytype 2;
  origin 757.375000 -19.8750000 321.000000;
 }
 temp_entity {
  entitytype 2;
  origin 755.375000 -19.8750000 321.500000;
 }
 temp_entity {
  entitytype 2;
  origin 763.750000 -19.8750000 314.750000;
 }
 temp_entity {
  entitytype 2;
  origin 763.625000 -19.8750000 311.000000;
 }
 temp_entity {
  entitytype 2;
  origin 754.250000 -19.8750000 315.250000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin 229.375000 -351.875000 324.000000;
 }
}
block {
 camera 2.81250000 282.656250 0.00000000;
 time 55:45.61328125m;
 setangle 9.84375000 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 159.625000;
  origin_y -364.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
  frame 114;
  origin_x 792.000000;
  origin_y -208.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 245.750000;
  origin_y -360.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 289.375000;
  origin_y -424.000000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 282.656250 0.00000000;
 time 55:45.66333008m;
 setangle 8.43750000 15.4687500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 177.250000;
  origin_y -392.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 3;
  frame 114;
  origin_x 792.000000;
  origin_y -208.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 260.125000;
  origin_y -367.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 29; // misc/r_tele4.wav
  origin 806.125000 -193.750000 321.000000;
 }
}
block {
 camera 7.03125000 334.687500 0.00000000;
 time 55:45.71337891m;
 setangle 8.43750000 16.8750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 192.375000;
  origin_y -401.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 3;
  frame 115;
  origin_x 792.000000;
  origin_y -208.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 274.625000;
  origin_y -373.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 16.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 334.687500 0.00000000;
 time 55:45.76342773m;
 setangle 8.43750000 18.2812500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 207.625000;
  origin_y -409.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 3;
  frame 115;
  origin_x 792.000000;
  origin_y -208.000000;
  origin_z 320.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 289.250000;
  origin_y -380.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 14.0625000 0.00000000;
 time 55:45.81347656m;
 setangle 8.43750000 21.0937500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 224.000000;
  origin_y -420.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 3;
  frame 116;
  origin_x 792.000000;
  origin_y -208.000000;
  origin_z 320.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 304.125000;
  origin_y -386.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 14.0625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 108  : 140\n";
}
block {
 camera 7.03125000 14.0625000 0.00000000;
 time 55:45.86376953m;
 setangle 8.43750000 21.0937500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 238.875000;
  origin_y -426.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 3;
  frame 116;
  origin_x 792.000000;
  origin_y -208.000000;
  origin_z 320.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 319.000000;
  origin_y -392.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 16.8750000 0.00000000;
 time 55:45.91381836m;
 setangle 8.43750000 21.0937500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 253.750000;
  origin_y -431.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 3;
  frame 117;
  origin_x 792.000000;
  origin_y -208.000000;
  origin_z 320.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 333.875000;
  origin_y -398.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 19.6875000 0.00000000;
 time 55:45.96386719m;
 setangle 8.43750000 21.0937500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 268.750000;
  origin_y -437.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 3;
  frame 117;
  origin_x 797.625000;
  origin_y -202.250000;
  origin_z 320.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 348.875000;
  origin_y -404.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 19.6875000 0.00000000;
 time 55:46.01391602m;
 setangle 8.43750000 21.0937500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 283.875000;
  origin_y -443.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 3;
  frame 118;
  origin_x 807.875000;
  origin_y -192.000000;
  origin_z 320.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 363.875000;
  origin_y -410.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 19.6875000 0.00000000;
 time 55:46.06396484m;
 setangle 8.43750000 21.0937500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 302.000000;
  origin_y -445.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 3;
  frame 118;
  origin_x 822.500000;
  origin_y -182.750000;
  origin_z 320.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 382.000000;
  origin_y -411.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 7.03125000 19.6875000 0.00000000;
 time 55:46.11401367m;
 setangle 8.43750000 21.0937500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 319.375000;
  origin_y -445.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 840.000000;
  origin_y -176.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 399.500000;
  origin_y -412.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 19.6875000 0.00000000;
 time 55:46.16406250m;
 setangle 8.43750000 -4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 329.250000;
  origin_y -404.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 856.125000;
  origin_y -179.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 415.625000;
  origin_y -412.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 19.6875000 0.00000000;
 time 55:46.21411133m;
 setangle 5.62500000 -57.6562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 387.625000;
  origin_y -345.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 872.500000;
  origin_y -188.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 432.625000;
  origin_y -419.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 19.6875000 0.00000000;
 time 55:46.26416016m;
 setangle 5.62500000 -57.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 402.500000;
  origin_y -351.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 886.250000;
  origin_y -196.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 447.375000;
  origin_y -426.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 300.937500 0.00000000;
 time 55:46.31420898m;
 setangle 4.21875000 -102.656250 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 483.750000;
  origin_y -346.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 901.250000;
  origin_y -203.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 462.500000;
  origin_y -431.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -102.656250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 300.937500 0.00000000;
 time 55:46.36450195m;
 setangle 5.62500000 -172.968750 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 562.125000;
  origin_y -436.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 918.500000;
  origin_y -208.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 475.250000;
  origin_y -444.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 255.937500 0.00000000;
 time 55:46.41455078m;
 setangle 7.03125000 175.781250 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 572.000000;
  origin_y -465.375000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 175.781250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 937.125000;
  origin_y -205.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 485.125000;
  origin_y -461.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 175.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 185.625000 0.00000000;
 time 55:46.46459961m;
 setangle 7.03125000 174.375000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 579.750000;
  origin_y -480.750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 174.375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 955.250000;
  origin_y -199.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 493.000000;
  origin_y -474.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 174.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 185.625000 0.00000000;
 time 55:46.51464844m;
 setangle 7.03125000 172.968750 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 585.875000;
  origin_y -493.500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 172.968750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 971.875000;
  origin_y -190.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 499.250000;
  origin_y -485.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 174.375000 0.00000000;
 time 55:46.56469727m;
 setangle 7.03125000 172.968750 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 591.000000;
  origin_y -502.000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 172.968750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 986.250000;
  origin_y -183.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 57.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 504.375000;
  origin_y -493.500000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 172.968750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 171.562500 0.00000000;
 time 55:46.61474609m;
 setangle 7.03125000 171.562500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 594.750000;
  origin_y -510.875000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1000.37500;
  origin_y -175.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 59.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 508.375000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 171.562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 171.562500 0.00000000;
 time 55:46.66479492m;
 setangle 7.03125000 170.156250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 597.500000;
  origin_y -508.625000;
  origin_z 370.875000;
  angles_1 7.03125000;
  angles_2 170.156250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1014.62500;
  origin_y -168.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 60.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 511.375000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 171.562500 0.00000000;
 time 55:46.71484375m;
 setangle 8.43750000 95.6250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 524.000000;
  origin_y -582.000000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 513.375000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 168.750000 0.00000000;
 time 55:46.76489258m;
 setangle 9.84375000 61.8750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 506.250000;
  origin_y -510.125000;
  origin_z 337.250000;
  angles_1 9.84375000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1042.25000;
  origin_y -148.625000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 514.375000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 168.750000 0.00000000;
 time 55:46.81494141m;
 setangle 8.43750000 59.0625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 506.375000;
  origin_y -510.250000;
  origin_z 337.000000;
  angles_1 8.43750000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1054.37500;
  origin_y -136.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 66.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 516.875000;
  origin_y -491.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 94.2187500 0.00000000;
 time 55:46.86499023m;
 setangle 7.03125000 56.2500000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 511.375000;
  origin_y -507.625000;
  origin_z 339.375000;
  angles_1 7.03125000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1065.25000;
  origin_y -123.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 66.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 523.250000;
  origin_y -481.250000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 57.6562500 0.00000000;
 time 55:46.91528320m;
 setangle 7.03125000 56.2500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 517.625000;
  origin_y -499.750000;
  origin_z 345.250000;
  angles_1 7.03125000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1074.25000;
  origin_y -107.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 66.0937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 535.875000;
  origin_y -470.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 57.6562500 0.00000000;
 time 55:46.96533203m;
 setangle 7.03125000 56.2500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 524.875000;
  origin_y -500.750000;
  origin_z 351.250000;
  angles_1 7.03125000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1080.25000;
  origin_y -90.1250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 549.750000;
  origin_y -461.375000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 56.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 54.8437500 0.00000000;
 time 55:47.01538086m;
 setangle 8.43750000 59.0625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 11.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 526.875000;
  origin_y -516.875000;
  origin_z 362.875000;
  angles_1 8.43750000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1085.37500;
  origin_y -75.0000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 563.750000;
  origin_y -451.875000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 54.8437500 0.00000000;
 time 55:47.06542969m;
 setangle 8.43750000 59.0625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 11.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 534.875000;
  origin_y -517.750000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1090.37500;
  origin_y -59.7500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 73.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 577.625000;
  origin_y -442.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 54.8437500 0.00000000;
 time 55:47.11547852m;
 setangle 8.43750000 59.0625000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 546.750000;
  origin_y -502.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1095.00000;
  origin_y -44.2500000;
  origin_z 318.000000;
  angles_1 -4.21875000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 589.500000;
  origin_y -427.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 57.6562500 0.00000000;
 time 55:47.16552734m;
 setangle 8.43750000 61.8750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 558.250000;
  origin_y -486.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1099.75000;
  origin_y -28.6250000;
  origin_z 315.875000;
  angles_1 -4.21875000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 597.250000;
  origin_y -408.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 57.6562500 0.00000000;
 time 55:47.21557617m;
 setangle 8.43750000 66.0937500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 569.000000;
  origin_y -470.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1103.37500;
  origin_y -12.2500000;
  origin_z 313.750000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 602.125000;
  origin_y -390.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 60.4687500 0.00000000;
 time 55:47.26562500m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 573.750000;
  origin_y -453.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1105.87500;
  origin_y 4.12500000;
  origin_z 311.625000;
  angles_1 -4.21875000;
  angles_2 94.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 604.875000;
  origin_y -372.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 60.4687500 0.00000000;
 time 55:47.31567383m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 574.875000;
  origin_y -435.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1109.50000;
  origin_y 20.5000000;
  origin_z 309.500000;
  angles_1 -4.21875000;
  angles_2 95.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 606.000000;
  origin_y -354.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 60.4687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 108  : 140\n";
}
block {
 camera 7.03125000 64.6875000 0.00000000;
 time 55:47.36572266m;
 setangle 8.43750000 67.5000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 574.625000;
  origin_y -418.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1113.62500;
  origin_y 36.5000000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 98.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 605.875000;
  origin_y -337.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 66.0937500 0.00000000;
 time 55:47.41577148m;
 setangle 8.43750000 63.2812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 567.875000;
  origin_y -399.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1118.12500;
  origin_y 52.0000000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 604.875000;
  origin_y -321.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 66.0937500 0.00000000;
 time 55:47.46606445m;
 setangle 8.43750000 46.4062500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 550.500000;
  origin_y -367.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1122.87500;
  origin_y 67.3750000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 608.750000;
  origin_y -303.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 66.0937500 0.00000000;
 time 55:47.51611328m;
 setangle 8.43750000 39.3750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 549.375000;
  origin_y -342.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1125.37500;
  origin_y 84.5000000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 102.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 615.000000;
  origin_y -286.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 55:47.56616211m;
 setangle 7.03125000 37.9687500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 553.000000;
  origin_y -325.875000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1126.50000;
  origin_y 101.625000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 620.250000;
  origin_y -270.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 37.9687500 0.00000000;
 time 55:47.61621094m;
 setangle 5.62500000 36.5625000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 556.250000;
  origin_y -309.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1126.12500;
  origin_y 118.500000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 625.125000;
  origin_y -255.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 37.9687500 0.00000000;
 time 55:47.66625977m;
 setangle 5.62500000 36.5625000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 560.750000;
  origin_y -293.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1124.75000;
  origin_y 135.000000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 629.625000;
  origin_y -239.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 36.5625000 0.00000000;
 time 55:47.71630859m;
 setangle 5.62500000 36.5625000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 565.000000;
  origin_y -278.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1122.50000;
  origin_y 151.375000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 633.750000;
  origin_y -224.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 35.1562500 0.00000000;
 time 55:47.76635742m;
 setangle 8.43750000 33.7500000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 567.000000;
  origin_y -258.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1113.50000;
  origin_y 168.000000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 637.875000;
  origin_y -208.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 33.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 52.1250000;
  origin_y 226.875000;
  origin_z 320.000000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 35.1562500 0.00000000;
 time 55:47.81640625m;
 setangle 8.43750000 26.7187500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 566.000000;
  origin_y -234.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1102.12500;
  origin_y 182.875000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 122.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 642.375000;
  origin_y -193.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 32.3437500 0.00000000;
 time 55:47.86645508m;
 setangle 8.43750000 19.6875000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 572.625000;
  origin_y -209.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1087.75000;
  origin_y 195.625000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 653.500000;
  origin_y -178.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 32.3437500 0.00000000;
 time 55:47.91650391m;
 setangle 8.43750000 15.4687500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 583.250000;
  origin_y -190.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1069.50000;
  origin_y 204.250000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 666.250000;
  origin_y -164.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 18.2812500 0.00000000;
 time 55:47.96679688m;
 setangle 8.43750000 11.2500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 595.500000;
  origin_y -172.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1048.25000;
  origin_y 206.500000;
  origin_z 308.000000;
  angles_1 -5.62500000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 680.000000;
  origin_y -153.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 18.2812500 0.00000000;
 time 55:48.01684570m;
 setangle 8.43750000 9.84375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 609.375000;
  origin_y -160.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1031.25000;
  origin_y 201.125000;
  origin_z 319.500000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 694.375000;
  origin_y -143.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1048.25000 206.500000 312.000000;
 }
}
block {
 camera 7.03125000 14.0625000 0.00000000;
 time 55:48.06689453m;
 setangle 8.43750000 9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 624.000000;
  origin_y -151.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 709.000000;
  origin_y -135.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 8.43750000 0.00000000;
 time 55:48.11694336m;
 setangle 8.43750000 9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.875000;
  origin_y -144.375000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 723.875000;
  origin_y -127.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 8.43750000 0.00000000;
 time 55:48.16699219m;
 setangle 8.43750000 9.84375000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 657.750000;
  origin_y -142.500000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 742.750000;
  origin_y -125.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 8.43750000 0.00000000;
 time 55:48.21704102m;
 setangle 8.43750000 15.4687500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 677.500000;
  origin_y -150.375000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 760.500000;
  origin_y -125.250000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 8.43750000 0.00000000;
 time 55:48.26708984m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 697.875000;
  origin_y -160.875000;
  origin_z 373.000000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 777.125000;
  origin_y -125.750000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 8.43750000 0.00000000;
 time 55:48.31713867m;
 setangle 8.43750000 25.3125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 716.250000;
  origin_y -165.250000;
  origin_z 369.000000;
  angles_1 8.43750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 793.750000;
  origin_y -126.250000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 55:48.36718750m;
 setangle 8.43750000 26.7187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 733.875000;
  origin_y -167.625000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 810.375000;
  origin_y -126.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 26.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 21.0937500 0.00000000;
 time 55:48.41723633m;
 setangle 8.43750000 28.1250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 751.000000;
  origin_y -170.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 895.125000;
  origin_y 157.875000;
  origin_z 339.375000;
  angles_1 -1.40625000;
  angles_2 -140.625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 826.500000;
  origin_y -127.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 23.9062500 0.00000000;
 time 55:48.46728516m;
 setangle 8.43750000 28.1250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 767.125000;
  origin_y -171.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 878.125000;
  origin_y 152.375000;
  origin_z 332.875000;
  angles_1 -1.40625000;
  angles_2 -140.625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 842.500000;
  origin_y -129.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 26.7187500 0.00000000;
 time 55:48.51757812m;
 setangle 8.43750000 28.1250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 783.125000;
  origin_y -173.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 861.125000;
  origin_y 147.000000;
  origin_z 324.250000;
  angles_1 -1.40625000;
  angles_2 -140.625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 858.500000;
  origin_y -130.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 26.7187500 0.00000000;
 time 55:48.56762695m;
 setangle 7.03125000 25.3125000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 798.250000;
  origin_y -169.000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 844.125000;
  origin_y 141.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -137.812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 876.000000;
  origin_y -129.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 25.3125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 26.7187500 0.00000000;
 time 55:48.61767578m;
 setangle 8.43750000 26.7187500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 816.500000;
  origin_y -168.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 829.125000;
  origin_y 129.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 892.875000;
  origin_y -127.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 26.7187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 26.7187500 0.00000000;
 time 55:48.66772461m;
 setangle 8.43750000 32.3437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 836.750000;
  origin_y -173.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 816.375000;
  origin_y 115.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 908.750000;
  origin_y -125.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 25.3125000 0.00000000;
 time 55:48.71777344m;
 setangle 8.43750000 39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 859.125000;
  origin_y -180.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 805.625000;
  origin_y 101.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 924.750000;
  origin_y -123.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 805.625000 101.000000 324.000000;
 }
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 time 55:48.76782227m;
 setangle 8.43750000 45.0000000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 880.500000;
  origin_y -179.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 796.125000;
  origin_y 87.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -146.250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 941.875000;
  origin_y -117.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 time 55:48.81787109m;
 setangle 8.43750000 49.2187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 902.875000;
  origin_y -177.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 780.625000;
  origin_y 77.1250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 175.781250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 957.875000;
  origin_y -110.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 108  : 140\n";
}
block {
 camera 7.03125000 37.9687500 0.00000000;
 time 55:48.86791992m;
 setangle 8.43750000 53.4375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 922.500000;
  origin_y -174.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 770.750000;
  origin_y 76.5000000;
  origin_z 320.000000;
  angles_1 -8.43750000;
  angles_2 70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 972.375000;
  origin_y -103.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 47.8125000 0.00000000;
 time 55:48.91796875m;
 setangle 8.43750000 54.8437500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 939.000000;
  origin_y -168.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 768.250000;
  origin_y 82.0000000;
  origin_z 320.000000;
  angles_1 -8.43750000;
  angles_2 46.4062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 987.250000;
  origin_y -96.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 52.0312500 0.00000000;
 time 55:48.96801758m;
 setangle 8.43750000 64.6875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 966.750000;
  origin_y -169.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 772.500000;
  origin_y 91.2500000;
  origin_z 320.000000;
  angles_1 -7.03125000;
  angles_2 36.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1001.87500;
  origin_y -90.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 196;
  soundnum 15; // items/itembk2.wav
  origin 1248.00000 -1128.00000 444.000000;
 }
}
block {
 camera 7.03125000 52.0312500 0.00000000;
 time 55:49.01831055m;
 setangle 8.43750000 73.1250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 993.250000;
  origin_y -166.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 782.250000;
  origin_y 103.500000;
  origin_z 320.000000;
  angles_1 -7.03125000;
  angles_2 36.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1016.37500;
  origin_y -83.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 73.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 53.4375000 0.00000000;
 time 55:49.06835938m;
 setangle 8.43750000 80.1562500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1018.00000;
  origin_y -160.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 793.000000;
  origin_y 115.750000;
  origin_z 320.000000;
  angles_1 -7.03125000;
  angles_2 36.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1030.62500;
  origin_y -75.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 71.7187500 0.00000000;
 time 55:49.11840820m;
 setangle 8.43750000 92.8125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1050.87500;
  origin_y -151.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 804.250000;
  origin_y 127.500000;
  origin_z 320.000000;
  angles_1 -7.03125000;
  angles_2 36.5625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1044.50000;
  origin_y -65.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 92.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 71.7187500 0.00000000;
 time 55:49.16845703m;
 setangle 8.43750000 102.656250 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1078.50000;
  origin_y -138.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 815.625000;
  origin_y 138.875000;
  origin_z 320.000000;
  angles_1 -7.03125000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1057.50000;
  origin_y -54.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 78.7500000 0.00000000;
 time 55:49.21850586m;
 setangle 5.62500000 118.125000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1111.87500;
  origin_y -115.875000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 118.125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 827.375000;
  origin_y 149.875000;
  origin_z 320.000000;
  angles_1 -7.03125000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1068.87500;
  origin_y -39.8750000;
  origin_z 318.000000;
  angles_1 -1.40625000;
  angles_2 118.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 78.7500000 0.00000000;
 time 55:49.26855469m;
 setangle 4.21875000 122.343750 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1128.75000;
  origin_y -98.6250000;
  origin_z 354.625000;
  angles_1 4.21875000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 843.000000;
  origin_y 159.000000;
  origin_z 320.000000;
  angles_1 -7.03125000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1080.12500;
  origin_y -25.6250000;
  origin_z 315.500000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 101.250000 0.00000000;
 time 55:49.31860352m;
 setangle 4.21875000 129.375000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 15.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1147.62500;
  origin_y -79.3750000;
  origin_z 352.625000;
  angles_1 4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 858.875000;
  origin_y 166.500000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 35.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1090.50000;
  origin_y -12.8750000;
  origin_z 313.875000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1052.75000;
  origin_y 30.7500000;
  origin_z 324.125000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1090.50000 -12.8750000 317.875000;
 }
}
block {
 camera 2.81250000 120.937500 0.00000000;
 time 55:49.36865234m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 15.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1162.75000;
  origin_y -62.5000000;
  origin_z 351.125000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 874.750000;
  origin_y 171.000000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 35.1562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1100.75000;
  origin_y -0.250000000;
  origin_z 312.250000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1020.12500;
  origin_y 68.5000000;
  origin_z 319.250000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 120.937500 0.00000000;
 time 55:49.41870117m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1173.12500;
  origin_y -50.0000000;
  origin_z 349.500000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 889.625000;
  origin_y 177.750000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 35.1562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1111.25000;
  origin_y 12.0000000;
  origin_z 310.625000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 987.625000;
  origin_y 106.250000;
  origin_z 314.375000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 127.968750 0.00000000;
 time 55:49.46875000m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1185.12500;
  origin_y -36.0000000;
  origin_z 347.875000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 903.750000;
  origin_y 185.625000;
  origin_z 318.000000;
  angles_1 -5.62500000;
  angles_2 35.1562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1121.62500;
  origin_y 24.3750000;
  origin_z 309.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 955.125000;
  origin_y 144.000000;
  origin_z 309.375000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 127.968750 0.00000000;
 time 55:49.51879883m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 17.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1194.50000;
  origin_y -21.6250000;
  origin_z 346.250000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 917.875000;
  origin_y 193.500000;
  origin_z 314.000000;
  angles_1 -5.62500000;
  angles_2 42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1131.00000;
  origin_y 38.8750000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 931.375000;
  origin_y 171.500000;
  origin_z 305.875000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 41; // player/pain1.wav
  origin 917.875000 193.500000 318.000000;
 }
 temp_entity {
  entitytype 3;
  origin 931.375000 171.500000 305.875000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 55:49.56909180m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1167.87500;
  origin_y 21.8750000;
  origin_z 329.875000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 914.000000;
  origin_y 236.375000;
  origin_z 327.250000;
  angles_1 -4.21875000;
  angles_2 63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1138.00000;
  origin_y 55.6250000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 931.375000;
  origin_y 171.500000;
  origin_z 305.875000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 55:49.61914062m;
 setangle 4.21875000 137.812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1187.50000;
  origin_y 34.2500000;
  origin_z 334.125000;
  angles_1 4.21875000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 910.250000;
  origin_y 279.125000;
  origin_z 338.625000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1143.12500;
  origin_y 72.6250000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 931.375000;
  origin_y 171.500000;
  origin_z 305.875000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 55:49.66918945m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1208.37500;
  origin_y 35.8750000;
  origin_z 346.500000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 906.375000;
  origin_y 321.875000;
  origin_z 348.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1140.87500;
  origin_y 91.2500000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 931.375000;
  origin_y 171.500000;
  origin_z 305.875000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 55:49.71923828m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1202.87500;
  origin_y 53.8750000;
  origin_z 346.625000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 902.500000;
  origin_y 364.625000;
  origin_z 355.375000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1135.12500;
  origin_y 109.500000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 931.375000;
  origin_y 171.500000;
  origin_z 305.875000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 136.406250 0.00000000;
 time 55:49.76928711m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1195.75000;
  origin_y 70.5000000;
  origin_z 346.625000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 898.750000;
  origin_y 407.375000;
  origin_z 360.750000;
  angles_1 -2.81250000;
  angles_2 109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1128.00000;
  origin_y 126.000000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 931.375000;
  origin_y 171.500000;
  origin_z 305.875000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 136.406250 0.00000000;
 time 55:49.81933594m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1187.62500;
  origin_y 85.8750000;
  origin_z 346.625000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 894.875000;
  origin_y 431.875000;
  origin_z 364.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1119.87500;
  origin_y 141.375000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 931.375000;
  origin_y 171.500000;
  origin_z 305.875000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 55:49.86938477m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1153.62500;
  origin_y 117.250000;
  origin_z 334.750000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 891.000000;
  origin_y 431.875000;
  origin_z 365.375000;
  angles_1 -1.40625000;
  angles_2 109.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1107.25000;
  origin_y 155.375000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 931.375000;
  origin_y 171.500000;
  origin_z 305.875000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 55:49.91943359m;
 setangle 8.43750000 137.812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1150.25000;
  origin_y 115.500000;
  origin_z 348.625000;
  angles_1 8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 887.125000;
  origin_y 431.875000;
  origin_z 364.625000;
  angles_1 -1.40625000;
  angles_2 109.687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1091.12500;
  origin_y 166.500000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 931.375000;
  origin_y 171.500000;
  origin_z 305.875000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 55:49.96948242m;
 setangle 11.2500000 130.781250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1133.62500;
  origin_y 112.125000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 40;
  origin_x 883.250000;
  origin_y 431.875000;
  origin_z 362.000000;
  angles_1 -1.40625000;
  angles_2 109.687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1076.00000;
  origin_y 175.750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 130.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 931.375000;
  origin_y 171.500000;
  origin_z 305.875000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 55:50.01953125m;
 setangle 11.2500000 113.906250 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1093.37500;
  origin_y 102.000000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 40;
  origin_x 879.375000;
  origin_y 431.875000;
  origin_z 357.250000;
  angles_1 -1.40625000;
  angles_2 108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1056.75000;
  origin_y 179.625000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 931.375000;
  origin_y 171.500000;
  origin_z 305.875000;
  angles_1 -5.62500000;
  angles_2 129.375000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 129.375000 0.00000000;
 time 55:50.06982422m;
 setangle 11.2500000 111.093750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1071.50000;
  origin_y 102.375000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 875.375000;
  origin_y 431.875000;
  origin_z 350.625000;
  angles_1 -1.40625000;
  angles_2 98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1038.62500;
  origin_y 181.750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 129.375000 0.00000000;
 time 55:50.11987305m;
 setangle 11.2500000 109.687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1052.75000;
  origin_y 100.625000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 871.500000;
  origin_y 431.875000;
  origin_z 341.875000;
  angles_1 -1.40625000;
  angles_2 60.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1021.87500;
  origin_y 180.750000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1001.50000;
  origin_y 233.625000;
  origin_z 311.250000;
  angles_1 -12.6562500;
  angles_2 109.687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1021.87500 180.750000 312.000000;
 }
}
block {
 camera 9.84375000 112.500000 0.00000000;
 time 55:50.16992188m;
 setangle 11.2500000 109.687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1022.37500;
  origin_y 136.000000;
  origin_z 334.750000;
  angles_1 11.2500000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 867.500000;
  origin_y 431.875000;
  origin_z 331.125000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1005.75000;
  origin_y 177.875000;
  origin_z 306.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 983.875000;
  origin_y 279.250000;
  origin_z 300.250000;
  angles_1 -12.6562500;
  angles_2 109.687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 112.500000 0.00000000;
 time 55:50.21997070m;
 setangle 11.2500000 109.687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1005.25000;
  origin_y 136.000000;
  origin_z 329.000000;
  angles_1 11.2500000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 863.500000;
  origin_y 431.875000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 989.750000;
  origin_y 175.125000;
  origin_z 302.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 966.250000;
  origin_y 324.875000;
  origin_z 289.250000;
  angles_1 -12.6562500;
  angles_2 109.687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 108.281250 0.00000000;
 time 55:50.27001953m;
 setangle 11.2500000 109.687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 988.125000;
  origin_y 135.000000;
  origin_z 321.250000;
  angles_1 11.2500000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 860.625000;
  origin_y 431.875000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 973.750000;
  origin_y 172.250000;
  origin_z 295.875000;
  angles_1 -2.81250000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 948.750000;
  origin_y 370.375000;
  origin_z 278.375000;
  angles_1 -12.6562500;
  angles_2 109.687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 108.281250 0.00000000;
 time 55:50.32006836m;
 setangle 11.2500000 108.281250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 5.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 986.125000;
  origin_y 105.500000;
  origin_z 333.500000;
  angles_1 11.2500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 858.625000;
  origin_y 431.875000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 960.625000;
  origin_y 176.875000;
  origin_z 287.875000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 931.125000;
  origin_y 416.000000;
  origin_z 267.375000;
  angles_1 -12.6562500;
  angles_2 109.687500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 108.281250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 108  : 130\n";
}
block {
 camera 9.84375000 108.281250 0.00000000;
 time 55:50.37011719m;
 setangle 11.2500000 108.281250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 8.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 977.125000;
  origin_y 102.500000;
  origin_z 329.125000;
  angles_1 11.2500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 94;
  origin_x 857.750000;
  origin_y 431.875000;
  origin_z 320.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 948.250000;
  origin_y 183.375000;
  origin_z 277.875000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 921.625000;
  origin_y 440.625000;
  origin_z 261.375000;
  angles_1 -12.6562500;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 857.750000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  attenuation 0.00000000;
  channel 2;
  entity 3;
  soundnum 50; // player/death4.wav
  origin 857.750000 431.875000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 921.625000 440.625000 261.375000;
 }
}
block {
 camera 9.84375000 108.281250 0.00000000;
 print "Entropy";
 print " rides ";
 print " hres";
 print "'s rocket\n";
 updatefrags {
  player 3;
  frags 11;
 }
}
block {
 camera 9.84375000 108.281250 0.00000000;
 time 55:50.42016602m;
 setangle 11.2500000 108.281250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 8.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 964.750000;
  origin_y 109.000000;
  origin_z 317.125000;
  angles_1 11.2500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 835.750000;
  origin_y 426.375000;
  origin_z 338.750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 935.875000;
  origin_y 189.875000;
  origin_z 265.875000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 921.625000;
  origin_y 440.625000;
  origin_z 261.375000;
  angles_1 -12.6562500;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 854.750000;
  origin_y 431.875000;
  origin_z 307.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 106.875000 0.00000000;
 time 55:50.47021484m;
 setangle 7.03125000 106.875000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 8.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 950.875000;
  origin_y 114.000000;
  origin_z 296.750000;
  angles_1 7.03125000;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 813.875000;
  origin_y 420.875000;
  origin_z 355.375000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 923.625000;
  origin_y 196.625000;
  origin_z 251.750000;
  angles_1 -1.40625000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 921.625000;
  origin_y 440.625000;
  origin_z 261.375000;
  angles_1 -12.6562500;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 851.875000;
  origin_y 431.875000;
  origin_z 316.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 106.875000 0.00000000;
 time 55:50.52026367m;
 setangle 0.00000000 105.468750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 8.00000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 936.875000;
  origin_y 119.250000;
  origin_z 269.875000;
  angles_1 0.00000000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 791.875000;
  origin_y 415.375000;
  origin_z 370.125000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 911.375000;
  origin_y 203.500000;
  origin_z 235.750000;
  angles_1 0.00000000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 921.625000;
  origin_y 440.625000;
  origin_z 261.375000;
  angles_1 -12.6562500;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 848.875000;
  origin_y 431.875000;
  origin_z 323.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 106.875000 0.00000000;
 time 55:50.57031250m;
 setangle 0.00000000 105.468750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 8.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 924.625000;
  origin_y 126.000000;
  origin_z 249.750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 770.000000;
  origin_y 409.875000;
  origin_z 382.875000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 899.125000;
  origin_y 210.250000;
  origin_z 217.750000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 921.625000;
  origin_y 440.625000;
  origin_z 261.375000;
  angles_1 -12.6562500;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 846.000000;
  origin_y 431.875000;
  origin_z 328.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 106.875000 0.00000000;
 time 55:50.62060547m;
 setangle 0.00000000 104.062500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 11.0000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 918.125000;
  origin_y 134.375000;
  origin_z 229.625000;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 760.000000;
  origin_y 407.375000;
  origin_z 387.750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 894.625000;
  origin_y 219.125000;
  origin_z 197.625000;
  angles_2 104.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 921.625000;
  origin_y 440.625000;
  origin_z 261.375000;
  angles_1 -12.6562500;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 843.000000;
  origin_y 431.875000;
  origin_z 331.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 104.062500 0.00000000;
 time 55:50.67065430m;
 setangle 0.00000000 104.062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 12.0000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 916.875000;
  origin_y 144.250000;
  origin_z 207.625000;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 760.000000;
  origin_y 401.875000;
  origin_z 396.500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 893.375000;
  origin_y 229.000000;
  origin_z 175.625000;
  angles_2 104.062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 921.625000;
  origin_y 440.625000;
  origin_z 261.375000;
  angles_1 -12.6562500;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 840.000000;
  origin_y 431.875000;
  origin_z 332.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 104.062500 0.00000000;
 time 55:50.72070312m;
 setangle -4.21875000 105.468750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 12.0000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 917.750000;
  origin_y 155.125000;
  origin_z 174.875000;
  angles_1 -4.21875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 760.000000;
  origin_y 399.000000;
  origin_z 399.875000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 892.250000;
  origin_y 238.875000;
  origin_z 151.500000;
  angles_1 0.00000000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 921.625000;
  origin_y 440.625000;
  origin_z 261.375000;
  angles_1 -12.6562500;
  angles_2 109.687500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 837.125000;
  origin_y 431.875000;
  origin_z 330.875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 102.656250 0.00000000;
 time 55:50.77075195m;
 setangle -7.03125000 105.468750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 12.0000000;
  vel_z -30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 916.375000;
  origin_y 165.375000;
  origin_z 144.500000;
  angles_1 -7.03125000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 760.000000;
  origin_y 393.500000;
  origin_z 397.875000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 891.125000;
  origin_y 248.375000;
  origin_z 128.375000;
  angles_1 1.40625000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 921.625000;
  origin_y 440.625000;
  origin_z 261.375000;
  angles_1 -12.6562500;
  angles_2 109.687500;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 834.125000;
  origin_y 431.875000;
  origin_z 327.875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 892.250000 238.875000 155.500000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 357.187500 104.062500 0.00000000;
 time 55:50.82080078m;
 setangle -8.43750000 105.468750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 9.00000000;
  vel_z -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 915.375000;
  origin_y 172.875000;
  origin_z 124.875000;
  angles_1 -8.43750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 890.375000;
  origin_y 255.250000;
  origin_z 111.375000;
  angles_1 2.81250000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 357.187500 104.062500 0.00000000;
 time 55:50.87084961m;
 setangle 7.03125000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 6.00000000;
  vel_z -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 804.750000;
  origin_y 241.750000;
  origin_z 140.750000;
  angles_1 7.03125000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 889.750000;
  origin_y 260.250000;
  origin_z 99.5000000;
  angles_1 -1.40625000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 354.375000 104.062500 0.00000000;
 time 55:50.92089844m;
 setangle 11.2500000 -5.62500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 4.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 804.625000;
  origin_y 274.000000;
  origin_z 139.000000;
  angles_1 11.2500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 889.875000;
  origin_y 263.125000;
  origin_z 90.8750000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 5.62500000 9.84375000 0.00000000;
 time 55:50.97094727m;
 setangle 11.2500000 -5.62500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 0.00000000;
  vel_z -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 807.250000;
  origin_y 272.875000;
  origin_z 132.750000;
  angles_1 11.2500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 892.125000;
  origin_y 262.500000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 5.62500000 9.84375000 0.00000000;
 time 55:51.02099609m;
 setangle 11.2500000 -5.62500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -1.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 814.250000;
  origin_y 271.875000;
  origin_z 136.000000;
  angles_1 11.2500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 898.625000;
  origin_y 261.500000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 5.62500000 9.84375000 0.00000000;
 time 55:51.07104492m;
 setangle 11.2500000 -5.62500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -1.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 824.000000;
  origin_y 270.500000;
  origin_z 136.000000;
  angles_1 11.2500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 907.875000;
  origin_y 260.125000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 9.84375000 352.968750 0.00000000;
 time 55:51.12133789m;
 setangle 11.2500000 -8.43750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -2.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 834.375000;
  origin_y 273.125000;
  origin_z 136.500000;
  angles_1 11.2500000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 917.625000;
  origin_y 258.750000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 9.84375000 352.968750 0.00000000;
 time 55:51.17138672m;
 setangle 11.2500000 -15.4687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 846.375000;
  origin_y 281.500000;
  origin_z 136.500000;
  angles_1 11.2500000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 927.250000;
  origin_y 256.875000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 -15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 9.84375000 352.968750 0.00000000;
 time 55:51.22143555m;
 setangle 11.2500000 -15.4687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 855.875000;
  origin_y 279.250000;
  origin_z 136.500000;
  angles_1 11.2500000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 936.750000;
  origin_y 254.625000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 -15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 9.84375000 350.156250 0.00000000;
 time 55:51.27148438m;
 setangle 11.2500000 -15.4687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 865.375000;
  origin_y 276.875000;
  origin_z 136.500000;
  angles_1 11.2500000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 946.250000;
  origin_y 252.250000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 -15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 9.84375000 350.156250 0.00000000;
 time 55:51.32153320m;
 setangle 11.2500000 -18.2812500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 876.125000;
  origin_y 278.250000;
  origin_z 136.500000;
  angles_1 11.2500000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 955.625000;
  origin_y 249.625000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 9.84375000 343.125000 0.00000000;
 time 55:51.37158203m;
 setangle 11.2500000 -19.6875000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 886.125000;
  origin_y 277.250000;
  origin_z 136.500000;
  angles_1 11.2500000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 965.000000;
  origin_y 246.750000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 9.84375000 343.125000 0.00000000;
 time 55:51.42163086m;
 setangle 11.2500000 -19.6875000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 895.500000;
  origin_y 274.125000;
  origin_z 136.500000;
  angles_1 11.2500000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 974.250000;
  origin_y 243.625000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 9.84375000 340.312500 0.00000000;
 time 55:51.47167969m;
 setangle 11.2500000 -19.6875000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -4.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 904.750000;
  origin_y 270.875000;
  origin_z 136.500000;
  angles_1 11.2500000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 983.500000;
  origin_y 240.375000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 9.84375000 340.312500 0.00000000;
 time 55:51.52172852m;
 setangle 11.2500000 -19.6875000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -6.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 912.375000;
  origin_y 265.750000;
  origin_z 136.750000;
  angles_1 11.2500000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 991.375000;
  origin_y 235.500000;
  origin_z 88.0000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 9.84375000 338.906250 0.00000000;
 time 55:51.57177734m;
 setangle 14.0625000 -18.2812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -9.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 919.625000;
  origin_y 256.875000;
  origin_z 140.625000;
  angles_1 14.0625000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 998.500000;
  origin_y 229.125000;
  origin_z 88.0000000;
  angles_1 -4.21875000;
  angles_2 -18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 9.84375000 338.906250 0.00000000;
 time 55:51.62182617m;
 setangle 15.4687500 -18.2812500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -10.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 926.500000;
  origin_y 249.375000;
  origin_z 142.750000;
  angles_1 15.4687500;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1004.87500;
  origin_y 222.000000;
  origin_z 88.0000000;
  angles_1 -4.21875000;
  angles_2 -18.2812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 338.906250 0.00000000;
 time 55:51.67211914m;
 setangle 15.4687500 -18.2812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -10.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 932.375000;
  origin_y 241.625000;
  origin_z 142.750000;
  angles_1 15.4687500;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1010.87500;
  origin_y 214.250000;
  origin_z 88.0000000;
  angles_1 -4.21875000;
  angles_2 -18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 338.906250 0.00000000;
 time 55:51.72216797m;
 setangle 14.0625000 -18.2812500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -9.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 938.750000;
  origin_y 235.500000;
  origin_z 140.500000;
  angles_1 14.0625000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1017.75000;
  origin_y 207.875000;
  origin_z 92.0000000;
  angles_1 -4.21875000;
  angles_2 -18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 14.0625000 340.312500 0.00000000;
 time 55:51.77221680m;
 setangle 14.0625000 -18.2812500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -7.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 946.750000;
  origin_y 230.125000;
  origin_z 144.500000;
  angles_1 14.0625000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1025.50000;
  origin_y 202.250000;
  origin_z 92.0000000;
  angles_1 -4.21875000;
  angles_2 -18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 340.312500 0.00000000;
 time 55:51.82226562m;
 setangle 14.0625000 -18.2812500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -6.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 955.125000;
  origin_y 225.250000;
  origin_z 144.500000;
  angles_1 14.0625000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1033.87500;
  origin_y 197.375000;
  origin_z 92.0000000;
  angles_1 -4.21875000;
  angles_2 -18.2812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 340.312500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 108  : 130\n";
}
block {
 camera 12.6562500 340.312500 0.00000000;
 time 55:51.87231445m;
 setangle 15.4687500 46.4062500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 0.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 985.000000;
  origin_y 134.250000;
  origin_z 146.625000;
  angles_1 15.4687500;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1040.62500;
  origin_y 196.625000;
  origin_z 92.0000000;
  angles_1 -4.21875000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 160;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 340.312500 0.00000000;
 time 55:51.92236328m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1070.37500;
  origin_y 117.250000;
  origin_z 136.250000;
  angles_1 8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1041.00000;
  origin_y 198.625000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 12.6562500 340.312500 0.00000000;
 time 55:51.97241211m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 5.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1065.75000;
  origin_y 121.125000;
  origin_z 136.250000;
  angles_1 8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1037.12500;
  origin_y 202.250000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
}
block {
 camera 12.6562500 340.312500 0.00000000;
 time 55:52.02246094m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 10.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1061.25000;
  origin_y 128.750000;
  origin_z 136.000000;
  angles_1 8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1032.62500;
  origin_y 209.375000;
  origin_z 92.0000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 160;
 }
 sound {
  channel 2;
  entity 197;
  soundnum 15; // items/itembk2.wav
  origin 880.000000 -296.000000 468.000000;
 }
}
block {
 camera 7.03125000 106.875000 0.00000000;
 time 55:52.07250977m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 12.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1056.75000;
  origin_y 137.625000;
  origin_z 136.250000;
  angles_1 8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 11;
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 updateentity {
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}
block {
 camera 7.03125000 106.875000 0.00000000;
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 updateentity {
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 updateentity {
  entity 160;
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}
block {
 camera 7.03125000 106.875000 0.00000000;
 time 55:52.17260742m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 updateentity {
  entity 160;
 }
 temp_entity {
  entitytype 11;
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 sound {
  channel 2;
  entity 155;
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  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
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  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
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  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
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  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 7.03125000 106.875000 0.00000000;
 time 55:52.22290039m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 160;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 4; // weapons/guncock.wav
  origin 1936.00000 -136.000000 316.000000;
 }
 temp_entity {
  entitytype 2;
  origin 1700.00000 -142.125000 329.125000;
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 temp_entity {
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 temp_entity {
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 temp_entity {
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 temp_entity {
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 temp_entity {
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}
block {
 camera 7.03125000 106.875000 0.00000000;
 time 55:52.27294922m;
 setangle 8.43750000 106.875000 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 160;
 }
}
block {
 camera 7.03125000 106.875000 0.00000000;
 time 55:52.32299805m;
 setangle 8.43750000 101.250000 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 160;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 29; // misc/r_tele4.wav
  origin 1916.00000 -136.000000 313.000000;
 }
}
block {
 camera 7.03125000 106.875000 0.00000000;
 time 55:52.37304688m;
 setangle 8.43750000 101.250000 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 160;
 }
}
block {
 camera 7.03125000 105.468750 0.00000000;
 time 55:52.42309570m;
 setangle 8.43750000 99.8437500 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 }
 updateentity {
  entity 160;
 }
}
block {
 camera 7.03125000 105.468750 0.00000000;
 time 55:52.47314453m;
 setangle 8.43750000 98.4375000 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 updateentity {
  entity 4;
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 }
 updateentity {
  entity 160;
 }
 temp_entity {
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 temp_entity {
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 temp_entity {
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 temp_entity {
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}
block {
 camera 7.03125000 99.8437500 0.00000000;
 time 55:52.52319336m;
 setangle 8.43750000 94.2187500 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 160;
 }
}
block {
 camera 7.03125000 99.8437500 0.00000000;
 time 55:52.57324219m;
 setangle 8.43750000 87.1875000 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 160;
 }
}
block {
 camera 7.03125000 97.0312500 0.00000000;
 time 55:52.62329102m;
 setangle 8.43750000 85.7812500 0.00000000;
 clientdata {
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 160;
 }
}
block {
 camera 7.03125000 97.0312500 0.00000000;
 time 55:52.67333984m;
 setangle 8.43750000 85.7812500 0.00000000;
 clientdata {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 160;
 }
}
block {
 camera 7.03125000 85.7812500 0.00000000;
 time 55:52.72363281m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
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  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 160;
 }
}
block {
 camera 7.03125000 84.3750000 0.00000000;
 time 55:52.77368164m;
 setangle 7.03125000 80.1562500 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
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}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 55:52.82373047m;
 setangle 7.03125000 77.3437500 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 55:52.87377930m;
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 clientdata {
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  weapon 0x80;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 160;
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}
block {
 camera 5.62500000 78.7500000 0.00000000;
 time 55:52.92382812m;
 setangle 7.03125000 67.5000000 0.00000000;
 clientdata {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 5.62500000 78.7500000 0.00000000;
 time 55:52.97387695m;
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 clientdata {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 160;
 }
 sound {
  channel 2;
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  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
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  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
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  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
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  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 5.62500000 66.0937500 0.00000000;
 time 55:53.02392578m;
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 updateentity {
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 updateentity {
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}
block {
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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block {
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 sound {
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block {
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block {
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 sound {
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block {
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  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1002.37500;
  origin_y 675.375000;
  origin_z 167.375000;
  angles_1 0.00000000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 919.250000;
  origin_y 698.375000;
  origin_z 140.250000;
  angles_1 0.00000000;
  angles_2 163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 161.718750 0.00000000;
 time 55:55.44750977m;
 setangle 0.00000000 163.125000 0.00000000;
 clientdata {
  vel_x -12.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 994.250000;
  origin_y 678.750000;
  origin_z 171.375000;
  angles_1 0.00000000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 911.250000;
  origin_y 701.750000;
  origin_z 144.250000;
  angles_1 0.00000000;
  angles_2 163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
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 }
 updateentity {
  entity 116;
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 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 161.718750 0.00000000;
 time 55:55.49755859m;
 setangle 0.00000000 163.125000 0.00000000;
 clientdata {
  vel_x -12.0000000;
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  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 986.250000;
  origin_y 681.875000;
  origin_z 175.500000;
  angles_1 0.00000000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 903.125000;
  origin_y 704.875000;
  origin_z 148.375000;
  angles_1 0.00000000;
  angles_2 163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
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 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 161.718750 0.00000000;
 time 55:55.54760742m;
 setangle 0.00000000 164.531250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 4.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 978.625000;
  origin_y 687.000000;
  origin_z 181.625000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 895.125000;
  origin_y 707.875000;
  origin_z 152.375000;
  angles_2 164.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 161.718750 0.00000000;
 time 55:55.59765625m;
 setangle 0.00000000 164.531250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 4.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 970.500000;
  origin_y 689.750000;
  origin_z 185.625000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 886.875000;
  origin_y 710.750000;
  origin_z 156.500000;
  angles_2 164.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 161.718750 0.00000000;
 time 55:55.64770508m;
 setangle 0.00000000 165.937500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 3.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 962.750000;
  origin_y 694.625000;
  origin_z 189.750000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 878.375000;
  origin_y 713.625000;
  origin_z 160.750000;
  angles_2 165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 21; // player/gasp1.wav
  origin 886.875000 710.750000 160.500000;
 }
}
block {
 camera 0.00000000 163.125000 0.00000000;
 time 55:55.69775391m;
 setangle 0.00000000 168.750000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 3.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 955.000000;
  origin_y 701.375000;
  origin_z 194.125000;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 869.750000;
  origin_y 716.250000;
  origin_z 165.125000;
  angles_2 168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 164.531250 0.00000000;
 time 55:55.74780273m;
 setangle 0.00000000 170.156250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 3.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 946.625000;
  origin_y 705.875000;
  origin_z 198.500000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 861.000000;
  origin_y 718.625000;
  origin_z 169.375000;
  angles_2 170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 167.343750 0.00000000;
 time 55:55.79785156m;
 setangle 0.00000000 171.562500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 2.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 938.250000;
  origin_y 710.125000;
  origin_z 202.875000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 853.125000;
  origin_y 720.625000;
  origin_z 173.375000;
  angles_2 171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 167.343750 0.00000000;
 time 55:55.84790039m;
 setangle 0.00000000 172.968750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 3.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 926.250000;
  origin_y 714.500000;
  origin_z 206.625000;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 841.625000;
  origin_y 723.000000;
  origin_z 179.125000;
  angles_2 172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 170.156250 0.00000000;
 time 55:55.89819336m;
 setangle 0.00000000 174.375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 2.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 913.500000;
  origin_y 718.875000;
  origin_z 213.750000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 828.500000;
  origin_y 725.250000;
  origin_z 185.750000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 171.562500 0.00000000;
 time 55:55.94824219m;
 setangle 0.00000000 174.375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 2.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 900.375000;
  origin_y 721.000000;
  origin_z 221.000000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 815.000000;
  origin_y 727.375000;
  origin_z 192.375000;
  angles_2 174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 time 55:55.99829102m;
 setangle 0.00000000 175.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 2.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 885.500000;
  origin_y 725.125000;
  origin_z 194.250000;
  angles_2 175.781250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 801.500000;
  origin_y 729.375000;
  origin_z 199.125000;
  angles_2 175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1349.00000 -428.875000 316.000000;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 time 55:56.04833984m;
 setangle 0.00000000 -177.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 873.375000;
  origin_y 732.875000;
  origin_z 236.750000;
  angles_1 0.00000000;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 788.000000;
  origin_y 730.625000;
  origin_z 206.000000;
  angles_1 0.00000000;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 time 55:56.09838867m;
 setangle 1.40625000 -175.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 859.625000;
  origin_y 735.750000;
  origin_z 245.750000;
  angles_1 1.40625000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 771.875000;
  origin_y 731.500000;
  origin_z 209.375000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 788.000000 730.625000 210.000000;
 }
}
block {
 camera 0.00000000 172.968750 0.00000000;
 time 55:56.14843750m;
 setangle 1.40625000 -174.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 843.500000;
  origin_y 738.750000;
  origin_z 247.125000;
  angles_1 1.40625000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 755.750000;
  origin_y 732.250000;
  origin_z 210.875000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 181.406250 0.00000000;
 time 55:56.19848633m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 827.000000;
  origin_y 741.625000;
  origin_z 248.750000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 739.750000;
  origin_y 733.000000;
  origin_z 210.250000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 136;
  origin_z 176.000000;
 }
}
block {
 camera 0.00000000 184.218750 0.00000000;
 time 55:56.24853516m;
 setangle 2.81250000 -172.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 811.000000;
  origin_y 742.500000;
  origin_z 246.125000;
  angles_1 2.81250000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 723.625000;
  origin_y 733.875000;
  origin_z 207.625000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 32; // weapons/pkup.wav
  origin 723.625000 733.875000 211.625000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 55:56.29858398m;
 setangle 2.81250000 -171.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 794.625000;
  origin_y 745.375000;
  origin_z 241.625000;
  angles_1 2.81250000;
  angles_2 -171.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 707.500000;
  origin_y 734.625000;
  origin_z 203.125000;
  angles_1 0.00000000;
  angles_2 -171.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
}
block {
 camera 1.40625000 185.625000 0.00000000;
 time 55:56.34863281m;
 setangle 7.03125000 -137.812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
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 updateentity {
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 updateentity {
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block {
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 setangle 5.62500000 -109.687500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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  origin 1326.75000 -455.875000 344.000000;
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 sound {
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  entity 108;
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  origin 96.0000000 -32.0000000 492.000000;
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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}
block {
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 clientdata {
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 updateentity {
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  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -130.781250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 8.43750000 227.812500 0.00000000;
 time 55:57.35009766m;
 setangle 9.84375000 -130.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 597.500000;
  origin_y 538.250000;
  origin_z 311.125000;
  angles_1 9.84375000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 539.500000;
  origin_y 474.250000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -130.781250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 8.43750000 227.812500 0.00000000;
 time 55:57.40014648m;
 setangle 11.2500000 -130.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 581.625000;
  origin_y 530.375000;
  origin_z 313.250000;
  angles_1 11.2500000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 524.000000;
  origin_y 466.750000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -130.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 8.43750000 227.812500 0.00000000;
 time 55:57.45043945m;
 setangle 12.6562500 -118.125000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 551.375000;
  origin_y 530.875000;
  origin_z 315.375000;
  angles_1 12.6562500;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 509.250000;
  origin_y 456.625000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -118.125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 9.84375000 227.812500 0.00000000;
 time 55:57.50048828m;
 setangle 12.6562500 -104.062500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 519.000000;
  origin_y 525.875000;
  origin_z 315.375000;
  angles_1 12.6562500;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 496.250000;
  origin_y 443.625000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -104.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 11.2500000 240.468750 0.00000000;
 time 55:57.55053711m;
 setangle 11.2500000 -98.4375000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 499.750000;
  origin_y 513.875000;
  origin_z 313.250000;
  angles_1 11.2500000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 485.000000;
  origin_y 429.250000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -98.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 11.2500000 240.468750 0.00000000;
 time 55:57.60058594m;
 setangle 8.43750000 -91.4062500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 480.125000;
  origin_y 500.250000;
  origin_z 309.000000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 475.875000;
  origin_y 413.750000;
  origin_z 264.000000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 1354.25000 -505.375000 404.000000;
 }
}
block {
 camera 11.2500000 254.531250 0.00000000;
 time 55:57.65063477m;
 setangle 7.03125000 -90.0000000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 470.625000;
  origin_y 484.875000;
  origin_z 306.875000;
  angles_1 7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 468.500000;
  origin_y 397.875000;
  origin_z 264.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 267.187500 0.00000000;
 time 55:57.70068359m;
 setangle 7.03125000 -90.0000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 466.000000;
  origin_y 469.000000;
  origin_z 306.875000;
  angles_1 7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 463.875000;
  origin_y 382.000000;
  origin_z 264.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 7.03125000 267.187500 0.00000000;
 time 55:57.75073242m;
 setangle 5.62500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 463.125000;
  origin_y 453.250000;
  origin_z 304.750000;
  angles_1 5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 461.000000;
  origin_y 366.000000;
  origin_z 264.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 5.62500000 270.000000 0.00000000;
 time 55:57.80078125m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 459.250000;
  origin_y 437.500000;
  origin_z 302.625000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 459.250000;
  origin_y 350.000000;
  origin_z 275.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 461.000000 366.000000 268.000000;
 }
}
block {
 camera 4.21875000 270.000000 0.00000000;
 time 55:57.85083008m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 457.500000;
  origin_y 421.500000;
  origin_z 325.625000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 457.500000;
  origin_y 334.000000;
  origin_z 285.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 4.21875000 270.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 108  : 130\n";
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 55:57.90087891m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 453.625000;
  origin_y 405.500000;
  origin_z 333.125000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 455.750000;
  origin_y 317.875000;
  origin_z 292.500000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 55:57.95092773m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 451.875000;
  origin_y 389.500000;
  origin_z 338.625000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 454.000000;
  origin_y 301.875000;
  origin_z 298.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 55:58.00122070m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 450.125000;
  origin_y 373.375000;
  origin_z 342.125000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 452.250000;
  origin_y 285.875000;
  origin_z 301.500000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:58.05126953m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 448.375000;
  origin_y 357.375000;
  origin_z 343.625000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 450.625000;
  origin_y 269.875000;
  origin_z 303.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:58.10131836m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 446.625000;
  origin_y 341.375000;
  origin_z 343.125000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 448.875000;
  origin_y 253.875000;
  origin_z 302.500000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:58.15136719m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 444.875000;
  origin_y 325.375000;
  origin_z 340.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 447.125000;
  origin_y 237.750000;
  origin_z 299.875000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:58.20141602m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 443.250000;
  origin_y 309.375000;
  origin_z 336.000000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 445.375000;
  origin_y 221.750000;
  origin_z 295.375000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:58.25146484m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 441.500000;
  origin_y 293.250000;
  origin_z 329.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 443.625000;
  origin_y 205.750000;
  origin_z 288.875000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 1241.00000 -682.500000 361.875000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:58.30151367m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 439.750000;
  origin_y 277.250000;
  origin_z 320.875000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 441.875000;
  origin_y 189.750000;
  origin_z 280.250000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:58.35156250m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 438.000000;
  origin_y 261.250000;
  origin_z 310.375000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 440.125000;
  origin_y 173.750000;
  origin_z 269.750000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:58.40161133m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 436.250000;
  origin_y 245.250000;
  origin_z 297.875000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 438.375000;
  origin_y 157.750000;
  origin_z 257.250000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 1237.12500 -718.375000 316.000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:58.45166016m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 434.500000;
  origin_y 229.250000;
  origin_z 283.250000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 436.625000;
  origin_y 141.625000;
  origin_z 242.625000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:58.50170898m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 432.750000;
  origin_y 213.250000;
  origin_z 266.750000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 434.875000;
  origin_y 125.625000;
  origin_z 226.125000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:58.55200195m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 431.000000;
  origin_y 197.125000;
  origin_z 248.125000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 433.125000;
  origin_y 109.625000;
  origin_z 207.500000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:58.60205078m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 429.250000;
  origin_y 181.125000;
  origin_z 227.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 431.375000;
  origin_y 93.6250000;
  origin_z 186.875000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:58.65209961m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 427.500000;
  origin_y 165.125000;
  origin_z 205.000000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 429.625000;
  origin_y 77.6250000;
  origin_z 164.375000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:58.70214844m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  vel_z -28.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 425.750000;
  origin_y 149.125000;
  origin_z 180.375000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 428.000000;
  origin_y 62.2500000;
  origin_z 142.625000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 429.625000 77.6250000 168.375000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:58.75219727m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -15.0000000;
  vel_z -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 424.500000;
  origin_y 137.500000;
  origin_z 164.000000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 426.750000;
  origin_y 59.8750000;
  origin_z 141.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 55; // player/h2ojump.wav
  origin 426.750000 59.8750000 145.000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:58.80224609m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 423.750000;
  origin_y 141.125000;
  origin_z 179.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 426.000000;
  origin_y 56.0000000;
  origin_z 143.500000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:58.85229492m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 423.375000;
  origin_y 134.750000;
  origin_z 183.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 425.625000;
  origin_y 49.8750000;
  origin_z 147.250000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:58.90234375m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 423.250000;
  origin_y 127.125000;
  origin_z 188.375000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 425.500000;
  origin_y 42.3750000;
  origin_z 152.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:58.95239258m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 423.250000;
  origin_y 119.875000;
  origin_z 194.000000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 425.375000;
  origin_y 34.7500000;
  origin_z 156.875000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:59.00244141m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 423.375000;
  origin_y 112.125000;
  origin_z 199.000000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 425.500000;
  origin_y 26.6250000;
  origin_z 162.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:59.05273438m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 423.500000;
  origin_y 104.125000;
  origin_z 204.250000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 425.625000;
  origin_y 18.5000000;
  origin_z 167.125000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:59.10278320m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 423.625000;
  origin_y 96.0000000;
  origin_z 209.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 425.750000;
  origin_y 10.3750000;
  origin_z 172.250000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 115;
  origin_z 176.000000;
 }
 updateentity {
  entity 116;
  origin_z 176.000000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:59.15283203m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 423.875000;
  origin_y 87.8750000;
  origin_z 214.625000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 426.000000;
  origin_y 3.12500000;
  origin_z 176.750000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:59.20288086m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -17.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 424.250000;
  origin_y 76.7500000;
  origin_z 219.000000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 426.375000;
  origin_y -7.00000000;
  origin_z 183.250000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:59.25292969m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 424.625000;
  origin_y 64.5000000;
  origin_z 227.000000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 426.750000;
  origin_y -19.2500000;
  origin_z 191.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:59.30297852m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 425.125000;
  origin_y 52.1250000;
  origin_z 235.750000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 427.250000;
  origin_y -32.1250000;
  origin_z 199.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:59.35302734m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 425.625000;
  origin_y 39.3750000;
  origin_z 244.125000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 427.750000;
  origin_y -45.0000000;
  origin_z 207.125000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 108  : 130\n";
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:59.40307617m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 426.250000;
  origin_y 26.5000000;
  origin_z 252.250000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 428.375000;
  origin_y -58.5000000;
  origin_z 215.625000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 427.750000 -45.0000000 211.125000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:59.45312500m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 426.750000;
  origin_y 13.0000000;
  origin_z 261.125000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 428.875000;
  origin_y -72.1250000;
  origin_z 224.250000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:59.50317383m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 427.375000;
  origin_y -0.500000000;
  origin_z 269.750000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 429.500000;
  origin_y -85.7500000;
  origin_z 232.875000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:59.55346680m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 428.000000;
  origin_y -14.2500000;
  origin_z 278.375000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 430.125000;
  origin_y -99.3750000;
  origin_z 241.500000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:59.60351562m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 428.500000;
  origin_y -27.8750000;
  origin_z 287.000000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 430.750000;
  origin_y -113.000000;
  origin_z 250.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:59.65356445m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 429.125000;
  origin_y -41.5000000;
  origin_z 295.625000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 431.250000;
  origin_y -126.750000;
  origin_z 258.625000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:59.70361328m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 429.750000;
  origin_y -55.1250000;
  origin_z 304.125000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 431.875000;
  origin_y -140.375000;
  origin_z 267.250000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:59.75366211m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 430.375000;
  origin_y -68.8750000;
  origin_z 312.750000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 432.500000;
  origin_y -154.000000;
  origin_z 275.875000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:59.80371094m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 431.000000;
  origin_y -82.5000000;
  origin_z 321.375000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 433.125000;
  origin_y -167.625000;
  origin_z 284.500000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:59.85375977m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 431.625000;
  origin_y -96.1250000;
  origin_z 330.000000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 433.750000;
  origin_y -181.375000;
  origin_z 293.125000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:59.90380859m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 432.250000;
  origin_y -109.750000;
  origin_z 338.625000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 434.375000;
  origin_y -195.000000;
  origin_z 301.750000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 55:59.95385742m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 432.875000;
  origin_y -123.500000;
  origin_z 347.250000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 435.000000;
  origin_y -208.625000;
  origin_z 310.375000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 56:0.00390625m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 433.500000;
  origin_y -137.125000;
  origin_z 355.875000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 435.625000;
  origin_y -222.375000;
  origin_z 319.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 56:0.05395508m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 436.500000;
  origin_y -151.125000;
  origin_z 364.500000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 438.625000;
  origin_y -238.625000;
  origin_z 324.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 56:0.10424805m;
 setangle 4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 442.125000;
  origin_y -167.625000;
  origin_z 362.625000;
  angles_1 4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 444.250000;
  origin_y -255.125000;
  origin_z 324.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 56:0.15429688m;
 setangle 5.62500000 -75.9375000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 433.250000;
  origin_y -185.875000;
  origin_z 364.750000;
  angles_1 5.62500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 452.375000;
  origin_y -271.125000;
  origin_z 324.000000;
  angles_1 -1.40625000;
  angles_2 -75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 56:0.20434570m;
 setangle 7.03125000 -63.2812500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 426.250000;
  origin_y -207.125000;
  origin_z 366.875000;
  angles_1 7.03125000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 463.500000;
  origin_y -285.875000;
  origin_z 324.000000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 2.81250000 271.406250 0.00000000;
 time 56:0.25439453m;
 setangle 7.03125000 -63.2812500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 438.000000;
  origin_y -220.250000;
  origin_z 366.875000;
  angles_1 7.03125000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 475.250000;
  origin_y -298.875000;
  origin_z 322.000000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 5.62500000 295.312500 0.00000000;
 time 56:0.30444336m;
 setangle 7.03125000 -63.2812500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 449.875000;
  origin_y -233.250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 487.000000;
  origin_y -311.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 129;
  origin_z 176.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 5.62500000 295.312500 0.00000000;
 time 56:0.35449219m;
 setangle 7.03125000 -63.2812500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 460.375000;
  origin_y -246.000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 497.625000;
  origin_y -324.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
}
block {
 camera 5.62500000 295.312500 0.00000000;
 time 56:0.40454102m;
 setangle 7.03125000 -63.2812500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 470.125000;
  origin_y -259.125000;
  origin_z 356.875000;
  angles_1 7.03125000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 507.375000;
  origin_y -337.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 295.312500 0.00000000;
 time 56:0.45458984m;
 setangle 7.03125000 -63.2812500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 479.375000;
  origin_y -272.500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 516.500000;
  origin_y -351.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 123.125000;
  origin_y 216.125000;
  origin_z 296.000000;
  angles_1 0.00000000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 295.312500 0.00000000;
 time 56:0.50463867m;
 setangle 7.03125000 -63.2812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 488.125000;
  origin_y -286.000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 525.250000;
  origin_y -364.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -63.2812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 295.312500 0.00000000;
 time 56:0.55468750m;
 setangle 7.03125000 -64.6875000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 498.250000;
  origin_y -299.000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 533.625000;
  origin_y -378.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 295.312500 0.00000000;
 time 56:0.60473633m;
 setangle 8.43750000 -99.8437500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 555.875000;
  origin_y -311.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 539.000000;
  origin_y -396.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 293.906250 0.00000000;
 time 56:0.65502930m;
 setangle 8.43750000 -109.687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 572.875000;
  origin_y -333.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 541.625000;
  origin_y -414.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -109.687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 293.906250 0.00000000;
 time 56:0.70507813m;
 setangle 7.03125000 -109.687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 573.875000;
  origin_y -350.500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 542.625000;
  origin_y -431.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -109.687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 258.750000 0.00000000;
 time 56:0.75512695m;
 setangle 5.62500000 -109.687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 573.625000;
  origin_y -367.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 542.250000;
  origin_y -448.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -109.687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 248.906250 0.00000000;
 time 56:0.80517578m;
 setangle 5.62500000 -109.687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 573.375000;
  origin_y -383.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 542.000000;
  origin_y -464.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -109.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 248.906250 0.00000000;
 time 56:0.85522461m;
 setangle 1.40625000 -105.468750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 569.125000;
  origin_y -397.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 543.625000;
  origin_y -481.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -105.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 248.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 108  : 120\n";
}
block {
 camera 4.21875000 248.906250 0.00000000;
 time 56:0.90527344m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 563.875000;
  origin_y -412.000000;
  origin_z 358.000000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 546.750000;
  origin_y -498.375000;
  origin_z 328.000000;
  angles_2 -99.8437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 248.906250 0.00000000;
 time 56:0.95532227m;
 setangle 0.00000000 -95.6250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 562.000000;
  origin_y -427.250000;
  origin_z 358.000000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 551.250000;
  origin_y -514.625000;
  origin_z 328.000000;
  angles_2 -95.6250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 56:1.00537109m;
 setangle 0.00000000 -95.6250000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 567.500000;
  origin_y -443.000000;
  origin_z 358.000000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 556.750000;
  origin_y -530.250000;
  origin_z 344.000000;
  angles_2 -95.6250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 56:1.05541992m;
 setangle 0.00000000 -95.6250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 571.250000;
  origin_y -459.625000;
  origin_z 374.000000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 560.500000;
  origin_y -546.875000;
  origin_z 344.000000;
  angles_2 -95.6250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 56:1.10546875m;
 setangle 0.00000000 -95.6250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 574.000000;
  origin_y -476.000000;
  origin_z 374.000000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 563.125000;
  origin_y -563.375000;
  origin_z 360.000000;
  angles_2 -95.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 56:1.15576172m;
 setangle 0.00000000 -95.6250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 575.625000;
  origin_y -492.375000;
  origin_z 390.000000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 564.875000;
  origin_y -579.750000;
  origin_z 360.000000;
  angles_2 -95.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 56:1.20581055m;
 setangle 0.00000000 -95.6250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 576.625000;
  origin_y -508.625000;
  origin_z 390.000000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 565.875000;
  origin_y -596.000000;
  origin_z 376.000000;
  angles_2 -95.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 56:1.25585938m;
 setangle 0.00000000 -94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 575.000000;
  origin_y -524.625000;
  origin_z 408.125000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 566.375000;
  origin_y -612.125000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 56:1.30590820m;
 setangle 0.00000000 -94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 575.125000;
  origin_y -540.750000;
  origin_z 396.875000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 566.500000;
  origin_y -628.250000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 56:1.35595703m;
 setangle 0.00000000 -94.2187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 578.375000;
  origin_y -558.125000;
  origin_z 396.875000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 569.750000;
  origin_y -645.625000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 56:1.40600586m;
 setangle 1.40625000 -94.2187500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 582.750000;
  origin_y -574.625000;
  origin_z 426.250000;
  angles_1 1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 574.250000;
  origin_y -662.125000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 56:1.45605469m;
 setangle 4.21875000 -94.2187500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 588.250000;
  origin_y -590.750000;
  origin_z 446.625000;
  angles_1 4.21875000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 579.625000;
  origin_y -677.875000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 56:1.50610352m;
 setangle 11.2500000 -111.093750 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 617.625000;
  origin_y -613.750000;
  origin_z 457.250000;
  angles_1 11.2500000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 584.750000;
  origin_y -693.125000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 -111.093750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 56:1.55615234m;
 setangle 14.0625000 -120.937500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.250000;
  origin_y -636.750000;
  origin_z 477.500000;
  angles_1 14.0625000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 593.875000;
  origin_y -708.500000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 -120.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 264.375000 0.00000000;
 time 56:1.60620117m;
 setangle 14.0625000 -120.937500 0.00000000;
 clientdata {
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -651.375000;
  origin_z 477.000000;
  angles_1 14.0625000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 602.000000;
  origin_y -722.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -120.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 1288.00000 -1128.25000 444.000000;
 }
}
block {
 camera 12.6562500 237.656250 0.00000000;
 time 56:1.65625000m;
 setangle 14.0625000 -123.750000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 639.875000;
  origin_y -685.500000;
  origin_z 472.375000;
  angles_1 14.0625000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 608.875000;
  origin_y -737.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -123.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 237.656250 0.00000000;
 time 56:1.70654297m;
 setangle 14.0625000 -129.375000 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -719.250000;
  origin_z 461.000000;
  angles_1 14.0625000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 614.375000;
  origin_y -753.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 237.656250 0.00000000;
 time 56:1.75659180m;
 setangle 14.0625000 -130.781250 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -743.250000;
  origin_z 455.000000;
  angles_1 14.0625000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 618.750000;
  origin_y -769.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 229.218750 0.00000000;
 time 56:1.80664063m;
 setangle 14.0625000 -130.781250 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 651.625000;
  origin_y -753.500000;
  origin_z 460.000000;
  angles_1 14.0625000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 622.125000;
  origin_y -786.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 227.812500 0.00000000;
 time 56:1.85668945m;
 setangle 14.0625000 -130.781250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 651.875000;
  origin_y -769.000000;
  origin_z 462.750000;
  angles_1 14.0625000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 619.500000;
  origin_y -804.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 227.812500 0.00000000;
 time 56:1.90673828m;
 setangle 14.0625000 -130.781250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 650.125000;
  origin_y -783.625000;
  origin_z 465.250000;
  angles_1 14.0625000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 615.000000;
  origin_y -822.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 227.812500 0.00000000;
 time 56:1.95678711m;
 setangle 12.6562500 -125.156250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 649.625000;
  origin_y -785.000000;
  origin_z 472.250000;
  angles_1 12.6562500;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 609.875000;
  origin_y -838.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -125.156250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 227.812500 0.00000000;
 time 56:2.00683594m;
 setangle 14.0625000 -71.7187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 582.625000;
  origin_y -775.000000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 607.250000;
  origin_y -856.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -71.7187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 233.437500 0.00000000;
 time 56:2.05688477m;
 setangle 14.0625000 -70.3125000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 578.250000;
  origin_y -791.500000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 604.875000;
  origin_y -872.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -70.3125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 286.875000 0.00000000;
 time 56:2.10693359m;
 setangle 14.0625000 -66.0937500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 569.500000;
  origin_y -809.625000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 602.000000;
  origin_y -888.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -66.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 286.875000 0.00000000;
 time 56:2.15698242m;
 setangle 14.0625000 -64.6875000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 564.375000;
  origin_y -826.125000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 598.750000;
  origin_y -903.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 288.281250 0.00000000;
 time 56:2.20727539m;
 setangle 14.0625000 -64.6875000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 560.875000;
  origin_y -841.875000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 595.250000;
  origin_y -919.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 293.906250 0.00000000;
 time 56:2.25732422m;
 setangle 11.2500000 -64.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 559.875000;
  origin_y -858.625000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 594.625000;
  origin_y -937.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 293.906250 0.00000000;
 time 56:2.30737305m;
 setangle 11.2500000 -64.6875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 560.750000;
  origin_y -875.750000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 595.625000;
  origin_y -954.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 293.906250 0.00000000;
 time 56:2.35742188m;
 setangle 12.6562500 -64.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 560.750000;
  origin_y -892.875000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 595.375000;
  origin_y -971.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 293.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 108  : 120\n";
}
block {
 camera 9.84375000 293.906250 0.00000000;
 time 56:2.40747070m;
 setangle 12.6562500 -66.0937500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 561.500000;
  origin_y -908.625000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 594.125000;
  origin_y -987.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 293.906250 0.00000000;
 time 56:2.45751953m;
 setangle 12.6562500 -66.0937500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 559.500000;
  origin_y -924.750000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 592.125000;
  origin_y -1003.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 292.500000 0.00000000;
 time 56:2.50756836m;
 setangle 11.2500000 -64.6875000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 548.500000;
  origin_y -941.500000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 583.250000;
  origin_y -1020.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 292.500000 0.00000000;
 time 56:2.55761719m;
 setangle 11.2500000 -59.0625000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 531.000000;
  origin_y -960.000000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 573.250000;
  origin_y -1034.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 292.500000 0.00000000;
 time 56:2.60766602m;
 setangle 11.2500000 -46.4062500 0.00000000;
 clientdata {
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 512.000000;
  origin_y -984.250000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 563.750000;
  origin_y -1047.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 299.531250 0.00000000;
 time 56:2.65771484m;
 setangle 11.2500000 -37.9687500 0.00000000;
 clientdata {
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 512.000000;
  origin_y -1024.12500;
  origin_z 469.375000;
  angles_1 11.2500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 557.250000;
  origin_y -1065.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 1094.87500 -863.625000 444.000000;
 }
}
block {
 camera 9.84375000 312.187500 0.00000000;
 time 56:2.70776367m;
 setangle 11.2500000 -26.7187500 0.00000000;
 clientdata {
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 512.000000;
  origin_y -1060.50000;
  origin_z 460.625000;
  angles_1 11.2500000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 553.750000;
  origin_y -1083.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 312.187500 0.00000000;
 time 56:2.75805664m;
 setangle 11.2500000 -25.3125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 498.875000;
  origin_y -1074.75000;
  origin_z 466.500000;
  angles_1 11.2500000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 552.375000;
  origin_y -1101.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 320.625000 0.00000000;
 time 56:2.80810547m;
 setangle 11.2500000 -21.0937500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 471.125000;
  origin_y -1085.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 550.375000;
  origin_y -1118.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 333.281250 0.00000000;
 time 56:2.85815430m;
 setangle 11.2500000 -22.5000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 470.375000;
  origin_y -1096.62500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 548.750000;
  origin_y -1131.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 337.500000 0.00000000;
 time 56:2.90820313m;
 setangle 11.2500000 -22.5000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 469.000000;
  origin_y -1107.12500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 547.500000;
  origin_y -1141.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 337.500000 0.00000000;
 time 56:2.95825195m;
 setangle 15.4687500 -12.6562500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 464.875000;
  origin_y -1129.87500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 546.500000;
  origin_y -1150.37500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 336.093750 0.00000000;
 time 56:3.00830078m;
 setangle 15.4687500 -8.43750000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 462.750000;
  origin_y -1142.62500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 545.750000;
  origin_y -1157.00000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 345.937500 0.00000000;
 time 56:3.05834961m;
 setangle 15.4687500 -7.03125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 461.750000;
  origin_y -1150.12500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 545.000000;
  origin_y -1162.50000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -7.03125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 350.156250 0.00000000;
 time 56:3.10839844m;
 setangle 14.0625000 -5.62500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 460.375000;
  origin_y -1156.37500;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 544.500000;
  origin_y -1166.75000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -5.62500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 350.156250 0.00000000;
 time 56:3.15844727m;
 setangle 12.6562500 -4.21875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 459.125000;
  origin_y -1161.75000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 544.125000;
  origin_y -1170.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 351.562500 0.00000000;
 time 56:3.20849609m;
 setangle 12.6562500 -2.81250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 458.750000;
  origin_y -1166.12500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 543.875000;
  origin_y -1172.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 354.375000 0.00000000;
 time 56:3.25878906m;
 setangle 11.2500000 -2.81250000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 463.000000;
  origin_y -1167.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 548.625000;
  origin_y -1174.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 355.781250 0.00000000;
 time 56:3.30883789m;
 setangle 11.2500000 -1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 474.000000;
  origin_y -1174.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 559.750000;
  origin_y -1179.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 355.781250 0.00000000;
 time 56:3.35888672m;
 setangle 9.84375000 5.62500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 488.250000;
  origin_y -1197.12500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 574.000000;
  origin_y -1186.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 355.781250 0.00000000;
 time 56:3.40893555m;
 setangle 8.43750000 11.2500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 503.500000;
  origin_y -1213.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 588.125000;
  origin_y -1194.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 4.21875000 0.00000000;
 time 56:3.45898438m;
 setangle 8.43750000 15.4687500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 519.375000;
  origin_y -1226.62500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 602.375000;
  origin_y -1201.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 9.84375000 0.00000000;
 time 56:3.50903320m;
 setangle 7.03125000 23.9062500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 538.375000;
  origin_y -1245.50000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 617.125000;
  origin_y -1208.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 9.84375000 0.00000000;
 time 56:3.55908203m;
 setangle 7.03125000 25.3125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 554.250000;
  origin_y -1253.62500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 632.000000;
  origin_y -1214.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 14.0625000 0.00000000;
 time 56:3.60913086m;
 setangle 7.03125000 33.7500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 576.500000;
  origin_y -1270.00000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 647.625000;
  origin_y -1219.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 23.9062500 0.00000000;
 time 56:3.65917969m;
 setangle 7.03125000 37.9687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 596.250000;
  origin_y -1279.37500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 663.500000;
  origin_y -1224.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 32.3437500 0.00000000;
 time 56:3.70922852m;
 setangle 7.03125000 42.1875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 616.750000;
  origin_y -1287.50000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 679.750000;
  origin_y -1227.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 42.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 32.3437500 0.00000000;
 time 56:3.75927734m;
 setangle 7.03125000 45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 637.000000;
  origin_y -1287.87500;
  origin_z 473.125000;
  angles_1 7.03125000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 696.000000;
  origin_y -1229.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 36.5625000 0.00000000;
 time 56:3.80957031m;
 setangle 7.03125000 49.2187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 666.125000;
  origin_y -1287.75000;
  origin_z 468.125000;
  angles_1 7.03125000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 899.500000;
  origin_y -622.500000;
  origin_z 438.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 712.500000;
  origin_y -1231.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 45.0000000 0.00000000;
 time 56:3.85961914m;
 setangle 8.43750000 53.4375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 690.250000;
  origin_y -1286.50000;
  origin_z 467.125000;
  angles_1 8.43750000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 900.625000;
  origin_y -606.500000;
  origin_z 434.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 729.000000;
  origin_y -1231.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 45.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 108  : 120\n";
}
block {
 camera 5.62500000 45.0000000 0.00000000;
 time 56:3.90966797m;
 setangle 8.43750000 59.0625000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 715.125000;
  origin_y -1287.87500;
  origin_z 464.875000;
  angles_1 8.43750000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 901.625000;
  origin_y -590.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 746.125000;
  origin_y -1233.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 47.8125000 0.00000000;
 time 56:3.95971680m;
 setangle 5.62500000 67.5000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 742.000000;
  origin_y -1287.87500;
  origin_z 458.375000;
  angles_1 5.62500000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 902.625000;
  origin_y -574.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 762.250000;
  origin_y -1236.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 57.6562500 0.00000000;
 time 56:4.00976563m;
 setangle 5.62500000 73.1250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 764.250000;
  origin_y -1287.87500;
  origin_z 456.250000;
  angles_1 5.62500000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 903.625000;
  origin_y -558.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 778.000000;
  origin_y -1239.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 73.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 66.0937500 0.00000000;
 time 56:4.05981445m;
 setangle 4.21875000 75.9375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 783.250000;
  origin_y -1287.87500;
  origin_z 453.250000;
  angles_1 4.21875000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 904.000000;
  origin_y -542.375000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 793.750000;
  origin_y -1242.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 66.0937500 0.00000000;
 time 56:4.10986328m;
 setangle 4.21875000 77.3437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 800.875000;
  origin_y -1287.87500;
  origin_z 451.875000;
  angles_1 4.21875000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 904.000000;
  origin_y -526.375000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 809.500000;
  origin_y -1245.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 71.7187500 0.00000000;
 time 56:4.15991211m;
 setangle 4.21875000 80.1562500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 817.250000;
  origin_y -1280.50000;
  origin_z 450.375000;
  angles_1 4.21875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 903.625000;
  origin_y -510.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 823.250000;
  origin_y -1240.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 71.7187500 0.00000000;
 time 56:4.20996094m;
 setangle 4.21875000 81.5625000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 829.500000;
  origin_y -1273.62500;
  origin_z 452.625000;
  angles_1 4.21875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 903.000000;
  origin_y -494.125000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 835.250000;
  origin_y -1227.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 75.9375000 0.00000000;
 time 56:4.26000977m;
 setangle 4.21875000 81.5625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 838.250000;
  origin_y -1271.00000;
  origin_z 458.000000;
  angles_1 4.21875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 901.750000;
  origin_y -478.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 845.375000;
  origin_y -1212.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 80.1562500 0.00000000;
 time 56:4.31030273m;
 setangle 4.21875000 81.5625000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 844.875000;
  origin_y -1270.87500;
  origin_z 464.500000;
  angles_1 4.21875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 900.125000;
  origin_y -462.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 854.000000;
  origin_y -1197.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 81.5625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 80.1562500 0.00000000;
 time 56:4.36035156m;
 setangle 4.21875000 81.5625000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 850.500000;
  origin_y -1269.50000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 898.000000;
  origin_y -446.000000;
  origin_z 443.500000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 861.125000;
  origin_y -1182.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 81.5625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 900.125000 -462.000000 436.000000;
 }
}
block {
 camera 2.81250000 80.1562500 0.00000000;
 time 56:4.41040039m;
 setangle 4.21875000 82.9687500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 858.750000;
  origin_y -1254.12500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 82.9687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 896.000000;
  origin_y -430.125000;
  origin_z 453.000000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 867.250000;
  origin_y -1167.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 80.1562500 0.00000000;
 time 56:4.46044922m;
 setangle 4.21875000 84.3750000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 863.750000;
  origin_y -1236.37500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 894.000000;
  origin_y -414.125000;
  origin_z 460.500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 870.250000;
  origin_y -1149.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 81.5625000 0.00000000;
 time 56:4.51049805m;
 setangle 2.81250000 87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 866.250000;
  origin_y -1217.37500;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 892.000000;
  origin_y -398.125000;
  origin_z 466.000000;
  angles_1 1.40625000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 868.375000;
  origin_y -1129.62500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 56:4.56054688m;
 setangle 2.81250000 87.1875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 864.750000;
  origin_y -1201.37500;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 889.875000;
  origin_y -382.250000;
  origin_z 469.500000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 867.000000;
  origin_y -1113.62500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 868.375000;
  origin_y -1055.75000;
  origin_z 451.750000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 867.000000 -1113.62500 444.000000;
 }
}
block {
 camera 2.81250000 82.9687500 0.00000000;
 time 56:4.61059570m;
 setangle 2.81250000 87.1875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 865.750000;
  origin_y -1184.12500;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 887.875000;
  origin_y -366.250000;
  origin_z 471.000000;
  angles_2 -77.3437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 867.875000;
  origin_y -1096.37500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 869.625000;
  origin_y -1005.75000;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 85.7812500 0.00000000;
 time 56:4.66064453m;
 setangle 2.81250000 90.0000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 872.000000;
  origin_y -1166.37500;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 885.875000;
  origin_y -350.250000;
  origin_z 470.500000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 872.000000;
  origin_y -1078.62500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 870.875000;
  origin_y -955.875000;
  origin_z 444.375000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 85.7812500 0.00000000;
 time 56:4.71069336m;
 setangle 2.81250000 90.0000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 877.375000;
  origin_y -1149.87500;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 883.750000;
  origin_y -334.250000;
  origin_z 467.875000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 877.375000;
  origin_y -1062.12500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 872.000000;
  origin_y -905.875000;
  origin_z 440.625000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 883.750000 -334.250000 471.875000;
 }
}
block {
 camera 1.40625000 85.7812500 0.00000000;
 time 56:4.76074219m;
 setangle 2.81250000 90.0000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 883.875000;
  origin_y -1134.25000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 881.750000;
  origin_y -318.375000;
  origin_z 464.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 883.875000;
  origin_y -1046.50000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 873.250000;
  origin_y -856.000000;
  origin_z 437.000000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 85.7812500 0.00000000;
 time 56:4.81079102m;
 setangle 2.81250000 90.0000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 891.125000;
  origin_y -1119.25000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 880.125000;
  origin_y -305.625000;
  origin_z 464.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 891.125000;
  origin_y -1031.50000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 874.500000;
  origin_y -806.125000;
  origin_z 433.250000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 85.7812500 0.00000000;
 time 56:4.86108398m;
 setangle 2.81250000 90.0000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 896.875000;
  origin_y -1103.25000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 879.125000;
  origin_y -301.625000;
  origin_z 464.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 896.875000;
  origin_y -1015.50000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 875.750000;
  origin_y -756.125000;
  origin_z 429.625000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 90.0000000 0.00000000;
 time 56:4.91113281m;
 setangle 2.81250000 90.0000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 901.500000;
  origin_y -1087.25000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 878.750000;
  origin_y -306.625000;
  origin_z 464.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 901.500000;
  origin_y -999.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 877.000000;
  origin_y -706.250000;
  origin_z 425.875000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 90.0000000 0.00000000;
 time 56:4.96118164m;
 setangle 2.81250000 90.0000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 905.250000;
  origin_y -1071.25000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 879.000000;
  origin_y -318.625000;
  origin_z 464.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 905.250000;
  origin_y -983.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 878.250000;
  origin_y -656.375000;
  origin_z 422.250000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 90.0000000 0.00000000;
 time 56:5.01123047m;
 setangle 2.81250000 90.0000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 908.250000;
  origin_y -1055.25000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 879.250000;
  origin_y -334.625000;
  origin_z 464.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 908.250000;
  origin_y -967.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 879.375000;
  origin_y -606.375000;
  origin_z 418.500000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 90.0000000 0.00000000;
 time 56:5.06127930m;
 setangle 2.81250000 90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 910.625000;
  origin_y -1039.12500;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 879.375000;
  origin_y -350.750000;
  origin_z 464.000000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 910.625000;
  origin_y -951.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 880.625000;
  origin_y -556.500000;
  origin_z 414.875000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 90.0000000 0.00000000;
 time 56:5.11132813m;
 setangle 2.81250000 90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 912.500000;
  origin_y -1023.12500;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 876.250000;
  origin_y -368.125000;
  origin_z 462.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 912.500000;
  origin_y -935.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 881.875000;
  origin_y -506.625000;
  origin_z 411.125000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 876.500000;
  origin_y -397.625000;
  origin_z 471.375000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 876.250000 -368.125000 466.000000;
 }
}
block {
 camera 1.40625000 90.0000000 0.00000000;
 time 56:5.16137695m;
 setangle 2.81250000 90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 916.000000;
  origin_y -1007.12500;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 873.000000;
  origin_y -385.500000;
  origin_z 458.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 913.875000;
  origin_y -919.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 882.750000;
  origin_y -471.000000;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 876.875000;
  origin_y -427.125000;
  origin_z 478.750000;
  angles_1 50.6250000;
  angles_2 -59.0625000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 882.750000 -471.000000 408.500000;
 }
}
block {
 camera 1.40625000 90.0000000 0.00000000;
 time 56:5.21142578m;
 setangle 2.81250000 90.0000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 917.125000;
  origin_y -991.000000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 866.875000;
  origin_y -378.500000;
  origin_z 467.500000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 915.000000;
  origin_y -903.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 882.750000;
  origin_y -471.000000;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 877.250000;
  origin_y -456.625000;
  origin_z 484.125000;
  angles_1 64.6875000;
  angles_2 -45.0000000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 90.0000000 0.00000000;
 time 56:5.26147461m;
 setangle 4.21875000 91.4062500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 920.125000;
  origin_y -977.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 860.625000;
  origin_y -371.625000;
  origin_z 475.125000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 915.875000;
  origin_y -890.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 882.750000;
  origin_y -471.000000;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 877.500000;
  origin_y -486.125000;
  origin_z 487.500000;
  angles_1 80.1562500;
  angles_2 -29.5312500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 90.0000000 0.00000000;
 time 56:5.31152344m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 933.125000;
  origin_y -966.500000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 854.375000;
  origin_y -364.750000;
  origin_z 480.750000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 924.500000;
  origin_y -879.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 882.750000;
  origin_y -471.000000;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 877.875000;
  origin_y -515.625000;
  origin_z 488.875000;
  angles_1 95.6250000;
  angles_2 -14.0625000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 90.0000000 0.00000000;
 time 56:5.36157227m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 947.375000;
  origin_y -961.000000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 848.125000;
  origin_y -357.750000;
  origin_z 484.375000;
  angles_2 -78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 938.750000;
  origin_y -873.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 882.750000;
  origin_y -471.000000;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 878.250000;
  origin_y -545.250000;
  origin_z 488.250000;
  angles_1 109.687500;
  angles_2 0.00000000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 933.125000;
  origin_y -816.250000;
  origin_z 450.250000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 938.750000 -873.875000 444.000000;
 }
}
block {
 camera 1.40625000 90.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 108  : 120\n";
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 time 56:5.41186523m;
 setangle 5.62500000 95.6250000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 966.750000;
  origin_y -961.375000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 841.875000;
  origin_y -350.875000;
  origin_z 485.875000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 956.125000;
  origin_y -874.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 882.750000;
  origin_y -471.000000;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 878.500000;
  origin_y -574.750000;
  origin_z 485.625000;
  angles_1 125.156250;
  angles_2 15.4687500;
  angles_3 104.062500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 928.250000;
  origin_y -766.750000;
  origin_z 445.375000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 time 56:5.46191406m;
 setangle 5.62500000 95.6250000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 984.500000;
  origin_y -965.625000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 835.625000;
  origin_y -344.000000;
  origin_z 485.500000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 973.875000;
  origin_y -879.000000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 882.750000;
  origin_y -471.000000;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 878.875000;
  origin_y -604.250000;
  origin_z 481.000000;
  angles_1 140.625000;
  angles_2 30.9375000;
  angles_3 119.531250;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 923.250000;
  origin_y -717.125000;
  origin_z 440.500000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 56:5.51196289m;
 setangle 5.62500000 94.2187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 999.125000;
  origin_y -971.500000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 829.500000;
  origin_y -337.125000;
  origin_z 483.125000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 990.500000;
  origin_y -884.625000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 882.750000;
  origin_y -471.000000;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 879.250000;
  origin_y -633.750000;
  origin_z 474.375000;
  angles_1 154.687500;
  angles_2 45.0000000;
  angles_3 135.000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 918.375000;
  origin_y -667.500000;
  origin_z 435.500000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 56:5.56201172m;
 setangle 5.62500000 94.2187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1014.75000;
  origin_y -978.250000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 823.250000;
  origin_y -336.000000;
  origin_z 478.625000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1006.25000;
  origin_y -891.375000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 882.750000;
  origin_y -471.000000;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 879.500000;
  origin_y -663.250000;
  origin_z 465.750000;
  angles_1 170.156250;
  angles_2 60.4687500;
  angles_3 149.062500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 913.500000;
  origin_y -617.875000;
  origin_z 430.625000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 92.8125000 0.00000000;
 time 56:5.61206055m;
 setangle 5.62500000 94.2187500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1029.62500;
  origin_y -985.875000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 817.000000;
  origin_y -336.000000;
  origin_z 472.250000;
  angles_1 0.00000000;
  angles_2 -70.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1021.00000;
  origin_y -899.000000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 882.750000;
  origin_y -471.000000;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 879.875000;
  origin_y -692.750000;
  origin_z 455.125000;
  angles_1 -174.375000;
  angles_2 75.9375000;
  angles_3 164.531250;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 908.625000;
  origin_y -568.375000;
  origin_z 425.750000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 94.2187500 0.00000000;
 time 56:5.66210938m;
 setangle 7.03125000 98.4375000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1047.87500;
  origin_y -990.750000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 810.750000;
  origin_y -336.000000;
  origin_z 463.750000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1032.87500;
  origin_y -905.000000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 98.4375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 882.750000;
  origin_y -471.000000;
  origin_z 408.500000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 880.250000;
  origin_y -722.250000;
  origin_z 442.375000;
  angles_1 -160.312500;
  angles_2 90.0000000;
  angles_3 -180.000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 903.750000;
  origin_y -518.750000;
  origin_z 420.875000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 94.2187500 0.00000000;
 time 56:5.71215820m;
 setangle 8.43750000 101.250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1053.62500;
  origin_y -996.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 804.500000;
  origin_y -336.000000;
  origin_z 453.375000;
  angles_2 -64.6875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1034.62500;
  origin_y -911.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 880.500000;
  origin_y -751.875000;
  origin_z 427.750000;
  angles_1 -144.843750;
  angles_2 105.468750;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 898.875000;
  origin_y -469.125000;
  origin_z 415.875000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 816.750000;
  origin_y -363.375000;
  origin_z 461.375000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 804.500000 -336.000000 457.375000;
 }
}
block {
 camera 4.21875000 92.8125000 0.00000000;
 time 56:5.76220703m;
 setangle 9.84375000 101.250000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1047.00000;
  origin_y -1003.00000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 798.250000;
  origin_y -336.000000;
  origin_z 440.875000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1028.12500;
  origin_y -918.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 880.750000;
  origin_y -772.750000;
  origin_z 416.000000;
  angles_1 -129.375000;
  angles_2 120.937500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 894.000000;
  origin_y -419.625000;
  origin_z 411.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 828.875000;
  origin_y -390.875000;
  origin_z 467.375000;
  angles_1 47.8125000;
  angles_2 -36.5625000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 880.750000 -772.750000 416.000000;
 }
}
block {
 camera 7.03125000 99.8437500 0.00000000;
 time 56:5.81225586m;
 setangle 9.84375000 101.250000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1034.25000;
  origin_y -1006.25000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 792.000000;
  origin_y -336.000000;
  origin_z 426.375000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1015.37500;
  origin_y -922.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 881.125000;
  origin_y -802.250000;
  origin_z 422.250000;
  angles_1 -115.312500;
  angles_2 135.000000;
  angles_3 -135.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 891.750000;
  origin_y -396.750000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 841.000000;
  origin_y -418.375000;
  origin_z 471.375000;
  angles_1 61.8750000;
  angles_2 -21.0937500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 891.750000 -396.750000 408.750000;
 }
}
block {
 camera 7.03125000 99.8437500 0.00000000;
 time 56:5.86230469m;
 setangle 9.84375000 101.250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1017.50000;
  origin_y -1004.12500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 784.000000;
  origin_y -336.000000;
  origin_z 414.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 998.625000;
  origin_y -919.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 881.500000;
  origin_y -831.750000;
  origin_z 426.625000;
  angles_1 -99.8437500;
  angles_2 150.468750;
  angles_3 -120.937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 891.750000;
  origin_y -396.750000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 853.250000;
  origin_y -445.875000;
  origin_z 473.375000;
  angles_1 77.3437500;
  angles_2 -7.03125000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 99.8437500 0.00000000;
 time 56:5.91259766m;
 setangle 9.84375000 101.250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1000.75000;
  origin_y -999.875000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 784.000000;
  origin_y -337.375000;
  origin_z 399.625000;
  angles_1 2.81250000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 981.875000;
  origin_y -915.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 881.750000;
  origin_y -861.250000;
  origin_z 429.000000;
  angles_1 -84.3750000;
  angles_2 165.937500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 891.750000;
  origin_y -396.750000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 865.375000;
  origin_y -473.250000;
  origin_z 473.250000;
  angles_1 92.8125000;
  angles_2 8.43750000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 99.8437500 0.00000000;
 time 56:5.96264648m;
 setangle 7.03125000 101.250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 984.875000;
  origin_y -995.250000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 784.000000;
  origin_y -338.875000;
  origin_z 383.250000;
  angles_1 1.40625000;
  angles_2 -52.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 965.875000;
  origin_y -910.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 882.125000;
  origin_y -890.750000;
  origin_z 429.250000;
  angles_1 -70.3125000;
  angles_2 -180.000000;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 891.750000;
  origin_y -396.750000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 877.625000;
  origin_y -500.750000;
  origin_z 471.250000;
  angles_1 106.875000;
  angles_2 23.9062500;
  angles_3 90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 99.8437500 0.00000000;
 time 56:6.01269531m;
 setangle 4.21875000 99.8437500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 968.625000;
  origin_y -984.000000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 784.000000;
  origin_y -340.375000;
  origin_z 364.875000;
  angles_1 1.40625000;
  angles_2 -52.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 951.500000;
  origin_y -898.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 882.500000;
  origin_y -920.250000;
  origin_z 427.500000;
  angles_1 -54.8437500;
  angles_2 -164.531250;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 891.750000;
  origin_y -396.750000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 889.750000;
  origin_y -528.250000;
  origin_z 467.250000;
  angles_1 122.343750;
  angles_2 37.9687500;
  angles_3 104.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 99.8437500 0.00000000;
 time 56:6.06274414m;
 setangle 4.21875000 102.656250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 960.375000;
  origin_y -969.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 784.000000;
  origin_y -341.875000;
  origin_z 344.375000;
  angles_1 1.40625000;
  angles_2 -52.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 939.125000;
  origin_y -884.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
  origin_z -5.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 882.750000;
  origin_y -949.875000;
  origin_z 423.875000;
  angles_1 -39.3750000;
  angles_2 -149.062500;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 891.750000;
  origin_y -396.750000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 901.875000;
  origin_y -555.750000;
  origin_z 461.250000;
  angles_1 137.812500;
  angles_2 53.4375000;
  angles_3 119.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 54;
  soundnum 71; // doors/doormv1.wav
  origin 1008.00000 -512.000000 196.000000;
 }
}
block {
 camera 5.62500000 99.8437500 0.00000000;
 time 56:6.11279297m;
 setangle 11.2500000 108.281250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 957.125000;
  origin_y -953.875000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 784.000000;
  origin_y -343.500000;
  origin_z 322.000000;
  angles_1 1.40625000;
  angles_2 -52.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 928.125000;
  origin_y -873.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
  origin_z -10.0000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 883.125000;
  origin_y -979.375000;
  origin_z 418.125000;
  angles_1 -25.3125000;
  angles_2 -135.000000;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 891.750000;
  origin_y -396.750000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 914.125000;
  origin_y -583.125000;
  origin_z 453.250000;
  angles_1 151.875000;
  angles_2 68.9062500;
  angles_3 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 101.250000 0.00000000;
 time 56:6.16284180m;
 setangle 11.2500000 108.281250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 945.000000;
  origin_y -942.625000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 784.250000;
  origin_y -345.125000;
  origin_z 297.625000;
  angles_1 2.81250000;
  angles_2 -52.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 916.125000;
  origin_y -861.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
  origin_z -15.0000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 883.250000;
  origin_y -987.750000;
  origin_z 416.000000;
  angles_1 -9.84375000;
  angles_2 -119.531250;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 891.750000;
  origin_y -396.750000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 926.250000;
  origin_y -610.625000;
  origin_z 443.125000;
  angles_1 167.343750;
  angles_2 82.9687500;
  angles_3 149.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 82; // progs/missile.mdl
  origin_x 897.000000;
  origin_y -808.375000;
  origin_z 443.250000;
  angles_1 -12.6562500;
  angles_2 108.281250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 916.125000 -861.750000 444.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 883.250000 -987.750000 416.000000;
 }
}
block {
 camera 2.81250000 101.250000 0.00000000;
 time 56:6.21289063m;
 setangle 11.2500000 108.281250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 932.625000;
  origin_y -932.000000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 784.375000;
  origin_y -346.875000;
  origin_z 271.125000;
  angles_1 5.62500000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 903.750000;
  origin_y -851.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
  origin_z -20.0000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 883.625000;
  origin_y -1017.25000;
  origin_z 417.875000;
  angles_1 5.62500000;
  angles_2 -104.062500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 891.750000;
  origin_y -396.750000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 938.500000;
  origin_y -638.125000;
  origin_z 431.125000;
  angles_1 -177.187500;
  angles_2 98.4375000;
  angles_3 164.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 82; // progs/missile.mdl
  origin_x 880.625000;
  origin_y -762.375000;
  origin_z 432.250000;
  angles_1 -12.6562500;
  angles_2 108.281250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 106.875000 0.00000000;
 time 56:6.26293945m;
 setangle 11.2500000 105.468750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 917.250000;
  origin_y -920.000000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 784.625000;
  origin_y -348.625000;
  origin_z 242.750000;
  angles_1 5.62500000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 892.250000;
  origin_y -837.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
  origin_z -25.0000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 883.875000;
  origin_y -1046.75000;
  origin_z 417.625000;
  angles_1 19.6875000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 891.750000;
  origin_y -396.750000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 950.625000;
  origin_y -665.500000;
  origin_z 417.000000;
  angles_1 -163.125000;
  angles_2 113.906250;
  angles_3 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 82; // progs/missile.mdl
  origin_x 864.125000;
  origin_y -716.375000;
  origin_z 421.250000;
  angles_1 -12.6562500;
  angles_2 108.281250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 106.875000 0.00000000;
 time 56:6.31298828m;
 setangle 11.2500000 102.656250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 903.250000;
  origin_y -907.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 784.750000;
  origin_y -350.375000;
  origin_z 212.250000;
  angles_1 12.6562500;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 882.375000;
  origin_y -823.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
  origin_z -30.0000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 787.500000;
  origin_y -364.875000;
  origin_z 238.375000;
  angles_1 75.9375000;
  angles_2 -64.6875000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 891.750000;
  origin_y -396.750000;
  origin_z 408.750000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 951.375000;
  origin_y -667.375000;
  origin_z 416.000000;
  angles_1 -147.656250;
  angles_2 127.968750;
  angles_3 -165.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  origin_x 858.750000;
  origin_y -701.375000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 108.281250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 784.750000 -350.375000 216.250000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 884.125000 -1069.87500 416.000000;
 }
 sound {
  channel 1;
  entity 166;
  soundnum 11; // weapons/bounce.wav
  origin 951.375000 -667.375000 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 858.750000 -701.375000 417.750000;
 }
}
block {
 camera 9.84375000 106.875000 0.00000000;
 time 56:6.36303711m;
 setangle 11.2500000 102.656250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 13.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 894.875000;
  origin_y -896.250000;
  origin_z 490.750000;
  angles_1 11.2500000;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 785.000000;
  origin_y -352.250000;
  origin_z 179.875000;
  angles_1 14.0625000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 874.000000;
  origin_y -812.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
  origin_z -35.0000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 790.125000;
  origin_y -379.250000;
  origin_z 262.500000;
  angles_1 91.4062500;
  angles_2 -49.2187500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 963.625000;
  origin_y -694.875000;
  origin_z 422.000000;
  angles_1 -132.187500;
  angles_2 143.437500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 858.750000;
  origin_y -701.375000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 108.281250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 106.875000 0.00000000;
 time 56:6.41308594m;
 setangle 11.2500000 101.250000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 884.875000;
  origin_y -882.000000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 786.750000;
  origin_y -353.750000;
  origin_z 168.000000;
  angles_1 19.6875000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 866.125000;
  origin_y -798.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
  origin_z -40.0000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 792.750000;
  origin_y -393.750000;
  origin_z 284.625000;
  angles_1 106.875000;
  angles_2 -35.1562500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 975.750000;
  origin_y -722.375000;
  origin_z 426.000000;
  angles_1 -118.125000;
  angles_2 158.906250;
  angles_3 -135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 858.750000;
  origin_y -701.375000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 108.281250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 55; // player/h2ojump.wav
  origin 786.750000 -353.750000 172.000000;
 }
}
block {
 camera 9.84375000 101.250000 0.00000000;
 time 56:6.46337891m;
 setangle 12.6562500 101.250000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 876.750000;
  origin_y -867.625000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 795.375000;
  origin_y -353.250000;
  origin_z 168.000000;
  angles_1 22.5000000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 858.125000;
  origin_y -784.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
  origin_z -45.0000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 795.500000;
  origin_y -408.250000;
  origin_z 304.750000;
  angles_1 120.937500;
  angles_2 -19.6875000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 988.000000;
  origin_y -749.750000;
  origin_z 428.000000;
  angles_1 -102.656250;
  angles_2 172.968750;
  angles_3 -120.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 858.750000;
  origin_y -701.375000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 108.281250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 786.750000 -353.750000 172.000000;
 }
}
block {
 camera 9.84375000 101.250000 0.00000000;
 time 56:6.51342773m;
 setangle 14.0625000 101.250000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 866.875000;
  origin_y -853.375000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 809.625000;
  origin_y -351.750000;
  origin_z 168.000000;
  angles_1 19.6875000;
  angles_2 -82.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 848.250000;
  origin_y -770.625000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
  origin_z -50.0000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 798.125000;
  origin_y -422.625000;
  origin_z 322.875000;
  angles_1 136.406250;
  angles_2 -4.21875000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 991.875000;
  origin_y -758.750000;
  origin_z 428.000000;
  angles_1 -87.1875000;
  angles_2 -171.562500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 858.750000;
  origin_y -701.375000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 108.281250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 166;
  soundnum 11; // weapons/bounce.wav
  origin 991.875000 -758.750000 428.000000;
 }
}
block {
 camera 11.2500000 99.8437500 0.00000000;
 time 56:6.56347656m;
 setangle 21.0937500 77.3437500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 823.250000;
  origin_y -837.125000;
  origin_z 503.625000;
  angles_1 21.0937500;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 825.750000;
  origin_y -356.250000;
  origin_z 168.000000;
  angles_1 19.6875000;
  angles_2 -82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 839.125000;
  origin_y -757.375000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
  origin_z -55.0000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 800.875000;
  origin_y -437.125000;
  origin_z 338.875000;
  angles_1 151.875000;
  angles_2 9.84375000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 985.875000;
  origin_y -786.125000;
  origin_z 426.000000;
  angles_1 -73.1250000;
  angles_2 -156.093750;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 858.750000;
  origin_y -701.375000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 108.281250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 99.8437500 0.00000000;
 time 56:6.61352539m;
 setangle 22.5000000 74.5312500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 810.750000;
  origin_y -821.875000;
  origin_z 505.625000;
  angles_1 22.5000000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 841.125000;
  origin_y -362.875000;
  origin_z 168.000000;
  angles_1 18.2812500;
  angles_2 -82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 830.250000;
  origin_y -743.875000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
  origin_z -60.0000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 803.500000;
  origin_y -451.625000;
  origin_z 353.000000;
  angles_1 165.937500;
  angles_2 25.3125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 979.750000;
  origin_y -813.625000;
  origin_z 422.000000;
  angles_1 -57.6562500;
  angles_2 -142.031250;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 858.750000;
  origin_y -701.375000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 108.281250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 99.8437500 0.00000000;
 time 56:6.66357422m;
 setangle 23.9062500 71.7187500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 798.750000;
  origin_y -806.250000;
  origin_z 507.625000;
  angles_1 23.9062500;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 855.250000;
  origin_y -369.750000;
  origin_z 168.000000;
  angles_1 14.0625000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 821.875000;
  origin_y -730.125000;
  origin_z 440.000000;
  angles_1 -7.03125000;
  angles_2 71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
  origin_z -65.0000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 806.125000;
  origin_y -466.000000;
  origin_z 365.125000;
  angles_1 -178.593750;
  angles_2 40.7812500;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 973.625000;
  origin_y -841.125000;
  origin_z 416.000000;
  angles_1 -42.1875000;
  angles_2 -126.562500;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 858.750000;
  origin_y -701.375000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 108.281250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 19.6875000 75.9375000 0.00000000;
 time 56:6.71362305m;
 setangle 29.5312500 63.2812500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 782.000000;
  origin_y -783.750000;
  origin_z 515.250000;
  angles_1 29.5312500;
  angles_2 63.2812500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 869.000000;
  origin_y -376.875000;
  origin_z 168.000000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 814.250000;
  origin_y -715.500000;
  origin_z 451.500000;
  angles_1 -9.84375000;
  angles_2 63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
  origin_z -70.0000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 808.875000;
  origin_y -480.500000;
  origin_z 375.125000;
  angles_1 -163.125000;
  angles_2 54.8437500;
  angles_3 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 973.625000;
  origin_y -841.250000;
  origin_z 416.000000;
  angles_1 -28.1250000;
  angles_2 -111.093750;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 858.750000;
  origin_y -701.375000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 108.281250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 821.875000 -730.125000 444.000000;
 }
 sound {
  channel 1;
  entity 166;
  soundnum 11; // weapons/bounce.wav
  origin 973.625000 -841.250000 416.000000;
 }
}
block {
 camera 19.6875000 75.9375000 0.00000000;
 time 56:6.76367188m;
 setangle 32.3437500 61.8750000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 18.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 773.750000;
  origin_y -766.375000;
  origin_z 541.875000;
  angles_1 32.3437500;
  angles_2 61.8750000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 882.500000;
  origin_y -384.500000;
  origin_z 168.000000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 806.625000;
  origin_y -701.000000;
  origin_z 461.000000;
  angles_1 -9.84375000;
  angles_2 61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 54;
  origin_z -75.0000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 811.500000;
  origin_y -495.000000;
  origin_z 383.250000;
  angles_1 -149.062500;
  angles_2 70.3125000;
  angles_3 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 967.500000;
  origin_y -868.750000;
  origin_z 418.000000;
  angles_1 -12.6562500;
  angles_2 -97.0312500;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 858.750000;
  origin_y -701.375000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 108.281250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 22.5000000 70.3125000 0.00000000;
 time 56:6.81372070m;
 setangle 39.3750000 53.4375000 0.00000000;
 clientdata {
  vel_y 18.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 768.000000;
  origin_y -740.125000;
  origin_z 556.625000;
  angles_1 39.3750000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 895.000000;
  origin_y -396.250000;
  origin_z 168.000000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 799.000000;
  origin_y -686.500000;
  origin_z 468.500000;
  angles_1 -12.6562500;
  angles_2 53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 814.250000;
  origin_y -509.375000;
  origin_z 389.250000;
  angles_1 -133.593750;
  angles_2 85.7812500;
  angles_3 164.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 961.375000;
  origin_y -896.250000;
  origin_z 418.000000;
  angles_1 2.81250000;
  angles_2 -81.5625000;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 858.750000;
  origin_y -701.375000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 108.281250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 22.5000000 70.3125000 0.00000000;
 time 56:6.86376953m;
 setangle 49.2187500 45.0000000 0.00000000;
 clientdata {
  vel_y 18.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 768.000000;
  origin_y -703.625000;
  origin_z 552.750000;
  angles_1 49.2187500;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 905.875000;
  origin_y -408.125000;
  origin_z 168.000000;
  angles_1 15.4687500;
  angles_2 -82.9687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 791.250000;
  origin_y -672.000000;
  origin_z 474.000000;
  angles_1 -15.4687500;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 816.875000;
  origin_y -523.875000;
  origin_z 393.375000;
  angles_1 -118.125000;
  angles_2 99.8437500;
  angles_3 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 16.8750000;
  angles_2 -66.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 22.5000000 70.3125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 92  : 110\n";
}
block {
 camera 30.9375000 60.4687500 0.00000000;
 time 56:6.91381836m;
 setangle 54.8437500 36.5625000 0.00000000;
 clientdata {
  vel_y 18.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 768.000000;
  origin_y -675.000000;
  origin_z 539.875000;
  angles_1 54.8437500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 916.250000;
  origin_y -419.500000;
  origin_z 168.000000;
  angles_1 16.8750000;
  angles_2 -85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 784.000000;
  origin_y -657.500000;
  origin_z 477.500000;
  angles_1 -16.8750000;
  angles_2 36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 916.625000;
  origin_y -427.625000;
  origin_z 196.625000;
  angles_1 90.0000000;
  angles_2 -73.1250000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 819.625000;
  origin_y -538.375000;
  origin_z 395.375000;
  angles_1 -104.062500;
  angles_2 115.312500;
  angles_3 -165.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 916.250000 -419.500000 172.000000;
 }
 sound {
  channel 1;
  entity 166;
  soundnum 11; // weapons/bounce.wav
  origin 955.375000 -923.625000 416.000000;
 }
}
block {
 camera 30.9375000 60.4687500 0.00000000;
 time 56:6.96411133m;
 setangle 54.8437500 36.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 768.875000;
  origin_y -669.375000;
  origin_z 518.375000;
  angles_1 54.8437500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 931.875000;
  origin_y -427.625000;
  origin_z 168.000000;
  angles_1 18.2812500;
  angles_2 -85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 784.000000;
  origin_y -643.000000;
  origin_z 479.000000;
  angles_1 -16.8750000;
  angles_2 36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 917.000000;
  origin_y -435.750000;
  origin_z 223.375000;
  angles_1 104.062500;
  angles_2 -57.6562500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 822.250000;
  origin_y -552.750000;
  origin_z 395.500000;
  angles_1 -88.5937500;
  angles_2 130.781250;
  angles_3 -150.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 809.375000;
  origin_y -623.125000;
  origin_z 446.625000;
  angles_1 -56.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 784.000000 -643.000000 483.000000;
 }
}
block {
 camera 47.8125000 45.0000000 0.00000000;
 time 56:7.01416016m;
 setangle 56.2500000 36.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 768.750000;
  origin_y -654.875000;
  origin_z 522.000000;
  angles_1 56.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 947.875000;
  origin_y -433.375000;
  origin_z 168.000000;
  angles_1 16.8750000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 784.000000;
  origin_y -628.500000;
  origin_z 478.500000;
  angles_1 -16.8750000;
  angles_2 36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 917.375000;
  origin_y -443.750000;
  origin_z 248.125000;
  angles_1 119.531250;
  angles_2 -42.1875000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 824.875000;
  origin_y -567.250000;
  origin_z 393.500000;
  angles_1 -73.1250000;
  angles_2 144.843750;
  angles_3 -135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 831.375000;
  origin_y -606.000000;
  origin_z 405.000000;
  angles_1 -56.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 54;
  soundnum 70; // doors/drclos4.wav
  origin 1008.00000 -512.000000 100.000000;
 }
}
block {
 camera 47.8125000 45.0000000 0.00000000;
 time 56:7.06420898m;
 setangle 60.4687500 35.1562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 768.750000;
  origin_y -639.750000;
  origin_z 528.000000;
  angles_1 60.4687500;
  angles_2 35.1562500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 962.250000;
  origin_y -439.125000;
  origin_z 168.000000;
  angles_1 16.8750000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 784.000000;
  origin_y -614.000000;
  origin_z 475.875000;
  angles_1 -19.6875000;
  angles_2 35.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 917.875000;
  origin_y -451.875000;
  origin_z 270.750000;
  angles_1 135.000000;
  angles_2 -28.1250000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 827.625000;
  origin_y -581.750000;
  origin_z 389.500000;
  angles_1 -59.0625000;
  angles_2 160.312500;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 853.250000;
  origin_y -588.875000;
  origin_z 363.375000;
  angles_1 -56.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 53.4375000 35.1562500 0.00000000;
 time 56:7.11425781m;
 setangle 60.4687500 35.1562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 768.750000;
  origin_y -625.250000;
  origin_z 525.500000;
  angles_1 60.4687500;
  angles_2 35.1562500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 975.875000;
  origin_y -447.250000;
  origin_z 168.000000;
  angles_1 16.8750000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 784.000000;
  origin_y -599.375000;
  origin_z 471.375000;
  angles_1 -19.6875000;
  angles_2 35.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 918.250000;
  origin_y -460.000000;
  origin_z 291.500000;
  angles_1 149.062500;
  angles_2 -12.6562500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 830.250000;
  origin_y -596.125000;
  origin_z 383.500000;
  angles_1 -43.5937500;
  angles_2 175.781250;
  angles_3 -105.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 875.250000;
  origin_y -571.750000;
  origin_z 321.750000;
  angles_1 -56.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 53.4375000 35.1562500 0.00000000;
 time 56:7.16430664m;
 setangle 60.4687500 32.3437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 768.750000;
  origin_y -609.625000;
  origin_z 519.250000;
  angles_1 60.4687500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 975.875000;
  origin_y -459.375000;
  origin_z 168.000000;
  angles_1 16.8750000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 784.000000;
  origin_y -584.875000;
  origin_z 464.875000;
  angles_1 -19.6875000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 918.625000;
  origin_y -468.000000;
  origin_z 310.125000;
  angles_1 164.531250;
  angles_2 2.81250000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 833.000000;
  origin_y -610.625000;
  origin_z 375.625000;
  angles_1 -28.1250000;
  angles_2 -170.156250;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 897.125000;
  origin_y -554.750000;
  origin_z 280.125000;
  angles_1 -56.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 59.0625000 33.7500000 0.00000000;
 time 56:7.21435547m;
 setangle 59.0625000 32.3437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 768.750000;
  origin_y -595.000000;
  origin_z 510.125000;
  angles_1 59.0625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 975.875000;
  origin_y -474.750000;
  origin_z 168.000000;
  angles_1 16.8750000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 788.125000;
  origin_y -577.250000;
  origin_z 456.250000;
  angles_1 -19.6875000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 919.000000;
  origin_y -476.125000;
  origin_z 326.875000;
  angles_1 -180.000000;
  angles_2 16.8750000;
  angles_3 104.062500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 835.625000;
  origin_y -625.125000;
  origin_z 365.625000;
  angles_1 -14.0625000;
  angles_2 -154.687500;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 919.000000;
  origin_y -537.625000;
  origin_z 238.500000;
  angles_1 -56.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 59.0625000 33.7500000 0.00000000;
 time 56:7.26440430m;
 setangle 59.0625000 32.3437500 0.00000000;
 clientdata {
  vel_y 3.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 772.125000;
  origin_y -587.375000;
  origin_z 505.125000;
  angles_1 59.0625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 979.875000;
  origin_y -491.375000;
  origin_z 176.000000;
  angles_1 16.8750000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 795.250000;
  origin_y -574.500000;
  origin_z 445.750000;
  angles_1 -19.6875000;
  angles_2 32.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 919.375000;
  origin_y -484.250000;
  origin_z 341.500000;
  angles_1 -165.937500;
  angles_2 32.3437500;
  angles_3 119.531250;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 838.375000;
  origin_y -639.500000;
  origin_z 353.625000;
  angles_1 1.40625000;
  angles_2 -139.218750;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 941.000000;
  origin_y -520.500000;
  origin_z 196.875000;
  angles_1 -56.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 59.0625000 30.9375000 0.00000000;
 time 56:7.31445313m;
 setangle 59.0625000 32.3437500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 0.00000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 776.375000;
  origin_y -593.000000;
  origin_z 513.750000;
  angles_1 59.0625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 985.250000;
  origin_y -507.000000;
  origin_z 176.000000;
  angles_1 16.8750000;
  angles_2 -84.3750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 802.875000;
  origin_y -575.250000;
  origin_z 433.250000;
  angles_1 -19.6875000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 919.750000;
  origin_y -492.375000;
  origin_z 354.250000;
  angles_1 -150.468750;
  angles_2 47.8125000;
  angles_3 135.000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 841.000000;
  origin_y -654.000000;
  origin_z 339.625000;
  angles_1 16.8750000;
  angles_2 -125.156250;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 59.0625000 30.9375000 0.00000000;
 time 56:7.36450195m;
 setangle 56.2500000 30.9375000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -4.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 775.750000;
  origin_y -600.125000;
  origin_z 509.875000;
  angles_1 56.2500000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 991.875000;
  origin_y -521.750000;
  origin_z 176.000000;
  angles_1 16.8750000;
  angles_2 -84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 809.750000;
  origin_y -578.625000;
  origin_z 418.625000;
  angles_1 -18.2812500;
  angles_2 30.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 920.250000;
  origin_y -500.375000;
  origin_z 364.875000;
  angles_1 -135.000000;
  angles_2 61.8750000;
  angles_3 149.062500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 842.250000;
  origin_y -661.125000;
  origin_z 331.750000;
  angles_1 30.9375000;
  angles_2 -109.687500;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 965.375000;
  origin_y -501.500000;
  origin_z 150.625000;
  angles_1 -56.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 842.250000 -661.125000 331.750000;
 }
 temp_entity {
  entitytype 3;
  origin 965.375000 -501.500000 150.625000;
 }
}
block {
 camera 57.6562500 30.9375000 0.00000000;
 time 56:7.41455078m;
 setangle 56.2500000 29.5312500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -4.00000000;
  vel_z -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 776.250000;
  origin_y -606.250000;
  origin_z 508.375000;
  angles_1 56.2500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1011.62500;
  origin_y -547.750000;
  origin_z 194.625000;
  angles_1 16.8750000;
  angles_2 -84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 816.625000;
  origin_y -582.000000;
  origin_z 402.125000;
  angles_1 -18.2812500;
  angles_2 29.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 920.625000;
  origin_y -508.500000;
  origin_z 373.500000;
  angles_1 -120.937500;
  angles_2 77.3437500;
  angles_3 164.531250;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 852.875000;
  origin_y -659.750000;
  origin_z 313.750000;
  angles_1 46.4062500;
  angles_2 -94.2187500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 965.375000;
  origin_y -501.500000;
  origin_z 150.625000;
  angles_1 -56.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 57.6562500 30.9375000 0.00000000;
 time 56:7.46459961m;
 setangle 49.2187500 25.3125000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -5.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 775.750000;
  origin_y -610.000000;
  origin_z 479.000000;
  angles_1 49.2187500;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1030.75000;
  origin_y -547.625000;
  origin_z 202.000000;
  angles_1 16.8750000;
  angles_2 -135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 823.250000;
  origin_y -586.125000;
  origin_z 383.500000;
  angles_1 -15.4687500;
  angles_2 25.3125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 921.000000;
  origin_y -516.625000;
  origin_z 380.125000;
  angles_1 -105.468750;
  angles_2 92.8125000;
  angles_3 -180.000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 863.375000;
  origin_y -658.500000;
  origin_z 293.750000;
  angles_1 61.8750000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 965.375000;
  origin_y -501.500000;
  origin_z 150.625000;
  angles_1 -56.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 54.8437500 29.5312500 0.00000000;
 time 56:7.51489258m;
 setangle 42.1875000 22.5000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -5.00000000;
  vel_z -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 775.750000;
  origin_y -614.375000;
  origin_z 449.000000;
  angles_1 42.1875000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1049.37500;
  origin_y -547.500000;
  origin_z 202.125000;
  angles_1 5.62500000;
  angles_2 -175.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 823.875000;
  origin_y -590.500000;
  origin_z 362.875000;
  angles_1 -12.6562500;
  angles_2 22.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 921.375000;
  origin_y -524.625000;
  origin_z 384.875000;
  angles_1 -90.0000000;
  angles_2 106.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 874.000000;
  origin_y -657.250000;
  origin_z 271.750000;
  angles_1 75.9375000;
  angles_2 -64.6875000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 965.375000;
  origin_y -501.500000;
  origin_z 150.625000;
  angles_1 -56.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 54.8437500 29.5312500 0.00000000;
 time 56:7.56494141m;
 setangle 37.9687500 22.5000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 770.375000;
  origin_y -617.125000;
  origin_z 417.625000;
  angles_1 37.9687500;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1068.12500;
  origin_y -547.250000;
  origin_z 200.250000;
  angles_1 4.21875000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 823.875000;
  origin_y -595.000000;
  origin_z 340.375000;
  angles_1 -12.6562500;
  angles_2 22.5000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 921.750000;
  origin_y -532.750000;
  origin_z 387.500000;
  angles_1 -75.9375000;
  angles_2 122.343750;
  angles_3 -150.468750;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 884.500000;
  origin_y -656.000000;
  origin_z 247.750000;
  angles_1 91.4062500;
  angles_2 -49.2187500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 965.375000;
  origin_y -501.500000;
  origin_z 150.625000;
  angles_1 -56.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 1042.50000;
  origin_y -548.625000;
  origin_z 217.000000;
  angles_1 50.6250000;
  angles_2 -161.718750;
  angles_3 14.0625000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1049.37500 -547.500000 206.125000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 1068.12500 -547.250000 204.250000;
 }
 temp_entity {
  entitytype 3;
  origin 884.125000 -1069.87500 416.000000;
 }
}
block {
 camera 47.8125000 23.9062500 0.00000000;
 time 56:7.61499023m;
 setangle 32.3437500 22.5000000 0.00000000;
 clientdata {
  vel_y -5.00000000;
  vel_z -28.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 773.500000;
  origin_y -621.750000;
  origin_z 377.250000;
  angles_1 32.3437500;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 1086.87500;
  origin_y -547.000000;
  origin_z 196.375000;
  angles_1 5.62500000;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 823.875000;
  origin_y -599.375000;
  origin_z 315.750000;
  angles_1 -9.84375000;
  angles_2 22.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 922.125000;
  origin_y -540.875000;
  origin_z 388.125000;
  angles_1 -60.4687500;
  angles_2 137.812500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 895.000000;
  origin_y -654.625000;
  origin_z 221.750000;
  angles_1 106.875000;
  angles_2 -35.1562500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 965.375000;
  origin_y -501.500000;
  origin_z 150.625000;
  angles_1 -56.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 1016.75000;
  origin_y -549.875000;
  origin_z 231.750000;
  angles_1 64.6875000;
  angles_2 -146.250000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 47.8125000 23.9062500 0.00000000;
 time 56:7.66503906m;
 setangle 26.7187500 22.5000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z -30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 771.000000;
  origin_y -625.500000;
  origin_z 340.375000;
  angles_1 26.7187500;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1105.50000;
  origin_y -546.750000;
  origin_z 190.500000;
  angles_1 4.21875000;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 823.875000;
  origin_y -603.875000;
  origin_z 289.125000;
  angles_1 -8.43750000;
  angles_2 22.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 922.500000;
  origin_y -548.875000;
  origin_z 386.750000;
  angles_1 -45.0000000;
  angles_2 151.875000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 905.625000;
  origin_y -653.375000;
  origin_z 193.625000;
  angles_1 120.937500;
  angles_2 -19.6875000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 965.375000;
  origin_y -501.500000;
  origin_z 150.625000;
  angles_1 -56.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 999.250000;
  origin_y -550.875000;
  origin_z 240.500000;
  angles_1 80.1562500;
  angles_2 -132.187500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 182;
  soundnum 11; // weapons/bounce.wav
  origin 999.250000 -550.875000 240.500000;
 }
}
block {
 camera 36.5625000 21.0937500 0.00000000;
 time 56:7.71508789m;
 setangle 26.7187500 22.5000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z -33.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 775.750000;
  origin_y -627.750000;
  origin_z 312.500000;
  angles_1 26.7187500;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1124.25000;
  origin_y -546.500000;
  origin_z 182.500000;
  angles_1 4.21875000;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 823.875000;
  origin_y -608.250000;
  origin_z 260.500000;
  angles_1 -8.43750000;
  angles_2 22.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 923.000000;
  origin_y -557.000000;
  origin_z 383.375000;
  angles_1 -30.9375000;
  angles_2 167.343750;
  angles_3 -105.468750;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 906.250000;
  origin_y -653.250000;
  origin_z 192.000000;
  angles_1 136.406250;
  angles_2 -4.21875000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 965.375000;
  origin_y -501.500000;
  origin_z 150.625000;
  angles_1 -56.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 973.625000;
  origin_y -544.125000;
  origin_z 235.125000;
  angles_1 95.6250000;
  angles_2 -116.718750;
  angles_3 59.0625000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 906.250000 -653.250000 192.000000;
 }
}
block {
 camera 36.5625000 21.0937500 0.00000000;
 time 56:7.76513672m;
 setangle 26.7187500 22.5000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z -35.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 780.500000;
  origin_y -630.125000;
  origin_z 277.125000;
  angles_1 26.7187500;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1142.25000;
  origin_y -546.375000;
  origin_z 173.000000;
  angles_1 2.81250000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 823.875000;
  origin_y -612.750000;
  origin_z 229.875000;
  angles_1 -8.43750000;
  angles_2 22.5000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 923.375000;
  origin_y -565.125000;
  origin_z 378.000000;
  angles_1 -15.4687500;
  angles_2 -177.187500;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 916.750000;
  origin_y -652.000000;
  origin_z 205.000000;
  angles_1 151.875000;
  angles_2 9.84375000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 965.375000;
  origin_y -501.500000;
  origin_z 150.625000;
  angles_1 -56.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 947.875000;
  origin_y -537.500000;
  origin_z 227.750000;
  angles_1 109.687500;
  angles_2 -101.250000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 82; // progs/missile.mdl
  origin_x 870.750000;
  origin_y -592.000000;
  origin_z 218.500000;
  angles_1 -28.1250000;
  angles_2 22.5000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1124.25000 -546.500000 186.500000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 823.875000 -612.750000 233.875000;
 }
}
block {
 camera 25.3125000 21.0937500 0.00000000;
 time 56:7.81518555m;
 setangle 28.1250000 22.5000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z -38.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 785.125000;
  origin_y -632.500000;
  origin_z 241.500000;
  angles_1 28.1250000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1159.37500;
  origin_y -546.125000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 823.875000;
  origin_y -617.125000;
  origin_z 216.000000;
  angles_1 -8.43750000;
  angles_2 22.5000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 923.750000;
  origin_y -573.250000;
  origin_z 370.625000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 927.250000;
  origin_y -650.750000;
  origin_z 216.000000;
  angles_1 165.937500;
  angles_2 25.3125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 965.375000;
  origin_y -501.500000;
  origin_z 150.625000;
  angles_1 -56.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 922.250000;
  origin_y -530.750000;
  origin_z 218.375000;
  angles_1 125.156250;
  angles_2 -87.1875000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 82; // progs/missile.mdl
  origin_x 911.125000;
  origin_y -574.000000;
  origin_z 195.000000;
  angles_1 -28.1250000;
  angles_2 22.5000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 823.875000 -617.125000 220.000000;
 }
}
block {
 camera 25.3125000 21.0937500 0.00000000;
 time 56:7.86523438m;
 setangle 26.7187500 25.3125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 792.250000;
  origin_y -636.000000;
  origin_z 250.375000;
  angles_1 26.7187500;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1176.12500;
  origin_y -543.750000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 821.625000;
  origin_y -626.750000;
  origin_z 216.000000;
  angles_1 -8.43750000;
  angles_2 25.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 924.125000;
  origin_y -581.250000;
  origin_z 361.250000;
  angles_1 14.0625000;
  angles_2 -147.656250;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 937.875000;
  origin_y -649.500000;
  origin_z 225.000000;
  angles_1 -178.593750;
  angles_2 40.7812500;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 965.375000;
  origin_y -501.500000;
  origin_z 150.625000;
  angles_1 -56.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 896.625000;
  origin_y -524.125000;
  origin_z 207.000000;
  angles_1 140.625000;
  angles_2 -71.7187500;
  angles_3 104.062500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 82; // progs/missile.mdl
  origin_x 951.500000;
  origin_y -556.125000;
  origin_z 171.375000;
  angles_1 -28.1250000;
  angles_2 22.5000000;
 }
}
block {
 camera 25.3125000 21.0937500 0.00000000;
 time 56:7.91528320m;
 setangle 22.5000000 26.7187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 801.250000;
  origin_y -640.500000;
  origin_z 236.375000;
  angles_1 22.5000000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1191.75000;
  origin_y -540.500000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 823.500000;
  origin_y -627.625000;
  origin_z 216.000000;
  angles_1 -5.62500000;
  angles_2 26.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 924.500000;
  origin_y -589.375000;
  origin_z 349.750000;
  angles_1 29.5312500;
  angles_2 -132.187500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 941.750000;
  origin_y -649.000000;
  origin_z 227.625000;
  angles_1 -163.125000;
  angles_2 54.8437500;
  angles_3 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 870.875000;
  origin_y -517.375000;
  origin_z 193.625000;
  angles_1 154.687500;
  angles_2 -56.2500000;
  angles_3 119.531250;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 941.750000 -649.000000 227.625000;
 }
}
block {
 camera 26.7187500 21.0937500 0.00000000;
 time 56:7.96533203m;
 setangle 22.5000000 25.3125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 802.125000;
  origin_y -641.000000;
  origin_z 236.750000;
  angles_1 22.5000000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1207.37500;
  origin_y -538.250000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 174.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 825.125000;
  origin_y -628.500000;
  origin_z 216.000000;
  angles_1 -5.62500000;
  angles_2 25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 924.875000;
  origin_y -597.500000;
  origin_z 336.375000;
  angles_1 45.0000000;
  angles_2 -118.125000;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 950.000000;
  origin_y -642.875000;
  origin_z 232.625000;
  angles_1 -149.062500;
  angles_2 70.3125000;
  angles_3 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 83; // progs/grenade.mdl
  origin_x 845.250000;
  origin_y -510.625000;
  origin_z 178.125000;
  angles_1 170.156250;
  angles_2 -42.1875000;
  angles_3 135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  origin_x 985.500000;
  origin_y -541.125000;
  origin_z 151.500000;
  angles_1 -28.1250000;
  angles_2 22.5000000;
 }
 temp_entity {
  entitytype 3;
  origin 985.500000 -541.125000 151.500000;
 }
}
block {
 camera 21.0937500 25.3125000 0.00000000;
 time 56:8.01562500m;
 setangle 22.5000000 25.3125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 803.375000;
  origin_y -641.625000;
  origin_z 236.750000;
  angles_1 22.5000000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1222.62500;
  origin_y -535.625000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 174.375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 826.375000;
  origin_y -629.125000;
  origin_z 216.000000;
  angles_1 -5.62500000;
  angles_2 25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 925.375000;
  origin_y -605.500000;
  origin_z 321.000000;
  angles_1 59.0625000;
  angles_2 -102.656250;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 958.125000;
  origin_y -636.875000;
  origin_z 235.625000;
  angles_1 -133.593750;
  angles_2 85.7812500;
  angles_3 164.531250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 985.500000;
  origin_y -541.125000;
  origin_z 151.500000;
  angles_1 -28.1250000;
  angles_2 22.5000000;
 }
}
block {
 camera 21.0937500 25.3125000 0.00000000;
 time 56:8.06567383m;
 setangle 23.9062500 25.3125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 809.625000;
  origin_y -644.750000;
  origin_z 237.625000;
  angles_1 23.9062500;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1238.00000;
  origin_y -531.250000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 175.781250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 832.500000;
  origin_y -632.250000;
  origin_z 216.000000;
  angles_1 -7.03125000;
  angles_2 25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 925.750000;
  origin_y -613.625000;
  origin_z 303.500000;
  angles_1 74.5312500;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 966.250000;
  origin_y -630.750000;
  origin_z 236.625000;
  angles_1 -118.125000;
  angles_2 99.8437500;
  angles_3 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 985.500000;
  origin_y -541.125000;
  origin_z 151.500000;
  angles_1 -28.1250000;
  angles_2 22.5000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 32; // weapons/pkup.wav
  origin 832.500000 -632.250000 220.000000;
 }
 sound {
  channel 1;
  entity 182;
  soundnum 11; // weapons/bounce.wav
  origin 797.375000 -498.250000 144.000000;
 }
 sound {
  channel 0;
  entity 182;
  soundnum 14; // misc/h2ohit1.wav
  origin 797.375000 -498.250000 144.000000;
 }
}
block {
 camera 21.0937500 23.9062500 0.00000000;
 time 56:8.11572266m;
 setangle 23.9062500 28.1250000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 816.500000;
  origin_y -646.500000;
  origin_z 236.875000;
  angles_1 23.9062500;
  angles_2 28.1250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1252.87500;
  origin_y -525.750000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 837.500000;
  origin_y -634.625000;
  origin_z 216.000000;
  angles_1 -7.03125000;
  angles_2 28.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 926.125000;
  origin_y -621.750000;
  origin_z 284.125000;
  angles_1 90.0000000;
  angles_2 -73.1250000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 974.375000;
  origin_y -624.625000;
  origin_z 235.500000;
  angles_1 -104.062500;
  angles_2 115.312500;
  angles_3 -165.937500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 884.125000;
  origin_y -1069.87500;
  origin_z 416.000000;
  angles_1 35.1562500;
  angles_2 -74.5312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 166;
  modelindex 83; // progs/grenade.mdl
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 985.500000;
  origin_y -541.125000;
  origin_z 151.500000;
  angles_1 -28.1250000;
  angles_2 22.5000000;
 }
}
block {
 camera 21.0937500 23.9062500 0.00000000;
 time 56:8.16577148m;
 setangle 21.0937500 28.1250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 820.500000;
  origin_y -648.500000;
  origin_z 235.250000;
  angles_1 21.0937500;
  angles_2 28.1250000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1267.37500;
  origin_y -519.500000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 841.375000;
  origin_y -636.625000;
  origin_z 216.000000;
  angles_1 -5.62500000;
  angles_2 28.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 926.500000;
  origin_y -629.875000;
  origin_z 262.750000;
  angles_1 104.062500;
  angles_2 -57.6562500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 982.625000;
  origin_y -618.625000;
  origin_z 232.500000;
  angles_1 -88.5937500;
  angles_2 130.781250;
  angles_3 -150.468750;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 985.500000;
  origin_y -541.125000;
  origin_z 151.500000;
  angles_1 -28.1250000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 249;
  modelindex 83; // progs/grenade.mdl
  origin_x 1237.87500;
  origin_y -519.375000;
  origin_z 177.750000;
  angles_1 35.1562500;
  angles_2 -167.343750;
  angles_3 14.0625000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 1267.37500 -519.500000 172.000000;
 }
 temp_entity {
  entitytype 3;
  origin 955.375000 -923.625000 416.000000;
 }
 sound {
  channel 1;
  entity 182;
  soundnum 11; // weapons/bounce.wav
  origin 768.000000 -490.500000 152.500000;
 }
}
block {
 camera 22.5000000 23.9062500 0.00000000;
 time 56:8.21582031m;
 setangle 16.8750000 22.5000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 820.750000;
  origin_y -648.625000;
  origin_z 234.250000;
  angles_1 16.8750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 1281.25000;
  origin_y -512.625000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 844.375000;
  origin_y -638.125000;
  origin_z 216.000000;
  angles_1 -5.62500000;
  angles_2 22.5000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 926.875000;
  origin_y -637.875000;
  origin_z 239.250000;
  angles_1 119.531250;
  angles_2 -42.1875000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 990.750000;
  origin_y -612.500000;
  origin_z 227.500000;
  angles_1 -73.1250000;
  angles_2 144.843750;
  angles_3 -135.000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 985.500000;
  origin_y -541.125000;
  origin_z 151.500000;
  angles_1 -28.1250000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 249;
  modelindex 83; // progs/grenade.mdl
  origin_x 1208.25000;
  origin_y -519.250000;
  origin_z 185.500000;
  angles_1 50.6250000;
  angles_2 -151.875000;
  angles_3 29.5312500;
 }
}
block {
 camera 22.5000000 23.9062500 0.00000000;
 time 56:8.26586914m;
 setangle 15.4687500 19.6875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 821.250000;
  origin_y -649.000000;
  origin_z 234.375000;
  angles_1 15.4687500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1295.00000;
  origin_y -505.250000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -177.187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 846.625000;
  origin_y -639.250000;
  origin_z 216.000000;
  angles_1 -4.21875000;
  angles_2 19.6875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 927.250000;
  origin_y -646.000000;
  origin_z 213.875000;
  angles_1 135.000000;
  angles_2 -28.1250000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 991.875000;
  origin_y -611.625000;
  origin_z 226.500000;
  angles_1 -59.0625000;
  angles_2 160.312500;
  angles_3 -120.937500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 985.500000;
  origin_y -541.125000;
  origin_z 151.500000;
  angles_1 -28.1250000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 249;
  modelindex 83; // progs/grenade.mdl
  origin_x 1178.75000;
  origin_y -519.250000;
  origin_z 191.250000;
  angles_1 64.6875000;
  angles_2 -136.406250;
  angles_3 45.0000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 991.875000 -611.625000 226.500000;
 }
}
block {
 camera 15.4687500 21.0937500 0.00000000;
 time 56:8.31591797m;
 setangle 12.6562500 19.6875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 822.500000;
  origin_y -649.625000;
  origin_z 232.750000;
  angles_1 12.6562500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1308.37500;
  origin_y -497.500000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 847.875000;
  origin_y -639.875000;
  origin_z 216.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 927.625000;
  origin_y -652.500000;
  origin_z 192.000000;
  angles_1 149.062500;
  angles_2 -12.6562500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 987.875000;
  origin_y -605.625000;
  origin_z 217.375000;
  angles_1 -43.5937500;
  angles_2 175.781250;
  angles_3 -105.468750;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 985.500000;
  origin_y -541.125000;
  origin_z 151.500000;
  angles_1 -28.1250000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 249;
  modelindex 83; // progs/grenade.mdl
  origin_x 1149.25000;
  origin_y -519.125000;
  origin_z 195.000000;
  angles_1 80.1562500;
  angles_2 -122.343750;
  angles_3 59.0625000;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 927.625000 -652.500000 192.000000;
 }
}
block {
 camera 15.4687500 21.0937500 0.00000000;
 time 56:8.36596680m;
 setangle 11.2500000 19.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 822.875000;
  origin_y -649.750000;
  origin_z 232.000000;
  angles_1 11.2500000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1323.75000;
  origin_y -491.625000;
  origin_z 168.000000;
  angles_2 -180.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 848.125000;
  origin_y -640.000000;
  origin_z 216.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 927.750000;
  origin_y -656.000000;
  origin_z 197.125000;
  angles_1 164.531250;
  angles_2 2.81250000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 983.750000;
  origin_y -599.500000;
  origin_z 206.375000;
  angles_1 -28.1250000;
  angles_2 -170.156250;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 985.500000;
  origin_y -541.125000;
  origin_z 151.500000;
  angles_1 -28.1250000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 249;
  modelindex 83; // progs/grenade.mdl
  origin_x 1119.75000;
  origin_y -519.000000;
  origin_z 196.625000;
  angles_1 95.6250000;
  angles_2 -106.875000;
  angles_3 74.5312500;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 927.750000 -656.000000 197.125000;
 }
}
block {
 camera 15.4687500 21.0937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 92  : 110\n";
}
block {
 camera 14.0625000 18.2812500 0.00000000;
 time 56:8.41601563m;
 setangle 11.2500000 19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 822.875000;
  origin_y -649.750000;
  origin_z 232.000000;
  angles_1 11.2500000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1339.00000;
  origin_y -487.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -177.187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 848.125000;
  origin_y -640.000000;
  origin_z 216.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 923.250000;
  origin_y -654.125000;
  origin_z 206.750000;
  angles_1 -180.000000;
  angles_2 16.8750000;
  angles_3 104.062500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 979.625000;
  origin_y -593.500000;
  origin_z 193.250000;
  angles_1 -14.0625000;
  angles_2 -154.687500;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 985.500000;
  origin_y -541.125000;
  origin_z 151.500000;
  angles_1 -28.1250000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 249;
  modelindex 83; // progs/grenade.mdl
  origin_x 1090.25000;
  origin_y -519.000000;
  origin_z 196.375000;
  angles_1 109.687500;
  angles_2 -91.4062500;
  angles_3 90.0000000;
 }
}
block {
 camera 14.0625000 18.2812500 0.00000000;
 time 56:8.46606445m;
 setangle 5.62500000 25.3125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 826.000000;
  origin_y -651.125000;
  origin_z 228.000000;
  angles_1 5.62500000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1354.12500;
  origin_y -483.125000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 848.125000;
  origin_y -640.000000;
  origin_z 216.000000;
  angles_1 -1.40625000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 918.625000;
  origin_y -652.250000;
  origin_z 214.500000;
  angles_1 -165.937500;
  angles_2 32.3437500;
  angles_3 119.531250;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 979.250000;
  origin_y -592.875000;
  origin_z 192.000000;
  angles_1 1.40625000;
  angles_2 -139.218750;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 985.500000;
  origin_y -541.125000;
  origin_z 151.500000;
  angles_1 -28.1250000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 249;
  modelindex 83; // progs/grenade.mdl
  origin_x 1060.75000;
  origin_y -518.875000;
  origin_z 194.125000;
  angles_1 125.156250;
  angles_2 -77.3437500;
  angles_3 104.062500;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 979.250000 -592.875000 192.000000;
 }
}
block {
 camera 9.84375000 18.2812500 0.00000000;
 time 56:8.51611328m;
 setangle 16.8750000 29.5312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 832.125000;
  origin_y -656.000000;
  origin_z 232.625000;
  angles_1 16.8750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1369.25000;
  origin_y -480.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 854.250000;
  origin_y -643.000000;
  origin_z 216.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 914.125000;
  origin_y -650.375000;
  origin_z 220.250000;
  angles_1 -150.468750;
  angles_2 47.8125000;
  angles_3 135.000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 975.250000;
  origin_y -586.875000;
  origin_z 197.500000;
  angles_1 16.8750000;
  angles_2 -125.156250;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 249;
  modelindex 83; // progs/grenade.mdl
  origin_x 1031.25000;
  origin_y -518.750000;
  origin_z 189.875000;
  angles_1 140.625000;
  angles_2 -61.8750000;
  angles_3 119.531250;
 }
 sound {
  channel 1;
  entity 182;
  soundnum 11; // weapons/bounce.wav
  origin 845.875000 -449.875000 144.000000;
 }
}
block {
 camera 9.84375000 18.2812500 0.00000000;
 time 56:8.56640625m;
 setangle 16.8750000 29.5312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 838.250000;
  origin_y -659.000000;
  origin_z 232.625000;
  angles_1 16.8750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1384.50000;
  origin_y -477.250000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 860.250000;
  origin_y -646.000000;
  origin_z 216.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 909.500000;
  origin_y -648.500000;
  origin_z 223.875000;
  angles_1 -135.000000;
  angles_2 61.8750000;
  angles_3 149.062500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 971.125000;
  origin_y -580.750000;
  origin_z 201.000000;
  angles_1 30.9375000;
  angles_2 -109.687500;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 907.500000;
  origin_y -617.625000;
  origin_z 213.750000;
  angles_1 -18.2812500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 249;
  modelindex 83; // progs/grenade.mdl
  origin_x 1001.75000;
  origin_y -518.750000;
  origin_z 183.500000;
  angles_1 154.687500;
  angles_2 -46.4062500;
  angles_3 135.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 860.250000 -646.000000 220.000000;
 }
}
block {
 camera 4.21875000 23.9062500 0.00000000;
 time 56:8.61645508m;
 setangle 16.8750000 28.1250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 841.875000;
  origin_y -656.375000;
  origin_z 233.000000;
  angles_1 16.8750000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1399.75000;
  origin_y -474.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 862.750000;
  origin_y -644.625000;
  origin_z 216.000000;
  angles_1 -4.21875000;
  angles_2 28.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 904.875000;
  origin_y -646.750000;
  origin_z 225.625000;
  angles_1 -120.937500;
  angles_2 77.3437500;
  angles_3 164.531250;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 967.125000;
  origin_y -574.625000;
  origin_z 202.500000;
  angles_1 47.8125000;
  angles_2 -94.2187500;
  angles_3 -14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 948.250000;
  origin_y -593.250000;
  origin_z 198.000000;
  angles_1 -18.2812500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 249;
  modelindex 83; // progs/grenade.mdl
  origin_x 972.250000;
  origin_y -518.625000;
  origin_z 175.250000;
  angles_1 170.156250;
  angles_2 -32.3437500;
  angles_3 149.062500;
 }
}
block {
 camera 15.4687500 28.1250000 0.00000000;
 time 56:8.66650391m;
 setangle 15.4687500 22.5000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 834.625000;
  origin_y -648.125000;
  origin_z 235.500000;
  angles_1 15.4687500;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1416.87500;
  origin_y -476.375000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 861.250000;
  origin_y -636.375000;
  origin_z 216.000000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 900.375000;
  origin_y -644.875000;
  origin_z 225.250000;
  angles_1 -105.468750;
  angles_2 92.8125000;
  angles_3 -180.000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 963.000000;
  origin_y -568.625000;
  origin_z 202.000000;
  angles_1 61.8750000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 957.500000;
  origin_y -587.625000;
  origin_z 194.500000;
  angles_1 -18.2812500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 957.500000 -587.625000 194.500000;
 }
}
block {
 camera 15.4687500 28.1250000 0.00000000;
 time 56:8.71655273m;
 setangle 15.4687500 22.5000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 12.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 813.875000;
  origin_y -642.000000;
  origin_z 243.250000;
  angles_1 15.4687500;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1433.00000;
  origin_y -479.250000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 848.375000;
  origin_y -626.750000;
  origin_z 216.000000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 895.750000;
  origin_y -643.000000;
  origin_z 223.000000;
  angles_1 -90.0000000;
  angles_2 106.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 958.875000;
  origin_y -562.500000;
  origin_z 199.500000;
  angles_1 77.3437500;
  angles_2 -63.2812500;
  angles_3 15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 957.500000;
  origin_y -587.625000;
  origin_z 194.500000;
  angles_1 -18.2812500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 166;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 955.375000;
  origin_y -923.625000;
  origin_z 416.000000;
  angles_1 32.3437500;
  angles_2 -52.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 159;
  soundnum 15; // items/itembk2.wav
  origin 784.000000 56.0000000 324.000000;
 }
 sound {
  channel 1;
  entity 182;
  soundnum 11; // weapons/bounce.wav
  origin 886.000000 -429.000000 144.000000;
 }
}
block {
 camera 15.4687500 26.7187500 0.00000000;
 time 56:8.76660156m;
 setangle 15.4687500 21.0937500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 797.000000;
  origin_y -630.500000;
  origin_z 244.250000;
  angles_1 15.4687500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1448.50000;
  origin_y -483.250000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 836.125000;
  origin_y -614.250000;
  origin_z 216.000000;
  angles_1 -4.21875000;
  angles_2 21.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 891.125000;
  origin_y -641.125000;
  origin_z 218.625000;
  angles_1 -75.9375000;
  angles_2 122.343750;
  angles_3 -150.468750;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 958.875000;
  origin_y -562.500000;
  origin_z 197.500000;
  angles_1 92.8125000;
  angles_2 -49.2187500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1418.37500;
  origin_y -485.875000;
  origin_z 174.875000;
  angles_1 30.9375000;
  angles_2 -160.312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 957.500000;
  origin_y -587.625000;
  origin_z 194.500000;
  angles_1 -18.2812500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 1448.50000 -483.250000 172.000000;
 }
 temp_entity {
  entitytype 3;
  origin 958.875000 -562.500000 199.500000;
 }
 sound {
  channel 1;
  entity 249;
  soundnum 11; // weapons/bounce.wav
  origin 895.375000 -518.500000 144.000000;
 }
}
block {
 camera 15.4687500 26.7187500 0.00000000;
 time 56:8.81665039m;
 setangle 15.4687500 19.6875000 0.00000000;
 clientdata {
  vel_y 15.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 768.000000;
  origin_y -621.875000;
  origin_z 251.875000;
  angles_1 15.4687500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1463.50000;
  origin_y -488.250000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 809.625000;
  origin_y -607.000000;
  origin_z 216.000000;
  angles_1 -4.21875000;
  angles_2 19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 886.625000;
  origin_y -639.250000;
  origin_z 212.250000;
  angles_1 -60.4687500;
  angles_2 137.812500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 958.875000;
  origin_y -562.500000;
  origin_z 197.500000;
  angles_1 92.8125000;
  angles_2 -49.2187500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1388.25000;
  origin_y -488.500000;
  origin_z 179.875000;
  angles_1 45.0000000;
  angles_2 -146.250000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 957.500000;
  origin_y -587.625000;
  origin_z 194.500000;
  angles_1 -18.2812500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 21.0937500 0.00000000;
 time 56:8.86669922m;
 setangle 16.8750000 19.6875000 0.00000000;
 clientdata {
  vel_y 9.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 768.000000;
  origin_y -615.125000;
  origin_z 245.875000;
  angles_1 16.8750000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1478.00000;
  origin_y -493.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 784.000000;
  origin_y -599.750000;
  origin_z 216.000000;
  angles_1 -5.62500000;
  angles_2 19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 882.000000;
  origin_y -637.375000;
  origin_z 204.000000;
  angles_1 -45.0000000;
  angles_2 151.875000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 958.875000;
  origin_y -562.500000;
  origin_z 197.500000;
  angles_1 92.8125000;
  angles_2 -49.2187500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1358.00000;
  origin_y -491.125000;
  origin_z 182.750000;
  angles_1 60.4687500;
  angles_2 -130.781250;
  angles_3 45.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 957.500000;
  origin_y -587.625000;
  origin_z 194.500000;
  angles_1 -18.2812500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 21.0937500 0.00000000;
 time 56:8.91674805m;
 setangle 16.8750000 19.6875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 769.750000;
  origin_y -605.250000;
  origin_z 227.000000;
  angles_1 16.8750000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1492.25000;
  origin_y -500.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 787.750000;
  origin_y -586.875000;
  origin_z 216.000000;
  angles_1 -5.62500000;
  angles_2 19.6875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 877.500000;
  origin_y -635.625000;
  origin_z 193.625000;
  angles_1 -30.9375000;
  angles_2 167.343750;
  angles_3 -105.468750;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 958.875000;
  origin_y -562.500000;
  origin_z 197.500000;
  angles_1 92.8125000;
  angles_2 -49.2187500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1327.87500;
  origin_y -493.750000;
  origin_z 183.750000;
  angles_1 75.9375000;
  angles_2 -115.312500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 957.500000;
  origin_y -587.625000;
  origin_z 194.500000;
  angles_1 -18.2812500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 18.2812500 0.00000000;
 time 56:8.96679688m;
 setangle 16.8750000 19.6875000 0.00000000;
 clientdata {
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 771.750000;
  origin_y -579.000000;
  origin_z 229.750000;
  angles_1 16.8750000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1508.00000;
  origin_y -504.250000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 793.750000;
  origin_y -572.125000;
  origin_z 216.000000;
  angles_1 -5.62500000;
  angles_2 19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 876.875000;
  origin_y -635.375000;
  origin_z 192.000000;
  angles_1 -15.4687500;
  angles_2 -177.187500;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 958.875000;
  origin_y -562.500000;
  origin_z 197.500000;
  angles_1 92.8125000;
  angles_2 -49.2187500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1297.75000;
  origin_y -496.375000;
  origin_z 182.625000;
  angles_1 90.0000000;
  angles_2 -101.250000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 957.500000;
  origin_y -587.625000;
  origin_z 194.500000;
  angles_1 -18.2812500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 876.875000 -635.375000 192.000000;
 }
}
block {
 camera 15.4687500 18.2812500 0.00000000;
 time 56:9.01684570m;
 setangle 15.4687500 19.6875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 776.500000;
  origin_y -566.750000;
  origin_z 233.375000;
  angles_1 15.4687500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1519.87500;
  origin_y -507.375000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 800.500000;
  origin_y -557.500000;
  origin_z 216.000000;
  angles_1 -4.21875000;
  angles_2 19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 872.250000;
  origin_y -633.500000;
  origin_z 196.125000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 958.875000;
  origin_y -562.500000;
  origin_z 197.500000;
  angles_1 92.8125000;
  angles_2 -49.2187500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1267.50000;
  origin_y -499.000000;
  origin_z 179.500000;
  angles_1 105.468750;
  angles_2 -85.7812500;
  angles_3 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 957.500000;
  origin_y -587.625000;
  origin_z 194.500000;
  angles_1 -18.2812500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 249;
  soundnum 11; // weapons/bounce.wav
  origin 768.000000 -518.125000 151.625000;
 }
}
block {
 camera 15.4687500 18.2812500 0.00000000;
 time 56:9.06713867m;
 setangle 15.4687500 19.6875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 776.750000;
  origin_y -555.000000;
  origin_z 238.125000;
  angles_1 15.4687500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1519.87500;
  origin_y -508.750000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 807.500000;
  origin_y -543.125000;
  origin_z 214.000000;
  angles_1 -4.21875000;
  angles_2 19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 867.750000;
  origin_y -631.625000;
  origin_z 198.250000;
  angles_1 14.0625000;
  angles_2 -147.656250;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 958.875000;
  origin_y -562.500000;
  origin_z 197.500000;
  angles_1 92.8125000;
  angles_2 -49.2187500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1237.37500;
  origin_y -501.625000;
  origin_z 174.375000;
  angles_1 120.937500;
  angles_2 -70.3125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 957.500000;
  origin_y -587.625000;
  origin_z 194.500000;
  angles_1 -18.2812500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 18.2812500 0.00000000;
 time 56:9.11718750m;
 setangle 15.4687500 19.6875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 776.750000;
  origin_y -543.250000;
  origin_z 239.000000;
  angles_1 15.4687500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1519.87500;
  origin_y -506.125000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 814.500000;
  origin_y -528.750000;
  origin_z 210.000000;
  angles_1 -4.21875000;
  angles_2 19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 863.125000;
  origin_y -629.750000;
  origin_z 198.500000;
  angles_1 29.5312500;
  angles_2 -132.187500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 958.875000;
  origin_y -562.500000;
  origin_z 197.500000;
  angles_1 92.8125000;
  angles_2 -49.2187500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 957.500000;
  origin_y -587.625000;
  origin_z 194.500000;
  angles_1 -18.2812500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 249;
  soundnum 11; // weapons/bounce.wav
  origin 788.625000 -518.000000 144.000000;
 }
}
block {
 camera 15.4687500 18.2812500 0.00000000;
 time 56:9.16723633m;
 setangle 15.4687500 19.6875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 17.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 776.750000;
  origin_y -531.625000;
  origin_z 237.875000;
  angles_1 15.4687500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1519.87500;
  origin_y -499.625000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -174.375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 821.625000;
  origin_y -514.250000;
  origin_z 203.875000;
  angles_1 -4.21875000;
  angles_2 19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 858.500000;
  origin_y -627.875000;
  origin_z 196.625000;
  angles_1 45.0000000;
  angles_2 -118.125000;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 958.875000;
  origin_y -562.500000;
  origin_z 197.500000;
  angles_1 92.8125000;
  angles_2 -49.2187500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 957.500000;
  origin_y -587.625000;
  origin_z 194.500000;
  angles_1 -18.2812500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 18.2812500 0.00000000;
 time 56:9.21728516m;
 setangle 15.4687500 21.0937500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 17.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 776.750000;
  origin_y -521.375000;
  origin_z 235.125000;
  angles_1 15.4687500;
  angles_2 21.0937500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1519.87500;
  origin_y -491.625000;
  origin_z 168.000000;
  angles_2 -174.375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 828.625000;
  origin_y -499.875000;
  origin_z 195.875000;
  angles_1 -4.21875000;
  angles_2 21.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 854.000000;
  origin_y -626.000000;
  origin_z 192.750000;
  angles_1 60.4687500;
  angles_2 -101.250000;
  angles_3 -14.0625000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 958.875000;
  origin_y -562.500000;
  origin_z 197.500000;
  angles_1 92.8125000;
  angles_2 -49.2187500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 18.2812500 0.00000000;
 time 56:9.26733398m;
 setangle 14.0625000 22.5000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 17.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 776.750000;
  origin_y -511.625000;
  origin_z 228.625000;
  angles_1 14.0625000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1519.87500;
  origin_y -484.875000;
  origin_z 168.000000;
  angles_2 -174.375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 835.625000;
  origin_y -485.500000;
  origin_z 185.875000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 853.375000;
  origin_y -625.750000;
  origin_z 192.000000;
  angles_1 75.9375000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 958.875000;
  origin_y -562.500000;
  origin_z 197.500000;
  angles_1 92.8125000;
  angles_2 -49.2187500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 853.375000 -625.750000 192.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1139.75000 -510.250000 144.000000;
 }
 sound {
  channel 1;
  entity 249;
  soundnum 11; // weapons/bounce.wav
  origin 823.125000 -517.750000 144.000000;
 }
}
block {
 camera 14.0625000 18.2812500 0.00000000;
 time 56:9.31738281m;
 setangle 11.2500000 21.0937500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 17.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 776.875000;
  origin_y -498.375000;
  origin_z 216.875000;
  angles_1 11.2500000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1519.87500;
  origin_y -479.125000;
  origin_z 168.000000;
  angles_2 -174.375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 842.750000;
  origin_y -471.125000;
  origin_z 173.875000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 853.375000;
  origin_y -625.750000;
  origin_z 192.000000;
  angles_1 75.9375000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 958.875000;
  origin_y -562.500000;
  origin_z 197.500000;
  angles_1 92.8125000;
  angles_2 -49.2187500;
  angles_3 30.9375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 19.6875000 0.00000000;
 time 56:9.36743164m;
 setangle 5.62500000 0.00000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 17.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 777.000000;
  origin_y -456.625000;
  origin_z 195.875000;
  angles_1 5.62500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1519.87500;
  origin_y -471.750000;
  origin_z 168.000000;
  angles_2 -174.375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 849.500000;
  origin_y -457.250000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 853.375000;
  origin_y -625.750000;
  origin_z 192.000000;
  angles_1 75.9375000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 842.750000 -471.125000 177.875000;
 }
 temp_entity {
  entitytype 3;
  origin 853.375000 -625.750000 192.000000;
 }
}
block {
 camera 14.0625000 19.6875000 0.00000000;
 time 56:9.41748047m;
 setangle 5.62500000 -11.2500000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 776.250000;
  origin_y -424.375000;
  origin_z 206.125000;
  angles_1 5.62500000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1519.87500;
  origin_y -461.125000;
  origin_z 168.000000;
  angles_2 -174.375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 855.500000;
  origin_y -442.875000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 -11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 853.375000;
  origin_y -625.750000;
  origin_z 192.000000;
  angles_1 75.9375000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 19.6875000 0.00000000;
 time 56:9.46752930m;
 setangle 5.62500000 -16.8750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 778.625000;
  origin_y -400.625000;
  origin_z 208.750000;
  angles_1 5.62500000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1525.87500;
  origin_y -448.125000;
  origin_z 168.000000;
  angles_2 -174.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 861.250000;
  origin_y -428.625000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 853.375000;
  origin_y -625.750000;
  origin_z 192.000000;
  angles_1 75.9375000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1024.00000 -520.250000 150.375000;
 }
}
block {
 camera 4.21875000 347.343750 0.00000000;
 time 56:9.51757813m;
 setangle 4.21875000 -61.8750000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 827.500000;
  origin_y -335.250000;
  origin_z 206.625000;
  angles_1 4.21875000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1537.75000;
  origin_y -440.750000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 866.625000;
  origin_y -414.125000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 853.375000;
  origin_y -625.750000;
  origin_z 192.000000;
  angles_1 75.9375000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 347.343750 0.00000000;
 time 56:9.56787109m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 857.875000;
  origin_y -312.875000;
  origin_z 206.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1552.37500;
  origin_y -440.500000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 872.625000;
  origin_y -399.750000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 853.375000;
  origin_y -625.750000;
  origin_z 192.000000;
  angles_1 75.9375000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1047.12500 -524.375000 144.000000;
 }
}
block {
 camera 4.21875000 341.718750 0.00000000;
 time 56:9.61791992m;
 setangle 5.62500000 -95.6250000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 891.750000;
  origin_y -298.375000;
  origin_z 208.750000;
  angles_1 5.62500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 880.625000;
  origin_y -385.625000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 -95.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 853.375000;
  origin_y -625.750000;
  origin_z 192.000000;
  angles_1 75.9375000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 341.718750 0.00000000;
 time 56:9.66796875m;
 setangle 5.62500000 -95.6250000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 900.625000;
  origin_y -288.000000;
  origin_z 208.750000;
  angles_1 5.62500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 889.500000;
  origin_y -372.500000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 -95.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 853.375000;
  origin_y -625.750000;
  origin_z 192.000000;
  angles_1 75.9375000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 56:9.71801758m;
 setangle 5.62500000 -95.6250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 909.500000;
  origin_y -288.000000;
  origin_z 206.875000;
  angles_1 5.62500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 899.000000;
  origin_y -360.000000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 -95.6250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 853.375000;
  origin_y -625.750000;
  origin_z 192.000000;
  angles_1 75.9375000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 56:9.76806641m;
 setangle 5.62500000 -95.6250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 918.000000;
  origin_y -288.000000;
  origin_z 201.000000;
  angles_1 5.62500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 908.875000;
  origin_y -348.000000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 -95.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 853.375000;
  origin_y -625.750000;
  origin_z 192.000000;
  angles_1 75.9375000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 262.968750 0.00000000;
 time 56:9.81811523m;
 setangle 5.62500000 -98.4375000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 929.875000;
  origin_y -288.000000;
  origin_z 195.750000;
  angles_1 5.62500000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 919.375000;
  origin_y -336.500000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 -98.4375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 853.375000;
  origin_y -625.750000;
  origin_z 192.000000;
  angles_1 75.9375000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 262.968750 0.00000000;
 time 56:9.86816406m;
 setangle 5.62500000 -99.8437500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 940.000000;
  origin_y -288.000000;
  origin_z 190.375000;
  angles_1 5.62500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 930.250000;
  origin_y -325.375000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 -99.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 853.375000;
  origin_y -625.750000;
  origin_z 192.000000;
  angles_1 75.9375000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 262.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 41  : 70\n";
}
block {
 camera 4.21875000 262.968750 0.00000000;
 time 56:9.91821289m;
 setangle 5.62500000 -99.8437500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 949.000000;
  origin_y -288.000000;
  origin_z 185.250000;
  angles_1 5.62500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 941.500000;
  origin_y -314.750000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 -99.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 853.375000;
  origin_y -625.750000;
  origin_z 192.000000;
  angles_1 75.9375000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 262.968750 0.00000000;
 time 56:9.96826172m;
 setangle 5.62500000 -99.8437500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 958.375000;
  origin_y -288.000000;
  origin_z 180.250000;
  angles_1 5.62500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 952.875000;
  origin_y -304.375000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 -99.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 258.750000 0.00000000;
 time 56:10.01831055m;
 setangle 5.62500000 -99.8437500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 967.875000;
  origin_y -279.375000;
  origin_z 175.375000;
  angles_1 5.62500000;
  angles_2 -99.8437500;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 45; // player/pain5.wav
  origin 964.500000 -304.000000 172.000000;
 }
 temp_entity {
  entitytype 3;
  origin 886.000000 -429.000000 144.000000;
 }
}
block {
 camera 4.21875000 258.750000 0.00000000;
 time 56:10.06835938m;
 setangle 5.62500000 -104.062500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 14.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 985.250000;
  origin_y -277.875000;
  origin_z 177.625000;
  angles_1 5.62500000;
  angles_2 -104.062500;
 }
}
block {
 camera 4.21875000 258.750000 0.00000000;
 time 56:10.11865234m;
 setangle 4.21875000 -106.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 980.625000;
  origin_y -289.875000;
  origin_z 175.250000;
  angles_1 4.21875000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 886.000000;
  origin_y -429.000000;
  origin_z 144.000000;
  angles_1 35.1562500;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 1491.12500 -462.000000 172.000000;
 }
}
block {
 camera 4.21875000 258.750000 0.00000000;
 time 56:10.16870117m;
 setangle 4.21875000 -106.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 980.625000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 886.000000;
  origin_y -429.000000;
  origin_z 144.000000;
  angles_1 35.1562500;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 258.750000 0.00000000;
 time 56:10.21875000m;
 setangle 4.21875000 -106.875000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 973.000000;
  origin_y -287.375000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 968.625000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 886.000000;
  origin_y -429.000000;
  origin_z 144.000000;
  angles_1 35.1562500;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 251.718750 0.00000000;
 time 56:10.26879883m;
 setangle 4.21875000 -106.875000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 959.750000;
  origin_y -287.375000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 955.625000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 886.000000;
  origin_y -429.000000;
  origin_z 144.000000;
  angles_1 35.1562500;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 251.718750 0.00000000;
 time 56:10.31884766m;
 setangle 4.21875000 -108.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 944.500000;
  origin_y -287.750000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 38;
  origin_x 940.000000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 886.000000;
  origin_y -429.000000;
  origin_z 144.000000;
  angles_1 35.1562500;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 251.718750 0.00000000;
 time 56:10.36889648m;
 setangle 4.21875000 -111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 945.875000;
  origin_y -289.750000;
  origin_z 175.250000;
  angles_1 4.21875000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 38;
  origin_x 928.125000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 886.000000;
  origin_y -429.000000;
  origin_z 144.000000;
  angles_1 35.1562500;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 251.718750 0.00000000;
 time 56:10.41894531m;
 setangle 4.21875000 -111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 934.000000;
  origin_y -289.750000;
  origin_z 175.250000;
  angles_1 4.21875000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 39;
  origin_x 918.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -111.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1289.75000;
  origin_y -528.250000;
  origin_z 173.875000;
  angles_1 120.937500;
  angles_2 -56.2500000;
  angles_3 104.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 886.000000;
  origin_y -429.000000;
  origin_z 144.000000;
  angles_1 35.1562500;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 56:10.46899414m;
 setangle 4.21875000 -111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 924.750000;
  origin_y -289.750000;
  origin_z 175.250000;
  angles_1 4.21875000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 39;
  origin_x 911.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -111.093750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 886.000000;
  origin_y -429.000000;
  origin_z 144.000000;
  angles_1 35.1562500;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 247.500000 0.00000000;
 time 56:10.51904297m;
 setangle 4.21875000 -111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 917.625000;
  origin_y -289.750000;
  origin_z 175.250000;
  angles_1 4.21875000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1482.75000;
  origin_y -576.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -170.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 40;
  origin_x 906.375000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -111.093750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 886.000000;
  origin_y -429.000000;
  origin_z 144.000000;
  angles_1 35.1562500;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 247.500000 0.00000000;
 time 56:10.56909180m;
 setangle 7.03125000 -109.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 911.875000;
  origin_y -289.875000;
  origin_z 176.000000;
  angles_1 7.03125000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1500.00000;
  origin_y -580.500000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -170.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 40;
  origin_x 902.250000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 -109.687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 182;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 886.000000;
  origin_y -429.000000;
  origin_z 144.000000;
  angles_1 35.1562500;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 247.500000 0.00000000;
 time 56:10.61914062m;
 setangle 7.03125000 -109.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 907.750000;
  origin_y -289.875000;
  origin_z 176.000000;
  angles_1 7.03125000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1519.00000;
  origin_y -579.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -172.968750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 899.250000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 -109.687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 249;
  modelindex 70; // progs/s_explod.spr
  origin_x 823.125000;
  origin_y -517.750000;
  origin_z 144.000000;
  angles_1 5.62500000;
  angles_2 163.125000;
  angles_3 -15.4687500;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1198.50000 -558.250000 144.000000;
 }
 temp_entity {
  entitytype 3;
  origin 823.125000 -517.750000 144.000000;
 }
}
block {
 camera 2.81250000 247.500000 0.00000000;
 time 56:10.66943359m;
 setangle 5.62500000 -105.468750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 906.625000;
  origin_y -283.750000;
  origin_z 175.375000;
  angles_1 5.62500000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1536.00000;
  origin_y -576.125000;
  origin_z 174.000000;
  angles_1 0.00000000;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 902.250000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 -105.468750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 249;
  modelindex 70; // progs/s_explod.spr
  origin_x 823.125000;
  origin_y -517.750000;
  origin_z 144.000000;
  angles_1 5.62500000;
  angles_2 163.125000;
  angles_3 -15.4687500;
 }
}
block {
 camera 5.62500000 248.906250 0.00000000;
 time 56:10.71948242m;
 setangle 5.62500000 -101.250000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 914.000000;
  origin_y -285.125000;
  origin_z 175.250000;
  angles_1 5.62500000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1551.87500;
  origin_y -571.750000;
  origin_z 176.000000;
  angles_1 0.00000000;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 910.500000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 -101.250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 249;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 823.125000;
  origin_y -517.750000;
  origin_z 144.000000;
  angles_1 5.62500000;
  angles_2 163.125000;
  angles_3 -15.4687500;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 1551.87500 -571.750000 180.000000;
 }
}
block {
 camera 5.62500000 248.906250 0.00000000;
 time 56:10.76953125m;
 setangle 4.21875000 -98.4375000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 925.625000;
  origin_y -284.875000;
  origin_z 174.750000;
  angles_1 4.21875000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 922.750000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 249;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 823.125000;
  origin_y -517.750000;
  origin_z 144.000000;
  angles_1 5.62500000;
  angles_2 163.125000;
  angles_3 -15.4687500;
 }
}
block {
 camera 4.21875000 253.125000 0.00000000;
 time 56:10.81958008m;
 setangle 4.21875000 -98.4375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 941.250000;
  origin_y -284.875000;
  origin_z 174.750000;
  angles_1 4.21875000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 938.125000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 249;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 823.125000;
  origin_y -517.750000;
  origin_z 144.000000;
  angles_1 5.62500000;
  angles_2 163.125000;
  angles_3 -15.4687500;
 }
}
block {
 camera 4.21875000 253.125000 0.00000000;
 time 56:10.86962891m;
 setangle 4.21875000 -98.4375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 954.250000;
  origin_y -282.000000;
  origin_z 174.750000;
  angles_1 4.21875000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 951.250000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 249;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 823.125000;
  origin_y -517.750000;
  origin_z 144.000000;
  angles_1 5.62500000;
  angles_2 163.125000;
  angles_3 -15.4687500;
 }
}
block {
 camera 4.21875000 253.125000 0.00000000;
 time 56:10.91967773m;
 setangle 4.21875000 -98.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 953.750000;
  origin_y -289.875000;
  origin_z 174.750000;
  angles_1 4.21875000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 961.375000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 249;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 823.125000;
  origin_y -517.750000;
  origin_z 144.000000;
  angles_1 5.62500000;
  angles_2 163.125000;
  angles_3 -15.4687500;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1039.37500 -610.625000 144.000000;
 }
}
block {
 camera 2.81250000 260.156250 0.00000000;
 time 56:10.96972656m;
 setangle 4.21875000 -98.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 963.750000;
  origin_y -289.875000;
  origin_z 174.750000;
  angles_1 4.21875000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 969.125000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 249;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 823.125000;
  origin_y -517.750000;
  origin_z 144.000000;
  angles_1 5.62500000;
  angles_2 163.125000;
  angles_3 -15.4687500;
 }
}
block {
 camera 2.81250000 260.156250 0.00000000;
 time 56:11.01977539m;
 setangle 4.21875000 -98.4375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 971.500000;
  origin_y -289.875000;
  origin_z 174.750000;
  angles_1 4.21875000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 975.000000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 249;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 823.125000;
  origin_y -517.750000;
  origin_z 144.000000;
  angles_1 5.62500000;
  angles_2 163.125000;
  angles_3 -15.4687500;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1601.12500 -528.000000 215.375000;
 }
}
block {
 camera 2.81250000 260.156250 0.00000000;
 time 56:11.06982422m;
 setangle 4.21875000 -99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 977.875000;
  origin_y -289.875000;
  origin_z 174.875000;
  angles_1 4.21875000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 249;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 823.125000;
  origin_y -517.750000;
  origin_z 144.000000;
  angles_1 5.62500000;
  angles_2 163.125000;
  angles_3 -15.4687500;
 }
}
block {
 camera 2.81250000 260.156250 0.00000000;
 time 56:11.11987305m;
 setangle 4.21875000 -99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 978.750000;
  origin_y -289.875000;
  origin_z 174.875000;
  angles_1 4.21875000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 249;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 823.125000;
  origin_y -517.750000;
  origin_z 144.000000;
  angles_1 5.62500000;
  angles_2 163.125000;
  angles_3 -15.4687500;
 }
}
block {
 camera 2.81250000 260.156250 0.00000000;
 time 56:11.17016602m;
 setangle 4.21875000 -102.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 979.375000;
  origin_y -289.875000;
  origin_z 174.875000;
  angles_1 4.21875000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 249;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 823.125000;
  origin_y -517.750000;
  origin_z 144.000000;
  angles_1 5.62500000;
  angles_2 163.125000;
  angles_3 -15.4687500;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1270.87500 -576.750000 144.000000;
 }
}
block {
 camera 2.81250000 260.156250 0.00000000;
 time 56:11.22021484m;
 setangle 4.21875000 -105.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 980.125000;
  origin_y -289.875000;
  origin_z 175.000000;
  angles_1 4.21875000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1047.12500;
  origin_y -524.375000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 78.7500000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1047.12500 -524.375000 144.000000;
 }
}
block {
 camera 2.81250000 258.750000 0.00000000;
 time 56:11.27026367m;
 setangle 4.21875000 -105.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 980.125000;
  origin_y -289.875000;
  origin_z 175.000000;
  angles_1 4.21875000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1047.12500;
  origin_y -524.375000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 78.7500000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 253.125000 0.00000000;
 time 56:11.32031250m;
 setangle 4.21875000 -106.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 980.625000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1047.12500;
  origin_y -524.375000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 78.7500000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 1671.75000 -577.875000 277.750000;
 }
}
block {
 camera 2.81250000 253.125000 0.00000000;
 time 56:11.37036133m;
 setangle 4.21875000 -106.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 980.625000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1047.12500;
  origin_y -524.375000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 78.7500000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 1684.12500 -582.250000 288.625000;
 }
}
block {
 camera 2.81250000 253.125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 14  : 50\n";
}
block {
 camera 2.81250000 253.125000 0.00000000;
 time 56:11.42041016m;
 setangle 4.21875000 -106.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 980.625000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1047.12500;
  origin_y -524.375000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 78.7500000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 253.125000 0.00000000;
 time 56:11.47045898m;
 setangle 4.21875000 -106.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 980.625000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1047.12500;
  origin_y -524.375000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 78.7500000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1096.62500 -579.875000 144.000000;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1568.00000 -577.000000 282.500000;
 }
}
block {
 camera 2.81250000 251.718750 0.00000000;
 time 56:11.52050781m;
 setangle 4.21875000 -106.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 980.625000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1047.12500;
  origin_y -524.375000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 78.7500000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 1732.12500 -592.625000 302.500000;
 }
}
block {
 camera 2.81250000 251.718750 0.00000000;
 time 56:11.57055664m;
 setangle 4.21875000 -106.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 980.625000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1047.12500;
  origin_y -524.375000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 78.7500000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 251.718750 0.00000000;
 time 56:11.62060547m;
 setangle 4.21875000 -106.875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 980.625000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1047.12500;
  origin_y -524.375000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 78.7500000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 251.718750 0.00000000;
 time 56:11.67065430m;
 setangle 4.21875000 -108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 981.000000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1047.12500;
  origin_y -524.375000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 78.7500000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 251.718750 0.00000000;
 time 56:11.72094727m;
 setangle 4.21875000 -108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 981.000000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1047.12500;
  origin_y -524.375000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 78.7500000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 56:11.77099609m;
 setangle 4.21875000 -108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 981.000000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1047.12500;
  origin_y -524.375000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 78.7500000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 56:11.82104492m;
 setangle 4.21875000 -108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 981.000000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1665.37500 -575.500000 229.875000;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 56:11.87109375m;
 setangle 4.21875000 -108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 981.000000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 11;
  origin 1843.87500 -599.250000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 56:11.92114258m;
 setangle 4.21875000 -108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 981.000000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 56:11.97119141m;
 setangle 4.21875000 -108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 981.000000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 56:12.02124023m;
 setangle 4.21875000 -108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 981.000000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 166;
  soundnum 29; // misc/r_tele4.wav
  origin 1843.87500 -599.250000 280.000000;
 }
 sound {
  channel 2;
  entity 182;
  soundnum 30; // misc/r_tele5.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 56:12.07128906m;
 setangle 4.21875000 -108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 981.000000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 56:12.12133789m;
 setangle 4.21875000 -108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 981.000000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 56:12.17138672m;
 setangle 4.21875000 -108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 981.000000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 56:12.22167969m;
 setangle 4.21875000 -108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 981.000000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 56:12.27172852m;
 setangle 4.21875000 -108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 981.000000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 56:12.32177734m;
 setangle 4.21875000 -108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 981.000000;
  origin_y -289.875000;
  origin_z 175.125000;
  angles_1 4.21875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 798.500000 225.125000 324.000000;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 56:12.37182617m;
 setangle 4.21875000 -109.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 981.375000;
  origin_y -289.875000;
  origin_z 175.250000;
  angles_1 4.21875000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 56:12.42187500m;
 setangle 4.21875000 -109.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 981.375000;
  origin_y -289.875000;
  origin_z 175.250000;
  angles_1 4.21875000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 250.312500 0.00000000;
 time 56:12.47192383m;
 setangle 2.81250000 -112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 982.250000;
  origin_y -289.750000;
  origin_z 175.000000;
  angles_1 2.81250000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 248.906250 0.00000000;
 time 56:12.52197266m;
 setangle 2.81250000 -112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 982.250000;
  origin_y -289.750000;
  origin_z 175.000000;
  angles_1 2.81250000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1587.50000 -572.125000 161.250000;
 }
 sound {
  channel 0;
  entity 165;
  soundnum 14; // misc/h2ohit1.wav
  origin 1587.50000 -572.125000 161.250000;
 }
}
block {
 camera 1.40625000 246.093750 0.00000000;
 time 56:12.57202148m;
 setangle 2.81250000 -112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 982.250000;
  origin_y -289.750000;
  origin_z 175.000000;
  angles_1 2.81250000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1039.37500;
  origin_y -610.625000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 92.8125000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1039.37500 -610.625000 144.000000;
 }
}
block {
 camera 1.40625000 246.093750 0.00000000;
 time 56:12.62207031m;
 setangle 2.81250000 -112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 982.250000;
  origin_y -289.750000;
  origin_z 175.000000;
  angles_1 2.81250000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1039.37500;
  origin_y -610.625000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 92.8125000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 246.093750 0.00000000;
 time 56:12.67211914m;
 setangle 2.81250000 -112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 982.250000;
  origin_y -289.750000;
  origin_z 175.000000;
  angles_1 2.81250000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1039.37500;
  origin_y -610.625000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 92.8125000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 246.093750 0.00000000;
 time 56:12.72216797m;
 setangle 4.21875000 -112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 982.250000;
  origin_y -289.750000;
  origin_z 175.375000;
  angles_1 4.21875000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1039.37500;
  origin_y -610.625000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 92.8125000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 762.625000 96.2500000 324.000000;
 }
}
block {
 camera 1.40625000 246.093750 0.00000000;
 time 56:12.77246094m;
 setangle 4.21875000 -112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 982.250000;
  origin_y -289.750000;
  origin_z 175.375000;
  angles_1 4.21875000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1039.37500;
  origin_y -610.625000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 92.8125000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 246.093750 0.00000000;
 time 56:12.82250977m;
 setangle 4.21875000 -112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 982.250000;
  origin_y -289.750000;
  origin_z 175.375000;
  angles_1 4.21875000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1039.37500;
  origin_y -610.625000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 92.8125000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 246.093750 0.00000000;
 time 56:12.87255859m;
 setangle 4.21875000 -112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 982.250000;
  origin_y -289.750000;
  origin_z 175.375000;
  angles_1 4.21875000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1039.37500;
  origin_y -610.625000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 92.8125000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 246.093750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 14  : 50\n";
}
block {
 camera 2.81250000 246.093750 0.00000000;
 time 56:12.92260742m;
 setangle 4.21875000 -112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 982.250000;
  origin_y -289.750000;
  origin_z 175.375000;
  angles_1 4.21875000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1039.37500;
  origin_y -610.625000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 92.8125000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 246.093750 0.00000000;
 time 56:12.97265625m;
 setangle 4.21875000 -112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 982.250000;
  origin_y -289.750000;
  origin_z 175.375000;
  angles_1 4.21875000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1039.37500;
  origin_y -610.625000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 92.8125000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 246.093750 0.00000000;
 time 56:13.02270508m;
 setangle 4.21875000 -112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 982.250000;
  origin_y -289.750000;
  origin_z 175.375000;
  angles_1 4.21875000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1039.37500;
  origin_y -610.625000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 92.8125000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 246.093750 0.00000000;
 time 56:13.07275391m;
 setangle 4.21875000 -112.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 982.250000;
  origin_y -289.750000;
  origin_z 175.375000;
  angles_1 4.21875000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1039.37500;
  origin_y -610.625000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 92.8125000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 246.093750 0.00000000;
 time 56:13.12280273m;
 setangle 4.21875000 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 982.625000;
  origin_y -289.750000;
  origin_z 175.500000;
  angles_1 4.21875000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1039.37500;
  origin_y -610.625000;
  origin_z 144.000000;
  angles_1 -90.0000000;
  angles_2 92.8125000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 246.093750 0.00000000;
 time 56:13.17285156m;
 setangle 4.21875000 -113.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 982.625000;
  origin_y -289.750000;
  origin_z 175.500000;
  angles_1 4.21875000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 1096.62500;
  origin_y -579.875000;
  origin_z 144.000000;
  angles_1 -108.281250;
  angles_2 61.8750000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1096.62500 -579.875000 144.000000;
 }
}
block {
 camera 2.81250000 244.687500 0.00000000;
 time 56:13.22290039m;
 setangle 2.81250000 -116.718750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 983.500000;
  origin_y -289.750000;
  origin_z 175.250000;
  angles_1 2.81250000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 1096.62500;
  origin_y -579.875000;
  origin_z 144.000000;
  angles_1 -108.281250;
  angles_2 61.8750000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 244.687500 0.00000000;
 time 56:13.27294922m;
 setangle -8.43750000 -127.968750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 987.750000;
  origin_y -289.500000;
  origin_z 171.750000;
  angles_1 -8.43750000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1096.62500;
  origin_y -579.875000;
  origin_z 144.000000;
  angles_1 -108.281250;
  angles_2 61.8750000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 244.687500 0.00000000;
 time 56:13.32324219m;
 setangle -21.0937500 -130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 990.125000;
  origin_y -288.250000;
  origin_z 167.000000;
  angles_1 -21.0937500;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1096.62500;
  origin_y -579.875000;
  origin_z 144.000000;
  angles_1 -108.281250;
  angles_2 61.8750000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 244.687500 0.00000000;
 time 56:13.37329102m;
 setangle -26.7187500 -130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 989.000000;
  origin_y -289.500000;
  origin_z 165.750000;
  angles_1 -26.7187500;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 8.43750000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1096.62500;
  origin_y -579.875000;
  origin_z 144.000000;
  angles_1 -108.281250;
  angles_2 61.8750000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 352.968750 230.625000 0.00000000;
 time 56:13.42333984m;
 setangle -26.7187500 -132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 989.625000;
  origin_y -289.625000;
  origin_z 165.750000;
  angles_1 -26.7187500;
  angles_2 -132.187500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 8.43750000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1096.62500;
  origin_y -579.875000;
  origin_z 144.000000;
  angles_1 -108.281250;
  angles_2 61.8750000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 334.687500 227.812500 0.00000000;
 time 56:13.47338867m;
 setangle -26.7187500 -132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 989.625000;
  origin_y -289.625000;
  origin_z 165.750000;
  angles_1 -26.7187500;
  angles_2 -132.187500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 8.43750000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1096.62500;
  origin_y -579.875000;
  origin_z 144.000000;
  angles_1 -108.281250;
  angles_2 61.8750000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 334.687500 227.812500 0.00000000;
 time 56:13.52343750m;
 setangle -26.7187500 -132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 989.625000;
  origin_y -289.625000;
  origin_z 165.750000;
  angles_1 -26.7187500;
  angles_2 -132.187500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 8.43750000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1096.62500;
  origin_y -579.875000;
  origin_z 144.000000;
  angles_1 -108.281250;
  angles_2 61.8750000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 334.687500 226.406250 0.00000000;
 time 56:13.57348633m;
 setangle -26.7187500 -132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 989.625000;
  origin_y -289.625000;
  origin_z 165.750000;
  angles_1 -26.7187500;
  angles_2 -132.187500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 8.43750000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1096.62500;
  origin_y -579.875000;
  origin_z 144.000000;
  angles_1 -108.281250;
  angles_2 61.8750000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 334.687500 226.406250 0.00000000;
 time 56:13.62353516m;
 setangle -26.7187500 -132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 989.625000;
  origin_y -289.625000;
  origin_z 165.750000;
  angles_1 -26.7187500;
  angles_2 -132.187500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 8.43750000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1096.62500;
  origin_y -579.875000;
  origin_z 144.000000;
  angles_1 -108.281250;
  angles_2 61.8750000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 334.687500 226.406250 0.00000000;
 time 56:13.67358398m;
 setangle -26.7187500 -132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 989.625000;
  origin_y -289.625000;
  origin_z 165.750000;
  angles_1 -26.7187500;
  angles_2 -132.187500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 8.43750000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1096.62500;
  origin_y -579.875000;
  origin_z 144.000000;
  angles_1 -108.281250;
  angles_2 61.8750000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 334.687500 226.406250 0.00000000;
 time 56:13.72363281m;
 setangle -26.7187500 -132.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 989.625000;
  origin_y -289.625000;
  origin_z 165.750000;
  angles_1 -26.7187500;
  angles_2 -132.187500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 8.43750000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1096.62500;
  origin_y -579.875000;
  origin_z 144.000000;
  angles_1 -108.281250;
  angles_2 61.8750000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 334.687500 226.406250 0.00000000;
 time 56:13.77368164m;
 setangle -22.5000000 -130.781250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 989.875000;
  origin_y -288.625000;
  origin_z 166.625000;
  angles_1 -22.5000000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 5.62500000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1587.50000 -572.125000 161.250000;
 }
}
block {
 camera 334.687500 226.406250 0.00000000;
 time 56:13.82397461m;
 setangle -14.0625000 -122.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 985.500000;
  origin_y -289.625000;
  origin_z 169.875000;
  angles_1 -14.0625000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 4.21875000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 334.687500 226.406250 0.00000000;
 time 56:13.87402344m;
 setangle -9.84375000 -116.718750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 983.500000;
  origin_y -289.750000;
  origin_z 170.875000;
  angles_1 -9.84375000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 338.906250 227.812500 0.00000000;
 time 56:13.92407227m;
 setangle -4.21875000 -108.281250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 981.000000;
  origin_y -289.875000;
  origin_z 172.125000;
  angles_1 -4.21875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 351.562500 241.875000 0.00000000;
 time 56:13.97412109m;
 setangle 0.00000000 -101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 979.000000;
  origin_y -289.875000;
  origin_z 173.375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 357.187500 250.312500 0.00000000;
 time 56:14.02416992m;
 setangle 0.00000000 -101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 979.000000;
  origin_y -289.875000;
  origin_z 173.375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 357.187500 250.312500 0.00000000;
 time 56:14.07421875m;
 setangle 0.00000000 -101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 979.000000;
  origin_y -289.875000;
  origin_z 173.375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 257.343750 0.00000000;
 time 56:14.12426758m;
 setangle 0.00000000 -101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 979.000000;
  origin_y -289.875000;
  origin_z 173.375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 257.343750 0.00000000;
 time 56:14.17431641m;
 setangle 0.00000000 -101.250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 979.000000;
  origin_y -289.875000;
  origin_z 173.375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 975.875000;
  origin_y -304.000000;
  origin_z 168.000000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 257.343750 0.00000000;
 time 56:14.22436523m;
 setangle 0.00000000 -102.656250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 979.375000;
  origin_y -289.875000;
  origin_z 173.500000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 974.750000;
  origin_y -308.625000;
  origin_z 168.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 257.343750 0.00000000;
 time 56:14.27441406m;
 setangle 0.00000000 -104.062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 976.875000;
  origin_y -292.625000;
  origin_z 175.125000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 971.750000;
  origin_y -319.625000;
  origin_z 168.000000;
  angles_2 -104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 257.343750 0.00000000;
 time 56:14.32446289m;
 setangle 0.00000000 -102.656250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 975.250000;
  origin_y -303.625000;
  origin_z 178.875000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 967.875000;
  origin_y -334.500000;
  origin_z 168.000000;
  angles_2 -102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 254.531250 0.00000000;
 time 56:14.37475586m;
 setangle 0.00000000 -102.656250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 975.125000;
  origin_y -305.375000;
  origin_z 184.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 964.125000;
  origin_y -349.375000;
  origin_z 168.000000;
  angles_2 -102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 254.531250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 14  : 50\n";
}
block {
 camera 0.00000000 254.531250 0.00000000;
 time 56:14.42480469m;
 setangle 0.00000000 -102.656250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 975.000000;
  origin_y -305.375000;
  origin_z 189.125000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 55;
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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}
block {
 camera 0.00000000 255.937500 0.00000000;
 time 56:14.47485352m;
 setangle 0.00000000 -101.250000 0.00000000;
 clientdata {
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 updateentity {
  entity 1;
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 983.875000 408.250000 167.500000;
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}
block {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 clientdata {
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 updateentity {
  entity 1;
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
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 clientdata {
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 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 194;
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 }
 updateentity {
  entity 195;
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}
block {
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 time 56:14.67504883m;
 setangle 0.00000000 -75.9375000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 149;
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 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
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 time 56:14.72509766m;
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 clientdata {
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 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 56:14.77514648m;
 setangle 0.00000000 -53.4375000 0.00000000;
 clientdata {
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 }
 updateentity {
  entity 1;
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
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 }
 updateentity {
  entity 194;
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 }
 updateentity {
  entity 195;
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 }
}
block {
 camera 0.00000000 282.656250 0.00000000;
 time 56:14.82519531m;
 setangle 0.00000000 -46.4062500 0.00000000;
 clientdata {
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  weapon 0x80;
 }
 updateentity {
  entity 1;
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
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 time 56:14.87548828m;
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 clientdata {
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 updateentity {
  entity 1;
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
  entity 194;
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 }
 updateentity {
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}
block {
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 time 56:14.92553711m;
 setangle 0.00000000 -25.3125000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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}
block {
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 time 56:14.97558594m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 56:15.07568359m;
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 clientdata {
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 updateentity {
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 updateentity {
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}
block {
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 56:15.17578125m;
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 clientdata {
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 updateentity {
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 updateentity {
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}
block {
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 clientdata {
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 updateentity {
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block {
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  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 0.00000000 210.937500 0.00000000;
 time 56:17.12866211m;
 setangle 1.40625000 -167.343750 0.00000000;
 clientdata {
  vel_x 1.00000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1639.50000;
  origin_y -542.875000;
  origin_z 208.000000;
  angles_1 1.40625000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1559.12500;
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  origin_z 176.000000;
  angles_1 0.00000000;
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  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 0.00000000 191.250000 0.00000000;
 time 56:17.17871094m;
 setangle 1.40625000 -167.343750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1638.00000;
  origin_y -543.125000;
  origin_z 207.375000;
  angles_1 1.40625000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1559.12500;
  origin_y -558.875000;
  origin_z 176.000000;
  angles_1 0.00000000;
  angles_2 -167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 0.00000000 191.250000 0.00000000;
 time 56:17.22875977m;
 setangle 1.40625000 -168.750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1637.62500;
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  origin_z 207.125000;
  angles_1 1.40625000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1559.12500;
  origin_y -558.875000;
  origin_z 176.000000;
  angles_1 0.00000000;
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 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 0.00000000 191.250000 0.00000000;
 time 56:17.27880859m;
 setangle 1.40625000 -168.750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1637.62500;
  origin_y -545.250000;
  origin_z 207.125000;
  angles_1 1.40625000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1559.12500;
  origin_y -558.875000;
  origin_z 176.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 0.00000000 191.250000 0.00000000;
 time 56:17.32885742m;
 setangle 1.40625000 -168.750000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1642.75000;
  origin_y -551.375000;
  origin_z 207.125000;
  angles_1 1.40625000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1562.75000;
  origin_y -564.750000;
  origin_z 177.500000;
  angles_1 0.00000000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 0.00000000 189.843750 0.00000000;
 time 56:17.37890625m;
 setangle 2.81250000 -158.906250 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -15.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1650.25000;
  origin_y -547.500000;
  origin_z 215.875000;
  angles_1 2.81250000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1565.25000;
  origin_y -576.625000;
  origin_z 179.750000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 0.00000000 189.843750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 14  : 50\n";
}
block {
 camera 0.00000000 189.843750 0.00000000;
 time 56:17.42895508m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -1.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1483.87500;
  origin_y -561.250000;
  origin_z 226.625000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1567.12500;
  origin_y -578.125000;
  origin_z 181.375000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 199.687500 0.00000000;
 time 56:17.47900391m;
 setangle 5.62500000 8.43750000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 8.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1484.87500;
  origin_y -586.375000;
  origin_z 223.125000;
  angles_1 5.62500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1568.62500;
  origin_y -571.750000;
  origin_z 182.750000;
  angles_1 -1.40625000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 199.687500 0.00000000;
 time 56:17.52929688m;
 setangle 5.62500000 8.43750000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 8.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1491.75000;
  origin_y -580.125000;
  origin_z 224.625000;
  angles_1 5.62500000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1573.12500;
  origin_y -565.500000;
  origin_z 186.625000;
  angles_1 -1.40625000;
  angles_2 8.43750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 56:17.57934570m;
 setangle 4.21875000 7.03125000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 7.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1498.00000;
  origin_y -572.250000;
  origin_z 228.375000;
  angles_1 4.21875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1579.75000;
  origin_y -559.625000;
  origin_z 192.500000;
  angles_1 0.00000000;
  angles_2 7.03125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 4.21875000 7.03125000 0.00000000;
 time 56:17.62939453m;
 setangle 2.81250000 5.62500000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 7.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1506.00000;
  origin_y -564.625000;
  origin_z 233.750000;
  angles_1 2.81250000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1588.25000;
  origin_y -554.125000;
  origin_z 200.000000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 5.62500000 0.00000000;
 time 56:17.67944336m;
 setangle 2.81250000 5.62500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 6.00000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1515.87500;
  origin_y -559.500000;
  origin_z 242.375000;
  angles_1 2.81250000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1598.00000;
  origin_y -549.000000;
  origin_z 208.625000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 5.62500000 0.00000000;
 time 56:17.72949219m;
 setangle 2.81250000 5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1526.37500;
  origin_y -554.625000;
  origin_z 252.000000;
  angles_1 2.81250000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1609.12500;
  origin_y -543.875000;
  origin_z 218.500000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 1598.00000 -549.000000 212.625000;
 }
}
block {
 camera 1.40625000 4.21875000 0.00000000;
 time 56:17.77954102m;
 setangle 2.81250000 5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1537.62500;
  origin_y -549.750000;
  origin_z 262.875000;
  angles_1 2.81250000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1620.87500;
  origin_y -539.000000;
  origin_z 228.750000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 793.375000 681.375000 207.250000;
 }
}
block {
 camera 1.40625000 4.21875000 0.00000000;
 time 56:17.82958984m;
 setangle 2.81250000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1549.00000;
  origin_y -539.125000;
  origin_z 273.500000;
  angles_1 2.81250000;
  angles_2 1.40625000;
 }
}
block {
 camera 1.40625000 4.21875000 0.00000000;
 time 56:17.87963867m;
 setangle 2.81250000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1586.00000;
  origin_y -531.500000;
  origin_z 274.125000;
  angles_1 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1645.00000;
  origin_y -531.500000;
  origin_z 250.125000;
  angles_1 0.00000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 1.40625000 4.21875000 0.00000000;
 time 56:17.92968750m;
 setangle 2.81250000 -2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1586.25000;
  origin_y -523.750000;
  origin_z 290.125000;
  angles_1 2.81250000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1657.37500;
  origin_y -529.250000;
  origin_z 261.000000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 1.40625000 0.00000000 0.00000000;
 time 56:17.97973633m;
 setangle 4.21875000 -4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1586.50000;
  origin_y -519.500000;
  origin_z 308.375000;
  angles_1 4.21875000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1669.87500;
  origin_y -528.125000;
  origin_z 272.000000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 1.40625000 355.781250 0.00000000;
 time 56:18.02978516m;
 setangle 4.21875000 -4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1598.87500;
  origin_y -519.125000;
  origin_z 319.500000;
  angles_1 4.21875000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1686.00000;
  origin_y -528.000000;
  origin_z 280.000000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 2.81250000 354.375000 0.00000000;
 time 56:18.08007812m;
 setangle 4.21875000 -4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1614.87500;
  origin_y -519.750000;
  origin_z 318.625000;
  angles_1 4.21875000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1702.12500;
  origin_y -528.250000;
  origin_z 280.000000;
  angles_1 0.00000000;
  angles_2 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 825.250000 647.875000 204.000000;
 }
}
block {
 camera 2.81250000 354.375000 0.00000000;
 time 56:18.13012695m;
 setangle 4.21875000 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1631.25000;
  origin_y -518.250000;
  origin_z 318.625000;
  angles_1 4.21875000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1718.12500;
  origin_y -528.875000;
  origin_z 280.000000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 2.81250000 354.375000 0.00000000;
 time 56:18.18017578m;
 setangle 4.21875000 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1647.25000;
  origin_y -519.125000;
  origin_z 318.625000;
  angles_1 4.21875000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1734.12500;
  origin_y -529.875000;
  origin_z 280.000000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 2.81250000 352.968750 0.00000000;
 time 56:18.23022461m;
 setangle 4.21875000 -5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1663.25000;
  origin_y -520.250000;
  origin_z 318.625000;
  angles_1 4.21875000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1750.12500;
  origin_y -531.000000;
  origin_z 280.000000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 sound {
  channel 2;
  entity 27;
  soundnum 15; // items/itembk2.wav
  origin 1200.00000 -720.000000 316.000000;
 }
}
block {
 camera 2.81250000 352.968750 0.00000000;
 time 56:18.28027344m;
 setangle 4.21875000 -5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1679.25000;
  origin_y -521.500000;
  origin_z 318.625000;
  angles_1 4.21875000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1766.12500;
  origin_y -532.250000;
  origin_z 280.000000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 870.875000 607.375000 204.000000;
 }
}
block {
 camera 2.81250000 352.968750 0.00000000;
 time 56:18.33032227m;
 setangle 7.03125000 -5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1695.75000;
  origin_y -523.000000;
  origin_z 322.875000;
  angles_1 7.03125000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1782.12500;
  origin_y -533.625000;
  origin_z 280.000000;
  angles_1 -1.40625000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 2.81250000 352.968750 0.00000000;
 time 56:18.38037109m;
 setangle 8.43750000 -8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1712.62500;
  origin_y -520.500000;
  origin_z 325.000000;
  angles_1 8.43750000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1798.12500;
  origin_y -535.375000;
  origin_z 280.000000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 5.62500000 352.968750 0.00000000;
 time 56:18.43041992m;
 setangle 11.2500000 -8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1729.50000;
  origin_y -522.625000;
  origin_z 329.250000;
  angles_1 11.2500000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1814.00000;
  origin_y -537.250000;
  origin_z 280.000000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 7.03125000 350.156250 0.00000000;
 time 56:18.48046875m;
 setangle 14.0625000 -8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1746.37500;
  origin_y -524.875000;
  origin_z 333.500000;
  angles_1 14.0625000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1830.00000;
  origin_y -539.375000;
  origin_z 280.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 7.03125000 350.156250 0.00000000;
 time 56:18.53051758m;
 setangle 12.6562500 -9.84375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1762.12500;
  origin_y -525.000000;
  origin_z 331.375000;
  angles_1 12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 temp_entity {
  entitytype 11;
  origin 1843.87500 -541.625000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 9.84375000 350.156250 0.00000000;
 time 56:18.58081055m;
 setangle 12.6562500 -9.84375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 745.875000;
  origin_y 363.625000;
  origin_z 372.375000;
  angles_1 12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 800.000000;
  origin_y 352.875000;
  origin_z 336.875000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 348.750000 0.00000000;
 time 56:18.63085938m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 800.000000;
  origin_y 425.875000;
  origin_z 364.875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 800.000000;
  origin_y 337.875000;
  origin_z 332.875000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 348.750000 0.00000000;
 time 56:18.68090820m;
 setangle 1.40625000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 795.625000;
  origin_y 410.625000;
  origin_z 363.250000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 800.000000;
  origin_y 322.875000;
  origin_z 326.875000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 57;
  soundnum 28; // misc/r_tele3.wav
  origin 1843.87500 -541.625000 280.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 29; // misc/r_tele4.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 11.2500000 348.750000 0.00000000;
 time 56:18.73095703m;
 setangle 5.62500000 -81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 789.250000;
  origin_y 394.500000;
  origin_z 361.625000;
  angles_1 5.62500000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 800.000000;
  origin_y 307.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 348.750000 0.00000000;
 time 56:18.78100586m;
 setangle 8.43750000 -78.7500000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 782.125000;
  origin_y 376.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 797.000000;
  origin_y 290.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 277.031250 0.00000000;
 time 56:18.83105469m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 764.375000;
  origin_y 356.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 793.625000;
  origin_y 275.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 279.843750 0.00000000;
 time 56:18.88110352m;
 setangle 9.84375000 -54.8437500 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 744.000000;
  origin_y 330.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 785.500000;
  origin_y 258.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 279.843750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 14  : 50\n";
}
block {
 camera 7.03125000 279.843750 0.00000000;
 time 56:18.93115234m;
 setangle 9.84375000 -18.2812500 0.00000000;
 clientdata {
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 744.000000;
  origin_y 258.250000;
  origin_z 343.250000;
  angles_1 9.84375000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 778.375000;
  origin_y 244.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 time 56:18.98120117m;
 setangle 11.2500000 -9.84375000 0.00000000;
 clientdata {
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 744.000000;
  origin_y 235.375000;
  origin_z 339.375000;
  angles_1 11.2500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 772.125000;
  origin_y 228.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 print "Red Team ";
 print "Score is ";
 print "-1";
 print "\n";
 print "Brown Team ";
 print "Score is ";
 print "11";
 print "\n";
 print "Match ends in ";
 print "3";
 print " minutes\n";
}
block {
 camera 7.03125000 289.687500 0.00000000;
 time 56:19.03125000m;
 setangle 11.2500000 -8.43750000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 744.000000;
  origin_y 218.125000;
  origin_z 335.750000;
  angles_1 11.2500000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 766.625000;
  origin_y 213.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 340.312500 0.00000000;
 time 56:19.08154297m;
 setangle 11.2500000 -8.43750000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 744.000000;
  origin_y 201.750000;
  origin_z 332.500000;
  angles_1 11.2500000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 761.625000;
  origin_y 198.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 350.156250 0.00000000;
 time 56:19.13159180m;
 setangle 11.2500000 -9.84375000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 741.375000;
  origin_y 185.875000;
  origin_z 329.750000;
  angles_1 11.2500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 760.000000;
  origin_y 182.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 350.156250 0.00000000;
 time 56:19.18164062m;
 setangle 11.2500000 -18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 745.750000;
  origin_y 187.750000;
  origin_z 329.125000;
  angles_1 11.2500000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 760.750000;
  origin_y 166.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 350.156250 0.00000000;
 time 56:19.23168945m;
 setangle 11.2500000 -21.0937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 745.750000;
  origin_y 172.625000;
  origin_z 329.750000;
  angles_1 11.2500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 763.125000;
  origin_y 149.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 350.156250 0.00000000;
 time 56:19.28173828m;
 setangle 11.2500000 -19.6875000 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 747.125000;
  origin_y 140.250000;
  origin_z 331.125000;
  angles_1 11.2500000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 766.750000;
  origin_y 133.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 350.156250 0.00000000;
 time 56:19.33178711m;
 setangle 11.2500000 -15.4687500 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 750.625000;
  origin_y 124.500000;
  origin_z 333.000000;
  angles_1 11.2500000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 777.250000;
  origin_y 118.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 340.312500 0.00000000;
 time 56:19.38183594m;
 setangle 11.2500000 -9.84375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 759.625000;
  origin_y 111.125000;
  origin_z 338.750000;
  angles_1 11.2500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 790.875000;
  origin_y 104.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 343.125000 0.00000000;
 time 56:19.43188477m;
 setangle 11.2500000 -4.21875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 760.875000;
  origin_y 98.2500000;
  origin_z 346.250000;
  angles_1 11.2500000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 805.875000;
  origin_y 93.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 649.125000 829.125000 204.000000;
 }
}
block {
 camera 9.84375000 343.125000 0.00000000;
 time 56:19.48193359m;
 setangle 9.84375000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 761.375000;
  origin_y 89.1250000;
  origin_z 353.000000;
  angles_1 9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 821.375000;
  origin_y 84.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 348.750000 0.00000000;
 time 56:19.53198242m;
 setangle 8.43750000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 761.500000;
  origin_y 82.7500000;
  origin_z 359.375000;
  angles_1 8.43750000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 836.875000;
  origin_y 77.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 348.750000 0.00000000;
 time 56:19.58203125m;
 setangle 8.43750000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 766.000000;
  origin_y 77.3750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 852.500000;
  origin_y 71.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 355.781250 0.00000000;
 time 56:19.63232422m;
 setangle 8.43750000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 781.625000;
  origin_y 72.1250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 868.125000;
  origin_y 65.7500000;
  origin_z 331.500000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 852.500000 71.0000000 324.000000;
 }
}
block {
 camera 7.03125000 355.781250 0.00000000;
 time 56:19.68237305m;
 setangle 8.43750000 -4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 797.500000;
  origin_y 69.0000000;
  origin_z 388.000000;
  angles_1 8.43750000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 883.750000;
  origin_y 60.5000000;
  origin_z 341.000000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 355.781250 0.00000000;
 time 56:19.73242188m;
 setangle 7.03125000 -4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 812.875000;
  origin_y 63.8750000;
  origin_z 393.375000;
  angles_1 7.03125000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 899.500000;
  origin_y 55.2500000;
  origin_z 348.500000;
  angles_1 -1.40625000;
  angles_2 -4.21875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 355.781250 0.00000000;
 time 56:19.78247070m;
 setangle 7.03125000 -4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 828.500000;
  origin_y 58.6250000;
  origin_z 398.875000;
  angles_1 7.03125000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 915.125000;
  origin_y 50.1250000;
  origin_z 354.000000;
  angles_1 -1.40625000;
  angles_2 -4.21875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 354.375000 0.00000000;
 time 56:19.83251953m;
 setangle 8.43750000 -4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 844.500000;
  origin_y 53.3750000;
  origin_z 404.500000;
  angles_1 8.43750000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 930.875000;
  origin_y 44.8750000;
  origin_z 357.500000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 354.375000 0.00000000;
 time 56:19.88256836m;
 setangle 9.84375000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 860.500000;
  origin_y 46.0000000;
  origin_z 408.125000;
  angles_1 9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 946.500000;
  origin_y 39.6250000;
  origin_z 359.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 354.375000 0.00000000;
 time 56:19.93261719m;
 setangle 9.84375000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 876.125000;
  origin_y 40.7500000;
  origin_z 407.625000;
  angles_1 9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 962.250000;
  origin_y 34.3750000;
  origin_z 358.500000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 355.781250 0.00000000;
 time 56:19.98266602m;
 setangle 9.84375000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 891.750000;
  origin_y 35.5000000;
  origin_z 405.125000;
  angles_1 9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 977.875000;
  origin_y 32.0000000;
  origin_z 355.875000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 355.781250 0.00000000;
 time 56:20.03271484m;
 setangle 9.84375000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 907.500000;
  origin_y 38.3750000;
  origin_z 400.500000;
  angles_1 9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 993.625000;
  origin_y 32.0000000;
  origin_z 351.375000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 355.781250 0.00000000;
 time 56:20.08276367m;
 setangle 11.2500000 -2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 923.625000;
  origin_y 38.2500000;
  origin_z 396.125000;
  angles_1 11.2500000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1009.25000;
  origin_y 32.0000000;
  origin_z 344.875000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 355.781250 0.00000000;
 time 56:20.13281250m;
 setangle 11.2500000 -4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 939.500000;
  origin_y 40.3750000;
  origin_z 387.625000;
  angles_1 11.2500000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1024.87500;
  origin_y 32.0000000;
  origin_z 336.250000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 355.781250 0.00000000;
 time 56:20.18310547m;
 setangle 11.2500000 -8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 956.000000;
  origin_y 46.6250000;
  origin_z 377.000000;
  angles_1 11.2500000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1040.62500;
  origin_y 32.0000000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 355.781250 0.00000000;
 time 56:20.23315430m;
 setangle 11.2500000 -12.6562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 973.000000;
  origin_y 52.8750000;
  origin_z 364.500000;
  angles_1 11.2500000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1056.25000;
  origin_y 32.0000000;
  origin_z 313.250000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 350.156250 0.00000000;
 time 56:20.28320312m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1008.37500;
  origin_y 89.6250000;
  origin_z 349.875000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1072.00000;
  origin_y 32.0000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 350.156250 0.00000000;
 time 56:20.33325195m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1024.37500;
  origin_y 84.6250000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1085.00000;
  origin_y 24.3750000;
  origin_z 309.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 345.937500 0.00000000;
 time 56:20.38330078m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -17.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1035.25000;
  origin_y 71.0000000;
  origin_z 359.000000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1096.00000;
  origin_y 10.6250000;
  origin_z 310.750000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 345.937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 14  : 50\n";
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 56:20.43334961m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -19.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1044.37500;
  origin_y 55.8750000;
  origin_z 361.500000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1105.12500;
  origin_y -4.37500000;
  origin_z 312.750000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 56:20.48339844m;
 setangle 9.84375000 -32.3437500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -17.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1043.25000;
  origin_y 29.6250000;
  origin_z 361.500000;
  angles_1 9.84375000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1115.00000;
  origin_y -18.0000000;
  origin_z 314.500000;
  angles_1 -2.81250000;
  angles_2 -32.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 56:20.53344727m;
 setangle 8.43750000 -14.0625000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -15.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1055.12500;
  origin_y -10.1250000;
  origin_z 355.500000;
  angles_1 8.43750000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1128.25000;
  origin_y -30.0000000;
  origin_z 316.125000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 326.250000 0.00000000;
 time 56:20.58349609m;
 setangle 8.43750000 -14.0625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -13.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1058.37500;
  origin_y -17.3750000;
  origin_z 362.375000;
  angles_1 8.43750000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1142.00000;
  origin_y -40.2500000;
  origin_z 317.375000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 326.250000 0.00000000;
 time 56:20.63354492m;
 setangle 7.03125000 -14.0625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1072.25000;
  origin_y -26.1250000;
  origin_z 361.375000;
  angles_1 7.03125000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1156.12500;
  origin_y -49.1250000;
  origin_z 318.500000;
  angles_1 -1.40625000;
  angles_2 -14.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 344.531250 0.00000000;
 time 56:20.68383789m;
 setangle 7.03125000 -14.0625000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1085.62500;
  origin_y -34.6250000;
  origin_z 362.375000;
  angles_1 7.03125000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1169.62500;
  origin_y -57.6250000;
  origin_z 319.625000;
  angles_1 -1.40625000;
  angles_2 -14.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 344.531250 0.00000000;
 time 56:20.73388672m;
 setangle 7.03125000 -14.0625000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1098.87500;
  origin_y -44.8750000;
  origin_z 363.500000;
  angles_1 7.03125000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1182.75000;
  origin_y -67.7500000;
  origin_z 321.000000;
  angles_1 -1.40625000;
  angles_2 -14.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 344.531250 0.00000000;
 time 56:20.78393555m;
 setangle 11.2500000 -11.2500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1111.50000;
  origin_y -59.6250000;
  origin_z 371.375000;
  angles_1 11.2500000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1195.25000;
  origin_y -78.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 344.531250 0.00000000;
 time 56:20.83398438m;
 setangle 11.2500000 -9.84375000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1123.50000;
  origin_y -72.5000000;
  origin_z 368.375000;
  angles_1 11.2500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1207.75000;
  origin_y -89.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 344.531250 0.00000000;
 time 56:20.88403320m;
 setangle 11.2500000 -11.2500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1138.25000;
  origin_y -80.0000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1222.00000;
  origin_y -98.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 348.750000 0.00000000;
 time 56:20.93408203m;
 setangle 11.2500000 -11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1152.75000;
  origin_y -88.2500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1236.50000;
  origin_y -107.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 347.343750 0.00000000;
 time 56:20.98413086m;
 setangle 11.2500000 -11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1167.50000;
  origin_y -95.6250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1251.25000;
  origin_y -114.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 347.343750 0.00000000;
 time 56:21.03417969m;
 setangle 11.2500000 -9.84375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1181.37500;
  origin_y -106.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1265.62500;
  origin_y -123.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 347.343750 0.00000000;
 time 56:21.08422852m;
 setangle 12.6562500 -9.84375000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1195.37500;
  origin_y -116.875000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1279.12500;
  origin_y -133.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 348.750000 0.00000000;
 time 56:21.13427734m;
 setangle 12.6562500 -9.84375000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1208.00000;
  origin_y -127.250000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1291.75000;
  origin_y -143.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 348.750000 0.00000000;
 time 56:21.18432617m;
 setangle 14.0625000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1223.12500;
  origin_y -136.625000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1306.25000;
  origin_y -153.125000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 348.750000 0.00000000;
 time 56:21.23461914m;
 setangle 14.0625000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1237.87500;
  origin_y -144.500000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1321.00000;
  origin_y -161.125000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 66; // items/r_item1.wav
  origin 1321.00000 -161.125000 324.000000;
 }
}
block {
 camera 11.2500000 348.750000 0.00000000;
 time 56:21.28466797m;
 setangle 14.0625000 -8.43750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1252.50000;
  origin_y -153.500000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1336.12500;
  origin_y -168.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 348.750000 0.00000000;
 time 56:21.33471680m;
 setangle 14.0625000 -8.43750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1267.75000;
  origin_y -159.625000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1351.25000;
  origin_y -174.125000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 350.156250 0.00000000;
 time 56:21.38476562m;
 setangle 14.0625000 0.00000000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1284.87500;
  origin_y -176.250000;
  origin_z 373.500000;
  angles_1 14.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1369.75000;
  origin_y -176.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 66; // items/r_item1.wav
  origin 1369.75000 -176.250000 324.000000;
 }
}
block {
 camera 12.6562500 350.156250 0.00000000;
 time 56:21.43481445m;
 setangle 14.0625000 52.0312500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1343.75000;
  origin_y -224.000000;
  origin_z 362.500000;
  angles_1 14.0625000;
  angles_2 52.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1383.75000;
  origin_y -170.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 52.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 350.156250 0.00000000;
 time 56:21.48486328m;
 setangle 14.0625000 60.4687500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1365.87500;
  origin_y -219.625000;
  origin_z 363.125000;
  angles_1 14.0625000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1398.00000;
  origin_y -159.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 60.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 50.6250000 0.00000000;
 time 56:21.53491211m;
 setangle 14.0625000 67.5000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1383.62500;
  origin_y -217.875000;
  origin_z 367.750000;
  angles_1 14.0625000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1410.87500;
  origin_y -147.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 67.5000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 59.0625000 0.00000000;
 time 56:21.58496094m;
 setangle 12.6562500 71.7187500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1397.37500;
  origin_y -215.625000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1422.12500;
  origin_y -133.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 71.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 59.0625000 0.00000000;
 time 56:21.63500977m;
 setangle 11.2500000 71.7187500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1407.25000;
  origin_y -202.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1432.12500;
  origin_y -120.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 71.7187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 66.0937500 0.00000000;
 time 56:21.68505859m;
 setangle 11.2500000 71.7187500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1416.12500;
  origin_y -188.250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1441.12500;
  origin_y -106.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 71.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 70.3125000 0.00000000;
 time 56:21.73535156m;
 setangle 11.2500000 71.7187500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1424.25000;
  origin_y -174.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1447.87500;
  origin_y -91.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 71.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 70.3125000 0.00000000;
 time 56:21.78540039m;
 setangle 14.0625000 75.9375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1428.37500;
  origin_y -158.375000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1447.00000;
  origin_y -75.6250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 70.3125000 0.00000000;
 time 56:21.83544922m;
 setangle 14.0625000 87.1875000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1440.62500;
  origin_y -143.250000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1442.62500;
  origin_y -58.5000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 70.3125000 0.00000000;
 time 56:21.88549805m;
 setangle 14.0625000 90.0000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1438.87500;
  origin_y -126.875000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1436.87500;
  origin_y -42.1250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 70.3125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 14  : 80\n";
}
block {
 camera 12.6562500 85.7812500 0.00000000;
 time 56:21.93554688m;
 setangle 14.0625000 90.0000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1434.12500;
  origin_y -111.000000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1432.12500;
  origin_y -26.1250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 56:21.98559570m;
 setangle 14.0625000 90.0000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1430.25000;
  origin_y -95.0000000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1428.25000;
  origin_y -10.2500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 56:22.03564453m;
 setangle 14.0625000 90.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1427.12500;
  origin_y -79.0000000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1425.00000;
  origin_y 5.62500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 56:22.08569336m;
 setangle 14.0625000 90.0000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1424.50000;
  origin_y -63.1250000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1422.50000;
  origin_y 21.6250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 56:22.13574219m;
 setangle 14.0625000 90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1422.37500;
  origin_y -47.1250000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1420.25000;
  origin_y 37.5000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 56:22.18579102m;
 setangle 14.0625000 91.4062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1422.50000;
  origin_y -31.1250000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1418.37500;
  origin_y 53.5000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 56:22.23583984m;
 setangle 14.0625000 91.4062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1420.87500;
  origin_y -15.1250000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1416.75000;
  origin_y 69.5000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 56:22.28613281m;
 setangle 14.0625000 91.4062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1419.37500;
  origin_y 0.750000000;
  origin_z 356.875000;
  angles_1 14.0625000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1415.25000;
  origin_y 85.3750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 56:22.33618164m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1416.00000;
  origin_y 15.6250000;
  origin_z 356.875000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1414.00000;
  origin_y 101.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 56:22.38623047m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1412.87500;
  origin_y 31.6250000;
  origin_z 356.875000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1412.87500;
  origin_y 117.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 56:22.43627930m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1414.12500;
  origin_y 47.6250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1412.00000;
  origin_y 133.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 56:22.48632812m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1413.37500;
  origin_y 63.6250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1411.25000;
  origin_y 149.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 56:22.53637695m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1412.62500;
  origin_y 79.6250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1410.50000;
  origin_y 165.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 56:22.58642578m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1410.00000;
  origin_y 95.6250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1410.00000;
  origin_y 181.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 56:22.63647461m;
 setangle 11.2500000 73.1250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1387.62500;
  origin_y 115.250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 73.1250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1410.50000;
  origin_y 198.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 73.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 32; // weapons/pkup.wav
  origin 1410.50000 198.000000 324.000000;
 }
 sound {
  channel 2;
  entity 32;
  soundnum 15; // items/itembk2.wav
  origin 1072.00000 -824.000000 444.000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 56:22.68652344m;
 setangle 11.2500000 71.7187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1387.00000;
  origin_y 132.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1411.87500;
  origin_y 214.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 71.7187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 56:22.73657227m;
 setangle 12.6562500 70.3125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1384.50000;
  origin_y 150.375000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1411.37500;
  origin_y 231.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 70.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 70.3125000 0.00000000;
 time 56:22.78686523m;
 setangle 12.6562500 67.5000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1379.12500;
  origin_y 168.250000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1409.87500;
  origin_y 247.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 68.9062500 0.00000000;
 time 56:22.83691406m;
 setangle 12.6562500 67.5000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1379.37500;
  origin_y 185.375000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1410.12500;
  origin_y 265.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 68.9062500 0.00000000;
 time 56:22.88696289m;
 setangle 14.0625000 59.0625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1370.50000;
  origin_y 208.375000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1412.37500;
  origin_y 282.125000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 59.0625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 66.0937500 0.00000000;
 time 56:22.93701172m;
 setangle 14.0625000 56.2500000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1370.62500;
  origin_y 227.125000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1416.00000;
  origin_y 298.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 56.2500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 57.6562500 0.00000000;
 time 56:22.98706055m;
 setangle 14.0625000 52.0312500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1370.50000;
  origin_y 246.875000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 52.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1421.00000;
  origin_y 315.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 52.0312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 54.8437500 0.00000000;
 time 56:23.03710938m;
 setangle 14.0625000 39.3750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1364.25000;
  origin_y 275.500000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1428.50000;
  origin_y 330.875000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 39.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 54.8437500 0.00000000;
 time 56:23.08715820m;
 setangle 14.0625000 29.5312500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1363.00000;
  origin_y 301.750000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1435.75000;
  origin_y 345.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 29.5312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 50.6250000 0.00000000;
 time 56:23.13720703m;
 setangle 14.0625000 28.1250000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1368.75000;
  origin_y 318.125000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1442.62500;
  origin_y 360.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 28.1250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 28.1250000 0.00000000;
 time 56:23.18725586m;
 setangle 14.0625000 22.5000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1371.87500;
  origin_y 340.125000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1449.37500;
  origin_y 374.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 26.7187500 0.00000000;
 time 56:23.23730469m;
 setangle 14.0625000 -15.4687500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1381.37500;
  origin_y 408.375000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1462.50000;
  origin_y 383.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 26.7187500 0.00000000;
 time 56:23.28735352m;
 setangle 14.0625000 -32.3437500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1409.12500;
  origin_y 433.750000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1479.75000;
  origin_y 386.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 21.0937500 0.00000000;
 time 56:23.33764648m;
 setangle 12.6562500 -36.5625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1428.37500;
  origin_y 441.625000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1495.62500;
  origin_y 389.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 326.250000 0.00000000;
 time 56:23.38769531m;
 setangle 11.2500000 -37.9687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1445.25000;
  origin_y 445.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1511.62500;
  origin_y 391.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 326.250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 14  : 80\n";
}
block {
 camera 12.6562500 326.250000 0.00000000;
 time 56:23.43774414m;
 setangle 11.2500000 -37.9687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1461.25000;
  origin_y 447.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1527.62500;
  origin_y 392.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 322.031250 0.00000000;
 time 56:23.48779297m;
 setangle 11.2500000 -37.9687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1478.12500;
  origin_y 447.875000;
  origin_z 368.625000;
  angles_1 11.2500000;
  angles_2 -37.9687500;
 }
}
block {
 camera 9.84375000 320.625000 0.00000000;
 time 56:23.53784180m;
 setangle 11.2500000 -37.9687500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1498.00000;
  origin_y 443.500000;
  origin_z 341.500000;
  angles_1 11.2500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1561.62500;
  origin_y 391.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 320.625000 0.00000000;
 time 56:23.58789062m;
 setangle 11.2500000 -37.9687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1511.12500;
  origin_y 442.750000;
  origin_z 342.000000;
  angles_1 11.2500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1577.50000;
  origin_y 388.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 320.625000 0.00000000;
 time 56:23.63793945m;
 setangle 12.6562500 -36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1526.37500;
  origin_y 438.500000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1593.62500;
  origin_y 386.000000;
  origin_z 318.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 320.625000 0.00000000;
 time 56:23.68798828m;
 setangle 12.6562500 -36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1542.50000;
  origin_y 436.375000;
  origin_z 367.375000;
  angles_1 12.6562500;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1609.87500;
  origin_y 383.875000;
  origin_z 314.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 322.031250 0.00000000;
 time 56:23.73803711m;
 setangle 12.6562500 -36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1558.62500;
  origin_y 434.250000;
  origin_z 361.375000;
  angles_1 12.6562500;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1626.00000;
  origin_y 381.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 322.031250 0.00000000;
 time 56:23.78808594m;
 setangle 12.6562500 -36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1574.75000;
  origin_y 432.625000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1642.12500;
  origin_y 380.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 322.031250 0.00000000;
 time 56:23.83837891m;
 setangle 12.6562500 -36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1590.87500;
  origin_y 431.500000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1658.25000;
  origin_y 379.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 322.031250 0.00000000;
 time 56:23.88842773m;
 setangle 12.6562500 -36.5625000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1608.00000;
  origin_y 427.375000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1675.25000;
  origin_y 374.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 322.031250 0.00000000;
 time 56:23.93847656m;
 setangle 12.6562500 -36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1624.12500;
  origin_y 422.000000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1691.50000;
  origin_y 369.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 322.031250 0.00000000;
 time 56:23.98852539m;
 setangle 12.6562500 -36.5625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1639.62500;
  origin_y 415.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1706.87500;
  origin_y 363.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 322.031250 0.00000000;
 time 56:24.03857422m;
 setangle 12.6562500 -45.0000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1661.62500;
  origin_y 416.000000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1722.00000;
  origin_y 355.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 322.031250 0.00000000;
 time 56:24.08862305m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1707.12500;
  origin_y 424.625000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1736.12500;
  origin_y 343.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 315.000000 0.00000000;
 time 56:24.13867188m;
 setangle 11.2500000 -71.7187500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1719.12500;
  origin_y 409.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1744.12500;
  origin_y 326.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 315.000000 0.00000000;
 time 56:24.18872070m;
 setangle 11.2500000 -71.7187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1722.87500;
  origin_y 389.750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1747.75000;
  origin_y 307.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 time 56:24.23876953m;
 setangle 11.2500000 -71.7187500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1718.25000;
  origin_y 372.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1743.12500;
  origin_y 289.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 286.875000 0.00000000;
 time 56:24.28881836m;
 setangle 11.2500000 -71.7187500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1706.75000;
  origin_y 355.375000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1731.75000;
  origin_y 273.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 286.875000 0.00000000;
 time 56:24.33911133m;
 setangle 11.2500000 -71.7187500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1702.25000;
  origin_y 337.625000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1727.25000;
  origin_y 255.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 286.875000 0.00000000;
 time 56:24.38916016m;
 setangle 11.2500000 -71.7187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1701.50000;
  origin_y 320.750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1726.50000;
  origin_y 238.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 286.875000 0.00000000;
 time 56:24.43920898m;
 setangle 11.2500000 -71.7187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1703.00000;
  origin_y 304.375000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1727.87500;
  origin_y 222.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 286.875000 0.00000000;
 time 56:24.48925781m;
 setangle 11.2500000 -71.7187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1705.00000;
  origin_y 288.250000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1730.00000;
  origin_y 206.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 286.875000 0.00000000;
 time 56:24.53930664m;
 setangle 11.2500000 -71.7187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1707.62500;
  origin_y 272.250000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1732.50000;
  origin_y 190.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 286.875000 0.00000000;
 time 56:24.58935547m;
 setangle 9.84375000 -71.7187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1710.50000;
  origin_y 256.875000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1735.50000;
  origin_y 174.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 286.875000 0.00000000;
 time 56:24.63940430m;
 setangle 9.84375000 -71.7187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1713.75000;
  origin_y 241.125000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1738.87500;
  origin_y 158.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 286.875000 0.00000000;
 time 56:24.68945312m;
 setangle 11.2500000 -71.7187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1717.50000;
  origin_y 225.125000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1742.37500;
  origin_y 142.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 286.875000 0.00000000;
 time 56:24.73950195m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1719.75000;
  origin_y 207.625000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1748.75000;
  origin_y 126.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 286.875000 0.00000000;
 time 56:24.78955078m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1729.50000;
  origin_y 192.125000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1758.37500;
  origin_y 111.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 286.875000 0.00000000;
 time 56:24.83959961m;
 setangle 11.2500000 -64.6875000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1732.00000;
  origin_y 176.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1766.75000;
  origin_y 97.5000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 time 56:24.88964844m;
 setangle 11.2500000 -64.6875000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1740.00000;
  origin_y 162.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1774.87500;
  origin_y 83.5000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 822.375000;
  origin_y 431.875000;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 14  : 80\n";
}
block {
 camera 9.84375000 293.906250 0.00000000;
 time 56:24.93994141m;
 setangle 11.2500000 -64.6875000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1747.75000;
  origin_y 147.875000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1782.50000;
  origin_y 69.3750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 293.906250 0.00000000;
 time 56:24.98999023m;
 setangle 11.2500000 -64.6875000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1755.25000;
  origin_y 133.625000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1790.00000;
  origin_y 55.1250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 293.906250 0.00000000;
 time 56:25.04003906m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1758.75000;
  origin_y 117.625000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1797.37500;
  origin_y 41.0000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 293.906250 0.00000000;
 time 56:25.09008789m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1766.12500;
  origin_y 103.375000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1804.75000;
  origin_y 26.7500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 56:25.14013672m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1773.50000;
  origin_y 89.1250000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1812.12500;
  origin_y 12.5000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 56:25.19018555m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1780.75000;
  origin_y 74.8750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1819.37500;
  origin_y -1.62500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 56:25.24023438m;
 setangle 11.2500000 -59.0625000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1789.25000;
  origin_y 59.2500000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1831.62500;
  origin_y -15.2500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -73.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 56:25.29028320m;
 setangle 11.2500000 -53.4375000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1795.75000;
  origin_y 43.0000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1845.25000;
  origin_y -27.1250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -53.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -98.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 299.531250 0.00000000;
 time 56:25.34033203m;
 setangle 11.2500000 -50.6250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1807.12500;
  origin_y 32.1250000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1859.87500;
  origin_y -35.5000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -123.000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 299.531250 0.00000000;
 time 56:25.39038086m;
 setangle 11.2500000 -49.2187500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1820.62500;
  origin_y 24.6250000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1875.12500;
  origin_y -41.5000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -148.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 305.156250 0.00000000;
 time 56:25.44067383m;
 setangle 11.2500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1834.62500;
  origin_y 18.7500000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1890.62500;
  origin_y -46.1250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -173.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 309.375000 0.00000000;
 time 56:25.49072266m;
 setangle 11.2500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1849.00000;
  origin_y 10.0000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1905.12500;
  origin_y -54.8750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -198.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 65; // items/health1.wav
  origin 1905.12500 -54.8750000 316.000000;
 }
}
block {
 camera 9.84375000 310.781250 0.00000000;
 time 56:25.54077148m;
 setangle 11.2500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1862.62500;
  origin_y 0.625000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1918.75000;
  origin_y -64.2500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -223.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 9.84375000 310.781250 0.00000000;
 time 56:25.59082031m;
 setangle 11.2500000 -47.8125000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1875.62500;
  origin_y -9.12500000;
  origin_z 328.875000;
  angles_1 11.2500000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1931.75000;
  origin_y -74.2500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -248.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 310.781250 0.00000000;
 time 56:25.64086914m;
 setangle 11.2500000 -54.8437500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1911.75000;
  origin_y -36.5000000;
  origin_z 328.875000;
  angles_1 11.2500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1944.12500;
  origin_y -85.1250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -273.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 310.781250 0.00000000;
 time 56:25.69091797m;
 setangle 12.6562500 -61.8750000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1925.87500;
  origin_y -37.7500000;
  origin_z 328.875000;
  angles_1 12.6562500;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1955.75000;
  origin_y -97.2500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -298.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 310.781250 0.00000000;
 time 56:25.74096680m;
 setangle 12.6562500 -66.0937500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1936.75000;
  origin_y -38.7500000;
  origin_z 328.875000;
  angles_1 12.6562500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1966.37500;
  origin_y -110.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -323.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 303.750000 0.00000000;
 time 56:25.79101562m;
 setangle 12.6562500 -68.9062500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1947.25000;
  origin_y -43.3750000;
  origin_z 328.875000;
  angles_1 12.6562500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1976.12500;
  origin_y -123.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -348.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 292.500000 0.00000000;
 time 56:25.84106445m;
 setangle 12.6562500 -68.9062500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1956.12500;
  origin_y -57.2500000;
  origin_z 328.875000;
  angles_1 12.6562500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1984.87500;
  origin_y -137.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -373.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 289.687500 0.00000000;
 time 56:25.89111328m;
 setangle 12.6562500 -68.9062500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1967.00000;
  origin_y -70.5000000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1995.75000;
  origin_y -150.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -398.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 289.687500 0.00000000;
 time 56:25.94116211m;
 setangle 12.6562500 -77.3437500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1988.62500;
  origin_y -81.6250000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 2005.37500;
  origin_y -165.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -77.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -423.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 289.687500 0.00000000;
 time 56:25.99145508m;
 setangle 12.6562500 -84.3750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 2007.00000;
  origin_y -95.7500000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 2013.25000;
  origin_y -180.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -84.3750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -448.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 289.687500 0.00000000;
 time 56:26.04150391m;
 setangle 12.6562500 -90.0000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 2019.50000;
  origin_y -111.500000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 2019.50000;
  origin_y -196.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -473.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -73.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 11.2500000 274.218750 0.00000000;
 time 56:26.09155273m;
 setangle 12.6562500 -92.8125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 2030.62500;
  origin_y -128.125000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 2024.37500;
  origin_y -213.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -98.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 11.2500000 274.218750 0.00000000;
 time 56:26.14160156m;
 setangle 12.6562500 -95.6250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 2038.12500;
  origin_y -145.125000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 2027.75000;
  origin_y -229.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -123.000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 270.000000 0.00000000;
 time 56:26.19165039m;
 setangle 11.2500000 -97.0312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 2042.50000;
  origin_y -161.375000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 35;
  origin_x 2030.00000;
  origin_y -246.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -97.0312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -148.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 particle {
  origin 2019.37500 -255.875000 331.875000;
  vel -3.93750000 0.0625000000 0.00000000;
  color 18;
  count 73;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 45; // player/pain5.wav
  origin 2030.00000 -246.375000 316.000000;
 }
 particle {
  origin 2019.50000 -256.000000 332.125000;
  vel -3.56250000 -0.687500000 1.62500000;
  color 36;
  count 73;
 }
}
block {
 camera 11.2500000 262.968750 0.00000000;
 time 56:26.24169922m;
 setangle 11.2500000 -104.062500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 2056.12500;
  origin_y -181.125000;
  origin_z 354.125000;
  angles_1 11.2500000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 2033.25000;
  origin_y -263.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -104.062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -173.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 136;
  soundnum 15; // items/itembk2.wav
  origin 680.000000 728.000000 204.000000;
 }
}
block {
 camera 9.84375000 261.562500 0.00000000;
 time 56:26.29174805m;
 setangle 11.2500000 -109.687500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 2059.62500;
  origin_y -201.500000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 2028.75000;
  origin_y -281.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -109.687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -198.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 660.375000 707.500000 204.000000;
 }
}
block {
 camera 9.84375000 261.562500 0.00000000;
 time 56:26.34179688m;
 setangle 11.2500000 -113.906250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 2055.37500;
  origin_y -221.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 2018.62500;
  origin_y -298.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -223.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 9.84375000 254.531250 0.00000000;
 time 56:26.39184570m;
 setangle 11.2500000 -123.750000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 2055.12500;
  origin_y -243.250000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 2005.75000;
  origin_y -313.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -248.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 254.531250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 90\n";
}
block {
 camera 9.84375000 244.687500 0.00000000;
 time 56:26.44189453m;
 setangle 9.84375000 -135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 2051.50000;
  origin_y -264.500000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 38;
  origin_x 1990.50000;
  origin_y -325.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -273.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 234.843750 0.00000000;
 time 56:26.49218750m;
 setangle 8.43750000 -137.812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 2040.00000;
  origin_y -278.625000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 38;
  origin_x 1974.37500;
  origin_y -335.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -298.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 234.843750 0.00000000;
 time 56:26.54223633m;
 setangle 8.43750000 -143.437500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 2028.37500;
  origin_y -292.625000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 39;
  origin_x 1957.50000;
  origin_y -342.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -143.437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -323.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 225.000000 0.00000000;
 time 56:26.59228516m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 2012.75000;
  origin_y -299.750000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 39;
  origin_x 1940.62500;
  origin_y -348.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -348.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 215.156250 0.00000000;
 time 56:26.64233398m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1996.12500;
  origin_y -303.750000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 40;
  origin_x 1924.00000;
  origin_y -351.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -373.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 56:26.69238281m;
 setangle 8.43750000 -146.250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1980.62500;
  origin_y -308.125000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 4;
  frame 40;
  origin_x 1907.37500;
  origin_y -354.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -146.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -398.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 56:26.74243164m;
 setangle 7.03125000 -149.062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1966.50000;
  origin_y -313.000000;
  origin_z 328.875000;
  angles_1 7.03125000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1890.75000;
  origin_y -356.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -149.062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -423.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 56:26.79248047m;
 setangle 7.03125000 -149.062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1950.00000;
  origin_y -313.500000;
  origin_z 328.875000;
  angles_1 7.03125000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1874.25000;
  origin_y -356.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -149.062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -448.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 56:26.84252930m;
 setangle 7.03125000 -149.062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1933.75000;
  origin_y -313.250000;
  origin_z 328.875000;
  angles_1 7.03125000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1858.00000;
  origin_y -356.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -73.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -473.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 56:26.89257812m;
 setangle 7.03125000 -150.468750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1917.62500;
  origin_y -317.125000;
  origin_z 328.875000;
  angles_1 7.03125000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1840.87500;
  origin_y -358.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -150.468750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -98.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 5.62500000 209.531250 0.00000000;
 time 56:26.94262695m;
 setangle 8.43750000 -149.062500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1900.37500;
  origin_y -317.250000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1825.00000;
  origin_y -360.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -149.062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -123.000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
}
block {
 camera 5.62500000 208.125000 0.00000000;
 time 56:26.99267578m;
 setangle 11.2500000 -147.656250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1882.12500;
  origin_y -316.750000;
  origin_z 328.875000;
  angles_1 11.2500000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1808.50000;
  origin_y -360.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -148.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
}
block {
 camera 5.62500000 208.125000 0.00000000;
 time 56:27.04296875m;
 setangle 11.2500000 -147.656250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1865.87500;
  origin_y -316.750000;
  origin_z 328.875000;
  angles_1 11.2500000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1792.25000;
  origin_y -361.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -173.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
}
block {
 camera 7.03125000 209.531250 0.00000000;
 time 56:27.09301758m;
 setangle 8.43750000 -147.656250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1850.37500;
  origin_y -315.875000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1776.12500;
  origin_y -360.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -198.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
}
block {
 camera 9.84375000 210.937500 0.00000000;
 time 56:27.14306641m;
 setangle 8.43750000 -149.062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1835.37500;
  origin_y -316.750000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1759.87500;
  origin_y -359.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -223.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 9.84375000 210.937500 0.00000000;
 time 56:27.19311523m;
 setangle 8.43750000 -147.656250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1818.25000;
  origin_y -313.500000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1743.87500;
  origin_y -358.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -248.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
}
block {
 camera 7.03125000 210.937500 0.00000000;
 time 56:27.24316406m;
 setangle 9.84375000 -146.250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1800.87500;
  origin_y -310.375000;
  origin_z 328.875000;
  angles_1 9.84375000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1728.00000;
  origin_y -356.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -146.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -273.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
}
block {
 camera 7.03125000 210.937500 0.00000000;
 time 56:27.29321289m;
 setangle 8.43750000 -146.250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1785.25000;
  origin_y -308.375000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1712.00000;
  origin_y -354.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -146.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -298.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
}
block {
 camera 8.43750000 212.343750 0.00000000;
 time 56:27.34326172m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1768.12500;
  origin_y -304.875000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1696.12500;
  origin_y -353.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -323.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
}
block {
 camera 8.43750000 212.343750 0.00000000;
 time 56:27.39331055m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1752.25000;
  origin_y -303.125000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1680.12500;
  origin_y -351.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -348.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
}
block {
 camera 7.03125000 212.343750 0.00000000;
 time 56:27.44335938m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1736.37500;
  origin_y -301.250000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1664.25000;
  origin_y -349.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -373.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 56:27.49340820m;
 setangle 8.43750000 -144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1720.37500;
  origin_y -299.375000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1648.25000;
  origin_y -347.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -398.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 56:27.54370117m;
 setangle 8.43750000 -140.625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1700.75000;
  origin_y -292.625000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1632.37500;
  origin_y -345.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -423.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 56:27.59375000m;
 setangle 8.43750000 -136.406250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1678.75000;
  origin_y -288.000000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1616.25000;
  origin_y -344.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -448.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
}
block {
 camera 7.03125000 213.750000 0.00000000;
 time 56:27.64379883m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1655.50000;
  origin_y -288.625000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1600.12500;
  origin_y -343.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -473.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
}
block {
 camera 7.03125000 222.187500 0.00000000;
 time 56:27.69384766m;
 setangle 8.43750000 -130.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1633.37500;
  origin_y -289.250000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1584.00000;
  origin_y -343.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 178;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 56:27.74389648m;
 setangle 7.03125000 -129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1614.62500;
  origin_y -289.750000;
  origin_z 328.875000;
  angles_1 7.03125000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1567.87500;
  origin_y -344.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 178;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 56:27.79394531m;
 setangle 7.03125000 -127.968750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1596.50000;
  origin_y -290.375000;
  origin_z 328.875000;
  angles_1 7.03125000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1551.75000;
  origin_y -344.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 178;
 }
}
block {
 camera 5.62500000 229.218750 0.00000000;
 time 56:27.84399414m;
 setangle 7.03125000 -126.562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1578.87500;
  origin_y -290.875000;
  origin_z 328.875000;
  angles_1 7.03125000;
  angles_2 -126.562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1535.62500;
  origin_y -346.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 178;
 }
}
block {
 camera 5.62500000 230.625000 0.00000000;
 time 56:27.89404297m;
 setangle 7.03125000 -122.343750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1557.37500;
  origin_y -291.500000;
  origin_z 328.875000;
  angles_1 7.03125000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1519.50000;
  origin_y -348.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -122.343750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 178;
 }
}
block {
 camera 5.62500000 230.625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 90\n";
}
block {
 camera 5.62500000 232.031250 0.00000000;
 time 56:27.94409180m;
 setangle 5.62500000 -120.937500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1540.62500;
  origin_y -292.125000;
  origin_z 328.875000;
  angles_1 5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1503.62500;
  origin_y -350.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -120.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 232.031250 0.00000000;
 time 56:27.99414062m;
 setangle 5.62500000 -113.906250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1514.75000;
  origin_y -289.500000;
  origin_z 343.500000;
  angles_1 5.62500000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1486.00000;
  origin_y -350.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -113.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 236.250000 0.00000000;
 time 56:28.04418945m;
 setangle 4.21875000 -106.875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1489.50000;
  origin_y -288.875000;
  origin_z 340.250000;
  angles_1 4.21875000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1469.50000;
  origin_y -349.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 244.687500 0.00000000;
 time 56:28.09448242m;
 setangle 4.21875000 -102.656250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 194;
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}
block {
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 time 56:28.99560547m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 55;
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 updateentity {
  entity 194;
  frame 1;
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 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1370.75000 -409.375000 316.000000;
 }
}
block {
 camera 0.00000000 257.343750 0.00000000;
 time 56:29.04565430m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 55;
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 updateentity {
  entity 194;
  frame 1;
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 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 394.250000 375.875000 268.000000;
 }
}
block {
 camera 0.00000000 257.343750 0.00000000;
 time 56:29.09594727m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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}
block {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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block {
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 updateentity {
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 0.00000000 270.000000 0.00000000;
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 updateentity {
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 updateentity {
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}
block {
 camera 0.00000000 270.000000 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 0.00000000 270.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 90\n";
}
block {
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 setangle 2.81250000 -90.0000000 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 194;
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}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 56:29.49633789m;
 setangle 2.81250000 -90.0000000 0.00000000;
 clientdata {
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  ammo_rockets 0;
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 updateentity {
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  origin_y -363.250000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 55;
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 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1338.37500 -441.875000 344.000000;
 }
 sound {
  channel 2;
  entity 139;
  soundnum 15; // items/itembk2.wav
  origin -96.0000000 8.00000000 492.000000;
 }
}
block {
 camera 1.40625000 270.000000 0.00000000;
 time 56:29.54638672m;
 setangle 2.81250000 -90.0000000 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 1.40625000 270.000000 0.00000000;
 time 56:29.59643555m;
 setangle 2.81250000 -90.0000000 0.00000000;
 clientdata {
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 updateentity {
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}
block {
 camera 1.40625000 270.000000 0.00000000;
 time 56:29.64672852m;
 setangle 2.81250000 -90.0000000 0.00000000;
 clientdata {
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 updateentity {
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}
block {
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 time 56:29.69677734m;
 setangle 2.81250000 -90.0000000 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 56:29.74682617m;
 setangle 2.81250000 -90.0000000 0.00000000;
 clientdata {
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  weapon 0x80;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 1.40625000 270.000000 0.00000000;
 time 56:29.79687500m;
 setangle 2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1321.75000;
  origin_y -372.625000;
  origin_z 416.875000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1321.75000;
  origin_y -460.375000;
  origin_z 378.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 270.000000 0.00000000;
 time 56:29.84692383m;
 setangle 2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1319.37500;
  origin_y -374.125000;
  origin_z 414.375000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1319.37500;
  origin_y -461.875000;
  origin_z 375.875000;
  angles_1 0.00000000;
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  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 270.000000 0.00000000;
 time 56:29.89697266m;
 setangle 4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1317.00000;
  origin_y -375.875000;
  origin_z 412.000000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1317.00000;
  origin_y -463.375000;
  origin_z 372.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 270.000000 0.00000000;
 time 56:29.94702148m;
 setangle 5.62500000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1314.37500;
  origin_y -384.500000;
  origin_z 412.750000;
  angles_1 5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1316.50000;
  origin_y -471.875000;
  origin_z 383.500000;
  angles_1 -1.40625000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 421.375000 88.7500000 168.375000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1317.00000 -463.375000 376.000000;
 }
}
block {
 camera 1.40625000 270.000000 0.00000000;
 time 56:29.99707031m;
 setangle 5.62500000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1313.87500;
  origin_y -393.000000;
  origin_z 435.750000;
  angles_1 5.62500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1316.00000;
  origin_y -479.875000;
  origin_z 393.000000;
  angles_1 -1.40625000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 62; // misc/water1.wav
  origin 422.875000 73.5000000 146.625000;
 }
}
block {
 camera 2.81250000 270.000000 0.00000000;
 time 56:30.04711914m;
 setangle 7.03125000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1311.37500;
  origin_y -394.500000;
  origin_z 445.375000;
  angles_1 7.03125000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1315.62500;
  origin_y -479.875000;
  origin_z 400.500000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 271.406250 0.00000000;
 time 56:30.09716797m;
 setangle 8.43750000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1311.00000;
  origin_y -394.875000;
  origin_z 453.000000;
  angles_1 8.43750000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1315.25000;
  origin_y -481.375000;
  origin_z 406.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 272.812500 0.00000000;
 time 56:30.14721680m;
 setangle 8.43750000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1310.75000;
  origin_y -396.375000;
  origin_z 456.500000;
  angles_1 8.43750000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1315.00000;
  origin_y -483.000000;
  origin_z 409.500000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 272.812500 0.00000000;
 time 56:30.19750977m;
 setangle 11.2500000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1310.37500;
  origin_y -398.750000;
  origin_z 462.250000;
  angles_1 11.2500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1314.62500;
  origin_y -484.500000;
  origin_z 411.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 272.812500 0.00000000;
 time 56:30.24755859m;
 setangle 14.0625000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1310.12500;
  origin_y -401.250000;
  origin_z 465.875000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1314.25000;
  origin_y -486.000000;
  origin_z 410.500000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 272.812500 0.00000000;
 time 56:30.29760742m;
 setangle 14.0625000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1309.75000;
  origin_y -402.750000;
  origin_z 463.375000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1314.00000;
  origin_y -487.500000;
  origin_z 407.875000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 272.812500 0.00000000;
 time 56:30.34765625m;
 setangle 15.4687500 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1309.50000;
  origin_y -404.875000;
  origin_z 460.875000;
  angles_1 15.4687500;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1313.62500;
  origin_y -489.000000;
  origin_z 403.375000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 272.812500 0.00000000;
 time 56:30.39770508m;
 setangle 15.4687500 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1309.12500;
  origin_y -406.500000;
  origin_z 454.375000;
  angles_1 15.4687500;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1313.25000;
  origin_y -490.500000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 272.812500 0.00000000;
 time 56:30.44775391m;
 setangle 15.4687500 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1309.50000;
  origin_y -415.000000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1313.62500;
  origin_y -499.125000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 1313.62500 -499.125000 404.000000;
 }
}
block {
 camera 14.0625000 272.812500 0.00000000;
 time 56:30.49780273m;
 setangle 16.8750000 -91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1317.50000;
  origin_y -430.500000;
  origin_z 457.625000;
  angles_1 16.8750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1313.37500;
  origin_y -514.000000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 272.812500 0.00000000;
 time 56:30.54785156m;
 setangle 19.6875000 -108.281250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1339.25000;
  origin_y -453.000000;
  origin_z 461.625000;
  angles_1 19.6875000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1311.62500;
  origin_y -530.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 427.125000 -39.5000000 207.750000;
 }
}
block {
 camera 14.0625000 272.812500 0.00000000;
 time 56:30.59790039m;
 setangle 21.0937500 -112.500000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1335.87500;
  origin_y -472.500000;
  origin_z 444.875000;
  angles_1 21.0937500;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1303.00000;
  origin_y -546.750000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -112.500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 267.187500 0.00000000;
 time 56:30.64794922m;
 setangle 21.0937500 -115.312500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1327.37500;
  origin_y -486.875000;
  origin_z 463.625000;
  angles_1 21.0937500;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1290.75000;
  origin_y -559.500000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 246.093750 0.00000000;
 time 56:30.69824219m;
 setangle 21.0937500 -115.312500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1317.37500;
  origin_y -499.750000;
  origin_z 463.625000;
  angles_1 21.0937500;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1280.75000;
  origin_y -572.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -115.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 246.093750 0.00000000;
 time 56:30.74829102m;
 setangle 21.0937500 -115.312500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1308.50000;
  origin_y -513.250000;
  origin_z 463.625000;
  angles_1 21.0937500;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1271.87500;
  origin_y -585.875000;
  origin_z 398.000000;
  angles_1 -5.62500000;
  angles_2 -115.312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 243.281250 0.00000000;
 time 56:30.79833984m;
 setangle 21.0937500 -115.312500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1299.62500;
  origin_y -526.625000;
  origin_z 459.625000;
  angles_1 21.0937500;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1263.00000;
  origin_y -599.250000;
  origin_z 394.000000;
  angles_1 -5.62500000;
  angles_2 -115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 243.281250 0.00000000;
 time 56:30.84838867m;
 setangle 22.5000000 -112.500000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1286.75000;
  origin_y -539.250000;
  origin_z 455.625000;
  angles_1 22.5000000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1254.12500;
  origin_y -612.750000;
  origin_z 387.875000;
  angles_1 -5.62500000;
  angles_2 -112.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 243.281250 0.00000000;
 time 56:30.89843750m;
 setangle 22.5000000 -111.093750 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -16.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1276.12500;
  origin_y -551.875000;
  origin_z 447.625000;
  angles_1 22.5000000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1245.25000;
  origin_y -626.250000;
  origin_z 379.875000;
  angles_1 -5.62500000;
  angles_2 -111.093750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 243.281250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 90\n";
}
block {
 camera 21.0937500 246.093750 0.00000000;
 time 56:30.94848633m;
 setangle 22.5000000 -109.687500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -16.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1265.37500;
  origin_y -564.625000;
  origin_z 437.500000;
  angles_1 22.5000000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1236.37500;
  origin_y -639.750000;
  origin_z 369.875000;
  angles_1 -5.62500000;
  angles_2 -109.687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 246.093750 0.00000000;
 time 56:30.99853516m;
 setangle 23.9062500 -102.656250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -16.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1246.87500;
  origin_y -576.000000;
  origin_z 427.500000;
  angles_1 23.9062500;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1227.62500;
  origin_y -653.250000;
  origin_z 357.875000;
  angles_1 -7.03125000;
  angles_2 -102.656250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 248.906250 0.00000000;
 time 56:31.04858398m;
 setangle 26.7187500 -82.9687500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -16.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1211.12500;
  origin_y -589.375000;
  origin_z 417.250000;
  angles_1 26.7187500;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1218.75000;
  origin_y -666.625000;
  origin_z 343.750000;
  angles_1 -8.43750000;
  angles_2 -82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 255.937500 0.00000000;
 time 56:31.09863281m;
 setangle 25.3125000 -66.0937500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -18.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1183.00000;
  origin_y -609.125000;
  origin_z 399.375000;
  angles_1 25.3125000;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1213.12500;
  origin_y -681.750000;
  origin_z 327.750000;
  angles_1 -7.03125000;
  angles_2 -66.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 65; // items/health1.wav
  origin 1213.12500 -681.750000 331.750000;
 }
}
block {
 camera 25.3125000 275.625000 0.00000000;
 time 56:31.14868164m;
 setangle 15.4687500 -4.21875000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -12.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1130.25000;
  origin_y -683.875000;
  origin_z 367.250000;
  angles_1 15.4687500;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1214.00000;
  origin_y -692.125000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 1214.00000 -692.125000 316.000000;
 }
}
block {
 camera 25.3125000 275.625000 0.00000000;
 time 56:31.19873047m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1127.62500;
  origin_y -700.875000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1213.87500;
  origin_y -692.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 292.500000 0.00000000;
 time 56:31.24902344m;
 setangle 5.62500000 4.21875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1126.25000;
  origin_y -693.000000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1213.12500;
  origin_y -684.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 292.500000 0.00000000;
 time 56:31.29907227m;
 setangle 5.62500000 4.21875000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1133.62500;
  origin_y -685.875000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1220.50000;
  origin_y -677.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 2.81250000 0.00000000;
 time 56:31.34912109m;
 setangle 5.62500000 4.21875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1147.50000;
  origin_y -679.250000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1234.37500;
  origin_y -670.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 43;
  soundnum 15; // items/itembk2.wav
  origin 1728.00000 -552.000000 284.000000;
 }
}
block {
 camera 4.21875000 2.81250000 0.00000000;
 time 56:31.39916992m;
 setangle 5.62500000 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1162.87500;
  origin_y -671.625000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1250.00000;
  origin_y -665.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 2.81250000 0.00000000;
 time 56:31.44921875m;
 setangle 7.03125000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1179.00000;
  origin_y -669.000000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1265.62500;
  origin_y -660.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 2.81250000 0.00000000;
 time 56:31.49926758m;
 setangle 7.03125000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1194.75000;
  origin_y -664.875000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1281.37500;
  origin_y -656.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
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 updateentity {
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block {
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block {
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block {
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block {
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block {
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block {
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block {
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block {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 updateentity {
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 sound {
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 sound {
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}
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block {
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block {
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block {
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block {
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block {
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block {
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 sound {
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block {
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block {
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  angles_2 -82.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 78; // items/r_item2.wav
  origin -139.375000 -1.87500000 492.000000;
 }
}
block {
 camera 9.84375000 277.031250 0.00000000;
 time 56:34.60375977m;
 setangle 9.84375000 -122.343750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1437.75000;
  origin_y -965.750000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1389.87500;
  origin_y -1037.50000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -122.343750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 277.031250 0.00000000;
 time 56:34.65380859m;
 setangle 8.43750000 -136.406250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1446.25000;
  origin_y -994.500000;
  origin_z 493.000000;
  angles_1 8.43750000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1382.00000;
  origin_y -1052.75000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -136.406250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 236.250000 0.00000000;
 time 56:34.70385742m;
 setangle 8.43750000 -137.812500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1440.37500;
  origin_y -1010.37500;
  origin_z 493.000000;
  angles_1 8.43750000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1374.75000;
  origin_y -1067.00000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 197;
  soundnum 15; // items/itembk2.wav
  origin 880.000000 -296.000000 468.000000;
 }
}
block {
 camera 8.43750000 236.250000 0.00000000;
 time 56:34.75390625m;
 setangle 8.43750000 -151.875000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1431.12500;
  origin_y -1049.50000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1367.62500;
  origin_y -1081.37500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -151.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 222.187500 0.00000000;
 time 56:34.80395508m;
 setangle 8.43750000 -156.093750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1431.00000;
  origin_y -1066.62500;
  origin_z 487.625000;
  angles_1 8.43750000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1360.50000;
  origin_y -1095.75000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 206.718750 0.00000000;
 time 56:34.85400391m;
 setangle 8.43750000 -161.718750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1425.37500;
  origin_y -1085.87500;
  origin_z 490.125000;
  angles_1 8.43750000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1347.87500;
  origin_y -1109.37500;
  origin_z 446.000000;
  angles_1 -2.81250000;
  angles_2 -161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
}
block {
 camera 7.03125000 202.500000 0.00000000;
 time 56:34.90405273m;
 setangle 8.43750000 174.375000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1421.75000;
  origin_y -1129.37500;
  origin_z 489.000000;
  angles_1 8.43750000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1335.37500;
  origin_y -1123.00000;
  origin_z 442.000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
}
block {
 camera 7.03125000 202.500000 0.00000000;
 time 56:34.95434570m;
 setangle 8.43750000 174.375000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1409.12500;
  origin_y -1143.00000;
  origin_z 483.000000;
  angles_1 8.43750000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1322.75000;
  origin_y -1136.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
}
block {
 camera 7.03125000 196.875000 0.00000000;
 time 56:35.00439453m;
 setangle 8.43750000 172.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1393.37500;
  origin_y -1150.12500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1307.12500;
  origin_y -1141.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
}
block {
 camera 7.03125000 172.968750 0.00000000;
 time 56:35.05444336m;
 setangle 8.43750000 170.156250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1375.25000;
  origin_y -1152.25000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1289.50000;
  origin_y -1139.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 170.156250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 32; // weapons/pkup.wav
  origin 1289.50000 -1139.50000 444.000000;
 }
}
block {
 camera 7.03125000 172.968750 0.00000000;
 time 56:35.10449219m;
 setangle 9.84375000 170.156250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1357.12500;
  origin_y -1146.25000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1271.75000;
  origin_y -1133.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
}
block {
 camera 7.03125000 171.562500 0.00000000;
 time 56:35.15454102m;
 setangle 8.43750000 167.343750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1341.37500;
  origin_y -1145.50000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1256.37500;
  origin_y -1128.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
}
block {
 camera 8.43750000 168.750000 0.00000000;
 time 56:35.20458984m;
 setangle 8.43750000 167.343750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1326.00000;
  origin_y -1140.87500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1241.00000;
  origin_y -1124.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
}
block {
 camera 8.43750000 168.750000 0.00000000;
 time 56:35.25463867m;
 setangle 8.43750000 167.343750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1310.50000;
  origin_y -1136.62500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1225.50000;
  origin_y -1119.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 9.84375000 213.750000 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 195;
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 updateentity {
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block {
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 time 56:36.10595703m;
 setangle 9.84375000 -125.156250 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 9.84375000 229.218750 0.00000000;
 time 56:36.15600586m;
 setangle 9.84375000 -119.531250 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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  entity 3;
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  origin 287.875000 -200.250000 324.000000;
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}
block {
 camera 8.43750000 233.437500 0.00000000;
 time 56:36.20605469m;
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 clientdata {
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}
block {
 camera 8.43750000 233.437500 0.00000000;
 time 56:36.25610352m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 8.43750000 239.062500 0.00000000;
 time 56:36.30615234m;
 setangle 9.84375000 -113.906250 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 8.43750000 244.687500 0.00000000;
 time 56:36.35620117m;
 setangle 9.84375000 -111.093750 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 8.43750000 244.687500 0.00000000;
 time 56:36.40625000m;
 setangle 9.84375000 -109.687500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 8.43750000 244.687500 0.00000000;
 time 56:36.45629883m;
 setangle 9.84375000 -109.687500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 time 56:36.50659180m;
 setangle 9.84375000 -109.687500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 56:36.55664062m;
 setangle 9.84375000 -109.687500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 56:36.60668945m;
 setangle 9.84375000 -109.687500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 time 56:36.65673828m;
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 time 56:36.75683594m;
 setangle 11.2500000 109.687500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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 sound {
  channel 2;
  entity 116;
  soundnum 15; // items/itembk2.wav
  origin 840.000000 568.000000 204.000000;
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}
block {
 camera 5.62500000 255.937500 0.00000000;
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block {
 camera 5.62500000 255.937500 0.00000000;
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block {
 camera 4.21875000 257.343750 0.00000000;
 time 56:38.40917969m;
 setangle 5.62500000 -101.250000 0.00000000;
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}
block {
 camera 4.21875000 257.343750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 4.21875000 257.343750 0.00000000;
 time 56:38.45922852m;
 setangle 5.62500000 -99.8437500 0.00000000;
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 updateentity {
  entity 195;
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 updateentity {
  entity 203;
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}
block {
 camera 4.21875000 257.343750 0.00000000;
 time 56:38.50927734m;
 setangle 7.03125000 -99.8437500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
  entity 195;
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 updateentity {
  entity 197;
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block {
 camera 4.21875000 258.750000 0.00000000;
 time 56:38.55932617m;
 setangle 7.03125000 -97.0312500 0.00000000;
 clientdata {
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
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  entity 4;
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 updateentity {
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 updateentity {
  entity 55;
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 updateentity {
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 updateentity {
  entity 170;
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 updateentity {
  entity 195;
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 }
 updateentity {
  entity 197;
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 updateentity {
  entity 203;
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}
block {
 camera 5.62500000 258.750000 0.00000000;
 time 56:38.60961914m;
 setangle 7.03125000 -95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
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 updateentity {
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  frame 8;
  origin_x 901.750000;
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  frame 8;
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  origin_y -336.000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin 892.875000 -336.000000 436.000000;
 }
}
block {
 camera 5.62500000 258.750000 0.00000000;
 time 56:38.65966797m;
 setangle 7.03125000 -94.2187500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 5.62500000 261.562500 0.00000000;
 time 56:38.70971680m;
 setangle 5.62500000 -94.2187500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 195;
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}
block {
 camera 5.62500000 264.375000 0.00000000;
 time 56:38.75976562m;
 setangle 5.62500000 -94.2187500 0.00000000;
 clientdata {
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 updateentity {
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block {
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 time 56:38.80981445m;
 setangle 5.62500000 -94.2187500 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 4.21875000 264.375000 0.00000000;
 time 56:38.85986328m;
 setangle 5.62500000 -92.8125000 0.00000000;
 clientdata {
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 updateentity {
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block {
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 time 56:38.90991211m;
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 clientdata {
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 updateentity {
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 updateentity {
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block {
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 time 56:38.95996094m;
 setangle 7.03125000 -92.8125000 0.00000000;
 clientdata {
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block {
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 time 56:39.01000977m;
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 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 236.250000 0.00000000;
 time 56:40.51220703m;
 setangle 8.43750000 -122.343750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1069.62500;
  origin_y -818.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1021.50000;
  origin_y -890.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 236.250000 0.00000000;
 time 56:40.56225586m;
 setangle 8.43750000 -120.937500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1061.25000;
  origin_y -815.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1014.87500;
  origin_y -888.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 236.250000 0.00000000;
 time 56:40.61230469m;
 setangle 8.43750000 -120.937500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1049.12500;
  origin_y -810.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1002.75000;
  origin_y -883.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 237.656250 0.00000000;
 time 56:40.66235352m;
 setangle 8.43750000 -120.937500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1035.12500;
  origin_y -812.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 988.750000;
  origin_y -885.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 237.656250 0.00000000;
 time 56:40.71240234m;
 setangle 8.43750000 -119.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1018.00000;
  origin_y -820.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 973.375000;
  origin_y -894.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 237.656250 0.00000000;
 time 56:40.76269531m;
 setangle 8.43750000 -119.531250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1003.87500;
  origin_y -830.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 959.250000;
  origin_y -904.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 237.656250 0.00000000;
 time 56:40.81274414m;
 setangle 8.43750000 -119.531250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 990.875000;
  origin_y -841.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 946.250000;
  origin_y -915.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -119.531250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 239.062500 0.00000000;
 time 56:40.86279297m;
 setangle 8.43750000 -116.718750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 975.125000;
  origin_y -850.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 934.250000;
  origin_y -927.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 239.062500 0.00000000;
 time 56:40.91284180m;
 setangle 8.43750000 -116.718750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 967.375000;
  origin_y -868.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 926.500000;
  origin_y -944.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 239.062500 0.00000000;
 time 56:40.96289062m;
 setangle 8.43750000 -116.718750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 962.125000;
  origin_y -885.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 921.250000;
  origin_y -962.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 241.875000 0.00000000;
 time 56:41.01293945m;
 setangle 8.43750000 -116.718750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 958.625000;
  origin_y -903.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 917.750000;
  origin_y -979.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 586.000000 -1167.12500 436.000000;
 }
}
block {
 camera 7.03125000 241.875000 0.00000000;
 time 56:41.06298828m;
 setangle 8.43750000 -119.531250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 960.000000;
  origin_y -921.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 915.375000;
  origin_y -996.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 690.500000;
  origin_y -1188.00000;
  origin_z 429.500000;
  angles_1 -9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 241.875000 0.00000000;
 time 56:41.11303711m;
 setangle 9.84375000 -135.000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 974.375000;
  origin_y -951.000000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 913.375000;
  origin_y -1012.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 738.875000;
  origin_y -1197.62500;
  origin_z 420.875000;
  angles_1 -9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 241.875000 0.00000000;
 time 56:41.16308594m;
 setangle 9.84375000 -135.000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 978.375000;
  origin_y -969.500000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 917.375000;
  origin_y -1030.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 787.250000;
  origin_y -1207.25000;
  origin_z 412.375000;
  angles_1 -9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 239.062500 0.00000000;
 time 56:41.21313477m;
 setangle 9.84375000 -140.625000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 990.125000;
  origin_y -994.000000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 922.000000;
  origin_y -1047.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 804.375000;
  origin_y -1210.62500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 21;
  soundnum 15; // items/itembk2.wav
  origin 1360.00000 -208.000000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 804.375000 -1210.62500 409.375000;
 }
}
block {
 camera 8.43750000 225.000000 0.00000000;
 time 56:41.26342773m;
 setangle 9.84375000 -147.656250 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 951.875000;
  origin_y -1045.75000;
  origin_z 458.375000;
  angles_1 9.84375000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 927.125000;
  origin_y -1062.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 804.375000;
  origin_y -1210.62500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 225.000000 0.00000000;
 time 56:41.31347656m;
 setangle 9.84375000 -150.468750 0.00000000;
 clientdata {
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 951.875000;
  origin_y -1065.62500;
  origin_z 454.750000;
  angles_1 9.84375000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 932.625000;
  origin_y -1077.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 804.375000;
  origin_y -1210.62500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 210.937500 0.00000000;
 time 56:41.36352539m;
 setangle 9.84375000 -150.468750 0.00000000;
 clientdata {
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 951.875000;
  origin_y -1083.50000;
  origin_z 451.375000;
  angles_1 9.84375000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 935.875000;
  origin_y -1093.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 804.375000;
  origin_y -1210.62500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 22;
  soundnum 15; // items/itembk2.wav
  origin 1416.00000 -208.000000 324.000000;
 }
}
block {
 camera 8.43750000 210.937500 0.00000000;
 time 56:41.41357422m;
 setangle 9.84375000 -150.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 950.125000;
  origin_y -1085.25000;
  origin_z 449.375000;
  angles_1 9.84375000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 932.250000;
  origin_y -1097.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 804.375000;
  origin_y -1210.62500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 210.937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 8.43750000 208.125000 0.00000000;
 time 56:41.46362305m;
 setangle 9.84375000 -149.062500 0.00000000;
 clientdata {
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 948.250000;
  origin_y -1084.50000;
  origin_z 451.750000;
  angles_1 9.84375000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 925.250000;
  origin_y -1094.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -149.062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 804.375000;
  origin_y -1210.62500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 208.125000 0.00000000;
 time 56:41.51367188m;
 setangle 9.84375000 -147.656250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 940.500000;
  origin_y -1070.50000;
  origin_z 456.250000;
  angles_1 9.84375000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 915.625000;
  origin_y -1085.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -147.656250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 804.375000;
  origin_y -1210.62500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 169;
  soundnum 15; // items/itembk2.wav
  origin 1776.00000 -552.000000 284.000000;
 }
}
block {
 camera 8.43750000 208.125000 0.00000000;
 time 56:41.56372070m;
 setangle 9.84375000 -144.843750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 939.375000;
  origin_y -1050.25000;
  origin_z 463.125000;
  angles_1 9.84375000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 904.750000;
  origin_y -1073.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 804.375000;
  origin_y -1210.62500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 210.937500 0.00000000;
 time 56:41.61376953m;
 setangle 9.84375000 -137.812500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 942.875000;
  origin_y -1016.75000;
  origin_z 473.125000;
  angles_1 9.84375000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 897.125000;
  origin_y -1056.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 804.375000;
  origin_y -1210.62500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 210.937500 0.00000000;
 time 56:41.66381836m;
 setangle 8.43750000 -119.531250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 935.375000;
  origin_y -966.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 890.875000;
  origin_y -1041.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 804.375000;
  origin_y -1210.62500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 220.781250 0.00000000;
 time 56:41.71386719m;
 setangle 5.62500000 -108.281250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 914.125000;
  origin_y -944.000000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 884.750000;
  origin_y -1026.25000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -108.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 804.375000;
  origin_y -1210.62500;
  origin_z 409.375000;
  angles_1 -9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 220.781250 0.00000000;
 time 56:41.76391602m;
 setangle 8.43750000 -109.687500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 909.875000;
  origin_y -930.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 878.750000;
  origin_y -1011.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 239.062500 0.00000000;
 time 56:41.81420898m;
 setangle 8.43750000 -109.687500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 907.500000;
  origin_y -912.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 876.375000;
  origin_y -993.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -109.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 248.906250 0.00000000;
 time 56:41.86425781m;
 setangle 8.43750000 -109.687500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
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  origin_x 814.875000;
  origin_y -1243.25000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 969.375000;
  origin_y -902.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 241.875000 0.00000000;
 time 56:42.56518555m;
 setangle 7.03125000 -118.125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1012.25000;
  origin_y -826.500000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 831.500000;
  origin_y -1242.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 969.375000;
  origin_y -902.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -118.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 241.875000 0.00000000;
 time 56:42.61523438m;
 setangle 5.62500000 -119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1014.25000;
  origin_y -827.375000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 847.750000;
  origin_y -1241.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 969.375000;
  origin_y -902.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 240.468750 0.00000000;
 time 56:42.66528320m;
 setangle 5.62500000 -119.531250 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1016.87500;
  origin_y -823.000000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 863.875000;
  origin_y -1241.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 972.000000;
  origin_y -898.000000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 942.375000;
  origin_y -947.375000;
  origin_z 448.875000;
  angles_1 -7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 972.000000 -898.000000 444.000000;
 }
}
block {
 camera 5.62500000 240.468750 0.00000000;
 time 56:42.71533203m;
 setangle 7.03125000 -119.531250 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1022.87500;
  origin_y -813.000000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 880.875000;
  origin_y -1239.50000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 978.125000;
  origin_y -887.625000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 916.750000;
  origin_y -990.000000;
  origin_z 442.750000;
  angles_1 -7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 239.062500 0.00000000;
 time 56:42.76538086m;
 setangle 8.43750000 -119.531250 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1033.50000;
  origin_y -800.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 894.500000;
  origin_y -1237.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 989.000000;
  origin_y -875.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 891.250000;
  origin_y -1032.62500;
  origin_z 436.625000;
  angles_1 -7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 239.062500 0.00000000;
 time 56:42.81542969m;
 setangle 8.43750000 -118.125000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1043.62500;
  origin_y -800.000000;
  origin_z 483.875000;
  angles_1 8.43750000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 901.125000;
  origin_y -1235.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1001.87500;
  origin_y -863.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -118.125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 865.625000;
  origin_y -1075.25000;
  origin_z 430.500000;
  angles_1 -7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 913.750000;
  origin_y -1179.25000;
  origin_z 442.250000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 901.125000 -1235.62500 436.000000;
 }
}
block {
 camera 5.62500000 239.062500 0.00000000;
 time 56:42.86572266m;
 setangle 9.84375000 -116.718750 0.00000000;
 clientdata {
  vel_x 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1052.50000;
  origin_y -800.000000;
  origin_z 478.500000;
  angles_1 9.84375000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 898.625000;
  origin_y -1232.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 75.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1019.37500;
  origin_y -858.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 840.125000;
  origin_y -1117.87500;
  origin_z 424.375000;
  angles_1 -7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 924.750000;
  origin_y -1130.62500;
  origin_z 437.375000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 240.468750 0.00000000;
 time 56:42.91577148m;
 setangle 9.84375000 -116.718750 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1068.75000;
  origin_y -800.250000;
  origin_z 475.250000;
  angles_1 9.84375000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 888.750000;
  origin_y -1227.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 75.9375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1038.37500;
  origin_y -857.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 814.625000;
  origin_y -1160.50000;
  origin_z 418.250000;
  angles_1 -7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 935.625000;
  origin_y -1082.00000;
  origin_z 432.500000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 240.468750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 240.468750 0.00000000;
 time 56:42.96582031m;
 setangle 9.84375000 -115.312500 0.00000000;
 clientdata {
  vel_x 24.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1085.87500;
  origin_y -807.250000;
  origin_z 474.000000;
  angles_1 9.84375000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 885.250000;
  origin_y -1224.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1058.00000;
  origin_y -862.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 789.000000;
  origin_y -1203.12500;
  origin_z 412.125000;
  angles_1 -7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 946.500000;
  origin_y -1033.37500;
  origin_z 427.500000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 241.875000 0.00000000;
 time 56:43.01586914m;
 setangle 8.43750000 -115.312500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1106.25000;
  origin_y -813.875000;
  origin_z 475.500000;
  angles_1 8.43750000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 890.375000;
  origin_y -1224.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1075.62500;
  origin_y -874.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 776.000000;
  origin_y -1225.00000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 957.500000;
  origin_y -984.750000;
  origin_z 422.625000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 776.000000 -1225.00000 409.000000;
 }
}
block {
 camera 8.43750000 241.875000 0.00000000;
 time 56:43.06591797m;
 setangle 8.43750000 -115.312500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1127.25000;
  origin_y -814.500000;
  origin_z 482.375000;
  angles_1 8.43750000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 912.875000;
  origin_y -1222.75000;
  origin_z 433.750000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1090.50000;
  origin_y -887.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 776.000000;
  origin_y -1225.00000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 968.375000;
  origin_y -936.125000;
  origin_z 417.750000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 243.281250 0.00000000;
 time 56:43.11596680m;
 setangle 8.43750000 -125.156250 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1150.50000;
  origin_y -825.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 935.500000;
  origin_y -1221.25000;
  origin_z 433.500000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1098.87500;
  origin_y -895.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 776.000000;
  origin_y -1225.00000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 970.500000;
  origin_y -926.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 970.500000 -926.375000 416.750000;
 }
}
block {
 camera 8.43750000 243.281250 0.00000000;
 time 56:43.16601562m;
 setangle 8.43750000 -125.156250 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1167.62500;
  origin_y -823.625000;
  origin_z 488.250000;
  angles_1 8.43750000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 958.000000;
  origin_y -1219.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1116.00000;
  origin_y -893.250000;
  origin_z 441.125000;
  angles_1 -2.81250000;
  angles_2 -125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 776.000000;
  origin_y -1225.00000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 970.500000;
  origin_y -926.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 243.281250 0.00000000;
 time 56:43.21606445m;
 setangle 8.43750000 -125.156250 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 3.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1176.75000;
  origin_y -820.750000;
  origin_z 487.375000;
  angles_1 8.43750000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 967.875000;
  origin_y -1217.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1125.12500;
  origin_y -890.375000;
  origin_z 440.250000;
  angles_1 -2.81250000;
  angles_2 -125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 776.000000;
  origin_y -1225.00000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 970.500000;
  origin_y -926.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 243.281250 0.00000000;
 time 56:43.26611328m;
 setangle 8.43750000 -125.156250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1178.00000;
  origin_y -819.625000;
  origin_z 484.500000;
  angles_1 8.43750000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 960.000000;
  origin_y -1215.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1126.37500;
  origin_y -889.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -125.156250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 776.000000;
  origin_y -1225.00000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 970.500000;
  origin_y -926.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 233.437500 0.00000000;
 time 56:43.31616211m;
 setangle 8.43750000 -125.156250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1170.62500;
  origin_y -820.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 948.250000;
  origin_y -1207.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 77.3437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1119.00000;
  origin_y -890.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -125.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 776.000000;
  origin_y -1225.00000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 970.500000;
  origin_y -926.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 233.437500 0.00000000;
 time 56:43.36621094m;
 setangle 8.43750000 -125.156250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1157.00000;
  origin_y -823.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 936.250000;
  origin_y -1195.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1105.37500;
  origin_y -893.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -125.156250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 776.000000;
  origin_y -1225.00000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 970.500000;
  origin_y -926.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 233.437500 0.00000000;
 time 56:43.41650391m;
 setangle 7.03125000 -125.156250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1139.75000;
  origin_y -820.625000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 925.625000;
  origin_y -1181.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1087.87500;
  origin_y -890.625000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -125.156250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 776.000000;
  origin_y -1225.00000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 970.500000;
  origin_y -926.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 233.437500 0.00000000;
 time 56:43.46655273m;
 setangle 7.03125000 -126.562500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1124.62500;
  origin_y -817.625000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -126.562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 916.125000;
  origin_y -1168.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1071.00000;
  origin_y -886.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 776.000000;
  origin_y -1225.00000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 970.500000;
  origin_y -926.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 233.437500 0.00000000;
 time 56:43.51660156m;
 setangle 7.03125000 -127.968750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1112.75000;
  origin_y -815.500000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 907.500000;
  origin_y -1153.75000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1057.50000;
  origin_y -882.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 776.000000;
  origin_y -1225.00000;
  origin_z 409.000000;
  angles_1 -7.03125000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 970.500000;
  origin_y -926.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1021.12500;
  origin_y -927.250000;
  origin_z 447.500000;
  angles_1 -8.43750000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1057.50000 -882.750000 444.000000;
 }
}
block {
 camera 7.03125000 233.437500 0.00000000;
 time 56:43.56665039m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1116.12500;
  origin_y -819.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 899.875000;
  origin_y -1139.37500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1053.37500;
  origin_y -879.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 970.500000;
  origin_y -926.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 989.625000;
  origin_y -965.500000;
  origin_z 440.125000;
  angles_1 -8.43750000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 232.031250 0.00000000;
 time 56:43.61669922m;
 setangle 9.84375000 -144.843750 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1129.75000;
  origin_y -830.250000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 893.250000;
  origin_y -1123.87500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 59.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1058.00000;
  origin_y -878.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 970.500000;
  origin_y -926.375000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 958.250000;
  origin_y -1003.75000;
  origin_z 432.750000;
  angles_1 -8.43750000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 232.031250 0.00000000;
 time 56:43.66674805m;
 setangle 9.84375000 -144.843750 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1141.37500;
  origin_y -830.250000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 888.250000;
  origin_y -1107.50000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1069.62500;
  origin_y -878.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 926.750000;
  origin_y -1042.12500;
  origin_z 425.375000;
  angles_1 -8.43750000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 56:43.71679688m;
 setangle 9.84375000 -146.250000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1156.12500;
  origin_y -838.750000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 885.750000;
  origin_y -1089.87500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1083.12500;
  origin_y -884.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -146.250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 905.750000;
  origin_y -1067.75000;
  origin_z 420.500000;
  angles_1 -8.43750000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 44; // player/pain4.wav
  origin 885.750000 -1089.87500 444.000000;
 }
 temp_entity {
  entitytype 3;
  origin 905.750000 -1067.75000 420.500000;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 56:43.76684570m;
 setangle 9.84375000 -144.843750 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1168.87500;
  origin_y -847.000000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 870.375000;
  origin_y -1085.87500;
  origin_z 460.500000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1097.12500;
  origin_y -894.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 905.750000;
  origin_y -1067.75000;
  origin_z 420.500000;
  angles_1 -8.43750000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 213.750000 0.00000000;
 time 56:43.81689453m;
 setangle 9.84375000 -144.843750 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1180.37500;
  origin_y -862.375000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 860.500000;
  origin_y -1076.00000;
  origin_z 479.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1108.62500;
  origin_y -910.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 905.750000;
  origin_y -1067.75000;
  origin_z 420.500000;
  angles_1 -8.43750000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 213.750000 0.00000000;
 time 56:43.86694336m;
 setangle 9.84375000 -144.843750 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1187.87500;
  origin_y -881.000000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 853.000000;
  origin_y -1064.25000;
  origin_z 495.500000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1116.12500;
  origin_y -929.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 905.750000;
  origin_y -1067.75000;
  origin_z 420.500000;
  angles_1 -8.43750000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 213.750000 0.00000000;
 time 56:43.91723633m;
 setangle 9.84375000 -144.843750 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1193.00000;
  origin_y -899.125000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 845.375000;
  origin_y -1052.50000;
  origin_z 510.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1121.25000;
  origin_y -947.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 905.750000;
  origin_y -1067.75000;
  origin_z 420.500000;
  angles_1 -8.43750000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 213.750000 0.00000000;
 time 56:43.96728516m;
 setangle 9.84375000 -144.843750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1190.37500;
  origin_y -918.000000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 837.875000;
  origin_y -1040.75000;
  origin_z 522.500000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1118.62500;
  origin_y -965.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 905.750000;
  origin_y -1067.75000;
  origin_z 420.500000;
  angles_1 -8.43750000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 213.750000 0.00000000;
 time 56:44.01733398m;
 setangle 9.84375000 -144.843750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1187.12500;
  origin_y -934.875000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 830.250000;
  origin_y -1028.87500;
  origin_z 533.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1115.37500;
  origin_y -982.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 905.750000;
  origin_y -1067.75000;
  origin_z 420.500000;
  angles_1 -8.43750000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 213.750000 0.00000000;
 time 56:44.06738281m;
 setangle 9.84375000 -146.250000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1185.00000;
  origin_y -952.500000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 824.000000;
  origin_y -1017.12500;
  origin_z 535.875000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1112.12500;
  origin_y -998.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 905.750000;
  origin_y -1067.75000;
  origin_z 420.500000;
  angles_1 -8.43750000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 213.750000 0.00000000;
 time 56:44.11743164m;
 setangle 2.81250000 150.468750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1185.12500;
  origin_y -1055.87500;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 824.000000;
  origin_y -1005.37500;
  origin_z 533.875000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1107.75000;
  origin_y -1014.50000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 213.750000 0.00000000;
 time 56:44.16748047m;
 setangle 2.81250000 147.656250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1179.50000;
  origin_y -1072.25000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 824.000000;
  origin_y -993.625000;
  origin_z 529.875000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1104.25000;
  origin_y -1027.12500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 879.875000;
  origin_y -986.750000;
  origin_z 531.750000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 824.000000 -993.625000 533.875000;
 }
}
block {
 camera 8.43750000 212.343750 0.00000000;
 time 56:44.21752930m;
 setangle 1.40625000 146.250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1182.50000;
  origin_y -1088.62500;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 824.000000;
  origin_y -981.875000;
  origin_z 523.875000;
  angles_1 -7.03125000;
  angles_2 0.00000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1108.25000;
  origin_y -1041.62500;
  origin_z 448.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 928.125000;
  origin_y -980.750000;
  origin_z 519.625000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 212.343750 0.00000000;
 time 56:44.26757812m;
 setangle 1.40625000 144.843750 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1190.25000;
  origin_y -1105.75000;
  origin_z 482.250000;
  angles_1 1.40625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 824.000000;
  origin_y -970.125000;
  origin_z 515.875000;
  angles_1 -8.43750000;
  angles_2 -5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1117.12500;
  origin_y -1057.00000;
  origin_z 448.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 976.250000;
  origin_y -974.875000;
  origin_z 507.500000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 146.250000 0.00000000;
 time 56:44.31762695m;
 setangle 7.03125000 99.8437500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1142.37500;
  origin_y -1156.12500;
  origin_z 490.875000;
  angles_1 7.03125000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 824.000000;
  origin_y -958.250000;
  origin_z 505.875000;
  angles_1 -5.62500000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1125.37500;
  origin_y -1070.75000;
  origin_z 448.000000;
  angles_1 -1.40625000;
  angles_2 99.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1024.50000;
  origin_y -968.875000;
  origin_z 495.250000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1114.12500;
  origin_y -1014.50000;
  origin_z 455.500000;
  angles_1 -8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1125.37500 -1070.75000 452.000000;
 }
}
block {
 camera 1.40625000 146.250000 0.00000000;
 time 56:44.36767578m;
 setangle 7.03125000 101.250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1154.37500;
  origin_y -1169.25000;
  origin_z 490.875000;
  angles_1 7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 824.000000;
  origin_y -946.500000;
  origin_z 493.750000;
  angles_1 -5.62500000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1135.37500;
  origin_y -1084.25000;
  origin_z 448.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1072.75000;
  origin_y -963.000000;
  origin_z 483.125000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1104.50000;
  origin_y -965.875000;
  origin_z 448.125000;
  angles_1 -8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 143.437500 0.00000000;
 time 56:44.41772461m;
 setangle 7.03125000 101.250000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1163.87500;
  origin_y -1182.12500;
  origin_z 490.875000;
  angles_1 7.03125000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 824.000000;
  origin_y -934.750000;
  origin_z 479.750000;
  angles_1 -5.62500000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1144.87500;
  origin_y -1097.25000;
  origin_z 448.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1120.87500;
  origin_y -957.000000;
  origin_z 471.000000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1094.87500;
  origin_y -917.250000;
  origin_z 440.750000;
  angles_1 -8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 143.437500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 117  : 80\n";
}
block {
 camera 0.00000000 143.437500 0.00000000;
 time 56:44.46801758m;
 setangle 7.03125000 109.687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1176.25000;
  origin_y -1191.62500;
  origin_z 490.875000;
  angles_1 7.03125000;
  angles_2 109.687500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 824.000000;
  origin_y -923.000000;
  origin_z 463.750000;
  angles_1 -5.62500000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1145.00000;
  origin_y -1110.50000;
  origin_z 446.000000;
  angles_1 -1.40625000;
  angles_2 109.687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1169.12500;
  origin_y -951.000000;
  origin_z 458.750000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1085.12500;
  origin_y -868.750000;
  origin_z 433.375000;
  angles_1 -8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 99.8437500 0.00000000;
 time 56:44.51806641m;
 setangle 7.03125000 111.093750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1178.37500;
  origin_y -1204.12500;
  origin_z 486.875000;
  angles_1 7.03125000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 824.000000;
  origin_y -911.250000;
  origin_z 445.625000;
  angles_1 -5.62500000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1145.12500;
  origin_y -1123.62500;
  origin_z 442.000000;
  angles_1 -1.40625000;
  angles_2 111.093750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1217.25000;
  origin_y -945.125000;
  origin_z 446.625000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1075.50000;
  origin_y -820.125000;
  origin_z 426.000000;
  angles_1 -8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 108.281250 0.00000000;
 time 56:44.56811523m;
 setangle 8.43750000 111.093750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1178.37500;
  origin_y -1207.87500;
  origin_z 483.000000;
  angles_1 8.43750000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 824.000000;
  origin_y -899.500000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1145.25000;
  origin_y -1136.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 111.093750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1265.50000;
  origin_y -939.125000;
  origin_z 434.500000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1073.00000;
  origin_y -807.750000;
  origin_z 424.125000;
  angles_1 -8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 824.000000 -899.500000 444.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1073.00000 -807.750000 424.125000;
 }
}
block {
 camera 5.62500000 108.281250 0.00000000;
 time 56:44.61816406m;
 setangle 8.43750000 111.093750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1177.12500;
  origin_y -1214.12500;
  origin_z 483.375000;
  angles_1 8.43750000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 831.500000;
  origin_y -887.250000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1137.37500;
  origin_y -1146.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 111.093750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1313.75000;
  origin_y -933.250000;
  origin_z 422.250000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1073.00000;
  origin_y -807.750000;
  origin_z 424.125000;
  angles_1 -8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 831.500000 -887.250000 444.000000;
 }
}
block {
 camera 5.62500000 109.687500 0.00000000;
 time 56:44.66821289m;
 setangle 9.84375000 115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1175.00000;
  origin_y -1221.25000;
  origin_z 485.750000;
  angles_1 9.84375000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 844.250000;
  origin_y -875.125000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1124.75000;
  origin_y -1157.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 1331.00000;
  origin_y -931.125000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1073.00000;
  origin_y -807.750000;
  origin_z 424.125000;
  angles_1 -8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1331.00000 -931.125000 417.875000;
 }
}
block {
 camera 5.62500000 109.687500 0.00000000;
 time 56:44.71826172m;
 setangle 9.84375000 115.312500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1136.50000;
  origin_y -1207.87500;
  origin_z 470.125000;
  angles_1 9.84375000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 857.625000;
  origin_y -864.375000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1111.87500;
  origin_y -1167.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1331.00000;
  origin_y -931.125000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1073.00000;
  origin_y -807.750000;
  origin_z 424.125000;
  angles_1 -8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 109.687500 0.00000000;
 time 56:44.76831055m;
 setangle 9.84375000 115.312500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1125.00000;
  origin_y -1207.87500;
  origin_z 464.125000;
  angles_1 9.84375000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 869.875000;
  origin_y -852.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1105.37500;
  origin_y -1173.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1331.00000;
  origin_y -931.125000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1073.00000;
  origin_y -807.750000;
  origin_z 424.125000;
  angles_1 -8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 113.906250 0.00000000;
 time 56:44.81835938m;
 setangle 9.84375000 115.312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1124.00000;
  origin_y -1207.50000;
  origin_z 460.500000;
  angles_1 9.84375000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 881.000000;
  origin_y -840.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1107.37500;
  origin_y -1174.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1331.00000;
  origin_y -931.125000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1073.00000;
  origin_y -807.750000;
  origin_z 424.125000;
  angles_1 -8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 113.906250 0.00000000;
 time 56:44.86840820m;
 setangle 9.84375000 115.312500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1129.00000;
  origin_y -1200.25000;
  origin_z 459.625000;
  angles_1 9.84375000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 890.500000;
  origin_y -825.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1113.00000;
  origin_y -1168.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1331.00000;
  origin_y -931.125000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1073.00000;
  origin_y -807.750000;
  origin_z 424.125000;
  angles_1 -8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 113.906250 0.00000000;
 time 56:44.91845703m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1138.37500;
  origin_y -1193.62500;
  origin_z 462.125000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 896.750000;
  origin_y -807.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1119.50000;
  origin_y -1156.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1331.00000;
  origin_y -931.125000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1073.00000;
  origin_y -807.750000;
  origin_z 424.125000;
  angles_1 -8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 113.906250 0.00000000;
 time 56:44.96875000m;
 setangle 8.43750000 115.312500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1156.00000;
  origin_y -1193.00000;
  origin_z 469.250000;
  angles_1 8.43750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 901.125000;
  origin_y -789.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -42.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1130.75000;
  origin_y -1143.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1331.00000;
  origin_y -931.125000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1073.00000;
  origin_y -807.750000;
  origin_z 424.125000;
  angles_1 -8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 943.125000;
  origin_y -829.875000;
  origin_z 453.125000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 901.125000 -789.875000 444.000000;
 }
}
block {
 camera 8.43750000 113.906250 0.00000000;
 time 56:45.01879883m;
 setangle 7.03125000 116.718750 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1183.50000;
  origin_y -1207.75000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 116.718750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 904.375000;
  origin_y -773.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1142.50000;
  origin_y -1131.00000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 116.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1331.00000;
  origin_y -931.125000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1073.00000;
  origin_y -807.750000;
  origin_z 424.125000;
  angles_1 -8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 979.375000;
  origin_y -864.375000;
  origin_z 450.625000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 56:45.06884766m;
 setangle 7.03125000 119.531250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1203.12500;
  origin_y -1196.00000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 906.750000;
  origin_y -757.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1158.37500;
  origin_y -1121.25000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1331.00000;
  origin_y -931.125000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1073.00000;
  origin_y -807.750000;
  origin_z 424.125000;
  angles_1 -8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1015.50000;
  origin_y -898.875000;
  origin_z 448.250000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 113.906250 0.00000000;
 time 56:45.11889648m;
 setangle 8.43750000 123.750000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1226.37500;
  origin_y -1185.75000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 123.750000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 908.375000;
  origin_y -741.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1176.37500;
  origin_y -1114.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 123.750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1331.00000;
  origin_y -931.125000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1051.75000;
  origin_y -933.375000;
  origin_z 445.750000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1143.50000;
  origin_y -1068.00000;
  origin_z 446.000000;
  angles_1 -9.84375000;
  angles_2 123.750000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1176.37500 -1114.87500 444.000000;
 }
}
block {
 camera 5.62500000 115.312500 0.00000000;
 time 56:45.16894531m;
 setangle 8.43750000 125.156250 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1245.37500;
  origin_y -1180.00000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 915.000000;
  origin_y -723.875000;
  origin_z 440.000000;
  angles_2 -49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1193.75000;
  origin_y -1110.37500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 125.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1331.00000;
  origin_y -931.125000;
  origin_z 417.875000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1088.00000;
  origin_y -967.875000;
  origin_z 443.250000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1115.00000;
  origin_y -1027.75000;
  origin_z 437.500000;
  angles_1 -9.84375000;
  angles_2 123.750000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 115.312500 0.00000000;
 time 56:45.21899414m;
 setangle 8.43750000 125.156250 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1262.50000;
  origin_y -1177.00000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 922.625000;
  origin_y -708.000000;
  origin_z 440.000000;
  angles_2 -49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1210.87500;
  origin_y -1107.37500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 125.156250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1124.25000;
  origin_y -1002.37500;
  origin_z 440.875000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1086.62500;
  origin_y -987.375000;
  origin_z 428.875000;
  angles_1 -9.84375000;
  angles_2 123.750000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 122.343750 0.00000000;
 time 56:45.26904297m;
 setangle 8.43750000 126.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1280.87500;
  origin_y -1174.00000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 931.500000;
  origin_y -693.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1227.50000;
  origin_y -1105.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1160.37500;
  origin_y -1036.87500;
  origin_z 438.375000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1058.25000;
  origin_y -947.000000;
  origin_z 420.375000;
  angles_1 -9.84375000;
  angles_2 123.750000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 122.343750 0.00000000;
 time 56:45.31909180m;
 setangle 8.43750000 126.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1297.25000;
  origin_y -1173.25000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 941.125000;
  origin_y -679.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1244.00000;
  origin_y -1104.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1196.62500;
  origin_y -1071.37500;
  origin_z 435.875000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 1048.25000;
  origin_y -932.875000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 123.750000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1048.25000 -932.875000 417.375000;
 }
}
block {
 camera 7.03125000 123.750000 0.00000000;
 time 56:45.36914062m;
 setangle 8.43750000 126.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1313.62500;
  origin_y -1173.12500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 956.750000;
  origin_y -668.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1260.25000;
  origin_y -1104.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1232.87500;
  origin_y -1105.75000;
  origin_z 433.500000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1048.25000;
  origin_y -932.875000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 123.750000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 123.750000 0.00000000;
 time 56:45.41918945m;
 setangle 8.43750000 126.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1329.87500;
  origin_y -1173.75000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 975.750000;
  origin_y -661.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1276.50000;
  origin_y -1105.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1269.12500;
  origin_y -1140.25000;
  origin_z 431.000000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1048.25000;
  origin_y -932.875000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 123.750000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 125.156250 0.00000000;
 time 56:45.46948242m;
 setangle 8.43750000 126.562500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1347.62500;
  origin_y -1170.37500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 975.875000;
  origin_y -656.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1294.25000;
  origin_y -1104.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1305.25000;
  origin_y -1174.75000;
  origin_z 428.500000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1048.25000;
  origin_y -932.875000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 123.750000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 148;
  soundnum 15; // items/itembk2.wav
  origin 1952.00000 -80.0000000 316.000000;
 }
}
block {
 camera 7.03125000 125.156250 0.00000000;
 time 56:45.51953125m;
 setangle 8.43750000 126.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1364.12500;
  origin_y -1167.37500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 975.875000;
  origin_y -648.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1310.75000;
  origin_y -1104.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1334.25000;
  origin_y -1202.37500;
  origin_z 426.625000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1048.25000;
  origin_y -932.875000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 123.750000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1334.25000 -1202.37500 426.625000;
 }
}
block {
 camera 7.03125000 125.156250 0.00000000;
 time 56:45.56958008m;
 setangle 8.43750000 126.562500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 24.0000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1368.00000;
  origin_y -1152.37500;
  origin_z 487.625000;
  angles_1 8.43750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 975.875000;
  origin_y -638.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1314.75000;
  origin_y -1084.00000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1334.25000;
  origin_y -1202.37500;
  origin_z 426.625000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1048.25000;
  origin_y -932.875000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 123.750000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 125.156250 0.00000000;
 time 56:45.61962891m;
 setangle 8.43750000 126.562500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1372.00000;
  origin_y -1132.37500;
  origin_z 493.000000;
  angles_1 8.43750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 975.875000;
  origin_y -628.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1318.62500;
  origin_y -1064.00000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1334.25000;
  origin_y -1202.37500;
  origin_z 426.625000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1048.25000;
  origin_y -932.875000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 123.750000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 125.156250 0.00000000;
 time 56:45.66967773m;
 setangle 8.43750000 129.375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1374.50000;
  origin_y -1109.25000;
  origin_z 493.000000;
  angles_1 8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 975.875000;
  origin_y -618.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1317.87500;
  origin_y -1043.50000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1334.25000;
  origin_y -1202.37500;
  origin_z 426.625000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1048.25000;
  origin_y -932.875000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 123.750000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 125.156250 0.00000000;
 time 56:45.71972656m;
 setangle 8.43750000 132.187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1374.50000;
  origin_y -1087.25000;
  origin_z 493.000000;
  angles_1 8.43750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 975.875000;
  origin_y -609.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1314.75000;
  origin_y -1024.50000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1334.25000;
  origin_y -1202.37500;
  origin_z 426.625000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1048.25000;
  origin_y -932.875000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 123.750000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 125.156250 0.00000000;
 time 56:45.76977539m;
 setangle 8.43750000 137.812500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1374.62500;
  origin_y -1063.12500;
  origin_z 493.000000;
  angles_1 8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 975.875000;
  origin_y -600.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -66.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1309.00000;
  origin_y -1006.50000;
  origin_z 446.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1334.25000;
  origin_y -1202.37500;
  origin_z 426.625000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1048.25000;
  origin_y -932.875000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 123.750000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 7.03125000 130.781250 0.00000000;
 time 56:45.81982422m;
 setangle 7.03125000 139.218750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 22.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1370.62500;
  origin_y -1043.75000;
  origin_z 486.875000;
  angles_1 7.03125000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 975.875000;
  origin_y -592.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -66.0937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1303.37500;
  origin_y -988.500000;
  origin_z 442.000000;
  angles_1 -1.40625000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1334.25000;
  origin_y -1202.37500;
  origin_z 426.625000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1048.25000;
  origin_y -932.875000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 123.750000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 7.03125000 130.781250 0.00000000;
 time 56:45.86987305m;
 setangle 4.21875000 146.250000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 22.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1371.62500;
  origin_y -1017.37500;
  origin_z 476.625000;
  angles_1 4.21875000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 975.875000;
  origin_y -584.250000;
  origin_z 438.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1297.75000;
  origin_y -970.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1334.25000;
  origin_y -1202.37500;
  origin_z 426.625000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 137.812500 0.00000000;
 time 56:45.91992188m;
 setangle 4.21875000 163.125000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1378.50000;
  origin_y -976.375000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1294.00000;
  origin_y -953.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 163.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1238.37500;
  origin_y -937.500000;
  origin_z 450.250000;
  angles_1 -5.62500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1334.25000;
  origin_y -1202.37500;
  origin_z 426.625000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1294.00000 -953.000000 444.000000;
 }
}
block {
 camera 5.62500000 137.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 77  : 60\n";
}
block {
 camera 5.62500000 137.812500 0.00000000;
 time 56:45.96997070m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1376.75000;
  origin_y -957.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1291.87500;
  origin_y -935.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1190.25000;
  origin_y -924.250000;
  origin_z 445.375000;
  angles_1 -5.62500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1334.25000;
  origin_y -1202.37500;
  origin_z 426.625000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 144.843750 0.00000000;
 time 56:46.02026367m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1382.25000;
  origin_y -939.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1297.25000;
  origin_y -918.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1142.25000;
  origin_y -911.000000;
  origin_z 440.500000;
  angles_1 -5.62500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1334.25000;
  origin_y -1202.37500;
  origin_z 426.625000;
  angles_1 -2.81250000;
  angles_2 -43.5937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 144.843750 0.00000000;
 time 56:46.07031250m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1391.75000;
  origin_y -923.500000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1306.87500;
  origin_y -902.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1094.25000;
  origin_y -897.625000;
  origin_z 435.500000;
  angles_1 -5.62500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 163.125000 0.00000000;
 time 56:46.12036133m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1402.37500;
  origin_y -908.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1317.37500;
  origin_y -887.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1046.25000;
  origin_y -884.375000;
  origin_z 430.625000;
  angles_1 -5.62500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 975.875000 -545.000000 401.875000;
 }
}
block {
 camera 2.81250000 163.125000 0.00000000;
 time 56:46.17041016m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1413.62500;
  origin_y -895.625000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1328.62500;
  origin_y -874.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 998.250000;
  origin_y -871.125000;
  origin_z 425.750000;
  angles_1 -5.62500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 163.125000 0.00000000;
 time 56:46.22045898m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1429.00000;
  origin_y -890.000000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1344.00000;
  origin_y -868.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 950.125000;
  origin_y -857.750000;
  origin_z 420.875000;
  angles_1 -5.62500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 979.750000;
  origin_y -702.750000;
  origin_z 425.500000;
  angles_1 2.81250000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 163.125000 0.00000000;
 time 56:46.27050781m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1445.87500;
  origin_y -892.000000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1361.00000;
  origin_y -870.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 910.250000;
  origin_y -846.750000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 981.000000;
  origin_y -752.625000;
  origin_z 429.125000;
  angles_1 2.81250000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 temp_entity {
  entitytype 3;
  origin 910.250000 -846.750000 416.750000;
 }
}
block {
 camera 2.81250000 163.125000 0.00000000;
 time 56:46.32055664m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1463.37500;
  origin_y -899.375000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1378.50000;
  origin_y -878.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 910.250000;
  origin_y -846.750000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 982.250000;
  origin_y -802.500000;
  origin_z 432.875000;
  angles_1 2.81250000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 163.125000 0.00000000;
 time 56:46.37060547m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1479.25000;
  origin_y -907.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1394.25000;
  origin_y -886.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 910.250000;
  origin_y -846.750000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 983.500000;
  origin_y -852.500000;
  origin_z 436.500000;
  angles_1 2.81250000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 163.125000 0.00000000;
 time 56:46.42065430m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1493.75000;
  origin_y -917.375000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1408.75000;
  origin_y -896.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 910.250000;
  origin_y -846.750000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 984.625000;
  origin_y -902.375000;
  origin_z 440.250000;
  angles_1 2.81250000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 163.125000 0.00000000;
 time 56:46.47070312m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1507.12500;
  origin_y -927.625000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1422.12500;
  origin_y -906.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 910.250000;
  origin_y -846.750000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 985.875000;
  origin_y -952.250000;
  origin_z 443.875000;
  angles_1 2.81250000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 163.125000 0.00000000;
 time 56:46.52075195m;
 setangle 4.21875000 165.937500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1520.12500;
  origin_y -936.125000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1434.75000;
  origin_y -917.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 165.937500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 910.250000;
  origin_y -846.750000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 987.125000;
  origin_y -1002.25000;
  origin_z 447.625000;
  angles_1 2.81250000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 163.125000 0.00000000;
 time 56:46.57104492m;
 setangle 2.81250000 165.937500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1534.62500;
  origin_y -945.625000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1449.00000;
  origin_y -926.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 165.937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 910.250000;
  origin_y -846.750000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 987.500000;
  origin_y -1015.87500;
  origin_z 448.625000;
  angles_1 2.81250000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 temp_entity {
  entitytype 3;
  origin 987.500000 -1015.87500 448.625000;
 }
}
block {
 camera 2.81250000 163.125000 0.00000000;
 time 56:46.62109375m;
 setangle 1.40625000 167.343750 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1549.87500;
  origin_y -951.875000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1463.75000;
  origin_y -934.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 167.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 910.250000;
  origin_y -846.750000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 987.500000;
  origin_y -1015.87500;
  origin_z 448.625000;
  angles_1 2.81250000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 976.750000 -493.750000 180.000000;
 }
}
block {
 camera 2.81250000 163.125000 0.00000000;
 time 56:46.67114258m;
 setangle 1.40625000 167.343750 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1564.87500;
  origin_y -959.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1478.62500;
  origin_y -941.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 167.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 910.250000;
  origin_y -846.750000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 987.500000;
  origin_y -1015.87500;
  origin_z 448.625000;
  angles_1 2.81250000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 1.40625000 164.531250 0.00000000;
 time 56:46.72119141m;
 setangle 1.40625000 167.343750 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1583.75000;
  origin_y -960.750000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1497.50000;
  origin_y -943.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 167.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 910.250000;
  origin_y -846.750000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 987.500000;
  origin_y -1015.87500;
  origin_z 448.625000;
  angles_1 2.81250000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1440.62500;
  origin_y -932.375000;
  origin_z 453.125000;
  angles_1 -2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 982.375000 -500.250000 180.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1497.50000 -943.625000 444.000000;
 }
}
block {
 camera 1.40625000 164.531250 0.00000000;
 time 56:46.77124023m;
 setangle 1.40625000 167.343750 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1602.00000;
  origin_y -960.375000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1515.75000;
  origin_y -943.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 910.250000;
  origin_y -846.750000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 987.500000;
  origin_y -1015.87500;
  origin_z 448.625000;
  angles_1 2.81250000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1391.62500;
  origin_y -922.625000;
  origin_z 450.625000;
  angles_1 -2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 165.937500 0.00000000;
 time 56:46.82128906m;
 setangle 1.40625000 167.343750 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1619.37500;
  origin_y -958.500000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1021.00000;
  origin_y -526.500000;
  origin_z 176.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1533.12500;
  origin_y -941.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 167.343750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 987.500000;
  origin_y -1015.87500;
  origin_z 448.625000;
  angles_1 2.81250000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1342.50000;
  origin_y -912.875000;
  origin_z 448.250000;
  angles_1 -2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 165.937500 0.00000000;
 time 56:46.87133789m;
 setangle 1.40625000 167.343750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1636.00000;
  origin_y -955.375000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1038.37500;
  origin_y -530.125000;
  origin_z 176.000000;
  angles_1 0.00000000;
  angles_2 -15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1549.87500;
  origin_y -938.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 167.343750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 987.500000;
  origin_y -1015.87500;
  origin_z 448.625000;
  angles_1 2.81250000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1293.50000;
  origin_y -903.125000;
  origin_z 445.750000;
  angles_1 -2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 165.937500 0.00000000;
 time 56:46.92138672m;
 setangle 1.40625000 167.343750 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1652.12500;
  origin_y -951.250000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1055.12500;
  origin_y -531.875000;
  origin_z 176.000000;
  angles_1 0.00000000;
  angles_2 -15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1565.87500;
  origin_y -934.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 167.343750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 987.500000;
  origin_y -1015.87500;
  origin_z 448.625000;
  angles_1 2.81250000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1244.37500;
  origin_y -893.375000;
  origin_z 443.250000;
  angles_1 -2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 165.937500 0.00000000;
 time 56:46.97143555m;
 setangle 1.40625000 167.343750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1667.75000;
  origin_y -946.375000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1070.87500;
  origin_y -532.625000;
  origin_z 174.000000;
  angles_2 -22.5000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1581.62500;
  origin_y -929.250000;
  origin_z 438.000000;
  angles_1 0.00000000;
  angles_2 167.343750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 987.500000;
  origin_y -1015.87500;
  origin_z 448.625000;
  angles_1 2.81250000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1195.37500;
  origin_y -883.500000;
  origin_z 440.875000;
  angles_1 -2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 165.937500 0.00000000;
 time 56:47.02148438m;
 setangle 1.40625000 167.343750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1683.50000;
  origin_y -941.500000;
  origin_z 470.250000;
  angles_1 1.40625000;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1086.12500;
  origin_y -533.250000;
  origin_z 170.000000;
  angles_2 -23.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1597.25000;
  origin_y -924.375000;
  origin_z 434.000000;
  angles_1 0.00000000;
  angles_2 167.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 987.500000;
  origin_y -1015.87500;
  origin_z 448.625000;
  angles_1 2.81250000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1146.25000;
  origin_y -873.750000;
  origin_z 438.375000;
  angles_1 -2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 165.937500 0.00000000;
 time 56:47.07177734m;
 setangle 1.40625000 167.343750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1699.12500;
  origin_y -936.625000;
  origin_z 464.250000;
  angles_1 1.40625000;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1100.62500;
  origin_y -534.000000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1613.00000;
  origin_y -919.500000;
  origin_z 427.875000;
  angles_1 0.00000000;
  angles_2 167.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 987.500000;
  origin_y -1015.87500;
  origin_z 448.625000;
  angles_1 2.81250000;
  angles_2 -88.5937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1097.25000;
  origin_y -864.000000;
  origin_z 435.875000;
  angles_1 -2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 165.937500 0.00000000;
 time 56:47.12182617m;
 setangle 1.40625000 167.343750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1714.87500;
  origin_y -931.750000;
  origin_z 456.250000;
  angles_1 1.40625000;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1116.25000;
  origin_y -533.750000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -23.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1628.62500;
  origin_y -914.625000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 167.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1048.25000;
  origin_y -854.250000;
  origin_z 433.500000;
  angles_1 -2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 165.937500 0.00000000;
 time 56:47.17187500m;
 setangle 2.81250000 164.531250 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1728.25000;
  origin_y -924.250000;
  origin_z 460.500000;
  angles_1 2.81250000;
  angles_2 164.531250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1132.37500;
  origin_y -531.125000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -23.9062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1643.12500;
  origin_y -902.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 999.125000;
  origin_y -844.500000;
  origin_z 431.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 165.937500 0.00000000;
 time 56:47.22192383m;
 setangle 4.21875000 154.687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1733.62500;
  origin_y -921.000000;
  origin_z 462.500000;
  angles_1 4.21875000;
  angles_2 154.687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1147.62500;
  origin_y -528.750000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -23.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1653.75000;
  origin_y -885.625000;
  origin_z 422.000000;
  angles_1 0.00000000;
  angles_2 154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 950.125000;
  origin_y -834.750000;
  origin_z 428.500000;
  angles_1 -2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 0.00000000 165.937500 0.00000000;
 time 56:47.27197266m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1731.25000;
  origin_y -923.125000;
  origin_z 464.875000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1162.75000;
  origin_y -525.875000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -18.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1664.50000;
  origin_y -868.250000;
  origin_z 418.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 901.000000;
  origin_y -825.000000;
  origin_z 426.125000;
  angles_1 -2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 1.40625000 163.125000 0.00000000;
 time 56:47.32202148m;
 setangle 8.43750000 137.812500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 21.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1740.87500;
  origin_y -907.625000;
  origin_z 459.000000;
  angles_1 8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1179.00000;
  origin_y -525.000000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -14.0625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1675.12500;
  origin_y -851.000000;
  origin_z 411.875000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 852.000000;
  origin_y -815.250000;
  origin_z 423.625000;
  angles_1 -2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 1.40625000 163.125000 0.00000000;
 time 56:47.37207031m;
 setangle 8.43750000 137.812500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 21.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.50000;
  origin_y -890.375000;
  origin_z 451.000000;
  angles_1 8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1194.87500;
  origin_y -525.125000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 -12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1685.87500;
  origin_y -833.750000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 803.000000;
  origin_y -805.500000;
  origin_z 421.125000;
  angles_1 -2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 56:47.42211914m;
 setangle 8.43750000 137.812500 0.00000000;
 clientdata {
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -872.000000;
  origin_z 452.250000;
  angles_1 8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1210.37500;
  origin_y -526.125000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 -12.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1693.87500;
  origin_y -816.375000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 775.750000;
  origin_y -800.125000;
  origin_z 419.875000;
  angles_1 -2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 temp_entity {
  entitytype 3;
  origin 775.750000 -800.125000 419.875000;
 }
}
block {
 camera 7.03125000 137.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 77  : 60\n";
}
block {
 camera 7.03125000 137.812500 0.00000000;
 time 56:47.47216797m;
 setangle 8.43750000 137.812500 0.00000000;
 clientdata {
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -848.000000;
  origin_z 446.875000;
  angles_1 8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1225.87500;
  origin_y -527.750000;
  origin_z 168.000000;
  angles_1 1.40625000;
  angles_2 -12.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1699.87500;
  origin_y -799.250000;
  origin_z 406.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 775.750000;
  origin_y -800.125000;
  origin_z 419.875000;
  angles_1 -2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 7.03125000 136.406250 0.00000000;
 time 56:47.52221680m;
 setangle 8.43750000 139.218750 0.00000000;
 clientdata {
  vel_y 21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -823.625000;
  origin_z 438.125000;
  angles_1 8.43750000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1242.00000;
  origin_y -527.750000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1705.75000;
  origin_y -782.125000;
  origin_z 402.000000;
  angles_1 -2.81250000;
  angles_2 139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 775.750000;
  origin_y -800.125000;
  origin_z 419.875000;
  angles_1 -2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 7.03125000 136.406250 0.00000000;
 time 56:47.57226562m;
 setangle 9.84375000 143.437500 0.00000000;
 clientdata {
  vel_y 21.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -796.375000;
  origin_z 428.000000;
  angles_1 9.84375000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1257.50000;
  origin_y -527.000000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -21.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1711.75000;
  origin_y -765.125000;
  origin_z 395.875000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 775.750000;
  origin_y -800.125000;
  origin_z 419.875000;
  angles_1 -2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 7.03125000 136.406250 0.00000000;
 time 56:47.62255859m;
 setangle 11.2500000 150.468750 0.00000000;
 clientdata {
  vel_y 21.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -768.500000;
  origin_z 415.250000;
  angles_1 11.2500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1273.50000;
  origin_y -524.250000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -60.4687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1717.62500;
  origin_y -748.000000;
  origin_z 387.875000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 775.750000;
  origin_y -800.125000;
  origin_z 419.875000;
  angles_1 -2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 142.031250 0.00000000;
 time 56:47.67260742m;
 setangle 12.6562500 150.468750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1748.37500;
  origin_y -750.125000;
  origin_z 402.500000;
  angles_1 12.6562500;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1282.25000;
  origin_y -519.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -120.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1715.75000;
  origin_y -732.750000;
  origin_z 377.875000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 8.43750000 142.031250 0.00000000;
 time 56:47.72265625m;
 setangle 11.2500000 150.468750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 18.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1745.25000;
  origin_y -736.625000;
  origin_z 390.625000;
  angles_1 11.2500000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1283.50000;
  origin_y -511.125000;
  origin_z 168.000000;
  angles_1 2.81250000;
  angles_2 -135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1710.87500;
  origin_y -718.250000;
  origin_z 365.875000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
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  origin_y -1202.00000;
 }
}
block {
 camera 23.9062500 137.812500 0.00000000;
 time 56:48.42358398m;
 setangle 25.3125000 130.781250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -1.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1566.87500;
  origin_y -746.750000;
  origin_z 389.375000;
  angles_1 25.3125000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1342.87500;
  origin_y -460.625000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1514.12500;
  origin_y -688.625000;
  origin_z 317.875000;
  angles_1 -7.03125000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 23.9062500 130.781250 0.00000000;
 time 56:48.47363281m;
 setangle 25.3125000 130.781250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -1.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1553.75000;
  origin_y -747.750000;
  origin_z 375.375000;
  angles_1 25.3125000;
  angles_2 130.781250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1327.87500;
  origin_y -464.375000;
  origin_z 168.000000;
  angles_2 -158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1501.00000;
  origin_y -689.500000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 23.9062500 130.781250 0.00000000;
 time 56:48.52368164m;
 setangle 28.1250000 113.906250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1523.25000;
  origin_y -759.375000;
  origin_z 385.375000;
  angles_1 28.1250000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1312.87500;
  origin_y -469.000000;
  origin_z 168.000000;
  angles_1 -1.40625000;
  angles_2 -151.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1490.62500;
  origin_y -690.125000;
  origin_z 312.000000;
  angles_1 -8.43750000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 129.375000 0.00000000;
 time 56:48.57373047m;
 setangle 28.1250000 111.093750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1503.75000;
  origin_y -760.375000;
  origin_z 385.375000;
  angles_1 28.1250000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1298.25000;
  origin_y -474.375000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -149.062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1474.50000;
  origin_y -689.625000;
  origin_z 312.000000;
  angles_1 -8.43750000;
  angles_2 111.093750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 26.7187500 112.500000 0.00000000;
 time 56:48.62402344m;
 setangle 26.7187500 105.468750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1480.00000;
  origin_y -760.875000;
  origin_z 383.500000;
  angles_1 26.7187500;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1283.87500;
  origin_y -480.125000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -149.062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1457.37500;
  origin_y -686.500000;
  origin_z 312.000000;
  angles_1 -8.43750000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 26.7187500 109.687500 0.00000000;
 time 56:48.67407227m;
 setangle 26.7187500 91.4062500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1447.62500;
  origin_y -761.625000;
  origin_z 383.500000;
  angles_1 26.7187500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1269.75000;
  origin_y -486.500000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -149.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1443.75000;
  origin_y -684.125000;
  origin_z 312.000000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 104.062500 0.00000000;
 time 56:48.72412109m;
 setangle 26.7187500 91.4062500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1436.75000;
  origin_y -759.625000;
  origin_z 383.500000;
  angles_1 26.7187500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1255.87500;
  origin_y -493.000000;
  origin_z 168.000000;
  angles_1 -2.81250000;
  angles_2 -149.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1432.87500;
  origin_y -682.125000;
  origin_z 312.000000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1430.37500;
  origin_y -631.000000;
  origin_z 300.625000;
  angles_1 -28.1250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1432.87500 -682.125000 316.000000;
 }
}
block {
 camera 25.3125000 104.062500 0.00000000;
 time 56:48.77416992m;
 setangle 29.5312500 91.4062500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1427.87500;
  origin_y -756.000000;
  origin_z 387.250000;
  angles_1 29.5312500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1242.12500;
  origin_y -501.000000;
  origin_z 168.000000;
  angles_1 -18.2812500;
  angles_2 -135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1424.25000;
  origin_y -680.625000;
  origin_z 312.000000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1428.25000;
  origin_y -586.875000;
  origin_z 277.000000;
  angles_1 -28.1250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 90.0000000 0.00000000;
 time 56:48.82421875m;
 setangle 29.5312500 94.2187500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1424.62500;
  origin_y -754.500000;
  origin_z 387.250000;
  angles_1 29.5312500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1229.12500;
  origin_y -511.250000;
  origin_z 168.000000;
  angles_1 -25.3125000;
  angles_2 -119.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1417.25000;
  origin_y -679.375000;
  origin_z 312.000000;
  angles_1 -8.43750000;
  angles_2 94.2187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1426.12500;
  origin_y -542.750000;
  origin_z 253.375000;
  angles_1 -28.1250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 90.0000000 0.00000000;
 time 56:48.87426758m;
 setangle 29.5312500 98.4375000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1424.62500;
  origin_y -752.750000;
  origin_z 387.250000;
  angles_1 29.5312500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1217.37500;
  origin_y -522.000000;
  origin_z 179.500000;
  angles_1 -25.3125000;
  angles_2 -120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1411.62500;
  origin_y -678.375000;
  origin_z 312.000000;
  angles_1 -9.84375000;
  angles_2 98.4375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1423.87500;
  origin_y -498.625000;
  origin_z 229.750000;
  angles_1 -28.1250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1212.75000;
  origin_y -529.250000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1229.12500 -511.250000 172.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1217.37500 -522.000000 183.500000;
 }
 temp_entity {
  entitytype 3;
  origin 1212.75000 -529.250000 151.875000;
 }
}
block {
 camera 28.1250000 90.0000000 0.00000000;
 time 56:48.92431641m;
 setangle 29.5312500 119.531250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1446.00000;
  origin_y -742.250000;
  origin_z 387.250000;
  angles_1 29.5312500;
  angles_2 119.531250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1208.87500;
  origin_y -527.750000;
  origin_z 206.875000;
  angles_1 -21.0937500;
  angles_2 -120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1407.25000;
  origin_y -677.500000;
  origin_z 312.000000;
  angles_1 -9.84375000;
  angles_2 119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1421.75000;
  origin_y -454.625000;
  origin_z 206.125000;
  angles_1 -28.1250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1212.75000;
  origin_y -529.250000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 90.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 77  : 60\n";
}
block {
 camera 28.1250000 90.0000000 0.00000000;
 time 56:48.97436523m;
 setangle 29.5312500 136.406250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1459.62500;
  origin_y -727.625000;
  origin_z 387.250000;
  angles_1 29.5312500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1200.75000;
  origin_y -533.375000;
  origin_z 231.250000;
  angles_1 16.8750000;
  angles_2 -115.312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1403.75000;
  origin_y -676.875000;
  origin_z 312.000000;
  angles_1 -9.84375000;
  angles_2 136.406250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1419.62500;
  origin_y -410.500000;
  origin_z 182.625000;
  angles_1 -28.1250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1212.75000;
  origin_y -529.250000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 97.0312500 0.00000000;
 time 56:49.02441406m;
 setangle 29.5312500 137.812500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1453.12500;
  origin_y -731.750000;
  origin_z 387.250000;
  angles_1 29.5312500;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1192.62500;
  origin_y -539.000000;
  origin_z 253.625000;
  angles_1 22.5000000;
  angles_2 -113.906250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1396.00000;
  origin_y -682.500000;
  origin_z 312.000000;
  angles_1 -9.84375000;
  angles_2 137.812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1212.75000;
  origin_y -529.250000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1200.75000 -533.375000 235.250000;
 }
}
block {
 camera 28.1250000 97.0312500 0.00000000;
 time 56:49.07446289m;
 setangle 28.1250000 139.218750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1443.75000;
  origin_y -741.625000;
  origin_z 385.375000;
  angles_1 28.1250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1184.50000;
  origin_y -544.625000;
  origin_z 273.875000;
  angles_1 19.6875000;
  angles_2 -99.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1384.62500;
  origin_y -693.125000;
  origin_z 312.000000;
  angles_1 -8.43750000;
  angles_2 139.218750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 1416.37500;
  origin_y -345.375000;
  origin_z 147.750000;
  angles_1 -28.1250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1212.75000;
  origin_y -529.250000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 3;
  origin 1416.37500 -345.375000 147.750000;
 }
}
block {
 camera 28.1250000 135.000000 0.00000000;
 time 56:49.12451172m;
 setangle 26.7187500 139.218750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1429.25000;
  origin_y -745.625000;
  origin_z 383.500000;
  angles_1 26.7187500;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1176.37500;
  origin_y -550.250000;
  origin_z 292.250000;
  angles_1 14.0625000;
  angles_2 -84.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1369.25000;
  origin_y -696.375000;
  origin_z 312.000000;
  angles_1 -8.43750000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1416.37500;
  origin_y -345.375000;
  origin_z 147.750000;
  angles_1 -28.1250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1212.75000;
  origin_y -529.250000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 26.7187500 137.812500 0.00000000;
 time 56:49.17480469m;
 setangle 25.3125000 139.218750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1411.50000;
  origin_y -743.875000;
  origin_z 381.500000;
  angles_1 25.3125000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1168.25000;
  origin_y -555.750000;
  origin_z 308.625000;
  angles_1 9.84375000;
  angles_2 -64.6875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1350.75000;
  origin_y -694.000000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1416.37500;
  origin_y -345.375000;
  origin_z 147.750000;
  angles_1 -28.1250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1212.75000;
  origin_y -529.250000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 26.7187500 137.812500 0.00000000;
 time 56:49.22485352m;
 setangle 25.3125000 139.218750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1394.12500;
  origin_y -739.875000;
  origin_z 381.500000;
  angles_1 25.3125000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1168.00000;
  origin_y -561.375000;
  origin_z 322.875000;
  angles_1 9.84375000;
  angles_2 -49.2187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1333.37500;
  origin_y -690.000000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1416.37500;
  origin_y -345.375000;
  origin_z 147.750000;
  angles_1 -28.1250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1212.75000;
  origin_y -529.250000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 137.812500 0.00000000;
 time 56:49.27490234m;
 setangle 28.1250000 136.406250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1373.62500;
  origin_y -735.750000;
  origin_z 385.375000;
  angles_1 28.1250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1168.00000;
  origin_y -567.000000;
  origin_z 335.125000;
  angles_1 9.84375000;
  angles_2 -35.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1316.87500;
  origin_y -684.375000;
  origin_z 312.000000;
  angles_1 -8.43750000;
  angles_2 136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1416.37500;
  origin_y -345.375000;
  origin_z 147.750000;
  angles_1 -28.1250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1212.75000;
  origin_y -529.250000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 137.812500 0.00000000;
 time 56:49.32495117m;
 setangle 29.5312500 135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1354.50000;
  origin_y -730.750000;
  origin_z 387.250000;
  angles_1 29.5312500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1168.00000;
  origin_y -572.625000;
  origin_z 345.500000;
  angles_1 5.62500000;
  angles_2 -30.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1301.12500;
  origin_y -677.375000;
  origin_z 312.000000;
  angles_1 -9.84375000;
  angles_2 135.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1416.37500;
  origin_y -345.375000;
  origin_z 147.750000;
  angles_1 -28.1250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1212.75000;
  origin_y -529.250000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 137.812500 0.00000000;
 time 56:49.37500000m;
 setangle 29.5312500 132.187500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1338.37500;
  origin_y -724.000000;
  origin_z 387.250000;
  angles_1 29.5312500;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 1168.00000;
  origin_y -578.125000;
  origin_z 353.750000;
  angles_1 4.21875000;
  angles_2 -26.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1286.37500;
  origin_y -669.375000;
  origin_z 312.000000;
  angles_1 -9.84375000;
  angles_2 132.187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1416.37500;
  origin_y -345.375000;
  origin_z 147.750000;
  angles_1 -28.1250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1212.75000;
  origin_y -529.250000;
  origin_z 151.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 135.000000 0.00000000;
 time 56:49.42504883m;
 setangle 30.9375000 129.375000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1323.00000;
  origin_y -719.250000;
  origin_z 389.000000;
  angles_1 30.9375000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1167.12500;
  origin_y -583.875000;
  origin_z 360.000000;
  angles_1 4.21875000;
  angles_2 -26.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1274.50000;
  origin_y -663.000000;
  origin_z 312.000000;
  angles_1 -9.84375000;
  angles_2 129.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1416.37500;
  origin_y -345.375000;
  origin_z 147.750000;
  angles_1 -28.1250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 129;
  soundnum 15; // items/itembk2.wav
  origin 696.000000 848.000000 204.000000;
 }
}
block {
 camera 28.1250000 135.000000 0.00000000;
 time 56:49.47509766m;
 setangle 23.9062500 136.406250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1323.87500;
  origin_y -711.250000;
  origin_z 379.625000;
  angles_1 23.9062500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1166.25000;
  origin_y -589.625000;
  origin_z 364.375000;
  angles_1 0.00000000;
  angles_2 -22.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1265.00000;
  origin_y -657.875000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 136.406250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1416.37500;
  origin_y -345.375000;
  origin_z 147.750000;
  angles_1 -28.1250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 130.781250 0.00000000;
 time 56:49.52514648m;
 setangle 16.8750000 160.312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1341.37500;
  origin_y -681.500000;
  origin_z 369.625000;
  angles_1 16.8750000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1162.87500;
  origin_y -594.250000;
  origin_z 366.625000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1262.12500;
  origin_y -655.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 160.312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1416.37500;
  origin_y -345.375000;
  origin_z 147.750000;
  angles_1 -28.1250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 135.000000 0.00000000;
 time 56:49.57519531m;
 setangle 11.2500000 160.312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1345.62500;
  origin_y -687.375000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1159.50000;
  origin_y -599.000000;
  origin_z 366.875000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1264.00000;
  origin_y -660.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1416.37500;
  origin_y -345.375000;
  origin_z 147.750000;
  angles_1 -28.1250000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1210.25000;
  origin_y -642.625000;
  origin_z 315.250000;
  angles_1 -12.6562500;
  angles_2 160.312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1264.00000 -660.375000 316.000000;
 }
}
block {
 camera 15.4687500 158.906250 0.00000000;
 time 56:49.62524414m;
 setangle 11.2500000 160.312500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1351.25000;
  origin_y -698.250000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1156.00000;
  origin_y -603.625000;
  origin_z 365.125000;
  angles_2 -19.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1269.75000;
  origin_y -671.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1163.87500;
  origin_y -627.250000;
  origin_z 304.250000;
  angles_1 -12.6562500;
  angles_2 160.312500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 158.906250 0.00000000;
 time 56:49.67529297m;
 setangle 11.2500000 163.125000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1360.37500;
  origin_y -708.250000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 1152.62500;
  origin_y -608.375000;
  origin_z 361.375000;
  angles_1 -7.03125000;
  angles_2 -19.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1277.62500;
  origin_y -685.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 163.125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1117.50000;
  origin_y -612.000000;
  origin_z 293.250000;
  angles_1 -12.6562500;
  angles_2 160.312500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1201.00000;
  origin_y -627.000000;
  origin_z 351.250000;
  angles_1 -26.7187500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1152.62500 -608.375000 365.375000;
 }
}
block {
 camera 9.84375000 158.906250 0.00000000;
 time 56:49.72558594m;
 setangle 12.6562500 164.531250 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1368.62500;
  origin_y -719.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 164.531250;
 }
 updateentity {
  entity 3;
  frame 94;
  origin_x 1149.25000;
  origin_y -613.000000;
  origin_z 355.625000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1285.75000;
  origin_y -699.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1102.37500;
  origin_y -607.000000;
  origin_z 289.750000;
  angles_1 -12.6562500;
  angles_2 160.312500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1242.75000;
  origin_y -643.125000;
  origin_z 328.750000;
  angles_1 -26.7187500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1145.50000;
  origin_y -615.500000;
  origin_z 344.625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  attenuation 0.00000000;
  channel 2;
  entity 3;
  soundnum 49; // player/death3.wav
  origin 1149.25000 -613.000000 359.625000;
 }
 temp_entity {
  entitytype 3;
  origin 1102.37500 -607.000000 289.750000;
 }
}
block {
 camera 9.84375000 158.906250 0.00000000;
 print "Entropy";
 print " rides ";
 print " hres";
 print "'s rocket\n";
 updatefrags {
  player 3;
  frags 12;
 }
}
block {
 camera 9.84375000 158.906250 0.00000000;
 time 56:49.77563477m;
 setangle 12.6562500 167.343750 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1378.00000;
  origin_y -729.500000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 1164.50000;
  origin_y -620.625000;
  origin_z 371.125000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1294.37500;
  origin_y -712.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1102.37500;
  origin_y -607.000000;
  origin_z 289.750000;
  angles_1 -12.6562500;
  angles_2 160.312500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1284.50000;
  origin_y -659.250000;
  origin_z 306.250000;
  angles_1 -26.7187500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1141.87500;
  origin_y -617.875000;
  origin_z 355.625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 161.718750 0.00000000;
 time 56:49.82568359m;
 setangle 14.0625000 167.343750 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1386.25000;
  origin_y -742.875000;
  origin_z 365.500000;
  angles_1 14.0625000;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 1179.62500;
  origin_y -628.375000;
  origin_z 384.750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1303.12500;
  origin_y -726.250000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1102.37500;
  origin_y -607.000000;
  origin_z 289.750000;
  angles_1 -12.6562500;
  angles_2 160.312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 1311.75000;
  origin_y -669.750000;
  origin_z 291.625000;
  angles_1 -26.7187500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1138.12500;
  origin_y -620.375000;
  origin_z 364.750000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 3;
  origin 1311.75000 -669.750000 291.625000;
 }
}
block {
 camera 9.84375000 161.718750 0.00000000;
 time 56:49.87573242m;
 setangle 12.6562500 164.531250 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_z 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1393.00000;
  origin_y -759.875000;
  origin_z 374.500000;
  angles_1 12.6562500;
  angles_2 164.531250;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 1194.87500;
  origin_y -636.000000;
  origin_z 396.250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1310.12500;
  origin_y -751.875000;
  origin_z 321.125000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1102.37500;
  origin_y -607.000000;
  origin_z 289.750000;
  angles_1 -12.6562500;
  angles_2 160.312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 1311.75000;
  origin_y -669.750000;
  origin_z 291.625000;
  angles_1 -26.7187500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1134.50000;
  origin_y -622.750000;
  origin_z 371.625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 165.937500 0.00000000;
 time 56:49.92578125m;
 setangle 12.6562500 163.125000 0.00000000;
 clientdata {
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1367.87500;
  origin_y -767.375000;
  origin_z 365.375000;
  angles_1 12.6562500;
  angles_2 163.125000;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 1210.12500;
  origin_y -643.625000;
  origin_z 405.750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1317.25000;
  origin_y -751.875000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 163.125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1102.37500;
  origin_y -607.000000;
  origin_z 289.750000;
  angles_1 -12.6562500;
  angles_2 160.312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1311.75000;
  origin_y -669.750000;
  origin_z 291.625000;
  angles_1 -26.7187500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1130.75000;
  origin_y -625.250000;
  origin_z 376.625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 165.937500 0.00000000;
 time 56:49.97583008m;
 setangle 11.2500000 160.312500 0.00000000;
 clientdata {
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1367.87500;
  origin_y -767.250000;
  origin_z 363.875000;
  angles_1 11.2500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 1225.37500;
  origin_y -651.250000;
  origin_z 413.250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1324.25000;
  origin_y -751.875000;
  origin_z 333.500000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1102.37500;
  origin_y -607.000000;
  origin_z 289.750000;
  angles_1 -12.6562500;
  angles_2 160.312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1311.75000;
  origin_y -669.750000;
  origin_z 291.625000;
  angles_1 -26.7187500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1127.12500;
  origin_y -627.750000;
  origin_z 379.625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 161.718750 0.00000000;
 time 56:50.02587891m;
 setangle 11.2500000 160.312500 0.00000000;
 clientdata {
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1367.87500;
  origin_y -765.750000;
  origin_z 364.125000;
  angles_1 11.2500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 1240.62500;
  origin_y -658.875000;
  origin_z 418.750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1331.37500;
  origin_y -751.875000;
  origin_z 336.625000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1102.37500;
  origin_y -607.000000;
  origin_z 289.750000;
  angles_1 -12.6562500;
  angles_2 160.312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1311.75000;
  origin_y -669.750000;
  origin_z 291.625000;
  angles_1 -26.7187500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1123.50000;
  origin_y -630.125000;
  origin_z 380.625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 161.718750 0.00000000;
 time 56:50.07592773m;
 setangle 11.2500000 160.312500 0.00000000;
 clientdata {
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1367.87500;
  origin_y -763.375000;
  origin_z 361.125000;
  angles_1 11.2500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 1255.87500;
  origin_y -666.500000;
  origin_z 422.250000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1338.50000;
  origin_y -751.875000;
  origin_z 337.750000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1102.37500;
  origin_y -607.000000;
  origin_z 289.750000;
  angles_1 -12.6562500;
  angles_2 160.312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1311.75000;
  origin_y -669.750000;
  origin_z 291.625000;
  angles_1 -26.7187500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1119.75000;
  origin_y -632.625000;
  origin_z 379.625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 158.906250 0.00000000;
 time 56:50.12597656m;
 setangle 9.84375000 158.906250 0.00000000;
 clientdata {
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1367.87500;
  origin_y -761.750000;
  origin_z 355.375000;
  angles_1 9.84375000;
  angles_2 158.906250;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 1271.12500;
  origin_y -674.125000;
  origin_z 423.625000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1344.75000;
  origin_y -751.125000;
  origin_z 336.875000;
  angles_1 -2.81250000;
  angles_2 158.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1102.37500;
  origin_y -607.000000;
  origin_z 289.750000;
  angles_1 -12.6562500;
  angles_2 160.312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1311.75000;
  origin_y -669.750000;
  origin_z 291.625000;
  angles_1 -26.7187500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1116.12500;
  origin_y -635.000000;
  origin_z 376.625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 158.906250 0.00000000;
 time 56:50.17602539m;
 setangle 9.84375000 160.312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 4.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1373.12500;
  origin_y -755.750000;
  origin_z 350.750000;
  angles_1 9.84375000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 1286.37500;
  origin_y -681.750000;
  origin_z 423.125000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1348.25000;
  origin_y -747.500000;
  origin_z 334.000000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1102.37500;
  origin_y -607.000000;
  origin_z 289.750000;
  angles_1 -12.6562500;
  angles_2 160.312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1311.75000;
  origin_y -669.750000;
  origin_z 291.625000;
  angles_1 -26.7187500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1112.37500;
  origin_y -637.500000;
  origin_z 371.500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 158.906250 0.00000000;
 time 56:50.22631836m;
 setangle 9.84375000 160.312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 4.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1387.37500;
  origin_y -755.750000;
  origin_z 352.000000;
  angles_1 9.84375000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 1301.62500;
  origin_y -689.375000;
  origin_z 420.625000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1351.75000;
  origin_y -744.000000;
  origin_z 329.125000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1102.37500;
  origin_y -607.000000;
  origin_z 289.750000;
  angles_1 -12.6562500;
  angles_2 160.312500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1311.75000;
  origin_y -669.750000;
  origin_z 291.625000;
  angles_1 -26.7187500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1108.75000;
  origin_y -639.875000;
  origin_z 364.500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 158.906250 0.00000000;
 time 56:50.27636719m;
 setangle 11.2500000 157.500000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 4.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1415.50000;
  origin_y -763.625000;
  origin_z 361.375000;
  angles_1 11.2500000;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 1316.87500;
  origin_y -697.000000;
  origin_z 416.125000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1355.37500;
  origin_y -740.500000;
  origin_z 322.250000;
  angles_1 -2.81250000;
  angles_2 157.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1311.75000;
  origin_y -669.750000;
  origin_z 291.625000;
  angles_1 -26.7187500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1105.00000;
  origin_y -642.375000;
  origin_z 355.500000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 158.906250 0.00000000;
 time 56:50.32641602m;
 setangle 11.2500000 156.093750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 6.00000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1420.12500;
  origin_y -762.375000;
  origin_z 355.500000;
  angles_1 11.2500000;
  angles_2 156.093750;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 1332.12500;
  origin_y -704.625000;
  origin_z 409.500000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1355.75000;
  origin_y -735.625000;
  origin_z 313.375000;
  angles_1 -2.81250000;
  angles_2 156.093750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1311.75000;
  origin_y -669.750000;
  origin_z 291.625000;
  angles_1 -26.7187500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1101.37500;
  origin_y -644.750000;
  origin_z 344.375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 158.906250 0.00000000;
 time 56:50.37646484m;
 setangle 11.2500000 156.093750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 6.00000000;
  vel_z -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1432.25000;
  origin_y -762.375000;
  origin_z 351.750000;
  angles_1 11.2500000;
  angles_2 156.093750;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 1347.37500;
  origin_y -712.250000;
  origin_z 401.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1356.12500;
  origin_y -730.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 156.093750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1097.75000;
  origin_y -647.250000;
  origin_z 331.375000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 156.093750 0.00000000;
 time 56:50.42651367m;
 setangle 11.2500000 156.093750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1428.37500;
  origin_y -756.750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 156.093750;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 1362.62500;
  origin_y -719.875000;
  origin_z 390.500000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1349.00000;
  origin_y -723.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 156.093750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1094.00000;
  origin_y -649.625000;
  origin_z 316.250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 9.84375000 156.093750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 23  : 20\n";
}
block {
 camera 9.84375000 154.687500 0.00000000;
 time 56:50.47656250m;
 setangle 12.6562500 157.500000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1415.00000;
  origin_y -749.375000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 157.500000;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 1377.87500;
  origin_y -727.500000;
  origin_z 377.875000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1335.25000;
  origin_y -718.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 157.500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1090.37500;
  origin_y -652.125000;
  origin_z 299.250000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 154.687500 0.00000000;
 time 56:50.52661133m;
 setangle 11.2500000 154.687500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1396.37500;
  origin_y -751.375000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 154.687500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 1393.12500;
  origin_y -735.125000;
  origin_z 363.375000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1317.87500;
  origin_y -716.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1088.12500;
  origin_y -653.500000;
  origin_z 288.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 156.093750 0.00000000;
 time 56:50.57666016m;
 setangle 11.2500000 153.281250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1378.62500;
  origin_y -752.500000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 1408.37500;
  origin_y -742.750000;
  origin_z 346.750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1301.00000;
  origin_y -715.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1088.12500;
  origin_y -653.500000;
  origin_z 288.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 153.281250 0.00000000;
 time 56:50.62670898m;
 setangle 11.2500000 153.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1361.87500;
  origin_y -750.250000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1284.25000;
  origin_y -713.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1423.50000;
  origin_y -750.375000;
  origin_z 328.125000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1088.12500;
  origin_y -653.500000;
  origin_z 288.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 temp_entity {
  entitytype 11;
  origin 408.000000 -772.000000 433.000000;
 }
}
block {
 camera 9.84375000 153.281250 0.00000000;
 time 56:50.67675781m;
 setangle 11.2500000 153.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1345.62500;
  origin_y -747.125000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1268.00000;
  origin_y -710.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1426.62500;
  origin_y -751.875000;
  origin_z 324.125000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1088.12500;
  origin_y -653.500000;
  origin_z 288.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 4; // weapons/guncock.wav
  origin 435.375000 -765.625000 436.000000;
 }
 temp_entity {
  entitytype 2;
  origin 450.750000 -1283.87500 465.375000;
 }
 temp_entity {
  entitytype 2;
  origin 453.125000 -1283.87500 448.750000;
 }
 temp_entity {
  entitytype 2;
  origin 423.125000 -1403.87500 468.375000;
 }
 temp_entity {
  entitytype 2;
  origin 435.875000 -1403.87500 451.250000;
 }
 temp_entity {
  entitytype 2;
  origin 452.125000 -1283.87500 427.250000;
 }
 temp_entity {
  entitytype 2;
  origin 437.500000 -1403.87500 438.375000;
 }
}
block {
 camera 9.84375000 151.875000 0.00000000;
 time 56:50.72680664m;
 setangle 11.2500000 153.281250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1329.75000;
  origin_y -744.625000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1252.12500;
  origin_y -707.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1088.12500;
  origin_y -653.500000;
  origin_z 288.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 151.875000 0.00000000;
 time 56:50.77709961m;
 setangle 12.6562500 150.468750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1310.62500;
  origin_y -747.000000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1235.37500;
  origin_y -706.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1088.12500;
  origin_y -653.500000;
  origin_z 288.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 57;
  soundnum 27; // misc/r_tele2.wav
  origin 408.000000 -772.000000 433.000000;
 }
}
block {
 camera 9.84375000 151.875000 0.00000000;
 time 56:50.82714844m;
 setangle 14.0625000 143.437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1288.50000;
  origin_y -754.875000;
  origin_z 365.500000;
  angles_1 14.0625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1219.25000;
  origin_y -706.000000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 143.437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1088.12500;
  origin_y -653.500000;
  origin_z 288.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 151.875000 0.00000000;
 time 56:50.87719727m;
 setangle 11.2500000 130.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1257.87500;
  origin_y -765.625000;
  origin_z 358.750000;
  angles_1 11.2500000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1203.12500;
  origin_y -705.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 130.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1088.12500;
  origin_y -653.500000;
  origin_z 288.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 142.031250 0.00000000;
 time 56:50.92724609m;
 setangle 9.84375000 106.875000 0.00000000;
 clientdata {
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1216.00000;
  origin_y -762.875000;
  origin_z 347.125000;
  angles_1 9.84375000;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1186.37500;
  origin_y -702.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1088.12500;
  origin_y -653.500000;
  origin_z 288.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 129.375000 0.00000000;
 time 56:50.97729492m;
 setangle 9.84375000 99.8437500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1181.00000;
  origin_y -753.125000;
  origin_z 343.375000;
  angles_1 9.84375000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1169.87500;
  origin_y -697.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1088.12500;
  origin_y -653.500000;
  origin_z 288.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 129.375000 0.00000000;
 time 56:51.02734375m;
 setangle 8.43750000 74.5312500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1136.37500;
  origin_y -756.250000;
  origin_z 349.000000;
  angles_1 8.43750000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1153.62500;
  origin_y -687.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1088.12500;
  origin_y -653.500000;
  origin_z 288.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 105.468750 0.00000000;
 time 56:51.07739258m;
 setangle 8.43750000 30.9375000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1066.12500;
  origin_y -723.750000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1139.37500;
  origin_y -677.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 166;
  modelindex 86; // progs/backpack.mdl
  origin_x 1088.12500;
  origin_y -653.500000;
  origin_z 288.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 27;
  soundnum 15; // items/itembk2.wav
  origin 1200.00000 -720.000000 316.000000;
 }
}
block {
 camera 7.03125000 73.1250000 0.00000000;
 time 56:51.12744141m;
 setangle 8.43750000 29.5312500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1051.87500;
  origin_y -711.125000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1126.25000;
  origin_y -666.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin 1126.25000 -666.500000 316.000000;
 }
}
block {
 camera 7.03125000 73.1250000 0.00000000;
 time 56:51.17749023m;
 setangle 7.03125000 23.9062500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1040.50000;
  origin_y -702.250000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1119.12500;
  origin_y -665.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 29.5312500 0.00000000;
 time 56:51.22753906m;
 setangle 7.03125000 23.9062500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1041.37500;
  origin_y -705.750000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1120.00000;
  origin_y -668.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 29.5312500 0.00000000;
 time 56:51.27758789m;
 setangle 7.03125000 23.9062500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1049.75000;
  origin_y -710.500000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1128.37500;
  origin_y -673.250000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 22.5000000 0.00000000;
 time 56:51.32788086m;
 setangle 8.43750000 25.3125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1065.37500;
  origin_y -717.875000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1142.87500;
  origin_y -679.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 22.5000000 0.00000000;
 time 56:51.37792969m;
 setangle 8.43750000 25.3125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1080.62500;
  origin_y -723.375000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1158.00000;
  origin_y -684.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 65; // items/health1.wav
  origin 1158.00000 -684.375000 316.000000;
 }
}
block {
 camera 5.62500000 22.5000000 0.00000000;
 time 56:51.42797852m;
 setangle 8.43750000 23.9062500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1094.87500;
  origin_y -726.750000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1173.25000;
  origin_y -689.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 23.9062500 0.00000000;
 time 56:51.47802734m;
 setangle 7.03125000 23.9062500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1112.87500;
  origin_y -728.125000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1191.50000;
  origin_y -690.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 22.5000000 0.00000000;
 time 56:51.52807617m;
 setangle 7.03125000 23.9062500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1130.37500;
  origin_y -727.750000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1209.00000;
  origin_y -690.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 22.5000000 0.00000000;
 time 56:51.57812500m;
 setangle 7.03125000 23.9062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1146.87500;
  origin_y -728.125000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1225.62500;
  origin_y -690.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 23.9062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 22.5000000 0.00000000;
 time 56:51.62817383m;
 setangle 2.81250000 39.3750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1175.12500;
  origin_y -748.500000;
  origin_z 348.500000;
  angles_1 2.81250000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1241.62500;
  origin_y -691.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 22.5000000 0.00000000;
 time 56:51.67822266m;
 setangle 1.40625000 45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1197.12500;
  origin_y -754.875000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1257.75000;
  origin_y -691.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 22.5000000 0.00000000;
 time 56:51.72827148m;
 setangle 1.40625000 47.8125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1216.37500;
  origin_y -757.250000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1273.87500;
  origin_y -690.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 37.9687500 0.00000000;
 time 56:51.77832031m;
 setangle 1.40625000 56.2500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1244.25000;
  origin_y -767.375000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1291.25000;
  origin_y -693.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 46.4062500 0.00000000;
 time 56:51.82861328m;
 setangle 4.21875000 64.6875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1272.75000;
  origin_y -767.875000;
  origin_z 347.250000;
  angles_1 4.21875000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1305.12500;
  origin_y -695.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 54.8437500 0.00000000;
 time 56:51.87866211m;
 setangle 4.21875000 67.5000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1288.87500;
  origin_y -767.625000;
  origin_z 345.625000;
  angles_1 4.21875000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1316.25000;
  origin_y -696.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 54.8437500 0.00000000;
 time 56:51.92871094m;
 setangle 2.81250000 75.9375000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1309.62500;
  origin_y -767.250000;
  origin_z 341.625000;
  angles_1 2.81250000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1325.12500;
  origin_y -697.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 54.8437500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 23  : 50\n";
}
block {
 camera 2.81250000 63.2812500 0.00000000;
 time 56:51.97875977m;
 setangle 2.81250000 80.1562500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1322.25000;
  origin_y -766.875000;
  origin_z 340.750000;
  angles_1 2.81250000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1332.25000;
  origin_y -698.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 80.1562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 74.5312500 0.00000000;
 time 56:52.02880859m;
 setangle 1.40625000 90.0000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1338.00000;
  origin_y -766.750000;
  origin_z 338.375000;
  angles_1 1.40625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1338.00000;
  origin_y -699.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 78.7500000 0.00000000;
 time 56:52.07885742m;
 setangle 1.40625000 90.0000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1344.12500;
  origin_y -766.500000;
  origin_z 338.000000;
  angles_1 1.40625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1342.50000;
  origin_y -700.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 78.7500000 0.00000000;
 time 56:52.12890625m;
 setangle 1.40625000 91.4062500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1349.37500;
  origin_y -766.375000;
  origin_z 337.750000;
  angles_1 1.40625000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1346.12500;
  origin_y -700.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 91.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 56:52.17895508m;
 setangle 1.40625000 92.8125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1352.87500;
  origin_y -758.250000;
  origin_z 337.625000;
  angles_1 1.40625000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1348.12500;
  origin_y -693.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 92.8125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 56:52.22900391m;
 setangle 1.40625000 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1356.00000;
  origin_y -751.875000;
  origin_z 340.625000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1348.87500;
  origin_y -679.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 91.4062500 0.00000000;
 time 56:52.27905273m;
 setangle 1.40625000 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1357.62500;
  origin_y -749.750000;
  origin_z 346.125000;
  angles_1 1.40625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1349.00000;
  origin_y -662.875000;
  origin_z 323.500000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1348.87500 -679.000000 316.000000;
 }
}
block {
 camera 0.00000000 91.4062500 0.00000000;
 time 56:52.32910156m;
 setangle 0.00000000 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1357.87500;
  origin_y -734.375000;
  origin_z 367.125000;
  angles_1 0.00000000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1349.25000;
  origin_y -656.000000;
  origin_z 333.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 92.8125000 0.00000000;
 time 56:52.37939453m;
 setangle 0.00000000 92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1355.75000;
  origin_y -742.250000;
  origin_z 374.625000;
  angles_1 0.00000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1349.25000;
  origin_y -656.000000;
  origin_z 340.500000;
  angles_1 0.00000000;
  angles_2 92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 92.8125000 0.00000000;
 time 56:52.42944336m;
 setangle 0.00000000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1351.37500;
  origin_y -742.375000;
  origin_z 380.125000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1349.25000;
  origin_y -654.500000;
  origin_z 346.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 92.8125000 0.00000000;
 time 56:52.47949219m;
 setangle 0.00000000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1349.25000;
  origin_y -740.875000;
  origin_z 383.625000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1349.25000;
  origin_y -653.000000;
  origin_z 349.500000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 91.4062500 0.00000000;
 time 56:52.52954102m;
 setangle 0.00000000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1349.25000;
  origin_y -739.375000;
  origin_z 385.125000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1349.25000;
  origin_y -651.500000;
  origin_z 351.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 56:52.57958984m;
 setangle 0.00000000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1349.25000;
  origin_y -737.875000;
  origin_z 384.625000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1349.25000;
  origin_y -650.000000;
  origin_z 350.500000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 56:52.62963867m;
 setangle 0.00000000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1349.25000;
  origin_y -736.375000;
  origin_z 382.125000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1349.25000;
  origin_y -648.500000;
  origin_z 347.875000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 130;
  soundnum 15; // items/itembk2.wav
  origin 1392.00000 240.000000 324.000000;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 56:52.67968750m;
 setangle 1.40625000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1349.25000;
  origin_y -734.875000;
  origin_z 379.750000;
  angles_1 1.40625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1349.25000;
  origin_y -647.000000;
  origin_z 343.375000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 56:52.72973633m;
 setangle 1.40625000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1349.37500;
  origin_y -733.375000;
  origin_z 373.125000;
  angles_1 1.40625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1349.37500;
  origin_y -645.500000;
  origin_z 340.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 56:52.77978516m;
 setangle 1.40625000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1349.37500;
  origin_y -724.875000;
  origin_z 374.250000;
  angles_1 1.40625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1349.37500;
  origin_y -636.875000;
  origin_z 351.500000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1349.37500 -645.500000 344.000000;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 56:52.82983398m;
 setangle 1.40625000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1349.37500;
  origin_y -716.250000;
  origin_z 397.375000;
  angles_1 1.40625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1349.37500;
  origin_y -632.000000;
  origin_z 361.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 56:52.88012695m;
 setangle 1.40625000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1349.37500;
  origin_y -718.375000;
  origin_z 404.875000;
  angles_1 1.40625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1349.37500;
  origin_y -632.000000;
  origin_z 368.500000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 56:52.93017578m;
 setangle 1.40625000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1349.37500;
  origin_y -718.375000;
  origin_z 410.375000;
  angles_1 1.40625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1349.37500;
  origin_y -632.000000;
  origin_z 374.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 56:52.98022461m;
 setangle 2.81250000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1349.37500;
  origin_y -718.250000;
  origin_z 416.000000;
  angles_1 2.81250000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1349.37500;
  origin_y -630.500000;
  origin_z 377.500000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 90.0000000 0.00000000;
 time 56:53.03027344m;
 setangle 4.21875000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1349.37500;
  origin_y -716.500000;
  origin_z 419.625000;
  angles_1 4.21875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1349.37500;
  origin_y -629.000000;
  origin_z 379.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 90.0000000 0.00000000;
 time 56:53.08032227m;
 setangle 4.21875000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1351.50000;
  origin_y -715.000000;
  origin_z 419.125000;
  angles_1 4.21875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1349.37500;
  origin_y -627.500000;
  origin_z 378.500000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 90.0000000 0.00000000;
 time 56:53.13037109m;
 setangle 4.21875000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1351.50000;
  origin_y -713.500000;
  origin_z 416.500000;
  angles_1 4.21875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1349.37500;
  origin_y -626.000000;
  origin_z 375.875000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 time 56:53.18041992m;
 setangle 4.21875000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1351.50000;
  origin_y -712.000000;
  origin_z 412.000000;
  angles_1 4.21875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1349.37500;
  origin_y -624.500000;
  origin_z 372.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 time 56:53.23046875m;
 setangle 5.62500000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1351.25000;
  origin_y -703.250000;
  origin_z 412.750000;
  angles_1 5.62500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1349.12500;
  origin_y -615.875000;
  origin_z 383.500000;
  angles_1 -1.40625000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1349.37500 -624.500000 376.000000;
 }
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 time 56:53.28051758m;
 setangle 7.03125000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1351.12500;
  origin_y -694.375000;
  origin_z 437.875000;
  angles_1 7.03125000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1348.87500;
  origin_y -608.000000;
  origin_z 393.000000;
  angles_1 -1.40625000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 time 56:53.33056641m;
 setangle 7.03125000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1350.87500;
  origin_y -693.500000;
  origin_z 445.375000;
  angles_1 7.03125000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1348.75000;
  origin_y -608.000000;
  origin_z 400.500000;
  angles_1 -1.40625000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 90.0000000 0.00000000;
 time 56:53.38061523m;
 setangle 9.84375000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1348.50000;
  origin_y -692.750000;
  origin_z 455.125000;
  angles_1 9.84375000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1348.50000;
  origin_y -606.500000;
  origin_z 406.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 90.0000000 0.00000000;
 time 56:53.43090820m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1348.25000;
  origin_y -690.875000;
  origin_z 460.750000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1348.25000;
  origin_y -605.000000;
  origin_z 409.500000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 5.62500000 90.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 23  : 50\n";
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 56:53.48095703m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1348.00000;
  origin_y -689.375000;
  origin_z 462.250000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1348.00000;
  origin_y -603.500000;
  origin_z 411.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 56:53.53100586m;
 setangle 12.6562500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1347.75000;
  origin_y -687.375000;
  origin_z 463.875000;
  angles_1 12.6562500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1347.75000;
  origin_y -602.000000;
  origin_z 410.500000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 56:53.58105469m;
 setangle 14.0625000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1347.50000;
  origin_y -685.250000;
  origin_z 463.375000;
  angles_1 14.0625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1347.50000;
  origin_y -600.500000;
  origin_z 407.875000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 90.0000000 0.00000000;
 time 56:53.63110352m;
 setangle 15.4687500 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1343.12500;
  origin_y -683.000000;
  origin_z 460.875000;
  angles_1 15.4687500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1347.25000;
  origin_y -599.000000;
  origin_z 403.375000;
  angles_1 -4.21875000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 56:53.68115234m;
 setangle 16.8750000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1343.00000;
  origin_y -680.875000;
  origin_z 456.500000;
  angles_1 16.8750000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1347.00000;
  origin_y -597.375000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 56:53.73120117m;
 setangle 16.8750000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1343.25000;
  origin_y -672.375000;
  origin_z 457.625000;
  angles_1 16.8750000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1347.37500;
  origin_y -588.875000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 1347.37500 -588.875000 404.000000;
 }
}
block {
 camera 14.0625000 84.3750000 0.00000000;
 time 56:53.78125000m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1340.25000;
  origin_y -656.500000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1348.37500;
  origin_y -574.125000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 84.3750000 0.00000000;
 time 56:53.83129883m;
 setangle 25.3125000 18.2812500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1277.87500;
  origin_y -596.250000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1351.87500;
  origin_y -569.750000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 56:53.88134766m;
 setangle 25.3125000 -16.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1277.50000;
  origin_y -549.250000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1352.25000;
  origin_y -574.000000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -16.8750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 56:53.93164062m;
 setangle 23.9062500 -15.4687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1278.00000;
  origin_y -561.875000;
  origin_z 467.625000;
  angles_1 23.9062500;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1354.12500;
  origin_y -585.000000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 -15.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 16.8750000 0.00000000;
 time 56:53.98168945m;
 setangle 22.5000000 -15.4687500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1283.00000;
  origin_y -576.875000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1359.87500;
  origin_y -600.250000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -15.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 16.8750000 0.00000000;
 time 56:54.03173828m;
 setangle 22.5000000 -15.4687500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1294.12500;
  origin_y -588.500000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1371.00000;
  origin_y -611.750000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 343.125000 0.00000000;
 time 56:54.08178711m;
 setangle 22.5000000 -15.4687500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1308.00000;
  origin_y -597.625000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1385.00000;
  origin_y -620.875000;
  origin_z 398.000000;
  angles_1 -5.62500000;
  angles_2 -15.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 343.125000 0.00000000;
 time 56:54.13183594m;
 setangle 22.5000000 -16.8750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1322.62500;
  origin_y -604.750000;
  origin_z 461.625000;
  angles_1 22.5000000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1399.00000;
  origin_y -630.000000;
  origin_z 394.000000;
  angles_1 -5.62500000;
  angles_2 -16.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 343.125000 0.00000000;
 time 56:54.18188477m;
 setangle 19.6875000 -15.4687500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1334.37500;
  origin_y -615.375000;
  origin_z 451.625000;
  angles_1 19.6875000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1413.00000;
  origin_y -639.125000;
  origin_z 387.875000;
  angles_1 -5.62500000;
  angles_2 -15.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 343.125000 0.00000000;
 time 56:54.23193359m;
 setangle 14.0625000 -8.43750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1343.37500;
  origin_y -633.750000;
  origin_z 435.375000;
  angles_1 14.0625000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1427.00000;
  origin_y -648.250000;
  origin_z 379.875000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 341.718750 0.00000000;
 time 56:54.28198242m;
 setangle 11.2500000 -5.62500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1355.75000;
  origin_y -646.875000;
  origin_z 421.125000;
  angles_1 11.2500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1441.00000;
  origin_y -657.375000;
  origin_z 369.875000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 350.156250 0.00000000;
 time 56:54.33203125m;
 setangle 11.2500000 -5.62500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1369.75000;
  origin_y -656.000000;
  origin_z 409.125000;
  angles_1 11.2500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1454.87500;
  origin_y -666.500000;
  origin_z 357.875000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 352.968750 0.00000000;
 time 56:54.38208008m;
 setangle 8.43750000 -4.21875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1382.62500;
  origin_y -667.125000;
  origin_z 390.875000;
  angles_1 8.43750000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1468.87500;
  origin_y -675.625000;
  origin_z 343.750000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 352.968750 0.00000000;
 time 56:54.43212891m;
 setangle 8.43750000 -4.21875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1396.62500;
  origin_y -676.250000;
  origin_z 374.750000;
  angles_1 8.43750000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1482.87500;
  origin_y -684.750000;
  origin_z 327.750000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 352.968750 0.00000000;
 time 56:54.48242188m;
 setangle 8.43750000 -4.21875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1410.62500;
  origin_y -685.375000;
  origin_z 356.750000;
  angles_1 8.43750000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1496.87500;
  origin_y -693.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 1496.87500 -693.875000 316.000000;
 }
}
block {
 camera 7.03125000 354.375000 0.00000000;
 time 56:54.53247070m;
 setangle 8.43750000 -4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1425.87500;
  origin_y -693.125000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1512.25000;
  origin_y -701.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 354.375000 0.00000000;
 time 56:54.58251953m;
 setangle 7.03125000 -4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1441.00000;
  origin_y -699.500000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1527.62500;
  origin_y -708.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -4.21875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 354.375000 0.00000000;
 time 56:54.63256836m;
 setangle 4.21875000 -11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1457.37500;
  origin_y -694.625000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1542.75000;
  origin_y -713.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 354.375000 0.00000000;
 time 56:54.68261719m;
 setangle 4.21875000 -11.2500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1472.50000;
  origin_y -700.000000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1558.00000;
  origin_y -719.250000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 347.343750 0.00000000;
 time 56:54.73266602m;
 setangle 4.21875000 -11.2500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1487.87500;
  origin_y -705.000000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1573.25000;
  origin_y -724.125000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 347.343750 0.00000000;
 time 56:54.78271484m;
 setangle 4.21875000 -11.2500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1503.25000;
  origin_y -709.625000;
  origin_z 382.625000;
  angles_1 4.21875000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1588.62500;
  origin_y -728.875000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 347.343750 0.00000000;
 time 56:54.83276367m;
 setangle 5.62500000 -12.6562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1519.37500;
  origin_y -712.125000;
  origin_z 384.750000;
  angles_1 5.62500000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1604.12500;
  origin_y -733.375000;
  origin_z 344.000000;
  angles_1 -1.40625000;
  angles_2 -12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 347.343750 0.00000000;
 time 56:54.88281250m;
 setangle 5.62500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1555.37500;
  origin_y -678.375000;
  origin_z 384.750000;
  angles_1 5.62500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1620.00000;
  origin_y -737.000000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 4.21875000 345.937500 0.00000000;
 time 56:54.93286133m;
 setangle 5.62500000 -73.1250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1612.62500;
  origin_y -657.875000;
  origin_z 400.750000;
  angles_1 5.62500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1635.87500;
  origin_y -742.125000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 -73.1250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 345.937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 50\n";
}
block {
 camera 4.21875000 317.812500 0.00000000;
 time 56:54.98315430m;
 setangle 5.62500000 -99.8437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1668.75000;
  origin_y -665.875000;
  origin_z 400.750000;
  angles_1 5.62500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1651.75000;
  origin_y -751.500000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 -99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 285.468750 0.00000000;
 time 56:55.03320312m;
 setangle 4.21875000 -118.125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1708.75000;
  origin_y -688.875000;
  origin_z 398.625000;
  angles_1 4.21875000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1665.62500;
  origin_y -765.125000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 285.468750 0.00000000;
 time 56:55.08325195m;
 setangle 4.21875000 -157.500000 0.00000000;
 clientdata {
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1751.87500;
  origin_y -751.500000;
  origin_z 414.625000;
  angles_1 4.21875000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1672.87500;
  origin_y -783.000000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 258.750000 0.00000000;
 time 56:55.13330078m;
 setangle 4.21875000 -165.937500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.00000;
  origin_y -786.500000;
  origin_z 410.875000;
  angles_1 4.21875000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1674.00000;
  origin_y -803.750000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -165.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 258.750000 0.00000000;
 time 56:55.18334961m;
 setangle 5.62500000 -167.343750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1748.75000;
  origin_y -808.000000;
  origin_z 428.250000;
  angles_1 5.62500000;
  angles_2 -167.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1672.62500;
  origin_y -823.125000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 -167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 201.093750 0.00000000;
 time 56:55.23339844m;
 setangle 4.21875000 -168.750000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1746.75000;
  origin_y -827.875000;
  origin_z 426.625000;
  angles_1 4.21875000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1669.50000;
  origin_y -841.250000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 191.250000 0.00000000;
 time 56:55.28344727m;
 setangle 2.81250000 -168.750000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1745.37500;
  origin_y -844.250000;
  origin_z 442.000000;
  angles_1 2.81250000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1664.87500;
  origin_y -858.250000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 191.250000 0.00000000;
 time 56:55.33349609m;
 setangle 2.81250000 -168.750000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1744.25000;
  origin_y -859.500000;
  origin_z 443.875000;
  angles_1 2.81250000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1659.25000;
  origin_y -874.250000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 189.843750 0.00000000;
 time 56:55.38354492m;
 setangle 4.21875000 -168.750000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1733.00000;
  origin_y -873.500000;
  origin_z 446.625000;
  angles_1 4.21875000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1646.75000;
  origin_y -888.500000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 189.843750 0.00000000;
 time 56:55.43359375m;
 setangle 5.62500000 -168.750000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1718.62500;
  origin_y -885.625000;
  origin_z 448.750000;
  angles_1 5.62500000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1632.62500;
  origin_y -900.500000;
  origin_z 424.000000;
  angles_1 -1.40625000;
  angles_2 -168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 1.40625000 189.843750 0.00000000;
 time 56:55.48364258m;
 setangle 5.62500000 -168.750000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1704.12500;
  origin_y -895.875000;
  origin_z 464.750000;
  angles_1 5.62500000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1618.12500;
  origin_y -910.750000;
  origin_z 424.000000;
  angles_1 -1.40625000;
  angles_2 -168.750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 189.843750 0.00000000;
 time 56:55.53393555m;
 setangle 5.62500000 -168.750000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1689.37500;
  origin_y -904.500000;
  origin_z 464.750000;
  angles_1 5.62500000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1603.37500;
  origin_y -919.500000;
  origin_z 424.000000;
  angles_1 -1.40625000;
  angles_2 -168.750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 temp_entity {
  entitytype 11;
  origin 239.375000 294.750000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 4.21875000 189.843750 0.00000000;
 time 56:55.58398438m;
 setangle 5.62500000 -168.750000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1674.37500;
  origin_y -912.000000;
  origin_z 464.750000;
  angles_1 5.62500000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1588.37500;
  origin_y -927.000000;
  origin_z 424.000000;
  angles_1 -1.40625000;
  angles_2 -168.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 189.843750 0.00000000;
 time 56:55.63403320m;
 setangle 5.62500000 -168.750000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1659.25000;
  origin_y -918.625000;
  origin_z 464.750000;
  angles_1 5.62500000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1573.25000;
  origin_y -933.500000;
  origin_z 424.000000;
  angles_1 -1.40625000;
  angles_2 -168.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 189.843750 0.00000000;
 time 56:55.68408203m;
 setangle 5.62500000 -170.156250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1642.00000;
  origin_y -924.500000;
  origin_z 464.750000;
  angles_1 5.62500000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1555.62500;
  origin_y -937.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -170.156250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 sound {
  channel 2;
  entity 57;
  soundnum 27; // misc/r_tele2.wav
  origin 239.375000 294.750000 320.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 27; // misc/r_tele2.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 4.21875000 189.843750 0.00000000;
 time 56:55.73413086m;
 setangle 5.62500000 -168.750000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1622.87500;
  origin_y -922.500000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -168.750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1536.75000;
  origin_y -937.375000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 189.843750 0.00000000;
 time 56:55.78417969m;
 setangle 5.62500000 -165.937500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1604.50000;
  origin_y -917.000000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -165.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1519.25000;
  origin_y -936.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -165.937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 189.843750 0.00000000;
 time 56:55.83422852m;
 setangle 5.62500000 -158.906250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1585.00000;
  origin_y -904.750000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1502.87500;
  origin_y -934.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 -158.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 192.656250 0.00000000;
 time 56:55.88427734m;
 setangle 4.21875000 -154.687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1566.87500;
  origin_y -896.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1486.75000;
  origin_y -931.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 4.21875000 192.656250 0.00000000;
 time 56:55.93432617m;
 setangle 4.21875000 -153.281250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1550.12500;
  origin_y -891.500000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1471.00000;
  origin_y -929.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -153.281250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 203.906250 0.00000000;
 time 56:55.98437500m;
 setangle 4.21875000 -153.281250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1534.37500;
  origin_y -888.375000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1455.12500;
  origin_y -925.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -153.281250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 205.312500 0.00000000;
 time 56:56.03466797m;
 setangle 4.21875000 -153.281250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1518.62500;
  origin_y -885.125000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1439.50000;
  origin_y -922.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -153.281250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 205.312500 0.00000000;
 time 56:56.08471680m;
 setangle 4.21875000 167.343750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1514.37500;
  origin_y -929.000000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1428.50000;
  origin_y -912.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 167.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 205.312500 0.00000000;
 time 56:56.13476562m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1502.25000;
  origin_y -921.500000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1417.25000;
  origin_y -900.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 205.312500 0.00000000;
 time 56:56.18481445m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1488.37500;
  origin_y -910.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1403.50000;
  origin_y -889.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 163.125000 0.00000000;
 time 56:56.23486328m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1474.25000;
  origin_y -901.500000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1389.25000;
  origin_y -880.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 2.81250000 163.125000 0.00000000;
 time 56:56.28491211m;
 setangle 4.21875000 164.531250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1459.75000;
  origin_y -893.375000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1374.75000;
  origin_y -872.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 sound {
  channel 2;
  entity 136;
  soundnum 15; // items/itembk2.wav
  origin 680.000000 728.000000 204.000000;
 }
}
block {
 camera 2.81250000 163.125000 0.00000000;
 time 56:56.33496094m;
 setangle 4.21875000 165.937500 0.00000000;
 clientdata {
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  angles_2 -127.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 230.625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 80\n";
}
block {
 camera 7.03125000 230.625000 0.00000000;
 time 56:57.98730469m;
 setangle 8.43750000 -127.968750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 917.750000;
  origin_y -907.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 862.750000;
  origin_y -974.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 230.625000 0.00000000;
 time 56:58.03735352m;
 setangle 8.43750000 -123.750000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 909.000000;
  origin_y -920.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 859.000000;
  origin_y -991.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 230.625000 0.00000000;
 time 56:58.08740234m;
 setangle 8.43750000 -119.531250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 901.250000;
  origin_y -933.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 856.750000;
  origin_y -1008.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -119.531250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 230.625000 0.00000000;
 time 56:58.13769531m;
 setangle 8.43750000 -111.093750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 889.250000;
  origin_y -945.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 856.125000;
  origin_y -1025.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -111.093750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 239.062500 0.00000000;
 time 56:58.18774414m;
 setangle 8.43750000 -111.093750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 889.875000;
  origin_y -961.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 856.625000;
  origin_y -1041.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -111.093750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 287.875000 -246.875000 332.000000;
 }
}
block {
 camera 7.03125000 247.500000 0.00000000;
 time 56:58.23779297m;
 setangle 8.43750000 -111.093750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 891.250000;
  origin_y -978.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 858.125000;
  origin_y -1058.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -111.093750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 247.500000 0.00000000;
 time 56:58.28784180m;
 setangle 8.43750000 -111.093750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 890.750000;
  origin_y -995.375000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 857.625000;
  origin_y -1075.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -111.093750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 247.500000 0.00000000;
 time 56:58.33789062m;
 setangle 8.43750000 -112.500000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 891.000000;
  origin_y -1012.87500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 855.750000;
  origin_y -1092.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -112.500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 247.500000 0.00000000;
 time 56:58.38793945m;
 setangle 8.43750000 -116.718750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 893.625000;
  origin_y -1032.25000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 852.750000;
  origin_y -1108.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -116.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 247.500000 0.00000000;
 time 56:58.43798828m;
 setangle 8.43750000 -123.750000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 899.625000;
  origin_y -1053.62500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 849.750000;
  origin_y -1124.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 246.093750 0.00000000;
 time 56:58.48803711m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 908.500000;
  origin_y -1079.00000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 847.125000;
  origin_y -1140.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 234.843750 0.00000000;
 time 56:58.53808594m;
 setangle 9.84375000 -150.468750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 919.875000;
  origin_y -1115.50000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 843.875000;
  origin_y -1156.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -150.468750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 56:58.58813477m;
 setangle 9.84375000 153.281250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 911.500000;
  origin_y -1208.00000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 153.281250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 337.000000;
  origin_y -349.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 833.375000;
  origin_y -1171.12500;
  origin_z 438.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 56:58.63818359m;
 setangle 9.84375000 143.437500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 893.625000;
  origin_y -1235.62500;
  origin_z 483.125000;
  angles_1 9.84375000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 354.250000;
  origin_y -351.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 823.000000;
  origin_y -1185.87500;
  origin_z 434.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 208.125000 0.00000000;
 time 56:58.68847656m;
 setangle 9.84375000 143.437500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 883.250000;
  origin_y -1250.50000;
  origin_z 477.125000;
  angles_1 9.84375000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 371.250000;
  origin_y -352.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 812.625000;
  origin_y -1200.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 142.031250 0.00000000;
 time 56:58.73852539m;
 setangle 9.84375000 140.625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 865.250000;
  origin_y -1266.12500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 387.875000;
  origin_y -351.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 797.250000;
  origin_y -1213.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 142.031250 0.00000000;
 time 56:58.78857422m;
 setangle 9.84375000 136.406250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 844.875000;
  origin_y -1280.62500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 404.000000;
  origin_y -351.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -25.3125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 780.875000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 139.218750 0.00000000;
 time 56:58.83862305m;
 setangle 9.84375000 135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 825.375000;
  origin_y -1287.87500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 420.125000;
  origin_y -350.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -39.3750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 764.250000;
  origin_y -1230.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 135.000000 0.00000000;
 time 56:58.88867188m;
 setangle 9.84375000 132.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 801.250000;
  origin_y -1287.87500;
  origin_z 474.625000;
  angles_1 9.84375000;
  angles_2 132.187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 437.125000;
  origin_y -348.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 747.625000;
  origin_y -1235.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 135.000000 0.00000000;
 time 56:58.93872070m;
 setangle 9.84375000 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 774.500000;
  origin_y -1287.87500;
  origin_z 468.625000;
  angles_1 9.84375000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 453.000000;
  origin_y -345.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 730.875000;
  origin_y -1239.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 135.000000 0.00000000;
 time 56:58.98876953m;
 setangle 8.43750000 113.906250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 734.750000;
  origin_y -1287.25000;
  origin_z 458.875000;
  angles_1 8.43750000;
  angles_2 113.906250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 468.750000;
  origin_y -343.125000;
  origin_z 320.000000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 712.750000;
  origin_y -1240.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 130.781250 0.00000000;
 time 56:59.03881836m;
 setangle 8.43750000 111.093750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 713.875000;
  origin_y -1285.37500;
  origin_z 457.625000;
  angles_1 8.43750000;
  angles_2 111.093750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 484.500000;
  origin_y -340.250000;
  origin_z 320.000000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 695.250000;
  origin_y -1240.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 112.500000 0.00000000;
 time 56:59.08886719m;
 setangle 7.03125000 106.875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 693.750000;
  origin_y -1277.87500;
  origin_z 456.000000;
  angles_1 7.03125000;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 501.125000;
  origin_y -333.500000;
  origin_z 320.000000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 678.625000;
  origin_y -1232.00000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 112.500000 0.00000000;
 time 56:59.13891602m;
 setangle 5.62500000 105.468750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 680.000000;
  origin_y -1273.75000;
  origin_z 458.500000;
  angles_1 5.62500000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 516.625000;
  origin_y -322.500000;
  origin_z 320.000000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 663.625000;
  origin_y -1219.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 109.687500 0.00000000;
 time 56:59.18896484m;
 setangle 5.62500000 102.656250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 667.375000;
  origin_y -1272.75000;
  origin_z 464.000000;
  angles_1 5.62500000;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 530.250000;
  origin_y -310.750000;
  origin_z 320.000000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 650.750000;
  origin_y -1206.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 104.062500 0.00000000;
 time 56:59.23925781m;
 setangle 5.62500000 102.656250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 659.625000;
  origin_y -1272.25000;
  origin_z 470.250000;
  angles_1 5.62500000;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 542.250000;
  origin_y -298.375000;
  origin_z 320.000000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 639.625000;
  origin_y -1192.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 102.656250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 104.062500 0.00000000;
 time 56:59.28930664m;
 setangle 5.62500000 102.656250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 651.250000;
  origin_y -1263.37500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 553.125000;
  origin_y -285.500000;
  origin_z 320.000000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 630.000000;
  origin_y -1178.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 102.656250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 101.250000 0.00000000;
 time 56:59.33935547m;
 setangle 5.62500000 101.250000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 640.750000;
  origin_y -1249.37500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 563.000000;
  origin_y -272.125000;
  origin_z 320.000000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 621.625000;
  origin_y -1164.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 101.250000 0.00000000;
 time 56:59.38940430m;
 setangle 5.62500000 99.8437500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 631.250000;
  origin_y -1235.00000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 576.750000;
  origin_y -260.250000;
  origin_z 320.000000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 614.250000;
  origin_y -1149.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 99.8437500 0.00000000;
 time 56:59.43945312m;
 setangle 5.62500000 98.4375000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 622.625000;
  origin_y -1220.25000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 590.875000;
  origin_y -250.000000;
  origin_z 320.000000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 607.750000;
  origin_y -1134.12500;
  origin_z 443.500000;
  angles_1 -1.40625000;
  angles_2 98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 614.250000 -1149.37500 436.000000;
 }
}
block {
 camera 4.21875000 99.8437500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 80\n";
}
block {
 camera 4.21875000 99.8437500 0.00000000;
 time 56:59.48950195m;
 setangle 5.62500000 95.6250000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 612.000000;
  origin_y -1205.75000;
  origin_z 495.750000;
  angles_1 5.62500000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 605.375000;
  origin_y -241.125000;
  origin_z 320.000000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 601.250000;
  origin_y -1119.00000;
  origin_z 453.000000;
  angles_1 -1.40625000;
  angles_2 95.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 98.4375000 0.00000000;
 time 56:59.53955078m;
 setangle 5.62500000 92.8125000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 601.250000;
  origin_y -1191.00000;
  origin_z 503.250000;
  angles_1 5.62500000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 619.250000;
  origin_y -233.000000;
  origin_z 320.000000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 594.750000;
  origin_y -1103.87500;
  origin_z 460.500000;
  angles_1 -1.40625000;
  angles_2 92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 94.2187500 0.00000000;
 time 56:59.58959961m;
 setangle 5.62500000 91.4062500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 592.625000;
  origin_y -1176.00000;
  origin_z 508.750000;
  angles_1 5.62500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 632.875000;
  origin_y -224.250000;
  origin_z 320.000000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 588.375000;
  origin_y -1088.75000;
  origin_z 466.000000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 91.4062500 0.00000000;
 time 56:59.63964844m;
 setangle 7.03125000 91.4062500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 586.125000;
  origin_y -1160.50000;
  origin_z 514.375000;
  angles_1 7.03125000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 639.875000;
  origin_y -212.875000;
  origin_z 320.000000;
  angles_2 -25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 581.875000;
  origin_y -1073.62500;
  origin_z 469.500000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 579.000000;
  origin_y -1016.25000;
  origin_z 477.000000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 581.875000 -1073.62500 473.500000;
 }
}
block {
 camera 4.21875000 91.4062500 0.00000000;
 time 56:59.68969727m;
 setangle 8.43750000 91.4062500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 579.625000;
  origin_y -1145.12500;
  origin_z 518.000000;
  angles_1 8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 639.875000;
  origin_y -199.625000;
  origin_z 320.000000;
  angles_2 -12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 575.375000;
  origin_y -1058.50000;
  origin_z 471.000000;
  angles_1 -1.40625000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 576.625000;
  origin_y -966.750000;
  origin_z 469.625000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 90.0000000 0.00000000;
 time 56:59.73999023m;
 setangle 9.84375000 91.4062500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 573.125000;
  origin_y -1129.50000;
  origin_z 519.625000;
  angles_1 9.84375000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 645.625000;
  origin_y -188.375000;
  origin_z 320.000000;
  angles_2 -8.43750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 568.875000;
  origin_y -1043.37500;
  origin_z 470.500000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.125000;
  origin_y -917.250000;
  origin_z 462.250000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 4.21875000 90.0000000 0.00000000;
 time 56:59.79003906m;
 setangle 9.84375000 91.4062500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 566.625000;
  origin_y -1114.37500;
  origin_z 517.125000;
  angles_1 9.84375000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 657.500000;
  origin_y -176.000000;
  origin_z 320.000000;
  angles_2 -8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 562.375000;
  origin_y -1028.25000;
  origin_z 467.875000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 571.750000;
  origin_y -867.875000;
  origin_z 454.875000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 56:59.84008789m;
 setangle 9.84375000 91.4062500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 560.125000;
  origin_y -1099.25000;
  origin_z 512.500000;
  angles_1 9.84375000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 669.750000;
  origin_y -164.750000;
  origin_z 320.000000;
  angles_2 -7.03125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 556.000000;
  origin_y -1013.00000;
  origin_z 463.375000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 569.250000;
  origin_y -818.375000;
  origin_z 447.625000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 56:59.89013672m;
 setangle 9.84375000 91.4062500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 553.750000;
  origin_y -1084.12500;
  origin_z 506.000000;
  angles_1 9.84375000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 682.500000;
  origin_y -154.250000;
  origin_z 320.000000;
  angles_2 -7.03125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 549.500000;
  origin_y -997.875000;
  origin_z 456.875000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 566.875000;
  origin_y -768.875000;
  origin_z 440.250000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 56:59.94018555m;
 setangle 8.43750000 91.4062500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 547.250000;
  origin_y -1069.37500;
  origin_z 495.375000;
  angles_1 8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 695.500000;
  origin_y -144.500000;
  origin_z 320.000000;
  angles_2 -7.03125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 543.000000;
  origin_y -982.750000;
  origin_z 448.250000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 564.500000;
  origin_y -719.375000;
  origin_z 432.875000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 56:59.99023438m;
 setangle 8.43750000 91.4062500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 540.750000;
  origin_y -1054.25000;
  origin_z 484.750000;
  angles_1 8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 703.875000;
  origin_y -137.625000;
  origin_z 328.000000;
  angles_2 -7.03125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 536.500000;
  origin_y -967.625000;
  origin_z 437.750000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 562.000000;
  origin_y -670.000000;
  origin_z 425.500000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 57:0.04028320m;
 setangle 8.43750000 91.4062500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 534.250000;
  origin_y -1039.12500;
  origin_z 472.250000;
  angles_1 8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 711.875000;
  origin_y -136.375000;
  origin_z 328.000000;
  angles_2 -7.03125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 530.000000;
  origin_y -952.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 559.625000;
  origin_y -620.500000;
  origin_z 418.125000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 57:0.09033203m;
 setangle 8.43750000 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 534.125000;
  origin_y -1020.75000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 726.125000;
  origin_y -136.375000;
  origin_z 328.000000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 529.875000;
  origin_y -934.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 557.125000;
  origin_y -571.000000;
  origin_z 410.875000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 57:0.14038086m;
 setangle 8.43750000 91.4062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 536.750000;
  origin_y -1002.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 532.500000;
  origin_y -915.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 554.750000;
  origin_y -521.500000;
  origin_z 403.500000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 57:0.19042969m;
 setangle 8.43750000 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 537.250000;
  origin_y -984.250000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 533.000000;
  origin_y -897.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 552.250000;
  origin_y -472.125000;
  origin_z 396.125000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 57:0.24047852m;
 setangle 8.43750000 99.8437500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 544.250000;
  origin_y -963.750000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 527.375000;
  origin_y -878.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 549.875000;
  origin_y -422.625000;
  origin_z 388.750000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 57:0.29077148m;
 setangle 9.84375000 142.031250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 584.250000;
  origin_y -915.500000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 514.875000;
  origin_y -864.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 547.375000;
  origin_y -373.125000;
  origin_z 381.500000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 57:0.34082031m;
 setangle 9.84375000 143.437500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 568.250000;
  origin_y -902.875000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 497.625000;
  origin_y -853.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 545.000000;
  origin_y -323.625000;
  origin_z 374.125000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 57:0.39086914m;
 setangle 9.84375000 143.437500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 554.375000;
  origin_y -894.250000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 483.875000;
  origin_y -844.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 542.625000;
  origin_y -274.125000;
  origin_z 366.750000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 140.625000 0.00000000;
 time 57:0.44091797m;
 setangle 9.84375000 143.437500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 540.875000;
  origin_y -885.500000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 470.375000;
  origin_y -835.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 540.125000;
  origin_y -224.750000;
  origin_z 359.375000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 142.031250 0.00000000;
 time 57:0.49096680m;
 setangle 9.84375000 143.437500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 527.500000;
  origin_y -876.750000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 456.875000;
  origin_y -827.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 537.750000;
  origin_y -175.250000;
  origin_z 352.000000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 142.031250 0.00000000;
 time 57:0.54101563m;
 setangle 9.84375000 142.031250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 512.875000;
  origin_y -869.500000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 443.625000;
  origin_y -818.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 535.250000;
  origin_y -125.750000;
  origin_z 344.750000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 142.031250 0.00000000;
 time 57:0.59106445m;
 setangle 9.84375000 142.031250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 499.750000;
  origin_y -860.500000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 430.375000;
  origin_y -809.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 532.875000;
  origin_y -76.2500000;
  origin_z 337.375000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 142.031250 0.00000000;
 time 57:0.64111328m;
 setangle 9.84375000 142.031250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 487.750000;
  origin_y -846.625000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 418.375000;
  origin_y -795.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 531.000000;
  origin_y -39.8750000;
  origin_z 332.000000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 531.000000 -39.8750000 332.000000;
 }
}
block {
 camera 8.43750000 140.625000 0.00000000;
 time 57:0.69116211m;
 setangle 9.84375000 150.468750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 482.875000;
  origin_y -823.750000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 406.750000;
  origin_y -783.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 150.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 531.000000;
  origin_y -39.8750000;
  origin_z 332.000000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 66; // items/r_item1.wav
  origin 406.750000 -783.125000 436.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 66; // items/r_item1.wav
  origin 406.750000 -783.125000 436.000000;
 }
}
block {
 camera 8.43750000 140.625000 0.00000000;
 time 57:0.74121094m;
 setangle 11.2500000 -160.312500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 464.625000;
  origin_y -756.750000;
  origin_z 475.125000;
  angles_1 11.2500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 393.250000;
  origin_y -780.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 149.062500 0.00000000;
 time 57:0.79150391m;
 setangle 8.43750000 -94.2187500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 394.625000;
  origin_y -710.250000;
  origin_z 470.875000;
  angles_1 8.43750000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 387.250000;
  origin_y -784.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -94.2187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 149.062500 0.00000000;
 time 57:0.84155273m;
 setangle 9.84375000 -37.9687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 324.375000;
  origin_y -736.250000;
  origin_z 478.500000;
  angles_1 9.84375000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 390.125000;
  origin_y -790.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 198.281250 0.00000000;
 time 57:0.89160156m;
 setangle 8.43750000 -30.9375000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 331.875000;
  origin_y -750.000000;
  origin_z 474.125000;
  angles_1 8.43750000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 400.375000;
  origin_y -793.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 320.625000 0.00000000;
 time 57:0.94165039m;
 setangle 8.43750000 -30.9375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 343.250000;
  origin_y -748.375000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 416.500000;
  origin_y -794.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 320.625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 8.43750000 320.625000 0.00000000;
 time 57:0.99169922m;
 setangle 8.43750000 -30.9375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 360.000000;
  origin_y -751.875000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 433.250000;
  origin_y -798.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 327.656250 0.00000000;
 time 57:1.04174805m;
 setangle 8.43750000 -30.9375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 376.125000;
  origin_y -756.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 449.375000;
  origin_y -802.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 327.656250 0.00000000;
 time 57:1.09179688m;
 setangle 7.03125000 -30.9375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 391.375000;
  origin_y -761.625000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 464.875000;
  origin_y -808.125000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -30.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 531.000000;
  origin_y -39.8750000;
  origin_z 332.000000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 327.656250 0.00000000;
 time 57:1.14184570m;
 setangle 9.84375000 -33.7500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 408.750000;
  origin_y -770.625000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 479.250000;
  origin_y -820.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 531.000000;
  origin_y -39.8750000;
  origin_z 332.000000;
  angles_1 -8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 327.656250 0.00000000;
 time 57:1.19189453m;
 setangle 9.84375000 -33.7500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 421.125000;
  origin_y -784.000000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 491.625000;
  origin_y -833.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 327.656250 0.00000000;
 time 57:1.24194336m;
 setangle 9.84375000 -33.7500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 431.750000;
  origin_y -797.875000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 502.375000;
  origin_y -847.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 324.843750 0.00000000;
 time 57:1.29199219m;
 setangle 9.84375000 -33.7500000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 441.125000;
  origin_y -812.125000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 511.625000;
  origin_y -861.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 324.843750 0.00000000;
 time 57:1.34228516m;
 setangle 8.43750000 -36.5625000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 451.375000;
  origin_y -823.250000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 519.750000;
  origin_y -876.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 324.843750 0.00000000;
 time 57:1.39233398m;
 setangle 8.43750000 -36.5625000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 458.500000;
  origin_y -838.250000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 526.875000;
  origin_y -891.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 324.843750 0.00000000;
 time 57:1.44238281m;
 setangle 8.43750000 -36.5625000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 464.750000;
  origin_y -853.250000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 533.125000;
  origin_y -906.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 322.031250 0.00000000;
 time 57:1.49243164m;
 setangle 8.43750000 -36.5625000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 470.375000;
  origin_y -868.500000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 538.750000;
  origin_y -921.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 322.031250 0.00000000;
 time 57:1.54248047m;
 setangle 8.43750000 -37.9687500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 476.750000;
  origin_y -882.250000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 543.875000;
  origin_y -937.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 322.031250 0.00000000;
 time 57:1.59252930m;
 setangle 8.43750000 -39.3750000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 482.750000;
  origin_y -896.125000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 548.375000;
  origin_y -952.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 322.031250 0.00000000;
 time 57:1.64257813m;
 setangle 8.43750000 -39.3750000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 486.750000;
  origin_y -911.750000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 552.500000;
  origin_y -968.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 319.218750 0.00000000;
 time 57:1.69262695m;
 setangle 8.43750000 -39.3750000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 490.500000;
  origin_y -927.375000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 556.125000;
  origin_y -984.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 319.218750 0.00000000;
 time 57:1.74267578m;
 setangle 8.43750000 -39.3750000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 516.875000;
  origin_y -962.875000;
  origin_z 461.500000;
  angles_1 8.43750000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 559.625000;
  origin_y -999.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 319.218750 0.00000000;
 time 57:1.79272461m;
 setangle 8.43750000 -39.3750000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 516.750000;
  origin_y -975.625000;
  origin_z 463.875000;
  angles_1 8.43750000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 562.875000;
  origin_y -1015.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 319.218750 0.00000000;
 time 57:1.84301758m;
 setangle 11.2500000 -37.9687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 516.625000;
  origin_y -990.625000;
  origin_z 468.875000;
  angles_1 11.2500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 566.000000;
  origin_y -1031.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 319.218750 0.00000000;
 time 57:1.89306641m;
 setangle 11.2500000 -37.9687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 516.500000;
  origin_y -1003.75000;
  origin_z 471.125000;
  angles_1 11.2500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 569.125000;
  origin_y -1046.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 320.625000 0.00000000;
 time 57:1.94311523m;
 setangle 11.2500000 -37.9687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 520.625000;
  origin_y -1017.75000;
  origin_z 473.375000;
  angles_1 11.2500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 576.250000;
  origin_y -1063.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 320.625000 0.00000000;
 time 57:1.99316406m;
 setangle 11.2500000 -37.9687500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 521.750000;
  origin_y -1027.00000;
  origin_z 478.625000;
  angles_1 11.2500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 584.500000;
  origin_y -1078.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1037.37500 183.375000 312.000000;
 }
}
block {
 camera 9.84375000 320.625000 0.00000000;
 time 57:2.04321289m;
 setangle 11.2500000 -37.9687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 525.250000;
  origin_y -1039.12500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 591.625000;
  origin_y -1093.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 320.625000 0.00000000;
 time 57:2.09326172m;
 setangle 11.2500000 -37.9687500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 531.375000;
  origin_y -1054.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 597.750000;
  origin_y -1108.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 320.625000 0.00000000;
 time 57:2.14331055m;
 setangle 11.2500000 -36.5625000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 535.625000;
  origin_y -1071.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 603.375000;
  origin_y -1124.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 320.625000 0.00000000;
 time 57:2.19335938m;
 setangle 11.2500000 -33.7500000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 538.375000;
  origin_y -1089.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 608.625000;
  origin_y -1139.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 320.625000 0.00000000;
 time 57:2.24340820m;
 setangle 11.2500000 -30.9375000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 545.250000;
  origin_y -1108.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 617.750000;
  origin_y -1154.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 322.031250 0.00000000;
 time 57:2.29345703m;
 setangle 11.2500000 -26.7187500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 552.750000;
  origin_y -1128.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 628.500000;
  origin_y -1168.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 327.656250 0.00000000;
 time 57:2.34350586m;
 setangle 11.2500000 5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 559.750000;
  origin_y -1189.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 645.000000;
  origin_y -1178.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 331.875000 0.00000000;
 time 57:2.39379883m;
 setangle 11.2500000 61.8750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 623.125000;
  origin_y -1256.62500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 661.750000;
  origin_y -1180.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 331.875000 0.00000000;
 time 57:2.44384766m;
 setangle 11.2500000 61.8750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 640.125000;
  origin_y -1250.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 678.750000;
  origin_y -1173.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 331.875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 4.21875000 0.00000000;
 time 57:2.49389648m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 657.125000;
  origin_y -1245.50000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 693.750000;
  origin_y -1167.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 4.21875000 0.00000000;
 time 57:2.54394531m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 672.000000;
  origin_y -1239.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 708.750000;
  origin_y -1162.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 60.4687500 0.00000000;
 time 57:2.59399414m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 686.875000;
  origin_y -1233.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 723.625000;
  origin_y -1160.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 61.8750000 0.00000000;
 time 57:2.64404297m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 701.625000;
  origin_y -1234.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 738.250000;
  origin_y -1160.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 61.8750000 0.00000000;
 time 57:2.69409180m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 716.125000;
  origin_y -1241.00000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 752.875000;
  origin_y -1163.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 61.8750000 0.00000000;
 time 57:2.74414063m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 731.625000;
  origin_y -1245.50000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 768.375000;
  origin_y -1167.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 61.8750000 0.00000000;
 time 57:2.79418945m;
 setangle 11.2500000 59.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 742.125000;
  origin_y -1246.12500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 784.500000;
  origin_y -1171.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 61.8750000 0.00000000;
 time 57:2.84423828m;
 setangle 11.2500000 57.6562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 757.625000;
  origin_y -1246.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 801.750000;
  origin_y -1172.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 788.250000 91.6250000 324.000000;
 }
}
block {
 camera 9.84375000 57.6562500 0.00000000;
 time 57:2.89453125m;
 setangle 11.2500000 59.0625000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 776.500000;
  origin_y -1247.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 818.750000;
  origin_y -1172.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 56.2500000 0.00000000;
 time 57:2.94458008m;
 setangle 11.2500000 60.4687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 795.750000;
  origin_y -1241.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 836.250000;
  origin_y -1165.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 56.2500000 0.00000000;
 time 57:2.99462891m;
 setangle 11.2500000 61.8750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 813.625000;
  origin_y -1232.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 852.250000;
  origin_y -1155.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 57.6562500 0.00000000;
 time 57:3.04467773m;
 setangle 11.2500000 61.8750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 824.375000;
  origin_y -1216.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 863.000000;
  origin_y -1140.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 60.4687500 0.00000000;
 time 57:3.09472656m;
 setangle 9.84375000 61.8750000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 831.250000;
  origin_y -1198.75000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 870.125000;
  origin_y -1121.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 60.4687500 0.00000000;
 time 57:3.14477539m;
 setangle 9.84375000 63.2812500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 838.000000;
  origin_y -1181.62500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 874.875000;
  origin_y -1103.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 60.4687500 0.00000000;
 time 57:3.19482422m;
 setangle 9.84375000 64.6875000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 844.250000;
  origin_y -1166.87500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 879.125000;
  origin_y -1088.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 60.4687500 0.00000000;
 time 57:3.24487305m;
 setangle 9.84375000 64.6875000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 849.000000;
  origin_y -1151.50000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 883.875000;
  origin_y -1072.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 61.8750000 0.00000000;
 time 57:3.29492188m;
 setangle 9.84375000 64.6875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 854.125000;
  origin_y -1136.25000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 889.000000;
  origin_y -1057.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 8.43750000 63.2812500 0.00000000;
 time 57:3.34497070m;
 setangle 9.84375000 64.6875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 859.500000;
  origin_y -1121.12500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 894.375000;
  origin_y -1042.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 63.2812500 0.00000000;
 time 57:3.39501953m;
 setangle 9.84375000 64.6875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 865.000000;
  origin_y -1106.12500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 900.000000;
  origin_y -1027.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 63.2812500 0.00000000;
 time 57:3.44531250m;
 setangle 9.84375000 64.6875000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 870.875000;
  origin_y -1091.12500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 905.875000;
  origin_y -1012.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 63.2812500 0.00000000;
 time 57:3.49536133m;
 setangle 9.84375000 39.3750000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 848.625000;
  origin_y -1053.50000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 914.000000;
  origin_y -997.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 63.2812500 0.00000000;
 time 57:3.54541016m;
 setangle 8.43750000 7.03125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 842.500000;
  origin_y -996.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 928.250000;
  origin_y -984.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 37.9687500 0.00000000;
 time 57:3.59545898m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 857.000000;
  origin_y -981.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 943.250000;
  origin_y -973.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 37.9687500 0.00000000;
 time 57:3.64550781m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 872.250000;
  origin_y -972.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 958.500000;
  origin_y -964.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 5.62500000 0.00000000;
 time 57:3.69555664m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 887.625000;
  origin_y -965.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 973.875000;
  origin_y -956.625000;
  origin_z 440.000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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block {
 camera 7.03125000 2.81250000 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 7.03125000 2.81250000 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 7.03125000 2.81250000 0.00000000;
 time 57:3.89575195m;
 setangle 8.43750000 -59.0625000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 170;
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 updateentity {
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 sound {
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  entity 127;
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 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
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}
block {
 camera 7.03125000 2.81250000 0.00000000;
 time 57:3.94604492m;
 setangle 8.43750000 -61.8750000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
  channel 2;
  entity 189;
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  origin -320.000000 -64.0000000 492.000000;
 }
}
block {
 camera 7.03125000 2.81250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 354.375000 0.00000000;
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 setangle 8.43750000 -61.8750000 0.00000000;
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block {
 camera 7.03125000 296.718750 0.00000000;
 time 57:4.04614258m;
 setangle 8.43750000 -61.8750000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
  entity 203;
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block {
 camera 7.03125000 296.718750 0.00000000;
 time 57:4.09619141m;
 setangle 8.43750000 -63.2812500 0.00000000;
 clientdata {
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  ammo_cells 0;
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  entity 4;
  frame 10;
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 updateentity {
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 updateentity {
  entity 45;
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 updateentity {
  entity 55;
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 updateentity {
  entity 56;
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 updateentity {
  entity 149;
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 updateentity {
  entity 170;
  origin_y -1202.00000;
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 updateentity {
  entity 203;
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}
block {
 camera 7.03125000 296.718750 0.00000000;
 time 57:4.14624023m;
 setangle 8.43750000 -64.6875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
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 updateentity {
  entity 1;
  frame 10;
  origin_x 1089.37500;
  origin_y -862.875000;
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  angles_1 8.43750000;
  angles_2 -64.6875000;
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 updateentity {
  entity 4;
  frame 10;
  origin_x 1124.50000;
  origin_y -942.125000;
  origin_z 440.000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 170;
  origin_y -1202.00000;
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 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 789.875000 395.125000 328.000000;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 7.03125000 295.312500 0.00000000;
 time 57:4.19628906m;
 setangle 8.43750000 -66.0937500 0.00000000;
 clientdata {
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  weapon 0x80;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 7.03125000 293.906250 0.00000000;
 time 57:4.24633789m;
 setangle 8.43750000 -66.0937500 0.00000000;
 clientdata {
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  weapon 0x80;
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 updateentity {
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 updateentity {
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  origin_y -939.000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 170;
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 }
 updateentity {
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block {
 camera 7.03125000 292.500000 0.00000000;
 time 57:4.29638672m;
 setangle 11.2500000 -37.9687500 0.00000000;
 clientdata {
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  ammo_cells 0;
  weapon 0x80;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 203;
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}
block {
 camera 7.03125000 292.500000 0.00000000;
 time 57:4.34643555m;
 setangle 15.4687500 1.40625000 0.00000000;
 clientdata {
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  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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  frame 6;
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  origin_y -943.000000;
  origin_z 495.500000;
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  angles_2 1.40625000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 203;
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}
block {
 camera 7.03125000 292.500000 0.00000000;
 time 57:4.39648438m;
 setangle 15.4687500 4.21875000 0.00000000;
 clientdata {
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  health 998;
  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
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 updateentity {
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  angles_2 4.21875000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 57:4.44653320m;
 setangle 15.4687500 4.21875000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 time 57:4.49682617m;
 setangle 15.4687500 4.21875000 0.00000000;
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block {
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 sound {
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}
block {
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block {
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 updateentity {
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block {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
 camera 14.0625000 2.81250000 0.00000000;
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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 }
}
block {
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
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 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 sound {
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  entity 3;
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  origin 1028.50000 431.875000 167.500000;
 }
}
block {
 camera 14.0625000 2.81250000 0.00000000;
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 setangle 15.4687500 2.81250000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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block {
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 setangle 15.4687500 2.81250000 0.00000000;
 clientdata {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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}
block {
 camera 14.0625000 1.40625000 0.00000000;
 time 57:5.29785156m;
 setangle 15.4687500 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1410.00000;
  origin_y -920.125000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1494.00000;
  origin_y -914.000000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 1.40625000 0.00000000;
 time 57:5.34790039m;
 setangle 16.8750000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1426.75000;
  origin_y -920.750000;
  origin_z 497.625000;
  angles_1 16.8750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1509.87500;
  origin_y -912.500000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 1.40625000 0.00000000;
 time 57:5.39794922m;
 setangle 16.8750000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1442.75000;
  origin_y -919.250000;
  origin_z 497.625000;
  angles_1 16.8750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1525.87500;
  origin_y -911.125000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 2.81250000 0.00000000;
 time 57:5.44799805m;
 setangle 16.8750000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1458.75000;
  origin_y -917.875000;
  origin_z 497.625000;
  angles_1 16.8750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1541.87500;
  origin_y -909.625000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 2.81250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 15.4687500 2.81250000 0.00000000;
 time 57:5.49804688m;
 setangle 18.2812500 7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1475.87500;
  origin_y -920.125000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1557.75000;
  origin_y -908.000000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 2.81250000 0.00000000;
 time 57:5.54833984m;
 setangle 19.6875000 18.2812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1496.62500;
  origin_y -933.125000;
  origin_z 501.625000;
  angles_1 19.6875000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1573.87500;
  origin_y -905.500000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 5.62500000 0.00000000;
 time 57:5.59838867m;
 setangle 19.6875000 29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1519.75000;
  origin_y -943.625000;
  origin_z 501.625000;
  angles_1 19.6875000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1590.12500;
  origin_y -901.375000;
  origin_z 438.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 16.8750000 0.00000000;
 time 57:5.64843750m;
 setangle 19.6875000 36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1541.75000;
  origin_y -947.875000;
  origin_z 497.625000;
  angles_1 19.6875000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1606.50000;
  origin_y -897.375000;
  origin_z 434.000000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 16.8750000 0.00000000;
 time 57:5.69848633m;
 setangle 19.6875000 45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1566.12500;
  origin_y -952.750000;
  origin_z 491.625000;
  angles_1 19.6875000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1622.75000;
  origin_y -893.375000;
  origin_z 427.875000;
  angles_1 -5.62500000;
  angles_2 45.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 28.1250000 0.00000000;
 time 57:5.74853516m;
 setangle 19.6875000 57.6562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1596.75000;
  origin_y -959.750000;
  origin_z 483.625000;
  angles_1 19.6875000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1639.00000;
  origin_y -889.250000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 57.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 45.0000000 0.00000000;
 time 57:5.79858398m;
 setangle 19.6875000 71.7187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1630.87500;
  origin_y -962.875000;
  origin_z 485.625000;
  angles_1 19.6875000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1654.75000;
  origin_y -884.250000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 56.2500000 0.00000000;
 time 57:5.84863281m;
 setangle 19.6875000 101.250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1688.50000;
  origin_y -954.625000;
  origin_z 485.625000;
  angles_1 19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1670.50000;
  origin_y -874.500000;
  origin_z 422.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 56.2500000 0.00000000;
 time 57:5.89868164m;
 setangle 18.2812500 136.406250 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1742.25000;
  origin_y -915.500000;
  origin_z 479.125000;
  angles_1 18.2812500;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1681.37500;
  origin_y -860.375000;
  origin_z 418.000000;
  angles_1 -5.62500000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 70.3125000 0.00000000;
 time 57:5.94873047m;
 setangle 18.2812500 143.437500 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.87500;
  origin_y -892.625000;
  origin_z 473.625000;
  angles_1 18.2812500;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1690.37500;
  origin_y -844.875000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 70.3125000 0.00000000;
 time 57:5.99877930m;
 setangle 15.4687500 143.437500 0.00000000;
 clientdata {
  vel_y 19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.87500;
  origin_y -871.625000;
  origin_z 454.375000;
  angles_1 15.4687500;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1699.37500;
  origin_y -829.375000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 135.000000 0.00000000;
 time 57:6.04882813m;
 setangle 15.4687500 143.437500 0.00000000;
 clientdata {
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -847.250000;
  origin_z 449.250000;
  angles_1 15.4687500;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1705.25000;
  origin_y -811.375000;
  origin_z 406.000000;
  angles_1 -4.21875000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 142.031250 0.00000000;
 time 57:6.09912109m;
 setangle 15.4687500 143.437500 0.00000000;
 clientdata {
  vel_y 22.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -825.125000;
  origin_z 440.625000;
  angles_1 15.4687500;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1711.12500;
  origin_y -793.375000;
  origin_z 402.000000;
  angles_1 -4.21875000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 142.031250 0.00000000;
 time 57:6.14916992m;
 setangle 15.4687500 143.437500 0.00000000;
 clientdata {
  vel_y 22.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -803.125000;
  origin_z 429.875000;
  angles_1 15.4687500;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1716.87500;
  origin_y -775.375000;
  origin_z 395.875000;
  angles_1 -4.21875000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 142.031250 0.00000000;
 time 57:6.19921875m;
 setangle 18.2812500 146.250000 0.00000000;
 clientdata {
  vel_y 22.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1751.87500;
  origin_y -778.625000;
  origin_z 418.750000;
  angles_1 18.2812500;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1722.75000;
  origin_y -757.375000;
  origin_z 387.875000;
  angles_1 -5.62500000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 142.031250 0.00000000;
 time 57:6.24926758m;
 setangle 18.2812500 153.281250 0.00000000;
 clientdata {
  vel_y 22.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -752.500000;
  origin_z 402.250000;
  angles_1 18.2812500;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1728.50000;
  origin_y -739.500000;
  origin_z 377.875000;
  angles_1 -5.62500000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 142.031250 0.00000000;
 time 57:6.29931641m;
 setangle 16.8750000 163.125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 18.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1748.62500;
  origin_y -730.875000;
  origin_z 383.750000;
  angles_1 16.8750000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1727.12500;
  origin_y -725.000000;
  origin_z 365.875000;
  angles_1 -5.62500000;
  angles_2 163.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 144.843750 0.00000000;
 time 57:6.34936523m;
 setangle 16.8750000 164.531250 0.00000000;
 clientdata {
  vel_y 14.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1743.12500;
  origin_y -719.375000;
  origin_z 370.625000;
  angles_1 16.8750000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1719.62500;
  origin_y -713.625000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 164.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 161.718750 0.00000000;
 time 57:6.39941406m;
 setangle 16.8750000 167.343750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1737.12500;
  origin_y -714.750000;
  origin_z 381.750000;
  angles_1 16.8750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1706.62500;
  origin_y -708.625000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 167.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 161.718750 0.00000000;
 time 57:6.44946289m;
 setangle 16.8750000 167.343750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1732.75000;
  origin_y -717.375000;
  origin_z 390.750000;
  angles_1 16.8750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1689.37500;
  origin_y -708.750000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 167.343750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 163.125000 0.00000000;
 time 57:6.49951172m;
 setangle 15.4687500 167.343750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1732.75000;
  origin_y -722.875000;
  origin_z 401.000000;
  angles_1 15.4687500;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1672.00000;
  origin_y -710.750000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 167.343750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 165.937500 0.00000000;
 time 57:6.54956055m;
 setangle 15.4687500 168.750000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1733.37500;
  origin_y -727.625000;
  origin_z 412.250000;
  angles_1 15.4687500;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1655.37500;
  origin_y -714.125000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 168.750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 165.937500 0.00000000;
 time 57:6.59985352m;
 setangle 15.4687500 168.750000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1722.12500;
  origin_y -732.875000;
  origin_z 415.500000;
  angles_1 15.4687500;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1639.25000;
  origin_y -718.500000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 168.750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 165.937500 0.00000000;
 time 57:6.64990234m;
 setangle 15.4687500 168.750000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1706.62500;
  origin_y -738.000000;
  origin_z 415.500000;
  angles_1 15.4687500;
  angles_2 168.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1623.62500;
  origin_y -723.625000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 168.750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 167.343750 0.00000000;
 time 57:6.69995117m;
 setangle 15.4687500 151.875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1683.50000;
  origin_y -766.250000;
  origin_z 415.500000;
  angles_1 15.4687500;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1608.25000;
  origin_y -728.375000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 151.875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 167.343750 0.00000000;
 time 57:6.75000000m;
 setangle 16.8750000 135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1651.00000;
  origin_y -791.000000;
  origin_z 417.625000;
  angles_1 16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1592.00000;
  origin_y -731.875000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 167.343750 0.00000000;
 time 57:6.80004883m;
 setangle 16.8750000 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1605.25000;
  origin_y -767.875000;
  origin_z 391.750000;
  angles_1 16.8750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1575.37500;
  origin_y -734.250000;
  origin_z 358.000000;
  angles_1 -5.62500000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 135.000000 0.00000000;
 time 57:6.85009766m;
 setangle 16.8750000 123.750000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1581.50000;
  origin_y -767.875000;
  origin_z 383.375000;
  angles_1 16.8750000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1558.87500;
  origin_y -736.500000;
  origin_z 354.000000;
  angles_1 -5.62500000;
  angles_2 123.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 127.968750 0.00000000;
 time 57:6.90014648m;
 setangle 16.8750000 119.531250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1560.12500;
  origin_y -767.875000;
  origin_z 374.250000;
  angles_1 16.8750000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1542.25000;
  origin_y -738.875000;
  origin_z 347.875000;
  angles_1 -5.62500000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 127.968750 0.00000000;
 time 57:6.95019531m;
 setangle 16.8750000 115.312500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1539.50000;
  origin_y -767.875000;
  origin_z 363.500000;
  angles_1 16.8750000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1525.75000;
  origin_y -741.125000;
  origin_z 339.875000;
  angles_1 -5.62500000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 127.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 15.4687500 122.343750 0.00000000;
 time 57:7.00024414m;
 setangle 16.8750000 111.093750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1519.50000;
  origin_y -767.875000;
  origin_z 351.000000;
  angles_1 16.8750000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1509.25000;
  origin_y -743.500000;
  origin_z 329.875000;
  angles_1 -5.62500000;
  angles_2 111.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 113.906250 0.00000000;
 time 57:7.05029297m;
 setangle 16.8750000 109.687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1501.37500;
  origin_y -767.875000;
  origin_z 337.125000;
  angles_1 16.8750000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1492.62500;
  origin_y -745.750000;
  origin_z 317.875000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 113.906250 0.00000000;
 time 57:7.10034180m;
 setangle 18.2812500 108.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1483.37500;
  origin_y -767.875000;
  origin_z 321.875000;
  angles_1 18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1476.12500;
  origin_y -748.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 109.687500 0.00000000;
 time 57:7.15063477m;
 setangle 18.2812500 91.4062500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1463.75000;
  origin_y -767.875000;
  origin_z 325.375000;
  angles_1 18.2812500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1462.87500;
  origin_y -750.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 106.875000 0.00000000;
 time 57:7.20068359m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1450.75000;
  origin_y -767.500000;
  origin_z 324.125000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1452.25000;
  origin_y -751.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 106.875000 0.00000000;
 time 57:7.25073242m;
 setangle 18.2812500 82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1450.87500;
  origin_y -766.000000;
  origin_z 323.125000;
  angles_1 18.2812500;
  angles_2 82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1443.87500;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 57:7.30078125m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1442.12500;
  origin_y -766.000000;
  origin_z 322.750000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1437.12500;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 57:7.35083008m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1435.37500;
  origin_y -766.000000;
  origin_z 322.750000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1431.62500;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 81.5625000 0.00000000;
 time 57:7.40087891m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1429.87500;
  origin_y -766.000000;
  origin_z 322.750000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1427.37500;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:7.45092773m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1425.62500;
  origin_y -766.000000;
  origin_z 322.750000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1424.00000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:7.50097656m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1422.25000;
  origin_y -766.000000;
  origin_z 322.750000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1421.62500;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:7.55102539m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1419.87500;
  origin_y -766.000000;
  origin_z 322.750000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1420.37500;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:7.60107422m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1418.62500;
  origin_y -766.000000;
  origin_z 322.750000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1420.00000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:7.65136719m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1418.25000;
  origin_y -766.000000;
  origin_z 322.750000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1420.62500;
  origin_y -747.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:7.70141602m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1419.75000;
  origin_y -763.000000;
  origin_z 326.250000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1422.12500;
  origin_y -735.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:7.75146484m;
 setangle 16.8750000 81.5625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1420.25000;
  origin_y -751.125000;
  origin_z 333.875000;
  angles_1 16.8750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1424.12500;
  origin_y -719.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:7.80151367m;
 setangle 16.8750000 81.5625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1419.87500;
  origin_y -753.250000;
  origin_z 344.750000;
  angles_1 16.8750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1425.62500;
  origin_y -706.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:7.85156250m;
 setangle 16.8750000 81.5625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1419.50000;
  origin_y -755.875000;
  origin_z 353.500000;
  angles_1 16.8750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1426.87500;
  origin_y -696.250000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 80.1562500 0.00000000;
 time 57:7.90161133m;
 setangle 16.8750000 81.5625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1419.25000;
  origin_y -757.875000;
  origin_z 360.500000;
  angles_1 16.8750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1427.87500;
  origin_y -688.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 80.1562500 0.00000000;
 time 57:7.95166016m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1419.12500;
  origin_y -759.500000;
  origin_z 368.500000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1428.75000;
  origin_y -681.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 80.1562500 0.00000000;
 time 57:8.00170898m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1419.25000;
  origin_y -758.625000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1429.37500;
  origin_y -676.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:8.05175781m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1419.75000;
  origin_y -754.500000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1429.87500;
  origin_y -672.250000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:8.10180664m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1420.12500;
  origin_y -751.375000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1430.25000;
  origin_y -669.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:8.15209961m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1420.37500;
  origin_y -749.125000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1430.50000;
  origin_y -666.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:8.20214844m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1420.50000;
  origin_y -748.000000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1430.62500;
  origin_y -665.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 789.750000 704.875000 209.125000;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:8.25219727m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:8.30224609m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:8.35229492m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 726.000000 698.625000 210.625000;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:8.40234375m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:8.45239258m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:8.50244141m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:8.55249023m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:8.60253906m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 197;
  soundnum 15; // items/itembk2.wav
  origin 880.000000 -296.000000 468.000000;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:8.65258789m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:8.70288086m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:8.75292969m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:8.80297852m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:8.85302734m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:8.90307617m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:8.95312500m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:9.00317383m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:9.05322266m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:9.10327148m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:9.15332031m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:9.20336914m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:9.25366211m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:9.30371094m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:9.35375977m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:9.40380859m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:9.45385742m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:9.50390625m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:9.55395508m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:9.60400391m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:9.65405273m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:9.70410156m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 821.750000 1014.25000 161.875000;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:9.75439453m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:9.80444336m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:9.85449219m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:9.90454102m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:9.95458984m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:10.00463867m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1420.50000;
  origin_y -747.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1430.75000;
  origin_y -665.625000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:10.05468750m;
 setangle 18.2812500 81.5625000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1428.50000;
  origin_y -748.750000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1438.62500;
  origin_y -666.500000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:10.10473633m;
 setangle 18.2812500 77.3437500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1436.50000;
  origin_y -746.000000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1452.62500;
  origin_y -664.750000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:10.15478516m;
 setangle 15.4687500 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1385.62500;
  origin_y -658.875000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1469.12500;
  origin_y -669.250000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 80.1562500 0.00000000;
 time 57:10.20483398m;
 setangle 12.6562500 -40.7812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1420.12500;
  origin_y -623.375000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1483.37500;
  origin_y -680.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 352.968750 0.00000000;
 time 57:10.25488281m;
 setangle 12.6562500 -40.7812500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1432.50000;
  origin_y -633.625000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1495.75000;
  origin_y -691.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 317.812500 0.00000000;
 time 57:10.30517578m;
 setangle 12.6562500 -40.7812500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1444.75000;
  origin_y -643.875000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1508.00000;
  origin_y -701.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 317.812500 0.00000000;
 time 57:10.35522461m;
 setangle 12.6562500 -40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1460.62500;
  origin_y -652.250000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1523.87500;
  origin_y -709.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 317.812500 0.00000000;
 time 57:10.40527344m;
 setangle 12.6562500 -40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1476.50000;
  origin_y -659.000000;
  origin_z 363.375000;
  angles_1 12.6562500;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1539.75000;
  origin_y -716.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 317.812500 0.00000000;
 time 57:10.45532227m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1492.12500;
  origin_y -664.125000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1555.75000;
  origin_y -721.750000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 317.812500 0.00000000;
 time 57:10.50537109m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1508.00000;
  origin_y -668.500000;
  origin_z 377.250000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1571.62500;
  origin_y -726.125000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 57:10.55541992m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1524.00000;
  origin_y -672.125000;
  origin_z 393.250000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1587.62500;
  origin_y -729.750000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 57:10.60546875m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1544.12500;
  origin_y -670.750000;
  origin_z 393.250000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1603.37500;
  origin_y -733.000000;
  origin_z 344.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 57:10.65551758m;
 setangle 16.8750000 -126.562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1671.00000;
  origin_y -672.500000;
  origin_z 401.625000;
  angles_1 16.8750000;
  angles_2 -126.562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1619.62500;
  origin_y -738.375000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 -126.562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 57:10.70556641m;
 setangle 16.8750000 -140.625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1701.25000;
  origin_y -695.125000;
  origin_z 417.625000;
  angles_1 16.8750000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1635.37500;
  origin_y -746.500000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 -140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 57:10.75561523m;
 setangle 19.6875000 -147.656250 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1720.50000;
  origin_y -714.375000;
  origin_z 421.625000;
  angles_1 19.6875000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1650.12500;
  origin_y -756.500000;
  origin_z 376.000000;
  angles_1 -5.62500000;
  angles_2 -147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 232.031250 0.00000000;
 time 57:10.80590820m;
 setangle 18.2812500 -150.468750 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1736.50000;
  origin_y -728.625000;
  origin_z 435.625000;
  angles_1 18.2812500;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1663.50000;
  origin_y -767.625000;
  origin_z 376.000000;
  angles_1 -5.62500000;
  angles_2 -150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 232.031250 0.00000000;
 time 57:10.85595703m;
 setangle 18.2812500 -150.468750 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1748.62500;
  origin_y -740.375000;
  origin_z 435.625000;
  angles_1 18.2812500;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1675.62500;
  origin_y -779.500000;
  origin_z 376.000000;
  angles_1 -5.62500000;
  angles_2 -150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 18.2812500 210.937500 0.00000000;
 time 57:10.90600586m;
 setangle 18.2812500 -150.468750 0.00000000;
 clientdata {
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.87500;
  origin_y -752.625000;
  origin_z 435.625000;
  angles_1 18.2812500;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1686.75000;
  origin_y -791.750000;
  origin_z 376.000000;
  angles_1 -5.62500000;
  angles_2 -150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 208.125000 0.00000000;
 time 57:10.95605469m;
 setangle 18.2812500 -150.468750 0.00000000;
 clientdata {
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1751.87500;
  origin_y -775.125000;
  origin_z 427.875000;
  angles_1 18.2812500;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1692.87500;
  origin_y -809.000000;
  origin_z 392.000000;
  angles_1 -5.62500000;
  angles_2 -150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 208.125000 0.00000000;
 time 57:11.00610352m;
 setangle 18.2812500 -150.468750 0.00000000;
 clientdata {
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1751.87500;
  origin_y -796.750000;
  origin_z 439.000000;
  angles_1 18.2812500;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1695.87500;
  origin_y -827.375000;
  origin_z 392.000000;
  angles_1 -5.62500000;
  angles_2 -150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 208.125000 0.00000000;
 time 57:11.05615234m;
 setangle 18.2812500 -150.468750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1745.62500;
  origin_y -816.875000;
  origin_z 436.500000;
  angles_1 18.2812500;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1691.25000;
  origin_y -845.875000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 -150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 208.125000 0.00000000;
 time 57:11.10620117m;
 setangle 16.8750000 -150.468750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1741.37500;
  origin_y -831.875000;
  origin_z 454.125000;
  angles_1 16.8750000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1682.50000;
  origin_y -863.375000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 -150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 208.125000 0.00000000;
 time 57:11.15625000m;
 setangle 14.0625000 -150.468750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1740.37500;
  origin_y -842.750000;
  origin_z 456.500000;
  angles_1 14.0625000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1672.62500;
  origin_y -878.875000;
  origin_z 408.000000;
  angles_1 -4.21875000;
  angles_2 -150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 208.125000 0.00000000;
 time 57:11.20629883m;
 setangle 11.2500000 -151.875000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1738.37500;
  origin_y -854.250000;
  origin_z 457.250000;
  angles_1 11.2500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1661.62500;
  origin_y -892.875000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 -151.875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 208.125000 0.00000000;
 time 57:11.25634766m;
 setangle 11.2500000 -153.281250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1727.50000;
  origin_y -868.750000;
  origin_z 457.250000;
  angles_1 11.2500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1649.87500;
  origin_y -905.375000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 -153.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 206.718750 0.00000000;
 time 57:11.30639648m;
 setangle 11.2500000 -153.281250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1710.37500;
  origin_y -876.500000;
  origin_z 457.250000;
  angles_1 11.2500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1632.75000;
  origin_y -913.250000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 -153.281250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 206.718750 0.00000000;
 time 57:11.35668945m;
 setangle 11.2500000 -153.281250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1692.25000;
  origin_y -881.500000;
  origin_z 473.250000;
  angles_1 11.2500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1614.62500;
  origin_y -918.250000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 -153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 27;
  soundnum 15; // items/itembk2.wav
  origin 1200.00000 -720.000000 316.000000;
 }
}
block {
 camera 9.84375000 205.312500 0.00000000;
 time 57:11.40673828m;
 setangle 12.6562500 -153.281250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1674.25000;
  origin_y -884.875000;
  origin_z 475.375000;
  angles_1 12.6562500;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1597.12500;
  origin_y -921.375000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 -153.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 205.312500 0.00000000;
 time 57:11.45678711m;
 setangle 15.4687500 -153.281250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1656.12500;
  origin_y -887.000000;
  origin_z 479.500000;
  angles_1 15.4687500;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1580.00000;
  origin_y -923.000000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 -153.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 9.84375000 205.312500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 11.2500000 205.312500 0.00000000;
 time 57:11.50683594m;
 setangle 15.4687500 -153.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1639.37500;
  origin_y -887.500000;
  origin_z 479.500000;
  angles_1 15.4687500;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1563.25000;
  origin_y -923.500000;
  origin_z 424.000000;
  angles_1 -4.21875000;
  angles_2 -153.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 205.312500 0.00000000;
 time 57:11.55688477m;
 setangle 15.4687500 -153.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1622.50000;
  origin_y -889.500000;
  origin_z 479.500000;
  angles_1 15.4687500;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1546.37500;
  origin_y -925.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -153.281250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 205.312500 0.00000000;
 time 57:11.60693359m;
 setangle 15.4687500 -154.687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1607.12500;
  origin_y -894.125000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1530.12500;
  origin_y -928.250000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -154.687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 205.312500 0.00000000;
 time 57:11.65698242m;
 setangle 15.4687500 -154.687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1591.25000;
  origin_y -897.750000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1514.25000;
  origin_y -931.875000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -154.687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
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  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1383.87500;
  origin_y -1088.50000;
  origin_z 491.375000;
  angles_1 14.0625000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1306.37500;
  origin_y -1122.87500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -154.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 203.906250 0.00000000;
 time 57:12.55834961m;
 setangle 14.0625000 -157.500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1369.00000;
  origin_y -1101.00000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1289.87500;
  origin_y -1131.50000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -157.500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 32; // weapons/pkup.wav
  origin 1289.87500 -1131.50000 444.000000;
 }
}
block {
 camera 12.6562500 203.906250 0.00000000;
 time 57:12.60839844m;
 setangle 14.0625000 170.156250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1355.50000;
  origin_y -1144.62500;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1271.62500;
  origin_y -1132.12500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 203.906250 0.00000000;
 time 57:12.65844727m;
 setangle 14.0625000 164.531250 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1334.62500;
  origin_y -1146.75000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1252.37500;
  origin_y -1126.12500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 164.531250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 168.750000 0.00000000;
 time 57:12.70849609m;
 setangle 14.0625000 164.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1319.25000;
  origin_y -1141.87500;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1237.00000;
  origin_y -1121.37500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 164.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 62; // misc/water1.wav
  origin 1241.37500 1096.25000 87.3750000;
 }
}
block {
 camera 12.6562500 168.750000 0.00000000;
 time 57:12.75854492m;
 setangle 14.0625000 164.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1304.00000;
  origin_y -1137.25000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1221.62500;
  origin_y -1116.62500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 164.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 163.125000 0.00000000;
 time 57:12.80859375m;
 setangle 14.0625000 164.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1288.50000;
  origin_y -1132.75000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1206.25000;
  origin_y -1112.25000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 164.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 163.125000 0.00000000;
 time 57:12.85864258m;
 setangle 14.0625000 149.062500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1264.25000;
  origin_y -1145.75000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 149.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1190.50000;
  origin_y -1104.00000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 149.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 163.125000 0.00000000;
 time 57:12.90869141m;
 setangle 14.0625000 143.437500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1245.62500;
  origin_y -1139.75000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1176.37500;
  origin_y -1090.87500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 143.437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 163.125000 0.00000000;
 time 57:12.95898438m;
 setangle 14.0625000 143.437500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1238.87500;
  origin_y -1122.75000;
  origin_z 493.375000;
  angles_1 14.0625000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1169.62500;
  origin_y -1073.87500;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 143.437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 163.125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 12.6562500 147.656250 0.00000000;
 time 57:13.00903320m;
 setangle 14.0625000 144.843750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1238.87500;
  origin_y -1101.12500;
  origin_z 501.500000;
  angles_1 14.0625000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1168.25000;
  origin_y -1054.00000;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 142.031250 0.00000000;
 time 57:13.05908203m;
 setangle 14.0625000 160.312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1213.00000;
  origin_y -1052.87500;
  origin_z 478.625000;
  angles_1 14.0625000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1167.25000;
  origin_y -1037.75000;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 143.437500 0.00000000;
 time 57:13.10913086m;
 setangle 15.4687500 171.562500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1209.25000;
  origin_y -1026.25000;
  origin_z 479.375000;
  angles_1 15.4687500;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1162.37500;
  origin_y -1020.50000;
  origin_z 448.000000;
  angles_1 -4.21875000;
  angles_2 171.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 143.437500 0.00000000;
 time 57:13.15917969m;
 setangle 15.4687500 -172.968750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1238.37500;
  origin_y -995.625000;
  origin_z 503.500000;
  angles_1 15.4687500;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1154.50000;
  origin_y -1003.87500;
  origin_z 446.000000;
  angles_1 -4.21875000;
  angles_2 -172.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 143.437500 0.00000000;
 time 57:13.20922852m;
 setangle 15.4687500 -157.500000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1225.25000;
  origin_y -956.875000;
  origin_z 499.500000;
  angles_1 15.4687500;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1146.62500;
  origin_y -987.250000;
  origin_z 442.000000;
  angles_1 -4.21875000;
  angles_2 -157.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 158.906250 0.00000000;
 time 57:13.25927734m;
 setangle 15.4687500 -140.625000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1205.12500;
  origin_y -918.750000;
  origin_z 493.500000;
  angles_1 15.4687500;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1138.75000;
  origin_y -970.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
}
block {
 camera 14.0625000 201.093750 0.00000000;
 time 57:13.30932617m;
 setangle 15.4687500 -135.000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1184.00000;
  origin_y -898.250000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1124.50000;
  origin_y -957.875000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 217.968750 0.00000000;
 time 57:13.35937500m;
 setangle 14.0625000 -132.187500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1165.87500;
  origin_y -886.750000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1107.37500;
  origin_y -948.250000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 21; // player/gasp1.wav
  origin 1349.62500 1065.25000 141.625000;
 }
}
block {
 camera 14.0625000 217.968750 0.00000000;
 time 57:13.40942383m;
 setangle 14.0625000 -130.781250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1147.37500;
  origin_y -878.125000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1090.37500;
  origin_y -941.000000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 225.000000 0.00000000;
 time 57:13.45971680m;
 setangle 14.0625000 -130.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1130.50000;
  origin_y -872.750000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1073.50000;
  origin_y -935.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 227.812500 0.00000000;
 time 57:13.50976562m;
 setangle 14.0625000 -130.781250 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1111.62500;
  origin_y -874.375000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1054.75000;
  origin_y -937.125000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 227.812500 0.00000000;
 time 57:13.55981445m;
 setangle 14.0625000 -130.781250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1093.25000;
  origin_y -879.250000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1036.25000;
  origin_y -942.125000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 227.812500 0.00000000;
 time 57:13.60986328m;
 setangle 14.0625000 -130.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1077.62500;
  origin_y -883.375000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1020.62500;
  origin_y -946.250000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 227.812500 0.00000000;
 time 57:13.65991211m;
 setangle 14.0625000 -130.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1061.87500;
  origin_y -887.000000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1005.00000;
  origin_y -949.875000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -130.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 227.812500 0.00000000;
 time 57:13.70996094m;
 setangle 14.0625000 -130.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1046.25000;
  origin_y -890.375000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 989.250000;
  origin_y -953.250000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -130.781250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 12.6562500 227.812500 0.00000000;
 time 57:13.76000977m;
 setangle 14.0625000 -123.750000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1021.75000;
  origin_y -891.875000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 972.875000;
  origin_y -961.250000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -123.750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1391.87500 1123.75000 183.875000;
 }
}
block {
 camera 12.6562500 227.812500 0.00000000;
 time 57:13.81005859m;
 setangle 11.2500000 -109.687500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 988.750000;
  origin_y -892.500000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 957.875000;
  origin_y -972.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -109.687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 227.812500 0.00000000;
 time 57:13.86010742m;
 setangle 11.2500000 -109.687500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 975.625000;
  origin_y -904.625000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 944.625000;
  origin_y -984.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -109.687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 248.906250 0.00000000;
 time 57:13.91015625m;
 setangle 11.2500000 -106.875000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 960.000000;
  origin_y -916.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 933.000000;
  origin_y -997.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 248.906250 0.00000000;
 time 57:13.96020508m;
 setangle 11.2500000 -106.875000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 949.625000;
  origin_y -929.750000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 922.750000;
  origin_y -1011.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 248.906250 0.00000000;
 time 57:14.01049805m;
 setangle 11.2500000 -106.875000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 940.375000;
  origin_y -943.500000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 913.500000;
  origin_y -1025.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 251.718750 0.00000000;
 time 57:14.06054688m;
 setangle 11.2500000 -106.875000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 933.500000;
  origin_y -960.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 906.625000;
  origin_y -1041.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 251.718750 0.00000000;
 time 57:14.11059570m;
 setangle 11.2500000 -123.750000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 950.875000;
  origin_y -988.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 901.500000;
  origin_y -1058.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 251.718750 0.00000000;
 time 57:14.16064453m;
 setangle 11.2500000 -157.500000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 944.875000;
  origin_y -1055.12500;
  origin_z 470.125000;
  angles_1 11.2500000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 896.250000;
  origin_y -1073.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -157.500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 251.718750 0.00000000;
 time 57:14.21069336m;
 setangle 11.2500000 -163.125000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 943.875000;
  origin_y -1074.12500;
  origin_z 472.250000;
  angles_1 11.2500000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 890.250000;
  origin_y -1089.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 234.843750 0.00000000;
 time 57:14.26074219m;
 setangle 11.2500000 -174.375000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 942.250000;
  origin_y -1099.62500;
  origin_z 474.500000;
  angles_1 11.2500000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 882.500000;
  origin_y -1104.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 195.468750 0.00000000;
 time 57:14.31079102m;
 setangle 11.2500000 -180.000000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 941.125000;
  origin_y -1118.25000;
  origin_z 478.875000;
  angles_1 11.2500000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 873.625000;
  origin_y -1118.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -180.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 184.218750 0.00000000;
 time 57:14.36083984m;
 setangle 11.2500000 177.187500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 940.375000;
  origin_y -1133.75000;
  origin_z 483.875000;
  angles_1 11.2500000;
  angles_2 177.187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 864.000000;
  origin_y -1131.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 177.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 180.000000 0.00000000;
 time 57:14.41088867m;
 setangle 8.43750000 172.968750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 939.375000;
  origin_y -1153.12500;
  origin_z 484.875000;
  angles_1 8.43750000;
  angles_2 172.968750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 853.500000;
  origin_y -1144.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 180.000000 0.00000000;
 time 57:14.46093750m;
 setangle 8.43750000 171.562500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 928.375000;
  origin_y -1167.37500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 842.250000;
  origin_y -1156.75000;
  origin_z 438.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 180.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 175.781250 0.00000000;
 time 57:14.51123047m;
 setangle 8.43750000 171.562500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -15.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 917.125000;
  origin_y -1179.50000;
  origin_z 481.000000;
  angles_1 8.43750000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 831.125000;
  origin_y -1168.87500;
  origin_z 434.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 170.156250 0.00000000;
 time 57:14.56127930m;
 setangle 8.43750000 171.562500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -15.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 906.000000;
  origin_y -1191.50000;
  origin_z 475.000000;
  angles_1 8.43750000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 819.875000;
  origin_y -1180.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 170.156250 0.00000000;
 time 57:14.61132812m;
 setangle 8.43750000 170.156250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 894.000000;
  origin_y -1205.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 808.125000;
  origin_y -1192.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 170.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 195;
  soundnum 15; // items/itembk2.wav
  origin 788.000000 -840.000000 444.000000;
 }
}
block {
 camera 7.03125000 170.156250 0.00000000;
 time 57:14.66137695m;
 setangle 9.84375000 167.343750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 875.625000;
  origin_y -1216.75000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 790.875000;
  origin_y -1200.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 168.750000 0.00000000;
 time 57:14.71142578m;
 setangle 9.84375000 151.875000 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 848.500000;
  origin_y -1241.87500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 771.375000;
  origin_y -1203.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 165.937500 0.00000000;
 time 57:14.76147461m;
 setangle 9.84375000 143.437500 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 822.500000;
  origin_y -1252.62500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 751.875000;
  origin_y -1202.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 165.937500 0.00000000;
 time 57:14.81152344m;
 setangle 9.84375000 142.031250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 802.875000;
  origin_y -1252.12500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 142.031250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 733.625000;
  origin_y -1200.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 150.468750 0.00000000;
 time 57:14.86157227m;
 setangle 8.43750000 136.406250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 780.250000;
  origin_y -1254.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 716.000000;
  origin_y -1196.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 136.406250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 140.625000 0.00000000;
 time 57:14.91162109m;
 setangle 8.43750000 129.375000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 757.000000;
  origin_y -1258.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 700.375000;
  origin_y -1192.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 57:14.96166992m;
 setangle 8.43750000 113.906250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 721.875000;
  origin_y -1266.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 113.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 684.750000;
  origin_y -1188.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 113.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 135.000000 0.00000000;
 time 57:15.01171875m;
 setangle 8.43750000 104.062500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 692.375000;
  origin_y -1266.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 669.250000;
  origin_y -1182.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 127.968750 0.00000000;
 time 57:15.06201172m;
 setangle 8.43750000 102.656250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 675.125000;
  origin_y -1260.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 654.125000;
  origin_y -1176.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 102.656250 0.00000000;
 time 57:15.11206055m;
 setangle 8.43750000 101.250000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 658.375000;
  origin_y -1253.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 639.375000;
  origin_y -1169.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 102.656250 0.00000000;
 time 57:15.16210938m;
 setangle 8.43750000 101.250000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 644.750000;
  origin_y -1240.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 625.750000;
  origin_y -1155.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 101.250000 0.00000000;
 time 57:15.21215820m;
 setangle 8.43750000 101.250000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 633.250000;
  origin_y -1226.62500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 614.250000;
  origin_y -1142.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 99.8437500 0.00000000;
 time 57:15.26220703m;
 setangle 7.03125000 99.8437500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 626.000000;
  origin_y -1209.37500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 609.125000;
  origin_y -1124.00000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 99.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 99.8437500 0.00000000;
 time 57:15.31225586m;
 setangle 7.03125000 99.8437500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 624.750000;
  origin_y -1190.12500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 607.750000;
  origin_y -1104.75000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 99.8437500 0.00000000;
 time 57:15.36230469m;
 setangle 7.03125000 99.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 625.250000;
  origin_y -1171.87500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 608.250000;
  origin_y -1086.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 98.4375000 0.00000000;
 time 57:15.41235352m;
 setangle 8.43750000 99.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 625.250000;
  origin_y -1155.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 608.250000;
  origin_y -1070.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 99.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 98.4375000 0.00000000;
 time 57:15.46240234m;
 setangle 11.2500000 101.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 626.375000;
  origin_y -1137.62500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 607.625000;
  origin_y -1053.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 98.4375000 0.00000000;
 time 57:15.51245117m;
 setangle 11.2500000 101.250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 625.125000;
  origin_y -1121.50000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 606.375000;
  origin_y -1037.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 98.4375000 0.00000000;
 time 57:15.56274414m;
 setangle 11.2500000 101.250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 626.625000;
  origin_y -1104.12500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 607.875000;
  origin_y -1020.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 99.8437500 0.00000000;
 time 57:15.61279297m;
 setangle 11.2500000 101.250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 629.375000;
  origin_y -1087.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 610.500000;
  origin_y -1003.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 99.8437500 0.00000000;
 time 57:15.66284180m;
 setangle 12.6562500 101.250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 632.875000;
  origin_y -1070.62500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 614.250000;
  origin_y -987.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 101.250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 99.8437500 0.00000000;
 time 57:15.71289062m;
 setangle 14.0625000 101.250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 634.875000;
  origin_y -1053.25000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 616.250000;
  origin_y -970.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 99.8437500 0.00000000;
 time 57:15.76293945m;
 setangle 15.4687500 101.250000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 635.625000;
  origin_y -1036.00000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 617.250000;
  origin_y -953.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 99.8437500 0.00000000;
 time 57:15.81298828m;
 setangle 15.4687500 101.250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 638.250000;
  origin_y -1019.25000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 619.875000;
  origin_y -937.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 101.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 time 57:15.86303711m;
 setangle 15.4687500 99.8437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 640.000000;
  origin_y -1003.25000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.625000;
  origin_y -920.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 99.8437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 time 57:15.91308594m;
 setangle 15.4687500 99.8437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 642.250000;
  origin_y -986.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 625.875000;
  origin_y -903.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 99.8437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 time 57:15.96313477m;
 setangle 15.4687500 99.8437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 643.500000;
  origin_y -970.000000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 627.000000;
  origin_y -887.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 99.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 99.8437500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 14.0625000 98.4375000 0.00000000;
 time 57:16.01318359m;
 setangle 15.4687500 99.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 643.750000;
  origin_y -953.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 627.375000;
  origin_y -871.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 99.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 98.4375000 0.00000000;
 time 57:16.06323242m;
 setangle 16.8750000 101.250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 645.250000;
  origin_y -936.125000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 626.875000;
  origin_y -854.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 98.4375000 0.00000000;
 time 57:16.11352539m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 644.000000;
  origin_y -919.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 625.875000;
  origin_y -838.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 98.4375000 0.00000000;
 time 57:16.16357422m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 642.375000;
  origin_y -903.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 624.250000;
  origin_y -822.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 99.8437500 0.00000000;
 time 57:16.21362305m;
 setangle 18.2812500 102.656250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 642.375000;
  origin_y -886.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 622.250000;
  origin_y -806.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 57:16.26367188m;
 setangle 18.2812500 105.468750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 643.750000;
  origin_y -869.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 619.625000;
  origin_y -790.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 time 57:16.31372070m;
 setangle 18.2812500 104.062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 638.875000;
  origin_y -854.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 616.750000;
  origin_y -774.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 101.250000 0.00000000;
 time 57:16.36376953m;
 setangle 18.2812500 104.062500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 635.625000;
  origin_y -838.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 613.500000;
  origin_y -758.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 104.062500 0.00000000;
 time 57:16.41381836m;
 setangle 18.2812500 105.468750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 635.500000;
  origin_y -821.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 611.500000;
  origin_y -742.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 102.656250 0.00000000;
 time 57:16.46386719m;
 setangle 18.2812500 106.875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 637.625000;
  origin_y -803.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 611.625000;
  origin_y -725.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 106.875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 104.062500 0.00000000;
 time 57:16.51391602m;
 setangle 18.2812500 108.281250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 640.750000;
  origin_y -786.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 612.750000;
  origin_y -708.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 104.062500 0.00000000;
 time 57:16.56396484m;
 setangle 18.2812500 109.687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 644.625000;
  origin_y -769.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 614.875000;
  origin_y -692.125000;
  origin_z 430.000000;
  angles_1 -5.62500000;
  angles_2 109.687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 105.468750 0.00000000;
 time 57:16.61401367m;
 setangle 18.2812500 112.500000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 650.375000;
  origin_y -751.500000;
  origin_z 487.625000;
  angles_1 18.2812500;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 616.875000;
  origin_y -675.750000;
  origin_z 426.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 108.281250 0.00000000;
 time 57:16.66430664m;
 setangle 18.2812500 115.312500 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -703.625000;
  origin_z 457.750000;
  angles_1 18.2812500;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 618.875000;
  origin_y -659.500000;
  origin_z 419.875000;
  angles_1 -5.62500000;
  angles_2 115.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 111.093750 0.00000000;
 time 57:16.71435547m;
 setangle 18.2812500 115.312500 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -683.250000;
  origin_z 446.500000;
  angles_1 18.2812500;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 620.875000;
  origin_y -643.125000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 111.093750 0.00000000;
 time 57:16.76440430m;
 setangle 18.2812500 115.312500 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -662.875000;
  origin_z 433.250000;
  angles_1 18.2812500;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.000000;
  origin_y -626.875000;
  origin_z 401.875000;
  angles_1 -5.62500000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 111.093750 0.00000000;
 time 57:16.81445312m;
 setangle 18.2812500 115.312500 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -642.625000;
  origin_z 418.000000;
  angles_1 18.2812500;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -610.625000;
  origin_z 389.875000;
  angles_1 -5.62500000;
  angles_2 115.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 113.906250 0.00000000;
 time 57:16.86450195m;
 setangle 18.2812500 118.125000 0.00000000;
 clientdata {
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.000000;
  origin_y -626.625000;
  origin_z 400.250000;
  angles_1 18.2812500;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.875000;
  origin_y -594.250000;
  origin_z 376.000000;
  angles_1 -5.62500000;
  angles_2 118.125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 113.906250 0.00000000;
 time 57:16.91455078m;
 setangle 18.2812500 122.343750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 636.000000;
  origin_y -610.250000;
  origin_z 395.750000;
  angles_1 18.2812500;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 621.000000;
  origin_y -576.875000;
  origin_z 376.000000;
  angles_1 -5.62500000;
  angles_2 122.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 33;
  soundnum 15; // items/itembk2.wav
  origin 1120.00000 -824.000000 444.000000;
 }
}
block {
 camera 16.8750000 113.906250 0.00000000;
 time 57:16.96459961m;
 setangle 15.4687500 125.156250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 634.375000;
  origin_y -593.000000;
  origin_z 396.000000;
  angles_1 15.4687500;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 616.625000;
  origin_y -560.250000;
  origin_z 374.000000;
  angles_1 -4.21875000;
  angles_2 125.156250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 116.718750 0.00000000;
 time 57:17.01464844m;
 setangle 15.4687500 127.968750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 634.250000;
  origin_y -570.375000;
  origin_z 395.250000;
  angles_1 15.4687500;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 612.250000;
  origin_y -543.500000;
  origin_z 370.000000;
  angles_1 -4.21875000;
  angles_2 127.968750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 123.750000 0.00000000;
 time 57:17.06469727m;
 setangle 9.84375000 143.437500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 633.875000;
  origin_y -545.250000;
  origin_z 383.750000;
  angles_1 9.84375000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 607.875000;
  origin_y -526.875000;
  origin_z 363.875000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 32;
  soundnum 15; // items/itembk2.wav
  origin 1072.00000 -824.000000 444.000000;
 }
}
block {
 camera 14.0625000 123.750000 0.00000000;
 time 57:17.11474609m;
 setangle 8.43750000 143.437500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 633.875000;
  origin_y -531.625000;
  origin_z 377.625000;
  angles_1 8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 603.500000;
  origin_y -510.125000;
  origin_z 355.875000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 126.562500 0.00000000;
 time 57:17.16503906m;
 setangle 8.43750000 144.843750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 633.875000;
  origin_y -516.750000;
  origin_z 370.000000;
  angles_1 8.43750000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 599.125000;
  origin_y -493.500000;
  origin_z 345.875000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 142.031250 0.00000000;
 time 57:17.21508789m;
 setangle 7.03125000 144.843750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 633.875000;
  origin_y -503.000000;
  origin_z 359.375000;
  angles_1 7.03125000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 594.625000;
  origin_y -476.750000;
  origin_z 333.875000;
  angles_1 -1.40625000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 142.031250 0.00000000;
 time 57:17.26513672m;
 setangle 7.03125000 144.843750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 641.250000;
  origin_y -494.125000;
  origin_z 352.250000;
  angles_1 7.03125000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1072.00000;
  origin_y 233.750000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 590.250000;
  origin_y -460.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 143.437500 0.00000000;
 time 57:17.31518555m;
 setangle 5.62500000 144.843750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 642.750000;
  origin_y -490.500000;
  origin_z 356.000000;
  angles_1 5.62500000;
  angles_2 144.843750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1073.37500;
  origin_y 217.750000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 578.750000;
  origin_y -447.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 143.437500 0.00000000;
 time 57:17.36523438m;
 setangle 2.81250000 143.437500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 633.500000;
  origin_y -489.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1074.62500;
  origin_y 201.750000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 561.750000;
  origin_y -438.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 143.437500 0.00000000;
 time 57:17.41528320m;
 setangle 0.00000000 140.625000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 614.625000;
  origin_y -485.750000;
  origin_z 350.000000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1075.75000;
  origin_y 185.750000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 545.250000;
  origin_y -431.625000;
  origin_z 320.000000;
  angles_2 140.625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 142.031250 0.00000000;
 time 57:17.46533203m;
 setangle -1.40625000 140.625000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 596.500000;
  origin_y -486.375000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1076.62500;
  origin_y 169.750000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 527.250000;
  origin_y -432.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 140.625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 142.031250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 1.40625000 142.031250 0.00000000;
 time 57:17.51538086m;
 setangle -2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 576.500000;
  origin_y -493.625000;
  origin_z 343.500000;
  angles_1 -2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1077.50000;
  origin_y 153.750000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 508.625000;
  origin_y -437.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 139.218750 0.00000000;
 time 57:17.56542969m;
 setangle -2.81250000 137.812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 558.375000;
  origin_y -502.000000;
  origin_z 343.500000;
  angles_1 -2.81250000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 491.875000;
  origin_y -444.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 137.812500 0.00000000;
 time 57:17.61547852m;
 setangle -2.81250000 137.812500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 542.875000;
  origin_y -509.750000;
  origin_z 343.500000;
  angles_1 -2.81250000;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 476.375000;
  origin_y -452.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 137.812500 0.00000000;
 time 57:17.66577148m;
 setangle 0.00000000 118.125000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 494.750000;
  origin_y -511.875000;
  origin_z 342.750000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 462.125000;
  origin_y -459.750000;
  origin_z 320.000000;
  angles_2 118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 136.406250 0.00000000;
 time 57:17.71582031m;
 setangle 4.21875000 98.4375000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 459.375000;
  origin_y -511.875000;
  origin_z 342.750000;
  angles_1 4.21875000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1080.00000;
  origin_y 89.6250000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 450.750000;
  origin_y -465.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 116.718750 0.00000000;
 time 57:17.76586914m;
 setangle 5.62500000 98.4375000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 449.250000;
  origin_y -511.875000;
  origin_z 341.250000;
  angles_1 5.62500000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1080.62500;
  origin_y 73.6250000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 441.625000;
  origin_y -470.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 116.718750 0.00000000;
 time 57:17.81591797m;
 setangle 8.43750000 97.0312500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 444.500000;
  origin_y -511.875000;
  origin_z 341.125000;
  angles_1 8.43750000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1081.12500;
  origin_y 57.6250000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 438.625000;
  origin_y -473.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 97.0312500 0.00000000;
 time 57:17.86596680m;
 setangle 8.43750000 97.0312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 441.750000;
  origin_y -511.875000;
  origin_z 339.500000;
  angles_1 8.43750000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1081.62500;
  origin_y 41.6250000;
  origin_z 308.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 436.250000;
  origin_y -475.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 97.0312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 97.0312500 0.00000000;
 time 57:17.91601562m;
 setangle 8.43750000 95.6250000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 438.875000;
  origin_y -511.625000;
  origin_z 338.250000;
  angles_1 8.43750000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1082.00000;
  origin_y 25.7500000;
  origin_z 308.750000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 434.625000;
  origin_y -477.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 95.6250000 0.00000000;
 time 57:17.96606445m;
 setangle 8.43750000 95.6250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 437.750000;
  origin_y -510.875000;
  origin_z 337.375000;
  angles_1 8.43750000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1082.75000;
  origin_y 10.0000000;
  origin_z 310.875000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 433.750000;
  origin_y -478.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 94.2187500 0.00000000;
 time 57:18.01611328m;
 setangle 8.43750000 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 436.625000;
  origin_y -510.125000;
  origin_z 336.875000;
  angles_1 8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1083.62500;
  origin_y -5.62500000;
  origin_z 312.875000;
  angles_1 0.00000000;
  angles_2 -119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 433.500000;
  origin_y -478.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 94.2187500 0.00000000;
 time 57:18.06616211m;
 setangle 8.43750000 94.2187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 435.875000;
  origin_y -502.000000;
  origin_z 336.750000;
  angles_1 8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 1077.50000;
  origin_y -22.0000000;
  origin_z 315.000000;
  angles_1 -2.81250000;
  angles_2 175.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 432.750000;
  origin_y -470.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 94.2187500 0.00000000;
 time 57:18.11621094m;
 setangle 8.43750000 94.2187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 435.125000;
  origin_y -495.625000;
  origin_z 340.750000;
  angles_1 8.43750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1066.87500;
  origin_y -37.3750000;
  origin_z 317.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 431.375000;
  origin_y -456.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 94.2187500 0.00000000;
 time 57:18.16650391m;
 setangle 8.43750000 92.8125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 433.750000;
  origin_y -494.000000;
  origin_z 348.125000;
  angles_1 8.43750000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 1055.25000;
  origin_y -50.7500000;
  origin_z 318.750000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 429.875000;
  origin_y -440.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 92.8125000 0.00000000;
 time 57:18.21655273m;
 setangle 8.43750000 91.4062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 432.000000;
  origin_y -494.000000;
  origin_z 356.250000;
  angles_1 8.43750000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1043.00000;
  origin_y -62.3750000;
  origin_z 320.250000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 428.500000;
  origin_y -424.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 91.4062500 0.00000000;
 time 57:18.26660156m;
 setangle 9.84375000 91.4062500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 431.500000;
  origin_y -494.000000;
  origin_z 366.750000;
  angles_1 9.84375000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 1030.12500;
  origin_y -73.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 427.375000;
  origin_y -408.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 91.4062500 0.00000000;
 time 57:18.31665039m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 428.375000;
  origin_y -478.250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1012.37500;
  origin_y -80.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 426.250000;
  origin_y -392.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 57:18.36669922m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 425.375000;
  origin_y -462.250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 995.000000;
  origin_y -85.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 425.375000;
  origin_y -376.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 90.0000000 0.00000000;
 time 57:18.41674805m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 424.750000;
  origin_y -446.250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 978.000000;
  origin_y -88.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 424.750000;
  origin_y -360.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 57:18.46679688m;
 setangle 11.2500000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 424.250000;
  origin_y -433.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 961.250000;
  origin_y -90.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 424.250000;
  origin_y -347.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 57:18.51684570m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 445.375000;
  origin_y -421.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 944.750000;
  origin_y -91.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 416.250000;
  origin_y -340.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 57:18.56689453m;
 setangle 2.81250000 146.250000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 479.625000;
  origin_y -387.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 928.750000;
  origin_y -92.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 405.500000;
  origin_y -340.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 57:18.61694336m;
 setangle 1.40625000 147.656250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 468.250000;
  origin_y -393.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 912.125000;
  origin_y -95.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 392.875000;
  origin_y -348.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 57:18.66699219m;
 setangle 1.40625000 147.656250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 455.125000;
  origin_y -404.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 896.125000;
  origin_y -99.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 171.562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 379.750000;
  origin_y -359.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 144.843750 0.00000000;
 time 57:18.71728516m;
 setangle 1.40625000 147.656250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 440.500000;
  origin_y -413.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 880.375000;
  origin_y -104.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 365.125000;
  origin_y -368.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 146.250000 0.00000000;
 time 57:18.76733398m;
 setangle 0.00000000 146.250000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 421.000000;
  origin_y -418.750000;
  origin_z 350.000000;
  angles_2 146.250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 863.875000;
  origin_y -107.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 172.968750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 346.625000;
  origin_y -371.625000;
  origin_z 320.000000;
  angles_2 146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 146.250000 0.00000000;
 time 57:18.81738281m;
 setangle 0.00000000 143.437500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 399.375000;
  origin_y -421.750000;
  origin_z 350.000000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 847.625000;
  origin_y -110.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 327.500000;
  origin_y -371.125000;
  origin_z 320.000000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 146.250000 0.00000000;
 time 57:18.86743164m;
 setangle 0.00000000 143.437500 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 380.000000;
  origin_y -414.750000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 831.250000;
  origin_y -113.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 308.125000;
  origin_y -364.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 142.031250 0.00000000;
 time 57:18.91748047m;
 setangle -4.21875000 142.031250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 361.375000;
  origin_y -403.625000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 815.500000;
  origin_y -118.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 291.125000;
  origin_y -351.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 142.031250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 142.031250 0.00000000;
 time 57:18.96752930m;
 setangle -5.62500000 140.625000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 345.625000;
  origin_y -391.625000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 800.000000;
  origin_y -123.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 276.875000;
  origin_y -337.875000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 140.625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 0.00000000 142.031250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 142.031250 0.00000000;
 time 57:19.01757812m;
 setangle -5.62500000 139.218750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 332.375000;
  origin_y -379.000000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 783.500000;
  origin_y -127.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 172.968750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 264.875000;
  origin_y -323.625000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 142.031250 0.00000000;
 print "Red Team ";
 print "Score is ";
 print "-1";
 print "\n";
 print "Brown Team ";
 print "Score is ";
 print "12";
 print "\n";
 print "Match ends in ";
 print "2";
 print " minutes\n";
}
block {
 camera 355.781250 139.218750 0.00000000;
 time 57:19.06762695m;
 setangle -11.2500000 135.000000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 315.750000;
  origin_y -368.875000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 767.250000;
  origin_y -130.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 172.968750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 255.000000;
  origin_y -308.250000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 355.781250 139.218750 0.00000000;
 time 57:19.11767578m;
 setangle -11.2500000 135.000000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 307.625000;
  origin_y -353.375000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 752.000000;
  origin_y -131.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 246.875000;
  origin_y -292.625000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 350.156250 135.000000 0.00000000;
 time 57:19.16772461m;
 setangle -11.2500000 135.000000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 301.000000;
  origin_y -337.750000;
  origin_z 330.750000;
  angles_1 -11.2500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 744.000000;
  origin_y -131.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -177.187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 240.250000;
  origin_y -277.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 350.156250 135.000000 0.00000000;
 time 57:19.21777344m;
 setangle -12.6562500 135.000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 295.125000;
  origin_y -321.750000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 730.000000;
  origin_y -134.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -157.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 234.750000;
  origin_y -261.375000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 350.156250 135.000000 0.00000000;
 time 57:19.26806641m;
 setangle -11.2500000 136.406250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 293.625000;
  origin_y -303.375000;
  origin_z 338.750000;
  angles_1 -11.2500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 714.375000;
  origin_y -139.750000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -149.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 230.000000;
  origin_y -245.750000;
  origin_z 328.000000;
  angles_1 2.81250000;
  angles_2 136.406250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 348.750000 135.000000 0.00000000;
 time 57:19.31811523m;
 setangle -14.0625000 139.218750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 291.250000;
  origin_y -284.000000;
  origin_z 334.500000;
  angles_1 -14.0625000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 698.750000;
  origin_y -147.125000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -130.781250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 225.625000;
  origin_y -230.250000;
  origin_z 328.000000;
  angles_1 4.21875000;
  angles_2 139.218750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 348.750000 135.000000 0.00000000;
 time 57:19.36816406m;
 setangle -15.4687500 143.437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 295.750000;
  origin_y -259.875000;
  origin_z 332.375000;
  angles_1 -15.4687500;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 683.875000;
  origin_y -156.250000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -123.750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 226.875000;
  origin_y -211.375000;
  origin_z 328.000000;
  angles_1 4.21875000;
  angles_2 143.437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 137.812500 0.00000000;
 time 57:19.41821289m;
 setangle -16.8750000 146.250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 300.000000;
  origin_y -238.625000;
  origin_z 330.375000;
  angles_1 -16.8750000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 229.375000;
  origin_y -193.875000;
  origin_z 328.000000;
  angles_1 5.62500000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 347.343750 137.812500 0.00000000;
 time 57:19.46826172m;
 setangle -18.2812500 150.468750 0.00000000;
 clientdata {
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 303.875000;
  origin_y -216.375000;
  origin_z 328.375000;
  angles_1 -18.2812500;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 232.750000;
  origin_y -177.375000;
  origin_z 326.000000;
  angles_1 5.62500000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 345.937500 142.031250 0.00000000;
 time 57:19.51831055m;
 setangle -18.2812500 174.375000 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 303.875000;
  origin_y -166.125000;
  origin_z 324.375000;
  angles_1 -18.2812500;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 236.250000;
  origin_y -161.000000;
  origin_z 322.000000;
  angles_1 5.62500000;
  angles_2 174.375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 343.125000 149.062500 0.00000000;
 time 57:19.56835938m;
 setangle -11.2500000 -144.843750 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 303.875000;
  origin_y -100.375000;
  origin_z 327.875000;
  angles_1 -11.2500000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 239.625000;
  origin_y -144.500000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 343.125000 149.062500 0.00000000;
 time 57:19.61840820m;
 setangle -5.62500000 -120.937500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 288.500000;
  origin_y -54.2500000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 241.750000;
  origin_y -128.000000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -120.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 343.125000 172.968750 0.00000000;
 time 57:19.66845703m;
 setangle -5.62500000 -119.531250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 287.875000;
  origin_y -36.6250000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 243.000000;
  origin_y -111.500000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 -119.531250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 343.125000 172.968750 0.00000000;
 time 57:19.71850586m;
 setangle -4.21875000 -119.531250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 288.375000;
  origin_y -20.1250000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 243.375000;
  origin_y -95.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -119.531250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 355.781250 237.656250 0.00000000;
 time 57:19.76855469m;
 setangle -4.21875000 -118.125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 286.250000;
  origin_y -2.75000000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 587.875000;
  origin_y -246.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -113.906250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 243.000000;
  origin_y -78.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -118.125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 239.062500 0.00000000;
 time 57:19.81884766m;
 setangle -4.21875000 -115.312500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 281.375000;
  origin_y 15.5000000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 582.750000;
  origin_y -262.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 242.000000;
  origin_y -62.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -115.312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 240.468750 0.00000000;
 time 57:19.86889648m;
 setangle -2.81250000 -111.093750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 273.625000;
  origin_y 34.5000000;
  origin_z 343.500000;
  angles_1 -2.81250000;
  angles_2 -111.093750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 584.750000;
  origin_y -281.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -130.781250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 240.000000;
  origin_y -46.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -111.093750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 240.468750 0.00000000;
 time 57:19.91894531m;
 setangle 1.40625000 -97.0312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 249.125000;
  origin_y 57.0000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 585.250000;
  origin_y -298.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 236.125000;
  origin_y -29.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 243.281250 0.00000000;
 time 57:19.96899414m;
 setangle 1.40625000 -92.8125000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 239.625000;
  origin_y 70.8750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 583.875000;
  origin_y -315.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 233.125000;
  origin_y -16.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 261.562500 0.00000000;
 time 57:20.01904297m;
 setangle 1.40625000 -94.2187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 239.250000;
  origin_y 81.3750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 581.375000;
  origin_y -332.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 230.625000;
  origin_y -6.00000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 57:20.06909180m;
 setangle 1.40625000 -94.2187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 236.750000;
  origin_y 84.7500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 577.875000;
  origin_y -348.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 228.250000;
  origin_y -2.50000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 57:20.11914062m;
 setangle 1.40625000 -94.2187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 234.125000;
  origin_y 79.5000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 573.625000;
  origin_y -364.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 225.500000;
  origin_y -7.87500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 57:20.16918945m;
 setangle 1.40625000 -95.6250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 233.125000;
  origin_y 67.0000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 569.125000;
  origin_y -379.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 222.375000;
  origin_y -20.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 57:20.21923828m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 226.000000;
  origin_y 51.6250000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 565.750000;
  origin_y -396.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -122.343750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 219.500000;
  origin_y -35.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 57:20.26928711m;
 setangle 1.40625000 -84.3750000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 210.875000;
  origin_y 35.3750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 563.875000;
  origin_y -412.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -109.687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 217.375000;
  origin_y -52.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 57:20.31958008m;
 setangle 2.81250000 -64.6875000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 179.250000;
  origin_y 12.0000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 563.875000;
  origin_y -430.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -102.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 214.750000;
  origin_y -68.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 57:20.36962891m;
 setangle 4.21875000 -47.8125000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 155.500000;
  origin_y -17.8750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 565.125000;
  origin_y -446.875000;
  origin_z 320.000000;
  angles_2 -101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 212.750000;
  origin_y -84.1250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 293.906250 0.00000000;
 time 57:20.41967773m;
 setangle 4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 149.375000;
  origin_y -38.3750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 567.375000;
  origin_y -463.375000;
  origin_z 320.000000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 211.250000;
  origin_y -100.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 310.781250 0.00000000;
 time 57:20.46972656m;
 setangle 4.21875000 -42.1875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 153.375000;
  origin_y -52.5000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 570.500000;
  origin_y -479.500000;
  origin_z 328.000000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 210.500000;
  origin_y -116.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -42.1875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 310.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 2.81250000 310.781250 0.00000000;
 time 57:20.51977539m;
 setangle 4.21875000 -37.9687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 167.625000;
  origin_y -94.7500000;
  origin_z 346.125000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 574.375000;
  origin_y -495.375000;
  origin_z 328.000000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 210.375000;
  origin_y -132.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 315.000000 0.00000000;
 time 57:20.56982422m;
 setangle 4.21875000 -35.1562500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 173.875000;
  origin_y -119.500000;
  origin_z 341.750000;
  angles_1 4.21875000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 578.625000;
  origin_y -510.875000;
  origin_z 328.000000;
  angles_2 -99.8437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 211.000000;
  origin_y -149.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 315.000000 0.00000000;
 time 57:20.61987305m;
 setangle 4.21875000 -30.9375000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 178.875000;
  origin_y -144.000000;
  origin_z 338.000000;
  angles_1 4.21875000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 581.250000;
  origin_y -527.750000;
  origin_z 328.000000;
  angles_2 -99.8437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 212.625000;
  origin_y -165.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 320.625000 0.00000000;
 time 57:20.66992188m;
 setangle 4.21875000 -28.1250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 180.000000;
  origin_y -161.750000;
  origin_z 338.000000;
  angles_1 4.21875000;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 582.750000;
  origin_y -544.375000;
  origin_z 344.000000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 214.875000;
  origin_y -181.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -28.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 95;
  soundnum 15; // items/itembk2.wav
  origin 368.000000 -736.000000 436.000000;
 }
 sound {
  channel 2;
  entity 96;
  soundnum 15; // items/itembk2.wav
  origin 368.000000 -776.000000 436.000000;
 }
}
block {
 camera 2.81250000 320.625000 0.00000000;
 time 57:20.71997070m;
 setangle 4.21875000 -23.9062500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 181.000000;
  origin_y -180.000000;
  origin_z 338.500000;
  angles_1 4.21875000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 583.750000;
  origin_y -560.500000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 218.125000;
  origin_y -197.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 327.656250 0.00000000;
 time 57:20.77001953m;
 setangle 4.21875000 -21.0937500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 178.500000;
  origin_y -198.375000;
  origin_z 339.625000;
  angles_1 4.21875000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 584.625000;
  origin_y -576.500000;
  origin_z 360.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 218.875000;
  origin_y -215.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 327.656250 0.00000000;
 time 57:20.82006836m;
 setangle 4.21875000 -19.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 177.250000;
  origin_y -216.250000;
  origin_z 347.750000;
  angles_1 4.21875000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 585.125000;
  origin_y -592.500000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 218.250000;
  origin_y -232.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 272.250000;
  origin_y -252.875000;
  origin_z 338.250000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 218.250000 -232.125000 332.000000;
 }
}
block {
 camera 2.81250000 334.687500 0.00000000;
 time 57:20.87036133m;
 setangle 5.62500000 -19.6875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 177.750000;
  origin_y -232.750000;
  origin_z 348.625000;
  angles_1 5.62500000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 585.500000;
  origin_y -608.625000;
  origin_z 376.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 218.250000;
  origin_y -248.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 318.750000;
  origin_y -270.875000;
  origin_z 333.375000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 334.687500 0.00000000;
 time 57:20.92041016m;
 setangle 5.62500000 -18.2812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 180.125000;
  origin_y -250.875000;
  origin_z 348.375000;
  angles_1 5.62500000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 585.750000;
  origin_y -624.625000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 220.625000;
  origin_y -265.375000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 365.250000;
  origin_y -288.750000;
  origin_z 328.500000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 338.906250 0.00000000;
 time 57:20.97045898m;
 setangle 5.62500000 -16.8750000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 181.375000;
  origin_y -267.875000;
  origin_z 349.375000;
  angles_1 5.62500000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 585.750000;
  origin_y -640.625000;
  origin_z 392.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 224.250000;
  origin_y -282.000000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 411.750000;
  origin_y -306.625000;
  origin_z 323.500000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 338.906250 0.00000000;
 time 57:21.02050781m;
 setangle 5.62500000 -18.2812500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 148.625000;
  origin_y -269.250000;
  origin_z 332.875000;
  angles_1 5.62500000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 585.750000;
  origin_y -656.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 228.625000;
  origin_y -297.875000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 -18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 458.250000;
  origin_y -324.625000;
  origin_z 318.625000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 340.312500 0.00000000;
 time 57:21.07055664m;
 setangle 4.21875000 -22.5000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 152.875000;
  origin_y -278.375000;
  origin_z 362.625000;
  angles_1 4.21875000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 585.750000;
  origin_y -672.750000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 233.000000;
  origin_y -313.750000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 -22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 504.750000;
  origin_y -342.500000;
  origin_z 313.750000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 340.312500 0.00000000;
 time 57:21.12060547m;
 setangle 5.62500000 -22.5000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 157.500000;
  origin_y -294.375000;
  origin_z 358.750000;
  angles_1 5.62500000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 582.250000;
  origin_y -690.125000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 237.375000;
  origin_y -329.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 551.125000;
  origin_y -360.500000;
  origin_z 308.875000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 340.312500 0.00000000;
 time 57:21.17065430m;
 setangle 7.03125000 -22.5000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 169.375000;
  origin_y -307.250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 577.750000;
  origin_y -706.500000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 248.875000;
  origin_y -342.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 597.625000;
  origin_y -378.375000;
  origin_z 303.875000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 340.312500 0.00000000;
 time 57:21.22070312m;
 setangle 4.21875000 -36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 196.500000;
  origin_y -298.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 572.250000;
  origin_y -722.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 265.500000;
  origin_y -352.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -36.5625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 644.125000;
  origin_y -396.375000;
  origin_z 299.000000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 336.093750 0.00000000;
 time 57:21.27075195m;
 setangle 4.21875000 -37.9687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 214.125000;
  origin_y -304.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 567.625000;
  origin_y -738.125000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -91.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 281.750000;
  origin_y -360.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 648.500000;
  origin_y -398.000000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 648.500000 -398.000000 298.500000;
 }
}
block {
 camera 4.21875000 336.093750 0.00000000;
 time 57:21.32080078m;
 setangle 2.81250000 -37.9687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 230.125000;
  origin_y -310.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 298.000000;
  origin_y -366.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 648.500000;
  origin_y -398.000000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 322.031250 0.00000000;
 time 57:21.37109375m;
 setangle 1.40625000 -45.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 251.500000;
  origin_y -309.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 313.750000;
  origin_y -371.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 648.500000;
  origin_y -398.000000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 320.625000 0.00000000;
 time 57:21.42114258m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 275.000000;
  origin_y -306.500000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 329.125000;
  origin_y -375.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 648.500000;
  origin_y -398.000000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 320.625000 0.00000000;
 time 57:21.47119141m;
 setangle 0.00000000 -56.2500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 297.375000;
  origin_y -306.125000;
  origin_z 350.000000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 344.500000;
  origin_y -380.500000;
  origin_z 320.000000;
  angles_2 -56.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 648.500000;
  origin_y -398.000000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 57:21.52124023m;
 setangle 0.00000000 -57.6562500 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 317.875000;
  origin_y -304.875000;
  origin_z 350.000000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 540.500000;
  origin_y -816.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 363.125000;
  origin_y -380.375000;
  origin_z 320.000000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 648.500000;
  origin_y -398.000000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 57:21.57128906m;
 setangle 0.00000000 -64.6875000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 344.500000;
  origin_y -298.875000;
  origin_z 350.000000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 531.500000;
  origin_y -829.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 380.125000;
  origin_y -379.375000;
  origin_z 320.000000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 648.500000;
  origin_y -398.000000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 302.343750 0.00000000;
 time 57:21.62133789m;
 setangle 0.00000000 -70.3125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 368.875000;
  origin_y -294.000000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 522.625000;
  origin_y -843.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 396.375000;
  origin_y -377.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 648.500000;
  origin_y -398.000000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 302.343750 0.00000000;
 time 57:21.67138672m;
 setangle -1.40625000 -71.7187500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 387.000000;
  origin_y -291.125000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 513.500000;
  origin_y -856.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 84.3750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 412.500000;
  origin_y -375.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 648.500000;
  origin_y -398.000000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 293.906250 0.00000000;
 time 57:21.72143555m;
 setangle -1.40625000 -71.7187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 402.875000;
  origin_y -288.375000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 503.625000;
  origin_y -869.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 75.9375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 428.375000;
  origin_y -372.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 648.500000;
  origin_y -398.000000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 293.906250 0.00000000;
 time 57:21.77148438m;
 setangle -2.81250000 -73.1250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 420.750000;
  origin_y -284.875000;
  origin_z 343.500000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 444.125000;
  origin_y -369.375000;
  origin_z 331.500000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 648.500000;
  origin_y -398.000000;
  origin_z 298.500000;
  angles_1 -5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 428.375000 -372.500000 324.000000;
 }
}
block {
 camera 0.00000000 286.875000 0.00000000;
 time 57:21.82153320m;
 setangle -2.81250000 -74.5312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 438.625000;
  origin_y -281.250000;
  origin_z 366.500000;
  angles_1 -2.81250000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 460.000000;
  origin_y -366.375000;
  origin_z 341.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 286.875000 0.00000000;
 time 57:21.87158203m;
 setangle -4.21875000 -75.9375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 456.500000;
  origin_y -277.750000;
  origin_z 371.875000;
  angles_1 -4.21875000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 475.750000;
  origin_y -363.250000;
  origin_z 348.500000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 358.593750 285.468750 0.00000000;
 time 57:21.92187500m;
 setangle -5.62500000 -75.9375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 472.375000;
  origin_y -275.000000;
  origin_z 375.250000;
  angles_1 -5.62500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 491.500000;
  origin_y -360.125000;
  origin_z 354.000000;
  angles_1 1.40625000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 282.656250 0.00000000;
 time 57:21.97192383m;
 setangle -7.03125000 -75.9375000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 480.375000;
  origin_y -274.000000;
  origin_z 376.625000;
  angles_1 -7.03125000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 499.500000;
  origin_y -358.875000;
  origin_z 357.500000;
  angles_1 1.40625000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 512.000000;
  origin_y -415.000000;
  origin_z 382.000000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 499.500000 -358.875000 361.500000;
 }
}
block {
 camera 357.187500 282.656250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 357.187500 282.656250 0.00000000;
 time 57:22.02197266m;
 setangle -7.03125000 -75.9375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 480.500000;
  origin_y -274.500000;
  origin_z 378.000000;
  angles_1 -7.03125000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 499.625000;
  origin_y -359.375000;
  origin_z 359.000000;
  angles_1 2.81250000;
  angles_2 -75.9375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 522.875000;
  origin_y -463.250000;
  origin_z 389.375000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 355.781250 282.656250 0.00000000;
 time 57:22.07202148m;
 setangle -4.21875000 -75.9375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 479.125000;
  origin_y -274.875000;
  origin_z 381.875000;
  angles_1 -4.21875000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 498.250000;
  origin_y -360.250000;
  origin_z 358.500000;
  angles_1 1.40625000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 533.750000;
  origin_y -511.625000;
  origin_z 396.750000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 354.375000 282.656250 0.00000000;
 time 57:22.12207031m;
 setangle -4.21875000 -75.9375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 477.750000;
  origin_y -275.750000;
  origin_z 379.250000;
  angles_1 -4.21875000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 496.875000;
  origin_y -361.125000;
  origin_z 355.875000;
  angles_1 1.40625000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 544.625000;
  origin_y -559.875000;
  origin_z 404.000000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 354.375000 282.656250 0.00000000;
 time 57:22.17211914m;
 setangle -4.21875000 -75.9375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 476.375000;
  origin_y -276.625000;
  origin_z 374.750000;
  angles_1 -4.21875000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 495.625000;
  origin_y -362.000000;
  origin_z 351.375000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 555.500000;
  origin_y -608.250000;
  origin_z 411.375000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 394.500000 -946.750000 436.000000;
 }
}
block {
 camera 357.187500 282.656250 0.00000000;
 time 57:22.22216797m;
 setangle -4.21875000 -75.9375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 475.000000;
  origin_y -277.500000;
  origin_z 368.250000;
  angles_1 -4.21875000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 494.250000;
  origin_y -362.875000;
  origin_z 344.875000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 566.250000;
  origin_y -656.625000;
  origin_z 418.750000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 282.656250 0.00000000;
 time 57:22.27221680m;
 setangle -4.21875000 -75.9375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 473.625000;
  origin_y -278.375000;
  origin_z 359.625000;
  angles_1 -4.21875000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 492.875000;
  origin_y -363.750000;
  origin_z 336.250000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 577.125000;
  origin_y -704.875000;
  origin_z 426.125000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 282.656250 0.00000000;
 time 57:22.32226562m;
 setangle -4.21875000 -75.9375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 472.375000;
  origin_y -279.250000;
  origin_z 349.125000;
  angles_1 -4.21875000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 491.500000;
  origin_y -364.625000;
  origin_z 325.750000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 588.000000;
  origin_y -753.250000;
  origin_z 433.375000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 282.656250 0.00000000;
 time 57:22.37231445m;
 setangle -2.81250000 -75.9375000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 470.875000;
  origin_y -280.000000;
  origin_z 338.750000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 490.125000;
  origin_y -365.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 598.875000;
  origin_y -801.625000;
  origin_z 440.750000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 538.000000;
  origin_y -732.000000;
  origin_z 448.000000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 282.656250 0.00000000;
 time 57:22.42260742m;
 setangle -1.40625000 -81.5625000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 474.250000;
  origin_y -285.375000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 485.125000;
  origin_y -372.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 609.750000;
  origin_y -849.875000;
  origin_z 448.125000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 565.750000;
  origin_y -690.375000;
  origin_z 448.000000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 357.187500 282.656250 0.00000000;
 time 57:22.47265625m;
 setangle 1.40625000 160.312500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 560.375000;
  origin_y -398.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 340.000000;
  origin_y -1035.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 52.0312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 476.875000;
  origin_y -371.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 620.625000;
  origin_y -898.250000;
  origin_z 455.500000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 593.625000;
  origin_y -648.750000;
  origin_z 448.000000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 277.031250 0.00000000;
 time 57:22.52270508m;
 setangle 1.40625000 151.875000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 541.750000;
  origin_y -406.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 151.875000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 336.000000;
  origin_y -1050.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 52.0312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 463.250000;
  origin_y -366.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 151.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 631.375000;
  origin_y -946.500000;
  origin_z 462.875000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 621.500000;
  origin_y -607.125000;
  origin_z 448.000000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 0.00000000 277.031250 0.00000000;
 time 57:22.57275391m;
 setangle 1.40625000 151.875000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 526.750000;
  origin_y -400.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 151.875000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 336.000000;
  origin_y -1067.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 52.0312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 448.250000;
  origin_y -361.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 151.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 50.8750000;
 }
 updateentity {
  entity 128;
  origin_y -50.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 642.250000;
  origin_y -994.875000;
  origin_z 470.125000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 635.500000;
  origin_y -586.125000;
  origin_z 448.000000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 635.500000 -586.125000 448.000000;
 }
}
block {
 camera 0.00000000 158.906250 0.00000000;
 time 57:22.62280273m;
 setangle 1.40625000 150.468750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 510.875000;
  origin_y -396.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 336.000000;
  origin_y -1084.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 433.375000;
  origin_y -354.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 45.8750000;
 }
 updateentity {
  entity 128;
  origin_y -45.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 653.125000;
  origin_y -1043.25000;
  origin_z 477.500000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 635.500000;
  origin_y -586.125000;
  origin_z 448.000000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 158.906250 0.00000000;
 time 57:22.67285156m;
 setangle 0.00000000 150.468750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 496.125000;
  origin_y -389.875000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 150.468750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 336.000000;
  origin_y -1100.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 52.0312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 418.625000;
  origin_y -348.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 40.8750000;
 }
 updateentity {
  entity 128;
  origin_y -40.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 654.125000;
  origin_y -1047.87500;
  origin_z 478.250000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 635.500000;
  origin_y -586.125000;
  origin_z 448.000000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 654.125000 -1047.87500 478.250000;
 }
}
block {
 camera 0.00000000 150.468750 0.00000000;
 time 57:22.72290039m;
 setangle 0.00000000 150.468750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 481.625000;
  origin_y -383.250000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 404.000000;
  origin_y -341.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 35.8750000;
 }
 updateentity {
  entity 128;
  origin_y -35.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 654.125000;
  origin_y -1047.87500;
  origin_z 478.250000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 635.500000;
  origin_y -586.125000;
  origin_z 448.000000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 150.468750 0.00000000;
 time 57:22.77294922m;
 setangle 0.00000000 150.468750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 465.875000;
  origin_y -377.625000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 388.375000;
  origin_y -336.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 30.8750000;
 }
 updateentity {
  entity 128;
  origin_y -30.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 654.125000;
  origin_y -1047.87500;
  origin_z 478.250000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 635.500000;
  origin_y -586.125000;
  origin_z 448.000000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 57:22.82299805m;
 setangle 1.40625000 149.062500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 447.750000;
  origin_y -375.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 149.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 371.250000;
  origin_y -332.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 149.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 25.8750000;
 }
 updateentity {
  entity 128;
  origin_y -25.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 654.125000;
  origin_y -1047.87500;
  origin_z 478.250000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 635.500000;
  origin_y -586.125000;
  origin_z 448.000000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 159;
  soundnum 15; // items/itembk2.wav
  origin 784.000000 56.0000000 324.000000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 57:22.87304688m;
 setangle 1.40625000 146.250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 429.375000;
  origin_y -375.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 355.125000;
  origin_y -328.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 146.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 20.8750000;
 }
 updateentity {
  entity 128;
  origin_y -20.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 654.125000;
  origin_y -1047.87500;
  origin_z 478.250000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 635.500000;
  origin_y -586.125000;
  origin_z 448.000000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 149.062500 0.00000000;
 time 57:22.92309570m;
 setangle 2.81250000 144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 412.375000;
  origin_y -371.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 339.375000;
  origin_y -322.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 15.8750000;
 }
 updateentity {
  entity 128;
  origin_y -15.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 654.125000;
  origin_y -1047.87500;
  origin_z 478.250000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 635.500000;
  origin_y -586.125000;
  origin_z 448.000000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 147.656250 0.00000000;
 time 57:22.97338867m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 391.750000;
  origin_y -371.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 324.125000;
  origin_y -316.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 10.8750000;
 }
 updateentity {
  entity 128;
  origin_y -10.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 654.125000;
  origin_y -1047.87500;
  origin_z 478.250000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 635.500000;
  origin_y -586.125000;
  origin_z 448.000000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 147.656250 0.00000000;
 time 57:23.02343750m;
 setangle 4.21875000 129.375000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 366.375000;
  origin_y -374.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 309.250000;
  origin_y -307.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 129.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 5.87500000;
 }
 updateentity {
  entity 128;
  origin_y -5.87500000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 654.125000;
  origin_y -1047.87500;
  origin_z 478.250000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 635.500000;
  origin_y -586.125000;
  origin_z 448.000000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 143.437500 0.00000000;
 time 57:23.07348633m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 343.750000;
  origin_y -368.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 298.750000;
  origin_y -293.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 0.875000000;
 }
 updateentity {
  entity 128;
  origin_y -0.875000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 654.125000;
  origin_y -1047.87500;
  origin_z 478.250000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 635.500000;
  origin_y -586.125000;
  origin_z 448.000000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 143.437500 0.00000000;
 time 57:23.12353516m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 336.500000;
  origin_y -350.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 291.375000;
  origin_y -275.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 654.125000;
  origin_y -1047.87500;
  origin_z 478.250000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 2.81250000 127.968750 0.00000000;
 time 57:23.17358398m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 331.125000;
  origin_y -333.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 286.125000;
  origin_y -272.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 654.125000;
  origin_y -1047.87500;
  origin_z 478.250000;
  angles_1 7.03125000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 57:23.22363281m;
 setangle 4.21875000 118.125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 328.500000;
  origin_y -340.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 285.375000;
  origin_y -264.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 57:23.27368164m;
 setangle 4.21875000 118.125000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 324.000000;
  origin_y -327.000000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 280.750000;
  origin_y -250.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 116.718750 0.00000000;
 time 57:23.32373047m;
 setangle 4.21875000 118.125000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 317.875000;
  origin_y -312.125000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 274.625000;
  origin_y -235.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 116.718750 0.00000000;
 time 57:23.37377930m;
 setangle 4.21875000 116.718750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 309.625000;
  origin_y -298.375000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 268.250000;
  origin_y -221.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 537.875000 -1168.50000 436.000000;
 }
}
block {
 camera 2.81250000 116.718750 0.00000000;
 time 57:23.42382812m;
 setangle 4.21875000 116.718750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 304.125000;
  origin_y -282.750000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 262.875000;
  origin_y -205.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 116.718750 0.00000000;
 time 57:23.47387695m;
 setangle 4.21875000 116.718750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 300.875000;
  origin_y -265.500000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 259.625000;
  origin_y -188.250000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 116.718750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 2.81250000 115.312500 0.00000000;
 time 57:23.52416992m;
 setangle 4.21875000 116.718750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 297.625000;
  origin_y -248.375000;
  origin_z 362.625000;
  angles_1 4.21875000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 256.375000;
  origin_y -171.125000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 115.312500 0.00000000;
 time 57:23.57421875m;
 setangle 4.21875000 118.125000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 21.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 296.250000;
  origin_y -230.125000;
  origin_z 356.625000;
  angles_1 4.21875000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 253.125000;
  origin_y -153.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 118.125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 115.312500 0.00000000;
 time 57:23.62426758m;
 setangle 4.21875000 119.531250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 294.125000;
  origin_y -212.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 249.000000;
  origin_y -137.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 119.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 116.718750 0.00000000;
 time 57:23.67431641m;
 setangle 2.81250000 123.750000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 294.250000;
  origin_y -193.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 243.750000;
  origin_y -121.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 123.750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 116.718750 0.00000000;
 time 57:23.72436523m;
 setangle 2.81250000 125.156250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 289.875000;
  origin_y -177.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 237.500000;
  origin_y -106.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 57:23.77441406m;
 setangle 2.81250000 125.156250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 285.250000;
  origin_y -160.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 232.875000;
  origin_y -90.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 605.000000;
  origin_y -716.125000;
  origin_z 414.250000;
  angles_1 -4.21875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 118.125000 0.00000000;
 time 57:23.82446289m;
 setangle 2.81250000 125.156250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 281.750000;
  origin_y -144.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 229.500000;
  origin_y -73.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 612.375000;
  origin_y -666.625000;
  origin_z 410.500000;
  angles_1 -4.21875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 123.750000 0.00000000;
 time 57:23.87451172m;
 setangle 2.81250000 125.156250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 279.250000;
  origin_y -127.875000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 227.000000;
  origin_y -57.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 619.625000;
  origin_y -617.250000;
  origin_z 406.875000;
  angles_1 -4.21875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 123.750000 0.00000000;
 time 57:23.92456055m;
 setangle 2.81250000 126.562500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 276.125000;
  origin_y -110.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 222.125000;
  origin_y -40.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 627.000000;
  origin_y -567.875000;
  origin_z 403.125000;
  angles_1 -4.21875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 123.750000 0.00000000;
 time 57:23.97460938m;
 setangle 1.40625000 126.562500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 270.375000;
  origin_y -94.3750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 216.375000;
  origin_y -25.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 634.375000;
  origin_y -518.500000;
  origin_z 399.500000;
  angles_1 -4.21875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 125.156250 0.00000000;
 time 57:24.02490234m;
 setangle 1.40625000 127.968750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 267.625000;
  origin_y -76.8750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 211.750000;
  origin_y -8.87500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 127.968750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 641.625000;
  origin_y -469.125000;
  origin_z 395.750000;
  angles_1 -4.21875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 125.156250 0.00000000;
 time 57:24.07495117m;
 setangle 0.00000000 130.781250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 267.250000;
  origin_y -58.1250000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 208.125000;
  origin_y 7.00000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 130.781250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 649.000000;
  origin_y -419.750000;
  origin_z 392.125000;
  angles_1 -4.21875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 125.156250 0.00000000;
 time 57:24.12500000m;
 setangle -2.81250000 144.843750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 277.375000;
  origin_y -26.1250000;
  origin_z 343.500000;
  angles_1 -2.81250000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 204.375000;
  origin_y 22.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 654.750000;
  origin_y -380.875000;
  origin_z 389.250000;
  angles_1 -4.21875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 654.750000 -380.875000 389.250000;
 }
}
block {
 camera 0.00000000 125.156250 0.00000000;
 time 57:24.17504883m;
 setangle -18.2812500 -177.187500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 284.250000;
  origin_y 40.6250000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 -177.187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 201.375000;
  origin_y 38.5000000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -177.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 654.750000;
  origin_y -380.875000;
  origin_z 389.250000;
  angles_1 -4.21875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 129.375000 0.00000000;
 time 57:24.22509766m;
 setangle -26.7187500 -161.718750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 267.625000;
  origin_y 58.6250000;
  origin_z 313.000000;
  angles_1 -26.7187500;
  angles_2 -161.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 198.125000;
  origin_y 54.2500000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -161.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 654.750000;
  origin_y -380.875000;
  origin_z 389.250000;
  angles_1 -4.21875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 343.125000 181.406250 0.00000000;
 time 57:24.27514648m;
 setangle -30.9375000 -150.468750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 252.500000;
  origin_y 83.3750000;
  origin_z 311.000000;
  angles_1 -30.9375000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 194.000000;
  origin_y 70.1250000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 654.750000;
  origin_y -380.875000;
  origin_z 389.250000;
  angles_1 -4.21875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 343.125000 181.406250 0.00000000;
 time 57:24.32519531m;
 setangle -32.3437500 -143.437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 242.250000;
  origin_y 104.125000;
  origin_z 310.500000;
  angles_1 -32.3437500;
  angles_2 -143.437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 188.625000;
  origin_y 85.7500000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 654.750000;
  origin_y -380.875000;
  origin_z 389.250000;
  angles_1 -4.21875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 334.687500 196.875000 0.00000000;
 time 57:24.37524414m;
 setangle -32.3437500 -142.031250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 236.125000;
  origin_y 121.000000;
  origin_z 310.500000;
  angles_1 -32.3437500;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 185.375000;
  origin_y 102.875000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 654.750000;
  origin_y -380.875000;
  origin_z 389.250000;
  angles_1 -4.21875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 334.687500 196.875000 0.00000000;
 time 57:24.42529297m;
 setangle -32.3437500 -140.625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 232.000000;
  origin_y 139.250000;
  origin_z 310.500000;
  angles_1 -32.3437500;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 183.375000;
  origin_y 119.625000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 654.750000;
  origin_y -380.875000;
  origin_z 389.250000;
  angles_1 -4.21875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 329.062500 215.156250 0.00000000;
 time 57:24.47534180m;
 setangle -30.9375000 -137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 230.000000;
  origin_y 159.875000;
  origin_z 311.000000;
  angles_1 -30.9375000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 182.250000;
  origin_y 136.000000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 654.750000;
  origin_y -380.875000;
  origin_z 389.250000;
  angles_1 -4.21875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 329.062500 217.968750 0.00000000;
 time 57:24.52539062m;
 setangle -29.5312500 -137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 230.750000;
  origin_y 177.875000;
  origin_z 311.500000;
  angles_1 -29.5312500;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 181.750000;
  origin_y 152.250000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 654.750000;
  origin_y -380.875000;
  origin_z 389.250000;
  angles_1 -4.21875000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 329.062500 217.968750 0.00000000;
 time 57:24.57568359m;
 setangle -29.5312500 -137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 230.250000;
  origin_y 194.125000;
  origin_z 311.500000;
  angles_1 -29.5312500;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 187.250000;
  origin_y 170.375000;
  origin_z 320.000000;
  angles_1 9.84375000;
  angles_2 -137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 330.468750 220.781250 0.00000000;
 time 57:24.62573242m;
 setangle -28.1250000 -137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 237.750000;
  origin_y 214.000000;
  origin_z 312.250000;
  angles_1 -28.1250000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 194.125000;
  origin_y 187.000000;
  origin_z 320.000000;
  angles_1 8.43750000;
  angles_2 -137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 330.468750 220.781250 0.00000000;
 time 57:24.67578125m;
 setangle -25.3125000 -137.812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 248.500000;
  origin_y 233.875000;
  origin_z 313.750000;
  angles_1 -25.3125000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 202.125000;
  origin_y 202.375000;
  origin_z 320.000000;
  angles_1 7.03125000;
  angles_2 -137.812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 331.875000 220.781250 0.00000000;
 time 57:24.72583008m;
 setangle -22.5000000 -136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 252.625000;
  origin_y 248.125000;
  origin_z 316.250000;
  angles_1 -22.5000000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 210.750000;
  origin_y 216.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -136.406250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 336.093750 220.781250 0.00000000;
 time 57:24.77587891m;
 setangle -22.5000000 -136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 253.250000;
  origin_y 255.250000;
  origin_z 316.750000;
  angles_1 -22.5000000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 220.000000;
  origin_y 230.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -136.406250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 336.093750 220.781250 0.00000000;
 time 57:24.82592773m;
 setangle -18.2812500 -136.406250 0.00000000;
 clientdata {
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 255.875000;
  origin_y 274.625000;
  origin_z 320.500000;
  angles_1 -18.2812500;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 229.750000;
  origin_y 243.375000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 -136.406250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 338.906250 222.187500 0.00000000;
 time 57:24.87597656m;
 setangle -11.2500000 -136.406250 0.00000000;
 clientdata {
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 255.875000;
  origin_y 278.375000;
  origin_z 324.500000;
  angles_1 -11.2500000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 239.875000;
  origin_y 256.000000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -136.406250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 343.125000 222.187500 0.00000000;
 time 57:24.92602539m;
 setangle -11.2500000 -136.406250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 281.250000;
  origin_y 302.625000;
  origin_z 327.750000;
  angles_1 -11.2500000;
  angles_2 -136.406250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 239.875000;
  origin_y 271.375000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 -136.406250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 343.125000 222.187500 0.00000000;
 time 57:24.97607422m;
 setangle -9.84375000 -137.812500 0.00000000;
 clientdata {
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 303.875000;
  origin_y 337.625000;
  origin_z 332.250000;
  angles_1 -9.84375000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 11;
  origin 239.875000 283.750000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 343.125000 222.187500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 350.156250 222.187500 0.00000000;
 time 57:25.02612305m;
 setangle -8.43750000 -137.812500 0.00000000;
 clientdata {
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -288.000000;
  origin_y -153.750000;
  origin_z 512.000000;
  angles_1 -8.43750000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -322.750000;
  origin_y -187.000000;
  origin_z 500.875000;
  angles_1 2.81250000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 350.156250 222.187500 0.00000000;
 time 57:25.07641602m;
 setangle 0.00000000 87.1875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 11.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -318.375000;
  origin_y -213.000000;
  origin_z 511.250000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -317.500000;
  origin_y -178.000000;
  origin_z 496.875000;
  angles_2 87.1875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 351.562500 220.781250 0.00000000;
 time 57:25.12646484m;
 setangle 0.00000000 87.1875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 11.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -313.250000;
  origin_y -213.000000;
  origin_z 508.250000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -312.250000;
  origin_y -169.125000;
  origin_z 492.000000;
  angles_2 87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 27; // misc/r_tele2.wav
  origin 239.875000 283.750000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 27; // misc/r_tele2.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 351.562500 220.781250 0.00000000;
 time 57:25.17651367m;
 setangle 0.00000000 87.1875000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -309.375000;
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  origin_z 510.250000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 58;
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 }
 updateentity {
  entity 59;
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 }
 updateentity {
  entity 60;
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 }
 updateentity {
  entity 64;
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 }
 updateentity {
  entity 70;
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 }
 updateentity {
  entity 71;
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 }
 updateentity {
  entity 72;
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 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 85.7812500 0.00000000;
 time 57:25.22656250m;
 setangle 0.00000000 87.1875000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -306.125000;
  origin_y -216.125000;
  origin_z 512.625000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
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  origin_y -156.250000;
  origin_z 492.000000;
  angles_2 87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 58;
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 }
 updateentity {
  entity 59;
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 }
 updateentity {
  entity 60;
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 }
 updateentity {
  entity 64;
  frame 1;
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 }
 updateentity {
  entity 70;
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 }
 updateentity {
  entity 71;
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 }
 updateentity {
  entity 72;
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 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 85.7812500 0.00000000;
 time 57:25.27661133m;
 setangle 4.21875000 90.0000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -302.000000;
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  origin_z 521.125000;
  angles_1 4.21875000;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 58;
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 }
 updateentity {
  entity 59;
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 }
 updateentity {
  entity 60;
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 }
 updateentity {
  entity 64;
  frame 1;
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 }
 updateentity {
  entity 70;
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 }
 updateentity {
  entity 71;
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 }
 updateentity {
  entity 72;
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 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 85.7812500 0.00000000;
 time 57:25.32666016m;
 setangle 8.43750000 87.1875000 0.00000000;
 clientdata {
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -305.750000;
  origin_y -218.375000;
  origin_z 528.625000;
  angles_1 8.43750000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -304.000000;
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  origin_z 492.000000;
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  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
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 }
 updateentity {
  entity 59;
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 }
 updateentity {
  entity 60;
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 }
 updateentity {
  entity 64;
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 }
 updateentity {
  entity 70;
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 }
 updateentity {
  entity 71;
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 }
 updateentity {
  entity 72;
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 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 90.0000000 0.00000000;
 time 57:25.37670898m;
 setangle 11.2500000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -305.625000;
  origin_y -211.375000;
  origin_z 534.500000;
  angles_1 11.2500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -304.000000;
  origin_y -137.500000;
  origin_z 492.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
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 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
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  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
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 }
 updateentity {
  entity 72;
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 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 85.7812500 0.00000000;
 time 57:25.42675781m;
 setangle 11.2500000 77.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -319.250000;
  origin_y -205.625000;
  origin_z 541.250000;
  angles_1 11.2500000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
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  origin_z 490.000000;
  angles_1 -2.81250000;
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  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
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 }
 updateentity {
  entity 59;
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 }
 updateentity {
  entity 60;
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 }
 updateentity {
  entity 64;
  frame 1;
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 }
 updateentity {
  entity 70;
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 }
 updateentity {
  entity 71;
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 }
 updateentity {
  entity 72;
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 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 time 57:25.47680664m;
 setangle 11.2500000 60.4687500 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -344.500000;
  origin_y -181.125000;
  origin_z 537.250000;
  angles_1 11.2500000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -304.000000;
  origin_y -105.375000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
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 }
 updateentity {
  entity 59;
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 }
 updateentity {
  entity 60;
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 }
 updateentity {
  entity 64;
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 }
 updateentity {
  entity 70;
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 }
 updateentity {
  entity 71;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
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 }
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 time 57:25.52685547m;
 setangle 11.2500000 59.0625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -343.875000;
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  origin_z 537.250000;
  angles_1 11.2500000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
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  angles_3 -5.62500000;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 177;
 }
 updateentity {
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 }
}
block {
 camera 9.84375000 59.0625000 0.00000000;
 time 57:25.57714844m;
 setangle 15.4687500 49.2187500 0.00000000;
 clientdata {
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -345.875000;
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  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 49.2187500;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
}
block {
 camera 9.84375000 57.6562500 0.00000000;
 time 57:25.62719727m;
 setangle 15.4687500 39.3750000 0.00000000;
 clientdata {
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  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
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  angles_1 15.4687500;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 177;
 }
 updateentity {
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  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 57.6562500 0.00000000;
 time 57:25.67724609m;
 setangle 15.4687500 39.3750000 0.00000000;
 clientdata {
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  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -324.875000;
  origin_y -101.375000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 39.3750000;
 }
 updateentity {
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  origin_x -261.750000;
  origin_y -45.7500000;
  origin_z 488.000000;
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  angles_3 0.00000000;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
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 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin -261.750000 -45.7500000 492.000000;
 }
}
block {
 camera 14.0625000 37.9687500 0.00000000;
 time 57:25.72729492m;
 setangle 18.2812500 30.9375000 0.00000000;
 clientdata {
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  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 30.9375000;
 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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}
block {
 camera 14.0625000 37.9687500 0.00000000;
 time 57:25.77734375m;
 setangle 16.8750000 29.5312500 0.00000000;
 clientdata {
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -309.500000;
  origin_y -66.5000000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -237.875000;
  origin_y -23.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 37.9687500 0.00000000;
 time 57:25.82739258m;
 setangle 16.8750000 29.5312500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -297.000000;
  origin_y -56.1250000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -225.375000;
  origin_y -13.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 28.1250000 0.00000000;
 time 57:25.87744141m;
 setangle 16.8750000 29.5312500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -284.250000;
  origin_y -46.2500000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -212.500000;
  origin_y -3.37500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 28.1250000 0.00000000;
 time 57:25.92749023m;
 setangle 18.2812500 23.9062500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -274.125000;
  origin_y -29.3750000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -199.250000;
  origin_y 5.87500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 28.1250000 0.00000000;
 time 57:25.97753906m;
 setangle 18.2812500 16.8750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -263.875000;
  origin_y -11.3750000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -185.250000;
  origin_y 14.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 16.8750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 28.1250000 0.00000000;
 time 57:26.02758789m;
 setangle 18.2812500 16.8750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -249.625000;
  origin_y -3.50000000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -171.000000;
  origin_y 22.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 15.4687500 0.00000000;
 time 57:26.07763672m;
 setangle 18.2812500 15.4687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -235.750000;
  origin_y 5.62500000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -156.375000;
  origin_y 29.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 15.4687500 0.00000000;
 time 57:26.12792969m;
 setangle 16.8750000 15.4687500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -222.125000;
  origin_y 13.3750000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -142.250000;
  origin_y 37.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 78; // items/r_item2.wav
  origin -142.250000 37.6250000 492.000000;
 }
}
block {
 camera 16.8750000 15.4687500 0.00000000;
 time 57:26.17797852m;
 setangle 16.8750000 15.4687500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -208.375000;
  origin_y 23.7500000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -128.375000;
  origin_y 48.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 14.0625000 0.00000000;
 time 57:26.22802734m;
 setangle 16.8750000 15.4687500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -194.125000;
  origin_y 31.7500000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -114.125000;
  origin_y 56.0000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 14.0625000 0.00000000;
 time 57:26.27807617m;
 setangle 16.8750000 15.4687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -179.375000;
  origin_y 38.3750000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -99.3750000;
  origin_y 62.6250000;
  origin_z 486.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 14.0625000 0.00000000;
 time 57:26.32812500m;
 setangle 15.4687500 7.03125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -168.000000;
  origin_y 57.0000000;
  origin_z 539.500000;
  angles_1 15.4687500;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -84.6250000;
  origin_y 69.2500000;
  origin_z 482.000000;
  angles_1 -4.21875000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 906.000000 -854.125000 444.000000;
 }
}
block {
 camera 15.4687500 14.0625000 0.00000000;
 time 57:26.37817383m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -155.750000;
  origin_y 76.0000000;
  origin_z 527.250000;
  angles_1 11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -69.8750000;
  origin_y 76.0000000;
  origin_z 475.875000;
  angles_1 -2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 5.62500000 0.00000000;
 time 57:26.42822266m;
 setangle 12.6562500 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -138.875000;
  origin_y 99.2500000;
  origin_z 521.250000;
  angles_1 12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -55.2500000;
  origin_y 82.6250000;
  origin_z 467.875000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 57:26.47827148m;
 setangle 14.0625000 -12.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -122.750000;
  origin_y 109.875000;
  origin_z 513.375000;
  angles_1 14.0625000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -40.5000000;
  origin_y 89.2500000;
  origin_z 457.875000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 57:26.52832031m;
 setangle 14.0625000 -14.0625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -107.500000;
  origin_y 118.500000;
  origin_z 501.375000;
  angles_1 14.0625000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -25.7500000;
  origin_y 96.0000000;
  origin_z 445.875000;
  angles_1 -4.21875000;
  angles_2 -14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 348.750000 0.00000000;
 time 57:26.57836914m;
 setangle 15.4687500 -16.8750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -91.0000000;
  origin_y 129.000000;
  origin_z 489.375000;
  angles_1 15.4687500;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -11.0000000;
  origin_y 102.625000;
  origin_z 431.750000;
  angles_1 -4.21875000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 348.750000 0.00000000;
 time 57:26.62841797m;
 setangle 15.4687500 -22.5000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -73.2500000;
  origin_y 143.375000;
  origin_z 473.250000;
  angles_1 15.4687500;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 3.50000000;
  origin_y 109.250000;
  origin_z 415.750000;
  angles_1 -4.21875000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 344.531250 0.00000000;
 time 57:26.67871094m;
 setangle 14.0625000 -37.9687500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -47.1250000;
  origin_y 169.750000;
  origin_z 453.125000;
  angles_1 14.0625000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 18.2500000;
  origin_y 115.875000;
  origin_z 397.750000;
  angles_1 -4.21875000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 786.375000 -1216.12500 409.000000;
 }
}
block {
 camera 14.0625000 336.093750 0.00000000;
 time 57:26.72875977m;
 setangle 12.6562500 -39.3750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -31.5000000;
  origin_y 178.375000;
  origin_z 431.000000;
  angles_1 12.6562500;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 33.0000000;
  origin_y 122.625000;
  origin_z 377.625000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 336.093750 0.00000000;
 time 57:26.77880859m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -15.7500000;
  origin_y 186.875000;
  origin_z 406.875000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 47.7500000;
  origin_y 129.250000;
  origin_z 355.625000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 320.625000 0.00000000;
 time 57:26.82885742m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1.75000000;
  origin_y 196.625000;
  origin_z 382.750000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 62.5000000;
  origin_y 135.875000;
  origin_z 331.500000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 57:26.87890625m;
 setangle 8.43750000 -45.0000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  vel_z -30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 17.3750000;
  origin_y 205.375000;
  origin_z 352.500000;
  angles_1 8.43750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 77.1250000;
  origin_y 142.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 77.1250000 142.625000 324.000000;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 57:26.92895508m;
 setangle 8.43750000 -45.0000000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 34.7500000;
  origin_y 204.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 94.5000000;
  origin_y 142.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 57:26.97900391m;
 setangle 8.43750000 -45.0000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 48.8750000;
  origin_y 196.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 108.625000;
  origin_y 133.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 315.000000 0.00000000;
 time 57:27.02905273m;
 setangle 8.43750000 -45.0000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 59.2500000;
  origin_y 180.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 120.500000;
  origin_y 119.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 138;
 }
 updateentity {
  entity 140;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 315.000000 0.00000000;
 time 57:27.07910156m;
 setangle 8.43750000 -47.8125000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 73.3750000;
  origin_y 168.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 130.000000;
  origin_y 102.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 315.000000 0.00000000;
 time 57:27.12915039m;
 setangle 8.43750000 -52.0312500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 85.6250000;
  origin_y 155.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 137.250000;
  origin_y 86.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 310.781250 0.00000000;
 time 57:27.17944336m;
 setangle 8.43750000 -52.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 85.0000000;
  origin_y 137.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 136.625000;
  origin_y 68.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 310.781250 0.00000000;
 time 57:27.22949219m;
 setangle 8.43750000 -52.0312500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 79.0000000;
  origin_y 119.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 130.625000;
  origin_y 49.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 306.562500 0.00000000;
 time 57:27.27954102m;
 setangle 8.43750000 -52.0312500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 78.2500000;
  origin_y 98.6250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 129.875000;
  origin_y 29.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 306.562500 0.00000000;
 time 57:27.32958984m;
 setangle 8.43750000 -52.0312500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 79.6250000;
  origin_y 79.6250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 133.500000;
  origin_y 13.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 306.562500 0.00000000;
 time 57:27.37963867m;
 setangle 7.03125000 -52.0312500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 90.7500000;
  origin_y 71.8750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 145.625000;
  origin_y 7.00000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -52.0312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 306.562500 0.00000000;
 time 57:27.42968750m;
 setangle 5.62500000 -54.8437500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 105.625000;
  origin_y 66.1250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 154.125000;
  origin_y -6.25000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -54.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 306.562500 0.00000000;
 time 57:27.47973633m;
 setangle 5.62500000 -54.8437500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 111.750000;
  origin_y 49.2500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 161.500000;
  origin_y -22.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 303.750000 0.00000000;
 time 57:27.52978516m;
 setangle 5.62500000 -54.8437500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 119.375000;
  origin_y 32.8750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 170.375000;
  origin_y -38.1250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 303.750000 0.00000000;
 time 57:27.57983398m;
 setangle 5.62500000 -54.8437500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 128.375000;
  origin_y 17.3750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 179.375000;
  origin_y -53.7500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 303.750000 0.00000000;
 time 57:27.62988281m;
 setangle 5.62500000 -54.8437500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 137.375000;
  origin_y 1.75000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 185.875000;
  origin_y -70.7500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 303.750000 0.00000000;
 time 57:27.68017578m;
 setangle 5.62500000 -54.8437500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 142.125000;
  origin_y -15.0000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 190.750000;
  origin_y -87.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -54.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 303.750000 0.00000000;
 time 57:27.73022461m;
 setangle 5.62500000 -54.8437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 145.625000;
  origin_y -31.5000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 194.125000;
  origin_y -104.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -54.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 303.750000 0.00000000;
 time 57:27.78027344m;
 setangle 5.62500000 -54.8437500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 150.125000;
  origin_y -46.7500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 196.500000;
  origin_y -120.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -54.8437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 303.750000 0.00000000;
 time 57:27.83032227m;
 setangle 5.62500000 -54.8437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 165.125000;
  origin_y -84.3750000;
  origin_z 349.250000;
  angles_1 5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 192.000000;
  origin_y -138.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -54.8437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 881.250000 -415.625000 436.000000;
 }
}
block {
 camera 4.21875000 303.750000 0.00000000;
 time 57:27.88037109m;
 setangle 5.62500000 -54.8437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 175.000000;
  origin_y -124.000000;
  origin_z 337.500000;
  angles_1 5.62500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 192.000000;
  origin_y -156.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 303.750000 0.00000000;
 time 57:27.93041992m;
 setangle 5.62500000 -49.2187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 176.000000;
  origin_y -140.875000;
  origin_z 331.250000;
  angles_1 5.62500000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 192.000000;
  origin_y -175.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 303.750000 0.00000000;
 time 57:27.98046875m;
 setangle 5.62500000 -32.3437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 175.750000;
  origin_y -184.375000;
  origin_z 328.500000;
  angles_1 5.62500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 192.000000;
  origin_y -193.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 303.750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 4.21875000 303.750000 0.00000000;
 time 57:28.03051758m;
 setangle 7.03125000 -23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 177.750000;
  origin_y -187.250000;
  origin_z 328.250000;
  angles_1 7.03125000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 193.125000;
  origin_y -210.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -23.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 885.500000 -335.500000 473.500000;
 }
}
block {
 camera 4.21875000 309.375000 0.00000000;
 time 57:28.08056641m;
 setangle 7.03125000 -16.8750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 177.875000;
  origin_y -205.875000;
  origin_z 336.500000;
  angles_1 7.03125000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 196.000000;
  origin_y -227.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 309.375000 0.00000000;
 time 57:28.13061523m;
 setangle 8.43750000 -1.40625000 0.00000000;
 clientdata {
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 180.000000;
  origin_y -244.000000;
  origin_z 337.875000;
  angles_1 8.43750000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 202.000000;
  origin_y -244.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 334.687500 0.00000000;
 time 57:28.18066406m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 185.375000;
  origin_y -260.750000;
  origin_z 341.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 209.500000;
  origin_y -260.750000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 357.187500 0.00000000;
 time 57:28.23095703m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 131.125000;
  origin_y -275.500000;
  origin_z 373.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 217.875000;
  origin_y -275.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 357.187500 0.00000000;
 time 57:28.28100586m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 140.250000;
  origin_y -289.500000;
  origin_z 373.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 227.000000;
  origin_y -289.500000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 57:28.33105469m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 149.375000;
  origin_y -303.375000;
  origin_z 369.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 236.125000;
  origin_y -303.375000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 57:28.38110352m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -17.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 158.625000;
  origin_y -317.375000;
  origin_z 363.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 245.250000;
  origin_y -317.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 57:28.43115234m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 168.500000;
  origin_y -332.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 255.125000;
  origin_y -330.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 57:28.48120117m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 178.875000;
  origin_y -345.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 265.500000;
  origin_y -343.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 57:28.53125000m;
 setangle 8.43750000 1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 189.750000;
  origin_y -359.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 276.375000;
  origin_y -355.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 57:28.58129883m;
 setangle 8.43750000 2.81250000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 201.250000;
  origin_y -373.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 287.750000;
  origin_y -367.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 57:28.63134766m;
 setangle 8.43750000 2.81250000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 212.875000;
  origin_y -384.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 299.375000;
  origin_y -378.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 57:28.68139648m;
 setangle 8.43750000 2.81250000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 222.750000;
  origin_y -399.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 309.125000;
  origin_y -393.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 57:28.73144531m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 231.000000;
  origin_y -417.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 317.375000;
  origin_y -408.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 57:28.78173828m;
 setangle 8.43750000 5.62500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 241.000000;
  origin_y -433.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 327.000000;
  origin_y -423.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 1.40625000 0.00000000;
 time 57:28.83178711m;
 setangle 8.43750000 7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 257.000000;
  origin_y -446.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 342.750000;
  origin_y -433.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 4.21875000 0.00000000;
 time 57:28.88183594m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 274.875000;
  origin_y -455.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 360.250000;
  origin_y -440.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 5.62500000 0.00000000;
 time 57:28.93188477m;
 setangle 8.43750000 8.43750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 292.000000;
  origin_y -460.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 377.500000;
  origin_y -445.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 5.62500000 0.00000000;
 time 57:28.98193359m;
 setangle 8.43750000 9.84375000 0.00000000;
 clientdata {
  vel_x 24.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 312.125000;
  origin_y -463.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 397.125000;
  origin_y -446.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 7.03125000 0.00000000;
 time 57:29.03198242m;
 setangle 8.43750000 9.84375000 0.00000000;
 clientdata {
  vel_x 24.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 331.750000;
  origin_y -457.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 416.875000;
  origin_y -441.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 8.43750000 0.00000000;
 time 57:29.08203125m;
 setangle 8.43750000 11.2500000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 350.000000;
  origin_y -453.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 434.625000;
  origin_y -434.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 8.43750000 0.00000000;
 time 57:29.13208008m;
 setangle 8.43750000 11.2500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 366.125000;
  origin_y -445.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 450.750000;
  origin_y -426.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 8.43750000 0.00000000;
 time 57:29.18212891m;
 setangle 8.43750000 12.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 381.375000;
  origin_y -438.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 465.500000;
  origin_y -416.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 9.84375000 0.00000000;
 time 57:29.23217773m;
 setangle 8.43750000 18.2812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 397.625000;
  origin_y -435.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 479.250000;
  origin_y -406.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 11.2500000 0.00000000;
 time 57:29.28247070m;
 setangle 8.43750000 22.5000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 412.500000;
  origin_y -429.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 491.750000;
  origin_y -394.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 11.2500000 0.00000000;
 time 57:29.33251953m;
 setangle 8.43750000 18.2812500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 421.500000;
  origin_y -411.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 503.125000;
  origin_y -382.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 16.8750000 0.00000000;
 time 57:29.38256836m;
 setangle 7.03125000 1.40625000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 425.000000;
  origin_y -370.250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 512.000000;
  origin_y -366.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 16.8750000 0.00000000;
 time 57:29.43261719m;
 setangle 0.00000000 -67.5000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 491.750000;
  origin_y -269.000000;
  origin_z 350.000000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 523.375000;
  origin_y -351.125000;
  origin_z 320.000000;
  angles_2 -67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 57:29.48266602m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 529.875000;
  origin_y -250.375000;
  origin_z 350.000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 534.125000;
  origin_y -338.250000;
  origin_z 320.000000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 57:29.53271484m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 542.250000;
  origin_y -237.875000;
  origin_z 350.000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 544.375000;
  origin_y -325.875000;
  origin_z 320.000000;
  angles_2 -87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 291.093750 0.00000000;
 time 57:29.58276367m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 552.500000;
  origin_y -225.625000;
  origin_z 350.000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 554.625000;
  origin_y -313.625000;
  origin_z 320.000000;
  angles_2 -87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 57:29.63281250m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 562.750000;
  origin_y -213.250000;
  origin_z 350.000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 564.875000;
  origin_y -301.250000;
  origin_z 320.000000;
  angles_2 -87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 57:29.68286133m;
 setangle 0.00000000 -87.1875000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 573.000000;
  origin_y -200.875000;
  origin_z 350.000000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 575.125000;
  origin_y -288.875000;
  origin_z 320.000000;
  angles_2 -87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 57:29.73291016m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 581.000000;
  origin_y -188.625000;
  origin_z 350.000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 585.250000;
  origin_y -276.500000;
  origin_z 320.000000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 57:29.78295898m;
 setangle 1.40625000 -56.2500000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 549.625000;
  origin_y -190.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 596.625000;
  origin_y -264.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 57:29.83325195m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 518.625000;
  origin_y -266.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 604.000000;
  origin_y -247.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 57:29.88330078m;
 setangle 4.21875000 29.5312500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 534.875000;
  origin_y -276.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 609.875000;
  origin_y -231.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 302.343750 0.00000000;
 time 57:29.93334961m;
 setangle 4.21875000 29.5312500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 544.125000;
  origin_y -260.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 619.250000;
  origin_y -215.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 28.1250000 0.00000000;
 time 57:29.98339844m;
 setangle 4.21875000 29.5312500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 554.375000;
  origin_y -246.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 629.500000;
  origin_y -201.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 28.1250000 0.00000000;
 time 57:30.03344727m;
 setangle 4.21875000 29.5312500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 565.250000;
  origin_y -233.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 640.375000;
  origin_y -188.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 28.1250000 0.00000000;
 time 57:30.08349609m;
 setangle 4.21875000 29.5312500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 576.750000;
  origin_y -221.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 651.875000;
  origin_y -176.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 2.81250000 28.1250000 0.00000000;
 time 57:30.13354492m;
 setangle 4.21875000 25.3125000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 585.875000;
  origin_y -204.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 664.125000;
  origin_y -165.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 28.1250000 0.00000000;
 time 57:30.18359375m;
 setangle 4.21875000 22.5000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 597.000000;
  origin_y -190.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 677.125000;
  origin_y -154.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 28.1250000 0.00000000;
 time 57:30.23364258m;
 setangle 5.62500000 14.0625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 603.250000;
  origin_y -169.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 687.375000;
  origin_y -146.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 14.0625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 23.9062500 0.00000000;
 time 57:30.28369141m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 609.000000;
  origin_y -139.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 695.750000;
  origin_y -139.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 12.6562500 0.00000000;
 time 57:30.33374023m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 635.375000;
  origin_y -74.2500000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 694.500000;
  origin_y -136.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 57:30.38403320m;
 setangle 11.2500000 -60.4687500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 645.750000;
  origin_y -55.5000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 686.125000;
  origin_y -131.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -60.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 57:30.43408203m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 643.000000;
  origin_y -48.8750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 672.000000;
  origin_y -129.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 315.000000 0.00000000;
 time 57:30.48413086m;
 setangle 11.2500000 -68.9062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 626.250000;
  origin_y -49.6250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 655.125000;
  origin_y -130.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 time 57:30.53417969m;
 setangle 11.2500000 -70.3125000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 611.875000;
  origin_y -50.6250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 638.750000;
  origin_y -132.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 time 57:30.58422852m;
 setangle 11.2500000 -73.1250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 599.375000;
  origin_y -58.0000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 622.250000;
  origin_y -140.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 289.687500 0.00000000;
 time 57:30.63427734m;
 setangle 9.84375000 -74.5312500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 586.375000;
  origin_y -67.3750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 607.250000;
  origin_y -151.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -74.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 9.84375000 285.468750 0.00000000;
 time 57:30.68432617m;
 setangle 9.84375000 -75.9375000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 575.000000;
  origin_y -77.8750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 593.875000;
  origin_y -162.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 285.468750 0.00000000;
 time 57:30.73437500m;
 setangle 8.43750000 -78.7500000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 569.750000;
  origin_y -93.3750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 584.500000;
  origin_y -178.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 284.062500 0.00000000;
 time 57:30.78442383m;
 setangle 8.43750000 -78.7500000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 562.875000;
  origin_y -110.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 577.750000;
  origin_y -196.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 279.843750 0.00000000;
 time 57:30.83447266m;
 setangle 8.43750000 -78.7500000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 558.000000;
  origin_y -128.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 572.875000;
  origin_y -213.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 279.843750 0.00000000;
 time 57:30.88476562m;
 setangle 8.43750000 -78.7500000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 554.750000;
  origin_y -144.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 569.500000;
  origin_y -230.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 279.843750 0.00000000;
 time 57:30.93481445m;
 setangle 8.43750000 -78.7500000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 552.625000;
  origin_y -161.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 567.375000;
  origin_y -246.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 279.843750 0.00000000;
 time 57:30.98486328m;
 setangle 8.43750000 -78.7500000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 551.375000;
  origin_y -177.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 566.250000;
  origin_y -263.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 279.843750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 7.03125000 279.843750 0.00000000;
 time 57:31.03491211m;
 setangle 8.43750000 -80.1562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 553.125000;
  origin_y -193.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 565.750000;
  origin_y -279.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 279.843750 0.00000000;
 time 57:31.08496094m;
 setangle 4.21875000 -84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 559.250000;
  origin_y -208.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 565.625000;
  origin_y -295.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 279.843750 0.00000000;
 time 57:31.13500977m;
 setangle 4.21875000 -84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 559.375000;
  origin_y -224.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 565.750000;
  origin_y -311.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 278.437500 0.00000000;
 time 57:31.18505859m;
 setangle 4.21875000 -84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 559.625000;
  origin_y -240.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 566.125000;
  origin_y -327.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 274.218750 0.00000000;
 time 57:31.23510742m;
 setangle 4.21875000 -84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 560.125000;
  origin_y -256.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 566.625000;
  origin_y -343.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 274.218750 0.00000000;
 time 57:31.28515625m;
 setangle 2.81250000 -84.3750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 560.750000;
  origin_y -272.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 567.250000;
  origin_y -359.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 274.218750 0.00000000;
 time 57:31.33520508m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 563.625000;
  origin_y -287.875000;
  origin_z 350.000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 567.875000;
  origin_y -375.750000;
  origin_z 320.000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 274.218750 0.00000000;
 time 57:31.38525391m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 564.250000;
  origin_y -303.875000;
  origin_z 350.000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 568.625000;
  origin_y -391.875000;
  origin_z 320.000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 57:31.43554688m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 565.000000;
  origin_y -319.875000;
  origin_z 350.000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 569.375000;
  origin_y -407.875000;
  origin_z 320.000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 57:31.48559570m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 565.750000;
  origin_y -335.875000;
  origin_z 350.000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 570.000000;
  origin_y -423.875000;
  origin_z 320.000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 57:31.53564453m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 566.500000;
  origin_y -352.000000;
  origin_z 350.000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 570.750000;
  origin_y -439.875000;
  origin_z 320.000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 57:31.58569336m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 567.250000;
  origin_y -368.000000;
  origin_z 350.000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 571.500000;
  origin_y -455.875000;
  origin_z 320.000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 57:31.63574219m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 572.250000;
  origin_y -385.375000;
  origin_z 350.000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 576.625000;
  origin_y -473.250000;
  origin_z 328.000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 57:31.68579102m;
 setangle 0.00000000 -85.7812500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 578.500000;
  origin_y -401.625000;
  origin_z 358.000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 582.875000;
  origin_y -489.500000;
  origin_z 328.000000;
  angles_2 -85.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 57:31.73583984m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 587.875000;
  origin_y -417.500000;
  origin_z 358.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 587.875000;
  origin_y -505.500000;
  origin_z 328.000000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 57:31.78588867m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 591.875000;
  origin_y -433.500000;
  origin_z 358.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 591.875000;
  origin_y -521.500000;
  origin_z 328.000000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 57:31.83593750m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 595.000000;
  origin_y -449.500000;
  origin_z 358.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 595.000000;
  origin_y -537.500000;
  origin_z 344.000000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 57:31.88598633m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 600.625000;
  origin_y -465.875000;
  origin_z 374.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 600.625000;
  origin_y -553.875000;
  origin_z 344.000000;
  angles_2 -90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 57:31.93627930m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 609.375000;
  origin_y -481.375000;
  origin_z 374.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 607.125000;
  origin_y -569.375000;
  origin_z 360.000000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 57:31.98632812m;
 setangle 0.00000000 -91.4062500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 618.625000;
  origin_y -496.250000;
  origin_z 390.000000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 614.250000;
  origin_y -584.125000;
  origin_z 360.000000;
  angles_2 -91.4062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 270.000000 0.00000000;
 time 57:32.03637695m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 628.375000;
  origin_y -510.750000;
  origin_z 390.000000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 621.875000;
  origin_y -598.500000;
  origin_z 376.000000;
  angles_2 -92.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 267.187500 0.00000000;
 time 57:32.08642578m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 636.250000;
  origin_y -524.750000;
  origin_z 406.000000;
  angles_2 -92.8125000;
 }
}
block {
 camera 0.00000000 267.187500 0.00000000;
 time 57:32.13647461m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 634.625000;
  origin_y -541.625000;
  origin_z 385.625000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.875000;
  origin_y -629.375000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 57:32.18652344m;
 setangle 0.00000000 -92.8125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 633.250000;
  origin_y -563.625000;
  origin_z 422.625000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.875000;
  origin_y -647.000000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 57:32.23657227m;
 setangle 0.00000000 -94.2187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 635.125000;
  origin_y -577.375000;
  origin_z 424.125000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.875000;
  origin_y -664.875000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 57:32.28662109m;
 setangle 1.40625000 -95.6250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 637.000000;
  origin_y -595.375000;
  origin_z 442.250000;
  angles_1 1.40625000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.875000;
  origin_y -682.625000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 265.781250 0.00000000;
 time 57:32.33666992m;
 setangle 1.40625000 -95.6250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 637.125000;
  origin_y -613.125000;
  origin_z 442.250000;
  angles_1 1.40625000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 623.875000;
  origin_y -700.375000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 264.375000 0.00000000;
 time 57:32.38671875m;
 setangle 2.81250000 -97.0312500 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -628.875000;
  origin_z 460.500000;
  angles_1 2.81250000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 623.875000;
  origin_y -715.750000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 262.968750 0.00000000;
 time 57:32.43676758m;
 setangle 2.81250000 -97.0312500 0.00000000;
 clientdata {
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -642.375000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -729.125000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 261.562500 0.00000000;
 time 57:32.48706055m;
 setangle 2.81250000 -98.4375000 0.00000000;
 clientdata {
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.875000;
  origin_y -654.875000;
  origin_z 468.500000;
  angles_1 2.81250000;
  angles_2 -98.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 623.875000;
  origin_y -741.375000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 261.562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 1.40625000 261.562500 0.00000000;
 time 57:32.53710938m;
 setangle 4.21875000 -99.8437500 0.00000000;
 clientdata {
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.875000;
  origin_y -674.125000;
  origin_z 467.375000;
  angles_1 4.21875000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 623.875000;
  origin_y -752.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 261.562500 0.00000000;
 time 57:32.58715820m;
 setangle 4.21875000 -109.687500 0.00000000;
 clientdata {
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -724.875000;
  origin_z 451.000000;
  angles_1 4.21875000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 631.375000;
  origin_y -764.500000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 258.750000 0.00000000;
 time 57:32.63720703m;
 setangle 5.62500000 -135.000000 0.00000000;
 clientdata {
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 655.875000;
  origin_y -755.750000;
  origin_z 447.250000;
  angles_1 5.62500000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 639.875000;
  origin_y -777.750000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 248.906250 0.00000000;
 time 57:32.68725586m;
 setangle 5.62500000 -158.906250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 656.000000;
  origin_y -788.875000;
  origin_z 439.500000;
  angles_1 5.62500000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 639.875000;
  origin_y -794.000000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -158.906250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 248.906250 0.00000000;
 time 57:32.73730469m;
 setangle 5.62500000 -172.968750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 649.375000;
  origin_y -810.375000;
  origin_z 439.125000;
  angles_1 5.62500000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 635.375000;
  origin_y -811.750000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 225.000000 0.00000000;
 time 57:32.78735352m;
 setangle 5.62500000 177.187500 0.00000000;
 clientdata {
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 651.375000;
  origin_y -829.125000;
  origin_z 441.125000;
  angles_1 5.62500000;
  angles_2 177.187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 628.500000;
  origin_y -828.625000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 177.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 185.625000 0.00000000;
 time 57:32.83740234m;
 setangle 5.62500000 171.562500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 645.125000;
  origin_y -847.500000;
  origin_z 444.375000;
  angles_1 5.62500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 619.750000;
  origin_y -844.375000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 171.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 185.625000 0.00000000;
 time 57:32.88745117m;
 setangle 7.03125000 161.718750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 642.875000;
  origin_y -869.125000;
  origin_z 450.000000;
  angles_1 7.03125000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 608.500000;
  origin_y -858.750000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 175.781250 0.00000000;
 time 57:32.93750000m;
 setangle 7.03125000 160.312500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 642.000000;
  origin_y -886.500000;
  origin_z 455.875000;
  angles_1 7.03125000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 596.500000;
  origin_y -871.500000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 160.312500 0.00000000;
 time 57:32.98779297m;
 setangle 7.03125000 158.906250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 636.875000;
  origin_y -899.625000;
  origin_z 462.250000;
  angles_1 7.03125000;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 579.375000;
  origin_y -879.125000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 160.312500 0.00000000;
 time 57:33.03784180m;
 setangle 7.03125000 158.906250 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 635.500000;
  origin_y -910.125000;
  origin_z 471.125000;
  angles_1 7.03125000;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 560.750000;
  origin_y -883.375000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 158.906250 0.00000000;
 time 57:33.08789062m;
 setangle 7.03125000 158.906250 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 624.000000;
  origin_y -909.125000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 542.000000;
  origin_y -879.750000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 157.500000 0.00000000;
 time 57:33.13793945m;
 setangle 7.03125000 171.562500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 610.750000;
  origin_y -884.625000;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 171.562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 524.375000;
  origin_y -874.000000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 171.562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 157.500000 0.00000000;
 time 57:33.18798828m;
 setangle 12.6562500 -74.5312500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 486.125000;
  origin_y -787.500000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 506.875000;
  origin_y -870.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -74.5312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 157.500000 0.00000000;
 time 57:33.23803711m;
 setangle 12.6562500 -71.7187500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 464.750000;
  origin_y -786.625000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 489.500000;
  origin_y -868.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 284.062500 0.00000000;
 time 57:33.28808594m;
 setangle 12.6562500 -64.6875000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 437.375000;
  origin_y -790.500000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 472.000000;
  origin_y -868.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 286.875000 0.00000000;
 time 57:33.33813477m;
 setangle 12.6562500 -60.4687500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 414.500000;
  origin_y -795.125000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 454.750000;
  origin_y -870.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 293.906250 0.00000000;
 time 57:33.38818359m;
 setangle 12.6562500 -60.4687500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 397.875000;
  origin_y -798.125000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 438.125000;
  origin_y -873.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 293.906250 0.00000000;
 time 57:33.43823242m;
 setangle 11.2500000 -40.7812500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 357.625000;
  origin_y -822.250000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 421.250000;
  origin_y -879.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 298.125000 0.00000000;
 time 57:33.48828125m;
 setangle 11.2500000 -30.9375000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 337.500000;
  origin_y -846.750000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 410.125000;
  origin_y -892.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 57:33.53857422m;
 setangle 12.6562500 -30.9375000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 331.375000;
  origin_y -865.000000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 403.500000;
  origin_y -910.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 317.812500 0.00000000;
 time 57:33.58862305m;
 setangle 9.84375000 -32.3437500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 327.500000;
  origin_y -880.500000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 399.250000;
  origin_y -928.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 327.656250 0.00000000;
 time 57:33.63867188m;
 setangle 8.43750000 -35.1562500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 326.750000;
  origin_y -893.875000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 396.375000;
  origin_y -945.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 8.43750000 326.250000 0.00000000;
 time 57:33.68872070m;
 setangle 8.43750000 -35.1562500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 325.250000;
  origin_y -910.625000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 394.875000;
  origin_y -962.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 323.437500 0.00000000;
 time 57:33.73876953m;
 setangle 8.43750000 -35.1562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 324.750000;
  origin_y -927.250000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -35.1562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 394.375000;
  origin_y -978.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 323.437500 0.00000000;
 time 57:33.78881836m;
 setangle 9.84375000 -33.7500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 324.125000;
  origin_y -945.625000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 394.750000;
  origin_y -995.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.8750000;
 }
 updateentity {
  entity 128;
  origin_y -40.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 323.437500 0.00000000;
 time 57:33.83886719m;
 setangle 9.84375000 -33.7500000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 321.375000;
  origin_y -963.125000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 392.000000;
  origin_y -1012.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.8750000;
 }
 updateentity {
  entity 128;
  origin_y -35.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 324.843750 0.00000000;
 time 57:33.88891602m;
 setangle 9.84375000 -33.7500000 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 320.000000;
  origin_y -980.000000;
  origin_z 479.000000;
  angles_1 9.84375000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 388.000000;
  origin_y -1029.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.8750000;
 }
 updateentity {
  entity 128;
  origin_y -30.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 324.843750 0.00000000;
 time 57:33.93896484m;
 setangle 9.84375000 -33.7500000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 320.000000;
  origin_y -998.750000;
  origin_z 476.375000;
  angles_1 9.84375000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 382.875000;
  origin_y -1045.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.8750000;
 }
 updateentity {
  entity 128;
  origin_y -25.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1347.75000 -659.125000 316.000000;
 }
}
block {
 camera 8.43750000 324.843750 0.00000000;
 time 57:33.98901367m;
 setangle 9.84375000 -33.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 312.375000;
  origin_y -995.875000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 378.875000;
  origin_y -1058.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.8750000;
 }
 updateentity {
  entity 128;
  origin_y -20.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 324.843750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 8.43750000 324.843750 0.00000000;
 time 57:34.03930664m;
 setangle 9.84375000 -32.3437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 310.625000;
  origin_y -1012.62500;
  origin_z 476.875000;
  angles_1 9.84375000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 375.625000;
  origin_y -1068.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 324.843750 0.00000000;
 time 57:34.08935547m;
 setangle 8.43750000 -22.5000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 326.500000;
  origin_y -1056.12500;
  origin_z 462.750000;
  angles_1 8.43750000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 380.375000;
  origin_y -1080.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.8750000;
 }
 updateentity {
  entity 128;
  origin_y -10.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 326.250000 0.00000000;
 time 57:34.13940430m;
 setangle 8.43750000 -14.0625000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 333.375000;
  origin_y -1075.00000;
  origin_z 463.750000;
  angles_1 8.43750000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 391.875000;
  origin_y -1091.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.87500000;
 }
 updateentity {
  entity 128;
  origin_y -5.87500000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 326.250000 0.00000000;
 time 57:34.18945312m;
 setangle 8.43750000 -12.6562500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 335.875000;
  origin_y -1083.87500;
  origin_z 469.625000;
  angles_1 8.43750000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 405.875000;
  origin_y -1101.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 0.875000000;
 }
 updateentity {
  entity 128;
  origin_y -0.875000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 336.093750 0.00000000;
 time 57:34.23950195m;
 setangle 8.43750000 -12.6562500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 336.125000;
  origin_y -1089.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 420.125000;
  origin_y -1110.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 7.03125000 345.937500 0.00000000;
 time 57:34.28955078m;
 setangle 8.43750000 -11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 350.250000;
  origin_y -1099.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 434.750000;
  origin_y -1118.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 345.937500 0.00000000;
 time 57:34.33959961m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 364.750000;
  origin_y -1108.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 449.750000;
  origin_y -1125.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 347.343750 0.00000000;
 time 57:34.38964844m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 379.875000;
  origin_y -1114.50000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 464.875000;
  origin_y -1131.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 347.343750 0.00000000;
 time 57:34.43969727m;
 setangle 8.43750000 -8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 394.750000;
  origin_y -1122.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 480.125000;
  origin_y -1136.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1331.37500 -644.875000 344.000000;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 57:34.48974609m;
 setangle 8.43750000 -8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 410.125000;
  origin_y -1127.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 495.625000;
  origin_y -1141.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 350.156250 0.00000000;
 time 57:34.53979492m;
 setangle 8.43750000 -8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 425.500000;
  origin_y -1132.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 510.875000;
  origin_y -1147.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 350.156250 0.00000000;
 time 57:34.59008789m;
 setangle 9.84375000 -2.81250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 439.875000;
  origin_y -1149.00000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 526.000000;
  origin_y -1155.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 350.156250 0.00000000;
 time 57:34.64013672m;
 setangle 11.2500000 5.62500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 455.000000;
  origin_y -1173.50000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 540.250000;
  origin_y -1163.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 355.781250 0.00000000;
 time 57:34.69018555m;
 setangle 11.2500000 16.8750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 473.000000;
  origin_y -1197.12500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 554.500000;
  origin_y -1170.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 16.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 4.21875000 0.00000000;
 time 57:34.74023438m;
 setangle 11.2500000 22.5000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 490.750000;
  origin_y -1211.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 569.250000;
  origin_y -1177.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 4.21875000 0.00000000;
 time 57:34.79028320m;
 setangle 11.2500000 25.3125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 507.500000;
  origin_y -1221.87500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 584.125000;
  origin_y -1183.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 15.4687500 0.00000000;
 time 57:34.84033203m;
 setangle 12.6562500 29.5312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 526.250000;
  origin_y -1232.62500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 599.500000;
  origin_y -1188.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 23.9062500 0.00000000;
 time 57:34.89038086m;
 setangle 12.6562500 33.7500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 545.250000;
  origin_y -1242.75000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 33.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 615.125000;
  origin_y -1193.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1328.25000 -624.375000 376.000000;
 }
}
block {
 camera 11.2500000 28.1250000 0.00000000;
 time 57:34.94042969m;
 setangle 12.6562500 36.5625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 563.625000;
  origin_y -1250.00000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 631.000000;
  origin_y -1197.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 32.3437500 0.00000000;
 time 57:34.99047852m;
 setangle 11.2500000 36.5625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 579.125000;
  origin_y -1253.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 646.875000;
  origin_y -1200.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 32.3437500 0.00000000;
 time 57:35.04052734m;
 setangle 11.2500000 36.5625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 595.000000;
  origin_y -1256.50000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 662.750000;
  origin_y -1203.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 35.1562500 0.00000000;
 time 57:35.09082031m;
 setangle 11.2500000 36.5625000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 613.625000;
  origin_y -1254.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 681.250000;
  origin_y -1201.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 35.1562500 0.00000000;
 time 57:35.14086914m;
 setangle 11.2500000 36.5625000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 631.000000;
  origin_y -1250.50000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 698.625000;
  origin_y -1197.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 35.1562500 0.00000000;
 time 57:35.19091797m;
 setangle 11.2500000 36.5625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 646.625000;
  origin_y -1247.00000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 714.250000;
  origin_y -1194.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 35.1562500 0.00000000;
 time 57:35.24096680m;
 setangle 12.6562500 36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 663.125000;
  origin_y -1244.00000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 730.500000;
  origin_y -1191.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 35.1562500 0.00000000;
 time 57:35.29101562m;
 setangle 14.0625000 37.9687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 681.000000;
  origin_y -1243.37500;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 746.500000;
  origin_y -1189.50000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 37.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 35.1562500 0.00000000;
 time 57:35.34106445m;
 setangle 14.0625000 37.9687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 697.000000;
  origin_y -1241.75000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 762.625000;
  origin_y -1188.00000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 37.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 36.5625000 0.00000000;
 time 57:35.39111328m;
 setangle 14.0625000 37.9687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 713.125000;
  origin_y -1240.62500;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 778.625000;
  origin_y -1186.87500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 37.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 1330.62500 -589.000000 404.000000;
 }
}
block {
 camera 12.6562500 36.5625000 0.00000000;
 time 57:35.44116211m;
 setangle 14.0625000 39.3750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 731.625000;
  origin_y -1237.62500;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 795.875000;
  origin_y -1182.25000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 36.5625000 0.00000000;
 time 57:35.49121094m;
 setangle 12.6562500 56.2500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 766.875000;
  origin_y -1246.00000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 812.500000;
  origin_y -1173.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 36.5625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 12.6562500 37.9687500 0.00000000;
 time 57:35.54125977m;
 setangle 11.2500000 61.8750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 789.125000;
  origin_y -1240.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 827.625000;
  origin_y -1163.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 61.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 54.8437500 0.00000000;
 time 57:35.59130859m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 804.500000;
  origin_y -1229.87500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 841.250000;
  origin_y -1152.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 54.8437500 0.00000000;
 time 57:35.64160156m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 813.125000;
  origin_y -1213.12500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 849.875000;
  origin_y -1135.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 61.8750000 0.00000000;
 time 57:35.69165039m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 818.750000;
  origin_y -1194.87500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 855.375000;
  origin_y -1117.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 61.8750000 0.00000000;
 time 57:35.74169922m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 822.250000;
  origin_y -1177.12500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 859.000000;
  origin_y -1099.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 61.8750000 0.00000000;
 time 57:35.79174805m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 824.250000;
  origin_y -1160.00000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 860.875000;
  origin_y -1082.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 61.8750000 0.00000000;
 time 57:35.84179688m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 824.875000;
  origin_y -1143.12500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 861.625000;
  origin_y -1065.50000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 61.8750000 0.00000000;
 time 57:35.89184570m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 824.625000;
  origin_y -1126.50000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 861.375000;
  origin_y -1049.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 61.8750000 0.00000000;
 time 57:35.94189453m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 823.500000;
  origin_y -1110.25000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 860.250000;
  origin_y -1032.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 61.8750000 0.00000000;
 time 57:35.99194336m;
 setangle 11.2500000 59.0625000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 816.375000;
  origin_y -1091.25000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 858.750000;
  origin_y -1016.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 61.8750000 0.00000000;
 time 57:36.04199219m;
 setangle 9.84375000 50.6250000 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 808.000000;
  origin_y -1064.12500;
  origin_z 484.000000;
  angles_1 9.84375000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 857.375000;
  origin_y -1000.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 50.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 57.6562500 0.00000000;
 time 57:36.09204102m;
 setangle 9.84375000 49.2187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 808.125000;
  origin_y -1043.37500;
  origin_z 481.500000;
  angles_1 9.84375000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 856.250000;
  origin_y -984.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 57.6562500 0.00000000;
 time 57:36.14233398m;
 setangle 9.84375000 49.2187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 808.250000;
  origin_y -1025.87500;
  origin_z 480.625000;
  angles_1 9.84375000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 855.250000;
  origin_y -968.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 1447.75000 -737.000000 316.000000;
 }
}
block {
 camera 8.43750000 49.2187500 0.00000000;
 time 57:36.19238281m;
 setangle 9.84375000 40.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_z 484.000000;
  angles_1 9.84375000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 4;
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  angles_1 -2.81250000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 47.8125000 0.00000000;
 time 57:36.24243164m;
 setangle 8.43750000 37.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_y -991.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
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  origin_x 855.125000;
  origin_y -936.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 37.9687500;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
  frame 1;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 47.8125000 0.00000000;
 time 57:36.29248047m;
 setangle 8.43750000 37.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 788.875000;
  origin_y -975.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 855.875000;
  origin_y -920.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 37.9687500;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 39.3750000 0.00000000;
 time 57:36.34252930m;
 setangle 8.43750000 32.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 785.375000;
  origin_y -952.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 857.500000;
  origin_y -903.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 36.5625000 0.00000000;
 time 57:36.39257812m;
 setangle 8.43750000 30.9375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 786.375000;
  origin_y -934.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 859.625000;
  origin_y -887.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 36.5625000 0.00000000;
 time 57:36.44262695m;
 setangle 8.43750000 30.9375000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 789.000000;
  origin_y -918.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 862.250000;
  origin_y -871.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 time 57:36.49267578m;
 setangle 8.43750000 28.1250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 790.125000;
  origin_y -898.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 865.500000;
  origin_y -856.000000;
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  angles_1 -2.81250000;
  angles_2 28.1250000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
  frame 1;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 29.5312500 0.00000000;
 time 57:36.54272461m;
 setangle 8.43750000 23.9062500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 791.125000;
  origin_y -877.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 869.500000;
  origin_y -840.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 23.9062500;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
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 }
 updateentity {
  entity 44;
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 29.5312500 0.00000000;
 time 57:36.59277344m;
 setangle 9.84375000 21.0937500 0.00000000;
 clientdata {
  vel_x 5.00000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 794.375000;
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  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 21.0937500;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
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}
block {
 camera 7.03125000 26.7187500 0.00000000;
 time 57:36.64282227m;
 setangle 11.2500000 16.8750000 0.00000000;
 clientdata {
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  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 16.8750000;
 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
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}
block {
 camera 8.43750000 19.6875000 0.00000000;
 time 57:36.69311523m;
 setangle 11.2500000 8.43750000 0.00000000;
 clientdata {
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  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
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  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  angles_1 11.2500000;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 195;
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 updateentity {
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}
block {
 camera 9.84375000 15.4687500 0.00000000;
 time 57:36.74316406m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
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  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 808.750000;
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  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 3;
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  origin_z 360.000000;
  angles_1 0.00000000;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
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 updateentity {
  entity 195;
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 updateentity {
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}
block {
 camera 9.84375000 15.4687500 0.00000000;
 time 57:36.79321289m;
 setangle 12.6562500 -29.5312500 0.00000000;
 clientdata {
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  uk_bit_b10;
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  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
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  origin_z 491.375000;
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 }
 updateentity {
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 updateentity {
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 updateentity {
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 }
 updateentity {
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  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 258.750000 0.00000000;
 time 57:39.49707031m;
 setangle 11.2500000 -99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 991.500000;
  origin_y -674.125000;
  origin_z 486.000000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1020.50000;
  origin_y -917.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -118.125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 975.875000;
  origin_y -752.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 258.750000 0.00000000;
 time 57:39.54711914m;
 setangle 11.2500000 -99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 991.500000;
  origin_y -674.125000;
  origin_z 486.000000;
  angles_1 11.2500000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1017.37500;
  origin_y -914.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -118.125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 975.875000;
  origin_y -752.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 258.750000 0.00000000;
 time 57:39.59716797m;
 setangle 9.84375000 -99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 991.500000;
  origin_y -674.125000;
  origin_z 483.750000;
  angles_1 9.84375000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1015.00000;
  origin_y -911.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -118.125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 975.875000;
  origin_y -752.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 258.750000 0.00000000;
 time 57:39.64721680m;
 setangle 9.84375000 -99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 991.500000;
  origin_y -674.125000;
  origin_z 483.750000;
  angles_1 9.84375000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1013.37500;
  origin_y -910.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -118.125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 975.875000;
  origin_y -752.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 258.750000 0.00000000;
 time 57:39.69726562m;
 setangle 8.43750000 -99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 991.500000;
  origin_y -674.125000;
  origin_z 481.625000;
  angles_1 8.43750000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1012.50000;
  origin_y -909.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 975.875000;
  origin_y -752.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 964.750000;
  origin_y -808.750000;
  origin_z 446.000000;
  angles_1 -9.84375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 975.875000 -752.625000 444.000000;
 }
}
block {
 camera 8.43750000 258.750000 0.00000000;
 time 57:39.74731445m;
 setangle 9.84375000 -99.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 991.500000;
  origin_y -674.125000;
  origin_z 483.750000;
  angles_1 9.84375000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 1012.25000;
  origin_y -909.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 975.875000;
  origin_y -752.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 955.125000;
  origin_y -857.125000;
  origin_z 437.500000;
  angles_1 -9.84375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 258.750000 0.00000000;
 time 57:39.79736328m;
 setangle 11.2500000 -95.6250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 986.375000;
  origin_y -667.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 1012.25000;
  origin_y -909.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 975.875000;
  origin_y -752.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 945.500000;
  origin_y -905.500000;
  origin_z 428.875000;
  angles_1 -9.84375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 258.750000 0.00000000;
 time 57:39.84765625m;
 setangle 12.6562500 -92.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 982.125000;
  origin_y -667.500000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 1005.50000;
  origin_y -904.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 975.875000;
  origin_y -752.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 935.875000;
  origin_y -953.875000;
  origin_z 420.375000;
  angles_1 -9.84375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 258.750000 0.00000000;
 time 57:39.89770508m;
 setangle 12.6562500 -92.8125000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 974.125000;
  origin_y -666.875000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 992.000000;
  origin_y -901.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -120.937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 967.875000;
  origin_y -752.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 932.500000;
  origin_y -971.000000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 45; // player/pain5.wav
  origin 992.000000 -901.875000 444.000000;
 }
 temp_entity {
  entitytype 3;
  origin 932.500000 -971.000000 417.375000;
 }
}
block {
 camera 9.84375000 262.968750 0.00000000;
 time 57:39.94775391m;
 setangle 12.6562500 -91.4062500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 958.625000;
  origin_y -670.000000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 987.250000;
  origin_y -885.875000;
  origin_z 443.250000;
  angles_1 0.00000000;
  angles_2 -120.937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 954.375000;
  origin_y -755.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 932.500000;
  origin_y -971.000000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 265.781250 0.00000000;
 time 57:39.99780273m;
 setangle 12.6562500 -90.0000000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 943.625000;
  origin_y -680.500000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 978.250000;
  origin_y -876.625000;
  origin_z 444.500000;
  angles_1 0.00000000;
  angles_2 -120.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 943.625000;
  origin_y -765.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 932.500000;
  origin_y -971.000000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 265.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 200\n";
}
block {
 camera 11.2500000 265.781250 0.00000000;
 time 57:40.04785156m;
 setangle 12.6562500 -81.5625000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 925.500000;
  origin_y -697.625000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 966.750000;
  origin_y -871.250000;
  origin_z 443.625000;
  angles_1 0.00000000;
  angles_2 -120.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 935.875000;
  origin_y -782.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 932.500000;
  origin_y -971.000000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 270.000000 0.00000000;
 time 57:40.09790039m;
 setangle 14.0625000 -73.1250000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 908.500000;
  origin_y -718.500000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 955.375000;
  origin_y -865.750000;
  origin_z 440.875000;
  angles_1 0.00000000;
  angles_2 -120.937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 931.125000;
  origin_y -800.250000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -73.1250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 932.500000;
  origin_y -971.000000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 270.000000 0.00000000;
 time 57:40.14794922m;
 setangle 14.0625000 -70.3125000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 901.750000;
  origin_y -737.500000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 943.875000;
  origin_y -860.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -119.531250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 928.375000;
  origin_y -818.000000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -70.3125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 932.500000;
  origin_y -971.000000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 277.031250 0.00000000;
 time 57:40.19799805m;
 setangle 14.0625000 -70.3125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 904.250000;
  origin_y -756.875000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 929.125000;
  origin_y -853.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -108.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 930.875000;
  origin_y -821.875000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -70.3125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 932.500000;
  origin_y -971.000000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 277.031250 0.00000000;
 time 57:40.24804688m;
 setangle 14.0625000 -68.9062500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 909.750000;
  origin_y -745.875000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 914.125000;
  origin_y -853.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -102.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 938.250000;
  origin_y -821.875000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 932.500000;
  origin_y -971.000000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 277.031250 0.00000000;
 time 57:40.29809570m;
 setangle 15.4687500 -64.6875000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 907.500000;
  origin_y -744.875000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 898.125000;
  origin_y -860.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -28.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 941.625000;
  origin_y -821.875000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -64.6875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 932.500000;
  origin_y -971.000000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 288.281250 0.00000000;
 time 57:40.34814453m;
 setangle 15.4687500 -60.4687500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 897.250000;
  origin_y -751.375000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 3;
  frame 40;
  origin_x 883.000000;
  origin_y -871.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 937.000000;
  origin_y -825.625000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -60.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 932.500000;
  origin_y -971.000000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 288.281250 0.00000000;
 time 57:40.39843750m;
 setangle 22.5000000 -16.8750000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 851.000000;
  origin_y -808.875000;
  origin_z 505.625000;
  angles_1 22.5000000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 865.500000;
  origin_y -879.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 927.375000;
  origin_y -834.000000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -16.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 932.500000;
  origin_y -971.000000;
  origin_z 417.375000;
  angles_1 -9.84375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 921.250000;
  origin_y -889.250000;
  origin_z 443.250000;
  angles_1 -12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 865.500000 -879.500000 444.000000;
 }
}
block {
 camera 14.0625000 293.906250 0.00000000;
 time 57:40.44848633m;
 setangle 18.2812500 -36.5625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 846.375000;
  origin_y -790.375000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 850.250000;
  origin_y -885.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 911.750000;
  origin_y -841.250000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 969.375000;
  origin_y -897.625000;
  origin_z 432.250000;
  angles_1 -12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 341.718750 0.00000000;
 time 57:40.49853516m;
 setangle 18.2812500 -84.3750000 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 887.375000;
  origin_y -758.875000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 835.125000;
  origin_y -891.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 893.500000;
  origin_y -841.500000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 -84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1017.50000;
  origin_y -905.875000;
  origin_z 421.250000;
  angles_1 -12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 897.500000;
  origin_y -896.000000;
  origin_z 436.375000;
  angles_1 -19.6875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 893.500000 -841.500000 444.000000;
 }
}
block {
 camera 21.0937500 341.718750 0.00000000;
 time 57:40.54858398m;
 setangle 12.6562500 -106.875000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 912.625000;
  origin_y -756.375000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 -106.875000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 818.500000;
  origin_y -895.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 885.875000;
  origin_y -837.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1033.25000;
  origin_y -908.625000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 901.000000;
  origin_y -943.000000;
  origin_z 419.500000;
  angles_1 -19.6875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1033.25000 -908.625000 417.750000;
 }
}
block {
 camera 16.8750000 322.031250 0.00000000;
 time 57:40.59863281m;
 setangle 12.6562500 -106.875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 913.375000;
  origin_y -749.125000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 -106.875000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 803.500000;
  origin_y -891.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 886.500000;
  origin_y -830.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1033.25000;
  origin_y -908.625000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 901.125000;
  origin_y -945.500000;
  origin_z 418.625000;
  angles_1 -19.6875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 901.125000 -945.500000 418.625000;
 }
}
block {
 camera 16.8750000 322.031250 0.00000000;
 time 57:40.64868164m;
 setangle 12.6562500 -106.875000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 15.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 920.500000;
  origin_y -736.875000;
  origin_z 493.125000;
  angles_1 12.6562500;
  angles_2 -106.875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 784.000000;
  origin_y -877.500000;
  origin_z 441.875000;
  angles_1 -1.40625000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 893.625000;
  origin_y -818.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1033.25000;
  origin_y -908.625000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 901.125000;
  origin_y -945.500000;
  origin_z 418.625000;
  angles_1 -19.6875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 784.000000 -877.500000 445.875000;
 }
}
block {
 camera 11.2500000 251.718750 0.00000000;
 time 57:40.69873047m;
 setangle 11.2500000 -105.468750 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 932.000000;
  origin_y -728.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 784.000000;
  origin_y -863.875000;
  origin_z 441.750000;
  angles_1 -1.40625000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 907.000000;
  origin_y -810.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -105.468750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1033.25000;
  origin_y -908.625000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 901.125000;
  origin_y -945.500000;
  origin_z 418.625000;
  angles_1 -19.6875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 251.718750 0.00000000;
 time 57:40.74877930m;
 setangle 11.2500000 -102.656250 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 944.375000;
  origin_y -727.000000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 784.000000;
  origin_y -850.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 923.500000;
  origin_y -810.250000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1033.25000;
  origin_y -908.625000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 901.125000;
  origin_y -945.500000;
  origin_z 418.625000;
  angles_1 -19.6875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 251.718750 0.00000000;
 time 57:40.79882812m;
 setangle 11.2500000 -109.687500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 964.625000;
  origin_y -737.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 788.625000;
  origin_y -833.375000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 933.750000;
  origin_y -817.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -109.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1033.25000;
  origin_y -908.625000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 901.125000;
  origin_y -945.500000;
  origin_z 418.625000;
  angles_1 -19.6875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 253.125000 0.00000000;
 time 57:40.84887695m;
 setangle 8.43750000 -120.937500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 984.000000;
  origin_y -756.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 793.125000;
  origin_y -817.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 937.625000;
  origin_y -830.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -120.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1033.25000;
  origin_y -908.625000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 901.125000;
  origin_y -945.500000;
  origin_z 418.625000;
  angles_1 -19.6875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 248.906250 0.00000000;
 time 57:40.89916992m;
 setangle 9.84375000 -126.562500 0.00000000;
 clientdata {
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 991.875000;
  origin_y -778.875000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -126.562500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 797.625000;
  origin_y -802.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 939.000000;
  origin_y -847.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -126.562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1033.25000;
  origin_y -908.625000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 901.125000;
  origin_y -945.500000;
  origin_z 418.625000;
  angles_1 -19.6875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 248.906250 0.00000000;
 time 57:40.94921875m;
 setangle 9.84375000 -144.843750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1007.87500;
  origin_y -817.750000;
  origin_z 485.125000;
  angles_1 9.84375000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 802.375000;
  origin_y -787.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 939.125000;
  origin_y -863.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1033.25000;
  origin_y -908.625000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 901.125000;
  origin_y -945.500000;
  origin_z 418.625000;
  angles_1 -19.6875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 232.031250 0.00000000;
 time 57:40.99926758m;
 setangle 9.84375000 -146.250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1014.62500;
  origin_y -834.750000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -146.250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 808.125000;
  origin_y -771.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 941.750000;
  origin_y -880.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -146.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1033.25000;
  origin_y -908.625000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 901.125000;
  origin_y -945.500000;
  origin_z 418.625000;
  angles_1 -19.6875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 232.031250 0.00000000;
 time 57:41.04931641m;
 setangle 11.2500000 -154.687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1023.25000;
  origin_y -862.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 813.500000;
  origin_y -756.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 944.750000;
  origin_y -897.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1033.25000;
  origin_y -908.625000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 901.125000;
  origin_y -945.500000;
  origin_z 418.625000;
  angles_1 -19.6875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 213.750000 0.00000000;
 time 57:41.09936523m;
 setangle 12.6562500 174.375000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1036.00000;
  origin_y -919.875000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 174.375000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 819.375000;
  origin_y -741.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 -26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 950.875000;
  origin_y -913.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 901.125000;
  origin_y -945.500000;
  origin_z 418.625000;
  angles_1 -19.6875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 213.750000 0.00000000;
 time 57:41.14941406m;
 setangle 8.43750000 143.437500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1027.00000;
  origin_y -978.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 824.625000;
  origin_y -726.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 956.125000;
  origin_y -928.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 203.906250 0.00000000;
 time 57:41.19946289m;
 setangle 11.2500000 142.031250 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1037.37500;
  origin_y -991.500000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 829.375000;
  origin_y -710.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 968.375000;
  origin_y -940.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 852.375000;
  origin_y -762.500000;
  origin_z 443.250000;
  angles_1 -12.6562500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 829.375000 -710.750000 444.000000;
 }
}
block {
 camera 9.84375000 203.906250 0.00000000;
 time 57:41.24951172m;
 setangle 8.43750000 142.031250 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1054.75000;
  origin_y -1000.62500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 835.250000;
  origin_y -695.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 985.125000;
  origin_y -949.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 872.125000;
  origin_y -807.250000;
  origin_z 432.250000;
  angles_1 -12.6562500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 142.031250 0.00000000;
 time 57:41.29956055m;
 setangle 9.84375000 140.625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1069.62500;
  origin_y -1008.87500;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 841.750000;
  origin_y -680.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1001.62500;
  origin_y -955.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 891.875000;
  origin_y -851.875000;
  origin_z 421.250000;
  angles_1 -12.6562500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 956.625000;
  origin_y -920.750000;
  origin_z 444.625000;
  angles_1 -11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1001.62500 -955.750000 444.000000;
 }
}
block {
 camera 7.03125000 142.031250 0.00000000;
 time 57:41.34960938m;
 setangle 11.2500000 140.625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1085.62500;
  origin_y -1013.87500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 848.625000;
  origin_y -665.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1018.00000;
  origin_y -961.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 898.375000;
  origin_y -866.500000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 918.000000;
  origin_y -890.500000;
  origin_z 434.875000;
  angles_1 -11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 898.375000 -866.500000 417.750000;
 }
}
block {
 camera 7.03125000 140.625000 0.00000000;
 time 57:41.39965820m;
 setangle 11.2500000 142.031250 0.00000000;
 clientdata {
  vel_x 30.0000000;
  vel_y -16.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1111.62500;
  origin_y -1025.00000;
  origin_z 491.625000;
  angles_1 11.2500000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 855.500000;
  origin_y -651.375000;
  origin_z 440.000000;
  angles_1 1.40625000;
  angles_2 -81.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1042.62500;
  origin_y -973.875000;
  origin_z 440.375000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 898.375000;
  origin_y -866.500000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 879.250000;
  origin_y -860.375000;
  origin_z 425.125000;
  angles_1 -11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 140.625000 0.00000000;
 time 57:41.44995117m;
 setangle 8.43750000 137.812500 0.00000000;
 clientdata {
  vel_x 30.0000000;
  vel_y -16.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1133.00000;
  origin_y -1043.37500;
  origin_z 485.750000;
  angles_1 8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 862.500000;
  origin_y -637.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1067.25000;
  origin_y -986.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 898.375000;
  origin_y -866.500000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 849.250000;
  origin_y -836.875000;
  origin_z 417.500000;
  angles_1 -11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 849.250000 -836.875000 417.500000;
 }
}
block {
 camera 9.84375000 139.218750 0.00000000;
 time 57:41.50000000m;
 setangle 8.43750000 137.812500 0.00000000;
 clientdata {
  vel_x 31.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1157.87500;
  origin_y -1047.62500;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 869.625000;
  origin_y -622.625000;
  origin_z 438.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1092.25000;
  origin_y -991.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 137.812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 898.375000;
  origin_y -866.500000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 849.250000;
  origin_y -836.875000;
  origin_z 417.500000;
  angles_1 -11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 139.218750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 105  : 160\n";
}
block {
 camera 9.84375000 139.218750 0.00000000;
 time 57:41.55004883m;
 setangle 7.03125000 137.812500 0.00000000;
 clientdata {
  vel_x 29.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1181.75000;
  origin_y -1046.87500;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 876.750000;
  origin_y -608.250000;
  origin_z 434.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1115.87500;
  origin_y -990.000000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 898.375000;
  origin_y -866.500000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 849.250000;
  origin_y -836.875000;
  origin_z 417.500000;
  angles_1 -11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 136.406250 0.00000000;
 time 57:41.60009766m;
 setangle 7.03125000 136.406250 0.00000000;
 clientdata {
  vel_x 25.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1200.87500;
  origin_y -1039.87500;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 883.875000;
  origin_y -593.875000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1136.37500;
  origin_y -981.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 898.375000;
  origin_y -866.500000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 849.250000;
  origin_y -836.875000;
  origin_z 417.500000;
  angles_1 -11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 136.406250 0.00000000;
 time 57:41.65014648m;
 setangle 7.03125000 136.406250 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1216.37500;
  origin_y -1025.00000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 897.500000;
  origin_y -581.125000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1151.87500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 898.375000;
  origin_y -866.500000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 849.250000;
  origin_y -836.875000;
  origin_z 417.500000;
  angles_1 -11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 136.406250 0.00000000;
 time 57:41.70019531m;
 setangle 7.03125000 136.406250 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1220.62500;
  origin_y -1013.00000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 912.000000;
  origin_y -570.500000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1156.12500;
  origin_y -954.625000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 898.375000;
  origin_y -866.500000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 849.250000;
  origin_y -836.875000;
  origin_z 417.500000;
  angles_1 -11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 136.406250 0.00000000;
 time 57:41.75024414m;
 setangle 7.03125000 136.406250 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1216.12500;
  origin_y -1003.25000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 927.000000;
  origin_y -561.500000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1151.62500;
  origin_y -944.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 898.375000;
  origin_y -866.500000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 849.250000;
  origin_y -836.875000;
  origin_z 417.500000;
  angles_1 -11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 57:41.80029297m;
 setangle 7.03125000 136.406250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1204.37500;
  origin_y -995.375000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 942.625000;
  origin_y -555.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1140.00000;
  origin_y -936.875000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 898.375000;
  origin_y -866.500000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 849.250000;
  origin_y -836.875000;
  origin_z 417.500000;
  angles_1 -11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 57:41.85034180m;
 setangle 7.03125000 136.406250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1188.50000;
  origin_y -988.875000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 951.625000;
  origin_y -544.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1124.00000;
  origin_y -930.375000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 898.375000;
  origin_y -866.500000;
  origin_z 417.750000;
  angles_1 -12.6562500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 849.250000;
  origin_y -836.875000;
  origin_z 417.500000;
  angles_1 -11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 57:41.90039062m;
 setangle 5.62500000 136.406250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1170.62500;
  origin_y -989.750000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 956.625000;
  origin_y -529.125000;
  origin_z 430.000000;
  angles_1 2.81250000;
  angles_2 -85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1105.87500;
  origin_y -931.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 136.406250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 849.250000;
  origin_y -836.875000;
  origin_z 417.500000;
  angles_1 -11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 57:41.95068359m;
 setangle 5.62500000 137.812500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1157.50000;
  origin_y -988.750000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 961.625000;
  origin_y -514.125000;
  origin_z 426.000000;
  angles_1 2.81250000;
  angles_2 -85.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1091.37500;
  origin_y -931.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 849.250000;
  origin_y -836.875000;
  origin_z 417.500000;
  angles_1 -11.2500000;
  angles_2 140.625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 135.000000 0.00000000;
 time 57:42.00073242m;
 setangle 5.62500000 139.218750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1154.87500;
  origin_y -984.875000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 966.500000;
  origin_y -499.250000;
  origin_z 419.875000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1087.37500;
  origin_y -929.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 139.218750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 966.500000;
  origin_y -555.875000;
  origin_z 448.625000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 966.500000 -499.250000 423.875000;
 }
}
block {
 camera 4.21875000 136.406250 0.00000000;
 time 57:42.05078125m;
 setangle 5.62500000 139.218750 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1159.62500;
  origin_y -982.750000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 971.500000;
  origin_y -484.250000;
  origin_z 411.875000;
  angles_1 5.62500000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1092.12500;
  origin_y -927.375000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 139.218750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 966.500000;
  origin_y -604.750000;
  origin_z 459.625000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 136.406250 0.00000000;
 time 57:42.10083008m;
 setangle 7.03125000 137.812500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1169.87500;
  origin_y -982.500000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 975.875000;
  origin_y -469.375000;
  origin_z 401.875000;
  angles_1 5.62500000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1104.00000;
  origin_y -925.625000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 966.500000;
  origin_y -653.625000;
  origin_z 470.625000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1060.50000;
  origin_y -888.125000;
  origin_z 447.500000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1104.00000 -925.625000 444.000000;
 }
}
block {
 camera 4.21875000 137.812500 0.00000000;
 time 57:42.15087891m;
 setangle 7.03125000 137.812500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1184.62500;
  origin_y -975.000000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 975.875000;
  origin_y -454.375000;
  origin_z 389.875000;
  angles_1 5.62500000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1118.75000;
  origin_y -918.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 966.500000;
  origin_y -702.500000;
  origin_z 481.625000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1023.00000;
  origin_y -855.750000;
  origin_z 440.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 137.812500 0.00000000;
 time 57:42.20092773m;
 setangle 8.43750000 137.812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1198.62500;
  origin_y -965.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 975.875000;
  origin_y -439.500000;
  origin_z 375.750000;
  angles_1 5.62500000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1133.00000;
  origin_y -909.250000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 966.500000;
  origin_y -751.375000;
  origin_z 492.500000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 985.500000;
  origin_y -823.375000;
  origin_z 432.750000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 136.406250 0.00000000;
 time 57:42.25097656m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1208.12500;
  origin_y -962.750000;
  origin_z 470.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 975.875000;
  origin_y -424.500000;
  origin_z 359.750000;
  angles_1 5.62500000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1144.37500;
  origin_y -902.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 966.500000;
  origin_y -800.125000;
  origin_z 503.500000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 948.000000;
  origin_y -791.125000;
  origin_z 425.375000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 136.406250 0.00000000;
 time 57:42.30102539m;
 setangle -5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1211.12500;
  origin_y -962.375000;
  origin_z 459.250000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 975.875000;
  origin_y -409.625000;
  origin_z 341.750000;
  angles_1 5.62500000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1147.87500;
  origin_y -902.250000;
  origin_z 440.000000;
  angles_1 1.40625000;
  angles_2 135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 966.500000;
  origin_y -849.000000;
  origin_z 514.500000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 910.500000;
  origin_y -758.750000;
  origin_z 418.000000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 136.406250 0.00000000;
 time 57:42.35107422m;
 setangle -5.62500000 135.000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1208.12500;
  origin_y -968.250000;
  origin_z 459.250000;
  angles_1 -5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 975.875000;
  origin_y -394.625000;
  origin_z 321.625000;
  angles_1 5.62500000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1144.87500;
  origin_y -908.000000;
  origin_z 440.000000;
  angles_1 1.40625000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 966.500000;
  origin_y -897.875000;
  origin_z 525.500000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 905.750000;
  origin_y -754.625000;
  origin_z 417.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 905.750000 -754.625000 417.125000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 57:42.40112305m;
 setangle -2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1202.37500;
  origin_y -968.625000;
  origin_z 463.500000;
  angles_1 -2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 975.625000;
  origin_y -386.000000;
  origin_z 299.625000;
  angles_1 2.81250000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1134.50000;
  origin_y -913.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 966.500000;
  origin_y -946.750000;
  origin_z 536.375000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 905.750000;
  origin_y -754.625000;
  origin_z 417.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 57:42.45117188m;
 setangle -2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1186.37500;
  origin_y -972.875000;
  origin_z 463.500000;
  angles_1 -2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 975.875000;
  origin_y -385.250000;
  origin_z 275.500000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1118.62500;
  origin_y -917.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 966.500000;
  origin_y -995.625000;
  origin_z 547.375000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 905.750000;
  origin_y -754.625000;
  origin_z 417.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 355.781250 135.000000 0.00000000;
 time 57:42.50146484m;
 setangle -2.81250000 139.218750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1170.50000;
  origin_y -976.250000;
  origin_z 463.500000;
  angles_1 -2.81250000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 975.875000;
  origin_y -386.000000;
  origin_z 249.500000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1102.62500;
  origin_y -920.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 966.500000;
  origin_y -1016.12500;
  origin_z 552.000000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 905.750000;
  origin_y -754.625000;
  origin_z 417.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 966.500000 -1016.12500 552.000000;
 }
}
block {
 camera 358.593750 137.812500 0.00000000;
 time 57:42.55151367m;
 setangle -2.81250000 137.812500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1153.12500;
  origin_y -980.625000;
  origin_z 463.500000;
  angles_1 -2.81250000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 975.875000;
  origin_y -387.375000;
  origin_z 221.375000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1086.62500;
  origin_y -923.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 966.500000;
  origin_y -1016.12500;
  origin_z 552.000000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 905.750000;
  origin_y -754.625000;
  origin_z 417.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 196;
  soundnum 15; // items/itembk2.wav
  origin 1248.00000 -1128.00000 444.000000;
 }
}
block {
 camera 358.593750 137.812500 0.00000000;
 time 57:42.60156250m;
 setangle -1.40625000 135.000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1134.12500;
  origin_y -986.000000;
  origin_z 465.625000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 975.875000;
  origin_y -389.000000;
  origin_z 191.250000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1070.50000;
  origin_y -925.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 966.500000;
  origin_y -1016.12500;
  origin_z 552.000000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 905.750000;
  origin_y -754.625000;
  origin_z 417.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 137.812500 0.00000000;
 time 57:42.65161133m;
 setangle 0.00000000 125.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1106.37500;
  origin_y -996.875000;
  origin_z 470.000000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 975.875000;
  origin_y -391.125000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1053.87500;
  origin_y -926.125000;
  origin_z 440.000000;
  angles_2 125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 966.500000;
  origin_y -1016.12500;
  origin_z 552.000000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 905.750000;
  origin_y -754.625000;
  origin_z 417.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 55; // player/h2ojump.wav
  origin 975.875000 -391.125000 172.000000;
 }
}
block {
 camera 358.593750 137.812500 0.00000000;
 time 57:42.70166016m;
 setangle 0.00000000 122.343750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1086.25000;
  origin_y -999.125000;
  origin_z 470.000000;
  angles_2 122.343750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 975.875000;
  origin_y -394.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1037.37500;
  origin_y -925.875000;
  origin_z 440.000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 966.500000;
  origin_y -1016.12500;
  origin_z 552.000000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 905.750000;
  origin_y -754.625000;
  origin_z 417.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 975.875000 -391.125000 172.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 57:42.75170898m;
 setangle 1.40625000 106.875000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1047.75000;
  origin_y -1006.87500;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 106.875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 975.875000;
  origin_y -399.625000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1020.25000;
  origin_y -923.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 106.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 966.500000;
  origin_y -1016.12500;
  origin_z 552.000000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 905.750000;
  origin_y -754.625000;
  origin_z 417.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 57:42.80175781m;
 setangle 2.81250000 101.250000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1022.62500;
  origin_y -1004.75000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 975.875000;
  origin_y -408.625000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1003.50000;
  origin_y -919.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 101.250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 966.500000;
  origin_y -1016.12500;
  origin_z 552.000000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 905.750000;
  origin_y -754.625000;
  origin_z 417.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 57:42.85180664m;
 setangle 4.21875000 94.2187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 995.750000;
  origin_y -1000.12500;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 975.875000;
  origin_y -420.625000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 987.125000;
  origin_y -912.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 966.500000;
  origin_y -1016.12500;
  origin_z 552.000000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 905.750000;
  origin_y -754.625000;
  origin_z 417.125000;
  angles_1 -8.43750000;
  angles_2 137.812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 120.937500 0.00000000;
 time 57:42.90185547m;
 setangle 5.62500000 90.0000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 971.750000;
  origin_y -992.500000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 975.875000;
  origin_y -434.625000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 971.750000;
  origin_y -905.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 971.375000;
  origin_y -874.125000;
  origin_z 443.875000;
  angles_1 23.9062500;
  angles_2 104.062500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 966.500000;
  origin_y -1016.12500;
  origin_z 552.000000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 971.750000 -905.125000 444.000000;
 }
}
block {
 camera 1.40625000 99.8437500 0.00000000;
 time 57:42.95190430m;
 setangle 7.03125000 90.0000000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 957.250000;
  origin_y -983.500000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 975.875000;
  origin_y -450.125000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 957.250000;
  origin_y -896.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 971.125000;
  origin_y -843.125000;
  origin_z 445.750000;
  angles_1 39.3750000;
  angles_2 119.531250;
  angles_3 29.5312500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 966.500000;
  origin_y -1016.12500;
  origin_z 552.000000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 99.8437500 0.00000000;
 time 57:43.00219727m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 937.125000;
  origin_y -973.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 975.125000;
  origin_y -465.625000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 943.500000;
  origin_y -886.625000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 970.750000;
  origin_y -812.125000;
  origin_z 445.625000;
  angles_1 54.8437500;
  angles_2 135.000000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 966.500000;
  origin_y -1016.12500;
  origin_z 552.000000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 99.8437500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 105  : 160\n";
}
block {
 camera 4.21875000 90.0000000 0.00000000;
 time 57:43.06225586m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 921.875000;
  origin_y -960.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 973.500000;
  origin_y -483.875000;
  origin_z 168.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 928.250000;
  origin_y -874.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 970.375000;
  origin_y -775.000000;
  origin_z 442.625000;
  angles_1 71.7187500;
  angles_2 151.875000;
  angles_3 61.8750000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 57:43.11230469m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 909.875000;
  origin_y -949.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 976.250000;
  origin_y -500.875000;
  origin_z 176.000000;
  angles_2 -52.0312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 916.250000;
  origin_y -863.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 970.000000;
  origin_y -744.000000;
  origin_z 438.000000;
  angles_1 87.1875000;
  angles_2 167.343750;
  angles_3 77.3437500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 57:43.16235352m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 898.250000;
  origin_y -938.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 986.250000;
  origin_y -514.375000;
  origin_z 176.000000;
  angles_1 0.00000000;
  angles_2 -36.5625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 904.625000;
  origin_y -851.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 969.750000;
  origin_y -713.000000;
  origin_z 431.500000;
  angles_1 102.656250;
  angles_2 -177.187500;
  angles_3 92.8125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 57:43.21240234m;
 setangle 8.43750000 80.1562500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 880.875000;
  origin_y -925.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 1001.50000;
  origin_y -524.375000;
  origin_z 176.000000;
  angles_1 1.40625000;
  angles_2 -30.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 893.500000;
  origin_y -839.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 969.375000;
  origin_y -681.875000;
  origin_z 423.000000;
  angles_1 116.718750;
  angles_2 -163.125000;
  angles_3 106.875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 57:43.26245117m;
 setangle 8.43750000 74.5312500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 863.625000;
  origin_y -914.250000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1017.25000;
  origin_y -531.875000;
  origin_z 176.000000;
  angles_1 2.81250000;
  angles_2 -30.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 884.750000;
  origin_y -830.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 969.250000;
  origin_y -661.375000;
  origin_z 416.000000;
  angles_1 132.187500;
  angles_2 -147.656250;
  angles_3 122.343750;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 969.250000 -661.375000 416.000000;
 }
}
block {
 camera 7.03125000 82.9687500 0.00000000;
 time 57:43.31250000m;
 setangle 8.43750000 71.7187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 860.125000;
  origin_y -907.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 1032.87500;
  origin_y -537.500000;
  origin_z 176.000000;
  angles_1 2.81250000;
  angles_2 -30.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 885.250000;
  origin_y -824.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 968.875000;
  origin_y -630.375000;
  origin_z 419.250000;
  angles_1 147.656250;
  angles_2 -132.187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 73.1250000 0.00000000;
 time 57:43.36254883m;
 setangle 8.43750000 71.7187500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 868.250000;
  origin_y -906.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 893.500000;
  origin_y -823.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 968.625000;
  origin_y -599.375000;
  origin_z 420.500000;
  angles_1 161.718750;
  angles_2 -118.125000;
  angles_3 151.875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 70.3125000 0.00000000;
 time 57:43.41259766m;
 setangle 8.43750000 71.7187500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 878.125000;
  origin_y -911.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 903.250000;
  origin_y -828.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 71.7187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 968.250000;
  origin_y -568.375000;
  origin_z 419.750000;
  angles_1 177.187500;
  angles_2 -102.656250;
  angles_3 167.343750;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 70.3125000 0.00000000;
 time 57:43.46264648m;
 setangle 8.43750000 75.9375000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 896.000000;
  origin_y -925.125000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 75.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 915.000000;
  origin_y -840.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 968.000000;
  origin_y -537.375000;
  origin_z 417.000000;
  angles_1 -167.343750;
  angles_2 -87.1875000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 70.3125000 0.00000000;
 time 57:43.51269531m;
 setangle 7.03125000 81.5625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 915.375000;
  origin_y -938.750000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 926.000000;
  origin_y -852.375000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 967.625000;
  origin_y -506.375000;
  origin_z 412.250000;
  angles_1 -153.281250;
  angles_2 -73.1250000;
  angles_3 -163.125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 929.625000;
  origin_y -821.375000;
  origin_z 443.625000;
  angles_1 23.9062500;
  angles_2 97.0312500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 926.000000 -852.375000 444.000000;
 }
}
block {
 camera 7.03125000 74.5312500 0.00000000;
 time 57:43.56298828m;
 setangle 7.03125000 81.5625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 926.000000;
  origin_y -951.000000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 936.625000;
  origin_y -864.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 967.375000;
  origin_y -475.375000;
  origin_z 405.500000;
  angles_1 -137.812500;
  angles_2 -57.6562500;
  angles_3 -147.656250;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 933.250000;
  origin_y -790.375000;
  origin_z 445.375000;
  angles_1 39.3750000;
  angles_2 112.500000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 74.5312500 0.00000000;
 time 57:43.61303711m;
 setangle 7.03125000 81.5625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 940.875000;
  origin_y -961.375000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 951.500000;
  origin_y -875.000000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 967.000000;
  origin_y -444.375000;
  origin_z 396.750000;
  angles_1 -122.343750;
  angles_2 -42.1875000;
  angles_3 -132.187500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 936.875000;
  origin_y -759.375000;
  origin_z 445.125000;
  angles_1 54.8437500;
  angles_2 127.968750;
  angles_3 45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 80.1562500 0.00000000;
 time 57:43.66308594m;
 setangle 7.03125000 81.5625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 956.000000;
  origin_y -970.125000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 966.625000;
  origin_y -883.750000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 966.750000;
  origin_y -413.375000;
  origin_z 386.000000;
  angles_1 -108.281250;
  angles_2 -28.1250000;
  angles_3 -118.125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 940.500000;
  origin_y -728.375000;
  origin_z 442.750000;
  angles_1 68.9062500;
  angles_2 142.031250;
  angles_3 59.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 80.1562500 0.00000000;
 time 57:43.71313477m;
 setangle 5.62500000 80.1562500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 972.000000;
  origin_y -971.875000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 984.750000;
  origin_y -885.500000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 80.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 966.375000;
  origin_y -382.375000;
  origin_z 373.250000;
  angles_1 -92.8125000;
  angles_2 -12.6562500;
  angles_3 -102.656250;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 944.125000;
  origin_y -697.375000;
  origin_z 438.500000;
  angles_1 84.3750000;
  angles_2 157.500000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 80.1562500 0.00000000;
 time 57:43.76318359m;
 setangle 4.21875000 77.3437500 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 986.500000;
  origin_y -969.500000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1003.62500;
  origin_y -883.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 966.125000;
  origin_y -351.500000;
  origin_z 358.375000;
  angles_1 -77.3437500;
  angles_2 2.81250000;
  angles_3 -87.1875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 947.625000;
  origin_y -666.375000;
  origin_z 432.125000;
  angles_1 99.8437500;
  angles_2 172.968750;
  angles_3 90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 80.1562500 0.00000000;
 time 57:43.81323242m;
 setangle 7.03125000 67.5000000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 989.125000;
  origin_y -962.250000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1020.50000;
  origin_y -881.125000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 67.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 965.750000;
  origin_y -320.500000;
  origin_z 341.625000;
  angles_1 -63.2812500;
  angles_2 16.8750000;
  angles_3 -73.1250000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 951.250000;
  origin_y -635.375000;
  origin_z 423.875000;
  angles_1 113.906250;
  angles_2 -172.968750;
  angles_3 104.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 78.7500000 0.00000000;
 time 57:43.86328125m;
 setangle 5.62500000 49.2187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 980.875000;
  origin_y -946.125000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1036.25000;
  origin_y -878.625000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 965.500000;
  origin_y -289.500000;
  origin_z 322.875000;
  angles_1 -47.8125000;
  angles_2 32.3437500;
  angles_3 -57.6562500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 954.875000;
  origin_y -604.250000;
  origin_z 413.500000;
  angles_1 129.375000;
  angles_2 -157.500000;
  angles_3 119.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 66.0937500 0.00000000;
 time 57:43.91333008m;
 setangle 4.21875000 50.6250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 998.250000;
  origin_y -945.125000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 50.6250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1052.12500;
  origin_y -876.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 965.500000;
  origin_y -288.000000;
  origin_z 321.875000;
  angles_1 -32.3437500;
  angles_2 47.8125000;
  angles_3 -42.1875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 958.500000;
  origin_y -573.250000;
  origin_z 401.250000;
  angles_1 144.843750;
  angles_2 -142.031250;
  angles_3 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 965.500000 -288.000000 321.875000;
 }
}
block {
 camera 5.62500000 66.0937500 0.00000000;
 time 57:43.96337891m;
 setangle 4.21875000 49.2187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1012.37500;
  origin_y -941.250000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1067.87500;
  origin_y -873.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 965.125000;
  origin_y -303.500000;
  origin_z 299.000000;
  angles_1 -18.2812500;
  angles_2 61.8750000;
  angles_3 -28.1250000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 962.125000;
  origin_y -542.250000;
  origin_z 386.875000;
  angles_1 158.906250;
  angles_2 -127.968750;
  angles_3 149.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 47.8125000 0.00000000;
 time 57:44.01342773m;
 setangle 4.21875000 39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1017.62500;
  origin_y -928.625000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1084.00000;
  origin_y -871.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 964.875000;
  origin_y -319.000000;
  origin_z 274.250000;
  angles_1 -2.81250000;
  angles_2 77.3437500;
  angles_3 -12.6562500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 965.750000;
  origin_y -511.250000;
  origin_z 370.500000;
  angles_1 174.375000;
  angles_2 -112.500000;
  angles_3 164.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 47.8125000 0.00000000;
 time 57:44.06372070m;
 setangle 2.81250000 32.3437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1027.25000;
  origin_y -919.000000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1100.25000;
  origin_y -870.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 964.500000;
  origin_y -334.500000;
  origin_z 247.375000;
  angles_1 12.6562500;
  angles_2 92.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 969.375000;
  origin_y -480.250000;
  origin_z 352.250000;
  angles_1 -170.156250;
  angles_2 -97.0312500;
  angles_3 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 37.9687500 0.00000000;
 time 57:44.11376953m;
 setangle 2.81250000 32.3437500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1044.12500;
  origin_y -915.375000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1117.12500;
  origin_y -866.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 964.250000;
  origin_y -350.000000;
  origin_z 218.625000;
  angles_1 26.7187500;
  angles_2 106.875000;
  angles_3 16.8750000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 973.000000;
  origin_y -449.250000;
  origin_z 331.875000;
  angles_1 -156.093750;
  angles_2 -82.9687500;
  angles_3 -165.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 30.9375000 0.00000000;
 time 57:44.16381836m;
 setangle 2.81250000 29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1057.87500;
  origin_y -907.375000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1133.25000;
  origin_y -862.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 29.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 963.875000;
  origin_y -365.500000;
  origin_z 187.750000;
  angles_1 42.1875000;
  angles_2 122.343750;
  angles_3 32.3437500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 976.625000;
  origin_y -418.250000;
  origin_z 309.500000;
  angles_1 -140.625000;
  angles_2 -67.5000000;
  angles_3 -150.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 30.9375000 0.00000000;
 time 57:44.21386719m;
 setangle 2.81250000 25.3125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1070.37500;
  origin_y -896.875000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1148.75000;
  origin_y -857.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 25.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 980.250000;
  origin_y -387.250000;
  origin_z 285.125000;
  angles_1 -125.156250;
  angles_2 -52.0312500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 28.1250000 0.00000000;
 time 57:44.26391602m;
 setangle 2.81250000 22.5000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1084.50000;
  origin_y -889.125000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1164.75000;
  origin_y -853.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 22.5000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 983.875000;
  origin_y -356.250000;
  origin_z 258.750000;
  angles_1 -111.093750;
  angles_2 -37.9687500;
  angles_3 -120.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 963.500000 -385.875000 144.000000;
 }
 sound {
  channel 0;
  entity 57;
  soundnum 14; // misc/h2ohit1.wav
  origin 963.500000 -385.875000 144.000000;
 }
}
block {
 camera 1.40625000 23.9062500 0.00000000;
 time 57:44.31396484m;
 setangle 1.40625000 18.2812500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1099.62500;
  origin_y -882.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1182.37500;
  origin_y -852.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 987.500000;
  origin_y -325.250000;
  origin_z 230.375000;
  angles_1 -95.6250000;
  angles_2 -22.5000000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 23.9062500 0.00000000;
 time 57:44.36401367m;
 setangle 1.40625000 18.2812500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1116.75000;
  origin_y -882.250000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1199.50000;
  origin_y -852.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 962.875000;
  origin_y -416.875000;
  origin_z 172.750000;
  angles_1 102.656250;
  angles_2 -177.187500;
  angles_3 92.8125000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 991.000000;
  origin_y -294.125000;
  origin_z 200.000000;
  angles_1 -80.1562500;
  angles_2 -7.03125000;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 21.0937500 0.00000000;
 time 57:44.41406250m;
 setangle 1.40625000 18.2812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1133.50000;
  origin_y -883.625000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1216.25000;
  origin_y -854.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 962.500000;
  origin_y -432.375000;
  origin_z 184.250000;
  angles_1 116.718750;
  angles_2 -163.125000;
  angles_3 106.875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 991.750000;
  origin_y -288.000000;
  origin_z 193.500000;
  angles_1 -66.0937500;
  angles_2 7.03125000;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 991.750000 -288.000000 193.500000;
 }
}
block {
 camera 0.00000000 16.8750000 0.00000000;
 time 57:44.46411133m;
 setangle 1.40625000 18.2812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1149.75000;
  origin_y -885.875000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1232.50000;
  origin_y -856.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 962.250000;
  origin_y -447.875000;
  origin_z 193.625000;
  angles_1 132.187500;
  angles_2 -147.656250;
  angles_3 122.343750;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 991.875000;
  origin_y -288.500000;
  origin_z 192.375000;
  angles_1 -50.6250000;
  angles_2 22.5000000;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 991.875000 -288.500000 192.375000;
 }
}
block {
 camera 0.00000000 16.8750000 0.00000000;
 time 57:44.51416016m;
 setangle 1.40625000 18.2812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1165.87500;
  origin_y -888.750000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1248.62500;
  origin_y -859.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 961.875000;
  origin_y -463.375000;
  origin_z 201.000000;
  angles_1 147.656250;
  angles_2 -132.187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 16.8750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 105  : 160\n";
}
block {
 camera 0.00000000 16.8750000 0.00000000;
 time 57:44.56445312m;
 setangle 1.40625000 18.2812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1181.62500;
  origin_y -892.250000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1264.37500;
  origin_y -862.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 961.625000;
  origin_y -478.875000;
  origin_z 206.375000;
  angles_1 161.718750;
  angles_2 -118.125000;
  angles_3 151.875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 989.500000 -308.875000 144.000000;
 }
 sound {
  channel 0;
  entity 158;
  soundnum 14; // misc/h2ohit1.wav
  origin 989.500000 -308.875000 144.000000;
 }
}
block {
 camera 0.00000000 16.8750000 0.00000000;
 time 57:44.61450195m;
 setangle 1.40625000 16.8750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1196.62500;
  origin_y -894.375000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1280.00000;
  origin_y -866.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 16.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 16.8750000 0.00000000;
 time 57:44.66455078m;
 setangle 1.40625000 16.8750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1214.00000;
  origin_y -896.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1297.50000;
  origin_y -868.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 16.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 15.4687500 0.00000000;
 time 57:44.71459961m;
 setangle 1.40625000 15.4687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1229.37500;
  origin_y -895.500000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1313.37500;
  origin_y -870.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 15.4687500 0.00000000;
 time 57:44.76464844m;
 setangle 2.81250000 8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1243.50000;
  origin_y -888.500000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1330.00000;
  origin_y -873.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 8.43750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 15.4687500 0.00000000;
 time 57:44.81469727m;
 setangle 8.43750000 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1259.62500;
  origin_y -883.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1346.25000;
  origin_y -878.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 14.0625000 0.00000000;
 time 57:44.86474609m;
 setangle 9.84375000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1275.62500;
  origin_y -889.125000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1361.87500;
  origin_y -884.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 57:44.91479492m;
 setangle 8.43750000 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1291.50000;
  origin_y -893.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1378.12500;
  origin_y -889.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 959.500000 -580.000000 192.000000;
 }
 sound {
  channel 0;
  entity 57;
  soundnum 14; // misc/h2ohit1.wav
  origin 959.500000 -580.000000 192.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 57:44.96484375m;
 setangle 8.43750000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1306.87500;
  origin_y -898.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1393.50000;
  origin_y -894.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 0.00000000 0.00000000;
 time 57:45.01489258m;
 setangle 8.43750000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1322.37500;
  origin_y -904.875000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1408.87500;
  origin_y -900.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 57:45.06494141m;
 setangle 9.84375000 1.40625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1337.62500;
  origin_y -911.750000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1423.87500;
  origin_y -907.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 57:45.11523438m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1354.37500;
  origin_y -917.125000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1440.12500;
  origin_y -912.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 958.500000 -630.500000 192.000000;
 }
}
block {
 camera 8.43750000 0.00000000 0.00000000;
 time 57:45.16528320m;
 setangle 12.6562500 2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1371.37500;
  origin_y -923.250000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1456.50000;
  origin_y -917.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 958.500000;
  origin_y -630.500000;
  origin_z 192.000000;
  angles_1 -32.3437500;
  angles_2 47.8125000;
  angles_3 -42.1875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 967.875000;
  origin_y -494.875000;
  origin_z 218.000000;
  angles_1 158.906250;
  angles_2 -127.968750;
  angles_3 149.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 0.00000000 0.00000000;
 time 57:45.21533203m;
 setangle 12.6562500 2.81250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1387.62500;
  origin_y -926.250000;
  origin_z 491.375000;
  angles_1 12.6562500;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1472.75000;
  origin_y -920.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 1.40625000 0.00000000;
 time 57:45.26538086m;
 setangle 14.0625000 4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1404.75000;
  origin_y -930.375000;
  origin_z 493.375000;
  angles_1 14.0625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1489.12500;
  origin_y -922.000000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 4.21875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1601.25000 -562.250000 215.500000;
 }
}
block {
 camera 11.2500000 1.40625000 0.00000000;
 time 57:45.31542969m;
 setangle 15.4687500 15.4687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1425.37500;
  origin_y -947.000000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1506.00000;
  origin_y -922.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 15.4687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 2.81250000 0.00000000;
 time 57:45.36547852m;
 setangle 15.4687500 26.7187500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1449.00000;
  origin_y -960.625000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1523.25000;
  origin_y -920.875000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 26.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 958.500000 -630.500000 192.000000;
 }
}
block {
 camera 12.6562500 2.81250000 0.00000000;
 time 57:45.41552734m;
 setangle 18.2812500 32.3437500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1471.37500;
  origin_y -963.500000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1540.25000;
  origin_y -917.500000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 32.3437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 14.0625000 0.00000000;
 time 57:45.46557617m;
 setangle 18.2812500 39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1494.12500;
  origin_y -966.250000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1556.87500;
  origin_y -912.125000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 39.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 958.375000 -575.875000 159.750000;
 }
}
block {
 camera 16.8750000 30.9375000 0.00000000;
 time 57:45.51562500m;
 setangle 18.2812500 37.9687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1509.00000;
  origin_y -960.500000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1573.00000;
  origin_y -908.000000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 37.9687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 956.875000 -569.500000 144.000000;
 }
}
block {
 camera 16.8750000 37.9687500 0.00000000;
 time 57:45.56567383m;
 setangle 18.2812500 37.9687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1525.12500;
  origin_y -957.250000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1589.12500;
  origin_y -904.750000;
  origin_z 438.000000;
  angles_1 -5.62500000;
  angles_2 37.9687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 1686.00000 -528.000000 284.000000;
 }
}
block {
 camera 16.8750000 37.9687500 0.00000000;
 time 57:45.61572266m;
 setangle 18.2812500 37.9687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1541.12500;
  origin_y -954.000000;
  origin_z 495.625000;
  angles_1 18.2812500;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1605.25000;
  origin_y -901.500000;
  origin_z 434.000000;
  angles_1 -5.62500000;
  angles_2 37.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 36.5625000 0.00000000;
 time 57:45.66601562m;
 setangle 22.5000000 46.4062500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1567.37500;
  origin_y -957.875000;
  origin_z 488.250000;
  angles_1 22.5000000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1621.37500;
  origin_y -898.250000;
  origin_z 427.875000;
  angles_1 -5.62500000;
  angles_2 46.4062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 36.5625000 0.00000000;
 time 57:45.71606445m;
 setangle 22.5000000 59.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1597.87500;
  origin_y -965.000000;
  origin_z 487.625000;
  angles_1 22.5000000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1637.50000;
  origin_y -895.000000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 1732.00000 -549.250000 284.000000;
 }
}
block {
 camera 21.0937500 45.0000000 0.00000000;
 time 57:45.76611328m;
 setangle 23.9062500 63.2812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1619.75000;
  origin_y -957.125000;
  origin_z 491.625000;
  angles_1 23.9062500;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1653.75000;
  origin_y -885.125000;
  origin_z 424.000000;
  angles_1 -7.03125000;
  angles_2 63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 45.0000000 0.00000000;
 time 57:45.81616211m;
 setangle 25.3125000 77.3437500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1652.62500;
  origin_y -948.750000;
  origin_z 493.500000;
  angles_1 25.3125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1668.00000;
  origin_y -871.625000;
  origin_z 422.000000;
  angles_1 -7.03125000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 21.0937500 57.6562500 0.00000000;
 time 57:45.86621094m;
 setangle 25.3125000 94.2187500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1689.87500;
  origin_y -936.375000;
  origin_z 489.500000;
  angles_1 25.3125000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1682.12500;
  origin_y -858.125000;
  origin_z 418.000000;
  angles_1 -7.03125000;
  angles_2 94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 23.9062500 75.9375000 0.00000000;
 time 57:45.91625977m;
 setangle 25.3125000 112.500000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1728.12500;
  origin_y -916.500000;
  origin_z 483.500000;
  angles_1 25.3125000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1696.25000;
  origin_y -844.625000;
  origin_z 411.875000;
  angles_1 -7.03125000;
  angles_2 112.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 23.9062500 92.8125000 0.00000000;
 time 57:45.96630859m;
 setangle 25.3125000 116.718750 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 16.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1747.50000;
  origin_y -900.375000;
  origin_z 475.500000;
  angles_1 25.3125000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1710.50000;
  origin_y -831.125000;
  origin_z 408.000000;
  angles_1 -7.03125000;
  angles_2 116.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 942.500000;
  origin_y -507.375000;
  origin_z 145.375000;
  angles_1 40.7812500;
  angles_2 113.906250;
  angles_3 30.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 942.500000 -507.375000 147.375000;
 }
}
block {
 camera 23.9062500 92.8125000 0.00000000;
 time 57:46.01635742m;
 setangle 25.3125000 118.125000 0.00000000;
 clientdata {
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -881.750000;
  origin_z 477.500000;
  angles_1 25.3125000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1717.87500;
  origin_y -813.250000;
  origin_z 406.000000;
  angles_1 -7.03125000;
  angles_2 118.125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 942.500000;
  origin_y -507.375000;
  origin_z 145.375000;
  angles_1 40.7812500;
  angles_2 113.906250;
  angles_3 30.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 23.9062500 92.8125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 105  : 160\n";
}
block {
 camera 23.9062500 111.093750 0.00000000;
 time 57:46.06640625m;
 setangle 25.3125000 127.968750 0.00000000;
 clientdata {
  vel_y 22.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -835.625000;
  origin_z 450.125000;
  angles_1 25.3125000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1725.25000;
  origin_y -795.500000;
  origin_z 402.000000;
  angles_1 -7.03125000;
  angles_2 127.968750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 942.500000;
  origin_y -507.375000;
  origin_z 145.375000;
  angles_1 40.7812500;
  angles_2 113.906250;
  angles_3 30.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 11;
  origin 1840.00000 -590.125000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 23.9062500 116.718750 0.00000000;
 time 57:46.11645508m;
 setangle 25.3125000 130.781250 0.00000000;
 clientdata {
  vel_y 22.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.87500;
  origin_y -805.375000;
  origin_z 431.875000;
  angles_1 25.3125000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1731.62500;
  origin_y -777.250000;
  origin_z 395.875000;
  angles_1 -7.03125000;
  angles_2 130.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 942.500000;
  origin_y -507.375000;
  origin_z 145.375000;
  angles_1 40.7812500;
  angles_2 113.906250;
  angles_3 30.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 23.9062500 116.718750 0.00000000;
 time 57:46.16674805m;
 setangle 25.3125000 132.187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 23.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1750.62500;
  origin_y -778.500000;
  origin_z 414.750000;
  angles_1 25.3125000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1731.62500;
  origin_y -758.625000;
  origin_z 387.875000;
  angles_1 -7.03125000;
  angles_2 132.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 942.500000;
  origin_y -507.375000;
  origin_z 145.375000;
  angles_1 40.7812500;
  angles_2 113.906250;
  angles_3 30.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 23.9062500 129.375000 0.00000000;
 time 57:46.21679688m;
 setangle 25.3125000 136.406250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 23.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1749.25000;
  origin_y -756.875000;
  origin_z 402.875000;
  angles_1 25.3125000;
  angles_2 136.406250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1730.25000;
  origin_y -739.750000;
  origin_z 377.875000;
  angles_1 -7.03125000;
  angles_2 136.406250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 942.500000;
  origin_y -507.375000;
  origin_z 145.375000;
  angles_1 40.7812500;
  angles_2 113.906250;
  angles_3 30.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 28; // misc/r_tele3.wav
  origin 1840.00000 -590.125000 280.000000;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 30; // misc/r_tele5.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 23.9062500 129.375000 0.00000000;
 time 57:46.27685547m;
 setangle 26.7187500 143.437500 0.00000000;
 clientdata {
  vel_y 23.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1746.37500;
  origin_y -731.875000;
  origin_z 389.000000;
  angles_1 26.7187500;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1725.87500;
  origin_y -717.625000;
  origin_z 363.000000;
  angles_1 -8.43750000;
  angles_2 143.437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 942.500000;
  origin_y -507.375000;
  origin_z 145.375000;
  angles_1 40.7812500;
  angles_2 113.906250;
  angles_3 30.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 23.9062500 130.781250 0.00000000;
 time 57:46.32690430m;
 setangle 26.7187500 146.250000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 22.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1745.87500;
  origin_y -714.875000;
  origin_z 377.625000;
  angles_1 26.7187500;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1718.25000;
  origin_y -702.375000;
  origin_z 360.000000;
  angles_1 -8.43750000;
  angles_2 146.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 942.500000;
  origin_y -507.375000;
  origin_z 145.375000;
  angles_1 40.7812500;
  angles_2 113.906250;
  angles_3 30.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 25.3125000 142.031250 0.00000000;
 time 57:46.37695312m;
 setangle 26.7187500 149.062500 0.00000000;
 clientdata {
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1734.37500;
  origin_y -713.000000;
  origin_z 394.250000;
  angles_1 26.7187500;
  angles_2 149.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1701.25000;
  origin_y -694.875000;
  origin_z 360.000000;
  angles_1 -8.43750000;
  angles_2 149.062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 942.500000;
  origin_y -507.375000;
  origin_z 145.375000;
  angles_1 40.7812500;
  angles_2 113.906250;
  angles_3 30.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 25.3125000 142.031250 0.00000000;
 time 57:46.42700195m;
 setangle 28.1250000 150.468750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1732.75000;
  origin_y -716.125000;
  origin_z 413.500000;
  angles_1 28.1250000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1683.62500;
  origin_y -689.875000;
  origin_z 360.000000;
  angles_1 -8.43750000;
  angles_2 150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 942.500000;
  origin_y -507.375000;
  origin_z 145.375000;
  angles_1 40.7812500;
  angles_2 113.906250;
  angles_3 30.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 25.3125000 144.843750 0.00000000;
 time 57:46.47705078m;
 setangle 28.1250000 151.875000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1733.00000;
  origin_y -720.250000;
  origin_z 431.500000;
  angles_1 28.1250000;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1666.25000;
  origin_y -686.750000;
  origin_z 360.000000;
  angles_1 -8.43750000;
  angles_2 151.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 942.500000;
  origin_y -507.375000;
  origin_z 145.375000;
  angles_1 40.7812500;
  angles_2 113.906250;
  angles_3 30.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 26.7187500 149.062500 0.00000000;
 time 57:46.52709961m;
 setangle 28.1250000 151.875000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1717.62500;
  origin_y -719.500000;
  origin_z 433.375000;
  angles_1 28.1250000;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1649.25000;
  origin_y -685.000000;
  origin_z 360.000000;
  angles_1 -8.43750000;
  angles_2 151.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 942.500000;
  origin_y -507.375000;
  origin_z 145.375000;
  angles_1 40.7812500;
  angles_2 113.906250;
  angles_3 30.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 785.750000 224.250000 324.000000;
 }
}
block {
 camera 26.7187500 149.062500 0.00000000;
 time 57:46.57714844m;
 setangle 28.1250000 151.875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1701.00000;
  origin_y -718.875000;
  origin_z 433.375000;
  angles_1 28.1250000;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1632.62500;
  origin_y -684.500000;
  origin_z 360.000000;
  angles_1 -8.43750000;
  angles_2 151.875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 26.7187500 150.468750 0.00000000;
 time 57:46.62719727m;
 setangle 28.1250000 151.875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1684.50000;
  origin_y -719.250000;
  origin_z 433.375000;
  angles_1 28.1250000;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1616.12500;
  origin_y -684.750000;
  origin_z 360.000000;
  angles_1 -8.43750000;
  angles_2 151.875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 26.7187500 150.468750 0.00000000;
 time 57:46.67724609m;
 setangle 28.1250000 150.468750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1667.50000;
  origin_y -721.875000;
  origin_z 433.375000;
  angles_1 28.1250000;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1599.87500;
  origin_y -685.750000;
  origin_z 360.000000;
  angles_1 -8.43750000;
  angles_2 150.468750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 26.7187500 150.468750 0.00000000;
 time 57:46.72753906m;
 setangle 28.1250000 146.250000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1648.62500;
  origin_y -727.875000;
  origin_z 433.375000;
  angles_1 28.1250000;
  angles_2 146.250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1583.87500;
  origin_y -687.000000;
  origin_z 358.000000;
  angles_1 -8.43750000;
  angles_2 146.250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 26.7187500 150.468750 0.00000000;
 time 57:46.77758789m;
 setangle 29.5312500 137.812500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -1.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1625.00000;
  origin_y -737.500000;
  origin_z 431.250000;
  angles_1 29.5312500;
  angles_2 137.812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1567.87500;
  origin_y -688.125000;
  origin_z 354.000000;
  angles_1 -9.84375000;
  angles_2 137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 26.7187500 149.062500 0.00000000;
 time 57:46.82763672m;
 setangle 32.3437500 119.531250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1589.50000;
  origin_y -752.125000;
  origin_z 428.875000;
  angles_1 32.3437500;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1551.87500;
  origin_y -689.375000;
  origin_z 347.875000;
  angles_1 -9.84375000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 28.1250000 136.406250 0.00000000;
 time 57:46.87768555m;
 setangle 33.7500000 108.281250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -1.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1560.12500;
  origin_y -758.375000;
  origin_z 422.625000;
  angles_1 33.7500000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1535.87500;
  origin_y -690.625000;
  origin_z 339.875000;
  angles_1 -9.84375000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 30.9375000 118.125000 0.00000000;
 time 57:46.92773438m;
 setangle 33.7500000 104.062500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -1.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1539.00000;
  origin_y -761.250000;
  origin_z 412.500000;
  angles_1 33.7500000;
  angles_2 104.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1519.87500;
  origin_y -691.875000;
  origin_z 329.875000;
  angles_1 -9.84375000;
  angles_2 104.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 30.9375000 118.125000 0.00000000;
 time 57:46.97778320m;
 setangle 35.1562500 94.2187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1510.62500;
  origin_y -762.250000;
  origin_z 402.250000;
  angles_1 35.1562500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1503.75000;
  origin_y -692.000000;
  origin_z 317.875000;
  angles_1 -11.2500000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 32.3437500 106.875000 0.00000000;
 time 57:47.02783203m;
 setangle 36.5625000 94.2187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1494.37500;
  origin_y -761.000000;
  origin_z 390.000000;
  angles_1 36.5625000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1487.50000;
  origin_y -692.000000;
  origin_z 312.000000;
  angles_1 -11.2500000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 33.7500000 92.8125000 0.00000000;
 time 57:47.07788086m;
 setangle 36.5625000 91.4062500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1477.62500;
  origin_y -753.375000;
  origin_z 396.125000;
  angles_1 36.5625000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1474.25000;
  origin_y -684.125000;
  origin_z 312.000000;
  angles_1 -11.2500000;
  angles_2 91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 92.8125000 0.00000000;
 time 57:47.12792969m;
 setangle 37.9687500 75.9375000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1450.50000;
  origin_y -736.250000;
  origin_z 397.750000;
  angles_1 37.9687500;
  angles_2 75.9375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1465.37500;
  origin_y -669.875000;
  origin_z 312.000000;
  angles_1 -12.6562500;
  angles_2 75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 90.0000000 0.00000000;
 time 57:47.17797852m;
 setangle 39.3750000 67.5000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1437.25000;
  origin_y -713.250000;
  origin_z 399.500000;
  angles_1 39.3750000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1461.12500;
  origin_y -651.125000;
  origin_z 312.000000;
  angles_1 -12.6562500;
  angles_2 67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 35.1562500 90.0000000 0.00000000;
 time 57:47.22827148m;
 setangle 40.7812500 56.2500000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1428.00000;
  origin_y -688.250000;
  origin_z 401.125000;
  angles_1 40.7812500;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1462.87500;
  origin_y -633.125000;
  origin_z 312.000000;
  angles_1 -12.6562500;
  angles_2 56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 829.000000 32.0000000 324.000000;
 }
}
block {
 camera 37.9687500 66.0937500 0.00000000;
 time 57:47.27832031m;
 setangle 45.0000000 39.3750000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1422.75000;
  origin_y -657.875000;
  origin_z 404.250000;
  angles_1 45.0000000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1469.87500;
  origin_y -617.250000;
  origin_z 312.000000;
  angles_1 -14.0625000;
  angles_2 39.3750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 39.3750000 54.8437500 0.00000000;
 time 57:47.32836914m;
 setangle 45.0000000 30.9375000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1429.50000;
  origin_y -642.375000;
  origin_z 404.250000;
  angles_1 45.0000000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1482.00000;
  origin_y -609.125000;
  origin_z 310.000000;
  angles_1 -14.0625000;
  angles_2 30.9375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 39.3750000 54.8437500 0.00000000;
 time 57:47.37841797m;
 setangle 45.0000000 22.5000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 10.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1437.25000;
  origin_y -626.125000;
  origin_z 400.125000;
  angles_1 45.0000000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1494.12500;
  origin_y -601.000000;
  origin_z 306.000000;
  angles_1 -14.0625000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 45.0000000 37.9687500 0.00000000;
 time 57:47.42846680m;
 setangle 45.0000000 7.03125000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 10.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1444.75000;
  origin_y -602.000000;
  origin_z 394.125000;
  angles_1 45.0000000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1506.37500;
  origin_y -592.875000;
  origin_z 299.875000;
  angles_1 -14.0625000;
  angles_2 7.03125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 45.0000000 21.0937500 0.00000000;
 time 57:47.47851562m;
 setangle 45.0000000 5.62500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 10.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1456.75000;
  origin_y -592.250000;
  origin_z 386.125000;
  angles_1 45.0000000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1518.50000;
  origin_y -584.750000;
  origin_z 291.875000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 45.0000000 5.62500000 0.00000000;
 time 57:47.52856445m;
 setangle 45.0000000 5.62500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 10.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1468.87500;
  origin_y -584.125000;
  origin_z 376.125000;
  angles_1 45.0000000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1519.87500;
  origin_y -576.625000;
  origin_z 281.875000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 45.0000000 5.62500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 105  : 160\n";
}
block {
 camera 45.0000000 4.21875000 0.00000000;
 time 57:47.57861328m;
 setangle 45.0000000 5.62500000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 5.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1463.25000;
  origin_y -579.750000;
  origin_z 364.125000;
  angles_1 45.0000000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1519.87500;
  origin_y -572.125000;
  origin_z 269.875000;
  angles_1 -14.0625000;
  angles_2 5.62500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 45.0000000 4.21875000 0.00000000;
 time 57:47.62866211m;
 setangle 42.1875000 4.21875000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 2.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1459.87500;
  origin_y -576.375000;
  origin_z 348.500000;
  angles_1 42.1875000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1519.87500;
  origin_y -570.125000;
  origin_z 255.750000;
  angles_1 -12.6562500;
  angles_2 4.21875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 45.0000000 4.21875000 0.00000000;
 time 57:47.67871094m;
 setangle 37.9687500 2.81250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 0.00000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1454.25000;
  origin_y -574.875000;
  origin_z 327.625000;
  angles_1 37.9687500;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1519.87500;
  origin_y -569.875000;
  origin_z 239.750000;
  angles_1 -12.6562500;
  angles_2 2.81250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 40.7812500 2.81250000 0.00000000;
 time 57:47.72875977m;
 setangle 30.9375000 1.40625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1447.12500;
  origin_y -573.125000;
  origin_z 300.750000;
  angles_1 30.9375000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1519.87500;
  origin_y -569.500000;
  origin_z 221.750000;
  angles_1 -9.84375000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 36.5625000 1.40625000 0.00000000;
 time 57:47.77905273m;
 setangle 22.5000000 1.40625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1441.00000;
  origin_y -573.000000;
  origin_z 269.375000;
  angles_1 22.5000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1521.37500;
  origin_y -569.000000;
  origin_z 201.625000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 36.5625000 1.40625000 0.00000000;
 time 57:47.82910156m;
 setangle 19.6875000 1.40625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1440.87500;
  origin_y -572.625000;
  origin_z 243.250000;
  angles_1 19.6875000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1522.87500;
  origin_y -568.625000;
  origin_z 179.625000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 29.5312500 0.00000000 0.00000000;
 time 57:47.87915039m;
 setangle 18.2812500 1.40625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1441.62500;
  origin_y -572.250000;
  origin_z 217.125000;
  angles_1 18.2812500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1524.37500;
  origin_y -568.125000;
  origin_z 174.000000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 55; // player/h2ojump.wav
  origin 1524.37500 -568.125000 178.000000;
 }
}
block {
 camera 18.2812500 0.00000000 0.00000000;
 time 57:47.92919922m;
 setangle 18.2812500 1.40625000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1450.12500;
  origin_y -571.625000;
  origin_z 233.625000;
  angles_1 18.2812500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1532.50000;
  origin_y -567.625000;
  origin_z 174.000000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 1524.37500 -568.125000 178.000000;
 }
}
block {
 camera 18.2812500 0.00000000 0.00000000;
 time 57:47.97924805m;
 setangle 16.8750000 1.40625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1463.62500;
  origin_y -570.875000;
  origin_z 231.625000;
  angles_1 16.8750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1546.50000;
  origin_y -566.875000;
  origin_z 176.000000;
  angles_1 -5.62500000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 0.00000000 0.00000000;
 time 57:48.02929688m;
 setangle 14.0625000 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1478.00000;
  origin_y -572.125000;
  origin_z 229.500000;
  angles_1 14.0625000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1561.50000;
  origin_y -565.875000;
  origin_z 176.375000;
  angles_1 -4.21875000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 0.00000000 0.00000000;
 time 57:48.07934570m;
 setangle 11.2500000 2.81250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 1.00000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1490.75000;
  origin_y -570.875000;
  origin_z 231.750000;
  angles_1 11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1571.50000;
  origin_y -564.625000;
  origin_z 185.250000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 1.40625000 0.00000000;
 time 57:48.12939453m;
 setangle 11.2500000 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1501.75000;
  origin_y -569.375000;
  origin_z 241.500000;
  angles_1 11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1582.37500;
  origin_y -563.125000;
  origin_z 194.875000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 1.40625000 0.00000000;
 time 57:48.17944336m;
 setangle 11.2500000 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1512.75000;
  origin_y -567.625000;
  origin_z 251.875000;
  angles_1 11.2500000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1593.62500;
  origin_y -561.375000;
  origin_z 204.875000;
  angles_1 -2.81250000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 1.40625000 0.00000000;
 time 57:48.22949219m;
 setangle 8.43750000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1523.00000;
  origin_y -563.875000;
  origin_z 257.875000;
  angles_1 8.43750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1605.12500;
  origin_y -559.750000;
  origin_z 214.875000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 1.40625000 0.00000000;
 time 57:48.27978516m;
 setangle 8.43750000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1534.50000;
  origin_y -562.375000;
  origin_z 268.000000;
  angles_1 8.43750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1617.12500;
  origin_y -558.125000;
  origin_z 225.500000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 1605.12500 -559.750000 218.875000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 57:48.32983398m;
 setangle 8.43750000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1559.87500;
  origin_y -565.375000;
  origin_z 237.375000;
  angles_1 8.43750000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1629.12500;
  origin_y -561.750000;
  origin_z 236.125000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 57:48.37988281m;
 setangle 5.62500000 0.00000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1584.75000;
  origin_y -570.375000;
  origin_z 272.625000;
  angles_1 5.62500000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1640.75000;
  origin_y -569.000000;
  origin_z 246.375000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 57:48.42993164m;
 setangle 9.84375000 0.00000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1583.25000;
  origin_y -579.750000;
  origin_z 293.375000;
  angles_1 9.84375000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1651.25000;
  origin_y -578.125000;
  origin_z 255.625000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 57:48.47998047m;
 setangle 12.6562500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -8.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1586.12500;
  origin_y -587.125000;
  origin_z 312.125000;
  angles_1 12.6562500;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1663.12500;
  origin_y -585.125000;
  origin_z 266.125000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 0.00000000 0.00000000;
 time 57:48.53002930m;
 setangle 15.4687500 1.40625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1595.25000;
  origin_y -594.625000;
  origin_z 330.000000;
  angles_1 15.4687500;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1675.37500;
  origin_y -590.500000;
  origin_z 276.875000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 0.00000000 0.00000000;
 time 57:48.58007812m;
 setangle 19.6875000 7.03125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1610.87500;
  origin_y -605.750000;
  origin_z 347.250000;
  angles_1 19.6875000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1688.12500;
  origin_y -593.750000;
  origin_z 288.125000;
  angles_1 -5.62500000;
  angles_2 7.03125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 0.00000000 0.00000000;
 time 57:48.63012695m;
 setangle 19.6875000 5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1623.00000;
  origin_y -605.625000;
  origin_z 358.750000;
  angles_1 19.6875000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1704.50000;
  origin_y -595.500000;
  origin_z 295.125000;
  angles_1 -5.62500000;
  angles_2 5.62500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 0.00000000 0.00000000;
 time 57:48.68017578m;
 setangle 19.6875000 5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1639.37500;
  origin_y -607.375000;
  origin_z 363.625000;
  angles_1 19.6875000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1720.87500;
  origin_y -597.375000;
  origin_z 300.000000;
  angles_1 -5.62500000;
  angles_2 5.62500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 4.21875000 0.00000000;
 time 57:48.73022461m;
 setangle 19.6875000 5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1655.75000;
  origin_y -609.250000;
  origin_z 366.625000;
  angles_1 19.6875000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1737.25000;
  origin_y -599.125000;
  origin_z 303.000000;
  angles_1 -5.62500000;
  angles_2 5.62500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 4.21875000 0.00000000;
 time 57:48.78027344m;
 setangle 18.2812500 4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1671.12500;
  origin_y -609.125000;
  origin_z 365.500000;
  angles_1 18.2812500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1753.62500;
  origin_y -599.875000;
  origin_z 303.875000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 4.21875000 0.00000000;
 time 57:48.83056641m;
 setangle 19.6875000 5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1688.50000;
  origin_y -610.000000;
  origin_z 366.500000;
  angles_1 19.6875000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1770.00000;
  origin_y -599.875000;
  origin_z 302.750000;
  angles_1 -5.62500000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 4.21875000 0.00000000;
 time 57:48.88061523m;
 setangle 19.6875000 5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1704.87500;
  origin_y -610.000000;
  origin_z 363.375000;
  angles_1 19.6875000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1786.25000;
  origin_y -599.875000;
  origin_z 299.750000;
  angles_1 -5.62500000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 4.21875000 0.00000000;
 time 57:48.93066406m;
 setangle 21.0937500 8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1722.62500;
  origin_y -613.750000;
  origin_z 360.375000;
  angles_1 21.0937500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1802.62500;
  origin_y -599.875000;
  origin_z 294.625000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 4.21875000 0.00000000;
 time 57:48.98071289m;
 setangle 22.5000000 18.2812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1776.00000;
  origin_y -615.250000;
  origin_z 327.125000;
  angles_1 22.5000000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1819.00000;
  origin_y -599.875000;
  origin_z 287.500000;
  angles_1 -5.62500000;
  angles_2 18.2812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 4.21875000 0.00000000;
 time 57:49.03076172m;
 setangle 23.9062500 22.5000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1801.00000;
  origin_y -615.125000;
  origin_z 312.875000;
  angles_1 23.9062500;
  angles_2 22.5000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
 temp_entity {
  entitytype 11;
  origin 1835.37500 -599.875000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 18.2812500 4.21875000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 105  : 160\n";
}
block {
 camera 19.6875000 7.03125000 0.00000000;
 time 57:49.08081055m;
 setangle 23.9062500 22.5000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 745.625000;
  origin_y 328.875000;
  origin_z 389.625000;
  angles_1 23.9062500;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 791.375000;
  origin_y -130.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 800.000000;
  origin_y 352.875000;
  origin_z 336.875000;
  angles_1 -7.03125000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 22.5000000 21.0937500 0.00000000;
 time 57:49.13085938m;
 setangle 1.40625000 -75.9375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 780.625000;
  origin_y 423.625000;
  origin_z 369.250000;
  angles_1 1.40625000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 775.000000;
  origin_y -129.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 800.000000;
  origin_y 337.875000;
  origin_z 332.875000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 22.5000000 21.0937500 0.00000000;
 time 57:49.18090820m;
 setangle 8.43750000 -57.6562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 755.375000;
  origin_y 397.250000;
  origin_z 374.000000;
  angles_1 8.43750000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 758.750000;
  origin_y -127.750000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 800.000000;
  origin_y 322.875000;
  origin_z 326.875000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 57;
  soundnum 28; // misc/r_tele3.wav
  origin 1835.37500 -599.875000 280.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 28; // misc/r_tele3.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 22.5000000 21.0937500 0.00000000;
 time 57:49.23095703m;
 setangle 8.43750000 -56.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 753.500000;
  origin_y 381.125000;
  origin_z 365.875000;
  angles_1 8.43750000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 741.875000;
  origin_y -127.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -160.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 800.000000;
  origin_y 307.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -56.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 22.5000000 21.0937500 0.00000000;
 time 57:49.28100586m;
 setangle 8.43750000 -56.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 752.875000;
  origin_y 365.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 799.375000;
  origin_y 291.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -56.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 300.937500 0.00000000;
 time 57:49.33105469m;
 setangle 8.43750000 -56.2500000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 745.750000;
  origin_y 347.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 792.125000;
  origin_y 274.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -56.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 300.937500 0.00000000;
 time 57:49.38134766m;
 setangle 8.43750000 -45.0000000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 744.000000;
  origin_y 308.250000;
  origin_z 355.375000;
  angles_1 8.43750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 784.625000;
  origin_y 259.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 302.343750 0.00000000;
 time 57:49.43139648m;
 setangle 11.2500000 -26.7187500 0.00000000;
 clientdata {
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 744.000000;
  origin_y 265.625000;
  origin_z 345.625000;
  angles_1 11.2500000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 777.625000;
  origin_y 244.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 315.000000 0.00000000;
 time 57:49.48144531m;
 setangle 11.2500000 -16.8750000 0.00000000;
 clientdata {
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 744.000000;
  origin_y 240.500000;
  origin_z 339.625000;
  angles_1 11.2500000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 771.000000;
  origin_y 230.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 315.000000 0.00000000;
 time 57:49.53149414m;
 setangle 9.84375000 -11.2500000 0.00000000;
 clientdata {
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 744.000000;
  origin_y 220.625000;
  origin_z 334.500000;
  angles_1 9.84375000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 764.875000;
  origin_y 215.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 331.875000 0.00000000;
 time 57:49.58154297m;
 setangle 9.84375000 -7.03125000 0.00000000;
 clientdata {
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 744.000000;
  origin_y 199.625000;
  origin_z 331.000000;
  angles_1 9.84375000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 762.625000;
  origin_y 196.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 9.84375000 331.875000 0.00000000;
 time 57:49.63159180m;
 setangle 9.84375000 -7.03125000 0.00000000;
 clientdata {
  vel_y -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 746.500000;
  origin_y 179.875000;
  origin_z 329.750000;
  angles_1 9.84375000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 764.750000;
  origin_y 177.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 347.343750 0.00000000;
 time 57:49.68164062m;
 setangle 9.84375000 -7.03125000 0.00000000;
 clientdata {
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 748.750000;
  origin_y 162.375000;
  origin_z 330.875000;
  angles_1 9.84375000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 768.625000;
  origin_y 159.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 351.562500 0.00000000;
 time 57:49.73168945m;
 setangle 9.84375000 -7.03125000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 751.125000;
  origin_y 146.250000;
  origin_z 333.000000;
  angles_1 9.84375000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 773.750000;
  origin_y 142.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 351.562500 0.00000000;
 time 57:49.78173828m;
 setangle 9.84375000 -7.03125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 752.125000;
  origin_y 131.250000;
  origin_z 335.875000;
  angles_1 9.84375000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 780.000000;
  origin_y 127.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 351.562500 0.00000000;
 time 57:49.83178711m;
 setangle 9.84375000 -7.03125000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 758.875000;
  origin_y 118.375000;
  origin_z 339.250000;
  angles_1 9.84375000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 793.000000;
  origin_y 113.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 351.562500 0.00000000;
 time 57:49.88208008m;
 setangle 9.84375000 -7.03125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 760.375000;
  origin_y 108.625000;
  origin_z 346.250000;
  angles_1 9.84375000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 807.375000;
  origin_y 101.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 351.562500 0.00000000;
 time 57:49.93212891m;
 setangle 9.84375000 -7.03125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 760.625000;
  origin_y 101.000000;
  origin_z 354.125000;
  angles_1 9.84375000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 822.125000;
  origin_y 91.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 351.562500 0.00000000;
 time 57:49.98217773m;
 setangle 9.84375000 -7.03125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 760.875000;
  origin_y 94.8750000;
  origin_z 362.125000;
  angles_1 9.84375000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 837.125000;
  origin_y 83.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 351.562500 0.00000000;
 time 57:50.03222656m;
 setangle 9.84375000 -7.03125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 766.875000;
  origin_y 89.1250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 852.250000;
  origin_y 76.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 351.562500 0.00000000;
 time 57:50.08227539m;
 setangle 9.84375000 -5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 782.000000;
  origin_y 81.0000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 867.625000;
  origin_y 70.3750000;
  origin_z 331.500000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 852.250000 76.5000000 324.000000;
 }
}
block {
 camera 8.43750000 351.562500 0.00000000;
 time 57:50.13232422m;
 setangle 8.43750000 -7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 797.250000;
  origin_y 77.0000000;
  origin_z 388.000000;
  angles_1 8.43750000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 883.000000;
  origin_y 64.2500000;
  origin_z 341.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 351.562500 0.00000000;
 time 57:50.18237305m;
 setangle 8.43750000 -7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 812.625000;
  origin_y 71.0000000;
  origin_z 395.500000;
  angles_1 8.43750000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 898.500000;
  origin_y 58.2500000;
  origin_z 348.500000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 352.968750 0.00000000;
 time 57:50.23242188m;
 setangle 8.43750000 -7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 828.125000;
  origin_y 64.8750000;
  origin_z 401.000000;
  angles_1 8.43750000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 913.875000;
  origin_y 52.1250000;
  origin_z 354.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 351.562500 0.00000000;
 time 57:50.28247070m;
 setangle 8.43750000 -7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 843.500000;
  origin_y 58.7500000;
  origin_z 404.500000;
  angles_1 8.43750000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 929.250000;
  origin_y 46.0000000;
  origin_z 357.500000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 351.562500 0.00000000;
 time 57:50.33251953m;
 setangle 8.43750000 -7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 858.875000;
  origin_y 52.6250000;
  origin_z 406.000000;
  angles_1 8.43750000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 944.625000;
  origin_y 40.0000000;
  origin_z 359.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 351.562500 0.00000000;
 time 57:50.38281250m;
 setangle 11.2500000 -7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 875.125000;
  origin_y 46.5000000;
  origin_z 409.750000;
  angles_1 11.2500000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 960.000000;
  origin_y 33.8750000;
  origin_z 358.500000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 351.562500 0.00000000;
 time 57:50.43286133m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 891.000000;
  origin_y 40.2500000;
  origin_z 409.250000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 975.375000;
  origin_y 32.0000000;
  origin_z 355.875000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 351.562500 0.00000000;
 time 57:50.48291016m;
 setangle 14.0625000 -8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 907.250000;
  origin_y 46.5000000;
  origin_z 406.875000;
  angles_1 14.0625000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 990.750000;
  origin_y 32.0000000;
  origin_z 351.375000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 351.562500 0.00000000;
 time 57:50.53295898m;
 setangle 15.4687500 -12.6562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 924.500000;
  origin_y 52.3750000;
  origin_z 402.375000;
  angles_1 15.4687500;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1006.25000;
  origin_y 32.0000000;
  origin_z 344.875000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 351.562500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 105  : 150\n";
}
block {
 camera 11.2500000 351.562500 0.00000000;
 time 57:50.58300781m;
 setangle 15.4687500 -16.8750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 941.625000;
  origin_y 58.3750000;
  origin_z 393.875000;
  angles_1 15.4687500;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1021.62500;
  origin_y 32.0000000;
  origin_z 336.250000;
  angles_1 -4.21875000;
  angles_2 -16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 345.937500 0.00000000;
 time 57:50.63305664m;
 setangle 15.4687500 -25.3125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 961.750000;
  origin_y 69.8750000;
  origin_z 383.250000;
  angles_1 15.4687500;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1037.00000;
  origin_y 32.0000000;
  origin_z 325.750000;
  angles_1 -4.21875000;
  angles_2 -25.3125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 341.718750 0.00000000;
 time 57:50.68310547m;
 setangle 15.4687500 -67.5000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1028.37500;
  origin_y 94.1250000;
  origin_z 359.250000;
  angles_1 15.4687500;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1052.37500;
  origin_y 32.0000000;
  origin_z 313.250000;
  angles_1 -4.21875000;
  angles_2 -67.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 341.718750 0.00000000;
 time 57:50.73315430m;
 setangle 15.4687500 -122.343750 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1114.62500;
  origin_y 102.000000;
  origin_z 356.125000;
  angles_1 15.4687500;
  angles_2 -122.343750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 387.000000;
  origin_y -397.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1067.75000;
  origin_y 32.0000000;
  origin_z 308.000000;
  angles_1 -4.21875000;
  angles_2 -122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 333.281250 0.00000000;
 time 57:50.78320312m;
 setangle 12.6562500 -143.437500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1147.87500;
  origin_y 73.3750000;
  origin_z 359.375000;
  angles_1 12.6562500;
  angles_2 -143.437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 380.125000;
  origin_y -400.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1078.12500;
  origin_y 24.6250000;
  origin_z 308.875000;
  angles_1 -2.81250000;
  angles_2 -143.437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 333.281250 0.00000000;
 time 57:50.83325195m;
 setangle 11.2500000 -153.281250 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -16.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1160.75000;
  origin_y 48.0000000;
  origin_z 359.000000;
  angles_1 11.2500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 374.625000;
  origin_y -401.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1083.12500;
  origin_y 11.7500000;
  origin_z 310.625000;
  angles_1 -2.81250000;
  angles_2 -153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 236.250000 0.00000000;
 time 57:50.88330078m;
 setangle 9.84375000 -158.906250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -21.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1164.50000;
  origin_y 23.5000000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 370.250000;
  origin_y -403.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1083.25000;
  origin_y -5.00000000;
  origin_z 312.750000;
  angles_1 -2.81250000;
  angles_2 -158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 205.312500 0.00000000;
 time 57:50.93359375m;
 setangle 9.84375000 -161.718750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -21.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1163.37500;
  origin_y 2.50000000;
  origin_z 361.750000;
  angles_1 9.84375000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 366.875000;
  origin_y -404.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 35.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1080.75000;
  origin_y -22.1250000;
  origin_z 315.000000;
  angles_1 -2.81250000;
  angles_2 -161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 205.312500 0.00000000;
 time 57:50.98364258m;
 setangle 8.43750000 -164.531250 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -19.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1155.12500;
  origin_y -16.7500000;
  origin_z 361.875000;
  angles_1 8.43750000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 364.375000;
  origin_y -405.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 35.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1071.00000;
  origin_y -37.5000000;
  origin_z 317.000000;
  angles_1 -2.81250000;
  angles_2 -164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 199.687500 0.00000000;
 time 57:51.03369141m;
 setangle 8.43750000 -164.531250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -16.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1142.00000;
  origin_y -30.0000000;
  origin_z 363.625000;
  angles_1 8.43750000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 362.750000;
  origin_y -406.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 35.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1057.87500;
  origin_y -50.8750000;
  origin_z 318.750000;
  angles_1 -2.81250000;
  angles_2 -164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 194.062500 0.00000000;
 time 57:51.08374023m;
 setangle 9.84375000 -164.531250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -14.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1128.00000;
  origin_y -41.2500000;
  origin_z 367.375000;
  angles_1 9.84375000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 355.625000;
  origin_y -410.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1044.25000;
  origin_y -62.0000000;
  origin_z 320.250000;
  angles_1 -2.81250000;
  angles_2 -164.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 403.125000;
  origin_y -377.500000;
  origin_z 334.500000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 355.625000 -410.875000 324.000000;
 }
}
block {
 camera 7.03125000 194.062500 0.00000000;
 time 57:51.13378906m;
 setangle 8.43750000 -164.531250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -12.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1114.25000;
  origin_y -50.6250000;
  origin_z 366.500000;
  angles_1 8.43750000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 343.375000;
  origin_y -419.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1030.25000;
  origin_y -71.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -164.531250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 444.000000;
  origin_y -348.625000;
  origin_z 333.375000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 194.062500 0.00000000;
 time 57:51.18383789m;
 setangle 8.43750000 -161.718750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1099.00000;
  origin_y -55.2500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 330.250000;
  origin_y -428.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1016.12500;
  origin_y -80.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -161.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 485.000000;
  origin_y -319.750000;
  origin_z 332.125000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 194.062500 0.00000000;
 time 57:51.23388672m;
 setangle 7.03125000 -161.718750 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1080.75000;
  origin_y -58.7500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 317.000000;
  origin_y -437.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 997.500000;
  origin_y -84.0000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -161.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 525.875000;
  origin_y -291.000000;
  origin_z 330.875000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 194.062500 0.00000000;
 time 57:51.28393555m;
 setangle 7.03125000 -161.718750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1062.62500;
  origin_y -60.1250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 306.500000;
  origin_y -444.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 979.250000;
  origin_y -85.3750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 566.875000;
  origin_y -262.125000;
  origin_z 329.625000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 196.875000 0.00000000;
 time 57:51.33398438m;
 setangle 5.62500000 -160.312500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1044.87500;
  origin_y -57.8750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 298.000000;
  origin_y -450.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 961.875000;
  origin_y -85.2500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -160.312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 607.750000;
  origin_y -233.375000;
  origin_z 328.375000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 196.875000 0.00000000;
 time 57:51.38403320m;
 setangle 4.21875000 -161.718750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1029.25000;
  origin_y -60.6250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 296.500000;
  origin_y -451.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 945.375000;
  origin_y -86.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 648.625000;
  origin_y -204.500000;
  origin_z 327.125000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 196.875000 0.00000000;
 time 57:51.43408203m;
 setangle 4.21875000 -161.718750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1012.87500;
  origin_y -62.1250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 302.375000;
  origin_y -448.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 929.125000;
  origin_y -87.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 689.625000;
  origin_y -175.750000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 198.281250 0.00000000;
 time 57:51.48437500m;
 setangle 4.21875000 -161.718750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 996.875000;
  origin_y -64.2500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 313.875000;
  origin_y -440.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 913.000000;
  origin_y -89.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 730.500000;
  origin_y -146.875000;
  origin_z 324.750000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 198.281250 0.00000000;
 time 57:51.53442383m;
 setangle 4.21875000 -161.718750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 984.000000;
  origin_y -66.0000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 327.125000;
  origin_y -431.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 900.125000;
  origin_y -91.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 771.500000;
  origin_y -118.000000;
  origin_z 323.500000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 196.875000 0.00000000;
 time 57:51.58447266m;
 setangle 5.62500000 -161.718750 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 974.750000;
  origin_y -71.6250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 340.500000;
  origin_y -422.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 891.125000;
  origin_y -97.0000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 812.375000;
  origin_y -89.2500000;
  origin_z 322.250000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 196.875000 0.00000000;
 time 57:51.63452148m;
 setangle 7.03125000 -161.718750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 973.000000;
  origin_y -81.7500000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 353.875000;
  origin_y -413.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 889.750000;
  origin_y -107.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -161.718750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 853.250000;
  origin_y -60.3750000;
  origin_z 321.000000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 196.875000 0.00000000;
 time 57:51.68457031m;
 setangle 7.03125000 -161.718750 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 979.250000;
  origin_y -93.0000000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 367.125000;
  origin_y -404.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 896.000000;
  origin_y -118.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -161.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 894.250000;
  origin_y -31.6250000;
  origin_z 319.750000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 196.875000 0.00000000;
 time 57:51.73461914m;
 setangle 8.43750000 -172.968750 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 992.750000;
  origin_y -122.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 380.500000;
  origin_y -396.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 35;
  origin_x 906.375000;
  origin_y -131.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 909.875000;
  origin_y -20.6250000;
  origin_z 319.375000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 43; // player/pain3.wav
  origin 906.375000 -131.125000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 909.875000 -20.6250000 319.375000;
 }
}
block {
 camera 5.62500000 196.875000 0.00000000;
 time 57:51.78466797m;
 setangle 11.2500000 164.531250 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -37.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 996.375000;
  origin_y -182.250000;
  origin_z 369.375000;
  angles_1 11.2500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 391.125000;
  origin_y -388.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 913.000000;
  origin_y -161.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 909.875000;
  origin_y -20.6250000;
  origin_z 319.375000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 196.875000 0.00000000;
 time 57:51.83471680m;
 setangle 11.2500000 164.531250 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1001.62500;
  origin_y -206.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 399.625000;
  origin_y -383.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 918.375000;
  origin_y -185.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 909.875000;
  origin_y -20.6250000;
  origin_z 319.375000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 185.625000 0.00000000;
 time 57:51.88476562m;
 setangle 11.2500000 164.531250 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1005.87500;
  origin_y -225.625000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 406.500000;
  origin_y -378.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 922.625000;
  origin_y -204.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 909.875000;
  origin_y -20.6250000;
  origin_z 319.375000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 454.750000;
  origin_y -346.375000;
  origin_z 334.500000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 406.500000 -378.625000 324.000000;
 }
}
block {
 camera 7.03125000 185.625000 0.00000000;
 time 57:51.93481445m;
 setangle 11.2500000 164.531250 0.00000000;
 clientdata {
  vel_x 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1010.12500;
  origin_y -231.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 406.750000;
  origin_y -378.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 926.750000;
  origin_y -215.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 909.875000;
  origin_y -20.6250000;
  origin_z 319.375000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 496.375000;
  origin_y -318.625000;
  origin_z 333.375000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 163.125000 0.00000000;
 time 57:51.98510742m;
 setangle 11.2500000 164.531250 0.00000000;
 clientdata {
  vel_x 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 999.750000;
  origin_y -231.875000;
  origin_z 356.875000;
  angles_1 11.2500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 400.125000;
  origin_y -382.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 38;
  origin_x 937.750000;
  origin_y -215.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 909.875000;
  origin_y -20.6250000;
  origin_z 319.375000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 538.000000;
  origin_y -290.750000;
  origin_z 332.125000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 163.125000 0.00000000;
 time 57:52.03515625m;
 setangle 11.2500000 165.937500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1023.25000;
  origin_y -231.875000;
  origin_z 360.875000;
  angles_1 11.2500000;
  angles_2 165.937500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 387.000000;
  origin_y -388.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 38;
  origin_x 953.875000;
  origin_y -215.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 165.937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 909.875000;
  origin_y -20.6250000;
  origin_z 319.375000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 579.625000;
  origin_y -263.000000;
  origin_z 330.875000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 163.125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 67  : 130\n";
}
block {
 camera 9.84375000 163.125000 0.00000000;
 time 57:52.08520508m;
 setangle 11.2500000 165.937500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1036.00000;
  origin_y -231.500000;
  origin_z 360.875000;
  angles_1 11.2500000;
  angles_2 165.937500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 370.875000;
  origin_y -392.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 39;
  origin_x 966.625000;
  origin_y -215.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 165.937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 909.875000;
  origin_y -20.6250000;
  origin_z 319.375000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 621.250000;
  origin_y -235.125000;
  origin_z 329.625000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 163.125000 0.00000000;
 time 57:52.13525391m;
 setangle 11.2500000 165.937500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1046.25000;
  origin_y -231.500000;
  origin_z 360.875000;
  angles_1 11.2500000;
  angles_2 165.937500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 353.500000;
  origin_y -389.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 39;
  origin_x 977.000000;
  origin_y -215.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 165.937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 909.875000;
  origin_y -20.6250000;
  origin_z 319.375000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 662.875000;
  origin_y -207.375000;
  origin_z 328.375000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 164.531250 0.00000000;
 time 57:52.18530273m;
 setangle 11.2500000 165.937500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1054.50000;
  origin_y -231.500000;
  origin_z 360.875000;
  angles_1 11.2500000;
  angles_2 165.937500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 336.250000;
  origin_y -381.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 40;
  origin_x 985.125000;
  origin_y -215.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 165.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 909.875000;
  origin_y -20.6250000;
  origin_z 319.375000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 704.500000;
  origin_y -179.500000;
  origin_z 327.125000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 164.531250 0.00000000;
 time 57:52.23535156m;
 setangle 9.84375000 167.343750 0.00000000;
 clientdata {
  vel_x 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1070.25000;
  origin_y -231.500000;
  origin_z 363.750000;
  angles_1 9.84375000;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 320.625000;
  origin_y -373.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 40;
  origin_x 991.750000;
  origin_y -215.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 909.875000;
  origin_y -20.6250000;
  origin_z 319.375000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 746.125000;
  origin_y -151.750000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 164.531250 0.00000000;
 time 57:52.28540039m;
 setangle 9.84375000 167.343750 0.00000000;
 clientdata {
  vel_x 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1075.50000;
  origin_y -231.500000;
  origin_z 363.750000;
  angles_1 9.84375000;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 306.250000;
  origin_y -363.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 997.000000;
  origin_y -215.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 787.750000;
  origin_y -123.875000;
  origin_z 324.750000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 164.531250 0.00000000;
 time 57:52.33544922m;
 setangle 8.43750000 167.343750 0.00000000;
 clientdata {
  vel_x 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1079.62500;
  origin_y -231.500000;
  origin_z 361.625000;
  angles_1 8.43750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 294.875000;
  origin_y -355.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1001.12500;
  origin_y -215.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 829.375000;
  origin_y -96.1250000;
  origin_z 323.500000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 165.937500 0.00000000;
 time 57:52.38549805m;
 setangle 8.43750000 167.343750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1082.87500;
  origin_y -231.500000;
  origin_z 361.625000;
  angles_1 8.43750000;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 290.250000;
  origin_y -355.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1004.37500;
  origin_y -215.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 871.000000;
  origin_y -68.2500000;
  origin_z 322.250000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 165.937500 0.00000000;
 time 57:52.43554688m;
 setangle 7.03125000 167.343750 0.00000000;
 clientdata {
  vel_x 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1085.12500;
  origin_y -231.500000;
  origin_z 359.500000;
  angles_1 7.03125000;
  angles_2 167.343750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 290.875000;
  origin_y -363.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 30.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1006.62500;
  origin_y -215.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 167.343750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 912.625000;
  origin_y -40.5000000;
  origin_z 321.000000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 165.937500 0.00000000;
 time 57:52.48559570m;
 setangle 7.03125000 168.750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1093.50000;
  origin_y -230.750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 168.750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 299.375000;
  origin_y -369.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 30.9375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1007.75000;
  origin_y -215.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 942.625000;
  origin_y -20.3750000;
  origin_z 320.125000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 942.625000 -20.3750000 320.125000;
 }
}
block {
 camera 7.03125000 165.937500 0.00000000;
 time 57:52.53588867m;
 setangle 5.62500000 168.750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1094.00000;
  origin_y -230.875000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 168.750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 312.875000;
  origin_y -369.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1008.00000;
  origin_y -215.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 168.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 942.625000;
  origin_y -20.3750000;
  origin_z 320.125000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 165.937500 0.00000000;
 time 57:52.58593750m;
 setangle 4.21875000 170.156250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1094.62500;
  origin_y -228.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 170.156250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 329.125000;
  origin_y -368.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1008.00000;
  origin_y -215.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 170.156250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 942.625000;
  origin_y -20.3750000;
  origin_z 320.125000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 5.62500000 165.937500 0.00000000;
 time 57:52.63598633m;
 setangle 4.21875000 170.156250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1094.62500;
  origin_y -228.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 170.156250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 345.250000;
  origin_y -368.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1008.00000;
  origin_y -215.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 170.156250;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.8750000;
 }
 updateentity {
  entity 128;
  origin_y -50.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 942.625000;
  origin_y -20.3750000;
  origin_z 320.125000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 167.343750 0.00000000;
 time 57:52.68603516m;
 setangle 4.21875000 171.562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1100.37500;
  origin_y -222.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 361.250000;
  origin_y -368.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1013.50000;
  origin_y -212.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.8750000;
 }
 updateentity {
  entity 128;
  origin_y -45.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 942.625000;
  origin_y -20.3750000;
  origin_z 320.125000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 410.375000;
  origin_y -337.000000;
  origin_z 334.500000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 361.250000 -368.000000 324.000000;
 }
}
block {
 camera 4.21875000 167.343750 0.00000000;
 time 57:52.73608398m;
 setangle 2.81250000 171.562500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1111.62500;
  origin_y -215.375000;
  origin_z 345.875000;
  angles_1 2.81250000;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 377.375000;
  origin_y -367.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1024.50000;
  origin_y -204.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.8750000;
 }
 updateentity {
  entity 128;
  origin_y -40.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 942.625000;
  origin_y -20.3750000;
  origin_z 320.125000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 452.625000;
  origin_y -310.125000;
  origin_z 333.375000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 168.750000 0.00000000;
 time 57:52.78613281m;
 setangle 4.21875000 171.562500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1124.75000;
  origin_y -206.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 393.375000;
  origin_y -368.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1037.75000;
  origin_y -195.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 980.375000;
  origin_y -188.625000;
  origin_z 330.250000;
  angles_1 -5.62500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.8750000;
 }
 updateentity {
  entity 128;
  origin_y -35.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 942.625000;
  origin_y -20.3750000;
  origin_z 320.125000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 494.875000;
  origin_y -283.375000;
  origin_z 332.125000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1037.75000 -195.625000 324.000000;
 }
}
block {
 camera 2.81250000 168.750000 0.00000000;
 time 57:52.83618164m;
 setangle 4.21875000 171.562500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1138.00000;
  origin_y -197.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 410.500000;
  origin_y -374.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1051.00000;
  origin_y -186.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 931.000000;
  origin_y -182.500000;
  origin_z 325.375000;
  angles_1 -5.62500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.8750000;
 }
 updateentity {
  entity 128;
  origin_y -30.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 942.625000;
  origin_y -20.3750000;
  origin_z 320.125000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 537.250000;
  origin_y -256.625000;
  origin_z 330.875000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 170.156250 0.00000000;
 time 57:52.88623047m;
 setangle 4.21875000 171.562500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1151.25000;
  origin_y -188.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 426.375000;
  origin_y -383.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1064.37500;
  origin_y -177.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 881.500000;
  origin_y -176.375000;
  origin_z 320.500000;
  angles_1 -5.62500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.8750000;
 }
 updateentity {
  entity 128;
  origin_y -25.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 942.625000;
  origin_y -20.3750000;
  origin_z 320.125000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 579.500000;
  origin_y -229.875000;
  origin_z 329.625000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 170.156250 0.00000000;
 time 57:52.93627930m;
 setangle 4.21875000 171.562500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1164.50000;
  origin_y -179.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 440.750000;
  origin_y -393.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1077.62500;
  origin_y -168.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 832.000000;
  origin_y -170.250000;
  origin_z 315.500000;
  angles_1 -5.62500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.8750000;
 }
 updateentity {
  entity 128;
  origin_y -20.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 942.625000;
  origin_y -20.3750000;
  origin_z 320.125000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 621.750000;
  origin_y -203.000000;
  origin_z 328.375000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 170.156250 0.00000000;
 time 57:52.98632812m;
 setangle 4.21875000 171.562500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1177.75000;
  origin_y -170.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 454.000000;
  origin_y -404.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1090.87500;
  origin_y -159.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 782.625000;
  origin_y -164.250000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.8750000;
 }
 updateentity {
  entity 128;
  origin_y -15.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 942.625000;
  origin_y -20.3750000;
  origin_z 320.125000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 664.125000;
  origin_y -176.250000;
  origin_z 327.125000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 170.156250 0.00000000;
 time 57:53.03662109m;
 setangle 4.21875000 171.562500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1191.00000;
  origin_y -161.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 469.750000;
  origin_y -412.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1104.12500;
  origin_y -150.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 743.875000;
  origin_y -159.375000;
  origin_z 306.750000;
  angles_1 -5.62500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.8750000;
 }
 updateentity {
  entity 128;
  origin_y -10.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 706.375000;
  origin_y -149.500000;
  origin_z 326.000000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 743.875000 -159.375000 306.750000;
 }
}
block {
 camera 2.81250000 170.156250 0.00000000;
 time 57:53.08666992m;
 setangle 4.21875000 171.562500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1204.37500;
  origin_y -152.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 489.000000;
  origin_y -415.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1117.37500;
  origin_y -141.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 743.875000;
  origin_y -159.375000;
  origin_z 306.750000;
  angles_1 -5.62500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.87500000;
 }
 updateentity {
  entity 128;
  origin_y -5.87500000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 713.125000;
  origin_y -145.125000;
  origin_z 325.750000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 713.125000 -145.125000 325.750000;
 }
}
block {
 camera 2.81250000 170.156250 0.00000000;
 time 57:53.13671875m;
 setangle 4.21875000 171.562500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1217.62500;
  origin_y -143.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 507.875000;
  origin_y -415.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1130.75000;
  origin_y -132.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 743.875000;
  origin_y -159.375000;
  origin_z 306.750000;
  angles_1 -5.62500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 0.875000000;
 }
 updateentity {
  entity 128;
  origin_y -0.875000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 713.125000;
  origin_y -145.125000;
  origin_z 325.750000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 170.156250 0.00000000;
 time 57:53.18676758m;
 setangle 4.21875000 171.562500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1230.87500;
  origin_y -134.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 171.562500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 525.750000;
  origin_y -413.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1144.00000;
  origin_y -123.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 171.562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 743.875000;
  origin_y -159.375000;
  origin_z 306.750000;
  angles_1 -5.62500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 713.125000;
  origin_y -145.125000;
  origin_z 325.750000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 2.81250000 170.156250 0.00000000;
 time 57:53.23681641m;
 setangle 4.21875000 160.312500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1239.62500;
  origin_y -138.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 543.750000;
  origin_y -407.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1156.37500;
  origin_y -111.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 743.875000;
  origin_y -159.375000;
  origin_z 306.750000;
  angles_1 -5.62500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 713.125000;
  origin_y -145.125000;
  origin_z 325.750000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 170.156250 0.00000000;
 time 57:53.28686523m;
 setangle 2.81250000 95.6250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1182.00000;
  origin_y -187.375000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 560.375000;
  origin_y -396.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 33.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1171.25000;
  origin_y -100.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 95.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 743.875000;
  origin_y -159.375000;
  origin_z 306.750000;
  angles_1 -5.62500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 713.125000;
  origin_y -145.125000;
  origin_z 325.750000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 170.156250 0.00000000;
 time 57:53.33691406m;
 setangle 4.21875000 39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1120.87500;
  origin_y -148.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 573.625000;
  origin_y -387.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1187.25000;
  origin_y -91.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 743.875000;
  origin_y -159.375000;
  origin_z 306.750000;
  angles_1 -5.62500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 713.125000;
  origin_y -145.125000;
  origin_z 325.750000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 158.906250 0.00000000;
 time 57:53.38696289m;
 setangle 4.21875000 40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1138.25000;
  origin_y -143.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 584.250000;
  origin_y -380.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1203.12500;
  origin_y -84.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 40.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 743.875000;
  origin_y -159.375000;
  origin_z 306.750000;
  angles_1 -5.62500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 713.125000;
  origin_y -145.125000;
  origin_z 325.750000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 158.906250 0.00000000;
 time 57:53.43701172m;
 setangle 4.21875000 39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1152.87500;
  origin_y -136.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 592.750000;
  origin_y -374.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 40.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1219.12500;
  origin_y -79.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 743.875000;
  origin_y -159.375000;
  origin_z 306.750000;
  angles_1 -5.62500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 713.125000;
  origin_y -145.125000;
  origin_z 325.750000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 37.9687500 0.00000000;
 time 57:53.48706055m;
 setangle 4.21875000 39.3750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1168.25000;
  origin_y -129.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 595.000000;
  origin_y -376.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1234.62500;
  origin_y -72.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 743.875000;
  origin_y -159.375000;
  origin_z 306.750000;
  angles_1 -5.62500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 713.125000;
  origin_y -145.125000;
  origin_z 325.750000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 37.9687500 0.00000000;
 time 57:53.53710938m;
 setangle 4.21875000 39.3750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1183.00000;
  origin_y -122.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 592.625000;
  origin_y -385.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 60.4687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1249.37500;
  origin_y -64.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 743.875000;
  origin_y -159.375000;
  origin_z 306.750000;
  angles_1 -5.62500000;
  angles_2 171.562500;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 713.125000;
  origin_y -145.125000;
  origin_z 325.750000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 37.9687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 67  : 130\n";
}
block {
 camera 2.81250000 37.9687500 0.00000000;
 time 57:53.58740234m;
 setangle 2.81250000 39.3750000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1197.12500;
  origin_y -114.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 583.875000;
  origin_y -396.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1263.50000;
  origin_y -56.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 713.125000;
  origin_y -145.125000;
  origin_z 325.750000;
  angles_1 -1.40625000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 37.9687500 0.00000000;
 time 57:53.63745117m;
 setangle 1.40625000 39.3750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1211.50000;
  origin_y -106.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 572.750000;
  origin_y -408.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 70.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1278.00000;
  origin_y -49.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 37.9687500 0.00000000;
 time 57:53.68750000m;
 setangle 1.40625000 36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1225.12500;
  origin_y -97.8750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 556.750000;
  origin_y -417.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1294.37500;
  origin_y -43.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 37.9687500 0.00000000;
 time 57:53.73754883m;
 setangle 1.40625000 36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1241.37500;
  origin_y -93.6250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 542.750000;
  origin_y -425.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 112.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1310.62500;
  origin_y -39.5000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 37.9687500 0.00000000;
 time 57:53.78759766m;
 setangle 2.81250000 36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1257.75000;
  origin_y -90.1250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 524.125000;
  origin_y -429.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1326.87500;
  origin_y -36.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 35.1562500 0.00000000;
 time 57:53.83764648m;
 setangle 2.81250000 36.5625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1273.87500;
  origin_y -87.7500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 506.750000;
  origin_y -431.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1343.12500;
  origin_y -33.7500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 35.1562500 0.00000000;
 time 57:53.88769531m;
 setangle 4.21875000 45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1298.00000;
  origin_y -89.7500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 489.750000;
  origin_y -431.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1359.87500;
  origin_y -32.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 35.1562500 0.00000000;
 time 57:53.93774414m;
 setangle 4.21875000 49.2187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1320.12500;
  origin_y -93.5000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 473.000000;
  origin_y -431.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 125.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1375.62500;
  origin_y -32.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 49.2187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 35.1562500 0.00000000;
 time 57:53.98779297m;
 setangle 8.43750000 70.3125000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1360.25000;
  origin_y -106.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 456.000000;
  origin_y -428.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 115.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1387.37500;
  origin_y -24.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 70.3125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 47.8125000 0.00000000;
 time 57:54.03784180m;
 setangle 7.03125000 71.7187500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1373.75000;
  origin_y -94.3750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 440.000000;
  origin_y -426.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1399.00000;
  origin_y -11.1250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 71.7187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 68.9062500 0.00000000;
 time 57:54.08813477m;
 setangle 7.03125000 74.5312500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1387.87500;
  origin_y -81.6250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 423.000000;
  origin_y -421.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1409.12500;
  origin_y 2.75000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 74.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 68.9062500 0.00000000;
 time 57:54.13818359m;
 setangle 7.03125000 77.3437500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1402.37500;
  origin_y -69.6250000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 407.250000;
  origin_y -414.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1419.37500;
  origin_y 15.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 70.3125000 0.00000000;
 time 57:54.18823242m;
 setangle 7.03125000 77.3437500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1413.12500;
  origin_y -57.3750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 390.125000;
  origin_y -409.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1430.12500;
  origin_y 27.8750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 75.9375000 0.00000000;
 time 57:54.23828125m;
 setangle 7.03125000 77.3437500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1422.62500;
  origin_y -42.8750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 373.250000;
  origin_y -406.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1439.62500;
  origin_y 42.3750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 77.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 75.9375000 0.00000000;
 time 57:54.28833008m;
 setangle 8.43750000 84.3750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1441.12500;
  origin_y -28.5000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 356.625000;
  origin_y -404.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1447.50000;
  origin_y 57.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 75.9375000 0.00000000;
 time 57:54.33837891m;
 setangle 8.43750000 140.625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1462.37500;
  origin_y 46.2500000;
  origin_z 330.250000;
  angles_1 8.43750000;
  angles_2 140.625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 339.375000;
  origin_y -398.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1447.50000;
  origin_y 75.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 140.625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 75.9375000 0.00000000;
 time 57:54.38842773m;
 setangle 5.62500000 177.187500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1461.87500;
  origin_y 74.8750000;
  origin_z 327.250000;
  angles_1 5.62500000;
  angles_2 177.187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 323.500000;
  origin_y -392.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1447.50000;
  origin_y 89.0000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 177.187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 139.218750 0.00000000;
 time 57:54.43847656m;
 setangle 4.21875000 -161.718750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1462.00000;
  origin_y 93.3750000;
  origin_z 327.125000;
  angles_1 4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 308.500000;
  origin_y -385.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1447.50000;
  origin_y 100.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 139.218750 0.00000000;
 time 57:54.48852539m;
 setangle 4.21875000 -161.718750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1462.00000;
  origin_y 104.500000;
  origin_z 327.125000;
  angles_1 4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 294.000000;
  origin_y -378.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1447.50000;
  origin_y 109.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 175.781250 0.00000000;
 time 57:54.53857422m;
 setangle 4.21875000 -158.906250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1462.00000;
  origin_y 114.125000;
  origin_z 327.250000;
  angles_1 4.21875000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 279.000000;
  origin_y -372.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 77.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1447.50000;
  origin_y 116.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 175.781250 0.00000000;
 time 57:54.58862305m;
 setangle 4.21875000 -157.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1462.00000;
  origin_y 121.625000;
  origin_z 327.375000;
  angles_1 4.21875000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 263.500000;
  origin_y -366.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1447.50000;
  origin_y 121.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -157.500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 199.687500 0.00000000;
 time 57:54.63891602m;
 setangle 4.21875000 -157.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1462.00000;
  origin_y 127.250000;
  origin_z 327.375000;
  angles_1 4.21875000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 247.750000;
  origin_y -362.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1447.50000;
  origin_y 126.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -157.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 201.093750 0.00000000;
 time 57:54.68896484m;
 setangle 4.21875000 -157.500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1462.00000;
  origin_y 131.875000;
  origin_z 327.375000;
  angles_1 4.21875000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 231.875000;
  origin_y -352.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1446.00000;
  origin_y 133.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -157.500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 201.093750 0.00000000;
 time 57:54.73901367m;
 setangle 4.21875000 -157.500000 0.00000000;
 clientdata {
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1462.00000;
  origin_y 153.625000;
  origin_z 328.125000;
  angles_1 4.21875000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 217.625000;
  origin_y -342.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1441.75000;
  origin_y 147.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -157.500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 201.093750 0.00000000;
 time 57:54.78906250m;
 setangle 4.21875000 -156.093750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1458.75000;
  origin_y 166.625000;
  origin_z 330.125000;
  angles_1 4.21875000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 204.625000;
  origin_y -331.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1438.37500;
  origin_y 158.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 201.093750 0.00000000;
 time 57:54.83911133m;
 setangle 4.21875000 -156.093750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1459.37500;
  origin_y 176.750000;
  origin_z 331.750000;
  angles_1 4.21875000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 192.500000;
  origin_y -320.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1435.75000;
  origin_y 166.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 65; // items/health1.wav
  origin 192.500000 -320.250000 324.000000;
 }
}
block {
 camera 2.81250000 201.093750 0.00000000;
 time 57:54.88916016m;
 setangle 4.21875000 -154.687500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1460.00000;
  origin_y 185.500000;
  origin_z 333.125000;
  angles_1 4.21875000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 181.250000;
  origin_y -308.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 82.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1433.62500;
  origin_y 173.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 201.093750 0.00000000;
 time 57:54.93920898m;
 setangle 2.81250000 -154.687500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1460.37500;
  origin_y 192.000000;
  origin_z 333.375000;
  angles_1 2.81250000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 176.000000;
  origin_y -291.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1431.87500;
  origin_y 179.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 202.500000 0.00000000;
 time 57:54.98925781m;
 setangle 2.81250000 -153.281250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1462.62500;
  origin_y 194.125000;
  origin_z 334.250000;
  angles_1 2.81250000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 179.375000;
  origin_y -280.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 71.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1432.37500;
  origin_y 179.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -153.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 203.906250 0.00000000;
 time 57:55.03930664m;
 setangle 2.81250000 -153.281250 0.00000000;
 clientdata {
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1463.87500;
  origin_y 186.625000;
  origin_z 334.000000;
  angles_1 2.81250000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 189.000000;
  origin_y -275.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1435.87500;
  origin_y 172.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 203.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 67  : 130\n";
}
block {
 camera 1.40625000 203.906250 0.00000000;
 time 57:55.08935547m;
 setangle 1.40625000 -153.281250 0.00000000;
 clientdata {
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1463.87500;
  origin_y 179.250000;
  origin_z 331.750000;
  angles_1 1.40625000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 204.750000;
  origin_y -271.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1438.62500;
  origin_y 166.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -153.281250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 205.312500 0.00000000;
 time 57:55.13964844m;
 setangle 1.40625000 -153.281250 0.00000000;
 clientdata {
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1463.87500;
  origin_y 173.250000;
  origin_z 330.625000;
  angles_1 1.40625000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 220.750000;
  origin_y -262.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1440.75000;
  origin_y 162.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -153.281250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 1.40625000 205.312500 0.00000000;
 time 57:55.18969727m;
 setangle 1.40625000 -153.281250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1463.87500;
  origin_y 168.625000;
  origin_z 329.625000;
  angles_1 1.40625000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 235.250000;
  origin_y -252.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1442.50000;
  origin_y 158.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -153.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 205.312500 0.00000000;
 time 57:55.23974609m;
 setangle 1.40625000 -153.281250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1463.37500;
  origin_y 164.875000;
  origin_z 328.875000;
  angles_1 1.40625000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 246.875000;
  origin_y -245.000000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 29.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1443.87500;
  origin_y 155.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -153.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 205.312500 0.00000000;
 time 57:55.28979492m;
 setangle 1.40625000 -153.281250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1463.00000;
  origin_y 162.375000;
  origin_z 328.375000;
  angles_1 1.40625000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1444.75000;
  origin_y 153.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -153.281250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 205.312500 0.00000000;
 time 57:55.33984375m;
 setangle 1.40625000 -154.687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1462.50000;
  origin_y 160.500000;
  origin_z 327.875000;
  angles_1 1.40625000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1445.25000;
  origin_y 152.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 205.312500 0.00000000;
 time 57:55.38989258m;
 setangle 1.40625000 -154.687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1462.12500;
  origin_y 160.125000;
  origin_z 327.750000;
  angles_1 1.40625000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 256.875000;
  origin_y -239.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1445.25000;
  origin_y 152.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 0.00000000 205.312500 0.00000000;
 time 57:55.43994141m;
 setangle 1.40625000 -154.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1462.12500;
  origin_y 160.125000;
  origin_z 327.625000;
  angles_1 1.40625000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 255.125000;
  origin_y -250.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1445.25000;
  origin_y 152.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 203.906250 0.00000000;
 time 57:55.48999023m;
 setangle 1.40625000 -154.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1462.12500;
  origin_y 160.125000;
  origin_z 327.625000;
  angles_1 1.40625000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 254.250000;
  origin_y -266.125000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1445.25000;
  origin_y 152.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 203.906250 0.00000000;
 time 57:55.54003906m;
 setangle 1.40625000 -154.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1462.12500;
  origin_y 160.125000;
  origin_z 327.625000;
  angles_1 1.40625000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 253.875000;
  origin_y -282.250000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1445.25000;
  origin_y 152.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 203.906250 0.00000000;
 time 57:55.59008789m;
 setangle 1.40625000 -154.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1462.12500;
  origin_y 160.125000;
  origin_z 327.625000;
  angles_1 1.40625000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 254.000000;
  origin_y -298.375000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 -46.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1445.25000;
  origin_y 152.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1392.25000;
  origin_y 129.250000;
  origin_z 333.125000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1445.25000 152.750000 324.000000;
 }
}
block {
 camera 0.00000000 203.906250 0.00000000;
 time 57:55.64013672m;
 setangle 1.40625000 -154.687500 0.00000000;
 clientdata {
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1463.87500;
  origin_y 166.250000;
  origin_z 327.625000;
  angles_1 1.40625000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 254.125000;
  origin_y -314.500000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1447.87500;
  origin_y 158.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1346.50000;
  origin_y 109.000000;
  origin_z 330.625000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 0.00000000 203.906250 0.00000000;
 time 57:55.69042969m;
 setangle 1.40625000 -154.687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1465.50000;
  origin_y 177.125000;
  origin_z 326.625000;
  angles_1 1.40625000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 254.250000;
  origin_y -330.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1447.87500;
  origin_y 170.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1300.75000;
  origin_y 88.6250000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 203.906250 0.00000000;
 time 57:55.74047852m;
 setangle 1.40625000 -154.687500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1459.12500;
  origin_y 193.375000;
  origin_z 326.625000;
  angles_1 1.40625000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 262.250000;
  origin_y -342.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1445.00000;
  origin_y 187.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -154.687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1255.12500;
  origin_y 68.3750000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 203.906250 0.00000000;
 time 57:55.79052734m;
 setangle 1.40625000 -156.093750 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1461.00000;
  origin_y 210.000000;
  origin_z 327.750000;
  angles_1 1.40625000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 276.625000;
  origin_y -351.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1441.50000;
  origin_y 203.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -156.093750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1209.37500;
  origin_y 48.1250000;
  origin_z 323.250000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 203.906250 0.00000000;
 time 57:55.84057617m;
 setangle 1.40625000 -175.781250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1458.87500;
  origin_y 219.875000;
  origin_z 328.500000;
  angles_1 1.40625000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 291.750000;
  origin_y -358.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1438.50000;
  origin_y 218.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1163.62500;
  origin_y 27.8750000;
  origin_z 320.875000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 32; // weapons/pkup.wav
  origin 1438.50000 218.875000 324.000000;
 }
}
block {
 camera 0.00000000 203.906250 0.00000000;
 time 57:55.89062500m;
 setangle 4.21875000 81.5625000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1431.25000;
  origin_y 150.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 307.000000;
  origin_y -365.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1442.00000;
  origin_y 237.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1117.87500;
  origin_y 7.62500000;
  origin_z 318.375000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 203.906250 0.00000000;
 time 57:55.94067383m;
 setangle 4.21875000 81.5625000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1434.25000;
  origin_y 165.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 322.875000;
  origin_y -370.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1445.00000;
  origin_y 252.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1072.25000;
  origin_y -12.5000000;
  origin_z 315.875000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 182.812500 0.00000000;
 time 57:55.99072266m;
 setangle 4.21875000 81.5625000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1437.12500;
  origin_y 181.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 342.000000;
  origin_y -370.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1447.75000;
  origin_y 268.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1026.50000;
  origin_y -32.7500000;
  origin_z 313.500000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 182.812500 0.00000000;
 time 57:56.04077148m;
 setangle 4.21875000 81.5625000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1439.75000;
  origin_y 197.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 357.250000;
  origin_y -370.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1447.87500;
  origin_y 284.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 980.750000;
  origin_y -53.1250000;
  origin_z 311.000000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 80.1562500 0.00000000;
 time 57:56.09082031m;
 setangle 4.21875000 81.5625000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1434.12500;
  origin_y 214.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 369.500000;
  origin_y -369.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1444.75000;
  origin_y 301.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 935.000000;
  origin_y -73.3750000;
  origin_z 308.500000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 80.1562500 0.00000000;
 time 57:56.14086914m;
 setangle 5.62500000 81.5625000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1429.87500;
  origin_y 231.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 373.250000;
  origin_y -364.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 46.4062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1440.50000;
  origin_y 318.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 889.375000;
  origin_y -93.6250000;
  origin_z 306.125000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 80.1562500 0.00000000;
 time 57:56.19116211m;
 setangle 7.03125000 71.7187500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1413.12500;
  origin_y 252.125000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 368.625000;
  origin_y -357.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1438.37500;
  origin_y 335.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 71.7187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 843.625000;
  origin_y -113.875000;
  origin_z 303.625000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 80.1562500 0.00000000;
 time 57:56.24121094m;
 setangle 9.84375000 25.3125000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1366.75000;
  origin_y 314.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 357.250000;
  origin_y -353.625000;
  origin_z 320.000000;
  angles_2 104.062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1443.87500;
  origin_y 353.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 797.875000;
  origin_y -134.125000;
  origin_z 301.125000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 70.3125000 0.00000000;
 time 57:56.29125977m;
 setangle 11.2500000 14.0625000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1373.12500;
  origin_y 346.250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 341.375000;
  origin_y -350.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1455.87500;
  origin_y 369.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 752.125000;
  origin_y -154.375000;
  origin_z 298.750000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 23.9062500 0.00000000;
 time 57:56.34130859m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1386.12500;
  origin_y 382.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 325.500000;
  origin_y -347.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1472.00000;
  origin_y 382.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 751.250000;
  origin_y -154.750000;
  origin_z 298.625000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 751.250000 -154.750000 298.625000;
 }
}
block {
 camera 8.43750000 23.9062500 0.00000000;
 time 57:56.39135742m;
 setangle 11.2500000 -15.4687500 0.00000000;
 clientdata {
  vel_x 24.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1409.12500;
  origin_y 415.250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 309.250000;
  origin_y -338.625000;
  origin_z 320.000000;
  angles_2 122.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1491.25000;
  origin_y 390.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 751.250000;
  origin_y -154.750000;
  origin_z 298.625000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 12.6562500 0.00000000;
 time 57:56.44140625m;
 setangle 11.2500000 -26.7187500 0.00000000;
 clientdata {
  vel_x 25.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1435.87500;
  origin_y 434.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 294.375000;
  origin_y -329.000000;
  origin_z 320.000000;
  angles_2 120.937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1511.62500;
  origin_y 394.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 751.250000;
  origin_y -154.750000;
  origin_z 298.625000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 343.125000 0.00000000;
 time 57:56.49145508m;
 setangle 15.4687500 -37.9687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1465.37500;
  origin_y 447.875000;
  origin_z 374.250000;
  angles_1 15.4687500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 280.750000;
  origin_y -318.625000;
  origin_z 320.000000;
  angles_2 120.937500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1529.12500;
  origin_y 397.375000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 751.250000;
  origin_y -154.750000;
  origin_z 298.625000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 343.125000 0.00000000;
 time 57:56.54150391m;
 setangle 15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1496.12500;
  origin_y 447.875000;
  origin_z 341.625000;
  angles_1 15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1545.25000;
  origin_y 399.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 751.250000;
  origin_y -154.750000;
  origin_z 298.625000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 343.125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 67  : 120\n";
}
block {
 camera 9.84375000 331.875000 0.00000000;
 time 57:56.59155273m;
 setangle 15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1513.50000;
  origin_y 449.000000;
  origin_z 364.875000;
  angles_1 15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1561.50000;
  origin_y 401.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 751.250000;
  origin_y -154.750000;
  origin_z 298.625000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 331.875000 0.00000000;
 time 57:56.64160156m;
 setangle 15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1520.37500;
  origin_y 456.250000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1579.87500;
  origin_y 396.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 751.250000;
  origin_y -154.750000;
  origin_z 298.625000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 315.000000 0.00000000;
 time 57:56.69165039m;
 setangle 15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1536.00000;
  origin_y 452.375000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1595.62500;
  origin_y 392.875000;
  origin_z 318.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 751.250000;
  origin_y -154.750000;
  origin_z 298.625000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 315.000000 0.00000000;
 time 57:56.74194336m;
 setangle 16.8750000 -42.1875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1550.75000;
  origin_y 446.625000;
  origin_z 373.500000;
  angles_1 16.8750000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1611.25000;
  origin_y 389.000000;
  origin_z 314.000000;
  angles_1 -5.62500000;
  angles_2 -42.1875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 751.250000;
  origin_y -154.750000;
  origin_z 298.625000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 315.000000 0.00000000;
 time 57:56.79199219m;
 setangle 16.8750000 -45.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1568.00000;
  origin_y 444.375000;
  origin_z 367.500000;
  angles_1 16.8750000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1627.00000;
  origin_y 385.250000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 751.250000;
  origin_y -154.750000;
  origin_z 298.625000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 315.000000 0.00000000;
 time 57:56.84204102m;
 setangle 15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1583.62500;
  origin_y 438.250000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1643.12500;
  origin_y 378.625000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 751.250000;
  origin_y -154.750000;
  origin_z 298.625000;
  angles_1 -2.81250000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 15.4687500 316.406250 0.00000000;
 time 57:56.89208984m;
 setangle 15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1598.75000;
  origin_y 430.750000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1658.25000;
  origin_y 371.125000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 315.000000 0.00000000;
 time 57:56.94213867m;
 setangle 15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1613.12500;
  origin_y 422.375000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1672.62500;
  origin_y 362.875000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 315.000000 0.00000000;
 time 57:56.99218750m;
 setangle 15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1626.87500;
  origin_y 413.500000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1686.37500;
  origin_y 354.000000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 315.000000 0.00000000;
 time 57:57.04223633m;
 setangle 15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1640.12500;
  origin_y 404.125000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1699.62500;
  origin_y 344.625000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 315.000000 0.00000000;
 time 57:57.09228516m;
 setangle 15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1652.62500;
  origin_y 394.000000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1712.12500;
  origin_y 334.375000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 315.000000 0.00000000;
 time 57:57.14233398m;
 setangle 15.4687500 -45.0000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1662.87500;
  origin_y 380.750000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1722.37500;
  origin_y 321.250000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 315.000000 0.00000000;
 time 57:57.19238281m;
 setangle 15.4687500 -56.2500000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1684.50000;
  origin_y 375.000000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1729.62500;
  origin_y 303.875000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 315.000000 0.00000000;
 time 57:57.24243164m;
 setangle 14.0625000 -61.8750000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1696.12500;
  origin_y 361.875000;
  origin_z 365.500000;
  angles_1 14.0625000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1734.25000;
  origin_y 286.125000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -61.8750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 315.000000 0.00000000;
 time 57:57.29272461m;
 setangle 11.2500000 -60.4687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1696.87500;
  origin_y 344.750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1737.37500;
  origin_y 269.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -60.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 296.718750 0.00000000;
 time 57:57.34277344m;
 setangle 11.2500000 -60.4687500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1692.25000;
  origin_y 327.125000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1732.75000;
  origin_y 251.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -60.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 298.125000 0.00000000;
 time 57:57.39282227m;
 setangle 11.2500000 -60.4687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1688.62500;
  origin_y 313.125000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1729.12500;
  origin_y 237.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 298.125000 0.00000000;
 time 57:57.44287109m;
 setangle 11.2500000 -60.4687500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1686.37500;
  origin_y 304.750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1726.87500;
  origin_y 229.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -60.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 298.125000 0.00000000;
 time 57:57.49291992m;
 setangle 11.2500000 -60.4687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1688.87500;
  origin_y 292.625000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1729.37500;
  origin_y 216.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -60.4687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 298.125000 0.00000000;
 time 57:57.54296875m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1695.62500;
  origin_y 278.125000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1734.25000;
  origin_y 201.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 298.125000 0.00000000;
 time 57:57.59301758m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1701.00000;
  origin_y 262.875000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1739.62500;
  origin_y 186.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 298.125000 0.00000000;
 time 57:57.64306641m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1706.75000;
  origin_y 247.750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1745.37500;
  origin_y 171.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 57:57.69311523m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1712.75000;
  origin_y 232.875000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1751.37500;
  origin_y 156.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 57:57.74316406m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1719.00000;
  origin_y 218.125000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1757.62500;
  origin_y 141.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 57:57.79345703m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1725.37500;
  origin_y 203.375000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1764.00000;
  origin_y 126.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 57:57.84350586m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1732.00000;
  origin_y 188.750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1770.62500;
  origin_y 112.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 57:57.89355469m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1738.75000;
  origin_y 174.250000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1777.37500;
  origin_y 97.5000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 57:57.94360352m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1745.62500;
  origin_y 159.750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1784.12500;
  origin_y 83.0000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 57:57.99365234m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1752.50000;
  origin_y 145.250000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1791.12500;
  origin_y 68.5000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 197;
  soundnum 15; // items/itembk2.wav
  origin 880.000000 -296.000000 468.000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 57:58.04370117m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1759.37500;
  origin_y 130.750000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1798.00000;
  origin_y 54.1250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 67  : 120\n";
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 57:58.09375000m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1766.37500;
  origin_y 116.375000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1805.00000;
  origin_y 39.7500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 57:58.14379883m;
 setangle 11.2500000 -61.8750000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1773.50000;
  origin_y 102.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1812.12500;
  origin_y 25.2500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 57:58.19384766m;
 setangle 9.84375000 -63.2812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1782.12500;
  origin_y 88.8750000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1819.12500;
  origin_y 10.8750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 57:58.24389648m;
 setangle 9.84375000 -63.2812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1789.12500;
  origin_y 74.5000000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1826.00000;
  origin_y -3.37500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 296.718750 0.00000000;
 time 57:58.29394531m;
 setangle 9.84375000 -63.2812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1796.12500;
  origin_y 60.0000000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1833.00000;
  origin_y -17.8750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -73.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 11;
  origin 239.875000 274.125000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 8.43750000 295.312500 0.00000000;
 time 57:58.34423828m;
 setangle 9.84375000 -63.2812500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1803.00000;
  origin_y 45.6250000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1839.87500;
  origin_y -32.2500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -98.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 295.312500 0.00000000;
 time 57:58.39428711m;
 setangle 9.84375000 -59.0625000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1804.50000;
  origin_y 28.2500000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1847.12500;
  origin_y -46.6250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -123.000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 295.312500 0.00000000;
 time 57:58.44433594m;
 setangle 9.84375000 -54.8437500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1812.12500;
  origin_y 11.5000000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1860.00000;
  origin_y -60.1250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -148.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 57;
  soundnum 27; // misc/r_tele2.wav
  origin 239.875000 274.125000 320.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 30; // misc/r_tele5.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 8.43750000 295.312500 0.00000000;
 time 57:58.49438477m;
 setangle 9.84375000 -52.0312500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1822.50000;
  origin_y -2.25000000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1874.00000;
  origin_y -71.6250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -173.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 303.750000 0.00000000;
 time 57:58.54443359m;
 setangle 9.84375000 -52.0312500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1836.75000;
  origin_y -12.1250000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1888.25000;
  origin_y -81.5000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -198.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 182;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 306.562500 0.00000000;
 time 57:58.59448242m;
 setangle 9.84375000 -50.6250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1849.75000;
  origin_y -22.0000000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1902.87500;
  origin_y -90.0000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -223.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -304.000000 -109.375000 492.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 8.43750000 306.562500 0.00000000;
 time 57:58.64453125m;
 setangle 9.84375000 -50.6250000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1863.62500;
  origin_y -31.5000000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1916.62500;
  origin_y -99.6250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -248.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 306.562500 0.00000000;
 time 57:58.69458008m;
 setangle 9.84375000 -50.6250000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1876.62500;
  origin_y -41.7500000;
  origin_z 328.875000;
  angles_1 9.84375000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1929.75000;
  origin_y -109.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -273.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 307.968750 0.00000000;
 time 57:58.74462891m;
 setangle 9.84375000 -50.6250000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1889.00000;
  origin_y -52.3750000;
  origin_z 328.875000;
  angles_1 9.84375000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1942.12500;
  origin_y -120.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -298.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 307.968750 0.00000000;
 time 57:58.79467773m;
 setangle 9.84375000 -50.6250000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1900.87500;
  origin_y -63.3750000;
  origin_z 328.875000;
  angles_1 9.84375000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1954.00000;
  origin_y -131.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -323.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -266.375000 -50.2500000 492.000000;
 }
}
block {
 camera 8.43750000 307.968750 0.00000000;
 time 57:58.84497070m;
 setangle 9.84375000 -56.2500000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1919.25000;
  origin_y -70.2500000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1965.37500;
  origin_y -143.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -56.2500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -348.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 307.968750 0.00000000;
 time 57:58.89501953m;
 setangle 9.84375000 -67.5000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1944.87500;
  origin_y -75.7500000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1975.87500;
  origin_y -156.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -373.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 302.343750 0.00000000;
 time 57:58.94506836m;
 setangle 9.84375000 -70.3125000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1958.25000;
  origin_y -88.1250000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1985.37500;
  origin_y -170.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -398.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 291.093750 0.00000000;
 time 57:58.99511719m;
 setangle 9.84375000 -71.7187500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1968.87500;
  origin_y -101.625000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1993.87500;
  origin_y -184.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -423.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 291.093750 0.00000000;
 time 57:59.04516602m;
 setangle 9.84375000 -81.5625000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1990.62500;
  origin_y -113.750000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 2001.25000;
  origin_y -199.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -448.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 288.281250 0.00000000;
 time 57:59.09521484m;
 setangle 9.84375000 -85.7812500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 2003.00000;
  origin_y -129.000000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 2007.25000;
  origin_y -215.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -85.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -73.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -473.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 8.43750000 277.031250 0.00000000;
 time 57:59.14526367m;
 setangle 9.84375000 -90.0000000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 2012.12500;
  origin_y -144.875000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 2012.12500;
  origin_y -231.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -98.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 8.43750000 272.812500 0.00000000;
 time 57:59.19531250m;
 setangle 9.84375000 -92.8125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 2022.00000;
  origin_y -161.500000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 2015.62500;
  origin_y -247.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -123.000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 272.812500 0.00000000;
 time 57:59.24536133m;
 setangle 9.84375000 -97.0312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 2030.75000;
  origin_y -178.750000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 35;
  origin_x 2018.00000;
  origin_y -264.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -97.0312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -148.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
 particle {
  origin 2033.75000 -256.000000 332.125000;
  vel -3.50000000 -0.437500000 1.81250000;
  color 18;
  count 73;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 44; // player/pain4.wav
  origin 2018.00000 -264.125000 316.000000;
 }
 particle {
  origin 2033.62500 -256.000000 331.875000;
  vel -3.93750000 -0.437500000 -0.125000000;
  color 36;
  count 73;
 }
}
block {
 camera 8.43750000 270.000000 0.00000000;
 time 57:59.29541016m;
 setangle 9.84375000 -97.0312500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -20.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 2027.00000;
  origin_y -195.250000;
  origin_z 352.750000;
  angles_1 9.84375000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 2014.25000;
  origin_y -280.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -173.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 261.562500 0.00000000;
 time 57:59.34545898m;
 setangle 9.84375000 -108.281250 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 2034.37500;
  origin_y -216.125000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -108.281250;
 }
 updateentity {
  entity 4;
  frame 36;
  origin_x 2005.25000;
  origin_y -297.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -198.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 261.562500 0.00000000;
 time 57:59.39575195m;
 setangle 9.84375000 -127.968750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 2046.62500;
  origin_y -241.875000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 1991.87500;
  origin_y -308.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -223.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 8.43750000 261.562500 0.00000000;
 time 57:59.44580078m;
 setangle 8.43750000 -130.781250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 2034.87500;
  origin_y -252.000000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -130.781250;
 }
 updateentity {
  entity 4;
  frame 37;
  origin_x 1976.62500;
  origin_y -316.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -130.781250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -248.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 250.312500 0.00000000;
 time 57:59.49584961m;
 setangle 8.43750000 -135.000000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 2022.37500;
  origin_y -261.250000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 38;
  origin_x 1961.00000;
  origin_y -322.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -273.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 227.812500 0.00000000;
 time 57:59.54589844m;
 setangle 8.43750000 -140.625000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 2013.12500;
  origin_y -274.125000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 38;
  origin_x 1944.75000;
  origin_y -327.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -140.625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -298.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 227.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 50  : 110\n";
}
block {
 camera 7.03125000 225.000000 0.00000000;
 time 57:59.59594727m;
 setangle 7.03125000 -140.625000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1997.12500;
  origin_y -277.625000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 39;
  origin_x 1928.50000;
  origin_y -331.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -140.625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -323.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 217.968750 0.00000000;
 time 57:59.64599609m;
 setangle 7.03125000 -142.031250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1982.12500;
  origin_y -282.000000;
  origin_z 328.875000;
  angles_1 7.03125000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 39;
  origin_x 1912.25000;
  origin_y -333.875000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -142.031250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -348.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 217.968750 0.00000000;
 time 57:59.69604492m;
 setangle 7.03125000 -144.843750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1968.25000;
  origin_y -287.250000;
  origin_z 328.875000;
  angles_1 7.03125000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 40;
  origin_x 1895.87500;
  origin_y -335.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -373.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 217.968750 0.00000000;
 time 57:59.74609375m;
 setangle 2.81250000 -149.062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1955.75000;
  origin_y -293.125000;
  origin_z 328.875000;
  angles_1 2.81250000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 40;
  origin_x 1879.37500;
  origin_y -336.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -398.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 217.968750 0.00000000;
 time 57:59.79614258m;
 setangle 2.81250000 -149.062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1939.37500;
  origin_y -293.000000;
  origin_z 328.875000;
  angles_1 2.81250000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1863.00000;
  origin_y -336.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -423.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 213.750000 0.00000000;
 time 57:59.84619141m;
 setangle 2.81250000 -149.062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1923.12500;
  origin_y -292.375000;
  origin_z 328.875000;
  angles_1 2.81250000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1846.75000;
  origin_y -335.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -448.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 209.531250 0.00000000;
 time 57:59.89648438m;
 setangle 2.81250000 -149.062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1907.00000;
  origin_y -291.125000;
  origin_z 328.875000;
  angles_1 2.81250000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1830.75000;
  origin_y -334.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -473.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -73.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2094.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -430.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 155;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 156;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
 sound {
  channel 2;
  entity 179;
  soundnum 8; // weapons/spike2.wav
  origin 2048.00000 -48.0000000 332.000000;
 }
 sound {
  channel 2;
  entity 187;
  soundnum 8; // weapons/spike2.wav
  origin 2120.00000 -256.000000 332.000000;
 }
 sound {
  channel 2;
  entity 188;
  soundnum 8; // weapons/spike2.wav
  origin 1944.00000 -456.000000 332.000000;
 }
}
block {
 camera 1.40625000 209.531250 0.00000000;
 time 57:59.94653320m;
 setangle 2.81250000 -149.062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1891.00000;
  origin_y -289.625000;
  origin_z 328.875000;
  angles_1 2.81250000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1814.62500;
  origin_y -332.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -98.0000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2069.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -405.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 1.40625000 209.531250 0.00000000;
 time 57:59.99658203m;
 setangle 2.81250000 -149.062500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1875.12500;
  origin_y -288.000000;
  origin_z 328.875000;
  angles_1 2.81250000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1798.75000;
  origin_y -331.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -123.000000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2044.87500;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -380.875000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 209.531250 0.00000000;
 time 58:0.04663086m;
 setangle 4.21875000 -149.062500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1855.12500;
  origin_y -290.250000;
  origin_z 328.875000;
  angles_1 4.21875000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1781.00000;
  origin_y -332.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -148.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 2019.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -355.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 209.531250 0.00000000;
 time 58:0.09667969m;
 setangle 5.62500000 -147.656250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1836.12500;
  origin_y -291.750000;
  origin_z 328.875000;
  angles_1 5.62500000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1764.00000;
  origin_y -335.000000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -147.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -173.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 1994.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -330.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 209.531250 0.00000000;
 time 58:0.14672852m;
 setangle 5.62500000 -147.656250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1822.37500;
  origin_y -291.750000;
  origin_z 328.875000;
  angles_1 5.62500000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1747.37500;
  origin_y -336.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -147.656250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 153;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -198.125000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 84; // progs/spike.mdl
  origin_x 1969.75000;
  origin_y -256.000000;
  origin_z 332.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 166;
  modelindex 84; // progs/spike.mdl
  origin_x 1944.00000;
  origin_y -305.750000;
  origin_z 332.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 209.531250 0.00000000;
 time 58:0.19677734m;
 setangle 4.21875000 -149.062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1807.12500;
  origin_y -294.125000;
  origin_z 328.875000;
  angles_1 4.21875000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1730.87500;
  origin_y -337.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -223.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 0;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 0;
  origin 1944.00000 -288.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1968.00000 -256.000000 332.000000;
 }
 temp_entity {
  entitytype 1;
  origin 1944.00000 -288.000000 332.000000;
 }
}
block {
 camera 4.21875000 210.937500 0.00000000;
 time 58:0.24682617m;
 setangle 4.21875000 -149.062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1790.75000;
  origin_y -294.125000;
  origin_z 328.875000;
  angles_1 4.21875000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1714.62500;
  origin_y -337.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -248.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 209.531250 0.00000000;
 time 58:0.29687500m;
 setangle 4.21875000 -149.062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1774.62500;
  origin_y -293.375000;
  origin_z 328.875000;
  angles_1 4.21875000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1698.37500;
  origin_y -336.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -273.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 209.531250 0.00000000;
 time 58:0.34692383m;
 setangle 4.21875000 -149.062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1758.50000;
  origin_y -292.125000;
  origin_z 328.875000;
  angles_1 4.21875000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1682.25000;
  origin_y -335.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -298.250000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 209.531250 0.00000000;
 time 58:0.39697266m;
 setangle 4.21875000 -147.656250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1741.37500;
  origin_y -288.875000;
  origin_z 328.875000;
  angles_1 4.21875000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1666.25000;
  origin_y -333.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -147.656250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -323.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 209.531250 0.00000000;
 time 58:0.44726563m;
 setangle 2.81250000 -144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1717.37500;
  origin_y -288.000000;
  origin_z 328.875000;
  angles_1 2.81250000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1650.37500;
  origin_y -332.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -348.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 210.937500 0.00000000;
 time 58:0.49731445m;
 setangle 2.81250000 -144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1699.00000;
  origin_y -288.000000;
  origin_z 328.875000;
  angles_1 2.81250000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1634.37500;
  origin_y -330.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -373.375000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 213.750000 0.00000000;
 time 58:0.54736328m;
 setangle 2.81250000 -144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1680.62500;
  origin_y -288.000000;
  origin_z 328.875000;
  angles_1 2.81250000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1618.50000;
  origin_y -328.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -398.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 213.750000 0.00000000;
 time 58:0.59741211m;
 setangle 2.81250000 -144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1662.00000;
  origin_y -288.000000;
  origin_z 328.875000;
  angles_1 2.81250000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1602.50000;
  origin_y -327.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -423.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 213.750000 0.00000000;
 time 58:0.64746094m;
 setangle 2.81250000 -142.031250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1637.75000;
  origin_y -288.000000;
  origin_z 328.875000;
  angles_1 2.81250000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1586.62500;
  origin_y -325.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -142.031250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -448.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 213.750000 0.00000000;
 time 58:0.69750977m;
 setangle 2.81250000 -140.625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1617.00000;
  origin_y -288.000000;
  origin_z 328.875000;
  angles_1 2.81250000;
  angles_2 -140.625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1570.62500;
  origin_y -323.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -140.625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 164;
  modelindex 84; // progs/spike.mdl
  origin_x 2048.00000;
  origin_y -473.500000;
  origin_z 332.000000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 213.750000 0.00000000;
 time 58:0.74755859m;
 setangle 5.62500000 -139.218750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1596.87500;
  origin_y -288.000000;
  origin_z 328.875000;
  angles_1 5.62500000;
  angles_2 -139.218750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1554.62500;
  origin_y -322.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -139.218750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 1;
  origin 2048.00000 -479.875000 332.000000;
 }
}
block {
 camera 1.40625000 213.750000 0.00000000;
 time 58:0.79760742m;
 setangle 8.43750000 -137.812500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1575.25000;
  origin_y -292.750000;
  origin_z 328.875000;
  angles_1 8.43750000;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1536.50000;
  origin_y -326.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 216.562500 0.00000000;
 time 58:0.84765625m;
 setangle 12.6562500 -137.812500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1562.50000;
  origin_y -294.125000;
  origin_z 328.875000;
  angles_1 12.6562500;
  angles_2 -137.812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1519.62500;
  origin_y -331.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -137.812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 287.875000 -182.375000 324.000000;
 }
}
block {
 camera 1.40625000 216.562500 0.00000000;
 time 58:0.89770508m;
 setangle 22.5000000 -132.187500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1543.25000;
  origin_y -296.000000;
  origin_z 328.875000;
  angles_1 22.5000000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1503.50000;
  origin_y -337.875000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -132.187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 148;
  origin_z 288.000000;
 }
 updateentity {
  entity 178;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 220.781250 0.00000000;
 time 58:0.94799805m;
 setangle 77.3437500 -122.343750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1497.62500;
  origin_y -332.625000;
  origin_z 428.250000;
  angles_1 77.3437500;
  angles_2 -122.343750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1488.12500;
  origin_y -346.875000;
  origin_z 312.000000;
  angles_1 -25.3125000;
  angles_2 -122.343750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 226.406250 0.00000000;
 time 58:0.99804688m;
 setangle 77.3437500 -120.937500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1483.25000;
  origin_y -342.375000;
  origin_z 428.250000;
  angles_1 77.3437500;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1474.00000;
  origin_y -356.875000;
  origin_z 323.500000;
  angles_1 -25.3125000;
  angles_2 -120.937500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 1469.37500;
  origin_y -364.250000;
  origin_z 295.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1488.12500 -346.875000 316.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1474.00000 -356.875000 327.500000;
 }
 temp_entity {
  entitytype 3;
  origin 1469.37500 -364.250000 295.875000;
 }
}
block {
 camera 21.0937500 226.406250 0.00000000;
 time 58:1.04809570m;
 setangle 77.3437500 -120.937500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -6.00000000;
  vel_z 38.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1472.12500;
  origin_y -347.750000;
  origin_z 470.500000;
  angles_1 77.3437500;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1462.87500;
  origin_y -362.250000;
  origin_z 352.125000;
  angles_1 -23.9062500;
  angles_2 -120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 1469.37500;
  origin_y -364.250000;
  origin_z 295.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 226.406250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 20  : 90\n";
}
block {
 camera 75.9375000 236.250000 0.00000000;
 time 58:1.09814453m;
 setangle 74.5312500 -120.937500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -6.00000000;
  vel_z 35.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1463.25000;
  origin_y -349.625000;
  origin_z 496.250000;
  angles_1 74.5312500;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1451.75000;
  origin_y -367.625000;
  origin_z 378.875000;
  angles_1 -23.9062500;
  angles_2 -120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1469.37500;
  origin_y -364.250000;
  origin_z 295.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 75.9375000 236.250000 0.00000000;
 time 58:1.14819336m;
 setangle 60.4687500 -119.531250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -6.00000000;
  vel_z 33.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1462.00000;
  origin_y -337.500000;
  origin_z 513.125000;
  angles_1 60.4687500;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1440.62500;
  origin_y -373.125000;
  origin_z 403.500000;
  angles_1 -19.6875000;
  angles_2 -119.531250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1469.37500;
  origin_y -364.250000;
  origin_z 295.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 75.9375000 237.656250 0.00000000;
 time 58:1.19824219m;
 setangle 52.0312500 -118.125000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -6.00000000;
  vel_z 30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1455.37500;
  origin_y -332.875000;
  origin_z 528.875000;
  angles_1 52.0312500;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1429.62500;
  origin_y -378.500000;
  origin_z 426.125000;
  angles_1 -16.8750000;
  angles_2 -118.125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1469.37500;
  origin_y -364.250000;
  origin_z 295.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 75.9375000 237.656250 0.00000000;
 time 58:1.24829102m;
 setangle 47.8125000 -113.906250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -6.00000000;
  vel_z 28.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1443.00000;
  origin_y -331.875000;
  origin_z 545.375000;
  angles_1 47.8125000;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1418.50000;
  origin_y -383.875000;
  origin_z 446.750000;
  angles_1 -15.4687500;
  angles_2 -113.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1469.37500;
  origin_y -364.250000;
  origin_z 295.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 59.0625000 239.062500 0.00000000;
 time 58:1.29833984m;
 setangle 46.4062500 -113.906250 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -6.00000000;
  vel_z 25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1432.62500;
  origin_y -335.750000;
  origin_z 545.500000;
  angles_1 46.4062500;
  angles_2 -113.906250;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1407.37500;
  origin_y -389.250000;
  origin_z 465.375000;
  angles_1 -14.0625000;
  angles_2 -113.906250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1469.37500;
  origin_y -364.250000;
  origin_z 295.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 59.0625000 239.062500 0.00000000;
 time 58:1.34838867m;
 setangle 46.4062500 -112.500000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -6.00000000;
  vel_z 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1419.62500;
  origin_y -341.875000;
  origin_z 543.500000;
  angles_1 46.4062500;
  angles_2 -112.500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1396.25000;
  origin_y -394.625000;
  origin_z 482.125000;
  angles_1 -14.0625000;
  angles_2 -112.500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1469.37500;
  origin_y -364.250000;
  origin_z 295.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 59.0625000 239.062500 0.00000000;
 time 58:1.39843750m;
 setangle 46.4062500 -111.093750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -7.00000000;
  vel_z 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1405.62500;
  origin_y -350.875000;
  origin_z 557.500000;
  angles_1 46.4062500;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1385.25000;
  origin_y -400.250000;
  origin_z 496.750000;
  angles_1 -14.0625000;
  angles_2 -111.093750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1469.37500;
  origin_y -364.250000;
  origin_z 295.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 46.4062500 244.687500 0.00000000;
 time 58:1.44848633m;
 setangle 46.4062500 -111.093750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -7.00000000;
  vel_z 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1392.62500;
  origin_y -361.500000;
  origin_z 555.500000;
  angles_1 46.4062500;
  angles_2 -111.093750;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1374.25000;
  origin_y -406.000000;
  origin_z 509.375000;
  angles_1 -14.0625000;
  angles_2 -111.093750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1469.37500;
  origin_y -364.250000;
  origin_z 295.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 46.4062500 244.687500 0.00000000;
 time 58:1.49877930m;
 setangle 46.4062500 -109.687500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -7.00000000;
  vel_z 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1377.75000;
  origin_y -374.375000;
  origin_z 553.500000;
  angles_1 46.4062500;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1363.25000;
  origin_y -412.000000;
  origin_z 520.000000;
  angles_1 -14.0625000;
  angles_2 -109.687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1469.37500;
  origin_y -364.250000;
  origin_z 295.875000;
  angles_1 -78.7500000;
  angles_2 -122.343750;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 45.0000000 247.500000 0.00000000;
 time 58:1.54882813m;
 setangle 46.4062500 -105.468750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -8.00000000;
  vel_z 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1362.62500;
  origin_y -386.500000;
  origin_z 551.500000;
  angles_1 46.4062500;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1352.87500;
  origin_y -418.750000;
  origin_z 528.625000;
  angles_1 -14.0625000;
  angles_2 -105.468750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 45.0000000 248.906250 0.00000000;
 time 58:1.59887695m;
 setangle 45.0000000 -94.2187500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -10.0000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1346.62500;
  origin_y -398.125000;
  origin_z 549.500000;
  angles_1 45.0000000;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1343.75000;
  origin_y -423.875000;
  origin_z 535.125000;
  angles_1 -14.0625000;
  angles_2 -94.2187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 45.0000000 248.906250 0.00000000;
 time 58:1.64892578m;
 setangle 45.0000000 -81.5625000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -6.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1337.87500;
  origin_y -404.125000;
  origin_z 547.500000;
  angles_1 45.0000000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1340.87500;
  origin_y -423.875000;
  origin_z 539.750000;
  angles_1 -14.0625000;
  angles_2 -81.5625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 45.0000000 264.375000 0.00000000;
 time 58:1.69897461m;
 setangle 46.4062500 -78.7500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1337.37500;
  origin_y -405.250000;
  origin_z 545.500000;
  angles_1 46.4062500;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1341.00000;
  origin_y -423.875000;
  origin_z 542.375000;
  angles_1 -14.0625000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 45.0000000 264.375000 0.00000000;
 time 58:1.74902344m;
 setangle 56.2500000 -63.2812500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1336.25000;
  origin_y -411.375000;
  origin_z 542.375000;
  angles_1 56.2500000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1342.37500;
  origin_y -423.875000;
  origin_z 543.000000;
  angles_1 -18.2812500;
  angles_2 -63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 45.0000000 277.031250 0.00000000;
 time 58:1.79907227m;
 setangle 60.4687500 -59.0625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1338.12500;
  origin_y -413.625000;
  origin_z 541.500000;
  angles_1 60.4687500;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1344.00000;
  origin_y -423.875000;
  origin_z 541.500000;
  angles_1 -19.6875000;
  angles_2 -59.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 54.8437500 295.312500 0.00000000;
 time 58:1.84912109m;
 setangle 60.4687500 -61.8750000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1339.75000;
  origin_y -412.250000;
  origin_z 540.625000;
  angles_1 60.4687500;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1345.62500;
  origin_y -423.875000;
  origin_z 538.125000;
  angles_1 -19.6875000;
  angles_2 -61.8750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 54.8437500 295.312500 0.00000000;
 time 58:1.89916992m;
 setangle 60.4687500 -87.1875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1346.87500;
  origin_y -411.625000;
  origin_z 537.500000;
  angles_1 60.4687500;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1347.25000;
  origin_y -423.875000;
  origin_z 532.750000;
  angles_1 -19.6875000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 59.0625000 299.531250 0.00000000;
 time 58:1.94921875m;
 setangle 57.6562500 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1348.87500;
  origin_y -407.750000;
  origin_z 535.500000;
  angles_1 57.6562500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1348.87500;
  origin_y -423.875000;
  origin_z 525.250000;
  angles_1 -18.2812500;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 59.0625000 299.531250 0.00000000;
 time 58:1.99951172m;
 setangle 54.8437500 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1350.12500;
  origin_y -402.875000;
  origin_z 533.500000;
  angles_1 54.8437500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1349.50000;
  origin_y -423.875000;
  origin_z 515.875000;
  angles_1 -16.8750000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 59.0625000 271.406250 0.00000000;
 time 58:2.04956055m;
 setangle 50.6250000 -92.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1351.00000;
  origin_y -393.625000;
  origin_z 531.500000;
  angles_1 50.6250000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1348.75000;
  origin_y -423.875000;
  origin_z 504.375000;
  angles_1 -16.8750000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 59.0625000 271.406250 0.00000000;
 time 58:2.09960938m;
 setangle 49.2187500 -92.8125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  vel_z -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1350.75000;
  origin_y -385.750000;
  origin_z 529.500000;
  angles_1 49.2187500;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1347.87500;
  origin_y -425.375000;
  origin_z 491.000000;
  angles_1 -15.4687500;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 53.4375000 270.000000 0.00000000;
 time 58:2.14965820m;
 setangle 49.2187500 -94.2187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  vel_z -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1351.62500;
  origin_y -379.625000;
  origin_z 527.500000;
  angles_1 49.2187500;
  angles_2 -94.2187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1346.87500;
  origin_y -426.750000;
  origin_z 475.500000;
  angles_1 -15.4687500;
  angles_2 -94.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 47.8125000 265.781250 0.00000000;
 time 58:2.19970703m;
 setangle 46.4062500 -95.6250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  vel_z -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1353.25000;
  origin_y -369.625000;
  origin_z 525.500000;
  angles_1 46.4062500;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1346.00000;
  origin_y -428.250000;
  origin_z 458.000000;
  angles_1 -14.0625000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 47.8125000 265.781250 0.00000000;
 time 58:2.24975586m;
 setangle 45.0000000 -95.6250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  vel_z -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1352.75000;
  origin_y -367.875000;
  origin_z 523.500000;
  angles_1 45.0000000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1345.12500;
  origin_y -429.625000;
  origin_z 438.625000;
  angles_1 -14.0625000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 47.8125000 264.375000 0.00000000;
 time 58:2.29980469m;
 setangle 42.1875000 -92.8125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  vel_z -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1348.87500;
  origin_y -367.500000;
  origin_z 509.750000;
  angles_1 42.1875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1344.25000;
  origin_y -431.125000;
  origin_z 417.125000;
  angles_1 -12.6562500;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 45.0000000 262.968750 0.00000000;
 time 58:2.34985352m;
 setangle 39.3750000 -92.8125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  vel_z -26.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1348.25000;
  origin_y -366.125000;
  origin_z 483.125000;
  angles_1 39.3750000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1343.37500;
  origin_y -432.500000;
  origin_z 393.625000;
  angles_1 -12.6562500;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 40.7812500 265.781250 0.00000000;
 time 58:2.39990234m;
 setangle 33.7500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  vel_z -29.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1342.37500;
  origin_y -362.125000;
  origin_z 450.875000;
  angles_1 33.7500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1342.37500;
  origin_y -434.000000;
  origin_z 368.125000;
  angles_1 -9.84375000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 40.7812500 265.781250 0.00000000;
 time 58:2.44995117m;
 setangle 29.5312500 -87.1875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  vel_z -31.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1339.62500;
  origin_y -360.125000;
  origin_z 417.875000;
  angles_1 29.5312500;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1341.50000;
  origin_y -435.625000;
  origin_z 340.625000;
  angles_1 -9.84375000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 37.9687500 265.781250 0.00000000;
 time 58:2.50000000m;
 setangle 22.5000000 -85.7812500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  vel_z -34.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1336.62500;
  origin_y -356.750000;
  origin_z 378.875000;
  angles_1 22.5000000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1340.62500;
  origin_y -437.125000;
  origin_z 340.000000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 1340.62500 -437.125000 344.000000;
 }
}
block {
 camera 28.1250000 271.406250 0.00000000;
 time 58:2.55029297m;
 setangle 19.6875000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1336.62500;
  origin_y -363.875000;
  origin_z 401.625000;
  angles_1 19.6875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1340.62500;
  origin_y -445.875000;
  origin_z 340.000000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 28.1250000 271.406250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 20  : 90\n";
}
block {
 camera 21.0937500 272.812500 0.00000000;
 time 58:2.60034180m;
 setangle 18.2812500 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1337.00000;
  origin_y -378.000000;
  origin_z 399.625000;
  angles_1 18.2812500;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1341.00000;
  origin_y -455.875000;
  origin_z 340.000000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 272.812500 0.00000000;
 time 58:2.65039063m;
 setangle 14.0625000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1337.25000;
  origin_y -379.250000;
  origin_z 393.500000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1341.37500;
  origin_y -455.875000;
  origin_z 351.500000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1341.00000 -455.875000 344.000000;
 }
}
block {
 camera 18.2812500 272.812500 0.00000000;
 time 58:2.70043945m;
 setangle 12.6562500 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1339.75000;
  origin_y -372.000000;
  origin_z 414.375000;
  angles_1 12.6562500;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1341.87500;
  origin_y -455.875000;
  origin_z 361.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 272.812500 0.00000000;
 time 58:2.75048828m;
 setangle 11.2500000 -87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1340.25000;
  origin_y -371.500000;
  origin_z 419.750000;
  angles_1 11.2500000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1342.37500;
  origin_y -455.875000;
  origin_z 368.500000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 271.406250 0.00000000;
 time 58:2.80053711m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1342.75000;
  origin_y -371.500000;
  origin_z 425.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1342.75000;
  origin_y -455.875000;
  origin_z 374.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 271.406250 0.00000000;
 time 58:2.85058594m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1345.37500;
  origin_y -371.625000;
  origin_z 428.750000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1343.25000;
  origin_y -457.375000;
  origin_z 377.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 271.406250 0.00000000;
 time 58:2.90063477m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1345.75000;
  origin_y -373.125000;
  origin_z 430.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1343.62500;
  origin_y -458.875000;
  origin_z 379.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 58:2.95068359m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1346.12500;
  origin_y -374.625000;
  origin_z 429.750000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1344.12500;
  origin_y -460.500000;
  origin_z 378.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 58:3.00073242m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1346.62500;
  origin_y -376.125000;
  origin_z 427.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1344.50000;
  origin_y -462.000000;
  origin_z 375.875000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 58:3.05078125m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1347.00000;
  origin_y -377.625000;
  origin_z 422.625000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1344.87500;
  origin_y -463.500000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 58:3.10107422m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1347.00000;
  origin_y -386.250000;
  origin_z 421.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1344.87500;
  origin_y -472.000000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 58:3.15112305m;
 setangle 11.2500000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1346.75000;
  origin_y -401.125000;
  origin_z 421.250000;
  angles_1 11.2500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1344.62500;
  origin_y -479.875000;
  origin_z 383.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1344.87500 -472.000000 376.000000;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 58:3.20117188m;
 setangle 12.6562500 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1346.50000;
  origin_y -396.125000;
  origin_z 446.375000;
  angles_1 12.6562500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1344.37500;
  origin_y -479.875000;
  origin_z 393.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 58:3.25122070m;
 setangle 14.0625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1344.12500;
  origin_y -396.625000;
  origin_z 456.000000;
  angles_1 14.0625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1344.12500;
  origin_y -479.875000;
  origin_z 400.500000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 270.000000 0.00000000;
 time 58:3.30126953m;
 setangle 15.4687500 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1345.87500;
  origin_y -397.250000;
  origin_z 463.500000;
  angles_1 15.4687500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1343.87500;
  origin_y -481.375000;
  origin_z 406.000000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 270.000000 0.00000000;
 time 58:3.35131836m;
 setangle 15.4687500 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1345.62500;
  origin_y -398.750000;
  origin_z 467.000000;
  angles_1 15.4687500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1343.50000;
  origin_y -482.875000;
  origin_z 409.500000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 270.000000 0.00000000;
 time 58:3.40136719m;
 setangle 15.4687500 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1345.25000;
  origin_y -400.250000;
  origin_z 468.500000;
  angles_1 15.4687500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1343.25000;
  origin_y -484.375000;
  origin_z 411.000000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 270.000000 0.00000000;
 time 58:3.45141602m;
 setangle 14.0625000 -90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1345.00000;
  origin_y -401.125000;
  origin_z 465.875000;
  angles_1 14.0625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1342.87500;
  origin_y -485.875000;
  origin_z 410.500000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 270.000000 0.00000000;
 time 58:3.50146484m;
 setangle 14.0625000 -85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1338.50000;
  origin_y -402.750000;
  origin_z 463.375000;
  angles_1 14.0625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1342.62500;
  origin_y -487.375000;
  origin_z 407.875000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 270.000000 0.00000000;
 time 58:3.55151367m;
 setangle 15.4687500 -82.9687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1334.00000;
  origin_y -405.250000;
  origin_z 460.875000;
  angles_1 15.4687500;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1342.25000;
  origin_y -489.000000;
  origin_z 403.375000;
  angles_1 -4.21875000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 272.812500 0.00000000;
 time 58:3.60180664m;
 setangle 15.4687500 -68.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1313.50000;
  origin_y -411.250000;
  origin_z 454.375000;
  angles_1 15.4687500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1341.87500;
  origin_y -490.625000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 272.812500 0.00000000;
 time 58:3.65185547m;
 setangle 15.4687500 -63.2812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1303.50000;
  origin_y -422.750000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1339.50000;
  origin_y -498.875000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -63.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 1339.50000 -498.875000 404.000000;
 }
}
block {
 camera 14.0625000 275.625000 0.00000000;
 time 58:3.70190430m;
 setangle 15.4687500 -61.8750000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1297.87500;
  origin_y -438.125000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1335.75000;
  origin_y -513.375000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -61.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 295.312500 0.00000000;
 time 58:3.75195313m;
 setangle 15.4687500 -61.8750000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1293.75000;
  origin_y -453.625000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1331.62500;
  origin_y -528.875000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -61.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 295.312500 0.00000000;
 time 58:3.80200195m;
 setangle 15.4687500 -78.7500000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1312.00000;
  origin_y -461.500000;
  origin_z 455.500000;
  angles_1 15.4687500;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1326.50000;
  origin_y -544.375000;
  origin_z 400.000000;
  angles_1 -4.21875000;
  angles_2 -78.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 296.718750 0.00000000;
 time 58:3.85205078m;
 setangle 21.0937500 -122.343750 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1359.75000;
  origin_y -491.375000;
  origin_z 463.625000;
  angles_1 21.0937500;
  angles_2 -122.343750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1314.62500;
  origin_y -559.000000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -122.343750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 279.843750 0.00000000;
 time 58:3.90209961m;
 setangle 22.5000000 -123.750000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1347.50000;
  origin_y -505.875000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1301.12500;
  origin_y -571.625000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 279.843750 0.00000000;
 time 58:3.95214844m;
 setangle 22.5000000 -123.750000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1336.37500;
  origin_y -517.625000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1290.12500;
  origin_y -583.500000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -123.750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 19.6875000 236.250000 0.00000000;
 time 58:4.00219727m;
 setangle 22.5000000 -123.750000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1326.12500;
  origin_y -530.000000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1279.75000;
  origin_y -595.750000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 -123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 234.843750 0.00000000;
 time 58:4.05224609m;
 setangle 22.5000000 -123.750000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1312.12500;
  origin_y -539.250000;
  origin_z 465.625000;
  angles_1 22.5000000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1265.75000;
  origin_y -605.000000;
  origin_z 398.000000;
  angles_1 -5.62500000;
  angles_2 -123.750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 234.843750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 90\n";
}
block {
 camera 21.0937500 234.843750 0.00000000;
 time 58:4.10229492m;
 setangle 22.5000000 -123.750000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1298.12500;
  origin_y -548.500000;
  origin_z 461.625000;
  angles_1 22.5000000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1251.75000;
  origin_y -614.250000;
  origin_z 394.000000;
  angles_1 -5.62500000;
  angles_2 -123.750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 234.843750 0.00000000;
 time 58:4.15258789m;
 setangle 22.5000000 -123.750000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1284.12500;
  origin_y -557.750000;
  origin_z 455.625000;
  angles_1 22.5000000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1237.75000;
  origin_y -623.500000;
  origin_z 387.875000;
  angles_1 -5.62500000;
  angles_2 -123.750000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 234.843750 0.00000000;
 time 58:4.20263672m;
 setangle 23.9062500 -115.312500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1259.62500;
  origin_y -561.750000;
  origin_z 449.500000;
  angles_1 23.9062500;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1223.75000;
  origin_y -632.750000;
  origin_z 379.875000;
  angles_1 -7.03125000;
  angles_2 -115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 234.843750 0.00000000;
 time 58:4.25268555m;
 setangle 26.7187500 -90.0000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1209.75000;
  origin_y -564.500000;
  origin_z 443.375000;
  angles_1 26.7187500;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1209.75000;
  origin_y -642.000000;
  origin_z 369.875000;
  angles_1 -8.43750000;
  angles_2 -90.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 22.5000000 243.281250 0.00000000;
 time 58:4.30273438m;
 setangle 25.3125000 -71.7187500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -14.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1175.37500;
  origin_y -578.875000;
  origin_z 429.375000;
  angles_1 25.3125000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1198.12500;
  origin_y -654.000000;
  origin_z 357.875000;
  angles_1 -7.03125000;
  angles_2 -71.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 22.5000000 243.281250 0.00000000;
 time 58:4.35278320m;
 setangle 18.2812500 -36.5625000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -14.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1129.25000;
  origin_y -614.625000;
  origin_z 405.500000;
  angles_1 18.2812500;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1194.62500;
  origin_y -665.500000;
  origin_z 343.750000;
  angles_1 -5.62500000;
  angles_2 -36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 25.3125000 270.000000 0.00000000;
 time 58:4.40283203m;
 setangle 11.2500000 -21.0937500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -11.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1119.25000;
  origin_y -641.625000;
  origin_z 379.000000;
  angles_1 11.2500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1198.50000;
  origin_y -674.500000;
  origin_z 327.750000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 65; // items/health1.wav
  origin 1198.50000 -674.500000 331.750000;
 }
}
block {
 camera 16.8750000 322.031250 0.00000000;
 time 58:4.45288086m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -11.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1121.62500;
  origin_y -652.250000;
  origin_z 356.750000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1202.50000;
  origin_y -683.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 1202.50000 -683.375000 316.000000;
 }
}
block {
 camera 16.8750000 322.031250 0.00000000;
 time 58:4.50292969m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1132.25000;
  origin_y -662.250000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1213.25000;
  origin_y -693.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 337.500000 0.00000000;
 time 58:4.55297852m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1145.62500;
  origin_y -672.125000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1226.50000;
  origin_y -703.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 58:4.60302734m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1156.37500;
  origin_y -680.000000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1237.25000;
  origin_y -711.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 58:4.65332031m;
 setangle 5.62500000 -16.8750000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1162.87500;
  origin_y -690.125000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1245.75000;
  origin_y -717.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -16.8750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 58:4.70336914m;
 setangle 5.62500000 -14.0625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1176.12500;
  origin_y -701.500000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1260.37500;
  origin_y -724.750000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -14.0625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 341.718750 0.00000000;
 time 58:4.75341797m;
 setangle 5.62500000 -12.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1190.50000;
  origin_y -710.125000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1275.25000;
  origin_y -731.375000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -12.6562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 344.531250 0.00000000;
 time 58:4.80346680m;
 setangle 4.21875000 -11.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1204.87500;
  origin_y -718.125000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1290.37500;
  origin_y -737.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -11.2500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 344.531250 0.00000000;
 time 58:4.85351563m;
 setangle 4.21875000 -11.2500000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1223.75000;
  origin_y -719.125000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -11.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1309.12500;
  origin_y -738.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -11.2500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 345.937500 0.00000000;
 time 58:4.90356445m;
 setangle 5.62500000 -9.84375000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1241.50000;
  origin_y -720.500000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1327.12500;
  origin_y -737.500000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -9.84375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 347.343750 0.00000000;
 time 58:4.95361328m;
 setangle 5.62500000 -8.43750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1258.37500;
  origin_y -720.250000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1344.37500;
  origin_y -735.125000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -8.43750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 348.750000 0.00000000;
 time 58:5.00366211m;
 setangle 4.21875000 -8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1274.62500;
  origin_y -718.750000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1361.00000;
  origin_y -733.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -8.43750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 348.750000 0.00000000;
 time 58:5.05371094m;
 setangle 4.21875000 -7.03125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1290.62500;
  origin_y -720.125000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1377.25000;
  origin_y -733.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -7.03125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 4.21875000 350.156250 0.00000000;
 time 58:5.10375977m;
 setangle 4.21875000 -8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1307.25000;
  origin_y -718.000000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1393.50000;
  origin_y -733.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -8.43750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 351.562500 0.00000000;
 time 58:5.15380859m;
 setangle 4.21875000 -8.43750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1323.37500;
  origin_y -718.500000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1409.62500;
  origin_y -733.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -8.43750000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 350.156250 0.00000000;
 time 58:5.20410156m;
 setangle 4.21875000 -7.03125000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1340.50000;
  origin_y -718.125000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1427.12500;
  origin_y -731.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 350.156250 0.00000000;
 time 58:5.25415039m;
 setangle 4.21875000 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1357.00000;
  origin_y -716.500000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1443.87500;
  origin_y -727.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 350.156250 0.00000000;
 time 58:5.30419922m;
 setangle 2.81250000 -5.62500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1373.25000;
  origin_y -713.750000;
  origin_z 348.500000;
  angles_1 2.81250000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1460.37500;
  origin_y -724.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 2.81250000 352.968750 0.00000000;
 time 58:5.35424805m;
 setangle 2.81250000 -7.03125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1390.00000;
  origin_y -709.875000;
  origin_z 348.500000;
  angles_1 2.81250000;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1476.75000;
  origin_y -722.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -7.03125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 352.968750 0.00000000;
 time 58:5.40429688m;
 setangle 1.40625000 -9.84375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1407.12500;
  origin_y -705.000000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1493.25000;
  origin_y -722.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -9.84375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 351.562500 0.00000000;
 time 58:5.45434570m;
 setangle 1.40625000 -14.0625000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1425.25000;
  origin_y -696.500000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1510.00000;
  origin_y -719.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -14.0625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 351.562500 0.00000000;
 time 58:5.50439453m;
 setangle 1.40625000 -23.9062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1446.50000;
  origin_y -679.750000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1525.87500;
  origin_y -717.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 0.00000000 348.750000 0.00000000;
 time 58:5.55444336m;
 setangle 1.40625000 -50.6250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1488.37500;
  origin_y -646.875000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1542.50000;
  origin_y -716.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 43;
  soundnum 15; // items/itembk2.wav
  origin 1728.00000 -552.000000 284.000000;
 }
}
block {
 camera 0.00000000 348.750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 334.687500 0.00000000;
 time 58:5.60449219m;
 setangle 2.81250000 -63.2812500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1522.12500;
  origin_y -637.500000;
  origin_z 364.500000;
  angles_1 2.81250000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1559.62500;
  origin_y -716.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 58:5.65454102m;
 setangle 1.40625000 -64.6875000 0.00000000;
 clientdata {
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1535.87500;
  origin_y -638.500000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1576.50000;
  origin_y -718.875000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 58:5.70483398m;
 setangle 1.40625000 -64.6875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1558.62500;
  origin_y -644.750000;
  origin_z 376.875000;
  angles_1 1.40625000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1592.75000;
  origin_y -721.875000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 876.625000 -974.000000 444.000000;
 }
}
block {
 camera 1.40625000 295.312500 0.00000000;
 time 58:5.75488281m;
 setangle 1.40625000 -64.6875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1573.25000;
  origin_y -645.500000;
  origin_z 378.125000;
  angles_1 1.40625000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1608.75000;
  origin_y -725.625000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 293.906250 0.00000000;
 time 58:5.80493164m;
 setangle 1.40625000 -64.6875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1588.75000;
  origin_y -649.625000;
  origin_z 394.250000;
  angles_1 1.40625000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1624.37500;
  origin_y -730.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -64.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 293.906250 0.00000000;
 time 58:5.85498047m;
 setangle 1.40625000 -74.5312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1618.62500;
  origin_y -650.375000;
  origin_z 394.250000;
  angles_1 1.40625000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1640.00000;
  origin_y -735.625000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 293.906250 0.00000000;
 time 58:5.90502930m;
 setangle 1.40625000 -97.0312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1668.25000;
  origin_y -657.875000;
  origin_z 394.250000;
  angles_1 1.40625000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1655.37500;
  origin_y -744.750000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 293.906250 0.00000000;
 time 58:5.95507813m;
 setangle 1.40625000 -118.125000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1712.37500;
  origin_y -681.875000;
  origin_z 394.250000;
  angles_1 1.40625000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1669.00000;
  origin_y -758.375000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -118.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1183.50000;
  origin_y -943.750000;
  origin_z 448.375000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 261.562500 0.00000000;
 time 58:6.00512695m;
 setangle 1.40625000 -132.187500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1740.25000;
  origin_y -711.250000;
  origin_z 410.250000;
  angles_1 1.40625000;
  angles_2 -132.187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1679.62500;
  origin_y -775.000000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1233.25000;
  origin_y -938.875000;
  origin_z 447.125000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 261.562500 0.00000000;
 time 58:6.05517578m;
 setangle 1.40625000 -150.468750 0.00000000;
 clientdata {
  vel_y -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1751.87500;
  origin_y -756.750000;
  origin_z 407.250000;
  angles_1 1.40625000;
  angles_2 -150.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1685.62500;
  origin_y -794.500000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -150.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1283.12500;
  origin_y -934.000000;
  origin_z 446.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 240.468750 0.00000000;
 time 58:6.10522461m;
 setangle 1.40625000 -157.500000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.87500;
  origin_y -785.250000;
  origin_z 419.000000;
  angles_1 1.40625000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 885.875000;
  origin_y -1051.62500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1690.50000;
  origin_y -810.000000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1332.87500;
  origin_y -929.000000;
  origin_z 444.750000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 208.125000 0.00000000;
 time 58:6.15527344m;
 setangle 1.40625000 -161.718750 0.00000000;
 clientdata {
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1751.87500;
  origin_y -800.375000;
  origin_z 416.375000;
  angles_1 1.40625000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 884.875000;
  origin_y -1041.37500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1693.12500;
  origin_y -818.375000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1382.75000;
  origin_y -924.125000;
  origin_z 443.500000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 208.125000 0.00000000;
 time 58:6.20532227m;
 setangle 1.40625000 -161.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1749.75000;
  origin_y -800.125000;
  origin_z 415.375000;
  angles_1 1.40625000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 883.375000;
  origin_y -1025.37500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1693.00000;
  origin_y -817.375000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1432.62500;
  origin_y -919.250000;
  origin_z 442.250000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 201.093750 0.00000000;
 time 58:6.25561523m;
 setangle 1.40625000 -161.718750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1747.62500;
  origin_y -792.250000;
  origin_z 415.500000;
  angles_1 1.40625000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 881.875000;
  origin_y -1009.50000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1690.62500;
  origin_y -809.625000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1482.37500;
  origin_y -914.375000;
  origin_z 441.000000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 201.093750 0.00000000;
 time 58:6.30566406m;
 setangle 1.40625000 -163.125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1750.12500;
  origin_y -779.250000;
  origin_z 416.250000;
  angles_1 1.40625000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 880.375000;
  origin_y -993.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1690.75000;
  origin_y -795.625000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1532.25000;
  origin_y -909.375000;
  origin_z 439.750000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 196.875000 0.00000000;
 time 58:6.35571289m;
 setangle 2.81250000 -160.312500 0.00000000;
 clientdata {
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1751.87500;
  origin_y -759.375000;
  origin_z 418.125000;
  angles_1 2.81250000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1694.12500;
  origin_y -779.000000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1582.00000;
  origin_y -904.500000;
  origin_z 438.625000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 196.875000 0.00000000;
 time 58:6.40576172m;
 setangle 2.81250000 -160.312500 0.00000000;
 clientdata {
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -744.500000;
  origin_z 416.625000;
  angles_1 2.81250000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1698.37500;
  origin_y -762.875000;
  origin_z 390.000000;
  angles_1 0.00000000;
  angles_2 -160.312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1631.87500;
  origin_y -899.625000;
  origin_z 437.375000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 58:6.45581055m;
 setangle 2.81250000 -158.906250 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1751.87500;
  origin_y -728.375000;
  origin_z 411.000000;
  angles_1 2.81250000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1702.75000;
  origin_y -746.875000;
  origin_z 386.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1681.62500;
  origin_y -894.750000;
  origin_z 436.125000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 195.468750 0.00000000;
 time 58:6.50585938m;
 setangle 5.62500000 -116.718750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 7.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1729.37500;
  origin_y -681.375000;
  origin_z 412.875000;
  angles_1 5.62500000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1707.00000;
  origin_y -730.750000;
  origin_z 379.875000;
  angles_1 -1.40625000;
  angles_2 -116.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1731.50000;
  origin_y -889.750000;
  origin_z 434.875000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 41;
  soundnum 15; // items/itembk2.wav
  origin 768.000000 184.000000 324.000000;
 }
}
block {
 camera 1.40625000 198.281250 0.00000000;
 time 58:6.55590820m;
 setangle 4.21875000 -101.250000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 8.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1713.75000;
  origin_y -665.750000;
  origin_z 399.750000;
  angles_1 4.21875000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1709.25000;
  origin_y -714.250000;
  origin_z 371.875000;
  angles_1 0.00000000;
  angles_2 -101.250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 1744.00000;
  origin_y -888.625000;
  origin_z 434.625000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1744.00000 -888.625000 434.625000;
 }
}
block {
 camera 4.21875000 241.875000 0.00000000;
 time 58:6.60595703m;
 setangle 4.21875000 -97.0312500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 9.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1709.00000;
  origin_y -661.000000;
  origin_z 383.875000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1710.12500;
  origin_y -697.500000;
  origin_z 361.875000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1744.00000;
  origin_y -888.625000;
  origin_z 434.625000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 4.21875000 241.875000 0.00000000;
 time 58:6.65600586m;
 setangle 4.21875000 -97.0312500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 9.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1707.62500;
  origin_y -659.750000;
  origin_z 365.125000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1703.87500;
  origin_y -688.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1744.00000;
  origin_y -888.625000;
  origin_z 434.625000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 257.343750 0.00000000;
 time 58:6.70605469m;
 setangle 4.21875000 -97.0312500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1693.50000;
  origin_y -654.625000;
  origin_z 372.000000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1689.62500;
  origin_y -680.500000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1744.00000;
  origin_y -888.625000;
  origin_z 434.625000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 257.343750 0.00000000;
 time 58:6.75634766m;
 setangle 4.21875000 -97.0312500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1683.00000;
  origin_y -642.750000;
  origin_z 374.625000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1678.25000;
  origin_y -674.500000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1744.00000;
  origin_y -888.625000;
  origin_z 434.625000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 261.562500 0.00000000;
 time 58:6.80639648m;
 setangle 4.21875000 -97.0312500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1674.00000;
  origin_y -640.000000;
  origin_z 374.875000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1669.12500;
  origin_y -669.750000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -97.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1744.00000;
  origin_y -888.625000;
  origin_z 434.625000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 261.562500 0.00000000;
 time 58:6.85644531m;
 setangle 4.21875000 -92.8125000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1663.87500;
  origin_y -640.000000;
  origin_z 372.750000;
  angles_1 4.21875000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1661.87500;
  origin_y -666.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1744.00000;
  origin_y -888.625000;
  origin_z 434.625000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 261.562500 0.00000000;
 time 58:6.90649414m;
 setangle 1.40625000 -85.7812500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1654.87500;
  origin_y -640.000000;
  origin_z 369.875000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1656.00000;
  origin_y -662.875000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1744.00000;
  origin_y -888.625000;
  origin_z 434.625000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 58:6.95654297m;
 setangle 1.40625000 -82.9687500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1649.25000;
  origin_y -640.000000;
  origin_z 368.750000;
  angles_1 1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1651.37500;
  origin_y -660.500000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1744.00000;
  origin_y -888.625000;
  origin_z 434.625000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 265.781250 0.00000000;
 time 58:7.00659180m;
 setangle 1.40625000 -85.7812500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1646.75000;
  origin_y -640.000000;
  origin_z 367.750000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1647.62500;
  origin_y -658.500000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1744.00000;
  origin_y -888.625000;
  origin_z 434.625000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 58:7.05664063m;
 setangle 1.40625000 -85.7812500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1644.00000;
  origin_y -640.500000;
  origin_z 367.000000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1644.75000;
  origin_y -657.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1744.00000;
  origin_y -888.625000;
  origin_z 434.625000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 58:7.10668945m;
 setangle 1.40625000 -85.7812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1642.12500;
  origin_y -641.000000;
  origin_z 366.375000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1642.87500;
  origin_y -656.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 58:7.15673828m;
 setangle 1.40625000 -84.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1641.75000;
  origin_y -642.000000;
  origin_z 366.000000;
  angles_1 1.40625000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1641.75000;
  origin_y -656.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 272.812500 0.00000000;
 time 58:7.20678711m;
 setangle 1.40625000 -81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1640.00000;
  origin_y -642.000000;
  origin_z 366.000000;
  angles_1 1.40625000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1641.75000;
  origin_y -656.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 274.218750 0.00000000;
 time 58:7.25683594m;
 setangle 1.40625000 -78.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1639.25000;
  origin_y -641.875000;
  origin_z 366.125000;
  angles_1 1.40625000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1641.75000;
  origin_y -656.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 274.218750 0.00000000;
 time 58:7.30712891m;
 setangle 0.00000000 -78.7500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1639.25000;
  origin_y -642.000000;
  origin_z 365.375000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1641.75000;
  origin_y -656.000000;
  origin_z 360.000000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 277.031250 0.00000000;
 time 58:7.35717773m;
 setangle 0.00000000 -80.1562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1639.62500;
  origin_y -642.000000;
  origin_z 365.375000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1641.75000;
  origin_y -656.000000;
  origin_z 360.000000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 58:7.40722656m;
 setangle 0.00000000 -81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1640.00000;
  origin_y -642.000000;
  origin_z 365.375000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1641.75000;
  origin_y -656.000000;
  origin_z 360.000000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 278.437500 0.00000000;
 time 58:7.45727539m;
 setangle 0.00000000 -82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1640.37500;
  origin_y -642.000000;
  origin_z 365.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1641.75000;
  origin_y -656.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 278.437500 0.00000000;
 time 58:7.50732422m;
 setangle -1.40625000 -82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1640.37500;
  origin_y -642.000000;
  origin_z 364.625000;
  angles_1 -1.40625000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1641.75000;
  origin_y -656.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 277.031250 0.00000000;
 time 58:7.55737305m;
 setangle -2.81250000 -82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1640.37500;
  origin_y -642.000000;
  origin_z 364.250000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1641.75000;
  origin_y -656.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 275.625000 0.00000000;
 time 58:7.60742188m;
 setangle -2.81250000 -82.9687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1640.37500;
  origin_y -642.000000;
  origin_z 364.250000;
  angles_1 -2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1641.75000;
  origin_y -656.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 358.593750 275.625000 0.00000000;
 time 58:7.65747070m;
 setangle -4.21875000 -81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1640.00000;
  origin_y -642.000000;
  origin_z 364.000000;
  angles_1 -4.21875000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1641.75000;
  origin_y -656.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 358.593750 275.625000 0.00000000;
 time 58:7.70751953m;
 setangle -5.62500000 -81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1640.00000;
  origin_y -642.000000;
  origin_z 363.625000;
  angles_1 -5.62500000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1641.75000;
  origin_y -656.000000;
  origin_z 360.000000;
  angles_1 1.40625000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 358.593750 275.625000 0.00000000;
 time 58:7.75756836m;
 setangle -8.43750000 -81.5625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1640.00000;
  origin_y -641.875000;
  origin_z 363.000000;
  angles_1 -8.43750000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1633.75000;
  origin_y -657.000000;
  origin_z 360.000000;
  angles_1 2.81250000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1640.75000;
  origin_y -713.750000;
  origin_z 385.875000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1633.75000 -657.000000 364.000000;
 }
}
block {
 camera 355.781250 277.031250 0.00000000;
 time 58:7.80786133m;
 setangle -8.43750000 -81.5625000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1617.50000;
  origin_y -643.625000;
  origin_z 363.125000;
  angles_1 -8.43750000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1619.37500;
  origin_y -658.625000;
  origin_z 360.000000;
  angles_1 2.81250000;
  angles_2 -81.5625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1646.75000;
  origin_y -762.750000;
  origin_z 394.500000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1078.25000 -990.875000 444.000000;
 }
}
block {
 camera 355.781250 277.031250 0.00000000;
 time 58:7.85791016m;
 setangle -8.43750000 -81.5625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1601.37500;
  origin_y -642.625000;
  origin_z 363.375000;
  angles_1 -8.43750000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1603.50000;
  origin_y -660.500000;
  origin_z 360.000000;
  angles_1 2.81250000;
  angles_2 -81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1652.87500;
  origin_y -811.625000;
  origin_z 403.000000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1185.37500;
  origin_y -983.000000;
  origin_z 442.750000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 352.968750 277.031250 0.00000000;
 time 58:7.90795898m;
 setangle -8.43750000 -81.5625000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1584.25000;
  origin_y -644.500000;
  origin_z 363.750000;
  angles_1 -8.43750000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 1087.50000;
  origin_y -1022.37500;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1586.50000;
  origin_y -668.375000;
  origin_z 358.000000;
  angles_1 2.81250000;
  angles_2 -81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1658.87500;
  origin_y -860.625000;
  origin_z 411.625000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1234.87500;
  origin_y -979.375000;
  origin_z 436.625000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 352.968750 277.031250 0.00000000;
 time 58:7.95800781m;
 setangle -5.62500000 -81.5625000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -9.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1566.25000;
  origin_y -649.750000;
  origin_z 362.250000;
  angles_1 -5.62500000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 1091.00000;
  origin_y -1038.12500;
  origin_z 448.000000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1569.50000;
  origin_y -676.125000;
  origin_z 354.000000;
  angles_1 1.40625000;
  angles_2 -81.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1664.87500;
  origin_y -909.625000;
  origin_z 420.125000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1284.50000;
  origin_y -975.625000;
  origin_z 430.500000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 352.968750 277.031250 0.00000000;
 time 58:8.00805664m;
 setangle -4.21875000 -84.3750000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -9.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1549.87500;
  origin_y -649.750000;
  origin_z 358.750000;
  angles_1 -4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1552.50000;
  origin_y -684.000000;
  origin_z 347.875000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1671.00000;
  origin_y -958.500000;
  origin_z 428.750000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
}
block {
 camera 352.968750 277.031250 0.00000000;
 time 58:8.05810547m;
 setangle 2.81250000 -180.000000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -9.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1623.25000;
  origin_y -691.875000;
  origin_z 378.375000;
  angles_1 2.81250000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1535.50000;
  origin_y -691.875000;
  origin_z 339.875000;
  angles_1 0.00000000;
  angles_2 -180.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 1672.12500;
  origin_y -968.125000;
  origin_z 430.375000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1383.62500;
  origin_y -968.375000;
  origin_z 418.250000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1672.12500 -968.125000 430.375000;
 }
}
block {
 camera 357.187500 274.218750 0.00000000;
 time 58:8.10815430m;
 setangle 8.43750000 143.437500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -9.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1589.37500;
  origin_y -749.625000;
  origin_z 376.875000;
  angles_1 8.43750000;
  angles_2 143.437500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 1099.75000;
  origin_y -1085.50000;
  origin_z 448.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1518.37500;
  origin_y -699.625000;
  origin_z 329.875000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1672.12500;
  origin_y -968.125000;
  origin_z 430.375000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1393.75000;
  origin_y -967.625000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1393.75000 -967.625000 417.000000;
 }
}
block {
 camera 357.187500 274.218750 0.00000000;
 time 58:8.15820313m;
 setangle 9.84375000 142.031250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -9.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1570.75000;
  origin_y -758.875000;
  origin_z 367.000000;
  angles_1 9.84375000;
  angles_2 142.031250;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 1108.87500;
  origin_y -1102.12500;
  origin_z 448.000000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1501.37500;
  origin_y -707.500000;
  origin_z 317.875000;
  angles_1 -2.81250000;
  angles_2 142.031250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1672.12500;
  origin_y -968.125000;
  origin_z 430.375000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1393.75000;
  origin_y -967.625000;
  origin_z 417.000000;
  angles_1 -7.03125000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 180.000000 0.00000000;
 time 58:8.20825195m;
 setangle 8.43750000 132.187500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1540.62500;
  origin_y -767.875000;
  origin_z 348.125000;
  angles_1 8.43750000;
  angles_2 132.187500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1484.37500;
  origin_y -715.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 132.187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1672.12500;
  origin_y -968.125000;
  origin_z 430.375000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 1.40625000 180.000000 0.00000000;
 time 58:8.25830078m;
 setangle 8.43750000 130.781250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1513.87500;
  origin_y -767.875000;
  origin_z 348.000000;
  angles_1 8.43750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1467.50000;
  origin_y -721.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1672.12500;
  origin_y -968.125000;
  origin_z 430.375000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 130.781250 0.00000000;
 time 58:8.30834961m;
 setangle 8.43750000 130.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1491.87500;
  origin_y -767.875000;
  origin_z 343.875000;
  angles_1 8.43750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1450.87500;
  origin_y -725.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1672.12500;
  origin_y -968.125000;
  origin_z 430.375000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 130.781250 0.00000000;
 time 58:8.35864258m;
 setangle 8.43750000 130.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1471.50000;
  origin_y -767.875000;
  origin_z 341.000000;
  angles_1 8.43750000;
  angles_2 130.781250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1434.37500;
  origin_y -728.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 130.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1672.12500;
  origin_y -968.125000;
  origin_z 430.375000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 129.375000 0.00000000;
 time 58:8.40869141m;
 setangle 9.84375000 129.375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1450.50000;
  origin_y -767.875000;
  origin_z 339.625000;
  angles_1 9.84375000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1417.75000;
  origin_y -733.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1672.12500;
  origin_y -968.125000;
  origin_z 430.375000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 129.375000 0.00000000;
 time 58:8.45874023m;
 setangle 9.84375000 123.750000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1425.25000;
  origin_y -767.875000;
  origin_z 334.125000;
  angles_1 9.84375000;
  angles_2 123.750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1402.25000;
  origin_y -739.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 123.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1672.12500;
  origin_y -968.125000;
  origin_z 430.375000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 129.375000 0.00000000;
 time 58:8.50878906m;
 setangle 11.2500000 53.4375000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1370.12500;
  origin_y -758.250000;
  origin_z 325.625000;
  angles_1 11.2500000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1383.37500;
  origin_y -739.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1672.12500;
  origin_y -968.125000;
  origin_z 430.375000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 1207.75000 -1167.37500 444.000000;
 }
}
block {
 camera 8.43750000 122.343750 0.00000000;
 time 58:8.55883789m;
 setangle 11.2500000 45.0000000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1337.37500;
  origin_y -762.625000;
  origin_z 334.375000;
  angles_1 11.2500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1364.50000;
  origin_y -735.500000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1672.12500;
  origin_y -968.125000;
  origin_z 430.375000;
  angles_1 8.43750000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 122.343750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 8.43750000 122.343750 0.00000000;
 time 58:8.60888672m;
 setangle 11.2500000 45.0000000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1316.12500;
  origin_y -761.125000;
  origin_z 337.500000;
  angles_1 11.2500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1347.12500;
  origin_y -730.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 52.0312500 0.00000000;
 time 58:8.65893555m;
 setangle 12.6562500 52.0312500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1304.50000;
  origin_y -760.625000;
  origin_z 339.500000;
  angles_1 12.6562500;
  angles_2 52.0312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1331.37500;
  origin_y -724.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 52.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 52.0312500 0.00000000;
 time 58:8.70898438m;
 setangle 16.8750000 77.3437500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1307.87500;
  origin_y -760.875000;
  origin_z 341.625000;
  angles_1 16.8750000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1316.12500;
  origin_y -719.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 58:8.75903320m;
 setangle 16.8750000 78.7500000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1292.62500;
  origin_y -761.250000;
  origin_z 345.125000;
  angles_1 16.8750000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1300.75000;
  origin_y -714.375000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 78.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 75.9375000 0.00000000;
 time 58:8.80908203m;
 setangle 16.8750000 81.5625000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1278.75000;
  origin_y -761.750000;
  origin_z 348.125000;
  angles_1 16.8750000;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1285.12500;
  origin_y -710.125000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 77.3437500 0.00000000;
 time 58:8.85937500m;
 setangle 15.4687500 84.3750000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1265.25000;
  origin_y -762.250000;
  origin_z 349.125000;
  angles_1 15.4687500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1269.37500;
  origin_y -706.375000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 80.1562500 0.00000000;
 time 58:8.90942383m;
 setangle 15.4687500 84.3750000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1253.00000;
  origin_y -755.000000;
  origin_z 351.500000;
  angles_1 15.4687500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1257.37500;
  origin_y -695.500000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1321.50000 -1094.12500 444.000000;
 }
}
block {
 camera 15.4687500 80.1562500 0.00000000;
 time 58:8.95947266m;
 setangle 15.4687500 84.3750000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1243.12500;
  origin_y -749.250000;
  origin_z 358.750000;
  angles_1 15.4687500;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1248.37500;
  origin_y -678.750000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 84.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 82.9687500 0.00000000;
 time 58:9.00952148m;
 setangle 15.4687500 81.5625000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1231.25000;
  origin_y -745.375000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1241.50000;
  origin_y -661.750000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 82.9687500 0.00000000;
 time 58:9.05957031m;
 setangle 15.4687500 71.7187500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1213.00000;
  origin_y -724.375000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1237.50000;
  origin_y -643.750000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 71.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 80.1562500 0.00000000;
 time 58:9.10961914m;
 setangle 15.4687500 70.3125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1210.62500;
  origin_y -706.750000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1237.12500;
  origin_y -626.750000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 70.3125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 80.1562500 0.00000000;
 time 58:9.15966797m;
 setangle 15.4687500 70.3125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1212.50000;
  origin_y -690.500000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1238.87500;
  origin_y -610.500000;
  origin_z 323.500000;
  angles_1 -4.21875000;
  angles_2 70.3125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1237.12500 -626.750000 316.000000;
 }
}
block {
 camera 14.0625000 70.3125000 0.00000000;
 time 58:9.20971680m;
 setangle 15.4687500 70.3125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1214.25000;
  origin_y -674.125000;
  origin_z 390.500000;
  angles_1 15.4687500;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1240.62500;
  origin_y -594.250000;
  origin_z 333.000000;
  angles_1 -4.21875000;
  angles_2 70.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 68.9062500 0.00000000;
 time 58:9.25976563m;
 setangle 15.4687500 70.3125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1216.00000;
  origin_y -657.875000;
  origin_z 398.000000;
  angles_1 15.4687500;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1242.37500;
  origin_y -577.875000;
  origin_z 340.500000;
  angles_1 -4.21875000;
  angles_2 70.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1655.50000;
  origin_y -858.875000;
  origin_z 446.000000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 68.9062500 0.00000000;
 time 58:9.30981445m;
 setangle 15.4687500 70.3125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1217.75000;
  origin_y -641.625000;
  origin_z 403.500000;
  angles_1 15.4687500;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1244.25000;
  origin_y -561.625000;
  origin_z 346.000000;
  angles_1 -4.21875000;
  angles_2 70.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1696.37500;
  origin_y -830.125000;
  origin_z 444.750000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 68.9062500 0.00000000;
 time 58:9.35986328m;
 setangle 15.4687500 68.9062500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1217.62500;
  origin_y -624.625000;
  origin_z 407.000000;
  angles_1 15.4687500;
  angles_2 68.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1246.00000;
  origin_y -545.375000;
  origin_z 349.500000;
  angles_1 -4.21875000;
  angles_2 68.9062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1737.37500;
  origin_y -801.250000;
  origin_z 443.500000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 68.9062500 0.00000000;
 time 58:9.41015625m;
 setangle 16.8750000 63.2812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1212.00000;
  origin_y -604.625000;
  origin_z 410.625000;
  angles_1 16.8750000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1247.75000;
  origin_y -529.125000;
  origin_z 351.000000;
  angles_1 -5.62500000;
  angles_2 63.2812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1745.37500;
  origin_y -795.625000;
  origin_z 443.250000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1745.37500 -795.625000 443.250000;
 }
}
block {
 camera 14.0625000 67.5000000 0.00000000;
 time 58:9.46020508m;
 setangle 18.2812500 56.2500000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1205.25000;
  origin_y -582.750000;
  origin_z 412.125000;
  angles_1 18.2812500;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1249.50000;
  origin_y -512.750000;
  origin_z 350.500000;
  angles_1 -5.62500000;
  angles_2 56.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1745.37500;
  origin_y -795.625000;
  origin_z 443.250000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 67.5000000 0.00000000;
 time 58:9.51025391m;
 setangle 18.2812500 36.5625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1186.00000;
  origin_y -547.500000;
  origin_z 409.625000;
  angles_1 18.2812500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1251.37500;
  origin_y -496.500000;
  origin_z 347.875000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1745.37500;
  origin_y -795.625000;
  origin_z 443.250000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 61.8750000 0.00000000;
 time 58:9.56030273m;
 setangle 18.2812500 16.8750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1174.50000;
  origin_y -506.250000;
  origin_z 405.000000;
  angles_1 18.2812500;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1253.12500;
  origin_y -480.250000;
  origin_z 343.375000;
  angles_1 -5.62500000;
  angles_2 16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1745.37500;
  origin_y -795.625000;
  origin_z 443.250000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 35.1562500 0.00000000;
 time 58:9.61035156m;
 setangle 18.2812500 8.43750000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1173.25000;
  origin_y -478.125000;
  origin_z 398.500000;
  angles_1 18.2812500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1254.87500;
  origin_y -463.875000;
  origin_z 336.875000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1745.37500;
  origin_y -795.625000;
  origin_z 443.250000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 35.1562500 0.00000000;
 time 58:9.66040039m;
 setangle 14.0625000 4.21875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1172.25000;
  origin_y -456.000000;
  origin_z 383.750000;
  angles_1 14.0625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1256.62500;
  origin_y -447.625000;
  origin_z 328.250000;
  angles_1 -4.21875000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1745.37500;
  origin_y -795.625000;
  origin_z 443.250000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 15.4687500 0.00000000;
 time 58:9.71044922m;
 setangle 14.0625000 4.21875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1174.00000;
  origin_y -439.625000;
  origin_z 373.250000;
  angles_1 14.0625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1258.50000;
  origin_y -431.375000;
  origin_z 317.750000;
  angles_1 -4.21875000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1745.37500;
  origin_y -795.625000;
  origin_z 443.250000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 1284.00000 -899.250000 444.000000;
 }
}
block {
 camera 12.6562500 2.81250000 0.00000000;
 time 58:9.76049805m;
 setangle 14.0625000 4.21875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1175.87500;
  origin_y -423.375000;
  origin_z 360.625000;
  angles_1 14.0625000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1260.25000;
  origin_y -415.000000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1745.37500;
  origin_y -795.625000;
  origin_z 443.250000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 2.81250000 0.00000000;
 time 58:9.81054688m;
 setangle 11.2500000 -8.43750000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1184.00000;
  origin_y -383.250000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1268.50000;
  origin_y -397.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -8.43750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1745.37500;
  origin_y -795.625000;
  origin_z 443.250000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 2.81250000 0.00000000;
 time 58:9.86059570m;
 setangle 7.03125000 -40.7812500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1216.62500;
  origin_y -331.125000;
  origin_z 354.875000;
  angles_1 7.03125000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1281.12500;
  origin_y -389.625000;
  origin_z 312.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1745.37500;
  origin_y -795.625000;
  origin_z 443.250000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 350.156250 0.00000000;
 time 58:9.91064453m;
 setangle 4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1230.87500;
  origin_y -319.500000;
  origin_z 350.625000;
  angles_1 4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1291.25000;
  origin_y -383.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1745.37500;
  origin_y -795.625000;
  origin_z 443.250000;
  angles_1 -1.40625000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 350.156250 0.00000000;
 time 58:9.96093750m;
 setangle 1.40625000 -46.4062500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1240.25000;
  origin_y -312.500000;
  origin_z 346.250000;
  angles_1 1.40625000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1299.25000;
  origin_y -377.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 317.812500 0.00000000;
 time 58:10.01098633m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1251.62500;
  origin_y -304.000000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1305.75000;
  origin_y -373.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 312.187500 0.00000000;
 time 58:10.06103516m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1256.75000;
  origin_y -300.625000;
  origin_z 342.000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1310.87500;
  origin_y -370.000000;
  origin_z 312.000000;
  angles_2 -50.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 312.187500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 312.187500 0.00000000;
 time 58:10.11108398m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1260.87500;
  origin_y -297.875000;
  origin_z 342.000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1315.00000;
  origin_y -367.250000;
  origin_z 312.000000;
  angles_2 -50.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 58:10.16113281m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1264.12500;
  origin_y -295.750000;
  origin_z 342.000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1318.25000;
  origin_y -365.125000;
  origin_z 312.000000;
  angles_2 -50.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 58:10.21118164m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1266.50000;
  origin_y -294.125000;
  origin_z 342.000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1320.75000;
  origin_y -363.500000;
  origin_z 312.000000;
  angles_2 -50.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 58:10.26123047m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1268.12500;
  origin_y -293.000000;
  origin_z 342.000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1322.25000;
  origin_y -362.375000;
  origin_z 312.000000;
  angles_2 -50.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1638.00000;
  origin_y -887.625000;
  origin_z 423.250000;
  angles_1 -160.312500;
  angles_2 -180.000000;
  angles_3 -180.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 58:10.31127930m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1269.00000;
  origin_y -292.500000;
  origin_z 339.750000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1323.12500;
  origin_y -361.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1667.50000;
  origin_y -886.750000;
  origin_z 408.875000;
  angles_1 -144.843750;
  angles_2 -164.531250;
  angles_3 -165.937500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 1203.87500 -890.875000 444.000000;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 58:10.36132812m;
 setangle -1.40625000 -50.6250000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1269.00000;
  origin_y -292.625000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1323.12500;
  origin_y -361.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1697.00000;
  origin_y -885.750000;
  origin_z 392.375000;
  angles_1 -129.375000;
  angles_2 -149.062500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 58:10.41137695m;
 setangle -1.40625000 -50.6250000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1262.62500;
  origin_y -297.500000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1316.75000;
  origin_y -366.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1710.50000;
  origin_y -885.250000;
  origin_z 384.000000;
  angles_1 -115.312500;
  angles_2 -135.000000;
  angles_3 -135.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1710.50000 -885.250000 384.000000;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 58:10.46166992m;
 setangle -1.40625000 -50.6250000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1251.25000;
  origin_y -306.375000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1305.37500;
  origin_y -375.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1740.00000;
  origin_y -884.375000;
  origin_z 391.125000;
  angles_1 -99.8437500;
  angles_2 -119.531250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 58:10.51171875m;
 setangle -1.40625000 -50.6250000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1242.12500;
  origin_y -313.500000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1296.25000;
  origin_y -382.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1751.87500;
  origin_y -884.000000;
  origin_z 393.250000;
  angles_1 -84.3750000;
  angles_2 -104.062500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1751.87500 -884.000000 393.250000;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 58:10.56176758m;
 setangle -1.40625000 -50.6250000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1234.87500;
  origin_y -319.125000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1289.00000;
  origin_y -388.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1737.12500;
  origin_y -883.000000;
  origin_z 396.500000;
  angles_1 -70.3125000;
  angles_2 -90.0000000;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 58:10.61181641m;
 setangle -1.40625000 -50.6250000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1229.00000;
  origin_y -323.750000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1283.12500;
  origin_y -393.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1722.37500;
  origin_y -882.000000;
  origin_z 397.625000;
  angles_1 -54.8437500;
  angles_2 -74.5312500;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 195;
  soundnum 15; // items/itembk2.wav
  origin 788.000000 -840.000000 444.000000;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 58:10.66186523m;
 setangle -1.40625000 -49.2187500 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1222.75000;
  origin_y -328.625000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1278.50000;
  origin_y -396.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1707.62500;
  origin_y -881.000000;
  origin_z 396.875000;
  angles_1 -39.3750000;
  angles_2 -59.0625000;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 58:10.71191406m;
 setangle -2.81250000 -49.2187500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1219.12500;
  origin_y -331.625000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1274.75000;
  origin_y -399.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1692.87500;
  origin_y -880.125000;
  origin_z 394.000000;
  angles_1 -25.3125000;
  angles_2 -45.0000000;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1661.87500;
  origin_y -868.375000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 58:10.76196289m;
 setangle -2.81250000 -47.8125000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1214.50000;
  origin_y -335.375000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1271.75000;
  origin_y -401.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1678.12500;
  origin_y -879.125000;
  origin_z 389.250000;
  angles_1 -9.84375000;
  angles_2 -29.5312500;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1711.87500;
  origin_y -866.000000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 309.375000 0.00000000;
 time 58:10.81201172m;
 setangle -2.81250000 -47.8125000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1212.37500;
  origin_y -337.000000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1269.62500;
  origin_y -403.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1666.75000;
  origin_y -878.375000;
  origin_z 384.000000;
  angles_1 5.62500000;
  angles_2 -14.0625000;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1743.87500;
  origin_y -864.375000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1666.75000 -878.375000 384.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1743.87500 -864.375000 456.000000;
 }
}
block {
 camera 358.593750 309.375000 0.00000000;
 time 58:10.86206055m;
 setangle -2.81250000 -47.8125000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1211.00000;
  origin_y -338.125000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1268.37500;
  origin_y -404.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1652.00000;
  origin_y -877.375000;
  origin_z 385.375000;
  angles_1 19.6875000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1743.87500;
  origin_y -864.375000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 310.781250 0.00000000;
 time 58:10.91210938m;
 setangle -4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1207.37500;
  origin_y -341.500000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1267.75000;
  origin_y -405.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1637.25000;
  origin_y -876.500000;
  origin_z 384.750000;
  angles_1 35.1562500;
  angles_2 15.4687500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1743.87500;
  origin_y -864.375000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 310.781250 0.00000000;
 time 58:10.96215820m;
 setangle -4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1211.50000;
  origin_y -337.375000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1273.37500;
  origin_y -399.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1743.87500;
  origin_y -864.375000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1632.75000 -876.125000 384.000000;
 }
}
block {
 camera 358.593750 310.781250 0.00000000;
 time 58:11.01245117m;
 setangle -4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1219.62500;
  origin_y -336.375000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1281.50000;
  origin_y -398.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1743.87500;
  origin_y -864.375000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 315.000000 0.00000000;
 time 58:11.06250000m;
 setangle -4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1231.75000;
  origin_y -341.250000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1293.62500;
  origin_y -403.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1743.87500;
  origin_y -864.375000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 315.000000 0.00000000;
 time 58:11.11254883m;
 setangle -4.21875000 -45.0000000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1243.00000;
  origin_y -343.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1303.37500;
  origin_y -407.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1743.87500;
  origin_y -864.375000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 315.000000 0.00000000;
 time 58:11.16259766m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1253.87500;
  origin_y -343.875000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1311.12500;
  origin_y -410.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1743.87500;
  origin_y -864.375000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 315.000000 0.00000000;
 time 58:11.21264648m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1260.12500;
  origin_y -346.375000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1317.37500;
  origin_y -412.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1743.87500;
  origin_y -864.375000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 315.000000 0.00000000;
 time 58:11.26269531m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1265.12500;
  origin_y -348.375000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1322.25000;
  origin_y -414.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1743.87500;
  origin_y -864.375000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:11.31274414m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1269.00000;
  origin_y -350.000000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1326.25000;
  origin_y -416.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1743.87500;
  origin_y -864.375000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:11.36279297m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1272.12500;
  origin_y -351.250000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1329.25000;
  origin_y -417.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:11.41284180m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1274.25000;
  origin_y -352.000000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1331.37500;
  origin_y -418.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:11.46289062m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1275.37500;
  origin_y -352.500000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1332.62500;
  origin_y -418.875000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:11.51318359m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:11.56323242m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:11.61328125m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:11.66333008m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:11.71337891m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:11.76342773m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1370.62500;
  origin_y -462.750000;
  origin_z 333.625000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1332.87500 -419.000000 316.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:11.81347656m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1403.12500;
  origin_y -500.375000;
  origin_z 338.625000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:11.86352539m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1435.62500;
  origin_y -538.125000;
  origin_z 343.500000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:11.91357422m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1468.25000;
  origin_y -575.875000;
  origin_z 348.375000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:11.96362305m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1500.75000;
  origin_y -613.625000;
  origin_z 353.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:12.01367188m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1533.37500;
  origin_y -651.375000;
  origin_z 358.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:12.06396484m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1565.87500;
  origin_y -689.125000;
  origin_z 363.125000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:12.11401367m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 868.875000;
  origin_y -587.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1598.37500;
  origin_y -726.875000;
  origin_z 368.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:12.16406250m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 869.500000;
  origin_y -571.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1631.00000;
  origin_y -764.500000;
  origin_z 372.875000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1632.75000 -876.125000 384.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:12.21411133m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 870.250000;
  origin_y -555.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1663.50000;
  origin_y -802.250000;
  origin_z 377.875000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:12.26416016m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 871.000000;
  origin_y -539.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 1696.12500;
  origin_y -840.000000;
  origin_z 382.750000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:12.31420898m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 871.000000 -539.000000 436.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1697.62500 -841.875000 383.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:12.36425781m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:12.41430664m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:12.46435547m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:12.51440430m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:12.56469727m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1370.62500;
  origin_y -462.750000;
  origin_z 333.625000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1332.87500 -419.000000 316.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:12.61474609m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1403.12500;
  origin_y -500.375000;
  origin_z 338.625000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:12.66479492m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1435.62500;
  origin_y -538.125000;
  origin_z 343.500000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:12.71484375m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1632.75000;
  origin_y -876.125000;
  origin_z 384.000000;
  angles_1 50.6250000;
  angles_2 30.9375000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1468.25000;
  origin_y -575.875000;
  origin_z 348.375000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:12.76489258m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1500.75000;
  origin_y -613.625000;
  origin_z 353.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:12.81494141m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1533.37500;
  origin_y -651.375000;
  origin_z 358.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:12.86499023m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 877.000000;
  origin_y -346.625000;
  origin_z 437.750000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1565.87500;
  origin_y -689.125000;
  origin_z 363.125000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:12.91503906m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 877.500000;
  origin_y -336.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1598.37500;
  origin_y -726.875000;
  origin_z 368.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 877.500000 -336.000000 436.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:12.96508789m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 877.500000;
  origin_y -336.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1631.00000;
  origin_y -764.500000;
  origin_z 372.875000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:13.01538086m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 877.500000;
  origin_y -336.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1663.62500;
  origin_y -802.375000;
  origin_z 377.875000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:13.07519531m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 880.500000;
  origin_y -347.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1702.62500;
  origin_y -847.625000;
  origin_z 383.750000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:13.12548828m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 882.625000;
  origin_y -354.500000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1697.62500 -841.875000 383.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:13.17553711m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 885.750000;
  origin_y -366.500000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:13.22558594m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 889.250000;
  origin_y -382.125000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:13.27563477m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 892.375000;
  origin_y -397.875000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:13.32568359m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 895.250000;
  origin_y -413.750000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:13.37573242m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 894.750000;
  origin_y -431.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1370.62500;
  origin_y -462.750000;
  origin_z 333.625000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1332.87500 -419.000000 316.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:13.42578125m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 892.875000;
  origin_y -448.750000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1403.12500;
  origin_y -500.500000;
  origin_z 338.625000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:13.47583008m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 889.875000;
  origin_y -465.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1435.62500;
  origin_y -538.125000;
  origin_z 343.500000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:13.52587891m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 886.125000;
  origin_y -481.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1468.25000;
  origin_y -575.875000;
  origin_z 348.375000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:13.57592773m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 883.750000;
  origin_y -498.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1500.75000;
  origin_y -613.625000;
  origin_z 353.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:13.62622070m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 882.375000;
  origin_y -514.500000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1533.37500;
  origin_y -651.375000;
  origin_z 358.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:13.67626953m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 882.125000;
  origin_y -531.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -74.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1565.87500;
  origin_y -689.125000;
  origin_z 363.125000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:13.72631836m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 883.250000;
  origin_y -547.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1598.37500;
  origin_y -726.875000;
  origin_z 368.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:13.77636719m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 883.250000;
  origin_y -564.125000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1631.00000;
  origin_y -764.500000;
  origin_z 372.875000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:13.82641602m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 882.875000;
  origin_y -580.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1663.50000;
  origin_y -802.250000;
  origin_z 377.875000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:13.87646484m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1696.00000;
  origin_y -840.000000;
  origin_z 382.750000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:13.92651367m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1697.62500 -841.875000 383.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:13.97656250m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:14.02661133m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:14.07666016m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:14.12670898m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:14.17700195m;
 setangle 0.00000000 -54.8437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1284.00000;
  origin_y -345.750000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:14.22705078m;
 setangle 14.0625000 -77.3437500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1316.25000;
  origin_y -335.750000;
  origin_z 365.500000;
  angles_1 14.0625000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:14.27709961m;
 setangle 23.9062500 -104.062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1354.00000;
  origin_y -342.250000;
  origin_z 379.625000;
  angles_1 23.9062500;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 303.750000 0.00000000;
 time 58:14.32714844m;
 setangle 23.9062500 -109.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1361.50000;
  origin_y -344.750000;
  origin_z 379.625000;
  angles_1 23.9062500;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 22.5000000 254.531250 0.00000000;
 time 58:14.37719727m;
 setangle 23.9062500 -109.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1361.50000;
  origin_y -344.750000;
  origin_z 379.625000;
  angles_1 23.9062500;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 22.5000000 254.531250 0.00000000;
 time 58:14.42724609m;
 setangle 23.9062500 -109.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1361.50000;
  origin_y -344.750000;
  origin_z 379.625000;
  angles_1 23.9062500;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 22.5000000 248.906250 0.00000000;
 time 58:14.47729492m;
 setangle 23.9062500 -109.687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1361.50000;
  origin_y -344.750000;
  origin_z 379.625000;
  angles_1 23.9062500;
  angles_2 -109.687500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 -109.687500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 22.5000000 248.906250 0.00000000;
 time 58:14.52734375m;
 setangle 23.9062500 -115.312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1368.62500;
  origin_y -347.875000;
  origin_z 379.625000;
  angles_1 23.9062500;
  angles_2 -115.312500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 -7.03125000;
  angles_2 -115.312500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 22.5000000 248.906250 0.00000000;
 time 58:14.57739258m;
 setangle 22.5000000 -127.968750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1383.87500;
  origin_y -356.750000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 22.5000000 248.906250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 22.5000000 248.906250 0.00000000;
 time 58:14.62744141m;
 setangle 22.5000000 -127.968750 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1383.87500;
  origin_y -356.750000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -127.968750;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 230.625000 0.00000000;
 time 58:14.67773438m;
 setangle 22.5000000 -125.156250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1380.75000;
  origin_y -354.375000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -125.156250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 230.625000 0.00000000;
 time 58:14.72778320m;
 setangle 22.5000000 -120.937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1375.87500;
  origin_y -351.000000;
  origin_z 377.625000;
  angles_1 22.5000000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -120.937500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 230.625000 0.00000000;
 time 58:14.77783203m;
 setangle 21.0937500 -119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1374.62500;
  origin_y -349.250000;
  origin_z 375.625000;
  angles_1 21.0937500;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 233.437500 0.00000000;
 time 58:14.82788086m;
 setangle 21.0937500 -119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1374.62500;
  origin_y -349.250000;
  origin_z 375.625000;
  angles_1 21.0937500;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 992.625000 -887.500000 444.000000;
 }
 sound {
  channel 2;
  entity 34;
  soundnum 15; // items/itembk2.wav
  origin 152.000000 -280.000000 324.000000;
 }
}
block {
 camera 19.6875000 239.062500 0.00000000;
 time 58:14.87792969m;
 setangle 21.0937500 -119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1374.62500;
  origin_y -349.250000;
  origin_z 375.625000;
  angles_1 21.0937500;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 19.6875000 239.062500 0.00000000;
 time 58:14.92797852m;
 setangle 21.0937500 -119.531250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1374.62500;
  origin_y -349.250000;
  origin_z 375.625000;
  angles_1 21.0937500;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 -5.62500000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 19.6875000 239.062500 0.00000000;
 time 58:14.97802734m;
 setangle 9.84375000 -75.9375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1313.87500;
  origin_y -334.750000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 19.6875000 239.062500 0.00000000;
 time 58:15.02807617m;
 setangle 0.00000000 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1270.62500;
  origin_y -356.750000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 19.6875000 239.062500 0.00000000;
 time 58:15.07812500m;
 setangle 0.00000000 -42.1875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1269.12500;
  origin_y -358.250000;
  origin_z 342.000000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 19.6875000 239.062500 0.00000000;
 time 58:15.12817383m;
 setangle 0.00000000 -42.1875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1269.12500;
  origin_y -358.250000;
  origin_z 342.000000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 58:15.17822266m;
 setangle 0.00000000 -42.1875000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1269.12500;
  origin_y -358.250000;
  origin_z 342.000000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_2 -42.1875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 316.406250 0.00000000;
 time 58:15.22851562m;
 setangle 0.00000000 -40.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1267.62500;
  origin_y -359.875000;
  origin_z 339.750000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 316.406250 0.00000000;
 time 58:15.27856445m;
 setangle -1.40625000 -40.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1267.75000;
  origin_y -359.875000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 316.406250 0.00000000;
 time 58:15.32861328m;
 setangle -1.40625000 -40.7812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1267.75000;
  origin_y -359.875000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 317.812500 0.00000000;
 time 58:15.37866211m;
 setangle -2.81250000 -45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1270.75000;
  origin_y -356.875000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 317.812500 0.00000000;
 time 58:15.42871094m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1651.37500;
  origin_y -871.250000;
  origin_z 456.000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 315.000000 0.00000000;
 time 58:15.47875977m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1701.37500;
  origin_y -870.000000;
  origin_z 456.000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 358.593750 315.000000 0.00000000;
 time 58:15.52880859m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1751.37500;
  origin_y -868.875000;
  origin_z 456.000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:15.57885742m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1743.87500;
  origin_y -869.000000;
  origin_z 456.000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1743.87500 -869.000000 456.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:15.62890625m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1743.87500;
  origin_y -869.000000;
  origin_z 456.000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:15.67895508m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1743.87500;
  origin_y -869.000000;
  origin_z 456.000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 169;
  soundnum 15; // items/itembk2.wav
  origin 1776.00000 -552.000000 284.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:15.72924805m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1743.87500;
  origin_y -869.000000;
  origin_z 456.000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:15.77929688m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1743.87500;
  origin_y -869.000000;
  origin_z 456.000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:15.82934570m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1743.87500;
  origin_y -869.000000;
  origin_z 456.000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:15.87939453m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1743.87500;
  origin_y -869.000000;
  origin_z 456.000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:15.92944336m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1743.87500;
  origin_y -869.000000;
  origin_z 456.000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:15.97949219m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1743.87500;
  origin_y -869.000000;
  origin_z 456.000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:16.02954102m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1743.87500;
  origin_y -869.000000;
  origin_z 456.000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:16.07958984m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1743.87500;
  origin_y -869.000000;
  origin_z 456.000000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:16.12963867m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:16.17968750m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:16.22973633m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:16.28002930m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:16.33007812m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:16.38012695m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 1275.50000 -865.500000 444.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:16.43017578m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:16.48022461m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:16.53027344m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:16.58032227m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:16.63037109m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:16.68041992m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1370.62500;
  origin_y -462.750000;
  origin_z 333.625000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1332.87500 -419.000000 316.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:16.73046875m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1403.12500;
  origin_y -500.375000;
  origin_z 338.625000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:16.78076172m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1435.62500;
  origin_y -538.125000;
  origin_z 343.500000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:16.83081055m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1468.25000;
  origin_y -575.875000;
  origin_z 348.375000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:16.88085938m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1500.75000;
  origin_y -613.625000;
  origin_z 353.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1593.62500 -891.750000 400.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:16.93090820m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1624.25000;
  origin_y -894.250000;
  origin_z 405.250000;
  angles_1 -167.343750;
  angles_2 175.781250;
  angles_3 -180.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1533.37500;
  origin_y -651.375000;
  origin_z 358.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:16.98095703m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1654.87500;
  origin_y -896.750000;
  origin_z 408.375000;
  angles_1 -153.281250;
  angles_2 -170.156250;
  angles_3 -165.937500;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1565.87500;
  origin_y -689.125000;
  origin_z 363.125000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 1418.37500 -926.625000 444.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:17.03100586m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1685.37500;
  origin_y -899.250000;
  origin_z 409.625000;
  angles_1 -137.812500;
  angles_2 -154.687500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1598.37500;
  origin_y -726.875000;
  origin_z 368.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:17.08105469m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1716.00000;
  origin_y -901.750000;
  origin_z 408.875000;
  angles_1 -122.343750;
  angles_2 -139.218750;
  angles_3 -135.000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1631.00000;
  origin_y -764.500000;
  origin_z 372.875000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:17.13110352m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1746.62500;
  origin_y -904.250000;
  origin_z 406.000000;
  angles_1 -108.281250;
  angles_2 -125.156250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1663.50000;
  origin_y -802.250000;
  origin_z 377.875000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:17.18115234m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1751.87500;
  origin_y -904.750000;
  origin_z 405.125000;
  angles_1 -92.8125000;
  angles_2 -109.687500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1696.00000;
  origin_y -840.000000;
  origin_z 382.750000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1751.87500 -904.750000 405.125000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:17.23120117m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1736.62500;
  origin_y -907.250000;
  origin_z 398.375000;
  angles_1 -77.3437500;
  angles_2 -94.2187500;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1697.62500 -841.875000 383.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:17.28149414m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1721.37500;
  origin_y -909.750000;
  origin_z 389.500000;
  angles_1 -63.2812500;
  angles_2 -80.1562500;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1630.50000;
  origin_y -870.000000;
  origin_z 419.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:17.33154297m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1713.50000;
  origin_y -911.125000;
  origin_z 384.000000;
  angles_1 -47.8125000;
  angles_2 -64.6875000;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1660.75000;
  origin_y -861.875000;
  origin_z 408.000000;
  angles_1 127.968750;
  angles_2 133.593750;
  angles_3 119.531250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1713.50000 -911.125000 384.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:17.38159180m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1698.12500;
  origin_y -913.625000;
  origin_z 387.375000;
  angles_1 -32.3437500;
  angles_2 -49.2187500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1691.12500;
  origin_y -853.750000;
  origin_z 395.000000;
  angles_1 143.437500;
  angles_2 147.656250;
  angles_3 135.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:17.43164062m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1682.87500;
  origin_y -916.125000;
  origin_z 388.750000;
  angles_1 -18.2812500;
  angles_2 -35.1562500;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1721.37500;
  origin_y -845.750000;
  origin_z 379.875000;
  angles_1 158.906250;
  angles_2 163.125000;
  angles_3 149.062500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:17.48168945m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1667.50000;
  origin_y -918.625000;
  origin_z 388.125000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1742.62500;
  origin_y -840.000000;
  origin_z 368.000000;
  angles_1 172.968750;
  angles_2 178.593750;
  angles_3 164.531250;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1742.62500 -840.000000 368.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:17.53173828m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1652.25000;
  origin_y -921.125000;
  origin_z 385.500000;
  angles_1 12.6562500;
  angles_2 -4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1751.87500;
  origin_y -837.625000;
  origin_z 370.000000;
  angles_1 -171.562500;
  angles_2 -167.343750;
  angles_3 -180.000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1751.87500 -837.625000 370.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:17.58178711m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1736.75000;
  origin_y -829.500000;
  origin_z 374.500000;
  angles_1 -156.093750;
  angles_2 -151.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 10; // weapons/grenade.wav
  origin 1436.87500 -999.250000 444.000000;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1647.00000 -922.000000 384.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:17.63183594m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1721.62500;
  origin_y -821.375000;
  origin_z 377.000000;
  angles_1 -142.031250;
  angles_2 -136.406250;
  angles_3 -150.468750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1370.62500;
  origin_y -462.750000;
  origin_z 333.625000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1332.87500 -419.000000 316.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:17.68188477m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1706.50000;
  origin_y -813.250000;
  origin_z 377.500000;
  angles_1 -126.562500;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1403.12500;
  origin_y -500.375000;
  origin_z 338.625000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:17.73193359m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1691.25000;
  origin_y -805.250000;
  origin_z 376.000000;
  angles_1 -111.093750;
  angles_2 -106.875000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1435.62500;
  origin_y -538.125000;
  origin_z 343.500000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:17.78198242m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1676.12500;
  origin_y -797.125000;
  origin_z 372.500000;
  angles_1 -97.0312500;
  angles_2 -91.4062500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1468.25000;
  origin_y -575.875000;
  origin_z 348.375000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:17.83227539m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1661.00000;
  origin_y -789.000000;
  origin_z 366.875000;
  angles_1 -81.5625000;
  angles_2 -77.3437500;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1500.75000;
  origin_y -613.625000;
  origin_z 353.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:17.88232422m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1645.87500;
  origin_y -780.875000;
  origin_z 359.375000;
  angles_1 -66.0937500;
  angles_2 -61.8750000;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1533.37500;
  origin_y -651.375000;
  origin_z 358.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1557.62500 -848.000000 440.750000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:17.93237305m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1634.00000;
  origin_y -774.625000;
  origin_z 352.000000;
  angles_1 -52.0312500;
  angles_2 -46.4062500;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1565.87500;
  origin_y -689.125000;
  origin_z 363.125000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1634.00000 -774.625000 352.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:17.98242188m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1624.00000;
  origin_y -769.250000;
  origin_z 353.750000;
  angles_1 -36.5625000;
  angles_2 -32.3437500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1598.37500;
  origin_y -726.875000;
  origin_z 368.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1624.00000 -769.250000 353.750000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:18.03247070m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1631.50000;
  origin_y -761.125000;
  origin_z 354.500000;
  angles_1 -21.0937500;
  angles_2 -16.8750000;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1631.00000;
  origin_y -764.500000;
  origin_z 372.875000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:18.08251953m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1639.12500;
  origin_y -753.125000;
  origin_z 353.250000;
  angles_1 -7.03125000;
  angles_2 -1.40625000;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1634.75000;
  origin_y -896.250000;
  origin_z 394.250000;
  angles_1 177.187500;
  angles_2 -144.843750;
  angles_3 164.531250;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1663.50000;
  origin_y -802.250000;
  origin_z 377.875000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:18.13256836m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1646.75000;
  origin_y -745.000000;
  origin_z 350.000000;
  angles_1 8.43750000;
  angles_2 12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1646.75000;
  origin_y -903.750000;
  origin_z 384.000000;
  angles_1 -167.343750;
  angles_2 -129.375000;
  angles_3 -180.000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1696.12500;
  origin_y -840.000000;
  origin_z 382.750000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1646.75000 -903.750000 384.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:18.18261719m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1654.25000;
  origin_y -736.875000;
  origin_z 344.750000;
  angles_1 23.9062500;
  angles_2 28.1250000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1666.00000;
  origin_y -915.875000;
  origin_z 390.250000;
  angles_1 -153.281250;
  angles_2 -115.312500;
  angles_3 -165.937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1697.62500 -841.875000 383.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:18.23266602m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1661.87500;
  origin_y -728.750000;
  origin_z 337.500000;
  angles_1 37.9687500;
  angles_2 43.5937500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1685.25000;
  origin_y -927.875000;
  origin_z 394.625000;
  angles_1 -137.812500;
  angles_2 -99.8437500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:18.28271484m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1663.12500;
  origin_y -727.500000;
  origin_z 336.000000;
  angles_1 53.4375000;
  angles_2 57.6562500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1704.62500;
  origin_y -940.000000;
  origin_z 396.875000;
  angles_1 -122.343750;
  angles_2 -84.3750000;
  angles_3 -135.000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1663.12500 -727.500000 336.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:18.33276367m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1670.75000;
  origin_y -719.375000;
  origin_z 338.625000;
  angles_1 68.9062500;
  angles_2 73.1250000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1716.37500;
  origin_y -947.375000;
  origin_z 397.125000;
  angles_1 -108.281250;
  angles_2 -70.3125000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1716.37500 -947.375000 397.125000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:18.38305664m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1678.25000;
  origin_y -711.250000;
  origin_z 339.250000;
  angles_1 82.9687500;
  angles_2 88.5937500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1712.12500;
  origin_y -936.000000;
  origin_z 395.375000;
  angles_1 -92.8125000;
  angles_2 -54.8437500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:18.43310547m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1685.87500;
  origin_y -703.125000;
  origin_z 337.875000;
  angles_1 98.4375000;
  angles_2 102.656250;
  angles_3 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1707.87500;
  origin_y -924.500000;
  origin_z 391.625000;
  angles_1 -77.3437500;
  angles_2 -39.3750000;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:18.48315430m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1703.75000;
  origin_y -913.125000;
  origin_z 385.875000;
  angles_1 -63.2812500;
  angles_2 -25.3125000;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1690.00000 -698.750000 336.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:18.53320312m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1702.62500;
  origin_y -910.125000;
  origin_z 384.000000;
  angles_1 -47.8125000;
  angles_2 -9.84375000;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1702.62500 -910.125000 384.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:18.58325195m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1698.37500;
  origin_y -898.750000;
  origin_z 385.875000;
  angles_1 -32.3437500;
  angles_2 5.62500000;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:18.63330078m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1694.12500;
  origin_y -887.250000;
  origin_z 385.625000;
  angles_1 -18.2812500;
  angles_2 19.6875000;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:18.68334961m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1690.75000 -878.250000 384.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:18.73339844m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:18.78344727m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:18.83349609m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1647.00000 -922.000000 384.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:18.88378906m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1370.62500;
  origin_y -462.750000;
  origin_z 333.625000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1332.87500 -419.000000 316.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:18.93383789m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1403.12500;
  origin_y -500.375000;
  origin_z 338.625000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:18.98388672m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1435.62500;
  origin_y -538.125000;
  origin_z 343.500000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 print "Red Team ";
 print "Score is ";
 print "-1";
 print "\n";
 print "Brown Team ";
 print "Score is ";
 print "12";
 print "\n";
 print "Match ends in ";
 print "1";
 print " minutes\n";
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:19.03393555m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1468.25000;
  origin_y -575.875000;
  origin_z 348.375000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:19.08398438m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1500.75000;
  origin_y -613.625000;
  origin_z 353.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:19.13403320m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1533.37500;
  origin_y -651.375000;
  origin_z 358.250000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:19.18408203m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1565.87500;
  origin_y -689.125000;
  origin_z 363.125000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:19.23413086m;
 setangle -4.21875000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.62500;
  origin_y -352.625000;
  origin_z 333.375000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1598.37500;
  origin_y -726.875000;
  origin_z 368.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 949.625000 -930.500000 444.000000;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:19.28417969m;
 setangle -2.81250000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1275.50000;
  origin_y -352.500000;
  origin_z 335.500000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1631.00000;
  origin_y -764.500000;
  origin_z 372.875000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:19.33422852m;
 setangle -1.40625000 -47.8125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.37500;
  origin_y -352.375000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1332.87500;
  origin_y -419.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1663.50000;
  origin_y -802.250000;
  origin_z 377.875000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:19.38427734m;
 setangle -1.40625000 -50.6250000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1275.25000;
  origin_y -352.375000;
  origin_z 337.625000;
  angles_1 -1.40625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1329.37500;
  origin_y -421.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1647.00000;
  origin_y -922.000000;
  origin_z 384.000000;
  angles_1 26.7187500;
  angles_2 9.84375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 1696.00000;
  origin_y -840.000000;
  origin_z 382.750000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 357.187500 310.781250 0.00000000;
 time 58:19.43457031m;
 setangle 0.00000000 -52.0312500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1266.37500;
  origin_y -351.375000;
  origin_z 342.000000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1318.87500;
  origin_y -422.000000;
  origin_z 312.000000;
  angles_2 -52.0312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1697.62500 -841.875000 383.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1690.00000 -698.750000 336.000000;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 58:19.48461914m;
 setangle 0.00000000 -53.4375000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1252.12500;
  origin_y -348.500000;
  origin_z 342.000000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1302.75000;
  origin_y -420.375000;
  origin_z 312.000000;
  angles_2 -53.4375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 58:19.53466797m;
 setangle 0.00000000 -56.2500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1239.62500;
  origin_y -343.875000;
  origin_z 342.000000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1286.75000;
  origin_y -418.125000;
  origin_z 312.000000;
  angles_2 -56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 306.562500 0.00000000;
 time 58:19.58471680m;
 setangle 0.00000000 -57.6562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1225.50000;
  origin_y -339.875000;
  origin_z 342.000000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1270.75000;
  origin_y -415.375000;
  origin_z 312.000000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 306.562500 0.00000000;
 time 58:19.63476562m;
 setangle 0.00000000 -57.6562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1209.75000;
  origin_y -336.625000;
  origin_z 342.000000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1255.00000;
  origin_y -412.125000;
  origin_z 312.000000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 302.343750 0.00000000;
 time 58:19.68481445m;
 setangle 0.00000000 -57.6562500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1191.50000;
  origin_y -337.375000;
  origin_z 342.000000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1236.75000;
  origin_y -412.875000;
  origin_z 312.000000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 302.343750 0.00000000;
 time 58:19.73486328m;
 setangle 0.00000000 -54.8437500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1173.25000;
  origin_y -340.250000;
  origin_z 342.000000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1222.12500;
  origin_y -413.500000;
  origin_z 312.000000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 300.937500 0.00000000;
 time 58:19.78491211m;
 setangle 0.00000000 -47.8125000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1156.25000;
  origin_y -344.500000;
  origin_z 342.000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1213.75000;
  origin_y -411.125000;
  origin_z 312.000000;
  angles_2 -47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 303.750000 0.00000000;
 time 58:19.83496094m;
 setangle 0.00000000 -45.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1150.50000;
  origin_y -341.375000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1212.75000;
  origin_y -403.625000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 303.750000 0.00000000;
 time 58:19.88500977m;
 setangle 0.00000000 -45.0000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1157.50000;
  origin_y -333.250000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1219.75000;
  origin_y -395.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1657.75000;
  origin_y -895.750000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 58:19.93505859m;
 setangle 0.00000000 -45.0000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1171.00000;
  origin_y -327.250000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1233.25000;
  origin_y -389.500000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1697.62500;
  origin_y -841.875000;
  origin_z 383.000000;
  angles_1 4.21875000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 1707.75000;
  origin_y -893.250000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 58:19.98535156m;
 setangle 0.00000000 -45.0000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1187.37500;
  origin_y -322.875000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1249.62500;
  origin_y -385.125000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1690.00000;
  origin_y -698.750000;
  origin_z 336.000000;
  angles_1 113.906250;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 1743.87500;
  origin_y -891.500000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1743.87500 -891.500000 456.000000;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 58:20.03540039m;
 setangle 0.00000000 -45.0000000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1206.12500;
  origin_y -325.125000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1268.37500;
  origin_y -387.375000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1743.87500;
  origin_y -891.500000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1690.75000 -878.250000 384.000000;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 58:20.08544922m;
 setangle 0.00000000 -45.0000000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1224.12500;
  origin_y -329.875000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1286.37500;
  origin_y -392.000000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1743.87500;
  origin_y -891.500000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 58:20.13549805m;
 setangle 0.00000000 -45.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1239.75000;
  origin_y -334.000000;
  origin_z 344.125000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1301.87500;
  origin_y -396.250000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1743.87500;
  origin_y -891.500000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 58:20.18554688m;
 setangle 0.00000000 -46.4062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1258.50000;
  origin_y -334.875000;
  origin_z 342.000000;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1317.62500;
  origin_y -400.000000;
  origin_z 312.000000;
  angles_2 -46.4062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1743.87500;
  origin_y -891.500000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 315.000000 0.00000000;
 time 58:20.23559570m;
 setangle 0.00000000 -47.8125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1276.25000;
  origin_y -340.625000;
  origin_z 342.000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1333.75000;
  origin_y -407.250000;
  origin_z 312.000000;
  angles_2 -47.8125000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1743.87500;
  origin_y -891.500000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 312.187500 0.00000000;
 time 58:20.28564453m;
 setangle 0.00000000 -47.8125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1291.25000;
  origin_y -348.875000;
  origin_z 342.000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1348.75000;
  origin_y -415.500000;
  origin_z 312.000000;
  angles_2 -47.8125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1743.87500;
  origin_y -891.500000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 312.187500 0.00000000;
 time 58:20.33569336m;
 setangle 0.00000000 -47.8125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1305.37500;
  origin_y -357.750000;
  origin_z 342.000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1362.87500;
  origin_y -424.500000;
  origin_z 312.000000;
  angles_2 -47.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1743.87500;
  origin_y -891.500000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 58:20.38574219m;
 setangle 0.00000000 -49.2187500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1318.37500;
  origin_y -363.625000;
  origin_z 342.000000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1374.12500;
  origin_y -431.625000;
  origin_z 312.000000;
  angles_2 -49.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1743.87500;
  origin_y -891.500000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 58:20.43603516m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1329.00000;
  origin_y -368.000000;
  origin_z 342.000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1383.25000;
  origin_y -431.875000;
  origin_z 312.000000;
  angles_2 -50.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1743.87500;
  origin_y -891.500000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 58:20.48608398m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1334.25000;
  origin_y -362.500000;
  origin_z 342.000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1388.37500;
  origin_y -431.875000;
  origin_z 312.000000;
  angles_2 -50.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1743.87500;
  origin_y -891.500000;
  origin_z 456.000000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 310.781250 0.00000000;
 time 58:20.53613281m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1338.25000;
  origin_y -362.500000;
  origin_z 342.000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1392.50000;
  origin_y -431.875000;
  origin_z 312.000000;
  angles_2 -50.6250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 58:20.58618164m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1341.37500;
  origin_y -362.500000;
  origin_z 342.000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1395.50000;
  origin_y -431.875000;
  origin_z 312.000000;
  angles_2 -50.6250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1690.75000;
  origin_y -878.250000;
  origin_z 384.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 58:20.63623047m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1343.50000;
  origin_y -362.500000;
  origin_z 342.000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1397.62500;
  origin_y -431.875000;
  origin_z 312.000000;
  angles_2 -50.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 58:20.68627930m;
 setangle 0.00000000 -52.0312500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1351.12500;
  origin_y -367.625000;
  origin_z 342.000000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1403.50000;
  origin_y -438.375000;
  origin_z 312.000000;
  angles_2 -52.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 58:20.73632812m;
 setangle 2.81250000 -53.4375000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1361.12500;
  origin_y -377.000000;
  origin_z 348.500000;
  angles_1 2.81250000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1411.62500;
  origin_y -448.750000;
  origin_z 312.000000;
  angles_1 0.00000000;
  angles_2 -53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 306.562500 0.00000000;
 time 58:20.78637695m;
 setangle 9.84375000 -53.4375000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1371.50000;
  origin_y -391.000000;
  origin_z 359.125000;
  angles_1 9.84375000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1421.12500;
  origin_y -461.625000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 306.562500 0.00000000;
 time 58:20.83642578m;
 setangle 15.4687500 -53.4375000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1382.12500;
  origin_y -405.750000;
  origin_z 367.500000;
  angles_1 15.4687500;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1430.62500;
  origin_y -474.500000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 -53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 305.156250 0.00000000;
 time 58:20.88647461m;
 setangle 18.2812500 -52.0312500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1390.75000;
  origin_y -420.875000;
  origin_z 371.625000;
  angles_1 18.2812500;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1440.00000;
  origin_y -487.500000;
  origin_z 310.000000;
  angles_1 -5.62500000;
  angles_2 -52.0312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 305.156250 0.00000000;
 time 58:20.93652344m;
 setangle 22.5000000 -49.2187500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1398.50000;
  origin_y -438.250000;
  origin_z 373.625000;
  angles_1 22.5000000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1449.50000;
  origin_y -500.375000;
  origin_z 306.000000;
  angles_1 -5.62500000;
  angles_2 -49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 305.156250 0.00000000;
 time 58:20.98657227m;
 setangle 22.5000000 -47.8125000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1406.50000;
  origin_y -452.375000;
  origin_z 367.625000;
  angles_1 22.5000000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1459.00000;
  origin_y -513.375000;
  origin_z 299.875000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 306.562500 0.00000000;
 time 58:21.03686523m;
 setangle 22.5000000 -26.7187500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1397.50000;
  origin_y -488.375000;
  origin_z 359.625000;
  angles_1 22.5000000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1468.50000;
  origin_y -526.250000;
  origin_z 291.875000;
  angles_1 -5.62500000;
  angles_2 -26.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 310.781250 0.00000000;
 time 58:21.08691406m;
 setangle 22.5000000 -2.81250000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1399.12500;
  origin_y -532.125000;
  origin_z 349.500000;
  angles_1 22.5000000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1479.37500;
  origin_y -538.000000;
  origin_z 281.875000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 139;
  soundnum 15; // items/itembk2.wav
  origin -96.0000000 8.00000000 492.000000;
 }
}
block {
 camera 21.0937500 310.781250 0.00000000;
 time 58:21.13696289m;
 setangle 21.0937500 -2.81250000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1409.25000;
  origin_y -543.875000;
  origin_z 335.500000;
  angles_1 21.0937500;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1490.37500;
  origin_y -549.875000;
  origin_z 269.875000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 21.0937500 331.875000 0.00000000;
 time 58:21.18701172m;
 setangle 19.6875000 -2.81250000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1419.37500;
  origin_y -555.625000;
  origin_z 319.500000;
  angles_1 19.6875000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1501.25000;
  origin_y -561.625000;
  origin_z 255.750000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 19.6875000 355.781250 0.00000000;
 time 58:21.23706055m;
 setangle 18.2812500 -2.81250000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1429.62500;
  origin_y -567.375000;
  origin_z 301.375000;
  angles_1 18.2812500;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1512.25000;
  origin_y -573.500000;
  origin_z 239.750000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 19.6875000 355.781250 0.00000000;
 time 58:21.28710938m;
 setangle 16.8750000 -2.81250000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1439.75000;
  origin_y -579.125000;
  origin_z 281.375000;
  angles_1 16.8750000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1523.12500;
  origin_y -585.250000;
  origin_z 221.750000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 355.781250 0.00000000;
 time 58:21.33715820m;
 setangle 14.0625000 -2.81250000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1449.50000;
  origin_y -590.875000;
  origin_z 257.125000;
  angles_1 14.0625000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1534.12500;
  origin_y -597.125000;
  origin_z 201.625000;
  angles_1 -4.21875000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 15.4687500 355.781250 0.00000000;
 time 58:21.38720703m;
 setangle 11.2500000 -1.40625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -14.0000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1459.25000;
  origin_y -604.625000;
  origin_z 230.875000;
  angles_1 11.2500000;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1545.00000;
  origin_y -599.875000;
  origin_z 179.625000;
  angles_1 -2.81250000;
  angles_2 -1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 355.781250 0.00000000;
 time 58:21.43725586m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1469.25000;
  origin_y -597.750000;
  origin_z 202.500000;
  angles_1 8.43750000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1556.00000;
  origin_y -599.875000;
  origin_z 176.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 55; // player/h2ojump.wav
  origin 1556.00000 -599.875000 180.000000;
 }
}
block {
 camera 12.6562500 355.781250 0.00000000;
 time 58:21.48730469m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1484.00000;
  origin_y -594.625000;
  origin_z 221.000000;
  angles_1 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1566.12500;
  origin_y -594.875000;
  origin_z 180.500000;
  angles_1 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 57; // player/inh2o.wav
  origin 1556.00000 -599.875000 180.000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 58:21.53759766m;
 setangle 7.03125000 0.00000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 5.00000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1493.50000;
  origin_y -592.750000;
  origin_z 229.000000;
  angles_1 7.03125000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1575.62500;
  origin_y -590.750000;
  origin_z 188.875000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 58:21.58764648m;
 setangle 7.03125000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1504.25000;
  origin_y -591.375000;
  origin_z 238.375000;
  angles_1 7.03125000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1586.12500;
  origin_y -587.250000;
  origin_z 198.125000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 58:21.63769531m;
 setangle 5.62500000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1514.87500;
  origin_y -588.375000;
  origin_z 246.375000;
  angles_1 5.62500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1597.25000;
  origin_y -584.250000;
  origin_z 208.000000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 0.00000000 0.00000000;
 time 58:21.68774414m;
 setangle 5.62500000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1526.00000;
  origin_y -585.750000;
  origin_z 256.625000;
  angles_1 5.62500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1609.12500;
  origin_y -581.375000;
  origin_z 218.500000;
  angles_1 -1.40625000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 59; // misc/outwater.wav
  origin 1597.25000 -584.250000 212.000000;
 }
}
block {
 camera 4.21875000 0.00000000 0.00000000;
 time 58:21.73779297m;
 setangle 4.21875000 2.81250000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1537.62500;
  origin_y -585.125000;
  origin_z 265.500000;
  angles_1 4.21875000;
  angles_2 2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1621.25000;
  origin_y -578.750000;
  origin_z 229.125000;
  angles_1 0.00000000;
  angles_2 2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 0.00000000 0.00000000;
 time 58:21.78784180m;
 setangle 4.21875000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1557.37500;
  origin_y -583.750000;
  origin_z 237.625000;
  angles_1 4.21875000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1633.37500;
  origin_y -576.000000;
  origin_z 239.875000;
  angles_1 0.00000000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 1.40625000 0.00000000;
 time 58:21.83789062m;
 setangle 2.81250000 5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1585.75000;
  origin_y -580.875000;
  origin_z 275.125000;
  angles_1 2.81250000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1645.50000;
  origin_y -573.000000;
  origin_z 250.500000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 1.40625000 0.00000000;
 time 58:21.88793945m;
 setangle 2.81250000 5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1585.75000;
  origin_y -579.250000;
  origin_z 290.750000;
  angles_1 2.81250000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1657.62500;
  origin_y -569.875000;
  origin_z 261.250000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 2.81250000 0.00000000;
 time 58:21.93798828m;
 setangle 4.21875000 5.62500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1586.37500;
  origin_y -577.375000;
  origin_z 308.375000;
  angles_1 4.21875000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1669.75000;
  origin_y -566.625000;
  origin_z 271.875000;
  angles_1 0.00000000;
  angles_2 5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 2.81250000 0.00000000;
 time 58:21.98803711m;
 setangle 5.62500000 4.21875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1598.50000;
  origin_y -572.000000;
  origin_z 321.125000;
  angles_1 5.62500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1681.75000;
  origin_y -563.500000;
  origin_z 282.625000;
  angles_1 -1.40625000;
  angles_2 4.21875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 4.21875000 0.00000000;
 time 58:22.03808594m;
 setangle 4.21875000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  vel_z 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1610.25000;
  origin_y -564.875000;
  origin_z 329.750000;
  angles_1 4.21875000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1697.75000;
  origin_y -560.625000;
  origin_z 289.125000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 2.81250000 0.00000000;
 time 58:22.08837891m;
 setangle 4.21875000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1626.12500;
  origin_y -562.000000;
  origin_z 334.250000;
  angles_1 4.21875000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1713.62500;
  origin_y -557.750000;
  origin_z 293.625000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 2.81250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 2.81250000 0.00000000 0.00000000;
 time 58:22.13842773m;
 setangle 4.21875000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  vel_z 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1642.00000;
  origin_y -559.125000;
  origin_z 336.875000;
  angles_1 4.21875000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1729.50000;
  origin_y -554.875000;
  origin_z 296.125000;
  angles_1 0.00000000;
  angles_2 1.40625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 0.00000000 0.00000000;
 time 58:22.18847656m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1658.75000;
  origin_y -554.125000;
  origin_z 343.750000;
  angles_1 8.43750000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1745.37500;
  origin_y -552.000000;
  origin_z 296.750000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 0.00000000 0.00000000;
 time 58:22.23852539m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1674.62500;
  origin_y -551.250000;
  origin_z 342.250000;
  angles_1 8.43750000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1761.37500;
  origin_y -549.125000;
  origin_z 295.250000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 0.00000000 0.00000000;
 time 58:22.28857422m;
 setangle 9.84375000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1690.87500;
  origin_y -546.250000;
  origin_z 340.875000;
  angles_1 9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1777.25000;
  origin_y -546.250000;
  origin_z 291.750000;
  angles_1 -2.81250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 58:22.33862305m;
 setangle 12.6562500 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  vel_z -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1707.75000;
  origin_y -545.500000;
  origin_z 339.625000;
  angles_1 12.6562500;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1793.12500;
  origin_y -543.500000;
  origin_z 286.250000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 0.00000000 0.00000000;
 time 58:22.38867188m;
 setangle 12.6562500 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1723.62500;
  origin_y -542.625000;
  origin_z 332.125000;
  angles_1 12.6562500;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1809.00000;
  origin_y -540.625000;
  origin_z 280.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 0.00000000 0.00000000;
 time 58:22.43872070m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1739.12500;
  origin_y -540.375000;
  origin_z 329.250000;
  angles_1 11.2500000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1825.00000;
  origin_y -538.250000;
  origin_z 280.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 0.00000000 0.00000000;
 time 58:22.48876953m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1755.12500;
  origin_y -538.375000;
  origin_z 329.250000;
  angles_1 11.2500000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 11;
  origin 1841.00000 -536.250000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 58:22.53881836m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 747.750000;
  origin_y 351.625000;
  origin_z 370.250000;
  angles_1 11.2500000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 801.750000;
  origin_y 353.000000;
  origin_z 336.875000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 58:22.58911133m;
 setangle 0.00000000 -90.0000000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 803.625000;
  origin_y 426.000000;
  origin_z 364.875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 803.625000;
  origin_y 338.000000;
  origin_z 332.875000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 58:22.63916016m;
 setangle 1.40625000 -87.1875000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 803.375000;
  origin_y 410.875000;
  origin_z 363.250000;
  angles_1 1.40625000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 805.500000;
  origin_y 323.000000;
  origin_z 326.875000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 57;
  soundnum 27; // misc/r_tele2.wav
  origin 1841.00000 -536.250000 280.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 29; // misc/r_tele4.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 58:22.68920898m;
 setangle 2.81250000 -82.9687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -18.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 798.875000;
  origin_y 395.375000;
  origin_z 357.375000;
  angles_1 2.81250000;
  angles_2 -82.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 807.375000;
  origin_y 308.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 58:22.73925781m;
 setangle 5.62500000 -74.5312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 788.625000;
  origin_y 376.875000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -74.5312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 809.875000;
  origin_y 292.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 271.406250 0.00000000;
 time 58:22.78930664m;
 setangle 8.43750000 -71.7187500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 787.625000;
  origin_y 359.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 812.875000;
  origin_y 276.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 581.250000 -754.625000 436.000000;
 }
}
block {
 camera 4.21875000 284.062500 0.00000000;
 time 58:22.83935547m;
 setangle 9.84375000 -67.5000000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 785.375000;
  origin_y 341.000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 816.375000;
  origin_y 260.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 286.875000 0.00000000;
 time 58:22.88940430m;
 setangle 9.84375000 -67.5000000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 786.375000;
  origin_y 323.500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 817.500000;
  origin_y 243.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -67.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 286.875000 0.00000000;
 time 58:22.93945312m;
 setangle 11.2500000 -63.2812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 780.875000;
  origin_y 304.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 817.500000;
  origin_y 226.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -63.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 291.093750 0.00000000;
 time 58:22.98950195m;
 setangle 15.4687500 -50.6250000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 769.250000;
  origin_y 275.125000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 821.000000;
  origin_y 208.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 295.312500 0.00000000;
 time 58:23.03955078m;
 setangle 15.4687500 -47.8125000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 771.000000;
  origin_y 255.625000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 826.125000;
  origin_y 191.875000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 307.968750 0.00000000;
 time 58:23.08959961m;
 setangle 15.4687500 -46.4062500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 775.875000;
  origin_y 238.375000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 832.375000;
  origin_y 176.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -46.4062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 307.968750 0.00000000;
 time 58:23.13989258m;
 setangle 15.4687500 -46.4062500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 783.000000;
  origin_y 223.250000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 839.625000;
  origin_y 160.875000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -46.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 312.187500 0.00000000;
 time 58:23.18994141m;
 setangle 15.4687500 -46.4062500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 790.875000;
  origin_y 208.875000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 847.500000;
  origin_y 146.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -46.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 312.187500 0.00000000;
 time 58:23.23999023m;
 setangle 15.4687500 -46.4062500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 799.375000;
  origin_y 194.875000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -46.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 856.000000;
  origin_y 132.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -46.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 312.187500 0.00000000;
 time 58:23.29003906m;
 setangle 15.4687500 -40.7812500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 803.000000;
  origin_y 175.500000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 865.375000;
  origin_y 119.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -40.7812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 483.625000 -263.625000 335.500000;
 }
}
block {
 camera 14.0625000 312.187500 0.00000000;
 time 58:23.34008789m;
 setangle 15.4687500 -23.9062500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 801.625000;
  origin_y 143.750000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 877.750000;
  origin_y 107.750000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -23.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 317.812500 0.00000000;
 time 58:23.39013672m;
 setangle 15.4687500 -8.43750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 809.625000;
  origin_y 114.000000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 -8.43750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 892.625000;
  origin_y 99.6250000;
  origin_z 331.500000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 877.750000 107.750000 324.000000;
 }
}
block {
 camera 14.0625000 317.812500 0.00000000;
 time 58:23.44018555m;
 setangle 12.6562500 4.21875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 822.500000;
  origin_y 83.2500000;
  origin_z 394.375000;
  angles_1 12.6562500;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 907.500000;
  origin_y 91.6250000;
  origin_z 341.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 334.687500 0.00000000;
 time 58:23.49023438m;
 setangle 11.2500000 7.03125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 837.375000;
  origin_y 70.8750000;
  origin_z 399.750000;
  angles_1 11.2500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 922.250000;
  origin_y 83.5000000;
  origin_z 348.500000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 334.687500 0.00000000;
 time 58:23.54028320m;
 setangle 11.2500000 7.03125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 852.250000;
  origin_y 62.8750000;
  origin_z 405.250000;
  angles_1 11.2500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 937.125000;
  origin_y 75.5000000;
  origin_z 354.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 2.81250000 0.00000000;
 time 58:23.59033203m;
 setangle 11.2500000 7.03125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 867.125000;
  origin_y 54.7500000;
  origin_z 408.750000;
  angles_1 11.2500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 952.000000;
  origin_y 67.3750000;
  origin_z 357.500000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 2.81250000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 5.62500000 0.00000000;
 time 58:23.64062500m;
 setangle 11.2500000 7.03125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 882.000000;
  origin_y 46.7500000;
  origin_z 410.250000;
  angles_1 11.2500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 966.875000;
  origin_y 59.3750000;
  origin_z 359.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 9.84375000 5.62500000 0.00000000;
 time 58:23.69067383m;
 setangle 11.2500000 7.03125000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 896.875000;
  origin_y 38.7500000;
  origin_z 409.750000;
  angles_1 11.2500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 981.750000;
  origin_y 51.2500000;
  origin_z 358.500000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 5.62500000 0.00000000;
 time 58:23.74072266m;
 setangle 12.6562500 8.43750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 912.500000;
  origin_y 28.6250000;
  origin_z 409.250000;
  angles_1 12.6562500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 996.625000;
  origin_y 43.2500000;
  origin_z 355.875000;
  angles_1 -2.81250000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 5.62500000 0.00000000;
 time 58:23.79077148m;
 setangle 14.0625000 8.43750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -10.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 927.875000;
  origin_y 20.6250000;
  origin_z 406.875000;
  angles_1 14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1011.50000;
  origin_y 35.1250000;
  origin_z 351.375000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 5.62500000 0.00000000;
 time 58:23.84082031m;
 setangle 14.0625000 8.43750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 942.750000;
  origin_y 16.0000000;
  origin_z 400.375000;
  angles_1 14.0625000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1026.37500;
  origin_y 32.0000000;
  origin_z 344.875000;
  angles_1 -4.21875000;
  angles_2 8.43750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 7.03125000 0.00000000;
 time 58:23.89086914m;
 setangle 15.4687500 -1.40625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 957.125000;
  origin_y 36.1250000;
  origin_z 393.875000;
  angles_1 15.4687500;
  angles_2 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1041.25000;
  origin_y 32.0000000;
  origin_z 336.250000;
  angles_1 -4.21875000;
  angles_2 -1.40625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 7.03125000 0.00000000;
 time 58:23.94091797m;
 setangle 15.4687500 -32.3437500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 986.125000;
  origin_y 78.7500000;
  origin_z 383.250000;
  angles_1 15.4687500;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1056.12500;
  origin_y 32.0000000;
  origin_z 325.750000;
  angles_1 -4.21875000;
  angles_2 -32.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 12.6562500 7.03125000 0.00000000;
 time 58:23.99096680m;
 setangle 12.6562500 -81.5625000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1060.50000;
  origin_y 116.750000;
  origin_z 366.625000;
  angles_1 12.6562500;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 468.625000;
  origin_y -388.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1071.00000;
  origin_y 32.0000000;
  origin_z 313.250000;
  angles_1 -2.81250000;
  angles_2 -81.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 357.187500 0.00000000;
 time 58:24.04101562m;
 setangle 12.6562500 -95.6250000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1096.25000;
  origin_y 116.750000;
  origin_z 352.000000;
  angles_1 12.6562500;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 455.500000;
  origin_y -379.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1085.87500;
  origin_y 32.0000000;
  origin_z 308.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 14.0625000 357.187500 0.00000000;
 time 58:24.09106445m;
 setangle 11.2500000 -123.750000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1147.87500;
  origin_y 94.1250000;
  origin_z 357.250000;
  angles_1 11.2500000;
  angles_2 -123.750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 442.250000;
  origin_y -369.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1098.50000;
  origin_y 24.3750000;
  origin_z 309.000000;
  angles_1 -2.81250000;
  angles_2 -123.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 23;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 277.031250 0.00000000;
 time 58:24.14111328m;
 setangle 8.43750000 -153.281250 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -16.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1183.75000;
  origin_y 48.0000000;
  origin_z 354.750000;
  angles_1 8.43750000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 428.625000;
  origin_y -360.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1105.37500;
  origin_y 11.3750000;
  origin_z 310.625000;
  angles_1 -2.81250000;
  angles_2 -153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 11.2500000 277.031250 0.00000000;
 time 58:24.19140625m;
 setangle 5.62500000 -158.906250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1189.12500;
  origin_y 23.3750000;
  origin_z 352.750000;
  angles_1 5.62500000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 413.375000;
  origin_y -353.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1106.87500;
  origin_y -5.50000000;
  origin_z 312.875000;
  angles_1 -1.40625000;
  angles_2 -158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 9.84375000 234.843750 0.00000000;
 time 58:24.24145508m;
 setangle 5.62500000 -158.906250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1182.87500;
  origin_y 16.0000000;
  origin_z 355.375000;
  angles_1 5.62500000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 397.000000;
  origin_y -354.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 147.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1100.62500;
  origin_y -21.6250000;
  origin_z 315.000000;
  angles_1 -1.40625000;
  angles_2 -158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 199.687500 0.00000000;
 time 58:24.29150391m;
 setangle 5.62500000 -160.312500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -18.0000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1154.12500;
  origin_y -15.0000000;
  origin_z 349.000000;
  angles_1 5.62500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 380.625000;
  origin_y -356.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1088.62500;
  origin_y -36.3750000;
  origin_z 316.875000;
  angles_1 -1.40625000;
  angles_2 -160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 199.687500 0.00000000;
 time 58:24.34155273m;
 setangle 5.62500000 -161.718750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -10.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1149.12500;
  origin_y -21.3750000;
  origin_z 356.250000;
  angles_1 5.62500000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 363.375000;
  origin_y -356.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1071.87500;
  origin_y -44.6250000;
  origin_z 318.000000;
  angles_1 -1.40625000;
  angles_2 -161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 199.687500 0.00000000;
 time 58:24.39160156m;
 setangle 5.62500000 -163.125000 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y -4.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1136.50000;
  origin_y -25.1250000;
  origin_z 359.625000;
  angles_1 5.62500000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 346.000000;
  origin_y -353.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1052.25000;
  origin_y -48.1250000;
  origin_z 318.375000;
  angles_1 -1.40625000;
  angles_2 -163.125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 27;
  soundnum 15; // items/itembk2.wav
  origin 1200.00000 -720.000000 316.000000;
 }
}
block {
 camera 4.21875000 196.875000 0.00000000;
 time 58:24.44165039m;
 setangle 5.62500000 -163.125000 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1118.00000;
  origin_y -26.2500000;
  origin_z 359.625000;
  angles_1 5.62500000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 329.375000;
  origin_y -350.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1033.75000;
  origin_y -49.3750000;
  origin_z 318.625000;
  angles_1 -1.40625000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 196.875000 0.00000000;
 time 58:24.49169922m;
 setangle 7.03125000 -161.718750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1100.75000;
  origin_y -25.5000000;
  origin_z 361.625000;
  angles_1 7.03125000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 312.625000;
  origin_y -340.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1017.62500;
  origin_y -50.5000000;
  origin_z 319.625000;
  angles_1 -1.40625000;
  angles_2 -161.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 195.468750 0.00000000;
 time 58:24.54174805m;
 setangle 4.21875000 -161.718750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1085.25000;
  origin_y -27.1250000;
  origin_z 360.375000;
  angles_1 4.21875000;
  angles_2 -161.718750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 298.625000;
  origin_y -326.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1001.87500;
  origin_y -52.5000000;
  origin_z 322.250000;
  angles_1 0.00000000;
  angles_2 -161.718750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 196.875000 0.00000000;
 time 58:24.59179688m;
 setangle 4.21875000 -163.125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1070.37500;
  origin_y -31.6250000;
  origin_z 363.000000;
  angles_1 4.21875000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 290.250000;
  origin_y -306.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 986.000000;
  origin_y -55.0000000;
  origin_z 322.375000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 196.875000 0.00000000;
 time 58:24.64184570m;
 setangle 4.21875000 -163.125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1054.50000;
  origin_y -34.1250000;
  origin_z 361.125000;
  angles_1 4.21875000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 283.500000;
  origin_y -291.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 970.000000;
  origin_y -57.5000000;
  origin_z 320.500000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 196.875000 0.00000000;
 time 58:24.69213867m;
 setangle 4.21875000 -163.125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1038.50000;
  origin_y -36.6250000;
  origin_z 357.250000;
  angles_1 4.21875000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 277.375000;
  origin_y -276.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 104.062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 954.125000;
  origin_y -60.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 195.468750 0.00000000;
 time 58:24.74218750m;
 setangle 4.21875000 -163.125000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1022.75000;
  origin_y -39.5000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -163.125000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 271.625000;
  origin_y -261.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 938.250000;
  origin_y -62.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -163.125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 195.468750 0.00000000;
 time 58:24.79223633m;
 setangle 5.62500000 -160.312500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1005.50000;
  origin_y -38.7500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 266.000000;
  origin_y -246.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 922.500000;
  origin_y -66.1250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 195.468750 0.00000000;
 time 58:24.84228516m;
 setangle 5.62500000 -160.312500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 987.875000;
  origin_y -39.3750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -160.312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 904.875000;
  origin_y -66.7500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -160.312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 195.468750 0.00000000;
 time 58:24.89233398m;
 setangle 5.62500000 -158.906250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 970.125000;
  origin_y -36.6250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 888.000000;
  origin_y -66.0000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -158.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 198.281250 0.00000000;
 time 58:24.94238281m;
 setangle 4.21875000 -158.906250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 953.625000;
  origin_y -37.1250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 871.125000;
  origin_y -66.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 199.687500 0.00000000;
 time 58:24.99243164m;
 setangle 4.21875000 -158.906250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 937.125000;
  origin_y -38.7500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 854.750000;
  origin_y -68.2500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -158.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 199.687500 0.00000000;
 time 58:25.04248047m;
 setangle 5.62500000 -158.906250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 920.750000;
  origin_y -41.1250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -158.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 838.500000;
  origin_y -70.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -158.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 199.687500 0.00000000;
 time 58:25.09252930m;
 setangle 5.62500000 -156.093750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 903.125000;
  origin_y -40.2500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 822.500000;
  origin_y -73.7500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -156.093750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 199.687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 4.21875000 199.687500 0.00000000;
 time 58:25.14257812m;
 setangle 5.62500000 -154.687500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 886.500000;
  origin_y -42.1250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -154.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 806.625000;
  origin_y -77.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -154.687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 5.00000000;
 }
 updateentity {
  entity 128;
  origin_y -5.00000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 4.21875000 202.500000 0.00000000;
 time 58:25.19262695m;
 setangle 5.62500000 -153.281250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 870.000000;
  origin_y -44.7500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 791.000000;
  origin_y -82.0000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -153.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 10.0000000;
 }
 updateentity {
  entity 128;
  origin_y -10.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 203.906250 0.00000000;
 time 58:25.24291992m;
 setangle 5.62500000 -151.875000 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 853.625000;
  origin_y -47.8750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 775.625000;
  origin_y -87.1250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -151.875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 15.0000000;
 }
 updateentity {
  entity 128;
  origin_y -15.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 203.906250 0.00000000;
 time 58:25.29296875m;
 setangle 5.62500000 -149.062500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 836.500000;
  origin_y -49.7500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 760.500000;
  origin_y -92.7500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -149.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 20.0000000;
 }
 updateentity {
  entity 128;
  origin_y -20.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 206.718750 0.00000000;
 time 58:25.34301758m;
 setangle 5.62500000 -147.656250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 820.375000;
  origin_y -54.1250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -147.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 752.000000;
  origin_y -99.0000000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -147.656250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 25.0000000;
 }
 updateentity {
  entity 128;
  origin_y -25.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 209.531250 0.00000000;
 time 58:25.39306641m;
 setangle 5.62500000 -144.843750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 817.875000;
  origin_y -58.0000000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 752.000000;
  origin_y -106.500000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -144.843750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 30.0000000;
 }
 updateentity {
  entity 128;
  origin_y -30.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 209.531250 0.00000000;
 time 58:25.44311523m;
 setangle 5.62500000 -144.843750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 816.625000;
  origin_y -61.0000000;
  origin_z 368.750000;
  angles_1 5.62500000;
  angles_2 -144.843750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 752.000000;
  origin_y -109.500000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -144.843750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 35.0000000;
 }
 updateentity {
  entity 128;
  origin_y -35.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 210.937500 0.00000000;
 time 58:25.49316406m;
 setangle 4.21875000 -126.562500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 798.000000;
  origin_y -43.0000000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 -126.562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 744.125000;
  origin_y -112.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 40.0000000;
 }
 updateentity {
  entity 128;
  origin_y -40.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 4.21875000 213.750000 0.00000000;
 time 58:25.54321289m;
 setangle 1.40625000 -116.718750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 771.750000;
  origin_y -39.3750000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 -116.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 730.250000;
  origin_y -116.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 45.0000000;
 }
 updateentity {
  entity 128;
  origin_y -45.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 2.81250000 232.031250 0.00000000;
 time 58:25.59326172m;
 setangle 0.00000000 -106.875000 0.00000000;
 clientdata {
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 744.000000;
  origin_y -39.5000000;
  origin_z 358.000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 715.375000;
  origin_y -123.125000;
  origin_z 328.000000;
  angles_2 -106.875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 11;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 760.000000;
  origin_y 353.875000;
  origin_z 324.000000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 17;
 }
 updateentity {
  entity 18;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 41;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 50.0000000;
 }
 updateentity {
  entity 128;
  origin_y -50.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 159;
  origin_z 296.000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 0.00000000 241.875000 0.00000000;
 time 58:25.64331055m;
 setangle 0.00000000 -104.062500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 712.625000;
  origin_y -86.6250000;
  origin_z 343.625000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 700.625000;
  origin_y -129.875000;
  origin_z 328.000000;
  angles_2 -104.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 55.0000000;
 }
 updateentity {
  entity 128;
  origin_y -55.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 241.875000 0.00000000;
 time 58:25.69335938m;
 setangle 0.00000000 -102.656250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 702.250000;
  origin_y -73.2500000;
  origin_z 350.625000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 686.250000;
  origin_y -137.250000;
  origin_z 328.000000;
  angles_2 -102.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 0.00000000 254.531250 0.00000000;
 time 58:25.74365234m;
 setangle 0.00000000 -97.0312500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 685.000000;
  origin_y -58.2500000;
  origin_z 358.000000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 672.000000;
  origin_y -145.375000;
  origin_z 326.000000;
  angles_2 -97.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 254.531250 0.00000000;
 time 58:25.79370117m;
 setangle -1.40625000 -91.4062500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -10.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 662.125000;
  origin_y -65.6250000;
  origin_z 349.625000;
  angles_1 -1.40625000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 657.875000;
  origin_y -153.375000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 -91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 130;
  soundnum 15; // items/itembk2.wav
  origin 1392.00000 240.000000 324.000000;
 }
}
block {
 camera 0.00000000 261.562500 0.00000000;
 time 58:25.84375000m;
 setangle -1.40625000 -90.0000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -10.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 643.750000;
  origin_y -73.6250000;
  origin_z 343.625000;
  angles_1 -1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 643.750000;
  origin_y -161.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 261.562500 0.00000000;
 time 58:25.89379883m;
 setangle -2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 630.000000;
  origin_y -83.0000000;
  origin_z 343.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 630.000000;
  origin_y -170.750000;
  origin_z 331.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 643.750000 -161.500000 324.000000;
 }
}
block {
 camera 0.00000000 267.187500 0.00000000;
 time 58:25.94384766m;
 setangle -2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 616.250000;
  origin_y -92.2500000;
  origin_z 366.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 616.250000;
  origin_y -180.000000;
  origin_z 341.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 270.000000 0.00000000;
 time 58:25.99389648m;
 setangle -2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 602.500000;
  origin_y -101.625000;
  origin_z 374.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 602.500000;
  origin_y -189.375000;
  origin_z 348.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 270.000000 0.00000000;
 time 58:26.04394531m;
 setangle -4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 588.625000;
  origin_y -111.000000;
  origin_z 377.375000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 588.625000;
  origin_y -198.625000;
  origin_z 354.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 358.593750 270.000000 0.00000000;
 time 58:26.09399414m;
 setangle -4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 574.875000;
  origin_y -120.250000;
  origin_z 380.875000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 574.875000;
  origin_y -207.875000;
  origin_z 357.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -265.625000;
  origin_z 379.125000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 574.875000 -207.875000 361.500000;
 }
}
block {
 camera 357.187500 270.000000 0.00000000;
 time 58:26.14404297m;
 setangle -4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 561.125000;
  origin_y -129.625000;
  origin_z 382.375000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 561.125000;
  origin_y -217.125000;
  origin_z 359.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -315.500000;
  origin_z 384.125000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 270.000000 0.00000000;
 time 58:26.19409180m;
 setangle -4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 547.375000;
  origin_y -138.875000;
  origin_z 381.875000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 547.375000;
  origin_y -226.375000;
  origin_z 358.500000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -365.375000;
  origin_z 389.000000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 270.000000 0.00000000;
 time 58:26.24414062m;
 setangle -4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 533.625000;
  origin_y -148.125000;
  origin_z 379.250000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 533.625000;
  origin_y -235.750000;
  origin_z 355.875000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -415.125000;
  origin_z 393.875000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 270.000000 0.00000000;
 time 58:26.29443359m;
 setangle -4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 519.875000;
  origin_y -157.375000;
  origin_z 374.750000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 528.000000;
  origin_y -245.000000;
  origin_z 351.375000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -465.000000;
  origin_z 398.750000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 270.000000 0.00000000;
 time 58:26.34448242m;
 setangle -4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_y -11.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 528.000000;
  origin_y -166.625000;
  origin_z 368.250000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 528.000000;
  origin_y -254.250000;
  origin_z 344.875000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -514.875000;
  origin_z 403.750000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 270.000000 0.00000000;
 time 58:26.39453125m;
 setangle -4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_y -11.0000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 528.000000;
  origin_y -176.000000;
  origin_z 359.625000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 528.000000;
  origin_y -263.500000;
  origin_z 336.250000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -564.625000;
  origin_z 408.625000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 270.000000 0.00000000;
 time 58:26.44458008m;
 setangle -4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_y -11.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 528.000000;
  origin_y -185.250000;
  origin_z 349.125000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 528.000000;
  origin_y -272.750000;
  origin_z 325.750000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -614.500000;
  origin_z 413.500000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 11;
  origin 228.000000 279.500000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 357.187500 270.000000 0.00000000;
 time 58:26.49462891m;
 setangle -4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_y -11.0000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 528.000000;
  origin_y -194.500000;
  origin_z 336.625000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 528.000000;
  origin_y -282.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -664.375000;
  origin_z 418.375000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 270.000000 0.00000000;
 time 58:26.54467773m;
 setangle -4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 533.875000;
  origin_y -201.750000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 536.000000;
  origin_y -289.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -714.125000;
  origin_z 423.375000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 270.000000 0.00000000;
 time 58:26.59472656m;
 setangle -4.21875000 -87.1875000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 548.250000;
  origin_y -207.250000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 550.375000;
  origin_y -294.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -87.1875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -764.000000;
  origin_z 428.250000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 29; // misc/r_tele4.wav
  origin 228.000000 279.500000 320.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 30; // misc/r_tele5.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 357.187500 270.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 357.187500 270.000000 0.00000000;
 time 58:26.64477539m;
 setangle -4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 557.625000;
  origin_y -211.750000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 562.000000;
  origin_y -299.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -813.750000;
  origin_z 433.125000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 271.406250 0.00000000;
 time 58:26.69482422m;
 setangle -4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 566.875000;
  origin_y -215.375000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 571.250000;
  origin_y -302.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -863.625000;
  origin_z 438.125000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 271.406250 0.00000000;
 time 58:26.74487305m;
 setangle -4.21875000 -85.7812500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 574.250000;
  origin_y -218.125000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 578.625000;
  origin_y -305.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -913.500000;
  origin_z 443.000000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 272.812500 0.00000000;
 time 58:26.79492188m;
 setangle -5.62500000 -85.7812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 572.250000;
  origin_y -221.125000;
  origin_z 339.250000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 576.500000;
  origin_y -308.375000;
  origin_z 331.500000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -963.250000;
  origin_z 447.875000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 578.625000 -305.625000 324.000000;
 }
}
block {
 camera 357.187500 272.812500 0.00000000;
 time 58:26.84521484m;
 setangle -7.03125000 -85.7812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -3.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 570.125000;
  origin_y -224.125000;
  origin_z 360.125000;
  angles_1 -7.03125000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 574.375000;
  origin_y -311.000000;
  origin_z 341.000000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -1013.12500;
  origin_z 452.750000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 272.812500 0.00000000;
 time 58:26.89526367m;
 setangle -7.03125000 -85.7812500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -3.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 568.000000;
  origin_y -226.750000;
  origin_z 367.625000;
  angles_1 -7.03125000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 572.250000;
  origin_y -313.750000;
  origin_z 348.500000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -1063.00000;
  origin_z 457.750000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 575.125000;
  origin_y -371.125000;
  origin_z 373.000000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 572.250000 -313.750000 352.500000;
 }
}
block {
 camera 354.375000 272.812500 0.00000000;
 time 58:26.94531250m;
 setangle -7.03125000 -87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -3.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 568.000000;
  origin_y -229.375000;
  origin_z 373.125000;
  angles_1 -7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 570.125000;
  origin_y -316.375000;
  origin_z 354.000000;
  angles_1 2.81250000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -1112.75000;
  origin_z 462.625000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 577.500000;
  origin_y -420.625000;
  origin_z 380.375000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 272.812500 0.00000000;
 time 58:26.99536133m;
 setangle -7.03125000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -3.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 568.000000;
  origin_y -232.125000;
  origin_z 376.625000;
  angles_1 -7.03125000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 568.000000;
  origin_y -319.125000;
  origin_z 357.500000;
  angles_1 2.81250000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -1162.62500;
  origin_z 467.500000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 580.000000;
  origin_y -470.000000;
  origin_z 387.750000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 272.812500 0.00000000;
 time 58:27.04541016m;
 setangle -5.62500000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -3.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 566.000000;
  origin_y -234.500000;
  origin_z 380.250000;
  angles_1 -5.62500000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 566.000000;
  origin_y -321.875000;
  origin_z 359.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -1212.50000;
  origin_z 472.375000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 582.375000;
  origin_y -519.500000;
  origin_z 395.000000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 272.812500 0.00000000;
 time 58:27.09545898m;
 setangle -4.21875000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -3.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 563.875000;
  origin_y -236.875000;
  origin_z 381.875000;
  angles_1 -4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 563.875000;
  origin_y -324.500000;
  origin_z 358.500000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 574.875000;
  origin_y -1262.25000;
  origin_z 477.375000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 584.750000;
  origin_y -569.000000;
  origin_z 402.375000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 354.375000 270.000000 0.00000000;
 time 58:27.14550781m;
 setangle -2.81250000 -90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -3.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 563.875000;
  origin_y -239.500000;
  origin_z 381.500000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 561.750000;
  origin_y -327.250000;
  origin_z 355.875000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 574.875000;
  origin_y -1280.00000;
  origin_z 479.125000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 587.250000;
  origin_y -618.500000;
  origin_z 409.750000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 574.875000 -1280.00000 479.125000;
 }
}
block {
 camera 354.375000 270.000000 0.00000000;
 time 58:27.19555664m;
 setangle 1.40625000 -151.875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -3.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.125000;
  origin_y -290.375000;
  origin_z 387.750000;
  angles_1 1.40625000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 559.625000;
  origin_y -329.875000;
  origin_z 351.375000;
  angles_1 0.00000000;
  angles_2 -151.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 574.875000;
  origin_y -1280.00000;
  origin_z 479.125000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 589.625000;
  origin_y -667.875000;
  origin_z 417.125000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 270.000000 0.00000000;
 time 58:27.24560547m;
 setangle 4.21875000 172.968750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -3.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 644.625000;
  origin_y -341.125000;
  origin_z 385.500000;
  angles_1 4.21875000;
  angles_2 172.968750;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -224.500000;
  origin_y 7.37500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 557.500000;
  origin_y -332.625000;
  origin_z 344.875000;
  angles_1 0.00000000;
  angles_2 172.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 574.875000;
  origin_y -1280.00000;
  origin_z 479.125000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 592.125000;
  origin_y -717.375000;
  origin_z 424.500000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 357.187500 270.000000 0.00000000;
 time 58:27.29565430m;
 setangle 5.62500000 165.937500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -3.00000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 640.625000;
  origin_y -354.375000;
  origin_z 379.125000;
  angles_1 5.62500000;
  angles_2 165.937500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -213.625000;
  origin_y 19.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 555.375000;
  origin_y -335.250000;
  origin_z 336.250000;
  angles_1 -1.40625000;
  angles_2 165.937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 574.875000;
  origin_y -1280.00000;
  origin_z 479.125000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 594.500000;
  origin_y -766.875000;
  origin_z 431.750000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 206.718750 0.00000000;
 time 58:27.34594727m;
 setangle 5.62500000 163.125000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -3.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 637.500000;
  origin_y -361.250000;
  origin_z 368.500000;
  angles_1 5.62500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -201.625000;
  origin_y 31.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 553.250000;
  origin_y -338.000000;
  origin_z 325.750000;
  angles_1 -1.40625000;
  angles_2 163.125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 574.875000;
  origin_y -1280.00000;
  origin_z 479.125000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 597.000000;
  origin_y -816.375000;
  origin_z 439.125000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 206.718750 0.00000000;
 time 58:27.39599609m;
 setangle 5.62500000 160.312500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -3.00000000;
  vel_z -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 634.125000;
  origin_y -368.125000;
  origin_z 356.000000;
  angles_1 5.62500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -186.875000;
  origin_y 39.3750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 551.125000;
  origin_y -340.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 160.312500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 574.875000;
  origin_y -1280.00000;
  origin_z 479.125000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 599.375000;
  origin_y -865.750000;
  origin_z 446.500000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 164.531250 0.00000000;
 time 58:27.44604492m;
 setangle 5.62500000 156.093750 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 622.750000;
  origin_y -378.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 156.093750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -170.750000;
  origin_y 41.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 542.125000;
  origin_y -345.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 156.093750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 574.875000;
  origin_y -1280.00000;
  origin_z 479.125000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 601.875000;
  origin_y -915.250000;
  origin_z 453.875000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 164.531250 0.00000000;
 time 58:27.49609375m;
 setangle 5.62500000 147.656250 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 601.875000;
  origin_y -395.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 147.656250;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -158.375000;
  origin_y 34.3750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 526.875000;
  origin_y -350.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 147.656250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 574.875000;
  origin_y -1280.00000;
  origin_z 479.125000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 604.250000;
  origin_y -964.750000;
  origin_z 461.125000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 158.906250 0.00000000;
 time 58:27.54614258m;
 setangle 5.62500000 139.218750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 579.000000;
  origin_y -413.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -145.875000;
  origin_y 21.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 511.500000;
  origin_y -358.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 574.875000;
  origin_y -1280.00000;
  origin_z 479.125000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 606.625000;
  origin_y -1014.25000;
  origin_z 468.500000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 146.250000 0.00000000;
 time 58:27.59619141m;
 setangle 5.62500000 139.218750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 564.500000;
  origin_y -422.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x -134.875000;
  origin_y 8.75000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 497.000000;
  origin_y -367.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 574.875000;
  origin_y -1280.00000;
  origin_z 479.125000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 609.125000;
  origin_y -1063.75000;
  origin_z 475.875000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 78; // items/r_item2.wav
  origin -134.875000 8.75000000 492.000000;
 }
}
block {
 camera 4.21875000 146.250000 0.00000000;
 time 58:27.64624023m;
 setangle 4.21875000 139.218750 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 551.125000;
  origin_y -432.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 139.218750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -124.875000;
  origin_y -4.50000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 483.500000;
  origin_y -376.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 139.218750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 574.875000;
  origin_y -1280.00000;
  origin_z 479.125000;
  angles_1 4.21875000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 611.500000;
  origin_y -1113.12500;
  origin_z 483.250000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 137.812500 0.00000000;
 time 58:27.69628906m;
 setangle 4.21875000 137.812500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 538.875000;
  origin_y -441.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 137.812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x -115.875000;
  origin_y -18.2500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 472.625000;
  origin_y -384.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 137.812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 614.000000;
  origin_y -1162.62500;
  origin_z 490.625000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 58:27.74633789m;
 setangle 2.81250000 136.406250 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 529.000000;
  origin_y -449.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -106.750000;
  origin_y -23.8750000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -29.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 463.875000;
  origin_y -390.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 616.375000;
  origin_y -1212.12500;
  origin_z 497.875000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 137.812500 0.00000000;
 time 58:27.79638672m;
 setangle 2.81250000 136.406250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 522.000000;
  origin_y -454.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x -91.7500000;
  origin_y -21.6250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 457.000000;
  origin_y -395.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 82; // progs/missile.mdl
  origin_x 618.875000;
  origin_y -1261.62500;
  origin_z 505.250000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 136.406250 0.00000000;
 time 58:27.84643555m;
 setangle 2.81250000 135.000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 513.500000;
  origin_y -461.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -75.7500000;
  origin_y -17.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 451.375000;
  origin_y -399.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  origin_x 619.750000;
  origin_y -1280.00000;
  origin_z 508.000000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 619.750000 -1280.00000 508.000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 58:27.89672852m;
 setangle 1.40625000 135.000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 509.125000;
  origin_y -464.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x -60.1250000;
  origin_y -13.6250000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -8.43750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 447.000000;
  origin_y -402.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 619.750000;
  origin_y -1280.00000;
  origin_z 508.000000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 58:27.94677734m;
 setangle 1.40625000 135.000000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 505.625000;
  origin_y -466.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -43.2500000;
  origin_y -11.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -9.84375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 443.375000;
  origin_y -404.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 619.750000;
  origin_y -1280.00000;
  origin_z 508.000000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 58:27.99682617m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 502.875000;
  origin_y -468.875000;
  origin_z 350.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x -26.5000000;
  origin_y -9.75000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 440.625000;
  origin_y -406.625000;
  origin_z 320.000000;
  angles_2 135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 619.750000;
  origin_y -1280.00000;
  origin_z 508.000000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 58:28.04687500m;
 setangle -1.40625000 135.000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 500.875000;
  origin_y -470.125000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x -9.75000000;
  origin_y -9.75000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -15.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 438.750000;
  origin_y -408.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 619.750000;
  origin_y -1280.00000;
  origin_z 508.000000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 58:28.09692383m;
 setangle -7.03125000 135.000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 499.250000;
  origin_y -470.250000;
  origin_z 337.000000;
  angles_1 -7.03125000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 6.62500000;
  origin_y -10.7500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -15.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 437.625000;
  origin_y -408.750000;
  origin_z 320.000000;
  angles_1 1.40625000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 619.750000;
  origin_y -1280.00000;
  origin_z 508.000000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 58:28.14697266m;
 setangle -12.6562500 136.406250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 500.625000;
  origin_y -466.250000;
  origin_z 328.625000;
  angles_1 -12.6562500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 22.8750000;
  origin_y -12.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -15.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 437.375000;
  origin_y -408.875000;
  origin_z 320.000000;
  angles_1 2.81250000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 619.750000;
  origin_y -1280.00000;
  origin_z 508.000000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 58:28.19702148m;
 setangle -15.4687500 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 499.750000;
  origin_y -465.500000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 38.8750000;
  origin_y -14.7500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -15.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 437.375000;
  origin_y -408.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 619.750000;
  origin_y -1280.00000;
  origin_z 508.000000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 58:28.24707031m;
 setangle -15.4687500 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 499.750000;
  origin_y -465.500000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 54.8750000;
  origin_y -17.5000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -15.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 437.375000;
  origin_y -408.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 619.750000;
  origin_y -1280.00000;
  origin_z 508.000000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 348.750000 135.000000 0.00000000;
 time 58:28.29711914m;
 setangle -15.4687500 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 499.750000;
  origin_y -465.500000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 72.0000000;
  origin_y -18.2500000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 437.375000;
  origin_y -408.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 619.750000;
  origin_y -1280.00000;
  origin_z 508.000000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 58:28.34716797m;
 setangle -15.4687500 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 499.750000;
  origin_y -465.500000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 88.6250000;
  origin_y -17.8750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -15.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 437.375000;
  origin_y -408.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 619.750000;
  origin_y -1280.00000;
  origin_z 508.000000;
  angles_1 7.03125000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 58:28.39746094m;
 setangle -15.4687500 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 499.750000;
  origin_y -465.500000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 104.875000;
  origin_y -17.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -22.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 437.375000;
  origin_y -408.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 58:28.44750977m;
 setangle -15.4687500 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 499.750000;
  origin_y -465.500000;
  origin_z 324.375000;
  angles_1 -15.4687500;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 120.875000;
  origin_y -16.3750000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 -35.1562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 437.375000;
  origin_y -408.875000;
  origin_z 320.000000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 58:28.49755859m;
 setangle -16.8750000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 497.875000;
  origin_y -466.500000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 137.125000;
  origin_y -17.7500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 437.375000;
  origin_y -408.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 58:28.54760742m;
 setangle -18.2812500 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 496.000000;
  origin_y -467.500000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 153.000000;
  origin_y -21.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 437.375000;
  origin_y -408.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 189;
  soundnum 15; // items/itembk2.wav
  origin -320.000000 -64.0000000 492.000000;
 }
}
block {
 camera 345.937500 135.000000 0.00000000;
 time 58:28.59765625m;
 setangle -19.6875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 495.625000;
  origin_y -467.250000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 168.250000;
  origin_y -27.6250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 437.375000;
  origin_y -408.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 343.125000 135.000000 0.00000000;
 time 58:28.64770508m;
 setangle -19.6875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 495.625000;
  origin_y -467.250000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 182.250000;
  origin_y -36.6250000;
  origin_z 486.000000;
  angles_1 -5.62500000;
  angles_2 -80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 437.375000;
  origin_y -408.875000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 399.125000;
  origin_y -370.625000;
  origin_z 356.875000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 437.375000 -408.875000 324.000000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 58:28.69775391m;
 setangle -19.6875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 495.625000;
  origin_y -467.250000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 196.125000;
  origin_y -45.5000000;
  origin_z 482.000000;
  angles_1 -5.62500000;
  angles_2 -80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 440.875000;
  origin_y -412.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 366.125000;
  origin_y -337.625000;
  origin_z 374.875000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 56.0000000;
 }
 updateentity {
  entity 128;
  origin_y -56.0000000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 58:28.74780273m;
 setangle -19.6875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 499.250000;
  origin_y -470.750000;
  origin_z 318.125000;
  angles_1 -19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 210.125000;
  origin_y -54.3750000;
  origin_z 475.875000;
  angles_1 -5.62500000;
  angles_2 -80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 451.250000;
  origin_y -418.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 333.000000;
  origin_y -304.500000;
  origin_z 392.875000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 50.8750000;
 }
 updateentity {
  entity 128;
  origin_y -50.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 58:28.79785156m;
 setangle -18.2812500 135.000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 525.500000;
  origin_y -481.750000;
  origin_z 320.375000;
  angles_1 -18.2812500;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 224.000000;
  origin_y -63.2500000;
  origin_z 467.875000;
  angles_1 -5.62500000;
  angles_2 -80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 466.875000;
  origin_y -423.250000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 300.000000;
  origin_y -271.500000;
  origin_z 410.875000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 45.8750000;
 }
 updateentity {
  entity 128;
  origin_y -45.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 58:28.84790039m;
 setangle -16.8750000 135.000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 541.750000;
  origin_y -486.625000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 238.000000;
  origin_y -72.2500000;
  origin_z 457.875000;
  angles_1 -5.62500000;
  angles_2 -80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 482.750000;
  origin_y -427.500000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 267.000000;
  origin_y -238.500000;
  origin_z 429.000000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 40.8750000;
 }
 updateentity {
  entity 128;
  origin_y -40.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 58:28.89794922m;
 setangle -16.8750000 135.000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 557.625000;
  origin_y -487.875000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 251.875000;
  origin_y -81.1250000;
  origin_z 445.875000;
  angles_1 -5.62500000;
  angles_2 -80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 498.500000;
  origin_y -431.125000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 233.875000;
  origin_y -205.500000;
  origin_z 447.000000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 35.8750000;
 }
 updateentity {
  entity 128;
  origin_y -35.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 58:28.94824219m;
 setangle -16.8750000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 557.625000;
  origin_y -490.250000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 265.875000;
  origin_y -90.0000000;
  origin_z 431.750000;
  angles_1 -5.62500000;
  angles_2 -80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 514.625000;
  origin_y -437.625000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 200.875000;
  origin_y -172.375000;
  origin_z 465.000000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 30.8750000;
 }
 updateentity {
  entity 128;
  origin_y -30.8750000;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 341.718750 135.000000 0.00000000;
 time 58:28.99829102m;
 setangle -16.8750000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 573.750000;
  origin_y -496.625000;
  origin_z 322.375000;
  angles_1 -16.8750000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 279.750000;
  origin_y -98.8750000;
  origin_z 415.750000;
  angles_1 -5.62500000;
  angles_2 -80.1562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 528.125000;
  origin_y -450.750000;
  origin_z 320.000000;
  angles_1 5.62500000;
  angles_2 135.000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 167.875000;
  origin_y -139.375000;
  origin_z 483.000000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 25.8750000;
 }
 updateentity {
  entity 128;
  origin_y -25.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 58:29.04833984m;
 setangle -4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 601.125000;
  origin_y -528.000000;
  origin_z 341.375000;
  angles_1 -4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 287.875000;
  origin_y -108.000000;
  origin_z 397.750000;
  angles_1 -5.62500000;
  angles_2 -81.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 539.250000;
  origin_y -466.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 134.875000;
  origin_y -106.375000;
  origin_z 501.000000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 20.8750000;
 }
 updateentity {
  entity 128;
  origin_y -20.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 58:29.09838867m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 610.500000;
  origin_y -543.750000;
  origin_z 347.750000;
  angles_1 0.00000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 287.875000;
  origin_y -117.125000;
  origin_z 377.625000;
  angles_1 -5.62500000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 548.250000;
  origin_y -481.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 101.750000;
  origin_y -73.2500000;
  origin_z 519.000000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 15.8750000;
 }
 updateentity {
  entity 128;
  origin_y -15.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 58:29.14843750m;
 setangle 0.00000000 135.000000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 619.250000;
  origin_y -557.625000;
  origin_z 358.000000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 287.875000;
  origin_y -126.375000;
  origin_z 355.625000;
  angles_1 -5.62500000;
  angles_2 -81.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 557.000000;
  origin_y -495.500000;
  origin_z 328.000000;
  angles_2 135.000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 68.7500000;
  origin_y -40.2500000;
  origin_z 537.125000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 10.8750000;
 }
 updateentity {
  entity 128;
  origin_y -10.8750000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 344.531250 135.000000 0.00000000;
 time 58:29.19848633m;
 setangle 1.40625000 135.000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 626.250000;
  origin_y -568.750000;
  origin_z 362.250000;
  angles_1 1.40625000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 287.875000;
  origin_y -135.500000;
  origin_z 331.500000;
  angles_1 -5.62500000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 564.000000;
  origin_y -506.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 35.7500000;
  origin_y -7.25000000;
  origin_z 555.125000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 5.87500000;
 }
 updateentity {
  entity 128;
  origin_y -5.87500000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 58:29.24853516m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 633.125000;
  origin_y -575.750000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 287.875000;
  origin_y -144.625000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 569.625000;
  origin_y -515.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 2.75000000;
  origin_y 25.6250000;
  origin_z 573.125000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
  origin_y 0.875000000;
 }
 updateentity {
  entity 128;
  origin_y -0.875000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 17; // player/land.wav
  origin 287.875000 -144.625000 324.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 58:29.29858398m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 637.625000;
  origin_y -582.875000;
  origin_z 366.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 284.000000;
  origin_y -158.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -82.9687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 574.125000;
  origin_y -522.500000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x -30.2500000;
  origin_y 58.7500000;
  origin_z 591.125000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 0.00000000 135.000000 0.00000000;
 time 58:29.34863281m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -586.500000;
  origin_z 366.250000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 279.125000;
  origin_y -174.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -75.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 577.750000;
  origin_y -528.250000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x -63.2500000;
  origin_y 91.7500000;
  origin_z 609.125000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 58:29.39868164m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 639.875000;
  origin_y -587.750000;
  origin_z 380.125000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 274.500000;
  origin_y -189.625000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 580.625000;
  origin_y -532.750000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x -74.6250000;
  origin_y 103.125000;
  origin_z 615.375000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin -74.6250000 103.125000 615.375000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 58:29.44897461m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -588.750000;
  origin_z 378.500000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 270.500000;
  origin_y -205.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -60.4687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 582.875000;
  origin_y -536.375000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -74.6250000;
  origin_y 103.125000;
  origin_z 615.375000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 540.125000;
  origin_y -497.500000;
  origin_z 354.250000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 582.875000 -536.375000 348.000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 58:29.49902344m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 639.875000;
  origin_y -592.875000;
  origin_z 377.125000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 267.000000;
  origin_y -221.125000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 588.375000;
  origin_y -542.500000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x -74.6250000;
  origin_y 103.125000;
  origin_z 615.375000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 503.125000;
  origin_y -464.125000;
  origin_z 349.375000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 58:29.54907227m;
 setangle 4.21875000 136.406250 0.00000000;
 clientdata {
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.875000;
  origin_y -600.125000;
  origin_z 373.875000;
  angles_1 4.21875000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 261.125000;
  origin_y -237.375000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -40.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 596.000000;
  origin_y -554.750000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -74.6250000;
  origin_y 103.125000;
  origin_z 615.375000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 466.250000;
  origin_y -430.625000;
  origin_z 344.500000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 58:29.59912109m;
 setangle 2.81250000 136.406250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.875000;
  origin_y -607.875000;
  origin_z 368.000000;
  angles_1 2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 254.625000;
  origin_y -252.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 602.875000;
  origin_y -570.125000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x -74.6250000;
  origin_y 103.125000;
  origin_z 615.375000;
  angles_1 19.6875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 429.375000;
  origin_y -397.125000;
  origin_z 339.500000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 299.250000;
  origin_y -289.375000;
  origin_z 338.250000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 254.625000 -252.750000 332.000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 58:29.64916992m;
 setangle 2.81250000 136.406250 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -617.875000;
  origin_z 380.250000;
  angles_1 2.81250000;
  angles_2 136.406250;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 247.250000;
  origin_y -267.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 608.625000;
  origin_y -585.500000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 136.406250;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 392.375000;
  origin_y -363.750000;
  origin_z 334.625000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 337.750000;
  origin_y -321.000000;
  origin_z 333.375000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 58:29.69921875m;
 setangle 2.81250000 135.000000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 639.875000;
  origin_y -629.625000;
  origin_z 377.500000;
  angles_1 2.81250000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 239.375000;
  origin_y -281.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 613.500000;
  origin_y -601.125000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 355.500000;
  origin_y -330.250000;
  origin_z 329.750000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 376.250000;
  origin_y -352.625000;
  origin_z 328.500000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 58:29.74926758m;
 setangle 2.81250000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.875000;
  origin_y -639.875000;
  origin_z 390.625000;
  angles_1 2.81250000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 231.125000;
  origin_y -295.625000;
  origin_z 326.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 617.750000;
  origin_y -616.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 318.500000;
  origin_y -296.750000;
  origin_z 324.875000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 414.750000;
  origin_y -384.250000;
  origin_z 323.500000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 58:29.79931641m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.875000;
  origin_y -639.875000;
  origin_z 389.375000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 222.750000;
  origin_y -309.500000;
  origin_z 322.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.875000;
  origin_y -632.750000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 281.625000;
  origin_y -263.250000;
  origin_z 319.875000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 453.375000;
  origin_y -415.750000;
  origin_z 318.625000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 58:29.84936523m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.500000;
  origin_y -660.125000;
  origin_z 401.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 214.500000;
  origin_y -323.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 623.875000;
  origin_y -645.500000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 244.750000;
  origin_y -229.875000;
  origin_z 315.000000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 491.875000;
  origin_y -447.375000;
  origin_z 313.750000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 1.40625000 135.000000 0.00000000;
 time 58:29.89941406m;
 setangle 4.21875000 135.000000 0.00000000;
 clientdata {
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 638.500000;
  origin_y -670.250000;
  origin_z 401.625000;
  angles_1 4.21875000;
  angles_2 135.000000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 209.750000;
  origin_y -341.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 623.875000;
  origin_y -655.750000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 207.750000;
  origin_y -196.375000;
  origin_z 310.125000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 530.375000;
  origin_y -479.000000;
  origin_z 308.875000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 58:29.94946289m;
 setangle 8.43750000 129.375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.625000;
  origin_y -672.750000;
  origin_z 404.125000;
  angles_1 8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 212.750000;
  origin_y -360.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 623.875000;
  origin_y -671.750000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 181.875000;
  origin_y -172.875000;
  origin_z 306.625000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 562.375000;
  origin_y -505.250000;
  origin_z 304.750000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 181.875000 -172.875000 306.625000;
 }
 temp_entity {
  entitytype 3;
  origin 562.375000 -505.250000 304.750000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 58:29.99975586m;
 setangle 8.43750000 126.562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 638.500000;
  origin_y -703.875000;
  origin_z 421.000000;
  angles_1 8.43750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 220.125000;
  origin_y -378.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.625000;
  origin_y -687.750000;
  origin_z 408.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.875000;
  origin_y -172.875000;
  origin_z 306.625000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 562.375000;
  origin_y -505.250000;
  origin_z 304.750000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 58:30.04980469m;
 setangle 8.43750000 125.156250 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.750000;
  origin_y -708.125000;
  origin_z 421.625000;
  angles_1 8.43750000;
  angles_2 125.156250;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 233.125000;
  origin_y -394.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 623.375000;
  origin_y -700.625000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 125.156250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 181.875000;
  origin_y -172.875000;
  origin_z 306.625000;
  angles_1 -5.62500000;
  angles_2 136.406250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 562.375000;
  origin_y -505.250000;
  origin_z 304.750000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 2.81250000 135.000000 0.00000000;
 time 58:30.09985352m;
 setangle 11.2500000 119.531250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 638.750000;
  origin_y -736.625000;
  origin_z 441.625000;
  angles_1 11.2500000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.250000;
  origin_y -710.875000;
  origin_z 424.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 562.375000;
  origin_y -505.250000;
  origin_z 304.750000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 127.968750 0.00000000;
 time 58:30.14990234m;
 setangle 14.0625000 111.093750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 655.000000;
  origin_y -796.000000;
  origin_z 476.500000;
  angles_1 14.0625000;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 623.125000;
  origin_y -719.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 111.093750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 562.375000;
  origin_y -505.250000;
  origin_z 304.750000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 127.968750 0.00000000;
 time 58:30.19995117m;
 setangle 14.0625000 109.687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 653.625000;
  origin_y -804.750000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 623.125000;
  origin_y -725.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 109.687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 562.375000;
  origin_y -505.250000;
  origin_z 304.750000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 118.125000 0.00000000;
 time 58:30.25000000m;
 setangle 15.4687500 109.687500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 651.500000;
  origin_y -804.750000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 621.250000;
  origin_y -726.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 562.375000;
  origin_y -505.250000;
  origin_z 304.750000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 118.125000 0.00000000;
 time 58:30.30004883m;
 setangle 16.8750000 108.281250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 645.750000;
  origin_y -797.625000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 318.875000;
  origin_y -433.875000;
  origin_z 320.000000;
  angles_2 -23.9062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 617.625000;
  origin_y -718.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 108.281250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 562.375000;
  origin_y -505.250000;
  origin_z 304.750000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 108.281250 0.00000000;
 time 58:30.35009766m;
 setangle 16.8750000 105.468750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 639.000000;
  origin_y -793.000000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 328.375000;
  origin_y -446.250000;
  origin_z 320.000000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 614.750000;
  origin_y -713.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 562.375000;
  origin_y -505.250000;
  origin_z 304.750000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 106.875000 0.00000000;
 time 58:30.40014648m;
 setangle 18.2812500 105.468750 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 636.375000;
  origin_y -787.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 332.625000;
  origin_y -463.375000;
  origin_z 320.000000;
  angles_2 -23.9062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 612.375000;
  origin_y -708.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 562.375000;
  origin_y -505.250000;
  origin_z 304.750000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 106.875000 0.00000000;
 time 58:30.45043945m;
 setangle 19.6875000 105.468750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 635.750000;
  origin_y -788.125000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 334.000000;
  origin_y -481.500000;
  origin_z 320.000000;
  angles_2 -22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 612.000000;
  origin_y -709.500000;
  origin_z 430.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 596.250000;
  origin_y -657.625000;
  origin_z 425.000000;
  angles_1 -21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 562.375000;
  origin_y -505.250000;
  origin_z 304.750000;
  angles_1 -5.62500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 612.000000 -709.500000 434.000000;
 }
}
block {
 camera 16.8750000 104.062500 0.00000000;
 time 58:30.50048828m;
 setangle 19.6875000 105.468750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 635.625000;
  origin_y -789.750000;
  origin_z 489.625000;
  angles_1 19.6875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 334.000000;
  origin_y -495.875000;
  origin_z 320.000000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 611.750000;
  origin_y -711.125000;
  origin_z 426.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 582.625000;
  origin_y -613.000000;
  origin_z 407.000000;
  angles_1 -21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 104.062500 0.00000000;
 time 58:30.55053711m;
 setangle 21.0937500 105.468750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 635.125000;
  origin_y -790.625000;
  origin_z 485.625000;
  angles_1 21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 332.625000;
  origin_y -495.875000;
  origin_z 320.000000;
  angles_2 -8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 611.500000;
  origin_y -711.875000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 569.125000;
  origin_y -568.250000;
  origin_z 389.000000;
  angles_1 -21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 104.062500 0.00000000;
 time 58:30.60058594m;
 setangle 21.0937500 105.468750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 631.750000;
  origin_y -797.000000;
  origin_z 487.625000;
  angles_1 21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 332.250000;
  origin_y -495.875000;
  origin_z 320.000000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 608.250000;
  origin_y -719.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 555.625000;
  origin_y -523.500000;
  origin_z 371.000000;
  angles_1 -21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 104.062500 0.00000000;
 time 58:30.65063477m;
 setangle 19.6875000 105.468750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 626.000000;
  origin_y -810.875000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 332.250000;
  origin_y -495.875000;
  origin_z 320.000000;
  angles_2 -2.81250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 602.125000;
  origin_y -732.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 542.000000;
  origin_y -478.875000;
  origin_z 353.000000;
  angles_1 -21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 19.6875000 104.062500 0.00000000;
 time 58:30.70068359m;
 setangle 19.6875000 105.468750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 619.375000;
  origin_y -825.500000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 12;
  origin_x 332.250000;
  origin_y -495.875000;
  origin_z 320.000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 595.500000;
  origin_y -746.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 528.500000;
  origin_y -434.125000;
  origin_z 335.000000;
  angles_1 -21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 104.062500 0.00000000;
 time 58:30.75073242m;
 setangle 18.2812500 105.468750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 612.875000;
  origin_y -840.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 332.250000;
  origin_y -495.875000;
  origin_z 320.000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 588.875000;
  origin_y -761.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 514.875000;
  origin_y -389.375000;
  origin_z 316.875000;
  angles_1 -21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 104.062500 0.00000000;
 time 58:30.80078125m;
 setangle 16.8750000 105.468750 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 607.750000;
  origin_y -853.125000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 13;
  origin_x 332.250000;
  origin_y -495.875000;
  origin_z 320.000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 583.500000;
  origin_y -773.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 501.375000;
  origin_y -344.750000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 104.062500 0.00000000;
 time 58:30.85083008m;
 setangle 16.8750000 105.468750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 603.500000;
  origin_y -862.375000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 332.250000;
  origin_y -495.875000;
  origin_z 320.000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 579.250000;
  origin_y -782.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 105.468750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 501.250000;
  origin_y -344.500000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 501.250000 -344.500000 298.875000;
 }
}
block {
 camera 18.2812500 104.062500 0.00000000;
 time 58:30.90087891m;
 setangle 15.4687500 105.468750 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 600.250000;
  origin_y -870.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 14;
  origin_x 332.250000;
  origin_y -495.875000;
  origin_z 320.000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 575.750000;
  origin_y -789.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 501.250000;
  origin_y -344.500000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 104.062500 0.00000000;
 time 58:30.95092773m;
 setangle 15.4687500 105.468750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 597.500000;
  origin_y -876.375000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 332.250000;
  origin_y -495.875000;
  origin_z 320.000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 573.000000;
  origin_y -795.875000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 501.250000;
  origin_y -344.500000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 104.062500 0.00000000;
 time 58:31.00097656m;
 setangle 15.4687500 105.468750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 598.125000;
  origin_y -875.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 105.468750;
 }
 updateentity {
  entity 3;
  frame 15;
  origin_x 338.625000;
  origin_y -495.875000;
  origin_z 320.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 573.625000;
  origin_y -794.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 501.250000;
  origin_y -344.500000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 104.062500 0.00000000;
 time 58:31.05126953m;
 setangle 15.4687500 104.062500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 599.750000;
  origin_y -868.125000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 104.062500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 351.625000;
  origin_y -495.875000;
  origin_z 320.000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 577.250000;
  origin_y -787.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 104.062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 501.250000;
  origin_y -344.500000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 104.062500 0.00000000;
 time 58:31.10131836m;
 setangle 16.8750000 102.656250 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 604.125000;
  origin_y -854.875000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 102.656250;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 367.625000;
  origin_y -495.875000;
  origin_z 320.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 583.875000;
  origin_y -773.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 102.656250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 501.250000;
  origin_y -344.500000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 104.062500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 14.0625000 104.062500 0.00000000;
 time 58:31.15136719m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 615.000000;
  origin_y -842.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 383.625000;
  origin_y -495.875000;
  origin_z 320.000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 596.875000;
  origin_y -761.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 501.250000;
  origin_y -344.500000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 102.656250 0.00000000;
 time 58:31.20141602m;
 setangle 19.6875000 101.250000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 633.000000;
  origin_y -833.750000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 400.125000;
  origin_y -494.625000;
  origin_z 320.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 615.000000;
  origin_y -753.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 501.250000;
  origin_y -344.500000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 58:31.25146484m;
 setangle 19.6875000 101.250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 649.250000;
  origin_y -835.500000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 416.750000;
  origin_y -491.750000;
  origin_z 320.000000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 631.250000;
  origin_y -755.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 501.250000;
  origin_y -344.500000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 619.375000;
  origin_y -702.500000;
  origin_z 427.125000;
  angles_1 -21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 631.250000 -755.375000 436.000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 58:31.30151367m;
 setangle 19.6875000 101.250000 0.00000000;
 clientdata {
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 655.875000;
  origin_y -844.750000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 432.625000;
  origin_y -488.875000;
  origin_z 320.000000;
  angles_2 -21.0937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 639.875000;
  origin_y -764.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 501.250000;
  origin_y -344.500000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 609.125000;
  origin_y -656.875000;
  origin_z 409.000000;
  angles_1 -21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 99.8437500 0.00000000;
 time 58:31.35156250m;
 setangle 19.6875000 101.250000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 651.625000;
  origin_y -848.500000;
  origin_z 485.500000;
  angles_1 19.6875000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 448.375000;
  origin_y -486.125000;
  origin_z 320.000000;
  angles_2 -23.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 636.000000;
  origin_y -779.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 501.250000;
  origin_y -344.500000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 105.468750;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 598.875000;
  origin_y -611.375000;
  origin_z 391.000000;
  angles_1 -21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 99.8437500 0.00000000;
 time 58:31.40161133m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 649.000000;
  origin_y -875.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 466.625000;
  origin_y -487.625000;
  origin_z 320.000000;
  angles_2 -32.3437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 630.750000;
  origin_y -794.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 588.625000;
  origin_y -565.750000;
  origin_z 373.000000;
  angles_1 -21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 99.8437500 0.00000000;
 time 58:31.45166016m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 643.250000;
  origin_y -890.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 484.250000;
  origin_y -491.375000;
  origin_z 320.000000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 625.125000;
  origin_y -809.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 578.500000;
  origin_y -520.125000;
  origin_z 355.000000;
  angles_1 -21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 58:31.50170898m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 637.125000;
  origin_y -905.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 501.250000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_2 -46.4062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 619.000000;
  origin_y -824.500000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 568.250000;
  origin_y -474.625000;
  origin_z 337.000000;
  angles_1 -21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 58:31.55200195m;
 setangle 16.8750000 101.250000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 632.375000;
  origin_y -918.000000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 101.250000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 517.500000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_2 -49.2187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 614.000000;
  origin_y -836.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 558.000000;
  origin_y -429.000000;
  origin_z 319.000000;
  angles_1 -21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 58:31.60205078m;
 setangle 18.2812500 99.8437500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 626.250000;
  origin_y -927.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 99.8437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 533.750000;
  origin_y -495.875000;
  origin_z 328.000000;
  angles_2 -63.2812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 610.125000;
  origin_y -846.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 99.8437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 547.750000;
  origin_y -383.500000;
  origin_z 300.875000;
  angles_1 -21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 58:31.65209961m;
 setangle 18.2812500 98.4375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 621.125000;
  origin_y -935.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 548.000000;
  origin_y -500.625000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -68.9062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 607.000000;
  origin_y -853.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 546.500000;
  origin_y -378.250000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 46; // player/pain6.wav
  origin 548.000000 -500.625000 332.000000;
 }
 temp_entity {
  entitytype 3;
  origin 546.500000 -378.250000 298.875000;
 }
}
block {
 camera 15.4687500 99.8437500 0.00000000;
 time 58:31.70214844m;
 setangle 18.2812500 98.4375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 618.625000;
  origin_y -941.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 35;
  origin_x 559.750000;
  origin_y -520.625000;
  origin_z 330.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 604.500000;
  origin_y -859.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 546.500000;
  origin_y -378.250000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 97.0312500 0.00000000;
 time 58:31.75219727m;
 setangle 18.2812500 98.4375000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 615.750000;
  origin_y -941.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 571.625000;
  origin_y -527.875000;
  origin_z 330.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 601.625000;
  origin_y -859.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 546.500000;
  origin_y -378.250000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 97.0312500 0.00000000;
 time 58:31.80224609m;
 setangle 18.2812500 98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 615.875000;
  origin_y -933.500000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 36;
  origin_x 583.375000;
  origin_y -527.875000;
  origin_z 328.125000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 601.750000;
  origin_y -851.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 546.500000;
  origin_y -378.250000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 97.0312500 0.00000000;
 time 58:31.85229492m;
 setangle 16.8750000 98.4375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 620.250000;
  origin_y -921.125000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 98.4375000;
 }
 updateentity {
  entity 3;
  frame 37;
  origin_x 595.125000;
  origin_y -527.875000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 606.000000;
  origin_y -838.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 546.500000;
  origin_y -378.250000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 97.0312500 0.00000000;
 time 58:31.90234375m;
 setangle 18.2812500 94.2187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 617.500000;
  origin_y -910.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 603.625000;
  origin_y -535.875000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 609.375000;
  origin_y -828.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 546.500000;
  origin_y -378.250000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 97.0312500 0.00000000;
 time 58:31.95239258m;
 setangle 18.2812500 91.4062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 616.125000;
  origin_y -902.625000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 38;
  origin_x 612.000000;
  origin_y -550.125000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 612.000000;
  origin_y -819.875000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 546.500000;
  origin_y -378.250000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 92.8125000 0.00000000;
 time 58:32.00244141m;
 setangle 18.2812500 91.4062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 618.500000;
  origin_y -901.000000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 620.125000;
  origin_y -564.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 614.500000;
  origin_y -818.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 546.500000;
  origin_y -378.250000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 92.8125000 0.00000000;
 time 58:32.05249023m;
 setangle 18.2812500 92.8125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 622.750000;
  origin_y -907.750000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 92.8125000;
 }
 updateentity {
  entity 3;
  frame 39;
  origin_x 623.875000;
  origin_y -577.875000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 616.625000;
  origin_y -825.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 92.8125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 612.625000;
  origin_y -770.500000;
  origin_z 428.375000;
  angles_1 -19.6875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 546.500000;
  origin_y -378.250000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 616.625000 -825.125000 436.000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 58:32.10278320m;
 setangle 18.2812500 92.8125000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 628.250000;
  origin_y -920.250000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 92.8125000;
 }
 updateentity {
  entity 3;
  frame 40;
  origin_x 623.875000;
  origin_y -594.500000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 622.125000;
  origin_y -837.625000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 609.125000;
  origin_y -723.500000;
  origin_z 411.500000;
  angles_1 -19.6875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 546.500000;
  origin_y -378.250000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 58:32.15283203m;
 setangle 18.2812500 94.2187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 632.250000;
  origin_y -937.625000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 623.875000;
  origin_y -611.500000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 624.125000;
  origin_y -855.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 605.750000;
  origin_y -676.500000;
  origin_z 394.625000;
  angles_1 -19.6875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 546.500000;
  origin_y -378.250000;
  origin_z 298.875000;
  angles_1 -21.0937500;
  angles_2 101.250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 616.875000;
  origin_y -668.875000;
  origin_z 397.625000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 623.875000 -611.500000 380.000000;
 }
}
block {
 camera 16.8750000 91.4062500 0.00000000;
 time 58:32.20288086m;
 setangle 18.2812500 92.8125000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 628.375000;
  origin_y -956.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 92.8125000;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 622.625000;
  origin_y -628.375000;
  origin_z 392.000000;
  angles_1 1.40625000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 622.250000;
  origin_y -873.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 602.250000;
  origin_y -629.500000;
  origin_z 377.750000;
  angles_1 -19.6875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 610.750000;
  origin_y -718.375000;
  origin_z 402.625000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 91.4062500 0.00000000;
 time 58:32.25292969m;
 setangle 18.2812500 92.8125000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 624.875000;
  origin_y -973.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 92.8125000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 613.625000;
  origin_y -641.375000;
  origin_z 392.000000;
  angles_1 1.40625000;
  angles_2 -91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 618.750000;
  origin_y -891.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 92.8125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 599.375000;
  origin_y -590.000000;
  origin_z 363.625000;
  angles_1 -19.6875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 610.500000;
  origin_y -720.000000;
  origin_z 402.750000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 3;
  origin 599.375000 -590.000000 363.625000;
 }
 temp_entity {
  entitytype 3;
  origin 610.500000 -720.000000 402.750000;
 }
}
block {
 camera 16.8750000 92.8125000 0.00000000;
 time 58:32.30297852m;
 setangle 18.2812500 92.8125000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 620.125000;
  origin_y -990.375000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 92.8125000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 607.125000;
  origin_y -671.625000;
  origin_z 408.000000;
  angles_1 2.81250000;
  angles_2 -91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 614.000000;
  origin_y -907.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 92.8125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 599.375000;
  origin_y -590.000000;
  origin_z 363.625000;
  angles_1 -19.6875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 610.500000;
  origin_y -720.000000;
  origin_z 402.750000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 92.8125000 0.00000000;
 time 58:32.35302734m;
 setangle 16.8750000 94.2187500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 610.375000;
  origin_y -1004.87500;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 600.625000;
  origin_y -687.875000;
  origin_z 408.000000;
  angles_1 2.81250000;
  angles_2 -91.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 602.250000;
  origin_y -921.750000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 599.375000;
  origin_y -590.000000;
  origin_z 363.625000;
  angles_1 -19.6875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 610.500000;
  origin_y -720.000000;
  origin_z 402.750000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 91.4062500 0.00000000;
 time 58:32.40307617m;
 setangle 16.8750000 94.2187500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 595.375000;
  origin_y -1016.50000;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 587.375000;
  origin_y -687.500000;
  origin_z 408.000000;
  angles_1 1.40625000;
  angles_2 -91.4062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 587.125000;
  origin_y -933.375000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 599.375000;
  origin_y -590.000000;
  origin_z 363.625000;
  angles_1 -19.6875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 610.500000;
  origin_y -720.000000;
  origin_z 402.750000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 91.4062500 0.00000000;
 time 58:32.45312500m;
 setangle 15.4687500 94.2187500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 577.500000;
  origin_y -1020.87500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 570.625000;
  origin_y -691.125000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -91.4062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 569.250000;
  origin_y -937.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 599.375000;
  origin_y -590.000000;
  origin_z 363.625000;
  angles_1 -19.6875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 610.500000;
  origin_y -720.000000;
  origin_z 402.750000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 92.8125000 0.00000000;
 time 58:32.50317383m;
 setangle 15.4687500 94.2187500 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 557.625000;
  origin_y -1018.50000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 553.750000;
  origin_y -698.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 549.375000;
  origin_y -934.750000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 599.375000;
  origin_y -590.000000;
  origin_z 363.625000;
  angles_1 -19.6875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 610.500000;
  origin_y -720.000000;
  origin_z 402.750000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 15.4687500 92.8125000 0.00000000;
 time 58:32.55322266m;
 setangle 15.4687500 94.2187500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 539.375000;
  origin_y -1014.50000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 94.2187500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 538.500000;
  origin_y -707.875000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 531.125000;
  origin_y -930.625000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 94.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 599.375000;
  origin_y -590.000000;
  origin_z 363.625000;
  angles_1 -19.6875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 610.500000;
  origin_y -720.000000;
  origin_z 402.750000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 92.8125000 0.00000000;
 time 58:32.60351562m;
 setangle 15.4687500 92.8125000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 520.250000;
  origin_y -1009.00000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 92.8125000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 528.000000;
  origin_y -723.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 528.000000;
  origin_y -925.000000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 92.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 599.375000;
  origin_y -590.000000;
  origin_z 363.625000;
  angles_1 -19.6875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 610.500000;
  origin_y -720.000000;
  origin_z 402.750000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 92.8125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 14.0625000 92.8125000 0.00000000;
 time 58:32.65356445m;
 setangle 14.0625000 90.0000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 524.625000;
  origin_y -999.375000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 528.000000;
  origin_y -739.250000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 522.500000;
  origin_y -914.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 599.375000;
  origin_y -590.000000;
  origin_z 363.625000;
  angles_1 -19.6875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 610.500000;
  origin_y -720.000000;
  origin_z 402.750000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 92.8125000 0.00000000;
 time 58:32.70361328m;
 setangle 11.2500000 45.0000000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 486.375000;
  origin_y -929.250000;
  origin_z 454.500000;
  angles_1 11.2500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 528.000000;
  origin_y -756.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 513.000000;
  origin_y -901.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 599.375000;
  origin_y -590.000000;
  origin_z 363.625000;
  angles_1 -19.6875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 610.500000;
  origin_y -720.000000;
  origin_z 402.750000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 92.8125000 0.00000000;
 time 58:32.75366211m;
 setangle 11.2500000 45.0000000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 442.625000;
  origin_y -949.125000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 528.000000;
  origin_y -772.750000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 503.250000;
  origin_y -888.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 599.375000;
  origin_y -590.000000;
  origin_z 363.625000;
  angles_1 -19.6875000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 610.500000;
  origin_y -720.000000;
  origin_z 402.750000;
  angles_1 4.21875000;
  angles_2 -97.0312500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 90.0000000 0.00000000;
 time 58:32.80371094m;
 setangle 11.2500000 45.0000000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 429.250000;
  origin_y -937.250000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 528.000000;
  origin_y -790.000000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 490.000000;
  origin_y -876.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 58:32.85375977m;
 setangle 15.4687500 40.7812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 411.375000;
  origin_y -923.750000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 40.7812500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 524.625000;
  origin_y -808.000000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 473.750000;
  origin_y -867.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 515.000000;
  origin_y -829.875000;
  origin_z 431.125000;
  angles_1 -16.8750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 473.750000 -867.250000 436.000000;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 58:32.90380859m;
 setangle 14.0625000 40.7812500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 394.750000;
  origin_y -916.750000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 514.375000;
  origin_y -819.500000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 -109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 457.625000;
  origin_y -859.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 40.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 544.750000;
  origin_y -802.875000;
  origin_z 418.875000;
  angles_1 -16.8750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 519.000000;
  origin_y -822.375000;
  origin_z 421.000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 515.250000;
  origin_y -818.250000;
  origin_z 416.375000;
  angles_1 2.81250000;
  angles_2 28.1250000;
  angles_3 9.84375000;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 514.125000;
  origin_y -822.250000;
  origin_z 413.500000;
  angles_1 2.81250000;
  angles_2 2.81250000;
  angles_3 23.9062500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 513.125000;
  origin_y -817.000000;
  origin_z 413.500000;
  angles_1 1.40625000;
  angles_2 0.00000000;
  angles_3 16.8750000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  attenuation 0.00000000;
  channel 2;
  entity 3;
  soundnum 38; // player/gib.wav
  origin 514.375000 -819.500000 436.000000;
 }
 temp_entity {
  entitytype 3;
  origin 544.750000 -802.875000 418.875000;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 print "Entropy";
 print " was gibbed by ";
 print " hres";
 print "'s rocket\n";
 updatefrags {
  player 3;
  frags 13;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 58:32.95385742m;
 setangle 14.0625000 39.3750000 0.00000000;
 clientdata {
  vel_x -26.0000000;
  vel_y 0.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 372.125000;
  origin_y -914.750000;
  origin_z 486.875000;
  angles_1 14.0625000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 517.500000;
  origin_y -816.000000;
  origin_z 414.375000;
  angles_1 -1.40625000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 436.375000;
  origin_y -859.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 544.750000;
  origin_y -802.875000;
  origin_z 418.875000;
  angles_1 -16.8750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 523.500000;
  origin_y -825.375000;
  origin_z 432.000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 516.125000;
  origin_y -817.000000;
  origin_z 422.625000;
  angles_1 7.03125000;
  angles_2 57.6562500;
  angles_3 19.6875000;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 513.750000;
  origin_y -825.125000;
  origin_z 417.000000;
  angles_1 5.62500000;
  angles_2 7.03125000;
  angles_3 47.8125000;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 511.875000;
  origin_y -814.625000;
  origin_z 417.000000;
  angles_1 2.81250000;
  angles_2 2.81250000;
  angles_3 33.7500000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 45.0000000 0.00000000;
 time 58:33.00390625m;
 setangle 12.6562500 39.3750000 0.00000000;
 clientdata {
  vel_x -25.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 351.625000;
  origin_y -911.125000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 520.625000;
  origin_y -812.500000;
  origin_z 418.875000;
  angles_1 -1.40625000;
  angles_2 -64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 416.250000;
  origin_y -855.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 97;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 544.750000;
  origin_y -802.875000;
  origin_z 418.875000;
  angles_1 -16.8750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 528.125000;
  origin_y -828.375000;
  origin_z 441.000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 517.000000;
  origin_y -815.750000;
  origin_z 427.000000;
  angles_1 11.2500000;
  angles_2 87.1875000;
  angles_3 30.9375000;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 513.500000;
  origin_y -828.000000;
  origin_z 418.500000;
  angles_1 9.84375000;
  angles_2 11.2500000;
  angles_3 73.1250000;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 510.625000;
  origin_y -812.250000;
  origin_z 418.500000;
  angles_1 5.62500000;
  angles_2 4.21875000;
  angles_3 52.0312500;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 39.3750000 0.00000000;
 time 58:33.05395508m;
 setangle 11.2500000 37.9687500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 331.625000;
  origin_y -904.000000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 523.750000;
  origin_y -809.125000;
  origin_z 421.250000;
  angles_1 -1.40625000;
  angles_2 -43.5937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 398.000000;
  origin_y -849.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 544.750000;
  origin_y -802.875000;
  origin_z 418.875000;
  angles_1 -16.8750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 532.750000;
  origin_y -831.250000;
  origin_z 448.000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 517.875000;
  origin_y -814.500000;
  origin_z 429.375000;
  angles_1 15.4687500;
  angles_2 116.718750;
  angles_3 40.7812500;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 513.125000;
  origin_y -830.875000;
  origin_z 418.125000;
  angles_1 12.6562500;
  angles_2 16.8750000;
  angles_3 97.0312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 509.375000;
  origin_y -809.750000;
  origin_z 417.875000;
  angles_1 7.03125000;
  angles_2 5.62500000;
  angles_3 70.3125000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 66; // items/r_item1.wav
  origin 398.000000 -849.500000 436.000000;
 }
}
block {
 camera 12.6562500 39.3750000 0.00000000;
 time 58:33.10400391m;
 setangle 11.2500000 37.9687500 0.00000000;
 clientdata {
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 320.000000;
  origin_y -891.375000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 526.875000;
  origin_y -805.625000;
  origin_z 421.750000;
  angles_1 -1.40625000;
  angles_2 -21.0937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 382.125000;
  origin_y -836.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 544.750000;
  origin_y -802.875000;
  origin_z 418.875000;
  angles_1 -16.8750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 537.250000;
  origin_y -834.250000;
  origin_z 453.000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 518.750000;
  origin_y -813.375000;
  origin_z 429.750000;
  angles_1 19.6875000;
  angles_2 146.250000;
  angles_3 52.0312500;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 512.875000;
  origin_y -833.625000;
  origin_z 415.625000;
  angles_1 16.8750000;
  angles_2 19.6875000;
  angles_3 122.343750;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 508.125000;
  origin_y -807.375000;
  origin_z 415.375000;
  angles_1 9.84375000;
  angles_2 7.03125000;
  angles_3 87.1875000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 37.9687500 0.00000000;
 time 58:33.15429688m;
 setangle 11.2500000 37.9687500 0.00000000;
 clientdata {
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 320.000000;
  origin_y -868.625000;
  origin_z 477.125000;
  angles_1 11.2500000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 530.000000;
  origin_y -802.250000;
  origin_z 420.125000;
  angles_1 -1.40625000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 370.875000;
  origin_y -818.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 544.750000;
  origin_y -802.875000;
  origin_z 418.875000;
  angles_1 -16.8750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 541.875000;
  origin_y -837.250000;
  origin_z 456.000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 519.625000;
  origin_y -812.125000;
  origin_z 428.000000;
  angles_1 23.9062500;
  angles_2 175.781250;
  angles_3 63.2812500;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 512.500000;
  origin_y -836.500000;
  origin_z 411.125000;
  angles_1 19.6875000;
  angles_2 23.9062500;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 506.875000;
  origin_y -805.000000;
  origin_z 410.875000;
  angles_1 11.2500000;
  angles_2 9.84375000;
  angles_3 105.468750;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 37.9687500 0.00000000;
 time 58:33.20434570m;
 setangle 8.43750000 -5.62500000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 320.875000;
  origin_y -799.375000;
  origin_z 457.875000;
  angles_1 8.43750000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 533.000000;
  origin_y -798.750000;
  origin_z 416.500000;
  angles_1 -1.40625000;
  angles_2 19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 369.750000;
  origin_y -805.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 544.750000;
  origin_y -802.875000;
  origin_z 418.875000;
  angles_1 -16.8750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 546.375000;
  origin_y -840.250000;
  origin_z 457.000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 520.500000;
  origin_y -810.875000;
  origin_z 424.375000;
  angles_1 28.1250000;
  angles_2 -153.281250;
  angles_3 73.1250000;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 512.375000;
  origin_y -837.875000;
  origin_z 408.000000;
  angles_1 23.9062500;
  angles_2 28.1250000;
  angles_3 171.562500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 506.375000;
  origin_y -803.875000;
  origin_z 408.000000;
  angles_1 12.6562500;
  angles_2 9.84375000;
  angles_3 123.750000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 36.5625000 0.00000000;
 time 58:33.25439453m;
 setangle 8.43750000 -23.9062500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 324.125000;
  origin_y -779.375000;
  origin_z 459.875000;
  angles_1 8.43750000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 536.125000;
  origin_y -795.250000;
  origin_z 411.000000;
  angles_1 -1.40625000;
  angles_2 42.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 372.125000;
  origin_y -802.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 544.750000;
  origin_y -802.875000;
  origin_z 418.875000;
  angles_1 -16.8750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 551.000000;
  origin_y -843.125000;
  origin_z 455.875000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 521.375000;
  origin_y -809.625000;
  origin_z 418.750000;
  angles_1 32.3437500;
  angles_2 -125.156250;
  angles_3 84.3750000;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 512.125000;
  origin_y -840.750000;
  origin_z 409.250000;
  angles_1 26.7187500;
  angles_2 33.7500000;
  angles_3 -163.125000;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 505.125000;
  origin_y -801.500000;
  origin_z 409.250000;
  angles_1 15.4687500;
  angles_2 12.6562500;
  angles_3 140.625000;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 352.968750 0.00000000;
 time 58:33.30444336m;
 setangle 8.43750000 -23.9062500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 326.750000;
  origin_y -783.125000;
  origin_z 461.125000;
  angles_1 8.43750000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 3;
  modelindex 65; // progs/h_player.mdl
  origin_x 537.375000;
  origin_y -794.000000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 377.125000;
  origin_y -806.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 639.875000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_2 112.500000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 544.750000;
  origin_y -802.875000;
  origin_z 418.875000;
  angles_1 -16.8750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 555.500000;
  origin_y -846.125000;
  origin_z 452.875000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 522.250000;
  origin_y -808.375000;
  origin_z 411.000000;
  angles_1 36.5625000;
  angles_2 -94.2187500;
  angles_3 95.6250000;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -843.625000;
  origin_z 408.500000;
  angles_1 30.9375000;
  angles_2 37.9687500;
  angles_3 -139.218750;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.875000;
  origin_y -799.000000;
  origin_z 408.500000;
  angles_1 16.8750000;
  angles_2 14.0625000;
  angles_3 158.906250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 352.968750 0.00000000;
 time 58:33.35449219m;
 setangle 8.43750000 -23.9062500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 333.000000;
  origin_y -788.000000;
  origin_z 464.000000;
  angles_1 8.43750000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 388.250000;
  origin_y -814.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -23.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 540.500000;
  origin_y -790.500000;
  origin_z 409.750000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 544.750000;
  origin_y -802.875000;
  origin_z 418.875000;
  angles_1 -16.8750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 560.125000;
  origin_y -849.125000;
  origin_z 447.875000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 522.500000;
  origin_y -808.000000;
  origin_z 408.000000;
  angles_1 40.7812500;
  angles_2 -66.0937500;
  angles_3 105.468750;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 temp_entity {
  entitytype 11;
  origin -416.000000 -124.000000 321.000000;
 }
}
block {
 camera 7.03125000 334.687500 0.00000000;
 time 58:33.40454102m;
 setangle 8.43750000 -22.5000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 335.750000;
  origin_y -792.750000;
  origin_z 469.875000;
  angles_1 8.43750000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 402.250000;
  origin_y -822.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 543.625000;
  origin_y -787.000000;
  origin_z 409.500000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 544.750000;
  origin_y -802.875000;
  origin_z 418.875000;
  angles_1 -16.8750000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 564.625000;
  origin_y -852.000000;
  origin_z 440.875000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 523.375000;
  origin_y -806.875000;
  origin_z 410.750000;
  angles_1 45.0000000;
  angles_2 -35.1562500;
  angles_3 116.718750;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 4; // weapons/guncock.wav
  origin -409.750000 -137.000000 326.500000;
 }
 temp_entity {
  entitytype 2;
  origin -461.375000 -188.375000 307.500000;
 }
 temp_entity {
  entitytype 2;
  origin -461.375000 -192.750000 309.375000;
 }
 temp_entity {
  entitytype 2;
  origin -461.375000 -192.000000 306.750000;
 }
 temp_entity {
  entitytype 2;
  origin -461.250000 -186.750000 308.250000;
 }
 temp_entity {
  entitytype 2;
  origin -461.375000 -191.625000 309.125000;
 }
 temp_entity {
  entitytype 2;
  origin -461.250000 -188.375000 311.250000;
 }
}
block {
 camera 7.03125000 334.687500 0.00000000;
 time 58:33.45458984m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 336.000000;
  origin_y -798.750000;
  origin_z 476.750000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 416.500000;
  origin_y -829.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 569.250000;
  origin_y -855.000000;
  origin_z 431.750000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 524.250000;
  origin_y -805.625000;
  origin_z 411.625000;
  angles_1 47.8125000;
  angles_2 -7.03125000;
  angles_3 127.968750;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 334.687500 0.00000000;
 time 58:33.50463867m;
 setangle 8.43750000 -5.62500000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 348.500000;
  origin_y -820.750000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 434.500000;
  origin_y -831.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 573.750000;
  origin_y -858.000000;
  origin_z 420.750000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.125000;
  origin_y -804.375000;
  origin_z 410.500000;
  angles_1 52.0312500;
  angles_2 23.9062500;
  angles_3 137.812500;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 57;
  soundnum 28; // misc/r_tele3.wav
  origin -416.000000 -124.000000 321.000000;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 58:33.55468750m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 367.750000;
  origin_y -830.500000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 453.500000;
  origin_y -828.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 578.250000;
  origin_y -860.875000;
  origin_z 408.000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 58:33.60473633m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 385.500000;
  origin_y -827.875000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 471.250000;
  origin_y -823.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 578.250000;
  origin_y -860.875000;
  origin_z 408.000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 352.968750 0.00000000;
 time 58:33.65502930m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 403.750000;
  origin_y -821.625000;
  origin_z 481.250000;
  angles_1 11.2500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 489.625000;
  origin_y -821.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 578.250000;
  origin_y -860.875000;
  origin_z 408.000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 58:33.70507812m;
 setangle 11.2500000 -49.2187500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 449.500000;
  origin_y -761.750000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 504.000000;
  origin_y -828.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 578.250000;
  origin_y -860.875000;
  origin_z 408.000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 58:33.75512695m;
 setangle 12.6562500 -70.3125000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 493.125000;
  origin_y -782.375000;
  origin_z 469.125000;
  angles_1 12.6562500;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 512.375000;
  origin_y -840.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 578.250000;
  origin_y -860.875000;
  origin_z 408.000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 58:33.80517578m;
 setangle 11.2500000 -73.1250000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 496.000000;
  origin_y -787.125000;
  origin_z 474.250000;
  angles_1 11.2500000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 515.625000;
  origin_y -857.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -73.1250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 578.250000;
  origin_y -860.875000;
  origin_z 408.000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 309.375000 0.00000000;
 time 58:33.85522461m;
 setangle 11.2500000 -78.7500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 503.750000;
  origin_y -789.125000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 518.500000;
  origin_y -873.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 578.250000;
  origin_y -860.875000;
  origin_z 408.000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 285.468750 0.00000000;
 time 58:33.90527344m;
 setangle 11.2500000 -78.7500000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 508.500000;
  origin_y -805.250000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 523.125000;
  origin_y -889.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 86; // progs/backpack.mdl
  origin_x 578.250000;
  origin_y -860.875000;
  origin_z 408.000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 279.843750 0.00000000;
 time 58:33.95532227m;
 setangle 11.2500000 -78.7500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 516.125000;
  origin_y -821.250000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 530.750000;
  origin_y -905.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin 530.750000 -905.875000 436.000000;
 }
}
block {
 camera 9.84375000 279.843750 0.00000000;
 time 58:34.00537109m;
 setangle 11.2500000 -78.7500000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 524.625000;
  origin_y -836.125000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 539.375000;
  origin_y -920.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 279.843750 0.00000000;
 time 58:34.05541992m;
 setangle 11.2500000 -78.7500000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 534.000000;
  origin_y -850.000000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 548.625000;
  origin_y -934.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 279.843750 0.00000000;
 time 58:34.10546875m;
 setangle 11.2500000 -78.7500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 544.000000;
  origin_y -863.125000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 558.625000;
  origin_y -947.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 279.843750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 130  : 100\n";
}
block {
 camera 9.84375000 279.843750 0.00000000;
 time 58:34.15551758m;
 setangle 11.2500000 -78.7500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 554.375000;
  origin_y -875.750000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 569.125000;
  origin_y -960.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 279.843750 0.00000000;
 time 58:34.20581055m;
 setangle 11.2500000 -78.7500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 565.250000;
  origin_y -887.750000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 579.875000;
  origin_y -972.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -78.7500000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 279.843750 0.00000000;
 time 58:34.25585938m;
 setangle 11.2500000 -75.9375000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 572.500000;
  origin_y -900.250000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 591.250000;
  origin_y -984.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -75.9375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 279.843750 0.00000000;
 time 58:34.30590820m;
 setangle 15.4687500 -71.7187500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 578.750000;
  origin_y -914.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 603.250000;
  origin_y -995.125000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -71.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 282.656250 0.00000000;
 time 58:34.35595703m;
 setangle 15.4687500 -71.7187500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 589.625000;
  origin_y -927.875000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 614.125000;
  origin_y -1008.50000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -71.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 286.875000 0.00000000;
 time 58:34.40600586m;
 setangle 15.4687500 -71.7187500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 595.125000;
  origin_y -946.000000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 619.500000;
  origin_y -1026.50000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -71.7187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 286.875000 0.00000000;
 time 58:34.45605469m;
 setangle 15.4687500 -71.7187500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 597.500000;
  origin_y -964.625000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 621.875000;
  origin_y -1045.25000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 286.875000 0.00000000;
 time 58:34.50610352m;
 setangle 15.4687500 -71.7187500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 598.000000;
  origin_y -982.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 622.500000;
  origin_y -1063.12500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -71.7187500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 286.875000 0.00000000;
 time 58:34.55615234m;
 setangle 15.4687500 -71.7187500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 597.250000;
  origin_y -999.750000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 621.625000;
  origin_y -1080.25000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -71.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 286.875000 0.00000000;
 time 58:34.60620117m;
 setangle 15.4687500 -68.9062500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 591.500000;
  origin_y -1017.50000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 619.875000;
  origin_y -1096.75000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 286.875000 0.00000000;
 time 58:34.65625000m;
 setangle 14.0625000 -59.0625000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 576.125000;
  origin_y -1039.00000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 618.000000;
  origin_y -1112.75000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -59.0625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 289.687500 0.00000000;
 time 58:34.70629883m;
 setangle 14.0625000 -52.0312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 569.875000;
  origin_y -1062.75000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 620.375000;
  origin_y -1130.87500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -52.0312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 299.531250 0.00000000;
 time 58:34.75659180m;
 setangle 14.0625000 -50.6250000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 572.250000;
  origin_y -1081.25000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 624.375000;
  origin_y -1148.12500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 306.562500 0.00000000;
 time 58:34.80664062m;
 setangle 12.6562500 -45.0000000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 571.375000;
  origin_y -1102.75000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 630.250000;
  origin_y -1164.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 306.562500 0.00000000;
 time 58:34.85668945m;
 setangle 9.84375000 -18.2812500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 554.750000;
  origin_y -1150.62500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -18.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 636.125000;
  origin_y -1179.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -18.2812500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 315.000000 0.00000000;
 time 58:34.90673828m;
 setangle 7.03125000 18.2812500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 565.625000;
  origin_y -1223.87500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 647.500000;
  origin_y -1194.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 340.312500 0.00000000;
 time 58:34.95678711m;
 setangle 7.03125000 36.5625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 594.375000;
  origin_y -1260.12500;
  origin_z 474.875000;
  angles_1 7.03125000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 663.000000;
  origin_y -1206.62500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 340.312500 0.00000000;
 time 58:35.00683594m;
 setangle 5.62500000 36.5625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 609.750000;
  origin_y -1270.12500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 678.500000;
  origin_y -1216.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 5.62500000 16.8750000 0.00000000;
 time 58:35.05688477m;
 setangle 5.62500000 36.5625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 625.375000;
  origin_y -1278.12500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 694.250000;
  origin_y -1224.50000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 35.1562500 0.00000000;
 time 58:35.10693359m;
 setangle 5.62500000 36.5625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 641.125000;
  origin_y -1284.75000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 709.875000;
  origin_y -1231.00000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 35.1562500 0.00000000;
 time 58:35.15698242m;
 setangle 5.62500000 36.5625000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 660.000000;
  origin_y -1285.12500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 728.875000;
  origin_y -1231.37500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 4.21875000 35.1562500 0.00000000;
 time 58:35.20703125m;
 setangle 4.21875000 36.5625000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 678.250000;
  origin_y -1282.87500;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 747.250000;
  origin_y -1229.00000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 35.1562500 0.00000000;
 time 58:35.25732422m;
 setangle 4.21875000 36.5625000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 695.500000;
  origin_y -1279.00000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 764.625000;
  origin_y -1225.12500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 36.5625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 35.1562500 0.00000000;
 time 58:35.30737305m;
 setangle 4.21875000 37.9687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 713.375000;
  origin_y -1275.50000;
  origin_z 470.625000;
  angles_1 4.21875000;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 781.000000;
  origin_y -1219.87500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 37.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 35.1562500 0.00000000;
 time 58:35.35742188m;
 setangle 4.21875000 53.4375000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 750.375000;
  origin_y -1278.00000;
  origin_z 467.875000;
  angles_1 4.21875000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 797.125000;
  origin_y -1211.62500;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 53.4375000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 35.1562500 0.00000000;
 time 58:35.40747070m;
 setangle 5.62500000 63.2812500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 776.625000;
  origin_y -1275.37500;
  origin_z 470.500000;
  angles_1 5.62500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 811.875000;
  origin_y -1200.87500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 63.2812500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 36.5625000 0.00000000;
 time 58:35.45751953m;
 setangle 5.62500000 64.6875000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 789.625000;
  origin_y -1269.00000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 64.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 825.000000;
  origin_y -1189.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 61.8750000 0.00000000;
 time 58:35.50756836m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 809.375000;
  origin_y -1259.12500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 836.750000;
  origin_y -1176.12500;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 63.2812500 0.00000000;
 time 58:35.55761719m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 818.250000;
  origin_y -1242.25000;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 845.625000;
  origin_y -1159.25000;
  origin_z 432.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 63.2812500 0.00000000;
 time 58:35.60766602m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 822.750000;
  origin_y -1222.87500;
  origin_z 472.750000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 850.125000;
  origin_y -1139.87500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 63.2812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 130  : 100\n";
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 58:35.65771484m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 825.125000;
  origin_y -1204.50000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 852.625000;
  origin_y -1121.50000;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 58:35.70776367m;
 setangle 5.62500000 70.3125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 827.500000;
  origin_y -1188.37500;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 855.000000;
  origin_y -1105.37500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 70.3125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 58:35.75781250m;
 setangle 5.62500000 56.2500000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 812.375000;
  origin_y -1162.87500;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 859.000000;
  origin_y -1089.12500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 56.2500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 58:35.80810547m;
 setangle 8.43750000 32.3437500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 817.875000;
  origin_y -1105.62500;
  origin_z 471.125000;
  angles_1 8.43750000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 867.375000;
  origin_y -1072.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 68.9062500 0.00000000;
 time 58:35.85815430m;
 setangle 9.84375000 19.6875000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 817.000000;
  origin_y -1080.50000;
  origin_z 473.875000;
  angles_1 9.84375000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 874.625000;
  origin_y -1058.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 19.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 time 58:35.90820312m;
 setangle 9.84375000 9.84375000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 817.875000;
  origin_y -1057.12500;
  origin_z 476.125000;
  angles_1 9.84375000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 882.500000;
  origin_y -1044.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 18.2812500 0.00000000;
 time 58:35.95825195m;
 setangle 9.84375000 0.00000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 819.000000;
  origin_y -1032.12500;
  origin_z 479.750000;
  angles_1 9.84375000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 891.625000;
  origin_y -1030.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 18.2812500 0.00000000;
 time 58:36.00830078m;
 setangle 11.2500000 -4.21875000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 816.500000;
  origin_y -1008.75000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 902.000000;
  origin_y -1017.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 8.43750000 0.00000000;
 time 58:36.05834961m;
 setangle 11.2500000 -5.62500000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 827.750000;
  origin_y -994.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 913.000000;
  origin_y -1004.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 354.375000 0.00000000;
 time 58:36.10839844m;
 setangle 11.2500000 -5.62500000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 839.250000;
  origin_y -982.625000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 924.375000;
  origin_y -993.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 354.375000 0.00000000;
 time 58:36.15844727m;
 setangle 11.2500000 -5.62500000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 851.000000;
  origin_y -971.500000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 936.250000;
  origin_y -982.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 352.968750 0.00000000;
 time 58:36.20849609m;
 setangle 11.2500000 -22.5000000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 871.375000;
  origin_y -937.000000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 949.875000;
  origin_y -971.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 352.968750 0.00000000;
 time 58:36.25854492m;
 setangle 11.2500000 -39.3750000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 901.875000;
  origin_y -912.875000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 966.875000;
  origin_y -969.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 336.093750 0.00000000;
 time 58:36.30883789m;
 setangle 11.2500000 -39.3750000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 921.000000;
  origin_y -915.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 986.000000;
  origin_y -971.375000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 336.093750 0.00000000;
 time 58:36.35888672m;
 setangle 11.2500000 -39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 937.125000;
  origin_y -917.500000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1002.12500;
  origin_y -973.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 319.218750 0.00000000;
 time 58:36.40893555m;
 setangle 11.2500000 -39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 953.125000;
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  origin_z 489.250000;
  angles_1 11.2500000;
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 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1018.12500;
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  origin_z 440.000000;
  angles_1 -2.81250000;
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  angles_3 -5.62500000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 319.218750 0.00000000;
 time 58:36.45898438m;
 setangle 9.84375000 -40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
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  health 998;
  currentammo 1;
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  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
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 }
 updateentity {
  entity 4;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
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 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 319.218750 0.00000000;
 time 58:36.50903320m;
 setangle 9.84375000 -40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
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  currentammo 1;
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 updateentity {
  entity 1;
  frame 11;
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 }
 updateentity {
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
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 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
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 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 319.218750 0.00000000;
 time 58:36.55908203m;
 setangle 9.84375000 -40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1002.12500;
  origin_y -921.250000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1066.12500;
  origin_y -979.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 317.812500 0.00000000;
 time 58:36.60913086m;
 setangle 9.84375000 -40.7812500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1019.37500;
  origin_y -926.125000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1083.37500;
  origin_y -984.000000;
  origin_z 440.000000;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin -101.750000 -456.875000 388.000000;
 }
}
block {
 camera 8.43750000 317.812500 0.00000000;
 time 58:36.65917969m;
 setangle 9.84375000 -26.7187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1022.75000;
  origin_y -948.250000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1098.87500;
  origin_y -988.875000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
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 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 317.812500 0.00000000;
 time 58:36.70922852m;
 setangle 14.0625000 19.6875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1036.00000;
  origin_y -1016.25000;
  origin_z 493.500000;
  angles_1 14.0625000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1115.12500;
  origin_y -985.625000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 19.6875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 317.812500 0.00000000;
 time 58:36.75927734m;
 setangle 15.4687500 29.5312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1058.25000;
  origin_y -1018.75000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1130.50000;
  origin_y -975.500000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 29.5312500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin -93.6250000 -506.750000 388.000000;
 }
}
block {
 camera 12.6562500 18.2812500 0.00000000;
 time 58:36.80932617m;
 setangle 15.4687500 29.5312500 0.00000000;
 clientdata {
  vel_x 16.0000000;
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  uk_bit_b10;
  weaponmodel 0;
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  currentammo 1;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1071.62500;
  origin_y -1010.00000;
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 }
 updateentity {
  entity 4;
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  origin_y -966.625000;
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 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 28.1250000 0.00000000;
 time 58:36.85961914m;
 setangle 15.4687500 29.5312500 0.00000000;
 clientdata {
  vel_x 16.0000000;
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  weaponmodel 0;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_z 495.500000;
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 }
 updateentity {
  entity 4;
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  origin_x 1157.25000;
  origin_y -958.000000;
  origin_z 440.000000;
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 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 28.1250000 0.00000000;
 time 58:36.90966797m;
 setangle 15.4687500 29.5312500 0.00000000;
 clientdata {
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  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1100.25000;
  origin_y -993.750000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 29.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1172.50000;
  origin_y -950.375000;
  origin_z 440.000000;
  angles_1 -4.21875000;
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 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
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  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 28.1250000 0.00000000;
 time 58:36.95971680m;
 setangle 15.4687500 29.5312500 0.00000000;
 clientdata {
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  uk_bit_b10;
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  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1117.50000;
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  origin_z 495.500000;
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 }
 updateentity {
  entity 4;
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  angles_3 0.00000000;
 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 28.1250000 0.00000000;
 time 58:37.00976562m;
 setangle 15.4687500 23.9062500 0.00000000;
 clientdata {
  vel_x 21.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1131.12500;
  origin_y -978.250000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
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  origin_x 1207.25000;
  origin_y -942.250000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 23.9062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 55;
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
  entity 149;
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 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 28.1250000 0.00000000;
 time 58:37.05981445m;
 setangle 15.4687500 22.5000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
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  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1146.25000;
  origin_y -973.125000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
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  origin_x 1223.25000;
  origin_y -939.000000;
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  angles_1 -4.21875000;
  angles_2 22.5000000;
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 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
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 }
 updateentity {
  entity 45;
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 }
 updateentity {
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 }
 updateentity {
  entity 56;
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 }
 updateentity {
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 }
 updateentity {
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 }
 updateentity {
  entity 195;
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 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 22.5000000 0.00000000;
 time 58:37.10986328m;
 setangle 15.4687500 21.0937500 0.00000000;
 clientdata {
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  currentammo 1;
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  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
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  origin_x 1161.25000;
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  origin_z 495.500000;
  angles_1 15.4687500;
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 }
 updateentity {
  entity 4;
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  angles_1 -4.21875000;
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  angles_3 1.40625000;
 }
 updateentity {
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 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
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 }
 updateentity {
  entity 55;
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 }
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  angles_1 -2.81250000;
  angles_2 15.4687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 14.0625000 0.00000000;
 time 58:37.91113281m;
 setangle 15.4687500 18.2812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1424.00000;
  origin_y -942.000000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1503.25000;
  origin_y -913.625000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 14.0625000 0.00000000;
 time 58:37.96118164m;
 setangle 15.4687500 18.2812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1439.75000;
  origin_y -938.625000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1519.00000;
  origin_y -910.250000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 11.2500000 14.0625000 0.00000000;
 time 58:38.01123047m;
 setangle 15.4687500 18.2812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1455.37500;
  origin_y -934.750000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1534.62500;
  origin_y -906.375000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 16.8750000 0.00000000;
 time 58:38.06127930m;
 setangle 15.4687500 19.6875000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1471.62500;
  origin_y -932.500000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1550.25000;
  origin_y -902.250000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 19.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 16.8750000 0.00000000;
 time 58:38.11132812m;
 setangle 16.8750000 25.3125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1491.00000;
  origin_y -934.875000;
  origin_z 497.625000;
  angles_1 16.8750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1565.75000;
  origin_y -897.250000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 25.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 16.8750000 0.00000000;
 time 58:38.16137695m;
 setangle 18.2812500 32.3437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1512.12500;
  origin_y -937.375000;
  origin_z 499.625000;
  angles_1 18.2812500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1581.00000;
  origin_y -891.375000;
  origin_z 438.000000;
  angles_1 -5.62500000;
  angles_2 32.3437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 18.2812500 0.00000000;
 time 58:38.21142578m;
 setangle 18.2812500 32.3437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1527.50000;
  origin_y -931.500000;
  origin_z 495.625000;
  angles_1 18.2812500;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1596.37500;
  origin_y -885.500000;
  origin_z 434.000000;
  angles_1 -5.62500000;
  angles_2 32.3437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 30.9375000 0.00000000;
 time 58:38.26147461m;
 setangle 18.2812500 36.5625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1546.37500;
  origin_y -930.500000;
  origin_z 489.625000;
  angles_1 18.2812500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1611.62500;
  origin_y -879.625000;
  origin_z 427.875000;
  angles_1 -5.62500000;
  angles_2 36.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 30.9375000 0.00000000;
 time 58:38.31152344m;
 setangle 18.2812500 53.4375000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1579.25000;
  origin_y -941.375000;
  origin_z 481.625000;
  angles_1 18.2812500;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1627.00000;
  origin_y -873.625000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 53.4375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 35.1562500 0.00000000;
 time 58:38.36157227m;
 setangle 18.2812500 75.9375000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1622.87500;
  origin_y -942.000000;
  origin_z 483.625000;
  angles_1 18.2812500;
  angles_2 75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1641.00000;
  origin_y -864.000000;
  origin_z 424.000000;
  angles_1 -5.62500000;
  angles_2 75.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 35.1562500 0.00000000;
 time 58:38.41162109m;
 setangle 18.2812500 112.500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1682.50000;
  origin_y -932.375000;
  origin_z 483.625000;
  angles_1 18.2812500;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1649.00000;
  origin_y -856.625000;
  origin_z 422.000000;
  angles_1 -5.62500000;
  angles_2 112.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 52.0312500 0.00000000;
 time 58:38.46191406m;
 setangle 19.6875000 144.843750 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 11.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1721.87500;
  origin_y -892.625000;
  origin_z 481.625000;
  angles_1 19.6875000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1653.62500;
  origin_y -847.000000;
  origin_z 418.000000;
  angles_1 -5.62500000;
  angles_2 144.843750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 196;
  soundnum 15; // items/itembk2.wav
  origin 1248.00000 -1128.00000 444.000000;
 }
}
block {
 camera 16.8750000 52.0312500 0.00000000;
 time 58:38.51196289m;
 setangle 18.2812500 150.468750 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 11.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1731.25000;
  origin_y -876.500000;
  origin_z 473.625000;
  angles_1 18.2812500;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1658.12500;
  origin_y -837.500000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 150.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 111.093750 0.00000000;
 time 58:38.56201172m;
 setangle 16.8750000 147.656250 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 11.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1734.37500;
  origin_y -870.875000;
  origin_z 463.500000;
  angles_1 16.8750000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1662.75000;
  origin_y -827.875000;
  origin_z 408.000000;
  angles_1 -5.62500000;
  angles_2 147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 111.093750 0.00000000;
 time 58:38.61206055m;
 setangle 16.8750000 147.656250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1735.62500;
  origin_y -855.625000;
  origin_z 465.625000;
  angles_1 16.8750000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1663.87500;
  origin_y -812.625000;
  origin_z 406.000000;
  angles_1 -5.62500000;
  angles_2 147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 16.8750000 111.093750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 130  : 100\n";
}
block {
 camera 16.8750000 149.062500 0.00000000;
 time 58:38.66210938m;
 setangle 16.8750000 147.656250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1736.75000;
  origin_y -840.250000;
  origin_z 461.500000;
  angles_1 16.8750000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1665.00000;
  origin_y -797.375000;
  origin_z 402.000000;
  angles_1 -5.62500000;
  angles_2 147.656250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 146.250000 0.00000000;
 time 58:38.71215820m;
 setangle 16.8750000 149.062500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1738.87500;
  origin_y -823.250000;
  origin_z 455.500000;
  angles_1 16.8750000;
  angles_2 149.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1666.25000;
  origin_y -782.000000;
  origin_z 395.875000;
  angles_1 -5.62500000;
  angles_2 149.062500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 146.250000 0.00000000;
 time 58:38.76220703m;
 setangle 15.4687500 153.281250 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1743.50000;
  origin_y -802.750000;
  origin_z 445.500000;
  angles_1 15.4687500;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1667.37500;
  origin_y -766.750000;
  origin_z 387.875000;
  angles_1 -4.21875000;
  angles_2 153.281250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 15.4687500 146.250000 0.00000000;
 time 58:38.81225586m;
 setangle 15.4687500 157.500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1747.12500;
  origin_y -781.875000;
  origin_z 435.375000;
  angles_1 15.4687500;
  angles_2 157.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1668.50000;
  origin_y -751.500000;
  origin_z 377.875000;
  angles_1 -4.21875000;
  angles_2 157.500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 151.875000 0.00000000;
 time 58:38.86230469m;
 setangle 15.4687500 158.906250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 15.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1741.50000;
  origin_y -767.625000;
  origin_z 423.375000;
  angles_1 15.4687500;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1662.25000;
  origin_y -739.250000;
  origin_z 365.875000;
  angles_1 -4.21875000;
  angles_2 158.906250;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 151.875000 0.00000000;
 time 58:38.91235352m;
 setangle 15.4687500 161.718750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 14.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1735.62500;
  origin_y -751.750000;
  origin_z 409.375000;
  angles_1 15.4687500;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1655.12500;
  origin_y -727.250000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 161.718750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 156.093750 0.00000000;
 time 58:38.96264648m;
 setangle 15.4687500 163.125000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1723.37500;
  origin_y -743.625000;
  origin_z 415.500000;
  angles_1 15.4687500;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1642.25000;
  origin_y -721.250000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 163.125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 160.312500 0.00000000;
 time 58:39.01269531m;
 setangle 14.0625000 164.531250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1707.00000;
  origin_y -740.625000;
  origin_z 413.500000;
  angles_1 14.0625000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1624.75000;
  origin_y -720.000000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 164.531250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 160.312500 0.00000000;
 time 58:39.06274414m;
 setangle 14.0625000 164.531250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1689.50000;
  origin_y -741.625000;
  origin_z 413.500000;
  angles_1 14.0625000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1607.25000;
  origin_y -721.000000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 164.531250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 14.0625000 161.718750 0.00000000;
 time 58:39.11279297m;
 setangle 14.0625000 164.531250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1672.62500;
  origin_y -743.750000;
  origin_z 413.500000;
  angles_1 14.0625000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1590.37500;
  origin_y -723.125000;
  origin_z 358.000000;
  angles_1 -4.21875000;
  angles_2 164.531250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 163.125000 0.00000000;
 time 58:39.16284180m;
 setangle 14.0625000 165.937500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1656.25000;
  origin_y -743.875000;
  origin_z 409.375000;
  angles_1 14.0625000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1573.50000;
  origin_y -725.375000;
  origin_z 354.000000;
  angles_1 -4.21875000;
  angles_2 165.937500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 163.125000 0.00000000;
 time 58:39.21289062m;
 setangle 14.0625000 161.718750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -2.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1637.75000;
  origin_y -752.125000;
  origin_z 403.375000;
  angles_1 14.0625000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1556.62500;
  origin_y -727.500000;
  origin_z 347.875000;
  angles_1 -4.21875000;
  angles_2 161.718750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 163.125000 0.00000000;
 time 58:39.26293945m;
 setangle 15.4687500 150.468750 0.00000000;
 clientdata {
  vel_y -2.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1624.00000;
  origin_y -769.375000;
  origin_z 397.500000;
  angles_1 15.4687500;
  angles_2 150.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1539.75000;
  origin_y -729.750000;
  origin_z 339.875000;
  angles_1 -4.21875000;
  angles_2 150.468750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 160.312500 0.00000000;
 time 58:39.31298828m;
 setangle 15.4687500 147.656250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1585.00000;
  origin_y -767.875000;
  origin_z 379.750000;
  angles_1 15.4687500;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1522.87500;
  origin_y -731.875000;
  origin_z 329.875000;
  angles_1 -4.21875000;
  angles_2 147.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 160.312500 0.00000000;
 time 58:39.36303711m;
 setangle 15.4687500 135.000000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1542.50000;
  origin_y -767.875000;
  origin_z 353.375000;
  angles_1 15.4687500;
  angles_2 135.000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1506.00000;
  origin_y -734.000000;
  origin_z 317.875000;
  angles_1 -4.21875000;
  angles_2 135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 149.062500 0.00000000;
 time 58:39.41308594m;
 setangle 15.4687500 120.937500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1509.50000;
  origin_y -767.875000;
  origin_z 331.375000;
  angles_1 15.4687500;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1489.12500;
  origin_y -736.250000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 120.937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 135.000000 0.00000000;
 time 58:39.46337891m;
 setangle 15.4687500 119.531250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1490.00000;
  origin_y -766.875000;
  origin_z 335.500000;
  angles_1 15.4687500;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1472.00000;
  origin_y -736.750000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 135.000000 0.00000000;
 time 58:39.51342773m;
 setangle 15.4687500 116.718750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1470.87500;
  origin_y -765.375000;
  origin_z 334.375000;
  angles_1 15.4687500;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1455.12500;
  origin_y -736.000000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 119.531250 0.00000000;
 time 58:39.56347656m;
 setangle 15.4687500 112.500000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1451.87500;
  origin_y -764.000000;
  origin_z 334.125000;
  angles_1 15.4687500;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1438.50000;
  origin_y -733.875000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 112.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 115.312500 0.00000000;
 time 58:39.61352539m;
 setangle 15.4687500 108.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1433.62500;
  origin_y -762.625000;
  origin_z 335.000000;
  angles_1 15.4687500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1422.00000;
  origin_y -730.375000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 115.312500 0.00000000;
 time 58:39.66357422m;
 setangle 14.0625000 102.656250 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1417.87500;
  origin_y -763.250000;
  origin_z 335.500000;
  angles_1 14.0625000;
  angles_2 102.656250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1408.87500;
  origin_y -727.500000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 106.875000 0.00000000;
 time 58:39.71362305m;
 setangle 14.0625000 97.0312500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1404.00000;
  origin_y -763.750000;
  origin_z 336.875000;
  angles_1 14.0625000;
  angles_2 97.0312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1398.37500;
  origin_y -725.375000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 97.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 106.875000 0.00000000;
 time 58:39.76367188m;
 setangle 14.0625000 95.6250000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1395.00000;
  origin_y -764.250000;
  origin_z 338.125000;
  angles_1 14.0625000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1390.00000;
  origin_y -723.500000;
  origin_z 312.000000;
  angles_1 -4.21875000;
  angles_2 95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 101.250000 0.00000000;
 time 58:39.81372070m;
 setangle 11.2500000 85.7812500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1381.50000;
  origin_y -756.500000;
  origin_z 332.125000;
  angles_1 11.2500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1383.25000;
  origin_y -722.125000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 94.2187500 0.00000000;
 time 58:39.86376953m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1375.25000;
  origin_y -756.875000;
  origin_z 333.000000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1377.87500;
  origin_y -721.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 84.3750000 0.00000000;
 time 58:39.91381836m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1370.75000;
  origin_y -757.000000;
  origin_z 333.625000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1373.50000;
  origin_y -720.000000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 84.3750000 0.00000000;
 time 58:39.96386719m;
 setangle 11.2500000 84.3750000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1367.75000;
  origin_y -752.250000;
  origin_z 334.125000;
  angles_1 11.2500000;
  angles_2 84.3750000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1370.62500;
  origin_y -714.375000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 84.3750000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 58:40.01416016m;
 setangle 9.84375000 87.1875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1367.37500;
  origin_y -745.375000;
  origin_z 336.125000;
  angles_1 9.84375000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1368.37500;
  origin_y -701.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 82.9687500 0.00000000;
 time 58:40.06420898m;
 setangle 9.84375000 90.0000000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1366.62500;
  origin_y -741.875000;
  origin_z 342.875000;
  angles_1 9.84375000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1366.62500;
  origin_y -685.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 85.7812500 0.00000000;
 time 58:40.11425781m;
 setangle 9.84375000 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1365.25000;
  origin_y -749.875000;
  origin_z 355.875000;
  angles_1 9.84375000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1365.25000;
  origin_y -669.750000;
  origin_z 323.500000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1366.62500 -685.750000 316.000000;
 }
}
block {
 camera 8.43750000 85.7812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 130  : 100\n";
}
block {
 camera 8.43750000 85.7812500 0.00000000;
 time 58:40.16430664m;
 setangle 9.84375000 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1363.87500;
  origin_y -740.000000;
  origin_z 382.125000;
  angles_1 9.84375000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1363.87500;
  origin_y -656.000000;
  origin_z 333.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 58:40.21435547m;
 setangle 9.84375000 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1362.50000;
  origin_y -740.750000;
  origin_z 389.625000;
  angles_1 9.84375000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1362.50000;
  origin_y -656.000000;
  origin_z 340.500000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 58:40.26440430m;
 setangle 9.84375000 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1361.12500;
  origin_y -740.750000;
  origin_z 395.125000;
  angles_1 9.84375000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1361.12500;
  origin_y -654.500000;
  origin_z 346.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 58:40.31445312m;
 setangle 9.84375000 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1359.75000;
  origin_y -739.250000;
  origin_z 398.625000;
  angles_1 9.84375000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1359.75000;
  origin_y -653.000000;
  origin_z 349.500000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 58:40.36450195m;
 setangle 9.84375000 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1358.37500;
  origin_y -737.750000;
  origin_z 400.125000;
  angles_1 9.84375000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1358.37500;
  origin_y -651.500000;
  origin_z 351.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 58:40.41455078m;
 setangle 9.84375000 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1357.00000;
  origin_y -736.250000;
  origin_z 399.625000;
  angles_1 9.84375000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1357.00000;
  origin_y -650.000000;
  origin_z 350.500000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 58:40.46484375m;
 setangle 9.84375000 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1355.62500;
  origin_y -734.750000;
  origin_z 397.125000;
  angles_1 9.84375000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1355.62500;
  origin_y -648.500000;
  origin_z 347.875000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 58:40.51464844m;
 setangle 9.84375000 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1354.25000;
  origin_y -733.250000;
  origin_z 392.500000;
  angles_1 9.84375000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1354.25000;
  origin_y -647.000000;
  origin_z 343.375000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 58:40.56494141m;
 setangle 9.84375000 90.0000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1352.87500;
  origin_y -731.750000;
  origin_z 386.000000;
  angles_1 9.84375000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1352.87500;
  origin_y -645.500000;
  origin_z 340.000000;
  angles_1 -2.81250000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 58:40.61499023m;
 setangle 9.84375000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1350.25000;
  origin_y -723.000000;
  origin_z 387.125000;
  angles_1 9.84375000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1352.37500;
  origin_y -636.625000;
  origin_z 351.500000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1352.87500 -645.500000 344.000000;
 }
}
block {
 camera 8.43750000 90.0000000 0.00000000;
 time 58:40.66503906m;
 setangle 11.2500000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1349.75000;
  origin_y -713.750000;
  origin_z 412.250000;
  angles_1 11.2500000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1351.87500;
  origin_y -632.000000;
  origin_z 361.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 85.7812500 0.00000000;
 time 58:40.71508789m;
 setangle 11.2500000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1347.12500;
  origin_y -716.250000;
  origin_z 419.750000;
  angles_1 11.2500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1351.37500;
  origin_y -632.000000;
  origin_z 368.500000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 8.43750000 85.7812500 0.00000000;
 time 58:40.76513672m;
 setangle 11.2500000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1346.87500;
  origin_y -716.250000;
  origin_z 425.250000;
  angles_1 11.2500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1351.00000;
  origin_y -632.000000;
  origin_z 374.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 85.7812500 0.00000000;
 time 58:40.81518555m;
 setangle 11.2500000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1346.50000;
  origin_y -716.250000;
  origin_z 428.750000;
  angles_1 11.2500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1350.75000;
  origin_y -630.500000;
  origin_z 377.500000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 84.3750000 0.00000000;
 time 58:40.86523438m;
 setangle 11.2500000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1346.25000;
  origin_y -714.750000;
  origin_z 430.250000;
  angles_1 11.2500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1350.50000;
  origin_y -628.875000;
  origin_z 379.000000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 84.3750000 0.00000000;
 time 58:40.91528320m;
 setangle 11.2500000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1346.00000;
  origin_y -713.125000;
  origin_z 429.750000;
  angles_1 11.2500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1350.12500;
  origin_y -627.375000;
  origin_z 378.500000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 84.3750000 0.00000000;
 time 58:40.96533203m;
 setangle 11.2500000 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1345.62500;
  origin_y -711.625000;
  origin_z 427.250000;
  angles_1 11.2500000;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1349.87500;
  origin_y -625.875000;
  origin_z 375.875000;
  angles_1 -2.81250000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 84.3750000 0.00000000;
 time 58:41.01538086m;
 setangle 12.6562500 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1347.50000;
  origin_y -709.750000;
  origin_z 424.750000;
  angles_1 12.6562500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1349.62500;
  origin_y -624.375000;
  origin_z 372.000000;
  angles_1 -2.81250000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 84.3750000 0.00000000;
 time 58:41.06567383m;
 setangle 14.0625000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1347.62500;
  origin_y -700.625000;
  origin_z 425.500000;
  angles_1 14.0625000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1349.75000;
  origin_y -615.875000;
  origin_z 383.500000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 4;
  entity 4;
  soundnum 16; // player/plyrjmp8.wav
  origin 1349.62500 -624.375000 376.000000;
 }
}
block {
 camera 11.2500000 85.7812500 0.00000000;
 time 58:41.11572266m;
 setangle 14.0625000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1347.75000;
  origin_y -692.000000;
  origin_z 448.500000;
  angles_1 14.0625000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1349.75000;
  origin_y -608.000000;
  origin_z 393.000000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 85.7812500 0.00000000;
 time 58:41.16577148m;
 setangle 14.0625000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1347.87500;
  origin_y -691.250000;
  origin_z 456.000000;
  angles_1 14.0625000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1350.00000;
  origin_y -608.000000;
  origin_z 400.500000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 85.7812500 0.00000000;
 time 58:41.21582031m;
 setangle 14.0625000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1348.00000;
  origin_y -691.250000;
  origin_z 461.500000;
  angles_1 14.0625000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1350.12500;
  origin_y -606.500000;
  origin_z 406.000000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 85.7812500 0.00000000;
 time 58:41.26586914m;
 setangle 15.4687500 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1348.25000;
  origin_y -689.125000;
  origin_z 467.000000;
  angles_1 15.4687500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1350.25000;
  origin_y -605.000000;
  origin_z 409.500000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 85.7812500 0.00000000;
 time 58:41.31591797m;
 setangle 15.4687500 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1348.37500;
  origin_y -687.625000;
  origin_z 468.500000;
  angles_1 15.4687500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1350.50000;
  origin_y -603.500000;
  origin_z 411.000000;
  angles_1 -4.21875000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 85.7812500 0.00000000;
 time 58:41.36596680m;
 setangle 16.8750000 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1348.62500;
  origin_y -685.500000;
  origin_z 470.000000;
  angles_1 16.8750000;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1350.62500;
  origin_y -602.000000;
  origin_z 410.500000;
  angles_1 -5.62500000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 14.0625000 85.7812500 0.00000000;
 time 58:41.41601562m;
 setangle 18.2812500 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1348.75000;
  origin_y -683.250000;
  origin_z 469.625000;
  angles_1 18.2812500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1350.75000;
  origin_y -600.500000;
  origin_z 407.875000;
  angles_1 -5.62500000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 85.7812500 0.00000000;
 time 58:41.46606445m;
 setangle 18.2812500 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1348.87500;
  origin_y -681.750000;
  origin_z 465.000000;
  angles_1 18.2812500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1351.00000;
  origin_y -599.000000;
  origin_z 403.375000;
  angles_1 -5.62500000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 85.7812500 0.00000000;
 time 58:41.51611328m;
 setangle 18.2812500 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1347.12500;
  origin_y -680.250000;
  origin_z 458.500000;
  angles_1 18.2812500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1351.12500;
  origin_y -597.500000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 47;
  origin_z 376.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 85.7812500 0.00000000;
 time 58:41.56616211m;
 setangle 18.2812500 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1347.50000;
  origin_y -671.750000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1351.62500;
  origin_y -589.000000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 33; // items/armor1.wav
  origin 1351.62500 -589.000000 404.000000;
 }
}
block {
 camera 16.8750000 85.7812500 0.00000000;
 time 58:41.61645508m;
 setangle 18.2812500 85.7812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1348.25000;
  origin_y -656.875000;
  origin_z 459.625000;
  angles_1 18.2812500;
  angles_2 85.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1352.37500;
  origin_y -574.125000;
  origin_z 400.000000;
  angles_1 -5.62500000;
  angles_2 85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 85.7812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 16.8750000 84.3750000 0.00000000;
 time 58:41.66650391m;
 setangle 25.3125000 78.7500000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1347.37500;
  origin_y -641.125000;
  origin_z 469.500000;
  angles_1 25.3125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1360.87500;
  origin_y -563.625000;
  origin_z 400.000000;
  angles_1 -7.03125000;
  angles_2 78.7500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 16.8750000 84.3750000 0.00000000;
 time 58:41.71655273m;
 setangle 39.3750000 -32.3437500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1311.75000;
  origin_y -526.250000;
  origin_z 487.500000;
  angles_1 39.3750000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1367.12500;
  origin_y -563.250000;
  origin_z 400.000000;
  angles_1 -12.6562500;
  angles_2 -32.3437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 77.3437500 0.00000000;
 time 58:41.76660156m;
 setangle 39.3750000 -40.7812500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1322.37500;
  origin_y -526.250000;
  origin_z 487.500000;
  angles_1 39.3750000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1371.75000;
  origin_y -571.000000;
  origin_z 400.000000;
  angles_1 -12.6562500;
  angles_2 -40.7812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 23.9062500 77.3437500 0.00000000;
 time 58:41.81665039m;
 setangle 35.1562500 -37.9687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1321.00000;
  origin_y -538.750000;
  origin_z 482.375000;
  angles_1 35.1562500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1375.62500;
  origin_y -583.625000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 -37.9687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 37.9687500 326.250000 0.00000000;
 time 58:41.86669922m;
 setangle 35.1562500 -37.9687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1324.75000;
  origin_y -554.250000;
  origin_z 482.375000;
  angles_1 35.1562500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1379.37500;
  origin_y -599.125000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 -37.9687500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 37.9687500 326.250000 0.00000000;
 time 58:41.91674805m;
 setangle 35.1562500 -37.9687500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1333.12500;
  origin_y -568.625000;
  origin_z 482.375000;
  angles_1 35.1562500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1387.75000;
  origin_y -613.375000;
  origin_z 400.000000;
  angles_1 -11.2500000;
  angles_2 -37.9687500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 33.7500000 320.625000 0.00000000;
 time 58:41.96679688m;
 setangle 35.1562500 -36.5625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1342.50000;
  origin_y -582.750000;
  origin_z 482.375000;
  angles_1 35.1562500;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1398.12500;
  origin_y -626.125000;
  origin_z 398.000000;
  angles_1 -11.2500000;
  angles_2 -36.5625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 33.7500000 320.625000 0.00000000;
 time 58:42.01684570m;
 setangle 29.5312500 -30.9375000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1344.75000;
  origin_y -598.500000;
  origin_z 471.250000;
  angles_1 29.5312500;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1408.50000;
  origin_y -638.875000;
  origin_z 394.000000;
  angles_1 -9.84375000;
  angles_2 -30.9375000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 33.7500000 322.031250 0.00000000;
 time 58:42.06689453m;
 setangle 26.7187500 -26.7187500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1350.50000;
  origin_y -615.125000;
  origin_z 461.375000;
  angles_1 26.7187500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1418.87500;
  origin_y -651.750000;
  origin_z 387.875000;
  angles_1 -8.43750000;
  angles_2 -26.7187500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 33.7500000 322.031250 0.00000000;
 time 58:42.11718750m;
 setangle 22.5000000 -19.6875000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1354.25000;
  origin_y -635.500000;
  origin_z 438.875000;
  angles_1 22.5000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1429.25000;
  origin_y -664.500000;
  origin_z 379.875000;
  angles_1 -5.62500000;
  angles_2 -19.6875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 28.1250000 327.656250 0.00000000;
 time 58:42.16723633m;
 setangle 19.6875000 -16.8750000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1361.75000;
  origin_y -651.500000;
  origin_z 433.500000;
  angles_1 19.6875000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1439.62500;
  origin_y -677.250000;
  origin_z 369.875000;
  angles_1 -5.62500000;
  angles_2 -16.8750000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 21.0937500 338.906250 0.00000000;
 time 58:42.21728516m;
 setangle 16.8750000 -14.0625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1369.50000;
  origin_y -667.625000;
  origin_z 417.500000;
  angles_1 16.8750000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1450.00000;
  origin_y -690.000000;
  origin_z 357.875000;
  angles_1 -5.62500000;
  angles_2 -14.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 341.718750 0.00000000;
 time 58:42.26733398m;
 setangle 15.4687500 -14.0625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1379.25000;
  origin_y -680.250000;
  origin_z 401.375000;
  angles_1 15.4687500;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1460.37500;
  origin_y -702.750000;
  origin_z 343.750000;
  angles_1 -4.21875000;
  angles_2 -14.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 18.2812500 341.718750 0.00000000;
 time 58:42.31738281m;
 setangle 15.4687500 -14.0625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1389.62500;
  origin_y -693.000000;
  origin_z 385.250000;
  angles_1 15.4687500;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1470.75000;
  origin_y -715.500000;
  origin_z 327.750000;
  angles_1 -4.21875000;
  angles_2 -14.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 15.4687500 344.531250 0.00000000;
 time 58:42.36743164m;
 setangle 12.6562500 -12.6562500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -15.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1398.37500;
  origin_y -707.500000;
  origin_z 363.125000;
  angles_1 12.6562500;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1481.12500;
  origin_y -728.250000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 1481.12500 -728.250000 316.000000;
 }
}
block {
 camera 14.0625000 344.531250 0.00000000;
 time 58:42.41748047m;
 setangle 11.2500000 -12.6562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1413.25000;
  origin_y -713.875000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1496.62500;
  origin_y -734.750000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 345.937500 0.00000000;
 time 58:42.46752930m;
 setangle 11.2500000 -14.0625000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1432.62500;
  origin_y -714.000000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1515.37500;
  origin_y -736.875000;
  origin_z 312.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 345.937500 0.00000000;
 time 58:42.51757812m;
 setangle 11.2500000 -14.0625000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1450.50000;
  origin_y -714.250000;
  origin_z 361.250000;
  angles_1 11.2500000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1533.25000;
  origin_y -737.125000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 345.937500 0.00000000;
 time 58:42.56762695m;
 setangle 12.6562500 -12.6562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1466.87500;
  origin_y -717.125000;
  origin_z 379.375000;
  angles_1 12.6562500;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1549.62500;
  origin_y -737.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 9.84375000 344.531250 0.00000000;
 time 58:42.61767578m;
 setangle 14.0625000 -12.6562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1483.50000;
  origin_y -718.625000;
  origin_z 381.500000;
  angles_1 14.0625000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1565.75000;
  origin_y -739.250000;
  origin_z 328.000000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 11.2500000 345.937500 0.00000000;
 time 58:42.66796875m;
 setangle 14.0625000 -12.6562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1499.62500;
  origin_y -720.500000;
  origin_z 381.500000;
  angles_1 14.0625000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1581.87500;
  origin_y -741.125000;
  origin_z 344.000000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 345.937500 0.00000000;
 time 58:42.71801758m;
 setangle 14.0625000 -12.6562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1517.12500;
  origin_y -719.625000;
  origin_z 397.500000;
  angles_1 14.0625000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1599.37500;
  origin_y -740.250000;
  origin_z 344.000000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 345.937500 0.00000000;
 time 58:42.76806641m;
 setangle 14.0625000 -12.6562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1534.00000;
  origin_y -717.375000;
  origin_z 397.500000;
  angles_1 14.0625000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1616.25000;
  origin_y -738.000000;
  origin_z 360.000000;
  angles_1 -4.21875000;
  angles_2 -12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 43;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 169;
 }
 updateentity {
  entity 194;
  frame 1;
 }
}
block {
 camera 12.6562500 345.937500 0.00000000;
 time 58:42.81811523m;
 setangle 9.84375000 -40.7812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1568.37500;
  origin_y -678.375000;
  origin_z 407.125000;
  angles_1 9.84375000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1632.37500;
  origin_y -736.375000;
  origin_z 360.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 12.6562500 345.937500 0.00000000;
 time 58:42.86816406m;
 setangle 4.21875000 -119.531250 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1691.62500;
  origin_y -667.750000;
  origin_z 398.625000;
  angles_1 4.21875000;
  angles_2 -119.531250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1646.50000;
  origin_y -742.875000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -119.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 197;
  soundnum 15; // items/itembk2.wav
  origin 880.000000 -296.000000 468.000000;
 }
}
block {
 camera 8.43750000 317.812500 0.00000000;
 time 58:42.91821289m;
 setangle 4.21875000 -149.062500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1731.37500;
  origin_y -712.500000;
  origin_z 398.625000;
  angles_1 4.21875000;
  angles_2 -149.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1655.25000;
  origin_y -755.625000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -149.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 8.43750000 317.812500 0.00000000;
 time 58:42.96826172m;
 setangle 4.21875000 -151.875000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1737.37500;
  origin_y -733.875000;
  origin_z 414.625000;
  angles_1 4.21875000;
  angles_2 -151.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1659.12500;
  origin_y -773.250000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -151.875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 239.062500 0.00000000;
 time 58:43.01831055m;
 setangle 4.21875000 -157.500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1741.50000;
  origin_y -760.375000;
  origin_z 414.625000;
  angles_1 4.21875000;
  angles_2 -157.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1659.87500;
  origin_y -791.875000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -157.500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 239.062500 0.00000000;
 time 58:43.06835938m;
 setangle 0.00000000 161.718750 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1737.25000;
  origin_y -835.500000;
  origin_z 408.125000;
  angles_1 0.00000000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1653.12500;
  origin_y -810.000000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 2.81250000 206.718750 0.00000000;
 time 58:43.11840820m;
 setangle 1.40625000 161.718750 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1727.00000;
  origin_y -852.000000;
  origin_z 426.250000;
  angles_1 1.40625000;
  angles_2 161.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1642.87500;
  origin_y -826.500000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 2.81250000 206.718750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 0.00000000 160.312500 0.00000000;
 time 58:43.16870117m;
 setangle 1.40625000 163.125000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1716.75000;
  origin_y -864.500000;
  origin_z 426.250000;
  angles_1 1.40625000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1640.00000;
  origin_y -841.125000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 160.312500 0.00000000;
 time 58:43.21875000m;
 setangle 0.00000000 160.312500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1716.12500;
  origin_y -878.000000;
  origin_z 440.125000;
  angles_1 0.00000000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1640.00000;
  origin_y -850.500000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 160.312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 160.312500 0.00000000;
 time 58:43.26879883m;
 setangle 1.40625000 158.906250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1715.25000;
  origin_y -887.125000;
  origin_z 442.250000;
  angles_1 1.40625000;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1640.00000;
  origin_y -857.500000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 158.906250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 160.312500 0.00000000;
 time 58:43.31884766m;
 setangle 1.40625000 163.125000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1717.50000;
  origin_y -887.375000;
  origin_z 442.250000;
  angles_1 1.40625000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1640.00000;
  origin_y -863.875000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 163.125000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 158.906250 0.00000000;
 time 58:43.36889648m;
 setangle 1.40625000 164.531250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1718.12500;
  origin_y -891.375000;
  origin_z 442.250000;
  angles_1 1.40625000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1640.00000;
  origin_y -870.000000;
  origin_z 408.000000;
  angles_1 0.00000000;
  angles_2 164.531250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 158.906250 0.00000000;
 time 58:43.41894531m;
 setangle 2.81250000 165.937500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1718.50000;
  origin_y -895.250000;
  origin_z 444.500000;
  angles_1 2.81250000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1632.87500;
  origin_y -876.000000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 165.937500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 161.718750 0.00000000;
 time 58:43.46899414m;
 setangle 2.81250000 165.937500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1705.12500;
  origin_y -898.375000;
  origin_z 460.500000;
  angles_1 2.81250000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1619.50000;
  origin_y -879.125000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 165.937500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 164.531250 0.00000000;
 time 58:43.51904297m;
 setangle 2.81250000 165.937500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1688.37500;
  origin_y -899.500000;
  origin_z 460.500000;
  angles_1 2.81250000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1602.75000;
  origin_y -880.250000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 165.937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 164.531250 0.00000000;
 time 58:43.56909180m;
 setangle 2.81250000 165.937500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1671.87500;
  origin_y -899.750000;
  origin_z 460.500000;
  angles_1 2.81250000;
  angles_2 165.937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1586.25000;
  origin_y -880.500000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 165.937500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 164.531250 0.00000000;
 time 58:43.61914062m;
 setangle 2.81250000 167.343750 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1656.12500;
  origin_y -897.125000;
  origin_z 460.500000;
  angles_1 2.81250000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1570.00000;
  origin_y -880.125000;
  origin_z 424.000000;
  angles_1 0.00000000;
  angles_2 167.343750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
}
block {
 camera 1.40625000 164.531250 0.00000000;
 time 58:43.66918945m;
 setangle 4.21875000 170.156250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1640.62500;
  origin_y -892.125000;
  origin_z 462.625000;
  angles_1 4.21875000;
  angles_2 170.156250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1554.00000;
  origin_y -879.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 170.156250;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 1.40625000 164.531250 0.00000000;
 time 58:43.71948242m;
 setangle 4.21875000 -175.781250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1625.37500;
  origin_y -874.500000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1537.87500;
  origin_y -878.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 -175.781250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 12;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 1434.75000;
  origin_y -751.875000;
  origin_z 312.000000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 26;
 }
 updateentity {
  entity 27;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 48;
  origin_z 164.000000;
 }
 updateentity {
  entity 49;
  origin_z 164.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
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block {
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block {
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block {
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block {
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  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 872.250000;
  origin_y -1150.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 72; // doors/stndr1.wav
  origin 728.000000 -40.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -216.000000 376.000000;
 }
}
block {
 camera 9.84375000 192.656250 0.00000000;
 time 58:46.72363281m;
 setangle 11.2500000 167.343750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 950.500000;
  origin_y -1182.75000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 167.343750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 866.250000;
  origin_y -1166.00000;
  origin_z 438.000000;
  angles_1 -2.81250000;
  angles_2 167.343750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 185.625000 0.00000000;
 time 58:46.77368164m;
 setangle 12.6562500 158.906250 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 940.625000;
  origin_y -1209.75000;
  origin_z 487.375000;
  angles_1 12.6562500;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 860.250000;
  origin_y -1181.00000;
  origin_z 434.000000;
  angles_1 -2.81250000;
  angles_2 158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 185.625000 0.00000000;
 time 58:46.82373047m;
 setangle 11.2500000 154.687500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 932.625000;
  origin_y -1231.00000;
  origin_z 479.250000;
  angles_1 11.2500000;
  angles_2 154.687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 854.125000;
  origin_y -1196.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 154.687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 165.937500 0.00000000;
 time 58:46.87402344m;
 setangle 9.84375000 153.281250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 919.625000;
  origin_y -1247.25000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 841.625000;
  origin_y -1210.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 153.281250 0.00000000;
 time 58:46.92407227m;
 setangle 9.84375000 153.281250 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 902.375000;
  origin_y -1255.25000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 824.375000;
  origin_y -1218.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 151.875000 0.00000000;
 time 58:46.97412109m;
 setangle 9.84375000 153.281250 0.00000000;
 clientdata {
  vel_x -24.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 882.875000;
  origin_y -1258.87500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 804.875000;
  origin_y -1222.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 151.875000 0.00000000;
 time 58:47.02416992m;
 setangle 11.2500000 156.093750 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 866.125000;
  origin_y -1256.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 786.750000;
  origin_y -1223.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 156.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 151.875000 0.00000000;
 time 58:47.07421875m;
 setangle 11.2500000 156.093750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 848.625000;
  origin_y -1257.00000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 769.250000;
  origin_y -1224.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 156.093750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 154.687500 0.00000000;
 time 58:47.12426758m;
 setangle 11.2500000 156.093750 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 831.625000;
  origin_y -1256.00000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 156.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 752.375000;
  origin_y -1223.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 156.093750;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 154.687500 0.00000000;
 time 58:47.17431641m;
 setangle 11.2500000 153.281250 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 813.375000;
  origin_y -1257.62500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 153.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 735.750000;
  origin_y -1220.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1030.37500 249.250000 167.500000;
 }
}
block {
 camera 9.84375000 154.687500 0.00000000;
 time 58:47.22436523m;
 setangle 11.2500000 151.875000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 796.125000;
  origin_y -1256.12500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 151.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 719.375000;
  origin_y -1217.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 166;
  modelindex 67; // progs/gib2.mdl
  origin_x 511.750000;
  origin_y -844.125000;
  origin_z 408.000000;
  angles_1 33.7500000;
  angles_2 40.7812500;
  angles_3 -115.312500;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 154.687500 0.00000000;
 time 58:47.27441406m;
 setangle 11.2500000 147.656250 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 777.000000;
  origin_y -1257.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 147.656250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 703.375000;
  origin_y -1213.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 147.656250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 127;
  soundnum 73; // doors/stndr2.wav
  origin 728.000000 -96.0000000 376.000000;
 }
 sound {
  channel 2;
  entity 128;
  soundnum 77; // misc/null.wav
  origin 728.000000 -160.000000 376.000000;
 }
}
block {
 camera 9.84375000 150.468750 0.00000000;
 time 58:47.32446289m;
 setangle 11.2500000 144.843750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 759.125000;
  origin_y -1255.37500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 687.750000;
  origin_y -1207.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 146.250000 0.00000000;
 time 58:47.37451172m;
 setangle 11.2500000 144.843750 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 744.000000;
  origin_y -1249.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 144.843750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 672.625000;
  origin_y -1201.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 144.843750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 143.437500 0.00000000;
 time 58:47.42480469m;
 setangle 11.2500000 143.437500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 728.750000;
  origin_y -1238.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 143.437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 658.625000;
  origin_y -1188.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 143.437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 143.437500 0.00000000;
 time 58:47.47485352m;
 setangle 11.2500000 126.562500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 700.625000;
  origin_y -1239.87500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 647.750000;
  origin_y -1172.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 143.437500 0.00000000;
 time 58:47.52490234m;
 setangle 11.2500000 120.937500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 685.625000;
  origin_y -1227.25000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 639.750000;
  origin_y -1160.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 120.937500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 125.156250 0.00000000;
 time 58:47.57495117m;
 setangle 11.2500000 118.125000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 673.750000;
  origin_y -1227.75000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 631.500000;
  origin_y -1153.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 125.156250 0.00000000;
 time 58:47.62500000m;
 setangle 11.2500000 115.312500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 659.875000;
  origin_y -1216.87500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 115.312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 621.250000;
  origin_y -1140.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 115.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 125.156250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 119.531250 0.00000000;
 time 58:47.67504883m;
 setangle 9.84375000 112.500000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 646.625000;
  origin_y -1205.87500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 611.625000;
  origin_y -1127.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 112.500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 113.906250 0.00000000;
 time 58:47.72509766m;
 setangle 9.84375000 112.500000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 637.750000;
  origin_y -1192.25000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 602.750000;
  origin_y -1113.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 112.500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 111.093750 0.00000000;
 time 58:47.77514648m;
 setangle 9.84375000 112.500000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 629.250000;
  origin_y -1178.50000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 112.500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 594.250000;
  origin_y -1099.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 112.500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 111.093750 0.00000000;
 time 58:47.82519531m;
 setangle 11.2500000 109.687500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 621.125000;
  origin_y -1161.12500;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 590.250000;
  origin_y -1081.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 111.093750 0.00000000;
 time 58:47.87524414m;
 setangle 12.6562500 108.281250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 617.125000;
  origin_y -1143.50000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 588.375000;
  origin_y -1063.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 108.281250 0.00000000;
 time 58:47.92553711m;
 setangle 12.6562500 108.281250 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 616.750000;
  origin_y -1126.12500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 588.000000;
  origin_y -1045.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 108.281250 0.00000000;
 time 58:47.97558594m;
 setangle 12.6562500 108.281250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 615.375000;
  origin_y -1109.50000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 586.625000;
  origin_y -1029.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 106.875000 0.00000000;
 time 58:48.02563477m;
 setangle 12.6562500 108.281250 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 613.375000;
  origin_y -1093.25000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 584.625000;
  origin_y -1012.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 106.875000 0.00000000;
 time 58:48.07568359m;
 setangle 12.6562500 105.468750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 609.625000;
  origin_y -1077.12500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 584.875000;
  origin_y -995.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 106.875000 0.00000000;
 time 58:48.12573242m;
 setangle 12.6562500 105.468750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 611.250000;
  origin_y -1060.25000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 586.500000;
  origin_y -978.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 104.062500 0.00000000;
 time 58:48.17578125m;
 setangle 12.6562500 105.468750 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 613.750000;
  origin_y -1043.87500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 589.000000;
  origin_y -962.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 105.468750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 104.062500 0.00000000;
 time 58:48.22583008m;
 setangle 12.6562500 106.875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 616.500000;
  origin_y -1026.12500;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 106.875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 589.750000;
  origin_y -945.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 106.875000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 104.062500 0.00000000;
 time 58:48.27587891m;
 setangle 14.0625000 105.468750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 614.000000;
  origin_y -1009.62500;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 105.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 589.375000;
  origin_y -928.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 105.468750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 105.468750 0.00000000;
 time 58:48.32592773m;
 setangle 14.0625000 95.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 599.250000;
  origin_y -996.500000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 588.875000;
  origin_y -912.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 95.6250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 104.062500 0.00000000;
 time 58:48.37597656m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 588.375000;
  origin_y -980.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 588.375000;
  origin_y -896.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 104.062500 0.00000000;
 time 58:48.42602539m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 588.000000;
  origin_y -964.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 588.000000;
  origin_y -880.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 94.2187500 0.00000000;
 time 58:48.47631836m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 587.625000;
  origin_y -948.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 587.625000;
  origin_y -864.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 182;
  modelindex 68; // progs/gib3.mdl
  origin_x 503.625000;
  origin_y -798.625000;
  origin_z 408.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 175.781250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 58:48.52636719m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 587.500000;
  origin_y -932.500000;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 587.500000;
  origin_y -848.250000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 58:48.57641602m;
 setangle 18.2812500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 587.250000;
  origin_y -915.125000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 587.250000;
  origin_y -832.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 58:48.62646484m;
 setangle 18.2812500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 587.125000;
  origin_y -899.000000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 587.125000;
  origin_y -816.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 58:48.67651367m;
 setangle 18.2812500 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 585.000000;
  origin_y -883.000000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 587.000000;
  origin_y -800.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 58:48.72656250m;
 setangle 18.2812500 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 585.000000;
  origin_y -867.000000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 587.125000;
  origin_y -784.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 85.7812500 0.00000000;
 time 58:48.77661133m;
 setangle 18.2812500 87.1875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 585.125000;
  origin_y -851.000000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 87.1875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 587.250000;
  origin_y -768.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 85.7812500 0.00000000;
 time 58:48.82666016m;
 setangle 18.2812500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 587.250000;
  origin_y -838.125000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 587.250000;
  origin_y -755.250000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 85.7812500 0.00000000;
 time 58:48.87670898m;
 setangle 18.2812500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 587.375000;
  origin_y -827.875000;
  origin_z 491.625000;
  angles_1 18.2812500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 587.375000;
  origin_y -745.000000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 58:48.92675781m;
 setangle 19.6875000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 589.375000;
  origin_y -817.250000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 587.375000;
  origin_y -735.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 58:48.97705078m;
 setangle 19.6875000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 589.250000;
  origin_y -801.250000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 587.250000;
  origin_y -719.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 58:49.02709961m;
 setangle 19.6875000 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 590.875000;
  origin_y -785.125000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 586.875000;
  origin_y -703.125000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 90.0000000 0.00000000;
 time 58:49.07714844m;
 setangle 19.6875000 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 588.625000;
  origin_y -769.125000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 586.500000;
  origin_y -687.125000;
  origin_z 430.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 90.0000000 0.00000000;
 time 58:49.12719727m;
 setangle 18.2812500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 588.250000;
  origin_y -753.875000;
  origin_z 487.625000;
  angles_1 18.2812500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 586.250000;
  origin_y -671.125000;
  origin_z 426.000000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 95;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 90.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 18.2812500 90.0000000 0.00000000;
 time 58:49.17724609m;
 setangle 18.2812500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 588.000000;
  origin_y -737.875000;
  origin_z 481.625000;
  angles_1 18.2812500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 585.875000;
  origin_y -655.000000;
  origin_z 419.875000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 90.0000000 0.00000000;
 time 58:49.22729492m;
 setangle 18.2812500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 587.625000;
  origin_y -721.875000;
  origin_z 473.625000;
  angles_1 18.2812500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 585.625000;
  origin_y -639.000000;
  origin_z 411.875000;
  angles_1 -5.62500000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 58:49.27734375m;
 setangle 19.6875000 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 589.250000;
  origin_y -705.000000;
  origin_z 465.500000;
  angles_1 19.6875000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 585.250000;
  origin_y -623.000000;
  origin_z 401.875000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 58:49.32739258m;
 setangle 19.6875000 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 589.000000;
  origin_y -689.000000;
  origin_z 453.500000;
  angles_1 19.6875000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 584.875000;
  origin_y -607.000000;
  origin_z 389.875000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 58:49.37744141m;
 setangle 19.6875000 91.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 588.625000;
  origin_y -673.000000;
  origin_z 439.500000;
  angles_1 19.6875000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 584.625000;
  origin_y -591.000000;
  origin_z 375.750000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 90.0000000 0.00000000;
 time 58:49.42749023m;
 setangle 18.2812500 98.4375000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 598.500000;
  origin_y -656.625000;
  origin_z 421.375000;
  angles_1 18.2812500;
  angles_2 98.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 584.250000;
  origin_y -575.000000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 98.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 90.0000000 0.00000000;
 time 58:49.47778320m;
 setangle 18.2812500 101.250000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 601.375000;
  origin_y -639.625000;
  origin_z 419.625000;
  angles_1 18.2812500;
  angles_2 101.250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 583.250000;
  origin_y -558.750000;
  origin_z 360.000000;
  angles_1 -5.62500000;
  angles_2 101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 97.0312500 0.00000000;
 time 58:49.52783203m;
 setangle 15.4687500 108.281250 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 603.750000;
  origin_y -621.250000;
  origin_z 415.500000;
  angles_1 15.4687500;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 575.375000;
  origin_y -541.875000;
  origin_z 358.000000;
  angles_1 -4.21875000;
  angles_2 108.281250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 97.0312500 0.00000000;
 time 58:49.57788086m;
 setangle 15.4687500 111.093750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 599.875000;
  origin_y -602.875000;
  origin_z 411.500000;
  angles_1 15.4687500;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 567.625000;
  origin_y -525.125000;
  origin_z 354.000000;
  angles_1 -4.21875000;
  angles_2 111.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 16.8750000 99.8437500 0.00000000;
 time 58:49.62792969m;
 setangle 15.4687500 111.093750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 21.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 592.000000;
  origin_y -586.125000;
  origin_z 405.500000;
  angles_1 15.4687500;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 559.750000;
  origin_y -508.250000;
  origin_z 348.000000;
  angles_1 -4.21875000;
  angles_2 111.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 109.687500 0.00000000;
 time 58:49.67797852m;
 setangle 15.4687500 111.093750 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 21.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 584.125000;
  origin_y -569.250000;
  origin_z 397.500000;
  angles_1 15.4687500;
  angles_2 111.093750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 551.875000;
  origin_y -491.500000;
  origin_z 339.875000;
  angles_1 -4.21875000;
  angles_2 111.093750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 109.687500 0.00000000;
 time 58:49.72802734m;
 setangle 15.4687500 109.687500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 21.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 574.375000;
  origin_y -553.125000;
  origin_z 387.500000;
  angles_1 15.4687500;
  angles_2 109.687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 544.125000;
  origin_y -474.625000;
  origin_z 329.875000;
  angles_1 -4.21875000;
  angles_2 109.687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 109.687500 0.00000000;
 time 58:49.77807617m;
 setangle 11.2500000 91.4062500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 21.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 540.500000;
  origin_y -543.500000;
  origin_z 369.125000;
  angles_1 11.2500000;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 536.250000;
  origin_y -457.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 91.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 14.0625000 109.687500 0.00000000;
 time 58:49.82812500m;
 setangle 9.84375000 70.3125000 0.00000000;
 clientdata {
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 512.000000;
  origin_y -514.125000;
  origin_z 361.250000;
  angles_1 9.84375000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 524.500000;
  origin_y -442.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 70.3125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 96;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 131;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 58:49.87817383m;
 setangle 8.43750000 56.2500000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 471.000000;
  origin_y -497.250000;
  origin_z 361.625000;
  angles_1 8.43750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 513.875000;
  origin_y -429.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 90.0000000 0.00000000;
 time 58:49.92822266m;
 setangle 8.43750000 52.0312500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 445.875000;
  origin_y -490.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 52.0312500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 497.500000;
  origin_y -420.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 52.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 54.8437500 0.00000000;
 time 58:49.97827148m;
 setangle 8.43750000 49.2187500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 425.250000;
  origin_y -481.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 480.250000;
  origin_y -414.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 50.6250000 0.00000000;
 time 58:50.02856445m;
 setangle 8.43750000 49.2187500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 408.250000;
  origin_y -477.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 463.250000;
  origin_y -409.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 50.6250000 0.00000000;
 time 58:50.07861328m;
 setangle 8.43750000 47.8125000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 390.000000;
  origin_y -472.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 446.625000;
  origin_y -406.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 47.8125000 0.00000000;
 time 58:50.12866211m;
 setangle 8.43750000 46.4062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 372.000000;
  origin_y -468.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 430.250000;
  origin_y -404.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 46.4062500 0.00000000;
 time 58:50.17871094m;
 setangle 8.43750000 46.4062500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 355.750000;
  origin_y -467.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 413.875000;
  origin_y -403.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 58:50.22875977m;
 setangle 8.43750000 45.0000000 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 336.875000;
  origin_y -460.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 396.625000;
  origin_y -398.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 58:50.27880859m;
 setangle 8.43750000 45.0000000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 319.125000;
  origin_y -452.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 380.500000;
  origin_y -391.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 58:50.32885742m;
 setangle 8.43750000 45.0000000 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 304.000000;
  origin_y -445.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 365.250000;
  origin_y -384.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 3;
  soundnum 21; // player/gasp1.wav
  origin 889.000000 713.000000 159.375000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 58:50.37890625m;
 setangle 8.43750000 49.2187500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 296.000000;
  origin_y -443.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 351.000000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 58:50.42895508m;
 setangle 8.43750000 108.281250 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 366.125000;
  origin_y -450.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 108.281250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 336.875000;
  origin_y -368.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 58:50.47924805m;
 setangle 8.43750000 116.718750 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 363.500000;
  origin_y -437.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 322.625000;
  origin_y -361.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 106.875000 0.00000000;
 time 58:50.52905273m;
 setangle 8.43750000 126.562500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 361.875000;
  origin_y -420.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 126.562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 308.500000;
  origin_y -351.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 126.562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 106.875000 0.00000000;
 time 58:50.57934570m;
 setangle 8.43750000 129.375000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 351.875000;
  origin_y -407.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 129.375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 295.250000;
  origin_y -342.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 129.375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 115.312500 0.00000000;
 time 58:50.62939453m;
 setangle 8.43750000 127.968750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 337.500000;
  origin_y -398.625000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 282.500000;
  origin_y -331.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 127.968750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 115.312500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 127.968750 0.00000000;
 time 58:50.67944336m;
 setangle 8.43750000 127.968750 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 325.375000;
  origin_y -387.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 270.375000;
  origin_y -320.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 127.968750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 127.968750 0.00000000;
 time 58:50.72949219m;
 setangle 8.43750000 127.968750 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 314.250000;
  origin_y -374.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 259.250000;
  origin_y -307.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 127.968750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 165;
  modelindex 66; // progs/gib1.mdl
  origin_x 525.750000;
  origin_y -803.375000;
  origin_z 408.000000;
  angles_1 57.6562500;
  angles_2 53.4375000;
  angles_3 147.656250;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 126.562500 0.00000000;
 time 58:50.77954102m;
 setangle 8.43750000 127.968750 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 305.500000;
  origin_y -358.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 127.968750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 250.500000;
  origin_y -291.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 127.968750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 788.250000 723.000000 209.750000;
 }
}
block {
 camera 7.03125000 126.562500 0.00000000;
 time 58:50.82958984m;
 setangle 9.84375000 125.156250 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 295.250000;
  origin_y -343.750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 125.156250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 243.875000;
  origin_y -274.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 125.156250;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 126.562500 0.00000000;
 time 58:50.87963867m;
 setangle 9.84375000 116.718750 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 280.125000;
  origin_y -333.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 239.375000;
  origin_y -257.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 126.562500 0.00000000;
 time 58:50.92968750m;
 setangle 9.84375000 116.718750 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 277.375000;
  origin_y -316.000000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 236.625000;
  origin_y -239.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 32; // weapons/pkup.wav
  origin 722.375000 738.250000 210.375000;
 }
}
block {
 camera 8.43750000 115.312500 0.00000000;
 time 58:50.97973633m;
 setangle 9.84375000 116.718750 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 275.750000;
  origin_y -299.250000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 235.125000;
  origin_y -223.125000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 115.312500 0.00000000;
 time 58:51.02978516m;
 setangle 9.84375000 116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 275.250000;
  origin_y -282.750000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 234.625000;
  origin_y -206.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 115.312500 0.00000000;
 time 58:51.08007812m;
 setangle 9.84375000 116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 275.625000;
  origin_y -266.375000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 234.875000;
  origin_y -190.250000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 115.312500 0.00000000;
 time 58:51.13012695m;
 setangle 9.84375000 116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 275.875000;
  origin_y -250.000000;
  origin_z 371.125000;
  angles_1 9.84375000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 235.250000;
  origin_y -173.875000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 115.312500 0.00000000;
 time 58:51.18017578m;
 setangle 9.84375000 116.718750 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 276.250000;
  origin_y -233.625000;
  origin_z 365.125000;
  angles_1 9.84375000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 235.500000;
  origin_y -157.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 115.312500 0.00000000;
 time 58:51.23022461m;
 setangle 9.84375000 116.718750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 277.250000;
  origin_y -217.375000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 236.500000;
  origin_y -141.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 115.312500 0.00000000;
 time 58:51.28027344m;
 setangle 9.84375000 116.718750 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 278.625000;
  origin_y -201.375000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 116.718750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 238.000000;
  origin_y -125.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 116.718750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 115.312500 0.00000000;
 time 58:51.33032227m;
 setangle 9.84375000 118.125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 282.375000;
  origin_y -184.375000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 118.125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 239.750000;
  origin_y -109.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 118.125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 115.312500 0.00000000;
 time 58:51.38037109m;
 setangle 9.84375000 119.531250 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 286.125000;
  origin_y -167.375000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 241.750000;
  origin_y -93.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 115.312500 0.00000000;
 time 58:51.43041992m;
 setangle 9.84375000 119.531250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 284.625000;
  origin_y -149.500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 240.250000;
  origin_y -75.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 118.125000 0.00000000;
 time 58:51.48046875m;
 setangle 9.84375000 119.531250 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 281.875000;
  origin_y -132.500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 237.500000;
  origin_y -58.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 118.125000 0.00000000;
 time 58:51.53051758m;
 setangle 9.84375000 119.531250 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 278.000000;
  origin_y -116.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 119.531250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 233.625000;
  origin_y -42.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 119.531250;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 118.125000 0.00000000;
 time 58:51.58056641m;
 setangle 9.84375000 120.937500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 274.875000;
  origin_y -99.2500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 228.750000;
  origin_y -26.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 118.125000 0.00000000;
 time 58:51.63085938m;
 setangle 9.84375000 120.937500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 269.250000;
  origin_y -83.8750000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 223.125000;
  origin_y -10.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 120.937500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 118.125000 0.00000000;
 time 58:51.68090820m;
 setangle 9.84375000 122.343750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 264.750000;
  origin_y -67.6250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 122.343750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 216.750000;
  origin_y 4.00000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 122.343750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 119.531250 0.00000000;
 time 58:51.73095703m;
 setangle 9.84375000 120.937500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 256.125000;
  origin_y -54.1250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 120.937500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 210.000000;
  origin_y 18.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 120.937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 119.531250 0.00000000;
 time 58:51.78100586m;
 setangle 14.0625000 36.5625000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 146.875000;
  origin_y -21.2500000;
  origin_z 372.625000;
  angles_1 14.0625000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 212.625000;
  origin_y 30.0000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 120.937500 0.00000000;
 time 58:51.83105469m;
 setangle 8.43750000 -54.8437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 165.500000;
  origin_y 103.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 213.625000;
  origin_y 31.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 35.1562500 0.00000000;
 time 58:51.88110352m;
 setangle 8.43750000 -57.6562500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 168.000000;
  origin_y 97.8750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 212.625000;
  origin_y 23.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 35.1562500 0.00000000;
 time 58:51.93115234m;
 setangle 8.43750000 -57.6562500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 165.750000;
  origin_y 84.0000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 210.250000;
  origin_y 9.62500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 303.750000 0.00000000;
 time 58:51.98120117m;
 setangle 8.43750000 -57.6562500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 163.125000;
  origin_y 68.2500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 207.625000;
  origin_y -6.00000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 300.937500 0.00000000;
 time 58:52.03125000m;
 setangle 8.43750000 -57.6562500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 160.375000;
  origin_y 52.3750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 205.000000;
  origin_y -21.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 300.937500 0.00000000;
 time 58:52.08129883m;
 setangle 8.43750000 -57.6562500 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 157.750000;
  origin_y 36.6250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 202.375000;
  origin_y -37.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 300.937500 0.00000000;
 time 58:52.13134766m;
 setangle 8.43750000 -57.6562500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 158.875000;
  origin_y 18.6250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 203.375000;
  origin_y -55.6250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 300.937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 7.03125000 300.937500 0.00000000;
 time 58:52.18164062m;
 setangle 8.43750000 -57.6562500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 161.375000;
  origin_y 1.37500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 206.000000;
  origin_y -72.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 300.937500 0.00000000;
 time 58:52.23168945m;
 setangle 8.43750000 -57.6562500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 165.000000;
  origin_y -15.0000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 209.625000;
  origin_y -89.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 300.937500 0.00000000;
 time 58:52.28173828m;
 setangle 8.43750000 -57.6562500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 169.625000;
  origin_y -30.8750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 214.250000;
  origin_y -105.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 300.937500 0.00000000;
 time 58:52.33178711m;
 setangle 8.43750000 -57.6562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 175.000000;
  origin_y -46.3750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 219.500000;
  origin_y -120.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 300.937500 0.00000000;
 time 58:52.38183594m;
 setangle 8.43750000 -59.0625000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 180.125000;
  origin_y -62.3750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 222.875000;
  origin_y -137.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -59.0625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 471.500000 422.750000 268.000000;
 }
}
block {
 camera 7.03125000 300.937500 0.00000000;
 time 58:52.43188477m;
 setangle 8.43750000 -59.0625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 182.125000;
  origin_y -79.1250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 224.875000;
  origin_y -154.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -59.0625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 299.531250 0.00000000;
 time 58:52.48193359m;
 setangle 8.43750000 -59.0625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 183.000000;
  origin_y -95.6250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 225.750000;
  origin_y -171.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -59.0625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 299.531250 0.00000000;
 time 58:52.53198242m;
 setangle 8.43750000 -59.0625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 183.125000;
  origin_y -112.000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 225.875000;
  origin_y -187.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -59.0625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 299.531250 0.00000000;
 time 58:52.58203125m;
 setangle 11.2500000 -54.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 178.000000;
  origin_y -132.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 225.625000;
  origin_y -203.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 139;
  soundnum 15; // items/itembk2.wav
  origin -96.0000000 8.00000000 492.000000;
 }
}
block {
 camera 7.03125000 299.531250 0.00000000;
 time 58:52.63208008m;
 setangle 11.2500000 -50.6250000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 176.750000;
  origin_y -157.500000;
  origin_z 365.250000;
  angles_1 11.2500000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 225.250000;
  origin_y -219.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 303.750000 0.00000000;
 time 58:52.68237305m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 177.250000;
  origin_y -187.750000;
  origin_z 367.000000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 225.250000;
  origin_y -235.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 303.750000 0.00000000;
 time 58:52.73242188m;
 setangle 11.2500000 -36.5625000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 183.750000;
  origin_y -216.250000;
  origin_z 362.875000;
  angles_1 11.2500000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 231.500000;
  origin_y -253.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -36.5625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 427.625000 292.250000 303.875000;
 }
}
block {
 camera 9.84375000 307.968750 0.00000000;
 time 58:52.78247070m;
 setangle 12.6562500 -26.7187500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 182.750000;
  origin_y -238.875000;
  origin_z 364.875000;
  angles_1 12.6562500;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 236.500000;
  origin_y -267.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 322.031250 0.00000000;
 time 58:52.83251953m;
 setangle 12.6562500 -16.8750000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 181.875000;
  origin_y -259.625000;
  origin_z 365.375000;
  angles_1 12.6562500;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 240.500000;
  origin_y -279.000000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 331.875000 0.00000000;
 time 58:52.88256836m;
 setangle 12.6562500 -14.0625000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 162.250000;
  origin_y -265.625000;
  origin_z 378.875000;
  angles_1 12.6562500;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 243.750000;
  origin_y -288.125000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 331.875000 0.00000000;
 time 58:52.93261719m;
 setangle 12.6562500 -9.84375000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -11.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 163.250000;
  origin_y -280.625000;
  origin_z 375.375000;
  angles_1 12.6562500;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 247.000000;
  origin_y -297.250000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 341.718750 0.00000000;
 time 58:52.98266602m;
 setangle 12.6562500 -7.03125000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -11.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 165.750000;
  origin_y -293.875000;
  origin_z 369.375000;
  angles_1 12.6562500;
  angles_2 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 250.125000;
  origin_y -306.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -7.03125000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 427.625000;
  origin_y -15.6250000;
  origin_z 331.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 348.750000 0.00000000;
 time 58:53.03271484m;
 setangle 14.0625000 1.40625000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 168.000000;
  origin_y -317.750000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 252.750000;
  origin_y -313.625000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 427.625000;
  origin_y -65.6250000;
  origin_z 333.500000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 97;
  soundnum 15; // items/itembk2.wav
  origin 368.000000 -816.000000 436.000000;
 }
}
block {
 camera 11.2500000 348.750000 0.00000000;
 time 58:53.08276367m;
 setangle 14.0625000 1.40625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 170.125000;
  origin_y -323.625000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 254.750000;
  origin_y -319.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 1.40625000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 427.625000;
  origin_y -115.625000;
  origin_z 336.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 58:53.13281250m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 170.750000;
  origin_y -328.250000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 256.500000;
  origin_y -324.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 427.625000;
  origin_y -165.625000;
  origin_z 338.375000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 58:53.18286133m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 172.000000;
  origin_y -332.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 257.750000;
  origin_y -327.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 427.625000;
  origin_y -215.625000;
  origin_z 340.875000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 58:53.23315430m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 173.000000;
  origin_y -334.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 258.750000;
  origin_y -330.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 427.625000;
  origin_y -265.625000;
  origin_z 343.375000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 0.00000000 0.00000000;
 time 58:53.28320312m;
 setangle 11.2500000 4.21875000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 173.875000;
  origin_y -340.750000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 259.375000;
  origin_y -332.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 427.625000;
  origin_y -315.750000;
  origin_z 345.750000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 384.000000 129.250000 168.375000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 58:53.33325195m;
 setangle 11.2500000 7.03125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 174.750000;
  origin_y -345.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 259.625000;
  origin_y -333.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 7.03125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 427.625000;
  origin_y -365.750000;
  origin_z 348.250000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 58:53.38330078m;
 setangle 11.2500000 9.84375000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 175.500000;
  origin_y -350.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 9.84375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 259.625000;
  origin_y -333.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 9.84375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 427.625000;
  origin_y -415.750000;
  origin_z 350.750000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 55; // player/h2ojump.wav
  origin 384.000000 95.7500000 122.375000;
 }
}
block {
 camera 9.84375000 2.81250000 0.00000000;
 time 58:53.43334961m;
 setangle 11.2500000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 175.875000;
  origin_y -352.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 259.625000;
  origin_y -333.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 427.625000;
  origin_y -465.750000;
  origin_z 353.125000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 62; // misc/water1.wav
  origin 384.000000 95.7500000 122.375000;
 }
}
block {
 camera 9.84375000 2.81250000 0.00000000;
 time 58:53.48339844m;
 setangle 11.2500000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 176.375000;
  origin_y -354.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 259.625000;
  origin_y -333.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 427.625000;
  origin_y -503.875000;
  origin_z 355.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 427.625000 -503.875000 355.000000;
 }
}
block {
 camera 9.84375000 8.43750000 0.00000000;
 time 58:53.53344727m;
 setangle 11.2500000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 176.375000;
  origin_y -354.125000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 259.625000;
  origin_y -333.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 427.625000;
  origin_y -503.875000;
  origin_z 355.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 8.43750000 0.00000000;
 time 58:53.58349609m;
 setangle 9.84375000 18.2812500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 178.375000;
  origin_y -362.375000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 259.625000;
  origin_y -333.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 427.625000;
  origin_y -503.875000;
  origin_z 355.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 11.2500000 0.00000000;
 time 58:53.63354492m;
 setangle 8.43750000 21.0937500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 179.625000;
  origin_y -366.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 259.625000;
  origin_y -333.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 427.625000;
  origin_y -503.875000;
  origin_z 355.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 11.2500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 9.84375000 11.2500000 0.00000000;
 time 58:53.68359375m;
 setangle 8.43750000 23.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 181.250000;
  origin_y -370.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 259.625000;
  origin_y -333.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 427.625000;
  origin_y -503.875000;
  origin_z 355.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 16.8750000 0.00000000;
 time 58:53.73388672m;
 setangle 8.43750000 25.3125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 182.250000;
  origin_y -372.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 259.625000;
  origin_y -333.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 427.625000;
  origin_y -503.875000;
  origin_z 355.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 16.8750000 0.00000000;
 time 58:53.78393555m;
 setangle 8.43750000 25.3125000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 184.250000;
  origin_y -376.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 387.250000;
  origin_y 31.1250000;
  origin_z 159.125000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 261.625000;
  origin_y -337.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 427.625000;
  origin_y -503.875000;
  origin_z 355.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 22.5000000 0.00000000;
 time 58:53.83398438m;
 setangle 8.43750000 28.1250000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 191.750000;
  origin_y -389.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 388.875000;
  origin_y 22.8750000;
  origin_z 164.250000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 267.125000;
  origin_y -347.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 427.625000;
  origin_y -503.875000;
  origin_z 355.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 22.5000000 0.00000000;
 time 58:53.88403320m;
 setangle 8.43750000 29.5312500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 197.125000;
  origin_y -399.750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 393.125000;
  origin_y 17.0000000;
  origin_z 168.125000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 271.500000;
  origin_y -355.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 427.625000;
  origin_y -503.875000;
  origin_z 355.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 23.9062500 0.00000000;
 time 58:53.93408203m;
 setangle 8.43750000 29.5312500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 200.750000;
  origin_y -406.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 400.500000;
  origin_y 13.6250000;
  origin_z 170.125000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 275.125000;
  origin_y -361.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 427.625000;
  origin_y -503.875000;
  origin_z 355.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 23.9062500 0.00000000;
 time 58:53.98413086m;
 setangle 8.43750000 29.5312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 203.500000;
  origin_y -411.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 413.750000;
  origin_y 12.2500000;
  origin_z 171.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 277.875000;
  origin_y -366.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 427.625000;
  origin_y -503.875000;
  origin_z 355.000000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 28.1250000 0.00000000;
 time 58:54.03417969m;
 setangle 8.43750000 29.5312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 205.750000;
  origin_y -415.250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 429.250000;
  origin_y 12.2500000;
  origin_z 171.000000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 280.125000;
  origin_y -370.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 28.1250000 0.00000000;
 time 58:54.08422852m;
 setangle 8.43750000 29.5312500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 207.500000;
  origin_y -418.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 444.625000;
  origin_y 13.3750000;
  origin_z 170.250000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 281.875000;
  origin_y -374.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 28.1250000 0.00000000;
 time 58:54.13427734m;
 setangle 7.03125000 32.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 210.750000;
  origin_y -424.625000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 460.000000;
  origin_y 15.2500000;
  origin_z 169.125000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 283.125000;
  origin_y -376.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 28.1250000 0.00000000;
 time 58:54.18432617m;
 setangle 7.03125000 35.1562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 214.125000;
  origin_y -429.625000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 475.250000;
  origin_y 17.7500000;
  origin_z 167.500000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 284.000000;
  origin_y -377.750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 35.1562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 28.1250000 0.00000000;
 time 58:54.23437500m;
 setangle 7.03125000 36.5625000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 215.625000;
  origin_y -431.875000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 487.125000;
  origin_y 19.6250000;
  origin_z 166.375000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 284.250000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 30.9375000 0.00000000;
 time 58:54.28466797m;
 setangle 5.62500000 39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 218.125000;
  origin_y -435.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 487.875000;
  origin_y 21.0000000;
  origin_z 165.500000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 284.250000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 35.1562500 0.00000000;
 time 58:54.33471680m;
 setangle 5.62500000 39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 218.125000;
  origin_y -435.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 487.875000;
  origin_y 22.3750000;
  origin_z 164.625000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 284.250000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 35.1562500 0.00000000;
 time 58:54.38476562m;
 setangle 5.62500000 39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 218.125000;
  origin_y -435.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 487.875000;
  origin_y 23.7500000;
  origin_z 163.750000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 284.250000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 37.9687500 0.00000000;
 time 58:54.43481445m;
 setangle 5.62500000 39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 218.125000;
  origin_y -435.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 487.875000;
  origin_y 25.0000000;
  origin_z 162.875000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 284.250000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 37.9687500 0.00000000;
 time 58:54.48486328m;
 setangle 5.62500000 39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 218.125000;
  origin_y -435.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 487.875000;
  origin_y 26.3750000;
  origin_z 162.125000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 284.250000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 37.9687500 0.00000000;
 time 58:54.53491211m;
 setangle 5.62500000 39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 218.125000;
  origin_y -435.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 487.875000;
  origin_y 27.7500000;
  origin_z 161.250000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 284.250000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 37.9687500 0.00000000;
 time 58:54.58496094m;
 setangle 5.62500000 39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 218.125000;
  origin_y -435.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 487.875000;
  origin_y 29.0000000;
  origin_z 160.375000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 284.250000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 37.9687500 0.00000000;
 time 58:54.63500977m;
 setangle 5.62500000 39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 218.125000;
  origin_y -435.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 487.875000;
  origin_y 30.3750000;
  origin_z 159.625000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 284.250000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 37.9687500 0.00000000;
 time 58:54.68505859m;
 setangle 5.62500000 39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 218.125000;
  origin_y -435.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 487.875000;
  origin_y 31.7500000;
  origin_z 158.750000;
  angles_1 0.00000000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 284.250000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 328.000000;
  origin_y -340.625000;
  origin_z 328.875000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 284.250000 -378.250000 324.000000;
 }
}
block {
 camera 4.21875000 37.9687500 0.00000000;
 time 58:54.73510742m;
 setangle 5.62500000 39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 218.125000;
  origin_y -435.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 487.875000;
  origin_y 28.6250000;
  origin_z 160.625000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 284.250000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 365.625000;
  origin_y -308.125000;
  origin_z 322.750000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 37.9687500 0.00000000;
 time 58:54.78540039m;
 setangle 5.62500000 39.3750000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 218.125000;
  origin_y -435.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 487.875000;
  origin_y 21.3750000;
  origin_z 165.250000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 284.250000;
  origin_y -378.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 403.250000;
  origin_y -275.750000;
  origin_z 316.625000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 37.9687500 0.00000000;
 time 58:54.83544922m;
 setangle 5.62500000 39.3750000 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 222.000000;
  origin_y -432.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 487.875000;
  origin_y 11.1250000;
  origin_z 171.750000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 288.125000;
  origin_y -375.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 440.875000;
  origin_y -243.250000;
  origin_z 310.500000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 37.9687500 0.00000000;
 time 58:54.88549805m;
 setangle 5.62500000 39.3750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 232.625000;
  origin_y -427.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 487.875000;
  origin_y 0.750000000;
  origin_z 178.250000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 298.750000;
  origin_y -370.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 39.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 478.500000;
  origin_y -210.750000;
  origin_z 304.375000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 37.9687500 0.00000000;
 time 58:54.93554688m;
 setangle 7.03125000 40.7812500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 248.000000;
  origin_y -419.750000;
  origin_z 362.875000;
  angles_1 7.03125000;
  angles_2 40.7812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 487.875000;
  origin_y -14.5000000;
  origin_z 187.875000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 312.500000;
  origin_y -361.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 40.7812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 497.875000;
  origin_y -194.000000;
  origin_z 301.125000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 497.875000 -194.000000 301.125000;
 }
}
block {
 camera 4.21875000 37.9687500 0.00000000;
 time 58:54.98559570m;
 setangle 8.43750000 42.1875000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 263.125000;
  origin_y -411.875000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 42.1875000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 487.875000;
  origin_y -29.8750000;
  origin_z 197.625000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 325.875000;
  origin_y -352.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 42.1875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 497.875000;
  origin_y -194.000000;
  origin_z 301.125000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 37.9687500 0.00000000;
 time 58:55.03564453m;
 setangle 9.84375000 46.4062500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 280.875000;
  origin_y -406.250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 487.875000;
  origin_y -45.2500000;
  origin_z 207.375000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 338.875000;
  origin_y -342.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 497.875000;
  origin_y -194.000000;
  origin_z 301.125000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 5.62500000 39.3750000 0.00000000;
 time 58:55.08569336m;
 setangle 9.84375000 46.4062500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 293.375000;
  origin_y -396.000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 487.875000;
  origin_y -61.2500000;
  origin_z 217.500000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 351.375000;
  origin_y -332.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 497.875000;
  origin_y -194.000000;
  origin_z 301.125000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 487.875000 -45.2500000 211.375000;
 }
}
block {
 camera 5.62500000 39.3750000 0.00000000;
 time 58:55.13574219m;
 setangle 11.2500000 49.2187500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 311.625000;
  origin_y -389.375000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 487.875000;
  origin_y -77.3750000;
  origin_z 227.500000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 366.125000;
  origin_y -323.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 497.875000;
  origin_y -194.000000;
  origin_z 301.125000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 5.62500000 39.3750000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 150  : 100\n";
}
block {
 camera 8.43750000 45.0000000 0.00000000;
 time 58:55.18579102m;
 setangle 12.6562500 52.0312500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 330.000000;
  origin_y -383.750000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 52.0312500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 487.875000;
  origin_y -93.3750000;
  origin_z 237.625000;
  angles_1 1.40625000;
  angles_2 -85.7812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 380.875000;
  origin_y -315.125000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 52.0312500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 497.875000;
  origin_y -194.000000;
  origin_z 301.125000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 45.0000000 0.00000000;
 time 58:55.23583984m;
 setangle 15.4687500 56.2500000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 350.375000;
  origin_y -379.125000;
  origin_z 375.500000;
  angles_1 15.4687500;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 487.875000;
  origin_y -110.000000;
  origin_z 248.125000;
  angles_1 1.40625000;
  angles_2 -87.1875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 395.375000;
  origin_y -308.000000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 56.2500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 497.875000;
  origin_y -194.000000;
  origin_z 301.125000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 47.8125000 0.00000000;
 time 58:55.28588867m;
 setangle 21.0937500 74.5312500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 389.250000;
  origin_y -373.750000;
  origin_z 383.625000;
  angles_1 21.0937500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 487.875000;
  origin_y -118.500000;
  origin_z 253.500000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 409.000000;
  origin_y -294.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 74.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 497.875000;
  origin_y -194.000000;
  origin_z 301.125000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 47.8125000 0.00000000;
 time 58:55.33618164m;
 setangle 22.5000000 77.3437500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 404.750000;
  origin_y -359.750000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 479.875000;
  origin_y -124.500000;
  origin_z 257.250000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 420.500000;
  origin_y -280.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 497.875000;
  origin_y -194.000000;
  origin_z 301.125000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 54.8437500 0.00000000;
 time 58:55.38623047m;
 setangle 22.5000000 77.3437500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 414.000000;
  origin_y -348.500000;
  origin_z 385.625000;
  angles_1 22.5000000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 465.500000;
  origin_y -128.375000;
  origin_z 259.750000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 429.625000;
  origin_y -269.625000;
  origin_z 324.000000;
  angles_1 -5.62500000;
  angles_2 77.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 497.875000;
  origin_y -194.000000;
  origin_z 301.125000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 14.0625000 54.8437500 0.00000000;
 time 58:55.43627930m;
 setangle 22.5000000 78.7500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 423.250000;
  origin_y -339.875000;
  origin_z 389.625000;
  angles_1 22.5000000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 449.375000;
  origin_y -130.500000;
  origin_z 261.125000;
  angles_1 1.40625000;
  angles_2 -90.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 437.000000;
  origin_y -260.625000;
  origin_z 324.000000;
  angles_1 -5.62500000;
  angles_2 78.7500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 497.875000;
  origin_y -194.000000;
  origin_z 301.125000;
  angles_1 -7.03125000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 75.9375000 0.00000000;
 time 58:55.48632812m;
 setangle 23.9062500 78.7500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 424.875000;
  origin_y -338.500000;
  origin_z 391.625000;
  angles_1 23.9062500;
  angles_2 78.7500000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 433.125000;
  origin_y -131.000000;
  origin_z 261.375000;
  angles_1 2.81250000;
  angles_2 -94.2187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 438.500000;
  origin_y -260.125000;
  origin_z 324.000000;
  angles_1 -7.03125000;
  angles_2 78.7500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 427.625000;
  origin_y -187.500000;
  origin_z 290.125000;
  angles_1 11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 447.500000;
  origin_y -208.375000;
  origin_z 315.125000;
  angles_1 -25.3125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 433.125000 -131.000000 265.375000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 438.500000 -260.125000 328.000000;
 }
}
block {
 camera 21.0937500 75.9375000 0.00000000;
 time 58:55.53637695m;
 setangle 23.9062500 80.1562500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 421.250000;
  origin_y -343.875000;
  origin_z 391.625000;
  angles_1 23.9062500;
  angles_2 80.1562500;
 }
 updateentity {
  entity 3;
  frame 107;
  origin_x 416.500000;
  origin_y -129.750000;
  origin_z 260.625000;
  angles_1 5.62500000;
  angles_2 -105.468750;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 432.875000;
  origin_y -265.125000;
  origin_z 324.000000;
  angles_1 -5.62500000;
  angles_2 80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 422.750000;
  origin_y -236.000000;
  origin_z 301.125000;
  angles_1 11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 455.250000;
  origin_y -163.875000;
  origin_z 293.750000;
  angles_1 -25.3125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 77.3437500 0.00000000;
 time 58:55.58642578m;
 setangle 26.7187500 78.7500000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 408.875000;
  origin_y -350.625000;
  origin_z 395.500000;
  angles_1 26.7187500;
  angles_2 78.7500000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 400.250000;
  origin_y -127.125000;
  origin_z 258.875000;
  angles_1 5.62500000;
  angles_2 -106.875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 422.125000;
  origin_y -274.125000;
  origin_z 324.000000;
  angles_1 -8.43750000;
  angles_2 78.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 421.375000;
  origin_y -250.375000;
  origin_z 304.375000;
  angles_1 11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 463.000000;
  origin_y -119.250000;
  origin_z 272.375000;
  angles_1 -25.3125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 421.375000 -250.375000 304.375000;
 }
}
block {
 camera 21.0937500 77.3437500 0.00000000;
 time 58:55.63647461m;
 setangle 26.7187500 77.3437500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -39.0000000;
  vel_z 33.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 400.625000;
  origin_y -381.750000;
  origin_z 422.500000;
  angles_1 26.7187500;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 386.125000;
  origin_y -117.375000;
  origin_z 252.875000;
  angles_1 2.81250000;
  angles_2 -101.250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 415.750000;
  origin_y -305.625000;
  origin_z 349.000000;
  angles_1 -8.43750000;
  angles_2 77.3437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 421.375000;
  origin_y -250.375000;
  origin_z 304.375000;
  angles_1 11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 470.750000;
  origin_y -74.6250000;
  origin_z 250.875000;
  angles_1 -25.3125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 78.7500000 0.00000000;
 time 58:55.68652344m;
 setangle 25.3125000 74.5312500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -38.0000000;
  vel_z 31.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 387.375000;
  origin_y -412.500000;
  origin_z 443.625000;
  angles_1 25.3125000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 384.000000;
  origin_y -106.875000;
  origin_z 246.125000;
  angles_1 2.81250000;
  angles_2 -97.0312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 406.500000;
  origin_y -336.250000;
  origin_z 372.125000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 421.375000;
  origin_y -250.375000;
  origin_z 304.375000;
  angles_1 11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 478.500000;
  origin_y -30.0000000;
  origin_z 229.500000;
  angles_1 -25.3125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 78.7500000 0.00000000;
 time 58:55.73657227m;
 setangle 25.3125000 80.1562500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -38.0000000;
  vel_z 28.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 385.625000;
  origin_y -444.750000;
  origin_z 464.750000;
  angles_1 25.3125000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 384.000000;
  origin_y -106.500000;
  origin_z 245.875000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 397.250000;
  origin_y -367.000000;
  origin_z 393.125000;
  angles_1 -7.03125000;
  angles_2 80.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 421.375000;
  origin_y -250.375000;
  origin_z 304.375000;
  angles_1 11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 486.125000;
  origin_y 14.3750000;
  origin_z 208.125000;
  angles_1 -25.3125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 25.3125000 75.9375000 0.00000000;
 time 58:55.78662109m;
 setangle 23.9062500 82.9687500 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -38.0000000;
  vel_z 26.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 380.125000;
  origin_y -476.875000;
  origin_z 474.000000;
  angles_1 23.9062500;
  angles_2 82.9687500;
 }
}
block {
 camera 25.3125000 75.9375000 0.00000000;
 time 58:55.83691406m;
 setangle 23.9062500 81.5625000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y -38.0000000;
  vel_z 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 368.875000;
  origin_y -507.375000;
  origin_z 472.000000;
  angles_1 23.9062500;
  angles_2 81.5625000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 384.000000;
  origin_y -127.750000;
  origin_z 259.375000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 378.625000;
  origin_y -428.375000;
  origin_z 429.250000;
  angles_1 -7.03125000;
  angles_2 81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 421.375000;
  origin_y -250.375000;
  origin_z 304.375000;
  angles_1 11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 25.3125000 75.9375000 0.00000000;
 time 58:55.88696289m;
 setangle 23.9062500 78.7500000 0.00000000;
 clientdata {
  vel_z 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 352.000000;
  origin_y -519.875000;
  origin_z 470.000000;
  angles_1 23.9062500;
  angles_2 78.7500000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 385.250000;
  origin_y -138.375000;
  origin_z 266.125000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 363.125000;
  origin_y -454.000000;
  origin_z 444.250000;
  angles_1 -7.03125000;
  angles_2 78.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 421.375000;
  origin_y -250.375000;
  origin_z 304.375000;
  angles_1 11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 502.625000;
  origin_y 109.375000;
  origin_z 162.500000;
  angles_1 -25.3125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 502.625000 109.375000 162.500000;
 }
}
block {
 camera 23.9062500 78.7500000 0.00000000;
 time 58:55.93701172m;
 setangle 23.9062500 77.3437500 0.00000000;
 clientdata {
  vel_x -17.0000000;
  vel_z 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 339.500000;
  origin_y -511.875000;
  origin_z 468.000000;
  angles_1 23.9062500;
  angles_2 77.3437500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 387.875000;
  origin_y -151.250000;
  origin_z 274.125000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 349.250000;
  origin_y -471.750000;
  origin_z 455.875000;
  angles_1 -7.03125000;
  angles_2 77.3437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 421.375000;
  origin_y -250.375000;
  origin_z 304.375000;
  angles_1 11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 502.625000;
  origin_y 109.375000;
  origin_z 162.500000;
  angles_1 -25.3125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 23.9062500 78.7500000 0.00000000;
 time 58:55.98706055m;
 setangle 23.9062500 74.5312500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 331.000000;
  origin_y -511.875000;
  origin_z 452.500000;
  angles_1 23.9062500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 394.250000;
  origin_y -160.000000;
  origin_z 279.625000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 339.625000;
  origin_y -490.500000;
  origin_z 453.875000;
  angles_1 -7.03125000;
  angles_2 74.5312500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 421.375000;
  origin_y -250.375000;
  origin_z 304.375000;
  angles_1 11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 502.625000;
  origin_y 109.375000;
  origin_z 162.500000;
  angles_1 -25.3125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 77.3437500 0.00000000;
 time 58:56.03710938m;
 setangle 23.9062500 71.7187500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 328.500000;
  origin_y -511.875000;
  origin_z 451.375000;
  angles_1 23.9062500;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 407.250000;
  origin_y -165.250000;
  origin_z 283.000000;
  angles_1 0.00000000;
  angles_2 -81.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 334.750000;
  origin_y -495.875000;
  origin_z 449.875000;
  angles_1 -7.03125000;
  angles_2 71.7187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 421.375000;
  origin_y -250.375000;
  origin_z 304.375000;
  angles_1 11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 502.625000;
  origin_y 109.375000;
  origin_z 162.500000;
  angles_1 -25.3125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 77.3437500 0.00000000;
 time 58:56.08715820m;
 setangle 22.5000000 71.7187500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 1.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 331.625000;
  origin_y -508.875000;
  origin_z 448.875000;
  angles_1 22.5000000;
  angles_2 71.7187500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 422.750000;
  origin_y -163.250000;
  origin_z 283.625000;
  angles_1 2.81250000;
  angles_2 -92.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 336.000000;
  origin_y -494.625000;
  origin_z 443.875000;
  angles_1 -5.62500000;
  angles_2 71.7187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 421.375000;
  origin_y -250.375000;
  origin_z 304.375000;
  angles_1 11.2500000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 502.625000;
  origin_y 109.375000;
  origin_z 162.500000;
  angles_1 -25.3125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 77.3437500 0.00000000;
 time 58:56.13720703m;
 setangle 22.5000000 70.3125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 330.875000;
  origin_y -510.125000;
  origin_z 457.750000;
  angles_1 22.5000000;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 438.250000;
  origin_y -161.250000;
  origin_z 282.375000;
  angles_1 2.81250000;
  angles_2 -95.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 337.250000;
  origin_y -493.250000;
  origin_z 435.875000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 502.625000;
  origin_y 109.375000;
  origin_z 162.500000;
  angles_1 -25.3125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 77.3437500 0.00000000;
 time 58:56.18725586m;
 setangle 21.0937500 70.3125000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 332.875000;
  origin_y -509.250000;
  origin_z 442.250000;
  angles_1 21.0937500;
  angles_2 70.3125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 453.750000;
  origin_y -159.250000;
  origin_z 279.125000;
  angles_1 2.81250000;
  angles_2 -97.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 338.500000;
  origin_y -491.625000;
  origin_z 425.875000;
  angles_1 -5.62500000;
  angles_2 70.3125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 502.625000;
  origin_y 109.375000;
  origin_z 162.500000;
  angles_1 -25.3125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 73.1250000 0.00000000;
 time 58:56.23730469m;
 setangle 18.2812500 68.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 331.125000;
  origin_y -507.750000;
  origin_z 430.500000;
  angles_1 18.2812500;
  angles_2 68.9062500;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 467.250000;
  origin_y -148.875000;
  origin_z 275.625000;
  angles_1 2.81250000;
  angles_2 -97.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 337.750000;
  origin_y -489.250000;
  origin_z 413.750000;
  angles_1 -5.62500000;
  angles_2 68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 502.625000;
  origin_y 109.375000;
  origin_z 162.500000;
  angles_1 -25.3125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 73.1250000 0.00000000;
 time 58:56.28735352m;
 setangle 18.2812500 68.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 329.500000;
  origin_y -507.750000;
  origin_z 418.125000;
  angles_1 18.2812500;
  angles_2 68.9062500;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 480.875000;
  origin_y -138.625000;
  origin_z 270.250000;
  angles_1 2.81250000;
  angles_2 -102.656250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 337.000000;
  origin_y -487.000000;
  origin_z 399.750000;
  angles_1 -5.62500000;
  angles_2 68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 467.000000;
  origin_y -194.125000;
  origin_z 296.125000;
  angles_1 8.43750000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 502.625000;
  origin_y 109.375000;
  origin_z 162.500000;
  angles_1 -25.3125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 355.375000;
  origin_y -435.500000;
  origin_z 396.125000;
  angles_1 -19.6875000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 480.875000 -138.625000 274.250000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 337.000000 -487.000000 403.750000;
 }
}
block {
 camera 19.6875000 68.9062500 0.00000000;
 time 58:56.33740234m;
 setangle 18.2812500 68.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 327.875000;
  origin_y -507.750000;
  origin_z 403.875000;
  angles_1 18.2812500;
  angles_2 68.9062500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 487.875000;
  origin_y -128.375000;
  origin_z 262.750000;
  angles_1 1.40625000;
  angles_2 -108.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 336.125000;
  origin_y -484.625000;
  origin_z 383.750000;
  angles_1 -5.62500000;
  angles_2 68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 455.000000;
  origin_y -242.000000;
  origin_z 304.625000;
  angles_1 8.43750000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 502.625000;
  origin_y 109.375000;
  origin_z 162.500000;
  angles_1 -25.3125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 371.250000;
  origin_y -391.125000;
  origin_z 379.375000;
  angles_1 -19.6875000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 19.6875000 68.9062500 0.00000000;
 time 58:56.38769531m;
 setangle 19.6875000 68.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 326.250000;
  origin_y -507.875000;
  origin_z 388.500000;
  angles_1 19.6875000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 487.875000;
  origin_y -118.125000;
  origin_z 253.250000;
  angles_1 1.40625000;
  angles_2 -112.500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 335.375000;
  origin_y -482.250000;
  origin_z 365.625000;
  angles_1 -5.62500000;
  angles_2 68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 443.000000;
  origin_y -289.875000;
  origin_z 313.250000;
  angles_1 8.43750000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 502.625000;
  origin_y 109.375000;
  origin_z 162.500000;
  angles_1 -25.3125000;
  angles_2 78.7500000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 387.125000;
  origin_y -346.750000;
  origin_z 362.500000;
  angles_1 -19.6875000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 67.5000000 0.00000000;
 time 58:56.43774414m;
 setangle 11.2500000 56.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 317.000000;
  origin_y -507.875000;
  origin_z 367.000000;
  angles_1 11.2500000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 487.875000;
  origin_y -107.875000;
  origin_z 246.750000;
  angles_1 1.40625000;
  angles_2 -116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 334.625000;
  origin_y -480.000000;
  origin_z 345.625000;
  angles_1 -2.81250000;
  angles_2 56.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 431.000000;
  origin_y -337.750000;
  origin_z 321.750000;
  angles_1 8.43750000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 403.000000;
  origin_y -302.375000;
  origin_z 345.625000;
  angles_1 -19.6875000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 67.5000000 0.00000000;
 time 58:56.48779297m;
 setangle 8.43750000 47.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 307.625000;
  origin_y -508.125000;
  origin_z 346.750000;
  angles_1 8.43750000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 487.875000;
  origin_y -98.7500000;
  origin_z 241.125000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 333.875000;
  origin_y -477.625000;
  origin_z 323.500000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 419.000000;
  origin_y -385.625000;
  origin_z 330.375000;
  angles_1 8.43750000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 418.875000;
  origin_y -257.875000;
  origin_z 328.750000;
  angles_1 -19.6875000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 16.8750000 67.5000000 0.00000000;
 time 58:56.53784180m;
 setangle 8.43750000 46.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 2.00000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 303.375000;
  origin_y -508.125000;
  origin_z 324.750000;
  angles_1 8.43750000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 484.125000;
  origin_y -95.6250000;
  origin_z 239.125000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 333.125000;
  origin_y -475.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 407.000000;
  origin_y -433.375000;
  origin_z 338.875000;
  angles_1 8.43750000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 434.750000;
  origin_y -213.500000;
  origin_z 311.875000;
  angles_1 -19.6875000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin 333.125000 -475.250000 324.000000;
 }
}
block {
 camera 18.2812500 67.5000000 0.00000000;
 time 58:56.58789062m;
 setangle 8.43750000 46.4062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 301.000000;
  origin_y -501.000000;
  origin_z 344.875000;
  angles_1 8.43750000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 477.375000;
  origin_y -97.3750000;
  origin_z 240.125000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 332.875000;
  origin_y -465.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 46.4062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 395.000000;
  origin_y -481.250000;
  origin_z 347.500000;
  angles_1 8.43750000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 450.625000;
  origin_y -169.125000;
  origin_z 295.000000;
  angles_1 -19.6875000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 18.2812500 67.5000000 0.00000000;
 time 58:56.63793945m;
 setangle 5.62500000 47.8125000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 294.125000;
  origin_y -494.875000;
  origin_z 347.625000;
  angles_1 5.62500000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 468.125000;
  origin_y -102.875000;
  origin_z 243.625000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 332.500000;
  origin_y -450.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 47.8125000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 387.250000;
  origin_y -512.250000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 466.500000;
  origin_y -124.750000;
  origin_z 278.125000;
  angles_1 -19.6875000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 temp_entity {
  entitytype 3;
  origin 387.250000 -512.250000 353.000000;
 }
}
block {
 camera 18.2812500 67.5000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 81  : 60\n";
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 58:56.68798828m;
 setangle 5.62500000 47.8125000 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 37.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 267.250000;
  origin_y -480.500000;
  origin_z 348.375000;
  angles_1 5.62500000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 461.750000;
  origin_y -112.125000;
  origin_z 249.500000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 319.000000;
  origin_y -420.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 387.250000;
  origin_y -512.250000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 479.875000;
  origin_y -87.5000000;
  origin_z 263.875000;
  angles_1 -19.6875000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 479.875000 -87.5000000 263.875000;
 }
}
block {
 camera 7.03125000 45.0000000 0.00000000;
 time 58:56.73803711m;
 setangle 5.62500000 46.4062500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 29.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 249.625000;
  origin_y -461.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 438.500000;
  origin_y -133.625000;
  origin_z 263.125000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 308.250000;
  origin_y -396.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 387.250000;
  origin_y -512.250000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 479.875000;
  origin_y -87.5000000;
  origin_z 263.875000;
  angles_1 -19.6875000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 46.4062500 0.00000000;
 time 58:56.78808594m;
 setangle 5.62500000 46.4062500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 240.875000;
  origin_y -442.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 420.125000;
  origin_y -150.750000;
  origin_z 273.875000;
  angles_1 0.00000000;
  angles_2 -116.718750;
  angles_3 5.62500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 299.625000;
  origin_y -377.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 387.250000;
  origin_y -512.250000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 479.875000;
  origin_y -87.5000000;
  origin_z 263.875000;
  angles_1 -19.6875000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 46.4062500 0.00000000;
 time 58:56.83813477m;
 setangle 5.62500000 46.4062500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 233.625000;
  origin_y -426.375000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 406.125000;
  origin_y -166.750000;
  origin_z 283.875000;
  angles_1 0.00000000;
  angles_2 -115.312500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 292.250000;
  origin_y -361.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 387.250000;
  origin_y -512.250000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 479.875000;
  origin_y -87.5000000;
  origin_z 263.875000;
  angles_1 -19.6875000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 45.0000000 0.00000000;
 time 58:56.88842773m;
 setangle 5.62500000 46.4062500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 225.375000;
  origin_y -411.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 394.875000;
  origin_y -178.625000;
  origin_z 291.375000;
  angles_1 0.00000000;
  angles_2 -113.906250;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 284.000000;
  origin_y -346.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 46.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 387.250000;
  origin_y -512.250000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 479.875000;
  origin_y -87.5000000;
  origin_z 263.875000;
  angles_1 -19.6875000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 45.0000000 0.00000000;
 time 58:56.93847656m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 190.000000;
  origin_y -352.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 384.375000;
  origin_y -189.875000;
  origin_z 298.500000;
  angles_1 0.00000000;
  angles_2 -109.687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 275.500000;
  origin_y -333.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 387.250000;
  origin_y -512.250000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 479.875000;
  origin_y -87.5000000;
  origin_z 263.875000;
  angles_1 -19.6875000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 45.0000000 0.00000000;
 time 58:56.98852539m;
 setangle 1.40625000 -19.6875000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 185.250000;
  origin_y -287.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 384.000000;
  origin_y -203.125000;
  origin_z 306.875000;
  angles_1 0.00000000;
  angles_2 -109.687500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 267.250000;
  origin_y -319.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 387.250000;
  origin_y -512.250000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 479.875000;
  origin_y -87.5000000;
  origin_z 263.875000;
  angles_1 -19.6875000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 45.0000000 0.00000000;
 time 58:57.03857422m;
 setangle 1.40625000 -19.6875000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 177.125000;
  origin_y -273.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 385.500000;
  origin_y -213.875000;
  origin_z 313.625000;
  angles_1 0.00000000;
  angles_2 -108.281250;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 259.125000;
  origin_y -305.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 387.250000;
  origin_y -512.250000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 479.875000;
  origin_y -87.5000000;
  origin_z 263.875000;
  angles_1 -19.6875000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 45.0000000 0.00000000;
 time 58:57.08862305m;
 setangle 1.40625000 -19.6875000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 169.125000;
  origin_y -259.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 389.625000;
  origin_y -223.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -101.250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 251.250000;
  origin_y -291.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -19.6875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 387.250000;
  origin_y -512.250000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 305.250000;
  origin_y -312.375000;
  origin_z 333.125000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 479.875000;
  origin_y -87.5000000;
  origin_z 263.875000;
  angles_1 -19.6875000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 251.250000 -291.500000 324.000000;
 }
}
block {
 camera 0.00000000 338.906250 0.00000000;
 time 58:57.13867188m;
 setangle 5.62500000 -21.0937500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 162.750000;
  origin_y -256.000000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 398.750000;
  origin_y -223.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -92.8125000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 243.375000;
  origin_y -277.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -21.0937500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 387.250000;
  origin_y -512.250000;
  origin_z 353.000000;
  angles_1 8.43750000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 352.000000;
  origin_y -330.375000;
  origin_z 330.625000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 479.875000;
  origin_y -87.5000000;
  origin_z 263.875000;
  angles_1 -19.6875000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 338.906250 0.00000000;
 time 58:57.18872070m;
 setangle 5.62500000 -22.5000000 0.00000000;
 clientdata {
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 176.000000;
  origin_y -229.875000;
  origin_z 353.625000;
  angles_1 5.62500000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 240.375000;
  origin_y -258.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 398.625000;
  origin_y -348.375000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 338.906250 0.00000000;
 time 58:57.23876953m;
 setangle 4.21875000 -23.9062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 177.000000;
  origin_y -211.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 239.625000;
  origin_y -240.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 445.250000;
  origin_y -366.375000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 338.906250 0.00000000;
 time 58:57.28881836m;
 setangle 4.21875000 -23.9062500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 183.750000;
  origin_y -192.500000;
  origin_z 358.250000;
  angles_1 4.21875000;
  angles_2 -23.9062500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 245.625000;
  origin_y -221.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -23.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 492.000000;
  origin_y -384.375000;
  origin_z 323.250000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 338.906250 0.00000000;
 time 58:57.33886719m;
 setangle 5.62500000 -21.0937500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 189.000000;
  origin_y -176.250000;
  origin_z 362.375000;
  angles_1 5.62500000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 256.750000;
  origin_y -204.375000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 -21.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 538.625000;
  origin_y -402.250000;
  origin_z 320.875000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 336.093750 0.00000000;
 time 58:57.38891602m;
 setangle 8.43750000 -16.8750000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 189.000000;
  origin_y -163.500000;
  origin_z 371.125000;
  angles_1 8.43750000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 455.875000;
  origin_y -248.750000;
  origin_z 324.000000;
  angles_2 -116.718750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 268.000000;
  origin_y -189.625000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 585.250000;
  origin_y -420.375000;
  origin_z 318.375000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 428.500000;
  origin_y -299.875000;
  origin_z 340.000000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 455.875000 -248.750000 328.000000;
 }
}
block {
 camera 4.21875000 336.093750 0.00000000;
 time 58:57.43920898m;
 setangle 8.43750000 -14.0625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 18.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 195.625000;
  origin_y -151.625000;
  origin_z 369.000000;
  angles_1 8.43750000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 455.750000;
  origin_y -264.750000;
  origin_z 324.000000;
  angles_1 0.00000000;
  angles_2 -126.562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 279.250000;
  origin_y -174.750000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 112;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 631.875000;
  origin_y -438.250000;
  origin_z 315.875000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 404.875000;
  origin_y -344.125000;
  origin_z 340.000000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 337.500000 0.00000000;
 time 58:57.48925781m;
 setangle 8.43750000 -14.0625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 18.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 206.875000;
  origin_y -136.875000;
  origin_z 363.000000;
  angles_1 8.43750000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 455.000000;
  origin_y -280.875000;
  origin_z 324.000000;
  angles_1 -1.40625000;
  angles_2 -135.000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 287.875000;
  origin_y -160.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 648.500000;
  origin_y -444.625000;
  origin_z 315.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 381.250000;
  origin_y -388.250000;
  origin_z 340.000000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 65; // items/health1.wav
  origin 287.875000 -160.000000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 648.500000 -444.625000 315.000000;
 }
}
block {
 camera 4.21875000 337.500000 0.00000000;
 time 58:57.53930664m;
 setangle 8.43750000 -14.0625000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 205.625000;
  origin_y -120.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 453.750000;
  origin_y -297.000000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 -135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 287.875000;
  origin_y -143.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -14.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 648.500000;
  origin_y -444.625000;
  origin_z 315.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 357.750000;
  origin_y -432.375000;
  origin_z 340.000000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 344.531250 0.00000000;
 time 58:57.58935547m;
 setangle 9.84375000 -40.7812500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 229.375000;
  origin_y -72.6250000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 452.500000;
  origin_y -313.125000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 287.875000;
  origin_y -130.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -40.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 111;
  origin_z 296.000000;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 648.500000;
  origin_y -444.625000;
  origin_z 315.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 158;
  modelindex 82; // progs/missile.mdl
  origin_x 334.125000;
  origin_y -476.625000;
  origin_z 340.000000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 344.531250 0.00000000;
 time 58:57.63940430m;
 setangle 9.84375000 -99.8437500 0.00000000;
 clientdata {
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 303.875000;
  origin_y -41.5000000;
  origin_z 363.750000;
  angles_1 9.84375000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 450.750000;
  origin_y -329.125000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 287.875000;
  origin_y -120.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 648.500000;
  origin_y -444.625000;
  origin_z 315.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 319.000000;
  origin_y -504.875000;
  origin_z 340.000000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 65; // items/health1.wav
  origin 287.875000 -120.000000 324.000000;
 }
 temp_entity {
  entitytype 3;
  origin 319.000000 -504.875000 340.000000;
 }
}
block {
 camera 7.03125000 344.531250 0.00000000;
 time 58:57.68945312m;
 setangle 9.84375000 -101.250000 0.00000000;
 clientdata {
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 303.875000;
  origin_y -35.7500000;
  origin_z 358.875000;
  angles_1 9.84375000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 3;
  frame 110;
  origin_x 448.750000;
  origin_y -345.125000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -135.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 287.875000;
  origin_y -105.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -101.250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 648.500000;
  origin_y -444.625000;
  origin_z 315.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 319.000000;
  origin_y -504.875000;
  origin_z 340.000000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 317.812500 0.00000000;
 time 58:57.73950195m;
 setangle 8.43750000 -101.250000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 300.875000;
  origin_y -18.8750000;
  origin_z 357.000000;
  angles_1 8.43750000;
  angles_2 -101.250000;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 451.375000;
  origin_y -363.250000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 -140.625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 285.250000;
  origin_y -88.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -101.250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 648.500000;
  origin_y -444.625000;
  origin_z 315.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 319.000000;
  origin_y -504.875000;
  origin_z 340.000000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 317.812500 0.00000000;
 time 58:57.78955078m;
 setangle 8.43750000 -99.8437500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 298.375000;
  origin_y 13.0000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 3;
  frame 111;
  origin_x 453.750000;
  origin_y -379.250000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 -161.718750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 281.500000;
  origin_y -71.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 648.500000;
  origin_y -444.625000;
  origin_z 315.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 319.000000;
  origin_y -504.875000;
  origin_z 340.000000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 257.343750 0.00000000;
 time 58:57.83959961m;
 setangle 8.43750000 -92.8125000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 282.500000;
  origin_y 30.5000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 456.625000;
  origin_y -395.125000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 276.125000;
  origin_y -55.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 648.500000;
  origin_y -444.625000;
  origin_z 315.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 319.000000;
  origin_y -504.875000;
  origin_z 340.000000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 258.750000 0.00000000;
 time 58:57.88964844m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 271.875000;
  origin_y 46.2500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 112;
  origin_x 466.375000;
  origin_y -410.875000;
  origin_z 320.000000;
  angles_1 -5.62500000;
  angles_2 156.093750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 269.750000;
  origin_y -40.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 648.500000;
  origin_y -444.625000;
  origin_z 315.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 319.000000;
  origin_y -504.875000;
  origin_z 340.000000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 258.750000 0.00000000;
 time 58:57.93994141m;
 setangle 8.43750000 -90.0000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 264.625000;
  origin_y 62.2500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -90.0000000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 481.000000;
  origin_y -424.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 153.281250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 264.625000;
  origin_y -24.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -90.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 648.500000;
  origin_y -444.625000;
  origin_z 315.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 319.000000;
  origin_y -504.875000;
  origin_z 340.000000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 58:57.98999023m;
 setangle 8.43750000 -87.1875000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 258.250000;
  origin_y 78.1250000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 498.625000;
  origin_y -434.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 151.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 260.375000;
  origin_y -8.37500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 648.500000;
  origin_y -444.625000;
  origin_z 315.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 319.000000;
  origin_y -504.875000;
  origin_z 340.000000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 58:58.04003906m;
 setangle 5.62500000 -85.7812500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 249.625000;
  origin_y 94.7500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 515.875000;
  origin_y -441.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 151.875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 253.875000;
  origin_y 7.50000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -85.7812500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 319.000000;
  origin_y -504.875000;
  origin_z 340.000000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 270.000000 0.00000000;
 time 58:58.09008789m;
 setangle 4.21875000 -84.3750000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 239.875000;
  origin_y 110.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 532.750000;
  origin_y -447.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 246.250000;
  origin_y 22.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 250.500000;
  origin_y -34.8750000;
  origin_z 330.250000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 319.000000;
  origin_y -504.875000;
  origin_z 340.000000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 246.250000 22.6250000 324.000000;
 }
}
block {
 camera 4.21875000 272.812500 0.00000000;
 time 58:58.14013672m;
 setangle 4.21875000 -80.1562500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 224.625000;
  origin_y 123.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 548.000000;
  origin_y -452.375000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 150.468750;
  angles_3 1.40625000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 237.500000;
  origin_y 37.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -80.1562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 254.250000;
  origin_y -84.6250000;
  origin_z 325.375000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 319.000000;
  origin_y -504.875000;
  origin_z 340.000000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 272.812500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 36  : 80\n";
}
block {
 camera 4.21875000 272.812500 0.00000000;
 time 58:58.19018555m;
 setangle 4.21875000 -78.7500000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 213.000000;
  origin_y 136.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 3;
  frame 107;
  effects 2;
  origin_x 563.000000;
  origin_y -458.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 227.875000;
  origin_y 50.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 257.875000;
  origin_y -134.250000;
  origin_z 320.500000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 512.250000;
  origin_y -431.125000;
  origin_z 328.875000;
  angles_1 -7.03125000;
  angles_2 150.468750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 563.000000 -458.250000 324.000000;
 }
}
block {
 camera 2.81250000 274.218750 0.00000000;
 time 58:58.24023438m;
 setangle 5.62500000 -77.3437500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 200.625000;
  origin_y 149.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 578.000000;
  origin_y -468.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 217.625000;
  origin_y 63.5000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -77.3437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 261.500000;
  origin_y -184.000000;
  origin_z 315.500000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 468.375000;
  origin_y -407.625000;
  origin_z 322.750000;
  angles_1 -7.03125000;
  angles_2 150.468750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 274.218750 0.00000000;
 time 58:58.29028320m;
 setangle 5.62500000 -77.3437500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 189.875000;
  origin_y 161.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 3;
  frame 108;
  origin_x 591.375000;
  origin_y -479.875000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 150.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 206.875000;
  origin_y 75.8750000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -77.3437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 265.250000;
  origin_y -233.625000;
  origin_z 310.625000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 424.500000;
  origin_y -384.250000;
  origin_z 316.625000;
  angles_1 -7.03125000;
  angles_2 150.468750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 58:58.34033203m;
 setangle 5.62500000 -77.3437500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 178.625000;
  origin_y 173.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 603.500000;
  origin_y -491.625000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 150.468750;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 195.750000;
  origin_y 87.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -77.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 268.875000;
  origin_y -283.375000;
  origin_z 305.750000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 380.750000;
  origin_y -360.875000;
  origin_z 310.500000;
  angles_1 -7.03125000;
  angles_2 150.468750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 279.843750 0.00000000;
 time 58:58.39038086m;
 setangle 5.62500000 -77.3437500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 168.750000;
  origin_y 187.625000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 3;
  frame 109;
  origin_x 609.375000;
  origin_y -508.125000;
  origin_z 328.000000;
  angles_1 -1.40625000;
  angles_2 150.468750;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 185.875000;
  origin_y 102.000000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -77.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 272.500000;
  origin_y -333.125000;
  origin_z 300.875000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 336.875000;
  origin_y -337.375000;
  origin_z 304.375000;
  angles_1 -7.03125000;
  angles_2 150.468750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 281.250000 0.00000000;
 time 58:58.44042969m;
 setangle 5.62500000 -77.3437500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 160.250000;
  origin_y 202.250000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 177.250000;
  origin_y 116.625000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -77.3437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 275.625000;
  origin_y -374.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 82; // progs/missile.mdl
  origin_x 293.000000;
  origin_y -314.000000;
  origin_z 298.250000;
  angles_1 -7.03125000;
  angles_2 150.468750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 275.625000 -374.375000 296.750000;
 }
}
block {
 camera 4.21875000 281.250000 0.00000000;
 time 58:58.49072266m;
 setangle 5.62500000 -77.3437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 161.250000;
  origin_y 215.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 178.250000;
  origin_y 129.875000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -77.3437500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 275.625000;
  origin_y -374.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 284.000000;
  origin_y -309.125000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 150.468750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 284.000000 -309.125000 297.000000;
 }
}
block {
 camera 4.21875000 281.250000 0.00000000;
 time 58:58.54077148m;
 setangle 5.62500000 -75.9375000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 167.875000;
  origin_y 227.500000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 187.000000;
  origin_y 142.250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -75.9375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 275.625000;
  origin_y -374.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 284.000000;
  origin_y -309.125000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 150.468750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 281.250000 0.00000000;
 time 58:58.59082031m;
 setangle 4.21875000 -75.9375000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 174.625000;
  origin_y 237.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 193.875000;
  origin_y 152.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 275.625000;
  origin_y -374.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 284.000000;
  origin_y -309.125000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 150.468750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 281.250000 0.00000000;
 time 58:58.64086914m;
 setangle 4.21875000 -75.9375000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 180.250000;
  origin_y 245.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -75.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 199.375000;
  origin_y 160.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -75.9375000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 275.625000;
  origin_y -374.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 284.000000;
  origin_y -309.125000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 150.468750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 281.250000 0.00000000;
 time 58:58.69091797m;
 setangle 2.81250000 -77.3437500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 186.750000;
  origin_y 252.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 203.875000;
  origin_y 166.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 275.625000;
  origin_y -374.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 284.000000;
  origin_y -309.125000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 150.468750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 282.656250 0.00000000;
 time 58:58.74096680m;
 setangle 2.81250000 -77.3437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 190.250000;
  origin_y 257.500000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -77.3437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 207.375000;
  origin_y 171.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -77.3437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 275.625000;
  origin_y -374.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 284.000000;
  origin_y -309.125000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 150.468750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 282.656250 0.00000000;
 time 58:58.79101562m;
 setangle 2.81250000 -78.7500000 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 195.250000;
  origin_y 262.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 210.250000;
  origin_y 175.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 275.625000;
  origin_y -374.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 284.000000;
  origin_y -309.125000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 150.468750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 281.250000 0.00000000;
 time 58:58.84106445m;
 setangle 1.40625000 -78.7500000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 191.250000;
  origin_y 270.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 206.250000;
  origin_y 183.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 275.625000;
  origin_y -374.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 284.000000;
  origin_y -309.125000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 150.468750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 281.250000 0.00000000;
 time 58:58.89111328m;
 setangle 1.40625000 -78.7500000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 181.750000;
  origin_y 282.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 196.750000;
  origin_y 195.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 275.625000;
  origin_y -374.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 206.750000;
  origin_y 138.250000;
  origin_z 333.125000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 284.000000;
  origin_y -309.125000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 150.468750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 196.750000 195.500000 324.000000;
 }
}
block {
 camera 1.40625000 279.843750 0.00000000;
 time 58:58.94116211m;
 setangle 1.40625000 -78.7500000 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 170.875000;
  origin_y 294.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 186.000000;
  origin_y 207.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 275.625000;
  origin_y -374.375000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -85.7812500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 215.250000;
  origin_y 89.0000000;
  origin_z 330.625000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 284.000000;
  origin_y -309.125000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 150.468750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 58:58.99145508m;
 setangle 1.40625000 -78.7500000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 166.500000;
  origin_y 304.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -78.7500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 181.500000;
  origin_y 217.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -78.7500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 223.875000;
  origin_y 39.7500000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 284.000000;
  origin_y -309.125000;
  origin_z 297.000000;
  angles_1 -7.03125000;
  angles_2 150.468750;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 58:59.04150391m;
 setangle 1.40625000 -60.4687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 143.625000;
  origin_y 307.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 185.125000;
  origin_y 230.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 232.375000;
  origin_y -9.37500000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 58:59.09155273m;
 setangle 12.6562500 22.5000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 106.750000;
  origin_y 212.375000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 184.750000;
  origin_y 247.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 240.875000;
  origin_y -58.6250000;
  origin_z 323.250000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 279.843750 0.00000000;
 time 58:59.14160156m;
 setangle 14.0625000 22.5000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 114.250000;
  origin_y 229.500000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 191.875000;
  origin_y 263.875000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 249.500000;
  origin_y -108.000000;
  origin_z 320.875000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 298.125000 0.00000000;
 time 58:59.19165039m;
 setangle 14.0625000 22.5000000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 124.875000;
  origin_y 245.125000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 202.375000;
  origin_y 279.500000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 258.000000;
  origin_y -157.250000;
  origin_z 318.375000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 298.125000 0.00000000;
 time 58:59.24169922m;
 setangle 14.0625000 22.5000000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 136.250000;
  origin_y 259.000000;
  origin_z 373.500000;
  angles_1 14.0625000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 213.750000;
  origin_y 287.875000;
  origin_z 320.000000;
  angles_1 -4.21875000;
  angles_2 22.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 266.625000;
  origin_y -206.500000;
  origin_z 315.875000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 21.0937500 0.00000000;
 time 58:59.29174805m;
 setangle 12.6562500 16.8750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 148.875000;
  origin_y 258.125000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 16.8750000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x -328.000000;
  origin_y -196.000000;
  origin_z 503.000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 275.125000;
  origin_y -255.750000;
  origin_z 313.500000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 11;
  origin 230.000000 285.000000 320.000000;
 }
 temp_entity {
  entitytype 11;
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 12.6562500 21.0937500 0.00000000;
 time 58:59.34179688m;
 setangle 12.6562500 15.4687500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -402.625000;
  origin_y -208.875000;
  origin_z 554.375000;
  angles_1 12.6562500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x -320.875000;
  origin_y -184.125000;
  origin_z 500.875000;
  angles_1 -2.81250000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 12.6562500 21.0937500 0.00000000;
 time 58:59.39184570m;
 setangle 0.00000000 99.8437500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 14.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -306.375000;
  origin_y -210.125000;
  origin_z 512.500000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x -313.875000;
  origin_y -172.250000;
  origin_z 496.875000;
  angles_2 99.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 14.0625000 0.00000000;
 time 58:59.44189453m;
 setangle 0.00000000 99.8437500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 14.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -297.000000;
  origin_y -210.125000;
  origin_z 510.500000;
  angles_2 99.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -306.875000;
  origin_y -160.375000;
  origin_z 492.000000;
  angles_2 99.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 158;
  soundnum 27; // misc/r_tele2.wav
  origin 230.000000 285.000000 320.000000;
 }
 sound {
  channel 2;
  entity 165;
  soundnum 28; // misc/r_tele3.wav
  origin -328.000000 -164.000000 503.000000;
 }
}
block {
 camera 11.2500000 14.0625000 0.00000000;
 time 58:59.49218750m;
 setangle 0.00000000 95.6250000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -292.125000;
  origin_y -207.250000;
  origin_z 513.250000;
  angles_2 95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -304.000000;
  origin_y -145.750000;
  origin_z 492.000000;
  angles_2 95.6250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 98.4375000 0.00000000;
 time 58:59.54223633m;
 setangle 2.81250000 74.5312500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -316.500000;
  origin_y -205.750000;
  origin_z 524.625000;
  angles_1 2.81250000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -304.000000;
  origin_y -129.625000;
  origin_z 492.000000;
  angles_1 0.00000000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 94.2187500 0.00000000;
 time 58:59.59228516m;
 setangle 4.21875000 67.5000000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -328.375000;
  origin_y -194.500000;
  origin_z 530.625000;
  angles_1 4.21875000;
  angles_2 67.5000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -304.000000;
  origin_y -112.875000;
  origin_z 490.000000;
  angles_1 0.00000000;
  angles_2 67.5000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 318.250000 -504.000000 301.125000;
 }
}
block {
 camera 0.00000000 94.2187500 0.00000000;
 time 58:59.64233398m;
 setangle 8.43750000 60.4687500 0.00000000;
 clientdata {
  vel_y 20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -344.875000;
  origin_y -172.625000;
  origin_z 533.000000;
  angles_1 8.43750000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -304.000000;
  origin_y -96.1250000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 94.2187500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 36  : 80\n";
}
block {
 camera 1.40625000 73.1250000 0.00000000;
 time 58:59.69238281m;
 setangle 8.43750000 60.4687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -342.875000;
  origin_y -155.500000;
  origin_z 533.000000;
  angles_1 8.43750000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -302.000000;
  origin_y -79.0000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 401.125000 -830.375000 436.000000;
 }
}
block {
 camera 7.03125000 59.0625000 0.00000000;
 time 58:59.74243164m;
 setangle 8.43750000 60.4687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -339.750000;
  origin_y -139.000000;
  origin_z 533.000000;
  angles_1 8.43750000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -298.875000;
  origin_y -62.5000000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 177;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 384.875000 -823.125000 436.000000;
 }
}
block {
 camera 7.03125000 59.0625000 0.00000000;
 time 58:59.79248047m;
 setangle 11.2500000 53.4375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -343.625000;
  origin_y -116.375000;
  origin_z 537.250000;
  angles_1 11.2500000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -294.250000;
  origin_y -46.2500000;
  origin_z 488.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin -294.250000 -46.2500000 492.000000;
 }
}
block {
 camera 7.03125000 59.0625000 0.00000000;
 time 58:59.84252930m;
 setangle 15.4687500 36.5625000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -352.875000;
  origin_y -81.8750000;
  origin_z 543.500000;
  angles_1 15.4687500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -286.500000;
  origin_y -30.0000000;
  origin_z 488.000000;
  angles_1 -4.21875000;
  angles_2 36.5625000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 59.0625000 0.00000000;
 time 58:59.89257812m;
 setangle 22.5000000 15.4687500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -349.375000;
  origin_y -41.5000000;
  origin_z 553.625000;
  angles_1 22.5000000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -272.375000;
  origin_y -18.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 318.250000;
  origin_y -504.000000;
  origin_z 301.125000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 348.500000 -778.375000 436.000000;
 }
}
block {
 camera 9.84375000 52.0312500 0.00000000;
 time 58:59.94262695m;
 setangle 18.2812500 15.4687500 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -333.000000;
  origin_y -36.0000000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -253.750000;
  origin_y -11.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 318.250000;
  origin_y -504.000000;
  origin_z 301.125000;
  angles_1 -2.81250000;
  angles_2 -80.1562500;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 14.0625000 0.00000000;
 time 58:59.99267578m;
 setangle 16.8750000 15.4687500 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -314.750000;
  origin_y -33.1250000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -234.750000;
  origin_y -8.87500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 14.0625000 0.00000000;
 time 59:0.04296875m;
 setangle 16.8750000 14.0625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -299.375000;
  origin_y -28.5000000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -218.875000;
  origin_y -6.12500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 14.0625000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 14.0625000 0.00000000;
 time 59:0.09301758m;
 setangle 16.8750000 14.0625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -283.625000;
  origin_y -25.5000000;
  origin_z 545.625000;
  angles_1 16.8750000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -203.000000;
  origin_y -3.25000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 14.0625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 14.0625000 0.00000000;
 time 59:0.14306641m;
 setangle 18.2812500 8.43750000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -268.875000;
  origin_y -14.5000000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 8.43750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -187.250000;
  origin_y -0.250000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 8.43750000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 15.4687500 12.6562500 0.00000000;
 time 59:0.19311523m;
 setangle 18.2812500 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -254.125000;
  origin_z 547.625000;
  angles_1 18.2812500;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -171.375000;
  origin_y 2.00000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 0.00000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 7.03125000 0.00000000;
 time 59:0.24316406m;
 setangle 18.2812500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -238.125000;
  origin_y 4.00000000;
  origin_z 547.625000;
  angles_1 18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -155.250000;
  origin_y 4.00000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 139;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 0.00000000 0.00000000;
 time 59:0.29321289m;
 setangle 18.2812500 0.00000000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -222.125000;
  origin_y 5.50000000;
  origin_z 547.625000;
  angles_1 18.2812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -139.250000;
  origin_y 5.50000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 78; // items/r_item2.wav
  origin -139.250000 5.50000000 492.000000;
 }
}
block {
 camera 16.8750000 0.00000000 0.00000000;
 time 59:0.34326172m;
 setangle 18.2812500 0.00000000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -205.125000;
  origin_y 10.3750000;
  origin_z 547.625000;
  angles_1 18.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -122.250000;
  origin_y 10.3750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 0.00000000 0.00000000;
 time 59:0.39331055m;
 setangle 18.2812500 0.00000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -189.125000;
  origin_y 16.5000000;
  origin_z 547.625000;
  angles_1 18.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -106.250000;
  origin_y 16.5000000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 0.00000000 0.00000000;
 time 59:0.44335938m;
 setangle 19.6875000 -2.81250000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -174.625000;
  origin_y 35.2500000;
  origin_z 549.625000;
  angles_1 19.6875000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -92.7500000;
  origin_y 29.2500000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -2.81250000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 0.00000000 0.00000000;
 time 59:0.49340820m;
 setangle 22.5000000 -5.62500000 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -161.250000;
  origin_y 53.6250000;
  origin_z 553.625000;
  angles_1 22.5000000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -81.3750000;
  origin_y 43.8750000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -5.62500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 0.00000000 0.00000000;
 time 59:0.54345703m;
 setangle 22.5000000 -12.6562500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -151.125000;
  origin_y 77.7500000;
  origin_z 553.625000;
  angles_1 22.5000000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -73.0000000;
  origin_y 58.1250000;
  origin_z 488.000000;
  angles_1 -5.62500000;
  angles_2 -12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 18.2812500 355.781250 0.00000000;
 time 59:0.59375000m;
 setangle 25.3125000 -19.6875000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -139.000000;
  origin_y 100.750000;
  origin_z 557.500000;
  angles_1 25.3125000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -65.7500000;
  origin_y 72.5000000;
  origin_z 486.000000;
  angles_1 -7.03125000;
  angles_2 -19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 345.937500 0.00000000;
 time 59:0.64379883m;
 setangle 25.3125000 -32.3437500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 17.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -123.750000;
  origin_y 130.375000;
  origin_z 553.500000;
  angles_1 25.3125000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -58.3750000;
  origin_y 86.7500000;
  origin_z 482.000000;
  angles_1 -7.03125000;
  angles_2 -32.3437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 21.0937500 345.937500 0.00000000;
 time 59:0.69384766m;
 setangle 25.3125000 -36.5625000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 17.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -113.000000;
  origin_y 149.375000;
  origin_z 547.500000;
  angles_1 25.3125000;
  angles_2 -36.5625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -51.0000000;
  origin_y 101.125000;
  origin_z 475.875000;
  angles_1 -7.03125000;
  angles_2 -36.5625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 23.9062500 338.906250 0.00000000;
 time 59:0.74389648m;
 setangle 25.3125000 -39.3750000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 17.0000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -103.125000;
  origin_y 166.750000;
  origin_z 539.500000;
  angles_1 25.3125000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -43.6250000;
  origin_y 115.375000;
  origin_z 467.875000;
  angles_1 -7.03125000;
  angles_2 -39.3750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 23.9062500 322.031250 0.00000000;
 time 59:0.79394531m;
 setangle 23.9062500 -45.0000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 17.0000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -92.5000000;
  origin_y 185.875000;
  origin_z 527.500000;
  angles_1 23.9062500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -36.2500000;
  origin_y 129.625000;
  origin_z 457.875000;
  angles_1 -7.03125000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 23.9062500 319.218750 0.00000000;
 time 59:0.84399414m;
 setangle 22.5000000 -45.0000000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 17.0000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -85.8750000;
  origin_y 200.875000;
  origin_z 513.500000;
  angles_1 22.5000000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -29.0000000;
  origin_y 144.000000;
  origin_z 445.875000;
  angles_1 -5.62500000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 23.9062500 319.218750 0.00000000;
 time 59:0.89404297m;
 setangle 21.0937500 -47.8125000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 17.0000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -74.7500000;
  origin_y 219.875000;
  origin_z 497.500000;
  angles_1 21.0937500;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x -21.6250000;
  origin_y 158.250000;
  origin_z 431.750000;
  angles_1 -5.62500000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 22.5000000 315.000000 0.00000000;
 time 59:0.94409180m;
 setangle 18.2812500 -49.2187500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 17.0000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -66.7500000;
  origin_y 236.625000;
  origin_z 477.375000;
  angles_1 18.2812500;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -14.2500000;
  origin_y 172.625000;
  origin_z 415.750000;
  angles_1 -5.62500000;
  angles_2 -49.2187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 19.6875000 310.781250 0.00000000;
 time 59:0.99414063m;
 setangle 12.6562500 -50.6250000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 17.0000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -59.3750000;
  origin_y 254.125000;
  origin_z 451.125000;
  angles_1 12.6562500;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x -6.87500000;
  origin_y 186.875000;
  origin_z 397.750000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 309.375000 0.00000000;
 time 59:1.04418945m;
 setangle 9.84375000 -52.0312500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 11.0000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -57.3750000;
  origin_y 265.750000;
  origin_z 426.875000;
  angles_1 9.84375000;
  angles_2 -52.0312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -6.00000000;
  origin_y 196.500000;
  origin_z 377.625000;
  angles_1 -2.81250000;
  angles_2 -52.0312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 16.8750000 309.375000 0.00000000;
 time 59:1.09423828m;
 setangle 4.21875000 -54.8437500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 6.00000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -60.1250000;
  origin_y 274.750000;
  origin_z 396.250000;
  angles_1 4.21875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x -11.3750000;
  origin_y 201.875000;
  origin_z 355.625000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 20.5000000;
  origin_y 153.875000;
  origin_z 365.875000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin -11.3750000 201.875000 359.625000;
 }
}
block {
 camera 11.2500000 307.968750 0.00000000;
 time 59:1.14453125m;
 setangle 4.21875000 -54.8437500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 6.00000000;
  vel_z -27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -65.5000000;
  origin_y 280.125000;
  origin_z 372.125000;
  angles_1 4.21875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x -16.8750000;
  origin_y 207.375000;
  origin_z 331.500000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 48.2500000;
  origin_y 112.375000;
  origin_z 361.000000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 307.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 36  : 180\n";
}
block {
 camera 11.2500000 307.968750 0.00000000;
 time 59:1.19458008m;
 setangle 4.21875000 -54.8437500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 6.00000000;
  vel_z -30.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -70.8750000;
  origin_y 285.625000;
  origin_z 346.125000;
  angles_1 4.21875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x -22.2500000;
  origin_y 212.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 75.8750000;
  origin_y 71.0000000;
  origin_z 356.125000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 4;
  soundnum 17; // player/land.wav
  origin -22.2500000 212.750000 324.000000;
 }
}
block {
 camera 2.81250000 303.750000 0.00000000;
 time 59:1.24462891m;
 setangle 4.21875000 -54.8437500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -83.0000000;
  origin_y 292.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x -34.2500000;
  origin_y 219.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 103.625000;
  origin_y 29.5000000;
  origin_z 351.125000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 303.750000 0.00000000;
 time 59:1.29467773m;
 setangle 4.21875000 -54.8437500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -97.7500000;
  origin_y 298.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x -49.1250000;
  origin_y 225.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 131.250000;
  origin_y -11.7500000;
  origin_z 346.250000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 303.750000 0.00000000;
 time 59:1.34472656m;
 setangle 4.21875000 -54.8437500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -112.750000;
  origin_y 304.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x -64.1250000;
  origin_y 231.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 159.000000;
  origin_y -53.2500000;
  origin_z 341.375000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 303.750000 0.00000000;
 time 59:1.39477539m;
 setangle 4.21875000 -54.8437500 0.00000000;
 clientdata {
  vel_x -23.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -131.375000;
  origin_y 305.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x -82.7500000;
  origin_y 232.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 186.625000;
  origin_y -94.6250000;
  origin_z 336.500000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 303.750000 0.00000000;
 time 59:1.44482422m;
 setangle 4.21875000 -54.8437500 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -149.375000;
  origin_y 303.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x -100.750000;
  origin_y 230.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 214.375000;
  origin_y -136.000000;
  origin_z 331.500000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 303.750000 0.00000000;
 time 59:1.49487305m;
 setangle 4.21875000 -54.8437500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -160.250000;
  origin_y 304.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x -111.625000;
  origin_y 231.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 242.000000;
  origin_y -177.500000;
  origin_z 326.625000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 303.750000 0.00000000;
 time 59:1.54492188m;
 setangle 4.21875000 -54.8437500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -162.250000;
  origin_y 309.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x -113.625000;
  origin_y 236.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 269.750000;
  origin_y -218.875000;
  origin_z 321.750000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 2.81250000 303.750000 0.00000000;
 time 59:1.59497070m;
 setangle 4.21875000 -54.8437500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -155.875000;
  origin_y 314.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x -107.250000;
  origin_y 241.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 297.375000;
  origin_y -260.375000;
  origin_z 316.875000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 303.750000 0.00000000;
 time 59:1.64526367m;
 setangle 4.21875000 -54.8437500 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -143.125000;
  origin_y 315.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -94.3750000;
  origin_y 242.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -54.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 325.125000;
  origin_y -301.750000;
  origin_z 311.875000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 303.750000 0.00000000;
 time 59:1.69531250m;
 setangle 4.21875000 -56.2500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -124.750000;
  origin_y 316.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -77.8750000;
  origin_y 242.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 352.750000;
  origin_y -343.250000;
  origin_z 307.000000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 303.750000 0.00000000;
 time 59:1.74536133m;
 setangle 4.21875000 -56.2500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -108.375000;
  origin_y 315.000000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -61.5000000;
  origin_y 241.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -56.2500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 380.500000;
  origin_y -384.625000;
  origin_z 302.125000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 303.750000 0.00000000;
 time 59:1.79541016m;
 setangle 2.81250000 -57.6562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -90.5000000;
  origin_y 314.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x -45.3750000;
  origin_y 238.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 408.125000;
  origin_y -426.125000;
  origin_z 297.125000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 302.343750 0.00000000;
 time 59:1.84545898m;
 setangle 1.40625000 -59.0625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -72.6250000;
  origin_y 312.500000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -29.3750000;
  origin_y 236.000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 410.625000;
  origin_y -429.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 578.000000 -1216.87500 436.000000;
 }
 temp_entity {
  entitytype 3;
  origin 410.625000 -429.750000 296.750000;
 }
}
block {
 camera 1.40625000 300.937500 0.00000000;
 time 59:1.89550781m;
 setangle 1.40625000 -60.4687500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -54.8750000;
  origin_y 310.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x -13.5000000;
  origin_y 232.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 410.625000;
  origin_y -429.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 300.937500 0.00000000;
 time 59:1.94555664m;
 setangle 1.40625000 -60.4687500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -36.8750000;
  origin_y 310.250000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 4.50000000;
  origin_y 232.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 410.625000;
  origin_y -429.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 299.531250 0.00000000;
 time 59:1.99560547m;
 setangle 0.00000000 -61.8750000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -20.5000000;
  origin_y 311.500000;
  origin_z 352.125000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 18.8750000;
  origin_y 232.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -61.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 410.625000;
  origin_y -429.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 299.531250 0.00000000;
 time 59:2.04565430m;
 setangle 1.40625000 -60.4687500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -18.8750000;
  origin_y 310.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 22.5000000;
  origin_y 233.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 410.625000;
  origin_y -429.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 49.7500000;
  origin_y 182.125000;
  origin_z 333.125000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 22.5000000 233.250000 324.000000;
 }
}
block {
 camera 0.00000000 298.125000 0.00000000;
 time 59:2.09570313m;
 setangle 2.81250000 -60.4687500 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -23.7500000;
  origin_y 313.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 17.5000000;
  origin_y 236.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 410.625000;
  origin_y -429.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 73.3750000;
  origin_y 138.000000;
  origin_z 330.625000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 298.125000 0.00000000;
 time 59:2.14575195m;
 setangle 2.81250000 -60.4687500 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -35.2500000;
  origin_y 319.000000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 6.00000000;
  origin_y 241.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 410.625000;
  origin_y -429.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 96.8750000;
  origin_y 93.8750000;
  origin_z 328.250000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 298.125000 0.00000000;
 time 59:2.19604492m;
 setangle 2.81250000 -59.0625000 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -53.2500000;
  origin_y 318.250000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x -10.0000000;
  origin_y 241.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 410.625000;
  origin_y -429.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 120.500000;
  origin_y 49.7500000;
  origin_z 325.750000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 298.125000 0.00000000;
 time 59:2.24609375m;
 setangle 2.81250000 -57.6562500 0.00000000;
 clientdata {
  vel_x -21.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -72.3750000;
  origin_y 314.750000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x -27.2500000;
  origin_y 239.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 410.625000;
  origin_y -429.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 144.125000;
  origin_y 5.62500000;
  origin_z 323.250000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 298.125000 0.00000000;
 time 59:2.29614258m;
 setangle 1.40625000 -57.6562500 0.00000000;
 clientdata {
  vel_x -20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -89.0000000;
  origin_y 311.375000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x -43.8750000;
  origin_y 235.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 410.625000;
  origin_y -429.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 167.625000;
  origin_y -38.3750000;
  origin_z 320.875000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 298.125000 0.00000000;
 time 59:2.34619141m;
 setangle 1.40625000 -57.6562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -105.000000;
  origin_y 306.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x -59.8750000;
  origin_y 231.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 410.625000;
  origin_y -429.750000;
  origin_z 296.750000;
  angles_1 -5.62500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 191.250000;
  origin_y -82.5000000;
  origin_z 318.375000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 300.937500 0.00000000;
 time 59:2.39624023m;
 setangle 2.81250000 -57.6562500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x -117.750000;
  origin_y 303.125000;
  origin_z 356.500000;
  angles_1 2.81250000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x -72.6250000;
  origin_y 227.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 214.750000;
  origin_y -126.500000;
  origin_z 315.875000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 1.40625000 300.937500 0.00000000;
 time 59:2.44628906m;
 setangle 4.21875000 -57.6562500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -124.125000;
  origin_y 302.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x -79.1250000;
  origin_y 227.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 238.375000;
  origin_y -170.625000;
  origin_z 313.500000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 300.937500 0.00000000;
 time 59:2.49633789m;
 setangle 4.21875000 -57.6562500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x -122.500000;
  origin_y 305.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x -77.3750000;
  origin_y 230.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 262.000000;
  origin_y -214.875000;
  origin_z 311.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 300.937500 0.00000000;
 time 59:2.54638672m;
 setangle 4.21875000 -57.6562500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -113.625000;
  origin_y 306.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x -68.5000000;
  origin_y 231.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 285.500000;
  origin_y -258.875000;
  origin_z 308.500000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 300.937500 0.00000000;
 time 59:2.59643555m;
 setangle 4.21875000 -57.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x -98.8750000;
  origin_y 303.875000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -53.8750000;
  origin_y 228.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 309.125000;
  origin_y -303.000000;
  origin_z 306.125000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 300.937500 0.00000000;
 time 59:2.64648438m;
 setangle 4.21875000 -57.6562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -83.0000000;
  origin_y 300.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x -38.0000000;
  origin_y 225.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 332.625000;
  origin_y -347.125000;
  origin_z 303.625000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 300.937500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 36  : 180\n";
}
block {
 camera 2.81250000 300.937500 0.00000000;
 time 59:2.69677734m;
 setangle 4.21875000 -57.6562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x -67.3750000;
  origin_y 297.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -22.2500000;
  origin_y 222.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 356.250000;
  origin_y -391.250000;
  origin_z 301.125000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 300.937500 0.00000000;
 time 59:2.74682617m;
 setangle 4.21875000 -57.6562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -51.7500000;
  origin_y 293.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x -6.75000000;
  origin_y 218.250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -57.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 379.875000;
  origin_y -435.250000;
  origin_z 298.750000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 300.937500 0.00000000;
 time 59:2.79687500m;
 setangle 4.21875000 -59.0625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x -34.3750000;
  origin_y 290.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 8.75000000;
  origin_y 214.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -59.0625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 82; // progs/missile.mdl
  origin_x 403.375000;
  origin_y -479.375000;
  origin_z 296.250000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 300.937500 0.00000000;
 time 59:2.84692383m;
 setangle 1.40625000 -63.2812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x -13.2500000;
  origin_y 288.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 24.1250000;
  origin_y 209.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 402.500000;
  origin_y -477.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 temp_entity {
  entitytype 3;
  origin 402.500000 -477.625000 296.375000;
 }
}
block {
 camera 2.81250000 300.937500 0.00000000;
 time 59:2.89697266m;
 setangle 1.40625000 -63.2812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1.87500000;
  origin_y 283.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -63.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 39.5000000;
  origin_y 204.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -63.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 402.500000;
  origin_y -477.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 300.937500 0.00000000;
 time 59:2.94702148m;
 setangle 4.21875000 -67.5000000 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 23.1250000;
  origin_y 280.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -67.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 54.6250000;
  origin_y 198.875000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -67.5000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 402.500000;
  origin_y -477.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 295.312500 0.00000000;
 time 59:2.99707031m;
 setangle 5.62500000 -71.7187500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 44.2500000;
  origin_y 276.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 69.6250000;
  origin_y 192.500000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 402.500000;
  origin_y -477.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 295.312500 0.00000000;
 time 59:3.04711914m;
 setangle 5.62500000 -71.7187500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 58.5000000;
  origin_y 263.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 83.8750000;
  origin_y 180.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 38;
 }
 updateentity {
  entity 39;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 402.500000;
  origin_y -477.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 291.093750 0.00000000;
 time 59:3.09716797m;
 setangle 5.62500000 -71.7187500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 70.8750000;
  origin_y 250.750000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 96.2500000;
  origin_y 167.125000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 402.500000;
  origin_y -477.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 286.875000 0.00000000;
 time 59:3.14721680m;
 setangle 4.21875000 -71.7187500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 81.5000000;
  origin_y 237.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 107.000000;
  origin_y 153.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 402.500000;
  origin_y -477.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 286.875000 0.00000000;
 time 59:3.19726563m;
 setangle 4.21875000 -71.7187500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 91.1250000;
  origin_y 223.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 116.500000;
  origin_y 139.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 402.500000;
  origin_y -477.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 286.875000 0.00000000;
 time 59:3.24755859m;
 setangle 4.21875000 -71.7187500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 98.7500000;
  origin_y 212.500000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 124.125000;
  origin_y 128.750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 402.500000;
  origin_y -477.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 286.875000 0.00000000;
 time 59:3.29760742m;
 setangle 4.21875000 -71.7187500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 106.500000;
  origin_y 198.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 132.000000;
  origin_y 114.375000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 402.500000;
  origin_y -477.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 286.875000 0.00000000;
 time 59:3.34765625m;
 setangle 4.21875000 -73.1250000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 115.750000;
  origin_y 184.125000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 139.000000;
  origin_y 99.6250000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 402.500000;
  origin_y -477.625000;
  origin_z 296.375000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 286.875000 0.00000000;
 time 59:3.39770508m;
 setangle 4.21875000 -73.1250000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 122.250000;
  origin_y 169.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 145.625000;
  origin_y 84.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 286.875000 0.00000000;
 time 59:3.44775391m;
 setangle 4.21875000 -73.1250000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 128.250000;
  origin_y 154.375000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -73.1250000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 151.625000;
  origin_y 69.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -73.1250000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 285.468750 0.00000000;
 time 59:3.49780273m;
 setangle 4.21875000 -71.7187500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 135.875000;
  origin_y 138.750000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 161.250000;
  origin_y 55.0000000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 285.468750 0.00000000;
 time 59:3.54785156m;
 setangle 4.21875000 -71.7187500 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 146.250000;
  origin_y 125.250000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 171.625000;
  origin_y 41.3750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 286.875000 0.00000000;
 time 59:3.59790039m;
 setangle 4.21875000 -71.7187500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 162.250000;
  origin_y 116.625000;
  origin_z 358.625000;
  angles_1 4.21875000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 187.625000;
  origin_y 32.8750000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 286.875000 0.00000000;
 time 59:3.64794922m;
 setangle 5.62500000 -71.7187500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 180.500000;
  origin_y 111.125000;
  origin_z 360.750000;
  angles_1 5.62500000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 205.875000;
  origin_y 27.6250000;
  origin_z 320.000000;
  angles_1 -1.40625000;
  angles_2 -71.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 2.81250000 286.875000 0.00000000;
 time 59:3.69799805m;
 setangle 8.43750000 -87.1875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 219.875000;
  origin_y 110.125000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -87.1875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 222.000000;
  origin_y 23.5000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -87.1875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 286.875000 0.00000000;
 time 59:3.74829102m;
 setangle 8.43750000 -91.4062500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 242.125000;
  origin_y 106.500000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -91.4062500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 237.875000;
  origin_y 20.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -91.4062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 4.21875000 286.875000 0.00000000;
 time 59:3.79833984m;
 setangle 8.43750000 -92.8125000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 260.000000;
  origin_y 103.375000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -92.8125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 253.625000;
  origin_y 16.8750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -92.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 271.406250 0.00000000;
 time 59:3.84838867m;
 setangle 8.43750000 -99.8437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 286.250000;
  origin_y 98.8750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 269.375000;
  origin_y 13.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -99.8437500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 265.781250 0.00000000;
 time 59:3.89843750m;
 setangle 8.43750000 -105.468750 0.00000000;
 clientdata {
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 303.875000;
  origin_y 93.3750000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 285.125000;
  origin_y 10.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 1047.50000 -863.125000 444.000000;
 }
}
block {
 camera 7.03125000 258.750000 0.00000000;
 time 59:3.94848633m;
 setangle 8.43750000 -105.468750 0.00000000;
 clientdata {
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 303.875000;
  origin_y 66.7500000;
  origin_z 352.750000;
  angles_1 8.43750000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 287.875000;
  origin_y 6.62500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -105.468750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 253.125000 0.00000000;
 time 59:3.99853516m;
 setangle 8.43750000 -105.468750 0.00000000;
 clientdata {
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 303.875000;
  origin_y 52.5000000;
  origin_z 347.875000;
  angles_1 8.43750000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 287.875000;
  origin_y 1.62500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 66; // items/r_item1.wav
  origin 1072.62500 -840.125000 444.000000;
 }
}
block {
 camera 7.03125000 253.125000 0.00000000;
 print "Match ends in T-Minus\n";
}
block {
 camera 7.03125000 253.125000 0.00000000;
 time 59:4.04858398m;
 setangle 8.43750000 -105.468750 0.00000000;
 clientdata {
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 303.875000;
  origin_y 46.1250000;
  origin_z 347.875000;
  angles_1 8.43750000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 287.875000;
  origin_y -4.62500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 253.125000 0.00000000;
 time 59:4.09863281m;
 setangle 8.43750000 -105.468750 0.00000000;
 clientdata {
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 303.875000;
  origin_y 38.6250000;
  origin_z 347.875000;
  angles_1 8.43750000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 287.875000;
  origin_y -12.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 253.125000 0.00000000;
 time 59:4.14868164m;
 setangle 8.43750000 -105.468750 0.00000000;
 clientdata {
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 303.875000;
  origin_y 30.3750000;
  origin_z 347.875000;
  angles_1 8.43750000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 287.875000;
  origin_y -20.3750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 253.125000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 36  : 180\n";
}
block {
 camera 7.03125000 253.125000 0.00000000;
 time 59:4.19873047m;
 setangle 8.43750000 -105.468750 0.00000000;
 clientdata {
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 303.875000;
  origin_y 21.3750000;
  origin_z 347.875000;
  angles_1 8.43750000;
  angles_2 -105.468750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 287.875000;
  origin_y -29.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -105.468750;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 253.125000 0.00000000;
 time 59:4.24877930m;
 setangle 8.43750000 -106.875000 0.00000000;
 clientdata {
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 303.875000;
  origin_y 7.37500000;
  origin_z 345.750000;
  angles_1 8.43750000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 287.875000;
  origin_y -39.0000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 253.125000 0.00000000;
 time 59:4.29907227m;
 setangle 8.43750000 -106.875000 0.00000000;
 clientdata {
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 303.875000;
  origin_y -7.62500000;
  origin_z 345.750000;
  angles_1 8.43750000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 287.875000;
  origin_y -54.1250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 251.718750 0.00000000;
 time 59:4.34912109m;
 setangle 8.43750000 -106.875000 0.00000000;
 clientdata {
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 303.875000;
  origin_y -24.2500000;
  origin_z 345.750000;
  angles_1 8.43750000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 287.875000;
  origin_y -70.7500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 251.718750 0.00000000;
 time 59:4.39916992m;
 setangle 8.43750000 -106.875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 302.250000;
  origin_y -40.7500000;
  origin_z 345.750000;
  angles_1 8.43750000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 286.875000;
  origin_y -87.2500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 251.718750 0.00000000;
 time 59:4.44921875m;
 setangle 8.43750000 -106.875000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 301.375000;
  origin_y -53.7500000;
  origin_z 347.500000;
  angles_1 8.43750000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 285.000000;
  origin_y -103.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 251.718750 0.00000000;
 time 59:4.49926758m;
 setangle 8.43750000 -106.875000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 294.875000;
  origin_y -65.1250000;
  origin_z 350.500000;
  angles_1 8.43750000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 276.500000;
  origin_y -120.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -106.875000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 251.718750 0.00000000;
 time 59:4.54931641m;
 setangle 8.43750000 -95.6250000 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 279.000000;
  origin_y -49.5000000;
  origin_z 365.000000;
  angles_1 8.43750000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 268.375000;
  origin_y -135.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -95.6250000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 251.718750 0.00000000;
 time 59:4.59936523m;
 setangle 12.6562500 -66.0937500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 228.375000;
  origin_y -71.1250000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -66.0937500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 261.000000;
  origin_y -150.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -66.0937500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 7.03125000 251.718750 0.00000000;
 time 59:4.64941406m;
 setangle 12.6562500 -59.0625000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 212.375000;
  origin_y -90.7500000;
  origin_z 371.375000;
  angles_1 12.6562500;
  angles_2 -59.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 254.500000;
  origin_y -165.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 292.500000 0.00000000;
 time 59:4.69946289m;
 setangle 11.2500000 -56.2500000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 202.750000;
  origin_y -107.875000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -56.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 248.750000;
  origin_y -180.375000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 299.531250 0.00000000;
 time 59:4.74951172m;
 setangle 11.2500000 -45.0000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 183.750000;
  origin_y -136.000000;
  origin_z 369.250000;
  angles_1 11.2500000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 244.500000;
  origin_y -196.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 11.2500000 299.531250 0.00000000;
 time 59:4.79956055m;
 setangle 11.2500000 -33.7500000 0.00000000;
 clientdata {
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 176.000000;
  origin_y -166.750000;
  origin_z 367.000000;
  angles_1 11.2500000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 242.000000;
  origin_y -213.875000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 302.343750 0.00000000;
 time 59:4.84985352m;
 setangle 11.2500000 -22.5000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 177.750000;
  origin_y -203.125000;
  origin_z 368.500000;
  angles_1 11.2500000;
  angles_2 -22.5000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 242.000000;
  origin_y -231.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 324.843750 0.00000000;
 time 59:4.89990234m;
 setangle 9.84375000 -19.6875000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 176.875000;
  origin_y -223.625000;
  origin_z 365.750000;
  angles_1 9.84375000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 241.000000;
  origin_y -248.375000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 78;
  origin_x -88.0000000;
 }
 updateentity {
  entity 79;
  origin_x 88.0000000;
 }
 updateentity {
  entity 80;
  origin_x 88.0000000;
 }
 updateentity {
  entity 81;
  origin_x -88.0000000;
 }
 updateentity {
  entity 82;
  origin_z -112.000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 336.093750 0.00000000;
 time 59:4.94995117m;
 setangle 9.84375000 -15.4687500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 176.250000;
  origin_y -245.375000;
  origin_z 364.250000;
  angles_1 9.84375000;
  angles_2 -15.4687500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 239.375000;
  origin_y -264.625000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -15.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 336.093750 0.00000000;
 time 59:5.00000000m;
 setangle 9.84375000 -5.62500000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 169.875000;
  origin_y -272.125000;
  origin_z 365.500000;
  angles_1 9.84375000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 237.750000;
  origin_y -280.500000;
  origin_z 328.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 9.84375000 336.093750 0.00000000;
 print "14";
 print " seconds\n";
}
block {
 camera 8.43750000 343.125000 0.00000000;
 time 59:5.05004883m;
 setangle 9.84375000 0.00000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 150.375000;
  origin_y -298.750000;
  origin_z 375.125000;
  angles_1 9.84375000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 236.625000;
  origin_y -296.625000;
  origin_z 326.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 343.125000 0.00000000;
 time 59:5.10009766m;
 setangle 9.84375000 1.40625000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 149.250000;
  origin_y -316.875000;
  origin_z 371.125000;
  angles_1 9.84375000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 235.375000;
  origin_y -312.625000;
  origin_z 322.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 352.968750 0.00000000;
 time 59:5.15014648m;
 setangle 9.84375000 1.40625000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 148.000000;
  origin_y -333.000000;
  origin_z 365.125000;
  angles_1 9.84375000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 234.250000;
  origin_y -328.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 352.968750 0.00000000;
 time 59:5.20019531m;
 setangle 9.84375000 5.62500000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 154.250000;
  origin_y -356.625000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 240.000000;
  origin_y -346.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 0.00000000 0.00000000;
 time 59:5.25024414m;
 setangle 9.84375000 14.0625000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 166.750000;
  origin_y -385.500000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 249.875000;
  origin_y -362.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 14.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 4.21875000 0.00000000;
 time 59:5.30029297m;
 setangle 9.84375000 18.2812500 0.00000000;
 clientdata {
  vel_x 14.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 180.250000;
  origin_y -406.000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 261.500000;
  origin_y -376.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 4.21875000 0.00000000;
 time 59:5.35058594m;
 setangle 9.84375000 22.5000000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 195.500000;
  origin_y -424.625000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 274.375000;
  origin_y -389.625000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 12.6562500 0.00000000;
 time 59:5.40063477m;
 setangle 9.84375000 28.1250000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 213.500000;
  origin_y -443.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 288.625000;
  origin_y -400.500000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 21.0937500 0.00000000;
 time 59:5.45068359m;
 setangle 9.84375000 32.3437500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 231.875000;
  origin_y -457.625000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 303.625000;
  origin_y -409.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 21.0937500 0.00000000;
 time 59:5.50073242m;
 setangle 9.84375000 47.8125000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 264.375000;
  origin_y -481.625000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 47.8125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 320.750000;
  origin_y -416.250000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 26.7187500 0.00000000;
 time 59:5.55078125m;
 setangle 9.84375000 59.0625000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 296.625000;
  origin_y -495.000000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 339.125000;
  origin_y -419.875000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
}
block {
 camera 8.43750000 26.7187500 0.00000000;
 time 59:5.60083008m;
 setangle 9.84375000 59.0625000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 314.250000;
  origin_y -496.875000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 59.0625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 356.750000;
  origin_y -421.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 59.0625000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 46.4062500 0.00000000;
 time 59:5.65087891m;
 setangle 9.84375000 60.4687500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 333.375000;
  origin_y -498.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 374.000000;
  origin_y -422.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 46.4062500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 36  : 180\n";
}
block {
 camera 8.43750000 57.6562500 0.00000000;
 time 59:5.70092773m;
 setangle 9.84375000 60.4687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 350.125000;
  origin_y -497.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 390.875000;
  origin_y -421.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 57.6562500 0.00000000;
 time 59:5.75097656m;
 setangle 9.84375000 63.2812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 370.500000;
  origin_y -496.875000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 407.375000;
  origin_y -418.750000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 59.0625000 0.00000000;
 time 59:5.80102539m;
 setangle 9.84375000 60.4687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 382.875000;
  origin_y -492.125000;
  origin_z 367.125000;
  angles_1 9.84375000;
  angles_2 60.4687500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 423.500000;
  origin_y -416.000000;
  origin_z 320.000000;
  angles_1 -2.81250000;
  angles_2 60.4687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 59.0625000 0.00000000;
 time 59:5.85131836m;
 setangle 1.40625000 -30.9375000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 367.500000;
  origin_y -370.125000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 441.750000;
  origin_y -417.125000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 8.43750000 61.8750000 0.00000000;
 time 59:5.90136719m;
 setangle 1.40625000 -37.9687500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 391.625000;
  origin_y -364.875000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 459.500000;
  origin_y -420.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 327.656250 0.00000000;
 time 59:5.95141602m;
 setangle 1.40625000 -37.9687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 408.375000;
  origin_y -369.750000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 476.250000;
  origin_y -425.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 891.500000 -418.875000 436.000000;
 }
}
block {
 camera 0.00000000 320.625000 0.00000000;
 time 59:6.00146484m;
 setangle 1.40625000 -39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 425.750000;
  origin_y -372.000000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -39.3750000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 492.375000;
  origin_y -429.500000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -39.3750000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 sound {
  channel 2;
  entity 159;
  soundnum 15; // items/itembk2.wav
  origin 784.000000 56.0000000 324.000000;
 }
}
block {
 camera 0.00000000 320.625000 0.00000000;
 print "13";
 print " seconds\n";
}
block {
 camera 0.00000000 320.625000 0.00000000;
 time 59:6.05151367m;
 setangle 1.40625000 -40.7812500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 443.125000;
  origin_y -373.625000;
  origin_z 354.250000;
  angles_1 1.40625000;
  angles_2 -40.7812500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 508.250000;
  origin_y -432.625000;
  origin_z 320.000000;
  angles_1 0.00000000;
  angles_2 -40.7812500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 320.625000 0.00000000;
 time 59:6.10156250m;
 setangle 0.00000000 -50.6250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 470.750000;
  origin_y -370.625000;
  origin_z 350.000000;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 524.875000;
  origin_y -440.000000;
  origin_z 320.000000;
  angles_2 -50.6250000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 58;
  origin_z 116.000000;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 60;
  origin_x -74.0000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 72;
  origin_x 74.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
}
block {
 camera 0.00000000 317.812500 0.00000000;
 time 59:6.15161133m;
 setangle 0.00000000 -81.5625000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 528.250000;
  origin_y -366.625000;
  origin_z 350.000000;
  angles_2 -81.5625000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 539.000000;
  origin_y -453.875000;
  origin_z 320.000000;
  angles_2 -81.5625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 871.125000 -332.125000 473.500000;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 59:6.20166016m;
 setangle -1.40625000 -104.062500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 571.750000;
  origin_y -388.000000;
  origin_z 345.625000;
  angles_1 -1.40625000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 548.250000;
  origin_y -472.750000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -104.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 307.968750 0.00000000;
 time 59:6.25170898m;
 setangle -1.40625000 -104.062500 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 578.250000;
  origin_y -406.500000;
  origin_z 353.625000;
  angles_1 -1.40625000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 554.750000;
  origin_y -491.125000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -104.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 277.031250 0.00000000;
 time 59:6.30175781m;
 setangle -1.40625000 -104.062500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 582.500000;
  origin_y -424.250000;
  origin_z 353.625000;
  angles_1 -1.40625000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 559.000000;
  origin_y -509.000000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -104.062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 254.531250 0.00000000;
 time 59:6.35180664m;
 setangle -1.40625000 -104.062500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 585.125000;
  origin_y -441.625000;
  origin_z 353.625000;
  angles_1 -1.40625000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 561.625000;
  origin_y -526.375000;
  origin_z 328.000000;
  angles_1 0.00000000;
  angles_2 -104.062500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 254.531250 0.00000000;
 time 59:6.40209961m;
 setangle -1.40625000 -104.062500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 586.250000;
  origin_y -458.625000;
  origin_z 353.625000;
  angles_1 -1.40625000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 562.875000;
  origin_y -543.250000;
  origin_z 344.000000;
  angles_1 0.00000000;
  angles_2 -104.062500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 254.531250 0.00000000;
 time 59:6.45214844m;
 setangle -1.40625000 -104.062500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 586.375000;
  origin_y -475.250000;
  origin_z 369.625000;
  angles_1 -1.40625000;
  angles_2 -104.062500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 563.000000;
  origin_y -560.000000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -104.062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 21;
 }
 updateentity {
  entity 22;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 130;
  origin_z 296.000000;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 184;
  origin_z 296.000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 254.531250 0.00000000;
 time 59:6.50219727m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 580.875000;
  origin_y -489.875000;
  origin_z 387.750000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 563.750000;
  origin_y -576.250000;
  origin_z 360.000000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 254.531250 0.00000000;
 time 59:6.55224609m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 583.625000;
  origin_y -506.750000;
  origin_z 387.750000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 566.500000;
  origin_y -593.000000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 110;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 189;
  origin_z 464.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 59:6.60229492m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 587.500000;
  origin_y -523.000000;
  origin_z 403.750000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 570.375000;
  origin_y -609.375000;
  origin_z 376.000000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 138;
  soundnum 15; // items/itembk2.wav
  origin -96.0000000 -496.000000 388.000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 59:6.65234375m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 589.875000;
  origin_y -539.875000;
  origin_z 396.875000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 572.750000;
  origin_y -626.125000;
  origin_z 392.000000;
  angles_1 0.00000000;
  angles_2 -99.8437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 59:6.70239258m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 591.125000;
  origin_y -556.375000;
  origin_z 396.875000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 573.875000;
  origin_y -642.750000;
  origin_z 392.000000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 59:6.75244141m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 591.500000;
  origin_y -572.750000;
  origin_z 422.000000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 574.250000;
  origin_y -659.125000;
  origin_z 408.000000;
  angles_2 -99.8437500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 sound {
  channel 2;
  entity 140;
  soundnum 15; // items/itembk2.wav
  origin -96.0000000 -552.000000 388.000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 59:6.80249023m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 591.125000;
  origin_y -589.125000;
  origin_z 438.000000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 574.000000;
  origin_y -675.375000;
  origin_z 408.000000;
  angles_2 -99.8437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 59:6.85253906m;
 setangle 0.00000000 -99.8437500 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 590.250000;
  origin_y -605.250000;
  origin_z 438.000000;
  angles_2 -99.8437500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 573.000000;
  origin_y -691.500000;
  origin_z 424.000000;
  angles_2 -99.8437500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 59:6.90258789m;
 setangle 0.00000000 -102.656250 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 592.875000;
  origin_y -622.250000;
  origin_z 454.000000;
  angles_2 -102.656250;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 571.500000;
  origin_y -707.625000;
  origin_z 424.000000;
  angles_2 -102.656250;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 59:6.95288086m;
 setangle 4.21875000 -135.000000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 632.000000;
  origin_y -661.750000;
  origin_z 462.625000;
  angles_1 4.21875000;
  angles_2 -135.000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 570.125000;
  origin_y -723.625000;
  origin_z 432.000000;
  angles_1 0.00000000;
  angles_2 -135.000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 276.875000;
  origin_y -376.125000;
  origin_z 320.000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 34;
 }
 updateentity {
  entity 59;
  origin_z 116.000000;
 }
 updateentity {
  entity 64;
  frame 1;
  origin_z -4.00000000;
 }
 updateentity {
  entity 70;
  origin_x -9.00000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 71;
  origin_x -25.0000000;
  origin_y 264.000000;
  origin_z -81.0000000;
 }
 updateentity {
  entity 107;
 }
 updateentity {
  entity 108;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 time 59:7.00292969m;
 setangle 8.43750000 -170.156250 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 633.125000;
  origin_y -730.625000;
  origin_z 467.750000;
  angles_1 8.43750000;
  angles_2 -170.156250;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 565.250000;
  origin_y -740.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -170.156250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 0.00000000 258.750000 0.00000000;
 print "12";
 print " seconds\n";
}
block {
 camera 0.00000000 255.937500 0.00000000;
 time 59:7.05297852m;
 setangle 8.43750000 -172.968750 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 631.625000;
  origin_y -749.625000;
  origin_z 470.000000;
  angles_1 8.43750000;
  angles_2 -172.968750;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 559.000000;
  origin_y -756.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 188.437500 0.00000000;
 time 59:7.10302734m;
 setangle 9.84375000 -174.375000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 637.750000;
  origin_y -765.750000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -174.375000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 551.625000;
  origin_y -772.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -174.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 185.625000 0.00000000;
 time 59:7.15307617m;
 setangle 9.84375000 -180.000000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 632.000000;
  origin_y -788.000000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 545.750000;
  origin_y -788.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -180.000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 185.625000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 36  : 180\n";
}
block {
 camera 7.03125000 185.625000 0.00000000;
 time 59:7.20312500m;
 setangle 9.84375000 174.375000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 626.750000;
  origin_y -810.125000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 174.375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 540.750000;
  origin_y -803.750000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 174.375000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 184.218750 0.00000000;
 time 59:7.25317383m;
 setangle 11.2500000 163.125000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 618.625000;
  origin_y -841.875000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 163.125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 535.875000;
  origin_y -819.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 172.968750 0.00000000;
 time 59:7.30322266m;
 setangle 11.2500000 160.312500 0.00000000;
 clientdata {
  vel_x -13.0000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 606.375000;
  origin_y -861.125000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 160.312500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 524.875000;
  origin_y -834.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 160.312500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 161.718750 0.00000000;
 time 59:7.35327148m;
 setangle 11.2500000 158.906250 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 593.750000;
  origin_y -876.500000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 512.875000;
  origin_y -847.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 161.718750 0.00000000;
 time 59:7.40332031m;
 setangle 11.2500000 158.906250 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 581.125000;
  origin_y -888.375000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 158.906250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 500.250000;
  origin_y -859.500000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 158.906250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 158.906250 0.00000000;
 time 59:7.45361328m;
 setangle 11.2500000 164.531250 0.00000000;
 clientdata {
  vel_x -22.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 565.625000;
  origin_y -887.875000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 164.531250;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 482.375000;
  origin_y -867.000000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 164.531250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 157.500000 0.00000000;
 time 59:7.50366211m;
 setangle 12.6562500 -127.968750 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 520.750000;
  origin_y -808.875000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -127.968750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 466.625000;
  origin_y -874.875000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -127.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 163.125000 0.00000000;
 time 59:7.55371094m;
 setangle 14.0625000 -68.9062500 0.00000000;
 clientdata {
  vel_x -18.0000000;
  vel_y -14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 423.375000;
  origin_y -806.500000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 452.000000;
  origin_y -886.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -68.9062500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 163.125000 0.00000000;
 time 59:7.60375977m;
 setangle 14.0625000 -57.6562500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 395.875000;
  origin_y -827.625000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 439.500000;
  origin_y -900.375000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -57.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 230.625000 0.00000000;
 time 59:7.65380859m;
 setangle 14.0625000 -47.8125000 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 374.000000;
  origin_y -852.250000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 429.375000;
  origin_y -916.500000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -47.8125000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 300.937500 0.00000000;
 time 59:7.70385742m;
 setangle 12.6562500 -37.9687500 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 361.625000;
  origin_y -880.250000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 427.625000;
  origin_y -934.375000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 300.937500 0.00000000;
 time 59:7.75390625m;
 setangle 12.6562500 -32.3437500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 361.875000;
  origin_y -905.750000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 432.875000;
  origin_y -953.125000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -32.3437500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 12.6562500 310.781250 0.00000000;
 time 59:7.80395508m;
 setangle 12.6562500 -30.9375000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 368.625000;
  origin_y -924.875000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 440.750000;
  origin_y -970.625000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 326.250000 0.00000000;
 time 59:7.85400391m;
 setangle 12.6562500 -30.9375000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 375.250000;
  origin_y -939.625000;
  origin_z 483.375000;
  angles_1 12.6562500;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 447.375000;
  origin_y -985.250000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 327.656250 0.00000000;
 time 59:7.90405273m;
 setangle 11.2500000 -28.1250000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 379.000000;
  origin_y -957.750000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -28.1250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 453.750000;
  origin_y -1000.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -28.1250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 327.656250 0.00000000;
 time 59:7.95410156m;
 setangle 11.2500000 -30.9375000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 387.125000;
  origin_y -969.000000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 459.750000;
  origin_y -1015.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 327.656250 0.00000000;
 time 59:8.00439453m;
 setangle 9.84375000 -30.9375000 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 392.500000;
  origin_y -983.750000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 463.875000;
  origin_y -1030.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 11.2500000 327.656250 0.00000000;
 print "11";
 print " seconds\n";
}
block {
 camera 9.84375000 327.656250 0.00000000;
 time 59:8.05444336m;
 setangle 9.84375000 -30.9375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 393.250000;
  origin_y -999.500000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 463.875000;
  origin_y -1045.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 327.656250 0.00000000;
 time 59:8.10449219m;
 setangle 9.84375000 -30.9375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 393.250000;
  origin_y -1015.62500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 463.875000;
  origin_y -1061.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 327.656250 0.00000000;
 time 59:8.15454102m;
 setangle 9.84375000 -30.9375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 393.250000;
  origin_y -1031.62500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 463.875000;
  origin_y -1077.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 327.656250 0.00000000;
 time 59:8.20458984m;
 setangle 11.2500000 -30.9375000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 393.625000;
  origin_y -1048.00000;
  origin_z 481.250000;
  angles_1 11.2500000;
  angles_2 -30.9375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 466.125000;
  origin_y -1093.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -30.9375000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 327.656250 0.00000000;
 time 59:8.25463867m;
 setangle 9.84375000 -29.5312500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 395.000000;
  origin_y -1065.50000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -29.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 469.000000;
  origin_y -1109.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -29.5312500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 327.656250 0.00000000;
 time 59:8.30468750m;
 setangle 9.84375000 -26.7187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 396.375000;
  origin_y -1085.00000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 -26.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 472.500000;
  origin_y -1125.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -26.7187500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 9.84375000 327.656250 0.00000000;
 time 59:8.35473633m;
 setangle 8.43750000 -19.6875000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 396.000000;
  origin_y -1110.25000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 476.875000;
  origin_y -1141.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 329.062500 0.00000000;
 time 59:8.40478516m;
 setangle 8.43750000 -12.6562500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 398.375000;
  origin_y -1136.00000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -12.6562500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 482.500000;
  origin_y -1157.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -12.6562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 338.906250 0.00000000;
 time 59:8.45483398m;
 setangle 8.43750000 -9.84375000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 404.125000;
  origin_y -1155.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -9.84375000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 489.125000;
  origin_y -1172.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -9.84375000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 345.937500 0.00000000;
 time 59:8.50512695m;
 setangle 8.43750000 -5.62500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 410.750000;
  origin_y -1176.37500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 496.750000;
  origin_y -1187.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -5.62500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 345.937500 0.00000000;
 time 59:8.55517578m;
 setangle 8.43750000 -2.81250000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 418.750000;
  origin_y -1194.75000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 505.250000;
  origin_y -1201.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 348.750000 0.00000000;
 time 59:8.60522461m;
 setangle 8.43750000 0.00000000 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 428.125000;
  origin_y -1216.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 514.875000;
  origin_y -1214.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 355.781250 0.00000000;
 time 59:8.65527344m;
 setangle 8.43750000 4.21875000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 439.125000;
  origin_y -1236.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 525.375000;
  origin_y -1215.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 4.21875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 127;
 }
 updateentity {
  entity 128;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 355.781250 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 36  : 180\n";
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 59:8.70532227m;
 setangle 9.84375000 11.2500000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 457.250000;
  origin_y -1233.12500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 871.875000;
  origin_y -1018.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -115.312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 541.375000;
  origin_y -1214.25000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 199;
  frame 1;
  origin_x 10.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 0.00000000 0.00000000;
 time 59:8.75537109m;
 setangle 9.84375000 18.2812500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 509.875000;
  origin_y -1228.75000;
  origin_z 459.875000;
  angles_1 9.84375000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 875.875000;
  origin_y -1034.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -144.843750;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 557.500000;
  origin_y -1211.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 18.2812500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 2.81250000 0.00000000;
 time 59:8.80541992m;
 setangle 9.84375000 21.0937500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 526.375000;
  origin_y -1227.87500;
  origin_z 460.125000;
  angles_1 9.84375000;
  angles_2 21.0937500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 879.750000;
  origin_y -1050.25000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -163.125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 573.500000;
  origin_y -1208.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 21.0937500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 16.8750000 0.00000000;
 time 59:8.85546875m;
 setangle 9.84375000 22.5000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 529.500000;
  origin_y -1230.87500;
  origin_z 467.875000;
  angles_1 9.84375000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 883.375000;
  origin_y -1065.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -168.750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 589.250000;
  origin_y -1204.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 19.6875000 0.00000000;
 time 59:8.90551758m;
 setangle 9.84375000 22.5000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 529.250000;
  origin_y -1233.37500;
  origin_z 477.125000;
  angles_1 9.84375000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 7;
  origin_x 886.625000;
  origin_y -1081.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -171.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 604.750000;
  origin_y -1199.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 19.6875000 0.00000000;
 time 59:8.95556641m;
 setangle 9.84375000 22.5000000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 543.250000;
  origin_y -1232.87500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 22.5000000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 885.375000;
  origin_y -1100.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -175.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 622.250000;
  origin_y -1197.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 22.5000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 21.0937500 0.00000000;
 time 59:9.00561523m;
 setangle 9.84375000 25.3125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 561.875000;
  origin_y -1235.75000;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 3;
  frame 8;
  origin_x 879.375000;
  origin_y -1118.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -175.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 639.000000;
  origin_y -1197.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 25.3125000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 21.0937500 0.00000000;
 print "10";
 print " seconds\n";
}
block {
 camera 8.43750000 21.0937500 0.00000000;
 time 59:9.05590820m;
 setangle 9.84375000 28.1250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 580.250000;
  origin_y -1239.37500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 872.125000;
  origin_y -1135.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -175.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 655.375000;
  origin_y -1196.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 21.0937500 0.00000000;
 time 59:9.10595703m;
 setangle 9.84375000 28.1250000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 596.500000;
  origin_y -1239.87500;
  origin_z 479.125000;
  angles_1 9.84375000;
  angles_2 28.1250000;
 }
 updateentity {
  entity 3;
  frame 9;
  origin_x 863.625000;
  origin_y -1150.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -175.781250;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 671.625000;
  origin_y -1197.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 28.1250000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 23.9062500 0.00000000;
 time 59:9.15600586m;
 setangle 8.43750000 29.5312500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 613.250000;
  origin_y -1242.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 854.750000;
  origin_y -1165.00000;
  origin_z 438.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 687.625000;
  origin_y -1198.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 29.5312500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 8.43750000 26.7187500 0.00000000;
 time 59:9.20605469m;
 setangle 8.43750000 32.3437500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 631.625000;
  origin_y -1247.62500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 3;
  frame 10;
  origin_x 845.750000;
  origin_y -1179.12500;
  origin_z 434.000000;
  angles_1 -2.81250000;
  angles_2 -171.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 703.625000;
  origin_y -1199.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 32.3437500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 28.1250000 0.00000000;
 time 59:9.25610352m;
 setangle 8.43750000 36.5625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 651.250000;
  origin_y -1253.87500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 36.5625000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 836.750000;
  origin_y -1193.37500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -171.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 719.625000;
  origin_y -1200.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 36.5625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 28.1250000 0.00000000;
 time 59:9.30615234m;
 setangle 8.43750000 39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 670.000000;
  origin_y -1258.12500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 11;
  origin_x 822.125000;
  origin_y -1205.62500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -171.562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 735.625000;
  origin_y -1201.50000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 30.9375000 0.00000000;
 time 59:9.35620117m;
 setangle 8.43750000 39.3750000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 686.000000;
  origin_y -1258.75000;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 39.3750000;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 807.000000;
  origin_y -1215.75000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -172.968750;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 751.750000;
  origin_y -1202.12500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 39.3750000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 37.9687500 0.00000000;
 time 59:9.40625000m;
 setangle 8.43750000 35.1562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 698.125000;
  origin_y -1254.62500;
  origin_z 477.000000;
  angles_1 8.43750000;
  angles_2 35.1562500;
 }
 updateentity {
  entity 3;
  frame 6;
  origin_x 791.375000;
  origin_y -1224.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -175.781250;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 759.375000;
  origin_y -1203.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 35.1562500;
  angles_3 7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 37.9687500 0.00000000;
 time 59:9.45629883m;
 setangle 16.8750000 11.2500000 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 679.625000;
  origin_y -1229.12500;
  origin_z 489.625000;
  angles_1 16.8750000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 3;
  frame 94;
  effects 2;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 759.375000;
  origin_y -1210.75000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 783.250000;
  origin_y -1222.62500;
  origin_z 446.500000;
  angles_1 -9.84375000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 767.875000;
  origin_y -1208.87500;
  origin_z 445.000000;
  angles_1 -18.2812500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 793.000000;
  origin_y -1219.37500;
  origin_z 421.000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 3; // weapons/sgun1.wav
  origin 791.375000 -1222.62500 436.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 759.375000 -1210.75000 436.000000;
 }
 temp_entity {
  entitytype 3;
  origin 783.250000 -1222.62500 446.500000;
 }
 sound {
  attenuation 0.00000000;
  channel 2;
  entity 3;
  soundnum 51; // player/death5.wav
  origin 791.375000 -1222.62500 436.000000;
 }
 temp_entity {
  entitytype 3;
  origin 767.875000 -1208.87500 445.000000;
 }
}
block {
 camera 7.03125000 37.9687500 0.00000000;
 print "Entropy";
 print " rides ";
 print " hres";
 print "'s rocket\n";
 updatefrags {
  player 3;
  frags 14;
 }
}
block {
 camera 7.03125000 37.9687500 0.00000000;
 time 59:9.50659180m;
 setangle 19.6875000 4.21875000 0.00000000;
 clientdata {
  vel_x -47.0000000;
  vel_y 13.0000000;
  vel_z -36.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 639.375000;
  origin_y -1208.25000;
  origin_z 464.500000;
  angles_1 19.6875000;
  angles_2 4.21875000;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 721.125000;
  origin_y -1200.12500;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 783.250000;
  origin_y -1222.62500;
  origin_z 446.500000;
  angles_1 -9.84375000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 767.875000;
  origin_y -1208.87500;
  origin_z 445.000000;
  angles_1 -18.2812500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 794.625000;
  origin_y -1216.25000;
  origin_z 432.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 33.7500000 0.00000000;
 time 59:9.55664063m;
 setangle 19.6875000 -4.21875000 0.00000000;
 clientdata {
  vel_x -36.0000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 609.750000;
  origin_y -1175.62500;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 3;
  frame 95;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 691.500000;
  origin_y -1183.75000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -4.21875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 783.250000;
  origin_y -1222.62500;
  origin_z 446.500000;
  angles_1 -9.84375000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 767.875000;
  origin_y -1208.87500;
  origin_z 445.000000;
  angles_1 -18.2812500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 796.250000;
  origin_y -1213.00000;
  origin_z 441.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 7.03125000 33.7500000 0.00000000;
 time 59:9.60668945m;
 setangle 19.6875000 -16.8750000 0.00000000;
 clientdata {
  vel_x -26.0000000;
  vel_y 25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 592.500000;
  origin_y -1137.25000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 670.500000;
  origin_y -1163.00000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 783.250000;
  origin_y -1222.62500;
  origin_z 446.500000;
  angles_1 -9.84375000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 767.875000;
  origin_y -1208.87500;
  origin_z 445.000000;
  angles_1 -18.2812500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 797.875000;
  origin_y -1209.75000;
  origin_z 448.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 2.81250000 0.00000000;
 time 59:9.65673828m;
 setangle 19.6875000 -16.8750000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 583.125000;
  origin_y -1117.50000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 3;
  frame 96;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 661.000000;
  origin_y -1160.00000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -16.8750000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 783.250000;
  origin_y -1222.62500;
  origin_z 446.500000;
  angles_1 -9.84375000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 767.875000;
  origin_y -1208.87500;
  origin_z 445.000000;
  angles_1 -18.2812500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 799.500000;
  origin_y -1206.50000;
  origin_z 453.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 2.81250000 0.00000000;
 time 59:9.70678711m;
 setangle 19.6875000 -16.8750000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 582.875000;
  origin_y -1131.00000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 -16.8750000;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 660.875000;
  origin_y -1160.00000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 -16.8750000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 783.250000;
  origin_y -1222.62500;
  origin_z 446.500000;
  angles_1 -9.84375000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 767.875000;
  origin_y -1208.87500;
  origin_z 445.000000;
  angles_1 -18.2812500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 801.125000;
  origin_y -1203.25000;
  origin_z 456.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 341.718750 0.00000000;
 time 59:9.75683594m;
 setangle 14.0625000 -53.4375000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 619.875000;
  origin_y -1092.50000;
  origin_z 485.500000;
  angles_1 14.0625000;
  angles_2 -53.4375000;
 }
 updateentity {
  entity 3;
  frame 97;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 668.625000;
  origin_y -1161.87500;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 -53.4375000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 783.250000;
  origin_y -1222.62500;
  origin_z 446.500000;
  angles_1 -9.84375000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 767.875000;
  origin_y -1208.87500;
  origin_z 445.000000;
  angles_1 -18.2812500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 802.625000;
  origin_y -1200.00000;
  origin_z 457.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
}
block {
 camera 18.2812500 341.718750 0.00000000;
 time 59:9.80688477m;
 setangle 11.2500000 -70.3125000 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 677.250000;
  origin_y -1144.87500;
  origin_z 442.250000;
  angles_1 11.2500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 682.500000;
  origin_y -1160.87500;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 783.250000;
  origin_y -1222.62500;
  origin_z 446.500000;
  angles_1 -9.84375000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 767.875000;
  origin_y -1208.87500;
  origin_z 445.000000;
  angles_1 -18.2812500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 804.250000;
  origin_y -1196.87500;
  origin_z 455.875000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 341.718750 0.00000000;
 time 59:9.85693359m;
 setangle 11.2500000 -70.3125000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 693.625000;
  origin_y -1143.50000;
  origin_z 441.625000;
  angles_1 11.2500000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 3;
  frame 98;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 698.625000;
  origin_y -1160.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 783.250000;
  origin_y -1222.62500;
  origin_z 446.500000;
  angles_1 -9.84375000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 767.875000;
  origin_y -1208.87500;
  origin_z 445.000000;
  angles_1 -18.2812500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 805.875000;
  origin_y -1193.62500;
  origin_z 452.875000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 288.281250 0.00000000;
 time 59:9.90698242m;
 setangle 9.84375000 -70.3125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 694.000000;
  origin_y -1145.87500;
  origin_z 440.625000;
  angles_1 9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 715.125000;
  origin_y -1160.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 783.250000;
  origin_y -1222.62500;
  origin_z 446.500000;
  angles_1 -9.84375000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 767.875000;
  origin_y -1208.87500;
  origin_z 445.000000;
  angles_1 -18.2812500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 807.500000;
  origin_y -1190.37500;
  origin_z 447.875000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 288.281250 0.00000000;
 time 59:9.95703125m;
 setangle 9.84375000 -70.3125000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 710.375000;
  origin_y -1145.87500;
  origin_z 440.625000;
  angles_1 9.84375000;
  angles_2 -70.3125000;
 }
 updateentity {
  entity 3;
  frame 99;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 731.500000;
  origin_y -1160.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -70.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 783.250000;
  origin_y -1222.62500;
  origin_z 446.500000;
  angles_1 -9.84375000;
  angles_2 -180.000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 767.875000;
  origin_y -1208.87500;
  origin_z 445.000000;
  angles_1 -18.2812500;
  angles_2 11.2500000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 809.125000;
  origin_y -1187.12500;
  origin_z 440.875000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 288.281250 0.00000000;
 time 59:10.00708008m;
 setangle 9.84375000 -68.9062500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 726.500000;
  origin_y -1145.87500;
  origin_z 440.750000;
  angles_1 9.84375000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 748.125000;
  origin_y -1160.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 158;
  modelindex 86; // progs/backpack.mdl
  origin_x 810.750000;
  origin_y -1183.87500;
  origin_z 431.750000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 288.281250 0.00000000;
 print "9";
 print " seconds\n";
}
block {
 camera 9.84375000 288.281250 0.00000000;
 time 59:10.05712891m;
 setangle 12.6562500 -50.6250000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 754.375000;
  origin_y -1142.12500;
  origin_z 443.500000;
  angles_1 12.6562500;
  angles_2 -50.6250000;
 }
 updateentity {
  entity 3;
  frame 100;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 765.750000;
  origin_y -1160.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -50.6250000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 31; // weapons/lock4.wav
  origin 765.750000 -1160.00000 436.000000;
 }
}
block {
 camera 8.43750000 288.281250 0.00000000;
 time 59:10.10742188m;
 setangle 12.6562500 -45.0000000 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 770.125000;
  origin_y -1141.50000;
  origin_z 444.625000;
  angles_1 12.6562500;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 784.000000;
  origin_y -1160.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 307.968750 0.00000000;
 time 59:10.15747070m;
 setangle 12.6562500 -21.0937500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 763.750000;
  origin_y -1144.00000;
  origin_z 456.375000;
  angles_1 12.6562500;
  angles_2 -21.0937500;
 }
 updateentity {
  entity 3;
  frame 101;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 800.625000;
  origin_y -1160.00000;
  origin_z 432.000000;
  angles_1 -2.81250000;
  angles_2 -21.0937500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 307.968750 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 40\n";
}
block {
 camera 11.2500000 307.968750 0.00000000;
 time 59:10.20751953m;
 setangle 19.6875000 29.5312500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 746.000000;
  origin_y -1194.50000;
  origin_z 493.625000;
  angles_1 19.6875000;
  angles_2 29.5312500;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 816.375000;
  origin_y -1160.00000;
  origin_z 432.000000;
  angles_1 -5.62500000;
  angles_2 29.5312500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 11.2500000 315.000000 0.00000000;
 time 59:10.25756836m;
 setangle 15.4687500 59.0625000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 785.875000;
  origin_y -1225.37500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 59.0625000;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 827.375000;
  origin_y -1160.00000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 59.0625000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 28.1250000 0.00000000;
 time 59:10.30761719m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 828.000000;
  origin_y -1238.12500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 3;
  frame 102;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 828.000000;
  origin_y -1154.00000;
  origin_z 432.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 18.2812500 28.1250000 0.00000000;
 time 59:10.35766602m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 828.375000;
  origin_y -1225.37500;
  origin_z 487.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 828.375000;
  origin_y -1141.12500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 11;
  origin 1100.00000 -720.000000 313.000000;
 }
}
block {
 camera 14.0625000 57.6562500 0.00000000;
 time 59:10.40771484m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 828.750000;
  origin_y -1209.25000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 828.750000;
  origin_y -1125.12500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 3;
  soundnum 4; // weapons/guncock.wav
  origin 1080.00000 -720.000000 316.000000;
 }
 temp_entity {
  entitytype 2;
  origin 1027.87500 -728.875000 316.375000;
 }
 temp_entity {
  entitytype 2;
  origin 1027.75000 -730.250000 316.250000;
 }
 temp_entity {
  entitytype 2;
  origin 1027.75000 -729.500000 315.875000;
 }
 temp_entity {
  entitytype 2;
  origin 1027.75000 -728.250000 315.375000;
 }
 temp_entity {
  entitytype 2;
  origin 1027.75000 -730.500000 315.625000;
 }
 temp_entity {
  entitytype 2;
  origin 1027.75000 -730.250000 313.875000;
 }
}
block {
 camera 14.0625000 57.6562500 0.00000000;
 time 59:10.45776367m;
 setangle 15.4687500 74.5312500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 809.375000;
  origin_y -1190.50000;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 829.875000;
  origin_y -1108.87500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 74.5312500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 9;
  modelindex 65; // progs/h_player.mdl
  colormap 3;
  origin_x 545.750000;
  origin_y -784.625000;
  origin_z 408.000000;
  angles_1 -1.40625000;
  angles_2 64.6875000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 109;
 }
 updateentity {
  entity 152;
  origin_z -92.0000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 59:10.50805664m;
 setangle 15.4687500 37.9687500 0.00000000;
 clientdata {
  vel_y 18.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 813.875000;
  origin_y -1110.50000;
  origin_z 457.875000;
  angles_1 15.4687500;
  angles_2 37.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 838.500000;
  origin_y -1093.75000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 37.9687500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 164;
  soundnum 27; // misc/r_tele2.wav
  origin 1100.00000 -720.000000 313.000000;
 }
}
block {
 camera 14.0625000 73.1250000 0.00000000;
 time 59:10.55786133m;
 setangle 15.4687500 36.5625000 0.00000000;
 clientdata {
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 822.500000;
  origin_y -1104.75000;
  origin_z 464.625000;
  angles_1 15.4687500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 853.500000;
  origin_y -1082.12500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 36.5625000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 73.1250000 0.00000000;
 time 59:10.60815430m;
 setangle 15.4687500 36.5625000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 822.125000;
  origin_y -1106.50000;
  origin_z 477.000000;
  angles_1 15.4687500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 866.125000;
  origin_y -1072.25000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 36.5625000 0.00000000;
 time 59:10.65820312m;
 setangle 15.4687500 36.5625000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 821.625000;
  origin_y -1104.75000;
  origin_z 487.375000;
  angles_1 15.4687500;
  angles_2 36.5625000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 878.250000;
  origin_y -1060.62500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 36.5625000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 36.5625000 0.00000000;
 time 59:10.70825195m;
 setangle 15.4687500 35.1562500 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 821.375000;
  origin_y -1096.62500;
  origin_z 495.500000;
  angles_1 15.4687500;
  angles_2 35.1562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 889.000000;
  origin_y -1046.50000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 35.1562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 35.1562500 0.00000000;
 time 59:10.75830078m;
 setangle 14.0625000 18.2812500 0.00000000;
 clientdata {
  vel_x 11.0000000;
  vel_y 16.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 819.375000;
  origin_y -1061.87500;
  origin_z 493.000000;
  angles_1 14.0625000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 898.500000;
  origin_y -1033.50000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 18.2812500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 33.7500000 0.00000000;
 time 59:10.80834961m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 828.250000;
  origin_y -1026.87500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 914.000000;
  origin_y -1022.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 16.8750000 0.00000000;
 time 59:10.85839844m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 841.500000;
  origin_y -1017.50000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 927.250000;
  origin_y -1013.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 200;
  origin_z -96.0000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 16.8750000 0.00000000;
 time 59:10.90844727m;
 setangle 11.2500000 1.40625000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 854.375000;
  origin_y -1007.87500;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 1.40625000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 940.125000;
  origin_y -1003.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 1.40625000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 59:10.95849609m;
 setangle 11.2500000 0.00000000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 866.875000;
  origin_y -995.875000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 0.00000000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 952.750000;
  origin_y -993.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 0.00000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 59:11.00854492m;
 setangle 11.2500000 -4.21875000 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 884.125000;
  origin_y -978.000000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -4.21875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 969.625000;
  origin_y -986.500000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 print "8";
 print " seconds\n";
}
block {
 camera 9.84375000 0.00000000 0.00000000;
 time 59:11.05859375m;
 setangle 11.2500000 -32.3437500 0.00000000;
 clientdata {
  vel_x 25.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 918.250000;
  origin_y -937.375000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -32.3437500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 989.750000;
  origin_y -985.125000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -32.3437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 354.375000 0.00000000;
 time 59:11.10864258m;
 setangle 11.2500000 -33.7500000 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 938.500000;
  origin_y -936.625000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -33.7500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1008.62500;
  origin_y -986.000000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -33.7500000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 354.375000 0.00000000;
 time 59:11.15893555m;
 setangle 11.2500000 -37.9687500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 958.375000;
  origin_y -932.250000;
  origin_z 489.250000;
  angles_1 11.2500000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1024.62500;
  origin_y -986.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -37.9687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 326.250000 0.00000000;
 time 59:11.20898438m;
 setangle 9.84375000 -45.0000000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 981.125000;
  origin_y -925.125000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -45.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1040.75000;
  origin_y -987.625000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -45.0000000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 320.625000 0.00000000;
 time 59:11.25903320m;
 setangle 9.84375000 -47.8125000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1001.75000;
  origin_y -928.375000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 -47.8125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1058.12500;
  origin_y -993.750000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -47.8125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 320.625000 0.00000000;
 time 59:11.30908203m;
 setangle 8.43750000 -54.8437500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1026.25000;
  origin_y -930.000000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -54.8437500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1074.50000;
  origin_y -1002.12500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -54.8437500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 315.000000 0.00000000;
 time 59:11.35913086m;
 setangle 8.43750000 -57.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1044.75000;
  origin_y -937.500000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -57.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1089.37500;
  origin_y -1011.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -57.6562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 303.750000 0.00000000;
 time 59:11.40917969m;
 setangle 8.43750000 -61.8750000 0.00000000;
 clientdata {
  vel_x 16.0000000;
  vel_y -13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1063.87500;
  origin_y -945.625000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -61.8750000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1102.87500;
  origin_y -1023.00000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 -61.8750000;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 303.750000 0.00000000;
 time 59:11.45922852m;
 setangle 8.43750000 -64.6875000 0.00000000;
 clientdata {
  vel_x 13.0000000;
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1078.62500;
  origin_y -959.750000;
  origin_z 485.000000;
  angles_1 8.43750000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1113.75000;
  origin_y -1039.00000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 300.937500 0.00000000;
 time 59:11.50927734m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x 7.00000000;
  vel_y -24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1090.50000;
  origin_y -977.000000;
  origin_z 493.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1119.75000;
  origin_y -1058.62500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 293.906250 0.00000000;
 time 59:11.55932617m;
 setangle 8.43750000 -68.9062500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y -23.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1094.12500;
  origin_y -995.625000;
  origin_z 493.000000;
  angles_1 8.43750000;
  angles_2 -68.9062500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1123.37500;
  origin_y -1077.25000;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -68.9062500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 293.906250 0.00000000;
 time 59:11.60937500m;
 setangle 9.84375000 -64.6875000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  vel_y -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1084.00000;
  origin_y -1016.50000;
  origin_z 495.125000;
  angles_1 9.84375000;
  angles_2 -64.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1119.00000;
  origin_y -1095.37500;
  origin_z 448.000000;
  angles_1 -2.81250000;
  angles_2 -64.6875000;
  angles_3 1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 time 59:11.65942383m;
 setangle 14.0625000 -19.6875000 0.00000000;
 clientdata {
  vel_y -19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1056.00000;
  origin_y -1087.50000;
  origin_z 489.500000;
  angles_1 14.0625000;
  angles_2 -19.6875000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1115.00000;
  origin_y -1111.00000;
  origin_z 446.000000;
  angles_1 -4.21875000;
  angles_2 -19.6875000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 7.03125000 289.687500 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 40\n";
}
block {
 camera 8.43750000 293.906250 0.00000000;
 time 59:11.70971680m;
 setangle 16.8750000 56.2500000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y -19.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1066.37500;
  origin_y -1197.25000;
  origin_z 501.500000;
  angles_1 16.8750000;
  angles_2 56.2500000;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1111.00000;
  origin_y -1126.62500;
  origin_z 442.000000;
  angles_1 -5.62500000;
  angles_2 56.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 338.906250 0.00000000;
 time 59:11.75976562m;
 setangle 18.2812500 91.4062500 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1111.00000;
  origin_y -1207.87500;
  origin_z 495.125000;
  angles_1 18.2812500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1107.12500;
  origin_y -1142.25000;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 338.906250 0.00000000;
 time 59:11.80981445m;
 setangle 18.2812500 91.4062500 0.00000000;
 clientdata {
  vel_x -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1104.37500;
  origin_y -1207.87500;
  origin_z 486.000000;
  angles_1 18.2812500;
  angles_2 91.4062500;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1101.25000;
  origin_y -1158.12500;
  origin_z 440.000000;
  angles_1 -5.62500000;
  angles_2 91.4062500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1324.75000 -674.625000 316.000000;
 }
 sound {
  channel 3;
  entity 4;
  soundnum 66; // items/r_item1.wav
  origin 1101.25000 -1158.12500 444.000000;
 }
}
block {
 camera 15.4687500 54.8437500 0.00000000;
 time 59:11.85986328m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1095.62500;
  origin_y -1207.87500;
  origin_z 471.875000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1094.50000;
  origin_y -1173.37500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 59:11.90991211m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1089.00000;
  origin_y -1207.87500;
  origin_z 461.875000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1089.00000;
  origin_y -1185.50000;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 16.8750000 90.0000000 0.00000000;
 time 59:11.95996094m;
 setangle 15.4687500 90.0000000 0.00000000;
 clientdata {
  vel_x -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1084.62500;
  origin_y -1207.87500;
  origin_z 454.000000;
  angles_1 15.4687500;
  angles_2 90.0000000;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1084.62500;
  origin_y -1191.87500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 90.0000000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 59:12.01000977m;
 setangle 14.0625000 74.5312500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1081.12500;
  origin_y -1206.00000;
  origin_z 449.750000;
  angles_1 14.0625000;
  angles_2 74.5312500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1083.25000;
  origin_y -1184.12500;
  origin_z 440.000000;
  angles_1 -4.21875000;
  angles_2 74.5312500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 print "7";
 print " seconds\n";
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 59:12.06005859m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1075.12500;
  origin_y -1200.12500;
  origin_z 454.375000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1085.62500;
  origin_y -1170.62500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 14.0625000 90.0000000 0.00000000;
 time 59:12.11010742m;
 setangle 11.2500000 63.2812500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1073.00000;
  origin_y -1190.37500;
  origin_z 462.875000;
  angles_1 11.2500000;
  angles_2 63.2812500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1089.75000;
  origin_y -1154.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 63.2812500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 73.1250000 0.00000000;
 time 59:12.16015625m;
 setangle 11.2500000 57.6562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1059.37500;
  origin_y -1198.62500;
  origin_z 479.750000;
  angles_1 11.2500000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1095.00000;
  origin_y -1139.37500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 57.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 12.6562500 73.1250000 0.00000000;
 time 59:12.21044922m;
 setangle 9.84375000 53.4375000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1050.00000;
  origin_y -1194.50000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 53.4375000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1099.62500;
  origin_y -1123.87500;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 53.4375000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 9.84375000 61.8750000 0.00000000;
 time 59:12.26049805m;
 setangle 9.84375000 49.2187500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1048.62500;
  origin_y -1174.50000;
  origin_z 487.125000;
  angles_1 9.84375000;
  angles_2 49.2187500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1103.37500;
  origin_y -1107.75000;
  origin_z 440.000000;
  angles_1 -2.81250000;
  angles_2 49.2187500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 52.0312500 0.00000000;
 time 59:12.31054688m;
 setangle 7.03125000 32.3437500 0.00000000;
 clientdata {
  vel_x 4.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1034.62500;
  origin_y -1140.50000;
  origin_z 482.875000;
  angles_1 7.03125000;
  angles_2 32.3437500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1107.00000;
  origin_y -1092.12500;
  origin_z 440.000000;
  angles_1 -1.40625000;
  angles_2 32.3437500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1333.00000 -645.500000 344.000000;
 }
}
block {
 camera 8.43750000 47.8125000 0.00000000;
 time 59:12.36059570m;
 setangle 5.62500000 26.7187500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1034.12500;
  origin_y -1117.75000;
  origin_z 480.750000;
  angles_1 5.62500000;
  angles_2 26.7187500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1111.12500;
  origin_y -1076.62500;
  origin_z 448.000000;
  angles_1 -1.40625000;
  angles_2 26.7187500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 8.43750000 47.8125000 0.00000000;
 time 59:12.41064453m;
 setangle 5.62500000 25.3125000 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1037.62500;
  origin_y -1100.37500;
  origin_z 488.750000;
  angles_1 5.62500000;
  angles_2 25.3125000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1115.62500;
  origin_y -1061.12500;
  origin_z 448.000000;
  angles_1 -1.40625000;
  angles_2 25.3125000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 5.62500000 30.9375000 0.00000000;
 time 59:12.46069336m;
 setangle 5.62500000 19.6875000 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1063.00000;
  origin_y -1068.12500;
  origin_z 477.125000;
  angles_1 5.62500000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 4;
  frame 6;
  origin_x 1120.87500;
  origin_y -1045.75000;
  origin_z 448.000000;
  angles_1 -1.40625000;
  angles_2 19.6875000;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 23.9062500 0.00000000;
 time 59:12.51074219m;
 setangle 5.62500000 18.2812500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1060.12500;
  origin_y -1050.50000;
  origin_z 479.375000;
  angles_1 5.62500000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1123.12500;
  origin_y -1028.00000;
  origin_z 448.000000;
  angles_1 -1.40625000;
  angles_2 18.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 23.9062500 0.00000000;
 time 59:12.56079102m;
 setangle 4.21875000 18.2812500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1058.62500;
  origin_y -1034.12500;
  origin_z 478.750000;
  angles_1 4.21875000;
  angles_2 18.2812500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1123.87500;
  origin_y -1010.75000;
  origin_z 446.000000;
  angles_1 0.00000000;
  angles_2 18.2812500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 4.21875000 18.2812500 0.00000000;
 time 59:12.61083984m;
 setangle 4.21875000 15.4687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1056.75000;
  origin_y -1014.12500;
  origin_z 475.375000;
  angles_1 4.21875000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1124.62500;
  origin_y -993.500000;
  origin_z 442.000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 16.8750000 0.00000000;
 time 59:12.66088867m;
 setangle 4.21875000 15.4687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 21.0000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1041.62500;
  origin_y -1001.62500;
  origin_z 476.625000;
  angles_1 4.21875000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1125.37500;
  origin_y -976.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1180.75000;
  origin_y -959.500000;
  origin_z 450.250000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 3; // weapons/sgun1.wav
  origin 1125.37500 -976.250000 444.000000;
 }
}
block {
 camera 2.81250000 16.8750000 0.00000000;
 time 59:12.71118164m;
 setangle 4.21875000 12.6562500 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1048.87500;
  origin_y -981.750000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1133.75000;
  origin_y -960.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1228.37500;
  origin_y -945.000000;
  origin_z 445.375000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 14.0625000 0.00000000;
 time 59:12.76123047m;
 setangle 2.81250000 12.6562500 0.00000000;
 clientdata {
  vel_x 18.0000000;
  vel_y 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1063.25000;
  origin_y -970.500000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1148.37500;
  origin_y -949.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 -7.03125000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1276.00000;
  origin_y -930.500000;
  origin_z 440.500000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 16; // player/plyrjmp8.wav
  origin 1335.87500 -624.375000 376.000000;
 }
}
block {
 camera 2.81250000 14.0625000 0.00000000;
 time 59:12.81127930m;
 setangle 2.81250000 12.6562500 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1082.12500;
  origin_y -965.125000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1167.25000;
  origin_y -943.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1323.75000;
  origin_y -916.125000;
  origin_z 435.500000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 11.2500000 0.00000000;
 time 59:12.86132812m;
 setangle 2.81250000 12.6562500 0.00000000;
 clientdata {
  vel_x 23.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1101.25000;
  origin_y -963.000000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1186.37500;
  origin_y -941.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1371.37500;
  origin_y -901.625000;
  origin_z 430.625000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 11.2500000 0.00000000;
 time 59:12.91137695m;
 setangle 2.81250000 12.6562500 0.00000000;
 clientdata {
  vel_x 22.0000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1119.37500;
  origin_y -962.625000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1204.50000;
  origin_y -941.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1419.12500;
  origin_y -887.125000;
  origin_z 425.750000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 11.2500000 0.00000000;
 time 59:12.96142578m;
 setangle 2.81250000 12.6562500 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1136.75000;
  origin_y -963.875000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1221.87500;
  origin_y -942.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 82; // progs/missile.mdl
  origin_x 1466.75000;
  origin_y -872.625000;
  origin_z 420.875000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 11.2500000 0.00000000;
 time 59:13.01147461m;
 setangle 2.81250000 12.6562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1153.50000;
  origin_y -966.250000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1238.62500;
  origin_y -945.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 1506.37500;
  origin_y -860.625000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 3;
  origin 1506.37500 -860.625000 416.750000;
 }
}
block {
 camera 1.40625000 11.2500000 0.00000000;
 print "6";
 print " seconds\n";
}
block {
 camera 1.40625000 11.2500000 0.00000000;
 time 59:13.06152344m;
 setangle 2.81250000 12.6562500 0.00000000;
 clientdata {
  vel_x 20.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1169.75000;
  origin_y -969.625000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1254.87500;
  origin_y -948.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1506.37500;
  origin_y -860.625000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 11.2500000 0.00000000;
 time 59:13.11157227m;
 setangle 2.81250000 12.6562500 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1185.62500;
  origin_y -973.875000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1270.75000;
  origin_y -952.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1506.37500;
  origin_y -860.625000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 11.2500000 0.00000000;
 time 59:13.16162109m;
 setangle 4.21875000 12.6562500 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1198.50000;
  origin_y -977.125000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1283.37500;
  origin_y -955.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 5.62500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1506.37500;
  origin_y -860.625000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 11.2500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 60\n";
}
block {
 camera 1.40625000 11.2500000 0.00000000;
 time 59:13.21166992m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1208.12500;
  origin_y -977.625000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1293.50000;
  origin_y -958.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1506.37500;
  origin_y -860.625000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 1.40625000 11.2500000 0.00000000;
 time 59:13.26196289m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 10.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1216.25000;
  origin_y -979.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 9;
  origin_x 1301.62500;
  origin_y -960.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1506.37500;
  origin_y -860.625000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 33; // items/armor1.wav
  origin 1339.50000 -589.500000 404.000000;
 }
}
block {
 camera 1.40625000 11.2500000 0.00000000;
 time 59:13.31201172m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 8.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1222.75000;
  origin_y -981.500000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1308.12500;
  origin_y -962.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1506.37500;
  origin_y -860.625000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:13.36206055m;
 setangle 2.81250000 12.6562500 0.00000000;
 clientdata {
  vel_x 6.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1228.25000;
  origin_y -985.000000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 10;
  origin_x 1313.37500;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1506.37500;
  origin_y -860.625000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:13.41210938m;
 setangle 0.00000000 15.4687500 0.00000000;
 clientdata {
  vel_x 5.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1233.25000;
  origin_y -990.375000;
  origin_z 470.000000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 11;
  origin_x 1317.50000;
  origin_y -964.750000;
  origin_z 440.000000;
  angles_2 15.4687500;
  angles_3 1.40625000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1506.37500;
  origin_y -860.625000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:13.46215820m;
 setangle 0.00000000 15.4687500 0.00000000;
 clientdata {
  vel_x 3.00000000;
  vel_y -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1236.50000;
  origin_y -991.125000;
  origin_z 467.750000;
  angles_1 0.00000000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1320.62500;
  origin_y -965.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1506.37500;
  origin_y -860.625000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1349.12500;
  origin_y -957.000000;
  origin_z 448.750000;
  angles_1 33.7500000;
  angles_2 30.9375000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1320.62500 -965.625000 444.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:13.51220703m;
 setangle 0.00000000 15.4687500 0.00000000;
 clientdata {
  vel_x 2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1238.62500;
  origin_y -991.750000;
  origin_z 467.750000;
  angles_1 0.00000000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1322.87500;
  origin_y -966.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1506.37500;
  origin_y -860.625000;
  origin_z 416.750000;
  angles_1 -5.62500000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1377.75000;
  origin_y -948.500000;
  origin_z 455.625000;
  angles_1 49.2187500;
  angles_2 45.0000000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 14.0625000 0.00000000;
 time 59:13.56225586m;
 setangle 0.00000000 15.4687500 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1239.87500;
  origin_y -992.000000;
  origin_z 467.750000;
  angles_1 0.00000000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1324.12500;
  origin_y -966.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1406.25000;
  origin_y -939.875000;
  origin_z 460.500000;
  angles_1 64.6875000;
  angles_2 60.4687500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 14.0625000 0.00000000;
 time 59:13.61230469m;
 setangle 0.00000000 15.4687500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1240.12500;
  origin_y -992.125000;
  origin_z 467.750000;
  angles_1 0.00000000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1434.75000;
  origin_y -931.375000;
  origin_z 463.250000;
  angles_1 78.7500000;
  angles_2 75.9375000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 14.0625000 0.00000000;
 time 59:13.66235352m;
 setangle 0.00000000 15.4687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1240.12500;
  origin_y -992.125000;
  origin_z 467.750000;
  angles_1 0.00000000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1463.25000;
  origin_y -922.750000;
  origin_z 464.125000;
  angles_1 94.2187500;
  angles_2 90.0000000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 14.0625000 0.00000000;
 time 59:13.71240234m;
 setangle 0.00000000 15.4687500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1240.12500;
  origin_y -992.125000;
  origin_z 467.750000;
  angles_1 0.00000000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 15.4687500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1491.87500;
  origin_y -914.250000;
  origin_z 463.000000;
  angles_1 109.687500;
  angles_2 105.468750;
  angles_3 90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 14.0625000 0.00000000;
 time 59:13.76245117m;
 setangle -1.40625000 14.0625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1239.62500;
  origin_y -990.000000;
  origin_z 465.625000;
  angles_1 -1.40625000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1520.37500;
  origin_y -905.625000;
  origin_z 459.750000;
  angles_1 123.750000;
  angles_2 120.937500;
  angles_3 104.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 14.0625000 0.00000000;
 time 59:13.81274414m;
 setangle 0.00000000 14.0625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1239.62500;
  origin_y -990.000000;
  origin_z 467.750000;
  angles_1 0.00000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1548.87500;
  origin_y -897.125000;
  origin_z 454.500000;
  angles_1 139.218750;
  angles_2 135.000000;
  angles_3 119.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 14.0625000 0.00000000;
 time 59:13.86279297m;
 setangle 0.00000000 14.0625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1239.62500;
  origin_y -990.000000;
  origin_z 467.750000;
  angles_1 0.00000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1577.37500;
  origin_y -888.500000;
  origin_z 447.375000;
  angles_1 154.687500;
  angles_2 150.468750;
  angles_3 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 12.6562500 0.00000000;
 time 59:13.91284180m;
 setangle 0.00000000 14.0625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1239.62500;
  origin_y -990.000000;
  origin_z 467.750000;
  angles_1 0.00000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1605.87500;
  origin_y -880.000000;
  origin_z 438.125000;
  angles_1 168.750000;
  angles_2 165.937500;
  angles_3 149.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 12.6562500 0.00000000;
 time 59:13.96289062m;
 setangle 0.00000000 14.0625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1239.50000;
  origin_y -990.000000;
  origin_z 470.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1634.50000;
  origin_y -871.375000;
  origin_z 426.875000;
  angles_1 -175.781250;
  angles_2 -180.000000;
  angles_3 164.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 12.6562500 0.00000000;
 time 59:14.01293945m;
 setangle 0.00000000 14.0625000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1239.50000;
  origin_y -990.000000;
  origin_z 470.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_2 14.0625000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1663.00000;
  origin_y -862.875000;
  origin_z 413.750000;
  angles_1 -160.312500;
  angles_2 -164.531250;
  angles_3 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 12.6562500 0.00000000;
 print "5";
 print " seconds\n";
}
block {
 camera 0.00000000 12.6562500 0.00000000;
 time 59:14.06298828m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 470.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1353.50000;
  origin_y -959.250000;
  origin_z 448.000000;
  angles_1 32.3437500;
  angles_2 28.1250000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1691.50000;
  origin_y -854.250000;
  origin_z 398.500000;
  angles_1 -146.250000;
  angles_2 -149.062500;
  angles_3 -165.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1324.37500 -966.625000 444.000000;
 }
}
block {
 camera 0.00000000 12.6562500 0.00000000;
 time 59:14.11303711m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 470.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1382.62500;
  origin_y -952.000000;
  origin_z 454.000000;
  angles_1 47.8125000;
  angles_2 43.5937500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1720.00000;
  origin_y -845.750000;
  origin_z 381.250000;
  angles_1 -130.781250;
  angles_2 -135.000000;
  angles_3 -150.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 12.6562500 0.00000000;
 time 59:14.16308594m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 470.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1411.75000;
  origin_y -944.750000;
  origin_z 458.000000;
  angles_1 61.8750000;
  angles_2 57.6562500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1739.75000;
  origin_y -839.750000;
  origin_z 368.000000;
  angles_1 -115.312500;
  angles_2 -119.531250;
  angles_3 -135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1739.75000 -839.750000 368.000000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:14.21313477m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 470.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1440.87500;
  origin_y -937.375000;
  origin_z 460.000000;
  angles_1 77.3437500;
  angles_2 73.1250000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1751.87500;
  origin_y -836.125000;
  origin_z 371.250000;
  angles_1 -101.250000;
  angles_2 -104.062500;
  angles_3 -120.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1751.87500 -836.125000 371.250000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:14.26318359m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 470.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1470.12500;
  origin_y -930.125000;
  origin_z 460.000000;
  angles_1 92.8125000;
  angles_2 88.5937500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1737.62500;
  origin_y -827.625000;
  origin_z 376.875000;
  angles_1 -85.7812500;
  angles_2 -90.0000000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 55; // player/h2ojump.wav
  origin 1519.87500 -592.125000 172.000000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:14.31347656m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 470.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1499.25000;
  origin_y -922.750000;
  origin_z 457.875000;
  angles_1 106.875000;
  angles_2 102.656250;
  angles_3 90.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.37500;
  origin_y -819.000000;
  origin_z 380.375000;
  angles_1 -70.3125000;
  angles_2 -74.5312500;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 57; // player/inh2o.wav
  origin 1519.87500 -592.125000 172.000000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:14.36352539m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 470.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1528.37500;
  origin_y -915.500000;
  origin_z 453.875000;
  angles_1 122.343750;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1709.12500;
  origin_y -810.500000;
  origin_z 382.000000;
  angles_1 -56.2500000;
  angles_2 -59.0625000;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:14.41357422m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 470.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1557.50000;
  origin_y -908.250000;
  origin_z 447.875000;
  angles_1 137.812500;
  angles_2 133.593750;
  angles_3 119.531250;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1694.87500;
  origin_y -801.875000;
  origin_z 381.625000;
  angles_1 -40.7812500;
  angles_2 -45.0000000;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:14.46362305m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 470.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1586.62500;
  origin_y -900.875000;
  origin_z 439.875000;
  angles_1 151.875000;
  angles_2 147.656250;
  angles_3 135.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1680.62500;
  origin_y -793.375000;
  origin_z 379.250000;
  angles_1 -25.3125000;
  angles_2 -29.5312500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:14.51367188m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 470.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1615.87500;
  origin_y -893.625000;
  origin_z 429.750000;
  angles_1 167.343750;
  angles_2 163.125000;
  angles_3 149.062500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1666.25000;
  origin_y -784.750000;
  origin_z 374.750000;
  angles_1 -11.2500000;
  angles_2 -14.0625000;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:14.57373047m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 470.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1650.75000;
  origin_y -884.875000;
  origin_z 414.875000;
  angles_1 -174.375000;
  angles_2 -178.593750;
  angles_3 167.343750;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1649.25000;
  origin_y -774.500000;
  origin_z 366.625000;
  angles_1 7.03125000;
  angles_2 2.81250000;
  angles_3 -12.6562500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:14.62377930m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 470.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1679.87500;
  origin_y -877.500000;
  origin_z 400.375000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1634.87500;
  origin_y -765.875000;
  origin_z 357.750000;
  angles_1 22.5000000;
  angles_2 18.2812500;
  angles_3 2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:14.67382812m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 470.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1709.00000;
  origin_y -870.250000;
  origin_z 384.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1620.62500;
  origin_y -757.375000;
  origin_z 346.875000;
  angles_1 37.9687500;
  angles_2 33.7500000;
  angles_3 16.8750000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1353.50000;
  origin_y -959.250000;
  origin_z 448.000000;
  angles_1 32.3437500;
  angles_2 28.1250000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1324.37500 -966.625000 444.000000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 60\n";
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:14.72387695m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 470.000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1709.00000;
  origin_y -870.250000;
  origin_z 384.000000;
  angles_1 -129.375000;
  angles_2 -133.593750;
  angles_3 -147.656250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1382.62500;
  origin_y -952.000000;
  origin_z 454.000000;
  angles_1 47.8125000;
  angles_2 43.5937500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1709.00000 -870.250000 384.000000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:14.77392578m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 472.125000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1738.12500;
  origin_y -862.875000;
  origin_z 391.125000;
  angles_1 -115.312500;
  angles_2 -118.125000;
  angles_3 -132.187500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1411.75000;
  origin_y -944.750000;
  origin_z 458.000000;
  angles_1 61.8750000;
  angles_2 57.6562500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1592.87500 -740.625000 320.000000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:14.82421875m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 472.125000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1751.87500;
  origin_y -859.500000;
  origin_z 393.625000;
  angles_1 -99.8437500;
  angles_2 -104.062500;
  angles_3 -118.125000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1440.87500;
  origin_y -937.375000;
  origin_z 460.000000;
  angles_1 77.3437500;
  angles_2 73.1250000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 4;
  entity 3;
  soundnum 59; // misc/outwater.wav
  origin 1600.00000 -547.375000 214.375000;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1751.87500 -859.500000 393.625000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:14.87426758m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 472.125000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1737.37500;
  origin_y -852.250000;
  origin_z 396.875000;
  angles_1 -84.3750000;
  angles_2 -88.5937500;
  angles_3 -102.656250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1470.12500;
  origin_y -930.125000;
  origin_z 460.000000;
  angles_1 92.8125000;
  angles_2 88.5937500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:14.92431641m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 472.125000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1722.75000;
  origin_y -844.875000;
  origin_z 398.000000;
  angles_1 -70.3125000;
  angles_2 -73.1250000;
  angles_3 -87.1875000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1499.25000;
  origin_y -922.750000;
  origin_z 457.875000;
  angles_1 106.875000;
  angles_2 102.656250;
  angles_3 90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 2;
  entity 196;
  soundnum 15; // items/itembk2.wav
  origin 1248.00000 -1128.00000 444.000000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:14.97436523m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 472.125000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1708.25000;
  origin_y -837.625000;
  origin_z 397.250000;
  angles_1 -54.8437500;
  angles_2 -59.0625000;
  angles_3 -73.1250000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1528.37500;
  origin_y -915.500000;
  origin_z 453.875000;
  angles_1 122.343750;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:15.02441406m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 472.125000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1693.62500;
  origin_y -830.250000;
  origin_z 394.500000;
  angles_1 -39.3750000;
  angles_2 -43.5937500;
  angles_3 -57.6562500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1557.50000;
  origin_y -908.250000;
  origin_z 447.875000;
  angles_1 137.812500;
  angles_2 133.593750;
  angles_3 119.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 print "4";
 print " seconds\n";
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:15.07446289m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 472.125000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1679.00000;
  origin_y -823.000000;
  origin_z 389.625000;
  angles_1 -25.3125000;
  angles_2 -28.1250000;
  angles_3 -42.1875000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1586.62500;
  origin_y -900.875000;
  origin_z 439.875000;
  angles_1 151.875000;
  angles_2 147.656250;
  angles_3 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:15.12451172m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 472.125000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1664.50000;
  origin_y -815.750000;
  origin_z 382.875000;
  angles_1 -9.84375000;
  angles_2 -14.0625000;
  angles_3 -28.1250000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1615.75000;
  origin_y -893.625000;
  origin_z 429.750000;
  angles_1 167.343750;
  angles_2 163.125000;
  angles_3 149.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:15.17456055m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 472.125000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1649.87500;
  origin_y -808.375000;
  origin_z 374.000000;
  angles_1 5.62500000;
  angles_2 1.40625000;
  angles_3 -12.6562500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1644.87500;
  origin_y -886.250000;
  origin_z 417.750000;
  angles_1 -177.187500;
  angles_2 178.593750;
  angles_3 164.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:15.22460938m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 472.125000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1635.37500;
  origin_y -801.125000;
  origin_z 363.250000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1674.12500;
  origin_y -879.000000;
  origin_z 403.750000;
  angles_1 -163.125000;
  angles_2 -167.343750;
  angles_3 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:15.27465820m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 472.125000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1624.00000;
  origin_y -795.375000;
  origin_z 353.250000;
  angles_1 35.1562500;
  angles_2 30.9375000;
  angles_3 16.8750000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1703.25000;
  origin_y -871.750000;
  origin_z 387.625000;
  angles_1 -147.656250;
  angles_2 -151.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1353.62500;
  origin_y -959.000000;
  origin_z 447.500000;
  angles_1 30.9375000;
  angles_2 28.1250000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 3;
  entity 3;
  soundnum 31; // weapons/lock4.wav
  origin 1733.62500 -545.625000 304.250000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1324.37500 -966.625000 444.000000;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1624.00000 -795.375000 353.250000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1454.87500 -657.750000 288.000000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:15.32495117m;
 setangle 0.00000000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1239.00000;
  origin_y -988.000000;
  origin_z 472.125000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1624.62500;
  origin_y -794.750000;
  origin_z 352.000000;
  angles_1 50.6250000;
  angles_2 46.4062500;
  angles_3 32.3437500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1709.12500;
  origin_y -870.250000;
  origin_z 384.000000;
  angles_1 -132.187500;
  angles_2 -136.406250;
  angles_3 -150.468750;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1383.00000;
  origin_y -951.375000;
  origin_z 453.125000;
  angles_1 46.4062500;
  angles_2 43.5937500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1624.62500 -794.750000 352.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1709.12500 -870.250000 384.000000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:15.38500977m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1239.12500;
  origin_y -988.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1633.25000;
  origin_y -786.000000;
  origin_z 358.000000;
  angles_1 68.9062500;
  angles_2 64.6875000;
  angles_3 50.6250000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1744.00000;
  origin_y -861.500000;
  origin_z 391.875000;
  angles_1 -115.312500;
  angles_2 -118.125000;
  angles_3 -132.187500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1418.12500;
  origin_y -942.250000;
  origin_z 456.875000;
  angles_1 64.6875000;
  angles_2 61.8750000;
  angles_3 47.8125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:15.43505859m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1239.12500;
  origin_y -988.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1640.62500;
  origin_y -778.750000;
  origin_z 361.000000;
  angles_1 82.9687500;
  angles_2 78.7500000;
  angles_3 64.6875000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1751.87500;
  origin_y -859.500000;
  origin_z 393.125000;
  angles_1 -99.8437500;
  angles_2 -104.062500;
  angles_3 -118.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1447.50000;
  origin_y -934.625000;
  origin_z 458.000000;
  angles_1 78.7500000;
  angles_2 75.9375000;
  angles_3 61.8750000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1751.87500 -859.500000 393.125000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:15.48510742m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1239.12500;
  origin_y -988.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.87500;
  origin_y -771.500000;
  origin_z 362.000000;
  angles_1 98.4375000;
  angles_2 94.2187500;
  angles_3 80.1562500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1737.37500;
  origin_y -852.250000;
  origin_z 395.750000;
  angles_1 -84.3750000;
  angles_2 -88.5937500;
  angles_3 -102.656250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1476.87500;
  origin_y -927.125000;
  origin_z 457.250000;
  angles_1 94.2187500;
  angles_2 91.4062500;
  angles_3 77.3437500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:15.53515625m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1239.12500;
  origin_y -988.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1655.12500;
  origin_y -764.125000;
  origin_z 361.000000;
  angles_1 113.906250;
  angles_2 109.687500;
  angles_3 95.6250000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1722.75000;
  origin_y -844.875000;
  origin_z 396.375000;
  angles_1 -70.3125000;
  angles_2 -73.1250000;
  angles_3 -87.1875000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1506.12500;
  origin_y -919.500000;
  origin_z 454.375000;
  angles_1 109.687500;
  angles_2 106.875000;
  angles_3 92.8125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:15.58520508m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1239.12500;
  origin_y -988.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1662.50000;
  origin_y -756.875000;
  origin_z 358.000000;
  angles_1 127.968750;
  angles_2 123.750000;
  angles_3 109.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1708.25000;
  origin_y -837.625000;
  origin_z 395.000000;
  angles_1 -54.8437500;
  angles_2 -59.0625000;
  angles_3 -73.1250000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1535.50000;
  origin_y -911.875000;
  origin_z 449.500000;
  angles_1 123.750000;
  angles_2 120.937500;
  angles_3 106.875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:15.63525391m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1239.12500;
  origin_y -988.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1669.75000;
  origin_y -749.500000;
  origin_z 353.000000;
  angles_1 143.437500;
  angles_2 139.218750;
  angles_3 125.156250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1693.62500;
  origin_y -830.250000;
  origin_z 391.625000;
  angles_1 -39.3750000;
  angles_2 -43.5937500;
  angles_3 -57.6562500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1564.75000;
  origin_y -904.250000;
  origin_z 442.625000;
  angles_1 139.218750;
  angles_2 136.406250;
  angles_3 122.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 temp_entity {
  entitytype 11;
  origin 1843.87500 -534.250000 280.000000;
 }
 temp_entity {
  entitytype 11;
  origin 800.000000 336.000000 339.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1364.00000 -603.250000 280.750000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:15.68530273m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1239.12500;
  origin_y -988.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1677.00000;
  origin_y -742.250000;
  origin_z 346.000000;
  angles_1 158.906250;
  angles_2 154.687500;
  angles_3 140.625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1679.00000;
  origin_y -823.000000;
  origin_z 386.250000;
  angles_1 -25.3125000;
  angles_2 -28.1250000;
  angles_3 -42.1875000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1594.12500;
  origin_y -896.750000;
  origin_z 433.750000;
  angles_1 154.687500;
  angles_2 151.875000;
  angles_3 137.812500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:15.73535156m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1239.12500;
  origin_y -988.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1684.25000;
  origin_y -735.000000;
  origin_z 336.875000;
  angles_1 172.968750;
  angles_2 168.750000;
  angles_3 154.687500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1664.50000;
  origin_y -815.750000;
  origin_z 378.750000;
  angles_1 -9.84375000;
  angles_2 -14.0625000;
  angles_3 -28.1250000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1623.37500;
  origin_y -889.125000;
  origin_z 422.875000;
  angles_1 168.750000;
  angles_2 165.937500;
  angles_3 151.875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:15.78540039m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1239.12500;
  origin_y -988.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1684.87500;
  origin_y -734.375000;
  origin_z 336.000000;
  angles_1 -171.562500;
  angles_2 -175.781250;
  angles_3 170.156250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1649.87500;
  origin_y -808.375000;
  origin_z 369.375000;
  angles_1 5.62500000;
  angles_2 1.40625000;
  angles_3 -12.6562500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1652.75000;
  origin_y -881.500000;
  origin_z 410.000000;
  angles_1 -175.781250;
  angles_2 -178.593750;
  angles_3 167.343750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1684.87500 -734.375000 336.000000;
 }
 sound {
  channel 2;
  entity 165;
  soundnum 27; // misc/r_tele2.wav
  origin 1843.87500 -534.250000 280.000000;
 }
 sound {
  channel 2;
  entity 166;
  soundnum 30; // misc/r_tele5.wav
  origin 800.000000 336.000000 339.000000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:15.83544922m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1239.12500;
  origin_y -988.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1692.25000;
  origin_y -727.000000;
  origin_z 339.500000;
  angles_1 -156.093750;
  angles_2 -160.312500;
  angles_3 -174.375000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1635.37500;
  origin_y -801.125000;
  origin_z 358.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1682.12500;
  origin_y -873.875000;
  origin_z 395.125000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:15.88574219m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1239.12500;
  origin_y -988.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1699.50000;
  origin_y -719.750000;
  origin_z 341.000000;
  angles_1 -142.031250;
  angles_2 -146.250000;
  angles_3 -160.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1628.87500;
  origin_y -797.875000;
  origin_z 352.000000;
  angles_1 35.1562500;
  angles_2 30.9375000;
  angles_3 16.8750000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1701.37500;
  origin_y -868.875000;
  origin_z 384.000000;
  angles_1 -146.250000;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1354.00000;
  origin_y -959.625000;
  origin_z 446.000000;
  angles_1 28.1250000;
  angles_2 26.7187500;
  angles_3 14.0625000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1324.37500 -966.625000 444.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1628.87500 -797.875000 352.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1701.37500 -868.875000 384.000000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:15.93579102m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1239.12500;
  origin_y -988.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1706.75000;
  origin_y -712.375000;
  origin_z 340.500000;
  angles_1 -126.562500;
  angles_2 -130.781250;
  angles_3 -144.843750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1624.00000;
  origin_y -795.375000;
  origin_z 353.500000;
  angles_1 50.6250000;
  angles_2 46.4062500;
  angles_3 32.3437500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1730.62500;
  origin_y -861.250000;
  origin_z 390.375000;
  angles_1 -130.781250;
  angles_2 -133.593750;
  angles_3 -147.656250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1383.75000;
  origin_y -952.625000;
  origin_z 450.125000;
  angles_1 43.5937500;
  angles_2 42.1875000;
  angles_3 29.5312500;
 }
 temp_entity {
  entitytype 3;
  origin 1399.62500 -560.375000 210.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1624.00000 -795.375000 353.500000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:15.98583984m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1239.12500;
  origin_y -988.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1714.12500;
  origin_y -705.125000;
  origin_z 338.000000;
  angles_1 -111.093750;
  angles_2 -115.312500;
  angles_3 -129.375000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1631.25000;
  origin_y -788.125000;
  origin_z 356.250000;
  angles_1 64.6875000;
  angles_2 61.8750000;
  angles_3 47.8125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1751.87500;
  origin_y -855.750000;
  origin_z 393.625000;
  angles_1 -115.312500;
  angles_2 -118.125000;
  angles_3 -132.187500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1413.37500;
  origin_y -945.625000;
  origin_z 452.125000;
  angles_1 57.6562500;
  angles_2 57.6562500;
  angles_3 45.0000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1751.87500 -855.750000 393.625000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 print "3";
 print " seconds\n";
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:16.03588867m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1239.12500;
  origin_y -988.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.25000;
  origin_y -701.875000;
  origin_z 336.000000;
  angles_1 -97.0312500;
  angles_2 -101.250000;
  angles_3 -115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1638.50000;
  origin_y -780.750000;
  origin_z 356.875000;
  angles_1 80.1562500;
  angles_2 75.9375000;
  angles_3 61.8750000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1737.25000;
  origin_y -848.250000;
  origin_z 396.000000;
  angles_1 -101.250000;
  angles_2 -104.062500;
  angles_3 -118.125000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1443.00000;
  origin_y -938.750000;
  origin_z 452.125000;
  angles_1 73.1250000;
  angles_2 71.7187500;
  angles_3 59.0625000;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1717.25000 -701.875000 336.000000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:16.08593750m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1239.12500;
  origin_y -988.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1324.37500;
  origin_y -966.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.25000;
  origin_y -701.875000;
  origin_z 336.000000;
  angles_1 -97.0312500;
  angles_2 -101.250000;
  angles_3 -115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1645.87500;
  origin_y -773.500000;
  origin_z 355.625000;
  angles_1 95.6250000;
  angles_2 91.4062500;
  angles_3 77.3437500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1722.62500;
  origin_y -840.625000;
  origin_z 396.500000;
  angles_1 -85.7812500;
  angles_2 -88.5937500;
  angles_3 -102.656250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1472.75000;
  origin_y -931.750000;
  origin_z 450.125000;
  angles_1 88.5937500;
  angles_2 87.1875000;
  angles_3 74.5312500;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:16.13598633m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1231.37500;
  origin_y -989.875000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1316.62500;
  origin_y -968.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.25000;
  origin_y -701.875000;
  origin_z 336.000000;
  angles_1 -97.0312500;
  angles_2 -101.250000;
  angles_3 -115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1653.12500;
  origin_y -766.250000;
  origin_z 352.250000;
  angles_1 109.687500;
  angles_2 106.875000;
  angles_3 92.8125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1707.87500;
  origin_y -833.000000;
  origin_z 394.875000;
  angles_1 -70.3125000;
  angles_2 -73.1250000;
  angles_3 -87.1875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1502.37500;
  origin_y -924.750000;
  origin_z 446.250000;
  angles_1 102.656250;
  angles_2 102.656250;
  angles_3 90.0000000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:16.18603516m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  vel_x -16.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1218.00000;
  origin_y -987.750000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1303.25000;
  origin_y -966.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.25000;
  origin_y -701.875000;
  origin_z 336.000000;
  angles_1 -97.0312500;
  angles_2 -101.250000;
  angles_3 -115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1660.37500;
  origin_y -758.875000;
  origin_z 347.000000;
  angles_1 125.156250;
  angles_2 120.937500;
  angles_3 106.875000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1693.25000;
  origin_y -825.375000;
  origin_z 391.375000;
  angles_1 -56.2500000;
  angles_2 -59.0625000;
  angles_3 -73.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1532.00000;
  origin_y -917.750000;
  origin_z 440.250000;
  angles_1 118.125000;
  angles_2 116.718750;
  angles_3 104.062500;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 60\n";
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:16.23608398m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  vel_x -19.0000000;
  vel_y 5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1202.12500;
  origin_y -983.500000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1287.37500;
  origin_y -962.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.25000;
  origin_y -701.875000;
  origin_z 336.000000;
  angles_1 -97.0312500;
  angles_2 -101.250000;
  angles_3 -115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1667.62500;
  origin_y -751.625000;
  origin_z 339.625000;
  angles_1 140.625000;
  angles_2 136.406250;
  angles_3 122.343750;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1678.62500;
  origin_y -817.750000;
  origin_z 385.750000;
  angles_1 -40.7812500;
  angles_2 -43.5937500;
  angles_3 -57.6562500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1561.75000;
  origin_y -910.875000;
  origin_z 432.250000;
  angles_1 133.593750;
  angles_2 132.187500;
  angles_3 119.531250;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:16.28613281m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  vel_x -15.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1189.50000;
  origin_y -980.125000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1274.75000;
  origin_y -958.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 -5.62500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.25000;
  origin_y -701.875000;
  origin_z 336.000000;
  angles_1 -97.0312500;
  angles_2 -101.250000;
  angles_3 -115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1670.62500;
  origin_y -748.750000;
  origin_z 336.000000;
  angles_1 154.687500;
  angles_2 151.875000;
  angles_3 137.812500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1664.00000;
  origin_y -810.250000;
  origin_z 378.125000;
  angles_1 -25.3125000;
  angles_2 -28.1250000;
  angles_3 -42.1875000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1591.37500;
  origin_y -903.875000;
  origin_z 422.250000;
  angles_1 147.656250;
  angles_2 147.656250;
  angles_3 135.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1670.62500 -748.750000 336.000000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:16.33618164m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  vel_x -12.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1179.37500;
  origin_y -977.375000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1264.62500;
  origin_y -956.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.25000;
  origin_y -701.875000;
  origin_z 336.000000;
  angles_1 -97.0312500;
  angles_2 -101.250000;
  angles_3 -115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1677.87500;
  origin_y -741.375000;
  origin_z 338.625000;
  angles_1 170.156250;
  angles_2 165.937500;
  angles_3 151.875000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1649.25000;
  origin_y -802.625000;
  origin_z 368.500000;
  angles_1 -11.2500000;
  angles_2 -14.0625000;
  angles_3 -28.1250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1621.12500;
  origin_y -896.875000;
  origin_z 410.250000;
  angles_1 163.125000;
  angles_2 161.718750;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:16.38623047m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  vel_x -10.0000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1171.37500;
  origin_y -975.125000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1256.62500;
  origin_y -953.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1634.62500;
  origin_y -795.000000;
  origin_z 356.875000;
  angles_1 4.21875000;
  angles_2 1.40625000;
  angles_3 -12.6562500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1650.75000;
  origin_y -889.875000;
  origin_z 396.250000;
  angles_1 178.593750;
  angles_2 177.187500;
  angles_3 164.531250;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:16.43652344m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  vel_x -8.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1164.87500;
  origin_y -973.375000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 7;
  origin_x 1250.12500;
  origin_y -952.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1629.25000;
  origin_y -792.250000;
  origin_z 352.000000;
  angles_1 19.6875000;
  angles_2 16.8750000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1673.37500;
  origin_y -884.625000;
  origin_z 384.000000;
  angles_1 -167.343750;
  angles_2 -167.343750;
  angles_3 -180.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1629.25000 -792.250000 352.000000;
 }
 sound {
  channel 1;
  entity 248;
  soundnum 11; // weapons/bounce.wav
  origin 1673.37500 -884.625000 384.000000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:16.48657227m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1164.62500;
  origin_y -970.750000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1249.87500;
  origin_y -949.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1624.00000;
  origin_y -789.500000;
  origin_z 353.750000;
  angles_1 33.7500000;
  angles_2 30.9375000;
  angles_3 16.8750000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1279.37500;
  origin_y -941.750000;
  origin_z 446.000000;
  angles_1 28.1250000;
  angles_2 28.1250000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1703.12500;
  origin_y -877.625000;
  origin_z 390.000000;
  angles_1 -151.875000;
  angles_2 -153.281250;
  angles_3 -165.937500;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1249.87500 -949.375000 444.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1696.75000 -722.500000 336.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1624.00000 -789.500000 353.750000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:16.53662109m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1172.12500;
  origin_y -967.125000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1257.37500;
  origin_y -945.875000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1631.25000;
  origin_y -781.875000;
  origin_z 356.500000;
  angles_1 49.2187500;
  angles_2 46.4062500;
  angles_3 32.3437500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1308.87500;
  origin_y -934.000000;
  origin_z 450.125000;
  angles_1 43.5937500;
  angles_2 43.5937500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1732.75000;
  origin_y -870.625000;
  origin_z 394.000000;
  angles_1 -136.406250;
  angles_2 -137.812500;
  angles_3 -150.468750;
 }
 temp_entity {
  entitytype 3;
  origin 1717.25000 -701.875000 336.000000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:16.58666992m;
 setangle 1.40625000 12.6562500 0.00000000;
 clientdata {
  vel_x 17.0000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1186.12500;
  origin_y -965.625000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 12.6562500;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1271.37500;
  origin_y -944.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 1717.25000;
  origin_y -701.875000;
  origin_z 336.000000;
  angles_1 -97.0312500;
  angles_2 -101.250000;
  angles_3 -115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1638.62500;
  origin_y -774.250000;
  origin_z 357.250000;
  angles_1 64.6875000;
  angles_2 61.8750000;
  angles_3 47.8125000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1338.37500;
  origin_y -926.375000;
  origin_z 452.125000;
  angles_1 57.6562500;
  angles_2 57.6562500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1751.87500;
  origin_y -866.125000;
  origin_z 395.250000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
 sound {
  channel 1;
  entity 248;
  soundnum 11; // weapons/bounce.wav
  origin 1751.87500 -866.125000 395.250000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:16.63671875m;
 setangle 1.40625000 11.2500000 0.00000000;
 clientdata {
  vel_x 21.0000000;
  vel_y -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1202.75000;
  origin_y -965.625000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1288.50000;
  origin_y -946.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1717.25000;
  origin_y -701.875000;
  origin_z 336.000000;
  angles_1 -97.0312500;
  angles_2 -101.250000;
  angles_3 -115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1646.00000;
  origin_y -766.750000;
  origin_z 356.125000;
  angles_1 78.7500000;
  angles_2 75.9375000;
  angles_3 61.8750000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1367.75000;
  origin_y -918.750000;
  origin_z 452.125000;
  angles_1 73.1250000;
  angles_2 73.1250000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1737.12500;
  origin_y -859.125000;
  origin_z 395.250000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:16.68676758m;
 setangle 1.40625000 11.2500000 0.00000000;
 clientdata {
  vel_x 19.0000000;
  vel_y -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1218.25000;
  origin_y -975.000000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1304.00000;
  origin_y -955.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1717.25000;
  origin_y -701.875000;
  origin_z 336.000000;
  angles_1 -97.0312500;
  angles_2 -101.250000;
  angles_3 -115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1653.25000;
  origin_y -759.125000;
  origin_z 352.875000;
  angles_1 94.2187500;
  angles_2 91.4062500;
  angles_3 77.3437500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1397.25000;
  origin_y -911.000000;
  origin_z 450.250000;
  angles_1 88.5937500;
  angles_2 88.5937500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1722.25000;
  origin_y -852.125000;
  origin_z 393.250000;
  angles_1 -91.4062500;
  angles_2 -92.8125000;
  angles_3 -105.468750;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:16.73681641m;
 setangle 1.40625000 11.2500000 0.00000000;
 clientdata {
  vel_x 15.0000000;
  vel_y -9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1230.62500;
  origin_y -982.500000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1316.37500;
  origin_y -963.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1717.25000;
  origin_y -701.875000;
  origin_z 336.000000;
  angles_1 -97.0312500;
  angles_2 -101.250000;
  angles_3 -115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1660.62500;
  origin_y -751.500000;
  origin_z 347.625000;
  angles_1 109.687500;
  angles_2 106.875000;
  angles_3 92.8125000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1426.75000;
  origin_y -903.375000;
  origin_z 446.250000;
  angles_1 102.656250;
  angles_2 102.656250;
  angles_3 90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1707.37500;
  origin_y -845.250000;
  origin_z 389.125000;
  angles_1 -77.3437500;
  angles_2 -77.3437500;
  angles_3 -90.0000000;
 }
}
block {
 camera 0.00000000 11.2500000 0.00000000;
 time 59:16.78686523m;
 setangle 1.40625000 11.2500000 0.00000000;
 clientdata {
  vel_x 12.0000000;
  vel_y -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1240.50000;
  origin_y -988.625000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1326.25000;
  origin_y -969.375000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1717.25000;
  origin_y -701.875000;
  origin_z 336.000000;
  angles_1 -97.0312500;
  angles_2 -101.250000;
  angles_3 -115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1668.00000;
  origin_y -743.875000;
  origin_z 340.375000;
  angles_1 123.750000;
  angles_2 120.937500;
  angles_3 106.875000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1456.25000;
  origin_y -895.625000;
  origin_z 440.250000;
  angles_1 118.125000;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1692.62500;
  origin_y -838.250000;
  origin_z 383.125000;
  angles_1 -61.8750000;
  angles_2 -63.2812500;
  angles_3 -75.9375000;
 }
}
block {
 camera 0.00000000 9.84375000 0.00000000;
 time 59:16.83691406m;
 setangle 1.40625000 11.2500000 0.00000000;
 clientdata {
  vel_x 9.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1248.50000;
  origin_y -993.375000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1334.25000;
  origin_y -974.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 5.62500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1717.25000;
  origin_y -701.875000;
  origin_z 336.000000;
  angles_1 -97.0312500;
  angles_2 -101.250000;
  angles_3 -115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1671.50000;
  origin_y -740.250000;
  origin_z 336.000000;
  angles_1 139.218750;
  angles_2 136.406250;
  angles_3 122.343750;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1485.75000;
  origin_y -888.000000;
  origin_z 432.250000;
  angles_1 133.593750;
  angles_2 133.593750;
  angles_3 119.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1677.75000;
  origin_y -831.250000;
  origin_z 375.125000;
  angles_1 -46.4062500;
  angles_2 -47.8125000;
  angles_3 -60.4687500;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1671.50000 -740.250000 336.000000;
 }
}
block {
 camera 0.00000000 9.84375000 0.00000000;
 time 59:16.88696289m;
 setangle 1.40625000 11.2500000 0.00000000;
 clientdata {
  vel_x 1.00000000;
  vel_y -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1249.87500;
  origin_y -998.375000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1335.62500;
  origin_y -979.125000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 4.21875000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1717.25000;
  origin_y -701.875000;
  origin_z 336.000000;
  angles_1 -97.0312500;
  angles_2 -101.250000;
  angles_3 -115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1678.75000;
  origin_y -732.625000;
  origin_z 338.625000;
  angles_1 154.687500;
  angles_2 151.875000;
  angles_3 137.812500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1515.25000;
  origin_y -880.375000;
  origin_z 422.375000;
  angles_1 147.656250;
  angles_2 147.656250;
  angles_3 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1667.25000;
  origin_y -826.375000;
  origin_z 368.000000;
  angles_1 -32.3437500;
  angles_2 -32.3437500;
  angles_3 -45.0000000;
 }
 sound {
  channel 1;
  entity 248;
  soundnum 11; // weapons/bounce.wav
  origin 1667.25000 -826.375000 368.000000;
 }
}
block {
 camera 0.00000000 9.84375000 0.00000000;
 time 59:16.93725586m;
 setangle 1.40625000 11.2500000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1244.00000;
  origin_y -998.500000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1329.75000;
  origin_y -979.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1717.25000;
  origin_y -701.875000;
  origin_z 336.000000;
  angles_1 -97.0312500;
  angles_2 -101.250000;
  angles_3 -115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1686.12500;
  origin_y -725.000000;
  origin_z 339.250000;
  angles_1 168.750000;
  angles_2 165.937500;
  angles_3 151.875000;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1530.87500;
  origin_y -876.250000;
  origin_z 416.000000;
  angles_1 163.125000;
  angles_2 163.125000;
  angles_3 149.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1652.37500;
  origin_y -819.375000;
  origin_z 371.000000;
  angles_1 -16.8750000;
  angles_2 -18.2812500;
  angles_3 -30.9375000;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1530.87500 -876.250000 416.000000;
 }
}
block {
 camera 0.00000000 9.84375000 0.00000000;
 time 59:16.98730469m;
 setangle 1.40625000 11.2500000 0.00000000;
 clientdata {
  vel_x -14.0000000;
  vel_y 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1232.25000;
  origin_y -994.750000;
  origin_z 474.250000;
  angles_1 1.40625000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1318.00000;
  origin_y -975.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1717.25000;
  origin_y -701.875000;
  origin_z 336.000000;
  angles_1 -97.0312500;
  angles_2 -101.250000;
  angles_3 -115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1693.50000;
  origin_y -717.500000;
  origin_z 337.750000;
  angles_1 -175.781250;
  angles_2 -178.593750;
  angles_3 167.343750;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1560.37500;
  origin_y -868.625000;
  origin_z 420.000000;
  angles_1 178.593750;
  angles_2 178.593750;
  angles_3 164.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1637.50000;
  origin_y -812.375000;
  origin_z 372.000000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 -15.4687500;
 }
}
block {
 camera 0.00000000 9.84375000 0.00000000;
 print "2";
 print " seconds\n";
}
block {
 camera 0.00000000 9.84375000 0.00000000;
 time 59:17.03735352m;
 setangle 2.81250000 11.2500000 0.00000000;
 clientdata {
  vel_x -11.0000000;
  vel_y 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1222.87500;
  origin_y -991.750000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 8;
  origin_x 1308.50000;
  origin_y -972.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1717.25000;
  origin_y -701.875000;
  origin_z 336.000000;
  angles_1 -97.0312500;
  angles_2 -101.250000;
  angles_3 -115.312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1589.87500;
  origin_y -860.875000;
  origin_z 422.000000;
  angles_1 -167.343750;
  angles_2 -167.343750;
  angles_3 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1624.00000;
  origin_y -806.000000;
  origin_z 371.125000;
  angles_1 12.6562500;
  angles_2 12.6562500;
  angles_3 0.00000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1697.37500 -713.375000 336.000000;
 }
 sound {
  channel 1;
  entity 248;
  soundnum 11; // weapons/bounce.wav
  origin 1624.00000 -806.000000 371.125000;
 }
}
block {
 camera 0.00000000 9.84375000 0.00000000;
 time 59:17.08740234m;
 setangle 2.81250000 11.2500000 0.00000000;
 clientdata {
  vel_x -9.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1215.37500;
  origin_y -989.375000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1301.00000;
  origin_y -970.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1717.25000;
  origin_y -701.875000;
  origin_z 336.000000;
  angles_1 -97.0312500;
  angles_2 -101.250000;
  angles_3 -115.312500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1330.87500;
  origin_y -963.125000;
  origin_z 445.750000;
  angles_1 28.1250000;
  angles_2 26.7187500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1619.37500;
  origin_y -853.250000;
  origin_z 421.875000;
  angles_1 -151.875000;
  angles_2 -151.875000;
  angles_3 -165.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1631.37500;
  origin_y -799.000000;
  origin_z 368.125000;
  angles_1 28.1250000;
  angles_2 26.7187500;
  angles_3 14.0625000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1301.00000 -970.250000 444.000000;
 }
}
block {
 camera 0.00000000 9.84375000 0.00000000;
 time 59:17.13745117m;
 setangle 2.81250000 11.2500000 0.00000000;
 clientdata {
  vel_x -7.00000000;
  vel_y 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1209.37500;
  origin_y -987.500000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 107;
  origin_x 1295.00000;
  origin_y -968.250000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1360.75000;
  origin_y -956.125000;
  origin_z 449.375000;
  angles_1 43.5937500;
  angles_2 42.1875000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1648.87500;
  origin_y -845.500000;
  origin_z 419.875000;
  angles_1 -136.406250;
  angles_2 -136.406250;
  angles_3 -150.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1638.75000;
  origin_y -792.000000;
  origin_z 363.125000;
  angles_1 43.5937500;
  angles_2 42.1875000;
  angles_3 29.5312500;
 }
 temp_entity {
  entitytype 3;
  origin 1696.75000 -722.500000 336.000000;
 }
}
block {
 camera 1.40625000 9.84375000 0.00000000;
 time 59:17.18750000m;
 setangle 2.81250000 11.2500000 0.00000000;
 clientdata {
  vel_x -6.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1204.62500;
  origin_y -986.000000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1290.25000;
  origin_y -966.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1390.62500;
  origin_y -949.000000;
  origin_z 451.125000;
  angles_1 57.6562500;
  angles_2 57.6562500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1678.37500;
  origin_y -837.875000;
  origin_z 415.875000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1646.25000;
  origin_y -785.125000;
  origin_z 356.125000;
  angles_1 57.6562500;
  angles_2 57.6562500;
  angles_3 45.0000000;
 }
}
block {
 camera 1.40625000 9.84375000 0.00000000;
 time 59:17.23754883m;
 setangle 2.81250000 11.2500000 0.00000000;
 clientdata {
  vel_x -4.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1200.75000;
  origin_y -984.750000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1286.37500;
  origin_y -965.500000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 -1.40625000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1420.50000;
  origin_y -942.000000;
  origin_z 450.875000;
  angles_1 73.1250000;
  angles_2 71.7187500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1707.87500;
  origin_y -830.250000;
  origin_z 409.875000;
  angles_1 -106.875000;
  angles_2 -106.875000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1649.62500;
  origin_y -781.875000;
  origin_z 352.000000;
  angles_1 73.1250000;
  angles_2 71.7187500;
  angles_3 59.0625000;
 }
 sound {
  channel 1;
  entity 248;
  soundnum 11; // weapons/bounce.wav
  origin 1649.62500 -781.875000 352.000000;
 }
}
block {
 camera 1.40625000 9.84375000 0.00000000;
 time 59:17.28759766m;
 setangle 2.81250000 11.2500000 0.00000000;
 clientdata {
  vel_x -3.00000000;
  vel_y 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1197.87500;
  origin_y -983.875000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1283.50000;
  origin_y -964.625000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1450.37500;
  origin_y -935.000000;
  origin_z 448.500000;
  angles_1 88.5937500;
  angles_2 87.1875000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1737.37500;
  origin_y -822.500000;
  origin_z 401.750000;
  angles_1 -91.4062500;
  angles_2 -91.4062500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1657.00000;
  origin_y -775.000000;
  origin_z 354.500000;
  angles_1 88.5937500;
  angles_2 87.1875000;
  angles_3 74.5312500;
 }
}
block {
 camera 1.40625000 9.84375000 0.00000000;
 time 59:17.33764648m;
 setangle 2.81250000 11.2500000 0.00000000;
 clientdata {
  vel_x -2.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1195.87500;
  origin_y -983.250000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1281.50000;
  origin_y -964.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1480.25000;
  origin_y -927.875000;
  origin_z 444.250000;
  angles_1 102.656250;
  angles_2 102.656250;
  angles_3 90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1751.87500;
  origin_y -818.750000;
  origin_z 396.875000;
  angles_1 -77.3437500;
  angles_2 -77.3437500;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1664.37500;
  origin_y -768.000000;
  origin_z 355.000000;
  angles_1 102.656250;
  angles_2 102.656250;
  angles_3 90.0000000;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1751.87500 -818.750000 396.875000;
 }
}
block {
 camera 1.40625000 9.84375000 0.00000000;
 time 59:17.38769531m;
 setangle 2.81250000 11.2500000 0.00000000;
 clientdata {
  vel_x -1.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1194.87500;
  origin_y -983.000000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1510.12500;
  origin_y -920.875000;
  origin_z 438.000000;
  angles_1 118.125000;
  angles_2 116.718750;
  angles_3 104.062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1737.12500;
  origin_y -811.000000;
  origin_z 384.750000;
  angles_1 -61.8750000;
  angles_2 -61.8750000;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1671.87500;
  origin_y -761.000000;
  origin_z 353.500000;
  angles_1 118.125000;
  angles_2 116.718750;
  angles_3 104.062500;
 }
}
block {
 camera 1.40625000 9.84375000 0.00000000;
 time 59:17.43774414m;
 setangle 2.81250000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1194.87500;
  origin_y -982.875000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1540.00000;
  origin_y -913.750000;
  origin_z 429.625000;
  angles_1 133.593750;
  angles_2 132.187500;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1722.37500;
  origin_y -803.375000;
  origin_z 370.750000;
  angles_1 -46.4062500;
  angles_2 -46.4062500;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1679.25000;
  origin_y -754.000000;
  origin_z 350.000000;
  angles_1 133.593750;
  angles_2 132.187500;
  angles_3 119.531250;
 }
}
block {
 camera 1.40625000 9.84375000 0.00000000;
 time 59:17.48803711m;
 setangle 2.81250000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1194.87500;
  origin_y -982.875000;
  origin_z 476.500000;
  angles_1 2.81250000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1569.87500;
  origin_y -906.750000;
  origin_z 419.375000;
  angles_1 147.656250;
  angles_2 147.656250;
  angles_3 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1707.62500;
  origin_y -795.750000;
  origin_z 354.625000;
  angles_1 -32.3437500;
  angles_2 -32.3437500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1686.62500;
  origin_y -747.000000;
  origin_z 344.375000;
  angles_1 147.656250;
  angles_2 147.656250;
  angles_3 135.000000;
 }
 sound {
  channel 2;
  entity 112;
  soundnum 15; // items/itembk2.wav
  origin 280.000000 -124.000000 324.000000;
 }
}
block {
 camera 1.40625000 9.84375000 0.00000000;
 time 59:17.53808594m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1599.75000;
  origin_y -899.625000;
  origin_z 407.000000;
  angles_1 163.125000;
  angles_2 161.718750;
  angles_3 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1705.50000;
  origin_y -794.625000;
  origin_z 352.000000;
  angles_1 -16.8750000;
  angles_2 -16.8750000;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1694.12500;
  origin_y -740.125000;
  origin_z 336.875000;
  angles_1 163.125000;
  angles_2 161.718750;
  angles_3 149.062500;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1705.50000 -794.625000 352.000000;
 }
}
block {
 camera 1.40625000 9.84375000 0.00000000;
 time 59:17.58813477m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1614.50000;
  origin_y -896.250000;
  origin_z 400.000000;
  angles_1 178.593750;
  angles_2 177.187500;
  angles_3 164.531250;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -786.875000;
  origin_z 359.000000;
  angles_1 -1.40625000;
  angles_2 -1.40625000;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1694.87500;
  origin_y -739.375000;
  origin_z 336.000000;
  angles_1 178.593750;
  angles_2 177.187500;
  angles_3 164.531250;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1614.50000 -896.250000 400.000000;
 }
 sound {
  channel 1;
  entity 248;
  soundnum 11; // weapons/bounce.wav
  origin 1694.87500 -739.375000 336.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:17.63818359m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1644.37500;
  origin_y -889.125000;
  origin_z 405.125000;
  angles_1 -167.343750;
  angles_2 -167.343750;
  angles_3 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1676.00000;
  origin_y -779.250000;
  origin_z 364.000000;
  angles_1 12.6562500;
  angles_2 12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1702.25000;
  origin_y -732.375000;
  origin_z 338.750000;
  angles_1 -167.343750;
  angles_2 -167.343750;
  angles_3 -180.000000;
 }
 sound {
  channel 2;
  entity 111;
  soundnum 15; // items/itembk2.wav
  origin 280.000000 -80.0000000 324.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:17.68823242m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1310.62500;
  origin_y -956.500000;
  origin_z 445.250000;
  angles_1 26.7187500;
  angles_2 26.7187500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1674.25000;
  origin_y -882.125000;
  origin_z 408.250000;
  angles_1 -151.875000;
  angles_2 -153.281250;
  angles_3 -165.937500;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1696.75000;
  origin_y -722.500000;
  origin_z 336.000000;
  angles_1 -144.843750;
  angles_2 -149.062500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1661.25000;
  origin_y -771.500000;
  origin_z 367.000000;
  angles_1 28.1250000;
  angles_2 28.1250000;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1709.62500;
  origin_y -725.500000;
  origin_z 339.500000;
  angles_1 -151.875000;
  angles_2 -153.281250;
  angles_3 -165.937500;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1280.50000 -963.750000 444.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 60\n";
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:17.73828125m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1340.62500;
  origin_y -949.250000;
  origin_z 448.625000;
  angles_1 42.1875000;
  angles_2 42.1875000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1704.12500;
  origin_y -875.125000;
  origin_z 409.375000;
  angles_1 -136.406250;
  angles_2 -137.812500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1646.50000;
  origin_y -763.875000;
  origin_z 368.000000;
  angles_1 43.5937500;
  angles_2 43.5937500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.12500;
  origin_y -718.500000;
  origin_z 338.250000;
  angles_1 -136.406250;
  angles_2 -137.812500;
  angles_3 -150.468750;
 }
 temp_entity {
  entitytype 3;
  origin 1697.37500 -713.375000 336.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:17.78833008m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1370.62500;
  origin_y -942.000000;
  origin_z 450.000000;
  angles_1 57.6562500;
  angles_2 57.6562500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1734.00000;
  origin_y -868.000000;
  origin_z 408.625000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1631.75000;
  origin_y -756.250000;
  origin_z 367.125000;
  angles_1 57.6562500;
  angles_2 57.6562500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
 sound {
  channel 1;
  entity 248;
  soundnum 11; // weapons/bounce.wav
  origin 1722.25000 -713.625000 336.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:17.83837891m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1400.75000;
  origin_y -934.750000;
  origin_z 449.250000;
  angles_1 71.7187500;
  angles_2 71.7187500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1751.87500;
  origin_y -863.750000;
  origin_z 406.875000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1617.00000;
  origin_y -748.500000;
  origin_z 364.125000;
  angles_1 73.1250000;
  angles_2 73.1250000;
  angles_3 59.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1751.87500 -863.750000 406.875000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:17.88842773m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1430.75000;
  origin_y -927.500000;
  origin_z 446.625000;
  angles_1 87.1875000;
  angles_2 87.1875000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1737.00000;
  origin_y -856.750000;
  origin_z 402.000000;
  angles_1 -91.4062500;
  angles_2 -92.8125000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1602.25000;
  origin_y -740.875000;
  origin_z 359.125000;
  angles_1 88.5937500;
  angles_2 88.5937500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:17.93847656m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1460.87500;
  origin_y -920.250000;
  origin_z 441.875000;
  angles_1 102.656250;
  angles_2 102.656250;
  angles_3 90.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1722.00000;
  origin_y -849.750000;
  origin_z 395.125000;
  angles_1 -77.3437500;
  angles_2 -77.3437500;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1587.50000;
  origin_y -733.125000;
  origin_z 352.000000;
  angles_1 102.656250;
  angles_2 102.656250;
  angles_3 90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:17.98852539m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1490.87500;
  origin_y -913.125000;
  origin_z 435.250000;
  angles_1 116.718750;
  angles_2 116.718750;
  angles_3 104.062500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1707.12500;
  origin_y -842.625000;
  origin_z 386.250000;
  angles_1 -61.8750000;
  angles_2 -63.2812500;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 165;
  modelindex 83; // progs/grenade.mdl
  origin_x 1572.75000;
  origin_y -725.500000;
  origin_z 343.000000;
  angles_1 118.125000;
  angles_2 118.125000;
  angles_3 104.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 print "1";
 print " seconds\n";
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:18.03881836m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1521.00000;
  origin_y -905.875000;
  origin_z 426.500000;
  angles_1 132.187500;
  angles_2 132.187500;
  angles_3 119.531250;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1692.12500;
  origin_y -835.625000;
  origin_z 375.375000;
  angles_1 -46.4062500;
  angles_2 -47.8125000;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:18.08886719m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1551.00000;
  origin_y -898.625000;
  origin_z 415.750000;
  angles_1 147.656250;
  angles_2 147.656250;
  angles_3 135.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1683.62500;
  origin_y -831.625000;
  origin_z 368.000000;
  angles_1 -32.3437500;
  angles_2 -32.3437500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1683.62500 -831.625000 368.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:18.13891602m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1581.12500;
  origin_y -891.375000;
  origin_z 403.125000;
  angles_1 161.718750;
  angles_2 161.718750;
  angles_3 149.062500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1668.62500;
  origin_y -824.500000;
  origin_z 372.375000;
  angles_1 -16.8750000;
  angles_2 -18.2812500;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:18.18896484m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1587.37500;
  origin_y -889.875000;
  origin_z 400.000000;
  angles_1 177.187500;
  angles_2 177.187500;
  angles_3 164.531250;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1653.75000;
  origin_y -817.500000;
  origin_z 374.875000;
  angles_1 -1.40625000;
  angles_2 -2.81250000;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1587.37500 -889.875000 400.000000;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1514.62500 -695.250000 288.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:18.23901367m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1617.50000;
  origin_y -882.625000;
  origin_z 405.375000;
  angles_1 -167.343750;
  angles_2 -167.343750;
  angles_3 -180.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1638.75000;
  origin_y -810.375000;
  origin_z 375.250000;
  angles_1 12.6562500;
  angles_2 12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:18.28906250m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1647.50000;
  origin_y -875.375000;
  origin_z 408.625000;
  angles_1 -153.281250;
  angles_2 -153.281250;
  angles_3 -165.937500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1624.00000;
  origin_y -803.375000;
  origin_z 373.750000;
  angles_1 28.1250000;
  angles_2 26.7187500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1310.62500;
  origin_y -956.875000;
  origin_z 445.250000;
  angles_1 26.7187500;
  angles_2 26.7187500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1697.37500;
  origin_y -713.375000;
  origin_z 336.000000;
  angles_1 -160.312500;
  angles_2 -163.125000;
  angles_3 -177.187500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 83; // progs/grenade.mdl
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1280.50000 -963.750000 444.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1624.00000 -803.375000 373.750000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:18.33911133m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1677.62500;
  origin_y -868.125000;
  origin_z 410.000000;
  angles_1 -137.812500;
  angles_2 -137.812500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1631.50000;
  origin_y -796.375000;
  origin_z 370.125000;
  angles_1 43.5937500;
  angles_2 42.1875000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1340.87500;
  origin_y -950.125000;
  origin_z 448.500000;
  angles_1 42.1875000;
  angles_2 40.7812500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
 temp_entity {
  entitytype 3;
  origin 1722.25000 -713.625000 336.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:18.38916016m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1707.62500;
  origin_y -860.875000;
  origin_z 409.375000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1638.87500;
  origin_y -789.250000;
  origin_z 364.500000;
  angles_1 57.6562500;
  angles_2 57.6562500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1371.00000;
  origin_y -943.375000;
  origin_z 449.625000;
  angles_1 57.6562500;
  angles_2 56.2500000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:18.43920898m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1737.75000;
  origin_y -853.625000;
  origin_z 406.625000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1646.37500;
  origin_y -782.250000;
  origin_z 357.000000;
  angles_1 73.1250000;
  angles_2 71.7187500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1401.12500;
  origin_y -936.625000;
  origin_z 448.875000;
  angles_1 71.7187500;
  angles_2 71.7187500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:18.48925781m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 109;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1751.87500;
  origin_y -850.250000;
  origin_z 404.500000;
  angles_1 -92.8125000;
  angles_2 -92.8125000;
  angles_3 -105.468750;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1650.25000;
  origin_y -778.625000;
  origin_z 352.000000;
  angles_1 88.5937500;
  angles_2 87.1875000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1431.25000;
  origin_y -929.875000;
  origin_z 446.125000;
  angles_1 87.1875000;
  angles_2 85.7812500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1751.87500 -850.250000 404.500000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1650.25000 -778.625000 352.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:18.53955078m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1736.87500;
  origin_y -843.000000;
  origin_z 397.750000;
  angles_1 -77.3437500;
  angles_2 -77.3437500;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1657.75000;
  origin_y -771.500000;
  origin_z 354.750000;
  angles_1 102.656250;
  angles_2 102.656250;
  angles_3 90.0000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1461.37500;
  origin_y -923.000000;
  origin_z 441.375000;
  angles_1 102.656250;
  angles_2 101.250000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:18.58959961m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 110;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1721.87500;
  origin_y -835.750000;
  origin_z 389.125000;
  angles_1 -63.2812500;
  angles_2 -63.2812500;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1665.12500;
  origin_y -764.500000;
  origin_z 355.500000;
  angles_1 118.125000;
  angles_2 116.718750;
  angles_3 104.062500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1491.50000;
  origin_y -916.250000;
  origin_z 434.500000;
  angles_1 116.718750;
  angles_2 116.718750;
  angles_3 104.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:18.63964844m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1706.87500;
  origin_y -828.500000;
  origin_z 378.375000;
  angles_1 -47.8125000;
  angles_2 -47.8125000;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1672.62500;
  origin_y -757.500000;
  origin_z 354.375000;
  angles_1 133.593750;
  angles_2 132.187500;
  angles_3 119.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1521.75000;
  origin_y -909.500000;
  origin_z 425.750000;
  angles_1 132.187500;
  angles_2 130.781250;
  angles_3 119.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:18.68969727m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 111;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1694.50000;
  origin_y -822.625000;
  origin_z 368.000000;
  angles_1 -32.3437500;
  angles_2 -32.3437500;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1680.12500;
  origin_y -750.375000;
  origin_z 351.125000;
  angles_1 147.656250;
  angles_2 147.656250;
  angles_3 135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1551.87500;
  origin_y -902.750000;
  origin_z 414.875000;
  angles_1 147.656250;
  angles_2 146.250000;
  angles_3 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1694.50000 -822.625000 368.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:18.73974609m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1679.37500;
  origin_y -815.375000;
  origin_z 372.250000;
  angles_1 -18.2812500;
  angles_2 -18.2812500;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1687.62500;
  origin_y -743.375000;
  origin_z 345.875000;
  angles_1 163.125000;
  angles_2 161.718750;
  angles_3 149.062500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1582.00000;
  origin_y -895.875000;
  origin_z 402.125000;
  angles_1 161.718750;
  angles_2 161.718750;
  angles_3 149.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
 sound {
  channel 1;
  entity 165;
  soundnum 11; // weapons/bounce.wav
  origin 1364.00000 -616.750000 259.875000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:18.78979492m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 112;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1664.37500;
  origin_y -808.125000;
  origin_z 374.625000;
  angles_1 -2.81250000;
  angles_2 -2.81250000;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1695.00000;
  origin_y -736.250000;
  origin_z 338.625000;
  angles_1 178.593750;
  angles_2 177.187500;
  angles_3 164.531250;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1586.37500;
  origin_y -895.000000;
  origin_z 400.000000;
  angles_1 177.187500;
  angles_2 175.781250;
  angles_3 164.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1586.37500 -895.000000 400.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:18.83984375m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1649.37500;
  origin_y -800.875000;
  origin_z 375.000000;
  angles_1 12.6562500;
  angles_2 12.6562500;
  angles_3 0.00000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1697.25000;
  origin_y -734.250000;
  origin_z 336.000000;
  angles_1 -167.343750;
  angles_2 -167.343750;
  angles_3 -180.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1616.50000;
  origin_y -888.125000;
  origin_z 405.375000;
  angles_1 -167.343750;
  angles_2 -168.750000;
  angles_3 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1697.25000 -734.250000 336.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:18.88989258m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 107;
  effects 2;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1634.37500;
  origin_y -793.625000;
  origin_z 373.250000;
  angles_1 26.7187500;
  angles_2 26.7187500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1704.75000;
  origin_y -727.250000;
  origin_z 338.625000;
  angles_1 -151.875000;
  angles_2 -153.281250;
  angles_3 -165.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1646.62500;
  origin_y -881.375000;
  origin_z 408.750000;
  angles_1 -153.281250;
  angles_2 -153.281250;
  angles_3 -165.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1310.62500;
  origin_y -956.875000;
  origin_z 444.750000;
  angles_1 26.7187500;
  angles_2 26.7187500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 248;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1722.25000;
  origin_y -713.625000;
  origin_z 336.000000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
 sound {
  channel 1;
  entity 4;
  soundnum 10; // weapons/grenade.wav
  origin 1280.50000 -963.750000 444.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:18.93994141m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 108;
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1624.00000;
  origin_y -788.625000;
  origin_z 370.750000;
  angles_1 42.1875000;
  angles_2 42.1875000;
  angles_3 29.5312500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1712.12500;
  origin_y -720.125000;
  origin_z 339.250000;
  angles_1 -136.406250;
  angles_2 -137.812500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1676.75000;
  origin_y -874.625000;
  origin_z 410.125000;
  angles_1 -137.812500;
  angles_2 -139.218750;
  angles_3 -150.468750;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1340.62500;
  origin_y -950.000000;
  origin_z 447.625000;
  angles_1 40.7812500;
  angles_2 40.7812500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1624.00000 -788.625000 370.750000;
 }
 temp_entity {
  entitytype 3;
  origin 1386.12500 -593.750000 207.250000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:18.98999023m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1195.00000;
  origin_y -982.875000;
  origin_z 478.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1280.50000;
  origin_y -963.750000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1631.50000;
  origin_y -781.500000;
  origin_z 365.125000;
  angles_1 57.6562500;
  angles_2 57.6562500;
  angles_3 45.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1719.62500;
  origin_y -713.125000;
  origin_z 337.750000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1706.87500;
  origin_y -867.875000;
  origin_z 409.500000;
  angles_1 -122.343750;
  angles_2 -123.750000;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1370.75000;
  origin_y -943.125000;
  origin_z 448.500000;
  angles_1 56.2500000;
  angles_2 56.2500000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1281.12500;
  origin_y -967.375000;
  origin_z 429.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1279.62500;
  origin_y -957.875000;
  origin_z 435.375000;
  angles_1 21.0937500;
  angles_2 5.62500000;
  angles_3 8.43750000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1276.12500;
  origin_y -955.125000;
  origin_z 440.375000;
  angles_1 25.3125000;
  angles_2 16.8750000;
  angles_3 26.7187500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1270.87500;
  origin_y -962.375000;
  origin_z 434.500000;
  angles_1 12.6562500;
  angles_2 14.0625000;
  angles_3 14.0625000;
 }
 sound {
  attenuation 0.00000000;
  channel 2;
  entity 3;
  soundnum 38; // player/gib.wav
  origin 760.000000 148.375000 324.000000;
 }
 sound {
  attenuation 0.00000000;
  channel 2;
  entity 4;
  soundnum 39; // player/udeath.wav
  origin 1280.50000 -963.750000 444.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 print "Match Number: ";
 print "6141";
 print "-";
 print "6328";
 print "\n";
 print "===============================\n";
 print "Clanring Match Results: TM\n";
 print "Match Number: ";
 print "6141";
 print "-";
 print "6328";
 print "\n";
 print "Clan Results\n";
 print "Clan ";
 print "1";
 print ":";
 print "-1";
 print ":";
 print "0";
 print ":";
 print "1";
 print ":";
 print "15";
 print "\n";
 print "Clan ";
 print "2";
 print ":";
 print "14";
 print ":";
 print "14";
 print ":";
 print "0";
 print ":";
 print "0";
 print "\n";
 print "Player Results\n";
 print "Entropy";
 print ":";
 print "1";
 print ":";
 print "-1";
 print ":";
 print "0";
 print ":";
 print "1";
 print ":";
 print "15";
 print "\n";
 print " hres";
 print ":";
 print "2";
 print ":";
 print "14";
 print ":";
 print "14";
 print ":";
 print "0";
 print ":";
 print "0";
 print "\n";
 print "===============================\n";
 print "Red Team ";
 print "Score is ";
 print "-1";
 print "\n";
 print "Brown Team ";
 print "Score is ";
 print "14";
 print "\n";
 print "Entropy";
 print " died\n";
 print " hres";
 print " died\n";
 print "Match is over...\n";
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:19.04003906m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  vel_z 29.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1195.62500;
  origin_y -986.000000;
  origin_z 478.375000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1281.12500;
  origin_y -966.750000;
  origin_z 437.750000;
  angles_1 0.00000000;
  angles_2 23.9062500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1639.00000;
  origin_y -774.250000;
  origin_z 357.375000;
  angles_1 71.7187500;
  angles_2 71.7187500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1737.12500;
  origin_y -861.125000;
  origin_z 406.875000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1400.87500;
  origin_y -936.250000;
  origin_z 447.250000;
  angles_1 71.7187500;
  angles_2 71.7187500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1281.75000;
  origin_y -971.125000;
  origin_z 440.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1278.75000;
  origin_y -951.875000;
  origin_z 452.750000;
  angles_1 45.0000000;
  angles_2 12.6562500;
  angles_3 18.2812500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1271.87500;
  origin_y -946.625000;
  origin_z 462.750000;
  angles_1 52.0312500;
  angles_2 33.7500000;
  angles_3 54.8437500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1261.37500;
  origin_y -961.000000;
  origin_z 451.000000;
  angles_1 26.7187500;
  angles_2 29.5312500;
  angles_3 29.5312500;
 }
 sound {
  channel 1;
  entity 153;
  soundnum 11; // weapons/bounce.wav
  origin 1723.62500 -709.375000 336.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 centerprint 
  "The Brown Team \nhas WON over\nThe Red Team \nby a score of 15 frags\n";
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:19.09033203m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  vel_z 27.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1196.25000;
  origin_y -989.000000;
  origin_z 498.250000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1281.75000;
  origin_y -969.750000;
  origin_z 457.625000;
  angles_1 0.00000000;
  angles_2 33.7500000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1643.25000;
  origin_y -770.125000;
  origin_z 352.000000;
  angles_1 87.1875000;
  angles_2 87.1875000;
  angles_3 74.5312500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1751.87500;
  origin_y -857.750000;
  origin_z 404.625000;
  angles_1 -92.8125000;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1430.87500;
  origin_y -929.375000;
  origin_z 444.125000;
  angles_1 85.7812500;
  angles_2 85.7812500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1282.37500;
  origin_y -974.875000;
  origin_z 449.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1277.87500;
  origin_y -946.000000;
  origin_z 468.250000;
  angles_1 67.5000000;
  angles_2 19.6875000;
  angles_3 26.7187500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1267.50000;
  origin_y -938.125000;
  origin_z 483.250000;
  angles_1 78.7500000;
  angles_2 50.6250000;
  angles_3 84.3750000;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1251.75000;
  origin_y -959.750000;
  origin_z 465.500000;
  angles_1 40.7812500;
  angles_2 45.0000000;
  angles_3 45.0000000;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1643.25000 -770.125000 352.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1751.87500 -857.750000 404.625000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:19.14038086m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  vel_z 24.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1196.87500;
  origin_y -992.000000;
  origin_z 516.000000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1282.25000;
  origin_y -972.875000;
  origin_z 475.375000;
  angles_1 0.00000000;
  angles_2 46.4062500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1650.75000;
  origin_y -763.000000;
  origin_z 354.750000;
  angles_1 102.656250;
  angles_2 102.656250;
  angles_3 90.0000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1736.87500;
  origin_y -851.000000;
  origin_z 398.000000;
  angles_1 -77.3437500;
  angles_2 -78.7500000;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1461.00000;
  origin_y -922.500000;
  origin_z 438.875000;
  angles_1 101.250000;
  angles_2 101.250000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1283.00000;
  origin_y -978.625000;
  origin_z 456.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1277.00000;
  origin_y -940.125000;
  origin_z 481.625000;
  angles_1 90.0000000;
  angles_2 26.7187500;
  angles_3 37.9687500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1263.25000;
  origin_y -929.625000;
  origin_z 501.625000;
  angles_1 105.468750;
  angles_2 68.9062500;
  angles_3 112.500000;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1242.12500;
  origin_y -958.375000;
  origin_z 478.000000;
  angles_1 54.8437500;
  angles_2 59.0625000;
  angles_3 60.4687500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:19.19042969m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  vel_z 22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1197.50000;
  origin_y -995.125000;
  origin_z 531.875000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1282.87500;
  origin_y -975.875000;
  origin_z 491.250000;
  angles_1 0.00000000;
  angles_2 57.6562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1658.25000;
  origin_y -755.750000;
  origin_z 355.625000;
  angles_1 116.718750;
  angles_2 116.718750;
  angles_3 104.062500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1721.75000;
  origin_y -844.125000;
  origin_z 389.375000;
  angles_1 -63.2812500;
  angles_2 -63.2812500;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1491.12500;
  origin_y -915.500000;
  origin_z 431.750000;
  angles_1 116.718750;
  angles_2 116.718750;
  angles_3 104.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1283.62500;
  origin_y -982.250000;
  origin_z 461.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1276.25000;
  origin_y -934.250000;
  origin_z 493.000000;
  angles_1 113.906250;
  angles_2 35.1562500;
  angles_3 47.8125000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1258.87500;
  origin_y -921.000000;
  origin_z 518.000000;
  angles_1 130.781250;
  angles_2 85.7812500;
  angles_3 140.625000;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1232.62500;
  origin_y -957.000000;
  origin_z 488.500000;
  angles_1 68.9062500;
  angles_2 74.5312500;
  angles_3 75.9375000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:19.24047852m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  vel_z 19.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1198.00000;
  origin_y -998.125000;
  origin_z 545.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1283.50000;
  origin_y -978.875000;
  origin_z 505.000000;
  angles_1 0.00000000;
  angles_2 68.9062500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1665.75000;
  origin_y -748.500000;
  origin_z 354.500000;
  angles_1 132.187500;
  angles_2 132.187500;
  angles_3 119.531250;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1706.62500;
  origin_y -837.375000;
  origin_z 378.750000;
  angles_1 -47.8125000;
  angles_2 -49.2187500;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1521.25000;
  origin_y -908.625000;
  origin_z 422.500000;
  angles_1 130.781250;
  angles_2 130.781250;
  angles_3 119.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1284.25000;
  origin_y -986.000000;
  origin_z 464.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1275.37500;
  origin_y -928.375000;
  origin_z 502.375000;
  angles_1 136.406250;
  angles_2 42.1875000;
  angles_3 56.2500000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1254.50000;
  origin_y -912.500000;
  origin_z 532.375000;
  angles_1 158.906250;
  angles_2 102.656250;
  angles_3 168.750000;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1223.00000;
  origin_y -955.625000;
  origin_z 497.000000;
  angles_1 81.5625000;
  angles_2 90.0000000;
  angles_3 91.4062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:19.29052734m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  vel_z 17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1198.62500;
  origin_y -1001.12500;
  origin_z 557.375000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1284.12500;
  origin_y -982.000000;
  origin_z 516.750000;
  angles_1 0.00000000;
  angles_2 80.1562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1673.25000;
  origin_y -741.250000;
  origin_z 351.250000;
  angles_1 147.656250;
  angles_2 147.656250;
  angles_3 135.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1693.87500;
  origin_y -831.625000;
  origin_z 368.000000;
  angles_1 -32.3437500;
  angles_2 -33.7500000;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1538.75000;
  origin_y -904.625000;
  origin_z 416.000000;
  angles_1 146.250000;
  angles_2 146.250000;
  angles_3 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1284.87500;
  origin_y -989.750000;
  origin_z 465.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1274.50000;
  origin_y -922.375000;
  origin_z 509.750000;
  angles_1 158.906250;
  angles_2 49.2187500;
  angles_3 66.0937500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1250.25000;
  origin_y -904.000000;
  origin_z 544.875000;
  angles_1 -174.375000;
  angles_2 120.937500;
  angles_3 -163.125000;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1213.50000;
  origin_y -954.375000;
  origin_z 503.500000;
  angles_1 95.6250000;
  angles_2 104.062500;
  angles_3 106.875000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1693.87500 -831.625000 368.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1538.75000 -904.625000 416.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:19.34057617m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  vel_z 14.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1199.25000;
  origin_y -1004.25000;
  origin_z 567.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1284.62500;
  origin_y -985.000000;
  origin_z 526.500000;
  angles_1 0.00000000;
  angles_2 92.8125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1680.75000;
  origin_y -734.000000;
  origin_z 346.125000;
  angles_1 161.718750;
  angles_2 161.718750;
  angles_3 149.062500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1678.75000;
  origin_y -824.875000;
  origin_z 372.250000;
  angles_1 -18.2812500;
  angles_2 -18.2812500;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1568.87500;
  origin_y -897.750000;
  origin_z 419.625000;
  angles_1 161.718750;
  angles_2 161.718750;
  angles_3 149.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1285.50000;
  origin_y -993.375000;
  origin_z 463.875000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1273.62500;
  origin_y -916.500000;
  origin_z 515.125000;
  angles_1 -177.187500;
  angles_2 56.2500000;
  angles_3 75.9375000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1245.87500;
  origin_y -895.500000;
  origin_z 555.250000;
  angles_1 -149.062500;
  angles_2 137.812500;
  angles_3 -135.000000;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1203.87500;
  origin_y -953.000000;
  origin_z 508.000000;
  angles_1 109.687500;
  angles_2 119.531250;
  angles_3 122.343750;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:19.39062500m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  vel_z 12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1199.87500;
  origin_y -1007.25000;
  origin_z 575.000000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1285.25000;
  origin_y -988.000000;
  origin_z 534.375000;
  angles_1 0.00000000;
  angles_2 102.656250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1688.25000;
  origin_y -726.750000;
  origin_z 339.000000;
  angles_1 177.187500;
  angles_2 177.187500;
  angles_3 164.531250;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1663.62500;
  origin_y -818.125000;
  origin_z 374.625000;
  angles_1 -2.81250000;
  angles_2 -4.21875000;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1599.00000;
  origin_y -890.875000;
  origin_z 421.125000;
  angles_1 175.781250;
  angles_2 175.781250;
  angles_3 164.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1286.12500;
  origin_y -997.125000;
  origin_z 460.875000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1272.75000;
  origin_y -910.625000;
  origin_z 518.500000;
  angles_1 -156.093750;
  angles_2 63.2812500;
  angles_3 85.7812500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1241.50000;
  origin_y -886.875000;
  origin_z 563.625000;
  angles_1 -122.343750;
  angles_2 154.687500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1194.25000;
  origin_y -951.625000;
  origin_z 510.500000;
  angles_1 123.750000;
  angles_2 135.000000;
  angles_3 137.812500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:19.44067383m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  vel_z 9.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1200.37500;
  origin_y -1010.25000;
  origin_z 580.750000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1285.87500;
  origin_y -991.125000;
  origin_z 540.125000;
  angles_1 0.00000000;
  angles_2 115.312500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1690.75000;
  origin_y -724.375000;
  origin_z 336.000000;
  angles_1 -167.343750;
  angles_2 -167.343750;
  angles_3 -180.000000;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1648.62500;
  origin_y -811.250000;
  origin_z 374.875000;
  angles_1 12.6562500;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1629.00000;
  origin_y -884.000000;
  origin_z 420.750000;
  angles_1 -168.750000;
  angles_2 -168.750000;
  angles_3 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1286.75000;
  origin_y -1000.87500;
  origin_z 455.875000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1271.87500;
  origin_y -904.750000;
  origin_z 519.875000;
  angles_1 -132.187500;
  angles_2 71.7187500;
  angles_3 95.6250000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1237.25000;
  origin_y -878.375000;
  origin_z 570.000000;
  angles_1 -95.6250000;
  angles_2 172.968750;
  angles_3 -77.3437500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1184.75000;
  origin_y -950.375000;
  origin_z 511.000000;
  angles_1 137.812500;
  angles_2 149.062500;
  angles_3 153.281250;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1690.75000 -724.375000 336.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:19.49072266m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  vel_z 7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1201.00000;
  origin_y -1013.37500;
  origin_z 579.000000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1286.50000;
  origin_y -994.125000;
  origin_z 543.875000;
  angles_1 0.00000000;
  angles_2 126.562500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1698.25000;
  origin_y -717.250000;
  origin_z 338.500000;
  angles_1 -153.281250;
  angles_2 -153.281250;
  angles_3 -165.937500;
 }
 updateentity {
  entity 153;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1633.50000;
  origin_y -804.500000;
  origin_z 373.250000;
  angles_1 26.7187500;
  angles_2 26.7187500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1659.12500;
  origin_y -877.125000;
  origin_z 418.375000;
  angles_1 -153.281250;
  angles_2 -153.281250;
  angles_3 -165.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1287.50000;
  origin_y -1004.62500;
  origin_z 448.875000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1271.00000;
  origin_y -898.875000;
  origin_z 519.250000;
  angles_1 -109.687500;
  angles_2 78.7500000;
  angles_3 104.062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1232.87500;
  origin_y -869.875000;
  origin_z 574.375000;
  angles_1 -68.9062500;
  angles_2 -170.156250;
  angles_3 -49.2187500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1175.12500;
  origin_y -949.000000;
  origin_z 509.375000;
  angles_1 151.875000;
  angles_2 164.531250;
  angles_3 168.750000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:19.54077148m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1201.62500;
  origin_y -1016.37500;
  origin_z 573.375000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1287.00000;
  origin_y -997.125000;
  origin_z 545.625000;
  angles_1 0.00000000;
  angles_2 137.812500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1705.75000;
  origin_y -710.000000;
  origin_z 339.125000;
  angles_1 -137.812500;
  angles_2 -137.812500;
  angles_3 -150.468750;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1624.00000;
  origin_y -800.250000;
  origin_z 370.875000;
  angles_1 42.1875000;
  angles_2 40.7812500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1689.25000;
  origin_y -870.250000;
  origin_z 413.875000;
  angles_1 -139.218750;
  angles_2 -139.218750;
  angles_3 -150.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1288.12500;
  origin_y -1008.25000;
  origin_z 439.750000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1270.12500;
  origin_y -893.000000;
  origin_z 516.625000;
  angles_1 -87.1875000;
  angles_2 85.7812500;
  angles_3 113.906250;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1228.50000;
  origin_y -861.375000;
  origin_z 576.625000;
  angles_1 -42.1875000;
  angles_2 -153.281250;
  angles_3 -21.0937500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1165.50000;
  origin_y -947.625000;
  origin_z 505.875000;
  angles_1 164.531250;
  angles_2 -180.000000;
  angles_3 -175.781250;
 }
 temp_entity {
  entitytype 3;
  origin 1723.62500 -709.375000 336.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1624.00000 -800.250000 370.875000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:19.59106445m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y -3.00000000;
  vel_z 2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1202.25000;
  origin_y -1019.37500;
  origin_z 567.750000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1287.62500;
  origin_y -1000.00000;
  origin_z 545.375000;
  angles_1 0.00000000;
  angles_2 149.062500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1713.25000;
  origin_y -702.750000;
  origin_z 337.750000;
  angles_1 -122.343750;
  angles_2 -122.343750;
  angles_3 -135.000000;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1631.50000;
  origin_y -793.375000;
  origin_z 365.125000;
  angles_1 57.6562500;
  angles_2 56.2500000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1719.25000;
  origin_y -863.375000;
  origin_z 407.500000;
  angles_1 -123.750000;
  angles_2 -123.750000;
  angles_3 -135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1288.75000;
  origin_y -1012.00000;
  origin_z 428.750000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1269.25000;
  origin_y -887.000000;
  origin_z 511.875000;
  angles_1 -63.2812500;
  angles_2 92.8125000;
  angles_3 123.750000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1224.25000;
  origin_y -852.750000;
  origin_z 577.000000;
  angles_1 -15.4687500;
  angles_2 -135.000000;
  angles_3 7.03125000;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1156.00000;
  origin_y -946.250000;
  origin_z 500.375000;
  angles_1 178.593750;
  angles_2 -165.937500;
  angles_3 -160.312500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:19.64111328m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -2.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1202.75000;
  origin_y -1019.75000;
  origin_z 560.250000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1288.25000;
  origin_y -1000.62500;
  origin_z 541.000000;
  angles_1 0.00000000;
  angles_2 161.718750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1639.00000;
  origin_y -786.625000;
  origin_z 357.375000;
  angles_1 71.7187500;
  angles_2 71.7187500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1749.37500;
  origin_y -856.500000;
  origin_z 399.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1268.50000;
  origin_y -881.125000;
  origin_z 505.250000;
  angles_1 -40.7812500;
  angles_2 99.8437500;
  angles_3 133.593750;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1219.87500;
  origin_y -844.250000;
  origin_z 575.375000;
  angles_1 11.2500000;
  angles_2 -118.125000;
  angles_3 35.1562500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1146.37500;
  origin_y -945.000000;
  origin_z 492.750000;
  angles_1 -167.343750;
  angles_2 -150.468750;
  angles_3 -144.843750;
 }
 sound {
  channel 1;
  entity 57;
  soundnum 11; // weapons/bounce.wav
  origin 1717.12500 -699.000000 336.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:19.69116211m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -5.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1203.37500;
  origin_y -1020.25000;
  origin_z 557.500000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1288.87500;
  origin_y -1001.12500;
  origin_z 534.625000;
  angles_1 0.00000000;
  angles_2 172.968750;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1643.25000;
  origin_y -782.875000;
  origin_z 352.000000;
  angles_1 87.1875000;
  angles_2 85.7812500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1751.87500;
  origin_y -856.000000;
  origin_z 398.125000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1267.62500;
  origin_y -875.250000;
  origin_z 496.625000;
  angles_1 -18.2812500;
  angles_2 106.875000;
  angles_3 143.437500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1215.62500;
  origin_y -835.750000;
  origin_z 571.750000;
  angles_1 37.9687500;
  angles_2 -101.250000;
  angles_3 64.6875000;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1136.75000;
  origin_y -943.625000;
  origin_z 483.250000;
  angles_1 -153.281250;
  angles_2 -135.000000;
  angles_3 -129.375000;
 }
 sound {
  channel 2;
  entity 97;
  soundnum 15; // items/itembk2.wav
  origin 368.000000 -816.000000 436.000000;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1643.25000 -782.875000 352.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1751.87500 -856.000000 398.125000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:19.74121094m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -7.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1204.00000;
  origin_y -1020.87500;
  origin_z 554.875000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1289.37500;
  origin_y -1001.62500;
  origin_z 526.250000;
  angles_1 0.00000000;
  angles_2 -175.781250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1650.87500;
  origin_y -776.125000;
  origin_z 354.875000;
  angles_1 102.656250;
  angles_2 101.250000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1736.87500;
  origin_y -849.000000;
  origin_z 385.750000;
  angles_1 -78.7500000;
  angles_2 -78.7500000;
  angles_3 -90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1266.75000;
  origin_y -869.375000;
  origin_z 485.875000;
  angles_1 5.62500000;
  angles_2 113.906250;
  angles_3 153.281250;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1211.25000;
  origin_y -827.250000;
  origin_z 566.000000;
  angles_1 64.6875000;
  angles_2 -82.9687500;
  angles_3 92.8125000;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1127.25000;
  origin_y -942.250000;
  origin_z 471.625000;
  angles_1 -139.218750;
  angles_2 -120.937500;
  angles_3 -113.906250;
 }
 sound {
  channel 2;
  entity 96;
  soundnum 15; // items/itembk2.wav
  origin 368.000000 -776.000000 436.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:19.79125977m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -10.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1204.50000;
  origin_y -1021.37500;
  origin_z 556.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1290.00000;
  origin_y -1002.12500;
  origin_z 516.000000;
  angles_1 0.00000000;
  angles_2 -164.531250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1658.37500;
  origin_y -769.250000;
  origin_z 355.625000;
  angles_1 116.718750;
  angles_2 116.718750;
  angles_3 104.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1735.00000;
  origin_y -848.250000;
  origin_z 384.000000;
  angles_1 -63.2812500;
  angles_2 -63.2812500;
  angles_3 -75.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1265.87500;
  origin_y -863.500000;
  origin_z 473.250000;
  angles_1 28.1250000;
  angles_2 120.937500;
  angles_3 161.718750;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1206.87500;
  origin_y -818.625000;
  origin_z 558.375000;
  angles_1 90.0000000;
  angles_2 -66.0937500;
  angles_3 120.937500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1117.62500;
  origin_y -941.000000;
  origin_z 458.125000;
  angles_1 -125.156250;
  angles_2 -105.468750;
  angles_3 -98.4375000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1735.00000 -848.250000 384.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:19.84130859m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -12.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1205.12500;
  origin_y -1021.87500;
  origin_z 544.250000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1290.62500;
  origin_y -1002.75000;
  origin_z 503.625000;
  angles_1 0.00000000;
  angles_2 -153.281250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1665.87500;
  origin_y -762.500000;
  origin_z 354.500000;
  angles_1 132.187500;
  angles_2 130.781250;
  angles_3 119.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1720.00000;
  origin_y -841.375000;
  origin_z 389.250000;
  angles_1 -49.2187500;
  angles_2 -49.2187500;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1265.00000;
  origin_y -857.500000;
  origin_z 458.625000;
  angles_1 50.6250000;
  angles_2 127.968750;
  angles_3 172.968750;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1202.62500;
  origin_y -810.125000;
  origin_z 548.750000;
  angles_1 116.718750;
  angles_2 -49.2187500;
  angles_3 149.062500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1108.00000;
  origin_y -939.625000;
  origin_z 442.500000;
  angles_1 -112.500000;
  angles_2 -90.0000000;
  angles_3 -82.9687500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:19.89135742m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -15.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1205.75000;
  origin_y -1022.37500;
  origin_z 529.875000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1291.25000;
  origin_y -1003.25000;
  origin_z 489.250000;
  angles_1 0.00000000;
  angles_2 -142.031250;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1673.37500;
  origin_y -755.750000;
  origin_z 351.375000;
  angles_1 147.656250;
  angles_2 146.250000;
  angles_3 135.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1705.00000;
  origin_y -834.500000;
  origin_z 392.375000;
  angles_1 -33.7500000;
  angles_2 -33.7500000;
  angles_3 -45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1264.12500;
  origin_y -851.625000;
  origin_z 441.875000;
  angles_1 73.1250000;
  angles_2 135.000000;
  angles_3 -178.593750;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1198.25000;
  origin_y -801.625000;
  origin_z 537.000000;
  angles_1 144.843750;
  angles_2 -30.9375000;
  angles_3 177.187500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1098.50000;
  origin_y -938.250000;
  origin_z 425.000000;
  angles_1 -98.4375000;
  angles_2 -75.9375000;
  angles_3 -67.5000000;
 }
 sound {
  channel 2;
  entity 95;
  soundnum 15; // items/itembk2.wav
  origin 368.000000 -736.000000 436.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:19.94140625m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -17.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1206.37500;
  origin_y -1023.00000;
  origin_z 513.500000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1291.75000;
  origin_y -1003.75000;
  origin_z 472.875000;
  angles_1 0.00000000;
  angles_2 -129.375000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1681.00000;
  origin_y -749.000000;
  origin_z 346.250000;
  angles_1 161.718750;
  angles_2 161.718750;
  angles_3 149.062500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1689.87500;
  origin_y -827.625000;
  origin_z 393.625000;
  angles_1 -18.2812500;
  angles_2 -18.2812500;
  angles_3 -30.9375000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1263.25000;
  origin_y -845.750000;
  origin_z 423.250000;
  angles_1 95.6250000;
  angles_2 143.437500;
  angles_3 -168.750000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1197.37500;
  origin_y -800.000000;
  origin_z 534.375000;
  angles_1 170.156250;
  angles_2 -14.0625000;
  angles_3 -154.687500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1094.12500;
  origin_y -937.625000;
  origin_z 416.000000;
  angles_1 -84.3750000;
  angles_2 -60.4687500;
  angles_3 -52.0312500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:19.99145508m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -20.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1207.00000;
  origin_y -1023.50000;
  origin_z 495.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1292.37500;
  origin_y -1004.25000;
  origin_z 454.375000;
  angles_1 0.00000000;
  angles_2 -118.125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1688.50000;
  origin_y -742.125000;
  origin_z 339.000000;
  angles_1 177.187500;
  angles_2 175.781250;
  angles_3 164.531250;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1674.87500;
  origin_y -820.750000;
  origin_z 392.875000;
  angles_1 -4.21875000;
  angles_2 -4.21875000;
  angles_3 -15.4687500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1263.00000;
  origin_y -843.750000;
  origin_z 416.000000;
  angles_1 119.531250;
  angles_2 150.468750;
  angles_3 -158.906250;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1193.12500;
  origin_y -804.250000;
  origin_z 518.750000;
  angles_1 -163.125000;
  angles_2 2.81250000;
  angles_3 -125.156250;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1084.50000;
  origin_y -936.375000;
  origin_z 423.750000;
  angles_1 -70.3125000;
  angles_2 -45.0000000;
  angles_3 -36.5625000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:20.04150391m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -22.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1207.50000;
  origin_y -1024.00000;
  origin_z 474.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1293.00000;
  origin_y -1004.87500;
  origin_z 434.000000;
  angles_1 0.00000000;
  angles_2 -106.875000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1691.00000;
  origin_y -739.875000;
  origin_z 336.000000;
  angles_1 -167.343750;
  angles_2 -168.750000;
  angles_3 -180.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1659.87500;
  origin_y -813.875000;
  origin_z 390.000000;
  angles_1 11.2500000;
  angles_2 11.2500000;
  angles_3 0.00000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1262.12500;
  origin_y -837.750000;
  origin_z 424.375000;
  angles_1 142.031250;
  angles_2 157.500000;
  angles_3 -149.062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1188.75000;
  origin_y -808.500000;
  origin_z 501.000000;
  angles_1 -136.406250;
  angles_2 21.0937500;
  angles_3 -97.0312500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1074.87500;
  origin_y -935.000000;
  origin_z 429.500000;
  angles_1 -56.2500000;
  angles_2 -30.9375000;
  angles_3 -21.0937500;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1691.00000 -739.875000 336.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:20.09155273m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -25.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1208.12500;
  origin_y -1024.62500;
  origin_z 452.250000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1293.50000;
  origin_y -1005.25000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 -95.6250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 153;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1723.62500;
  origin_y -709.375000;
  origin_z 336.000000;
  angles_1 -106.875000;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1698.50000;
  origin_y -733.125000;
  origin_z 338.500000;
  angles_1 -153.281250;
  angles_2 -153.281250;
  angles_3 -165.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1644.75000;
  origin_y -807.000000;
  origin_z 385.250000;
  angles_1 26.7187500;
  angles_2 26.7187500;
  angles_3 14.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1261.25000;
  origin_y -831.875000;
  origin_z 430.625000;
  angles_1 165.937500;
  angles_2 164.531250;
  angles_3 -139.218750;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1184.37500;
  origin_y -812.750000;
  origin_z 481.250000;
  angles_1 -109.687500;
  angles_2 37.9687500;
  angles_3 -70.3125000;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1065.37500;
  origin_y -933.625000;
  origin_z 433.250000;
  angles_1 -42.1875000;
  angles_2 -15.4687500;
  angles_3 -5.62500000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:20.14184570m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 13.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1208.62500;
  origin_y -1025.00000;
  origin_z 465.750000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1294.00000;
  origin_y -1005.75000;
  origin_z 425.125000;
  angles_1 0.00000000;
  angles_2 -84.3750000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1706.12500;
  origin_y -726.375000;
  origin_z 339.125000;
  angles_1 -137.812500;
  angles_2 -139.218750;
  angles_3 -150.468750;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1629.75000;
  origin_y -800.125000;
  origin_z 378.375000;
  angles_1 40.7812500;
  angles_2 40.7812500;
  angles_3 29.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1260.37500;
  origin_y -826.000000;
  origin_z 435.000000;
  angles_1 -171.562500;
  angles_2 171.562500;
  angles_3 -129.375000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1180.12500;
  origin_y -817.000000;
  origin_z 459.625000;
  angles_1 -82.9687500;
  angles_2 56.2500000;
  angles_3 -40.7812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1055.75000;
  origin_y -932.375000;
  origin_z 435.125000;
  angles_1 -29.5312500;
  angles_2 0.00000000;
  angles_3 9.84375000;
 }
 temp_entity {
  entitytype 3;
  origin 1717.12500 -699.000000 336.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:20.19189453m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1209.25000;
  origin_y -1025.50000;
  origin_z 473.000000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1294.62500;
  origin_y -1006.37500;
  origin_z 432.375000;
  angles_1 0.00000000;
  angles_2 -71.7187500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1713.62500;
  origin_y -719.625000;
  origin_z 337.750000;
  angles_1 -122.343750;
  angles_2 -123.750000;
  angles_3 -135.000000;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1624.00000;
  origin_y -797.500000;
  origin_z 375.000000;
  angles_1 56.2500000;
  angles_2 56.2500000;
  angles_3 45.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1259.50000;
  origin_y -820.125000;
  origin_z 437.250000;
  angles_1 -149.062500;
  angles_2 -180.000000;
  angles_3 -120.937500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1175.75000;
  origin_y -821.250000;
  origin_z 435.875000;
  angles_1 -56.2500000;
  angles_2 73.1250000;
  angles_3 -12.6562500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1046.12500;
  origin_y -931.000000;
  origin_z 434.875000;
  angles_1 -15.4687500;
  angles_2 14.0625000;
  angles_3 25.3125000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1624.00000 -797.500000 375.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:20.24194336m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1209.75000;
  origin_y -1026.12500;
  origin_z 478.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1295.25000;
  origin_y -1006.87500;
  origin_z 437.500000;
  angles_1 0.00000000;
  angles_2 -60.4687500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1631.50000;
  origin_y -790.500000;
  origin_z 364.125000;
  angles_1 71.7187500;
  angles_2 71.7187500;
  angles_3 59.0625000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1258.62500;
  origin_y -814.250000;
  origin_z 437.625000;
  angles_1 -126.562500;
  angles_2 -174.375000;
  angles_3 -111.093750;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1172.37500;
  origin_y -824.625000;
  origin_z 416.000000;
  angles_1 -29.5312500;
  angles_2 90.0000000;
  angles_3 15.4687500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1036.62500;
  origin_y -929.625000;
  origin_z 432.625000;
  angles_1 -1.40625000;
  angles_2 29.5312500;
  angles_3 40.7812500;
 }
 sound {
  channel 1;
  entity 158;
  soundnum 11; // weapons/bounce.wav
  origin 1717.37500 -716.125000 336.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:20.29199219m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1210.37500;
  origin_y -1026.62500;
  origin_z 481.375000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1295.87500;
  origin_y -1007.37500;
  origin_z 440.750000;
  angles_1 0.00000000;
  angles_2 -49.2187500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1638.62500;
  origin_y -784.000000;
  origin_z 352.000000;
  angles_1 85.7812500;
  angles_2 85.7812500;
  angles_3 74.5312500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1257.75000;
  origin_y -808.375000;
  origin_z 436.000000;
  angles_1 -104.062500;
  angles_2 -167.343750;
  angles_3 -101.250000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1168.12500;
  origin_y -828.875000;
  origin_z 426.875000;
  angles_1 -4.21875000;
  angles_2 108.281250;
  angles_3 45.0000000;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1027.00000;
  origin_y -928.250000;
  origin_z 428.375000;
  angles_1 12.6562500;
  angles_2 45.0000000;
  angles_3 56.2500000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1638.62500 -784.000000 352.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:20.34204102m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1211.00000;
  origin_y -1027.12500;
  origin_z 482.500000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1296.50000;
  origin_y -1008.00000;
  origin_z 441.875000;
  angles_1 0.00000000;
  angles_2 -37.9687500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1646.12500;
  origin_y -777.125000;
  origin_z 356.375000;
  angles_1 101.250000;
  angles_2 101.250000;
  angles_3 90.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1256.87500;
  origin_y -802.375000;
  origin_z 432.250000;
  angles_1 -80.1562500;
  angles_2 -160.312500;
  angles_3 -91.4062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1163.75000;
  origin_y -833.125000;
  origin_z 435.625000;
  angles_1 23.9062500;
  angles_2 125.156250;
  angles_3 71.7187500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1017.37500;
  origin_y -927.000000;
  origin_z 422.125000;
  angles_1 26.7187500;
  angles_2 59.0625000;
  angles_3 71.7187500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:20.39208984m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1211.62500;
  origin_y -1027.62500;
  origin_z 481.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1297.00000;
  origin_y -1008.50000;
  origin_z 441.000000;
  angles_1 0.00000000;
  angles_2 -25.3125000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1653.75000;
  origin_y -770.250000;
  origin_z 358.750000;
  angles_1 116.718750;
  angles_2 116.718750;
  angles_3 104.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1256.62500;
  origin_y -800.000000;
  origin_z 429.875000;
  angles_1 -57.6562500;
  angles_2 -153.281250;
  angles_3 -81.5625000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1159.37500;
  origin_y -837.375000;
  origin_z 442.500000;
  angles_1 50.6250000;
  angles_2 142.031250;
  angles_3 101.250000;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1010.37500;
  origin_y -926.000000;
  origin_z 416.000000;
  angles_1 40.7812500;
  angles_2 74.5312500;
  angles_3 87.1875000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:20.44213867m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 7;
  origin_x 1212.25000;
  origin_y -1028.25000;
  origin_z 478.875000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1297.62500;
  origin_y -1009.00000;
  origin_z 438.250000;
  angles_1 0.00000000;
  angles_2 -14.0625000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1661.25000;
  origin_y -763.375000;
  origin_z 359.125000;
  angles_1 130.781250;
  angles_2 130.781250;
  angles_3 119.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1255.75000;
  origin_y -802.875000;
  origin_z 422.125000;
  angles_1 -35.1562500;
  angles_2 -144.843750;
  angles_3 -73.1250000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1155.12500;
  origin_y -841.625000;
  origin_z 447.375000;
  angles_1 75.9375000;
  angles_2 160.312500;
  angles_3 129.375000;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 1000.75000;
  origin_y -924.625000;
  origin_z 418.125000;
  angles_1 53.4375000;
  angles_2 90.0000000;
  angles_3 102.656250;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:20.49218750m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1212.75000;
  origin_y -1028.75000;
  origin_z 474.000000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1298.25000;
  origin_y -1009.50000;
  origin_z 433.375000;
  angles_1 0.00000000;
  angles_2 -2.81250000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1668.75000;
  origin_y -756.500000;
  origin_z 357.625000;
  angles_1 146.250000;
  angles_2 146.250000;
  angles_3 135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1255.12500;
  origin_y -804.750000;
  origin_z 416.000000;
  angles_1 -11.2500000;
  angles_2 -137.812500;
  angles_3 -63.2812500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1150.75000;
  origin_y -845.875000;
  origin_z 450.125000;
  angles_1 102.656250;
  angles_2 177.187500;
  angles_3 157.500000;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 991.125000;
  origin_y -923.250000;
  origin_z 418.250000;
  angles_1 67.5000000;
  angles_2 104.062500;
  angles_3 118.125000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:20.54223633m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 8;
  origin_x 1213.37500;
  origin_y -1029.25000;
  origin_z 467.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1298.87500;
  origin_y -1010.12500;
  origin_z 426.500000;
  angles_1 0.00000000;
  angles_2 8.43750000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1676.25000;
  origin_y -749.625000;
  origin_z 354.000000;
  angles_1 161.718750;
  angles_2 161.718750;
  angles_3 149.062500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1254.25000;
  origin_y -807.750000;
  origin_z 418.875000;
  angles_1 11.2500000;
  angles_2 -130.781250;
  angles_3 -52.0312500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1146.37500;
  origin_y -850.250000;
  origin_z 451.000000;
  angles_1 129.375000;
  angles_2 -164.531250;
  angles_3 -174.375000;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 981.625000;
  origin_y -922.000000;
  origin_z 416.375000;
  angles_1 81.5625000;
  angles_2 120.937500;
  angles_3 133.593750;
 }
 sound {
  channel 0;
  entity 249;
  soundnum 14; // misc/h2ohit1.wav
  origin 984.625000 358.750000 64.0000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 centerprint 
  "The Brown Team \nhas WON over\nThe Red Team \nby a score of 15 frags\n";
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:20.59228516m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -8.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1214.00000;
  origin_y -1029.75000;
  origin_z 458.250000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1299.37500;
  origin_y -1010.62500;
  origin_z 417.625000;
  angles_1 0.00000000;
  angles_2 19.6875000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1683.75000;
  origin_y -742.750000;
  origin_z 348.375000;
  angles_1 175.781250;
  angles_2 175.781250;
  angles_3 164.531250;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1253.37500;
  origin_y -810.750000;
  origin_z 419.625000;
  angles_1 33.7500000;
  angles_2 -123.750000;
  angles_3 -43.5937500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1142.12500;
  origin_y -854.500000;
  origin_z 449.875000;
  angles_1 156.093750;
  angles_2 -147.656250;
  angles_3 -146.250000;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:20.64257812m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z -11.0000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 9;
  origin_x 1214.62500;
  origin_y -1030.37500;
  origin_z 447.375000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1299.50000;
  origin_y -1010.75000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 30.9375000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1691.25000;
  origin_y -735.875000;
  origin_z 340.750000;
  angles_1 -168.750000;
  angles_2 -168.750000;
  angles_3 -180.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1252.62500;
  origin_y -813.625000;
  origin_z 418.500000;
  angles_1 57.6562500;
  angles_2 -116.718750;
  angles_3 -33.7500000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1137.75000;
  origin_y -858.750000;
  origin_z 446.625000;
  angles_1 -177.187500;
  angles_2 -130.781250;
  angles_3 -118.125000;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:20.69262695m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 6.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1214.62500;
  origin_y -1030.37500;
  origin_z 460.000000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1300.12500;
  origin_y -1011.25000;
  origin_z 419.375000;
  angles_1 0.00000000;
  angles_2 43.5937500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 57;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1717.12500;
  origin_y -699.000000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 158;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1695.00000;
  origin_y -732.500000;
  origin_z 336.000000;
  angles_1 -153.281250;
  angles_2 -153.281250;
  angles_3 -165.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1133.37500;
  origin_y -863.000000;
  origin_z 441.500000;
  angles_1 -150.468750;
  angles_2 -112.500000;
  angles_3 -88.5937500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1695.00000 -732.500000 336.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:20.74267578m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 4.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 10;
  origin_x 1215.25000;
  origin_y -1031.00000;
  origin_z 461.500000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1300.75000;
  origin_y -1011.75000;
  origin_z 420.875000;
  angles_1 0.00000000;
  angles_2 54.8437500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1702.50000;
  origin_y -725.625000;
  origin_z 338.750000;
  angles_1 -139.218750;
  angles_2 -139.218750;
  angles_3 -150.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1129.12500;
  origin_y -867.250000;
  origin_z 434.250000;
  angles_1 -123.750000;
  angles_2 -95.6250000;
  angles_3 -60.4687500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
 temp_entity {
  entitytype 3;
  origin 1717.37500 -716.125000 336.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:20.79272461m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_y 0.00000000;
  vel_z 1.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1215.87500;
  origin_y -1031.50000;
  origin_z 460.875000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1301.25000;
  origin_y -1012.25000;
  origin_z 420.250000;
  angles_1 0.00000000;
  angles_2 66.0937500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1710.00000;
  origin_y -718.750000;
  origin_z 339.625000;
  angles_1 -123.750000;
  angles_2 -123.750000;
  angles_3 -135.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1124.75000;
  origin_y -871.500000;
  origin_z 425.000000;
  angles_1 -97.0312500;
  angles_2 -78.7500000;
  angles_3 -32.3437500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:20.84277344m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_z 0.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 11;
  origin_x 1216.50000;
  origin_y -1031.87500;
  origin_z 458.250000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1301.87500;
  origin_y -1012.87500;
  origin_z 417.625000;
  angles_1 0.00000000;
  angles_2 77.3437500;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1717.62500;
  origin_y -711.875000;
  origin_z 338.375000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1121.25000;
  origin_y -875.000000;
  origin_z 416.000000;
  angles_1 -70.3125000;
  angles_2 -60.4687500;
  angles_3 -4.21875000;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:20.89282227m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  vel_x 0.00000000;
  vel_z -3.00000000;
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1219.50000;
  origin_y -1031.87500;
  origin_z 452.625000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1117.00000;
  origin_y -879.250000;
  origin_z 419.625000;
  angles_1 -45.0000000;
  angles_2 -43.5937500;
  angles_3 23.9062500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
 sound {
  channel 2;
  entity 136;
  soundnum 15; // items/itembk2.wav
  origin 680.000000 728.000000 204.000000;
 }
 sound {
  channel 1;
  entity 164;
  soundnum 11; // weapons/bounce.wav
  origin 1723.25000 -706.625000 336.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:20.94287109m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 6;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1112.62500;
  origin_y -883.500000;
  origin_z 421.125000;
  angles_1 -18.2812500;
  angles_2 -25.3125000;
  angles_3 52.0312500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:20.99291992m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1108.25000;
  origin_y -887.750000;
  origin_z 420.750000;
  angles_1 9.84375000;
  angles_2 -8.43750000;
  angles_3 81.5625000;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:21.04296875m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1104.00000;
  origin_y -892.000000;
  origin_z 418.375000;
  angles_1 35.1562500;
  angles_2 8.43750000;
  angles_3 109.687500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:21.09301758m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:21.14306641m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:21.19335938m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:21.24340820m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:21.29345703m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 158;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1717.37500;
  origin_y -716.125000;
  origin_z 336.000000;
  angles_1 -108.281250;
  angles_2 -108.281250;
  angles_3 -120.937500;
 }
 updateentity {
  entity 164;
  modelindex 83; // progs/grenade.mdl
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:21.34350586m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
 temp_entity {
  entitytype 3;
  origin 1723.25000 -706.625000 336.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:21.39355469m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:21.44360352m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:21.49365234m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 1;
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:21.54370117m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:21.59375000m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 2;
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:21.64379883m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:21.69409180m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 3;
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:21.74414062m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:21.79418945m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 4;
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:21.84423828m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:21.89428711m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 164;
  modelindex 70; // progs/s_explod.spr
  frame 5;
  origin_x 1723.25000;
  origin_y -706.625000;
  origin_z 336.000000;
  angles_1 -94.2187500;
  angles_2 -94.2187500;
  angles_3 -105.468750;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:21.94433594m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:21.99438477m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:22.04443359m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 centerprint 
  "The Brown Team \nhas WON over\nThe Red Team \nby a score of 15 frags\n";
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:22.09448242m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:22.14453125m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:22.19458008m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:22.24487305m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:22.29492188m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:22.34497070m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:22.39501953m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:22.44506836m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:22.49511719m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:22.54516602m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:22.59521484m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:22.64526367m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:22.69531250m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:22.74560547m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:22.79565430m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:22.84570312m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:22.89575195m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:22.94580078m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:22.99584961m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:23.04589844m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:23.09594727m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:23.14599609m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:23.19604492m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:23.24609375m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:23.29638672m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:23.34643555m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:23.39648438m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:23.44653320m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:23.49658203m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:23.54663086m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 centerprint 
  "The Brown Team \nhas WON over\nThe Red Team \nby a score of 15 frags\n";
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:23.59667969m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:23.64672852m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:23.69677734m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:23.74682617m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:23.79711914m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:23.84716797m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:23.89721680m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
 sound {
  channel 2;
  entity 32;
  soundnum 15; // items/itembk2.wav
  origin 1072.00000 -824.000000 444.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:23.94726562m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:23.99731445m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
 sound {
  channel 2;
  entity 33;
  soundnum 15; // items/itembk2.wav
  origin 1120.00000 -824.000000 444.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:24.04736328m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:24.09741211m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:24.14746094m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:24.19750977m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:24.24755859m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:24.29760742m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:24.34790039m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:24.39794922m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:24.44799805m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:24.49804688m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:24.54809570m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:24.59814453m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:24.64819336m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:24.69824219m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:24.74829102m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:24.79833984m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:24.84863281m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:24.89868164m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:24.94873047m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:24.99877930m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:25.04882812m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 centerprint 
  "The Brown Team \nhas WON over\nThe Red Team \nby a score of 15 frags\n";
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:25.09887695m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:25.14892578m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:25.19897461m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:25.24902344m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:25.29907227m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:25.34912109m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:25.39941406m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:25.44946289m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:25.49951172m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:25.54956055m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:25.59960938m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:25.64965820m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:25.69970703m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:25.74975586m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:25.79980469m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:25.84985352m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:25.89990234m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:25.95019531m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:26.00024414m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:26.05029297m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:26.10034180m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:26.15039062m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:26.20043945m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:26.25048828m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:26.30053711m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:26.35058594m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:26.40063477m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:26.45092773m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:26.50097656m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:26.55102539m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 centerprint 
  "The Brown Team \nhas WON over\nThe Red Team \nby a score of 15 frags\n";
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:26.60107422m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:26.65112305m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:26.70117188m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:26.75122070m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:26.80126953m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:26.85131836m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:26.90136719m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:26.95141602m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:27.00170898m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:27.05175781m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:27.10180664m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:27.15185547m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:27.20190430m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:27.25195312m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:27.30200195m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:27.35205078m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:27.40209961m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:27.45214844m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:27.50244141m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:27.55249023m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:27.60253906m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:27.65258789m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:27.70263672m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:27.75268555m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:27.80273438m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:27.85278320m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:27.90283203m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:27.95288086m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:28.00292969m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:28.05322266m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 centerprint 
  "The Brown Team \nhas WON over\nThe Red Team \nby a score of 15 frags\n";
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:28.10327148m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:28.15332031m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:28.20336914m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:28.25341797m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:28.30346680m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:28.35351562m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:28.40356445m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:28.45361328m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:28.50366211m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:28.55395508m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:28.60400391m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:28.65405273m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:28.70410156m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:28.75415039m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:28.80419922m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:28.85424805m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:28.90429688m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:28.95434570m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:29.00439453m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  modelindex 65; // progs/h_player.mdl
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:29.05444336m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 1220.00000;
  origin_y -1031.50000;
  origin_z 453.125000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
 temp_entity {
  entitytype 11;
  origin 182.125000 -465.750000 321.000000;
 }
 temp_entity {
  entitytype 11;
  origin 806.125000 -977.750000 441.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:29.10473633m;
 setangle 4.21875000 11.2500000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.875000;
  origin_y -996.875000;
  origin_z 450.375000;
  angles_1 4.21875000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_1 0.00000000;
  angles_2 11.2500000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:29.15478516m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:29.20483398m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
 sound {
  channel 2;
  entity 57;
  soundnum 29; // misc/r_tele4.wav
  origin 182.125000 -465.750000 321.000000;
 }
 sound {
  channel 2;
  entity 153;
  soundnum 26; // misc/r_tele1.wav
  origin 806.125000 -977.750000 441.000000;
 }
}
block {
 camera 2.81250000 9.84375000 0.00000000;
 time 59:29.25488281m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:29.30493164m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:29.35498047m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:29.40502930m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:29.45507812m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:29.50512695m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:29.55517578m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 centerprint 
  "The Brown Team \nhas WON over\nThe Red Team \nby a score of 15 frags\n";
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:29.60546875m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:29.65551758m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:29.70556641m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:29.75561523m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
 sound {
  channel 2;
  entity 177;
  soundnum 15; // items/itembk2.wav
  origin -248.000000 -8.00000000 492.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:29.80566406m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:29.85571289m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:29.90576172m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:29.95581055m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:30.00585938m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:30.05590820m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:30.10595703m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:30.15625000m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:30.20629883m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:30.25634766m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
 sound {
  channel 2;
  entity 139;
  soundnum 15; // items/itembk2.wav
  origin -96.0000000 8.00000000 492.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:30.30639648m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:30.35644531m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:30.40649414m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:30.45654297m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:30.50659180m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:30.55664062m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:30.60668945m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:30.65698242m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:30.70703125m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:30.75708008m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:30.80712891m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:30.85717773m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:30.90722656m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:30.95727539m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:31.00732422m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:31.05737305m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 centerprint 
  "The Brown Team \nhas WON over\nThe Red Team \nby a score of 15 frags\n";
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:31.10742188m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:31.15747070m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:31.20776367m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:31.25781250m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:31.30786133m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:31.35791016m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:31.40795898m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:31.45800781m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:31.50805664m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:31.55810547m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:31.60815430m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:31.65820312m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:31.70849609m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:31.75854492m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:31.80859375m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
 sound {
  channel 2;
  entity 131;
  soundnum 15; // items/itembk2.wav
  origin 536.000000 -1264.00000 436.000000;
 }
 sound {
  channel 2;
  entity 149;
  soundnum 15; // items/itembk2.wav
  origin 1056.00000 -1184.00000 444.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:31.85864258m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:31.90869141m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:31.95874023m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:32.00878906m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:32.05883789m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:32.10888672m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:32.15893555m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:32.20898438m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:32.25927734m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:32.30932617m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:32.35937500m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:32.40942383m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:32.45947266m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:32.50952148m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:32.55957031m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 centerprint 
  "The Brown Team \nhas WON over\nThe Red Team \nby a score of 15 frags\n";
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:32.60961914m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:32.65966797m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:32.70971680m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 252;
  modelindex 66; // progs/gib1.mdl
  origin_x 1251.87500;
  origin_y -816.000000;
  origin_z 416.000000;
  angles_1 78.7500000;
  angles_2 -108.281250;
  angles_3 -23.9062500;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:32.75976562m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:32.81005859m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:32.86010742m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:32.91015625m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:32.96020508m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:33.01025391m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:33.06030273m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:33.11035156m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:33.16040039m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:33.21044922m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:33.26049805m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
 sound {
  channel 2;
  entity 47;
  soundnum 15; // items/itembk2.wav
  origin 1340.00000 -544.000000 404.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:33.31079102m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:33.36083984m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:33.41088867m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:33.46093750m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:33.51098633m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:33.56103516m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:33.61108398m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:33.66113281m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:33.71118164m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:33.76123047m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:33.81127930m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:33.86157227m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:33.91162109m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:33.96166992m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:34.01171875m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:34.06176758m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:34.11181641m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:34.16186523m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:34.21191406m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:34.26196289m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:34.31201172m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:34.36230469m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:34.41235352m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:34.46240234m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:34.51245117m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:34.56250000m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 100\n";
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:34.61254883m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:34.66259766m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:34.71264648m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:34.76269531m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:34.81274414m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:34.86303711m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:34.91308594m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:34.96313477m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:35.01318359m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:35.06323242m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:35.11328125m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:35.16333008m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:35.21337891m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:35.26342773m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:35.31347656m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:35.36352539m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:35.41357422m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:35.46386719m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:35.51391602m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:35.56396484m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:35.61401367m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:35.66406250m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:35.71411133m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:35.76416016m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:35.81420898m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:35.86425781m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:35.91430664m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:35.96459961m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:36.01464844m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:36.06469727m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 100\n";
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:36.11474609m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
 sound {
  channel 2;
  entity 197;
  soundnum 15; // items/itembk2.wav
  origin 880.000000 -296.000000 468.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:36.16479492m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:36.21484375m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:36.26489258m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
 updateentity {
  entity 254;
  modelindex 68; // progs/gib3.mdl
  origin_x 980.750000;
  origin_y -921.875000;
  origin_z 416.000000;
  angles_1 95.6250000;
  angles_2 135.000000;
  angles_3 149.062500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:36.31494141m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:36.36499023m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:36.41503906m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:36.46533203m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:36.51538086m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:36.56542969m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:36.61547852m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:36.66552734m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:36.71557617m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:36.76562500m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:36.81567383m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:36.86572266m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:36.91577148m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
 updateentity {
  entity 253;
  modelindex 67; // progs/gib2.mdl
  origin_x 1101.62500;
  origin_y -894.250000;
  origin_z 416.000000;
  angles_1 61.8750000;
  angles_2 26.7187500;
  angles_3 137.812500;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:36.96582031m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:37.01611328m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:37.06616211m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:37.11621094m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:37.16625977m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:37.21630859m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:37.26635742m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:37.31640625m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:37.36645508m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:37.41650391m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:37.46655273m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:37.51684570m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:37.56689453m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 centerprint 
  "\n\n\n\n\n\n\n\n\n\n\n:  hres\n: 0  : 100\n";
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:37.61694336m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:37.66699219m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:37.71704102m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:37.76708984m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:37.81713867m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:37.86718750m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:37.91723633m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:37.96728516m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:38.01733398m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:38.06762695m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:38.11767578m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:38.16772461m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:38.21777344m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:38.26782227m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:38.31787109m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:38.36791992m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:38.41796875m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:38.46801758m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 16;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 12;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:38.51806641m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:38.56835938m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 12;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 13;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:38.61840820m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:38.66845703m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 13;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 14;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:38.71850586m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:38.76855469m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 14;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 15;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 time 59:38.81860352m;
 setangle 0.00000000 45.0000000 0.00000000;
 clientdata {
  uk_bit_b10;
  weaponmodel 0;
  health 998;
  currentammo 1;
  ammo_shells 0;
  ammo_nails 0;
  ammo_rockets 0;
  ammo_cells 0;
  weapon 0x80;
 }
 updateentity {
  entity 1;
  frame 15;
  origin_x 769.375000;
  origin_y -1014.50000;
  origin_z 451.250000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 4;
  frame 16;
  origin_x 792.000000;
  origin_y -992.000000;
  origin_z 440.000000;
  angles_2 45.0000000;
 }
 updateentity {
  entity 10;
  modelindex 63; // progs/player.mdl
  frame 102;
  colormap 3;
  origin_x 791.375000;
  origin_y -1222.62500;
  origin_z 432.000000;
  angles_2 -156.093750;
 }
 updateentity {
  entity 12;
  modelindex 65; // progs/h_player.mdl
  colormap 4;
  origin_x 1302.12500;
  origin_y -1013.00000;
  origin_z 416.000000;
  angles_1 0.00000000;
  angles_2 90.0000000;
 }
 updateentity {
  entity 32;
 }
 updateentity {
  entity 33;
 }
 updateentity {
  entity 44;
  origin_z -152.000000;
 }
 updateentity {
  entity 45;
  origin_z -152.000000;
 }
 updateentity {
  entity 55;
  origin_y 0.00000000;
 }
 updateentity {
  entity 56;
  frame 1;
  origin_y -14.0000000;
 }
 updateentity {
  entity 149;
  origin_z 416.000000;
 }
 updateentity {
  entity 170;
  origin_y -1202.00000;
 }
 updateentity {
  entity 195;
  origin_z 416.000000;
 }
 updateentity {
  entity 196;
  origin_z 416.000000;
 }
 updateentity {
  entity 197;
 }
 updateentity {
  entity 203;
 }
 updateentity {
  entity 251;
  modelindex 86; // progs/backpack.mdl
  origin_x 1289.37500;
  origin_y -1015.62500;
  origin_z 416.000000;
 }
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 print 
  "\002\n\nThis demo file was recorded with\nFAQ-Proxy v1.04  Visit FAQ homepage\nhttp://www.modeemi.cs.tut.fi/quake/\n\n";
}
block {
 camera 0.00000000 45.0000000 0.00000000;
 disconnect;
}
